diff --git a/ViLoot.txt b/ViLoot.txt index e72f09a..483d118 100644 --- a/ViLoot.txt +++ b/ViLoot.txt @@ -3643,15 +3643,15 @@ ItemDisplay[rin UNI ID MULTI204,14469>0]: %NAME%{%WHITE%橡木智者: %CORAL%生 // +----------------------------------------------------------------------------+ // //High ED Weapon + AMP -Alias[EAWEAPON]: (WEAPON ID (MAG OR RARE OR CRAFT) !RW !EQUIPPED ($f(IF(OR(BOW,XBOW),600,550)-IF(CRAFT,20,0)-ED)<100 AND (SUFFIX=662 OR SUFFIX=898 OR SUFFIX=899))) -Alias[EDWEAPON]: (WEAPON ID (MAG OR RARE OR CRAFT) !RW !EQUIPPED ($f(IF(OR(BOW,XBOW),600,550)-IF(CRAFT,20,0)-ED)<100 IF(OR(SUFFIX=662,SUFFIX=898,SUFFIX=899),FALSE,TRUE))) +Alias[EAWEAPON]: ((MAG OR RARE OR CRAFT) !RW !EQUIPPED ($f(IF(OR(BOW,XBOW),600,550)-IF(CRAFT,20,0)-ED)<100 AND (SUFFIX=662 OR SUFFIX=898 OR SUFFIX=899))) +Alias[EDWEAPON]: ((MAG OR RARE OR CRAFT) !RW !EQUIPPED ($f(IF(OR(BOW,XBOW),600,550)-IF(CRAFT,20,0)-ED)<100 IF(OR(SUFFIX=662,SUFFIX=898,SUFFIX=899),FALSE,TRUE))) //High ED Amp Proc Combo -ItemDisplay[EAWEAPON]: %NAME%{%TIPLTS% %RED%高%ORANGE%伤 %GRAY%+ %GREEN%伤%BLUE%害%PURPLE%加%GOLD%深 %TIPRTS%%CL%%NAME%}%CONTINUE% +ItemDisplay[WEAPON ID EAWEAPON]: %NAME%{%TIPLTS% %RED%高%ORANGE%伤 %GRAY%+ %GREEN%伤%BLUE%害%PURPLE%加%GOLD%深 %TIPRTS%%CL%%NAME%}%CONTINUE% //High ED Weapon //ItemDisplay[EDWEAPON]: %NAME%{%TIPLTS% %RED%Hi%ORANGE%gh %YELLOW%ED %GREEN%We%BLUE%a%PURPLE%p%WHITE%on %TIPRTS%%CL%%NAME%} // PREFIX=193 200ed,194 300ed,753 400ED,264 150ed&250ar,756 200ed&300ar(弓弩限定) -ItemDisplay[EDWEAPON STAT360=0]: %NAME%{%TIPLTS% %RED%高%ORANGE%伤%WHITE%武%PURPLE%器 %GRAY%(差$f(IF(OR(BOW,XBOW),600,550)-IF(CRAFT,20,0)-ED) 满ED) %TIPRTS%%CL%%NAME%}%CONTINUE% -ItemDisplay[EDWEAPON STAT360>0]: %NAME%{%TIPLTS% %RED%高%ORANGE%伤%WHITE%武%PURPLE%器 %TIPRTS%%CL%%NAME%}%CONTINUE% +ItemDisplay[WEAPON ID STAT360=0 EDWEAPON]: %NAME%{%TIPLTS% %RED%高%ORANGE%伤%WHITE%武%PURPLE%器 %GRAY%(差$f(IF(OR(BOW,XBOW),600,550)-IF(CRAFT,20,0)-ED) 满ED) %TIPRTS%%CL%%NAME%}%CONTINUE% +ItemDisplay[WEAPON ID STAT360>0 EDWEAPON]: %NAME%{%TIPLTS% %RED%高%ORANGE%伤%WHITE%武%PURPLE%器 %TIPRTS%%CL%%NAME%}%CONTINUE% //Teleport Charges ItemDisplay[(TPITEM)]: %NAME%{%NAME%%CL%%PURPLE%+ %RED%传送 %PURPLE%+}%CONTINUE% //Lower Resist CTC