//
// +----------------------------------------------------------------------------+
// |                                                                    		|
// |      [SYSTEM] Filter Tier                                                  |
// |                                                                     		|
// +----------------------------------------------------------------------------+
//
ItemDisplayFilterName[]: 标准-屏蔽垃圾//Standard 
ItemDisplayFilterName[]: 前期-屏蔽低价值黄、蓝、底材 //Low Filter Tier 
ItemDisplayFilterName[]: 中期-屏蔽黄、蓝、低等级绿、橙 //Mid Filter Tier 
ItemDisplayFilterName[]: 后期-屏蔽绿、低价值橙 //High Filter Tier 
ItemDisplayFilterName[]: 手工//Craft Filter Tier 
//
ItemDisplay[FILTLVL=0 (hp1 OR hp2 OR hp3 OR hp4 OR hp5 OR mp1 OR mp2 OR mp3 OR mp4 OR mp5)]: %NAME% - 过滤器已关闭{%NAME%%NL%%RED%> > > 过滤器已关闭 < < <}
//
// +----------------------------------------------------------------------------+
// |                                                                            |
// |      [ALIASES] DEFINE ALIASES                                              |
// |                                                                            |
// +----------------------------------------------------------------------------+
//
Alias[TOWN]: (MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109 OR MAPID=157 OR MAPID=159)
Alias[MAPT4]: (MAPID=152 OR MAPID=153 OR MAPID=164 OR MAPID=171)
Alias[THROWPOTS]: (tpfs OR tpgs OR tpcs OR tpls OR tpfm OR tpgm OR tpcm OR tplm OR tpfl OR tpgl OR tpcl OR tpll)
Alias[HIGHPRICE]: ((PRICE>4999 DIFF<1 MAPID<39) OR (PRICE>9999 DIFF<1 MAPID<75) OR (PRICE>14999 DIFF<1 MAPID<103) OR (PRICE>24999 DIFF<1) OR (PRICE>29999 DIFF<2) OR PRICE>34999)
//Trash Items
Alias[JUNKITEM]: (NMAG !RW ((GLOVES OR BOOTS OR BELT OR (CIRC (ED<10 OR SOCK=1 OR (ETH !ELT) OR (!NORM SOCK=2)))) OR ((WEAPON OR CHEST OR SHIELD OR HELM) ((SOCK=1 OR (!(WAND OR JAV) SOCK=2)) OR (!ELT $f(ED<IF(OR(FILTLVL<2,FILTLVL==5),10,IF(FILTLVL==2,15,20)))) OR ((ELT OR ETH) $f(ED<IF(OR(FILTLVL<2,FILTLVL==5),5,IF(FILTLVL==2,10,15))))))))
Alias[JUNKDESC]: %WHITE%*   %GRAY%垃圾   %WHITE%*%CL%%NAME%
Alias[JUNKUNIW]: (7ha OR 72a OR 7mp OR 7ba OR 7cl OR 7mt OR 7sm OR 7sb OR 7dg OR 7di OR 7kr OR 7ta OR 7s7 OR 7br OR 7o7)
//QUEST ITEMS
Alias[QUESTITEM]: (bks OR bkd OR hdm OR leg OR ass OR tr1 OR msf OR vip OR hst OR  j34 OR g34 OR xyz OR g33 OR qey OR qbr OR qhr OR qf1 OR qf2 OR bbb OR mss OR hfh OR ice OR tr2)
//
Alias[QTY_TAG]: %GRAY%x %TAN%%QTY%
//HAPPY END
Alias[HEOPEN]: %PURPLE%--%RED%--%GOLD%--%WHITE%-  %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d  %WHITE%-%GOLD%--%RED%--%PURPLE%--%CL%%NAME%
Alias[HECLOSED]: %PURPLE%-%RED%--%GOLD%-%WHITE%--%CORAL%-%ORANGE%--%TEAL%--%YELLOW%--%ORANGE%--%BLUE%--%GREEN%--%CORAL%-%WHITE%--%GOLD%-%RED%--%PURPLE%-%CL%%NAME%
//RuneWords BASE
Alias[RWOPEN]: %PURPLE%--%RED%--%GOLD%--%WHITE%-  %RED%Ru%ORANGE%ne%YELLOW%Wo%PURPLE%rds %CORAL%Ba%GREEN%s%YELLOW%e  %WHITE%-%GOLD%--%RED%--%PURPLE%--%CL%%NAME%
Alias[RWCLOSED]: %PURPLE%--%RED%--%GOLD%--%WHITE%--%CORAL%--%ORANGE%--%TEAL%--%YELLOW%--%ORANGE%--%BLUE%--%GREEN%--%CORAL%--%WHITE%--%GOLD%--%RED%--%PURPLE%--%CL%%NAME%
//RuneWords TIPS
Alias[SRWOPEN]: %PURPLE%--%RED%--%GOLD%--%WHITE%-  %RED%Su%ORANGE%pe%YELLOW%r %GOLD%Ru%GREEN%ne%BLUE%wo%PURPLE%rd%WHITE%s  %WHITE%-%GOLD%--%RED%--%PURPLE%--%CL%%NAME%
Alias[SRWCLOSED]: %PURPLE%--%RED%--%GOLD%--%WHITE%--%CORAL%--%ORANGE%--%TEAL%--%YELLOW%--%ORANGE%--%BLUE%--%GREEN%--%CORAL%--%WHITE%--%GOLD%--%RED%--%PURPLE%--%CL%%NAME%
//
//VARIABLE SOCKETS ROLLS
//Varies up to 5 sockets
//Rune Master - Ettin Axe - Varies: 4-5
Alias[VSOCK501]: (72a UNI SOCK>0 IAS>0 ED>0 STAT44>0 STAT153>0)
//Hellrack - Colossus Crossbow - Varies: 3-5
Alias[VSOCK502]: (6hx UNI SOCK>0 IAS>0 ED>0 STAT333>0 STAT363>0)
//Griswold's Redemption - Caduceus - Varies: 3-5
Alias[VSOCK503]: (7ws SET SOCK>0 IAS>0 ED>0 STAT122>50 !STAT91=0)
//Tomb Reaver - Cryptic Axe - Varies: 3-5
Alias[VSOCK504]: (7pa UNI SOCK>0 IAS>0 ED>0 STAT122>0 RES>0 MFIND>0 STAT86>0 STAT89>0)
//Varies up to 4 sockets
//Bonehew - Ogre Axe - Varies: 2-4
Alias[VSOCK401]: (7o7 UNI SOCK>0 IAS>0 ED>0 STAT117>0 STAT504>0)
//Witchwild String - Short Siege Bow -> Diamond Bow - Varies: 2-4
Alias[VSOCK402]: ((8s8 OR 6s7) UNI SOCK>0 ED>0 RES>0 STAT250>0)
//Black Hades - Chaos Armor -> Shadow Plade - Varies: 3-4
Alias[VSOCK403]: ((xul OR uul) UNI SOCK>0 STAT121>0 STAT123>0 STAT118>0)
//Varies up to 3 sockets
//Blade of Ali Baba - Tulwar -> Hydra Edge - Varies: 2-3
Alias[VSOCK301]: ((9fc OR 7fc) UNI SOCK>0 ED>0 DEX>0 MANA>0 STAT239>0 STAT240>0)
//Djinn Slayer - Ataghan - Varies: 2-3
Alias[VSOCK302]: (7sm UNI SOCK>0 ED>0 STAT121>0 STAT62>0 STAT145>0)
//Achilles Strike - Hurlbat -> Winged Axe - Varies: 2-3
Alias[VSOCK303]: ((9b8 OR 7b8) UNI SOCK>0 TABSK32>0 STR>0 STAT150>0)
//Heaven's Light - Mighty Scepter - Varies: 2-3
Alias[VSOCK304]: (7sc UNI SOCK>0 ED>0 IAS>0 CLSK3>0 STAT116>0 STAT136>0 STAT89>0 STAT139>0)
//Crown of Ages - Corona - Varies: 2-3
Alias[VSOCK305]: (urn UNI SOCK>0 STAT152>0 FHR>0 RES>0 STAT36>0 STAT109>0)
//Denmother - Sun Spirit - Varies: 2-3
Alias[VSOCK306]: (drc UNI SOCK>0 CLSK5>0 FCR>0 GFIND>0 REPLIFE>0)
//Head Hunter's Glory - Troll Nest - Varies: 1-3
Alias[VSOCK307]: (ush UNI SOCK>0 STAT32>0 STAT504>0 STAT86>0)
//Aldur's Rhythm - Jagged Star -> Devil Star - Varies: 1-3
Alias[VSOCK308]: ((9mt OR 7mt) SET SOCK>0 IAS>0 STAT121>0 STAT122>0 STAT62>0 STAT60>0 STAT50>0)
//Griswold's Valor - Corona - Varies: 2-3
Alias[VSOCK309]: (urn SET SOCK>0 ED>0 RES>0 STAT234>0 MFIND>0 !STAT91=0)
//Griswold's Heart - Ornate Plate -> Sacred Armor - Varies: 2-3
Alias[VSOCK310]: ((xar OR uar) SET SOCK>0 CLSK3>0 !STAT91=0 STR>0)
//Griswold's Honor - Vortex Shield - Varies: 2-3
Alias[VSOCK311]: (paf SET SOCK>0 TABSK26>0 FBR>0 STAT20>0 RES>0 FCR>0)
//Natalya's Shadow - Loricated Mail - Varies: 1-3
Alias[VSOCK312]: (ucl SET SOCK>0 TABSK49>0 STAT216>0 STAT110>0)
//Varies up to 2 sockets
//Kalan's Legacy - Mummified Trophy - Varies: 1-2
Alias[VSOCK201]: ((ne6 OR neb) UNI SOCK>0 CLSK2=1 FBR>0 STAT20>0)
//STAFFMODS
//Amazon SKMODS
Alias[AMASTAFF]: (TABSK0>2 OR TABSK2>2)
//Sorceress SKMODS
Formula[SORSK]: (SK36+SK37+SK38+SK39+SK40+SK41+SK42+SK43+SK44+SK45+SK46+SK47+SK48+SK49+SK50+SK51+SK52+SK53+SK54+SK55+SK56+SK57+SK58+SK59+SK60+SK61+SK62+SK63+SK64+SK65+SK369+SK383+SK376)
//Necromancer SKMODS
Formula[NECSK]: (SK66+SK68+SK69+SK70+SK73+SK74+SK75+SK78+SK79+SK80+SK82+SK83+SK84+SK85+SK87+SK88+SK89+SK90+SK91+SK92+SK94+SK95+SK367+SK374+SK381)
//Paladin SKMODS
Formula[PALSK]: (SK96+SK97+SK98+SK99+SK100+SK101+SK102+SK103+SK104+SK105+SK106+SK107+SK108+SK109+SK110+SK111+SK112+SK113+SK114+SK115+SK116+SK117+SK118+SK119+SK120+SK121+SK122+SK123+SK124+SK125+SK364+SK371+SK378)
//Assassin SKMODS
Formula[ASNSK]: (SK251+SK252+SK253+SK254+SK255+SK256+SK257+SK258+SK259+SK260+SK261+SK262+SK263+SK264+SK265+SK266+SK267+SK268+SK269+SK270+SK271+SK272+SK273+SK274+SK275+SK276+SK277+SK278+SK279+SK280+SK366)
//Barbarian SKMODS
Formula[BARSK]: (SK126+SK128+SK130+SK131+SK132+SK133+SK135+SK134+SK136+SK137+SK138+SK139+SK140+SK141+SK142+SK143+SK144+SK145+SK146+SK147+SK148+SK149+SK150+SK151+SK152+SK153+SK154+SK155+SK368)
//Druid SKMODS
Formula[DRUSK]: (SK221+SK222+SK223+SK224+SK225+SK226+SK227+SK228+SK229+SK230+SK231+SK232+SK233+SK234+SK235+SK236+SK237+SK238+SK239+SK240+SK241+SK242+SK243+SK244+SK245+SK246+SK247+SK248+SK249+SK250+SK370)
//GOODBASE
Alias[GOODBASE]: ($f(SK221+SK222+SK247)>7 OR (ELT (SK252=3 SK280=3 (SOCK=0 OR SOCK=3))) OR ((wsp OR 9ws OR 7ws) SK99>2) OR (SK278>2 SK265>2 (SOCK=0 OR SOCK=3)))
Alias[GOODSTAFF]: (((SK48>2 OR SK61>2 OR SK63>2 OR SK65>2) ELT) OR (SK69>2 SK70>2) OR (SK79>2 SK94>2) OR SK99>2 OR (SK221>2 SK247>2) OR (SK252>2 SK280>2) OR (SK252>2 (SK263>2 OR SK275>2)))
//
//大院长am2 am7 amc 女族长am1 am6 amb
Alias[AMACRAFT]: (am7 OR amc)
//投掷武器底材
Alias[BARCRAFT]: ((glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) ETH)
//刺客爪子底材
Alias[ASNCRAFT]: ((axf OR 9xf OR 7xf) ETH)
//盔甲底材
Alias[AMOCRAFT]: (uui OR uea OR ula OR utu OR urs OR utp)
Alias[2_STAR_CRAFT]: %NAME% %GRAY%[%ORANGE%C%GRAY%] %GREEN%**
Alias[1_STAR_CRAFT]: %NAME% %GRAY%[%ORANGE%C%GRAY%] %DARK_GREEN%*
Alias[CRAFT_NAME]: %NAME% %GRAY%[%ORANGE%C%GRAY%]
//NOTICE ME, THAT's ME
//High ED Amp Proc Combo
Alias[EAWEAPON]: (WEAPON (MAG OR RARE OR CRAFT) (ED>299 AND (SUFFIX=662 OR SUFFIX=898 OR SUFFIX=899)) !RW !SHOP !EQUIPPED)
//High ED Weapon
Alias[EDWEAPON]: (WEAPON (MAG OR RARE OR CRAFT) ED>399 !SHOP !EQUIPPED)
//sk, 20ias Gloves
Alias[SKGLOVE]: (GLOVES (MAG OR RARE OR CRAFT) $f(TABSK0+TABSK1+TABSK2+TABSK32+TABSK41+TABSK50)>1 IAS>19 !RW !SHOP !EQUIPPED)
//100+RES BOOTS
Alias[RESBOOT]: (BOOTS (RARE OR CRAFT) !RW !SHOP !EQUIPPED $f(FRES+CRES+LRES+PRES)>89)
//Teleport Charges
Alias[TPITEM]: (STAFF (MAG OR RARE OR CRAFT) CHSK54>0 !RW !SHOP !EQUIPPED)
//Lower Resist CTC
Alias[CTCITEM]: (WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=909 OR SUFFIX=912) !RW !SHOP !EQUIPPED)
//Amplify Damage CTC
Alias[CTCWEAPON]: (WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=899 OR SUFFIX=906) !RW !SHOP !EQUIPPED)
//Lower Resist Charges
Alias[LRWEAPON]: (WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=594 OR SUFFIX=595) !RW !SHOP !EQUIPPED)
//Life Tap Charges
Alias[LTWEAPON]: (WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=578 OR SUFFIX=579) !RW !SHOP !EQUIPPED)
//
Alias[SKPHY]: (ALLSK>1 OR (CLSK0>1 OR TABSK0>1 OR TABSK2>1) OR (CLSK3>1 OR TABSK24>1 OR TABSK25>1 OR TABSK26>1) OR (CLSK3>4 OR TABSK32>1 OR TABSK33>1 OR TABSK34>1) OR (CLSK5>1 OR TABSK41>1) OR (CLSK6>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1))
Alias[SKMAG]: (ALLSK>1 OR (CLSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1) OR (CLSK2>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1) OR (CLSK3>4 OR TABSK34>1) OR (CLSK5>1 OR TABSK40>1 OR TABSK42>1) OR (CLSK6>1 OR TABSK48>1 OR TABSK49>1))
//
// +----------------------------------------------------------------------------+
// |                                                                            |
// |     [PD2N] Project Diablo 2 Items                                          |
// |                                                                            |
// +----------------------------------------------------------------------------+
//
// +----------------------------------------------------------------------------+
// |      [QUES] Quest Items                                                    |
// +----------------------------------------------------------------------------+
//
ItemDisplay[leg]: 怀特的腿{%RED%牛场红门公式 %LIGHT_GRAY%= %TAN%怀特的腿 %LIGHT_GRAY%+ %TAN%城镇传送之书}%CONTINUE%
ItemDisplay[ass]: 技能之书{%GOLD%右键点击阅读%NL%%GRAY%(永久+1技能点)}%CONTINUE%
ItemDisplay[box]: %GOLD%赫拉迪克方块 Horadric Cube%MAP-51%{%NAME%}%CONTINUE%
ItemDisplay[xyz]: 生命药剂{%GOLD%右键点击喝掉%NL%%WHITE%(永久+20点生命上限)%NL%%NL%%SAGE%“永恒由无数个现在组成。”}%CONTINUE%
ItemDisplay[tr2]: 抵抗卷轴{%GOLD%右键点击使用%NL%%WHITE%(永久+10点全抗)%NL%}%CONTINUE%
ItemDisplay[QUESTITEM]: %WHITE%·   %TEAL%任务物品   %WHITE%·%CL%%TAN%%NAME%%MAP-51%{%NAME%}
//
// +----------------------------------------------------------------------------+
// |      [PDCO] Consumables                                                    |
// +----------------------------------------------------------------------------+
// 
// +----------------------------------------------------------------------------+
// |      [PCPO] Potions                                                        |
// +----------------------------------------------------------------------------+
// Health Potions
ItemDisplay[hp1]: %RED%+%LIGHT_GRAY%HP1 {%WHITE%轻微治疗药剂%CL%%GRAY%Minor Healing Potion}%CONTINUE%
ItemDisplay[hp2]: %RED%+%LIGHT_GRAY%HP2 {%WHITE%轻型治疗药剂%CL%%GRAY%Light Healing Potion}%CONTINUE%
ItemDisplay[hp3]: %RED%+%LIGHT_GRAY%HP3 {%WHITE%治疗药剂%CL%%GRAY%Healing Potion}%CONTINUE%
ItemDisplay[hp4]: %RED%+%LIGHT_GRAY%HP4 {%WHITE%强力治疗药剂%CL%%GRAY%Greater Healing Potion}%CONTINUE%
ItemDisplay[hp5]: %RED%+%WHITE%HP {%WHITE%超级治疗药剂%CL%%LIGHT_GRAY%Super Healing Potion}%CONTINUE%
// Mana Potions
ItemDisplay[mp1]: %BLUE%+%LIGHT_GRAY%MP1 {%WHITE%轻微法力药剂%CL%%GRAY%Minor Mana Potion}%CONTINUE%
ItemDisplay[mp2]: %BLUE%+%LIGHT_GRAY%MP2 {%WHITE%轻型法力药剂%CL%%GRAY%Light Mana Potion}%CONTINUE%
ItemDisplay[mp3]: %BLUE%+%LIGHT_GRAY%MP3 {%WHITE%法力药剂%CL%%GRAY%Mana Potion}%CONTINUE%
ItemDisplay[mp4]: %BLUE%+%LIGHT_GRAY%MP4 {%WHITE%强力法力药剂%CL%%GRAY%Greater Mana Potion}%CONTINUE%
ItemDisplay[mp5]: %BLUE%+%WHITE%MP{%WHITE%超级法力药剂%CL%%LIGHT_GRAY%Super Mana Potion}%CONTINUE%
// Dueling Mana Potion
ItemDisplay[pvpp]: %BLUE%+%WHITE%DMP{%RED%Only usable in PvP Arenas%NL%%NL%%TAN%PvP Mana Potion}
// Rejuv Potions
ItemDisplay[rvs]: %PURPLE%r %WHITE%35%{%PURPLE%r%WHITE%35%+ %YELLOW%O %WHITE%+ %BLUE%Ring %WHITE%= Light Res %BLUE%Ring%CL%%WHITE%3 x %PURPLE%r%WHITE%35% = %PURPLE%R%WHITE%65%%NL%%TAN% 配方%WHITE%: %CL%%WHITE%恢复活力药剂%CL%%GRAY%Rejuvenation Potion}%CONTINUE%
ItemDisplay[rvl]: %PURPLE%R %WHITE%65%{%NAME%}%CONTINUE%
//
ItemDisplay[vps]: %ORANGE% !%LIGHT_GRAY%耐力 {%GRAY%(时间可叠加)%CL%%WHITE%提供无限耐力持续 30秒%CL%%TAN%使用%WHITE%: 立即恢复耐力}%CONTINUE%
ItemDisplay[wms]: %BLUE% !%LIGHT_GRAY%解冻 {%BLUE%解冻药剂 + %BLUE%O %WHITE%+ %BLUE%戒指 %WHITE%= 冰抗 %BLUE%戒指%CL%%GRAY%(时间可叠加)%CL%%WHITE%+25 冰抗持续 30秒%CL%%TAN%使用%WHITE%: 立即解冻}%CONTINUE%
ItemDisplay[yps]: %GREEN% !%LIGHT_GRAY%解毒 {%GREEN%解毒药剂 + %GREEN%O %WHITE%+ %BLUE%戒指 %WHITE%= 毒抗 %BLUE%戒指%CL%%GRAY%(时间可叠加)%CL%%WHITE%+25 毒抗持续 30秒%CL%%TAN%使用%WHITE%: 立即解毒}%CONTINUE%
// Hiding: Recovery Potions
ItemDisplay[(hp1 OR mp1 OR rvs) (DIFF>0 OR CLVL>5)]:%NOTIFY-DEAD%{%NAME%}
ItemDisplay[(hp2 OR mp2) (DIFF>0 OR CLVL>9 OR FILTLVL>1)]:%NOTIFY-DEAD%{%NAME%}
ItemDisplay[(hp3 OR mp3) (DIFF>0 OR CLVL>15 OR FILTLVL>1)]:%NOTIFY-DEAD%{%NAME%}
ItemDisplay[(hp4 OR mp4) (DIFF>1 OR CLVL>28 OR FILTLVL>1) !SHOP]:%NOTIFY-DEAD%{%NAME%}
ItemDisplay[(hp5 OR mp5) (DIFF>1 OR CLVL>36 OR FILTLVL>1) !TOWN GROUND]:%NOTIFY-DEAD%{%NAME%}
ItemDisplay[rvl  FILTLVL>1 GROUND !(MAPID=137 OR MAPID=161 OR MAPID=162 OR MAPID=163 OR MAPID=188 OR MAPID=189)]:%NOTIFY-DEAD%{%NAME%}
ItemDisplay[vps (CLVL>19 OR FILTLVL>1) !TOWN !SHOP]:%NOTIFY-DEAD%{%NAME%}
ItemDisplay[wms (CLVL>29 OR FILTLVL>1 OR CHARSTAT118>1 OR CHARSTAT153>0) !TOWN !SHOP]:%NOTIFY-DEAD%{%NAME%}
ItemDisplay[yps (CLVL>29 OR FILTLVL>1) !(MAPID~161-163) !TOWN !SHOP]:%NOTIFY-DEAD%{%NAME%}
//
// +----------------------------------------------------------------------------+
// |      [PDRI] REGULAR ITEMS                                                  |
// +----------------------------------------------------------------------------+
//
// Keys
ItemDisplay[key (TOWN OR MAPID=79 OR SHOP OR CLVL<20) QTY>0]:  %ORANGE% !%WHITE%Key %QTY_TAG%{%NAME%}  // Show Keys in Lower Kurast
ItemDisplay[key CLVL>19 GROUND]: 
// Scrolls
// Hide them in Maps
ItemDisplay[(isc OR tsc) (CLVL>29 OR DIFF>1) !TOWN !SHOP]:%NOTIFY-DEAD%{%NAME%}
ItemDisplay[(isc) MAPID<133]: %ORANGE% !%WHITE%ID
ItemDisplay[(tsc) MAPID<133]: %TEAL% !%WHITE%TP
ItemDisplay[(tbk OR ibk) QTY~1-10 !SHOP]: %RED%LOW QTY %NAME% %QTY_TAG%{%NAME%}
ItemDisplay[(tbk OR ibk) QTY>10]: %NAME% %QTY_TAG%{%NAME%}
//Choking, Exploding, Fulminating, Oil, Rancid, Strangling, and New PD2 Throwing Potions
ItemDisplay[(opm OR tpfm)]: %NAME%{%WHITE%爆炸药剂, 完美 %RED%O%WHITE%, %BLUE%戒指 %WHITE%= 火抗 %BLUE%戒指%NL%%TAN%提示%WHITE% 手工配方:}%CONTINUE%
ItemDisplay[tpfs]: %RED%!%WHITE%火瓶 %CONTINUE%
ItemDisplay[tpfm]: %RED%!%WHITE%火瓶Lv2 %CONTINUE%
ItemDisplay[tpfl]: %RED%!%WHITE%火瓶Lv3 %CONTINUE%
ItemDisplay[tpgs]: %GREEN%!%WHITE%瓦斯 %CONTINUE%
ItemDisplay[tpgm]: %GREEN%!%WHITE%瓦斯Lv2 %CONTINUE%
ItemDisplay[tpgl]: %GREEN%!%WHITE%瓦斯Lv3 %CONTINUE%
ItemDisplay[tpcs]: %BLUE%!%WHITE%霜冻 %CONTINUE%
ItemDisplay[tpcm]: %BLUE%!%WHITE%霜冻Lv2 %CONTINUE%
ItemDisplay[tpcl]: %BLUE%!%WHITE%霜冻Lv3 %CONTINUE%
ItemDisplay[tpls]: %YELLOW%!%WHITE%电瓶 %CONTINUE%
ItemDisplay[tplm]: %YELLOW%!%WHITE%电瓶Lv2 %CONTINUE%
ItemDisplay[tpll]: %YELLOW%!%WHITE%电瓶Lv3 %CONTINUE%
ItemDisplay[(ops OR opm OR opl OR gps OR gpm OR gpl) CLVL>23]: {%NAME%}
ItemDisplay[(tpfs OR tpgs OR tpcs OR tpls) CLVL>17]: {%NAME%}
ItemDisplay[(tpfm OR tpgm OR tpcm OR tplm) CLVL>23]: {%NAME%}
ItemDisplay[(tpfl OR tpgl OR tpcl OR tpll) CLVL>39]: {%NAME%}
//
// +----------------------------------------------------------------------------+
// |      [PDGO] Gold                                                           |
// +----------------------------------------------------------------------------+
// 
ItemDisplay[GOLD<51 CLVL<10]:
ItemDisplay[GOLD<200 CLVL<15]:
ItemDisplay[GOLD<500 CLVL<20]:
ItemDisplay[GOLD<1000 CLVL<30]:
ItemDisplay[GOLD<1500 CLVL<40]:
ItemDisplay[GOLD<2000 CLVL<60]:
ItemDisplay[GOLD<4999 CLVL<80]:
ItemDisplay[GOLD<9999 (CLVL>79 OR FILTLVL>2)]:
//
// +----------------------------------------------------------------------------+
// |      [CORR] Corruption Items                                               |
// +----------------------------------------------------------------------------+
// 
ItemDisplay[wss GROUND]: %PURPLE%*   %RED%世界之石碎片   %PURPLE%*%MAP-62%%TIER-2%%CONTINUE%
ItemDisplay[wss !GROUND]: %RED%世界之石碎片 %TAN%WorldstoneShard{%TAN%可打孔装备: %WHITE%50% %BLUE%附加词缀, %WHITE%25% %BLUE%随机打孔, %WHITE%25% %GRAY%失败%NL%%TAN%无法打孔装备: %WHITE%75% %BLUE%附加词缀, %WHITE%25% %GRAY%失败%NL%%TAN%T图: %WHITE%99% %BLUE%附加词缀, %WHITE%1%%GOLD%转暗金图%NL%%ORANGE%腐化几率:}%CONTINUE%
ItemDisplay[lpp GROUND]: %PURPLE%*   %RED%拉苏克谜盒%WHITE%碎片   %PURPLE%*%MAP-62%%CONTINUE%
ItemDisplay[lpp !GROUND]: %RED%拉苏克谜盒%WHITE%碎片 %TAN%Larzuk'sPuzzlepiece{%NL%%RED%暗金、套装无法使用!%NL%%TAN%其他: 1-2%NL%双手武器: 2-4%NL%%ORANGE%提示: 对未打孔物品打孔%NL%}%CONTINUE%
ItemDisplay[(wss OR lpp) QTY>1]: %NAME% %QTY_TAG%{%NAME%}
ItemDisplay[(wss OR lpp) QTY<2]: %NAME%{%NAME%}
ItemDisplay[lbox]: %GOLD%拉苏克谜盒 %RED%La%ORANGE%r%YELLOW%zuk%GREEN%'s %PURPLE%Pu%RED%zz%ORANGE%le%WHITE%box{%NL%%TAN%其他: 1-2%NL%双手武器: 2-4%NL%%ORANGE%提示: 对未打孔物品打孔%NL%}%CONTINUE% // Larzuk's Puzzlebox
ItemDisplay[cwss]: %GOLD%被玷污的世界之石碎片 %RED%Ta%ORANGE%in%YELLOW%ted %GREEN%Wo%PURPLE%rld%RED%st%ORANGE%one %BLUE%Sh%WHITE%ar%YELLOW%d {%WHITE%或 %BLUE%转变为随机魔法小符%CL%%GOLD%+5-10全抗 %WHITE%或 %GOLD%+3%-5%额外经验%CL%%RED%+1所有技能 %WHITE%或 %RED%+20-25活力&+10-15能量%CL%%TAN%获得随机效果(各20%几率) :  %CL%%NAME%}%CONTINUE% // Tainted Worldstone Shard
ItemDisplay[imrn]: %GOLD%恶魔方块 %RED%De%ORANGE%mo%YELLOW%n%GREEN%ic %PURPLE%C%RED%u%ORANGE%b%WHITE%e {%NL%%GOLD% 此过程不会更改凹槽中的镶嵌物%NL%%ORANGE%重置%GREEN%套装、%GOLD%暗金%ORANGE%装备属性%NL%%RED%(不能用于腐化、镜像、符文之语)%NL%}%CONTINUE%
ItemDisplay[(lbox OR cwss OR imrn) QTY>1]: %SOUNDID-621%%DOT-0D%%MAP-21%%BORDER-0A%%WHITE%·   %ORANGE%稀有物品   %WHITE%·%CL%%NAME% %QTY_TAG%{%NAME%}
ItemDisplay[(lbox OR cwss OR imrn) QTY=1]: %SOUNDID-621%%DOT-0D%%MAP-21%%BORDER-0A%%WHITE%·   %ORANGE%稀有物品   %WHITE%·%CL%%NAME%{%NAME%}
//
// +----------------------------------------------------------------------------+
// |      [PDES] Essences                                                       |
// +----------------------------------------------------------------------------+
//
ItemDisplay[tes]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%（洗点道具）%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 安达利尔 %WHITE%& %RED%督瑞尔}%CONTINUE%
ItemDisplay[ceh]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%（洗点道具）%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 墨菲斯托}%CONTINUE%
ItemDisplay[bet]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%（洗点道具）%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 暗黑破坏神}%CONTINUE%
ItemDisplay[fed]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%（洗点道具）%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 巴尔}%CONTINUE%
ItemDisplay[(tes OR ceh OR bet OR fed) QTY>1]: %NAME% %QTY_TAG%{%NAME%}
ItemDisplay[(tes OR ceh OR bet OR fed) QTY<2]: %NAME%{%NAME%}
//
// +----------------------------------------------------------------------------+
// |      [PDTO] Tokens                                                         |
// +----------------------------------------------------------------------------+
//
ItemDisplay[toa]: %ORANGE%赦免徽章%MAP-68%{%ORANGE%腐烂的毁灭精华 %TAN%(噩梦 & 地狱 巴尔)%NL%%ORANGE%燃烧的恐惧精华 %TAN%(噩梦 & 地狱 暗黑破坏神)%NL%%ORANGE%充能的憎恨精华 %TAN%(噩梦 & 地狱 墨菲斯托)%NL%%ORANGE%扭曲的痛苦精华 %TAN%(噩梦 & 地狱 安达利尔 & 都瑞尔)%NL%合成材料:%NL%} // Token of Absolution
//
// +----------------------------------------------------------------------------+
// |      [UNSI] Super Special Items                                            |
// +----------------------------------------------------------------------------+
// 
ItemDisplay[rkey]: %GOLD%骷髅钥匙 %RED%S%GOLD%k%ORANGE%el%WHITE%et%ORANGE%%CORAL%on %PURPLE%Ke%WHITE%y{%NL%%GOLD%骷髅钥匙 : 无限使用 %NL%}%CONTINUE%
ItemDisplay[rid]: %GOLD%赫拉迪姆年鉴 %RED%Ho%ORANGE%ra%YELLOW%dr%GREEN%ic %PURPLE%Al%RED%am%ORANGE%an%WHITE%ac %CONTINUE%
ItemDisplay[rtp]: %GOLD%赫拉迪姆信标 %RED%Ho%ORANGE%ra%YELLOW%dr%GREEN%ic %PURPLE%Na%RED%vi%ORANGE%ga%YELLOW%t%WHITE%or %CONTINUE%
ItemDisplay[lsvl]: %GOLD%轻歌之瓶 %RED%Vi%ORANGE%al %YELLOW%of %GREEN%Li%PURPLE%gh%RED%t%ORANGE%s%GREEN%o%YELLOW%n%WHITE%g{%NL%%GOLD%制作无形装备 : %RED%轻歌之瓶 %WHITE%+ %GREEN%装备%NL%%BLUE%对无耐久度的物品无效 (无法破坏的物品)%NL%}%CONTINUE%
ItemDisplay[llmr]: %GOLD%莉莉丝的镜子 %RED%Li%ORANGE%li%YELLOW%t%GREEN%h's %PURPLE%Mi%RED%r%ORANGE%r%GREEN%o%WHITE%r{%NL%%GOLD%复制物品 : %RED%莉莉丝的镜子 %WHITE%+ %GREEN%装备%NL%%BLUE%装备颜色变为白色&黑色，"镜像的"物品不能用于任何盒子配方%NL%%RED%只能用于 %BLUE%魔法、%YELLOW%亮金、%ORANGE%手工%NL%}%CONTINUE%
ItemDisplay[(rkey OR rid OR rtp OR lsvl OR llmr) ]: %SOUNDID-2664%%MAP-0B%%BORDER-6F%%YELLOW%·   %PURPLE%稀世奇珍   %YELLOW%·%CL%%NAME%{%NAME%}
//
// +----------------------------------------------------------------------------+
// |      [GEMS] Gems                                                           |
// +----------------------------------------------------------------------------+
//
ItemDisplay[GEMLEVEL=1]: %GRAY%%GEMLEVEL%%CONTINUE%
ItemDisplay[GEMLEVEL=2]: %LIGHT_GRAY%%GEMLEVEL%%CONTINUE%
ItemDisplay[GEMLEVEL=3]: %WHITE%%GEMLEVEL%%CONTINUE%
ItemDisplay[GEMLEVEL=4]: %TEAL%%GEMLEVEL%%CONTINUE%
ItemDisplay[GEMLEVEL=5]: %ORANGE%%GEMLEVEL%%CONTINUE%
//
ItemDisplay[GEMTYPE=1 GEMLEVEL=5]: %NAME%%PURPLE%紫宝石%DOT-9B%%TIER-3%%CONTINUE% //Amethyst
ItemDisplay[GEMTYPE=1 GEMLEVEL<5]: %NAME%%PURPLE%紫宝石%DOT-9B%%TIER-1%%CONTINUE%
ItemDisplay[GEMTYPE=2 GEMLEVEL=5]: %NAME%%WHITE%钻石%DOT-DB%%TIER-3%%CONTINUE% //Diamond
ItemDisplay[GEMTYPE=2 GEMLEVEL<5]: %NAME%%WHITE%钻石%DOT-DB%%TIER-1%%CONTINUE%
ItemDisplay[GEMTYPE=3 GEMLEVEL=5]: %NAME%%GREEN%绿宝石%DOT-81%%TIER-3%%CONTINUE% //Emerald
ItemDisplay[GEMTYPE=3 GEMLEVEL<5]: %NAME%%GREEN%绿宝石%DOT-81%%TIER-1%%CONTINUE%
ItemDisplay[GEMTYPE=4 GEMLEVEL=5]: %NAME%%RED%红宝石%DOT-0A%%TIER-3%%CONTINUE% //Rubies
ItemDisplay[GEMTYPE=4 GEMLEVEL<5]: %NAME%%RED%红宝石%DOT-0A%%TIER-1%%CONTINUE%
ItemDisplay[GEMTYPE=5 GEMLEVEL=5]: %NAME%%BLUE%蓝宝石%DOT-97%%TIER-3%%CONTINUE% //Sapphire
ItemDisplay[GEMTYPE=5 GEMLEVEL<5]: %NAME%%BLUE%蓝宝石%DOT-97%%TIER-1%%CONTINUE%
ItemDisplay[GEMTYPE=6 GEMLEVEL=5]:  %NAME%%YELLOW%黄宝石%DOT-A8%%TIER-3%%CONTINUE% //Topaz
ItemDisplay[GEMTYPE=6 GEMLEVEL<5]:  %NAME%%YELLOW%黄宝石%DOT-A8%%TIER-1%%CONTINUE%
ItemDisplay[GEMTYPE=7 GEMLEVEL=5]: %NAME%%GRAY%骷髅%DOT-19%%TIER-3%%CONTINUE% //Skull
ItemDisplay[GEMTYPE=7 GEMLEVEL<5]: %NAME%%GRAY%骷髅%DOT-19%%TIER-1%%CONTINUE%
//
ItemDisplay[GEMLEVEL=4]: %NAME%{%WHITE%无暇宝石 %LIGHT_GRAY%x %TAN%3 %LIGHT_GRAY%+ %YELLOW%KEY %LIGHT_GRAY%= %ORANGE%完美宝石%CL%%NAME%}%CONTINUE%
ItemDisplay[jewf]: %NAME%{%TAN%提示%WHITE%: 可代替珠宝作为合成材料%CL%%NAME%}%CONTINUE%
//
//手工公式
//-------------------------------------------------------------------------------
ItemDisplay[gprs (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Nef%GRAY%(%TAN%4%GRAY%)   %GRAY%| %WHITE%腰带: %ORANGE%Tal%GRAY%(%TAN%7%GRAY%)    %GRAY%| %WHITE%鞋子: %ORANGE%Eth%GRAY%(%TAN%5%GRAY%)    %CL%%WHITE%武器: %ORANGE%Ort%GRAY%(%TAN%9%GRAY%)    %GRAY%| %WHITE%盔甲: %ORANGE%Thul%GRAY%(%TAN%10%GRAY%)%GRAY%| %WHITE%盾箭: %ORANGE%Ith%GRAY%(%TAN%6%GRAY%)     %CL%%WHITE% 戒指: %ORANGE%Sol%GRAY%(%TAN%12%GRAY%)  %GRAY%| %WHITE%头盔: %ORANGE%Ral%GRAY%(%TAN%8%GRAY%)   %GRAY%| %WHITE%项链: %ORANGE%Amn%GRAY%(%TAN%11%GRAY%) %CL%%RED%O%LIGHT_GRAY% + %WHITE%珠宝%LIGHT_GRAY% + %ORANGE%符文 + %BLUE%魔法%GRAY%or%YELLOW%亮金 %WHITE%装备 %CL%%RED%血腥系%ORANGE%手工公式: %NL%%NAME%}%CONTINUE%
ItemDisplay[gpvs (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Ort%GRAY%(%TAN%9%GRAY%)      %GRAY%| %WHITE%腰带: %ORANGE%Ith%GRAY%(%TAN%6%GRAY%)  %GRAY%| %WHITE%鞋子: %ORANGE%Thul%GRAY%(%TAN%10%GRAY%)  %CL%%WHITE%武器  : %ORANGE%Tir%GRAY%(%TAN%3%GRAY%)     %GRAY%| %WHITE%盔甲: %ORANGE%Tal%GRAY%(%TAN%7%GRAY%)  %GRAY%| %WHITE%盾箭: %ORANGE%Eth%GRAY%(%TAN%5%GRAY%)     %CL%%WHITE%戒指: %ORANGE%Amn%GRAY%(%TAN%11%GRAY%) %GRAY%| %WHITE%头盔: %ORANGE%Nef%GRAY%(%TAN%4%GRAY%) %GRAY%| %WHITE%项链: %ORANGE%Ral%GRAY%(%TAN%8%GRAY%)    %CL%%PURPLE%O%LIGHT_GRAY% + %WHITE%珠宝%LIGHT_GRAY% + %ORANGE%符文 + %BLUE%魔法%GRAY%or%YELLOW%亮金 %WHITE%装备 %CL%%PURPLE%施法系%ORANGE%手工公式: %NL%%NAME%}%CONTINUE%
ItemDisplay[gpbs (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Ort%GRAY%(%TAN%9%GRAY%)     %GRAY%| %WHITE%腰带: %ORANGE%Tal%GRAY%(%TAN%7%GRAY%) %GRAY%| %WHITE%鞋子: %ORANGE%Ral%GRAY%(%TAN%8%GRAY%)     %CL%%WHITE%武器: %ORANGE%Tir%GRAY%(%TAN%3%GRAY%)       %GRAY%| %WHITE%盔甲: %ORANGE%Nef%GRAY%(%TAN%4%GRAY%)%GRAY%| %WHITE%盾箭: %ORANGE%Eth%GRAY%(%TAN%5%GRAY%)     %CL%%WHITE%戒指: %ORANGE%Amn%GRAY%(%TAN%11%GRAY%) %GRAY%| %WHITE%头盔: %ORANGE%Ith%GRAY%(%TAN%6%GRAY%) %GRAY%| %WHITE%项链: %ORANGE%Thul%GRAY%(%TAN%10%GRAY%)  %CL%%BLUE%O%LIGHT_GRAY% + %WHITE%珠宝%LIGHT_GRAY% + %ORANGE%符文 + %BLUE%魔法%GRAY%or%YELLOW%亮金 %WHITE%装备 %CL%%BLUE%打击系%ORANGE%手工公式: %NL%%NAME%}%CONTINUE%
ItemDisplay[gpgs (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Ral%GRAY%(%TAN%8%GRAY%)     %GRAY%| %WHITE%腰带: %ORANGE%Tal%GRAY%(%TAN%7%GRAY%)   %GRAY%| %WHITE%鞋子: %ORANGE%Ort%GRAY%(%TAN%9%GRAY%)   %CL%%WHITE%武器: %ORANGE%Sol%GRAY%(%TAN%12%GRAY%)    %GRAY%| %WHITE%盔甲: %ORANGE%Eth%GRAY%(%TAN%5%GRAY%)  %GRAY%| %WHITE%盾箭: %ORANGE%Nef%GRAY%(%TAN%4%GRAY%)   %CL%%WHITE%戒指: %ORANGE%Amn%GRAY%(%TAN%11%GRAY%) %GRAY%| %WHITE%头盔: %ORANGE%Ith%GRAY%(%TAN%6%GRAY%)   %GRAY%| %WHITE%项链: %ORANGE%Thul%GRAY%(%TAN%10%GRAY%)%CL%%GREEN%O%LIGHT_GRAY% + %WHITE%珠宝%LIGHT_GRAY% + %ORANGE%符文 + %BLUE%魔法%GRAY%or%YELLOW%亮金 %WHITE%装备 %CL%%GREEN%安全系%ORANGE%手工公式: %NL%%NAME%}%CONTINUE%
ItemDisplay[gpys (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Hel%GRAY%(%TAN%15%GRAY%)     %GRAY%| %WHITE%腰带: %ORANGE%El%GRAY%(%TAN%1%GRAY%)    %GRAY%| %WHITE%鞋子: %ORANGE%Io%GRAY%(%TAN%16%GRAY%)    %CL%%WHITE%武器: %ORANGE%Shael%GRAY%(%TAN%13%GRAY%) %GRAY%| %WHITE%盔甲: %ORANGE%Eld%GRAY%(%TAN%2%GRAY%)  %GRAY%| %WHITE%盾箭: %ORANGE%Dol%GRAY%(%TAN%14%GRAY%)  %CL%%WHITE%戒指: %ORANGE%Lum%GRAY%(%TAN%17%GRAY%)   %GRAY%| %WHITE%头盔: %ORANGE%Tir%GRAY%(%TAN%3%GRAY%)   %GRAY%| %WHITE%项链: %ORANGE%Ko%GRAY%(%TAN%18%GRAY%)   %CL%%YELLOW%O%LIGHT_GRAY% + %WHITE%珠宝%LIGHT_GRAY% + %ORANGE%符文 + %BLUE%魔法%GRAY%or%YELLOW%亮金 %WHITE%装备 %CL%%YELLOW%丰饶系%ORANGE%手工公式: %NL%%NAME%}%CONTINUE%
ItemDisplay[gpws (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Shael%GRAY%(%TAN%13%GRAY%)%GRAY%| %WHITE%腰带: %ORANGE%Io%GRAY%(%TAN%16%GRAY%)  %GRAY%| %WHITE%鞋子: %ORANGE%Ko%GRAY%(%TAN%18%GRAY%)    %CL%%WHITE%武器: %ORANGE%Sol%GRAY%(%TAN%12%GRAY%)    %GRAY%| %WHITE%盔甲: %ORANGE%El%GRAY%(%TAN%1%GRAY%)    %GRAY%| %WHITE%盾箭: %ORANGE%Ort%GRAY%(%TAN%9%GRAY%)     %CL%%WHITE%戒指: %ORANGE%Hel%GRAY%(%TAN%15%GRAY%)    %GRAY%| %WHITE%头盔: %ORANGE%Eld%GRAY%(%TAN%2%GRAY%)  %GRAY%| %WHITE%项链: %ORANGE%Tal%GRAY%(%TAN%7%GRAY%)     %CL%%WHITE%O + %WHITE%珠宝%LIGHT_GRAY% + %ORANGE%符文 + %BLUE%魔法%GRAY%or%YELLOW%亮金 %WHITE%装备 %CL%%WHITE%闪耀系%ORANGE%手工公式: %NL%%NAME%}%CONTINUE%
ItemDisplay[skzs (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Io%GRAY%(%TAN%16%GRAY%)      %GRAY%| %WHITE%腰带: %ORANGE%Eld%GRAY%(%TAN%2%GRAY%)   %GRAY%| %WHITE%鞋子: %ORANGE%El%GRAY%(%TAN%1%GRAY%)      %CL%%WHITE%武器: %ORANGE%Shael%GRAY%(%TAN%13%GRAY%)%GRAY%| %WHITE%盔甲: %ORANGE%Tir%GRAY%(%TAN%3%GRAY%)     %GRAY%| %WHITE%盾箭: %ORANGE%Sol%GRAY%(%TAN%12%GRAY%)  %CL%%WHITE%戒指: %ORANGE%Hel%GRAY%(%TAN%15%GRAY%)    %GRAY%| %WHITE%头盔: %ORANGE%Lum%GRAY%(%TAN%17%GRAY%)%GRAY%| %WHITE%项链: %ORANGE%Dol%GRAY%(%TAN%14%GRAY%) %CL%%GRAY%O%LIGHT_GRAY% + %WHITE%珠宝%LIGHT_GRAY% + %ORANGE%符文 + %BLUE%魔法%GRAY%or%YELLOW%亮金 %WHITE%装备 %CL%%GRAY%妖蝠系%ORANGE%手工公式: %NL%%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// |      [GEMA] Gems Master                                                    |
// +----------------------------------------------------------------------------+
//
ItemDisplay[GEM<4 (DIFF>0 OR CLVL>19 OR FILTLVL>1) !TOWN]:
ItemDisplay[(GEM>3 OR jewf) (QTY>1 OR GROUND)]: %NAME% %QTY_TAG%{%NAME%}
ItemDisplay[(GEM>3 OR jewf) QTY=1]: %NAME%{%NAME%}
//
// +----------------------------------------------------------------------------+
// |    [JEW] JEW MARKING                           |
// +----------------------------------------------------------------------------+
//
ItemDisplay[jew MAG]: %BLUE%%NAME%%CONTINUE%
ItemDisplay[jew RARE]: %YELLOW%%NAME%%CONTINUE%
// 珠宝评分公式
Alias[PTSJEW_MELEE]:(CRES+FRES+LRES+PRES+MINDMG*6+MAXDMG*5+IAS*9+EDAM*4+STAT121*3+STAT122*3+STAT501+STAT99*6+STAT91*-4.8)
Alias[PTSJEW_CASTER]:(STAT86*14+STAT138*14+STR*3+DEX*3+CRES+FRES+LRES+PRES+STAT99*4+STAT91*-1.6)
Alias[PTSJEW_LLD]:(LIFE*2+MANA*2+STR*10+DEX*8+CRES+FRES+LRES+PRES+MINDMG*5+MAXDMG*5+EDAM*4+STAT122+STAT99+AR+STAT91*-3.2)
Alias[PTS_MELEEJEW_DIV]:72
Alias[PTS_CASTERJEW_DIV]:24
Alias[PTS_LLDJEW_DIV]:48
// 近战珠宝
ItemDisplay[jew !UNI !SET ID $f(ROUND(PTSJEW_MELEE*100/PTS_MELEEJEW_DIV/100))=3]: %CONTINUE% %NAME% %ORANGE%$f(ROUND(%PTSJEW_MELEE%*100/%PTS_MELEEJEW_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSJEW_MELEE%*100/%PTS_MELEEJEW_DIV%)/100) pt 物理%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID $f(ROUND(PTSJEW_MELEE*100/PTS_MELEEJEW_DIV/100))>3]: %CONTINUE% %NAME% %PURPLE%$f(ROUND(%PTSJEW_MELEE%*100/%PTS_MELEEJEW_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSJEW_MELEE%*100/%PTS_MELEEJEW_DIV%)/100) pt 物理%CL%%NAME%}
// 法系珠宝
ItemDisplay[jew !UNI !SET ID $f(ROUND(PTSJEW_CASTER*100/PTS_CASTERJEW_DIV/100))=3]: %CONTINUE% %NAME% %ORANGE%$f(ROUND(%PTSJEW_CASTER%*100/%PTS_CASTERJEW_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSJEW_CASTER%*100/%PTS_CASTERJEW_DIV%)/100) pt 法系%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID $f(ROUND(PTSJEW_CASTER*100/PTS_CASTERJEW_DIV/100))>3]: %CONTINUE% %NAME% %PURPLE%$f(ROUND(%PTSJEW_CASTER%*100/%PTS_CASTERJEW_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSJEW_CASTER%*100/%PTS_CASTERJEW_DIV%)/100) pt 法系%CL%%NAME%}
// LLD 珠宝
ItemDisplay[jew !UNI !SET ID LVLREQ<31 $f(ROUND(PTSJEW_LLD*100/PTS_LLDJEW_DIV/100))=3]: %CONTINUE% %NAME% %ORANGE%$f(ROUND(%PTSJEW_LLD%*100/%PTS_LLDJEW_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSJEW_LLD%*100/%PTS_LLDJEW_DIV%)/100) pt LLD%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID LVLREQ<31 $f(ROUND(PTSJEW_LLD*100/PTS_LLDJEW_DIV/100))>3]: %CONTINUE% %NAME% %PURPLE%$f(ROUND(%PTSJEW_LLD%*100/%PTS_LLDJEW_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSJEW_LLD%*100/%PTS_LLDJEW_DIV%)/100) pt LLD%CL%%NAME%}
//
// ------------------------------------------------------------------------------
// GOODJEW description Tooptip
// ------------------------------------------------------------------------------
//
Alias[JEWLTLINE]: %PURPLE%*%RED%*%ORANGE%*%YELLOW%*
Alias[JEWRTLINE]: %YELLOW%*%ORANGE%*%RED%*%PURPLE%*
Alias[JEWLINE]:%PURPLE%**%RED%**%GOLD%**%WHITE%**%CORAL%**%ORANGE%*%TEAL%**%ORANGE%*%BLUE%**%CORAL%**%WHITE%**%GOLD%**%RED%**%PURPLE%**

//GOODJEW MAG&RARE
Alias[BESTJEW]: (!UNI (ED=40 MAXDMG>8) OR (ED=39 MAXDMG>9) OR (ED=38 MAXDMG>10) OR (ED=37 MAXDMG>11) OR (ED=36 MAXDMG>12) OR (ED=35 MAXDMG>13) OR (ED=34 MAXDMG>14) OR (ED=33 MAXDMG>15) OR (ED>35 IAS=15) OR (STAT91=-15 IAS=15) OR (STAT91=-15 RES=15) OR (STAT86>2 STAT138>2))
Alias[GOODJEW]: (!UNI (ED>30 OR MAXDMG>10 OR IAS=15 OR STAT91=-15 OR RES=15 OR STAT86>2 OR STAT138>2))
//
ItemDisplay[jew BESTJEW GROUND]: %RED% · %CL%%NAME%%CONTINUE%
ItemDisplay[jew BESTJEW GROUND STAT86>2]: %WHITE%%STAT86%%CORAL%LEK %NAME%%CONTINUE%
ItemDisplay[jew BESTJEW GROUND STAT138>2]: %WHITE%%STAT138%%BLUE%EK %NAME%%CONTINUE%
ItemDisplay[jew BESTJEW GROUND RES=15]: %WHITE%%RES%%TEAL%全抗 %NAME%%CONTINUE%
ItemDisplay[jew BESTJEW GROUND STAT91=-15]: %WHITE%%STAT91%%TEAL%需求 %NAME%%CONTINUE%
ItemDisplay[jew BESTJEW GROUND IAS>0]: %WHITE%%IAS%%YELLOW%IAS %NAME%%CONTINUE%
ItemDisplay[jew BESTJEW GROUND MAXDMG>0]: %WHITE%%MAXDMG%%GOLD%MAX %NAME%%CONTINUE%
ItemDisplay[jew BESTJEW GROUND ED>0]: %WHITE%%EDAM%%RED%ED %NAME%%CONTINUE%
ItemDisplay[jew BESTJEW GROUND]: %RED%·  %NAME%{%NAME%}
ItemDisplay[jew BESTJEW !GROUND]: %NAME%{%CL%%HEOPEN%}%CONTINUE%
ItemDisplay[jew BESTJEW !GROUND STAT86>2]: %NAME%{%CORAL%LEK: %WHITE%%STAT86% %NAME%}%CONTINUE%
ItemDisplay[jew BESTJEW !GROUND STAT138>2]: %NAME%{%BLUE%EK: %WHITE%%STAT138% %NAME%}%CONTINUE%
ItemDisplay[jew BESTJEW !GROUND RES=15]: %NAME%{%TEAL%全抗: %WHITE%%RES% %NAME%}%CONTINUE%
ItemDisplay[jew BESTJEW !GROUND STAT91=-15]: %NAME%{%TEAL%需求: %WHITE%%STAT91% %NAME%}%CONTINUE%
ItemDisplay[jew BESTJEW !GROUND IAS>0]: %NAME%{%YELLOW%IAS: %WHITE%%IAS% %NAME%}%CONTINUE%
ItemDisplay[jew BESTJEW !GROUND MAXDMG>0]: %NAME%{%GOLD%MAX: %WHITE%%MAXDMG% %NAME%}%CONTINUE%
ItemDisplay[jew BESTJEW !GROUND ED>0]: %NAME%{%RED%ED: %WHITE%%EDAM% %NAME%}%CONTINUE%
ItemDisplay[jew BESTJEW !GROUND ]: %NAME%{%HECLOSED%}
//
ItemDisplay[jew GOODJEW]: %RED% · %CL%%NAME%%CONTINUE%
ItemDisplay[jew GOODJEW STAT86>2]: %WHITE%%STAT86%%CORAL%LEK %NAME%%CONTINUE%
ItemDisplay[jew GOODJEW STAT138>2]: %WHITE%%STAT138%%BLUE%EK %NAME%%CONTINUE%
ItemDisplay[jew GOODJEW RES=15]: %WHITE%%RES%%TEAL%全抗 %NAME%%CONTINUE%
ItemDisplay[jew GOODJEW STAT91=-15]: %WHITE%%STAT91%%TEAL%需求 %NAME%%CONTINUE%
ItemDisplay[jew GOODJEW IAS>0]: %WHITE%%IAS%%YELLOW%IAS %NAME%%CONTINUE%
ItemDisplay[jew GOODJEW MAXDMG>0]: %WHITE%%MAXDMG%%GOLD%MAX %NAME%%CONTINUE%
ItemDisplay[jew GOODJEW ED>0]: %WHITE%%EDAM%%RED%ED %NAME%%CONTINUE%
ItemDisplay[jew GOODJEW]: %RED%·  %NAME%{%NAME%}
//
//GOODJEW UNI
//
ItemDisplay[jew UNI ID]:%GOLD%彩虹刻面 %RED%R%ORANGE%a%YELLOW%i%GREEN%n%BLUE%b%PURPLE%o%WHITE%w %GOLD%Facet%CONTINUE%
ItemDisplay[jew UNI ID STAT333>0]:%NAME% %RED%(火)%CONTINUE%
ItemDisplay[jew UNI ID (STAT329~3-4 OR STAT333~3-4) GROUND]: %WHITE%+%RED%%STAT329%%%WHITE%伤害 %WHITE%-%RED%%STAT333%%%WHITE%抗性%CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT329+STAT333=10 GROUND]: %RED%完美火珠 %CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT334>0]:%NAME% %YELLOW%(电)%CONTINUE%
ItemDisplay[jew UNI ID (STAT330~3-4 OR STAT334~3-4) GROUND]: %WHITE%+%YELLOW%%STAT330%%%WHITE%伤害 %WHITE%-%YELLOW%%STAT334%%%WHITE%抗性%CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT330+STAT334=10 GROUND]: %YELLOW%完美电珠 %CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT335>0]:%NAME% %BLUE%(冰)%CONTINUE%
ItemDisplay[jew UNI ID (STAT331~3-4 OR STAT335~3-4) GROUND]: %WHITE%+%BLUE%%STAT331%%%WHITE%伤害 %WHITE%-%BLUE%%STAT335%%%WHITE%抗性%CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT331+STAT335=10 GROUND]: %BLUE%完美冰珠 %CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT336>0]:%NAME% %GREEN%(毒)%CONTINUE%
ItemDisplay[jew UNI ID (STAT332~3-4 OR STAT336~3-4) GROUND]: %WHITE%+%GREEN%%STAT332%%%WHITE%伤害 %WHITE%-%GREEN%%STAT336%%%WHITE%抗性%CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT332+STAT336=10 GROUND]: %GREEN%完美毒珠 %CL%%NAME%%CONTINUE%
//FIRE
ItemDisplay[jew UNI ID (STAT329~3-4 OR STAT333~3-4) !GROUND]: %NAME% {%NL% %JEWLTLINE%  %WHITE%+%RED%%STAT329%%%WHITE%伤害 %WHITE%-%RED%%STAT333%%%WHITE%抗性  %JEWRTLINE%%NL%}
ItemDisplay[jew UNI ID STAT329+STAT333=10 !GROUND]: %NAME% {%JEWLINE%%CL% %RED%5%GRAY%/%ORANGE%5 %RED%完美火珠 %CL%%JEWLINE%}
//LIGHTNING
ItemDisplay[jew UNI ID (STAT330~3-4 OR STAT334~3-4) !GROUND]:  %NAME% {%NL% %JEWLTLINE%  %WHITE%+%YELLOW%%STAT330%%%WHITE%伤害 %WHITE%-%YELLOW%%STAT334%%%WHITE%抗性  %JEWRTLINE%%NL%}
ItemDisplay[jew UNI ID STAT330+STAT334=10 !GROUND]: %NAME% {%JEWLINE%%CL% %YELLOW%5%GRAY%/%ORANGE%5 %YELLOW%完美电珠 %CL%%JEWLINE%}
//COLD
ItemDisplay[jew UNI ID (STAT331~3-4 OR STAT335~3-4) !GROUND]: %NAME% {%NL% %JEWLTLINE%  %WHITE%+%BLUE%%STAT331%%%WHITE%伤害 %WHITE%-%BLUE%%STAT335%%%WHITE%抗性  %JEWRTLINE%%NL%}
ItemDisplay[jew UNI ID STAT331+STAT335=10 !GROUND]: %NAME% {%JEWLINE%%CL% %BLUE%5%GRAY%/%ORANGE%5 %BLUE%完美冰珠 %CL%%JEWLINE%}
//POISON
ItemDisplay[jew UNI ID (STAT332~3-4 OR STAT336~3-4) !GROUND]:%NAME% {%NL% %JEWLTLINE%  %WHITE%+%GREEN%%STAT332%%%WHITE%伤害 %WHITE%-%GREEN%%STAT336%%%WHITE%抗性  %JEWRTLINE%%NL%}
ItemDisplay[jew UNI ID STAT332+STAT336=10 !GROUND]: %NAME% {%JEWLINE%%CL% %GREEN%5%GRAY%/%ORANGE%5 %GREEN%完美毒珠 %CL%%JEWLINE%}
//
// +----------------------------------------------------------------------------+
// |      [RUNS] Runes                                                          |
// +----------------------------------------------------------------------------+
//
// HR Rune estimated values Callouts
//-------------------------------------------------------------------------------
Alias[CURRENCY_TIMESTAMP]: %LIGHT_GRAY%数据更新%WHITE%: %GREEN%May 23 2026
Alias[LEM_RUNE_VALUE]: 0.01 //20#
Alias[PUL_RUNE_VALUE]: 0.03
Alias[UM_RUNE_VALUE]: 0.05
Alias[MAL_RUNE_VALUE]: 0.1
Alias[IST_RUNE_VALUE]: 0.175
Alias[GUL_RUNE_VALUE]: 0.25
Alias[VEX_RUNE_VALUE]: 0.5
Alias[OHM_RUNE_VALUE]: 0.75
Alias[LO_RUNE_VALUE]: 1
Alias[SUR_RUNE_VALUE]: 1.6
Alias[BER_RUNE_VALUE]: 3
Alias[JAH_RUNE_VALUE]: 1.75
Alias[CHAM_RUNE_VALUE]: 2.95
Alias[ZOD_RUNE_VALUE]: 6
//
// Valuable crafting runes — TIR(3), NEF(4), ETH(5), TAL(7), RAL(8), ORT(9), AMN(11), SOL(12), HEL(15), IO(16), LUM(17), KO(18), FAL(19)
Alias[CRAFTING_RUNES]: (RUNE=3 OR RUNE=4 OR RUNE=5 OR RUNE=7 OR RUNE=8 OR RUNE=9 OR RUNE=11 OR RUNE=12 OR RUNE=15 OR RUNE=16 OR RUNE=17 OR RUNE=18 OR RUNE=19)
//-------------------------------------------------------------------------------
//      [RULO] Low Runes
//-------------------------------------------------------------------------------
ItemDisplay[r01 OR r01s]: 艾尔 El%CONTINUE%{%TAN%3 El + Key = Eld%CL%} // El Rune
ItemDisplay[r02 OR r02s]: 艾德 Eld%CONTINUE%{%TAN%3 Eld + Key = Tir%CL%} // Eld Rune
ItemDisplay[r03 OR r03s]: 提尔 Tir%CONTINUE%{%TAN%3 Tir + Key = Nef%CL%} // Tir Rune
ItemDisplay[r04 OR r04s]: 奈夫 Nef%CONTINUE%{%TAN%3 Nef + Key = Eth%CL%} // Nef Rune
ItemDisplay[r05 OR r05s]: 艾斯 Eth%CONTINUE%{%TAN%3 Eth + Key = Ith%CL%} // Eth Rune
ItemDisplay[r06 OR r06s]: 伊司 Ith%CONTINUE%{%TAN%3 Ith + Key = Tal%CL%} // Ith Rune
ItemDisplay[r07 OR r07s]: 塔尔 Tal%CONTINUE%{%TAN%3 Tal + Key = Ral%CL%} // Tal Rune
ItemDisplay[r08 OR r08s]: 拉尔 Ral%CONTINUE%{%TAN%3 Ral + Key = Ort%CL%} // Ral Rune
ItemDisplay[r09 OR r09s]: 欧特 Ort%CONTINUE%{%TAN%3 Ort + Key = Thul%CL%} // Ort Rune
ItemDisplay[r10 OR r10s]: 图尔 Thul%CONTINUE%{%TAN%3 Thul + Key = Amn%CL%} // Thul Rune
//
//-------------------------------------------------------------------------------
//     [RUMI] Mid Runes
//-------------------------------------------------------------------------------
ItemDisplay[r11 OR r11s]: 安姆 Amn%CONTINUE%{%TAN%3 Amn + Key = Sol%CL%} // Amn Rune
ItemDisplay[r12 OR r12s]: 索尔 Sol%CONTINUE%{%TAN%3 Sol + Key = Shael%CL%} // Sol Rune
ItemDisplay[r13 OR r13s]: 夏 Shael%CONTINUE%{%TAN%3 Shael + Key = Dol%CL%} // Shael Rune
ItemDisplay[r14 OR r14s]: 多尔 Dol%CONTINUE%{%TAN%3 Dol + Key = Hel%CL%} // Dol Rune
ItemDisplay[r15 OR r15s]: 海尔 Hel%CONTINUE%{%TAN%3 Hel + Key = Io%CL%} // Hel Rune
ItemDisplay[r16 OR r16s]: 埃欧 Io%CONTINUE%{%TAN%3 Io + Key = Lum%CL%} // Io Rune
ItemDisplay[r17 OR r17s]: 卢姆 Lum%CONTINUE%{%TAN%3 Lum + Key = Ko%CL%} // Lum Rune
ItemDisplay[r18 OR r18s]: 科 Ko%CONTINUE%{%TAN%3 Ko + Key = Fal%CL%} // Ko Rune
ItemDisplay[r19 OR r19s]: 法尔 Fal%CONTINUE%{%TAN%3 Fal + Key = Lem%CL%} // Fal Rune
ItemDisplay[r20 OR r20s]: 兰姆 Lem%CONTINUE%{%TAN%3 Lem + Key = Pul%CL%} // Lem Rune
ItemDisplay[r21 OR r21s]: 普尔 Pul%CONTINUE%{%TAN%2 Pul + Key = Um%CL%} // Pul Rune
ItemDisplay[r22 OR r22s]: 乌姆 Um%CONTINUE%{%TAN%2 Um + Key = Mal%CL%} // Um Rune
ItemDisplay[r23 OR r23s]: 玛尔 Mal%CONTINUE%{%TAN%2 Mal + Key = Ist%CL%} // Mal Rune
//
//-------------------------------------------------------------------------------
//     [RUHI] High Runes
//-------------------------------------------------------------------------------
ItemDisplay[r24 OR r24s]: 伊斯特 Ist%CONTINUE%{%TAN%2 Ist + Key = Gul%CL%} // Ist Rune
ItemDisplay[r25 OR r25s]: 古尔 Gul%CONTINUE%{%TAN%2 Gul + Key = Vex%CL%} // Gul Rune
ItemDisplay[r26 OR r26s]: 伐克斯 Vex%CONTINUE%{%TAN%2 Vex + Key = Ohm%CL%} // Vex Rune
ItemDisplay[r27 OR r27s]: 欧姆 Ohm%CONTINUE%{%TAN%2 Ohm + Key = Lo%CL%} // Ohm Rune
ItemDisplay[r28 OR r28s]: 罗 Lo%CONTINUE%{%TAN%2 Lo + Key = Sur%CL%} // Lo Rune
ItemDisplay[r29 OR r29s]: 瑟 Sur%CONTINUE%{%TAN%2 Sur + Key = Ber%CL%} // Sur Rune
ItemDisplay[r30 OR r30s]: 贝 Ber%CONTINUE%{%TAN%2 Ber + Key = Jah%CL%} // Ber Rune
ItemDisplay[r31 OR r31s]: 乔 Jah%CONTINUE%{%TAN%2 Jah + Key = Cham%CL%} // Jah Rune
ItemDisplay[r32 OR r32s]: 查姆 Cham%CONTINUE%{%TAN%2 Cham + Key = Zod%CL%} // Cham Rune
ItemDisplay[r33 OR r33s]: 萨德 Zod%CONTINUE%{%WHITE%无形修理公式 = %ORANGE%33#%WHITE% + 完美骷髅%CL%} // Zod Rune
//
ItemDisplay[r15s]: %NAME%{%NAME%%CL%%ORANGE%15#%WHITE% + 已镶嵌装备 + %WHITE%回城卷 = %WHITE%清空镶孔}%CONTINUE%
//
// Estimated HR value notes
//-------------------------------------------------------------------------------
ItemDisplay[RUNE>19]: %NAME%{%CURRENCY_TIMESTAMP%%CL%%ORANGE%HR %WHITE%Values %ORANGE%高级符文%WHITE%价格%NL%%NL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=20]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%LEM_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%LEM_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=21]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%PUL_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%PUL_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=22]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%UM_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%UM_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=23]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%MAL_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%MAL_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=24]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%IST_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%IST_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=25]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%GUL_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%GUL_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=26]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%VEX_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%VEX_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=27]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%OHM_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%OHM_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=28]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%LO_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%LO_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=29]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%SUR_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%SUR_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=30]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%BER_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%BER_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=31]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%JAH_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%JAH_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=32]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%CHAM_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%CHAM_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=33]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%ZOD_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%ZOD_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// |      [RUMA] Rune  Master                                                   |
// +----------------------------------------------------------------------------+
//
ItemDisplay[RUNE<10]: %DARK_GREEN%%NAME% (%RUNENUM%)%TIER-0%%DOT-76%{%NAME%}%CONTINUE%
ItemDisplay[RUNE>9 RUNE<20]: %GOLD%%NAME% (%RUNENUM%)%TIER-0%%MAP-0B%{%NAME%}%CONTINUE%
ItemDisplay[CRAFTING_RUNES]: %NAME%%ORANGE%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE>19 RUNE<24]: %ORANGE%%NAME% (%RUNENUM%)%TIER-0%%MAP-0B%{%NAME%}%CONTINUE%
ItemDisplay[RUNE>23 RUNE<28 GROUND]: %PURPLE%* %RED%* %YELLOW%*  %ORANGE%%NAME% (%RUNENUM%)  %YELLOW%* %RED%* %PURPLE%* %BORDER-50%{%NAME%}%CONTINUE%
ItemDisplay[RUNE>23 RUNE<28 !GROUND]: %ORANGE%%NAME% (%RUNENUM%) %BORDER-50%{%NAME%}%CONTINUE%
ItemDisplay[RUNE>27 GROUND]: %PURPLE%* %RED%* %ORANGE%* %YELLOW%*  %RED%%NAME% (%RUNENUM%)  %YELLOW%* %ORANGE%* %RED%* %PURPLE%* %BORDER-50%%SOUNDID-7%{%NAME%}%CONTINUE%
ItemDisplay[RUNE>27 !GROUND]: %RED%%NAME% (%RUNENUM%)  %BORDER-50%{%NAME%}%CONTINUE%
ItemDisplay[RUNE>0 QTY>1]: %NAME% %QTY_TAG%{%NAME%}
ItemDisplay[RUNE>0 QTY<2]: %NAME%{%NAME%}
//
// +----------------------------------------------------------------------------+
// |      [CHARM] CHARM MARKING                                                 |
// +----------------------------------------------------------------------------+
//
ItemDisplay[cm1 MAG !ID]: %BLUE%小板%CONTINUE%
ItemDisplay[cm2 MAG !ID]: %BLUE%中板%CONTINUE%
ItemDisplay[cm3 MAG !ID]: %BLUE%大板%CONTINUE%
ItemDisplay[(cm1 OR cm2 OR cm3)  MAG !ID ILVL<91 (FILTLVL>3 OR MAPT4)]: 
ItemDisplay[cm1 MAG !ID ILVL<91 FILTLVL<4]: %WHITE%*  %NAME%  %WHITE%*%DOT-94%%TIER-0%
ItemDisplay[cm2 MAG !ID ILVL<91 FILTLVL<4]: %DARK_GREEN%*  %NAME%  %DARK_GREEN%*%DOT-94%%TIER-0%
ItemDisplay[cm3 MAG !ID ILVL<91 FILTLVL<4]: %ORANGE%*  %NAME%  %ORANGE%*%DOT-94%%TIER-2%
ItemDisplay[cm1 ILVL>90 MAG !ID]: %DARK_GREEN%*  %NAME% %WHITE%%ILVL%  %DARK_GREEN%*%DOT-94%%TIER-2%
ItemDisplay[cm2 ILVL>90 MAG !ID]: %GREEN%*  %NAME% %WHITE%%ILVL%  %GREEN%*%DOT-94%%TIER-2%
ItemDisplay[cm3 ILVL>90 MAG !ID]: %RED%*  %NAME% %WHITE%%ILVL%  %RED%*%DOT-94%%TIER-3%
ItemDisplay[UNI !ID cm1]: %RED%*  %GOLD%毁灭 Annihilus  %RED%*%MAP-A5%
ItemDisplay[UNI !ID cm2]: %RED%*  %GOLD%火炬 Hellfire Torch  %RED%*%MAP-A5%
ItemDisplay[UNI !ID cm3]: 基德的运气 Gheed's Fortune%MAP-A5%
//UNI CHARM
ItemDisplay[UNI cm2 CLSK0=2]: %NAME% %CORAL%亚马逊%CONTINUE%
ItemDisplay[UNI cm2 CLSK1=2]: %NAME% %PURPLE%法师%CONTINUE%
ItemDisplay[UNI cm2 CLSK2=2]: %NAME% %GRAY%死灵%CONTINUE%
ItemDisplay[UNI cm2 CLSK3=2]: %NAME% %ORANGE%圣骑%CONTINUE%
ItemDisplay[UNI cm2 CLSK4=2]: %NAME% %SAGE%野蛮人%CONTINUE%
ItemDisplay[UNI cm2 CLSK5=2]: %NAME% %GREEN%德鲁依%CONTINUE%
ItemDisplay[UNI cm2 CLSK6=2]: %NAME% %RED%刺客%CONTINUE%
ItemDisplay[cm2 UNI ID !GROUND]: %NAME%{%TAN%提示%WHITE%: 火炬 + %GRAY%钥匙 %WHITE% = %ORANGE%火炬碎片%CL%%NAME%}%CONTINUE%
ItemDisplay[cm2 UNI ID !GROUND]: %NAME%{%HEOPEN%}%CONTINUE%
ItemDisplay[cm2 UNI ID !GROUND]: %NAME%{%WHITE%%STAT3%%RED%体 %WHITE%%STAT1%%TEAL%精 %WHITE%%RES%%TAN%抗%CL%%NAME%}%CONTINUE%
ItemDisplay[cm2 UNI ID !GROUND]: %NAME%{%HECLOSED%}
ItemDisplay[cm2 UNI ID GROUND]: %WHITE%%STAT3%%RED%体 %WHITE%%STAT1%%TEAL%精 %WHITE%%RES%%TAN%抗 %CL%%NAME%{%NAME%}
ItemDisplay[cm1 UNI ID ALLSK=2]: %WHITE%%STAT127%%RED%sk %GOLD%%NAME%{%HEOPEN%}%CONTINUE%
ItemDisplay[cm1 UNI ID ALLSK=1]: %NAME%{%HEOPEN%}%CONTINUE%
ItemDisplay[cm1 UNI ID]: %NAME%{%WHITE%%STAT3%%RED%体 %WHITE%%STAT1%%TEAL%精 %WHITE%%RES%%TAN%抗 %WHITE%%STAT85%%%SAGE%经验%CL%%NAME%}%CONTINUE%
ItemDisplay[cm1 UNI ID]: %NAME%{%HECLOSED%}
//ItemDisplay[cm1 !UNI ALVL<39 ALVL>36]: %NAME%{%TAN%洗LLD护身符底材}%CONTINUE%
//ItemDisplay[cm2 !UNI ALVL<41 ALVL>37]: %NAME%{%TAN%洗LLD护身符底材}%CONTINUE%
//
//GC OPEN
Alias[HIGHVENGGC]:(STAT49>62 OR STAT51>108 OR STAT55>58)
ItemDisplay[cm3 MAG (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504 OR HIGHVENGGC)]: %YELLOW%  *%ORANGE%*%RED%*%PURPLE%*%CL%%BLUE%%NAME%%CONTINUE% //尖锐 OR 全抗 OR 技能
ItemDisplay[cm3 MAG SUFFIX~335-340 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %WHITE% %LIFE%%RED%Hp%NAME%%CONTINUE%
ItemDisplay[cm3 MAG SUFFIX=399 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %WHITE% %FRW%%ORANGE%frw%NAME%%CONTINUE%
ItemDisplay[cm3 MAG SUFFIX=265 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %WHITE% %FHR%%ORANGE%fhr%NAME%%CONTINUE%
ItemDisplay[cm3 MAG SUFFIX~255-258 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %WHITE% %DEX%%GREEN%Dex%NAME%%CONTINUE% 
ItemDisplay[cm3 MAG SUFFIX~387-390 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %WHITE% %STR%%DARK_GREEN%Str%NAME%%CONTINUE%
ItemDisplay[cm3 MAG PREFIX=253]: %WHITE%%MAXDMG%%ORANGE%max %WHITE%%AR%%CORAL%ar%NAME%%CONTINUE%
ItemDisplay[cm3 MAG PREFIX=319]: %WHITE%%RES%%TAN%全抗%NAME%%CONTINUE%
ItemDisplay[cm3 MAG PREFIX=466 (SUFFIX=705 OR SUFFIX=717 OR SUFFIX=729)]: %LIGHT_GRAY%圣骑士%TAN%战斗技能 %RED%元素%BLUE%伤害%NAME%%CONTINUE%
ItemDisplay[cm3 MAG PREFIX=430]: %ORANGE%弓和十字弓%NAME%%CONTINUE% 
ItemDisplay[cm3 MAG PREFIX=431]: %YELLOW%亚马逊%LIGHT_GRAY%被动和魔法%NAME%%CONTINUE% 
ItemDisplay[cm3 MAG PREFIX=432]: %YELLOW%标枪和长矛%NAME%%CONTINUE% 
ItemDisplay[cm3 MAG PREFIX=442]: %RED%火焰法术%NAME%%CONTINUE% 
ItemDisplay[cm3 MAG PREFIX=443]: %YELLOW%闪电法术%NAME%%CONTINUE% 
ItemDisplay[cm3 MAG PREFIX=444]: %BLUE%冰冻法术%NAME%%CONTINUE% 
ItemDisplay[cm3 MAG PREFIX=454]: %DARK_GREEN%诅咒%NAME%%CONTINUE% 
ItemDisplay[cm3 MAG PREFIX=455]: %GREEN%毒素和白骨法术%NAME%%CONTINUE% 
ItemDisplay[cm3 MAG PREFIX=456]: %LIGHT_GRAY%死灵%TEAL%召唤法术%NAME%%CONTINUE% 
ItemDisplay[cm3 MAG PREFIX=466]: %CORAL%圣骑士%TAN%战斗技能%NAME%%CONTINUE% 
ItemDisplay[cm3 MAG PREFIX=467]: %GOLD%攻击灵气%NAME%%CONTINUE% 
ItemDisplay[cm3 MAG PREFIX=468]: %TAN%防御灵气%NAME%%CONTINUE% 
ItemDisplay[cm3 MAG PREFIX=478]: %LIGHT_GRAY%野蛮人%GOLD%战斗技能%NAME%%CONTINUE% 
ItemDisplay[cm3 MAG PREFIX=479]: %ORANGE%战斗专家%NAME%%CONTINUE% 
ItemDisplay[cm3 MAG PREFIX=480]: %RED%呐喊%NAME%%CONTINUE% 
ItemDisplay[cm3 MAG PREFIX=490]: %ORANGE%德鲁伊%WHITE%召唤法术%NAME%%CONTINUE% 
ItemDisplay[cm3 MAG PREFIX=491]: %ORANGE%变形%NAME%%CONTINUE% 
ItemDisplay[cm3 MAG PREFIX=492]: %TAN%元素法术%NAME%%CONTINUE% 
ItemDisplay[cm3 MAG PREFIX=502]: %PURPLE%陷阱%NAME%%CONTINUE% 
ItemDisplay[cm3 MAG PREFIX=503]: %PURPLE%影子训练%NAME%%CONTINUE% 
ItemDisplay[cm3 MAG PREFIX=504]: %PURPLE%武学艺术%NAME%%CONTINUE%
ItemDisplay[cm3 MAG HIGHVENGGC]: %CORAL%复%SAGE%仇%NAME%%CONTINUE% 
//GC CLOSE
ItemDisplay[cm3 MAG (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504 OR HIGHVENGGC)]: %PURPLE%*%RED%*%ORANGE%*%YELLOW%*  %BLUE%%NAME%

//LC OPEN
Alias[HIGHVENGLC]:(STAT49>46 OR STAT51>80 OR STAT55>43)
ItemDisplay[cm2 MAG (MAXDMG>3 OR PREFIX~743-752 OR IAS>4 OR FCR>4 OR HIGHVENGLC)]: %YELLOW%  *%ORANGE%*%RED%*%PURPLE%*%CL%%BLUE%%NAME%%CONTINUE% //技能伤害
ItemDisplay[cm2 MAG LIFE>20 (MAXDMG>3 OR PREFIX~743-752 OR IAS>4 OR FCR>4)]: %WHITE% %LIFE%%RED%Hp%NAME%%CONTINUE%
ItemDisplay[cm2 MAG SUFFIX=400 (MAXDMG>3 OR PREFIX~743-752 OR IAS>4 OR FCR>4)]: %WHITE% %FRW%%SAGE%frw%NAME%%CONTINUE%
ItemDisplay[cm2 MAG SUFFIX=266 (MAXDMG>3 OR PREFIX~743-752 OR IAS>4 OR FCR>4)]: %WHITE% %FHR%%PURPLE%fhr%NAME%%CONTINUE%
ItemDisplay[cm2 MAG IAS>4]: %WHITE% %IAS%%LIGHT_GRAY%%%TAN%攻速%NAME%%CONTINUE%
ItemDisplay[cm2 MAG FCR>4]: %WHITE% %FCR%%LIGHT_GRAY%%%GOLD%施法%NAME%%CONTINUE%
ItemDisplay[cm2 MAG STAT329>1 PREFIX~743-752]: %WHITE%%STAT329%%%RED%火伤%NAME%%CONTINUE%
ItemDisplay[cm2 MAG STAT330>1 PREFIX~743-752]: %WHITE%%STAT330%%%YELLOW%电伤%NAME%%CONTINUE%
ItemDisplay[cm2 MAG STAT331>1 PREFIX~743-752]: %WHITE%%STAT331%%%BLUE%冰伤%NAME%%CONTINUE%
ItemDisplay[cm2 MAG STAT332>1 PREFIX~743-752]: %WHITE%%STAT332%%%GREEN%毒伤%NAME%%CONTINUE%
ItemDisplay[cm2 MAG STAT357>1 PREFIX~743-752]: %WHITE%%STAT357%%%ORANGE%魔法%NAME%%CONTINUE%
ItemDisplay[cm2 MAG MAXDMG>3]: %WHITE%%MAXDMG%%ORANGE%max %WHITE%%AR%%CORAL%ar%NAME%%CONTINUE%
ItemDisplay[cm2 MAG HIGHVENGLC]: %CORAL%复%SAGE%仇%NAME%%CONTINUE% 
//LC CLOSE
ItemDisplay[cm2 MAG (MAXDMG>3 OR PREFIX~743-752 OR IAS>4 OR FCR>4 OR HIGHVENGLC)]: %PURPLE%*%RED%*%ORANGE%*%YELLOW%*  %BLUE%%NAME%
//
//SC OPEN
Alias[GOODCM1]: (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408 OR SUFFIX=291)
//Alias[HIGHVENGSC]:(SUFFIX=697 OR SUFFIX=701 OR SUFFIX=705 OR SUFFIX=709 OR SUFFIX=713 OR SUFFIX=717 OR SUFFIX=721 OR SUFFIX=725 OR SUFFIX=729)
Alias[HIGHVENGSC]:(STAT49>25 OR STAT51>40 OR STAT55>22)
ItemDisplay[cm1 MAG (GOODCM1 OR HIGHVENGSC)]: %TAN%] %BLUE%%NAME%%CONTINUE%
ItemDisplay[cm1 MAG LIFE>10 GOODCM1]: %WHITE% %LIFE%%RED%Hp%NAME%%CONTINUE%
ItemDisplay[cm1 MAG SUFFIX=401 GOODCM1]: %WHITE% %FRW%%SAGE%frw%NAME%%CONTINUE%
ItemDisplay[cm1 MAG SUFFIX=291 PREFIX=256]: %WHITE% %MAXDMG%%ORANGE%max %WHITE%%AR%%CORAL%ar%NAME%%CONTINUE%
ItemDisplay[cm1 MAG !SUFFIX=291 PREFIX=256]: %WHITE%%MAXDMG%%ORANGE%max %WHITE%%AR%%CORAL%ar%NAME%%CONTINUE%
ItemDisplay[cm1 MAG MFIND>5]: %WHITE%%MFIND%%SAGE%mf%NAME%%CONTINUE%
ItemDisplay[cm1 MAG PREFIX=322]: %WHITE%%RES%%TAN%res%NAME%%CONTINUE%
ItemDisplay[cm1 MAG PREFIX=349]: %WHITE%%CRES%%BLUE%cr%NAME%%CONTINUE%
ItemDisplay[cm1 MAG PREFIX=369]: %WHITE%%FRES%%RED%fr%NAME%%CONTINUE%
ItemDisplay[cm1 MAG PREFIX=388]: %WHITE%%LRES%%YELLOW%lr%NAME%%CONTINUE%
ItemDisplay[cm1 MAG PREFIX=408]: %WHITE%%PRES%%GREEN%pr%NAME%%CONTINUE%
ItemDisplay[cm1 MAG HIGHVENGSC]: %CORAL%复%SAGE%仇%NAME%%CONTINUE%
//SC CLOSE
ItemDisplay[cm1 MAG (GOODCM1 OR HIGHVENGSC)]: %TAN%[%BLUE%%NAME%%CONTINUE%
//
//91级以上可以洗的超大型护身符
ItemDisplay[MAG ILVL>90 ID cm3]: %NAME% %ORANGE%%ILVL%%PURPLE%*{%TAN%重置公式:%BLUE%护身符 %TAN%+ %WHITE%任意%ORANGE%完美宝石%TAN%x%WHITE%3}
//
// +----------------------------------------------------------------------------+
// |      [MAPI] Map Items                                                      |
// +----------------------------------------------------------------------------+
//
ItemDisplay[irma]: %NAME%%CONTINUE%{%ORANGE%升级地图 (普通 -> 魔法)%NL%} // Imbue Magic Map (Infused Arcane Orb)
ItemDisplay[imra]: %NAME%%CONTINUE%{%GREEN%充能公式: %GOLD%萨卡兰姆法珠 %GRAY%+ %SAGE%珠宝(或珠宝碎片) %GRAY%+ %WHITE%符文%CL%%NAME%}
ItemDisplay[irra]: %NAME%%CONTINUE%{%ORANGE%升级地图 (普通 -> 亮金)%NL%} // Imbue Rare Map (Infused Zakarum Orb)
ItemDisplay[rera]: %NAME%%CONTINUE%{%GREEN%充能公式: %GOLD%赫拉迪姆法珠 %GRAY%+ %PURPLE%完美宝石 %GRAY%+ %WHITE%符文%CL%%NAME%}
ItemDisplay[rrra]: %NAME%%CONTINUE%{%ORANGE%随机重置亮金地图%NL%} // Reroll Rare Map (Infused Horadrim Orb)
ItemDisplay[urma]: %NAME%%CONTINUE%{%ORANGE%升级地图 (魔法 -> 亮金)%NL%} // Upgrade Magic Map to Rare Map (Infused Angelic Orb)
ItemDisplay[scrb]: %NAME%%CONTINUE%{%TAN%转换一张 T3 地图为 T4 地下城!%NL%%RED%WARNING:%NL%} // Horadrim Scarab
ItemDisplay[iwss]: %NAME%%CONTINUE%{%TAN%添加一个地图事件 } // Catalyst Shard
ItemDisplay[std MAPID=168 GROUND]: %NAME%%PURPLE%* {%NAME%}
ItemDisplay[(imma OR imra OR rera OR scou OR upma OR upmp OR fort OR irma OR irra OR rrra OR urma OR scrb OR iwss OR std OR ivez OR ivea OR iveb OR ived OR iven OR ivep OR ives) QTY>1]: %ORANGE%·   %DARK_GREEN%地图强化道具   %ORANGE%·%CL%%NAME% %QTY_TAG%%MAP-68%{%NAME%}
ItemDisplay[(imma OR imra OR rera OR scou OR upma OR upmp OR fort OR irma OR irra OR rrra OR urma OR scrb OR iwss OR std OR ivez OR ivea OR iveb OR ived OR iven OR ivep OR ives) QTY<2]: %ORANGE%·   %DARK_GREEN%地图强化道具   %ORANGE%·%CL%%NAME%%MAP-68%%TIER-1%{%NAME%}
ItemDisplay[(scrb OR iwss OR std) QTY>1]: %ORANGE%·   %DARK_GREEN%地图强化道具   %ORANGE%·%CL%%NAME% %QTY_TAG%%MAP-68%{%NAME%}
ItemDisplay[(scrb OR iwss OR std) QTY<2]: %ORANGE%·   %DARK_GREEN%地图强化道具   %ORANGE%·%CL%%NAME%%MAP-68%{%NAME%}
//
// +----------------------------------------------------------------------------+
// |      [MAPS] Maps & Arenas                                                  |
// +----------------------------------------------------------------------------+
//
Alias[KNOWNMAPS]:(t11 OR t12 OR t13 OR t14 OR t15 OR t16 OR t17 OR t21 OR t22 OR t23 OR t24 OR t25 OR t26 OR t27 OR t28 OR t31 OR t32 OR t33 OR t34 OR t35 OR t36 OR t37 OR t38 OR t39 OR t3a OR t41 OR t42 OR t43 OR t44 OR t51 OR t52 OR t53 OR t54 OR t55 OR t56 OR t3b OR t57 OR t58)
//
ItemDisplay[MAPTIER~1-5 !KNOWNMAPS]:%NAME%{%RED%新增地图暂无详细数据%CL%%NAME%}%CONTINUE%
// Map Tier Tags
ItemDisplay[MAPTIER=1 GROUND]: %GREEN%*  T1 %CONTINUE%
ItemDisplay[MAPTIER=1 !GROUND]: %GREEN%T1 %CONTINUE%
ItemDisplay[MAPTIER=2 GROUND]: %YELLOW%*  T2 %CONTINUE%
ItemDisplay[MAPTIER=2 !GROUND]: %YELLOW%T2 %CONTINUE%
ItemDisplay[MAPTIER=3 GROUND]: %ORANGE%*  T3 %CONTINUE%
ItemDisplay[MAPTIER=3 !GROUND]: %ORANGE%T3 %CONTINUE%
ItemDisplay[MAPTIER=4 GROUND]: %RED%*  T4 %CONTINUE%
ItemDisplay[MAPTIER=4 !GROUND]: %RED%T4 %CONTINUE%
ItemDisplay[(MAPTIER=5) !ID]: %RED%*%GOLD%*%WHITE%*%CORAL%* %GOLD%[U] %CONTINUE%
ItemDisplay[(MAPTIER=5) ID]: %GOLD%* [U] %CONTINUE%
ItemDisplay[(t61 OR t62)]: %PURPLE%* [PvP] %CONTINUE%
// Map Color Fixing
ItemDisplay[(MAPTIER>0 OR t61 OR t62) NMAG]: %NAME%%WHITE%%CONTINUE%{%NAME%}
ItemDisplay[(MAPTIER>0 OR t61 OR t62) MAG]: %NAME%%BLUE%%CONTINUE%{%NAME%}
ItemDisplay[(MAPTIER>0 OR t61 OR t62) RARE]: %NAME%%YELLOW%%CONTINUE%{%NAME%}
//UNDEAD DEMON
//-------------------------------------------------------------------------------
// Maps [T1X]
ItemDisplay[t12]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%20%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%30%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t15]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%11.11%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%33.33%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t17]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%37.5%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%25%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t22]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%9.09%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%0%CL%%NAME%}%CONTINUE%
ItemDisplay[t23]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%33.33%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%22.22%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t25]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%36.36%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%9.09%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t26]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%37.5%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%12.5%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t36]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%0 , %LIGHT_GRAY%不死: %WHITE%14.29%GRAY%%%CL%%NAME%}%CONTINUE%
// Maps [T2X]
ItemDisplay[t11]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%38.89%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%27.78%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t13]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%41.67%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%8.33%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t24]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%22.22%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%11.11%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t27]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%40%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%40%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t28]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%44.44%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%22.22%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t31]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%46.15%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%38.46%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t33]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%37.5%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%12.5%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t34]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%37.5%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%50%GRAY%%%CL%%NAME%}%CONTINUE%
// Maps [T3X]
ItemDisplay[t3a]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%11.11%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%22.22%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t14]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%37.5%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%37.5%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t16]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%30%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%30%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t21]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%58.33%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%8.33%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t32]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%70%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%20%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t35]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%0 , %LIGHT_GRAY%不死: %WHITE%0%CL%%NAME%}%CONTINUE%
ItemDisplay[t37]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%50%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%25%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t38]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%33.33%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%22.22%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t39]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%40%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%20%GRAY%%%CL%%NAME%}%CONTINUE%
//
// MAP RES/IMMUNES
//-------------------------------------------------------------------------------
ItemDisplay[t11]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120  %GOLD%物理%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:80 %ORANGE%魔%WHITE%:50%CL%%NAME%}%CONTINUE% // Ruins of Viz-jun 143
ItemDisplay[t12]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50%CL%%NAME%}%CONTINUE% // Horazon's Memory 142
ItemDisplay[t13]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %ORANGE%魔%WHITE%:%CORAL%105 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:85%CL%%NAME%}%CONTINUE% // Bastion Keep 149
ItemDisplay[t14]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%120 %ORANGE%魔%WHITE%:%CORAL%105 %GRAY%| %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:50 %GOLD%物%WHITE%:60%CL%%NAME%}%CONTINUE% // Sanatorium 167
ItemDisplay[t15]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:%CORAL%120 %GRAY%| %YELLOW%电%WHITE%:80 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:45 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Royal Crypts 170
ItemDisplay[t16]: %NAME%{%WHITE%抗性: %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔%WHITE%:%CORAL%105 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %GOLD%物%WHITE%:60%CL%%NAME%}%CONTINUE% // Ruined Cistern 174
ItemDisplay[t17]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:%CORAL%120 %GRAY%| %RED%火%WHITE%:75 %GREEN%毒%WHITE%:85 %ORANGE%魔%WHITE%:35 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Halls of Torture
ItemDisplay[t21]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %GRAY%| %YELLOW%电%WHITE%:80 %BLUE%冰%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Phlegethon 145
ItemDisplay[t22]: %NAME%{%WHITE%抗性: %GREEN%毒%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:%CORAL%120 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Torajan Jungle 148
ItemDisplay[t23]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %GRAY%| %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Arreat Battlefield 139
ItemDisplay[t24]: %NAME%{%WHITE%抗性: %GREEN%毒%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %ORANGE%魔%WHITE%:50%CL%%NAME%}%CONTINUE% // Tomb of Zoltun Kulle 151
ItemDisplay[t25]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %GRAY%| %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:80 %ORANGE%魔%WHITE%:35 %GOLD%物%WHITE%:66%CL%%NAME%}%CONTINUE% // Sewers of Harrogath 141
ItemDisplay[t26]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %GRAY%| %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:85 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Shadows of Westmarch 169
ItemDisplay[t27]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:40%CL%%NAME%}%CONTINUE% // Demon Road 191
ItemDisplay[t28]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %ORANGE%魔%WHITE%:40 %GOLD%物%WHITE%:55%CL%%NAME%}%CONTINUE% // Skovos Stronghold 190
ItemDisplay[t31]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %GRAY%| %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:66%CL%%NAME%}%CONTINUE% // River of Blood 144
ItemDisplay[t32]: %NAME%{%WHITE%抗性: %GREEN%毒%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %ORANGE%魔%WHITE%:25%CL%%NAME%}%CONTINUE% // Throne of Insanity 150
ItemDisplay[t33]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %ORANGE%魔%WHITE%:%CORAL%105 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:80 %GREEN%毒%WHITE%:80 %GOLD%物%WHITE%:55%CL%%NAME%}%CONTINUE% // Lost Temple 158
ItemDisplay[t34]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:%CORAL%120 %GRAY%| %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Ancestral Trial 146
ItemDisplay[t35]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:65 %YELLOW%电%WHITE%:65 %BLUE%冰%WHITE%:65 %GREEN%毒%WHITE%:65 %ORANGE%魔%WHITE%:33 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Blood Moon 154
ItemDisplay[t36]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%120 %ORANGE%魔%WHITE%:%CORAL%105 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:80 %CL%%NAME%}%CONTINUE% // Fall of Caldeum 155
ItemDisplay[t37]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %ORANGE%魔%WHITE%:%CORAL%105 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:80 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Pandemonium Citadel 156
ItemDisplay[t38]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:80 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:55%CL%%NAME%}%CONTINUE% // Canyon of Sescheron 160
ItemDisplay[t39]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50%CL%%NAME%}%CONTINUE% // Kehjistan Marketplace 147
ItemDisplay[t3a]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:%CORAL%130 %GRAY%| %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Ashen Plains 175
ItemDisplay[t3b]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:66%CL%%NAME%}%CONTINUE% // Kyovoshad
ItemDisplay[t41]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔%WHITE%:%CORAL%145 %GOLD%物%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% // Cathedral of Light
ItemDisplay[t42]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔%WHITE%:%CORAL%145 %GOLD%物%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% // Plains of Torment
ItemDisplay[t43]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔%WHITE%:%CORAL%145 %GOLD%物%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% // Sanctuary of Sin
ItemDisplay[t44]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔%WHITE%:%CORAL%145 %GOLD%物%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% // Steppes of Daken-Shar
ItemDisplay[t51]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:85 %YELLOW%电%WHITE%:85 %BLUE%冰%WHITE%:85 %GREEN%毒%WHITE%:95 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:65%CL%%NAME%}%CONTINUE% // Zhar's Sanctum
ItemDisplay[t52]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:70 %YELLOW%电%WHITE%:65 %BLUE%冰%WHITE%:65 %GREEN%毒%WHITE%:65 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:55%CL%%NAME%}%CONTINUE% // Stygian Caverns
ItemDisplay[t53]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:70 %YELLOW%电%WHITE%:65 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:80 %ORANGE%魔%WHITE%:80 %GOLD%物%WHITE%:65%CL%%NAME%}%CONTINUE% // Fallen Gardens
ItemDisplay[t54]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:65 %YELLOW%电%WHITE%:65 %BLUE%冰%WHITE%:65 %GREEN%毒%WHITE%:65 %ORANGE%魔%WHITE%:20 %GOLD%物%WHITE%:20%CL%%NAME%}%CONTINUE% // Imperial Palace
ItemDisplay[t55]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:50 %GREEN%毒%WHITE%:30 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Outer Void
ItemDisplay[t56]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%100 %GRAY%| %RED%火%WHITE%:85 %BLUE%冰%WHITE%:80 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:65%CL%%NAME%}%CONTINUE% // The City of Ureh
ItemDisplay[t57]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:55%CL%%NAME%}%CONTINUE% // Djinn's Domain
ItemDisplay[t58]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:75 %YELLOW%电%WHITE%:80 %BLUE%冰%WHITE%:85 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Na-Krul's Abyss
//
// MAP'S NAME
//-------------------------------------------------------------------------------
ItemDisplay[t11]: %NAME%维兹郡的废墟{%NAME%}%CONTINUE%
ItemDisplay[t12]: %NAME%赫拉森的梦境{%NAME%}%CONTINUE%
ItemDisplay[t13]: %NAME%巴斯延要塞{%NAME%}%CONTINUE%
ItemDisplay[t14]: %NAME%疯人院{%NAME%}%CONTINUE%
ItemDisplay[t15]: %NAME%皇家地牢{%NAME%}%CONTINUE%
ItemDisplay[t16]: %NAME%废弃水道{%NAME%}%CONTINUE%
ItemDisplay[t17]: %NAME%苦痛大厅{%NAME%}%CONTINUE%
ItemDisplay[t21]: %NAME%火焰之河{%NAME%}%CONTINUE%
ItemDisplay[t22]: %NAME%托拉然丛林{%NAME%}%CONTINUE%
ItemDisplay[t23]: %NAME%亚瑞特战场{%NAME%}%CONTINUE%
ItemDisplay[t24]: %NAME%佐敦库勒古墓{%NAME%}%CONTINUE%
ItemDisplay[t25]: %NAME%哈洛加斯下水道{%NAME%}%CONTINUE%
ItemDisplay[t26]: %NAME%威斯特玛之影{%NAME%}%CONTINUE%
ItemDisplay[t27]: %NAME%恶魔之路{%NAME%}%CONTINUE%
ItemDisplay[t28]: %NAME%斯科沃斯要塞{%NAME%}%CONTINUE%
ItemDisplay[t31]: %NAME%血河{%NAME%}%CONTINUE%
ItemDisplay[t32]: %NAME%疯狂王座{%NAME%}%CONTINUE%
ItemDisplay[t33]: %NAME%失落神庙{%NAME%}%CONTINUE%
ItemDisplay[t34]: %NAME%先祖试练{%NAME%}%CONTINUE%
ItemDisplay[t35]: %NAME%血月{%NAME%}%CONTINUE%
ItemDisplay[t36]: %NAME%卡尔蒂姆的沦陷{%NAME%}%CONTINUE%
ItemDisplay[t37]: %NAME%混沌要塞{%NAME%}%CONTINUE%
ItemDisplay[t38]: %NAME%赛斯切隆峡谷{%NAME%}%CONTINUE%
ItemDisplay[t39]: %NAME%凯基斯坦集市{%NAME%}%CONTINUE%
ItemDisplay[t3a]: %NAME%灰烬平原{%NAME%}%CONTINUE%
ItemDisplay[t41]: %NAME%圣光大教堂{%NAME%}
ItemDisplay[t42]: %NAME%苦痛平原{%NAME%}%CONTINUE%
ItemDisplay[t43]: %NAME%罪恶庇护所{%NAME%}%CONTINUE%
ItemDisplay[t44]: %NAME%达肯沙尔荒原{%NAME%}%CONTINUE%
ItemDisplay[t51]: %NAME%扎尔的圣所{%NAME%}%CONTINUE%
ItemDisplay[t52]: %NAME%冥河洞穴{%NAME%}%CONTINUE%
ItemDisplay[t53]: %NAME%堕落花园{%NAME%}%CONTINUE%
ItemDisplay[t54]: %NAME%帝国宫殿{%NAME%}%CONTINUE%
ItemDisplay[t55]: %NAME%外虚空{%NAME%}%CONTINUE%
ItemDisplay[t56]: %NAME%乌瑞城{%NAME%}%CONTINUE%
//S13
ItemDisplay[t3b]: %NAME%科瓦沙德{%NAME%}%CONTINUE%
ItemDisplay[t57]: %NAME%巨灵领域 Djinn's Domain{%NAME%}%CONTINUE%
ItemDisplay[t58]: %NAME%纳克鲁尔深渊 Na-krul's Abyss{%NAME%}%CONTINUE%
// DUEL ARENAS
ItemDisplay[t61]: %NAME%PvP Map (荒漠){%NAME%}%CONTINUE%
ItemDisplay[t62]: %NAME%PvP Map (荒原){%NAME%}%CONTINUE%
//
ItemDisplay[(MAPTIER~1-5 OR t61 OR t62) QTY>1]: %NAME% %QTY_TAG% %CONTINUE%{%NAME%}
// Map End Wrapper by Tier
ItemDisplay[MAPTIER=1 GROUND]: %MAP-62%%TIER-0%%NAME%  %GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 GROUND]: %MAP-62%%TIER-2%%NAME%  %YELLOW%*{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 GROUND]: %MAP-62%%NAME%  %ORANGE%*{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=4 GROUND]: %MAP-62%%NAME%  %RED%*{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER~1-4 !GROUND]: %NAME%{%NAME%}%CONTINUE%
ItemDisplay[(MAPTIER=5) !ID]: %MAP-62%%NAME% %CORAL%*%WHITE%*%GOLD%*%RED%*{%NAME%}%CONTINUE%
ItemDisplay[(MAPTIER=5) ID]: %MAP-62%%NAME% %GOLD%*{%NAME%}%CONTINUE%
ItemDisplay[(t61 OR t62)]: %MAP-62%%NAME% %PURPLE%*{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER>0]:  %CL%%NAME%{%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// |      [MTPS] EXPERIMENTAL MAP SCORING SYSTEM                                |
// +----------------------------------------------------------------------------+
//
// XP SCORE
//-------------------------------------------------------------------------------
//
Formula[XPA]: max(1,min(10,round(if((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))<=((100+71)*(100+14)*(80+71)),1+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))-((100+20)*(100+3)*(80+20)))*4)/(((100+71)*(100+14)*(80+71))-((100+20)*(100+3)*(80+20))),5+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))-((100+71)*(100+14)*(80+71)))*5)/(((100+130)*(100+38)*(80+130)*9/10)-((100+71)*(100+14)*(80+71))))*2)/2))
Formula[XPB]: max(1,min(10,round(if((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))<=((100+78)*(100+16)*(80+78)),1+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))-((100+20)*(100+3)*(80+20)))*4)/(((100+78)*(100+16)*(80+78))-((100+20)*(100+3)*(80+20))),5+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))-((100+78)*(100+16)*(80+78)))*5)/(((100+155)*(100+46)*(80+155)*9/10)-((100+78)*(100+16)*(80+78))))*2)/2))
Formula[XPC]: max(1,min(10,round(if((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))<=((100+85)*(100+18)*(80+85)),1+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))-((100+20)*(100+3)*(80+20)))*4)/(((100+85)*(100+18)*(80+85))-((100+20)*(100+3)*(80+20))),5+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))-((100+85)*(100+18)*(80+85)))*5)/(((100+180)*(100+54)*(80+180)*9/10)-((100+85)*(100+18)*(80+85))))*2)/2))
//
// MF SCORE
//-------------------------------------------------------------------------------
//
Formula[MFA]: max(1,min(10,round(if((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))<=((100+71)*(100+50)*(80+71)),1+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))-((100+20)*(100+20)*(80+20)))*4)/(((100+71)*(100+50)*(80+71))-((100+20)*(100+20)*(80+20))),5+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))-((100+71)*(100+50)*(80+71)))*5)/(((100+130)*(100+170)*(80+130)*9/10)-((100+71)*(100+50)*(80+71))))*2)/2+if(STAT498>0,1/2,0)))
Formula[MFB]: max(1,min(10,round(if((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))<=((100+78)*(100+75)*(80+78)),1+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))-((100+20)*(100+20)*(80+20)))*4)/(((100+78)*(100+75)*(80+78))-((100+20)*(100+20)*(80+20))),5+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))-((100+78)*(100+75)*(80+78)))*5)/(((100+155)*(100+240)*(80+155)*9/10)-((100+78)*(100+75)*(80+78))))*2)/2+if(STAT498>0,1/2,0)))
Formula[MFC]: max(1,min(10,round(if((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))<=((100+85)*(100+100)*(80+85)),1+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))-((100+20)*(100+20)*(80+20)))*4)/(((100+85)*(100+100)*(80+85))-((100+20)*(100+20)*(80+20))),5+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))-((100+85)*(100+100)*(80+85)))*5)/(((100+180)*(100+320)*(80+180)*9/10)-((100+85)*(100+100)*(80+85))))*2)/2+if(STAT498>0,1/2,0)))
//
// DISPLAY
//-------------------------------------------------------------------------------
//
Alias[MAPLS]: %PURPLE%*%RED%*%ORANGE%*%GOLD%*%WHITE%*%YELLOW%*
Alias[MAPRS]: %YELLOW%*%WHITE%*%GOLD%*%ORANGE%*%RED%*%PURPLE%*
Alias[MAPLINE]: %PURPLE%--%RED%--%GOLD%--%WHITE%--%CORAL%--%TEAL%--%ORANGE%--%TEAL%--%YELLOW%--%ORANGE%--%BLUE%--%CORAL%--%WHITE%--%GOLD%--%RED%--%PURPLE%--
//START
ItemDisplay[MAPTIER~1-3 (MAG OR RARE) (FORMULAMFA>0 OR FORMULAMFB>0 OR FORMULAMFC>0)]: %NAME%{%CL%%NAME%}%CONTINUE%
//T3
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAXPC>8]: %NAME%{%WHITE%经验评分: %PURPLE%%FORMULAXPC% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAXPC~7-8]: %NAME%{%WHITE%经验评分: %ORANGE%%FORMULAXPC% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) (FORMULAXPC>5 AND FORMULAXPC<7)]: %NAME%{%WHITE%经验评分: %GREEN%%FORMULAXPC% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAXPC~4-5]: %NAME%{%WHITE%经验评分: %TEAL%%FORMULAXPC% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAXPC<4]: %NAME%{%WHITE%经验评分: %LIGHT_GRAY%%FORMULAXPC% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC>8]: %NAME%{%WHITE%MF评分: %PURPLE%%FORMULAMFC%   %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC~7-8]: %NAME%{%WHITE%MF评分: %ORANGE%%FORMULAMFC%   %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) (FORMULAMFC>5 AND FORMULAMFC<7)]: %NAME%{%WHITE%MF评分: %GREEN%%FORMULAMFC%   %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC~4-5]: %NAME%{%WHITE%MF评分: %TEAL%%FORMULAMFC%   %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC<4]: %NAME%{%WHITE%MF评分: %LIGHT_GRAY%%FORMULAMFC%   %NAME%}%CONTINUE%
//S
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC>8 FORMULAXPC>8]: %NAME%{%MAPLS%      %WHITE%地图评级: %RED%S  %PURPLE%超极品!      %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC>8 FORMULAXPC~4-8) OR (FORMULAMFC~4-8 FORMULAXPC>8))]: %NAME%{%MAPLS%      %WHITE%地图评级: %PURPLE%S    %ORANGE%极品!      %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC>8 FORMULAXPC<4) OR (FORMULAMFC<4 FORMULAXPC>8))]: %NAME%{%MAPLS%      %WHITE%地图评级: %ORANGE%A    %ORANGE%很好!      %MAPRS%%NL%%NAME%}%CONTINUE%
//A
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC~7-8 FORMULAXPC~7-8]: %NAME%{%MAPLS%      %WHITE%地图评级: %ORANGE%A    %GOLD%很好!      %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC~7-8 FORMULAXPC>=4 FORMULAXPC<7) OR (FORMULAMFC>=4 FORMULAMFC<7 FORMULAXPC~7-8))]: %NAME%{%MAPLS%      %WHITE%地图评级: %ORANGE%A    %GOLD%很好!      %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC~7-8 FORMULAXPC<4) OR (FORMULAMFC<4 FORMULAXPC~7-8))]: %NAME%{%MAPLS%      %WHITE%地图评级: %GREEN%B    %YELLOW%不差!      %MAPRS%%NL%%NAME%}%CONTINUE%
//B
ItemDisplay[MAPTIER=3 (MAG OR RARE) (FORMULAMFC>5 FORMULAMFC<7) (FORMULAXPC>5 FORMULAXPC<7)]: %NAME%{%MAPLS%      %WHITE%地图评级: %GREEN%B    %YELLOW%不差!      %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC>5 FORMULAMFC<7 FORMULAXPC~4-5) OR (FORMULAMFC~4-5 FORMULAXPC>5 FORMULAXPC<7))]: %NAME%{%MAPLS%      %WHITE%地图评级: %GREEN%B    %YELLOW%不差!      %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC>5 FORMULAMFC<7 FORMULAXPC<4) OR (FORMULAMFC<4 FORMULAXPC>5 FORMULAXPC<7))]: %NAME%{%MAPLS%      %WHITE%地图评级: %TEAL%C    %WHITE%一般!      %MAPRS%%NL%%NAME%}%CONTINUE%
//C
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC~4-5 FORMULAXPC~4-5]: %NAME%{%MAPLS%      %WHITE%地图评级: %TEAL%C    %WHITE%一般!      %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC~4-5 FORMULAXPC<4) OR (FORMULAMFC<4 FORMULAXPC~4-5))]: %NAME%{%MAPLS%      %WHITE%地图评级: %TEAL%C    %WHITE%一般!      %MAPRS%%NL%%NAME%}%CONTINUE%
//D
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC<4 FORMULAXPC<4]: %NAME%{%MAPLS%      %WHITE%地图评级: %LIGHT_GRAY%D    %GOLD%垃圾!      %MAPRS%%NL%%NAME%}%CONTINUE%
//重置
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC<4 FORMULAXPC~4-10 STAT360=0]: %NAME%{%RED%MF评分%LIGHT_GRAY%%FORMULAMFC%%GRAY%/%WHITE%10 %RED%过低, 建议重置%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC~4-10 FORMULAXPC<4 STAT360=0]: %NAME%{%RED%经验评分%LIGHT_GRAY%%FORMULAXPC%%GRAY%/%WHITE%10 %RED%过低, 建议重置%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC<4 FORMULAXPC<4 STAT360=0]: %NAME%{%RED%MF:%LIGHT_GRAY%%FORMULAMFC% %RED%XP:%LIGHT_GRAY%%FORMULAXPC% %RED%评分双低, 强烈建议重置%CL%%NAME%}%CONTINUE%
//----------------T2---------------------
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAXPB>8]: %NAME%{%WHITE%经验评分: %PURPLE%%FORMULAXPB% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAXPB~7-8]: %NAME%{%WHITE%经验评分: %ORANGE%%FORMULAXPB% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) (FORMULAXPB>5 AND FORMULAXPB<7)]: %NAME%{%WHITE%经验评分: %GREEN%%FORMULAXPB% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAXPB~4-5]: %NAME%{%WHITE%经验评分: %TEAL%%FORMULAXPB% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAXPB<4]: %NAME%{%WHITE%经验评分: %LIGHT_GRAY%%FORMULAXPB% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB>8]: %NAME%{%WHITE%MF评分: %PURPLE%%FORMULAMFB%   %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB~7-8]: %NAME%{%WHITE%MF评分: %ORANGE%%FORMULAMFB%   %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) (FORMULAMFB>5 AND FORMULAMFB<7)]: %NAME%{%WHITE%MF评分: %GREEN%%FORMULAMFB%   %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB~4-5]: %NAME%{%WHITE%MF评分: %TEAL%%FORMULAMFB%   %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB<4]: %NAME%{%WHITE%MF评分: %LIGHT_GRAY%%FORMULAMFB%   %NAME%}%CONTINUE%
//S
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB>8 FORMULAXPB>8]: %NAME%{%MAPLS%      %WHITE%地图评级: %RED%S  %PURPLE%超极品!      %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB>8 FORMULAXPB~4-8) OR (FORMULAMFB~4-8 FORMULAXPB>8))]: %NAME%{%MAPLS%      %WHITE%地图评级: %PURPLE%S    %ORANGE%极品!      %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB>8 FORMULAXPB<4) OR (FORMULAMFB<4 FORMULAXPB>8))]: %NAME%{%MAPLS%      %WHITE%地图评级: %ORANGE%A    %ORANGE%很好!      %MAPRS%%NL%%NAME%}%CONTINUE%
//A
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB~7-8 FORMULAXPB~7-8]: %NAME%{%MAPLS%      %WHITE%地图评级: %ORANGE%A    %GOLD%很好!      %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB~7-8 FORMULAXPB>=4 FORMULAXPB<7) OR (FORMULAMFB>=4 FORMULAMFB<7 FORMULAXPB~7-8))]: %NAME%{%MAPLS%      %WHITE%地图评级: %ORANGE%A    %GOLD%很好!      %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB~7-8 FORMULAXPB<4) OR (FORMULAMFB<4 FORMULAXPB~7-8))]: %NAME%{%MAPLS%      %WHITE%地图评级: %GREEN%B    %YELLOW%不差!      %MAPRS%%NL%%NAME%}%CONTINUE%
//B
ItemDisplay[MAPTIER=2 (MAG OR RARE) (FORMULAMFB>5 FORMULAMFB<7) (FORMULAXPB>5 FORMULAXPB<7)]: %NAME%{%MAPLS%      %WHITE%地图评级: %GREEN%B    %YELLOW%不差!      %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB>5 FORMULAMFB<7 FORMULAXPB~4-5) OR (FORMULAMFB~4-5 FORMULAXPB>5 FORMULAXPB<7))]: %NAME%{%MAPLS%      %WHITE%地图评级: %GREEN%B    %YELLOW%不差!      %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB>5 FORMULAMFB<7 FORMULAXPB<4) OR (FORMULAMFB<4 FORMULAXPB>5 FORMULAXPB<7))]: %NAME%{%MAPLS%      %WHITE%地图评级: %TEAL%C    %WHITE%一般!      %MAPRS%%NL%%NAME%}%CONTINUE%
//C
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB~4-5 FORMULAXPB~4-5]: %NAME%{%MAPLS%      %WHITE%地图评级: %TEAL%C    %WHITE%一般!      %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB~4-5 FORMULAXPB<4) OR (FORMULAMFB<4 FORMULAXPB~4-5))]: %NAME%{%MAPLS%      %WHITE%地图评级: %TEAL%C    %WHITE%一般!      %MAPRS%%NL%%NAME%}%CONTINUE%
//D
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB<4 FORMULAXPB<4]: %NAME%{%MAPLS%      %WHITE%地图评级: %LIGHT_GRAY%D    %GOLD%垃圾!      %MAPRS%%NL%%NAME%}%CONTINUE%
//重置
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB<4 FORMULAXPB~4-10 STAT360=0]: %NAME%{%RED%MF评分%LIGHT_GRAY%%FORMULAMFB%%GRAY%/%WHITE%10 %RED%过低, 建议重置%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB~4-10 FORMULAXPB<4 STAT360=0]: %NAME%{%RED%经验评分%LIGHT_GRAY%%FORMULAXPB%%GRAY%/%WHITE%10 %RED%过低, 建议重置%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB<4 FORMULAXPB<4 STAT360=0]: %NAME%{%RED%MF:%LIGHT_GRAY%%FORMULAMFB% %RED%XP:%LIGHT_GRAY%%FORMULAXPB% %RED%评分双低, 强烈建议重置%CL%%NAME%}%CONTINUE%
//-----------------T1----------------------
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAXPA>8]: %NAME%{%WHITE%经验评分: %PURPLE%%FORMULAXPA% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAXPA~7-8]: %NAME%{%WHITE%经验评分: %ORANGE%%FORMULAXPA% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) (FORMULAXPA>5 AND FORMULAXPA<7)]: %NAME%{%WHITE%经验评分: %GREEN%%FORMULAXPA% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAXPA~4-5]: %NAME%{%WHITE%经验评分: %TEAL%%FORMULAXPA% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAXPA<4]: %NAME%{%WHITE%经验评分: %LIGHT_GRAY%%FORMULAXPA% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA>8]: %NAME%{%WHITE%MF评分: %PURPLE%%FORMULAMFA%   %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA~7-8]: %NAME%{%WHITE%MF评分: %ORANGE%%FORMULAMFA%   %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) (FORMULAMFA>5 AND FORMULAMFA<7)]: %NAME%{%WHITE%MF评分: %GREEN%%FORMULAMFA%   %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA~4-5]: %NAME%{%WHITE%MF评分: %TEAL%%FORMULAMFA%   %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA<4]: %NAME%{%WHITE%MF评分: %LIGHT_GRAY%%FORMULAMFA%   %NAME%}%CONTINUE%
//S
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA>8 FORMULAXPA>8]: %NAME%{%MAPLS%      %WHITE%地图评级: %RED%S  %PURPLE%超极品!      %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA>8 FORMULAXPA~4-8) OR (FORMULAMFA~4-8 FORMULAXPA>8))]: %NAME%{%MAPLS%      %WHITE%地图评级: %PURPLE%S    %ORANGE%极品!      %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA>8 FORMULAXPA<4) OR (FORMULAMFA<4 FORMULAXPA>8))]: %NAME%{%MAPLS%      %WHITE%地图评级: %ORANGE%A    %ORANGE%很好!      %MAPRS%%NL%%NAME%}%CONTINUE%
//A
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA~7-8 FORMULAXPA~7-8]: %NAME%{%MAPLS%      %WHITE%地图评级: %ORANGE%A    %GOLD%很好!      %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA~7-8 FORMULAXPA>=4 FORMULAXPA<7) OR (FORMULAMFA>=4 FORMULAMFA<7 FORMULAXPA~7-8))]: %NAME%{%MAPLS%      %WHITE%地图评级: %ORANGE%A    %GOLD%很好!      %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA~7-8 FORMULAXPA<4) OR (FORMULAMFA<4 FORMULAXPA~7-8))]: %NAME%{%MAPLS%      %WHITE%地图评级: %GREEN%B    %YELLOW%不差!      %MAPRS%%NL%%NAME%}%CONTINUE%
//B
ItemDisplay[MAPTIER=1 (MAG OR RARE) (FORMULAMFA>5 FORMULAMFA<7) (FORMULAXPA>5 FORMULAXPA<7)]: %NAME%{%MAPLS%      %WHITE%地图评级: %GREEN%B    %YELLOW%不差!      %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA>5 FORMULAMFA<7 FORMULAXPA~4-5) OR (FORMULAMFA~4-5 FORMULAXPA>5 FORMULAXPA<7))]: %NAME%{%MAPLS%      %WHITE%地图评级: %GREEN%B    %YELLOW%不差!      %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA>5 FORMULAMFA<7 FORMULAXPA<4) OR (FORMULAMFA<4 FORMULAXPA>5 FORMULAXPA<7))]: %NAME%{%MAPLS%      %WHITE%地图评级: %TEAL%C    %WHITE%一般!      %MAPRS%%NL%%NAME%}%CONTINUE%
//C
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA~4-5 FORMULAXPA~4-5]: %NAME%{%MAPLS%      %WHITE%地图评级: %TEAL%C    %WHITE%一般!      %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA~4-5 FORMULAXPA<4) OR (FORMULAMFA<4 FORMULAXPA~4-5))]: %NAME%{%MAPLS%      %WHITE%地图评级: %TEAL%C    %WHITE%一般!      %MAPRS%%NL%%NAME%}%CONTINUE%
//D
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA<4 FORMULAXPA<4]: %NAME%{%MAPLS%      %WHITE%地图评级: %LIGHT_GRAY%D    %GOLD%垃圾!      %MAPRS%%NL%%NAME%}%CONTINUE%
//重置
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA<4 FORMULAXPA~4-10 STAT360=0]: %NAME%{%RED%MF评分%LIGHT_GRAY%%FORMULAMFA%%GRAY%/%WHITE%10 %RED%过低, 建议重置%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA~4-10 FORMULAXPA<4 STAT360=0]: %NAME%{%RED%经验评分%LIGHT_GRAY%%FORMULAXPA%%GRAY%/%WHITE%10 %RED%过低, 建议重置%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA<4 FORMULAXPA<4 STAT360=0]: %NAME%{%RED%MF:%LIGHT_GRAY%%FORMULAMFA% %RED%XP:%LIGHT_GRAY%%FORMULAXPA% %RED%评分双低, 强烈建议重置%CL%%NAME%}%CONTINUE%
//END
ItemDisplay[((MAPTIER=1 FORMULAMFA+FORMULAXPA>7) OR (MAPTIER=2 FORMULAMFB+FORMULAXPB>7) OR (MAPTIER=3 FORMULAMFC+FORMULAXPC>7)) (MAG OR RARE)]: %NAME%{%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%%  %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%%  %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%%%NL%%NAME%}%CONTINUE%
//ItemDisplay[MAPTIER~1-3 (MAG OR RARE) (FORMULAMFA<4 OR FORMULAMFB<4 OR FORMULAMFC<4) STAT360=0]: %NAME%%CONTINUE%{%WHITE%重置: %YELLOW%地图 + %WHITE%完美宝石 + %ORANGE%符文 + %GOLD%赫拉迪姆法珠%NL%%NAME%}
ItemDisplay[MAPTIER~1-3 (MAG OR RARE) (FORMULAMFA>0 OR FORMULAMFB>0 OR FORMULAMFC>0)]: %NAME%%CONTINUE%{%MAPLINE%%NL%%NAME%}
//
// +----------------------------------------------------------------------------+
// |      [MMSIC] Maps Miscellaneous                                            |
// +----------------------------------------------------------------------------+
//
// 地图升级及重置
//-------------------------------------------------------------------------------
ItemDisplay[NMAG MAPTIER=1]: %NAME%%CONTINUE%{%DARK_GREEN%T1%WHITE%图%TAN%x%WHITE%3 %GRAY%+ %GOLD%制图师法珠 %GRAY%= %WHITE%随机%YELLOW%T2%WHITE%图%WHITE%%TAN%x%WHITE%1%CL%%WHITE%合成公式: %DARK_GREEN%T1%WHITE%图 %TAN%x %WHITE%3 %GRAY%= %WHITE%随机%DARK_GREEN%T1%WHITE%图  %TAN%x %WHITE%1%NL%%NL%%NAME%}
ItemDisplay[NMAG MAPTIER=2]: %NAME%%CONTINUE%{%YELLOW%T2%WHITE%图%TAN%x%WHITE%3 %GRAY%+ %GOLD%制图师法珠 %GRAY%= %WHITE%随机%ORANGE%T3%WHITE%图%WHITE%%TAN%x%WHITE%1%CL%%WHITE%合成公式: %YELLOW%T2%WHITE%图 %TAN%x %WHITE%3 %GRAY%= %WHITE%随机%YELLOW%T2%WHITE%图  %TAN%x %WHITE%1%NL%%NL%%NAME%}
ItemDisplay[NMAG MAPTIER=3]: %NAME%%CONTINUE%{%WHITE%合成公式: %ORANGE%T3%WHITE%图 %TAN%x %WHITE%3 %GRAY%= %WHITE%随机%ORANGE%T3%WHITE%图 %WHITE% %TAN%x %WHITE%1%NL%%NL%%NAME%}
ItemDisplay[MAG MAPTIER~1-2]: %NAME%%CONTINUE%{%NL%%WHITE%升级: %GOLD%天使法珠 %WHITE%+ %WHITE%完美宝石 %WHITE%+ %ORANGE%符文%CL%%WHITE%降级: %BLUE%地图 %WHITE%+ %GOLD%毁灭法珠%NL%%NAME%}
ItemDisplay[NMAG MAPTIER~1-2]: %NAME%%CONTINUE%{%NL%%WHITE%升级: %GOLD%萨卡兰姆法珠 + %BLUE%珠宝 %WHITE%+ %ORANGE%符文%NL%%NL%%NAME%}
ItemDisplay[NMAG MAPTIER~1-2]: %NAME%%CONTINUE%{%NL%%WHITE%提示: (地图升级、强化道具在%YELLOW%A5安雅%WHITE%处购买)%NL%%NAME%}
ItemDisplay[NMAG MAPTIER=3]: %NAME%%CONTINUE%{%NL%%RED%升级: %ORANGE%T3%WHITE%图%TAN%x%WHITE%1 %GRAY%+ %GOLD%赫拉迪姆圣甲虫 %GRAY%= %WHITE%随机%RED%T4%WHITE%图%WHITE%%TAN%x%WHITE%1%NL%%NL%%NAME%}
ItemDisplay[NMAG MAPTIER=3]: %NAME%%CONTINUE%{%NL%%RED%T4%WHITE%地图难度过高，请组队前往%CL%%GOLD%赫拉迪姆圣甲虫%WHITE%来源: T图BOSS%NL%%NAME%}
//
// T图标签
//-------------------------------------------------------------------------------
ItemDisplay[(t12 OR t27 OR t34) STAT442>0 RARE]: %WHITE% [2x鬼]%NAME%%CONTINUE%{%LIGHT_GRAY%提示:场景内鬼魂数量翻倍!%CL%%NAME%}
ItemDisplay[!(t12 OR t27 OR t34) STAT442>0 RARE]: %WHITE% [鬼]%NAME%%CONTINUE%{%LIGHT_GRAY% 提示:场景内怪物包含鬼魂!%CL%%NAME%}
ItemDisplay[(t12 OR t27 OR t34) STAT442=0 RARE]: %WHITE% [鬼]%NAME%%CONTINUE%{%LIGHT_GRAY%提示:场景内怪物包含鬼魂!%CL%%NAME%}
ItemDisplay[(t12 OR t27 OR t34) NMAG]: %NAME%%CONTINUE%{%LIGHT_GRAY%提示:场景内怪物包含鬼魂!%CL%%NAME%}
ItemDisplay[(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [2x魂]%NAME%%CONTINUE%{%CORAL%提示:场景内燃烧的灵魂数量翻倍  %CL%%NAME%}
ItemDisplay[!(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [魂]%NAME%%CONTINUE%{%CORAL%提示:场景内怪物包含燃烧的灵魂  %CL%%NAME%}
ItemDisplay[(t14 OR t3a) STAT470=0 RARE]: %YELLOW% [魂]%NAME%%CONTINUE%{%CORAL%提示:场景内怪物包含燃烧的灵魂  %CL%%NAME%}
ItemDisplay[(t14 OR t3a) NMAG]: %NAME%%CONTINUE%{%CORAL%提示:场景内怪物包含燃烧的灵魂 %CL%%NAME%}
ItemDisplay[STAT435>0]: %GREEN% [毒]%NAME%%CONTINUE%{%PURPLE%提示: 场景内怪物附加额外的 %GREEN%毒素 %PURPLE%伤害 %CL%%NAME%}
ItemDisplay[STAT437>0]: %RED% [冥]%NAME%%CONTINUE%{%PURPLE%提示: 场景内怪物包含冥河娃娃 %CL%%NAME%}
//地图强化提示
ItemDisplay[STAT458>0]: %DARK_GREEN%[英勇]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[STAT493>0]: %ORANGE%[强化]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[STAT500>0]: %CORAL%[事件]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[STAT498>0]: %BLUE%[2xBoss]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[STAT374>0 STAT374<2]: %PURPLE%[+1]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[STAT374>1 STAT374<3]: %PURPLE%[+2]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[!(STAT495>0 OR STAT496>0 OR STAT497>0) STAT494>0]: %TAN%[幸运]%NAME%%CONTINUE%{%TEAL%珠宝首饰暴率提高%CL%%NAME%}
ItemDisplay[(STAT495~1-2 OR STAT496~1-2) STAT494>0]: %ORANGE%[幸运]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[(STAT495=3 OR STAT496=3) STAT494>0]: %RED%[幸运]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[STAT497>0]: %TEAL% [材]%NAME%%CONTINUE%{%NAME%}
// DUEL ARENAS (INFO)
ItemDisplay[NMAG MAPTIER=0]: %NAME%{%WHITE%不会导致真正的死亡%NL%%RED%HC %WHITE%决斗场中进行 PVP}%CONTINUE%
//
ItemDisplay[MAPTIER>0 STAT360>0]: %NAME%%RED%{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER>0 STAT360=78]: %NAME% M. Ds{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER>0 STAT360=80]: %NAME% P. 速度{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER>0 STAT360=82]: %NAME% P. 速度{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER>0 STAT360=83]: %NAME% P. MF{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER>0 STAT360=84]: %NAME% M. 密度{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER>0 STAT360=86]: %NAME% M. 稀有度{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER>0 STAT360=88]: %NAME% A. 珠宝{%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// |      [MPWM] MAPS MASTER                                                    |
// +----------------------------------------------------------------------------+
//
ItemDisplay[MAPTIER=5]: %MAP-4A%%SOUNDID-4716%%NAME%{%NAME%}
ItemDisplay[(MAPTIER~1-5 OR t61 OR t62)]: %NAME%{%NAME%}
//
// ------------------------------------------------------------------------------
// [QIKE] Pandemonium Keys
// ------------------------------------------------------------------------------
ItemDisplay[pk1]: %ORANGE%%NAME%{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域) %CL%%TAN%掉落: %RED%地狱 A1%GOLD%女伯爵  %RED% A1%GOLD%血鸟 }%CONTINUE%
ItemDisplay[pk2]: %ORANGE%%NAME%{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域) %CL%%TAN%掉落: %RED%地狱 A2%GOLD%召唤者  %RED% A2%GOLD%血女巫 }%CONTINUE%
ItemDisplay[pk3]: %ORANGE%%NAME%{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域) %CL%%TAN%掉落: %RED%地狱 A5%GOLD%尼拉塞克  %RED% A4%GOLD%衣卒尔 }%CONTINUE%
//
// ------------------------------------------------------------------------------
// [QIOR] Pandemonium Organs
// ------------------------------------------------------------------------------
ItemDisplay[mbr]: %ORANGE%%NAME%{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票) %CL%%TAN%掉落: %RED%地狱 %GOLD%衣卒尔 %GRAY%(%RED%6BOSS前3红门%GRAY%)}%CONTINUE%
ItemDisplay[dhn]: %ORANGE%%NAME%{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票) %CL%%TAN%掉落: %RED%地狱 %GOLD%莉莉丝 %GRAY%(%RED%6BOSS前3红门%GRAY%)}%CONTINUE%
ItemDisplay[bey]: %ORANGE%%NAME%{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票) %CL%%TAN%掉落: %RED%地狱 %GOLD%督瑞尔 %GRAY%(%RED%6BOSS前3红门%GRAY%)}%CONTINUE%
ItemDisplay[(pk1 OR pk2 OR pk3 OR mbr OR dhn OR bey) QTY>1]: %WHITE%·   %GOLD%火炬门票材料   %WHITE%·%CL%%NAME% %QTY_TAG%{%NAME%}%DOT-0A%
ItemDisplay[(pk1 OR pk2 OR pk3 OR mbr OR dhn OR bey) QTY<2]: %WHITE%·   %GOLD%火炬门票材料   %WHITE%·%CL%%NAME%{%NAME%}%DOT-0A%
ItemDisplay[ubtm]: %YELLOW%·   %PURPLE%火炬门票   %YELLOW%·%CL%%MAP-0A%%TIER-6%%NAME%{%GRAY%(你有三次回城机会)%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// |      [UBAN] Uber Ancients Items                                            |
// +----------------------------------------------------------------------------+
//
ItemDisplay[ubaa]: %ORANGE%马道克的标志 Sigil of Madawc{%RED%科力克的标志 %TAN%(Tier 3 地图掉落)%NL%%RED%塔力克的标志 %TAN%(Tier 2 地图掉落)%NL%合成 %RED%古代人的遗物 %TAN%:%NL%%NL%Tier 1 地图掉落}%CONTINUE%
ItemDisplay[ubab]: %ORANGE%塔力克的标志 Sigil of Talic{%RED%科力克的标志 %TAN%(Tier 3 地图掉落)%NL%%RED%马道克的标志 %TAN%(Tier 1 地图掉落)%NL%合成 %RED%古代人的遗物 %TAN%:%NL%%NL%Tier 2 地图掉落}%CONTINUE%
ItemDisplay[ubac]: %ORANGE%科力克的标志 Sigil of Korlic{%RED%塔力克的标志 %TAN%(Tier 2 地图掉落)%NL%%RED%马道克的标志 %TAN%(Tier 1 地图掉落)%NL%合成 %RED%古代人的遗物 %TAN%:%NL%%NL%Tier 3 地图掉落}%CONTINUE%
ItemDisplay[(ubaa OR ubab OR ubac) QTY>1]: %WHITE%·   %GOLD%3BB门票材料   %WHITE%·%CL%%NAME% %QTY_TAG%{%NAME%}%MAP-62%
ItemDisplay[(ubaa OR ubab OR ubac) QTY<2]: %WHITE%·   %GOLD%3BB门票材料   %WHITE%·%CL%%NAME%%MAP-62%{%NAME%}
ItemDisplay[uba]: %YELLOW%·   %PURPLE%3BB门票   %YELLOW%·%CL%%RED%古代人的遗物 %ORANGE%Relic of the Ancients%MAP-62%{%GRAY%(图内无法回城，只有一次挑战机会)%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// |      [DCLO] Diablo Clone Items                                             |
// +----------------------------------------------------------------------------+
//
ItemDisplay[dcho]: %ORANGE%黑色灵魂石 Black Soulstone{%NL%掉落: %TAN%超级崔斯特瑞姆%LIGHT_GRAY%(%RED%火炬地图%LIGHT_GRAY%)}%CONTINUE%
ItemDisplay[dcso]: %ORANGE%原罪之魂 Prime Evil Soul{%NL%掉落: %RED%地狱 %TAN%巴尔 墨菲斯托 暗黑破坏神}%CONTINUE%
ItemDisplay[dcbl]: %ORANGE%恶魔精髓 Pure Demonic Essence{%NL%掉落: %TAN%T图BOSS}%CONTINUE%
ItemDisplay[dcho OR dcso OR dcbl]: %NAME%%CONTINUE%{%ORANGE%原罪之魂 PES %LIGHT_GRAY%+ %ORANGE%恶魔精髓 PDE %LIGHT_GRAY%+ %ORANGE%黑色灵魂石 BS%CL%%TAN%合成 %RED%恐怖异像%LIGHT_GRAY%(%WHITE%可挑战%RED%大黑%LIGHT_GRAY%)%TAN%: %NL%%NAME%}
ItemDisplay[(dcho OR dcso OR dcbl) QTY>1]: %WHITE%·   %GOLD%大黑门票材料   %WHITE%·%CL%%NAME% %QTY_TAG%%MAP-62%{%NAME%}
ItemDisplay[(dcho OR dcso OR dcbl) QTY<2]: %WHITE%·   %GOLD%大黑门票材料   %WHITE%·%CL%%NAME%%MAP-62%{%NAME%}
ItemDisplay[dcma]: %YELLOW%·   %PURPLE%大黑门票   %YELLOW%·%CL%%RED%恐怖异像 %ORANGE%Vision of Terror %MAP-62%%CONTINUE%
ItemDisplay[dcma STAT185=0]: %NAME%{%CL%%WHITE%角色抗性配置推荐:  %CL%%NL%%TAN%难度: %DARK_GREEN%0}%CONTINUE%
ItemDisplay[dcma STAT185=0 CHARSTAT36<10]: %NAME%{%TAN%物免:   %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%20%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=0 CHARSTAT36~10-19]: %NAME%{%TAN%物免:  %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%20%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=0 CHARSTAT36>19]: %NAME%{%TAN%物免:  %GREEN%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%20%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=0 $f(CHARSTAT39-100)<85]: %NAME%{%RED%火抗:  %GRAY%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%85%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=0 $f(CHARSTAT39-100)~85-99]: %NAME%{%RED%火抗:  %GREEN%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%85%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=0 $f(CHARSTAT39-100)>99]: %NAME%{%RED%火抗: %GREEN%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%85%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=0]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(你共有4次挑战机会)%CL%%CORAL%火吸: %WHITE%任意%CL%%NAME%}
ItemDisplay[dcma STAT185=1]: %NAME%{%CL%%WHITE%角色抗性配置推荐:  %CL%%NL%%TAN%难度: %ORANGE%1}%CONTINUE%
ItemDisplay[dcma STAT185=1 CHARSTAT36<10]: %NAME%{%TAN%物免:   %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%30%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 CHARSTAT36~10-29]: %NAME%{%TAN%物免:  %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%30%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 CHARSTAT36>29]: %NAME%{%TAN%物免:  %GREEN%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%30%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 $f(CHARSTAT39-100)<90]: %NAME%{%RED%火抗:  %GRAY%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 $f(CHARSTAT39-100)~90-99]: %NAME%{%RED%火抗:  %GREEN%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 $f(CHARSTAT39-100)>99]: %NAME%{%RED%火抗: %GREEN%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 CHARSTAT142<6]: %NAME%{%CORAL%火吸:   %GRAY%%CHARSTAT142% %LIGHT_GRAY%|  %WHITE%6%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 CHARSTAT142~6-9]: %NAME%{%CORAL%火吸:   %GREEN%%CHARSTAT142% %LIGHT_GRAY%|  %WHITE%6%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 CHARSTAT142>9]: %NAME%{%CORAL%火吸:  %GREEN%%CHARSTAT142% %LIGHT_GRAY%|  %WHITE%6%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2]: %NAME%{%CL%%WHITE%角色抗性配置推荐:  %CL%%NL%%TAN%难度: %RED%2}%CONTINUE%
ItemDisplay[dcma STAT185=2 CHARSTAT36<10]: %NAME%{%TAN%物免:   %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%50%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 CHARSTAT36~10-49]: %NAME%{%TAN%物免:  %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%50%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 CHARSTAT36>49]: %NAME%{%TAN%物免:  %GREEN%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%50%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 $f(CHARSTAT39-100)<90]: %NAME%{%RED%火抗:  %GRAY%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 $f(CHARSTAT39-100)~90-99]: %NAME%{%RED%火抗:  %GREEN%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 $f(CHARSTAT39-100)>99]: %NAME%{%RED%火抗: %GREEN%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 CHARSTAT142<10]: %NAME%{%CORAL%火吸:   %GRAY%%CHARSTAT142% %LIGHT_GRAY%| %WHITE%12%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 CHARSTAT142~10-11]: %NAME%{%CORAL%火吸:  %GRAY%%CHARSTAT142% %LIGHT_GRAY%| %WHITE%12%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 CHARSTAT142>11]: %NAME%{%CORAL%火吸:  %GREEN%%CHARSTAT142% %LIGHT_GRAY%| %WHITE%12%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185~1-2]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(地图内无法回城，只有一次挑战机会)%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// |      [RTHM] Rathma Items                                                   |
// +----------------------------------------------------------------------------+
//
ItemDisplay[rtmo]: %ORANGE%塔格奥的颚骨 Trang-Oul's Jawbone{%NL%掉落: %TAN%任意不死怪 Undead enemies}%CONTINUE%
ItemDisplay[rtmv]: %ORANGE%虚空碎片 Splinter of the Void{%NL%掉落: %TAN%T图 %RED%孟德恩%TAN%事件}%CONTINUE%
ItemDisplay[cm2f]: %ORANGE%火炬灰烬 Hellfire Ashes{%NL%火炬灰烬 = %GOLD%火炬 %TAN%+ %WHITE%Key}%CONTINUE%
ItemDisplay[rtmo OR rtmv OR cm2f]: %NAME%%CONTINUE%{%ORANGE%下颌骨 TOJ %LIGHT_GRAY%+ %ORANGE%虚空碎片 SOV %LIGHT_GRAY%+ %ORANGE%火炬或灰烬%CL%%TAN%合成 %RED%虚空石%LIGHT_GRAY%(%WHITE%可挑战%RED%拉斯玛%LIGHT_GRAY%)%TAN%: %NL%%NAME%}
ItemDisplay[(rtmo OR rtmv OR cm2f) QTY>1]: %WHITE%·   %GOLD%拉斯玛门票材料   %WHITE%·%CL%%NAME% %QTY_TAG%%MAP-62%{%NAME%}
ItemDisplay[(rtmo OR rtmv OR cm2f) QTY<2]: %WHITE%·   %GOLD%拉斯玛门票材料   %WHITE%·%CL%%NAME%%MAP-62%{%NAME%}
ItemDisplay[rtma]: %YELLOW%·   %PURPLE%拉斯玛门票   %YELLOW%·%CL%%RED%虚空石 %ORANGE%Voidstone %MAP-62%%CONTINUE% // Voidstone (accesses Rathma)
////////////////////////////
ItemDisplay[rtma STAT185=0]: %NAME%{%CL%%WHITE%角色抗性配置推荐:  %CL%%NL%%TAN%难度: %DARK_GREEN%0}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)<10 CHARSTAT40<5]: %NAME%{%RED%火抗%WHITE%:   %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)<10 CHARSTAT40~5-9]: %NAME%{%RED%火抗%WHITE%:   %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX:  %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)<10 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%:   %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)~10-99 CHARSTAT40<5]: %NAME%{%RED%火抗%WHITE%:  %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)~10-99 CHARSTAT40~5-9]: %NAME%{%RED%火抗%WHITE%:  %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX:  %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)~10-99 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%:  %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)~100-104 CHARSTAT40<5]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)~100-104 CHARSTAT40~5-9]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX:  %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)~100-104 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)>104 CHARSTAT40<5]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)>104 CHARSTAT40~5-9]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX:  %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)>104 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)<10 CHARSTAT44<5]: %NAME%{%BLUE%冰抗%WHITE%:   %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)<10 CHARSTAT44~5-9]: %NAME%{%BLUE%冰抗%WHITE%:   %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX:  %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)<10 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%:   %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)~10-99 CHARSTAT44<5]: %NAME%{%BLUE%冰抗%WHITE%:  %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)~10-99 CHARSTAT44~5-9]: %NAME%{%BLUE%冰抗%WHITE%:  %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX:  %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)~10-99 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%:  %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)~100-104 CHARSTAT44<5]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)~100-104 CHARSTAT44~5-9]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX:  %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)~100-104 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)>104 CHARSTAT44<5]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)>104 CHARSTAT44~5-9]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX:  %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)>104 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)<10 CHARSTAT46<5]: %NAME%{%GREEN%毒抗%WHITE%:   %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)<10 CHARSTAT46~5-9]: %NAME%{%GREEN%毒抗%WHITE%:   %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX:  %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)<10 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%:   %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)~10-99 CHARSTAT46<5]: %NAME%{%GREEN%毒抗%WHITE%:  %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)~10-99 CHARSTAT46~5-9]: %NAME%{%GREEN%毒抗%WHITE%:  %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX:  %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)~10-99 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%:  %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)~100-109 CHARSTAT46<5]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)~100-109 CHARSTAT46~5-9]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX:  %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)~100-109 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)>109 CHARSTAT46<5]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)>109 CHARSTAT46~5-9]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX:  %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)>109 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 CHARSTAT110<100]: %NAME%{%TEAL%毒缩%WHITE%: %GRAY%%CHARSTAT110%%LIGHT_GRAY%/%WHITE%100% %CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 CHARSTAT110>99]: %NAME%{%TEAL%毒缩%WHITE%: %GREEN%%CHARSTAT110%%LIGHT_GRAY%/%WHITE%100% %CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=0]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(你共有4次挑战机会)%CL%%NAME%}
////////////////////////////难度1
ItemDisplay[rtma STAT185=1]: %NAME%{%CL%%WHITE%角色抗性配置推荐:  %CL%%NL%%TAN%难度: %ORANGE%1}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)<10 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%:   %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)<10 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%:   %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)~10-99 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%:  %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)~10-99 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%:  %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)~100-114 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)~100-114 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)>114 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)>114 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)<10 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%:   %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)<10 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%:   %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)~10-99 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%:  %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)~10-99 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%:  %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)~100-114 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)~100-114 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)>114 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)>114 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)<10 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%:   %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)<10 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%:   %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)~10-99 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%:  %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)~10-99 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%:  %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)~100-119 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)~100-119 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)>119 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)>119 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 CHARSTAT110<150]: %NAME%{%TEAL%毒缩%WHITE%: %GRAY%%CHARSTAT110%%LIGHT_GRAY%/%WHITE%150% %CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 CHARSTAT110>149]: %NAME%{%TEAL%毒缩%WHITE%: %GREEN%%CHARSTAT110%%LIGHT_GRAY%/%WHITE%150% %CL%%NAME%}%CONTINUE%
////////////////////////////
////////////////////////////难度2
ItemDisplay[rtma STAT185=2]: %NAME%{%CL%%WHITE%角色抗性配置推荐:  %CL%%NL%%TAN%难度: %RED%2}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)<10 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%:   %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)<10 CHARSTAT40~10-14]: %NAME%{%RED%火抗%WHITE%:   %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)<10 CHARSTAT40>14]: %NAME%{%RED%火抗%WHITE%:   %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)~10-99 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%:  %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)~10-99 CHARSTAT40~10-14]: %NAME%{%RED%火抗%WHITE%:  %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)~10-99 CHARSTAT40>14]: %NAME%{%RED%火抗%WHITE%:  %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)~100-124 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)~100-124 CHARSTAT40~10-14]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)~100-124 CHARSTAT40>14]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)>124 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)>124 CHARSTAT40~10-14]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)>124 CHARSTAT40>14]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)<10 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%:   %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)<10 CHARSTAT44~10-14]: %NAME%{%BLUE%冰抗%WHITE%:   %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)<10 CHARSTAT44>14]: %NAME%{%BLUE%冰抗%WHITE%:   %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)~10-99 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%:  %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)~10-99 CHARSTAT44~10-14]: %NAME%{%BLUE%冰抗%WHITE%:  %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)~10-99 CHARSTAT44>14]: %NAME%{%BLUE%冰抗%WHITE%:  %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)~100-124 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)~100-124 CHARSTAT44~10-14]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)~100-124 CHARSTAT44>14]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)>124 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)>124 CHARSTAT44~10-14]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)>124 CHARSTAT44>14]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)<10 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%:   %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)<10 CHARSTAT46~10-14]: %NAME%{%GREEN%毒抗%WHITE%:   %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)<10 CHARSTAT46>14]: %NAME%{%GREEN%毒抗%WHITE%:   %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)~10-99 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%:  %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)~10-99 CHARSTAT46~10-14]: %NAME%{%GREEN%毒抗%WHITE%:  %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)~10-99 CHARSTAT46>14]: %NAME%{%GREEN%毒抗%WHITE%:  %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)~100-124 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)~100-124 CHARSTAT46~10-14]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)~100-124 CHARSTAT46>14]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)>124 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)>124 CHARSTAT46~10-14]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX:  %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)>124 CHARSTAT46>14]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 CHARSTAT110<175]: %NAME%{%TEAL%毒缩%WHITE%: %GRAY%%CHARSTAT110%%LIGHT_GRAY%/%WHITE%175% %CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 CHARSTAT110>170]: %NAME%{%TEAL%毒缩%WHITE%: %GREEN%%CHARSTAT110%%LIGHT_GRAY%/%WHITE%175% %CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185~1-2]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(地图内无法回城，只有一次挑战机会)%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// |      [LCON] Lucion Items                                                   |
// +----------------------------------------------------------------------------+
//
ItemDisplay[lucb]: %ORANGE%恶魔徽章 Demonic Insignia{%NL%掉落: %TAN%地狱 ACT5 %RED%3红门}%CONTINUE%
ItemDisplay[lucc]: %ORANGE%越界护符 Talisman of Transgression{%NL%%TAN%掉落: %RED%腐化区域}%CONTINUE%
ItemDisplay[lucd]: %ORANGE%恶意之肉 Flesh of Malic{%NL%掉落: %RED%任意恶魔}%CONTINUE%
ItemDisplay[lucb OR lucc OR lucd]: %NAME%%CONTINUE%{%ORANGE%恶魔徽章 DI %LIGHT_GRAY%+ %ORANGE%越界护符 TOT %LIGHT_GRAY%+ %ORANGE%恶意之肉 FOM%CL%%TAN%合成 %RED%憎恨之影%LIGHT_GRAY%(%WHITE%可挑战%RED%路西安%LIGHT_GRAY%)%TAN%: %NL%%NAME%}
ItemDisplay[(lucb OR lucc OR lucd) QTY>1]: %WHITE%·   %GOLD%路西安门票材料   %WHITE%·%CL%%NAME% %QTY_TAG%%MAP-62%{%NAME%}
ItemDisplay[(lucb OR lucc OR lucd) QTY<2]: %WHITE%·   %GOLD%路西安门票材料   %WHITE%·%CL%%NAME%%MAP-62%{%NAME%}
ItemDisplay[luca]: %YELLOW%·   %PURPLE%路西安门票   %YELLOW%·%CL%%RED%憎恨之影(路西安门票) %ORANGE%Shadow of Hatred%MAP-62%%CONTINUE%
////////////////////////////
ItemDisplay[luca STAT185=0]: %NAME%{%CL%%WHITE%角色抗性配置推荐:  %CL%%NL%%TAN%难度: %DARK_GREEN%0}%CONTINUE%
ItemDisplay[luca STAT185=0 CHARSTAT36<10]: %NAME%{%TAN%物免:   %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%30%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=0 CHARSTAT36~10-29]: %NAME%{%TAN%物免:  %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%30%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=0 CHARSTAT36>29]: %NAME%{%TAN%物免:  %GREEN%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%30%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=0 $f(CHARSTAT41-100)<85]: %NAME%{%YELLOW%电抗:  %GRAY%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%85%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=0 $f(CHARSTAT41-100)~85-99]: %NAME%{%YELLOW%电抗:  %GREEN%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%85%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=0 $f(CHARSTAT41-100)>99]: %NAME%{%YELLOW%电抗: %GREEN%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%85%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=0]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(你共有4次挑战机会)%CL%%ORANGE%亵渎成功率:  50%%CL%%NAME%}
////////////////////////////
ItemDisplay[luca STAT185=1]: %NAME%{%CL%%WHITE%角色抗性配置推荐:  %CL%%NL%%TAN%难度: %ORANGE%1}%CONTINUE%
ItemDisplay[luca STAT185=1 CHARSTAT36<10]: %NAME%{%TAN%物免:   %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%40%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=1 CHARSTAT36~10-39]: %NAME%{%TAN%物免:  %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%40%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=1 CHARSTAT36>39]: %NAME%{%TAN%物免:  %GREEN%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%40%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=1 $f(CHARSTAT41-100)<90]: %NAME%{%YELLOW%电抗:  %GRAY%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=1 $f(CHARSTAT41-100)~90-99]: %NAME%{%YELLOW%电抗:  %GREEN%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=1 $f(CHARSTAT41-100)>99]: %NAME%{%YELLOW%电抗: %GREEN%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=1]: %NAME%{%ORANGE%恶魔宝盒爆率: T1 - 1/75%CL%%ORANGE%亵渎成功率:  55%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[luca STAT185=2]: %NAME%{%CL%%WHITE%角色抗性配置推荐:  %CL%%NL%%TAN%难度: %RED%2}%CONTINUE%
ItemDisplay[luca STAT185=2 CHARSTAT36<10]: %NAME%{%TAN%物免:   %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%50%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 CHARSTAT36~10-49]: %NAME%{%TAN%物免:  %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%50%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 CHARSTAT36>49]: %NAME%{%TAN%物免:  %GREEN%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%50%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 $f(CHARSTAT41-100)<90]: %NAME%{%YELLOW%电抗:  %GRAY%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 $f(CHARSTAT41-100)~90-99]: %NAME%{%YELLOW%电抗:  %GREEN%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 $f(CHARSTAT41-100)>99]: %NAME%{%YELLOW%电抗: %GREEN%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 CHARSTAT144<10]: %NAME%{%GOLD%电吸:   %GRAY%%CHARSTAT144% %LIGHT_GRAY%| %WHITE%12%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 CHARSTAT144~10-11]: %NAME%{%GOLD%电吸:  %GRAY%%CHARSTAT144% %LIGHT_GRAY%| %WHITE%12%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 CHARSTAT144>11]: %NAME%{%GOLD%电吸:  %GREEN%%CHARSTAT144% %LIGHT_GRAY%| %WHITE%12%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2]: %NAME%{%ORANGE%恶魔宝盒爆率: T2 - 1/50%CL%%ORANGE%亵渎成功率:  60%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[luca STAT185~1-2]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(地图内无法回城，只有一次挑战机会)%CL%%NAME%}
﻿//
// +----------------------------------------------------------------------------+
// |                                                                            |
// |      [PDIB] Item Basics                                                    |
// |                                                                            |
// +----------------------------------------------------------------------------+
//
// +----------------------------------------------------------------------------+
// |      [IBIN]  BASE ITEM NAME                                                |
// +----------------------------------------------------------------------------+
//
ItemDisplay[!UNI !SET !RW (WEAPON OR ARMOR OR QUIVER)]: %BASENAME%%CONTINUE%
//
// Jewelry
ItemDisplay[!UNI !SET rin]: %CONTINUE%戒指 //Ring
ItemDisplay[!UNI !SET amu]: %CONTINUE%项链 //Amulet
ItemDisplay[!UNI !SET jew]: %CONTINUE%珠宝 //Jewel
//
// Select item name blanking
ItemDisplay[(MAG OR RARE) NEC !ID GROUND FILTLVL>1 !(MAPID=83)]: %CONTINUE%死灵盾 //Nec Head
ItemDisplay[(MAG OR RARE) SOR !ID GROUND FILTLVL>1 !(MAPID=83)]: %CONTINUE%法珠 //Sorc Orb
//
// Quivers
ItemDisplay[aqv (MAG OR RARE OR UNI) !ID]: %CONTINUE%普通箭矢
ItemDisplay[aqv2 (MAG OR RARE OR UNI) !ID]: %CONTINUE%扩展箭矢
ItemDisplay[aqv3 (MAG OR RARE OR UNI) !ID]: %CONTINUE%精英箭矢
ItemDisplay[cqv (MAG OR RARE OR UNI) !ID]: %CONTINUE%普通弩矢
ItemDisplay[cqv2 (MAG OR RARE OR UNI) !ID]: %CONTINUE%扩展弩矢
ItemDisplay[cqv3 (MAG OR RARE OR UNI) !ID]: %CONTINUE%精英弩矢
//
//-------------------------------------------------------------------------------
// UNIQUES - UNID
//-------------------------------------------------------------------------------
// Rathma
ItemDisplay[UNI !ID ram]: %CONTINUE%第三只眼 The Third Eye
ItemDisplay[UNI !ID rar]: %CONTINUE%无垢者牢笼 Cage of the Unsullied
ItemDisplay[UNI !ID rbe]: %CONTINUE%骷髅授带 Band of Skulls

// These item bases belong to multiple sets, so you cannot know what one they are until identified
ItemDisplay[UNI !ID amu]: %CONTINUE%项链
ItemDisplay[UNI !ID rin]: %CONTINUE%戒指
ItemDisplay[UNI !ID jew]: %CONTINUE%%GOLD%彩虹刻面 %RED%R%ORANGE%a%YELLOW%i%GREEN%n%BLUE%b%PURPLE%o%WHITE%w %GOLD%Facet

// Circlets
ItemDisplay[UNI !ID ci0]: %CONTINUE%头饰 Circlet (No Unique for this base)
ItemDisplay[UNI !ID ci1]: %CONTINUE%宝冠 Coronet (No Unique for this base)
ItemDisplay[UNI !ID ci2]: %CONTINUE%奇拉的守护 Kira's Guardian
ItemDisplay[UNI !ID ci3]: %CONTINUE%格利风之眼 Griffon's Eye

// Amazon Bows
ItemDisplay[UNI !ID am1]: %CONTINUE%男性之弓 Stag Bow (No Unique for this base)
ItemDisplay[UNI !ID am2]: %CONTINUE%反射之弓 Reflex Bow (No Unique for this base)
ItemDisplay[UNI !ID am6]: %CONTINUE%灰木之弓 Ashwood Bow (No Unique for this base)
ItemDisplay[UNI !ID am7]: %CONTINUE%雷山德的指标 Lycanders Aim
ItemDisplay[UNI !ID amb]: %CONTINUE%血鸟的复仇 Bloodravens Charge
ItemDisplay[UNI !ID amc]: %CONTINUE%黑檀祸根 Ebonbane

// Amazon Javelins
ItemDisplay[UNI !ID am5]: %CONTINUE%真银 True Silver
ItemDisplay[UNI !ID ama]: %CONTINUE%泰坦的复仇 Titans Revenge
ItemDisplay[UNI !ID amf]: %CONTINUE%雷击 Thunderstroke

// Amazon Spears
ItemDisplay[UNI !ID am3]: %CONTINUE%女士之矛 Maiden Spear (No Unique for this base)
ItemDisplay[UNI !ID am4]: %CONTINUE%女士长矛 Maiden Pike (No Unique for this base)
ItemDisplay[UNI !ID am8]: %CONTINUE%祭典之矛 Ceremonial Spear (No Unique for this base)
ItemDisplay[UNI !ID am9]: %CONTINUE%雷山德的侧击 Lycanders Flank
ItemDisplay[UNI !ID amd]: %CONTINUE%石鸦 Stoneraven
ItemDisplay[UNI !ID ame]: %CONTINUE%泽瑞尔的决心 Zerae's Resolve

// Assassin Katars
ItemDisplay[UNI !ID ktr]: %CONTINUE%拳剑 Katar (No Unique for this base)
ItemDisplay[UNI !ID wrb]: %CONTINUE%腕刃 Wrist Blade (No Unique for this base)
ItemDisplay[UNI !ID axf]: %CONTINUE%斧手 Hatchet Hands (No Unique for this base)
ItemDisplay[UNI !ID ces]: %CONTINUE%腰刀 Cestus (No Unique for this base)
ItemDisplay[UNI !ID clw]: %CONTINUE%爪 Claws (No Unique for this base)
ItemDisplay[UNI !ID btl]: %CONTINUE%刃爪 Blade Talons (No Unique for this base)
ItemDisplay[UNI !ID skr]: %CONTINUE%剪咬刃 Scissors Katar (No Unique for this base)
ItemDisplay[UNI !ID 9ar]: %CONTINUE%法师杀手 Mage Slayer
ItemDisplay[UNI !ID 9wb]: %CONTINUE%腕刺 Wrist Spike (No Unique for this base)
ItemDisplay[UNI !ID 9xf]: %CONTINUE%格斗爪 Fascia (No Unique for this base)
ItemDisplay[UNI !ID 9cs]: %CONTINUE%手镰 Hand Scythe (No Unique for this base)
ItemDisplay[UNI !ID 9lw]: %CONTINUE%巨爪 Greater Claws (No Unique for this base)
ItemDisplay[UNI !ID 9tw]: %CONTINUE%巴特克的猛击 Bartucs Cut-Throat
ItemDisplay[UNI !ID 9qr]: %CONTINUE%格斗剪 Scissors Quhab (No Unique for this base)
ItemDisplay[UNI !ID 7ar]: %CONTINUE%近身刃 Suwayyah (No Unique for this base)
ItemDisplay[UNI !ID 7wb]: %CONTINUE%碧玉爪 Jade Talon
ItemDisplay[UNI !ID 7xf]: %CONTINUE%幻影幽语 War Fist
ItemDisplay[UNI !ID 7cs]: %CONTINUE%影杀者 Shadowkiller
ItemDisplay[UNI !ID 7lw]: %CONTINUE%火蜥蜴之爪 Firelizards Talons
ItemDisplay[UNI !ID 7tw]: %CONTINUE%潜行者的猎杀 Stalker's Cull
ItemDisplay[UNI !ID 7qr]: %CONTINUE%艾丹的伤痕 Aidans Scar//

// Barbarian Helms
ItemDisplay[UNI !ID ba1]: %CONTINUE%颚骨帽 Jawbone Cap (No Unique for this base)
ItemDisplay[UNI !ID ba2]: %CONTINUE%尖牙盔 Fanged Helm (No Unique for this base)
ItemDisplay[UNI !ID ba3]: %CONTINUE%角盔 Horned Helm (No Unique for this base)
ItemDisplay[UNI !ID ba4]: %CONTINUE%突击盔 Assault Helmet (No Unique for this base)
ItemDisplay[UNI !ID ba5]: %CONTINUE%复仇者之盔 Avenger Guard (No Unique for this base)
ItemDisplay[UNI !ID ba6]: %CONTINUE%独眼巨人的咆哮 Cyclopean Roar
ItemDisplay[UNI !ID ba7]: %CONTINUE%荒野语者 Wildspeaker
ItemDisplay[UNI !ID ba8]: %CONTINUE%狂怒面具刺盔 Rage Mask (No Unique for this base)
ItemDisplay[UNI !ID ba9]: %CONTINUE%蛮族头盔 Savage Helmet (No Unique for this base)
ItemDisplay[UNI !ID baa]: %CONTINUE%亚瑞特的面容 Arreats Face
ItemDisplay[UNI !ID bab]: %CONTINUE%屠杀头盔 Carnage Helm (No Unique for this base)
ItemDisplay[UNI !ID bac]: %CONTINUE%狼嚎 Wolfhowl
ItemDisplay[UNI !ID bad]: %CONTINUE%恶魔角锋 Demonhorns Edge
ItemDisplay[UNI !ID bae]: %CONTINUE%海拉柏得的国度 Halaberds Reign
ItemDisplay[UNI !ID baf]: %CONTINUE%雷克的美德 Raekor's Virtue

// Druid Pelts
ItemDisplay[UNI !ID dr1]: %CONTINUE%狼头 Wolf Head (No Unique for this base)
ItemDisplay[UNI !ID dr2]: %CONTINUE%羽蛇神 Quetzalcoatl
ItemDisplay[UNI !ID dr3]: %CONTINUE%鹿角 Antlers (No Unique for this base)
ItemDisplay[UNI !ID dr4]: %CONTINUE%猎鹰面具 Falcon Mask (No Unique for this base)
ItemDisplay[UNI !ID dr5]: %CONTINUE%灵魂狼头面具 Spirit Mask (No Unique for this base)
ItemDisplay[UNI !ID dr6]: %CONTINUE%芬里斯 Fenris
ItemDisplay[UNI !ID dr7]: %CONTINUE%狮鹫兽头带 Griffon Headdress (No Unique for this base)
ItemDisplay[UNI !ID dr8]: %CONTINUE%猎人的伪装 Hunters Guise (No Unique for this base)
ItemDisplay[UNI !ID dr9]: %CONTINUE%神圣羽毛头带 Sacred Feathers (No Unique for this base)
ItemDisplay[UNI !ID dra]: %CONTINUE%加尔的长发 Jalals Mane
ItemDisplay[UNI !ID drb]: %CONTINUE%地狱之吻 Cerebus Bite
ItemDisplay[UNI !ID drc]: %CONTINUE%兽穴之母 Denmother
ItemDisplay[UNI !ID drd]: %CONTINUE%灵魂看守者 Spirit Keeper
ItemDisplay[UNI !ID dre]: %CONTINUE%乌鸦之王 Ravenlore
ItemDisplay[UNI !ID drf]: %CONTINUE%乌萨的恶梦 Ursa's Nightmare

// Necromancer Heads
ItemDisplay[UNI !ID ne1]: %CONTINUE%防腐之首 Preserved Head (No Unique for this base)
ItemDisplay[UNI !ID ne2]: %CONTINUE%僵尸之首 Zombie Head (No Unique for this base)
ItemDisplay[UNI !ID ne3]: %CONTINUE%揭露者之首 Unraveller Head (No Unique for this base)
ItemDisplay[UNI !ID ne4]: %CONTINUE%石像鬼之首 Gargoyle Head (No Unique for this base)
ItemDisplay[UNI !ID ne5]: %CONTINUE%恶魔之首 Demon Head (No Unique for this base)
ItemDisplay[UNI !ID ne6]: %CONTINUE%卡兰的遗产 Kalans Legacy
ItemDisplay[UNI !ID ne7]: %CONTINUE%物神印记 Fetish Trophy (No Unique for this base)
ItemDisplay[UNI !ID ne8]: %CONTINUE%司事印记 Sexton Trophy (No Unique for this base)
ItemDisplay[UNI !ID ne9]: %CONTINUE%领唱者印记 Cantor Trophy (No Unique for this base)
ItemDisplay[UNI !ID nea]: %CONTINUE%侏儒 Homunculus
ItemDisplay[UNI !ID neb]: %CONTINUE%随侍之骨 Minion Skull (No Unique for this base)
ItemDisplay[UNI !ID neg]: %CONTINUE%神圣图腾 Sacred Totem
ItemDisplay[UNI !ID ned]: %CONTINUE%殉道者 Martyrdom
ItemDisplay[UNI !ID nee]: %CONTINUE%骨焰 Boneflame
ItemDisplay[UNI !ID nef]: %CONTINUE%魔力重生 Darkforce

// Paladin Shields
ItemDisplay[UNI !ID pa1]: %CONTINUE%小盾 Targe (No Unique for this base)
ItemDisplay[UNI !ID pa2]: %CONTINUE%轻圆盾 Rondache (No Unique for this base)
ItemDisplay[UNI !ID pa3]: %CONTINUE%桑吉库的陨落 Sankekurs Fall
ItemDisplay[UNI !ID pa4]: %CONTINUE%艾文之盾 Aerin Shield (No Unique for this base)
ItemDisplay[UNI !ID pa5]: %CONTINUE%皇冠之盾 Crown Shield (No Unique for this base)
ItemDisplay[UNI !ID pa6]: %CONTINUE%亚克南圆盾 Akaran Targe (No Unique for this base)
ItemDisplay[UNI !ID pa7]: %CONTINUE%亚克南轻圆盾 Akaran Rondache (No Unique for this base)
ItemDisplay[UNI !ID pa8]: %CONTINUE%防护者盾牌 Protector Shield (No Unique for this base)
ItemDisplay[UNI !ID pa9]: %CONTINUE%撒卡兰姆使者 Herald of Zakarum
ItemDisplay[UNI !ID paa]: %CONTINUE%皇家盾牌 Royal Shield (No Unique for this base)
ItemDisplay[UNI !ID pab]: %CONTINUE%朝露 Ephemeral
ItemDisplay[UNI !ID pac]: %CONTINUE%阿尔玛-尼格拉 Alma Negra
ItemDisplay[UNI !ID pad]: %CONTINUE%库拉斯特之盾 Kurast Shield (No Unique for this base)
ItemDisplay[UNI !ID pae]: %CONTINUE%龙鳞 Dragonscale
ItemDisplay[UNI !ID paf]: %CONTINUE%天空守望者 Skywarden

// Sorceress Orbs
ItemDisplay[UNI !ID ob1]: %CONTINUE%鹰之法珠 Eagle Orb (No Unique for this base)
ItemDisplay[UNI !ID ob2]: %CONTINUE%神圣天球 Sacred Globe (No Unique for this base)
ItemDisplay[UNI !ID ob3]: %CONTINUE%拢烟之球 Smoked Sphere (No Unique for this base)
ItemDisplay[UNI !ID ob4]: %CONTINUE%握扣法珠 Clasped Orb (No Unique for this base)
ItemDisplay[UNI !ID ob5]: %CONTINUE%杰瑞德之石 Jareds Stone (No Unique for this base)
ItemDisplay[UNI !ID ob6]: %CONTINUE%风暴 Tempest
ItemDisplay[UNI !ID ob7]: %CONTINUE%蔑视 Skorn
ItemDisplay[UNI !ID ob8]: %CONTINUE%云雾之球 Cloudy Sphere (No Unique for this base)
ItemDisplay[UNI !ID ob9]: %CONTINUE%闪耀之球 Sparkling Ball (No Unique for this base)
ItemDisplay[UNI !ID oba]: %CONTINUE%眼球 The Oculus
ItemDisplay[UNI !ID obb]: %CONTINUE%天堂之石 Heavenly Stone (No Unique for this base)
ItemDisplay[UNI !ID obc]: %CONTINUE%艾斯屈塔的脾气 Eschutas Temper
ItemDisplay[UNI !ID obd]: %CONTINUE%灰烬之誓 Embersworn
ItemDisplay[UNI !ID obe]: %CONTINUE%天陨 Skyfall
ItemDisplay[UNI !ID obf]: %CONTINUE%死亡深度 Deaths Fathom

// Normal tier Armor
ItemDisplay[UNI !ID qui]: %CONTINUE%薄暮 Greyform
ItemDisplay[UNI !ID lea]: %CONTINUE%火蝠之影 Blinkbats Form
ItemDisplay[UNI !ID hla]: %CONTINUE%百夫长 The Centurion
ItemDisplay[UNI !ID stu]: %CONTINUE%抽动的挣扎 Twitchthroe
ItemDisplay[UNI !ID rng]: %CONTINUE%扩散黑暗 Darkglow
ItemDisplay[UNI !ID scl]: %CONTINUE%鹰甲 Hawkmail
//ItemDisplay[UNI !ID scl]: %CONTINUE%Hawk Tuah//Hawkmail - Scale Mail
ItemDisplay[UNI !ID brs]: %CONTINUE%毒液牢房 Venom Ward
ItemDisplay[UNI !ID chn]: %CONTINUE%火花之甲 Sparking Mail
ItemDisplay[UNI !ID spl]: %CONTINUE%冰晶 Iceblink
ItemDisplay[UNI !ID ltp]: %CONTINUE%天堂装束 Heavenly Garb
ItemDisplay[UNI !ID fld]: %CONTINUE%石之毛 Rockfleece
ItemDisplay[UNI !ID plt]: %CONTINUE%骨肉 Boneflesh
ItemDisplay[UNI !ID gth]: %CONTINUE%作响之笼 Rattlecage
ItemDisplay[UNI !ID ful]: %CONTINUE%黄金之皮 Goldskin
ItemDisplay[UNI !ID aar]: %CONTINUE%胜利者之丝绸 Silks of the Victor

// Exceptional tier Armor
ItemDisplay[UNI !ID xui]: %CONTINUE%灵魂帷幕 The Spirit Shroud
ItemDisplay[UNI !ID xea]: %CONTINUE%蛇皮 Skin of the Vipermagi
ItemDisplay[UNI !ID xla]: %CONTINUE%剥皮者 Skin of the Flayed One
ItemDisplay[UNI !ID xtu]: %CONTINUE%掷铁 Iron Pelt
ItemDisplay[UNI !ID xng]: %CONTINUE%灵魂熔炉 Spirit Forge
ItemDisplay[UNI !ID xcl]: %CONTINUE%鸦鸣 Crow Caw
ItemDisplay[UNI !ID xrs]: %CONTINUE%都瑞尔的壳 Duriels Shell
ItemDisplay[UNI !ID xhn]: %CONTINUE%谢夫特斯坦布 Shaftstop
ItemDisplay[UNI !ID xpl]: %CONTINUE%诗寇蒂的愤怒 Skullders Ire
ItemDisplay[UNI !ID xtp]: %CONTINUE%魁黑刚的智慧 Que-Hegans Wisdom
ItemDisplay[UNI !ID xld]: %CONTINUE%排齿 Toothrow
ItemDisplay[UNI !ID xlt]: %CONTINUE%守护天使 Guardian Angel
ItemDisplay[UNI !ID xth]: %CONTINUE%亚特玛的哭喊 Atmas Wail
ItemDisplay[UNI !ID xul]: %CONTINUE%黑色黑帝斯 Black Hades
ItemDisplay[UNI !ID xar]: %CONTINUE%尸体的哀伤 Corpsemourn

// Elite tier Armor
ItemDisplay[UNI !ID uui]: %CONTINUE%奥玛斯的长袍 Ormus Robes
ItemDisplay[UNI !ID uea]: %CONTINUE%古龙皮 Wyrmhide (No Unique for this base)
ItemDisplay[UNI !ID ula]: %CONTINUE%圣甲虫壳皮甲 Scarab Husk (No Unique for this base)
ItemDisplay[UNI !ID utu]: %CONTINUE%斗士的祸根 The Gladiators Bane Wire Fleece
ItemDisplay[UNI !ID ung]: %CONTINUE%幽灵之肤 Wraithskin
ItemDisplay[UNI !ID ucl]: %CONTINUE%甲壳铠鳞甲 Loricated Mail (No Unique for this base)
ItemDisplay[UNI !ID urs]: %CONTINUE%巨型鳞铠胸甲 Great Hauberk (No Unique for this base)
ItemDisplay[UNI !ID upl]: %CONTINUE%阿凯尼的荣耀 Arkaines Valor
ItemDisplay[UNI !ID utp]: %CONTINUE%炼狱 Purgatory
ItemDisplay[UNI !ID uld]: %CONTINUE%海王利维亚桑 Leviathan
ItemDisplay[UNI !ID ult]: %CONTINUE%地狱锻甲 Hellforge Plate (No Unique for this base)
ItemDisplay[UNI !ID uth]: %CONTINUE%黑暗深渊 Dark Abyss
ItemDisplay[UNI !ID uul]: %CONTINUE%钢铁铠甲 Steel Carapace
ItemDisplay[UNI !ID uar !ETH]: %CONTINUE%鸟甲or鸟乙 Templars Might or Tyraels Might// Sacred Armor
ItemDisplay[UNI !ID uar ETH]: %CONTINUE%鸟乙 Templars Might// Sacred Armor

// Normal tier Belts
ItemDisplay[UNI !ID lbl]: %CONTINUE%雷尼摩 Lenymo
ItemDisplay[UNI !ID vbl]: %CONTINUE%蛇索 Snakecord
ItemDisplay[UNI !ID mbl]: %CONTINUE%夜烟 Nightsmoke
ItemDisplay[UNI !ID tbl]: %CONTINUE%金色包袱 Goldwrap
ItemDisplay[UNI !ID hbl]: %CONTINUE%锋利扣带 Bladebuckle

// Exceptional tier Belts
ItemDisplay[UNI !ID zlb]: %CONTINUE%长串之耳 String of Ears
ItemDisplay[UNI !ID zvb]: %CONTINUE%剃刀之尾 Razortail
ItemDisplay[UNI !ID zmb]: %CONTINUE%阴影陷阱 Glooms Trap
ItemDisplay[UNI !ID ztb]: %CONTINUE%雪之冲突 Snowclash
ItemDisplay[UNI !ID zhb]: %CONTINUE%雷神之力 Thundergods Vigor

// Elite tier Belts
ItemDisplay[UNI !ID ulc]: %CONTINUE%蜘蛛之网 Arachnid Mesh
ItemDisplay[UNI !ID uvc]: %CONTINUE%吸血圣王之圈 Nosferatus Coil
ItemDisplay[UNI !ID umc]: %CONTINUE%心结 Verdungos Hearty Cord
ItemDisplay[UNI !ID uhc]: %CONTINUE%西加德的坚定 Siggard's Staunch

// Normal tier Boots
ItemDisplay[UNI !ID lbt]: %CONTINUE%热靴刺 Hotspur
ItemDisplay[UNI !ID vbt]: %CONTINUE%血脚 Gorefoot
ItemDisplay[UNI !ID mbt]: %CONTINUE%凯松的征服 Treads of Cthon
ItemDisplay[UNI !ID tbt]: %CONTINUE%小妖精脚趾 Goblin Toe
ItemDisplay[UNI !ID hbt]: %CONTINUE%泪之臀 Tearhaunch

// Exceptional tier Boots
ItemDisplay[UNI !ID xlb]: %CONTINUE%地狱阔步 Infernostride
ItemDisplay[UNI !ID xvb]: %CONTINUE%水上漂 Waterwalk
ItemDisplay[UNI !ID xmb]: %CONTINUE%纱织 Silkweave
ItemDisplay[UNI !ID xtb]: %CONTINUE%战旅 War Traveler
ItemDisplay[UNI !ID xhb]: %CONTINUE%蚀肉 Gore Rider

// Elite tier Boots
ItemDisplay[UNI !ID ulb]: %CONTINUE%人鱼 Merman's Sprocket
ItemDisplay[UNI !ID uvb]: %CONTINUE%沙暴 Sandstorm Trek
ItemDisplay[UNI !ID umb]: %CONTINUE%骨髓行走 Marrowwalk
ItemDisplay[UNI !ID utb]: %CONTINUE%伊瑟瑞尔之途 Itheraels Path//
ItemDisplay[UNI !ID uhb]: %CONTINUE%影舞者 Shadow Dancer

// Normal tier Gloves
ItemDisplay[UNI !ID lgl]: %CONTINUE%伯克之手 The Hand of Broc
ItemDisplay[UNI !ID vgl]: %CONTINUE%血拳 Bloodfist
ItemDisplay[UNI !ID mgl]: %CONTINUE%运气守护 Chance Guards
ItemDisplay[UNI !ID tgl]: %CONTINUE%法师之拳 Magefist
ItemDisplay[UNI !ID hgl]: %CONTINUE%霜燃 Frostburn

// Exceptional tier Gloves
ItemDisplay[UNI !ID xlg]: %CONTINUE%剧毒之抓 Venom Grip
ItemDisplay[UNI !ID xvg]: %CONTINUE%墓穴的抚弄 Gravepalm
ItemDisplay[UNI !ID xmg]: %CONTINUE%食尸鬼外皮 Ghoulhide
ItemDisplay[UNI !ID xtg]: %CONTINUE%熔岩角羊 Lava Gout
ItemDisplay[UNI !ID xhg]: %CONTINUE%地狱之嘴 Hellmouth

// Elite tier Gloves
ItemDisplay[UNI !ID ulg]: %CONTINUE%泰坦之握 Titans Grip
ItemDisplay[UNI !ID uvg]: %CONTINUE%卓古拉之握 Draculs Grasp
ItemDisplay[UNI !ID umg]: %CONTINUE%吸魂者 Soul Drainer
ItemDisplay[UNI !ID utg]: %CONTINUE%秘术师 Occultist
ItemDisplay[UNI !ID uhg]: %CONTINUE%碎钢 Steelrend

// Normal tier Helms
ItemDisplay[UNI !ID cap]: %CONTINUE%毕格因的软帽 Biggins Bonnet
ItemDisplay[UNI !ID skp]: %CONTINUE%塔因头盔 Tarnhelm
ItemDisplay[UNI !ID hlm]: %CONTINUE%光荣布帽 Coif of Glory
ItemDisplay[UNI !ID fhl]: %CONTINUE%黄昏深处 Duskdeep
ItemDisplay[UNI !ID ghm]: %CONTINUE%怒号长牙 Howltusk
ItemDisplay[UNI !ID msk]: %CONTINUE%恐惧之脸 The Face of Horror
ItemDisplay[UNI !ID crn]: %CONTINUE%不死皇冠 Undead Crown// Crown
ItemDisplay[UNI !ID bhm]: %CONTINUE%温暖骷髅 Wormskull

// Exceptional tier Helms
ItemDisplay[UNI !ID xap]: %CONTINUE%粗野之冠 Peasant Crown
ItemDisplay[UNI !ID xkp]: %CONTINUE%岩石制动器 Rockstopper
ItemDisplay[UNI !ID xlm]: %CONTINUE%偷取骷髅 Stealskull
ItemDisplay[UNI !ID xhl]: %CONTINUE%暗视之盔 Darksight Helm
ItemDisplay[UNI !ID xhm]: %CONTINUE%女神之翼 Valkyrie Wing
ItemDisplay[UNI !ID xsk]: %CONTINUE%黑角面具 Blackhorns Face
ItemDisplay[UNI !ID xrn]: %CONTINUE%盗贼皇冠 Crown of Thieves
ItemDisplay[UNI !ID xh9]: %CONTINUE%吸血鬼的凝视 Vampire Gaze

// Elite tier Helms
ItemDisplay[UNI !ID uap]: %CONTINUE%谐角之冠 Harlequin Crest Shako
ItemDisplay[UNI !ID ukp]: %CONTINUE%九头蛇头盖骨圆帽 Hydraskull (No Unique for this base)
ItemDisplay[UNI !ID ulm]: %CONTINUE%钢影 Steel Shade
ItemDisplay[UNI !ID uhl]: %CONTINUE%智者的反抗 Sage's Defiance
ItemDisplay[UNI !ID uhm]: %CONTINUE%钢铁面纱或夜翼面纱 // Veil of Steel or Nightwings Veil// Spired Helm
ItemDisplay[UNI !ID usk]: %CONTINUE%安达利尔的面貌 Andariels Visage
ItemDisplay[UNI !ID urn]: %CONTINUE%年纪之冠 Crown of Ages
ItemDisplay[UNI !ID uh9]: %CONTINUE%巨骷髅 Giant Skull
ItemDisplay[UNI !ID uh9 (MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109)]: %CONTINUE%巨骷髅或霸主的头盔 Giant Skull or Overlord's Helm
ItemDisplay[UNI !ID uh9 MAPID=137]: %CONTINUE%霸主的头盔 Overlord's Helm

// Normal tier Shields
ItemDisplay[UNI !ID buc]: %CONTINUE%新月小盾 Pelta Lunata
ItemDisplay[UNI !ID sml]: %CONTINUE%阴影圆盘 Umbral Disk
ItemDisplay[UNI !ID lrg]: %CONTINUE%暴风公会 Stormguild
ItemDisplay[UNI !ID kit]: %CONTINUE%作响的金属 Steelclash
ItemDisplay[UNI !ID spk]: %CONTINUE%剑背之架 Swordback Hold
ItemDisplay[UNI !ID tow]: %CONTINUE%贝弗提 Bverrit Keep
ItemDisplay[UNI !ID bsh]: %CONTINUE%无眼之墙 Wall of the Eyeless
ItemDisplay[UNI !ID gts]: %CONTINUE%囚房 The Ward

// Exceptional tier Shields
ItemDisplay[UNI !ID xuc]: %CONTINUE%维斯尔坦特 Viscerataunt Defender
ItemDisplay[UNI !ID xml]: %CONTINUE%摩西祝福之环 Mosers Blessed Circle
ItemDisplay[UNI !ID xrg]: %CONTINUE%风暴追逐者 Stormchaser
ItemDisplay[UNI !ID xpk]: %CONTINUE%长枪守卫 Lance Guard
ItemDisplay[UNI !ID xit]: %CONTINUE%魔龙的非难 Tiamats Rebuke
ItemDisplay[UNI !ID xsh]: %CONTINUE%警戒之墙 Lidless Wall
ItemDisplay[UNI !ID xow]: %CONTINUE%基尔克的圣堂 Gerkes Sanctuary
ItemDisplay[UNI !ID xts]: %CONTINUE%罗达门特球体 Radaments Sphere

// Elite tier Shields
ItemDisplay[UNI !ID uuc]: %CONTINUE%防寒圆盾 Heater (No Unique for this base)
ItemDisplay[UNI !ID uml]: %CONTINUE%黑橡树盾 Blackoak Shield
ItemDisplay[UNI !ID urg]: %CONTINUE%暮光倒影 Twilights Reflection
ItemDisplay[UNI !ID uit]: %CONTINUE%暴风之盾 Stormshield// Monarch
ItemDisplay[UNI !ID upk]: %CONTINUE%尖刺根源 Spike Thorn
ItemDisplay[UNI !ID uow]: %CONTINUE%美杜莎的凝视 Medusas Gaze
ItemDisplay[UNI !ID ush]: %CONTINUE%猎头人的荣耀 Head Hunters Glory
ItemDisplay[UNI !ID uts]: %CONTINUE%魂系结界 Spirit Ward// Ward

// Normal tier Axes
//      1-Handed Axes
ItemDisplay[UNI !ID hax]: %CONTINUE%牙齿 The Gnasher
ItemDisplay[UNI !ID axe]: %CONTINUE%死亡之铲 Deathspade
ItemDisplay[UNI !ID 2ax]: %CONTINUE%肩胛骨 Bladebone
ItemDisplay[UNI !ID mpi]: %CONTINUE%切开骷髅 Skull Splitter
ItemDisplay[UNI !ID wax]: %CONTINUE%火钩之伤 Rakescar

//      2-Handed Axes
ItemDisplay[UNI !ID lax]: %CONTINUE%费屈玛之斧 Axe of Fechmar
ItemDisplay[UNI !ID bax]: %CONTINUE%血块之铲 Goreshovel
ItemDisplay[UNI !ID btx]: %CONTINUE%族长 The Chieftain
ItemDisplay[UNI !ID gax]: %CONTINUE%脑袋 Brainhew
ItemDisplay[UNI !ID gix]: %CONTINUE%巨大无比 Humongous

// Exceptional tier Axes
//      1-Handed Axes
ItemDisplay[UNI !ID 9ha]: %CONTINUE%冷杀 Coldkill
ItemDisplay[UNI !ID 9ax]: %CONTINUE%屠夫之瞳 Butchers Pupil
ItemDisplay[UNI !ID 92a]: %CONTINUE%岛击 Islestrike
ItemDisplay[UNI !ID 9mp]: %CONTINUE%庞贝之怒 Pompeiis Wrath
ItemDisplay[UNI !ID 9wa]: %CONTINUE%蛇神守护者 Guardian Naga

//      2-Handed Axes
ItemDisplay[UNI !ID 9la]: %CONTINUE%战爵之证 Warlords Trust
ItemDisplay[UNI !ID 9ba]: %CONTINUE%钢铁魔咒 Spellsteel
ItemDisplay[UNI !ID 9bt]: %CONTINUE%暴风骑士 Stormrider
ItemDisplay[UNI !ID 9ga]: %CONTINUE%碎骨者之刃 Boneslayer Blade
ItemDisplay[UNI !ID 9gi]: %CONTINUE%牛头怪 The Minotaur

// Elite tier Axes
//      1-Handed Axes
ItemDisplay[UNI !ID 7ha]: %CONTINUE%刀锋边缘 Razors Edge
ItemDisplay[UNI !ID 7ax]: %CONTINUE%弯月斧 Small Crescent (No Unique for this base)
ItemDisplay[UNI !ID 72a]: %CONTINUE%符文大师 Rune Master
ItemDisplay[UNI !ID 7mp]: %CONTINUE%鹤嘴 Cranebeak
ItemDisplay[UNI !ID 7wa]: %CONTINUE%死亡之刃 Death Cleaver

//      2-Handed Axes
ItemDisplay[UNI !ID 7la]: %CONTINUE%猛禽斧 Feral Axe (No Unique for this base)
ItemDisplay[UNI !ID 7ba]: %CONTINUE%永恒边界 Ethereal Edge
ItemDisplay[UNI !ID 7bt]: %CONTINUE%地狱毁灭者 Hellslayer
ItemDisplay[UNI !ID 7ga]: %CONTINUE%希梅斯特的掠夺 Messerschmidts Reaver
ItemDisplay[UNI !ID 7gi]: %CONTINUE%刽子手的裁决 Executioners Justice

// Normal tier Bows
ItemDisplay[UNI !ID sbw]: %CONTINUE%勇气之眼 Pluckeye
ItemDisplay[UNI !ID hbw]: %CONTINUE%凋谢之戒 Witherstring
ItemDisplay[UNI !ID lbw]: %CONTINUE%渡鸦之爪 Raven Claw
ItemDisplay[UNI !ID cbw]: %CONTINUE%萝格之弓 Rogues Bow
ItemDisplay[UNI !ID sbb]: %CONTINUE%暴风之击 Stormstrike
ItemDisplay[UNI !ID lbb]: %CONTINUE%凋谢之画 Wizendraw
ItemDisplay[UNI !ID swb]: %CONTINUE%作响的地狱 Hellclap
ItemDisplay[UNI !ID lwb]: %CONTINUE%爆裂的吠叫 Blastbark

// Exceptional tier Bows
ItemDisplay[UNI !ID 8sb]: %CONTINUE%天击 Skystrike
ItemDisplay[UNI !ID 8hb]: %CONTINUE%撕裂之钩 Riphook
ItemDisplay[UNI !ID 8lb]: %CONTINUE%社角久子 Kuko Shakaku
ItemDisplay[UNI !ID 8cb]: %CONTINUE%无尽冰雹 Endlesshail
ItemDisplay[UNI !ID 8s8]: %CONTINUE%狂野之弦 Witchwild String
ItemDisplay[UNI !ID 8l8]: %CONTINUE%岩壁杀手 Cliffkiller
ItemDisplay[UNI !ID 8sw]: %CONTINUE%巫师之怒 Magewrath
ItemDisplay[UNI !ID 8lw]: %CONTINUE%金击圆弧 Goldstrike

// Elite tier Bows
ItemDisplay[UNI !ID 6sb]: %CONTINUE%蜘蛛弓 Spider Bow (No Unique for this base)
ItemDisplay[UNI !ID 6hb]: %CONTINUE%星流霆击 Crackleshot
ItemDisplay[UNI !ID 6lb]: %CONTINUE%阴影弓 Shadow Bow (No Unique for this base)
ItemDisplay[UNI !ID 6cb]: %CONTINUE%巨弓 Great Bow (No Unique for this base)
ItemDisplay[UNI !ID 6s7]: %CONTINUE%钻石弓 Diamond Bow (No Unique for this base)
ItemDisplay[UNI !ID 6l7]: %CONTINUE%鹰号角 Eaglehorn
ItemDisplay[UNI !ID 6sw]: %CONTINUE%戮夫刃 Widowmaker
ItemDisplay[UNI !ID 6lw]: %CONTINUE%风之力 Windforce

// Normal tier Crossbows
ItemDisplay[UNI !ID lxb]: %CONTINUE%铅鸦 Leadcrow
ItemDisplay[UNI !ID mxb]: %CONTINUE%灵液之刺 Ichorsting
ItemDisplay[UNI !ID hxb]: %CONTINUE%投掷地狱 Hellcast
ItemDisplay[UNI !ID rxb]: %CONTINUE%毁灭投石者 Doomslinger

// Exceptional tier Crossbows
ItemDisplay[UNI !ID 8lx]: %CONTINUE%兰格 Langer Briser
ItemDisplay[UNI !ID 8mx]: %CONTINUE%毒液怪 Pus Spitter
ItemDisplay[UNI !ID 8hx]: %CONTINUE%大炮 Buriza-Do Kyanon
ItemDisplay[UNI !ID 8rx]: %CONTINUE%小炮 Demon Machine

// Elite tier Crossbows
ItemDisplay[UNI !ID 6lx]: %CONTINUE%弹丸弓 Pellet Bow (No Unique for this base)
ItemDisplay[UNI !ID 6mx]: %CONTINUE%蛇魔女十字弓 Gorgon Crossbow (No Unique for this base)
ItemDisplay[UNI !ID 6hx]: %CONTINUE%地狱拷问 Hellrack
ItemDisplay[UNI !ID 6rx]: %CONTINUE%内脏吸管 Gut Siphon

// Normal tier Daggers
ItemDisplay[UNI !ID dgr]: %CONTINUE%海鸥 Gull Dagger
ItemDisplay[UNI !ID dir]: %CONTINUE%迪格勒 The Diggler
ItemDisplay[UNI !ID kri]: %CONTINUE%坦杜之玉 The Jade Tan Do
ItemDisplay[UNI !ID bld]: %CONTINUE%妖怪碎片 Spectral Shard

// Exceptional tier Daggers
ItemDisplay[UNI !ID 9dg]: %CONTINUE%裂脊者 Spineripper
ItemDisplay[UNI !ID 9di]: %CONTINUE%刻心者 Heart Carver
ItemDisplay[UNI !ID 9kr]: %CONTINUE%黑沼之锋 Blackbogs Sharp
ItemDisplay[UNI !ID 9bl]: %CONTINUE%暴风尖刺 Stormspike

// Elite tier Daggers
ItemDisplay[UNI !ID 7dg]: %CONTINUE%巫师之刺 Wizardspike
ItemDisplay[UNI !ID 7di]: %CONTINUE%破碎之刃 Shatterblade
ItemDisplay[UNI !ID 7kr]: %CONTINUE%裂肉者 Fleshripper
ItemDisplay[UNI !ID 7bl]: %CONTINUE%鬼火焰 Ghostflame

// Normal tier Javelins
ItemDisplay[UNI !ID jav]: %CONTINUE%标枪 Javelin (No Unique for this base)
ItemDisplay[UNI !ID pil]: %CONTINUE%短标枪 Pilum (No Unique for this base)
ItemDisplay[UNI !ID ssp]: %CONTINUE%短矛 Short Spear (No Unique for this base)
ItemDisplay[UNI !ID glv]: %CONTINUE%大长刀 Glaive (No Unique for this base)
ItemDisplay[UNI !ID tsp]: %CONTINUE%飞矛 Throwing Spear (No Unique for this base)

// Exceptional tier Javelins
ItemDisplay[UNI !ID 9ja]: %CONTINUE%巨战标枪 War Javelin (No Unique for this base)
ItemDisplay[UNI !ID 9pi]: %CONTINUE%卓越标枪 Great Pilum (No Unique for this base)
ItemDisplay[UNI !ID 9s9]: %CONTINUE%锐矛 Simbilan (No Unique for this base)
ItemDisplay[UNI !ID 9gl]: %CONTINUE%阔针长矛 Spiculum (No Unique for this base)
ItemDisplay[UNI !ID 9ts]: %CONTINUE%鱼叉 Harpoon (No Unique for this base)

// Elite tier Javelins
ItemDisplay[UNI !ID 7ja]: %CONTINUE%亥伯龙之枪 Hyperion Javelin (No Unique for this base)
ItemDisplay[UNI !ID 7pi]: %CONTINUE%冥河标枪 Stygian Pilum (No Unique for this base)
ItemDisplay[UNI !ID 7s7]: %CONTINUE%恶魔之王 Demons Arch
ItemDisplay[UNI !ID 7gl]: %CONTINUE%死灵夜翔 Wraith Flight
ItemDisplay[UNI !ID 7ts]: %CONTINUE%石像鬼之噬 Gargoyles Bite

// Normal tier Maces
//      1-Handed Maces
ItemDisplay[UNI !ID clb]: %CONTINUE%凶猛橡树 Felloak
ItemDisplay[UNI !ID spc]: %CONTINUE%坚硬的指甲 Stoutnail
ItemDisplay[UNI !ID mac]: %CONTINUE%压碎的凸边 Crushflange
ItemDisplay[UNI !ID mst]: %CONTINUE%血升 Bloodrise
ItemDisplay[UNI !ID fla]: %CONTINUE%坦-杜-里-嘎将军 The Generals Tan Do Li Ga
ItemDisplay[UNI !ID whm]: %CONTINUE%铁石 Ironstone

//      2-Handed Maces
ItemDisplay[UNI !ID mau]: %CONTINUE%碎骨 Bonesnap
ItemDisplay[UNI !ID gma]: %CONTINUE%铁制大锤 Steeldriver

// Exceptional tier Maces
//      1-Handed Maces
ItemDisplay[UNI !ID 9cl]: %CONTINUE%暗族碎灭者 Dark Clan Crusher
ItemDisplay[UNI !ID 9sp]: %CONTINUE%血肉裁决者 Fleshrender
ItemDisplay[UNI !ID 9ma]: %CONTINUE%尖啸冰霜 Sureshrill Frost
ItemDisplay[UNI !ID 9mt]: %CONTINUE%落月 Moonfall
ItemDisplay[UNI !ID 9fl]: %CONTINUE%贝西尔的漩涡 Baezils Vortex
ItemDisplay[UNI !ID 9wh]: %CONTINUE%撼地者 Earthshaker

//      2-Handed Maces
ItemDisplay[UNI !ID 9m9]: %CONTINUE%血树残株 Bloodtree Stump
ItemDisplay[UNI !ID 9gm]: %CONTINUE%痛苦木锤 The Gavel Of Pain

// Elite tier Maces
//      1-Handed Maces
ItemDisplay[UNI !ID 7cl]: %CONTINUE%诺德的蚀肉药 Nords Tenderizer
ItemDisplay[UNI !ID 7sp]: %CONTINUE%恶魔爪牙 Demon Limb
ItemDisplay[UNI !ID 7ma]: %CONTINUE%强化钉头锤 Reinforced Mace (No Unique for this base)
ItemDisplay[UNI !ID 7mt]: %CONTINUE%巴拉那之星 Baranars Star
ItemDisplay[UNI !ID 7fl]: %CONTINUE%地平线的台风或暴风之结 // Horizons Tornado or Stormlash
ItemDisplay[UNI !ID 7wh]: %CONTINUE%碎石者或史恰佛之锤 // Stone Crusher or Schaefers Hammer-Legendary Mallet

//      2-Handed Maces
ItemDisplay[UNI !ID 7m7]: %CONTINUE%风之锤 Windhammer
ItemDisplay[UNI !ID 7gm]: %CONTINUE%大地变形者或碎脑锤 //Earth Shifter or The Cranium Basher-Thunder Maul

// Normal tier Polearms
ItemDisplay[UNI !ID bar]: %CONTINUE%迪马克之劈砍 Dimoaks Hew
ItemDisplay[UNI !ID vou]: %CONTINUE%铁刺棒 Steelgoad
ItemDisplay[UNI !ID scy]: %CONTINUE%灵魂采集者 Soul Harvest
ItemDisplay[UNI !ID pax]: %CONTINUE%战斗支系 The Battlebranch
ItemDisplay[UNI !ID hal]: %CONTINUE%烦恼诗集 Woestave
ItemDisplay[UNI !ID wsc]: %CONTINUE%冷酷开膛手 The Grim Reaper

// Exceptional tier Polearms
ItemDisplay[UNI !ID 9b7]: %CONTINUE%刮肉者 The Meat Scraper
ItemDisplay[UNI !ID 9vo]: %CONTINUE%黑水之刃 Blackleach Blade
ItemDisplay[UNI !ID 9s8]: %CONTINUE%雅典娜的忿怒 Athenas Wrath
ItemDisplay[UNI !ID 9pa]: %CONTINUE%皮尔-通把-考恩特 Pierre Tombale Couant
ItemDisplay[UNI !ID 9h9]: %CONTINUE%胡索丹-依弗 Husoldal Evo
ItemDisplay[UNI !ID 9wc]: %CONTINUE%惊怖焰亡灵 Grim's Burning Dead

// Elite tier Polearms
ItemDisplay[UNI !ID 7o7]: %CONTINUE%破骨 Bonehew
ItemDisplay[UNI !ID 7vo]: %CONTINUE%巨型残虐者 Giant Maimer
ItemDisplay[UNI !ID 7s8]: %CONTINUE%死神的丧钟 The Reapers Toll
ItemDisplay[UNI !ID 7pa]: %CONTINUE%盗墓者 Tomb Reaver
ItemDisplay[UNI !ID 7h7]: %CONTINUE%巨长斧 Great Poleaxe (No Unique for this base)
ItemDisplay[UNI !ID 7wc]: %CONTINUE%暴风尖塔 Stormspire

// Normal tier Scepters
ItemDisplay[UNI !ID scp]: %CONTINUE%敲击丧钟者 Knell Striker
ItemDisplay[UNI !ID gsc]: %CONTINUE%腐蚀的把手 Rusthandle
ItemDisplay[UNI !ID wsp]: %CONTINUE%暴风眼 Stormeye

// Exceptional tier Scepters
ItemDisplay[UNI !ID 9sc]: %CONTINUE%撒卡兰姆之手 Zakarums Hand
ItemDisplay[UNI !ID 9qs]: %CONTINUE%恶臭散步者 The Fetid Sprinkler
ItemDisplay[UNI !ID 9ws]: %CONTINUE%圣光之手 Hand of Blessed Light

// Elite tier Scepters
ItemDisplay[UNI !ID 7sc]: %CONTINUE%天堂之光或忏悔者 Heavens Light or The Redeemer
ItemDisplay[UNI !ID 7qs]: %CONTINUE%阿卡拉特的奉献 Akarat's Devotion
ItemDisplay[UNI !ID 7ws]: %CONTINUE%爱斯特龙的铁卫 Astreons Iron Ward

// Normal tier Spears
ItemDisplay[UNI !ID spr]: %CONTINUE%张龙 The Dragon Chang
ItemDisplay[UNI !ID tri]: %CONTINUE%剃刀之叉 Razortine
ItemDisplay[UNI !ID brn]: %CONTINUE%血之偷 Bloodthief
ItemDisplay[UNI !ID spt]: %CONTINUE%雅该长矛 Lance of Yaggai
ItemDisplay[UNI !ID pik]: %CONTINUE%坦之血杖 The Tannr Gorerod

// Exceptional tier Spears
ItemDisplay[UNI !ID 9sr]: %CONTINUE%穿刺者 The Impaler
ItemDisplay[UNI !ID 9tr]: %CONTINUE%水魔陷阱 Kelpie Snare
ItemDisplay[UNI !ID 9br]: %CONTINUE%噬魂叉 Soulfeast Tine
ItemDisplay[UNI !ID 9st]: %CONTINUE%宏森丹 Hone Sundan
ItemDisplay[UNI !ID 9p9]: %CONTINUE%荣耀尖塔 Spire of Honor

// Elite tier Spears
ItemDisplay[UNI !ID 7sr]: %CONTINUE%爱理欧克之针 Ariocs Needle
ItemDisplay[UNI !ID 7tr]: %CONTINUE%冥河之枪 Stygian Pike (No Unique for this base)
ItemDisplay[UNI !ID 7br]: %CONTINUE%蝮蛇叉 Viperfork
ItemDisplay[UNI !ID 7st]: %CONTINUE%乌迪贤的觉醒 Uldyssians Awakening
ItemDisplay[UNI !ID 7p7]: %CONTINUE%铁柱 Steel Pillar

// Normal tier Staves
ItemDisplay[UNI !ID sst]: %CONTINUE%祸根之灰 Bane Ash
ItemDisplay[UNI !ID lst]: %CONTINUE%海蛇之王 Serpent
ItemDisplay[UNI !ID cst]: %CONTINUE%拉撒罗斯之螺旋 Spire of Lazarus
ItemDisplay[UNI !ID bst]: %CONTINUE%火精灵 The Salamander
ItemDisplay[UNI !ID wst]: %CONTINUE%铁检棒 The Iron Jang Bong

// Exceptional tier Staves
ItemDisplay[UNI !ID 8ss]: %CONTINUE%摆动剃刀 Razorswitch
ItemDisplay[UNI !ID 8ls]: %CONTINUE%肋骨粉碎者 Ribcracker
ItemDisplay[UNI !ID 8cs]: %CONTINUE%五彩的怒气 Chromatic Ire
ItemDisplay[UNI !ID 8bs]: %CONTINUE%扭曲之矛 Warpspear
ItemDisplay[UNI !ID 8ws]: %CONTINUE%骷髅收集者 Skull Collector

// Elite tier Staves
ItemDisplay[UNI !ID 6ss]: %CONTINUE%手杖 Walking Stick (No Unique for this base)
ItemDisplay[UNI !ID 6ls]: %CONTINUE%钟乳石之杖 Stalagmite (No Unique for this base)
ItemDisplay[UNI !ID 6cs]: %CONTINUE%安戴尔的智慧 Ondals Wisdom
ItemDisplay[UNI !ID 6bs]: %CONTINUE%硫磺之雨 Brimstone Rain
ItemDisplay[UNI !ID 6ws]: %CONTINUE%梅格之歌的教训 Mang Songs Lesson

// Normal tier Swords
//      1-Handed Swords
ItemDisplay[UNI !ID ssd]: %CONTINUE%瑞克撒特的挽歌 Rixots Keen
ItemDisplay[UNI !ID scm]: %CONTINUE%血红新月 Blood Crescent
ItemDisplay[UNI !ID sbr]: %CONTINUE%格林提斯的肉叉 Skewer of Krintiz
ItemDisplay[UNI !ID flc]: %CONTINUE%闪耀镰刀 Gleamscythe
ItemDisplay[UNI !ID crs]: %CONTINUE%水晶剑 Crystal Sword (No Unique for this base)
ItemDisplay[UNI !ID bsd]: %CONTINUE%格瑞斯华尔德的锐利 Griswolds Edge
ItemDisplay[UNI !ID lsd]: %CONTINUE%地狱瘟疫 Hellplague
ItemDisplay[UNI !ID wsd]: %CONTINUE%库尔温的尖端 Culwens Point

//      2-Handed Swords
ItemDisplay[UNI !ID 2hs]: %CONTINUE%影之牙 Shadowfang
ItemDisplay[UNI !ID clm]: %CONTINUE%剥皮灵魂 Soulflay
ItemDisplay[UNI !ID gis]: %CONTINUE%金麦尔的锥子 Kinemils Awl
ItemDisplay[UNI !ID bsw]: %CONTINUE%黑色之舌 Blacktongue
ItemDisplay[UNI !ID flb]: %CONTINUE%粗齿大锯 Ripsaw
ItemDisplay[UNI !ID gsd]: %CONTINUE%族长 The Patriarch

// Exceptional tier Swords
//      1-Handed Swords
ItemDisplay[UNI !ID 9ss]: %CONTINUE%血书 Bloodletter
ItemDisplay[UNI !ID 9sm]: %CONTINUE%冰钢之眼 Coldsteel Eye
ItemDisplay[UNI !ID 9sb]: %CONTINUE%六角之火 Hexfire
ItemDisplay[UNI !ID 9fc]: %CONTINUE%阿里巴巴之刃 Blade of Ali Baba
ItemDisplay[UNI !ID 9cr]: %CONTINUE%金瑟的裂缝 Ginthers Rift
ItemDisplay[UNI !ID 9bs]: %CONTINUE%击头者 Headstriker
ItemDisplay[UNI !ID 9ls]: %CONTINUE%疫病带原者 Plague Bearer
ItemDisplay[UNI !ID 9wd]: %CONTINUE%亚特拉斯 The Atlantean

//      2-Handed Swords
ItemDisplay[UNI !ID 92h]: %CONTINUE%克林铁-弗姆 Crainte Vomir
ItemDisplay[UNI !ID 9cm]: %CONTINUE%兵之王 Bing Sz Wang
ItemDisplay[UNI !ID 9gs]: %CONTINUE%卑劣躯壳 The Vile Husk
ItemDisplay[UNI !ID 9b9]: %CONTINUE%云裂 Cloudcrack
ItemDisplay[UNI !ID 9fb]: %CONTINUE%特迪斯法雷-芙法米 Todesfaelle
ItemDisplay[UNI !ID 9gd]: %CONTINUE%剑卫 Swordguard

// Elite tier Swords
//      1-Handed Swords
ItemDisplay[UNI !ID 7ss]: %CONTINUE%短剑 Falcata (No Unique for this base)
ItemDisplay[UNI !ID 7sm]: %CONTINUE%魔灵杀手 Djinn Slayer
ItemDisplay[UNI !ID 7sb]: %CONTINUE%血月 Bloodmoon
ItemDisplay[UNI !ID 7fc]: %CONTINUE%九头蛇刃 Hydra Edge (No Unique for this base)
ItemDisplay[UNI !ID 7cr]: %CONTINUE%光之军刀或碧蓝怒火 // Lightsabre or Azurewrath// Phase Blade
ItemDisplay[UNI !ID 7bs]: %CONTINUE%哈德尔之手 Hadriels Hand//
ItemDisplay[UNI !ID 7ls]: %CONTINUE%冰霜之风 Frostwind
ItemDisplay[UNI !ID 7wd]: %CONTINUE%秘仪之剑 Mythical Sword (No Unique for this base)

//      2-Handed Swords
ItemDisplay[UNI !ID 72h]: %CONTINUE%传说之剑 Legend Sword (No Unique for this base)
ItemDisplay[UNI !ID 7cm]: %CONTINUE%李奥瑞克王的秘银之刃 Leroics Mithril Bane
ItemDisplay[UNI !ID 7gs]: %CONTINUE%火焰号叫 Flamebellow
ItemDisplay[UNI !ID 7b7]: %CONTINUE%末日毁灭者 Doombringer
ItemDisplay[UNI !ID 7fb]: %CONTINUE%厌恶 Odium
ItemDisplay[UNI !ID 7gd]: %CONTINUE%祖父 The Grandfather

// Normal tier Throwing Weapons
ItemDisplay[UNI !ID tkf]: %CONTINUE%飞刀 Throwing Knife (No Unique for this base)
ItemDisplay[UNI !ID bkf]: %CONTINUE%平衡小刀 Balanced Knife (No Unique for this base)
ItemDisplay[UNI !ID tax]: %CONTINUE%飞斧 Throwing Axe (No Unique for this base)
ItemDisplay[UNI !ID bal]: %CONTINUE%平衡斧 Balanced Axe (No Unique for this base)

// Exceptional tier Throwing Weapons
ItemDisplay[UNI !ID 9tk]: %CONTINUE%死亡碎片 Deathbit
ItemDisplay[UNI !ID 9bk]: %CONTINUE%巨战飞镖 War Dart (No Unique for this base)
ItemDisplay[UNI !ID 9ta]: %CONTINUE%圆凿 The Scalper
ItemDisplay[UNI !ID 9b8]: %CONTINUE%阿喀琉斯之击 Achilles Strike

// Elite tier Throwing Weapons
ItemDisplay[UNI !ID 7tk]: %CONTINUE%飞刀 Flying Knife (No Unique for this base)
ItemDisplay[UNI !ID 7bk]: %CONTINUE%战争之鸟 Warshrike
ItemDisplay[UNI !ID 7ta]: %CONTINUE%碎片贪婪者 Gimmershred
ItemDisplay[UNI !ID 7b8]: %CONTINUE%撕裂者 Lacerator

// Normal tier Wands
ItemDisplay[UNI !ID wnd]: %CONTINUE%衣洛的火炬 Torch of Iro
ItemDisplay[UNI !ID ywn]: %CONTINUE%漩涡 Maelstrom
ItemDisplay[UNI !ID bwn]: %CONTINUE%墓穴之脊 Gravenspine
ItemDisplay[UNI !ID gwn]: %CONTINUE%乌米的恸哭 Umes Lament

// Exceptional tier Wands
ItemDisplay[UNI !ID 9wn]: %CONTINUE%自杀支系 Suicide Branch
ItemDisplay[UNI !ID 9yw]: %CONTINUE%凯恩碎片 Carin Shard
ItemDisplay[UNI !ID 9bw]: %CONTINUE%李奥瑞克王的武器 Arm of King Leoric
ItemDisplay[UNI !ID 9gw]: %CONTINUE%黑手之钥 Blackhand Key

// Elite tier Wands
ItemDisplay[UNI !ID 7wn]: %CONTINUE%洗炼法杖 Polished Wand (No Unique for this base)
ItemDisplay[UNI !ID 7yw]: %CONTINUE%幽冥魂器 Nethercrux
ItemDisplay[UNI !ID 7bw]: %CONTINUE%白骨阴影 Boneshade
ItemDisplay[UNI !ID 7gw]: %CONTINUE%死亡之网 Deaths Web
//-------------------------------------------------------------------------------

// ------------------------------------------------------------------------------
// SETS U:
// ------------------------------------------------------------------------------
// These item bases belong to multiple sets, so you cannot know what one they are until identified
ItemDisplay[SET !ID amu]: %CONTINUE%项链 Set Amulet
ItemDisplay[SET !ID cap]: %CONTINUE%地狱头骨或山德的模范 // Infernal Cranium or Sander's Paragon
ItemDisplay[SET !ID crn]: %CONTINUE%依雷撒的线圈或米拉伯佳的王冠 // Iratha or Milabrega Crown
ItemDisplay[SET !ID mbl]: %CONTINUE%哈斯拉柏的铁胸衣或华宁的祝福 // Hsaru or Hwanin Belt
ItemDisplay[SET !ID rin]: %CONTINUE%戒指 Set Ring
ItemDisplay[SET !ID tbl]: %CONTINUE%地狱符号或依雷撒之绳 // Infernal or Iratha Belt
ItemDisplay[SET !ID tgl]: %CONTINUE%北极手套或依雷撒的袖口 // Arctic or Iratha Gloves

// Angelic's
ItemDisplay[SET !ID rng]: %CONTINUE%天使披风 Angelic Armor
ItemDisplay[SET !ID sbr]: %CONTINUE%天使之剑 Angelic Sword

// Arcana's
ItemDisplay[SET !ID skp]: %CONTINUE%阿卡娜的头盔 Arcanna's Helm
ItemDisplay[SET !ID ltp]: %CONTINUE%阿卡娜的护甲 Arcanna's Armor
ItemDisplay[SET !ID wst]: %CONTINUE%阿卡娜的法杖 Arcanna's Staff

// Arctic
ItemDisplay[SET !ID qui]: %CONTINUE%北极护甲 Arctic Armor
ItemDisplay[SET !ID vbl]: %CONTINUE%北极腰带 Arctic Belt
ItemDisplay[SET !ID swb]: %CONTINUE%北极之弓 Arctic Bow

// Berserker's
ItemDisplay[SET !ID hlm]: %CONTINUE%狂战士的头盔 Berserker's Helm
ItemDisplay[SET !ID spl]: %CONTINUE%狂战士的护甲 Berserker's Armor
ItemDisplay[SET !ID 2ax]: %CONTINUE%狂战士的手斧 Berserker's Axe

// Cathan's
ItemDisplay[SET !ID msk]: %CONTINUE%卡珊的头盔 Cathan's Helm
ItemDisplay[SET !ID chn]: %CONTINUE%卡珊的护甲 Cathan's Armor
ItemDisplay[SET !ID bst]: %CONTINUE%卡珊的法杖 Cathan's Staff

// Civerb's
ItemDisplay[SET !ID gsc]: %CONTINUE%西弗伯的权杖 Civerb's Scepter
ItemDisplay[SET !ID lrg]: %CONTINUE%西弗伯的盾牌 Civerb's Shield

// Cleglaw's
ItemDisplay[SET !ID lsd]: %CONTINUE%克雷德劳之剑 Cleglaw's Sword
ItemDisplay[SET !ID mgl]: %CONTINUE%克雷德劳之爪 Cleglaw's Gloves
ItemDisplay[SET !ID sml]: %CONTINUE%克雷德劳之盾 Cleglaw's Shield

// Death's
ItemDisplay[SET !ID wsd]: %CONTINUE%死亡之刀 Death's Sword
ItemDisplay[SET !ID lgl]: %CONTINUE%死亡之手 Death's Gloves
ItemDisplay[SET !ID lbl]: %CONTINUE%死亡之护腰 Death's Belt

// Hsarus'
ItemDisplay[SET !ID buc]: %CONTINUE%哈斯拉柏之盾 Hsarus Shield
// Hsarus Iron Stay Belt in "Set Multiple" section
ItemDisplay[SET !ID mbt]: %CONTINUE%哈斯拉柏之靴 Hsarus Boots

// Infernal
ItemDisplay[SET !ID dgr]: %CONTINUE%地狱匕首 Infernal Dagger

// Isenhart
ItemDisplay[SET !ID bsd]: %CONTINUE%依森哈德之剑 Isenhart's Sword
ItemDisplay[SET !ID fhl]: %CONTINUE%依森哈德之盔 Isenhart's Helm
ItemDisplay[SET !ID brs]: %CONTINUE%依森哈德之甲 Isenhart's Armor
ItemDisplay[SET !ID gts]: %CONTINUE%依森哈德之盾 Isenhart's Shield

// Milabregas
ItemDisplay[SET !ID aar]: %CONTINUE%米拉伯佳之甲 Milabrega's Armor
ItemDisplay[SET !ID kit]: %CONTINUE%米拉伯佳之盾 Milabrega's Shield
ItemDisplay[SET !ID wsp]: %CONTINUE%米拉伯佳之杖 Milabrega's Scepter

// Sigon's
ItemDisplay[SET !ID ghm]: %CONTINUE%西刚头 Sigon's Helm
ItemDisplay[SET !ID gth]: %CONTINUE%西刚甲 Sigon's Armor
ItemDisplay[SET !ID hbt]: %CONTINUE%西刚鞋 Sigon's Boots
ItemDisplay[SET !ID tow]: %CONTINUE%西刚盾 Sigon's Shield
ItemDisplay[SET !ID hbl]: %CONTINUE%西刚腰 Sigon's Belt
ItemDisplay[SET !ID hgl]: %CONTINUE%西刚手 Sigon's Gloves

// Tancred's
ItemDisplay[SET !ID bhm]: %CONTINUE%坦克雷之盔 Tancred's Helm
ItemDisplay[SET !ID ful]: %CONTINUE%坦克雷之甲 Tancred's Armor
ItemDisplay[SET !ID lbt]: %CONTINUE%坦克雷之鞋 Tancred's Boots
ItemDisplay[SET !ID mpi]: %CONTINUE%坦克雷之杖 Tancred's Mace

// Vidala's
ItemDisplay[SET !ID lbb]: %CONTINUE%维达拉之弓 Vidala's Bow
ItemDisplay[SET !ID lea]: %CONTINUE%维达拉之甲 Vidala's Armor
ItemDisplay[SET !ID tbt]: %CONTINUE%维达拉之靴 Vidala's Boots

// Aldur's
ItemDisplay[SET !ID dr8]: %CONTINUE%艾尔多之头 Aldur's Druid Pelt
ItemDisplay[SET !ID xtb]: %CONTINUE%艾尔多之靴 Aldur's Boots
ItemDisplay[SET !ID uul]: %CONTINUE%艾尔多之甲 Aldur's Armor
ItemDisplay[SET !ID 9mt]: %CONTINUE%艾尔多之锤 Aldur's Mace

// Bul-Kathos
ItemDisplay[SET !ID 7gd]: %CONTINUE%布尔凯索的神圣代偿 Bul-Katho's Sword// Colossus Blade
ItemDisplay[SET !ID 7fb]: %CONTINUE%布尔凯索的部落守护 Bul-Katho's Sword// Colossus Sword
//ItemDisplay[SET !ID 7wd]: %CONTINUE%Bul-Katho's Sword// Mythical Sword(legacy)

// Cow King's
ItemDisplay[SET !ID xap]: %CONTINUE%牛魔王之角 Cow King's Horns
ItemDisplay[SET !ID stu]: %CONTINUE%牛魔王之皮 Cow King's Hide
ItemDisplay[SET !ID vbt MAPID=39]: %CONTINUE%牛魔王之蹄 Cow King's Hooves

// Disciple
ItemDisplay[SET !ID ulg]: %CONTINUE%手掌的安置 Laying of Hands
ItemDisplay[SET !ID uui]: %CONTINUE%黑暗信徒 Dark Adherent
ItemDisplay[SET !ID xlb]: %CONTINUE%仪式的走道 Rite of Passage
ItemDisplay[SET !ID umc]: %CONTINUE%信条 Credendum

// Griswald's
ItemDisplay[SET !ID xar]: %CONTINUE%格瑞斯华尔德之心 Griswold's Armor
ItemDisplay[SET !ID urn]: %CONTINUE%格瑞斯华尔德的荣耀 Griswold's Helm
ItemDisplay[SET !ID 7ws]: %CONTINUE%格瑞斯华尔德的救赎 Griswold's Sword
ItemDisplay[SET !ID paf]: %CONTINUE%格瑞斯华尔德的圣盾 Griswold's Paladin Shield

ItemDisplay[SET !ID xrs]: %CONTINUE%黑摩苏的坚决 Haemosu's Adamant
ItemDisplay[SET !ID uts]: %CONTINUE%泰比克的光荣 Taebaek's Glory
ItemDisplay[SET !ID uhm]: %CONTINUE%安戴尔的全灵 Ondal's Almighty
ItemDisplay[SET !ID 7ma]: %CONTINUE%丹弓的教导 Dangoon's Teaching

// Hwain's
ItemDisplay[SET !ID xrn]: %CONTINUE%华宁之盔 Hwanin's Helm
ItemDisplay[SET !ID 9vo]: %CONTINUE%华宁之矛 Hwanin's Polearm
ItemDisplay[SET !ID xcl]: %CONTINUE%华宁之甲 Hwanin's Armor

// IK
ItemDisplay[SET !ID ba5]: %CONTINUE%不朽之王之盔 Immortal King's Barb Helm
ItemDisplay[SET !ID 7m7]: %CONTINUE%不朽之王之锤 Immortal King's Maul
ItemDisplay[SET !ID uar]: %CONTINUE%不朽之王之甲 Immortal King's Armor
ItemDisplay[SET !ID zhb]: %CONTINUE%不朽之王腰带 Immortal King's Belt
ItemDisplay[SET !ID xhg]: %CONTINUE%不朽之王之手 Immortal King's Gloves
ItemDisplay[SET !ID xhb]: %CONTINUE%不朽之王之靴 Immortal King's Boots

// Mavina
ItemDisplay[SET !ID ci3]: %CONTINUE%马维娜的真视 Mavina's Helm
ItemDisplay[SET !ID amc]: %CONTINUE%马维娜的拥抱 Mavina's Amazon Bow
ItemDisplay[SET !ID uld]: %CONTINUE%马维娜的冰握 Mavina's Armor
ItemDisplay[SET !ID xtg]: %CONTINUE%马维娜的教条 Mavina's Gloves
ItemDisplay[SET !ID zvb]: %CONTINUE%马维娜的腰带 Mavina's Belt

// Natalya's
ItemDisplay[SET !ID xh9]: %CONTINUE%娜塔亚之盔 Natalya's Helm
ItemDisplay[SET !ID 7qr]: %CONTINUE%娜塔亚之爪 Natalya's Claw
ItemDisplay[SET !ID ucl]: %CONTINUE%娜塔亚之甲 Natalya's Armor
ItemDisplay[SET !ID xmb]: %CONTINUE%娜塔亚之靴 Natalya's Boots

// Naj's
ItemDisplay[SET !ID ci0]: %CONTINUE%娜吉的头环 Naj's Helm// Circlet
ItemDisplay[SET !ID ult]: %CONTINUE%娜吉的轻板甲 Naj's Armor// Hellforge Plate
ItemDisplay[SET !ID 6cs]: %CONTINUE%娜吉的解谜杖 Naj's Staff// Elder Staff

// Orphan's
ItemDisplay[SET !ID xhm]: %CONTINUE%吉永之脸 Guillaumes Face// Winged Helm
ItemDisplay[SET !ID xml]: %CONTINUE%惠斯坦的武装Whitstan's Guard
ItemDisplay[SET !ID xvg]: %CONTINUE%马格纳斯之皮 Magnus' Skin
ItemDisplay[SET !ID ztb]: %CONTINUE%威廉的自尊 Orphan's Belt

// Sander's
ItemDisplay[SET !ID bwn]: %CONTINUE%山德的迷信 Sander's Wand
ItemDisplay[SET !ID vgl]: %CONTINUE%山德的禁忌 Sander's Gloves
ItemDisplay[SET !ID vbt !MAPID=39]: %CONTINUE%山德的碎石 Sander Boots

// Szabi's
ItemDisplay[SET !ID xhl]: %CONTINUE%沙撒璧之盔 Sazabi's Helm
ItemDisplay[SET !ID 7ls]: %CONTINUE%沙撒璧之剑 Sazabi's Sword
ItemDisplay[SET !ID upl]: %CONTINUE%沙撒璧之甲 Sazabi's Armor

// Tal Rasha's
ItemDisplay[SET !ID oba]: %CONTINUE%塔拉夏武器 Tal Rasha's Sorc Orb
ItemDisplay[SET !ID xsk]: %CONTINUE%塔拉夏之盔 Tal Rasha's Helm
ItemDisplay[SET !ID uth]: %CONTINUE%塔拉夏之甲 Tal Rasha's Armor
ItemDisplay[SET !ID zmb]: %CONTINUE%塔拉夏腰带 Tal Rasha's Belt

// Trang's
ItemDisplay[SET !ID uh9]: %CONTINUE%塔格奥之头 Trang-Oul's Helm
ItemDisplay[SET !ID xul]: %CONTINUE%塔格奥之甲 Trang-Oul's Armor
ItemDisplay[SET !ID ne9]: %CONTINUE%塔格奥之翼 Trang-Oul's Necro Head
ItemDisplay[SET !ID utc]: %CONTINUE%塔格奥腰带 Trang-Oul's Belt
ItemDisplay[SET !ID xmg]: %CONTINUE%塔格奥之手 Trang-Oul's Gloves
//
//-------------------------------------------------------------------------------
// Item Formatting
//-------------------------------------------------------------------------------
//
ItemDisplay[MAG]: %BLUE%%NAME%%CONTINUE%
ItemDisplay[RARE]: %YELLOW%%NAME%%CONTINUE%
ItemDisplay[CRAFT]: %ORANGE%%NAME%%CONTINUE%
ItemDisplay[RW]: %GOLD%%NAME%%CONTINUE%
ItemDisplay[SET ID]: %GREEN%%NAME%%CONTINUE%
ItemDisplay[UNI ID]: %GOLD%%NAME%%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG !RW !INF]: %WHITE%%NAME%%CONTINUE%
//
ItemDisplay[ETH (MAG OR RARE OR CRAFT OR SET OR UNI) ID]:%WHITE%e%YELLOW%t%ORANGE%h %NAME%{%NAME%}%CONTINUE%
// stats
//ItemDisplay[(MAG OR RARE OR CRAFT) ID]: %CL%%NAME%%CONTINUE%
//imbue/slam
//Non magic item to slam for rare chance Feral Axe Phase Blade Ghost Glaive Berserker Axe Thunder Maul Ogre Maul Colossus Blade Colossus Sword Glorious Axe Legendary Mallet War Pike Stygian Pilum Balrog Spear Winged Harpoon
//ItemDisplay[NMAG ETH !RW SOCK=0 FILTLVL<3 SOCK=0 (EQ7 OR lax OR 9la OR 7la OR 7cr OR 9cr OR crs OR 7gl OR 9gl OR glv OR 7wa OR 9wa OR wax OR 7gm OR 9gm OR gma OR 7m7 OR 9m9 OR mau OR 7gd OR 9gd OR gsd OR 7fb OR 9fb OR flb OR 7gi OR 9gi OR gix OR 7wh OR 9wh OR whm OR 7p7 OR 9p9 OR pik OR 7pi OR 9pi OR pil OR 7s7 OR 9s9 OR ssp OR 7ts OR 9ts OR tsp OR axf OR 9xf OR 7xf)]:* * %NAME% * *{%GOLD%Imbue %WHITE%at Charsi for %YELLOW%Rare item%CL%%NAME%}%CONTINUE%
//ItemDisplay[NMAG ETH !RW SOCK=0 FILTLVL>2 SOCK=0 (EQ7 OR lax OR 9la OR 7la OR 7cr OR 9cr OR crs OR 7gl OR 9gl OR glv OR 7wa OR 9wa OR wax OR 7gm OR 9gm OR gma OR 7m7 OR 9m9 OR mau OR 7gd OR 9gd OR gsd OR 7fb OR 9fb OR flb OR 7gi OR 9gi OR gix OR 7wh OR 9wh OR whm OR 7p7 OR 9p9 OR pik OR 7pi OR 9pi OR pil OR 7s7 OR 9s9 OR ssp OR 7ts OR 9ts OR tsp OR axf OR 9xf OR 7xf)]:%NAME%{%GOLD%Imbue %WHITE%at Charsi for %YELLOW%Rare item%CL%%NAME%}%CONTINUE%
//ItemDisplay[NMAG ETH !RW SOCK=0]:%NAME%%CONTINUE%{%RED%SLAM %WHITE%For chance of %YELLOW%Rare item%CL%%NAME%}
//
//-------------------------------------------------------------------------------
// UNI/SET !ID Formatting
//-------------------------------------------------------------------------------
//
ItemDisplay[SET !ID]: %GREEN%%NAME%%CONTINUE%
ItemDisplay[UNI !ID]: %GOLD%%NAME%%CONTINUE%
// FORMATTING
ItemDisplay[ETH UNI !ID]: %WHITE%e%YELLOW%t%ORANGE%h %GOLD%%NAME%%CONTINUE%
ItemDisplay[ETH SET !ID]: %WHITE%e%YELLOW%t%ORANGE%h %GREEN%%NAME%%CONTINUE%
// LLD UNI
ItemDisplay[UNI (stu OR gth OR aar OR xui OR vgl OR xap OR kit OR wax OR cbw OR mau OR gma OR wst OR flb OR gsd OR tbt OR zlb OR dr2 OR tgl OR fld OR am5 OR hbt) STAT360=0 !ID]: %NAME% %TEAL%[LLD]%CONTINUE%
// LLD SET
ItemDisplay[SET (vbt OR vgl OR lgl OR lbl OR lbt) STAT360=0 !ID]: %NAME% %TEAL%[LLD]%CONTINUE%
// Warrior Map Formatting
ItemDisplay[UNI (ARMOR OR WEAPON OR rin OR amu OR QUIVER) !ID (MAPID=181 OR MAPID=182)]: %RED%* %GOLD%%NAME% %RED%[C] *%CONTINUE%
ItemDisplay[SET (ARMOR OR WEAPON OR rin OR amu OR QUIVER) !ID (MAPID=181 OR MAPID=182)]: %RED%* %GREEN%%NAME% %RED%[C] *%CONTINUE%
//
// +----------------------------------------------------------------------------+
// |      [IBTI] Tags for Normal, Exceptional, Elite Bases                      |
// +----------------------------------------------------------------------------+
//
//装备普通扩展精英提示
ItemDisplay[(((ARMOR OR WEAPON ) NORM) OR (aqv OR cqv)) !RW !THROWPOTS]: %NAME%%GRAY%.普%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON ) EXC) OR (aqv2 OR cqv2)) !RW !THROWPOTS]: %NAME%%SAGE%.扩%CONTINUE%
//ItemDisplay[(ARMOR OR WEAPON) ELT !RW !THROWPOTS]: %NAME%%TEAL%.精%CONTINUE%
//
//"Sup" for superiors, and "Inf" for inferiors
ItemDisplay[INF !(rin OR amu) !RW ID]: %GRAY%劣质 %GRAY%%NAME%%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) SUP !RW ED<5]: %LIGHT_GRAY%超强 %NAME%%CONTINUE%
ItemDisplay[WEAPON SUP !RW ED~5-10]: %CORAL%超强 %WHITE%%NAME%%CONTINUE%
ItemDisplay[ARMOR SUP !RW ED~5-10]: %TEAL%超强 %WHITE%%NAME%%CONTINUE%
//
ItemDisplay[WEAPON SUP !ETH !RW ED>10]: %GRAY%[%RED%%ED%%%GRAY%]%RED%超强 %WHITE%%NAME%%CONTINUE%
ItemDisplay[WEAPON SUP ETH !RW ED>10]: %RED%%ED%%%GRAY%]%RED%超强 %WHITE%%NAME%%CONTINUE%
ItemDisplay[ARMOR SUP !ETH !RW ED>10]: %GRAY%[%BLUE%%ED%%%GRAY%]%BLUE%超强 %WHITE%%NAME%%CONTINUE%
ItemDisplay[ARMOR SUP ETH !RW ED>10]: %BLUE%%ED%%%GRAY%]%BLUE%超强 %WHITE%%NAME%%CONTINUE%
//
ItemDisplay[(ARMOR OR WEAPON) !SUP ETH NMAG]:%GRAY%[%WHITE%e%YELLOW%t%ORANGE%h%GRAY%]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) (SUP ED<11) ETH NMAG]:%GRAY%[%WHITE%e%YELLOW%t%ORANGE%h%GRAY%]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) (SUP ED>10) ETH NMAG]:%GRAY%[%WHITE%e%YELLOW%t%ORANGE%h %NAME%{%NAME%}%CONTINUE%
ItemDisplay[(WEAPON OR CHEST OR SHIELD OR HELM) (SUP ED=20) NMAG ELT !(WAND OR SOR OR STAFF)]:%NAME%%MAP-20%{%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// |      [PDSE] Item Socket                                                    |
// +----------------------------------------------------------------------------+
//
//Show me number of sockets of every socketed item
//Sockets Opener
ItemDisplay[SOCK>0 !RW !EQUIPPED]: %NAME% %TAN%[%WHITE%%SOCKETS%%CONTINUE%
//Variable Sockets Rolls
//Varies up to 5 sockets
ItemDisplay[(VSOCK501 OR VSOCK502 OR VSOCK503 OR VSOCK504) !RW !EQUIPPED]: %NAME%%GRAY%/%LIGHT_GRAY%5%CONTINUE%
//Varies up to 4 sockets
ItemDisplay[(VSOCK401 OR VSOCK402 OR VSOCK403) !RW !EQUIPPED]: %NAME%%GRAY%/%LIGHT_GRAY%4%CONTINUE%
//Varies up to 3 sockets
ItemDisplay[(VSOCK301 OR VSOCK302 OR VSOCK303 OR VSOCK304 OR VSOCK305 OR VSOCK306 OR VSOCK307 OR VSOCK308 OR VSOCK309 OR VSOCK310 OR VSOCK311 OR VSOCK312) !RW !EQUIPPED]: %NAME%%GRAY%/%LIGHT_GRAY%3%CONTINUE%
//Varies up to 2 sockets
ItemDisplay[(VSOCK201) !RW !EQUIPPED]: %NAME%%GRAY%/%LIGHT_GRAY%2%CONTINUE%
//Sockets Closer
ItemDisplay[SOCK>0 !RW !EQUIPPED]: %NAME%%TAN%]%CONTINUE%
//
// +----------------------------------------------------------------------------+
// |      [PDFD] Freeze Duration                                                |
// +----------------------------------------------------------------------------+
//
ItemDisplay[STAT118=1 STAT153=0 CHARSTAT153=0 !EQUIPPED !GROUND]: %NAME%{%TAN%提示%WHITE%: 2 %TAN%x %TEAL%冰冻减半 %WHITE%= %BLUE%无法冰冻%CL%%NAME%}%CONTINUE%
ItemDisplay[STAT118=1 STAT153=0 CHARSTAT153>0 !EQUIPPED !GROUND]: %NAME%{%TAN%提示%WHITE%: 2 %TAN%x %TEAL%冰冻减半 %WHITE%= %BLUE%无法冰冻%GRAY%(%GREEN%已免冻%GRAY%)%CL%%NAME%}%CONTINUE%
ItemDisplay[STAT118=1 STAT153=0 (CHARSTAT118=1 AND CHARSTAT153=0) EQUIPPED !GROUND]: %NAME%{%BLUE%无法冰冻%WHITE%: %TEAL%冰冻减半 %GRAY%%CHARSTAT118%%GRAY%/%WHITE%2  %LIGHT_GRAY%未激活%CL%%NAME%}%CONTINUE%
ItemDisplay[STAT118=1 STAT153=0 (CHARSTAT118=2 AND CHARSTAT153=0) EQUIPPED !GROUND]: %NAME%{%BLUE%无法冰冻%WHITE%: %TEAL%冰冻减半 %GREEN%%CHARSTAT118%%GRAY%/%WHITE%2  %GREEN%已激活%CL%%NAME%}%CONTINUE%
ItemDisplay[STAT118=1 STAT153=0 (CHARSTAT118>2 AND CHARSTAT153=0) EQUIPPED !GROUND]: %NAME%{%BLUE%无法冰冻%WHITE%: %TEAL%冰冻减半 %RED%%CHARSTAT118%%GRAY%/%WHITE%2  %RED%已过量%CL%%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// |      [PDSR] WEAPON SPEED&RANGE                                             |
// +----------------------------------------------------------------------------+
//
ItemDisplay[WEAPON ((8ls UNI) OR !(BOW OR XBOW OR WAND OR SOR OR STAFF OR THROWING))]: %NAME%{%NAME%%CL%%WHITE%++ %PURPLE%距离:%WHITE%[%RANGE%] %YELLOW%& %GOLD%攻速:%ORANGE%[%WPNSPD%] %WHITE%++}%CONTINUE%
ItemDisplay[(BOW OR XBOW OR THROWING)]: %NAME%{%NAME%%CL%%WHITE%++ %GOLD%攻速:%ORANGE%[%WPNSPD%] %WHITE%++}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// |      [PDSD] 盾牌满格挡显示                                             |
// +----------------------------------------------------------------------------+
//
ItemDisplay[SHIELD PALADIN EQUIPPED CHARSTAT20<75]:%NAME%{%NAME%%CL%%RED%75%格挡需敏捷: %GREEN%$f(CEIL(150*CLVL/(CHARSTAT20+30)+15))}%CONTINUE%
ItemDisplay[SHIELD (AMAZON OR ASSASSIN OR BARBARIAN) EQUIPPED CHARSTAT20<75]:%NAME%{%NAME%%CL%%RED%75%格挡需敏捷: %GREEN%$f(CEIL(150*CLVL/(CHARSTAT20+25)+15))}%CONTINUE%
ItemDisplay[SHIELD (DRUID OR NECROMANCER OR SORCERESS) EQUIPPED CHARSTAT20<75]:%NAME%{%NAME%%CL%%RED%75%格挡需敏捷: %GREEN%$f(CEIL(150*CLVL/(CHARSTAT20+20)+15))}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// |      [PDUR] Upgrade Stat Requirements                                      |
// +----------------------------------------------------------------------------+
//
ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID]:  %NAME%{%NAME%%CL%}%CONTINUE%
// CRAFT & RARE
ItemDisplay[((ARMOR NORM) OR (aqv OR cqv)) (CRAFT OR RARE) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%8# %WHITE%+ %CORAL%10# %WHITE%+ %PURPLE%O}%CONTINUE%
ItemDisplay[((ARMOR EXC) OR (aqv2 OR cqv2)) (CRAFT OR RARE) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%18# %WHITE%+ %CORAL%21# %WHITE%+ %PURPLE%O}%CONTINUE%
ItemDisplay[WEAPON NORM (CRAFT OR RARE) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%9# %WHITE%+ %CORAL%11# %WHITE%+ %BLUE%O}%CONTINUE%
ItemDisplay[WEAPON EXC (CRAFT OR RARE) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%19# %WHITE%+ %CORAL%22# %WHITE%+ %BLUE%O}%CONTINUE%
//SET & UNI
ItemDisplay[((ARMOR NORM) OR (aqv OR cqv)) (SET OR UNI) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%7# %WHITE%+ %CORAL%13# %WHITE%+ %WHITE%O}%CONTINUE%
ItemDisplay[((ARMOR EXC) OR (aqv2 OR cqv2)) (SET OR UNI) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%18# %WHITE%+ %CORAL%20# %WHITE%+ %WHITE%O}%CONTINUE%
ItemDisplay[WEAPON NORM (SET OR UNI) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%8# %WHITE%+ %CORAL%12# %WHITE%+ %GREEN%O}%CONTINUE%
ItemDisplay[WEAPON EXC (SET OR UNI) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%17# %WHITE%+ %CORAL%21# %WHITE%+ %GREEN%O}%CONTINUE%
//
ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID UPSTR>0]:  %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%Str:%WHITE%%UPSTR%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID UPDEX>0]:  %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%Dex:%WHITE%%UPDEX%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID UPLVL>0]:  %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%Lv:%WHITE%%UPLVL%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// |      [PDMS] Item Max Socket                                                |
// +----------------------------------------------------------------------------+
//
//Upgrades That Give +1 Socket on slam / box
ItemDisplay[STAT486=0 !NMAG !MAG ID SOCK=0 STAT360=0 STAT486=0 !SHOP !EQUIPPED LVLREQ<31 (qui OR lea OR hla OR stu OR scl OR chn OR spl OR plt OR fld OR buc OR xuc OR bsh OR hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR dgr OR dir OR sst OR wnd OR ywn OR scp OR (ILVL>25 AND (ne2 OR ne1 OR lax OR bar OR sbw OR lxb OR ktr OR wrb OR axf OR ces)) OR (ILVL>40 bhm))]: %NAME%{%WHITE%提示: %GREEN%先升级装备再打孔，最大孔 + 1 %CL%%NAME%}%CONTINUE%
ItemDisplay[STAT486=0 !NMAG !MAG ID SOCK=0 STAT360=0 STAT486=0 !SHOP !EQUIPPED LVLREQ<31 (xui OR xea OR xla OR xtu OR xpk OR xsh OR 9wn OR tkf OR tax OR jav OR (ILVL>25 AND (NEC NORM)) OR (ILVL>40 (xh9 OR ci0 OR ci1)))]: %NAME%{%RED%该装备升级后等级需求超出低等级PK(LLD)的适用范围%CL%%WHITE%提示: %GREEN%先升级装备再打孔，最大孔 + 1 %CL%%NAME%}%CONTINUE%
ItemDisplay[STAT486=0 !NMAG !MAG ID SOCK=0 STAT360=0 STAT486=0 !SHOP !EQUIPPED LVLREQ>30 (qui OR lea OR hla OR stu OR scl OR chn OR spl OR plt OR fld OR xui OR xea OR xla OR xtu OR buc OR xuc OR bsh OR hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR dgr OR dir OR sst OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR scp OR (ILVL>25 ((NEC NORM) OR lax OR bar OR sbw OR lxb OR ktr OR wrb OR axf OR ces)) OR (ILVL>40 (bhm OR xh9 OR ci0 OR ci1)))]: %NAME%{%WHITE%提示: %GREEN%先升级装备再打孔，最大孔 + 1 %CL%%NAME%}%CONTINUE%
//Info about Max Sockets from all sources of socketing
//opener
ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务%WHITE%:1}%CONTINUE%
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) !(THROWPOTS OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务%WHITE%:2}%CONTINUE%
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) !THROWPOTS (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务%WHITE%:1}%CONTINUE%
ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:1}%CONTINUE%
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR 1H OR hax) !(THROWPOTS OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE%
ItemDisplay[sst (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE%
ItemDisplay[(((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:3}%CONTINUE%
ItemDisplay[(2H OR 7cr2) !(THROWPOTS OR (((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls) OR sst) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:4}%CONTINUE%
//corruption values
//helmets & circlets
ItemDisplay[ci0 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE%
ItemDisplay[ci0 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR ci1) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(msk OR ghm OR crn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<41]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(msk OR ghm OR crn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(xsk OR xhm OR xrn OR usk OR uh9 OR uhm OR urn OR ci2 OR ci3) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//barb helms & dru pelts
ItemDisplay[(BAR OR DRU) NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(BAR OR DRU) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//chest
ItemDisplay[(qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(rng OR xng OR xcl OR xhn OR brs OR xrs OR xpl OR xlt OR xld OR ltp OR xtp) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(uui OR uea OR ula OR utu OR ung OR ucl OR uhn OR urs OR upl OR ult OR uld OR uth OR utp OR uul OR uar OR gth OR ful OR aar OR xth OR xul OR xar) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//shields
ItemDisplay[(buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE%
ItemDisplay[(uuc OR sml OR xml OR uml OR bsh) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR spk OR xpk OR xsh) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(uit OR uow OR uts) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//pala shields
ItemDisplay[DIN NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[DIN (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//necro shields
ItemDisplay[NEC NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[NEC (EXC OR ELT) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//Weapons
//always 1
ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE%
//always 2
ItemDisplay[(hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR 9tk OR 7tk OR 9ta OR 7ta OR bkf OR 9bk OR 7bk OR 9ja OR 7ja OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR am5 OR ama OR amf OR pil OR (SOR !(ob5 OR oba OR obf)) OR aqv2 OR aqv3 OR cqv2 OR cqv3) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
//always 3
ItemDisplay[(9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 9sm OR 9sb OR 9fc OR 7ss OR 7sm OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9kr OR 7kr OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 7sp OR (SIN !(ktr OR wrb OR axf OR ces OR clw OR btl OR skr)) OR oba OR obf OR 9b8 OR 7b8 OR 9gl OR 7gl OR 9ts OR 7ts) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//always 4
ItemDisplay[(axe OR 9ax OR 7ax OR lax OR 9wh OR 7wh OR 9bs OR 7bs OR 9ls OR 7ls OR 9cm OR 9gs OR 9b9 OR 7cm OR 7gs OR 7b7 OR 9tr OR 7tr OR 9b7 OR 9vo OR 7o7 OR 7vo OR 8sb OR 6sb OR 8hb OR 6hb OR 8cb OR 6cb OR 8lx OR 6lx OR 8mx OR 6mx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR 9sr) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
//always 5
ItemDisplay[(92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
//always 6
ItemDisplay[(9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(((9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame OR 7sr) 2H) OR 7cr2) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE%
//varies 2/3/3
ItemDisplay[(kri OR clw OR btl OR skr OR ob5 OR bal OR glv OR tsp) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(kri OR clw OR btl OR skr OR ob5 OR bal OR glv OR tsp) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//varies 3/4/4
ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
//varies 3/4/5
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
//varies 3/4/6
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE%
//varies 3/5/5
ItemDisplay[wsp (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[wsp (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
//varies 4/5/5
ItemDisplay[(2ax OR bax OR btx) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(2ax OR bax OR btx) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(2ax OR bax OR btx) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
//varies 4/5/6
ItemDisplay[(mpi OR wax OR gax OR gix) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE%
//varies 5/6/6
ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE%
//closer
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE%
// +----------------------------------------------------------------------------+
// |      [IPTS] 戒指/项链 Pt 评分                                               |
// +----------------------------------------------------------------------------+
//
// 戒指评分公式
Alias[PTSRING_MELEE]:(STR*8+DEX*10+CRES*3+FRES*3+LRES*3+PRES*3+MINDMG*27+MAXDMG*19+AR+STAT3*8+STAT60*17+STAT62*26+STAT110*6+STAT80*8)
Alias[PTSRING_CASTER]:(LIFE*4+MANA*2+STR*8+CRES*3+FRES*3+LRES*3+PRES*3+FCR*26+STAT3*8+STAT110*6+STAT80*8+STAT86*64+STAT138*64)
Alias[PTSRING_LLDMELEE]:(LIFE*8+STR*18+DEX*15+CRES*3+FRES*3+LRES*3+PRES*3+FCR*13+AR)
Alias[PTSRING_LLDCASTER]:(LIFE*8+MANA*2+STR*18+DEX*15+CRES*3+FRES*3+LRES*3+PRES*3+FCR*13)
Alias[PTSRING_HLDCASTER]:(LIFE*4+STR*8+DEX*10+FCR*26+STAT3*8)
// 项链评分公式
Alias[PTSAMU_LLDMELEE]:(LIFE*6+STR*10+DEX*10+CRES*3+FRES*3+LRES*3+PRES*3+FCR*15+AR+STAT3*10+REPLIFE*12)
Alias[PTSAMU_LLDCASTER]:(LIFE*4+STR*10+DEX*10+CRES*3+FRES*3+LRES*3+PRES*3+FCR*15+AR+STAT3*10)
Alias[PTSAMU_PVM]:(LIFE*3+STR*6+DEX*9+CRES*3+FRES*3+LRES*3+PRES*3+FCR*15+STAT3*6+STAT86*72+STAT80*9)
Alias[PTSAMU_HLDCASTER]:(LIFE*3+STR*6+DEX*9+CRES*3+FRES*3+LRES*3+PRES*3+FCR*15+STAT3*6+REPLIFE*12)
// 项链技能触发条件
Alias[AMU_TREE_ONLY]:(TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1)
Alias[AMU_WITH_ANY_CLASS]:(TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>0 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0)
Alias[AMU_WITH_2CLASS]:(TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1)
// 评分除数 (将分数转换为百分比显示)
Alias[PTS_RING_DIV]:128
Alias[PTS_AMU_DIV]:144
//
// 评分显示 (ItemDisplay)
// ----------------------------------------------------------------------------
// PVM 近战戒指
ItemDisplay[rin !UNI !SET ID MINDMG+MAXDMG>9 $f(ROUND(PTSRING_MELEE*100/PTS_RING_DIV/100))~3-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSRING_MELEE%*100/%PTS_RING_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSRING_MELEE%*100/%PTS_RING_DIV%)/100) pt PVM 物理%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID MINDMG+MAXDMG>9 $f(ROUND(PTSRING_MELEE*100/PTS_RING_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSRING_MELEE%*100/%PTS_RING_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSRING_MELEE%*100/%PTS_RING_DIV%)/100) pt PVM 物理%CL%%NAME%}
// PVM 法系戒指
ItemDisplay[rin !UNI !SET ID FCR>0 $f(ROUND(PTSRING_CASTER*100/PTS_RING_DIV/100))~3-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSRING_CASTER%*100/%PTS_RING_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSRING_CASTER%*100/%PTS_RING_DIV%)/100) pt PVM 法系%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID FCR>0 $f(ROUND(PTSRING_CASTER*100/PTS_RING_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSRING_CASTER%*100/%PTS_RING_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSRING_CASTER%*100/%PTS_RING_DIV%)/100) pt PVM 法系%CL%%NAME%}
// LLD 近战戒指
ItemDisplay[rin !UNI !SET ID LVLREQ<31 STR>14 $f(ROUND(PTSRING_LLDMELEE*100/PTS_RING_DIV/100))~4-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSRING_LLDMELEE%*100/%PTS_RING_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSRING_LLDMELEE%*100/%PTS_RING_DIV%)/100) pt LLD 物理%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID LVLREQ<31 STR>14 $f(ROUND(PTSRING_LLDMELEE*100/PTS_RING_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSRING_LLDMELEE%*100/%PTS_RING_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSRING_LLDMELEE%*100/%PTS_RING_DIV%)/100) pt LLD 物理%CL%%NAME%}
// LLD 法系戒指
ItemDisplay[rin !UNI !SET ID LVLREQ<31 FCR>0 $f(ROUND(PTSRING_LLDCASTER*100/PTS_RING_DIV/100))~4-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSRING_LLDCASTER%*100/%PTS_RING_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSRING_LLDCASTER%*100/%PTS_RING_DIV%)/100) pt LLD 法系%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID LVLREQ<31 FCR>0 $f(ROUND(PTSRING_LLDCASTER*100/PTS_RING_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSRING_LLDCASTER%*100/%PTS_RING_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSRING_LLDCASTER%*100/%PTS_RING_DIV%)/100) pt LLD 法系%CL%%NAME%}
// HLD 法系戒指
ItemDisplay[rin !UNI !SET ID STR+DEX>29 FCR>0 $f(ROUND(PTSRING_HLDCASTER*100/PTS_RING_DIV/100))~4-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSRING_HLDCASTER%*100/%PTS_RING_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSRING_HLDCASTER%*100/%PTS_RING_DIV%)/100) pt HLD 法系%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID STR+DEX>29 FCR>0 $f(ROUND(PTSRING_HLDCASTER*100/PTS_RING_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSRING_HLDCASTER%*100/%PTS_RING_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSRING_HLDCASTER%*100/%PTS_RING_DIV%)/100) pt HLD 法系%CL%%NAME%}
// LLD 近战项链
ItemDisplay[amu !UNI !SET ID LVLREQ<31 LIFE>19 AMU_WITH_ANY_CLASS $f(ROUND(PTSAMU_LLDMELEE*100/PTS_AMU_DIV/100))~3-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSAMU_LLDMELEE%*100/%PTS_AMU_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSAMU_LLDMELEE%*100/%PTS_AMU_DIV%)/100) pt LLD 物理%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID LVLREQ<31 LIFE>19 AMU_WITH_ANY_CLASS $f(ROUND(PTSAMU_LLDMELEE*100/PTS_AMU_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSAMU_LLDMELEE%*100/%PTS_AMU_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSAMU_LLDMELEE%*100/%PTS_AMU_DIV%)/100) pt LLD 物理%CL%%NAME%}
// LLD 法系项链
ItemDisplay[amu !UNI !SET ID LVLREQ<31 FCR>0 AMU_TREE_ONLY $f(ROUND(PTSAMU_LLDCASTER*100/PTS_AMU_DIV/100))~3-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSAMU_LLDCASTER%*100/%PTS_AMU_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSAMU_LLDCASTER%*100/%PTS_AMU_DIV%)/100) pt LLD 法系%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID LVLREQ<31 FCR>0 AMU_TREE_ONLY $f(ROUND(PTSAMU_LLDCASTER*100/PTS_AMU_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSAMU_LLDCASTER%*100/%PTS_AMU_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSAMU_LLDCASTER%*100/%PTS_AMU_DIV%)/100) pt LLD 法系%CL%%NAME%}
// PVM 项链 (+2技能)
ItemDisplay[amu !UNI !SET ID AMU_WITH_2CLASS $f(ROUND(PTSAMU_PVM*100/PTS_AMU_DIV/100))~3-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSAMU_PVM%*100/%PTS_AMU_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSAMU_PVM%*100/%PTS_AMU_DIV%)/100) pt PVM%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID AMU_WITH_2CLASS $f(ROUND(PTSAMU_PVM*100/PTS_AMU_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSAMU_PVM%*100/%PTS_AMU_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSAMU_PVM%*100/%PTS_AMU_DIV%)/100) pt PVM%CL%%NAME%}
// HLD 法系项链
ItemDisplay[amu !UNI !SET ID STR+DEX>29 AMU_WITH_2CLASS $f(ROUND(PTSAMU_HLDCASTER*100/PTS_AMU_DIV/100))~4-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSAMU_HLDCASTER%*100/%PTS_AMU_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSAMU_HLDCASTER%*100/%PTS_AMU_DIV%)/100) pt HLD 法系%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID STR+DEX>29 AMU_WITH_2CLASS $f(ROUND(PTSAMU_HLDCASTER*100/PTS_AMU_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSAMU_HLDCASTER%*100/%PTS_AMU_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSAMU_HLDCASTER%*100/%PTS_AMU_DIV%)/100) pt HLD 法系%CL%%NAME%}
// LLD 装备标签
ItemDisplay[(amu OR rin) !UNI !SET ID LVLREQ<31]: %NAME% LLD{%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// |                                                                            |
// |      [PDTP] ITEM TIPS                                                      |
// |                                                                            |
// +----------------------------------------------------------------------------+
//
Alias[TIPLTS]: %PURPLE%*%RED%*%ORANGE%*%GOLD%*%YELLOW%*%WHITE%*
Alias[TIPRTS]: %WHITE%*%YELLOW%*%GOLD%*%ORANGE%*%RED%*%PURPLE%*
//地面提醒
ItemDisplay[WEAPON !STAFF !WAND !NMAG ID GROUND ED>300]: %GREEN% ·%CL%%NAME%%CONTINUE%
ItemDisplay[WEAPON !STAFF !WAND !NMAG ID GROUND ED>300 (SUFFIX=899 OR SUFFIX=906)]: %ORANGE%伤害加深 %NAME%%CONTINUE%
ItemDisplay[WEAPON !STAFF !WAND !NMAG ID GROUND ED>300 STAT81>0]: %WHITE%击退 %NAME%%CONTINUE%
ItemDisplay[WEAPON !STAFF !WAND !NMAG ID GROUND ED>300 STAT62>1]: %WHITE%%STAT62%%%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[WEAPON !STAFF !WAND !NMAG ID GROUND ED>300 STAT60>1]: %WHITE%%STAT60%%%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[WEAPON !STAFF !WAND !NMAG ID GROUND ED>300 IAS>10]: %WHITE%%IAS%%%SAGE%IAS %NAME%%CONTINUE%
ItemDisplay[WEAPON !STAFF !WAND !NMAG ID GROUND ED>300]: %WHITE%%ED%%%RED%ED %NAME%%CONTINUE%
ItemDisplay[WEAPON !STAFF !WAND !NMAG ID GROUND ED>300]: %GREEN%·  %NAME%%CONTINUE%
// +----------------------------------------------------------------------------+
// |      [ITAM] Amulets                                                        |
// +----------------------------------------------------------------------------+
//Mara's Kaleidoscope 玛拉 大军
Alias[GOODUA]: (ID (ALLSK>1 (FCR>9 OR STAT153>0 OR STAT156>0)) OR (ALLSK>0 IAS=20 ED>29))
ItemDisplay[amu UNI GOODUA]: %NAME%{%CL%%HEOPEN%}%CONTINUE%
ItemDisplay[amu UNI GOODUA STAT96>9]: %NAME%{%GRAY%& %CORAL%高跑 %NAME%}%CONTINUE%
ItemDisplay[amu UNI GOODUA STAT156>0]: %NAME%{%GRAY%& %WHITE%%STAT156%%ORANGE%穿刺 %NAME%}%CONTINUE%
ItemDisplay[amu UNI GOODUA STAT153>0]: %NAME%{%GRAY%& %PURPLE%免冻 %NAME%}%CONTINUE%
ItemDisplay[amu UNI GOODUA IAS>9]: %NAME%{%GRAY%& %WHITE%%IAS%%TEAL%IAS %NAME%}%CONTINUE%
ItemDisplay[amu UNI GOODUA FCR>9]: %NAME%{%GRAY%& %WHITE%%FCR%%CORAL%FCR %NAME%}%CONTINUE%
ItemDisplay[amu UNI GOODUA ALLSK>1 ED>29]: %NAME%{%GRAY%& %WHITE%%ED%%RED%ED %NAME%}%CONTINUE%
ItemDisplay[amu UNI GOODUA ALLSK=1 ED>29]: %NAME%{%WHITE%%ED%%RED%ED %NAME%}%CONTINUE%
ItemDisplay[amu UNI GOODUA ALLSK>1]: %NAME%{%RED%Hi%ORANGE%g%YELLOW%h %WHITE%SK %NAME%}%CONTINUE%
ItemDisplay[amu UNI GOODUA]: %NAME%{%HECLOSED%}
//
ItemDisplay[amu UNI ALLSK>1 RES>20 !EQUIPPED]: %NAME%{%TIPLTS%  %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Amu  %TIPRTS%%CL%%NAME%}
ItemDisplay[amu UNI ALLSK>0 IAS>10 !EQUIPPED]: %NAME%{%TIPLTS%  %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Amu  %TIPRTS%%CL%%NAME%}
//高FCR 技能项链
ItemDisplay[amu (MAG OR RARE OR CRAFT) ID SKMAG FCR>15]: %NAME%{%TIPLTS%  %RED%Hi%ORANGE%g%YELLOW%h %WHITE%SK %GREEN%FCR  %TIPRTS%%CL%%NAME%}%CONTINUE%
ItemDisplay[amu (MAG OR RARE OR CRAFT) ID SKPHY IAS>10]: %NAME%{%TIPLTS%  %RED%Hi%ORANGE%g%YELLOW%h %WHITE%SK %CORAL%IAS  %PTRLTS%%CL%%NAME%}%CONTINUE%
//亚特玛圣甲虫
ItemDisplay[amu UNI ID MULTI198,28303=8]:%NAME%{%TIPLTS%  %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Amu  %TIPRTS%%CL%%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// |      [ITRI] Rings                                                          |
// +----------------------------------------------------------------------------+
//
//STAT60 LL, STAT62 LM, STAT17 MIN, STAT18 MIN,MINDMG,MAXDMG,STAT77 Max Mana
ItemDisplay[rin (MAG OR RARE OR CRAFT) STAT60>3 STAT62>3 MINDMG>10 MAXDMG>10]: %NAME%{%HEOPEN%}%CONTINUE%
ItemDisplay[rin (MAG OR RARE OR CRAFT) STAT60>3 STAT62>3 MINDMG>10 MAXDMG>10]: %NAME%{%RED%MIN:%WHITE%%MINDMG% %CORAL%MAX:%WHITE%%MAXDMG% %PURPLE%LL:%WHITE%%STAT60%% %BLUE%LM:%WHITE%%STAT62%%%CL%%NAME%}%CONTINUE%
ItemDisplay[rin (MAG OR RARE OR CRAFT) STAT60>3 STAT62>3 MINDMG>10 MAXDMG>10]: %NAME%{%HECLOSED%}
ItemDisplay[rin (MAG OR RARE OR CRAFT) STAT60>3 STAT62>3]: %NAME%{%TIPLTS%    %PURPLE%LL: %WHITE%%STAT60%% %BLUE%LM: %WHITE%%STAT62%%    %TIPRTS%%CL%%NAME%}
ItemDisplay[rin (MAG OR RARE OR CRAFT) MINDMG>10 MAXDMG>10]: %NAME%{%TIPLTS%    %RED%MIN: %WHITE%%MINDMG%  %CORAL%MAX: %WHITE%%MAXDMG%    %TIPRTS%%CL%%NAME%}
//
//MAEK, FCR, MANA, RES
ItemDisplay[rin (MAG OR RARE OR CRAFT) FCR>9 MAEK>2]: %NAME%{%TIPLTS%  %PURPLE%FCR:%WHITE%%FCR%% %BLUE%EK:%WHITE%%MAEK%  %TIPRTS%%CL%%NAME%}
ItemDisplay[rin (MAG OR RARE OR CRAFT) FCR>19 MAEK>2 (STAT1>10 OR MANA>40)]: %NAME%{%TIPLTS%  %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Rings  %TIPRTS%%CL%%NAME%}
//乔丹
ItemDisplay[rin UNI ID ALLSK>0 STAT77>10 !EQUIPPED]: %NAME%{%TIPLTS%  %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring  %TIPRTS%%CL%%NAME%}
//婚戒
ItemDisplay[rin UNI ID ALLSK>0 STAT216>0 !EQUIPPED]: %NAME%{%TIPLTS%  %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring  %TIPRTS%%CL%%NAME%}
//鬼火
ItemDisplay[rin UNI ID MULTI204,15109>0]: %NAME%{%WHITE%狼獾之心: %RED%伤害:%WHITE%35%, %TEAL%命中:%WHITE%35%%CL%%TIPLTS%  %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring  %TIPRTS%%CL%%NAME%}
//腐肉之风
ItemDisplay[rin UNI ID MULTI204,14219>0]: %NAME%{%WHITE%猛毒花藤: %GREEN%毒抗:%WHITE%-15, %GRAY%免疫怪:%WHITE%-7%CL%%TIPLTS%  %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring  %TIPRTS%%CL%%NAME%}
//大自然和平
ItemDisplay[rin UNI ID MULTI204,14469>0]: %NAME%{%WHITE%橡木智者: %CORAL%生命:%WHITE%62, %SAGE%自疗:%WHITE%16%CL%%TIPLTS%  %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring  %TIPRTS%%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// |      [ITWE] Weapon                                                         |
// +----------------------------------------------------------------------------+
//
//High ED Amp Proc Combo
ItemDisplay[(EAWEAPON)]: %NAME%{%TIPLTS%  %RED%高%ORANGE%伤 %GRAY%+ %GREEN%伤%BLUE%害%PURPLE%加%GOLD%深  %TIPRTS%%CL%%NAME%}
//High ED Weapon
//ItemDisplay[(EDWEAPON) !(EAWEAPON)]: %NAME%{%TIPLTS%  %RED%Hi%ORANGE%gh %YELLOW%ED %GREEN%We%BLUE%a%PURPLE%p%WHITE%on  %TIPRTS%%CL%%NAME%}
ItemDisplay[(EDWEAPON) !(EAWEAPON)]: %NAME%{%TIPLTS%      %RED%高%ORANGE%伤%WHITE%武%PURPLE%器      %TIPRTS%%CL%%NAME%}
//aqv&cqv
ItemDisplay[QUIVER RARE ED>60 STAT141>20]: %NAME%{%TIPLTS%   %RED%Hi%ORANGE%gh %YELLOW%ED %GRAY%+ %PURPLE%DS %BLUE%It%GREEN%e%WHITE%m   %TIPRTS%%CL%%NAME%}
//Teleport Charges
ItemDisplay[(TPITEM)]: %NAME%{%NAME%%CL%%PURPLE%+    %RED%传送    %PURPLE%+}%CONTINUE%
//Lower Resist CTC
ItemDisplay[(CTCITEM)]: %NAME%{%NAME%%CL%%PURPLE%+   %LIGHT_GRAY%高 %PURPLE%降低抵抗    %PURPLE%+}%CONTINUE%
//Amplify Damage CTC
ItemDisplay[(CTCWEAPON) !(EAWEAPON)]: %NAME%{%NAME%%CL%%PURPLE%+   %RED%高 %ORANGE%伤害加深    %PURPLE%+}%CONTINUE%
//Lower Resist Charges
ItemDisplay[(LRWEAPON)]: %NAME%{%NAME%%CL%%PURPLE%+   %RED%降低抵抗    %PURPLE%+}%CONTINUE%
//Life Tap Charges
ItemDisplay[(LTWEAPON)]: %NAME%{%NAME%%CL%%PURPLE%+   %RED%偷取生命    %PURPLE%+}%CONTINUE%
//小炮
ItemDisplay[(8rx OR 6rx) UNI STAT158=6]: %NAME%{%TIPLTS%  %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Weapon  %TIPRTS%%CL%%NAME%}
//梅格之歌的教训 Mang Song's Lesson
ItemDisplay[6ws UNI ALLSK>5 FCR>80]: %NAME%{%TIPLTS%  %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d  %TIPRTS%%CL%%NAME%}
//硫磺之雨 Brimstone Rain
ItemDisplay[6bs UNI ALLSK>2 FCR>50]: %NAME%{%TIPLTS%  %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d  %TIPRTS%%CL%%NAME%}
//
ItemDisplay[WAND !RW !EQUIPPED $f(SK94+TABSK18+CLSK2)>4 STAT329>15]: %NAME%{%PURPLE%+       %RED%火魔极品       %PURPLE%+%CL%%NAME%}%CONTINUE%
ItemDisplay[SOR !RW !EQUIPPED $f(CLSK1+TABSK8+SK52)>5]: %NAME%{%PURPLE%+       %RED%火弩极品       %PURPLE%+%CL%%NAME%}%CONTINUE%
ItemDisplay[SIN (MAG OR RARE OR CRAFT) !RW !EQUIPPED $f(CLSK6+TABSK49+SK278)~4-6]: %NAME%{%PURPLE%+       %GREEN%毒旋风       %PURPLE%+%CL%%NAME%}%CONTINUE% 
ItemDisplay[SIN (MAG OR RARE OR CRAFT) !RW !EQUIPPED $f(CLSK6+TABSK49+SK278)=4]: %PURPLE%+       %WHITE%4 %GREEN%毒牙       %PURPLE%+%CL%%NAME%{%NAME%}%CONTINUE% 
ItemDisplay[SIN (MAG OR RARE OR CRAFT) !RW !EQUIPPED $f(CLSK6+TABSK49+SK278)=5]: %PURPLE%+       %ORANGE%5 %GREEN%毒牙       %PURPLE%+%CL%%NAME%{%NAME%}%CONTINUE% 
ItemDisplay[SIN (MAG OR RARE OR CRAFT) !RW !EQUIPPED $f(CLSK6+TABSK49+SK278)=6]: %PURPLE%+       %RED%6 %GREEN%毒牙       %PURPLE%+%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[SIN (MAG OR RARE OR CRAFT) !RW !EQUIPPED $f(CLSK6+TABSK48+SK257)=4]: %PURPLE%+       %WHITE%4 %GOLD%刃卫       %PURPLE%+%CL%%NAME%{%NAME%}%CONTINUE% 
ItemDisplay[SIN (MAG OR RARE OR CRAFT) !RW !EQUIPPED $f(CLSK6+TABSK48+SK257)=5]: %PURPLE%+       %ORANGE%5 %GOLD%刃卫       %PURPLE%+%CL%%NAME%{%NAME%}%CONTINUE% 
ItemDisplay[SIN (MAG OR RARE OR CRAFT) !RW !EQUIPPED $f(CLSK6+TABSK48+SK257)=6]: %PURPLE%+       %RED%6 %GOLD%刃卫       %PURPLE%+%CL%%NAME%{%NAME%}%CONTINUE%
//
ItemDisplay[UNI JUNKUNIW ID !EQUIPPED]: %NAME%{%WHITE%+      %LIGHT_GRAY%鸡肋装备,可称垃圾      %WHITE%+%CL%%NAME%}
//
// ------------------------------------------------------------------------------
//      [RIQU] Arrows & Bolts
// ------------------------------------------------------------------------------
//
ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60]: %RED% · %CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60 SOCK>0]: %WHITE%%SOCKETS%%ORANGE%孔 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60 RES>10]: %WHITE%%RES%%LIGHT_GRAY%抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60 STAT62>2]: %WHITE%%STAT62%%BLUE%吸蓝 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60 STAT60>2]: %WHITE%%STAT60%%CORAL%吸血 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60 FRW>10]: %WHITE%%FRW%%SAGE%跑速 %NAME%%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60 STAT156>10]: %WHITE%%STAT156%%SAGE%穿刺 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60 IAS>10]: %WHITE%%IAS%%YELLOW%攻速 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60 MINDMG>0]: %WHITE%%MINDMG%%TAN%MIN %NAME%{%NAME%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60 MAXDMG>0]: %WHITE%%MAXDMG%%GOLD%MAX %NAME%{%NAME%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60]: %WHITE%%EDAM%%RED%ED %NAME%{%NAME%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60 TABSK1=2]: %WHITE%2%TEAL%被动 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60 TABSK0=2]: %WHITE%2%ORANGE%弓 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID !EQUIPPED ED>60]: %NAME%{%TIPLTS%  %RED%Hi%ORANGE%gh %YELLOW%ED %TIPRTS%%CL%%NAME%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60]: %RED%·  %NAME%{%NAME%}
//
// +----------------------------------------------------------------------------+
// |       [ITAR] Armor                                                         |
// +----------------------------------------------------------------------------+
//
ItemDisplay[uar UNI ID STAT504>19 STAT11>39]: %NAME%{%HEOPEN%}%CONTINUE%
ItemDisplay[uar UNI ID STAT504>19 STAT11>39]: %NAME%{%TAN%鸟乙%ORANGE%,%CORAL%超强%ORANGE%物理辅助%CL%%NAME%}%CONTINUE%
ItemDisplay[uar UNI ID STAT504>19 STAT11>39]: %NAME%{%HECLOSED%}
ItemDisplay[uar UNI ID STAT152>0 STAT153>0]: %NAME%{%HEOPEN%}%CONTINUE%
ItemDisplay[uar UNI ID STAT152>0 STAT153>0 SOCK<3]: %NAME%{%TAN%鸟甲 %PURPLE%Ty%RED%ra%ORANGE%el%GOLD%'s %WHITE% M%GOLD%ig%RED%ht%CL%%NAME%}%CONTINUE%
ItemDisplay[uar UNI ID STAT152>0 STAT153>0 SOCK=3]: %NAME%{%RED%完美毕业 %PURPLE%Ty%RED%ra%ORANGE%el%GOLD%'s %WHITE% M%GOLD%ig%RED%ht%CL%%NAME%}%CONTINUE%
ItemDisplay[uar UNI ID STAT152>0 STAT153>0]: %NAME%{%HECLOSED%}
//
ItemDisplay[CHEST RARE (STAT18>100 OR ALLSK>0) STAT>80 STAT194~2-3 STAT36>15]: %NAME%{%TIPLTS%      %RED%大%ORANGE%黑%WHITE%攻%PURPLE%坚      %TIPRTS%%CL%%NAME%}
//
//ItemDisplay[CHEST RARE (STAT18>100 OR ALLSK>0) STAT>80 STAT194~2-3 RES >15 STAT110>45]: %NAME%{%TIPLTS%      %RED%大%ORANGE%马%WHITE%攻%PURPLE%坚      %TIPRTS%%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// |      [ITHE] Helm                                                           |
// +----------------------------------------------------------------------------+
//
ItemDisplay[uh9 UNI ID STAT156>24 EDAM>39 STAT136>24]: %NAME%{%HEOPEN%}%CONTINUE%
ItemDisplay[uh9 UNI ID SOCK<3 STAT156>24 EDAM>39 STAT136>24]: %NAME%{%TAN%瓦3孔 %YELLOW%小炮&京子终配%CL%%NAME%}%CONTINUE%
ItemDisplay[uh9 UNI ID SOCK=3 STAT156>24 EDAM>39 STAT136>24]: %NAME%{%RED%完美 %YELLOW%小炮&京子终配%CL%%NAME%}%CONTINUE%
ItemDisplay[uh9 UNI ID STAT156>24 EDAM>39 STAT136>24]: %NAME%{%HECLOSED%}
ItemDisplay[CIRC (MAG OR RARE OR CRAFT) SKMAG FCR>19]: %NAME%{%TIPLTS%    %RED%2%ORANGE%SK %YELLOW%20%GREEN%FCR %BLUE%I%PURPLE%te%WHITE%m    %TIPRTS%%CL%%NAME%}
//兽穴之母 Denmother
ItemDisplay[drc UNI]: %NAME%{%TIPLTS%  %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Helm  %TIPRTS%%CL%%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// |      [ITGL] Gloves                                                         |
// +----------------------------------------------------------------------------+
//
//sk, 20ias Gloves
ItemDisplay[SKGLOVE]: %NAME%{%TIPLTS%    %RED%$f(TABSK0+TABSK1+TABSK2+TABSK32+TABSK41+TABSK50)%ORANGE%SK %YELLOW%20%GREEN%IAS %BLUE%Gl%PURPLE%ov%WHITE%es    %TIPRTS%%CL%%NAME%}
ItemDisplay[tgl UNI STAT363>0 FCR>20]: %NAME%{%TIPLTS%    %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d    %TIPRTS%%CL%%NAME%}
ItemDisplay[utg UNI STAT363>0 STAT77>30 FCR>20]: %NAME%{%TIPLTS%    %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d    %TIPRTS%%CL%%NAME%}
ItemDisplay[GLOVES MAG (TABSK0=3 OR TABSK1=3 OR TABSK2=3 OR TABSK32=3 OR TABSK41=3 OR TABSK50=3) (SHOP OR !EQUIPPED)]: %NAME%{%TIPLTS%      %RED%高%ORANGE%技%WHITE%能%PURPLE%等%YELLOW%级      %TIPRTS%%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// |      [ITBE] Belt                                                           |
// +----------------------------------------------------------------------------+
//
ItemDisplay[ulc UNI ALLSK>0 FCR>10 STAT77>5]: %NAME%{%TIPLTS%    %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Belt    %TIPRTS%%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// |      [ITBO] Boots                                                          |
// +----------------------------------------------------------------------------+
//
//100+RES BOOTS
ItemDisplay[RESBOOT]: %NAME%{%TIPLTS%    %RED%极%ORANGE%品%WHITE%百%PURPLE%抗    %TIPRTS%%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// |      [ITSH] Shield                                                         |
// +----------------------------------------------------------------------------+
//
ItemDisplay[NEC !RW !EQUIPPED $f(CLSK2+TABSK18+SK94)>4]: %NAME%{%PURPLE%+       %RED%火魔极品       %PURPLE%+%CL%%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// |      [ITRW] Runewords                                                      |
// +----------------------------------------------------------------------------+
//
//无限 INFINITY
ItemDisplay[RW (STAFF OR SPEAR OR POLEARM) MULTI151,123=12]: %GOLD%无限 %RED%In%ORANGE%f%YELLOW%i%SAGE%n%WHITE%it%PURPLE%y%CONTINUE%
ItemDisplay[RW (STAFF OR SPEAR OR POLEARM) MULTI151,123=12]: %NAME%{%SRWOPEN%}%CONTINUE%
ItemDisplay[RW (STAFF OR SPEAR OR POLEARM) MULTI151,123=12 FCR>0]: %NAME%{%YELLOW%-LR: %WHITE%%STAT334%%  %RED%ED: %WHITE%%EDAM%%  %CORAL%FCR: %WHITE%%FCR%% %CL%%NAME%}%CONTINUE%
ItemDisplay[RW (STAFF OR SPEAR OR POLEARM) MULTI151,123=12 FCR=0]: %NAME%{%YELLOW%-LR: %WHITE%%STAT334%%  %RED%ED: %WHITE%%EDAM%%%CL%%NAME%}%CONTINUE%
ItemDisplay[RW (STAFF OR SPEAR OR POLEARM) MULTI151,123=12]: %NAME%{%SRWCLOSED%}%CONTINUE%
//骄傲 Pride
ItemDisplay[RW (SPEAR OR POLEARM OR STAFF) SOCK=4 REPLIFE=8 MULTI151,113>17]: %GOLD%骄傲 %RED%P%ORANGE%r%SAGE%i%WHITE%d%PURPLE%e%CONTINUE%
ItemDisplay[RW (SPEAR OR POLEARM OR STAFF) SOCK=4 REPLIFE=8 MULTI151,113>17 ETH]: %WHITE%e%YELLOW%t%ORANGE%h %NAME%%CONTINUE%
ItemDisplay[RW (SPEAR OR POLEARM OR STAFF) SOCK=4 REPLIFE=8 MULTI151,113>17 !ETH]: %NAME%%CONTINUE%
//着魔 Obsession
ItemDisplay[RW WEAPON SOCK=6 MULTI200,4626=18]: %GOLD%着魔 %RED%Ob%ORANGE%se%SAGE%ss%WHITE%io%PURPLE%n%CONTINUE%
//最后希望 Last Wish
ItemDisplay[RW WEAPON SOCK=6 MULTI198,28491=10]: %GOLD%最后希望 %RED%La%ORANGE%s%YELLOW%t %SAGE%W%WHITE%is%PURPLE%h%CONTINUE%
ItemDisplay[RW WEAPON SOCK=6 MULTI198,8786=8]: %GOLD%坚定意志 %RED%Un%ORANGE%be%YELLOW%nding %SAGE%W%WHITE%il%PURPLE%l%CONTINUE%
//橡树之心 Heart of the Oak
ItemDisplay[RW WEAPON SOCK=4 ALLSK=3 FCR=30]: %GOLD%橡树之心 %RED%He%ORANGE%ar%YELLOW%t %SAGE%of %BLUE%the %WHITE%O%PURPLE%ak%CONTINUE%
//瘟疫 Plague
ItemDisplay[RW WEAPON SOCK=3 STAT134>2  MULTI151,109>14]: %GOLD%瘟疫 %RED%P%ORANGE%la%YELLOW%g%WHITE%u%PURPLE%e%CONTINUE%
//野兽 Beast
ItemDisplay[RW WEAPON SOCK=5 STAT1=10 MULTI151,122>7]: %GOLD%野兽 %RED%B%ORANGE%e%YELLOW%a%WHITE%s%PURPLE%t%CONTINUE%
//CTA 战争召唤
ItemDisplay[RW WEAPON SOCK=5 MULTI97,149>1 MULTI97,155>1]: %GOLD%战争召唤 %RED%C%ORANGE%al%YELLOW%l %SAGE%to %BLUE%A%WHITE%r%PURPLE%ms%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,149>1 MULTI97,155>1]: %NAME%{%SRWOPEN%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,155=2]: %NAME%{%LIGHT_GRAY%+2 %YELLOW%战斗指挥: %WHITE%23%%GOLD%物理伤害%CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,155=3]: %NAME%{%WHITE%+3 %YELLOW%战斗指挥: %WHITE%26%%GOLD%物理伤害%CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,155=4]: %NAME%{%CORAL%+4 %YELLOW%战斗指挥: %WHITE%29%%GOLD%物理伤害%CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,155=5]: %NAME%{%ORANGE%+5 %YELLOW%战斗指挥: %WHITE%32%%GOLD%物理伤害%CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,155=6]: %NAME%{%PURPLE%+6 %YELLOW%战斗指挥: %WHITE%35%%GOLD%物理伤害%CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,149=2]: %NAME%{%LIGHT_GRAY%+2 %CORAL%战斗体制: %WHITE%65%RED%血 %WHITE%32%BLUE%蓝 %CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,149=3]: %NAME%{%WHITE%+3 %CORAL%战斗体制:  %WHITE%80%RED%血  %WHITE%40%BLUE%蓝 %CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,149=4]: %NAME%{%CORAL%+4 %CORAL%战斗体制:  %WHITE%95%RED%血  %WHITE%47%BLUE%蓝   %CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,149=5]: %NAME%{%ORANGE%+5 %CORAL%战斗体制: %WHITE%110%RED%血  %WHITE%55%BLUE%蓝   %CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,149=6]: %NAME%{%PURPLE%+6 %CORAL%战斗体制: %WHITE%125%RED%血  %WHITE%62%BLUE%蓝   %CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,149>1 MULTI97,155>1]: %NAME%{%SRWCLOSED%}%CONTINUE%
//信心 Faith
ItemDisplay[RW (BOW OR XBOW) SOCK=4 RES=15 MULTI151,122>11]: %GOLD%信心 %RED%F%ORANGE%a%YELLOW%i%WHITE%t%PURPLE%h%CONTINUE%
//迷雾 Mist
ItemDisplay[RW WEAPON SOCK=5 ALLSK=2 IAS>19 STAT156=100 MULTI151,113>11]:  %GOLD%迷雾 %RED%M%ORANGE%i%WHITE%s%PURPLE%t%CONTINUE%
//愤怒 Wrath
ItemDisplay[RW WEAPON SOCK=4 STAT121=375 MULTI198,4255=60]: %GOLD%愤怒 %RED%W%ORANGE%r%YELLOW%a%WHITE%t%PURPLE%h%CONTINUE%
//烙印 Brand
ItemDisplay[RW WEAPON SOCK=4 STAT81>0 MULTI198,5421=50]: %GOLD%烙印 %RED%B%ORANGE%r%YELLOW%a%WHITE%n%PURPLE%d%CONTINUE%
//天顶 Zenith
ItemDisplay[RW WEAPON SOCK=5 FRW=20 IAS=20 MULTI151,125>9]: %GOLD%天顶 %RED%Ze%ORANGE%n%YELLOW%i%WHITE%t%PURPLE%h%CONTINUE%
//和谐 Harmony
ItemDisplay[RW (BOW OR XBOW) SOCK=4 STAT27=20 MULTI151,115>9]: %GOLD%和谐 %RED%Ha%ORANGE%r%YELLOW%m%SAGE%o%WHITE%n%PURPLE%y%CONTINUE%
//刚毅 FORTITUDE
ItemDisplay[RW SOCK=4 FCR=25 STAT74>10 STAT42=4 RES>24]: %GOLD%刚毅 %RED%Fo%ORANGE%r%YELLOW%ti%SAGE%tu%WHITE%d%PURPLE%e%CONTINUE%
ItemDisplay[RW SOCK=4 FCR=25 STAT74>10 STAT42=4 RES>24]: %NAME%{%SRWOPEN%}%CONTINUE%
ItemDisplay[RW SOCK=4 FCR=25 STAT74>10 STAT42=4 RES>24]: %NAME%{%RED%ED: %WHITE%%EDAM%%    %PURPLE%RES: %WHITE%%RES% %CL%%NAME%}%CONTINUE%
ItemDisplay[RW SOCK=4 FCR=25 STAT74>10 STAT42=4 RES>24]: %NAME%{%SRWCLOSED%}%CONTINUE%
//流亡 Exile
ItemDisplay[RW SHIELD SOCK=4 TABSK25>1 MULTI151,104>12]: %GOLD%流亡 %RED%E%ORANGE%x%SAGE%i%WHITE%l%PURPLE%e%CONTINUE%
//凤凰 Phoenix
ItemDisplay[RW (SHIELD OR WEAPON) SOCK=4 STAT333>27 MULTI151,124>9]: %GOLD%凤凰 %RED%P%ORANGE%ho%YELLOW%e%SAGE%n%WHITE%i%PURPLE%x%CONTINUE%
//谜团Enigma
ItemDisplay[RW CHEST SOCK=3 MULTI204,22849>0]: %GOLD%谜团 %RED%E%ORANGE%n%YELLOW%i%SAGE%g%WHITE%m%PURPLE%a%CONTINUE%
//天真 Innocence
ItemDisplay[RW CHEST SOCK=4 MULTI191,557>7]: %GOLD%天真 %RED%In%ORANGE%no%YELLOW%c%SAGE%en%WHITE%c%PURPLE%e%CONTINUE%
//摇曳焰火 Flickering Flame
ItemDisplay[RW (HELM OR CIRC) SOCK=3 STAT363=2 STAT333>4]: %GOLD%摇曳焰火 %RED%Fli%ORANGE%cke%YELLOW%ring %SAGE%Fl%WHITE%am%PURPLE%e%CONTINUE%
//残暴 Ferocity
ItemDisplay[RW HELM SOCK=4 MULTI198,8786=10]: %GOLD%残暴 %RED%Fe%ORANGE%ro%YELLOW%c%SAGE%i%WHITE%t%PURPLE%y%CONTINUE%
//
ItemDisplay[RW GROUND]: %ORANGE%符文之语%WHITE%: %NAME%{%NAME%}
ItemDisplay[RW ETH ED<10 !GROUND]: %WHITE%e%YELLOW%t%ORANGE%h %WHITE%%BASENAME%%CL%%NAME%{%NAME%}
ItemDisplay[RW ETH ED>9 !GROUND]: %GRAY%[%WHITE%e%YELLOW%t%ORANGE%h %CORAL%%ED%%WHITE%%%GRAY%] %WHITE%%BASENAME%%CL%%NAME%{%NAME%}
ItemDisplay[RW !ETH ED<10 !GROUND]: %WHITE%%BASENAME%%CL%%NAME%{%NAME%}
ItemDisplay[RW !ETH ED>9 !GROUND]: %GRAY%[%CORAL%%ED%%WHITE%ED%GRAY%] %WHITE%%BASENAME%%CL%%NAME%{%NAME%}
//
// +----------------------------------------------------------------------------+
// |      [ITRI] Rathma Items 拉斯玛攻坚装备提示                                  |
// +----------------------------------------------------------------------------+
//
// 定义高价值腐化（按部位通用）
// 顶级: 42(FCR), 44(FRW), 45(CBF), 50(+1技能), 51(全抗), 52(PDR%), 
//       53-56(最大抗), 61(生命), 65(全属性), 68(力量), 69(敏捷), 70(体力), 72(全最大抗)
// 注：不使用部位不匹配的腐化（如武器专属腐化不会出现在防具上）
//
// 项链 - S级 (2% Max Res)
ItemDisplay[(RARE OR CRAFT) amu ID (STAT40=2 STAT42=2 STAT44=2 STAT46=2) (LIFE>39 OR STR>14 OR DEX>14) (FCR>4 OR RES>9 OR CRES>19 OR FRES>19 OR PRES>19) (TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK32>1 OR TABSK33>1 OR TABSK34>1 OR TABSK24>1 OR TABSK25>1 OR TABSK26>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR TABSK0>1 OR TABSK1>1 OR TABSK2>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1)]:%NAME%{%TIPLTS%      %PURPLE%拉斯玛攻坚 %LIGHT_GRAY%(%RED% S %LIGHT_GRAY%)      %TIPRTS%%CL%%NAME%}
// 项链 - A级 (PLR版本，腐化限定高价值)
ItemDisplay[(RARE OR CRAFT) amu ID STAT110>49 (LIFE>29 OR STR>14 OR DEX>14) ((LIFE>29 (STR>14 OR DEX>14)) OR FCR>4 OR FHR>9 OR AR>99 OR STAT118=1 OR RES>7 OR CRES>19 OR FRES>19 OR PRES>19) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72) (TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK32>1 OR TABSK33>1 OR TABSK34>1 OR TABSK24>1 OR TABSK25>1 OR TABSK26>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR TABSK0>1 OR TABSK1>1 OR TABSK2>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1)]:%NAME%{%PURPLE%+    %RED%拉斯玛攻坚项链 %LIGHT_GRAY%(%YELLOW% A %LIGHT_GRAY%)    %PURPLE%+%CL%%NAME%}
//
// 戒指 - A级
ItemDisplay[(RARE OR CRAFT) rin ID STAT110>24 (LIFE>29 OR STR>9 OR DEX>9) (FCR>9 OR MINDMG>9 OR MAXDMG>9) (RES>4 OR CRES>19 OR FRES>19 OR PRES>19) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72)]:%NAME%{%PURPLE%+    %RED%拉斯玛攻坚戒指 %LIGHT_GRAY%(%YELLOW% A %LIGHT_GRAY%)    %PURPLE%+%CL%%NAME%}
// 鞋子
ItemDisplay[(RARE OR CRAFT) BOOTS ID STAT110>24 FRW>29 ((CRES>19 (PRES>19 OR FRES>19)) OR (PRES>19 (CRES>19 OR FRES>19))) (DEX>9 OR FHR>9 OR STAT40>2 OR STAT44>2 OR STAT46>2) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72)]:%NAME%{%PURPLE%+    %RED%拉斯玛攻坚鞋子    %PURPLE%+%CL%%NAME%}
// 盾牌
//ItemDisplay[(RARE OR CRAFT) SHIELD ID STAT110>74 (LIFE>29 OR STR>14 OR DEX>14 OR STAT216>0) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72) (STAT20>19 OR RES>19 OR FCR>19 OR EDAM>99 OR SOCK=3)]:%NAME%{%PURPLE%+    %RED%拉斯玛攻坚盾牌    %PURPLE%+%CL%%NAME%}
// 腰带 - S级 (2% Max Res)
ItemDisplay[(RARE OR CRAFT) BELT ID (STAT40=2 STAT42=2 STAT44=2 STAT46=2) (LIFE>29 OR STR>14) (STAT36>4 OR FHR>9 OR FCR>9 OR STAT110>24) (CRES>19 OR LRES>19 OR FRES>19 OR PRES>19)]:%NAME%{%TIPLTS%      %PURPLE%拉斯玛攻坚 %LIGHT_GRAY%(%RED% S %LIGHT_GRAY%)      %TIPRTS%%CL%%NAME%}
//
// 腰带 - A级 (带 PLR，高价值腐化)
ItemDisplay[(RARE OR CRAFT) BELT ID STAT110>24 (LIFE>59 OR STR>19 OR (LIFE>39 STR>9) OR (LIFE>29 STR>14)) (FCR>9 OR FHR>16 OR (LIFE>79 STR>19) OR CRES>19 OR FRES>19 OR PRES>19) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72)]:%NAME%{%PURPLE%+    %RED%拉斯玛攻坚腰带 %LIGHT_GRAY%(%YELLOW% A %LIGHT_GRAY%)    %PURPLE%+%CL%%NAME%}
//
// 腰带 - B级 (无 PLR 但高属性，未腐化)
ItemDisplay[(RARE OR CRAFT) BELT ID !STAT110>0 (LIFE>79 OR STR>24 OR (LIFE>49 STR>9) OR (LIFE>39 STR>14)) (FCR>9 OR FHR>16 OR (LIFE>79 STR>19)) (CRES>19 OR FRES>19 OR PRES>19) (STAT360=0)]:%NAME%{%PURPLE%+    %WHITE%拉斯玛攻坚腰带 %LIGHT_GRAY%(%WHITE% B %LIGHT_GRAY%)    %PURPLE%+%CL%%NAME%}
//
// 胸甲 - A级 (75 PLR，高价值腐化)
ItemDisplay[(RARE OR CRAFT) CHEST ID STAT110>74 (LIFE>29 OR STR>14 OR DEX>14 OR STAT216>0) (FCR>19 OR FHR>23 OR EDAM>99 OR SOCK=3 OR RES>14 OR CLSK0>0 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72)]:%NAME%{%PURPLE%+    %RED%拉斯玛攻坚胸甲 %LIGHT_GRAY%(%YELLOW% A %LIGHT_GRAY%)    %PURPLE%+%CL%%NAME%}
// 头环 - A级
ItemDisplay[RARE CIRC ID STAT110>49 (LIFE>29 OR STAT216>0 OR STR>14 OR DEX>14) (FCR>19 OR FRW>19 OR RES>14 OR SOCK=3) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72) (TABSK40>1 OR TABSK42>1 OR TABSK32>1 OR TABSK33>1 OR TABSK34>1 OR TABSK24>1 OR TABSK25>1 OR TABSK26>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR TABSK0>1 OR TABSK1>1 OR TABSK2>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1)]:%NAME%{%PURPLE%+    %RED%拉斯玛攻坚头环 %LIGHT_GRAY%(%YELLOW% A %LIGHT_GRAY%)    %PURPLE%+%CL%%NAME%}
// 手套 - A级
ItemDisplay[(RARE OR CRAFT) GLOVES ID STAT110>24 IAS>19 (TABSK0=2 OR TABSK2=2 OR TABSK50=2) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72) (STAT360=0 OR IAS>29 OR LIFE>19 OR RES>4)]:%NAME%{%PURPLE%+    %RED%拉斯玛攻坚手套 %LIGHT_GRAY%(%YELLOW% A %LIGHT_GRAY%)    %PURPLE%+%CL%%NAME%}
//
//
// +----------------------------------------------------------------------------+
// |      [ITRI] 垃圾装备提醒                                                    |
// +----------------------------------------------------------------------------+
//
// Description bad items on level 5+
//-----------------------------------------------------------------------------------
ItemDisplay[STAT360=0 FILTLVL>1 !CLASS (HELM OR CIRC) ID (MAG OR RARE OR CRAFT) !(FCR>0 OR STAT141>0 OR STAT136>0 OR CLSK0>0 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0 OR FRW>0 OR TABSK0>0 OR TABSK1>0 OR TABSK2>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0)]: %NAME%{%JUNKDESC%}
ItemDisplay[STAT360=0 FILTLVL>1 GLOVES ID (MAG OR RARE OR CRAFT) !(IAS>0 OR FCR>0 OR TABSK0>0 OR TABSK1>0 OR TABSK2>0 OR TABSK50>0)]: %NAME%{%JUNKDESC%}
ItemDisplay[STAT360=0 FILTLVL>1 BELT ID (MAG OR RARE OR CRAFT) !(FCR>0 OR IAS>0 OR FHR>0 OR (FRES+CRES+LRES+PRES>29) OR STAT36>0)]: %NAME%{%JUNKDESC%}
ItemDisplay[STAT360=0 FILTLVL>1 CHEST ID (MAG OR RARE OR CRAFT) !(SOCK>2 OR STAT36>0 OR EDAM>0 OR CLSK0>0 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0 OR FCR>0 OR IAS>0 OR FHR>0 OR (FRES+CRES+LRES+PRES>29) OR STAT110>0)]: %NAME%{%JUNKDESC%}
ItemDisplay[STAT360=0 FILTLVL>1 !CLASS SHIELD ID (MAG OR RARE OR CRAFT) !(SOCK>3 OR STAT36>0 OR EDAM>0 OR CLSK0>0 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0 OR FCR>0 OR IAS>0 OR FHR>0 OR (FRES+CRES+LRES+PRES>29) OR STAT110>0)]: %NAME%{%JUNKDESC%}
ItemDisplay[STAT360=0 FILTLVL>1 BOOTS ID (MAG OR RARE OR CRAFT) !(FRW>0 AND (FRES+CRES+LRES+PRES>29))]: %NAME%{%JUNKDESC%}
// Class items
// !(CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0 OR FRW>0 OR TABSK0>0 OR TABSK1>0 OR TABSK2>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0)
ItemDisplay[STAT360=0 FILTLVL>1 SOR ID (MAG OR RARE OR CRAFT) !(CLSK1>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0)]: %NAME%{%JUNKDESC%}
ItemDisplay[STAT360=0 FILTLVL>1 NEC ID (MAG OR RARE OR CRAFT) !(CLSK2>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0)]: %NAME%{%JUNKDESC%}
ItemDisplay[STAT360=0 FILTLVL>1 DRU ID (MAG OR RARE OR CRAFT) !(CLSK5>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0)]: %NAME%{%JUNKDESC%}
ItemDisplay[STAT360=0 FILTLVL>1 BAR ID (MAG OR RARE OR CRAFT) !(CLSK4>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR STAT141>0 OR STAT136>0 OR SOCK>2)]:
ItemDisplay[STAT360=0 FILTLVL>1 SIN !ETH ID (MAG OR RARE OR CRAFT) !(EDAM>199 OR CLSK6>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0)]: %NAME%{%JUNKDESC%}
// Weapons
ItemDisplay[STAT360=0 FILTLVL>1 (MAG OR RARE OR CRAFT) !CLASS !ETH WEAPON ID !(EDAM>199 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0 OR FRW>0 OR TABSK0>0 OR TABSK1>0 OR TABSK2>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0)]: %NAME%{%JUNKDESC%}
// Amulets
ItemDisplay[STAT360=0 FILTLVL>1 (MAG OR RARE OR CRAFT) amu ID !(CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0 OR FRW>0 OR TABSK0>0 OR TABSK1>0 OR TABSK2>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0)]: %NAME%{%JUNKDESC%}
// Rings
ItemDisplay[STAT360=0 FILTLVL>1 (MAG OR RARE OR CRAFT) rin ID !(FCR>0 OR MINDMG>0 OR MAXDMG>0 OR (FRES+CRES+LRES+PRES>29) OR STAT36>0)]: %NAME%{%JUNKDESC%}
//
// +----------------------------------------------------------------------------+
// |      [PDGB] Item Gambling                                                  |
// +----------------------------------------------------------------------------+
//
Alias[GBLINE]: %PURPLE%+ %RED%+ %GOLD%+ %TEAL%+ %WHITE%+ %CORAL%+ %BLUE%+ %YELLOW%+

ItemDisplay[NMAG !ID SHOP !(MAPID>132)]: %NAME%
ItemDisplay[NMAG !ID SHOP ci0]: %GBLINE%%NL%%GOLD%奇拉的守护%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ci1]: %GBLINE%%NL%%GOLD%狮鹫之眼%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP rin]: %GBLINE%%NL%%GOLD%"卡达拉的传家宝"的唯一来源%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP am1]: %GBLINE%%NL%%GOLD%血鸦之击%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP am2]: %GBLINE%%NL%%GOLD%灾祸黑檀%CL%%ORANGE%雷山德的远击%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP am3]: %GBLINE%%NL%%GOLD%石鸦%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP am4]: %GBLINE%%NL%%GOLD%泽瑞尔的决心%CL%%ORANGE%雷山德的侧击%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP am5]: %GBLINE%%NL%%GOLD%雷击%CL%%ORANGE%泰坦的复仇%CL%%TAN%真银%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ktr]: %GBLINE%%NL%%GOLD%法师杀手%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP wrb]: %GBLINE%%NL%%GOLD%碧玉爪%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP axf]: %GBLINE%%NL%%GOLD%幻影幽语%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ces]: %GBLINE%%NL%%GOLD%影弑%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP clw]: %GBLINE%%NL%%GOLD%火蜥蜴之爪%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP btl]: %GBLINE%%NL%%GOLD%追猎者的刺杀%CL%%ORANGE%巴图克的割喉爪%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ba1]: %GBLINE%%NL%%GOLD%独眼巨人的咆哮%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ba2]: %GBLINE%%NL%%GOLD%狂语者%CL%%ORANGE%狼嚎%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ba3]: %GBLINE%%NL%%GOLD%恶魔角锋%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ba4]: %GBLINE%%NL%%GOLD%死亡女神的统治%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ba5]: %GBLINE%%NL%%GOLD%蕾蔻的美德%CL%%ORANGE%亚瑞特之貌%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP dr1]: %GBLINE%%NL%%GOLD%芬里斯%CL%%ORANGE%冥犬的撕咬%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP dr2]: %GBLINE%%NL%%GOLD%兽穴之母%CL%%ORANGE%羽蛇神面%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP dr3]: %GBLINE%%NL%%GOLD%灵魂守卫者%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP dr4]: %GBLINE%%NL%%GOLD%掠鸦之王%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP dr5]: %GBLINE%%NL%%GOLD%乌尔萨的噩梦%CL%%ORANGE%加尔的长发%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ne1]: %GBLINE%%NL%%GOLD%卡兰的遗物%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ne2]: %GBLINE%%NL%%GOLD%神圣图腾%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ne3]: %GBLINE%%NL%%GOLD%殉道者%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ne4]: %GBLINE%%NL%%GOLD%骨焰%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ne5]: %GBLINE%%NL%%GOLD%魔力重生%CL%%ORANGE%魔胎%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
//ItemDisplay[NMAG !ID SHOP pa1]: 占位
ItemDisplay[NMAG !ID SHOP pa2]: %GBLINE%%NL%%GOLD%黑暗之魂%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP pa3]: %GBLINE%%NL%%GOLD%萨恩凯克的陨落%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP pa4]: %GBLINE%%NL%%GOLD%龙鳞%CL%%ORANGE%撒卡兰姆的使者%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP pa5]: %GBLINE%%NL%%GOLD%天空守望者%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ob1]: %GBLINE%%NL%%GOLD%风暴%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ob2]: %GBLINE%%NL%%GOLD%蔑视%CL%%ORANGE%艾斯屈塔的脾气%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
//ItemDisplay[NMAG !ID SHOP ob3]: 占位
//ItemDisplay[NMAG !ID SHOP ob4]: 占位
ItemDisplay[NMAG !ID SHOP ob5]: %GBLINE%%NL%%GOLD%死亡深渊%CL%%ORANGE%眼球%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP qui]: %GBLINE%%NL%%GOLD%奥玛斯的法袍%CL%%ORANGE%灵魂帷幕%CL%%TAN%灰暮之形%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lea]: %GBLINE%%NL%%GOLD%蛇魔法师之皮%CL%%ORANGE%闪蝠之躯%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP hla]: %GBLINE%%NL%%GOLD%剥皮者之皮%CL%%ORANGE%百夫长%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP stu]: %GBLINE%%NL%%GOLD%斗士的祸根%CL%%ORANGE%掷铁%CL%%TAN%抽动挣扎%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP rng]: %GBLINE%%NL%%GOLD%灵魂熔炉%CL%%ORANGE%黑暗幽光%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP scl]: %GBLINE%%NL%%GOLD%鸦啼%CL%%ORANGE%鹰甲%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP brs]: %GBLINE%%NL%%GOLD%督瑞尔之壳%CL%%ORANGE%毒液牢房%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP chn]: %GBLINE%%NL%%GOLD%谢夫特斯坦布%CL%%ORANGE%火花之甲%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP spl]: %GBLINE%%NL%%GOLD%阿凯尼的荣耀%CL%%ORANGE%诗寇蒂的愤怒%CL%%TAN%闪耀冰晶%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ltp]: %GBLINE%%NL%%GOLD%炼狱%CL%%ORANGE%魁黑刚的智慧%CL%%TAN%天堂装束%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP fld]: %GBLINE%%NL%%GOLD%利维坦%CL%%ORANGE%排齿%CL%%TAN%石羊毛%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP plt]: %GBLINE%%NL%%GOLD%守护天使%CL%%ORANGE%骨肉%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP gth]: %GBLINE%%NL%%GOLD%亚特玛的哭泣%CL%%ORANGE%作响之笼%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ful]: %GBLINE%%NL%%GOLD%钢铁甲壳%CL%%ORANGE%黑色黑帝斯%CL%%TAN%黄金之肤%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP aar]: %GBLINE%%NL%%RED%泰瑞尔的力量%CL%%ORANGE%圣殿骑士之力%CL%%TAN%遗体哀悼%CL%%GOLD%胜利者的丝绸%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lbl]: %GBLINE%%NL%%RED%蜘蛛之网%CL%%ORANGE%长串之耳%CL%%TAN%雷尼摩%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP vbl]: %GBLINE%%NL%%RED%吸血鬼王之圈%CL%%ORANGE%剃刀之尾%CL%%TAN%蛇索%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP mbl]: %GBLINE%%NL%%GOLD%行刑者的绞首绳%CL%%ORANGE%阴影陷阱%CL%%TAN%夜烟%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP tbl]: %GBLINE%%NL%%GOLD%冰雪之击%CL%%ORANGE%黄金裹腰%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP hbl]: %GBLINE%%NL%%GOLD%西加德的坚定%CL%%ORANGE%雷神之力%CL%%TAN%刀锋扣带%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lbt]: %GBLINE%%NL%%GOLD%人鱼的齿轮%CL%%ORANGE%地狱阔步%CL%%TAN%热刺靴%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP vbt]: %GBLINE%%NL%%GOLD%沙暴之旅%CL%%ORANGE%水上漂%CL%%TAN%践血%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP mbt]: %GBLINE%%NL%%GOLD%骨髓行走%CL%%ORANGE%丝织靴%CL%%TAN%克索恩的征途%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP tbt]: %GBLINE%%NL%%GOLD%战争旅者%CL%%ORANGE%小妖精脚趾%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP hbt]: %GBLINE%%NL%%GOLD%影舞者%CL%%ORANGE%血骑士%CL%%TAN%刺股靴%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lgl]: %GBLINE%%NL%%GOLD%泰坦之握%CL%%ORANGE%剧毒之握%CL%%TAN%伯克之手%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP vgl]: %GBLINE%%NL%%GOLD%德古拉之握%CL%%ORANGE%墓穴手套%CL%%TAN%血拳%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP mgl]: %GBLINE%%NL%%GOLD%吸魂者%CL%%ORANGE%食尸鬼之皮%CL%%TAN%运气守护%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP tgl]: %GBLINE%%NL%%GOLD%秘术师%CL%%ORANGE%熔岩角羊%CL%%TAN%法师之拳%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP hgl]: %GBLINE%%NL%%GOLD%碎钢%CL%%ORANGE%地狱之口%CL%%TAN%霜燃%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%

ItemDisplay[NMAG !ID SHOP cap]: %GBLINE%%NL%%GOLD%谐角之冠%CL%%ORANGE%粗野之冠%CL%%TAN%毕格因的软帽%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP skp]: %GBLINE%%NL%%GOLD%磐石头盔%CL%%ORANGE%塔因头盔%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP hlm]: %GBLINE%%NL%%GOLD%钢影%CL%%ORANGE%偷取颅盔%CL%%TAN%光荣罩盔%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP fhl]: %GBLINE%%NL%%GOLD%暗视之盔%CL%%ORANGE%黄昏薄暮%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ghm]: %GBLINE%%NL%%GOLD%夜翼面纱%CL%%ORANGE%钢铁面纱%CL%%RED%女神之翼%CL%%ORANGE%怒号长牙%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP msk]: %GBLINE%%NL%%GOLD%安达莉尔的仪容%CL%%ORANGE%黑角面具%CL%%TAN%恐惧之脸%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP crn]: %GBLINE%%NL%%GOLD%年纪之冠%CL%%ORANGE%盗贼皇冠%CL%%TAN%不死皇冠%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bhm]: %GBLINE%%NL%%GOLD%巨骷髅%CL%%ORANGE%吸血鬼的凝视%CL%%TAN%蠕虫头骨%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%

ItemDisplay[NMAG !ID SHOP buc]: %GBLINE%%NL%%GOLD%维斯尔坦特%CL%%ORANGE%新月小盾%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP sml]: %GBLINE%%NL%%GOLD%黑橡树盾%CL%%ORANGE%摩西祝福之环%CL%%TAN%阴影圆盘%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lrg]: %GBLINE%%NL%%GOLD%暮光倒影%CL%%ORANGE%风暴追逐者%CL%%TAN%暴风公会%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP kit]: %GBLINE%%NL%%GOLD%暴风之盾%CL%%ORANGE%魔龙的非难%CL%%TAN%作响的金属%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP spk]: %GBLINE%%NL%%GOLD%尖刺根源%CL%%ORANGE%长枪卫士%CL%%TAN%剑背之架%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP tow]: %GBLINE%%NL%%GOLD%美杜莎的凝视%CL%%ORANGE%基尔克的圣堂%CL%%TAN%贝弗提的纪念%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bsh]: %GBLINE%%NL%%GOLD%猎头者的荣耀%CL%%ORANGE%警戒之墙%CL%%TAN%无眼之墙%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP gts]: %GBLINE%%NL%%GOLD%魂系结界%CL%%ORANGE%罗达门特的领域%CL%%TAN%囚房%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%

ItemDisplay[NMAG !ID SHOP hax]: %GBLINE%%NL%%GOLD%剃刀之锋%CL%%ORANGE%冷杀%CL%%TAN%血肉撕咬%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP axe]: %GBLINE%%NL%%GOLD%屠夫之瞳%CL%%ORANGE%死亡之铲%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP 2ax]: %GBLINE%%NL%%GOLD%符文大师%CL%%ORANGE%海岛之击%CL%%TAN%肩胛骨%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP mpi]: %GBLINE%%NL%%GOLD%鹤嘴锄%CL%%ORANGE%庞贝之怒%CL%%TAN%劈颅斧%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP wax]: %GBLINE%%NL%%GOLD%死亡之刀%CL%%ORANGE%蛇神守护者%CL%%TAN%火钩之伤%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lax]: %GBLINE%%NL%%GOLD%战爵之证%CL%%ORANGE%费屈玛之斧%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bax]: %GBLINE%%NL%%GOLD%永恒边界%CL%%ORANGE%钢铁魔咒%CL%%TAN%血块之铲%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP btx]: %GBLINE%%NL%%GOLD%地狱毁灭者%CL%%ORANGE%暴风骑士%CL%%TAN%族长%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP gax]: %GBLINE%%NL%%GOLD%梅希斯密特的掠夺%CL%%ORANGE%碎骨者之刃%CL%%TAN%劈脑%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP gix]: %GBLINE%%NL%%GOLD%刽子手的裁决%CL%%ORANGE%牛头怪%CL%%TAN%巨大无比%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP sbw]: %GBLINE%%NL%%GOLD%天击%CL%%ORANGE%剜眼%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP hbw]: %GBLINE%%NL%%GOLD%撕裂之钩%CL%%ORANGE%凋零之击%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lbw]: %GBLINE%%NL%%GOLD%社角久子%CL%%ORANGE%渡鸟之爪%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP cbw]: %GBLINE%%NL%%GOLD%无尽冰雹%CL%%ORANGE%萝格之弓%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP sbb]: %GBLINE%%NL%%GOLD%狂野之弦%CL%%ORANGE%暴风之击%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lbb]: %GBLINE%%NL%%GOLD%鹰之号角%CL%%ORANGE%岩壁杀手%CL%%TAN%凋谢之画%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP swb]: %GBLINE%%NL%%GOLD%寡妇制造者%CL%%ORANGE%巫师之怒%CL%%TAN%地狱轰鸣%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lwb]: %GBLINE%%NL%%GOLD%风之力%CL%%ORANGE%金击之弧%CL%%TAN%爆裂的吠叫%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lxb]: %GBLINE%%NL%%GOLD%兰格-布里瑟%CL%%ORANGE%引导乌鸦%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP mxb]: %GBLINE%%NL%%GOLD%毒液怪%CL%%ORANGE%灵液之刺%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP hxb]: %GBLINE%%NL%%GOLD%地狱刑器%CL%%ORANGE%暴雪炮弩%CL%%TAN%地狱掷弩%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP rxb]: %GBLINE%%NL%%GOLD%内脏吸管%CL%%ORANGE%恶魔机弩%CL%%TAN%毁灭投索%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%

ItemDisplay[NMAG !ID SHOP dgr]: %GBLINE%%NL%%GOLD%巫师之刺%CL%%ORANGE%裂脊者%CL%%TAN%海鸥%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP dir]: %GBLINE%%NL%%GOLD%破碎之刃%CL%%ORANGE%刻心者%CL%%TAN%迪格勒%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP kri]: %GBLINE%%NL%%GOLD%裂肉者%CL%%ORANGE%黑沼之锋%CL%%TAN%坦杜之玉%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bld]: %GBLINE%%NL%%GOLD%鬼火焰%CL%%ORANGE%暴风尖刺%CL%%TAN%妖怪碎片%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
// ItemDisplay[NMAG !ID SHOP jav]: %NAME%
// ItemDisplay[NMAG !ID SHOP pil]: %NAME%
ItemDisplay[NMAG !ID SHOP ssp]: %GBLINE%%NL%%GOLD%恶魔之王%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP glv]: %GBLINE%%NL%%GOLD%死灵夜翔%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP tsp]: %GBLINE%%NL%%GOLD%石像鬼之噬%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP clb]: %GBLINE%%NL%%GOLD%诺德的蚀肉药%CL%%ORANGE%暗族碎灭者%CL%%TAN%凶猛橡木%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP spc]: %GBLINE%%NL%%GOLD%恶魔爪牙%CL%%ORANGE%血肉裁决者%CL%%TAN%坚硬的指甲%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP mac]: %GBLINE%%NL%%GOLD%尖啸冰霜%CL%%ORANGE%压碎的凸边%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP mst]: %GBLINE%%NL%%GOLD%巴拉那之星%CL%%ORANGE%月陨%CL%%TAN%血升%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP fla]: %GBLINE%%NL%%RED%暴风之结%CL%%GOLD%地平线的台风%CL%%ORANGE%贝西尔的漩涡%CL%%TAN%将军的短连枷%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP whm]: %GBLINE%%NL%%RED%史恰佛之锤%CL%%GOLD%碎石者%CL%%ORANGE%震地者%CL%%TAN%铁石%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP mau]: %GBLINE%%NL%%RED%风之锤%CL%%GOLD%血树残株%CL%%ORANGE%碎骨%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP gma]: %GBLINE%%NL%%RED%碎脑锤%CL%%GOLD%撼地者%CL%%ORANGE%痛苦之锤%CL%%TAN%大钢锤%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bar]: %GBLINE%%NL%%GOLD%破骨%CL%%ORANGE%刮肉长戟%CL%%TAN%迪马克的劈斧%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP vou]: %GBLINE%%NL%%GOLD%暗蚀之刃%CL%%ORANGE%铁刺棒%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP scy]: %GBLINE%%NL%%GOLD%死神丧钟%CL%%ORANGE%雅典娜之怒%CL%%TAN%灵魂收割者%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP pax]: %GBLINE%%NL%%GOLD%墓穴劫掠者%CL%%ORANGE%墓石长戟%CL%%TAN%战斗枝桠%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP hal]: %GBLINE%%NL%%GOLD%胡索丹-依弗%CL%%ORANGE%烦恼诗集%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP wsc]: %GBLINE%%NL%%GOLD%暴风尖塔%CL%%ORANGE%惧焰亡灵%CL%%TAN%恐怖收割者%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP scp]: %GBLINE%%NL%%GOLD%忏悔者%CL%%RED%天堂之光%CL%%TAN%撒卡兰姆之手%CL%%ORANGE%丧钟敲击者%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP gsc]: %GBLINE%%NL%%GOLD%阿卡拉特的奉献%CL%%ORANGE%恶臭散布者%CL%%TAN%腐锈权柄%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP wsp]: %GBLINE%%NL%%GOLD%爱斯特龙的铁卫%CL%%ORANGE%圣光之手%CL%%TAN%暴风眼%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP spr]: %GBLINE%%NL%%GOLD%爱理欧克之针%CL%%ORANGE%穿刺者%CL%%TAN%龙枪%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP tri]: %GBLINE%%NL%%GOLD%水魔陷阱%CL%%ORANGE%剃刀之叉%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP brn]: %GBLINE%%NL%%GOLD%蛇魔叉%CL%%ORANGE%噬魂叉%CL%%TAN%血贼%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP spt]: %GBLINE%%NL%%GOLD%乌迪贤的觉醒%CL%%ORANGE%宏-森丹%CL%%TAN%雅该长矛%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP pik]: %GBLINE%%NL%%GOLD%铁柱%CL%%ORANGE%荣耀尖塔%CL%%TAN%坦纳血杖%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP sst]: %GBLINE%%NL%%GOLD%剃刀飞旋%CL%%ORANGE%祸根之灰%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lst]: %GBLINE%%NL%%GOLD%肋骨粉碎者%CL%%ORANGE%海蛇之王%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP cst]: %GBLINE%%NL%%GOLD%温达的智慧%CL%%ORANGE%炫彩之怒%CL%%TAN%拉撒雷兹之杖%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bst]: %GBLINE%%NL%%GOLD%硫磺之雨%CL%%ORANGE%扭曲之矛%CL%%TAN%火精灵%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP wst]: %GBLINE%%NL%%GOLD%梅格之歌的教训%CL%%ORANGE%骷髅收集者%CL%%TAN%铁长棍%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ssd]: %GBLINE%%NL%%GOLD%放血者%CL%%ORANGE%瑞克撒特的挽歌%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP scm]: %GBLINE%%NL%%GOLD%邪灵斩%CL%%ORANGE%窃冷之眼%CL%%TAN%血红新月%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP sbr]: %GBLINE%%NL%%GOLD%血月%CL%%ORANGE%妖术之火%CL%%TAN%克林茨的肉叉%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP flc]: %GBLINE%%NL%%GOLD%阿里巴巴之刃%CL%%ORANGE%寒光镰刀%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP crs]: %GBLINE%%NL%%GOLD%光之军刀%CL%%ORANGE%碧蓝怒火%CL%%TAN%金瑟的裂隙%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bsd]: %GBLINE%%NL%%GOLD%斩首者%CL%%ORANGE%格利斯沃尔德之刃%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lsd]: %GBLINE%%NL%%GOLD%霜风%CL%%ORANGE%瘟疫散播者%CL%%TAN%地狱瘟疫%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP wsd]: %GBLINE%%NL%%GOLD%亚特兰蒂斯剑%CL%%ORANGE%库尔温的尖端%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP 2hs]: %GBLINE%%NL%%GOLD%恐惧喷吐%CL%%ORANGE%暗影之牙%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP clm]: %GBLINE%%NL%%GOLD%李奥瑞克的秘银祸根%CL%%ORANGE%兵之王%CL%%TAN%剥皮灵魂%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP gis]: %GBLINE%%NL%%GOLD%火焰号叫%CL%%ORANGE%卑劣躯壳%CL%%TAN%金麦尔的锥子%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bsw]: %GBLINE%%NL%%GOLD%末日毁灭者%CL%%ORANGE%云裂%CL%%TAN%黑色之舌%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP flb]: %GBLINE%%NL%%GOLD%厌恶%CL%%ORANGE%特迪斯法雷-芙法米%CL%%TAN%粗齿大锯%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP gsd]: %GBLINE%%NL%%GOLD%祖父%CL%%ORANGE%剑卫%CL%%TAN%族长%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP tkf]: %GBLINE%%NL%%GOLD%死亡碎片%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bkf]: %GBLINE%%NL%%GOLD%战争之鸟%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP tax]: %GBLINE%%NL%%GOLD%碎片贪婪者%CL%%ORANGE%圆凿%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bal]: %GBLINE%%NL%%GOLD%撕裂者%CL%%ORANGE%阿喀琉斯之击%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP wnd]: %GBLINE%%NL%%GOLD%自杀枝桠%CL%%ORANGE%衣洛的火炬%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ywn]: %GBLINE%%NL%%GOLD%凯恩碎片%CL%%ORANGE%漩涡%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bwn]: %GBLINE%%NL%%GOLD%白骨阴影%CL%%ORANGE%李奥瑞克王的武器%CL%%TAN%墓穴之脊%NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP gwn]: %GBLINE%%NL%%GOLD%死亡之网%CL%%ORANGE%黑手之钥%CL%%TAN%乌米的恸哭 %NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP aqv]: %GBLINE%%NL%%GOLD%末日之指%CL%%ORANGE%神蛇之羽%CL%%TAN%以太之翼%CL%%TAN%墓歌%CL%%TAN%疾风利刺%CL%%TAN%炽燃烽火 %NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP cqv]: %GBLINE%%NL%%GOLD%霜恸%CL%%ORANGE%领主令箭%CL%%TAN%深渊结界%CL%爆头者%CL%扞卫钢条%CL%势如破竹 %NL%%PURPLE%+  %GRAY%%NAME%  %PURPLE%+ %GRAY%
﻿//
// +----------------------------------------------------------------------------+
// |                                                                            |
// |      [UNIQ] Unique Items                                                   |
// |                                                                            |
// +----------------------------------------------------------------------------+
//
// +----------------------------------------------------------------------------+
// |      [UNMI] Unique Miscellaneous                                           |
// +----------------------------------------------------------------------------+
//
// Unique BEST Item
Alias[UNI_BEST_ITEM]: %BORDER-9B%%MAP-7D%%DOT-6A%%PX-55%%PURPLE%** %RED%*%ORANGE%* %YELLOW%*%WHITE%*  %NAME%  %WHITE%*%YELLOW%* %ORANGE%*%RED%* %PURPLE%**
// Unique GG Item
Alias[UNI_GG_ITEM]: %BORDER-9B%%DOT-6A%%RED%* %GOLD%* %CORAL%* %WHITE%*  %NAME%  %WHITE%* %CORAL%* %GOLD%* %RED%*
// Unique Tier3 Item
Alias[UNI_STAR3_ITEM]: %BORDER-D3%%TIER-3%%PURPLE%* %ORANGE%* %YELLOW%*  %NAME%  %YELLOW%* %ORANGE%* %PURPLE%*
// Unique Tier2 Item
Alias[UNI_STAR2_ITEM]: %MAP-D3%%TIER-2%%PURPLE%* %YELLOW%*  %NAME%  %YELLOW%* %PURPLE%*
// Unique Tier1 Item
Alias[UNI_STAR1_ITEM]: %DOT-D3%%TIER-1%%PURPLE%*   %NAME%   %PURPLE%*
// Unique Tier0 Item
Alias[UNI_STAR0_ITEM]: %DOT-D3%%TIER-0%%WHITE%·  %NAME%  %WHITE%· 
//
//-------------------------------------------------------------------------------
// Star Ratings
//-------------------------------------------------------------------------------
//
// 4 Star Unique Callouts
//-------------------------------------------------------------------------------
// 圣堂武士的力量 Templar's Might / 泰瑞尔的力量 Tyrael's Might - Sacred Armor uar
// 钢铁面纱 Veil of Steel / 夜翼面纱 Nightwing's Veil - Spired Helm uhm
// 安达利尔的面貌 Andariel's Visage - Demonhead usk
// 年纪之冠 Crown of Ages - Corona urn
// 碎石者 Stone Crusher / 史恰佛之锤 Schaefer's Hammer - Legendary Mallet 7wh
// 爱斯特龙之铁的保护区 Astreon's Iron Ward - Caduceus 7ws
// 梅格之歌的教训 Mang Song's Lesson - Archon Staff 6ws
// 死亡之网 Death's Web - Unearthed Wand 7gw
// 蚀肉骑士 Gore Rider - War Boots xhb
// 席嘉德的坚定 Siggard's Staunch - Colossus Girdle uhc
// 钢铁铠甲 Steel Carapace - Shadow Plate uul
// 盗墓者 Tomb Reaver - Cryptic Axe 7pa
// 灵魂看守者 Spirit Keeper - Earth Spirit drd
// 维尔登戈的心结 Verdungo's Hearty Cord - Mithril Coil umc
// 吸魂者 Soul Drainer - Vambraces umg
// 光之军刀 Lightsabre / 碧蓝怒火 Azurewrath - Phase Blade 7cr
// 碎钢 Steelrend - Ogre Gauntlets uhg
// 阿尔玛-尼格拉 Alma Negra - Sacred Rondache pac
// 海拉柏得的国度 Halaberd's Reign - Conqueror Crown bae
// 幽灵之肤 Wraithskin - Diamond Mail ung
// 水上飘 Waterwalk - Sharkskin Boots xvb
// 格利风之眼 Griffon's Eye - Diadem ci3
// 巨骷髅 Giant Skull - Bone Visage uh9
// 天空守望者 Skywarden - Vortex Shield paf
// 卓古拉之握 Dracul's Grasp - Vampirebone Gloves uvg
// 硫磺之雨 Brimstone Rain - Shillelagh 6bs

Alias[4_STAR_UNIQUE]: (uar OR uhm OR usk OR urn OR 7wh OR 7ws OR 6ws OR 7gw OR xhb OR uhc OR uul OR 7pa OR drd OR umc OR umg OR 7cr OR uhg OR pac OR bae OR ung OR xvb OR ci3 OR uh9 OR paf OR uvg OR 6bs)

// 4 Star Unique Callouts only when not ETH
//-------------------------------------------------------------------------------
// 乌鸦之王 Ravenlore - Sky Spirit dre
// 蛛网腰带 Arachnid Mesh - Spiderweb Sash ulc
// 魂系结界 Spirit Ward - Ward uts
// 奇拉的守护 Kira's Guardian - Tiara ci2
// 阿凯尼的荣耀 Arkaine's Valor - Balrog Skin upl
// 钢影 Steel Shade - Armet ulm

Alias[4_STAR_NO_ETH_UNIQUE]: (dre OR ulc OR uts OR ci2 OR upl OR ulm)

// 4 Star Unique Callouts only when ETH
//-------------------------------------------------------------------------------
// 炼狱 Purgatory - Archon Plate utp
// 雷击 Thunderstroke - Matriarchal Javelin amf, non-eth falls to 3★
// 泰坦的复仇 Titan's Revenge - Matriarchal Javelin ama
// 痛苦木锤 The Gavel of Pain - Martel de Fer 9gm
// 铁柱 Steel Pillar - War Pike 7p7
// 战爵之证 Warlord's Trust - Military Axe 9la
// 死神的丧钟 The Reaper's Toll - Thresher 7s8
// 末日毁灭者 Doombringer - Champion Sword 7b7
// 撕裂者 Lacerator - Winged Axe 7b8
// 祖父 The Grandfather - Colossus Blade 7gd
// 盗墓者 Tomb Reaver - Cryptic Axe 7pa
// 肋骨粉碎者 Ribcracker - Quarterstaff 8ls
// 大地变形者 Earth Shifter / 碎脑锤 The Cranium Basher - Thunder Maul 7gm
// 石像鬼之噬 Gargoyle's Bite - Winged Harpoon 7ts
// 死亡之刀 Death Cleaver - Berserker Axe (eth; non-ETH -> 3★) 7wa
// 风之锤 Windhammer - Ogre Maul (eth; non-ETH -> 2★) 7m7
// 巨大无比 Humongous - Giant Axe (eth; non-ETH -> 2★) gix
// 血树残株 Bloodtree Stump - War Club 9m9
// 石乌鸦 Stoneraven - Matriarchal Spear amd
// 泽瑞尔的决心 Zerae's Resolve - eth gets 4★, non-eth falls to 3★ (also in 3_STAR_UNIQUE) ame
// 席嘉德的坚定 Siggard's Staunch - Colossus Girdle uhc
// 钢铁铠甲 Steel Carapace - Shadow Plate uul
// 诗寇蒂的愤怒 Skullder's Ire - Russet Armor (eth; non-ETH -> 3★) xpl
// 沙暴之旅 Sandstorm Trek - Scarabshell Boots uvb
// 战争之鸟 Warshrike - Winged Knife 7bk

Alias[4_STAR_ETH_UNIQUE]: (utp OR amf OR ama OR 9gm OR 7p7 OR 9la OR 7s8 OR 7b7 OR 7b8 OR 7gd OR 7pa OR 8ls OR 7gm OR 7ts OR 7wa OR 7m7 OR gix OR 9m9 OR amd OR ame OR uhc OR uul OR xpl OR uvb OR 7bk)

// 3 Star Unique Callouts
//-------------------------------------------------------------------------------
// 谢夫特斯坦布 Shaftstop - Mesh Armor xhn
// 吸血圣王之圈 Nosferatu's Coil - Vampirefang Belt uvc
// 暴风尖塔 Stormspire - Giant Thresher 7wc
// 战争旅者 War Traveler - Battle Boots xtb
// 铁柱 Steel Pillar - War Pike 7p7
// 幻象幽语 War Fist - Whispering Mirage 7xf
// 吸血鬼的凝视 Vampire Gaze - Grim Helm xh9
// 戮夫刃 Widowmaker - Ward Bow 6sw
// 祖父 The Grandfather - Colossus Blade 7gd
// 大地变形者 Earth Shifter / 碎脑锤 The Cranium Basher - Thunder Maul 7gm
// 末日毁灭者 Doombringer - Champion Sword 7b7
// 守护天使 Guardian Angel - Templar Coat xlt
// Arrow Pommel cqv3
// 石乌鸦 Stoneraven - Matriarchal Spear (non-ETH) amd
// 雷击 Thunderstroke - Matriarchal Javelin (non-ETH) amf
// 撒卡兰姆使者 Herald of Zakarum - Gilded Shield pa9
// 泽瑞尔的决心 Zerae's Resolve - Cryptic Axe (non-eth; eth -> 4★) ame
// 毒液怪 Pus Spitter - Siege Crossbow 8mx
// 秘术师 Occultist - Crusader Gauntlets utg
// 基尔克的圣堂 Gerke's Sanctuary - Pavise xow
// 龙鳞 Dragonscale - Zakarum Shield pae
// 刽子手的裁决 Executioner's Justice - Glorious Axe 7gi
// 死神的丧钟 The Reaper's Toll - Thresher 7s8
// 风之力 Windforce - Hydra Bow 6lw
// 恶魔机器 Demon Machine - Chu-Ko-Nu 8rx
// 朝露 Ephemeral - Sacred Targe pab
// 死亡深度 Death's Fathom - Dimensional Shard obf
// 梅杜莎的凝视 Medusa's Gaze - Aegis uow
// 兽穴之母 Denmother - Sun Spirit drc
// 黑檀祸根 Ebonbane - Grand Matron Bow amc
// 诗寇蒂的愤怒 Skullder's Ire - Russet Armor xpl
// 血鸟的袭击 Blood Raven's Charge - Matriarchal Bow amb
// 碧玉爪 Jade Talon - Wrist Sword 7wb
// 火蜥蜴之爪 Firelizard's Talons - Feral Claws 7lw
// 巨毁者 Giant Maimer - Colossus Voulge 7vo
// 泰坦的复仇 Titan's Revenge - Ceremonial Javelin ama
// 石像鬼之噬 Gargoyle's Bite - Winged Harpoon 7ts
// 潜行者的猎杀 Stalker's Cull - Runic Talons 7tw
// 安戴尔的智慧 Ondal's Wisdom - Elder Staff 6cs
// 巴特克的猛击 Bartuc's Cut-Throat - Greater Talons 9tw
// 死亡之刀 Death Cleaver - Berserker Axe (non-ETH; eth -> 4★) 7wa
// 血树残株 Bloodtree Stump - War Club (non-ETH; eth -> 4★) 9m9
// 乌迪贤的觉醒 Uldyssian's Awakening - Ghost Spear 7st
// 骨髓行走 Marrowwalk - Boneweave Boots umb
// 鬼火焰 Ghostflame - Legend Spike 7bl
// 火焰号叫 Flamebellow - Balrog Blade 7gs
// 爱理欧克之针 Arioc's Needle - Hyperion Spear 7sr
// 痛苦木锤 The Gavel of Pain - Martel de Fer (non-ETH; eth -> 4★) 9gm
// 雷神之力 Thundergod's Vigor - War Belt zhb
// 雪之冲突 Snowclash - Battle Belt ztb
// 李奥瑞克王的武器 Arm of King Leoric - Tomb Wand 9bw
// 地平线的台风 Horizon's Tornado / 暴风之结 Stormlash - Scourge 7fl
// 沙暴之旅 Sandstorm Trek - Scarabshell Boots uvb

Alias[3_STAR_UNIQUE]: (xhn OR uvc OR 7wc OR xtb OR 7p7 OR 7xf OR xh9 OR 6sw OR 7gd OR 7gm OR 7b7 OR xlt OR aqv3 OR cqv3 OR amd OR amf OR xtg OR pa9 OR ame OR 8mx OR utg OR xow OR pae OR 7gi OR 7s8 OR 6lw OR 8rx OR pab OR obf OR uow OR drc OR amc OR xpl OR amb OR 7wb OR 7lw OR 7vo OR ama OR 7ts OR 7tw OR 6cs OR 9tw OR 7wa OR 9m9 OR 7st OR umb OR 7bl OR 7gs OR 7sr OR 9gm OR zhb OR ztb OR 9bw OR 7fl OR uvb)

// 3 Star Unique Callouts when not eth
//-------------------------------------------------------------------------------
// 殉道者 Martyrdom - Overseer Skull ned
// 谐角之冠 Harlequin Crest - Shako uap
// 暴风之盾 Stormshield - Monarch uit
// 魔力肇生 Darkforce Spawn - Spawn Bloodlord Skull nef
// 奥玛斯的长袍 Ormus' Robes - Dusk Shroud uui
// 长枪守卫 Lance Guard - Barbed Shield xpk
// 蛇魔法师之皮 Skin of the Vipermagi - Serpentskin Armor xea
// 艾斯屈塔的脾气 Eschuta's Temper - Eldritch Orb obc
// 骨焰 Boneflame - Succubus Skull nee
// 亚特玛的哭喊 Atma's Wail - Embossed Plate xth
// 人鱼的齿轮 Merman's Sprocket - Wyrmhide Boots ulb
// 尖刺根源 Spike Thorn - Blade Barrier upk
// 女神之翼 Valkyrie Wing - Winged Helm xhm
// 地狱阔步 Infernostride - Demonhide Boots xlb
// 芬里尔 Fenris - Alpha Helm dr6
// 乌萨的恶梦 Ursa's Nightmare - Dream Spirit drf
// 地狱之吻 Cerebus' Bite - Blood Spirit drb
// 墓穴的抚弄 Gravepalm - Sharkskin Gloves xvg
// 恶魔号角的边缘 Demonhorn's Edge - Destroyer Helm bad
// 雅典娜的忿怒 Athena's Wrath - Battle Scythe 9s8
// 剧毒之抓 Venom Grip - Demonhide Gloves xlg
// 地狱之嘴 Hellmouth - War Gauntlets xhg
// 猎头人的荣耀 Head Hunter's Glory - Troll Nest ush
// 斗士的祸根 The Gladiator's Bane - Wire Fleece utu
// 蕾蔻的美德 Raekor's Virtue - Guardian Crown baf
// 加尔的长发 Jalal's Mane - Totemic Mask dra
// 黑手之钥 Blackhand Key - Grave Wand 9gw
// 独眼巨人的咆哮 Cyclopean Roar - Jawbone Visor ba6
// 黑沼之锋 Blackbog's Sharp - Cinquedeas 9kr
// 魁黑刚的智慧 Que-Hegan's Wisdom - Mage Plate xtp
// 长串之耳 String of Ears - Demonhide Sash zlb
// 亚瑞特的面容 Arreat's Face - Slayer Guard baa
// 纱织 Silkweave - Mesh Boots xmb
// 警戒之墙 Lidless Wall - Grim Shield xsh
// 法师之拳 Magefist - Light Gauntlets tgl
// 天殒 Skyfall - Vortex Orb obe
// 影舞者 Shadow Dancer - Myrmidon Greaves uhb
// 眼球 The Oculus - Swirling Crystal oba
// 神圣图腾 Sacred Totem - Hellspawn Skull neg
// 剃刀之尾 Razortail - Sharkskin Belt zvb

Alias[3_STAR_NO_ETH_UNIQUE]: (ned OR uap OR uit OR nef OR uui OR xpk OR xea OR obc OR nee OR xth OR ulb OR upk OR xhm OR xlb OR dr6 OR drf OR drb OR xvg OR bad OR 9s8 OR xlg OR xhg OR ush OR utu OR baf OR dra OR 9gw OR ba6 OR 9kr OR xtp OR zlb OR baa OR xmb OR xsh OR tgl OR obe OR uhb OR oba OR neg OR zvb)

// 2 Star Unique Callouts
//-------------------------------------------------------------------------------
// 自杀支系 Suicide Branch - Burnt Wand 9wn
// 白骨阴影 Boneshade - Lich Wand 7bw
// 战争之鸟 Warshrike - Winged Knife 7bk
// 冰霜之风 Frostwind - Cryptic Sword 7ls
// 肋骨粉碎者 Ribcracker - Quarterstaff (non-ETH) 8ls
// Froststep - Sharkskin Boots (no unique) aqv2
// 尸体的哀伤 Corpsemourn - Ornate Plate xar
// 泰坦之握 Titan's Grip - Bramble Mitts ulg
// 暮光倒影 Twilight's Reflection - Hyperion urg
// 粗野之冠 Peasant Crown - War Hat xap
// 族长 The Patriarch - Great Sword gsd
// 海王利维亚桑 Leviathan - Kraken Shell uld
// 疫病带原者 Plague Bearer - Rune Sword 9ls
// 食尸鬼外皮 Ghoulhide - Heavy Bracers xmg
// 阿里巴巴之刃 Blade of Ali Baba - Tulwar 9fc
// 金色包袱 Goldwrap - Heavy Belt tbl
// 天堂装束 Heavenly Garb - Light Plate ltp
// 运气守护 Chance Guards - Chain Gloves mgl
// 侏儒 Homunculus - Hierophant Trophy nea
// 霜燃 Frostburn - Gauntlets hgl
// 巨大无比 Humongous - Giant Axe (non-ETH; eth -> 4★) gix
// 凯松的征服 Treads of Cthon - Chain Boots mbt
// 都瑞尔的壳 Duriel's Shell - Scutum 6hb
// 地狱毁灭者 Hellslayer - Decapitator 7bt
// 风之锤 Windhammer - Ogre Maul 7m7
// 惊怖焰亡灵 Grim's Burning Dead - Grim Scythe 9wc

Alias[2_STAR_UNIQUE]: (9wn OR 7bw OR 7bk OR 7ls OR 8ls OR aqv2 OR xar OR ulg OR urg OR xap OR gsd OR uld OR 9ls OR xmg OR 9fc OR tbl OR ltp OR mgl OR nea OR hgl OR gix OR mbt OR 6hb OR 7bt OR 7m7 OR 9wc)

// 1 Star Unique Callouts
//-------------------------------------------------------------------------------
// 狂语者 Wildspeaker - Lion Helm ba7
// 黑色黑帝斯 Black Hades - Chaos Armor xul
// 蝮蛇叉 Viperfork - Mancatcher 7br
// 五彩的怒气 Chromatic Ire - Cedar Staff 8cs
// 撕裂者 Lacerator - Winged Axe (non-ETH) 7b8
// 毒液牢房 Venom Ward - Breast Plate brs
// 盗贼皇冠 Crown of Thieves - Grand Crown xrn
// 狂野之弦 Witchwild String - Short Siege Bow 8s8
// 巫师之刺 Wizardspike - Bone Knife 7dg
// 剑卫 Swordguard - Executioner Sword 9gd
// 狼嚎 Wolfhowl - Fury Visor bac
// 破碎之刃 Shatterblade - Mithril Point 7di
// 布理撒-多-凯南 Buriza-Do Kyanon - Ballista 8hx
// 重型弩矢 -  cqv2
// Nethercrux - Ghost Wand 7yw
// 血拳 Bloodfist - Heavy Gloves vgl
// 炼狱 Purgatory - Archon Plate (non-ETH; eth -> 4★) utp
// 鸦鸣 Crow Caw - Tigulated Mail xcl
// 灵魂帷幕 The Spirit Shroud - Ghost Armor xui
// 碎片贪婪者 Gimmershred - Flying Axe 7ta
// 符文大师 Rune Master - Ettin Axe 72a
// 厌恶 Odium - Colossus Sword 7fb
// 排齿 Toothrow - Sharktooth Armor xld
// 碎骨 Bonesnap - Maul mau

Alias[1_STAR_UNIQUE]: (ba7 OR xul OR 7br OR 8cs OR 7b8 OR brs OR xrn OR 8s8 OR 7dg OR 9gd OR bac OR 7di OR 8hx OR cqv2 OR 7yw OR vgl OR utp OR xcl OR xui OR 7ta OR 72a OR 7fb OR xld OR mau)

// 0 Star Unique Callouts
//-------------------------------------------------------------------------------
// 刻心者 Heart Carver - Rondel 9di
// 岩石制动器 Rockstopper - Sallet xkp
// 凋谢之画 Wizendraw - Long Battle Bow lbb
// 坦杜之玉 The Jade Tan Do - Kris kri
// 血脚 Gorefoot - Heavy Boots vbt
// 无休止的冰雹 Endlesshail - Double Bow 8cb
// 鹰号角 Eaglehorn - Crusader Bow 6l7
// 柏克之手 The Hand of Broc - Leather Gloves lgl
// 毕格因的软帽 Biggin's Bonnet - Cap cap
// 罗达门特之球体 Radament's Sphere - Ancient Shield xts
// 海鸥 Gull - Gull Dagger dgr
// 魔灵杀手 Djinn Slayer - Ataghan 7sm
// 云裂 Cloudcrack - Gothic Sword 9b9
// 巫师之怒 Magewrath - Rune Bow 8sw
// 贝西尔的漩涡 Baezil's Vortex - Knout 9fl
// 黄昏深处 Duskdeep - Full Helm fhl
// 穿刺者 The Impaler - War Spear 9sr
// 战爵之证 Warlord's Trust - Military Axe (non-ETH; eth -> 4★) 9la
// 黑橡树盾 Blackoak Shield - Luna uml

Alias[0_STAR_UNIQUE]: (9di OR xkp OR lbb OR kri OR vbt OR 8cb OR 6l7 OR lgl OR cap OR xts OR dgr OR 7sm OR 9b9 OR 8sw OR 9fl OR fhl OR 9sr OR 9la OR uml)

//  lld
//-------------------------------------------------------------------------------
// 抽动的挣扎 Twitchthroe - Studded Leather stu
// 作响之笼 Rattlecage - Gothic Plate gth
// 胜利者之丝绸 Silks of the Victor - Ancient Armor aar
// 血拳 Bloodfist - Heavy Gloves vgl
// 粗野之冠 Peasant Crown - War Hat xap
// 作响的金属 Steelclash - Kite Shield kit
// 火钩之伤 Rakescar - War Axe wax
// 萝格之弓 Rogue's Bow - Composite Bow cbw
// 社角久子 Kuko Shakaku - Cedar Bow 8lb
// 铁制大锤 Steeldriver - Great Maul gma
// 铁检棒 The Iron Jang Bong - War Staff wst
// 粗齿大锯 Ripsaw - Flamberge flb
// 族长 The Patriarch - Great Sword gsd
// 小妖精脚趾 Goblin Toe - Light Plated Boots tbt
// 长串之耳 String of Ears - Demonhide Sash zlb
// 羽蛇神 Quetzalcoatl - Hawk Helm dr2
// 法师之拳 Magefist - Light Gauntlets tgl
// 石之毛 Rockfleece - Field Plate fld
// 真银 True Silver - Maiden Javelin am5
// 泪之臀 Tearhaunch - Greaves hbt

Alias[LLD_UNIQUE]: (stu OR gth OR aar OR vgl OR xap OR kit OR wax OR cbw OR 8lb OR gma OR wst OR flb OR gsd OR tbt OR zlb OR dr2 OR tgl OR fld OR am5 OR hbt)

//
// +----------------------------------------------------------------------------+
// |      [UNIM] Unique Items Master                                            |
// +----------------------------------------------------------------------------+
//
//-------------------------------------------------------------------------------
// IMPORTANT DROPS
// Filter level 1-1 Shows all set/unique
// Filter level 2-3 Shows 4,3,2 Tiers below & Elite Unique & Set or Unique Eth
// Filter level   4 Shows 4,3 Tiers below  & Set or Unique Eth
//-------------------------------------------------------------------------------

//  Boss Items
//-------------------------------------------------------------------------------
// The Third Eye - Amulet ram 第三只眼
// Cage of the Unsullied - Boneweave rar 无垢者牢笼
// Band of Skulls - Troll Belt rbe 骷髅授带
// Aidans Scar - Scissors Suwayyah 7qr 艾丹的伤痕
// Cage of the Unsullied - Boneweave uhn 无垢者牢笼
// Dark Abyss - Lacquered Plate uth 黑暗深渊
// Itheraels Path - Mirrored Boots utb 伊瑟瑞尔之途
// Hadriels Hand - Conquest Sword 7bs 哈德尔之手

ItemDisplay[UNI !ID (ram OR rar OR rbe OR 7qr OR uhn OR uth OR utb OR 7bs)]: %SOUNDID-4719%%UNI_BEST_ITEM%

// Overlords Helm
ItemDisplay[UNI !ID uh9 MAPID=137]: %SOUNDID-4719%%UNI_BEST_ITEM%

// 4 Star Unique Callouts
//-------------------------------------------------------------------------------
ItemDisplay[UNI !ID 4_STAR_UNIQUE]: %SOUNDID-4719%%UNI_GG_ITEM%

// 4 Star Unique Callouts only when not ETH, 3 star when ETH
//-------------------------------------------------------------------------------
ItemDisplay[UNI !ID !ETH 4_STAR_NO_ETH_UNIQUE]: %SOUNDID-4719%%UNI_GG_ITEM%
ItemDisplay[UNI !ID 4_STAR_NO_ETH_UNIQUE]: %UNI_STAR3_ITEM%

// 4 Star Unique Callouts only when ETH
//-------------------------------------------------------------------------------
ItemDisplay[UNI !ID ETH 4_STAR_ETH_UNIQUE]: %SOUNDID-4719%%UNI_BEST_ITEM%

// Jewelry
//-------------------------------------------------------------------------------
// Amulet
// Ring
ItemDisplay[UNI !ID (amu OR rin)]: %SOUNDID-4719%%UNI_GG_ITEM%

// Rainbow Facet
ItemDisplay[jew UNI !ID]: %SOUNDID-4719%%UNI_GG_ITEM%

// 3 Star Unique Callouts
// Filter level all
//-------------------------------------------------------------------------------

ItemDisplay[UNI !ID 3_STAR_UNIQUE]: %SOUNDID-4726%%UNI_STAR3_ITEM%

// 3 Star Unique Callouts only when not ETH, 2 star when ETH
//-------------------------------------------------------------------------------
ItemDisplay[UNI !ID !ETH 3_STAR_NO_ETH_UNIQUE]: %SOUNDID-4726%%UNI_STAR3_ITEM%
ItemDisplay[UNI !ID FILTLVL<4 3_STAR_NO_ETH_UNIQUE]: %UNI_STAR2_ITEM%

// 2 Star Unique Callouts
// Filter level 1-2
//-------------------------------------------------------------------------------
ItemDisplay[UNI !ID FILTLVL<3 2_STAR_UNIQUE]: %UNI_STAR2_ITEM%

// 1 Star Unique Callouts
// Filter level 1
//-------------------------------------------------------------------------------
ItemDisplay[UNI !ID FILTLVL<3 1_STAR_UNIQUE]: %UNI_STAR1_ITEM%

// 0 Star Unique Callouts
// Filter level 1
//-------------------------------------------------------------------------------
ItemDisplay[UNI !ID FILTLVL<2 0_STAR_UNIQUE]: %UNI_STAR0_ITEM%

//  lld catch callouts as Tier 1
//-------------------------------------------------------------------------------
ItemDisplay[UNI !ID FILTLVL<3 LLD_UNIQUE]: %UNI_STAR1_ITEM%
//
// Boss zone catch
//-----------------------------------------------------------------------------------
// Dclone
ItemDisplay[UNI !ID MAPID=137]: %NAME%
// Rathma
ItemDisplay[UNI !ID (MAPID=161 OR MAPID=162 OR MAPID=163)]: %NAME%
//

// Unique/Set All other conditions
//-----------------------------------------------------------------------------------

ItemDisplay[UNI !ID (MAPID=181 OR MAPID=182)]: %DOT-D3%%NAME% // Warrior Map catch rest
ItemDisplay[UNI !ID ETH FILTLVL<4 WEAPON !(7ba OR 7cs OR 7gl)]: %PX-D3%%TIER-2%%NAME% // Eth uni show all
ItemDisplay[UNI !ID ELT !0_STAR_UNIQUE FILTLVL<4]: %UNI_STAR0_ITEM% // Show all elite
ItemDisplay[UNI !ID FILTLVL~2-4 CLVL>79 !TOWN GROUND]: // Hide not called out on Stricter +
ItemDisplay[UNI !ID FILTLVL<2]: %PX-D3%%TIER-1%%GOLD%%NAME%
//
// +----------------------------------------------------------------------------+
// |                                                                            |
// |      [SETS] Set Items                                                      |
// |                                                                            |
// +----------------------------------------------------------------------------+
//
// +----------------------------------------------------------------------------+
// |      [SIMI] Set Miscellaneous                                              |
// +----------------------------------------------------------------------------+
//
// SET GG Item
Alias[SET_GG_ITEM]: %BORDER-7D%%PURPLE%** %RED%*%ORANGE%* %YELLOW%*%WHITE%*  %NAME%  %WHITE%*%YELLOW%* %ORANGE%*%RED%* %PURPLE%**

// SET Tier3 Item
Alias[SET_TIER3_ITEM]: %MAP-7D%%TIER-3%%PURPLE%* %ORANGE%* %YELLOW%*  %NAME%  %YELLOW%* %ORANGE%* %PURPLE%*

// SET Tier2 Item
Alias[SET_TIER2_ITEM]: %DOT-7D%%TIER-2%%PURPLE%* %YELLOW%*  %NAME%  %YELLOW%* %PURPLE%*

// SET Tier1 Item
Alias[SET_TIER1_ITEM]: %DOT-7D%%TIER-1%%PURPLE%*   %NAME%   %PURPLE%*

// Unique Tier0 Item
Alias[SET_TIER0_ITEM]: %DOT-D3%%TIER-0%%WHITE%·  %NAME%  %WHITE%·
//
//-------------------------------------------------------------------------------
// Star Ratings
//-------------------------------------------------------------------------------
//
// Set 4 star (GG) Callouts
//-------------------------------------------------------------------------------
// 坦克雷的钉鞋 Tancred's Boots lbt

Alias[4_STAR_SET]: (lbt)

// Set 3 star Callouts
//-------------------------------------------------------------------------------
// 塔格奥之翼 Trang-Oul's Necro Head ne9
// 塔格奥的束腰 Trang-Oul's Belt utc
// 塔格奥之爪 Trang-Oul's Gloves xmg
// 安戴尔的全灵 Ondal's Almighty uhm
// 塔格奥的鳞甲 Trang-Oul's Armor xul
// 娜塔亚的影子 Natalya's Armor ucl
// 娜塔亚的印记 Natalya's Claw 7qr
// 塔拉夏的守护 Tal Rasha's Armor uth
// 格瑞斯华尔德的救赎 Griswold's Sword 7ws
// 格瑞斯华尔德的圣盾 Griswold's Paladin Shield paf
// 死亡之手 Death's Gloves lgl
// 马格纳斯之皮 Magnus' Skin xvg
// 不朽之王的灵魂牢笼 Immortal King's Armor uar

Alias[3_STAR_SET]: (ne9 OR utc OR xmg OR uhm OR xul OR ucl OR 7qr OR uth OR 7ws OR paf OR lgl OR xvg OR uar)

// Set 2 star Callouts
//-------------------------------------------------------------------------------
// 娜塔亚的图腾 Natalya's Helm xh9
// 娜塔亚的灵魂 Natalya's Boots xmb
// 塔格奥的伪装 Trang-Oul's Helm uh9
// 塔拉夏的裁决 Tal Rasha's Sorc Orb oba
// 塔拉夏的赫拉迪克纹章 Tal Rasha's Helm xsk
// 塔拉夏的精织布 Tal Rasha's Belt zmb
// 不朽之王的意志 Immortal King's Barb Helm ba5
// 不朽之王的碎石锤 Immortal King's Maul 7m7
// 不朽之王的琐事 Immortal King's Belt zhb
// 不朽之王的熔炉 Immortal King's Gloves xhg
// 不朽之王的支柱 Immortal King's Boots xhb
// 牛魔王之角 Cow King's Horns xap
// 牛魔王之皮 Cow King's Hide stu
// 牛魔王之蹄 Cow King's Hooves vbt
// 格瑞斯华尔德之心 Griswold's Armor xar
// 格瑞斯华尔德的荣耀 Griswold's Helm urn
// 艾尔多之头 Aldur's Druid Pelt dr8
// 艾尔多之靴 Aldur's Boots xtb
// 艾尔多之甲 Aldur's Armor uul
// 西刚盾 Sigon's Shield tow
// 泰比克的光荣 Taebaek's Glory uts
// 哈斯拉柏的铁胸衣或华宁的祝福 Hsaru or Hwanin mbl
// 手掌的安置 Laying of Hands ulg
// 吉永之脸 Guillaume's Face xhm
// 娜吉的解谜杖 Naj's Staff 6cs
// 布尔凯索的神圣代偿 Bul-Katho's Sword 7gd
// 布尔凯索的部落守护 Bul-Katho's Sword 7fb

Alias[2_STAR_SET]: (xh9 OR xmb OR uh9 OR oba OR xsk OR zmb OR ba5 OR 7m7 OR zhb OR xhg OR xhb OR xap OR stu OR (vbt MAPID=39) OR xar OR urn OR dr8 OR xtb OR uul OR tow OR uts OR mbl OR ulg OR xhm OR 6cs OR 7gd OR 7fb)

// Set 1 star Callouts
//-------------------------------------------------------------------------------
// 马维娜的真视 Mavina's Helm ci3
// 马维娜的拥抱 Mavina's Amazon Bow amc
// 马维娜的冰握 Mavina's Armor uld
// 马维娜的教条 Mavina's Gloves xtg
// 马维娜的腰带 Mavina's Belt zvb

Alias[1_STAR_SET]: (ci3 OR amc OR uld OR xtg OR zvb)

// Set 0 star Callouts
//-------------------------------------------------------------------------------
// 仪式的走道 Rite of Passage xlb
// 黑摩苏的坚决 Haemosu's Adamant xrs
// 艾尔多之锤 Aldur's Mace 9mt
// 娜吉的头环 Naj's Helm ci0
// 娜吉的轻板甲 Naj's Armor ult
// 丹弓的教导 Dangoon's Teaching 7ma

Alias[0_STAR_SET]: (xlb OR xrs OR 9mt OR ci0 OR ult OR 7ma)

// LLD  lld catch callouts
//-------------------------------------------------------------------------------
// 牛魔王之蹄 Cow King's Hooves vbt
// 山德的禁忌 Sander's Gloves vgl
// 死亡之手 Death's Gloves lgl
// 死亡之护腰 Death's Belt lbl
// 西刚套 Sigon's Complete Steel ghm gth hbt hbl hgl

Alias[LLD_SET]: ((vbt !MAPID=39) OR vgl OR lgl OR lbl OR ghm OR gth OR hbt OR hbl OR hgl)

//
// +----------------------------------------------------------------------------+
// |      [SIIM] Set Items Master                                               |
// +----------------------------------------------------------------------------+
//
//-------------------------------------------------------------------------------
// IMPORTANT DROPS
// Filter level 1-1 Shows all set/unique
// Filter level 2-3 Shows GG,3,2,1,0 Tiers below & Elite Unique & Set or Unique Eth
// Filter level 1   Shows GG,3,2,1 Tiers below  & Set or Unique Eth
//-------------------------------------------------------------------------------

// 4 Star Set Callouts
//-------------------------------------------------------------------------------
ItemDisplay[SET !ID 4_STAR_SET]: %SOUNDID-4719%%SET_GG_ITEM%

// Set Ring
// Set Amulet
ItemDisplay[SET !ID (amu OR rin) FILTLVL<4]: %SET_TIER1_ITEM%

// Only ETH
// Immortal Kings Stone Crusher - Ogre Maul
// Bul-Kathos Sacred Charge - Colossus Blade
// Bul-Kathos Tribal Guardian - Colossus Sword

ItemDisplay[SET !ID ETH (7m7 OR 7gd OR 7fb)]: %SET_GG_ITEM%

// Set tier 3 Set Callouts
//-------------------------------------------------------------------------------
ItemDisplay[SET !ID !FILTLVL=4 3_STAR_SET]: %SET_TIER3_ITEM%

// Set tier 2 Set Callouts
//-------------------------------------------------------------------------------
ItemDisplay[SET !ID FILTLVL<4 2_STAR_SET]: %SET_TIER2_ITEM%

// Any ETH Set weapon catch rest
ItemDisplay[SET !ID ETH WEAPON FILTLVL<4]: %SET_TIER1_ITEM%

// Set tier 1 Set Callouts
//-------------------------------------------------------------------------------
ItemDisplay[SET !ID FILTLVL<3 1_STAR_SET]: %SET_TIER1_ITEM%

// Set tier 0 Set Callouts
//-------------------------------------------------------------------------------
ItemDisplay[SET !ID FILTLVL<2 0_STAR_SET]: %SET_TIER0_ITEM%

// LLD  lld catch callouts
//-------------------------------------------------------------------------------
ItemDisplay[SET !ID FILTLVL<3 LLD_SET]: %SET_TIER1_ITEM%

// Unique/Set All other conditions
//-------------------------------------------------------------------------------

ItemDisplay[SET !ID (MAPID=181 OR MAPID=182)]: %DOT-7D%%NAME%// Warrior Map catch rest
ItemDisplay[SET !ID ETH WEAPON FILTLVL<4]: %PX-7D%%TIER-2%%NAME%// Eth set show all
ItemDisplay[SET !ID FILTLVL~2-4 CLVL>79 !TOWN GROUND]: // Hide not called out on Stricter +
ItemDisplay[SET !ID FILTLVL<2]: %PX-7D%%TIER-1%%GREEN%%NAME%

//
// +----------------------------------------------------------------------------+
// |                                                                            |
// |      [RARI] Rare Items                                                     |
// |                                                                            |
// +----------------------------------------------------------------------------+
//
// +----------------------------------------------------------------------------+
// |      [RIMI] Rare Miscellaneous                                              |
// +----------------------------------------------------------------------------+
//
Alias[SKAMA]: ((PREFIX=561 OR PREFIX=563) OR PREFIX=434 OR PREFIX=765 OR PREFIX=437 OR PREFIX=440 OR  (PREFIX=441 OR PREFIX=764))
Alias[SKSOR]: ((PREFIX~575-576 OR PREFIX=923) OR PREFIX=446 OR PREFIX=449 OR PREFIX=452)
Alias[SKNEC]: ((PREFIX=571 OR PREFIX=573) OR PREFIX=459 OR PREFIX=461 OR PREFIX=464)
Alias[SKPAL]: ((PREFIX=565 OR PREFIX=567 OR PREFIX=569) OR PREFIX=470)
Alias[SKBAR]: ((PREFIX=579 OR PREFIX=581 OR PREFIX=583) OR PREFIX=488)
Alias[SKDRU]: ((PREFIX=585 OR PREFIX=587) OR PREFIX=494 OR PREFIX=500)
Alias[SKASN]: ((PREFIX=589 OR PREFIX=591) OR PREFIX=506 OR PREFIX=509 OR PREFIX=512)
Alias[PRETLINE]: %PURPLE%*%RED%*%GOLD%*%TEAL%*%WHITE%*%CORAL%*
Alias[PRERLINE]:%CORAL%*%WHITE%*%TEAL%*%GOLD%*%RED%*%PURPLE%*
//
// ------------------------------------------------------------------------------
//      [RIAM] Amulets
// ------------------------------------------------------------------------------
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN)]: %CL%%UNI_STAR3_ITEM%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) SUFFIX=366]: %WHITE%75%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) SUFFIX=367]: %WHITE%50%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) SUFFIX=317]: %WHITE%40%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) SUFFIX=318]: %WHITE%60%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) SUFFIX=319]: %WHITE%80%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) (SUFFIX=320 OR SUFFIX=820)]: %WHITE%100%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) SUFFIX=244]: %WHITE%20%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) SUFFIX=245]: %WHITE%30%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) (SUFFIX=377 OR SUFFIX=982)]: %WHITE%30%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) SUFFIX=987]: %WHITE%20%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) SUFFIX=988]: %WHITE%30%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) PREFIX~353-354]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) PREFIX~372-373]: %WHITE%30%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) PREFIX~392-393]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) PREFIX~412-413]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) PREFIX=355]: %WHITE%40%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) PREFIX=374]: %WHITE%40%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) PREFIX=394]: %WHITE%40%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) PREFIX=414]: %WHITE%40%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) (PREFIX=326 OR PREFIX=331)]: %WHITE%20%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) (PREFIX=327 OR PREFIX=332)]: %WHITE%30%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) (PREFIX=325 OR PREFIX=330 OR PREFIX=64)]: %WHITE%15%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) (PREFIX=324 OR PREFIX=329 OR PREFIX=334)]: %WHITE%11%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) SUFFIX=166]: %WHITE%10%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) (SUFFIX=167 OR SUFFIX=170)]: %WHITE%20%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) (SUFFIX=174 OR SUFFIX=817)]: %WHITE%10%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) (SUFFIX=175 OR SUFFIX=818)]: %WHITE%20%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=434]: %WHITE%2%SAGE%弓 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=765]: %WHITE%3%SAGE%弓 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=437]: %WHITE%2%SAGE%被动 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=440]: %WHITE%2%SAGE%标枪 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (PREFIX=441 OR PREFIX=764)]: %WHITE%3%SAGE%标枪 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=446]: %WHITE%2%RED%火系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=449]: %WHITE%2%YELLOW%电系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=452]: %WHITE%2%BLUE%冰系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=459]: %WHITE%2%LIGHT_GRAY%诅咒 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=461]: %WHITE%2%GREEN%毒骨 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=464]: %WHITE%2%GRAY%死招 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=470]: %WHITE%2%CORAL%骑士战斗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=488]: %WHITE%2%TEAL%战吼 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=494]: %WHITE%2%ORANGE%德召 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=500]: %WHITE%2%GOLD%元素 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=506]: %WHITE%2%SAGE%陷阱 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=509]: %WHITE%2%SAGE%影子 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=512]: %WHITE%2%TEAL%武学 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (PREFIX=561 OR PREFIX=563)]: %WHITE%2%YELLOW%亚马逊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (PREFIX=565 OR PREFIX=567 OR PREFIX=569)]: %WHITE%2%CORAL%圣骑 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (PREFIX=571 OR PREFIX=573)]: %WHITE%2%LIGHT_GRAY%死灵 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (PREFIX~575-576 OR PREFIX=923)]: %WHITE%2%TEAL%法师 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (PREFIX=579 OR PREFIX=581 OR PREFIX=583)]: %WHITE%2%TAN%野蛮人 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (PREFIX=585 OR PREFIX=587)]: %WHITE%2%ORANGE%德鲁伊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (PREFIX=589 OR PREFIX=591)]: %WHITE%2%PURPLE%刺客 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN)]: %NAME%{%NAME%}

// ------------------------------------------------------------------------------
//      [RIRI] Rings
// ------------------------------------------------------------------------------
Alias[GOODRIN]: (((SUFFIX=828 OR SUFFIX=231) (SUFFIX~746-747 OR SUFFIX~356-357)) OR ((SUFFIX=174 OR SUFFIX=817) PREFIX~312-313) OR (SUFFIX=182 (SUFFIX=368 OR (PREFIX=925 PREFIX=928))))
ItemDisplay[RARE !ID rin GOODRIN]: %CL%%UNI_STAR3_ITEM%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN SUFFIX=368]: %WHITE%25%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN PREFIX=313]: %WHITE%120%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN SUFFIX=330]: %WHITE%30%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN (SUFFIX=317 OR SUFFIX=331)]: %WHITE%40%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN (SUFFIX=243 OR SUFFIX=249)]: %WHITE%15%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN (SUFFIX=381 OR SUFFIX=386)]: %WHITE%15%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN (SUFFIX=376 OR SUFFIX=382)]: %WHITE%20%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN (SUFFIX=377 OR SUFFIX=982)]: %WHITE%30%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN SUFFIX=987]: %WHITE%20%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN SUFFIX=988]: %WHITE%30%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN PREFIX~353-354]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN PREFIX~372-373]: %WHITE%30%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN PREFIX~392-393]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN PREFIX~412-413]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN PREFIX=355]: %WHITE%40%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN PREFIX=374]: %WHITE%40%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN PREFIX=394]: %WHITE%40%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN PREFIX=414]: %WHITE%40%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN (PREFIX=326 OR PREFIX=331)]: %WHITE%20%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN (PREFIX=327 OR PREFIX=332)]: %WHITE%30%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN (PREFIX=325 OR PREFIX=330 OR PREFIX=64)]: %WHITE%15%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN (PREFIX=324 OR PREFIX=329 OR PREFIX=334)]: %WHITE%11%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN PREFIX=925]: %WHITE%5%SAGE%EK %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN PREFIX=926]: %WHITE%3%SAGE%EK %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN PREFIX=928]: %WHITE%5%CORAL%LEK %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN PREFIX=929]: %WHITE%3%CORAL%LEK %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN SUFFIX=357]: %WHITE%8%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN (SUFFIX=356 OR SUFFIX=744)]: %WHITE%6%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN SUFFIX=743]: %WHITE%5%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN SUFFIX=747]: %WHITE%6%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN SUFFIX=746]: %WHITE%5%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN SUFFIX=365]: %WHITE%3%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN (SUFFIX=174 OR SUFFIX=817)]: %WHITE%10%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN SUFFIX=231]: %WHITE%13%TAN%MIN %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN SUFFIX=828]: %WHITE%14%TAN%MAX %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN]: %NAME%{%NAME%}

// ------------------------------------------------------------------------------
//      [RIJE] Jewels
// ------------------------------------------------------------------------------
Alias[3_STAR_JEW]: ((PREFIX=198 PREFIX=185) OR (PREFIX=198 SUFFIX=222) OR (PREFIX=198 PREFIX=600) OR (PREFIX=419 PREFIX=737))
ItemDisplay[RARE !ID jew 3_STAR_JEW]: %CL%%UNI_STAR3_ITEM%%CONTINUE%
ItemDisplay[RARE !ID jew !3_STAR_JEW]: %CL%%UNI_STAR0_ITEM%%CONTINUE%
//珠宝前缀
ItemDisplay[RARE !ID jew PREFIX=197]:%ORANGE% [30%ED]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=198]:%ORANGE% [40%ED]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=184]:%CORAL% [9MAX]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=185]:%CORAL% [15MAX]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=167]:%TEAL% [8MIN]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=200]:%BLUE% [12%DTM]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=784]:%TEAL% [14MIN]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=600]:%LIGHT_GRAY% [50%DTU]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=429]:%LIGHT_GRAY% [40%DTD]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=250]:%TAN% [100命中]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=357]:%BLUE% [30冰抗]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=376]:%RED% [30火抗]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=396]:%YELLOW% [30电抗]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=416]:%GREEN% [30毒抗]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=336]:%TAN% [10全抗]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=419]:%GRAY% [3MEK]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=737]:%GRAY% [3LEK]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=776]:%BLUE% [30法力]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX~810-811]:%SAGE% [5%撕开伤口]%NAME%{%NAME%}%CONTINUE%
//珠宝后缀
ItemDisplay[RARE !ID jew SUFFIX=221]: %CORAL% [9MAX]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew SUFFIX=222]: %CORAL% [15MAX]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew SUFFIX=233]: %TEAL% [10MIN]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew SUFFIX=371]: %SAGE% [-15%需求]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew SUFFIX=268]: %GOLD% [7FHR]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew SUFFIX=669]: %DARK_GREEN% [6敏捷]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew SUFFIX=670]: %DARK_GREEN% [9敏捷]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew SUFFIX=671]: %DARK_GREEN% [6精力]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew SUFFIX=672]: %DARK_GREEN% [9精力]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew SUFFIX=673]: %DARK_GREEN% [6力量]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew SUFFIX=674]: %DARK_GREEN% [9力量]%NAME%{%NAME%}%CONTINUE%
//珠宝过滤
ItemDisplay[RARE jew !ID]: %NAME%{%NAME%}
ItemDisplay[MAG jew !ID ILVL<85 FILTLVL<3]: %DARK_GREEN%*  %NAME%  %DARK_GREEN%*{%NAME%}
ItemDisplay[MAG jew !ID ILVL>84]: %PURPLE%*  %NAME%  %PURPLE%*{%NAME%}%DOT-91%%TIER-0%
//
// ------------------------------------------------------------------------------
//      [RIQU] Arrows & Bolts
// ------------------------------------------------------------------------------
//
Alias[GOODQUV]: (PREFIX=803)
ItemDisplay[RARE !ID QUIVER GOODQUV]: %CL%%UNI_STAR3_ITEM%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=366]: %WHITE%75%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=368]: %WHITE%25%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV (SUFFIX=243 OR SUFFIX=249)]: %WHITE%15%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=244]: %WHITE%20%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=245]: %WHITE%30%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV (SUFFIX=381 OR SUFFIX=386)]: %WHITE%15%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV (SUFFIX=376 OR SUFFIX=382)]: %WHITE%20%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV (SUFFIX=377 OR SUFFIX=982)]: %WHITE%30%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX~353-354]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX~372-373]: %WHITE%30%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX~392-393]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX~412-413]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=355]: %WHITE%40%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=374]: %WHITE%40%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=394]: %WHITE%40%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=414]: %WHITE%40%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV (PREFIX=326 OR PREFIX=331)]: %WHITE%20%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV (PREFIX=327 OR PREFIX=332)]: %WHITE%30%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV (PREFIX=325 OR PREFIX=330 OR PREFIX=64)]: %WHITE%15%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV (PREFIX=324 OR PREFIX=329 OR PREFIX=334)]: %WHITE%11%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=925]: %WHITE%5%SAGE%EK %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=926]: %WHITE%3%SAGE%EK %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=928]: %WHITE%5%CORAL%LEK %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=929]: %WHITE%3%CORAL%LEK %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=357]: %WHITE%8%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV (SUFFIX=356 OR SUFFIX=744)]: %WHITE%6%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=743]: %WHITE%5%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=747]: %WHITE%6%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=746]: %WHITE%5%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=365]: %WHITE%3%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=231]: %WHITE%13%SAGE%MIN %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=828]: %WHITE%14%TAN%MAX %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=784]: %WHITE%14%SAGE%MIN %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=185]: %WHITE%15%TAN%MAX %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=834]: %TEAL%击退 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=786]: %WHITE%20%SAGE%穿透 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=787]: %WHITE%30%TAN%穿透 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV (SUFFIX=112 OR SUFFIX=395 OR SUFFIX=826)]: %WHITE%20%SAGE%移速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV (SUFFIX=113 OR SUFFIX=396)]: %WHITE%30%TAN%移速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=814]: %WHITE%25%TEAL%CB %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=815]: %WHITE%30%TAN%CB %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=804]: %WHITE%25%SAGE%DS %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=805]: %WHITE%30%SAGE%DS %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV (SUFFIX=167 OR SUFFIX=170)]: %WHITE%20%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV]: %WHITE%65%ORANGE%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=434]: %WHITE%2%SAGE%弓 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=437]: %WHITE%2%LIGHT_GRAY%被动 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV]: %NAME%{%NAME%}
//
// ------------------------------------------------------------------------------
//      [RIET] 无形提示
// ------------------------------------------------------------------------------
//
ItemDisplay[RARE !ID ARMOR SUFFIX~402-403 ETH]: %NAME% %GRAY%[%YELLOW%炼狱%GRAY%]%CONTINUE%
//
// ------------------------------------------------------------------------------
//      [RICI] Circlets
// ------------------------------------------------------------------------------
//
Alias[GOODCIRC]: (SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKASN)
ItemDisplay[RARE !ID CIRC GOODCIRC]: %CL%%UNI_STAR3_ITEM%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC SUFFIX=366]: %WHITE%75%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC SUFFIX=367]: %WHITE%50%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC SUFFIX=317]: %WHITE%40%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC (SUFFIX=320 OR SUFFIX=820)]: %WHITE%100%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC SUFFIX=821]: %WHITE%75%RED%生命/等级 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC (SUFFIX=243 OR SUFFIX=249)]: %WHITE%15%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC SUFFIX=244]: %WHITE%20%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC SUFFIX=245]: %WHITE%30%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC (SUFFIX=376 OR SUFFIX=382)]: %WHITE%20%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC (SUFFIX=377 OR SUFFIX=982)]: %WHITE%30%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC SUFFIX=987]: %WHITE%20%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC SUFFIX=988]: %WHITE%30%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC PREFIX~353-354]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC PREFIX~372-373]: %WHITE%30%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC PREFIX~392-393]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC PREFIX~412-413]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC PREFIX=355]: %WHITE%40%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC PREFIX=374]: %WHITE%40%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC PREFIX=394]: %WHITE%40%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC PREFIX=414]: %WHITE%40%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC (PREFIX=326 OR PREFIX=331)]: %WHITE%20%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC (PREFIX=327 OR PREFIX=332)]: %WHITE%30%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC (PREFIX=325 OR PREFIX=330 OR PREFIX=64)]: %WHITE%15%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC (PREFIX=324 OR PREFIX=329 OR PREFIX=334)]: %WHITE%11%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC SUFFIX=1029]: %WHITE%15%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC SUFFIX=263]: %WHITE%17%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC SUFFIX=264]: %WHITE%24%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC (SUFFIX=112 OR SUFFIX=395 OR SUFFIX=826)]: %WHITE%20%SAGE%移速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC (SUFFIX=113 OR SUFFIX=396)]: %WHITE%30%TAN%移速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC SUFFIX=166]: %WHITE%10%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC (SUFFIX=167 OR SUFFIX=170)]: %WHITE%20%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC (SUFFIX=175 OR SUFFIX=818)]: %WHITE%20%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=434]: %WHITE%2%SAGE%弓 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=765]: %WHITE%3%SAGE%弓 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=437]: %WHITE%2%SAGE%被动 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=440]: %WHITE%2%SAGE%标枪 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC (PREFIX=441 OR PREFIX=764)]: %WHITE%3%SAGE%标枪 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=446]: %WHITE%2%RED%火系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=449]: %WHITE%2%YELLOW%电系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=452]: %WHITE%2%BLUE%冰系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=459]: %WHITE%2%LIGHT_GRAY%诅咒 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=461]: %WHITE%2%GREEN%毒骨 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=464]: %WHITE%2%GRAY%死招 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=470]: %WHITE%2%CORAL%骑士战斗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=488]: %WHITE%2%TEAL%战吼 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=494]: %WHITE%2%ORANGE%德召 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=500]: %WHITE%2%GOLD%元素 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=506]: %WHITE%2%SAGE%陷阱 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=509]: %WHITE%2%SAGE%影子 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=512]: %WHITE%2%TEAL%武学 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC (PREFIX=561 OR PREFIX=563)]: %WHITE%2%YELLOW%亚马逊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC (PREFIX=565 OR PREFIX=567 OR PREFIX=569)]: %WHITE%2%CORAL%圣骑 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC (PREFIX=571 OR PREFIX=573)]: %WHITE%2%LIGHT_GRAY%死灵 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC (PREFIX~575-576 OR PREFIX=923)]: %WHITE%2%TEAL%法师 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC (PREFIX=579 OR PREFIX=581 OR PREFIX=583)]: %WHITE%2%TAN%野蛮人 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC (PREFIX=585 OR PREFIX=587)]: %WHITE%2%ORANGE%德鲁伊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC (PREFIX=589 OR PREFIX=591)]: %WHITE%2%PURPLE%刺客 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC]: %NAME%{%NAME%}
// ------------------------------------------------------------------------------
//      [RIAM] Amazon
// ------------------------------------------------------------------------------
// ------------------------------------------------------------------------------
//      [RIAS] Assassin
// ------------------------------------------------------------------------------
//
// ------------------------------------------------------------------------------
//      [RIBA] Barbarian
// ------------------------------------------------------------------------------
//
// ------------------------------------------------------------------------------
//      [RIDR] Druid
// ------------------------------------------------------------------------------
//
// ------------------------------------------------------------------------------
//      [RINE] Necromancer
// ------------------------------------------------------------------------------
//毒骨+魔伤 召唤+火伤
Alias[GOODNEC]:  ((PREFIX=461 SUFFIX~1012-1013) OR (PREFIX=464 SUFFIX~997-998))
ItemDisplay[RARE !ID WAND GOODNEC]: %CL%%UNI_STAR3_ITEM%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX~911-912]:%CORAL%降抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=312]: %WHITE%90%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=313]: %WHITE%120%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=317]: %WHITE%40%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=318]: %WHITE%60%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=319]: %WHITE%80%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=987]: %WHITE%20%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=988]: %WHITE%30%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC (SUFFIX=174 OR SUFFIX=817)]: %WHITE%10%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC (SUFFIX=175 OR SUFFIX=818)]: %WHITE%20%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=978]: %WHITE%30%SAGE%FCR %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=981]: %WHITE%40%SAGE%FCR %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=997]: %WHITE%12%RED%火伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=998]: %WHITE%20%RED%火伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=1009]: %WHITE%12%GREEN%毒伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=1010]: %WHITE%20%GREEN%毒伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=1012]: %WHITE%12%ORANGE%魔伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=1013]: %WHITE%20%ORANGE%魔伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID PREFIX=459]:%SAGE%[2诅咒] %CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC PREFIX=461]: %WHITE%2%GREEN%毒骨 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC PREFIX=464]: %WHITE%2%GRAY%死招 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC (PREFIX=571 OR PREFIX=573)]: %WHITE%2%LIGHT_GRAY%死灵 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC]: %NAME%{%NAME%}
// ------------------------------------------------------------------------------
//      [RIPA] Paladin
// ------------------------------------------------------------------------------
//
// ------------------------------------------------------------------------------
//      [RISO] Sorceress
// ------------------------------------------------------------------------------
//Alias[GOODSOR]: ((PREFIX=577 PREFIX~990-998) OR (PREFIX=446 PREFIX~997-998) OR (PREFIX=449 PREFIX~991-992) OR (PREFIX=452 PREFIX~994-995))
Alias[GOODSOR]: (((SOR (PREFIX~575-576 OR PREFIX=923)) OR (STAFF PREFIX=577)) (SUFFIX=175 OR SUFFIX=818 OR SUFFIX=978 OR SUFFIX=981))
ItemDisplay[RARE !ID GOODSOR]: %CL%%UNI_STAR3_ITEM%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX~911-912]: %CORAL%降抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=925]:%WHITE%5%SAGE%EK %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=926]:%WHITE%3%SAGE%EK %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=928]:%WHITE%5%CORAL%LEK %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=929]:%WHITE%3%CORAL%LEK %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=127]:%WHITE%12%ORANGE%MDR%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=298]:%WHITE%30%BLUE%精力%NAME%{%NAME%}%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR (SUFFIX=174 OR SUFFIX=817)]: %WHITE%10%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR (SUFFIX=175 OR SUFFIX=818)]: %WHITE%20%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=978]:%WHITE%30%SAGE%FCR %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=981]:%WHITE%40%SAGE%FCR %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=835]:%WHITE%-10%RED%火抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=836]:%WHITE%-15%RED%火抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=838]:%WHITE%-10%BLUE%冰抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=839]:%WHITE%-15%BLUE%冰抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=841]:%WHITE%-10%YELLOW%电抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=842]:%WHITE%-15%YELLOW%电抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=824]:%WHITE%-10%RED%火抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=827]:%WHITE%-10%BLUE%冰抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=830]:%WHITE%-10%YELLOW%电抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=1006]:%WHITE%20%RED%火伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=1007]:%WHITE%30%RED%火伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=1003]:%WHITE%20%BLUE%冰伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=1004]:%WHITE%30%BLUE%冰伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=1000]:%WHITE%20%YELLOW%电伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=1001]:%WHITE%30%YELLOW%电伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=997]: %WHITE%12%RED%火伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=998]: %WHITE%20%RED%火伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=991]: %WHITE%12%YELLOW%电伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=992]: %WHITE%20%YELLOW%电伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=994]: %WHITE%12%BLUE%冰伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=995]: %WHITE%20%BLUE%冰伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=446]: %WHITE%2%RED%火系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=449]: %WHITE%2%YELLOW%电系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=452]: %WHITE%2%BLUE%冰系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR (PREFIX~575-576 OR PREFIX=923)]: %WHITE%2%TEAL%法师 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=577]:%ORANGE%4%TEAL%法师 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR]: %NAME%{%NAME%}
//
// ------------------------------------------------------------------------------
//      [RIAR] Weapons
// ------------------------------------------------------------------------------
Alias[GOODWEAPON]: ((PREFIX=194 (PREFIX=756 OR PREFIX=264) (SUFFIX~898-899 OR SUFFIX~167-169 OR SUFFIX=827 OR PREFIX~426-427 OR PREFIX~597-598 OR PREFIX~754-755)) OR ((PREFIX=194 OR PREFIX=753) PREFIX=264 (SUFFIX~898-899 OR SUFFIX~167-169 OR SUFFIX=202 OR SUFFIX=227 OR PREFIX~426-427 OR PREFIX~597-598)) OR ((PREFIX=194 OR PREFIX=753) (PREFIX=756 OR PREFIX=264)))
ItemDisplay[RARE !ID WEAPON GOODWEAPON]: %CL%%UNI_STAR3_ITEM%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON (SUFFIX=243 OR SUFFIX=249)]: %WHITE%15%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=244]: %WHITE%20%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=245]: %WHITE%30%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON (SUFFIX=376 OR SUFFIX=382)]: %WHITE%20%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON (SUFFIX=377 OR SUFFIX=982)]: %WHITE%30%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=357]: %WHITE%8%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON (SUFFIX=356 OR SUFFIX=744)]: %WHITE%6%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=743]: %WHITE%5%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=747]: %WHITE%6%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=746]: %WHITE%5%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=365]: %WHITE%3%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=898]: %Orange%击中AMP%LIGHT_GRAY%Lv23 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=899]: %Orange%击中AMP%LIGHT_GRAY%Lv31 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=904]: %Orange%施法AMP%LIGHT_GRAY%Lv15 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=905]: %Orange%施法AMP%LIGHT_GRAY%Lv23 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=906]: %Orange%施法AMP%LIGHT_GRAY%Lv31 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=907]: %Coral%降抗%LIGHT_GRAY%Lv5 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=908]: %Coral%降抗%LIGHT_GRAY%Lv10 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=909]: %Coral%降抗%LIGHT_GRAY%Lv15 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=910]: %Coral%降抗%LIGHT_GRAY%Lv5 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=911]: %Coral%降抗%LIGHT_GRAY%Lv10 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=912]: %Coral%降抗%LIGHT_GRAY%Lv15 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=834]: %TEAL%击退 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=158]: %SAGE%忽视防御 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON (SUFFIX=167 OR SUFFIX=170)]: %WHITE%20%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=168]: %WHITE%30%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=169]: %WHITE%40%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON PREFIX=526]: %WHITE%0.5%TAN%MAX/LV %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON PREFIX=531]: %WHITE%0.75%TAN%MAX/LV %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON PREFIX=539]: %WHITE%1%TAN%MAX/LV %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=202]: %WHITE%40%Red%MAX %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=827]: %WHITE%63%Red%MAX %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=227]: %WHITE%30%Red%MIN %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON PREFIX=264]: %WHITE%150%%CORAL%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON  (PREFIX=193 OR PREFIX=265 OR PREFIX=756)]: %WHITE%200%%CORAL%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON (PREFIX=194 OR PREFIX=669)]: %WHITE%300%%CORAL%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON PREFIX=753]: %WHITE%400%%CORAL%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON PREFIX=434]: %WHITE%2%SAGE%弓 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON PREFIX=765]: %WHITE%3%SAGE%弓 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON PREFIX=437]: %WHITE%2%SAGE%被动 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON PREFIX=440]: %WHITE%2%SAGE%标枪 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON (PREFIX=441 OR PREFIX=764)]: %WHITE%3%SAGE%标枪 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON PREFIX=470]: %WHITE%2%CORAL%骑士战斗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON PREFIX=488]: %WHITE%2%TEAL%战吼 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON PREFIX=506]: %WHITE%2%SAGE%陷阱 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON PREFIX=509]: %WHITE%2%SAGE%影子 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON PREFIX=512]: %WHITE%2%TEAL%武学 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON (PREFIX=561 OR PREFIX=563)]: %WHITE%2%YELLOW%亚马逊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON (PREFIX=565 OR PREFIX=567 OR PREFIX=569)]: %WHITE%2%CORAL%圣骑 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON (PREFIX=579 OR PREFIX=581 OR PREFIX=583)]: %WHITE%2%TAN%野蛮人 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON (PREFIX=585 OR PREFIX=587)]: %WHITE%2%ORANGE%德鲁伊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON (PREFIX=589 OR PREFIX=591)]: %WHITE%2%PURPLE%刺客 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON]: %NAME%{%NAME%}
// ------------------------------------------------------------------------------
//      [RIAR] 护甲 Chests
// ------------------------------------------------------------------------------
Alias[GOODCHEST]: ((SUFFIX~799-800 OR SUFFIX=1029) ((PREFIX=327 OR PREFIX=332) OR  (PREFIX=326 OR PREFIX=331)))
ItemDisplay[RARE !ID CHEST GOODCHEST]: %CL%%UNI_STAR3_ITEM%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST PREFIX~421-422 MAXSOCKETS=3]: %WHITE%3%ORANGE%孔 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST PREFIX=422 MAXSOCKETS>3]: %WHITE%4%ORANGE%孔 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=366]: %WHITE%75%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=367]: %WHITE%50%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=312]: %WHITE%90%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=313]: %WHITE%120%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=317]: %WHITE%40%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=318]: %WHITE%60%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=319]: %WHITE%80%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (SUFFIX=320 OR SUFFIX=820)]: %WHITE%100%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=821]: %WHITE%75%RED%生命/等级 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (SUFFIX=243 OR SUFFIX=249)]: %WHITE%15%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=244]: %WHITE%20%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=245]: %WHITE%30%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (SUFFIX=376 OR SUFFIX=382)]: %WHITE%20%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (SUFFIX=377 OR SUFFIX=982)]: %WHITE%30%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=987]: %WHITE%20%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=988]: %WHITE%30%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST PREFIX~353-354]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST PREFIX~372-373]: %WHITE%30%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST PREFIX~392-393]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST PREFIX~412-413]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST PREFIX=355]: %WHITE%40%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST PREFIX=374]: %WHITE%40%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST PREFIX=394]: %WHITE%40%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST PREFIX=414]: %WHITE%40%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (PREFIX=326 OR PREFIX=331)]: %WHITE%20%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (PREFIX=327 OR PREFIX=332)]: %WHITE%30%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (PREFIX=325 OR PREFIX=330 OR PREFIX=64)]: %WHITE%15%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (PREFIX=324 OR PREFIX=329 OR PREFIX=334)]: %WHITE%11%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=798]: %WHITE%10%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=1029]: %WHITE%15%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=799]: %WHITE%20%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=800]: %WHITE%25%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=263]: %WHITE%17%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=264]: %WHITE%24%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (SUFFIX=112 OR SUFFIX=395 OR SUFFIX=826)]: %WHITE%20%SAGE%移速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (SUFFIX=113 OR SUFFIX=396)]: %WHITE%30%TAN%移速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=166]: %WHITE%10%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (SUFFIX=167 OR SUFFIX=170)]: %WHITE%20%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=168]: %WHITE%30%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=169]: %WHITE%40%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (SUFFIX=174 OR SUFFIX=817)]: %WHITE%10%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (SUFFIX=175 OR SUFFIX=818)]: %WHITE%20%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (PREFIX=193 OR PREFIX=265 OR PREFIX=756)]: %WHITE%200%%CORAL%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (PREFIX=561 OR PREFIX=563)]: %WHITE%2%YELLOW%亚马逊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (PREFIX=565 OR PREFIX=567 OR PREFIX=569)]: %WHITE%2%CORAL%圣骑 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (PREFIX=571 OR PREFIX=573)]: %WHITE%2%LIGHT_GRAY%死灵 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (PREFIX~575-576 OR PREFIX=923)]: %WHITE%2%TEAL%法师 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (PREFIX=579 OR PREFIX=581 OR PREFIX=583)]: %WHITE%2%TAN%野蛮人 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (PREFIX=585 OR PREFIX=587)]: %WHITE%2%ORANGE%德鲁伊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (PREFIX=589 OR PREFIX=591)]: %WHITE%2%PURPLE%刺客 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST]: %NAME%{%NAME%}
// ------------------------------------------------------------------------------
//      [RIBE] Belts
// ------------------------------------------------------------------------------
Alias[GOODBELT]: ((SUFFIX=799 OR SUFFIX=800 OR SUFFIX=1029) (SUFFIX=319 OR SUFFIX=320 OR SUFFIX=820))
ItemDisplay[RARE !ID BELT GOODBELT]: %CL%%UNI_STAR3_ITEM%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=368]: %WHITE%25%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=313]: %WHITE%120%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=317]: %WHITE%40%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=318]: %WHITE%60%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=319]: %WHITE%80%RED%生命 %NAME%%CONTINUE%
//ItemDisplay[RARE !ID BELT GOODBELT (SUFFIX=320 OR SUFFIX=820)]: %WHITE%100%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT (SUFFIX=243 OR SUFFIX=249)]: %WHITE%15%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=244]: %WHITE%20%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=245]: %WHITE%30%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT (SUFFIX=376 OR SUFFIX=382)]: %WHITE%20%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT (SUFFIX=377 OR SUFFIX=982)]: %WHITE%30%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=987]: %WHITE%20%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=988]: %WHITE%30%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT PREFIX~353-354]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT PREFIX~372-373]: %WHITE%30%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT PREFIX~392-393]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT PREFIX~412-413]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT PREFIX=355]: %WHITE%40%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT PREFIX=374]: %WHITE%40%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT PREFIX=394]: %WHITE%40%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT PREFIX=414]: %WHITE%40%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT (PREFIX=326 OR PREFIX=331)]: %WHITE%20%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT (PREFIX=327 OR PREFIX=332)]: %WHITE%30%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT (PREFIX=325 OR PREFIX=330 OR PREFIX=64)]: %WHITE%15%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT (PREFIX=324 OR PREFIX=329 OR PREFIX=334)]: %WHITE%11%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=798]: %WHITE%10%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=1029]: %WHITE%15%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=799]: %WHITE%20%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=800]: %WHITE%25%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=263]: %WHITE%17%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=264]: %WHITE%24%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT (SUFFIX=167 OR SUFFIX=170)]: %WHITE%20%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT (SUFFIX=174 OR SUFFIX=817)]: %WHITE%10%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT (SUFFIX=175 OR SUFFIX=818)]: %WHITE%20%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT]: %NAME%{%NAME%}
// ------------------------------------------------------------------------------
//      [RIBO] Boots
// ------------------------------------------------------------------------------
Alias[GOODBOOT]: (SUFFIX=113 OR SUFFIX=396) ((PREFIX=374 PREFIX=394 PREFIX=414) OR (PREFIX=355 PREFIX=394 PREFIX=414) OR (PREFIX=355 PREFIX=374 PREFIX=414) OR (PREFIX=355 PREFIX=374 PREFIX=394))
ItemDisplay[RARE !ID BOOTS GOODBOOT]: %CL%%UNI_STAR3_ITEM%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT SUFFIX=368]: %WHITE%25%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT SUFFIX=313]: %WHITE%120%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT SUFFIX=317]: %WHITE%40%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT SUFFIX=318]: %WHITE%60%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT SUFFIX=319]: %WHITE%80%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT (SUFFIX=320 OR SUFFIX=820)]: %WHITE%100%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT SUFFIX=821]: %WHITE%75%RED%生命/等级 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT (SUFFIX=243 OR SUFFIX=249)]: %WHITE%15%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT SUFFIX=244]: %WHITE%20%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT SUFFIX=245]: %WHITE%30%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT (SUFFIX=376 OR SUFFIX=382)]: %WHITE%20%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT (SUFFIX=377 OR SUFFIX=982)]: %WHITE%30%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT PREFIX~353-354]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT PREFIX~372-373]: %WHITE%30%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT PREFIX~392-393]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT PREFIX~412-413]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT PREFIX=355]: %WHITE%40%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT PREFIX=374]: %WHITE%40%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT PREFIX=394]: %WHITE%40%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT PREFIX=414]: %WHITE%40%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT (PREFIX=326 OR PREFIX=331)]: %WHITE%20%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT (PREFIX=327 OR PREFIX=332)]: %WHITE%30%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT (PREFIX=325 OR PREFIX=330 OR PREFIX=64)]: %WHITE%15%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT (PREFIX=324 OR PREFIX=329 OR PREFIX=334)]: %WHITE%11%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT SUFFIX=263]: %WHITE%17%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT SUFFIX=264]: %WHITE%24%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT (SUFFIX=112 OR SUFFIX=395 OR SUFFIX=826)]: %WHITE%20%SAGE%移速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT (SUFFIX=113 OR SUFFIX=396)]: %WHITE%30%TAN%移速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT]: %NAME%{%NAME%}
// ------------------------------------------------------------------------------
//      [RIGL] Gloves
// ------------------------------------------------------------------------------
Alias[GOODGLV]: (SUFFIX=167 OR SUFFIX=170 OR SUFFIX=174 OR SUFFIX=817 OR SUFFIX=175 OR SUFFIX=818)
Alias[GLVSK]: (PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR PREFIX=497 OR PREFIX=512)
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK]: %CL%%UNI_STAR3_ITEM%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=368]: %WHITE%25%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=313]: %WHITE%120%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=317]: %WHITE%40%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=318]: %WHITE%60%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=319]: %WHITE%80%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK (SUFFIX=320 OR SUFFIX=820)]: %WHITE%100%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK (SUFFIX=243 OR SUFFIX=249)]: %WHITE%15%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=244]: %WHITE%20%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=245]: %WHITE%30%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=386]: %WHITE%15%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK (SUFFIX=376 OR SUFFIX=382)]: %WHITE%20%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK (SUFFIX=377 OR SUFFIX=982)]: %WHITE%30%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=987]: %WHITE%20%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=988]: %WHITE%30%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK PREFIX~353-354]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK PREFIX~372-373]: %WHITE%30%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK PREFIX~392-393]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK PREFIX~412-413]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK PREFIX=355]: %WHITE%40%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK PREFIX=374]: %WHITE%40%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK PREFIX=394]: %WHITE%40%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK PREFIX=414]: %WHITE%40%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK (PREFIX=326 OR PREFIX=331)]: %WHITE%20%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK (PREFIX=327 OR PREFIX=332)]: %WHITE%30%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK (PREFIX=325 OR PREFIX=330 OR PREFIX=64)]: %WHITE%15%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK (PREFIX=324 OR PREFIX=329 OR PREFIX=334)]: %WHITE%11%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=263]: %WHITE%17%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=264]: %WHITE%24%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GLVSK (SUFFIX=167 OR SUFFIX=170)]: %WHITE%20%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GLVSK (SUFFIX=174 OR SUFFIX=817)]: %WHITE%10%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GLVSK (SUFFIX=175 OR SUFFIX=818)]: %WHITE%20%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX=434]: %WHITE%2%SAGE%弓 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX=437]: %WHITE%2%SAGE%被动 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX=440]: %WHITE%2%SAGE%标枪 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX=482]: %WHITE%2%TAN%蛮子战斗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX=497]: %WHITE%2%ORANGE%变形 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX=512]: %WHITE%2%TEAL%武学 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK]: %NAME%{%NAME%}
// ------------------------------------------------------------------------------
//      [RISH] Shields
// ------------------------------------------------------------------------------
//毒缩或者物免 生命
Alias[GOODSHIELD]: (SUFFIX~799-800 OR SUFFIX~366-367) (PREFIX=327 OR PREFIX=332) 
ItemDisplay[RARE !ID SHIELD GOODSHIELD]: %CL%%UNI_STAR3_ITEM%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=766]: %WHITE%3%ORANGE%孔 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=366]: %WHITE%75%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=367]: %WHITE%50%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=312]: %WHITE%90%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=313]: %WHITE%120%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=317]: %WHITE%40%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=318]: %WHITE%60%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=319]: %WHITE%80%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD (SUFFIX=320 OR SUFFIX=820)]: %WHITE%100%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=821]: %WHITE%75%RED%生命/等级 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD (SUFFIX=243 OR SUFFIX=249)]: %WHITE%15%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=244]: %WHITE%20%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=245]: %WHITE%30%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD (SUFFIX=376 OR SUFFIX=382)]: %WHITE%20%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD (SUFFIX=377 OR SUFFIX=982)]: %WHITE%30%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=987]: %WHITE%20%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=988]: %WHITE%30%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD PREFIX~353-354]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD PREFIX~372-373]: %WHITE%30%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD PREFIX~392-393]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD PREFIX~412-413]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD PREFIX=355]: %WHITE%40%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD PREFIX=374]: %WHITE%40%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD PREFIX=394]: %WHITE%40%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD PREFIX=414]: %WHITE%40%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD (SUFFIX~799-800 OR SUFFIX~366-367) (PREFIX=326 OR PREFIX=331)]: %WHITE%20%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD (SUFFIX~799-800 OR SUFFIX~366-367) (PREFIX=327 OR PREFIX=332)]: %WHITE%30%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD (PREFIX=327 OR PREFIX=332) SUFFIX=798]: %WHITE%10%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD (PREFIX=327 OR PREFIX=332) SUFFIX=1029]: %WHITE%15%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD (PREFIX=327 OR PREFIX=332) SUFFIX=799]: %WHITE%20%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD (PREFIX=327 OR PREFIX=332) SUFFIX=800]: %WHITE%25%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=263]: %WHITE%17%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=264]: %WHITE%24%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=166]: %WHITE%10%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD (SUFFIX=167 OR SUFFIX=170)]: %WHITE%20%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=168]: %WHITE%30%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=169]: %WHITE%40%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD (SUFFIX=174 OR SUFFIX=817)]: %WHITE%10%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD (SUFFIX=175 OR SUFFIX=818)]: %WHITE%20%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD PREFIX=193]: %WHITE%200%CORAL%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=173]: %GOLD%偏向 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD (PREFIX=561 OR PREFIX=563)]: %WHITE%2%YELLOW%亚马逊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD (PREFIX=565 OR PREFIX=567 OR PREFIX=569)]: %WHITE%2%CORAL%圣骑 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD (PREFIX=571 OR PREFIX=573)]: %WHITE%2%LIGHT_GRAY%死灵 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD (PREFIX~575-576 OR PREFIX=923)]: %WHITE%2%TEAL%法师 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD (PREFIX=579 OR PREFIX=581 OR PREFIX=583)]: %WHITE%2%TAN%野蛮人 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD (PREFIX=585 OR PREFIX=587)]: %WHITE%2%ORANGE%德鲁伊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD (PREFIX=589 OR PREFIX=591)]: %WHITE%2%PURPLE%刺客 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD]: %NAME%{%NAME%}
//
// ------------------------------------------------------------------------------
// [RIMA] Rare Items Master
// ------------------------------------------------------------------------------
//
ItemDisplay[RARE !jew !ID HIGHPRICE FILTLVL<3]: %NAME% %ORANGE%$
ItemDisplay[RARE !jew !ID CLVL<40]: %NAME%
ItemDisplay[RARE !jew !ID (EXC OR ELT) CLVL<70]: %NAME%%DOT-A8%%TIER-0%
ItemDisplay[RARE !jew !ID (CLVL>39 OR FILTLVL>1)]: %NOTIFY-DEAD%{%NAME%}
//
// +----------------------------------------------------------------------------+
// |                                                                            |
// |      [CRAF] Crafted Items                                                  |
// |                                                                            |
// +----------------------------------------------------------------------------+
//
// ITEM'S NAME (CRAFT)
ItemDisplay[CRAFT !(STAT477=4 OR STAT477=21) ((amu FRW>9 STAT86>2 LIFE>9) OR (rin STR>4 STAT60>0 LIFE>9 !(rin RES>2 STAT32>49 STAT118=1)) OR (HELM STAT136>9 STAT60>0 LIFE>9) OR (CHEST STAT86>2 STAT60>2 LIFE>19) OR (SHIELD STAT20>9 STAT60>2 LIFE>9) OR (GLOVES STAT136>4 STAT60>1 LIFE>9 !STAT81>0) OR (BOOTS REPLIFE>14 STAT60>0 LIFE>9) OR (BELT STAT135>9 STAT60>2 LIFE>9) OR (WEAPON ED>49 STAT60>2 LIFE>9 !(WEAPON MULTI201,2820=5 ED>49 STAT116>9)))]: %RED%血腥 %ORANGE%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[CRAFT !(STAT477=4 OR STAT477=21) ((amu FCR>4 STAT27>3 MANA>9) OR (rin STAT1>4 MAEK>0 MANA>9 !(rin RES>2 STAT32>49 STAT118=1)) OR (HELM FCR>4 STAT27>3 MANA>9) OR (CHEST FCR>4 MAEK>2 MANA>19) OR (SHIELD STAT20>9 FCR>4 MANA>19) OR (GLOVES FCR>4 MAEK>0 MANA>9 !STAT81>0) OR (BOOTS STAT77>9 STAT27>3 MANA>9) OR (BELT FCR>9 STAT27>3 MANA>9) OR (WEAPON ALLSK>0 FCR>9 MANA>9))]: %PURPLE%施法 %ORANGE%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[CRAFT !(STAT477=4 OR STAT477=21) ((amu STAT20>9 STAT35>3 STAT34>3) OR (rin STAT3>4 STAT35>1 STAT34>1 !(rin RES>2 STAT32>49 STAT118=1)) OR (HELM ED>19 LRES>9 STAT36>4) OR (CHEST ED>19 STAT33>99 STAT36>4 !(CHEST MULTI201,2820=5 ED>24 FHR>29)) OR (SHIELD ED>19 STAT33>99 STAT36>4 !(MULTI201,2820=5)) OR (GLOVES ED>9 CRES>9 STAT35>1 STAT34>1 !STAT81>0) OR (BOOTS ED>19 FRES>9 STAT35>1 STAT34>1) OR (BELT ED>9 PRES>9 STAT35>1 STAT34>1) OR (WEAPON ED>49 STAT35>1 STAT34>1 STAT81=1 !(WEAPON MULTI201,2820=5 ED>49 STAT116>9)))]: %GREEN%安全 %ORANGE%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[CRAFT !(STAT477=4 OR STAT477=21) ((amu MULTI201,2820=5 AR>149 FHR>9) OR (rin MULTI201,2820=5 DEX>4 MAXDMG>1 !(rin RES>2 STAT32>49 STAT118=1)) OR (HELM MULTI201,2820=5 ED>9 FHR>9) OR (CHEST MULTI201,2820=5 ED>24 FHR>29) OR (SHIELD MULTI201,2820=5 STAT20>9 FBR>19 !STAT62>0) OR (GLOVES MULTI201,2820=5 STAT81>0 STAT116>9) OR (BOOTS MULTI201,2820=5 STAT33>59 FHR>9) OR (BELT MULTI201,2820=5 DTM>4 FHR>9) OR (WEAPON MULTI201,2820=5 ED>49 STAT116>9))]: %BLUE%打击 %ORANGE%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[CRAFT !(STAT477=4 OR STAT477=21) ((amu STAT62>2 REPLIFE>4 STAT109>4) OR (rin STAT62>0 REPLIFE>4 STAT110>9 !(rin RES>2 STAT32>49 STAT118=1)) OR (HELM STAT62>0 REPLIFE>4 STAT141>4) OR (CHEST STAT62>2 STAT91>19) OR (SHIELD STAT62>2 STAT20>9 STAT91>19) OR (GLOVES STAT62>1 REPLIFE>4 STAT141>4 !STAT81>0) OR (BOOTS STAT62>0 REPLIFE>4 STAT110>9) OR (BELT STAT62>2 REPLIFE>4 DTM>9) OR (WEAPON STAT62>2 STAT121>99 STAT122>99 REPLIFE>4 !(WEAPON MULTI201,2820=5 ED>49 STAT116>9)))]: %GRAY%吸血鬼 %ORANGE%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[CRAFT !(STAT477=4 OR STAT477=21) ((amu STAT3>9 MFIND>19 STAT89>0) OR (rin STAT3>4 MFIND>9 STAT89>0 !(rin RES>2 STAT32>49 STAT118=1)) OR (HELM ED>24 MFIND>19 STAT89>0) OR (CHEST ED>24 MFIND>19 STAT89>0) OR (SHIELD STAT20>9 MFIND>19 STAT89>0) OR (GLOVES ED>24 MFIND>14 STAT89>0 !STAT81>0) OR (BOOTS ED>24 MFIND>14 STAT89>0) OR (BELT ED>24 MFIND>19 STAT89>0) OR (WEAPON ED>49 MFIND>19 STAT89>0 !(WEAPON ED>49 STAT60>2 LIFE>9) !(WEAPON MULTI201,2820=5 ED>49 STAT116>9)))]: %YELLOW%丰饶 %ORANGE%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[CRAFT !(STAT477=4 OR STAT477=21) ((amu (STR>3 DEX>3 STAT1>3 STAT3>3) RES>4 STAT32>99) OR (rin RES>2 STAT32>49 STAT118=1) OR (HELM IAS>4 STAT20>9 STAT118=1) OR (CHEST RES>4 STAT20>9 STAT16>24) OR (SHIELD RES>4 STAT20>9 STAT118=1 !(SHIELD ED>19 STAT33>99 STAT36>4)) OR (GLOVES IAS>4 STAT119>9 STAT16>24 !STAT81>0) OR (BOOTS FRW>4 STAT32>99 STAT118=1) OR (BELT IAS>4 STAT118=1 STAT16>24 !(STAT360=20 IAS=10)) OR (WEAPON IAS>19 EDAM>19 AR>49 !(WEAPON ED>49 STAT35>1 STAT34>1 STAT81=1) !(WEAPON ALLSK=1 FCR>9 MANA>9 !STAT360=27) !(WEAPON ED>49 STAT60>2 LIFE>9) !(WEAPON MULTI201,2820=5 ED>49 STAT116>9)))]: %WHITE%闪耀 %ORANGE%%NAME%{%NAME%}%CONTINUE%
// +----------------------------------------------------------------------------+
// |      [CIMI] Craft Infusion手工模组											|
// +----------------------------------------------------------------------------+
//
ItemDisplay[(crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp) GROUND]: %MAP-60%%TIER-0%%NAME% %ORANGE%◎%CONTINUE%
ItemDisplay[(crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp) !GROUND]: %WHITE%手工装备制作道具%CL%%NAME%{%CL%%ORANGE%不同底材手工成品相应的固定属性: %CL%%NAME%}%CONTINUE%
ItemDisplay[crfb TOWN]:%NAME%%CONTINUE%{%GRAY%项链: 10%移动速度 +[3-6]杀敌回血 +[10-20]生命%CL%戒指: +[5-10]力量 [1-3]%生命偷取 +[10-20]生命%CL%腰带: [10-20]%撕开伤口 [3-6]%生命偷取 +[10-20]生命%CL%手套: [5-10]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%鞋子: +[15-30]生命补满 [2-4]%生命偷取 +[10-20]生命%CL%头盔: [10-20]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%盔甲: +[3-6]杀敌回血 [3-6]%生命偷取 +[20-40]生命%CL%盾牌: [10-20]%格挡几率 [3-6]%生命偷取 +[10-20]生命%CL%武器: +[50-80]%增强伤害 [3-6]%生命偷取 +[10-20]生命%NAME%}
ItemDisplay[crfc TOWN]:%NAME%%CONTINUE%{%GRAY%项链: +[5-10]%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%戒指: +[5-10]能量 +[1-2]杀敌回蓝 +[10-20]法力%CL%腰带: +10%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%手套: +[5-10]%施法速度 +[1-3]杀敌回蓝 +[10-20]法力%CL%鞋子: [10-15]%最大法力值 +[4-10]%法力恢复 +[10-20]法力%CL%头盔: +[5-10]%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%盔甲: +[5-10]%施法速度 +[3-6]杀敌回蓝 +[20-30]法力%CL%盾牌: [10-20]% 格挡几率 +[5-10]%施法速度 +[20-30]法力%CL%武器: +1全技能 +[10-20]%施法速度 +[10-20]法力%NAME%}
ItemDisplay[crfs TOWN]:%NAME%%CONTINUE%{%GRAY%项链: 10% 格挡几率 [4-7]魔法减伤 [4-7]物理减伤%CL%戒指: +[5-10]活力 [2-5]魔法减伤 [2-5]物理减伤%CL%腰带: +[10-30]%防御值 +[10-20]%毒抗 [2-5]魔法减伤 [2-5]物理减伤%CL%手套: +[10-30]%防御值 +[10-20]%冰抗 [2-5]魔法减伤 [2-5]物理减伤%CL%鞋子: +[20-60]%防御值 +[10-20]%火抗 [2-5]魔法减伤 [2-5]物理减伤%CL%头盔: +[20-60]%防御值 +[10-20]%电抗 [5-10]%物理减伤%CL%盔甲: +[20-60]%防御值 [5-10]%物理减伤 +[100-150]防御%CL%盾牌: +[20-60]%防御值 [5-10]%物理减伤% +[100-150]防御%CL%武器: +[50-80]%增强伤害 击退 [2-5]魔法减伤 [2-5]物理减伤%NAME%}
ItemDisplay[crfh TOWN]:%NAME%%CONTINUE%{%GRAY%项链: +[150-250]命中值 +[10-20]%快速打击恢复%CL%戒指: +[5-10]敏捷 +[2-4]最大伤害%CL%腰带: [5-10]%受损生命移至法力 +[10-20]%快速打击恢复%CL%手套:击退 -[10-20]%目标防御%CL%鞋子: +[60-120]防御值 +[10-20]%快速打击恢复%CL%头盔: +[100-200]命中值 +[10-20]%快速打击恢复%CL%盔甲: +[25-50]%防御值 +[30-40]%快速打击恢复%CL%盾牌: [10-20]% 格挡几率 +[20-30]%格挡速度%CL%武器: +[50-80]% 增强伤害 -[10-20]%目标防御%NAME%}
ItemDisplay[crfv TOWN]:%NAME%%CONTINUE%{%GRAY%项链:[10-20]%诅咒作用时间减少 [3-6]%法力偷取 [5-10] 生命补满%CL%戒指:[10-20]%毒素作用时间减少 [1-3]%法力偷取 [5-10]生命补满%CL%腰带:[10-20]%毒素作用时间减少 [3-6]%法力偷取 [5-10]生命补满%CL%手套:[5-10]%致命打击 [2-4]%法力偷取 [5-10]生命补满%CL%鞋子:[10-20]%毒素作用时间减少 [2-4]%法力偷取 [5-10]生命补满%CL%头盔:[10-20]%致命打击 [2-4]%法力偷取 [5-10]生命补满%CL%盔甲:[3-6]%法力偷取 [5-10]生命补满 [20-30]%毒素作用时间减少%CL%盾牌: [10-20]%格挡几率 [3-6]%法力偷取 [20-30]%毒素作用时间减少%CL%武器: [100-140]%对恶魔/亡灵伤害 [3-6]%法力偷取 [10-15]生命补满%NAME%}
ItemDisplay[crfu TOWN]:%NAME%%CONTINUE%{%GRAY%项链: +[10-20]活力 [20-30]%MF +[1-3]光照度%CL%戒指:+[5-10]活力 [10-15]%MF +[1-3]光照度%CL%腰带: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%手套: +[25-50]%防御值 [15-25]%MF +[1-3]光照度%CL%鞋子: +[25-50]%防御值 [15-25]%MF +[1-3]光照度%CL%头盔: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%盔甲: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%盾牌: [10-20]%格挡几率 [20-30]%MF +[1-3]光照度%CL%武器: +1全技能 [20-30]%MF +[1-3]光照度%NAME%}
ItemDisplay[crfp TOWN]:%NAME%%CONTINUE%{%GRAY%项链: +[5-10]全抗 [4-8]%全属性 +[100-150]远程防御%CL%戒指:+[3-5]全抗 +[50-100]远程防御 [1/2]冰冻时间%CL%腰带: +[5-10]%攻速 [25-50]%防御值 [1/2]冰冻时间%CL%手套: +[5-10]%攻速 [25-50]%防御值 [10-20]%命中值%CL%鞋子: +[5-10]移速 +[100-150]远程防御 [1/2]冰冻时间%CL%头盔: +[5-10]%攻速 [25-50]%防御值 [1/2]冰冻时间%CL%盔甲: +[5-10]全抗 +[10-20]%格挡几率 [25-50]%防御值%CL%盾牌: +[5-10]全抗 +[10-20]%格挡几率 %CL%武器: +[20-40]%增强伤害 +[20]%攻速 [50-100]命中值%NAME%}
//
// +----------------------------------------------------------------------------+
// |      [CMAM] Amulets														|
// +----------------------------------------------------------------------------+
//
ItemDisplay[(MAG OR RARE) amu CRAFTALVL>89 FILTLVL=5]: %CRAFT_NAME%{%GRAY%吸血鬼: %TAN%P %GRAY%骷髅 + %WHITE%Dol 14#%NL%%GREEN%安全: %TAN%P %GREEN%绿宝石 + %WHITE%Thul 10#%NL%%BLUE%打击: %TAN%P %BLUE%蓝宝石 + %WHITE%Thul 10#%NL%%PURPLE%施法者: %TAN%P %PURPLE%紫宝石 + %WHITE%Ral 8#%NL%%WHITE%闪耀: %TAN%P %WHITE%钻石 + %WHITE%Tal 7#%NL%%YELLOW%丰饶: %TAN%P %YELLOW%黄宝石 + %WHITE%Ko 18#%NL%%RED%生命: %TAN%P %RED%红宝石 + %WHITE%Amn 11#%NL%%ORANGE%手工公式:} // Display recipe on amulets on Filter Level 5
ItemDisplay[(MAG OR RARE) amu !ID CRAFTALVL>89 FILTLVL=5]: %CRAFT_NAME%
//
// +----------------------------------------------------------------------------+
// |      [CMRI] Rings															|
// +----------------------------------------------------------------------------+
//
ItemDisplay[(MAG OR RARE) rin CRAFTALVL>80 FILTLVL=5]: %CRAFT_NAME%{%GRAY%吸血鬼: %TAN%P %GRAY%骷髅 + %WHITE%Hel%NL%%GREEN%安全: %TAN%P %GREEN%绿宝石 + %WHITE%Amn 11#%NL%%BLUE%打击: %TAN%P %BLUE%蓝宝石 + %WHITE%Amn 11#%NL%%PURPLE%施法者: %TAN%P %PURPLE%紫宝石 + %WHITE%Amn 11#%NL%%WHITE%闪耀: %TAN%P %WHITE%钻石 + %WHITE%Hel%NL%%YELLOW%丰饶: %TAN%P %YELLOW%黄宝石 + %WHITE%Lum%NL%%RED%生命: %TAN%P %RED%红宝石 + %WHITE%Sol 12#%NL%%ORANGE%手工公式:} // Display recipe on rings on Filter Level 5
ItemDisplay[(MAG OR RARE) rin CRAFTALVL>80 !ID FILTLVL=5]: %CRAFT_NAME%
//
// +----------------------------------------------------------------------------+
// |      [COWE] Weapon															|
// +----------------------------------------------------------------------------+
//
ItemDisplay[!ID (7gl OR 9gl OR glv) ETH MAG (FILTLVL<4 OR FILTLVL=5)]: %2_STAR_CRAFT%//Ghost Glaive
ItemDisplay[!ID (7p7 OR 9p9 OR pik) ETH MAG (FILTLVL<4 OR FILTLVL=5)]: %2_STAR_CRAFT%//War Pike
ItemDisplay[!ID (7m7 OR 9m9 OR mau) ETH MAG (FILTLVL<4 OR FILTLVL=5)]: %2_STAR_CRAFT%///Ogre Maul
ItemDisplay[!ID (axf OR 9xf OR 7xf) ETH MAG (FILTLVL<4 OR FILTLVL=5)]: %2_STAR_CRAFT%//War Fist
ItemDisplay[!ID (gax OR 9ga OR 7ga) ETH MAG (FILTLVL<4 OR FILTLVL=5)]: %2_STAR_CRAFT%//Champion Axe
ItemDisplay[!ID (spr OR 9sr OR 7sr) ETH MAG (FILTLVL<4 OR FILTLVL=5)]: %2_STAR_CRAFT%//Hyperion spear
ItemDisplay[!ID (7gm OR 9gm OR gma) ETH MAG (FILTLVL<3 OR FILTLVL=5)]: %2_STAR_CRAFT%//Thunder Maul
ItemDisplay[!ID (7cr OR 9cr OR crs) ETH MAG (FILTLVL<3 OR FILTLVL=5)]: %CRAFT_NAME%//Phase Blade
ItemDisplay[!ID (7wa OR 9wa OR wax) ETH MAG (FILTLVL<3 OR FILTLVL=5)]: %CRAFT_NAME%//Berserker Axe
ItemDisplay[!ID (7gd OR 9gd OR gsd) ETH MAG (FILTLVL<4 OR FILTLVL=5)]: %CRAFT_NAME%//Colossus Blade
ItemDisplay[!ID (7fb OR 9fb OR flb) ETH MAG (FILTLVL<4 OR FILTLVL=5)]: %CRAFT_NAME%//Colossus Sword
ItemDisplay[!ID (7gi OR 9gi OR gix) ETH MAG (FILTLVL<3 OR FILTLVL=5)]: %CRAFT_NAME%//Glorious Axe
ItemDisplay[!ID (7wh OR 9wh OR whm) ETH MAG (FILTLVL<3 OR FILTLVL=5)]: %CRAFT_NAME%//Legendary Mallet
ItemDisplay[!ID (7pi OR 9pi OR pil) ETH MAG (FILTLVL<3 OR FILTLVL=5)]: %CRAFT_NAME%//Stygian Pilum
ItemDisplay[!ID (7s7 OR 9s9 OR ssp) ETH MAG (FILTLVL<3 OR FILTLVL=5)]: %CRAFT_NAME%//Balrog Spear
ItemDisplay[!ID (7ts OR 9ts OR tsp) ETH MAG (FILTLVL<3 OR FILTLVL=5)]: %CRAFT_NAME%//Winged Harpoon
ItemDisplay[!ID (fla OR 9fl OR 7fl) ETH MAG (FILTLVL<3 OR FILTLVL=5)]: %CRAFT_NAME%//Scourge
ItemDisplay[!ID (lax OR 9la OR 7la) ETH MAG (FILTLVL<3 OR FILTLVL=5)]: %CRAFT_NAME%//Feral Axe
//弓、爪、投掷
ItemDisplay[AMACRAFT (MAG OR RARE) !ID ((AMAZON (FILTLVL<3 OR FILTLVL=5)) OR FILTLVL=5)]: %BORDER-A8%%DOT-60%%TIER-0%%NAME% %GRAY%[%ORANGE%C%GRAY%]{%NAME%}
ItemDisplay[BARCRAFT (MAG OR RARE) !ID]: %BORDER-A8%%DOT-60%%TIER-0%%CRAFT_NAME%{%NAME%}
ItemDisplay[ASNCRAFT (MAG OR RARE) !ID ((ASSASSIN (FILTLVL<3 OR FILTLVL=5)) OR FILTLVL=5)]: %BORDER-A8%%DOT-60%%TIER-0%%CRAFT_NAME%{%NAME%}
ItemDisplay[AMOCRAFT (MAG OR RARE) !ID FILTLVL=5]: %BORDER-A8%%DOT-60%%TIER-0%%CRAFT_NAME%{%NAME%}
ItemDisplay[(MAG OR RARE) WEAPON CRAFTALVL>76 FILTLVL=5]: %CRAFT_NAME%{%NAME%%CL%%CL%%GRAY%吸血鬼:%TAN% P %GRAY%骷髅 + %WHITE%Shael 13#%NL%%GREEN%安全:%TAN% P %GREEN%绿宝石 + %WHITE%Sol 12#%NL%%BLUE%打击:%TAN% P %BLUE%蓝宝石 + %WHITE%Tir%NL%%PURPLE%施法者:%TAN% P %RED%红宝石 + %WHITE%Tir%NL%%WHITE%闪耀:%TAN% P Dia + Sol 12#%NL%%YELLOW%丰饶:%TAN% P %YELLOW%黄宝石 + %WHITE%Shael 13#%NL%%RED%生命:%TAN% P %RED%红宝石 + %WHITE%Ort 9#%NL%%ORANGE%手工公式:}
ItemDisplay[(MAG OR RARE) !ID (ETH OR CLASS) WEAPON CRAFTALVL>76 FILTLVL=5]: %CRAFT_NAME%
ItemDisplay[(MAG OR RARE) ID WEAPON CRAFTALVL>76 !ID FILTLVL=5]: %CRAFT_NAME%
//
// +----------------------------------------------------------------------------+
// |      [COSH] Shield															|
// +----------------------------------------------------------------------------+
//
ItemDisplay[(MAG OR RARE) SHIELD CRAFTALVL>84 FILTLVL=5]: %CRAFT_NAME%{%NAME%%CL%%CL%%GRAY%吸血鬼:%TAN% P %GRAY%骷髅 + %WHITE%Sol 12#%NL%%GREEN%安全:%TAN% P %GREEN%绿宝石 + %WHITE%Nef%NL%%BLUE%打击:%TAN% P %BLUE%蓝宝石 + %WHITE%Eth 5#%NL%%PURPLE%施法者:%TAN% P %RED%红宝石 + %WHITE%Eth 5#%NL%%WHITE%闪耀:%TAN% P Dia + Ort 9#%NL%%YELLOW%丰饶:%TAN% P %YELLOW%黄宝石 + %WHITE%Dol 14#%NL%%RED%生命:%TAN% P %RED%红宝石 + %WHITE%Ith%NL%%ORANGE%手工公式:}
ItemDisplay[(MAG OR RARE) !ID (ETH OR CLASS) SHIELD CRAFTALVL>84 FILTLVL=5]: %CRAFT_NAME%
ItemDisplay[(MAG OR RARE) ID SHIELD CRAFTALVL>84 !ID FILTLVL=5]: %CRAFT_NAME%
//
// +----------------------------------------------------------------------------+
// |      [COAR] Armor															|
// +----------------------------------------------------------------------------+
//
ItemDisplay[(MAG OR RARE) CHEST CRAFTALVL>84 FILTLVL=5]: %CRAFT_NAME%{%NAME%%CL%%CL%%GRAY%吸血鬼:%TAN% P %GRAY%骷髅 + %WHITE%Tir%NL%%GREEN%安全:%TAN% P %GREEN%绿宝石 + %WHITE%Eth 5#%NL%%BLUE%打击:%TAN% P %BLUE%蓝宝石 + %WHITE%Nef%NL%%PURPLE%施法者:%TAN% P %RED%红宝石 + %WHITE%Tal 7#%NL%%WHITE%闪耀:%TAN% P Dia + El 1#%NL%%YELLOW%丰饶:%TAN% P %YELLOW%黄宝石 + %WHITE%Eld%NL%%RED%生命:%TAN% P %RED%红宝石 + %WHITE%Thul 10#%NL%%ORANGE%手工公式:}
ItemDisplay[(MAG OR RARE) !ID (ETH OR CLASS) CHEST CRAFTALVL>84 FILTLVL=5]: %CRAFT_NAME%
ItemDisplay[(MAG OR RARE) CHEST CRAFTALVL>84 !ID FILTLVL=5]: %CRAFT_NAME%
//
// +----------------------------------------------------------------------------+
// |      [COHE] Helm															|
// +----------------------------------------------------------------------------+
//
ItemDisplay[(MAG OR RARE) HELM !CIRC CRAFTALVL>80 FILTLVL=5]: %CRAFT_NAME%{%NAME%%CL%%CL%%GRAY%吸血鬼:%TAN% P %GRAY%骷髅 + %WHITE%Lum%NL%%GREEN%安全:%TAN% P %GREEN%绿宝石 + %WHITE%Ith%NL%%BLUE%打击:%TAN% P %BLUE%蓝宝石 + %WHITE%Ith%NL%%PURPLE%施法者:%TAN% P %RED%红宝石 + %WHITE%Nef%NL%%WHITE%闪耀:%TAN% P Dia + Eld%NL%%YELLOW%丰饶:%TAN% P %YELLOW%黄宝石 + %WHITE%Tir%NL%%RED%生命:%TAN% P %RED%红宝石 + %WHITE%Ral 8#%NL%%ORANGE%手工公式:}
ItemDisplay[(MAG OR RARE) !ID (ETH OR CLASS) HELM !CIRC CRAFTALVL>80 FILTLVL=5]: %CRAFT_NAME%
ItemDisplay[(MAG OR RARE) HELM !CIRC CRAFTALVL>80 !ID FILTLVL=5]: %CRAFT_NAME%
//
// +----------------------------------------------------------------------------+
// |      [COGL] Gloves															|
// +----------------------------------------------------------------------------+
//
ItemDisplay[(MAG OR RARE) GLOVES CRAFTALVL>74 FILTLVL=5]: %CRAFT_NAME%{%NAME%%CL%%CL%%GRAY%吸血鬼: %TAN%P %GRAY%骷髅 + %WHITE%Io 16#%NL%%GREEN%安全: %TAN%P %GREEN%绿宝石 + %WHITE%Ral 8#%NL%%BLUE%打击: %TAN%P %BLUE%蓝宝石 + %WHITE%Ort 9#%NL%%PURPLE%施法者: %TAN%P %PURPLE%紫宝石 + %WHITE%Ort 9#%NL%%WHITE%闪耀: %TAN%P %WHITE%钻石 + %WHITE%Shael 13#%NL%%YELLOW%丰饶: %TAN%P %YELLOW%黄宝石 + %WHITE%Hel%NL%%RED%生命: %TAN%P %RED%红宝石 + %WHITE%Nef%NL%%ORANGE%手工公式:}
ItemDisplay[(MAG OR RARE) !ID (ETH OR CLASS) GLOVES CRAFTALVL>74 FILTLVL=5]: %CRAFT_NAME%
ItemDisplay[(MAG OR RARE) GLOVES CRAFTALVL>74 !ID FILTLVL=5]: %CRAFT_NAME%
//
// +----------------------------------------------------------------------------+
// |      [COBE] Belt															|
// +----------------------------------------------------------------------------+
//
ItemDisplay[(MAG OR RARE) BELT CRAFTALVL>70 FILTLVL=5]: %CRAFT_NAME%{%NAME%%CL%%CL%%GRAY%吸血鬼: %TAN%P %GRAY%骷髅 + %WHITE%Eld%NL%%GREEN%安全: %TAN%P %GREEN%绿宝石 + %WHITE%Tal 7#%NL%%BLUE%打击: %TAN%P %BLUE%蓝宝石 + %WHITE%Tal 7#%NL%%PURPLE%施法者: %TAN%P %PURPLE%紫宝石 + %WHITE%Ith%NL%%WHITE%闪耀: %TAN%P %WHITE%钻石 + %WHITE%Io 16#%NL%%YELLOW%丰饶: %TAN%P %YELLOW%黄宝石 + %WHITE%El 1#%NL%%RED%生命: %TAN%P %RED%红宝石 + %WHITE%Tal 7#%NL%%ORANGE%手工公式:}
ItemDisplay[(MAG OR RARE) !ID (ETH OR CLASS) BELT CRAFTALVL>70 FILTLVL=5]: %CRAFT_NAME%
ItemDisplay[(MAG OR RARE) BELT CRAFTALVL>70 !ID FILTLVL=5]: %CRAFT_NAME%
//
// +----------------------------------------------------------------------------+
// |      [COBO] Boots															|
// +----------------------------------------------------------------------------+
//
ItemDisplay[(MAG OR RARE) BOOTS CRAFTALVL>69 FILTLVL=5]: %CRAFT_NAME%{%NAME%%CL%%CL%%GRAY%吸血鬼: %TAN%P %GRAY%骷髅 + %WHITE%El 1#%NL%%GREEN%安全: %TAN%P %GREEN%绿宝石 + %WHITE%Ort 9#%NL%%BLUE%打击: %TAN%P %BLUE%蓝宝石 + %WHITE%Ral 8#%NL%%PURPLE%施法者: %TAN%P %PURPLE%紫宝石 + %WHITE%Thul 10#%NL%%WHITE%闪耀: %TAN%P %WHITE%钻石 + %WHITE%Ko 18#%NL%%YELLOW%丰饶: %TAN%P %YELLOW%黄宝石 + %WHITE%Io 16#%NL%%RED%生命: %TAN%P %RED%红宝石 + %WHITE%Eth 5#%NL%%ORANGE%手工公式:}
ItemDisplay[(MAG OR RARE) !ID (ETH OR CLASS) BOOTS CRAFTALVL>69 FILTLVL=5]: %CRAFT_NAME%
ItemDisplay[(MAG OR RARE) BOOTS CRAFTALVL>69 !ID FILTLVL=5]: %CRAFT_NAME%
// +----------------------------------------------------------------------------+
// |      [COQV] Arrows & Bolts															|
// +----------------------------------------------------------------------------+
//
ItemDisplay[(MAG OR RARE) (aqv2 OR cqv2 OR aqv3 OR cqv3) CRAFTALVL>84 ((AMAZON FILTLVL<3) OR FILTLVL=5)]: %CRAFT_NAME%{%NAME%%CL%%CL%%GRAY%吸血鬼:%TAN% P %GRAY%骷髅 + %WHITE%Sol 12#%NL%%GREEN%安全:%TAN% P %GREEN%绿宝石 + %WHITE%Nef%NL%%BLUE%打击:%TAN% P %BLUE%蓝宝石 + %WHITE%Eth 5#%NL%%PURPLE%施法者:%TAN% P %RED%红宝石 + %WHITE%Eth 5#%NL%%WHITE%闪耀:%TAN% P Dia + Ort 9#%NL%%YELLOW%丰饶:%TAN% P %YELLOW%黄宝石 + %WHITE%Dol 14#%NL%%RED%生命:%TAN% P %RED%红宝石 + %WHITE%Ith%NL%%ORANGE%手工公式:}
ItemDisplay[(MAG OR RARE) !ID (ETH OR CLASS) (aqv2 OR cqv2 OR aqv3 OR cqv3) CRAFTALVL>84 ((AMAZON (FILTLVL<3 OR FILTLVL=5)) OR FILTLVL=5)]: %CRAFT_NAME%
ItemDisplay[(MAG OR RARE) ID (aqv2 OR cqv2 OR aqv3 OR cqv3) CRAFTALVL>84 !ID ((AMAZON FILTLVL<3) OR FILTLVL=5)]: %CRAFT_NAME%
//
// +----------------------------------------------------------------------------+
// |                                                                            |
// |      [MAGI] Magic Items                                                    |
// |                                                                            |
// +----------------------------------------------------------------------------+
//
// +----------------------------------------------------------------------------+
// |      [MIMI] Magic Miscellaneous											|
// +----------------------------------------------------------------------------+
//
//ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2 OR aqv3 OR cqv3) MAG !ID CLVL<10]: %NAME%
//ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2 OR aqv3 OR cqv3) MAG !ID CLVL>9]:
ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2 OR aqv3 OR cqv3) NMAG]:
//
// +----------------------------------------------------------------------------+
// |      [MIMA] Magic Items Master												|
// +----------------------------------------------------------------------------+
//
ItemDisplay[MAG !ID HIGHPRICE FILTLVL<3]: %NAME% %ORANGE%$
ItemDisplay[MAG !ID CLVL<20]: %NAME%
ItemDisplay[MAG !ID CLVL<40 (EXC OR ELT)]: %NAME%
ItemDisplay[MAG !ID !leg CLVL>19]: %NOTIFY-DEAD%{%NAME%}
//
// +----------------------------------------------------------------------------+
// |                                                                            |
// |      [NMAG] NMAG Items                                                     |
// |                                                                            |
// +----------------------------------------------------------------------------+
//
// +----------------------------------------------------------------------------+
// |      [NISM] ANYS STAFFMOD                                                  |
// +----------------------------------------------------------------------------+
// 
//STAFFMOD
//Show me exactly +SKILLS values on NMAG items
//Daggers Opener (Assassin and Necromancer Staffmods at the same time)
ItemDisplay[NMAG !RW DAGGER (FORMULAASNSK>0 OR FORMULANECSK>0)]: %GRAY%] %NAME%%CONTINUE%
//Amazon
//-----------------------------------------------------------------------------------
ItemDisplay[NMAG !RW TABSK0~1-2 AMAZON FILTLVL<2]: %GRAY%[%TAN%+%LIGHT_GRAY%%TABSK0%%SAGE%弓%GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW TABSK0>2 AMAZON]: %GRAY%[%ORANGE%+%YELLOW%%TABSK0%%SAGE%弓%GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW TABSK2~1-2 AMAZON FILTLVL<2]: %GRAY%[%TAN%+%LIGHT_GRAY%%TABSK2%%SAGE%标枪%GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW TABSK2>2 AMAZON]: %GRAY%[%ORANGE%+%YELLOW%%TABSK2%%SAGE%标枪%GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW TABSK0~1-2 !AMAZON FILTLVL<2]: %GRAY%[%TAN%+%LIGHT_GRAY%%TABSK0%%DARK_GREEN%弓%GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW TABSK0>2 !AMAZON]: %GRAY%[%ORANGE%+%YELLOW%%TABSK0%%DARK_GREEN%弓%GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW TABSK2~1-2 !AMAZON FILTLVL<2]: %GRAY%[%TAN%+%LIGHT_GRAY%%TABSK2%%DARK_GREEN%标枪%GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW TABSK2>2 !AMAZON]: %GRAY%[%ORANGE%+%YELLOW%%TABSK2%%DARK_GREEN%标枪%GRAY%] %NAME%%CONTINUE%
//Necromancer 
//-----------------------------------------------------------------------------------
ItemDisplay[NMAG !RW !DAGGER FORMULANECSK>0]: %GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK374>0 NECROMANCER]: %SAGE%支配诅咒%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK374>0 !NECROMANCER]: %DARK_GREEN%支配诅咒%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK374~1-2]: %TAN%+%LIGHT_GRAY%%SK374%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK374>2]: %ORANGE%+%YELLOW%%SK374%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK374>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR SK367>0 OR SK381>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK381>0 NECROMANCER]: %SAGE%暗契%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK381>0 !NECROMANCER]: %DARK_GREEN%暗契%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK381~1-2]: %TAN%+%LIGHT_GRAY%%SK381%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK381>2]: %ORANGE%+%YELLOW%%SK381%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK381>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR SK367>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK367>0 NECROMANCER]: %SAGE%血次元%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK367>0 !NECROMANCER]: %DARK_GREEN%血次元%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK367~1-2]: %TAN%+%LIGHT_GRAY%%SK367%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK367>2]: %ORANGE%+%YELLOW%%SK367%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK367>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK95>0 NECROMANCER]: %SAGE%重生%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK95>0 !NECROMANCER]: %DARK_GREEN%重生%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK95~1-2]: %TAN%+%LIGHT_GRAY%%SK95%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK95>2]: %ORANGE%+%YELLOW%%SK95%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK95>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK94>0 NECROMANCER]: %SAGE%火魔%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK94>0 !NECROMANCER]: %DARK_GREEN%火魔%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK94~1-2]: %TAN%+%LIGHT_GRAY%%SK94%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK94>2]: %ORANGE%+%YELLOW%%SK94%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK94>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK93>0 NECROMANCER]: %SAGE%骨魂%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK93>0 !NECROMANCER]: %DARK_GREEN%骨魂%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK93~1-2]: %TAN%+%LIGHT_GRAY%%SK93%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK93>2]: %ORANGE%+%YELLOW%%SK93%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK93>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK92>0 NECROMANCER]: %SAGE%毒环%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK92>0 !NECROMANCER]: %DARK_GREEN%毒环%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK92~1-2]: %TAN%+%LIGHT_GRAY%%SK92%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK92>2]: %ORANGE%+%YELLOW%%SK92%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK92>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK91>0 NECROMANCER]: %SAGE%减抗%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK91>0 !NECROMANCER]: %DARK_GREEN%减抗%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK91~1-2]: %TAN%+%LIGHT_GRAY%%SK91%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK91>2]: %ORANGE%+%YELLOW%%SK91%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK91>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK90>0 NECROMANCER]: %SAGE%铁魔%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK90>0 !NECROMANCER]: %DARK_GREEN%铁魔%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK90~1-2]: %TAN%+%LIGHT_GRAY%%SK90%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK90>2]: %ORANGE%+%YELLOW%%SK90%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK90>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK89>0 NECROMANCER]: %SAGE%骨弓%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK89>0 !NECROMANCER]: %DARK_GREEN%骨弓%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK89~1-2]: %TAN%+%LIGHT_GRAY%%SK89%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK89>2]: %ORANGE%+%YELLOW%%SK89%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK89>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK88>0 NECROMANCER]: %SAGE%骨牢%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK88>0 !NECROMANCER]: %DARK_GREEN%骨牢%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK88~1-2]: %TAN%+%LIGHT_GRAY%%SK88%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK88>2]: %ORANGE%+%YELLOW%%SK88%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK88>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK87>0 NECROMANCER]: %SAGE%衰老%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK87>0 !NECROMANCER]: %DARK_GREEN%衰老%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK87~1-2]: %TAN%+%LIGHT_GRAY%%SK87%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK87>2]: %ORANGE%+%YELLOW%%SK87%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK87>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK86>0 NECROMANCER]: %SAGE%吸引%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK86>0 !NECROMANCER]: %DARK_GREEN%吸引%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK86~1-2]: %TAN%+%LIGHT_GRAY%%SK86%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK86>2]: %ORANGE%+%YELLOW%%SK86%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK86>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK85>0 NECROMANCER]: %SAGE%血魔%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK85>0 !NECROMANCER]: %DARK_GREEN%血魔%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK85~1-2]: %TAN%+%LIGHT_GRAY%%SK85%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK85>2]: %ORANGE%+%YELLOW%%SK85%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK85>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK84>0 NECROMANCER]: %SAGE%骨矛%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK84>0 !NECROMANCER]: %DARK_GREEN%骨矛%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK84~1-2]: %TAN%+%LIGHT_GRAY%%SK84%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK84>2]: %ORANGE%+%YELLOW%%SK84%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK84>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK83>0 NECROMANCER]: %SAGE%亵渎%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK83>0 !NECROMANCER]: %DARK_GREEN%亵渎%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK83~1-2]: %TAN%+%LIGHT_GRAY%%SK83%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK83>2]: %ORANGE%+%YELLOW%%SK83%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK83>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK82>0 NECROMANCER]: %SAGE%吸血%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK82>0 !NECROMANCER]: %DARK_GREEN%吸血%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK82~1-2]: %TAN%+%LIGHT_GRAY%%SK82%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK82>2]: %ORANGE%+%YELLOW%%SK82%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK82>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK81>0 NECROMANCER]: %SAGE%迷乱%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK81>0 !NECROMANCER]: %DARK_GREEN%迷乱%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK81~1-2]: %TAN%+%LIGHT_GRAY%%SK81%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK81>2]: %ORANGE%+%YELLOW%%SK81%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK81>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK80>0 NECROMANCER]: %SAGE%骨法%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK80>0 !NECROMANCER]: %DARK_GREEN%骨法%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK80~1-2]: %TAN%+%LIGHT_GRAY%%SK80%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK80>2]: %ORANGE%+%YELLOW%%SK80%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK80>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK79>0 NECROMANCER]: %SAGE%支配石魔%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK79>0 !NECROMANCER]: %DARK_GREEN%支配石魔%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK79~1-2]: %TAN%+%LIGHT_GRAY%%SK79%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK79>2]: %ORANGE%+%YELLOW%%SK79%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK79>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK78>0 NECROMANCER]: %SAGE%骨墙%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK78>0 !NECROMANCER]: %DARK_GREEN%骨墙%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK78~1-2]: %TAN%+%LIGHT_GRAY%%SK78%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK78>2]: %ORANGE%+%YELLOW%%SK78%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK78>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK77>0 NECROMANCER]: %SAGE%恐惧%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK77>0 !NECROMANCER]: %DARK_GREEN%恐惧%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK77~1-2]: %TAN%+%LIGHT_GRAY%%SK77%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK77>2]: %ORANGE%+%YELLOW%%SK77%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK77>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK76>0 NECROMANCER]: %SAGE%攻反%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK76>0 !NECROMANCER]: %DARK_GREEN%攻反%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK76~1-2]: %TAN%+%LIGHT_GRAY%%SK76%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK76>2]: %ORANGE%+%YELLOW%%SK76%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK76>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK75>0 NECROMANCER]: %SAGE%石魔%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK75>0 !NECROMANCER]: %DARK_GREEN%石魔%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK75~1-2]: %TAN%+%LIGHT_GRAY%%SK75%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK75>2]: %ORANGE%+%YELLOW%%SK75%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK75>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK74>0 NECROMANCER]: %SAGE%尸爆%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK74>0 !NECROMANCER]: %DARK_GREEN%尸爆%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK74~1-2]: %TAN%+%LIGHT_GRAY%%SK74%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK74>2]: %ORANGE%+%YELLOW%%SK74%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK74>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK73>0 NECROMANCER]: %SAGE%毒匕%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK73>0 !NECROMANCER]: %DARK_GREEN%毒匕%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK73~1-2]: %TAN%+%LIGHT_GRAY%%SK73%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK73>2]: %ORANGE%+%YELLOW%%SK73%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK73>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK72>0 NECROMANCER]: %SAGE%削弱%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK72>0 !NECROMANCER]: %DARK_GREEN%削弱%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK72~1-2]: %TAN%+%LIGHT_GRAY%%SK72%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK72>2]: %ORANGE%+%YELLOW%%SK72%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK72>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK71>0 NECROMANCER]: %SAGE%微暗灵视%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK71>0 !NECROMANCER]: %DARK_GREEN%微暗灵视%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK71~1-2]: %TAN%+%LIGHT_GRAY%%SK71%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK71>2]: %ORANGE%+%YELLOW%%SK71%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK71>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK70>0 NECROMANCER]: %SAGE%骷髅%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK70>0 !NECROMANCER]: %DARK_GREEN%骷髅%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK70~1-2]: %TAN%+%LIGHT_GRAY%%SK70%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK70>2]: %ORANGE%+%YELLOW%%SK70%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK70>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK69>0 NECROMANCER]: %SAGE%支配骷髅%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK69>0 !NECROMANCER]: %DARK_GREEN%支配骷髅%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK69~1-2]: %TAN%+%LIGHT_GRAY%%SK69%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK69>2]: %ORANGE%+%YELLOW%%SK69%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK69>0 (SK66>0 OR SK67>0 OR SK68>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK68>0 NECROMANCER]: %SAGE%骨甲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK68>0 !NECROMANCER]: %DARK_GREEN%骨甲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK68~1-2]: %TAN%+%LIGHT_GRAY%%SK68%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK68>2]: %ORANGE%+%YELLOW%%SK68%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK68>0 (SK66>0 OR SK67>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK67>0 NECROMANCER]: %SAGE%牙%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK67>0 !NECROMANCER]: %DARK_GREEN%牙%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK67~1-2]: %TAN%+%LIGHT_GRAY%%SK67%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK67>2]: %ORANGE%+%YELLOW%%SK67%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK67>0 SK66>0]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK66>0 NECROMANCER]: %SAGE%伤害加深%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK66>0 !NECROMANCER]: %DARK_GREEN%伤害加深%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK66~1-2]: %TAN%+%LIGHT_GRAY%%SK66%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK66>2]: %ORANGE%+%YELLOW%%SK66%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW !DAGGER FORMULANECSK>0]: %GRAY%[%NAME%%CONTINUE%
//Daggers between Necro/Assasin skills " " space sign
ItemDisplay[NMAG !RW DAGGER (FORMULAASNSK>0 AND FORMULANECSK>0)]: %CONTINUE% %NAME%
//
//Assassin
//-----------------------------------------------------------------------------------
ItemDisplay[NMAG !RW !DAGGER (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0 OR SK279>0 OR SK280>0 OR SK366>0)]: %GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK366>0 ASSASSIN]: %SAGE%雷光守卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK366>0 !ASSASSIN]: %DARK_GREEN%雷光守卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK366~1-2]: %TAN%+%LIGHT_GRAY%%SK366%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK366>2]: %ORANGE%+%YELLOW%%SK366%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK366>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0 OR SK279>0 OR SK280>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK280>0 ASSASSIN]: %SAGE%凤凰%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK280>0 !ASSASSIN]: %DARK_GREEN%凤凰%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK280~1-2]: %TAN%+%LIGHT_GRAY%%SK280%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK280>2]: %ORANGE%+%YELLOW%%SK280%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK280>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0 OR SK279>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK279>0 ASSASSIN]: %SAGE%影子大师%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK279>0 !ASSASSIN]: %DARK_GREEN%影子大师%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK279~1-2]: %TAN%+%LIGHT_GRAY%%SK279%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK279>2]: %ORANGE%+%YELLOW%%SK279%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK279>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK278>0 ASSASSIN]: %SAGE%毒牙%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK278>0 !ASSASSIN]: %DARK_GREEN%毒牙%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK278~1-2]: %TAN%+%LIGHT_GRAY%%SK278%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK278>2]: %ORANGE%+%YELLOW%%SK278%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK278>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK277>0 ASSASSIN]: %SAGE%刀盾%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK277>0 !ASSASSIN]: %DARK_GREEN%刀盾%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK277~1-2]: %TAN%+%LIGHT_GRAY%%SK277%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK277>2]: %ORANGE%+%YELLOW%%SK277%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK277>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK276>0 ASSASSIN]: %SAGE%亡者守卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK276>0 !ASSASSIN]: %DARK_GREEN%亡者守卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK276~1-2]: %TAN%+%LIGHT_GRAY%%SK276%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK276>2]: %ORANGE%+%YELLOW%%SK276%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK276>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK275>0 ASSASSIN]: %SAGE%飞龙%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK275>0 !ASSASSIN]: %DARK_GREEN%飞龙%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK275~1-2]: %TAN%+%LIGHT_GRAY%%SK275%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK275>2]: %ORANGE%+%YELLOW%%SK275%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK275>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK274>0 ASSASSIN]: %SAGE%冰刃%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK274>0 !ASSASSIN]: %DARK_GREEN%冰刃%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK274~1-2]: %TAN%+%LIGHT_GRAY%%SK274%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK274>2]: %ORANGE%+%YELLOW%%SK274%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK274>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK273>0 ASSASSIN]: %SAGE%心爆%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK273>0 !ASSASSIN]: %DARK_GREEN%心爆%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK273~1-2]: %TAN%+%LIGHT_GRAY%%SK273%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK273>2]: %ORANGE%+%YELLOW%%SK273%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK273>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK272>0 ASSASSIN]: %SAGE%复苏狱火%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK272>0 !ASSASSIN]: %DARK_GREEN%复苏狱火%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK272~1-2]: %TAN%+%LIGHT_GRAY%%SK272%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK272>2]: %ORANGE%+%YELLOW%%SK272%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK272>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK271>0 ASSASSIN]: %SAGE%连闪守卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK271>0 !ASSASSIN]: %DARK_GREEN%连闪守卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK271~1-2]: %TAN%+%LIGHT_GRAY%%SK271%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK271>2]: %ORANGE%+%YELLOW%%SK271%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK271>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK270>0 ASSASSIN]: %SAGE%神龙摆尾%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK270>0 !ASSASSIN]: %DARK_GREEN%神龙摆尾%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK270~1-2]: %TAN%+%LIGHT_GRAY%%SK270%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK270>2]: %ORANGE%+%YELLOW%%SK270%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK270>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK269>0 ASSASSIN]: %SAGE%雷电爪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK269>0 !ASSASSIN]: %DARK_GREEN%雷电爪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK269~1-2]: %TAN%+%LIGHT_GRAY%%SK269%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK269>2]: %ORANGE%+%YELLOW%%SK269%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK269>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK268>0 ASSASSIN]: %SAGE%影战%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK268>0 !ASSASSIN]: %DARK_GREEN%影战%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK268~1-2]: %TAN%+%LIGHT_GRAY%%SK268%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK268>2]: %ORANGE%+%YELLOW%%SK268%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK268>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK267>0 ASSASSIN]: %SAGE%消散%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK267>0 !ASSASSIN]: %DARK_GREEN%消散%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK267~1-2]: %TAN%+%LIGHT_GRAY%%SK267%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK267>2]: %ORANGE%+%YELLOW%%SK267%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK267>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK266>0 ASSASSIN]: %SAGE%刃怒%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK266>0 !ASSASSIN]: %DARK_GREEN%刃怒%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK266~1-2]: %TAN%+%LIGHT_GRAY%%SK266%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK266>2]: %ORANGE%+%YELLOW%%SK266%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK266>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK265>0 ASSASSIN]: %SAGE%蛇击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK265>0 !ASSASSIN]: %DARK_GREEN%蛇击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK265~1-2]: %TAN%+%LIGHT_GRAY%%SK265%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK265>2]: %ORANGE%+%YELLOW%%SK265%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK265>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK264>0 ASSASSIN]: %SAGE%斗篷%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK264>0 !ASSASSIN]: %DARK_GREEN%斗篷%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK264~1-2]: %TAN%+%LIGHT_GRAY%%SK264%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK264>2]: %ORANGE%+%YELLOW%%SK264%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK264>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK263>0 ASSASSIN]: %SAGE%格挡%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK263>0 !ASSASSIN]: %DARK_GREEN%格挡%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK263~1-2]: %TAN%+%LIGHT_GRAY%%SK263%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK263>2]: %ORANGE%+%YELLOW%%SK263%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK263>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK262>0 ASSASSIN]: %SAGE%火焰复苏%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK262>0 !ASSASSIN]: %DARK_GREEN%火焰复苏%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK262~1-2]: %TAN%+%LIGHT_GRAY%%SK262%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK262>2]: %ORANGE%+%YELLOW%%SK262%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK262>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK261>0 ASSASSIN]: %SAGE%电卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK261>0 !ASSASSIN]: %DARK_GREEN%电卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK261~1-2]: %TAN%+%LIGHT_GRAY%%SK261%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK261>2]: %ORANGE%+%YELLOW%%SK261%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK261>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK260>0 ASSASSIN]: %SAGE%双龙爪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK260>0 !ASSASSIN]: %DARK_GREEN%双龙爪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK260~1-2]: %TAN%+%LIGHT_GRAY%%SK260%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK260>2]: %ORANGE%+%YELLOW%%SK260%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK260>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK259>0 ASSASSIN]: %SAGE%焰拳%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK259>0 !ASSASSIN]: %DARK_GREEN%焰拳%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK259~1-2]: %TAN%+%LIGHT_GRAY%%SK259%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK259>2]: %ORANGE%+%YELLOW%%SK259%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK259>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK258>0 ASSASSIN]: %SAGE%速度爆发%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK258>0 !ASSASSIN]: %DARK_GREEN%速度爆发%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK258~1-2]: %TAN%+%LIGHT_GRAY%%SK258%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK258>2]: %ORANGE%+%YELLOW%%SK258%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK258>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK257>0 ASSASSIN]: %SAGE%刃卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK257>0 !ASSASSIN]: %DARK_GREEN%刃卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK257~1-2]: %TAN%+%LIGHT_GRAY%%SK257%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK257>2]: %ORANGE%+%YELLOW%%SK257%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK257>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK256>0 ASSASSIN]: %SAGE%电网%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK256>0 !ASSASSIN]: %DARK_GREEN%电网%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK256~1-2]: %TAN%+%LIGHT_GRAY%%SK256%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK256>2]: %ORANGE%+%YELLOW%%SK256%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK256>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK255>0 ASSASSIN]: %SAGE%龙爪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK255>0 !ASSASSIN]: %DARK_GREEN%龙爪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK255~1-2]: %TAN%+%LIGHT_GRAY%%SK255%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK255>2]: %ORANGE%+%YELLOW%%SK255%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK255>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK254>0 ASSASSIN]: %SAGE%虎击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK254>0 !ASSASSIN]: %DARK_GREEN%虎击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK254~1-2]: %TAN%+%LIGHT_GRAY%%SK254%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK254>2]: %ORANGE%+%YELLOW%%SK254%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK254>0 (SK251>0 OR SK252>0 OR SK253>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK253>0 ASSASSIN]: %SAGE%战锤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK253>0 !ASSASSIN]: %DARK_GREEN%战锤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK253~1-2]: %TAN%+%LIGHT_GRAY%%SK253%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK253>2]: %ORANGE%+%YELLOW%%SK253%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK253>0 (SK251>0 OR SK252>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK252>0 ASSASSIN]: %SAGE%爪支配%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK252>0 !ASSASSIN]: %DARK_GREEN%爪支配%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK252~1-2]: %TAN%+%LIGHT_GRAY%%SK252%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK252>2]: %ORANGE%+%YELLOW%%SK252%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK252>0 SK251>0]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK251>0 ASSASSIN]: %SAGE%焰爆%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK251>0 !ASSASSIN]: %DARK_GREEN%焰爆%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK251~1-2]: %TAN%+%LIGHT_GRAY%%SK251%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK251>2]: %ORANGE%+%YELLOW%%SK251%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW !DAGGER FORMULAASNSK>0]: %GRAY%[%NAME%%CONTINUE%
//
//Barbarian
//-----------------------------------------------------------------------------------
ItemDisplay[NMAG !RW FORMULABARSK>0]: %GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK368>0 BARBARIAN]: %SAGE%伤口%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK368>0 !BARBARIAN]: %DARK_GREEN%伤口%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK368~1-2]: %TAN%+%LIGHT_GRAY%%SK368%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK368>2]: %ORANGE%+%YELLOW%%SK368%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK368>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0 OR SK152>0 OR SK153>0 OR SK154>0 OR SK155>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK155>0 BARBARIAN]: %SAGE%战斗指挥%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK155>0 !BARBARIAN]: %DARK_GREEN%战斗指挥%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK155~1-2]: %TAN%+%LIGHT_GRAY%%SK155%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK155>2]: %ORANGE%+%YELLOW%%SK155%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK155>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0 OR SK152>0 OR SK153>0 OR SK154>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK154>0 BARBARIAN]: %SAGE%狂嗥%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK154>0 !BARBARIAN]: %DARK_GREEN%狂嗥%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK154~1-2]: %TAN%+%LIGHT_GRAY%%SK154%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK154>2]: %ORANGE%+%YELLOW%%SK154%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK154>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0 OR SK152>0 OR SK153>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK153>0 BARBARIAN]: %SAGE%自然抵抗%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK153>0 !BARBARIAN]: %DARK_GREEN%自然抵抗%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK153~1-2]: %TAN%+%LIGHT_GRAY%%SK153%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK153>2]: %ORANGE%+%YELLOW%%SK153%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK153>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0 OR SK152>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK152>0 BARBARIAN]: %SAGE%狂战%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK152>0 !BARBARIAN]: %DARK_GREEN%狂战%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK152~1-2]: %TAN%+%LIGHT_GRAY%%SK152%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK152>2]: %ORANGE%+%YELLOW%%SK152%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK152>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK151>0 BARBARIAN]: %SAGE%旋风%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK151>0 !BARBARIAN]: %DARK_GREEN%旋风%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK151~1-2]: %TAN%+%LIGHT_GRAY%%SK151%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK151>2]: %ORANGE%+%YELLOW%%SK151%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK151>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK150>0 BARBARIAN]: %SAGE%残酷吓阻%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK150>0 !BARBARIAN]: %DARK_GREEN%残酷吓阻%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK150~1-2]: %TAN%+%LIGHT_GRAY%%SK150%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK150>2]: %ORANGE%+%YELLOW%%SK150%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK150>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK149>0 BARBARIAN]: %SAGE%战斗体制%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK149>0 !BARBARIAN]: %DARK_GREEN%战斗体制%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK149~1-2]: %TAN%+%LIGHT_GRAY%%SK149%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK149>2]: %ORANGE%+%YELLOW%%SK149%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK149>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK148>0 BARBARIAN]: %SAGE%加速%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK148>0 !BARBARIAN]: %DARK_GREEN%加速%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK148~1-2]: %TAN%+%LIGHT_GRAY%%SK148%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK148>2]: %ORANGE%+%YELLOW%%SK148%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK148>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK147>0 BARBARIAN]: %SAGE%狂乱%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK147>0 !BARBARIAN]: %DARK_GREEN%狂乱%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK147~1-2]: %TAN%+%LIGHT_GRAY%%SK147%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK147>2]: %ORANGE%+%YELLOW%%SK147%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK147>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK146>0 BARBARIAN]: %SAGE%战嗥%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK146>0 !BARBARIAN]: %DARK_GREEN%战嗥%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK146~1-2]: %TAN%+%LIGHT_GRAY%%SK146%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK146>2]: %ORANGE%+%YELLOW%%SK146%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK146>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK145>0 BARBARIAN]: %SAGE%铁布杉%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK145>0 !BARBARIAN]: %DARK_GREEN%铁布杉%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK145~1-2]: %TAN%+%LIGHT_GRAY%%SK145%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK145>2]: %ORANGE%+%YELLOW%%SK145%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK145>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK144>0 BARBARIAN]: %SAGE%专心%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK144>0 !BARBARIAN]: %DARK_GREEN%专心%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK144~1-2]: %TAN%+%LIGHT_GRAY%%SK144%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK144>2]: %ORANGE%+%YELLOW%%SK144%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK144>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK143>0 BARBARIAN]: %SAGE%跳跃攻击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK143>0 !BARBARIAN]: %DARK_GREEN%跳跃攻击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK143~1-2]: %TAN%+%LIGHT_GRAY%%SK143%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK143>2]: %ORANGE%+%YELLOW%%SK143%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK143>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK142>0 BARBARIAN]: %SAGE%寻物%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK142>0 !BARBARIAN]: %DARK_GREEN%寻物%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK142~1-2]: %TAN%+%LIGHT_GRAY%%SK142%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK142>2]: %ORANGE%+%YELLOW%%SK142%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK142>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK141>0 BARBARIAN]: %SAGE%战斗本能%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK141>0 !BARBARIAN]: %DARK_GREEN%战斗本能%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK141~1-2]: %TAN%+%LIGHT_GRAY%%SK141%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK141>2]: %ORANGE%+%YELLOW%%SK141%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK141>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK140>0 BARBARIAN]: %SAGE%双投%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK140>0 !BARBARIAN]: %DARK_GREEN%双投%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK140~1-2]: %TAN%+%LIGHT_GRAY%%SK140%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK140>2]: %ORANGE%+%YELLOW%%SK140%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK140>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK139>0 BARBARIAN]: %SAGE%击昏%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK139>0 !BARBARIAN]: %DARK_GREEN%击昏%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK139~1-2]: %TAN%+%LIGHT_GRAY%%SK139%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK139>2]: %ORANGE%+%YELLOW%%SK139%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK139>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK138>0 BARBARIAN]: %SAGE%大叫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK138>0 !BARBARIAN]: %DARK_GREEN%大叫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK138~1-2]: %TAN%+%LIGHT_GRAY%%SK138%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK138>2]: %ORANGE%+%YELLOW%%SK138%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK138>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK137>0 BARBARIAN]: %SAGE%嘲弄%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK137>0 !BARBARIAN]: %DARK_GREEN%嘲弄%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK137~1-2]: %TAN%+%LIGHT_GRAY%%SK137%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK137>2]: %ORANGE%+%YELLOW%%SK137%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK137>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0))]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW (SK134>0 OR SK136>0) BARBARIAN]: %SAGE%双手精通%NAME%%CONTINUE%
ItemDisplay[NMAG !RW (SK134>0 OR SK136>0) !BARBARIAN]: %DARK_GREEN%双手精通%NAME%%CONTINUE%
ItemDisplay[NMAG !RW (SK134~1-2 OR SK136~1-2)]: %TAN%+%LIGHT_GRAY%%SK134%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW (SK134>2 OR SK136>2)]: %ORANGE%+%YELLOW%%SK134%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW (SK134>0 OR SK136>0) (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK135>0 BARBARIAN]: %SAGE%支配飞掷%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK135>0 !BARBARIAN]: %DARK_GREEN%支配飞掷%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK135~1-2]: %TAN%+%LIGHT_GRAY%%SK135%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK135>2]: %ORANGE%+%YELLOW%%SK135%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK135>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK133>0 BARBARIAN]: %SAGE%挥击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK133>0 !BARBARIAN]: %DARK_GREEN%挥击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK133~1-2]: %TAN%+%LIGHT_GRAY%%SK133%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK133>2]: %ORANGE%+%YELLOW%%SK133%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK133>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK132>0 BARBARIAN]: %SAGE%跳跃%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK132>0 !BARBARIAN]: %DARK_GREEN%跳跃%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK132~1-2]: %TAN%+%LIGHT_GRAY%%SK132%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK132>2]: %ORANGE%+%YELLOW%%SK132%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK132>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK131>0 BARBARIAN]: %SAGE%寻药%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK131>0 !BARBARIAN]: %DARK_GREEN%寻药%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK131~1-2]: %TAN%+%LIGHT_GRAY%%SK131%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK131>2]: %ORANGE%+%YELLOW%%SK131%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK131>0 (SK126>0 OR SK128>0 OR SK130>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK130>0 BARBARIAN]: %SAGE%狂嗥%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK130>0 !BARBARIAN]: %DARK_GREEN%狂嗥%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK130~1-2]: %TAN%+%LIGHT_GRAY%%SK130%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK130>2]: %ORANGE%+%YELLOW%%SK130%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK130>0 (SK126>0 OR SK128>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK128>0 BARBARIAN]: %SAGE%单手精通%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK128>0 !BARBARIAN]: %DARK_GREEN%单手精通%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK128~1-2]: %TAN%+%LIGHT_GRAY%%SK128%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK128>2]: %ORANGE%+%YELLOW%%SK128%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK128>0 SK126>0]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK126>0 BARBARIAN]: %SAGE%重击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK126>0 !BARBARIAN]: %DARK_GREEN%重击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK126~1-2]: %TAN%+%LIGHT_GRAY%%SK126%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK126>2]: %ORANGE%+%YELLOW%%SK126%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW FORMULABARSK>0]: %GRAY%[%NAME%%CONTINUE%
//Druid
//-----------------------------------------------------------------------------------
ItemDisplay[NMAG !RW FORMULADRUSK>0]: %GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK370>0 DRUID]: %SAGE%阵风%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK370>0 !DRUID]: %DARK_GREEN%阵风%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK370~1-2]: %TAN%+%LIGHT_GRAY%%SK370%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK370>2]: %ORANGE%+%YELLOW%%SK370%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK370>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0 OR SK247>0 OR SK248>0 OR SK249>0 OR SK250>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK250>0 DRUID]: %SAGE%暴风%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK250>0 !DRUID]: %DARK_GREEN%暴风%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK250~1-2]: %TAN%+%LIGHT_GRAY%%SK250%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK250>2]: %ORANGE%+%YELLOW%%SK250%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK250>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0 OR SK247>0 OR SK248>0 OR SK249>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK249>0 DRUID]: %SAGE%毁天灭地%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK249>0 !DRUID]: %DARK_GREEN%毁天灭地%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK249~1-2]: %TAN%+%LIGHT_GRAY%%SK249%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK249>2]: %ORANGE%+%YELLOW%%SK249%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK249>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0 OR SK247>0 OR SK248>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK248>0 DRUID]: %SAGE%狂怒%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK248>0 !DRUID]: %DARK_GREEN%狂怒%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK248~1-2]: %TAN%+%LIGHT_GRAY%%SK248%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK248>2]: %ORANGE%+%YELLOW%%SK248%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK248>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0 OR SK247>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK247>0 DRUID]: %SAGE%召熊%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK247>0 !DRUID]: %DARK_GREEN%召熊%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK247~1-2]: %TAN%+%LIGHT_GRAY%%SK247%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK247>2]: %ORANGE%+%YELLOW%%SK247%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK247>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK246>0 DRUID]: %SAGE%棘灵%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK246>0 !DRUID]: %DARK_GREEN%棘灵%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK246~1-2]: %TAN%+%LIGHT_GRAY%%SK246%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK246>2]: %ORANGE%+%YELLOW%%SK246%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK246>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK245>0 DRUID]: %SAGE%龙卷%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK245>0 !DRUID]: %DARK_GREEN%龙卷%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK245~1-2]: %TAN%+%LIGHT_GRAY%%SK245%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK245>2]: %ORANGE%+%YELLOW%%SK245%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK245>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK244>0 DRUID]: %SAGE%火山%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK244>0 !DRUID]: %DARK_GREEN%火山%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK244~1-2]: %TAN%+%LIGHT_GRAY%%SK244%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK244>2]: %ORANGE%+%YELLOW%%SK244%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK244>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK243>0 DRUID]: %SAGE%震波%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK243>0 !DRUID]: %DARK_GREEN%震波%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK243~1-2]: %TAN%+%LIGHT_GRAY%%SK243%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK243>2]: %ORANGE%+%YELLOW%%SK243%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK243>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK242>0 DRUID]: %SAGE%饥饿%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK242>0 !DRUID]: %DARK_GREEN%饥饿%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK242~1-2]: %TAN%+%LIGHT_GRAY%%SK242%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK242>2]: %ORANGE%+%YELLOW%%SK242%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK242>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK241>0 DRUID]: %SAGE%太阳藤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK241>0 !DRUID]: %DARK_GREEN%太阳藤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK241~1-2]: %TAN%+%LIGHT_GRAY%%SK241%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK241>2]: %ORANGE%+%YELLOW%%SK241%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK241>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK240>0 DRUID]: %SAGE%小旋风%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK240>0 !DRUID]: %DARK_GREEN%小旋风%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK240~1-2]: %TAN%+%LIGHT_GRAY%%SK240%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK240>2]: %ORANGE%+%YELLOW%%SK240%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK240>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK239>0 DRUID]: %SAGE%焰爪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK239>0 !DRUID]: %DARK_GREEN%焰爪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK239~1-2]: %TAN%+%LIGHT_GRAY%%SK239%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK239>2]: %ORANGE%+%YELLOW%%SK239%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK239>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK238>0 DRUID]: %SAGE%狂犬病%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK238>0 !DRUID]: %DARK_GREEN%狂犬病%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK238~1-2]: %TAN%+%LIGHT_GRAY%%SK238%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK238>2]: %ORANGE%+%YELLOW%%SK238%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK238>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK237>0 DRUID]: %SAGE%狂狼%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK237>0 !DRUID]: %DARK_GREEN%狂狼%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK237~1-2]: %TAN%+%LIGHT_GRAY%%SK237%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK237>2]: %ORANGE%+%YELLOW%%SK237%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK237>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK236>0 DRUID]: %SAGE%狼獾%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK236>0 !DRUID]: %DARK_GREEN%狼獾%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK236~1-2]: %TAN%+%LIGHT_GRAY%%SK236%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK236>2]: %ORANGE%+%YELLOW%%SK236%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK236>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK235>0 DRUID]: %SAGE%风甲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK235>0 !DRUID]: %DARK_GREEN%风甲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK235~1-2]: %TAN%+%LIGHT_GRAY%%SK235%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK235>2]: %ORANGE%+%YELLOW%%SK235%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK235>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK234>0 DRUID]: %SAGE%火山爆%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK234>0 !DRUID]: %DARK_GREEN%火山爆%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK234~1-2]: %TAN%+%LIGHT_GRAY%%SK234%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK234>2]: %ORANGE%+%YELLOW%%SK234%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK234>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK233>0 DRUID]: %SAGE%撞锤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK233>0 !DRUID]: %DARK_GREEN%撞锤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK233~1-2]: %TAN%+%LIGHT_GRAY%%SK233%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK233>2]: %ORANGE%+%YELLOW%%SK233%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK233>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK232>0 DRUID]: %SAGE%野性%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK232>0 !DRUID]: %DARK_GREEN%野性%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK232~1-2]: %TAN%+%LIGHT_GRAY%%SK232%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK232>2]: %ORANGE%+%YELLOW%%SK232%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK232>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK231>0 DRUID]: %SAGE%尸藤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK231>0 !DRUID]: %DARK_GREEN%尸藤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK231~1-2]: %TAN%+%LIGHT_GRAY%%SK231%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK231>2]: %ORANGE%+%YELLOW%%SK231%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK231>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK230>0 DRUID]: %SAGE%极地风暴%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK230>0 !DRUID]: %DARK_GREEN%极地风暴%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK230~1-2]: %TAN%+%LIGHT_GRAY%%SK230%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK230>2]: %ORANGE%+%YELLOW%%SK230%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK230>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK229>0 DRUID]: %SAGE%熔浆%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK229>0 !DRUID]: %DARK_GREEN%熔浆%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK229~1-2]: %TAN%+%LIGHT_GRAY%%SK229%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK229>2]: %ORANGE%+%YELLOW%%SK229%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK229>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK228>0 DRUID]: %SAGE%变熊%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK228>0 !DRUID]: %DARK_GREEN%变熊%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK228~1-2]: %TAN%+%LIGHT_GRAY%%SK228%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK228>2]: %ORANGE%+%YELLOW%%SK228%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK228>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK227>0 DRUID]: %SAGE%狼灵%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK227>0 !DRUID]: %DARK_GREEN%狼灵%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK227~1-2]: %TAN%+%LIGHT_GRAY%%SK227%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK227>2]: %ORANGE%+%YELLOW%%SK227%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK227>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK226>0 DRUID]: %SAGE%橡木%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK226>0 !DRUID]: %DARK_GREEN%橡木%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK226~1-2]: %TAN%+%LIGHT_GRAY%%SK226%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK226>2]: %ORANGE%+%YELLOW%%SK226%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK226>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK225>0 DRUID]: %SAGE%火风暴%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK225>0 !DRUID]: %DARK_GREEN%火风暴%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK225~1-2]: %TAN%+%LIGHT_GRAY%%SK225%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK225>2]: %ORANGE%+%YELLOW%%SK225%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK225>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK224>0 DRUID]: %SAGE%变形%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK224>0 !DRUID]: %DARK_GREEN%变形%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK224~1-2]: %TAN%+%LIGHT_GRAY%%SK224%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK224>2]: %ORANGE%+%YELLOW%%SK224%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK224>0 (SK221>0 OR SK222>0 OR SK223>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK223>0 DRUID]: %SAGE%狼人%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK223>0 !DRUID]: %DARK_GREEN%狼人%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK223~1-2]: %TAN%+%LIGHT_GRAY%%SK223%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK223>2]: %ORANGE%+%YELLOW%%SK223%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK223>0 (SK221>0 OR SK222>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK222>0 DRUID]: %SAGE%毒藤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK222>0 !DRUID]: %DARK_GREEN%毒藤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK222~1-2]: %TAN%+%LIGHT_GRAY%%SK222%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK222>2]: %ORANGE%+%YELLOW%%SK222%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK222>0 SK221>0]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK221>0 DRUID]: %SAGE%乌鸦%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK221>0 !DRUID]: %DARK_GREEN%乌鸦%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK221~1-2]: %TAN%+%LIGHT_GRAY%%SK221%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK221>2]: %ORANGE%+%YELLOW%%SK221%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW FORMULADRUSK>0]: %GRAY%[%NAME%%CONTINUE%
//
//Paladin
//-----------------------------------------------------------------------------------
ItemDisplay[NMAG !RW FORMULAPALSK>0]: %GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK378>0 PALADIN]: %SAGE%竞争%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK378>0 !PALADIN]: %DARK_GREEN%竞争%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK378~1-2]: %TAN%+%LIGHT_GRAY%%SK378%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK378>2]: %ORANGE%+%YELLOW%%SK378%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK378>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0 OR SK124>0 OR SK125>0 OR SK364>0 OR SK371>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK371>0 PALADIN]: %SAGE%圣光%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK371>0 !PALADIN]: %DARK_GREEN%圣光%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK371~1-2]: %TAN%+%LIGHT_GRAY%%SK371%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK371>2]: %ORANGE%+%YELLOW%%SK371%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK371>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0 OR SK124>0 OR SK125>0 OR SK364>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK364>0 PALADIN]: %SAGE%神圣新星%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK364>0 !PALADIN]: %DARK_GREEN%神圣新星%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK364~1-2]: %TAN%+%LIGHT_GRAY%%SK364%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK364>2]: %ORANGE%+%YELLOW%%SK364%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK364>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0 OR SK124>0 OR SK125>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK125>0 PALADIN]: %SAGE%救助%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK125>0 !PALADIN]: %DARK_GREEN%救助%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK125~1-2]: %TAN%+%LIGHT_GRAY%%SK125%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK125>2]: %ORANGE%+%YELLOW%%SK125%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK125>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0 OR SK124>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK124>0 PALADIN]: %SAGE%救赎%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK124>0 !PALADIN]: %DARK_GREEN%救赎%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK124~1-2]: %TAN%+%LIGHT_GRAY%%SK124%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK124>2]: %ORANGE%+%YELLOW%%SK124%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK124>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK123>0 PALADIN]: %SAGE%信念%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK123>0 !PALADIN]: %DARK_GREEN%信念%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK123~1-2]: %TAN%+%LIGHT_GRAY%%SK123%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK123>2]: %ORANGE%+%YELLOW%%SK123%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK123>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK122>0 PALADIN]: %SAGE%狂热%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK122>0 !PALADIN]: %DARK_GREEN%狂热%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK122~1-2]: %TAN%+%LIGHT_GRAY%%SK122%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK122>2]: %ORANGE%+%YELLOW%%SK122%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK122>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK121>0 PALADIN]: %SAGE%天拳%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK121>0 !PALADIN]: %DARK_GREEN%天拳%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK121~1-2]: %TAN%+%LIGHT_GRAY%%SK121%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK121>2]: %ORANGE%+%YELLOW%%SK121%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK121>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK120>0 PALADIN]: %SAGE%冥思%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK120>0 !PALADIN]: %DARK_GREEN%冥思%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK120~1-2]: %TAN%+%LIGHT_GRAY%%SK120%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK120>2]: %ORANGE%+%YELLOW%%SK120%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK120>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK119>0 PALADIN]: %SAGE%庇护所%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK119>0 !PALADIN]: %DARK_GREEN%庇护所%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK119~1-2]: %TAN%+%LIGHT_GRAY%%SK119%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK119>2]: %ORANGE%+%YELLOW%%SK119%%NAME%%CONTINUE%
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ItemDisplay[NMAG !RW SK118>0 PALADIN]: %SAGE%神圣冲击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK118>0 !PALADIN]: %DARK_GREEN%神圣冲击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK118~1-2]: %TAN%+%LIGHT_GRAY%%SK118%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK118>2]: %ORANGE%+%YELLOW%%SK118%%NAME%%CONTINUE%
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ItemDisplay[NMAG !RW SK117>0 PALADIN]: %SAGE%圣盾%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK117>0 !PALADIN]: %DARK_GREEN%圣盾%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK117~1-2]: %TAN%+%LIGHT_GRAY%%SK117%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK117>2]: %ORANGE%+%YELLOW%%SK117%%NAME%%CONTINUE%
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ItemDisplay[NMAG !RW SK116>0 PALADIN]: %SAGE%圣剑%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK116>0 !PALADIN]: %DARK_GREEN%圣剑%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK116~1-2]: %TAN%+%LIGHT_GRAY%%SK116%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK116>2]: %ORANGE%+%YELLOW%%SK116%%NAME%%CONTINUE%
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ItemDisplay[NMAG !RW SK115>0 PALADIN]: %SAGE%活力%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK115>0 !PALADIN]: %DARK_GREEN%活力%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK115~1-2]: %TAN%+%LIGHT_GRAY%%SK115%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK115>2]: %ORANGE%+%YELLOW%%SK115%%NAME%%CONTINUE%
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ItemDisplay[NMAG !RW SK114>0 PALADIN]: %SAGE%圣冰%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK114>0 !PALADIN]: %DARK_GREEN%圣冰%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK114~1-2]: %TAN%+%LIGHT_GRAY%%SK114%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK114>2]: %ORANGE%+%YELLOW%%SK114%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK114>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK113>0 PALADIN]: %SAGE%专注%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK113>0 !PALADIN]: %DARK_GREEN%专注%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK113~1-2]: %TAN%+%LIGHT_GRAY%%SK113%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK113>2]: %ORANGE%+%YELLOW%%SK113%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK113>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK112>0 PALADIN]: %SAGE%祝福之锤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK112>0 !PALADIN]: %DARK_GREEN%祝福之锤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK112~1-2]: %TAN%+%LIGHT_GRAY%%SK112%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK112>2]: %ORANGE%+%YELLOW%%SK112%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK112>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK111>0 PALADIN]: %SAGE%复仇%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK111>0 !PALADIN]: %DARK_GREEN%复仇%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK111~1-2]: %TAN%+%LIGHT_GRAY%%SK111%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK111>2]: %ORANGE%+%YELLOW%%SK111%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK111>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK110>0 PALADIN]: %SAGE%抗电%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK110>0 !PALADIN]: %DARK_GREEN%抗电%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK110~1-2]: %TAN%+%LIGHT_GRAY%%SK110%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK110>2]: %ORANGE%+%YELLOW%%SK110%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK110>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK109>0 PALADIN]: %SAGE%净化%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK109>0 !PALADIN]: %DARK_GREEN%净化%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK109~1-2]: %TAN%+%LIGHT_GRAY%%SK109%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK109>2]: %ORANGE%+%YELLOW%%SK109%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK109>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK108>0 PALADIN]: %SAGE%祝福%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK108>0 !PALADIN]: %DARK_GREEN%祝福%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK108~1-2]: %TAN%+%LIGHT_GRAY%%SK108%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK108>2]: %ORANGE%+%YELLOW%%SK108%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK108>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK107>0 PALADIN]: %SAGE%冲锋%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK107>0 !PALADIN]: %DARK_GREEN%冲锋%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK107~1-2]: %TAN%+%LIGHT_GRAY%%SK107%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK107>2]: %ORANGE%+%YELLOW%%SK107%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK107>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK106>0 PALADIN]: %SAGE%热诚%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK106>0 !PALADIN]: %DARK_GREEN%热诚%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK106~1-2]: %TAN%+%LIGHT_GRAY%%SK106%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK106>2]: %ORANGE%+%YELLOW%%SK106%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK106>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK105>0 PALADIN]: %SAGE%抗冰%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK105>0 !PALADIN]: %DARK_GREEN%抗冰%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK105~1-2]: %TAN%+%LIGHT_GRAY%%SK105%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK105>2]: %ORANGE%+%YELLOW%%SK105%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK105>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK104>0 PALADIN]: %SAGE%反抗%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK104>0 !PALADIN]: %DARK_GREEN%反抗%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK104~1-2]: %TAN%+%LIGHT_GRAY%%SK104%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK104>2]: %ORANGE%+%YELLOW%%SK104%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK104>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK103>0 PALADIN]: %SAGE%荆棘%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK103>0 !PALADIN]: %DARK_GREEN%荆棘%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK103~1-2]: %TAN%+%LIGHT_GRAY%%SK103%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK103>2]: %ORANGE%+%YELLOW%%SK103%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK103>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK102>0 PALADIN]: %SAGE%圣火%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK102>0 !PALADIN]: %DARK_GREEN%圣火%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK102~1-2]: %TAN%+%LIGHT_GRAY%%SK102%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK102>2]: %ORANGE%+%YELLOW%%SK102%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK102>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK101>0 PALADIN]: %SAGE%光弹%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK101>0 !PALADIN]: %DARK_GREEN%光弹%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK101~1-2]: %TAN%+%LIGHT_GRAY%%SK101%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK101>2]: %ORANGE%+%YELLOW%%SK101%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK101>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK100>0 PALADIN]: %SAGE%抗火%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK100>0 !PALADIN]: %DARK_GREEN%抗火%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK100~1-2]: %TAN%+%LIGHT_GRAY%%SK100%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK100>2]: %ORANGE%+%YELLOW%%SK100%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK100>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK99>0 PALADIN]: %SAGE%祈祷%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK99>0 !PALADIN]: %DARK_GREEN%祈祷%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK99~1-2]: %TAN%+%LIGHT_GRAY%%SK99%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK99>2]: %ORANGE%+%YELLOW%%SK99%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK99>0 (SK96>0 OR SK97>0 OR SK98>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK98>0 PALADIN]: %SAGE%力量%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK98>0 !PALADIN]: %DARK_GREEN%力量%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK98~1-2]: %TAN%+%LIGHT_GRAY%%SK98%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK98>2]: %ORANGE%+%YELLOW%%SK98%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK98>0 (SK96>0 OR SK97>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK97>0 PALADIN]: %SAGE%盾击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK97>0 !PALADIN]: %DARK_GREEN%盾击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK97~1-2]: %TAN%+%LIGHT_GRAY%%SK97%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK97>2]: %ORANGE%+%YELLOW%%SK97%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK97>0 SK96>0]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK96>0 PALADIN]: %SAGE%牺牲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK96>0 !PALADIN]: %DARK_GREEN%牺牲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK96~1-2]: %TAN%+%LIGHT_GRAY%%SK96%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK96>2]: %ORANGE%+%YELLOW%%SK96%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW FORMULAPALSK>0]: %GRAY%[%NAME%%CONTINUE%
//
//Sorceress
//-----------------------------------------------------------------------------------
ItemDisplay[NMAG !RW FORMULASORSK>0]: %GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK376>0 SORCERESS]: %SAGE%燃烧%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK376>0 !SORCERESS]: %DARK_GREEN%燃烧%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK376~1-2]: %TAN%+%LIGHT_GRAY%%SK376%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK376>2]: %ORANGE%+%YELLOW%%SK376%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK376>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0 OR SK65>0 OR SK369>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK369>0 SORCERESS]: %SAGE%冰枪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK369>0 !SORCERESS]: %DARK_GREEN%冰枪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK369~1-2]: %TAN%+%LIGHT_GRAY%%SK369%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK369>2]: %ORANGE%+%YELLOW%%SK369%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK369>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0 OR SK65>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK65>0 SORCERESS]: %SAGE%冰支%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK65>0 !SORCERESS]: %DARK_GREEN%冰支%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK65~1-2]: %TAN%+%LIGHT_GRAY%%SK65%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK65>2]: %ORANGE%+%YELLOW%%SK65%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK65>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK64>0 SORCERESS]: %SAGE%冰球%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK64>0 !SORCERESS]: %DARK_GREEN%冰球%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK64~1-2]: %TAN%+%LIGHT_GRAY%%SK64%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK64>2]: %ORANGE%+%YELLOW%%SK64%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK64>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK63>0 SORCERESS]: %SAGE%电支%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK63>0 !SORCERESS]: %DARK_GREEN%电支%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK63~1-2]: %TAN%+%LIGHT_GRAY%%SK63%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK63>2]: %ORANGE%+%YELLOW%%SK63%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK63>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK62>0 SORCERESS]: %SAGE%火蛇%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK62>0 !SORCERESS]: %DARK_GREEN%火蛇%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK62~1-2]: %TAN%+%LIGHT_GRAY%%SK62%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK62>2]: %ORANGE%+%YELLOW%%SK62%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK62>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK61>0 SORCERESS]: %SAGE%火支%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK61>0 !SORCERESS]: %DARK_GREEN%火支%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK61~1-2]: %TAN%+%LIGHT_GRAY%%SK61%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK61>2]: %ORANGE%+%YELLOW%%SK61%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK61>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK60>0 SORCERESS]: %SAGE%冰甲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK60>0 !SORCERESS]: %DARK_GREEN%冰甲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK60~1-2]: %TAN%+%LIGHT_GRAY%%SK60%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK60>2]: %ORANGE%+%YELLOW%%SK60%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK60>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK59>0 SORCERESS]: %SAGE%暴雪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK59>0 !SORCERESS]: %DARK_GREEN%暴雪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK59~1-2]: %TAN%+%LIGHT_GRAY%%SK59%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK59>2]: %ORANGE%+%YELLOW%%SK59%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK59>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK58>0 SORCERESS]: %SAGE%顶球%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK58>0 !SORCERESS]: %DARK_GREEN%顶球%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK58~1-2]: %TAN%+%LIGHT_GRAY%%SK58%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK58>2]: %ORANGE%+%YELLOW%%SK58%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK58>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK57>0 SORCERESS]: %SAGE%雷云%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK57>0 !SORCERESS]: %DARK_GREEN%雷云%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK57~1-2]: %TAN%+%LIGHT_GRAY%%SK57%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK57>2]: %ORANGE%+%YELLOW%%SK57%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK57>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK56>0 SORCERESS]: %SAGE%陨石%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK56>0 !SORCERESS]: %DARK_GREEN%陨石%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK56~1-2]: %TAN%+%LIGHT_GRAY%%SK56%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK56>2]: %ORANGE%+%YELLOW%%SK56%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK56>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK55>0 SORCERESS]: %SAGE%冰尖柱%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK55>0 !SORCERESS]: %DARK_GREEN%冰尖柱%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK55~1-2]: %TAN%+%LIGHT_GRAY%%SK55%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK55>2]: %ORANGE%+%YELLOW%%SK55%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK55>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK54>0 SORCERESS]: %SAGE%传送%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK54>0 !SORCERESS]: %DARK_GREEN%传送%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK54~1-2]: %TAN%+%LIGHT_GRAY%%SK54%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK54>2]: %ORANGE%+%YELLOW%%SK54%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK54>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK53>0 SORCERESS]: %SAGE%连闪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK53>0 !SORCERESS]: %DARK_GREEN%连闪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK53~1-2]: %TAN%+%LIGHT_GRAY%%SK53%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK53>2]: %ORANGE%+%YELLOW%%SK53%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK53>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK52>0 SORCERESS]: %SAGE%火强%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK52>0 !SORCERESS]: %DARK_GREEN%火强%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK52~1-2]: %TAN%+%LIGHT_GRAY%%SK52%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK52>2]: %ORANGE%+%YELLOW%%SK52%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK52>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK51>0 SORCERESS]: %SAGE%火墙%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK51>0 !SORCERESS]: %DARK_GREEN%火墙%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK51~1-2]: %TAN%+%LIGHT_GRAY%%SK51%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK51>2]: %ORANGE%+%YELLOW%%SK51%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK51>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK50>0 SORCERESS]: %SAGE%碎冰甲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK50>0 !SORCERESS]: %DARK_GREEN%碎冰甲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK50~1-2]: %TAN%+%LIGHT_GRAY%%SK50%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK50>2]: %ORANGE%+%YELLOW%%SK50%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK50>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK49>0 SORCERESS]: %SAGE%闪电%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK49>0 !SORCERESS]: %DARK_GREEN%闪电%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK49~1-2]: %TAN%+%LIGHT_GRAY%%SK49%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK49>2]: %ORANGE%+%YELLOW%%SK49%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK49>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK48>0 SORCERESS]: %SAGE%新星%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK48>0 !SORCERESS]: %DARK_GREEN%新星%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK48~1-2]: %TAN%+%LIGHT_GRAY%%SK48%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK48>2]: %ORANGE%+%YELLOW%%SK48%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK48>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK47>0 SORCERESS]: %SAGE%火球%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK47>0 !SORCERESS]: %DARK_GREEN%火球%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK47~1-2]: %TAN%+%LIGHT_GRAY%%SK47%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK47>2]: %ORANGE%+%YELLOW%%SK47%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK47>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK46>0 SORCERESS]: %SAGE%火路%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK46>0 !SORCERESS]: %DARK_GREEN%火路%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK46~1-2]: %TAN%+%LIGHT_GRAY%%SK46%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK46>2]: %ORANGE%+%YELLOW%%SK46%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK46>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK45>0 SORCERESS]: %SAGE%冰风暴%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK45>0 !SORCERESS]: %DARK_GREEN%冰风暴%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK45~1-2]: %TAN%+%LIGHT_GRAY%%SK45%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK45>2]: %ORANGE%+%YELLOW%%SK45%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK45>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK44>0 SORCERESS]: %SAGE%冰环%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK44>0 !SORCERESS]: %DARK_GREEN%冰环%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK44~1-2]: %TAN%+%LIGHT_GRAY%%SK44%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK44>2]: %ORANGE%+%YELLOW%%SK44%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK44>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK43>0 SORCERESS]: %SAGE%心传%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK43>0 !SORCERESS]: %DARK_GREEN%心传%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK43~1-2]: %TAN%+%LIGHT_GRAY%%SK43%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK43>2]: %ORANGE%+%YELLOW%%SK43%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK43>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK42>0 SORCERESS]: %SAGE%力场%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK42>0 !SORCERESS]: %DARK_GREEN%力场%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK42~1-2]: %TAN%+%LIGHT_GRAY%%SK42%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK42>2]: %ORANGE%+%YELLOW%%SK42%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK42>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK41>0 SORCERESS]: %SAGE%狱火%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK41>0 !SORCERESS]: %DARK_GREEN%狱火%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK41~1-2]: %TAN%+%LIGHT_GRAY%%SK41%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK41>2]: %ORANGE%+%YELLOW%%SK41%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK41>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK40>0 SORCERESS]: %SAGE%冰强%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK40>0 !SORCERESS]: %DARK_GREEN%冰强%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK40~1-2]: %TAN%+%LIGHT_GRAY%%SK40%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK40>2]: %ORANGE%+%YELLOW%%SK40%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK40>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK39>0 SORCERESS]: %SAGE%冰弹%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK39>0 !SORCERESS]: %DARK_GREEN%冰弹%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK39~1-2]: %TAN%+%LIGHT_GRAY%%SK39%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK39>2]: %ORANGE%+%YELLOW%%SK39%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK39>0 (SK36>0 OR SK37>0 OR SK38>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK38>0 SORCERESS]: %SAGE%电弹%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK38>0 !SORCERESS]: %DARK_GREEN%电弹%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK38~1-2]: %TAN%+%LIGHT_GRAY%%SK38%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK38>2]: %ORANGE%+%YELLOW%%SK38%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK38>0 (SK36>0 OR SK37>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK37>0 SORCERESS]: %SAGE%暖气%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK37>0 !SORCERESS]: %DARK_GREEN%暖气%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK37~1-2]: %TAN%+%LIGHT_GRAY%%SK37%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK37>2]: %ORANGE%+%YELLOW%%SK37%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK37>0 SK36>0]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK36>0 SORCERESS]: %SAGE%火弹%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK36>0 !SORCERESS]: %DARK_GREEN%火弹%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK36~1-2]: %TAN%+%LIGHT_GRAY%%SK36%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK36>2]: %ORANGE%+%YELLOW%%SK36%%NAME%%CONTINUE%
//
ItemDisplay[NMAG !RW FORMULASORSK>0]: %GRAY%[%NAME%%CONTINUE%
//Daggers Closer (Assassin and Necromancer Staffmods at the same time)
ItemDisplay[NMAG !RW DAGGER (FORMULAASNSK>0 OR FORMULANECSK>0)]: %GRAY%[%NAME%%CONTINUE%
//
// +----------------------------------------------------------------------------+
// |      [NIOS] NMAG Items Sockets                                             |
// +----------------------------------------------------------------------------+
//
//Notes about socketing recipes
ItemDisplay[CHEST !INF SOCK=0 NMAG !SHOP]: %NAME%{%TAN%打孔公式%WHITE%: %ORANGE%Tal 7# %WHITE%+ %ORANGE%Thul 10# %WHITE%+ %YELLOW%O%CL%}%CONTINUE%
ItemDisplay[(WEAPON AND !THROWPOTS) !INF SOCK=0 NMAG !SHOP]: %NAME%{%TAN%打孔公式%WHITE%: %ORANGE%Ral 8# %WHITE%+ %ORANGE%Amn 11# %WHITE%+ %PURPLE%O%CL%}%CONTINUE%
ItemDisplay[(HELM OR CIRC) !INF SOCK=0 NMAG !SHOP]: %NAME%{%TAN%打孔公式%WHITE%: %NAME%%ORANGE%Ral 8# %WHITE%+ %ORANGE%Thul 10# %WHITE%+ %BLUE%O%CL%}%CONTINUE%
ItemDisplay[(SHIELD OR QUIVER) !INF SOCK=0 NMAG !SHOP]: %NAME%{%TAN%打孔公式%WHITE%: %ORANGE%Tal 7# %WHITE%+ %ORANGE%Amn 11# %WHITE%+ %RED%O%CL%}%CONTINUE%
//
//Notes about Max Sockets in NMAG items
ItemDisplay[(WEAPON OR CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%%MAXSOCKETS%%TAN%]}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// |   [NIRW] NMAG Price                       |
// +----------------------------------------------------------------------------+
//
Alias[HPITEM]: ((WP12 OR WP4 OR WP13 OR CL6 OR CL5) !(wsp OR 9ws OR 7ws))
//
// Show high value small items for gold
//-----------------------------------------------------------------------------------
//Show prices in range 5.0-10k every 0.5k
ItemDisplay[NMAG HPITEM (PRICE~5251-5750)]: %NAME%%GRAY%(%ORANGE%$%WHITE%5.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~5751-6250)]: %NAME%%GRAY%(%ORANGE%$%WHITE%6.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~6251-6750)]: %NAME%%GRAY%(%ORANGE%$%WHITE%6.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~6751-7250)]: %NAME%%GRAY%(%ORANGE%$%WHITE%7.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~7251-7750)]: %NAME%%GRAY%(%ORANGE%$%WHITE%7.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~7751-8250)]: %NAME%%GRAY%(%ORANGE%$%WHITE%8.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~8251-8750)]: %NAME%%GRAY%(%ORANGE%$%WHITE%8.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~8751-9250)]: %NAME%%GRAY%(%ORANGE%$%WHITE%9.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~9251-9750)]: %NAME%%GRAY%(%ORANGE%$%WHITE%9.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~9751-10500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%10%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
//Show prices in range 11-35k every 1k
ItemDisplay[NMAG HPITEM (PRICE~10501-11500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%11%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~11501-12500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%12%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~12501-13500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%13%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~13501-14500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%14%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~14501-15500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%15%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~15501-16500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%16%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~16501-17500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%17%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~17501-18500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%18%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~18501-19500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%19%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~19501-20500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%20%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~20501-21500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%21%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~21501-22500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%22%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~22501-23500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%23%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~23501-24500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%24%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~24501-25500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%25%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~25501-26500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%26%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~26501-27500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%27%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~27501-28500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%28%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~28501-29500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%29%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~29501-30500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%30%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~30501-31500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%31%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~31501-32500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%32%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~32501-33500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%33%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~33501-34500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%34%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE>34500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%35%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
//
// Show high value small items for gold
//-----------------------------------------------------------------------------------
ItemDisplay[NMAG HPITEM HIGHPRICE !SHOP FILTLVL<2]: %NAME%{%GREEN%售卖获取大量%GOLD%金币%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// |      [NICI] 注入底材									                     |
// +----------------------------------------------------------------------------+
//
//头环类
ItemDisplay[ci0 NMAG SOCK=0 !ETH CLVL<84 (FILTLVL<4 OR FILTLVL=5)]: %NAME% %GRAY%[%GOLD%注%GRAY%]{%WHITE%在ACT1的恰西处 %YELLOW%注入 %WHITE%属性%CL%%TAN%提示%WHITE%:%RED%当你角色等级在83+时%CL%%NAME%}
ItemDisplay[ci0 NMAG SOCK=0 !ETH CLVL>82 (FILTLVL<4 OR FILTLVL=5)]: %NAME% %GRAY%[%GOLD%注%GRAY%]{%CL%%TAN%提示%WHITE%:%WHITE%可在ACT1的恰西处 %YELLOW%注入%CL%%NAME%}
ItemDisplay[ci1 NMAG SOCK=0 !ETH CLVL<79 (FILTLVL<4 OR FILTLVL=5)]: %NAME% %GRAY%[%GOLD%注%GRAY%]{%WHITE%在ACT1的恰西处 %YELLOW%注入 %WHITE%属性%CL%%TAN%提示%WHITE%:%RED%当你角色等级在78+时%CL%%NAME%}
ItemDisplay[ci1 NMAG SOCK=0 !ETH CLVL>77 (FILTLVL<4 OR FILTLVL=5)]: %NAME% %GRAY%[%GOLD%注%GRAY%]{%CL%%TAN%提示%WHITE%:%WHITE%可在ACT1的恰西处 %YELLOW%注入%CL%%NAME%}
ItemDisplay[ci2 NMAG SOCK=0 !ETH CLVL<74 (FILTLVL<4 OR FILTLVL=5)]: %NAME% %GRAY%[%GOLD%注%GRAY%]{%WHITE%在ACT1的恰西处 %YELLOW%注入 %WHITE%属性%CL%%TAN%提示%WHITE%:%RED%当你角色等级在73+时%CL%%NAME%}
ItemDisplay[ci2 NMAG SOCK=0 !ETH CLVL>72 (FILTLVL<4 OR FILTLVL=5)]: %NAME% %GRAY%[%GOLD%注%GRAY%]{%CL%%TAN%提示%WHITE%:%WHITE%可在ACT1的恰西处 %YELLOW%注入%CL%%NAME%}
ItemDisplay[ci3 NMAG SOCK=0 !ETH (FILTLVL<4 OR FILTLVL=5)]: %NAME% %GRAY%[%GOLD%注%GRAY%]{%CL%%TAN%提示%WHITE%:%WHITE%可在ACT1的恰西处 %YELLOW%注入%CL%%NAME%}
//
//AMA弓、标枪类(无形)
ItemDisplay[AMACRAFT NMAG SOCK=0 ((AMAZON FILTLVL<5) OR FILTLVL=5)]:  %DOT-A8%%TIER-0%%NAME% %GRAY%[%GOLD%注%GRAY%]{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入}
ItemDisplay[(8hx OR 6hx OR 8mx OR 6mx) NMAG SOCK=0 ((AMAZON FILTLVL<3) OR FILTLVL=5)]:  %DOT-A8%%TIER-0%%NAME% %GRAY%[%GOLD%注%GRAY%]{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入}
ItemDisplay[(ama OR amf) AMAZON FILTLVL=5 ETH NMAG SOCK=0]:  %NAME%%GRAY%[%GOLD%注%GRAY%]{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入}
//刺客爪子
ItemDisplay[ASNCRAFT NMAG SOCK=0 ((ASSASSIN FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%TIER-0%%NAME% %GRAY%[%GOLD%注%GRAY%]{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入}
//BB投掷武器
ItemDisplay[BARCRAFT NMAG SOCK=0]: %DOT-A8%%TIER-0%%NAME% %GRAY%[%GOLD%注%GRAY%]{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入%CL%%RED%+    %WHITE%蛮子双投、回响%ORANGE%手工%WHITE%底材    %RED%+%CL%%NAME%}
ItemDisplay[(9b8 OR 7b8 OR 9bk OR 7bk)  NMAG ETH SOCK=0 BARBARIAN FILTLVL<3]: %DOT-A8%%TIER-0%%NAME% %GRAY%[%GOLD%注%GRAY%]{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入}
//德鲁伊木棒
ItemDisplay[(9cl OR 9sp OR 7cl) NMAG SOCK=0 ((DRUID FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%TIER-0%%NAME% %GRAY%[%GOLD%注%GRAY%]{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入}
//死灵盾
ItemDisplay[NEC NMAG SOCK=0 (ELT OR EXC)  !ETH ((NECROMANCER FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%TIER-0%%NAME% %GRAY%[%GOLD%注%GRAY%]{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入}
//S11彩蛋末日之刃
ItemDisplay[7cr NMAG !RW SOCK=0 (FILTLVL<3 OR FILTLVL=5)]: %NAME% %GRAY%[%GOLD%注%GRAY%]{%GOLD%有几率获得%RED%末日之刃 Armageddon's Blade%CL%%TAN%提示%WHITE%: 在%RED%地狱%WHITE%A1 恰西处%TAN% 注入%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// |      [NIRW] 符文之语底材 NMAG GOOD RW BASE                                  |
// +----------------------------------------------------------------------------+
//
// RW Bases GG
Alias[RW_BASE_GG]: %BORDER-9B%%DOT-0E%%SOUNDID-4719% %NAME% %PURPLE%
// 符文之语底材 橙色替代文本 RW Bases Orange Alt Text
Alias[RW_BASE_ALT_ORANGE]: %NAME% %DOT-0B%%TIER-1%%ORANGE%
// 符文之语底材 橙色文本 RW Bases Orange Text
Alias[RW_BASE_ORANGE]: %NAME% %DOT-0B%%TIER-1%%ORANGE%< < <
// 符文之语底材 绿色文本 RW Bases Green Text
Alias[RW_BASE_GREEN]: %NAME% %DOT-76%%TIER-0%%DARK_GREEN%
// 符文之语底材 低阶绿色文本 RW Bases Lower Green Text
Alias[RW_BASE_LOW_GREEN]: %NAME% %DOT-7D%%TIER-0%%GREEN%***
//
// +----------------------------------------------------------------------------+
// |      [RWIM] RW BASES Miscellaneous                                         |
// +----------------------------------------------------------------------------+
//
// 2 Socket Runewords Callouts
//-------------------------------------------------------------------------------
Alias[STEEL]: %LIGHT_GRAY%钢铁: %TAN%03# %GRAY%→ %GRAY%01#%CL%
Alias[NADIR]: %WHITE%天底: %WHITE%04# %GRAY%→ %LIGHT_GRAY%03#%CL%
Alias[STEALTH]: %SAGE%隐密: %WHITE%07# %GRAY%→ %LIGHT_GRAY%05#%CL%
Alias[LEAF]: %TAN%叶子: %BLUE%03# %GRAY%→ %DARK_GREEN%08#%CL%
Alias[ZEPHYR]: %WHITE%和风: %DARK_GREEN%09# %GRAY%→ %LIGHT_GRAY%05#%CL%
Alias[ANCIENT_SCRIPTURE]: %LIGHT_GRAY%远古圣痕: %TAN%07# %GRAY%→ %DARK_GREEN%09#%CL%
Alias[NEOPHYTE]: %TAN%新教徒: %BLUE%10# %GRAY%→ %WHITE%03#%CL%
Alias[ANCIENT_FORESIGHT]: %WHITE%远古预兆: %LIGHT_GRAY%08# %GRAY%→ %BLUE%10#%CL%
Alias[STRENGTH]: %LIGHT_GRAY%力量: %WHITE%11# %GRAY%→ %WHITE%03#%CL%
Alias[LORE]: %DARK_GREEN%知识: %DARK_GREEN%09# %GRAY%→ %LIGHT_GRAY%12#%CL%
Alias[RHYME]: %DARK_GREEN%押韵: %GRAY%13# %GRAY%→ %LIGHT_GRAY%05#%CL%
Alias[ECHO]: %SAGE%回响: %GRAY%12# %GRAY%→ %LIGHT_GRAY%14#%CL%
Alias[WHITERW]: %TEAL%白色: %LIGHT_GRAY%14# %GRAY%→ %TAN%16#%CL%
Alias[SMOKE]: %SAGE%烟雾: %WHITE%04# %GRAY%→ %TAN%17#%CL%
Alias[SPLENDOR]: %CORAL%灿烂: %WHITE%05# %GRAY%→ %TAN%17#%CL%
Alias[PRUDENCE]: %BLUE%慎重: %BLUE%23# %GRAY%→ %GRAY%03#%CL%
Alias[WIND]: %GOLD%轻风: %YELLOW%29# %GRAY%→ %GRAY%01#%CL%
Alias[DOMINION]: %ORANGE%圣域: %RED%32# %GRAY%→ %SAGE%27#%CL%

// 3 Socket Runewords Callouts
//-------------------------------------------------------------------------------
Alias[MALICE]: %TAN%怨恨: %LIGHT_GRAY%06# %GRAY%→ %WHITE%01# %GRAY%→ %GRAY%05#%CL%
Alias[PATTERN]: %DARK_GREEN%图纹: %TAN%07# %GRAY%→ %DARK_GREEN%09# %GRAY%→ %WHITE%03#%CL%
Alias[ANCIENTS_PLEDGE]: %LIGHT_GRAY%古代人的契约: %GRAY%08# %GRAY%→ %DARK_GREEN%09# %GRAY%→ %TAN%07#%CL%
Alias[EDGE]: %SAGE%边缘: %WHITE%03# %GRAY%→ %TAN%07# %GRAY%→ %GRAY%11#%CL%
Alias[PURITY]: %WHITE%纯洁: %WHITE%11# %GRAY%→ %LIGHT_GRAY%05# %GRAY%→ %BLUE%10#%CL%
Alias[KINGS_GRACE]: %LIGHT_GRAY%王者的慈悲: %GRAY%11# %GRAY%→ %DARK_GREEN%08# %GRAY%→ %BLUE%10#%CL%
Alias[RADIANCE]: %SAGE%光辉: %WHITE%04# %GRAY%→ %LIGHT_GRAY%12# %GRAY%→ %GRAY%06#%CL%
Alias[PEACE]: %TAN%和平: %WHITE%13# %GRAY%→ %BLUE%10# %GRAY%→ %LIGHT_GRAY%11#%CL%
Alias[MYTH]: %TEAL%神话: %DARK_GREEN%15# %GRAY%→ %GRAY%11# %GRAY%→ %LIGHT_GRAY%04#%CL%
Alias[BLACK]: %TAN%黑色: %BLUE%10# %GRAY%→ %TAN%16# %GRAY%→ %WHITE%04#%CL%
Alias[HUSTLE]: %GOLD%催促: %WHITE%13# %GRAY%→ %TAN%18# %GRAY%→ %DARK_GREEN%02#%CL%
Alias[MELODY]: %TEAL%旋律: %WHITE%13# %GRAY%→ %TAN%18# %GRAY%→ %WHITE%04#%CL%
Alias[LIONHEART]: %CORAL%狮心: %DARK_GREEN%15# %GRAY%→ %TAN%17# %GRAY%→ %BLUE%19#%CL%
Alias[TREACHERY]: %SAGE%背信: %WHITE%13# %GRAY%→ %BLUE%10# %GRAY%→ %TAN%20#%CL%
Alias[WEALTH]: %GOLD%财富: %TAN%20# %GRAY%→ %GREEN%18# %GRAY%→ %WHITE%03#%CL%
Alias[LAWBRINGER]: %SAGE%执法者: %WHITE%11# %GRAY%→ %TAN%20# %GRAY%→ %GREEN%18#%CL%
Alias[WISDOM]: %TEAL%智慧: %BLUE%21# %GRAY%→ %GRAY%06# %GRAY%→ %LIGHT_GRAY%02#%CL%
Alias[ENLIGHTENMENT]: %BLUE%教化: %BLUE%21# %GRAY%→ %DARK_GREEN%08# %GRAY%→ %LIGHT_GRAY%12#%CL%
Alias[LOYALTY]: %CORAL%忠诚: %BLUE%21# %GRAY%→ %WHITE%03# %GRAY%→ %LIGHT_GRAY%14#%CL%
Alias[CRESCENT_MOON]: %BLUE%新月: %WHITE%13# %GRAY%→ %SAGE%22# %GRAY%→ %WHITE%03#%CL%
Alias[DURESS]: %WHITE%强制: %WHITE%13# %GRAY%→ %SAGE%22# %GRAY%→ %BLUE%10#%CL%
Alias[GLOOM]: %TEAL%幽暗: %TAN%19# %GRAY%→ %SAGE%22# %GRAY%→ %BLUE%21#%CL%
Alias[BONE]: %SAGE%白骨: %LIGHT_GRAY%12# %GRAY%→ %SAGE%22# %GRAY%→ %TAN%22#%CL%
Alias[RAIN]: %CORAL%降雨: %DARK_GREEN%09# %GRAY%→ %BLUE%23# %GRAY%→ %GRAY%06#%CL%
Alias[VENOM]: %GREEN%毒牙: %TAN%07# %GRAY%→ %LIGHT_GRAY%14# %GRAY%→ %BLUE%23#%CL%
Alias[SANCTUARY]: %CORAL%圣堂: %TAN%18# %GRAY%→ %GREEN%18# %GRAY%→ %BLUE%23#%CL%
Alias[DELIRIUM]: %TAN%迪勒瑞姆: %TAN%20# %GRAY%→ %TEAL%24# %GRAY%→ %GREEN%16#%CL%
Alias[PRINCIPLE]: %BLUE%原理: %DARK_GREEN%08# %GRAY%→ %TEAL%25# %GRAY%→ %LIGHT_GRAY%02#%CL%
Alias[FLICKERING_FLAME]: %CORAL%闪烁火焰: %WHITE%04# %GRAY%→ %BLUE%21# %GRAY%→ %ORANGE%26#%CL%
Alias[CHAOS]: %ORANGE%混沌: %BLUE%19# %GRAY%→ %SAGE%27# %GRAY%→ %TAN%22#%CL%
Alias[DRAGON]: %CORAL%飞龙: %YELLOW%29# %GRAY%→ %RED%28# %GRAY%→ %LIGHT_GRAY%12#%CL%
Alias[DREAM]: %YELLOW%梦境: %TAN%16# %GRAY%→ %RED%31# %GRAY%→ %BLUE%21#%CL%
Alias[FURY]: %PURPLE%狂怒: %RED%31# %GRAY%→ %TEAL%25# %GRAY%→ %LIGHT_GRAY%05#%CL%
Alias[ENIGMA]: %ORANGE%谜团: %RED%31# %GRAY%→ %GRAY%06# %GRAY%→ %YELLOW%30#%CL%
Alias[PLAGUE]: %BLACK%瘟疫: %RED%32# %GRAY%→ %BLUE%19# %GRAY%→ %SAGE%22#%CL%
Alias[FEROCITY]: %PURPLE%残暴: %RED%33# %GRAY%→ %YELLOW%32# %GRAY%→ %GRAY%13#%CL%

// 4-Socket Runewords Callouts
//-------------------------------------------------------------------------------
Alias[HOLY_THUNDER]: %WHITE%神圣雷击: %LIGHT_GRAY%05# %GRAY%→ %GRAY%08# %GRAY%→ %DARK_GREEN%09# %GRAY%→ %TAN%07#%CL%
Alias[SPIRIT]: %TAN%精神: %LIGHT_GRAY%07# %GRAY%→ %BLUE%10# %GRAY%→ %DARK_GREEN%09# %GRAY%→ %GRAY%11#%CL%
Alias[INSIGHT]: %DARK_GREEN%眼光: %DARK_GREEN%08# %GRAY%→ %WHITE%03# %GRAY%→ %GRAY%07# %GRAY%→ %LIGHT_GRAY%12#%CL%
Alias[RAMPAGE]: %SAGE%狂暴: %GRAY%13# %GRAY%→ %BLUE%01# %GRAY%→ %LIGHT_GRAY%06# %GRAY%→ %WHITE%05#%CL%
Alias[MEMORY]: %TAN%记忆: %TAN%17# %GRAY%→ %GREEN%16# %GRAY%→ %LIGHT_GRAY%12# %GRAY%→ %GRAY%05#%CL%
Alias[HARMONY]: %BLUE%和谐: %WHITE%03# %GRAY%→ %GRAY%06# %GRAY%→ %LIGHT_GRAY%12# %GRAY%→ %TAN%18#%CL%
Alias[PASSION]: %SAGE%热情: %LIGHT_GRAY%14# %GRAY%→ %DARK_GREEN%09# %GRAY%→ %GRAY%02# %GRAY%→ %TAN%20#%CL%
Alias[VOICE_OF_REASON]: %CORAL%思考之声: %TAN%20# %GRAY%→ %GREEN%18# %GRAY%→ %LIGHT_GRAY%01# %GRAY%→ %GRAY%02#%CL%
Alias[STONE]: %TEAL%石块: %GRAY%13# %GRAY%→ %SAGE%22# %GRAY%→ %BLUE%21# %GRAY%→ %TAN%17#%CL%
Alias[OATH]: %BLUE%誓约: %GRAY%13# %GRAY%→ %TAN%21# %GRAY%→ %BLUE%23# %GRAY%→ %GREEN%17#%CL%
Alias[RIFT]: %GREEN%裂缝: %LIGHT_GRAY%15# %GRAY%→ %GREEN%18# %GRAY%→ %TAN%20# %GRAY%→ %TEAL%25#%CL%
Alias[KINGSLAYER]: %TEAL%弑王者: %BLUE%23# %GRAY%→ %SAGE%22# %GRAY%→ %TEAL%25# %GRAY%→ %TAN%19#%CL%
Alias[HOTO]: %TAN%橡树之心: %TAN%18# %GRAY%→ %ORANGE%26# %GRAY%→ %BLUE%21# %GRAY%→ %GRAY%10#%CL%
Alias[EXILE]: %BLACK%流亡: %ORANGE%26# %GRAY%→ %SAGE%27# %GRAY%→ %TEAL%24# %GRAY%→ %LIGHT_GRAY%14#%CL%
Alias[FORTITUDE]: %GOLD%刚毅: %WHITE%01# %GRAY%→ %GRAY%12# %GRAY%→ %LIGHT_GRAY%14# %GRAY%→ %RED%28#%CL%
Alias[EPIPHANY]: %GOLD%顿悟: %RED%28# %GRAY%→ %GRAY%06# %GRAY%→ %YELLOW%28# %GRAY%→ %TEAL%24#%CL%
Alias[BRAMBLE]: %GREEN%蔷薇: %DARK_GREEN%08# %GRAY%→ %SAGE%27# %GRAY%→ %YELLOW%29# %GRAY%→ %LIGHT_GRAY%05#%CL%
Alias[WRATH]: %BLACK%愤怒: %TAN%21# %GRAY%→ %GREEN%17# %GRAY%→ %YELLOW%30# %GRAY%→ %BLUE%23#%CL%
Alias[COH]: %TAN%荣耀之链: %LIGHT_GRAY%14# %GRAY%→ %SAGE%22# %GRAY%→ %YELLOW%30# %GRAY%→ %TEAL%24#%CL%
Alias[INFINITY]: %ORANGE%无限: %YELLOW%30# %GRAY%→ %BLUE%23# %GRAY%→ %RED%30# %GRAY%→ %TEAL%24#%CL%
Alias[FAMINE]: %PURPLE%饥荒: %BLUE%19# %GRAY%→ %SAGE%27# %GRAY%→ %DARK_GREEN%09# %GRAY%→ %RED%31#%CL%
Alias[FAITH]: %RED%信心: %SAGE%27# %GRAY%→ %RED%31# %GRAY%→ %TAN%20# %GRAY%→ %GRAY%02#%CL%
Alias[RWICE]: %BLUE%冰冻: %LIGHT_GRAY%11# %GRAY%→ %GRAY%13# %GRAY%→ %RED%31# %GRAY%→ %YELLOW%28#%CL%
Alias[BRAND]: %ORANGE%烙印: %RED%31# %GRAY%→ %YELLOW%28# %GRAY%→ %BLUE%23# %GRAY%→ %TEAL%25#%CL%
Alias[PHOENIX]: %CORAL%凤凰: %ORANGE%26# %GRAY%→ %PURPLE%26# %GRAY%→ %YELLOW%28# %GRAY%→ %RED%31#%CL%
Alias[HAND_OF_JUSTICE]: %ORANGE%正义之手: %YELLOW%29# %GRAY%→ %RED%32# %GRAY%→ %GRAY%11# %GRAY%→ %ORANGE%28#%CL%
Alias[PRIDE]: %YELLOW%骄傲: %RED%32# %GRAY%→ %YELLOW%29# %GRAY%→ %TAN%16# %GRAY%→ %ORANGE%28#%CL%
Alias[INNOCENCE]: %PURPLE%纯真: %TEAL%25# %GRAY%→ %TAN%20# %GRAY%→ %RED%33# %GRAY%→ %LIGHT_GRAY%15#%CL%
Alias[SHATTERED_WALL]: %YELLOW%破碎之墙: %RED%33# %GRAY%→ %ORANGE%31# %GRAY%→ %DARK_GREEN%08# %GRAY%→ %YELLOW%32#%CL%

// 5-Socket Runewords Callouts
//-------------------------------------------------------------------------------
Alias[HONOR]: %LIGHT_GRAY%荣耀: %GRAY%11# %GRAY%→ %DARK_GREEN%01# %GRAY%→ %WHITE%06# %GRAY%→ %BLUE%03# %GRAY%→ %LIGHT_GRAY%12#%CL%
Alias[OBEDIENCE]: %SAGE%遵从: %LIGHT_GRAY%15# %GRAY%→ %TAN%18# %GRAY%→ %GRAY%10# %GRAY%→ %WHITE%05# %GRAY%→ %BLUE%19#%CL%
Alias[DEATH]: %BLACK%死神: %LIGHT_GRAY%15# %GRAY%→ %GRAY%01# %GRAY%→ %ORANGE%26# %GRAY%→ %DARK_GREEN%09# %GRAY%→ %TEAL%25#%CL%
Alias[CTA]: %ORANGE%战争召唤: %GRAY%11# %GRAY%→ %DARK_GREEN%08# %GRAY%→ %BLUE%23# %GRAY%→ %TEAL%24# %GRAY%→ %SAGE%27#%CL%
Alias[GRIEF]: %PURPLE%悔恨: %LIGHT_GRAY%05# %GRAY%→ %WHITE%03# %GRAY%→ %RED%28# %GRAY%→ %BLUE%23# %GRAY%→ %DARK_GREEN%08#%CL%
Alias[BEAST]: %TAN%野兽: %YELLOW%30# %GRAY%→ %WHITE%03# %GRAY%→ %SAGE%22# %GRAY%→ %BLUE%23# %GRAY%→ %TAN%17#%CL%
Alias[ETERNITY]: %YELLOW%永恒: %GRAY%11# %GRAY%→ %YELLOW%30# %GRAY%→ %TEAL%24# %GRAY%→ %LIGHT_GRAY%12# %GRAY%→ %RED%29#%CL%
Alias[DESTRUCTION]: %ORANGE%毁灭: %PURPLE%26# %GRAY%→ %ORANGE%28# %GRAY%→ %YELLOW%30# %GRAY%→ %RED%31# %GRAY%→ %TAN%18#%CL%
Alias[MIST]: %SAGE%迷雾: %RED%32# %GRAY%→ %GRAY%13# %GRAY%→ %TEAL%25# %GRAY%→ %BLUE%10# %GRAY%→ %LIGHT_GRAY%06#%CL%
Alias[DOOM]: %RED%末日: %LIGHT_GRAY%15# %GRAY%→ %SAGE%27# %GRAY%→ %TAN%22# %GRAY%→ %YELLOW%28# %GRAY%→ %RED%32#%CL%
Alias[ZENITH]: %GOLD%天顶: %RED%31# %GRAY%→ %RED%33# %GRAY%→ %DARK_GREEN%09# %GRAY%→ %BLUE%10# %GRAY%→ %DARK_GREEN%08#%CL%

// 6-Socket Runewords Callouts
//-------------------------------------------------------------------------------
Alias[UNBENDING_WILL]: %CORAL%坚定意志: %BLUE%19# %GRAY%→ %TAN%16# %GRAY%→ %GRAY%06# %GRAY%→ %WHITE%02# %GRAY%→ %DARK_GREEN%01# %GRAY%→ %LIGHT_GRAY%15#%CL%
Alias[SILENCE]: %WHITE%寂静: %GRAY%14# %GRAY%→ %BLUE%02# %GRAY%→ %LIGHT_GRAY%15# %GRAY%→ %TEAL%24# %GRAY%→ %WHITE%03# %GRAY%→ %ORANGE%26#%CL%
Alias[RAPTURE]: %TEAL%狂喜: %ORANGE%26# %GRAY%→ %RED%31# %GRAY%→ %YELLOW%28# %GRAY%→ %DARK_GREEN%08# %GRAY%→ %TAN%18# %GRAY%→ %BLUE%23#%CL%
Alias[LASTWISH]: %ORANGE%最后希望: %RED%31# %GRAY%→ %BLUE%23# %GRAY%→ %YELLOW%31# %GRAY%→ %BLACK%29# %GRAY%→ %ORANGE%31# %GRAY%→ %PURPLE%30#%CL%
Alias[BOTD]: %RED%死亡呼吸: %ORANGE%26# %GRAY%→ %LIGHT_GRAY%15# %GRAY%→ %BLUE%01# %GRAY%→ %WHITE%02# %GRAY%→ %RED%33# %GRAY%→ %GRAY%05#%CL%
Alias[OBSESSION]: %YELLOW%执着: %RED%33# %GRAY%→ %TEAL%24# %GRAY%→ %TAN%20# %GRAY%→ %TAN%17# %GRAY%→ %TAN%16# %GRAY%→ %WHITE%04#%CL%
Alias[ASYLUM]: %BLUE%庇护所: %TEAL%25# %GRAY%→ %RED%32# %GRAY%→ %LIGHT_GRAY%15# %GRAY%→ %RED%31# %GRAY%→ %LIGHT_GRAY%14# %GRAY%→ %SAGE%22#%CL%

//
// +----------------------------------------------------------------------------+
// |      [RWIM] RW Recipe MASTER                                               |
// +----------------------------------------------------------------------------+
//
// Recipe Filter Level Runewords From EQN
//-------------------------------------------------------------------------------
ItemDisplay[NMAG !RW !SHOP SOCK~2-6 !GROUND]: %NAME%{%RWOPEN%}%CONTINUE%
ItemDisplay[NMAG !RW !SHOP (HELM OR CIRC) SOCK=2 !GROUND]: %NAME%{%NADIR%%LORE%%CL%%NAME%}%CONTINUE% // Helm 2s
ItemDisplay[NMAG !RW !SHOP (HELM OR CIRC) SOCK=3 !GROUND]: %NAME%{%WISDOM%%RADIANCE%%FLICKERING_FLAME%%FEROCITY%%DREAM%%DELIRIUM%%CL%%NAME%}%CONTINUE% // Helm 3s
ItemDisplay[NMAG !RW !SHOP CHEST SOCK=2 !GROUND]: %NAME%{%STEALTH%%SMOKE%%PRUDENCE%%CL%%NAME%}%CONTINUE% // Armor 2s
ItemDisplay[NMAG !RW !SHOP CHEST SOCK=3 !GROUND]: %NAME%{%WEALTH%%TREACHERY%%PEACE%%MYTH%%LIONHEART%%HUSTLE%%DURESS%%DRAGON%%ENIGMA%%CL%%NAME%}%CONTINUE%	// Armor 3s
ItemDisplay[NMAG !RW !SHOP CHEST SOCK=4 !GROUND]: %NAME%{%COH%%STONE%%BRAMBLE%%FORTITUDE%%INNOCENCE%%CL%%NAME%}%CONTINUE% // Armor 4s
ItemDisplay[NMAG !RW !SHOP SHIELD SOCK=2 !GROUND]: %NAME%{%SPLENDOR%%RHYME%%CL%%NAME%}%CONTINUE% // Shield 2s
ItemDisplay[NMAG !RW !SHOP SHIELD SOCK=3 !GROUND]: %NAME%{%SANCTUARY%%DREAM%%DRAGON%%ANCIENTS_PLEDGE%%CL%%NAME%}%CONTINUE% // Shield 3s
ItemDisplay[NMAG !RW !SHOP SHIELD !DIN SOCK=4 !GROUND]: %NAME%{%EPIPHANY%%SPIRIT%%PHOENIX%%EXILE%%CL%%NAME%}%CONTINUE% // Shield 4s
ItemDisplay[NMAG !RW !SHOP DIN SOCK=4 !GROUND]: %NAME%{%SHATTERED_WALL%%EPIPHANY%%SPIRIT%%PHOENIX%%EXILE%%CL%%NAME%}%CONTINUE% // Paladin Shield 4s
ItemDisplay[NMAG !RW !SHOP WAND SOCK=2 !GROUND]: %NAME%{%WIND%%WHITERW%%STRENGTH%%DOMINION%%CL%%NAME%}%CONTINUE% // Wand
ItemDisplay[NMAG !RW !SHOP SOR SOCK=2 !GROUND]: %NAME%{%NEOPHYTE%%CL%%NAME%}%CONTINUE% // Orb 2s
ItemDisplay[NMAG !RW !SHOP SOR SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%CL%%NAME%}%CONTINUE% // Orb 3s
ItemDisplay[NMAG !RW !SHOP SIN SOCK=2 !GROUND]: %NAME%{%WIND%%STRENGTH%%STEEL%%CL%%NAME%}%CONTINUE% // Claw 2s
ItemDisplay[NMAG !RW !SHOP SIN SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%PATTERN%%MALICE%%LAWBRINGER%%KINGS_GRACE%%FURY%%CRESCENT_MOON%%CHAOS%%BLACK%%CL%%NAME%}%CONTINUE% // Claw 3s
ItemDisplay[NMAG !RW !SHOP SCEPTER SOCK=2 !GROUND]: %NAME%{%WIND%%STRENGTH%%NEOPHYTE%%CL%%NAME%}%CONTINUE% // Scepter 2s
ItemDisplay[NMAG !RW !SHOP SCEPTER SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%MALICE%%LAWBRINGER%%KINGS_GRACE%%FURY%%CRESCENT_MOON%%CL%%NAME%}%CONTINUE% // Scepter 3s
ItemDisplay[NMAG !RW !SHOP SCEPTER SOCK=4 !GROUND]: %NAME%{%RIFT%%PHOENIX%%PASSION%%VOICE_OF_REASON%%HOLY_THUNDER%%HAND_OF_JUSTICE%%FORTITUDE%%CL%%NAME%}%CONTINUE% // Scepter 4s
ItemDisplay[NMAG !RW !SHOP SCEPTER SOCK=5 !GROUND]: %NAME%{%HONOR%%ETERNITY%%DOOM%%CTA%%BEAST%%CL%%NAME%}%CONTINUE% // Scepter 5s
ItemDisplay[NMAG !RW !SHOP STAFF SOCK=2 !GROUND]: %NAME%{%WIND%%STRENGTH%%NEOPHYTE%%LEAF%%CL%%NAME%}%CONTINUE% // Staff 2s
ItemDisplay[NMAG !RW !SHOP STAFF SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%PURITY%%MALICE%%FURY%%CL%%NAME%}%CONTINUE% // Staff 3s
ItemDisplay[NMAG !RW !SHOP STAFF SOCK=4 !GROUND]: %NAME%{%SPIRIT%%PHOENIX%%PASSION%%MEMORY%%INSIGHT%%INFINITY%%CL%%NAME%}%CONTINUE% // Staff 4s
ItemDisplay[NMAG !RW !SHOP STAFF SOCK=5 !GROUND]: %NAME%{%ZENITH%%HONOR%%ETERNITY%%DOOM%%DESTRUCTION%%CTA%%BEAST%%CL%%NAME%}%CONTINUE% // Staff 5s
ItemDisplay[NMAG !RW !SHOP STAFF SOCK=6 !GROUND]: %NAME%{%LASTWISH%%BOTD%%ASYLUM%%SILENCE%%OBSESSION%%CL%%NAME%}%CONTINUE% // Staff 6s
ItemDisplay[NMAG !RW !SHOP DAGGER !THROWING SOCK=2 !GROUND]: %NAME%{%WIND%%STRENGTH%%CL%%NAME%}%CONTINUE% // Dagger 2s
ItemDisplay[NMAG !RW !SHOP DAGGER !THROWING SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%MALICE%%FURY%%CL%%NAME%}%CONTINUE% // Dagger 3s
ItemDisplay[NMAG !RW !SHOP (BOW OR XBOW) SOCK=2 !GROUND]: %NAME%{%ZEPHYR%%CL%%NAME%}%CONTINUE% // Bow & Crossbow 2s
ItemDisplay[NMAG !RW !SHOP (BOW OR XBOW) SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%PURITY%%MELODY%%LOYALTY%%EDGE%%CL%%NAME%}%CONTINUE% // Bow & Crossbow 3s
ItemDisplay[NMAG !RW !SHOP (BOW OR XBOW) SOCK=4 !GROUND]: %NAME%{%WRATH%%PHOENIX%%PASSION%%RWICE%%HARMONY%%FAITH%%BRAND%%CL%%NAME%}%CONTINUE% // Bow & Crossbow 4s
ItemDisplay[NMAG !RW !SHOP (BOW OR XBOW) SOCK=5 !GROUND]: %NAME%{%ZENITH%%MIST%%CL%%NAME%}%CONTINUE% // Bow & Crossbow 5s
ItemDisplay[NMAG !RW !SHOP (BOW OR XBOW) SOCK=6 !GROUND]: %NAME%{%SILENCE%%BOTD%%ASYLUM%%CL%%NAME%}%CONTINUE% // Bow & Crossbow 6s
ItemDisplay[NMAG !RW !SHOP (SPEAR OR POLEARM) SOCK=2 !GROUND]: %NAME%{%WIND%%STRENGTH%%CL%%NAME%}%CONTINUE% // Spear & Polearm 2s
ItemDisplay[NMAG !RW !SHOP POLEARM SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%PURITY%%MALICE%%FURY%%CRESCENT_MOON%%CL%%NAME%}%CONTINUE% // Polearm 3s
ItemDisplay[NMAG !RW !SHOP SPEAR SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%PURITY%%LOYALTY%%MALICE%%FURY%%CRESCENT_MOON%%CL%%NAME%}%CONTINUE% // Spear 3s
ItemDisplay[NMAG !RW !SHOP (SPEAR OR POLEARM) SOCK=4 !GROUND]: %NAME%{%RAMPAGE%%PASSION%%INSIGHT%%FORTITUDE%%PRIDE%%INFINITY%%CL%%NAME%}%CONTINUE% // Spear & Polearm 4s
ItemDisplay[NMAG !RW !SHOP SPEAR SOCK=5 !GROUND]: %NAME%{%OBEDIENCE%%HONOR%%ETERNITY%%DOOM%%DESTRUCTION%%CL%%NAME%}%CONTINUE% // Spear 5s
ItemDisplay[NMAG !RW !SHOP POLEARM SOCK=5 !GROUND]: %NAME%{%DOOM%%DESTRUCTION%%CL%%NAME%}%CONTINUE% // Polearm 5s
ItemDisplay[NMAG !RW !SHOP (SPEAR OR POLEARM) SOCK=6 !GROUND]: %NAME%{%BOTD%%ASYLUM%%SILENCE%%CL%%NAME%}%CONTINUE% // Spear & Polearm 6s
ItemDisplay[NMAG !RW !SHOP SWORD SOCK=2 !GROUND]: %NAME%{%WIND%%STRENGTH%%STEEL%%CL%%NAME%}%CONTINUE% // Sword 2s
ItemDisplay[NMAG !RW !SHOP SWORD SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%MALICE%%LAWBRINGER%%KINGS_GRACE%%FURY%%CRESCENT_MOON%%CL%%NAME%}%CONTINUE% // Sword 3s
ItemDisplay[NMAG !RW !SHOP SWORD SOCK=4 !GROUND]: %NAME%{%HAND_OF_JUSTICE%%KINGSLAYER%%SPIRIT%%PASSION%%FORTITUDE%%FAMINE%%PHOENIX%%CL%%NAME%}%CONTINUE% // Sword 4s
ItemDisplay[NMAG !RW !SHOP SWORD SOCK=5 1H !GROUND]: %NAME%{%HONOR%%GRIEF%%ETERNITY%%DOOM%%DESTRUCTION%%DEATH%%CTA%%CL%%NAME%}%CONTINUE% // Sword 5s
ItemDisplay[NMAG !RW !SHOP SWORD SOCK=5 2H !GROUND]: %NAME%{%ZENITH%%HONOR%%GRIEF%%ETERNITY%%DOOM%%DESTRUCTION%%DEATH%%CTA%%ASYLUM%%CL%%NAME%}%CONTINUE% // Sword 5s
ItemDisplay[NMAG !RW !SHOP SWORD SOCK=6 1H !GROUND]: %NAME%{%UNBENDING_WILL%%SILENCE%%LASTWISH%%BOTD%%CL%%NAME%}%CONTINUE% // Sword 6s
ItemDisplay[NMAG !RW !SHOP SWORD SOCK=6 2H !GROUND]: %NAME%{%UNBENDING_WILL%%SILENCE%%LASTWISH%%BOTD%%ASYLUM%%CL%%NAME%}%CONTINUE% // Sword 6s
ItemDisplay[NMAG !RW !SHOP AXE SOCK=2 !GROUND]: %NAME%{%WIND%%STRENGTH%%STEEL%%CL%%NAME%}%CONTINUE% // Axe 2s
ItemDisplay[NMAG !RW !SHOP AXE SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%MALICE%%FURY%%CRESCENT_MOON%%CL%%NAME%}%CONTINUE% // Axe 3s
ItemDisplay[NMAG !RW !SHOP AXE SOCK=4 !GROUND]: %NAME%{%PHOENIX%%PASSION%%OATH%%KINGSLAYER%%HAND_OF_JUSTICE%%FORTITUDE%%FAMINE%%CL%%NAME%}%CONTINUE% // Axe 4s
ItemDisplay[NMAG !RW !SHOP AXE SOCK=5 !GROUND]: %NAME%{%ETERNITY%%HONOR%%GRIEF%%DOOM%%DEATH%%CTA%%BEAST%%CL%%NAME%}%CONTINUE% // Axe 5s
ItemDisplay[NMAG !RW !SHOP AXE SOCK=6 !GROUND]: %NAME%{%SILENCE%%LASTWISH%%BOTD%%CL%%NAME%}%CONTINUE% // Axe 6s
ItemDisplay[NMAG !RW !SHOP (mac OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR fla OR 9fl OR 7fl) SOCK=2 !GROUND]: %NAME%{%WIND%%STRENGTH%%STEEL%%CL%%NAME%}%CONTINUE% // Mace (Pointed Mace) 2s
ItemDisplay[NMAG !RW !SHOP (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp OR leg) SOCK=2 !GROUND]: %NAME%{%WIND%%STRENGTH%%NEOPHYTE%%CL%%NAME%}%CONTINUE% // Mace (Club) 2s
ItemDisplay[NMAG !RW !SHOP (whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm) SOCK=2 !GROUND]: %NAME%{%WIND%%STRENGTH%%CL%%NAME%}%CONTINUE% // Mace (Hammer) 2s
ItemDisplay[NMAG !RW !SHOP (whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm) SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%MALICE%%LAWBRINGER%%FURY%%BLACK%%CL%%NAME%}%CONTINUE% // Mace (Hammer) 3s
ItemDisplay[NMAG !RW !SHOP MACE !(whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm) SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%MALICE%%FURY%%BLACK%%CL%%NAME%}%CONTINUE% // Mace (Club/Pointed Mace) 3s
ItemDisplay[NMAG !RW !SHOP (fla OR 9fl OR 7fl) SOCK=4 !GROUND]: %NAME%{%VOICE_OF_REASON%%PHOENIX%%PASSION%%OATH%%HOTO%%HAND_OF_JUSTICE%%FORTITUDE%%CL%%NAME%}%CONTINUE% // Mace (Pointed Mace) 4s
ItemDisplay[NMAG !RW !SHOP MACE !fla !9fl !7fl SOCK=4 !GROUND]: %NAME%{%PHOENIX%%PASSION%%HAND_OF_JUSTICE%%FORTITUDE%%CL%%NAME%}%CONTINUE% // Mace (Hammer) 4s
ItemDisplay[NMAG !RW !SHOP (fla OR 9fl OR 7fl) SOCK=5 !GROUND]: %NAME%{%HONOR%%ETERNITY%%CTA%%CL%%NAME%}%CONTINUE% // Mace (Pointed Mace) 5s
ItemDisplay[NMAG !RW !SHOP MACE !fla !9fl !7fl SOCK=5 !GROUND]: %NAME%{%OBEDIENCE%%HONOR%%ETERNITY%%DOOM%%CTA%%BEAST%%CL%%NAME%}%CONTINUE% // Mace (Hammer) 5s
ItemDisplay[NMAG !RW !SHOP MACE SOCK=6 !GROUND]: %NAME%{%LASTWISH%%BOTD%%ASYLUM%%SILENCE%%RAPTURE%%CL%%NAME%}%CONTINUE% // Mace (Hammer) 6s
ItemDisplay[NMAG !RW !SHOP THROWING SOCK=2 !GROUND]: %NAME%{%ZEPHYR%%WIND%%STRENGTH%%STEEL%%ECHO%%CL%%NAME%}%CONTINUE% // throw 2s
ItemDisplay[NMAG !RW !SHOP THROWING SOCK=3 !GROUND]: %NAME%{%PLAGUE%%FURY%%VENOM%%CRESCENT_MOON%%LAWBRINGER%%KINGS_GRACE%%MALICE%%CL%%NAME%}%CONTINUE% // throw 3s
ItemDisplay[NMAG !RW !SHOP QUIVER SOCK=2 !GROUND]: %NAME%{%ECHO%%ANCIENT_SCRIPTURE%%ANCIENT_FORESIGHT%%CL%%NAME%}%CONTINUE%	// throw 2s
ItemDisplay[NMAG !RW !SHOP SOCK~2-6 !GROUND]: %NAME%{%RWCLOSED%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// |      [RWIM] RW BASES MASTER                                                |
// +----------------------------------------------------------------------------+
//

// GOOD RW BASE - WEAPON
//-------------------------------------------------------------------------------
//
// 物品代码: fla=连枷 Flail (普通钉锤), crs=水晶剑 Crystal Sword (普通剑)
ItemDisplay[(fla (SOCK=0 OR SOCK=5) OR (crs SOCK=5)) NMAG !RW (FILTLVL<2 OR (EDAM>14 FILTLVL<3) OR EDAM>19)]: %NAME%{%NAME%}
// 廉价战争召唤底材 cheap CTA bases
ItemDisplay[(fla (SOCK=0 OR SOCK=5) OR (crs SOCK=5)) NMAG !RW !INF FILTLVL<2]: %NAME%{%NAME%%CL%%GREEN%Cheap CTA base}

// 物品代码: wsp=巨战权杖(普通权杖), 9ws=神属权杖(扩展权杖)
// 技能代码: SK118=神圣冲击 Holy Shock, SK102=圣火 Holy Fire, SK114=神圣冰冻 Holy Freeze
// 荣耀底材 Honor bases
ItemDisplay[(wsp OR 9ws) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=5) SK378>0 (SK118>2 OR SK102>2 OR SK114>2) FILTLVL<3]: %RW_BASE_ALT_ORANGE%{%NAME%%CL%%GREEN%Honor base}

// 物品代码: cst=多节棍 Gnarled Staff (普通法杖), 8cs=杉木之棍 Cedar Staff (扩展法杖)
// 物品代码: bst=战斗法杖 Battle Staff (普通法杖), 8bs=哥德之棍 Gothic Staff (扩展法杖)
// 物品代码: wst=巨战法杖 War Staff (普通法杖), 8ws=符文之棍 Rune Staff (扩展法杖)
// 技能代码: SK46=炽烈之径 Blaze, SK60=寒冰装甲 Chilling Armor, SK50=碎冰甲 Shiver Armor
// LLD 法杖底材 LLD Staff base
// SK46 炽烈之径 Blaze
// SK60 寒冰装甲 Chilling Armor
// SK60 寒冰装甲 Chilling Armor
// SK50 碎冰甲 Shiver Armor
ItemDisplay[(cst OR 8cs OR bst OR 8bs OR wst OR 8ws) SK46>2 (SK60>2 OR SK50>2) !INF !ETH NMAG !RW SOCK=4 FILTLVL<4]: %NAME% %PURPLE%[LLD]{%PURPLE%GG LLD 眼光 Insight Base%CL%%NAME%}
ItemDisplay[(cst OR 8cs OR bst OR 8bs OR wst OR 8ws) SK46>2 (SK60>2 OR SK50>2) !INF !ETH NMAG !RW SOCK=0 FILTLVL<3]: %RW_BASE_ALT_ORANGE%[LLD]{%PURPLE%Must roll 4 open sockets for LLD%CL%%NAME%}
ItemDisplay[(cst OR 8cs OR bst OR 8bs OR wst OR 8ws) (SK46>2 OR SK60>2 OR SK50>2) !INF !ETH NMAG !RW SOCK=4 FILTLVL<3]: %NAME% [LLD]{%GREEN%LLD 眼光 Insight Base%CL%%NAME%}
ItemDisplay[(8cs OR 8bs OR wst OR 8ws) (SK46>2 OR SK60>2 OR SK50>2) !INF !ETH NMAG !RW SOCK=0 FILTLVL<3]: %NAME% [LLD]{%GREEN%Must roll 4 open sockets for LLD%CL%%NAME%}

// 物品代码: 7ws=神使之杖 Caduceus (精英权杖)
// 技能代码: SK123=信念 Conviction, SK96=牺牲 Sacrifice, SK107=冲锋 Charge, SK102=圣火 Holy Fire
// 正义之手/战争召唤 权杖 Hand of Justice/CTA Scepters
ItemDisplay[7ws SK123>2 (SK96>2 OR SK107>2) NMAG !INF !ETH SOCK=4 !RW (EDAM>19 OR FILTLVL<4)]: %NAME% %PURPLE%[HOJ]{%NAME%}
ItemDisplay[7ws SK123>2 (SK96>2 OR SK107>2) NMAG !INF !ETH SOCK=0 !RW (EDAM>19 OR FILTLVL<4)]: %NAME% %PURPLE%[HOJ]{%GREEN%Must roll 4 open sockets for HOJ%CL%%NAME%}
ItemDisplay[7ws (SK123>2 OR SK96>2) NMAG !INF !ETH SOCK=4 !RW EDAM>4 FILTLVL<3]: %RW_BASE_GREEN%[HOJ]{%NAME%}
ItemDisplay[7ws (SK123>2 OR SK96>2) NMAG !INF !ETH SOCK=0 !RW EDAM>4 FILTLVL<3]: %RW_BASE_GREEN%[HOJ]{%GREEN%Must roll 4 open sockets for HOJ%CL%%NAME%}
ItemDisplay[7ws SK102>2 NMAG !INF SOCK=4 !ETH !RW FILTLVL<2]: %RW_BASE_GREEN%[HOJ]{%NAME%}
ItemDisplay[7ws SK102>2 NMAG !INF SOCK=0 !ETH !RW FILTLVL<2]: %RW_BASE_GREEN%[HOJ]{%GREEN%Must roll 4 open sockets for HOJ%CL%%NAME%}
// 物品代码: wsp=巨战权杖(普通权杖), 9ws=神属权杖(扩展权杖), 7ws=神使之杖(精英权杖)
// 技能代码: SK117=神圣之盾 Holy Shield, SK119=庇护所 Sanctuary
ItemDisplay[(wsp OR 9ws OR 7ws) SK117>2 NMAG !INF (SOCK=0 OR SOCK=5) !RW FILTLVL<4]: %RW_BASE_GREEN%[CTA]{%NAME%}
ItemDisplay[(wsp OR 9ws OR 7ws) SK119>2 NMAG !INF (SOCK=0 OR SOCK=5) !RW FILTLVL<3]: %RW_BASE_GREEN%[CTA]{%NAME%}

// 物品代码: 7ws=神使之杖 Caduceus (精英权杖)
// 无形神使之杖 (野兽底材) ETH Caduceus (Beast base)
ItemDisplay[7ws ETH !INF NMAG !RW (SOCK=0 OR SOCK=5) EDAM>14]: %NAME%{%NAME%}
ItemDisplay[7ws !ETH !INF NMAG !RW (SOCK=0 OR SOCK=5) EDAM>19]: %NAME%{%NAME%}

// 无限/洞察/骄傲/遵从/末日 Infi/Insi/Pride and Obedience/Doom
ItemDisplay[(SPEAR OR POLEARM) ELT ETH !INF SOCK=0 NMAG !RW EDAM>0 (EDAM>9 OR FILTLVL=1) FILTLVL<3]: %NAME%{%NAME%}
ItemDisplay[(SPEAR OR POLEARM) ELT ETH !INF SOCK=0 NMAG !RW EDAM>17 !FILTLVL=4]: %NAME%{%NAME%}
ItemDisplay[(SPEAR OR POLEARM) ELT ETH !INF SOCK=0 NMAG !RW EDAM>19]: %NAME%{%NAME%}

// 物品代码: 7wa=狂战士斧 Berserker Axe (精英斧)
// 物品代码: 7m7=食人魔之锤 Ogre Maul (精英锤), 7gm=雷锤 Thunder Maul (精英锤)
// 物品代码: 7ga=豪杰斧 Champion Axe (精英斧), 7gi=荣光之斧 Glorious Axe (精英斧)
// 物品代码: 7bt=斩首斧 Decapitator (精英斧), 7ba=银刃斧 Silver-edged Axe (精英斧)
// 悔恨/野兽/热情 Grief/Beast/Passion
ItemDisplay[7wa !ETH !INF (SOCK=0 OR SOCK=5) NMAG !RW EDAM>0 (EDAM>9 OR FILTLVL=1) FILTLVL<3]: %NAME%{%NAME%}
ItemDisplay[7wa !ETH !INF (SOCK=0 OR SOCK=5) NMAG !RW EDAM>17 !FILTLVL=4]: %NAME%{%NAME%}
ItemDisplay[7wa !ETH !INF (SOCK=0 OR SOCK=5) NMAG !RW EDAM>19]: %NAME%{%NAME%}
ItemDisplay[(7m7 OR 7gm OR 7ga OR 7gi OR 7bt OR 7ba) ETH NMAG !RW EDAM>0 (EDAM>9 OR FILTLVL=1) FILTLVL<3]: %NAME%{%NAME%}
ItemDisplay[(7m7 OR 7gm OR 7ga OR 7gi OR 7bt OR 7ba) ETH NMAG !RW EDAM>17 !FILTLVL=4]: %NAME%{%NAME%}
ItemDisplay[(7m7 OR 7gm OR 7ga OR 7gi OR 7bt OR 7ba) ETH NMAG !RW EDAM>19]: %NAME%{%NAME%}

// 物品代码: 7fb=巨神之剑 Colossus Sword (精英剑), 7wa=狂战士斧 Berserker Axe (精英斧), 7gd=巨神之刃 Colossus Blade (精英剑)
// 死亡/誓言 Death/Oath
ItemDisplay[(7fb OR 7wa OR 7gd) ETH !INF (SOCK=0 OR SOCK=5) NMAG !RW EDAM>0 (EDAM>9 OR FILTLVL=1) FILTLVL<3]: %NAME%{%NAME%}
ItemDisplay[(7fb OR 7wa OR 7gd) ETH !INF (SOCK=0 OR SOCK=5) NMAG EDAM>17 !FILTLVL=4]: %NAME%{%NAME%}
ItemDisplay[(7fb OR 7wa OR 7gd) ETH !INF (SOCK=0 OR SOCK=5) NMAG EDAM>19]: %NAME%{%NAME%}

// 物品代码: 7wa=狂战士斧(精英斧), 7gd=巨神之刃(精英剑), 7p7=战枪 War Pike (精英长矛), 7h7=巨长斧 Great Poleaxe (精英长柄)
// 死亡呼吸/最后希望 Breath of the Dying/Last Wish
ItemDisplay[(7wa OR 7gd OR 7p7 OR 7h7) ETH !RW (SOCK=0 OR SOCK=6) !INF NMAG !RW EDAM>0 (EDAM>9 OR FILTLVL=1) FILTLVL<3]: %NAME%{%NAME%}
ItemDisplay[(7wa OR 7gd OR 7p7 OR 7h7) ETH !RW (SOCK=0 OR SOCK=6) !INF NMAG EDAM>17 !FILTLVL=4]: %NAME%{%NAME%}
ItemDisplay[(7wa OR 7gd OR 7p7 OR 7h7) !RW (SOCK=0 OR SOCK=6) !INF NMAG EDAM>19]: %NAME%{%NAME%}

// 物品代码: 7xf=战拳 War Fist (精英爪)
// 技能代码: SK263=武器格挡 Weapon Block, SK252=支配爪和匕首 Claw and Dagger Mastery, SK275=飞龙在天 Dragon Flight
// 混沌 Chaos
ItemDisplay[7xf !RW SK263>2 SK252>2 ETH !INF SOCK=3 NMAG]: %RW_BASE_GG%GG[Chaos]{%NAME%%CL%%PURPLE%GG Chaos base}
ItemDisplay[7xf !RW SK263>2 SK252>2 ETH !INF SOCK=0 NMAG]: %RW_BASE_GG%GG[Chaos]{%NAME%%CL%%PURPLE%Larzuk for 3 sockets for GG Chaos base}
ItemDisplay[7xf !RW (SK263>2 OR SK252>2) ETH !INF SOCK=3 NMAG]: %RW_BASE_GG%[Chaos]{%NAME%%CL%%PURPLE%Chaos base}
ItemDisplay[7xf !RW (SK263>2 OR SK252>2) ETH !INF SOCK=0 NMAG]: %RW_BASE_GG%[Chaos]{%NAME%%CL%%PURPLE%Larzuk for 3 sockets for GG Chaos base}
ItemDisplay[7xf !RW (SK275>0 OR SK252>0 OR SK263>0) ETH !INF SOCK=3 NMAG FILTLVL<3]: %RW_BASE_GREEN%[Chaos]{%NAME%%CL%%PURPLE%Chaos base}
ItemDisplay[7xf !RW (SK275>0 OR SK252>0 OR SK263>0) ETH !INF SOCK=0 NMAG FILTLVL<3]: %RW_BASE_GREEN%[Chaos]{%NAME%%CL%%PURPLE%Larzuk for 3 sockets for Chaos base}
ItemDisplay[7xf !RW ETH (SOCK=0 OR SOCK=3) NMAG (EDAM>14 OR FILTLVL<3)]: %RW_BASE_GREEN%[Chaos]{%NAME%%CL%%GREEN%Chaos base}

// 物品代码: 7ar=近身刃 Suwayyah (精英爪), 7tw=符纹爪 Runic Talons (精英爪), 7qr=近身剪 Scissors Suwayyah (精英爪), 9tw=巨鹰爪 Greater Talons (扩展爪)
// 技能代码: SK275=飞龙在天 Dragon Flight, SK252=支配爪和匕首 Claw and Dagger Mastery
// 次级混沌底材 lesser chaos base
ItemDisplay[(7ar OR 7tw OR 7qr OR 9tw) (SK275>0 OR SK252>0) ETH !INF (SOCK=0 OR SOCK=3) NMAG FILTLVL<3]: %NAME%{%NAME%}
ItemDisplay[(7ar OR 7tw OR 7qr OR 9tw) (SK275>0 OR SK252>0) ETH (SOCK=0 OR SOCK=3) SUP NMAG FILTLVL<3]: %NAME%{%NAME%}

// 物品代码: scp=权杖 Scepter (普通权杖), SCEPTER=所有权杖
// 物品代码: 7cl=战仪杖 Truncheon (扩展棒), 7sp=暴君之棒 Tyrant Club (扩展锤)
// 技能代码: SK101=圣光弹 Holy Bolt, SK112=祝福之锤 Blessed Hammer, SK121=天堂之拳 Fist of the Heavens
// 瘟疫Plague
ItemDisplay[!RW NMAG !INF SCEPTER !(scp) (SK101>2 OR SK112>2 OR SK121>2) (SOCK=0 OR SOCK=3) FILTLVL<3]: %RW_BASE_GREEN%[Plague]{%NAME%%CL%%GREEN% Plague Base}

// 物品代码: 9cl=棍棒 Cudgel (普通棒), 9sp=倒钩锤 Barbed Club (普通锤), 7cl=战仪杖(扩展棒), 7sp=暴君之棒(扩展锤)
// 技能代码: SK229=熔浆巨岩 Molten Boulder (德鲁伊), SK234=火山爆 Fissure (德鲁伊), SK244=火山 Volcano (德鲁伊), SK225=火风暴 Firestorm
// 技能代码: SK222=猛毒花藤 Poison Creeper (德鲁伊), SK226=橡木智者 Oak Sage (德鲁伊), SK224=变形术 Lycanthropy (德鲁伊)
ItemDisplay[!RW NMAG (9cl OR 9sp OR 7cl OR 7sp) (SK229>2 OR SK234>2 OR SK244>2) (SOCK=0 OR SOCK=3) (FILTLVL<3 OR SK226>0) FILTLVL<4]: %RW_BASE_GREEN%[Plague]{%NAME%%CL%%GREEN% Plague Base}
// 蔓藤德鲁伊物品 Creeper Druid items
ItemDisplay[!RW NMAG (9cl OR 9sp OR 7cl OR 7sp) SK222>2 SK226>0 SK224>0  SOCK=3  FILTLVL<4]:%NAME% %PURPLE%[Plague]{%NAME%%CL%%PURPLE%瘟疫底材 Plague base}
ItemDisplay[!RW NMAG (9cl OR 9sp OR 7cl OR 7sp) SK222>2 (SK226>0 OR SK224>0) SOCK=0 FILTLVL<3]:%RW_BASE_GREEN%[Plague]{%NAME%%CL%%GREEN%瘟疫底材 3os for Plague Base}
ItemDisplay[!RW NMAG (9cl OR 9sp OR 7cl OR 7sp) SK222>2 (SK226>0 OR SK224>0) SOCK=3 FILTLVL<3]:%RW_BASE_GREEN%[Plague]{%NAME%%CL%%GREEN%瘟疫底材 Plague base}
// 技能代码: SK221=乌鸦 Raven, SK227=召唤灵狼 Summon Spirit Wolf, SK237=召唤狂狼 Summon Dire Wolf
// 技能代码: SK247=召唤灰熊 Summon Grizzly, SK238=狂犬病 Rabies, SK239=焰爪 Fire Claws, SK370=阵风 Gust
ItemDisplay[!RW NMAG CLUB (SK221>2 SK247>2) (SK222>0 OR SK370>0) !SOCK=1]: %RW_BASE_GG%{%NAME%%CL%%ORANGE%极品%GREEN%瘟疫底材 Plague base}
ItemDisplay[!RW NMAG CLUB (SK221>2 SK247>2) !SOCK=1]:%RW_BASE_GREEN%[Plague]{%NAME%%CL%%GREEN%瘟疫底材 Plague base}

// 物品代码: wsp=巨战权杖(普通权杖), 9ws=神属权杖(扩展权杖), 7ws=神使之杖(精英权杖)
// 技能代码: SK118=神圣冲击 Holy Shock, SK99=祈祷 Prayer
// A3佣兵瘟疫 A3 Merc plague
ItemDisplay[!RW NMAG !INF (wsp OR 9ws OR 7ws) SOCK=0 SK118>2 SK99>2]: %RW_BASE_GREEN%[Merc]{%NAME%%CL%%GREEN% 3os for Plague Base%CL%%GREEN% 5os for Beast Base}
ItemDisplay[!RW NMAG !INF (wsp OR 9ws OR 7ws) SOCK=0 (SK118>2 OR SK99>2) FILTLVL<3]: %RW_BASE_GREEN%[Merc]{%NAME%%CL%%GREEN% 3os for Plague Base%CL%%GREEN% 5os for Beast Base}
ItemDisplay[!RW NMAG !INF SCEPTER !(scp) SOCK=0 SK118>2 SK99>2]: %RW_BASE_GREEN%[Merc]{%NAME%%CL%%GREEN% 3os for Plague Base}
ItemDisplay[!RW NMAG !INF SCEPTER !(scp) SOCK=0 (SK118>2 OR SK99>2) FILTLVL<3]: %RW_BASE_GREEN%[Merc]{%NAME%%CL%%GREEN% 3os for Plague Base}
ItemDisplay[!RW NMAG !INF SCEPTER SOCK=3 SK118>2 SK99>2]: %RW_BASE_GREEN%[Plague]{%NAME%%CL%%GREEN% Plague Base}
ItemDisplay[!RW NMAG !INF SCEPTER SOCK=3 (SK118>2 OR SK99>2) FILTLVL<4]: %RW_BASE_GREEN%[Plague]{%NAME%%CL%%GREEN% Plague Base}
ItemDisplay[!RW NMAG !INF SCEPTER SOCK=5 SK118>2 SK99>2]: %RW_BASE_GREEN%[Beast]{%NAME%%CL%%GREEN% Beast Base}
ItemDisplay[!RW NMAG !INF SCEPTER SOCK=5 (SK118>2 OR SK99>2) FILTLVL<4]: %RW_BASE_GREEN%[Beast]{%NAME%%CL%%GREEN% Beast Base}

// 物品代码: ob5=杰瑞德之石 Jared's Stone (普通法珠), oba=涡流水晶 Swirling Crystal (扩展法珠), obf=次元碎片 Dimensional Shard (精英法珠)
// 技能代码: SK40=冰冷强化 Cold Enchant, SK52=强化火焰 Enchant
// 强化法师法珠 Enchant Sorceress Orbs
ItemDisplay[(ob5 OR oba OR obf) (SK40>2 OR SK52>2) !INF (SOCK=0 OR SOCK=3) NMAG FILTLVL<3]: %NAME%{%NAME%}

// 物品代码: 7kr=齿缘小刀 Fanged Knife (精英匕首), 9kr=强波刀 Cinquedeas (扩展匕首), kri=波形刀 Kris (普通匕首)
// 技能代码: SK73=支配匕首 Dagger Mastery
// 匕首 Daggers
ItemDisplay[(7kr OR 9kr OR kri) (SOCK=0 OR SOCK=3) !ETH NMAG (SK73>2) FILTLVL<2]: %NAME%{%NAME%}

// 纯净底材 Purity Base for leveling
ItemDisplay[(STAFF OR BOW OR XBOW) ELT !INF NMAG !RW SOCK=3 FILTLVL<2]: %RW_BASE_GREEN%[Purity]{%NAME%%CL%%GREEN%Purity RW Base}
ItemDisplay[(POLEARM OR SPEAR) ELT ETH !INF NMAG !RW SOCK=3 EDAM>0 (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %RW_BASE_GREEN%[Purity]{%NAME%%CL%%GREEN%Purity RW Base}
ItemDisplay[(POLEARM OR SPEAR) ELT ETH !INF NMAG !RW SOCK=3 FILTLVL<3]: %RW_BASE_GREEN%[Purity]{%NAME%%CL%%GREEN%Purity RW Base}
ItemDisplay[(POLEARM OR SPEAR) ELT CLVL<80 !INF NMAG !RW SOCK=3 FILTLVL<2]: %RW_BASE_GREEN%[Purity]{%NAME%%CL%%GREEN%Purity RW Base}
ItemDisplay[(STAFF OR BOW OR XBOW) EXC DIFF<2 !INF NMAG !RW SOCK=3 FILTLVL<2]: %RW_BASE_GREEN%[Purity]{%NAME%%CL%%GREEN%Purity RW Base}
ItemDisplay[(POLEARM OR SPEAR) ELT ETH !INF NMAG !RW SOCK=3 FILTLVL<3]: %GRAY%purity base{%NAME%%CL%%GREEN%Purity RW Base For Iron Golems}

// 弓/十字弓 Bows/Crossbows
// 优质佣兵十字弓 Good merc xbow
ItemDisplay[(6hx OR 6mx OR 6rx) NMAG EDAM>0 !RW !(SOCK=1 OR SOCK=2 OR SOCK=3) (EDAM>19 OR FILTLVL<3) FILTLVL<4]: %NAME%{%NAME%}
// 低等级 Lower levels
ItemDisplay[(6hx OR 6mx OR 6rx) EDAM>0 NMAG !INF !RW (SOCK=0) FILTLVL<3]: %NAME%{%NAME%%CL%4os for Merc Harmony}
ItemDisplay[(6hx OR 6mx OR 6rx) EDAM>0 NMAG !INF !RW (SOCK=4) FILTLVL<3]: %NAME%{%NAME%%CL%Merc Harmony Base}
ItemDisplay[(6hx OR 6mx OR 6rx) NMAG !INF !RW (SOCK=0) FILTLVL<2]: %NAME%{%NAME%%CL%4os for Merc Harmony}
ItemDisplay[(6hx OR 6mx OR 6rx) NMAG !INF !RW (SOCK=4) FILTLVL<2]: %NAME%{%NAME%%CL%Merc Harmony Base}
ItemDisplay[(6cb OR 8rx OR 6rx OR 6mx) NMAG !INF !RW (SOCK=0 OR SOCK=4) FILTLVL<2]: %NAME%{%NAME%}

// 物品代码: 7wa=狂战士斧(精英斧), 72a=双头斧 Ettin Axe (精英斧)
// 物品代码: 7bt=斩首斧 Decapitator (精英斧), 7ba=银刃斧 Silver-edged Axe (精英斧)
// 物品代码: 7ga=豪杰斧 Champion Axe (精英斧), 7gi=荣光之斧 Glorious Axe (精英斧), 7la=猛禽斧 Feral Axe (精英斧)
// 斧头 Axes
ItemDisplay[(7wa OR 72a) !ETH !INF NMAG !RW (SOCK=0 OR SOCK>3) FILTLVL<2]: %NAME%{%NAME%}
ItemDisplay[(7wa OR 72a) ETH !INF NMAG !RW (SOCK=0 OR SOCK>3) (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[(7bt OR 7ba OR 7ga OR 7gi OR 7la) !INF ETH NMAG !RW (SOCK=0 OR SOCK=5) (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %NAME%{%NAME%}

// 物品代码: 7m7=食人魔之锤 Ogre Maul (精英锤), 7gm=雷锤 Thunder Maul (精英锤), 7wh=传说之锤 Legendary Mallet (精英锤)
// 锤子 Hammers
ItemDisplay[(7m7 OR 7gm) !INF ETH NMAG !RW (SOCK=0 OR SOCK=5) (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[(7m7 OR 7gm) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=5) EDAM>4 (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %NAME%%TIER-6%{%NAME%}// 横冲直撞rampage
ItemDisplay[(7wh OR 7m7 OR 7gm) !INF ETH NMAG !RW (SOCK=0 OR SOCK=2) (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %NAME%{%NAME%} // 风之语WIND RW

// 物品代码: wsp=巨战权杖(普通权杖), 9ws=神属权杖(扩展权杖), 7ws=神使之杖(精英权杖)
// 物品代码: scp=权杖(普通权杖), SCEPTER=所有权杖
// 技能代码: SK101=圣光弹 Holy Bolt, SK112=祝福之锤 Blessed Hammer, SK118=神圣冲击 Holy Shock, SK121=天堂之拳 Fist of the Heavens
// 权杖 Scepters
ItemDisplay[(wsp OR 9ws OR 7ws) !INF NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<2]: %NAME%{%NAME%}
// 瘟疫 用于天堂之拳/圣光弹 plague for foh/bolt 
ItemDisplay[(SCEPTER !scp) !INF !ETH NMAG !RW (SK101>2 OR SK112>2 OR SK118>2 OR SK121>2) (SOCK=0 OR SOCK=3) FILTLVL<4]: %NAME%{%NAME%}

// 物品代码: crs=水晶剑 Crystal Sword (普通剑)
// 物品代码: bsd=阔剑 Broad Sword (普通剑), lsd=长剑 Long Sword (普通剑)
// 物品代码: 72h=传说之剑 Legend Sword (精英剑)
// 物品代码: 7fb=巨神之剑 Colossus Sword (精英剑), 7gd=巨神之刃 Colossus Blade (精英剑)
// 物品代码: 7gs=炎魔之刃 Balrog Blade (精英剑), 7ls=神秘之剑 Cryptic Sword (精英剑)
// 物品代码: 7cr=幻化之刃 Phase Blade (精英剑)
// 剑 Swords
// 精神剑 Spirit Swords

ItemDisplay[(bsd OR lsd) NMAG !INF !SUP SOCK=0 ILVL>25 CLVL<80 FILTLVL<2]: %NAME% %DARK_GREEN%[Larzuk 4os]{%NAME%}
ItemDisplay[(crs OR bsd OR lsd) NMAG !RW SOCK=4 (FILTLVL<2 OR (EDAM>14 FILTLVL<3) OR EDAM>19)]: %RW_BASE_GREEN%[Spirit]{%NAME%}
ItemDisplay[(72h OR 7fb OR 7gd OR 7gs OR 7ls) ETH NMAG !RW !INF (SOCK=0 OR SOCK>2) FILTLVL<2]: %NAME%{%NAME%}
ItemDisplay[7fb ETH NMAG !RW (SOCK=0 OR SOCK>1) FILTLVL<2]: %NAME%{%NAME%}
ItemDisplay[7gd ETH NMAG !RW (SOCK=0 OR SOCK>1) FILTLVL<2]: %NAME%{%NAME%}
ItemDisplay[7fb ILVL>40 SUP !INF !RW (SOCK=0 OR SOCK=5) FILTLVL<2]: %NAME%{%NAME%}
ItemDisplay[7gd ILVL>40 !INF !RW (SOCK=0 OR SOCK=6) (EDAM>4 OR FILTLVL<2) FILTLVL<3]: %NAME%{%NAME%}
ItemDisplay[7cr !INF SUP !RW !(SOCK=1) FILTLVL<2]: %NAME%{%NAME%}
ItemDisplay[7cr !INF SUP !RW EDAM>14 !(SOCK=1) FILTLVL<3]: %NAME%{%NAME%}

// 物品代码: wnd=法杖 Wand (普通魔杖), ywn=紫杉之杖 Yew Wand (普通魔杖), 9wn=烧焦之杖 Burnt Wand (扩展魔杖)
// 技能代码: SK94=火焰石魔 Fire Golem, SK85=鲜血石魔 Blood Golem, SK367=血腥传送 Blood Warp
// 技能代码: SK91=降低抵抗 Lower Resist, SK68=骨甲 Bone Armor, SK95=重生 Revive
// 法杖 Wands Dominion SK94火焰石魔 SK85鲜血石魔 SK367鲜血传送 SK91降低抵抗 SK68骨甲 SK95复生
ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK94>2 SK68>0 (SK91>0 OR SK95>0) !SOCK=1 NMAG !RW]: %RW_BASE_GG%[Dominion]{%NAME%%NL%%PURPLE%GG Dominion Base}
ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK85>2 SK68>0 SK95>0 !SOCK=1 NMAG !RW]: %RW_BASE_GG%[Dominion]{%NAME%%NL%%PURPLE%GG Dominion Base}
ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK85>2 (SK68>0 OR SK95>0) !SOCK=1 NMAG !RW]: %RW_BASE_LOW_GREEN%{%NAME%%NL%%GREEN%Dominion Base}
ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK94>2 (SK367>0 OR SK68>0 OR SK91>0 OR SK95>0) !SOCK=1 NMAG !RW]: %RW_BASE_LOW_GREEN%{%NAME%%NL%%GREEN%Dominion Base}
ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK85>2 (SK367>0 OR SK68>0 OR SK95>0) !SOCK=1 NMAG !RW]: %RW_BASE_LOW_GREEN%{%NAME%%NL%%GREEN%Dominion Base}
ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK91>2 SK68>0 (SK95>0 OR SK367>2) !SOCK=1 NMAG !RW]: %RW_BASE_LOW_GREEN%{%NAME%%NL%%GREEN%Dominion Base}
ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK91>2 SK95>0 SK367>2 !SOCK=1 NMAG !RW]: %RW_BASE_LOW_GREEN%{%NAME%%NL%%GREEN%Dominion Base}
ItemDisplay[FILTLVL<3 WAND !(wnd OR ywn OR 9wn) (SK94>2 OR SK85>2) !SOCK=1 NMAG !RW]: %NAME%{%NAME%%NL%%GREEN%Dominion Base}
ItemDisplay[FILTLVL<3 WAND !(wnd OR ywn OR 9wn) SK91>2 (SK68>0 OR SK95>0 OR SK367>2) !SOCK=1 NMAG !RW]: %RW_BASE_LOW_GREEN%{%NAME%%NL%%GREEN%Dominion Base}
ItemDisplay[FILTLVL<3 WAND !(wnd OR ywn OR 9wn) SK91>0 SK68>0 (SK95>0 OR SK367>2) !SOCK=1 NMAG !RW]: %NAME%{%NAME%%NL%%GREEN%Dominion Base}
ItemDisplay[FILTLVL<3 WAND !(wnd OR ywn OR 9wn) SK91>0 SK95>0 SK367>2 !SOCK=1 NMAG !RW]: %NAME%{%NAME%%NL%%GREEN%Dominion Base}
ItemDisplay[FILTLVL<2 WAND !(wnd OR ywn OR 9wn) SK91>0 (SK68>0 OR SK367>2 OR SK95>0) !SOCK=1 NMAG !RW]: %NAME%{%NAME%%NL%%GREEN%Dominion Base}
ItemDisplay[FILTLVL<2 WAND !(wnd OR ywn OR 9wn) SK95>0 (SK68>0 OR SK367>2) !SOCK=1 NMAG !RW]: %NAME%{%NAME%%NL%%GREEN%Dominion Base}
ItemDisplay[FILTLVL<2 WAND !(wnd OR ywn OR 9wn) SK68>0 SK367>2 !SOCK=1 NMAG !RW]: %NAME%{%NAME%%NL%%GREEN%Dominion Base}

// 技能代码: SK67=剧毒新星 Poison Nova, SK74=白骨之灵 Bone Spirit, SK84=骨矛 Bone Spear, SK83=尸爆 Corpse Explosion, SK92=白骨装甲 Bone Armor
// 技能代码: SK70=骷髅复生 Raise Skeleton, SK89=骨弓, SK69=支配骷髅 Skeleton Mastery
// 技能代码: SK75=粘土石魔 Clay Golem, SK94=火焰石魔 Fire Golem, SK85=鲜血石魔 Blood Golem
// 低/中等级死灵头 Low/mid level nec heads
// 剧毒新星 白骨 牙齿 骨矛 尸爆 pnova descreate teeth bone spear ce
ItemDisplay[FILTLVL<2 WAND !(wnd OR ywn OR 9wn) (SK67>2 OR SK74>2 OR SK84>2 OR SK83>2 OR SK92>2) !INF NMAG !RW !(SOCK=1)]: %NAME%{%NAME%}
//ItemDisplay[FILTLVL<3 NEC (SK67>2 OR SK74>2 OR SK84>2 OR SK83>2 OR SK92>2 OR SK75>2) !INF NMAG !RW !(SOCK=1)]: %NAME%{%NAME%}
// 骷髅战士 骷髅弓箭手 粘土石魔 火焰石魔 skeleton warr, arch, clay gol, fire gol
ItemDisplay[FILTLVL<3 (WAND OR NEC) !(wnd OR ywn OR 9wn) (SK70>2 OR SK89>2) SK85>2 !INF NMAG !RW !(SOCK=1)]: %NAME%{%NAME%}
ItemDisplay[FILTLVL<2 (WAND OR NEC) !(wnd OR ywn OR 9wn) (SK75>2 OR SK94>2 OR SK85>2) !INF NMAG !RW !(SOCK=1)]: %NAME%{%NAME%}

// 物品代码: 7p7=战枪 War Pike (精英长矛), 7gm=雷锤 Thunder Maul (精英锤), 6ws=执政官法杖 Archon Staff (精英法杖)
// 终局跳跃野蛮人GG符文之语底材 Endgame LEAP BARB GG RW bases
ItemDisplay[(7p7 OR 7gm) ETH NMAG !RW (SOCK=0 OR SOCK=5 OR SOCK=6) (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %RW_BASE_ORANGE%{%NAME%} // %ED 无形雷霆战锤或战争之矛 %ED Eth Thundermaul or war pike
ItemDisplay[6ws ETH NMAG !RW !(SOCK=1) EDAM>4 (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %NAME%{%NAME%} // %ED 无形执政官法杖 %ED Eth Archon staff
ItemDisplay[(7p7 OR 7gm) ETH NMAG !RW (SOCK=0 OR SOCK=5 OR SOCK=6) (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %RW_BASE_ORANGE%{%NAME%} // 雷霆战锤或战争之矛 Thundermaul or war pike

// 物品代码: 7s8=巨长斧 Great Poleaxe (精英长柄), 7pa=巨型斩镰 Giant Thresher (精英长柄)
// 物品代码: 7p7=战枪 War Pike, 7gm=雷锤 Thunder Maul, 7m7=食人魔之锤 Ogre Maul, pax=长柄战斧 Poleaxe
// 入门跳跃野蛮人符文之语底材 Starter LEAP BARB RW bases
ItemDisplay[(7p7 OR 7gm) NMAG !RW (SOCK=0 OR SOCK=5) (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %NAME%{%NAME%} // 非无形雷霆战锤或战争之矛 0/5孔 non eth thundermaul or war pike 0/5 socket
ItemDisplay[(POLEARM OR SPEAR OR 7m7) ELT ETH NMAG !RW SOCK=5 (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %NAME%{%NAME%} // 无形长柄或矛或食人魔之锤 5孔 Eth pole arm or spear or ogre maul 5 soc
ItemDisplay[(7s8 OR 7pa OR 7m7) ELT ETH NMAG !RW SOCK=0 (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %NAME%{%NAME%} // 无形拉兹克出5孔或90+均伤底材 0孔 Eth laz for 5 socket or 90+ avrg damage base 0 soc
ItemDisplay[pax NMAG !INF !RW SOCK=5 (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %NAME%{%NAME%} // 5孔长柄战斧 5os poleaxe

// 物品代码: 6ls=长老之杖 Elder Staff (精英法杖), 6cs=树皮之杖 Shillelagh (精英法杖)
// 物品代码: 6bs=符文之杖 Archon Staff (精英法杖), 6ws=执政官法杖 Archon Staff (精英法杖)
// 技能代码: SK48=新星 Nova, SK38=充能弹 Charged Bolt, SK53=连锁闪电 Chain Lightning
// 技能代码: SK63=闪电掌握 Lightning Mastery, SK54=传送 Teleport
// 法杖 Staves
// 无限Infinity
// 不包括SK49闪电 SK57雷暴 not including SK49 lightning SK57 Thunder Storm
ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) (SK48>2 OR SK38>2 OR SK53>2) SK63>1 SK54>0 NMAG !RW SOCK=4]: %RW_BASE_GG%[Infinity]{%NAME%%CL%%PURPLE%GG Infinity base}
ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) (SK48>2 OR SK38>2 OR SK53>2) SK63>1 SK54>0 NMAG !RW SOCK=0]: %RW_BASE_GG%[Infinity]{%GREEN%Hit 4 sockets for GG Infinity base%CL%%NAME%}
ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) (SK48>2 OR SK38>2 OR SK53>2) SK63>2 NMAG !RW SOCK=4]: %RW_BASE_GG%[Infinity]%TIER-7%{%NAME%%CL%%PURPLE%Infinity base}
ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) (SK48>2 OR SK38>2 OR SK53>2) SK63>2 NMAG !RW SOCK=0]: %RW_BASE_GG%[Infinity]%TIER-7%{%GREEN%Hit 4 sockets for Infinity base%CL%%NAME%}
ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) (SK48>2 OR SK38>2 OR SK53>2) NMAG !RW SOCK=4 FILTLVL<3]: %RW_BASE_ALT_ORANGE%[Infinity]%TIER-4%{%NAME%%CL%%GREEN%Good Infinity base}
ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) (SK48>2 OR SK38>2 OR SK53>2) NMAG !RW SOCK=0 FILTLVL<3]: %RW_BASE_ALT_ORANGE%[Infinity]%TIER-4%{%GREEN%Hit 4 sockets for Infinity base%CL%%NAME%}
// 技能代码: SK59=暴风雪 Blizzard, SK39=冰弹 Ice Bolt, SK65=冰冷掌握 Cold Mastery, SK46=炽烈之径 Blaze
// 执着 Obsession (冰系)
ItemDisplay[6ws (SK59>2 OR SK39>2) (SK65>2 OR SK46>0) NMAG !RW SOCK=6 ILVL>25 FILTLVL<3]: %RW_BASE_ALT_ORANGE%[Obsession]{%NAME%%CL%%GREEN%Good Obsession base}
ItemDisplay[6ws (SK59>2 OR SK39>2) (SK65>2 OR SK46>0) NMAG !RW SOCK=0 ILVL>25 FILTLVL<3]: %RW_BASE_ALT_ORANGE%[Obsession]{%GREEN%Hit 6 sockets for Good Obsession base%CL%%NAME%}
ItemDisplay[6ws SK59>2 SK39>2 NMAG !RW SOCK=6 ILVL>25 FILTLVL<3]: %RW_BASE_ALT_ORANGE%[Obsession]{%NAME%%CL%%GREEN%Good Obsession base}
ItemDisplay[6ws SK59>2 SK39>2 NMAG !RW SOCK=0 ILVL>25 FILTLVL<3]: %RW_BASE_ALT_ORANGE%[Obsession]{%GREEN%Hit 6 sockets for Good Obsession base%CL%%NAME%}
ItemDisplay[6ws (SK59>2 OR SK39>2) NMAG !RW SOCK=6 ILVL>25 FILTLVL<2]: %RW_BASE_ALT_ORANGE%[Obsession]{%NAME%%CL%%GREEN%Obsession base}
ItemDisplay[6ws (SK59>2 OR SK39>2) NMAG !RW SOCK=0 ILVL>25 FILTLVL<2]: %RW_BASE_ALT_ORANGE%[Obsession]{%GREEN%Hit 6 sockets for Obsession base%CL%%NAME%}
// 执着 Obsession (火系) SK56陨石meteor SK62九头蛇hydra SK61火焰掌握fire mastery SK60碎冰甲chilling
ItemDisplay[6ws (SK56>2 OR SK62>2) SK61>2 NMAG !RW SOCK=6 ILVL>25 FILTLVL<4]: %RW_BASE_GG%[Obsession]{%NAME%%CL%%GREEN%Good Obsession base}
ItemDisplay[6ws (SK56>2 OR SK62>2) SK61>2 NMAG !RW SOCK=0 ILVL>25 FILTLVL<4]: %RW_BASE_GG%[Obsession]{%GREEN%Hit 6 sockets for Good Obsession base%CL%%NAME%}
ItemDisplay[6ws (SK56>2 OR SK62>2) (SK61>2 OR SK60>0) NMAG !RW SOCK=6 ILVL>25 FILTLVL<3]: %RW_BASE_ALT_ORANGE%[Obsession]{%NAME%%CL%%GREEN%Good Obsession base}
ItemDisplay[6ws (SK56>2 OR SK62>2) (SK61>2 OR SK60>0) NMAG !RW SOCK=0 ILVL>25 FILTLVL<3]: %RW_BASE_ALT_ORANGE%[Obsession]{%GREEN%Hit 6 sockets for Good Obsession base%CL%%NAME%}
ItemDisplay[6ws (SK56>2 OR SK62>2) NMAG !RW SOCK=6 ILVL>25 FILTLVL<2]: %RW_BASE_ALT_ORANGE%[Obsession]{%NAME%%CL%%GREEN%Obsession base}
ItemDisplay[6ws (SK56>2 OR SK62>2) NMAG !RW SOCK=0 ILVL>25 FILTLVL<2]: %RW_BASE_ALT_ORANGE%[Obsession]{%GREEN%Hit 6 sockets for Obsession base%CL%%NAME%}
// 技能代码: SK58=战斗指挥 Battle Command, SK50=碎冰甲 Chilling Armor, SK60=能量护盾 Energy Shield, SK57=雷暴 Thunder Storm
// 物品代码: wst=古墓之杖 Tomb Wand (扩展法杖), 8ws=灰暮之杖 Dusk Wand (精英法杖), 6ws=执政官法杖 Archon Staff (精英法杖)
// 战争召唤 CTA
ItemDisplay[(wst OR 8ws OR 6ws) SK58>0 (SK50>0 OR SK60>0) SK57>0 !INF NMAG !RW SOCK=0]: %RW_BASE_GG%***{%GREEN%开5孔 CTA底材 Roll 5 sockets for CTA Base%CL%%GREEN%开4孔 记忆底材 Roll 4 ockets for Memory Base%CL%%NAME%}
ItemDisplay[(wst OR 8ws OR 6ws) SK58>0 (SK50>0 OR SK60>0) SK57>0 !INF NMAG !RW SOCK=5]: %RW_BASE_GG%[CTA]{%NAME%}
ItemDisplay[(wst OR 8ws OR 6ws) (SK58>0 OR SK57>0) SK50>0 SK60>0 !INF NMAG !RW SOCK=0]: %RW_BASE_ORANGE%{%GREEN%开5孔 CTA底材 Roll 5 sockets for CTA Base%CL%%GREEN%开4孔 记忆底材 Roll 4 ockets for Memory Base%CL%%NAME%}
ItemDisplay[(wst OR 8ws OR 6ws) (SK58>0 OR SK57>0) SK50>0 SK60>0 !INF NMAG !RW SOCK=5]: %RW_BASE_GG%[CTA]{%NAME%}
ItemDisplay[(wst OR 8ws OR 6ws) SK50>0 SK60>0 !INF NMAG !RW SOCK=0]: %RW_BASE_ORANGE%{%GREEN%开5孔 CTA底材 Roll 5 sockets for CTA Base%CL%%GREEN%开4孔 记忆底材 Roll 4 ockets for Memory Base%CL%%NAME%}
ItemDisplay[(wst OR 8ws OR 6ws) SK50>0 SK60>0 !INF NMAG !RW SOCK=5]: %RW_BASE_ALT_ORANGE%[CTA]{%NAME%}
ItemDisplay[(wst OR 8ws OR 6ws) (SK50>2 OR SK60>2) !INF NMAG !RW SOCK=0]: %RW_BASE_ORANGE%{%GREEN%开5孔 CTA底材 Roll 5 sockets for CTA Base%CL%%GREEN%开4孔 记忆底材 Roll 4 ockets for Memory Base%CL%%NAME%}
ItemDisplay[(wst OR 8ws OR 6ws) (SK50>2 OR SK60>2) !INF NMAG !RW SOCK=5]: %RW_BASE_ALT_ORANGE%[CTA]{%NAME%}
ItemDisplay[(wst OR 8ws OR 6ws) (SK58>0 OR SK57>0) (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=0 FILTLVL<8]: %RW_BASE_ORANGE%{%GREEN%开5孔 CTA底材 Roll 5 sockets for CTA Base%CL%%GREEN%开4孔 记忆底材 Roll 4 ockets for Memory Base%CL%%NAME%}
ItemDisplay[(wst OR 8ws OR 6ws) (SK58>0 OR SK57>0) (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=5 FILTLVL<8]: %RW_BASE_ALT_ORANGE%[CTA]{%NAME%}
ItemDisplay[(wst OR 8ws OR 6ws) (SK58>0 OR SK50>0 OR SK60>0) !INF NMAG !RW SOCK=0 FILTLVL<3]: %RW_BASE_ORANGE%{%GREEN%开5孔 CTA底材 Roll 5 sockets for CTA Base%CL%%GREEN%开4孔 记忆底材 Roll 4 ockets for Memory Base%CL%%NAME%}
ItemDisplay[(wst OR 8ws OR 6ws) (SK58>0 OR SK50>0 OR SK60>0) !INF NMAG !RW SOCK=5 FILTLVL<3]: %RW_BASE_ALT_ORANGE%[CTA]{%NAME%}
// 技能代码: SK57=雷暴 Thunder Storm, SK63=闪电掌握 Lightning Mastery
// 技能代码: SK50=碎冰甲 Chilling Armor, SK60=能量护盾 Energy Shield
// 技能代码: SK58=战斗指挥 Battle Command
// 技能代码: SK40=冰封装甲 Frozen Armor, SK52=强化火焰 Enchant
// 物品代码: STAFF=所有权杖, sst=杉木之杖 Spire of... 8ss/6ss/8ls/6ls=各类精英法杖
// 记忆 辅助 Memory buff
ItemDisplay[STAFF SK57>2 SK63>2 (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=4 FILTLVL<4]: %RW_BASE_GG%[MEMORY]{%NAME%}
ItemDisplay[STAFF !(sst OR 8ss OR 6ss OR lst OR 8ls) SK57>2 SK63>2 (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=0 FILTLVL<4]: %RW_BASE_GG%[MEMORY]{%GREEN%开4孔 记忆底材 Roll 4 ockets for Memory Base%CL%%NAME%}
ItemDisplay[STAFF SK57>2 SK63>2 !INF NMAG !RW SOCK=4 FILTLVL<3]: %RW_BASE_GG%[MEMORY]{%NAME%}
ItemDisplay[STAFF !(sst OR 8ss OR 6ss OR lst OR 8ls) SK57>2 SK63>2 !INF NMAG !RW SOCK=0 FILTLVL<3]: %RW_BASE_GG%[MEMORY]{%GREEN%开4孔 记忆底材 Roll 4 ockets for Memory Base%CL%%NAME%}
ItemDisplay[STAFF SK58>2 (SK50>0 OR SK60>0) SK57>0 !INF NMAG !RW SOCK=4 FILTLVL<3]: %RW_BASE_ALT_ORANGE%[MEMORY]{%NAME%}
ItemDisplay[STAFF SK58>0 (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=4 FILTLVL<2]: %RW_BASE_ALT_ORANGE%[MEMORY]{%NAME%}
ItemDisplay[STAFF SK57>0 (SK50>0 OR SK60>0 OR SK63>2) !INF NMAG !RW SOCK=4 FILTLVL<2]: %RW_BASE_ALT_ORANGE%[MEMORY]{%NAME%}
ItemDisplay[STAFF SK40>2 SK52>2 !INF NMAG !RW SOCK=4 FILTLVL<4]: %RW_BASE_ALT_ORANGE%[MEMORY]{%NAME%}
ItemDisplay[STAFF !(sst OR 8ss OR 6ss OR lst OR 8ls) SK40>2 SK52>2 !INF NMAG !RW SOCK=0 FILTLVL<4]: %RW_BASE_ORANGE%{%GREEN%开4孔 记忆底材 Roll 4 ockets for Memory Base%CL%%NAME%}

// 技能代码: SK56=陨石 Meteor, SK51=火球 Fireball, SK62=九头蛇 Hydra, SK61=火焰掌握 Fire Mastery
// 技能代码: SK369=冰封球 Frozen Orb, SK64=寒冰装甲 Chilling Armor, SK44=冰风暴 Ice Blast, SK59=暴风雪 Blizzard, SK65=冰冷掌握 Cold Mastery
// 技能代码: SK38=充能弹 Charged Bolt, SK47=闪电 Lightning, SK48=新星 Nova, SK63=闪电掌握 Lightning Mastery
// 记忆 伤害 Memory dmg
ItemDisplay[NMAG STAFF ELT !RW !(8ss OR 8ls OR 6ss OR 6ls) (SK56>2 OR SK51>2 OR SK62>2) SK61>0 (SOCK=0 OR SOCK=4) FILTLVL<3]: %RW_BASE_ALT_ORANGE%[MEMORY]{%RED%Memory Base%CL%%NAME%}
ItemDisplay[NMAG STAFF ELT !RW !(8ss OR 8ls OR 6ss OR 6ls) (SK369>2 OR SK64>2 OR SK44>2 OR SK59>2) SK65>0 (SOCK=0 OR SOCK=4) FILTLVL<3]: %RW_BASE_ALT_ORANGE%[MEMORY]{%RED%Memory Base%CL%%NAME%}
ItemDisplay[NMAG STAFF ELT !RW !(8ss OR 8ls OR 6ss OR 6ls) (SK38>2 OR SK47>2 OR SK48>2) SK63>0 (SOCK=0 OR SOCK=4) FILTLVL<3]: %RW_BASE_ALT_ORANGE%[MEMORY]{%RED%Memory Base%CL%%NAME%}
ItemDisplay[NMAG STAFF ELT !RW !(8ss OR 8ls OR 6ss OR 6ls) SK40>2 SK52>2 (SOCK=0 OR SOCK=4) FILTLVL<3]: %RW_BASE_ALT_ORANGE%[MEMORY]{%RED%Memory Base%CL%%NAME%}

// 杂项法杖 Misc staff
ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) (SK47>2 OR SK376>2 OR SK61>2) NMAG !RW FILTLVL<3 !(SOCK=1)]: %NAME%{%NAME%}
ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) (SK44>2 OR SK64>2 OR SK65>2) NMAG !RW (SOCK=0 OR SOCK=5) FILTLVL<3]: %NAME%{%NAME%}
ItemDisplay[(cst OR bst OR 8cs OR 8bs OR 6cs OR 6bs OR wst OR 8ws OR 6ws) SK58>2 NMAG !RW (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<3]: %RW_BASE_ORANGE%{%NAME%}
ItemDisplay[(cst OR bst OR 8cs OR 8bs OR 6cs OR 6bs OR wst OR 8ws OR 6ws) SK50>0 SK58>0 NMAG !RW (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<2]: %RW_BASE_ORANGE%{%NAME%}

// 长柄/矛/亚马逊矛 Polearms/Spears/Amazon Spears
ItemDisplay[(SPEAR OR POLEARM) ETH ELT NMAG !INF (SOCK=0 OR SOCK=3 OR SOCK=4 OR SOCK=5 OR SOCK=6) NMAG !RW (EDAM>14 OR FILTLVL<2)]: %NAME%{%NAME%}
ItemDisplay[(amd OR ame) TABSK2>2 !ETH !INF NMAG !RW (SOCK=0 OR SOCK=4) (EDAM>4 OR FILTLVL<2) (EDAM>14 OR FILTLVL<3)]: %NAME%{%NAME%}

// 物品代码: ktr=拳剑 Katar (基础爪), wrb=腕刃 Wrist Blade (基础爪), axf=斧手 Hatchet Hands (基础爪), ces=腰刺 Scissors Katar (基础爪)
// 物品代码: 9tw=巨鹰爪 Greater Talons (扩展爪), btl=格斗爪 Battle Cestus (扩展爪), 7tw=符纹爪 Runic Talons (精英爪)
// 物品代码: 7xf=战拳 War Fist (精英爪)
// 技能代码: SK278=毒牙 Venom, SK258=飞镖 Blade Sentinel, SK267=刃之守护 Blade Sentinel, SK277=刃之怒 Blade Fury
// 技能代码: SK252=支配爪和匕首 Claw and Dagger Mastery, SK263=武器格挡 Weapon Block
// 技能代码: SK257=刃之守卫 Blade Sentinel, SK275=飞龙在天 Dragon Flight
// 技能代码: SK259=焰拳 Fists of Fire, SK262=火焰复苏 Wake of Fire, SK271=雷电网 Shock Web, SK274=电能守护 Charged Bolt Sentry
// 技能代码: SK269=亡者守卫 Death Sentry, SK366=刀刃之盾 Blade Shield, SK280=凤凰攻击 Phoenix Strike
// 爪 Claws
// 剧毒Venom 预buff Pre-buff
ItemDisplay[SIN !(ktr OR wrb OR axf OR ces) SK278>2 (SK258>2 OR SK267>2 OR SK277>2) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %RW_BASE_LOW_GREEN%{%NAME%%CL%%GREEN%Venom Pre-buff}
ItemDisplay[SIN !(ktr OR wrb OR axf OR ces) SK278>2 (SK258>0 OR SK267>0 OR SK277>0) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %RW_BASE_LOW_GREEN%{%NAME%%CL%%GREEN%Venom Pre-buff}
ItemDisplay[SIN !(ktr OR wrb OR axf OR ces) SK278>2 !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %RW_BASE_LOW_GREEN%{%NAME%%CL%%GREEN%Venom Pre-buff}

// 剧毒Venom 符文之语 刃之舞聚焦 venom RW blade dance focused
ItemDisplay[(9tw OR btl OR 7tw) (SK252>2 AND SK263>2) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %RW_BASE_LOW_GREEN%{%NAME%%CL%%GREEN%Venom RW}
ItemDisplay[(9tw OR btl OR 7tw) (SK252>2 OR SK263>2) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %RW_BASE_LOW_GREEN%{%NAME%%CL%%GREEN%Venom RW}
ItemDisplay[(9tw OR btl OR 7tw) (SK252>0 AND SK263>0) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<2]: %RW_BASE_LOW_GREEN%{%NAME%%CL%%GREEN%Venom RW}

// 剧毒Venom 符文之语 刃之守卫聚焦 venom RW blade sentinal focused
ItemDisplay[(9tw OR btl OR 7tw) SK257>2 (SK263>2 AND SK275>2) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %RW_BASE_LOW_GREEN%{%NAME%%CL%%GREEN%Venom RW}
ItemDisplay[(9tw OR btl OR 7tw) SK257>2 (SK252>2 OR SK263>2 OR SK275>2) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %RW_BASE_LOW_GREEN%{%NAME%%CL%%GREEN%Venom RW}
ItemDisplay[(9tw OR btl OR 7tw) SK257>2 (SK263>0 AND SK275>0) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<2]: %RW_BASE_LOW_GREEN%{%NAME%%CL%%GREEN%Venom RW}

// 瘟疫Plague 元素爪/陷阱 ele claws / trap
ItemDisplay[(9tw OR btl OR 7tw) (SK259>2 OR SK262>2 OR SK271>2 OR SK274>2 OR SK269>2 OR SK366>2 OR SK280>2) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<2]: %NAME%{%NAME%}
ItemDisplay[SIN !(ktr OR wrb OR axf OR ces) (SK262>2 OR SK271>2 OR SK276>2 OR SK366>2) !INF (SOCK=0 OR SOCK=3) !RW NMAG FILTLVL<3]: %NAME%{%NAME%}
ItemDisplay[9tw (SK259>2 OR SK262>2 OR SK271>2 OR SK274>2 OR SK269>2 OR SK366>2 OR SK280>2) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %NAME%{%NAME%}
ItemDisplay[7xf ETH SK257>2 SK252>2 SK263>2 !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %NAME%{%NAME%}
ItemDisplay[7xf ETH SK257>2 (SK252>2 OR SK263>2) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %NAME%{%NAME%}
ItemDisplay[(ob5 OR oba OR obf) SK40>2 SK52>2 !INF NMAG !RW SOCK=0 FILTLVL<4]: %RW_BASE_ALT_ORANGE%[PLAGUE]{%NAME%}
ItemDisplay[(ob5 OR oba OR obf) SK40>2 SK52>2 !INF NMAG !RW SOCK=0 FILTLVL<4]: %RW_BASE_ORANGE%{%GREEN%Roll 3 open sockets for Plague Base%CL%%NAME%}

// 物品代码: 7gl=鬼魂之矛 Ghost Glaive (精英投掷), 7pi=翼鱼叉 Winged Harpoon (精英投掷)
// 物品代码: 7s7=炎魔之矛 Balrog Spear (精英投掷), 7ts=翼鱼叉 Winged Axe (精英投掷)
// 物品代码: amf=女族长之矛 Matriarchal Spear (亚马逊矛)
// 物品分组: THROWING=投掷类, ELT=精英级
// 投掷底材 Throwing bases
ItemDisplay[(7gl OR 7pi OR 7s7 OR 7ts) ETH !RW ETH (SOCK=0 OR SOCK=2 OR SOCK=3) NMAG (EDAM>4 OR FILTLVL=1) (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[amf TABSK2=3 ETH !RW ETH (SOCK=0 OR SOCK=2 OR SOCK=3) NMAG (EDAM>4 OR FILTLVL=1) (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[THROWING ELT ETH !RW ETH (SOCK=0 OR SOCK=2 OR SOCK=3) NMAG EDAM>4 (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %NAME%{%NAME%}

// 物品代码: aqv3=箭矢 Arrows (3级), cqv3=十字弓弹 Bolts (3级)
//arrow bases for low levels
// ItemDisplay[(aqv3 OR cqv3) !RW SOCK=2 NMAG FILTLVL<3]: %NAME%{%NAME%}

// GOOD RW BASE - CHEST
//-------------------------------------------------------------------------------
// 物品分组: CHEST=护甲
// 物品代码: xtp=法师铠甲 Mage Plate (扩展), utp=执政官铠甲 Archon Plate (精英)
// 物品代码: uui=灰暮寿衣 Dusk Shroud (精英), uea=古龙皮 Wyrmhide (精英)
// 物品代码: ula=圣甲虫壳皮甲 Scarab Husk (精英), utu=线羊毛皮甲 Wire Fleece (精英)
// 物品代码: urs=巨型鳞铠胸甲 Great Hauberk (精英), uar=神圣盔甲 Sacred Armor (精英)
// 物品代码: brs=胸甲 Breast Plate (普通), rng=锁环甲 Ring Mail (普通), gth=哥德战甲 Gothic Plate (普通)
// 盔甲 Chests
ItemDisplay[CHEST ELT !INF ETH NMAG !RW (SOCK=0 OR SOCK=4) DEF>900]: %RW_BASE_GG%***{%NAME%}
ItemDisplay[CHEST ELT !INF ETH NMAG !RW (SOCK=0 OR SOCK=4) DEF>849]: %RW_BASE_ORANGE%{%NAME%}
ItemDisplay[CHEST ELT !INF ETH NMAG !RW (SOCK=0 OR SOCK=4) DEF>799]: %NAME%{%NAME%}
ItemDisplay[(xtp OR utp OR uui OR uea OR ula OR utu OR urs OR uar) !ETH !INF SOCK=0 NMAG FILTLVL<2]: %NAME%{%NAME%}
ItemDisplay[CHEST ELT ETH !INF (SOCK=4 OR SOCK=0 OR SOCK=3) NMAG FILTLVL<2]: %NAME%{%NAME%}
ItemDisplay[(xtp OR utp OR uui OR uea OR ula OR utu OR urs OR uar) SOCK=0 NMAG EDEF>0 (EDEF>14 OR FILTLVL<2) FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[(xtp OR utp OR uui OR uea OR ula OR utu OR urs OR uar) SOCK=0 NMAG EDEF>17 !FILTLVL=4]: %NAME%{%NAME%}
ItemDisplay[(xtp OR utp OR uui OR uea OR ula OR utu OR urs OR uar) SOCK=0 NMAG EDEF>19]: %NAME%{%NAME%}
ItemDisplay[xtp !INF !ETH NMAG !RW !SOCK=1 (EDEF>14 OR FILTLVL<2)]: %NAME%{%NAME%}
ItemDisplay[xtp !INF !ETH NMAG !RW !SOCK=1 EDEF>17 FILTLVL<3]: %NAME%{%NAME%}
ItemDisplay[xtp !INF !ETH NMAG !RW !SOCK=1 EDEF>19]: %NAME%{%NAME%}
ItemDisplay[CHEST ELT !INF NMAG !RW !(SOCK=1) (EDEF>10 OR FILTLVL<1) FILTLVL<3]: %NAME%{%NAME%}
ItemDisplay[CHEST ELT !INF NMAG !RW !(SOCK=1) EDEF>17 !FILTLVL=4]: %NAME%{%NAME%}
ItemDisplay[CHEST ELT !INF NMAG !RW !(SOCK=1 OR SOCK=2) EDEF>19]: %NAME%{%NAME%}
ItemDisplay[CHEST EXC !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3) EDEF>9 (EDEF>14 OR FILTLVL<2) FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[CHEST EXC !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3) EDEF>17 !FILTLVL=4]: %NAME%{%NAME%}
ItemDisplay[CHEST EXC !INF !ETH NMAG !RW !(SOCK=1 OR SOCK=2) EDEF>19]: %NAME%{%NAME%}
ItemDisplay[CHEST (brs OR rng OR gth) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3) EDEF>14 FILTLVL<3]: %NAME%{%NAME%}
ItemDisplay[CHEST (brs OR rng OR gth) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3) EDEF>17 !FILTLVL=4]: %NAME%{%NAME%}
ItemDisplay[CHEST (brs OR rng OR gth) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3) EDEF>19]: %NAME%{%NAME%}

// GOOD RW BASE - SHIELD
//-------------------------------------------------------------------------------
// 圣骑士盾牌 Paladin Shields
ItemDisplay[DIN NMAG !RW !INF !SOCK~1-2 RES~10-19 FILTLVL<2]: %GRAY%[%TAN%%RES%%WHITE%r%GRAY%] %NAME%
ItemDisplay[DIN NMAG !RW !INF !NORM !SOCK~1-2 RES~20-25 FILTLVL<3]: %GRAY%[%DARK_GREEN%%RES%%WHITE%r%GRAY%] %NAME%
ItemDisplay[DIN NMAG !RW !INF ELT !SOCK~1-2 RES~26-29 FILTLVL<4]: %GRAY%[%GREEN%%RES%%WHITE%r%GRAY%] %NAME%
ItemDisplay[DIN NMAG !RW !INF ELT !SOCK~1-2 RES=30]: %GRAY%[%PURPLE%%RES%%WHITE%r%GRAY%] %NAME%
ItemDisplay[DIN NMAG !RW !INF !SOCK~1-2 EDAM~10-50 FILTLVL<3]: %GRAY%[%LIGHT_GRAY%%EDAM%%CORAL%ed%GRAY%] %NAME%
ItemDisplay[DIN NMAG !RW !INF ELT !SOCK~1-2 EDAM>50 FILTLVL<4]: %GRAY%[%WHITE%%EDAM%%CORAL%ed%GRAY%] %NAME%
// 盾牌 Shield
ItemDisplay[(uit OR uow OR uts OR ush) !INF NMAG !RW (SOCK=0 OR SOCK=4 OR SOCK=3) EDEF>4 (EDEF>14 OR FILTLVL<2) FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[(uit OR uow OR uts OR ush) !INF NMAG !RW (SOCK=0 OR SOCK=4 OR SOCK=3) EDEF>17 !FILTLVL=4]: %NAME%{%NAME%}
ItemDisplay[(uit OR uow OR uts OR ush) !INF NMAG !RW (SOCK=0 OR SOCK=4 OR SOCK=3) EDEF>19]: %NAME%{%NAME%}

// GOOD RW BASE - HELM
//-------------------------------------------------------------------------------
// 物品代码: ci3=权冠 Diadem (精英头饰), uh9=骸骨面罩 Bone Visage (精英头盔)
// 头盔 Helmets
ItemDisplay[(ci3 OR uh9) SOCK=0 !ETH NMAG EDEF>0 (EDEF>14 OR FILTLVL<2)]: %NAME%{%NAME%}
ItemDisplay[(ci3 OR uh9) SOCK=0 !ETH NMAG EDEF>17 !FILTLVL=4]: %NAME%{%NAME%}
ItemDisplay[(ci3 OR uh9) SOCK=0 !ETH NMAG EDEF>19]: %NAME%{%NAME%}

// 物品分组: BAR=野蛮人专属头盔
// 技能代码: SK149=战斗体制 Battle Orders, SK154=战斗狂嗥 War Cry
ItemDisplay[BAR SK149>2 SK154>2 !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[BAR SK149>2 !INF ETH NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<2]: %NAME%{%NAME%}
ItemDisplay[BAR SK149>2 !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %NAME%{%NAME%}
// 技能代码: SK133=双手挥击 Double Swing, SK140=双手投掷 Double Throw, SK143=跳跃攻击 Leap Attack, SK151=旋风 Whirlwind
ItemDisplay[BAR (SK133>2 OR SK140>2 OR SK143>2 OR SK151>2) (SOCK=0 OR SOCK=3) !ETH !INF NMAG FILTLVL<3]: %NAME%{%NAME%}
ItemDisplay[BAR (SK133>2 OR SK140>2 OR SK143>2 OR SK151>2) (SOCK=0 OR SOCK=3) ETH !INF NMAG FILTLVL<2]: %NAME%{%NAME%}

// 物品分组: DRU=德鲁伊头
// 技能代码: SK221=乌鸦 Raven, SK225=火风暴 Firestorm, SK227=召唤灵狼 Summon Spirit Wolf
// 技能代码: SK237=召唤狂狼 Summon Dire Wolf, SK238=狂犬病 Rabies, SK239=焰爪 Fire Claws
// 技能代码: SK240=小旋风 Twister, SK243=震波 Shock Wave, SK244=火山 Volcano
// 技能代码: SK245=龙卷风 Tornado, SK247=召唤灰熊 Summon Grizzly, SK249=毁天灭地 Armageddon, SK250=暴风 Hurricane
// 德鲁伊毛皮 > 任何符文之语 DUDU pelts > any RW
ItemDisplay[DRU (SK221>2 OR SK225>2 OR SK227>2 OR SK237>2 OR SK238>2 OR SK239>2 OR SK240>2 OR SK243>2 OR SK244>2 OR SK245>2 OR SK247>2 OR SK249>2 OR SK250>2) !INF !ETH NMAG !RW !SOCK=1 FILTLVL<3]: %NAME%{%NAME%}
ItemDisplay[DRU (((SK227>1 OR SK221>1) AND SK237>1 AND SK247>1) OR (SK240>1 AND SK245>1 AND SK250>1) OR ((SK240>2 OR SK250>2) AND SK245>2) OR (SK240>2 AND (SK245>2 OR SK250>2))) !INF !ETH NMAG !RW !SOCK=1 FILTLVL<4]: %NAME%{%NAME%}

// 物品代码: uap=军帽 Shako (精英), ukp=九头蛇头盖骨圆帽 Hydraskull (精英)
// 物品代码: ulm=活动头盔 Armet (精英), uhl=巨贝头盔 Giant Conch (精英)
ItemDisplay[EQ1 ELT !CLASS (SOCK=3 OR SOCK=0) NMAG !(uap OR ukp OR ulm OR uhl) ETH ((SUP (EDEF>14 OR FILTLVL<2) FILTLVL<4) OR EDEF>19)]: %NAME%{%NAME%} // 残暴Ferocity
ItemDisplay[EQ1 ELT !CLASS (SOCK=3 OR SOCK=0) NMAG !(uap OR ukp OR ulm OR uhl) !ETH ((!INF (EDEF>14 OR FILTLVL<2) FILTLVL<4) OR EDEF>19)]: %NAME%{%NAME%} // 摇曳焰火Flickering Flame
ItemDisplay[ci3 !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3) EDEF>0 (EDEF>14 OR FILTLVL<2)]: %NAME%{%NAME%}
ItemDisplay[ci3 !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3) EDEF>17 !FILTLVL=4]: %NAME%{%NAME%}
ItemDisplay[ci3 !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3) EDEF>19]: %NAME%{%NAME%}
//
// +----------------------------------------------------------------------------+
// |      [NIMA] NMAG Items Master                                              |
// +----------------------------------------------------------------------------+
//
//
ItemDisplay[NMAG !RW GOODBASE !SOCK=1 GROUND]: %NAME%%RED%***{%NAME%}
ItemDisplay[NMAG !RW GOODBASE !SOCK=1 !GROUND]: %NAME%{%RED%极品符文之语底材%CL%%NAME%}
ItemDisplay[NMAG !RW GOODSTAFF !SOCK=1]: %NAME%{%NAME%}
//Assasin
ItemDisplay[NMAG !RW !SOCK~1-2 FORMULAASNSK>1 (FORMULAASNSK>3 OR FILTLVL<2) FILTLVL<3]: %NAME%{%NAME%}
//Barbarian
ItemDisplay[NMAG !RW !SOCK~1-2 FORMULABARSK>1 (FORMULABARSK>3 OR FILTLVL<2) FILTLVL<3]: %NAME%{%NAME%}
//Druid
ItemDisplay[NMAG !RW !SOCK~1-2 FORMULADRUSK>1 (FORMULADRUSK>3 OR FILTLVL<2) FILTLVL<3]: %NAME%{%NAME%}
//Necromancer
ItemDisplay[NMAG !RW !SOCK~1-2 FORMULANECSK>1 (FORMULANECSK>3 OR FILTLVL<2) FILTLVL<3]: %NAME%{%NAME%}
//Paladin
ItemDisplay[NMAG !RW !SOCK~1-2 FORMULAPALSK>1 (FORMULAPALSK>3 OR FILTLVL<2) FILTLVL<3]: %NAME%{%NAME%}
//Sorceress
ItemDisplay[NMAG !RW !SOCK=1 FORMULASORSK>1 (FORMULASORSK>3 OR FILTLVL<2) FILTLVL<3]: %NAME%{%NAME%}
// Hide all INF items
ItemDisplay[NMAG !RW INF GROUND (CLVL>5 OR FILTLVL>0)]:
// At level 20+, hide all base items
ItemDisplay[JUNKITEM !GROUND !SHOP CLVL>19]: %NAME%%ORANGE% Hidden{%GRAY%无用的垃圾%CL%%NAME%}
ItemDisplay[JUNKITEM !TOWN GROUND (CLVL>19 OR FILTLVL>2)]:{%NAME%}
//
// +----------------------------------------------------------------------------+
// |      [AIMA] All Items Master                                               |
// +----------------------------------------------------------------------------+
//
// ALWAYS SHOW
//-------------------------------------------------------------------------------
ItemDisplay[STAT360>0 !NMAG]: %MAP-55%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[SHOP !NMAG]: %NAME%%WHITE%{%NAME%}
ItemDisplay[!SHOP !NMAG]: %NAME%%WHITE%{%NAME%}%CONTINUE%
ItemDisplay[MAG ID FILTLVL<2]: %DOT-94%%TIER-0%%NAME%{%NAME%}
ItemDisplay[RARE ID]: %DOT-6A%%TIER-1%%NAME%{%NAME%}
ItemDisplay[CRAFT ID]: %DOT-1B%%TIER-0%%NAME%{%NAME%}
ItemDisplay[RW]: %DOT-1E%%TIER-0%%NAME%{%NAME%}
ItemDisplay[UNI ID]: %DOT-D3%%TIER-2%%NAME%{%NAME%}
ItemDisplay[SET ID]: %DOT-7D%%TIER-1%%NAME%{%NAME%}
ItemDisplay[UNI FILTLVL<3]: %PX-D3%%NAME%{%NAME%}
ItemDisplay[SET FILTLVL<3]: %PX-7D%%NAME%{%NAME%}
ItemDisplay[ID (MAG OR RARE OR SET OR UNI OR CRAFT)]: %NAME%{%NAME%}
//-------------------------------------------------------------------------------
//
// Filter level Setting limiters
// ------------------------------------------------------------------------------
// Hide gems
ItemDisplay[GEM<4 QTY>0]:
//hide most nmag non called out on middle filter levels
ItemDisplay[!SHOP FILTLVL>1 NMAG !RW WEAPON !ETH]:%NOTIFY-DEAD%{%NAME%}
ItemDisplay[!SHOP FILTLVL>2 NMAG !RW WEAPON]:%NOTIFY-DEAD%{%NAME%}
ItemDisplay[!SHOP FILTLVL>1 NMAG !RW ARMOR !(CHEST AND ETH)]:%NOTIFY-DEAD%{%NAME%}
//hide all remaining nmag
ItemDisplay[!SHOP FILTLVL>2 NMAG !RW (WEAPON OR ARMOR)]:%NOTIFY-DEAD%{%NAME%}
// Hide all remaining magic !eth on semi-strict on hell
ItemDisplay[!SHOP MAG !ID !ETH FILTLVL>0 DIFF=2]:%NOTIFY-DEAD%{%NAME%}
// Hide all remaining magic on later filter levels
ItemDisplay[!SHOP MAG !ID FILTLVL>2]:%NOTIFY-DEAD%{%NAME%}
// Hide all items that arent called out in filter on endgame
ItemDisplay[!SHOP (ARMOR OR WEAPON) !leg DIFF=2 FILTLVL>3]:%NOTIFY-DEAD%{%NAME%}
//-------------------------------------------------------------------------------
//
// FILTER STRICTNESS ENFORCEMENT
//-------------------------------------------------------------------------------
ItemDisplay[(FILTLVL>2 OR (FILTLVL>0 AND CLVL>79)) NMAG SOCK=1 !RW (ARMOR OR WEAPON) !ETH]:{%NAME%}
ItemDisplay[FILTLVL>0 NMAG SOCK=1 !RW WEAPON !ETH !ELT]:{%NAME%}
ItemDisplay[FILTLVL>2 MAG !ID !(rin OR amu OR cm1 OR cm2 OR cm3)]:{%NAME%}
ItemDisplay[FILTLVL>2 RARE !ID !(rin OR amu OR cm1 OR cm2 OR cm3)]:{%NAME%}