diff --git a/ViLoot.txt b/ViLoot.txt index f6bbf29..834f3e3 100644 --- a/ViLoot.txt +++ b/ViLoot.txt @@ -6,9 +6,9 @@ // +----------------------------------------------------------------------------+ // ItemDisplayFilterName[]: 标准-屏蔽垃圾//Standard -ItemDisplayFilterName[]: 前期-屏蔽低价值黄、蓝、底材 //Low Filter Tier -ItemDisplayFilterName[]: 中期-屏蔽黄、蓝、低等级绿、橙 //Mid Filter Tier -ItemDisplayFilterName[]: 后期-屏蔽绿、低价值橙 //High Filter Tier +ItemDisplayFilterName[]: 前期-屏蔽低价值黄、蓝、白 //Low Filter Tier +ItemDisplayFilterName[]: 中期-屏蔽大部分垃圾(推荐) //Mid Filter Tier +ItemDisplayFilterName[]: 后期-屏蔽低价值绿、橙 //High Filter Tier ItemDisplayFilterName[]: 手工//Craft Filter Tier // ItemDisplay[FILTLVL=0 (hp1 OR hp2 OR hp3 OR hp4 OR hp5 OR mp1 OR mp2 OR mp3 OR mp4 OR mp5)]: %NAME% - 过滤器已关闭{%NAME%%NL%%RED%> > > 过滤器已关闭 < < <} @@ -19,6 +19,7 @@ ItemDisplay[FILTLVL=0 (hp1 OR hp2 OR hp3 OR hp4 OR hp5 OR mp1 OR mp2 OR mp3 OR m // | | // +----------------------------------------------------------------------------+ // +Alias[FILTVER]: %LIGHT_GRAY%V%WHITE%1.1.5 %WHITE%- %DARK_GREEN%2026.10.10%LIGHT_GRAY%@%ORANGE%鱼 Alias[TOWN]: (MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109 OR MAPID=157 OR MAPID=159) Alias[MAPT4]: (MAPID=152 OR MAPID=153 OR MAPID=164 OR MAPID=171) Alias[THROWPOTS]: (tpfs OR tpgs OR tpcs OR tpls OR tpfm OR tpgm OR tpcm OR tplm OR tpfl OR tpgl OR tpcl OR tpll) @@ -27,8 +28,6 @@ Alias[HIGHPRICE]: ((PRICE>4999 DIFF<1 MAPID<39) OR (PRICE>9999 DIFF<1 MAPID<75) Alias[JUNKITEM]: (NMAG !RW ((GLOVES OR BOOTS OR BELT OR (CIRC (ED<10 OR SOCK=1 OR (ETH !ELT) OR (!NORM SOCK=2)))) OR ((WEAPON OR CHEST OR SHIELD OR HELM) ((SOCK=1 OR (!(WAND OR JAV) SOCK=2)) OR (!ELT $f(ED0 TABSK49>0 STAT216>0 STAT110>0) //Varies up to 2 sockets //Kalan's Legacy - Mummified Trophy - Varies: 1-2 Alias[VSOCK201]: ((ne6 OR neb) UNI SOCK>0 CLSK2=1 FBR>0 STAT20>0) -//STAFFMODS -//Amazon SKMODS -Alias[AMASTAFF]: (TABSK0>2 OR TABSK2>2) -//Sorceress SKMODS -Formula[SORSK]: (SK36+SK37+SK38+SK39+SK40+SK41+SK42+SK43+SK44+SK45+SK46+SK47+SK48+SK49+SK50+SK51+SK52+SK53+SK54+SK55+SK56+SK57+SK58+SK59+SK60+SK61+SK62+SK63+SK64+SK65+SK369+SK383+SK376) -//Necromancer SKMODS -Formula[NECSK]: (SK66+SK68+SK69+SK70+SK73+SK74+SK75+SK78+SK79+SK80+SK82+SK83+SK84+SK85+SK87+SK88+SK89+SK90+SK91+SK92+SK94+SK95+SK367+SK374+SK381) -//Paladin SKMODS -Formula[PALSK]: (SK96+SK97+SK98+SK99+SK100+SK101+SK102+SK103+SK104+SK105+SK106+SK107+SK108+SK109+SK110+SK111+SK112+SK113+SK114+SK115+SK116+SK117+SK118+SK119+SK120+SK121+SK122+SK123+SK124+SK125+SK364+SK371+SK378) -//Assassin SKMODS -Formula[ASNSK]: (SK251+SK252+SK253+SK254+SK255+SK256+SK257+SK258+SK259+SK260+SK261+SK262+SK263+SK264+SK265+SK266+SK267+SK268+SK269+SK270+SK271+SK272+SK273+SK274+SK275+SK276+SK277+SK278+SK279+SK280+SK366) -//Barbarian SKMODS -Formula[BARSK]: (SK126+SK128+SK130+SK131+SK132+SK133+SK135+SK134+SK136+SK137+SK138+SK139+SK140+SK141+SK142+SK143+SK144+SK145+SK146+SK147+SK148+SK149+SK150+SK151+SK152+SK153+SK154+SK155+SK368) -//Druid SKMODS -Formula[DRUSK]: (SK221+SK222+SK223+SK224+SK225+SK226+SK227+SK228+SK229+SK230+SK231+SK232+SK233+SK234+SK235+SK236+SK237+SK238+SK239+SK240+SK241+SK242+SK243+SK244+SK245+SK246+SK247+SK248+SK249+SK250+SK370) +// //GOODBASE -Alias[GOODBASE]: ($f(SK221+SK222+SK247)>7 OR (ELT (SK252=3 SK280=3 (SOCK=0 OR SOCK=3))) OR ((wsp OR 9ws OR 7ws) SK99>2) OR (SK278>2 SK265>2 (SOCK=0 OR SOCK=3))) -Alias[GOODSTAFF]: (((SK48>2 OR SK61>2 OR SK63>2 OR SK65>2) ELT) OR (SK69>2 SK70>2) OR (SK79>2 SK94>2) OR SK99>2 OR (SK221>2 SK247>2) OR (SK252>2 SK280>2) OR (SK252>2 (SK263>2 OR SK275>2))) +Alias[GOODBASE]: ($f(SK221+SK222+SK247)>7 OR (ELT (SK252=3 SK280=3 (SOCK=0 OR SOCK=3))) OR ((wsp OR 9ws OR 7ws) SK99>2) OR (SK278>2 SK265>2 (SOCK=0 OR SOCK=3)) OR (SK48>2 OR SK61>2 OR SK63>2 OR SK65>2) ELT) OR (SK69>2 SK70>2) OR (SK79>2 SK94>2) OR (SK252>2 (SK263>2 OR SK275>2))) // //大院长am2 am7 amc 女族长am1 am6 amb Alias[AMACRAFT]: (am7 OR amc) @@ -113,6 +97,7 @@ Alias[BARCRAFT]: ((glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) ETH) Alias[ASNCRAFT]: ((axf OR 9xf OR 7xf) ETH) //盔甲底材 Alias[AMOCRAFT]: (uui OR uea OR ula OR utu OR urs OR utp) +Alias[3_STAR_CRAFT]: %NAME% %GRAY%[%ORANGE%C%GRAY%] %PURPLE%*** Alias[2_STAR_CRAFT]: %NAME% %GRAY%[%ORANGE%C%GRAY%] %GREEN%** Alias[1_STAR_CRAFT]: %NAME% %GRAY%[%ORANGE%C%GRAY%] %DARK_GREEN%* Alias[CRAFT_NAME]: %NAME% %GRAY%[%ORANGE%C%GRAY%] @@ -139,6 +124,20 @@ Alias[LTWEAPON]: (WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=578 OR SUFFIX=579) !RW ! Alias[SKPHY]: (ALLSK>1 OR (CLSK0>1 OR TABSK0>1 OR TABSK2>1) OR (CLSK3>1 OR TABSK24>1 OR TABSK25>1 OR TABSK26>1) OR (CLSK3>4 OR TABSK32>1 OR TABSK33>1 OR TABSK34>1) OR (CLSK5>1 OR TABSK41>1) OR (CLSK6>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1)) Alias[SKMAG]: (ALLSK>1 OR (CLSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1) OR (CLSK2>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1) OR (CLSK3>4 OR TABSK34>1) OR (CLSK5>1 OR TABSK40>1 OR TABSK42>1) OR (CLSK6>1 OR TABSK48>1 OR TABSK49>1)) // +//过滤功能开关 +Alias[SHOW_HP5]:FALSE //@显示大红@自定义过滤@ +Alias[SHOW_MP5]:FALSE //@显示大蓝@ +Alias[SHOW_YPS]:FALSE //@显示解毒药剂@ +Alias[HIDE_RARE]:FALSE //@屏蔽亮金@ +Alias[HIDE_GEM4]:FALSE //@屏蔽无瑕疵宝石@ +Alias[HIDE_GEM5]:FALSE //@屏蔽完美宝石@ +Alias[HIDE_RUNE1]:FALSE //@屏蔽10#以下符文@ +Alias[HIDE_RUNE2]:FALSE //@屏蔽20#以下符文@ + +Alias[HIDE_DANMU]:FALSE //@隐藏弹幕@ +Alias[IS_SOE]:FALSE //@PD2、SoE版本切换(勾选代表打开SoE版本)@系统设定@ +Alias[CORRUP_NOTE]:TRUE //@显示腐化评分@系统设定@ +// // +----------------------------------------------------------------------------+ // | | // | [PD2N] Project Diablo 2 Items | @@ -149,12 +148,21 @@ Alias[SKMAG]: (ALLSK>1 OR (CLSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1) OR (CLS // | [QUES] Quest Items | // +----------------------------------------------------------------------------+ // +//QUEST ITEMS +Alias[QUESTITEM]: (bks OR bkd OR hdm OR leg OR ass OR tr1 OR msf OR vip OR hst OR j34 OR g34 OR xyz OR g33 OR qey OR qbr OR qhr OR qf1 OR qf2 OR bbb OR mss OR hfh OR ice OR tr2) +// ItemDisplay[leg]: 怀特的腿{%RED%牛场红门公式 %LIGHT_GRAY%= %TAN%怀特的腿 %LIGHT_GRAY%+ %TAN%城镇传送之书}%CONTINUE% ItemDisplay[ass]: 技能之书{%GOLD%右键点击阅读%NL%%GRAY%(永久+1技能点)}%CONTINUE% -ItemDisplay[box]: %GOLD%赫拉迪克方块 Horadric Cube%MAP-51%{%NAME%}%CONTINUE% ItemDisplay[xyz]: 生命药剂{%GOLD%右键点击喝掉%NL%%WHITE%(永久+20点生命上限)%NL%%NL%%SAGE%“永恒由无数个现在组成。”}%CONTINUE% ItemDisplay[tr2]: 抵抗卷轴{%GOLD%右键点击使用%NL%%WHITE%(永久+10点全抗)%NL%}%CONTINUE% ItemDisplay[QUESTITEM]: %WHITE%· %TEAL%任务物品 %WHITE%·%CL%%TAN%%NAME%%MAP-51%{%NAME%} +ItemDisplay[box FILTLVL=0]: %NAME%{%WHITE%当前过滤等级: %GRAY%0 %GRAY%- %RED%过滤器已禁用%NL%%NAME%}%CONTINUE% +ItemDisplay[box FILTLVL=1]: %NAME%{%WHITE%当前过滤等级: %WHITE%1 %GRAY%- %DARK_GREEN%基础%NL%%NAME%}%CONTINUE% +ItemDisplay[box FILTLVL=2]: %NAME%{%WHITE%当前过滤等级: %GREEN%2 %GRAY%- %GREEN%开荒%NL%%NAME%}%CONTINUE% +ItemDisplay[box FILTLVL=3]: %NAME%{%WHITE%当前过滤等级: %CORAL%3 %GRAY%- %CORAL%严格%NL%%NAME%}%CONTINUE% +ItemDisplay[box FILTLVL=4]: %NAME%{%RED%注意:%WHITE%该模式会只显示极品装备%CL%%WHITE%当前过滤等级: %RED%4 %GRAY%- %RED%严苛%NL%%NAME%}%CONTINUE% +ItemDisplay[box FILTLVL=5]: %NAME%{%WHITE%当前过滤等级: %ORANGE%5 %GRAY%- 手工用%NL%%NAME%}%CONTINUE% +ItemDisplay[box]: %GOLD%赫拉迪克方块 Horadric Cube%MAP-51%{%FILTVER% %NL%%NL%%NAME%} // // +----------------------------------------------------------------------------+ // | [PDCO] Consumables | @@ -164,17 +172,17 @@ ItemDisplay[QUESTITEM]: %WHITE%· %TEAL%任务物品 %WHITE%·%CL%%TAN%%NAME // | [PCPO] Potions | // +----------------------------------------------------------------------------+ // Health Potions -ItemDisplay[hp1]: %RED%+%LIGHT_GRAY%HP1 {%WHITE%轻微治疗药剂%CL%%GRAY%Minor Healing Potion}%CONTINUE% -ItemDisplay[hp2]: %RED%+%LIGHT_GRAY%HP2 {%WHITE%轻型治疗药剂%CL%%GRAY%Light Healing Potion}%CONTINUE% -ItemDisplay[hp3]: %RED%+%LIGHT_GRAY%HP3 {%WHITE%治疗药剂%CL%%GRAY%Healing Potion}%CONTINUE% -ItemDisplay[hp4]: %RED%+%LIGHT_GRAY%HP4 {%WHITE%强力治疗药剂%CL%%GRAY%Greater Healing Potion}%CONTINUE% -ItemDisplay[hp5]: %RED%+%WHITE%HP {%WHITE%超级治疗药剂%CL%%LIGHT_GRAY%Super Healing Potion}%CONTINUE% +ItemDisplay[hp1]: %RED%红 %GRAY%Lv%WHITE%1 {%WHITE%轻微治疗药剂%CL%%GRAY%Minor Healing Potion}%CONTINUE% +ItemDisplay[hp2]: %RED%红 %GRAY%Lv%WHITE%2 {%WHITE%轻型治疗药剂%CL%%GRAY%Light Healing Potion}%CONTINUE% +ItemDisplay[hp3]: %RED%红 %GRAY%Lv%DARK_GREEN%3 {%WHITE%治疗药剂%CL%%GRAY%Healing Potion}%CONTINUE% +ItemDisplay[hp4]: %RED%红 %GRAY%Lv%GREEN%4 {%WHITE%强力治疗药剂%CL%%GRAY%Greater Healing Potion}%CONTINUE% +ItemDisplay[hp5]: %RED%+%WHITE%大红 {%WHITE%超级治疗药剂%CL%%LIGHT_GRAY%Super Healing Potion}%CONTINUE% // Mana Potions -ItemDisplay[mp1]: %BLUE%+%LIGHT_GRAY%MP1 {%WHITE%轻微法力药剂%CL%%GRAY%Minor Mana Potion}%CONTINUE% -ItemDisplay[mp2]: %BLUE%+%LIGHT_GRAY%MP2 {%WHITE%轻型法力药剂%CL%%GRAY%Light Mana Potion}%CONTINUE% -ItemDisplay[mp3]: %BLUE%+%LIGHT_GRAY%MP3 {%WHITE%法力药剂%CL%%GRAY%Mana Potion}%CONTINUE% -ItemDisplay[mp4]: %BLUE%+%LIGHT_GRAY%MP4 {%WHITE%强力法力药剂%CL%%GRAY%Greater Mana Potion}%CONTINUE% -ItemDisplay[mp5]: %BLUE%+%WHITE%MP{%WHITE%超级法力药剂%CL%%LIGHT_GRAY%Super Mana Potion}%CONTINUE% +ItemDisplay[mp1]: %BLUE%蓝 %GRAY%Lv%WHITE%1 {%WHITE%轻微法力药剂%CL%%GRAY%Minor Mana Potion}%CONTINUE% +ItemDisplay[mp2]: %BLUE%蓝 %GRAY%Lv%WHITE%2 {%WHITE%轻型法力药剂%CL%%GRAY%Light Mana Potion}%CONTINUE% +ItemDisplay[mp3]: %BLUE%蓝 %GRAY%Lv%DARK_GREEN%3 {%WHITE%法力药剂%CL%%GRAY%Mana Potion}%CONTINUE% +ItemDisplay[mp4]: %BLUE%蓝 %GRAY%Lv%GREEN%4 {%WHITE%强力法力药剂%CL%%GRAY%Greater Mana Potion}%CONTINUE% +ItemDisplay[mp5]: %BLUE%+%WHITE%大蓝 {%WHITE%超级法力药剂%CL%%LIGHT_GRAY%Super Mana Potion}%CONTINUE% // Dueling Mana Potion ItemDisplay[pvpp]: %BLUE%+%WHITE%DMP{%RED%Only usable in PvP Arenas%NL%%NL%%TAN%PvP Mana Potion} // Rejuv Potions @@ -185,48 +193,51 @@ ItemDisplay[vps]: %ORANGE% !%LIGHT_GRAY%耐力 {%GRAY%(时间可叠加)%CL%%WHIT ItemDisplay[wms]: %BLUE% !%LIGHT_GRAY%解冻 {%BLUE%解冻药剂 + %BLUE%O %WHITE%+ %BLUE%戒指 %WHITE%= 冰抗 %BLUE%戒指%CL%%GRAY%(时间可叠加)%CL%%WHITE%+25 冰抗持续 30秒%CL%%TAN%使用%WHITE%: 立即解冻}%CONTINUE% ItemDisplay[yps]: %GREEN% !%LIGHT_GRAY%解毒 {%GREEN%解毒药剂 + %GREEN%O %WHITE%+ %BLUE%戒指 %WHITE%= 毒抗 %BLUE%戒指%CL%%GRAY%(时间可叠加)%CL%%WHITE%+25 毒抗持续 30秒%CL%%TAN%使用%WHITE%: 立即解毒}%CONTINUE% // Hiding: Recovery Potions -ItemDisplay[(hp1 OR mp1 OR rvs) (DIFF>0 OR CLVL>5)]:%NOTIFY-DEAD%{%NAME%} +ItemDisplay[(hp1 OR mp1) (DIFF>0 OR CLVL>5)]:%NOTIFY-DEAD%{%NAME%} ItemDisplay[(hp2 OR mp2) (DIFF>0 OR CLVL>9 OR FILTLVL>1)]:%NOTIFY-DEAD%{%NAME%} -ItemDisplay[(hp3 OR mp3) (DIFF>0 OR CLVL>15 OR FILTLVL>1)]:%NOTIFY-DEAD%{%NAME%} -ItemDisplay[(hp4 OR mp4) (DIFF>1 OR CLVL>28 OR FILTLVL>1) !SHOP]:%NOTIFY-DEAD%{%NAME%} -ItemDisplay[(hp5 OR mp5) (DIFF>1 OR CLVL>36 OR FILTLVL>1) !TOWN GROUND]:%NOTIFY-DEAD%{%NAME%} -ItemDisplay[rvl FILTLVL>1 GROUND !(MAPID=137 OR MAPID=161 OR MAPID=162 OR MAPID=163 OR MAPID=188 OR MAPID=189)]:%NOTIFY-DEAD%{%NAME%} +ItemDisplay[(hp3 OR mp3) (DIFF>0 OR CLVL>15 OR FILTLVL>1) !SHOP GROUND]:%NOTIFY-DEAD%{%NAME%} +ItemDisplay[(hp4 OR mp4) (DIFF>1 OR CLVL>28 OR FILTLVL>1) !SHOP GROUND]:%NOTIFY-DEAD%{%NAME%} +ItemDisplay[!SHOW_HP5 hp5 (CLVL>69 OR FILTLVL>2) !TOWN GROUND]:%NOTIFY-DEAD%{%NAME%} +ItemDisplay[!SHOW_MP5 mp5 (CLVL>69 OR FILTLVL>2) !TOWN GROUND]:%NOTIFY-DEAD%{%NAME%} +ItemDisplay[!IS_SOE rvs (DIFF>0 OR CLVL>15 OR FILTLVL>1) !SHOP GROUND]:%NOTIFY-DEAD%{%NAME%} +ItemDisplay[!IS_SOE rvl FILTLVL>1 GROUND !(MAPID=137 OR MAPID=161 OR MAPID=162 OR MAPID=163 OR MAPID=188 OR MAPID=189)]:%NOTIFY-DEAD%{%NAME%} ItemDisplay[vps (CLVL>19 OR FILTLVL>1) !TOWN !SHOP]:%NOTIFY-DEAD%{%NAME%} ItemDisplay[wms (CLVL>29 OR FILTLVL>1 OR CHARSTAT118>1 OR CHARSTAT153>0) !TOWN !SHOP]:%NOTIFY-DEAD%{%NAME%} -ItemDisplay[yps (CLVL>29 OR FILTLVL>1) !(MAPID~161-163) !TOWN !SHOP]:%NOTIFY-DEAD%{%NAME%} +ItemDisplay[!SHOW_YPS yps (CLVL>29 OR FILTLVL>1) !(MAPID~161-163) !TOWN !SHOP]:%NOTIFY-DEAD%{%NAME%} // // +----------------------------------------------------------------------------+ // | [PDRI] REGULAR ITEMS | // +----------------------------------------------------------------------------+ // // Keys -ItemDisplay[key (TOWN OR MAPID=79 OR SHOP OR CLVL<20) QTY>0]: %ORANGE% !%WHITE%Key %QTY_TAG%{%NAME%} // Show Keys in Lower Kurast +ItemDisplay[key (TOWN OR MAPID=79 OR SHOP OR CLVL<20) QTY>0 GROUND]: %ORANGE%* %WHITE%Key %QTY_TAG% // Show Keys in Lower Kurast +ItemDisplay[key !GROUND IS_SOE]: %NAME%{%TAN%碎片数量: %WHITE%普通%GRAY%x%WHITE%1 %DARK_GREEN%扩展%GRAY%x%ORANGE%2 %BLUE%精英%GRAY%x%RED%3 %CL%%GREEN%套装%GRAY%x%WHITE%1 %GRAY%+ %TAN%Key%GRAY%x%WHITE%1 %GRAY%= %ORANGE%崇高碎片 %CL%%GOLD%暗金%GRAY%x%WHITE%1 %GRAY%+ %TAN%Key%GRAY%x%WHITE%1 %GRAY%= %ORANGE%机遇碎片 %CL%%YELLOW%常用配方%WHITE%: %CL%%NAME%} ItemDisplay[key CLVL>19 GROUND]: -// Scrolls -// Hide them in Maps +// Hide Scrolls in Maps ItemDisplay[(isc OR tsc) (CLVL>29 OR DIFF>1) !TOWN !SHOP]:%NOTIFY-DEAD%{%NAME%} -ItemDisplay[(isc) MAPID<133]: %ORANGE% !%WHITE%ID -ItemDisplay[(tsc) MAPID<133]: %TEAL% !%WHITE%TP -ItemDisplay[(tbk OR ibk) QTY~1-10 !SHOP]: %RED%LOW QTY %NAME% %QTY_TAG%{%NAME%} +ItemDisplay[(isc) MAPID<133]: %RED%*%LIGHT_GRAY%辨识 %WHITE%卷轴 +ItemDisplay[(tsc) MAPID<133]: %BLUE%*%LIGHT_GRAY%回城 %WHITE%卷轴 +ItemDisplay[(tbk OR ibk) QTY~1-10 !SHOP]: %RED%数量过低 %NAME% %QTY_TAG%{%NAME%} ItemDisplay[(tbk OR ibk) QTY>10]: %NAME% %QTY_TAG%{%NAME%} //Choking, Exploding, Fulminating, Oil, Rancid, Strangling, and New PD2 Throwing Potions ItemDisplay[(opm OR tpfm)]: %NAME%{%WHITE%爆炸药剂, 完美 %RED%O%WHITE%, %BLUE%戒指 %WHITE%= 火抗 %BLUE%戒指%NL%%TAN%提示%WHITE% 手工配方:}%CONTINUE% -ItemDisplay[tpfs]: %RED%!%WHITE%火瓶 %CONTINUE% -ItemDisplay[tpfm]: %RED%!%WHITE%火瓶Lv2 %CONTINUE% -ItemDisplay[tpfl]: %RED%!%WHITE%火瓶Lv3 %CONTINUE% -ItemDisplay[tpgs]: %GREEN%!%WHITE%瓦斯 %CONTINUE% -ItemDisplay[tpgm]: %GREEN%!%WHITE%瓦斯Lv2 %CONTINUE% -ItemDisplay[tpgl]: %GREEN%!%WHITE%瓦斯Lv3 %CONTINUE% -ItemDisplay[tpcs]: %BLUE%!%WHITE%霜冻 %CONTINUE% -ItemDisplay[tpcm]: %BLUE%!%WHITE%霜冻Lv2 %CONTINUE% -ItemDisplay[tpcl]: %BLUE%!%WHITE%霜冻Lv3 %CONTINUE% -ItemDisplay[tpls]: %YELLOW%!%WHITE%电瓶 %CONTINUE% -ItemDisplay[tplm]: %YELLOW%!%WHITE%电瓶Lv2 %CONTINUE% -ItemDisplay[tpll]: %YELLOW%!%WHITE%电瓶Lv3 %CONTINUE% -ItemDisplay[(ops OR opm OR opl OR gps OR gpm OR gpl) CLVL>23]: {%NAME%} -ItemDisplay[(tpfs OR tpgs OR tpcs OR tpls) CLVL>17]: {%NAME%} -ItemDisplay[(tpfm OR tpgm OR tpcm OR tplm) CLVL>23]: {%NAME%} -ItemDisplay[(tpfl OR tpgl OR tpcl OR tpll) CLVL>39]: {%NAME%} +ItemDisplay[tpfs]: %RED%!%WHITE%火瓶 %GRAY%Lv%WHITE%1 %CONTINUE% +ItemDisplay[tpfm]: %RED%!%WHITE%火瓶 %GRAY%Lv%LIGHT_GRAY%2 %CONTINUE% +ItemDisplay[tpfl]: %RED%!%WHITE%火瓶 %GRAY%Lv%DARK_GREEN%3 %CONTINUE% +ItemDisplay[tpgs]: %GREEN%!%WHITE%瓦斯 %GRAY%Lv%WHITE%1 %CONTINUE% +ItemDisplay[tpgm]: %GREEN%!%WHITE%瓦斯 %GRAY%Lv%LIGHT_GRAY%2 %CONTINUE% +ItemDisplay[tpgl]: %GREEN%!%WHITE%瓦斯 %GRAY%Lv%DARK_GREEN%3 %CONTINUE% +ItemDisplay[tpcs]: %BLUE%!%WHITE%霜冻 %GRAY%Lv%WHITE%1 %CONTINUE% +ItemDisplay[tpcm]: %BLUE%!%WHITE%霜冻 %GRAY%Lv%LIGHT_GRAY%2 %CONTINUE% +ItemDisplay[tpcl]: %BLUE%!%WHITE%霜冻 %GRAY%Lv%DARK_GREEN%3 %CONTINUE% +ItemDisplay[tpls]: %YELLOW%!%WHITE%电瓶 %GRAY%Lv%WHITE%1 %CONTINUE% +ItemDisplay[tplm]: %YELLOW%!%WHITE%电瓶 %GRAY%Lv%LIGHT_GRAY%2 %CONTINUE% +ItemDisplay[tpll]: %YELLOW%!%WHITE%电瓶 %GRAY%Lv%DARK_GREEN%3 %CONTINUE% +ItemDisplay[(tpfs OR tpgs OR tpcs OR tpls) CLVL>17]: %NOTIFY-DEAD%{%NAME%} +ItemDisplay[(tpfm OR tpgm OR tpcm OR tplm) CLVL>23]: %NOTIFY-DEAD%{%NAME%} +ItemDisplay[(tpfl OR tpgl OR tpcl OR tpll) CLVL>39]: %NOTIFY-DEAD%{%NAME%} +ItemDisplay[THROWPOTS FILTLVL<3]: %NAME%{%NAME%} + // // +----------------------------------------------------------------------------+ // | [PDGO] Gold | @@ -246,13 +257,14 @@ ItemDisplay[GOLD<9999 (CLVL>79 OR FILTLVL>2)]: // +----------------------------------------------------------------------------+ // ItemDisplay[wss GROUND]: %PURPLE%* %RED%世界之石碎片 %PURPLE%*%MAP-62%%TIER-2%%CONTINUE% -ItemDisplay[wss !GROUND]: %RED%世界之石碎片 %TAN%WorldstoneShard{%TAN%可打孔装备: %WHITE%50% %BLUE%附加词缀, %WHITE%25% %BLUE%随机打孔, %WHITE%25% %GRAY%失败%NL%%TAN%无法打孔装备: %WHITE%75% %BLUE%附加词缀, %WHITE%25% %GRAY%失败%NL%%TAN%T图: %WHITE%99% %BLUE%附加词缀, %WHITE%1%%GOLD%转暗金图%NL%%ORANGE%腐化几率:}%CONTINUE% +ItemDisplay[wss !GROUND]: %RED%世界之石碎片 %TAN%WorldstoneShard{%TAN%可打孔装备: %WHITE%50% %BLUE%附加词缀, %WHITE%25% %BLUE%随机打孔, %WHITE%25% %GRAY%失败%NL%%TAN%无法打孔装备: %WHITE%75% %BLUE%附加词缀, %WHITE%25% %GRAY%失败%NL%%TAN%T图: %WHITE%70% %BLUE%附加词缀, %WHITE%30%%GOLD%无变化%NL%%ORANGE%腐化几率:}%CONTINUE% ItemDisplay[lpp GROUND]: %PURPLE%* %RED%拉苏克谜盒%WHITE%碎片 %PURPLE%*%MAP-62%%CONTINUE% ItemDisplay[lpp !GROUND]: %RED%拉苏克谜盒%WHITE%碎片 %TAN%Larzuk'sPuzzlepiece{%NL%%RED%暗金、套装无法使用!%NL%%TAN%其他: 1-2%NL%双手武器: 2-4%NL%%ORANGE%提示: 对未打孔物品打孔%NL%}%CONTINUE% ItemDisplay[(wss OR lpp) QTY>1]: %NAME% %QTY_TAG%{%NAME%} ItemDisplay[(wss OR lpp) QTY<2]: %NAME%{%NAME%} ItemDisplay[lbox]: %GOLD%拉苏克谜盒 %RED%La%ORANGE%r%YELLOW%zuk%GREEN%'s %PURPLE%Pu%RED%zz%ORANGE%le%WHITE%box{%NL%%TAN%其他: 1-2%NL%双手武器: 2-4%NL%%ORANGE%提示: 对未打孔物品打孔%NL%}%CONTINUE% // Larzuk's Puzzlebox -ItemDisplay[cwss]: %GOLD%被玷污的世界之石碎片 %RED%Ta%ORANGE%in%YELLOW%ted %GREEN%Wo%PURPLE%rld%RED%st%ORANGE%one %BLUE%Sh%WHITE%ar%YELLOW%d {%WHITE%或 %BLUE%转变为随机魔法小符%CL%%GOLD%+5-10全抗 %WHITE%或 %GOLD%+3%-5%额外经验%CL%%RED%+1所有技能 %WHITE%或 %RED%+20-25活力&+10-15能量%CL%%TAN%获得随机效果(各20%几率) : %CL%%NAME%}%CONTINUE% // Tainted Worldstone Shard +ItemDisplay[!IS_SOE cwss]: %GOLD%被玷污的世界之石碎片 %RED%Ta%ORANGE%in%YELLOW%ted %GREEN%Wo%PURPLE%rld%RED%st%ORANGE%one %BLUE%Sh%WHITE%ar%YELLOW%d {%WHITE%或 %BLUE%转变为随机魔法小符%CL%%GOLD%+5-10全抗 %WHITE%或 %GOLD%+3%-5%额外经验%CL%%RED%+1所有技能 %WHITE%或 %RED%+20-25活力&+10-15能量%CL%%TAN%获得随机效果(各20%几率) : %CL%%NAME%}%CONTINUE% // Tainted Worldstone Shard +ItemDisplay[IS_SOE cwss]: %GOLD%被玷污的世界之石碎片 %RED%Ta%ORANGE%in%YELLOW%ted %GREEN%Wo%PURPLE%rld%RED%st%ORANGE%one %BLUE%Sh%WHITE%ar%YELLOW%d {可腐化毁灭%CL%%NAME%}%CONTINUE% ItemDisplay[imrn]: %GOLD%恶魔方块 %RED%De%ORANGE%mo%YELLOW%n%GREEN%ic %PURPLE%C%RED%u%ORANGE%b%WHITE%e {%NL%%GOLD% 此过程不会更改凹槽中的镶嵌物%NL%%ORANGE%重置%GREEN%套装、%GOLD%暗金%ORANGE%装备属性%NL%%RED%(不能用于腐化、镜像、符文之语)%NL%}%CONTINUE% ItemDisplay[(lbox OR cwss OR imrn) QTY>1]: %SOUNDID-621%%DOT-0D%%MAP-21%%BORDER-0A%%WHITE%· %ORANGE%稀有物品 %WHITE%·%CL%%NAME% %QTY_TAG%{%NAME%} ItemDisplay[(lbox OR cwss OR imrn) QTY=1]: %SOUNDID-621%%DOT-0D%%MAP-21%%BORDER-0A%%WHITE%· %ORANGE%稀有物品 %WHITE%·%CL%%NAME%{%NAME%} @@ -261,10 +273,14 @@ ItemDisplay[(lbox OR cwss OR imrn) QTY=1]: %SOUNDID-621%%DOT-0D%%MAP-21%%BORDER- // | [PDES] Essences | // +----------------------------------------------------------------------------+ // -ItemDisplay[tes]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 安达利尔 %WHITE%& %RED%督瑞尔}%CONTINUE% -ItemDisplay[ceh]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 墨菲斯托}%CONTINUE% -ItemDisplay[bet]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 暗黑破坏神}%CONTINUE% -ItemDisplay[fed]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 巴尔}%CONTINUE% +ItemDisplay[tes IS_SOE]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华 %GRAY%+ %WHITE%任意SC小符 %GRAY%= %ORANGE%凯恩的智慧 %CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 安达利尔 %WHITE%& %RED%督瑞尔}%CONTINUE% +ItemDisplay[ceh IS_SOE]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华 %GRAY%+ %WHITE%任意SC小符 %GRAY%= %ORANGE%凯恩的智慧 %CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 墨菲斯托}%CONTINUE% +ItemDisplay[bet IS_SOE]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华 %GRAY%+ %WHITE%任意SC小符 %GRAY%= %ORANGE%凯恩的智慧 %CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 暗黑破坏神}%CONTINUE% +ItemDisplay[fed IS_SOE]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华 %GRAY%+ %WHITE%任意SC小符 %GRAY%= %ORANGE%凯恩的智慧 %CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 巴尔}%CONTINUE% +ItemDisplay[tes !IS_SOE]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 安达利尔 %WHITE%& %RED%督瑞尔}%CONTINUE% +ItemDisplay[ceh !IS_SOE]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 墨菲斯托}%CONTINUE% +ItemDisplay[bet !IS_SOE]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 暗黑破坏神}%CONTINUE% +ItemDisplay[fed !IS_SOE]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 巴尔}%CONTINUE% ItemDisplay[(tes OR ceh OR bet OR fed) QTY>1]: %NAME% %QTY_TAG%{%NAME%} ItemDisplay[(tes OR ceh OR bet OR fed) QTY<2]: %NAME%{%NAME%} // @@ -272,18 +288,20 @@ ItemDisplay[(tes OR ceh OR bet OR fed) QTY<2]: %NAME%{%NAME%} // | [PDTO] Tokens | // +----------------------------------------------------------------------------+ // -ItemDisplay[toa]: %ORANGE%赦免徽章%MAP-68%{%ORANGE%腐烂的毁灭精华 %TAN%(噩梦 & 地狱 巴尔)%NL%%ORANGE%燃烧的恐惧精华 %TAN%(噩梦 & 地狱 暗黑破坏神)%NL%%ORANGE%充能的憎恨精华 %TAN%(噩梦 & 地狱 墨菲斯托)%NL%%ORANGE%扭曲的痛苦精华 %TAN%(噩梦 & 地狱 安达利尔 & 都瑞尔)%NL%合成材料:%NL%} // Token of Absolution +ItemDisplay[toa]: %ORANGE%赦免徽章%MAP-68%{%WHITE%(洗点道具)%NL%%NAME%} // Token of Absolution // // +----------------------------------------------------------------------------+ // | [UNSI] Super Special Items | // +----------------------------------------------------------------------------+ // ItemDisplay[rkey]: %GOLD%骷髅钥匙 %RED%S%GOLD%k%ORANGE%el%WHITE%et%ORANGE%%CORAL%on %PURPLE%Ke%WHITE%y{%NL%%GOLD%骷髅钥匙 : 无限使用 %NL%}%CONTINUE% +ItemDisplay[rkey !GROUND IS_SOE]: %NAME%{%TAN%碎片数量: %WHITE%普通%GRAY%x%WHITE%1 %DARK_GREEN%扩展%GRAY%x%ORANGE%2 %BLUE%精英%GRAY%x%RED%3 %CL%%GREEN%套装%GRAY%x%WHITE%1 %GRAY%+ %TAN%Key%GRAY%x%WHITE%1 %GRAY%= %ORANGE%崇高碎片 %CL%%GOLD%暗金%GRAY%x%WHITE%1 %GRAY%+ %TAN%Key%GRAY%x%WHITE%1 %GRAY%= %ORANGE%机遇碎片 %CL%%YELLOW%常用配方%WHITE%: %CL%%NAME%}%CONTINUE% ItemDisplay[rid]: %GOLD%赫拉迪姆年鉴 %RED%Ho%ORANGE%ra%YELLOW%dr%GREEN%ic %PURPLE%Al%RED%am%ORANGE%an%WHITE%ac %CONTINUE% ItemDisplay[rtp]: %GOLD%赫拉迪姆信标 %RED%Ho%ORANGE%ra%YELLOW%dr%GREEN%ic %PURPLE%Na%RED%vi%ORANGE%ga%YELLOW%t%WHITE%or %CONTINUE% ItemDisplay[lsvl]: %GOLD%轻歌之瓶 %RED%Vi%ORANGE%al %YELLOW%of %GREEN%Li%PURPLE%gh%RED%t%ORANGE%s%GREEN%o%YELLOW%n%WHITE%g{%NL%%GOLD%制作无形装备 : %RED%轻歌之瓶 %WHITE%+ %GREEN%装备%NL%%BLUE%对无耐久度的物品无效 (无法破坏的物品)%NL%}%CONTINUE% -ItemDisplay[llmr]: %GOLD%莉莉丝的镜子 %RED%Li%ORANGE%li%YELLOW%t%GREEN%h's %PURPLE%Mi%RED%r%ORANGE%r%GREEN%o%WHITE%r{%NL%%GOLD%复制物品 : %RED%莉莉丝的镜子 %WHITE%+ %GREEN%装备%NL%%BLUE%装备颜色变为白色&黑色,"镜像的"物品不能用于任何盒子配方%NL%%RED%只能用于 %BLUE%魔法、%YELLOW%亮金、%ORANGE%手工%NL%}%CONTINUE% -ItemDisplay[(rkey OR rid OR rtp OR lsvl OR llmr) ]: %SOUNDID-2664%%MAP-0B%%BORDER-6F%%YELLOW%· %PURPLE%稀世奇珍 %YELLOW%·%CL%%NAME%{%NAME%} +ItemDisplay[llmr IS_SOE]: %GOLD%莉莉丝的镜子 %RED%Li%ORANGE%li%YELLOW%t%GREEN%h's %PURPLE%Mi%RED%r%ORANGE%r%GREEN%o%WHITE%r{%NL%%GOLD%配方 : %RED%莉莉丝的镜子 %WHITE%+ %GREEN%装备%NL%%BLUE%"镜像的"物品不能用于任何盒子配方%NL%%WHITE%可复制%RED%非腐化%WHITE%装备%NL%}%CONTINUE% +ItemDisplay[llmr !IS_SOE]: %GOLD%莉莉丝的镜子 %RED%Li%ORANGE%li%YELLOW%t%GREEN%h's %PURPLE%Mi%RED%r%ORANGE%r%GREEN%o%WHITE%r{%NL%%GOLD%配方 : %RED%莉莉丝的镜子 %WHITE%+ %GREEN%装备%NL%%BLUE%装备颜色变为白色&黑色,"镜像的"物品不能用于任何盒子配方%NL%%RED%只能用于 %BLUE%魔法、%YELLOW%亮金、%ORANGE%手工%NL%}%CONTINUE% +ItemDisplay[(rkey OR rid OR rtp OR lsvl OR llmr)]: %SOUNDID-2664%%MAP-0B%%BORDER-6F%%YELLOW%· %PURPLE%稀世奇珍 %YELLOW%·%CL%%NAME%{%NAME%} // // +----------------------------------------------------------------------------+ // | [GEMS] Gems | @@ -292,27 +310,27 @@ ItemDisplay[(rkey OR rid OR rtp OR lsvl OR llmr) ]: %SOUNDID-2664%%MAP-0B%%BORDE ItemDisplay[GEMLEVEL=1]: %GRAY%%GEMLEVEL%%CONTINUE% ItemDisplay[GEMLEVEL=2]: %LIGHT_GRAY%%GEMLEVEL%%CONTINUE% ItemDisplay[GEMLEVEL=3]: %WHITE%%GEMLEVEL%%CONTINUE% -ItemDisplay[GEMLEVEL=4]: %TEAL%%GEMLEVEL%%CONTINUE% -ItemDisplay[GEMLEVEL=5]: %ORANGE%%GEMLEVEL%%CONTINUE% +ItemDisplay[GEMLEVEL=4]: %TEAL%无暇%LIGHT_GRAY%·%CONTINUE% +ItemDisplay[GEMLEVEL=5]: %ORANGE%完美%LIGHT_GRAY%·%CONTINUE% // -ItemDisplay[GEMTYPE=1 GEMLEVEL=5]: %NAME%%PURPLE%紫宝石%DOT-9B%%TIER-3%%CONTINUE% //Amethyst +ItemDisplay[GEMTYPE=1 GEMLEVEL=5]: %NAME%%PURPLE%紫宝石%DOT-9B%%TIER-2%%CONTINUE% //Amethyst ItemDisplay[GEMTYPE=1 GEMLEVEL<5]: %NAME%%PURPLE%紫宝石%DOT-9B%%TIER-1%%CONTINUE% -ItemDisplay[GEMTYPE=2 GEMLEVEL=5]: %NAME%%WHITE%钻石%DOT-DB%%TIER-3%%CONTINUE% //Diamond +ItemDisplay[GEMTYPE=2 GEMLEVEL=5]: %NAME%%WHITE%钻石%DOT-DB%%TIER-2%%CONTINUE% //Diamond ItemDisplay[GEMTYPE=2 GEMLEVEL<5]: %NAME%%WHITE%钻石%DOT-DB%%TIER-1%%CONTINUE% -ItemDisplay[GEMTYPE=3 GEMLEVEL=5]: %NAME%%GREEN%绿宝石%DOT-81%%TIER-3%%CONTINUE% //Emerald +ItemDisplay[GEMTYPE=3 GEMLEVEL=5]: %NAME%%GREEN%绿宝石%DOT-81%%TIER-2%%CONTINUE% //Emerald ItemDisplay[GEMTYPE=3 GEMLEVEL<5]: %NAME%%GREEN%绿宝石%DOT-81%%TIER-1%%CONTINUE% -ItemDisplay[GEMTYPE=4 GEMLEVEL=5]: %NAME%%RED%红宝石%DOT-0A%%TIER-3%%CONTINUE% //Rubies +ItemDisplay[GEMTYPE=4 GEMLEVEL=5]: %NAME%%RED%红宝石%DOT-0A%%TIER-2%%CONTINUE% //Rubies ItemDisplay[GEMTYPE=4 GEMLEVEL<5]: %NAME%%RED%红宝石%DOT-0A%%TIER-1%%CONTINUE% -ItemDisplay[GEMTYPE=5 GEMLEVEL=5]: %NAME%%BLUE%蓝宝石%DOT-97%%TIER-3%%CONTINUE% //Sapphire +ItemDisplay[GEMTYPE=5 GEMLEVEL=5]: %NAME%%BLUE%蓝宝石%DOT-97%%TIER-2%%CONTINUE% //Sapphire ItemDisplay[GEMTYPE=5 GEMLEVEL<5]: %NAME%%BLUE%蓝宝石%DOT-97%%TIER-1%%CONTINUE% -ItemDisplay[GEMTYPE=6 GEMLEVEL=5]: %NAME%%YELLOW%黄宝石%DOT-A8%%TIER-3%%CONTINUE% //Topaz +ItemDisplay[GEMTYPE=6 GEMLEVEL=5]: %NAME%%YELLOW%黄宝石%DOT-A8%%TIER-2%%CONTINUE% //Topaz ItemDisplay[GEMTYPE=6 GEMLEVEL<5]: %NAME%%YELLOW%黄宝石%DOT-A8%%TIER-1%%CONTINUE% -ItemDisplay[GEMTYPE=7 GEMLEVEL=5]: %NAME%%GRAY%骷髅%DOT-19%%TIER-3%%CONTINUE% //Skull +ItemDisplay[GEMTYPE=7 GEMLEVEL=5]: %NAME%%GRAY%骷髅%DOT-19%%TIER-2%%CONTINUE% //Skull ItemDisplay[GEMTYPE=7 GEMLEVEL<5]: %NAME%%GRAY%骷髅%DOT-19%%TIER-1%%CONTINUE% // ItemDisplay[GEMLEVEL=4]: %NAME%{%WHITE%无暇宝石 %LIGHT_GRAY%x %TAN%3 %LIGHT_GRAY%+ %YELLOW%KEY %LIGHT_GRAY%= %ORANGE%完美宝石%CL%%NAME%}%CONTINUE% -ItemDisplay[jewf]: %NAME%{%TAN%提示%WHITE%: 可代替珠宝作为合成材料%CL%%NAME%}%CONTINUE% -// +ItemDisplay[jewf]: %NAME%{%LIGHT_GRAY%提示%WHITE%: 可代替珠宝作为合成材料%CL%%NAME%}%CONTINUE% +ItemDisplay[jewf IS_SOE]: %NAME%{%RED%完美红宝石 %WHITE%= %ORANGE%鲜血%CL%%PURPLE%完美紫宝石 %WHITE%= %ORANGE%施法%CL%%GREEN%完美绿宝石 %WHITE%= %ORANGE%安全%CL%%BLUE%完美蓝宝石 %WHITE%= %ORANGE%打击%CL%%GRAY%完美 骷髅 %WHITE%= %ORANGE%吸血%CL%%YELLOW%完美黄宝石 %WHITE%= %ORANGE%丰饶%CL%%WHITE%完美 钻石 %WHITE%= %ORANGE%璀璨%CL%%GOLD%灰烬%GRAY%x%WHITE%15 + %TEAL%珠宝碎片%GRAY%x%WHITE%5 + %PURPLE%完美宝石%GRAY%x%WHITE%5 %GRAY%= %ORANGE%手工模组%GRAY%x%WHITE%5%CL%%TAN%手工模组配方%GRAY%(%RED%熔炉%GRAY%)%WHITE%:%CL%%NAME%}%CONTINUE% //手工公式 //------------------------------------------------------------------------------- ItemDisplay[gprs (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Nef%GRAY%(%TAN%4%GRAY%) %GRAY%| %WHITE%腰带: %ORANGE%Tal%GRAY%(%TAN%7%GRAY%) %GRAY%| %WHITE%鞋子: %ORANGE%Eth%GRAY%(%TAN%5%GRAY%) %CL%%WHITE%武器: %ORANGE%Ort%GRAY%(%TAN%9%GRAY%) %GRAY%| %WHITE%盔甲: %ORANGE%Thul%GRAY%(%TAN%10%GRAY%)%GRAY%| %WHITE%盾箭: %ORANGE%Ith%GRAY%(%TAN%6%GRAY%) %CL%%WHITE% 戒指: %ORANGE%Sol%GRAY%(%TAN%12%GRAY%) %GRAY%| %WHITE%头盔: %ORANGE%Ral%GRAY%(%TAN%8%GRAY%) %GRAY%| %WHITE%项链: %ORANGE%Amn%GRAY%(%TAN%11%GRAY%) %CL%%RED%O%LIGHT_GRAY% + %WHITE%珠宝%LIGHT_GRAY% + %ORANGE%符文 + %BLUE%魔法%GRAY%or%YELLOW%亮金 %WHITE%装备 %CL%%RED%血腥系%ORANGE%手工公式: %NL%%NAME%}%CONTINUE% @@ -328,72 +346,20 @@ ItemDisplay[skzs (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Io%GRA // +----------------------------------------------------------------------------+ // ItemDisplay[GEM<4 (DIFF>0 OR CLVL>19 OR FILTLVL>1) !TOWN]: -ItemDisplay[(GEM>3 OR jewf) (QTY>1 OR GROUND)]: %NAME% %QTY_TAG%{%NAME%} +ItemDisplay[HIDE_GEM4 GEM=4 !TOWN]:%NOTIFY-DEAD%{%NAME%} +ItemDisplay[HIDE_GEM5 GEM=5 !TOWN]:%NOTIFY-DEAD%{%NAME%} +ItemDisplay[(GEM>3 OR jewf) QTY>1]: %NAME% %QTY_TAG%{%NAME%} ItemDisplay[(GEM>3 OR jewf) QTY=1]: %NAME%{%NAME%} // // +----------------------------------------------------------------------------+ -// | [JEW] JEW MARKING | +// | [JEW] JEW MARKING | // +----------------------------------------------------------------------------+ // -ItemDisplay[jew MAG]: %BLUE%%NAME%%CONTINUE% -ItemDisplay[jew RARE]: %YELLOW%%NAME%%CONTINUE% -// 珠宝评分公式 -Alias[PTSJEW_MELEE]:(CRES+FRES+LRES+PRES+MINDMG*6+MAXDMG*5+IAS*9+EDAM*4+STAT121*3+STAT122*3+STAT501+STAT99*6+STAT91*-4.8) -Alias[PTSJEW_CASTER]:(STAT86*14+STAT138*14+STR*3+DEX*3+CRES+FRES+LRES+PRES+STAT99*4+STAT91*-1.6) -Alias[PTSJEW_LLD]:(LIFE*2+MANA*2+STR*10+DEX*8+CRES+FRES+LRES+PRES+MINDMG*5+MAXDMG*5+EDAM*4+STAT122+STAT99+AR+STAT91*-3.2) -Alias[PTS_MELEEJEW_DIV]:72 -Alias[PTS_CASTERJEW_DIV]:24 -Alias[PTS_LLDJEW_DIV]:48 -// 近战珠宝 -ItemDisplay[jew !UNI !SET ID $f(ROUND(PTSJEW_MELEE*100/PTS_MELEEJEW_DIV/100))=3]: %CONTINUE% %NAME% %ORANGE%$f(ROUND(%PTSJEW_MELEE%*100/%PTS_MELEEJEW_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSJEW_MELEE%*100/%PTS_MELEEJEW_DIV%)/100) pt 物理%CL%%NAME%} -ItemDisplay[jew !UNI !SET ID $f(ROUND(PTSJEW_MELEE*100/PTS_MELEEJEW_DIV/100))>3]: %CONTINUE% %NAME% %PURPLE%$f(ROUND(%PTSJEW_MELEE%*100/%PTS_MELEEJEW_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSJEW_MELEE%*100/%PTS_MELEEJEW_DIV%)/100) pt 物理%CL%%NAME%} -// 法系珠宝 -ItemDisplay[jew !UNI !SET ID $f(ROUND(PTSJEW_CASTER*100/PTS_CASTERJEW_DIV/100))=3]: %CONTINUE% %NAME% %ORANGE%$f(ROUND(%PTSJEW_CASTER%*100/%PTS_CASTERJEW_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSJEW_CASTER%*100/%PTS_CASTERJEW_DIV%)/100) pt 法系%CL%%NAME%} -ItemDisplay[jew !UNI !SET ID $f(ROUND(PTSJEW_CASTER*100/PTS_CASTERJEW_DIV/100))>3]: %CONTINUE% %NAME% %PURPLE%$f(ROUND(%PTSJEW_CASTER%*100/%PTS_CASTERJEW_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSJEW_CASTER%*100/%PTS_CASTERJEW_DIV%)/100) pt 法系%CL%%NAME%} -// LLD 珠宝 -ItemDisplay[jew !UNI !SET ID LVLREQ<31 $f(ROUND(PTSJEW_LLD*100/PTS_LLDJEW_DIV/100))=3]: %CONTINUE% %NAME% %ORANGE%$f(ROUND(%PTSJEW_LLD%*100/%PTS_LLDJEW_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSJEW_LLD%*100/%PTS_LLDJEW_DIV%)/100) pt LLD%CL%%NAME%} -ItemDisplay[jew !UNI !SET ID LVLREQ<31 $f(ROUND(PTSJEW_LLD*100/PTS_LLDJEW_DIV/100))>3]: %CONTINUE% %NAME% %PURPLE%$f(ROUND(%PTSJEW_LLD%*100/%PTS_LLDJEW_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSJEW_LLD%*100/%PTS_LLDJEW_DIV%)/100) pt LLD%CL%%NAME%} -// -// ------------------------------------------------------------------------------ // GOODJEW description Tooptip // ------------------------------------------------------------------------------ -// Alias[JEWLTLINE]: %PURPLE%*%RED%*%ORANGE%*%YELLOW%* Alias[JEWRTLINE]: %YELLOW%*%ORANGE%*%RED%*%PURPLE%* Alias[JEWLINE]:%PURPLE%**%RED%**%GOLD%**%WHITE%**%CORAL%**%ORANGE%*%TEAL%**%ORANGE%*%BLUE%**%CORAL%**%WHITE%**%GOLD%**%RED%**%PURPLE%** - -//GOODJEW MAG&RARE -Alias[BESTJEW]: (!UNI (ED=40 MAXDMG>8) OR (ED=39 MAXDMG>9) OR (ED=38 MAXDMG>10) OR (ED=37 MAXDMG>11) OR (ED=36 MAXDMG>12) OR (ED=35 MAXDMG>13) OR (ED=34 MAXDMG>14) OR (ED=33 MAXDMG>15) OR (ED>35 IAS=15) OR (STAT91=-15 IAS=15) OR (STAT91=-15 RES=15) OR (STAT86>2 STAT138>2)) -Alias[GOODJEW]: (!UNI (ED>30 OR MAXDMG>10 OR IAS=15 OR STAT91=-15 OR RES=15 OR STAT86>2 OR STAT138>2)) -// -ItemDisplay[jew BESTJEW GROUND]: %RED% · %CL%%NAME%%CONTINUE% -ItemDisplay[jew BESTJEW GROUND STAT86>2]: %WHITE%%STAT86%%CORAL%LEK %NAME%%CONTINUE% -ItemDisplay[jew BESTJEW GROUND STAT138>2]: %WHITE%%STAT138%%BLUE%EK %NAME%%CONTINUE% -ItemDisplay[jew BESTJEW GROUND RES=15]: %WHITE%%RES%%TEAL%全抗 %NAME%%CONTINUE% -ItemDisplay[jew BESTJEW GROUND STAT91=-15]: %WHITE%%STAT91%%TEAL%需求 %NAME%%CONTINUE% -ItemDisplay[jew BESTJEW GROUND IAS>0]: %WHITE%%IAS%%YELLOW%IAS %NAME%%CONTINUE% -ItemDisplay[jew BESTJEW GROUND MAXDMG>0]: %WHITE%%MAXDMG%%GOLD%MAX %NAME%%CONTINUE% -ItemDisplay[jew BESTJEW GROUND ED>0]: %WHITE%%EDAM%%RED%ED %NAME%%CONTINUE% -ItemDisplay[jew BESTJEW GROUND]: %RED%· %NAME%{%NAME%} -ItemDisplay[jew BESTJEW !GROUND]: %NAME%{%CL%%HEOPEN%}%CONTINUE% -ItemDisplay[jew BESTJEW !GROUND STAT86>2]: %NAME%{%CORAL%LEK: %WHITE%%STAT86% %NAME%}%CONTINUE% -ItemDisplay[jew BESTJEW !GROUND STAT138>2]: %NAME%{%BLUE%EK: %WHITE%%STAT138% %NAME%}%CONTINUE% -ItemDisplay[jew BESTJEW !GROUND RES=15]: %NAME%{%TEAL%全抗: %WHITE%%RES% %NAME%}%CONTINUE% -ItemDisplay[jew BESTJEW !GROUND STAT91=-15]: %NAME%{%TEAL%需求: %WHITE%%STAT91% %NAME%}%CONTINUE% -ItemDisplay[jew BESTJEW !GROUND IAS>0]: %NAME%{%YELLOW%IAS: %WHITE%%IAS% %NAME%}%CONTINUE% -ItemDisplay[jew BESTJEW !GROUND MAXDMG>0]: %NAME%{%GOLD%MAX: %WHITE%%MAXDMG% %NAME%}%CONTINUE% -ItemDisplay[jew BESTJEW !GROUND ED>0]: %NAME%{%RED%ED: %WHITE%%EDAM% %NAME%}%CONTINUE% -ItemDisplay[jew BESTJEW !GROUND ]: %NAME%{%HECLOSED%} -// -ItemDisplay[jew GOODJEW]: %RED% · %CL%%NAME%%CONTINUE% -ItemDisplay[jew GOODJEW STAT86>2]: %WHITE%%STAT86%%CORAL%LEK %NAME%%CONTINUE% -ItemDisplay[jew GOODJEW STAT138>2]: %WHITE%%STAT138%%BLUE%EK %NAME%%CONTINUE% -ItemDisplay[jew GOODJEW RES=15]: %WHITE%%RES%%TEAL%全抗 %NAME%%CONTINUE% -ItemDisplay[jew GOODJEW STAT91=-15]: %WHITE%%STAT91%%TEAL%需求 %NAME%%CONTINUE% -ItemDisplay[jew GOODJEW IAS>0]: %WHITE%%IAS%%YELLOW%IAS %NAME%%CONTINUE% -ItemDisplay[jew GOODJEW MAXDMG>0]: %WHITE%%MAXDMG%%GOLD%MAX %NAME%%CONTINUE% -ItemDisplay[jew GOODJEW ED>0]: %WHITE%%EDAM%%RED%ED %NAME%%CONTINUE% -ItemDisplay[jew GOODJEW]: %RED%· %NAME%{%NAME%} // //GOODJEW UNI // @@ -410,6 +376,9 @@ ItemDisplay[jew UNI ID STAT331+STAT335=10 GROUND]: %BLUE%完美冰珠 %CL%%NAME% ItemDisplay[jew UNI ID STAT336>0]:%NAME% %GREEN%(毒)%CONTINUE% ItemDisplay[jew UNI ID (STAT332~3-4 OR STAT336~3-4) GROUND]: %WHITE%+%GREEN%%STAT332%%%WHITE%伤害 %WHITE%-%GREEN%%STAT336%%%WHITE%抗性%CL%%NAME%%CONTINUE% ItemDisplay[jew UNI ID STAT332+STAT336=10 GROUND]: %GREEN%完美毒珠 %CL%%NAME%%CONTINUE% +ItemDisplay[jew UNI ID STAT357>0]:%NAME% %ORANGE%(魔)%CONTINUE% +ItemDisplay[jew UNI ID (STAT357~3-4 OR STAT358~3-4) GROUND]: %WHITE%+%ORANGE%%STAT357%%%WHITE%伤害 %WHITE%-%ORANGE%%STAT358%%%WHITE%抗性%CL%%NAME%%CONTINUE% +ItemDisplay[jew UNI ID STAT357+STAT358=10 GROUND]: %GREEN%完美毒珠 %CL%%NAME%%CONTINUE% //FIRE ItemDisplay[jew UNI ID (STAT329~3-4 OR STAT333~3-4) !GROUND]: %NAME% {%NL% %JEWLTLINE% %WHITE%+%RED%%STAT329%%%WHITE%伤害 %WHITE%-%RED%%STAT333%%%WHITE%抗性 %JEWRTLINE%%NL%} ItemDisplay[jew UNI ID STAT329+STAT333=10 !GROUND]: %NAME% {%JEWLINE%%CL% %RED%5%GRAY%/%ORANGE%5 %RED%完美火珠 %CL%%JEWLINE%} @@ -422,7 +391,9 @@ ItemDisplay[jew UNI ID STAT331+STAT335=10 !GROUND]: %NAME% {%JEWLINE%%CL% %BLUE% //POISON ItemDisplay[jew UNI ID (STAT332~3-4 OR STAT336~3-4) !GROUND]:%NAME% {%NL% %JEWLTLINE% %WHITE%+%GREEN%%STAT332%%%WHITE%伤害 %WHITE%-%GREEN%%STAT336%%%WHITE%抗性 %JEWRTLINE%%NL%} ItemDisplay[jew UNI ID STAT332+STAT336=10 !GROUND]: %NAME% {%JEWLINE%%CL% %GREEN%5%GRAY%/%ORANGE%5 %GREEN%完美毒珠 %CL%%JEWLINE%} -// +//MAGIC +ItemDisplay[jew UNI ID (STAT357~3-4 OR STAT358~3-4) !GROUND]:%NAME% {%NL% %JEWLTLINE% %WHITE%+%ORANGE%%STAT357%%%WHITE%伤害 %WHITE%-%ORANGE%%STAT358%%%WHITE%抗性 %JEWRTLINE%%NL%} +ItemDisplay[jew UNI ID STAT357+STAT358=10 !GROUND]: %NAME% {%JEWLINE%%CL% %GREEN%5%GRAY%/%ORANGE%5 %GREEN%完美毒珠 %CL%%JEWLINE%}// // +----------------------------------------------------------------------------+ // | [RUNS] Runes | // +----------------------------------------------------------------------------+ @@ -493,6 +464,7 @@ ItemDisplay[r32 OR r32s]: 查姆 Cham%CONTINUE%{%TAN%2 Cham + Key = Zod%CL%} // ItemDisplay[r33 OR r33s]: 萨德 Zod%CONTINUE%{%WHITE%无形修理公式 = %ORANGE%33#%WHITE% + 完美骷髅%CL%} // Zod Rune // ItemDisplay[r15s]: %NAME%{%NAME%%CL%%ORANGE%15#%WHITE% + 已镶嵌装备 + %WHITE%回城卷 = %WHITE%清空镶孔}%CONTINUE% +ItemDisplay[RUNE>1 RUNE<22 !GROUND IS_SOE]: %NAME%{%TAN%%RUNENUM%# %GRAY%x%WHITE%1 %GRAY%+ %WHITE%钥匙%GRAY%x%WHITE%1 %GRAY%= %TAN%$f(RUNE-1)# %GRAY%x%WHITE%1%CL%%GREEN%降级公式(2#-21#): %CL%%NAME%}%CONTINUE% // // Estimated HR value notes //------------------------------------------------------------------------------- @@ -517,13 +489,17 @@ ItemDisplay[RUNE=33]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%ZOD_RUNE_ // +----------------------------------------------------------------------------+ // ItemDisplay[RUNE<10]: %DARK_GREEN%%NAME% (%RUNENUM%)%TIER-0%%DOT-76%{%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNE1 RUNE<10 !TOWN GROUND]:%NOTIFY-DEAD%{%NAME%} +ItemDisplay[HIDE_RUNE2 RUNE<20 !TOWN GROUND]:%NOTIFY-DEAD%{%NAME%} ItemDisplay[RUNE>9 RUNE<20]: %GOLD%%NAME% (%RUNENUM%)%TIER-0%%MAP-0B%{%NAME%}%CONTINUE% ItemDisplay[CRAFTING_RUNES]: %NAME%%ORANGE%*{%NAME%}%CONTINUE% ItemDisplay[RUNE>19 RUNE<24]: %ORANGE%%NAME% (%RUNENUM%)%TIER-0%%MAP-0B%{%NAME%}%CONTINUE% -ItemDisplay[RUNE>23 RUNE<28 GROUND]: %PURPLE%* %RED%* %YELLOW%* %ORANGE%%NAME% (%RUNENUM%) %YELLOW%* %RED%* %PURPLE%* %BORDER-50%{%NAME%}%CONTINUE% -ItemDisplay[RUNE>23 RUNE<28 !GROUND]: %ORANGE%%NAME% (%RUNENUM%) %BORDER-50%{%NAME%}%CONTINUE% -ItemDisplay[RUNE>27 GROUND]: %PURPLE%* %RED%* %ORANGE%* %YELLOW%* %RED%%NAME% (%RUNENUM%) %YELLOW%* %ORANGE%* %RED%* %PURPLE%* %BORDER-50%%SOUNDID-7%{%NAME%}%CONTINUE% -ItemDisplay[RUNE>27 !GROUND]: %RED%%NAME% (%RUNENUM%) %BORDER-50%{%NAME%}%CONTINUE% +ItemDisplay[HIDE_DANMU RUNE>23 RUNE<28]: %NAME%%TIER-0%{%NAME%}%CONTINUE% +ItemDisplay[!HIDE_DANMU RUNE>23 RUNE<28]: %NAME%%TIER-3%{%NAME%}%CONTINUE% +ItemDisplay[RUNE>23 RUNE<28 GROUND]: %PURPLE%* %RED%* %YELLOW%* %ORANGE%%NAME% (%RUNENUM%) %YELLOW%* %RED%* %PURPLE%* %MAP-50%%DOT-0B%{%NAME%}%CONTINUE% +ItemDisplay[RUNE>23 RUNE<28 !GROUND]: %ORANGE%%NAME% (%RUNENUM%) {%NAME%}%CONTINUE% +ItemDisplay[RUNE>27 GROUND]: %PURPLE%* %RED%* %ORANGE%* %YELLOW%* %RED%%NAME% (%RUNENUM%) %YELLOW%* %ORANGE%* %RED%* %PURPLE%* %BORDER-50%%MAP-0B%%SOUNDID-7%{%NAME%}%CONTINUE% +ItemDisplay[RUNE>27 !GROUND]: %RED%%NAME% (%RUNENUM%) {%NAME%}%CONTINUE% ItemDisplay[RUNE>0 QTY>1]: %NAME% %QTY_TAG%{%NAME%} ItemDisplay[RUNE>0 QTY<2]: %NAME%{%NAME%} // @@ -534,15 +510,12 @@ ItemDisplay[RUNE>0 QTY<2]: %NAME%{%NAME%} ItemDisplay[cm1 MAG !ID]: %BLUE%小板%CONTINUE% ItemDisplay[cm2 MAG !ID]: %BLUE%中板%CONTINUE% ItemDisplay[cm3 MAG !ID]: %BLUE%大板%CONTINUE% -ItemDisplay[(cm1 OR cm2 OR cm3) MAG !ID ILVL<91 (FILTLVL>3 OR MAPT4)]: -ItemDisplay[cm1 MAG !ID ILVL<91 FILTLVL<4]: %WHITE%* %NAME% %WHITE%*%DOT-94%%TIER-0% -ItemDisplay[cm2 MAG !ID ILVL<91 FILTLVL<4]: %DARK_GREEN%* %NAME% %DARK_GREEN%*%DOT-94%%TIER-0% -ItemDisplay[cm3 MAG !ID ILVL<91 FILTLVL<4]: %ORANGE%* %NAME% %ORANGE%*%DOT-94%%TIER-2% -ItemDisplay[cm1 ILVL>90 MAG !ID]: %DARK_GREEN%* %NAME% %WHITE%%ILVL% %DARK_GREEN%*%DOT-94%%TIER-2% -ItemDisplay[cm2 ILVL>90 MAG !ID]: %GREEN%* %NAME% %WHITE%%ILVL% %GREEN%*%DOT-94%%TIER-2% -ItemDisplay[cm3 ILVL>90 MAG !ID]: %RED%* %NAME% %WHITE%%ILVL% %RED%*%DOT-94%%TIER-3% -ItemDisplay[UNI !ID cm1]: %RED%* %GOLD%毁灭 Annihilus %RED%*%MAP-A5% -ItemDisplay[UNI !ID cm2]: %RED%* %GOLD%火炬 Hellfire Torch %RED%*%MAP-A5% +ItemDisplay[(cm1 OR cm2 OR cm3) MAG !ID ILVL<91 (FILTLVL>2 OR MAPT4)]: +ItemDisplay[(cm1 OR cm2 OR cm3) MAG !ID ILVL<91]: %DARK_GREEN%* %NAME% %DARK_GREEN%*%DOT-94%%TIER-0% +ItemDisplay[!HIDE_DANMU (cm1 OR cm2 OR cm3) MAG !ID ILVL>90]: %RED%* %NAME% %WHITE%%ILVL% %RED%*%DOT-94%%TIER-2% +ItemDisplay[HIDE_DANMU (cm1 OR cm2 OR cm3) MAG !ID ILVL>90]: %RED%* %NAME% %WHITE%%ILVL% %RED%*%DOT-94%%TIER-0% +ItemDisplay[UNI !ID cm1 MAPID=137]: %RED%* %GOLD%毁灭 Annihilus %RED%*%MAP-A5% +ItemDisplay[UNI !ID cm2 !MAPID~188-189]: %RED%* %GOLD%火炬 Hellfire Torch %RED%*%MAP-A5% ItemDisplay[UNI !ID cm3]: 基德的运气 Gheed's Fortune%MAP-A5% //UNI CHARM ItemDisplay[UNI cm2 CLSK0=2]: %NAME% %CORAL%亚马逊%CONTINUE% @@ -552,71 +525,74 @@ ItemDisplay[UNI cm2 CLSK3=2]: %NAME% %ORANGE%圣骑%CONTINUE% ItemDisplay[UNI cm2 CLSK4=2]: %NAME% %SAGE%野蛮人%CONTINUE% ItemDisplay[UNI cm2 CLSK5=2]: %NAME% %GREEN%德鲁依%CONTINUE% ItemDisplay[UNI cm2 CLSK6=2]: %NAME% %RED%刺客%CONTINUE% -ItemDisplay[cm2 UNI ID !GROUND]: %NAME%{%TAN%提示%WHITE%: 火炬 + %GRAY%钥匙 %WHITE% = %ORANGE%火炬碎片%CL%%NAME%}%CONTINUE% -ItemDisplay[cm2 UNI ID !GROUND]: %NAME%{%HEOPEN%}%CONTINUE% -ItemDisplay[cm2 UNI ID !GROUND]: %NAME%{%WHITE%%STAT3%%RED%体 %WHITE%%STAT1%%TEAL%精 %WHITE%%RES%%TAN%抗%CL%%NAME%}%CONTINUE% -ItemDisplay[cm2 UNI ID !GROUND]: %NAME%{%HECLOSED%} -ItemDisplay[cm2 UNI ID GROUND]: %WHITE%%STAT3%%RED%体 %WHITE%%STAT1%%TEAL%精 %WHITE%%RES%%TAN%抗 %CL%%NAME%{%NAME%} -ItemDisplay[cm1 UNI ID ALLSK=2]: %WHITE%%STAT127%%RED%sk %GOLD%%NAME%{%HEOPEN%}%CONTINUE% -ItemDisplay[cm1 UNI ID ALLSK=1]: %NAME%{%HEOPEN%}%CONTINUE% -ItemDisplay[cm1 UNI ID]: %NAME%{%WHITE%%STAT3%%RED%体 %WHITE%%STAT1%%TEAL%精 %WHITE%%RES%%TAN%抗 %WHITE%%STAT85%%%SAGE%经验%CL%%NAME%}%CONTINUE% -ItemDisplay[cm1 UNI ID]: %NAME%{%HECLOSED%} -//ItemDisplay[cm1 !UNI ALVL<39 ALVL>36]: %NAME%{%TAN%洗LLD护身符底材}%CONTINUE% -//ItemDisplay[cm2 !UNI ALVL<41 ALVL>37]: %NAME%{%TAN%洗LLD护身符底材}%CONTINUE% +ItemDisplay[UNI cm2 ALLSK>0]: %WHITE%$f(STAT127+CLSK0+CLSK1+CLSK2+CLSK3+CLSK4+CLSK5+CLSK6)%RED%sk %GOLD%%NAME%%CONTINUE% +ItemDisplay[cm2 UNI ID !GROUND $f(STAT3+STAT1+RES)>0]: %NAME%{%TAN%提示%WHITE%: 火炬 + %GRAY%钥匙 %WHITE% = %ORANGE%火炬碎片%CL%%NAME%}%CONTINUE% +ItemDisplay[cm2 UNI ID !GROUND $f(STAT3+STAT1+RES)>0]: %NAME%{%HEOPEN%}%CONTINUE% +ItemDisplay[cm2 UNI ID !GROUND $f(STAT3+STAT1+RES)>0]: %NAME%{%WHITE%%STAT3%%RED%体 %WHITE%%STAT1%%TEAL%精 %WHITE%%RES%%TAN%抗%CL%%NAME%}%CONTINUE% +ItemDisplay[cm2 UNI ID !GROUND $f(STAT3+STAT1+RES)>0]: %NAME%{%HECLOSED%} +ItemDisplay[cm2 UNI ID GROUND $f(STAT3+STAT1+RES)>0]: %WHITE%%STAT3%%RED%体 %WHITE%%STAT1%%TEAL%精 %WHITE%%RES%%TAN%抗 %CL%%NAME% +ItemDisplay[cm2 UNI ID GROUND $f(STAT3+STAT1+RES)=0]: %BORDER-7D%%PURPLE%•• %RED%•%ORANGE%• %YELLOW%•%WHITE%• %GOLD%创生 %WHITE%•%YELLOW%• %ORANGE%•%RED%• %PURPLE%•• +ItemDisplay[cm1 UNI ID ALLSK>1 RES>0]: %WHITE%%STAT127%%RED%sk %GOLD%%NAME%{%HEOPEN%}%CONTINUE% +ItemDisplay[cm1 UNI ID ALLSK=1 RES>0]: %NAME%{%HEOPEN%}%CONTINUE% +ItemDisplay[cm1 UNI ID ALLSK>0 RES>0]: %NAME%{%WHITE%%STAT3%%RED%体 %WHITE%%STAT1%%TEAL%精 %WHITE%%RES%%TAN%抗 %WHITE%%STAT85%%%SAGE%经验%CL%%NAME%}%CONTINUE% +ItemDisplay[cm1 UNI ID ALLSK>0 RES>0]: %NAME%{%HECLOSED%} +ItemDisplay[cm1 UNI ID ALLSK=0 RES=0 STAT85>10]: %WHITE%%STAT85%%SAGE%经验 %GOLD%%NAME% +ItemDisplay[cm1 UNI ID ALLSK>1 RES=0]: %WHITE%%STAT127%%RED%sk %GOLD%%NAME% // //GC OPEN Alias[HIGHVENGGC]:(STAT49>62 OR STAT51>108 OR STAT55>58) -ItemDisplay[cm3 MAG (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504 OR HIGHVENGGC)]: %YELLOW% *%ORANGE%*%RED%*%PURPLE%*%CL%%BLUE%%NAME%%CONTINUE% //尖锐 OR 全抗 OR 技能 -ItemDisplay[cm3 MAG SUFFIX~335-340 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %WHITE% %LIFE%%RED%Hp%NAME%%CONTINUE% -ItemDisplay[cm3 MAG SUFFIX=399 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %WHITE% %FRW%%ORANGE%frw%NAME%%CONTINUE% -ItemDisplay[cm3 MAG SUFFIX=265 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %WHITE% %FHR%%ORANGE%fhr%NAME%%CONTINUE% -ItemDisplay[cm3 MAG SUFFIX~255-258 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %WHITE% %DEX%%GREEN%Dex%NAME%%CONTINUE% -ItemDisplay[cm3 MAG SUFFIX~387-390 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %WHITE% %STR%%DARK_GREEN%Str%NAME%%CONTINUE% -ItemDisplay[cm3 MAG PREFIX=253]: %WHITE%%MAXDMG%%ORANGE%max %WHITE%%AR%%CORAL%ar%NAME%%CONTINUE% -ItemDisplay[cm3 MAG PREFIX=319]: %WHITE%%RES%%TAN%全抗%NAME%%CONTINUE% -ItemDisplay[cm3 MAG PREFIX=466 (SUFFIX=705 OR SUFFIX=717 OR SUFFIX=729)]: %LIGHT_GRAY%圣骑士%TAN%战斗技能 %RED%元素%BLUE%伤害%NAME%%CONTINUE% -ItemDisplay[cm3 MAG PREFIX=430]: %ORANGE%弓和十字弓%NAME%%CONTINUE% -ItemDisplay[cm3 MAG PREFIX=431]: %YELLOW%亚马逊%LIGHT_GRAY%被动和魔法%NAME%%CONTINUE% -ItemDisplay[cm3 MAG PREFIX=432]: %YELLOW%标枪和长矛%NAME%%CONTINUE% -ItemDisplay[cm3 MAG PREFIX=442]: %RED%火焰法术%NAME%%CONTINUE% -ItemDisplay[cm3 MAG PREFIX=443]: %YELLOW%闪电法术%NAME%%CONTINUE% -ItemDisplay[cm3 MAG PREFIX=444]: %BLUE%冰冻法术%NAME%%CONTINUE% -ItemDisplay[cm3 MAG PREFIX=454]: %DARK_GREEN%诅咒%NAME%%CONTINUE% -ItemDisplay[cm3 MAG PREFIX=455]: %GREEN%毒素和白骨法术%NAME%%CONTINUE% -ItemDisplay[cm3 MAG PREFIX=456]: %LIGHT_GRAY%死灵%TEAL%召唤法术%NAME%%CONTINUE% -ItemDisplay[cm3 MAG PREFIX=466]: %CORAL%圣骑士%TAN%战斗技能%NAME%%CONTINUE% -ItemDisplay[cm3 MAG PREFIX=467]: %GOLD%攻击灵气%NAME%%CONTINUE% -ItemDisplay[cm3 MAG PREFIX=468]: %TAN%防御灵气%NAME%%CONTINUE% -ItemDisplay[cm3 MAG PREFIX=478]: %LIGHT_GRAY%野蛮人%GOLD%战斗技能%NAME%%CONTINUE% -ItemDisplay[cm3 MAG PREFIX=479]: %ORANGE%战斗专家%NAME%%CONTINUE% -ItemDisplay[cm3 MAG PREFIX=480]: %RED%呐喊%NAME%%CONTINUE% -ItemDisplay[cm3 MAG PREFIX=490]: %ORANGE%德鲁伊%WHITE%召唤法术%NAME%%CONTINUE% -ItemDisplay[cm3 MAG PREFIX=491]: %ORANGE%变形%NAME%%CONTINUE% -ItemDisplay[cm3 MAG PREFIX=492]: %TAN%元素法术%NAME%%CONTINUE% -ItemDisplay[cm3 MAG PREFIX=502]: %PURPLE%陷阱%NAME%%CONTINUE% -ItemDisplay[cm3 MAG PREFIX=503]: %PURPLE%影子训练%NAME%%CONTINUE% -ItemDisplay[cm3 MAG PREFIX=504]: %PURPLE%武学艺术%NAME%%CONTINUE% -ItemDisplay[cm3 MAG HIGHVENGGC]: %CORAL%复%SAGE%仇%NAME%%CONTINUE% +ItemDisplay[(cm3 OR cm4) MAG ((PREFIX=253 OR MAXDMG>9) OR PREFIX=319 OR PREFIX~430-504 OR HIGHVENGGC)]: %YELLOW% *%ORANGE%*%RED%*%PURPLE%*%CL%%BLUE%%NAME%%CONTINUE% //尖锐 OR 全抗 OR 技能 +ItemDisplay[(cm3 OR cm4) MAG SUFFIX~335-340 ((PREFIX=253 OR MAXDMG>9) OR PREFIX=319 OR PREFIX~430-504)]: %WHITE% %LIFE%%RED%Hp%NAME%%CONTINUE% +ItemDisplay[(cm3 OR cm4) MAG SUFFIX=399 ((PREFIX=253 OR MAXDMG>9) OR PREFIX=319 OR PREFIX~430-504)]: %WHITE% %FRW%%ORANGE%frw%NAME%%CONTINUE% +ItemDisplay[(cm3 OR cm4) MAG SUFFIX=265 ((PREFIX=253 OR MAXDMG>9) OR PREFIX=319 OR PREFIX~430-504)]: %WHITE% %FHR%%ORANGE%fhr%NAME%%CONTINUE% +ItemDisplay[(cm3 OR cm4) MAG SUFFIX~255-258 ((PREFIX=253 OR MAXDMG>9) OR PREFIX=319 OR PREFIX~430-504)]: %WHITE% %DEX%%GREEN%Dex%NAME%%CONTINUE% +ItemDisplay[(cm3 OR cm4) MAG SUFFIX~387-390 ((PREFIX=253 OR MAXDMG>9) OR PREFIX=319 OR PREFIX~430-504)]: %WHITE% %STR%%DARK_GREEN%Str%NAME%%CONTINUE% +ItemDisplay[(cm3 OR cm4) MAG (PREFIX=253 OR MAXDMG>9)]: %WHITE%%MAXDMG%%ORANGE%max %WHITE%%AR%%CORAL%ar%NAME%%CONTINUE% +ItemDisplay[(cm3 OR cm4) MAG PREFIX=319]: %WHITE%%RES%%TAN%全抗%NAME%%CONTINUE% +ItemDisplay[(cm3 OR cm4) MAG PREFIX=466 (SUFFIX=705 OR SUFFIX=717 OR SUFFIX=729)]: %LIGHT_GRAY%圣骑士%TAN%战斗技能 %RED%元素%BLUE%伤害%NAME%%CONTINUE% +ItemDisplay[(cm3 OR cm4) MAG PREFIX=430]: %ORANGE%弓和十字弓%NAME%%CONTINUE% +ItemDisplay[(cm3 OR cm4) MAG PREFIX=431]: %YELLOW%亚马逊%LIGHT_GRAY%被动和魔法%NAME%%CONTINUE% +ItemDisplay[(cm3 OR cm4) MAG PREFIX=432]: %YELLOW%标枪和长矛%NAME%%CONTINUE% +ItemDisplay[(cm3 OR cm4) MAG PREFIX=442]: %RED%火焰法术%NAME%%CONTINUE% +ItemDisplay[(cm3 OR cm4) MAG PREFIX=443]: %YELLOW%闪电法术%NAME%%CONTINUE% +ItemDisplay[(cm3 OR cm4) MAG PREFIX=444]: %BLUE%冰冻法术%NAME%%CONTINUE% +ItemDisplay[(cm3 OR cm4) MAG PREFIX=454]: %DARK_GREEN%诅咒%NAME%%CONTINUE% +ItemDisplay[(cm3 OR cm4) MAG PREFIX=455]: %GREEN%毒素和白骨法术%NAME%%CONTINUE% +ItemDisplay[(cm3 OR cm4) MAG PREFIX=456]: %LIGHT_GRAY%死灵%TEAL%召唤法术%NAME%%CONTINUE% +ItemDisplay[(cm3 OR cm4) MAG PREFIX=466]: %CORAL%圣骑士%TAN%战斗技能%NAME%%CONTINUE% +ItemDisplay[(cm3 OR cm4) MAG PREFIX=467]: %GOLD%攻击灵气%NAME%%CONTINUE% +ItemDisplay[(cm3 OR cm4) MAG PREFIX=468]: %TAN%防御灵气%NAME%%CONTINUE% +ItemDisplay[(cm3 OR cm4) MAG PREFIX=478]: %LIGHT_GRAY%野蛮人%GOLD%战斗技能%NAME%%CONTINUE% +ItemDisplay[(cm3 OR cm4) MAG PREFIX=479]: %ORANGE%战斗专家%NAME%%CONTINUE% +ItemDisplay[(cm3 OR cm4) MAG PREFIX=480]: %RED%呐喊%NAME%%CONTINUE% +ItemDisplay[(cm3 OR cm4) MAG PREFIX=490]: %ORANGE%德鲁伊%WHITE%召唤法术%NAME%%CONTINUE% +ItemDisplay[(cm3 OR cm4) MAG PREFIX=491]: %ORANGE%变形%NAME%%CONTINUE% +ItemDisplay[(cm3 OR cm4) MAG PREFIX=492]: %TAN%元素法术%NAME%%CONTINUE% +ItemDisplay[(cm3 OR cm4) MAG PREFIX=502]: %PURPLE%陷阱%NAME%%CONTINUE% +ItemDisplay[(cm3 OR cm4) MAG PREFIX=503]: %PURPLE%影子训练%NAME%%CONTINUE% +ItemDisplay[(cm3 OR cm4) MAG PREFIX=504]: %PURPLE%武学艺术%NAME%%CONTINUE% +ItemDisplay[(cm3 OR cm4) MAG HIGHVENGGC]: %CORAL%复%SAGE%仇%NAME%%CONTINUE% //GC CLOSE -ItemDisplay[cm3 MAG (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504 OR HIGHVENGGC)]: %PURPLE%*%RED%*%ORANGE%*%YELLOW%* %BLUE%%NAME% +ItemDisplay[(cm3 OR cm4) MAG ((PREFIX=253 OR MAXDMG>9) OR PREFIX=319 OR PREFIX~430-504 OR HIGHVENGGC)]: %PURPLE%*%RED%*%ORANGE%*%YELLOW%* %BLUE%%NAME% //LC OPEN Alias[HIGHVENGLC]:(STAT49>46 OR STAT51>80 OR STAT55>43) -ItemDisplay[cm2 MAG (MAXDMG>3 OR PREFIX~743-752 OR IAS>4 OR FCR>4 OR HIGHVENGLC)]: %YELLOW% *%ORANGE%*%RED%*%PURPLE%*%CL%%BLUE%%NAME%%CONTINUE% //技能伤害 -ItemDisplay[cm2 MAG LIFE>20 (MAXDMG>3 OR PREFIX~743-752 OR IAS>4 OR FCR>4)]: %WHITE% %LIFE%%RED%Hp%NAME%%CONTINUE% -ItemDisplay[cm2 MAG SUFFIX=400 (MAXDMG>3 OR PREFIX~743-752 OR IAS>4 OR FCR>4)]: %WHITE% %FRW%%SAGE%frw%NAME%%CONTINUE% -ItemDisplay[cm2 MAG SUFFIX=266 (MAXDMG>3 OR PREFIX~743-752 OR IAS>4 OR FCR>4)]: %WHITE% %FHR%%PURPLE%fhr%NAME%%CONTINUE% +Alias[MAGDMGLC]: $f(STAT329+STAT330+STAT331+STAT332+STAT357) +ItemDisplay[cm2 MAG (MAXDMG>3 OR MAGDMGLC>1 OR IAS>4 OR FCR>4 OR HIGHVENGLC)]: %YELLOW% *%ORANGE%*%RED%*%PURPLE%*%CL%%BLUE%%NAME%%CONTINUE% //技能伤害 +ItemDisplay[cm2 MAG LIFE>20 (MAXDMG>3 OR MAGDMGLC>1 OR IAS>4 OR FCR>4)]: %WHITE% %LIFE%%RED%Hp%NAME%%CONTINUE% +ItemDisplay[cm2 MAG SUFFIX=400 (MAXDMG>3 OR MAGDMGLC>1 OR IAS>4 OR FCR>4)]: %WHITE% %FRW%%SAGE%frw%NAME%%CONTINUE% +ItemDisplay[cm2 MAG SUFFIX=266 (MAXDMG>3 OR MAGDMGLC>1 OR IAS>4 OR FCR>4)]: %WHITE% %FHR%%PURPLE%fhr%NAME%%CONTINUE% ItemDisplay[cm2 MAG IAS>4]: %WHITE% %IAS%%LIGHT_GRAY%%%TAN%攻速%NAME%%CONTINUE% ItemDisplay[cm2 MAG FCR>4]: %WHITE% %FCR%%LIGHT_GRAY%%%GOLD%施法%NAME%%CONTINUE% -ItemDisplay[cm2 MAG STAT329>1 PREFIX~743-752]: %WHITE%%STAT329%%%RED%火伤%NAME%%CONTINUE% -ItemDisplay[cm2 MAG STAT330>1 PREFIX~743-752]: %WHITE%%STAT330%%%YELLOW%电伤%NAME%%CONTINUE% -ItemDisplay[cm2 MAG STAT331>1 PREFIX~743-752]: %WHITE%%STAT331%%%BLUE%冰伤%NAME%%CONTINUE% -ItemDisplay[cm2 MAG STAT332>1 PREFIX~743-752]: %WHITE%%STAT332%%%GREEN%毒伤%NAME%%CONTINUE% -ItemDisplay[cm2 MAG STAT357>1 PREFIX~743-752]: %WHITE%%STAT357%%%ORANGE%魔法%NAME%%CONTINUE% +ItemDisplay[cm2 MAG STAT329>1]: %WHITE%%STAT329%%%RED%火伤%NAME%%CONTINUE% +ItemDisplay[cm2 MAG STAT330>1]: %WHITE%%STAT330%%%YELLOW%电伤%NAME%%CONTINUE% +ItemDisplay[cm2 MAG STAT331>1]: %WHITE%%STAT331%%%BLUE%冰伤%NAME%%CONTINUE% +ItemDisplay[cm2 MAG STAT332>1]: %WHITE%%STAT332%%%GREEN%毒伤%NAME%%CONTINUE% +ItemDisplay[cm2 MAG STAT357>1]: %WHITE%%STAT357%%%ORANGE%魔法%NAME%%CONTINUE% ItemDisplay[cm2 MAG MAXDMG>3]: %WHITE%%MAXDMG%%ORANGE%max %WHITE%%AR%%CORAL%ar%NAME%%CONTINUE% ItemDisplay[cm2 MAG HIGHVENGLC]: %CORAL%复%SAGE%仇%NAME%%CONTINUE% //LC CLOSE -ItemDisplay[cm2 MAG (MAXDMG>3 OR PREFIX~743-752 OR IAS>4 OR FCR>4 OR HIGHVENGLC)]: %PURPLE%*%RED%*%ORANGE%*%YELLOW%* %BLUE%%NAME% +ItemDisplay[cm2 MAG (MAXDMG>3 OR MAGDMGLC>1 OR IAS>4 OR FCR>4 OR HIGHVENGLC)]: %PURPLE%*%RED%*%ORANGE%*%YELLOW%* %BLUE%%NAME% // //SC OPEN Alias[GOODCM1]: (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408 OR SUFFIX=291) @@ -638,7 +614,7 @@ ItemDisplay[cm1 MAG HIGHVENGSC]: %CORAL%复%SAGE%仇%NAME%%CONTINUE% ItemDisplay[cm1 MAG (GOODCM1 OR HIGHVENGSC)]: %TAN%[%BLUE%%NAME%%CONTINUE% // //91级以上可以洗的超大型护身符 -ItemDisplay[MAG ILVL>90 ID cm3]: %NAME% %ORANGE%%ILVL%%PURPLE%*{%TAN%重置公式:%BLUE%护身符 %TAN%+ %WHITE%任意%ORANGE%完美宝石%TAN%x%WHITE%3} +ItemDisplay[MAG ID ((cm3 ILVL>90) OR (cm4 ILVL>91))]: %NAME% %ORANGE%%ILVL%%PURPLE%*{%TAN%重置公式:%BLUE%护身符 %TAN%+ %WHITE%任意%ORANGE%完美宝石%TAN%x%WHITE%3} // // +----------------------------------------------------------------------------+ // | [MAPI] Map Items | @@ -663,20 +639,22 @@ ItemDisplay[(scrb OR iwss OR std) QTY<2]: %ORANGE%· %DARK_GREEN%地图强化 // +----------------------------------------------------------------------------+ // Alias[KNOWNMAPS]:(t11 OR t12 OR t13 OR t14 OR t15 OR t16 OR t17 OR t21 OR t22 OR t23 OR t24 OR t25 OR t26 OR t27 OR t28 OR t31 OR t32 OR t33 OR t34 OR t35 OR t36 OR t37 OR t38 OR t39 OR t3a OR t41 OR t42 OR t43 OR t44 OR t51 OR t52 OR t53 OR t54 OR t55 OR t56 OR t3b OR t57 OR t58) +Alias[SOEMAPS]:(tm1i OR tm2i OR tm3i OR tm4i OR tm5i OR tm6i OR tm7i OR tm8i OR tm9i) // ItemDisplay[MAPTIER~1-5 !KNOWNMAPS]:%NAME%{%RED%新增地图暂无详细数据%CL%%NAME%}%CONTINUE% // Map Tier Tags -ItemDisplay[MAPTIER=1 GROUND]: %GREEN%* T1 %CONTINUE% +ItemDisplay[MAPTIER=1 GROUND]: %GREEN%• T1 %CONTINUE% ItemDisplay[MAPTIER=1 !GROUND]: %GREEN%T1 %CONTINUE% -ItemDisplay[MAPTIER=2 GROUND]: %YELLOW%* T2 %CONTINUE% +ItemDisplay[MAPTIER=2 GROUND]: %RED%•%CORAL%• %YELLOW%T2 %CONTINUE% ItemDisplay[MAPTIER=2 !GROUND]: %YELLOW%T2 %CONTINUE% -ItemDisplay[MAPTIER=3 GROUND]: %ORANGE%* T3 %CONTINUE% +ItemDisplay[MAPTIER=3 GROUND]: %RED%•%GOLD%•%WHITE%• %ORANGE%T3 %CONTINUE% ItemDisplay[MAPTIER=3 !GROUND]: %ORANGE%T3 %CONTINUE% -ItemDisplay[MAPTIER=4 GROUND]: %RED%* T4 %CONTINUE% +ItemDisplay[MAPTIER=4 GROUND]: %RED%•%GOLD%•%WHITE%•%CORAL%• %RED%T4 %CONTINUE% ItemDisplay[MAPTIER=4 !GROUND]: %RED%T4 %CONTINUE% -ItemDisplay[(MAPTIER=5) !ID]: %RED%*%GOLD%*%WHITE%*%CORAL%* %GOLD%[U] %CONTINUE% -ItemDisplay[(MAPTIER=5) ID]: %GOLD%* [U] %CONTINUE% -ItemDisplay[(t61 OR t62)]: %PURPLE%* [PvP] %CONTINUE% +ItemDisplay[(MAPTIER=5) !SOEMAPS !ID]: %RED%•%GOLD%•%WHITE%•%CORAL%• %GOLD%[U] %CONTINUE% +ItemDisplay[(MAPTIER=5) !SOEMAPS ID]: %GOLD%• [U] %CONTINUE% +ItemDisplay[(t61 OR t62)]: %PURPLE%[PvP] %CONTINUE% +ItemDisplay[SOEMAPS]: %RED%•%GOLD%•%WHITE%•%CORAL%• %RED%炼狱%LIGHT_GRAY%·%CONTINUE% // Map Color Fixing ItemDisplay[(MAPTIER>0 OR t61 OR t62) NMAG]: %NAME%%WHITE%%CONTINUE%{%NAME%} ItemDisplay[(MAPTIER>0 OR t61 OR t62) MAG]: %NAME%%BLUE%%CONTINUE%{%NAME%} @@ -684,37 +662,37 @@ ItemDisplay[(MAPTIER>0 OR t61 OR t62) RARE]: %NAME%%YELLOW%%CONTINUE%{%NAME%} //UNDEAD DEMON //------------------------------------------------------------------------------- // Maps [T1X] -ItemDisplay[t12]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%20%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%30%GRAY%%%CL%%NAME%}%CONTINUE% -ItemDisplay[t15]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%11.11%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%33.33%GRAY%%%CL%%NAME%}%CONTINUE% -ItemDisplay[t17]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%37.5%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%25%GRAY%%%CL%%NAME%}%CONTINUE% -ItemDisplay[t22]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%9.09%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%0%CL%%NAME%}%CONTINUE% -ItemDisplay[t23]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%33.33%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%22.22%GRAY%%%CL%%NAME%}%CONTINUE% -ItemDisplay[t25]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%36.36%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%9.09%GRAY%%%CL%%NAME%}%CONTINUE% -ItemDisplay[t26]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%37.5%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%12.5%GRAY%%%CL%%NAME%}%CONTINUE% -ItemDisplay[t36]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%0 , %LIGHT_GRAY%不死: %WHITE%14.29%GRAY%%%CL%%NAME%}%CONTINUE% +ItemDisplay[t12 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%20%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%30%GRAY%%%CL%%NAME%}%CONTINUE% +ItemDisplay[t15 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%11.11%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%33.33%GRAY%%%CL%%NAME%}%CONTINUE% +ItemDisplay[t17 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%37.5%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%25%GRAY%%%CL%%NAME%}%CONTINUE% +ItemDisplay[t22 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%9.09%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%0%CL%%NAME%}%CONTINUE% +ItemDisplay[t23 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%33.33%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%22.22%GRAY%%%CL%%NAME%}%CONTINUE% +ItemDisplay[t25 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%36.36%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%9.09%GRAY%%%CL%%NAME%}%CONTINUE% +ItemDisplay[t26 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%37.5%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%12.5%GRAY%%%CL%%NAME%}%CONTINUE% +ItemDisplay[t36 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%0 , %LIGHT_GRAY%不死: %WHITE%14.29%GRAY%%%CL%%NAME%}%CONTINUE% // Maps [T2X] -ItemDisplay[t11]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%38.89%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%27.78%GRAY%%%CL%%NAME%}%CONTINUE% -ItemDisplay[t13]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%41.67%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%8.33%GRAY%%%CL%%NAME%}%CONTINUE% -ItemDisplay[t24]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%22.22%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%11.11%GRAY%%%CL%%NAME%}%CONTINUE% -ItemDisplay[t27]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%40%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%40%GRAY%%%CL%%NAME%}%CONTINUE% -ItemDisplay[t28]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%44.44%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%22.22%GRAY%%%CL%%NAME%}%CONTINUE% -ItemDisplay[t31]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%46.15%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%38.46%GRAY%%%CL%%NAME%}%CONTINUE% -ItemDisplay[t33]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%37.5%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%12.5%GRAY%%%CL%%NAME%}%CONTINUE% -ItemDisplay[t34]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%37.5%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%50%GRAY%%%CL%%NAME%}%CONTINUE% +ItemDisplay[t11 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%38.89%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%27.78%GRAY%%%CL%%NAME%}%CONTINUE% +ItemDisplay[t13 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%41.67%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%8.33%GRAY%%%CL%%NAME%}%CONTINUE% +ItemDisplay[t24 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%22.22%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%11.11%GRAY%%%CL%%NAME%}%CONTINUE% +ItemDisplay[t27 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%40%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%40%GRAY%%%CL%%NAME%}%CONTINUE% +ItemDisplay[t28 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%44.44%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%22.22%GRAY%%%CL%%NAME%}%CONTINUE% +ItemDisplay[t31 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%46.15%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%38.46%GRAY%%%CL%%NAME%}%CONTINUE% +ItemDisplay[t33 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%37.5%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%12.5%GRAY%%%CL%%NAME%}%CONTINUE% +ItemDisplay[t34 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%37.5%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%50%GRAY%%%CL%%NAME%}%CONTINUE% // Maps [T3X] -ItemDisplay[t3a]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%11.11%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%22.22%GRAY%%%CL%%NAME%}%CONTINUE% -ItemDisplay[t14]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%37.5%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%37.5%GRAY%%%CL%%NAME%}%CONTINUE% -ItemDisplay[t16]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%30%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%30%GRAY%%%CL%%NAME%}%CONTINUE% -ItemDisplay[t21]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%58.33%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%8.33%GRAY%%%CL%%NAME%}%CONTINUE% -ItemDisplay[t32]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%70%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%20%GRAY%%%CL%%NAME%}%CONTINUE% -ItemDisplay[t35]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%0 , %LIGHT_GRAY%不死: %WHITE%0%CL%%NAME%}%CONTINUE% -ItemDisplay[t37]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%50%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%25%GRAY%%%CL%%NAME%}%CONTINUE% -ItemDisplay[t38]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%33.33%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%22.22%GRAY%%%CL%%NAME%}%CONTINUE% -ItemDisplay[t39]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%40%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%20%GRAY%%%CL%%NAME%}%CONTINUE% +ItemDisplay[t3a STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%11.11%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%22.22%GRAY%%%CL%%NAME%}%CONTINUE% +ItemDisplay[t14 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%37.5%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%37.5%GRAY%%%CL%%NAME%}%CONTINUE% +ItemDisplay[t16 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%30%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%30%GRAY%%%CL%%NAME%}%CONTINUE% +ItemDisplay[t21 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%58.33%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%8.33%GRAY%%%CL%%NAME%}%CONTINUE% +ItemDisplay[t32 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%70%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%20%GRAY%%%CL%%NAME%}%CONTINUE% +ItemDisplay[t35 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%0 , %LIGHT_GRAY%不死: %WHITE%0%CL%%NAME%}%CONTINUE% +ItemDisplay[t37 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%50%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%25%GRAY%%%CL%%NAME%}%CONTINUE% +ItemDisplay[t38 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%33.33%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%22.22%GRAY%%%CL%%NAME%}%CONTINUE% +ItemDisplay[t39 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%40%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%20%GRAY%%%CL%%NAME%}%CONTINUE% // // MAP RES/IMMUNES //------------------------------------------------------------------------------- -ItemDisplay[t11]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %GOLD%物理%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:80 %ORANGE%魔%WHITE%:50%CL%%NAME%}%CONTINUE% // Ruins of Viz-jun 143 +ItemDisplay[t11]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:80 %ORANGE%魔%WHITE%:50%CL%%NAME%}%CONTINUE% // Ruins of Viz-jun 143 ItemDisplay[t12]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50%CL%%NAME%}%CONTINUE% // Horazon's Memory 142 ItemDisplay[t13]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %ORANGE%魔%WHITE%:%CORAL%105 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:85%CL%%NAME%}%CONTINUE% // Bastion Keep 149 ItemDisplay[t14]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%120 %ORANGE%魔%WHITE%:%CORAL%105 %GRAY%| %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:50 %GOLD%物%WHITE%:60%CL%%NAME%}%CONTINUE% // Sanatorium 167 @@ -740,10 +718,14 @@ ItemDisplay[t38]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %GOLD%物%WHI ItemDisplay[t39]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50%CL%%NAME%}%CONTINUE% // Kehjistan Marketplace 147 ItemDisplay[t3a]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:%CORAL%130 %GRAY%| %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Ashen Plains 175 ItemDisplay[t3b]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:66%CL%%NAME%}%CONTINUE% // Kyovoshad -ItemDisplay[t41]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔%WHITE%:%CORAL%145 %GOLD%物%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% // Cathedral of Light -ItemDisplay[t42]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔%WHITE%:%CORAL%145 %GOLD%物%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% // Plains of Torment -ItemDisplay[t43]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔%WHITE%:%CORAL%145 %GOLD%物%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% // Sanctuary of Sin -ItemDisplay[t44]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔%WHITE%:%CORAL%145 %GOLD%物%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% // Steppes of Daken-Shar +ItemDisplay[t41 IS_SOE]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%105 %YELLOW%电%WHITE%:%CORAL%105 %BLUE%冰%WHITE%:%CORAL%105 %GREEN%毒%WHITE%:%CORAL%105 %ORANGE%魔%WHITE%:%CORAL%105 %GOLD%物%WHITE%:%CORAL%110%CL%%NAME%}%CONTINUE% // Cathedral of Light +ItemDisplay[t42 IS_SOE]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%105 %YELLOW%电%WHITE%:%CORAL%105 %BLUE%冰%WHITE%:%CORAL%105 %GREEN%毒%WHITE%:%CORAL%105 %ORANGE%魔%WHITE%:%CORAL%105 %GOLD%物%WHITE%:%CORAL%110%CL%%NAME%}%CONTINUE% // Plains of Torment +ItemDisplay[t43 IS_SOE]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%105 %YELLOW%电%WHITE%:%CORAL%105 %BLUE%冰%WHITE%:%CORAL%105 %GREEN%毒%WHITE%:%CORAL%105 %ORANGE%魔%WHITE%:%CORAL%105 %GOLD%物%WHITE%:%CORAL%110%CL%%NAME%}%CONTINUE% // Sanctuary of Sin +ItemDisplay[t44 IS_SOE]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%105 %YELLOW%电%WHITE%:%CORAL%105 %BLUE%冰%WHITE%:%CORAL%105 %GREEN%毒%WHITE%:%CORAL%105 %ORANGE%魔%WHITE%:%CORAL%105 %GOLD%物%WHITE%:%CORAL%110%CL%%NAME%}%CONTINUE% // Steppes of Daken-Shar +ItemDisplay[t41 !IS_SOE]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔%WHITE%:%CORAL%145 %GOLD%物%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% // Cathedral of Light +ItemDisplay[t42 !IS_SOE]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔%WHITE%:%CORAL%145 %GOLD%物%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% // Plains of Torment +ItemDisplay[t43 !IS_SOE]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔%WHITE%:%CORAL%145 %GOLD%物%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% // Sanctuary of Sin +ItemDisplay[t44 !IS_SOE]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔%WHITE%:%CORAL%145 %GOLD%物%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% // Steppes of Daken-Shar ItemDisplay[t51]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:85 %YELLOW%电%WHITE%:85 %BLUE%冰%WHITE%:85 %GREEN%毒%WHITE%:95 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:65%CL%%NAME%}%CONTINUE% // Zhar's Sanctum ItemDisplay[t52]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:70 %YELLOW%电%WHITE%:65 %BLUE%冰%WHITE%:65 %GREEN%毒%WHITE%:65 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:55%CL%%NAME%}%CONTINUE% // Stygian Caverns ItemDisplay[t53]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:70 %YELLOW%电%WHITE%:65 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:80 %ORANGE%魔%WHITE%:80 %GOLD%物%WHITE%:65%CL%%NAME%}%CONTINUE% // Fallen Gardens @@ -752,6 +734,16 @@ ItemDisplay[t55]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 ItemDisplay[t56]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%100 %GRAY%| %RED%火%WHITE%:85 %BLUE%冰%WHITE%:80 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:65%CL%%NAME%}%CONTINUE% // The City of Ureh ItemDisplay[t57]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:55%CL%%NAME%}%CONTINUE% // Djinn's Domain ItemDisplay[t58]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:75 %YELLOW%电%WHITE%:80 %BLUE%冰%WHITE%:85 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Na-Krul's Abyss +//SoE +ItemDisplay[tm1i]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:120 %GREEN%毒%WHITE%:120 %GRAY%| %YELLOW%电%WHITE%:80 %BLUE%冰%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% +ItemDisplay[tm2i]: %NAME%{%WHITE%抗性: %GREEN%毒%WHITE%:120 %GOLD%物%WHITE%:115 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %ORANGE%魔%WHITE%:75%CL%%NAME%}%CONTINUE% +ItemDisplay[tm3i]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:65 %YELLOW%电%WHITE%:65 %BLUE%冰%WHITE%:65 %GREEN%毒%WHITE%:65 %ORANGE%魔%WHITE%:33 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% +ItemDisplay[tm4i]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:120 %ORANGE%魔%WHITE%:105 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:80 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% +ItemDisplay[tm5i]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:120 %GOLD%物%WHITE%:115 %GRAY%| %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50%CL%%NAME%}%CONTINUE% +ItemDisplay[tm6i]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:120 %GOLD%物%WHITE%:115 %GRAY%| %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:80 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:55%CL%%NAME%}%CONTINUE% +ItemDisplay[tm7i]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:120 %ORANGE%魔%WHITE%:105 %GRAY%| %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %GOLD%物%WHITE%:60%CL%%NAME%}%CONTINUE% +ItemDisplay[tm8i]: %NAME%{%WHITE%抗性: %GREEN%毒%WHITE%:120 %ORANGE%魔%WHITE%:105 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %GOLD%物%WHITE%:60%CL%%NAME%}%CONTINUE% +ItemDisplay[tm9i]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:120 %BLUE%冰%WHITE%:130 %GRAY%| %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // // MAP'S NAME //------------------------------------------------------------------------------- @@ -784,31 +776,46 @@ ItemDisplay[t41]: %NAME%圣光大教堂{%NAME%} ItemDisplay[t42]: %NAME%苦痛平原{%NAME%}%CONTINUE% ItemDisplay[t43]: %NAME%罪恶庇护所{%NAME%}%CONTINUE% ItemDisplay[t44]: %NAME%达肯沙尔荒原{%NAME%}%CONTINUE% -ItemDisplay[t51]: %NAME%扎尔的圣所{%NAME%}%CONTINUE% -ItemDisplay[t52]: %NAME%冥河洞穴{%NAME%}%CONTINUE% -ItemDisplay[t53]: %NAME%堕落花园{%NAME%}%CONTINUE% -ItemDisplay[t54]: %NAME%帝国宫殿{%NAME%}%CONTINUE% -ItemDisplay[t55]: %NAME%外虚空{%NAME%}%CONTINUE% -ItemDisplay[t56]: %NAME%乌瑞城{%NAME%}%CONTINUE% -//S13 +ItemDisplay[t51]: %NAME%扎尔的圣所%LIGHT_GRAY%·%RED%护符{%NAME%}%CONTINUE% +ItemDisplay[t52]: %NAME%冥河洞穴%LIGHT_GRAY%·%RED%腐化{%NAME%}%CONTINUE% +ItemDisplay[t53]: %NAME%堕落花园%LIGHT_GRAY%·%RED%彩虹刻面{%NAME%}%CONTINUE% +ItemDisplay[t54]: %NAME%帝国宫殿%LIGHT_GRAY%·%RED%谜盒 {%NAME%}%CONTINUE% +ItemDisplay[t55]: %NAME%外虚空%LIGHT_GRAY%·%RED%门票{%NAME%}%CONTINUE% +ItemDisplay[t56]: %NAME%乌瑞城%LIGHT_GRAY%·%RED%打孔{%NAME%}%CONTINUE% +//S13 新增 ItemDisplay[t3b]: %NAME%科瓦沙德{%NAME%}%CONTINUE% ItemDisplay[t57]: %NAME%巨灵领域 Djinn's Domain{%NAME%}%CONTINUE% ItemDisplay[t58]: %NAME%纳克鲁尔深渊 Na-krul's Abyss{%NAME%}%CONTINUE% +//s14 新增 +ItemDisplay[t18]: %NAME%The Poisoned Well{%NAME%}%CONTINUE% +ItemDisplay[t2a]: %NAME%The Descent from Mount Arreat{%NAME%}%CONTINUE% +ItemDisplay[t29]: %NAME%The Dark Temmple{%NAME%}%CONTINUE% + +//SoE Infernal 炼狱 +ItemDisplay[tm1i]: %NAME%%GOLD%火焰之河{%NAME%}%CONTINUE% +ItemDisplay[tm2i]: %NAME%%GOLD%疯狂王座{%NAME%}%CONTINUE% +ItemDisplay[tm3i]: %NAME%%GOLD%血月{%NAME%}%CONTINUE% +ItemDisplay[tm4i]: %NAME%%GOLD%群魔堡垒{%NAME%}%CONTINUE% +ItemDisplay[tm5i]: %NAME%%GOLD%凯基斯坦集市{%NAME%}%CONTINUE% +ItemDisplay[tm6i]: %NAME%%GOLD%赛斯切隆峡谷{%NAME%}%CONTINUE% +ItemDisplay[tm7i]: %NAME%%GOLD%疯人院{%NAME%}%CONTINUE% +ItemDisplay[tm8i]: %NAME%%GOLD%废弃水道{%NAME%}%CONTINUE% +ItemDisplay[tm9i]: %NAME%%GOLD%灰烬平原{%NAME%}%CONTINUE% +// // DUEL ARENAS ItemDisplay[t61]: %NAME%PvP Map (荒漠){%NAME%}%CONTINUE% ItemDisplay[t62]: %NAME%PvP Map (荒原){%NAME%}%CONTINUE% // ItemDisplay[(MAPTIER~1-5 OR t61 OR t62) QTY>1]: %NAME% %QTY_TAG% %CONTINUE%{%NAME%} // Map End Wrapper by Tier -ItemDisplay[MAPTIER=1 GROUND]: %MAP-62%%TIER-0%%NAME% %GREEN%*{%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=2 GROUND]: %MAP-62%%TIER-2%%NAME% %YELLOW%*{%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=3 GROUND]: %MAP-62%%NAME% %ORANGE%*{%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=4 GROUND]: %MAP-62%%NAME% %RED%*{%NAME%}%CONTINUE% +ItemDisplay[MAPTIER=1 GROUND]: %MAP-62%%TIER-0%%NAME% %GREEN%•{%NAME%}%CONTINUE% +ItemDisplay[MAPTIER=2 GROUND]: %MAP-62%%TIER-2%%NAME% %CORAL%•%RED%•{%NAME%}%CONTINUE% +ItemDisplay[MAPTIER=3 GROUND]: %MAP-62%%NAME% %WHITE%•%GOLD%•%RED%•{%NAME%}%CONTINUE% +ItemDisplay[MAPTIER=4 GROUND]: %MAP-62%%NAME% %CORAL%•%WHITE%•%GOLD%•%RED%•{%NAME%}%CONTINUE% ItemDisplay[MAPTIER~1-4 !GROUND]: %NAME%{%NAME%}%CONTINUE% -ItemDisplay[(MAPTIER=5) !ID]: %MAP-62%%NAME% %CORAL%*%WHITE%*%GOLD%*%RED%*{%NAME%}%CONTINUE% -ItemDisplay[(MAPTIER=5) ID]: %MAP-62%%NAME% %GOLD%*{%NAME%}%CONTINUE% -ItemDisplay[(t61 OR t62)]: %MAP-62%%NAME% %PURPLE%*{%NAME%}%CONTINUE% -ItemDisplay[MAPTIER>0]: %CL%%NAME%{%NAME%}%CONTINUE% +ItemDisplay[(MAPTIER=5) !SOEMAPS !ID]: %MAP-62%%NAME% %CORAL%•%WHITE%•%GOLD%•%RED%•{%NAME%}%CONTINUE% +ItemDisplay[(MAPTIER=5) !SOEMAPS ID]: %MAP-62%%NAME% %GOLD%•{%NAME%}%CONTINUE% +ItemDisplay[SOEMAPS]: %MAP-62%%NAME% %CORAL%•%WHITE%•%GOLD%•%RED%•{%NAME%}%CONTINUE% // // +----------------------------------------------------------------------------+ // | [MTPS] EXPERIMENTAL MAP SCORING SYSTEM | @@ -831,111 +838,75 @@ Formula[MFC]: max(1,min(10,round(if((((100+STAT372)*(100+STAT370)*(80+STAT372)*( // DISPLAY //------------------------------------------------------------------------------- // -Alias[MAPLS]: %PURPLE%*%RED%*%ORANGE%*%GOLD%*%WHITE%*%YELLOW%* -Alias[MAPRS]: %YELLOW%*%WHITE%*%GOLD%*%ORANGE%*%RED%*%PURPLE%* -Alias[MAPLINE]: %PURPLE%--%RED%--%GOLD%--%WHITE%--%CORAL%--%TEAL%--%ORANGE%--%TEAL%--%YELLOW%--%ORANGE%--%BLUE%--%CORAL%--%WHITE%--%GOLD%--%RED%--%PURPLE%-- //START -ItemDisplay[MAPTIER~1-3 (MAG OR RARE) (FORMULAMFA>0 OR FORMULAMFB>0 OR FORMULAMFC>0)]: %NAME%{%CL%%NAME%}%CONTINUE% -//T3 -ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAXPC>8]: %NAME%{%WHITE%经验评分: %PURPLE%%FORMULAXPC% %DARK_GREEN%[1-10]%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAXPC~7-8]: %NAME%{%WHITE%经验评分: %ORANGE%%FORMULAXPC% %DARK_GREEN%[1-10]%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=3 (MAG OR RARE) (FORMULAXPC>5 AND FORMULAXPC<7)]: %NAME%{%WHITE%经验评分: %GREEN%%FORMULAXPC% %DARK_GREEN%[1-10]%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAXPC~4-5]: %NAME%{%WHITE%经验评分: %TEAL%%FORMULAXPC% %DARK_GREEN%[1-10]%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAXPC<4]: %NAME%{%WHITE%经验评分: %LIGHT_GRAY%%FORMULAXPC% %DARK_GREEN%[1-10]%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC>8]: %NAME%{%WHITE%MF评分: %PURPLE%%FORMULAMFC% %NAME%}%CONTINUE% -ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC~7-8]: %NAME%{%WHITE%MF评分: %ORANGE%%FORMULAMFC% %NAME%}%CONTINUE% -ItemDisplay[MAPTIER=3 (MAG OR RARE) (FORMULAMFC>5 AND FORMULAMFC<7)]: %NAME%{%WHITE%MF评分: %GREEN%%FORMULAMFC% %NAME%}%CONTINUE% -ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC~4-5]: %NAME%{%WHITE%MF评分: %TEAL%%FORMULAMFC% %NAME%}%CONTINUE% -ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC<4]: %NAME%{%WHITE%MF评分: %LIGHT_GRAY%%FORMULAMFC% %NAME%}%CONTINUE% +ItemDisplay[MAPTIER~1-3 (MAG OR RARE) (FORMULAMFA>0 OR FORMULAMFB>0 OR FORMULAMFC>0)]: %NAME%{ %YELLOW%•%ORANGE%•%PURPLE%•%CL%%NAME%}%CONTINUE% +// +ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC<4 FORMULAXPC~4-10 STAT360=0]: %NAME%{%RED%MF评分%LIGHT_GRAY%%FORMULAMFC%%GRAY%/%WHITE%10 %RED%过低, 建议重置%NAME%}%CONTINUE% +ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC~4-10 FORMULAXPC<4 STAT360=0]: %NAME%{%RED%经验评分%LIGHT_GRAY%%FORMULAXPC%%GRAY%/%WHITE%10 %RED%过低, 建议重置%NAME%}%CONTINUE% +ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC<4 FORMULAXPC<4 STAT360=0]: %NAME%{%RED%MF:%LIGHT_GRAY%%FORMULAMFC% %RED%XP:%LIGHT_GRAY%%FORMULAXPC% %RED%评分双低, 强烈建议重置%NAME%}%CONTINUE% +ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB<4 FORMULAXPB~4-10 STAT360=0]: %NAME%{%RED%MF评分%LIGHT_GRAY%%FORMULAMFB%%GRAY%/%WHITE%10 %RED%过低, 建议重置%NAME%}%CONTINUE% +ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB~4-10 FORMULAXPB<4 STAT360=0]: %NAME%{%RED%经验评分%LIGHT_GRAY%%FORMULAXPB%%GRAY%/%WHITE%10 %RED%过低, 建议重置%NAME%}%CONTINUE% +ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB<4 FORMULAXPB<4 STAT360=0]: %NAME%{%RED%MF:%LIGHT_GRAY%%FORMULAMFB% %RED%XP:%LIGHT_GRAY%%FORMULAXPB% %RED%评分双低, 强烈建议重置%NAME%}%CONTINUE% +ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA<4 FORMULAXPA~4-10 STAT360=0]: %NAME%{%RED%MF评分%LIGHT_GRAY%%FORMULAMFA%%GRAY%/%WHITE%10 %RED%过低, 建议重置%NAME%}%CONTINUE% +ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA~4-10 FORMULAXPA<4 STAT360=0]: %NAME%{%RED%经验评分%LIGHT_GRAY%%FORMULAXPA%%GRAY%/%WHITE%10 %RED%过低, 建议重置%NAME%}%CONTINUE% +ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA<4 FORMULAXPA<4 STAT360=0]: %NAME%{%RED%MF:%LIGHT_GRAY%%FORMULAMFA% %RED%XP:%LIGHT_GRAY%%FORMULAXPA% %RED%评分双低, 强烈建议重置%NAME%}%CONTINUE% +ItemDisplay[((MAPTIER=1 FORMULAMFA>4 FORMULAXPA>4) OR (MAPTIER=2 FORMULAMFB>4 FORMULAXPB>4) OR (MAPTIER=3 FORMULAMFC>4 FORMULAXPC>4)) (MAG OR RARE)]: %NAME%{%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%%%NAME%}%CONTINUE% +//----------------T3--------------------- //S -ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC>8 FORMULAXPC>8]: %NAME%{%MAPLS% %WHITE%地图评级: %RED%S %PURPLE%超极品! %MAPRS%%NL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC>8 FORMULAXPC~4-8) OR (FORMULAMFC~4-8 FORMULAXPC>8))]: %NAME%{%MAPLS% %WHITE%地图评级: %PURPLE%S %ORANGE%极品! %MAPRS%%NL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC>8 FORMULAXPC<4) OR (FORMULAMFC<4 FORMULAXPC>8))]: %NAME%{%MAPLS% %WHITE%地图评级: %ORANGE%A %ORANGE%很好! %MAPRS%%NL%%NAME%}%CONTINUE% +ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC>8 FORMULAXPC>8]: %NAME%{%WHITE%评级: %RED%S+ %LIGHT_GRAY%· %NAME%}%CONTINUE% +ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC>8 FORMULAXPC~4-8) OR (FORMULAMFC~4-8 FORMULAXPC>8))]: %NAME%{%WHITE%评级: %PURPLE%S %LIGHT_GRAY%· %NAME%}%CONTINUE% +ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC>8 FORMULAXPC<4) OR (FORMULAMFC<4 FORMULAXPC>8))]: %NAME%{%WHITE%评级: %ORANGE%A %LIGHT_GRAY%· %NAME%}%CONTINUE% //A -ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC~7-8 FORMULAXPC~7-8]: %NAME%{%MAPLS% %WHITE%地图评级: %ORANGE%A %GOLD%很好! %MAPRS%%NL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC~7-8 FORMULAXPC>=4 FORMULAXPC<7) OR (FORMULAMFC>=4 FORMULAMFC<7 FORMULAXPC~7-8))]: %NAME%{%MAPLS% %WHITE%地图评级: %ORANGE%A %GOLD%很好! %MAPRS%%NL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC~7-8 FORMULAXPC<4) OR (FORMULAMFC<4 FORMULAXPC~7-8))]: %NAME%{%MAPLS% %WHITE%地图评级: %GREEN%B %YELLOW%不差! %MAPRS%%NL%%NAME%}%CONTINUE% +ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC~7-8 FORMULAXPC~7-8]: %NAME%{%WHITE%评级: %ORANGE%A %LIGHT_GRAY%· %NAME%}%CONTINUE% +ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC~7-8 FORMULAXPC>=4 FORMULAXPC<7) OR (FORMULAMFC>=4 FORMULAMFC<7 FORMULAXPC~7-8))]: %NAME%{%WHITE%评级: %ORANGE%A %LIGHT_GRAY%· %NAME%}%CONTINUE% +ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC~7-8 FORMULAXPC<4) OR (FORMULAMFC<4 FORMULAXPC~7-8))]: %NAME%{%WHITE%评级: %GREEN%B %LIGHT_GRAY%· %NAME%}%CONTINUE% //B -ItemDisplay[MAPTIER=3 (MAG OR RARE) (FORMULAMFC>5 FORMULAMFC<7) (FORMULAXPC>5 FORMULAXPC<7)]: %NAME%{%MAPLS% %WHITE%地图评级: %GREEN%B %YELLOW%不差! %MAPRS%%NL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC>5 FORMULAMFC<7 FORMULAXPC~4-5) OR (FORMULAMFC~4-5 FORMULAXPC>5 FORMULAXPC<7))]: %NAME%{%MAPLS% %WHITE%地图评级: %GREEN%B %YELLOW%不差! %MAPRS%%NL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC>5 FORMULAMFC<7 FORMULAXPC<4) OR (FORMULAMFC<4 FORMULAXPC>5 FORMULAXPC<7))]: %NAME%{%MAPLS% %WHITE%地图评级: %TEAL%C %WHITE%一般! %MAPRS%%NL%%NAME%}%CONTINUE% +ItemDisplay[MAPTIER=3 (MAG OR RARE) (FORMULAMFC>5 FORMULAMFC<7) (FORMULAXPC>5 FORMULAXPC<7)]: %NAME%{%WHITE%评级: %GREEN%B %LIGHT_GRAY%· %NAME%}%CONTINUE% +ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC>5 FORMULAMFC<7 FORMULAXPC~4-5) OR (FORMULAMFC~4-5 FORMULAXPC>5 FORMULAXPC<7))]: %NAME%{%WHITE%评级: %GREEN%B %LIGHT_GRAY%· %NAME%}%CONTINUE% +ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC>5 FORMULAMFC<7 FORMULAXPC<4) OR (FORMULAMFC<4 FORMULAXPC>5 FORMULAXPC<7))]: %NAME%{%WHITE%评级: %TEAL%C %LIGHT_GRAY%· %NAME%}%CONTINUE% //C -ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC~4-5 FORMULAXPC~4-5]: %NAME%{%MAPLS% %WHITE%地图评级: %TEAL%C %WHITE%一般! %MAPRS%%NL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC~4-5 FORMULAXPC<4) OR (FORMULAMFC<4 FORMULAXPC~4-5))]: %NAME%{%MAPLS% %WHITE%地图评级: %TEAL%C %WHITE%一般! %MAPRS%%NL%%NAME%}%CONTINUE% +ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC~4-5 FORMULAXPC~4-5]: %NAME%{%WHITE%评级: %TEAL%C %LIGHT_GRAY%· %NAME%}%CONTINUE% +ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC~4-5 FORMULAXPC<4) OR (FORMULAMFC<4 FORMULAXPC~4-5))]: %NAME%{%WHITE%评级: %TEAL%C %LIGHT_GRAY%· %NAME%}%CONTINUE% //D -ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC<4 FORMULAXPC<4]: %NAME%{%MAPLS% %WHITE%地图评级: %LIGHT_GRAY%D %GOLD%垃圾! %MAPRS%%NL%%NAME%}%CONTINUE% -//重置 -ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC<4 FORMULAXPC~4-10 STAT360=0]: %NAME%{%RED%MF评分%LIGHT_GRAY%%FORMULAMFC%%GRAY%/%WHITE%10 %RED%过低, 建议重置%CL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC~4-10 FORMULAXPC<4 STAT360=0]: %NAME%{%RED%经验评分%LIGHT_GRAY%%FORMULAXPC%%GRAY%/%WHITE%10 %RED%过低, 建议重置%CL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC<4 FORMULAXPC<4 STAT360=0]: %NAME%{%RED%MF:%LIGHT_GRAY%%FORMULAMFC% %RED%XP:%LIGHT_GRAY%%FORMULAXPC% %RED%评分双低, 强烈建议重置%CL%%NAME%}%CONTINUE% +ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC<4 FORMULAXPC<4]: %NAME%{%WHITE%评级: %LIGHT_GRAY%D %LIGHT_GRAY%· %NAME%}%CONTINUE% //----------------T2--------------------- -ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAXPB>8]: %NAME%{%WHITE%经验评分: %PURPLE%%FORMULAXPB% %DARK_GREEN%[1-10]%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAXPB~7-8]: %NAME%{%WHITE%经验评分: %ORANGE%%FORMULAXPB% %DARK_GREEN%[1-10]%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=2 (MAG OR RARE) (FORMULAXPB>5 AND FORMULAXPB<7)]: %NAME%{%WHITE%经验评分: %GREEN%%FORMULAXPB% %DARK_GREEN%[1-10]%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAXPB~4-5]: %NAME%{%WHITE%经验评分: %TEAL%%FORMULAXPB% %DARK_GREEN%[1-10]%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAXPB<4]: %NAME%{%WHITE%经验评分: %LIGHT_GRAY%%FORMULAXPB% %DARK_GREEN%[1-10]%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB>8]: %NAME%{%WHITE%MF评分: %PURPLE%%FORMULAMFB% %NAME%}%CONTINUE% -ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB~7-8]: %NAME%{%WHITE%MF评分: %ORANGE%%FORMULAMFB% %NAME%}%CONTINUE% -ItemDisplay[MAPTIER=2 (MAG OR RARE) (FORMULAMFB>5 AND FORMULAMFB<7)]: %NAME%{%WHITE%MF评分: %GREEN%%FORMULAMFB% %NAME%}%CONTINUE% -ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB~4-5]: %NAME%{%WHITE%MF评分: %TEAL%%FORMULAMFB% %NAME%}%CONTINUE% -ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB<4]: %NAME%{%WHITE%MF评分: %LIGHT_GRAY%%FORMULAMFB% %NAME%}%CONTINUE% //S -ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB>8 FORMULAXPB>8]: %NAME%{%MAPLS% %WHITE%地图评级: %RED%S %PURPLE%超极品! %MAPRS%%NL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB>8 FORMULAXPB~4-8) OR (FORMULAMFB~4-8 FORMULAXPB>8))]: %NAME%{%MAPLS% %WHITE%地图评级: %PURPLE%S %ORANGE%极品! %MAPRS%%NL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB>8 FORMULAXPB<4) OR (FORMULAMFB<4 FORMULAXPB>8))]: %NAME%{%MAPLS% %WHITE%地图评级: %ORANGE%A %ORANGE%很好! %MAPRS%%NL%%NAME%}%CONTINUE% +ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB>8 FORMULAXPB>8]: %NAME%{%WHITE%评级: %RED%S+ %LIGHT_GRAY%· %NAME%}%CONTINUE% +ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB>8 FORMULAXPB~4-8) OR (FORMULAMFB~4-8 FORMULAXPB>8))]: %NAME%{%WHITE%评级: %PURPLE%S %LIGHT_GRAY%· %NAME%}%CONTINUE% +ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB>8 FORMULAXPB<4) OR (FORMULAMFB<4 FORMULAXPB>8))]: %NAME%{%WHITE%评级: %ORANGE%A %LIGHT_GRAY%· %NAME%}%CONTINUE% //A -ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB~7-8 FORMULAXPB~7-8]: %NAME%{%MAPLS% %WHITE%地图评级: %ORANGE%A %GOLD%很好! %MAPRS%%NL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB~7-8 FORMULAXPB>=4 FORMULAXPB<7) OR (FORMULAMFB>=4 FORMULAMFB<7 FORMULAXPB~7-8))]: %NAME%{%MAPLS% %WHITE%地图评级: %ORANGE%A %GOLD%很好! %MAPRS%%NL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB~7-8 FORMULAXPB<4) OR (FORMULAMFB<4 FORMULAXPB~7-8))]: %NAME%{%MAPLS% %WHITE%地图评级: %GREEN%B %YELLOW%不差! %MAPRS%%NL%%NAME%}%CONTINUE% +ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB~7-8 FORMULAXPB~7-8]: %NAME%{%WHITE%评级: %ORANGE%A %LIGHT_GRAY%· %NAME%}%CONTINUE% +ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB~7-8 FORMULAXPB>=4 FORMULAXPB<7) OR (FORMULAMFB>=4 FORMULAMFB<7 FORMULAXPB~7-8))]: %NAME%{%WHITE%评级: %ORANGE%A %LIGHT_GRAY%· %NAME%}%CONTINUE% +ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB~7-8 FORMULAXPB<4) OR (FORMULAMFB<4 FORMULAXPB~7-8))]: %NAME%{%WHITE%评级: %GREEN%B %LIGHT_GRAY%· %NAME%}%CONTINUE% //B -ItemDisplay[MAPTIER=2 (MAG OR RARE) (FORMULAMFB>5 FORMULAMFB<7) (FORMULAXPB>5 FORMULAXPB<7)]: %NAME%{%MAPLS% %WHITE%地图评级: %GREEN%B %YELLOW%不差! %MAPRS%%NL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB>5 FORMULAMFB<7 FORMULAXPB~4-5) OR (FORMULAMFB~4-5 FORMULAXPB>5 FORMULAXPB<7))]: %NAME%{%MAPLS% %WHITE%地图评级: %GREEN%B %YELLOW%不差! %MAPRS%%NL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB>5 FORMULAMFB<7 FORMULAXPB<4) OR (FORMULAMFB<4 FORMULAXPB>5 FORMULAXPB<7))]: %NAME%{%MAPLS% %WHITE%地图评级: %TEAL%C %WHITE%一般! %MAPRS%%NL%%NAME%}%CONTINUE% +ItemDisplay[MAPTIER=2 (MAG OR RARE) (FORMULAMFB>5 FORMULAMFB<7) (FORMULAXPB>5 FORMULAXPB<7)]: %NAME%{%WHITE%评级: %GREEN%B %LIGHT_GRAY%· %NAME%}%CONTINUE% +ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB>5 FORMULAMFB<7 FORMULAXPB~4-5) OR (FORMULAMFB~4-5 FORMULAXPB>5 FORMULAXPB<7))]: %NAME%{%WHITE%评级: %GREEN%B %LIGHT_GRAY%· %NAME%}%CONTINUE% +ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB>5 FORMULAMFB<7 FORMULAXPB<4) OR (FORMULAMFB<4 FORMULAXPB>5 FORMULAXPB<7))]: %NAME%{%WHITE%评级: %TEAL%C %LIGHT_GRAY%· %NAME%}%CONTINUE% //C -ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB~4-5 FORMULAXPB~4-5]: %NAME%{%MAPLS% %WHITE%地图评级: %TEAL%C %WHITE%一般! %MAPRS%%NL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB~4-5 FORMULAXPB<4) OR (FORMULAMFB<4 FORMULAXPB~4-5))]: %NAME%{%MAPLS% %WHITE%地图评级: %TEAL%C %WHITE%一般! %MAPRS%%NL%%NAME%}%CONTINUE% +ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB~4-5 FORMULAXPB~4-5]: %NAME%{%WHITE%评级: %TEAL%C %LIGHT_GRAY%· %NAME%}%CONTINUE% +ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB~4-5 FORMULAXPB<4) OR (FORMULAMFB<4 FORMULAXPB~4-5))]: %NAME%{%WHITE%评级: %TEAL%C %LIGHT_GRAY%· %NAME%}%CONTINUE% //D -ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB<4 FORMULAXPB<4]: %NAME%{%MAPLS% %WHITE%地图评级: %LIGHT_GRAY%D %GOLD%垃圾! %MAPRS%%NL%%NAME%}%CONTINUE% -//重置 -ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB<4 FORMULAXPB~4-10 STAT360=0]: %NAME%{%RED%MF评分%LIGHT_GRAY%%FORMULAMFB%%GRAY%/%WHITE%10 %RED%过低, 建议重置%CL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB~4-10 FORMULAXPB<4 STAT360=0]: %NAME%{%RED%经验评分%LIGHT_GRAY%%FORMULAXPB%%GRAY%/%WHITE%10 %RED%过低, 建议重置%CL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB<4 FORMULAXPB<4 STAT360=0]: %NAME%{%RED%MF:%LIGHT_GRAY%%FORMULAMFB% %RED%XP:%LIGHT_GRAY%%FORMULAXPB% %RED%评分双低, 强烈建议重置%CL%%NAME%}%CONTINUE% +ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB<4 FORMULAXPB<4]: %NAME%{%WHITE%评级: %LIGHT_GRAY%D %LIGHT_GRAY%· %NAME%}%CONTINUE% //-----------------T1---------------------- -ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAXPA>8]: %NAME%{%WHITE%经验评分: %PURPLE%%FORMULAXPA% %DARK_GREEN%[1-10]%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAXPA~7-8]: %NAME%{%WHITE%经验评分: %ORANGE%%FORMULAXPA% %DARK_GREEN%[1-10]%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=1 (MAG OR RARE) (FORMULAXPA>5 AND FORMULAXPA<7)]: %NAME%{%WHITE%经验评分: %GREEN%%FORMULAXPA% %DARK_GREEN%[1-10]%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAXPA~4-5]: %NAME%{%WHITE%经验评分: %TEAL%%FORMULAXPA% %DARK_GREEN%[1-10]%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAXPA<4]: %NAME%{%WHITE%经验评分: %LIGHT_GRAY%%FORMULAXPA% %DARK_GREEN%[1-10]%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA>8]: %NAME%{%WHITE%MF评分: %PURPLE%%FORMULAMFA% %NAME%}%CONTINUE% -ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA~7-8]: %NAME%{%WHITE%MF评分: %ORANGE%%FORMULAMFA% %NAME%}%CONTINUE% -ItemDisplay[MAPTIER=1 (MAG OR RARE) (FORMULAMFA>5 AND FORMULAMFA<7)]: %NAME%{%WHITE%MF评分: %GREEN%%FORMULAMFA% %NAME%}%CONTINUE% -ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA~4-5]: %NAME%{%WHITE%MF评分: %TEAL%%FORMULAMFA% %NAME%}%CONTINUE% -ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA<4]: %NAME%{%WHITE%MF评分: %LIGHT_GRAY%%FORMULAMFA% %NAME%}%CONTINUE% //S -ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA>8 FORMULAXPA>8]: %NAME%{%MAPLS% %WHITE%地图评级: %RED%S %PURPLE%超极品! %MAPRS%%NL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA>8 FORMULAXPA~4-8) OR (FORMULAMFA~4-8 FORMULAXPA>8))]: %NAME%{%MAPLS% %WHITE%地图评级: %PURPLE%S %ORANGE%极品! %MAPRS%%NL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA>8 FORMULAXPA<4) OR (FORMULAMFA<4 FORMULAXPA>8))]: %NAME%{%MAPLS% %WHITE%地图评级: %ORANGE%A %ORANGE%很好! %MAPRS%%NL%%NAME%}%CONTINUE% +ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA>8 FORMULAXPA>8]: %NAME%{%WHITE%评级: %RED%S+ %LIGHT_GRAY%· %NAME%}%CONTINUE% +ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA>8 FORMULAXPA~4-8) OR (FORMULAMFA~4-8 FORMULAXPA>8))]: %NAME%{%WHITE%评级: %PURPLE%S %LIGHT_GRAY%· %NAME%}%CONTINUE% +ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA>8 FORMULAXPA<4) OR (FORMULAMFA<4 FORMULAXPA>8))]: %NAME%{%WHITE%评级: %ORANGE%A %LIGHT_GRAY%· %NAME%}%CONTINUE% //A -ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA~7-8 FORMULAXPA~7-8]: %NAME%{%MAPLS% %WHITE%地图评级: %ORANGE%A %GOLD%很好! %MAPRS%%NL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA~7-8 FORMULAXPA>=4 FORMULAXPA<7) OR (FORMULAMFA>=4 FORMULAMFA<7 FORMULAXPA~7-8))]: %NAME%{%MAPLS% %WHITE%地图评级: %ORANGE%A %GOLD%很好! %MAPRS%%NL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA~7-8 FORMULAXPA<4) OR (FORMULAMFA<4 FORMULAXPA~7-8))]: %NAME%{%MAPLS% %WHITE%地图评级: %GREEN%B %YELLOW%不差! %MAPRS%%NL%%NAME%}%CONTINUE% +ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA~7-8 FORMULAXPA~7-8]: %NAME%{%WHITE%评级: %ORANGE%A %LIGHT_GRAY%· %NAME%}%CONTINUE% +ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA~7-8 FORMULAXPA>=4 FORMULAXPA<7) OR (FORMULAMFA>=4 FORMULAMFA<7 FORMULAXPA~7-8))]: %NAME%{%WHITE%评级: %ORANGE%A %LIGHT_GRAY%· %NAME%}%CONTINUE% +ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA~7-8 FORMULAXPA<4) OR (FORMULAMFA<4 FORMULAXPA~7-8))]: %NAME%{%WHITE%评级: %GREEN%B %LIGHT_GRAY%· %NAME%}%CONTINUE% //B -ItemDisplay[MAPTIER=1 (MAG OR RARE) (FORMULAMFA>5 FORMULAMFA<7) (FORMULAXPA>5 FORMULAXPA<7)]: %NAME%{%MAPLS% %WHITE%地图评级: %GREEN%B %YELLOW%不差! %MAPRS%%NL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA>5 FORMULAMFA<7 FORMULAXPA~4-5) OR (FORMULAMFA~4-5 FORMULAXPA>5 FORMULAXPA<7))]: %NAME%{%MAPLS% %WHITE%地图评级: %GREEN%B %YELLOW%不差! %MAPRS%%NL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA>5 FORMULAMFA<7 FORMULAXPA<4) OR (FORMULAMFA<4 FORMULAXPA>5 FORMULAXPA<7))]: %NAME%{%MAPLS% %WHITE%地图评级: %TEAL%C %WHITE%一般! %MAPRS%%NL%%NAME%}%CONTINUE% +ItemDisplay[MAPTIER=1 (MAG OR RARE) (FORMULAMFA>5 FORMULAMFA<7) (FORMULAXPA>5 FORMULAXPA<7)]: %NAME%{%WHITE%评级: %GREEN%B %LIGHT_GRAY%· %NAME%}%CONTINUE% +ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA>5 FORMULAMFA<7 FORMULAXPA~4-5) OR (FORMULAMFA~4-5 FORMULAXPA>5 FORMULAXPA<7))]: %NAME%{%WHITE%评级: %GREEN%B %LIGHT_GRAY%· %NAME%}%CONTINUE% +ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA>5 FORMULAMFA<7 FORMULAXPA<4) OR (FORMULAMFA<4 FORMULAXPA>5 FORMULAXPA<7))]: %NAME%{%WHITE%评级: %TEAL%C %LIGHT_GRAY%· %NAME%}%CONTINUE% //C -ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA~4-5 FORMULAXPA~4-5]: %NAME%{%MAPLS% %WHITE%地图评级: %TEAL%C %WHITE%一般! %MAPRS%%NL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA~4-5 FORMULAXPA<4) OR (FORMULAMFA<4 FORMULAXPA~4-5))]: %NAME%{%MAPLS% %WHITE%地图评级: %TEAL%C %WHITE%一般! %MAPRS%%NL%%NAME%}%CONTINUE% +ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA~4-5 FORMULAXPA~4-5]: %NAME%{%WHITE%评级: %TEAL%C %LIGHT_GRAY%· %NAME%}%CONTINUE% +ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA~4-5 FORMULAXPA<4) OR (FORMULAMFA<4 FORMULAXPA~4-5))]: %NAME%{%WHITE%评级: %TEAL%C %LIGHT_GRAY%· %NAME%}%CONTINUE% //D -ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA<4 FORMULAXPA<4]: %NAME%{%MAPLS% %WHITE%地图评级: %LIGHT_GRAY%D %GOLD%垃圾! %MAPRS%%NL%%NAME%}%CONTINUE% -//重置 -ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA<4 FORMULAXPA~4-10 STAT360=0]: %NAME%{%RED%MF评分%LIGHT_GRAY%%FORMULAMFA%%GRAY%/%WHITE%10 %RED%过低, 建议重置%CL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA~4-10 FORMULAXPA<4 STAT360=0]: %NAME%{%RED%经验评分%LIGHT_GRAY%%FORMULAXPA%%GRAY%/%WHITE%10 %RED%过低, 建议重置%CL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA<4 FORMULAXPA<4 STAT360=0]: %NAME%{%RED%MF:%LIGHT_GRAY%%FORMULAMFA% %RED%XP:%LIGHT_GRAY%%FORMULAXPA% %RED%评分双低, 强烈建议重置%CL%%NAME%}%CONTINUE% +ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA<4 FORMULAXPA<4]: %NAME%{%WHITE%评级: %LIGHT_GRAY%D %LIGHT_GRAY%· %NAME%}%CONTINUE% //END -ItemDisplay[((MAPTIER=1 FORMULAMFA+FORMULAXPA>7) OR (MAPTIER=2 FORMULAMFB+FORMULAXPB>7) OR (MAPTIER=3 FORMULAMFC+FORMULAXPC>7)) (MAG OR RARE)]: %NAME%{%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%%%NL%%NAME%}%CONTINUE% -//ItemDisplay[MAPTIER~1-3 (MAG OR RARE) (FORMULAMFA<4 OR FORMULAMFB<4 OR FORMULAMFC<4) STAT360=0]: %NAME%%CONTINUE%{%WHITE%重置: %YELLOW%地图 + %WHITE%完美宝石 + %ORANGE%符文 + %GOLD%赫拉迪姆法珠%NL%%NAME%} -ItemDisplay[MAPTIER~1-3 (MAG OR RARE) (FORMULAMFA>0 OR FORMULAMFB>0 OR FORMULAMFC>0)]: %NAME%%CONTINUE%{%MAPLINE%%NL%%NAME%} +ItemDisplay[MAPTIER~1-3 (MAG OR RARE) (FORMULAMFA>0 OR FORMULAMFB>0 OR FORMULAMFC>0)]: %NAME%%CONTINUE%{%PURPLE%•%ORANGE%•%YELLOW%• %NAME%} // // +----------------------------------------------------------------------------+ // | [MMSIC] Maps Miscellaneous | @@ -954,45 +925,49 @@ ItemDisplay[NMAG MAPTIER=3]: %NAME%%CONTINUE%{%NL%%RED%T4%WHITE%地图难度过 // // T图标签 //------------------------------------------------------------------------------- -ItemDisplay[(t12 OR t27 OR t34) STAT442>0 RARE]: %WHITE% [2x鬼]%NAME%%CONTINUE%{%LIGHT_GRAY%提示:场景内鬼魂数量翻倍!%CL%%NAME%} -ItemDisplay[!(t12 OR t27 OR t34) STAT442>0 RARE]: %WHITE% [鬼]%NAME%%CONTINUE%{%LIGHT_GRAY% 提示:场景内怪物包含鬼魂!%CL%%NAME%} -ItemDisplay[(t12 OR t27 OR t34) STAT442=0 RARE]: %WHITE% [鬼]%NAME%%CONTINUE%{%LIGHT_GRAY%提示:场景内怪物包含鬼魂!%CL%%NAME%} -ItemDisplay[(t12 OR t27 OR t34) NMAG]: %NAME%%CONTINUE%{%LIGHT_GRAY%提示:场景内怪物包含鬼魂!%CL%%NAME%} -ItemDisplay[(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [2x魂]%NAME%%CONTINUE%{%CORAL%提示:场景内燃烧的灵魂数量翻倍 %CL%%NAME%} -ItemDisplay[!(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [魂]%NAME%%CONTINUE%{%CORAL%提示:场景内怪物包含燃烧的灵魂 %CL%%NAME%} -ItemDisplay[(t14 OR t3a) STAT470=0 RARE]: %YELLOW% [魂]%NAME%%CONTINUE%{%CORAL%提示:场景内怪物包含燃烧的灵魂 %CL%%NAME%} -ItemDisplay[(t14 OR t3a) NMAG]: %NAME%%CONTINUE%{%CORAL%提示:场景内怪物包含燃烧的灵魂 %CL%%NAME%} -ItemDisplay[STAT435>0]: %GREEN% [毒]%NAME%%CONTINUE%{%PURPLE%提示: 场景内怪物附加额外的 %GREEN%毒素 %PURPLE%伤害 %CL%%NAME%} -ItemDisplay[STAT437>0]: %RED% [冥]%NAME%%CONTINUE%{%PURPLE%提示: 场景内怪物包含冥河娃娃 %CL%%NAME%} +ItemDisplay[(t12 OR t27 OR t34) STAT442>0 RARE]: %NAME% %WHITE%鬼x2%CONTINUE%{M%LIGHT_GRAY%提示:场景内鬼魂数量翻倍!%CL%%NAME%} +ItemDisplay[!(t12 OR t27 OR t34) STAT442>0 RARE]: %NAME% %WHITE%鬼%CONTINUE%{%LIGHT_GRAY% 提示:场景内怪物包含鬼魂!%CL%%NAME%} +ItemDisplay[(t12 OR t27 OR t34) STAT442=0 RARE]: %NAME% %WHITE%鬼%CONTINUE%{%LIGHT_GRAY%提示:场景内怪物包含鬼魂!%CL%%NAME%} +ItemDisplay[(t12 OR t27 OR t34) NMAG]: %NAME% %CONTINUE%{%LIGHT_GRAY%提示:场景内怪物包含鬼魂!%CL%%NAME%} +ItemDisplay[(t14 OR t3a) STAT470>0 RARE]: %NAME% %YELLOW%2x魂x2%CONTINUE%{%CORAL%提示:场景内燃烧的灵魂%GRAY%(%RED%电鬼%GRAY%)%CORAL%数量翻倍 %CL%%NAME%} +ItemDisplay[!(t14 OR t3a) STAT470>0 RARE]: %NAME% %YELLOW%魂%CONTINUE%{%CORAL%提示:场景内怪物包含燃烧的灵魂%GRAY%(%RED%电鬼%GRAY%) %CL%%NAME%} +ItemDisplay[(t14 OR t3a) STAT470=0 RARE]: %NAME% %YELLOW%魂%CONTINUE%{%CORAL%提示:场景内怪物包含燃烧的灵魂%GRAY%(%RED%电鬼%GRAY%) %CL%%NAME%} +ItemDisplay[(t14 OR t3a) NMAG]: %NAME%%CONTINUE%{%CORAL%提示:场景内怪物包含燃烧的灵魂%GRAY%(%RED%电鬼%GRAY%) %CL%%NAME%} +ItemDisplay[STAT435>0]: %NAME% %GREEN%毒%CONTINUE%{%PURPLE%提示: 场景内怪物附加额外的 %GREEN%毒素 %PURPLE%伤害 %CL%%NAME%} +ItemDisplay[STAT437>0]: %NAME% %RED%冥%CONTINUE%{%PURPLE%提示: 场景内怪物包含冥河娃娃 %CL%%NAME%} //地图强化提示 -ItemDisplay[STAT458>0]: %DARK_GREEN%[英勇]%NAME%%CONTINUE%{%NAME%} -ItemDisplay[STAT493>0]: %ORANGE%[强化]%NAME%%CONTINUE%{%NAME%} -ItemDisplay[STAT500>0]: %CORAL%[事件]%NAME%%CONTINUE%{%NAME%} -ItemDisplay[STAT498>0]: %BLUE%[2xBoss]%NAME%%CONTINUE%{%NAME%} -ItemDisplay[STAT374>0 STAT374<2]: %PURPLE%[+1]%NAME%%CONTINUE%{%NAME%} -ItemDisplay[STAT374>1 STAT374<3]: %PURPLE%[+2]%NAME%%CONTINUE%{%NAME%} -ItemDisplay[!(STAT495>0 OR STAT496>0 OR STAT497>0) STAT494>0]: %TAN%[幸运]%NAME%%CONTINUE%{%TEAL%珠宝首饰暴率提高%CL%%NAME%} -ItemDisplay[(STAT495~1-2 OR STAT496~1-2) STAT494>0]: %ORANGE%[幸运]%NAME%%CONTINUE%{%NAME%} -ItemDisplay[(STAT495=3 OR STAT496=3) STAT494>0]: %RED%[幸运]%NAME%%CONTINUE%{%NAME%} -ItemDisplay[STAT497>0]: %TEAL% [材]%NAME%%CONTINUE%{%NAME%} +ItemDisplay[STAT458>0]: %NAME% %DARK_GREEN%英勇%CONTINUE%{%NAME%} +ItemDisplay[STAT493>0]: %NAME% %ORANGE%强化%CONTINUE%{%NAME%} +ItemDisplay[STAT500>0]: %NAME% %CORAL%事件%CONTINUE%{%NAME%} +ItemDisplay[STAT498>0]: %NAME% %BLUE%2xBoss%CONTINUE%{%NAME%} +ItemDisplay[STAT374>0 STAT374<2]: %NAME% %PURPLE%+1%CONTINUE%{%NAME%} +ItemDisplay[STAT374>1 STAT374<3]: %NAME% %PURPLE%+2%CONTINUE%{%NAME%} +ItemDisplay[!(STAT495>0 OR STAT496>0 OR STAT497>0) STAT494>0]: %NAME% %TAN%幸运%CONTINUE%{%TEAL%珠宝首饰暴率提高%CL%%NAME%} +ItemDisplay[(STAT495~1-2 OR STAT496~1-2) STAT494>0]: %NAME% %ORANGE%幸运%CONTINUE%{%NAME%} +ItemDisplay[(STAT495=3 OR STAT496=3) STAT494>0]: %NAME% %RED%幸运%CONTINUE%{%NAME%} +ItemDisplay[STAT497>0]: %NAME% %TEAL%材%CONTINUE%{%NAME%} // DUEL ARENAS (INFO) ItemDisplay[NMAG MAPTIER=0]: %NAME%{%WHITE%不会导致真正的死亡%NL%%RED%HC %WHITE%决斗场中进行 PVP}%CONTINUE% // ItemDisplay[MAPTIER>0 STAT360>0]: %NAME%%RED%{%NAME%}%CONTINUE% -ItemDisplay[MAPTIER>0 STAT360=78]: %NAME% M. Ds{%NAME%}%CONTINUE% -ItemDisplay[MAPTIER>0 STAT360=80]: %NAME% P. 速度{%NAME%}%CONTINUE% -ItemDisplay[MAPTIER>0 STAT360=82]: %NAME% P. 速度{%NAME%}%CONTINUE% -ItemDisplay[MAPTIER>0 STAT360=83]: %NAME% P. MF{%NAME%}%CONTINUE% -ItemDisplay[MAPTIER>0 STAT360=84]: %NAME% M. 密度{%NAME%}%CONTINUE% -ItemDisplay[MAPTIER>0 STAT360=86]: %NAME% M. 稀有度{%NAME%}%CONTINUE% -ItemDisplay[MAPTIER>0 STAT360=88]: %NAME% A. 珠宝{%NAME%}%CONTINUE% +ItemDisplay[MAPTIER>0 STAT360=78]: %NAME% M.Ds{%NAME%}%CONTINUE% +ItemDisplay[MAPTIER>0 STAT360=80]: %NAME% P.速度{%NAME%}%CONTINUE% +ItemDisplay[MAPTIER>0 STAT360=82]: %NAME% P.速度{%NAME%}%CONTINUE% +ItemDisplay[MAPTIER>0 STAT360=83]: %NAME% P.MF{%NAME%}%CONTINUE% +ItemDisplay[MAPTIER>0 STAT360=84]: %NAME% M.密度{%NAME%}%CONTINUE% +ItemDisplay[MAPTIER>0 STAT360=86]: %NAME% M.稀有度{%NAME%}%CONTINUE% +ItemDisplay[MAPTIER>0 STAT360=88]: %NAME% A.珠宝{%NAME%}%CONTINUE% // // +----------------------------------------------------------------------------+ // | [MPWM] MAPS MASTER | // +----------------------------------------------------------------------------+ // ItemDisplay[MAPTIER=5]: %MAP-4A%%SOUNDID-4716%%NAME%{%NAME%} -ItemDisplay[(MAPTIER~1-5 OR t61 OR t62)]: %NAME%{%NAME%} +ItemDisplay[HIDE_DANMU (MAPTIER>1 OR t61 OR t62) GROUND]: %NAME%%TIER-0%{%NAME%} +ItemDisplay[!HIDE_DANMU (MAPTIER=1 OR t61 OR t62) GROUND]: %NAME%%TIER-1%{%NAME%} +ItemDisplay[!HIDE_DANMU MAPTIER~2-3 GROUND]: %NAME%%TIER-2%{%NAME%} +ItemDisplay[!HIDE_DANMU (MAPTIER>3 OR SOEMAPS) GROUND]: %NAME%%TIER-3%{%NAME%} +ItemDisplay[MAPTIER~1-5 OR t61 OR t62]: %NAME%{%NAME%} // // ------------------------------------------------------------------------------ // [QIKE] Pandemonium Keys @@ -1004,34 +979,55 @@ ItemDisplay[pk3]: %ORANGE%%NAME%{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANG // ------------------------------------------------------------------------------ // [QIOR] Pandemonium Organs // ------------------------------------------------------------------------------ +Alias[POKEYS]: %WHITE%· %GOLD%火炬门票材料 %WHITE%·%CL%%NAME% +Alias[UK_NAME_G]: %RED%• %NAME% %RED%• ItemDisplay[mbr]: %ORANGE%%NAME%{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票) %CL%%TAN%掉落: %RED%地狱 %GOLD%衣卒尔 %GRAY%(%RED%6BOSS前3红门%GRAY%)}%CONTINUE% ItemDisplay[dhn]: %ORANGE%%NAME%{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票) %CL%%TAN%掉落: %RED%地狱 %GOLD%莉莉丝 %GRAY%(%RED%6BOSS前3红门%GRAY%)}%CONTINUE% ItemDisplay[bey]: %ORANGE%%NAME%{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票) %CL%%TAN%掉落: %RED%地狱 %GOLD%督瑞尔 %GRAY%(%RED%6BOSS前3红门%GRAY%)}%CONTINUE% -ItemDisplay[(pk1 OR pk2 OR pk3 OR mbr OR dhn OR bey) QTY>1]: %WHITE%· %GOLD%火炬门票材料 %WHITE%·%CL%%NAME% %QTY_TAG%{%NAME%}%DOT-0A% -ItemDisplay[(pk1 OR pk2 OR pk3 OR mbr OR dhn OR bey) QTY<2]: %WHITE%· %GOLD%火炬门票材料 %WHITE%·%CL%%NAME%{%NAME%}%DOT-0A% +ItemDisplay[HIDE_DANMU (pk1 OR pk2 OR pk3 OR mbr OR dhn OR bey) GROUND]: %NAME%%MAP-62%%TIER-0%{%NAME%}%CONTINUE% +ItemDisplay[!HIDE_DANMU (pk1 OR pk2 OR pk3 OR mbr OR dhn OR bey) GROUND]: %NAME%%MAP-62%{%NAME%}%CONTINUE% +ItemDisplay[(pk1 OR pk2 OR pk3 OR mbr OR dhn OR bey) GROUND QTY>1 FILTLVL<3]: %POKEYS% %QTY_TAG%{%NAME%} +ItemDisplay[(pk1 OR pk2 OR pk3 OR mbr OR dhn OR bey) GROUND QTY>1 FILTLVL>2]: %NAME% %QTY_TAG%{%NAME%} +ItemDisplay[(pk1 OR pk2 OR pk3 OR mbr OR dhn OR bey) GROUND QTY<2 FILTLVL<3]: %POKEYS%{%NAME%} +ItemDisplay[(pk1 OR pk2 OR pk3 OR mbr OR dhn OR bey) GROUND QTY<2 FILTLVL>2]: %UK_NAME_G%{%NAME%} +ItemDisplay[(pk1 OR pk2 OR pk3 OR mbr OR dhn OR bey) !GROUND]: %POKEYS% %QTY_TAG%{%NAME%} ItemDisplay[ubtm]: %YELLOW%· %PURPLE%火炬门票 %YELLOW%·%CL%%MAP-0A%%TIER-6%%NAME%{%GRAY%(你有三次回城机会)%CL%%NAME%} // // +----------------------------------------------------------------------------+ // | [UBAN] Uber Ancients Items | // +----------------------------------------------------------------------------+ // -ItemDisplay[ubaa]: %ORANGE%马道克的标志 Sigil of Madawc{%RED%科力克的标志 %TAN%(Tier 3 地图掉落)%NL%%RED%塔力克的标志 %TAN%(Tier 2 地图掉落)%NL%合成 %RED%古代人的遗物 %TAN%:%NL%%NL%Tier 1 地图掉落}%CONTINUE% -ItemDisplay[ubab]: %ORANGE%塔力克的标志 Sigil of Talic{%RED%科力克的标志 %TAN%(Tier 3 地图掉落)%NL%%RED%马道克的标志 %TAN%(Tier 1 地图掉落)%NL%合成 %RED%古代人的遗物 %TAN%:%NL%%NL%Tier 2 地图掉落}%CONTINUE% -ItemDisplay[ubac]: %ORANGE%科力克的标志 Sigil of Korlic{%RED%塔力克的标志 %TAN%(Tier 2 地图掉落)%NL%%RED%马道克的标志 %TAN%(Tier 1 地图掉落)%NL%合成 %RED%古代人的遗物 %TAN%:%NL%%NL%Tier 3 地图掉落}%CONTINUE% -ItemDisplay[(ubaa OR ubab OR ubac) QTY>1]: %WHITE%· %GOLD%3BB门票材料 %WHITE%·%CL%%NAME% %QTY_TAG%{%NAME%}%MAP-62% -ItemDisplay[(ubaa OR ubab OR ubac) QTY<2]: %WHITE%· %GOLD%3BB门票材料 %WHITE%·%CL%%NAME%%MAP-62%{%NAME%} +Alias[UAKEYS]: %WHITE%· %GOLD%3BB门票材料 %WHITE%·%CL%%NAME% +ItemDisplay[ubaa]: %ORANGE%马道克的标志{%RED%科力克的标志 %TAN%(Tier 3 地图掉落)%NL%%RED%塔力克的标志 %TAN%(Tier 2 地图掉落)%NL%合成 %RED%古代人的遗物 %TAN%:%NL%%NL%Tier 1 地图掉落}%CONTINUE% +ItemDisplay[ubab]: %ORANGE%塔力克的标志{%RED%科力克的标志 %TAN%(Tier 3 地图掉落)%NL%%RED%马道克的标志 %TAN%(Tier 1 地图掉落)%NL%合成 %RED%古代人的遗物 %TAN%:%NL%%NL%Tier 2 地图掉落}%CONTINUE% +ItemDisplay[ubac]: %ORANGE%科力克的标志{%RED%塔力克的标志 %TAN%(Tier 2 地图掉落)%NL%%RED%马道克的标志 %TAN%(Tier 1 地图掉落)%NL%合成 %RED%古代人的遗物 %TAN%:%NL%%NL%Tier 3 地图掉落}%CONTINUE% +ItemDisplay[(ubaa OR ubab OR ubac) !GROUND IS_SOE]: %NAME%{%TAN%炼狱熔炉 %GRAY%+ %GOLD%灰烬%GRAY%x%WHITE%25 %GRAY%+ %ORANGE%门票材料%GRAY%x%WHITE%1 %CL%%WHITE%转换配方(成功率:90%): %CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_DANMU (ubaa OR ubab OR ubac) GROUND]: %NAME%%MAP-62%%TIER-0%{%NAME%}%CONTINUE% +ItemDisplay[!HIDE_DANMU (ubaa OR ubab OR ubac) GROUND]: %NAME%%MAP-62%{%NAME%}%CONTINUE% +ItemDisplay[(ubaa OR ubab OR ubac) GROUND QTY>1 FILTLVL<3]: %UAKEYS% %QTY_TAG%{%NAME%} +ItemDisplay[(ubaa OR ubab OR ubac) GROUND QTY<2 FILTLVL<3]: %UAKEYS%{%NAME%} +ItemDisplay[(ubaa OR ubab OR ubac) GROUND QTY>1 FILTLVL>2]: %NAME% %QTY_TAG%{%NAME%} +ItemDisplay[(ubaa OR ubab OR ubac) GROUND QTY<2 FILTLVL>2]: %UK_NAME_G%{%NAME%} +ItemDisplay[(ubaa OR ubab OR ubac) !GROUND]: %UAKEYS% %QTY_TAG%{%NAME%} ItemDisplay[uba]: %YELLOW%· %PURPLE%3BB门票 %YELLOW%·%CL%%RED%古代人的遗物 %ORANGE%Relic of the Ancients%MAP-62%{%GRAY%(图内无法回城,只有一次挑战机会)%CL%%NAME%} // // +----------------------------------------------------------------------------+ // | [DCLO] Diablo Clone Items | // +----------------------------------------------------------------------------+ // -ItemDisplay[dcho]: %ORANGE%黑色灵魂石 Black Soulstone{%NL%掉落: %TAN%超级崔斯特瑞姆%LIGHT_GRAY%(%RED%火炬地图%LIGHT_GRAY%)}%CONTINUE% -ItemDisplay[dcso]: %ORANGE%原罪之魂 Prime Evil Soul{%NL%掉落: %RED%地狱 %TAN%巴尔 墨菲斯托 暗黑破坏神}%CONTINUE% -ItemDisplay[dcbl]: %ORANGE%恶魔精髓 Pure Demonic Essence{%NL%掉落: %TAN%T图BOSS}%CONTINUE% +Alias[DCKEYS]: %WHITE%· %GOLD%大黑门票材料 %WHITE%·%CL%%NAME% +ItemDisplay[dcho]: %ORANGE%黑色灵魂石{%NL%掉落: %TAN%超级崔斯特瑞姆%LIGHT_GRAY%(%RED%火炬地图%LIGHT_GRAY%)}%CONTINUE% +ItemDisplay[dcso]: %ORANGE%原罪之魂{%NL%掉落: %RED%地狱 %TAN%巴尔 墨菲斯托 暗黑破坏神}%CONTINUE% +ItemDisplay[dcbl]: %ORANGE%恶魔精髓{%NL%掉落: %TAN%T图BOSS}%CONTINUE% ItemDisplay[dcho OR dcso OR dcbl]: %NAME%%CONTINUE%{%ORANGE%原罪之魂 PES %LIGHT_GRAY%+ %ORANGE%恶魔精髓 PDE %LIGHT_GRAY%+ %ORANGE%黑色灵魂石 BS%CL%%TAN%合成 %RED%恐怖异像%LIGHT_GRAY%(%WHITE%可挑战%RED%大黑%LIGHT_GRAY%)%TAN%: %NL%%NAME%} -ItemDisplay[(dcho OR dcso OR dcbl) QTY>1]: %WHITE%· %GOLD%大黑门票材料 %WHITE%·%CL%%NAME% %QTY_TAG%%MAP-62%{%NAME%} -ItemDisplay[(dcho OR dcso OR dcbl) QTY<2]: %WHITE%· %GOLD%大黑门票材料 %WHITE%·%CL%%NAME%%MAP-62%{%NAME%} +ItemDisplay[(dcho OR dcso OR dcbl) !GROUND IS_SOE]: %NAME%{%TAN%炼狱熔炉 %GRAY%+ %GOLD%灰烬%GRAY%x%WHITE%25 %GRAY%+ %ORANGE%门票材料%GRAY%x%WHITE%1 %CL%%WHITE%转换配方(成功率:90%): %CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_DANMU (dcho OR dcso OR dcbl) GROUND]: %NAME%%MAP-62%%TIER-0%{%NAME%}%CONTINUE% +ItemDisplay[!HIDE_DANMU (dcho OR dcso OR dcbl) GROUND]: %NAME%%MAP-62%{%NAME%}%CONTINUE% +ItemDisplay[(dcho OR dcso OR dcbl) GROUND QTY>1 FILTLVL<3]: %DCKEYS% %QTY_TAG%{%NAME%} +ItemDisplay[(dcho OR dcso OR dcbl) GROUND QTY<2 FILTLVL<3]: %DCKEYS%{%NAME%} +ItemDisplay[(dcho OR dcso OR dcbl) GROUND QTY>1 FILTLVL>2]: %NAME% %QTY_TAG%{%NAME%} +ItemDisplay[(dcho OR dcso OR dcbl) GROUND QTY<2 FILTLVL>2]: %UK_NAME_G%{%NAME%} +ItemDisplay[(dcho OR dcso OR dcbl) !GROUND]: %DCKEYS% %QTY_TAG%{%NAME%} ItemDisplay[dcma]: %YELLOW%· %PURPLE%大黑门票 %YELLOW%·%CL%%RED%恐怖异像 %ORANGE%Vision of Terror %MAP-62%%CONTINUE% ItemDisplay[dcma STAT185=0]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %DARK_GREEN%0}%CONTINUE% ItemDisplay[dcma STAT185=0 CHARSTAT36<10]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%20%%CL%%NAME%}%CONTINUE% @@ -1067,12 +1063,19 @@ ItemDisplay[dcma STAT185~1-2]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣 // | [RTHM] Rathma Items | // +----------------------------------------------------------------------------+ // -ItemDisplay[rtmo]: %ORANGE%塔格奥的颚骨 Trang-Oul's Jawbone{%NL%掉落: %TAN%任意不死怪 Undead enemies}%CONTINUE% -ItemDisplay[rtmv]: %ORANGE%虚空碎片 Splinter of the Void{%NL%掉落: %TAN%T图 %RED%孟德恩%TAN%事件}%CONTINUE% -ItemDisplay[cm2f]: %ORANGE%火炬灰烬 Hellfire Ashes{%NL%火炬灰烬 = %GOLD%火炬 %TAN%+ %WHITE%Key}%CONTINUE% +Alias[RMKEYS]: %WHITE%· %GOLD%拉斯玛门票材料 %WHITE%·%CL%%NAME% +ItemDisplay[rtmo]: %ORANGE%塔格奥的颚骨{%NL%掉落: %TAN%任意不死怪 Undead enemies}%CONTINUE% +ItemDisplay[rtmv]: %ORANGE%虚空碎片{%NL%掉落: %TAN%T图 %RED%孟德恩%TAN%事件}%CONTINUE% +ItemDisplay[cm2f]: %ORANGE%火炬灰烬{%NL%火炬灰烬 = %GOLD%火炬 %TAN%+ %WHITE%Key}%CONTINUE% ItemDisplay[rtmo OR rtmv OR cm2f]: %NAME%%CONTINUE%{%ORANGE%下颌骨 TOJ %LIGHT_GRAY%+ %ORANGE%虚空碎片 SOV %LIGHT_GRAY%+ %ORANGE%火炬或灰烬%CL%%TAN%合成 %RED%虚空石%LIGHT_GRAY%(%WHITE%可挑战%RED%拉斯玛%LIGHT_GRAY%)%TAN%: %NL%%NAME%} -ItemDisplay[(rtmo OR rtmv OR cm2f) QTY>1]: %WHITE%· %GOLD%拉斯玛门票材料 %WHITE%·%CL%%NAME% %QTY_TAG%%MAP-62%{%NAME%} -ItemDisplay[(rtmo OR rtmv OR cm2f) QTY<2]: %WHITE%· %GOLD%拉斯玛门票材料 %WHITE%·%CL%%NAME%%MAP-62%{%NAME%} +ItemDisplay[(rtmo OR rtmv OR cm2f) !GROUND IS_SOE]: %NAME%{%TAN%炼狱熔炉 %GRAY%+ %GOLD%灰烬%GRAY%x%WHITE%25 %GRAY%+ %ORANGE%门票材料%GRAY%x%WHITE%1 %CL%%WHITE%转换配方(成功率:90%): %CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_DANMU (rtmo OR rtmv OR cm2f) GROUND]: %NAME%%MAP-62%%TIER-0%{%NAME%}%CONTINUE% +ItemDisplay[!HIDE_DANMU (rtmo OR rtmv OR cm2f) GROUND]: %NAME%%MAP-62%{%NAME%}%CONTINUE% +ItemDisplay[(rtmo OR rtmv OR cm2f) GROUND QTY>1 FILTLVL<3]: %RMKEYS% %QTY_TAG%{%NAME%} +ItemDisplay[(rtmo OR rtmv OR cm2f) GROUND QTY<2 FILTLVL<3]: %RMKEYS%{%NAME%} +ItemDisplay[(rtmo OR rtmv OR cm2f) GROUND QTY>1 FILTLVL>2]: %NAME% %QTY_TAG%{%NAME%} +ItemDisplay[(rtmo OR rtmv OR cm2f) GROUND QTY<2 FILTLVL>2]: %UK_NAME_G%{%NAME%} +ItemDisplay[(rtmo OR rtmv OR cm2f) !GROUND]: %RMKEYS% %QTY_TAG%{%NAME%} ItemDisplay[rtma]: %YELLOW%· %PURPLE%拉斯玛门票 %YELLOW%·%CL%%RED%虚空石 %ORANGE%Voidstone %MAP-62%%CONTINUE% // Voidstone (accesses Rathma) //////////////////////////// ItemDisplay[rtma STAT185=0]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %DARK_GREEN%0}%CONTINUE% @@ -1201,13 +1204,20 @@ ItemDisplay[rtma STAT185~1-2]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣 // | [LCON] Lucion Items | // +----------------------------------------------------------------------------+ // -ItemDisplay[lucb]: %ORANGE%恶魔徽章 Demonic Insignia{%NL%掉落: %TAN%地狱 ACT5 %RED%3红门}%CONTINUE% -ItemDisplay[lucc]: %ORANGE%越界护符 Talisman of Transgression{%NL%%TAN%掉落: %RED%腐化区域}%CONTINUE% -ItemDisplay[lucd]: %ORANGE%恶意之肉 Flesh of Malic{%NL%掉落: %RED%任意恶魔}%CONTINUE% +Alias[LNKEYS]: %WHITE%· %GOLD%路西安门票材料 %WHITE%·%CL%%NAME% +ItemDisplay[lucb]: %ORANGE%恶魔徽章{%NL%掉落: %TAN%地狱 ACT5 %RED%3红门}%CONTINUE% +ItemDisplay[lucc]: %ORANGE%越界护符{%NL%%TAN%掉落: %RED%腐化区域}%CONTINUE% +ItemDisplay[lucd]: %ORANGE%恶意之肉{%NL%掉落: %RED%任意恶魔}%CONTINUE% ItemDisplay[lucb OR lucc OR lucd]: %NAME%%CONTINUE%{%ORANGE%恶魔徽章 DI %LIGHT_GRAY%+ %ORANGE%越界护符 TOT %LIGHT_GRAY%+ %ORANGE%恶意之肉 FOM%CL%%TAN%合成 %RED%憎恨之影%LIGHT_GRAY%(%WHITE%可挑战%RED%路西安%LIGHT_GRAY%)%TAN%: %NL%%NAME%} -ItemDisplay[(lucb OR lucc OR lucd) QTY>1]: %WHITE%· %GOLD%路西安门票材料 %WHITE%·%CL%%NAME% %QTY_TAG%%MAP-62%{%NAME%} -ItemDisplay[(lucb OR lucc OR lucd) QTY<2]: %WHITE%· %GOLD%路西安门票材料 %WHITE%·%CL%%NAME%%MAP-62%{%NAME%} -ItemDisplay[luca]: %YELLOW%· %PURPLE%路西安门票 %YELLOW%·%CL%%RED%憎恨之影(路西安门票) %ORANGE%Shadow of Hatred%MAP-62%%CONTINUE% +ItemDisplay[(lucb OR lucc OR lucd) !GROUND IS_SOE]: %NAME%{%TAN%炼狱熔炉 %GRAY%+ %GOLD%灰烬%GRAY%x%WHITE%25 %GRAY%+ %ORANGE%门票材料%GRAY%x%WHITE%1 %CL%%WHITE%转换配方(成功率:90%): %CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_DANMU (lucb OR lucc OR lucd) GROUND]: %NAME%%MAP-62%%TIER-0%{%NAME%}%CONTINUE% +ItemDisplay[!HIDE_DANMU (lucb OR lucc OR lucd) GROUND]: %NAME%%MAP-62%{%NAME%}%CONTINUE% +ItemDisplay[(lucb OR lucc OR lucd) GROUND QTY>1 FILTLVL<3]: %LNKEYS% %QTY_TAG%{%NAME%} +ItemDisplay[(lucb OR lucc OR lucd) GROUND QTY<2 FILTLVL<3]: %LNKEYS%{%NAME%} +ItemDisplay[(lucb OR lucc OR lucd) GROUND QTY>1 FILTLVL>2]: %NAME% %QTY_TAG%{%NAME%} +ItemDisplay[(lucb OR lucc OR lucd) GROUND QTY<2 FILTLVL>2]: %UK_NAME_G%{%NAME%} +ItemDisplay[(lucb OR lucc OR lucd) !GROUND]: %LNKEYS% %QTY_TAG%{%NAME%} +ItemDisplay[luca]: %YELLOW%· %PURPLE%路西安门票 %YELLOW%·%CL%%RED%憎恨之影 %ORANGE%Shadow of Hatred%MAP-62%%CONTINUE% //////////////////////////// ItemDisplay[luca STAT185=0]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %DARK_GREEN%0}%CONTINUE% ItemDisplay[luca STAT185=0 CHARSTAT36<10]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%30%%CL%%NAME%}%CONTINUE% @@ -1257,6 +1267,7 @@ ItemDisplay[!UNI !SET !RW (WEAPON OR ARMOR OR QUIVER)]: %BASENAME%%CONTINUE% ItemDisplay[!UNI !SET rin]: %CONTINUE%戒指 //Ring ItemDisplay[!UNI !SET amu]: %CONTINUE%项链 //Amulet ItemDisplay[!UNI !SET jew]: %CONTINUE%珠宝 //Jewel +ItemDisplay[!UNI !SET mjw]: %CONTINUE%神话珠宝 // // Select item name blanking ItemDisplay[(MAG OR RARE) NEC !ID GROUND FILTLVL>1 !(MAPID=83)]: %CONTINUE%死灵盾 //Nec Head @@ -1287,7 +1298,8 @@ ItemDisplay[UNI !ID jew]: %CONTINUE%%GOLD%彩虹刻面 %RED%R%ORANGE%a%YELLOW%i% ItemDisplay[UNI !ID ci0]: %CONTINUE%头饰 Circlet (No Unique for this base) ItemDisplay[UNI !ID ci1]: %CONTINUE%宝冠 Coronet (No Unique for this base) ItemDisplay[UNI !ID ci2]: %CONTINUE%奇拉的守护 Kira's Guardian -ItemDisplay[UNI !ID ci3]: %CONTINUE%格利风之眼 Griffon's Eye +ItemDisplay[UNI !ID ci3 !MAPID=196]: %CONTINUE%格利风之眼 Griffon's Eye +ItemDisplay[UNI !ID ci3 MAPID=196]: %CONTINUE%无尽之渴 // Amazon Bows ItemDisplay[UNI !ID am1]: %CONTINUE%男性之弓 Stag Bow (No Unique for this base) @@ -1489,6 +1501,7 @@ ItemDisplay[UNI !ID ulc]: %CONTINUE%蜘蛛之网 Arachnid Mesh ItemDisplay[UNI !ID uvc]: %CONTINUE%吸血圣王之圈 Nosferatus Coil ItemDisplay[UNI !ID umc]: %CONTINUE%心结 Verdungos Hearty Cord ItemDisplay[UNI !ID uhc]: %CONTINUE%西加德的坚定 Siggard's Staunch +ItemDisplay[UNI !ID utc MAPID=196]: %CONTINUE%时光浪潮 // Normal tier Boots ItemDisplay[UNI !ID lbt]: %CONTINUE%热靴刺 Hotspur @@ -1508,7 +1521,8 @@ ItemDisplay[UNI !ID xhb]: %CONTINUE%蚀肉 Gore Rider ItemDisplay[UNI !ID ulb]: %CONTINUE%人鱼 Merman's Sprocket ItemDisplay[UNI !ID uvb]: %CONTINUE%沙暴 Sandstorm Trek ItemDisplay[UNI !ID umb]: %CONTINUE%骨髓行走 Marrowwalk -ItemDisplay[UNI !ID utb]: %CONTINUE%伊瑟瑞尔之途 Itheraels Path// +ItemDisplay[UNI !ID utb MAPID=137]: %CONTINUE%伊瑟瑞尔之途 Itheraels Path +ItemDisplay[UNI !ID utb !MAPID=137 IS_SOE]: %CONTINUE%毁灭之痕 ItemDisplay[UNI !ID uhb]: %CONTINUE%影舞者 Shadow Dancer // Normal tier Gloves @@ -1541,6 +1555,7 @@ ItemDisplay[UNI !ID ghm]: %CONTINUE%怒号长牙 Howltusk ItemDisplay[UNI !ID msk]: %CONTINUE%恐惧之脸 The Face of Horror ItemDisplay[UNI !ID crn]: %CONTINUE%不死皇冠 Undead Crown// Crown ItemDisplay[UNI !ID bhm]: %CONTINUE%温暖骷髅 Wormskull +ItemDisplay[UNI !ID sh1]: %CONTINUE%金缕帽 // Exceptional tier Helms ItemDisplay[UNI !ID xap]: %CONTINUE%粗野之冠 Peasant Crown @@ -1556,13 +1571,12 @@ ItemDisplay[UNI !ID xh9]: %CONTINUE%吸血鬼的凝视 Vampire Gaze ItemDisplay[UNI !ID uap]: %CONTINUE%谐角之冠 Harlequin Crest Shako ItemDisplay[UNI !ID ukp]: %CONTINUE%九头蛇头盖骨圆帽 Hydraskull (No Unique for this base) ItemDisplay[UNI !ID ulm]: %CONTINUE%钢影 Steel Shade -ItemDisplay[UNI !ID uhl]: %CONTINUE%智者的反抗 Sage's Defiance +ItemDisplay[UNI !ID uhl !MAPID=137]: %CONTINUE%智者的反抗 Sage's Defiance +ItemDisplay[UNI !ID uhl MAPID=137]: %CONTINUE%霸主的头盔 Overlord's Helm ItemDisplay[UNI !ID uhm]: %CONTINUE%钢铁面纱或夜翼面纱 // Veil of Steel or Nightwings Veil// Spired Helm ItemDisplay[UNI !ID usk]: %CONTINUE%安达利尔的面貌 Andariels Visage ItemDisplay[UNI !ID urn]: %CONTINUE%年纪之冠 Crown of Ages ItemDisplay[UNI !ID uh9]: %CONTINUE%巨骷髅 Giant Skull -ItemDisplay[UNI !ID uh9 (MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109)]: %CONTINUE%巨骷髅或霸主的头盔 Giant Skull or Overlord's Helm -ItemDisplay[UNI !ID uh9 MAPID=137]: %CONTINUE%霸主的头盔 Overlord's Helm // Normal tier Shields ItemDisplay[UNI !ID buc]: %CONTINUE%新月小盾 Pelta Lunata @@ -1585,7 +1599,7 @@ ItemDisplay[UNI !ID xow]: %CONTINUE%基尔克的圣堂 Gerkes Sanctuary ItemDisplay[UNI !ID xts]: %CONTINUE%罗达门特球体 Radaments Sphere // Elite tier Shields -ItemDisplay[UNI !ID uuc]: %CONTINUE%防寒圆盾 Heater (No Unique for this base) +ItemDisplay[UNI !ID uuc]: %CONTINUE%献祭之心 ItemDisplay[UNI !ID uml]: %CONTINUE%黑橡树盾 Blackoak Shield ItemDisplay[UNI !ID urg]: %CONTINUE%暮光倒影 Twilights Reflection ItemDisplay[UNI !ID uit]: %CONTINUE%暴风之盾 Stormshield// Monarch @@ -1593,6 +1607,7 @@ ItemDisplay[UNI !ID upk]: %CONTINUE%尖刺根源 Spike Thorn ItemDisplay[UNI !ID uow]: %CONTINUE%美杜莎的凝视 Medusas Gaze ItemDisplay[UNI !ID ush]: %CONTINUE%猎头人的荣耀 Head Hunters Glory ItemDisplay[UNI !ID uts]: %CONTINUE%魂系结界 Spirit Ward// Ward +ItemDisplay[UNI !ID ers]: %CONTINUE%侍从 // Normal tier Axes // 1-Handed Axes @@ -1844,7 +1859,8 @@ ItemDisplay[UNI !ID 6ss]: %CONTINUE%手杖 Walking Stick (No Unique for this bas ItemDisplay[UNI !ID 6ls]: %CONTINUE%钟乳石之杖 Stalagmite (No Unique for this base) ItemDisplay[UNI !ID 6cs]: %CONTINUE%安戴尔的智慧 Ondals Wisdom ItemDisplay[UNI !ID 6bs]: %CONTINUE%硫磺之雨 Brimstone Rain -ItemDisplay[UNI !ID 6ws]: %CONTINUE%梅格之歌的教训 Mang Songs Lesson +ItemDisplay[UNI !ID 6ws !MAPID=196]: %CONTINUE%梅格之歌的教训 Mang Songs Lesson +ItemDisplay[UNI !ID 6ws MAPID=196]: %CONTINUE%庇护之殇 // Normal tier Swords // 1-Handed Swords @@ -1891,9 +1907,9 @@ ItemDisplay[UNI !ID 7sm]: %CONTINUE%魔灵杀手 Djinn Slayer ItemDisplay[UNI !ID 7sb]: %CONTINUE%血月 Bloodmoon ItemDisplay[UNI !ID 7fc]: %CONTINUE%九头蛇刃 Hydra Edge (No Unique for this base) ItemDisplay[UNI !ID 7cr]: %CONTINUE%光之军刀或碧蓝怒火 // Lightsabre or Azurewrath// Phase Blade -ItemDisplay[UNI !ID 7bs]: %CONTINUE%哈德尔之手 Hadriels Hand// +ItemDisplay[UNI !ID 7bs]: %CONTINUE%哈德尔之手 Hadriels Hand ItemDisplay[UNI !ID 7ls]: %CONTINUE%冰霜之风 Frostwind -ItemDisplay[UNI !ID 7wd]: %CONTINUE%秘仪之剑 Mythical Sword (No Unique for this base) +ItemDisplay[UNI !ID 7wd]: %CONTINUE%尼拉塞克的恶意 // 2-Handed Swords ItemDisplay[UNI !ID 72h]: %CONTINUE%传说之剑 Legend Sword (No Unique for this base) @@ -1901,7 +1917,8 @@ ItemDisplay[UNI !ID 7cm]: %CONTINUE%李奥瑞克王的秘银之刃 Leroics Mithr ItemDisplay[UNI !ID 7gs]: %CONTINUE%火焰号叫 Flamebellow ItemDisplay[UNI !ID 7b7]: %CONTINUE%末日毁灭者 Doombringer ItemDisplay[UNI !ID 7fb]: %CONTINUE%厌恶 Odium -ItemDisplay[UNI !ID 7gd]: %CONTINUE%祖父 The Grandfather +ItemDisplay[UNI !ID 7gd !MAPID=196]: %CONTINUE%祖父 The Grandfather +ItemDisplay[UNI !ID 7gd MAPID=196]: %CONTINUE%拉克达南的牺牲 // Normal tier Throwing Weapons ItemDisplay[UNI !ID tkf]: %CONTINUE%飞刀 Throwing Knife (No Unique for this base) @@ -1937,7 +1954,8 @@ ItemDisplay[UNI !ID 9gw]: %CONTINUE%黑手之钥 Blackhand Key ItemDisplay[UNI !ID 7wn]: %CONTINUE%洗炼法杖 Polished Wand (No Unique for this base) ItemDisplay[UNI !ID 7yw]: %CONTINUE%幽冥魂器 Nethercrux ItemDisplay[UNI !ID 7bw]: %CONTINUE%白骨阴影 Boneshade -ItemDisplay[UNI !ID 7gw]: %CONTINUE%死亡之网 Deaths Web +ItemDisplay[UNI !ID 7gw !(MAPID=163)]: %CONTINUE%死亡之网 Deaths Web +ItemDisplay[UNI !ID 7gw IS_SOE MAPID=163]: %CONTINUE%拉斯玛的冥河之手 //------------------------------------------------------------------------------- // ------------------------------------------------------------------------------ @@ -2035,7 +2053,7 @@ ItemDisplay[SET !ID uul]: %CONTINUE%艾尔多之甲 Aldur's Armor ItemDisplay[SET !ID 9mt]: %CONTINUE%艾尔多之锤 Aldur's Mace // Bul-Kathos -ItemDisplay[SET !ID 7gd]: %CONTINUE%布尔凯索的神圣代偿 Bul-Katho's Sword// Colossus Blade +ItemDisplay[SET !ID 7gd]: %CONTINUE%布尔凯索的神圣代价 Bul-Katho's Sword// Colossus Blade ItemDisplay[SET !ID 7fb]: %CONTINUE%布尔凯索的部落守护 Bul-Katho's Sword// Colossus Sword //ItemDisplay[SET !ID 7wd]: %CONTINUE%Bul-Katho's Sword// Mythical Sword(legacy) @@ -2075,11 +2093,11 @@ ItemDisplay[SET !ID xhg]: %CONTINUE%不朽之王之手 Immortal King's Gloves ItemDisplay[SET !ID xhb]: %CONTINUE%不朽之王之靴 Immortal King's Boots // Mavina -ItemDisplay[SET !ID ci3]: %CONTINUE%马维娜的真视 Mavina's Helm -ItemDisplay[SET !ID amc]: %CONTINUE%马维娜的拥抱 Mavina's Amazon Bow -ItemDisplay[SET !ID uld]: %CONTINUE%马维娜的冰握 Mavina's Armor -ItemDisplay[SET !ID xtg]: %CONTINUE%马维娜的教条 Mavina's Gloves -ItemDisplay[SET !ID zvb]: %CONTINUE%马维娜的腰带 Mavina's Belt +ItemDisplay[SET !ID ci3]: %CONTINUE%马维娜权冠 Mavina's Helm +ItemDisplay[SET !ID amc]: %CONTINUE%马维娜之弓 Mavina's Amazon Bow +ItemDisplay[SET !ID uld]: %CONTINUE%马维娜之甲 Mavina's Armor +ItemDisplay[SET !ID xtg]: %CONTINUE%马维娜之手 Mavina's Gloves +ItemDisplay[SET !ID zvb]: %CONTINUE%马维娜腰带 Mavina's Belt // Natalya's ItemDisplay[SET !ID xh9]: %CONTINUE%娜塔亚之盔 Natalya's Helm @@ -2136,11 +2154,6 @@ ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG !RW !INF]: %WHITE%%NAME%%CONTINUE% ItemDisplay[ETH (MAG OR RARE OR CRAFT OR SET OR UNI) ID]:%WHITE%e%YELLOW%t%ORANGE%h %NAME%{%NAME%}%CONTINUE% // stats //ItemDisplay[(MAG OR RARE OR CRAFT) ID]: %CL%%NAME%%CONTINUE% -//imbue/slam -//Non magic item to slam for rare chance Feral Axe Phase Blade Ghost Glaive Berserker Axe Thunder Maul Ogre Maul Colossus Blade Colossus Sword Glorious Axe Legendary Mallet War Pike Stygian Pilum Balrog Spear Winged Harpoon -//ItemDisplay[NMAG ETH !RW SOCK=0 FILTLVL<3 SOCK=0 (EQ7 OR lax OR 9la OR 7la OR 7cr OR 9cr OR crs OR 7gl OR 9gl OR glv OR 7wa OR 9wa OR wax OR 7gm OR 9gm OR gma OR 7m7 OR 9m9 OR mau OR 7gd OR 9gd OR gsd OR 7fb OR 9fb OR flb OR 7gi OR 9gi OR gix OR 7wh OR 9wh OR whm OR 7p7 OR 9p9 OR pik OR 7pi OR 9pi OR pil OR 7s7 OR 9s9 OR ssp OR 7ts OR 9ts OR tsp OR axf OR 9xf OR 7xf)]:* * %NAME% * *{%GOLD%Imbue %WHITE%at Charsi for %YELLOW%Rare item%CL%%NAME%}%CONTINUE% -//ItemDisplay[NMAG ETH !RW SOCK=0 FILTLVL>2 SOCK=0 (EQ7 OR lax OR 9la OR 7la OR 7cr OR 9cr OR crs OR 7gl OR 9gl OR glv OR 7wa OR 9wa OR wax OR 7gm OR 9gm OR gma OR 7m7 OR 9m9 OR mau OR 7gd OR 9gd OR gsd OR 7fb OR 9fb OR flb OR 7gi OR 9gi OR gix OR 7wh OR 9wh OR whm OR 7p7 OR 9p9 OR pik OR 7pi OR 9pi OR pil OR 7s7 OR 9s9 OR ssp OR 7ts OR 9ts OR tsp OR axf OR 9xf OR 7xf)]:%NAME%{%GOLD%Imbue %WHITE%at Charsi for %YELLOW%Rare item%CL%%NAME%}%CONTINUE% -//ItemDisplay[NMAG ETH !RW SOCK=0]:%NAME%%CONTINUE%{%RED%SLAM %WHITE%For chance of %YELLOW%Rare item%CL%%NAME%} // //------------------------------------------------------------------------------- // UNI/SET !ID Formatting @@ -2182,26 +2195,8 @@ ItemDisplay[ARMOR SUP ETH !RW ED>10]: %BLUE%%ED%%%GRAY%]%BLUE%超强 %WHITE%%NAM ItemDisplay[(ARMOR OR WEAPON) !SUP ETH NMAG]:%GRAY%[%WHITE%e%YELLOW%t%ORANGE%h%GRAY%]%NAME%{%NAME%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON) (SUP ED<11) ETH NMAG]:%GRAY%[%WHITE%e%YELLOW%t%ORANGE%h%GRAY%]%NAME%{%NAME%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON) (SUP ED>10) ETH NMAG]:%GRAY%[%WHITE%e%YELLOW%t%ORANGE%h %NAME%{%NAME%}%CONTINUE% -ItemDisplay[(WEAPON OR CHEST OR SHIELD OR HELM) (SUP ED=20) NMAG ELT !(WAND OR SOR OR STAFF)]:%NAME%%MAP-20%{%NAME%}%CONTINUE% -// -// +----------------------------------------------------------------------------+ -// | [PDSE] Item Socket | -// +----------------------------------------------------------------------------+ -// -//Show me number of sockets of every socketed item -//Sockets Opener -ItemDisplay[SOCK>0 !RW !EQUIPPED]: %NAME% %TAN%[%WHITE%%SOCKETS%%CONTINUE% -//Variable Sockets Rolls -//Varies up to 5 sockets -ItemDisplay[(VSOCK501 OR VSOCK502 OR VSOCK503 OR VSOCK504) !RW !EQUIPPED]: %NAME%%GRAY%/%LIGHT_GRAY%5%CONTINUE% -//Varies up to 4 sockets -ItemDisplay[(VSOCK401 OR VSOCK402 OR VSOCK403) !RW !EQUIPPED]: %NAME%%GRAY%/%LIGHT_GRAY%4%CONTINUE% -//Varies up to 3 sockets -ItemDisplay[(VSOCK301 OR VSOCK302 OR VSOCK303 OR VSOCK304 OR VSOCK305 OR VSOCK306 OR VSOCK307 OR VSOCK308 OR VSOCK309 OR VSOCK310 OR VSOCK311 OR VSOCK312) !RW !EQUIPPED]: %NAME%%GRAY%/%LIGHT_GRAY%3%CONTINUE% -//Varies up to 2 sockets -ItemDisplay[(VSOCK201) !RW !EQUIPPED]: %NAME%%GRAY%/%LIGHT_GRAY%2%CONTINUE% -//Sockets Closer -ItemDisplay[SOCK>0 !RW !EQUIPPED]: %NAME%%TAN%]%CONTINUE% +ItemDisplay[!HIDE_DANMU (WEAPON OR CHEST OR SHIELD OR HELM) (SUP ED=20) NMAG ELT !(WAND OR SOR OR STAFF)]:%NAME%%MAP-20%%TIER-3%{%NAME%}%CONTINUE% +ItemDisplay[HIDE_DANMU (WEAPON OR CHEST OR SHIELD OR HELM) (SUP ED=20) NMAG ELT !(WAND OR SOR OR STAFF)]:%NAME%%MAP-20%%TIER-0%{%NAME%}%CONTINUE% // // +----------------------------------------------------------------------------+ // | [PDFD] Freeze Duration | @@ -2234,19 +2229,41 @@ ItemDisplay[SHIELD (DRUID OR NECROMANCER OR SORCERESS) EQUIPPED CHARSTAT20<75]:% // ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID]: %NAME%{%NAME%%CL%}%CONTINUE% // CRAFT & RARE -ItemDisplay[((ARMOR NORM) OR (aqv OR cqv)) (CRAFT OR RARE) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%8# %WHITE%+ %CORAL%10# %WHITE%+ %PURPLE%O}%CONTINUE% -ItemDisplay[((ARMOR EXC) OR (aqv2 OR cqv2)) (CRAFT OR RARE) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%18# %WHITE%+ %CORAL%21# %WHITE%+ %PURPLE%O}%CONTINUE% -ItemDisplay[WEAPON NORM (CRAFT OR RARE) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%9# %WHITE%+ %CORAL%11# %WHITE%+ %BLUE%O}%CONTINUE% -ItemDisplay[WEAPON EXC (CRAFT OR RARE) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%19# %WHITE%+ %CORAL%22# %WHITE%+ %BLUE%O}%CONTINUE% -//SET & UNI -ItemDisplay[((ARMOR NORM) OR (aqv OR cqv)) (SET OR UNI) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%7# %WHITE%+ %CORAL%13# %WHITE%+ %WHITE%O}%CONTINUE% -ItemDisplay[((ARMOR EXC) OR (aqv2 OR cqv2)) (SET OR UNI) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%18# %WHITE%+ %CORAL%20# %WHITE%+ %WHITE%O}%CONTINUE% -ItemDisplay[WEAPON NORM (SET OR UNI) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%8# %WHITE%+ %CORAL%12# %WHITE%+ %GREEN%O}%CONTINUE% -ItemDisplay[WEAPON EXC (SET OR UNI) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%17# %WHITE%+ %CORAL%21# %WHITE%+ %GREEN%O}%CONTINUE% +ItemDisplay[((ARMOR NORM) OR (aqv OR cqv)) (CRAFT OR RARE) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%8# %WHITE%+ %CORAL%10# %WHITE%+ %PURPLE%完美紫}%CONTINUE% +ItemDisplay[((ARMOR EXC) OR (aqv2 OR cqv2)) (CRAFT OR RARE) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%18# %WHITE%+ %CORAL%21# %WHITE%+ %PURPLE%完美紫}%CONTINUE% +ItemDisplay[WEAPON NORM (CRAFT OR RARE) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%9# %WHITE%+ %CORAL%11# %WHITE%+ %BLUE%完美蓝}%CONTINUE% +ItemDisplay[WEAPON EXC (CRAFT OR RARE) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%19# %WHITE%+ %CORAL%22# %WHITE%+ %BLUE%完美蓝}%CONTINUE% +// SET & UNI +ItemDisplay[((ARMOR NORM) OR (aqv OR cqv)) (SET OR UNI) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%7# %WHITE%+ %CORAL%13# %WHITE%+ %WHITE%完美钻}%CONTINUE% +ItemDisplay[((ARMOR EXC) OR (aqv2 OR cqv2)) (SET OR UNI) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%18# %WHITE%+ %CORAL%20# %WHITE%+ %WHITE%完美钻}%CONTINUE% +ItemDisplay[WEAPON NORM (SET OR UNI) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%8# %WHITE%+ %CORAL%12# %WHITE%+ %GREEN%完美绿}%CONTINUE% +ItemDisplay[WEAPON EXC (SET OR UNI) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%17# %WHITE%+ %CORAL%21# %WHITE%+ %GREEN%完美绿}%CONTINUE% +// Upgrade Stat Requirements +ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID $f(UPSTR-CHARSTAT0)>0 UPSTR>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%力:%RED%%UPSTR%%GRAY%(%LIGHT_GRAY%缺%WHITE%$f(UPSTR-CHARSTAT0)%GRAY%)}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID $f(UPSTR-CHARSTAT0)<1 UPSTR>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%力:%GREEN%%UPSTR%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID $f(UPDEX-CHARSTAT2)>0 UPDEX>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%敏:%RED%%UPDEX%%GRAY%(%LIGHT_GRAY%缺%WHITE%$f(UPDEX-CHARSTAT2)%GRAY%)}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID $f(UPDEX-CHARSTAT2)<1 UPDEX>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%敏:%GREEN%%UPDEX%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID $f(UPLVL-CLVL)>0 UPLVL>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%Lv:%RED%%UPLVL%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID $f(UPLVL-CLVL)<1 UPLVL>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%Lv:%GREEN%%UPLVL%}%CONTINUE% // -ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID UPSTR>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%Str:%WHITE%%UPSTR%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID UPDEX>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%Dex:%WHITE%%UPDEX%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID UPLVL>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%Lv:%WHITE%%UPLVL%}%CONTINUE% +// +----------------------------------------------------------------------------+ +// | [PDSE] Item Socket | +// +----------------------------------------------------------------------------+ +// +//Show me number of sockets of every socketed item +//Sockets Opener +ItemDisplay[SOCK>0 !RW !EQUIPPED]: %NAME% %TAN%[%WHITE%%SOCKETS%%CONTINUE% +//Variable Sockets Rolls +//Varies up to 5 sockets +ItemDisplay[(VSOCK501 OR VSOCK502 OR VSOCK503 OR VSOCK504) !RW !EQUIPPED]: %NAME%%GRAY%/%LIGHT_GRAY%5%CONTINUE% +//Varies up to 4 sockets +ItemDisplay[(VSOCK401 OR VSOCK402 OR VSOCK403) !RW !EQUIPPED]: %NAME%%GRAY%/%LIGHT_GRAY%4%CONTINUE% +//Varies up to 3 sockets +ItemDisplay[(VSOCK301 OR VSOCK302 OR VSOCK303 OR VSOCK304 OR VSOCK305 OR VSOCK306 OR VSOCK307 OR VSOCK308 OR VSOCK309 OR VSOCK310 OR VSOCK311 OR VSOCK312) !RW !EQUIPPED]: %NAME%%GRAY%/%LIGHT_GRAY%3%CONTINUE% +//Varies up to 2 sockets +ItemDisplay[(VSOCK201) !RW !EQUIPPED]: %NAME%%GRAY%/%LIGHT_GRAY%2%CONTINUE% +//Sockets Closer +ItemDisplay[SOCK>0 !RW !EQUIPPED]: %NAME%%TAN%]%CONTINUE% // // +----------------------------------------------------------------------------+ // | [PDMS] Item Max Socket | @@ -2259,13 +2276,15 @@ ItemDisplay[STAT486=0 !NMAG !MAG ID SOCK=0 STAT360=0 STAT486=0 !SHOP !EQUIPPED L //Info about Max Sockets from all sources of socketing //opener ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务%WHITE%:1}%CONTINUE% -ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) !(THROWPOTS OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务%WHITE%:2}%CONTINUE% -ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) !THROWPOTS (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务%WHITE%:1}%CONTINUE% -ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:1}%CONTINUE% -ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR 1H OR hax) !(THROWPOTS OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE% -ItemDisplay[sst (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE% -ItemDisplay[(((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:3}%CONTINUE% -ItemDisplay[(2H OR 7cr2) !(THROWPOTS OR (((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls) OR sst) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:4}%CONTINUE% +ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER OR WEAPON) OR (IS_SOE BOOTS)) !(THROWPOTS OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务%WHITE%:2}%CONTINUE% +ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER OR WEAPON) OR (IS_SOE BOOTS)) !THROWPOTS (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务%WHITE%:1}%CONTINUE% +//谜盒 +ItemDisplay[!IS_SOE (dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR (ci0 ILVL<26) OR buc OR xuc OR aqv OR cqv) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1}%CONTINUE% +ItemDisplay[!IS_SOE (CHEST OR HELM OR CIRC OR SHIELD OR 1H OR QUIVER OR hax) !(THROWING OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR (ci0 ILVL<26) OR buc OR xuc OR aqv OR cqv) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE% +ItemDisplay[!IS_SOE (sst OR bkf OR 9tk OR 9bk OR 7tk OR 7bk OR 9ta OR 7ta OR pil OR ssp OR 9ja OR 9pi OR 9s9 OR 7ja OR 7pi OR 7s7 OR am5 OR ama OR amf OR bal OR glv OR tsp OR 9gl OR 9ts OR 7gl OR 7ts OR 7b8) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE% +ItemDisplay[!IS_SOE (((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:3}%CONTINUE% +ItemDisplay[!IS_SOE 2H !(THROWING OR (((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls)) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:4}%CONTINUE% +ItemDisplay[IS_SOE (CHEST OR HELM OR CIRC OR SHIELD OR WEAPON OR QUIVER OR BOOTS) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 MAXSOCKETS>0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:$f(MIN(MAXSOCKETS,6))}%CONTINUE% //corruption values //helmets & circlets ItemDisplay[ci0 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE% @@ -2340,61 +2359,906 @@ ItemDisplay[(mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) S ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE% ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE% //closer -ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% +ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER OR WEAPON) OR (IS_SOE BOOTS)) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]:%NAME%{%NAME%%TAN%]}%CONTINUE% +// // +----------------------------------------------------------------------------+ -// | [IPTS] 戒指/项链 Pt 评分 | +// | [NIOS] NMAG Items Sockets | // +----------------------------------------------------------------------------+ // -// 戒指评分公式 -Alias[PTSRING_MELEE]:(STR*8+DEX*10+CRES*3+FRES*3+LRES*3+PRES*3+MINDMG*27+MAXDMG*19+AR+STAT3*8+STAT60*17+STAT62*26+STAT110*6+STAT80*8) -Alias[PTSRING_CASTER]:(LIFE*4+MANA*2+STR*8+CRES*3+FRES*3+LRES*3+PRES*3+FCR*26+STAT3*8+STAT110*6+STAT80*8+STAT86*64+STAT138*64) -Alias[PTSRING_LLDMELEE]:(LIFE*8+STR*18+DEX*15+CRES*3+FRES*3+LRES*3+PRES*3+FCR*13+AR) -Alias[PTSRING_LLDCASTER]:(LIFE*8+MANA*2+STR*18+DEX*15+CRES*3+FRES*3+LRES*3+PRES*3+FCR*13) -Alias[PTSRING_HLDCASTER]:(LIFE*4+STR*8+DEX*10+FCR*26+STAT3*8) -// 项链评分公式 -Alias[PTSAMU_LLDMELEE]:(LIFE*6+STR*10+DEX*10+CRES*3+FRES*3+LRES*3+PRES*3+FCR*15+AR+STAT3*10+REPLIFE*12) -Alias[PTSAMU_LLDCASTER]:(LIFE*4+STR*10+DEX*10+CRES*3+FRES*3+LRES*3+PRES*3+FCR*15+AR+STAT3*10) -Alias[PTSAMU_PVM]:(LIFE*3+STR*6+DEX*9+CRES*3+FRES*3+LRES*3+PRES*3+FCR*15+STAT3*6+STAT86*72+STAT80*9) -Alias[PTSAMU_HLDCASTER]:(LIFE*3+STR*6+DEX*9+CRES*3+FRES*3+LRES*3+PRES*3+FCR*15+STAT3*6+REPLIFE*12) -// 项链技能触发条件 -Alias[AMU_TREE_ONLY]:(TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1) -Alias[AMU_WITH_ANY_CLASS]:(TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>0 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0) -Alias[AMU_WITH_2CLASS]:(TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1) -// 评分除数 (将分数转换为百分比显示) -Alias[PTS_RING_DIV]:128 -Alias[PTS_AMU_DIV]:144 +//Notes about socketing recipes +ItemDisplay[CHEST !INF SOCK=0 NMAG !SHOP !STAT360=32]: %NAME%{%TAN%打孔公式%WHITE%: %ORANGE%Tal 7# %WHITE%+ %ORANGE%Thul 10# %WHITE%+ %YELLOW%O%CL%}%CONTINUE% +ItemDisplay[(WEAPON AND !THROWPOTS) !INF SOCK=0 NMAG !SHOP !STAT360=32]: %NAME%{%TAN%打孔公式%WHITE%: %ORANGE%Ral 8# %WHITE%+ %ORANGE%Amn 11# %WHITE%+ %PURPLE%O%CL%}%CONTINUE% +ItemDisplay[(HELM OR CIRC) !INF SOCK=0 NMAG !SHOP !STAT360=32]: %NAME%{%TAN%打孔公式%WHITE%: %NAME%%ORANGE%Ral 8# %WHITE%+ %ORANGE%Thul 10# %WHITE%+ %BLUE%O%CL%}%CONTINUE% +ItemDisplay[(SHIELD OR QUIVER) !INF SOCK=0 NMAG !SHOP !STAT360=32]: %NAME%{%TAN%打孔公式%WHITE%: %ORANGE%Tal 7# %WHITE%+ %ORANGE%Amn 11# %WHITE%+ %RED%O%CL%}%CONTINUE% // -// 评分显示 (ItemDisplay) -// ---------------------------------------------------------------------------- -// PVM 近战戒指 -ItemDisplay[rin !UNI !SET ID MINDMG+MAXDMG>9 $f(ROUND(PTSRING_MELEE*100/PTS_RING_DIV/100))~3-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSRING_MELEE%*100/%PTS_RING_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSRING_MELEE%*100/%PTS_RING_DIV%)/100) pt PVM 物理%CL%%NAME%} -ItemDisplay[rin !UNI !SET ID MINDMG+MAXDMG>9 $f(ROUND(PTSRING_MELEE*100/PTS_RING_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSRING_MELEE%*100/%PTS_RING_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSRING_MELEE%*100/%PTS_RING_DIV%)/100) pt PVM 物理%CL%%NAME%} -// PVM 法系戒指 -ItemDisplay[rin !UNI !SET ID FCR>0 $f(ROUND(PTSRING_CASTER*100/PTS_RING_DIV/100))~3-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSRING_CASTER%*100/%PTS_RING_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSRING_CASTER%*100/%PTS_RING_DIV%)/100) pt PVM 法系%CL%%NAME%} -ItemDisplay[rin !UNI !SET ID FCR>0 $f(ROUND(PTSRING_CASTER*100/PTS_RING_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSRING_CASTER%*100/%PTS_RING_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSRING_CASTER%*100/%PTS_RING_DIV%)/100) pt PVM 法系%CL%%NAME%} -// LLD 近战戒指 -ItemDisplay[rin !UNI !SET ID LVLREQ<31 STR>14 $f(ROUND(PTSRING_LLDMELEE*100/PTS_RING_DIV/100))~4-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSRING_LLDMELEE%*100/%PTS_RING_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSRING_LLDMELEE%*100/%PTS_RING_DIV%)/100) pt LLD 物理%CL%%NAME%} -ItemDisplay[rin !UNI !SET ID LVLREQ<31 STR>14 $f(ROUND(PTSRING_LLDMELEE*100/PTS_RING_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSRING_LLDMELEE%*100/%PTS_RING_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSRING_LLDMELEE%*100/%PTS_RING_DIV%)/100) pt LLD 物理%CL%%NAME%} -// LLD 法系戒指 -ItemDisplay[rin !UNI !SET ID LVLREQ<31 FCR>0 $f(ROUND(PTSRING_LLDCASTER*100/PTS_RING_DIV/100))~4-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSRING_LLDCASTER%*100/%PTS_RING_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSRING_LLDCASTER%*100/%PTS_RING_DIV%)/100) pt LLD 法系%CL%%NAME%} -ItemDisplay[rin !UNI !SET ID LVLREQ<31 FCR>0 $f(ROUND(PTSRING_LLDCASTER*100/PTS_RING_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSRING_LLDCASTER%*100/%PTS_RING_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSRING_LLDCASTER%*100/%PTS_RING_DIV%)/100) pt LLD 法系%CL%%NAME%} -// HLD 法系戒指 -ItemDisplay[rin !UNI !SET ID STR+DEX>29 FCR>0 $f(ROUND(PTSRING_HLDCASTER*100/PTS_RING_DIV/100))~4-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSRING_HLDCASTER%*100/%PTS_RING_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSRING_HLDCASTER%*100/%PTS_RING_DIV%)/100) pt HLD 法系%CL%%NAME%} -ItemDisplay[rin !UNI !SET ID STR+DEX>29 FCR>0 $f(ROUND(PTSRING_HLDCASTER*100/PTS_RING_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSRING_HLDCASTER%*100/%PTS_RING_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSRING_HLDCASTER%*100/%PTS_RING_DIV%)/100) pt HLD 法系%CL%%NAME%} -// LLD 近战项链 -ItemDisplay[amu !UNI !SET ID LVLREQ<31 LIFE>19 AMU_WITH_ANY_CLASS $f(ROUND(PTSAMU_LLDMELEE*100/PTS_AMU_DIV/100))~3-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSAMU_LLDMELEE%*100/%PTS_AMU_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSAMU_LLDMELEE%*100/%PTS_AMU_DIV%)/100) pt LLD 物理%CL%%NAME%} -ItemDisplay[amu !UNI !SET ID LVLREQ<31 LIFE>19 AMU_WITH_ANY_CLASS $f(ROUND(PTSAMU_LLDMELEE*100/PTS_AMU_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSAMU_LLDMELEE%*100/%PTS_AMU_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSAMU_LLDMELEE%*100/%PTS_AMU_DIV%)/100) pt LLD 物理%CL%%NAME%} -// LLD 法系项链 -ItemDisplay[amu !UNI !SET ID LVLREQ<31 FCR>0 AMU_TREE_ONLY $f(ROUND(PTSAMU_LLDCASTER*100/PTS_AMU_DIV/100))~3-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSAMU_LLDCASTER%*100/%PTS_AMU_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSAMU_LLDCASTER%*100/%PTS_AMU_DIV%)/100) pt LLD 法系%CL%%NAME%} -ItemDisplay[amu !UNI !SET ID LVLREQ<31 FCR>0 AMU_TREE_ONLY $f(ROUND(PTSAMU_LLDCASTER*100/PTS_AMU_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSAMU_LLDCASTER%*100/%PTS_AMU_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSAMU_LLDCASTER%*100/%PTS_AMU_DIV%)/100) pt LLD 法系%CL%%NAME%} -// PVM 项链 (+2技能) -ItemDisplay[amu !UNI !SET ID AMU_WITH_2CLASS $f(ROUND(PTSAMU_PVM*100/PTS_AMU_DIV/100))~3-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSAMU_PVM%*100/%PTS_AMU_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSAMU_PVM%*100/%PTS_AMU_DIV%)/100) pt PVM%CL%%NAME%} -ItemDisplay[amu !UNI !SET ID AMU_WITH_2CLASS $f(ROUND(PTSAMU_PVM*100/PTS_AMU_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSAMU_PVM%*100/%PTS_AMU_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSAMU_PVM%*100/%PTS_AMU_DIV%)/100) pt PVM%CL%%NAME%} -// HLD 法系项链 -ItemDisplay[amu !UNI !SET ID STR+DEX>29 AMU_WITH_2CLASS $f(ROUND(PTSAMU_HLDCASTER*100/PTS_AMU_DIV/100))~4-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSAMU_HLDCASTER%*100/%PTS_AMU_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSAMU_HLDCASTER%*100/%PTS_AMU_DIV%)/100) pt HLD 法系%CL%%NAME%} -ItemDisplay[amu !UNI !SET ID STR+DEX>29 AMU_WITH_2CLASS $f(ROUND(PTSAMU_HLDCASTER*100/PTS_AMU_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSAMU_HLDCASTER%*100/%PTS_AMU_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSAMU_HLDCASTER%*100/%PTS_AMU_DIV%)/100) pt HLD 法系%CL%%NAME%} -// LLD 装备标签 -ItemDisplay[(amu OR rin) !UNI !SET ID LVLREQ<31]: %NAME% LLD{%NAME%}%CONTINUE% +//Notes about Max Sockets in NMAG items +ItemDisplay[(WEAPON OR CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) NMAG SOCK=0 !STAT360=32]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%%MAXSOCKETS%%TAN%]}%CONTINUE% +// +// +----------------------------------------------------------------------------+ +// | | +// | [ITSK] Items Skills | +// | | +// +----------------------------------------------------------------------------+ +// +//STAFFMODS +Formula[AMASK]: (TABSK0+TABSK2) +Formula[SORSK]: (SK369+SK37+SK38+SK40+SK42+SK44+SK46+SK48+SK51+SK52+SK53+SK54+SK56+SK57+SK59+SK61+SK63+SK64+SK65) +Formula[NECSK]: (SK66+SK69+SK70+SK73+SK74+SK75+SK79+SK80+SK84+SK85+SK89+SK91+SK94+SK95+SK374) +Formula[PALSK]: (SK378+SK99+SK100+SK101+SK104+SK105+SK107+SK108+SK110+SK112+SK113+SK114+SK117+SK118+SK119+SK121+SK123+SK371) +Formula[ASNSK]: (SK366+SK252+SK256+SK257+SK258+SK261+SK262+SK263+SK265+SK266+SK267+SK268+SK271+SK272+SK273+SK275+SK277+SK278+SK279+SK280) +Formula[BARSK]: (SK375+SK128+SK132+SK135+SK134+SK136+SK142+SK143+SK149+SK155+SK368) +Formula[DRUSK]: (SK247+SK221+SK222+SK223+SK224+SK226+SK227+SK228+SK231+SK236+SK237+SK241+SK246) +//ItemSkill Open +ItemDisplay[(((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) AND (FORMULAAMASK>0 OR FORMULANECSK>0 OR FORMULAASNSK>0 OR FORMULABARSK>0 OR FORMULADRUSK>0 OR FORMULAPALSK>0 OR FORMULASORSK>0))]: %GRAY%] %NAME%%CONTINUE% +// +//Amazon +//----------------------------------------------------------------------------------- +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) TABSK0>0 AND $f(TABSK0+CLSK0+ALLSK)~1-2 AMAZON]: %LIGHT_GRAY%$f(TABSK0+CLSK0+ALLSK)%SAGE%弓%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) TABSK0>0 AND $f(TABSK0+CLSK0+ALLSK)~3-4 AMAZON]: %YELLOW%$f(TABSK0+CLSK0+ALLSK)%SAGE%弓%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) TABSK0>0 AND $f(TABSK0+CLSK0+ALLSK)>4 AMAZON]: %GREEN%$f(TABSK0+CLSK0+ALLSK)%SAGE%弓%NAME%%CONTINUE% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) TABSK2>0 AND $f(TABSK2+CLSK0+ALLSK)~1-2 AMAZON]: %LIGHT_GRAY%$f(TABSK2+CLSK0+ALLSK)%SAGE%标枪%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) TABSK2>0 AND $f(TABSK2+CLSK0+ALLSK)~3-4 AMAZON]: %YELLOW%$f(TABSK2+CLSK0+ALLSK)%SAGE%标枪%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) TABSK2>0 AND $f(TABSK2+CLSK0+ALLSK)>4 AMAZON]: %GREEN%$f(TABSK2+CLSK0+ALLSK)%SAGE%标枪%NAME%%CONTINUE% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) TABSK0>0 AND $f(TABSK0+CLSK0+ALLSK)~1-2 !AMAZON]: %LIGHT_GRAY%$f(TABSK0+CLSK0+ALLSK)%DARK_GREEN%弓%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) TABSK0>0 AND $f(TABSK0+CLSK0+ALLSK)~3-4 !AMAZON]: %YELLOW%$f(TABSK0+CLSK0+ALLSK)%DARK_GREEN%弓%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) TABSK0>0 AND $f(TABSK0+CLSK0+ALLSK)>4 !AMAZON]: %GREEN%$f(TABSK0+CLSK0+ALLSK)%DARK_GREEN%弓%NAME%%CONTINUE% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) TABSK2>0 AND $f(TABSK2+CLSK0+ALLSK)~1-2 !AMAZON]: %LIGHT_GRAY%$f(TABSK2+CLSK0+ALLSK)%DARK_GREEN%标枪%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) TABSK2>0 AND $f(TABSK2+CLSK0+ALLSK)~3-4 !AMAZON]: %YELLOW%$f(TABSK2+CLSK0+ALLSK)%DARK_GREEN%标枪%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) TABSK2>0 AND $f(TABSK2+CLSK0+ALLSK)>4 !AMAZON]: %GREEN%$f(TABSK2+CLSK0+ALLSK)%DARK_GREEN%标枪%NAME%%CONTINUE% + +//死灵法师 +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK374>0 AND $f(SK374+TABSK16+CLSK2+ALLSK)~1-2 NECROMANCER]: %LIGHT_GRAY%$f(SK374+TABSK16+CLSK2+ALLSK)%SAGE%支配诅咒%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK374>0 AND $f(SK374+TABSK16+CLSK2+ALLSK)~3-4 NECROMANCER]: %YELLOW%$f(SK374+TABSK16+CLSK2+ALLSK)%SAGE%支配诅咒%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK374>0 AND $f(SK374+TABSK16+CLSK2+ALLSK)>4 NECROMANCER]: %GREEN%$f(SK374+TABSK16+CLSK2+ALLSK)%SAGE%支配诅咒%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK374>0 AND $f(SK374+TABSK16+CLSK2+ALLSK)~1-2 !NECROMANCER]: %LIGHT_GRAY%$f(SK374+TABSK16+CLSK2+ALLSK)%DARK_GREEN%支配诅咒%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK374>0 AND $f(SK374+TABSK16+CLSK2+ALLSK)~3-4 !NECROMANCER]: %YELLOW%$f(SK374+TABSK16+CLSK2+ALLSK)%DARK_GREEN%支配诅咒%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK374>0 AND $f(SK374+TABSK16+CLSK2+ALLSK)>4 !NECROMANCER]: %GREEN%$f(SK374+TABSK16+CLSK2+ALLSK)%DARK_GREEN%支配诅咒%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK374>0 (SK66>0 OR SK69>0 OR SK70>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK79>0 OR SK80>0 OR SK84>0 OR SK85>0 OR SK89>0 OR SK91>0 OR SK94>0 OR SK95>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK95>0 AND $f(SK95+TABSK18+CLSK2+ALLSK)~1-2 NECROMANCER]: %LIGHT_GRAY%$f(SK95+TABSK18+CLSK2+ALLSK)%SAGE%重生%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK95>0 AND $f(SK95+TABSK18+CLSK2+ALLSK)~3-4 NECROMANCER]: %YELLOW%$f(SK95+TABSK18+CLSK2+ALLSK)%SAGE%重生%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK95>0 AND $f(SK95+TABSK18+CLSK2+ALLSK)>4 NECROMANCER]: %GREEN%$f(SK95+TABSK18+CLSK2+ALLSK)%SAGE%重生%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK95>0 AND $f(SK95+TABSK18+CLSK2+ALLSK)~1-2 !NECROMANCER]: %LIGHT_GRAY%$f(SK95+TABSK18+CLSK2+ALLSK)%DARK_GREEN%重生%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK95>0 AND $f(SK95+TABSK18+CLSK2+ALLSK)~3-4 !NECROMANCER]: %YELLOW%$f(SK95+TABSK18+CLSK2+ALLSK)%DARK_GREEN%重生%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK95>0 AND $f(SK95+TABSK18+CLSK2+ALLSK)>4 !NECROMANCER]: %GREEN%$f(SK95+TABSK18+CLSK2+ALLSK)%DARK_GREEN%重生%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK95>0 (SK66>0 OR SK69>0 OR SK70>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK79>0 OR SK80>0 OR SK84>0 OR SK85>0 OR SK89>0 OR SK91>0 OR SK94>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK94>0 AND $f(SK94+TABSK18+CLSK2+ALLSK)~1-2 NECROMANCER]: %LIGHT_GRAY%$f(SK94+TABSK18+CLSK2+ALLSK)%SAGE%火焰石魔%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK94>0 AND $f(SK94+TABSK18+CLSK2+ALLSK)~3-4 NECROMANCER]: %YELLOW%$f(SK94+TABSK18+CLSK2+ALLSK)%SAGE%火焰石魔%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK94>0 AND $f(SK94+TABSK18+CLSK2+ALLSK)>4 NECROMANCER]: %GREEN%$f(SK94+TABSK18+CLSK2+ALLSK)%SAGE%火焰石魔%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK94>0 AND $f(SK94+TABSK18+CLSK2+ALLSK)~1-2 !NECROMANCER]: %LIGHT_GRAY%$f(SK94+TABSK18+CLSK2+ALLSK)%DARK_GREEN%火焰石魔%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK94>0 AND $f(SK94+TABSK18+CLSK2+ALLSK)~3-4 !NECROMANCER]: %YELLOW%$f(SK94+TABSK18+CLSK2+ALLSK)%DARK_GREEN%火焰石魔%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK94>0 AND $f(SK94+TABSK18+CLSK2+ALLSK)>4 !NECROMANCER]: %GREEN%$f(SK94+TABSK18+CLSK2+ALLSK)%DARK_GREEN%火焰石魔%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK94>0 (SK66>0 OR SK69>0 OR SK70>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK79>0 OR SK80>0 OR SK84>0 OR SK85>0 OR SK89>0 OR SK91>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK91>0 AND $f(SK91+TABSK16+CLSK2+ALLSK)~1-2 NECROMANCER]: %LIGHT_GRAY%$f(SK91+TABSK16+CLSK2+ALLSK)%SAGE%降低抵抗%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK91>0 AND $f(SK91+TABSK16+CLSK2+ALLSK)~3-4 NECROMANCER]: %YELLOW%$f(SK91+TABSK16+CLSK2+ALLSK)%SAGE%降低抵抗%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK91>0 AND $f(SK91+TABSK16+CLSK2+ALLSK)>4 NECROMANCER]: %GREEN%$f(SK91+TABSK16+CLSK2+ALLSK)%SAGE%降低抵抗%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK91>0 AND $f(SK91+TABSK16+CLSK2+ALLSK)~1-2 !NECROMANCER]: %LIGHT_GRAY%$f(SK91+TABSK16+CLSK2+ALLSK)%DARK_GREEN%降低抵抗%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK91>0 AND $f(SK91+TABSK16+CLSK2+ALLSK)~3-4 !NECROMANCER]: %YELLOW%$f(SK91+TABSK16+CLSK2+ALLSK)%DARK_GREEN%降低抵抗%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK91>0 AND $f(SK91+TABSK16+CLSK2+ALLSK)>4 !NECROMANCER]: %GREEN%$f(SK91+TABSK16+CLSK2+ALLSK)%DARK_GREEN%降低抵抗%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK91>0 (SK66>0 OR SK69>0 OR SK70>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK79>0 OR SK80>0 OR SK84>0 OR SK85>0 OR SK89>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK89>0 AND $f(SK89+TABSK18+CLSK2+ALLSK)~1-2 NECROMANCER]: %LIGHT_GRAY%$f(SK89+TABSK18+CLSK2+ALLSK)%SAGE%骷髅弓手%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK89>0 AND $f(SK89+TABSK18+CLSK2+ALLSK)~3-4 NECROMANCER]: %YELLOW%$f(SK89+TABSK18+CLSK2+ALLSK)%SAGE%骷髅弓手%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK89>0 AND $f(SK89+TABSK18+CLSK2+ALLSK)>4 NECROMANCER]: %GREEN%$f(SK89+TABSK18+CLSK2+ALLSK)%SAGE%骷髅弓手%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK89>0 AND $f(SK89+TABSK18+CLSK2+ALLSK)~1-2 !NECROMANCER]: %LIGHT_GRAY%$f(SK89+TABSK18+CLSK2+ALLSK)%DARK_GREEN%骷髅弓手%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK89>0 AND $f(SK89+TABSK18+CLSK2+ALLSK)~3-4 !NECROMANCER]: %YELLOW%$f(SK89+TABSK18+CLSK2+ALLSK)%DARK_GREEN%骷髅弓手%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK89>0 AND $f(SK89+TABSK18+CLSK2+ALLSK)>4 !NECROMANCER]: %GREEN%$f(SK89+TABSK18+CLSK2+ALLSK)%DARK_GREEN%骷髅弓手%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK89>0 (SK66>0 OR SK69>0 OR SK70>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK79>0 OR SK80>0 OR SK84>0 OR SK85>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK85>0 AND $f(SK85+TABSK18+CLSK2+ALLSK)~1-2 NECROMANCER]: %LIGHT_GRAY%$f(SK85+TABSK18+CLSK2+ALLSK)%SAGE%鲜血石魔%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK85>0 AND $f(SK85+TABSK18+CLSK2+ALLSK)~3-4 NECROMANCER]: %YELLOW%$f(SK85+TABSK18+CLSK2+ALLSK)%SAGE%鲜血石魔%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK85>0 AND $f(SK85+TABSK18+CLSK2+ALLSK)>4 NECROMANCER]: %GREEN%$f(SK85+TABSK18+CLSK2+ALLSK)%SAGE%鲜血石魔%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK85>0 AND $f(SK85+TABSK18+CLSK2+ALLSK)~1-2 !NECROMANCER]: %LIGHT_GRAY%$f(SK85+TABSK18+CLSK2+ALLSK)%DARK_GREEN%鲜血石魔%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK85>0 AND $f(SK85+TABSK18+CLSK2+ALLSK)~3-4 !NECROMANCER]: %YELLOW%$f(SK85+TABSK18+CLSK2+ALLSK)%DARK_GREEN%鲜血石魔%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK85>0 AND $f(SK85+TABSK18+CLSK2+ALLSK)>4 !NECROMANCER]: %GREEN%$f(SK85+TABSK18+CLSK2+ALLSK)%DARK_GREEN%鲜血石魔%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK85>0 (SK66>0 OR SK69>0 OR SK70>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK79>0 OR SK80>0 OR SK84>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK84>0 AND $f(SK84+TABSK17+CLSK2+ALLSK)~1-2 NECROMANCER]: %LIGHT_GRAY%$f(SK84+TABSK17+CLSK2+ALLSK)%SAGE%骨矛%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK84>0 AND $f(SK84+TABSK17+CLSK2+ALLSK)~3-4 NECROMANCER]: %YELLOW%$f(SK84+TABSK17+CLSK2+ALLSK)%SAGE%骨矛%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK84>0 AND $f(SK84+TABSK17+CLSK2+ALLSK)>4 NECROMANCER]: %GREEN%$f(SK84+TABSK17+CLSK2+ALLSK)%SAGE%骨矛%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK84>0 AND $f(SK84+TABSK17+CLSK2+ALLSK)~1-2 !NECROMANCER]: %LIGHT_GRAY%$f(SK84+TABSK17+CLSK2+ALLSK)%DARK_GREEN%骨矛%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK84>0 AND $f(SK84+TABSK17+CLSK2+ALLSK)~3-4 !NECROMANCER]: %YELLOW%$f(SK84+TABSK17+CLSK2+ALLSK)%DARK_GREEN%骨矛%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK84>0 AND $f(SK84+TABSK17+CLSK2+ALLSK)>4 !NECROMANCER]: %GREEN%$f(SK84+TABSK17+CLSK2+ALLSK)%DARK_GREEN%骨矛%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK84>0 (SK66>0 OR SK69>0 OR SK70>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK79>0 OR SK80>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK80>0 AND $f(SK80+TABSK18+CLSK2+ALLSK)~1-2 NECROMANCER]: %LIGHT_GRAY%$f(SK80+TABSK18+CLSK2+ALLSK)%SAGE%骷髅法师%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK80>0 AND $f(SK80+TABSK18+CLSK2+ALLSK)~3-4 NECROMANCER]: %YELLOW%$f(SK80+TABSK18+CLSK2+ALLSK)%SAGE%骷髅法师%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK80>0 AND $f(SK80+TABSK18+CLSK2+ALLSK)>4 NECROMANCER]: %GREEN%$f(SK80+TABSK18+CLSK2+ALLSK)%SAGE%骷髅法师%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK80>0 AND $f(SK80+TABSK18+CLSK2+ALLSK)~1-2 !NECROMANCER]: %LIGHT_GRAY%$f(SK80+TABSK18+CLSK2+ALLSK)%DARK_GREEN%骷髅法师%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK80>0 AND $f(SK80+TABSK18+CLSK2+ALLSK)~3-4 !NECROMANCER]: %YELLOW%$f(SK80+TABSK18+CLSK2+ALLSK)%DARK_GREEN%骷髅法师%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK80>0 AND $f(SK80+TABSK18+CLSK2+ALLSK)>4 !NECROMANCER]: %GREEN%$f(SK80+TABSK18+CLSK2+ALLSK)%DARK_GREEN%骷髅法师%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK80>0 (SK66>0 OR SK69>0 OR SK70>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK79>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK79>0 AND $f(SK79+TABSK18+CLSK2+ALLSK)~1-2 NECROMANCER]: %LIGHT_GRAY%$f(SK79+TABSK18+CLSK2+ALLSK)%SAGE%支配石魔%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK79>0 AND $f(SK79+TABSK18+CLSK2+ALLSK)~3-4 NECROMANCER]: %YELLOW%$f(SK79+TABSK18+CLSK2+ALLSK)%SAGE%支配石魔%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK79>0 AND $f(SK79+TABSK18+CLSK2+ALLSK)>4 NECROMANCER]: %GREEN%$f(SK79+TABSK18+CLSK2+ALLSK)%SAGE%支配石魔%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK79>0 AND $f(SK79+TABSK18+CLSK2+ALLSK)~1-2 !NECROMANCER]: %LIGHT_GRAY%$f(SK79+TABSK18+CLSK2+ALLSK)%DARK_GREEN%支配石魔%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK79>0 AND $f(SK79+TABSK18+CLSK2+ALLSK)~3-4 !NECROMANCER]: %YELLOW%$f(SK79+TABSK18+CLSK2+ALLSK)%DARK_GREEN%支配石魔%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK79>0 AND $f(SK79+TABSK18+CLSK2+ALLSK)>4 !NECROMANCER]: %GREEN%$f(SK79+TABSK18+CLSK2+ALLSK)%DARK_GREEN%支配石魔%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK79>0 (SK66>0 OR SK69>0 OR SK70>0 OR SK73>0 OR SK74>0 OR SK75>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK75>0 AND $f(SK75+TABSK18+CLSK2+ALLSK)~1-2 NECROMANCER]: %LIGHT_GRAY%$f(SK75+TABSK18+CLSK2+ALLSK)%SAGE%黏土石魔%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK75>0 AND $f(SK75+TABSK18+CLSK2+ALLSK)~3-4 NECROMANCER]: %YELLOW%$f(SK75+TABSK18+CLSK2+ALLSK)%SAGE%黏土石魔%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK75>0 AND $f(SK75+TABSK18+CLSK2+ALLSK)>4 NECROMANCER]: %GREEN%$f(SK75+TABSK18+CLSK2+ALLSK)%SAGE%黏土石魔%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK75>0 AND $f(SK75+TABSK18+CLSK2+ALLSK)~1-2 !NECROMANCER]: %LIGHT_GRAY%$f(SK75+TABSK18+CLSK2+ALLSK)%DARK_GREEN%黏土石魔%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK75>0 AND $f(SK75+TABSK18+CLSK2+ALLSK)~3-4 !NECROMANCER]: %YELLOW%$f(SK75+TABSK18+CLSK2+ALLSK)%DARK_GREEN%黏土石魔%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK75>0 AND $f(SK75+TABSK18+CLSK2+ALLSK)>4 !NECROMANCER]: %GREEN%$f(SK75+TABSK18+CLSK2+ALLSK)%DARK_GREEN%黏土石魔%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK75>0 (SK66>0 OR SK69>0 OR SK70>0 OR SK73>0 OR SK74>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK74>0 AND $f(SK74+TABSK17+CLSK2+ALLSK)~1-2 NECROMANCER]: %LIGHT_GRAY%$f(SK74+TABSK17+CLSK2+ALLSK)%SAGE%尸体爆炸%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK74>0 AND $f(SK74+TABSK17+CLSK2+ALLSK)~3-4 NECROMANCER]: %YELLOW%$f(SK74+TABSK17+CLSK2+ALLSK)%SAGE%尸体爆炸%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK74>0 AND $f(SK74+TABSK17+CLSK2+ALLSK)>4 NECROMANCER]: %GREEN%$f(SK74+TABSK17+CLSK2+ALLSK)%SAGE%尸体爆炸%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK74>0 AND $f(SK74+TABSK17+CLSK2+ALLSK)~1-2 !NECROMANCER]: %LIGHT_GRAY%$f(SK74+TABSK17+CLSK2+ALLSK)%DARK_GREEN%尸体爆炸%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK74>0 AND $f(SK74+TABSK17+CLSK2+ALLSK)~3-4 !NECROMANCER]: %YELLOW%$f(SK74+TABSK17+CLSK2+ALLSK)%DARK_GREEN%尸体爆炸%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK74>0 AND $f(SK74+TABSK17+CLSK2+ALLSK)>4 !NECROMANCER]: %GREEN%$f(SK74+TABSK17+CLSK2+ALLSK)%DARK_GREEN%尸体爆炸%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK74>0 (SK66>0 OR SK69>0 OR SK70>0 OR SK73>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK73>0 AND $f(SK73+TABSK17+CLSK2+ALLSK)~1-2 NECROMANCER]: %LIGHT_GRAY%$f(SK73+TABSK17+CLSK2+ALLSK)%SAGE%淬毒攻击%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK73>0 AND $f(SK73+TABSK17+CLSK2+ALLSK)~3-4 NECROMANCER]: %YELLOW%$f(SK73+TABSK17+CLSK2+ALLSK)%SAGE%淬毒攻击%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK73>0 AND $f(SK73+TABSK17+CLSK2+ALLSK)>4 NECROMANCER]: %GREEN%$f(SK73+TABSK17+CLSK2+ALLSK)%SAGE%淬毒攻击%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK73>0 AND $f(SK73+TABSK17+CLSK2+ALLSK)~1-2 !NECROMANCER]: %LIGHT_GRAY%$f(SK73+TABSK17+CLSK2+ALLSK)%DARK_GREEN%淬毒攻击%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK73>0 AND $f(SK73+TABSK17+CLSK2+ALLSK)~3-4 !NECROMANCER]: %YELLOW%$f(SK73+TABSK17+CLSK2+ALLSK)%DARK_GREEN%淬毒攻击%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK73>0 AND $f(SK73+TABSK17+CLSK2+ALLSK)>4 !NECROMANCER]: %GREEN%$f(SK73+TABSK17+CLSK2+ALLSK)%DARK_GREEN%淬毒攻击%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK73>0 (SK66>0 OR SK69>0 OR SK70>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK70>0 AND $f(SK70+TABSK18+CLSK2+ALLSK)~1-2 NECROMANCER]: %LIGHT_GRAY%$f(SK70+TABSK18+CLSK2+ALLSK)%SAGE%骷髅战士%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK70>0 AND $f(SK70+TABSK18+CLSK2+ALLSK)~3-4 NECROMANCER]: %YELLOW%$f(SK70+TABSK18+CLSK2+ALLSK)%SAGE%骷髅战士%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK70>0 AND $f(SK70+TABSK18+CLSK2+ALLSK)>4 NECROMANCER]: %GREEN%$f(SK70+TABSK18+CLSK2+ALLSK)%SAGE%骷髅战士%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK70>0 AND $f(SK70+TABSK18+CLSK2+ALLSK)~1-2 !NECROMANCER]: %LIGHT_GRAY%$f(SK70+TABSK18+CLSK2+ALLSK)%DARK_GREEN%骷髅战士%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK70>0 AND $f(SK70+TABSK18+CLSK2+ALLSK)~3-4 !NECROMANCER]: %YELLOW%$f(SK70+TABSK18+CLSK2+ALLSK)%DARK_GREEN%骷髅战士%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK70>0 AND $f(SK70+TABSK18+CLSK2+ALLSK)>4 !NECROMANCER]: %GREEN%$f(SK70+TABSK18+CLSK2+ALLSK)%DARK_GREEN%骷髅战士%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK70>0 (SK66>0 OR SK69>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK69>0 AND $f(SK69+TABSK18+CLSK2+ALLSK)~1-2 NECROMANCER]: %LIGHT_GRAY%$f(SK69+TABSK18+CLSK2+ALLSK)%SAGE%支配骷髅%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK69>0 AND $f(SK69+TABSK18+CLSK2+ALLSK)~3-4 NECROMANCER]: %YELLOW%$f(SK69+TABSK18+CLSK2+ALLSK)%SAGE%支配骷髅%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK69>0 AND $f(SK69+TABSK18+CLSK2+ALLSK)>4 NECROMANCER]: %GREEN%$f(SK69+TABSK18+CLSK2+ALLSK)%SAGE%支配骷髅%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK69>0 AND $f(SK69+TABSK18+CLSK2+ALLSK)~1-2 !NECROMANCER]: %LIGHT_GRAY%$f(SK69+TABSK18+CLSK2+ALLSK)%DARK_GREEN%支配骷髅%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK69>0 AND $f(SK69+TABSK18+CLSK2+ALLSK)~3-4 !NECROMANCER]: %YELLOW%$f(SK69+TABSK18+CLSK2+ALLSK)%DARK_GREEN%支配骷髅%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK69>0 AND $f(SK69+TABSK18+CLSK2+ALLSK)>4 !NECROMANCER]: %GREEN%$f(SK69+TABSK18+CLSK2+ALLSK)%DARK_GREEN%支配骷髅%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK69>0 SK66>0]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK66>0 AND $f(SK66+TABSK16+CLSK2+ALLSK)~1-2 NECROMANCER]: %LIGHT_GRAY%$f(SK66+TABSK16+CLSK2+ALLSK)%SAGE%伤害加深%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK66>0 AND $f(SK66+TABSK16+CLSK2+ALLSK)~3-4 NECROMANCER]: %YELLOW%$f(SK66+TABSK16+CLSK2+ALLSK)%SAGE%伤害加深%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK66>0 AND $f(SK66+TABSK16+CLSK2+ALLSK)>4 NECROMANCER]: %GREEN%$f(SK66+TABSK16+CLSK2+ALLSK)%SAGE%伤害加深%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK66>0 AND $f(SK66+TABSK16+CLSK2+ALLSK)~1-2 !NECROMANCER]: %LIGHT_GRAY%$f(SK66+TABSK16+CLSK2+ALLSK)%DARK_GREEN%伤害加深%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK66>0 AND $f(SK66+TABSK16+CLSK2+ALLSK)~3-4 !NECROMANCER]: %YELLOW%$f(SK66+TABSK16+CLSK2+ALLSK)%DARK_GREEN%伤害加深%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK66>0 AND $f(SK66+TABSK16+CLSK2+ALLSK)>4 !NECROMANCER]: %GREEN%$f(SK66+TABSK16+CLSK2+ALLSK)%DARK_GREEN%伤害加深%NAME%%CONTINUE% + +//匕首 between Necro/刺客 skills " " space sign +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) !RW (FORMULAASNSK>0 AND FORMULANECSK>0)]: %CONTINUE%%TEAL%|%NAME% + +//刺客 +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK366>0 AND $f(SK366+TABSK50+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK366+TABSK50+CLSK6+ALLSK)%SAGE%雷光守卫%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK366>0 AND $f(SK366+TABSK50+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK366+TABSK50+CLSK6+ALLSK)%SAGE%雷光守卫%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK366>0 AND $f(SK366+TABSK50+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK366+TABSK50+CLSK6+ALLSK)%SAGE%雷光守卫%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK366>0 AND $f(SK366+TABSK50+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK366+TABSK50+CLSK6+ALLSK)%DARK_GREEN%雷光守卫%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK366>0 AND $f(SK366+TABSK50+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK366+TABSK50+CLSK6+ALLSK)%DARK_GREEN%雷光守卫%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK366>0 AND $f(SK366+TABSK50+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK366+TABSK50+CLSK6+ALLSK)%DARK_GREEN%雷光守卫%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK366>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268 OR SK271>0 OR SK272>0 OR SK273>0 OR SK275>0 OR SK277>0 OR SK278>0 OR SK279>0 OR SK280>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK280>0 AND $f(SK280+TABSK48+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK280+TABSK48+CLSK6+ALLSK)%SAGE%凤凰攻击%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK280>0 AND $f(SK280+TABSK48+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK280+TABSK48+CLSK6+ALLSK)%SAGE%凤凰攻击%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK280>0 AND $f(SK280+TABSK48+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK280+TABSK48+CLSK6+ALLSK)%SAGE%凤凰攻击%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK280>0 AND $f(SK280+TABSK48+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK280+TABSK48+CLSK6+ALLSK)%DARK_GREEN%凤凰攻击%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK280>0 AND $f(SK280+TABSK48+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK280+TABSK48+CLSK6+ALLSK)%DARK_GREEN%凤凰攻击%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK280>0 AND $f(SK280+TABSK48+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK280+TABSK48+CLSK6+ALLSK)%DARK_GREEN%凤凰攻击%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK280>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268 OR SK271>0 OR SK272>0 OR SK273>0 OR SK275>0 OR SK277>0 OR SK278>0 OR SK279>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK279>0 AND $f(SK279+TABSK49+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK279+TABSK49+CLSK6+ALLSK)%SAGE%影子大师%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK279>0 AND $f(SK279+TABSK49+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK279+TABSK49+CLSK6+ALLSK)%SAGE%影子大师%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK279>0 AND $f(SK279+TABSK49+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK279+TABSK49+CLSK6+ALLSK)%SAGE%影子大师%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK279>0 AND $f(SK279+TABSK49+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK279+TABSK49+CLSK6+ALLSK)%DARK_GREEN%影子大师%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK279>0 AND $f(SK279+TABSK49+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK279+TABSK49+CLSK6+ALLSK)%DARK_GREEN%影子大师%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK279>0 AND $f(SK279+TABSK49+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK279+TABSK49+CLSK6+ALLSK)%DARK_GREEN%影子大师%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK279>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268 OR SK271>0 OR SK272>0 OR SK273>0 OR SK275>0 OR SK277>0 OR SK278>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK278>0 AND $f(SK278+TABSK49+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK278+TABSK49+CLSK6+ALLSK)%SAGE%毒牙%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK278>0 AND $f(SK278+TABSK49+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK278+TABSK49+CLSK6+ALLSK)%SAGE%毒牙%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK278>0 AND $f(SK278+TABSK49+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK278+TABSK49+CLSK6+ALLSK)%SAGE%毒牙%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK278>0 AND $f(SK278+TABSK49+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK278+TABSK49+CLSK6+ALLSK)%DARK_GREEN%毒牙%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK278>0 AND $f(SK278+TABSK49+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK278+TABSK49+CLSK6+ALLSK)%DARK_GREEN%毒牙%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK278>0 AND $f(SK278+TABSK49+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK278+TABSK49+CLSK6+ALLSK)%DARK_GREEN%毒牙%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK278>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268 OR SK271>0 OR SK272>0 OR SK273>0 OR SK275>0 OR SK277>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK277>0 AND $f(SK277+TABSK50+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK277+TABSK50+CLSK6+ALLSK)%SAGE%刀刃之盾%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK277>0 AND $f(SK277+TABSK50+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK277+TABSK50+CLSK6+ALLSK)%SAGE%刀刃之盾%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK277>0 AND $f(SK277+TABSK50+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK277+TABSK50+CLSK6+ALLSK)%SAGE%刀刃之盾%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK277>0 AND $f(SK277+TABSK50+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK277+TABSK50+CLSK6+ALLSK)%DARK_GREEN%刀刃之盾%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK277>0 AND $f(SK277+TABSK50+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK277+TABSK50+CLSK6+ALLSK)%DARK_GREEN%刀刃之盾%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK277>0 AND $f(SK277+TABSK50+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK277+TABSK50+CLSK6+ALLSK)%DARK_GREEN%刀刃之盾%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK277>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268 OR SK271>0 OR SK272>0 OR SK273>0 OR SK275>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK275>0 AND $f(SK275+TABSK48+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK275+TABSK48+CLSK6+ALLSK)%SAGE%飞龙在天%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK275>0 AND $f(SK275+TABSK48+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK275+TABSK48+CLSK6+ALLSK)%SAGE%飞龙在天%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK275>0 AND $f(SK275+TABSK48+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK275+TABSK48+CLSK6+ALLSK)%SAGE%飞龙在天%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK275>0 AND $f(SK275+TABSK48+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK275+TABSK48+CLSK6+ALLSK)%DARK_GREEN%飞龙在天%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK275>0 AND $f(SK275+TABSK48+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK275+TABSK48+CLSK6+ALLSK)%DARK_GREEN%飞龙在天%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK275>0 AND $f(SK275+TABSK48+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK275+TABSK48+CLSK6+ALLSK)%DARK_GREEN%飞龙在天%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK275>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268 OR SK271>0 OR SK272>0 OR SK273>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK273>0 AND $f(SK273+TABSK49+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK273+TABSK49+CLSK6+ALLSK)%SAGE%心灵爆震%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK273>0 AND $f(SK273+TABSK49+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK273+TABSK49+CLSK6+ALLSK)%SAGE%心灵爆震%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK273>0 AND $f(SK273+TABSK49+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK273+TABSK49+CLSK6+ALLSK)%SAGE%心灵爆震%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK273>0 AND $f(SK273+TABSK49+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK273+TABSK49+CLSK6+ALLSK)%DARK_GREEN%心灵爆震%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK273>0 AND $f(SK273+TABSK49+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK273+TABSK49+CLSK6+ALLSK)%DARK_GREEN%心灵爆震%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK273>0 AND $f(SK273+TABSK49+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK273+TABSK49+CLSK6+ALLSK)%DARK_GREEN%心灵爆震%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK273>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268 OR SK271>0 OR SK272>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK272>0 AND $f(SK272+TABSK50+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK272+TABSK50+CLSK6+ALLSK)%SAGE%复苏狱火%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK272>0 AND $f(SK272+TABSK50+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK272+TABSK50+CLSK6+ALLSK)%SAGE%复苏狱火%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK272>0 AND $f(SK272+TABSK50+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK272+TABSK50+CLSK6+ALLSK)%SAGE%复苏狱火%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK272>0 AND $f(SK272+TABSK50+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK272+TABSK50+CLSK6+ALLSK)%DARK_GREEN%复苏狱火%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK272>0 AND $f(SK272+TABSK50+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK272+TABSK50+CLSK6+ALLSK)%DARK_GREEN%复苏狱火%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK272>0 AND $f(SK272+TABSK50+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK272+TABSK50+CLSK6+ALLSK)%DARK_GREEN%复苏狱火%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK272>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268 OR SK271>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK271>0 AND $f(SK271+TABSK50+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK271+TABSK50+CLSK6+ALLSK)%SAGE%连闪守卫%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK271>0 AND $f(SK271+TABSK50+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK271+TABSK50+CLSK6+ALLSK)%SAGE%连闪守卫%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK271>0 AND $f(SK271+TABSK50+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK271+TABSK50+CLSK6+ALLSK)%SAGE%连闪守卫%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK271>0 AND $f(SK271+TABSK50+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK271+TABSK50+CLSK6+ALLSK)%DARK_GREEN%连闪守卫%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK271>0 AND $f(SK271+TABSK50+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK271+TABSK50+CLSK6+ALLSK)%DARK_GREEN%连闪守卫%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK271>0 AND $f(SK271+TABSK50+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK271+TABSK50+CLSK6+ALLSK)%DARK_GREEN%连闪守卫%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK271>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK268>0 AND $f(SK268+TABSK49+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK268+TABSK49+CLSK6+ALLSK)%SAGE%影子战士%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK268>0 AND $f(SK268+TABSK49+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK268+TABSK49+CLSK6+ALLSK)%SAGE%影子战士%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK268>0 AND $f(SK268+TABSK49+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK268+TABSK49+CLSK6+ALLSK)%SAGE%影子战士%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK268>0 AND $f(SK268+TABSK49+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK268+TABSK49+CLSK6+ALLSK)%DARK_GREEN%影子战士%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK268>0 AND $f(SK268+TABSK49+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK268+TABSK49+CLSK6+ALLSK)%DARK_GREEN%影子战士%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK268>0 AND $f(SK268+TABSK49+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK268+TABSK49+CLSK6+ALLSK)%DARK_GREEN%影子战士%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK268>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK265>0 OR SK266>0 OR SK268)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK267>0 AND $f(SK267+TABSK49+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK267+TABSK49+CLSK6+ALLSK)%SAGE%能量消解%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK267>0 AND $f(SK267+TABSK49+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK267+TABSK49+CLSK6+ALLSK)%SAGE%能量消解%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK267>0 AND $f(SK267+TABSK49+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK267+TABSK49+CLSK6+ALLSK)%SAGE%能量消解%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK267>0 AND $f(SK267+TABSK49+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK267+TABSK49+CLSK6+ALLSK)%DARK_GREEN%能量消解%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK267>0 AND $f(SK267+TABSK49+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK267+TABSK49+CLSK6+ALLSK)%DARK_GREEN%能量消解%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK267>0 AND $f(SK267+TABSK49+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK267+TABSK49+CLSK6+ALLSK)%DARK_GREEN%能量消解%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK267>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK265>0 OR SK266>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK266>0 AND $f(SK266+TABSK50+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK266+TABSK50+CLSK6+ALLSK)%SAGE%刃之怒%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK266>0 AND $f(SK266+TABSK50+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK266+TABSK50+CLSK6+ALLSK)%SAGE%刃之怒%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK266>0 AND $f(SK266+TABSK50+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK266+TABSK50+CLSK6+ALLSK)%SAGE%刃之怒%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK266>0 AND $f(SK266+TABSK50+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK266+TABSK50+CLSK6+ALLSK)%DARK_GREEN%刃之怒%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK266>0 AND $f(SK266+TABSK50+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK266+TABSK50+CLSK6+ALLSK)%DARK_GREEN%刃之怒%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK266>0 AND $f(SK266+TABSK50+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK266+TABSK50+CLSK6+ALLSK)%DARK_GREEN%刃之怒%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK266>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK265>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK265>0 AND $f(SK265+TABSK48+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK265+TABSK48+CLSK6+ALLSK)%SAGE%眼镜蛇击%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK265>0 AND $f(SK265+TABSK48+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK265+TABSK48+CLSK6+ALLSK)%SAGE%眼镜蛇击%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK265>0 AND $f(SK265+TABSK48+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK265+TABSK48+CLSK6+ALLSK)%SAGE%眼镜蛇击%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK265>0 AND $f(SK265+TABSK48+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK265+TABSK48+CLSK6+ALLSK)%DARK_GREEN%眼镜蛇击%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK265>0 AND $f(SK265+TABSK48+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK265+TABSK48+CLSK6+ALLSK)%DARK_GREEN%眼镜蛇击%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK265>0 AND $f(SK265+TABSK48+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK265+TABSK48+CLSK6+ALLSK)%DARK_GREEN%眼镜蛇击%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK265>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK261>0 OR SK262>0 OR SK263>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK263>0 AND $f(SK263+TABSK49+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK263+TABSK49+CLSK6+ALLSK)%SAGE%武器格挡%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK263>0 AND $f(SK263+TABSK49+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK263+TABSK49+CLSK6+ALLSK)%SAGE%武器格挡%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK263>0 AND $f(SK263+TABSK49+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK263+TABSK49+CLSK6+ALLSK)%SAGE%武器格挡%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK263>0 AND $f(SK263+TABSK49+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK263+TABSK49+CLSK6+ALLSK)%DARK_GREEN%武器格挡%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK263>0 AND $f(SK263+TABSK49+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK263+TABSK49+CLSK6+ALLSK)%DARK_GREEN%武器格挡%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK263>0 AND $f(SK263+TABSK49+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK263+TABSK49+CLSK6+ALLSK)%DARK_GREEN%武器格挡%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK263>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK261>0 OR SK262>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK262>0 AND $f(SK262+TABSK50+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK262+TABSK50+CLSK6+ALLSK)%SAGE%火焰复苏%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK262>0 AND $f(SK262+TABSK50+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK262+TABSK50+CLSK6+ALLSK)%SAGE%火焰复苏%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK262>0 AND $f(SK262+TABSK50+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK262+TABSK50+CLSK6+ALLSK)%SAGE%火焰复苏%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK262>0 AND $f(SK262+TABSK50+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK262+TABSK50+CLSK6+ALLSK)%DARK_GREEN%火焰复苏%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK262>0 AND $f(SK262+TABSK50+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK262+TABSK50+CLSK6+ALLSK)%DARK_GREEN%火焰复苏%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK262>0 AND $f(SK262+TABSK50+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK262+TABSK50+CLSK6+ALLSK)%DARK_GREEN%火焰复苏%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK262>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK261>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK261>0 AND $f(SK261+TABSK50+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK261+TABSK50+CLSK6+ALLSK)%SAGE%电能守卫%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK261>0 AND $f(SK261+TABSK50+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK261+TABSK50+CLSK6+ALLSK)%SAGE%电能守卫%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK261>0 AND $f(SK261+TABSK50+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK261+TABSK50+CLSK6+ALLSK)%SAGE%电能守卫%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK261>0 AND $f(SK261+TABSK50+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK261+TABSK50+CLSK6+ALLSK)%DARK_GREEN%电能守卫%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK261>0 AND $f(SK261+TABSK50+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK261+TABSK50+CLSK6+ALLSK)%DARK_GREEN%电能守卫%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK261>0 AND $f(SK261+TABSK50+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK261+TABSK50+CLSK6+ALLSK)%DARK_GREEN%电能守卫%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK261>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK258>0 AND $f(SK258+TABSK49+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK258+TABSK49+CLSK6+ALLSK)%SAGE%速度爆发%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK258>0 AND $f(SK258+TABSK49+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK258+TABSK49+CLSK6+ALLSK)%SAGE%速度爆发%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK258>0 AND $f(SK258+TABSK49+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK258+TABSK49+CLSK6+ALLSK)%SAGE%速度爆发%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK258>0 AND $f(SK258+TABSK49+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK258+TABSK49+CLSK6+ALLSK)%DARK_GREEN%速度爆发%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK258>0 AND $f(SK258+TABSK49+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK258+TABSK49+CLSK6+ALLSK)%DARK_GREEN%速度爆发%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK258>0 AND $f(SK258+TABSK49+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK258+TABSK49+CLSK6+ALLSK)%DARK_GREEN%速度爆发%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK258>0 (SK252>0 OR SK256>0 OR SK257>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK257>0 AND $f(SK257+TABSK50+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK257+TABSK50+CLSK6+ALLSK)%SAGE%刃之守卫%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK257>0 AND $f(SK257+TABSK50+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK257+TABSK50+CLSK6+ALLSK)%SAGE%刃之守卫%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK257>0 AND $f(SK257+TABSK50+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK257+TABSK50+CLSK6+ALLSK)%SAGE%刃之守卫%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK257>0 AND $f(SK257+TABSK50+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK257+TABSK50+CLSK6+ALLSK)%DARK_GREEN%刃之守卫%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK257>0 AND $f(SK257+TABSK50+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK257+TABSK50+CLSK6+ALLSK)%DARK_GREEN%刃之守卫%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK257>0 AND $f(SK257+TABSK50+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK257+TABSK50+CLSK6+ALLSK)%DARK_GREEN%刃之守卫%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK257>0 (SK252>0 OR SK256>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK256>0 AND $f(SK256+TABSK50+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK256+TABSK50+CLSK6+ALLSK)%SAGE%雷电网%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK256>0 AND $f(SK256+TABSK50+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK256+TABSK50+CLSK6+ALLSK)%SAGE%雷电网%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK256>0 AND $f(SK256+TABSK50+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK256+TABSK50+CLSK6+ALLSK)%SAGE%雷电网%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK256>0 AND $f(SK256+TABSK50+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK256+TABSK50+CLSK6+ALLSK)%DARK_GREEN%雷电网%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK256>0 AND $f(SK256+TABSK50+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK256+TABSK50+CLSK6+ALLSK)%DARK_GREEN%雷电网%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK256>0 AND $f(SK256+TABSK50+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK256+TABSK50+CLSK6+ALLSK)%DARK_GREEN%雷电网%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK256>0 SK252>0]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK252>0 AND $f(SK252+TABSK49+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK252+TABSK49+CLSK6+ALLSK)%SAGE%支配爪匕%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK252>0 AND $f(SK252+TABSK49+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK252+TABSK49+CLSK6+ALLSK)%SAGE%支配爪匕%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK252>0 AND $f(SK252+TABSK49+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK252+TABSK49+CLSK6+ALLSK)%SAGE%支配爪匕%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK252>0 AND $f(SK252+TABSK49+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK252+TABSK49+CLSK6+ALLSK)%DARK_GREEN%支配爪匕%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK252>0 AND $f(SK252+TABSK49+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK252+TABSK49+CLSK6+ALLSK)%DARK_GREEN%支配爪匕%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK252>0 AND $f(SK252+TABSK49+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK252+TABSK49+CLSK6+ALLSK)%DARK_GREEN%支配爪匕%NAME%%CONTINUE% + +//野蛮人 +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK375>0 AND $f(SK375+TABSK33+CLSK4+ALLSK)~1-2 BARBARIAN]: %LIGHT_GRAY%$f(SK375+TABSK33+CLSK4+ALLSK)%SAGE%幻影投掷%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK375>0 AND $f(SK375+TABSK33+CLSK4+ALLSK)~3-4 BARBARIAN]: %YELLOW%$f(SK375+TABSK33+CLSK4+ALLSK)%SAGE%幻影投掷%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK375>0 AND $f(SK375+TABSK33+CLSK4+ALLSK)>4 BARBARIAN]: %GREEN%$f(SK375+TABSK33+CLSK4+ALLSK)%SAGE%幻影投掷%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK375>0 AND $f(SK375+TABSK33+CLSK4+ALLSK)~1-2 !BARBARIAN]: %LIGHT_GRAY%$f(SK375+TABSK33+CLSK4+ALLSK)%DARK_GREEN%幻影投掷%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK375>0 AND $f(SK375+TABSK33+CLSK4+ALLSK)~3-4 !BARBARIAN]: %YELLOW%$f(SK375+TABSK33+CLSK4+ALLSK)%DARK_GREEN%幻影投掷%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK375>0 AND $f(SK375+TABSK33+CLSK4+ALLSK)>4 !BARBARIAN]: %GREEN%$f(SK375+TABSK33+CLSK4+ALLSK)%DARK_GREEN%幻影投掷%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK375>0 (SK128>0 OR SK132>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK142>0 OR SK143>0 OR SK149>0 OR SK155>0 OR SK368>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK155>0 AND $f(SK155+TABSK34+CLSK4+ALLSK)~1-2 BARBARIAN]: %LIGHT_GRAY%$f(SK155+TABSK34+CLSK4+ALLSK)%SAGE%战斗指挥%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK155>0 AND $f(SK155+TABSK34+CLSK4+ALLSK)~3-4 BARBARIAN]: %YELLOW%$f(SK155+TABSK34+CLSK4+ALLSK)%SAGE%战斗指挥%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK155>0 AND $f(SK155+TABSK34+CLSK4+ALLSK)>4 BARBARIAN]: %GREEN%$f(SK155+TABSK34+CLSK4+ALLSK)%SAGE%战斗指挥%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK155>0 AND $f(SK155+TABSK34+CLSK4+ALLSK)~1-2 !BARBARIAN]: %LIGHT_GRAY%$f(SK155+TABSK34+CLSK4+ALLSK)%DARK_GREEN%战斗指挥%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK155>0 AND $f(SK155+TABSK34+CLSK4+ALLSK)~3-4 !BARBARIAN]: %YELLOW%$f(SK155+TABSK34+CLSK4+ALLSK)%DARK_GREEN%战斗指挥%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK155>0 AND $f(SK155+TABSK34+CLSK4+ALLSK)>4 !BARBARIAN]: %GREEN%$f(SK155+TABSK34+CLSK4+ALLSK)%DARK_GREEN%战斗指挥%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK155>0 (SK128>0 OR SK132>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK142>0 OR SK143>0 OR SK149>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK149>0 AND $f(SK149+TABSK34+CLSK4+ALLSK)~1-2 BARBARIAN]: %LIGHT_GRAY%$f(SK149+TABSK34+CLSK4+ALLSK)%SAGE%战斗体制%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK149>0 AND $f(SK149+TABSK34+CLSK4+ALLSK)~3-4 BARBARIAN]: %YELLOW%$f(SK149+TABSK34+CLSK4+ALLSK)%SAGE%战斗体制%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK149>0 AND $f(SK149+TABSK34+CLSK4+ALLSK)>4 BARBARIAN]: %GREEN%$f(SK149+TABSK34+CLSK4+ALLSK)%SAGE%战斗体制%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK149>0 AND $f(SK149+TABSK34+CLSK4+ALLSK)~1-2 !BARBARIAN]: %LIGHT_GRAY%$f(SK149+TABSK34+CLSK4+ALLSK)%DARK_GREEN%战斗体制%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK149>0 AND $f(SK149+TABSK34+CLSK4+ALLSK)~3-4 !BARBARIAN]: %YELLOW%$f(SK149+TABSK34+CLSK4+ALLSK)%DARK_GREEN%战斗体制%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK149>0 AND $f(SK149+TABSK34+CLSK4+ALLSK)>4 !BARBARIAN]: %GREEN%$f(SK149+TABSK34+CLSK4+ALLSK)%DARK_GREEN%战斗体制%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK149>0 (SK128>0 OR SK132>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK142>0 OR SK143>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK143>0 AND $f(SK143+TABSK32+CLSK4+ALLSK)~1-2 BARBARIAN]: %LIGHT_GRAY%$f(SK143+TABSK32+CLSK4+ALLSK)%SAGE%跳跃攻击%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK143>0 AND $f(SK143+TABSK32+CLSK4+ALLSK)~3-4 BARBARIAN]: %YELLOW%$f(SK143+TABSK32+CLSK4+ALLSK)%SAGE%跳跃攻击%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK143>0 AND $f(SK143+TABSK32+CLSK4+ALLSK)>4 BARBARIAN]: %GREEN%$f(SK143+TABSK32+CLSK4+ALLSK)%SAGE%跳跃攻击%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK143>0 AND $f(SK143+TABSK32+CLSK4+ALLSK)~1-2 !BARBARIAN]: %LIGHT_GRAY%$f(SK143+TABSK32+CLSK4+ALLSK)%DARK_GREEN%跳跃攻击%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK143>0 AND $f(SK143+TABSK32+CLSK4+ALLSK)~3-4 !BARBARIAN]: %YELLOW%$f(SK143+TABSK32+CLSK4+ALLSK)%DARK_GREEN%跳跃攻击%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK143>0 AND $f(SK143+TABSK32+CLSK4+ALLSK)>4 !BARBARIAN]: %GREEN%$f(SK143+TABSK32+CLSK4+ALLSK)%DARK_GREEN%跳跃攻击%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK143>0 (SK128>0 OR SK132>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK142>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK142>0 AND $f(SK142+TABSK34+CLSK4+ALLSK)~1-2 BARBARIAN]: %LIGHT_GRAY%$f(SK142+TABSK34+CLSK4+ALLSK)%SAGE%找寻物品%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK142>0 AND $f(SK142+TABSK34+CLSK4+ALLSK)~3-4 BARBARIAN]: %YELLOW%$f(SK142+TABSK34+CLSK4+ALLSK)%SAGE%找寻物品%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK142>0 AND $f(SK142+TABSK34+CLSK4+ALLSK)>4 BARBARIAN]: %GREEN%$f(SK142+TABSK34+CLSK4+ALLSK)%SAGE%找寻物品%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK142>0 AND $f(SK142+TABSK34+CLSK4+ALLSK)~1-2 !BARBARIAN]: %LIGHT_GRAY%$f(SK142+TABSK34+CLSK4+ALLSK)%DARK_GREEN%找寻物品%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK142>0 AND $f(SK142+TABSK34+CLSK4+ALLSK)~3-4 !BARBARIAN]: %YELLOW%$f(SK142+TABSK34+CLSK4+ALLSK)%DARK_GREEN%找寻物品%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK142>0 AND $f(SK142+TABSK34+CLSK4+ALLSK)>4 !BARBARIAN]: %GREEN%$f(SK142+TABSK34+CLSK4+ALLSK)%DARK_GREEN%找寻物品%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK142>0 (SK128>0 OR SK132>0 OR SK135>0 OR (SK134>0 OR SK136>0))]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) (SK134>0 OR SK136>0) AND $f(SK134+SK136+TABSK33+CLSK4+ALLSK)~1-2 BARBARIAN]: %LIGHT_GRAY%$f(SK134+SK136+TABSK33+CLSK4+ALLSK)%SAGE%双手武器精通%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) (SK134>0 OR SK136>0) AND $f(SK134+SK136+TABSK33+CLSK4+ALLSK)~3-4 BARBARIAN]: %YELLOW%$f(SK134+SK136+TABSK33+CLSK4+ALLSK)%SAGE%双手武器精通%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) (SK134>0 OR SK136>0) AND $f(SK134+SK136+TABSK33+CLSK4+ALLSK)>4 BARBARIAN]: %GREEN%$f(SK134+SK136+TABSK33+CLSK4+ALLSK)%SAGE%双手武器精通%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) (SK134>0 OR SK136>0) AND $f(SK134+SK136+TABSK33+CLSK4+ALLSK)~1-2 !BARBARIAN]: %LIGHT_GRAY%$f(SK134+SK136+TABSK33+CLSK4+ALLSK)%DARK_GREEN%双手武器精通%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) (SK134>0 OR SK136>0) AND $f(SK134+SK136+TABSK33+CLSK4+ALLSK)~3-4 !BARBARIAN]: %YELLOW%$f(SK134+SK136+TABSK33+CLSK4+ALLSK)%DARK_GREEN%双手武器精通%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) (SK134>0 OR SK136>0) AND $f(SK134+SK136+TABSK33+CLSK4+ALLSK)>4 !BARBARIAN]: %GREEN%$f(SK134+SK136+TABSK33+CLSK4+ALLSK)%DARK_GREEN%双手武器精通%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) (SK134>0 OR SK136>0) (SK128>0 OR SK132>0 OR SK135>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK135>0 AND $f(SK135+TABSK33+CLSK4+ALLSK)~1-2 BARBARIAN]: %LIGHT_GRAY%$f(SK135+TABSK33+CLSK4+ALLSK)%SAGE%支配飞掷%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK135>0 AND $f(SK135+TABSK33+CLSK4+ALLSK)~3-4 BARBARIAN]: %YELLOW%$f(SK135+TABSK33+CLSK4+ALLSK)%SAGE%支配飞掷%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK135>0 AND $f(SK135+TABSK33+CLSK4+ALLSK)>4 BARBARIAN]: %GREEN%$f(SK135+TABSK33+CLSK4+ALLSK)%SAGE%支配飞掷%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK135>0 AND $f(SK135+TABSK33+CLSK4+ALLSK)~1-2 !BARBARIAN]: %LIGHT_GRAY%$f(SK135+TABSK33+CLSK4+ALLSK)%DARK_GREEN%支配飞掷%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK135>0 AND $f(SK135+TABSK33+CLSK4+ALLSK)~3-4 !BARBARIAN]: %YELLOW%$f(SK135+TABSK33+CLSK4+ALLSK)%DARK_GREEN%支配飞掷%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK135>0 AND $f(SK135+TABSK33+CLSK4+ALLSK)>4 !BARBARIAN]: %GREEN%$f(SK135+TABSK33+CLSK4+ALLSK)%DARK_GREEN%支配飞掷%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK135>0 (SK128>0 OR SK132>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK132>0 AND $f(SK132+TABSK32+CLSK4+ALLSK)~1-2 BARBARIAN]: %LIGHT_GRAY%$f(SK132+TABSK32+CLSK4+ALLSK)%SAGE%跳跃%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK132>0 AND $f(SK132+TABSK32+CLSK4+ALLSK)~3-4 BARBARIAN]: %YELLOW%$f(SK132+TABSK32+CLSK4+ALLSK)%SAGE%跳跃%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK132>0 AND $f(SK132+TABSK32+CLSK4+ALLSK)>4 BARBARIAN]: %GREEN%$f(SK132+TABSK32+CLSK4+ALLSK)%SAGE%跳跃%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK132>0 AND $f(SK132+TABSK32+CLSK4+ALLSK)~1-2 !BARBARIAN]: %LIGHT_GRAY%$f(SK132+TABSK32+CLSK4+ALLSK)%DARK_GREEN%跳跃%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK132>0 AND $f(SK132+TABSK32+CLSK4+ALLSK)~3-4 !BARBARIAN]: %YELLOW%$f(SK132+TABSK32+CLSK4+ALLSK)%DARK_GREEN%跳跃%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK132>0 AND $f(SK132+TABSK32+CLSK4+ALLSK)>4 !BARBARIAN]: %GREEN%$f(SK132+TABSK32+CLSK4+ALLSK)%DARK_GREEN%跳跃%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK132>0 SK128>0]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK128>0 AND $f(SK128+TABSK33+CLSK4+ALLSK)~1-2 BARBARIAN]: %LIGHT_GRAY%$f(SK128+TABSK33+CLSK4+ALLSK)%SAGE%单手武器精通%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK128>0 AND $f(SK128+TABSK33+CLSK4+ALLSK)~3-4 BARBARIAN]: %YELLOW%$f(SK128+TABSK33+CLSK4+ALLSK)%SAGE%单手武器精通%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK128>0 AND $f(SK128+TABSK33+CLSK4+ALLSK)>4 BARBARIAN]: %GREEN%$f(SK128+TABSK33+CLSK4+ALLSK)%SAGE%单手武器精通%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK128>0 AND $f(SK128+TABSK33+CLSK4+ALLSK)~1-2 !BARBARIAN]: %LIGHT_GRAY%$f(SK128+TABSK33+CLSK4+ALLSK)%DARK_GREEN%单手武器精通%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK128>0 AND $f(SK128+TABSK33+CLSK4+ALLSK)~3-4 !BARBARIAN]: %YELLOW%$f(SK128+TABSK33+CLSK4+ALLSK)%DARK_GREEN%单手武器精通%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK128>0 AND $f(SK128+TABSK33+CLSK4+ALLSK)>4 !BARBARIAN]: %GREEN%$f(SK128+TABSK33+CLSK4+ALLSK)%DARK_GREEN%单手武器精通%NAME%%CONTINUE% + +//德鲁伊 + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK247>0 AND $f(SK247+TABSK42+CLSK5+ALLSK)~1-2 DRUID]: %LIGHT_GRAY%$f(SK247+TABSK42+CLSK5+ALLSK)%SAGE%召唤灰熊%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK247>0 AND $f(SK247+TABSK42+CLSK5+ALLSK)~3-4 DRUID]: %YELLOW%$f(SK247+TABSK42+CLSK5+ALLSK)%SAGE%召唤灰熊%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK247>0 AND $f(SK247+TABSK42+CLSK5+ALLSK)>4 DRUID]: %GREEN%$f(SK247+TABSK42+CLSK5+ALLSK)%SAGE%召唤灰熊%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK247>0 AND $f(SK247+TABSK42+CLSK5+ALLSK)~1-2 !DRUID]: %LIGHT_GRAY%$f(SK247+TABSK42+CLSK5+ALLSK)%DARK_GREEN%召唤灰熊%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK247>0 AND $f(SK247+TABSK42+CLSK5+ALLSK)~3-4 !DRUID]: %YELLOW%$f(SK247+TABSK42+CLSK5+ALLSK)%DARK_GREEN%召唤灰熊%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK247>0 AND $f(SK247+TABSK42+CLSK5+ALLSK)>4 !DRUID]: %GREEN%$f(SK247+TABSK42+CLSK5+ALLSK)%DARK_GREEN%召唤灰熊%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK247>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK231>0 OR SK236>0 OR SK237>0 OR SK241>0 OR SK246>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK246>0 AND $f(SK246+TABSK42+CLSK5+ALLSK)~1-2 DRUID]: %LIGHT_GRAY%$f(SK246+TABSK42+CLSK5+ALLSK)%SAGE%棘灵%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK246>0 AND $f(SK246+TABSK42+CLSK5+ALLSK)~3-4 DRUID]: %YELLOW%$f(SK246+TABSK42+CLSK5+ALLSK)%SAGE%棘灵%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK246>0 AND $f(SK246+TABSK42+CLSK5+ALLSK)>4 DRUID]: %GREEN%$f(SK246+TABSK42+CLSK5+ALLSK)%SAGE%棘灵%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK246>0 AND $f(SK246+TABSK42+CLSK5+ALLSK)~1-2 !DRUID]: %LIGHT_GRAY%$f(SK246+TABSK42+CLSK5+ALLSK)%DARK_GREEN%棘灵%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK246>0 AND $f(SK246+TABSK42+CLSK5+ALLSK)~3-4 !DRUID]: %YELLOW%$f(SK246+TABSK42+CLSK5+ALLSK)%DARK_GREEN%棘灵%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK246>0 AND $f(SK246+TABSK42+CLSK5+ALLSK)>4 !DRUID]: %GREEN%$f(SK246+TABSK42+CLSK5+ALLSK)%DARK_GREEN%棘灵%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK246>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK231>0 OR SK236>0 OR SK237>0 OR SK241>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK241>0 AND $f(SK241+TABSK42+CLSK5+ALLSK)~1-2 DRUID]: %LIGHT_GRAY%$f(SK241+TABSK42+CLSK5+ALLSK)%SAGE%太阳藤%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK241>0 AND $f(SK241+TABSK42+CLSK5+ALLSK)~3-4 DRUID]: %YELLOW%$f(SK241+TABSK42+CLSK5+ALLSK)%SAGE%太阳藤%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK241>0 AND $f(SK241+TABSK42+CLSK5+ALLSK)>4 DRUID]: %GREEN%$f(SK241+TABSK42+CLSK5+ALLSK)%SAGE%太阳藤%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK241>0 AND $f(SK241+TABSK42+CLSK5+ALLSK)~1-2 !DRUID]: %LIGHT_GRAY%$f(SK241+TABSK42+CLSK5+ALLSK)%DARK_GREEN%太阳藤%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK241>0 AND $f(SK241+TABSK42+CLSK5+ALLSK)~3-4 !DRUID]: %YELLOW%$f(SK241+TABSK42+CLSK5+ALLSK)%DARK_GREEN%太阳藤%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK241>0 AND $f(SK241+TABSK42+CLSK5+ALLSK)>4 !DRUID]: %GREEN%$f(SK241+TABSK42+CLSK5+ALLSK)%DARK_GREEN%太阳藤%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK241>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK231>0 OR SK236>0 OR SK237>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK237>0 AND $f(SK237+TABSK42+CLSK5+ALLSK)~1-2 DRUID]: %LIGHT_GRAY%$f(SK237+TABSK42+CLSK5+ALLSK)%SAGE%召唤狂狼%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK237>0 AND $f(SK237+TABSK42+CLSK5+ALLSK)~3-4 DRUID]: %YELLOW%$f(SK237+TABSK42+CLSK5+ALLSK)%SAGE%召唤狂狼%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK237>0 AND $f(SK237+TABSK42+CLSK5+ALLSK)>4 DRUID]: %GREEN%$f(SK237+TABSK42+CLSK5+ALLSK)%SAGE%召唤狂狼%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK237>0 AND $f(SK237+TABSK42+CLSK5+ALLSK)~1-2 !DRUID]: %LIGHT_GRAY%$f(SK237+TABSK42+CLSK5+ALLSK)%DARK_GREEN%召唤狂狼%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK237>0 AND $f(SK237+TABSK42+CLSK5+ALLSK)~3-4 !DRUID]: %YELLOW%$f(SK237+TABSK42+CLSK5+ALLSK)%DARK_GREEN%召唤狂狼%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK237>0 AND $f(SK237+TABSK42+CLSK5+ALLSK)>4 !DRUID]: %GREEN%$f(SK237+TABSK42+CLSK5+ALLSK)%DARK_GREEN%召唤狂狼%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK237>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK231>0 OR SK236>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK236>0 AND $f(SK236+TABSK42+CLSK5+ALLSK)~1-2 DRUID]: %LIGHT_GRAY%$f(SK236+TABSK42+CLSK5+ALLSK)%SAGE%狼獾之心%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK236>0 AND $f(SK236+TABSK42+CLSK5+ALLSK)~3-4 DRUID]: %YELLOW%$f(SK236+TABSK42+CLSK5+ALLSK)%SAGE%狼獾之心%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK236>0 AND $f(SK236+TABSK42+CLSK5+ALLSK)>4 DRUID]: %GREEN%$f(SK236+TABSK42+CLSK5+ALLSK)%SAGE%狼獾之心%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK236>0 AND $f(SK236+TABSK42+CLSK5+ALLSK)~1-2 !DRUID]: %LIGHT_GRAY%$f(SK236+TABSK42+CLSK5+ALLSK)%DARK_GREEN%狼獾之心%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK236>0 AND $f(SK236+TABSK42+CLSK5+ALLSK)~3-4 !DRUID]: %YELLOW%$f(SK236+TABSK42+CLSK5+ALLSK)%DARK_GREEN%狼獾之心%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK236>0 AND $f(SK236+TABSK42+CLSK5+ALLSK)>4 !DRUID]: %GREEN%$f(SK236+TABSK42+CLSK5+ALLSK)%DARK_GREEN%狼獾之心%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK236>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK231>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK231>0 AND $f(SK231+TABSK42+CLSK5+ALLSK)~1-2 DRUID]: %LIGHT_GRAY%$f(SK231+TABSK42+CLSK5+ALLSK)%SAGE%食尸藤%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK231>0 AND $f(SK231+TABSK42+CLSK5+ALLSK)~3-4 DRUID]: %YELLOW%$f(SK231+TABSK42+CLSK5+ALLSK)%SAGE%食尸藤%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK231>0 AND $f(SK231+TABSK42+CLSK5+ALLSK)>4 DRUID]: %GREEN%$f(SK231+TABSK42+CLSK5+ALLSK)%SAGE%食尸藤%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK231>0 AND $f(SK231+TABSK42+CLSK5+ALLSK)~1-2 !DRUID]: %LIGHT_GRAY%$f(SK231+TABSK42+CLSK5+ALLSK)%DARK_GREEN%食尸藤%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK231>0 AND $f(SK231+TABSK42+CLSK5+ALLSK)~3-4 !DRUID]: %YELLOW%$f(SK231+TABSK42+CLSK5+ALLSK)%DARK_GREEN%食尸藤%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK231>0 AND $f(SK231+TABSK42+CLSK5+ALLSK)>4 !DRUID]: %GREEN%$f(SK231+TABSK42+CLSK5+ALLSK)%DARK_GREEN%食尸藤%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK231>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK226>0 OR SK227>0 OR SK228>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK228>0 AND $f(SK228+TABSK41+CLSK5+ALLSK)~1-2 DRUID]: %LIGHT_GRAY%$f(SK228+TABSK41+CLSK5+ALLSK)%SAGE%熊人变化%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK228>0 AND $f(SK228+TABSK41+CLSK5+ALLSK)~3-4 DRUID]: %YELLOW%$f(SK228+TABSK41+CLSK5+ALLSK)%SAGE%熊人变化%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK228>0 AND $f(SK228+TABSK41+CLSK5+ALLSK)>4 DRUID]: %GREEN%$f(SK228+TABSK41+CLSK5+ALLSK)%SAGE%熊人变化%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK228>0 AND $f(SK228+TABSK41+CLSK5+ALLSK)~1-2 !DRUID]: %LIGHT_GRAY%$f(SK228+TABSK41+CLSK5+ALLSK)%DARK_GREEN%熊人变化%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK228>0 AND $f(SK228+TABSK41+CLSK5+ALLSK)~3-4 !DRUID]: %YELLOW%$f(SK228+TABSK41+CLSK5+ALLSK)%DARK_GREEN%熊人变化%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK228>0 AND $f(SK228+TABSK41+CLSK5+ALLSK)>4 !DRUID]: %GREEN%$f(SK228+TABSK41+CLSK5+ALLSK)%DARK_GREEN%熊人变化%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK228>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK226>0 OR SK227>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK227>0 AND $f(SK227+TABSK42+CLSK5+ALLSK)~1-2 DRUID]: %LIGHT_GRAY%$f(SK227+TABSK42+CLSK5+ALLSK)%SAGE%召唤狼灵%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK227>0 AND $f(SK227+TABSK42+CLSK5+ALLSK)~3-4 DRUID]: %YELLOW%$f(SK227+TABSK42+CLSK5+ALLSK)%SAGE%召唤狼灵%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK227>0 AND $f(SK227+TABSK42+CLSK5+ALLSK)>4 DRUID]: %GREEN%$f(SK227+TABSK42+CLSK5+ALLSK)%SAGE%召唤狼灵%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK227>0 AND $f(SK227+TABSK42+CLSK5+ALLSK)~1-2 !DRUID]: %LIGHT_GRAY%$f(SK227+TABSK42+CLSK5+ALLSK)%DARK_GREEN%召唤狼灵%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK227>0 AND $f(SK227+TABSK42+CLSK5+ALLSK)~3-4 !DRUID]: %YELLOW%$f(SK227+TABSK42+CLSK5+ALLSK)%DARK_GREEN%召唤狼灵%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK227>0 AND $f(SK227+TABSK42+CLSK5+ALLSK)>4 !DRUID]: %GREEN%$f(SK227+TABSK42+CLSK5+ALLSK)%DARK_GREEN%召唤狼灵%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK227>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK226>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK226>0 AND $f(SK226+TABSK42+CLSK5+ALLSK)~1-2 DRUID]: %LIGHT_GRAY%$f(SK226+TABSK42+CLSK5+ALLSK)%SAGE%橡木智者%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK226>0 AND $f(SK226+TABSK42+CLSK5+ALLSK)~3-4 DRUID]: %YELLOW%$f(SK226+TABSK42+CLSK5+ALLSK)%SAGE%橡木智者%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK226>0 AND $f(SK226+TABSK42+CLSK5+ALLSK)>4 DRUID]: %GREEN%$f(SK226+TABSK42+CLSK5+ALLSK)%SAGE%橡木智者%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK226>0 AND $f(SK226+TABSK42+CLSK5+ALLSK)~1-2 !DRUID]: %LIGHT_GRAY%$f(SK226+TABSK42+CLSK5+ALLSK)%DARK_GREEN%橡木智者%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK226>0 AND $f(SK226+TABSK42+CLSK5+ALLSK)~3-4 !DRUID]: %YELLOW%$f(SK226+TABSK42+CLSK5+ALLSK)%DARK_GREEN%橡木智者%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK226>0 AND $f(SK226+TABSK42+CLSK5+ALLSK)>4 !DRUID]: %GREEN%$f(SK226+TABSK42+CLSK5+ALLSK)%DARK_GREEN%橡木智者%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK226>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK224>0 AND $f(SK224+TABSK41+CLSK5+ALLSK)~1-2 DRUID]: %LIGHT_GRAY%$f(SK224+TABSK41+CLSK5+ALLSK)%SAGE%变形术%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK224>0 AND $f(SK224+TABSK41+CLSK5+ALLSK)~3-4 DRUID]: %YELLOW%$f(SK224+TABSK41+CLSK5+ALLSK)%SAGE%变形术%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK224>0 AND $f(SK224+TABSK41+CLSK5+ALLSK)>4 DRUID]: %GREEN%$f(SK224+TABSK41+CLSK5+ALLSK)%SAGE%变形术%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK224>0 AND $f(SK224+TABSK41+CLSK5+ALLSK)~1-2 !DRUID]: %LIGHT_GRAY%$f(SK224+TABSK41+CLSK5+ALLSK)%DARK_GREEN%变形术%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK224>0 AND $f(SK224+TABSK41+CLSK5+ALLSK)~3-4 !DRUID]: %YELLOW%$f(SK224+TABSK41+CLSK5+ALLSK)%DARK_GREEN%变形术%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK224>0 AND $f(SK224+TABSK41+CLSK5+ALLSK)>4 !DRUID]: %GREEN%$f(SK224+TABSK41+CLSK5+ALLSK)%DARK_GREEN%变形术%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK224>0 (SK221>0 OR SK222>0 OR SK223>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK223>0 AND $f(SK223+TABSK41+CLSK5+ALLSK)~1-2 DRUID]: %LIGHT_GRAY%$f(SK223+TABSK41+CLSK5+ALLSK)%SAGE%狼人变化%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK223>0 AND $f(SK223+TABSK41+CLSK5+ALLSK)~3-4 DRUID]: %YELLOW%$f(SK223+TABSK41+CLSK5+ALLSK)%SAGE%狼人变化%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK223>0 AND $f(SK223+TABSK41+CLSK5+ALLSK)>4 DRUID]: %GREEN%$f(SK223+TABSK41+CLSK5+ALLSK)%SAGE%狼人变化%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK223>0 AND $f(SK223+TABSK41+CLSK5+ALLSK)~1-2 !DRUID]: %LIGHT_GRAY%$f(SK223+TABSK41+CLSK5+ALLSK)%DARK_GREEN%狼人变化%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK223>0 AND $f(SK223+TABSK41+CLSK5+ALLSK)~3-4 !DRUID]: %YELLOW%$f(SK223+TABSK41+CLSK5+ALLSK)%DARK_GREEN%狼人变化%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK223>0 AND $f(SK223+TABSK41+CLSK5+ALLSK)>4 !DRUID]: %GREEN%$f(SK223+TABSK41+CLSK5+ALLSK)%DARK_GREEN%狼人变化%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK223>0 (SK221>0 OR SK222>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK222>0 AND $f(SK222+TABSK42+CLSK5+ALLSK)~1-2 DRUID]: %LIGHT_GRAY%$f(SK222+TABSK42+CLSK5+ALLSK)%SAGE%猛毒花藤%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK222>0 AND $f(SK222+TABSK42+CLSK5+ALLSK)~3-4 DRUID]: %YELLOW%$f(SK222+TABSK42+CLSK5+ALLSK)%SAGE%猛毒花藤%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK222>0 AND $f(SK222+TABSK42+CLSK5+ALLSK)>4 DRUID]: %GREEN%$f(SK222+TABSK42+CLSK5+ALLSK)%SAGE%猛毒花藤%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK222>0 AND $f(SK222+TABSK42+CLSK5+ALLSK)~1-2 !DRUID]: %LIGHT_GRAY%$f(SK222+TABSK42+CLSK5+ALLSK)%DARK_GREEN%猛毒花藤%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK222>0 AND $f(SK222+TABSK42+CLSK5+ALLSK)~3-4 !DRUID]: %YELLOW%$f(SK222+TABSK42+CLSK5+ALLSK)%DARK_GREEN%猛毒花藤%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK222>0 AND $f(SK222+TABSK42+CLSK5+ALLSK)>4 !DRUID]: %GREEN%$f(SK222+TABSK42+CLSK5+ALLSK)%DARK_GREEN%猛毒花藤%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK222>0 SK221>0]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK221>0 AND $f(SK221+TABSK42+CLSK5+ALLSK)~1-2 DRUID]: %LIGHT_GRAY%$f(SK221+TABSK42+CLSK5+ALLSK)%SAGE%乌鸦%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK221>0 AND $f(SK221+TABSK42+CLSK5+ALLSK)~3-4 DRUID]: %YELLOW%$f(SK221+TABSK42+CLSK5+ALLSK)%SAGE%乌鸦%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK221>0 AND $f(SK221+TABSK42+CLSK5+ALLSK)>4 DRUID]: %GREEN%$f(SK221+TABSK42+CLSK5+ALLSK)%SAGE%乌鸦%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK221>0 AND $f(SK221+TABSK42+CLSK5+ALLSK)~1-2 !DRUID]: %LIGHT_GRAY%$f(SK221+TABSK42+CLSK5+ALLSK)%DARK_GREEN%乌鸦%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK221>0 AND $f(SK221+TABSK42+CLSK5+ALLSK)~3-4 !DRUID]: %YELLOW%$f(SK221+TABSK42+CLSK5+ALLSK)%DARK_GREEN%乌鸦%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK221>0 AND $f(SK221+TABSK42+CLSK5+ALLSK)>4 !DRUID]: %GREEN%$f(SK221+TABSK42+CLSK5+ALLSK)%DARK_GREEN%乌鸦%NAME%%CONTINUE% + +//圣骑士 +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK378>0 AND $f(SK378+TABSK24+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK378+TABSK24+CLSK3+ALLSK)%SAGE%竞争%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK378>0 AND $f(SK378+TABSK24+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK378+TABSK24+CLSK3+ALLSK)%SAGE%竞争%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK378>0 AND $f(SK378+TABSK24+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK378+TABSK24+CLSK3+ALLSK)%SAGE%竞争%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK378>0 AND $f(SK378+TABSK24+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK378+TABSK24+CLSK3+ALLSK)%DARK_GREEN%竞争%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK378>0 AND $f(SK378+TABSK24+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK378+TABSK24+CLSK3+ALLSK)%DARK_GREEN%竞争%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK378>0 AND $f(SK378+TABSK24+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK378+TABSK24+CLSK3+ALLSK)%DARK_GREEN%竞争%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK378>0 (SK99>0 OR SK100>0 OR SK101>0 OR SK104>0 OR SK105>0 OR SK107>0 OR SK108>0 OR SK110>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK121>0 OR SK123>0 OR SK371>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK371>0 AND $f(SK371+TABSK24+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK371+TABSK24+CLSK3+ALLSK)%SAGE%圣光%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK371>0 AND $f(SK371+TABSK24+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK371+TABSK24+CLSK3+ALLSK)%SAGE%圣光%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK371>0 AND $f(SK371+TABSK24+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK371+TABSK24+CLSK3+ALLSK)%SAGE%圣光%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK371>0 AND $f(SK371+TABSK24+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK371+TABSK24+CLSK3+ALLSK)%DARK_GREEN%圣光%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK371>0 AND $f(SK371+TABSK24+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK371+TABSK24+CLSK3+ALLSK)%DARK_GREEN%圣光%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK371>0 AND $f(SK371+TABSK24+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK371+TABSK24+CLSK3+ALLSK)%DARK_GREEN%圣光%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK371>0 (SK99>0 OR SK100>0 OR SK101>0 OR SK104>0 OR SK105>0 OR SK107>0 OR SK108>0 OR SK110>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK121>0 OR SK123>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK123>0 AND $f(SK123+TABSK25+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK123+TABSK25+CLSK3+ALLSK)%SAGE%信念%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK123>0 AND $f(SK123+TABSK25+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK123+TABSK25+CLSK3+ALLSK)%SAGE%信念%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK123>0 AND $f(SK123+TABSK25+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK123+TABSK25+CLSK3+ALLSK)%SAGE%信念%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK123>0 AND $f(SK123+TABSK25+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK123+TABSK25+CLSK3+ALLSK)%DARK_GREEN%信念%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK123>0 AND $f(SK123+TABSK25+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK123+TABSK25+CLSK3+ALLSK)%DARK_GREEN%信念%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK123>0 AND $f(SK123+TABSK25+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK123+TABSK25+CLSK3+ALLSK)%DARK_GREEN%信念%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK123>0 (SK99>0 OR SK100>0 OR SK101>0 OR SK104>0 OR SK105>0 OR SK107>0 OR SK108>0 OR SK110>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK121>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK121>0 AND $f(SK121+TABSK24+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK121+TABSK24+CLSK3+ALLSK)%SAGE%天堂之拳%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK121>0 AND $f(SK121+TABSK24+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK121+TABSK24+CLSK3+ALLSK)%SAGE%天堂之拳%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK121>0 AND $f(SK121+TABSK24+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK121+TABSK24+CLSK3+ALLSK)%SAGE%天堂之拳%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK121>0 AND $f(SK121+TABSK24+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK121+TABSK24+CLSK3+ALLSK)%DARK_GREEN%天堂之拳%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK121>0 AND $f(SK121+TABSK24+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK121+TABSK24+CLSK3+ALLSK)%DARK_GREEN%天堂之拳%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK121>0 AND $f(SK121+TABSK24+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK121+TABSK24+CLSK3+ALLSK)%DARK_GREEN%天堂之拳%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK121>0 (SK99>0 OR SK100>0 OR SK101>0 OR SK104>0 OR SK105>0 OR SK107>0 OR SK108>0 OR SK110>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK117>0 OR SK118>0 OR SK119>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK119>0 AND $f(SK119+TABSK25+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK119+TABSK25+CLSK3+ALLSK)%SAGE%庇护所%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK119>0 AND $f(SK119+TABSK25+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK119+TABSK25+CLSK3+ALLSK)%SAGE%庇护所%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK119>0 AND $f(SK119+TABSK25+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK119+TABSK25+CLSK3+ALLSK)%SAGE%庇护所%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK119>0 AND $f(SK119+TABSK25+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK119+TABSK25+CLSK3+ALLSK)%DARK_GREEN%庇护所%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK119>0 AND $f(SK119+TABSK25+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK119+TABSK25+CLSK3+ALLSK)%DARK_GREEN%庇护所%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK119>0 AND $f(SK119+TABSK25+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK119+TABSK25+CLSK3+ALLSK)%DARK_GREEN%庇护所%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK119>0 (SK99>0 OR SK100>0 OR SK101>0 OR SK104>0 OR SK105>0 OR SK107>0 OR SK108>0 OR SK110>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK117>0 OR SK118>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK118>0 AND $f(SK118+TABSK24+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK118+TABSK24+CLSK3+ALLSK)%SAGE%神圣冲击%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK118>0 AND $f(SK118+TABSK24+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK118+TABSK24+CLSK3+ALLSK)%SAGE%神圣冲击%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK118>0 AND $f(SK118+TABSK24+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK118+TABSK24+CLSK3+ALLSK)%SAGE%神圣冲击%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK118>0 AND $f(SK118+TABSK24+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK118+TABSK24+CLSK3+ALLSK)%DARK_GREEN%神圣冲击%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK118>0 AND $f(SK118+TABSK24+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK118+TABSK24+CLSK3+ALLSK)%DARK_GREEN%神圣冲击%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK118>0 AND $f(SK118+TABSK24+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK118+TABSK24+CLSK3+ALLSK)%DARK_GREEN%神圣冲击%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK118>0 (SK99>0 OR SK100>0 OR SK101>0 OR SK104>0 OR SK105>0 OR SK107>0 OR SK108>0 OR SK110>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK117>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK117>0 AND $f(SK117+TABSK25+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK117+TABSK25+CLSK3+ALLSK)%SAGE%神圣之盾%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK117>0 AND $f(SK117+TABSK25+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK117+TABSK25+CLSK3+ALLSK)%SAGE%神圣之盾%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK117>0 AND $f(SK117+TABSK25+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK117+TABSK25+CLSK3+ALLSK)%SAGE%神圣之盾%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK117>0 AND $f(SK117+TABSK25+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK117+TABSK25+CLSK3+ALLSK)%DARK_GREEN%神圣之盾%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK117>0 AND $f(SK117+TABSK25+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK117+TABSK25+CLSK3+ALLSK)%DARK_GREEN%神圣之盾%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK117>0 AND $f(SK117+TABSK25+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK117+TABSK25+CLSK3+ALLSK)%DARK_GREEN%神圣之盾%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK117>0 (SK99>0 OR SK100>0 OR SK101>0 OR SK104>0 OR SK105>0 OR SK107>0 OR SK108>0 OR SK110>0 OR SK112>0 OR SK113>0 OR SK114>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK114>0 AND $f(SK114+TABSK25+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK114+TABSK25+CLSK3+ALLSK)%SAGE%神圣冰冻%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK114>0 AND $f(SK114+TABSK25+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK114+TABSK25+CLSK3+ALLSK)%SAGE%神圣冰冻%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK114>0 AND $f(SK114+TABSK25+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK114+TABSK25+CLSK3+ALLSK)%SAGE%神圣冰冻%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK114>0 AND $f(SK114+TABSK25+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK114+TABSK25+CLSK3+ALLSK)%DARK_GREEN%神圣冰冻%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK114>0 AND $f(SK114+TABSK25+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK114+TABSK25+CLSK3+ALLSK)%DARK_GREEN%神圣冰冻%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK114>0 AND $f(SK114+TABSK25+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK114+TABSK25+CLSK3+ALLSK)%DARK_GREEN%神圣冰冻%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK114>0 (SK99>0 OR SK100>0 OR SK101>0 OR SK104>0 OR SK105>0 OR SK107>0 OR SK108>0 OR SK110>0 OR SK112>0 OR SK113>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK113>0 AND $f(SK113+TABSK25+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK113+TABSK25+CLSK3+ALLSK)%SAGE%专注%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK113>0 AND $f(SK113+TABSK25+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK113+TABSK25+CLSK3+ALLSK)%SAGE%专注%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK113>0 AND $f(SK113+TABSK25+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK113+TABSK25+CLSK3+ALLSK)%SAGE%专注%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK113>0 AND $f(SK113+TABSK25+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK113+TABSK25+CLSK3+ALLSK)%DARK_GREEN%专注%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK113>0 AND $f(SK113+TABSK25+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK113+TABSK25+CLSK3+ALLSK)%DARK_GREEN%专注%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK113>0 AND $f(SK113+TABSK25+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK113+TABSK25+CLSK3+ALLSK)%DARK_GREEN%专注%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK113>0 (SK99>0 OR SK100>0 OR SK101>0 OR SK104>0 OR SK105>0 OR SK107>0 OR SK108>0 OR SK110>0 OR SK112>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK112>0 AND $f(SK112+TABSK24+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK112+TABSK24+CLSK3+ALLSK)%SAGE%祝福之锤%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK112>0 AND $f(SK112+TABSK24+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK112+TABSK24+CLSK3+ALLSK)%SAGE%祝福之锤%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK112>0 AND $f(SK112+TABSK24+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK112+TABSK24+CLSK3+ALLSK)%SAGE%祝福之锤%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK112>0 AND $f(SK112+TABSK24+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK112+TABSK24+CLSK3+ALLSK)%DARK_GREEN%祝福之锤%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK112>0 AND $f(SK112+TABSK24+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK112+TABSK24+CLSK3+ALLSK)%DARK_GREEN%祝福之锤%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK112>0 AND $f(SK112+TABSK24+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK112+TABSK24+CLSK3+ALLSK)%DARK_GREEN%祝福之锤%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK112>0 (SK99>0 OR SK100>0 OR SK101>0 OR SK104>0 OR SK105>0 OR SK107>0 OR SK108>0 OR SK110>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK110>0 AND $f(SK110+TABSK26+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK110+TABSK26+CLSK3+ALLSK)%SAGE%抵抗闪电%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK110>0 AND $f(SK110+TABSK26+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK110+TABSK26+CLSK3+ALLSK)%SAGE%抵抗闪电%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK110>0 AND $f(SK110+TABSK26+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK110+TABSK26+CLSK3+ALLSK)%SAGE%抵抗闪电%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK110>0 AND $f(SK110+TABSK26+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK110+TABSK26+CLSK3+ALLSK)%DARK_GREEN%抵抗闪电%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK110>0 AND $f(SK110+TABSK26+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK110+TABSK26+CLSK3+ALLSK)%DARK_GREEN%抵抗闪电%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK110>0 AND $f(SK110+TABSK26+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK110+TABSK26+CLSK3+ALLSK)%DARK_GREEN%抵抗闪电%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK110>0 (SK99>0 OR SK100>0 OR SK101>0 OR SK104>0 OR SK105>0 OR SK107>0 OR SK108>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK108>0 AND $f(SK108+TABSK25+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK108+TABSK25+CLSK3+ALLSK)%SAGE%祝福瞄准%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK108>0 AND $f(SK108+TABSK25+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK108+TABSK25+CLSK3+ALLSK)%SAGE%祝福瞄准%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK108>0 AND $f(SK108+TABSK25+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK108+TABSK25+CLSK3+ALLSK)%SAGE%祝福瞄准%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK108>0 AND $f(SK108+TABSK25+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK108+TABSK25+CLSK3+ALLSK)%DARK_GREEN%祝福瞄准%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK108>0 AND $f(SK108+TABSK25+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK108+TABSK25+CLSK3+ALLSK)%DARK_GREEN%祝福瞄准%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK108>0 AND $f(SK108+TABSK25+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK108+TABSK25+CLSK3+ALLSK)%DARK_GREEN%祝福瞄准%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK108>0 (SK99>0 OR SK100>0 OR SK101>0 OR SK104>0 OR SK105>0 OR SK107>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK107>0 AND $f(SK107+TABSK24+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK107+TABSK24+CLSK3+ALLSK)%SAGE%冲锋%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK107>0 AND $f(SK107+TABSK24+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK107+TABSK24+CLSK3+ALLSK)%SAGE%冲锋%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK107>0 AND $f(SK107+TABSK24+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK107+TABSK24+CLSK3+ALLSK)%SAGE%冲锋%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK107>0 AND $f(SK107+TABSK24+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK107+TABSK24+CLSK3+ALLSK)%DARK_GREEN%冲锋%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK107>0 AND $f(SK107+TABSK24+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK107+TABSK24+CLSK3+ALLSK)%DARK_GREEN%冲锋%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK107>0 AND $f(SK107+TABSK24+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK107+TABSK24+CLSK3+ALLSK)%DARK_GREEN%冲锋%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK107>0 (SK99>0 OR SK100>0 OR SK101>0 OR SK104>0 OR SK105>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK105>0 AND $f(SK105+TABSK26+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK105+TABSK26+CLSK3+ALLSK)%SAGE%抵抗冰冷%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK105>0 AND $f(SK105+TABSK26+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK105+TABSK26+CLSK3+ALLSK)%SAGE%抵抗冰冷%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK105>0 AND $f(SK105+TABSK26+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK105+TABSK26+CLSK3+ALLSK)%SAGE%抵抗冰冷%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK105>0 AND $f(SK105+TABSK26+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK105+TABSK26+CLSK3+ALLSK)%DARK_GREEN%抵抗冰冷%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK105>0 AND $f(SK105+TABSK26+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK105+TABSK26+CLSK3+ALLSK)%DARK_GREEN%抵抗冰冷%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK105>0 AND $f(SK105+TABSK26+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK105+TABSK26+CLSK3+ALLSK)%DARK_GREEN%抵抗冰冷%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK105>0 (SK99>0 OR SK100>0 OR SK101>0 OR SK104>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK104>0 AND $f(SK104+TABSK26+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK104+TABSK26+CLSK3+ALLSK)%SAGE%反抗%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK104>0 AND $f(SK104+TABSK26+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK104+TABSK26+CLSK3+ALLSK)%SAGE%反抗%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK104>0 AND $f(SK104+TABSK26+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK104+TABSK26+CLSK3+ALLSK)%SAGE%反抗%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK104>0 AND $f(SK104+TABSK26+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK104+TABSK26+CLSK3+ALLSK)%DARK_GREEN%反抗%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK104>0 AND $f(SK104+TABSK26+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK104+TABSK26+CLSK3+ALLSK)%DARK_GREEN%反抗%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK104>0 AND $f(SK104+TABSK26+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK104+TABSK26+CLSK3+ALLSK)%DARK_GREEN%反抗%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK104>0 (SK99>0 OR SK100>0 OR SK101>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK101>0 AND $f(SK101+TABSK24+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK101+TABSK24+CLSK3+ALLSK)%SAGE%圣光弹%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK101>0 AND $f(SK101+TABSK24+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK101+TABSK24+CLSK3+ALLSK)%SAGE%圣光弹%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK101>0 AND $f(SK101+TABSK24+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK101+TABSK24+CLSK3+ALLSK)%SAGE%圣光弹%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK101>0 AND $f(SK101+TABSK24+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK101+TABSK24+CLSK3+ALLSK)%DARK_GREEN%圣光弹%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK101>0 AND $f(SK101+TABSK24+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK101+TABSK24+CLSK3+ALLSK)%DARK_GREEN%圣光弹%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK101>0 AND $f(SK101+TABSK24+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK101+TABSK24+CLSK3+ALLSK)%DARK_GREEN%圣光弹%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK101>0 (SK99>0 OR SK100>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK100>0 AND $f(SK100+TABSK26+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK100+TABSK26+CLSK3+ALLSK)%SAGE%抵抗火焰%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK100>0 AND $f(SK100+TABSK26+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK100+TABSK26+CLSK3+ALLSK)%SAGE%抵抗火焰%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK100>0 AND $f(SK100+TABSK26+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK100+TABSK26+CLSK3+ALLSK)%SAGE%抵抗火焰%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK100>0 AND $f(SK100+TABSK26+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK100+TABSK26+CLSK3+ALLSK)%DARK_GREEN%抵抗火焰%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK100>0 AND $f(SK100+TABSK26+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK100+TABSK26+CLSK3+ALLSK)%DARK_GREEN%抵抗火焰%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK100>0 AND $f(SK100+TABSK26+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK100+TABSK26+CLSK3+ALLSK)%DARK_GREEN%抵抗火焰%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK100>0 SK99>0]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK99>0 AND $f(SK99+TABSK26+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK99+TABSK26+CLSK3+ALLSK)%SAGE%祈祷%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK99>0 AND $f(SK99+TABSK26+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK99+TABSK26+CLSK3+ALLSK)%SAGE%祈祷%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK99>0 AND $f(SK99+TABSK26+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK99+TABSK26+CLSK3+ALLSK)%SAGE%祈祷%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK99>0 AND $f(SK99+TABSK26+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK99+TABSK26+CLSK3+ALLSK)%DARK_GREEN%祈祷%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK99>0 AND $f(SK99+TABSK26+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK99+TABSK26+CLSK3+ALLSK)%DARK_GREEN%祈祷%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK99>0 AND $f(SK99+TABSK26+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK99+TABSK26+CLSK3+ALLSK)%DARK_GREEN%祈祷%NAME%%CONTINUE% + +//法师 +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK369>0 AND $f(SK369+TABSK10+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK369+TABSK10+CLSK1+ALLSK)%SAGE%连串冰枪%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK369>0 AND $f(SK369+TABSK10+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK369+TABSK10+CLSK1+ALLSK)%SAGE%连串冰枪%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK369>0 AND $f(SK369+TABSK10+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK369+TABSK10+CLSK1+ALLSK)%SAGE%连串冰枪%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK369>0 AND $f(SK369+TABSK10+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK369+TABSK10+CLSK1+ALLSK)%DARK_GREEN%连串冰枪%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK369>0 AND $f(SK369+TABSK10+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK369+TABSK10+CLSK1+ALLSK)%DARK_GREEN%连串冰枪%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK369>0 AND $f(SK369+TABSK10+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK369+TABSK10+CLSK1+ALLSK)%DARK_GREEN%连串冰枪%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK369>0 (SK37>0 OR SK38>0 OR SK40>0 OR SK42 OR SK44>0 OR SK46>0 OR SK48>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK56>0 OR SK57>0 OR SK59>0 OR SK61>0 OR SK63>0 OR SK64>0 OR SK65>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK65>0 AND $f(SK65+TABSK10+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK65+TABSK10+CLSK1+ALLSK)%SAGE%支配冰冷%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK65>0 AND $f(SK65+TABSK10+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK65+TABSK10+CLSK1+ALLSK)%SAGE%支配冰冷%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK65>0 AND $f(SK65+TABSK10+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK65+TABSK10+CLSK1+ALLSK)%SAGE%支配冰冷%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK65>0 AND $f(SK65+TABSK10+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK65+TABSK10+CLSK1+ALLSK)%DARK_GREEN%支配冰冷%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK65>0 AND $f(SK65+TABSK10+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK65+TABSK10+CLSK1+ALLSK)%DARK_GREEN%支配冰冷%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK65>0 AND $f(SK65+TABSK10+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK65+TABSK10+CLSK1+ALLSK)%DARK_GREEN%支配冰冷%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK65>0 (SK37>0 OR SK38>0 OR SK40>0 OR SK42 OR SK44>0 OR SK46>0 OR SK48>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK56>0 OR SK57>0 OR SK59>0 OR SK61>0 OR SK63>0 OR SK64>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK64>0 AND $f(SK64+TABSK10+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK64+TABSK10+CLSK1+ALLSK)%SAGE%冰封球%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK64>0 AND $f(SK64+TABSK10+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK64+TABSK10+CLSK1+ALLSK)%SAGE%冰封球%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK64>0 AND $f(SK64+TABSK10+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK64+TABSK10+CLSK1+ALLSK)%SAGE%冰封球%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK64>0 AND $f(SK64+TABSK10+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK64+TABSK10+CLSK1+ALLSK)%DARK_GREEN%冰封球%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK64>0 AND $f(SK64+TABSK10+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK64+TABSK10+CLSK1+ALLSK)%DARK_GREEN%冰封球%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK64>0 AND $f(SK64+TABSK10+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK64+TABSK10+CLSK1+ALLSK)%DARK_GREEN%冰封球%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK64>0 (SK37>0 OR SK38>0 OR SK40>0 OR SK42 OR SK44>0 OR SK46>0 OR SK48>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK56>0 OR SK57>0 OR SK59>0 OR SK61>0 OR SK63>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK63>0 AND $f(SK63+TABSK9+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK63+TABSK9+CLSK1+ALLSK)%SAGE%支配闪电%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK63>0 AND $f(SK63+TABSK9+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK63+TABSK9+CLSK1+ALLSK)%SAGE%支配闪电%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK63>0 AND $f(SK63+TABSK9+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK63+TABSK9+CLSK1+ALLSK)%SAGE%支配闪电%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK63>0 AND $f(SK63+TABSK9+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK63+TABSK9+CLSK1+ALLSK)%DARK_GREEN%支配闪电%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK63>0 AND $f(SK63+TABSK9+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK63+TABSK9+CLSK1+ALLSK)%DARK_GREEN%支配闪电%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK63>0 AND $f(SK63+TABSK9+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK63+TABSK9+CLSK1+ALLSK)%DARK_GREEN%支配闪电%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK63>0 (SK37>0 OR SK38>0 OR SK40>0 OR SK42 OR SK44>0 OR SK46>0 OR SK48>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK56>0 OR SK57>0 OR SK59>0 OR SK61>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK61>0 AND $f(SK61+TABSK8+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK61+TABSK8+CLSK1+ALLSK)%SAGE%支配火焰%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK61>0 AND $f(SK61+TABSK8+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK61+TABSK8+CLSK1+ALLSK)%SAGE%支配火焰%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK61>0 AND $f(SK61+TABSK8+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK61+TABSK8+CLSK1+ALLSK)%SAGE%支配火焰%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK61>0 AND $f(SK61+TABSK8+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK61+TABSK8+CLSK1+ALLSK)%DARK_GREEN%支配火焰%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK61>0 AND $f(SK61+TABSK8+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK61+TABSK8+CLSK1+ALLSK)%DARK_GREEN%支配火焰%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK61>0 AND $f(SK61+TABSK8+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK61+TABSK8+CLSK1+ALLSK)%DARK_GREEN%支配火焰%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK61>0 (SK37>0 OR SK38>0 OR SK40>0 OR SK42 OR SK44>0 OR SK46>0 OR SK48>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK56>0 OR SK57>0 OR SK59>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK59>0 AND $f(SK59+TABSK10+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK59+TABSK10+CLSK1+ALLSK)%SAGE%暴风雪%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK59>0 AND $f(SK59+TABSK10+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK59+TABSK10+CLSK1+ALLSK)%SAGE%暴风雪%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK59>0 AND $f(SK59+TABSK10+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK59+TABSK10+CLSK1+ALLSK)%SAGE%暴风雪%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK59>0 AND $f(SK59+TABSK10+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK59+TABSK10+CLSK1+ALLSK)%DARK_GREEN%暴风雪%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK59>0 AND $f(SK59+TABSK10+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK59+TABSK10+CLSK1+ALLSK)%DARK_GREEN%暴风雪%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK59>0 AND $f(SK59+TABSK10+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK59+TABSK10+CLSK1+ALLSK)%DARK_GREEN%暴风雪%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK59>0 (SK37>0 OR SK38>0 OR SK40>0 OR SK42 OR SK44>0 OR SK46>0 OR SK48>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK56>0 OR SK57>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK57>0 AND $f(SK57+TABSK9+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK57+TABSK9+CLSK1+ALLSK)%SAGE%雷云风暴%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK57>0 AND $f(SK57+TABSK9+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK57+TABSK9+CLSK1+ALLSK)%SAGE%雷云风暴%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK57>0 AND $f(SK57+TABSK9+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK57+TABSK9+CLSK1+ALLSK)%SAGE%雷云风暴%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK57>0 AND $f(SK57+TABSK9+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK57+TABSK9+CLSK1+ALLSK)%DARK_GREEN%雷云风暴%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK57>0 AND $f(SK57+TABSK9+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK57+TABSK9+CLSK1+ALLSK)%DARK_GREEN%雷云风暴%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK57>0 AND $f(SK57+TABSK9+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK57+TABSK9+CLSK1+ALLSK)%DARK_GREEN%雷云风暴%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK57>0 (SK37>0 OR SK38>0 OR SK40>0 OR SK42 OR SK44>0 OR SK46>0 OR SK48>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK56>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK56>0 AND $f(SK56+TABSK8+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK56+TABSK8+CLSK1+ALLSK)%SAGE%陨石%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK56>0 AND $f(SK56+TABSK8+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK56+TABSK8+CLSK1+ALLSK)%SAGE%陨石%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK56>0 AND $f(SK56+TABSK8+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK56+TABSK8+CLSK1+ALLSK)%SAGE%陨石%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK56>0 AND $f(SK56+TABSK8+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK56+TABSK8+CLSK1+ALLSK)%DARK_GREEN%陨石%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK56>0 AND $f(SK56+TABSK8+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK56+TABSK8+CLSK1+ALLSK)%DARK_GREEN%陨石%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK56>0 AND $f(SK56+TABSK8+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK56+TABSK8+CLSK1+ALLSK)%DARK_GREEN%陨石%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK56>0 (SK37>0 OR SK38>0 OR SK40>0 OR SK42 OR SK44>0 OR SK46>0 OR SK48>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK54>0 AND $f(SK54+TABSK9+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK54+TABSK9+CLSK1+ALLSK)%SAGE%传送%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK54>0 AND $f(SK54+TABSK9+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK54+TABSK9+CLSK1+ALLSK)%SAGE%传送%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK54>0 AND $f(SK54+TABSK9+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK54+TABSK9+CLSK1+ALLSK)%SAGE%传送%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK54>0 AND $f(SK54+TABSK9+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK54+TABSK9+CLSK1+ALLSK)%DARK_GREEN%传送%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK54>0 AND $f(SK54+TABSK9+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK54+TABSK9+CLSK1+ALLSK)%DARK_GREEN%传送%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK54>0 AND $f(SK54+TABSK9+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK54+TABSK9+CLSK1+ALLSK)%DARK_GREEN%传送%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK54>0 (SK37>0 OR SK38>0 OR SK40>0 OR SK42 OR SK44>0 OR SK46>0 OR SK48>0 OR SK51>0 OR SK52>0 OR SK53>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK53>0 AND $f(SK53+TABSK9+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK53+TABSK9+CLSK1+ALLSK)%SAGE%连锁闪电%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK53>0 AND $f(SK53+TABSK9+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK53+TABSK9+CLSK1+ALLSK)%SAGE%连锁闪电%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK53>0 AND $f(SK53+TABSK9+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK53+TABSK9+CLSK1+ALLSK)%SAGE%连锁闪电%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK53>0 AND $f(SK53+TABSK9+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK53+TABSK9+CLSK1+ALLSK)%DARK_GREEN%连锁闪电%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK53>0 AND $f(SK53+TABSK9+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK53+TABSK9+CLSK1+ALLSK)%DARK_GREEN%连锁闪电%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK53>0 AND $f(SK53+TABSK9+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK53+TABSK9+CLSK1+ALLSK)%DARK_GREEN%连锁闪电%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK53>0 (SK37>0 OR SK38>0 OR SK40>0 OR SK42 OR SK44>0 OR SK46>0 OR SK48>0 OR SK51>0 OR SK52>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK52>0 AND $f(SK52+TABSK8+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK52+TABSK8+CLSK1+ALLSK)%SAGE%强化火焰%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK52>0 AND $f(SK52+TABSK8+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK52+TABSK8+CLSK1+ALLSK)%SAGE%强化火焰%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK52>0 AND $f(SK52+TABSK8+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK52+TABSK8+CLSK1+ALLSK)%SAGE%强化火焰%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK52>0 AND $f(SK52+TABSK8+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK52+TABSK8+CLSK1+ALLSK)%DARK_GREEN%强化火焰%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK52>0 AND $f(SK52+TABSK8+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK52+TABSK8+CLSK1+ALLSK)%DARK_GREEN%强化火焰%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK52>0 AND $f(SK52+TABSK8+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK52+TABSK8+CLSK1+ALLSK)%DARK_GREEN%强化火焰%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK52>0 (SK37>0 OR SK38>0 OR SK40>0 OR SK42 OR SK44>0 OR SK46>0 OR SK48>0 OR SK51>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK51>0 AND $f(SK51+TABSK8+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK51+TABSK8+CLSK1+ALLSK)%SAGE%火墙%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK51>0 AND $f(SK51+TABSK8+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK51+TABSK8+CLSK1+ALLSK)%SAGE%火墙%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK51>0 AND $f(SK51+TABSK8+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK51+TABSK8+CLSK1+ALLSK)%SAGE%火墙%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK51>0 AND $f(SK51+TABSK8+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK51+TABSK8+CLSK1+ALLSK)%DARK_GREEN%火墙%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK51>0 AND $f(SK51+TABSK8+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK51+TABSK8+CLSK1+ALLSK)%DARK_GREEN%火墙%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK51>0 AND $f(SK51+TABSK8+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK51+TABSK8+CLSK1+ALLSK)%DARK_GREEN%火墙%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK51>0 (SK37>0 OR SK38>0 OR SK40>0 OR SK42 OR SK44>0 OR SK46>0 OR SK48>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK48>0 AND $f(SK48+TABSK9+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK48+TABSK9+CLSK1+ALLSK)%SAGE%新星%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK48>0 AND $f(SK48+TABSK9+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK48+TABSK9+CLSK1+ALLSK)%SAGE%新星%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK48>0 AND $f(SK48+TABSK9+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK48+TABSK9+CLSK1+ALLSK)%SAGE%新星%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK48>0 AND $f(SK48+TABSK9+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK48+TABSK9+CLSK1+ALLSK)%DARK_GREEN%新星%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK48>0 AND $f(SK48+TABSK9+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK48+TABSK9+CLSK1+ALLSK)%DARK_GREEN%新星%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK48>0 AND $f(SK48+TABSK9+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK48+TABSK9+CLSK1+ALLSK)%DARK_GREEN%新星%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK48>0 (SK37>0 OR SK38>0 OR SK40>0 OR SK42 OR SK44>0 OR SK46>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK46>0 AND $f(SK46+TABSK8+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK46+TABSK8+CLSK1+ALLSK)%SAGE%炽烈之径%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK46>0 AND $f(SK46+TABSK8+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK46+TABSK8+CLSK1+ALLSK)%SAGE%炽烈之径%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK46>0 AND $f(SK46+TABSK8+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK46+TABSK8+CLSK1+ALLSK)%SAGE%炽烈之径%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK46>0 AND $f(SK46+TABSK8+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK46+TABSK8+CLSK1+ALLSK)%DARK_GREEN%炽烈之径%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK46>0 AND $f(SK46+TABSK8+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK46+TABSK8+CLSK1+ALLSK)%DARK_GREEN%炽烈之径%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK46>0 AND $f(SK46+TABSK8+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK46+TABSK8+CLSK1+ALLSK)%DARK_GREEN%炽烈之径%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK46>0 (SK37>0 OR SK38>0 OR SK40>0 OR SK42 OR SK44>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK44>0 AND $f(SK44+TABSK10+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK44+TABSK10+CLSK1+ALLSK)%SAGE%霜之新星%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK44>0 AND $f(SK44+TABSK10+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK44+TABSK10+CLSK1+ALLSK)%SAGE%霜之新星%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK44>0 AND $f(SK44+TABSK10+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK44+TABSK10+CLSK1+ALLSK)%SAGE%霜之新星%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK44>0 AND $f(SK44+TABSK10+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK44+TABSK10+CLSK1+ALLSK)%DARK_GREEN%霜之新星%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK44>0 AND $f(SK44+TABSK10+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK44+TABSK10+CLSK1+ALLSK)%DARK_GREEN%霜之新星%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK44>0 AND $f(SK44+TABSK10+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK44+TABSK10+CLSK1+ALLSK)%DARK_GREEN%霜之新星%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK44>0 (SK37>0 OR SK38>0 OR SK40>0 OR SK42)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK42>0 AND $f(SK42+TABSK9+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK42+TABSK9+CLSK1+ALLSK)%SAGE%静态力场%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK42>0 AND $f(SK42+TABSK9+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK42+TABSK9+CLSK1+ALLSK)%SAGE%静态力场%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK42>0 AND $f(SK42+TABSK9+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK42+TABSK9+CLSK1+ALLSK)%SAGE%静态力场%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK42>0 AND $f(SK42+TABSK9+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK42+TABSK9+CLSK1+ALLSK)%DARK_GREEN%静态力场%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK42>0 AND $f(SK42+TABSK9+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK42+TABSK9+CLSK1+ALLSK)%DARK_GREEN%静态力场%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK42>0 AND $f(SK42+TABSK9+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK42+TABSK9+CLSK1+ALLSK)%DARK_GREEN%静态力场%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK42>0 (SK37>0 OR SK38>0 OR SK40>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK40>0 AND $f(SK40+TABSK10+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK40+TABSK10+CLSK1+ALLSK)%SAGE%冰冷强化%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK40>0 AND $f(SK40+TABSK10+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK40+TABSK10+CLSK1+ALLSK)%SAGE%冰冷强化%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK40>0 AND $f(SK40+TABSK10+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK40+TABSK10+CLSK1+ALLSK)%SAGE%冰冷强化%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK40>0 AND $f(SK40+TABSK10+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK40+TABSK10+CLSK1+ALLSK)%DARK_GREEN%冰冷强化%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK40>0 AND $f(SK40+TABSK10+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK40+TABSK10+CLSK1+ALLSK)%DARK_GREEN%冰冷强化%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK40>0 AND $f(SK40+TABSK10+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK40+TABSK10+CLSK1+ALLSK)%DARK_GREEN%冰冷强化%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK40>0 (SK37>0 OR SK38>0)]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK38>0 AND $f(SK38+TABSK9+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK38+TABSK9+CLSK1+ALLSK)%SAGE%充能弹%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK38>0 AND $f(SK38+TABSK9+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK38+TABSK9+CLSK1+ALLSK)%SAGE%充能弹%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK38>0 AND $f(SK38+TABSK9+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK38+TABSK9+CLSK1+ALLSK)%SAGE%充能弹%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK38>0 AND $f(SK38+TABSK9+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK38+TABSK9+CLSK1+ALLSK)%DARK_GREEN%充能弹%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK38>0 AND $f(SK38+TABSK9+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK38+TABSK9+CLSK1+ALLSK)%DARK_GREEN%充能弹%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK38>0 AND $f(SK38+TABSK9+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK38+TABSK9+CLSK1+ALLSK)%DARK_GREEN%充能弹%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK38>0 SK37>0]: %CONTINUE%%BLACK%|%NAME% + +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK37>0 AND $f(SK37+TABSK8+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK37+TABSK8+CLSK1+ALLSK)%SAGE%暖气%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK37>0 AND $f(SK37+TABSK8+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK37+TABSK8+CLSK1+ALLSK)%SAGE%暖气%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK37>0 AND $f(SK37+TABSK8+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK37+TABSK8+CLSK1+ALLSK)%SAGE%暖气%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK37>0 AND $f(SK37+TABSK8+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK37+TABSK8+CLSK1+ALLSK)%DARK_GREEN%暖气%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK37>0 AND $f(SK37+TABSK8+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK37+TABSK8+CLSK1+ALLSK)%DARK_GREEN%暖气%NAME%%CONTINUE% +ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK37>0 AND $f(SK37+TABSK8+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK37+TABSK8+CLSK1+ALLSK)%DARK_GREEN%暖气%NAME%%CONTINUE% + + +//ItemSkill Closer +ItemDisplay[(((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) AND (FORMULAAMASK>0 OR FORMULANECSK>0 OR FORMULAASNSK>0 OR FORMULABARSK>0 OR FORMULADRUSK>0 OR FORMULAPALSK>0 OR FORMULASORSK>0))]: %GRAY%[%NAME%%CONTINUE%// ====================================================================== +// [IPTS] 珠宝/戒指/项链 评分系统(自包含,不引用其它文件别名) +// 规则:别名定义内禁止引用其它别名(引擎不支持嵌套),各公式必须内联全部权重。 +// 判向:先按主导方向分类,只取分类方向的分数,避免旧版"物理线+法系线同时命中同一枚戒指"的重复显示。 +// 显示:分数封顶 10 分;分档 紫>8 / 橙6~8 / 绿>4<6 / 暗绿>2<4 / 2分以下不显示。 +// 调权重:只改本文件对应公式即可;项链技能类权重同时用于法系/物理两条公式。 +// ====================================================================== +// +// 权重基准(按部位微调,此处为通用参考) +//----------------------------------------------------------------------------------- +// 技能:STAT127(全技能)=2.0 CLSK0-6(职业全技能)=0.50 TABSK(单系技能)=0.40/点 +// 伤害:MAXDMG=0.18(珠宝)/0.30(戒指项链) MINDMG=0.14(珠宝)/0.25 IAS=0.15(珠宝)/0.25 +// EDAM=0.10(珠宝项链) AR=0.003(珠宝项链)/0.004(戒指) STAT91减需求=-*0.06(珠宝) +// 施法:FCR=0.30(戒指)/0.25(项链) MANA=0.015 STAT138(EK)=0.30 STAT86(LAEK)=0.25 物理公式FCR仅0.02 +// 偷取:LL(STAT60)存在+1.0+数值*0.10 LM(STAT62)存在+0.5+数值*0.08(戒指计通用段,项链计物理轴) +// 属性:LIFE=0.04 STR=0.05 DEX=0.06 RES=0.04 单抗合计=0.02/点(封顶1.5) REPLIFE=0.10 +// 功能:STAT80(MF)=0.04(戒指项链)/0.06(珠宝) STAT99(FHR)=0.12(戒指项链)/0.15(珠宝) +// STAT96(FRW)=0.10 +// 特殊:STAT153(无法冰冻)=0.6 STAT118(冰冻减半)=0.25 STAT110(毒缩) 25/50/75阶梯=0.1/0.2/0.3 +// 注:STAT360(腐化)不计分。 +// +// 条件别名(仅限 ItemDisplay 条件引用,定义内不含其它别名) +//----------------------------------------------------------------------------------- +// 项链技能判向(去掉 ALLSK>1:全技能只作腐化加分,不作分类依据) +Alias[AMU_SK_CASTER]:((CLSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1) OR (CLSK2>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1) OR (CLSK3>4 OR TABSK34>1) OR (CLSK5>1 OR TABSK40>1 OR TABSK42>1) OR (CLSK6>1 OR TABSK48>1 OR TABSK49>1)) +Alias[AMU_SK_PHYS]:((CLSK0>1 OR TABSK0>1 OR TABSK2>1) OR (CLSK3>1 OR TABSK24>1 OR TABSK25>1 OR TABSK26>1) OR (CLSK3>4 OR TABSK32>1 OR TABSK33>1 OR TABSK34>1) OR (CLSK5>1 OR TABSK41>1) OR (CLSK6>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1)) +// 项链无技能时的轴向(仅用于判向比较,不含通用段) +Alias[AMU_CAS_AXIS]:(FCR*0.25+MANA*0.015+STAT138*0.30+STAT86*0.25) +Alias[AMU_PHY_AXIS]:(IAS*0.25+EDAM*0.10+MAXDMG*0.30+MINDMG*0.25+AR*0.003+IF(STAT60>0,1.0,0)+STAT60*0.10+IF(STAT62>0,0.5,0)+STAT62*0.08) +// 珠宝轴向(仅用于判向比较,不含通用段) +Alias[JEW_PHY_AXIS]:(EDAM*0.10+IAS*0.15+MAXDMG*0.18+MINDMG*0.14+AR*0.003+IF(STAT91<0,-STAT91*0.06,0)) +Alias[JEW_DEF_AXIS]:(STR*0.06+DEX*0.07+RES*0.04+MIN((FRES+CRES+LRES+PRES)*0.02,1.5)+MANA*0.015+STAT99*0.15+STAT138*0.30+STAT86*0.25+STAT80*0.06+IF(STAT153>0,0.6,0)+IF(STAT118>0,0.25,0)) +// +// 评分公式(自包含,禁止嵌套引用) +//----------------------------------------------------------------------------------- +Alias[PTSRING_MELEE]:(MAXDMG*0.30+MINDMG*0.25+IAS*0.25+AR*0.004+FCR*0.02+IF(STAT60>0,1.0,0)+STAT60*0.10+IF(STAT62>0,0.5,0)+STAT62*0.08+STAT138*0.30+STAT86*0.25+LIFE*0.04+MANA*0.015+STR*0.05+DEX*0.06+RES*0.04+MIN((FRES+CRES+LRES+PRES)*0.02,1.5)+REPLIFE*0.10+STAT80*0.04+STAT99*0.12+STAT96*0.10+IF(STAT153>0,0.6,0)+IF(STAT118>0,0.25,0)+IF(STAT110>=25,0.1,0)+IF(STAT110>=50,0.1,0)+IF(STAT110>=75,0.1,0)) +Alias[PTSRING_CASTER]:(FCR*0.30+LIFE*0.04+MANA*0.015+STR*0.05+DEX*0.06+RES*0.04+MIN((FRES+CRES+LRES+PRES)*0.02,1.5)+IF(STAT60>0,1.0,0)+STAT60*0.10+IF(STAT62>0,0.5,0)+STAT62*0.08+STAT138*0.30+STAT86*0.25+REPLIFE*0.10+STAT80*0.04+STAT99*0.12+STAT96*0.10+IF(STAT153>0,0.6,0)+IF(STAT118>0,0.25,0)+IF(STAT110>=25,0.1,0)+IF(STAT110>=50,0.1,0)+IF(STAT110>=75,0.1,0)) +Alias[PTSRING_UTILITY]:(IF(STAT60>0,1.0,0)+STAT60*0.10+IF(STAT62>0,0.5,0)+STAT62*0.08+STAT138*0.30+STAT86*0.25+LIFE*0.04+MANA*0.015+STR*0.05+DEX*0.06+RES*0.04+MIN((FRES+CRES+LRES+PRES)*0.02,1.5)+REPLIFE*0.10+STAT80*0.04+STAT99*0.12+STAT96*0.10+IF(STAT153>0,0.6,0)+IF(STAT118>0,0.25,0)+IF(STAT110>=25,0.1,0)+IF(STAT110>=50,0.1,0)+IF(STAT110>=75,0.1,0)) +Alias[PTSAMU_CASTER]:(STAT127*2.0+CLSK0*0.50+CLSK1*0.50+CLSK2*0.50+CLSK3*0.50+CLSK4*0.50+CLSK5*0.50+CLSK6*0.50+TABSK0*0.40+TABSK1*0.40+TABSK2*0.40+TABSK8*0.40+TABSK9*0.40+TABSK10*0.40+TABSK16*0.40+TABSK17*0.40+TABSK18*0.40+TABSK24*0.40+TABSK25*0.40+TABSK26*0.40+TABSK32*0.40+TABSK33*0.40+TABSK34*0.40+TABSK40*0.40+TABSK41*0.40+TABSK42*0.40+TABSK48*0.40+TABSK49*0.40+TABSK50*0.40+FCR*0.25+MANA*0.015+STAT138*0.30+STAT86*0.25+LIFE*0.04+STR*0.05+DEX*0.06+RES*0.04+MIN((FRES+CRES+LRES+PRES)*0.02,1.5)+REPLIFE*0.10+STAT80*0.04+STAT99*0.12+STAT96*0.10+IF(STAT153>0,0.6,0)+IF(STAT118>0,0.25,0)+IF(STAT110>=25,0.1,0)+IF(STAT110>=50,0.1,0)+IF(STAT110>=75,0.1,0)) +Alias[PTSAMU_PHYS]:(STAT127*2.0+CLSK0*0.50+CLSK1*0.50+CLSK2*0.50+CLSK3*0.50+CLSK4*0.50+CLSK5*0.50+CLSK6*0.50+TABSK0*0.40+TABSK1*0.40+TABSK2*0.40+TABSK8*0.40+TABSK9*0.40+TABSK10*0.40+TABSK16*0.40+TABSK17*0.40+TABSK18*0.40+TABSK24*0.40+TABSK25*0.40+TABSK26*0.40+TABSK32*0.40+TABSK33*0.40+TABSK34*0.40+TABSK40*0.40+TABSK41*0.40+TABSK42*0.40+TABSK48*0.40+TABSK49*0.40+TABSK50*0.40+IAS*0.25+EDAM*0.10+MAXDMG*0.30+MINDMG*0.25+AR*0.003+IF(STAT60>0,1.0,0)+STAT60*0.10+IF(STAT62>0,0.5,0)+STAT62*0.08+FCR*0.02+LIFE*0.04+MANA*0.015+STR*0.05+DEX*0.06+RES*0.04+MIN((FRES+CRES+LRES+PRES)*0.02,1.5)+REPLIFE*0.10+STAT80*0.04+STAT99*0.12+STAT96*0.10+IF(STAT153>0,0.6,0)+IF(STAT118>0,0.25,0)+IF(STAT110>=25,0.1,0)+IF(STAT110>=50,0.1,0)+IF(STAT110>=75,0.1,0)) +Alias[PTSJEWEL_PHY]:(EDAM*0.10+IAS*0.15+MAXDMG*0.18+MINDMG*0.14+AR*0.003+IF(STAT91<0,-STAT91*0.06,0)+LIFE*0.04) +Alias[PTSJEWEL_DEF]:(STR*0.06+DEX*0.07+RES*0.04+MIN((FRES+CRES+LRES+PRES)*0.02,1.5)+MANA*0.015+STAT99*0.15+STAT138*0.30+STAT86*0.25+STAT80*0.06+IF(STAT153>0,0.6,0)+IF(STAT118>0,0.25,0)+LIFE*0.04) +// +// ====================================================================== +// 显示规则(ItemDisplay,互斥分类,分数10分封顶) +// 颜色标准:极品紫色,小极品橙色,良好绿色,普通暗绿 +// ====================================================================== +// +// 珠宝(物理主导 / 防御主导) +//----------------------------------------------------------------------------------- +ItemDisplay[(jew OR mjw) (MAG OR RARE) ID $f(JEW_PHY_AXIS>=JEW_DEF_AXIS) $f(ROUND(PTSJEWEL_PHY*100)/100)>8]: %PURPLE%[$f(MIN(10,ROUND(%PTSJEWEL_PHY%*100)/100))PT 物理] %NAME%%CONTINUE% +ItemDisplay[(jew OR mjw) (MAG OR RARE) ID $f(JEW_PHY_AXIS>=JEW_DEF_AXIS) $f(ROUND(PTSJEWEL_PHY*100)/100)~6-8]: %ORANGE%[$f(MIN(10,ROUND(%PTSJEWEL_PHY%*100)/100))PT 物理] %NAME%%CONTINUE% +ItemDisplay[(jew OR mjw) (MAG OR RARE) ID $f(JEW_PHY_AXIS>=JEW_DEF_AXIS) $f(ROUND(PTSJEWEL_PHY*100)/100)>4 $f(ROUND(PTSJEWEL_PHY*100)/100)<6]: %GREEN%[$f(MIN(10,ROUND(%PTSJEWEL_PHY%*100)/100))PT 物理] %NAME%%CONTINUE% +ItemDisplay[(jew OR mjw) (MAG OR RARE) ID $f(JEW_PHY_AXIS>=JEW_DEF_AXIS) $f(ROUND(PTSJEWEL_PHY*100)/100)~2-4]: %DARK_GREEN%[$f(MIN(10,ROUND(%PTSJEWEL_PHY%*100)/100))PT 物理] %NAME%%CONTINUE% +ItemDisplay[(jew OR mjw) (MAG OR RARE) ID $f(JEW_PHY_AXIS8]: %PURPLE%[$f(MIN(10,ROUND(%PTSJEWEL_DEF%*100)/100))PT 防御] %NAME%%CONTINUE% +ItemDisplay[(jew OR mjw) (MAG OR RARE) ID $f(JEW_PHY_AXIS4 $f(ROUND(PTSJEWEL_DEF*100)/100)<6]: %GREEN%[$f(MIN(10,ROUND(%PTSJEWEL_DEF%*100)/100))PT 防御] %NAME%%CONTINUE% +ItemDisplay[(jew OR mjw) (MAG OR RARE) ID $f(JEW_PHY_AXIS0 $f(PTSRING_MELEE>=PTSRING_CASTER) $f(ROUND(PTSRING_MELEE*100)/100)>8]: %PURPLE%[$f(MIN(10,ROUND(%PTSRING_MELEE%*100)/100))PT 物理] %NAME%%CONTINUE% +ItemDisplay[rin (RARE OR CRAFT) ID MINDMG+MAXDMG>0 $f(PTSRING_MELEE>=PTSRING_CASTER) $f(ROUND(PTSRING_MELEE*100)/100)~6-8]: %ORANGE%[$f(MIN(10,ROUND(%PTSRING_MELEE%*100)/100))PT 物理] %NAME%%CONTINUE% +ItemDisplay[rin (RARE OR CRAFT) ID MINDMG+MAXDMG>0 $f(PTSRING_MELEE>=PTSRING_CASTER) $f(ROUND(PTSRING_MELEE*100)/100)>4 $f(ROUND(PTSRING_MELEE*100)/100)<6]: %GREEN%[$f(MIN(10,ROUND(%PTSRING_MELEE%*100)/100))PT 物理] %NAME%%CONTINUE% +ItemDisplay[rin (RARE OR CRAFT) ID MINDMG+MAXDMG>0 $f(PTSRING_MELEE>=PTSRING_CASTER) $f(ROUND(PTSRING_MELEE*100)/100)~2-4]: %DARK_GREEN%[$f(MIN(10,ROUND(%PTSRING_MELEE%*100)/100))PT 物理] %NAME%%CONTINUE% +ItemDisplay[rin (RARE OR CRAFT) ID FCR>0 $f(PTSRING_MELEE8]: %PURPLE%[$f(MIN(10,ROUND(%PTSRING_CASTER%*100)/100))PT 法系] %NAME%%CONTINUE% +ItemDisplay[rin (RARE OR CRAFT) ID FCR>0 $f(PTSRING_MELEE0 $f(PTSRING_MELEE4 $f(ROUND(PTSRING_CASTER*100)/100)<6]: %GREEN%[$f(MIN(10,ROUND(%PTSRING_CASTER%*100)/100))PT 法系] %NAME%%CONTINUE% +ItemDisplay[rin (RARE OR CRAFT) ID FCR>0 $f(PTSRING_MELEE0) !(FCR>0) $f(ROUND(PTSRING_UTILITY*100)/100)>8]: %PURPLE%[$f(MIN(10,ROUND(%PTSRING_UTILITY%*100)/100))PT 功能] %NAME%%CONTINUE% +ItemDisplay[rin (RARE OR CRAFT) ID !(MINDMG+MAXDMG>0) !(FCR>0) $f(ROUND(PTSRING_UTILITY*100)/100)~6-8]: %ORANGE%[$f(MIN(10,ROUND(%PTSRING_UTILITY%*100)/100))PT 功能] %NAME%%CONTINUE% +ItemDisplay[rin (RARE OR CRAFT) ID !(MINDMG+MAXDMG>0) !(FCR>0) $f(ROUND(PTSRING_UTILITY*100)/100)>4 $f(ROUND(PTSRING_UTILITY*100)/100)<6]: %GREEN%[$f(MIN(10,ROUND(%PTSRING_UTILITY%*100)/100))PT 功能] %NAME%%CONTINUE% +ItemDisplay[rin (RARE OR CRAFT) ID !(MINDMG+MAXDMG>0) !(FCR>0) $f(ROUND(PTSRING_UTILITY*100)/100)~2-4]: %DARK_GREEN%[$f(MIN(10,ROUND(%PTSRING_UTILITY%*100)/100))PT 功能] %NAME%%CONTINUE% +// +// 项链(技能法系 / 技能物理 / 无技能轴向) +//----------------------------------------------------------------------------------- +ItemDisplay[amu (MAG OR RARE OR CRAFT) ID AMU_SK_CASTER $f(ROUND(PTSAMU_CASTER*100)/100)>8]: %PURPLE%[$f(MIN(10,ROUND(%PTSAMU_CASTER%*100)/100))PT 法系] %NAME%%CONTINUE% +ItemDisplay[amu (MAG OR RARE OR CRAFT) ID AMU_SK_CASTER $f(ROUND(PTSAMU_CASTER*100)/100)~6-8]: %ORANGE%[$f(MIN(10,ROUND(%PTSAMU_CASTER%*100)/100))PT 法系] %NAME%%CONTINUE% +ItemDisplay[amu (MAG OR RARE OR CRAFT) ID AMU_SK_CASTER $f(ROUND(PTSAMU_CASTER*100)/100)>4 $f(ROUND(PTSAMU_CASTER*100)/100)<6]: %GREEN%[$f(MIN(10,ROUND(%PTSAMU_CASTER%*100)/100))PT 法系] %NAME%%CONTINUE% +ItemDisplay[amu (MAG OR RARE OR CRAFT) ID AMU_SK_CASTER $f(ROUND(PTSAMU_CASTER*100)/100)~2-4]: %DARK_GREEN%[$f(MIN(10,ROUND(%PTSAMU_CASTER%*100)/100))PT 法系] %NAME%%CONTINUE% +ItemDisplay[amu (MAG OR RARE OR CRAFT) ID !(AMU_SK_CASTER) AMU_SK_PHYS $f(ROUND(PTSAMU_PHYS*100)/100)>8]: %PURPLE%[$f(MIN(10,ROUND(%PTSAMU_PHYS%*100)/100))PT 物理] %NAME%%CONTINUE% +ItemDisplay[amu (MAG OR RARE OR CRAFT) ID !(AMU_SK_CASTER) AMU_SK_PHYS $f(ROUND(PTSAMU_PHYS*100)/100)~6-8]: %ORANGE%[$f(MIN(10,ROUND(%PTSAMU_PHYS%*100)/100))PT 物理] %NAME%%CONTINUE% +ItemDisplay[amu (MAG OR RARE OR CRAFT) ID !(AMU_SK_CASTER) AMU_SK_PHYS $f(ROUND(PTSAMU_PHYS*100)/100)>4 $f(ROUND(PTSAMU_PHYS*100)/100)<6]: %GREEN%[$f(MIN(10,ROUND(%PTSAMU_PHYS%*100)/100))PT 物理] %NAME%%CONTINUE% +ItemDisplay[amu (MAG OR RARE OR CRAFT) ID !(AMU_SK_CASTER) AMU_SK_PHYS $f(ROUND(PTSAMU_PHYS*100)/100)~2-4]: %DARK_GREEN%[$f(MIN(10,ROUND(%PTSAMU_PHYS%*100)/100))PT 物理] %NAME%%CONTINUE% +ItemDisplay[amu (MAG OR RARE OR CRAFT) ID !(AMU_SK_CASTER) !(AMU_SK_PHYS) $f(AMU_PHY_AXIS+AMU_CAS_AXIS>0) $f(AMU_PHY_AXIS8]: %PURPLE%[$f(MIN(10,ROUND(%PTSAMU_CASTER%*100)/100))PT 法系] %NAME%%CONTINUE% +ItemDisplay[amu (MAG OR RARE OR CRAFT) ID !(AMU_SK_CASTER) !(AMU_SK_PHYS) $f(AMU_PHY_AXIS+AMU_CAS_AXIS>0) $f(AMU_PHY_AXIS0) $f(AMU_PHY_AXIS4 $f(ROUND(PTSAMU_CASTER*100)/100)<6]: %GREEN%[$f(MIN(10,ROUND(%PTSAMU_CASTER%*100)/100))PT 法系] %NAME%%CONTINUE% +ItemDisplay[amu (MAG OR RARE OR CRAFT) ID !(AMU_SK_CASTER) !(AMU_SK_PHYS) $f(AMU_PHY_AXIS+AMU_CAS_AXIS>0) $f(AMU_PHY_AXIS0) $f(AMU_PHY_AXIS>=AMU_CAS_AXIS) $f(ROUND(PTSAMU_PHYS*100)/100)>8]: %PURPLE%[$f(MIN(10,ROUND(%PTSAMU_PHYS%*100)/100))PT 物理] %NAME%%CONTINUE% +ItemDisplay[amu (MAG OR RARE OR CRAFT) ID !(AMU_SK_CASTER) !(AMU_SK_PHYS) $f(AMU_PHY_AXIS+AMU_CAS_AXIS>0) $f(AMU_PHY_AXIS>=AMU_CAS_AXIS) $f(ROUND(PTSAMU_PHYS*100)/100)~6-8]: %ORANGE%[$f(MIN(10,ROUND(%PTSAMU_PHYS%*100)/100))PT 物理] %NAME%%CONTINUE% +ItemDisplay[amu (MAG OR RARE OR CRAFT) ID !(AMU_SK_CASTER) !(AMU_SK_PHYS) $f(AMU_PHY_AXIS+AMU_CAS_AXIS>0) $f(AMU_PHY_AXIS>=AMU_CAS_AXIS) $f(ROUND(PTSAMU_PHYS*100)/100)>4 $f(ROUND(PTSAMU_PHYS*100)/100)<6]: %GREEN%[$f(MIN(10,ROUND(%PTSAMU_PHYS%*100)/100))PT 物理] %NAME%%CONTINUE% +ItemDisplay[amu (MAG OR RARE OR CRAFT) ID !(AMU_SK_CASTER) !(AMU_SK_PHYS) $f(AMU_PHY_AXIS+AMU_CAS_AXIS>0) $f(AMU_PHY_AXIS>=AMU_CAS_AXIS) $f(ROUND(PTSAMU_PHYS*100)/100)~2-4]: %DARK_GREEN%[$f(MIN(10,ROUND(%PTSAMU_PHYS%*100)/100))PT 物理] %NAME%%CONTINUE% // // +----------------------------------------------------------------------------+ // | | @@ -2427,10 +3291,10 @@ ItemDisplay[amu UNI GOODUA FCR>9]: %NAME%{%GRAY%& %WHITE%%FCR%%CORAL%FCR %NAME%} ItemDisplay[amu UNI GOODUA ALLSK>1 ED>29]: %NAME%{%GRAY%& %WHITE%%ED%%RED%ED %NAME%}%CONTINUE% ItemDisplay[amu UNI GOODUA ALLSK=1 ED>29]: %NAME%{%WHITE%%ED%%RED%ED %NAME%}%CONTINUE% ItemDisplay[amu UNI GOODUA ALLSK>1]: %NAME%{%RED%Hi%ORANGE%g%YELLOW%h %WHITE%SK %NAME%}%CONTINUE% -ItemDisplay[amu UNI GOODUA]: %NAME%{%HECLOSED%} +ItemDisplay[amu UNI GOODUA]: %NAME%{%HECLOSED%}%CONTINUE% // -ItemDisplay[amu UNI ALLSK>1 RES>20 !EQUIPPED]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Amu %TIPRTS%%CL%%NAME%} -ItemDisplay[amu UNI ALLSK>0 IAS>10 !EQUIPPED]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Amu %TIPRTS%%CL%%NAME%} +ItemDisplay[amu UNI ALLSK>1 RES>20 !EQUIPPED]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Amu %TIPRTS%%CL%%NAME%}%CONTINUE% +ItemDisplay[amu UNI ALLSK>0 IAS>10 !EQUIPPED]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Amu %TIPRTS%%CL%%NAME%}%CONTINUE% //高FCR 技能项链 ItemDisplay[amu (MAG OR RARE OR CRAFT) ID SKMAG FCR>15]: %NAME%{%TIPLTS% %RED%Hi%ORANGE%g%YELLOW%h %WHITE%SK %GREEN%FCR %TIPRTS%%CL%%NAME%}%CONTINUE% ItemDisplay[amu (MAG OR RARE OR CRAFT) ID SKPHY IAS>10]: %NAME%{%TIPLTS% %RED%Hi%ORANGE%g%YELLOW%h %WHITE%SK %CORAL%IAS %PTRLTS%%CL%%NAME%}%CONTINUE% @@ -2442,37 +3306,46 @@ ItemDisplay[amu UNI ID MULTI198,28303=8]:%NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELL // +----------------------------------------------------------------------------+ // //STAT60 LL, STAT62 LM, STAT17 MIN, STAT18 MIN,MINDMG,MAXDMG,STAT77 Max Mana -ItemDisplay[rin (MAG OR RARE OR CRAFT) STAT60>3 STAT62>3 MINDMG>10 MAXDMG>10]: %NAME%{%HEOPEN%}%CONTINUE% -ItemDisplay[rin (MAG OR RARE OR CRAFT) STAT60>3 STAT62>3 MINDMG>10 MAXDMG>10]: %NAME%{%RED%MIN:%WHITE%%MINDMG% %CORAL%MAX:%WHITE%%MAXDMG% %PURPLE%LL:%WHITE%%STAT60%% %BLUE%LM:%WHITE%%STAT62%%%CL%%NAME%}%CONTINUE% -ItemDisplay[rin (MAG OR RARE OR CRAFT) STAT60>3 STAT62>3 MINDMG>10 MAXDMG>10]: %NAME%{%HECLOSED%} -ItemDisplay[rin (MAG OR RARE OR CRAFT) STAT60>3 STAT62>3]: %NAME%{%TIPLTS% %PURPLE%LL: %WHITE%%STAT60%% %BLUE%LM: %WHITE%%STAT62%% %TIPRTS%%CL%%NAME%} -ItemDisplay[rin (MAG OR RARE OR CRAFT) MINDMG>10 MAXDMG>10]: %NAME%{%TIPLTS% %RED%MIN: %WHITE%%MINDMG% %CORAL%MAX: %WHITE%%MAXDMG% %TIPRTS%%CL%%NAME%} +// +ItemDisplay[rin ID (MAG OR RARE OR CRAFT) GROUND]: %CL%%NAME%{%NAME%}%CONTINUE% +ItemDisplay[rin ID (MAG OR RARE OR CRAFT) GROUND RES>0]: %ORANGE%%RES%%GRAY%全抗 %NAME%{%NAME%}%CONTINUE% +ItemDisplay[rin ID (MAG OR RARE OR CRAFT) GROUND STAT86>0]: %GREEN%%MAEK%%GRAY%LK %NAME%{%NAME%}%CONTINUE% +ItemDisplay[rin ID (MAG OR RARE OR CRAFT) GROUND MAEK>0]: %BLUE%%MAEK%%LIGHT_GRAY%MK %NAME%{%NAME%}%CONTINUE% +ItemDisplay[rin ID (MAG OR RARE OR CRAFT) GROUND FCR>0]: %SAGE%%FCR%%LIGHT_GRAY%FCR %NAME%{%NAME%}%CONTINUE% +ItemDisplay[rin ID (MAG OR RARE OR CRAFT) GROUND STAT62>0]: %BLUE%%STAT62%%GRAY%LM %NAME%{%NAME%}%CONTINUE% +ItemDisplay[rin ID (MAG OR RARE OR CRAFT) GROUND STAT60>0]: %CORAL%%STAT60%%LIGHT_GRAY%LL %NAME%{%NAME%}%CONTINUE% +ItemDisplay[rin ID (MAG OR RARE OR CRAFT) GROUND MINDMG>0]: %RED%%MINDMG%%GRAY%MIN %NAME%{%NAME%}%CONTINUE% +ItemDisplay[rin ID (MAG OR RARE OR CRAFT) GROUND MAXDMG>0]: %RED%%MAXDMG%%LIGHT_GRAY%MAX %NAME%{%NAME%}%CONTINUE% +// +ItemDisplay[rin ID (MAG OR RARE OR CRAFT) STAT60>3 STAT62>3 MINDMG>10 MAXDMG>10]: %NAME%{%HEOPEN%}%CONTINUE% +ItemDisplay[rin ID (MAG OR RARE OR CRAFT) STAT60>3 STAT62>3 MINDMG>10 MAXDMG>10]: %NAME%{%RED%MIN:%WHITE%%MINDMG% %CORAL%MAX:%WHITE%%MAXDMG% %PURPLE%LL:%WHITE%%STAT60%% %BLUE%LM:%WHITE%%STAT62%%%CL%%NAME%}%CONTINUE% +ItemDisplay[rin ID (MAG OR RARE OR CRAFT) STAT60>3 STAT62>3 MINDMG>10 MAXDMG>10]: %NAME%{%HECLOSED%}%CONTINUE% +ItemDisplay[rin ID (MAG OR RARE OR CRAFT) STAT60>3 STAT62>3]: %NAME%{%TIPLTS% %PURPLE%LL: %WHITE%%STAT60%% %BLUE%LM: %WHITE%%STAT62%% %TIPRTS%%CL%%NAME%}%CONTINUE% +ItemDisplay[rin ID (MAG OR RARE OR CRAFT) MINDMG>10 MAXDMG>10]: %NAME%{%TIPLTS% %RED%MIN: %WHITE%%MINDMG% %CORAL%MAX: %WHITE%%MAXDMG% %TIPRTS%%CL%%NAME%}%CONTINUE% // //MAEK, FCR, MANA, RES -ItemDisplay[rin (MAG OR RARE OR CRAFT) FCR>9 MAEK>2]: %NAME%{%TIPLTS% %PURPLE%FCR:%WHITE%%FCR%% %BLUE%EK:%WHITE%%MAEK% %TIPRTS%%CL%%NAME%} -ItemDisplay[rin (MAG OR RARE OR CRAFT) FCR>19 MAEK>2 (STAT1>10 OR MANA>40)]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Rings %TIPRTS%%CL%%NAME%} +ItemDisplay[rin ID (MAG OR RARE OR CRAFT) FCR>9 MAEK>2]: %NAME%{%TIPLTS% %PURPLE%FCR:%WHITE%%FCR%% %BLUE%EK:%WHITE%%MAEK% %TIPRTS%%CL%%NAME%}%CONTINUE% +ItemDisplay[rin ID (MAG OR RARE OR CRAFT) FCR>19 MAEK>2 (STAT1>10 OR MANA>40)]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Rings %TIPRTS%%CL%%NAME%}%CONTINUE% //乔丹 -ItemDisplay[rin UNI ID ALLSK>0 STAT77>10 !EQUIPPED]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %TIPRTS%%CL%%NAME%} +ItemDisplay[rin UNI ID ALLSK>0 STAT77>10 !EQUIPPED]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %TIPRTS%%CL%%NAME%}%CONTINUE% //婚戒 -ItemDisplay[rin UNI ID ALLSK>0 STAT216>0 !EQUIPPED]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %TIPRTS%%CL%%NAME%} +ItemDisplay[rin UNI ID ALLSK>0 STAT216>0 !EQUIPPED]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %TIPRTS%%CL%%NAME%}%CONTINUE% //鬼火 -ItemDisplay[rin UNI ID MULTI204,15109>0]: %NAME%{%WHITE%狼獾之心: %RED%伤害:%WHITE%35%, %TEAL%命中:%WHITE%35%%CL%%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %TIPRTS%%CL%%NAME%} +ItemDisplay[rin UNI ID MULTI204,15109>0]: %NAME%{%WHITE%狼獾之心: %RED%伤害:%WHITE%35%, %TEAL%命中:%WHITE%35%%CL%%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %TIPRTS%%CL%%NAME%}%CONTINUE% //腐肉之风 -ItemDisplay[rin UNI ID MULTI204,14219>0]: %NAME%{%WHITE%猛毒花藤: %GREEN%毒抗:%WHITE%-15, %GRAY%免疫怪:%WHITE%-7%CL%%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %TIPRTS%%CL%%NAME%} +ItemDisplay[rin UNI ID MULTI204,14219>0]: %NAME%{%WHITE%猛毒花藤: %GREEN%毒抗:%WHITE%-15, %GRAY%免疫怪:%WHITE%-7%CL%%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %TIPRTS%%CL%%NAME%}%CONTINUE% //大自然和平 -ItemDisplay[rin UNI ID MULTI204,14469>0]: %NAME%{%WHITE%橡木智者: %CORAL%生命:%WHITE%62, %SAGE%自疗:%WHITE%16%CL%%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %TIPRTS%%CL%%NAME%} +ItemDisplay[rin UNI ID MULTI204,14469>0]: %NAME%{%WHITE%橡木智者: %CORAL%生命:%WHITE%62, %SAGE%自疗:%WHITE%16%CL%%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %TIPRTS%%CL%%NAME%}%CONTINUE% // // +----------------------------------------------------------------------------+ // | [ITWE] Weapon | // +----------------------------------------------------------------------------+ // //High ED Amp Proc Combo -ItemDisplay[(EAWEAPON)]: %NAME%{%TIPLTS% %RED%高%ORANGE%伤 %GRAY%+ %GREEN%伤%BLUE%害%PURPLE%加%GOLD%深 %TIPRTS%%CL%%NAME%} +ItemDisplay[(EAWEAPON)]: %NAME%{%TIPLTS% %RED%高%ORANGE%伤 %GRAY%+ %GREEN%伤%BLUE%害%PURPLE%加%GOLD%深 %TIPRTS%%CL%%NAME%}%CONTINUE% //High ED Weapon //ItemDisplay[(EDWEAPON) !(EAWEAPON)]: %NAME%{%TIPLTS% %RED%Hi%ORANGE%gh %YELLOW%ED %GREEN%We%BLUE%a%PURPLE%p%WHITE%on %TIPRTS%%CL%%NAME%} -ItemDisplay[(EDWEAPON) !(EAWEAPON)]: %NAME%{%TIPLTS% %RED%高%ORANGE%伤%WHITE%武%PURPLE%器 %TIPRTS%%CL%%NAME%} -//aqv&cqv -ItemDisplay[QUIVER RARE ED>60 STAT141>20]: %NAME%{%TIPLTS% %RED%Hi%ORANGE%gh %YELLOW%ED %GRAY%+ %PURPLE%DS %BLUE%It%GREEN%e%WHITE%m %TIPRTS%%CL%%NAME%} +ItemDisplay[(EDWEAPON) !(EAWEAPON)]: %NAME%{%TIPLTS% %RED%高%ORANGE%伤%WHITE%武%PURPLE%器 %TIPRTS%%CL%%NAME%}%CONTINUE% //Teleport Charges ItemDisplay[(TPITEM)]: %NAME%{%NAME%%CL%%PURPLE%+ %RED%传送 %PURPLE%+}%CONTINUE% //Lower Resist CTC @@ -2484,11 +3357,11 @@ ItemDisplay[(LRWEAPON)]: %NAME%{%NAME%%CL%%PURPLE%+ %RED%降低抵抗 %PURP //Life Tap Charges ItemDisplay[(LTWEAPON)]: %NAME%{%NAME%%CL%%PURPLE%+ %RED%偷取生命 %PURPLE%+}%CONTINUE% //小炮 -ItemDisplay[(8rx OR 6rx) UNI STAT158=6]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Weapon %TIPRTS%%CL%%NAME%} +ItemDisplay[(8rx OR 6rx) UNI STAT158=6]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Weapon %TIPRTS%%CL%%NAME%}%CONTINUE% //梅格之歌的教训 Mang Song's Lesson -ItemDisplay[6ws UNI ALLSK>5 FCR>80]: %NAME%{%TIPLTS% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %TIPRTS%%CL%%NAME%} +ItemDisplay[6ws UNI ALLSK>5 FCR>80]: %NAME%{%TIPLTS% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %TIPRTS%%CL%%NAME%}%CONTINUE% //硫磺之雨 Brimstone Rain -ItemDisplay[6bs UNI ALLSK>2 FCR>50]: %NAME%{%TIPLTS% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %TIPRTS%%CL%%NAME%} +ItemDisplay[6bs UNI ALLSK>2 FCR>50]: %NAME%{%TIPLTS% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %TIPRTS%%CL%%NAME%}%CONTINUE% // ItemDisplay[WAND !RW !EQUIPPED $f(SK94+TABSK18+CLSK2)>4 STAT329>15]: %NAME%{%PURPLE%+ %RED%火魔极品 %PURPLE%+%CL%%NAME%}%CONTINUE% ItemDisplay[SOR !RW !EQUIPPED $f(CLSK1+TABSK8+SK52)>5]: %NAME%{%PURPLE%+ %RED%火弩极品 %PURPLE%+%CL%%NAME%}%CONTINUE% @@ -2500,7 +3373,7 @@ ItemDisplay[SIN (MAG OR RARE OR CRAFT) !RW !EQUIPPED $f(CLSK6+TABSK48+SK257)=4]: ItemDisplay[SIN (MAG OR RARE OR CRAFT) !RW !EQUIPPED $f(CLSK6+TABSK48+SK257)=5]: %PURPLE%+ %ORANGE%5 %GOLD%刃卫 %PURPLE%+%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[SIN (MAG OR RARE OR CRAFT) !RW !EQUIPPED $f(CLSK6+TABSK48+SK257)=6]: %PURPLE%+ %RED%6 %GOLD%刃卫 %PURPLE%+%CL%%NAME%{%NAME%}%CONTINUE% // -ItemDisplay[UNI JUNKUNIW ID !EQUIPPED]: %NAME%{%WHITE%+ %LIGHT_GRAY%鸡肋装备,可称垃圾 %WHITE%+%CL%%NAME%} +ItemDisplay[UNI JUNKUNIW ID !EQUIPPED]: %NAME%{%WHITE%+ %LIGHT_GRAY%鸡肋装备,可称垃圾 %WHITE%+%CL%%NAME%}%CONTINUE% // // ------------------------------------------------------------------------------ // [RIQU] Arrows & Bolts @@ -2519,8 +3392,9 @@ ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60 MAXDMG>0]: %WHITE%%MAXDMG%%GOLD%MAX ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60]: %WHITE%%EDAM%%RED%ED %NAME%{%NAME%}%CONTINUE% ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60 TABSK1=2]: %WHITE%2%TEAL%被动 %NAME%{%NAME%}%CONTINUE% ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60 TABSK0=2]: %WHITE%2%ORANGE%弓 %NAME%{%NAME%}%CONTINUE% -ItemDisplay[QUIVER (RARE OR CRAFT) ID !EQUIPPED ED>60]: %NAME%{%TIPLTS% %RED%Hi%ORANGE%gh %YELLOW%ED %TIPRTS%%CL%%NAME%}%CONTINUE% -ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60]: %RED%· %NAME%{%NAME%} +ItemDisplay[QUIVER (RARE OR CRAFT) ID !EQUIPPED ED>60 STAT141<21]: %NAME%{%TIPLTS% %RED%Hi%ORANGE%gh %YELLOW%ED %TIPRTS%%CL%%NAME%}%CONTINUE% +ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60 STAT141>20]: %NAME%{%TIPLTS% %RED%Hi%ORANGE%gh %YELLOW%ED %GRAY%+ %PURPLE%DS %BLUE%It%GREEN%e%WHITE%m %TIPRTS%%CL%%NAME%}%CONTINUE% +ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60]: %RED%· %NAME%{%NAME%}%CONTINUE% // // +----------------------------------------------------------------------------+ // | [ITAR] Armor | @@ -2528,15 +3402,16 @@ ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60]: %RED%· %NAME%{%NAME%} // ItemDisplay[uar UNI ID STAT504>19 STAT11>39]: %NAME%{%HEOPEN%}%CONTINUE% ItemDisplay[uar UNI ID STAT504>19 STAT11>39]: %NAME%{%TAN%鸟乙%ORANGE%,%CORAL%超强%ORANGE%物理辅助%CL%%NAME%}%CONTINUE% -ItemDisplay[uar UNI ID STAT504>19 STAT11>39]: %NAME%{%HECLOSED%} +ItemDisplay[uar UNI ID STAT504>19 STAT11>39]: %NAME%{%HECLOSED%}%CONTINUE% ItemDisplay[uar UNI ID STAT152>0 STAT153>0]: %NAME%{%HEOPEN%}%CONTINUE% -ItemDisplay[uar UNI ID STAT152>0 STAT153>0 SOCK<3]: %NAME%{%TAN%鸟甲 %PURPLE%Ty%RED%ra%ORANGE%el%GOLD%'s %WHITE% M%GOLD%ig%RED%ht%CL%%NAME%}%CONTINUE% -ItemDisplay[uar UNI ID STAT152>0 STAT153>0 SOCK=3]: %NAME%{%RED%完美毕业 %PURPLE%Ty%RED%ra%ORANGE%el%GOLD%'s %WHITE% M%GOLD%ig%RED%ht%CL%%NAME%}%CONTINUE% -ItemDisplay[uar UNI ID STAT152>0 STAT153>0]: %NAME%{%HECLOSED%} +ItemDisplay[uar UNI ID STAT152>0 STAT153>0 (SOCK<3 OR (SOCK=3 IS_SOE))]: %NAME%{%TAN%鸟甲 %PURPLE%Ty%RED%ra%ORANGE%el%GOLD%'s %WHITE% M%GOLD%ig%RED%ht%CL%%NAME%}%CONTINUE% +ItemDisplay[uar UNI ID STAT152>0 STAT153>0 SOCK=3 !IS_SOE]: %NAME%{%RED%完美毕业 %PURPLE%Ty%RED%ra%ORANGE%el%GOLD%'s %WHITE% M%GOLD%ig%RED%ht%CL%%NAME%}%CONTINUE% +ItemDisplay[uar UNI ID STAT152>0 STAT153>0 SOCK=4 IS_SOE]: %NAME%{%RED%完美毕业 %PURPLE%Ty%RED%ra%ORANGE%el%GOLD%'s %WHITE% M%GOLD%ig%RED%ht%CL%%NAME%}%CONTINUE% +ItemDisplay[uar UNI ID STAT152>0 STAT153>0]: %NAME%{%HECLOSED%}%CONTINUE% // -ItemDisplay[CHEST RARE (STAT18>100 OR ALLSK>0) STAT>80 STAT194~2-3 STAT36>15]: %NAME%{%TIPLTS% %RED%大%ORANGE%黑%WHITE%攻%PURPLE%坚 %TIPRTS%%CL%%NAME%} +ItemDisplay[CHEST RARE (STAT18>100 OR ALLSK>0) STAT>80 STAT194~2-3 STAT36>15]: %NAME%{%TIPLTS% %RED%大%ORANGE%黑%WHITE%攻%PURPLE%坚 %TIPRTS%%CL%%NAME%}%CONTINUE% // -//ItemDisplay[CHEST RARE (STAT18>100 OR ALLSK>0) STAT>80 STAT194~2-3 RES >15 STAT110>45]: %NAME%{%TIPLTS% %RED%大%ORANGE%马%WHITE%攻%PURPLE%坚 %TIPRTS%%CL%%NAME%} +//ItemDisplay[CHEST RARE (STAT18>100 OR ALLSK>0) STAT>80 STAT194~2-3 RES >15 STAT110>45]: %NAME%{%TIPLTS% %RED%大%ORANGE%马%WHITE%攻%PURPLE%坚 %TIPRTS%%CL%%NAME%}%CONTINUE% // // +----------------------------------------------------------------------------+ // | [ITHE] Helm | @@ -2545,8 +3420,8 @@ ItemDisplay[CHEST RARE (STAT18>100 OR ALLSK>0) STAT>80 STAT194~2-3 STAT36>15]: % ItemDisplay[uh9 UNI ID STAT156>24 EDAM>39 STAT136>24]: %NAME%{%HEOPEN%}%CONTINUE% ItemDisplay[uh9 UNI ID SOCK<3 STAT156>24 EDAM>39 STAT136>24]: %NAME%{%TAN%瓦3孔 %YELLOW%小炮&京子终配%CL%%NAME%}%CONTINUE% ItemDisplay[uh9 UNI ID SOCK=3 STAT156>24 EDAM>39 STAT136>24]: %NAME%{%RED%完美 %YELLOW%小炮&京子终配%CL%%NAME%}%CONTINUE% -ItemDisplay[uh9 UNI ID STAT156>24 EDAM>39 STAT136>24]: %NAME%{%HECLOSED%} -ItemDisplay[CIRC (MAG OR RARE OR CRAFT) SKMAG FCR>19]: %NAME%{%TIPLTS% %RED%2%ORANGE%SK %YELLOW%20%GREEN%FCR %BLUE%I%PURPLE%te%WHITE%m %TIPRTS%%CL%%NAME%} +ItemDisplay[uh9 UNI ID STAT156>24 EDAM>39 STAT136>24]: %NAME%{%HECLOSED%}%CONTINUE% +ItemDisplay[CIRC (MAG OR RARE OR CRAFT) SKMAG FCR>19]: %NAME%{%TIPLTS% %RED%2%ORANGE%SK %YELLOW%20%GREEN%FCR %BLUE%I%PURPLE%te%WHITE%m %TIPRTS%%CL%%NAME%}%CONTINUE% //兽穴之母 Denmother ItemDisplay[drc UNI]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Helm %TIPRTS%%CL%%NAME%}%CONTINUE% // @@ -2555,23 +3430,23 @@ ItemDisplay[drc UNI]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN% // +----------------------------------------------------------------------------+ // //sk, 20ias Gloves -ItemDisplay[SKGLOVE]: %NAME%{%TIPLTS% %RED%$f(TABSK0+TABSK1+TABSK2+TABSK32+TABSK41+TABSK50)%ORANGE%SK %YELLOW%20%GREEN%IAS %BLUE%Gl%PURPLE%ov%WHITE%es %TIPRTS%%CL%%NAME%} -ItemDisplay[tgl UNI STAT363>0 FCR>20]: %NAME%{%TIPLTS% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %TIPRTS%%CL%%NAME%} -ItemDisplay[utg UNI STAT363>0 STAT77>30 FCR>20]: %NAME%{%TIPLTS% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %TIPRTS%%CL%%NAME%} -ItemDisplay[GLOVES MAG (TABSK0=3 OR TABSK1=3 OR TABSK2=3 OR TABSK32=3 OR TABSK41=3 OR TABSK50=3) (SHOP OR !EQUIPPED)]: %NAME%{%TIPLTS% %RED%高%ORANGE%技%WHITE%能%PURPLE%等%YELLOW%级 %TIPRTS%%CL%%NAME%} +ItemDisplay[SKGLOVE]: %NAME%{%TIPLTS% %RED%$f(TABSK0+TABSK1+TABSK2+TABSK32+TABSK41+TABSK50)%ORANGE%SK %YELLOW%20%GREEN%IAS %BLUE%Gl%PURPLE%ov%WHITE%es %TIPRTS%%CL%%NAME%}%CONTINUE% +ItemDisplay[tgl UNI STAT363>0 FCR>20]: %NAME%{%TIPLTS% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %TIPRTS%%CL%%NAME%}%CONTINUE% +ItemDisplay[utg UNI STAT363>0 STAT77>30 FCR>20]: %NAME%{%TIPLTS% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %TIPRTS%%CL%%NAME%}%CONTINUE% +ItemDisplay[GLOVES MAG (TABSK0=3 OR TABSK1=3 OR TABSK2=3 OR TABSK32=3 OR TABSK41=3 OR TABSK50=3) (SHOP OR !EQUIPPED)]: %NAME%{%TIPLTS% %RED%高%ORANGE%技%WHITE%能%PURPLE%等%YELLOW%级 %TIPRTS%%CL%%NAME%}%CONTINUE% // // +----------------------------------------------------------------------------+ // | [ITBE] Belt | // +----------------------------------------------------------------------------+ // -ItemDisplay[ulc UNI ALLSK>0 FCR>10 STAT77>5]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Belt %TIPRTS%%CL%%NAME%} +ItemDisplay[ulc UNI ALLSK>0 FCR>10 STAT77>5]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Belt %TIPRTS%%CL%%NAME%}%CONTINUE% // // +----------------------------------------------------------------------------+ // | [ITBO] Boots | // +----------------------------------------------------------------------------+ // //100+RES BOOTS -ItemDisplay[RESBOOT]: %NAME%{%TIPLTS% %RED%极%ORANGE%品%WHITE%百%PURPLE%抗 %TIPRTS%%CL%%NAME%} +ItemDisplay[RESBOOT]: %NAME%{%TIPLTS% %RED%极%ORANGE%品%WHITE%百%PURPLE%抗 %TIPRTS%%CL%%NAME%}%CONTINUE% // // +----------------------------------------------------------------------------+ // | [ITSH] Shield | @@ -2635,12 +3510,24 @@ ItemDisplay[RW SOCK=4 FCR=25 STAT74>10 STAT42=4 RES>24]: %GOLD%刚毅 %RED%Fo%OR ItemDisplay[RW SOCK=4 FCR=25 STAT74>10 STAT42=4 RES>24]: %NAME%{%SRWOPEN%}%CONTINUE% ItemDisplay[RW SOCK=4 FCR=25 STAT74>10 STAT42=4 RES>24]: %NAME%{%RED%ED: %WHITE%%EDAM%% %PURPLE%RES: %WHITE%%RES% %CL%%NAME%}%CONTINUE% ItemDisplay[RW SOCK=4 FCR=25 STAT74>10 STAT42=4 RES>24]: %NAME%{%SRWCLOSED%}%CONTINUE% +//精神 Spirit 4SOCK +ItemDisplay[RW SOCK=4 ALLSK>0 FCR>24 (FHR=25 OR FHR=55)]: %GOLD%精神 %RED%Sp%ORANGE%i%YELLOW%r%SAGE%i%WHITE%t%CONTINUE% +//叶子 Leaf 2SOCK +ItemDisplay[RW WEAPON SOCK=2 MULTI126,1>0 SK36>2 SK37>2]: %GOLD%叶子 %RED%L%ORANGE%e%YELLOW%a%WHITE%f%CONTINUE% +//隐密 Stealth 2SOCK +ItemDisplay[RW CHEST SOCK=2 FRW=10 FCR=20 FHR=20]: %GOLD%隐密 %RED%St%ORANGE%e%YELLOW%a%SAGE%l%WHITE%t%PURPLE%h%CONTINUE% +//和平 Peace +ItemDisplay[RW ARMOR SOCK=3 MULTI201,1100=8]: %GOLD%和平 %RED%P%ORANGE%e%YELLOW%a%WHITE%c%PURPLE%e%CONTINUE% +//催促 Hustle 3SOCK +ItemDisplay[RW ARMOR SOCK=3 MULTI191,556=6]: %GOLD%催促 %RED%Hu%ORANGE%s%YELLOW%t%WHITE%l%PURPLE%e%CONTINUE% //流亡 Exile ItemDisplay[RW SHIELD SOCK=4 TABSK25>1 MULTI151,104>12]: %GOLD%流亡 %RED%E%ORANGE%x%SAGE%i%WHITE%l%PURPLE%e%CONTINUE% //凤凰 Phoenix ItemDisplay[RW (SHIELD OR WEAPON) SOCK=4 STAT333>27 MULTI151,124>9]: %GOLD%凤凰 %RED%P%ORANGE%ho%YELLOW%e%SAGE%n%WHITE%i%PURPLE%x%CONTINUE% //谜团Enigma ItemDisplay[RW CHEST SOCK=3 MULTI204,22849>0]: %GOLD%谜团 %RED%E%ORANGE%n%YELLOW%i%SAGE%g%WHITE%m%PURPLE%a%CONTINUE% +//荣耀之链 Chains of Honor +ItemDisplay[RW CHEST SOCK=4 ALLSK=2 RES>49 STAT36=6]: %GOLD%荣耀之链 %RED%Ch%ORANGE%ai%YELLOW%ns %SAGE%of %WHITE%Ho%PURPLE%nor%CONTINUE% //天真 Innocence ItemDisplay[RW CHEST SOCK=4 MULTI191,557>7]: %GOLD%天真 %RED%In%ORANGE%no%YELLOW%c%SAGE%en%WHITE%c%PURPLE%e%CONTINUE% //摇曳焰火 Flickering Flame @@ -2655,7 +3542,7 @@ ItemDisplay[RW !ETH ED<10 !GROUND]: %WHITE%%BASENAME%%CL%%NAME%{%NAME%} ItemDisplay[RW !ETH ED>9 !GROUND]: %GRAY%[%CORAL%%ED%%WHITE%ED%GRAY%] %WHITE%%BASENAME%%CL%%NAME%{%NAME%} // // +----------------------------------------------------------------------------+ -// | [ITRI] Rathma Items 拉斯玛攻坚装备提示 | +// | [ITRI] Rathma Items | // +----------------------------------------------------------------------------+ // // 定义高价值腐化(按部位通用) @@ -2697,25 +3584,375 @@ ItemDisplay[(RARE OR CRAFT) GLOVES ID STAT110>24 IAS>19 (TABSK0=2 OR TABSK2=2 OR // // Description bad items on level 5+ //----------------------------------------------------------------------------------- -ItemDisplay[STAT360=0 FILTLVL>1 !CLASS (HELM OR CIRC) ID (MAG OR RARE OR CRAFT) !(FCR>0 OR STAT141>0 OR STAT136>0 OR CLSK0>0 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0 OR FRW>0 OR TABSK0>0 OR TABSK1>0 OR TABSK2>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0)]: %NAME%{%JUNKDESC%} -ItemDisplay[STAT360=0 FILTLVL>1 GLOVES ID (MAG OR RARE OR CRAFT) !(IAS>0 OR FCR>0 OR TABSK0>0 OR TABSK1>0 OR TABSK2>0 OR TABSK50>0)]: %NAME%{%JUNKDESC%} -ItemDisplay[STAT360=0 FILTLVL>1 BELT ID (MAG OR RARE OR CRAFT) !(FCR>0 OR IAS>0 OR FHR>0 OR (FRES+CRES+LRES+PRES>29) OR STAT36>0)]: %NAME%{%JUNKDESC%} -ItemDisplay[STAT360=0 FILTLVL>1 CHEST ID (MAG OR RARE OR CRAFT) !(SOCK>2 OR STAT36>0 OR EDAM>0 OR CLSK0>0 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0 OR FCR>0 OR IAS>0 OR FHR>0 OR (FRES+CRES+LRES+PRES>29) OR STAT110>0)]: %NAME%{%JUNKDESC%} -ItemDisplay[STAT360=0 FILTLVL>1 !CLASS SHIELD ID (MAG OR RARE OR CRAFT) !(SOCK>3 OR STAT36>0 OR EDAM>0 OR CLSK0>0 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0 OR FCR>0 OR IAS>0 OR FHR>0 OR (FRES+CRES+LRES+PRES>29) OR STAT110>0)]: %NAME%{%JUNKDESC%} -ItemDisplay[STAT360=0 FILTLVL>1 BOOTS ID (MAG OR RARE OR CRAFT) !(FRW>0 AND (FRES+CRES+LRES+PRES>29))]: %NAME%{%JUNKDESC%} +ItemDisplay[STAT360=0 FILTLVL>1 !CLASS (HELM OR CIRC) ID (MAG OR RARE OR CRAFT) !(FCR>0 OR STAT141>0 OR STAT136>0 OR CLSK0>0 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0 OR FRW>0 OR TABSK0>0 OR TABSK1>0 OR TABSK2>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0)]: %NAME%{%JUNKDESC%}%CONTINUE% +ItemDisplay[STAT360=0 FILTLVL>1 GLOVES ID (MAG OR RARE OR CRAFT) !(IAS>0 OR FCR>0 OR TABSK0>0 OR TABSK1>0 OR TABSK2>0 OR TABSK50>0 OR TABSK41>0 OR TABSK32>0)]: %NAME%{%JUNKDESC%}%CONTINUE% +ItemDisplay[STAT360=0 FILTLVL>1 BELT ID (MAG OR RARE OR CRAFT) !(FCR>0 OR IAS>0 OR FHR>0 OR (FRES+CRES+LRES+PRES>29) OR STAT36>0)]: %NAME%{%JUNKDESC%}%CONTINUE% +ItemDisplay[STAT360=0 FILTLVL>1 CHEST ID (MAG OR RARE OR CRAFT) !(SOCK>2 OR STAT36>0 OR EDAM>0 OR CLSK0>0 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0 OR FCR>0 OR IAS>0 OR FHR>0 OR (FRES+CRES+LRES+PRES>29) OR STAT110>0)]: %NAME%{%JUNKDESC%}%CONTINUE% +ItemDisplay[STAT360=0 FILTLVL>1 !CLASS SHIELD ID (MAG OR RARE OR CRAFT) !(SOCK>3 OR STAT36>0 OR EDAM>0 OR CLSK0>0 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0 OR FCR>0 OR IAS>0 OR FHR>0 OR (FRES+CRES+LRES+PRES>29) OR STAT110>0)]: %NAME%{%JUNKDESC%}%CONTINUE% +ItemDisplay[STAT360=0 FILTLVL>1 BOOTS ID (MAG OR RARE OR CRAFT) !(FRW>0 AND (FRES+CRES+LRES+PRES>29))]: %NAME%{%JUNKDESC%}%CONTINUE% // Class items -// !(CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0 OR FRW>0 OR TABSK0>0 OR TABSK1>0 OR TABSK2>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0) -ItemDisplay[STAT360=0 FILTLVL>1 SOR ID (MAG OR RARE OR CRAFT) !(CLSK1>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0)]: %NAME%{%JUNKDESC%} -ItemDisplay[STAT360=0 FILTLVL>1 NEC ID (MAG OR RARE OR CRAFT) !(CLSK2>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0)]: %NAME%{%JUNKDESC%} -ItemDisplay[STAT360=0 FILTLVL>1 DRU ID (MAG OR RARE OR CRAFT) !(CLSK5>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0)]: %NAME%{%JUNKDESC%} -ItemDisplay[STAT360=0 FILTLVL>1 BAR ID (MAG OR RARE OR CRAFT) !(CLSK4>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR STAT141>0 OR STAT136>0 OR SOCK>2)]: -ItemDisplay[STAT360=0 FILTLVL>1 SIN !ETH ID (MAG OR RARE OR CRAFT) !(EDAM>199 OR CLSK6>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0)]: %NAME%{%JUNKDESC%} +ItemDisplay[STAT360=0 FILTLVL>1 SOR ID (MAG OR RARE OR CRAFT) !(CLSK1>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0)]: %NAME%{%JUNKDESC%}%CONTINUE% +ItemDisplay[STAT360=0 FILTLVL>1 NEC ID (MAG OR RARE OR CRAFT) !(CLSK2>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0)]: %NAME%{%JUNKDESC%}%CONTINUE% +ItemDisplay[STAT360=0 FILTLVL>1 DRU ID (MAG OR RARE OR CRAFT) !(CLSK5>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0)]: %NAME%{%JUNKDESC%}%CONTINUE% +ItemDisplay[STAT360=0 FILTLVL>1 BAR ID (MAG OR RARE OR CRAFT) !(CLSK4>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR STAT141>0 OR STAT136>0 OR SOCK>2)]: %NAME%{%JUNKDESC%}%CONTINUE% +ItemDisplay[STAT360=0 FILTLVL>1 SIN !ETH ID (MAG OR RARE OR CRAFT) !(EDAM>199 OR CLSK6>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0)]: %NAME%{%JUNKDESC%}%CONTINUE% // Weapons -ItemDisplay[STAT360=0 FILTLVL>1 (MAG OR RARE OR CRAFT) !CLASS !ETH WEAPON ID !(EDAM>199 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0 OR FRW>0 OR TABSK0>0 OR TABSK1>0 OR TABSK2>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0)]: %NAME%{%JUNKDESC%} +ItemDisplay[STAT360=0 FILTLVL>1 (MAG OR RARE OR CRAFT) !CLASS !ETH WEAPON ID !(EDAM>199 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0 OR FRW>0 OR TABSK0>0 OR TABSK1>0 OR TABSK2>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0 OR CHSK54>0)]: %NAME%{%JUNKDESC%}%CONTINUE% // Amulets -ItemDisplay[STAT360=0 FILTLVL>1 (MAG OR RARE OR CRAFT) amu ID !(CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0 OR FRW>0 OR TABSK0>0 OR TABSK1>0 OR TABSK2>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0)]: %NAME%{%JUNKDESC%} +ItemDisplay[STAT360=0 FILTLVL>1 (MAG OR RARE OR CRAFT) amu ID !(CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0 OR FRW>0 OR TABSK0>0 OR TABSK1>0 OR TABSK2>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0)]: %NAME%{%JUNKDESC%}%CONTINUE% // Rings -ItemDisplay[STAT360=0 FILTLVL>1 (MAG OR RARE OR CRAFT) rin ID !(FCR>0 OR MINDMG>0 OR MAXDMG>0 OR (FRES+CRES+LRES+PRES>29) OR STAT36>0)]: %NAME%{%JUNKDESC%} +ItemDisplay[STAT360=0 FILTLVL>1 (MAG OR RARE OR CRAFT) rin ID !(FCR>0 OR MINDMG>0 OR MAXDMG>0 OR (FRES+CRES+LRES+PRES>29) OR STAT36>0)]: %NAME%{%JUNKDESC%}%CONTINUE% + +Alias[CORR_SCOPE]: ID !EQUIPPED !MERC (WEAPON OR ARMOR OR SHIELD OR HELM OR CIRC OR GLOVES OR BOOTS OR BELT OR QUIVER OR rin OR amu OR ram) +Alias[AX_PHY]: (EDAM*0.10+IAS*0.20+MINDMG*0.25+MAXDMG*0.30+AR*0.004+IF(STAT60>0,1.2,0)+STAT60*0.10+IF(STAT62>0,0.6,0)+STAT62*0.08+IF(STAT136>0,0.8,0)+STAT136*0.04+IF(STAT81>0,0.5,0)+IF(STAT135>0,0.7,0)+STAT135*0.05+IF(STAT141>0,0.7,0)+STAT141*0.05+IF(STAT115>0,0.9,0)+IF(STAT116>0,0.8,0)+STAT116*0.02+STR*0.05+DEX*0.06) +Alias[AX_CAS]: (FCR*0.30+STAT127*1.2+CLSK0*0.35+CLSK1*0.35+CLSK2*0.35+CLSK3*0.35+CLSK4*0.35+CLSK5*0.35+CLSK6*0.35+TABSK0*0.25+TABSK1*0.25+TABSK2*0.25+TABSK8*0.25+TABSK9*0.25+TABSK10*0.25+TABSK16*0.25+TABSK17*0.25+TABSK18*0.25+TABSK24*0.25+TABSK25*0.25+TABSK26*0.25+TABSK32*0.25+TABSK33*0.25+TABSK34*0.25+TABSK40*0.25+TABSK41*0.25+TABSK42*0.25+TABSK48*0.25+TABSK49*0.25+TABSK50*0.25+MANA*0.015+STAT138*0.30) +Alias[AX_DFS]: (RES*0.02+MIN((FRES+CRES+LRES+PRES)*0.02,1.5)+LIFE*0.02+EDEF*0.08+REPLIFE*0.10+IF(STAT153>0,0.6,0)+IF(STAT118>0,0.25,0)+IF(STAT110>=25,0.1,0)+IF(STAT110>=50,0.1,0)+IF(STAT110>=75,0.1,0)+IF(STAT86>0,0.5,0)+STAT86*0.02) + +Alias[SC_CAS9]:(9) +Alias[SC_CAS6]:(6) +Alias[SC_CAS3]:(3) +Alias[SC_PHY9]:(9) +Alias[SC_PHY6]:(6) +Alias[SC_PHY3]:(3) +Alias[SC_DEF9]:(9) +Alias[SC_DEF6]:(6) +Alias[SC_DEF3]:(3) +Alias[SC_UTL9]:(9) +Alias[SC_UTL6]:(6) +Alias[SC_UTL3]:(3) + +Alias[CORR_LOW]: %RED%腐%GRAY%•%WHITE%聊胜于无 %YELLOW%• %RED%• %ORANGE%• +Alias[CORR_MID]: %RED%腐%GRAY%•%DARK_GREEN%中规中矩 %YELLOW%• %RED%• %ORANGE%• +Alias[CORR_GOOD]: %RED%腐%GRAY%•%ORANGE%出类拔萃 %YELLOW%• %RED%• %ORANGE%• +Alias[CORR_PERF]: %RED%腐%GRAY%•%PURPLE%完美无缺 %YELLOW%• %RED%• %ORANGE%• + +Alias[CORR_SM1]: ((ci0 ILVL<26) OR buc OR xuc OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) +Alias[CORR_SM2]: ((ci0 ILVL>25) OR cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR ci1 OR ((msk OR ghm OR crn) ILVL<41) OR ((BAR OR DRU) NORM ILVL<26) OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR uuc OR sml OR xml OR uml OR bsh OR (NEC NORM) OR hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR 9tk OR 7tk OR 9ta OR 7ta OR bkf OR 9bk OR 7bk OR 9ja OR 7ja OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR am5 OR ama OR amf OR pil OR (SOR !(ob5 OR oba OR obf)) OR aqv2 OR aqv3 OR cqv2 OR cqv3 OR ((kri OR clw OR btl OR skr OR ob5 OR bal OR glv OR tsp) ILVL<26)) +Alias[CORR_SM3]: ((msk OR ghm OR crn) ILVL>40 OR xsk OR xhm OR xrn OR usk OR uh9 OR uhm OR urn OR ci2 OR ci3 OR ((BAR OR DRU) ILVL>25) OR rng OR xng OR xcl OR xhn OR brs OR xrs OR xpl OR xlt OR xld OR ltp OR xtp OR uui OR uea OR ula OR utu OR ung OR ucl OR uhn OR urs OR upl OR ult OR uld OR uth OR utp OR uul OR uar OR gth OR ful OR aar OR xth OR xul OR xar OR lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR spk OR xpk OR xsh OR uit OR uow OR uts OR (DIN NORM ILVL<26) OR (DIN ILVL>25) OR (NEC (EXC OR ELT)) OR 9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 9sm OR 9sb OR 9fc OR 7ss OR 7sm OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9kr OR 7kr OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 7sp OR (SIN !(ktr OR wrb OR axf OR ces OR clw OR btl OR skr)) OR oba OR obf OR 9b8 OR 7b8 OR 9gl OR 7gl OR 9ts OR 7ts OR ((kri OR clw OR btl OR skr OR ob5 OR bal OR glv OR tsp) ILVL>25) OR ((whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) ILVL<26) OR ((fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) ILVL<26) OR ((mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) ILVL<26) OR (wsp ILVL<26) OR (IS_SOE BOOTS)) +Alias[CORR_SM4]: (axe OR 9ax OR 7ax OR lax OR 9wh OR 7wh OR 9bs OR 7bs OR 9ls OR 7ls OR 9cm OR 9gs OR 9b9 OR 7cm OR 7gs OR 7b7 OR 9tr OR 7tr OR 9b7 OR 9vo OR 7o7 OR 7vo OR 8sb OR 6sb OR 8hb OR 6hb OR 8cb OR 6cb OR 8lx OR 6lx OR 8mx OR 6mx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR 9sr OR ((92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 1H) OR ((9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 7ga OR 7gi OR 9gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame) 1H) OR ((whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) ILVL>25) OR ((fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) (ILVL>25 AND ILVL<41)) OR ((fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 1H ILVL>40) OR ((mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) (ILVL>25 AND ILVL<41)) OR ((mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 1H ILVL>40) OR (wsp ILVL>25) OR ((2ax OR bax OR btx) ILVL<26) OR ((2ax OR bax OR btx) 1H ILVL>25) OR ((mpi OR wax OR gax OR gix) ILVL<26) OR ((mpi OR wax OR gax OR gix) 1H (ILVL>25 AND ILVL<41)) OR ((mpi OR wax OR gax OR gix) 1H ILVL>40)) +Alias[CORR_SM5]: 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CORR_SCOPE !RW !INF (GLOVES) (STAT360=2 OR STAT360=19 OR STAT360=20 OR STAT360=66) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*0.45*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=2 OR STAT360=19 OR STAT360=20 OR STAT360=66) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*0.15*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=2 OR STAT360=19 OR STAT360=20 OR STAT360=66) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*1.00*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=2 OR STAT360=19 OR STAT360=20 OR STAT360=66) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% 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STAT360=20 OR STAT360=74 OR STAT360=75 OR STAT360=76) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*0.45*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=22 OR STAT360=23 OR STAT360=24 OR STAT360=25 OR STAT360=26) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*0.45*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=22 OR STAT360=23 OR STAT360=24 OR STAT360=25 OR STAT360=26) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*0.15*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=22 OR STAT360=23 OR STAT360=24 OR STAT360=25 OR STAT360=26) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_PERF% 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STAT360=59) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*1.00*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=57 OR STAT360=58 OR STAT360=59) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.45*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=3 OR STAT360=12 OR STAT360=13 OR STAT360=14 OR STAT360=15 OR STAT360=57 OR STAT360=58 OR STAT360=63 OR STAT360=66) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.45*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=3 OR STAT360=12 OR STAT360=13 OR STAT360=14 OR STAT360=15 OR STAT360=57 OR STAT360=58 OR STAT360=63 OR STAT360=66) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% 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%GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.45*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=12 OR STAT360=13 OR STAT360=14 OR STAT360=15 OR STAT360=17 OR STAT360=19 OR STAT360=20 OR STAT360=21 OR STAT360=66) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.15*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=12 OR STAT360=13 OR STAT360=14 OR STAT360=15 OR STAT360=17 OR STAT360=19 OR STAT360=20 OR STAT360=21 OR STAT360=66) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*1.00*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=12 OR STAT360=13 OR STAT360=14 OR STAT360=15 OR STAT360=17 OR STAT360=19 OR STAT360=20 OR STAT360=21 OR STAT360=66) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.45*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=3 OR STAT360=63) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.45*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=3 OR STAT360=63) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.15*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=3 OR STAT360=63) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*1.00*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=3 OR STAT360=63) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.45*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=3) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.45*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=3) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.15*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=3) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*1.00*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=3) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.45*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=2 OR STAT360=3 OR STAT360=4 OR STAT360=5 OR STAT360=18 OR STAT360=77) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY3%*0.45*100)/100))分·低稀·通用]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=2 OR STAT360=3 OR STAT360=4 OR STAT360=5 OR STAT360=18 OR STAT360=77) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY3%*0.15*100)/100))分·低稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=2 OR STAT360=3 OR STAT360=4 OR STAT360=5 OR STAT360=18 OR STAT360=77) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY3%*1.00*100)/100))分·低稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=2 OR STAT360=3 OR STAT360=4 OR STAT360=5 OR STAT360=18 OR STAT360=77) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY3%*0.45*100)/100))分·低稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=51 OR STAT360=52 OR STAT360=67 OR STAT360=72) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*1.00*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=51 OR STAT360=52 OR STAT360=67 OR STAT360=72) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.45*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=51 OR STAT360=52 OR STAT360=67 OR STAT360=72) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.45*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=51 OR STAT360=52 OR STAT360=67 OR STAT360=72) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*1.00*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BOOTS) (STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=67) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*1.00*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BOOTS) (STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=67) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.45*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BOOTS) (STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=67) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% 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CORR_SCOPE !RW !INF (CHEST) (STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.45*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*1.00*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=51 OR STAT360=67) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*1.00*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=51 OR STAT360=67) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% 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$f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.45*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.45*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*1.00*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=51) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*1.00*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=51) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.45*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=51) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.45*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=51) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*1.00*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*1.00*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.45*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.45*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*1.00*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=45 OR STAT360=51 OR STAT360=72) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*1.00*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=45 OR STAT360=51 OR STAT360=72) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.45*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=45 OR STAT360=51 OR STAT360=72) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.45*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=45 OR STAT360=51 OR STAT360=72) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*1.00*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=51 OR STAT360=52) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_PERF% 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$f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*1.00*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=43 OR STAT360=45 OR STAT360=46 OR STAT360=47 OR STAT360=48 OR STAT360=73) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*1.00*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=43 OR STAT360=45 OR STAT360=46 OR STAT360=47 OR STAT360=48 OR STAT360=73) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.45*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=43 OR STAT360=45 OR STAT360=46 OR STAT360=47 OR STAT360=48 OR STAT360=73) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_MID% 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+ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=7 OR STAT360=60 OR STAT360=61) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.85*100)/100))分·低稀·通用]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=7 OR STAT360=60 OR STAT360=61) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.85*100)/100))分·低稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=7 OR STAT360=60 OR STAT360=61) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.85*100)/100))分·低稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=7 OR STAT360=60 OR STAT360=61) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.85*100)/100))分·低稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=7 OR STAT360=61) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.85*100)/100))分·低稀·通用]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=7 OR STAT360=61) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.85*100)/100))分·低稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=7 OR STAT360=61) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.85*100)/100))分·低稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=7 OR STAT360=61) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.85*100)/100))分·低稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=6 OR STAT360=7 OR STAT360=8 OR STAT360=9) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.85*100)/100))分·低稀·通用]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=6 OR STAT360=7 OR STAT360=8 OR STAT360=9) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.85*100)/100))分·低稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=6 OR STAT360=7 OR STAT360=8 OR STAT360=9) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.85*100)/100))分·低稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=6 OR STAT360=7 OR STAT360=8 OR STAT360=9) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.85*100)/100))分·低稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=71) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.85*100)/100))分·低稀·通用]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=71) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.85*100)/100))分·低稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=71) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.85*100)/100))分·低稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=71) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.85*100)/100))分·低稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=71) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.85*100)/100))分·低稀·通用]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=71) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.85*100)/100))分·低稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=71) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.85*100)/100))分·低稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=71) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.85*100)/100))分·低稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE% + +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF STAT360=32 !(SOCKETS>=2 ((CORR_SM3 SOCKETS=2) OR (CORR_SM4 SOCKETS=3) OR (CORR_SM5 SOCKETS=4) OR (CORR_SM6 SOCKETS=5))) !(SOCKETS>=2 ((CORR_SM2 SOCKETS=2) OR (CORR_SM3 SOCKETS=3) OR (CORR_SM4 SOCKETS=4) OR (CORR_SM5 SOCKETS=5) OR (CORR_SM6 SOCKETS=6)))]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND((3)*100)/100))分·低稀·通用]%CL%%NAME%} +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF STAT360=32 (SOCKETS>=2 ((CORR_SM3 SOCKETS=2) OR (CORR_SM4 SOCKETS=3) OR (CORR_SM5 SOCKETS=4) OR (CORR_SM6 SOCKETS=5)))]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND((6)*100)/100))分·中稀·通用]%CL%%NAME%} +ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF STAT360=32 (SOCKETS>=2 ((CORR_SM2 SOCKETS=2) OR (CORR_SM3 SOCKETS=3) OR (CORR_SM4 SOCKETS=4) OR (CORR_SM5 SOCKETS=5) OR (CORR_SM6 SOCKETS=6)))]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND((9)*100)/100))分·高稀·通用]%CL%%NAME%} // // +----------------------------------------------------------------------------+ // | [PDGB] Item Gambling | @@ -2912,12 +4149,15 @@ Alias[UNI_BEST_ITEM]: %BORDER-9B%%MAP-7D%%DOT-6A%%PX-55%%PURPLE%** %RED%*%ORANGE Alias[UNI_GG_ITEM]: %BORDER-9B%%DOT-6A%%RED%* %GOLD%* %CORAL%* %WHITE%* %NAME% %WHITE%* %CORAL%* %GOLD%* %RED%* // Unique Tier3 Item Alias[UNI_STAR3_ITEM]: %BORDER-D3%%TIER-3%%PURPLE%* %ORANGE%* %YELLOW%* %NAME% %YELLOW%* %ORANGE%* %PURPLE%* +Alias[UNI_STAR3_ITEM_ALT]: %BORDER-D3%%TIER-0%%PURPLE%* %ORANGE%* %YELLOW%* %NAME% %YELLOW%* %ORANGE%* %PURPLE%* // Unique Tier2 Item Alias[UNI_STAR2_ITEM]: %MAP-D3%%TIER-2%%PURPLE%* %YELLOW%* %NAME% %YELLOW%* %PURPLE%* +Alias[UNI_STAR2_ITEM_ALT]: %MAP-D3%%TIER-0%%PURPLE%* %YELLOW%* %NAME% %YELLOW%* %PURPLE%* // Unique Tier1 Item Alias[UNI_STAR1_ITEM]: %DOT-D3%%TIER-1%%PURPLE%* %NAME% %PURPLE%* +Alias[UNI_STAR1_ITEM_ALT]: %DOT-D3%%TIER-0%%PURPLE%* %NAME% %PURPLE%* // Unique Tier0 Item -Alias[UNI_STAR0_ITEM]: %DOT-D3%%TIER-0%%WHITE%· %NAME% %WHITE%· +Alias[UNI_STAR0_ITEM]: %DOT-D3%%TIER-0%%WHITE%• %NAME% %WHITE%• // //------------------------------------------------------------------------------- // Star Ratings @@ -2952,7 +4192,7 @@ Alias[UNI_STAR0_ITEM]: %DOT-D3%%TIER-0%%WHITE%· %NAME% %WHITE%· // 卓古拉之握 Dracul's Grasp - Vampirebone Gloves uvg // 硫磺之雨 Brimstone Rain - Shillelagh 6bs -Alias[4_STAR_UNIQUE]: (uar OR uhm OR usk OR urn OR 7wh OR 7ws OR 6ws OR 7gw OR xhb OR uhc OR uul OR 7pa OR drd OR umc OR umg OR 7cr OR uhg OR pac OR bae OR ung OR xvb OR ci3 OR uh9 OR paf OR uvg OR 6bs) +Alias[4_STAR_UNIQUE]: (uar OR uhm OR usk OR urn OR 7wh OR 7ws OR 6ws OR 7gw OR xhb OR uhc OR utc OR uul OR 7pa OR drd OR umc OR umg OR 7cr OR uhg OR pac OR bae OR ung OR xvb OR ci3 OR uh9 OR paf OR uvg OR 6bs) // 4 Star Unique Callouts only when not ETH //------------------------------------------------------------------------------- @@ -3050,8 +4290,8 @@ Alias[4_STAR_ETH_UNIQUE]: (utp OR amf OR ama OR 9gm OR 7p7 OR 9la OR 7s8 OR 7b7 // 李奥瑞克王的武器 Arm of King Leoric - Tomb Wand 9bw // 地平线的台风 Horizon's Tornado / 暴风之结 Stormlash - Scourge 7fl // 沙暴之旅 Sandstorm Trek - Scarabshell Boots uvb - -Alias[3_STAR_UNIQUE]: (xhn OR uvc OR 7wc OR xtb OR 7p7 OR 7xf OR xh9 OR 6sw OR 7gd OR 7gm OR 7b7 OR xlt OR aqv3 OR cqv3 OR amd OR amf OR xtg OR pa9 OR ame OR 8mx OR utg OR xow OR pae OR 7gi OR 7s8 OR 6lw OR 8rx OR pab OR obf OR uow OR drc OR amc OR xpl OR amb OR 7wb OR 7lw OR 7vo OR ama OR 7ts OR 7tw OR 6cs OR 9tw OR 7wa OR 9m9 OR 7st OR umb OR 7bl OR 7gs OR 7sr OR 9gm OR zhb OR ztb OR 9bw OR 7fl OR uvb) +// 尼拉塞克的恶意 - 7wd +Alias[3_STAR_UNIQUE]: (xhn OR uvc OR 7wc OR xtb OR 7p7 OR 7xf OR xh9 OR 6sw OR 7gd OR 7gm OR 7b7 OR xlt OR aqv3 OR cqv3 OR amd OR amf OR xtg OR pa9 OR ame OR 8mx OR utg OR xow OR pae OR 7gi OR 7s8 OR 6lw OR 8rx OR pab OR obf OR uow OR drc OR amc OR xpl OR amb OR 7wb OR 7lw OR 7vo OR ama OR 7ts OR 7tw OR 6cs OR 9tw OR 7wa OR 9m9 OR 7st OR umb OR 7bl OR 7gs OR 7sr OR 9gm OR zhb OR ztb OR 9bw OR 7fl OR uvb OR 7wd) // 3 Star Unique Callouts when not eth //------------------------------------------------------------------------------- @@ -3230,10 +4470,10 @@ Alias[LLD_UNIQUE]: (stu OR gth OR aar OR vgl OR xap OR kit OR wax OR cbw OR 8lb // Itheraels Path - Mirrored Boots utb 伊瑟瑞尔之途 // Hadriels Hand - Conquest Sword 7bs 哈德尔之手 -ItemDisplay[UNI !ID (ram OR rar OR rbe OR 7qr OR uhn OR uth OR utb OR 7bs)]: %SOUNDID-4719%%UNI_BEST_ITEM% +ItemDisplay[UNI !ID (ram OR rar OR rbe OR 7qr OR uhn OR uth OR 7bs)]: %SOUNDID-4719%%UNI_BEST_ITEM% // Overlords Helm -ItemDisplay[UNI !ID uh9 MAPID=137]: %SOUNDID-4719%%UNI_BEST_ITEM% +ItemDisplay[UNI !ID (uhl OR utb) MAPID=137]: %SOUNDID-4719%%UNI_BEST_ITEM% // 4 Star Unique Callouts //------------------------------------------------------------------------------- @@ -3261,31 +4501,36 @@ ItemDisplay[jew UNI !ID]: %SOUNDID-4719%%UNI_GG_ITEM% // Filter level all //------------------------------------------------------------------------------- -ItemDisplay[UNI !ID 3_STAR_UNIQUE]: %SOUNDID-4726%%UNI_STAR3_ITEM% +ItemDisplay[!HIDE_DANMU UNI !ID (3_STAR_UNIQUE OR (utb IS_SOE))]: %SOUNDID-4726%%UNI_STAR3_ITEM% +ItemDisplay[HIDE_DANMU UNI !ID (3_STAR_UNIQUE OR (utb IS_SOE))]: %SOUNDID-4726%%UNI_STAR3_ITEM_ALT% // 3 Star Unique Callouts only when not ETH, 2 star when ETH //------------------------------------------------------------------------------- -ItemDisplay[UNI !ID !ETH 3_STAR_NO_ETH_UNIQUE]: %SOUNDID-4726%%UNI_STAR3_ITEM% -ItemDisplay[UNI !ID FILTLVL<4 3_STAR_NO_ETH_UNIQUE]: %UNI_STAR2_ITEM% +ItemDisplay[!HIDE_DANMU UNI !ID !ETH 3_STAR_NO_ETH_UNIQUE]: %SOUNDID-4726%%UNI_STAR3_ITEM% +ItemDisplay[HIDE_DANMU UNI !ID !ETH 3_STAR_NO_ETH_UNIQUE]: %SOUNDID-4726%%UNI_STAR3_ITEM_ALT% +ItemDisplay[!HIDE_DANMU UNI !ID 3_STAR_NO_ETH_UNIQUE]: %UNI_STAR2_ITEM% +ItemDisplay[HIDE_DANMU UNI !ID 3_STAR_NO_ETH_UNIQUE]: %UNI_STAR2_ITEM_ALT% // 2 Star Unique Callouts // Filter level 1-2 //------------------------------------------------------------------------------- -ItemDisplay[UNI !ID FILTLVL<3 2_STAR_UNIQUE]: %UNI_STAR2_ITEM% +ItemDisplay[!HIDE_DANMU UNI !ID 2_STAR_UNIQUE !FILTLVL=4]: %UNI_STAR2_ITEM% +ItemDisplay[HIDE_DANMU UNI !ID 2_STAR_UNIQUE !FILTLVL=4]: %UNI_STAR2_ITEM_ALT% // 1 Star Unique Callouts // Filter level 1 //------------------------------------------------------------------------------- -ItemDisplay[UNI !ID FILTLVL<3 1_STAR_UNIQUE]: %UNI_STAR1_ITEM% +ItemDisplay[!HIDE_DANMU UNI !ID 1_STAR_UNIQUE !FILTLVL=4]: %UNI_STAR1_ITEM% +ItemDisplay[HIDE_DANMU UNI !ID 1_STAR_UNIQUE !FILTLVL=4]: %UNI_STAR1_ITEM_ALT% // 0 Star Unique Callouts // Filter level 1 //------------------------------------------------------------------------------- -ItemDisplay[UNI !ID FILTLVL<2 0_STAR_UNIQUE]: %UNI_STAR0_ITEM% +ItemDisplay[UNI !ID 0_STAR_UNIQUE !FILTLVL=4]: %UNI_STAR0_ITEM% // lld catch callouts as Tier 1 //------------------------------------------------------------------------------- -ItemDisplay[UNI !ID FILTLVL<3 LLD_UNIQUE]: %UNI_STAR1_ITEM% +ItemDisplay[UNI !ID LLD_UNIQUE !FILTLVL=4]: %UNI_STAR1_ITEM% // // Boss zone catch //----------------------------------------------------------------------------------- @@ -3298,12 +4543,13 @@ ItemDisplay[UNI !ID (MAPID=161 OR MAPID=162 OR MAPID=163)]: %NAME% // Unique/Set All other conditions //----------------------------------------------------------------------------------- -ItemDisplay[UNI !ID (MAPID=181 OR MAPID=182)]: %DOT-D3%%NAME% // Warrior Map catch rest -ItemDisplay[UNI !ID ETH FILTLVL<4 WEAPON !(7ba OR 7cs OR 7gl)]: %PX-D3%%TIER-2%%NAME% // Eth uni show all -ItemDisplay[UNI !ID ELT !0_STAR_UNIQUE FILTLVL<4]: %UNI_STAR0_ITEM% // Show all elite -ItemDisplay[UNI !ID FILTLVL~2-4 CLVL>79 !TOWN GROUND]: // Hide not called out on Stricter + -ItemDisplay[UNI !ID FILTLVL<2]: %PX-D3%%TIER-1%%GOLD%%NAME% -// +//ItemDisplay[UNI !ID (MAPID=181 OR MAPID=182)]: %DOT-D3%%NAME% // Warrior Map catch rest +//ItemDisplay[UNI !ID ETH FILTLVL<4 WEAPON !(7ba OR 7cs OR 7gl)]: %PX-D3%%TIER-2%%NAME% // Eth uni show all +//ItemDisplay[UNI !ID ELT !0_STAR_UNIQUE FILTLVL<4]: %UNI_STAR0_ITEM% // Show all elite +ItemDisplay[UNI !ID FILTLVL=4 !TOWN GROUND]: // Hide not called out on Stricter + +//ItemDisplay[UNI !ID FILTLVL<2]: %PX-D3%%TIER-1%%GOLD%%NAME% +ItemDisplay[UNI !ID]: %UNI_STAR0_ITEM% +ItemDisplay[UNI ID]: %NAME%{%NAME%}// // +----------------------------------------------------------------------------+ // | | // | [SETS] Set Items | @@ -3318,16 +4564,19 @@ ItemDisplay[UNI !ID FILTLVL<2]: %PX-D3%%TIER-1%%GOLD%%NAME% Alias[SET_GG_ITEM]: %BORDER-7D%%PURPLE%** %RED%*%ORANGE%* %YELLOW%*%WHITE%* %NAME% %WHITE%*%YELLOW%* %ORANGE%*%RED%* %PURPLE%** // SET Tier3 Item -Alias[SET_TIER3_ITEM]: %MAP-7D%%TIER-3%%PURPLE%* %ORANGE%* %YELLOW%* %NAME% %YELLOW%* %ORANGE%* %PURPLE%* +Alias[SET_STAR3_ITEM]: %MAP-7D%%TIER-3%%PURPLE%* %ORANGE%* %YELLOW%* %NAME% %YELLOW%* %ORANGE%* %PURPLE%* +Alias[SET_STAR3_ITEM_ALT]: %MAP-7D%%TIER-0%%PURPLE%* %ORANGE%* %YELLOW%* %NAME% %YELLOW%* %ORANGE%* %PURPLE%* // SET Tier2 Item -Alias[SET_TIER2_ITEM]: %DOT-7D%%TIER-2%%PURPLE%* %YELLOW%* %NAME% %YELLOW%* %PURPLE%* +Alias[SET_STAR2_ITEM]: %DOT-7D%%TIER-2%%PURPLE%* %YELLOW%* %NAME% %YELLOW%* %PURPLE%* +Alias[SET_STAR2_ITEM_ALT]: %DOT-7D%%TIER-0%%PURPLE%* %YELLOW%* %NAME% %YELLOW%* %PURPLE%* // SET Tier1 Item -Alias[SET_TIER1_ITEM]: %DOT-7D%%TIER-1%%PURPLE%* %NAME% %PURPLE%* +Alias[SET_STAR1_ITEM]: %DOT-7D%%TIER-1%%PURPLE%* %NAME% %PURPLE%* +Alias[SET_STAR1_ITEM_ALT]: %DOT-7D%%TIER-0%%PURPLE%* %NAME% %PURPLE%* // Unique Tier0 Item -Alias[SET_TIER0_ITEM]: %DOT-D3%%TIER-0%%WHITE%· %NAME% %WHITE%· +Alias[SET_STAR0_ITEM]: %DOT-D3%%TIER-0%%WHITE%• %NAME% %WHITE%• // //------------------------------------------------------------------------------- // Star Ratings @@ -3438,7 +4687,8 @@ ItemDisplay[SET !ID 4_STAR_SET]: %SOUNDID-4719%%SET_GG_ITEM% // Set Ring // Set Amulet -ItemDisplay[SET !ID (amu OR rin) FILTLVL<4]: %SET_TIER1_ITEM% +ItemDisplay[!HIDE_DANMU SET !ID (amu OR rin)]: %SET_STAR1_ITEM% +ItemDisplay[HIDE_DANMU SET !ID (amu OR rin)]: %SET_STAR1_ITEM_ALT% // Only ETH // Immortal Kings Stone Crusher - Ogre Maul @@ -3449,35 +4699,40 @@ ItemDisplay[SET !ID ETH (7m7 OR 7gd OR 7fb)]: %SET_GG_ITEM% // Set tier 3 Set Callouts //------------------------------------------------------------------------------- -ItemDisplay[SET !ID !FILTLVL=4 3_STAR_SET]: %SET_TIER3_ITEM% +ItemDisplay[!HIDE_DANMU SET !ID 3_STAR_SET !FILTLVL=4]: %SET_STAR3_ITEM% +ItemDisplay[HIDE_DANMU SET !ID 3_STAR_SET !FILTLVL=4]: %SET_STAR3_ITEM_ALT% // Set tier 2 Set Callouts //------------------------------------------------------------------------------- -ItemDisplay[SET !ID FILTLVL<4 2_STAR_SET]: %SET_TIER2_ITEM% +ItemDisplay[!HIDE_DANMU SET !ID 2_STAR_SET !FILTLVL=4]: %SET_STAR2_ITEM% +ItemDisplay[HIDE_DANMU SET !ID 2_STAR_SET !FILTLVL=4]: %SET_STAR2_ITEM_ALT% // Any ETH Set weapon catch rest -ItemDisplay[SET !ID ETH WEAPON FILTLVL<4]: %SET_TIER1_ITEM% +ItemDisplay[!HIDE_DANMU SET !ID ETH WEAPON !FILTLVL=4]: %SET_STAR1_ITEM% +ItemDisplay[HIDE_DANMU SET !ID ETH WEAPON !FILTLVL=4]: %SET_STAR1_ITEM_ALT% // Set tier 1 Set Callouts //------------------------------------------------------------------------------- -ItemDisplay[SET !ID FILTLVL<3 1_STAR_SET]: %SET_TIER1_ITEM% +ItemDisplay[!HIDE_DANMU SET !ID 1_STAR_SET !FILTLVL=4]: %SET_STAR1_ITEM% +ItemDisplay[HIDE_DANMU SET !ID 1_STAR_SET !FILTLVL=4]: %SET_STAR1_ITEM_ALT% // Set tier 0 Set Callouts //------------------------------------------------------------------------------- -ItemDisplay[SET !ID FILTLVL<2 0_STAR_SET]: %SET_TIER0_ITEM% +ItemDisplay[SET !ID 0_STAR_SET !FILTLVL=4]: %SET_STAR0_ITEM% // LLD lld catch callouts //------------------------------------------------------------------------------- -ItemDisplay[SET !ID FILTLVL<3 LLD_SET]: %SET_TIER1_ITEM% +ItemDisplay[!HIDE_DANMU SET !ID LLD_SET !FILTLVL=4]: %SET_STAR1_ITEM% +ItemDisplay[HIDE_DANMU SET !ID LLD_SET !FILTLVL=4]: %SET_STAR1_ITEM_ALT% // Unique/Set All other conditions //------------------------------------------------------------------------------- - -ItemDisplay[SET !ID (MAPID=181 OR MAPID=182)]: %DOT-7D%%NAME%// Warrior Map catch rest -ItemDisplay[SET !ID ETH WEAPON FILTLVL<4]: %PX-7D%%TIER-2%%NAME%// Eth set show all -ItemDisplay[SET !ID FILTLVL~2-4 CLVL>79 !TOWN GROUND]: // Hide not called out on Stricter + -ItemDisplay[SET !ID FILTLVL<2]: %PX-7D%%TIER-1%%GREEN%%NAME% - +//ItemDisplay[SET !ID (MAPID=181 OR MAPID=182)]: %DOT-7D%%NAME%// Warrior Map catch rest +//ItemDisplay[SET !ID ETH WEAPON FILTLVL<4]: %PX-7D%%TIER-2%%NAME%// Eth set show all +ItemDisplay[SET !ID FILTLVL=4 !TOWN GROUND]: // Hide not called out on Stricter + +//ItemDisplay[SET !ID FILTLVL<2]: %PX-7D%%TIER-1%%GREEN%%NAME% +ItemDisplay[SET !ID]: %SET_STAR0_ITEM% +ItemDisplay[SET ID]: %NAME%{%NAME%} // // +----------------------------------------------------------------------------+ // | | @@ -3486,9 +4741,12 @@ ItemDisplay[SET !ID FILTLVL<2]: %PX-7D%%TIER-1%%GREEN%%NAME% // +----------------------------------------------------------------------------+ // // +----------------------------------------------------------------------------+ -// | [RIMI] Rare Miscellaneous | +// | [RIMI] Rare Miscellaneous | // +----------------------------------------------------------------------------+ // +Alias[RARE_STAR3_ITEM]: %BORDER-D3%%MAP-6A%%TIER-3%%PURPLE%* %ORANGE%* %YELLOW%* %NAME% %YELLOW%* %ORANGE%* %PURPLE%* +Alias[RARE_STAR3_ITEM_ALT]: %BORDER-D3%%MAP-6A%%TIER-0%%PURPLE%* %ORANGE%* %YELLOW%* %NAME% %YELLOW%* %ORANGE%* %PURPLE%* +// Alias[SKAMA]: ((PREFIX=561 OR PREFIX=563) OR PREFIX=434 OR PREFIX=765 OR PREFIX=437 OR PREFIX=440 OR (PREFIX=441 OR PREFIX=764)) Alias[SKSOR]: ((PREFIX~575-576 OR PREFIX=923) OR PREFIX=446 OR PREFIX=449 OR PREFIX=452) Alias[SKNEC]: ((PREFIX=571 OR PREFIX=573) OR PREFIX=459 OR PREFIX=461 OR PREFIX=464) @@ -3502,7 +4760,7 @@ Alias[PRERLINE]:%CORAL%*%WHITE%*%TEAL%*%GOLD%*%RED%*%PURPLE%* // ------------------------------------------------------------------------------ // [RIAM] Amulets // ------------------------------------------------------------------------------ -ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN)]: %CL%%UNI_STAR3_ITEM%%CONTINUE% +ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN)]: %CL%%RARE_STAR3_ITEM%%CONTINUE% ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) SUFFIX=366]: %WHITE%75%%GREEN%毒缩 %NAME%%CONTINUE% ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) SUFFIX=367]: %WHITE%50%%GREEN%毒缩 %NAME%%CONTINUE% ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE% @@ -3532,23 +4790,36 @@ ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) (SUFFIX=174 OR SUFFIX=817)]: %WHITE%10%SAGE%FCR %NAME%%CONTINUE% ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) (SUFFIX=175 OR SUFFIX=818)]: %WHITE%20%SAGE%FCR %NAME%%CONTINUE% ItemDisplay[RARE !ID amu PREFIX=434]: %WHITE%2%SAGE%弓 %NAME%%CONTINUE% -ItemDisplay[RARE !ID amu PREFIX=765]: %WHITE%3%SAGE%弓 %NAME%%CONTINUE% +ItemDisplay[RARE !ID amu PREFIX=435]: %GREEN%3%SAGE%弓 %NAME%%CONTINUE% ItemDisplay[RARE !ID amu PREFIX=437]: %WHITE%2%SAGE%被动 %NAME%%CONTINUE% +ItemDisplay[RARE !ID amu PREFIX=438]: %GREEN%3%SAGE%被动 %NAME%%CONTINUE% ItemDisplay[RARE !ID amu PREFIX=440]: %WHITE%2%SAGE%标枪 %NAME%%CONTINUE% -ItemDisplay[RARE !ID amu (PREFIX=441 OR PREFIX=764)]: %WHITE%3%SAGE%标枪 %NAME%%CONTINUE% +ItemDisplay[RARE !ID amu (PREFIX=441 OR PREFIX=764)]: %GREEN%3%SAGE%标枪 %NAME%%CONTINUE% ItemDisplay[RARE !ID amu PREFIX=446]: %WHITE%2%RED%火系 %NAME%%CONTINUE% +ItemDisplay[RARE !ID amu PREFIX=447]: %GREEN%3%RED%火系 %NAME%%CONTINUE% ItemDisplay[RARE !ID amu PREFIX=449]: %WHITE%2%YELLOW%电系 %NAME%%CONTINUE% +ItemDisplay[RARE !ID amu PREFIX=450]: %GREEN%3%YELLOW%电系 %NAME%%CONTINUE% ItemDisplay[RARE !ID amu PREFIX=452]: %WHITE%2%BLUE%冰系 %NAME%%CONTINUE% +ItemDisplay[RARE !ID amu PREFIX=453]: %GREEN%3%BLUE%冰系 %NAME%%CONTINUE% ItemDisplay[RARE !ID amu PREFIX=459]: %WHITE%2%LIGHT_GRAY%诅咒 %NAME%%CONTINUE% -ItemDisplay[RARE !ID amu PREFIX=461]: %WHITE%2%GREEN%毒骨 %NAME%%CONTINUE% +ItemDisplay[RARE !ID amu PREFIX=461]: %GRAY%2%GREEN%毒骨 %NAME%%CONTINUE% +ItemDisplay[RARE !ID amu PREFIX=462]: %WHITE%3%GREEN%毒骨 %NAME%%CONTINUE% ItemDisplay[RARE !ID amu PREFIX=464]: %WHITE%2%GRAY%死招 %NAME%%CONTINUE% +ItemDisplay[RARE !ID amu PREFIX=465]: %GREEN%3%GRAY%死招 %NAME%%CONTINUE% ItemDisplay[RARE !ID amu PREFIX=470]: %WHITE%2%CORAL%骑士战斗 %NAME%%CONTINUE% +ItemDisplay[RARE !ID amu PREFIX=471]: %GREEN%3%CORAL%骑士战斗 %NAME%%CONTINUE% ItemDisplay[RARE !ID amu PREFIX=488]: %WHITE%2%TEAL%战吼 %NAME%%CONTINUE% +ItemDisplay[RARE !ID amu PREFIX=489]: %GREEN%3%TEAL%战吼 %NAME%%CONTINUE% ItemDisplay[RARE !ID amu PREFIX=494]: %WHITE%2%ORANGE%德召 %NAME%%CONTINUE% +ItemDisplay[RARE !ID amu PREFIX=495]: %WHITE%3%ORANGE%德召 %NAME%%CONTINUE% ItemDisplay[RARE !ID amu PREFIX=500]: %WHITE%2%GOLD%元素 %NAME%%CONTINUE% +ItemDisplay[RARE !ID amu PREFIX=501]: %GREEN%3%GOLD%元素 %NAME%%CONTINUE% ItemDisplay[RARE !ID amu PREFIX=506]: %WHITE%2%SAGE%陷阱 %NAME%%CONTINUE% +ItemDisplay[RARE !ID amu PREFIX=507]: %GREEN%3%SAGE%陷阱 %NAME%%CONTINUE% ItemDisplay[RARE !ID amu PREFIX=509]: %WHITE%2%SAGE%影子 %NAME%%CONTINUE% +ItemDisplay[RARE !ID amu PREFIX=510]: %GREEN%3%SAGE%影子 %NAME%%CONTINUE% ItemDisplay[RARE !ID amu PREFIX=512]: %WHITE%2%TEAL%武学 %NAME%%CONTINUE% +ItemDisplay[RARE !ID amu PREFIX=513]: %WHITE%3%TEAL%武学 %NAME%%CONTINUE% ItemDisplay[RARE !ID amu (PREFIX=561 OR PREFIX=563)]: %WHITE%2%YELLOW%亚马逊 %NAME%%CONTINUE% ItemDisplay[RARE !ID amu (PREFIX=565 OR PREFIX=567 OR PREFIX=569)]: %WHITE%2%CORAL%圣骑 %NAME%%CONTINUE% ItemDisplay[RARE !ID amu (PREFIX=571 OR PREFIX=573)]: %WHITE%2%LIGHT_GRAY%死灵 %NAME%%CONTINUE% @@ -3562,9 +4833,10 @@ ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR // [RIRI] Rings // ------------------------------------------------------------------------------ Alias[GOODRIN]: (((SUFFIX=828 OR SUFFIX=231) (SUFFIX~746-747 OR SUFFIX~356-357)) OR ((SUFFIX=174 OR SUFFIX=817) PREFIX~312-313) OR (SUFFIX=182 (SUFFIX=368 OR (PREFIX=925 PREFIX=928)))) -ItemDisplay[RARE !ID rin GOODRIN]: %CL%%UNI_STAR3_ITEM%%CONTINUE% +ItemDisplay[RARE !ID rin GOODRIN]: %CL%%RARE_STAR3_ITEM%%CONTINUE% ItemDisplay[RARE !ID rin GOODRIN SUFFIX=368]: %WHITE%25%%GREEN%毒缩 %NAME%%CONTINUE% ItemDisplay[RARE !ID rin GOODRIN SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE% +ItemDisplay[RARE !ID rin GOODRIN SUFFIX=1064]: %WHITE%5%%GRAY%诅咒 %NAME%%CONTINUE% ItemDisplay[RARE !ID rin GOODRIN PREFIX=313]: %WHITE%120%BLUE%法力 %NAME%%CONTINUE% ItemDisplay[RARE !ID rin GOODRIN SUFFIX=330]: %WHITE%30%RED%生命 %NAME%%CONTINUE% ItemDisplay[RARE !ID rin GOODRIN (SUFFIX=317 OR SUFFIX=331)]: %WHITE%40%RED%生命 %NAME%%CONTINUE% @@ -3605,7 +4877,7 @@ ItemDisplay[RARE !ID rin GOODRIN]: %NAME%{%NAME%} // [RIJE] Jewels // ------------------------------------------------------------------------------ Alias[3_STAR_JEW]: ((PREFIX=198 PREFIX=185) OR (PREFIX=198 SUFFIX=222) OR (PREFIX=198 PREFIX=600) OR (PREFIX=419 PREFIX=737)) -ItemDisplay[RARE !ID jew 3_STAR_JEW]: %CL%%UNI_STAR3_ITEM%%CONTINUE% +ItemDisplay[RARE !ID jew 3_STAR_JEW]: %CL%%RARE_STAR3_ITEM%%CONTINUE% ItemDisplay[RARE !ID jew !3_STAR_JEW]: %CL%%UNI_STAR0_ITEM%%CONTINUE% //珠宝前缀 ItemDisplay[RARE !ID jew PREFIX=197]:%ORANGE% [30%ED]%NAME%{%NAME%}%CONTINUE% @@ -3643,13 +4915,15 @@ ItemDisplay[RARE !ID jew SUFFIX=674]: %DARK_GREEN% [9力量]%NAME%{%NAME%}%CONTI ItemDisplay[RARE jew !ID]: %NAME%{%NAME%} ItemDisplay[MAG jew !ID ILVL<85 FILTLVL<3]: %DARK_GREEN%* %NAME% %DARK_GREEN%*{%NAME%} ItemDisplay[MAG jew !ID ILVL>84]: %PURPLE%* %NAME% %PURPLE%*{%NAME%}%DOT-91%%TIER-0% +ItemDisplay[(jew OR mjw) (MAG OR RARE OR CRAFT) ID]: %NAME%{%NAME%} + // // ------------------------------------------------------------------------------ // [RIQU] Arrows & Bolts // ------------------------------------------------------------------------------ // -Alias[GOODQUV]: (PREFIX=803) -ItemDisplay[RARE !ID QUIVER GOODQUV]: %CL%%UNI_STAR3_ITEM%%CONTINUE% +Alias[GOODQUV]: (PREFIX=803 OR PREFIX=793 OR PREFIX=775) +ItemDisplay[RARE !ID QUIVER GOODQUV]: %CL%%RARE_STAR3_ITEM%%CONTINUE% ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=366]: %WHITE%75%%GREEN%毒缩 %NAME%%CONTINUE% ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=368]: %WHITE%25%%GREEN%毒缩 %NAME%%CONTINUE% ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE% @@ -3688,6 +4962,7 @@ ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=185]: %WHITE%15%TAN%MAX %NAME%%CONTIN ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=834]: %TEAL%击退 %NAME%%CONTINUE% ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=786]: %WHITE%20%SAGE%穿透 %NAME%%CONTINUE% ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=787]: %WHITE%30%TAN%穿透 %NAME%%CONTINUE% +ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=780]: %WHITE%40%TAN%穿透 %NAME%%CONTINUE% ItemDisplay[RARE !ID QUIVER GOODQUV (SUFFIX=112 OR SUFFIX=395 OR SUFFIX=826)]: %WHITE%20%SAGE%移速 %NAME%%CONTINUE% ItemDisplay[RARE !ID QUIVER GOODQUV (SUFFIX=113 OR SUFFIX=396)]: %WHITE%30%TAN%移速 %NAME%%CONTINUE% ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=814]: %WHITE%25%TEAL%CB %NAME%%CONTINUE% @@ -3695,23 +4970,26 @@ ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=815]: %WHITE%30%TAN%CB %NAME%%CONTINU ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=804]: %WHITE%25%SAGE%DS %NAME%%CONTINUE% ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=805]: %WHITE%30%SAGE%DS %NAME%%CONTINUE% ItemDisplay[RARE !ID QUIVER GOODQUV (SUFFIX=167 OR SUFFIX=170)]: %WHITE%20%SAGE%攻速 %NAME%%CONTINUE% -ItemDisplay[RARE !ID QUIVER GOODQUV]: %WHITE%65%ORANGE%ED %NAME%%CONTINUE% +ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=793]: %WHITE%65%ORANGE%ED %NAME%%CONTINUE% +ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=775]: %GREEN%80%ORANGE%ED %NAME%%CONTINUE% ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=434]: %WHITE%2%SAGE%弓 %NAME%%CONTINUE% +ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=435]: %GREEN%3%SAGE%弓 %NAME%%CONTINUE% ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=437]: %WHITE%2%LIGHT_GRAY%被动 %NAME%%CONTINUE% +ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=438]: %GREEN%3%LIGHT_GRAY%被动 %NAME%%CONTINUE% ItemDisplay[RARE !ID QUIVER GOODQUV]: %NAME%{%NAME%} // // ------------------------------------------------------------------------------ // [RIET] 无形提示 // ------------------------------------------------------------------------------ // -ItemDisplay[RARE !ID ARMOR SUFFIX~402-403 ETH]: %NAME% %GRAY%[%YELLOW%炼狱%GRAY%]%CONTINUE% +ItemDisplay[RARE !ID (GLOVES OR BELT OR BOOTS) SUFFIX~402-403 ETH]: %NAME% %GRAY%[%YELLOW%无形%GRAY%]%CONTINUE% // // ------------------------------------------------------------------------------ // [RICI] Circlets // ------------------------------------------------------------------------------ // Alias[GOODCIRC]: (SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKASN) -ItemDisplay[RARE !ID CIRC GOODCIRC]: %CL%%UNI_STAR3_ITEM%%CONTINUE% +ItemDisplay[RARE !ID CIRC GOODCIRC]: %CL%%RARE_STAR3_ITEM%%CONTINUE% ItemDisplay[RARE !ID CIRC GOODCIRC SUFFIX=366]: %WHITE%75%%GREEN%毒缩 %NAME%%CONTINUE% ItemDisplay[RARE !ID CIRC GOODCIRC SUFFIX=367]: %WHITE%50%%GREEN%毒缩 %NAME%%CONTINUE% ItemDisplay[RARE !ID CIRC GOODCIRC SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE% @@ -3791,7 +5069,7 @@ ItemDisplay[RARE !ID CIRC GOODCIRC]: %NAME%{%NAME%} // ------------------------------------------------------------------------------ //毒骨+魔伤 召唤+火伤 Alias[GOODNEC]: ((PREFIX=461 SUFFIX~1012-1013) OR (PREFIX=464 SUFFIX~997-998)) -ItemDisplay[RARE !ID WAND GOODNEC]: %CL%%UNI_STAR3_ITEM%%CONTINUE% +ItemDisplay[RARE !ID WAND GOODNEC]: %CL%%RARE_STAR3_ITEM%%CONTINUE% ItemDisplay[RARE !ID WAND GOODNEC SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE% ItemDisplay[RARE !ID WAND GOODNEC SUFFIX~911-912]:%CORAL%降抗 %NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE% @@ -3817,16 +5095,13 @@ ItemDisplay[RARE !ID WAND GOODNEC PREFIX=461]: %WHITE%2%GREEN%毒骨 %NAME%%CONT ItemDisplay[RARE !ID WAND GOODNEC PREFIX=464]: %WHITE%2%GRAY%死招 %NAME%%CONTINUE% ItemDisplay[RARE !ID WAND GOODNEC (PREFIX=571 OR PREFIX=573)]: %WHITE%2%LIGHT_GRAY%死灵 %NAME%%CONTINUE% ItemDisplay[RARE !ID WAND GOODNEC]: %NAME%{%NAME%} -// ------------------------------------------------------------------------------ -// [RIPA] Paladin -// ------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------ // [RISO] Sorceress // ------------------------------------------------------------------------------ //Alias[GOODSOR]: ((PREFIX=577 PREFIX~990-998) OR (PREFIX=446 PREFIX~997-998) OR (PREFIX=449 PREFIX~991-992) OR (PREFIX=452 PREFIX~994-995)) Alias[GOODSOR]: (((SOR (PREFIX~575-576 OR PREFIX=923)) OR (STAFF PREFIX=577)) (SUFFIX=175 OR SUFFIX=818 OR SUFFIX=978 OR SUFFIX=981)) -ItemDisplay[RARE !ID GOODSOR]: %CL%%UNI_STAR3_ITEM%%CONTINUE% +ItemDisplay[RARE !ID GOODSOR]: %CL%%RARE_STAR3_ITEM%%CONTINUE% ItemDisplay[RARE !ID GOODSOR SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE% ItemDisplay[RARE !ID GOODSOR SUFFIX~911-912]: %CORAL%降抗 %NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID GOODSOR PREFIX=925]:%WHITE%5%SAGE%EK %NAME%{%NAME%}%CONTINUE% @@ -3834,7 +5109,7 @@ ItemDisplay[RARE !ID GOODSOR PREFIX=926]:%WHITE%3%SAGE%EK %NAME%{%NAME%}%CONTINU ItemDisplay[RARE !ID GOODSOR PREFIX=928]:%WHITE%5%CORAL%LEK %NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID GOODSOR PREFIX=929]:%WHITE%3%CORAL%LEK %NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID GOODSOR SUFFIX=127]:%WHITE%12%ORANGE%MDR%NAME%{%NAME%}%CONTINUE% -ItemDisplay[RARE !ID GOODSOR SUFFIX=298]:%WHITE%30%BLUE%精力%NAME%{%NAME%}%%CONTINUE% +ItemDisplay[RARE !ID GOODSOR SUFFIX=298]:%WHITE%30%BLUE%精力%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID GOODSOR (SUFFIX=174 OR SUFFIX=817)]: %WHITE%10%SAGE%FCR %NAME%%CONTINUE% ItemDisplay[RARE !ID GOODSOR (SUFFIX=175 OR SUFFIX=818)]: %WHITE%20%SAGE%FCR %NAME%%CONTINUE% ItemDisplay[RARE !ID GOODSOR SUFFIX=978]:%WHITE%30%SAGE%FCR %NAME%{%NAME%}%CONTINUE% @@ -3871,7 +5146,7 @@ ItemDisplay[RARE !ID GOODSOR]: %NAME%{%NAME%} // [RIAR] Weapons // ------------------------------------------------------------------------------ Alias[GOODWEAPON]: ((PREFIX=194 (PREFIX=756 OR PREFIX=264) (SUFFIX~898-899 OR SUFFIX~167-169 OR SUFFIX=827 OR PREFIX~426-427 OR PREFIX~597-598 OR PREFIX~754-755)) OR ((PREFIX=194 OR PREFIX=753) PREFIX=264 (SUFFIX~898-899 OR SUFFIX~167-169 OR SUFFIX=202 OR SUFFIX=227 OR PREFIX~426-427 OR PREFIX~597-598)) OR ((PREFIX=194 OR PREFIX=753) (PREFIX=756 OR PREFIX=264))) -ItemDisplay[RARE !ID WEAPON GOODWEAPON]: %CL%%UNI_STAR3_ITEM%%CONTINUE% +ItemDisplay[RARE !ID WEAPON GOODWEAPON]: %CL%%RARE_STAR3_ITEM%%CONTINUE% ItemDisplay[RARE !ID WEAPON GOODWEAPON (SUFFIX=243 OR SUFFIX=249)]: %WHITE%15%DARK_GREEN%敏捷 %NAME%%CONTINUE% ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=244]: %WHITE%20%DARK_GREEN%敏捷 %NAME%%CONTINUE% ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=245]: %WHITE%30%DARK_GREEN%敏捷 %NAME%%CONTINUE% @@ -3928,8 +5203,8 @@ ItemDisplay[RARE !ID WEAPON GOODWEAPON]: %NAME%{%NAME%} // ------------------------------------------------------------------------------ // [RIAR] 护甲 Chests // ------------------------------------------------------------------------------ -Alias[GOODCHEST]: ((SUFFIX~799-800 OR SUFFIX=1029) ((PREFIX=327 OR PREFIX=332) OR (PREFIX=326 OR PREFIX=331))) -ItemDisplay[RARE !ID CHEST GOODCHEST]: %CL%%UNI_STAR3_ITEM%%CONTINUE% +Alias[GOODCHEST]: ((SUFFIX~799-800 OR SUFFIX=1029) ((PREFIX=327 OR PREFIX=332) OR (PREFIX=326 OR PREFIX=331))) +ItemDisplay[RARE !ID CHEST GOODCHEST]: %CL%%RARE_STAR3_ITEM%%CONTINUE% ItemDisplay[RARE !ID CHEST GOODCHEST PREFIX~421-422 MAXSOCKETS=3]: %WHITE%3%ORANGE%孔 %NAME%%CONTINUE% ItemDisplay[RARE !ID CHEST GOODCHEST PREFIX=422 MAXSOCKETS>3]: %WHITE%4%ORANGE%孔 %NAME%%CONTINUE% ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE% @@ -3985,19 +5260,81 @@ ItemDisplay[RARE !ID CHEST GOODCHEST (PREFIX=579 OR PREFIX=581 OR PREFIX=583)]: ItemDisplay[RARE !ID CHEST GOODCHEST (PREFIX=585 OR PREFIX=587)]: %WHITE%2%ORANGE%德鲁伊 %NAME%%CONTINUE% ItemDisplay[RARE !ID CHEST GOODCHEST (PREFIX=589 OR PREFIX=591)]: %WHITE%2%PURPLE%刺客 %NAME%%CONTINUE% ItemDisplay[RARE !ID CHEST GOODCHEST]: %NAME%{%NAME%} +// +// ------------------------------------------------------------------------------ +// [RIHE] Helms +// ------------------------------------------------------------------------------ +Alias[GOODHELM]: (SUFFIX=1029 ((PREFIX=327 OR PREFIX=332) OR (PREFIX=326 OR PREFIX=331))) +ItemDisplay[RARE !ID HELM GOODHELM]: %CL%%RARE_STAR3_ITEM%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM PREFIX~421-422 MAXSOCKETS=3]: %WHITE%3%ORANGE%孔 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM PREFIX=422 MAXSOCKETS>3]: %WHITE%4%ORANGE%孔 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM SUFFIX=366]: %WHITE%75%%GREEN%毒缩 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM SUFFIX=367]: %WHITE%50%%GREEN%毒缩 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM SUFFIX=312]: %WHITE%90%BLUE%法力 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM SUFFIX=313]: %WHITE%120%BLUE%法力 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM SUFFIX=317]: %WHITE%40%RED%生命 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM SUFFIX=318]: %WHITE%60%RED%生命 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM SUFFIX=319]: %WHITE%80%RED%生命 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM (SUFFIX=320 OR SUFFIX=820)]: %WHITE%100%RED%生命 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM SUFFIX=821]: %WHITE%75%RED%生命/等级 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM (SUFFIX=243 OR SUFFIX=249)]: %WHITE%15%DARK_GREEN%敏捷 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM SUFFIX=244]: %WHITE%20%DARK_GREEN%敏捷 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM SUFFIX=245]: %WHITE%30%DARK_GREEN%敏捷 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM (SUFFIX=376 OR SUFFIX=382)]: %WHITE%20%RED%力量 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM (SUFFIX=377 OR SUFFIX=982)]: %WHITE%30%RED%力量 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM SUFFIX=987]: %WHITE%20%BLUE%精力 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM SUFFIX=988]: %WHITE%30%BLUE%精力 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM PREFIX~353-354]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM PREFIX~372-373]: %WHITE%30%RED%火抗 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM PREFIX~392-393]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM PREFIX~412-413]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM PREFIX=355]: %WHITE%40%BLUE%冰抗 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM PREFIX=374]: %WHITE%40%RED%火抗 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM PREFIX=394]: %WHITE%40%YELLOW%电抗 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM PREFIX=414]: %WHITE%40%GREEN%毒抗 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM (PREFIX=326 OR PREFIX=331)]: %WHITE%20%TAN%全抗 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM (PREFIX=327 OR PREFIX=332)]: %WHITE%30%TAN%全抗 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM (PREFIX=325 OR PREFIX=330 OR PREFIX=64)]: %WHITE%15%TAN%全抗 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM (PREFIX=324 OR PREFIX=329 OR PREFIX=334)]: %WHITE%11%TAN%全抗 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM SUFFIX=798]: %WHITE%10%%ORANGE%物免 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM SUFFIX=1029]: %WHITE%15%%ORANGE%物免 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM SUFFIX=799]: %WHITE%20%%ORANGE%物免 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM SUFFIX=800]: %WHITE%25%%ORANGE%物免 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM SUFFIX=263]: %WHITE%17%GOLD%FHR %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM SUFFIX=264]: %WHITE%24%GOLD%FHR %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM (SUFFIX=112 OR SUFFIX=395 OR SUFFIX=826)]: %WHITE%20%SAGE%移速 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM (SUFFIX=113 OR SUFFIX=396)]: %WHITE%30%TAN%移速 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM SUFFIX=166]: %WHITE%10%SAGE%攻速 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM (SUFFIX=167 OR SUFFIX=170)]: %WHITE%20%SAGE%攻速 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM SUFFIX=168]: %WHITE%30%SAGE%攻速 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM SUFFIX=169]: %WHITE%40%SAGE%攻速 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM (SUFFIX=174 OR SUFFIX=817)]: %WHITE%10%SAGE%FCR %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM (SUFFIX=175 OR SUFFIX=818)]: %WHITE%20%SAGE%FCR %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM (PREFIX=193 OR PREFIX=265 OR PREFIX=756)]: %WHITE%200%%CORAL%ED %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM (PREFIX=561 OR PREFIX=563)]: %WHITE%2%YELLOW%亚马逊 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM (PREFIX=565 OR PREFIX=567 OR PREFIX=569)]: %WHITE%2%CORAL%圣骑 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM (PREFIX=571 OR PREFIX=573)]: %WHITE%2%LIGHT_GRAY%死灵 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM (PREFIX~575-576 OR PREFIX=923)]: %WHITE%2%TEAL%法师 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM (PREFIX=579 OR PREFIX=581 OR PREFIX=583)]: %WHITE%2%TAN%野蛮人 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM (PREFIX=585 OR PREFIX=587)]: %WHITE%2%ORANGE%德鲁伊 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM (PREFIX=589 OR PREFIX=591)]: %WHITE%2%PURPLE%刺客 %NAME%%CONTINUE% +ItemDisplay[RARE !ID HELM GOODHELM]: %NAME%{%NAME%} + // ------------------------------------------------------------------------------ // [RIBE] Belts // ------------------------------------------------------------------------------ -Alias[GOODBELT]: ((SUFFIX=799 OR SUFFIX=800 OR SUFFIX=1029) (SUFFIX=319 OR SUFFIX=320 OR SUFFIX=820)) -ItemDisplay[RARE !ID BELT GOODBELT]: %CL%%UNI_STAR3_ITEM%%CONTINUE% +Alias[GOODBELT]: ((SUFFIX=798 OR SUFFIX=799 OR SUFFIX=800 OR SUFFIX=1029) (SUFFIX=819 OR SUFFIX=820 OR SUFFIX=818)) +ItemDisplay[RARE !ID BELT GOODBELT]: %CL%%RARE_STAR3_ITEM%%CONTINUE% ItemDisplay[RARE !ID BELT GOODBELT SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE% ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=368]: %WHITE%25%%GREEN%毒缩 %NAME%%CONTINUE% ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE% ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=313]: %WHITE%120%BLUE%法力 %NAME%%CONTINUE% ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=317]: %WHITE%40%RED%生命 %NAME%%CONTINUE% ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=318]: %WHITE%60%RED%生命 %NAME%%CONTINUE% -ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=319]: %WHITE%80%RED%生命 %NAME%%CONTINUE% -//ItemDisplay[RARE !ID BELT GOODBELT (SUFFIX=320 OR SUFFIX=820)]: %WHITE%100%RED%生命 %NAME%%CONTINUE% +ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=819]: %WHITE%80%RED%生命 %NAME%%CONTINUE% +ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=820]: %WHITE%100%RED%生命 %NAME%%CONTINUE% ItemDisplay[RARE !ID BELT GOODBELT (SUFFIX=243 OR SUFFIX=249)]: %WHITE%15%DARK_GREEN%敏捷 %NAME%%CONTINUE% ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=244]: %WHITE%20%DARK_GREEN%敏捷 %NAME%%CONTINUE% ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=245]: %WHITE%30%DARK_GREEN%敏捷 %NAME%%CONTINUE% @@ -4026,12 +5363,13 @@ ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=264]: %WHITE%24%GOLD%FHR %NAME%%CONTIN ItemDisplay[RARE !ID BELT GOODBELT (SUFFIX=167 OR SUFFIX=170)]: %WHITE%20%SAGE%攻速 %NAME%%CONTINUE% ItemDisplay[RARE !ID BELT GOODBELT (SUFFIX=174 OR SUFFIX=817)]: %WHITE%10%SAGE%FCR %NAME%%CONTINUE% ItemDisplay[RARE !ID BELT GOODBELT (SUFFIX=175 OR SUFFIX=818)]: %WHITE%20%SAGE%FCR %NAME%%CONTINUE% +ItemDisplay[RARE !ID BELT SUFFIX=1062]: %WHITE%20%ORANGE%技能频率 %NAME%%CONTINUE% ItemDisplay[RARE !ID BELT GOODBELT]: %NAME%{%NAME%} // ------------------------------------------------------------------------------ // [RIBO] Boots // ------------------------------------------------------------------------------ -Alias[GOODBOOT]: (SUFFIX=113 OR SUFFIX=396) ((PREFIX=374 PREFIX=394 PREFIX=414) OR (PREFIX=355 PREFIX=394 PREFIX=414) OR (PREFIX=355 PREFIX=374 PREFIX=414) OR (PREFIX=355 PREFIX=374 PREFIX=394)) -ItemDisplay[RARE !ID BOOTS GOODBOOT]: %CL%%UNI_STAR3_ITEM%%CONTINUE% +Alias[GOODBOOT]: ((SUFFIX=113 OR SUFFIX=396 OR SUFFIX=398) ((PREFIX=374 PREFIX=394 PREFIX=414) OR (PREFIX=355 PREFIX=394 PREFIX=414) OR (PREFIX=355 PREFIX=374 PREFIX=414) OR (PREFIX=355 PREFIX=374 PREFIX=394))) +ItemDisplay[RARE !ID BOOTS GOODBOOT]: %CL%%RARE_STAR3_ITEM%%CONTINUE% ItemDisplay[RARE !ID BOOTS GOODBOOT SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE% ItemDisplay[RARE !ID BOOTS GOODBOOT SUFFIX=368]: %WHITE%25%%GREEN%毒缩 %NAME%%CONTINUE% ItemDisplay[RARE !ID BOOTS GOODBOOT SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE% @@ -4062,59 +5400,70 @@ ItemDisplay[RARE !ID BOOTS GOODBOOT SUFFIX=263]: %WHITE%17%GOLD%FHR %NAME%%CONTI ItemDisplay[RARE !ID BOOTS GOODBOOT SUFFIX=264]: %WHITE%24%GOLD%FHR %NAME%%CONTINUE% ItemDisplay[RARE !ID BOOTS GOODBOOT (SUFFIX=112 OR SUFFIX=395 OR SUFFIX=826)]: %WHITE%20%SAGE%移速 %NAME%%CONTINUE% ItemDisplay[RARE !ID BOOTS GOODBOOT (SUFFIX=113 OR SUFFIX=396)]: %WHITE%30%TAN%移速 %NAME%%CONTINUE% +ItemDisplay[RARE !ID BOOTS GOODBOOT SUFFIX=398]: %GREEN%40%TAN%移速 %NAME%%CONTINUE% ItemDisplay[RARE !ID BOOTS GOODBOOT]: %NAME%{%NAME%} // ------------------------------------------------------------------------------ // [RIGL] Gloves // ------------------------------------------------------------------------------ -Alias[GOODGLV]: (SUFFIX=167 OR SUFFIX=170 OR SUFFIX=174 OR SUFFIX=817 OR SUFFIX=175 OR SUFFIX=818) -Alias[GLVSK]: (PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR PREFIX=497 OR PREFIX=512) -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK]: %CL%%UNI_STAR3_ITEM%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=368]: %WHITE%25%%GREEN%毒缩 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=313]: %WHITE%120%BLUE%法力 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=317]: %WHITE%40%RED%生命 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=318]: %WHITE%60%RED%生命 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=319]: %WHITE%80%RED%生命 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK (SUFFIX=320 OR SUFFIX=820)]: %WHITE%100%RED%生命 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK (SUFFIX=243 OR SUFFIX=249)]: %WHITE%15%DARK_GREEN%敏捷 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=244]: %WHITE%20%DARK_GREEN%敏捷 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=245]: %WHITE%30%DARK_GREEN%敏捷 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=386]: %WHITE%15%RED%力量 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK (SUFFIX=376 OR SUFFIX=382)]: %WHITE%20%RED%力量 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK (SUFFIX=377 OR SUFFIX=982)]: %WHITE%30%RED%力量 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=987]: %WHITE%20%BLUE%精力 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=988]: %WHITE%30%BLUE%精力 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK PREFIX~353-354]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK PREFIX~372-373]: %WHITE%30%RED%火抗 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK PREFIX~392-393]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK PREFIX~412-413]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK PREFIX=355]: %WHITE%40%BLUE%冰抗 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK PREFIX=374]: %WHITE%40%RED%火抗 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK PREFIX=394]: %WHITE%40%YELLOW%电抗 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK PREFIX=414]: %WHITE%40%GREEN%毒抗 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK (PREFIX=326 OR PREFIX=331)]: %WHITE%20%TAN%全抗 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK (PREFIX=327 OR PREFIX=332)]: %WHITE%30%TAN%全抗 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK (PREFIX=325 OR PREFIX=330 OR PREFIX=64)]: %WHITE%15%TAN%全抗 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK (PREFIX=324 OR PREFIX=329 OR PREFIX=334)]: %WHITE%11%TAN%全抗 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=263]: %WHITE%17%GOLD%FHR %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=264]: %WHITE%24%GOLD%FHR %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GLVSK (SUFFIX=167 OR SUFFIX=170)]: %WHITE%20%SAGE%攻速 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GLVSK (SUFFIX=174 OR SUFFIX=817)]: %WHITE%10%SAGE%FCR %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GLVSK (SUFFIX=175 OR SUFFIX=818)]: %WHITE%20%SAGE%FCR %NAME%%CONTINUE% +Alias[GOODGLV]: ((SUFFIX=167 OR SUFFIX=170 OR SUFFIX=174 OR SUFFIX=817 OR SUFFIX=175 OR SUFFIX=818 OR SUFFIX=803 OR SUFFIX=813) (SUFFIX=182 OR SUFFIX=368 OR (PREFIX~434-513))) +ItemDisplay[RARE !ID GLOVES GOODGLV]: %CL%%RARE_STAR3_ITEM%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV SUFFIX=368]: %WHITE%25%%GREEN%毒缩 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV SUFFIX=313]: %WHITE%120%BLUE%法力 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV SUFFIX=317]: %WHITE%40%RED%生命 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV SUFFIX=318]: %WHITE%60%RED%生命 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV SUFFIX=319]: %WHITE%80%RED%生命 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV (SUFFIX=320 OR SUFFIX=820)]: %WHITE%100%RED%生命 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV (SUFFIX=243 OR SUFFIX=249)]: %WHITE%15%DARK_GREEN%敏捷 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV SUFFIX=244]: %WHITE%20%DARK_GREEN%敏捷 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV SUFFIX=245]: %WHITE%30%DARK_GREEN%敏捷 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV SUFFIX=386]: %WHITE%15%RED%力量 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV (SUFFIX=376 OR SUFFIX=382)]: %WHITE%20%RED%力量 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV (SUFFIX=377 OR SUFFIX=982)]: %WHITE%30%RED%力量 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV SUFFIX=987]: %WHITE%20%BLUE%精力 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV SUFFIX=988]: %WHITE%30%BLUE%精力 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX~353-354]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX~372-373]: %WHITE%30%RED%火抗 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX~392-393]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX~412-413]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX=355]: %WHITE%40%BLUE%冰抗 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX=374]: %WHITE%40%RED%火抗 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX=394]: %WHITE%40%YELLOW%电抗 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX=414]: %WHITE%40%GREEN%毒抗 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV (PREFIX=326 OR PREFIX=331)]: %WHITE%20%TAN%全抗 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV (PREFIX=327 OR PREFIX=332)]: %WHITE%30%TAN%全抗 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV (PREFIX=325 OR PREFIX=330 OR PREFIX=64)]: %WHITE%15%TAN%全抗 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV (PREFIX=324 OR PREFIX=329 OR PREFIX=334)]: %WHITE%11%TAN%全抗 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV SUFFIX=263]: %WHITE%17%GOLD%FHR %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV SUFFIX=264]: %WHITE%24%GOLD%FHR %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES SUFFIX=957]: %WHITE%12%RED%技能范围 %NAME%%CONTINUE% +ItemDisplay[RARE !ID QUIVER GOODGLV SUFFIX=812]: %WHITE%10%TEAL%CB %NAME%%CONTINUE% +ItemDisplay[RARE !ID QUIVER GOODGLV SUFFIX=813]: %WHITE%20%TAN%CB %NAME%%CONTINUE% +ItemDisplay[RARE !ID QUIVER GOODGLV SUFFIX=802]: %WHITE%10%SAGE%DS %NAME%%CONTINUE% +ItemDisplay[RARE !ID QUIVER GOODGLV SUFFIX=803]: %WHITE%20%SAGE%DS %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES (SUFFIX=167 OR SUFFIX=170)]: %WHITE%20%SAGE%攻速 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES (SUFFIX=174 OR SUFFIX=817)]: %WHITE%10%SAGE%FCR %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES (SUFFIX=175 OR SUFFIX=818)]: %WHITE%20%SAGE%FCR %NAME%%CONTINUE% ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX=434]: %WHITE%2%SAGE%弓 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX=435]: %GREEN%3%SAGE%弓 %NAME%%CONTINUE% ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX=437]: %WHITE%2%SAGE%被动 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX=438]: %GREEN%3%SAGE%被动 %NAME%%CONTINUE% ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX=440]: %WHITE%2%SAGE%标枪 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX=441]: %GREEN%3%SAGE%标枪 %NAME%%CONTINUE% ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX=482]: %WHITE%2%TAN%蛮子战斗 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX=483]: %GREEN%3%TAN%蛮子战斗 %NAME%%CONTINUE% ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX=497]: %WHITE%2%ORANGE%变形 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX=498]: %GREEN%3%ORANGE%变形 %NAME%%CONTINUE% ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX=512]: %WHITE%2%TEAL%武学 %NAME%%CONTINUE% -ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK]: %NAME%{%NAME%} +ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX=513]: %GREEN%3%TEAL%武学 %NAME%%CONTINUE% +ItemDisplay[RARE !ID GLOVES GOODGLV]: %NAME%{%NAME%} // ------------------------------------------------------------------------------ // [RISH] Shields // ------------------------------------------------------------------------------ //毒缩或者物免 生命 Alias[GOODSHIELD]: (SUFFIX~799-800 OR SUFFIX~366-367) (PREFIX=327 OR PREFIX=332) -ItemDisplay[RARE !ID SHIELD GOODSHIELD]: %CL%%UNI_STAR3_ITEM%%CONTINUE% +ItemDisplay[RARE !ID SHIELD GOODSHIELD]: %CL%%RARE_STAR3_ITEM%%CONTINUE% ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=766]: %WHITE%3%ORANGE%孔 %NAME%%CONTINUE% ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE% ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=366]: %WHITE%75%%GREEN%毒缩 %NAME%%CONTINUE% @@ -4171,10 +5520,11 @@ ItemDisplay[RARE !ID SHIELD GOODSHIELD]: %NAME%{%NAME%} // [RIMA] Rare Items Master // ------------------------------------------------------------------------------ // -ItemDisplay[RARE !jew !ID HIGHPRICE FILTLVL<3]: %NAME% %ORANGE%$ -ItemDisplay[RARE !jew !ID CLVL<40]: %NAME% -ItemDisplay[RARE !jew !ID (EXC OR ELT) CLVL<70]: %NAME%%DOT-A8%%TIER-0% -ItemDisplay[RARE !jew !ID (CLVL>39 OR FILTLVL>1)]: %NOTIFY-DEAD%{%NAME%} +ItemDisplay[RARE !jew !ID HIGHPRICE AREA<4 (FILTLVL<3 OR FILTLVL=5)]: %NAME% %ORANGE%$ +ItemDisplay[RARE !jew !ID CLVL<40]: %NAME%{%NAME%} +ItemDisplay[RARE !jew !ID (EXC OR ELT) FILTLVL<3 !HIDE_RARE]: %NAME%%DOT-A8%%TIER-0% +ItemDisplay[RARE !jew !ID (CLVL>69 OR FILTLVL>2 OR HIDE_RARE)]: %NOTIFY-DEAD%{%NAME%} +ItemDisplay[RARE ID]: %NAME%{%NAME%} // // +----------------------------------------------------------------------------+ // | | @@ -4191,15 +5541,15 @@ ItemDisplay[CRAFT !(STAT477=4 OR STAT477=21) ((amu STAT62>2 REPLIFE>4 STAT109>4) ItemDisplay[CRAFT !(STAT477=4 OR STAT477=21) ((amu STAT3>9 MFIND>19 STAT89>0) OR (rin STAT3>4 MFIND>9 STAT89>0 !(rin RES>2 STAT32>49 STAT118=1)) OR (HELM ED>24 MFIND>19 STAT89>0) OR (CHEST ED>24 MFIND>19 STAT89>0) OR (SHIELD STAT20>9 MFIND>19 STAT89>0) OR (GLOVES ED>24 MFIND>14 STAT89>0 !STAT81>0) OR (BOOTS ED>24 MFIND>14 STAT89>0) OR (BELT ED>24 MFIND>19 STAT89>0) OR (WEAPON ED>49 MFIND>19 STAT89>0 !(WEAPON ED>49 STAT60>2 LIFE>9) !(WEAPON MULTI201,2820=5 ED>49 STAT116>9)))]: %YELLOW%丰饶 %ORANGE%%NAME%{%NAME%}%CONTINUE% ItemDisplay[CRAFT !(STAT477=4 OR STAT477=21) ((amu (STR>3 DEX>3 STAT1>3 STAT3>3) RES>4 STAT32>99) OR (rin RES>2 STAT32>49 STAT118=1) OR (HELM IAS>4 STAT20>9 STAT118=1) OR (CHEST RES>4 STAT20>9 STAT16>24) OR (SHIELD RES>4 STAT20>9 STAT118=1 !(SHIELD ED>19 STAT33>99 STAT36>4)) OR (GLOVES IAS>4 STAT119>9 STAT16>24 !STAT81>0) OR (BOOTS FRW>4 STAT32>99 STAT118=1) OR (BELT IAS>4 STAT118=1 STAT16>24 !(STAT360=20 IAS=10)) OR (WEAPON IAS>19 EDAM>19 AR>49 !(WEAPON ED>49 STAT35>1 STAT34>1 STAT81=1) !(WEAPON ALLSK=1 FCR>9 MANA>9 !STAT360=27) !(WEAPON ED>49 STAT60>2 LIFE>9) !(WEAPON MULTI201,2820=5 ED>49 STAT116>9)))]: %WHITE%闪耀 %ORANGE%%NAME%{%NAME%}%CONTINUE% // +----------------------------------------------------------------------------+ -// | [CIMI] Craft Infusion手工模组 | +// | [CIMI] Craft Infusion手工模组 | // +----------------------------------------------------------------------------+ // -ItemDisplay[(crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp) GROUND]: %MAP-60%%TIER-0%%NAME% %ORANGE%◎%CONTINUE% +ItemDisplay[(crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp) GROUND]: %MAP-60%%TIER-0%%CRAFT_NAME%%CONTINUE% ItemDisplay[(crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp) !GROUND]: %WHITE%手工装备制作道具%CL%%NAME%{%CL%%ORANGE%不同底材手工成品相应的固定属性: %CL%%NAME%}%CONTINUE% ItemDisplay[crfb TOWN]:%NAME%%CONTINUE%{%GRAY%项链: 10%移动速度 +[3-6]杀敌回血 +[10-20]生命%CL%戒指: +[5-10]力量 [1-3]%生命偷取 +[10-20]生命%CL%腰带: [10-20]%撕开伤口 [3-6]%生命偷取 +[10-20]生命%CL%手套: [5-10]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%鞋子: +[15-30]生命补满 [2-4]%生命偷取 +[10-20]生命%CL%头盔: [10-20]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%盔甲: +[3-6]杀敌回血 [3-6]%生命偷取 +[20-40]生命%CL%盾牌: [10-20]%格挡几率 [3-6]%生命偷取 +[10-20]生命%CL%武器: +[50-80]%增强伤害 [3-6]%生命偷取 +[10-20]生命%NAME%} ItemDisplay[crfc TOWN]:%NAME%%CONTINUE%{%GRAY%项链: +[5-10]%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%戒指: +[5-10]能量 +[1-2]杀敌回蓝 +[10-20]法力%CL%腰带: +10%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%手套: +[5-10]%施法速度 +[1-3]杀敌回蓝 +[10-20]法力%CL%鞋子: [10-15]%最大法力值 +[4-10]%法力恢复 +[10-20]法力%CL%头盔: +[5-10]%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%盔甲: +[5-10]%施法速度 +[3-6]杀敌回蓝 +[20-30]法力%CL%盾牌: [10-20]% 格挡几率 +[5-10]%施法速度 +[20-30]法力%CL%武器: +1全技能 +[10-20]%施法速度 +[10-20]法力%NAME%} ItemDisplay[crfs TOWN]:%NAME%%CONTINUE%{%GRAY%项链: 10% 格挡几率 [4-7]魔法减伤 [4-7]物理减伤%CL%戒指: +[5-10]活力 [2-5]魔法减伤 [2-5]物理减伤%CL%腰带: +[10-30]%防御值 +[10-20]%毒抗 [2-5]魔法减伤 [2-5]物理减伤%CL%手套: +[10-30]%防御值 +[10-20]%冰抗 [2-5]魔法减伤 [2-5]物理减伤%CL%鞋子: +[20-60]%防御值 +[10-20]%火抗 [2-5]魔法减伤 [2-5]物理减伤%CL%头盔: +[20-60]%防御值 +[10-20]%电抗 [5-10]%物理减伤%CL%盔甲: +[20-60]%防御值 [5-10]%物理减伤 +[100-150]防御%CL%盾牌: +[20-60]%防御值 [5-10]%物理减伤% +[100-150]防御%CL%武器: +[50-80]%增强伤害 击退 [2-5]魔法减伤 [2-5]物理减伤%NAME%} -ItemDisplay[crfh TOWN]:%NAME%%CONTINUE%{%GRAY%项链: +[150-250]命中值 +[10-20]%快速打击恢复%CL%戒指: +[5-10]敏捷 +[2-4]最大伤害%CL%腰带: [5-10]%受损生命移至法力 +[10-20]%快速打击恢复%CL%手套:击退 -[10-20]%目标防御%CL%鞋子: +[60-120]防御值 +[10-20]%快速打击恢复%CL%头盔: +[100-200]命中值 +[10-20]%快速打击恢复%CL%盔甲: +[25-50]%防御值 +[30-40]%快速打击恢复%CL%盾牌: [10-20]% 格挡几率 +[20-30]%格挡速度%CL%武器: +[50-80]% 增强伤害 -[10-20]%目标防御%NAME%} +ItemDisplay[crfh TOWN]:%NAME%%CONTINUE%{%GRAY%项链: +[150-250]命中值 +[10-15]%穿透%CL%戒指: +[5-10]敏捷 +[2-4]最大伤害%CL%腰带: [5-10]%受损生命移至法力 +[10-20]%快速打击恢复%CL%手套:击退 -[10-20]%目标防御%CL%鞋子: +[60-120]防御值 +[10-20]%快速打击恢复%CL%头盔: +[100-200]命中值 +[10-15]%穿透%CL%盔甲: +[25-50]%防御值 +[30-40]%快速打击恢复%CL%盾牌: [10-20]% 格挡几率 +[20-30]%格挡速度%CL%武器: +[50-80]% 增强伤害 -[10-20]%目标防御%NAME%} ItemDisplay[crfv TOWN]:%NAME%%CONTINUE%{%GRAY%项链:[10-20]%诅咒作用时间减少 [3-6]%法力偷取 [5-10] 生命补满%CL%戒指:[10-20]%毒素作用时间减少 [1-3]%法力偷取 [5-10]生命补满%CL%腰带:[10-20]%毒素作用时间减少 [3-6]%法力偷取 [5-10]生命补满%CL%手套:[5-10]%致命打击 [2-4]%法力偷取 [5-10]生命补满%CL%鞋子:[10-20]%毒素作用时间减少 [2-4]%法力偷取 [5-10]生命补满%CL%头盔:[10-20]%致命打击 [2-4]%法力偷取 [5-10]生命补满%CL%盔甲:[3-6]%法力偷取 [5-10]生命补满 [20-30]%毒素作用时间减少%CL%盾牌: [10-20]%格挡几率 [3-6]%法力偷取 [20-30]%毒素作用时间减少%CL%武器: [100-140]%对恶魔/亡灵伤害 [3-6]%法力偷取 [10-15]生命补满%NAME%} ItemDisplay[crfu TOWN]:%NAME%%CONTINUE%{%GRAY%项链: +[10-20]活力 [20-30]%MF +[1-3]光照度%CL%戒指:+[5-10]活力 [10-15]%MF +[1-3]光照度%CL%腰带: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%手套: +[25-50]%防御值 [15-25]%MF +[1-3]光照度%CL%鞋子: +[25-50]%防御值 [15-25]%MF +[1-3]光照度%CL%头盔: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%盔甲: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%盾牌: [10-20]%格挡几率 [20-30]%MF +[1-3]光照度%CL%武器: +1全技能 [20-30]%MF +[1-3]光照度%NAME%} ItemDisplay[crfp TOWN]:%NAME%%CONTINUE%{%GRAY%项链: +[5-10]全抗 [4-8]%全属性 +[100-150]远程防御%CL%戒指:+[3-5]全抗 +[50-100]远程防御 [1/2]冰冻时间%CL%腰带: +[5-10]%攻速 [25-50]%防御值 [1/2]冰冻时间%CL%手套: +[5-10]%攻速 [25-50]%防御值 [10-20]%命中值%CL%鞋子: +[5-10]移速 +[100-150]远程防御 [1/2]冰冻时间%CL%头盔: +[5-10]%攻速 [25-50]%防御值 [1/2]冰冻时间%CL%盔甲: +[5-10]全抗 +[10-20]%格挡几率 [25-50]%防御值%CL%盾牌: +[5-10]全抗 +[10-20]%格挡几率 %CL%武器: +[20-40]%增强伤害 +[20]%攻速 [50-100]命中值%NAME%} @@ -4297,1040 +5647,37 @@ ItemDisplay[(MAG OR RARE) BOOTS CRAFTALVL>69 FILTLVL=5]: %CRAFT_NAME%{%NAME%%CL% ItemDisplay[(MAG OR RARE) !ID (ETH OR CLASS) BOOTS CRAFTALVL>69 FILTLVL=5]: %CRAFT_NAME% ItemDisplay[(MAG OR RARE) BOOTS CRAFTALVL>69 !ID FILTLVL=5]: %CRAFT_NAME% // +----------------------------------------------------------------------------+ -// | [COQV] Arrows & Bolts | +// | [COQV] Arrows & Bolts | // +----------------------------------------------------------------------------+ // ItemDisplay[(MAG OR RARE) (aqv2 OR cqv2 OR aqv3 OR cqv3) CRAFTALVL>84 ((AMAZON FILTLVL<3) OR FILTLVL=5)]: %CRAFT_NAME%{%NAME%%CL%%CL%%GRAY%吸血鬼:%TAN% P %GRAY%骷髅 + %WHITE%Sol 12#%NL%%GREEN%安全:%TAN% P %GREEN%绿宝石 + %WHITE%Nef%NL%%BLUE%打击:%TAN% P %BLUE%蓝宝石 + %WHITE%Eth 5#%NL%%PURPLE%施法者:%TAN% P %RED%红宝石 + %WHITE%Eth 5#%NL%%WHITE%闪耀:%TAN% P Dia + Ort 9#%NL%%YELLOW%丰饶:%TAN% P %YELLOW%黄宝石 + %WHITE%Dol 14#%NL%%RED%生命:%TAN% P %RED%红宝石 + %WHITE%Ith%NL%%ORANGE%手工公式:} ItemDisplay[(MAG OR RARE) !ID (ETH OR CLASS) (aqv2 OR cqv2 OR aqv3 OR cqv3) CRAFTALVL>84 ((AMAZON (FILTLVL<3 OR FILTLVL=5)) OR FILTLVL=5)]: %CRAFT_NAME% ItemDisplay[(MAG OR RARE) ID (aqv2 OR cqv2 OR aqv3 OR cqv3) CRAFTALVL>84 !ID ((AMAZON FILTLVL<3) OR FILTLVL=5)]: %CRAFT_NAME% // +// Craft Items Master +// ------------------------------------------------------------------------------ +ItemDisplay[Craft ID]: %NAME%{%NAME%} +// // +----------------------------------------------------------------------------+ -// | | // | [MAGI] Magic Items | -// | | // +----------------------------------------------------------------------------+ // // +----------------------------------------------------------------------------+ // | [MIMI] Magic Miscellaneous | // +----------------------------------------------------------------------------+ // -//ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2 OR aqv3 OR cqv3) MAG !ID CLVL<10]: %NAME% -//ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2 OR aqv3 OR cqv3) MAG !ID CLVL>9]: -ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2 OR aqv3 OR cqv3) NMAG]: +ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2 OR aqv3 OR cqv3) MAG !ID CLVL<10]: %NAME% +ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2 OR aqv3 OR cqv3) MAG !ID CLVL>9]: // // +----------------------------------------------------------------------------+ // | [MIMA] Magic Items Master | // +----------------------------------------------------------------------------+ // -ItemDisplay[MAG !ID HIGHPRICE FILTLVL<3]: %NAME% %ORANGE%$ -ItemDisplay[MAG !ID CLVL<20]: %NAME% -ItemDisplay[MAG !ID CLVL<40 (EXC OR ELT)]: %NAME% +ItemDisplay[MAG !ID HIGHPRICE AREA<4 (FILTLVL<3 OR FILTLVL=5)]: %NAME% %ORANGE%$ +ItemDisplay[MAG !ID CLVL<20]: %NAME%{%NAME%} +ItemDisplay[MAG !ID CLVL<40 (EXC OR ELT)]: %NAME%{%NAME%} ItemDisplay[MAG !ID !leg CLVL>19]: %NOTIFY-DEAD%{%NAME%} -// -// +----------------------------------------------------------------------------+ -// | | -// | [NMAG] NMAG Items | -// | | -// +----------------------------------------------------------------------------+ -// -// +----------------------------------------------------------------------------+ -// | [NISM] ANYS STAFFMOD | -// +----------------------------------------------------------------------------+ -// -//STAFFMOD -//Show me exactly +SKILLS values on NMAG items -//Daggers Opener (Assassin and Necromancer Staffmods at the same time) -ItemDisplay[NMAG !RW DAGGER (FORMULAASNSK>0 OR FORMULANECSK>0)]: %GRAY%] %NAME%%CONTINUE% -//Amazon -//----------------------------------------------------------------------------------- -ItemDisplay[NMAG !RW TABSK0~1-2 AMAZON FILTLVL<2]: %GRAY%[%TAN%+%LIGHT_GRAY%%TABSK0%%SAGE%弓%GRAY%] %NAME%%CONTINUE% -ItemDisplay[NMAG !RW TABSK0>2 AMAZON]: %GRAY%[%ORANGE%+%YELLOW%%TABSK0%%SAGE%弓%GRAY%] %NAME%%CONTINUE% -ItemDisplay[NMAG !RW TABSK2~1-2 AMAZON FILTLVL<2]: %GRAY%[%TAN%+%LIGHT_GRAY%%TABSK2%%SAGE%标枪%GRAY%] %NAME%%CONTINUE% -ItemDisplay[NMAG !RW TABSK2>2 AMAZON]: %GRAY%[%ORANGE%+%YELLOW%%TABSK2%%SAGE%标枪%GRAY%] %NAME%%CONTINUE% -ItemDisplay[NMAG !RW TABSK0~1-2 !AMAZON FILTLVL<2]: %GRAY%[%TAN%+%LIGHT_GRAY%%TABSK0%%DARK_GREEN%弓%GRAY%] %NAME%%CONTINUE% -ItemDisplay[NMAG !RW TABSK0>2 !AMAZON]: %GRAY%[%ORANGE%+%YELLOW%%TABSK0%%DARK_GREEN%弓%GRAY%] %NAME%%CONTINUE% -ItemDisplay[NMAG !RW TABSK2~1-2 !AMAZON FILTLVL<2]: %GRAY%[%TAN%+%LIGHT_GRAY%%TABSK2%%DARK_GREEN%标枪%GRAY%] %NAME%%CONTINUE% -ItemDisplay[NMAG !RW TABSK2>2 !AMAZON]: %GRAY%[%ORANGE%+%YELLOW%%TABSK2%%DARK_GREEN%标枪%GRAY%] %NAME%%CONTINUE% -//Necromancer -//----------------------------------------------------------------------------------- -ItemDisplay[NMAG !RW !DAGGER FORMULANECSK>0]: %GRAY%] %NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK374>0 NECROMANCER]: %SAGE%支配诅咒%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK374>0 !NECROMANCER]: %DARK_GREEN%支配诅咒%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK374~1-2]: %TAN%+%LIGHT_GRAY%%SK374%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK374>2]: %ORANGE%+%YELLOW%%SK374%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK374>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR SK367>0 OR SK381>0)]: %CONTINUE% %NAME% -ItemDisplay[NMAG !RW SK381>0 NECROMANCER]: %SAGE%暗契%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK381>0 !NECROMANCER]: %DARK_GREEN%暗契%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK381~1-2]: %TAN%+%LIGHT_GRAY%%SK381%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK381>2]: %ORANGE%+%YELLOW%%SK381%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK381>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR SK367>0)]: %CONTINUE% %NAME% -ItemDisplay[NMAG !RW SK367>0 NECROMANCER]: %SAGE%血次元%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK367>0 !NECROMANCER]: %DARK_GREEN%血次元%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK367~1-2]: %TAN%+%LIGHT_GRAY%%SK367%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK367>2]: %ORANGE%+%YELLOW%%SK367%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK367>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR 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-ItemDisplay[NMAG !RW SK48>2]: %ORANGE%+%YELLOW%%SK48%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK48>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0)]: %CONTINUE% %NAME% -ItemDisplay[NMAG !RW SK47>0 SORCERESS]: %SAGE%火球%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK47>0 !SORCERESS]: %DARK_GREEN%火球%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK47~1-2]: %TAN%+%LIGHT_GRAY%%SK47%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK47>2]: %ORANGE%+%YELLOW%%SK47%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK47>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0)]: %CONTINUE% %NAME% -ItemDisplay[NMAG !RW SK46>0 SORCERESS]: %SAGE%火路%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK46>0 !SORCERESS]: %DARK_GREEN%火路%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK46~1-2]: %TAN%+%LIGHT_GRAY%%SK46%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK46>2]: %ORANGE%+%YELLOW%%SK46%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK46>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0)]: %CONTINUE% %NAME% -ItemDisplay[NMAG !RW SK45>0 SORCERESS]: %SAGE%冰风暴%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK45>0 !SORCERESS]: %DARK_GREEN%冰风暴%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK45~1-2]: %TAN%+%LIGHT_GRAY%%SK45%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK45>2]: %ORANGE%+%YELLOW%%SK45%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK45>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0)]: %CONTINUE% %NAME% -ItemDisplay[NMAG !RW SK44>0 SORCERESS]: %SAGE%冰环%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK44>0 !SORCERESS]: %DARK_GREEN%冰环%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK44~1-2]: %TAN%+%LIGHT_GRAY%%SK44%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK44>2]: %ORANGE%+%YELLOW%%SK44%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK44>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0)]: %CONTINUE% %NAME% -ItemDisplay[NMAG !RW SK43>0 SORCERESS]: %SAGE%心传%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK43>0 !SORCERESS]: %DARK_GREEN%心传%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK43~1-2]: %TAN%+%LIGHT_GRAY%%SK43%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK43>2]: %ORANGE%+%YELLOW%%SK43%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK43>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0)]: %CONTINUE% %NAME% -ItemDisplay[NMAG !RW SK42>0 SORCERESS]: %SAGE%力场%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK42>0 !SORCERESS]: %DARK_GREEN%力场%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK42~1-2]: %TAN%+%LIGHT_GRAY%%SK42%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK42>2]: %ORANGE%+%YELLOW%%SK42%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK42>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0)]: %CONTINUE% %NAME% -ItemDisplay[NMAG !RW SK41>0 SORCERESS]: %SAGE%狱火%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK41>0 !SORCERESS]: %DARK_GREEN%狱火%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK41~1-2]: %TAN%+%LIGHT_GRAY%%SK41%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK41>2]: %ORANGE%+%YELLOW%%SK41%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK41>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0)]: %CONTINUE% %NAME% -ItemDisplay[NMAG !RW SK40>0 SORCERESS]: %SAGE%冰强%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK40>0 !SORCERESS]: %DARK_GREEN%冰强%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK40~1-2]: %TAN%+%LIGHT_GRAY%%SK40%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK40>2]: %ORANGE%+%YELLOW%%SK40%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK40>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0)]: %CONTINUE% %NAME% -ItemDisplay[NMAG !RW SK39>0 SORCERESS]: %SAGE%冰弹%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK39>0 !SORCERESS]: %DARK_GREEN%冰弹%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK39~1-2]: %TAN%+%LIGHT_GRAY%%SK39%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK39>2]: %ORANGE%+%YELLOW%%SK39%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK39>0 (SK36>0 OR SK37>0 OR SK38>0)]: %CONTINUE% %NAME% -ItemDisplay[NMAG !RW SK38>0 SORCERESS]: %SAGE%电弹%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK38>0 !SORCERESS]: %DARK_GREEN%电弹%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK38~1-2]: %TAN%+%LIGHT_GRAY%%SK38%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK38>2]: %ORANGE%+%YELLOW%%SK38%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK38>0 (SK36>0 OR SK37>0)]: %CONTINUE% %NAME% -ItemDisplay[NMAG !RW SK37>0 SORCERESS]: %SAGE%暖气%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK37>0 !SORCERESS]: %DARK_GREEN%暖气%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK37~1-2]: %TAN%+%LIGHT_GRAY%%SK37%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK37>2]: %ORANGE%+%YELLOW%%SK37%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK37>0 SK36>0]: %CONTINUE% %NAME% -ItemDisplay[NMAG !RW SK36>0 SORCERESS]: %SAGE%火弹%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK36>0 !SORCERESS]: %DARK_GREEN%火弹%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK36~1-2]: %TAN%+%LIGHT_GRAY%%SK36%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK36>2]: %ORANGE%+%YELLOW%%SK36%%NAME%%CONTINUE% -// -ItemDisplay[NMAG !RW FORMULASORSK>0]: %GRAY%[%NAME%%CONTINUE% -//Daggers Closer (Assassin and Necromancer Staffmods at the same time) -ItemDisplay[NMAG !RW DAGGER (FORMULAASNSK>0 OR FORMULANECSK>0)]: %GRAY%[%NAME%%CONTINUE% -// -// +----------------------------------------------------------------------------+ -// | [NIOS] NMAG Items Sockets | -// +----------------------------------------------------------------------------+ -// -//Notes about socketing recipes -ItemDisplay[CHEST !INF SOCK=0 NMAG !SHOP]: %NAME%{%TAN%打孔公式%WHITE%: %ORANGE%Tal 7# %WHITE%+ %ORANGE%Thul 10# %WHITE%+ %YELLOW%O%CL%}%CONTINUE% -ItemDisplay[(WEAPON AND !THROWPOTS) !INF SOCK=0 NMAG !SHOP]: %NAME%{%TAN%打孔公式%WHITE%: %ORANGE%Ral 8# %WHITE%+ %ORANGE%Amn 11# %WHITE%+ %PURPLE%O%CL%}%CONTINUE% -ItemDisplay[(HELM OR CIRC) !INF SOCK=0 NMAG !SHOP]: %NAME%{%TAN%打孔公式%WHITE%: %NAME%%ORANGE%Ral 8# %WHITE%+ %ORANGE%Thul 10# %WHITE%+ %BLUE%O%CL%}%CONTINUE% -ItemDisplay[(SHIELD OR QUIVER) !INF SOCK=0 NMAG !SHOP]: %NAME%{%TAN%打孔公式%WHITE%: %ORANGE%Tal 7# %WHITE%+ %ORANGE%Amn 11# %WHITE%+ %RED%O%CL%}%CONTINUE% -// -//Notes about Max Sockets in NMAG items -ItemDisplay[(WEAPON OR CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%%MAXSOCKETS%%TAN%]}%CONTINUE% +ItemDisplay[MAG ID]: %NAME%{%NAME%} // // +----------------------------------------------------------------------------+ // | [NIRW] NMAG Price | @@ -5376,55 +5723,54 @@ ItemDisplay[NMAG HPITEM (PRICE~30501-31500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%31%LI ItemDisplay[NMAG HPITEM (PRICE~31501-32500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%32%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[NMAG HPITEM (PRICE~32501-33500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%33%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[NMAG HPITEM (PRICE~33501-34500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%34%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[NMAG HPITEM (PRICE>34500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%35%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[NMAG HPITEM (PRICE>34500)]: %NAME% %ORANGE%${%NAME%}%CONTINUE% // // Show high value small items for gold //----------------------------------------------------------------------------------- -ItemDisplay[NMAG HPITEM HIGHPRICE !SHOP FILTLVL<2]: %NAME%{%GREEN%售卖获取大量%GOLD%金币%CL%%NAME%} +ItemDisplay[NMAG HPITEM HIGHPRICE !SHOP (FILTLVL<3 OR FILTLVL=5)]: %NAME%{%GREEN%售卖获取大量%GOLD%金币%CL%%NAME%} // // +----------------------------------------------------------------------------+ // | [NICI] 注入底材 | // +----------------------------------------------------------------------------+ // +Alias[IMBNAME]: %NAME% %GRAY%[%GOLD%注%GRAY%] //头环类 -ItemDisplay[ci0 NMAG SOCK=0 !ETH CLVL<84 (FILTLVL<4 OR FILTLVL=5)]: %NAME% %GRAY%[%GOLD%注%GRAY%]{%WHITE%在ACT1的恰西处 %YELLOW%注入 %WHITE%属性%CL%%TAN%提示%WHITE%:%RED%当你角色等级在83+时%CL%%NAME%} -ItemDisplay[ci0 NMAG SOCK=0 !ETH CLVL>82 (FILTLVL<4 OR FILTLVL=5)]: %NAME% %GRAY%[%GOLD%注%GRAY%]{%CL%%TAN%提示%WHITE%:%WHITE%可在ACT1的恰西处 %YELLOW%注入%CL%%NAME%} -ItemDisplay[ci1 NMAG SOCK=0 !ETH CLVL<79 (FILTLVL<4 OR FILTLVL=5)]: %NAME% %GRAY%[%GOLD%注%GRAY%]{%WHITE%在ACT1的恰西处 %YELLOW%注入 %WHITE%属性%CL%%TAN%提示%WHITE%:%RED%当你角色等级在78+时%CL%%NAME%} -ItemDisplay[ci1 NMAG SOCK=0 !ETH CLVL>77 (FILTLVL<4 OR FILTLVL=5)]: %NAME% %GRAY%[%GOLD%注%GRAY%]{%CL%%TAN%提示%WHITE%:%WHITE%可在ACT1的恰西处 %YELLOW%注入%CL%%NAME%} -ItemDisplay[ci2 NMAG SOCK=0 !ETH CLVL<74 (FILTLVL<4 OR FILTLVL=5)]: %NAME% %GRAY%[%GOLD%注%GRAY%]{%WHITE%在ACT1的恰西处 %YELLOW%注入 %WHITE%属性%CL%%TAN%提示%WHITE%:%RED%当你角色等级在73+时%CL%%NAME%} -ItemDisplay[ci2 NMAG SOCK=0 !ETH CLVL>72 (FILTLVL<4 OR FILTLVL=5)]: %NAME% %GRAY%[%GOLD%注%GRAY%]{%CL%%TAN%提示%WHITE%:%WHITE%可在ACT1的恰西处 %YELLOW%注入%CL%%NAME%} -ItemDisplay[ci3 NMAG SOCK=0 !ETH (FILTLVL<4 OR FILTLVL=5)]: %NAME% %GRAY%[%GOLD%注%GRAY%]{%CL%%TAN%提示%WHITE%:%WHITE%可在ACT1的恰西处 %YELLOW%注入%CL%%NAME%} +ItemDisplay[ci0 NMAG SOCK=0 !ETH CLVL<84 (FILTLVL<4 OR FILTLVL=5)]: %IMBNAME%{%WHITE%在ACT1的恰西处 %YELLOW%注入 %WHITE%属性%CL%%TAN%提示%WHITE%:%RED%当你角色等级在83+时%CL%%NAME%} +ItemDisplay[ci0 NMAG SOCK=0 !ETH CLVL>82 (FILTLVL<4 OR FILTLVL=5)]: %IMBNAME%{%CL%%TAN%提示%WHITE%:%WHITE%可在ACT1的恰西处 %YELLOW%注入%CL%%NAME%} +ItemDisplay[ci1 NMAG SOCK=0 !ETH CLVL<79 (FILTLVL<4 OR FILTLVL=5)]: %IMBNAME%{%WHITE%在ACT1的恰西处 %YELLOW%注入 %WHITE%属性%CL%%TAN%提示%WHITE%:%RED%当你角色等级在78+时%CL%%NAME%} +ItemDisplay[ci1 NMAG SOCK=0 !ETH CLVL>77 (FILTLVL<4 OR FILTLVL=5)]: %IMBNAME%{%CL%%TAN%提示%WHITE%:%WHITE%可在ACT1的恰西处 %YELLOW%注入%CL%%NAME%} +ItemDisplay[ci2 NMAG SOCK=0 !ETH CLVL<74 (FILTLVL<4 OR FILTLVL=5)]: %IMBNAME%{%WHITE%在ACT1的恰西处 %YELLOW%注入 %WHITE%属性%CL%%TAN%提示%WHITE%:%RED%当你角色等级在73+时%CL%%NAME%} +ItemDisplay[ci2 NMAG SOCK=0 !ETH CLVL>72 (FILTLVL<4 OR FILTLVL=5)]: %IMBNAME%{%CL%%TAN%提示%WHITE%:%WHITE%可在ACT1的恰西处 %YELLOW%注入%CL%%NAME%} +ItemDisplay[ci3 NMAG SOCK=0 !ETH (FILTLVL<4 OR FILTLVL=5)]: %IMBNAME%{%CL%%TAN%提示%WHITE%:%WHITE%可在ACT1的恰西处 %YELLOW%注入%CL%%NAME%} // //AMA弓、标枪类(无形) -ItemDisplay[AMACRAFT NMAG SOCK=0 ((AMAZON FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%TIER-0%%NAME% %GRAY%[%GOLD%注%GRAY%]{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入} -ItemDisplay[(8hx OR 6hx OR 8mx OR 6mx) NMAG SOCK=0 ((AMAZON FILTLVL<3) OR FILTLVL=5)]: %DOT-A8%%TIER-0%%NAME% %GRAY%[%GOLD%注%GRAY%]{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入} +ItemDisplay[AMACRAFT NMAG SOCK=0 (AMAZON OR FILTLVL=5)]: %DOT-A8%%TIER-0%%IMBNAME%{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入} +ItemDisplay[(8hx OR 6hx OR 8mx OR 6mx) NMAG SOCK=0 ((AMAZON FILTLVL<4) OR FILTLVL=5)]: %DOT-A8%%TIER-0%%IMBNAME%{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入} ItemDisplay[(ama OR amf) AMAZON FILTLVL=5 ETH NMAG SOCK=0]: %NAME%%GRAY%[%GOLD%注%GRAY%]{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入} //刺客爪子 -ItemDisplay[ASNCRAFT NMAG SOCK=0 ((ASSASSIN FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%TIER-0%%NAME% %GRAY%[%GOLD%注%GRAY%]{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入} +ItemDisplay[ASNCRAFT NMAG SOCK=0 ((ASSASSIN FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%TIER-0%%IMBNAME%{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入} //BB投掷武器 -ItemDisplay[BARCRAFT NMAG SOCK=0]: %DOT-A8%%TIER-0%%NAME% %GRAY%[%GOLD%注%GRAY%]{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入%CL%%RED%+ %WHITE%蛮子双投、回响%ORANGE%手工%WHITE%底材 %RED%+%CL%%NAME%} -ItemDisplay[(9b8 OR 7b8 OR 9bk OR 7bk) NMAG ETH SOCK=0 BARBARIAN FILTLVL<3]: %DOT-A8%%TIER-0%%NAME% %GRAY%[%GOLD%注%GRAY%]{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入} +ItemDisplay[BARCRAFT NMAG SOCK=0 (BARBARIAN OR FILTLVL=5)]: %DOT-A8%%TIER-0%%IMBNAME%{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入%CL%%RED%+ %WHITE%蛮子双投、回响%ORANGE%手工%WHITE%底材 %RED%+%CL%%NAME%} +ItemDisplay[(9b8 OR 7b8 OR 9bk OR 7bk) NMAG ETH SOCK=0 BARBARIAN FILTLVL<4]: %DOT-A8%%TIER-0%%IMBNAME%{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入} //德鲁伊木棒 -ItemDisplay[(9cl OR 9sp OR 7cl) NMAG SOCK=0 ((DRUID FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%TIER-0%%NAME% %GRAY%[%GOLD%注%GRAY%]{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入} +ItemDisplay[(9cl OR 9sp OR 7cl) NMAG SOCK=0 ((DRUID FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%TIER-0%%IMBNAME%{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入} //死灵盾 -ItemDisplay[NEC NMAG SOCK=0 (ELT OR EXC) !ETH ((NECROMANCER FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%TIER-0%%NAME% %GRAY%[%GOLD%注%GRAY%]{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入} +ItemDisplay[NEC NMAG SOCK=0 (ELT OR EXC) !ETH ((NECROMANCER FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%TIER-0%%IMBNAME%{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入} //S11彩蛋末日之刃 -ItemDisplay[7cr NMAG !RW SOCK=0 (FILTLVL<3 OR FILTLVL=5)]: %NAME% %GRAY%[%GOLD%注%GRAY%]{%GOLD%有几率获得%RED%末日之刃 Armageddon's Blade%CL%%TAN%提示%WHITE%: 在%RED%地狱%WHITE%A1 恰西处%TAN% 注入%CL%%NAME%} +ItemDisplay[7cr NMAG !RW SOCK=0 (FILTLVL<3 OR FILTLVL=5)]: %IMBNAME%{%GOLD%有几率获得%RED%末日之刃 Armageddon's Blade%CL%%TAN%提示%WHITE%: 在%RED%地狱%WHITE%A1 恰西处%TAN% 注入%CL%%NAME%} // // +----------------------------------------------------------------------------+ // | [NIRW] 符文之语底材 NMAG GOOD RW BASE | // +----------------------------------------------------------------------------+ // -// RW Bases GG -Alias[RW_BASE_GG]: %BORDER-9B%%DOT-0E%%SOUNDID-4719% %NAME% %PURPLE% -// 符文之语底材 橙色替代文本 RW Bases Orange Alt Text -Alias[RW_BASE_ALT_ORANGE]: %NAME% %DOT-0B%%TIER-1%%ORANGE% -// 符文之语底材 橙色文本 RW Bases Orange Text -Alias[RW_BASE_ORANGE]: %NAME% %DOT-0B%%TIER-1%%ORANGE%< < < -// 符文之语底材 绿色文本 RW Bases Green Text -Alias[RW_BASE_GREEN]: %NAME% %DOT-76%%TIER-0%%DARK_GREEN% -// 符文之语底材 低阶绿色文本 RW Bases Lower Green Text -Alias[RW_BASE_LOW_GREEN]: %NAME% %DOT-7D%%TIER-0%%GREEN%*** +// 极品/毕业级 (紫色) +Alias[RW_BASE_GG]: %BORDER-9B%%DOT-0E%%SOUNDID-4719%%PURPLE%•• %RED%•%ORANGE%• %YELLOW%•%WHITE%• %NAME% %WHITE%•%YELLOW%• %ORANGE%•%RED%• %PURPLE%•• +Alias[RW_BASE_ALT_GG]: %NAME% %PURPLE% +// 优质/高价值 (橙色) +Alias[RW_BASE_GOOD]: %DOT-0B%%TIER-2%%PURPLE%• %NAME% %PURPLE%• %ORANGE% +Alias[RW_BASE_ALT_GOOD]: %NAME% %ORANGE% +// 可用/过渡 (绿色) +Alias[RW_BASE_NORM]: %DOT-76%%TIER-1%%NAME% %GREEN% // // +----------------------------------------------------------------------------+ // | [RWIM] RW BASES Miscellaneous | @@ -5462,7 +5808,7 @@ Alias[KINGS_GRACE]: %LIGHT_GRAY%王者的慈悲: %GRAY%11# %GRAY%→ %DARK_GREEN Alias[RADIANCE]: %SAGE%光辉: %WHITE%04# %GRAY%→ %LIGHT_GRAY%12# %GRAY%→ %GRAY%06#%CL% Alias[PEACE]: %TAN%和平: %WHITE%13# %GRAY%→ %BLUE%10# %GRAY%→ %LIGHT_GRAY%11#%CL% Alias[MYTH]: %TEAL%神话: %DARK_GREEN%15# %GRAY%→ %GRAY%11# %GRAY%→ %LIGHT_GRAY%04#%CL% -Alias[BLACK]: %TAN%黑色: %BLUE%10# %GRAY%→ %TAN%16# %GRAY%→ %WHITE%04#%CL% +Alias[RWBLACK]: %TAN%黑色: %BLUE%10# %GRAY%→ %TAN%16# %GRAY%→ %WHITE%04#%CL% Alias[HUSTLE]: %GOLD%催促: %WHITE%13# %GRAY%→ %TAN%18# %GRAY%→ %DARK_GREEN%02#%CL% Alias[MELODY]: %TEAL%旋律: %WHITE%13# %GRAY%→ %TAN%18# %GRAY%→ %WHITE%04#%CL% Alias[LIONHEART]: %CORAL%狮心: %DARK_GREEN%15# %GRAY%→ %TAN%17# %GRAY%→ %BLUE%19#%CL% @@ -5487,7 +5833,7 @@ Alias[DRAGON]: %CORAL%飞龙: %YELLOW%29# %GRAY%→ %RED%28# %GRAY%→ %LIGHT_GR Alias[DREAM]: %YELLOW%梦境: %TAN%16# %GRAY%→ %RED%31# %GRAY%→ %BLUE%21#%CL% Alias[FURY]: %PURPLE%狂怒: %RED%31# %GRAY%→ %TEAL%25# %GRAY%→ %LIGHT_GRAY%05#%CL% Alias[ENIGMA]: %ORANGE%谜团: %RED%31# %GRAY%→ %GRAY%06# %GRAY%→ %YELLOW%30#%CL% -Alias[PLAGUE]: %BLACK%瘟疫: %RED%32# %GRAY%→ %BLUE%19# %GRAY%→ %SAGE%22#%CL% +Alias[PLAGUE]: %GREEN%瘟疫: %RED%32# %GRAY%→ %BLUE%19# %GRAY%→ %SAGE%22#%CL% Alias[FEROCITY]: %PURPLE%残暴: %RED%33# %GRAY%→ %YELLOW%32# %GRAY%→ %GRAY%13#%CL% // 4-Socket Runewords Callouts @@ -5505,11 +5851,11 @@ Alias[OATH]: %BLUE%誓约: %GRAY%13# %GRAY%→ %TAN%21# %GRAY%→ %BLUE%23# %GRA Alias[RIFT]: %GREEN%裂缝: %LIGHT_GRAY%15# %GRAY%→ %GREEN%18# %GRAY%→ %TAN%20# %GRAY%→ %TEAL%25#%CL% Alias[KINGSLAYER]: %TEAL%弑王者: %BLUE%23# %GRAY%→ %SAGE%22# %GRAY%→ %TEAL%25# %GRAY%→ %TAN%19#%CL% Alias[HOTO]: %TAN%橡树之心: %TAN%18# %GRAY%→ %ORANGE%26# %GRAY%→ %BLUE%21# %GRAY%→ %GRAY%10#%CL% -Alias[EXILE]: %BLACK%流亡: %ORANGE%26# %GRAY%→ %SAGE%27# %GRAY%→ %TEAL%24# %GRAY%→ %LIGHT_GRAY%14#%CL% +Alias[EXILE]: %CORAL%流亡: %ORANGE%26# %GRAY%→ %SAGE%27# %GRAY%→ %TEAL%24# %GRAY%→ %LIGHT_GRAY%14#%CL% Alias[FORTITUDE]: %GOLD%刚毅: %WHITE%01# %GRAY%→ %GRAY%12# %GRAY%→ %LIGHT_GRAY%14# %GRAY%→ %RED%28#%CL% Alias[EPIPHANY]: %GOLD%顿悟: %RED%28# %GRAY%→ %GRAY%06# %GRAY%→ %YELLOW%28# %GRAY%→ %TEAL%24#%CL% Alias[BRAMBLE]: %GREEN%蔷薇: %DARK_GREEN%08# %GRAY%→ %SAGE%27# %GRAY%→ %YELLOW%29# %GRAY%→ %LIGHT_GRAY%05#%CL% -Alias[WRATH]: %BLACK%愤怒: %TAN%21# %GRAY%→ %GREEN%17# %GRAY%→ %YELLOW%30# %GRAY%→ %BLUE%23#%CL% +Alias[WRATH]: %WHITE%愤怒: %TAN%21# %GRAY%→ %GREEN%17# %GRAY%→ %YELLOW%30# %GRAY%→ %BLUE%23#%CL% Alias[COH]: %TAN%荣耀之链: %LIGHT_GRAY%14# %GRAY%→ %SAGE%22# %GRAY%→ %YELLOW%30# %GRAY%→ %TEAL%24#%CL% Alias[INFINITY]: %ORANGE%无限: %YELLOW%30# %GRAY%→ %BLUE%23# %GRAY%→ %RED%30# %GRAY%→ %TEAL%24#%CL% Alias[FAMINE]: %PURPLE%饥荒: %BLUE%19# %GRAY%→ %SAGE%27# %GRAY%→ %DARK_GREEN%09# %GRAY%→ %RED%31#%CL% @@ -5526,7 +5872,7 @@ Alias[SHATTERED_WALL]: %YELLOW%破碎之墙: %RED%33# %GRAY%→ %ORANGE%31# %GRA //------------------------------------------------------------------------------- Alias[HONOR]: %LIGHT_GRAY%荣耀: %GRAY%11# %GRAY%→ %DARK_GREEN%01# %GRAY%→ %WHITE%06# %GRAY%→ %BLUE%03# %GRAY%→ %LIGHT_GRAY%12#%CL% Alias[OBEDIENCE]: %SAGE%遵从: %LIGHT_GRAY%15# %GRAY%→ %TAN%18# %GRAY%→ %GRAY%10# %GRAY%→ %WHITE%05# %GRAY%→ %BLUE%19#%CL% -Alias[DEATH]: %BLACK%死神: %LIGHT_GRAY%15# %GRAY%→ %GRAY%01# %GRAY%→ %ORANGE%26# %GRAY%→ %DARK_GREEN%09# %GRAY%→ %TEAL%25#%CL% +Alias[DEATH]: %LIGHT_GRAY%死神: %LIGHT_GRAY%15# %GRAY%→ %GRAY%01# %GRAY%→ %ORANGE%26# %GRAY%→ %DARK_GREEN%09# %GRAY%→ %TEAL%25#%CL% Alias[CTA]: %ORANGE%战争召唤: %GRAY%11# %GRAY%→ %DARK_GREEN%08# %GRAY%→ %BLUE%23# %GRAY%→ %TEAL%24# %GRAY%→ %SAGE%27#%CL% Alias[GRIEF]: %PURPLE%悔恨: %LIGHT_GRAY%05# %GRAY%→ %WHITE%03# %GRAY%→ %RED%28# %GRAY%→ %BLUE%23# %GRAY%→ %DARK_GREEN%08#%CL% Alias[BEAST]: %TAN%野兽: %YELLOW%30# %GRAY%→ %WHITE%03# %GRAY%→ %SAGE%22# %GRAY%→ %BLUE%23# %GRAY%→ %TAN%17#%CL% @@ -5541,7 +5887,7 @@ Alias[ZENITH]: %GOLD%天顶: %RED%31# %GRAY%→ %RED%33# %GRAY%→ %DARK_GREEN%0 Alias[UNBENDING_WILL]: %CORAL%坚定意志: %BLUE%19# %GRAY%→ %TAN%16# %GRAY%→ %GRAY%06# %GRAY%→ %WHITE%02# %GRAY%→ %DARK_GREEN%01# %GRAY%→ %LIGHT_GRAY%15#%CL% Alias[SILENCE]: %WHITE%寂静: %GRAY%14# %GRAY%→ %BLUE%02# %GRAY%→ %LIGHT_GRAY%15# %GRAY%→ %TEAL%24# %GRAY%→ %WHITE%03# %GRAY%→ %ORANGE%26#%CL% Alias[RAPTURE]: %TEAL%狂喜: %ORANGE%26# %GRAY%→ %RED%31# %GRAY%→ %YELLOW%28# %GRAY%→ %DARK_GREEN%08# %GRAY%→ %TAN%18# %GRAY%→ %BLUE%23#%CL% -Alias[LASTWISH]: %ORANGE%最后希望: %RED%31# %GRAY%→ %BLUE%23# %GRAY%→ %YELLOW%31# %GRAY%→ %BLACK%29# %GRAY%→ %ORANGE%31# %GRAY%→ %PURPLE%30#%CL% +Alias[LASTWISH]: %ORANGE%最后希望: %RED%31# %GRAY%→ %BLUE%23# %GRAY%→ %YELLOW%31# %GRAY%→ %CORAL%29# %GRAY%→ %ORANGE%31# %GRAY%→ %PURPLE%30#%CL% Alias[BOTD]: %RED%死亡呼吸: %ORANGE%26# %GRAY%→ %LIGHT_GRAY%15# %GRAY%→ %BLUE%01# %GRAY%→ %WHITE%02# %GRAY%→ %RED%33# %GRAY%→ %GRAY%05#%CL% Alias[OBSESSION]: %YELLOW%执着: %RED%33# %GRAY%→ %TEAL%24# %GRAY%→ %TAN%20# %GRAY%→ %TAN%17# %GRAY%→ %TAN%16# %GRAY%→ %WHITE%04#%CL% Alias[ASYLUM]: %BLUE%庇护所: %TEAL%25# %GRAY%→ %RED%32# %GRAY%→ %LIGHT_GRAY%15# %GRAY%→ %RED%31# %GRAY%→ %LIGHT_GRAY%14# %GRAY%→ %SAGE%22#%CL% @@ -5567,7 +5913,7 @@ ItemDisplay[NMAG !RW !SHOP WAND SOCK=2 !GROUND]: %NAME%{%WIND%%WHITERW%%STRENGTH ItemDisplay[NMAG !RW !SHOP SOR SOCK=2 !GROUND]: %NAME%{%NEOPHYTE%%CL%%NAME%}%CONTINUE% // Orb 2s ItemDisplay[NMAG !RW !SHOP SOR SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%CL%%NAME%}%CONTINUE% // Orb 3s ItemDisplay[NMAG !RW !SHOP SIN SOCK=2 !GROUND]: %NAME%{%WIND%%STRENGTH%%STEEL%%CL%%NAME%}%CONTINUE% // Claw 2s -ItemDisplay[NMAG !RW !SHOP SIN SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%PATTERN%%MALICE%%LAWBRINGER%%KINGS_GRACE%%FURY%%CRESCENT_MOON%%CHAOS%%BLACK%%CL%%NAME%}%CONTINUE% // Claw 3s +ItemDisplay[NMAG !RW !SHOP SIN SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%PATTERN%%MALICE%%LAWBRINGER%%KINGS_GRACE%%FURY%%CRESCENT_MOON%%CHAOS%%RWBLACK%%CL%%NAME%}%CONTINUE% // Claw 3s ItemDisplay[NMAG !RW !SHOP SCEPTER SOCK=2 !GROUND]: %NAME%{%WIND%%STRENGTH%%NEOPHYTE%%CL%%NAME%}%CONTINUE% // Scepter 2s ItemDisplay[NMAG !RW !SHOP SCEPTER SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%MALICE%%LAWBRINGER%%KINGS_GRACE%%FURY%%CRESCENT_MOON%%CL%%NAME%}%CONTINUE% // Scepter 3s ItemDisplay[NMAG !RW !SHOP SCEPTER SOCK=4 !GROUND]: %NAME%{%RIFT%%PHOENIX%%PASSION%%VOICE_OF_REASON%%HOLY_THUNDER%%HAND_OF_JUSTICE%%FORTITUDE%%CL%%NAME%}%CONTINUE% // Scepter 4s @@ -5606,8 +5952,8 @@ ItemDisplay[NMAG !RW !SHOP AXE SOCK=6 !GROUND]: %NAME%{%SILENCE%%LASTWISH%%BOTD% ItemDisplay[NMAG !RW !SHOP (mac OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR fla OR 9fl OR 7fl) SOCK=2 !GROUND]: %NAME%{%WIND%%STRENGTH%%STEEL%%CL%%NAME%}%CONTINUE% // Mace (Pointed Mace) 2s ItemDisplay[NMAG !RW !SHOP (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp OR leg) SOCK=2 !GROUND]: %NAME%{%WIND%%STRENGTH%%NEOPHYTE%%CL%%NAME%}%CONTINUE% // Mace (Club) 2s ItemDisplay[NMAG !RW !SHOP (whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm) SOCK=2 !GROUND]: %NAME%{%WIND%%STRENGTH%%CL%%NAME%}%CONTINUE% // Mace (Hammer) 2s -ItemDisplay[NMAG !RW !SHOP (whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm) SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%MALICE%%LAWBRINGER%%FURY%%BLACK%%CL%%NAME%}%CONTINUE% // Mace (Hammer) 3s -ItemDisplay[NMAG !RW !SHOP MACE !(whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm) SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%MALICE%%FURY%%BLACK%%CL%%NAME%}%CONTINUE% // Mace (Club/Pointed Mace) 3s +ItemDisplay[NMAG !RW !SHOP (whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm) SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%MALICE%%LAWBRINGER%%FURY%%RWBLACK%%CL%%NAME%}%CONTINUE% // Mace (Hammer) 3s +ItemDisplay[NMAG !RW !SHOP MACE !(whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm) SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%MALICE%%FURY%%RWBLACK%%CL%%NAME%}%CONTINUE% // Mace (Club/Pointed Mace) 3s ItemDisplay[NMAG !RW !SHOP (fla OR 9fl OR 7fl) SOCK=4 !GROUND]: %NAME%{%VOICE_OF_REASON%%PHOENIX%%PASSION%%OATH%%HOTO%%HAND_OF_JUSTICE%%FORTITUDE%%CL%%NAME%}%CONTINUE% // Mace (Pointed Mace) 4s ItemDisplay[NMAG !RW !SHOP MACE !fla !9fl !7fl SOCK=4 !GROUND]: %NAME%{%PHOENIX%%PASSION%%HAND_OF_JUSTICE%%FORTITUDE%%CL%%NAME%}%CONTINUE% // Mace (Hammer) 4s ItemDisplay[NMAG !RW !SHOP (fla OR 9fl OR 7fl) SOCK=5 !GROUND]: %NAME%{%HONOR%%ETERNITY%%CTA%%CL%%NAME%}%CONTINUE% // Mace (Pointed Mace) 5s @@ -5622,20 +5968,20 @@ ItemDisplay[NMAG !RW !SHOP SOCK~2-6 !GROUND]: %NAME%{%RWCLOSED%}%CONTINUE% // | [RWIM] RW BASES MASTER | // +----------------------------------------------------------------------------+ // -ItemDisplay[NMAG (WEAPON OR ARMOR) (ELT OR ETH) !RW !(SOCK=1 OR SOCK=2) ED>14]: %NAME%{%NAME%} -// // GOOD RW BASE - WEAPON //------------------------------------------------------------------------------- // // 物品代码: fla=连枷 Flail (普通钉锤), crs=水晶剑 Crystal Sword (普通剑) -ItemDisplay[((fla (SOCK=0 OR SOCK=5)) OR (crs SOCK=5)) NMAG !RW (FILTLVL<2 OR (EDAM>14 FILTLVL<3) OR EDAM>19)]: %NAME%{%NAME%} +ItemDisplay[((fla (SOCK=0 OR SOCK=5)) OR (crs SOCK=5)) NMAG !RW (FILTLVL<2 OR (EDAM>14 FILTLVL<3) OR EDAM>19) GROUND]: %RW_BASE_GOOD%[CTA]{%NAME%} +ItemDisplay[((fla (SOCK=0 OR SOCK=5)) OR (crs SOCK=5)) NMAG !RW (FILTLVL<2 OR (EDAM>14 FILTLVL<3) OR EDAM>19) !GROUND]: %RW_BASE_ALT_GOOD%[CTA]{%NAME%} // 廉价战争召唤底材 cheap CTA bases -ItemDisplay[((fla (SOCK=0 OR SOCK=5)) OR (crs SOCK=5)) NMAG !RW !INF FILTLVL<2]: %NAME%{%NAME%%CL%%GREEN%Cheap CTA base} +ItemDisplay[((fla (SOCK=0 OR SOCK=5)) OR (crs SOCK=5)) NMAG !RW !INF FILTLVL<2]: %RW_BASE_NORM%[CTA]{%NAME%%CL%%GREEN%Cheap CTA base} // 物品代码: wsp=巨战权杖(普通权杖), 9ws=神属权杖(扩展权杖) // 技能代码: SK118=神圣冲击 Holy Shock, SK102=圣火 Holy Fire, SK114=神圣冰冻 Holy Freeze // 荣耀底材 Honor bases -ItemDisplay[(wsp OR 9ws) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=5) SK378>0 (SK118>2 OR SK102>2 OR SK114>2) FILTLVL<3]: %RW_BASE_ALT_ORANGE%{%NAME%%CL%%GREEN%Honor base} +ItemDisplay[(wsp OR 9ws) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=5) SK378>0 (SK118>2 OR SK102>2 OR SK114>2) FILTLVL<3 GROUND]: %RW_BASE_GOOD%[荣耀]{%NAME%%CL%%GREEN%Honor base} +ItemDisplay[(wsp OR 9ws) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=5) SK378>0 (SK118>2 OR SK102>2 OR SK114>2) FILTLVL<3 !GROUND]: %RW_BASE_ALT_GOOD%[荣耀]{%NAME%%CL%%GREEN%Honor base} // 物品代码: cst=多节棍 Gnarled Staff (普通法杖), 8cs=杉木之棍 Cedar Staff (扩展法杖) // 物品代码: bst=战斗法杖 Battle Staff (普通法杖), 8bs=哥德之棍 Gothic Staff (扩展法杖) @@ -5646,24 +5992,24 @@ ItemDisplay[(wsp OR 9ws) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=5) SK378>0 (SK118>2 // SK60 寒冰装甲 Chilling Armor // SK60 寒冰装甲 Chilling Armor // SK50 碎冰甲 Shiver Armor -ItemDisplay[(cst OR 8cs OR bst OR 8bs OR wst OR 8ws) SK46>2 (SK60>2 OR SK50>2) !INF !ETH NMAG !RW SOCK=4 FILTLVL<4]: %NAME% %PURPLE%[LLD]{%PURPLE%GG LLD 眼光 Insight Base%CL%%NAME%} -ItemDisplay[(cst OR 8cs OR bst OR 8bs OR wst OR 8ws) SK46>2 (SK60>2 OR SK50>2) !INF !ETH NMAG !RW SOCK=0 FILTLVL<3]: %RW_BASE_ALT_ORANGE%[LLD]{%PURPLE%Must roll 4 open sockets for LLD%CL%%NAME%} -ItemDisplay[(cst OR 8cs OR bst OR 8bs OR wst OR 8ws) (SK46>2 OR SK60>2 OR SK50>2) !INF !ETH NMAG !RW SOCK=4 FILTLVL<3]: %NAME% [LLD]{%GREEN%LLD 眼光 Insight Base%CL%%NAME%} -ItemDisplay[(8cs OR 8bs OR wst OR 8ws) (SK46>2 OR SK60>2 OR SK50>2) !INF !ETH NMAG !RW SOCK=0 FILTLVL<3]: %NAME% [LLD]{%GREEN%Must roll 4 open sockets for LLD%CL%%NAME%} +ItemDisplay[(cst OR 8cs OR bst OR 8bs OR wst OR 8ws) SK46>2 (SK60>2 OR SK50>2) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<3 GROUND]: %RW_BASE_GOOD%[眼光]{%PURPLE%GG LLD 眼光 Insight Base%CL%%NAME%} +ItemDisplay[(cst OR 8cs OR bst OR 8bs OR wst OR 8ws) SK46>2 (SK60>2 OR SK50>2) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<3 !GROUND]: %RW_BASE_ALT_GOOD%[眼光]{%PURPLE%GG LLD 眼光 Insight Base%CL%%NAME%} +ItemDisplay[(cst OR 8cs OR bst OR 8bs OR wst OR 8ws) (SK46>2 OR SK60>2 OR SK50>2) !INF !ETH NMAG !RW SOCK=4 FILTLVL<3]: %RW_BASE_NORM%[眼光]{%GREEN%LLD 眼光 Insight Base%CL%%NAME%} +ItemDisplay[(8cs OR 8bs OR wst OR 8ws) (SK46>2 OR SK60>2 OR SK50>2) !INF !ETH NMAG !RW SOCK=0 FILTLVL<3]: %RW_BASE_NORM%[眼光]{%GREEN%Must roll 4 open sockets for LLD%CL%%NAME%} // 物品代码: 7ws=神使之杖 Caduceus (精英权杖) // 技能代码: SK123=信念 Conviction, SK96=牺牲 Sacrifice, SK107=冲锋 Charge, SK102=圣火 Holy Fire // 正义之手/战争召唤 权杖 Hand of Justice/CTA Scepters -ItemDisplay[7ws SK123>2 (SK96>2 OR SK107>2) NMAG !INF !ETH SOCK=4 !RW (EDAM>19 OR FILTLVL<4)]: %NAME% %PURPLE%[HOJ]{%NAME%} -ItemDisplay[7ws SK123>2 (SK96>2 OR SK107>2) NMAG !INF !ETH SOCK=0 !RW (EDAM>19 OR FILTLVL<4)]: %NAME% %PURPLE%[HOJ]{%GREEN%Must roll 4 open sockets for HOJ%CL%%NAME%} -ItemDisplay[7ws (SK123>2 OR SK96>2) NMAG !INF !ETH SOCK=4 !RW EDAM>4 FILTLVL<3]: %RW_BASE_GREEN%[HOJ]{%NAME%} -ItemDisplay[7ws (SK123>2 OR SK96>2) NMAG !INF !ETH SOCK=0 !RW EDAM>4 FILTLVL<3]: %RW_BASE_GREEN%[HOJ]{%GREEN%Must roll 4 open sockets for HOJ%CL%%NAME%} -ItemDisplay[7ws SK102>2 NMAG !INF SOCK=4 !ETH !RW FILTLVL<2]: %RW_BASE_GREEN%[HOJ]{%NAME%} -ItemDisplay[7ws SK102>2 NMAG !INF SOCK=0 !ETH !RW FILTLVL<2]: %RW_BASE_GREEN%[HOJ]{%GREEN%Must roll 4 open sockets for HOJ%CL%%NAME%} +ItemDisplay[7ws SK123>2 (SK96>2 OR SK107>2) NMAG !INF !ETH SOCK=4 !RW (EDAM>19 OR FILTLVL<4)]: %RW_BASE_NORM%[HOJ]{%NAME%} +ItemDisplay[7ws SK123>2 (SK96>2 OR SK107>2) NMAG !INF !ETH SOCK=0 !RW (EDAM>19 OR FILTLVL<4)]: %RW_BASE_NORM%[HOJ]{%GREEN%Must roll 4 open sockets for HOJ%CL%%NAME%} +ItemDisplay[7ws (SK123>2 OR SK96>2) NMAG !INF !ETH SOCK=4 !RW EDAM>4 FILTLVL<3]: %RW_BASE_NORM%[HOJ]{%NAME%} +ItemDisplay[7ws (SK123>2 OR SK96>2) NMAG !INF !ETH SOCK=0 !RW EDAM>4 FILTLVL<3]: %RW_BASE_NORM%[HOJ]{%GREEN%Must roll 4 open sockets for HOJ%CL%%NAME%} +ItemDisplay[7ws SK102>2 NMAG !INF SOCK=4 !ETH !RW FILTLVL<2]: %RW_BASE_NORM%[HOJ]{%NAME%} +ItemDisplay[7ws SK102>2 NMAG !INF SOCK=0 !ETH !RW FILTLVL<2]: %RW_BASE_NORM%[HOJ]{%GREEN%Must roll 4 open sockets for HOJ%CL%%NAME%} // 物品代码: wsp=巨战权杖(普通权杖), 9ws=神属权杖(扩展权杖), 7ws=神使之杖(精英权杖) // 技能代码: SK117=神圣之盾 Holy Shield, SK119=庇护所 Sanctuary -ItemDisplay[(wsp OR 9ws OR 7ws) SK117>2 NMAG !INF (SOCK=0 OR SOCK=5) !RW FILTLVL<4]: %RW_BASE_GREEN%[CTA]{%NAME%} -ItemDisplay[(wsp OR 9ws OR 7ws) SK119>2 NMAG !INF (SOCK=0 OR SOCK=5) !RW FILTLVL<3]: %RW_BASE_GREEN%[CTA]{%NAME%} +ItemDisplay[(wsp OR 9ws OR 7ws) SK117>2 NMAG !INF (SOCK=0 OR SOCK=5) !RW FILTLVL<4]: %RW_BASE_NORM%[CTA]{%NAME%} +ItemDisplay[(wsp OR 9ws OR 7ws) SK119>2 NMAG !INF (SOCK=0 OR SOCK=5) !RW FILTLVL<3]: %RW_BASE_NORM%[CTA]{%NAME%} // 物品代码: 7ws=神使之杖 Caduceus (精英权杖) // 无形神使之杖 (野兽底材) ETH Caduceus (Beast base) @@ -5673,7 +6019,7 @@ ItemDisplay[7ws !ETH !INF NMAG !RW (SOCK=0 OR SOCK=5) EDAM>19]: %NAME%{%NAME%} // 无限/洞察/骄傲/遵从/末日 Infi/Insi/Pride and Obedience/Doom ItemDisplay[(SPEAR OR POLEARM) ELT ETH !INF (SOCK=0 OR SOCK=4) NMAG !RW EDAM>0 (EDAM>9 OR FILTLVL=1) FILTLVL<3]: %NAME%{%NAME%} ItemDisplay[(SPEAR OR POLEARM) ELT ETH !INF (SOCK=0 OR SOCK=4) NMAG !RW EDAM>14 !FILTLVL=4]: %NAME%{%NAME%} -ItemDisplay[(SPEAR OR POLEARM) ELT ETH !INF (SOCK=0 OR SOCK=4) NMAG !RW EDAM>19]: %NAME%{%NAME%} +ItemDisplay[(SPEAR OR POLEARM) ELT ETH !INF (SOCK=0 OR SOCK=4) NMAG !RW EDAM>19]: %RW_BASE_GOOD%{%NAME%} // 物品代码: 7wa=狂战士斧 Berserker Axe (精英斧) // 物品代码: 7m7=食人魔之锤 Ogre Maul (精英锤), 7gm=雷锤 Thunder Maul (精英锤) @@ -5697,18 +6043,16 @@ ItemDisplay[(7fb OR 7wa OR 7gd) ETH !INF (SOCK=0 OR SOCK=5) NMAG EDAM>19]: %NAME // 死亡呼吸/最后希望 Breath of the Dying/Last Wish ItemDisplay[(7wa OR 7gd OR 7p7 OR 7h7) ETH !RW (SOCK=0 OR SOCK=6) !INF NMAG !RW EDAM>0 (EDAM>9 OR FILTLVL=1) FILTLVL<3]: %NAME%{%NAME%} ItemDisplay[(7wa OR 7gd OR 7p7 OR 7h7) ETH !RW (SOCK=0 OR SOCK=6) !INF NMAG EDAM>14 !FILTLVL=4]: %NAME%{%NAME%} -ItemDisplay[(7wa OR 7gd OR 7p7 OR 7h7) !RW (SOCK=0 OR SOCK=6) !INF NMAG EDAM>19]: %NAME%{%NAME%} +ItemDisplay[(7wa OR 7gd OR 7p7 OR 7h7) !RW (SOCK=0 OR SOCK=6) !INF NMAG EDAM>19]: %RW_BASE_GOOD%{%NAME%} // 物品代码: 7xf=战拳 War Fist (精英爪) // 技能代码: SK263=武器格挡 Weapon Block, SK252=支配爪和匕首 Claw and Dagger Mastery, SK275=飞龙在天 Dragon Flight // 混沌 Chaos -ItemDisplay[7xf !RW SK263>2 SK252>2 ETH !INF SOCK=3 NMAG]: %RW_BASE_GG%GG[Chaos]{%NAME%%CL%%PURPLE%GG Chaos base} -ItemDisplay[7xf !RW SK263>2 SK252>2 ETH !INF SOCK=0 NMAG]: %RW_BASE_GG%GG[Chaos]{%NAME%%CL%%PURPLE%Larzuk for 3 sockets for GG Chaos base} -ItemDisplay[7xf !RW (SK263>2 OR SK252>2) ETH !INF SOCK=3 NMAG]: %RW_BASE_GG%[Chaos]{%NAME%%CL%%PURPLE%Chaos base} -ItemDisplay[7xf !RW (SK263>2 OR SK252>2) ETH !INF SOCK=0 NMAG]: %RW_BASE_GG%[Chaos]{%NAME%%CL%%PURPLE%Larzuk for 3 sockets for GG Chaos base} -ItemDisplay[7xf !RW (SK275>0 OR SK252>0 OR SK263>0) ETH !INF SOCK=3 NMAG FILTLVL<3]: %RW_BASE_GREEN%[Chaos]{%NAME%%CL%%PURPLE%Chaos base} -ItemDisplay[7xf !RW (SK275>0 OR SK252>0 OR SK263>0) ETH !INF SOCK=0 NMAG FILTLVL<3]: %RW_BASE_GREEN%[Chaos]{%NAME%%CL%%PURPLE%Larzuk for 3 sockets for Chaos base} -ItemDisplay[7xf !RW ETH (SOCK=0 OR SOCK=3) NMAG (EDAM>14 OR FILTLVL<3)]: %RW_BASE_GREEN%[Chaos]{%NAME%%CL%%GREEN%Chaos base} +ItemDisplay[7xf !RW SK263>2 SK252>2 ETH !INF (SOCK=0 OR SOCK=3) NMAG GROUND]: %RW_BASE_GG%[Chaos]{%NAME%%CL%%PURPLE%GG Chaos base} +ItemDisplay[7xf !RW SK263>2 SK252>2 ETH !INF (SOCK=0 OR SOCK=3) NMAG !GROUND]: %RW_BASE_ALT_GG%[Chaos]{%NAME%%CL%%PURPLE%GG Chaos base} +ItemDisplay[7xf !RW (SK263>2 OR SK252>2) ETH !INF (SOCK=0 OR SOCK=3) NMAG GROUND]: %RW_BASE_GOOD%[Chaos]{%NAME%%CL%%PURPLE%Chaos base} +ItemDisplay[7xf !RW (SK263>2 OR SK252>2) ETH !INF (SOCK=0 OR SOCK=3) NMAG !GROUND]: %RW_BASE_ALT_GOOD%[Chaos]{%NAME%%CL%%PURPLE%Chaos base} +ItemDisplay[7xf !RW ETH (SOCK=0 OR SOCK=3) NMAG (EDAM>14 OR FILTLVL<3)]: %RW_BASE_NORM%[Chaos]{%NAME%%CL%%GREEN%Chaos base} // 物品代码: 7ar=近身刃 Suwayyah (精英爪), 7tw=符纹爪 Runic Talons (精英爪), 7qr=近身剪 Scissors Suwayyah (精英爪), 9tw=巨鹰爪 Greater Talons (扩展爪) // 技能代码: SK275=飞龙在天 Dragon Flight, SK252=支配爪和匕首 Claw and Dagger Mastery @@ -5720,32 +6064,34 @@ ItemDisplay[(7ar OR 7tw OR 7qr OR 9tw) (SK275>0 OR SK252>0) ETH (SOCK=0 OR SOCK= // 物品代码: 7cl=战仪杖 Truncheon (扩展棒), 7sp=暴君之棒 Tyrant Club (扩展锤) // 技能代码: SK101=圣光弹 Holy Bolt, SK112=祝福之锤 Blessed Hammer, SK121=天堂之拳 Fist of the Heavens // 瘟疫Plague -ItemDisplay[!RW NMAG !INF SCEPTER !(scp) (SK101>2 OR SK112>2 OR SK121>2) (SOCK=0 OR SOCK=3) FILTLVL<3]: %RW_BASE_GREEN%[Plague]{%NAME%%CL%%GREEN% Plague Base} +ItemDisplay[!RW NMAG !INF SCEPTER !(scp) (SK101>2 OR SK112>2 OR SK121>2) (SOCK=0 OR SOCK=3) FILTLVL<3]: %RW_BASE_NORM%[Plague]{%NAME%%CL%%GREEN% Plague Base} // 物品代码: 9cl=棍棒 Cudgel (普通棒), 9sp=倒钩锤 Barbed Club (普通锤), 7cl=战仪杖(扩展棒), 7sp=暴君之棒(扩展锤) // 技能代码: SK229=熔浆巨岩 Molten Boulder (德鲁伊), SK234=火山爆 Fissure (德鲁伊), SK244=火山 Volcano (德鲁伊), SK225=火风暴 Firestorm // 技能代码: SK222=猛毒花藤 Poison Creeper (德鲁伊), SK226=橡木智者 Oak Sage (德鲁伊), SK224=变形术 Lycanthropy (德鲁伊) -ItemDisplay[!RW NMAG (9cl OR 9sp OR 7cl OR 7sp) (SK229>2 OR SK234>2 OR SK244>2) (SOCK=0 OR SOCK=3) (FILTLVL<3 OR SK226>0) FILTLVL<4]: %RW_BASE_GREEN%[Plague]{%NAME%%CL%%GREEN% Plague Base} +ItemDisplay[!RW NMAG (9cl OR 9sp OR 7cl OR 7sp) (SK229>2 OR SK234>2 OR SK244>2) (SOCK=0 OR SOCK=3) (FILTLVL<3 OR SK226>0) FILTLVL<4]: %RW_BASE_NORM%[Plague]{%NAME%%CL%%GREEN% Plague Base} // 蔓藤德鲁伊物品 Creeper Druid items -ItemDisplay[!RW NMAG (9cl OR 9sp OR 7cl OR 7sp) SK222>2 SK226>0 SK224>0 SOCK=3 FILTLVL<4]:%NAME% %PURPLE%[Plague]{%NAME%%CL%%PURPLE%瘟疫底材 Plague base} -ItemDisplay[!RW NMAG (9cl OR 9sp OR 7cl OR 7sp) SK222>2 (SK226>0 OR SK224>0) SOCK=0 FILTLVL<3]:%RW_BASE_GREEN%[Plague]{%NAME%%CL%%GREEN%瘟疫底材 3os for Plague Base} -ItemDisplay[!RW NMAG (9cl OR 9sp OR 7cl OR 7sp) SK222>2 (SK226>0 OR SK224>0) SOCK=3 FILTLVL<3]:%RW_BASE_GREEN%[Plague]{%NAME%%CL%%GREEN%瘟疫底材 Plague base} +ItemDisplay[!RW NMAG (9cl OR 9sp OR 7cl OR 7sp) SK222>2 SK226>0 SK224>0 SOCK=3 FILTLVL<4]:%RW_BASE_ALT_GG%[Plague]{%NAME%%CL%%PURPLE%瘟疫底材 Plague base} +ItemDisplay[!RW NMAG (9cl OR 9sp OR 7cl OR 7sp) SK222>2 (SK226>0 OR SK224>0) SOCK=0 FILTLVL<3]:%RW_BASE_NORM%[Plague]{%NAME%%CL%%GREEN%瘟疫底材 3os for Plague Base} +ItemDisplay[!RW NMAG (9cl OR 9sp OR 7cl OR 7sp) SK222>2 (SK226>0 OR SK224>0) SOCK=3 FILTLVL<3]:%RW_BASE_NORM%[Plague]{%NAME%%CL%%GREEN%瘟疫底材 Plague base} // 技能代码: SK221=乌鸦 Raven, SK227=召唤灵狼 Summon Spirit Wolf, SK237=召唤狂狼 Summon Dire Wolf // 技能代码: SK247=召唤灰熊 Summon Grizzly, SK238=狂犬病 Rabies, SK239=焰爪 Fire Claws, SK370=阵风 Gust -ItemDisplay[!RW NMAG CLUB (SK221>2 SK247>2) (SK222>0 OR SK370>0) !SOCK=1]: %RW_BASE_GG%{%NAME%%CL%%ORANGE%极品%GREEN%瘟疫底材 Plague base} -ItemDisplay[!RW NMAG CLUB (SK221>2 SK247>2) !SOCK=1]:%RW_BASE_GREEN%[Plague]{%NAME%%CL%%GREEN%瘟疫底材 Plague base} +ItemDisplay[!RW NMAG CLUB (SK221>2 SK247>2) (SK222>0 OR SK370>0) !SOCK=1 GROUND]: %RW_BASE_GG%[瘟疫]{%NAME%%CL%%ORANGE%极品%GREEN%瘟疫底材 Plague base} +ItemDisplay[!RW NMAG CLUB (SK221>2 SK247>2) (SK222>0 OR SK370>0) !SOCK=1 !GROUND]: %RW_BASE_ALT_GG%[瘟疫]{%NAME%%CL%%ORANGE%极品%GREEN%瘟疫底材 Plague base} +ItemDisplay[!RW NMAG CLUB (SK221>2 SK247>2) !SOCK=1 GROUND]: %RW_BASE_GOOD%{%NAME%%CL%%GREEN%瘟疫底材 Plague base} +ItemDisplay[!RW NMAG CLUB (SK221>2 SK247>2) !SOCK=1 !GROUND]: %RW_BASE_ALT_GOOD%[瘟疫]{%NAME%%CL%%GREEN%瘟疫底材 Plague base} // 物品代码: wsp=巨战权杖(普通权杖), 9ws=神属权杖(扩展权杖), 7ws=神使之杖(精英权杖) // 技能代码: SK118=神圣冲击 Holy Shock, SK99=祈祷 Prayer // A3佣兵瘟疫 A3 Merc plague -ItemDisplay[!RW NMAG !INF (wsp OR 9ws OR 7ws) SOCK=0 SK118>2 SK99>2]: %RW_BASE_GREEN%[Merc]{%NAME%%CL%%GREEN% 3os for Plague Base%CL%%GREEN% 5os for Beast Base} -ItemDisplay[!RW NMAG !INF (wsp OR 9ws OR 7ws) SOCK=0 (SK118>2 OR SK99>2) FILTLVL<3]: %RW_BASE_GREEN%[Merc]{%NAME%%CL%%GREEN% 3os for Plague Base%CL%%GREEN% 5os for Beast Base} -ItemDisplay[!RW NMAG !INF SCEPTER !(scp) SOCK=0 SK118>2 SK99>2]: %RW_BASE_GREEN%[Merc]{%NAME%%CL%%GREEN% 3os for Plague Base} -ItemDisplay[!RW NMAG !INF SCEPTER !(scp) SOCK=0 (SK118>2 OR SK99>2) FILTLVL<3]: %RW_BASE_GREEN%[Merc]{%NAME%%CL%%GREEN% 3os for Plague Base} -ItemDisplay[!RW NMAG !INF SCEPTER SOCK=3 SK118>2 SK99>2]: %RW_BASE_GREEN%[Plague]{%NAME%%CL%%GREEN% Plague Base} -ItemDisplay[!RW NMAG !INF SCEPTER SOCK=3 (SK118>2 OR SK99>2) FILTLVL<4]: %RW_BASE_GREEN%[Plague]{%NAME%%CL%%GREEN% Plague Base} -ItemDisplay[!RW NMAG !INF SCEPTER SOCK=5 SK118>2 SK99>2]: %RW_BASE_GREEN%[Beast]{%NAME%%CL%%GREEN% Beast Base} -ItemDisplay[!RW NMAG !INF SCEPTER SOCK=5 (SK118>2 OR SK99>2) FILTLVL<4]: %RW_BASE_GREEN%[Beast]{%NAME%%CL%%GREEN% Beast Base} +ItemDisplay[!RW NMAG !INF (wsp OR 9ws OR 7ws) SOCK=0 SK118>2 SK99>2]: %RW_BASE_ALT_GG%[Merc]{%NAME%%CL%%GREEN% 3os for Plague Base%CL%%GREEN% 5os for Beast Base} +ItemDisplay[!RW NMAG !INF (wsp OR 9ws OR 7ws) SOCK=0 (SK118>2 OR SK99>2) FILTLVL<3]: %RW_BASE_ALT_GOOD%[Merc]{%NAME%%CL%%GREEN% 3os for Plague Base%CL%%GREEN% 5os for Beast Base} +ItemDisplay[!RW NMAG !INF SCEPTER !(scp) SOCK=0 SK118>2 SK99>2]: %RW_BASE_ALT_GOOD%[Merc]{%NAME%%CL%%GREEN% 3os for Plague Base} +ItemDisplay[!RW NMAG !INF SCEPTER !(scp) SOCK=0 (SK118>2 OR SK99>2) FILTLVL<3]: %RW_BASE_NORM%[Merc]{%NAME%%CL%%GREEN% 3os for Plague Base} +ItemDisplay[!RW NMAG !INF SCEPTER SOCK=3 SK118>2 SK99>2]: %RW_BASE_ALT_GOOD%[Plague]{%NAME%%CL%%GREEN% Plague Base} +ItemDisplay[!RW NMAG !INF SCEPTER SOCK=3 (SK118>2 OR SK99>2) FILTLVL<4]: %RW_BASE_NORM%[Plague]{%NAME%%CL%%GREEN% Plague Base} +ItemDisplay[!RW NMAG !INF SCEPTER SOCK=5 SK118>2 SK99>2]: %RW_BASE_ALT_GOOD%[Beast]{%NAME%%CL%%GREEN% Beast Base} +ItemDisplay[!RW NMAG !INF SCEPTER SOCK=5 (SK118>2 OR SK99>2) FILTLVL<4]: %RW_BASE_NORM%[Beast]{%NAME%%CL%%GREEN% Beast Base} // 物品代码: ob5=杰瑞德之石 Jared's Stone (普通法珠), oba=涡流水晶 Swirling Crystal (扩展法珠), obf=次元碎片 Dimensional Shard (精英法珠) // 技能代码: SK40=冰冷强化 Cold Enchant, SK52=强化火焰 Enchant @@ -5758,12 +6104,12 @@ ItemDisplay[(ob5 OR oba OR obf) (SK40>2 OR SK52>2) !INF (SOCK=0 OR SOCK=3) NMAG ItemDisplay[(7kr OR 9kr OR kri) (SOCK=0 OR SOCK=3) !ETH NMAG (SK73>2) FILTLVL<2]: %NAME%{%NAME%} // 纯净底材 Purity Base for leveling -ItemDisplay[(STAFF OR BOW OR XBOW) ELT !INF NMAG !RW SOCK=3 FILTLVL<2]: %RW_BASE_GREEN%[Purity]{%NAME%%CL%%GREEN%Purity RW Base} -ItemDisplay[(POLEARM OR SPEAR) ELT ETH !INF NMAG !RW SOCK=3 EDAM>0 (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %RW_BASE_GREEN%[Purity]{%NAME%%CL%%GREEN%Purity RW Base} -ItemDisplay[(POLEARM OR SPEAR) ELT ETH !INF NMAG !RW SOCK=3 FILTLVL<3]: %RW_BASE_GREEN%[Purity]{%NAME%%CL%%GREEN%Purity RW Base} -ItemDisplay[(POLEARM OR SPEAR) ELT CLVL<80 !INF NMAG !RW SOCK=3 FILTLVL<2]: %RW_BASE_GREEN%[Purity]{%NAME%%CL%%GREEN%Purity RW Base} -ItemDisplay[(STAFF OR BOW OR XBOW) EXC DIFF<2 !INF NMAG !RW SOCK=3 FILTLVL<2]: %RW_BASE_GREEN%[Purity]{%NAME%%CL%%GREEN%Purity RW Base} -ItemDisplay[(POLEARM OR SPEAR) ELT ETH !INF NMAG !RW SOCK=3 FILTLVL<3]: %GRAY%purity base{%NAME%%CL%%GREEN%Purity RW Base For Iron Golems} +ItemDisplay[(STAFF OR BOW OR XBOW) ELT !INF NMAG !RW SOCK=3 FILTLVL<2]: %RW_BASE_NORM%[Purity]{%NAME%%CL%%GREEN%Purity RW Base} +ItemDisplay[(POLEARM OR SPEAR) ELT ETH !INF NMAG !RW SOCK=3 EDAM>0 (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %RW_BASE_ALT_GOOD%[Purity]{%NAME%%CL%%GREEN%Purity RW Base} +ItemDisplay[(POLEARM OR SPEAR) ELT ETH !INF NMAG !RW SOCK=3 FILTLVL<3]: %RW_BASE_NORM%[Purity]{%NAME%%CL%%GREEN%Purity RW Base} +ItemDisplay[(POLEARM OR SPEAR) ELT CLVL<80 !INF NMAG !RW SOCK=3 FILTLVL<2]: %RW_BASE_NORM%[Purity]{%NAME%%CL%%GREEN%Purity RW Base} +ItemDisplay[(STAFF OR BOW OR XBOW) EXC DIFF<2 !INF NMAG !RW SOCK=3 FILTLVL<2]: %RW_BASE_NORM%[Purity]{%NAME%%CL%%GREEN%Purity RW Base} +ItemDisplay[(POLEARM OR SPEAR) ELT ETH !INF NMAG !RW SOCK=3 FILTLVL<3]: %RW_BASE_NORM%[Purity]{%NAME%%CL%%GREEN%Purity RW Base For Iron Golems} // 弓/十字弓 Bows/Crossbows // 优质佣兵十字弓 Good merc xbow @@ -5807,7 +6153,7 @@ ItemDisplay[(SCEPTER !scp) !INF !ETH NMAG !RW (SK101>2 OR SK112>2 OR SK118>2 OR // 精神剑 Spirit Swords ItemDisplay[(bsd OR lsd) NMAG !INF !SUP SOCK=0 ILVL>25 CLVL<80 FILTLVL<2]: %NAME% %DARK_GREEN%[Larzuk 4os]{%NAME%} -ItemDisplay[(crs OR bsd OR lsd) NMAG !RW SOCK=4 (FILTLVL<2 OR (EDAM>14 FILTLVL<3) OR EDAM>19)]: %RW_BASE_GREEN%[Spirit]{%NAME%} +ItemDisplay[(crs OR bsd OR lsd) NMAG !RW SOCK=4 (FILTLVL<2 OR (EDAM>14 FILTLVL<3) OR EDAM>19)]: %RW_BASE_NORM%[Spirit]{%NAME%} ItemDisplay[(72h OR 7fb OR 7gd OR 7gs OR 7ls) ETH NMAG !RW !INF (SOCK=0 OR SOCK>2) FILTLVL<2]: %NAME%{%NAME%} ItemDisplay[7fb ETH NMAG !RW !(SOCK~1-2) FILTLVL<2]: %NAME%{%NAME%} ItemDisplay[7gd ETH NMAG !RW !(SOCK~1-2) FILTLVL<2]: %NAME%{%NAME%} @@ -5817,27 +6163,29 @@ ItemDisplay[7cr !INF SUP !RW !(SOCK=1) FILTLVL<2]: %NAME%{%NAME%} ItemDisplay[7cr !INF SUP !RW EDAM>14 !(SOCK=1) FILTLVL<3]: %NAME%{%NAME%} // 物品代码: wnd=法杖 Wand (普通魔杖), ywn=紫杉之杖 Yew Wand (普通魔杖), 9wn=烧焦之杖 Burnt Wand (扩展魔杖) -// 技能代码: SK94=火焰石魔 Fire Golem, SK85=鲜血石魔 Blood Golem, SK367=血腥传送 Blood Warp -// 技能代码: SK91=降低抵抗 Lower Resist, SK68=骨甲 Bone Armor, SK95=重生 Revive -// 法杖 Wands Dominion SK94火焰石魔 SK85鲜血石魔 SK367鲜血传送 SK91降低抵抗 SK68骨甲 SK95复生 -ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK94>2 SK68>0 (SK91>0 OR SK95>0) !SOCK=1 NMAG !RW]: %RW_BASE_GG%[Dominion]{%NAME%%NL%%PURPLE%GG Dominion Base} -ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK85>2 SK68>0 SK95>0 !SOCK=1 NMAG !RW]: %RW_BASE_GG%[Dominion]{%NAME%%NL%%PURPLE%GG Dominion Base} -ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK85>2 (SK68>0 OR SK95>0) !SOCK=1 NMAG !RW]: %RW_BASE_LOW_GREEN%{%NAME%%NL%%GREEN%Dominion Base} -ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK94>2 (SK367>0 OR SK68>0 OR SK91>0 OR SK95>0) !SOCK=1 NMAG !RW]: %RW_BASE_LOW_GREEN%{%NAME%%NL%%GREEN%Dominion Base} -ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK85>2 (SK367>0 OR SK68>0 OR SK95>0) !SOCK=1 NMAG !RW]: %RW_BASE_LOW_GREEN%{%NAME%%NL%%GREEN%Dominion Base} -ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK91>2 SK68>0 (SK95>0 OR SK367>2) !SOCK=1 NMAG !RW]: %RW_BASE_LOW_GREEN%{%NAME%%NL%%GREEN%Dominion Base} -ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK91>2 SK95>0 SK367>2 !SOCK=1 NMAG !RW]: %RW_BASE_LOW_GREEN%{%NAME%%NL%%GREEN%Dominion Base} + +// 技能代码: SK75=粘土石魔 Clay Golem, SK94=火焰石魔 Fire Golem, SK85=鲜血石魔 Blood Golem, SK79=支配石魔 Golem Mastery +// 技能代码: SK70=骷髅战士 Raise Skeleton, SK89=骨弓, SK69=支配骷髅 Skeleton Mastery +// 技能代码: SK367=血腥传送 Blood Warp, SK95=重生 Revive +// 技能代码: SK92=剧毒新星 Poison Nova, SK74=白骨之灵 Bone Spirit, SK84=骨矛 Bone Spear, SK83=尸爆 Corpse Explosion +// 技能代码: SK91=降低抵抗 Lower Resist, SK66=伤害加深 Amplify Damage, SK68=骨甲 Bone Armor + +// 法杖 Wands Dominion SK94火焰石魔 SK85鲜血石魔 SK367鲜血传送 SK91=降低抵抗 SK68骨甲 SK95复生 +ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK94>2 SK68>0 (SK91>0 OR SK95>0) !SOCK=1 NMAG !RW]: %RW_BASE_NORM%[Dominion]{%NAME%%NL%%PURPLE%GG Dominion Base} +ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK85>2 SK68>0 SK95>0 !SOCK=1 NMAG !RW]: %RW_BASE_NORM%[Dominion]{%NAME%%NL%%PURPLE%GG Dominion Base} +ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK85>2 (SK68>0 OR SK95>0) !SOCK=1 NMAG !RW]: %RW_BASE_NORM%{%NAME%%NL%%GREEN%Dominion Base} +ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK94>2 (SK367>0 OR SK68>0 OR SK91>0 OR SK95>0) !SOCK=1 NMAG !RW]: %RW_BASE_NORM%{%NAME%%NL%%GREEN%Dominion Base} +ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK85>2 (SK367>0 OR SK68>0 OR SK95>0) !SOCK=1 NMAG !RW]: %RW_BASE_NORM%{%NAME%%NL%%GREEN%Dominion Base} +ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK91>2 SK68>0 (SK95>0 OR SK367>2) !SOCK=1 NMAG !RW]: %RW_BASE_NORM%{%NAME%%NL%%GREEN%Dominion Base} +ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK91>2 SK95>0 SK367>2 !SOCK=1 NMAG !RW]: %RW_BASE_NORM%{%NAME%%NL%%GREEN%Dominion Base} ItemDisplay[FILTLVL<3 WAND !(wnd OR ywn OR 9wn) (SK94>2 OR SK85>2) !SOCK=1 NMAG !RW]: %NAME%{%NAME%%NL%%GREEN%Dominion Base} -ItemDisplay[FILTLVL<3 WAND !(wnd OR ywn OR 9wn) SK91>2 (SK68>0 OR SK95>0 OR SK367>2) !SOCK=1 NMAG !RW]: %RW_BASE_LOW_GREEN%{%NAME%%NL%%GREEN%Dominion Base} +ItemDisplay[FILTLVL<3 WAND !(wnd OR ywn OR 9wn) SK91>2 (SK68>0 OR SK95>0 OR SK367>2) !SOCK=1 NMAG !RW]: %RW_BASE_NORM%{%NAME%%NL%%GREEN%Dominion Base} ItemDisplay[FILTLVL<3 WAND !(wnd OR ywn OR 9wn) SK91>0 SK68>0 (SK95>0 OR SK367>2) !SOCK=1 NMAG !RW]: %NAME%{%NAME%%NL%%GREEN%Dominion Base} ItemDisplay[FILTLVL<3 WAND !(wnd OR ywn OR 9wn) SK91>0 SK95>0 SK367>2 !SOCK=1 NMAG !RW]: %NAME%{%NAME%%NL%%GREEN%Dominion Base} ItemDisplay[FILTLVL<2 WAND !(wnd OR ywn OR 9wn) SK91>0 (SK68>0 OR SK367>2 OR SK95>0) !SOCK=1 NMAG !RW]: %NAME%{%NAME%%NL%%GREEN%Dominion Base} ItemDisplay[FILTLVL<2 WAND !(wnd OR ywn OR 9wn) SK95>0 (SK68>0 OR SK367>2) !SOCK=1 NMAG !RW]: %NAME%{%NAME%%NL%%GREEN%Dominion Base} ItemDisplay[FILTLVL<2 WAND !(wnd OR ywn OR 9wn) SK68>0 SK367>2 !SOCK=1 NMAG !RW]: %NAME%{%NAME%%NL%%GREEN%Dominion Base} -// 技能代码: SK67=剧毒新星 Poison Nova, SK74=白骨之灵 Bone Spirit, SK84=骨矛 Bone Spear, SK83=尸爆 Corpse Explosion, SK92=白骨装甲 Bone Armor -// 技能代码: SK70=骷髅复生 Raise Skeleton, SK89=骨弓, SK69=支配骷髅 Skeleton Mastery -// 技能代码: SK75=粘土石魔 Clay Golem, SK94=火焰石魔 Fire Golem, SK85=鲜血石魔 Blood Golem // 低/中等级死灵头 Low/mid level nec heads // 剧毒新星 白骨 牙齿 骨矛 尸爆 pnova descreate teeth bone spear ce ItemDisplay[FILTLVL<2 WAND !(wnd OR ywn OR 9wn) (SK67>2 OR SK74>2 OR SK84>2 OR SK83>2 OR SK92>2) !INF NMAG !RW !(SOCK=1)]: %NAME%{%NAME%} @@ -5848,9 +6196,9 @@ ItemDisplay[FILTLVL<2 (WAND OR NEC) !(wnd OR ywn OR 9wn) (SK75>2 OR SK94>2 OR SK // 物品代码: 7p7=战枪 War Pike (精英长矛), 7gm=雷锤 Thunder Maul (精英锤), 6ws=执政官法杖 Archon Staff (精英法杖) // 终局跳跃野蛮人GG符文之语底材 Endgame LEAP BARB GG RW bases -ItemDisplay[(7p7 OR 7gm) ETH NMAG !RW (SOCK=0 OR SOCK=5 OR SOCK=6) (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %RW_BASE_ORANGE%{%NAME%} // %ED 无形雷霆战锤或战争之矛 %ED Eth Thundermaul or war pike +ItemDisplay[(7p7 OR 7gm) ETH NMAG !RW (SOCK=0 OR SOCK=5 OR SOCK=6) (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %RW_BASE_ALT_GOOD%{%NAME%} // %ED 无形雷霆战锤或战争之矛 %ED Eth Thundermaul or war pike ItemDisplay[6ws ETH NMAG !RW !(SOCK=1) EDAM>4 (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %NAME%{%NAME%} // %ED 无形执政官法杖 %ED Eth Archon staff -ItemDisplay[(7p7 OR 7gm) ETH NMAG !RW (SOCK=0 OR SOCK=5 OR SOCK=6) (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %RW_BASE_ORANGE%{%NAME%} // 雷霆战锤或战争之矛 Thundermaul or war pike +ItemDisplay[(7p7 OR 7gm) ETH NMAG !RW (SOCK=0 OR SOCK=5 OR SOCK=6) (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %RW_BASE_ALT_GOOD%{%NAME%} // 雷霆战锤或战争之矛 Thundermaul or war pike // 物品代码: 7s8=巨长斧 Great Poleaxe (精英长柄), 7pa=巨型斩镰 Giant Thresher (精英长柄) // 物品代码: 7p7=战枪 War Pike, 7gm=雷锤 Thunder Maul, 7m7=食人魔之锤 Ogre Maul, pax=长柄战斧 Poleaxe @@ -5869,70 +6217,70 @@ ItemDisplay[pax NMAG !INF !RW SOCK=5 (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %NAME%{% // 不包括SK49闪电 SK57雷暴 not including SK49 lightning SK57 Thunder Storm ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) (SK48>2 OR SK38>2 OR SK53>2) SK63>1 SK54>0 NMAG !RW SOCK=4]: %RW_BASE_GG%[Infinity]{%NAME%%CL%%PURPLE%GG Infinity base} ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) (SK48>2 OR SK38>2 OR SK53>2) SK63>1 SK54>0 NMAG !RW SOCK=0]: %RW_BASE_GG%[Infinity]{%GREEN%Hit 4 sockets for GG Infinity base%CL%%NAME%} -ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) (SK48>2 OR SK38>2 OR SK53>2) SK63>2 NMAG !RW SOCK=4]: %RW_BASE_GG%[Infinity]%TIER-7%{%NAME%%CL%%PURPLE%Infinity base} -ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) (SK48>2 OR SK38>2 OR SK53>2) SK63>2 NMAG !RW SOCK=0]: %RW_BASE_GG%[Infinity]%TIER-7%{%GREEN%Hit 4 sockets for Infinity base%CL%%NAME%} -ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) (SK48>2 OR SK38>2 OR SK53>2) NMAG !RW SOCK=4 FILTLVL<3]: %RW_BASE_ALT_ORANGE%[Infinity]%TIER-4%{%NAME%%CL%%GREEN%Good Infinity base} -ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) (SK48>2 OR SK38>2 OR SK53>2) NMAG !RW SOCK=0 FILTLVL<3]: %RW_BASE_ALT_ORANGE%[Infinity]%TIER-4%{%GREEN%Hit 4 sockets for Infinity base%CL%%NAME%} +ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) (SK48>2 OR SK38>2 OR SK53>2) SK63>2 NMAG !RW SOCK=4]: %RW_BASE_GG%[Infinity]{%NAME%%CL%%PURPLE%Infinity base} +ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) (SK48>2 OR SK38>2 OR SK53>2) SK63>2 NMAG !RW SOCK=0]: %RW_BASE_GG%[Infinity]{%GREEN%Hit 4 sockets for Infinity base%CL%%NAME%} +ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) (SK48>2 OR SK38>2 OR SK53>2) NMAG !RW SOCK=4 FILTLVL<3]: %RW_BASE_NORM%[Infinity]{%NAME%%CL%%GREEN%Good Infinity base} +ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) (SK48>2 OR SK38>2 OR SK53>2) NMAG !RW SOCK=0 FILTLVL<3]: %RW_BASE_NORM%[Infinity]{%GREEN%Hit 4 sockets for Infinity base%CL%%NAME%} // 技能代码: SK59=暴风雪 Blizzard, SK39=冰弹 Ice Bolt, SK65=冰冷掌握 Cold Mastery, SK46=炽烈之径 Blaze // 执着 Obsession (冰系) -ItemDisplay[6ws (SK59>2 OR SK39>2) (SK65>2 OR SK46>0) NMAG !RW SOCK=6 ILVL>25 FILTLVL<3]: %RW_BASE_ALT_ORANGE%[Obsession]{%NAME%%CL%%GREEN%Good Obsession base} -ItemDisplay[6ws (SK59>2 OR SK39>2) (SK65>2 OR SK46>0) NMAG !RW SOCK=0 ILVL>25 FILTLVL<3]: %RW_BASE_ALT_ORANGE%[Obsession]{%GREEN%Hit 6 sockets for Good Obsession base%CL%%NAME%} -ItemDisplay[6ws SK59>2 SK39>2 NMAG !RW SOCK=6 ILVL>25 FILTLVL<3]: %RW_BASE_ALT_ORANGE%[Obsession]{%NAME%%CL%%GREEN%Good Obsession base} -ItemDisplay[6ws SK59>2 SK39>2 NMAG !RW SOCK=0 ILVL>25 FILTLVL<3]: %RW_BASE_ALT_ORANGE%[Obsession]{%GREEN%Hit 6 sockets for Good Obsession base%CL%%NAME%} -ItemDisplay[6ws (SK59>2 OR SK39>2) NMAG !RW SOCK=6 ILVL>25 FILTLVL<2]: %RW_BASE_ALT_ORANGE%[Obsession]{%NAME%%CL%%GREEN%Obsession base} -ItemDisplay[6ws (SK59>2 OR SK39>2) NMAG !RW SOCK=0 ILVL>25 FILTLVL<2]: %RW_BASE_ALT_ORANGE%[Obsession]{%GREEN%Hit 6 sockets for Obsession base%CL%%NAME%} +ItemDisplay[6ws (SK59>2 OR SK39>2) (SK65>2 OR SK46>0) NMAG !RW SOCK=6 ILVL>25 FILTLVL<3]: %RW_BASE_NORM%[Obsession]{%NAME%%CL%%GREEN%Good Obsession base} +ItemDisplay[6ws (SK59>2 OR SK39>2) (SK65>2 OR SK46>0) NMAG !RW SOCK=0 ILVL>25 FILTLVL<3]: %RW_BASE_NORM%[Obsession]{%GREEN%Hit 6 sockets for Good Obsession base%CL%%NAME%} +ItemDisplay[6ws SK59>2 SK39>2 NMAG !RW SOCK=6 ILVL>25 FILTLVL<3]: %RW_BASE_NORM%[Obsession]{%NAME%%CL%%GREEN%Good Obsession base} +ItemDisplay[6ws SK59>2 SK39>2 NMAG !RW SOCK=0 ILVL>25 FILTLVL<3]: %RW_BASE_NORM%[Obsession]{%GREEN%Hit 6 sockets for Good Obsession base%CL%%NAME%} +ItemDisplay[6ws (SK59>2 OR SK39>2) NMAG !RW SOCK=6 ILVL>25 FILTLVL<2]: %RW_BASE_NORM%[Obsession]{%NAME%%CL%%GREEN%Obsession base} +ItemDisplay[6ws (SK59>2 OR SK39>2) NMAG !RW SOCK=0 ILVL>25 FILTLVL<2]: %RW_BASE_NORM%[Obsession]{%GREEN%Hit 6 sockets for Obsession base%CL%%NAME%} // 执着 Obsession (火系) SK56陨石meteor SK62九头蛇hydra SK61火焰掌握fire mastery SK60碎冰甲chilling -ItemDisplay[6ws (SK56>2 OR SK62>2) SK61>2 NMAG !RW SOCK=6 ILVL>25 FILTLVL<4]: %RW_BASE_GG%[Obsession]{%NAME%%CL%%GREEN%Good Obsession base} -ItemDisplay[6ws (SK56>2 OR SK62>2) SK61>2 NMAG !RW SOCK=0 ILVL>25 FILTLVL<4]: %RW_BASE_GG%[Obsession]{%GREEN%Hit 6 sockets for Good Obsession base%CL%%NAME%} -ItemDisplay[6ws (SK56>2 OR SK62>2) (SK61>2 OR SK60>0) NMAG !RW SOCK=6 ILVL>25 FILTLVL<3]: %RW_BASE_ALT_ORANGE%[Obsession]{%NAME%%CL%%GREEN%Good Obsession base} -ItemDisplay[6ws (SK56>2 OR SK62>2) (SK61>2 OR SK60>0) NMAG !RW SOCK=0 ILVL>25 FILTLVL<3]: %RW_BASE_ALT_ORANGE%[Obsession]{%GREEN%Hit 6 sockets for Good Obsession base%CL%%NAME%} -ItemDisplay[6ws (SK56>2 OR SK62>2) NMAG !RW SOCK=6 ILVL>25 FILTLVL<2]: %RW_BASE_ALT_ORANGE%[Obsession]{%NAME%%CL%%GREEN%Obsession base} -ItemDisplay[6ws (SK56>2 OR SK62>2) NMAG !RW SOCK=0 ILVL>25 FILTLVL<2]: %RW_BASE_ALT_ORANGE%[Obsession]{%GREEN%Hit 6 sockets for Obsession base%CL%%NAME%} +ItemDisplay[6ws (SK56>2 OR SK62>2) SK61>2 NMAG !RW SOCK=6 ILVL>25 FILTLVL<4]: %RW_BASE_ALT_GG%[Obsession]{%NAME%%CL%%GREEN%Good Obsession base} +ItemDisplay[6ws (SK56>2 OR SK62>2) SK61>2 NMAG !RW SOCK=0 ILVL>25 FILTLVL<4]: %RW_BASE_ALT_GG%[Obsession]{%GREEN%Hit 6 sockets for Good Obsession base%CL%%NAME%} +ItemDisplay[6ws (SK56>2 OR SK62>2) (SK61>2 OR SK60>0) NMAG !RW SOCK=6 ILVL>25 FILTLVL<3]: %RW_BASE_NORM%[Obsession]{%NAME%%CL%%GREEN%Good Obsession base} +ItemDisplay[6ws (SK56>2 OR SK62>2) (SK61>2 OR SK60>0) NMAG !RW SOCK=0 ILVL>25 FILTLVL<3]: %RW_BASE_NORM%[Obsession]{%GREEN%Hit 6 sockets for Good Obsession base%CL%%NAME%} +ItemDisplay[6ws (SK56>2 OR SK62>2) NMAG !RW SOCK=6 ILVL>25 FILTLVL<2]: %RW_BASE_NORM%[Obsession]{%NAME%%CL%%GREEN%Obsession base} +ItemDisplay[6ws (SK56>2 OR SK62>2) NMAG !RW SOCK=0 ILVL>25 FILTLVL<2]: %RW_BASE_NORM%[Obsession]{%GREEN%Hit 6 sockets for Obsession base%CL%%NAME%} // 技能代码: SK58=战斗指挥 Battle Command, SK50=碎冰甲 Chilling Armor, SK60=能量护盾 Energy Shield, SK57=雷暴 Thunder Storm // 物品代码: wst=古墓之杖 Tomb Wand (扩展法杖), 8ws=灰暮之杖 Dusk Wand (精英法杖), 6ws=执政官法杖 Archon Staff (精英法杖) // 战争召唤 CTA -ItemDisplay[(wst OR 8ws OR 6ws) SK58>0 (SK50>0 OR SK60>0) SK57>0 !INF NMAG !RW SOCK=0]: %RW_BASE_GG%***{%GREEN%开5孔 CTA底材 Roll 5 sockets for CTA Base%CL%%GREEN%开4孔 记忆底材 Roll 4 ockets for Memory Base%CL%%NAME%} -ItemDisplay[(wst OR 8ws OR 6ws) SK58>0 (SK50>0 OR SK60>0) SK57>0 !INF NMAG !RW SOCK=5]: %RW_BASE_GG%[CTA]{%NAME%} -ItemDisplay[(wst OR 8ws OR 6ws) (SK58>0 OR SK57>0) SK50>0 SK60>0 !INF NMAG !RW SOCK=0]: %RW_BASE_ORANGE%{%GREEN%开5孔 CTA底材 Roll 5 sockets for CTA Base%CL%%GREEN%开4孔 记忆底材 Roll 4 ockets for Memory Base%CL%%NAME%} -ItemDisplay[(wst OR 8ws OR 6ws) (SK58>0 OR SK57>0) SK50>0 SK60>0 !INF NMAG !RW SOCK=5]: %RW_BASE_GG%[CTA]{%NAME%} -ItemDisplay[(wst OR 8ws OR 6ws) SK50>0 SK60>0 !INF NMAG !RW SOCK=0]: %RW_BASE_ORANGE%{%GREEN%开5孔 CTA底材 Roll 5 sockets for CTA Base%CL%%GREEN%开4孔 记忆底材 Roll 4 ockets for Memory Base%CL%%NAME%} -ItemDisplay[(wst OR 8ws OR 6ws) SK50>0 SK60>0 !INF NMAG !RW SOCK=5]: %RW_BASE_ALT_ORANGE%[CTA]{%NAME%} -ItemDisplay[(wst OR 8ws OR 6ws) (SK50>2 OR SK60>2) !INF NMAG !RW SOCK=0]: %RW_BASE_ORANGE%{%GREEN%开5孔 CTA底材 Roll 5 sockets for CTA Base%CL%%GREEN%开4孔 记忆底材 Roll 4 ockets for Memory Base%CL%%NAME%} -ItemDisplay[(wst OR 8ws OR 6ws) (SK50>2 OR SK60>2) !INF NMAG !RW SOCK=5]: %RW_BASE_ALT_ORANGE%[CTA]{%NAME%} -ItemDisplay[(wst OR 8ws OR 6ws) (SK58>0 OR SK57>0) (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=0 FILTLVL<4]: %RW_BASE_ORANGE%{%GREEN%开5孔 CTA底材 Roll 5 sockets for CTA Base%CL%%GREEN%开4孔 记忆底材 Roll 4 ockets for Memory Base%CL%%NAME%} -ItemDisplay[(wst OR 8ws OR 6ws) (SK58>0 OR SK57>0) (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=5 FILTLVL<4]: %RW_BASE_ALT_ORANGE%[CTA]{%NAME%} -ItemDisplay[(wst OR 8ws OR 6ws) (SK58>0 OR SK50>0 OR SK60>0) !INF NMAG !RW SOCK=0 FILTLVL<3]: %RW_BASE_ORANGE%{%GREEN%开5孔 CTA底材 Roll 5 sockets for CTA Base%CL%%GREEN%开4孔 记忆底材 Roll 4 ockets for Memory Base%CL%%NAME%} -ItemDisplay[(wst OR 8ws OR 6ws) (SK58>0 OR SK50>0 OR SK60>0) !INF NMAG !RW SOCK=5 FILTLVL<3]: %RW_BASE_ALT_ORANGE%[CTA]{%NAME%} +ItemDisplay[(wst OR 8ws OR 6ws) SK58>0 (SK50>0 OR SK60>0) SK57>0 !INF NMAG !RW SOCK=0]: %RW_BASE_NORM%***{%GREEN%开5孔 CTA底材 Roll 5 sockets for CTA Base%CL%%GREEN%开4孔 记忆底材 Roll 4 ockets for Memory Base%CL%%NAME%} +ItemDisplay[(wst OR 8ws OR 6ws) SK58>0 (SK50>0 OR SK60>0) SK57>0 !INF NMAG !RW SOCK=5]: %RW_BASE_NORM%[CTA]{%NAME%} +ItemDisplay[(wst OR 8ws OR 6ws) (SK58>0 OR SK57>0) SK50>0 SK60>0 !INF NMAG !RW SOCK=0]: %RW_BASE_NORM%{%GREEN%开5孔 CTA底材 Roll 5 sockets for CTA Base%CL%%GREEN%开4孔 记忆底材 Roll 4 ockets for Memory Base%CL%%NAME%} +ItemDisplay[(wst OR 8ws OR 6ws) (SK58>0 OR SK57>0) SK50>0 SK60>0 !INF NMAG !RW SOCK=5]: %RW_BASE_NORM%[CTA]{%NAME%} +ItemDisplay[(wst OR 8ws OR 6ws) SK50>0 SK60>0 !INF NMAG !RW SOCK=0]: %RW_BASE_NORM%{%GREEN%开5孔 CTA底材 Roll 5 sockets for CTA Base%CL%%GREEN%开4孔 记忆底材 Roll 4 ockets for Memory Base%CL%%NAME%} +ItemDisplay[(wst OR 8ws OR 6ws) SK50>0 SK60>0 !INF NMAG !RW SOCK=5]: %RW_BASE_NORM%[CTA]{%NAME%} +ItemDisplay[(wst OR 8ws OR 6ws) (SK50>2 OR SK60>2) !INF NMAG !RW SOCK=0]: %RW_BASE_NORM%{%GREEN%开5孔 CTA底材 Roll 5 sockets for CTA Base%CL%%GREEN%开4孔 记忆底材 Roll 4 ockets for Memory Base%CL%%NAME%} +ItemDisplay[(wst OR 8ws OR 6ws) (SK50>2 OR SK60>2) !INF NMAG !RW SOCK=5]: %RW_BASE_NORM%[CTA]{%NAME%} +ItemDisplay[(wst OR 8ws OR 6ws) (SK58>0 OR SK57>0) (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=0 FILTLVL<4]: %RW_BASE_NORM%{%GREEN%开5孔 CTA底材 Roll 5 sockets for CTA Base%CL%%GREEN%开4孔 记忆底材 Roll 4 ockets for Memory Base%CL%%NAME%} +ItemDisplay[(wst OR 8ws OR 6ws) (SK58>0 OR SK57>0) (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=5 FILTLVL<4]: %RW_BASE_NORM%[CTA]{%NAME%} +ItemDisplay[(wst OR 8ws OR 6ws) (SK58>0 OR SK50>0 OR SK60>0) !INF NMAG !RW SOCK=0 FILTLVL<3]: %RW_BASE_NORM%{%GREEN%开5孔 CTA底材 Roll 5 sockets for CTA Base%CL%%GREEN%开4孔 记忆底材 Roll 4 ockets for Memory Base%CL%%NAME%} +ItemDisplay[(wst OR 8ws OR 6ws) (SK58>0 OR SK50>0 OR SK60>0) !INF NMAG !RW SOCK=5 FILTLVL<3]: %RW_BASE_NORM%[CTA]{%NAME%} // 技能代码: SK57=雷暴 Thunder Storm, SK63=闪电掌握 Lightning Mastery // 技能代码: SK50=碎冰甲 Chilling Armor, SK60=能量护盾 Energy Shield // 技能代码: SK58=战斗指挥 Battle Command // 技能代码: SK40=冰封装甲 Frozen Armor, SK52=强化火焰 Enchant // 物品代码: STAFF=所有权杖, sst=杉木之杖 Spire of... 8ss/6ss/8ls/6ls=各类精英法杖 // 记忆 辅助 Memory buff -ItemDisplay[STAFF SK57>2 SK63>2 (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=4 FILTLVL<4]: %RW_BASE_GG%[MEMORY]{%NAME%} -ItemDisplay[STAFF !(sst OR 8ss OR 6ss OR lst OR 8ls) SK57>2 SK63>2 (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=0 FILTLVL<4]: %RW_BASE_GG%[MEMORY]{%GREEN%开4孔 记忆底材 Roll 4 ockets for Memory Base%CL%%NAME%} -ItemDisplay[STAFF SK57>2 SK63>2 !INF NMAG !RW SOCK=4 FILTLVL<3]: %RW_BASE_GG%[MEMORY]{%NAME%} -ItemDisplay[STAFF !(sst OR 8ss OR 6ss OR lst OR 8ls) SK57>2 SK63>2 !INF NMAG !RW SOCK=0 FILTLVL<3]: %RW_BASE_GG%[MEMORY]{%GREEN%开4孔 记忆底材 Roll 4 ockets for Memory Base%CL%%NAME%} -ItemDisplay[STAFF SK58>2 (SK50>0 OR SK60>0) SK57>0 !INF NMAG !RW SOCK=4 FILTLVL<3]: %RW_BASE_ALT_ORANGE%[MEMORY]{%NAME%} -ItemDisplay[STAFF SK58>0 (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=4 FILTLVL<2]: %RW_BASE_ALT_ORANGE%[MEMORY]{%NAME%} -ItemDisplay[STAFF SK57>0 (SK50>0 OR SK60>0 OR SK63>2) !INF NMAG !RW SOCK=4 FILTLVL<2]: %RW_BASE_ALT_ORANGE%[MEMORY]{%NAME%} -ItemDisplay[STAFF SK40>2 SK52>2 !INF NMAG !RW SOCK=4 FILTLVL<4]: %RW_BASE_ALT_ORANGE%[MEMORY]{%NAME%} -ItemDisplay[STAFF !(sst OR 8ss OR 6ss OR lst OR 8ls) SK40>2 SK52>2 !INF NMAG !RW SOCK=0 FILTLVL<4]: %RW_BASE_ORANGE%{%GREEN%开4孔 记忆底材 Roll 4 ockets for Memory Base%CL%%NAME%} +ItemDisplay[STAFF SK57>2 SK63>2 (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=4 FILTLVL<4]: %RW_BASE_NORM%[MEMORY]{%NAME%} +ItemDisplay[STAFF !(sst OR 8ss OR 6ss OR lst OR 8ls) SK57>2 SK63>2 (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=0 FILTLVL<4]: %RW_BASE_NORM%[MEMORY]{%GREEN%开4孔 记忆底材 Roll 4 ockets for Memory Base%CL%%NAME%} +ItemDisplay[STAFF SK57>2 SK63>2 !INF NMAG !RW SOCK=4 FILTLVL<3]: %RW_BASE_NORM%[MEMORY]{%NAME%} +ItemDisplay[STAFF !(sst OR 8ss OR 6ss OR lst OR 8ls) SK57>2 SK63>2 !INF NMAG !RW SOCK=0 FILTLVL<3]: %RW_BASE_NORM%[MEMORY]{%GREEN%开4孔 记忆底材 Roll 4 ockets for Memory Base%CL%%NAME%} +ItemDisplay[STAFF SK58>2 (SK50>0 OR SK60>0) SK57>0 !INF NMAG !RW SOCK=4 FILTLVL<3]: %RW_BASE_NORM%[MEMORY]{%NAME%} +ItemDisplay[STAFF SK58>0 (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=4 FILTLVL<2]: %RW_BASE_NORM%[MEMORY]{%NAME%} +ItemDisplay[STAFF SK57>0 (SK50>0 OR SK60>0 OR SK63>2) !INF NMAG !RW SOCK=4 FILTLVL<2]: %RW_BASE_NORM%[MEMORY]{%NAME%} +ItemDisplay[STAFF SK40>2 SK52>2 !INF NMAG !RW SOCK=4 FILTLVL<4]: %RW_BASE_NORM%[MEMORY]{%NAME%} +ItemDisplay[STAFF !(sst OR 8ss OR 6ss OR lst OR 8ls) SK40>2 SK52>2 !INF NMAG !RW SOCK=0 FILTLVL<4]: %RW_BASE_NORM%{%GREEN%开4孔 记忆底材 Roll 4 ockets for Memory Base%CL%%NAME%} // 技能代码: SK56=陨石 Meteor, SK51=火球 Fireball, SK62=九头蛇 Hydra, SK61=火焰掌握 Fire Mastery // 技能代码: SK369=冰封球 Frozen Orb, SK64=寒冰装甲 Chilling Armor, SK44=冰风暴 Ice Blast, SK59=暴风雪 Blizzard, SK65=冰冷掌握 Cold Mastery // 技能代码: SK38=充能弹 Charged Bolt, SK47=闪电 Lightning, SK48=新星 Nova, SK63=闪电掌握 Lightning Mastery // 记忆 伤害 Memory dmg -ItemDisplay[NMAG STAFF ELT !RW !(8ss OR 8ls OR 6ss OR 6ls) (SK56>2 OR SK51>2 OR SK62>2) SK61>0 (SOCK=0 OR SOCK=4) FILTLVL<3]: %RW_BASE_ALT_ORANGE%[MEMORY]{%RED%Memory Base%CL%%NAME%} -ItemDisplay[NMAG STAFF ELT !RW !(8ss OR 8ls OR 6ss OR 6ls) (SK369>2 OR SK64>2 OR SK44>2 OR SK59>2) SK65>0 (SOCK=0 OR SOCK=4) FILTLVL<3]: %RW_BASE_ALT_ORANGE%[MEMORY]{%RED%Memory Base%CL%%NAME%} -ItemDisplay[NMAG STAFF ELT !RW !(8ss OR 8ls OR 6ss OR 6ls) (SK38>2 OR SK47>2 OR SK48>2) SK63>0 (SOCK=0 OR SOCK=4) FILTLVL<3]: %RW_BASE_ALT_ORANGE%[MEMORY]{%RED%Memory Base%CL%%NAME%} -ItemDisplay[NMAG STAFF ELT !RW !(8ss OR 8ls OR 6ss OR 6ls) SK40>2 SK52>2 (SOCK=0 OR SOCK=4) FILTLVL<3]: %RW_BASE_ALT_ORANGE%[MEMORY]{%RED%Memory Base%CL%%NAME%} +ItemDisplay[NMAG STAFF ELT !RW !(8ss OR 8ls OR 6ss OR 6ls) (SK56>2 OR SK51>2 OR SK62>2) SK61>0 (SOCK=0 OR SOCK=4) FILTLVL<3]: %RW_BASE_NORM%[MEMORY]{%RED%Memory Base%CL%%NAME%} +ItemDisplay[NMAG STAFF ELT !RW !(8ss OR 8ls OR 6ss OR 6ls) (SK369>2 OR SK64>2 OR SK44>2 OR SK59>2) SK65>0 (SOCK=0 OR SOCK=4) FILTLVL<3]: %RW_BASE_NORM%[MEMORY]{%RED%Memory Base%CL%%NAME%} +ItemDisplay[NMAG STAFF ELT !RW !(8ss OR 8ls OR 6ss OR 6ls) (SK38>2 OR SK47>2 OR SK48>2) SK63>0 (SOCK=0 OR SOCK=4) FILTLVL<3]: %RW_BASE_NORM%[MEMORY]{%RED%Memory Base%CL%%NAME%} +ItemDisplay[NMAG STAFF ELT !RW !(8ss OR 8ls OR 6ss OR 6ls) SK40>2 SK52>2 (SOCK=0 OR SOCK=4) FILTLVL<3]: %RW_BASE_NORM%[MEMORY]{%RED%Memory Base%CL%%NAME%} // 杂项法杖 Misc staff ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) (SK47>2 OR SK376>2 OR SK61>2) NMAG !RW FILTLVL<3 !(SOCK=1)]: %NAME%{%NAME%} ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) (SK44>2 OR SK64>2 OR SK65>2) NMAG !RW (SOCK=0 OR SOCK=5) FILTLVL<3]: %NAME%{%NAME%} -ItemDisplay[(cst OR bst OR 8cs OR 8bs OR 6cs OR 6bs OR wst OR 8ws OR 6ws) SK58>2 NMAG !RW (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<3]: %RW_BASE_ORANGE%{%NAME%} -ItemDisplay[(cst OR bst OR 8cs OR 8bs OR 6cs OR 6bs OR wst OR 8ws OR 6ws) SK50>0 SK58>0 NMAG !RW (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<2]: %RW_BASE_ORANGE%{%NAME%} +ItemDisplay[(cst OR bst OR 8cs OR 8bs OR 6cs OR 6bs OR wst OR 8ws OR 6ws) SK58>2 NMAG !RW (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<3]: %RW_BASE_NORM%{%NAME%} +ItemDisplay[(cst OR bst OR 8cs OR 8bs OR 6cs OR 6bs OR wst OR 8ws OR 6ws) SK50>0 SK58>0 NMAG !RW (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<2]: %RW_BASE_NORM%{%NAME%} // 长柄/矛/亚马逊矛 Polearms/Spears/Amazon Spears ItemDisplay[(SPEAR OR POLEARM) ETH ELT NMAG !INF (SOCK=0 OR SOCK=3 OR SOCK=4 OR SOCK=5 OR SOCK=6) NMAG !RW (EDAM>14 OR FILTLVL<2)]: %NAME%{%NAME%} @@ -5948,19 +6296,19 @@ ItemDisplay[(amd OR ame) TABSK2>2 !ETH !INF NMAG !RW (SOCK=0 OR SOCK=4) (EDAM>4 // 技能代码: SK269=亡者守卫 Death Sentry, SK366=刀刃之盾 Blade Shield, SK280=凤凰攻击 Phoenix Strike // 爪 Claws // 剧毒Venom 预buff Pre-buff -ItemDisplay[SIN !(ktr OR wrb OR axf OR ces) SK278>2 (SK258>2 OR SK267>2 OR SK277>2) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %RW_BASE_LOW_GREEN%{%NAME%%CL%%GREEN%Venom Pre-buff} -ItemDisplay[SIN !(ktr OR wrb OR axf OR ces) SK278>2 (SK258>0 OR SK267>0 OR SK277>0) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %RW_BASE_LOW_GREEN%{%NAME%%CL%%GREEN%Venom Pre-buff} -ItemDisplay[SIN !(ktr OR wrb OR axf OR ces) SK278>2 !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %RW_BASE_LOW_GREEN%{%NAME%%CL%%GREEN%Venom Pre-buff} +ItemDisplay[SIN !(ktr OR wrb OR axf OR ces) SK278>2 (SK258>2 OR SK267>2 OR SK277>2) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %RW_BASE_NORM%{%NAME%%CL%%GREEN%Venom Pre-buff} +ItemDisplay[SIN !(ktr OR wrb OR axf OR ces) SK278>2 (SK258>0 OR SK267>0 OR SK277>0) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %RW_BASE_NORM%{%NAME%%CL%%GREEN%Venom Pre-buff} +ItemDisplay[SIN !(ktr OR wrb OR axf OR ces) SK278>2 !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %RW_BASE_NORM%{%NAME%%CL%%GREEN%Venom Pre-buff} // 剧毒Venom 符文之语 刃之舞聚焦 venom RW blade dance focused -ItemDisplay[(9tw OR btl OR 7tw) (SK252>2 AND SK263>2) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %RW_BASE_LOW_GREEN%{%NAME%%CL%%GREEN%Venom RW} -ItemDisplay[(9tw OR btl OR 7tw) (SK252>2 OR SK263>2) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %RW_BASE_LOW_GREEN%{%NAME%%CL%%GREEN%Venom RW} -ItemDisplay[(9tw OR btl OR 7tw) (SK252>0 AND SK263>0) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<2]: %RW_BASE_LOW_GREEN%{%NAME%%CL%%GREEN%Venom RW} +ItemDisplay[(9tw OR btl OR 7tw) (SK252>2 AND SK263>2) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %RW_BASE_NORM%{%NAME%%CL%%GREEN%Venom RW} +ItemDisplay[(9tw OR btl OR 7tw) (SK252>2 OR SK263>2) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %RW_BASE_NORM%{%NAME%%CL%%GREEN%Venom RW} +ItemDisplay[(9tw OR btl OR 7tw) (SK252>0 AND SK263>0) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<2]: %RW_BASE_NORM%{%NAME%%CL%%GREEN%Venom RW} // 剧毒Venom 符文之语 刃之守卫聚焦 venom RW blade sentinal focused -ItemDisplay[(9tw OR btl OR 7tw) SK257>2 (SK263>2 AND SK275>2) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %RW_BASE_LOW_GREEN%{%NAME%%CL%%GREEN%Venom RW} -ItemDisplay[(9tw OR btl OR 7tw) SK257>2 (SK252>2 OR SK263>2 OR SK275>2) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %RW_BASE_LOW_GREEN%{%NAME%%CL%%GREEN%Venom RW} -ItemDisplay[(9tw OR btl OR 7tw) SK257>2 (SK263>0 AND SK275>0) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<2]: %RW_BASE_LOW_GREEN%{%NAME%%CL%%GREEN%Venom RW} +ItemDisplay[(9tw OR btl OR 7tw) SK257>2 (SK263>2 AND SK275>2) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %RW_BASE_NORM%{%NAME%%CL%%GREEN%Venom RW} +ItemDisplay[(9tw OR btl OR 7tw) SK257>2 (SK252>2 OR SK263>2 OR SK275>2) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %RW_BASE_NORM%{%NAME%%CL%%GREEN%Venom RW} +ItemDisplay[(9tw OR btl OR 7tw) SK257>2 (SK263>0 AND SK275>0) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<2]: %RW_BASE_NORM%{%NAME%%CL%%GREEN%Venom RW} // 瘟疫Plague 元素爪/陷阱 ele claws / trap ItemDisplay[(9tw OR btl OR 7tw) (SK259>2 OR SK262>2 OR SK271>2 OR SK274>2 OR SK269>2 OR SK366>2 OR SK280>2) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<2]: %NAME%{%NAME%} @@ -5968,8 +6316,8 @@ ItemDisplay[SIN !(ktr OR wrb OR axf OR ces) (SK262>2 OR SK271>2 OR SK276>2 OR SK ItemDisplay[9tw (SK259>2 OR SK262>2 OR SK271>2 OR SK274>2 OR SK269>2 OR SK366>2 OR SK280>2) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %NAME%{%NAME%} ItemDisplay[7xf ETH SK257>2 SK252>2 SK263>2 !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %NAME%{%NAME%} ItemDisplay[7xf ETH SK257>2 (SK252>2 OR SK263>2) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %NAME%{%NAME%} -ItemDisplay[(ob5 OR oba OR obf) SK40>2 SK52>2 !INF NMAG !RW SOCK=0 FILTLVL<4]: %RW_BASE_ALT_ORANGE%[PLAGUE]{%NAME%} -ItemDisplay[(ob5 OR oba OR obf) SK40>2 SK52>2 !INF NMAG !RW SOCK=0 FILTLVL<4]: %RW_BASE_ORANGE%{%GREEN%Roll 3 open sockets for Plague Base%CL%%NAME%} +ItemDisplay[(ob5 OR oba OR obf) SK40>2 SK52>2 !INF NMAG !RW SOCK=0 FILTLVL<4]: %RW_BASE_ALT_GOOD%[PLAGUE]{%NAME%} +ItemDisplay[(ob5 OR oba OR obf) SK40>2 SK52>2 !INF NMAG !RW SOCK=0 FILTLVL<4]: %RW_BASE_ALT_GOOD%{%GREEN%Roll 3 open sockets for Plague Base%CL%%NAME%} // 物品代码: 7gl=鬼魂之矛 Ghost Glaive (精英投掷), 7pi=翼鱼叉 Winged Harpoon (精英投掷) // 物品代码: 7s7=炎魔之矛 Balrog Spear (精英投掷), 7ts=翼鱼叉 Winged Axe (精英投掷) @@ -5993,8 +6341,8 @@ ItemDisplay[THROWING ELT ETH !RW ETH !(SOCK=1) NMAG EDAM>4 (EDAM>14 OR FILTLVL<2 // 物品代码: urs=巨型鳞铠胸甲 Great Hauberk (精英), uar=神圣盔甲 Sacred Armor (精英) // 物品代码: brs=胸甲 Breast Plate (普通), rng=锁环甲 Ring Mail (普通), gth=哥德战甲 Gothic Plate (普通) // 盔甲 Chests -ItemDisplay[CHEST ELT !INF ETH NMAG !RW (SOCK=0 OR SOCK=4) DEF>900]: %RW_BASE_GG%***{%NAME%} -ItemDisplay[CHEST ELT !INF ETH NMAG !RW (SOCK=0 OR SOCK=4) DEF>849]: %RW_BASE_ORANGE%{%NAME%} +ItemDisplay[CHEST ELT !INF ETH NMAG !RW (SOCK=0 OR SOCK=4) DEF>900]: %RW_BASE_NORM%***{%NAME%} +ItemDisplay[CHEST ELT !INF ETH NMAG !RW (SOCK=0 OR SOCK=4) DEF>849]: %RW_BASE_NORM%{%NAME%} ItemDisplay[CHEST ELT !INF ETH NMAG !RW (SOCK=0 OR SOCK=4) DEF>799]: %NAME%{%NAME%} ItemDisplay[(xtp OR utp OR uui OR uea OR ula OR utu OR urs OR uar) !ETH !INF SOCK=0 NMAG FILTLVL<2]: %NAME%{%NAME%} ItemDisplay[CHEST ELT ETH !INF !(SOCK~1-2) NMAG FILTLVL<2]: %NAME%{%NAME%} @@ -6069,67 +6417,24 @@ ItemDisplay[ci3 !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3) EDEF>19]: %NAME%{%NAME%} // // ItemDisplay[NMAG !RW GOODBASE !SOCK=1 GROUND]: %NAME%%RED%***{%NAME%} -ItemDisplay[NMAG !RW GOODBASE !SOCK=1 !GROUND]: %NAME%{%RED%极品符文之语底材%CL%%NAME%} -ItemDisplay[NMAG !RW GOODSTAFF !SOCK=1]: %NAME%{%NAME%} +ItemDisplay[NMAG !RW GOODBASE !SOCK=1 !GROUND]: %NAME%{%RED%符文之语底材%CL%%NAME%} //Assasin -ItemDisplay[NMAG !RW !SOCK~1-2 FORMULAASNSK>1 (FORMULAASNSK>3 OR FILTLVL<2) FILTLVL<3]: %NAME%{%NAME%} +ItemDisplay[NMAG !RW !SOCK~1-2 ((FORMULAASNSK>5 FILTLVL<3) OR FORMULAASNSK>8)]: %NAME%{%NAME%} //Barbarian -ItemDisplay[NMAG !RW !SOCK~1-2 FORMULABARSK>1 (FORMULABARSK>3 OR FILTLVL<2) FILTLVL<3]: %NAME%{%NAME%} +ItemDisplay[NMAG !RW !SOCK~1-2 ((FORMULAASNSK>5 FILTLVL<3) OR FORMULAASNSK>8)]: %NAME%{%NAME%} //Druid -ItemDisplay[NMAG !RW !SOCK~1-2 FORMULADRUSK>1 (FORMULADRUSK>3 OR FILTLVL<2) FILTLVL<3]: %NAME%{%NAME%} +ItemDisplay[NMAG !RW !SOCK~1-2 ((FORMULAASNSK>5 FILTLVL<3) OR FORMULAASNSK>8)]: %NAME%{%NAME%} //Necromancer -ItemDisplay[NMAG !RW !SOCK~1-2 FORMULANECSK>1 (FORMULANECSK>3 OR FILTLVL<2) FILTLVL<3]: %NAME%{%NAME%} +ItemDisplay[NMAG !RW !SOCK=1 ((FORMULAASNSK>5 FILTLVL<3) OR FORMULAASNSK>8)]: %NAME%{%NAME%} //Paladin -ItemDisplay[NMAG !RW !SOCK~1-2 FORMULAPALSK>1 (FORMULAPALSK>3 OR FILTLVL<2) FILTLVL<3]: %NAME%{%NAME%} +ItemDisplay[NMAG !RW !SOCK~1-2 ((FORMULAASNSK>5 FILTLVL<3) OR FORMULAASNSK>8)]: %NAME%{%NAME%} //Sorceress -ItemDisplay[NMAG !RW !SOCK=1 FORMULASORSK>1 (FORMULASORSK>3 OR FILTLVL<2) FILTLVL<3]: %NAME%{%NAME%} +ItemDisplay[NMAG !RW !SOCK=1 ((FORMULAASNSK>5 FILTLVL<3) OR FORMULAASNSK>8)]: %NAME%{%NAME%} +// +ItemDisplay[NMAG (WEAPON OR CHEST OR SHIELD OR HELM) !(WAND OR SOR OR STAFF) !RW !SOCK~1-2 ((ED>14 FILTLVL<3) OR ((ELT OR ETH) ED>14 FILTLVL>2) OR TOWN)]: %NAME%{%NAME%} // Hide all INF items ItemDisplay[NMAG !RW INF GROUND (CLVL>5 OR FILTLVL>0)]: +ItemDisplay[NMAG !RW (aqv OR cqv OR aqv2 OR cqv2 OR aqv3 OR cqv3) GROUND CLVL>9]: // At level 20+, hide all base items ItemDisplay[JUNKITEM !GROUND !SHOP CLVL>19]: %NAME%%ORANGE% Hidden{%GRAY%无用的垃圾%CL%%NAME%} ItemDisplay[JUNKITEM !TOWN GROUND (CLVL>19 OR FILTLVL>2)]:{%NAME%} -// -// +----------------------------------------------------------------------------+ -// | [AIMA] All Items Master | -// +----------------------------------------------------------------------------+ -// -// ALWAYS SHOW -//------------------------------------------------------------------------------- -ItemDisplay[STAT360>0 !NMAG]: %MAP-55%%NAME%{%NAME%}%CONTINUE% -ItemDisplay[SHOP !NMAG]: %NAME%%WHITE%{%NAME%} -ItemDisplay[!SHOP !NMAG]: %NAME%%WHITE%{%NAME%}%CONTINUE% -ItemDisplay[MAG ID FILTLVL<2]: %DOT-94%%TIER-0%%NAME%{%NAME%} -ItemDisplay[RARE ID]: %DOT-6A%%TIER-1%%NAME%{%NAME%} -ItemDisplay[CRAFT ID]: %DOT-1B%%TIER-0%%NAME%{%NAME%} -ItemDisplay[RW]: %DOT-1E%%TIER-0%%NAME%{%NAME%} -ItemDisplay[UNI ID]: %DOT-D3%%TIER-2%%NAME%{%NAME%} -ItemDisplay[SET ID]: %DOT-7D%%TIER-1%%NAME%{%NAME%} -ItemDisplay[UNI FILTLVL<3]: %PX-D3%%NAME%{%NAME%} -ItemDisplay[SET FILTLVL<3]: %PX-7D%%NAME%{%NAME%} -ItemDisplay[ID (MAG OR RARE OR SET OR UNI OR CRAFT)]: %NAME%{%NAME%} -//------------------------------------------------------------------------------- -// -// Filter level Setting limiters -// ------------------------------------------------------------------------------ -// Hide gems -ItemDisplay[GEM<4 QTY>0]: -//hide most nmag non called out on middle filter levels -ItemDisplay[!SHOP FILTLVL>1 NMAG !RW WEAPON !ETH]:%NOTIFY-DEAD%{%NAME%} -ItemDisplay[!SHOP FILTLVL>2 NMAG !RW WEAPON]:%NOTIFY-DEAD%{%NAME%} -ItemDisplay[!SHOP FILTLVL>1 NMAG !RW ARMOR !(CHEST AND ETH)]:%NOTIFY-DEAD%{%NAME%} -//hide all remaining nmag -ItemDisplay[!SHOP FILTLVL>2 NMAG !RW (WEAPON OR ARMOR)]:%NOTIFY-DEAD%{%NAME%} -// Hide all remaining magic !eth on semi-strict on hell -ItemDisplay[!SHOP MAG !ID !ETH FILTLVL>0 DIFF=2]:%NOTIFY-DEAD%{%NAME%} -// Hide all remaining magic on later filter levels -ItemDisplay[!SHOP MAG !ID FILTLVL>2]:%NOTIFY-DEAD%{%NAME%} -// Hide all items that arent called out in filter on endgame -ItemDisplay[!SHOP (ARMOR OR WEAPON) !leg DIFF=2 FILTLVL>3]:%NOTIFY-DEAD%{%NAME%} -//------------------------------------------------------------------------------- -// -// FILTER STRICTNESS ENFORCEMENT -//------------------------------------------------------------------------------- -ItemDisplay[(FILTLVL>2 OR (FILTLVL>0 AND CLVL>79)) NMAG SOCK=1 !RW (ARMOR OR WEAPON) !ETH]:{%NAME%} -ItemDisplay[FILTLVL>0 NMAG SOCK=1 !RW WEAPON !ETH !ELT]:{%NAME%} -ItemDisplay[FILTLVL>2 MAG !ID !(rin OR amu OR cm1 OR cm2 OR cm3)]:{%NAME%} -ItemDisplay[FILTLVL>2 RARE !ID !(rin OR amu OR cm1 OR cm2 OR cm3)]:{%NAME%} \ No newline at end of file