更新 ViLoot.txt

攻坚门票描述修改
This commit is contained in:
Vagrim 2026-05-07 09:34:17 +00:00
parent 503149169f
commit 13be8ae2f2
1 changed files with 191 additions and 17 deletions

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@ -345,7 +345,7 @@ ItemDisplay[GEMTYPE=1 GEMLEVEL=1]: %PURPLE%* %GRAY%破裂 %PURPLE%紫宝石%CON
ItemDisplay[GEMTYPE=1 GEMLEVEL=2]: %PURPLE%* %LIGHT_GRAY%缺陷 %PURPLE%紫宝石%CONTINUE%
ItemDisplay[GEMTYPE=1 GEMLEVEL=3]: %PURPLE%* %PURPLE%紫宝石%CONTINUE%
ItemDisplay[GEMTYPE=1 GEMLEVEL=4]: %PURPLE%* %WHITE%无暇 %PURPLE%紫宝石 %PURPLE%*%CONTINUE%
ItemDisplay[GEMTYPE=1 GEMLEVEL=5]: %PURPLE%* %ORANGE%完美 %PURPLE%紫宝石 %PURPLE%*%DOT-9B%%CONTINUE%
ItemDisplay[GEMTYPE=1 GEMLEVEL=5]: %PURPLE%* %ORANGE%完美 %PURPLE%紫宝石 %PURPLE%*%DOT-9B%%TIER-3%%CONTINUE%
// ------------------------------------------------------------------------------
// [GEDI] Diamond
// ------------------------------------------------------------------------------
@ -353,7 +353,7 @@ ItemDisplay[GEMTYPE=2 GEMLEVEL=1]: %WHITE%* %GRAY%破裂 %LIGHT_GRAY%钻石%CON
ItemDisplay[GEMTYPE=2 GEMLEVEL=2]: %WHITE%* %LIGHT_GRAY%缺陷 %LIGHT_GRAY%钻石%CONTINUE%
ItemDisplay[GEMTYPE=2 GEMLEVEL=3]: %WHITE%* %LIGHT_GRAY%钻石%CONTINUE%
ItemDisplay[GEMTYPE=2 GEMLEVEL=4]: %WHITE%* %WHITE%无暇 %LIGHT_GRAY%钻石 %WHITE%*%CONTINUE%
ItemDisplay[GEMTYPE=2 GEMLEVEL=5]: %WHITE%* %ORANGE%完美 %WHITE%钻石 %WHITE%*%DOT-DB%%CONTINUE%
ItemDisplay[GEMTYPE=2 GEMLEVEL=5]: %WHITE%* %ORANGE%完美 %WHITE%钻石 %WHITE%*%DOT-DB%%TIER-3%%CONTINUE%
// ------------------------------------------------------------------------------
// [GEEM] Emerald
// ------------------------------------------------------------------------------
@ -361,7 +361,7 @@ ItemDisplay[GEMTYPE=3 GEMLEVEL=1]: %GREEN%* %GRAY%破裂 %GREEN%绿宝石%CONTI
ItemDisplay[GEMTYPE=3 GEMLEVEL=2]: %GREEN%* %LIGHT_GRAY%缺陷 %GREEN%绿宝石%CONTINUE%
ItemDisplay[GEMTYPE=3 GEMLEVEL=3]: %GREEN%* %GREEN%绿宝石%CONTINUE%
ItemDisplay[GEMTYPE=3 GEMLEVEL=4]: %GREEN%* %WHITE%无暇 %GREEN%绿宝石 %GREEN%*%CONTINUE%
ItemDisplay[GEMTYPE=3 GEMLEVEL=5]: %GREEN%* %ORANGE%完美 %GREEN%绿宝石 %GREEN%*%DOT-81%%CONTINUE%
ItemDisplay[GEMTYPE=3 GEMLEVEL=5]: %GREEN%* %ORANGE%完美 %GREEN%绿宝石 %GREEN%*%DOT-81%%TIER-3%%CONTINUE%
// ------------------------------------------------------------------------------
// [GEAM] Rubies
// ------------------------------------------------------------------------------
@ -369,7 +369,7 @@ ItemDisplay[GEMTYPE=4 GEMLEVEL=1]: %RED%* %GRAY%破裂 %RED%红宝石%CONTINUE%
ItemDisplay[GEMTYPE=4 GEMLEVEL=2]: %RED%* %LIGHT_GRAY%缺陷 %RED%红宝石%CONTINUE%
ItemDisplay[GEMTYPE=4 GEMLEVEL=3]: %RED%* %RED%红宝石%CONTINUE%
ItemDisplay[GEMTYPE=4 GEMLEVEL=4]: %RED%* %WHITE%无暇 %RED%红宝石 %RED%*%CONTINUE%
ItemDisplay[GEMTYPE=4 GEMLEVEL=5]: %RED%* %ORANGE%完美 %RED%红宝石 %RED%*%DOT-0A%%CONTINUE%
ItemDisplay[GEMTYPE=4 GEMLEVEL=5]: %RED%* %ORANGE%完美 %RED%红宝石 %RED%*%DOT-0A%%TIER-3%%CONTINUE%
// ------------------------------------------------------------------------------
// [GESA] Sapphire
// ------------------------------------------------------------------------------
@ -377,7 +377,7 @@ ItemDisplay[GEMTYPE=5 GEMLEVEL=1]: %BLUE%* %GRAY%破裂 %BLUE%蓝宝石%CONTINU
ItemDisplay[GEMTYPE=5 GEMLEVEL=2]: %BLUE%* %LIGHT_GRAY%缺陷 %BLUE%蓝宝石%CONTINUE%
ItemDisplay[GEMTYPE=5 GEMLEVEL=3]: %BLUE%* %BLUE%蓝宝石%CONTINUE%
ItemDisplay[GEMTYPE=5 GEMLEVEL=4]: %BLUE%* %WHITE%无暇 %BLUE%蓝宝石 %BLUE%*%CONTINUE%
ItemDisplay[GEMTYPE=5 GEMLEVEL=5]: %BLUE%* %ORANGE%完美 %BLUE%蓝宝石 %BLUE%*%DOT-97%%CONTINUE%
ItemDisplay[GEMTYPE=5 GEMLEVEL=5]: %BLUE%* %ORANGE%完美 %BLUE%蓝宝石 %BLUE%*%DOT-97%%TIER-3%%CONTINUE%
// ------------------------------------------------------------------------------
// [GETO] Topaz
// ------------------------------------------------------------------------------
@ -385,7 +385,7 @@ ItemDisplay[GEMTYPE=6 GEMLEVEL=1]: %YELLOW%* %GRAY%破裂 %YELLOW%黄宝石%CON
ItemDisplay[GEMTYPE=6 GEMLEVEL=2]: %YELLOW%* %LIGHT_GRAY%缺陷 %YELLOW%黄宝石%CONTINUE%
ItemDisplay[GEMTYPE=6 GEMLEVEL=3]: %YELLOW%* %YELLOW%黄宝石%CONTINUE%
ItemDisplay[GEMTYPE=6 GEMLEVEL=4]: %YELLOW%* %WHITE%无暇 %YELLOW%黄宝石 %YELLOW%*%CONTINUE%
ItemDisplay[GEMTYPE=6 GEMLEVEL=5]: %YELLOW%* %ORANGE%完美 %YELLOW%黄宝石 %YELLOW%*%DOT-A8%%CONTINUE%
ItemDisplay[GEMTYPE=6 GEMLEVEL=5]: %YELLOW%* %ORANGE%完美 %YELLOW%黄宝石 %YELLOW%*%DOT-A8%%TIER-3%%CONTINUE%
// ------------------------------------------------------------------------------
// [GESK] Skull
// ------------------------------------------------------------------------------
@ -393,7 +393,7 @@ ItemDisplay[GEMTYPE=7 GEMLEVEL=1]: %GRAY%* %GRAY%破裂 %GRAY%骷髅%CONTINUE%
ItemDisplay[GEMTYPE=7 GEMLEVEL=2]: %GRAY%* %LIGHT_GRAY%缺陷 %GRAY%骷髅%CONTINUE%
ItemDisplay[GEMTYPE=7 GEMLEVEL=3]: %GRAY%* %GRAY%骷髅%CONTINUE%
ItemDisplay[GEMTYPE=7 GEMLEVEL=4]: %GRAY%* %WHITE%无暇 %GRAY%骷髅 %GRAY%*%CONTINUE%
ItemDisplay[GEMTYPE=7 GEMLEVEL=5]: %GRAY%* %ORANGE%完美 %GRAY%骷髅 %GRAY%*%DOT-19%%CONTINUE%
ItemDisplay[GEMTYPE=7 GEMLEVEL=5]: %GRAY%* %ORANGE%完美 %GRAY%骷髅 %GRAY%*%DOT-19%%TIER-3%%CONTINUE%
// ------------------------------------------------------------------------------
//
ItemDisplay[GEMLEVEL=4]: %NAME%{%WHITE%无暇宝石 %LIGHT_GRAY%x %TAN%3 %LIGHT_GRAY%+ %YELLOW%KEY %LIGHT_GRAY%= %ORANGE%完美宝石%CL%%NAME%}%CONTINUE%
@ -594,7 +594,7 @@ ItemDisplay[cm3 MAG !ID]: %BLUE%大板%CONTINUE%
ItemDisplay[(cm1 OR cm2 OR cm3) MAG !ID ILVL<91 (FILTLVL>3 OR MAPT4)]:
ItemDisplay[cm1 MAG !ID ILVL<91 FILTLVL<4]: %WHITE%* %NAME% %WHITE%*%DOT-94%%TIER-0%
ItemDisplay[cm2 MAG !ID ILVL<91 FILTLVL<4]: %DARK_GREEN%* %NAME% %DARK_GREEN%*%DOT-94%%TIER-0%
ItemDisplay[cm3 MAG !ID ILVL<91 FILTLVL<4]: %ORANGE%* %NAME% %ORANGE%*%DOT-94%%TIER-3%
ItemDisplay[cm3 MAG !ID ILVL<91 FILTLVL<4]: %ORANGE%* %NAME% %ORANGE%*%DOT-94%%TIER-2%
ItemDisplay[cm1 ILVL>90 MAG !ID]: %DARK_GREEN%* %NAME% %WHITE%%ILVL% %DARK_GREEN%*%DOT-94%%TIER-2%
ItemDisplay[cm2 ILVL>90 MAG !ID]: %GREEN%* %NAME% %WHITE%%ILVL% %GREEN%*%DOT-94%%TIER-2%
ItemDisplay[cm3 ILVL>90 MAG !ID]: %RED%* %NAME% %WHITE%%ILVL% %RED%*%DOT-94%%TIER-3%
@ -1074,9 +1074,35 @@ ItemDisplay[dcbl]: %ORANGE%恶魔精髓 Pure Demonic Essence{%RED%原罪之魂PE
ItemDisplay[(dcho OR dcso OR dcbl) QTY>1]: %WHITE%· %GOLD%大黑门票材料 %WHITE%·%CL%%NAME% %LIGHT_GRAY%x %TAN%%QTY%%MAP-62%{%NAME%}
ItemDisplay[(dcho OR dcso OR dcbl) QTY<2]: %WHITE%· %GOLD%大黑门票材料 %WHITE%·%CL%%NAME%%MAP-62%{%NAME%}
ItemDisplay[dcma]: %YELLOW%· %PURPLE%大黑门票 %YELLOW%·%CL%%RED%恐怖异像 %ORANGE%Vision of Terror %MAP-62%%CONTINUE%
ItemDisplay[dcma STAT185=0]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(你共有4次挑战机会)%CL%%RED%火吸: %WHITE%任意%CL%%RED%火抗: %WHITE%85%%CL%%TAN%物免: %WHITE%15%%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %DARK_GREEN%0}
ItemDisplay[dcma STAT185=1]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(地图内无法回城,只有一次挑战机会)%CL%%RED%火吸: %WHITE%6%%CL%%RED%火抗: %WHITE%90%%CL%%TAN%物免: %WHITE%30%%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %ORANGE%1}
ItemDisplay[dcma STAT185=2]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(地图内无法回城,只有一次挑战机会)%CL%%RED%火吸: %WHITE%12%%CL%%RED%火抗: %WHITE%90%%CL%%TAN%物免: %WHITE%50%%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %RED%2}
ItemDisplay[dcma STAT185=0]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %DARK_GREEN%0}%CONTINUE%
ItemDisplay[dcma STAT185=0 CHARSTAT36<10]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%20%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=0 CHARSTAT36~10-19]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%20%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=0 CHARSTAT36>19]: %NAME%{%TAN%物免: %GREEN%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%20%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=0 $f(CHARSTAT39-100)<85]: %NAME%{%RED%火抗: %GRAY%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%85%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=0 $f(CHARSTAT39-100)~85-99]: %NAME%{%RED%火抗: %GREEN%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%85%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=0 $f(CHARSTAT39-100)>99]: %NAME%{%RED%火抗: %GREEN%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%85%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=0]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(你共有4次挑战机会)%CL%%CORAL%火吸: %WHITE%任意%CL%%NAME%}
ItemDisplay[dcma STAT185=1]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %ORANGE%1}%CONTINUE%
ItemDisplay[dcma STAT185=1 CHARSTAT36<10]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%30%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 CHARSTAT36~10-29]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%30%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 CHARSTAT36>29]: %NAME%{%TAN%物免: %GREEN%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%30%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 $f(CHARSTAT39-100)<90]: %NAME%{%RED%火抗: %GRAY%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 $f(CHARSTAT39-100)~90-99]: %NAME%{%RED%火抗: %GREEN%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 $f(CHARSTAT39-100)>99]: %NAME%{%RED%火抗: %GREEN%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 CHARSTAT142<6]: %NAME%{%CORAL%火吸: %GRAY%%CHARSTAT142% %LIGHT_GRAY%| %WHITE%6%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 CHARSTAT142~6-9]: %NAME%{%CORAL%火吸: %GREEN%%CHARSTAT142% %LIGHT_GRAY%| %WHITE%6%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 CHARSTAT142>9]: %NAME%{%CORAL%火吸: %GREEN%%CHARSTAT142% %LIGHT_GRAY%| %WHITE%6%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %RED%2}%CONTINUE%
ItemDisplay[dcma STAT185=2 CHARSTAT36<10]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%50%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 CHARSTAT36~10-49]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%50%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 CHARSTAT36>49]: %NAME%{%TAN%物免: %GREEN%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%50%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 $f(CHARSTAT39-100)<90]: %NAME%{%RED%火抗: %GRAY%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 $f(CHARSTAT39-100)~90-99]: %NAME%{%RED%火抗: %GREEN%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 $f(CHARSTAT39-100)>99]: %NAME%{%RED%火抗: %GREEN%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 CHARSTAT142<10]: %NAME%{%CORAL%火吸: %GRAY%%CHARSTAT142% %LIGHT_GRAY%| %WHITE%12%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 CHARSTAT142~10-11]: %NAME%{%CORAL%火吸: %GRAY%%CHARSTAT142% %LIGHT_GRAY%| %WHITE%12%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 CHARSTAT142>11]: %NAME%{%CORAL%火吸: %GREEN%%CHARSTAT142% %LIGHT_GRAY%| %WHITE%12%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185~1-2]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(地图内无法回城,只有一次挑战机会)%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// | [RTHM] Rathma Items |
@ -1088,9 +1114,128 @@ ItemDisplay[cm2f]: %ORANGE%火炬灰烬 Hellfire Ashes{%RED%虚空碎片 %TAN%(
ItemDisplay[(rtmo OR rtmv OR cm2f) QTY>1]: %WHITE%· %GOLD%拉斯玛门票材料 %WHITE%·%CL%%NAME% %LIGHT_GRAY%x %TAN%%QTY%%MAP-62%{%NAME%}
ItemDisplay[(rtmo OR rtmv OR cm2f) QTY<2]: %WHITE%· %GOLD%拉斯玛门票材料 %WHITE%·%CL%%NAME%%MAP-62%{%NAME%}
ItemDisplay[rtma]: %YELLOW%· %PURPLE%拉斯玛门票 %YELLOW%·%CL%%RED%虚空石 %ORANGE%Voidstone %MAP-62%%CONTINUE% // Voidstone (accesses Rathma)
ItemDisplay[rtma STAT185=0]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(你共有4次挑战机会)%CL%%GREEN%毒缩: %WHITE%100%%CL%%PURPLE%溢出: %WHITE% 25%%CL%%BLUE%冰抗: %WHITE% 80%%CL%%RED%火抗: %WHITE% 80%%CL%%GREEN%毒抗: %WHITE% 85%%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %DARK_GREEN%0}
ItemDisplay[rtma STAT185=1]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(地图内无法回城,只有一次挑战机会)%CL%%GREEN%毒缩: %WHITE%150%%CL%%PURPLE%溢出: %WHITE% 29%%CL%%BLUE%冰抗: %WHITE% 85%%CL%%RED%火抗: %WHITE% 85%%CL%%GREEN%毒抗: %WHITE% 90%%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %ORANGE%1}
ItemDisplay[rtma STAT185=2]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(地图内无法回城,只有一次挑战机会)%CL%%GREEN%毒缩: %WHITE%175%%CL%%PURPLE%溢出: %WHITE% 33%%CL%%BLUE%冰抗: %WHITE% 85%%CL%%RED%火抗: %WHITE% 85%%CL%%GREEN%毒抗: %WHITE% 90%%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %RED%2}
////////////////////////////
ItemDisplay[rtma STAT185=0]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %DARK_GREEN%0}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)<10 CHARSTAT40<5]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)<10 CHARSTAT40~5-9]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)<10 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)~10-99 CHARSTAT40<5]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)~10-99 CHARSTAT40~5-9]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)~10-99 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)~100-104 CHARSTAT40<5]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)~100-104 CHARSTAT40~5-9]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)~100-104 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)>104 CHARSTAT40<5]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)>104 CHARSTAT40~5-9]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)>104 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)<10 CHARSTAT44<5]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)<10 CHARSTAT44~5-9]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)<10 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)~10-99 CHARSTAT44<5]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)~10-99 CHARSTAT44~5-9]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)~10-99 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)~100-104 CHARSTAT44<5]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)~100-104 CHARSTAT44~5-9]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)~100-104 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)>104 CHARSTAT44<5]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)>104 CHARSTAT44~5-9]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)>104 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)<10 CHARSTAT46<5]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)<10 CHARSTAT46~5-9]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)<10 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)~10-99 CHARSTAT46<5]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)~10-99 CHARSTAT46~5-9]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)~10-99 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)~100-109 CHARSTAT46<5]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)~100-109 CHARSTAT46~5-9]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)~100-109 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)>109 CHARSTAT46<5]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)>109 CHARSTAT46~5-9]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)>109 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 CHARSTAT110<100]: %NAME%{%TEAL%毒缩%WHITE%: %GRAY%%CHARSTAT110%%LIGHT_GRAY%/%WHITE%100% %CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 CHARSTAT110>99]: %NAME%{%TEAL%毒缩%WHITE%: %GREEN%%CHARSTAT110%%LIGHT_GRAY%/%WHITE%100% %CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=0]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(你共有4次挑战机会)%CL%%NAME%}
////////////////////////////难度1
ItemDisplay[rtma STAT185=1]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %ORANGE%1}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)<10 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)<10 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)~10-99 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)~10-99 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)~100-114 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)~100-114 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)>114 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)>114 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)<10 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)<10 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)~10-99 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)~10-99 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)~100-114 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)~100-114 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)>114 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)>114 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)<10 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)<10 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)~10-99 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)~10-99 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)~100-119 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)~100-119 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)>119 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)>119 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 CHARSTAT110<150]: %NAME%{%TEAL%毒缩%WHITE%: %GRAY%%CHARSTAT110%%LIGHT_GRAY%/%WHITE%150% %CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 CHARSTAT110>149]: %NAME%{%TEAL%毒缩%WHITE%: %GREEN%%CHARSTAT110%%LIGHT_GRAY%/%WHITE%150% %CL%%NAME%}%CONTINUE%
////////////////////////////
////////////////////////////难度2
ItemDisplay[rtma STAT185=2]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %RED%2}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)<10 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)<10 CHARSTAT40~10-14]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)<10 CHARSTAT40>14]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)~10-99 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)~10-99 CHARSTAT40~10-14]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)~10-99 CHARSTAT40>14]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)~100-124 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)~100-124 CHARSTAT40~10-14]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)~100-124 CHARSTAT40>14]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)>124 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)>124 CHARSTAT40~10-14]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)>124 CHARSTAT40>14]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)<10 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)<10 CHARSTAT44~10-14]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)<10 CHARSTAT44>14]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)~10-99 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)~10-99 CHARSTAT44~10-14]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)~10-99 CHARSTAT44>14]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)~100-124 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)~100-124 CHARSTAT44~10-14]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)~100-124 CHARSTAT44>14]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)>124 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)>124 CHARSTAT44~10-14]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)>124 CHARSTAT44>14]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)<10 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)<10 CHARSTAT46~10-14]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)<10 CHARSTAT46>14]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)~10-99 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)~10-99 CHARSTAT46~10-14]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)~10-99 CHARSTAT46>14]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)~100-124 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)~100-124 CHARSTAT46~10-14]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)~100-124 CHARSTAT46>14]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)>124 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)>124 CHARSTAT46~10-14]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)>124 CHARSTAT46>14]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 CHARSTAT110<175]: %NAME%{%TEAL%毒缩%WHITE%: %GRAY%%CHARSTAT110%%LIGHT_GRAY%/%WHITE%175% %CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 CHARSTAT110>170]: %NAME%{%TEAL%毒缩%WHITE%: %GREEN%%CHARSTAT110%%LIGHT_GRAY%/%WHITE%175% %CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185~1-2]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(地图内无法回城,只有一次挑战机会)%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// | [LCON] Lucion Items |
@ -1102,9 +1247,38 @@ ItemDisplay[lucd]: %ORANGE%恶意之肉 Flesh of Malic{%RED%恶魔徽章DI %TAN%
ItemDisplay[(lucb OR lucc OR lucd) QTY>1]: %WHITE%· %GOLD%路西安门票材料 %WHITE%·%CL%%NAME% %LIGHT_GRAY%x %TAN%%QTY%%MAP-62%{%NAME%}
ItemDisplay[(lucb OR lucc OR lucd) QTY<2]: %WHITE%· %GOLD%路西安门票材料 %WHITE%·%CL%%NAME%%MAP-62%{%NAME%}
ItemDisplay[luca]: %YELLOW%· %PURPLE%路西安门票 %YELLOW%·%CL%%RED%憎恨之影 %ORANGE%Shadow of Hatred%MAP-62%%CONTINUE%
ItemDisplay[luca STAT185=0]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(你共有4次挑战机会)%CL%%ORANGE%亵渎成功率: 50%%CL%%YELLOW%电抗: %WHITE%90%%CL%%TAN%物免: %WHITE%50%%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %DARK_GREEN%0}
ItemDisplay[luca STAT185=1]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(地图内无法回城,只有一次挑战机会)%CL%%ORANGE%恶魔宝盒爆率: T1 - 1/75%CL%%ORANGE%亵渎成功率: 55%%CL%%YELLOW%电抗: %WHITE%90%%CL%%TAN%物免: %WHITE%50%%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %ORANGE%1}
ItemDisplay[luca STAT185=2]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(地图内无法回城,只有一次挑战机会)%CL%%ORANGE%恶魔宝盒爆率: T2 - 1/50%CL%%ORANGE%亵渎成功率: 60%%CL%%YELLOW%电抗: %WHITE%90%%CL%%TAN%物免: %WHITE%50%%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %RED%2}
////////////////////////////
ItemDisplay[luca STAT185=0]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %DARK_GREEN%0}%CONTINUE%
ItemDisplay[luca STAT185=0 CHARSTAT36<10]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%30%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=0 CHARSTAT36~10-29]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%30%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=0 CHARSTAT36>29]: %NAME%{%TAN%物免: %GREEN%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%30%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=0 $f(CHARSTAT41-100)<85]: %NAME%{%YELLOW%电抗: %GRAY%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%85%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=0 $f(CHARSTAT41-100)~85-99]: %NAME%{%YELLOW%电抗: %GREEN%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%85%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=0 $f(CHARSTAT41-100)>99]: %NAME%{%YELLOW%电抗: %GREEN%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%85%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=0]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(你共有4次挑战机会)%CL%%ORANGE%亵渎成功率: 50%%CL%%NAME%}
////////////////////////////
ItemDisplay[luca STAT185=1]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %ORANGE%1}%CONTINUE%
ItemDisplay[luca STAT185=1 CHARSTAT36<10]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%40%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=1 CHARSTAT36~10-39]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%40%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=1 CHARSTAT36>39]: %NAME%{%TAN%物免: %GREEN%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%40%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=1 $f(CHARSTAT41-100)<90]: %NAME%{%YELLOW%电抗: %GRAY%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=1 $f(CHARSTAT41-100)~90-99]: %NAME%{%YELLOW%电抗: %GREEN%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=1 $f(CHARSTAT41-100)>99]: %NAME%{%YELLOW%电抗: %GREEN%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=1]: %NAME%{%ORANGE%恶魔宝盒爆率: T1 - 1/75%CL%%ORANGE%亵渎成功率: 55%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[luca STAT185=2]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %RED%2}%CONTINUE%
ItemDisplay[luca STAT185=2 CHARSTAT36<10]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%50%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 CHARSTAT36~10-49]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%50%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 CHARSTAT36>49]: %NAME%{%TAN%物免: %GREEN%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%50%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 $f(CHARSTAT41-100)<90]: %NAME%{%YELLOW%电抗: %GRAY%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 $f(CHARSTAT41-100)~90-99]: %NAME%{%YELLOW%电抗: %GREEN%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 $f(CHARSTAT41-100)>99]: %NAME%{%YELLOW%电抗: %GREEN%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 CHARSTAT144<10]: %NAME%{%GOLD%电吸: %GRAY%%CHARSTAT144% %LIGHT_GRAY%| %WHITE%12%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 CHARSTAT144~10-11]: %NAME%{%GOLD%电吸: %GRAY%%CHARSTAT144% %LIGHT_GRAY%| %WHITE%12%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 CHARSTAT144>11]: %NAME%{%GOLD%电吸: %GREEN%%CHARSTAT144% %LIGHT_GRAY%| %WHITE%12%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2]: %NAME%{%ORANGE%恶魔宝盒爆率: T2 - 1/50%CL%%ORANGE%亵渎成功率: 60%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[luca STAT185~1-2]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(地图内无法回城,只有一次挑战机会)%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// | |