更新 ViLoot.txt

This commit is contained in:
Vagrim 2026-05-06 03:48:38 +00:00
parent 7f4b073b09
commit 046e88fb48
1 changed files with 56 additions and 49 deletions

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@ -28,8 +28,7 @@ Alias[MAPT4]: (MAPID=152 OR MAPID=153 OR MAPID=164 OR MAPID=171)
Alias[THROWPOTS]: (tpfs OR tpgs OR tpcs OR tpls OR tpfm OR tpgm OR tpcm OR tplm OR tpfl OR tpgl OR tpcl OR tpll)
Alias[HIGHPRICE]: ((ARMOR OR WEAPON OR rin OR amu) !SHOP !EQUIPPED !RW ((PRICE>4999 CLVL<19 DIFF=0) OR (PRICE>9999 CLVL<29 DIFF=0) OR (PRICE>19999 CLVL<39 DIFF<2) OR (PRICE>24999 CLVL<59 DIFF<2) OR PRICE>34999))
//Trash Items
//Alias[JUNKITEM]: (NMAG !RW (GLOVES OR BOOTS OR BELT OR (CIRC (SOCK=1 OR (!NORM SOCK=2))) OR ((WEAPON OR CHEST OR SHIELD OR HELM) (SOCK=1 OR (!(WAND OR JAV) SOCK=2) OR (!ELT ED<20) OR (ELT (!ETH ED<15) OR (ETH ED<10))))))
Alias[JUNKITEM]: (NMAG !RW ((GLOVES OR BOOTS OR BELT OR (CIRC (SOCK=1 OR (!NORM SOCK=2)))) OR ((WEAPON OR CHEST OR SHIELD OR HELM) ((SOCK=1 OR (!(WAND OR JAV) SOCK=2)) OR (!ELT $f(ED<IF(OR(FILTLVL<2,FILTLVL==5),10,IF(FILTLVL==2,15,20)))) OR ((ELT OR ETH) $f(ED<IF(OR(FILTLVL<2,FILTLVL==5),5,IF(FILTLVL==2,10,15)))))))
Alias[JUNKITEM]: (NMAG !RW ((GLOVES OR BOOTS OR BELT OR (CIRC (SOCK=1 OR (ETH !ELT) OR (!NORM SOCK=2)))) OR ((WEAPON OR CHEST OR SHIELD OR HELM) ((SOCK=1 OR (!(WAND OR JAV) SOCK=2)) OR (!ELT $f(ED<IF(OR(FILTLVL<2,FILTLVL==5),10,IF(FILTLVL==2,15,20)))) OR ((ELT OR ETH) $f(ED<IF(OR(FILTLVL<2,FILTLVL==5),5,IF(FILTLVL==2,10,15)))))))
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//Enigma RWENI
Alias[RWENI]: (((xtp (SOCK=0 OR SOCK=3)) OR (utp SOCK=3)) NMAG !RW ED=20)
@ -38,7 +37,7 @@ Alias[RW4S]: ((utp OR uth OR uar) NMAG !RW ED>15 (SOCK=0 OR SOCK=4))
//Phoenix RWPHX
Alias[RWPHX]: ((uit OR uts) NMAG !RW ED>15 (SOCK=0 OR SOCK=4))
//INFINITY
Alias[INFINITY]: (6cs OR 6bs OR 6ws) NMAG !RW ((SK48=3 OR SK53=3 OR SK38=3) SK63=3) (SOCK=0 OR SOCK=4)
Alias[INFINITY]: (6cs OR 6bs OR 6ws OR 6ss OR 6ls) NMAG !RW ((SK48=3 OR SK53=3 OR SK38=3) SK63=3) (SOCK=0 OR SOCK=4)
Alias[INFPHY]: ((((7tr OR 7o7) AND (SOCK=0 OR SOCK=4)) OR ((7h7 OR 7st OR 7br) AND SOCK=4)) NMAG !RW (ED>15 OR ETH))
//Faith
Alias[RWFTH]: (NMAG !RW ((6mx (SOCK=0 OR SOCK=4)) OR (6rx SOCK=4)) ED>15)
@ -599,9 +598,9 @@ ItemDisplay[cm3 MAG !ID ILVL<91 FILTLVL<4]: %ORANGE%* %NAME% %ORANGE%*%DOT-94%
ItemDisplay[cm1 ILVL>90 MAG !ID]: %DARK_GREEN%* %NAME% %WHITE%%ILVL% %DARK_GREEN%*%DOT-94%%TIER-2%
ItemDisplay[cm2 ILVL>90 MAG !ID]: %GREEN%* %NAME% %WHITE%%ILVL% %GREEN%*%DOT-94%%TIER-2%
ItemDisplay[cm3 ILVL>90 MAG !ID]: %RED%* %NAME% %WHITE%%ILVL% %RED%*%DOT-94%%TIER-3%
ItemDisplay[UNI !ID cm1]: %NAME% [毁灭 Annihilus]%MAP-A5%
ItemDisplay[UNI !ID cm2]: %NAME% [火炬 Hellfire Torch]%MAP-A5%
ItemDisplay[UNI !ID cm3]: %NAME% [基德的运气 Gheed's Fortune]%MAP-A5%
ItemDisplay[UNI !ID cm1]: 毁灭 Annihilus%MAP-A5%
ItemDisplay[UNI !ID cm2]: 火炬 Hellfire Torch%MAP-A5%
ItemDisplay[UNI !ID cm3]: 基德的运气 Gheed's Fortune%MAP-A5%
//
ItemDisplay[UNI cm2 CLSK0=2]: %NAME% %CORAL%亚马逊%CONTINUE%
ItemDisplay[UNI cm2 CLSK1=2]: %NAME% %PURPLE%法师%CONTINUE%
@ -699,13 +698,15 @@ ItemDisplay[MAG ILVL>90 ID cm3]: %NAME% %ORANGE%%ILVL%%PURPLE%*{%TAN%重置公
// +----------------------------------------------------------------------------+
//
ItemDisplay[irma]: %NAME%%CONTINUE%{%ORANGE%升级地图 (普通 -> 魔法)%NL%} // Imbue Magic Map (Infused Arcane Orb)
ItemDisplay[imra]: %NAME%%CONTINUE%{%GREEN%充能公式: %GOLD%萨卡兰姆法珠 %GRAY%+ %SAGE%珠宝(或珠宝碎片) %GRAY%+ %WHITE%符文%CL%%NAME%}
ItemDisplay[irra]: %NAME%%CONTINUE%{%ORANGE%升级地图 (普通 -> 亮金)%NL%} // Imbue Rare Map (Infused Zakarum Orb)
ItemDisplay[rera]: %NAME%%CONTINUE%{%GREEN%充能公式: %GOLD%赫拉迪姆法珠 %GRAY%+ %PURPLE%完美宝石 %GRAY%+ %WHITE%符文%CL%%NAME%}
ItemDisplay[rrra]: %NAME%%CONTINUE%{%ORANGE%随机重置亮金地图%NL%} // Reroll Rare Map (Infused Horadrim Orb)
ItemDisplay[urma]: %NAME%%CONTINUE%{%ORANGE%升级地图 (魔法 -> 亮金)%NL%} // Upgrade Magic Map to Rare Map (Infused Angelic Orb)
ItemDisplay[scrb]: %NAME%%CONTINUE%{%TAN%转换一张 T3 地图为 T4 地下城!%NL%%RED%WARNING:%NL%} // Horadrim Scarab
ItemDisplay[iwss]: %NAME%%CONTINUE%{%TAN%添加一个地图事件 } // Catalyst Shard
ItemDisplay[std MAPID=168 GROUND]: %NAME%%PURPLE%* {%NAME%}
ItemDisplay[(imma OR imra OR rera OR scou OR upma OR upmp OR fort OR irma OR irra OR rrra OR urma OR scrb OR iwss OR std OR ivez OR ivea OR iveb OR ived OR iven OR ivep OR ives) QTY>1]: %ORANGE%· %DARK_GREEN%地图强化道具 %ORANGE%·%CL%%NAME% %LIGHT_GRAY% x %WHITE%%QTY%%MAP-68%{%NAME%}
ItemDisplay[(imma OR imra OR rera OR scou OR upma OR upmp OR fort OR irma OR irra OR rrra OR urma OR scrb OR iwss OR std OR ivez OR ivea OR iveb OR ived OR iven OR ivep OR ives) QTY>1]: %ORANGE%· %DARK_GREEN%地图强化道具 %ORANGE%·%CL%%NAME% %LIGHT_GRAY%x %WHITE%%QTY%%MAP-68%{%NAME%}
ItemDisplay[(imma OR imra OR rera OR scou OR upma OR upmp OR fort OR irma OR irra OR rrra OR urma OR scrb OR iwss OR std OR ivez OR ivea OR iveb OR ived OR iven OR ivep OR ives) QTY<2]: %ORANGE%· %DARK_GREEN%地图强化道具 %ORANGE%·%CL%%NAME%%MAP-68%{%NAME%}
//
// +----------------------------------------------------------------------------+
@ -985,10 +986,16 @@ ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA<4 FORMULAXPA<4 STAT360=0]: %NAME%
ItemDisplay[((MAPTIER=1 FORMULAMFA+FORMULAXPA>7) OR (MAPTIER=2 FORMULAMFB+FORMULAXPB>7) OR (MAPTIER=3 FORMULAMFC+FORMULAXPC>7)) (MAG OR RARE)]: %NAME%{%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%%%NL%%NAME%}%CONTINUE%
//ItemDisplay[MAPTIER~1-3 (MAG OR RARE) (FORMULAMFA<4 OR FORMULAMFB<4 OR FORMULAMFC<4) STAT360=0]: %NAME%%CONTINUE%{%WHITE%重置: %YELLOW%地图 + %WHITE%完美宝石 + %ORANGE%符文 + %GOLD%赫拉迪姆法珠%NL%%NAME%}
ItemDisplay[MAPTIER~1-3 (MAG OR RARE) (FORMULAMFA>0 OR FORMULAMFB>0 OR FORMULAMFC>0)]: %NAME%%CONTINUE%{%MAPLINE%%NL%%NAME%}
//
// Tell the User to convert map to rare
ItemDisplay[MAG MAPTIER~1-4]: %NAME%%CONTINUE%{%NL%%YELLOW%升级: %GOLD%天使法珠 %WHITE%+ %WHITE%完美宝石 %WHITE%+ %ORANGE%符文%CL%%WHITE%降级: %BLUE%地图 %WHITE%+ %GOLD%毁灭法珠%NL%%NAME%}
ItemDisplay[NMAG MAPTIER~1-4]: %NAME%%CONTINUE%{%NL%%YELLOW%升级: %GOLD%萨卡兰姆法珠 + %BLUE%珠宝 %WHITE%+ %ORANGE%符文%NL%%NL%%NAME%}
//随机合成
ItemDisplay[NMAG MAPTIER=1]: %NAME%%CONTINUE%{%DARK_GREEN%T2%WHITE%图%TAN%×%WHITE%3 %GRAY%+ %GOLD%制图师法珠 %GRAY%= %WHITE%随机%ORANGE%T3%WHITE%图%WHITE%%TAN%×%WHITE%1%CL%%WHITE%合成公式: %DARK_GREEN%T2%WHITE%图 %TAN%× %WHITE%3 %GRAY%= %WHITE%随机%YELLOW%T2%WHITE%图 %TAN%× %WHITE%1%NL%%NL%%NAME%}
ItemDisplay[NMAG MAPTIER=2]: %NAME%%CONTINUE%{%YELLOW%T2%WHITE%图%TAN%×%WHITE%3 %GRAY%+ %GOLD%制图师法珠 %GRAY%= %WHITE%随机%ORANGE%T3%WHITE%图%WHITE%%TAN%×%WHITE%1%CL%%WHITE%合成公式: %YELLOW%T2%WHITE%图 %TAN%× %WHITE%3 %GRAY%= %WHITE%随机%YELLOW%T2%WHITE%图 %TAN%× %WHITE%1%NL%%NL%%NAME%}
ItemDisplay[NMAG MAPTIER=3]: %NAME%%CONTINUE%{%WHITE%合成公式: %ORANGE%T3%WHITE%图 %TAN%× %WHITE%3 %GRAY%= %WHITE%随机%ORANGE%T3%WHITE%图 %WHITE% %TAN%× %WHITE%1%NL%%NL%%NAME%}
//升级地图
ItemDisplay[MAG MAPTIER~1-2]: %NAME%%CONTINUE%{%NL%%WHITE%升级: %GOLD%天使法珠 %WHITE%+ %WHITE%完美宝石 %WHITE%+ %ORANGE%符文%CL%%WHITE%降级: %BLUE%地图 %WHITE%+ %GOLD%毁灭法珠%NL%%NAME%}
ItemDisplay[NMAG MAPTIER~1-2]: %NAME%%CONTINUE%{%NL%%WHITE%升级: %GOLD%萨卡兰姆法珠 + %BLUE%珠宝 %WHITE%+ %ORANGE%符文%NL%%NL%%NAME%}
ItemDisplay[NMAG MAPTIER~1-2]: %NAME%%CONTINUE%{%NL%%WHITE%提示: (地图升级、强化道具在%YELLOW%A5安雅%WHITE%处购买)%NL%%NAME%}
ItemDisplay[NMAG MAPTIER=3]: %NAME%%CONTINUE%{%NL%%RED%升级: %ORANGE%T3%WHITE%图%TAN%×%WHITE%1 %GRAY%+ %GOLD%赫拉迪姆圣甲虫 %GRAY%= %WHITE%随机%RED%T4%WHITE%图%WHITE%%TAN%×%WHITE%1%NL%%NL%%NAME%}
ItemDisplay[NMAG MAPTIER=3]: %NAME%%CONTINUE%{%NL%%RED%T4%WHITE%地图难度过高,请组队前往%CL%%GOLD%赫拉迪姆圣甲虫%WHITE%来源: T图BOSS%NL%%NAME%}
//
// 地图包含鬼魂
ItemDisplay[(t12 OR t27 OR t34) STAT442>0 RARE]: %WHITE% [2x鬼]%NAME%%CONTINUE%{%LIGHT_GRAY%提示:场景内鬼魂数量翻倍!%CL%%NAME%}
@ -3830,9 +3837,9 @@ ItemDisplay[(MAG OR RARE) BOOTS CRAFTALVL>69 !ID FILTLVL=5]: %NAME% %ORANGE%[C]
// | [COQV] Arrows & Bolts |
// +----------------------------------------------------------------------------+
//
ItemDisplay[(MAG OR RARE) (aqv2 OR cqv2 OR aqv3 OR cqv3) CRAFTALVL>84 ((AMAZON FILTLVL<5) OR FILTLVL=5)]: %NAME% %ORANGE%[C]{%NAME%%CL%%CL%%GRAY%吸血鬼:%TAN% P %GRAY%骷髅 + %WHITE%Sol 12#%NL%%GREEN%安全:%TAN% P %GREEN%绿宝石 + %WHITE%Nef%NL%%BLUE%打击:%TAN% P %BLUE%蓝宝石 + %WHITE%Eth 5#%NL%%PURPLE%施法者:%TAN% P %RED%红宝石 + %WHITE%Eth 5#%NL%%WHITE%闪耀:%TAN% P Dia + Ort 9#%NL%%YELLOW%丰饶:%TAN% P %YELLOW%黄宝石 + %WHITE%Dol 14#%NL%%RED%生命:%TAN% P %RED%红宝石 + %WHITE%Ith%NL%%ORANGE%手工公式:}
ItemDisplay[(MAG OR RARE) (aqv2 OR cqv2 OR aqv3 OR cqv3) CRAFTALVL>84 ((AMAZON FILTLVL<3) OR FILTLVL=5)]: %NAME% %ORANGE%[C]{%NAME%%CL%%CL%%GRAY%吸血鬼:%TAN% P %GRAY%骷髅 + %WHITE%Sol 12#%NL%%GREEN%安全:%TAN% P %GREEN%绿宝石 + %WHITE%Nef%NL%%BLUE%打击:%TAN% P %BLUE%蓝宝石 + %WHITE%Eth 5#%NL%%PURPLE%施法者:%TAN% P %RED%红宝石 + %WHITE%Eth 5#%NL%%WHITE%闪耀:%TAN% P Dia + Ort 9#%NL%%YELLOW%丰饶:%TAN% P %YELLOW%黄宝石 + %WHITE%Dol 14#%NL%%RED%生命:%TAN% P %RED%红宝石 + %WHITE%Ith%NL%%ORANGE%手工公式:}
ItemDisplay[(MAG OR RARE) !ID (ETH OR CLASS) (aqv2 OR cqv2 OR aqv3 OR cqv3) CRAFTALVL>84 ((AMAZON FILTLVL<5) OR FILTLVL=5)]: %NAME% %ORANGE%[C]
ItemDisplay[(MAG OR RARE) ID (aqv2 OR cqv2 OR aqv3 OR cqv3) CRAFTALVL>84 !ID ((AMAZON FILTLVL<5) OR FILTLVL=5)]: %NAME% %ORANGE%[C]
ItemDisplay[(MAG OR RARE) ID (aqv2 OR cqv2 OR aqv3 OR cqv3) CRAFTALVL>84 !ID ((AMAZON FILTLVL<3) OR FILTLVL=5)]: %NAME% %ORANGE%[C]
//
// +----------------------------------------------------------------------------+
// | |
@ -5056,46 +5063,46 @@ ItemDisplay[(SHIELD OR QUIVER) !INF SOCK=0 NMAG !SHOP]: %NAME%{%TAN%打孔公式
ItemDisplay[(WEAPON OR CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%%MAXSOCKETS%%TAN%]}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [NIRW] NMAG Price |
// | [NIRW] NMAG Price |
// +----------------------------------------------------------------------------+
//
//Show prices in range 5.0-10k every 0.5k
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP DIFF=0 CLVL<40 (PRICE~5251-5750)]: %NAME%%GRAY%(%ORANGE%$%WHITE%5.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP DIFF=0 CLVL<40 (PRICE~5751-6250)]: %NAME%%GRAY%(%ORANGE%$%WHITE%6.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP DIFF=0 CLVL<40 (PRICE~6251-6750)]: %NAME%%GRAY%(%ORANGE%$%WHITE%6.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP DIFF=0 CLVL<40 (PRICE~6751-7250)]: %NAME%%GRAY%(%ORANGE%$%WHITE%7.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP DIFF=0 CLVL<40 (PRICE~7251-7750)]: %NAME%%GRAY%(%ORANGE%$%WHITE%7.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP DIFF=0 CLVL<40 (PRICE~7751-8250)]: %NAME%%GRAY%(%ORANGE%$%WHITE%8.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP DIFF=0 CLVL<40 (PRICE~8251-8750)]: %NAME%%GRAY%(%ORANGE%$%WHITE%8.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP DIFF=0 CLVL<40 (PRICE~8751-9250)]: %NAME%%GRAY%(%ORANGE%$%WHITE%9.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP DIFF=0 CLVL<40 (PRICE~9251-9750)]: %NAME%%GRAY%(%ORANGE%$%WHITE%9.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP DIFF=0 CLVL<40 (PRICE~9751-10500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%10%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP DIFF=0 CLVL<40 (PRICE~5251-5750)]: %NAME%%GRAY%(%ORANGE%$%WHITE%5.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP DIFF=0 CLVL<40 (PRICE~5751-6250)]: %NAME%%GRAY%(%ORANGE%$%WHITE%6.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP DIFF=0 CLVL<40 (PRICE~6251-6750)]: %NAME%%GRAY%(%ORANGE%$%WHITE%6.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP DIFF=0 CLVL<40 (PRICE~6751-7250)]: %NAME%%GRAY%(%ORANGE%$%WHITE%7.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP DIFF=0 CLVL<40 (PRICE~7251-7750)]: %NAME%%GRAY%(%ORANGE%$%WHITE%7.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP DIFF=0 CLVL<40 (PRICE~7751-8250)]: %NAME%%GRAY%(%ORANGE%$%WHITE%8.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP DIFF=0 CLVL<40 (PRICE~8251-8750)]: %NAME%%GRAY%(%ORANGE%$%WHITE%8.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP DIFF=0 CLVL<40 (PRICE~8751-9250)]: %NAME%%GRAY%(%ORANGE%$%WHITE%9.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP DIFF=0 CLVL<40 (PRICE~9251-9750)]: %NAME%%GRAY%(%ORANGE%$%WHITE%9.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP DIFF=0 CLVL<40 (PRICE~9751-10500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%10%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
//Show prices in range 11-35k every 1k
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~10501-11500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%11%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~11501-12500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%12%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~12501-13500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%13%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~13501-14500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%14%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~14501-15500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%15%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~15501-16500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%16%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~16501-17500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%17%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~17501-18500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%18%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~18501-19500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%19%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~19501-20500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%20%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~20501-21500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%21%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~21501-22500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%22%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~22501-23500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%23%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~23501-24500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%24%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~24501-25500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%25%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~25501-26500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%26%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~26501-27500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%27%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~27501-28500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%28%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~28501-29500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%29%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP DIFF>1 FILTLVL<4 (PRICE~29501-30500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%30%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP DIFF>1 FILTLVL<4 (PRICE~30501-31500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%31%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP DIFF>1 FILTLVL<4 (PRICE~31501-32500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%32%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP DIFF>1 FILTLVL<4 (PRICE~32501-33500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%33%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP DIFF>1 FILTLVL<4 (PRICE~33501-34500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%34%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP DIFF>1 FILTLVL<4 (PRICE>34500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%35%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%//
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~10501-11500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%11%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~11501-12500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%12%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~12501-13500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%13%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~13501-14500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%14%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~14501-15500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%15%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~15501-16500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%16%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~16501-17500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%17%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~17501-18500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%18%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~18501-19500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%19%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~19501-20500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%20%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~20501-21500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%21%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~21501-22500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%22%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~22501-23500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%23%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~23501-24500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%24%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~24501-25500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%25%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~25501-26500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%26%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~26501-27500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%27%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~27501-28500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%28%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP (DIFF<2 OR CLVL<80) (PRICE~28501-29500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%29%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP FILTLVL<3 (PRICE~29501-30500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%30%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP FILTLVL<3 (PRICE~30501-31500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%31%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP FILTLVL<3 (PRICE~31501-32500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%32%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP FILTLVL<3 (PRICE~32501-33500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%33%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP FILTLVL<3 (PRICE~33501-34500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%34%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG (ARMOR OR WEAPON) !RW !EQUIPPED !SHOP FILTLVL<3 (PRICE>34500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%35%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%//
// +----------------------------------------------------------------------------+
// | [NICI] 注入底材 |
// +----------------------------------------------------------------------------+