更新 ViLoot.txt

This commit is contained in:
Vagrim 2025-11-26 07:55:22 +00:00
parent d3e155d538
commit 0f5d42e14c
1 changed files with 17 additions and 17 deletions

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@ -33,7 +33,7 @@ Alias[THROWPOTS]: (tpfs OR tpgs OR tpcs OR tpls OR tpfm OR tpgm OR tpcm OR tplm
Alias[HIGHPRICE]: ((ARMOR OR WEAPON OR rin OR amu) !SHOP !EQUIPPED !RW ((PRICE>4999 CLVL<19 DIFF=0) OR (PRICE>9999 CLVL<29 DIFF=0) OR (PRICE>19999 CLVL<39 DIFF<2) OR (PRICE>24999 CLVL<59 DIFF<2) OR PRICE>34999))
//Trash Items
//Alias[JUNKITEM]: (NMAG (ARMOR OR WEAPON) !RW (!SUP OR (SUP ((!ELT ED<15) OR (ELT !ETH ED<10) OR (ELT ETH ED<5)))))
Alias[JUNKITEM]: (NMAG !RW (HELM OR GLOVES OR BOOTS OR BELT OR (CIRC SOCK>0) OR ((CHEST OR WEAPON OR SHIELD) ((!ELT ED<15) OR (ELT (!ETH ED<11) OR (ETH ED<5))))))
Alias[JUNKITEM]: (NMAG !RW (HELM OR GLOVES OR BOOTS OR BELT OR (CIRC SOCK>0) OR ((CHEST OR WEAPON OR SHIELD) (SOCK=1 OR (!ELT ED<15) OR (ELT (!ETH ED<11) OR (ETH ED<5))))))
//
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//Enigma RWENI
@ -758,16 +758,16 @@ ItemDisplay[MAPTIER>0 STAT360>0]: %NAME%*{%NAME%}%CONTINUE%
ItemDisplay[(t11 OR t12 OR t13 OR t14 OR t15 OR t16 OR t17 OR t21 OR t22 OR t23 OR t24 OR t25 OR t26 OR t27 OR t28 OR t31 OR t32 OR t33 OR t34 OR t35 OR t36 OR t37 OR t38 OR t39 OR t3a)]: %NAME%{%NAME%}// ------------------------------------------------------------------------------
// [QIKE] Pandemonium Keys
// ------------------------------------------------------------------------------
ItemDisplay[pk1]: %DOT-0A%%TIER-4%%ORANGE%%NAME% %CORAL%+{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域) %CL%%TAN%掉落: %RED%地狱 A1%GOLD%女伯爵%WHITE%(1/14) %RED% A1%GOLD%血鸟%WHITE%(1/9) }
ItemDisplay[pk2]: %DOT-0A%%TIER-4%%ORANGE%%NAME% %CORAL%+{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域) %CL%%TAN%掉落: %RED%地狱 A2%GOLD%召唤者%WHITE%(1/8) %RED% A2%GOLD%血女巫%WHITE%(1/9) }
ItemDisplay[pk3]: %DOT-0A%%TIER-4%%ORANGE%%NAME% %CORAL%+{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域) %CL%%TAN%掉落: %RED%地狱 A5%GOLD%尼拉塞克%WHITE%(1/9) %RED% A4%GOLD%衣卒尔%WHITE%(1/8) }
ItemDisplay[pk1]: %DOT-0A%%ORANGE%%NAME% %GRAY%x %WHITE%%QTY% %CORAL%+{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域) %CL%%TAN%掉落: %RED%地狱 A1%GOLD%女伯爵%WHITE%(1/14) %RED% A1%GOLD%血鸟%WHITE%(1/9) }
ItemDisplay[pk2]: %DOT-0A%%ORANGE%%NAME% %GRAY%x %WHITE%%QTY% %CORAL%+{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域) %CL%%TAN%掉落: %RED%地狱 A2%GOLD%召唤者%WHITE%(1/8) %RED% A2%GOLD%血女巫%WHITE%(1/9) }
ItemDisplay[pk3]: %DOT-0A%%ORANGE%%NAME% %GRAY%x %WHITE%%QTY% %CORAL%+{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域) %CL%%TAN%掉落: %RED%地狱 A5%GOLD%尼拉塞克%WHITE%(1/9) %RED% A4%GOLD%衣卒尔%WHITE%(1/8) }
//
// ------------------------------------------------------------------------------
// [QIOR] Pandemonium Organs
// ------------------------------------------------------------------------------
ItemDisplay[mbr]: %DOT-0A%%TIER-4%%PURPLE%+ %ORANGE%%NAME% %PURPLE%+{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票) %CL%%TAN%掉落: %RED%地狱 %GOLD%衣卒尔 %GRAY%(%RED%6BOSS前3红门%GRAY%)}
ItemDisplay[dhn]: %DOT-0A%%TIER-4%%PURPLE%+ %ORANGE%%NAME% %PURPLE%+{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票) %CL%%TAN%掉落: %RED%地狱 %GOLD%莉莉丝 %GRAY%(%RED%6BOSS前3红门%GRAY%)}
ItemDisplay[bey]: %DOT-0A%%TIER-4%%PURPLE%+ %ORANGE%%NAME% %PURPLE%+{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票) %CL%%TAN%掉落: %RED%地狱 %GOLD%督瑞尔 %GRAY%(%RED%6BOSS前3红门%GRAY%)}
ItemDisplay[mbr]: %DOT-0A%%PURPLE%+ %ORANGE%%NAME% %GRAY%x %WHITE%%QTY% %PURPLE%+{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票) %CL%%TAN%掉落: %RED%地狱 %GOLD%衣卒尔 %GRAY%(%RED%6BOSS前3红门%GRAY%)}
ItemDisplay[dhn]: %DOT-0A%%PURPLE%+ %ORANGE%%NAME% %GRAY%x %WHITE%%QTY% %PURPLE%+{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票) %CL%%TAN%掉落: %RED%地狱 %GOLD%莉莉丝 %GRAY%(%RED%6BOSS前3红门%GRAY%)}
ItemDisplay[bey]: %DOT-0A%%PURPLE%+ %ORANGE%%NAME% %GRAY%x %WHITE%%QTY% %PURPLE%+{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票) %CL%%TAN%掉落: %RED%地狱 %GOLD%督瑞尔 %GRAY%(%RED%6BOSS前3红门%GRAY%)}
ItemDisplay[ubtm]: %MAP-0A%%TIER-6%%PURPLE%+ %NAME% %PURPLE%+{%GRAY%(你有三次回城机会)%CL%%NAME%}
ItemDisplay[std]: %NAME%%WHITE% x%QTY%%GOLD%%MAP-68%{%NAME%}
//
@ -1357,8 +1357,8 @@ ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) amf]: 女族长标
// +----------------------------------------------------------------------------+
//
//装备普通扩展精英提示
ItemDisplay[(ARMOR OR WEAPON) NORM !THROWING !RW]: %NAME%%GRAY%.普%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) EXC !THROWING !RW]: %NAME%%SAGE%.扩%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON ) NORM) OR (aqv OR cqv)) !THROWING !RW]: %NAME%%GRAY%.普%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON ) EXC) OR (aqv2 OR cqv2)) !THROWING !RW]: %NAME%%SAGE%.扩%CONTINUE%
//ItemDisplay[(ARMOR OR WEAPON) ELT !THROWING !RW]: %NAME%%TEAL%.精%CONTINUE%
//
//Let's keep orginal coloring for items
@ -1434,15 +1434,15 @@ ItemDisplay[WEAPON (BOW OR XBOW)]: %NAME%{%NAME%%CL%%WHITE%++ %GOLD%Speed:%ORANG
// +----------------------------------------------------------------------------+
//
// CRAFT & RARE
ItemDisplay[(ARMOR OR QUIVER) NORM (CRAFT OR RARE) ID]: %NAME%{%GRAY%Up%GRAY%: %ORANGE%8# %WHITE%+ %CORAL%10# %WHITE%+ %PURPLE%O}%CONTINUE%
ItemDisplay[(ARMOR OR QUIVER) EXC (CRAFT OR RARE) ID]: %NAME%{%GRAY%Up%GRAY%: %ORANGE%18# %WHITE%+ %CORAL%21# %WHITE%+ %PURPLE%O}%CONTINUE%
ItemDisplay[WEAPON NORM (CRAFT OR RARE) ID]: %NAME%{%GRAY%Up%GRAY%: %ORANGE%9# %WHITE%+ %CORAL%11# %WHITE%+ %BLUE%O}%CONTINUE%
ItemDisplay[WEAPON EXC (CRAFT OR RARE) ID]: %NAME%{%GRAY%Up%GRAY%: %ORANGE%19# %WHITE%+ %CORAL%22# %WHITE%+ %BLUE%O}%CONTINUE%
ItemDisplay[((ARMOR NORM) OR (aqv OR cqv)) (CRAFT OR RARE) ID]: %NAME%{%LIGHT_GRAY%升级%GRAY%: %ORANGE%8# %WHITE%+ %CORAL%10# %WHITE%+ %PURPLE%O}%CONTINUE%
ItemDisplay[((ARMOR EXC) OR (aqv2 OR cqv2)) (CRAFT OR RARE) ID]: %NAME%{%LIGHT_GRAY%升级%GRAY%: %ORANGE%18# %WHITE%+ %CORAL%21# %WHITE%+ %PURPLE%O}%CONTINUE%
ItemDisplay[WEAPON NORM (CRAFT OR RARE) ID]: %NAME%{%LIGHT_GRAY%升级%GRAY%: %ORANGE%9# %WHITE%+ %CORAL%11# %WHITE%+ %BLUE%O}%CONTINUE%
ItemDisplay[WEAPON EXC (CRAFT OR RARE) ID]: %NAME%{%LIGHT_GRAY%升级%GRAY%: %ORANGE%19# %WHITE%+ %CORAL%22# %WHITE%+ %BLUE%O}%CONTINUE%
//SET & UNI
ItemDisplay[(ARMOR OR QUIVER) NORM (SET OR UNI) ID]: %NAME%{%GRAY%Up%GRAY%: %ORANGE%7# %WHITE%+ %CORAL%13# %WHITE%+ %WHITE%O}%CONTINUE%
ItemDisplay[(ARMOR OR QUIVER) EXC (SET OR UNI) ID]: %NAME%{%GRAY%Up%GRAY%: %ORANGE%18# %WHITE%+ %CORAL%20# %WHITE%+ %WHITE%O}%CONTINUE%
ItemDisplay[WEAPON NORM (SET OR UNI) ID]: %NAME%{%GRAY%Up%GRAY%: %ORANGE%8# %WHITE%+ %CORAL%12# %WHITE%+ %GREEN%O}%CONTINUE%
ItemDisplay[WEAPON EXC (SET OR UNI) ID]: %NAME%{%GRAY%Up%GRAY%: %ORANGE%17# %WHITE%+ %CORAL%21# %WHITE%+ %GREEN%O}%CONTINUE%
ItemDisplay[((ARMOR NORM) OR (aqv OR cqv)) (SET OR UNI) ID]: %NAME%{%LIGHT_GRAY%升级%GRAY%: %ORANGE%7# %WHITE%+ %CORAL%13# %WHITE%+ %WHITE%O}%CONTINUE%
ItemDisplay[((ARMOR EXC) OR (aqv2 OR cqv2)) (SET OR UNI) ID]: %NAME%{%LIGHT_GRAY%升级%GRAY%: %ORANGE%18# %WHITE%+ %CORAL%20# %WHITE%+ %WHITE%O}%CONTINUE%
ItemDisplay[WEAPON NORM (SET OR UNI) ID]: %NAME%{%LIGHT_GRAY%升级%GRAY%: %ORANGE%8# %WHITE%+ %CORAL%12# %WHITE%+ %GREEN%O}%CONTINUE%
ItemDisplay[WEAPON EXC (SET OR UNI) ID]: %NAME%{%LIGHT_GRAY%升级%GRAY%: %ORANGE%17# %WHITE%+ %CORAL%21# %WHITE%+ %GREEN%O}%CONTINUE%
//
ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR WAND OR 8ss OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0)) (NORM OR EXC) ID]: %NAME%{%NAME%%WHITE%, %GRAY%Str:%WHITE%}%CONTINUE% // Str Begin
//STR 2__