parent
1f3d119462
commit
cbc14c78f2
53
ViLoot.txt
53
ViLoot.txt
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@ -748,35 +748,38 @@ ItemDisplay[(t61 OR t62)]: %MAP-62%%NAME% %PURPLE%*{%NAME%}%CONTINUE%
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ItemDisplay[MAPTIER>0]: %CL%%NAME%{%NAME%}%CONTINUE%
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//
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//Good Maps
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//Good Maps
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Alias[NLLINE]: %RED%--%ORANGE%--%YELLOW%--%GREEN%--%TEAL%--
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Alias[NRLINE]: %YELLOW%--%WHITE%--%ORANGE%--%RED%--%PURPLE%--
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Alias[NOTELINE]: %PURPLE%--%RED%--%GOLD%--%WHITE%--%CORAL%--%TEAL%--%ORANGE%--%TEAL%--%YELLOW%--%ORANGE%--%BLUE%--%CORAL%--%WHITE%--%GOLD%--%RED%--%PURPLE%--
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// Tier 3 Good Maps
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ItemDisplay[MAPTIER=3 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>249)]: %GOLD% [XP ROLLS]%NAME%%CONTINUE%{%NL%%RED%> > > 好图猛刷! < < <%NL%%NL%%NAME%%GOLD%> > > Good %PURPLE%XP%GOLD% Map Rolls < < <%CL%}
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ItemDisplay[MAPTIER=3 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>249)]: %GOLD% [XP ROLLS]%NAME%%CONTINUE%{%CL%%NL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%RED%> > > 好图,可继续腐化+强化 < < <%NL%%NL%%NAME%}
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// Slammed
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ItemDisplay[MAPTIER=3 STAT360>0 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>309)]: %GOLD% [XP]%NAME%%CONTINUE%{%NAME%%CL%%GOLD%> > > Good %PURPLE%XP%GOLD% Map Rolls < < <%CL%}
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ItemDisplay[MAPTIER=3 STAT360>0 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>309)]: %GOLD% [XP]%NAME%%CONTINUE%{%NOTELINE%%CL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%NLLINE% %WHITE%Good %GOLD%Map %NRLINE%%CL%%NAME%}
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// Slammed +1
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ItemDisplay[MAPTIER=3 STAT360>0 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>209)]: %GOLD% [XP]%NAME%%CONTINUE%{%NAME%%CL%%GOLD%> > > Good %PURPLE%XP%GOLD% Map Rolls < < <%CL%}
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ItemDisplay[MAPTIER=3 STAT360>0 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>209)]: %GOLD% [XP]%NAME%%CONTINUE%{%NOTELINE%%CL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%NLLINE% %WHITE%Good %GOLD%Map %NRLINE%%CL%%NAME%}
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// Tier 2 Good Maps
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ItemDisplay[MAPTIER=2 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>199)]: %GOLD% [XP ROLLS]%NAME%%CONTINUE%{%NL%%RED%> > > 好图猛刷 < < <%NL%%NL%%NAME%%GOLD%> > > Good %PURPLE%XP%GOLD% Map Rolls < < <%CL%}
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ItemDisplay[MAPTIER=2 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>199)]: %GOLD% [XP ROLLS]%NAME%%CONTINUE%{%CL%%NL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%RED%> > > 好图,可继续腐化+强化 < < <%NL%%NL%%NAME%}
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// Slammed
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ItemDisplay[MAPTIER=2 STAT360>0 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>259)]: %GOLD% [XP]%NAME%%CONTINUE%{%NAME%%CL%%GOLD%> > > Good %PURPLE%XP%GOLD% Map Rolls < < <%CL%}
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ItemDisplay[MAPTIER=2 STAT360>0 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>259)]: %GOLD% [XP]%NAME%%CONTINUE%{%NOTELINE%%CL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%NLLINE% %WHITE%Good %GOLD%Map %NRLINE%%CL%%NAME%}
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// Slammed +1
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ItemDisplay[MAPTIER=2 STAT360>0 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>159)]: %GOLD% [XP]%NAME%%CONTINUE%{%NAME%%CL%%GOLD%> > > Good %PURPLE%XP%GOLD% Map Rolls < < <%CL%}
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ItemDisplay[MAPTIER=2 STAT360>0 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>159)]: %GOLD% [XP]%NAME%%CONTINUE%{%NOTELINE%%CL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%NLLINE% %WHITE%Good %GOLD%Map %NRLINE%%CL%%NAME%}
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// Tier 1 Good Maps
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ItemDisplay[MAPTIER=1 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>174)]: %GOLD% [XP ROLLS]%NAME%%CONTINUE%{%NL%%RED%> > > 好图猛刷 < < <%NL%%NL%%NAME%%GOLD%> > > Good %PURPLE%XP%GOLD% Map Rolls < < <%CL%}
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ItemDisplay[MAPTIER=1 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>174)]: %GOLD% [XP ROLLS]%NAME%%CONTINUE%{%CL%%NL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%RED%> > > 好图,可继续腐化+强化 < < <%NL%%NL%%NAME%}
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// Slammed
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ItemDisplay[MAPTIER=1 STAT360>0 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>233)]: %GOLD% [XP]%NAME%%CONTINUE%{%NAME%%CL%%GOLD%> > > Good %PURPLE%XP%GOLD% Map Rolls < < <%CL%}
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ItemDisplay[MAPTIER=1 STAT360>0 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>233)]: %GOLD% [XP]%NAME%%CONTINUE%{%NOTELINE%%CL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%NLLINE% %WHITE%Good %GOLD%Map %NRLINE%%CL%%NAME%}
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// Slammed +1
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ItemDisplay[MAPTIER=1 STAT360>0 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>133)]: %GOLD% [XP]%NAME%%CONTINUE%{%NAME%%CL%%GOLD%> > > Good %PURPLE%XP%GOLD% Map Rolls < < <%CL%}
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ItemDisplay[MAPTIER=1 STAT360>0 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>133)]: %GOLD% [XP]%NAME%%CONTINUE%{%NOTELINE%%CL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%NLLINE% %WHITE%Good %GOLD%Map %NRLINE%%CL%%NAME%}
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// Juicer tag
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ItemDisplay[(MAPTIER=3 OR MAPTIER=2 OR MAPTIER=1) STAT372>0 STAT375>0 STAT373>0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>249)]: %NAME%%CONTINUE%{%NAME%%ORANGE%> > > XP & Density & Rarity < < <%CL%}
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ItemDisplay[(MAPTIER=3 OR MAPTIER=2 OR MAPTIER=1) STAT372>0 STAT375>0 STAT373>0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>249)]: %NAME%%CONTINUE%{%NAME%%ORANGE%> > > XP & Density & Rarity < < <%CL%}
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// Tier 3 MF Maps
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ItemDisplay[MAPTIER=3 STAT360=0 (STAT372+STAT372+STAT370>297)]: %BLUE% [MF ROLLS]%NAME%%CONTINUE%{%NAME%%BLUE%> > > Good %GOLD%MF%BLUE% Map Stats < < <%CL%}
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ItemDisplay[MAPTIER=3 STAT360=0 (STAT372+STAT372+STAT370>297)]: %BLUE% [MF ROLLS]%NAME%%CONTINUE%{%NAME%}
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// Slammed
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ItemDisplay[MAPTIER=3 STAT360>0 (STAT372+STAT372+STAT370>446)]: %BLUE% [MF]%NAME%%CONTINUE%{%NAME%%BLUE%> > > Good %GOLD%MF%BLUE% Map Stats < < <%CL%}
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ItemDisplay[MAPTIER=3 STAT360>0 (STAT372+STAT372+STAT370>446)]: %BLUE% [MF]%NAME%%CONTINUE%{%NAME%}
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// Tier 2/1 MF Maps
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ItemDisplay[(MAPTIER=2 OR MAPTIER=1) STAT360=0 (STAT372+STAT372+STAT370>197)]: %BLUE% [MF ROLLS]%NAME%%CONTINUE%{%NAME%%BLUE%> > > Good %GOLD%MF%BLUE% Map Stats < < <%CL%}
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ItemDisplay[(MAPTIER=2 OR MAPTIER=1) STAT360=0 (STAT372+STAT372+STAT370>197)]: %BLUE% [MF ROLLS]%NAME%%CONTINUE%{%NAME%}
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// Slammed
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ItemDisplay[(MAPTIER=2 OR MAPTIER=1) STAT360>0 (STAT372+STAT372+STAT370>296)]: %BLUE% [MF]%NAME%%CONTINUE%{%NAME%%BLUE%> > > Good %GOLD%MF%BLUE% Map Stats < < <%CL%}
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ItemDisplay[(MAPTIER=2 OR MAPTIER=1) STAT360>0 (STAT372+STAT372+STAT370>296)]: %BLUE% [MF]%NAME%%CONTINUE%{%NAME%}
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// T3 Reroll note
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ItemDisplay[RARE MAPTIER=3 STAT360=0 !(STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>249)]: %NAME%%CONTINUE%{%NAME%%NL%%WHITE%重置公式: %YELLOW%地图 + %WHITE%完美宝石 + %ORANGE%符文 + %GOLD%赫拉迪姆法珠%NL%%WHITE%> > > %RED%建议重置 < < <%CL%}
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// T2 Reroll note
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@ -789,16 +792,16 @@ ItemDisplay[MAG (MAPTIER=1 OR MAPTIER=2 OR MAPTIER=3 OR MAPTIER=4)]: %NAME%%CONT
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ItemDisplay[NMAG (MAPTIER=1 OR MAPTIER=2 OR MAPTIER=3 OR MAPTIER=4)]: %NAME%%CONTINUE%{%NL%%YELLOW%升级: %GOLD%萨卡兰姆法珠 + %BLUE%珠宝 %WHITE%+ %ORANGE%符文%NL%%NL%%NAME%}
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//
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// 地图包含鬼魂
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ItemDisplay[(t12 OR t27 OR t34) STAT442>0 RARE]: %WHITE% [2xGHOSTS]%NAME%%CONTINUE%{%RED%> %WHITE%提示:场景内鬼魂数量翻倍! %RED%<%CL%%NAME%}
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ItemDisplay[!(t12 OR t27 OR t34) STAT442>0 RARE]: %WHITE% [GHOSTS]%NAME%%CONTINUE%{%RED%> %WHITE% 提示:场景内怪物必然包含鬼魂! %RED%<%CL%%NAME%}
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ItemDisplay[(t12 OR t27 OR t34) STAT442=0 RARE]: %WHITE% [GHOSTS]%NAME%%CONTINUE%{%RED%> %WHITE%提示:场景内怪物必然包含鬼魂! %RED%<%CL%%NAME%}
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ItemDisplay[(t12 OR t27 OR t34) NMAG]: %NAME%%CONTINUE%{%RED%> %WHITE%提示:场景内怪物必然包含鬼魂! %RED%<%CL%%NAME%}
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ItemDisplay[(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [2xSOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内鬼魂数量翻倍 %CL%%NAME%}
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ItemDisplay[!(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [SOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}
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ItemDisplay[(t14 OR t3a) STAT470=0 RARE]: %YELLOW% [SOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}
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ItemDisplay[(t14 OR t3a) NMAG]: %NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}
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ItemDisplay[(t12 OR t27 OR t34) STAT442>0 RARE]: %WHITE% [2x鬼]%NAME%%CONTINUE%{%LIGHT_GRAY%提示:场景内鬼魂数量翻倍!%CL%%NAME%}
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ItemDisplay[!(t12 OR t27 OR t34) STAT442>0 RARE]: %WHITE% [鬼]%NAME%%CONTINUE%{%LIGHT_GRAY% 提示:场景内怪物必然包含鬼魂!%CL%%NAME%}
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ItemDisplay[(t12 OR t27 OR t34) STAT442=0 RARE]: %WHITE% [鬼]%NAME%%CONTINUE%{%LIGHT_GRAY%提示:场景内怪物必然包含鬼魂!%CL%%NAME%}
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ItemDisplay[(t12 OR t27 OR t34) NMAG]: %NAME%%CONTINUE%{%LIGHT_GRAY%提示:场景内怪物必然包含鬼魂!%CL%%NAME%}
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ItemDisplay[(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [2x魂]%NAME%%CONTINUE%{%CORAL%提示:场景内燃烧的灵魂数量翻倍 %CL%%NAME%}
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ItemDisplay[!(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [魂]%NAME%%CONTINUE%{%CORAL%提示:场景内怪物必然包含燃烧的灵魂 %CL%%NAME%}
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ItemDisplay[(t14 OR t3a) STAT470=0 RARE]: %YELLOW% [魂]%NAME%%CONTINUE%{%CORAL%提示:场景内怪物必然包含燃烧的灵魂 %CL%%NAME%}
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ItemDisplay[(t14 OR t3a) NMAG]: %NAME%%CONTINUE%{%CORAL%提示:场景内怪物必然包含燃烧的灵魂 %CL%%NAME%}
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// Map Contains Dolls
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ItemDisplay[STAT437>0]: %RED% [DOLLS]%NAME%%CONTINUE%{%PURPLE%提示: 场景内怪物必然包含冥河娃娃 %CL%%NAME%}
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ItemDisplay[STAT437>0]: %RED% [冥]%NAME%%CONTINUE%{%PURPLE%提示: 场景内怪物必然包含冥河娃娃 %CL%%NAME%}
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//地图强化提示
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ItemDisplay[STAT458>0]: %DARK_GREEN%[英勇]%NAME%%CONTINUE%{%NAME%}
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ItemDisplay[STAT493>0]: %ORANGE%[强化]%NAME%%CONTINUE%{%NAME%}
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@ -820,10 +823,8 @@ ItemDisplay[MAPTIER>0 STAT360=80]: %NAME% P. 速度{%NAME%}%CONTINUE%
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ItemDisplay[MAPTIER>0 STAT360=82]: %NAME% P. 速度{%NAME%}%CONTINUE%
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ItemDisplay[MAPTIER>0 STAT360=83]: %NAME% P. MF{%NAME%}%CONTINUE%
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ItemDisplay[MAPTIER>0 STAT360=84]: %NAME% M. 密度{%NAME%}%CONTINUE%
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ItemDisplay[MAPTIER>0 STAT360=85]: %NAME% A. +1 区域等级{%NAME%}%CONTINUE%
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ItemDisplay[MAPTIER>0 STAT360=86]: %NAME% M. 稀有度{%NAME%}%CONTINUE%
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ItemDisplay[MAPTIER>0 STAT360=88]: %NAME% A. 珠宝{%NAME%}%CONTINUE%
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ItemDisplay[MAPTIER>0 STAT360>0]: %NAME%*{%NAME%}%CONTINUE%
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//
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ItemDisplay[MAPTIER=5]: %MAP-4A%%SOUNDID-4716%%NAME%{%NAME%}
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ItemDisplay[(MAPTIER=1 OR MAPTIER=2 OR MAPTIER=3 OR MAPTIER=4 OR MAPTIER=5 OR t61 OR t62)]: %NAME%{%NAME%}// ------------------------------------------------------------------------------
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