v1.3.0
升级提示范围改为黄装/手工/套装/暗金(排除蓝装);补全各职业技能前缀词缀(768/777/458/473/476/482/485/497);重做法师GOODSOR与GOODGLV判定
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38
ViLoot.txt
38
ViLoot.txt
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@ -13,7 +13,7 @@ ItemDisplayFilterName[]: 手工//Craft Filter Tier
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//
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ItemDisplay[FILTLVL=0 (hp1 OR hp2 OR hp3 OR hp4 OR hp5)]: %NAME% - %GRAY%过滤器已关闭{%NAME%%NL%%RED%> > > 过滤器已关闭 < < <}
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//
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Alias[FILTVER]: %LIGHT_GRAY%V%WHITE%1.2.9 %WHITE%- %DARK_GREEN%2026.10.28%LIGHT_GRAY%@%ORANGE%鱼
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Alias[FILTVER]: %LIGHT_GRAY%V%WHITE%1.3.0 %WHITE%- %DARK_GREEN%2026.10.30%LIGHT_GRAY%@%ORANGE%鱼
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//
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// +----------------------------------------------------------------------------+
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// | |
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@ -2223,24 +2223,24 @@ ItemDisplay[SHIELD (DRUID OR NECROMANCER OR SORCERESS) EQUIPPED CHARSTAT20<75]:%
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// | [PDUR] Upgrade Stat Requirements |
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// +----------------------------------------------------------------------------+
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//
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ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (MAG OR RARE OR CRAFT OR UNI OR SET) ID]: %NAME%{%NAME%%CL%}%CONTINUE%
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ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID]: %NAME%{%NAME%%CL%}%CONTINUE%
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// CRAFT & RARE
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ItemDisplay[((ARMOR NORM) OR (aqv OR cqv)) (MAG OR CRAFT OR RARE) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%8# %WHITE%+ %CORAL%10# %WHITE%+ %PURPLE%完美紫}%CONTINUE%
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ItemDisplay[((ARMOR EXC) OR (aqv2 OR cqv2)) (MAG OR CRAFT OR RARE) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%18# %WHITE%+ %CORAL%21# %WHITE%+ %PURPLE%完美紫}%CONTINUE%
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ItemDisplay[WEAPON NORM (MAG OR CRAFT OR RARE) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%9# %WHITE%+ %CORAL%11# %WHITE%+ %BLUE%完美蓝}%CONTINUE%
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ItemDisplay[WEAPON EXC (MAG OR CRAFT OR RARE) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%19# %WHITE%+ %CORAL%22# %WHITE%+ %BLUE%完美蓝}%CONTINUE%
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ItemDisplay[((ARMOR NORM) OR (aqv OR cqv)) (CRAFT OR RARE) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%8# %WHITE%+ %CORAL%10# %WHITE%+ %PURPLE%完美紫}%CONTINUE%
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ItemDisplay[((ARMOR EXC) OR (aqv2 OR cqv2)) (CRAFT OR RARE) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%18# %WHITE%+ %CORAL%21# %WHITE%+ %PURPLE%完美紫}%CONTINUE%
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ItemDisplay[WEAPON NORM (CRAFT OR RARE) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%9# %WHITE%+ %CORAL%11# %WHITE%+ %BLUE%完美蓝}%CONTINUE%
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ItemDisplay[WEAPON EXC (CRAFT OR RARE) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%19# %WHITE%+ %CORAL%22# %WHITE%+ %BLUE%完美蓝}%CONTINUE%
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// SET & UNI
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ItemDisplay[((ARMOR NORM) OR (aqv OR cqv)) (SET OR UNI) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%7# %WHITE%+ %CORAL%13# %WHITE%+ %WHITE%完美钻}%CONTINUE%
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ItemDisplay[((ARMOR EXC) OR (aqv2 OR cqv2)) (SET OR UNI) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%18# %WHITE%+ %CORAL%20# %WHITE%+ %WHITE%完美钻}%CONTINUE%
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ItemDisplay[WEAPON NORM (SET OR UNI) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%8# %WHITE%+ %CORAL%12# %WHITE%+ %GREEN%完美绿}%CONTINUE%
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ItemDisplay[WEAPON EXC (SET OR UNI) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%17# %WHITE%+ %CORAL%21# %WHITE%+ %GREEN%完美绿}%CONTINUE%
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// Upgrade Stat Requirements
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ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (MAG OR RARE OR CRAFT OR UNI OR SET) ID $f(UPSTR-CHARSTAT0)>0 UPSTR>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%力:%RED%%UPSTR%%GRAY%(%LIGHT_GRAY%缺%WHITE%$f(UPSTR-CHARSTAT0)%GRAY%)}%CONTINUE%
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ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (MAG OR RARE OR CRAFT OR UNI OR SET) ID $f(UPSTR-CHARSTAT0)<1 UPSTR>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%力:%GREEN%%UPSTR%}%CONTINUE%
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ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (MAG OR RARE OR CRAFT OR UNI OR SET) ID $f(UPDEX-CHARSTAT2)>0 UPDEX>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%敏:%RED%%UPDEX%%GRAY%(%LIGHT_GRAY%缺%WHITE%$f(UPDEX-CHARSTAT2)%GRAY%)}%CONTINUE%
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ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (MAG OR RARE OR CRAFT OR UNI OR SET) ID $f(UPDEX-CHARSTAT2)<1 UPDEX>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%敏:%GREEN%%UPDEX%}%CONTINUE%
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ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (MAG OR RARE OR CRAFT OR UNI OR SET) ID $f(UPLVL-CLVL)>0 UPLVL>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%Lv:%RED%%UPLVL%}%CONTINUE%
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ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (MAG OR RARE OR CRAFT OR UNI OR SET) ID $f(UPLVL-CLVL)<1 UPLVL>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%Lv:%GREEN%%UPLVL%}%CONTINUE%
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ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID $f(UPSTR-CHARSTAT0)>0 UPSTR>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%力:%RED%%UPSTR%%GRAY%(%LIGHT_GRAY%缺%WHITE%$f(UPSTR-CHARSTAT0)%GRAY%)}%CONTINUE%
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ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID $f(UPSTR-CHARSTAT0)<1 UPSTR>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%力:%GREEN%%UPSTR%}%CONTINUE%
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ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID $f(UPDEX-CHARSTAT2)>0 UPDEX>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%敏:%RED%%UPDEX%%GRAY%(%LIGHT_GRAY%缺%WHITE%$f(UPDEX-CHARSTAT2)%GRAY%)}%CONTINUE%
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ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID $f(UPDEX-CHARSTAT2)<1 UPDEX>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%敏:%GREEN%%UPDEX%}%CONTINUE%
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ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID $f(UPLVL-CLVL)>0 UPLVL>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%Lv:%RED%%UPLVL%}%CONTINUE%
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ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID $f(UPLVL-CLVL)<1 UPLVL>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%Lv:%GREEN%%UPLVL%}%CONTINUE%
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//
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// +----------------------------------------------------------------------------+
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// | [PDSE] Item Socket |
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@ -5174,12 +5174,12 @@ Alias[RARE_STAR3_ITEM]: %BORDER-D3%%MAP-6A%%TIER-3%%PURPLE%* %ORANGE%* %YELLOW%*
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Alias[RARE_STAR3_ITEM_ALT]: %BORDER-D3%%MAP-6A%%TIER-0%%PURPLE%* %ORANGE%* %YELLOW%* %NAME% %YELLOW%* %ORANGE%* %PURPLE%*
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Alias[RARE_STAR0_ITEM]: %MAP-6A%%TIER-1%%PURPLE%* %NAME% %PURPLE%*
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//
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Alias[SKAMA]: ((PREFIX=561 OR PREFIX=563) OR PREFIX=434 OR PREFIX=765 OR PREFIX=437 OR PREFIX=440 OR (PREFIX=441 OR PREFIX=764))
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Alias[SKAMA]: ((PREFIX=561 OR PREFIX=563) OR PREFIX=434 OR PREFIX=765 OR PREFIX=437 OR PREFIX=440 OR (PREFIX=441 OR PREFIX=764) OR PREFIX=768 OR PREFIX=777)
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Alias[SKSOR]: ((PREFIX~575-576 OR PREFIX=923) OR PREFIX=446 OR PREFIX=449 OR PREFIX=452)
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Alias[SKNEC]: ((PREFIX=571 OR PREFIX=573) OR PREFIX=459 OR PREFIX=461 OR PREFIX=464)
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Alias[SKPAL]: ((PREFIX=565 OR PREFIX=567 OR PREFIX=569) OR PREFIX=470)
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Alias[SKBAR]: ((PREFIX=579 OR PREFIX=581 OR PREFIX=583) OR PREFIX=488)
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Alias[SKDRU]: ((PREFIX=585 OR PREFIX=587) OR PREFIX=494 OR PREFIX=500)
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Alias[SKNEC]: ((PREFIX=571 OR PREFIX=573) OR PREFIX=459 OR PREFIX=458 OR PREFIX=461 OR PREFIX=464)
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Alias[SKPAL]: ((PREFIX=565 OR PREFIX=567 OR PREFIX=569) OR PREFIX=470 OR PREFIX=473 OR PREFIX=476)
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Alias[SKBAR]: ((PREFIX=579 OR PREFIX=581 OR PREFIX=583) OR PREFIX=488 OR PREFIX=482 OR PREFIX=485)
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Alias[SKDRU]: ((PREFIX=585 OR PREFIX=587) OR PREFIX=494 OR PREFIX=497 OR PREFIX=500)
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Alias[SKASN]: ((PREFIX=589 OR PREFIX=591) OR PREFIX=506 OR PREFIX=509 OR PREFIX=512)
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Alias[PRETLINE]: %PURPLE%*%RED%*%GOLD%*%TEAL%*%WHITE%*%CORAL%*
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Alias[PRERLINE]:%CORAL%*%WHITE%*%TEAL%*%GOLD%*%RED%*%PURPLE%*
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@ -5553,7 +5553,7 @@ ItemDisplay[RARE !ID WAND GOODNEC]: %NAME%{%NAME%}
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//
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// [RISO] Sorceress
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// ------------------------------------------------------------------------------
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Alias[GOODSOR]: ((SOR PREFIX=923 (SUFFIX=175 OR SUFFIX=978)) OR (STAFF PREFIX=577 SUFFIX=981) OR ((PREFIX=923 OR PREFIX=577) (PREFIX=447 OR PREFIX=450 OR PREFIX=453 OR PREFIX=968 OR PREFIX=969 OR PREFIX=970)))
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Alias[GOODSOR]: ((SOR PREFIX=913 SUFFIX=972) OR (STAFF PREFIX=577 SUFFIX=975) OR ((PREFIX=913 OR PREFIX=577) (PREFIX=447 OR PREFIX=450 OR PREFIX=453)) OR (((PREFIX=447 OR PREFIX=969) (SUFFIX=992 OR SUFFIX=1001)) OR ((PREFIX=450 OR PREFIX=968) (SUFFIX=986 OR SUFFIX=995)) OR ((PREFIX=453 OR PREFIX=970) (SUFFIX=989 OR SUFFIX=998))))
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ItemDisplay[RARE !ID GOODSOR]: %CL%%RARE_STAR3_ITEM%%CONTINUE%
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ItemDisplay[RARE !ID (SOR OR STAFF) SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE%
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ItemDisplay[RARE !ID STAFF SUFFIX~911-912]: %CORAL%降抗 %NAME%{%NAME%}%CONTINUE%
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@ -5835,7 +5835,7 @@ ItemDisplay[RARE !ID HELM GOODHELM]: %NAME%{%NAME%}
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//
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// [RIGL] Gloves
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// ------------------------------------------------------------------------------
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Alias[GOODGLV]: ((PREFIX=961 (SUFFIX=170 OR PREFIX=957 OR PREFIX=959)) OR ((SUFFIX=170 OR SUFFIX=1035) (SUFFIX=957 OR PREFIX=959 OR SUFFIX=182 OR SUFFIX=368 OR (PREFIX=434 OR PREFIX=435 OR PREFIX=437 OR PREFIX=438 OR PREFIX=440 OR PREFIX=482 OR PREFIX=483 OR PREFIX=497 OR PREFIX=498 OR PREFIX=512 OR PREFIX=513))))
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Alias[GOODGLV]: ((PREFIX=961 (SUFFIX=170 OR PREFIX=957 OR PREFIX=959)) OR (PREFIX=435 OR PREFIX=438 OR PREFIX=441 OR PREFIX=483 OR PREFIX=498 OR PREFIX=513) (PREFIX=959 OR PREFIX=957 OR PREFIX=961 OR SUFFIX=1035 OR SUFFIX=170) OR ((SUFFIX=170 OR SUFFIX=1035) (SUFFIX=957 OR PREFIX=959 OR SUFFIX=182 OR SUFFIX=368 OR (PREFIX=434 OR PREFIX=435 OR PREFIX=437 OR PREFIX=438 OR PREFIX=440 OR PREFIX=482 OR PREFIX=483 OR PREFIX=497 OR PREFIX=498 OR PREFIX=512 OR PREFIX=513))))
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ItemDisplay[RARE !ID GLOVES GOODGLV]: %CL%%RARE_STAR3_ITEM%%CONTINUE%
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ItemDisplay[RARE !ID GLOVES SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE%
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ItemDisplay[RARE !ID GLOVES SUFFIX=368]: %WHITE%25%%GREEN%毒缩 %NAME%%CONTINUE%
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