diff --git a/ViLoot.txt b/ViLoot.txt index 4e2cfc3..b242946 100644 --- a/ViLoot.txt +++ b/ViLoot.txt @@ -11,23 +11,23 @@ ItemDisplayFilterName[]: 中期-屏蔽黄、蓝、低等级绿、橙 //Mid Filte ItemDisplayFilterName[]: 后期-屏蔽绿、低价值橙 //High Filter Tier ItemDisplayFilterName[]: 手工//Craft Filter Tier // +ItemDisplay[FILTLVL=0 (hp1 OR hp2 OR hp3 OR hp4 OR hp5 OR mp1 OR mp2 OR mp3 OR mp4 OR hp5)]: %NAME% - 过滤器已关闭{%NAME%%NL%%RED%> > > 过滤器已关闭 < < <}// // +----------------------------------------------------------------------------+ // | | // | [ALIASES] DEFINE ALIASES | // | | // +----------------------------------------------------------------------------+ // -Alias[GOODBASE]: ($f(SK221+SK222+SK247)>7 OR (ELT (SK252=3 SK280=3 (SOCK=0 OR SOCK=3))) OR ((wsp OR 9ws OR 7ws) SK99) OR (SK278 SK265 (SOCK=0 OR SOCK=3))) -// Alias[TOWN]: (MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109 OR MAPID=157 OR MAPID=159) Alias[MAPT4]: (MAPID=152 OR MAPID=153 OR MAPID=164 OR MAPID=171) -//THROWPOTS Alias[THROWPOTS]: (tpfs OR tpgs OR tpcs OR tpls OR tpfm OR tpgm OR tpcm OR tplm OR tpfl OR tpgl OR tpcl OR tpll) Alias[HIGHPRICE]: ((ARMOR OR WEAPON OR rin OR amu) !SHOP !EQUIPPED !RW ((PRICE>4999 CLVL<19 DIFF=0) OR (PRICE>9999 CLVL<29 DIFF=0) OR (PRICE>19999 CLVL<39 DIFF<2) OR (PRICE>24999 CLVL<59 DIFF<2) OR PRICE>34999)) //Trash Items Alias[JUNKITEM]: (NMAG !RW ((GLOVES OR BOOTS OR BELT OR (CIRC (ED<10 OR SOCK=1 OR (ETH !ELT) OR (!NORM SOCK=2)))) OR ((WEAPON OR CHEST OR SHIELD OR HELM) ((SOCK=1 OR (!(WAND OR JAV) SOCK=2)) OR (!ELT $f(ED7 OR (ELT (SK252=3 SK280=3 (SOCK=0 OR SOCK=3))) OR ((wsp OR 9ws OR 7ws) SK99) OR (SK278 SK265 (SOCK=0 OR SOCK=3))) //暗金归类 Alias[GOODUNIA]: (xhm OR ci2 OR xea OR xhn OR xpl OR xlt OR xth OR xtp OR xlg OR xvg OR xtg OR xhg OR dr6 OR dra OR baa OR ba6) @@ -51,6 +51,7 @@ Alias[RWDOM]: (WAND !RW NMAG (SK94=3 SK79=3) (SOCK=0 OR SOCK=2)) Alias[RWCTA]: ((((fla (SOCK=0 OR SOCK=5)) OR (crs SOCK=5) (FILTLVL<3 OR FILTLVL=5)) OR ((fla (SOCK=0 OR SOCK=5)) OR (crs SOCK=5) ED>14 FILTLVL~3-4)) NMAG !RW) // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // +Alias[QTY_TAG]: %GRAY%x %TAN%%QTY% //HAPPY END, 8*+ Happy End +LINE-28*; HS-26* Alias[LTLINE]: %PURPLE%+%RED%+%GOLD%+%TEAL%+%WHITE%+%CORAL%+%BLUE%+%YELLOW%+ Alias[RTLINE]:%YELLOW%+%BLUE%+%CORAL%+%WHITE%+%TEAL%+%GOLD%+%RED%+%PURPLE%+ @@ -226,14 +227,15 @@ ItemDisplay[yps (CLVL>29 OR FILTLVL>1) !(MAPID~161-163) !TOWN !SHOP]:{%NAME%} // +----------------------------------------------------------------------------+ // // Keys -ItemDisplay[key (TOWN OR MAPID=79 OR SHOP OR CLVL<20) QTY>0]: %ORANGE% !%WHITE%Key %TAN%x %WHITE%%QTY%{%NAME%} // Show Keys in Lower Kurast +ItemDisplay[key (TOWN OR MAPID=79 OR SHOP OR CLVL<20) QTY>0]: %ORANGE% !%WHITE%Key %QTY_TAG%{%NAME%} // Show Keys in Lower Kurast ItemDisplay[key CLVL>19 GROUND]: // Scrolls // Hide them in Maps ItemDisplay[(isc OR tsc) (CLVL>29 OR DIFF>1) !TOWN !SHOP]: -ItemDisplay[(isc) MAPID<133]: %ORANGE% !%WHITE%ID {%NAME%辨识卷轴} -ItemDisplay[(tsc) MAPID<133]: %TEAL% !%WHITE%TP {%NAME%回程卷轴} -ItemDisplay[(tbk OR ibk) QTY>1]: %NAME% %TAN%x %WHITE%%QTY%{%NAME%} +ItemDisplay[(isc) MAPID<133]: %ORANGE% !%WHITE%ID +ItemDisplay[(tsc) MAPID<133]: %TEAL% !%WHITE%TP +ItemDisplay[(tbk OR ibk) QTY~1-10]: %RED%LOW QTY %NAME% %QTY_TAG%{%NAME%} +ItemDisplay[(tbk OR ibk) QTY>10]: %NAME% %QTY_TAG%{%NAME%} //Choking, Exploding, Fulminating, Oil, Rancid, Strangling, and New PD2 Throwing Potions ItemDisplay[opm OR tpfm]: %NAME%{%WHITE%爆炸药剂, 完美 %RED%O%WHITE%, %BLUE%戒指 %WHITE%= 火抗 %BLUE%戒指%NL%%TAN%提示%WHITE% 手工配方:}%CONTINUE% ItemDisplay[tpfs]: %RED%!%WHITE%火瓶 %CONTINUE% @@ -274,12 +276,12 @@ ItemDisplay[wss GROUND]: %PURPLE%* %RED%世界之石碎片 %PURPLE%*%MAP-62% ItemDisplay[wss !GROUND]: %RED%世界之石碎片 %TAN%WorldstoneShard{%TAN%可打孔装备: %WHITE%50% %BLUE%附加词缀, %WHITE%25% %BLUE%随机打孔, %WHITE%25% %GRAY%失败%NL%%TAN%无法打孔装备: %WHITE%75% %BLUE%附加词缀, %WHITE%25% %GRAY%失败%NL%%TAN%T图: %WHITE%99% %BLUE%附加词缀, %WHITE%1%%GOLD%转暗金图%NL%%ORANGE%腐化几率:}%CONTINUE% ItemDisplay[lpp GROUND]: %PURPLE%* %RED%拉苏克谜盒%WHITE%碎片 %PURPLE%*%MAP-62%%CONTINUE% ItemDisplay[lpp !GROUND]: %RED%拉苏克谜盒%WHITE%碎片 %TAN%Larzuk'sPuzzlepiece{%NL%%RED%暗金、套装无法使用!%NL%%TAN%其他: 1-2%NL%双手武器: 2-4%NL%%ORANGE%提示: 对未打孔物品打孔%NL%}%CONTINUE% -ItemDisplay[(wss OR lpp) QTY>1]: %NAME% %LIGHT_GRAY%x %TAN%%QTY%{%NAME%} +ItemDisplay[(wss OR lpp) QTY>1]: %NAME% %QTY_TAG%{%NAME%} ItemDisplay[(wss OR lpp) QTY<2]: %NAME%{%NAME%} ItemDisplay[lbox]: %GOLD%拉苏克谜盒 %RED%La%ORANGE%r%YELLOW%zuk%GREEN%'s %PURPLE%Pu%RED%zz%ORANGE%le%WHITE%box{%NL%%TAN%其他: 1-2%NL%双手武器: 2-4%NL%%ORANGE%提示: 对未打孔物品打孔%NL%}%CONTINUE% // Larzuk's Puzzlebox ItemDisplay[cwss]: %GOLD%被玷污的世界之石碎片 %RED%Ta%ORANGE%in%YELLOW%ted %GREEN%Wo%PURPLE%rld%RED%st%ORANGE%one %BLUE%Sh%WHITE%ar%YELLOW%d {%WHITE%或 %BLUE%转变为随机魔法小符%CL%%GOLD%+5-10全抗 %WHITE%或 %GOLD%+3%-5%额外经验%CL%%RED%+1所有技能 %WHITE%或 %RED%+20-25活力&+10-15能量%CL%%TAN%获得随机效果(各20%几率) : %CL%%NAME%}%CONTINUE% // Tainted Worldstone Shard ItemDisplay[imrn]: %GOLD%恶魔方块 %RED%De%ORANGE%mo%YELLOW%n%GREEN%ic %PURPLE%C%RED%u%ORANGE%b%WHITE%e {%NL%%GOLD% 此过程不会更改凹槽中的镶嵌物%NL%%ORANGE%重置%GREEN%套装、%GOLD%暗金%ORANGE%装备属性%NL%%RED%(不能用于腐化、镜像、符文之语)%NL%}%CONTINUE% -ItemDisplay[(lbox OR cwss OR imrn) QTY>1]: %SOUNDID-621%%DOT-0D%%MAP-21%%BORDER-0A%%WHITE%· %ORANGE%稀有物品 %WHITE%·%CL%%NAME% %GRAY%x %TAN%%QTY%{%NAME%} +ItemDisplay[(lbox OR cwss OR imrn) QTY>1]: %SOUNDID-621%%DOT-0D%%MAP-21%%BORDER-0A%%WHITE%· %ORANGE%稀有物品 %WHITE%·%CL%%NAME% %QTY_TAG%{%NAME%} ItemDisplay[(lbox OR cwss OR imrn) QTY=1]: %SOUNDID-621%%DOT-0D%%MAP-21%%BORDER-0A%%WHITE%· %ORANGE%稀有物品 %WHITE%·%CL%%NAME%{%NAME%} // ------------------------------------------------------------------------------ // [PDES] Essences @@ -288,7 +290,7 @@ ItemDisplay[tes]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %OR ItemDisplay[ceh]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 墨菲斯托}%CONTINUE% ItemDisplay[bet]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 暗黑破坏神}%CONTINUE% ItemDisplay[fed]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 巴尔}%CONTINUE% -ItemDisplay[(tes OR ceh OR bet OR fed) QTY>1]: %NAME% %LIGHT_GRAY%x %WHITE%%QTY%{%NAME%} +ItemDisplay[(tes OR ceh OR bet OR fed) QTY>1]: %NAME% %QTY_TAG%{%NAME%} ItemDisplay[(tes OR ceh OR bet OR fed) QTY<2]: %NAME%{%NAME%} // // ------------------------------------------------------------------------------ @@ -341,7 +343,7 @@ ItemDisplay[skzs (STASH OR INVENTORY)]: %NAME%{%WHITE%手套: %ORANGE%Io%GRAY%(% // [GEMA] Gems Master // ------------------------------------------------------------------------------ ItemDisplay[GEM<4 (DIFF>0 OR CLVL>19) !TOWN]: -ItemDisplay[(GEM>3 OR jewf) (QTY>1 OR GROUND)]: %NAME% %LIGHT_GRAY%x %TAN%%QTY%{%NAME%} +ItemDisplay[(GEM>3 OR jewf) (QTY>1 OR GROUND)]: %NAME% %QTY_TAG%{%NAME%} ItemDisplay[(GEM>3 OR jewf) QTY=1]: %NAME%{%NAME%} // // +----------------------------------------------------------------------------+ @@ -438,9 +440,27 @@ ItemDisplay[jew UNI ID STAT332+STAT336=10 !GROUND]: %NAME% {%HSLINE%%CL% %GREEN% // | [RUNS] Runes | // +----------------------------------------------------------------------------+ // -// ------------------------------------------------------------------------------ +// HR Rune estimated values Callouts +//----------------------------------------------------------------------------------- +Alias[CURRENCY_TIMESTAMP]: %WHITE%HR Values Last updated %GREEN%May 23 2026 +Alias[LEM_RUNE_VALUE]: 0.01 //20# +Alias[PUL_RUNE_VALUE]: 0.03 +Alias[UM_RUNE_VALUE]: 0.05 +Alias[MAL_RUNE_VALUE]: 0.1 +Alias[IST_RUNE_VALUE]: 0.175 +Alias[GUL_RUNE_VALUE]: 0.25 +Alias[VEX_RUNE_VALUE]: 0.5 +Alias[OHM_RUNE_VALUE]: 0.75 +Alias[LO_RUNE_VALUE]: 1 +Alias[SUR_RUNE_VALUE]: 1.6 +Alias[BER_RUNE_VALUE]: 3 +Alias[JAH_RUNE_VALUE]: 1.75 +Alias[CHAM_RUNE_VALUE]: 2.95 +Alias[ZOD_RUNE_VALUE]: 6 +// +//----------------------------------------------------------------------------------- // [RULO] Low Runes -// ------------------------------------------------------------------------------ +//----------------------------------------------------------------------------------- ItemDisplay[r01 OR r01s]: 艾尔 El%CONTINUE%{%TAN%3 El + Key = Eld%CL%} // El Rune ItemDisplay[r02 OR r02s]: 艾德 Eld%CONTINUE%{%TAN%3 Eld + Key = Tir%CL%} // Eld Rune ItemDisplay[r03 OR r03s]: 提尔 Tir%CONTINUE%{%TAN%3 Tir + Key = Nef%CL%} // Tir Rune @@ -452,9 +472,9 @@ ItemDisplay[r08 OR r08s]: 拉尔 Ral%CONTINUE%{%TAN%3 Ral + Key = Ort%CL%} // Ra ItemDisplay[r09 OR r09s]: 欧特 Ort%CONTINUE%{%TAN%3 Ort + Key = Thul%CL%} // Ort Rune ItemDisplay[r10 OR r10s]: 图尔 Thul%CONTINUE%{%TAN%3 Thul + Key = Amn%CL%} // Thul Rune // -// ------------------------------------------------------------------------------ +//----------------------------------------------------------------------------------- // [RUMI] Mid Runes -// ------------------------------------------------------------------------------ +//----------------------------------------------------------------------------------- ItemDisplay[r11 OR r11s]: 安姆 Amn%CONTINUE%{%TAN%3 Amn + Key = Sol%CL%} // Amn Rune ItemDisplay[r12 OR r12s]: 索尔 Sol%CONTINUE%{%TAN%3 Sol + Key = Shael%CL%} // Sol Rune ItemDisplay[r13 OR r13s]: 夏 Shael%CONTINUE%{%TAN%3 Shael + Key = Dol%CL%} // Shael Rune @@ -469,9 +489,9 @@ ItemDisplay[r21 OR r21s]: 普尔 Pul%CONTINUE%{%TAN%2 Pul + Key = Um%CL%} // Pul ItemDisplay[r22 OR r22s]: 乌姆 Um%CONTINUE%{%TAN%2 Um + Key = Mal%CL%} // Um Rune ItemDisplay[r23 OR r23s]: 玛尔 Mal%CONTINUE%{%TAN%2 Mal + Key = Ist%CL%} // Mal Rune // -// ------------------------------------------------------------------------------ +//----------------------------------------------------------------------------------- // [RUHI] High Runes -// ------------------------------------------------------------------------------ +//----------------------------------------------------------------------------------- ItemDisplay[r24 OR r24s]: 伊斯特 Ist%CONTINUE%{%TAN%2 Ist + Key = Gul%CL%} // Ist Rune ItemDisplay[r25 OR r25s]: 古尔 Gul%CONTINUE%{%TAN%2 Gul + Key = Vex%CL%} // Gul Rune ItemDisplay[r26 OR r26s]: 伐克斯 Vex%CONTINUE%{%TAN%2 Vex + Key = Ohm%CL%} // Vex Rune @@ -484,34 +504,37 @@ ItemDisplay[r32 OR r32s]: 查姆 Cham%CONTINUE%{%TAN%2 Cham + Key = Zod%CL%} // ItemDisplay[r33 OR r33s]: 萨德 Zod%CONTINUE%{%WHITE%无形修理公式 = %ORANGE%33#%WHITE% + 完美骷髅%CL%} // Zod Rune // ItemDisplay[r15s]: %NAME%{%NAME%%CL%%ORANGE%15#%WHITE% + 已镶嵌装备 + %WHITE%回城卷 = %WHITE%清空镶孔}%CONTINUE% -// ------------------------------------------------------------------------------ -// [RUMA] Rune Master -// ------------------------------------------------------------------------------ +// // Estimated HR value notes -ItemDisplay[RUNE>19]: %NAME%{%ORANGE%HR %WHITE%Values %ORANGE%高级符文%WHITE%价格%NL%%NL%%NAME%}%CONTINUE% -ItemDisplay[RUNE=20]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: 1%CL%%NAME%}%CONTINUE% -ItemDisplay[RUNE=21]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: 3%CL%%NAME%}%CONTINUE% -ItemDisplay[RUNE=22]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: 5%CL%%NAME%}%CONTINUE% -ItemDisplay[RUNE=23]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: 5-10%CL%%TAN%HR 预估价值%WHITE%: .1%CL%%NAME%}%CONTINUE% -ItemDisplay[RUNE=24]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: 8-15%CL%%TAN%HR 预估价值%WHITE%: .175%CL%%NAME%}%CONTINUE% -ItemDisplay[RUNE=25]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: 12-25%CL%%TAN%HR 预估价值%WHITE%: .25%CL%%NAME%}%CONTINUE% -ItemDisplay[RUNE=26]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: 25-50%CL%%TAN%HR 预估价值%WHITE%: .5%CL%%NAME%}%CONTINUE% -ItemDisplay[RUNE=27]: %NAME%{%TAN%HR 预估价值%WHITE%: .75%CL%%NAME%}%CONTINUE% -ItemDisplay[RUNE=28]: %NAME%{%TAN%HR 预估价值%WHITE%: 1%CL%%NAME%}%CONTINUE% -ItemDisplay[RUNE=29]: %NAME%{%TAN%HR 预估价值%WHITE%: 1.5%CL%%NAME%}%CONTINUE% -ItemDisplay[RUNE=30]: %NAME%{%TAN%HR 预估价值%WHITE%: 3%CL%%NAME%}%CONTINUE% -ItemDisplay[RUNE=31]: %NAME%{%TAN%HR 预估价值%WHITE%: 2%CL%%NAME%}%CONTINUE% -ItemDisplay[RUNE=32]: %NAME%{%TAN%HR 预估价值%WHITE%: 2.25-2.5%CL%%NAME%}%CONTINUE% -ItemDisplay[RUNE=33]: %NAME%{%TAN%HR 预估价值%WHITE%: 4.5-5%CL%%NAME%}%CONTINUE% -// Estimated HR value notes END +//----------------------------------------------------------------------------------- +ItemDisplay[RUNE>19]: %NAME%{%ORANGE%HR %WHITE%Values %ORANGE%高级符文%WHITE%价格%CL%%CURRENCY_TIMESTAMP%%NL%%NL%%NAME%}%CONTINUE% +ItemDisplay[RUNE=20]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%LEM_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%LEM_RUNE_VALUE%)%CL%%NAME%}%CONTINUE% +ItemDisplay[RUNE=21]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%PUL_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%PUL_RUNE_VALUE%)%CL%%NAME%}%CONTINUE% +ItemDisplay[RUNE=22]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%UM_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%UM_RUNE_VALUE%)%CL%%NAME%}%CONTINUE% +ItemDisplay[RUNE=23]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%MAL_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%MAL_RUNE_VALUE%)%CL%%NAME%}%CONTINUE% +ItemDisplay[RUNE=24]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%IST_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%IST_RUNE_VALUE%)%CL%%NAME%}%CONTINUE% +ItemDisplay[RUNE=25]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%GUL_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%GUL_RUNE_VALUE%)%CL%%NAME%}%CONTINUE% +ItemDisplay[RUNE=26]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%VEX_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%VEX_RUNE_VALUE%)%CL%%NAME%}%CONTINUE% +ItemDisplay[RUNE=27]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%OHM_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%OHM_RUNE_VALUE%)%CL%%NAME%}%CONTINUE% +ItemDisplay[RUNE=28]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%LO_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%LO_RUNE_VALUE%)%CL%%NAME%}%CONTINUE% +ItemDisplay[RUNE=29]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%SUR_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%SUR_RUNE_VALUE%)%CL%%NAME%}%CONTINUE% +ItemDisplay[RUNE=30]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%BER_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%BER_RUNE_VALUE%)%CL%%NAME%}%CONTINUE% +ItemDisplay[RUNE=31]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%JAH_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%JAH_RUNE_VALUE%)%CL%%NAME%}%CONTINUE% +ItemDisplay[RUNE=32]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%CHAM_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%CHAM_RUNE_VALUE%)%CL%%NAME%}%CONTINUE% +ItemDisplay[RUNE=33]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%ZOD_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%ZOD_RUNE_VALUE%)%CL%%NAME%}%CONTINUE% +// +//----------------------------------------------------------------------------------- +// [RUMA] Rune Master +//----------------------------------------------------------------------------------- +// ItemDisplay[RUNE<10]: %DARK_GREEN%%NAME% (%RUNENUM%)%TIER-0%%DOT-76%{%NAME%}%CONTINUE% ItemDisplay[RUNE>9 RUNE<20]: %GOLD%%NAME% (%RUNENUM%)%TIER-0%%MAP-0B%{%NAME%}%CONTINUE% ItemDisplay[RUNE>19 RUNE<24]: %ORANGE%%NAME% (%RUNENUM%)%TIER-0%%MAP-0B%{%NAME%}%CONTINUE% -ItemDisplay[RUNE>23 RUNE<28 GROUND]: %PURPLE%* %RED%* %ORANGE%* %NAME% (%RUNENUM%) %YELLOW%* %RED%* %PURPLE%* %BORDER-50%{%NAME%}%CONTINUE% +ItemDisplay[RUNE>23 RUNE<28 GROUND]: %PURPLE%* %RED%* %YELLOW%* %ORANGE%%NAME% (%RUNENUM%) %YELLOW%* %RED%* %PURPLE%* %BORDER-50%{%NAME%}%CONTINUE% ItemDisplay[RUNE>23 RUNE<28 !GROUND]: %ORANGE%%NAME% (%RUNENUM%) %BORDER-50%{%NAME%}%CONTINUE% -ItemDisplay[RUNE>27 GROUND]: %PURPLE%* %RED%* %ORANGE%* %YELLOW%* %RED%%NAME% (%RUNENUM%) %GREEN%* %YELLOW%* %RED%* %PURPLE%* %BORDER-50%%SOUNDID-7%{%NAME%}%CONTINUE% +ItemDisplay[RUNE>27 GROUND]: %PURPLE%* %RED%* %ORANGE%* %YELLOW%* %RED%%NAME% (%RUNENUM%) %YELLOW%* %ORANGE%* %RED%* %PURPLE%* %BORDER-50%%SOUNDID-7%{%NAME%}%CONTINUE% ItemDisplay[RUNE>27 !GROUND]: %RED%%NAME% (%RUNENUM%) %BORDER-50%{%NAME%}%CONTINUE% -ItemDisplay[RUNE>0 QTY>1]: %NAME% %LIGHT_GRAY%x %TAN%%QTY%{%NAME%} +ItemDisplay[RUNE>0 QTY>1]: %NAME% %QTY_TAG%{%NAME%} ItemDisplay[RUNE>0 QTY<2]: %NAME%{%NAME%} // // +----------------------------------------------------------------------------+ @@ -636,9 +659,9 @@ ItemDisplay[urma]: %NAME%%CONTINUE%{%ORANGE%升级地图 (魔法 -> 亮金)%NL%} ItemDisplay[scrb]: %NAME%%CONTINUE%{%TAN%转换一张 T3 地图为 T4 地下城!%NL%%RED%WARNING:%NL%} // Horadrim Scarab ItemDisplay[iwss]: %NAME%%CONTINUE%{%TAN%添加一个地图事件 } // Catalyst Shard ItemDisplay[std MAPID=168 GROUND]: %NAME%%PURPLE%* {%NAME%} -ItemDisplay[(imma OR imra OR rera OR scou OR upma OR upmp OR fort OR irma OR irra OR rrra OR urma OR scrb OR iwss OR std OR ivez OR ivea OR iveb OR ived OR iven OR ivep OR ives) QTY>1]: %ORANGE%· %DARK_GREEN%地图强化道具 %ORANGE%·%CL%%NAME% %LIGHT_GRAY%x %WHITE%%QTY%%MAP-68%{%NAME%} +ItemDisplay[(imma OR imra OR rera OR scou OR upma OR upmp OR fort OR irma OR irra OR rrra OR urma OR scrb OR iwss OR std OR ivez OR ivea OR iveb OR ived OR iven OR ivep OR ives) QTY>1]: %ORANGE%· %DARK_GREEN%地图强化道具 %ORANGE%·%CL%%NAME% %QTY_TAG%%MAP-68%{%NAME%} ItemDisplay[(imma OR imra OR rera OR scou OR upma OR upmp OR fort OR irma OR irra OR rrra OR urma OR scrb OR iwss OR std OR ivez OR ivea OR iveb OR ived OR iven OR ivep OR ives) QTY<2]: %ORANGE%· %DARK_GREEN%地图强化道具 %ORANGE%·%CL%%NAME%%MAP-68%%TIER-1%{%NAME%} -ItemDisplay[(scrb OR iwss OR std) QTY>1]: %ORANGE%· %DARK_GREEN%地图强化道具 %ORANGE%·%CL%%NAME% %LIGHT_GRAY%x %WHITE%%QTY%%MAP-68%{%NAME%} +ItemDisplay[(scrb OR iwss OR std) QTY>1]: %ORANGE%· %DARK_GREEN%地图强化道具 %ORANGE%·%CL%%NAME% %QTY_TAG%%MAP-68%{%NAME%} ItemDisplay[(scrb OR iwss OR std) QTY<2]: %ORANGE%· %DARK_GREEN%地图强化道具 %ORANGE%·%CL%%NAME%%MAP-68%{%NAME%} // // +----------------------------------------------------------------------------+ @@ -778,7 +801,7 @@ ItemDisplay[t58]: %NAME%纳克鲁尔深渊 Na-krul's Abyss{%NAME%}%CONTINUE% ItemDisplay[t61]: %NAME%PvP Map (荒漠){%NAME%}%CONTINUE% ItemDisplay[t62]: %NAME%PvP Map (荒原){%NAME%}%CONTINUE% // -ItemDisplay[(MAPTIER~1-5 OR t61 OR t62) QTY>1]: %NAME%%LIGHT_GRAY% x %TAN%%QTY% %CONTINUE%{%NAME%} +ItemDisplay[(MAPTIER~1-5 OR t61 OR t62) QTY>1]: %NAME% %QTY_TAG% %CONTINUE%{%NAME%} // Map End Wrapper by Tier ItemDisplay[MAPTIER=1 GROUND]: %MAP-62%%TIER-0%%NAME% %GREEN%*{%NAME%}%CONTINUE% ItemDisplay[MAPTIER=2 GROUND]: %MAP-62%%TIER-2%%NAME% %YELLOW%*{%NAME%}%CONTINUE% @@ -979,7 +1002,7 @@ ItemDisplay[pk3]: %ORANGE%%NAME%{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANG ItemDisplay[mbr]: %ORANGE%%NAME%{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票) %CL%%TAN%掉落: %RED%地狱 %GOLD%衣卒尔 %GRAY%(%RED%6BOSS前3红门%GRAY%)}%CONTINUE% ItemDisplay[dhn]: %ORANGE%%NAME%{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票) %CL%%TAN%掉落: %RED%地狱 %GOLD%莉莉丝 %GRAY%(%RED%6BOSS前3红门%GRAY%)}%CONTINUE% ItemDisplay[bey]: %ORANGE%%NAME%{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票) %CL%%TAN%掉落: %RED%地狱 %GOLD%督瑞尔 %GRAY%(%RED%6BOSS前3红门%GRAY%)}%CONTINUE% -ItemDisplay[(pk1 OR pk2 OR pk3 OR mbr OR dhn OR bey) QTY>1]: %WHITE%· %GOLD%火炬门票材料 %WHITE%·%CL%%NAME% %LIGHT_GRAY%x %TAN%%QTY%{%NAME%}%DOT-0A% +ItemDisplay[(pk1 OR pk2 OR pk3 OR mbr OR dhn OR bey) QTY>1]: %WHITE%· %GOLD%火炬门票材料 %WHITE%·%CL%%NAME% %QTY_TAG%{%NAME%}%DOT-0A% ItemDisplay[(pk1 OR pk2 OR pk3 OR mbr OR dhn OR bey) QTY<2]: %WHITE%· %GOLD%火炬门票材料 %WHITE%·%CL%%NAME%{%NAME%}%DOT-0A% ItemDisplay[ubtm]: %YELLOW%· %PURPLE%火炬门票 %YELLOW%·%CL%%MAP-0A%%TIER-6%%NAME%{%GRAY%(你有三次回城机会)%CL%%NAME%} // @@ -990,7 +1013,7 @@ ItemDisplay[ubtm]: %YELLOW%· %PURPLE%火炬门票 %YELLOW%·%CL%%MAP-0A%%TI ItemDisplay[ubaa]: %ORANGE%马道克的标志 Sigil of Madawc{%RED%科力克的标志 %TAN%(Tier 3 地图掉落)%NL%%RED%塔力克的标志 %TAN%(Tier 2 地图掉落)%NL%合成 %RED%古代人的遗物 %TAN%:%NL%%NL%Tier 1 地图掉落}%CONTINUE% ItemDisplay[ubab]: %ORANGE%塔力克的标志 Sigil of Talic{%RED%科力克的标志 %TAN%(Tier 3 地图掉落)%NL%%RED%马道克的标志 %TAN%(Tier 1 地图掉落)%NL%合成 %RED%古代人的遗物 %TAN%:%NL%%NL%Tier 2 地图掉落}%CONTINUE% ItemDisplay[ubac]: %ORANGE%科力克的标志 Sigil of Korlic{%RED%塔力克的标志 %TAN%(Tier 2 地图掉落)%NL%%RED%马道克的标志 %TAN%(Tier 1 地图掉落)%NL%合成 %RED%古代人的遗物 %TAN%:%NL%%NL%Tier 3 地图掉落}%CONTINUE% -ItemDisplay[(ubaa OR ubab OR ubac) QTY>1]: %WHITE%· %GOLD%3BB门票材料 %WHITE%·%CL%%NAME% %LIGHT_GRAY%x %TAN%%QTY%{%NAME%}%MAP-62% +ItemDisplay[(ubaa OR ubab OR ubac) QTY>1]: %WHITE%· %GOLD%3BB门票材料 %WHITE%·%CL%%NAME% %QTY_TAG%{%NAME%}%MAP-62% ItemDisplay[(ubaa OR ubab OR ubac) QTY<2]: %WHITE%· %GOLD%3BB门票材料 %WHITE%·%CL%%NAME%%MAP-62%{%NAME%} ItemDisplay[uba]: %YELLOW%· %PURPLE%3BB门票 %YELLOW%·%CL%%RED%古代人的遗物 %ORANGE%Relic of the Ancients%MAP-62%{%GRAY%(图内无法回城,只有一次挑战机会)%CL%%NAME%} // @@ -1002,7 +1025,7 @@ ItemDisplay[dcho]: %ORANGE%黑色灵魂石 Black Soulstone{%NL%掉落: %TAN%超 ItemDisplay[dcso]: %ORANGE%原罪之魂 Prime Evil Soul{%NL%掉落: %RED%地狱 %TAN%巴尔 墨菲斯托 暗黑破坏神}%CONTINUE% ItemDisplay[dcbl]: %ORANGE%恶魔精髓 Pure Demonic Essence{%NL%掉落: %TAN%T图BOSS}%CONTINUE% ItemDisplay[dcho OR dcso OR dcbl]: %NAME%%CONTINUE%{%ORANGE%原罪之魂 PES %LIGHT_GRAY%+ %ORANGE%恶魔精髓 PDE %LIGHT_GRAY%+ %ORANGE%黑色灵魂石 BS%CL%%TAN%合成 %RED%恐怖异像%LIGHT_GRAY%(%WHITE%可挑战%RED%大黑%LIGHT_GRAY%)%TAN%: %NL%%NAME%} -ItemDisplay[(dcho OR dcso OR dcbl) QTY>1]: %WHITE%· %GOLD%大黑门票材料 %WHITE%·%CL%%NAME% %LIGHT_GRAY%x %TAN%%QTY%%MAP-62%{%NAME%} +ItemDisplay[(dcho OR dcso OR dcbl) QTY>1]: %WHITE%· %GOLD%大黑门票材料 %WHITE%·%CL%%NAME% %QTY_TAG%%MAP-62%{%NAME%} ItemDisplay[(dcho OR dcso OR dcbl) QTY<2]: %WHITE%· %GOLD%大黑门票材料 %WHITE%·%CL%%NAME%%MAP-62%{%NAME%} ItemDisplay[dcma]: %YELLOW%· %PURPLE%大黑门票 %YELLOW%·%CL%%RED%恐怖异像 %ORANGE%Vision of Terror %MAP-62%%CONTINUE% ItemDisplay[dcma STAT185=0]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %DARK_GREEN%0}%CONTINUE% @@ -1043,7 +1066,7 @@ ItemDisplay[rtmo]: %ORANGE%塔格奥的颚骨 Trang-Oul's Jawbone{%NL%掉落: %T ItemDisplay[rtmv]: %ORANGE%虚空碎片 Splinter of the Void{%NL%掉落: %TAN%T图 %RED%孟德恩%TAN%事件}%CONTINUE% ItemDisplay[cm2f]: %ORANGE%火炬灰烬 Hellfire Ashes{%NL%火炬灰烬 = %GOLD%火炬 %TAN%+ %WHITE%Key}%CONTINUE% ItemDisplay[rtmo OR rtmv OR cm2f]: %NAME%%CONTINUE%{%ORANGE%下颌骨 TOJ %LIGHT_GRAY%+ %ORANGE%虚空碎片 SOV %LIGHT_GRAY%+ %ORANGE%火炬或灰烬%CL%%TAN%合成 %RED%虚空石%LIGHT_GRAY%(%WHITE%可挑战%RED%拉斯玛%LIGHT_GRAY%)%TAN%: %NL%%NAME%} -ItemDisplay[(rtmo OR rtmv OR cm2f) QTY>1]: %WHITE%· %GOLD%拉斯玛门票材料 %WHITE%·%CL%%NAME% %LIGHT_GRAY%x %TAN%%QTY%%MAP-62%{%NAME%} +ItemDisplay[(rtmo OR rtmv OR cm2f) QTY>1]: %WHITE%· %GOLD%拉斯玛门票材料 %WHITE%·%CL%%NAME% %QTY_TAG%%MAP-62%{%NAME%} ItemDisplay[(rtmo OR rtmv OR cm2f) QTY<2]: %WHITE%· %GOLD%拉斯玛门票材料 %WHITE%·%CL%%NAME%%MAP-62%{%NAME%} ItemDisplay[rtma]: %YELLOW%· %PURPLE%拉斯玛门票 %YELLOW%·%CL%%RED%虚空石 %ORANGE%Voidstone %MAP-62%%CONTINUE% // Voidstone (accesses Rathma) //////////////////////////// @@ -1177,7 +1200,7 @@ ItemDisplay[lucb]: %ORANGE%恶魔徽章 Demonic Insignia{%NL%掉落: %TAN%地狱 ItemDisplay[lucc]: %ORANGE%越界护符 Talisman of Transgression{%NL%%TAN%掉落: %RED%腐化区域}%CONTINUE% ItemDisplay[lucd]: %ORANGE%恶意之肉 Flesh of Malic{%NL%掉落: %RED%任意恶魔}%CONTINUE% ItemDisplay[lucb OR lucc OR lucd]: %NAME%%CONTINUE%{%ORANGE%恶魔徽章 DI %LIGHT_GRAY%+ %ORANGE%越界护符 TOT %LIGHT_GRAY%+ %ORANGE%恶意之肉 FOM%CL%%TAN%合成 %RED%憎恨之影%LIGHT_GRAY%(%WHITE%可挑战%RED%路西安%LIGHT_GRAY%)%TAN%: %NL%%NAME%} -ItemDisplay[(lucb OR lucc OR lucd) QTY>1]: %WHITE%· %GOLD%路西安门票材料 %WHITE%·%CL%%NAME% %LIGHT_GRAY%x %TAN%%QTY%%MAP-62%{%NAME%} +ItemDisplay[(lucb OR lucc OR lucd) QTY>1]: %WHITE%· %GOLD%路西安门票材料 %WHITE%·%CL%%NAME% %QTY_TAG%%MAP-62%{%NAME%} ItemDisplay[(lucb OR lucc OR lucd) QTY<2]: %WHITE%· %GOLD%路西安门票材料 %WHITE%·%CL%%NAME%%MAP-62%{%NAME%} ItemDisplay[luca]: %YELLOW%· %PURPLE%路西安门票 %YELLOW%·%CL%%RED%憎恨之影(路西安门票) %ORANGE%Shadow of Hatred%MAP-62%%CONTINUE% //////////////////////////// @@ -2019,7 +2042,7 @@ ItemDisplay[WEAPON !STAFF !WAND !NMAG ID GROUND ED>300]: %GREEN%· %NAME%%CONTI // | [ITAM] Amulets | // +----------------------------------------------------------------------------+ //Mara's Kaleidoscope 玛拉 大军 -Alias[GOODUA]: ((ALLSK>1 (FCR>9 OR STAT153>0 OR STAT156>0)) OR (ALLSK>0 IAS=20 ED>29)) +Alias[GOODUA]: (ID (ALLSK>1 (FCR>9 OR STAT153>0 OR STAT156>0)) OR (ALLSK>0 IAS=20 ED>29)) ItemDisplay[amu UNI GOODUA]: %NAME%{%CL%%LTLINE% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %RTLINE%%CL%%NAME%}%CONTINUE% ItemDisplay[amu UNI GOODUA STAT96>9]: %NAME%{%GRAY%& %CORAL%高跑 %NAME%}%CONTINUE% ItemDisplay[amu UNI GOODUA STAT156>0]: %NAME%{%GRAY%& %WHITE%%STAT156%%ORANGE%穿刺 %NAME%}%CONTINUE% @@ -2034,8 +2057,8 @@ ItemDisplay[amu UNI GOODUA]: %NAME%{%LINE%%CL%%NAME%} ItemDisplay[amu UNI ALLSK>1 RES>20 !EQUIPPED]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Amu %TIPRTS%%CL%%NAME%} ItemDisplay[amu UNI ALLSK>0 IAS>10 !EQUIPPED]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Amu %TIPRTS%%CL%%NAME%} //高FCR 技能项链 -ItemDisplay[amu (MAG OR RARE OR CRAFT) SKMAG FCR>15]: %NAME%{%TIPLTS% %RED%Hi%ORANGE%g%YELLOW%h %WHITE%SK %GREEN%FCR %TIPRTS%%CL%%NAME%}%CONTINUE% -ItemDisplay[amu (MAG OR RARE OR CRAFT) SKPHY IAS>10]: %NAME%{%TIPLTS% %RED%Hi%ORANGE%g%YELLOW%h %WHITE%SK %CORAL%IAS %PTRLTS%%CL%%NAME%}%CONTINUE% +ItemDisplay[amu (MAG OR RARE OR CRAFT) ID SKMAG FCR>15]: %NAME%{%TIPLTS% %RED%Hi%ORANGE%g%YELLOW%h %WHITE%SK %GREEN%FCR %TIPRTS%%CL%%NAME%}%CONTINUE% +ItemDisplay[amu (MAG OR RARE OR CRAFT) ID SKPHY IAS>10]: %NAME%{%TIPLTS% %RED%Hi%ORANGE%g%YELLOW%h %WHITE%SK %CORAL%IAS %PTRLTS%%CL%%NAME%}%CONTINUE% //亚特玛圣甲虫 ItemDisplay[amu UNI ID MULTI198,28303=8]:%NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Amu %TIPRTS%%CL%%NAME%}%CONTINUE% // @@ -2053,9 +2076,9 @@ ItemDisplay[rin (MAG OR RARE OR CRAFT) MINDMG>10 MAXDMG>10]: %NAME%{%TIPLTS% ItemDisplay[rin (MAG OR RARE OR CRAFT) FCR>9 MAEK>2]: %NAME%{%TIPLTS% %PURPLE%FCR:%WHITE%%FCR%% %BLUE%EK:%WHITE%%MAEK% %TIPRTS%%CL%%NAME%} ItemDisplay[rin (MAG OR RARE OR CRAFT) FCR>19 MAEK>2 (STAT1>10 OR MANA>40)]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Rings %TIPRTS%%CL%%NAME%} //乔丹 -ItemDisplay[rin UNI ALLSK>0 STAT77>10 !EQUIPPED]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %TIPRTS%%CL%%NAME%} +ItemDisplay[rin UNI ID ALLSK>0 STAT77>10 !EQUIPPED]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %TIPRTS%%CL%%NAME%} //婚戒 -ItemDisplay[rin UNI ALLSK>0 STAT216>0 !EQUIPPED]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %TIPRTS%%CL%%NAME%} +ItemDisplay[rin UNI ID ALLSK>0 STAT216>0 !EQUIPPED]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %TIPRTS%%CL%%NAME%} //鬼火 ItemDisplay[rin UNI ID MULTI204,15109>0]: %NAME%{%WHITE%狼獾之心: %RED%伤害:%WHITE%35%, %TEAL%命中:%WHITE%35%%CL%%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %TIPRTS%%CL%%NAME%} //腐肉之风 @@ -3128,11 +3151,11 @@ ItemDisplay[SET !ID crn FILTLVL>1]: //依雷撒的线圈 米拉伯佳的王冠 ItemDisplay[SET !ID (aar OR kit OR wsp) FILTLVL>1]: //米拉伯佳 ItemDisplay[SET !ID (ghm OR gth OR hbt OR tow OR hbl OR hgl) FILTLVL>2]: //西钢 ItemDisplay[SET !ID (bhm OR ful OR mpi) FILTLVL>1]: //坦克雷 -//ItemDisplay[SET !ID lbt FILTLVL>3]: //坦克雷鞋 ItemDisplay[SET !ID (lbb OR lea OR tbt) FILTLVL>1]: //维达拉 ItemDisplay[SET !ID (xap OR stu) FILTLVL>2]: //牛王 ItemDisplay[SET !ID vbt FILTLVL>2]: //牛魔王之蹄 山德的碎石 -ItemDisplay[SET !ID (xrs OR 7ma OR uts OR uhm) FILTLVL>2]: //黑摩苏 +ItemDisplay[SET !ID (xrs OR 7ma OR uts) FILTLVL>2]: //黑摩苏 +ItemDisplay[SET !ID uhm FILTLVL>3]: //安戴尔的全灵 Ondal's Almighty ItemDisplay[SET !ID (bwn OR vgl) FILTLVL>1]: //山德的迷信 山德手 ItemDisplay[SET !ID dgr FILTLVL>1]: //地狱尖塔 //Hwanin, Mavina,Naj,Orphan,Sazabi,griswold,bul-kathos,disciple,aldur,immortal,natalya,tal rasha, trangoul, amulet, ring @@ -3161,6 +3184,7 @@ ItemDisplay[SET !ID lbt]: %NAME% [坦克雷鞋Tancred's Hobnails] // Tancred's H ItemDisplay[SET !ID ulg]: %NAME% [安置手Laying of Hands] // Laying of Hands Bramble Mitts ItemDisplay[SET !ID xhm]: %NAME% [吉永之脸 Guillaume's Face] // Guillaume's Face Winged Helm ItemDisplay[SET !ID xvg]: %NAME% [马格纳斯之皮Magnu's Skin] // Magnus' Skin Sharkskin Gloves +ItemDisplay[SET !ID uhm]: %NAME% [安戴尔的全灵Ondal's Almighty] // ------------------------------------------------------------------------------ // [SISC] Sigon's Complete Steel // ------------------------------------------------------------------------------ @@ -3185,8 +3209,9 @@ ItemDisplay[SET !ID xul]: %NAME% [塔格奥甲Trang-Ouls Scales] // Trang-Oul's ItemDisplay[SET !ID ne9]: %NAME% [塔格奥盾Trang-Ouls Wing] // Trang-Oul's Wing Cantor Trophy ItemDisplay[SET !ID utc]: %NAME% [塔格奥腰Trang-Ouls Girth] // Trang-Oul's Girth Troll Belt ItemDisplay[SET !ID xmg]: %NAME% [塔格奥手Trang-Ouls Claws] // Trang-Oul's Claws Heavy Bracers - ItemDisplay[SET !ID uth]: %NAME% [塔拉夏甲Tal Rasha's Guardianship] // Tal Rasha's Guardianship Lacquered Plate +// Other Set +//----------------------------------------------------------------------------------- ItemDisplay[SET !ID (rin OR amu)]: %PURPLE%* %NAME% %PURPLE%* ItemDisplay[SET !ID]: %WHITE%* %NAME% %WHITE%* //