更新 ViLoot.txt

1.修改装备、宝石评分
2.增加地图评分
This commit is contained in:
Vagrim 2026-05-02 03:38:31 +00:00
parent ec431b49a5
commit dbbafc84bb
1 changed files with 298 additions and 384 deletions

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@ -20,7 +20,7 @@ ItemDisplayFilterName[]: 手工//Craft Filter Tier
//自定义符文之语底材显示
//SK63雷系精通 SK94火焰魔像 SK79魔像精通 SK73淬毒攻击 SK221乌鸦 SK247召唤灰熊 SK280凤凰攻击
//装备名字带有[GB]字样
Alias[GOODBASE]: ((SK221>2 SK247>2) OR (SK252=3 SK280=3 (SOCK=0 OR SOCK=3)) OR ((wsp OR 9ws OR 7ws) SK99))
Alias[GOODBASE]: ((SK221>2 SK247>2) OR (ELT (SK252=3 SK280=3 (SOCK=0 OR SOCK=3))) OR ((wsp OR 9ws OR 7ws) SK99))
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
Alias[TOWN]: (MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109 OR MAPID=157 OR MAPID=159)
@ -306,7 +306,7 @@ ItemDisplay[lpp]: %PURPLE%* %RED%拉苏克谜盒%WHITE%碎片%MAP-62%{%NL%%RED
ItemDisplay[(wss OR lpp) QTY>1]: %NAME% %LIGHT_GRAY%x %TAN%%QTY% %PURPLE%*{%NAME%}
ItemDisplay[(wss OR lpp) QTY<2]: %NAME% %PURPLE%*{%NAME%}
ItemDisplay[lbox]: %GOLD%拉苏克谜盒 %RED%La%ORANGE%r%YELLOW%zuk%GREEN%'s %PURPLE%Pu%RED%zz%ORANGE%le%WHITE%box{%NL%%TAN%其他: 1-2%NL%双手武器: 2-4%NL%%ORANGE%提示: 对未打孔物品打孔%NL%}%CONTINUE% // Larzuk's Puzzlebox
ItemDisplay[cwss]: %GOLD%被玷污的世界之石碎片 %RED%Ta%ORANGE%in%YELLOW%ted %GREEN%Wo%PURPLE%rld%RED%st%ORANGE%one %BLUE%Sh%WHITE%ar%%YELLOW%d {%WHITE%或 %BLUE%转变为随机魔法小符%CL%%GOLD%+5-10全抗 %WHITE%或 %GOLD%+3%-5%额外经验%CL%%RED%+1所有技能 %WHITE%或 %RED%+20-25活力&+10-15能量%CL%%TAN%获得随机效果(各20%几率) : %CL%%NAME%}%CONTINUE% // Tainted Worldstone Shard
ItemDisplay[cwss]: %GOLD%被玷污的世界之石碎片 %RED%Ta%ORANGE%in%YELLOW%ted %GREEN%Wo%PURPLE%rld%RED%st%ORANGE%one %BLUE%Sh%WHITE%ar%YELLOW%d {%WHITE%或 %BLUE%转变为随机魔法小符%CL%%GOLD%+5-10全抗 %WHITE%或 %GOLD%+3%-5%额外经验%CL%%RED%+1所有技能 %WHITE%或 %RED%+20-25活力&+10-15能量%CL%%TAN%获得随机效果(各20%几率) : %CL%%NAME%}%CONTINUE% // Tainted Worldstone Shard
ItemDisplay[imrn]: %GOLD%恶魔方块 %RED%De%ORANGE%mo%YELLOW%n%GREEN%ic %PURPLE%C%RED%u%ORANGE%b%WHITE%e {%NL%%GOLD% 此过程不会更改凹槽中的镶嵌物%NL%%ORANGE%重置%GREEN%套装、%GOLD%暗金%ORANGE%装备属性%NL%%RED%(不能用于腐化、镜像、符文之语)%NL%}%CONTINUE%
ItemDisplay[(lbox OR cwss OR imrn) QTY>1]: %SOUNDID-621%%DOT-0D%%MAP-21%%BORDER-0A%%WHITE%· %ORANGE%稀有物品 %WHITE%·%CL%%NAME% %GRAY%x %TAN%%QTY%{%NAME%}
ItemDisplay[(lbox OR cwss OR imrn) QTY=1]: %SOUNDID-621%%DOT-0D%%MAP-21%%BORDER-0A%%WHITE%· %ORANGE%稀有物品 %WHITE%·%CL%%NAME%{%NAME%}
@ -422,86 +422,13 @@ ItemDisplay[GEM>3]: %NAME%{%NAME%}
//
ItemDisplay[jew MAG]: %BLUE%%NAME%%CONTINUE%
ItemDisplay[jew RARE]: %YELLOW%%NAME%%CONTINUE%
// ------------------------------------------------------------------------------
// Jewel Pts宝石评分
// ------------------------------------------------------------------------------
// Melee Jewel Rating just stats
Alias[JEWPHYPTS]: CRES+FRES+LRES+PRES+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+IAS+IAS+IAS+IAS+IAS+IAS+IAS+IAS+IAS+EDAM+EDAM+EDAM+EDAM+STAT121+STAT121+STAT121+STAT122+STAT122+STAT122+STAT501+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99
ItemDisplay[jew !UNI !SET ID !(STAT91=-15) (JEWPHYPTS>143) (JEWPHYPTS<180)]: %CONTINUE% %NAME%{%BLUE%2Pt 物理珠宝%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID !(STAT91=-15) (JEWPHYPTS>179) (JEWPHYPTS<216)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%BLUE%2.5%ORANGE%Pt %SAGE%Melee%LIGHT_GRAY%]%PX-97%{%BLUE%2.5Pt 物理珠宝%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID !(STAT91=-15) (JEWPHYPTS>215) (JEWPHYPTS<238)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%YELLOW%3%ORANGE%Pt %SAGE%Melee%LIGHT_GRAY%]%DOT-6F%{%YELLOW%3Pt 物理珠宝%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID !(STAT91=-15) (JEWPHYPTS>237) (JEWPHYPTS<259)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%ORANGE%3.3%ORANGE%Pt %SAGE%Melee%LIGHT_GRAY%]%MAP-68%{%ORANGE%3.3Pt 物理珠宝%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID !(STAT91=-15) (JEWPHYPTS>258) (JEWPHYPTS<288)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%PURPLE%3.6%ORANGE%Pt %SAGE%Melee%LIGHT_GRAY%]%BORDER-9B%{%PURPLE%3.6Pt 物理珠宝%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID !(STAT91=-15) (JEWPHYPTS>287)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%PURPLE%4%ORANGE%Pt %SAGE%Melee%LIGHT_GRAY%]%BORDER-9B%{%PURPLE%4Pt 物理珠宝%CL%%NAME%}
// Melee Jewel Rating -15% req
ItemDisplay[jew !UNI !SET ID (STAT91=-15) (JEWPHYPTS>42) (JEWPHYPTS<79)]: %CONTINUE% %NAME%{%BLUE%2Pt 物理珠宝%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID (STAT91=-15) (JEWPHYPTS>78) (JEWPHYPTS<115)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%BLUE%2.5%ORANGE%Pt %SAGE%Melee%LIGHT_GRAY%]%PX-97%{%BLUE%2.5Pt 物理珠宝%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID (STAT91=-15) (JEWPHYPTS>114) (JEWPHYPTS<137)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%YELLOW%3%ORANGE%Pt %SAGE%Melee%LIGHT_GRAY%]%DOT-6F%{%YELLOW%3Pt 物理珠宝%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID (STAT91=-15) (JEWPHYPTS>136) (JEWPHYPTS<158)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%ORANGE%3.3%ORANGE%Pt %SAGE%Melee%LIGHT_GRAY%]%MAP-68%{%ORANGE%3.3Pt 物理珠宝%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID (STAT91=-15) (JEWPHYPTS>157) (JEWPHYPTS<187)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%PURPLE%3.6%ORANGE%Pt %SAGE%Melee%LIGHT_GRAY%]%BORDER-9B%{%PURPLE%3.6Pt 物理珠宝%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID (STAT91=-15) (JEWPHYPTS>186)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%PURPLE%4%ORANGE%Pt %SAGE%Melee%LIGHT_GRAY%]%BORDER-9B%{%PURPLE%4Pt 物理珠宝%CL%%NAME%}
// ------------------------------------------------------------------------------
// Caster Jewel Rating just stats
Alias[JEWCASTPTS]:STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STR+STR+STR+DEX+DEX+DEX+CRES+FRES+LRES+PRES+STAT99+STAT99+STAT99+STAT99
//
ItemDisplay[jew !UNI !SET ID !(STAT91=-15) (JEWCASTPTS>47) (JEWCASTPTS<60)]: %CONTINUE% %NAME%{%BLUE%2Pt 法系珠宝%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID !(STAT91=-15) (JEWCASTPTS>59) (JEWCASTPTS<72)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%BLUE%2.5%ORANGE%Pt %TEAL%Caster%LIGHT_GRAY%]%PX-97%{%BLUE%2.5Pt 法系珠宝%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID !(STAT91=-15) (JEWCASTPTS>71) (JEWCASTPTS<79)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%YELLOW%3%ORANGE%Pt %TEAL%Caster%LIGHT_GRAY%]%DOT-6F%{%YELLOW%3Pt 法系珠宝%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID !(STAT91=-15) (JEWCASTPTS>78) (JEWCASTPTS<86)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%ORANGE%3.3%ORANGE%Pt %TEAL%Caster%LIGHT_GRAY%]%MAP-68%{%ORANGE%3.3Pt 法系珠宝%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID !(STAT91=-15) (JEWCASTPTS>85) (JEWCASTPTS<96)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%PURPLE%3.6%ORANGE%Pt %TEAL%Caster%LIGHT_GRAY%]%BORDER-9B%{%PURPLE%3.6Pt 法系珠宝%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID !(STAT91=-15) (JEWCASTPTS>95)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%PURPLE%4%ORANGE%Pt %TEAL%Caster%LIGHT_GRAY%]%BORDER-9B%{%PURPLE%4Pt 法系珠宝%CL%%NAME%}
//
// Caster Jewel Rating -15% req
ItemDisplay[jew !UNI !SET ID (STAT91=-15) (JEWCASTPTS>13) (JEWCASTPTS<26)]: %CONTINUE% %NAME%{%BLUE%2Pt 法系珠宝%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID (STAT91=-15) (JEWCASTPTS>25) (JEWCASTPTS<38)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%BLUE%2.5%ORANGE%Pt %TEAL%Caster%LIGHT_GRAY%]%PX-97%{%BLUE%2.5Pt 法系珠宝%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID (STAT91=-15) (JEWCASTPTS>37) (JEWCASTPTS<46)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%YELLOW%3%ORANGE%Pt %TEAL%Caster%LIGHT_GRAY%]%DOT-6F%{%YELLOW%3Pt 法系珠宝%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID (STAT91=-15) (JEWCASTPTS>45) (JEWCASTPTS<53)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%ORANGE%3.3%ORANGE%Pt %TEAL%Caster%LIGHT_GRAY%]%MAP-68%{%ORANGE%3.3Pt 法系珠宝%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID (STAT91=-15) (JEWCASTPTS>52) (JEWCASTPTS<62)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%PURPLE%3.6%ORANGE%Pt %TEAL%Caster%LIGHT_GRAY%]%BORDER-9B%{%PURPLE%3.6Pt 法系珠宝%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID (STAT91=-15) (JEWCASTPTS>61)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%PURPLE%4%ORANGE%Pt %TEAL%Caster%LIGHT_GRAY%]%BORDER-9B%{%PURPLE%4Pt 法系珠宝%CL%%NAME%}
//
// ------------------------------------------------------------------------------
// LLD Jewel Pts
// ------------------------------------------------------------------------------
//
// LLD Jewel Rating just stats
Alias[JEWSTATSPTS]: LIFE+LIFE+MANA+MANA+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+FRES+LRES+PRES+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+EDAM+EDAM+EDAM+EDAM+STAT122+STAT99+AR
//
ItemDisplay[jew !UNI !SET ID LVLREQ<31 !(STAT91=-15) (JEWSTATSPTS>95) (JEWSTATSPTS<120)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%BLUE%2%ORANGE%Pt lld%LIGHT_GRAY%]%PX-97%{%BLUE%2Pt LLD Jewel%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID LVLREQ<31 !(STAT91=-15) (JEWSTATSPTS>119) (JEWSTATSPTS<144)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%BLUE%2.5%ORANGE%Pt lld%LIGHT_GRAY%]%PX-97%{%BLUE%2.5Pt LLD Jewel%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID LVLREQ<31 !(STAT91=-15) (JEWSTATSPTS>143) (JEWSTATSPTS<158)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%YELLOW%3%ORANGE%Pt lld%LIGHT_GRAY%]%DOT-6F%{%YELLOW%3Pt LLD Jewel%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID LVLREQ<31 !(STAT91=-15) (JEWSTATSPTS>157) (JEWSTATSPTS<173)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%ORANGE%3.3%ORANGE%Pt lld%LIGHT_GRAY%]%MAP-68%{%ORANGE%3.3Pt LLD Jewel%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID LVLREQ<31 !(STAT91=-15) (JEWSTATSPTS>172) (JEWSTATSPTS<192)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%PURPLE%3.6%ORANGE%Pt lld%LIGHT_GRAY%]%BORDER-9B%{%PURPLE%3.6Pt LLD Jewel%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID LVLREQ<31 !(STAT91=-15) (JEWSTATSPTS>191)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%PURPLE%4%ORANGE%Pt lld%LIGHT_GRAY%]%BORDER-9B%{%PURPLE%4Pt LLD Jewel%CL%%NAME%}
//
// LLD Jewel Rating -15% req
ItemDisplay[jew !UNI !SET ID LVLREQ<31 (STAT91=-15) (JEWSTATSPTS>28) (JEWSTATSPTS<53)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%BLUE%2%ORANGE%Pt lld%LIGHT_GRAY%]%PX-97%{%BLUE%2Pt LLD Jewel%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID LVLREQ<31 (STAT91=-15) (JEWSTATSPTS>52) (JEWSTATSPTS<77)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%BLUE%2.5%ORANGE%Pt lld%LIGHT_GRAY%]%PX-97%{%BLUE%2.5Pt LLD Jewel%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID LVLREQ<31 (STAT91=-15) (JEWSTATSPTS>76) (JEWSTATSPTS<91)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%YELLOW%3%ORANGE%Pt lld%LIGHT_GRAY%]%DOT-6F%{%YELLOW%3Pt LLD Jewel%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID LVLREQ<31 (STAT91=-15) (JEWSTATSPTS>90) (JEWSTATSPTS<106)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%ORANGE%3.3%ORANGE%Pt lld%LIGHT_GRAY%]%MAP-68%{%ORANGE%3.3Pt LLD Jewel%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID LVLREQ<31 (STAT91=-15) (JEWSTATSPTS>105) (JEWSTATSPTS<125)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%PURPLE%3.6%ORANGE%Pt lld%LIGHT_GRAY%]%BORDER-9B%{%PURPLE%3.6Pt LLD Jewel%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID LVLREQ<31 (STAT91=-15) (JEWSTATSPTS>124)]: %CONTINUE% %NAME% %LIGHT_GRAY%[%PURPLE%4%ORANGE%Pt lld%LIGHT_GRAY%]%BORDER-9B%{%PURPLE%4Pt LLD Jewel%CL%%NAME%}
//
// ------------------------------------------------------------------------------
// Jewel Pts description Tooptip
// ------------------------------------------------------------------------------
//
// Jewel Tooltip
ItemDisplay[jew !UNI !SET ID !(STAT91=-15) (STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+FRES+LRES+PRES+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+IAS+IAS+IAS+IAS+IAS+IAS+IAS+IAS+IAS+EDAM+EDAM+EDAM+EDAM+STAT121+STAT121+STAT121+STAT122+STAT122+STAT122+STAT501+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+AR>-1)]: %CONTINUE% %NAME%{%TAN%评分区间:%WHITE% 2Pt, 2.5Pt, 3Pt, 3.3Pt, 3.6Pt, 4Pt%CL%%CL%%NAME%}
//
// Jewel Tooltip -15% req
ItemDisplay[jew !UNI !SET ID (STAT91=-15) (STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+FRES+LRES+PRES+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+IAS+IAS+IAS+IAS+IAS+IAS+IAS+IAS+IAS+EDAM+EDAM+EDAM+EDAM+STAT121+STAT121+STAT121+STAT122+STAT122+STAT122+STAT501+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+AR>-1)]: %CONTINUE% %NAME%{%TAN%评分区间:%WHITE% 2Pt, 2.5Pt, 3Pt, 3.3Pt, 3.6Pt, 4Pt%CL%%CL%%NAME%}
// ------------------------------------------------------------------------------
ItemDisplay[jew !UNI !SET ID]: %NAME%{%NAME%}%CONTINUE%
//
// ------------------------------------------------------------------------------
// GOODJEW description Tooptip
// ------------------------------------------------------------------------------
//
Alias[JEWLTLINE]: %YELLOW%* %ORANGE%* %RED%* %PURPLE%*
Alias[JEWRTLINE]: %PURPLE%* %RED%* %ORANGE%* %YELLOW%*
Alias[JEWLTLINE]: %PURPLE%*%RED%*%ORANGE%*%YELLOW%*
Alias[JEWRTLINE]: %YELLOW%*%ORANGE%*%RED%*%PURPLE%*
//GOODJEW MAG&RARE
Alias[BESTJEW]: (!UNI (ED=40 MAXDMG>8) OR (ED=39 MAXDMG>9) OR (ED=38 MAXDMG>10) OR (ED=37 MAXDMG>11) OR (ED=36 MAXDMG>12) OR (ED=35 MAXDMG>13) OR (ED=34 MAXDMG>14) OR (ED=33 MAXDMG>15) OR (ED>35 IAS=15) OR (STAT91=-15 IAS=15) OR (STAT91=-15 IAS=15) OR (STAT91=-15 RES=15) OR (STAT86>2 STAT138>2))
Alias[GOODJEW]: (!UNI (ED>30 OR MAXDMG>10 OR IAS=15 OR STAT91=-15 OR RES=15 OR STAT86>2 OR STAT138>2))
@ -515,7 +442,7 @@ ItemDisplay[jew BESTJEW GROUND IAS>0]: %WHITE%%IAS%%YELLOW%IAS %NAME%%CONTINUE%
ItemDisplay[jew BESTJEW GROUND MAXDMG>0]: %WHITE%%MAXDMG%%GOLD%MAX %NAME%%CONTINUE%
ItemDisplay[jew BESTJEW GROUND ED>0]: %WHITE%%EDAM%%RED%ED %NAME%%CONTINUE%
ItemDisplay[jew BESTJEW GROUND]: %RED%· %NAME%{%NAME%}
ItemDisplay[jew BESTJEW !GROUND]: %NAME%{%CL%%JEWLTLINE% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %JEWRTLINE%%CL%%NAME%}%CONTINUE%
ItemDisplay[jew BESTJEW !GROUND]: %NAME%{%CL%%RWLTLINE% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %RWRTLINE%%CL%%NAME%}%CONTINUE%
ItemDisplay[jew BESTJEW !GROUND STAT86>2]: %NAME%{%CORAL%LEK: %WHITE%%STAT86% %NAME%}%CONTINUE%
ItemDisplay[jew BESTJEW !GROUND STAT138>2]: %NAME%{%BLUE%EK: %WHITE%%STAT138% %NAME%}%CONTINUE%
ItemDisplay[jew BESTJEW !GROUND RES=15]: %NAME%{%TEAL%全抗: %WHITE%%RES% %NAME%}%CONTINUE%
@ -536,28 +463,32 @@ ItemDisplay[jew GOODJEW ED>0]: %WHITE%%EDAM%%RED%ED %NAME%%CONTINUE%
ItemDisplay[jew GOODJEW]: %RED%· %NAME%{%NAME%}
//
//GOODJEW UNI
ItemDisplay[jew UNI ID (STAT329=5 AND STAT333=5)]: %GOLD%彩虹刻面 %RED%R%ORANGE%a%YELLOW%i%GREEN%n%BLUE%b%PURPLE%o%WHITE%w %GOLD%Facet %RED%(火) {%HSLINE%%CL% %RED%5%WHITE%/%ORANGE%5 %RED%完美火珠 %CL%%HSLINE%}
ItemDisplay[jew UNI ID (STAT334=5 AND STAT330=5)]: %GOLD%彩虹刻面 %RED%R%ORANGE%a%YELLOW%i%GREEN%n%BLUE%b%PURPLE%o%WHITE%w %GOLD%Facet %YELLOW%(电) {%HSLINE%%CL% %RED%5%WHITE%/%ORANGE%5 %YELLOW%完美电珠 %CL%%HSLINE%}
ItemDisplay[jew UNI ID (STAT335=5 AND STAT331=5)]: %GOLD%彩虹刻面 %RED%R%ORANGE%a%YELLOW%i%GREEN%n%BLUE%b%PURPLE%o%WHITE%w %GOLD%Facet %BLUE%(冰) {%HSLINE%%CL% %RED%5%WHITE%/%ORANGE%5 %BLUE%完美冰珠 %CL%%HSLINE%}
ItemDisplay[jew UNI ID (STAT336=5 AND STAT332=5)]: %GOLD%彩虹刻面 %RED%R%ORANGE%a%YELLOW%i%GREEN%n%BLUE%b%PURPLE%o%WHITE%w %GOLD%Facet %GREEN%(毒) {%HSLINE%%CL% %RED%5%WHITE%/%ORANGE%5 %GREEN%完美毒珠 %CL%%HSLINE%}
//
ItemDisplay[jew UNI ID]:%GOLD%彩虹刻面 %RED%R%ORANGE%a%YELLOW%i%GREEN%n%BLUE%b%PURPLE%o%WHITE%w %GOLD%Facet%CONTINUE%
ItemDisplay[jew UNI ID STAT333>0 GROUND]: %WHITE%+%RED%%STAT329%%伤害 %WHITE%-%RED%%STAT333%%抗性%CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT333>0]:%NAME% %RED%(火)%CONTINUE%
ItemDisplay[jew UNI ID STAT334>0 GROUND]: %WHITE%+%YELLOW%%STAT330%%伤害 %WHITE%-%YELLOW%%STAT334%%抗性%CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT329~3-4 STAT333~3-4 GROUND]: %WHITE%+%RED%%STAT329%%伤害 %WHITE%-%RED%%STAT333%%抗性%CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT329+STAT333=10 GROUND]: %RED%完美火珠 %CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT334>0]:%NAME% %YELLOW%(电)%CONTINUE%
ItemDisplay[jew UNI ID STAT335>0 GROUND]: %WHITE%+%BLUE%%STAT331%%伤害 %WHITE%-%BLUE%%STAT335%%抗性%CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT330~3-4 STAT334~3-4 GROUND]: %WHITE%+%YELLOW%%STAT330%%伤害 %WHITE%-%YELLOW%%STAT334%%抗性%CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT330+STAT334=10 GROUND]: %YELLOW%完美电珠 %CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT335>0]:%NAME% %BLUE%(冰)%CONTINUE%
ItemDisplay[jew UNI ID STAT336>0 GROUND]: %WHITE%+%GREEN%%STAT332%%伤害 %WHITE%-%GREEN%%STAT336%%抗性%CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT331~3-4 STAT335~3-4 GROUND]: %WHITE%+%BLUE%%STAT331%%伤害 %WHITE%-%BLUE%%STAT335%%抗性%CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT331+STAT335=10 GROUND]: %BLUE%完美冰珠 %CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT336>0]:%NAME% %GREEN%(毒)%CONTINUE%
ItemDisplay[jew UNI ID STAT332~3-4 STAT336~3-4 GROUND]: %WHITE%+%GREEN%%STAT332%%伤害 %WHITE%-%GREEN%%STAT336%%抗性%CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT332+STAT336=10 GROUND]: %GREEN%完美毒珠 %CL%%NAME%%CONTINUE%
//FIRE
ItemDisplay[jew UNI ID STAT329>2 STAT333>2]: %NAME% {%NL% %JEWLTLINE% %WHITE%+%RED%%STAT329%%伤害 %WHITE%-%RED%%STAT333%%抗性 %JEWRTLINE%%NL%}
ItemDisplay[jew UNI ID STAT329~3-4 STAT333~3-4 !GROUND]: %NAME% {%NL% %JEWLTLINE% %WHITE%+%RED%%STAT329%%伤害 %WHITE%-%RED%%STAT333%%抗性 %JEWRTLINE%%NL%}
ItemDisplay[jew UNI ID STAT329+STAT333=10 !GROUND]: %NAME% {%HSLINE%%CL% %RED%5%GRAY%/%ORANGE%5 %RED%完美火珠 %CL%%HSLINE%}
//LIGHTNING
ItemDisplay[jew UNI ID STAT330>2 STAT334>2]: %NAME% {%NL% %JEWLTLINE% %WHITE%+%YELLOW%%STAT330%%伤害 %WHITE%-%YELLOW%%STAT334%%抗性 %JEWRTLINE%%NL%}
ItemDisplay[jew UNI ID STAT330~3-4 STAT334~3-4 !GROUND]: %NAME% {%NL% %JEWLTLINE% %WHITE%+%YELLOW%%STAT330%%伤害 %WHITE%-%YELLOW%%STAT334%%抗性 %JEWRTLINE%%NL%}
ItemDisplay[jew UNI ID STAT330+STAT334=10 !GROUND]: %NAME% {%HSLINE%%CL% %YELLOW%5%GRAY%/%ORANGE%5 %YELLOW%完美电珠 %CL%%HSLINE%}
//COLD
ItemDisplay[jew UNI ID STAT331>2 STAT335>2]: %NAME% {%NL% %JEWLTLINE% %WHITE%+%BLUE%%STAT331%%伤害 %WHITE%-%BLUE%%STAT335%%抗性 %JEWRTLINE%%NL%}
//poison
ItemDisplay[jew UNI ID STAT332>2 STAT336>2]:%NAME% {%NL% %JEWLTLINE% %WHITE%+%GREEN%%STAT332%%伤害 %WHITE%-%GREEN%%STAT336%%抗性 %JEWRTLINE%%NL%}
ItemDisplay[jew UNI ID STAT331~3-4 STAT335~3-4 !GROUND]: %NAME% {%NL% %JEWLTLINE% %WHITE%+%BLUE%%STAT331%%伤害 %WHITE%-%BLUE%%STAT335%%抗性 %JEWRTLINE%%NL%}
ItemDisplay[jew UNI ID STAT331+STAT335=10 !GROUND]: %NAME% {%HSLINE%%CL% %BLUE%5%GRAY%/%ORANGE%5 %BLUE%完美冰珠 %CL%%HSLINE%}
//POISON
ItemDisplay[jew UNI ID STAT332~3-4 STAT336~3-4 !GROUND]:%NAME% {%NL% %JEWLTLINE% %WHITE%+%GREEN%%STAT332%%伤害 %WHITE%-%GREEN%%STAT336%%抗性 %JEWRTLINE%%NL%}
ItemDisplay[jew UNI ID STAT332+STAT336=10 !GROUND]: %NAME% {%HSLINE%%CL% %GREEN%5%GRAY%/%ORANGE%5 %GREEN%完美毒珠 %CL%%HSLINE%}
//
// +----------------------------------------------------------------------------+
// | [RUNS] Runes |
@ -815,44 +746,44 @@ ItemDisplay[t38]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%33.33%GRAY%% %WHIT
ItemDisplay[t39]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%40%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%20%GRAY%%%CL%%NAME%}%CONTINUE%
//
// MAP RES/IMMUNES
ItemDisplay[t11]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %GOLD%物理%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:80 %ORANGE%魔%WHITE%:50%CL%%NAME%}%CONTINUE% // Ruins of Viz-jun 143
ItemDisplay[t12]: %NAME%{%WHITE%抗性: %GOLD%物理%WHITE%:%CORAL%115 %YELLOW%电%WHITE%:%CORAL%120 %GRAY%| %RED%火%WHITE%:90 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:90%CL%%NAME%}%CONTINUE% // Horazon's Memory 142
ItemDisplay[t13]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %ORANGE%魔%WHITE%:%CORAL%105 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:85%CL%%NAME%}%CONTINUE% // Bastion Keep 149
ItemDisplay[t14]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%120 %ORANGE%魔%WHITE%:%CORAL%105 %GRAY%| %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:50 %GOLD%物%WHITE%:60%CL%%NAME%}%CONTINUE% // Sanatorium 167
ItemDisplay[t15]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:%CORAL%120 %GRAY%| %YELLOW%电%WHITE%:80 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:45 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Royal Crypts 170
ItemDisplay[t16]: %NAME%{%WHITE%抗性: %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:%CORAL%105 %GRAY%| %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GOLD%物理%WHITE%:60%CL%%NAME%}%CONTINUE% // Ruined Cistern 174
ItemDisplay[t17]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:%CORAL%120 %GRAY%| %RED%火%WHITE%:75 %GREEN%毒%WHITE%:85 %ORANGE%魔%WHITE%:35 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Halls of Torture
ItemDisplay[t21]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %GRAY%| %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% // Phlegethon 145
ItemDisplay[t22]: %NAME%{%WHITE%抗性: %GREEN%毒%WHITE%:%CORAL%120 %GRAY%| %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %ORANGE%魔法%WHITE%:40 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% // Torajan Jungle 148
ItemDisplay[t23]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:%CORAL%105 %GRAY%| %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Arreat Battlefield 139
ItemDisplay[t24]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %ORANGE%魔%WHITE%:50%CL%%NAME%}%CONTINUE% // Tomb of Zoltun Kulle 151
ItemDisplay[t25]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %GRAY%| %BLUE%冰%WHITE%:80 %YELLOW%电%WHITE%:75 %ORANGE%魔法%WHITE%:35 %GOLD%物理%WHITE%:66%CL%%NAME%}%CONTINUE% // Sewers of Harrogath 141
ItemDisplay[t26]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:%CORAL%105 %GRAY%| %BLUE%冰%WHITE%:85 %YELLOW%电%WHITE%:70 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% // Shadows of Westmarch 169
ItemDisplay[t27]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:40%CL%%NAME%}%CONTINUE% // Demon Road 191
ItemDisplay[t28]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %ORANGE%魔%WHITE%:40 %GOLD%物%WHITE%:55%CL%%NAME%}%CONTINUE% // Skovos Stronghold 190
ItemDisplay[t31]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:%CORAL%105 %GRAY%| %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %GOLD%物%WHITE%:66%CL%%NAME%}%CONTINUE% // River of Blood 144
ItemDisplay[t32]: %NAME%{%WHITE%抗性: %GREEN%毒%WHITE%:%CORAL%120 %GOLD%物理%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %ORANGE%魔法%WHITE%:25%CL%%NAME%}%CONTINUE% // Throne of Insanity 150
ItemDisplay[t33]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:%CORAL%105 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:80 %GREEN%毒%WHITE%:80 %GOLD%物%WHITE%:55%CL%%NAME%}%CONTINUE% // Lost Temple 158
ItemDisplay[t34]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:%CORAL%120 %GRAY%| %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Ancestral Trial 146
ItemDisplay[t35]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:65 %BLUE%冰%WHITE%:65 %YELLOW%电%WHITE%:65 %GREEN%毒%WHITE%:65 %ORANGE%魔法%WHITE%:33 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% // Blood Moon 154
ItemDisplay[t36]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:80%CL%%NAME%}%CONTINUE% // Fall of Caldeum 155
ItemDisplay[t37]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %ORANGE%魔%WHITE%:%CORAL%105 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:80 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Pandemonium Citadel 156
ItemDisplay[t38]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %GOLD%物理%WHITE%:%CORAL%115 %GRAY%| %BLUE%冰%WHITE%:80 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:55%CL%%NAME%}%CONTINUE% // Canyon of Sescheron 160
ItemDisplay[t39]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %GOLD%物理%WHITE%:%CORAL%115 %GRAY%| %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50%CL%%NAME%}%CONTINUE% // Kehjistan Marketplace 147
ItemDisplay[t3a]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:%CORAL%120 %GRAY%| %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:65 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% // Ashen Plains 175
ItemDisplay[t3b]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:66%CL%%NAME%}%CONTINUE% // Kyovoshad
ItemDisplay[t41]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%165 %BLUE%冰%WHITE%:%CORAL%165 %YELLOW%电%WHITE%:%CORAL%165 %GREEN%毒%WHITE%:%CORAL%165 %ORANGE%魔法%WHITE%:%CORAL%165 %GOLD%物理%WHITE%:%CORAL%140%CL%%NAME%}%CONTINUE% // Cathedral of Light
ItemDisplay[t42]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔%WHITE%:%CORAL%145 %GOLD%物%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% // Plains of Torment
ItemDisplay[t43]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%165 %YELLOW%电%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%165 %ORANGE%魔法%WHITE%:%CORAL%145 %GOLD%物理%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% // Sanctuary of Sin
ItemDisplay[t44]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔%WHITE%:%CORAL%145 %GOLD%物%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% // Steppes of Daken-Shar
ItemDisplay[t51]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:85 %BLUE%冰%WHITE%:85 %YELLOW%电%WHITE%:85 %GREEN%毒%WHITE%:95 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:65%CL%%NAME%}%CONTINUE% // Zhar's Sanctum
ItemDisplay[t52]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:80 %BLUE%冰%WHITE%:80 %YELLOW%电%WHITE%:80 %GREEN%毒%WHITE%:80 %ORANGE%魔法%WHITE%:60 %GOLD%物理%WHITE%:55%CL%%NAME%}%CONTINUE% // Stygian Caverns
ItemDisplay[t53]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:70 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:65 %GREEN%毒%WHITE%:80 %ORANGE%魔法%WHITE%:80 %GOLD%物理%WHITE%:65%CL%%NAME%}%CONTINUE% // Fallen Gardens
ItemDisplay[t54]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:65 %BLUE%冰%WHITE%:65 %YELLOW%电%WHITE%:65 %GREEN%毒%WHITE%:65 %ORANGE%魔法%WHITE%:20 %GOLD%物理%WHITE%:20%CL%%NAME%}%CONTINUE% // Imperial Palace
ItemDisplay[t55]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:50 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:30 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% // Outer Void
ItemDisplay[t56]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%100 %GRAY%| %RED%火%WHITE%:85 %BLUE%冰%WHITE%:80 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:65%CL%%NAME%}%CONTINUE% // The City of Ureh
ItemDisplay[t57]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%120 %GOLD%物理%WHITE%:%CORAL%100 %GRAY%| %RED%火%WHITE%:%CORAL%110 %GREEN%毒%WHITE%:%CORAL%110 %ORANGE%魔法%WHITE%:50%CL%%NAME%}%CONTINUE% // Djinn's Domain
ItemDisplay[t58]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:85 %YELLOW%电%WHITE%:80 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% // Na-Krul's Abyss
ItemDisplay[t11]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:80 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:115%CL%%NAME%}%CONTINUE% // Ruins of Viz-jun 143
ItemDisplay[t12]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50%CL%%NAME%}%CONTINUE% // Horazon's Memory 142
ItemDisplay[t13]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %ORANGE%魔%WHITE%:%CORAL%105 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:85%CL%%NAME%}%CONTINUE% // Bastion Keep 149
ItemDisplay[t14]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%120 %ORANGE%魔%WHITE%:%CORAL%105 %GRAY%| %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:50 %GOLD%物%WHITE%:60%CL%%NAME%}%CONTINUE% // Sanatorium 167
ItemDisplay[t15]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:%CORAL%120 %GRAY%| %YELLOW%电%WHITE%:80 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:45 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Royal Crypts 170
ItemDisplay[t16]: %NAME%{%WHITE%抗性: %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔%WHITE%:%CORAL%105 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %GOLD%物%WHITE%:60%CL%%NAME%}%CONTINUE% // Ruined Cistern 174
ItemDisplay[t17]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:%CORAL%120 %GRAY%| %RED%火%WHITE%:75 %GREEN%毒%WHITE%:85 %ORANGE%魔%WHITE%:35 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Halls of Torture
ItemDisplay[t21]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %GRAY%| %YELLOW%电%WHITE%:80 %BLUE%冰%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Phlegethon 145
ItemDisplay[t22]: %NAME%{%WHITE%抗性: %GREEN%毒%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:%CORAL%120 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Torajan Jungle 148
ItemDisplay[t23]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %GRAY%| %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Arreat Battlefield 139
ItemDisplay[t24]: %NAME%{%WHITE%抗性: %GREEN%毒%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %ORANGE%魔%WHITE%:50%CL%%NAME%}%CONTINUE% // Tomb of Zoltun Kulle 151
ItemDisplay[t25]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %GRAY%| %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:80 %ORANGE%魔%WHITE%:35 %GOLD%物%WHITE%:66%CL%%NAME%}%CONTINUE% // Sewers of Harrogath 141
ItemDisplay[t26]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %GRAY%| %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:85 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Shadows of Westmarch 169
ItemDisplay[t27]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:40%CL%%NAME%}%CONTINUE% // Demon Road 191
ItemDisplay[t28]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %ORANGE%魔%WHITE%:40 %GOLD%物%WHITE%:55%CL%%NAME%}%CONTINUE% // Skovos Stronghold 190
ItemDisplay[t31]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %GRAY%| %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:66%CL%%NAME%}%CONTINUE% // River of Blood 144
ItemDisplay[t32]: %NAME%{%WHITE%抗性: %GREEN%毒%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %ORANGE%魔%WHITE%:25%CL%%NAME%}%CONTINUE% // Throne of Insanity 150
ItemDisplay[t33]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:80 %GREEN%毒%WHITE%:80 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:55%CL%%NAME%}%CONTINUE% // Lost Temple 158
ItemDisplay[t34]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:%CORAL%120 %GRAY%| %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Ancestral Trial 146
ItemDisplay[t35]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:65 %YELLOW%电%WHITE%:65 %BLUE%冰%WHITE%:65 %GREEN%毒%WHITE%:65 %ORANGE%魔%WHITE%:33 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Blood Moon 154
ItemDisplay[t36]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:80 %ORANGE%魔%WHITE%:50%CL%%NAME%}%CONTINUE% // Fall of Caldeum 155
ItemDisplay[t37]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %ORANGE%魔%WHITE%:%CORAL%105 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:80 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Pandemonium Citadel 156
ItemDisplay[t38]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:80 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:55%CL%%NAME%}%CONTINUE% // Canyon of Sescheron 160
ItemDisplay[t39]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50%CL%%NAME%}%CONTINUE% // Kehjistan Marketplace 147
ItemDisplay[t3a]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:%CORAL%130 %GRAY%| %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Ashen Plains 175
ItemDisplay[t3b]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:66%CL%%NAME%}%CONTINUE% // Kyovoshad
ItemDisplay[t41]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔%WHITE%:%CORAL%145 %GOLD%物%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% // Cathedral of Light
ItemDisplay[t42]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔%WHITE%:%CORAL%145 %GOLD%物%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% // Plains of Torment
ItemDisplay[t43]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔%WHITE%:%CORAL%145 %GOLD%物%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% // Sanctuary of Sin
ItemDisplay[t44]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔%WHITE%:%CORAL%145 %GOLD%物%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% // Steppes of Daken-Shar
ItemDisplay[t51]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:85 %YELLOW%电%WHITE%:85 %BLUE%冰%WHITE%:85 %GREEN%毒%WHITE%:95 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:65%CL%%NAME%}%CONTINUE% // Zhar's Sanctum
ItemDisplay[t52]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:70 %YELLOW%电%WHITE%:65 %BLUE%冰%WHITE%:65 %GREEN%毒%WHITE%:65 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:55%CL%%NAME%}%CONTINUE% // Stygian Caverns
ItemDisplay[t53]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:70 %YELLOW%电%WHITE%:65 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:80 %ORANGE%魔%WHITE%:80 %GOLD%物%WHITE%:65%CL%%NAME%}%CONTINUE% // Fallen Gardens
ItemDisplay[t54]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:65 %YELLOW%电%WHITE%:65 %BLUE%冰%WHITE%:65 %GREEN%毒%WHITE%:65 %ORANGE%魔%WHITE%:20 %GOLD%物%WHITE%:20%CL%%NAME%}%CONTINUE% // Imperial Palace
ItemDisplay[t55]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:50 %GREEN%毒%WHITE%:30 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Outer Void
ItemDisplay[t56]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%100 %GRAY%| %RED%火%WHITE%:85 %BLUE%冰%WHITE%:80 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:65%CL%%NAME%}%CONTINUE% // The City of Ureh
ItemDisplay[t57]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:55%CL%%NAME%}%CONTINUE% // Djinn's Domain
ItemDisplay[t58]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:75 %YELLOW%电%WHITE%:80 %BLUE%冰%WHITE%:85 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Na-Krul's Abyss
//
// MAP'S NAME
ItemDisplay[t11]: %NAME%维兹郡的废墟{%NAME%}%CONTINUE%
@ -911,63 +842,131 @@ ItemDisplay[MAPTIER=4 !GROUND]: %MAP-62%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[(MAPTIER=5) !ID]: %MAP-62%%NAME% %CORAL%*%WHITE%*%GOLD%*%RED%*{%NAME%}%CONTINUE%
ItemDisplay[(MAPTIER=5) ID]: %MAP-62%%NAME% %GOLD%*{%NAME%}%CONTINUE%
ItemDisplay[(t61 OR t62)]: %MAP-62%%NAME% %PURPLE%*{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER>0]: %CL%%NAME%{%NAME%}%CONTINUE%
//
//Good Maps
Alias[MAPLTLINE]: %RED%--%ORANGE%--%YELLOW%--%GREEN%--%TEAL%--
Alias[MAPRTLINE]: %YELLOW%--%WHITE%--%ORANGE%--%RED%--%PURPLE%--
// ==============================
// EXPERIMENTAL MAP SCORING SYSTEM START
// ==============================
//
// ==============================
// XP SCORE
// ==============================
//
Formula[XPA]: max(1,min(10,round(if((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))<=((100+71)*(100+14)*(80+71)),1+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))-((100+20)*(100+3)*(80+20)))*4)/(((100+71)*(100+14)*(80+71))-((100+20)*(100+3)*(80+20))),5+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))-((100+71)*(100+14)*(80+71)))*5)/(((100+130)*(100+38)*(80+130)*9/10)-((100+71)*(100+14)*(80+71))))*2)/2))
Formula[XPB]: max(1,min(10,round(if((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))<=((100+78)*(100+16)*(80+78)),1+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))-((100+20)*(100+3)*(80+20)))*4)/(((100+78)*(100+16)*(80+78))-((100+20)*(100+3)*(80+20))),5+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))-((100+78)*(100+16)*(80+78)))*5)/(((100+155)*(100+46)*(80+155)*9/10)-((100+78)*(100+16)*(80+78))))*2)/2))
Formula[XPC]: max(1,min(10,round(if((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))<=((100+85)*(100+18)*(80+85)),1+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))-((100+20)*(100+3)*(80+20)))*4)/(((100+85)*(100+18)*(80+85))-((100+20)*(100+3)*(80+20))),5+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))-((100+85)*(100+18)*(80+85)))*5)/(((100+180)*(100+54)*(80+180)*9/10)-((100+85)*(100+18)*(80+85))))*2)/2))
//
// ==============================
// MF SCORE
// ==============================
//
Formula[MFA]: max(1,min(10,round(if((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))<=((100+71)*(100+50)*(80+71)),1+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))-((100+20)*(100+20)*(80+20)))*4)/(((100+71)*(100+50)*(80+71))-((100+20)*(100+20)*(80+20))),5+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))-((100+71)*(100+50)*(80+71)))*5)/(((100+130)*(100+170)*(80+130)*9/10)-((100+71)*(100+50)*(80+71))))*2)/2+if(STAT498>0,1/2,0)))
Formula[MFB]: max(1,min(10,round(if((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))<=((100+78)*(100+75)*(80+78)),1+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))-((100+20)*(100+20)*(80+20)))*4)/(((100+78)*(100+75)*(80+78))-((100+20)*(100+20)*(80+20))),5+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))-((100+78)*(100+75)*(80+78)))*5)/(((100+155)*(100+240)*(80+155)*9/10)-((100+78)*(100+75)*(80+78))))*2)/2+if(STAT498>0,1/2,0)))
Formula[MFC]: max(1,min(10,round(if((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))<=((100+85)*(100+100)*(80+85)),1+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))-((100+20)*(100+20)*(80+20)))*4)/(((100+85)*(100+100)*(80+85))-((100+20)*(100+20)*(80+20))),5+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))-((100+85)*(100+100)*(80+85)))*5)/(((100+180)*(100+320)*(80+180)*9/10)-((100+85)*(100+100)*(80+85))))*2)/2+if(STAT498>0,1/2,0)))
//
// ==============================
// DISPLAY
// ==============================
Alias[MAPLS]: %PURPLE%*%RED%*%ORANGE%*%GOLD%*%WHITE%*%YELLOW%*
Alias[MAPRS]: %YELLOW%*%WHITE%*%GOLD%*%ORANGE%*%RED%*%PURPLE%*
Alias[MAPLINE]: %PURPLE%--%RED%--%GOLD%--%WHITE%--%CORAL%--%TEAL%--%ORANGE%--%TEAL%--%YELLOW%--%ORANGE%--%BLUE%--%CORAL%--%WHITE%--%GOLD%--%RED%--%PURPLE%--
// Tier 3 Good Maps
ItemDisplay[MAPTIER=3 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>249)]: %GOLD% [XP ROLLS]%NAME%%CONTINUE%{%CL%%NL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%RED%> > > 好图,可继续腐化+强化 < < <%NL%%NL%%NAME%}
// Slammed
ItemDisplay[MAPTIER=3 STAT360>0 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>309)]: %GOLD% [XP]%NAME%%CONTINUE%{%MAPLINE%%CL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%MAPLTLINE% %WHITE%Good %GOLD%Map %MAPRTLINE%%CL%%NAME%}
// Slammed +1
ItemDisplay[MAPTIER=3 STAT360>0 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>209)]: %GOLD% [XP]%NAME%%CONTINUE%{%MAPLINE%%CL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%MAPLTLINE% %WHITE%Good %GOLD%Map %MAPRTLINE%%CL%%NAME%}
// Tier 2 Good Maps
ItemDisplay[MAPTIER=2 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>199)]: %GOLD% [XP ROLLS]%NAME%%CONTINUE%{%CL%%NL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%RED%> > > 好图,可继续腐化+强化 < < <%NL%%NL%%NAME%}
// Slammed
ItemDisplay[MAPTIER=2 STAT360>0 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>259)]: %GOLD% [XP]%NAME%%CONTINUE%{%MAPLINE%%CL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%MAPLTLINE% %WHITE%Good %GOLD%Map %MAPRTLINE%%CL%%NAME%}
// Slammed +1
ItemDisplay[MAPTIER=2 STAT360>0 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>159)]: %GOLD% [XP]%NAME%%CONTINUE%{%MAPLINE%%CL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%MAPLTLINE% %WHITE%Good %GOLD%Map %MAPRTLINE%%CL%%NAME%}
// Tier 1 Good Maps
ItemDisplay[MAPTIER=1 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>174)]: %GOLD% [XP ROLLS]%NAME%%CONTINUE%{%CL%%NL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%RED%> > > 好图,可继续腐化+强化 < < <%NL%%NL%%NAME%}
// Slammed
ItemDisplay[MAPTIER=1 STAT360>0 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>233)]: %GOLD% [XP]%NAME%%CONTINUE%{%MAPLINE%%CL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%MAPLTLINE% %WHITE%Good %GOLD%Map %MAPRTLINE%%CL%%NAME%}
// Slammed +1
ItemDisplay[MAPTIER=1 STAT360>0 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>133)]: %GOLD% [XP]%NAME%%CONTINUE%{%MAPLINE%%CL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%MAPLTLINE% %WHITE%Good %GOLD%Map %MAPRTLINE%%CL%%NAME%}
// Juicer tag
ItemDisplay[(MAPTIER=3 OR MAPTIER=2 OR MAPTIER=1) STAT372>0 STAT375>0 STAT373>0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>249)]: %NAME%%CONTINUE%{%NAME%%ORANGE%> > > XP & Density & Rarity < < <%CL%}
// Tier 3 MF Maps
ItemDisplay[MAPTIER=3 STAT360=0 (STAT372+STAT372+STAT370>297)]: %BLUE% [MF ROLLS]%NAME%%CONTINUE%{%NAME%}
// Slammed
ItemDisplay[MAPTIER=3 STAT360>0 (STAT372+STAT372+STAT370>446)]: %BLUE% [MF]%NAME%%CONTINUE%{%NAME%}
// Tier 2/1 MF Maps
ItemDisplay[(MAPTIER=2 OR MAPTIER=1) STAT360=0 (STAT372+STAT372+STAT370>197)]: %BLUE% [MF ROLLS]%NAME%%CONTINUE%{%NAME%}
// Slammed
ItemDisplay[(MAPTIER=2 OR MAPTIER=1) STAT360>0 (STAT372+STAT372+STAT370>296)]: %BLUE% [MF]%NAME%%CONTINUE%{%NAME%}
// T3 Reroll note
ItemDisplay[RARE MAPTIER=3 STAT360=0 !(STAT372>89 AND STAT370>60) !((STAT372>124) OR (STAT372>94 AND STAT375>29) OR (STAT372>64 AND STAT375>59) OR (STAT372>34 AND STAT375>89) OR (STAT372>109 AND STAT373>9) OR (STAT372>79 AND STAT375>29 AND STAT373>9) OR (STAT372>49 AND STAT375>59 AND STAT373>9) OR (STAT372>102 AND STAT373>14) OR (STAT372>72 AND STAT375>29 AND STAT373>14) OR (STAT372>42 AND STAT375>59 AND STAT373>14) OR (STAT372>94 AND STAT373>19) OR (STAT372>64 AND STAT375>29 AND STAT373>19) OR (STAT372>34 AND STAT375>59 AND STAT373>19) OR (STAT372>87 AND STAT373>24) OR (STAT372>57 AND STAT375>29 AND STAT373>24) OR (STAT372>27 AND STAT375>59 AND STAT373>24) OR (STAT372>79 AND STAT373>29) OR (STAT372>49 AND STAT375>29 AND STAT373>29) OR (STAT372>19 AND STAT375>59 AND STAT373>29) OR (STAT372>74 AND STAT374>0) OR (STAT372>44 AND STAT375>29 AND STAT374>0) OR (STAT372>14 AND STAT375>59 AND STAT374>0) OR (STAT372>29 AND STAT375>29 AND STAT373>9 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%NL%%WHITE%重置公式: %YELLOW%地图 + %WHITE%完美宝石 + %ORANGE%符文 + %GOLD%赫拉迪姆法珠%NL%%WHITE%> > > %RED%建议重置 < < <%CL%}
// T2 Reroll note
ItemDisplay[RARE MAPTIER=2 STAT360=0 !(STAT372>74 AND STAT370>30) !((STAT372>99) OR (STAT372>69 AND STAT375>29) OR (STAT372>39 AND STAT375>59) OR (STAT372>9 AND STAT375>89) OR (STAT372>84 AND STAT373>9) OR (STAT372>54 AND STAT375>29 AND STAT373>9) OR (STAT372>24 AND STAT375>59 AND STAT373>9) OR (STAT372>77 AND STAT373>14) OR (STAT372>47 AND STAT375>29 AND STAT373>14) OR (STAT372>17 AND STAT375>59 AND STAT373>14) OR (STAT372>69 AND STAT373>19) OR (STAT372>39 AND STAT375>29 AND STAT373>19) OR (STAT372>9 AND STAT375>59 AND STAT373>19) OR (STAT372>62 AND STAT373>24) OR (STAT372>32 AND STAT375>29 AND STAT373>24) OR (STAT372>2 AND STAT375>59 AND STAT373>24) OR (STAT372>54 AND STAT373>29) OR (STAT372>24 AND STAT375>29 AND STAT373>29) OR (STAT372>49 AND STAT374>0) OR (STAT372>19 AND STAT375>29 AND STAT374>0) OR (STAT372>4 AND STAT375>29 AND STAT373>9 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%NL%%WHITE%重置公式: %YELLOW%地图 + %WHITE%完美宝石 + %ORANGE%符文 + %GOLD%赫拉迪姆法珠%NL%%WHITE%> > > %RED%建议重置 < < <%CL%}
// T1 Reroll note
ItemDisplay[RARE MAPTIER=1 STAT360=0 !(STAT372>74 AND STAT370>30) !((STAT372>87) OR (STAT372>57 AND STAT375>29) OR (STAT372>27 AND STAT375>59) OR (STAT372>72 AND STAT373>9) OR (STAT372>42 AND STAT375>29 AND STAT373>9) OR (STAT372>12 AND STAT375>59 AND STAT373>9) OR (STAT372>65 AND STAT373>14) OR (STAT372>35 AND STAT375>29 AND STAT373>14) OR (STAT372>5 AND STAT375>59 AND STAT373>14) OR (STAT372>57 AND STAT373>19) OR (STAT372>27 AND STAT375>29 AND STAT373>19) OR (STAT372>50 AND STAT373>24) OR (STAT372>20 AND STAT375>29 AND STAT373>24) OR (STAT372>42 AND STAT373>29) OR (STAT372>12 AND STAT375>29 AND STAT373>29) OR (STAT372>37 AND STAT374>0) OR (STAT372>7 AND STAT375>29 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%NL%%WHITE%重置公式: %YELLOW%地图 + %WHITE%完美宝石 + %ORANGE%符文 + %GOLD%赫拉迪姆法珠%NL%%WHITE%> > > %RED%建议重置 < < <%CL%}
//START
ItemDisplay[MAPTIER~1-3 (MAG OR RARE) (FORMULAMFA>0 OR FORMULAMFB>0 OR FORMULAMFC>0)]: %NAME%{%CL%%NAME%}%CONTINUE%
//T3
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAXPC~8-10]: %NAME%{%WHITE%经验评分: %PURPLE%%FORMULAXPC% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAXPC~5-7]: %NAME%{%WHITE%经验评分: %ORANGE%%FORMULAXPC% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAXPC<5]: %NAME%{%WHITE%经验评分: %LIGHT_GRAY%%FORMULAXPC% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC~8-10]: %NAME%{%WHITE%MF评分: %PURPLE%%FORMULAMFC% %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC~5-7]: %NAME%{%WHITE%MF评分: %ORANGE%%FORMULAMFC% %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC<5]: %NAME%{%WHITE%MF评分: %LIGHT_GRAY%%FORMULAMFC% %NAME%}%CONTINUE%
//S
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC>8 FORMULAXPC>8]: %NAME%{%MAPLS% %WHITE%地图评级: %RED%S %PURPLE%超极品! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC>8 FORMULAXPC~4-8]: %NAME%{%MAPLS% %WHITE%地图评级: %RED%S %ORANGE%极品! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC~4-8 FORMULAXPC>8]: %NAME%{%MAPLS% %WHITE%地图评级: %RED%S %ORANGE%极品! %MAPRS%%NL%%NAME%}%CONTINUE%
//A
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC~7-8 FORMULAXPC~7-8]: %NAME%{%MAPLS% %WHITE%地图评级: %ORANGE%A %GOLD%很好! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC~7-8 FORMULAXPC>4 FORMULAXPC<7]: %NAME%{%MAPLS% %WHITE%地图评级: %ORANGE%A %GOLD%很好! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC>4 FORMULAMFC<7 FORMULAXPC~7-8]: %NAME%{%MAPLS% %WHITE%地图评级: %ORANGE%A %GOLD%很好! %MAPRS%%NL%%NAME%}%CONTINUE%
//B
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC>5 FORMULAMFC<7 FORMULAXPC>5 FORMULAXPC<7]: %NAME%{%MAPLS% %WHITE%地图评级: %GREEN%B %YELLOW%不差! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC>5 FORMULAMFC<7 FORMULAXPC~4-5]: %NAME%{%MAPLS% %WHITE%地图评级: %GREEN%B %YELLOW%不差! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC~4-5 FORMULAXPC>5 FORMULAXPC<7]: %NAME%{%MAPLS% %WHITE%地图评级: %GREEN%B %YELLOW%不差! %MAPRS%%NL%%NAME%}%CONTINUE%
//C
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC~4-5 FORMULAXPC~4-5]: %NAME%{%MAPLS% %WHITE%地图评级: %LIGHT_GRAY%C %WHITE%一般! %MAPRS%%NL%%NAME%}%CONTINUE%
//D
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC~1-4 FORMULAXPC>5 STAT360=0]: %NAME%{%RED%MF评分%LIGHT_GRAY%%FORMULAMFC%%GRAY%/%WHITE%10 %RED%过低, 建议重置%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC>5 FORMULAXPC~1-4 STAT360=0]: %NAME%{%RED%经验评分%LIGHT_GRAY%%FORMULAXPC%%GRAY%/%WHITE%10 %RED%过低, 建议重置%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC~1-4 FORMULAXPC<5) OR (FORMULAMFC<5 FORMULAXPC~1-4)) STAT360=0]: %NAME%{%RED%MF:%LIGHT_GRAY%%FORMULAMFC% %RED%XP:%LIGHT_GRAY%%FORMULAXPC% %RED%评分双低, 强烈建议重置%CL%%MAPLS% %WHITE%地图评级: %LIGHT_GRAY%D %ORANGE%垃圾! %MAPRS%%CL%%NAME%}%CONTINUE%
//----------------T2---------------------
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAXPB~8-10]: %NAME%{%WHITE%经验评分: %PURPLE%%FORMULAXPB% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAXPB~5-7]: %NAME%{%WHITE%经验评分: %ORANGE%%FORMULAXPB% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAXPB<5]: %NAME%{%WHITE%经验评分: %LIGHT_GRAY%%FORMULAXPB% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB~8-10]: %NAME%{%WHITE%MF评分: %PURPLE%%FORMULAMFB% %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB~5-7]: %NAME%{%WHITE%MF评分: %ORANGE%%FORMULAMFB% %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB<5]: %NAME%{%WHITE%MF评分: %LIGHT_GRAY%%FORMULAMFB% %NAME%}%CONTINUE%
//S
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB>8 FORMULAXPB>8]: %NAME%{%MAPLS% %WHITE%地图评级: %RED%S %PURPLE%超极品! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB>8 FORMULAXPB~4-8]: %NAME%{%MAPLS% %WHITE%地图评级: %RED%S %ORANGE%极品! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB~4-8 FORMULAXPB>8]: %NAME%{%MAPLS% %WHITE%地图评级: %RED%S %ORANGE%极品! %MAPRS%%NL%%NAME%}%CONTINUE%
//A
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB~7-8 FORMULAXPB~7-8]: %NAME%{%MAPLS% %WHITE%地图评级: %ORANGE%A %GOLD%很好! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB~7-8 FORMULAXPB>4 FORMULAXPB<7]: %NAME%{%MAPLS% %WHITE%地图评级: %ORANGE%A %GOLD%很好! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB>4 FORMULAMFB<7 FORMULAXPB~7-8]: %NAME%{%MAPLS% %WHITE%地图评级: %ORANGE%A %GOLD%很好! %MAPRS%%NL%%NAME%}%CONTINUE%
//B
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB>5 FORMULAMFB<7 FORMULAXPB>5 FORMULAXPB<7]: %NAME%{%MAPLS% %WHITE%地图评级: %GREEN%B %YELLOW%不差! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB>5 FORMULAMFB<7 FORMULAXPB~4-5]: %NAME%{%MAPLS% %WHITE%地图评级: %GREEN%B %YELLOW%不差! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB~4-5 FORMULAXPB>5 FORMULAXPB<7]: %NAME%{%MAPLS% %WHITE%地图评级: %GREEN%B %YELLOW%不差! %MAPRS%%NL%%NAME%}%CONTINUE%
//C
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB~4-5 FORMULAXPB~4-5]: %NAME%{%MAPLS% %WHITE%地图评级: %LIGHT_GRAY%C %WHITE%一般! %MAPRS%%NL%%NAME%}%CONTINUE%
//D
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB~1-4 FORMULAXPB>5 STAT360=0]: %NAME%{%RED%MF评分%LIGHT_GRAY%%FORMULAMFB%%GRAY%/%WHITE%10 %RED%过低, 建议重置%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB>5 FORMULAXPB~1-4 STAT360=0]: %NAME%{%RED%经验评分%LIGHT_GRAY%%FORMULAXPB%%GRAY%/%WHITE%10 %RED%过低, 建议重置%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB~1-4 FORMULAXPB<5) OR (FORMULAMFB<5 FORMULAXPB~1-4)) STAT360=0]: %NAME%{%RED%MF:%LIGHT_GRAY%%FORMULAMFB% %RED%XP:%LIGHT_GRAY%%FORMULAXPB% %RED%评分双低, 强烈建议重置%CL%%MAPLS% %WHITE%地图评级: %LIGHT_GRAY%D %ORANGE%垃圾! %MAPRS%%CL%%NAME%}%CONTINUE%
//-----------------T1----------------------
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAXPA~8-10]: %NAME%{%WHITE%经验评分: %PURPLE%%FORMULAXPA% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAXPA~5-7]: %NAME%{%WHITE%经验评分: %ORANGE%%FORMULAXPA% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAXPA<5]: %NAME%{%WHITE%经验评分: %LIGHT_GRAY%%FORMULAXPA% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA~8-10]: %NAME%{%WHITE%MF评分: %PURPLE%%FORMULAMFA% %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA~5-7]: %NAME%{%WHITE%MF评分: %ORANGE%%FORMULAMFA% %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA<5]: %NAME%{%WHITE%MF评分: %LIGHT_GRAY%%FORMULAMFA% %NAME%}%CONTINUE%
//S
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA>8 FORMULAXPA>8]: %NAME%{%MAPLS% %WHITE%地图评级: %RED%S %PURPLE%超极品! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA>8 FORMULAXPA~4-8]: %NAME%{%MAPLS% %WHITE%地图评级: %RED%S %ORANGE%极品! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA~4-8 FORMULAXPA>8]: %NAME%{%MAPLS% %WHITE%地图评级: %RED%S %ORANGE%极品! %MAPRS%%NL%%NAME%}%CONTINUE%
//A
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA~7-8 FORMULAXPA~7-8]: %NAME%{%MAPLS% %WHITE%地图评级: %ORANGE%A %GOLD%很好! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA~7-8 FORMULAXPA>4 FORMULAXPA<7]: %NAME%{%MAPLS% %WHITE%地图评级: %ORANGE%A %GOLD%很好! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA>4 FORMULAMFA<7 FORMULAXPA~7-8]: %NAME%{%MAPLS% %WHITE%地图评级: %ORANGE%A %GOLD%很好! %MAPRS%%NL%%NAME%}%CONTINUE%
//B
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA>5 FORMULAMFA<7 FORMULAXPA>5 FORMULAXPA<7]: %NAME%{%MAPLS% %WHITE%地图评级: %GREEN%B %YELLOW%不差! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA>5 FORMULAMFA<7 FORMULAXPA~4-5]: %NAME%{%MAPLS% %WHITE%地图评级: %GREEN%B %YELLOW%不差! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA~4-5 FORMULAXPA>5 FORMULAXPA<7]: %NAME%{%MAPLS% %WHITE%地图评级: %GREEN%B %YELLOW%不差! %MAPRS%%NL%%NAME%}%CONTINUE%
//C
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA~4-5 FORMULAXPA~4-5]: %NAME%{%MAPLS% %WHITE%地图评级: %LIGHT_GRAY%C %WHITE%一般! %MAPRS%%NL%%NAME%}%CONTINUE%
//D
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA~1-4 FORMULAXPA>5 STAT360=0]: %NAME%{%RED%MF评分%LIGHT_GRAY%%FORMULAMFA%%GRAY%/%WHITE%10 %RED%过低,建议重置%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA>5 FORMULAXPA~1-4 STAT360=0]: %NAME%{%RED%经验评分%LIGHT_GRAY%%FORMULAXPA%%GRAY%/%WHITE%10 %RED%过低,建议重置%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA~1-4 FORMULAXPA<5) OR (FORMULAMFA<5 FORMULAXPA~1-4)) STAT360=0]: %NAME%{%RED%MF:%LIGHT_GRAY%%FORMULAMFA% %RED%XP:%LIGHT_GRAY%%FORMULAXPA% %RED%评分双低, 强烈建议重置%CL%%MAPLS% %WHITE%地图评级: %LIGHT_GRAY%D %ORANGE%垃圾! %MAPRS%%CL%%NAME%}%CONTINUE%
//END
ItemDisplay[((MAPTIER=1 FORMULAMFA~4-10 FORMULAXPA~4-10) OR (MAPTIER=2 FORMULAMFB~4-10 FORMULAXPB~4-10) OR (MAPTIER=3 FORMULAMFC~4-10 FORMULAXPC~4-10)) (MAG OR RARE)]: %NAME%{%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%%%NL%%NAME%}%CONTINUE%
//ItemDisplay[MAPTIER~1-3 (MAG OR RARE) (FORMULAMFA<5 OR FORMULAMFB<5 OR FORMULAMFC<5) STAT360=0]: %NAME%%CONTINUE%{%WHITE%重置: %YELLOW%地图 + %WHITE%完美宝石 + %ORANGE%符文 + %GOLD%赫拉迪姆法珠%NL%%NAME%}
ItemDisplay[MAPTIER~1-3 (MAG OR RARE) (FORMULAMFA>0 OR FORMULAMFB>0 OR FORMULAMFC>0)]: %NAME%%CONTINUE%{%MAPLINE%%NL%%NAME%}
//
// Tell the User to convert map to rare
ItemDisplay[MAG (MAPTIER=1 OR MAPTIER=2 OR MAPTIER=3 OR MAPTIER=4)]: %NAME%%CONTINUE%{%NL%%YELLOW%升级: %GOLD%天使法珠 %WHITE%+ %WHITE%完美宝石 %WHITE%+ %ORANGE%符文%CL%%WHITE%降级: %BLUE%地图 %WHITE%+ %GOLD%毁灭法珠%NL%%NL%%NAME%}
ItemDisplay[NMAG (MAPTIER=1 OR MAPTIER=2 OR MAPTIER=3 OR MAPTIER=4)]: %NAME%%CONTINUE%{%NL%%YELLOW%升级: %GOLD%萨卡兰姆法珠 + %BLUE%珠宝 %WHITE%+ %ORANGE%符文%NL%%NL%%NAME%}
ItemDisplay[MAG MAPTIER~1-4]: %NAME%%CONTINUE%{%NL%%YELLOW%升级: %GOLD%天使法珠 %WHITE%+ %WHITE%完美宝石 %WHITE%+ %ORANGE%符文%CL%%WHITE%降级: %BLUE%地图 %WHITE%+ %GOLD%毁灭法珠%NL%%NAME%}
ItemDisplay[NMAG MAPTIER~1-4]: %NAME%%CONTINUE%{%NL%%YELLOW%升级: %GOLD%萨卡兰姆法珠 + %BLUE%珠宝 %WHITE%+ %ORANGE%符文%NL%%NL%%NAME%}
//
// 地图包含鬼魂
ItemDisplay[(t12 OR t27 OR t34) STAT442>0 RARE]: %WHITE% [2x鬼]%NAME%%CONTINUE%{%LIGHT_GRAY%提示:场景内鬼魂数量翻倍!%CL%%NAME%}
ItemDisplay[!(t12 OR t27 OR t34) STAT442>0 RARE]: %WHITE% [鬼]%NAME%%CONTINUE%{%LIGHT_GRAY% 提示:场景内怪物必然包含鬼魂!%CL%%NAME%}
ItemDisplay[(t12 OR t27 OR t34) STAT442=0 RARE]: %WHITE% [鬼]%NAME%%CONTINUE%{%LIGHT_GRAY%提示:场景内怪物必然包含鬼魂!%CL%%NAME%}
ItemDisplay[!(t12 OR t27 OR t34) STAT442>0 RARE]: %WHITE% [鬼]%NAME%%CONTINUE%{%LIGHT_GRAY% 提示:场景内怪物包含鬼魂!%CL%%NAME%}
ItemDisplay[(t12 OR t27 OR t34) STAT442=0 RARE]: %WHITE% [鬼]%NAME%%CONTINUE%{%LIGHT_GRAY%提示:场景内怪物包含鬼魂!%CL%%NAME%}
ItemDisplay[(t12 OR t27 OR t34) NMAG]: %NAME%%CONTINUE%{%LIGHT_GRAY%提示:场景内怪物必然包含鬼魂!%CL%%NAME%}
ItemDisplay[(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [2x魂]%NAME%%CONTINUE%{%CORAL%提示:场景内燃烧的灵魂数量翻倍 %CL%%NAME%}
ItemDisplay[!(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [魂]%NAME%%CONTINUE%{%CORAL%提示:场景内怪物必然包含燃烧的灵魂 %CL%%NAME%}
ItemDisplay[(t14 OR t3a) STAT470=0 RARE]: %YELLOW% [魂]%NAME%%CONTINUE%{%CORAL%提示:场景内怪物必然包含燃烧的灵魂 %CL%%NAME%}
ItemDisplay[(t14 OR t3a) NMAG]: %NAME%%CONTINUE%{%CORAL%提示:场景内怪物必然包含燃烧的灵魂 %CL%%NAME%}
ItemDisplay[!(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [魂]%NAME%%CONTINUE%{%CORAL%提示:场景内怪物包含燃烧的灵魂 %CL%%NAME%}
ItemDisplay[(t14 OR t3a) STAT470=0 RARE]: %YELLOW% [魂]%NAME%%CONTINUE%{%CORAL%提示:场景内怪物包含燃烧的灵魂 %CL%%NAME%}
ItemDisplay[(t14 OR t3a) NMAG]: %NAME%%CONTINUE%{%CORAL%提示:场景内怪物包含燃烧的灵魂 %CL%%NAME%}
ItemDisplay[STAT435>0]: %GREEN% [毒]%NAME%%CONTINUE%{%PURPLE%提示: 场景内怪物附加额外的 %GREEN%毒素 %PURPLE%伤害 %CL%%NAME%}
ItemDisplay[STAT437>0]: %RED% [冥]%NAME%%CONTINUE%{%PURPLE%提示: 场景内怪物必然包含冥河娃娃 %CL%%NAME%}
ItemDisplay[STAT437>0]: %RED% [冥]%NAME%%CONTINUE%{%PURPLE%提示: 场景内怪物包含冥河娃娃 %CL%%NAME%}
//地图强化提示
ItemDisplay[STAT458>0]: %DARK_GREEN%[英勇]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[STAT493>0]: %ORANGE%[强化]%NAME%%CONTINUE%{%NAME%}
@ -992,7 +991,7 @@ ItemDisplay[MAPTIER>0 STAT360=86]: %NAME% M. 稀有度{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER>0 STAT360=88]: %NAME% A. 珠宝{%NAME%}%CONTINUE%
//
ItemDisplay[MAPTIER=5]: %MAP-4A%%SOUNDID-4716%%NAME%{%NAME%}
ItemDisplay[(MAPTIER=1 OR MAPTIER=2 OR MAPTIER=3 OR MAPTIER=4 OR MAPTIER=5 OR t61 OR t62)]: %NAME%{%NAME%}
ItemDisplay[(MAPTIER~1-5 OR t61 OR t62)]: %NAME%{%NAME%}
//
// ------------------------------------------------------------------------------
// [QIKE] Pandemonium Keys
@ -1698,9 +1697,9 @@ ItemDisplay[((ARMOR EXC) OR (aqv2 OR cqv2)) (SET OR UNI) ID]: %NAME%{%LIGHT_GRAY
ItemDisplay[WEAPON NORM (SET OR UNI) ID]: %NAME%{%LIGHT_GRAY%升级%GRAY%: %ORANGE%8# %WHITE%+ %CORAL%12# %WHITE%+ %GREEN%O}%CONTINUE%
ItemDisplay[WEAPON EXC (SET OR UNI) ID]: %NAME%{%LIGHT_GRAY%升级%GRAY%: %ORANGE%17# %WHITE%+ %CORAL%21# %WHITE%+ %GREEN%O}%CONTINUE%
//
ItemDisplay[(ARMOR OR WEAPON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID UPSTR>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%Str:%WHITE%%UPSTR%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID UPDEX>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%Dex:%WHITE%%UPDEX%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID UPLVL>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%Lv:%WHITE%%UPLVL%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID UPSTR>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%Str:%WHITE%%UPSTR%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID UPDEX>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%Dex:%WHITE%%UPDEX%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID UPLVL>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%Lv:%WHITE%%UPLVL%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
@ -1796,142 +1795,77 @@ ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]:
ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE%
//closer
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE%//
// ------------------------------------------------------------------------------
// Tool-tip Pts AMU / RING项链戒指评分
// ------------------------------------------------------------------------------
// ============================================================================
// 评分系统 - 戒指/项链/珠宝 Pt 评分
// ============================================================================
//
// PVM Melee ring min+max dmg > 10 - STR / Dex / Res / min&max dmg(worth x 2) / Life leech > 5 / mana leech >1 / plr >=25 / mf > 14
// 戒指评分公式
Alias[PTSRING_MELEE]:(STR*8+DEX*10+CRES*3+FRES*3+LRES*3+PRES*3+MINDMG*27+MAXDMG*19+AR+STAT3*8+STAT60*17+STAT62*26+STAT110*6+STAT80*8)
Alias[PTSRING_CASTER]:(LIFE*4+MANA*2+STR*8+CRES*3+FRES*3+LRES*3+PRES*3+FCR*26+STAT3*8+STAT110*6+STAT80*8+STAT86*64+STAT138*64)
Alias[PTSRING_LLDMELEE]:(LIFE*8+STR*18+DEX*15+CRES*3+FRES*3+LRES*3+PRES*3+FCR*13+AR)
Alias[PTSRING_LLDCASTER]:(LIFE*8+MANA*2+STR*18+DEX*15+CRES*3+FRES*3+LRES*3+PRES*3+FCR*13)
Alias[PTSRING_HLDCASTER]:(LIFE*4+STR*8+DEX*10+FCR*26+STAT3*8)
// 项链评分公式
Alias[PTSAMU_LLDMELEE]:(LIFE*6+STR*10+DEX*10+CRES*3+FRES*3+LRES*3+PRES*3+FCR*15+AR+STAT3*10+REPLIFE*12)
Alias[PTSAMU_LLDCASTER]:(LIFE*4+STR*10+DEX*10+CRES*3+FRES*3+LRES*3+PRES*3+FCR*15+AR+STAT3*10)
Alias[PTSAMU_PVM]:(LIFE*3+STR*6+DEX*9+CRES*3+FRES*3+LRES*3+PRES*3+FCR*15+STAT3*6+STAT86*72+STAT80*9)
Alias[PTSAMU_HLDCASTER]:(LIFE*3+STR*6+DEX*9+CRES*3+FRES*3+LRES*3+PRES*3+FCR*15+STAT3*6+REPLIFE*12)
// 珠宝评分公式
Alias[PTSJEW_MELEE]:(CRES+FRES+LRES+PRES+MINDMG*6+MAXDMG*5+IAS*9+EDAM*4+STAT121*3+STAT122*3+STAT501+STAT99*6+STAT91*-4.8)
Alias[PTSJEW_CASTER]:(STAT86*14+STAT138*14+STR*3+DEX*3+CRES+FRES+LRES+PRES+STAT99*4+STAT91*-1.6)
Alias[PTSJEW_LLD]:(LIFE*2+MANA*2+STR*10+DEX*8+CRES+FRES+LRES+PRES+MINDMG*5+MAXDMG*5+EDAM*4+STAT122+STAT99+AR+STAT91*-3.2)
// 项链技能触发条件
Alias[AMU_TREE_ONLY]:(TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1)
Alias[AMU_WITH_ANY_CLASS]:(TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>0 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0)
Alias[AMU_WITH_2CLASS]:(TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1)
// 评分除数 (将分数转换为百分比显示)
Alias[PTS_RING_DIV]:128
Alias[PTS_AMU_DIV]:144
Alias[PTS_MELEEJEW_DIV]:72
Alias[PTS_CASTERJEW_DIV]:24
Alias[PTS_LLDJEW_DIV]:48
//
Alias[PTSPHY]: STR+STR+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+AR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT110+STAT110+STAT110+STAT110+STAT110+STAT110+STAT80+STAT80+STAT80+STAT80+STAT80+STAT80+STAT80+STAT80
ItemDisplay[rin !UNI !SET ID MINDMG+MAXDMG>9 (PTSPHY>383) (PTSPHY<512)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%YELLOW%3%ORANGE%Pt%LIGHT_GRAY%]{%YELLOW%3Pt 物理戒指%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID MINDMG+MAXDMG>9 (PTSPHY>511) (PTSPHY<640)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%ORANGE%4%ORANGE%Pt%LIGHT_GRAY%]{%ORANGE%4Pt 物理戒指%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID MINDMG+MAXDMG>9 (PTSPHY>639) (PTSPHY<768)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%PURPLE%5%ORANGE%Pt%LIGHT_GRAY%]{%PURPLE%5Pt 物理戒指%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID MINDMG+MAXDMG>9 (PTSPHY>767)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%PURPLE%6%ORANGE%Pt%LIGHT_GRAY%]{%PURPLE%6Pt 物理戒指%CL%%NAME%}
//
// ------------------------------------------------------------------------------
//
// PVM Caster ring fcr - Life / Mana / STR / Res / fcr(worth x 2) / mf > 14 / plr >=25 / mpk / lpk
Alias[PTSCAST]: LIFE+LIFE+LIFE+LIFE+MANA+MANA+STR+STR+STR+STR+STR+STR+STR+STR+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT110+STAT110+STAT110+STAT110+STAT110+STAT110+STAT80+STAT80+STAT80+STAT80+STAT80+STAT80+STAT80+STAT80
//
ItemDisplay[rin !UNI !SET ID FCR>0 !(STAT86>0) !(MAEK>0) (PTSCAST>383) (PTSCAST<512)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%YELLOW%3%ORANGE%Pt%LIGHT_GRAY%]{%YELLOW%3Pt 法系戒指%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID FCR>0 !(STAT86>0) !(MAEK>0) (PTSCAST>511) (PTSCAST<640)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%ORANGE%4%ORANGE%Pt%LIGHT_GRAY%]{%ORANGE%4Pt 法系戒指%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID FCR>0 !(STAT86>0) !(MAEK>0) (PTSCAST>639) (PTSCAST<768)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%PURPLE%5%ORANGE%Pt%LIGHT_GRAY%]{%PURPLE%5Pt 法系戒指%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID FCR>0 !(STAT86>0) !(MAEK>0) (PTSCAST>767)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%PURPLE%6%ORANGE%Pt%LIGHT_GRAY%]{%PURPLE%6Pt 法系戒指%CL%%NAME%}
//
// PVM Caster ring fcr - Life / Mana / STR / Res / fcr(worth x 2) / mf > 14 / plr >=25 / mpk / lpk + (STAT86>0)
ItemDisplay[rin !UNI !SET ID FCR>0 (STAT86>0) !(MAEK>0) (PTSCAST>255) (PTSCAST<384)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%YELLOW%3%ORANGE%Pt%LIGHT_GRAY%]{%YELLOW%3Pt 法系戒指%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID FCR>0 (STAT86>0) !(MAEK>0) (PTSCAST>383) (PTSCAST<512)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%ORANGE%4%ORANGE%Pt%LIGHT_GRAY%]{%ORANGE%4Pt 法系戒指%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID FCR>0 (STAT86>0) !(MAEK>0) (PTSCAST>511) (PTSCAST<640)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%PURPLE%5%ORANGE%Pt%LIGHT_GRAY%]{%PURPLE%5Pt 法系戒指%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID FCR>0 (STAT86>0) !(MAEK>0) (PTSCAST>639)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%PURPLE%6%ORANGE%Pt%LIGHT_GRAY%]{%PURPLE%6Pt 法系戒指%CL%%NAME%}
//
// PVM Caster ring fcr - Life / Mana / STR / Res / fcr(worth x 2) / mf > 14 / plr >=25 / mpk / lpk + (MAEK>0)
ItemDisplay[rin !UNI !SET ID FCR>0 (MAEK>0) !(STAT86>0) (PTSCAST>255) (PTSCAST<384)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%YELLOW%3%ORANGE%Pt%LIGHT_GRAY%]{%YELLOW%3Pt 法系戒指%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID FCR>0 (MAEK>0) !(STAT86>0) (PTSCAST>383) (PTSCAST<512)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%ORANGE%4%ORANGE%Pt%LIGHT_GRAY%]{%ORANGE%4Pt 法系戒指%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID FCR>0 (MAEK>0) !(STAT86>0) (PTSCAST>511) (PTSCAST<640)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%PURPLE%5%ORANGE%Pt%LIGHT_GRAY%]{%PURPLE%5Pt 法系戒指%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID FCR>0 (MAEK>0) !(STAT86>0) (PTSCAST>639)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%PURPLE%6%ORANGE%Pt%LIGHT_GRAY%]{%PURPLE%6Pt 法系戒指%CL%%NAME%}
//
// PVM Caster ring fcr - Life / Mana / STR / Res / fcr(worth x 2) / mf > 14 / plr >=25 / mpk / lpk + (STAT86>0 AND MAEK>0>0)
ItemDisplay[rin !UNI !SET ID FCR>0 (STAT86>0 AND MAEK>0>0) !(STAT86>0 AND MAEK>0>0)(PTSCAST>127) (PTSCAST<256)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%YELLOW%3%ORANGE%Pt%LIGHT_GRAY%]{%YELLOW%3Pt 法系戒指%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID FCR>0 (STAT86>0 AND MAEK>0>0) !(STAT86>0 AND MAEK>0>0)(PTSCAST>255) (PTSCAST<384)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%ORANGE%4%ORANGE%Pt%LIGHT_GRAY%]{%ORANGE%4Pt 法系戒指%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID FCR>0 (STAT86>0 AND MAEK>0>0) !(STAT86>0 AND MAEK>0>0)(PTSCAST>383) (PTSCAST<512)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%PURPLE%5%ORANGE%Pt%LIGHT_GRAY%]{%PURPLE%5Pt 法系戒指%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID FCR>0 (STAT86>0 AND MAEK>0>0) !(STAT86>0 AND MAEK>0>0)(PTSCAST>511)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%PURPLE%6%ORANGE%Pt%LIGHT_GRAY%]{%PURPLE%6Pt 法系戒指%CL%%NAME%}
//
// ------------------------------------------------------------------------------
//
// Melee LLD ring 15+ STR - Life / STR / Dex / Res / ar >80 / fcr
Alias[LLDPHYPTS]: LIFE+LIFE+LIFE+LIFE+LIFE+LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+AR
ItemDisplay[rin !UNI !SET ID LVLREQ<31 STR>14 (LLDPHYPTS>383) (LLDPHYPTS<512)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%YELLOW%3%ORANGE%Pt%LIGHT_GRAY% LLD]{%YELLOW%3Pt LLD 物理戒指%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID LVLREQ<31 STR>14 (LLDPHYPTS>511) (LLDPHYPTS<640)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%ORANGE%4%ORANGE%Pt%LIGHT_GRAY% LLD]{%ORANGE%4Pt LLD 物理戒指%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID LVLREQ<31 STR>14 (LLDPHYPTS>639) (LLDPHYPTS<768)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%PURPLE%5%ORANGE%Pt%LIGHT_GRAY%]{%PURPLE%5Pt LLD 物理戒指%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID LVLREQ<31 STR>14 (LLDPHYPTS>767)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%PURPLE%6%ORANGE%Pt%LIGHT_GRAY% LLD]{%PURPLE%6Pt LLD 物理戒指%CL%%NAME%}
//
// ------------------------------------------------------------------------------
//
// Caster LLD ring Must have FCR - Life / Mana / STR / Dex / Res / fcr
Alias[LLDCASTPTS]: LIFE+LIFE+LIFE+LIFE+LIFE+LIFE+LIFE+LIFE+MANA+MANA+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR
ItemDisplay[rin !UNI !SET ID LVLREQ<31 FCR>0 (LLDCASTPTS>383) (LLDCASTPTS<512)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%YELLOW%3%ORANGE%Pt%LIGHT_GRAY% LLD]{%YELLOW%3Pt LLD 法系戒指%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID LVLREQ<31 FCR>0 (LLDCASTPTS>511) (LLDCASTPTS<640)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%ORANGE%4%ORANGE%Pt%LIGHT_GRAY% LLD]{%ORANGE%4Pt LLD 法系戒指%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID LVLREQ<31 FCR>0 (LLDCASTPTS>639) (LLDCASTPTS<768)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%PURPLE%5%ORANGE%Pt%LIGHT_GRAY% LLD]{%PURPLE%5Pt LLD 法系戒指%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID LVLREQ<31 FCR>0 (LLDCASTPTS>767)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%PURPLE%6%ORANGE%Pt%LIGHT_GRAY%]{%PURPLE%6Pt LLD 法系戒指%CL%%NAME%}
//
// ------------------------------------------------------------------------------
//
// HLD Caster ring fcr str+dex>=30 - Life / STR / Dex / fcr(worth x 2)
Alias[HLDCASTPTS]: LIFE+LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3
ItemDisplay[rin !UNI !SET ID STR+DEX>29 FCR>0 (HLDCASTPTS>511) (HLDCASTPTS<640)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%ORANGE%4%ORANGE%Pt%LIGHT_GRAY%]{%ORANGE%4Pt HLD 法系戒指%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID STR+DEX>29 FCR>0 (HLDCASTPTS>639) (HLDCASTPTS<768)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%PURPLE%5%ORANGE%Pt%LIGHT_GRAY%]{%PURPLE%5Pt HLD 法系戒指%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID STR+DEX>29 FCR>0 (HLDCASTPTS>767)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%PURPLE%6%ORANGE%Pt%LIGHT_GRAY%]{%PURPLE%6Pt HLD 法系戒指%CL%%NAME%}
//
// ------------------------------------------------------------------------------
//
// LLD Melee Amulet (+1 to class or 2 to tree) & 39+ life - Life / Mana / STR / Dex / Res / fcr / skills
ItemDisplay[amu !UNI !SET ID LVLREQ<31 LIFE>19 (TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>0 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0) (LIFE+LIFE+LIFE+LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+AR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE>287) (LIFE+LIFE+LIFE+LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+AR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE<432)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%YELLOW%3%ORANGE%Pt%LIGHT_GRAY% LLD]{%YELLOW%3Pt LLD 物理项链%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID LVLREQ<31 LIFE>19 (TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>0 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0) (LIFE+LIFE+LIFE+LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+AR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE>431) (LIFE+LIFE+LIFE+LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+AR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE<576)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%ORANGE%4%ORANGE%Pt%LIGHT_GRAY% LLD]{%ORANGE%4Pt LLD 物理项链%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID LVLREQ<31 LIFE>19 (TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>0 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0) (LIFE+LIFE+LIFE+LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+AR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE>575) (LIFE+LIFE+LIFE+LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+AR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE<720)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%PURPLE%5%ORANGE%Pt%LIGHT_GRAY% LLD]{%PURPLE%5Pt LLD 物理项链%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID LVLREQ<31 LIFE>19 (TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>0 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0) (LIFE+LIFE+LIFE+LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+AR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE>719)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%PURPLE%6%ORANGE%Pt%LIGHT_GRAY% LLD]{%PURPLE%6Pt LLD 物理项链%CL%%NAME%}
//
// ------------------------------------------------------------------------------
//
// LLD Caster Amulet fcr & (+2 to tree) - Life / Mana / STR / Dex / Res / fcr / skills
ItemDisplay[amu !UNI !SET ID LVLREQ<31 FCR>0 (TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1) (LIFE+LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+AR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3>287) (LIFE+LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+AR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3<432)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%YELLOW%3%ORANGE%Pt%LIGHT_GRAY% LLD]{%YELLOW%3Pt LLD 法系项链%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID LVLREQ<31 FCR>0 (TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1) (LIFE+LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+AR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3>431) (LIFE+LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+AR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3<576)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%ORANGE%4%ORANGE%Pt%LIGHT_GRAY% LLD]{%ORANGE%4Pt LLD 法系项链%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID LVLREQ<31 FCR>0 (TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1) (LIFE+LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+AR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3>575) (LIFE+LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+AR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3<720)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%PURPLE%5%ORANGE%Pt%LIGHT_GRAY% LLD]{%PURPLE%5Pt LLD 法系项链%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID LVLREQ<31 FCR>0 (TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1) (LIFE+LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+AR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3>719)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%PURPLE%6%ORANGE%Pt%LIGHT_GRAY% LLD]{%PURPLE%6Pt LLD 法系项链%CL%%NAME%}
//
// ------------------------------------------------------------------------------
//
// PVM Amulet skills(2 class / 2 tree) - Life / Mana / STR / Dex / Res / fcr / skills(2 class / 2 tree) / MF >= 16 / lpk
ItemDisplay[amu !UNI !SET ID (TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1) !(STAT86>0) !(MFIND>15) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3>287) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3<432)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%YELLOW%3%ORANGE%Pt%LIGHT_GRAY%]{%YELLOW%3Pt PVM 项链%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID (TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1) !(STAT86>0) !(MFIND>15) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3>431) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3<576)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%ORANGE%4%ORANGE%Pt%LIGHT_GRAY%]{%ORANGE%4Pt PVM 项链%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID (TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1) !(STAT86>0) !(MFIND>15) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3>575) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3<720)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%PURPLE%5%ORANGE%Pt%LIGHT_GRAY%]{%PURPLE%5Pt PVM 项链%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID (TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1) !(STAT86>0) !(MFIND>15) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3>719)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%PURPLE%6%ORANGE%Pt%LIGHT_GRAY%]{%PURPLE%6Pt PVM 项链%CL%%NAME%}
//
// PVM Amulet skills(2 class / 2 tree) - Life / Mana / STR / Dex / Res / fcr / skills(2 class / 2 tree) / MF >= 16 / lpk + (STAT86>0)
ItemDisplay[amu !UNI !SET ID (TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1) (STAT86>0) !(MFIND>15) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3>143) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3<288)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%YELLOW%3%ORANGE%Pt%LIGHT_GRAY%]{%YELLOW%3Pt PVM 项链%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID (TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1) (STAT86>0) !(MFIND>15) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3>287) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3<432)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%ORANGE%4%ORANGE%Pt%LIGHT_GRAY%]{%ORANGE%4Pt PVM 项链%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID (TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1) (STAT86>0) !(MFIND>15) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3>431) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3<576)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%PURPLE%5%ORANGE%Pt%LIGHT_GRAY%]{%PURPLE%5Pt PVM 项链%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID (TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1) (STAT86>0) !(MFIND>15) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3>575)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%PURPLE%6%ORANGE%Pt%LIGHT_GRAY%]{%PURPLE%6Pt PVM 项链%CL%%NAME%}
//
// PVM Amulet skills(2 class / 2 tree) - Life / Mana / STR / Dex / Res / fcr / skills(2 class / 2 tree) / MF >= 16 / lpk + (MFIND>15)
ItemDisplay[amu !UNI !SET ID (TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1) (MFIND>15) !(STAT86>0) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3>143) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3<288)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%YELLOW%3%ORANGE%Pt%LIGHT_GRAY%]{%YELLOW%3Pt PVM 项链%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID (TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1) (MFIND>15) !(STAT86>0) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3>287) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3<432)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%ORANGE%4%ORANGE%Pt%LIGHT_GRAY%]{%ORANGE%4Pt PVM 项链%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID (TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1) (MFIND>15) !(STAT86>0) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3>431) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3<576)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%PURPLE%5%ORANGE%Pt%LIGHT_GRAY%]{%PURPLE%5Pt PVM 项链%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID (TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1) (MFIND>15) (MFIND>15) !(STAT86>0) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3>575)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%PURPLE%6%ORANGE%Pt%LIGHT_GRAY%]{%PURPLE%6Pt PVM 项链%CL%%NAME%}
//
// PVM Amulet skills(2 class / 2 tree) - Life / Mana / STR / Dex / Res / fcr / skills(2 class / 2 tree) / MF >= 16 / lpk + (MFIND>15 AND STAT86>0)
ItemDisplay[amu !UNI !SET ID (TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1) (MFIND>15 AND STAT86>0) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3>-1) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3<144)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%YELLOW%3%ORANGE%Pt%LIGHT_GRAY%]{%YELLOW%3Pt PVM 项链%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID (TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1) (MFIND>15 AND STAT86>0) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3>143) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3<288)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%ORANGE%4%ORANGE%Pt%LIGHT_GRAY%]{%ORANGE%4Pt PVM 项链%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID (TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1) (MFIND>15 AND STAT86>0) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3>287) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3<432)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%PURPLE%5%ORANGE%Pt%LIGHT_GRAY%]{%PURPLE%5Pt PVM 项链%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID (TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1) (MFIND>15 AND STAT86>0) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3>431)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%PURPLE%6%ORANGE%Pt%LIGHT_GRAY%]{%PURPLE%6Pt PVM 项链%CL%%NAME%}
//
// ------------------------------------------------------------------------------
//
// HLD Caster Amulet FCR (2 class / 2 tree) str+dex>=30 - Life / STR / Dex / Res / fcr(10 1pt, 20 2pt) / rep life(14+) / skills(2 class / 2 tree)
ItemDisplay[amu !UNI !SET ID STR+DEX>29 (TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE>287) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE<432)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%YELLOW%3%ORANGE%Pt%LIGHT_GRAY%]{%YELLOW%3Pt HLD 法系项链%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID STR+DEX>29 (TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE>431) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE<576)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%ORANGE%4%ORANGE%Pt%LIGHT_GRAY%]{%ORANGE%4Pt HLD 法系项链%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID STR+DEX>29 (TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE>575) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE<720)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%PURPLE%5%ORANGE%Pt%LIGHT_GRAY%]{%PURPLE%5Pt HLD 法系项链%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID STR+DEX>29 (TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1) (LIFE+LIFE+LIFE+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE>719)]: %CONTINUE%%NAME% %LIGHT_GRAY%[%PURPLE%6%ORANGE%Pt%LIGHT_GRAY%]{%PURPLE%6Pt HLD 法系项链%CL%%NAME%}
//
// ------------------------------------------------------------------------------
// Pts description Tooptip
// ------------------------------------------------------------------------------
//
// Ring Tooltip pt rating description
ItemDisplay[rin !UNI !SET ID (LIFE+LIFE+LIFE+LIFE+MANA+MANA+STR+STR+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+AR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT110+STAT110+STAT110+STAT110+STAT110+STAT110+STAT80+STAT80+STAT80+STAT80+STAT80+STAT80+STAT80+STAT80>127)]: %CONTINUE%%NAME%{%TAN%评分区间:%WHITE% 2Pt, 3Pt, 4Pt, 5Pt, 6Pt%CL%%NAME%}
//
// ------------------------------------------------------------------------------
//
// Amulet Tooltip pt rating description
ItemDisplay[amu !UNI !SET ID !(TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>0 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0) (LIFE+LIFE+LIFE+MANA+MANA+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE>143)]: %CONTINUE%%NAME%{%TAN%评分区间:%WHITE% 2Pt, 3Pt, 4Pt, 5Pt, 6Pt%CL%%NAME%}
//
// Amulet & Skill Tooltip pt rating description
ItemDisplay[amu !UNI !SET ID (TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>0 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0) (LIFE+LIFE+LIFE+MANA+MANA+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE+REPLIFE>-1)]: %CONTINUE%%NAME%{%TAN%评分区间:%WHITE% 2Pt, 3Pt, 4Pt, 5Pt, 6Pt%CL%%NAME%}
// ------------------------------------------------------------------------------
//
// LLD Item tags Jewelry
//ItemDisplay[(amu OR rin) !UNI !SET ID LVLREQ<31]: %NAME% LLD{%NAME%}%CONTINUE%
//
// ------------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// 评分显示 (ItemDisplay)
// ----------------------------------------------------------------------------
// PVM 近战戒指
ItemDisplay[rin !UNI !SET ID MINDMG+MAXDMG>9 $f(ROUND(PTSRING_MELEE*100/PTS_RING_DIV/100))~3-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSRING_MELEE%*100/%PTS_RING_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSRING_MELEE%*100/%PTS_RING_DIV%)/100) pt PVM 物理%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID MINDMG+MAXDMG>9 $f(ROUND(PTSRING_MELEE*100/PTS_RING_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSRING_MELEE%*100/%PTS_RING_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSRING_MELEE%*100/%PTS_RING_DIV%)/100) pt PVM 物理%CL%%NAME%}
// PVM 法系戒指
ItemDisplay[rin !UNI !SET ID FCR>0 $f(ROUND(PTSRING_CASTER*100/PTS_RING_DIV/100))~3-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSRING_CASTER%*100/%PTS_RING_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSRING_CASTER%*100/%PTS_RING_DIV%)/100) pt PVM 法系%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID FCR>0 $f(ROUND(PTSRING_CASTER*100/PTS_RING_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSRING_CASTER%*100/%PTS_RING_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSRING_CASTER%*100/%PTS_RING_DIV%)/100) pt PVM 法系%CL%%NAME%}
// LLD 近战戒指
ItemDisplay[rin !UNI !SET ID LVLREQ<31 STR>14 $f(ROUND(PTSRING_LLDMELEE*100/PTS_RING_DIV/100))~4-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSRING_LLDMELEE%*100/%PTS_RING_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSRING_LLDMELEE%*100/%PTS_RING_DIV%)/100) pt LLD 物理%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID LVLREQ<31 STR>14 $f(ROUND(PTSRING_LLDMELEE*100/PTS_RING_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSRING_LLDMELEE%*100/%PTS_RING_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSRING_LLDMELEE%*100/%PTS_RING_DIV%)/100) pt LLD 物理%CL%%NAME%}
// LLD 法系戒指
ItemDisplay[rin !UNI !SET ID LVLREQ<31 FCR>0 $f(ROUND(PTSRING_LLDCASTER*100/PTS_RING_DIV/100))~4-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSRING_LLDCASTER%*100/%PTS_RING_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSRING_LLDCASTER%*100/%PTS_RING_DIV%)/100) pt LLD 法系%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID LVLREQ<31 FCR>0 $f(ROUND(PTSRING_LLDCASTER*100/PTS_RING_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSRING_LLDCASTER%*100/%PTS_RING_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSRING_LLDCASTER%*100/%PTS_RING_DIV%)/100) pt LLD 法系%CL%%NAME%}
// HLD 法系戒指
ItemDisplay[rin !UNI !SET ID STR+DEX>29 FCR>0 $f(ROUND(PTSRING_HLDCASTER*100/PTS_RING_DIV/100))~4-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSRING_HLDCASTER%*100/%PTS_RING_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSRING_HLDCASTER%*100/%PTS_RING_DIV%)/100) pt HLD 法系%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID STR+DEX>29 FCR>0 $f(ROUND(PTSRING_HLDCASTER*100/PTS_RING_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSRING_HLDCASTER%*100/%PTS_RING_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSRING_HLDCASTER%*100/%PTS_RING_DIV%)/100) pt HLD 法系%CL%%NAME%}
// LLD 近战项链
ItemDisplay[amu !UNI !SET ID LVLREQ<31 LIFE>19 AMU_WITH_ANY_CLASS $f(ROUND(PTSAMU_LLDMELEE*100/PTS_AMU_DIV/100))~3-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSAMU_LLDMELEE%*100/%PTS_AMU_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSAMU_LLDMELEE%*100/%PTS_AMU_DIV%)/100) pt LLD 物理%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID LVLREQ<31 LIFE>19 AMU_WITH_ANY_CLASS $f(ROUND(PTSAMU_LLDMELEE*100/PTS_AMU_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSAMU_LLDMELEE%*100/%PTS_AMU_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSAMU_LLDMELEE%*100/%PTS_AMU_DIV%)/100) pt LLD 物理%CL%%NAME%}
// LLD 法系项链
ItemDisplay[amu !UNI !SET ID LVLREQ<31 FCR>0 AMU_TREE_ONLY $f(ROUND(PTSAMU_LLDCASTER*100/PTS_AMU_DIV/100))~3-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSAMU_LLDCASTER%*100/%PTS_AMU_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSAMU_LLDCASTER%*100/%PTS_AMU_DIV%)/100) pt LLD 法系%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID LVLREQ<31 FCR>0 AMU_TREE_ONLY $f(ROUND(PTSAMU_LLDCASTER*100/PTS_AMU_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSAMU_LLDCASTER%*100/%PTS_AMU_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSAMU_LLDCASTER%*100/%PTS_AMU_DIV%)/100) pt LLD 法系%CL%%NAME%}
// PVM 项链 (+2技能)
ItemDisplay[amu !UNI !SET ID AMU_WITH_2CLASS $f(ROUND(PTSAMU_PVM*100/PTS_AMU_DIV/100))~3-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSAMU_PVM%*100/%PTS_AMU_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSAMU_PVM%*100/%PTS_AMU_DIV%)/100) pt PVM%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID AMU_WITH_2CLASS $f(ROUND(PTSAMU_PVM*100/PTS_AMU_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSAMU_PVM%*100/%PTS_AMU_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSAMU_PVM%*100/%PTS_AMU_DIV%)/100) pt PVM%CL%%NAME%}
// HLD 法系项链
ItemDisplay[amu !UNI !SET ID STR+DEX>29 AMU_WITH_2CLASS $f(ROUND(PTSAMU_HLDCASTER*100/PTS_AMU_DIV/100))~4-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSAMU_HLDCASTER%*100/%PTS_AMU_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSAMU_HLDCASTER%*100/%PTS_AMU_DIV%)/100) pt HLD 法系%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID STR+DEX>29 AMU_WITH_2CLASS $f(ROUND(PTSAMU_HLDCASTER*100/PTS_AMU_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSAMU_HLDCASTER%*100/%PTS_AMU_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSAMU_HLDCASTER%*100/%PTS_AMU_DIV%)/100) pt HLD 法系%CL%%NAME%}
// LLD 装备标签
ItemDisplay[(amu OR rin) !UNI !SET ID LVLREQ<31]: %NAME% LLD{%NAME%}%CONTINUE%
// 近战珠宝
ItemDisplay[jew !UNI !SET ID $f(ROUND(PTSJEW_MELEE*100/PTS_MELEEJEW_DIV/100))=3]: %CONTINUE% %NAME% %ORANGE%$f(ROUND(%PTSJEW_MELEE%*100/%PTS_MELEEJEW_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSJEW_MELEE%*100/%PTS_MELEEJEW_DIV%)/100) pt 物理%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID $f(ROUND(PTSJEW_MELEE*100/PTS_MELEEJEW_DIV/100))>3]: %CONTINUE% %NAME% %PURPLE%$f(ROUND(%PTSJEW_MELEE%*100/%PTS_MELEEJEW_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSJEW_MELEE%*100/%PTS_MELEEJEW_DIV%)/100) pt 物理%CL%%NAME%}
// 法系珠宝
ItemDisplay[jew !UNI !SET ID $f(ROUND(PTSJEW_CASTER*100/PTS_CASTERJEW_DIV/100))=3]: %CONTINUE% %NAME% %ORANGE%$f(ROUND(%PTSJEW_CASTER%*100/%PTS_CASTERJEW_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSJEW_CASTER%*100/%PTS_CASTERJEW_DIV%)/100) pt 法系%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID $f(ROUND(PTSJEW_CASTER*100/PTS_CASTERJEW_DIV/100))>3]: %CONTINUE% %NAME% %PURPLE%$f(ROUND(%PTSJEW_CASTER%*100/%PTS_CASTERJEW_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSJEW_CASTER%*100/%PTS_CASTERJEW_DIV%)/100) pt 法系%CL%%NAME%}
// LLD 珠宝
ItemDisplay[jew !UNI !SET ID LVLREQ<31 $f(ROUND(PTSJEW_LLD*100/PTS_LLDJEW_DIV/100))=3]: %CONTINUE% %NAME% %ORANGE%$f(ROUND(%PTSJEW_LLD%*100/%PTS_LLDJEW_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSJEW_LLD%*100/%PTS_LLDJEW_DIV%)/100) pt LLD%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID LVLREQ<31 $f(ROUND(PTSJEW_LLD*100/PTS_LLDJEW_DIV/100))>3]: %CONTINUE% %NAME% %PURPLE%$f(ROUND(%PTSJEW_LLD%*100/%PTS_LLDJEW_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSJEW_LLD%*100/%PTS_LLDJEW_DIV%)/100) pt LLD%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// | |
@ -1939,6 +1873,8 @@ ItemDisplay[amu !UNI !SET ID (TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TA
// | |
// +----------------------------------------------------------------------------+
//
Alias[TIPLTS]: %PURPLE%*%RED%*%ORANGE%*%GOLD%*%YELLOW%*%WHITE%*
Alias[TIPRTS]: %WHITE%*%YELLOW%*%GOLD%*%ORANGE%*%RED%*%PURPLE%*
//地面提醒
ItemDisplay[WEAPON !STAFF !WAND !NMAG ID GROUND ED>300]: %GREEN% ·%CL%%NAME%%CONTINUE%
ItemDisplay[WEAPON !STAFF !WAND !NMAG ID GROUND ED>300 (SUFFIX=899 OR SUFFIX=906)]: %ORANGE%伤害加深 %NAME%%CONTINUE%
@ -1963,9 +1899,9 @@ ItemDisplay[amu UNI ALLSK=1 GOODUA ED>29]: %NAME%{%WHITE%%ED%%RED%ED %NAME%}%CON
ItemDisplay[amu UNI ALLSK>1 GOODUA ED>29]: %NAME%{%GRAY%& %WHITE%%ED%%RED%ED %NAME%}%CONTINUE%
ItemDisplay[amu UNI ALLSK>1 GOODUA]: %NAME%{%RED%Hi%ORANGE%g%YELLOW%h %WHITE%SK %NAME%}%CONTINUE%
ItemDisplay[amu UNI ((ALLSK>0 STAT360=0) OR (ALLSK>1 STAT360>0)) GOODUA]: %NAME%{%LINE%%CL%%NAME%}
ItemDisplay[amu UNI ALLSK>1 RES>20 !EQUIPPED]: %NAME%{%SSLTLINE% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Amu %SSRTLINE%%CL%%NAME%}
ItemDisplay[amu (MAG OR RARE OR CRAFT) SKMAG FCR>15]: %NAME%{%LTLINE% %RED%Hi%ORANGE%g%YELLOW%h %WHITE%SK %GREEN%FCR %RTLINE%%CL%%NAME%}%CONTINUE%
ItemDisplay[amu (MAG OR RARE OR CRAFT) SKPHY IAS>10]: %NAME%{%LTLINE% %RED%Hi%ORANGE%g%YELLOW%h %WHITE%SK %CORAL%IAS %RTLINE%%CL%%NAME%}%CONTINUE%
ItemDisplay[amu UNI ALLSK>1 RES>20 !EQUIPPED]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Amu %TIPRTS%%CL%%NAME%}
ItemDisplay[amu (MAG OR RARE OR CRAFT) SKMAG FCR>15]: %NAME%{%TIPLTS% %RED%Hi%ORANGE%g%YELLOW%h %WHITE%SK %GREEN%FCR %TIPRTS%%CL%%NAME%}%CONTINUE%
ItemDisplay[amu (MAG OR RARE OR CRAFT) SKPHY IAS>10]: %NAME%{%TIPLTS% %RED%Hi%ORANGE%g%YELLOW%h %WHITE%SK %CORAL%IAS %PTRLTS%%CL%%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [ITRI] Rings |
@ -1974,33 +1910,31 @@ ItemDisplay[amu (MAG OR RARE OR CRAFT) SKPHY IAS>10]: %NAME%{%LTLINE% %RED%Hi%O
//STAT60 LL, STAT62 LM, STAT17 MIN, STAT18 MIN,MINDMG,MAXDMG,STAT77 Max Mana
ItemDisplay[rin (MAG OR RARE OR CRAFT) STAT60>3 STAT62>3 MINDMG>10 MAXDMG>10]: %NAME%{%LTLINE% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %RTLINE%%CL%%NAME%}%CONTINUE%
ItemDisplay[rin (MAG OR RARE OR CRAFT) STAT60>3 STAT62>3 MINDMG>10 MAXDMG>10]: %NAME%{%LINE%%CL% %RED%MIN:%WHITE%%MINDMG% %CORAL%MAX:%WHITE%%MAXDMG% %PURPLE%LL:%WHITE%%STAT60%% %BLUE%LM:%WHITE%%STAT62%%%CL%%NAME%}
ItemDisplay[rin (MAG OR RARE OR CRAFT) STAT60>3 STAT62>3]: %NAME%{%LTLINE% %PURPLE%LL: %WHITE%%STAT60%% %BLUE%LM: %WHITE%%STAT62%% %RTLINE%%CL%%NAME%}
ItemDisplay[rin (MAG OR RARE OR CRAFT) MINDMG>10 MAXDMG>10]: %NAME%{%LTLINE% %RED%MIN: %WHITE%%MINDMG% %CORAL%MAX: %WHITE%%MAXDMG% %RTLINE%%CL%%NAME%}
ItemDisplay[rin (MAG OR RARE OR CRAFT) STAT60>3 STAT62>3]: %NAME%{%TIPLTS% %PURPLE%LL: %WHITE%%STAT60%% %BLUE%LM: %WHITE%%STAT62%% %TIPRTS%%CL%%NAME%}
ItemDisplay[rin (MAG OR RARE OR CRAFT) MINDMG>10 MAXDMG>10]: %NAME%{%TIPLTS% %RED%MIN: %WHITE%%MINDMG% %CORAL%MAX: %WHITE%%MAXDMG% %TIPRTS%%CL%%NAME%}
//
//MAEK, FCR, MANA, RES
ItemDisplay[rin (MAG OR RARE OR CRAFT) FCR>9 MAEK>2]: %NAME%{%LTLINE% %PURPLE%FCR:%WHITE%%FCR%% %BLUE%EK:%WHITE%%MAEK% %RTLINE%%CL%%NAME%}
ItemDisplay[rin (MAG OR RARE OR CRAFT) FCR>19 MAEK>2 (STAT1>10 OR MANA>40)]: %NAME%{%LTLINE% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Rings %RTLINE%%CL%%NAME%}
//乔丹
ItemDisplay[rin UNI ALLSK>0 STAT77>10 !EQUIPPED]: %NAME%{%SSLTLINE% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %SSRTLINE%%CL%%NAME%}
ItemDisplay[rin UNI ALLSK>0 STAT77>10 !EQUIPPED]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %TIPRTS%%CL%%NAME%}
//婚戒
ItemDisplay[rin UNI ALLSK>0 STAT216>0 !EQUIPPED]: %NAME%{%SSLTLINE% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %SSRTLINE%%CL%%NAME%}
ItemDisplay[rin UNI ALLSK>0 STAT216>0 !EQUIPPED]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %TIPRTS%%CL%%NAME%}
//鬼火
ItemDisplay[rin UNI ALLSK>0 CHSK236>0 !EQUIPPED]: %NAME%{%SSLTLINE% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %SSRTLINE%%CL%%NAME%}
ItemDisplay[rin UNI CHSK222>0 !EQUIPPED]: %NAME%{%SSLTLINE% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %SSRTLINE%%CL%%NAME%}
ItemDisplay[rin UNI ALLSK>0 CHSK236>0 !EQUIPPED]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %TIPRTS%%CL%%NAME%}
ItemDisplay[rin UNI CHSK222>0 !EQUIPPED]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %TIPRTS%%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// | [ITWE] Weapon |
// +----------------------------------------------------------------------------+
//
Alias[TPLTLINE]: %PURPLE%*%RED%*%GOLD%*%ORANGE%*%WHITE%*%YELLOW%*
Alias[TPRTLINE]: %YELLOW%*%WHITE%*%ORANGE%*%GOLD%*%RED%*%PURPLE%*
//High ED Amp Proc Combo
ItemDisplay[(EAWEAPON)]: %NAME%{%TPLTLINE% %RED%高%ORANGE%伤%YELLOW%+ %GREEN%伤%BLUE%害%PURPLE%加%GOLD%深 %TPRTLINE%%CL%%NAME%}
ItemDisplay[(EAWEAPON)]: %NAME%{%TIPLTS% %RED%高%ORANGE%伤%YELLOW%+ %GREEN%伤%BLUE%害%PURPLE%加%GOLD%深 %TIPRTS%%CL%%NAME%}
//High ED Weapon
//ItemDisplay[(EDWEAPON) !(EAWEAPON)]: %NAME%{%TPLTLINE% %RED%Hi%ORANGE%gh %YELLOW%ED %GREEN%We%BLUE%a%PURPLE%p%WHITE%on %TPRTLINE%%CL%%NAME%}
ItemDisplay[(EDWEAPON) !(EAWEAPON)]: %NAME%{%TPLTLINE% %RED%高%ORANGE%伤%WHITE%武%PURPLE%器 %TPRTLINE%%CL%%NAME%}
//ItemDisplay[(EDWEAPON) !(EAWEAPON)]: %NAME%{%TIPLTS% %RED%Hi%ORANGE%gh %YELLOW%ED %GREEN%We%BLUE%a%PURPLE%p%WHITE%on %TIPRTS%%CL%%NAME%}
ItemDisplay[(EDWEAPON) !(EAWEAPON)]: %NAME%{%TIPLTS% %RED%高%ORANGE%伤%WHITE%武%PURPLE%器 %TIPRTS%%CL%%NAME%}
//aqv&cqv
ItemDisplay[QUIVER RARE ED>60 STAT141>20]: %NAME%{%TPLTLINE% %RED%Hi%ORANGE%gh %YELLOW%ED %GRAY%+ %PURPLE%DS %BLUE%It%GREEN%e%WHITE%m %TPRTLINE%%CL%%NAME%}
ItemDisplay[QUIVER RARE ED>60 STAT141>20]: %NAME%{%TIPLTS% %RED%Hi%ORANGE%gh %YELLOW%ED %GRAY%+ %PURPLE%DS %BLUE%It%GREEN%e%WHITE%m %TIPRTS%%CL%%NAME%}
//Teleport Charges
ItemDisplay[(TPITEM)]: %NAME%{%NAME%%CL%%PURPLE%+ %RED%传送 %PURPLE%+}%CONTINUE%
//Lower Resist CTC
@ -2073,7 +2007,7 @@ ItemDisplay[uar UNI STAT504>19 STAT11>39]: %NAME%{%LTLINE% %RED%Ha%ORANGE%pp%YE
ItemDisplay[uar UNI STAT504>19 STAT11>39]: %NAME%{%LINE%%CL%%RED%鸟乙%ORANGE%,%CORAL%超强%ORANGE%物理辅助%CL%%NAME%}
ItemDisplay[uar UNI STAT152>0 STAT153>0]: %NAME%{%LTLINE% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %RTLINE%%CL%%NAME%}%CONTINUE%
ItemDisplay[uar UNI STAT152>0 STAT153>0]: %NAME%{%LINE%%CL% %RED%鸟甲 %PURPLE%Ty%RED%ra%ORANGE%el%GOLD%'s %WHITE% M%GOLD%ig%RED%ht%CL%%NAME%}
//FORTITUDE
//FORTITUDE 刚毅
ItemDisplay[RW SOCK=4 FCR=25 STAT74>10 STAT42=4 RES>24]: %NAME%{%RWLTLINE% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%Ru%GREEN%ne%BLUE%wo%PURPLE%rd%WHITE%s %RWRTLINE%%CL%%NAME%}%CONTINUE%
ItemDisplay[RW SOCK=4 FCR=25 STAT74>10 STAT42=4 RES>24]: %NAME%{%RWLINE%%CL% %RED%ED: %WHITE%%EDAM%% %PURPLE%RES: %WHITE%%RES% %CL%%NAME%}
//
@ -2083,32 +2017,31 @@ ItemDisplay[RW SOCK=4 FCR=25 STAT74>10 STAT42=4 RES>24]: %NAME%{%RWLINE%%CL% %RE
//
ItemDisplay[uh9 UNI SOCK>2 STAT156>24 EDAM>39 STAT136>24]: %NAME%{%LTLINE% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %RTLINE%%CL%%NAME%}%CONTINUE%
ItemDisplay[uh9 UNI SOCK>2 STAT156>24 EDAM>39 STAT136>24]: %NAME%{%LINE%%CL%%YELLOW%小炮&京子终配%CL%%NAME%}
ItemDisplay[CIRC (MAG OR RARE OR CRAFT) SKMAG FCR>19]: %NAME%{%LTLINE% %RED%2%ORANGE%SK %YELLOW%20%GREEN%FCR %BLUE%I%PURPLE%te%WHITE%m %RTLINE%%CL%%NAME%}
ItemDisplay[CIRC (MAG OR RARE OR CRAFT) SKMAG FCR>19]: %NAME%{%TIPLTS% %RED%2%ORANGE%SK %YELLOW%20%GREEN%FCR %BLUE%I%PURPLE%te%WHITE%m %TIPRTS%%CL%%NAME%}
//兽穴之母 Denmother
ItemDisplay[drc UNI]: %NAME%{%SSLTLINE% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Helm %SSRTLINE%%CL%%NAME%}%CONTINUE%
ItemDisplay[drc UNI]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Helm %TIPRTS%%CL%%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [ITGL] Gloves |
// +----------------------------------------------------------------------------+
//
//2sk, 20ias Gloves
ItemDisplay[SIGLOVE]: %NAME%{%LTLINE% %RED%2%ORANGE%SK %YELLOW%20%GREEN%IAS %BLUE%Gl%PURPLE%ov%WHITE%es %RTLINE%%CL%%NAME%}
ItemDisplay[tgl UNI STAT363>0 FCR>20]: %NAME%{%LTLINE% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %RTLINE%%CL%%NAME%}
ItemDisplay[utg UNI STAT363>0 STAT77>30 FCR>20]: %NAME%{%LTLINE% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %RTLINE%%CL%%NAME%}
ItemDisplay[SIGLOVE]: %NAME%{%TIPLTS% %RED%2%ORANGE%SK %YELLOW%20%GREEN%IAS %BLUE%Gl%PURPLE%ov%WHITE%es %TIPLTS%%CL%%NAME%}
ItemDisplay[tgl UNI STAT363>0 FCR>20]: %NAME%{%TIPLTS% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %TIPLTS%%CL%%NAME%}
ItemDisplay[utg UNI STAT363>0 STAT77>30 FCR>20]: %NAME%{%TIPLTS% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %TIPLTS%%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// | [ITBE] Belt |
// +----------------------------------------------------------------------------+
//
ItemDisplay[ulc UNI ALLSK>0 FCR>10 STAT77>5]: %NAME%{%SSLTLINE% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Belt %SSRTLINE%%CL%%NAME%}
ItemDisplay[ulc UNI ALLSK>0 FCR>10 STAT77>5]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Belt %TIPRTS%%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// | [ITBO] Boots |
// +----------------------------------------------------------------------------+
//
//100+RES BOOTS
ItemDisplay[RESBOOT]: %NAME%{%LSLINE% %RED%H%ORANGE%i%YELLOW%g%GREEN%h %BLUE%R%PURPLE%e%WHITE%s %RSLINE%%CL%%NAME%}
ItemDisplay[RESBOOT]: %NAME%{%TIPLTS% %RED%H%ORANGE%i%YELLOW%g%GREEN%h %BLUE%R%PURPLE%e%WHITE%s %TIPRTS%%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// | [ITSH] Shield |
@ -2121,58 +2054,39 @@ ItemDisplay[NEC !RW !EQUIPPED $f(CLSK2+TABSK18+SK94)>4)]: %NAME%{%PURPLE%+
// +----------------------------------------------------------------------------+
//
// ------------------------------------------------------------------------------
// 拉斯玛 攻坚装备提示
// 拉斯玛 (Rathma) 攻坚装备提示
// ------------------------------------------------------------------------------
// 定义高价值腐化(按部位通用)
// 顶级: 42(FCR), 44(FRW), 45(CBF), 50(+1技能), 51(全抗), 52(PDR%),
// 53-56(最大抗), 61(生命), 65(全属性), 68(力量), 69(敏捷), 70(体力), 72(全最大抗)
// 注:不使用部位不匹配的腐化(如武器专属腐化不会出现在防具上)
//
// Rare/Crafted Amulets - 2% Max Res
// MaxRes(c) 40+Life/15+Str/15+Dex, 5+FCR/10+AllRes/20+C.Res/20+L.Res/20+F.Res/20+P.Res, +2-3 to Class/Tab Skills
ItemDisplay[(RARE OR CRAFT) amu ID (STAT40=2 STAT42=2 STAT44=2 STAT46=2) (LIFE>39 OR STR>14 OR DEX>14) (FCR>4 OR RES>9 OR CRES>19 OR FRES>19 OR PRES>19) (TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK32>1 OR TABSK33>1 OR TABSK34>1 OR TABSK24>1 OR TABSK25>1 OR TABSK26>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR TABSK0>1 OR TABSK1>1 OR TABSK2>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1)]:%NAME%{%GREEN%***%DARK_GREEN%**%BLUE%** %PURPLE%拉斯玛攻坚 %LIGHT_GRAY%(%ORANGE% S %LIGHT_GRAY%) %BLUE%**%DARK_GREEN%**%GREEN%***%CL%%NAME%}
// 项链 - S级 (2% Max Res)
ItemDisplay[(RARE OR CRAFT) amu ID (STAT40=2 STAT42=2 STAT44=2 STAT46=2) (LIFE>39 OR STR>14 OR DEX>14) (FCR>4 OR RES>9 OR CRES>19 OR FRES>19 OR PRES>19) (TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK32>1 OR TABSK33>1 OR TABSK34>1 OR TABSK24>1 OR TABSK25>1 OR TABSK26>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR TABSK0>1 OR TABSK1>1 OR TABSK2>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1)]:%NAME%{%GREEN%***%DARK_GREEN%**%BLUE%** %PURPLE%拉斯玛攻坚 %LIGHT_GRAY%(%RED% S %LIGHT_GRAY%) %BLUE%**%DARK_GREEN%**%GREEN%***%CL%%NAME%}
// 项链 - A级 (PLR版本腐化限定高价值)
ItemDisplay[(RARE OR CRAFT) amu ID STAT110>49 (LIFE>29 OR STR>14 OR DEX>14) ((LIFE>29 (STR>14 OR DEX>14)) OR FCR>4 OR FHR>9 OR AR>99 OR STAT118=1 OR RES>7 OR CRES>19 OR FRES>19 OR PRES>19) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72) (TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK32>1 OR TABSK33>1 OR TABSK34>1 OR TABSK24>1 OR TABSK25>1 OR TABSK26>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR TABSK0>1 OR TABSK1>1 OR TABSK2>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1)]:%NAME%{%PURPLE%+ %RED%拉斯玛攻坚项链 %PURPLE%+%CL%%NAME%}
//
// Rare/Crafted Amulets - PLR
// 50-75 PLR, 30+Life/15+Str/15+Dex, 5+FCR/10+FHR/100+AR/HFD/8+AllRes/20+C.Res/20+F.Res/20+P.Res, Corruption: Uncorrupted/FRW/CBF/All-Attributes/Block/+1-All-Skills/CBF/2-Max-Resist, +2 to Class/Tab Skills
ItemDisplay[(RARE OR CRAFT) amu ID STAT110>49 (LIFE>29 OR STR>14 OR DEX>14) ((LIFE>29 (STR>14 OR DEX>14)) OR FCR>4 OR FHR>9 OR AR>99 OR STAT118=1 OR RES>7 OR CRES>19 OR FRES>19 OR PRES>19) (STAT360=0 OR STAT360=44 OR STAT360=45 OR STAT360=65 OR STAT360=67 OR ALLSK=1 OR (STAT40=2 STAT42=2 STAT44=2 STAT46=2)) (TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK32>1 OR TABSK33>1 OR TABSK34>1 OR TABSK24>1 OR TABSK25>1 OR TABSK26>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR TABSK0>1 OR TABSK1>1 OR TABSK2>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1)]:%NAME%{%PURPLE%+ %RED%拉斯玛 攻坚项链 %PURPLE%+%CL%%NAME%}
// 戒指 - A级
ItemDisplay[(RARE OR CRAFT) rin ID STAT110>24 (LIFE>29 OR STR>9 OR DEX>9) (FCR>9 OR MINDMG>9 OR MAXDMG>9) (RES>4 OR CRES>19 OR FRES>19 OR PRES>19) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72)]:%NAME%{%PURPLE%+ %RED%拉斯玛攻坚戒指 %PURPLE%+%CL%%NAME%}
// 鞋子
ItemDisplay[(RARE OR CRAFT) BOOTS ID STAT110>24 FRW>29 ((CRES>19 (PRES>19 OR FRES>19)) OR (PRES>19 (CRES>19 OR FRES>19))) (DEX>9 OR FHR>9 OR STAT40>2 OR STAT44>2 OR STAT46>2) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72)]:%NAME%{%PURPLE%+ %RED%拉斯玛攻坚鞋子 %PURPLE%+%CL%%NAME%}
// 盾牌
ItemDisplay[(RARE OR CRAFT) SHIELD ID STAT110>74 (LIFE>29 OR STR>14 OR DEX>14 OR STAT216>0) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72) (STAT20>19 OR RES>19 OR FCR>19 OR EDAM>99 OR SOCK=3)]:%NAME%{%PURPLE%+ %RED%拉斯玛攻坚盾牌 %PURPLE%+%CL%%NAME%}
// 腰带 - S级 (2% Max Res)
ItemDisplay[(RARE OR CRAFT) BELT ID (STAT40=2 STAT42=2 STAT44=2 STAT46=2) (LIFE>29 OR STR>14) (STAT36>4 OR FHR>9 OR FCR>9 OR STAT110>24) (CRES>19 OR LRES>19 OR FRES>19 OR PRES>19)]:%NAME%{%GREEN%***%DARK_GREEN%**%BLUE%** %PURPLE%拉斯玛攻坚 %LIGHT_GRAY%(%RED% S %LIGHT_GRAY%) %BLUE%**%DARK_GREEN%**%GREEN%***%CL%%NAME%}
//
// Rare/Crafted Rings - PLR
// 25-45 PLR, 30+Life/10+Str/10+Dex, 10+FCR/10+MaxDmg/10+MinDmg, 5+AllRes/20+C.Res/20+F.Res/20+P.Res
ItemDisplay[(RARE OR CRAFT) rin ID STAT110>24 (LIFE>29 OR STR>9 OR DEX>9) (FCR>9 OR MINDMG>9 OR MAXDMG>9) (RES>4 OR CRES>19 OR FRES>19 OR PRES>19)]:%NAME%{%PURPLE%+ %RED%拉斯玛 攻坚戒指 %PURPLE%+%CL%%NAME%}
// 腰带 - A级 (带 PLR高价值腐化)
ItemDisplay[(RARE OR CRAFT) BELT ID STAT110>24 (LIFE>59 OR STR>19 OR (LIFE>39 STR>9) OR (LIFE>29 STR>14)) (FCR>9 OR FHR>16 OR (LIFE>79 STR>19) OR CRES>19 OR FRES>19 OR PRES>19) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72)]:%NAME%{%PURPLE%+ %RED%拉斯玛攻坚腰带 %LIGHT_GRAY%(%YELLOW% A %LIGHT_GRAY%) %PURPLE%+%CL%%NAME%}
//
// Rare/Crafted Boots - PLR
// 25-45 PLR, 30+FRW, Dual Res with at least 20 C.Res/P.Res, 10+Dex/10+FHR/2%MaxC.Res/2%MaxP.Res, Uncorrupted/3%PDR/30+Life/3%MaxF.Res/3%MaxC.Res/3%MaxP.Res/IncreasedBlock/20FHR
ItemDisplay[(RARE OR CRAFT) BOOTS ID STAT110>24 FRW>29 ((CRES>19 (PRES>19 OR FRES>19)) OR (PRES>19 (CRES>19 OR FRES>19))) (DEX>9 OR FHR>9 OR STAT40>2 OR STAT44>2 OR STAT46>2) (STAT360=0 OR STAT36>2 OR LIFE>29 OR STAT44>2 OR STAT46>2 OR STAT20>0 OR FHR>19)]:%NAME%{%PURPLE%+ %RED%拉斯玛 攻坚鞋子 %PURPLE%+%CL%%NAME%}
//
// Rare/Crafted Shields - PLR
// 75 PLR, 30+Life/15+Str/15+Dex, Uncorrupted/MaxFire/MaxCold/MaxPoison/+1AllSkill/CBF/Max%Life, FBR+Block/20+AllRes/20+FCR/100+%ED/3Sockets
ItemDisplay[(RARE OR CRAFT) SHIELD ID STAT110>74 (LIFE>29 OR STR>14 OR DEX>14 OR STAT216>0) (STAT360=0 OR STAT360=53 OR STAT360=54 OR STAT360=56 OR ALLSK=1 OR STAT360=45 OR STAT360=43) (STAT20>19 OR RES>19 OR FCR>19 OR EDAM>99 OR SOCK=3)]:%NAME%{%PURPLE%+ %RED%拉斯玛 攻坚盾牌 %PURPLE%+%CL%%NAME%}
//腰带
// Rare/Crafted Belts - 2% Max Res
// 2% MaxRes (c), 30+Life/15+Str, 5+%PDR/10+FCR/17+FHR/25%PLR, 19+C.Res/19+L.Res/19+F.Res/19+P.Res
ItemDisplay[(RARE OR CRAFT) BELT ID (STAT40=2 STAT42=2 STAT44=2 STAT46=2) (LIFE>29 OR STR>14) (STAT36>4 OR FHR>9 OR FCR>9 OR STAT110>24) (CRES>19 OR LRES>19 OR FRES>19 OR PRES>19)]:%NAME%{%GREEN%***%DARK_GREEN%**%BLUE%** %PURPLE%拉斯玛攻坚 %LIGHT_GRAY%(%ORANGE% S %LIGHT_GRAY%) %BLUE%**%DARK_GREEN%**%GREEN%***%CL%%NAME%}
//
// 0 PLR, 80+Life/25+Str/50+Life,10+Str/40+Life,15+Str, 10+FCR/17+FHR/80+Life,20+Str, 20+C.Res/20+F.Res/20+P.Res, 2%MaxRes
ItemDisplay[(RARE OR CRAFT) BELT ID !STAT110>0 (LIFE>79 OR STR>24 OR (LIFE>49 STR>9) OR (LIFE>39 STR>14)) (FCR>9 OR FHR>16 OR (LIFE>79 STR>19)) (CRES>19 OR FRES>19 OR PRES>19) (STAT40=2 STAT42=2 STAT44=2 STAT46=2)]:%NAME%{%PURPLE%+ %RED%拉斯玛 攻坚腰带 %LIGHT_GRAY%(%YELLOW% A %LIGHT_GRAY%) %PURPLE%+%CL%%NAME%}%CONTINUE%
//
// 25 PLR, 60+Life/20+Str/40+Life,10+Str/30+Life,15+Str, 10+FCR/17+FHR/80+Life,20+Str/20+C.Res/20+F.Res/20+P.Res, 2%MaxRes
ItemDisplay[(RARE OR CRAFT) BELT ID STAT110>24 (LIFE>59 OR STR>19 OR (LIFE>39 STR>9) OR (LIFE>29 STR>14)) (FCR>9 OR FHR>16 OR (LIFE>79 STR>19) OR CRES>19 OR FRES>19 OR PRES>19) (STAT40=2 STAT42=2 STAT44=2 STAT46=2)]:%NAME%{%PURPLE%+ %RED%拉斯玛 攻坚腰带 %LIGHT_GRAY%(%YELLOW% A %LIGHT_GRAY%) %PURPLE%+%CL%%NAME%}
//
// 0 PLR, 80+Life/25+Str/50+Life,10+Str/40+Life,15+Str, 10+FCR/17+FHR/80+Life,20+Str, 20+C.Res/20+F.Res/20+P.Res, Uncorrupted/Str/Dex/Vit/FCR/FHR/AllAttr/AR/AllRes/%PDR/FRW/%Block
ItemDisplay[(RARE OR CRAFT) BELT ID !STAT110>0 (LIFE>79 OR STR>24 OR (LIFE>49 STR>9) OR (LIFE>39 STR>14)) (FCR>9 OR FHR>16 OR (LIFE>79 STR>19)) (CRES>19 OR FRES>19 OR PRES>19) (STAT360=0 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=42 OR STAT360=35 OR STAT360=65 OR STAT360=3 OR STAT360=51 OR STAT360=44 OR STAT360=52 OR STAT360=67)]:%NAME%{%PURPLE%+ %RED%拉斯玛 攻坚腰带 %LIGHT_GRAY%(%WHITE% B %LIGHT_GRAY%) %PURPLE%+%CL%%NAME%}%CONTINUE%
//
// Rare/Crafted Belts - PLR
// 25 PLR, 60+Life/20+Str/40+Life,10+Str/30+Life,15+Str, 10+FCR/17+FHR/80+Life,20+Str/20+C.Res/20+F.Res/20+P.Res, Uncorrupted/Str/Dex/Vit/FCR/FHR/AllAttr/AR/AllRes/%PDR/FRW/%Block
ItemDisplay[(RARE OR CRAFT) BELT ID STAT110>24 (LIFE>59 OR STR>19 OR (LIFE>39 STR>9) OR (LIFE>29 STR>14)) (FCR>9 OR FHR>16 OR (LIFE>79 STR>19) OR CRES>19 OR FRES>19 OR PRES>19) (STAT360=0 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=42 OR STAT360=35 OR STAT360=65 OR STAT360=3 OR STAT360=51 OR STAT360=44 OR STAT360=52 OR STAT360=67)]:%NAME%{%PURPLE%+ %RED%拉斯玛 攻坚腰带 %LIGHT_GRAY%(%WHITE% B %LIGHT_GRAY%) %PURPLE%+%CL%%NAME%}
//
// Rare/Crafted Chest - PLR
// 75 PLR, 30+Life/15+Str/15+Dex/+LifePerLevel, 20+FCR/24+FHR/100+ED/3Sockets/15+AllRes/+1ClassSkill, Uncorrupted/MaxFireRes/MaxColdRes/MaxPsnRes/Max%Life/20FRW/+1AllSkill/CBF/FHR/FCR/%PDR/AllRes/SingleRes
ItemDisplay[(RARE OR CRAFT) CHEST ID STAT110>74 (LIFE>29 OR STR>14 OR DEX>14 OR STAT216>0) (FCR>19 OR FHR>23 OR EDAM>99 OR SOCK=3 OR RES>14 OR CLSK0>0 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0) (STAT360=0 OR STAT360=53 OR STAT360=54 OR STAT360=56 OR STAT360=43 OR STAT360=44 OR ALLSK=1 OR STAT360=62 OR STAT360=45 OR STAT360=35 OR STAT360=42 OR STAT360=52 OR STAT360=51 OR STAT360=36 OR STAT360=37 OR STAT360=38 OR STAT360=39)]:%NAME%{%PURPLE%+ %RED%拉斯玛 攻坚胸甲 %PURPLE%+%CL%%NAME%}%CONTINUE%
//
// Rare Circlets - PLR
// 50-75 PLR, 30+Life/LifePerLevel/15+Str/15+Dex, 20+FCR/20+FRW/15+AllRes/3Sockets, +2-3 to Class/Tab Skills
ItemDisplay[RARE CIRC ID STAT110>49 (LIFE>29 OR STAT216>0 OR STR>14 OR DEX>14) (FCR>19 OR FRW>19 OR RES>14 OR SOCK=3) (TABSK40>1 OR TABSK42>1 OR TABSK32>1 OR TABSK33>1 OR TABSK34>1 OR TABSK24>1 OR TABSK25>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR TABSK0>1 OR TABSK1>1 OR TABSK2>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1)]:%NAME%{%PURPLE%+ %RED%拉斯玛 攻坚头 %PURPLE%+%CL%%NAME%}%CONTINUE%
//
// Rare/Crafted Gloves - PLR
// 25 PLR, 20IAS, +2 Bow/Jav/M.Arts, Uncorrupted/30+IAS/20+Life/5+AllRes/3+Attr/-%TargetDef/100+AR/SingleResCorr, Uncorrupted/30+IAS/10+%AR/HFD/10+Str/10+Dex/20+SingleResist
ItemDisplay[(RARE OR CRAFT) GLOVES ID STAT110>24 IAS>19 (TABSK0=2 OR TABSK2=2 OR TABSK50=2) (STAT360=0 OR IAS>29 OR LIFE>19 OR RES>4 OR (STAT0>2 STAT1>2 STAT2>2 STAT3>2) OR STAT116>0 OR AR>99 OR STAT360=36 OR STAT360=37 OR STAT360=39) (STAT360=0 OR IAS>29 OR STAT119>9 OR STAT118=1 OR STR>9 OR DEX>9 OR CRES>19 OR FRES>19 OR PRES>19)]:%NAME%{%PURPLE%+ %RED%拉斯玛 攻坚手 %PURPLE%+%CL%%NAME%}%CONTINUE%
// 腰带 - B级 (无 PLR 但高属性,未腐化)
ItemDisplay[(RARE OR CRAFT) BELT ID !STAT110>0 (LIFE>79 OR STR>24 OR (LIFE>49 STR>9) OR (LIFE>39 STR>14)) (FCR>9 OR FHR>16 OR (LIFE>79 STR>19)) (CRES>19 OR FRES>19 OR PRES>19) (STAT360=0)]:%NAME%{%PURPLE%+ %WHITE%拉斯玛攻坚腰带 %LIGHT_GRAY%(%WHITE% B %LIGHT_GRAY%) %PURPLE%+%CL%%NAME%}
//
// 胸甲 - A级 (75 PLR高价值腐化)
ItemDisplay[(RARE OR CRAFT) CHEST ID STAT110>74 (LIFE>29 OR STR>14 OR DEX>14 OR STAT216>0) (FCR>19 OR FHR>23 OR EDAM>99 OR SOCK=3 OR RES>14 OR CLSK0>0 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72)]:%NAME%{%PURPLE%+ %RED%拉斯玛攻坚胸甲 %PURPLE%+%CL%%NAME%}
// 头环 - A级
ItemDisplay[RARE CIRC ID STAT110>49 (LIFE>29 OR STAT216>0 OR STR>14 OR DEX>14) (FCR>19 OR FRW>19 OR RES>14 OR SOCK=3) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72) (TABSK40>1 OR TABSK42>1 OR TABSK32>1 OR TABSK33>1 OR TABSK34>1 OR TABSK24>1 OR TABSK25>1 OR TABSK26>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR TABSK0>1 OR TABSK1>1 OR TABSK2>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1)]:%NAME%{%PURPLE%+ %RED%拉斯玛攻坚头环 %PURPLE%+%CL%%NAME%}
// 手套 - A级
ItemDisplay[(RARE OR CRAFT) GLOVES ID STAT110>24 IAS>19 (TABSK0=2 OR TABSK2=2 OR TABSK50=2) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72) (STAT360=0 OR IAS>29 OR LIFE>19 OR RES>4)]:%NAME%{%PURPLE%+ %RED%拉斯玛攻坚手套 %PURPLE%+%CL%%NAME%}//
// +----------------------------------------------------------------------------+
// | [PDGB] Item Gambling |
// +----------------------------------------------------------------------------+
@ -2473,7 +2387,7 @@ ItemDisplay[UNI !ID pa9]: %RED%* %GOLD%撒卡兰姆使者 %SAGE%Herald of Zakar
// Elite tier Paladin Shields
ItemDisplay[UNI !ID pae]: 龙鳞 Dragonscale%PURPLE%* %MAP-A5%
ItemDisplay[UNI !ID paf]: %RED%* %GOLD%天空守望者 Skywarden %RED%*%MAP-A5%%BORDER-6F%
ItemDisplay[UNI !ID pac]: %RED%* %GOLD% 阿尔玛-尼格拉 Alma Negra %RED%*%MAP-A5%%BORDER-6F%
ItemDisplay[UNI !ID pac]: %RED%* %GOLD%阿尔玛-尼格拉 Alma Negra %RED%*%MAP-A5%%BORDER-6F%
// ------------------------------------------------------------------------------
// [UCSO] Sorceress