From ec431b49a56d17b11f2ef3ff611d3605f8060e94 Mon Sep 17 00:00:00 2001 From: Vagrim Date: Wed, 29 Apr 2026 03:37:52 +0000 Subject: [PATCH] =?UTF-8?q?=E6=9B=B4=E6=96=B0=20ViLoot.txt?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- ViLoot.txt | 62 +++++++++++++++++++++++++++++------------------------- 1 file changed, 33 insertions(+), 29 deletions(-) diff --git a/ViLoot.txt b/ViLoot.txt index 29de0c7..a463f84 100644 --- a/ViLoot.txt +++ b/ViLoot.txt @@ -29,20 +29,20 @@ Alias[MAPT4]: (MAPID=152 OR MAPID=153 OR MAPID=164 OR MAPID=171) Alias[THROWPOTS]: (tpfs OR tpgs OR tpcs OR tpls OR tpfm OR tpgm OR tpcm OR tplm OR tpfl OR tpgl OR tpcl OR tpll) Alias[HIGHPRICE]: ((ARMOR OR WEAPON OR rin OR amu) !SHOP !EQUIPPED !RW ((PRICE>4999 CLVL<19 DIFF=0) OR (PRICE>9999 CLVL<29 DIFF=0) OR (PRICE>19999 CLVL<39 DIFF<2) OR (PRICE>24999 CLVL<59 DIFF<2) OR PRICE>34999)) //Trash Items -Alias[JUNKITEM]: (NMAG !RW (GLOVES OR BOOTS OR BELT OR (CIRC (SOCK=1 OR (!NORM SOCK=2))) OR ((WEAPON OR CHEST OR SHIELD OR HELM) (SOCK=1 OR (!(WAND OR JAV) SOCK=2) OR (!ELT ED<15) OR (ELT (!ETH ED<11) OR (ETH ED<5)))))) -// +//Alias[JUNKITEM]: (NMAG !RW (GLOVES OR BOOTS OR BELT OR (CIRC (SOCK=1 OR (!NORM SOCK=2))) OR ((WEAPON OR CHEST OR SHIELD OR HELM) (SOCK=1 OR (!(WAND OR JAV) SOCK=2) OR (!ELT ED<20) OR (ELT (!ETH ED<15) OR (ETH ED<10)))))) +Alias[JUNKITEM]: (NMAG !RW ((GLOVES OR BOOTS OR BELT OR (CIRC (SOCK=1 OR (!NORM SOCK=2)))) OR ((WEAPON OR CHEST OR SHIELD OR HELM) ((SOCK=1 OR (!(WAND OR JAV) SOCK=2)) OR (!ELT $f(ED10 (SOCK=0 OR SOCK=4)) +Alias[RW4S]: ((utp OR uth OR uar) NMAG !RW ED>15 (SOCK=0 OR SOCK=4)) //Phoenix RWPHX -Alias[RWPHX]: ((uit OR uts) NMAG !RW ED>10 (SOCK=0 OR SOCK=4)) +Alias[RWPHX]: ((uit OR uts) NMAG !RW ED>15 (SOCK=0 OR SOCK=4)) //INFINITY Alias[INFINITY]: (6cs OR 6bs OR 6ws) NMAG !RW ((SK48=3 OR SK53=3 OR SK38=3) SK63=3) (SOCK=0 OR SOCK=4) -Alias[INFPHY]: ((((7tr OR 7o7) AND (SOCK=0 OR SOCK=4)) OR ((7h7 OR 7st OR 7br) AND SOCK=4)) NMAG !RW (ED>10 OR ETH)) +Alias[INFPHY]: ((((7tr OR 7o7) AND (SOCK=0 OR SOCK=4)) OR ((7h7 OR 7st OR 7br) AND SOCK=4)) NMAG !RW (ED>15 OR ETH)) //Faith -Alias[RWFTH]: (NMAG !RW ((6mx (SOCK=0 OR SOCK=4)) OR (6rx SOCK=4)) ED>10) +Alias[RWFTH]: (NMAG !RW ((6mx (SOCK=0 OR SOCK=4)) OR (6rx SOCK=4)) ED>15) //Dominion 圣域 Alias[RWDOM]: (WAND !RW NMAG (SK94=3 SK79=3) (SOCK=0 OR SOCK=2)) //战争召唤 Call to Arms @@ -163,7 +163,7 @@ Alias[LTWEAPON]: (WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=578 OR SUFFIX=579) !RW ! // Alias[SKPHY]: (ALLSK>1 OR (CLSK0>1 OR TABSK0>1 OR TABSK2>1) OR (CLSK3>1 OR TABSK24>1 OR TABSK25>1 OR TABSK26>1) OR (CLSK3>4 OR TABSK32>1 OR TABSK33>1 OR TABSK34>1) OR (CLSK5>1 OR TABSK41>1) OR (CLSK6>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1)) Alias[SKMAG]: (ALLSK>1 OR (CLSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1) OR (CLSK2>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1) OR (CLSK3>4 OR TABSK34>1) OR (CLSK5>1 OR TABSK40>1 OR TABSK42>1) OR (CLSK6>1 OR TABSK48>1 OR TABSK49>1)) -/ +// // +----------------------------------------------------------------------------+ // | | // | [PD2N] Project Diablo 2 Items | @@ -294,7 +294,8 @@ ItemDisplay[GOLD<500 CLVL<20]: ItemDisplay[GOLD<1000 CLVL<30]: ItemDisplay[GOLD<1500 CLVL<40]: ItemDisplay[GOLD<2000 CLVL<60]: -ItemDisplay[GOLD<4999 CLVL>59]: +ItemDisplay[GOLD<4999 CLVL<80]: +ItemDisplay[GOLD<9999 (CLVL>79 OR FILTLVL>2)]: // // +----------------------------------------------------------------------------+ // | [CORR] Corruption Items | @@ -914,27 +915,27 @@ ItemDisplay[(t61 OR t62)]: %MAP-62%%NAME% %PURPLE%*{%NAME%}%CONTINUE% ItemDisplay[MAPTIER>0]: %CL%%NAME%{%NAME%}%CONTINUE% // //Good Maps -Alias[NLLINE]: %RED%--%ORANGE%--%YELLOW%--%GREEN%--%TEAL%-- -Alias[NRLINE]: %YELLOW%--%WHITE%--%ORANGE%--%RED%--%PURPLE%-- -Alias[NOTELINE]: %PURPLE%--%RED%--%GOLD%--%WHITE%--%CORAL%--%TEAL%--%ORANGE%--%TEAL%--%YELLOW%--%ORANGE%--%BLUE%--%CORAL%--%WHITE%--%GOLD%--%RED%--%PURPLE%-- +Alias[MAPLTLINE]: %RED%--%ORANGE%--%YELLOW%--%GREEN%--%TEAL%-- +Alias[MAPRTLINE]: %YELLOW%--%WHITE%--%ORANGE%--%RED%--%PURPLE%-- +Alias[MAPLINE]: %PURPLE%--%RED%--%GOLD%--%WHITE%--%CORAL%--%TEAL%--%ORANGE%--%TEAL%--%YELLOW%--%ORANGE%--%BLUE%--%CORAL%--%WHITE%--%GOLD%--%RED%--%PURPLE%-- // Tier 3 Good Maps ItemDisplay[MAPTIER=3 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>249)]: %GOLD% [XP ROLLS]%NAME%%CONTINUE%{%CL%%NL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%RED%> > > 好图,可继续腐化+强化 < < <%NL%%NL%%NAME%} // Slammed -ItemDisplay[MAPTIER=3 STAT360>0 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>309)]: %GOLD% [XP]%NAME%%CONTINUE%{%NOTELINE%%CL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%NLLINE% %WHITE%Good %GOLD%Map %NRLINE%%CL%%NAME%} +ItemDisplay[MAPTIER=3 STAT360>0 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>309)]: %GOLD% [XP]%NAME%%CONTINUE%{%MAPLINE%%CL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%MAPLTLINE% %WHITE%Good %GOLD%Map %MAPRTLINE%%CL%%NAME%} // Slammed +1 -ItemDisplay[MAPTIER=3 STAT360>0 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>209)]: %GOLD% [XP]%NAME%%CONTINUE%{%NOTELINE%%CL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%NLLINE% %WHITE%Good %GOLD%Map %NRLINE%%CL%%NAME%} +ItemDisplay[MAPTIER=3 STAT360>0 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>209)]: %GOLD% [XP]%NAME%%CONTINUE%{%MAPLINE%%CL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%MAPLTLINE% %WHITE%Good %GOLD%Map %MAPRTLINE%%CL%%NAME%} // Tier 2 Good Maps ItemDisplay[MAPTIER=2 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>199)]: %GOLD% [XP ROLLS]%NAME%%CONTINUE%{%CL%%NL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%RED%> > > 好图,可继续腐化+强化 < < <%NL%%NL%%NAME%} // Slammed -ItemDisplay[MAPTIER=2 STAT360>0 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>259)]: %GOLD% [XP]%NAME%%CONTINUE%{%NOTELINE%%CL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%NLLINE% %WHITE%Good %GOLD%Map %NRLINE%%CL%%NAME%} +ItemDisplay[MAPTIER=2 STAT360>0 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>259)]: %GOLD% [XP]%NAME%%CONTINUE%{%MAPLINE%%CL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%MAPLTLINE% %WHITE%Good %GOLD%Map %MAPRTLINE%%CL%%NAME%} // Slammed +1 -ItemDisplay[MAPTIER=2 STAT360>0 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>159)]: %GOLD% [XP]%NAME%%CONTINUE%{%NOTELINE%%CL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%NLLINE% %WHITE%Good %GOLD%Map %NRLINE%%CL%%NAME%} +ItemDisplay[MAPTIER=2 STAT360>0 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>159)]: %GOLD% [XP]%NAME%%CONTINUE%{%MAPLINE%%CL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%MAPLTLINE% %WHITE%Good %GOLD%Map %MAPRTLINE%%CL%%NAME%} // Tier 1 Good Maps ItemDisplay[MAPTIER=1 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>174)]: %GOLD% [XP ROLLS]%NAME%%CONTINUE%{%CL%%NL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%RED%> > > 好图,可继续腐化+强化 < < <%NL%%NL%%NAME%} // Slammed -ItemDisplay[MAPTIER=1 STAT360>0 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>233)]: %GOLD% [XP]%NAME%%CONTINUE%{%NOTELINE%%CL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%NLLINE% %WHITE%Good %GOLD%Map %NRLINE%%CL%%NAME%} +ItemDisplay[MAPTIER=1 STAT360>0 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>233)]: %GOLD% [XP]%NAME%%CONTINUE%{%MAPLINE%%CL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%MAPLTLINE% %WHITE%Good %GOLD%Map %MAPRTLINE%%CL%%NAME%} // Slammed +1 -ItemDisplay[MAPTIER=1 STAT360>0 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>133)]: %GOLD% [XP]%NAME%%CONTINUE%{%NOTELINE%%CL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%NLLINE% %WHITE%Good %GOLD%Map %NRLINE%%CL%%NAME%} +ItemDisplay[MAPTIER=1 STAT360>0 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>133)]: %GOLD% [XP]%NAME%%CONTINUE%{%MAPLINE%%CL%%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%% %CL%%MAPLTLINE% %WHITE%Good %GOLD%Map %MAPRTLINE%%CL%%NAME%} // Juicer tag ItemDisplay[(MAPTIER=3 OR MAPTIER=2 OR MAPTIER=1) STAT372>0 STAT375>0 STAT373>0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>249)]: %NAME%%CONTINUE%{%NAME%%ORANGE%> > > XP & Density & Rarity < < <%CL%} // Tier 3 MF Maps @@ -946,11 +947,11 @@ ItemDisplay[(MAPTIER=2 OR MAPTIER=1) STAT360=0 (STAT372+STAT372+STAT370>197)]: % // Slammed ItemDisplay[(MAPTIER=2 OR MAPTIER=1) STAT360>0 (STAT372+STAT372+STAT370>296)]: %BLUE% [MF]%NAME%%CONTINUE%{%NAME%} // T3 Reroll note -ItemDisplay[RARE MAPTIER=3 STAT360=0 !(STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>249)]: %NAME%%CONTINUE%{%NAME%%NL%%WHITE%重置公式: %YELLOW%地图 + %WHITE%完美宝石 + %ORANGE%符文 + %GOLD%赫拉迪姆法珠%NL%%WHITE%> > > %RED%建议重置 < < <%CL%} +ItemDisplay[RARE MAPTIER=3 STAT360=0 !(STAT372>89 AND STAT370>60) !((STAT372>124) OR (STAT372>94 AND STAT375>29) OR (STAT372>64 AND STAT375>59) OR (STAT372>34 AND STAT375>89) OR (STAT372>109 AND STAT373>9) OR (STAT372>79 AND STAT375>29 AND STAT373>9) OR (STAT372>49 AND STAT375>59 AND STAT373>9) OR (STAT372>102 AND STAT373>14) OR (STAT372>72 AND STAT375>29 AND STAT373>14) OR (STAT372>42 AND STAT375>59 AND STAT373>14) OR (STAT372>94 AND STAT373>19) OR (STAT372>64 AND STAT375>29 AND STAT373>19) OR (STAT372>34 AND STAT375>59 AND STAT373>19) OR (STAT372>87 AND STAT373>24) OR (STAT372>57 AND STAT375>29 AND STAT373>24) OR (STAT372>27 AND STAT375>59 AND STAT373>24) OR (STAT372>79 AND STAT373>29) OR (STAT372>49 AND STAT375>29 AND STAT373>29) OR (STAT372>19 AND STAT375>59 AND STAT373>29) OR (STAT372>74 AND STAT374>0) OR (STAT372>44 AND STAT375>29 AND STAT374>0) OR (STAT372>14 AND STAT375>59 AND STAT374>0) OR (STAT372>29 AND STAT375>29 AND STAT373>9 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%NL%%WHITE%重置公式: %YELLOW%地图 + %WHITE%完美宝石 + %ORANGE%符文 + %GOLD%赫拉迪姆法珠%NL%%WHITE%> > > %RED%建议重置 < < <%CL%} // T2 Reroll note -ItemDisplay[RARE MAPTIER=2 STAT360=0 !(STAT372>74 AND STAT370>30) !(STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>199)]: %NAME%%CONTINUE%{%NAME%%NL%%WHITE%重置公式: %YELLOW%地图 + %WHITE%完美宝石 + %ORANGE%符文 + %GOLD%赫拉迪姆法珠%NL%%WHITE%> > > %RED%建议重置 < < <%CL%} +ItemDisplay[RARE MAPTIER=2 STAT360=0 !(STAT372>74 AND STAT370>30) !((STAT372>99) OR (STAT372>69 AND STAT375>29) OR (STAT372>39 AND STAT375>59) OR (STAT372>9 AND STAT375>89) OR (STAT372>84 AND STAT373>9) OR (STAT372>54 AND STAT375>29 AND STAT373>9) OR (STAT372>24 AND STAT375>59 AND STAT373>9) OR (STAT372>77 AND STAT373>14) OR (STAT372>47 AND STAT375>29 AND STAT373>14) OR (STAT372>17 AND STAT375>59 AND STAT373>14) OR (STAT372>69 AND STAT373>19) OR (STAT372>39 AND STAT375>29 AND STAT373>19) OR (STAT372>9 AND STAT375>59 AND STAT373>19) OR (STAT372>62 AND STAT373>24) OR (STAT372>32 AND STAT375>29 AND STAT373>24) OR (STAT372>2 AND STAT375>59 AND STAT373>24) OR (STAT372>54 AND STAT373>29) OR (STAT372>24 AND STAT375>29 AND STAT373>29) OR (STAT372>49 AND STAT374>0) OR (STAT372>19 AND STAT375>29 AND STAT374>0) OR (STAT372>4 AND STAT375>29 AND STAT373>9 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%NL%%WHITE%重置公式: %YELLOW%地图 + %WHITE%完美宝石 + %ORANGE%符文 + %GOLD%赫拉迪姆法珠%NL%%WHITE%> > > %RED%建议重置 < < <%CL%} // T1 Reroll note -ItemDisplay[RARE MAPTIER=1 STAT360=0 !(STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>174)]: %NAME%%CONTINUE%{%NAME%%NL%%WHITE%重置公式: %YELLOW%地图 + %WHITE%完美宝石 + %ORANGE%符文 + %GOLD%赫拉迪姆法珠%NL%%WHITE%> > > %RED%建议重置 < < <%CL%} +ItemDisplay[RARE MAPTIER=1 STAT360=0 !(STAT372>74 AND STAT370>30) !((STAT372>87) OR (STAT372>57 AND STAT375>29) OR (STAT372>27 AND STAT375>59) OR (STAT372>72 AND STAT373>9) OR (STAT372>42 AND STAT375>29 AND STAT373>9) OR (STAT372>12 AND STAT375>59 AND STAT373>9) OR (STAT372>65 AND STAT373>14) OR (STAT372>35 AND STAT375>29 AND STAT373>14) OR (STAT372>5 AND STAT375>59 AND STAT373>14) OR (STAT372>57 AND STAT373>19) OR (STAT372>27 AND STAT375>29 AND STAT373>19) OR (STAT372>50 AND STAT373>24) OR (STAT372>20 AND STAT375>29 AND STAT373>24) OR (STAT372>42 AND STAT373>29) OR (STAT372>12 AND STAT375>29 AND STAT373>29) OR (STAT372>37 AND STAT374>0) OR (STAT372>7 AND STAT375>29 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%NL%%WHITE%重置公式: %YELLOW%地图 + %WHITE%完美宝石 + %ORANGE%符文 + %GOLD%赫拉迪姆法珠%NL%%WHITE%> > > %RED%建议重置 < < <%CL%} // // Tell the User to convert map to rare ItemDisplay[MAG (MAPTIER=1 OR MAPTIER=2 OR MAPTIER=3 OR MAPTIER=4)]: %NAME%%CONTINUE%{%NL%%YELLOW%升级: %GOLD%天使法珠 %WHITE%+ %WHITE%完美宝石 %WHITE%+ %ORANGE%符文%CL%%WHITE%降级: %BLUE%地图 %WHITE%+ %GOLD%毁灭法珠%NL%%NL%%NAME%} @@ -965,7 +966,7 @@ ItemDisplay[(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [2x魂]%NAME%%CONTINUE%{%CORA ItemDisplay[!(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [魂]%NAME%%CONTINUE%{%CORAL%提示:场景内怪物必然包含燃烧的灵魂 %CL%%NAME%} ItemDisplay[(t14 OR t3a) STAT470=0 RARE]: %YELLOW% [魂]%NAME%%CONTINUE%{%CORAL%提示:场景内怪物必然包含燃烧的灵魂 %CL%%NAME%} ItemDisplay[(t14 OR t3a) NMAG]: %NAME%%CONTINUE%{%CORAL%提示:场景内怪物必然包含燃烧的灵魂 %CL%%NAME%} -// Map Contains Dolls +ItemDisplay[STAT435>0]: %GREEN% [毒]%NAME%%CONTINUE%{%PURPLE%提示: 场景内怪物附加额外的 %GREEN%毒素 %PURPLE%伤害 %CL%%NAME%} ItemDisplay[STAT437>0]: %RED% [冥]%NAME%%CONTINUE%{%PURPLE%提示: 场景内怪物必然包含冥河娃娃 %CL%%NAME%} //地图强化提示 ItemDisplay[STAT458>0]: %DARK_GREEN%[英勇]%NAME%%CONTINUE%{%NAME%} @@ -1991,12 +1992,15 @@ ItemDisplay[rin UNI CHSK222>0 !EQUIPPED]: %NAME%{%SSLTLINE% %RED%Su%ORANGE%pe%Y // | [ITWE] Weapon | // +----------------------------------------------------------------------------+ // +Alias[TPLTLINE]: %PURPLE%*%RED%*%GOLD%*%ORANGE%*%WHITE%*%YELLOW%* +Alias[TPRTLINE]: %YELLOW%*%WHITE%*%ORANGE%*%GOLD%*%RED%*%PURPLE%* //High ED Amp Proc Combo -ItemDisplay[(EAWEAPON)]: %NAME%{%LSLINE% %RED%高%ORANGE%伤 %YELLOW%+ %GREEN%伤%BLUE%害%PURPLE%加%GOLD%深 %RSLINE%%CL%%NAME%} +ItemDisplay[(EAWEAPON)]: %NAME%{%TPLTLINE% %RED%高%ORANGE%伤%YELLOW%+ %GREEN%伤%BLUE%害%PURPLE%加%GOLD%深 %TPRTLINE%%CL%%NAME%} //High ED Weapon -ItemDisplay[(EDWEAPON) !(EAWEAPON)]: %NAME%{%LSLINE% %RED%Hi%ORANGE%gh %YELLOW%ED %GREEN%We%BLUE%a%PURPLE%p%WHITE%on %RSLINE%%CL%%NAME%} +//ItemDisplay[(EDWEAPON) !(EAWEAPON)]: %NAME%{%TPLTLINE% %RED%Hi%ORANGE%gh %YELLOW%ED %GREEN%We%BLUE%a%PURPLE%p%WHITE%on %TPRTLINE%%CL%%NAME%} +ItemDisplay[(EDWEAPON) !(EAWEAPON)]: %NAME%{%TPLTLINE% %RED%高%ORANGE%伤%WHITE%武%PURPLE%器 %TPRTLINE%%CL%%NAME%} //aqv&cqv -ItemDisplay[QUIVER RARE ED>60 STAT141>20]: %NAME%{%LTLINE% %RED%Hi%ORANGE%gh %YELLOW%ED %PURPLE%DS %BLUE%It%GREEN%e%WHITE%m %RTLINE%%CL%%NAME%} +ItemDisplay[QUIVER RARE ED>60 STAT141>20]: %NAME%{%TPLTLINE% %RED%Hi%ORANGE%gh %YELLOW%ED %GRAY%+ %PURPLE%DS %BLUE%It%GREEN%e%WHITE%m %TPRTLINE%%CL%%NAME%} //Teleport Charges ItemDisplay[(TPITEM)]: %NAME%{%NAME%%CL%%PURPLE%+ %RED%传送 %PURPLE%+}%CONTINUE% //Lower Resist CTC @@ -2345,8 +2349,8 @@ ItemDisplay[NMAG !ID SHOP wnd]: %GBLINE%%NL%%GOLD%自杀枝桠%CL%%ORANGE%衣洛 ItemDisplay[NMAG !ID SHOP ywn]: %GBLINE%%NL%%GOLD%凯恩碎片%CL%%ORANGE%漩涡%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY% ItemDisplay[NMAG !ID SHOP bwn]: %GBLINE%%NL%%GOLD%白骨阴影%CL%%ORANGE%李奥瑞克王的武器%CL%%TAN%墓穴之脊%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY% ItemDisplay[NMAG !ID SHOP gwn]: %GBLINE%%NL%%GOLD%死亡之网%CL%%ORANGE%黑手之钥%CL%%TAN%乌米的恸哭 %NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY% -ItemDisplay[NMAG !ID SHOP aqv]: %GBLINE%%NL%%GOLD%箭矢1%CL%%ORANGE%箭矢2%CL%%TAN%箭矢3 %NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY% -ItemDisplay[NMAG !ID SHOP cqv]: %GBLINE%%NL%%GOLD%箭矢1%CL%%ORANGE%箭矢2%CL%%TAN%箭矢3 %NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY% +ItemDisplay[NMAG !ID SHOP aqv]: %GBLINE%%NL%%GOLD%末日之指%CL%%ORANGE%神蛇之羽%CL%%TAN%以太之翼%CL%%TAN%墓歌%CL%%TAN%疾风利刺%CL%%TAN%炽燃烽火 %NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY% +ItemDisplay[NMAG !ID SHOP cqv]: %GBLINE%%NL%%GOLD%霜恸%CL%%ORANGE%领主令箭%CL%%TAN%深渊结界%CL%爆头者%CL%扞卫钢条%CL%势如破竹 %NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY% // // +----------------------------------------------------------------------------+ // | | @@ -2468,8 +2472,8 @@ ItemDisplay[UNI !ID pa3]: 桑吉库的陨落 %LIGHT_GRAY%Sankekur's Fall %MAP-A5 ItemDisplay[UNI !ID pa9]: %RED%* %GOLD%撒卡兰姆使者 %SAGE%Herald of Zakarum %RED%* %MAP-A5%%TIER-0% // Elite tier Paladin Shields ItemDisplay[UNI !ID pae]: 龙鳞 Dragonscale%PURPLE%* %MAP-A5% -ItemDisplay[UNI !ID paf]: %RED%* 天空守望者 Skywarden %RED%*%MAP-A5%%BORDER-6F% -ItemDisplay[UNI !ID pac]: %RED%* 阿尔玛-尼格拉 Alma Negra %RED%*%MAP-A5%%BORDER-6F% +ItemDisplay[UNI !ID paf]: %RED%* %GOLD%天空守望者 Skywarden %RED%*%MAP-A5%%BORDER-6F% +ItemDisplay[UNI !ID pac]: %RED%* %GOLD% 阿尔玛-尼格拉 Alma Negra %RED%*%MAP-A5%%BORDER-6F% // ------------------------------------------------------------------------------ // [UCSO] Sorceress @@ -5364,5 +5368,5 @@ ItemDisplay[NMAG !RW GOODSTAFF (SOCK=0 OR SOCK>1) FILTLVL<4]: %NAME%{%NAME%} // Hide all INF items ItemDisplay[NMAG !RW INF GROUND FILTLVL>0]: // At level 20+, hide all base items -ItemDisplay[JUNKITEM !GROUND CLVL>19]: %NAME%%ORANGE% Hidden{%GRAY%无用的垃圾%NL%%NAME%} +ItemDisplay[JUNKITEM !GROUND CLVL>19]: %NAME%%ORANGE% Hidden{%GRAY%如需显示调低过滤等级%CL%%GRAY%无用的垃圾%CL%%NAME%} ItemDisplay[JUNKITEM !TOWN GROUND (CLVL>19 OR FILTLVL>2)]:{%NAME%}