From 8fcc5af4c0c27ce5a73d393189a8f8f77b5f29f0 Mon Sep 17 00:00:00 2001 From: Vagrim Date: Sun, 18 Oct 2026 17:04:40 +0800 Subject: [PATCH] v1.2.2 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 高伤武器显示按魔法/稀有与手工拆分并显示差满ED差距;移除注入底材精英弩箭;清理AB底材显示开关条件 --- ViLoot.txt | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/ViLoot.txt b/ViLoot.txt index 6214ead..5ee0bcb 100644 --- a/ViLoot.txt +++ b/ViLoot.txt @@ -106,7 +106,7 @@ Alias[CRAFT_NAME]: %NAME% %GRAY%[%ORANGE%C%GRAY%] //High ED Amp Proc Combo Alias[EAWEAPON]: (WEAPON ID (MAG OR RARE OR CRAFT) (ED>299 AND (SUFFIX=662 OR SUFFIX=898 OR SUFFIX=899)) !RW !SHOP !EQUIPPED) //High ED Weapon -Alias[EDWEAPON]: (WEAPON ID (MAG OR RARE OR CRAFT) ED>399 !SHOP !EQUIPPED) +Alias[EDWEAPON]: (WEAPON ID ED>399 !SHOP !EQUIPPED) //sk, 20ias Gloves Alias[SKGLOVE]: (GLOVES (MAG OR RARE OR CRAFT) $f(TABSK0+TABSK1+TABSK2+TABSK32+TABSK41+TABSK50)>1 IAS>19 !RW !SHOP !EQUIPPED) //100+RES BOOTS @@ -3650,7 +3650,9 @@ ItemDisplay[rin UNI ID MULTI204,14469>0]: %NAME%{%WHITE%橡木智者: %CORAL%生 ItemDisplay[(EAWEAPON)]: %NAME%{%TIPLTS% %RED%高%ORANGE%伤 %GRAY%+ %GREEN%伤%BLUE%害%PURPLE%加%GOLD%深 %TIPRTS%%CL%%NAME%}%CONTINUE% //High ED Weapon //ItemDisplay[(EDWEAPON) !(EAWEAPON)]: %NAME%{%TIPLTS% %RED%Hi%ORANGE%gh %YELLOW%ED %GREEN%We%BLUE%a%PURPLE%p%WHITE%on %TIPRTS%%CL%%NAME%} -ItemDisplay[(EDWEAPON) !(EAWEAPON)]: %NAME%{%TIPLTS% %RED%高%ORANGE%伤%WHITE%武%PURPLE%器 %TIPRTS%%CL%%NAME%}%CONTINUE% +// PREFIX=193 200ed,194 300ed,753 400ED,264 150ed&250ar,756 200ed&300ar(弓弩限定) +ItemDisplay[(MAG OR RARE) (EDWEAPON) !(EAWEAPON)]: %NAME%{%TIPLTS% %RED%高%ORANGE%伤%WHITE%武%PURPLE%器 %GRAY%(差$f(IF(OR(BOW,XBOW),600,550)-ED) 满ED) %TIPRTS%%CL%%NAME%}%CONTINUE% +ItemDisplay[CRAFT (EDWEAPON) !(EAWEAPON)]: %NAME%{%TIPLTS% %RED%高%ORANGE%伤%WHITE%武%PURPLE%器 %GRAY%(差$f(IF(OR(BOW,XBOW),580,530)-ED) 满ED) %TIPRTS%%CL%%NAME%}%CONTINUE% //Teleport Charges ItemDisplay[(TPITEM)]: %NAME%{%NAME%%CL%%PURPLE%+ %RED%传送 %PURPLE%+}%CONTINUE% //Lower Resist CTC @@ -6766,7 +6768,7 @@ ItemDisplay[ci3 !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3) EDEF>19]: %NAME%{%NAME%} Alias[IMBNAME]: %NAME% %GRAY%[%GOLD%注%GRAY%] // uh9 骸骨面罩 ci0 ci1 ci2 ci3 头环 uvg 吸血鬼手套 6mx 蛇魔女 6hx 巨神弩 aqv3 cqv3精英弩箭 // 残酷之杖 gwn 9gw 7gw -Alias[IMBITEM]: (uh9 OR uvg OR 6mx OR 6hx OR aqv3 OR cqv3 OR gwn OR 9gw OR 7gw) +Alias[IMBITEM]: (uh9 OR uvg OR 6mx OR 6hx OR gwn OR 9gw OR 7gw) // ItemDisplay[HIDE_IMBITEM IMBITEM NMAG SOCK=0 !ETH]: %NOTIFY-DEAD% ItemDisplay[!HIDE_IMBITEM !IS_SOE IMBITEM NMAG SOCK=0 !ETH]: %IMBNAME%{%CL%%TAN%提示%WHITE%:%WHITE%可在ACT1的恰西处 %YELLOW%注入%CL%%NAME%} @@ -6780,15 +6782,15 @@ ItemDisplay[ci2 NMAG SOCK=0 !ETH CLVL>72 (FILTLVL<4 OR FILTLVL=5)]: %IMBNAME%{%C ItemDisplay[ci3 NMAG SOCK=0 !ETH (FILTLVL<4 OR FILTLVL=5)]: %IMBNAME%{%CL%%TAN%提示%WHITE%:%WHITE%可在ACT1的恰西处 %YELLOW%注入%CL%%NAME%} // //AMA弓、标枪类(无形) -ItemDisplay[(am7 OR amc) NMAG SOCK=0 (AMAZON OR FILTLVL=5 OR SHOW_AMACRAFT)]: %DOT-A8%%TIER-0%%IMBNAME%{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入} +ItemDisplay[(am7 OR amc) NMAG SOCK=0 (AMAZON OR FILTLVL=5)]: %DOT-A8%%TIER-0%%IMBNAME%{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入} ItemDisplay[(8hx OR 6hx OR 8mx OR 6mx) NMAG SOCK=0 (AMAZON OR FILTLVL=5)]: %DOT-A8%%TIER-0%%IMBNAME%{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入} ItemDisplay[(ama OR amf) AMAZON FILTLVL=5 ETH NMAG SOCK=0]: %NAME%%GRAY%[%GOLD%注%GRAY%]{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入} //刺客爪子 -ItemDisplay[(axf OR 9xf OR 7xf) NMAG SOCK=0 (ASSASSIN OR FILTLVL=5 OR SHOW_ASNCRAFT)]: %DOT-A8%%TIER-0%%IMBNAME%{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入} +ItemDisplay[(axf OR 9xf OR 7xf) NMAG SOCK=0 (ASSASSIN OR FILTLVL=5)]: %DOT-A8%%TIER-0%%IMBNAME%{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入} //BB投掷武器 -ItemDisplay[(glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) NMAG SOCK=0 (BARBARIAN OR FILTLVL=5 OR SHOW_BARCRAFT)]: %DOT-A8%%TIER-0%%IMBNAME%{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入%CL%%RED%+ %WHITE%蛮子双投、回响%ORANGE%手工%WHITE%底材 %RED%+%CL%%NAME%} +ItemDisplay[(glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) NMAG SOCK=0 (BARBARIAN OR FILTLVL=5)]: %DOT-A8%%TIER-0%%IMBNAME%{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入%CL%%RED%+ %WHITE%蛮子双投、回响%ORANGE%手工%WHITE%底材 %RED%+%CL%%NAME%} ItemDisplay[7gd NMAG SOCK=0 (BARBARIAN OR FILTLVL=5)]: %DOT-A8%%TIER-0%%IMBNAME%{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入%CL%%RED%+ %WHITE%蛮子双投、回响%ORANGE%手工%WHITE%底材 %RED%+%CL%%NAME%} -ItemDisplay[(9b8 OR 7b8 OR 9bk OR 7bk) NMAG ETH SOCK=0 BARBARIAN FILTLVL<4]: %DOT-A8%%TIER-0%%IMBNAME%{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入} +ItemDisplay[(9b8 OR 7b8 OR 9bk OR 7bk) NMAG ETH SOCK=0 BARBARIAN FILTLVL<4]: %DOT-A8%%TIER-0%%IMBNAME%{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入} //德鲁伊木棒 ItemDisplay[(9cl OR 9sp OR 7cl) NMAG SOCK=0 ((DRUID FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%TIER-0%%IMBNAME%{%WHITE%属性垃圾可继续做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入} //死灵盾