更新 ViLoot.txt
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54
ViLoot.txt
54
ViLoot.txt
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@ -13,7 +13,7 @@ ItemDisplayFilterName[]: 手工//Craft Filter Tier
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//
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ItemDisplay[FILTLVL=0 (hp1 OR hp2 OR hp3 OR hp4 OR hp5 OR mp1 OR mp2 OR mp3 OR mp4 OR mp5)]: %NAME% - 过滤器已关闭{%NAME%%NL%%RED%> > > 过滤器已关闭 < < <}
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//
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Alias[FILTVER]: %LIGHT_GRAY%V%WHITE%1.2.0 %WHITE%- %DARK_GREEN%2026.10.16%LIGHT_GRAY%@%ORANGE%鱼
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Alias[FILTVER]: %LIGHT_GRAY%V%WHITE%1.2.1 %WHITE%- %DARK_GREEN%2026.10.17%LIGHT_GRAY%@%ORANGE%鱼
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//
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// +----------------------------------------------------------------------------+
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// | |
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@ -138,6 +138,9 @@ Alias[HIDE_DANMU]:FALSE //@隐藏弹幕@
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Alias[CORRUP_NOTE]:TRUE //@显示腐化评分@
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Alias[HIDE_IMBITEM]:FALSE //@屏蔽注入底材@
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Alias[SHOW_CRAFT]:FALSE //@显示手工配方@
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Alias[SHOW_AMACRAFT]: FALSE //@显示大院长底材@
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Alias[SHOW_BARCRAFT]: FALSE //@显示BB投掷底材@
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Alias[SHOW_ASNCRAFT]: FALSE //@显示战拳@
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Alias[IS_SOE]:FALSE //@PD2、SoE版本切换@勿动@
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Alias[IS_XX]:FALSE //@版本切换@
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Alias[IS_XXX]:FALSE //@请勿勾选@
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@ -3293,7 +3296,7 @@ ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(COUNT(MFIND>0,GFIND>0
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//魔法寻获 + EG BRACKET STOP
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//----------------
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//治疗(生命与法力 吸血/回蓝/每次击中/每次击杀)括号开始
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ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID HEALGD>0]: %GRAY%heal%CS%%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID HEALGD>0]: %GRAY%疗%CS%%NAME%%CONTINUE%
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//括号开始
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ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID HEALGD>1]: %GRAY%)%NAME%%CONTINUE%
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//击杀回蓝
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@ -3314,13 +3317,13 @@ ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID H
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//----------------
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//属性括号开始
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ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID $f(COUNT(STR>0,DEX>0,STAT3>0,STAT1>0,(LIFE+(STAT216*CLVL/256/8))>0,(MANA+(STAT217*CLVL/256/8))>0))>0]: %CS%%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID $f(COUNT(STR>0,DEX>0,STAT3>0,STAT1>0,(LIFE+(STAT216*CLVL/256/8))>0,(MANA+(STAT217*CLVL/256/8))>0))>1]: %GRAY%att%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID STR>0 $f(COUNT(DEX>0,STAT3>0,STAT1>0,(LIFE+(STAT216*CLVL/256/8))>0,(MANA+(STAT217*CLVL/256/8))>0))=0]: %GRAY%str%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID DEX>0 $f(COUNT(STR>0,STAT3>0,STAT1>0,(LIFE+(STAT216*CLVL/256/8))>0,(MANA+(STAT217*CLVL/256/8))>0))=0]: %GRAY%dex%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID STAT3>0 $f(COUNT(STR>0,DEX>0,STAT1>0,(LIFE+(STAT216*CLVL/256/8))>0,(MANA+(STAT217*CLVL/256/8))>0))=0]: %GRAY%vit%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID STAT1>0 $f(COUNT(STR>0,DEX>0,STAT3>0,(LIFE+(STAT216*CLVL/256/8))>0,(MANA+(STAT217*CLVL/256/8))>0))=0]: %GRAY%ene%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID $f(LIFE+(STAT216*CLVL/256/8))>0 $f(COUNT(STR>0,DEX>0,STAT3>0,STAT1>0,(MANA+(STAT217*CLVL/256/8))>0))=0]: %GRAY%hp%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID $f(MANA+(STAT217*CLVL/256/8))>0 $f(COUNT(STR>0,DEX>0,STAT3>0,STAT1>0,(LIFE+(STAT216*CLVL/256/8))>0))=0]: %GRAY%mp%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID $f(COUNT(STR>0,DEX>0,STAT3>0,STAT1>0,(LIFE+(STAT216*CLVL/256/8))>0,(MANA+(STAT217*CLVL/256/8))>0))>1]: %GRAY%属%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID STR>0 $f(COUNT(DEX>0,STAT3>0,STAT1>0,(LIFE+(STAT216*CLVL/256/8))>0,(MANA+(STAT217*CLVL/256/8))>0))=0]: %GRAY%力%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID DEX>0 $f(COUNT(STR>0,STAT3>0,STAT1>0,(LIFE+(STAT216*CLVL/256/8))>0,(MANA+(STAT217*CLVL/256/8))>0))=0]: %GRAY%敏%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID STAT3>0 $f(COUNT(STR>0,DEX>0,STAT1>0,(LIFE+(STAT216*CLVL/256/8))>0,(MANA+(STAT217*CLVL/256/8))>0))=0]: %GRAY%体%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID STAT1>0 $f(COUNT(STR>0,DEX>0,STAT3>0,(LIFE+(STAT216*CLVL/256/8))>0,(MANA+(STAT217*CLVL/256/8))>0))=0]: %GRAY%精%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID $f(LIFE+(STAT216*CLVL/256/8))>0 $f(COUNT(STR>0,DEX>0,STAT3>0,STAT1>0,(MANA+(STAT217*CLVL/256/8))>0))=0]: %GRAY%血%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID $f(MANA+(STAT217*CLVL/256/8))>0 $f(COUNT(STR>0,DEX>0,STAT3>0,STAT1>0,(LIFE+(STAT216*CLVL/256/8))>0))=0]: %GRAY%蓝%NAME%%CONTINUE%
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//括号开始
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ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID STGROUND>1]: %GRAY%)%NAME%%CONTINUE%
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//法力点
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@ -3346,7 +3349,7 @@ ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID S
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//属性括号结束
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//----------------
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//抗性括号开始
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ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID RESGROUND>0]: %GRAY%res%CS%%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID RESGROUND>0]: %GRAY%抗%CS%%NAME%%CONTINUE%
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//括号开始
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ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID RESGROUND>1]: %GRAY%)%NAME%%CONTINUE%
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//全抗 (+最大抗)
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@ -3395,7 +3398,7 @@ ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID RESGROUND>1]: %GRAY%(%NA
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//----------------
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//速度括号(IAS, FCR, FHR, FRW, FBR)开始
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ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID SPGROUND>0]: %CS%%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID SPGROUND>1]: %GRAY%fast%CS%%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID SPGROUND>1]: %GRAY%速%CS%%NAME%%CONTINUE%
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//括号开始
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ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID SPGROUND>1]: %GRAY%)%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(COUNT(FCR>0,FHR>0,FRW>0,FBR>0))=0 IAS>0]: %GRAY%ias%NAME%%CONTINUE%
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@ -3445,7 +3448,7 @@ ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND>0 !MAPTIER>0 GROUND ID EMGROUND>1]:
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//元素伤害百分比括号结束
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//----------------
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//固定伤害括号开始
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ItemDisplay[(MAG OR RARE OR CRAFT) SPGROUND<2 !MAPTIER>0 GROUND ID $f(COUNT((MAX(STAT21,STAT23,STAT159))>0,(MAX(STAT22,STAT24,STAT160)+(STAT218*CLVL/8))>0,(STAT48+STAT49)>0,(STAT54+STAT55)>0,(STAT50+STAT51)>0,STAT57>0))>0]: %GRAY%dmg%CS%%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) SPGROUND<2 !MAPTIER>0 GROUND ID $f(COUNT((MAX(STAT21,STAT23,STAT159))>0,(MAX(STAT22,STAT24,STAT160)+(STAT218*CLVL/8))>0,(STAT48+STAT49)>0,(STAT54+STAT55)>0,(STAT50+STAT51)>0,STAT57>0))>0]: %GRAY%伤%CS%%NAME%%CONTINUE%
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//括号开始
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ItemDisplay[(MAG OR RARE OR CRAFT) SPGROUND<2 !MAPTIER>0 GROUND ID DMGGROUND>1]: %GRAY%)%NAME%%CONTINUE%
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//毒素伤害
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@ -3497,14 +3500,14 @@ ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID EDGROUDN>1]: %GRAY%(%NAM
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//所有技能括号开始
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ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(ALLSK+CLSK0+CLSK1+CLSK2+CLSK3+CLSK4+CLSK5+CLSK6+TABSK0+TABSK1+TABSK2+TABSK8+TABSK9+TABSK10+TABSK16+TABSK17+TABSK18+TABSK24+TABSK25+TABSK26+TABSK32+TABSK33+TABSK34+TABSK40+TABSK41+TABSK42+TABSK48+TABSK49+TABSK50)>0]: %CS%%NAME%%CONTINUE%
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//技能名称
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ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID ALLSK>0 AND ($f(CLSK0+CLSK1+CLSK2+CLSK3+CLSK4+CLSK5+CLSK6+TABSK0+TABSK1+TABSK2+TABSK8+TABSK9+TABSK10+TABSK16+TABSK17+TABSK18+TABSK24+TABSK25+TABSK26+TABSK32+TABSK33+TABSK34+TABSK40+TABSK41+TABSK42+TABSK48+TABSK49+TABSK50)=0 OR ($f(TABSK0+TABSK2)>0 WEAPON $f(CLSK0+TABSK1)=0))]: %GRAY%all%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID ALLSK>0 AND ($f(CLSK0+CLSK1+CLSK2+CLSK3+CLSK4+CLSK5+CLSK6+TABSK0+TABSK1+TABSK2+TABSK8+TABSK9+TABSK10+TABSK16+TABSK17+TABSK18+TABSK24+TABSK25+TABSK26+TABSK32+TABSK33+TABSK34+TABSK40+TABSK41+TABSK42+TABSK48+TABSK49+TABSK50)=0 OR ($f(TABSK0+TABSK2)>0 WEAPON $f(CLSK0+TABSK1)=0))]: %GRAY%技%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID (($f(CLSK0+TABSK1)>0 WEAPON) OR ($f(CLSK0+TABSK0+TABSK1+TABSK2)>0 !WEAPON))]: %GRAY%ama%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(CLSK1+TABSK8+TABSK9+TABSK10)>0]: %GRAY%sor%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(CLSK2+TABSK16+TABSK17+TABSK18)>0]: %GRAY%nec%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(CLSK3+TABSK24+TABSK25+TABSK26)>0]: %GRAY%pal%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(CLSK4+TABSK32+TABSK33+TABSK34)>0]: %GRAY%bar%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(CLSK5+TABSK40+TABSK41+TABSK42)>0]: %GRAY%dru%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(CLSK6+TABSK48+TABSK49+TABSK50)>0]: %GRAY%asn%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(CLSK1+TABSK8+TABSK9+TABSK10)>0]: %GRAY%法%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(CLSK2+TABSK16+TABSK17+TABSK18)>0]: %GRAY%死%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(CLSK3+TABSK24+TABSK25+TABSK26)>0]: %GRAY%骑%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(CLSK4+TABSK32+TABSK33+TABSK34)>0]: %GRAY%蛮%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(CLSK5+TABSK40+TABSK41+TABSK42)>0]: %GRAY%德%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(CLSK6+TABSK48+TABSK49+TABSK50)>0]: %GRAY%刺%NAME%%CONTINUE%
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ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID (($f(COUNT(ALLSK>0,CLSK0>0,CLSK1>0,CLSK2>0,CLSK3>0,CLSK4>0,CLSK5>0,CLSK6>0,TABSK0>0,TABSK1>0,TABSK2>0,TABSK8>0,TABSK9>0,TABSK10>0,TABSK16>0,TABSK17>0,TABSK18>0,TABSK24>0,TABSK25>0,TABSK26>0,TABSK32>0,TABSK33>0,TABSK34>0,TABSK40>0,TABSK41>0,TABSK42>0,TABSK48>0,TABSK49>0,TABSK50>0))>1 !WEAPON) OR ($f(COUNT(ALLSK>0,CLSK0>0,CLSK1>0,CLSK2>0,CLSK3>0,CLSK4>0,CLSK5>0,CLSK6>0,TABSK1>0,TABSK8>0,TABSK9>0,TABSK10>0,TABSK16>0,TABSK17>0,TABSK18>0,TABSK24>0,TABSK25>0,TABSK26>0,TABSK32>0,TABSK33>0,TABSK34>0,TABSK40>0,TABSK41>0,TABSK42>0,TABSK48>0,TABSK49>0,TABSK50>0))>1 WEAPON))]: %GRAY%)%NAME%%CONTINUE%
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//亚马逊
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ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID TABSK1>0]: %YELLOW%$f(TABSK1)%NAME%%CONTINUE%
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@ -6759,7 +6762,7 @@ ItemDisplay[ci3 !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3) EDEF>19]: %NAME%{%NAME%}
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Alias[IMBNAME]: %NAME% %GRAY%[%GOLD%注%GRAY%]
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// uh9 骸骨面罩 ci0 ci1 ci2 ci3 头环 uvg 吸血鬼手套 6mx 蛇魔女 6hx 巨神弩 aqv3 cqv3精英弩箭
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// 残酷之杖 gwn 9gw 7gw
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Alias[IMBITEM]: (uh9 OR ci0 OR ci1 OR ci2 OR ci3 OR uvg OR 6mx OR 6hx OR aqv3 OR cqv3 OR gwn OR 9gw OR 7gw)
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Alias[IMBITEM]: (uh9 OR uvg OR 6mx OR 6hx OR aqv3 OR cqv3 OR gwn OR 9gw OR 7gw)
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//
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ItemDisplay[HIDE_IMBITEM IMBITEM NMAG SOCK=0 !ETH]: %NOTIFY-DEAD%
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ItemDisplay[!HIDE_IMBITEM !IS_SOE IMBITEM NMAG SOCK=0 !ETH]: %IMBNAME%{%CL%%TAN%提示%WHITE%:%WHITE%可在ACT1的恰西处 %YELLOW%注入%CL%%NAME%}
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@ -6773,13 +6776,14 @@ ItemDisplay[ci2 NMAG SOCK=0 !ETH CLVL>72 (FILTLVL<4 OR FILTLVL=5)]: %IMBNAME%{%C
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ItemDisplay[ci3 NMAG SOCK=0 !ETH (FILTLVL<4 OR FILTLVL=5)]: %IMBNAME%{%CL%%TAN%提示%WHITE%:%WHITE%可在ACT1的恰西处 %YELLOW%注入%CL%%NAME%}
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//
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//AMA弓、标枪类(无形)
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ItemDisplay[AMACRAFT NMAG SOCK=0 (AMAZON OR FILTLVL=5)]: %DOT-A8%%TIER-0%%IMBNAME%{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入}
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ItemDisplay[(8hx OR 6hx OR 8mx OR 6mx) NMAG SOCK=0 ((AMAZON FILTLVL<4) OR FILTLVL=5)]: %DOT-A8%%TIER-0%%IMBNAME%{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入}
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ItemDisplay[(am7 OR amc) NMAG SOCK=0 (AMAZON OR FILTLVL=5 OR SHOW_AMACRAFT)]: %DOT-A8%%TIER-0%%IMBNAME%{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入}
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ItemDisplay[(8hx OR 6hx OR 8mx OR 6mx) NMAG SOCK=0 (AMAZON OR FILTLVL=5)]: %DOT-A8%%TIER-0%%IMBNAME%{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入}
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ItemDisplay[(ama OR amf) AMAZON FILTLVL=5 ETH NMAG SOCK=0]: %NAME%%GRAY%[%GOLD%注%GRAY%]{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入}
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//刺客爪子
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ItemDisplay[ASNCRAFT NMAG SOCK=0 ((ASSASSIN FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%TIER-0%%IMBNAME%{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入}
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ItemDisplay[(axf OR 9xf OR 7xf) NMAG SOCK=0 (ASSASSIN OR FILTLVL=5 OR SHOW_ASNCRAFT)]: %DOT-A8%%TIER-0%%IMBNAME%{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入}
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//BB投掷武器
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ItemDisplay[BARCRAFT NMAG SOCK=0 (BARBARIAN OR FILTLVL=5)]: %DOT-A8%%TIER-0%%IMBNAME%{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入%CL%%RED%+ %WHITE%蛮子双投、回响%ORANGE%手工%WHITE%底材 %RED%+%CL%%NAME%}
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ItemDisplay[(glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) NMAG SOCK=0 (BARBARIAN OR FILTLVL=5 OR SHOW_BARCRAFT)]: %DOT-A8%%TIER-0%%IMBNAME%{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入%CL%%RED%+ %WHITE%蛮子双投、回响%ORANGE%手工%WHITE%底材 %RED%+%CL%%NAME%}
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ItemDisplay[7gd NMAG SOCK=0 (BARBARIAN OR FILTLVL=5)]: %DOT-A8%%TIER-0%%IMBNAME%{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入%CL%%RED%+ %WHITE%蛮子双投、回响%ORANGE%手工%WHITE%底材 %RED%+%CL%%NAME%}
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ItemDisplay[(9b8 OR 7b8 OR 9bk OR 7bk) NMAG ETH SOCK=0 BARBARIAN FILTLVL<4]: %DOT-A8%%TIER-0%%IMBNAME%{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入}
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//德鲁伊木棒
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||||
ItemDisplay[(9cl OR 9sp OR 7cl) NMAG SOCK=0 ((DRUID FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%TIER-0%%IMBNAME%{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入}
|
||||
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@ -6787,8 +6791,6 @@ ItemDisplay[(9cl OR 9sp OR 7cl) NMAG SOCK=0 ((DRUID FILTLVL<5) OR FILTLVL=5)]: %
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ItemDisplay[NEC NMAG SOCK=0 (ELT OR EXC) !ETH ((NECROMANCER FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%TIER-0%%IMBNAME%{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入}
|
||||
//S11彩蛋末日之刃
|
||||
ItemDisplay[7cr NMAG !RW SOCK=0 (FILTLVL<3 OR FILTLVL=5)]: %IMBNAME%{%GOLD%有几率获得%RED%末日之刃 Armageddon's Blade%CL%%TAN%提示%WHITE%: 在%RED%地狱%WHITE%A1 恰西处%TAN% 注入%CL%%NAME%}
|
||||
|
||||
|
||||
//
|
||||
// +----------------------------------------------------------------------------+
|
||||
// | [NIMA] NMAG Items Master |
|
||||
|
|
|
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Loading…
Reference in New Issue