diff --git a/ViLoot.txt b/ViLoot.txt index 1c0cedf..922c3e7 100644 --- a/ViLoot.txt +++ b/ViLoot.txt @@ -2106,7 +2106,7 @@ ItemDisplay[(LRWEAPON)]: %NAME%{%NAME%%CL%%PURPLE%+ %RED%降低抵抗 %PURP ItemDisplay[(LTWEAPON)]: %NAME%{%NAME%%CL%%PURPLE%+ %RED%偷取生命 %PURPLE%+}%CONTINUE% //小炮 ItemDisplay[(8rx OR 6rx) UNI STAT158=6 ((ED>300 SOCK=5) OR (STAT360=25 SOCK=4))]: %NAME%{%LTLINE% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %RTLINE%%CL%%NAME%}%CONTINUE% -ItemDisplay[(8rx OR 6rx) UNI STAT158=6 ((ED>300 SOCK=5) OR (STAT360=25 SOCK=4))]: %NAME%{%LINE%%CL%%RED%毕%ORANGE%业%GOLD%小%PURPLE%炮%CL%%NAME%} +ItemDisplay[(8rx OR 6rx) UNI STAT158=6 ((ED>300 SOCK=5) OR (STAT360=25 SOCK=4))]: %NAME%{%LINE%%CL%%RED%极%ORANGE%品%GOLD%小%PURPLE%炮%CL%%NAME%} ItemDisplay[(8rx OR 6rx) UNI STAT158=6]: %NAME%{%SSLTLINE% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Weapon %SSRTLINE%%CL%%NAME%} //梅格之歌的教训 Mang Song's Lesson ItemDisplay[6ws UNI ALLSK>5 FCR>80]: %NAME%{%LTLINE% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %RTLINE%%CL%%NAME%} @@ -2662,15 +2662,15 @@ ItemDisplay[UNI !ID hbt]: 泪之臀 Tearhaunch %DOT-A5%%TIER-0% // Tearhaunch Gr // Exceptional tier Boots ItemDisplay[UNI !ID xlb]: 地狱阔步 %SAGE%Infernostride %DOT-A5%%TIER-0% // Infernostride Demonhide Boots ItemDisplay[UNI !ID xvb]: %RED%* %GOLD%水上漂 %SAGE%Waterwalk %RED%* %MAP-A5% // Waterwalk Sharkskin Boots -ItemDisplay[UNI !ID xmb]: %RED%* %GOLD%纱织 %SAGE%Silkweave %RED%* %DOT-A5%%TIER-0% // Silkweave Mesh Boots +ItemDisplay[UNI !ID xmb]: %RED%* %GOLD%纱织 %SAGE%Silkweave %RED%* %DOT-A5% // Silkweave Mesh Boots ItemDisplay[UNI !ID xtb]: %RED%* %GOLD%战旅 %SAGE%War Traveler %RED%* %MAP-A5% // War Traveler Battle Boots -ItemDisplay[UNI !ID xhb]: %RED%* %GOLD%蚀肉 %SAGE%Gore Rider %RED%* %MAP-A5%%TIER-0% // Gore Rider War Boots +ItemDisplay[UNI !ID xhb]: %RED%* %GOLD%蚀肉 %SAGE%Gore Rider %RED%* %MAP-A5% // Gore Rider War Boots // Elite tier Boots ItemDisplay[UNI !ID ulb]: %RED%* %GOLD%人鱼 Mermans Sprocket %RED%* %MAP-A5% // Merman's Sprocket Wyrmhide Boots ItemDisplay[UNI !ID uvb]: %RED%* %GOLD%沙暴 Sandstorm Trek %RED%* %MAP-A5% // Sandstorm Trek Scarabshell Boots ItemDisplay[UNI !ID umb]: %RED%* %GOLD%骨髓行走 Marrowwalk %RED%* %MAP-A5% // Marrowwalk Boneweave Boots -ItemDisplay[UNI !ID uhb]: %RED%* %GOLD%影舞 Shadow Dancer %RED%* %MAP-A5%%TIER-0% // Shadow Dancer Myrmidon Greaves +ItemDisplay[UNI !ID uhb]: %RED%* %GOLD%影舞 Shadow Dancer %RED%* %MAP-A5% // Shadow Dancer Myrmidon Greaves ItemDisplay[UNI !ID utb]: 伊瑟瑞尔之途 Itherael's Path%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F% // Itherael's Path Mirrored Boots // ------------------------------------------------------------------------------ @@ -3349,7 +3349,7 @@ ItemDisplay[RARE !ID jew SUFFIX=674]: %DARK_GREEN% [9力量]%NAME%{%NAME%}%CONTI ItemDisplay[jew RARE ILVL<68 !ID FILTLVL<3]: %NAME% %DARK_GREEN%*{%NAME%}%DOT-9A%%TIER-0% ItemDisplay[jew RARE ILVL>67 !ID FILTLVL<4]: %NAME% %ORANGE%*{%NAME%}%DOT-91%%TIER-0% ItemDisplay[jew MAG ILVL<85 !ID FILTLVL<3]: %DARK_GREEN%* %NAME% %DARK_GREEN%*{%NAME%}%DOT-9A%%TIER-0% -ItemDisplay[jew MAG ILVL>84 !ID FILTLVL<4]: %ORANGE%* %NAME% %ORANGE%*{%NAME%}%DOT-91%%TIER-0% +ItemDisplay[jew MAG ILVL>84 !ID FILTLVL<4]: %PURPLE%* %NAME% %PURPLE%*{%NAME%}%DOT-91%%TIER-0% // // ------------------------------------------------------------------------------ // [RIQU] Arrows & Bolts @@ -3852,9 +3852,6 @@ ItemDisplay[RARE !ID GLOVES (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU ItemDisplay[RARE !ID GLOVES (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) GOODGLV (PREFIX=327 OR PREFIX=332)]: %WHITE%30%TAN%全抗 %NAME%%CONTINUE% ItemDisplay[RARE !ID GLOVES (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) GOODGLV (PREFIX=325 OR PREFIX=330 OR PREFIX=64)]: %WHITE%15%TAN%全抗 %NAME%%CONTINUE% ItemDisplay[RARE !ID GLOVES (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) GOODGLV (PREFIX=324 OR PREFIX=329 OR PREFIX=334)]: %WHITE%11%TAN%全抗 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) GOODGLV PREFIX=798]: %WHITE%10%%ORANGE%物免 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) GOODGLV PREFIX=799]: %WHITE%15%%ORANGE%物免 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) GOODGLV PREFIX=800]: %WHITE%20%%ORANGE%物免 %NAME%%CONTINUE% ItemDisplay[RARE !ID GLOVES (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) GOODGLV SUFFIX=263]: %WHITE%17%GOLD%FHR %NAME%%CONTINUE% ItemDisplay[RARE !ID GLOVES (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) GOODGLV SUFFIX=264]: %WHITE%24%GOLD%FHR %NAME%%CONTINUE% ItemDisplay[RARE !ID GLOVES (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) GOODGLV (SUFFIX=167 OR SUFFIX=170)]: %WHITE%20%SAGE%攻速 %NAME%%CONTINUE% @@ -5511,21 +5508,21 @@ ItemDisplay[NMAG !RW GOODBASE]: %MAP-D6%%NAME% %GRAY%[%GOLD%GB%GRAY%]{%NAME%} // +----------------------------------------------------------------------------+ // //Assasin -ItemDisplay[NMAG !RW ASNSTAFF (SOCK=0 OR SOCK>1) FILTLVL<3]: %NAME%{%NAME%} +ItemDisplay[NMAG !RW ASNSTAFF (SOCK=0 OR SOCK>2) FILTLVL<3]: %NAME%{%NAME%} //Barbarian -ItemDisplay[NMAG !RW BARSTAFF (SOCK=0 OR SOCK>1) FILTLVL<3]: %NAME%{%NAME%} +ItemDisplay[NMAG !RW BARSTAFF (SOCK=0 OR SOCK>2) FILTLVL<3]: %NAME%{%NAME%} //Druid -ItemDisplay[NMAG !RW DRUSTAFF (SOCK=0 OR SOCK>1) FILTLVL<3]: %NAME%{%NAME%} +ItemDisplay[NMAG !RW DRUSTAFF (SOCK=0 OR SOCK>2) FILTLVL<3]: %NAME%{%NAME%} //Necromancer ItemDisplay[NMAG !RW NECSTAFF (SOCK=0 OR SOCK>1) FILTLVL<3]: %NAME%{%NAME%} //Paladin -ItemDisplay[NMAG !RW PALSTAFF (SOCK=0 OR SOCK>1) FILTLVL<3]: %NAME%{%NAME%} +ItemDisplay[NMAG !RW PALSTAFF (SOCK=0 OR SOCK>2) FILTLVL<3]: %NAME%{%NAME%} //Sorceress ItemDisplay[NMAG !RW SORSTAFF (SOCK=0 OR SOCK>1) FILTLVL<3]: %NAME%{%NAME%} // ItemDisplay[NMAG !RW GOODSTAFF (SOCK=0 OR SOCK>1) FILTLVL<4]: %NAME%{%NAME%} -// At level 10+, hide all INF items -ItemDisplay[NMAG !RW INF CLVL>9]: +// Hide all INF items +ItemDisplay[NMAG !RW INF GROUND FILTLVL>0]: // At level 20+, hide all base items ItemDisplay[JUNKITEM !GROUND CLVL>19]: %NAME%%ORANGE% Hidden{%GRAY%无用的垃圾%NL%%NAME%} ItemDisplay[JUNKITEM !TOWN GROUND (CLVL>19 OR FILTLVL>2)]:{%NAME%}