Vi-LootFilter/ViLoot.txt

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//
// +----------------------------------------------------------------------------+
// | |
// | [SYSTEM] Filter Tier |
// | |
// +----------------------------------------------------------------------------+
//
ItemDisplayFilterName[]: 标准-屏蔽垃圾//Standard
ItemDisplayFilterName[]: 前期-屏蔽低价值黄、蓝、底材 //Low Filter Tier
ItemDisplayFilterName[]: 中期-屏蔽黄、蓝、低等级绿、橙 //Mid Filter Tier
ItemDisplayFilterName[]: 后期-屏蔽绿、低价值橙 //High Filter Tier
ItemDisplayFilterName[]: 手工//Craft Filter Tier
//
ItemDisplay[FILTLVL=0 (hp1 OR hp2 OR hp3 OR hp4 OR hp5 OR mp1 OR mp2 OR mp3 OR mp4 OR mp5)]: %NAME% - 过滤器已关闭{%NAME%%NL%%RED%> > > 过滤器已关闭 < < <}//
// +----------------------------------------------------------------------------+
// | |
// | [ALIASES] DEFINE ALIASES |
// | |
// +----------------------------------------------------------------------------+
//
Alias[TOWN]: (MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109 OR MAPID=157 OR MAPID=159)
Alias[MAPT4]: (MAPID=152 OR MAPID=153 OR MAPID=164 OR MAPID=171)
Alias[THROWPOTS]: (tpfs OR tpgs OR tpcs OR tpls OR tpfm OR tpgm OR tpcm OR tplm OR tpfl OR tpgl OR tpcl OR tpll)
Alias[HIGHPRICE]: ((ARMOR OR WEAPON OR rin OR amu) !SHOP !EQUIPPED !RW ((PRICE>4999 DIFF<1 MAPID<39) OR (PRICE>9999 DIFF<1 MAPID<75) OR (PRICE>14999 DIFF<1 MAPID<103) OR (PRICE>24999 DIFF<1) OR (PRICE>29999 DIFF<2) OR PRICE>34999))
//Trash Items
Alias[JUNKITEM]: (NMAG !RW ((GLOVES OR BOOTS OR BELT OR (CIRC (ED<10 OR SOCK=1 OR (ETH !ELT) OR (!NORM SOCK=2)))) OR ((WEAPON OR CHEST OR SHIELD OR HELM) ((SOCK=1 OR (!(WAND OR JAV) SOCK=2)) OR (!ELT $f(ED<IF(OR(FILTLVL<2,FILTLVL==5),10,IF(FILTLVL==2,15,20)))) OR ((ELT OR ETH) $f(ED<IF(OR(FILTLVL<2,FILTLVL==5),5,IF(FILTLVL==2,10,15)))))))
Alias[JUNKDESC]: %LIGHT_GRAY%* %GRAY%垃圾 %LIGHT_GRAY%* %NAME%
//QUEST ITEMS
Alias[QUESTITEM]: (bks OR bkd OR hdm OR leg OR ass OR tr1 OR msf OR vip OR hst OR j34 OR g34 OR xyz OR g33 OR qey OR qbr OR qhr OR qf1 OR qf2 OR bbb OR mss OR hfh OR ice OR tr2)
//
Alias[GOODBASE]: ($f(SK221+SK222+SK247)>7 OR (ELT (SK252=3 SK280=3 (SOCK=0 OR SOCK=3))) OR ((wsp OR 9ws OR 7ws) SK99) OR (SK278 SK265 (SOCK=0 OR SOCK=3)))
//暗金归类
Alias[GOODUNIA]: (xhm OR ci2 OR xea OR xhn OR xpl OR xlt OR xth OR xtp OR xlg OR xvg OR xtg OR xhg
OR dr6 OR dra OR baa OR ba6)
Alias[GOODUNIW]: (8rx OR 9bw OR 9sr OR xpk OR xsh OR pa9)
Alias[JUNKUNIW]: (7ha OR 72a OR 7mp OR 7ba OR 7gi OR 7cl OR 7mt OR 7sm OR 7sb OR 7dg OR 7di OR 7kr OR 7ta OR 7s7 OR 7br OR 7o7)
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//Enigma RWENI
Alias[RWENI]: (((xtp (SOCK=0 OR SOCK=3)) OR (utp SOCK=3)) NMAG !RW ED=20)
//4S Archon Plate,Lacquered Plate,Sacred Armor
Alias[RW4S]: ((utp OR uth OR uar) NMAG !RW ED>10 (SOCK=0 OR SOCK=4))
//Phoenix RWPHX
Alias[RWPHX]: ((uit OR uts) NMAG !RW ED>15 (SOCK=0 OR SOCK=4))
//INFINITY
Alias[INFINITY]: (6cs OR 6bs OR 6ws OR 6ss OR 6ls) NMAG !RW ((SK48=3 OR SK53=3 OR SK38=3) SK63=3) (SOCK=0 OR SOCK=4)
Alias[INFPHY]: ((((7tr OR 7o7) AND (SOCK=0 OR SOCK=4)) OR ((7h7 OR 7st OR 7br) AND SOCK=4)) NMAG !RW ((!ETH ED>15) OR (ETH ED>9)))
//Faith
Alias[RWFTH]: (NMAG !RW ((6mx (SOCK=0 OR SOCK=4)) OR (6rx SOCK=4)) ED>15)
//Dominion 圣域
Alias[RWDOM]: (WAND !RW NMAG (SK94=3 SK79=3) (SOCK=0 OR SOCK=2))
//战争召唤 Call to Arms
Alias[RWCTA]: ((((fla (SOCK=0 OR SOCK=5)) OR (crs SOCK=5) (FILTLVL<3 OR FILTLVL=5)) OR ((fla (SOCK=0 OR SOCK=5)) OR (crs SOCK=5) ED>14 FILTLVL~3-4)) NMAG !RW)
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
Alias[QTY_TAG]: %GRAY%x %TAN%%QTY%
//HAPPY END, 8*+ Happy End +LINE-28*; HS-26*
Alias[LTLINE]: %PURPLE%+%RED%+%GOLD%+%TEAL%+%WHITE%+%CORAL%+%BLUE%+%YELLOW%+
Alias[RTLINE]:%YELLOW%+%BLUE%+%CORAL%+%WHITE%+%TEAL%+%GOLD%+%RED%+%PURPLE%+
Alias[LINE]:%PURPLE%++%RED%++%GOLD%++%WHITE%++%CORAL%++%TEAL%++%ORANGE%++%RED%++%BLUE%++%CORAL%++%WHITE%++%GOLD%++%RED%++%PURPLE%++
Alias[HSLINE]:%PURPLE%++%RED%++%GOLD%++%WHITE%++%CORAL%++%ORANGE%+%TEAL%++%ORANGE%+%BLUE%++%CORAL%++%WHITE%++%GOLD%++%RED%++%PURPLE%++
//GOODBASE RW, 7- + RuneWords Base + 32-
Alias[GBLTLINE]:%PURPLE%--%RED%--%GOLD%--%WHITE%-
Alias[GBRTLINE]:%WHITE%-%GOLD%--%RED%--%PURPLE%--
Alias[GBBLINE]:%PURPLE%--%RED%--%GOLD%--%WHITE%--%CORAL%--%ORANGE%--%TEAL%--%YELLOW%--%ORANGE%--%BLUE%--%GREEN%--%CORAL%--%WHITE%--%GOLD%--%RED%--%PURPLE%--
//RuneWords Line, 7* + Super Runewords + RW32*; 7*+ Happy End +HS-24*
Alias[RWLTLINE]: %PURPLE%+%RED%+%GOLD%+%TEAL%+%WHITE%+%CORAL%+%YELLOW%+
Alias[RWRTLINE]:%YELLOW%+%CORAL%+%WHITE%+%TEAL%+%GOLD%+%RED%+%PURPLE%+
Alias[RWLINE]:%PURPLE%++%RED%++%GOLD%++%WHITE%++%CORAL%++%TEAL%++%ORANGE%++%YELLOW%++%RED%++%ORANGE%++%BLUE%++%CORAL%++%WHITE%++%GOLD%++%RED%++%PURPLE%++
//Super Special Items Line, 6*
Alias[SSLTLINE]: %PURPLE%+%RED%+%GOLD%+%TEAL%+%WHITE%+%YELLOW%+
Alias[SSRTLINE]:%YELLOW%+%WHITE%+%TEAL%+%GOLD%+%RED%+%PURPLE%+
//
//VARIABLE SOCKETS ROLLS
//Varies up to 5 sockets
//Rune Master - Ettin Axe - Varies: 4-5
Alias[VSOCK501]: (72a UNI SOCK>0 IAS>0 ED>0 STAT44>0 STAT153>0)
//Hellrack - Colossus Crossbow - Varies: 3-5
Alias[VSOCK502]: (6hx UNI SOCK>0 IAS>0 ED>0 STAT333>0 STAT363>0)
//Griswold's Redemption - Caduceus - Varies: 3-5
Alias[VSOCK503]: (7ws SET SOCK>0 IAS>0 ED>0 STAT122>50 !STAT91=0)
//Tomb Reaver - Cryptic Axe - Varies: 3-5
Alias[VSOCK504]: (7pa UNI SOCK>0 IAS>0 ED>0 STAT122>0 RES>0 MFIND>0 STAT86>0 STAT89>0)
//Varies up to 4 sockets
//Bonehew - Ogre Axe - Varies: 2-4
Alias[VSOCK401]: (7o7 UNI SOCK>0 IAS>0 ED>0 STAT117>0 STAT504>0)
//Witchwild String - Short Siege Bow -> Diamond Bow - Varies: 2-4
Alias[VSOCK402]: ((8s8 OR 6s7) UNI SOCK>0 ED>0 RES>0 STAT250>0)
//Black Hades - Chaos Armor -> Shadow Plade - Varies: 3-4
Alias[VSOCK403]: ((xul OR uul) UNI SOCK>0 STAT121>0 STAT123>0 STAT118>0)
//Varies up to 3 sockets
//Blade of Ali Baba - Tulwar -> Hydra Edge - Varies: 2-3
Alias[VSOCK301]: ((9fc OR 7fc) UNI SOCK>0 ED>0 DEX>0 MANA>0 STAT239>0 STAT240>0)
//Djinn Slayer - Ataghan - Varies: 2-3
Alias[VSOCK302]: (7sm UNI SOCK>0 ED>0 STAT121>0 STAT62>0 STAT145>0)
//Achilles Strike - Hurlbat -> Winged Axe - Varies: 2-3
Alias[VSOCK303]: ((9b8 OR 7b8) UNI SOCK>0 TABSK32>0 STR>0 STAT150>0)
//Heaven's Light - Mighty Scepter - Varies: 2-3
Alias[VSOCK304]: (7sc UNI SOCK>0 ED>0 IAS>0 CLSK3>0 STAT116>0 STAT136>0 STAT89>0 STAT139>0)
//Crown of Ages - Corona - Varies: 2-3
Alias[VSOCK305]: (urn UNI SOCK>0 STAT152>0 FHR>0 RES>0 STAT36>0 STAT109>0)
//Denmother - Sun Spirit - Varies: 2-3
Alias[VSOCK306]: (drc UNI SOCK>0 CLSK5>0 FCR>0 GFIND>0 REPLIFE>0)
//Head Hunter's Glory - Troll Nest - Varies: 1-3
Alias[VSOCK307]: (ush UNI SOCK>0 STAT32>0 STAT504>0 STAT86>0)
//Aldur's Rhythm - Jagged Star -> Devil Star - Varies: 1-3
Alias[VSOCK308]: ((9mt OR 7mt) SET SOCK>0 IAS>0 STAT121>0 STAT122>0 STAT62>0 STAT60>0 STAT50>0)
//Griswold's Valor - Corona - Varies: 2-3
Alias[VSOCK309]: (urn SET SOCK>0 ED>0 RES>0 STAT234>0 MFIND>0 !STAT91=0)
//Griswold's Heart - Ornate Plate -> Sacred Armor - Varies: 2-3
Alias[VSOCK310]: ((xar OR uar) SET SOCK>0 CLSK3>0 !STAT91=0 STR>0)
//Griswold's Honor - Vortex Shield - Varies: 2-3
Alias[VSOCK311]: (paf SET SOCK>0 TABSK26>0 FBR>0 STAT20>0 RES>0 FCR>0)
//Natalya's Shadow - Loricated Mail - Varies: 1-3
Alias[VSOCK312]: (ucl SET SOCK>0 TABSK49>0 STAT216>0 STAT110>0)
//Varies up to 2 sockets
//Kalan's Legacy - Mummified Trophy - Varies: 1-2
Alias[VSOCK201]: ((ne6 OR neb) UNI SOCK>0 CLSK2=1 FBR>0 STAT20>0)
//STAFFMODS
//Amazon STAFFMODS
Alias[AMASTAFF]: (TABSK0>2 OR TABSK2>2)
//Sorceress STAFFMODS
Formula[SORSK]: (SK36+SK37+SK38+SK39+SK40+SK41+SK42+SK43+SK44+SK45+SK46+SK47+SK48+SK49+SK50+SK51+SK52+SK53+SK54+SK55+SK56+SK57+SK58+SK59+SK60+SK61+SK62+SK63+SK64+SK65+SK369+SK383+SK376)
//Necromancer SKMODS
Formula[NECSK]: (SK66+SK68+SK69+SK70+SK73+SK74+SK75+SK78+SK79+SK80+SK82+SK83+SK84+SK85+SK87+SK88+SK89+SK90+SK91+SK92+SK94+SK95+SK367+SK374+SK381)
//Paladin SKMODS
Formula[PALSK]: (SK96+SK97+SK98+SK99+SK100+SK101+SK102+SK103+SK104+SK105+SK106+SK107+SK108+SK109+SK110+SK111+SK112+SK113+SK114+SK115+SK116+SK117+SK118+SK119+SK120+SK121+SK122+SK123+SK124+SK125+SK364+SK371+SK378)
//Assassin SKMODS
Formula[ASNSK]: (SK251+SK252+SK253+SK254+SK255+SK256+SK257+SK258+SK259+SK260+SK261+SK262+SK263+SK264+SK265+SK266+SK267+SK268+SK269+SK270+SK271+SK272+SK273+SK274+SK275+SK276+SK277+SK278+SK279+SK280+SK366)
//Barbarian SKMODS
Formula[BARSK]: (SK126+SK128+SK130+SK131+SK132+SK133+SK135+SK134+SK136+SK137+SK138+SK139+SK140+SK141+SK142+SK143+SK144+SK145+SK146+SK147+SK148+SK149+SK150+SK151+SK152+SK153+SK154+SK155+SK368)
//Druid SKMODS
Formula[DRUSK]: (SK221+SK222+SK223+SK224+SK225+SK226+SK227+SK228+SK229+SK230+SK231+SK232+SK233+SK234+SK235+SK236+SK237+SK238+SK239+SK240+SK241+SK242+SK243+SK244+SK245+SK246+SK247+SK248+SK249+SK250+SK370)
//
Alias[GOODSTAFF]: (SK48>2 OR SK61>2 OR SK63>2 OR SK65>2 OR (SK69>2 SK70>2) OR (SK79>2 SK94>2) OR SK99>2 OR (SK221>2 SK247>2) OR (SK252>2 SK280>2) OR (SK252>2 (SK263>2 OR SK275>2)))
//
//大院长am2 am7 amc 女族长am1 am6 amb
Alias[AMACRAFT]: (am7 OR amc)
//投掷武器底材
Alias[BARCRAFT]: ((glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) ETH)
//刺客爪子底材
Alias[ASNCRAFT]: (axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw)
//盔甲底材
Alias[AMOCRAFT]: (uui OR uea OR ula OR utu OR urs OR utp)
//NOTICE ME, THAT's ME
//High ED Amp Proc Combo
Alias[EAWEAPON]: (WEAPON (MAG OR RARE OR CRAFT) (ED>299 AND (SUFFIX=662 OR SUFFIX=898 OR SUFFIX=899)) !RW !SHOP !EQUIPPED)
//High ED Weapon
Alias[EDWEAPON]: (WEAPON (MAG OR RARE OR CRAFT) ED>399 !SHOP !EQUIPPED)
//sk, 20ias Gloves
Alias[SKGLOVE]: (GLOVES (MAG OR RARE OR CRAFT) $f(TABSK0+TABSK1+TABSK2+TABSK32+TABSK41+TABSK50)>1 IAS>19 !RW !SHOP !EQUIPPED)
//100+RES BOOTS
Alias[RESBOOT]: (BOOTS (RARE OR CRAFT) !RW !SHOP !EQUIPPED $f(FRES+CRES+LRES+PRES)>89)
//Teleport Charges
Alias[TPITEM]: (STAFF (MAG OR RARE OR CRAFT) CHSK54>0 !RW !SHOP !EQUIPPED)
//Lower Resist CTC
Alias[CTCITEM]: (WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=909 OR SUFFIX=912) !RW !SHOP !EQUIPPED)
//Amplify Damage CTC
Alias[CTCWEAPON]: (WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=899 OR SUFFIX=906) !RW !SHOP !EQUIPPED)
//Lower Resist Charges
Alias[LRWEAPON]: (WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=594 OR SUFFIX=595) !RW !SHOP !EQUIPPED)
//Life Tap Charges
Alias[LTWEAPON]: (WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=578 OR SUFFIX=579) !RW !SHOP !EQUIPPED)
//
Alias[SKPHY]: (ALLSK>1 OR (CLSK0>1 OR TABSK0>1 OR TABSK2>1) OR (CLSK3>1 OR TABSK24>1 OR TABSK25>1 OR TABSK26>1) OR (CLSK3>4 OR TABSK32>1 OR TABSK33>1 OR TABSK34>1) OR (CLSK5>1 OR TABSK41>1) OR (CLSK6>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1))
Alias[SKMAG]: (ALLSK>1 OR (CLSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1) OR (CLSK2>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1) OR (CLSK3>4 OR TABSK34>1) OR (CLSK5>1 OR TABSK40>1 OR TABSK42>1) OR (CLSK6>1 OR TABSK48>1 OR TABSK49>1))
//
// +----------------------------------------------------------------------------+
// | |
// | [PD2N] Project Diablo 2 Items |
// | |
// +----------------------------------------------------------------------------+
//
// +----------------------------------------------------------------------------+
// | [QUES] Quest Items |
// +----------------------------------------------------------------------------+
//
ItemDisplay[leg]: 怀特的腿{%RED%牛场红门公式 %LIGHT_GRAY%= %TAN%怀特的腿 %LIGHT_GRAY%+ %TAN%城镇传送之书}%CONTINUE%
ItemDisplay[ass]: 技能之书{%GOLD%右键点击阅读%NL%%GRAY%(永久+1技能点)}%CONTINUE%
ItemDisplay[box]: %GOLD%赫拉迪克方块 Horadric Cube%MAP-51%{%NAME%}%CONTINUE%
ItemDisplay[xyz]: 生命药剂{%GOLD%右键点击喝掉%NL%%WHITE%(永久+20点生命上限)%NL%%NL%%SAGE%“永恒由无数个现在组成。”}%CONTINUE%
ItemDisplay[tr2]: 抵抗卷轴{%GOLD%右键点击使用%NL%%WHITE%(永久+10点全抗)%NL%}%CONTINUE%
ItemDisplay[QUESTITEM]: %WHITE%· %TEAL%任务物品 %WHITE%·%CL%%TAN%%NAME%%MAP-51%{%NAME%}
//
// +----------------------------------------------------------------------------+
// | [PDCO] Consumables |
// +----------------------------------------------------------------------------+
//
// +----------------------------------------------------------------------------+
// | [PCPO] Potions |
// +----------------------------------------------------------------------------+
// Health Potions
ItemDisplay[hp1]: %RED%+%LIGHT_GRAY%HP1 {%WHITE%轻微治疗药剂%CL%%GRAY%Minor Healing Potion}%CONTINUE%
ItemDisplay[hp2]: %RED%+%LIGHT_GRAY%HP2 {%WHITE%轻型治疗药剂%CL%%GRAY%Light Healing Potion}%CONTINUE%
ItemDisplay[hp3]: %RED%+%LIGHT_GRAY%HP3 {%WHITE%治疗药剂%CL%%GRAY%Healing Potion}%CONTINUE%
ItemDisplay[hp4]: %RED%+%LIGHT_GRAY%HP4 {%WHITE%强力治疗药剂%CL%%GRAY%Greater Healing Potion}%CONTINUE%
ItemDisplay[hp5]: %RED%+%WHITE%HP {%WHITE%超级治疗药剂%CL%%LIGHT_GRAY%Super Healing Potion}%CONTINUE%
// Mana Potions
ItemDisplay[mp1]: %BLUE%+%LIGHT_GRAY%MP1 {%WHITE%轻微法力药剂%CL%%GRAY%Minor Mana Potion}%CONTINUE%
ItemDisplay[mp2]: %BLUE%+%LIGHT_GRAY%MP2 {%WHITE%轻型法力药剂%CL%%GRAY%Light Mana Potion}%CONTINUE%
ItemDisplay[mp3]: %BLUE%+%LIGHT_GRAY%MP3 {%WHITE%法力药剂%CL%%GRAY%Mana Potion}%CONTINUE%
ItemDisplay[mp4]: %BLUE%+%LIGHT_GRAY%MP4 {%WHITE%强力法力药剂%CL%%GRAY%Greater Mana Potion}%CONTINUE%
ItemDisplay[mp5]: %BLUE%+%WHITE%MP{%WHITE%超级法力药剂%CL%%LIGHT_GRAY%Super Mana Potion}%CONTINUE%
// Dueling Mana Potion
ItemDisplay[pvpp]: %BLUE%+%WHITE%DMP{%RED%Only usable in PvP Arenas%NL%%NL%%TAN%PvP Mana Potion}
// Rejuv Potions
ItemDisplay[rvs]: %PURPLE%r %WHITE%35%{%PURPLE%r%WHITE%35%+ %YELLOW%O %WHITE%+ %BLUE%Ring %WHITE%= Light Res %BLUE%Ring%CL%%WHITE%3 x %PURPLE%r%WHITE%35% = %PURPLE%R%WHITE%65%%NL%%TAN% 配方%WHITE%: %CL%%WHITE%恢复活力药剂%CL%%GRAY%Rejuvenation Potion}%CONTINUE%
ItemDisplay[rvl]: %PURPLE%R %WHITE%65%{%NAME%}%CONTINUE%
//
ItemDisplay[vps]: %ORANGE% !%LIGHT_GRAY%耐力 {%GRAY%(时间可叠加)%CL%%WHITE%提供无限耐力持续 30秒%CL%%TAN%使用%WHITE%: 立即恢复耐力}%CONTINUE%
ItemDisplay[wms]: %BLUE% !%LIGHT_GRAY%解冻 {%BLUE%解冻药剂 + %BLUE%O %WHITE%+ %BLUE%戒指 %WHITE%= 冰抗 %BLUE%戒指%CL%%GRAY%(时间可叠加)%CL%%WHITE%+25 冰抗持续 30秒%CL%%TAN%使用%WHITE%: 立即解冻}%CONTINUE%
ItemDisplay[yps]: %GREEN% !%LIGHT_GRAY%解毒 {%GREEN%解毒药剂 + %GREEN%O %WHITE%+ %BLUE%戒指 %WHITE%= 毒抗 %BLUE%戒指%CL%%GRAY%(时间可叠加)%CL%%WHITE%+25 毒抗持续 30秒%CL%%TAN%使用%WHITE%: 立即解毒}%CONTINUE%
// Hiding: Recovery Potions
ItemDisplay[(hp1 OR mp1 OR rvs) (DIFF>0 OR CLVL>5)]:{%NAME%}
ItemDisplay[(hp2 OR mp2) (DIFF>0 OR CLVL>9 OR FILTLVL>1)]:{%NAME%}
ItemDisplay[(hp3 OR mp3) (DIFF>0 OR CLVL>15 OR FILTLVL>1)]:{%NAME%}
ItemDisplay[(hp4 OR mp4) (DIFF>1 OR CLVL>28 OR FILTLVL>1) !SHOP]:{%NAME%}
ItemDisplay[(hp5 OR mp5) (DIFF>1 OR CLVL>36 OR FILTLVL>1) !TOWN GROUND]:{%NAME%}
ItemDisplay[rvl FILTLVL>1 GROUND !(MAPID=137 OR MAPID=161 OR MAPID=162 OR MAPID=163 OR MAPID=188 OR MAPID=189)]:{%NAME%}
ItemDisplay[vps (CLVL>19 OR FILTLVL>1) !TOWN !SHOP]:{%NAME%}
ItemDisplay[wms (CLVL>29 OR FILTLVL>1 OR CHARSTAT118>1 OR CHARSTAT153>0) !TOWN !SHOP]:{%NAME%}
ItemDisplay[yps (CLVL>29 OR FILTLVL>1) !(MAPID~161-163) !TOWN !SHOP]:{%NAME%}
//
// +----------------------------------------------------------------------------+
// | [PDRI] REGULAR ITEMS |
// +----------------------------------------------------------------------------+
//
// Keys
ItemDisplay[key (TOWN OR MAPID=79 OR SHOP OR CLVL<20) QTY>0]: %ORANGE% !%WHITE%Key %QTY_TAG%{%NAME%} // Show Keys in Lower Kurast
ItemDisplay[key CLVL>19 GROUND]:
// Scrolls
// Hide them in Maps
ItemDisplay[(isc OR tsc) (CLVL>29 OR DIFF>1) !TOWN !SHOP]:
ItemDisplay[(isc) MAPID<133]: %ORANGE% !%WHITE%ID
ItemDisplay[(tsc) MAPID<133]: %TEAL% !%WHITE%TP
ItemDisplay[(tbk OR ibk) QTY~1-10]: %RED%LOW QTY %NAME% %QTY_TAG%{%NAME%}
ItemDisplay[(tbk OR ibk) QTY>10]: %NAME% %QTY_TAG%{%NAME%}
//Choking, Exploding, Fulminating, Oil, Rancid, Strangling, and New PD2 Throwing Potions
ItemDisplay[(opm OR tpfm)]: %NAME%{%WHITE%爆炸药剂, 完美 %RED%O%WHITE%, %BLUE%戒指 %WHITE%= 火抗 %BLUE%戒指%NL%%TAN%提示%WHITE% 手工配方:}%CONTINUE%
ItemDisplay[tpfs]: %RED%!%WHITE%火瓶 %CONTINUE%
ItemDisplay[tpfm]: %RED%!%WHITE%火瓶Lv2 %CONTINUE%
ItemDisplay[tpfl]: %RED%!%WHITE%火瓶Lv3 %CONTINUE%
ItemDisplay[tpgs]: %GREEN%!%WHITE%瓦斯 %CONTINUE%
ItemDisplay[tpgm]: %GREEN%!%WHITE%瓦斯Lv2 %CONTINUE%
ItemDisplay[tpgl]: %GREEN%!%WHITE%瓦斯Lv3 %CONTINUE%
ItemDisplay[tpcs]: %BLUE%!%WHITE%霜冻 %CONTINUE%
ItemDisplay[tpcm]: %BLUE%!%WHITE%霜冻Lv2 %CONTINUE%
ItemDisplay[tpcl]: %BLUE%!%WHITE%霜冻Lv3 %CONTINUE%
ItemDisplay[tpls]: %YELLOW%!%WHITE%电瓶 %CONTINUE%
ItemDisplay[tplm]: %YELLOW%!%WHITE%电瓶Lv2 %CONTINUE%
ItemDisplay[tpll]: %YELLOW%!%WHITE%电瓶Lv3 %CONTINUE%
ItemDisplay[(ops OR opm OR opl OR gps OR gpm OR gpl) CLVL>23]: {%NAME%}
ItemDisplay[(tpfs OR tpgs OR tpcs OR tpls) CLVL>17]: {%NAME%}
ItemDisplay[(tpfm OR tpgm OR tpcm OR tplm) CLVL>23]: {%NAME%}
ItemDisplay[(tpfl OR tpgl OR tpcl OR tpll) CLVL>39]: {%NAME%}
//
// +----------------------------------------------------------------------------+
// | [PDGO] Gold |
// +----------------------------------------------------------------------------+
//
ItemDisplay[GOLD<51 CLVL<10]:
ItemDisplay[GOLD<200 CLVL<15]:
ItemDisplay[GOLD<500 CLVL<20]:
ItemDisplay[GOLD<1000 CLVL<30]:
ItemDisplay[GOLD<1500 CLVL<40]:
ItemDisplay[GOLD<2000 CLVL<60]:
ItemDisplay[GOLD<4999 CLVL<80]:
ItemDisplay[GOLD<9999 (CLVL>79 OR FILTLVL>2)]:
//
// +----------------------------------------------------------------------------+
// | [CORR] Corruption Items |
// +----------------------------------------------------------------------------+
//
ItemDisplay[wss GROUND]: %PURPLE%* %RED%世界之石碎片 %PURPLE%*%MAP-62%%TIER-2%%CONTINUE%
ItemDisplay[wss !GROUND]: %RED%世界之石碎片 %TAN%WorldstoneShard{%TAN%可打孔装备: %WHITE%50% %BLUE%附加词缀, %WHITE%25% %BLUE%随机打孔, %WHITE%25% %GRAY%失败%NL%%TAN%无法打孔装备: %WHITE%75% %BLUE%附加词缀, %WHITE%25% %GRAY%失败%NL%%TAN%T图: %WHITE%99% %BLUE%附加词缀, %WHITE%1%%GOLD%转暗金图%NL%%ORANGE%腐化几率:}%CONTINUE%
ItemDisplay[lpp GROUND]: %PURPLE%* %RED%拉苏克谜盒%WHITE%碎片 %PURPLE%*%MAP-62%%CONTINUE%
ItemDisplay[lpp !GROUND]: %RED%拉苏克谜盒%WHITE%碎片 %TAN%Larzuk'sPuzzlepiece{%NL%%RED%暗金、套装无法使用!%NL%%TAN%其他: 1-2%NL%双手武器: 2-4%NL%%ORANGE%提示: 对未打孔物品打孔%NL%}%CONTINUE%
ItemDisplay[(wss OR lpp) QTY>1]: %NAME% %QTY_TAG%{%NAME%}
ItemDisplay[(wss OR lpp) QTY<2]: %NAME%{%NAME%}
ItemDisplay[lbox]: %GOLD%拉苏克谜盒 %RED%La%ORANGE%r%YELLOW%zuk%GREEN%'s %PURPLE%Pu%RED%zz%ORANGE%le%WHITE%box{%NL%%TAN%其他: 1-2%NL%双手武器: 2-4%NL%%ORANGE%提示: 对未打孔物品打孔%NL%}%CONTINUE% // Larzuk's Puzzlebox
ItemDisplay[cwss]: %GOLD%被玷污的世界之石碎片 %RED%Ta%ORANGE%in%YELLOW%ted %GREEN%Wo%PURPLE%rld%RED%st%ORANGE%one %BLUE%Sh%WHITE%ar%YELLOW%d {%WHITE%或 %BLUE%转变为随机魔法小符%CL%%GOLD%+5-10全抗 %WHITE%或 %GOLD%+3%-5%额外经验%CL%%RED%+1所有技能 %WHITE%或 %RED%+20-25活力&+10-15能量%CL%%TAN%获得随机效果(各20%几率) : %CL%%NAME%}%CONTINUE% // Tainted Worldstone Shard
ItemDisplay[imrn]: %GOLD%恶魔方块 %RED%De%ORANGE%mo%YELLOW%n%GREEN%ic %PURPLE%C%RED%u%ORANGE%b%WHITE%e {%NL%%GOLD% 此过程不会更改凹槽中的镶嵌物%NL%%ORANGE%重置%GREEN%套装、%GOLD%暗金%ORANGE%装备属性%NL%%RED%(不能用于腐化、镜像、符文之语)%NL%}%CONTINUE%
ItemDisplay[(lbox OR cwss OR imrn) QTY>1]: %SOUNDID-621%%DOT-0D%%MAP-21%%BORDER-0A%%WHITE%· %ORANGE%稀有物品 %WHITE%·%CL%%NAME% %QTY_TAG%{%NAME%}
ItemDisplay[(lbox OR cwss OR imrn) QTY=1]: %SOUNDID-621%%DOT-0D%%MAP-21%%BORDER-0A%%WHITE%· %ORANGE%稀有物品 %WHITE%·%CL%%NAME%{%NAME%}
// ------------------------------------------------------------------------------
// [PDES] Essences
// ------------------------------------------------------------------------------
ItemDisplay[tes]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 安达利尔 %WHITE%& %RED%督瑞尔}%CONTINUE%
ItemDisplay[ceh]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 墨菲斯托}%CONTINUE%
ItemDisplay[bet]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 暗黑破坏神}%CONTINUE%
ItemDisplay[fed]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 巴尔}%CONTINUE%
ItemDisplay[(tes OR ceh OR bet OR fed) QTY>1]: %NAME% %QTY_TAG%{%NAME%}
ItemDisplay[(tes OR ceh OR bet OR fed) QTY<2]: %NAME%{%NAME%}
//
// ------------------------------------------------------------------------------
// [PDTO] Tokens
// ------------------------------------------------------------------------------
ItemDisplay[toa]: %ORANGE%赦免徽章%MAP-68%{%ORANGE%腐烂的毁灭精华 %TAN%(噩梦 & 地狱 巴尔)%NL%%ORANGE%燃烧的恐惧精华 %TAN%(噩梦 & 地狱 暗黑破坏神)%NL%%ORANGE%充能的憎恨精华 %TAN%(噩梦 & 地狱 墨菲斯托)%NL%%ORANGE%扭曲的痛苦精华 %TAN%(噩梦 & 地狱 安达利尔 & 都瑞尔)%NL%合成材料:%NL%} // Token of Absolution
//
// +----------------------------------------------------------------------------+
// | [UNSI] Super Special Items |
// +----------------------------------------------------------------------------+
//
ItemDisplay[rkey]: %GOLD%骷髅钥匙 %RED%S%GOLD%k%ORANGE%el%WHITE%et%ORANGE%%CORAL%on %PURPLE%Ke%WHITE%y{%NL%%GOLD%骷髅钥匙 : 无限使用 %NL%}%CONTINUE%
ItemDisplay[rid]: %GOLD%赫拉迪姆年鉴 %RED%Ho%ORANGE%ra%YELLOW%dr%GREEN%ic %PURPLE%Al%RED%am%ORANGE%an%WHITE%ac %CONTINUE%
ItemDisplay[rtp]: %GOLD%赫拉迪姆信标 %RED%Ho%ORANGE%ra%YELLOW%dr%GREEN%ic %PURPLE%Na%RED%vi%ORANGE%ga%YELLOW%t%WHITE%or %CONTINUE%
ItemDisplay[lsvl]: %GOLD%轻歌之瓶 %RED%Vi%ORANGE%al %YELLOW%of %GREEN%Li%PURPLE%gh%RED%t%ORANGE%s%GREEN%o%YELLOW%n%WHITE%g{%NL%%GOLD%制作无形装备 : %RED%轻歌之瓶 %WHITE%+ %GREEN%装备%NL%%BLUE%对无耐久度的物品无效 (无法破坏的物品)%NL%}%CONTINUE%
ItemDisplay[llmr]: %GOLD%莉莉丝的镜子 %RED%Li%ORANGE%li%YELLOW%t%GREEN%h's %PURPLE%Mi%RED%r%ORANGE%r%GREEN%o%WHITE%r{%NL%%GOLD%复制物品 : %RED%莉莉丝的镜子 %WHITE%+ %GREEN%装备%NL%%BLUE%装备颜色变为白色&黑色,"镜像的"物品不能用于任何盒子配方%NL%%RED%只能用于 %BLUE%魔法、%YELLOW%亮金、%ORANGE%手工%NL%}%CONTINUE%
ItemDisplay[(rkey OR rid OR rtp OR lsvl OR llmr) ]: %SOUNDID-2664%%MAP-0B%%BORDER-6F%%YELLOW%· %PURPLE%稀世奇珍 %YELLOW%·%CL%%NAME%{%NAME%}
//
// +----------------------------------------------------------------------------+
// | [GEMS] Gems |
// +----------------------------------------------------------------------------+
//
ItemDisplay[GEMLEVEL=1]: %GRAY%%GEMLEVEL%%CONTINUE%
ItemDisplay[GEMLEVEL=2]: %LIGHT_GRAY%%GEMLEVEL%%CONTINUE%
ItemDisplay[GEMLEVEL=3]: %WHITE%%GEMLEVEL%%CONTINUE%
ItemDisplay[GEMLEVEL=4]: %TEAL%%GEMLEVEL%%CONTINUE%
ItemDisplay[GEMLEVEL=5]: %ORANGE%%GEMLEVEL%%CONTINUE%
//
ItemDisplay[GEMTYPE=1 GEMLEVEL=5]: %NAME%%PURPLE%紫宝石%DOT-9B%%TIER-3%%CONTINUE% //Amethyst
ItemDisplay[GEMTYPE=1 GEMLEVEL<5]: %NAME%%PURPLE%紫宝石%DOT-9B%%TIER-1%%CONTINUE%
ItemDisplay[GEMTYPE=2 GEMLEVEL=5]: %NAME%%WHITE%钻石%DOT-DB%%TIER-3%%CONTINUE% //Diamond
ItemDisplay[GEMTYPE=2 GEMLEVEL<5]: %NAME%%WHITE%钻石%DOT-DB%%TIER-1%%CONTINUE%
ItemDisplay[GEMTYPE=3 GEMLEVEL=5]: %NAME%%GREEN%绿宝石%DOT-81%%TIER-3%%CONTINUE% //Emerald
ItemDisplay[GEMTYPE=3 GEMLEVEL<5]: %NAME%%GREEN%绿宝石%DOT-81%%TIER-1%%CONTINUE%
ItemDisplay[GEMTYPE=4 GEMLEVEL=5]: %NAME%%RED%红宝石%DOT-0A%%TIER-3%%CONTINUE% //Rubies
ItemDisplay[GEMTYPE=4 GEMLEVEL<5]: %NAME%%RED%红宝石%DOT-0A%%TIER-1%%CONTINUE%
ItemDisplay[GEMTYPE=5 GEMLEVEL=5]: %NAME%%BLUE%蓝宝石%DOT-97%%TIER-3%%CONTINUE% //Sapphire
ItemDisplay[GEMTYPE=5 GEMLEVEL<5]: %NAME%%BLUE%蓝宝石%DOT-97%%TIER-1%%CONTINUE%
ItemDisplay[GEMTYPE=6 GEMLEVEL=5]: %NAME%%YELLOW%黄宝石%DOT-A8%%TIER-3%%CONTINUE% //Topaz
ItemDisplay[GEMTYPE=6 GEMLEVEL<5]: %NAME%%YELLOW%黄宝石%DOT-A8%%TIER-1%%CONTINUE%
ItemDisplay[GEMTYPE=7 GEMLEVEL=5]: %NAME%%GRAY%骷髅%DOT-19%%TIER-3%%CONTINUE% //Skull
ItemDisplay[GEMTYPE=7 GEMLEVEL<5]: %NAME%%GRAY%骷髅%DOT-19%%TIER-1%%CONTINUE%
//
ItemDisplay[GEMLEVEL=4]: %NAME%{%WHITE%无暇宝石 %LIGHT_GRAY%x %TAN%3 %LIGHT_GRAY%+ %YELLOW%KEY %LIGHT_GRAY%= %ORANGE%完美宝石%CL%%NAME%}%CONTINUE%
ItemDisplay[jewf]: %NAME%{%TAN%提示%WHITE%: 可代替珠宝作为合成材料%CL%%NAME%}%CONTINUE%
// ------------------------------------------------------------------------------
//手工公式
ItemDisplay[gpvs (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Ort%GRAY%(%TAN%9%GRAY%) %GRAY%| %WHITE%腰带: %ORANGE%Ith%GRAY%(%TAN%6%GRAY%) %GRAY%| %WHITE%鞋子: %ORANGE%Thul%GRAY%(%TAN%10%GRAY%)%CL%%WHITE%武器: %ORANGE%Tir%GRAY%(%TAN%3%GRAY%) %GRAY%| %WHITE%盔甲: %ORANGE%Tal%GRAY%(%TAN%7%GRAY%) %GRAY%| %WHITE%盾牌/箭筒: %ORANGE%Eth%GRAY%(%TAN%5%GRAY%)%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%(%TAN%11%GRAY%) %GRAY%| %WHITE%头盔: %ORANGE%Nef%GRAY%(%TAN%4%GRAY%) %GRAY%| %WHITE%项链: %ORANGE%Ral%GRAY%(%TAN%8%GRAY%)%CL%%PURPLE%O%LIGHT_GRAY% + %WHITE%珠宝%LIGHT_GRAY% + %BLUE%魔法%GRAY%or%YELLOW%亮金 %WHITE%装备 + %ORANGE%符文 %CL%%PURPLE%施法系%ORANGE%手工公式: %NL%%NAME%}%CONTINUE%
ItemDisplay[gpys (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Hel%GRAY%(%TAN%15%GRAY%) %GRAY%| %WHITE%腰带: %ORANGE%El%GRAY%(%TAN%1%GRAY%) %GRAY%| %WHITE%鞋子: %ORANGE%Io%GRAY%(%TAN%16%GRAY%)%CL%%WHITE%武器: %ORANGE%Shael%GRAY%(%TAN%13%GRAY%) %GRAY%| %WHITE%盔甲: %ORANGE%Eld%GRAY%(%TAN%2%GRAY%) %GRAY%| %WHITE%盾牌/箭筒: %ORANGE%Dol%GRAY%(%TAN%14%GRAY%)%CL%%WHITE%戒指: %ORANGE%Lum%GRAY%(%TAN%17%GRAY%) %GRAY%| %WHITE%头盔: %ORANGE%Tir%GRAY%(%TAN%3%GRAY%) %GRAY%| %WHITE%项链: %ORANGE%Ko%GRAY%(%TAN%18%GRAY%)%CL%%YELLOW%O%LIGHT_GRAY% + %WHITE%珠宝%LIGHT_GRAY% + %BLUE%魔法%GRAY%or%YELLOW%亮金 %WHITE%装备 + %ORANGE%符文 %CL%%YELLOW%丰饶系%ORANGE%手工公式: %NL%%NAME%}%CONTINUE%
ItemDisplay[gpbs (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Ort%GRAY%(%TAN%9%GRAY%) %GRAY%| %WHITE%腰带: %ORANGE%Tal%GRAY%(%TAN%7%GRAY%) %GRAY%| %WHITE%鞋子: %ORANGE%Ral%GRAY%(%TAN%8%GRAY%)%CL%%WHITE%武器: %ORANGE%Tir%GRAY%(%TAN%3%GRAY%) %GRAY%| %WHITE%盔甲: %ORANGE%Nef%GRAY%(%TAN%4%GRAY%) %GRAY%| %WHITE%盾牌/箭筒: %ORANGE%Eth%GRAY%(%TAN%5%GRAY%)%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%(%TAN%11%GRAY%) %GRAY%| %WHITE%头盔: %ORANGE%Ith%GRAY%(%TAN%6%GRAY%) %GRAY%| %WHITE%项链: %ORANGE%Thul%GRAY%(%TAN%10%GRAY%)%CL%%BLUE%O%LIGHT_GRAY% + %WHITE%珠宝%LIGHT_GRAY% + %BLUE%魔法%GRAY%or%YELLOW%亮金 %WHITE%装备 + %ORANGE%符文 %CL%%BLUE%打击系%ORANGE%手工公式: %NL%%NAME%}%CONTINUE%
ItemDisplay[gpgs (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Ral%GRAY%(%TAN%8%GRAY%) %GRAY%| %WHITE%腰带: %ORANGE%Tal%GRAY%(%TAN%7%GRAY%) %GRAY%| %WHITE%鞋子: %ORANGE%Ort%GRAY%(%TAN%9%GRAY%)%CL%%WHITE%武器: %ORANGE%Sol%GRAY%(%TAN%12%GRAY%) %GRAY%| %WHITE%盔甲: %ORANGE%Eth%GRAY%(%TAN%5%GRAY%) %GRAY%| %WHITE%盾牌/箭筒: %ORANGE%Nef%GRAY%(%TAN%4%GRAY%)%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%(%TAN%11%GRAY%) %GRAY%| %WHITE%头盔: %ORANGE%Ith%GRAY%(%TAN%6%GRAY%) %GRAY%| %WHITE%项链: %ORANGE%Thul%GRAY%(%TAN%10%GRAY%)%CL%%GREEN%O%LIGHT_GRAY% + %WHITE%珠宝%LIGHT_GRAY% + %BLUE%魔法%GRAY%or%YELLOW%亮金 %WHITE%装备 + %ORANGE%符文 %CL%%GREEN%安全系%ORANGE%手工公式: %NL%%NAME%}%CONTINUE%
ItemDisplay[gprs (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Nef%GRAY%(%TAN%4%GRAY%) %GRAY%| %WHITE%腰带: %ORANGE%Tal%GRAY%(%TAN%7%GRAY%) %GRAY%| %WHITE%鞋子: %ORANGE%Eth%GRAY%(%TAN%5%GRAY%)%CL%%WHITE%武器: %ORANGE%Ort%GRAY%(%TAN%9%GRAY%) %GRAY%| %WHITE%盔甲: %ORANGE%Thul%GRAY%(%TAN%10%GRAY%) %GRAY%| %WHITE%盾牌/箭筒: %ORANGE%Ith%GRAY%(%TAN%6%GRAY%)%CL%%WHITE%戒指: %ORANGE%Sol%GRAY%(%TAN%12%GRAY%) %GRAY%| %WHITE%头盔: %ORANGE%Ral%GRAY%(%TAN%8%GRAY%) %GRAY%| %WHITE%项链: %ORANGE%Amn%GRAY%(%TAN%11%GRAY%)%CL%%RED%O%LIGHT_GRAY% + %WHITE%珠宝%LIGHT_GRAY% + %BLUE%魔法%GRAY%or%YELLOW%亮金 %WHITE%装备 + %ORANGE%符文 %CL%%RED%血腥系%ORANGE%手工公式: %NL%%NAME%}%CONTINUE%
ItemDisplay[gpws (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Shael%GRAY%(%TAN%13%GRAY%) %GRAY%| %WHITE%腰带: %ORANGE%Io%GRAY%(%TAN%16%GRAY%) %GRAY%| %WHITE%鞋子: %ORANGE%Ko%GRAY%(%TAN%18%GRAY%)%CL%%WHITE%武器: %ORANGE%Sol%GRAY%(%TAN%12%GRAY%) %GRAY%| %WHITE%盔甲: %ORANGE%Ei%GRAY%(%TAN%1%GRAY%) %GRAY%| %WHITE%盾牌/箭筒: %ORANGE%Ort%GRAY%(%TAN%9%GRAY%)%CL%%WHITE%戒指: %ORANGE%Hel%GRAY%(%TAN%15%GRAY%) %GRAY%| %WHITE%头盔: %ORANGE%Eld%GRAY%(%TAN%2%GRAY%) %GRAY%| %WHITE%项链: %ORANGE%Tal%GRAY%(%TAN%7%GRAY%)%CL%%WHITE%O + %WHITE%珠宝%LIGHT_GRAY% + %BLUE%魔法%GRAY%or%YELLOW%亮金 %WHITE%装备 + %ORANGE%符文 %CL%%WHITE%闪耀系%ORANGE%手工公式: %NL%%NAME%}%CONTINUE%
ItemDisplay[skzs (STASH OR INVENTORY)]: %NAME%{%WHITE%手套: %ORANGE%Io%GRAY%(%TAN%16%GRAY%) %GRAY%| %WHITE%腰带: %ORANGE%Eld%GRAY%(%TAN%2%GRAY%) %GRAY%| %WHITE%鞋子: %ORANGE%El%GRAY%(%TAN%1%GRAY%)%CL%%WHITE%武器: %ORANGE%Shael%GRAY%(%TAN%13%GRAY%) %GRAY%| %WHITE%盔甲: %ORANGE%Tir%GRAY%(%TAN%3%GRAY%) %GRAY%| %WHITE%盾牌/箭筒: %ORANGE%Sol%GRAY%(%TAN%12%GRAY%)%CL%%WHITE%戒指: %ORANGE%Hel%GRAY%(%TAN%15%GRAY%) %GRAY%| %WHITE%头盔: %ORANGE%Lum%GRAY%(%TAN%17%GRAY%) %GRAY%| %WHITE%项链: %ORANGE%Dol%GRAY%(%TAN%14%GRAY%)%CL%%GRAY%O%LIGHT_GRAY% + %WHITE%珠宝%LIGHT_GRAY% + %BLUE%魔法%GRAY%or%YELLOW%亮金 %WHITE%装备 + %ORANGE%符文 %CL%%GRAY%妖蝠系%ORANGE%手工公式: %NL%%NAME%}%CONTINUE%
//
// ------------------------------------------------------------------------------
// [GEMA] Gems Master
// ------------------------------------------------------------------------------
ItemDisplay[GEM<4 (DIFF>0 OR CLVL>19 OR FILTLVL>1) !TOWN]:
ItemDisplay[(GEM>3 OR jewf) (QTY>1 OR GROUND)]: %NAME% %QTY_TAG%{%NAME%}
ItemDisplay[(GEM>3 OR jewf) QTY=1]: %NAME%{%NAME%}
//
// +----------------------------------------------------------------------------+
// | [JEW] JEW MARKING |
// +----------------------------------------------------------------------------+
//
ItemDisplay[jew MAG]: %BLUE%%NAME%%CONTINUE%
ItemDisplay[jew RARE]: %YELLOW%%NAME%%CONTINUE%
// 珠宝评分公式
Alias[PTSJEW_MELEE]:(CRES+FRES+LRES+PRES+MINDMG*6+MAXDMG*5+IAS*9+EDAM*4+STAT121*3+STAT122*3+STAT501+STAT99*6+STAT91*-4.8)
Alias[PTSJEW_CASTER]:(STAT86*14+STAT138*14+STR*3+DEX*3+CRES+FRES+LRES+PRES+STAT99*4+STAT91*-1.6)
Alias[PTSJEW_LLD]:(LIFE*2+MANA*2+STR*10+DEX*8+CRES+FRES+LRES+PRES+MINDMG*5+MAXDMG*5+EDAM*4+STAT122+STAT99+AR+STAT91*-3.2)
Alias[PTS_MELEEJEW_DIV]:72
Alias[PTS_CASTERJEW_DIV]:24
Alias[PTS_LLDJEW_DIV]:48
// 近战珠宝
ItemDisplay[jew !UNI !SET ID $f(ROUND(PTSJEW_MELEE*100/PTS_MELEEJEW_DIV/100))=3]: %CONTINUE% %NAME% %ORANGE%$f(ROUND(%PTSJEW_MELEE%*100/%PTS_MELEEJEW_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSJEW_MELEE%*100/%PTS_MELEEJEW_DIV%)/100) pt 物理%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID $f(ROUND(PTSJEW_MELEE*100/PTS_MELEEJEW_DIV/100))>3]: %CONTINUE% %NAME% %PURPLE%$f(ROUND(%PTSJEW_MELEE%*100/%PTS_MELEEJEW_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSJEW_MELEE%*100/%PTS_MELEEJEW_DIV%)/100) pt 物理%CL%%NAME%}
// 法系珠宝
ItemDisplay[jew !UNI !SET ID $f(ROUND(PTSJEW_CASTER*100/PTS_CASTERJEW_DIV/100))=3]: %CONTINUE% %NAME% %ORANGE%$f(ROUND(%PTSJEW_CASTER%*100/%PTS_CASTERJEW_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSJEW_CASTER%*100/%PTS_CASTERJEW_DIV%)/100) pt 法系%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID $f(ROUND(PTSJEW_CASTER*100/PTS_CASTERJEW_DIV/100))>3]: %CONTINUE% %NAME% %PURPLE%$f(ROUND(%PTSJEW_CASTER%*100/%PTS_CASTERJEW_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSJEW_CASTER%*100/%PTS_CASTERJEW_DIV%)/100) pt 法系%CL%%NAME%}
// LLD 珠宝
ItemDisplay[jew !UNI !SET ID LVLREQ<31 $f(ROUND(PTSJEW_LLD*100/PTS_LLDJEW_DIV/100))=3]: %CONTINUE% %NAME% %ORANGE%$f(ROUND(%PTSJEW_LLD%*100/%PTS_LLDJEW_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSJEW_LLD%*100/%PTS_LLDJEW_DIV%)/100) pt LLD%CL%%NAME%}
ItemDisplay[jew !UNI !SET ID LVLREQ<31 $f(ROUND(PTSJEW_LLD*100/PTS_LLDJEW_DIV/100))>3]: %CONTINUE% %NAME% %PURPLE%$f(ROUND(%PTSJEW_LLD%*100/%PTS_LLDJEW_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSJEW_LLD%*100/%PTS_LLDJEW_DIV%)/100) pt LLD%CL%%NAME%}
//
// ------------------------------------------------------------------------------
// GOODJEW description Tooptip
// ------------------------------------------------------------------------------
//
Alias[JEWLTLINE]: %PURPLE%*%RED%*%ORANGE%*%YELLOW%*
Alias[JEWRTLINE]: %YELLOW%*%ORANGE%*%RED%*%PURPLE%*
//GOODJEW MAG&RARE
Alias[BESTJEW]: (!UNI (ED=40 MAXDMG>8) OR (ED=39 MAXDMG>9) OR (ED=38 MAXDMG>10) OR (ED=37 MAXDMG>11) OR (ED=36 MAXDMG>12) OR (ED=35 MAXDMG>13) OR (ED=34 MAXDMG>14) OR (ED=33 MAXDMG>15) OR (ED>35 IAS=15) OR (STAT91=-15 IAS=15) OR (STAT91=-15 RES=15) OR (STAT86>2 STAT138>2))
Alias[GOODJEW]: (!UNI (ED>30 OR MAXDMG>10 OR IAS=15 OR STAT91=-15 OR RES=15 OR STAT86>2 OR STAT138>2))
//
ItemDisplay[jew BESTJEW GROUND]: %RED% · %CL%%NAME%%CONTINUE%
ItemDisplay[jew BESTJEW GROUND STAT86>2]: %WHITE%%STAT86%%CORAL%LEK %NAME%%CONTINUE%
ItemDisplay[jew BESTJEW GROUND STAT138>2]: %WHITE%%STAT138%%BLUE%EK %NAME%%CONTINUE%
ItemDisplay[jew BESTJEW GROUND RES=15]: %WHITE%%RES%%TEAL%全抗 %NAME%%CONTINUE%
ItemDisplay[jew BESTJEW GROUND STAT91=-15]: %WHITE%%STAT91%%TEAL%需求 %NAME%%CONTINUE%
ItemDisplay[jew BESTJEW GROUND IAS>0]: %WHITE%%IAS%%YELLOW%IAS %NAME%%CONTINUE%
ItemDisplay[jew BESTJEW GROUND MAXDMG>0]: %WHITE%%MAXDMG%%GOLD%MAX %NAME%%CONTINUE%
ItemDisplay[jew BESTJEW GROUND ED>0]: %WHITE%%EDAM%%RED%ED %NAME%%CONTINUE%
ItemDisplay[jew BESTJEW GROUND]: %RED%· %NAME%{%NAME%}
ItemDisplay[jew BESTJEW !GROUND]: %NAME%{%CL%%RWLTLINE% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %RWRTLINE%%CL%%NAME%}%CONTINUE%
ItemDisplay[jew BESTJEW !GROUND STAT86>2]: %NAME%{%CORAL%LEK: %WHITE%%STAT86% %NAME%}%CONTINUE%
ItemDisplay[jew BESTJEW !GROUND STAT138>2]: %NAME%{%BLUE%EK: %WHITE%%STAT138% %NAME%}%CONTINUE%
ItemDisplay[jew BESTJEW !GROUND RES=15]: %NAME%{%TEAL%全抗: %WHITE%%RES% %NAME%}%CONTINUE%
ItemDisplay[jew BESTJEW !GROUND STAT91=-15]: %NAME%{%TEAL%需求: %WHITE%%STAT91% %NAME%}%CONTINUE%
ItemDisplay[jew BESTJEW !GROUND IAS>0]: %NAME%{%YELLOW%IAS: %WHITE%%IAS% %NAME%}%CONTINUE%
ItemDisplay[jew BESTJEW !GROUND MAXDMG>0]: %NAME%{%GOLD%MAX: %WHITE%%MAXDMG% %NAME%}%CONTINUE%
ItemDisplay[jew BESTJEW !GROUND ED>0]: %NAME%{%RED%ED: %WHITE%%EDAM% %NAME%}%CONTINUE%
ItemDisplay[jew BESTJEW !GROUND ]: %NAME%{%HSLINE%%CL% %NAME%}
//
ItemDisplay[jew GOODJEW]: %RED% · %CL%%NAME%%CONTINUE%
ItemDisplay[jew GOODJEW STAT86>2]: %WHITE%%STAT86%%CORAL%LEK %NAME%%CONTINUE%
ItemDisplay[jew GOODJEW STAT138>2]: %WHITE%%STAT138%%BLUE%EK %NAME%%CONTINUE%
ItemDisplay[jew GOODJEW RES=15]: %WHITE%%RES%%TEAL%全抗 %NAME%%CONTINUE%
ItemDisplay[jew GOODJEW STAT91=-15]: %WHITE%%STAT91%%TEAL%需求 %NAME%%CONTINUE%
ItemDisplay[jew GOODJEW IAS>0]: %WHITE%%IAS%%YELLOW%IAS %NAME%%CONTINUE%
ItemDisplay[jew GOODJEW MAXDMG>0]: %WHITE%%MAXDMG%%GOLD%MAX %NAME%%CONTINUE%
ItemDisplay[jew GOODJEW ED>0]: %WHITE%%EDAM%%RED%ED %NAME%%CONTINUE%
ItemDisplay[jew GOODJEW]: %RED%· %NAME%{%NAME%}
//
//GOODJEW UNI
//
ItemDisplay[jew UNI ID]:%GOLD%彩虹刻面 %RED%R%ORANGE%a%YELLOW%i%GREEN%n%BLUE%b%PURPLE%o%WHITE%w %GOLD%Facet%CONTINUE%
ItemDisplay[jew UNI ID STAT333>0]:%NAME% %RED%(火)%CONTINUE%
ItemDisplay[jew UNI ID (STAT329~3-4 OR STAT333~3-4) GROUND]: %WHITE%+%RED%%STAT329%%%WHITE%伤害 %WHITE%-%RED%%STAT333%%%WHITE%抗性%CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT329+STAT333=10 GROUND]: %RED%完美火珠 %CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT334>0]:%NAME% %YELLOW%(电)%CONTINUE%
ItemDisplay[jew UNI ID (STAT330~3-4 OR STAT334~3-4) GROUND]: %WHITE%+%YELLOW%%STAT330%%%WHITE%伤害 %WHITE%-%YELLOW%%STAT334%%%WHITE%抗性%CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT330+STAT334=10 GROUND]: %YELLOW%完美电珠 %CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT335>0]:%NAME% %BLUE%(冰)%CONTINUE%
ItemDisplay[jew UNI ID (STAT331~3-4 OR STAT335~3-4) GROUND]: %WHITE%+%BLUE%%STAT331%%%WHITE%伤害 %WHITE%-%BLUE%%STAT335%%%WHITE%抗性%CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT331+STAT335=10 GROUND]: %BLUE%完美冰珠 %CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT336>0]:%NAME% %GREEN%(毒)%CONTINUE%
ItemDisplay[jew UNI ID (STAT332~3-4 OR STAT336~3-4) GROUND]: %WHITE%+%GREEN%%STAT332%%%WHITE%伤害 %WHITE%-%GREEN%%STAT336%%%WHITE%抗性%CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT332+STAT336=10 GROUND]: %GREEN%完美毒珠 %CL%%NAME%%CONTINUE%
//FIRE
ItemDisplay[jew UNI ID (STAT329~3-4 OR STAT333~3-4) !GROUND]: %NAME% {%NL% %JEWLTLINE% %WHITE%+%RED%%STAT329%%%WHITE%伤害 %WHITE%-%RED%%STAT333%%%WHITE%抗性 %JEWRTLINE%%NL%}
ItemDisplay[jew UNI ID STAT329+STAT333=10 !GROUND]: %NAME% {%HSLINE%%CL% %RED%5%GRAY%/%ORANGE%5 %RED%完美火珠 %CL%%HSLINE%}
//LIGHTNING
ItemDisplay[jew UNI ID (STAT330~3-4 OR STAT334~3-4) !GROUND]: %NAME% {%NL% %JEWLTLINE% %WHITE%+%YELLOW%%STAT330%%%WHITE%伤害 %WHITE%-%YELLOW%%STAT334%%%WHITE%抗性 %JEWRTLINE%%NL%}
ItemDisplay[jew UNI ID STAT330+STAT334=10 !GROUND]: %NAME% {%HSLINE%%CL% %YELLOW%5%GRAY%/%ORANGE%5 %YELLOW%完美电珠 %CL%%HSLINE%}
//COLD
ItemDisplay[jew UNI ID (STAT331~3-4 OR STAT335~3-4) !GROUND]: %NAME% {%NL% %JEWLTLINE% %WHITE%+%BLUE%%STAT331%%%WHITE%伤害 %WHITE%-%BLUE%%STAT335%%%WHITE%抗性 %JEWRTLINE%%NL%}
ItemDisplay[jew UNI ID STAT331+STAT335=10 !GROUND]: %NAME% {%HSLINE%%CL% %BLUE%5%GRAY%/%ORANGE%5 %BLUE%完美冰珠 %CL%%HSLINE%}
//POISON
ItemDisplay[jew UNI ID (STAT332~3-4 OR STAT336~3-4)~3-4 !GROUND]:%NAME% {%NL% %JEWLTLINE% %WHITE%+%GREEN%%STAT332%%%WHITE%伤害 %WHITE%-%GREEN%%STAT336%%%WHITE%抗性 %JEWRTLINE%%NL%}
ItemDisplay[jew UNI ID STAT332+STAT336=10 !GROUND]: %NAME% {%HSLINE%%CL% %GREEN%5%GRAY%/%ORANGE%5 %GREEN%完美毒珠 %CL%%HSLINE%}
//
// +----------------------------------------------------------------------------+
// | [RUNS] Runes |
// +----------------------------------------------------------------------------+
//
// HR Rune estimated values Callouts
//-----------------------------------------------------------------------------------
Alias[CURRENCY_TIMESTAMP]: %WHITE%HR Values Last updated %GREEN%May 23 2026
Alias[LEM_RUNE_VALUE]: 0.01 //20#
Alias[PUL_RUNE_VALUE]: 0.03
Alias[UM_RUNE_VALUE]: 0.05
Alias[MAL_RUNE_VALUE]: 0.1
Alias[IST_RUNE_VALUE]: 0.175
Alias[GUL_RUNE_VALUE]: 0.25
Alias[VEX_RUNE_VALUE]: 0.5
Alias[OHM_RUNE_VALUE]: 0.75
Alias[LO_RUNE_VALUE]: 1
Alias[SUR_RUNE_VALUE]: 1.6
Alias[BER_RUNE_VALUE]: 3
Alias[JAH_RUNE_VALUE]: 1.75
Alias[CHAM_RUNE_VALUE]: 2.95
Alias[ZOD_RUNE_VALUE]: 6
//
// Valuable crafting runes — TIR(3), NEF(4), ETH(5), TAL(7), RAL(8), ORT(9), AMN(11), SOL(12), HEL(15), IO(16), LUM(17), KO(18), FAL(19)
Alias[CRAFTING_RUNES]: (RUNE=3 OR RUNE=4 OR RUNE=5 OR RUNE=7 OR RUNE=8 OR RUNE=9 OR RUNE=11 OR RUNE=12 OR RUNE=15 OR RUNE=16 OR RUNE=17 OR RUNE=18 OR RUNE=19)
//-----------------------------------------------------------------------------------
// [RULO] Low Runes
//-----------------------------------------------------------------------------------
ItemDisplay[r01 OR r01s]: 艾尔 El%CONTINUE%{%TAN%3 El + Key = Eld%CL%} // El Rune
ItemDisplay[r02 OR r02s]: 艾德 Eld%CONTINUE%{%TAN%3 Eld + Key = Tir%CL%} // Eld Rune
ItemDisplay[r03 OR r03s]: 提尔 Tir%CONTINUE%{%TAN%3 Tir + Key = Nef%CL%} // Tir Rune
ItemDisplay[r04 OR r04s]: 奈夫 Nef%CONTINUE%{%TAN%3 Nef + Key = Eth%CL%} // Nef Rune
ItemDisplay[r05 OR r05s]: 艾斯 Eth%CONTINUE%{%TAN%3 Eth + Key = Ith%CL%} // Eth Rune
ItemDisplay[r06 OR r06s]: 伊司 Ith%CONTINUE%{%TAN%3 Ith + Key = Tal%CL%} // Ith Rune
ItemDisplay[r07 OR r07s]: 塔尔 Tal%CONTINUE%{%TAN%3 Tal + Key = Ral%CL%} // Tal Rune
ItemDisplay[r08 OR r08s]: 拉尔 Ral%CONTINUE%{%TAN%3 Ral + Key = Ort%CL%} // Ral Rune
ItemDisplay[r09 OR r09s]: 欧特 Ort%CONTINUE%{%TAN%3 Ort + Key = Thul%CL%} // Ort Rune
ItemDisplay[r10 OR r10s]: 图尔 Thul%CONTINUE%{%TAN%3 Thul + Key = Amn%CL%} // Thul Rune
//
//-----------------------------------------------------------------------------------
// [RUMI] Mid Runes
//-----------------------------------------------------------------------------------
ItemDisplay[r11 OR r11s]: 安姆 Amn%CONTINUE%{%TAN%3 Amn + Key = Sol%CL%} // Amn Rune
ItemDisplay[r12 OR r12s]: 索尔 Sol%CONTINUE%{%TAN%3 Sol + Key = Shael%CL%} // Sol Rune
ItemDisplay[r13 OR r13s]: 夏 Shael%CONTINUE%{%TAN%3 Shael + Key = Dol%CL%} // Shael Rune
ItemDisplay[r14 OR r14s]: 多尔 Dol%CONTINUE%{%TAN%3 Dol + Key = Hel%CL%} // Dol Rune
ItemDisplay[r15 OR r15s]: 海尔 Hel%CONTINUE%{%TAN%3 Hel + Key = Io%CL%} // Hel Rune
ItemDisplay[r16 OR r16s]: 埃欧 Io%CONTINUE%{%TAN%3 Io + Key = Lum%CL%} // Io Rune
ItemDisplay[r17 OR r17s]: 卢姆 Lum%CONTINUE%{%TAN%3 Lum + Key = Ko%CL%} // Lum Rune
ItemDisplay[r18 OR r18s]: 科 Ko%CONTINUE%{%TAN%3 Ko + Key = Fal%CL%} // Ko Rune
ItemDisplay[r19 OR r19s]: 法尔 Fal%CONTINUE%{%TAN%3 Fal + Key = Lem%CL%} // Fal Rune
ItemDisplay[r20 OR r20s]: 兰姆 Lem%CONTINUE%{%TAN%3 Lem + Key = Pul%CL%} // Lem Rune
ItemDisplay[r21 OR r21s]: 普尔 Pul%CONTINUE%{%TAN%2 Pul + Key = Um%CL%} // Pul Rune
ItemDisplay[r22 OR r22s]: 乌姆 Um%CONTINUE%{%TAN%2 Um + Key = Mal%CL%} // Um Rune
ItemDisplay[r23 OR r23s]: 玛尔 Mal%CONTINUE%{%TAN%2 Mal + Key = Ist%CL%} // Mal Rune
//
//-----------------------------------------------------------------------------------
// [RUHI] High Runes
//-----------------------------------------------------------------------------------
ItemDisplay[r24 OR r24s]: 伊斯特 Ist%CONTINUE%{%TAN%2 Ist + Key = Gul%CL%} // Ist Rune
ItemDisplay[r25 OR r25s]: 古尔 Gul%CONTINUE%{%TAN%2 Gul + Key = Vex%CL%} // Gul Rune
ItemDisplay[r26 OR r26s]: 伐克斯 Vex%CONTINUE%{%TAN%2 Vex + Key = Ohm%CL%} // Vex Rune
ItemDisplay[r27 OR r27s]: 欧姆 Ohm%CONTINUE%{%TAN%2 Ohm + Key = Lo%CL%} // Ohm Rune
ItemDisplay[r28 OR r28s]: 罗 Lo%CONTINUE%{%TAN%2 Lo + Key = Sur%CL%} // Lo Rune
ItemDisplay[r29 OR r29s]: 瑟 Sur%CONTINUE%{%TAN%2 Sur + Key = Ber%CL%} // Sur Rune
ItemDisplay[r30 OR r30s]: 贝 Ber%CONTINUE%{%TAN%2 Ber + Key = Jah%CL%} // Ber Rune
ItemDisplay[r31 OR r31s]: 乔 Jah%CONTINUE%{%TAN%2 Jah + Key = Cham%CL%} // Jah Rune
ItemDisplay[r32 OR r32s]: 查姆 Cham%CONTINUE%{%TAN%2 Cham + Key = Zod%CL%} // Cham Rune
ItemDisplay[r33 OR r33s]: 萨德 Zod%CONTINUE%{%WHITE%无形修理公式 = %ORANGE%33#%WHITE% + 完美骷髅%CL%} // Zod Rune
//
ItemDisplay[r15s]: %NAME%{%NAME%%CL%%ORANGE%15#%WHITE% + 已镶嵌装备 + %WHITE%回城卷 = %WHITE%清空镶孔}%CONTINUE%
//
// Estimated HR value notes
//-----------------------------------------------------------------------------------
ItemDisplay[RUNE>19]: %NAME%{%ORANGE%HR %WHITE%Values %ORANGE%高级符文%WHITE%价格%CL%%CURRENCY_TIMESTAMP%%NL%%NL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=20]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%LEM_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%LEM_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=21]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%PUL_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%PUL_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=22]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%UM_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%UM_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=23]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%MAL_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%MAL_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=24]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%IST_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%IST_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=25]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%GUL_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%GUL_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=26]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%VEX_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%VEX_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=27]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%OHM_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%OHM_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=28]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%LO_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%LO_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=29]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%SUR_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%SUR_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=30]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%BER_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%BER_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=31]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%JAH_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%JAH_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=32]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%CHAM_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%CHAM_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=33]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%ZOD_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%ZOD_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
//
//-----------------------------------------------------------------------------------
// [RUMA] Rune Master
//-----------------------------------------------------------------------------------
//
ItemDisplay[RUNE<10]: %DARK_GREEN%%NAME% (%RUNENUM%)%TIER-0%%DOT-76%{%NAME%}%CONTINUE%
ItemDisplay[RUNE>9 RUNE<20]: %GOLD%%NAME% (%RUNENUM%)%TIER-0%%MAP-0B%{%NAME%}%CONTINUE%
ItemDisplay[CRAFTING_RUNES]: %NAME%%ORANGE%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE>19 RUNE<24]: %ORANGE%%NAME% (%RUNENUM%)%TIER-0%%MAP-0B%{%NAME%}%CONTINUE%
ItemDisplay[RUNE>23 RUNE<28 GROUND]: %PURPLE%* %RED%* %YELLOW%* %ORANGE%%NAME% (%RUNENUM%) %YELLOW%* %RED%* %PURPLE%* %BORDER-50%{%NAME%}%CONTINUE%
ItemDisplay[RUNE>23 RUNE<28 !GROUND]: %ORANGE%%NAME% (%RUNENUM%) %BORDER-50%{%NAME%}%CONTINUE%
ItemDisplay[RUNE>27 GROUND]: %PURPLE%* %RED%* %ORANGE%* %YELLOW%* %RED%%NAME% (%RUNENUM%) %YELLOW%* %ORANGE%* %RED%* %PURPLE%* %BORDER-50%%SOUNDID-7%{%NAME%}%CONTINUE%
ItemDisplay[RUNE>27 !GROUND]: %RED%%NAME% (%RUNENUM%) %BORDER-50%{%NAME%}%CONTINUE%
ItemDisplay[RUNE>0 QTY>1]: %NAME% %QTY_TAG%{%NAME%}
ItemDisplay[RUNE>0 QTY<2]: %NAME%{%NAME%}
//
// +----------------------------------------------------------------------------+
// | [CHARM] CHARM MARKING |
// +----------------------------------------------------------------------------+
//
ItemDisplay[cm1 MAG !ID]: %BLUE%小板%CONTINUE%
ItemDisplay[cm2 MAG !ID]: %BLUE%中板%CONTINUE%
ItemDisplay[cm3 MAG !ID]: %BLUE%大板%CONTINUE%
ItemDisplay[(cm1 OR cm2 OR cm3) MAG !ID ILVL<91 (FILTLVL>3 OR MAPT4)]:
ItemDisplay[cm1 MAG !ID ILVL<91 FILTLVL<4]: %WHITE%* %NAME% %WHITE%*%DOT-94%%TIER-0%
ItemDisplay[cm2 MAG !ID ILVL<91 FILTLVL<4]: %DARK_GREEN%* %NAME% %DARK_GREEN%*%DOT-94%%TIER-0%
ItemDisplay[cm3 MAG !ID ILVL<91 FILTLVL<4]: %ORANGE%* %NAME% %ORANGE%*%DOT-94%%TIER-2%
ItemDisplay[cm1 ILVL>90 MAG !ID]: %DARK_GREEN%* %NAME% %WHITE%%ILVL% %DARK_GREEN%*%DOT-94%%TIER-2%
ItemDisplay[cm2 ILVL>90 MAG !ID]: %GREEN%* %NAME% %WHITE%%ILVL% %GREEN%*%DOT-94%%TIER-2%
ItemDisplay[cm3 ILVL>90 MAG !ID]: %RED%* %NAME% %WHITE%%ILVL% %RED%*%DOT-94%%TIER-3%
ItemDisplay[UNI !ID cm1]: %RED%* %GOLD%毁灭 Annihilus %RED%*%MAP-A5%
ItemDisplay[UNI !ID cm2]: %RED%* %GOLD%火炬 Hellfire Torch %RED%*%MAP-A5%
ItemDisplay[UNI !ID cm3]: 基德的运气 Gheed's Fortune%MAP-A5%
//
ItemDisplay[UNI cm2 CLSK0=2]: %NAME% %CORAL%亚马逊%CONTINUE%
ItemDisplay[UNI cm2 CLSK1=2]: %NAME% %PURPLE%法师%CONTINUE%
ItemDisplay[UNI cm2 CLSK2=2]: %NAME% %GRAY%死灵%CONTINUE%
ItemDisplay[UNI cm2 CLSK3=2]: %NAME% %ORANGE%圣骑%CONTINUE%
ItemDisplay[UNI cm2 CLSK4=2]: %NAME% %TAN%野蛮人%CONTINUE%
ItemDisplay[UNI cm2 CLSK5=2]: %NAME% %GREEN%德鲁依%CONTINUE%
ItemDisplay[UNI cm2 CLSK6=2]: %NAME% %RED%刺客%CONTINUE%
ItemDisplay[cm2 UNI ID]: %NAME%{%RWLTLINE% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %RWRTLINE%%CL%%TAN%提示%WHITE%: 火炬 + %GRAY%钥匙 %WHITE% = %ORANGE%火炬碎片%CL%%NAME%}%CONTINUE%
ItemDisplay[cm2 UNI ID]: %NAME%{%HSLINE%%CL% %WHITE%%STAT3%%RED%体 %WHITE%%STAT1%%TEAL%精 %WHITE%%RES%%TAN%抗 %CL%%NAME%}
ItemDisplay[cm1 UNI ID ALLSK=2]: %WHITE%%STAT127%%RED%sk %GOLD%%NAME%{%RWLTLINE% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %RWRTLINE%%CL%%NAME%}%CONTINUE%
ItemDisplay[cm1 UNI ID ALLSK=1]: %NAME%{%RWLTLINE% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %RWRTLINE%%CL%%NAME%}%CONTINUE%
ItemDisplay[cm1 UNI ID]: %NAME%{%HSLINE%%CL% %WHITE%%STAT3%%RED%体 %WHITE%%STAT1%%TEAL%精 %WHITE%%RES%%TAN%抗 %WHITE%%STAT85%%%SAGE%经验 %CL%%NAME%}
//ItemDisplay[cm1 !UNI ALVL<39 ALVL>36]: %NAME%{%TAN%洗LLD护身符底材}%CONTINUE%
//ItemDisplay[cm2 !UNI ALVL<41 ALVL>37]: %NAME%{%TAN%洗LLD护身符底材}%CONTINUE%
//
//GC OPEN
Alias[HIGHVENGGC]:(STAT49>62 OR STAT51>108 OR STAT55>58)
ItemDisplay[cm3 MAG (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504 OR HIGHVENGGC)]: %YELLOW% *%ORANGE%*%RED%*%PURPLE%*%CL%%BLUE%%NAME%%CONTINUE% //尖锐 OR 全抗 OR 技能
ItemDisplay[cm3 MAG SUFFIX~335-340 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %WHITE% %LIFE%%RED%Hp%NAME%%CONTINUE%
ItemDisplay[cm3 MAG SUFFIX=399 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %WHITE% %FRW%%ORANGE%frw%NAME%%CONTINUE%
ItemDisplay[cm3 MAG SUFFIX=265 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %WHITE% %FHR%%ORANGE%fhr%NAME%%CONTINUE%
ItemDisplay[cm3 MAG SUFFIX~255-258 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %WHITE% %DEX%%GREEN%Dex%NAME%%CONTINUE%
ItemDisplay[cm3 MAG SUFFIX~387-390 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %WHITE% %STR%%DARK_GREEN%Str%NAME%%CONTINUE%
ItemDisplay[cm3 MAG PREFIX=253]: %WHITE%%MAXDMG%%ORANGE%max %WHITE%%AR%%CORAL%ar%NAME%%CONTINUE%
ItemDisplay[cm3 MAG PREFIX=319]: %WHITE%%RES%%TAN%全抗%NAME%%CONTINUE%
ItemDisplay[cm3 MAG PREFIX=466 (SUFFIX=705 OR SUFFIX=717 OR SUFFIX=729)]: %LIGHT_GRAY%圣骑士%TAN%战斗技能 %RED%元素%BLUE%伤害%NAME%%CONTINUE%
ItemDisplay[cm3 MAG PREFIX=430]: %ORANGE%弓和十字弓%NAME%%CONTINUE%
ItemDisplay[cm3 MAG PREFIX=431]: %YELLOW%亚马逊%LIGHT_GRAY%被动和魔法%NAME%%CONTINUE%
ItemDisplay[cm3 MAG PREFIX=432]: %YELLOW%标枪和长矛%NAME%%CONTINUE%
ItemDisplay[cm3 MAG PREFIX=442]: %RED%火焰法术%NAME%%CONTINUE%
ItemDisplay[cm3 MAG PREFIX=443]: %YELLOW%闪电法术%NAME%%CONTINUE%
ItemDisplay[cm3 MAG PREFIX=444]: %BLUE%冰冻法术%NAME%%CONTINUE%
ItemDisplay[cm3 MAG PREFIX=454]: %DARK_GREEN%诅咒%NAME%%CONTINUE%
ItemDisplay[cm3 MAG PREFIX=455]: %GREEN%毒素和白骨法术%NAME%%CONTINUE%
ItemDisplay[cm3 MAG PREFIX=456]: %LIGHT_GRAY%死灵%TEAL%召唤法术%NAME%%CONTINUE%
ItemDisplay[cm3 MAG PREFIX=466]: %CORAL%圣骑士%TAN%战斗技能%NAME%%CONTINUE%
ItemDisplay[cm3 MAG PREFIX=467]: %GOLD%攻击灵气%NAME%%CONTINUE%
ItemDisplay[cm3 MAG PREFIX=468]: %TAN%防御灵气%NAME%%CONTINUE%
ItemDisplay[cm3 MAG PREFIX=478]: %LIGHT_GRAY%野蛮人%GOLD%战斗技能%NAME%%CONTINUE%
ItemDisplay[cm3 MAG PREFIX=479]: %ORANGE%战斗专家%NAME%%CONTINUE%
ItemDisplay[cm3 MAG PREFIX=480]: %RED%呐喊%NAME%%CONTINUE%
ItemDisplay[cm3 MAG PREFIX=490]: %ORANGE%德鲁伊%WHITE%召唤法术%NAME%%CONTINUE%
ItemDisplay[cm3 MAG PREFIX=491]: %ORANGE%变形%NAME%%CONTINUE%
ItemDisplay[cm3 MAG PREFIX=492]: %TAN%元素法术%NAME%%CONTINUE%
ItemDisplay[cm3 MAG PREFIX=502]: %PURPLE%陷阱%NAME%%CONTINUE%
ItemDisplay[cm3 MAG PREFIX=503]: %PURPLE%影子训练%NAME%%CONTINUE%
ItemDisplay[cm3 MAG PREFIX=504]: %PURPLE%武学艺术%NAME%%CONTINUE%
ItemDisplay[cm3 MAG HIGHVENGGC]: %CORAL%复%SAGE%仇%NAME%%CONTINUE%
//GC CLOSE
ItemDisplay[cm3 MAG (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504 OR HIGHVENGGC)]: %PURPLE%*%RED%*%ORANGE%*%YELLOW%* %BLUE%%NAME%
//LC OPEN
Alias[HIGHVENGLC]:(STAT49>46 OR STAT51>80 OR STAT55>43)
ItemDisplay[cm2 MAG (MAXDMG>3 OR PREFIX~743-752 OR IAS>4 OR FCR>4 OR HIGHVENGLC)]: %YELLOW% *%ORANGE%*%RED%*%PURPLE%*%CL%%BLUE%%NAME%%CONTINUE% //技能伤害
ItemDisplay[cm2 MAG LIFE>20 (MAXDMG>3 OR PREFIX~743-752 OR IAS>4 OR FCR>4)]: %WHITE% %LIFE%%RED%Hp%NAME%%CONTINUE%
ItemDisplay[cm2 MAG SUFFIX=400 (MAXDMG>3 OR PREFIX~743-752 OR IAS>4 OR FCR>4)]: %WHITE% %FRW%%SAGE%frw%NAME%%CONTINUE%
ItemDisplay[cm2 MAG SUFFIX=266 (MAXDMG>3 OR PREFIX~743-752 OR IAS>4 OR FCR>4)]: %WHITE% %FHR%%PURPLE%fhr%NAME%%CONTINUE%
ItemDisplay[cm2 MAG IAS>4]: %WHITE% %IAS%%LIGHT_GRAY%%%TAN%攻速%NAME%%CONTINUE%
ItemDisplay[cm2 MAG FCR>4]: %WHITE% %FCR%%LIGHT_GRAY%%%GOLD%施法%NAME%%CONTINUE%
ItemDisplay[cm2 MAG STAT329>1 PREFIX~743-752]: %WHITE%%STAT329%%%RED%火伤%NAME%%CONTINUE%
ItemDisplay[cm2 MAG STAT330>1 PREFIX~743-752]: %WHITE%%STAT330%%%YELLOW%电伤%NAME%%CONTINUE%
ItemDisplay[cm2 MAG STAT331>1 PREFIX~743-752]: %WHITE%%STAT331%%%BLUE%冰伤%NAME%%CONTINUE%
ItemDisplay[cm2 MAG STAT332>1 PREFIX~743-752]: %WHITE%%STAT332%%%GREEN%毒伤%NAME%%CONTINUE%
ItemDisplay[cm2 MAG STAT357>1 PREFIX~743-752]: %WHITE%%STAT357%%%ORANGE%魔法%NAME%%CONTINUE%
ItemDisplay[cm2 MAG MAXDMG>3]: %WHITE%%MAXDMG%%ORANGE%max %WHITE%%AR%%CORAL%ar%NAME%%CONTINUE%
ItemDisplay[cm2 MAG HIGHVENGLC]: %CORAL%复%SAGE%仇%NAME%%CONTINUE%
//LC CLOSE
ItemDisplay[cm2 MAG (MAXDMG>3 OR PREFIX~743-752 OR IAS>4 OR FCR>4 OR HIGHVENGLC)]: %PURPLE%*%RED%*%ORANGE%*%YELLOW%* %BLUE%%NAME%
//
//SC OPEN
Alias[GOODCM1]: (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408 OR SUFFIX=291)
//Alias[HIGHVENGSC]:(SUFFIX=697 OR SUFFIX=701 OR SUFFIX=705 OR SUFFIX=709 OR SUFFIX=713 OR SUFFIX=717 OR SUFFIX=721 OR SUFFIX=725 OR SUFFIX=729)
Alias[HIGHVENGSC]:(STAT49>25 OR STAT51>40 OR STAT55>22)
ItemDisplay[cm1 MAG (GOODCM1 OR HIGHVENGSC)]: %TAN%] %BLUE%%NAME%%CONTINUE%
ItemDisplay[cm1 MAG LIFE>10 GOODCM1]: %WHITE% %LIFE%%RED%Hp%NAME%%CONTINUE%
ItemDisplay[cm1 MAG SUFFIX=401 GOODCM1]: %WHITE% %FRW%%SAGE%frw%NAME%%CONTINUE%
ItemDisplay[cm1 MAG SUFFIX=291 PREFIX=256]: %WHITE% %MAXDMG%%ORANGE%max %WHITE%%AR%%CORAL%ar%NAME%%CONTINUE%
ItemDisplay[cm1 MAG !SUFFIX=291 PREFIX=256]: %WHITE%%MAXDMG%%ORANGE%max %WHITE%%AR%%CORAL%ar%NAME%%CONTINUE%
ItemDisplay[cm1 MAG MFIND>5]: %WHITE%%MFIND%%SAGE%mf%NAME%%CONTINUE%
ItemDisplay[cm1 MAG PREFIX=322]: %WHITE%%RES%%TAN%res%NAME%%CONTINUE%
ItemDisplay[cm1 MAG PREFIX=349]: %WHITE%%CRES%%BLUE%cr%NAME%%CONTINUE%
ItemDisplay[cm1 MAG PREFIX=369]: %WHITE%%FRES%%RED%fr%NAME%%CONTINUE%
ItemDisplay[cm1 MAG PREFIX=388]: %WHITE%%LRES%%YELLOW%lr%NAME%%CONTINUE%
ItemDisplay[cm1 MAG PREFIX=408]: %WHITE%%PRES%%GREEN%pr%NAME%%CONTINUE%
ItemDisplay[cm1 MAG HIGHVENGSC]: %CORAL%复%SAGE%仇%NAME%%CONTINUE%
//SC CLOSE
ItemDisplay[cm1 MAG (GOODCM1 OR HIGHVENGSC)]: %TAN%[%BLUE%%NAME%%CONTINUE%
//
//91级以上可以洗的超大型护身符
ItemDisplay[MAG ILVL>90 ID cm3]: %NAME% %ORANGE%%ILVL%%PURPLE%*{%TAN%重置公式:%BLUE%护身符 %TAN%+ %WHITE%任意%ORANGE%完美宝石%TAN%x%WHITE%3}
//
// +----------------------------------------------------------------------------+
// | [MAPI] Map Items |
// +----------------------------------------------------------------------------+
//
ItemDisplay[irma]: %NAME%%CONTINUE%{%ORANGE%升级地图 (普通 -> 魔法)%NL%} // Imbue Magic Map (Infused Arcane Orb)
ItemDisplay[imra]: %NAME%%CONTINUE%{%GREEN%充能公式: %GOLD%萨卡兰姆法珠 %GRAY%+ %SAGE%珠宝(或珠宝碎片) %GRAY%+ %WHITE%符文%CL%%NAME%}
ItemDisplay[irra]: %NAME%%CONTINUE%{%ORANGE%升级地图 (普通 -> 亮金)%NL%} // Imbue Rare Map (Infused Zakarum Orb)
ItemDisplay[rera]: %NAME%%CONTINUE%{%GREEN%充能公式: %GOLD%赫拉迪姆法珠 %GRAY%+ %PURPLE%完美宝石 %GRAY%+ %WHITE%符文%CL%%NAME%}
ItemDisplay[rrra]: %NAME%%CONTINUE%{%ORANGE%随机重置亮金地图%NL%} // Reroll Rare Map (Infused Horadrim Orb)
ItemDisplay[urma]: %NAME%%CONTINUE%{%ORANGE%升级地图 (魔法 -> 亮金)%NL%} // Upgrade Magic Map to Rare Map (Infused Angelic Orb)
ItemDisplay[scrb]: %NAME%%CONTINUE%{%TAN%转换一张 T3 地图为 T4 地下城!%NL%%RED%WARNING:%NL%} // Horadrim Scarab
ItemDisplay[iwss]: %NAME%%CONTINUE%{%TAN%添加一个地图事件 } // Catalyst Shard
ItemDisplay[std MAPID=168 GROUND]: %NAME%%PURPLE%* {%NAME%}
ItemDisplay[(imma OR imra OR rera OR scou OR upma OR upmp OR fort OR irma OR irra OR rrra OR urma OR scrb OR iwss OR std OR ivez OR ivea OR iveb OR ived OR iven OR ivep OR ives) QTY>1]: %ORANGE%· %DARK_GREEN%地图强化道具 %ORANGE%·%CL%%NAME% %QTY_TAG%%MAP-68%{%NAME%}
ItemDisplay[(imma OR imra OR rera OR scou OR upma OR upmp OR fort OR irma OR irra OR rrra OR urma OR scrb OR iwss OR std OR ivez OR ivea OR iveb OR ived OR iven OR ivep OR ives) QTY<2]: %ORANGE%· %DARK_GREEN%地图强化道具 %ORANGE%·%CL%%NAME%%MAP-68%%TIER-1%{%NAME%}
ItemDisplay[(scrb OR iwss OR std) QTY>1]: %ORANGE%· %DARK_GREEN%地图强化道具 %ORANGE%·%CL%%NAME% %QTY_TAG%%MAP-68%{%NAME%}
ItemDisplay[(scrb OR iwss OR std) QTY<2]: %ORANGE%· %DARK_GREEN%地图强化道具 %ORANGE%·%CL%%NAME%%MAP-68%{%NAME%}
//
// +----------------------------------------------------------------------------+
// | [MAPS] Maps & Arenas |
// +----------------------------------------------------------------------------+
//
Alias[KNOWNMAPS]:(t11 OR t12 OR t13 OR t14 OR t15 OR t16 OR t17 OR t21 OR t22 OR t23 OR t24 OR t25 OR t26 OR t27 OR t28 OR t31 OR t32 OR t33 OR t34 OR t35 OR t36 OR t37 OR t38 OR t39 OR t3a OR t41 OR t42 OR t43 OR t44 OR t51 OR t52 OR t53 OR t54 OR t55 OR t56 OR t3b OR t57 OR t58)
//
ItemDisplay[MAPTIER~1-5 !KNOWNMAPS]:%NAME%{%RED%新增地图暂无详细数据%CL%%NAME%}%CONTINUE%
// Map Tier Tags
ItemDisplay[MAPTIER=1 GROUND]: %GREEN%* T1 %CONTINUE%
ItemDisplay[MAPTIER=1 !GROUND]: %GREEN%T1 %CONTINUE%
ItemDisplay[MAPTIER=2 GROUND]: %YELLOW%* T2 %CONTINUE%
ItemDisplay[MAPTIER=2 !GROUND]: %YELLOW%T2 %CONTINUE%
ItemDisplay[MAPTIER=3 GROUND]: %ORANGE%* T3 %CONTINUE%
ItemDisplay[MAPTIER=3 !GROUND]: %ORANGE%T3 %CONTINUE%
ItemDisplay[MAPTIER=4 GROUND]: %RED%* T4 %CONTINUE%
ItemDisplay[MAPTIER=4 !GROUND]: %RED%T4 %CONTINUE%
ItemDisplay[(MAPTIER=5) !ID]: %RED%*%GOLD%*%WHITE%*%CORAL%* %GOLD%[U] %CONTINUE%
ItemDisplay[(MAPTIER=5) ID]: %GOLD%* [U] %CONTINUE%
ItemDisplay[(t61 OR t62)]: %PURPLE%* [PvP] %CONTINUE%
// Map Color Fixing
ItemDisplay[(MAPTIER>0 OR t61 OR t62) NMAG]: %NAME%%WHITE%%CONTINUE%{%NAME%}
ItemDisplay[(MAPTIER>0 OR t61 OR t62) MAG]: %NAME%%BLUE%%CONTINUE%{%NAME%}
ItemDisplay[(MAPTIER>0 OR t61 OR t62) RARE]: %NAME%%YELLOW%%CONTINUE%{%NAME%}
//UNDEAD DEMON
// Maps [T1X]
ItemDisplay[t12]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%20%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%30%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t15]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%11.11%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%33.33%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t17]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%37.5%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%25%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t22]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%9.09%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%0%CL%%NAME%}%CONTINUE%
ItemDisplay[t23]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%33.33%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%22.22%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t25]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%36.36%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%9.09%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t26]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%37.5%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%12.5%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t36]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%0 , %LIGHT_GRAY%不死: %WHITE%14.29%GRAY%%%CL%%NAME%}%CONTINUE%
// Maps [T2X]
ItemDisplay[t11]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%38.89%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%27.78%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t13]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%41.67%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%8.33%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t24]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%22.22%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%11.11%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t27]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%40%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%40%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t28]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%44.44%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%22.22%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t31]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%46.15%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%38.46%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t33]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%37.5%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%12.5%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t34]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%37.5%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%50%GRAY%%%CL%%NAME%}%CONTINUE%
// Maps [T3X]
ItemDisplay[t3a]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%11.11%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%22.22%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t14]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%37.5%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%37.5%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t16]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%30%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%30%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t21]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%58.33%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%8.33%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t32]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%70%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%20%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t35]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%0 , %LIGHT_GRAY%不死: %WHITE%0%CL%%NAME%}%CONTINUE%
ItemDisplay[t37]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%50%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%25%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t38]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%33.33%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%22.22%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t39]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%40%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%20%GRAY%%%CL%%NAME%}%CONTINUE%
//
// MAP RES/IMMUNES
ItemDisplay[t11]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %GOLD%物理%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:80 %ORANGE%魔%WHITE%:50%CL%%NAME%}%CONTINUE% // Ruins of Viz-jun 143
ItemDisplay[t12]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50%CL%%NAME%}%CONTINUE% // Horazon's Memory 142
ItemDisplay[t13]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %ORANGE%魔%WHITE%:%CORAL%105 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:85%CL%%NAME%}%CONTINUE% // Bastion Keep 149
ItemDisplay[t14]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%120 %ORANGE%魔%WHITE%:%CORAL%105 %GRAY%| %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:50 %GOLD%物%WHITE%:60%CL%%NAME%}%CONTINUE% // Sanatorium 167
ItemDisplay[t15]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:%CORAL%120 %GRAY%| %YELLOW%电%WHITE%:80 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:45 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Royal Crypts 170
ItemDisplay[t16]: %NAME%{%WHITE%抗性: %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔%WHITE%:%CORAL%105 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %GOLD%物%WHITE%:60%CL%%NAME%}%CONTINUE% // Ruined Cistern 174
ItemDisplay[t17]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:%CORAL%120 %GRAY%| %RED%火%WHITE%:75 %GREEN%毒%WHITE%:85 %ORANGE%魔%WHITE%:35 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Halls of Torture
ItemDisplay[t21]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %GRAY%| %YELLOW%电%WHITE%:80 %BLUE%冰%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Phlegethon 145
ItemDisplay[t22]: %NAME%{%WHITE%抗性: %GREEN%毒%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:%CORAL%120 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Torajan Jungle 148
ItemDisplay[t23]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %GRAY%| %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Arreat Battlefield 139
ItemDisplay[t24]: %NAME%{%WHITE%抗性: %GREEN%毒%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %ORANGE%魔%WHITE%:50%CL%%NAME%}%CONTINUE% // Tomb of Zoltun Kulle 151
ItemDisplay[t25]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %GRAY%| %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:80 %ORANGE%魔%WHITE%:35 %GOLD%物%WHITE%:66%CL%%NAME%}%CONTINUE% // Sewers of Harrogath 141
ItemDisplay[t26]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %GRAY%| %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:85 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Shadows of Westmarch 169
ItemDisplay[t27]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:40%CL%%NAME%}%CONTINUE% // Demon Road 191
ItemDisplay[t28]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %ORANGE%魔%WHITE%:40 %GOLD%物%WHITE%:55%CL%%NAME%}%CONTINUE% // Skovos Stronghold 190
ItemDisplay[t31]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %GRAY%| %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:66%CL%%NAME%}%CONTINUE% // River of Blood 144
ItemDisplay[t32]: %NAME%{%WHITE%抗性: %GREEN%毒%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %ORANGE%魔%WHITE%:25%CL%%NAME%}%CONTINUE% // Throne of Insanity 150
ItemDisplay[t33]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %ORANGE%魔%WHITE%:%CORAL%105 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:80 %GREEN%毒%WHITE%:80 %GOLD%物%WHITE%:55%CL%%NAME%}%CONTINUE% // Lost Temple 158
ItemDisplay[t34]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:%CORAL%120 %GRAY%| %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Ancestral Trial 146
ItemDisplay[t35]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:65 %YELLOW%电%WHITE%:65 %BLUE%冰%WHITE%:65 %GREEN%毒%WHITE%:65 %ORANGE%魔%WHITE%:33 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Blood Moon 154
ItemDisplay[t36]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%120 %ORANGE%魔%WHITE%:%CORAL%105 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:80 %CL%%NAME%}%CONTINUE% // Fall of Caldeum 155
ItemDisplay[t37]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %ORANGE%魔%WHITE%:%CORAL%105 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:80 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Pandemonium Citadel 156
ItemDisplay[t38]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:80 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:55%CL%%NAME%}%CONTINUE% // Canyon of Sescheron 160
ItemDisplay[t39]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50%CL%%NAME%}%CONTINUE% // Kehjistan Marketplace 147
ItemDisplay[t3a]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:%CORAL%130 %GRAY%| %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Ashen Plains 175
ItemDisplay[t3b]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:66%CL%%NAME%}%CONTINUE% // Kyovoshad
ItemDisplay[t41]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔%WHITE%:%CORAL%145 %GOLD%物%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% // Cathedral of Light
ItemDisplay[t42]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔%WHITE%:%CORAL%145 %GOLD%物%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% // Plains of Torment
ItemDisplay[t43]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔%WHITE%:%CORAL%145 %GOLD%物%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% // Sanctuary of Sin
ItemDisplay[t44]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔%WHITE%:%CORAL%145 %GOLD%物%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% // Steppes of Daken-Shar
ItemDisplay[t51]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:85 %YELLOW%电%WHITE%:85 %BLUE%冰%WHITE%:85 %GREEN%毒%WHITE%:95 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:65%CL%%NAME%}%CONTINUE% // Zhar's Sanctum
ItemDisplay[t52]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:70 %YELLOW%电%WHITE%:65 %BLUE%冰%WHITE%:65 %GREEN%毒%WHITE%:65 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:55%CL%%NAME%}%CONTINUE% // Stygian Caverns
ItemDisplay[t53]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:70 %YELLOW%电%WHITE%:65 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:80 %ORANGE%魔%WHITE%:80 %GOLD%物%WHITE%:65%CL%%NAME%}%CONTINUE% // Fallen Gardens
ItemDisplay[t54]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:65 %YELLOW%电%WHITE%:65 %BLUE%冰%WHITE%:65 %GREEN%毒%WHITE%:65 %ORANGE%魔%WHITE%:20 %GOLD%物%WHITE%:20%CL%%NAME%}%CONTINUE% // Imperial Palace
ItemDisplay[t55]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:50 %GREEN%毒%WHITE%:30 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Outer Void
ItemDisplay[t56]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%100 %GRAY%| %RED%火%WHITE%:85 %BLUE%冰%WHITE%:80 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:65%CL%%NAME%}%CONTINUE% // The City of Ureh
ItemDisplay[t57]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:55%CL%%NAME%}%CONTINUE% // Djinn's Domain
ItemDisplay[t58]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:75 %YELLOW%电%WHITE%:80 %BLUE%冰%WHITE%:85 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Na-Krul's Abyss
//
// MAP'S NAME
ItemDisplay[t11]: %NAME%维兹郡的废墟{%NAME%}%CONTINUE%
ItemDisplay[t12]: %NAME%赫拉森的梦境{%NAME%}%CONTINUE%
ItemDisplay[t13]: %NAME%巴斯延要塞{%NAME%}%CONTINUE%
ItemDisplay[t14]: %NAME%疯人院{%NAME%}%CONTINUE%
ItemDisplay[t15]: %NAME%皇家地牢{%NAME%}%CONTINUE%
ItemDisplay[t16]: %NAME%废弃水道{%NAME%}%CONTINUE%
ItemDisplay[t17]: %NAME%苦痛大厅{%NAME%}%CONTINUE%
ItemDisplay[t21]: %NAME%火焰之河{%NAME%}%CONTINUE%
ItemDisplay[t22]: %NAME%托拉然丛林{%NAME%}%CONTINUE%
ItemDisplay[t23]: %NAME%亚瑞特战场{%NAME%}%CONTINUE%
ItemDisplay[t24]: %NAME%佐敦库勒古墓{%NAME%}%CONTINUE%
ItemDisplay[t25]: %NAME%哈洛加斯下水道{%NAME%}%CONTINUE%
ItemDisplay[t26]: %NAME%威斯特玛之影{%NAME%}%CONTINUE%
ItemDisplay[t27]: %NAME%恶魔之路{%NAME%}%CONTINUE%
ItemDisplay[t28]: %NAME%斯科沃斯要塞{%NAME%}%CONTINUE%
ItemDisplay[t31]: %NAME%血河{%NAME%}%CONTINUE%
ItemDisplay[t32]: %NAME%疯狂王座{%NAME%}%CONTINUE%
ItemDisplay[t33]: %NAME%失落神庙{%NAME%}%CONTINUE%
ItemDisplay[t34]: %NAME%先祖试练{%NAME%}%CONTINUE%
ItemDisplay[t35]: %NAME%血月{%NAME%}%CONTINUE%
ItemDisplay[t36]: %NAME%卡尔蒂姆的沦陷{%NAME%}%CONTINUE%
ItemDisplay[t37]: %NAME%混沌要塞{%NAME%}%CONTINUE%
ItemDisplay[t38]: %NAME%赛斯切隆峡谷{%NAME%}%CONTINUE%
ItemDisplay[t39]: %NAME%凯基斯坦集市{%NAME%}%CONTINUE%
ItemDisplay[t3a]: %NAME%灰烬平原{%NAME%}%CONTINUE%
ItemDisplay[t41]: %NAME%圣光大教堂{%NAME%}
ItemDisplay[t42]: %NAME%苦痛平原{%NAME%}%CONTINUE%
ItemDisplay[t43]: %NAME%罪恶庇护所{%NAME%}%CONTINUE%
ItemDisplay[t44]: %NAME%达肯沙尔荒原{%NAME%}%CONTINUE%
ItemDisplay[t51]: %NAME%扎尔的圣所{%NAME%}%CONTINUE%
ItemDisplay[t52]: %NAME%冥河洞穴{%NAME%}%CONTINUE%
ItemDisplay[t53]: %NAME%堕落花园{%NAME%}%CONTINUE%
ItemDisplay[t54]: %NAME%帝国宫殿{%NAME%}%CONTINUE%
ItemDisplay[t55]: %NAME%外虚空{%NAME%}%CONTINUE%
ItemDisplay[t56]: %NAME%乌瑞城{%NAME%}%CONTINUE%
//S13
ItemDisplay[t3b]: %NAME%科瓦沙德{%NAME%}%CONTINUE%
ItemDisplay[t57]: %NAME%巨灵领域 Djinn's Domain{%NAME%}%CONTINUE%
ItemDisplay[t58]: %NAME%纳克鲁尔深渊 Na-krul's Abyss{%NAME%}%CONTINUE%
// DUEL ARENAS
ItemDisplay[t61]: %NAME%PvP Map (荒漠){%NAME%}%CONTINUE%
ItemDisplay[t62]: %NAME%PvP Map (荒原){%NAME%}%CONTINUE%
//
ItemDisplay[(MAPTIER~1-5 OR t61 OR t62) QTY>1]: %NAME% %QTY_TAG% %CONTINUE%{%NAME%}
// Map End Wrapper by Tier
ItemDisplay[MAPTIER=1 GROUND]: %MAP-62%%TIER-0%%NAME% %GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 GROUND]: %MAP-62%%TIER-2%%NAME% %YELLOW%*{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 GROUND]: %MAP-62%%NAME% %ORANGE%*{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=4 GROUND]: %MAP-62%%NAME% %RED%*{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER~1-4 !GROUND]: %NAME%{%NAME%}%CONTINUE%
ItemDisplay[(MAPTIER=5) !ID]: %MAP-62%%NAME% %CORAL%*%WHITE%*%GOLD%*%RED%*{%NAME%}%CONTINUE%
ItemDisplay[(MAPTIER=5) ID]: %MAP-62%%NAME% %GOLD%*{%NAME%}%CONTINUE%
ItemDisplay[(t61 OR t62)]: %MAP-62%%NAME% %PURPLE%*{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER>0]: %CL%%NAME%{%NAME%}%CONTINUE%
//
// ==============================
// EXPERIMENTAL MAP SCORING SYSTEM START
// ==============================
//
// ==============================
// XP SCORE
// ==============================
//
Formula[XPA]: max(1,min(10,round(if((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))<=((100+71)*(100+14)*(80+71)),1+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))-((100+20)*(100+3)*(80+20)))*4)/(((100+71)*(100+14)*(80+71))-((100+20)*(100+3)*(80+20))),5+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))-((100+71)*(100+14)*(80+71)))*5)/(((100+130)*(100+38)*(80+130)*9/10)-((100+71)*(100+14)*(80+71))))*2)/2))
Formula[XPB]: max(1,min(10,round(if((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))<=((100+78)*(100+16)*(80+78)),1+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))-((100+20)*(100+3)*(80+20)))*4)/(((100+78)*(100+16)*(80+78))-((100+20)*(100+3)*(80+20))),5+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))-((100+78)*(100+16)*(80+78)))*5)/(((100+155)*(100+46)*(80+155)*9/10)-((100+78)*(100+16)*(80+78))))*2)/2))
Formula[XPC]: max(1,min(10,round(if((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))<=((100+85)*(100+18)*(80+85)),1+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))-((100+20)*(100+3)*(80+20)))*4)/(((100+85)*(100+18)*(80+85))-((100+20)*(100+3)*(80+20))),5+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))-((100+85)*(100+18)*(80+85)))*5)/(((100+180)*(100+54)*(80+180)*9/10)-((100+85)*(100+18)*(80+85))))*2)/2))
//
// ==============================
// MF SCORE
// ==============================
//
Formula[MFA]: max(1,min(10,round(if((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))<=((100+71)*(100+50)*(80+71)),1+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))-((100+20)*(100+20)*(80+20)))*4)/(((100+71)*(100+50)*(80+71))-((100+20)*(100+20)*(80+20))),5+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))-((100+71)*(100+50)*(80+71)))*5)/(((100+130)*(100+170)*(80+130)*9/10)-((100+71)*(100+50)*(80+71))))*2)/2+if(STAT498>0,1/2,0)))
Formula[MFB]: max(1,min(10,round(if((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))<=((100+78)*(100+75)*(80+78)),1+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))-((100+20)*(100+20)*(80+20)))*4)/(((100+78)*(100+75)*(80+78))-((100+20)*(100+20)*(80+20))),5+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))-((100+78)*(100+75)*(80+78)))*5)/(((100+155)*(100+240)*(80+155)*9/10)-((100+78)*(100+75)*(80+78))))*2)/2+if(STAT498>0,1/2,0)))
Formula[MFC]: max(1,min(10,round(if((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))<=((100+85)*(100+100)*(80+85)),1+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))-((100+20)*(100+20)*(80+20)))*4)/(((100+85)*(100+100)*(80+85))-((100+20)*(100+20)*(80+20))),5+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))-((100+85)*(100+100)*(80+85)))*5)/(((100+180)*(100+320)*(80+180)*9/10)-((100+85)*(100+100)*(80+85))))*2)/2+if(STAT498>0,1/2,0)))
//
// ==============================
// DISPLAY
// ==============================
Alias[MAPLS]: %PURPLE%*%RED%*%ORANGE%*%GOLD%*%WHITE%*%YELLOW%*
Alias[MAPRS]: %YELLOW%*%WHITE%*%GOLD%*%ORANGE%*%RED%*%PURPLE%*
Alias[MAPLINE]: %PURPLE%--%RED%--%GOLD%--%WHITE%--%CORAL%--%TEAL%--%ORANGE%--%TEAL%--%YELLOW%--%ORANGE%--%BLUE%--%CORAL%--%WHITE%--%GOLD%--%RED%--%PURPLE%--
//START
ItemDisplay[MAPTIER~1-3 (MAG OR RARE) (FORMULAMFA>0 OR FORMULAMFB>0 OR FORMULAMFC>0)]: %NAME%{%CL%%NAME%}%CONTINUE%
//T3
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAXPC>8]: %NAME%{%WHITE%经验评分: %PURPLE%%FORMULAXPC% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAXPC~7-8]: %NAME%{%WHITE%经验评分: %ORANGE%%FORMULAXPC% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) (FORMULAXPC>5 AND FORMULAXPC<7)]: %NAME%{%WHITE%经验评分: %GREEN%%FORMULAXPC% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAXPC~4-5]: %NAME%{%WHITE%经验评分: %TEAL%%FORMULAXPC% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAXPC<4]: %NAME%{%WHITE%经验评分: %LIGHT_GRAY%%FORMULAXPC% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC>8]: %NAME%{%WHITE%MF评分: %PURPLE%%FORMULAMFC% %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC~7-8]: %NAME%{%WHITE%MF评分: %ORANGE%%FORMULAMFC% %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) (FORMULAMFC>5 AND FORMULAMFC<7)]: %NAME%{%WHITE%MF评分: %GREEN%%FORMULAMFC% %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC~4-5]: %NAME%{%WHITE%MF评分: %TEAL%%FORMULAMFC% %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC<4]: %NAME%{%WHITE%MF评分: %LIGHT_GRAY%%FORMULAMFC% %NAME%}%CONTINUE%
//S
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC>8 FORMULAXPC>8]: %NAME%{%MAPLS% %WHITE%地图评级: %RED%S %PURPLE%超极品! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC>8 FORMULAXPC~4-8) OR (FORMULAMFC~4-8 FORMULAXPC>8))]: %NAME%{%MAPLS% %WHITE%地图评级: %PURPLE%S %ORANGE%极品! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC>8 FORMULAXPC<4) OR (FORMULAMFC<4 FORMULAXPC>8))]: %NAME%{%MAPLS% %WHITE%地图评级: %ORANGE%A %ORANGE%很好! %MAPRS%%NL%%NAME%}%CONTINUE%
//A
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC~7-8 FORMULAXPC~7-8]: %NAME%{%MAPLS% %WHITE%地图评级: %ORANGE%A %GOLD%很好! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC~7-8 FORMULAXPC>=4 FORMULAXPC<7) OR (FORMULAMFC>=4 FORMULAMFC<7 FORMULAXPC~7-8))]: %NAME%{%MAPLS% %WHITE%地图评级: %ORANGE%A %GOLD%很好! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC~7-8 FORMULAXPC<4) OR (FORMULAMFC<4 FORMULAXPC~7-8))]: %NAME%{%MAPLS% %WHITE%地图评级: %GREEN%B %YELLOW%不差! %MAPRS%%NL%%NAME%}%CONTINUE%
//B
ItemDisplay[MAPTIER=3 (MAG OR RARE) (FORMULAMFC>5 FORMULAMFC<7) (FORMULAXPC>5 FORMULAXPC<7)]: %NAME%{%MAPLS% %WHITE%地图评级: %GREEN%B %YELLOW%不差! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC>5 FORMULAMFC<7 FORMULAXPC~4-5) OR (FORMULAMFC~4-5 FORMULAXPC>5 FORMULAXPC<7))]: %NAME%{%MAPLS% %WHITE%地图评级: %GREEN%B %YELLOW%不差! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC>5 FORMULAMFC<7 FORMULAXPC<4) OR (FORMULAMFC<4 FORMULAXPC>5 FORMULAXPC<7))]: %NAME%{%MAPLS% %WHITE%地图评级: %TEAL%C %WHITE%一般! %MAPRS%%NL%%NAME%}%CONTINUE%
//C
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC~4-5 FORMULAXPC~4-5]: %NAME%{%MAPLS% %WHITE%地图评级: %TEAL%C %WHITE%一般! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC~4-5 FORMULAXPC<4) OR (FORMULAMFC<4 FORMULAXPC~4-5))]: %NAME%{%MAPLS% %WHITE%地图评级: %TEAL%C %WHITE%一般! %MAPRS%%NL%%NAME%}%CONTINUE%
//D
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC<4 FORMULAXPC<4]: %NAME%{%MAPLS% %WHITE%地图评级: %LIGHT_GRAY%D %GOLD%垃圾! %MAPRS%%NL%%NAME%}%CONTINUE%
//重置
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC<4 FORMULAXPC~4-10 STAT360=0]: %NAME%{%RED%MF评分%LIGHT_GRAY%%FORMULAMFC%%GRAY%/%WHITE%10 %RED%过低, 建议重置%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC~4-10 FORMULAXPC<4 STAT360=0]: %NAME%{%RED%经验评分%LIGHT_GRAY%%FORMULAXPC%%GRAY%/%WHITE%10 %RED%过低, 建议重置%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC<4 FORMULAXPC<4 STAT360=0]: %NAME%{%RED%MF:%LIGHT_GRAY%%FORMULAMFC% %RED%XP:%LIGHT_GRAY%%FORMULAXPC% %RED%评分双低, 强烈建议重置%CL%%NAME%}%CONTINUE%
//----------------T2---------------------
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAXPB>8]: %NAME%{%WHITE%经验评分: %PURPLE%%FORMULAXPB% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAXPB~7-8]: %NAME%{%WHITE%经验评分: %ORANGE%%FORMULAXPB% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) (FORMULAXPB>5 AND FORMULAXPB<7)]: %NAME%{%WHITE%经验评分: %GREEN%%FORMULAXPB% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAXPB~4-5]: %NAME%{%WHITE%经验评分: %TEAL%%FORMULAXPB% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAXPB<4]: %NAME%{%WHITE%经验评分: %LIGHT_GRAY%%FORMULAXPB% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB>8]: %NAME%{%WHITE%MF评分: %PURPLE%%FORMULAMFB% %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB~7-8]: %NAME%{%WHITE%MF评分: %ORANGE%%FORMULAMFB% %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) (FORMULAMFB>5 AND FORMULAMFB<7)]: %NAME%{%WHITE%MF评分: %GREEN%%FORMULAMFB% %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB~4-5]: %NAME%{%WHITE%MF评分: %TEAL%%FORMULAMFB% %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB<4]: %NAME%{%WHITE%MF评分: %LIGHT_GRAY%%FORMULAMFB% %NAME%}%CONTINUE%
//S
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB>8 FORMULAXPB>8]: %NAME%{%MAPLS% %WHITE%地图评级: %RED%S %PURPLE%超极品! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB>8 FORMULAXPB~4-8) OR (FORMULAMFB~4-8 FORMULAXPB>8))]: %NAME%{%MAPLS% %WHITE%地图评级: %PURPLE%S %ORANGE%极品! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB>8 FORMULAXPB<4) OR (FORMULAMFB<4 FORMULAXPB>8))]: %NAME%{%MAPLS% %WHITE%地图评级: %ORANGE%A %ORANGE%很好! %MAPRS%%NL%%NAME%}%CONTINUE%
//A
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB~7-8 FORMULAXPB~7-8]: %NAME%{%MAPLS% %WHITE%地图评级: %ORANGE%A %GOLD%很好! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB~7-8 FORMULAXPB>=4 FORMULAXPB<7) OR (FORMULAMFB>=4 FORMULAMFB<7 FORMULAXPB~7-8))]: %NAME%{%MAPLS% %WHITE%地图评级: %ORANGE%A %GOLD%很好! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB~7-8 FORMULAXPB<4) OR (FORMULAMFB<4 FORMULAXPB~7-8))]: %NAME%{%MAPLS% %WHITE%地图评级: %GREEN%B %YELLOW%不差! %MAPRS%%NL%%NAME%}%CONTINUE%
//B
ItemDisplay[MAPTIER=2 (MAG OR RARE) (FORMULAMFB>5 FORMULAMFB<7) (FORMULAXPB>5 FORMULAXPB<7)]: %NAME%{%MAPLS% %WHITE%地图评级: %GREEN%B %YELLOW%不差! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB>5 FORMULAMFB<7 FORMULAXPB~4-5) OR (FORMULAMFB~4-5 FORMULAXPB>5 FORMULAXPB<7))]: %NAME%{%MAPLS% %WHITE%地图评级: %GREEN%B %YELLOW%不差! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB>5 FORMULAMFB<7 FORMULAXPB<4) OR (FORMULAMFB<4 FORMULAXPB>5 FORMULAXPB<7))]: %NAME%{%MAPLS% %WHITE%地图评级: %TEAL%C %WHITE%一般! %MAPRS%%NL%%NAME%}%CONTINUE%
//C
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB~4-5 FORMULAXPB~4-5]: %NAME%{%MAPLS% %WHITE%地图评级: %TEAL%C %WHITE%一般! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB~4-5 FORMULAXPB<4) OR (FORMULAMFB<4 FORMULAXPB~4-5))]: %NAME%{%MAPLS% %WHITE%地图评级: %TEAL%C %WHITE%一般! %MAPRS%%NL%%NAME%}%CONTINUE%
//D
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB<4 FORMULAXPB<4]: %NAME%{%MAPLS% %WHITE%地图评级: %LIGHT_GRAY%D %GOLD%垃圾! %MAPRS%%NL%%NAME%}%CONTINUE%
//重置
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB<4 FORMULAXPB~4-10 STAT360=0]: %NAME%{%RED%MF评分%LIGHT_GRAY%%FORMULAMFB%%GRAY%/%WHITE%10 %RED%过低, 建议重置%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB~4-10 FORMULAXPB<4 STAT360=0]: %NAME%{%RED%经验评分%LIGHT_GRAY%%FORMULAXPB%%GRAY%/%WHITE%10 %RED%过低, 建议重置%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB<4 FORMULAXPB<4 STAT360=0]: %NAME%{%RED%MF:%LIGHT_GRAY%%FORMULAMFB% %RED%XP:%LIGHT_GRAY%%FORMULAXPB% %RED%评分双低, 强烈建议重置%CL%%NAME%}%CONTINUE%
//-----------------T1----------------------
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAXPA>8]: %NAME%{%WHITE%经验评分: %PURPLE%%FORMULAXPA% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAXPA~7-8]: %NAME%{%WHITE%经验评分: %ORANGE%%FORMULAXPA% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) (FORMULAXPA>5 AND FORMULAXPA<7)]: %NAME%{%WHITE%经验评分: %GREEN%%FORMULAXPA% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAXPA~4-5]: %NAME%{%WHITE%经验评分: %TEAL%%FORMULAXPA% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAXPA<4]: %NAME%{%WHITE%经验评分: %LIGHT_GRAY%%FORMULAXPA% %DARK_GREEN%[1-10]%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA>8]: %NAME%{%WHITE%MF评分: %PURPLE%%FORMULAMFA% %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA~7-8]: %NAME%{%WHITE%MF评分: %ORANGE%%FORMULAMFA% %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) (FORMULAMFA>5 AND FORMULAMFA<7)]: %NAME%{%WHITE%MF评分: %GREEN%%FORMULAMFA% %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA~4-5]: %NAME%{%WHITE%MF评分: %TEAL%%FORMULAMFA% %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA<4]: %NAME%{%WHITE%MF评分: %LIGHT_GRAY%%FORMULAMFA% %NAME%}%CONTINUE%
//S
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA>8 FORMULAXPA>8]: %NAME%{%MAPLS% %WHITE%地图评级: %RED%S %PURPLE%超极品! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA>8 FORMULAXPA~4-8) OR (FORMULAMFA~4-8 FORMULAXPA>8))]: %NAME%{%MAPLS% %WHITE%地图评级: %PURPLE%S %ORANGE%极品! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA>8 FORMULAXPA<4) OR (FORMULAMFA<4 FORMULAXPA>8))]: %NAME%{%MAPLS% %WHITE%地图评级: %ORANGE%A %ORANGE%很好! %MAPRS%%NL%%NAME%}%CONTINUE%
//A
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA~7-8 FORMULAXPA~7-8]: %NAME%{%MAPLS% %WHITE%地图评级: %ORANGE%A %GOLD%很好! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA~7-8 FORMULAXPA>=4 FORMULAXPA<7) OR (FORMULAMFA>=4 FORMULAMFA<7 FORMULAXPA~7-8))]: %NAME%{%MAPLS% %WHITE%地图评级: %ORANGE%A %GOLD%很好! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA~7-8 FORMULAXPA<4) OR (FORMULAMFA<4 FORMULAXPA~7-8))]: %NAME%{%MAPLS% %WHITE%地图评级: %GREEN%B %YELLOW%不差! %MAPRS%%NL%%NAME%}%CONTINUE%
//B
ItemDisplay[MAPTIER=1 (MAG OR RARE) (FORMULAMFA>5 FORMULAMFA<7) (FORMULAXPA>5 FORMULAXPA<7)]: %NAME%{%MAPLS% %WHITE%地图评级: %GREEN%B %YELLOW%不差! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA>5 FORMULAMFA<7 FORMULAXPA~4-5) OR (FORMULAMFA~4-5 FORMULAXPA>5 FORMULAXPA<7))]: %NAME%{%MAPLS% %WHITE%地图评级: %GREEN%B %YELLOW%不差! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA>5 FORMULAMFA<7 FORMULAXPA<4) OR (FORMULAMFA<4 FORMULAXPA>5 FORMULAXPA<7))]: %NAME%{%MAPLS% %WHITE%地图评级: %TEAL%C %WHITE%一般! %MAPRS%%NL%%NAME%}%CONTINUE%
//C
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA~4-5 FORMULAXPA~4-5]: %NAME%{%MAPLS% %WHITE%地图评级: %TEAL%C %WHITE%一般! %MAPRS%%NL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA~4-5 FORMULAXPA<4) OR (FORMULAMFA<4 FORMULAXPA~4-5))]: %NAME%{%MAPLS% %WHITE%地图评级: %TEAL%C %WHITE%一般! %MAPRS%%NL%%NAME%}%CONTINUE%
//D
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA<4 FORMULAXPA<4]: %NAME%{%MAPLS% %WHITE%地图评级: %LIGHT_GRAY%D %GOLD%垃圾! %MAPRS%%NL%%NAME%}%CONTINUE%
//重置
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA<4 FORMULAXPA~4-10 STAT360=0]: %NAME%{%RED%MF评分%LIGHT_GRAY%%FORMULAMFA%%GRAY%/%WHITE%10 %RED%过低, 建议重置%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA~4-10 FORMULAXPA<4 STAT360=0]: %NAME%{%RED%经验评分%LIGHT_GRAY%%FORMULAXPA%%GRAY%/%WHITE%10 %RED%过低, 建议重置%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA<4 FORMULAXPA<4 STAT360=0]: %NAME%{%RED%MF:%LIGHT_GRAY%%FORMULAMFA% %RED%XP:%LIGHT_GRAY%%FORMULAXPA% %RED%评分双低, 强烈建议重置%CL%%NAME%}%CONTINUE%
//END
ItemDisplay[((MAPTIER=1 FORMULAMFA+FORMULAXPA>7) OR (MAPTIER=2 FORMULAMFB+FORMULAXPB>7) OR (MAPTIER=3 FORMULAMFC+FORMULAXPC>7)) (MAG OR RARE)]: %NAME%{%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%%%NL%%NAME%}%CONTINUE%
//ItemDisplay[MAPTIER~1-3 (MAG OR RARE) (FORMULAMFA<4 OR FORMULAMFB<4 OR FORMULAMFC<4) STAT360=0]: %NAME%%CONTINUE%{%WHITE%重置: %YELLOW%地图 + %WHITE%完美宝石 + %ORANGE%符文 + %GOLD%赫拉迪姆法珠%NL%%NAME%}
ItemDisplay[MAPTIER~1-3 (MAG OR RARE) (FORMULAMFA>0 OR FORMULAMFB>0 OR FORMULAMFC>0)]: %NAME%%CONTINUE%{%MAPLINE%%NL%%NAME%}
//随机合成
ItemDisplay[NMAG MAPTIER=1]: %NAME%%CONTINUE%{%DARK_GREEN%T1%WHITE%图%TAN%x%WHITE%3 %GRAY%+ %GOLD%制图师法珠 %GRAY%= %WHITE%随机%YELLOW%T2%WHITE%图%WHITE%%TAN%x%WHITE%1%CL%%WHITE%合成公式: %DARK_GREEN%T1%WHITE%图 %TAN%x %WHITE%3 %GRAY%= %WHITE%随机%DARK_GREEN%T1%WHITE%图 %TAN%x %WHITE%1%NL%%NL%%NAME%}
ItemDisplay[NMAG MAPTIER=2]: %NAME%%CONTINUE%{%YELLOW%T2%WHITE%图%TAN%x%WHITE%3 %GRAY%+ %GOLD%制图师法珠 %GRAY%= %WHITE%随机%ORANGE%T3%WHITE%图%WHITE%%TAN%x%WHITE%1%CL%%WHITE%合成公式: %YELLOW%T2%WHITE%图 %TAN%x %WHITE%3 %GRAY%= %WHITE%随机%YELLOW%T2%WHITE%图 %TAN%x %WHITE%1%NL%%NL%%NAME%}
ItemDisplay[NMAG MAPTIER=3]: %NAME%%CONTINUE%{%WHITE%合成公式: %ORANGE%T3%WHITE%图 %TAN%x %WHITE%3 %GRAY%= %WHITE%随机%ORANGE%T3%WHITE%图 %WHITE% %TAN%x %WHITE%1%NL%%NL%%NAME%}
//升级地图
ItemDisplay[MAG MAPTIER~1-2]: %NAME%%CONTINUE%{%NL%%WHITE%升级: %GOLD%天使法珠 %WHITE%+ %WHITE%完美宝石 %WHITE%+ %ORANGE%符文%CL%%WHITE%降级: %BLUE%地图 %WHITE%+ %GOLD%毁灭法珠%NL%%NAME%}
ItemDisplay[NMAG MAPTIER~1-2]: %NAME%%CONTINUE%{%NL%%WHITE%升级: %GOLD%萨卡兰姆法珠 + %BLUE%珠宝 %WHITE%+ %ORANGE%符文%NL%%NL%%NAME%}
ItemDisplay[NMAG MAPTIER~1-2]: %NAME%%CONTINUE%{%NL%%WHITE%提示: (地图升级、强化道具在%YELLOW%A5安雅%WHITE%处购买)%NL%%NAME%}
ItemDisplay[NMAG MAPTIER=3]: %NAME%%CONTINUE%{%NL%%RED%升级: %ORANGE%T3%WHITE%图%TAN%x%WHITE%1 %GRAY%+ %GOLD%赫拉迪姆圣甲虫 %GRAY%= %WHITE%随机%RED%T4%WHITE%图%WHITE%%TAN%x%WHITE%1%NL%%NL%%NAME%}
ItemDisplay[NMAG MAPTIER=3]: %NAME%%CONTINUE%{%NL%%RED%T4%WHITE%地图难度过高,请组队前往%CL%%GOLD%赫拉迪姆圣甲虫%WHITE%来源: T图BOSS%NL%%NAME%}
//
// 地图包含鬼魂
ItemDisplay[(t12 OR t27 OR t34) STAT442>0 RARE]: %WHITE% [2x鬼]%NAME%%CONTINUE%{%LIGHT_GRAY%提示:场景内鬼魂数量翻倍!%CL%%NAME%}
ItemDisplay[!(t12 OR t27 OR t34) STAT442>0 RARE]: %WHITE% [鬼]%NAME%%CONTINUE%{%LIGHT_GRAY% 提示:场景内怪物包含鬼魂!%CL%%NAME%}
ItemDisplay[(t12 OR t27 OR t34) STAT442=0 RARE]: %WHITE% [鬼]%NAME%%CONTINUE%{%LIGHT_GRAY%提示:场景内怪物包含鬼魂!%CL%%NAME%}
ItemDisplay[(t12 OR t27 OR t34) NMAG]: %NAME%%CONTINUE%{%LIGHT_GRAY%提示:场景内怪物包含鬼魂!%CL%%NAME%}
ItemDisplay[(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [2x魂]%NAME%%CONTINUE%{%CORAL%提示:场景内燃烧的灵魂数量翻倍 %CL%%NAME%}
ItemDisplay[!(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [魂]%NAME%%CONTINUE%{%CORAL%提示:场景内怪物包含燃烧的灵魂 %CL%%NAME%}
ItemDisplay[(t14 OR t3a) STAT470=0 RARE]: %YELLOW% [魂]%NAME%%CONTINUE%{%CORAL%提示:场景内怪物包含燃烧的灵魂 %CL%%NAME%}
ItemDisplay[(t14 OR t3a) NMAG]: %NAME%%CONTINUE%{%CORAL%提示:场景内怪物包含燃烧的灵魂 %CL%%NAME%}
ItemDisplay[STAT435>0]: %GREEN% [毒]%NAME%%CONTINUE%{%PURPLE%提示: 场景内怪物附加额外的 %GREEN%毒素 %PURPLE%伤害 %CL%%NAME%}
ItemDisplay[STAT437>0]: %RED% [冥]%NAME%%CONTINUE%{%PURPLE%提示: 场景内怪物包含冥河娃娃 %CL%%NAME%}
//地图强化提示
ItemDisplay[STAT458>0]: %DARK_GREEN%[英勇]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[STAT493>0]: %ORANGE%[强化]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[STAT500>0]: %CORAL%[事件]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[STAT498>0]: %BLUE%[2xBoss]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[STAT374>0 STAT374<2]: %PURPLE%[+1]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[STAT374>1 STAT374<3]: %PURPLE%[+2]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[!(STAT495>0 OR STAT496>0 OR STAT497>0) STAT494>0]: %TAN%[幸运]%NAME%%CONTINUE%{%TEAL%珠宝首饰暴率提高%CL%%NAME%}
ItemDisplay[(STAT495~1-2 OR STAT496~1-2) STAT494>0]: %ORANGE%[幸运]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[(STAT495=3 OR STAT496=3) STAT494>0]: %RED%[幸运]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[STAT497>0]: %TEAL% [材]%NAME%%CONTINUE%{%NAME%}
// DUEL ARENAS (INFO)
ItemDisplay[NMAG MAPTIER=0]: %NAME%{%WHITE%不会导致真正的死亡%NL%%RED%HC %WHITE%决斗场中进行 PVP}%CONTINUE%
//
ItemDisplay[MAPTIER>0 STAT360>0]: %NAME%%RED%{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER>0 STAT360=78]: %NAME% M. Ds{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER>0 STAT360=80]: %NAME% P. 速度{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER>0 STAT360=82]: %NAME% P. 速度{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER>0 STAT360=83]: %NAME% P. MF{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER>0 STAT360=84]: %NAME% M. 密度{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER>0 STAT360=86]: %NAME% M. 稀有度{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER>0 STAT360=88]: %NAME% A. 珠宝{%NAME%}%CONTINUE%
//
ItemDisplay[MAPTIER=5]: %MAP-4A%%SOUNDID-4716%%NAME%{%NAME%}
ItemDisplay[(MAPTIER~1-5 OR t61 OR t62)]: %NAME%{%NAME%}
//
// ------------------------------------------------------------------------------
// [QIKE] Pandemonium Keys
// ------------------------------------------------------------------------------
ItemDisplay[pk1]: %ORANGE%%NAME%{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域) %CL%%TAN%掉落: %RED%地狱 A1%GOLD%女伯爵 %RED% A1%GOLD%血鸟 }%CONTINUE%
ItemDisplay[pk2]: %ORANGE%%NAME%{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域) %CL%%TAN%掉落: %RED%地狱 A2%GOLD%召唤者 %RED% A2%GOLD%血女巫 }%CONTINUE%
ItemDisplay[pk3]: %ORANGE%%NAME%{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域) %CL%%TAN%掉落: %RED%地狱 A5%GOLD%尼拉塞克 %RED% A4%GOLD%衣卒尔 }%CONTINUE%
//
// ------------------------------------------------------------------------------
// [QIOR] Pandemonium Organs
// ------------------------------------------------------------------------------
ItemDisplay[mbr]: %ORANGE%%NAME%{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票) %CL%%TAN%掉落: %RED%地狱 %GOLD%衣卒尔 %GRAY%(%RED%6BOSS前3红门%GRAY%)}%CONTINUE%
ItemDisplay[dhn]: %ORANGE%%NAME%{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票) %CL%%TAN%掉落: %RED%地狱 %GOLD%莉莉丝 %GRAY%(%RED%6BOSS前3红门%GRAY%)}%CONTINUE%
ItemDisplay[bey]: %ORANGE%%NAME%{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票) %CL%%TAN%掉落: %RED%地狱 %GOLD%督瑞尔 %GRAY%(%RED%6BOSS前3红门%GRAY%)}%CONTINUE%
ItemDisplay[(pk1 OR pk2 OR pk3 OR mbr OR dhn OR bey) QTY>1]: %WHITE%· %GOLD%火炬门票材料 %WHITE%·%CL%%NAME% %QTY_TAG%{%NAME%}%DOT-0A%
ItemDisplay[(pk1 OR pk2 OR pk3 OR mbr OR dhn OR bey) QTY<2]: %WHITE%· %GOLD%火炬门票材料 %WHITE%·%CL%%NAME%{%NAME%}%DOT-0A%
ItemDisplay[ubtm]: %YELLOW%· %PURPLE%火炬门票 %YELLOW%·%CL%%MAP-0A%%TIER-6%%NAME%{%GRAY%(你有三次回城机会)%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// | [UBAN] Uber Ancients Items |
// +----------------------------------------------------------------------------+
//
ItemDisplay[ubaa]: %ORANGE%马道克的标志 Sigil of Madawc{%RED%科力克的标志 %TAN%(Tier 3 地图掉落)%NL%%RED%塔力克的标志 %TAN%(Tier 2 地图掉落)%NL%合成 %RED%古代人的遗物 %TAN%:%NL%%NL%Tier 1 地图掉落}%CONTINUE%
ItemDisplay[ubab]: %ORANGE%塔力克的标志 Sigil of Talic{%RED%科力克的标志 %TAN%(Tier 3 地图掉落)%NL%%RED%马道克的标志 %TAN%(Tier 1 地图掉落)%NL%合成 %RED%古代人的遗物 %TAN%:%NL%%NL%Tier 2 地图掉落}%CONTINUE%
ItemDisplay[ubac]: %ORANGE%科力克的标志 Sigil of Korlic{%RED%塔力克的标志 %TAN%(Tier 2 地图掉落)%NL%%RED%马道克的标志 %TAN%(Tier 1 地图掉落)%NL%合成 %RED%古代人的遗物 %TAN%:%NL%%NL%Tier 3 地图掉落}%CONTINUE%
ItemDisplay[(ubaa OR ubab OR ubac) QTY>1]: %WHITE%· %GOLD%3BB门票材料 %WHITE%·%CL%%NAME% %QTY_TAG%{%NAME%}%MAP-62%
ItemDisplay[(ubaa OR ubab OR ubac) QTY<2]: %WHITE%· %GOLD%3BB门票材料 %WHITE%·%CL%%NAME%%MAP-62%{%NAME%}
ItemDisplay[uba]: %YELLOW%· %PURPLE%3BB门票 %YELLOW%·%CL%%RED%古代人的遗物 %ORANGE%Relic of the Ancients%MAP-62%{%GRAY%(图内无法回城,只有一次挑战机会)%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// | [DCLO] Diablo Clone Items |
// +----------------------------------------------------------------------------+
//
ItemDisplay[dcho]: %ORANGE%黑色灵魂石 Black Soulstone{%NL%掉落: %TAN%超级崔斯特瑞姆%LIGHT_GRAY%(%RED%火炬地图%LIGHT_GRAY%)}%CONTINUE%
ItemDisplay[dcso]: %ORANGE%原罪之魂 Prime Evil Soul{%NL%掉落: %RED%地狱 %TAN%巴尔 墨菲斯托 暗黑破坏神}%CONTINUE%
ItemDisplay[dcbl]: %ORANGE%恶魔精髓 Pure Demonic Essence{%NL%掉落: %TAN%T图BOSS}%CONTINUE%
ItemDisplay[dcho OR dcso OR dcbl]: %NAME%%CONTINUE%{%ORANGE%原罪之魂 PES %LIGHT_GRAY%+ %ORANGE%恶魔精髓 PDE %LIGHT_GRAY%+ %ORANGE%黑色灵魂石 BS%CL%%TAN%合成 %RED%恐怖异像%LIGHT_GRAY%(%WHITE%可挑战%RED%大黑%LIGHT_GRAY%)%TAN%: %NL%%NAME%}
ItemDisplay[(dcho OR dcso OR dcbl) QTY>1]: %WHITE%· %GOLD%大黑门票材料 %WHITE%·%CL%%NAME% %QTY_TAG%%MAP-62%{%NAME%}
ItemDisplay[(dcho OR dcso OR dcbl) QTY<2]: %WHITE%· %GOLD%大黑门票材料 %WHITE%·%CL%%NAME%%MAP-62%{%NAME%}
ItemDisplay[dcma]: %YELLOW%· %PURPLE%大黑门票 %YELLOW%·%CL%%RED%恐怖异像 %ORANGE%Vision of Terror %MAP-62%%CONTINUE%
ItemDisplay[dcma STAT185=0]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %DARK_GREEN%0}%CONTINUE%
ItemDisplay[dcma STAT185=0 CHARSTAT36<10]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%20%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=0 CHARSTAT36~10-19]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%20%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=0 CHARSTAT36>19]: %NAME%{%TAN%物免: %GREEN%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%20%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=0 $f(CHARSTAT39-100)<85]: %NAME%{%RED%火抗: %GRAY%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%85%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=0 $f(CHARSTAT39-100)~85-99]: %NAME%{%RED%火抗: %GREEN%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%85%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=0 $f(CHARSTAT39-100)>99]: %NAME%{%RED%火抗: %GREEN%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%85%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=0]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(你共有4次挑战机会)%CL%%CORAL%火吸: %WHITE%任意%CL%%NAME%}
ItemDisplay[dcma STAT185=1]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %ORANGE%1}%CONTINUE%
ItemDisplay[dcma STAT185=1 CHARSTAT36<10]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%30%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 CHARSTAT36~10-29]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%30%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 CHARSTAT36>29]: %NAME%{%TAN%物免: %GREEN%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%30%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 $f(CHARSTAT39-100)<90]: %NAME%{%RED%火抗: %GRAY%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 $f(CHARSTAT39-100)~90-99]: %NAME%{%RED%火抗: %GREEN%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 $f(CHARSTAT39-100)>99]: %NAME%{%RED%火抗: %GREEN%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 CHARSTAT142<6]: %NAME%{%CORAL%火吸: %GRAY%%CHARSTAT142% %LIGHT_GRAY%| %WHITE%6%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 CHARSTAT142~6-9]: %NAME%{%CORAL%火吸: %GREEN%%CHARSTAT142% %LIGHT_GRAY%| %WHITE%6%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 CHARSTAT142>9]: %NAME%{%CORAL%火吸: %GREEN%%CHARSTAT142% %LIGHT_GRAY%| %WHITE%6%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %RED%2}%CONTINUE%
ItemDisplay[dcma STAT185=2 CHARSTAT36<10]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%50%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 CHARSTAT36~10-49]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%50%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 CHARSTAT36>49]: %NAME%{%TAN%物免: %GREEN%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%50%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 $f(CHARSTAT39-100)<90]: %NAME%{%RED%火抗: %GRAY%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 $f(CHARSTAT39-100)~90-99]: %NAME%{%RED%火抗: %GREEN%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 $f(CHARSTAT39-100)>99]: %NAME%{%RED%火抗: %GREEN%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 CHARSTAT142<10]: %NAME%{%CORAL%火吸: %GRAY%%CHARSTAT142% %LIGHT_GRAY%| %WHITE%12%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 CHARSTAT142~10-11]: %NAME%{%CORAL%火吸: %GRAY%%CHARSTAT142% %LIGHT_GRAY%| %WHITE%12%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 CHARSTAT142>11]: %NAME%{%CORAL%火吸: %GREEN%%CHARSTAT142% %LIGHT_GRAY%| %WHITE%12%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185~1-2]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(地图内无法回城,只有一次挑战机会)%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// | [RTHM] Rathma Items |
// +----------------------------------------------------------------------------+
//
ItemDisplay[rtmo]: %ORANGE%塔格奥的颚骨 Trang-Oul's Jawbone{%NL%掉落: %TAN%任意不死怪 Undead enemies}%CONTINUE%
ItemDisplay[rtmv]: %ORANGE%虚空碎片 Splinter of the Void{%NL%掉落: %TAN%T图 %RED%孟德恩%TAN%事件}%CONTINUE%
ItemDisplay[cm2f]: %ORANGE%火炬灰烬 Hellfire Ashes{%NL%火炬灰烬 = %GOLD%火炬 %TAN%+ %WHITE%Key}%CONTINUE%
ItemDisplay[rtmo OR rtmv OR cm2f]: %NAME%%CONTINUE%{%ORANGE%下颌骨 TOJ %LIGHT_GRAY%+ %ORANGE%虚空碎片 SOV %LIGHT_GRAY%+ %ORANGE%火炬或灰烬%CL%%TAN%合成 %RED%虚空石%LIGHT_GRAY%(%WHITE%可挑战%RED%拉斯玛%LIGHT_GRAY%)%TAN%: %NL%%NAME%}
ItemDisplay[(rtmo OR rtmv OR cm2f) QTY>1]: %WHITE%· %GOLD%拉斯玛门票材料 %WHITE%·%CL%%NAME% %QTY_TAG%%MAP-62%{%NAME%}
ItemDisplay[(rtmo OR rtmv OR cm2f) QTY<2]: %WHITE%· %GOLD%拉斯玛门票材料 %WHITE%·%CL%%NAME%%MAP-62%{%NAME%}
ItemDisplay[rtma]: %YELLOW%· %PURPLE%拉斯玛门票 %YELLOW%·%CL%%RED%虚空石 %ORANGE%Voidstone %MAP-62%%CONTINUE% // Voidstone (accesses Rathma)
////////////////////////////
ItemDisplay[rtma STAT185=0]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %DARK_GREEN%0}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)<10 CHARSTAT40<5]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)<10 CHARSTAT40~5-9]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)<10 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)~10-99 CHARSTAT40<5]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)~10-99 CHARSTAT40~5-9]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)~10-99 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)~100-104 CHARSTAT40<5]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)~100-104 CHARSTAT40~5-9]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)~100-104 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)>104 CHARSTAT40<5]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)>104 CHARSTAT40~5-9]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)>104 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)<10 CHARSTAT44<5]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)<10 CHARSTAT44~5-9]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)<10 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)~10-99 CHARSTAT44<5]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)~10-99 CHARSTAT44~5-9]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)~10-99 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)~100-104 CHARSTAT44<5]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)~100-104 CHARSTAT44~5-9]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)~100-104 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)>104 CHARSTAT44<5]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)>104 CHARSTAT44~5-9]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)>104 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)<10 CHARSTAT46<5]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)<10 CHARSTAT46~5-9]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)<10 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)~10-99 CHARSTAT46<5]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)~10-99 CHARSTAT46~5-9]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)~10-99 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)~100-109 CHARSTAT46<5]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)~100-109 CHARSTAT46~5-9]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)~100-109 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)>109 CHARSTAT46<5]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)>109 CHARSTAT46~5-9]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)>109 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 CHARSTAT110<100]: %NAME%{%TEAL%毒缩%WHITE%: %GRAY%%CHARSTAT110%%LIGHT_GRAY%/%WHITE%100% %CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 CHARSTAT110>99]: %NAME%{%TEAL%毒缩%WHITE%: %GREEN%%CHARSTAT110%%LIGHT_GRAY%/%WHITE%100% %CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=0]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(你共有4次挑战机会)%CL%%NAME%}
////////////////////////////难度1
ItemDisplay[rtma STAT185=1]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %ORANGE%1}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)<10 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)<10 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)~10-99 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)~10-99 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)~100-114 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)~100-114 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)>114 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)>114 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)<10 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)<10 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)~10-99 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)~10-99 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)~100-114 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)~100-114 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)>114 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)>114 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)<10 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)<10 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)~10-99 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)~10-99 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)~100-119 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)~100-119 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)>119 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)>119 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 CHARSTAT110<150]: %NAME%{%TEAL%毒缩%WHITE%: %GRAY%%CHARSTAT110%%LIGHT_GRAY%/%WHITE%150% %CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 CHARSTAT110>149]: %NAME%{%TEAL%毒缩%WHITE%: %GREEN%%CHARSTAT110%%LIGHT_GRAY%/%WHITE%150% %CL%%NAME%}%CONTINUE%
////////////////////////////
////////////////////////////难度2
ItemDisplay[rtma STAT185=2]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %RED%2}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)<10 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)<10 CHARSTAT40~10-14]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)<10 CHARSTAT40>14]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)~10-99 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)~10-99 CHARSTAT40~10-14]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)~10-99 CHARSTAT40>14]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)~100-124 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)~100-124 CHARSTAT40~10-14]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)~100-124 CHARSTAT40>14]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)>124 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)>124 CHARSTAT40~10-14]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)>124 CHARSTAT40>14]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)<10 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)<10 CHARSTAT44~10-14]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)<10 CHARSTAT44>14]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)~10-99 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)~10-99 CHARSTAT44~10-14]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)~10-99 CHARSTAT44>14]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)~100-124 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)~100-124 CHARSTAT44~10-14]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)~100-124 CHARSTAT44>14]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)>124 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)>124 CHARSTAT44~10-14]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)>124 CHARSTAT44>14]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)<10 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)<10 CHARSTAT46~10-14]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)<10 CHARSTAT46>14]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)~10-99 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)~10-99 CHARSTAT46~10-14]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)~10-99 CHARSTAT46>14]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)~100-124 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)~100-124 CHARSTAT46~10-14]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)~100-124 CHARSTAT46>14]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)>124 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)>124 CHARSTAT46~10-14]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)>124 CHARSTAT46>14]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 CHARSTAT110<175]: %NAME%{%TEAL%毒缩%WHITE%: %GRAY%%CHARSTAT110%%LIGHT_GRAY%/%WHITE%175% %CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 CHARSTAT110>170]: %NAME%{%TEAL%毒缩%WHITE%: %GREEN%%CHARSTAT110%%LIGHT_GRAY%/%WHITE%175% %CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185~1-2]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(地图内无法回城,只有一次挑战机会)%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// | [LCON] Lucion Items |
// +----------------------------------------------------------------------------+
//
ItemDisplay[lucb]: %ORANGE%恶魔徽章 Demonic Insignia{%NL%掉落: %TAN%地狱 ACT5 %RED%3红门}%CONTINUE%
ItemDisplay[lucc]: %ORANGE%越界护符 Talisman of Transgression{%NL%%TAN%掉落: %RED%腐化区域}%CONTINUE%
ItemDisplay[lucd]: %ORANGE%恶意之肉 Flesh of Malic{%NL%掉落: %RED%任意恶魔}%CONTINUE%
ItemDisplay[lucb OR lucc OR lucd]: %NAME%%CONTINUE%{%ORANGE%恶魔徽章 DI %LIGHT_GRAY%+ %ORANGE%越界护符 TOT %LIGHT_GRAY%+ %ORANGE%恶意之肉 FOM%CL%%TAN%合成 %RED%憎恨之影%LIGHT_GRAY%(%WHITE%可挑战%RED%路西安%LIGHT_GRAY%)%TAN%: %NL%%NAME%}
ItemDisplay[(lucb OR lucc OR lucd) QTY>1]: %WHITE%· %GOLD%路西安门票材料 %WHITE%·%CL%%NAME% %QTY_TAG%%MAP-62%{%NAME%}
ItemDisplay[(lucb OR lucc OR lucd) QTY<2]: %WHITE%· %GOLD%路西安门票材料 %WHITE%·%CL%%NAME%%MAP-62%{%NAME%}
ItemDisplay[luca]: %YELLOW%· %PURPLE%路西安门票 %YELLOW%·%CL%%RED%憎恨之影(路西安门票) %ORANGE%Shadow of Hatred%MAP-62%%CONTINUE%
////////////////////////////
ItemDisplay[luca STAT185=0]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %DARK_GREEN%0}%CONTINUE%
ItemDisplay[luca STAT185=0 CHARSTAT36<10]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%30%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=0 CHARSTAT36~10-29]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%30%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=0 CHARSTAT36>29]: %NAME%{%TAN%物免: %GREEN%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%30%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=0 $f(CHARSTAT41-100)<85]: %NAME%{%YELLOW%电抗: %GRAY%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%85%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=0 $f(CHARSTAT41-100)~85-99]: %NAME%{%YELLOW%电抗: %GREEN%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%85%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=0 $f(CHARSTAT41-100)>99]: %NAME%{%YELLOW%电抗: %GREEN%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%85%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=0]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(你共有4次挑战机会)%CL%%ORANGE%亵渎成功率: 50%%CL%%NAME%}
////////////////////////////
ItemDisplay[luca STAT185=1]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %ORANGE%1}%CONTINUE%
ItemDisplay[luca STAT185=1 CHARSTAT36<10]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%40%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=1 CHARSTAT36~10-39]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%40%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=1 CHARSTAT36>39]: %NAME%{%TAN%物免: %GREEN%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%40%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=1 $f(CHARSTAT41-100)<90]: %NAME%{%YELLOW%电抗: %GRAY%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=1 $f(CHARSTAT41-100)~90-99]: %NAME%{%YELLOW%电抗: %GREEN%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=1 $f(CHARSTAT41-100)>99]: %NAME%{%YELLOW%电抗: %GREEN%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=1]: %NAME%{%ORANGE%恶魔宝盒爆率: T1 - 1/75%CL%%ORANGE%亵渎成功率: 55%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[luca STAT185=2]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %RED%2}%CONTINUE%
ItemDisplay[luca STAT185=2 CHARSTAT36<10]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%50%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 CHARSTAT36~10-49]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%50%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 CHARSTAT36>49]: %NAME%{%TAN%物免: %GREEN%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%50%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 $f(CHARSTAT41-100)<90]: %NAME%{%YELLOW%电抗: %GRAY%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 $f(CHARSTAT41-100)~90-99]: %NAME%{%YELLOW%电抗: %GREEN%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 $f(CHARSTAT41-100)>99]: %NAME%{%YELLOW%电抗: %GREEN%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 CHARSTAT144<10]: %NAME%{%GOLD%电吸: %GRAY%%CHARSTAT144% %LIGHT_GRAY%| %WHITE%12%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 CHARSTAT144~10-11]: %NAME%{%GOLD%电吸: %GRAY%%CHARSTAT144% %LIGHT_GRAY%| %WHITE%12%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 CHARSTAT144>11]: %NAME%{%GOLD%电吸: %GREEN%%CHARSTAT144% %LIGHT_GRAY%| %WHITE%12%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2]: %NAME%{%ORANGE%恶魔宝盒爆率: T2 - 1/50%CL%%ORANGE%亵渎成功率: 60%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[luca STAT185~1-2]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(地图内无法回城,只有一次挑战机会)%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// | |
// | [PDIB] Item Basics |
// | |
// +----------------------------------------------------------------------------+
//
// +----------------------------------------------------------------------------+
// | [IBIN] ITEM NAME |
// +----------------------------------------------------------------------------+
//
//Names of Superior and Inferior items to short in later step
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) cap]: 帽子%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xap]: 战帽%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uap]: 军帽%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) skp]: 骷髅帽%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xkp]: 轻便头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ukp]: 九头蛇头盖骨圆帽%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hlm]: 头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xlm]: 无颊头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ulm]: 活动头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) fhl]: 高级头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xhl]: 轻钢盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uhl]: 巨贝头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) msk]: 面具%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xsk]: 死亡面具%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) usk]: 恶魔头盖骨面具%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bhm]: 白骨头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xh9]: 残酷头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uh9]: 骸骨面罩%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ghm]: 卓越头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xhm]: 翼盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uhm]: 螺旋头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) crn]: 皇冠%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xrn]: 巨皇冠%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) urn]: 头冠%CONTINUE%
// ARMOR'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) qui]: 布甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xui]: 鬼魂战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uui]: 灰暮寿衣%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lea]: 皮甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xea]: 海蛇皮甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uea]: 古龙皮%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hla]: 硬皮甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xla]: 魔皮战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ula]: 圣甲虫壳皮甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) stu]: 镶嵌甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xtu]: 盘绕战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) utu]: 线羊毛皮甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) rng]: 锁环甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xng]: 连扣战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ung]: 钻石锁子甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) scl]: 鳞甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xcl]: 提格莱特战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ucl]: 甲壳铠鳞甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) brs]: 胸甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xrs]: 护胸甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) urs]: 巨型鳞铠胸甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) chn]: 锁子甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xhn]: 织网战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uhn]: 骸骨链甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) spl]: 板甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xpl]: 罗瑟战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) upl]: 炎魔皮板甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ltp]: 轻型装甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xtp]: 法师铠甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) utp]: 执政官铠甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) fld]: 实战铠甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xld]: 鲨齿战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uld]: 海妖壳甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) plt]: 铠甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xlt]: 圣堂武士外袍%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ult]: 地狱锻甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gth]: 哥德战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xth]: 凸纹战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uth]: 漆甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ful]: 高级战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xul]: 混沌战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uul]: 阴影铠甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) aar]: 古代装甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xar]: 华丽战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uar]: 神圣盔甲%CONTINUE%
// SHIELD'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) buc]: 圆盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xuc]: 防御盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uuc]: 防寒圆盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) sml]: 小盾牌%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xml]: 圆型盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uml]: 月精灵护盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lrg]: 大盾牌%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xrg]: 鳞盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) urg]: 亥伯龙盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) spk]: 尖刺盾牌%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xpk]: 倒刺护盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) upk]: 刀刃刺盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) kit]: 轻盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xit]: 龙盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uit]: 统治者大盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bsh]: 白骨盾牌%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xsh]: 冷酷之盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ush]: 洞穴巨魔巢穴骨盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tow]: 塔盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xow]: 大盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uow]: 圣盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gts]: 哥德盾牌%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xts]: 古代之盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uts]: 保护盾牌%CONTINUE%
// GLOVE'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lgl]: 皮手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xlg]: 魔皮手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ulg]: 荆棘连指手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) vgl]: 重手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xvg]: 鲨皮手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uvg]: 吸血鬼骸骨手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mgl]: 锁链手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xmg]: 重型手镯%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) umg]: 吸血鬼手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tgl]: 轻型铁手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xtg]: 战场手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) utg]: 十字军铁手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hgl]: 铁手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xhg]: 巨战手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uhg]: 食人魔铁手套%CONTINUE%
// BOOT'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lbt]: 皮靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xlb]: 魔皮靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ulb]: 飞龙皮靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) vbt]: 重靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xvb]: 鲨皮之靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uvb]: 圣甲虫壳靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mbt]: 锁链靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xmb]: 织网之靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) umb]: 骸骨靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tbt]: 轻型金属靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xtb]: 战场之靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) utb]: 镜化靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hbt]: 护胫%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xhb]: 巨战之靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uhb]: 极速靴%CONTINUE%
// BELT'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lbl]: 饰带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) zlb]: 魔皮勋带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ulc]: 蛛网腰带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) vbl]: 轻扣带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) zvb]: 鲨皮腰带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uvc]: 吸血鬼燎牙腰带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mbl]: 扣带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) zmb]: 织网腰带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) umc]: 秘银腰带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tbl]: 重扣带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ztb]: 战场腰带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) utc]: 洞穴巨魔腰带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hbl]: 金属扣带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) zhb]: 巨战腰带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uhc]: 巨神腰带%CONTINUE%
// CIRCLET'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ci0]: 头饰%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ci1]: 宝冠%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ci2]: 三重冠%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ci3]: 权冠%CONTINUE%
// DRUID PELT'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr1]: 狼头%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr6]: 阿尔发头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) drb]: 血腥之灵%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr2]: 飞鹰头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr7]: 狮鹫兽头带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) drc]: 太阳之灵%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr3]: 鹿角%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr8]: 猎人的伪装%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) drd]: 大地之灵%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr4]: 猎鹰面具%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr9]: 神圣羽毛头带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dre]: 天空之灵%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr5]: 灵魂狼头面具%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dra]: 图腾面具%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) drf]: 幽梦之灵%CONTINUE%
// BARBARIAN HELMET'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba1]: 颚骨帽%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba6]: 颚骨面甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bab]: 屠杀头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba2]: 尖牙盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba7]: 狮头尖盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bac]: 暴怒面甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba3]: 角盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba8]: 狂怒面具刺盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bad]: 毁灭者头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba4]: 突击盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba9]: 蛮族头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bae]: 征服者皇冠面甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba5]: 复仇者之盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) baa]: 杀手防护面甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) baf]: 守护者皇冠面甲%CONTINUE%
// PALADIN SHIELD'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa1]: 小盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa6]: 亚克南圆盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pab]: 神圣小盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa2]: 轻圆盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa7]: 亚克南轻圆盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pac]: 神圣轻圆盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa3]: 纹章盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa8]: 防护者盾牌%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pad]: 库拉斯特之盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa4]: 艾文之盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa9]: 饰金盾牌%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pae]: 撒卡兰姆盾牌%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa5]: 皇冠之盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) paa]: 皇家盾牌%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) paf]: 旋风盾%CONTINUE%
// NECROMANCER HEAD'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne1]: 防腐之首%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne6]: 木乃伊印记%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) neb]: 随侍之骨%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne2]: 僵尸之首%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne7]: 物神印记%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) neg]: 地狱爪牙之骨%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne3]: 揭露者之首%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne8]: 司事印记%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ned]: 监视者之骨%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne4]: 石像鬼之首%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne9]: 领唱者印记%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) nee]: 女妖之骨%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne5]: 恶魔之首%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) nea]: 祭司印记%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) nef]: 血王之骨%CONTINUE%
// AXE'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hax]: 手斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ha]: 小斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ha]: 战钺%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) axe]: 斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ax]: 切肉斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ax]: 弯月斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 2ax]: 双刃斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 92a]: 强化双斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 72a]: 双头斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mpi]: 军用锹%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9mp]: 喙钳%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7mp]: 战刺%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) wax]: 巨战斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9wa]: 纳卡%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7wa]: 狂战士斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lax]: 巨斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9la]: 军斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7la]: 猛禽斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bax]: 阔斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ba]: 钩斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ba]: 银刃斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) btx]: 战斗斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9bt]: 战斗斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7bt]: 斩首斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gax]: 卓越之斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ga]: 哥德之斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ga]: 豪杰斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gix]: 大斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9gi]: 古代之斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7gi]: 荣光之斧%CONTINUE%
// CLUB'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) clb]: 木棒%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9cl]: 棍棒%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7cl]: 战仪杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) spc]: 狼牙棒%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9sp]: 倒钩锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7sp]: 暴君之棒%CONTINUE%
// MACE'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mac]: 钉头锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ma]: 凸缘钉头锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ma]: 强化钉头锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mst]: 流星锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9mt]: 锯齿流星锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7mt]: 恶魔流星锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) fla]: 链枷%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9fl]: 铁皮鞭%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7fl]: 天罚之锤%CONTINUE%
// HAMMER'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) whm]: 巨战铁锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9wh]: 战斗铁锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7wh]: 传说之锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mau]: 大木棍%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9m9]: 巨战木棍%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7m7]: 食人魔之锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gma]: 卓越巨棍%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9gm]: 战锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7gm]: 雷锤%CONTINUE%
// SWORD'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ssd]: 短剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ss]: 罗马短剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ss]: 短剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) scm]: 弯刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9sm]: 微弯剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7sm]: 土耳其剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) sbr]: 军刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9sb]: 虚伪之刃%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7sb]: 优雅之剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) flc]: 弯形大刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9fc]: 圆月弯刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7fc]: 九头蛇刃%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) crs]: 水晶剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9cr]: 空间之刃%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7cr]: 幻化之刃%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bsd]: 阔剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9bs]: 战斗剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7bs]: 征服之剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lsd]: 长剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ls]: 符文剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ls]: 神秘之剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) wsd]: 巨战之剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9wd]: 古代之剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7wd]: 秘仪之剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 2hs]: 双手剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 92h]: 斩铁剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 72h]: 传说之剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) clm]: 双刃大刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9cm]: 双刃镰%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7cm]: 高地之剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gis]: 大剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9gs]: 长牙剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7gs]: 炎魔之刃%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bsw]: 巨剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9b9]: 哥德剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7b7]: 冠军之剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) flb]: 双手饰剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9fb]: 韩瑞德之剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7fb]: 巨神之剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gsd]: 卓越之剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9gd]: 死刑之剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7gd]: 巨神之刃%CONTINUE%
// DAGGER'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dgr]: 匕首%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9dg]: 锐匕%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7dg]: 骸骨小刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dir]: 长匕首%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9di]: 诗歌匕首%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7di]: 秘银小刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) kri]: 波形刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9kr]: 强波刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7kr]: 齿缘小刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bld]: 短刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9bl]: 小剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7bl]: 传说尖刺%CONTINUE%
// THROWING WEAPON'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tkf]: 飞刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9tk]: 战斗飞镖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7tk]: 飞刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tax]: 飞斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ta]: 法兰飞斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ta]: 飞斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bkf]: 平衡小刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9bk]: 巨战飞镖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7bk]: 翼刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bal]: 平衡斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9b8]: 短战戟%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7b8]: 翼斧%CONTINUE%
// JAVELIN'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) jav]: 标枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ja]: 巨战标枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ja]: 亥伯龙之枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pil]: 短标枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9pi]: 卓越标枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7pi]: 冥河标枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ssp]: 短矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9s9]: 锐矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7s7]: 炎魔长矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) glv]: 大长刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9gl]: 阔针长矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7gl]: 鬼魂尖枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tsp]: 飞矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ts]: 鱼叉%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ts]: 翼鱼叉%CONTINUE%
// SPEAR'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) spr]: 长矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9sr]: 巨战长矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7sr]: 亥伯龙之矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tri]: 三叉戟%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9tr]: 魔鬼之叉%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7tr]: 冥河之枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) brn]: 叉%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9br]: 巨战之叉%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7br]: 刺人枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) spt]: 大战戟%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9st]: 三叉长枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7st]: 鬼魂之矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pik]: 矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9p9]: 长枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7p7]: 战枪%CONTINUE%
// POLEARM'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bar]: 大砍刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9b7]: 罗佳伯斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7o7]: 食人魔之斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) vou]: 钩镰枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9vo]: 比尔长刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7vo]: 巨神之斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) scy]: 镰刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9s8]: 战斗镰刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7s8]: 锐利之斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pax]: 长柄战斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9pa]: 战戟%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7pa]: 神秘之斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hal]: 长戟%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9h9]: 双锋战戟%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7h7]: 巨长斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) wsc]: 巨战镰刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9wc]: 残酷镰刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7wc]: 鲛尾巨斧%CONTINUE%
// BOW'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) sbw]: 短弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8sb]: 锋锐之弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6sb]: 蜘蛛弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hbw]: 猎弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8hb]: 剃刀之弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6hb]: 刀锋弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lbw]: 长弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8lb]: 杉木弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6lb]: 阴影弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) cbw]: 组合弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8cb]: 双弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6cb]: 巨弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) sbb]: 短战斗弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8s8]: 短攻城弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6s7]: 钻石弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lbb]: 长战斗弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8l8]: 长攻城弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6l7]: 十字军之弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) swb]: 短巨战弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8sw]: 符文之弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6sw]: 庇护之弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lwb]: 长巨战弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8lw]: 哥德弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6lw]: 九头蛇弓%CONTINUE%
// CORSSBOW'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lxb]: 轻十字弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8lx]: 石弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6lx]: 弹丸弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mxb]: 十字弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8mx]: 攻城十字弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6mx]: 蛇魔女十字弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hxb]: 重十字弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8hx]: 弩弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6hx]: 巨神十字弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) rxb]: 连射十字弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8rx]: 巧工弩%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6rx]: 恶魔十字弓%CONTINUE%
// STAFF'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) sst]: 短棍%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8ss]: 乔木棒%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6ss]: 手杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lst]: 长棍%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8ls]: 六尺棍%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6ls]: 钟乳石之杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) cst]: 多节棍%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8cs]: 杉木之棍%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6cs]: 长老之杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bst]: 战斗法杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8bs]: 哥德之棍%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6bs]: 树皮之杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) wst]: 巨战法杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8ws]: 符文之棍%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6ws]: 执政官之杖%CONTINUE%
// WAND'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) wnd]: 法杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9wn]: 烧焦之杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7wn]: 洗练法杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ywn]: 紫杉之杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9yw]: 净化之杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7yw]: 鬼魂法杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bwn]: 骨杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9bw]: 古墓之杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7bw]: 巫妖法杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gwn]: 残酷之杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9gw]: 墓地之杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7gw]: 破隐法杖%CONTINUE%
// SCEPTER'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) scp]: 权杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9sc]: 符文权杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7sc]: 强威权杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gsc]: 雄伟权杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9qs]: 圣水喷杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7qs]: 炽天使法杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) wsp]: 巨战权杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ws]: 神属权杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ws]: 神使之杖%CONTINUE%
// ASSASSIN CLAW'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ktr]: 拳剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ar]: 格斗刃%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ar]: 近身刃%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) wrb]: 腕刃%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9wb]: 腕刺%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7wb]: 腕剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) axf]: 斧手%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9xf]: 格斗爪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7xf]: 战拳%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ces]: 腰刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9cs]: 手镰%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7cs]: 斗腰刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) clw]: 爪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9lw]: 巨爪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7lw]: 猛禽爪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) btl]: 刃爪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9tw]: 巨鹰爪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7tw]: 符纹爪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) skr]: 剪咬刃%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9qr]: 格斗剪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7qr]: 近身剪%CONTINUE%
// SORCERESS ORB'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob1]: 鹰之法珠%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob6]: 灵光法珠%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) obb]: 天堂之石%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob2]: 神圣天球%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob7]: 水晶天球%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) obc]: 怪异之球%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob3]: 拢烟之球%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob8]: 云雾之球%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) obd]: 恶魔之心%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob4]: 握扣法珠%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob9]: 闪耀之球%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) obe]: 漩涡球%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob5]: 杰瑞德之石%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) oba]: 涡流水晶%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) obf]: 次元碎片%CONTINUE%
// AMAZON WEAPON'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am1]: 男性之弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am6]: 灰木之弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) amb]: 女族长之弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am2]: 反射之弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am7]: 祭典之弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) amc]: 大院长之弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am3]: 女士之矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am8]: 祭典之矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) amd]: 女族长之矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am4]: 女士长矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am9]: 祭典长矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ame]: 女族长长矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am5]: 女士标枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ama]: 祭典标枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) amf]: 女族长标枪%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [IBTI] Tags for Normal, Exceptional, Elite Bases |
// +----------------------------------------------------------------------------+
//
//装备普通扩展精英提示
ItemDisplay[(((ARMOR OR WEAPON ) NORM) OR (aqv OR cqv)) !RW]: %NAME%%GRAY%.普%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON ) EXC) OR (aqv2 OR cqv2)) !RW]: %NAME%%SAGE%.扩%CONTINUE%
//ItemDisplay[(ARMOR OR WEAPON) ELT !RW]: %NAME%%TEAL%.精%CONTINUE%
//
//Let's keep orginal coloring for items
ItemDisplay[UNI]: %GOLD%%NAME%%CONTINUE%
ItemDisplay[SET]: %GREEN%%NAME%%CONTINUE%
ItemDisplay[RARE]: %YELLOW%%NAME%%CONTINUE%
ItemDisplay[MAG]: %BLUE%%NAME%%CONTINUE%
ItemDisplay[CRAFT]: %ORANGE%%NAME%%CONTINUE%
ItemDisplay[RW]: %GOLD%%NAME%%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG !RW !INF]: %WHITE%%NAME%%CONTINUE%
//"Sup" for superiors, and "Inf" for inferiors
ItemDisplay[INF !(rin OR amu) !RW ID]: %GRAY%劣质 %GRAY%%NAME%%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) SUP !RW ED<5]: %LIGHT_GRAY%超强 %NAME%%CONTINUE%
ItemDisplay[WEAPON SUP !RW ED~5-10]: %CORAL%超强 %WHITE%%NAME%%CONTINUE%
ItemDisplay[ARMOR SUP !RW ED~5-10]: %TEAL%超强 %WHITE%%NAME%%CONTINUE%
//
ItemDisplay[WEAPON SUP !ETH !RW ED>10]: %GRAY%[%RED%%ED%%%GRAY%]%RED%超强 %WHITE%%NAME%%CONTINUE%
ItemDisplay[WEAPON SUP ETH !RW ED>10]: %RED%%ED%%%GRAY%]%RED%超强 %WHITE%%NAME%%CONTINUE%
ItemDisplay[ARMOR SUP !ETH !RW ED>10]: %GRAY%[%BLUE%%ED%%%GRAY%]%BLUE%超强 %WHITE%%NAME%%CONTINUE%
ItemDisplay[ARMOR SUP ETH !RW ED>10]: %BLUE%%ED%%%GRAY%]%BLUE%超强 %WHITE%%NAME%%CONTINUE%
//
ItemDisplay[(ARMOR OR WEAPON) !SUP ETH NMAG]:%GRAY%[%WHITE%e%YELLOW%t%ORANGE%h%GRAY%]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) (SUP ED<11) ETH NMAG]:%GRAY%[%WHITE%e%YELLOW%t%ORANGE%h%GRAY%]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) (SUP ED>10) ETH NMAG]:%GRAY%[%WHITE%e%YELLOW%t%ORANGE%h %NAME%{%NAME%}%CONTINUE%
ItemDisplay[(WEAPON OR CHEST OR SHIELD OR HELM) (SUP ED=20) NMAG ELT]:%NAME%%MAP-20%{%NAME%}%CONTINUE%
//
ItemDisplay[ETH !NMAG !RW !(REPAIR>0)]:%WHITE%e%YELLOW%t%ORANGE%h %NAME%{%NAME%}%CONTINUE%
ItemDisplay[ETH !NMAG !RW (REPAIR>0)]:%WHITE%e%YELLOW%t%ORANGE%h%GRAY%-%CORAL%rep %NAME%{%NAME%}%CONTINUE%
//
//Add red "*" Stars on Corrupted items in Unique Stygian Caverns Map
ItemDisplay[(ARMOR OR WEAPON OR (QUIVER OR rin OR amu)) (MAG OR RARE OR SET OR UNI OR CRAFT) !ID (MAPID=181 OR MAPID=182)]: %RED%* %NAME% %RED%*%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [PDSE] Item Socket |
// +----------------------------------------------------------------------------+
//
//Show me number of sockets of every socketed item
//Sockets Opener
ItemDisplay[SOCK>0 !RW !EQUIPPED]: %NAME% %TAN%[%WHITE%%SOCKETS%%CONTINUE%
//Variable Sockets Rolls
//Varies up to 5 sockets
ItemDisplay[(VSOCK501 OR VSOCK502 OR VSOCK503 OR VSOCK504) !RW !EQUIPPED]: %NAME%%GRAY%/%LIGHT_GRAY%5%CONTINUE%
//Varies up to 4 sockets
ItemDisplay[(VSOCK401 OR VSOCK402 OR VSOCK403) !RW !EQUIPPED]: %NAME%%GRAY%/%LIGHT_GRAY%4%CONTINUE%
//Varies up to 3 sockets
ItemDisplay[(VSOCK301 OR VSOCK302 OR VSOCK303 OR VSOCK304 OR VSOCK305 OR VSOCK306 OR VSOCK307 OR VSOCK308 OR VSOCK309 OR VSOCK310 OR VSOCK311 OR VSOCK312) !RW !EQUIPPED]: %NAME%%GRAY%/%LIGHT_GRAY%3%CONTINUE%
//Varies up to 2 sockets
ItemDisplay[(VSOCK201) !RW !EQUIPPED]: %NAME%%GRAY%/%LIGHT_GRAY%2%CONTINUE%
//Sockets Closer
ItemDisplay[SOCK>0 !RW !EQUIPPED]: %NAME%%TAN%]%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [PDFD] Freeze Duration |
// +----------------------------------------------------------------------------+
//
ItemDisplay[STAT118=1 STAT153=0 CHARSTAT153=0 !EQUIPPED !GROUND]: %NAME%{%TAN%提示%WHITE%: 2 %TAN%x %TEAL%冰冻减半 %WHITE%= %BLUE%无法冰冻%CL%%NAME%}%CONTINUE%
ItemDisplay[STAT118=1 STAT153=0 CHARSTAT153>0 !EQUIPPED !GROUND]: %NAME%{%TAN%提示%WHITE%: 2 %TAN%x %TEAL%冰冻减半 %WHITE%= %BLUE%无法冰冻%GRAY%(%GREEN%已免冻%GRAY%)%CL%%NAME%}%CONTINUE%
ItemDisplay[STAT118=1 STAT153=0 (CHARSTAT118=1 AND CHARSTAT153=0) EQUIPPED !GROUND]: %NAME%{%BLUE%无法冰冻%WHITE%: %TEAL%冰冻减半 %GRAY%%CHARSTAT118%%GRAY%/%WHITE%2 %LIGHT_GRAY%未激活%CL%%NAME%}%CONTINUE%
ItemDisplay[STAT118=1 STAT153=0 (CHARSTAT118=2 AND CHARSTAT153=0) EQUIPPED !GROUND]: %NAME%{%BLUE%无法冰冻%WHITE%: %TEAL%冰冻减半 %GREEN%%CHARSTAT118%%GRAY%/%WHITE%2 %GREEN%已激活%CL%%NAME%}%CONTINUE%
ItemDisplay[STAT118=1 STAT153=0 (CHARSTAT118>2 AND CHARSTAT153=0) EQUIPPED !GROUND]: %NAME%{%BLUE%无法冰冻%WHITE%: %TEAL%冰冻减半 %RED%%CHARSTAT118%%GRAY%/%WHITE%2 %RED%已过量%CL%%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [PDSR] WEAPON SPEED&RANGE |
// +----------------------------------------------------------------------------+
//
ItemDisplay[WEAPON ((8ls UNI) OR !(BOW OR XBOW OR WAND OR SOR OR STAFF OR THROWING))]: %NAME%{%NAME%%CL%%WHITE%++ %PURPLE%距离:%WHITE%[%RANGE%] %YELLOW%& %GOLD%攻速:%ORANGE%[%WPNSPD%] %WHITE%++}%CONTINUE%
ItemDisplay[(BOW OR XBOW OR THROWING)]: %NAME%{%NAME%%CL%%WHITE%++ %GOLD%攻速:%ORANGE%[%WPNSPD%] %WHITE%++}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [PDSD] 盾牌满格挡显示 |
// +----------------------------------------------------------------------------+
//
ItemDisplay[SHIELD PALADIN EQUIPPED CHARSTAT20<75]:%NAME%{%NAME%%CL%%RED%75%格挡需敏捷: %GREEN%$f(CEIL(150*CLVL/(CHARSTAT20+30)+15))}%CONTINUE%
ItemDisplay[SHIELD (AMAZON OR ASSASSIN OR BARBARIAN) EQUIPPED CHARSTAT20<75]:%NAME%{%NAME%%CL%%RED%75%格挡需敏捷: %GREEN%$f(CEIL(150*CLVL/(CHARSTAT20+25)+15))}%CONTINUE%
ItemDisplay[SHIELD (DRUID OR NECROMANCER OR SORCERESS) EQUIPPED CHARSTAT20<75]:%NAME%{%NAME%%CL%%RED%75%格挡需敏捷: %GREEN%$f(CEIL(150*CLVL/(CHARSTAT20+20)+15))}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [PDUR] Upgrade Stat Requirements |
// +----------------------------------------------------------------------------+
//
ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID]: %NAME%{%NAME%%CL%}%CONTINUE%
// CRAFT & RARE
ItemDisplay[((ARMOR NORM) OR (aqv OR cqv)) (CRAFT OR RARE) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%8# %WHITE%+ %CORAL%10# %WHITE%+ %PURPLE%O}%CONTINUE%
ItemDisplay[((ARMOR EXC) OR (aqv2 OR cqv2)) (CRAFT OR RARE) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%18# %WHITE%+ %CORAL%21# %WHITE%+ %PURPLE%O}%CONTINUE%
ItemDisplay[WEAPON NORM (CRAFT OR RARE) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%9# %WHITE%+ %CORAL%11# %WHITE%+ %BLUE%O}%CONTINUE%
ItemDisplay[WEAPON EXC (CRAFT OR RARE) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%19# %WHITE%+ %CORAL%22# %WHITE%+ %BLUE%O}%CONTINUE%
//SET & UNI
ItemDisplay[((ARMOR NORM) OR (aqv OR cqv)) (SET OR UNI) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%7# %WHITE%+ %CORAL%13# %WHITE%+ %WHITE%O}%CONTINUE%
ItemDisplay[((ARMOR EXC) OR (aqv2 OR cqv2)) (SET OR UNI) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%18# %WHITE%+ %CORAL%20# %WHITE%+ %WHITE%O}%CONTINUE%
ItemDisplay[WEAPON NORM (SET OR UNI) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%8# %WHITE%+ %CORAL%12# %WHITE%+ %GREEN%O}%CONTINUE%
ItemDisplay[WEAPON EXC (SET OR UNI) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%17# %WHITE%+ %CORAL%21# %WHITE%+ %GREEN%O}%CONTINUE%
//
ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID UPSTR>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%Str:%WHITE%%UPSTR%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID UPDEX>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%Dex:%WHITE%%UPDEX%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID UPLVL>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%Lv:%WHITE%%UPLVL%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [PDMS] Item Max Socket |
// +----------------------------------------------------------------------------+
//
//Upgrades That Give +1 Socket on slam / box
ItemDisplay[STAT486=0 !NMAG !MAG ID SOCK=0 STAT360=0 STAT486=0 !SHOP !EQUIPPED LVLREQ<31 (qui OR lea OR hla OR stu OR scl OR chn OR spl OR plt OR fld OR buc OR xuc OR bsh OR hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR dgr OR dir OR sst OR wnd OR ywn OR scp OR (ILVL>25 AND (ne2 OR ne1 OR lax OR bar OR sbw OR lxb OR ktr OR wrb OR axf OR ces)) OR (ILVL>40 bhm))]: %NAME%{%WHITE%提示: %GREEN%先升级装备再打孔,最大孔 + 1 %CL%%NAME%}%CONTINUE%
ItemDisplay[STAT486=0 !NMAG !MAG ID SOCK=0 STAT360=0 STAT486=0 !SHOP !EQUIPPED LVLREQ<31 (xui OR xea OR xla OR xtu OR xpk OR xsh OR 9wn OR tkf OR tax OR jav OR (ILVL>25 AND (NEC NORM)) OR (ILVL>40 (xh9 OR ci0 OR ci1)))]: %NAME%{%RED%该装备升级后等级需求超出低等级PK(LLD)的适用范围%CL%%WHITE%提示: %GREEN%先升级装备再打孔,最大孔 + 1 %CL%%NAME%}%CONTINUE%
ItemDisplay[STAT486=0 !NMAG !MAG ID SOCK=0 STAT360=0 STAT486=0 !SHOP !EQUIPPED LVLREQ>30 (qui OR lea OR hla OR stu OR scl OR chn OR spl OR plt OR fld OR xui OR xea OR xla OR xtu OR buc OR xuc OR bsh OR hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR dgr OR dir OR sst OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR scp OR (ILVL>25 ((NEC NORM) OR lax OR bar OR sbw OR lxb OR ktr OR wrb OR axf OR ces)) OR (ILVL>40 (bhm OR xh9 OR ci0 OR ci1)))]: %NAME%{%WHITE%提示: %GREEN%先升级装备再打孔,最大孔 + 1 %CL%%NAME%}%CONTINUE%
//Info about Max Sockets from all sources of socketing
//opener
ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务%WHITE%:1}%CONTINUE%
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) !(THROWPOTS OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务%WHITE%:2}%CONTINUE%
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) !THROWPOTS (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务%WHITE%:1}%CONTINUE%
ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:1}%CONTINUE%
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR 1H OR hax) !(THROWPOTS OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE%
ItemDisplay[sst (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE%
ItemDisplay[(((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:3}%CONTINUE%
ItemDisplay[(2H OR 7cr2) !(THROWPOTS OR (((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls) OR sst) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:4}%CONTINUE%
//corruption values
//helmets & circlets
ItemDisplay[ci0 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE%
ItemDisplay[ci0 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR ci1) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(msk OR ghm OR crn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<41]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(msk OR ghm OR crn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(xsk OR xhm OR xrn OR usk OR uh9 OR uhm OR urn OR ci2 OR ci3) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//barb helms & dru pelts
ItemDisplay[(BAR OR DRU) NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(BAR OR DRU) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//chest
ItemDisplay[(qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(rng OR xng OR xcl OR xhn OR brs OR xrs OR xpl OR xlt OR xld OR ltp OR xtp) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(uui OR uea OR ula OR utu OR ung OR ucl OR uhn OR urs OR upl OR ult OR uld OR uth OR utp OR uul OR uar OR gth OR ful OR aar OR xth OR xul OR xar) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//shields
ItemDisplay[(buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE%
ItemDisplay[(uuc OR sml OR xml OR uml OR bsh) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR spk OR xpk OR xsh) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(uit OR uow OR uts) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//pala shields
ItemDisplay[DIN NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[DIN (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//necro shields
ItemDisplay[NEC NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[NEC (EXC OR ELT) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//Weapons
//always 1
ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE%
//always 2
ItemDisplay[(hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR 9tk OR 7tk OR 9ta OR 7ta OR bkf OR 9bk OR 7bk OR 9ja OR 7ja OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR am5 OR ama OR amf OR pil OR (SOR !(ob5 OR oba OR obf)) OR aqv2 OR aqv3 OR cqv2 OR cqv3) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
//always 3
ItemDisplay[(9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 9sm OR 9sb OR 9fc OR 7ss OR 7sm OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9kr OR 7kr OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 7sp OR (SIN !(ktr OR wrb OR axf OR ces OR clw OR btl OR skr)) OR oba OR obf OR 9b8 OR 7b8 OR 9gl OR 7gl OR 9ts OR 7ts) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//always 4
ItemDisplay[(axe OR 9ax OR 7ax OR lax OR 9wh OR 7wh OR 9bs OR 7bs OR 9ls OR 7ls OR 9cm OR 9gs OR 9b9 OR 7cm OR 7gs OR 7b7 OR 9tr OR 7tr OR 9b7 OR 9vo OR 7o7 OR 7vo OR 8sb OR 6sb OR 8hb OR 6hb OR 8cb OR 6cb OR 8lx OR 6lx OR 8mx OR 6mx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR 9sr) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
//always 5
ItemDisplay[(92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
//always 6
ItemDisplay[(9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(((9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame OR 7sr) 2H) OR 7cr2) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE%
//varies 2/3/3
ItemDisplay[(kri OR clw OR btl OR skr OR ob5 OR bal OR glv OR tsp) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(kri OR clw OR btl OR skr OR ob5 OR bal OR glv OR tsp) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//varies 3/4/4
ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
//varies 3/4/5
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
//varies 3/4/6
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE%
//varies 3/5/5
ItemDisplay[wsp (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[wsp (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
//varies 4/5/5
ItemDisplay[(2ax OR bax OR btx) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(2ax OR bax OR btx) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(2ax OR bax OR btx) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
//varies 4/5/6
ItemDisplay[(mpi OR wax OR gax OR gix) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE%
//varies 5/6/6
ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE%
//closer
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE%
//
// ============================================================================
// 评分系统 - 戒指/项链/珠宝 Pt 评分
// ============================================================================
//
// 戒指评分公式
Alias[PTSRING_MELEE]:(STR*8+DEX*10+CRES*3+FRES*3+LRES*3+PRES*3+MINDMG*27+MAXDMG*19+AR+STAT3*8+STAT60*17+STAT62*26+STAT110*6+STAT80*8)
Alias[PTSRING_CASTER]:(LIFE*4+MANA*2+STR*8+CRES*3+FRES*3+LRES*3+PRES*3+FCR*26+STAT3*8+STAT110*6+STAT80*8+STAT86*64+STAT138*64)
Alias[PTSRING_LLDMELEE]:(LIFE*8+STR*18+DEX*15+CRES*3+FRES*3+LRES*3+PRES*3+FCR*13+AR)
Alias[PTSRING_LLDCASTER]:(LIFE*8+MANA*2+STR*18+DEX*15+CRES*3+FRES*3+LRES*3+PRES*3+FCR*13)
Alias[PTSRING_HLDCASTER]:(LIFE*4+STR*8+DEX*10+FCR*26+STAT3*8)
// 项链评分公式
Alias[PTSAMU_LLDMELEE]:(LIFE*6+STR*10+DEX*10+CRES*3+FRES*3+LRES*3+PRES*3+FCR*15+AR+STAT3*10+REPLIFE*12)
Alias[PTSAMU_LLDCASTER]:(LIFE*4+STR*10+DEX*10+CRES*3+FRES*3+LRES*3+PRES*3+FCR*15+AR+STAT3*10)
Alias[PTSAMU_PVM]:(LIFE*3+STR*6+DEX*9+CRES*3+FRES*3+LRES*3+PRES*3+FCR*15+STAT3*6+STAT86*72+STAT80*9)
Alias[PTSAMU_HLDCASTER]:(LIFE*3+STR*6+DEX*9+CRES*3+FRES*3+LRES*3+PRES*3+FCR*15+STAT3*6+REPLIFE*12)
// 项链技能触发条件
Alias[AMU_TREE_ONLY]:(TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1)
Alias[AMU_WITH_ANY_CLASS]:(TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>0 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0)
Alias[AMU_WITH_2CLASS]:(TABSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK33>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1)
// 评分除数 (将分数转换为百分比显示)
Alias[PTS_RING_DIV]:128
Alias[PTS_AMU_DIV]:144
//
// ----------------------------------------------------------------------------
// 评分显示 (ItemDisplay)
// ----------------------------------------------------------------------------
// PVM 近战戒指
ItemDisplay[rin !UNI !SET ID MINDMG+MAXDMG>9 $f(ROUND(PTSRING_MELEE*100/PTS_RING_DIV/100))~3-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSRING_MELEE%*100/%PTS_RING_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSRING_MELEE%*100/%PTS_RING_DIV%)/100) pt PVM 物理%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID MINDMG+MAXDMG>9 $f(ROUND(PTSRING_MELEE*100/PTS_RING_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSRING_MELEE%*100/%PTS_RING_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSRING_MELEE%*100/%PTS_RING_DIV%)/100) pt PVM 物理%CL%%NAME%}
// PVM 法系戒指
ItemDisplay[rin !UNI !SET ID FCR>0 $f(ROUND(PTSRING_CASTER*100/PTS_RING_DIV/100))~3-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSRING_CASTER%*100/%PTS_RING_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSRING_CASTER%*100/%PTS_RING_DIV%)/100) pt PVM 法系%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID FCR>0 $f(ROUND(PTSRING_CASTER*100/PTS_RING_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSRING_CASTER%*100/%PTS_RING_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSRING_CASTER%*100/%PTS_RING_DIV%)/100) pt PVM 法系%CL%%NAME%}
// LLD 近战戒指
ItemDisplay[rin !UNI !SET ID LVLREQ<31 STR>14 $f(ROUND(PTSRING_LLDMELEE*100/PTS_RING_DIV/100))~4-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSRING_LLDMELEE%*100/%PTS_RING_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSRING_LLDMELEE%*100/%PTS_RING_DIV%)/100) pt LLD 物理%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID LVLREQ<31 STR>14 $f(ROUND(PTSRING_LLDMELEE*100/PTS_RING_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSRING_LLDMELEE%*100/%PTS_RING_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSRING_LLDMELEE%*100/%PTS_RING_DIV%)/100) pt LLD 物理%CL%%NAME%}
// LLD 法系戒指
ItemDisplay[rin !UNI !SET ID LVLREQ<31 FCR>0 $f(ROUND(PTSRING_LLDCASTER*100/PTS_RING_DIV/100))~4-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSRING_LLDCASTER%*100/%PTS_RING_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSRING_LLDCASTER%*100/%PTS_RING_DIV%)/100) pt LLD 法系%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID LVLREQ<31 FCR>0 $f(ROUND(PTSRING_LLDCASTER*100/PTS_RING_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSRING_LLDCASTER%*100/%PTS_RING_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSRING_LLDCASTER%*100/%PTS_RING_DIV%)/100) pt LLD 法系%CL%%NAME%}
// HLD 法系戒指
ItemDisplay[rin !UNI !SET ID STR+DEX>29 FCR>0 $f(ROUND(PTSRING_HLDCASTER*100/PTS_RING_DIV/100))~4-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSRING_HLDCASTER%*100/%PTS_RING_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSRING_HLDCASTER%*100/%PTS_RING_DIV%)/100) pt HLD 法系%CL%%NAME%}
ItemDisplay[rin !UNI !SET ID STR+DEX>29 FCR>0 $f(ROUND(PTSRING_HLDCASTER*100/PTS_RING_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSRING_HLDCASTER%*100/%PTS_RING_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSRING_HLDCASTER%*100/%PTS_RING_DIV%)/100) pt HLD 法系%CL%%NAME%}
// LLD 近战项链
ItemDisplay[amu !UNI !SET ID LVLREQ<31 LIFE>19 AMU_WITH_ANY_CLASS $f(ROUND(PTSAMU_LLDMELEE*100/PTS_AMU_DIV/100))~3-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSAMU_LLDMELEE%*100/%PTS_AMU_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSAMU_LLDMELEE%*100/%PTS_AMU_DIV%)/100) pt LLD 物理%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID LVLREQ<31 LIFE>19 AMU_WITH_ANY_CLASS $f(ROUND(PTSAMU_LLDMELEE*100/PTS_AMU_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSAMU_LLDMELEE%*100/%PTS_AMU_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSAMU_LLDMELEE%*100/%PTS_AMU_DIV%)/100) pt LLD 物理%CL%%NAME%}
// LLD 法系项链
ItemDisplay[amu !UNI !SET ID LVLREQ<31 FCR>0 AMU_TREE_ONLY $f(ROUND(PTSAMU_LLDCASTER*100/PTS_AMU_DIV/100))~3-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSAMU_LLDCASTER%*100/%PTS_AMU_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSAMU_LLDCASTER%*100/%PTS_AMU_DIV%)/100) pt LLD 法系%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID LVLREQ<31 FCR>0 AMU_TREE_ONLY $f(ROUND(PTSAMU_LLDCASTER*100/PTS_AMU_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSAMU_LLDCASTER%*100/%PTS_AMU_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSAMU_LLDCASTER%*100/%PTS_AMU_DIV%)/100) pt LLD 法系%CL%%NAME%}
// PVM 项链 (+2技能)
ItemDisplay[amu !UNI !SET ID AMU_WITH_2CLASS $f(ROUND(PTSAMU_PVM*100/PTS_AMU_DIV/100))~3-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSAMU_PVM%*100/%PTS_AMU_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSAMU_PVM%*100/%PTS_AMU_DIV%)/100) pt PVM%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID AMU_WITH_2CLASS $f(ROUND(PTSAMU_PVM*100/PTS_AMU_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSAMU_PVM%*100/%PTS_AMU_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSAMU_PVM%*100/%PTS_AMU_DIV%)/100) pt PVM%CL%%NAME%}
// HLD 法系项链
ItemDisplay[amu !UNI !SET ID STR+DEX>29 AMU_WITH_2CLASS $f(ROUND(PTSAMU_HLDCASTER*100/PTS_AMU_DIV/100))~4-5]: %CONTINUE%%NAME% %ORANGE%$f(ROUND(%PTSAMU_HLDCASTER%*100/%PTS_AMU_DIV%)/100)pt{%ORANGE%$f(ROUND(%PTSAMU_HLDCASTER%*100/%PTS_AMU_DIV%)/100) pt HLD 法系%CL%%NAME%}
ItemDisplay[amu !UNI !SET ID STR+DEX>29 AMU_WITH_2CLASS $f(ROUND(PTSAMU_HLDCASTER*100/PTS_AMU_DIV/100))>5]: %CONTINUE%%NAME% %PURPLE%$f(ROUND(%PTSAMU_HLDCASTER%*100/%PTS_AMU_DIV%)/100)pt{%PURPLE%$f(ROUND(%PTSAMU_HLDCASTER%*100/%PTS_AMU_DIV%)/100) pt HLD 法系%CL%%NAME%}
// LLD 装备标签
ItemDisplay[(amu OR rin) !UNI !SET ID LVLREQ<31]: %NAME% LLD{%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | |
// | [PDTP] ITEM TIPS |
// | |
// +----------------------------------------------------------------------------+
//
Alias[TIPLTS]: %PURPLE%*%RED%*%ORANGE%*%GOLD%*%YELLOW%*%WHITE%*
Alias[TIPRTS]: %WHITE%*%YELLOW%*%GOLD%*%ORANGE%*%RED%*%PURPLE%*
//地面提醒
ItemDisplay[WEAPON !STAFF !WAND !NMAG ID GROUND ED>300]: %GREEN% ·%CL%%NAME%%CONTINUE%
ItemDisplay[WEAPON !STAFF !WAND !NMAG ID GROUND ED>300 (SUFFIX=899 OR SUFFIX=906)]: %ORANGE%伤害加深 %NAME%%CONTINUE%
ItemDisplay[WEAPON !STAFF !WAND !NMAG ID GROUND ED>300 STAT81>0]: %WHITE%击退 %NAME%%CONTINUE%
ItemDisplay[WEAPON !STAFF !WAND !NMAG ID GROUND ED>300 STAT62>1]: %WHITE%%STAT62%%%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[WEAPON !STAFF !WAND !NMAG ID GROUND ED>300 STAT60>1]: %WHITE%%STAT60%%%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[WEAPON !STAFF !WAND !NMAG ID GROUND ED>300 IAS>10]: %WHITE%%IAS%%%SAGE%IAS %NAME%%CONTINUE%
ItemDisplay[WEAPON !STAFF !WAND !NMAG ID GROUND ED>300]: %WHITE%%ED%%%RED%ED %NAME%%CONTINUE%
ItemDisplay[WEAPON !STAFF !WAND !NMAG ID GROUND ED>300]: %GREEN%· %NAME%%CONTINUE%
// +----------------------------------------------------------------------------+
// | [ITAM] Amulets |
// +----------------------------------------------------------------------------+
//Mara's Kaleidoscope 玛拉 大军
Alias[GOODUA]: (ID (ALLSK>1 (FCR>9 OR STAT153>0 OR STAT156>0)) OR (ALLSK>0 IAS=20 ED>29))
ItemDisplay[amu UNI GOODUA]: %NAME%{%CL%%LTLINE% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %RTLINE%%CL%%NAME%}%CONTINUE%
ItemDisplay[amu UNI GOODUA STAT96>9]: %NAME%{%GRAY%& %CORAL%高跑 %NAME%}%CONTINUE%
ItemDisplay[amu UNI GOODUA STAT156>0]: %NAME%{%GRAY%& %WHITE%%STAT156%%ORANGE%穿刺 %NAME%}%CONTINUE%
ItemDisplay[amu UNI GOODUA STAT153>0]: %NAME%{%GRAY%& %PURPLE%免冻 %NAME%}%CONTINUE%
ItemDisplay[amu UNI GOODUA IAS>9]: %NAME%{%GRAY%& %WHITE%%IAS%%TEAL%IAS %NAME%}%CONTINUE%
ItemDisplay[amu UNI GOODUA FCR>9]: %NAME%{%GRAY%& %WHITE%%FCR%%CORAL%FCR %NAME%}%CONTINUE%
ItemDisplay[amu UNI GOODUA ALLSK>1 ED>29]: %NAME%{%GRAY%& %WHITE%%ED%%RED%ED %NAME%}%CONTINUE%
ItemDisplay[amu UNI GOODUA ALLSK=1 ED>29]: %NAME%{%WHITE%%ED%%RED%ED %NAME%}%CONTINUE%
ItemDisplay[amu UNI GOODUA ALLSK>1]: %NAME%{%RED%Hi%ORANGE%g%YELLOW%h %WHITE%SK %NAME%}%CONTINUE%
ItemDisplay[amu UNI GOODUA]: %NAME%{%LINE%%CL%%NAME%}
//
ItemDisplay[amu UNI ALLSK>1 RES>20 !EQUIPPED]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Amu %TIPRTS%%CL%%NAME%}
ItemDisplay[amu UNI ALLSK>0 IAS>10 !EQUIPPED]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Amu %TIPRTS%%CL%%NAME%}
//高FCR 技能项链
ItemDisplay[amu (MAG OR RARE OR CRAFT) ID SKMAG FCR>15]: %NAME%{%TIPLTS% %RED%Hi%ORANGE%g%YELLOW%h %WHITE%SK %GREEN%FCR %TIPRTS%%CL%%NAME%}%CONTINUE%
ItemDisplay[amu (MAG OR RARE OR CRAFT) ID SKPHY IAS>10]: %NAME%{%TIPLTS% %RED%Hi%ORANGE%g%YELLOW%h %WHITE%SK %CORAL%IAS %PTRLTS%%CL%%NAME%}%CONTINUE%
//亚特玛圣甲虫
ItemDisplay[amu UNI ID MULTI198,28303=8]:%NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Amu %TIPRTS%%CL%%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [ITRI] Rings |
// +----------------------------------------------------------------------------+
//
//STAT60 LL, STAT62 LM, STAT17 MIN, STAT18 MIN,MINDMG,MAXDMG,STAT77 Max Mana
ItemDisplay[rin (MAG OR RARE OR CRAFT) STAT60>3 STAT62>3 MINDMG>10 MAXDMG>10]: %NAME%{%LTLINE% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %RTLINE%%CL%%NAME%}%CONTINUE%
ItemDisplay[rin (MAG OR RARE OR CRAFT) STAT60>3 STAT62>3 MINDMG>10 MAXDMG>10]: %NAME%{%LINE%%CL% %RED%MIN:%WHITE%%MINDMG% %CORAL%MAX:%WHITE%%MAXDMG% %PURPLE%LL:%WHITE%%STAT60%% %BLUE%LM:%WHITE%%STAT62%%%CL%%NAME%}
ItemDisplay[rin (MAG OR RARE OR CRAFT) STAT60>3 STAT62>3]: %NAME%{%TIPLTS% %PURPLE%LL: %WHITE%%STAT60%% %BLUE%LM: %WHITE%%STAT62%% %TIPRTS%%CL%%NAME%}
ItemDisplay[rin (MAG OR RARE OR CRAFT) MINDMG>10 MAXDMG>10]: %NAME%{%TIPLTS% %RED%MIN: %WHITE%%MINDMG% %CORAL%MAX: %WHITE%%MAXDMG% %TIPRTS%%CL%%NAME%}
//
//MAEK, FCR, MANA, RES
ItemDisplay[rin (MAG OR RARE OR CRAFT) FCR>9 MAEK>2]: %NAME%{%TIPLTS% %PURPLE%FCR:%WHITE%%FCR%% %BLUE%EK:%WHITE%%MAEK% %TIPRTS%%CL%%NAME%}
ItemDisplay[rin (MAG OR RARE OR CRAFT) FCR>19 MAEK>2 (STAT1>10 OR MANA>40)]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Rings %TIPRTS%%CL%%NAME%}
//乔丹
ItemDisplay[rin UNI ID ALLSK>0 STAT77>10 !EQUIPPED]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %TIPRTS%%CL%%NAME%}
//婚戒
ItemDisplay[rin UNI ID ALLSK>0 STAT216>0 !EQUIPPED]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %TIPRTS%%CL%%NAME%}
//鬼火
ItemDisplay[rin UNI ID MULTI204,15109>0]: %NAME%{%WHITE%狼獾之心: %RED%伤害:%WHITE%35%, %TEAL%命中:%WHITE%35%%CL%%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %TIPRTS%%CL%%NAME%}
//腐肉之风
ItemDisplay[rin UNI ID MULTI204,14219>0]: %NAME%{%WHITE%猛毒花藤: %GREEN%毒抗:%WHITE%-15, %GRAY%免疫怪:%WHITE%-7%CL%%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %TIPRTS%%CL%%NAME%}
//大自然和平
ItemDisplay[rin UNI ID MULTI204,14469>0]: %NAME%{%WHITE%橡木智者: %CORAL%生命:%WHITE%62, %SAGE%自疗:%WHITE%16%CL%%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %TIPRTS%%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// | [ITWE] Weapon |
// +----------------------------------------------------------------------------+
//
//High ED Amp Proc Combo
ItemDisplay[(EAWEAPON)]: %NAME%{%TIPLTS% %RED%高%ORANGE%伤%YELLOW%+ %GREEN%伤%BLUE%害%PURPLE%加%GOLD%深 %TIPRTS%%CL%%NAME%}
//High ED Weapon
//ItemDisplay[(EDWEAPON) !(EAWEAPON)]: %NAME%{%TIPLTS% %RED%Hi%ORANGE%gh %YELLOW%ED %GREEN%We%BLUE%a%PURPLE%p%WHITE%on %TIPRTS%%CL%%NAME%}
ItemDisplay[(EDWEAPON) !(EAWEAPON)]: %NAME%{%TIPLTS% %RED%高%ORANGE%伤%WHITE%武%PURPLE%器 %TIPRTS%%CL%%NAME%}
//aqv&cqv
ItemDisplay[QUIVER RARE ED>60 STAT141>20]: %NAME%{%TIPLTS% %RED%Hi%ORANGE%gh %YELLOW%ED %GRAY%+ %PURPLE%DS %BLUE%It%GREEN%e%WHITE%m %TIPRTS%%CL%%NAME%}
//Teleport Charges
ItemDisplay[(TPITEM)]: %NAME%{%NAME%%CL%%PURPLE%+ %RED%传送 %PURPLE%+}%CONTINUE%
//Lower Resist CTC
ItemDisplay[(CTCITEM)]: %NAME%{%NAME%%CL%%PURPLE%+ %LIGHT_GRAY%高 %PURPLE%降低抵抗 %PURPLE%+}%CONTINUE%
//Amplify Damage CTC
ItemDisplay[(CTCWEAPON) !(EAWEAPON)]: %NAME%{%NAME%%CL%%PURPLE%+ %RED%高 %ORANGE%伤害加深 %PURPLE%+}%CONTINUE%
//Lower Resist Charges
ItemDisplay[(LRWEAPON)]: %NAME%{%NAME%%CL%%PURPLE%+ %RED%降低抵抗 %PURPLE%+}%CONTINUE%
//Life Tap Charges
ItemDisplay[(LTWEAPON)]: %NAME%{%NAME%%CL%%PURPLE%+ %RED%偷取生命 %PURPLE%+}%CONTINUE%
//小炮
ItemDisplay[(8rx OR 6rx) UNI STAT158=6 ((ED>300 SOCK=5) OR (STAT360=25 SOCK=4))]: %NAME%{%LTLINE% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %RTLINE%%CL%%NAME%}%CONTINUE%
ItemDisplay[(8rx OR 6rx) UNI STAT158=6 ((ED>300 SOCK=5) OR (STAT360=25 SOCK=4))]: %NAME%{%LINE%%CL%%RED%极%ORANGE%品%GOLD%小%PURPLE%炮%CL%%NAME%}
ItemDisplay[(8rx OR 6rx) UNI STAT158=6]: %NAME%{%SSLTLINE% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Weapon %SSRTLINE%%CL%%NAME%}
//梅格之歌的教训 Mang Song's Lesson
ItemDisplay[6ws UNI ALLSK>5 FCR>80]: %NAME%{%LTLINE% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %RTLINE%%CL%%NAME%}
//硫磺之雨 Brimstone Rain
ItemDisplay[6bs UNI ALLSK>2 FCR>50]: %NAME%{%LTLINE% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %RTLINE%%CL%%NAME%}
//
ItemDisplay[WAND !RW !EQUIPPED $f(SK94+TABSK18+CLSK2)>4 STAT329>15]: %NAME%{%PURPLE%+ %RED%火魔极品 %PURPLE%+%CL%%NAME%}%CONTINUE%
ItemDisplay[SOR !RW !EQUIPPED $f(CLSK1+TABSK8+SK52)>5]: %NAME%{%PURPLE%+ %RED%火弩极品 %PURPLE%+%CL%%NAME%}%CONTINUE%
ItemDisplay[SIN (MAG OR RARE OR CRAFT) !RW !EQUIPPED $f(CLSK6+TABSK49+SK278)~4-6]: %NAME%{%PURPLE%+ %GREEN%毒旋风 %PURPLE%+%CL%%NAME%}%CONTINUE%
ItemDisplay[SIN (MAG OR RARE OR CRAFT) !RW !EQUIPPED $f(CLSK6+TABSK49+SK278)=4]: %PURPLE%+ %WHITE%4 %GREEN%毒牙 %PURPLE%+%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[SIN (MAG OR RARE OR CRAFT) !RW !EQUIPPED $f(CLSK6+TABSK49+SK278)=5]: %PURPLE%+ %ORANGE%5 %GREEN%毒牙 %PURPLE%+%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[SIN (MAG OR RARE OR CRAFT) !RW !EQUIPPED $f(CLSK6+TABSK49+SK278)=6]: %PURPLE%+ %RED%6 %GREEN%毒牙 %PURPLE%+%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[SIN (MAG OR RARE OR CRAFT) !RW !EQUIPPED $f(CLSK6+TABSK48+SK257)=4]: %PURPLE%+ %WHITE%4 %GOLD%刃卫 %PURPLE%+%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[SIN (MAG OR RARE OR CRAFT) !RW !EQUIPPED $f(CLSK6+TABSK48+SK257)=5]: %PURPLE%+ %ORANGE%5 %GOLD%刃卫 %PURPLE%+%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[SIN (MAG OR RARE OR CRAFT) !RW !EQUIPPED $f(CLSK6+TABSK48+SK257)=6]: %PURPLE%+ %RED%6 %GOLD%刃卫 %PURPLE%+%CL%%NAME%{%NAME%}%CONTINUE%
//
ItemDisplay[UNI JUNKUNIW ID !EQUIPPED]: %NAME%{%WHITE%+ %LIGHT_GRAY%鸡肋装备,可称垃圾 %WHITE%+%CL%%NAME%}
//
// ------------------------------------------------------------------------------
// [RIQU] Arrows & Bolts
// ------------------------------------------------------------------------------
//
ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60]: %RED% · %CL%%NAME%%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60 SOCK>0]: %WHITE%%SOCKETS%%ORANGE%孔 %NAME%%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60 RES>10]: %WHITE%%RES%%LIGHT_GRAY%抗 %NAME%%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60 STAT62>2]: %WHITE%%STAT62%%BLUE%吸蓝 %NAME%%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60 STAT60>2]: %WHITE%%STAT60%%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60 FRW>10]: %WHITE%%FRW%%SAGE%跑速 %NAME%%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60 STAT156>10]: %WHITE%%STAT156%%SAGE%穿刺 %NAME%%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60 IAS>10]: %WHITE%%IAS%%YELLOW%攻速 %NAME%%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60 MINDMG>0]: %WHITE%%MINDMG%%TAN%MIN %NAME%%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60 MAXDMG>0]: %WHITE%%MAXDMG%%GOLD%MAX %NAME%%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60]: %WHITE%%EDAM%%RED%ED %NAME%%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60 TABSK1=2]: %WHITE%2%TEAL%被动 %NAME%%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60 TABSK0=2]: %WHITE%2%ORANGE%弓 %NAME%%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID !EQUIPPED ED>60]: %NAME%{%SSLTLINE% %RED%Hi%ORANGE%gh %YELLOW%ED %SSRTLINE%%CL%%NAME%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID ED>60]: %RED%· %NAME%{%NAME%}
//
// +----------------------------------------------------------------------------+
// | [ITAR] Armor |
// +----------------------------------------------------------------------------+
//
ItemDisplay[uar UNI STAT504>19 STAT11>39]: %NAME%{%LTLINE% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %RTLINE%%CL%%NAME%}%CONTINUE%
ItemDisplay[uar UNI STAT504>19 STAT11>39]: %NAME%{%LINE%%CL%%RED%鸟乙%ORANGE%,%CORAL%超强%ORANGE%物理辅助%CL%%NAME%}
ItemDisplay[uar UNI STAT152>0 STAT153>0]: %NAME%{%LTLINE% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %RTLINE%%CL%%NAME%}%CONTINUE%
ItemDisplay[uar UNI STAT152>0 STAT153>0]: %NAME%{%LINE%%CL% %RED%鸟甲 %PURPLE%Ty%RED%ra%ORANGE%el%GOLD%'s %WHITE% M%GOLD%ig%RED%ht%CL%%NAME%}
//
ItemDisplay[CHEST RARE (STAT18>100 OR ALLSK>0) STAT>80 STAT194~2-3 STAT36>15]: %NAME%{%TIPLTS% %RED%大%ORANGE%黑%WHITE%攻%PURPLE%坚 %TIPRTS%%CL%%NAME%}
//
//ItemDisplay[CHEST RARE (STAT18>100 OR ALLSK>0) STAT>80 STAT194~2-3 RES >15 STAT110>45]: %NAME%{%TIPLTS% %RED%大%ORANGE%马%WHITE%攻%PURPLE%坚 %TIPRTS%%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// | [ITHE] Helm |
// +----------------------------------------------------------------------------+
//
ItemDisplay[uh9 UNI SOCK>2 STAT156>24 EDAM>39 STAT136>24]: %NAME%{%LTLINE% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %RTLINE%%CL%%NAME%}%CONTINUE%
ItemDisplay[uh9 UNI SOCK>2 STAT156>24 EDAM>39 STAT136>24]: %NAME%{%LINE%%CL%%YELLOW%小炮&京子终配%CL%%NAME%}
ItemDisplay[CIRC (MAG OR RARE OR CRAFT) SKMAG FCR>19]: %NAME%{%TIPLTS% %RED%2%ORANGE%SK %YELLOW%20%GREEN%FCR %BLUE%I%PURPLE%te%WHITE%m %TIPRTS%%CL%%NAME%}
//兽穴之母 Denmother
ItemDisplay[drc UNI]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Helm %TIPRTS%%CL%%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [ITGL] Gloves |
// +----------------------------------------------------------------------------+
//
//sk, 20ias Gloves
ItemDisplay[SKGLOVE]: %NAME%{%TIPLTS% %RED%$f(TABSK0+TABSK1+TABSK2+TABSK32+TABSK41+TABSK50)%ORANGE%SK %YELLOW%20%GREEN%IAS %BLUE%Gl%PURPLE%ov%WHITE%es %TIPRTS%%CL%%NAME%}
ItemDisplay[tgl UNI STAT363>0 FCR>20]: %NAME%{%TIPLTS% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %TIPRTS%%CL%%NAME%}
ItemDisplay[utg UNI STAT363>0 STAT77>30 FCR>20]: %NAME%{%TIPLTS% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %TIPRTS%%CL%%NAME%}
ItemDisplay[GLOVES MAG (TABSK0=3 OR TABSK1=3 OR TABSK2=3 OR TABSK32=3 OR TABSK41=3 OR TABSK50=3) (SHOP OR !EQUIPPED)]: %NAME%{%TIPLTS% %RED%高%ORANGE%技%WHITE%能%PURPLE%等%YELLOW%级 %TIPRTS%%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// | [ITBE] Belt |
// +----------------------------------------------------------------------------+
//
ItemDisplay[ulc UNI ALLSK>0 FCR>10 STAT77>5]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Belt %TIPRTS%%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// | [ITBO] Boots |
// +----------------------------------------------------------------------------+
//
//100+RES BOOTS
ItemDisplay[RESBOOT]: %NAME%{%TIPLTS% %RED%极%ORANGE%品%WHITE%百%PURPLE%抗 %TIPRTS%%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// | [ITSH] Shield |
// +----------------------------------------------------------------------------+
//
ItemDisplay[NEC !RW !EQUIPPED $f(CLSK2+TABSK18+SK94)>4]: %NAME%{%PURPLE%+ %RED%火魔极品 %PURPLE%+%CL%%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [ITRW] Runewords |
// +----------------------------------------------------------------------------+
//
//无限 INFINITY
ItemDisplay[RW (STAFF OR SPEAR OR POLEARM) MULTI151,123=12]: %GOLD%无限 %RED%In%ORANGE%f%YELLOW%i%SAGE%n%WHITE%it%PURPLE%y%CONTINUE%
ItemDisplay[RW (STAFF OR SPEAR OR POLEARM) MULTI151,123=12]: %NAME%{%RWLTLINE% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%Ru%GREEN%ne%BLUE%wo%PURPLE%rd%WHITE%s %RWRTLINE%%CL%%NAME%}%CONTINUE%
ItemDisplay[RW (STAFF OR SPEAR OR POLEARM) MULTI151,123=12 FCR>0]: %NAME%{%RWLINE%%CL% %YELLOW%-LR: %WHITE%%STAT334%% %RED%ED: %WHITE%%EDAM%% %CORAL%FCR: %WHITE%%FCR%% %CL%%NAME%}%CONTINUE%
ItemDisplay[RW (STAFF OR SPEAR OR POLEARM) MULTI151,123=12 FCR=0]: %NAME%{%RWLINE%%CL% %YELLOW%-LR: %WHITE%%STAT334%% %RED%ED: %WHITE%%EDAM%%%CL%%NAME%}%CONTINUE%
//骄傲 Pride
ItemDisplay[RW (SPEAR OR POLEARM OR STAFF) SOCK=4 REPLIFE=8 MULTI151,113>17]: %GOLD%骄傲 %RED%P%ORANGE%r%SAGE%i%WHITE%d%PURPLE%e%CONTINUE%
ItemDisplay[RW (SPEAR OR POLEARM OR STAFF) SOCK=4 REPLIFE=8 MULTI151,113>17 ETH]: %WHITE%e%YELLOW%t%ORANGE%h %NAME%%CONTINUE%
ItemDisplay[RW (SPEAR OR POLEARM OR STAFF) SOCK=4 REPLIFE=8 MULTI151,113>17 !ETH]: %NAME%%CONTINUE%
//着魔 Obsession
ItemDisplay[RW WEAPON SOCK=6 MULTI200,4626=18]: %GOLD%着魔 %RED%Ob%ORANGE%se%SAGE%ss%WHITE%io%PURPLE%n%CONTINUE%
//最后希望 Last Wish
ItemDisplay[RW WEAPON SOCK=6 MULTI198,28491=10]: %GOLD%最后希望 %RED%La%ORANGE%s%YELLOW%t %SAGE%W%WHITE%is%PURPLE%h%CONTINUE%
//橡树之心 Heart of the Oak
ItemDisplay[RW WEAPON SOCK=4 ALLSK=3 FCR=30]: %GOLD%橡树之心 %RED%He%ORANGE%ar%YELLOW%t %SAGE%of %BLUE%the %WHITE%O%PURPLE%ak%CONTINUE%
//瘟疫 Plague
ItemDisplay[RW WEAPON SOCK=3 STAT134>2 MULTI151,109>14]: %GOLD%瘟疫 %RED%P%ORANGE%la%YELLOW%g%WHITE%u%PURPLE%e%CONTINUE%
//野兽 Beast
ItemDisplay[RW WEAPON SOCK=5 STAT1=10 MULTI151,122>7]: %GOLD%野兽 %RED%B%ORANGE%e%YELLOW%a%WHITE%s%PURPLE%t%CONTINUE%
//CTA 战争召唤
ItemDisplay[RW WEAPON SOCK=5 MULTI97,149>1 MULTI97,155>1]: %GOLD%战争召唤 %RED%C%ORANGE%al%YELLOW%l %SAGE%to %BLUE%A%WHITE%r%PURPLE%ms%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,149>1 MULTI97,155>1]: %NAME%{%RWLTLINE% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%Ru%GREEN%ne%BLUE%wo%PURPLE%rd%WHITE%s %RWRTLINE%%CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,155=2]: %NAME%{%LIGHT_GRAY%+2 %YELLOW%战斗指挥: %WHITE%23%%GOLD%物理伤害%CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,155=3]: %NAME%{%WHITE%+3 %YELLOW%战斗指挥: %WHITE%26%%GOLD%物理伤害%CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,155=4]: %NAME%{%CORAL%+4 %YELLOW%战斗指挥: %WHITE%29%%GOLD%物理伤害%CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,155=5]: %NAME%{%ORANGE%+5 %YELLOW%战斗指挥: %WHITE%32%%GOLD%物理伤害%CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,155=6]: %NAME%{%PURPLE%+6 %YELLOW%战斗指挥: %WHITE%35%%GOLD%物理伤害%CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,149=2]: %NAME%{%LIGHT_GRAY%+2 %CORAL%战斗体制: %WHITE%65%RED%血 %WHITE%32%BLUE%蓝 %CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,149=3]: %NAME%{%WHITE%+3 %CORAL%战斗体制: %WHITE%80%RED%血 %WHITE%40%BLUE%蓝 %CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,149=4]: %NAME%{%CORAL%+4 %CORAL%战斗体制: %WHITE%95%RED%血 %WHITE%47%BLUE%蓝 %CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,149=5]: %NAME%{%ORANGE%+5 %CORAL%战斗体制: %WHITE%110%RED%血 %WHITE%55%BLUE%蓝 %CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,149=6]: %NAME%{%PURPLE%+6 %CORAL%战斗体制: %WHITE%125%RED%血 %WHITE%62%BLUE%蓝 %CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,149>1 MULTI97,155>1]: %NAME%{%RWLINE%%CL%%NAME%}%CONTINUE%
//信心 Faith
ItemDisplay[RW (BOW OR XBOW) SOCK=4 RES=15 MULTI151,122>11]: %GOLD%信心 %RED%F%ORANGE%a%YELLOW%i%WHITE%t%PURPLE%h%CONTINUE%
//迷雾 Mist
ItemDisplay[RW WEAPON SOCK=5 ALLSK=2 IAS>19 STAT156=100 MULTI151,113>11]: %GOLD%迷雾 %RED%M%ORANGE%i%WHITE%s%PURPLE%t%CONTINUE%
//愤怒 Wrath
ItemDisplay[RW WEAPON SOCK=4 STAT121=375 MULTI198,4255=60]: %GOLD%愤怒 %RED%W%ORANGE%r%YELLOW%a%WHITE%t%PURPLE%h%CONTINUE%
//烙印 Brand
ItemDisplay[RW WEAPON SOCK=4 STAT81>0 MULTI198,5421=50]: %GOLD%烙印 %RED%B%ORANGE%r%YELLOW%a%WHITE%n%PURPLE%d%CONTINUE%
//天顶 Zenith
ItemDisplay[RW WEAPON SOCK=5 FRW=20 IAS=20 MULTI151,125>9]: %GOLD%天顶 %RED%Ze%ORANGE%n%YELLOW%i%WHITE%t%PURPLE%h%CONTINUE%
//和谐 Harmony
ItemDisplay[RW (BOW OR XBOW) SOCK=4 STAT27=20 MULTI151,115>9]: %GOLD%和谐 %RED%Ha%ORANGE%r%YELLOW%m%SAGE%o%WHITE%n%PURPLE%y%CONTINUE%
//FORTITUDE 刚毅
ItemDisplay[RW SOCK=4 FCR=25 STAT74>10 STAT42=4 RES>24]: %GOLD%刚毅 %RED%Fo%ORANGE%r%YELLOW%ti%SAGE%tu%WHITE%d%PURPLE%e%CONTINUE%
ItemDisplay[RW SOCK=4 FCR=25 STAT74>10 STAT42=4 RES>24]: %NAME%{%RWLTLINE% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%Ru%GREEN%ne%BLUE%wo%PURPLE%rd%WHITE%s %RWRTLINE%%CL%%NAME%}%CONTINUE%
ItemDisplay[RW SOCK=4 FCR=25 STAT74>10 STAT42=4 RES>24]: %NAME%{%RWLINE%%CL% %RED%ED: %WHITE%%EDAM%% %PURPLE%RES: %WHITE%%RES% %CL%%NAME%}%CONTINUE%
//流亡 Exile
ItemDisplay[RW SHIELD SOCK=4 TABSK25>1 MULTI151,104>12]: %GOLD%流亡 %RED%E%ORANGE%x%SAGE%i%WHITE%l%PURPLE%e%CONTINUE%
//凤凰 Phoenix
ItemDisplay[RW (SHIELD OR WEAPON) SOCK=4 STAT333>27 MULTI151,124>9]: %GOLD%凤凰 %RED%P%ORANGE%ho%YELLOW%e%SAGE%n%WHITE%i%PURPLE%x%CONTINUE%
//谜团Enigma
ItemDisplay[RW CHEST SOCK=3 MULTI204,22849>0]: %GOLD%谜团 %RED%E%ORANGE%n%YELLOW%i%SAGE%g%WHITE%m%PURPLE%a%CONTINUE%
//天真 Innocence
ItemDisplay[RW CHEST SOCK=4 MULTI191,557>7]: %GOLD%天真 %RED%In%ORANGE%no%YELLOW%c%SAGE%en%WHITE%c%PURPLE%e%CONTINUE%
//
ItemDisplay[RW GROUND]: %ORANGE%符文之语%WHITE%: %NAME%{%NAME%}
ItemDisplay[RW ETH ED<10 !GROUND]: %WHITE%e%YELLOW%t%ORANGE%h %WHITE%%BASENAME%%CL%%NAME%{%NAME%}
ItemDisplay[RW ETH ED>9 !GROUND]: %GRAY%[%WHITE%e%YELLOW%t%ORANGE%h %CORAL%%ED%%WHITE%%%GRAY%] %WHITE%%BASENAME%%CL%%NAME%{%NAME%}
ItemDisplay[RW !ETH ED<10 !GROUND]: %WHITE%%BASENAME%%CL%%NAME%{%NAME%}
ItemDisplay[RW !ETH ED>9 !GROUND]: %GRAY%[%CORAL%%ED%%WHITE%ED%GRAY%] %WHITE%%BASENAME%%CL%%NAME%{%NAME%}
//
// ------------------------------------------------------------------------------
// 拉斯玛 (Rathma) 攻坚装备提示(未完成)
// ------------------------------------------------------------------------------
// 定义高价值腐化(按部位通用)
// 顶级: 42(FCR), 44(FRW), 45(CBF), 50(+1技能), 51(全抗), 52(PDR%),
// 53-56(最大抗), 61(生命), 65(全属性), 68(力量), 69(敏捷), 70(体力), 72(全最大抗)
// 注:不使用部位不匹配的腐化(如武器专属腐化不会出现在防具上)
//
// 项链 - S级 (2% Max Res)
ItemDisplay[(RARE OR CRAFT) amu ID (STAT40=2 STAT42=2 STAT44=2 STAT46=2) (LIFE>39 OR STR>14 OR DEX>14) (FCR>4 OR RES>9 OR CRES>19 OR FRES>19 OR PRES>19) (TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK32>1 OR TABSK33>1 OR TABSK34>1 OR TABSK24>1 OR TABSK25>1 OR TABSK26>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR TABSK0>1 OR TABSK1>1 OR TABSK2>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1)]:%NAME%{%TIPLTS% %PURPLE%拉斯玛攻坚 %LIGHT_GRAY%(%RED% S %LIGHT_GRAY%) %TIPRTS%%CL%%NAME%}
// 项链 - A级 (PLR版本腐化限定高价值)
ItemDisplay[(RARE OR CRAFT) amu ID STAT110>49 (LIFE>29 OR STR>14 OR DEX>14) ((LIFE>29 (STR>14 OR DEX>14)) OR FCR>4 OR FHR>9 OR AR>99 OR STAT118=1 OR RES>7 OR CRES>19 OR FRES>19 OR PRES>19) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72) (TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK32>1 OR TABSK33>1 OR TABSK34>1 OR TABSK24>1 OR TABSK25>1 OR TABSK26>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR TABSK0>1 OR TABSK1>1 OR TABSK2>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1)]:%NAME%{%PURPLE%+ %RED%拉斯玛攻坚项链 %LIGHT_GRAY%(%YELLOW% A %LIGHT_GRAY%) %PURPLE%+%CL%%NAME%}
//
// 戒指 - A级
ItemDisplay[(RARE OR CRAFT) rin ID STAT110>24 (LIFE>29 OR STR>9 OR DEX>9) (FCR>9 OR MINDMG>9 OR MAXDMG>9) (RES>4 OR CRES>19 OR FRES>19 OR PRES>19) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72)]:%NAME%{%PURPLE%+ %RED%拉斯玛攻坚戒指 %LIGHT_GRAY%(%YELLOW% A %LIGHT_GRAY%) %PURPLE%+%CL%%NAME%}
// 鞋子
ItemDisplay[(RARE OR CRAFT) BOOTS ID STAT110>24 FRW>29 ((CRES>19 (PRES>19 OR FRES>19)) OR (PRES>19 (CRES>19 OR FRES>19))) (DEX>9 OR FHR>9 OR STAT40>2 OR STAT44>2 OR STAT46>2) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72)]:%NAME%{%PURPLE%+ %RED%拉斯玛攻坚鞋子 %PURPLE%+%CL%%NAME%}
// 盾牌
//ItemDisplay[(RARE OR CRAFT) SHIELD ID STAT110>74 (LIFE>29 OR STR>14 OR DEX>14 OR STAT216>0) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72) (STAT20>19 OR RES>19 OR FCR>19 OR EDAM>99 OR SOCK=3)]:%NAME%{%PURPLE%+ %RED%拉斯玛攻坚盾牌 %PURPLE%+%CL%%NAME%}
// 腰带 - S级 (2% Max Res)
ItemDisplay[(RARE OR CRAFT) BELT ID (STAT40=2 STAT42=2 STAT44=2 STAT46=2) (LIFE>29 OR STR>14) (STAT36>4 OR FHR>9 OR FCR>9 OR STAT110>24) (CRES>19 OR LRES>19 OR FRES>19 OR PRES>19)]:%NAME%{%TIPLTS% %PURPLE%拉斯玛攻坚 %LIGHT_GRAY%(%RED% S %LIGHT_GRAY%) %TIPRTS%%CL%%NAME%}
//
// 腰带 - A级 (带 PLR高价值腐化)
ItemDisplay[(RARE OR CRAFT) BELT ID STAT110>24 (LIFE>59 OR STR>19 OR (LIFE>39 STR>9) OR (LIFE>29 STR>14)) (FCR>9 OR FHR>16 OR (LIFE>79 STR>19) OR CRES>19 OR FRES>19 OR PRES>19) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72)]:%NAME%{%PURPLE%+ %RED%拉斯玛攻坚腰带 %LIGHT_GRAY%(%YELLOW% A %LIGHT_GRAY%) %PURPLE%+%CL%%NAME%}
//
// 腰带 - B级 (无 PLR 但高属性,未腐化)
ItemDisplay[(RARE OR CRAFT) BELT ID !STAT110>0 (LIFE>79 OR STR>24 OR (LIFE>49 STR>9) OR (LIFE>39 STR>14)) (FCR>9 OR FHR>16 OR (LIFE>79 STR>19)) (CRES>19 OR FRES>19 OR PRES>19) (STAT360=0)]:%NAME%{%PURPLE%+ %WHITE%拉斯玛攻坚腰带 %LIGHT_GRAY%(%WHITE% B %LIGHT_GRAY%) %PURPLE%+%CL%%NAME%}
//
// 胸甲 - A级 (75 PLR高价值腐化)
ItemDisplay[(RARE OR CRAFT) CHEST ID STAT110>74 (LIFE>29 OR STR>14 OR DEX>14 OR STAT216>0) (FCR>19 OR FHR>23 OR EDAM>99 OR SOCK=3 OR RES>14 OR CLSK0>0 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72)]:%NAME%{%PURPLE%+ %RED%拉斯玛攻坚胸甲 %LIGHT_GRAY%(%YELLOW% A %LIGHT_GRAY%) %PURPLE%+%CL%%NAME%}
// 头环 - A级
ItemDisplay[RARE CIRC ID STAT110>49 (LIFE>29 OR STAT216>0 OR STR>14 OR DEX>14) (FCR>19 OR FRW>19 OR RES>14 OR SOCK=3) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72) (TABSK40>1 OR TABSK42>1 OR TABSK32>1 OR TABSK33>1 OR TABSK34>1 OR TABSK24>1 OR TABSK25>1 OR TABSK26>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR TABSK0>1 OR TABSK1>1 OR TABSK2>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1)]:%NAME%{%PURPLE%+ %RED%拉斯玛攻坚头环 %LIGHT_GRAY%(%YELLOW% A %LIGHT_GRAY%) %PURPLE%+%CL%%NAME%}
// 手套 - A级
ItemDisplay[(RARE OR CRAFT) GLOVES ID STAT110>24 IAS>19 (TABSK0=2 OR TABSK2=2 OR TABSK50=2) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72) (STAT360=0 OR IAS>29 OR LIFE>19 OR RES>4)]:%NAME%{%PURPLE%+ %RED%拉斯玛攻坚手套 %LIGHT_GRAY%(%YELLOW% A %LIGHT_GRAY%) %PURPLE%+%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// | [PDGB] Item Gambling |
// +----------------------------------------------------------------------------+
//
Alias[GBLINE]: %PURPLE%+ %RED%+ %GOLD%+ %TEAL%+ %WHITE%+ %CORAL%+ %BLUE%+ %YELLOW%+
ItemDisplay[NMAG !ID SHOP !(MAPID>132)]: %NAME%
ItemDisplay[NMAG !ID SHOP ci0]: %GBLINE%%NL%%GOLD%奇拉的守护%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ci1]: %GBLINE%%NL%%GOLD%狮鹫之眼%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP rin]: %GBLINE%%NL%%GOLD%"卡达拉的传家宝"的唯一来源%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP am1]: %GBLINE%%NL%%GOLD%血鸦之击%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP am2]: %GBLINE%%NL%%GOLD%灾祸黑檀%CL%%ORANGE%雷山德的远击%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP am3]: %GBLINE%%NL%%GOLD%石鸦%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP am4]: %GBLINE%%NL%%GOLD%泽瑞尔的决心%CL%%ORANGE%雷山德的侧击%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP am5]: %GBLINE%%NL%%GOLD%雷击%CL%%ORANGE%泰坦的复仇%CL%%TAN%真银%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ktr]: %GBLINE%%NL%%GOLD%法师杀手%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP wrb]: %GBLINE%%NL%%GOLD%碧玉爪%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP axf]: %GBLINE%%NL%%GOLD%幻影幽语%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ces]: %GBLINE%%NL%%GOLD%影弑%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP clw]: %GBLINE%%NL%%GOLD%火蜥蜴之爪%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP btl]: %GBLINE%%NL%%GOLD%追猎者的刺杀%CL%%ORANGE%巴图克的割喉爪%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ba1]: %GBLINE%%NL%%GOLD%独眼巨人的咆哮%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ba2]: %GBLINE%%NL%%GOLD%狂语者%CL%%ORANGE%狼嚎%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ba3]: %GBLINE%%NL%%GOLD%恶魔角锋%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ba4]: %GBLINE%%NL%%GOLD%死亡女神的统治%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ba5]: %GBLINE%%NL%%GOLD%蕾蔻的美德%CL%%ORANGE%亚瑞特之貌%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP dr1]: %GBLINE%%NL%%GOLD%芬里斯%CL%%ORANGE%冥犬的撕咬%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP dr2]: %GBLINE%%NL%%GOLD%兽穴之母%CL%%ORANGE%羽蛇神面%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP dr3]: %GBLINE%%NL%%GOLD%灵魂守卫者%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP dr4]: %GBLINE%%NL%%GOLD%掠鸦之王%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP dr5]: %GBLINE%%NL%%GOLD%乌尔萨的噩梦%CL%%ORANGE%加尔的长发%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ne1]: %GBLINE%%NL%%GOLD%卡兰的遗物%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ne2]: %GBLINE%%NL%%GOLD%神圣图腾%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ne3]: %GBLINE%%NL%%GOLD%殉道者%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ne4]: %GBLINE%%NL%%GOLD%骨焰%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ne5]: %GBLINE%%NL%%GOLD%魔力重生%CL%%ORANGE%魔胎%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
//ItemDisplay[NMAG !ID SHOP pa1]: 占位
ItemDisplay[NMAG !ID SHOP pa2]: %GBLINE%%NL%%GOLD%黑暗之魂%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP pa3]: %GBLINE%%NL%%GOLD%萨恩凯克的陨落%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP pa4]: %GBLINE%%NL%%GOLD%龙鳞%CL%%ORANGE%撒卡兰姆的使者%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP pa5]: %GBLINE%%NL%%GOLD%天空守望者%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ob1]: %GBLINE%%NL%%GOLD%风暴%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ob2]: %GBLINE%%NL%%GOLD%蔑视%CL%%ORANGE%艾斯屈塔的脾气%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
//ItemDisplay[NMAG !ID SHOP ob3]: 占位
//ItemDisplay[NMAG !ID SHOP ob4]: 占位
ItemDisplay[NMAG !ID SHOP ob5]: %GBLINE%%NL%%GOLD%死亡深渊%CL%%ORANGE%眼球%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP qui]: %GBLINE%%NL%%GOLD%奥玛斯的法袍%CL%%ORANGE%灵魂帷幕%CL%%TAN%灰暮之形%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lea]: %GBLINE%%NL%%GOLD%蛇魔法师之皮%CL%%ORANGE%闪蝠之躯%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP hla]: %GBLINE%%NL%%GOLD%剥皮者之皮%CL%%ORANGE%百夫长%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP stu]: %GBLINE%%NL%%GOLD%斗士的祸根%CL%%ORANGE%掷铁%CL%%TAN%抽动挣扎%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP rng]: %GBLINE%%NL%%GOLD%灵魂熔炉%CL%%ORANGE%黑暗幽光%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP scl]: %GBLINE%%NL%%GOLD%鸦啼%CL%%ORANGE%鹰甲%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP brs]: %GBLINE%%NL%%GOLD%督瑞尔之壳%CL%%ORANGE%毒液牢房%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP chn]: %GBLINE%%NL%%GOLD%谢夫特斯坦布%CL%%ORANGE%火花之甲%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP spl]: %GBLINE%%NL%%GOLD%阿凯尼的荣耀%CL%%ORANGE%诗寇蒂的愤怒%CL%%TAN%闪耀冰晶%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ltp]: %GBLINE%%NL%%GOLD%炼狱%CL%%ORANGE%魁黑刚的智慧%CL%%TAN%天堂装束%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP fld]: %GBLINE%%NL%%GOLD%利维坦%CL%%ORANGE%排齿%CL%%TAN%石羊毛%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP plt]: %GBLINE%%NL%%GOLD%守护天使%CL%%ORANGE%骨肉%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP gth]: %GBLINE%%NL%%GOLD%亚特玛的哭泣%CL%%ORANGE%作响之笼%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ful]: %GBLINE%%NL%%GOLD%钢铁甲壳%CL%%ORANGE%黑色黑帝斯%CL%%TAN%黄金之肤%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP aar]: %GBLINE%%NL%%RED%泰瑞尔的力量%CL%%ORANGE%圣殿骑士之力%CL%%TAN%遗体哀悼%CL%%GOLD%胜利者的丝绸%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lbl]: %GBLINE%%NL%%RED%蜘蛛之网%CL%%ORANGE%长串之耳%CL%%TAN%雷尼摩%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP vbl]: %GBLINE%%NL%%RED%吸血鬼王之圈%CL%%ORANGE%剃刀之尾%CL%%TAN%蛇索%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP mbl]: %GBLINE%%NL%%GOLD%行刑者的绞首绳%CL%%ORANGE%阴影陷阱%CL%%TAN%夜烟%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP tbl]: %GBLINE%%NL%%GOLD%冰雪之击%CL%%ORANGE%黄金裹腰%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP hbl]: %GBLINE%%NL%%GOLD%西加德的坚定%CL%%ORANGE%雷神之力%CL%%TAN%刀锋扣带%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lbt]: %GBLINE%%NL%%GOLD%人鱼的齿轮%CL%%ORANGE%地狱阔步%CL%%TAN%热刺靴%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP vbt]: %GBLINE%%NL%%GOLD%沙暴之旅%CL%%ORANGE%水上漂%CL%%TAN%践血%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP mbt]: %GBLINE%%NL%%GOLD%骨髓行走%CL%%ORANGE%丝织靴%CL%%TAN%克索恩的征途%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP tbt]: %GBLINE%%NL%%GOLD%战争旅者%CL%%ORANGE%小妖精脚趾%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP hbt]: %GBLINE%%NL%%GOLD%影舞者%CL%%ORANGE%血骑士%CL%%TAN%刺股靴%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lgl]: %GBLINE%%NL%%GOLD%泰坦之握%CL%%ORANGE%剧毒之握%CL%%TAN%伯克之手%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP vgl]: %GBLINE%%NL%%GOLD%德古拉之握%CL%%ORANGE%墓穴手套%CL%%TAN%血拳%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP mgl]: %GBLINE%%NL%%GOLD%吸魂者%CL%%ORANGE%食尸鬼之皮%CL%%TAN%运气守护%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP tgl]: %GBLINE%%NL%%GOLD%秘术师%CL%%ORANGE%熔岩角羊%CL%%TAN%法师之拳%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP hgl]: %GBLINE%%NL%%GOLD%碎钢%CL%%ORANGE%地狱之口%CL%%TAN%霜燃%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP cap]: %GBLINE%%NL%%GOLD%谐角之冠%CL%%ORANGE%粗野之冠%CL%%TAN%毕格因的软帽%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP skp]: %GBLINE%%NL%%GOLD%磐石头盔%CL%%ORANGE%塔因头盔%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP hlm]: %GBLINE%%NL%%GOLD%钢影%CL%%ORANGE%偷取颅盔%CL%%TAN%光荣罩盔%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP fhl]: %GBLINE%%NL%%GOLD%暗视之盔%CL%%ORANGE%黄昏薄暮%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ghm]: %GBLINE%%NL%%GOLD%夜翼面纱%CL%%ORANGE%钢铁面纱%CL%%RED%女神之翼%CL%%ORANGE%怒号长牙%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP msk]: %GBLINE%%NL%%GOLD%安达莉尔的仪容%CL%%ORANGE%黑角面具%CL%%TAN%恐惧之脸%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP crn]: %GBLINE%%NL%%GOLD%年纪之冠%CL%%ORANGE%盗贼皇冠%CL%%TAN%不死皇冠%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bhm]: %GBLINE%%NL%%GOLD%巨骷髅%CL%%ORANGE%吸血鬼的凝视%CL%%TAN%蠕虫头骨%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP buc]: %GBLINE%%NL%%GOLD%维斯尔坦特%CL%%ORANGE%新月小盾%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP sml]: %GBLINE%%NL%%GOLD%黑橡树盾%CL%%ORANGE%摩西祝福之环%CL%%TAN%阴影圆盘%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lrg]: %GBLINE%%NL%%GOLD%暮光倒影%CL%%ORANGE%风暴追逐者%CL%%TAN%暴风公会%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP kit]: %GBLINE%%NL%%GOLD%暴风之盾%CL%%ORANGE%魔龙的非难%CL%%TAN%作响的金属%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP spk]: %GBLINE%%NL%%GOLD%尖刺根源%CL%%ORANGE%长枪卫士%CL%%TAN%剑背之架%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP tow]: %GBLINE%%NL%%GOLD%美杜莎的凝视%CL%%ORANGE%基尔克的圣堂%CL%%TAN%贝弗提的纪念%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bsh]: %GBLINE%%NL%%GOLD%猎头者的荣耀%CL%%ORANGE%警戒之墙%CL%%TAN%无眼之墙%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP gts]: %GBLINE%%NL%%GOLD%魂系结界%CL%%ORANGE%罗达门特的领域%CL%%TAN%囚房%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP hax]: %GBLINE%%NL%%GOLD%剃刀之锋%CL%%ORANGE%冷杀%CL%%TAN%血肉撕咬%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP axe]: %GBLINE%%NL%%GOLD%屠夫之瞳%CL%%ORANGE%死亡之铲%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP 2ax]: %GBLINE%%NL%%GOLD%符文大师%CL%%ORANGE%海岛之击%CL%%TAN%肩胛骨%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP mpi]: %GBLINE%%NL%%GOLD%鹤嘴锄%CL%%ORANGE%庞贝之怒%CL%%TAN%劈颅斧%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP wax]: %GBLINE%%NL%%GOLD%死亡之刀%CL%%ORANGE%蛇神守护者%CL%%TAN%火钩之伤%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lax]: %GBLINE%%NL%%GOLD%战爵之证%CL%%ORANGE%费屈玛之斧%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bax]: %GBLINE%%NL%%GOLD%永恒边界%CL%%ORANGE%钢铁魔咒%CL%%TAN%血块之铲%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP btx]: %GBLINE%%NL%%GOLD%地狱毁灭者%CL%%ORANGE%暴风骑士%CL%%TAN%族长%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP gax]: %GBLINE%%NL%%GOLD%梅希斯密特的掠夺%CL%%ORANGE%碎骨者之刃%CL%%TAN%劈脑%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP gix]: %GBLINE%%NL%%GOLD%刽子手的裁决%CL%%ORANGE%牛头怪%CL%%TAN%巨大无比%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP sbw]: %GBLINE%%NL%%GOLD%天击%CL%%ORANGE%剜眼%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP hbw]: %GBLINE%%NL%%GOLD%撕裂之钩%CL%%ORANGE%凋零之击%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lbw]: %GBLINE%%NL%%GOLD%社角久子%CL%%ORANGE%渡鸟之爪%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP cbw]: %GBLINE%%NL%%GOLD%无尽冰雹%CL%%ORANGE%萝格之弓%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP sbb]: %GBLINE%%NL%%GOLD%狂野之弦%CL%%ORANGE%暴风之击%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lbb]: %GBLINE%%NL%%GOLD%鹰之号角%CL%%ORANGE%岩壁杀手%CL%%TAN%凋谢之画%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP swb]: %GBLINE%%NL%%GOLD%寡妇制造者%CL%%ORANGE%巫师之怒%CL%%TAN%地狱轰鸣%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lwb]: %GBLINE%%NL%%GOLD%风之力%CL%%ORANGE%金击之弧%CL%%TAN%爆裂的吠叫%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lxb]: %GBLINE%%NL%%GOLD%兰格-布里瑟%CL%%ORANGE%引导乌鸦%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP mxb]: %GBLINE%%NL%%GOLD%毒液怪%CL%%ORANGE%灵液之刺%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP hxb]: %GBLINE%%NL%%GOLD%地狱刑器%CL%%ORANGE%暴雪炮弩%CL%%TAN%地狱掷弩%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP rxb]: %GBLINE%%NL%%GOLD%内脏吸管%CL%%ORANGE%恶魔机弩%CL%%TAN%毁灭投索%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP dgr]: %GBLINE%%NL%%GOLD%巫师之刺%CL%%ORANGE%裂脊者%CL%%TAN%海鸥%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP dir]: %GBLINE%%NL%%GOLD%破碎之刃%CL%%ORANGE%刻心者%CL%%TAN%迪格勒%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP kri]: %GBLINE%%NL%%GOLD%裂肉者%CL%%ORANGE%黑沼之锋%CL%%TAN%坦杜之玉%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bld]: %GBLINE%%NL%%GOLD%鬼火焰%CL%%ORANGE%暴风尖刺%CL%%TAN%妖怪碎片%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
// ItemDisplay[NMAG !ID SHOP jav]: %NAME%
// ItemDisplay[NMAG !ID SHOP pil]: %NAME%
ItemDisplay[NMAG !ID SHOP ssp]: %GBLINE%%NL%%GOLD%恶魔之王%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP glv]: %GBLINE%%NL%%GOLD%死灵夜翔%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP tsp]: %GBLINE%%NL%%GOLD%石像鬼之噬%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP clb]: %GBLINE%%NL%%GOLD%诺德的蚀肉药%CL%%ORANGE%暗族碎灭者%CL%%TAN%凶猛橡木%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP spc]: %GBLINE%%NL%%GOLD%恶魔爪牙%CL%%ORANGE%血肉裁决者%CL%%TAN%坚硬的指甲%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP mac]: %GBLINE%%NL%%GOLD%尖啸冰霜%CL%%ORANGE%压碎的凸边%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP mst]: %GBLINE%%NL%%GOLD%巴拉那之星%CL%%ORANGE%月陨%CL%%TAN%血升%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP fla]: %GBLINE%%NL%%RED%暴风之结%CL%%GOLD%地平线的台风%CL%%ORANGE%贝西尔的漩涡%CL%%TAN%将军的短连枷%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP whm]: %GBLINE%%NL%%RED%史恰佛之锤%CL%%GOLD%碎石者%CL%%ORANGE%震地者%CL%%TAN%铁石%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP mau]: %GBLINE%%NL%%RED%风之锤%CL%%GOLD%血树残株%CL%%ORANGE%碎骨%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP gma]: %GBLINE%%NL%%RED%碎脑锤%CL%%GOLD%撼地者%CL%%ORANGE%痛苦之锤%CL%%TAN%大钢锤%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bar]: %GBLINE%%NL%%GOLD%破骨%CL%%ORANGE%刮肉长戟%CL%%TAN%迪马克的劈斧%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP vou]: %GBLINE%%NL%%GOLD%暗蚀之刃%CL%%ORANGE%铁刺棒%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP scy]: %GBLINE%%NL%%GOLD%死神丧钟%CL%%ORANGE%雅典娜之怒%CL%%TAN%灵魂收割者%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP pax]: %GBLINE%%NL%%GOLD%墓穴劫掠者%CL%%ORANGE%墓石长戟%CL%%TAN%战斗枝桠%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP hal]: %GBLINE%%NL%%GOLD%胡索丹-依弗%CL%%ORANGE%烦恼诗集%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP wsc]: %GBLINE%%NL%%GOLD%暴风尖塔%CL%%ORANGE%惧焰亡灵%CL%%TAN%恐怖收割者%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP scp]: %GBLINE%%NL%%GOLD%忏悔者%CL%%RED%天堂之光%CL%%TAN%撒卡兰姆之手%CL%%ORANGE%丧钟敲击者%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP gsc]: %GBLINE%%NL%%GOLD%阿卡拉特的奉献%CL%%ORANGE%恶臭散布者%CL%%TAN%腐锈权柄%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP wsp]: %GBLINE%%NL%%GOLD%爱斯特龙的铁卫%CL%%ORANGE%圣光之手%CL%%TAN%暴风眼%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP spr]: %GBLINE%%NL%%GOLD%爱理欧克之针%CL%%ORANGE%穿刺者%CL%%TAN%龙枪%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP tri]: %GBLINE%%NL%%GOLD%水魔陷阱%CL%%ORANGE%剃刀之叉%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP brn]: %GBLINE%%NL%%GOLD%蛇魔叉%CL%%ORANGE%噬魂叉%CL%%TAN%血贼%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP spt]: %GBLINE%%NL%%GOLD%乌迪贤的觉醒%CL%%ORANGE%宏-森丹%CL%%TAN%雅该长矛%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP pik]: %GBLINE%%NL%%GOLD%铁柱%CL%%ORANGE%荣耀尖塔%CL%%TAN%坦纳血杖%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP sst]: %GBLINE%%NL%%GOLD%剃刀飞旋%CL%%ORANGE%祸根之灰%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lst]: %GBLINE%%NL%%GOLD%肋骨粉碎者%CL%%ORANGE%海蛇之王%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP cst]: %GBLINE%%NL%%GOLD%温达的智慧%CL%%ORANGE%炫彩之怒%CL%%TAN%拉撒雷兹之杖%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bst]: %GBLINE%%NL%%GOLD%硫磺之雨%CL%%ORANGE%扭曲之矛%CL%%TAN%火精灵%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP wst]: %GBLINE%%NL%%GOLD%梅格之歌的教训%CL%%ORANGE%骷髅收集者%CL%%TAN%铁长棍%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ssd]: %GBLINE%%NL%%GOLD%放血者%CL%%ORANGE%瑞克撒特的挽歌%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP scm]: %GBLINE%%NL%%GOLD%邪灵斩%CL%%ORANGE%窃冷之眼%CL%%TAN%血红新月%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP sbr]: %GBLINE%%NL%%GOLD%血月%CL%%ORANGE%妖术之火%CL%%TAN%克林茨的肉叉%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP flc]: %GBLINE%%NL%%GOLD%阿里巴巴之刃%CL%%ORANGE%寒光镰刀%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP crs]: %GBLINE%%NL%%GOLD%光之军刀%CL%%ORANGE%碧蓝怒火%CL%%TAN%金瑟的裂隙%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bsd]: %GBLINE%%NL%%GOLD%斩首者%CL%%ORANGE%格利斯沃尔德之刃%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lsd]: %GBLINE%%NL%%GOLD%霜风%CL%%ORANGE%瘟疫散播者%CL%%TAN%地狱瘟疫%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP wsd]: %GBLINE%%NL%%GOLD%亚特兰蒂斯剑%CL%%ORANGE%库尔温的尖端%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP 2hs]: %GBLINE%%NL%%GOLD%恐惧喷吐%CL%%ORANGE%暗影之牙%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP clm]: %GBLINE%%NL%%GOLD%李奥瑞克的秘银祸根%CL%%ORANGE%兵之王%CL%%TAN%剥皮灵魂%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP gis]: %GBLINE%%NL%%GOLD%火焰号叫%CL%%ORANGE%卑劣躯壳%CL%%TAN%金麦尔的锥子%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bsw]: %GBLINE%%NL%%GOLD%末日毁灭者%CL%%ORANGE%云裂%CL%%TAN%黑色之舌%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP flb]: %GBLINE%%NL%%GOLD%厌恶%CL%%ORANGE%特迪斯法雷-芙法米%CL%%TAN%粗齿大锯%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP gsd]: %GBLINE%%NL%%GOLD%祖父%CL%%ORANGE%剑卫%CL%%TAN%族长%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP tkf]: %GBLINE%%NL%%GOLD%死亡碎片%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bkf]: %GBLINE%%NL%%GOLD%战争之鸟%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP tax]: %GBLINE%%NL%%GOLD%碎片贪婪者%CL%%ORANGE%圆凿%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bal]: %GBLINE%%NL%%GOLD%撕裂者%CL%%ORANGE%阿喀琉斯之击%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP wnd]: %GBLINE%%NL%%GOLD%自杀枝桠%CL%%ORANGE%衣洛的火炬%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ywn]: %GBLINE%%NL%%GOLD%凯恩碎片%CL%%ORANGE%漩涡%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bwn]: %GBLINE%%NL%%GOLD%白骨阴影%CL%%ORANGE%李奥瑞克王的武器%CL%%TAN%墓穴之脊%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP gwn]: %GBLINE%%NL%%GOLD%死亡之网%CL%%ORANGE%黑手之钥%CL%%TAN%乌米的恸哭 %NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP aqv]: %GBLINE%%NL%%GOLD%末日之指%CL%%ORANGE%神蛇之羽%CL%%TAN%以太之翼%CL%%TAN%墓歌%CL%%TAN%疾风利刺%CL%%TAN%炽燃烽火 %NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP cqv]: %GBLINE%%NL%%GOLD%霜恸%CL%%ORANGE%领主令箭%CL%%TAN%深渊结界%CL%爆头者%CL%扞卫钢条%CL%势如破竹 %NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
//
// +----------------------------------------------------------------------------+
// | |
// | [UNIQ] Unique Items |
// | |
// +----------------------------------------------------------------------------+
//
// +----------------------------------------------------------------------------+
// | [UNIM] Unique Items Master |
// +----------------------------------------------------------------------------+
//
//Hide Normal tier UNI
ItemDisplay[UNI (((WEAPON OR ARMOR) NORM) OR aqv OR cqv) !ID !(aar OR hgl OR tgl) FILTLVL>2]:
//Hide Exceptional tier UNI
ItemDisplay[UNI (((WEAPON OR ARMOR) EXC) OR aqv2 OR cqv2) !(BOOTS OR BELT OR ZON) !GOODUNIA !GOODUNIW !ID FILTLVL=4]:
//
// ------------------------------------------------------------------------------
// [UMAM] Amulets
// ------------------------------------------------------------------------------
ItemDisplay[UNI !ID ram]: 第三只眼 The Third Eye%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F% // The Third Eye Amulet
ItemDisplay[UNI !ID amu]: %PURPLE%* %RED%* %ORANGE%* %YELLOW%* %NAME% %YELLOW%* %ORANGE%* %RED%* %PURPLE%* %MAP-A5%
// ------------------------------------------------------------------------------
// [UMRI] Rings
// ------------------------------------------------------------------------------
ItemDisplay[UNI !ID rin]: %PURPLE%* %RED%* %ORANGE%* %YELLOW%* %NAME% %YELLOW%* %ORANGE%* %RED%* %PURPLE%* %MAP-A5%
//
// ------------------------------------------------------------------------------
// [UMJE] Jewels
// ------------------------------------------------------------------------------
ItemDisplay[UNI !ID jew]: 彩虹刻面 Rainbow Facet%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F%
//
// ------------------------------------------------------------------------------
// [UMRI] Arrows & Bolts
// ------------------------------------------------------------------------------
ItemDisplay[UNI !ID (aqv3 OR cqv3)]: %PURPLE%* %RED%* %ORANGE%* %YELLOW%* %NAME% %YELLOW%* %ORANGE%* %RED%* %PURPLE%*%MAP-A5%
ItemDisplay[UNI !ID (aqv2 OR cqv2)]: %WHITE%* %NAME% %WHITE%*%DOT-A5%%TIER-0%
ItemDisplay[UNI !ID (aqv OR cqv)]: %NAME%%PX-A5%%TIER-0%
//
// ------------------------------------------------------------------------------
// [UMCI] Circlets
// ------------------------------------------------------------------------------
ItemDisplay[UNI !ID ci2]: %RED%* %GOLD%奇拉的守护 %SAGE%Kira's Guardian %RED%*%MAP-A5%
ItemDisplay[UNI !ID ci3]: 格利风之眼 Griffon's Eye%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F%
//
// ------------------------------------------------------------------------------
// [UICS] Unique Class Specific
// ------------------------------------------------------------------------------
ItemDisplay[UNI !ID amb]: 血鸟的复仇 Bloodraven's Charge%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F%
ItemDisplay[UNI !ID amc]: 黑檀祸根 Ebonbane%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F%
ItemDisplay[UNI !ID ama]: %RED%* %GOLD%泰坦的复仇 Titan's Revenge %RED%*%MAP-A5%%BORDER-6F%
ItemDisplay[UNI !ID amf]: 雷击 Thunderstroke%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F%
ItemDisplay[UNI !ID am9]: %RED%* %GOLD%雷山德的侧击 Lycander's Flank %RED%*%MAP-A5%%BORDER-6F%
ItemDisplay[UNI !ID amd]: 石鸦 Stoneraven%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F%
ItemDisplay[UNI !ID ame]: %RED%* %GOLD%泽瑞尔的决心 Zarae's Resolve%RED%*%MAP-A5%%BORDER-6F%
// ------------------------------------------------------------------------------
// [UCAS] Assassin
// ------------------------------------------------------------------------------
// Exceptional tier Katars
ItemDisplay[UNI !ID 9ar]: 法师杀手 %SAGE%Mage Slayer %MAP-A5%%TIER-0%
ItemDisplay[UNI !ID 9tw]: 巴特克的猛击 %SAGE%Bartuc's Cut-Throat %MAP-A5%%TIER-0%
// Elite tier Katars
ItemDisplay[UNI !ID 7wb]: 碧玉爪 Jadetalon%PURPLE%* %MAP-A5%
ItemDisplay[UNI !ID 7xf]: %RED%* %GOLD%幻影幽语 Whispering Mirage %RED%*%MAP-A5%
ItemDisplay[UNI !ID 7cs]: 影杀者 Shadowkiller %MAP-A5%%TIER-0%
ItemDisplay[UNI !ID 7lw]: 火蜥蜴之爪 Firelizard's Talons %MAP-A5%%TIER-0%
ItemDisplay[UNI !ID 7tw]: 潜行者的猎杀 Stalker's Call %MAP-A5%%TIER-0%
ItemDisplay[UNI !ID 7qr]: 艾丹的伤痕 Aidan's Scar%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F%
// ------------------------------------------------------------------------------
// [UCBA] Barbarian
// ------------------------------------------------------------------------------
// Normal tier Barbarian Helms
ItemDisplay[UNI !ID ba1]: 狂语者 %LIGHT_GRAY%Wildspeaker %MAP-A5%%TIER-0%
// Exceptional tier Barbarian Helms
ItemDisplay[UNI !ID ba6]: 独眼巨人的咆哮 %SAGE%Cyclopean Roar %MAP-A5%%TIER-0%
ItemDisplay[UNI !ID ba7]: 荒野语者 %SAGE%Wildspeaker %MAP-A5%%TIER-0%
ItemDisplay[UNI !ID baa]: 亚瑞特的面容 %SAGE%Arreat's Face %MAP-A5%%TIER-0%
// Elite tier Barbarian Helms
ItemDisplay[UNI !ID bac]: 狼嚎 Wolfhowl %MAP-A5%
ItemDisplay[UNI !ID bad]: 恶魔角锋 Demonhorn's Edge %MAP-A5%
ItemDisplay[UNI !ID bae]: 海拉柏得的国度 Halaberd's Reign%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F%
ItemDisplay[UNI !ID baf]: 雷克的美德 Raekor's Virtue%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F%
// ------------------------------------------------------------------------------
// [UCDR] Druid
// ------------------------------------------------------------------------------
// Normal tier Pelts
ItemDisplay[UNI !ID dr2]: 羽蛇神 %LIGHT_GRAY%Quetzalcoatl %MAP-A5%%TIER-0%
// Exceptional tier Pelts
ItemDisplay[UNI !ID dr6]: 芬里斯 %SAGE%Fenris %MAP-A5%%BORDER-6F%
ItemDisplay[UNI !ID dra]: 加尔的长发 %SAGE%Jalal's Mane %MAP-A5%%BORDER-6F%
// Elite tier Pelts
ItemDisplay[UNI !ID drb]: 地狱之吻 Cerebu's Bite %MAP-A5%
ItemDisplay[UNI !ID drc]: 兽穴之母 Denmother%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F%
ItemDisplay[UNI !ID drd]: 灵魂看守者 Spirit Keeper%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F%
ItemDisplay[UNI !ID dre]: 乌鸦之王 Ravenlore %MAP-A5%
ItemDisplay[UNI !ID drf]: 乌萨的恶梦 Ursa's Nightmare %MAP-A5%
// ------------------------------------------------------------------------------
// [UCNE] Necromancer
// ------------------------------------------------------------------------------
// Exceptional tier Heads
ItemDisplay[UNI !ID ne6]: 卡兰的遗产 %SAGE%Kalan's Legacy %MAP-A5%%TIER-0%
ItemDisplay[UNI !ID nea]: 侏儒 %SAGE%Homunculus %MAP-A5%%TIER-0%
// Elite tier Heads
ItemDisplay[UNI !ID neg]: 神圣图腾 Sacred Totem %MAP-A5%%TIER-0%
ItemDisplay[UNI !ID ned]: 殉道者 Martyrdom %MAP-A5%%TIER-0%
ItemDisplay[UNI !ID nee]: 骨焰 Boneflame%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F%
ItemDisplay[UNI !ID nef]: 魔力重生 Darkforce Spawn %MAP-A5%
// ------------------------------------------------------------------------------
// [UCPA] Paladin
// ------------------------------------------------------------------------------
// Normal tier Paladin Shields
ItemDisplay[UNI !ID pa3]: 桑吉库的陨落 %LIGHT_GRAY%Sankekur's Fall %MAP-A5%%TIER-0%
// Exceptional tier Paladin Shields
ItemDisplay[UNI !ID pa9]: %RED%* %GOLD%撒卡兰姆使者 %SAGE%Herald of Zakarum %RED%* %MAP-A5%%TIER-0%
// Elite tier Paladin Shields
ItemDisplay[UNI !ID pae]: 龙鳞 Dragonscale%PURPLE%* %MAP-A5%
ItemDisplay[UNI !ID paf]: %RED%* %GOLD%天空守望者 Skywarden %RED%*%MAP-A5%%BORDER-6F%
ItemDisplay[UNI !ID pac]: %RED%* %GOLD%阿尔玛-尼格拉 Alma Negra %RED%*%MAP-A5%%BORDER-6F%
// ------------------------------------------------------------------------------
// [UCSO] Sorceress
// ------------------------------------------------------------------------------
// Exceptional tier Orbs
ItemDisplay[UNI !ID ob6]: 风暴 %SAGE%Tempest %MAP-A5%%TIER-0%
ItemDisplay[UNI !ID ob7]: 蔑视 %SAGE%Skorn %MAP-A5%%TIER-0%
ItemDisplay[UNI !ID oba]: %SAGE%* %GOLD%眼球 %SAGE%The Oculus %SAGE%*%MAP-A5%%BORDER-6F%
// Elite tier Orbs
ItemDisplay[UNI !ID obc]: %RED%* %GOLD%艾斯屈塔的脾气 Eschutas Temper %RED%*%MAP-A5%%BORDER-6F%
ItemDisplay[UNI !ID obf]: 死亡深度 Deaths Fathom%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F%
ItemDisplay[UNI !ID obd]: %SAGE%* %GOLD%灰烬之誓 Embersworn %SAGE%*%MAP-A5%%BORDER-6F%
ItemDisplay[UNI !ID obe]: %SAGE%* %GOLD%天陨 Skyfall %SAGE%*%MAP-A5%%BORDER-6F%
// ------------------------------------------------------------------------------
// [UIUA] Unique Armor
// ------------------------------------------------------------------------------
// ------------------------------------------------------------------------------
// [UAAR] Armor
// ------------------------------------------------------------------------------
// Normal tier Armor
ItemDisplay[UNI !ID qui]: 薄暮 %LIGHT_GRAY%Greyform %DOT-A5%%TIER-0% // Greyform Quilted Armor
ItemDisplay[UNI !ID lea]: 火蝠之影 %LIGHT_GRAY%Blinkbat's Form %DOT-A5%%TIER-0% // Blinkbat's Form Leather Armor
ItemDisplay[UNI !ID hla]: 百夫长 %LIGHT_GRAY%The Centurion %DOT-A5%%TIER-0% // The Centurion Hard Leather Armor
ItemDisplay[UNI !ID stu]: 抽动的挣扎 %LIGHT_GRAY%Twitchthroe %DOT-A5%%TIER-0% // Twitchthroe Studded Leather
ItemDisplay[UNI !ID rng]: 扩散黑暗 %LIGHT_GRAY%Darkglow %DOT-A5%%TIER-0% // Darkglow Ring Mail
ItemDisplay[UNI !ID scl]: 鹰甲 %LIGHT_GRAY%Hawkmail %DOT-A5%%TIER-0% // Hawkmail Scale Mail
ItemDisplay[UNI !ID brs]: 毒液牢房 %LIGHT_GRAY%Venom Ward %DOT-A5%%TIER-0% // Venom Ward Breast Plate
ItemDisplay[UNI !ID chn]: 火花之甲 %LIGHT_GRAY%Sparking Mail %DOT-A5%%TIER-0% // Sparking Mail Chain Mail
ItemDisplay[UNI !ID spl]: 冰晶 %LIGHT_GRAY%Iceblink %DOT-A5%%TIER-0% // Iceblink Splint Mail
ItemDisplay[UNI !ID ltp]: 天堂装束 %LIGHT_GRAY%Heavenly Garb %DOT-A5%%TIER-0% // Heavenly Garb Light Plate
ItemDisplay[UNI !ID fld]: 石之毛 %LIGHT_GRAY%Rockfleece %DOT-A5%%TIER-0% // Rockfleece Field Plate
ItemDisplay[UNI !ID plt]: 骨肉 %LIGHT_GRAY%Boneflesh %DOT-A5%%TIER-0% // Boneflesh Plate Mail
ItemDisplay[UNI !ID gth]: 作响之笼 %LIGHT_GRAY%Rattlecage %DOT-A5%%TIER-0% // Rattlecage Gothic Plate
ItemDisplay[UNI !ID ful]: 黄金之皮 %LIGHT_GRAY%Goldskin %DOT-A5%%TIER-0% // Goldskin Full Plate Mail
ItemDisplay[UNI !ID aar]: 胜利者之丝绸 %LIGHT_GRAY%Silks of the Victor%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F%
// Exceptional tier Armor
ItemDisplay[UNI !ID xui]: 灵魂帷幕 %SAGE%TheSpiritShroud %DOT-A5%%TIER-0%
ItemDisplay[UNI !ID xla]: 剥皮者 %SAGE%Skin of the Flayed One %DOT-A5%%TIER-0%
ItemDisplay[UNI !ID xtu]: 掷铁 %SAGE%Iron Pelt %DOT-A5%%TIER-0%
ItemDisplay[UNI !ID xng]: 灵魂熔炉 %SAGE%Spirit Forge %DOT-A5%%TIER-0% // Spirit Forge Linked Mail
ItemDisplay[UNI !ID xcl]: 鸦鸣 %SAGE%Crow Caw %DOT-A5%%TIER-0% // Crow Caw Tigulated Mail
ItemDisplay[UNI !ID xrs]: 都瑞尔的壳 %SAGE%Duriel's Shell %DOT-A5%%TIER-0% // Duriel's Shell Cuirass
ItemDisplay[UNI !ID xld]: 排齿 %SAGE%Toothrow %DOT-A5%%TIER-0%
ItemDisplay[UNI !ID xlt]: 守护天使 %SAGE%Guardian Angel %DOT-A5%%TIER-0%
ItemDisplay[UNI !ID xar]: 尸体的哀伤 %SAGE%Corpsemourn %DOT-A5%%TIER-0%
ItemDisplay[UNI !ID xea]: 蛇皮 %SAGE%Skin of the Vipermagi%PURPLE%* %DOT-A5% // Skin of the Vipermagi Serpentskin Armor
ItemDisplay[UNI !ID xhn]: 谢夫特斯坦布 %SAGE%Shaftstop%PURPLE%* %DOT-A5% // Shaftstop Mesh Armor
ItemDisplay[UNI !ID xpl]: 诗寇蒂的愤怒 %SAGE%Skullders Ire%PURPLE%* %DOT-A5% // Skullder's Ire Russet Armor
ItemDisplay[UNI !ID xtp]: 魁黑刚的智慧 %SAGE%Que-Hegan's Wisdom%PURPLE%* // Que-Hegan's Wisdom Mage Plate
ItemDisplay[UNI !ID xth]: 亚特玛的哭喊 %SAGE%Atma's Wail%PURPLE%*%DOT-A5% // Atma's Wail Embossed Plate
ItemDisplay[UNI !ID xul]: 黑色黑帝斯 %SAGE%Black Hades %DOT-A5% // Black Hades Chaos Armor
//
// Elite tier Armor
ItemDisplay[UNI !ID ung]: 幽灵之肤 Wraithskin %MAP-A5%%TIER-0%
ItemDisplay[UNI !ID uui]: %RED%* %GOLD%奥玛斯的长袍 Ormus Robes %RED%*%MAP-A5%
ItemDisplay[UNI !ID utu]: %SAGE%* %GOLD%斗士的祸根 The Gladiator's Bane %SAGE%*%MAP-A5% // The Gladiator's Bane Wire Fleece
ItemDisplay[UNI !ID upl]: %RED%* %GOLD%阿凯尼的荣耀 Arkaines Valor %RED%* %MAP-A5% // Arkaine's Valor Balrog Skin
ItemDisplay[UNI !ID utp]: %SAGE%* %GOLD%炼狱 Purgatory %SAGE%* %MAP-A5% // Purgatory Archon Plate
ItemDisplay[UNI !ID uld]: %SAGE%* %GOLD%海王利维亚桑 Leviathan %SAGE%* %MAP-A5% // Leviathan Kraken Shell
ItemDisplay[UNI !ID uth]: %SAGE%* %GOLD%黑暗深渊 Dark Abyss %SAGE%* %MAP-A5% // Dark Abyss Lacquered Plate
ItemDisplay[UNI !ID uul]: %RED%* %GOLD%钢铁铠甲 Steel Carapace %RED%* %MAP-A5% // Steel Carapace Shadow Plate
ItemDisplay[UNI !ID uar]: 鸟甲 or 鸟乙%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F% // Templar's Might or Tyrael's Might Sacred Armor
ItemDisplay[UNI !ID (uhn OR rar)]: 无垢者牢笼 Cage of the Unsullied%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F% // Cage of the Unsullied Boneweave
// ------------------------------------------------------------------------------
// [UABE] Belts
// ------------------------------------------------------------------------------
// Normal tier Belts
ItemDisplay[UNI !ID lbl]: 雷尼摩 %LIGHT_GRAY%Lenymo %DOT-A5%%TIER-0% // Lenymo Sash
ItemDisplay[UNI !ID mbl]: 夜烟 %LIGHT_GRAY%Nightsmoke %DOT-A5%%TIER-0% // Nightsmoke Belt
ItemDisplay[UNI !ID hbl]: 锋利扣带 %LIGHT_GRAY%Bladebuckle %DOT-A5%%TIER-0% // Bladebuckle Plated Belt
ItemDisplay[UNI !ID vbl]: 蛇索 %LIGHT_GRAY%Snakecord %DOT-A5%%TIER-0% // Snakecord Light Belt
ItemDisplay[UNI !ID tbl]: 金色包袱 %LIGHT_GRAY%Goldwrap %DOT-A5%%TIER-0% // Goldwrap Heavy Belt
// Exceptional tier Belts
ItemDisplay[UNI !ID zlb]: 长串之耳 %SAGE%String of Ears%PURPLE%* %DOT-A5%%TIER-0% // String of Ears Demonhide Sash
ItemDisplay[UNI !ID zvb]: %RED%* %GOLD%剃刀之尾 %SAGE%Razortail %RED%* %DOT-A5%%TIER-0% // Razortail Sharkskin Belt
ItemDisplay[UNI !ID zmb]: 阴影陷阱 %SAGE%Gloom's Trap %DOT-A5%%TIER-0%
ItemDisplay[UNI !ID ztb]: %RED%* %GOLD%雪之冲突 %SAGE%Snowclash %RED%* %DOT-A5%%TIER-0% // Snowclash Battle Belt
ItemDisplay[UNI !ID zhb]: %RED%* %GOLD%雷神之力 %SAGE%Thundergods Vigor %RED%* %DOT-A5%%TIER-0% // Thundergod's Vigor War Belt
// Elite tier Belts
ItemDisplay[UNI !ID uvc]: %RED%* %GOLD%吸血圣王之圈 Nosferatus Coil %RED%* %MAP-A5% // Nosferatu's Coil Vampirefang Belt
ItemDisplay[UNI !ID umc]: %RED%* %GOLD%心结 Verdungos Hearty Cord %RED%* %MAP-A5% // Verdungo's Hearty Cord Mithril Coil
ItemDisplay[UNI !ID uhc]: %RED%* %GOLD%西加德的坚定 Siggard's Staunch %RED%* %MAP-A5% // Siggard's Staunch Colossus Girdle
ItemDisplay[UNI !ID ulc]: 蜘蛛之网 Arachnid Mesh%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F%
ItemDisplay[UNI !ID rbe]: 骷髅授带 Band of Skulls%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F%
// ------------------------------------------------------------------------------
// [UABO] Boots
// ------------------------------------------------------------------------------
// Normal tier Boots
ItemDisplay[UNI !ID lbt]: 热靴刺 %LIGHT_GRAY%*Hotspur %DOT-A5%%TIER-0% // Hotspur Boots
ItemDisplay[UNI !ID vbt]: 血脚 %LIGHT_GRAY%Gorefoot %DOT-A5%%TIER-0% // Gorefoot Heavy Boots
ItemDisplay[UNI !ID mbt]: %RED%* %GOLD%凯松的征服 %LIGHT_GRAY%Treads of Cthon %RED%* %DOT-A5%%TIER-0% // Treads of Cthon Chain Boots
ItemDisplay[UNI !ID tbt]: 小妖精脚趾 Goblin Toe %DOT-A5%%TIER-0% // Goblin Toe Light Plated Boots
ItemDisplay[UNI !ID hbt]: 泪之臀 Tearhaunch %DOT-A5%%TIER-0% // Tearhaunch Greaves
// Exceptional tier Boots
ItemDisplay[UNI !ID xlb]: 地狱阔步 %SAGE%Infernostride%PURPLE%* %DOT-A5%%TIER-0% // Infernostride Demonhide Boots
ItemDisplay[UNI !ID xvb]: %RED%* %GOLD%水上漂 %SAGE%Waterwalk %RED%* %MAP-A5% // Waterwalk Sharkskin Boots
ItemDisplay[UNI !ID xmb]: %RED%* %GOLD%纱织 %SAGE%Silkweave %RED%* %DOT-A5% // Silkweave Mesh Boots
ItemDisplay[UNI !ID xtb]: %RED%* %GOLD%战旅 %SAGE%War Traveler %RED%* %MAP-A5% // War Traveler Battle Boots
ItemDisplay[UNI !ID xhb]: %RED%* %GOLD%蚀肉 %SAGE%Gore Rider %RED%* %MAP-A5% // Gore Rider War Boots
// Elite tier Boots
ItemDisplay[UNI !ID ulb]: %RED%* %GOLD%人鱼 Mermans Sprocket %RED%* %MAP-A5% // Merman's Sprocket Wyrmhide Boots
ItemDisplay[UNI !ID uvb]: %RED%* %GOLD%沙暴 Sandstorm Trek %RED%* %MAP-A5% // Sandstorm Trek Scarabshell Boots
ItemDisplay[UNI !ID umb]: %RED%* %GOLD%骨髓行走 Marrowwalk %RED%* %MAP-A5% // Marrowwalk Boneweave Boots
ItemDisplay[UNI !ID uhb]: %RED%* %GOLD%影舞 Shadow Dancer %RED%* %MAP-A5% // Shadow Dancer Myrmidon Greaves
ItemDisplay[UNI !ID utb]: 伊瑟瑞尔之途 Itherael's Path%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F% // Itherael's Path Mirrored Boots
// ------------------------------------------------------------------------------
// [UAGL] Gloves
// ------------------------------------------------------------------------------
// Normal tier Gloves
ItemDisplay[UNI !ID lgl]: 伯克之手 %LIGHT_GRAY%The Hand of Broc %DOT-A5%%TIER-0% // The Hand of Broc Leather Gloves
ItemDisplay[UNI !ID vgl]: 血拳 %LIGHT_GRAY%Bloodfist %DOT-A5%%TIER-0% // Bloodfist Heavy Gloves
ItemDisplay[UNI !ID mgl]: 运气守护 %LIGHT_GRAY%Chance Guards%PURPLE%*%DOT-A5%%TIER-0% // Chance Guards Chain Gloves
ItemDisplay[UNI !ID tgl]: %RED%* %GOLD%法师之拳 %LIGHT_GRAY%Magefist %RED%* %DOT-A5% // Magefist Light Gauntlets
ItemDisplay[UNI !ID hgl]: %RED%* %GOLD%霜燃 %LIGHT_GRAY%Frostburn %RED%* %DOT-A5% // Magefist Light Gauntlets
// Exceptional tier Gloves
ItemDisplay[UNI !ID xmg]: 食尸鬼外皮 %SAGE%Ghoulhide %DOT-A5%%TIER-0%
ItemDisplay[UNI !ID xlg]: 剧毒之抓 %SAGE%Venom Grip %DOT-A5%%TIER-0% // Venom Grip Demonhide Gloves
ItemDisplay[UNI !ID xvg]: 墓穴的抚弄 %SAGE%Gravepalm %DOT-A5%%TIER-0% // Gravepalm Sharkskin Gloves
ItemDisplay[UNI !ID xtg]: 熔岩角羊 %SAGE%Lava Gout%PURPLE%* %DOT-A5% // Lava Gout Battle Gauntlets
ItemDisplay[UNI !ID xhg]: 地狱之嘴 %SAGE%Hellmouth %DOT-A5% // Hellmouth War Gauntlets
// Elite tier Gloves
ItemDisplay[UNI !ID uvg]: %RED%* %GOLD%卓古拉之握 Dracul's Grasp %RED%* %MAP-A5% // Dracul's Grasp Vampirebone Gloves
ItemDisplay[UNI !ID ulg]: 泰坦之握 Titan's Grip %MAP-A5%%TIER-0% // Titan's Grip Bramble Mitts
ItemDisplay[UNI !ID umg]: %RED%* %GOLD%吸魂者 Soul Drainer %RED%* %MAP-A5% // Soul Drainer Vambraces
ItemDisplay[UNI !ID uhg]: 碎钢 Steelrend%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F% // Steelrend Ogre Gauntlets
ItemDisplay[UNI !ID utg]: 秘术师 Occultist%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F%
// ------------------------------------------------------------------------------
// [UAHE] Helms
// ------------------------------------------------------------------------------
// Normal tier Helms
ItemDisplay[UNI !ID cap]: 毕格因 Biggin's %LIGHT_GRAY%Bonnet %DOT-A5%%TIER-0% // Biggin's Bonnet Cap
ItemDisplay[UNI !ID skp]: 塔因头盔 %LIGHT_GRAY%Tarnhelm %DOT-A5%%TIER-0% // Tarnhelm Skull Cap
ItemDisplay[UNI !ID hlm]: 光荣布帽 %LIGHT_GRAY%Coif of Glory %DOT-A5%%TIER-0% // Coif of Glory Helm
ItemDisplay[UNI !ID fhl]: 黄昏深处 %LIGHT_GRAY%Duskdeep %DOT-A5%%TIER-0% // Duskdeep Full Helm
ItemDisplay[UNI !ID ghm]: 怒号长牙 %LIGHT_GRAY%Howltusk %DOT-A5%%TIER-0% // Howltusk Great Helm
ItemDisplay[UNI !ID msk]: 恐惧之脸 %LIGHT_GRAY%The Face of Horror %DOT-A5%%TIER-0% // The Face of Horror Mask
ItemDisplay[UNI !ID bhm]: 温暖骷髅 %LIGHT_GRAY%Wormskull %DOT-A5%%TIER-0% // Wormskull Bone Helm
//
ItemDisplay[UNI !ID crn]: 不死皇冠 %LIGHT_GRAY%Undead Crown%PURPLE%*%DOT-A5%%TIER-0% // Undead Crown Crown
// Exceptional tier Helms
ItemDisplay[UNI !ID xap]: 粗野之冠 %SAGE%Peasant Crown %DOT-A5%%TIER-0% // Peasant Crown War Hat
ItemDisplay[UNI !ID xkp]: 岩石制动器 %SAGE%Rockstopper %DOT-A5%%TIER-0% // Rockstopper Sallet
ItemDisplay[UNI !ID xlm]: 偷取骷髅 %SAGE%Stealskull %DOT-A5%%TIER-0% // Stealskull Casque
ItemDisplay[UNI !ID xhl]: 暗视之盔 %SAGE%Darksight Helm %DOT-A5%%TIER-0% // Darksight Helm Basinet
ItemDisplay[UNI !ID xsk]: 黑角面具 %SAGE%Blackhorn's Face %DOT-A5%%TIER-0% // Blackhorn's Face Death Mask
//
ItemDisplay[UNI !ID xhm]: %RED%* %GOLD%女神之翼 %SAGE%Valkyrie Wing%PURPLE%*%DOT-A5% // Valkyrie Wing Winged Helm
ItemDisplay[UNI !ID xrn]: 盗贼皇冠 %SAGE%Crown of Thieves %DOT-A5%%TIER-0% // Crown of Thieves Grand Crown
ItemDisplay[UNI !ID xh9]: %RED%* %GOLD%吸血鬼的凝视 %SAGE%Vampire Gaze %RED%* %DOT-A5% // Vampire Gaze Grim Helm
//
// Elite tier Helms
ItemDisplay[UNI !ID uap]: %RED%* %GOLD%谐角之冠 Harlequin Crest %RED%* %MAP-A5% // Harlequin Crest Shako
ItemDisplay[UNI !ID ulm]: %RED%* %GOLD%钢影 Steel Shade %RED%* %MAP-A5% // Steel Shade Armet
ItemDisplay[UNI !ID uh9 !MAPID=137]: 巨骷髅 Giant Skull%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F%%SOUNDID-4726%
ItemDisplay[UNI !ID uhl]: %SAGE%* %GOLD%智者的反抗 %SAGE%* %MAP-A5%%BORDER-6F%
ItemDisplay[UNI !ID urn]: 年纪之冠 Crown of Ages%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F%
ItemDisplay[UNI !ID usk]: 安头 Andariels Visage%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F%
ItemDisplay[UNI !ID uhm]: 钢铁面纱 or 夜翼%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F%
ItemDisplay[UNI !ID uh9 MAPID=137]: 霸主的头盔 Overlords Helm%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F%%SOUNDID-4719%
// ------------------------------------------------------------------------------
// [UASH] Shields
// ------------------------------------------------------------------------------
// Normal tier Shields
ItemDisplay[UNI !ID buc]: 新月小盾 %LIGHT_GRAY%Pelta Lunata %DOT-A5%%TIER-0% // Pelta Lunata Buckler
ItemDisplay[UNI !ID sml]: 阴影圆盘 %LIGHT_GRAY%Umbral Disk %DOT-A5%%TIER-0% // Umbral Disk Small Shield
ItemDisplay[UNI !ID lrg]: 暴风公会 %LIGHT_GRAY%Stormguild %DOT-A5%%TIER-0% // Stormguild Large Shield
ItemDisplay[UNI !ID kit]: 作响的金属 %LIGHT_GRAY%Steelclash %DOT-A5%%TIER-0% // Steelclash Kite Shield
ItemDisplay[UNI !ID spk]: 剑背之架 %LIGHT_GRAY%Swordback Hold %DOT-A5%%TIER-0% // Swordback Hold Spiked Shield
ItemDisplay[UNI !ID tow]: 贝弗提 %LIGHT_GRAY%Bverrit Keep %DOT-A5%%TIER-0% // Bverrit Keep Tower Shield
ItemDisplay[UNI !ID bsh]: 无眼之墙 %LIGHT_GRAY%Wall of the Eyeless %DOT-A5%%TIER-0% // Wall of the Eyeless Bone Shield
ItemDisplay[UNI !ID gts]: 囚房 %LIGHT_GRAY%The Ward %DOT-A5%%TIER-0% // The Ward Gothic Shield
// Exceptional tier Shields
ItemDisplay[UNI !ID xuc]: 维斯尔坦特 %SAGE%Visceratuant Defender %DOT-A5%%TIER-0% // Visceratuant Defender Defender
ItemDisplay[UNI !ID xml]: 摩西 %SAGE%Mosers Blessed Circle %DOT-A5%%TIER-0% // Moser's Blessed Circle Round Shield
ItemDisplay[UNI !ID xrg]: 风暴追逐者 %SAGE%Stormchaser %DOT-A5%%TIER-0% // Stormchaser Scutum
ItemDisplay[UNI !ID xpk]: 长枪守卫 %SAGE%Lance Guard %DOT-A5%%TIER-0% // Lance Guard Barbed Shield
ItemDisplay[UNI !ID xit]: 魔龙的非难 %SAGE%Tiamat's Rebuke %DOT-A5%%TIER-0% // Tiamat's Rebuke Dragon Shield
ItemDisplay[UNI !ID xow]: 基尔克的圣堂 %SAGE%Gerke's Sanctuary %DOT-A5%%TIER-0% // Gerke's Sanctuary Pavise
ItemDisplay[UNI !ID xts]: 罗达门特球体 %SAGE%Radament's Sphere %DOT-A5%%TIER-0% // Radament's Sphere Ancient Shield
//
ItemDisplay[UNI !ID xsh]: 警戒之墙 %SAGE%Lidless Wall %DOT-A5%%TIER-2% // Lidless Wall Grim Shield
//
// Elite tier Shields
ItemDisplay[UNI !ID uml]: 黑橡树盾 Blackoak Shield %MAP-A5%%TIER-0% // Blackoak Shield Luna
ItemDisplay[UNI !ID urg]: 暮光倒影 Twilights Reflection %MAP-A5%%TIER-0% // Twilight's Reflection Hyperion
ItemDisplay[UNI !ID uit]: %RED%* %GOLD%暴风之盾 Stormshield %RED%* %MAP-A5% // Stormshield Monarch
ItemDisplay[UNI !ID upk]: 尖刺根源 Spike Thorn%PURPLE%* %MAP-A5%%TIER-3% // Spike Thorn Blade Barrier
ItemDisplay[UNI !ID uow]: %RED%* %GOLD%美杜莎 Medusas Gaze %RED%* %MAP-A5% // Medusa's Gaze Aegis
ItemDisplay[UNI !ID ush]: 猎头人的荣耀 Head Hunters Glory %MAP-A5% // Head Hunter's Glory Troll Nest
ItemDisplay[UNI !ID uts]: 魂系结界 Spirit Ward%PURPLE%* %MAP-A5% // Spirit Ward Ward
// ------------------------------------------------------------------------------
// [UIUW] Unique Weapons
// ------------------------------------------------------------------------------
// ------------------------------------------------------------------------------
// [UWAX] Axes
// ------------------------------------------------------------------------------
// 1-Handed Axes
ItemDisplay[UNI !ID hax]: 牙齿 %LIGHT_GRAY%The Gnasher %DOT-A5%%TIER-0% // The Gnasher Hand Axe
ItemDisplay[UNI !ID axe]: 死亡之铲 %LIGHT_GRAY%Deathspade %DOT-A5%%TIER-0% // Deathspade Axe
ItemDisplay[UNI !ID 2ax]: 肩胛骨 %LIGHT_GRAY%Bladebone %DOT-A5%%TIER-0% // Bladebone Double Axe
ItemDisplay[UNI !ID mpi]: 切开骷髅 %LIGHT_GRAY%Skull Splitter %DOT-A5%%TIER-0% // Skull Splitter Military Pick
ItemDisplay[UNI !ID wax]: 火钩之伤 %LIGHT_GRAY%Rakescar %DOT-A5%%TIER-0% // Rakescar War Axe
// 2-Handed Axes
ItemDisplay[UNI !ID lax]: 费屈玛 %LIGHT_GRAY%Axe of Fechmar %DOT-A5%%TIER-0% // Axe of Fechmar Large Axe
ItemDisplay[UNI !ID bax]: 血块之铲 %LIGHT_GRAY%Goreshovel %DOT-A5%%TIER-0% // Goreshovel Broad Axe
ItemDisplay[UNI !ID btx]: 族长 %LIGHT_GRAY%The Chieftain %DOT-A5%%TIER-0% // The Chieftain Battle Axe
ItemDisplay[UNI !ID gax]: 脑袋 %LIGHT_GRAY%Brainhew %DOT-A5%%TIER-0% // Brainhew Great Axe
ItemDisplay[UNI !ID gix]: 巨大无比 %LIGHT_GRAY%Humongous %DOT-A5%%TIER-0% // Humongous Giant Axe
// Exceptional tier Axes
// 1-Handed Axes
ItemDisplay[UNI !ID 9ha]: 冷杀 %SAGE%Coldkill %DOT-A5%%TIER-0% // Coldkill Hatchet
ItemDisplay[UNI !ID 9ax]: 屠夫之瞳 %SAGE%Butcher's Pupil %DOT-A5%%TIER-0% // Butcher's Pupil Cleaver
ItemDisplay[UNI !ID 92a]: 鸟击 %SAGE%Islestrike %DOT-A5%%TIER-0% // Islestrike Twin Axe
ItemDisplay[UNI !ID 9mp]: 庞贝之怒 %SAGE%Pompeii's Wrath %DOT-A5%%TIER-0% // Pompeii's Wrath Crowbill
ItemDisplay[UNI !ID 9wa]: 蛇神守护者 %SAGE%Guardian Naga %DOT-A5%%TIER-0% // Guardian Naga Naga
// 2-Handed Axes
ItemDisplay[UNI !ID 9la]: 战爵之证 %SAGE%Warlord's Trust %DOT-A5%%TIER-0% // Warlord's Trust Military Axe
ItemDisplay[UNI !ID 9ba]: 钢铁魔咒 %SAGE%Spellsteel %DOT-A5%%TIER-0% // Spellsteel Bearded Axe
ItemDisplay[UNI !ID 9bt]: 暴风骑士 %SAGE%Stormrider %DOT-A5%%TIER-0% // Stormrider Tabar
ItemDisplay[UNI !ID 9ga]: 碎骨者之刃 %SAGE%Boneslayer Blade %DOT-A5%%TIER-0% // Boneslayer Blade Gothic Axe
ItemDisplay[UNI !ID 9gi]: 牛头怪 %SAGE%The Minotaur %DOT-A5%%TIER-0% // The Minotaur Ancient Axe
// Elite tier Axes
// 1-Handed Axes
ItemDisplay[UNI !ID 7ha]: 刀锋边缘 Razors Edge %MAP-A5%%TIER-0% // Razor's Edge Tomahawk
ItemDisplay[UNI !ID 72a]: 符文大师 Rune Master %MAP-A5%%TIER-0% // Rune Master Ettin Axe
ItemDisplay[UNI !ID 7mp]: 鹤嘴 Cranebeak %MAP-A5%%TIER-0% // Cranebeak War Spike
ItemDisplay[UNI !ID 7wa]: %RED%* %GOLD%死亡之刃 Death Cleaver %RED%* %MAP-A5% // Death Cleaver Berserker Axe
// 2-Handed Axes
ItemDisplay[UNI !ID 7ba]: 永恒边界 Ethereal Edge %MAP-A5%%TIER-0% // Ethereal Edge Silver-Edged Axe
ItemDisplay[UNI !ID 7gi]: 刽子手的裁决 %MAP-A5%%TIER-0% // Executioner's Justice Glorious Axe
ItemDisplay[UNI !ID 7bt]: 地狱毁灭者 Hellslayer %MAP-A5% // Hellslayer Decapitator
ItemDisplay[UNI !ID 7ga]: 希梅斯特的掠夺 %MAP-A5% // Messerschmidt's Reaver Champion Axe
// ------------------------------------------------------------------------------
// [UWBO] Bows
// ------------------------------------------------------------------------------
// Normal tier Bows
ItemDisplay[UNI !ID sbw]: 勇气之眼 %LIGHT_GRAY%Pluckeye %DOT-A5%%TIER-0% // Pluckeye Short Bow
ItemDisplay[UNI !ID hbw]: 凋谢之戒 %LIGHT_GRAY%Witherstring %DOT-A5%%TIER-0% // Witherstring Hunter's Bow
ItemDisplay[UNI !ID lbw]: 渡鸦之爪 %LIGHT_GRAY%Raven Claw %DOT-A5%%TIER-0% // Raven Claw Long Bow
ItemDisplay[UNI !ID cbw]: 萝格之弓 %LIGHT_GRAY%Rogue's Bow %DOT-A5%%TIER-0% // Rogue's Bow Composite Bow
ItemDisplay[UNI !ID sbb]: 暴风之击 %LIGHT_GRAY%Stormstrike %DOT-A5%%TIER-0% // Stormstrike Short Battle Bow
ItemDisplay[UNI !ID lbb]: 凋谢之画 %LIGHT_GRAY%Wizendraw %DOT-A5%%TIER-0% // Wizendraw Long Battle Bow
ItemDisplay[UNI !ID swb]: 作响的地狱 %LIGHT_GRAY%Hellclap %DOT-A5%%TIER-0% // Hellclap Short War Bow
ItemDisplay[UNI !ID lwb]: 爆裂的吠叫 %LIGHT_GRAY%Blastbark %DOT-A5%%TIER-0% // Blastbark Long War Bow
// Exceptional tier Bows
ItemDisplay[UNI !ID 8sb]: 天击 %SAGE%Skystrike %DOT-A5%%TIER-0% // Skystrike Edge Bow
ItemDisplay[UNI !ID 8hb]: 撕裂之钩 %SAGE%Riphook %DOT-A5%%TIER-0% // Riphook Razor Bow
ItemDisplay[UNI !ID 8cb]: 无尽冰雹 %SAGE%Endlesshail %DOT-A5%%TIER-0% // Endlesshail Double Bow
ItemDisplay[UNI !ID 8s8]: 狂野之弦 %SAGE%Witchwild String %DOT-A5%%TIER-0% // Witchwild String Short Siege Bow
ItemDisplay[UNI !ID 8l8]: 岩壁杀手 %SAGE%Cliffkiller %DOT-A5%%TIER-0% // Cliffkiller Large Siege Bow
ItemDisplay[UNI !ID 8sw]: 巫师之怒 %SAGE%Magewrath %DOT-A5%%TIER-0% // Magewrath Rune Bow
ItemDisplay[UNI !ID 8lw]: 金击圆弧 %SAGE%Goldstrike Arch %DOT-A5%%TIER-0% // Goldstrike Arch Gothic Bow
ItemDisplay[UNI !ID 8lb]: 社角久子 %SAGE%Kuko Shakaku%PURPLE%* %MAP-A5%%TIER-2% //
// Elite tier Bows
ItemDisplay[UNI !ID 6hb]: 星流霆击 Crackleshot%MAP-A5%%BORDER-6F%
ItemDisplay[UNI !ID 6l7]: 鹰号角 Eaglehorn %MAP-A5% // Eaglehorn Crusader Bow
ItemDisplay[UNI !ID 6sw]: 戮夫刃 Widowmaker%PURPLE%* %MAP-A5% // Widowmaker Ward Bow
ItemDisplay[UNI !ID 6lw]: 风之力 Windforce%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F% // Windforce Hydra Bow
// ------------------------------------------------------------------------------
// [UWCR] Crossbows
// ------------------------------------------------------------------------------
// Normal tier Crossbows
ItemDisplay[UNI !ID lxb]: 铅鸦 %LIGHT_GRAY%Leadcrow %DOT-A5%%TIER-0% // Leadcrow Light Crossbow
ItemDisplay[UNI !ID mxb]: 灵液之刺 %LIGHT_GRAY%Ichorsting %DOT-A5%%TIER-0% // Ichorsting Crossbow
ItemDisplay[UNI !ID hxb]: 投掷地狱 %LIGHT_GRAY%Hellcast %DOT-A5%%TIER-0% // Hellcast Heavy Crossbow
ItemDisplay[UNI !ID rxb]: 毁灭投石者 %LIGHT_GRAY%Doomslinger %DOT-A5%%TIER-0% // Doomslinger Repeating Crossbow
// Exceptional tier Crossbows
ItemDisplay[UNI !ID 8lx]: 兰格 %SAGE%Langer Briser %DOT-A5%%TIER-0% // Langer Briser Arbalest
ItemDisplay[UNI !ID 8mx]: 毒液怪 %SAGE%Pus Spitter%PURPLE%* %DOT-A5%%TIER-0% // Pus Spitter Siege Crossbow
ItemDisplay[UNI !ID 8hx]: 大炮 %SAGE%Buriza-Do Kyanon %DOT-A5%%TIER-0% // Buriza-Do Kyanon Ballista
ItemDisplay[UNI !ID 8rx]: 小炮 %SAGE%Demon Machine%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F% // Demon Machine Chu-Ko-Nu
// Elite tier Crossbows
ItemDisplay[UNI !ID 6hx]: 地狱拷问 Hellrack %MAP-A5%%TIER-0% // Hellrack Colossus Crossbow
ItemDisplay[UNI !ID 6rx]: 内脏吸管 Gut Siphon%PURPLE%* %MAP-A5%%TIER-0% // Gut Siphon Demon Crossbow
// ------------------------------------------------------------------------------
// [UWDA] Daggers
// ------------------------------------------------------------------------------
// Normal tier Daggers
ItemDisplay[UNI !ID dgr]: 海鸥 %LIGHT_GRAY%Gull %DOT-A5%%TIER-0% // Gull Dagger
ItemDisplay[UNI !ID dir]: 迪格勒 %LIGHT_GRAY%The Diggler %DOT-A5%%TIER-0% // The Diggler Dirk
ItemDisplay[UNI !ID kri]: 坦杜之玉 %LIGHT_GRAY%The Jade Tan Do %DOT-A5%%TIER-0% // The Jade Tan Do Kris
ItemDisplay[UNI !ID bld]: 妖怪碎片 %LIGHT_GRAY%Spectral Shard %DOT-A5%%TIER-0% // Spectral Shard Blade
// Exceptional tier Daggers
ItemDisplay[UNI !ID 9dg]: 裂脊者 %SAGE%Spineripper %DOT-A5%%TIER-0% // Spineripper Poignard
ItemDisplay[UNI !ID 9bl]: 暴风尖刺 %SAGE%Stormspike %DOT-A5%%TIER-0% // Stormspike Stiletto
//
ItemDisplay[UNI !ID 9di]: 刻心者 Heart Carver %DOT-A5%%TIER-0% // Heart Carver Rondel
ItemDisplay[UNI !ID 9kr]: 黑沼之锋 Blackbogs Sharp%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F% // Blackbog's Sharp Cinquedeas
// Elite tier Daggers
ItemDisplay[UNI !ID 7dg]: 巫师之刺 Wizardspike %DOT-A5%%TIER-0% // Wizardspike Bone Knife
ItemDisplay[UNI !ID 7di]: 破碎之刃 Shatterblade %DOT-A5%%TIER-0% // Shatterblade Mithril Point
ItemDisplay[UNI !ID 7kr]: 裂肉者 Fleshripper %DOT-A5%%TIER-0% // Fleshripper Fanged Knife
ItemDisplay[UNI !ID 7bl]: %RED%* %GOLD%鬼火焰 Ghostflame %RED%* %DOT-A5% // Ghostflame Legend Spike
//
// ------------------------------------------------------------------------------
// [UWJA] Javelins
// ------------------------------------------------------------------------------
// Elite tier Javelins
ItemDisplay[UNI !ID 7s7]: %SAGE%* %GOLD%恶魔之王 Demon's Arch %SAGE%* %MAP-A5% // Demon's Arch Balrog Spear
ItemDisplay[UNI !ID 7gl]: %RED%* %GOLD%死灵夜翔 Wraith Flight %RED%* %MAP-A5% // Wraith Flight Ghost Glaive
ItemDisplay[UNI !ID 7ts]: %RED%* %GOLD%石像鬼之噬 Gargoyle's Bite %RED%* %MAP-A5% // Gargoyle's Bite Winged Harpoon
// ------------------------------------------------------------------------------
// [UWMA] Maces
// ------------------------------------------------------------------------------
// Normal tier Maces
// 1-Handed Maces
ItemDisplay[UNI !ID clb]: 凶猛橡树 %LIGHT_GRAY%Felloak %DOT-A5%%TIER-0% // Felloak Club
ItemDisplay[UNI !ID spc]: 坚硬的指甲 %LIGHT_GRAY%Stoutnail %DOT-A5%%TIER-0% // Stoutnail Spiked Club
ItemDisplay[UNI !ID mac]: 压碎的凸边 %LIGHT_GRAY%Crushflange %DOT-A5%%TIER-0% // Crushflange Mace
ItemDisplay[UNI !ID mst]: 血升 %LIGHT_GRAY%Bloodrise %DOT-A5%%TIER-0% // Bloodrise Morning Star
ItemDisplay[UNI !ID fla]: 坦杜里嘎 %LIGHT_GRAY%The General's Tan Do Li Ga %DOT-A5%%TIER-0% // The General's Tan Do Li Ga Flail
ItemDisplay[UNI !ID whm]: 铁石 %LIGHT_GRAY%Ironstone %DOT-A5%%TIER-0% // Ironstone War Hammer
// 2-Handed Maces
ItemDisplay[UNI !ID mau]: 碎骨 %LIGHT_GRAY%Bonesnap %DOT-A5%%TIER-0% // Bonesnap Maul
ItemDisplay[UNI !ID gma]: 铁制大锤 %LIGHT_GRAY%Steeldriver %DOT-A5%%TIER-0% // Steeldriver Great Maul
// Exceptional tier Maces
// 1-Handed Maces
ItemDisplay[UNI !ID 9cl]: 暗族碎灭者 %SAGE%Dark Clan Crusher %DOT-A5%%TIER-0% // Dark Clan Crusher Cudgel
ItemDisplay[UNI !ID 9sp]: 血肉裁决者 %SAGE%Fleshrender %DOT-A5%%TIER-0% // Fleshrender Barbed Club
ItemDisplay[UNI !ID 9ma]: 尖啸冰霜 %SAGE%Sureshrill Frost %DOT-A5%%TIER-0% // Sureshrill Frost Flanged Mace
ItemDisplay[UNI !ID 9mt]: 落月 %SAGE%Moonfall %DOT-A5%%TIER-0% // Moonfall Jagged Star
ItemDisplay[UNI !ID 9fl]: 贝西尔 %SAGE%Baezil's Vortex %DOT-A5%%TIER-0% // Baezil's Vortex Knout
ItemDisplay[UNI !ID 9wh]: 撼地者 %SAGE%Earthshaker %DOT-A5%%TIER-0% // Earthshaker Battle Hammer
// 2-Handed Maces
ItemDisplay[UNI !ID 9m9]: 血树残株 %SAGE%Bloodtree Stump %DOT-A5%%TIER-0% // Bloodtree Stump War Club
ItemDisplay[UNI !ID 9gm]: 痛苦木锤 %SAGE%The Gavel Of Pain %DOT-A5%%TIER-0% // The Gavel Of Pain Martel de Fer
// Elite tier Maces
// 1-Handed Maces
ItemDisplay[UNI !ID 7cl]: 诺德的蚀肉药 Nords Tenderizer %MAP-A5%%TIER-0% // Nord's Tenderizer Truncheon
ItemDisplay[UNI !ID 7sp]: 恶魔爪牙 Demon Limb %MAP-A5%%TIER-0% // Demon Limb Tyrant Club
ItemDisplay[UNI !ID 7mt]: 巴拉那之星 Baranars Star %MAP-A5%%TIER-0% // Baranar's Star Devil Star
ItemDisplay[UNI !ID 7wh]: 碎石者 or 史恰佛%CL%%YELLOW%* %ORANGE%* %RED%* %PURPLE%* %NAME% %PURPLE%* %RED%* %ORANGE%* %YELLOW%* %MAP-A5%
// 2-Handed Maces
ItemDisplay[UNI !ID 7m7]: 风之锤 Windhammer %MAP-A5%%TIER-0% // Windhammer Ogre Maul
ItemDisplay[UNI !ID 7gm]: 碎脑锤 or 大地 %MAP-A5%%TIER-0% // Earth Shifter or The Cranium Basher Thunder Maul
//
ItemDisplay[UNI !ID 7fl]: 暴风之结 or 地平线的台风%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F% // Horizon's Tornado or Stormlash Scourge
//
// ------------------------------------------------------------------------------
// [UWPO] Polearms
// ------------------------------------------------------------------------------
// Normal tier Polearms
ItemDisplay[UNI !ID bar]: 迪马克 %LIGHT_GRAY%Dimoak's Hew %DOT-A5%%TIER-0% // Dimoak's Hew Bardiche
ItemDisplay[UNI !ID vou]: 铁刺棒 %LIGHT_GRAY%Steelgoad %DOT-A5%%TIER-0% // Steelgoad Voulge
ItemDisplay[UNI !ID scy]: 灵魂采集者 %LIGHT_GRAY%Soul Harvest %DOT-A5%%TIER-0% // Soul Harvest Scythe
ItemDisplay[UNI !ID pax]: 战斗支系 %LIGHT_GRAY%The Battlebranch %DOT-A5%%TIER-0% // The Battlebranch Poleaxe
ItemDisplay[UNI !ID hal]: 烦恼诗集 %LIGHT_GRAY%Woestave %DOT-A5%%TIER-0% // Woestave Halberd
ItemDisplay[UNI !ID wsc]: 冷酷开膛手 %LIGHT_GRAY%The Grim Reaper %DOT-A5%%TIER-0% // The Grim Reaper War Scythe
// Exceptional tier Polearms
ItemDisplay[UNI !ID 9b7]: 刮肉者 %SAGE%The Meat Scraper %DOT-A5%%TIER-0% // The Meat Scraper Lochaber Axe
ItemDisplay[UNI !ID 9vo]: 黑水之刃 %SAGE%Blackleach Blade %DOT-A5%%TIER-0% // Blackleach Blade Bill
ItemDisplay[UNI !ID 9pa]: 考恩特 %SAGE%Pierre Tombale Couant %DOT-A5%%TIER-0% // Pierre Tombale Couant Partizan
ItemDisplay[UNI !ID 9h9]: 胡索丹 %SAGE%Husoldal Evo %DOT-A5%%TIER-0% // Husoldal Evo Bec-de-Corbin
ItemDisplay[UNI !ID 9wc]: 惊怖焰亡灵 %SAGE%Grim's Burning Dead %DOT-A5%%TIER-0% // Grim's Burning Dead Grim Scythe
ItemDisplay[UNI !ID 9s8]: 雅典娜的忿怒 %SAGE%Athena's Wrath%PURPLE%* %DOT-A5% // Athena's Wrath Battle Scythe
// Elite tier Polearms
ItemDisplay[UNI !ID 7o7]: 破骨 Bonehew %DOT-A5%%TIER-0% // Bonehew Ogre Axe
ItemDisplay[UNI !ID 7wc]: %RED%* %GOLD%暴风尖塔 Stormspire %RED%* %MAP-A5% // Stormspire Giant Thresher
ItemDisplay[UNI !ID 7s8]: 丧钟 The Reaper's Toll%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F% // The Reaper's Toll Thresher
ItemDisplay[UNI !ID 7pa]: 盗墓者 Tomb Reaver%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F% // Tomb Reaver Cryptic Axe
ItemDisplay[UNI !ID 7vo]: %RED%* %GOLD%巨型残虐者 Giant Maimer %RED%* %MAP-A5% // Stormspire Giant Thresher
//
// ------------------------------------------------------------------------------
// [UWSC] Scepters
// ------------------------------------------------------------------------------
// Normal tier Scepters
ItemDisplay[UNI !ID scp]: 敲击丧钟者 %LIGHT_GRAY%Knell Striker %DOT-A5%%TIER-0% // Knell Striker Scepter
ItemDisplay[UNI !ID gsc]: 腐蚀的把手 %LIGHT_GRAY%Rusthandle %DOT-A5%%TIER-0% // Rusthandle Grand Scepter
ItemDisplay[UNI !ID wsp]: 暴风眼 %LIGHT_GRAY%Stormeye %DOT-A5%%TIER-0% // Stormeye War Scepter
// Exceptional tier Scepters
ItemDisplay[UNI !ID 9sc]: 撒卡兰姆之手 %SAGE%Zakarum's Hand %DOT-A5%%TIER-0% // Zakarum's Hand Rune Scepter
ItemDisplay[UNI !ID 9qs]: 恶臭散步者 %SAGE%The Fetid Sprinkler %DOT-A5%%TIER-0% // The Fetid Sprinkler Holy Water Sprinkler
ItemDisplay[UNI !ID 9ws]: 圣光之手 %SAGE%Hand of Blessed Light %DOT-A5%%TIER-0% // Hand of Blessed Light Divine Scepter
// Elite tier Scepters
ItemDisplay[UNI !ID 7sc]: 天堂之光 or 忏悔者%CL%%NAME% %MAP-A5%%TIER-0% // Heaven's Light or The Redeemer Mighty Scepter
ItemDisplay[UNI !ID 7qs]: %RED%* %GOLD%阿卡拉特的奉献 Akarat's Devotion %RED%* %MAP-A5%%TIER-0% // Akarat's Devotion Seraph Rod
ItemDisplay[UNI !ID 7ws]: %RED%* %GOLD%爱斯特龙的铁卫 Astreon's Iron Ward %RED%* %MAP-A5% // Astreon's Iron Ward Caduceus
// ------------------------------------------------------------------------------
// [UWSP] Spears
// ------------------------------------------------------------------------------
// Normal tier Spears
ItemDisplay[UNI !ID spr]: 张龙 %LIGHT_GRAY%The Dragon Chang %DOT-A5%%TIER-0% // The Dragon Chang Spear
ItemDisplay[UNI !ID tri]: 剃刀之叉 %LIGHT_GRAY%Razortine %DOT-A5%%TIER-0% // Razortine Trident
ItemDisplay[UNI !ID brn]: 血之偷 %LIGHT_GRAY%Bloodthief %DOT-A5%%TIER-0% // Bloodthief Brandistock
ItemDisplay[UNI !ID spt]: 雅该长矛 %LIGHT_GRAY%Lance of Yaggai %DOT-A5%%TIER-0% // Lance of Yaggai Spetum
ItemDisplay[UNI !ID pik]: 坦之血杖 %LIGHT_GRAY%The Tannr Gorerod %DOT-A5%%TIER-0% // The Tannr Gorerod Pike
// Exceptional tier Spears
ItemDisplay[UNI !ID 9sr]: 穿刺者 %SAGE%The Impaler%PURPLE%* %DOT-A5%%TIER-0% // The Impaler War Spear
ItemDisplay[UNI !ID 9tr]: 水魔陷阱 %SAGE%Kelpie Snare %DOT-A5%%TIER-0% // Kelpie Snare Fuscina
ItemDisplay[UNI !ID 9br]: 噬魂叉 %SAGE%Soulfeast Tine %DOT-A5%%TIER-0% // Soulfeast Tine War Fork
ItemDisplay[UNI !ID 9st]: 宏森丹 %SAGE%Hone Sundan %DOT-A5%%TIER-0% // Hone Sundan Yari
ItemDisplay[UNI !ID 9p9]: 荣耀尖塔 %SAGE%Spire of Honor %DOT-A5%%TIER-0% // Spire of Honor Lance
// Elite tier Spears
ItemDisplay[UNI !ID 7br]: 蝮蛇叉 Viperfork %DOT-A5%%TIER-1% // Viperfork Mancatcher
//
ItemDisplay[UNI !ID 7sr]: %RED%* %GOLD%爱理欧克之针 Arioc's Needle %RED%*%DOT-A5%%TIER-0% // Arioc's Needle Hyperion Spear
ItemDisplay[UNI !ID 7st]: %RED%* %GOLD%乌迪贤的觉醒 Uldyssian's Awakening %RED%*%MAP-A5%%BORDER-6F%
ItemDisplay[UNI !ID 7p7]: 铁柱 Steel Pillar%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F%
//
// ------------------------------------------------------------------------------
// [UWST] Staves
// ------------------------------------------------------------------------------
//
// Normal tier Staves
ItemDisplay[UNI !ID sst]: 祸根之灰 %LIGHT_GRAY%Bane Ash %DOT-A5%%TIER-0% // Bane Ash Short Staff
ItemDisplay[UNI !ID lst]: 海蛇之王 %LIGHT_GRAY%Serpent Lord %DOT-A5%%TIER-0% // Serpent Lord Long Staff
ItemDisplay[UNI !ID cst]: 拉撒罗斯 %LIGHT_GRAY%Spire of Lazarus %DOT-A5%%TIER-0% // Spire of Lazarus Gnarled Staff
ItemDisplay[UNI !ID bst]: 火精灵 %LIGHT_GRAY%The Salamander %DOT-A5%%TIER-0% // The Salamander Battle Staff
ItemDisplay[UNI !ID wst]: 铁检棒 %LIGHT_GRAY%The Iron Jang Bong %DOT-A5%%TIER-0% // The Iron Jang Bong War Staff
// Exceptional tier Staves
ItemDisplay[UNI !ID 8ss]: 摆动剃刀 %SAGE%Razorswitch %DOT-A5%%TIER-0% // Razorswitch Jo Staff
ItemDisplay[UNI !ID 8ls]: 肋骨粉碎者 %SAGE%Ribcracker %DOT-A5%%TIER-0% // Ribcracker Quarterstaff
ItemDisplay[UNI !ID 8cs]: 五彩的怒气 %SAGE%Chromatic Ire %DOT-A5%%TIER-0% // Chromatic Ire Cedar Staff
ItemDisplay[UNI !ID 8bs]: 扭曲之矛 %SAGE%Warpspear %DOT-A5%%TIER-0% // Warpspear Gothic Staff
ItemDisplay[UNI !ID 8ws]: 骷髅收集者 %SAGE%Skull Collector %DOT-A5%%TIER-0% // Skull Collector Rune Staff
// Elite tier Staves
ItemDisplay[UNI !ID 6cs]: 安戴尔的智慧 Ondal's Wisdom %PURPLE%*%MAP-A5%%TIER-0% // Ondal's Wisdom Elder Staff
ItemDisplay[UNI !ID 6bs]: 硫磺之雨 Brimstone Rain%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F% // Brimstone Rain Shillelagh
ItemDisplay[UNI !ID 6ws]: 梅格 Mang Songs Lesson%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F% // Mang Song's Lesson Archon Staff
//
// ------------------------------------------------------------------------------
// [UWSW] Swords
// ------------------------------------------------------------------------------
// Normal tier Swords
// 1-Handed Swords
ItemDisplay[UNI !ID ssd]: 瑞克撒特的挽歌 %LIGHT_GRAY%Rixot's Keen %DOT-A5%%TIER-0% // Rixots Keen Short Sword
ItemDisplay[UNI !ID scm]: 血红新月 %LIGHT_GRAY%Blood Crescent %DOT-A5%%TIER-0% // Blood Crescent Scimitar
ItemDisplay[UNI !ID sbr]: 格林提斯肉叉 %LIGHT_GRAY%Skewer of Krintiz %DOT-A5%%TIER-0% // Skewer of Krintiz Sabre
ItemDisplay[UNI !ID flc]: 闪耀镰刀 %LIGHT_GRAY%Gleamscythe %DOT-A5%%TIER-0% // Gleamscythe Falchion
ItemDisplay[UNI !ID bsd]: 格瑞斯华尔德的锐利 %LIGHT_GRAY%Griswold's Edge %DOT-A5%%TIER-0% // Griswold's Edge Broad Sword
ItemDisplay[UNI !ID lsd]: 地狱瘟疫 %LIGHT_GRAY%Hellplague %DOT-A5%%TIER-0% // Hellplague Long Sword
ItemDisplay[UNI !ID wsd]: 库尔温的尖端 %LIGHT_GRAY%Culwens Point %DOT-A5%%TIER-0% // Culwens Point War Sword
// 2-Handed Swords
ItemDisplay[UNI !ID 2hs]: 影之牙 %LIGHT_GRAY%Shadowfang %DOT-A5%%TIER-0% // Shadowfang Two-handed Sword
ItemDisplay[UNI !ID clm]: 剥皮灵魂 %LIGHT_GRAY%Soulflay %DOT-A5%%TIER-0% // Soulflay Claymore
ItemDisplay[UNI !ID gis]: 金麦尔的锥子 %LIGHT_GRAY%Kinemil's Awl %DOT-A5%%TIER-0% // Kinemil's Awl Giant Sword
ItemDisplay[UNI !ID bsw]: 黑色之蛇 %LIGHT_GRAY%Blacktongue %DOT-A5%%TIER-0% // Blacktongue Bastard Sword
ItemDisplay[UNI !ID flb]: 粗齿大锯 %LIGHT_GRAY%Ripsaw %DOT-A5%%TIER-0% // Ripsaw Flamberge
ItemDisplay[UNI !ID gsd]: 族长 %LIGHT_GRAY%The Patriarch %DOT-A5%%TIER-0% // The Patriarch Great Sword
// Exceptional tier Swords
// 1-Handed Swords
ItemDisplay[UNI !ID 9ss]: 血书 %SAGE%Bloodletter %DOT-A5%%TIER-0% // Bloodletter Gladius
ItemDisplay[UNI !ID 9sm]: 冰钢之眼 %SAGE%Coldsteel Eye %DOT-A5%%TIER-0% // Coldsteel Eye Cutlass
ItemDisplay[UNI !ID 9sb]: 六角之火 %SAGE%Hexfire %DOT-A5%%TIER-0% // Hexfire Shamshir
ItemDisplay[UNI !ID 9fc]: 阿里巴巴之刃 %SAGE%Blade of Ali Baba%PURPLE%* %DOT-A5%%TIER-0% // Blade of Ali Baba Tulwar
ItemDisplay[UNI !ID 9cr]: 金瑟的裂缝 %SAGE%Ginther's Rift %DOT-A5%%TIER-0% // Ginther's Rift Dimensional Blade
ItemDisplay[UNI !ID 9bs]: 击头者 %SAGE%Headstriker %DOT-A5%%TIER-0% // Headstriker Battle Sword
ItemDisplay[UNI !ID 9ls]: 疫病带原者 %SAGE%Plague Bearer %DOT-A5%%TIER-0% // Plague Bearer Rune Sword
ItemDisplay[UNI !ID 9wd]: 亚特拉斯 %SAGE%The Atlantean %DOT-A5%%TIER-0% // The Atlantean Ancient Sword
// 2-Handed Swords
ItemDisplay[UNI !ID 92h]: 克林铁弗姆 %SAGE%Crainte Vomir %DOT-A5%%TIER-0% // Crainte Vomir Espandon
ItemDisplay[UNI !ID 9cm]: 兵之王 %SAGE%Bing Sz Wang %DOT-A5%%TIER-0% // Bing Sz Wang Dacian Falx
ItemDisplay[UNI !ID 9gs]: 卑劣躯壳 %SAGE%The Vile Husk %DOT-A5%%TIER-0% // The Vile Husk Tusk Sword
ItemDisplay[UNI !ID 9b9]: 云裂 %SAGE%Cloudcrack %DOT-A5%%TIER-0% // Cloudcrack Gothic Sword
ItemDisplay[UNI !ID 9fb]: 特迪斯法雷 %SAGE%Todesfaelle Flamme %DOT-A5%%TIER-0% // Todesfaelle Flamme Zweihander
ItemDisplay[UNI !ID 9gd]: 剑卫 %SAGE%Swordguard %DOT-A5%%TIER-0% // Swordguard Executioner Sword
//
// Elite tier Swords
// 1-Handed Swords
ItemDisplay[UNI !ID 7sm]: 魔灵杀手 Djinn Slayer %MAP-A5%%TIER-0% // Djinn Slayer Ataghan
ItemDisplay[UNI !ID 7sb]: 血月 Bloodmoon %MAP-A5%%TIER-0% // Bloodmoon Elegant Blade
ItemDisplay[UNI !ID 7bs]: 哈德尔之手 Hadriels Hand %MAP-A5%%TIER-0% // Hadriel's Hand Conquest Sword
ItemDisplay[UNI !ID 7ls]: 冰霜之风 Frostwind %MAP-A5%%TIER-0% // Frostwind Cryptic Sword
//
ItemDisplay[UNI !ID 7cr]: 光之军刀 or 碧蓝怒火%CL%%NAME% %MAP-A5% // Lightsabre or Azurewrath Phase Blade
// 2-Handed Swords
ItemDisplay[UNI !ID 7cm]: 李奥瑞克王的秘银之刃 %MAP-A5%%TIER-0% // Leoric's Mithril Bane
ItemDisplay[UNI !ID 7gs]: %RED%* %GOLD%火焰号叫 Flamebellow %RED%* %MAP-A5%%BORDER-6F%
ItemDisplay[UNI !ID 7b7]: 末日毁灭者 Doombringer%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F%
ItemDisplay[UNI !ID 7fb]: %RED%* %GOLD%厌恶 Odium %RED%* %MAP-A5% // Odium Colossus Sword
ItemDisplay[UNI !ID 7gd]: 祖父 The Grandfather%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F%
//
// ------------------------------------------------------------------------------
// [UWTH] Throwing Weapons
// ------------------------------------------------------------------------------
// Exceptional tier Throwing Weapons
ItemDisplay[UNI !ID 9tk]: 死亡碎片 %SAGE%Deathbit %DOT-A5%%TIER-0% // Deathbit Battle Dart
ItemDisplay[UNI !ID 9ta]: 圆凿 %SAGE%The Scalper %DOT-A5%%TIER-0% // The Scalper Francisca
ItemDisplay[UNI !ID 9b8]: 阿喀琉斯之击 %SAGE%Achilles Strike %DOT-A5%%TIER-0% // Achilles Strike Hurlbat
// Elite tier Throwing Weapons
ItemDisplay[UNI !ID 7bk]: 战争之鸟 Warshrike%PURPLE%* %MAP-A5% // Warshrike Winged Knife
ItemDisplay[UNI !ID 7ta]: 碎片贪婪者 Gimmershred %MAP-A5%%TIER-0% // Gimmershred Flying Axe
ItemDisplay[UNI !ID 7b8]: %RED%* %GOLD%撕裂者 Lacerator %RED%* %MAP-A5%%TIER-0% // Lacerator Winged Axe
//
// ------------------------------------------------------------------------------
// [UWWA] Wands
// ------------------------------------------------------------------------------
// Normal tier Wands
ItemDisplay[UNI !ID wnd]: 衣洛的火炬 %LIGHT_GRAY%Torch of Iro %DOT-A5%%TIER-0% // Torch of Iro Wand
ItemDisplay[UNI !ID ywn]: 漩涡 %LIGHT_GRAY%Maelstrom %DOT-A5%%TIER-0% // Maelstrom Yew Wand
ItemDisplay[UNI !ID bwn]: 墓穴之脊 %LIGHT_GRAY%Gravenspine %DOT-A5%%TIER-0% // Gravenspine Bone Wand
ItemDisplay[UNI !ID gwn]: 乌米的恸哭 %LIGHT_GRAY%Ume's Lament %DOT-A5%%TIER-0% // Ume's Lament Grim Wand
// Exceptional tier Wands
ItemDisplay[UNI !ID 9wn]: 自杀枝桠 %SAGE%Suicide Branch %DOT-A5%%TIER-0% // Suicide Branch Burnt Wand
ItemDisplay[UNI !ID 9yw]: 凯恩碎片 %SAGE%Carin Shard %DOT-A5%%TIER-0% // Carin Shard Petrified Wand
ItemDisplay[UNI !ID 9gw]: 黑手之钥 %SAGE%Blackhand Key%PURPLE%* %DOT-A5%%TIER-0% // Blackhand Key Grave Wand
ItemDisplay[UNI !ID 9bw]: 李奥瑞克王的武器 %SAGE%Arm of King Leoric%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F%
// Elite tier Wands
ItemDisplay[UNI !ID 7bw]: 白骨阴影 Boneshade%PURPLE%* %MAP-A5% // Boneshade Lich Wand
ItemDisplay[UNI !ID 7gw]: 死亡之网 Death's Web%CL%%SSLTLINE% %NAME% %SSRTLINE%%MAP-A5%%BORDER-6F%
//
// ------------------------------------------------------------------------------
// [UWNU] Normal Unique
// ------------------------------------------------------------------------------
//
ItemDisplay[UNI !ID !ELT]: %WHITE%* %NAME% %WHITE%*%DOT-A5%%TIER-0%
ItemDisplay[UNI !ID ELT]: %DARK_GREEN%* %NAME% %DARK_GREEN%*%MAP-A5%
//
// +----------------------------------------------------------------------------+
// | |
// | [SETS] Set Items |
// | |
// +----------------------------------------------------------------------------+
//
// +----------------------------------------------------------------------------+
// | [SIMI] Set Miscellaneous |
// +----------------------------------------------------------------------------+
//
ItemDisplay[SET !ID (rng OR sbr) FILTLVL>1]: //天使
ItemDisplay[SET !ID (skp OR ltp OR wst) FILTLVL>1]: //阿卡娜
ItemDisplay[SET !ID (qui OR vbl OR tgl OR swb) FILTLVL>1]: //北极
ItemDisplay[SET !ID (hlm OR spl OR 2ax) FILTLVL>1]: //狂战士
ItemDisplay[SET !ID (msk OR chn OR bst) FILTLVL>1]: //卡珊
ItemDisplay[SET !ID (gsc OR lrg) FILTLVL>1]: //西弗伯
ItemDisplay[SET !ID (lsd OR mgl OR sml) FILTLVL>1]: //克雷德牢
ItemDisplay[SET !ID (wsd OR lbl) FILTLVL>1]: //死亡
ItemDisplay[SET !ID lgl FILTLVL>3]: //死亡之手 Death's Hand
ItemDisplay[SET !ID (buc OR mbt) FILTLVL>1]: //哈斯拉柏
ItemDisplay[SET !ID mbl FILTLVL>3]: //哈斯拉柏的铁胸衣、华宁的祝福
ItemDisplay[SET !ID cap FILTLVL>1]: //地狱头骨 山德的模范
ItemDisplay[SET !ID tbl FILTLVL>1]: //地狱符号 依雷撒之绳
ItemDisplay[SET !ID (bsd OR fhl OR brs OR gts) FILTLVL>1]: //依森哈德
ItemDisplay[SET !ID crn FILTLVL>1]: //依雷撒的线圈 米拉伯佳的王冠
ItemDisplay[SET !ID (aar OR kit OR wsp) FILTLVL>1]: //米拉伯佳
ItemDisplay[SET !ID (ghm OR gth OR hbt OR tow OR hbl OR hgl) FILTLVL>2]: //西钢
ItemDisplay[SET !ID (bhm OR ful OR mpi) FILTLVL>1]: //坦克雷
ItemDisplay[SET !ID (lbb OR lea OR tbt) FILTLVL>1]: //维达拉
ItemDisplay[SET !ID (xap OR stu) FILTLVL>2]: //牛王
ItemDisplay[SET !ID vbt FILTLVL>2]: //牛魔王之蹄 山德的碎石
ItemDisplay[SET !ID (xrs OR 7ma OR uts) FILTLVL>2]: //黑摩苏
ItemDisplay[SET !ID uhm FILTLVL>3]: //安戴尔的全灵 Ondal's Almighty
ItemDisplay[SET !ID (bwn OR vgl) FILTLVL>1]: //山德的迷信 山德手
ItemDisplay[SET !ID dgr FILTLVL>1]: //地狱尖塔
//Hwanin, Mavina,Naj,Orphan,Sazabi,griswold,bul-kathos,disciple,aldur,immortal,natalya,tal rasha, trangoul, amulet, ring
ItemDisplay[SET !ID (xrn OR 9vo OR xcl) FILTLVL>2]: //华宁
ItemDisplay[SET !ID (ci3 OR amc OR uld OR xtg OR zvb) FILTLVL>3]: //马维娜
ItemDisplay[SET !ID (ci0 OR ult OR 6cs) FILTLVL>3]: //娜吉
ItemDisplay[SET !ID (xhm OR xml OR xvg OR ztb) FILTLVL>3]: //马格纳斯
ItemDisplay[SET !ID (xhl OR 7ls OR upl) FILTLVL>3]: //沙撒璧
ItemDisplay[SET !ID (xar OR urn OR 7ws OR paf) FILTLVL>3]: //格瑞斯华尔德
ItemDisplay[SET !ID (7fb OR 7gd) FILTLVL>3]: //布尔凯索的神圣代价
ItemDisplay[SET !ID (ulg OR uui OR xlb OR umc) FILTLVL>3]: //信条
ItemDisplay[SET !ID (dr8 OR xtb OR uul OR 9mt) FILTLVL>3]: //艾尔多
ItemDisplay[SET !ID (ba5 OR 7m7 OR uar OR zhb OR xhg OR xhb) FILTLVL>3]: //不朽之王
ItemDisplay[SET !ID (xh9 OR 7qr OR ucl OR xmb) FILTLVL>3]: //娜塔亚
ItemDisplay[SET !ID (oba OR xsk OR zmb) FILTLVL>3]: //塔-拉夏
//ItemDisplay[SET !ID uth FILTLVL>3]: //塔-拉夏的守护 Tal Rasha's Guardianship
ItemDisplay[SET !ID (uh9 OR xul OR ne9 OR utc OR xmg) FILTLVL>3]: //塔格奥
ItemDisplay[SET !ID (WEAPON OR ARMOR OR rin OR amu) FILTLVL>3]:
//
// +----------------------------------------------------------------------------+
// | [SINS] Normal Sets |
// +----------------------------------------------------------------------------+
//
ItemDisplay[SET !ID lgl]: %NAME% [死亡之手Death's Hand] // Death's Hand Leather Gloves
ItemDisplay[SET !ID lbt]: %NAME% [坦克雷鞋Tancred's Hobnails] // Tancred's Hobnails Boots
ItemDisplay[SET !ID ulg]: %NAME% [安置手Laying of Hands] // Laying of Hands Bramble Mitts
ItemDisplay[SET !ID xhm]: %NAME% [吉永之脸 Guillaume's Face] // Guillaume's Face Winged Helm
ItemDisplay[SET !ID xvg]: %NAME% [马格纳斯之皮Magnu's Skin] // Magnus' Skin Sharkskin Gloves
ItemDisplay[SET !ID uhm]: %NAME% [安戴尔的全灵Ondal's Almighty]
// ------------------------------------------------------------------------------
// [SISC] Sigon's Complete Steel
// ------------------------------------------------------------------------------
ItemDisplay[SET !ID ghm]: %NAME% [西刚头Sigon's Visor] // Sigon's Visor Great Helm
ItemDisplay[SET !ID gth]: %NAME% [西刚甲Sigon's Shelter] // Sigon's Shelter Gothic Plate
ItemDisplay[SET !ID hbt]: %NAME% [西刚鞋Sigon's Sabot] // Sigon's Sabot Greaves
ItemDisplay[SET !ID tow]: %NAME% [西刚盾Sigon's Guard] // Sigon's Guard Tower Shield
ItemDisplay[SET !ID hbl]: %NAME% [西刚腰Sigon's Wrap] // Sigon's Wrap Plated Belt
ItemDisplay[SET !ID hgl]: %NAME% [西刚手Sigon's Gage] // Sigon's Gage Gauntlets
// ------------------------------------------------------------------------------
// [SINO] Natalya's Odium
// ------------------------------------------------------------------------------
ItemDisplay[SET !ID xh9]: %NAME% [娜塔亚头Natalya's Totem] // Natalya's Totem Grim Helm
ItemDisplay[SET !ID 7qr]: %NAME% [娜塔亚爪Natalya's Mark] // Natalya's Mark Scissors Suwayyah
ItemDisplay[SET !ID ucl]: %NAME% [娜塔亚甲Natalya's Shadow] // Natalya's Shadow Loricated Mail
ItemDisplay[SET !ID xmb]: %NAME% [娜塔亚鞋Natalya's Soul] // Natalya's Soul Mesh Boots
// ------------------------------------------------------------------------------
// [SITO] Trang-Oul's Avatar
// ------------------------------------------------------------------------------
ItemDisplay[SET !ID uh9]: %NAME% [塔格奥头Trang-Ouls Guise] // Trang-Oul's Guise Bone Visage
ItemDisplay[SET !ID xul]: %NAME% [塔格奥甲Trang-Ouls Scales] // Trang-Oul's Scales Chaos Armor
ItemDisplay[SET !ID ne9]: %NAME% [塔格奥盾Trang-Ouls Wing] // Trang-Oul's Wing Cantor Trophy
ItemDisplay[SET !ID utc]: %NAME% [塔格奥腰Trang-Ouls Girth] // Trang-Oul's Girth Troll Belt
ItemDisplay[SET !ID xmg]: %NAME% [塔格奥手Trang-Ouls Claws] // Trang-Oul's Claws Heavy Bracers
ItemDisplay[SET !ID uth]: %NAME% [塔拉夏甲Tal Rasha's Guardianship] // Tal Rasha's Guardianship Lacquered Plate
// Other Set
//-----------------------------------------------------------------------------------
ItemDisplay[SET !ID (rin OR amu)]: %PURPLE%* %NAME% %PURPLE%*
ItemDisplay[SET !ID]: %WHITE%* %NAME% %WHITE%*
//
// +----------------------------------------------------------------------------+
// | |
// | [RARI] Rare Items |
// | |
// +----------------------------------------------------------------------------+
//
// +----------------------------------------------------------------------------+
// | [RIMI] Rare Miscellaneous |
// +----------------------------------------------------------------------------+
//
Alias[SKAMA]: ((PREFIX=561 OR PREFIX=563) OR PREFIX=434 OR PREFIX=765 OR PREFIX=437 OR PREFIX=440 OR (PREFIX=441 OR PREFIX=764))
Alias[SKSOR]: ((PREFIX~575-576 OR PREFIX=923) OR PREFIX=446 OR PREFIX=449 OR PREFIX=452)
Alias[SKNEC]: ((PREFIX=571 OR PREFIX=573) OR PREFIX=459 OR PREFIX=461 OR PREFIX=464)
Alias[SKPAL]: ((PREFIX=565 OR PREFIX=567 OR PREFIX=569) OR PREFIX=470)
Alias[SKBAR]: ((PREFIX=579 OR PREFIX=581 OR PREFIX=583) OR PREFIX=488)
Alias[SKDRU]: ((PREFIX=585 OR PREFIX=587) OR PREFIX=494 OR PREFIX=500)
Alias[SKASN]: ((PREFIX=589 OR PREFIX=591) OR PREFIX=506 OR PREFIX=509 OR PREFIX=512)
Alias[PRETLINE]: %PURPLE%*%RED%*%GOLD%*%TEAL%*%WHITE%*%CORAL%*
Alias[PRERLINE]:%CORAL%*%WHITE%*%TEAL%*%GOLD%*%RED%*%PURPLE%*
//
// ------------------------------------------------------------------------------
// [RIAM] Amulets
// ------------------------------------------------------------------------------
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN)]: %CL%%PRETLINE% %YELLOW%%NAME% %PRERLINE%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) SUFFIX=366]: %WHITE%75%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) SUFFIX=367]: %WHITE%50%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) SUFFIX=317]: %WHITE%40%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) SUFFIX=318]: %WHITE%60%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) SUFFIX=319]: %WHITE%80%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) (SUFFIX=320 OR SUFFIX=820)]: %WHITE%100%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) SUFFIX=244]: %WHITE%20%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) SUFFIX=245]: %WHITE%30%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) (SUFFIX=377 OR SUFFIX=982)]: %WHITE%30%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) SUFFIX=987]: %WHITE%20%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) SUFFIX=988]: %WHITE%30%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) PREFIX~353-354]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) PREFIX~372-373]: %WHITE%30%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) PREFIX~392-393]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) PREFIX~412-413]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) PREFIX=355]: %WHITE%40%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) PREFIX=374]: %WHITE%40%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) PREFIX=394]: %WHITE%40%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) PREFIX=414]: %WHITE%40%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) (PREFIX=326 OR PREFIX=331)]: %WHITE%20%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) (PREFIX=327 OR PREFIX=332)]: %WHITE%30%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) (PREFIX=325 OR PREFIX=330 OR PREFIX=64)]: %WHITE%15%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) (PREFIX=324 OR PREFIX=329 OR PREFIX=334)]: %WHITE%11%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) SUFFIX=166]: %WHITE%10%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) (SUFFIX=167 OR SUFFIX=170)]: %WHITE%20%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) (SUFFIX=174 OR SUFFIX=817)]: %WHITE%10%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN) (SUFFIX=175 OR SUFFIX=818)]: %WHITE%20%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=434]: %WHITE%2%SAGE%弓 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=765]: %WHITE%3%SAGE%弓 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=437]: %WHITE%2%SAGE%被动 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=440]: %WHITE%2%SAGE%标枪 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (PREFIX=441 OR PREFIX=764)]: %WHITE%3%SAGE%标枪 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=446]: %WHITE%2%RED%火系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=449]: %WHITE%2%YELLOW%电系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=452]: %WHITE%2%BLUE%冰系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=459]: %WHITE%2%LIGHT_GRAY%诅咒 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=461]: %WHITE%2%GREEN%毒骨 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=464]: %WHITE%2%GRAY%死招 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=470]: %WHITE%2%CORAL%骑士战斗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=488]: %WHITE%2%TEAL%战吼 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=494]: %WHITE%2%ORANGE%德召 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=500]: %WHITE%2%GOLD%元素 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=506]: %WHITE%2%SAGE%陷阱 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=509]: %WHITE%2%SAGE%影子 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=512]: %WHITE%2%TEAL%武学 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (PREFIX=561 OR PREFIX=563)]: %WHITE%2%YELLOW%亚马逊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (PREFIX=565 OR PREFIX=567 OR PREFIX=569)]: %WHITE%2%CORAL%圣骑 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (PREFIX=571 OR PREFIX=573)]: %WHITE%2%LIGHT_GRAY%死灵 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (PREFIX~575-576 OR PREFIX=923)]: %WHITE%2%TEAL%法师 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (PREFIX=579 OR PREFIX=581 OR PREFIX=583)]: %WHITE%2%TAN%野蛮人 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (PREFIX=585 OR PREFIX=587)]: %WHITE%2%ORANGE%德鲁伊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (PREFIX=589 OR PREFIX=591)]: %WHITE%2%PURPLE%刺客 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN)]: %MAP-6A%%BORDER-62%%TIER-2%%NAME%{%NAME%}
// ------------------------------------------------------------------------------
// [RIRI] Rings
// ------------------------------------------------------------------------------
Alias[GOODRIN]: (((SUFFIX=828 OR SUFFIX=231) (SUFFIX~746-747 OR SUFFIX~356-357)) OR ((SUFFIX=174 OR SUFFIX=817) PREFIX~312-313) OR (SUFFIX=182 (SUFFIX=368 OR (PREFIX=925 PREFIX=928))))
ItemDisplay[RARE !ID rin GOODRIN]: %CL%%PRETLINE% %YELLOW%%NAME% %PRERLINE%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN SUFFIX=368]: %WHITE%25%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN PREFIX=313]: %WHITE%120%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN SUFFIX=330]: %WHITE%30%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN (SUFFIX=317 OR SUFFIX=331)]: %WHITE%40%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN (SUFFIX=243 OR SUFFIX=249)]: %WHITE%15%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN (SUFFIX=381 OR SUFFIX=386)]: %WHITE%15%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN (SUFFIX=376 OR SUFFIX=382)]: %WHITE%20%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN (SUFFIX=377 OR SUFFIX=982)]: %WHITE%30%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN SUFFIX=987]: %WHITE%20%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN SUFFIX=988]: %WHITE%30%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN PREFIX~353-354]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN PREFIX~372-373]: %WHITE%30%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN PREFIX~392-393]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN PREFIX~412-413]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN PREFIX=355]: %WHITE%40%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN PREFIX=374]: %WHITE%40%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN PREFIX=394]: %WHITE%40%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN PREFIX=414]: %WHITE%40%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN (PREFIX=326 OR PREFIX=331)]: %WHITE%20%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN (PREFIX=327 OR PREFIX=332)]: %WHITE%30%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN (PREFIX=325 OR PREFIX=330 OR PREFIX=64)]: %WHITE%15%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN (PREFIX=324 OR PREFIX=329 OR PREFIX=334)]: %WHITE%11%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN PREFIX=925]: %WHITE%5%SAGE%EK %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN PREFIX=926]: %WHITE%3%SAGE%EK %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN PREFIX=928]: %WHITE%5%CORAL%LEK %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN PREFIX=929]: %WHITE%3%CORAL%LEK %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN SUFFIX=357]: %WHITE%8%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN (SUFFIX=356 OR SUFFIX=744)]: %WHITE%6%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN SUFFIX=743]: %WHITE%5%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN SUFFIX=747]: %WHITE%6%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN SUFFIX=746]: %WHITE%5%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN SUFFIX=365]: %WHITE%3%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN (SUFFIX=174 OR SUFFIX=817)]: %WHITE%10%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN SUFFIX=231]: %WHITE%13%TAN%MIN %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN SUFFIX=828]: %WHITE%14%TAN%MAX %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN]: %MAP-6A%%BORDER-62%%TIER-3%%NAME%{%NAME%}
// ------------------------------------------------------------------------------
// [RIJE] Jewels
// ------------------------------------------------------------------------------
ItemDisplay[RARE !ID jew ILVL<68]: %DARK_GREEN%* %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew ILVL>67]: %PURPLE%* %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew (PREFIX~197-198 OR PREFIX~184-185 OR PREFIX=167 OR PREFIX=200 OR PREFIX=784 OR PREFIX=600 OR PREFIX=429 OR PREFIX=250 OR PREFIX=357 OR PREFIX=376 OR PREFIX=396 OR PREFIX=416 OR PREFIX=336 OR PREFIX=737 OR PREFIX=776 OR PREFIX~810-811 OR SUFFIX~221-222 OR SUFFIX=233 OR SUFFIX=371 OR SUFFIX=268 OR SUFFIX~669-674)]:%CL%%NAME%{%NAME%}%CONTINUE%
//珠宝前缀
ItemDisplay[RARE !ID jew PREFIX=197]:%ORANGE% [30%ED]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=198]:%ORANGE% [40%ED]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=184]:%CORAL% [9MAX]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=185]:%CORAL% [15MAX]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=167]:%TEAL% [8MIN]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=200]:%BLUE% [12%DTM]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=784]:%TEAL% [14MIN]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=600]:%LIGHT_GRAY% [50%DTU]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=429]:%LIGHT_GRAY% [40%DTD]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=250]:%TAN% [100命中]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=357]:%BLUE% [30冰抗]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=376]:%RED% [30火抗]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=396]:%YELLOW% [30电抗]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=416]:%GREEN% [30毒抗]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=336]:%TAN% [10全抗]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=419]:%GRAY% [3MEK]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=737]:%GRAY% [3LEK]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=776]:%BLUE% [30法力]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX~810-811]:%SAGE% [5%撕开伤口]%NAME%{%NAME%}%CONTINUE%
//珠宝后缀
ItemDisplay[RARE !ID jew SUFFIX=221]: %CORAL% [9MAX]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew SUFFIX=222]: %CORAL% [15MAX]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew SUFFIX=233]: %TEAL% [10MIN]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew SUFFIX=371]: %SAGE% [-15%需求]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew SUFFIX=268]: %GOLD% [7FHR]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew SUFFIX=669]: %DARK_GREEN% [6敏捷]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew SUFFIX=670]: %DARK_GREEN% [9敏捷]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew SUFFIX=671]: %DARK_GREEN% [6精力]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew SUFFIX=672]: %DARK_GREEN% [9精力]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew SUFFIX=673]: %DARK_GREEN% [6力量]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew SUFFIX=674]: %DARK_GREEN% [9力量]%NAME%{%NAME%}%CONTINUE%
//珠宝过滤
ItemDisplay[jew RARE ILVL<68 !ID FILTLVL<3]: %NAME% %DARK_GREEN%*{%NAME%}
ItemDisplay[jew RARE ILVL>67 !ID]: %NAME% %PURPLE%*{%NAME%}%DOT-91%%TIER-0%
ItemDisplay[jew MAG ILVL<85 !ID FILTLVL<3]: %DARK_GREEN%* %NAME% %DARK_GREEN%*{%NAME%}
ItemDisplay[jew MAG ILVL>84 !ID]: %PURPLE%* %NAME% %PURPLE%*{%NAME%}%DOT-91%%TIER-0%
//
// ------------------------------------------------------------------------------
// [RIQU] Arrows & Bolts
// ------------------------------------------------------------------------------
//
Alias[GOODQUV]: (PREFIX=803)
ItemDisplay[RARE !ID QUIVER GOODQUV]: %CL%%PRETLINE% %YELLOW%%NAME% %PRERLINE%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=366]: %WHITE%75%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=368]: %WHITE%25%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV (SUFFIX=243 OR SUFFIX=249)]: %WHITE%15%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=244]: %WHITE%20%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=245]: %WHITE%30%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV (SUFFIX=381 OR SUFFIX=386)]: %WHITE%15%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV (SUFFIX=376 OR SUFFIX=382)]: %WHITE%20%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV (SUFFIX=377 OR SUFFIX=982)]: %WHITE%30%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX~353-354]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX~372-373]: %WHITE%30%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX~392-393]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX~412-413]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=355]: %WHITE%40%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=374]: %WHITE%40%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=394]: %WHITE%40%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=414]: %WHITE%40%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV (PREFIX=326 OR PREFIX=331)]: %WHITE%20%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV (PREFIX=327 OR PREFIX=332)]: %WHITE%30%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV (PREFIX=325 OR PREFIX=330 OR PREFIX=64)]: %WHITE%15%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV (PREFIX=324 OR PREFIX=329 OR PREFIX=334)]: %WHITE%11%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=925]: %WHITE%5%SAGE%EK %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=926]: %WHITE%3%SAGE%EK %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=928]: %WHITE%5%CORAL%LEK %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=929]: %WHITE%3%CORAL%LEK %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=357]: %WHITE%8%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV (SUFFIX=356 OR SUFFIX=744)]: %WHITE%6%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=743]: %WHITE%5%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=747]: %WHITE%6%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=746]: %WHITE%5%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=365]: %WHITE%3%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=231]: %WHITE%13%SAGE%MIN %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=828]: %WHITE%14%TAN%MAX %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=784]: %WHITE%14%SAGE%MIN %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=185]: %WHITE%15%TAN%MAX %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=834]: %TEAL%击退 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=786]: %WHITE%20%SAGE%穿透 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=787]: %WHITE%30%TAN%穿透 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV (SUFFIX=112 OR SUFFIX=395 OR SUFFIX=826)]: %WHITE%20%SAGE%移速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV (SUFFIX=113 OR SUFFIX=396)]: %WHITE%30%TAN%移速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=814]: %WHITE%25%TEAL%CB %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=815]: %WHITE%30%TAN%CB %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=804]: %WHITE%25%SAGE%DS %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV SUFFIX=805]: %WHITE%30%SAGE%DS %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV (SUFFIX=167 OR SUFFIX=170)]: %WHITE%20%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV]: %WHITE%65%ORANGE%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=434]: %WHITE%2%SAGE%弓 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV PREFIX=437]: %WHITE%2%LIGHT_GRAY%被动 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV]: %MAP-6A%%BORDER-62%%TIER-3%%NAME%{%NAME%}
//
// ------------------------------------------------------------------------------
// [RIET] 无形提示
// ------------------------------------------------------------------------------
//
ItemDisplay[RARE !ID ARMOR SUFFIX~402-403 ETH]: %NAME% %GRAY%[%YELLOW%炼狱%GRAY%]%CONTINUE%
//
// ------------------------------------------------------------------------------
// [RICI] Circlets
// ------------------------------------------------------------------------------
//
Alias[GOODCIRC]: (SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKASN)
ItemDisplay[RARE !ID CIRC GOODCIRC]: %CL%%PRETLINE% %YELLOW%%NAME% %PRERLINE%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC SUFFIX=366]: %WHITE%75%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC SUFFIX=367]: %WHITE%50%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC SUFFIX=317]: %WHITE%40%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC (SUFFIX=320 OR SUFFIX=820)]: %WHITE%100%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC SUFFIX=821]: %WHITE%75%RED%生命/等级 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC (SUFFIX=243 OR SUFFIX=249)]: %WHITE%15%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC SUFFIX=244]: %WHITE%20%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC SUFFIX=245]: %WHITE%30%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC (SUFFIX=376 OR SUFFIX=382)]: %WHITE%20%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC (SUFFIX=377 OR SUFFIX=982)]: %WHITE%30%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC SUFFIX=987]: %WHITE%20%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC SUFFIX=988]: %WHITE%30%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC PREFIX~353-354]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC PREFIX~372-373]: %WHITE%30%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC PREFIX~392-393]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC PREFIX~412-413]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC PREFIX=355]: %WHITE%40%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC PREFIX=374]: %WHITE%40%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC PREFIX=394]: %WHITE%40%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC PREFIX=414]: %WHITE%40%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC (PREFIX=326 OR PREFIX=331)]: %WHITE%20%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC (PREFIX=327 OR PREFIX=332)]: %WHITE%30%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC (PREFIX=325 OR PREFIX=330 OR PREFIX=64)]: %WHITE%15%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC (PREFIX=324 OR PREFIX=329 OR PREFIX=334)]: %WHITE%11%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC SUFFIX=1029]: %WHITE%15%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC SUFFIX=263]: %WHITE%17%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC SUFFIX=264]: %WHITE%24%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC (SUFFIX=112 OR SUFFIX=395 OR SUFFIX=826)]: %WHITE%20%SAGE%移速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC (SUFFIX=113 OR SUFFIX=396)]: %WHITE%30%TAN%移速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC SUFFIX=166]: %WHITE%10%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC (SUFFIX=167 OR SUFFIX=170)]: %WHITE%20%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC (SUFFIX=175 OR SUFFIX=818)]: %WHITE%20%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=434]: %WHITE%2%SAGE%弓 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=765]: %WHITE%3%SAGE%弓 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=437]: %WHITE%2%SAGE%被动 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=440]: %WHITE%2%SAGE%标枪 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC (PREFIX=441 OR PREFIX=764)]: %WHITE%3%SAGE%标枪 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=446]: %WHITE%2%RED%火系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=449]: %WHITE%2%YELLOW%电系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=452]: %WHITE%2%BLUE%冰系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=459]: %WHITE%2%LIGHT_GRAY%诅咒 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=461]: %WHITE%2%GREEN%毒骨 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=464]: %WHITE%2%GRAY%死招 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=470]: %WHITE%2%CORAL%骑士战斗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=488]: %WHITE%2%TEAL%战吼 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=494]: %WHITE%2%ORANGE%德召 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=500]: %WHITE%2%GOLD%元素 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=506]: %WHITE%2%SAGE%陷阱 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=509]: %WHITE%2%SAGE%影子 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=512]: %WHITE%2%TEAL%武学 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC (PREFIX=561 OR PREFIX=563)]: %WHITE%2%YELLOW%亚马逊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC (PREFIX=565 OR PREFIX=567 OR PREFIX=569)]: %WHITE%2%CORAL%圣骑 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC (PREFIX=571 OR PREFIX=573)]: %WHITE%2%LIGHT_GRAY%死灵 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC (PREFIX~575-576 OR PREFIX=923)]: %WHITE%2%TEAL%法师 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC (PREFIX=579 OR PREFIX=581 OR PREFIX=583)]: %WHITE%2%TAN%野蛮人 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC (PREFIX=585 OR PREFIX=587)]: %WHITE%2%ORANGE%德鲁伊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC (PREFIX=589 OR PREFIX=591)]: %WHITE%2%PURPLE%刺客 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC GOODCIRC]: %MAP-6A%%BORDER-62%%TIER-2%%NAME%{%NAME%}
// ------------------------------------------------------------------------------
// [RIAM] Amazon
// ------------------------------------------------------------------------------
// ------------------------------------------------------------------------------
// [RIAS] Assassin
// ------------------------------------------------------------------------------
//
// ------------------------------------------------------------------------------
// [RIBA] Barbarian
// ------------------------------------------------------------------------------
//
// ------------------------------------------------------------------------------
// [RIDR] Druid
// ------------------------------------------------------------------------------
//
// ------------------------------------------------------------------------------
// [RINE] Necromancer
// ------------------------------------------------------------------------------
//毒骨+魔伤 召唤+火伤
Alias[GOODNEC]: ((PREFIX=461 SUFFIX~1012-1013) OR (PREFIX=464 SUFFIX~997-998))
ItemDisplay[RARE !ID WAND GOODNEC]: %CL%%PRETLINE% %YELLOW%%NAME% %PRERLINE%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX~911-912]:%CORAL%降抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=312]: %WHITE%90%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=313]: %WHITE%120%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=317]: %WHITE%40%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=318]: %WHITE%60%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=319]: %WHITE%80%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=987]: %WHITE%20%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=988]: %WHITE%30%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC (SUFFIX=174 OR SUFFIX=817)]: %WHITE%10%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC (SUFFIX=175 OR SUFFIX=818)]: %WHITE%20%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=978]: %WHITE%30%SAGE%FCR %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=981]: %WHITE%40%SAGE%FCR %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=997]: %WHITE%12%RED%火伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=998]: %WHITE%20%RED%火伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=1009]: %WHITE%12%GREEN%毒伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=1010]: %WHITE%20%GREEN%毒伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=1012]: %WHITE%12%ORANGE%魔伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC SUFFIX=1013]: %WHITE%20%ORANGE%魔伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID PREFIX=459]:%SAGE%[2诅咒] %CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC PREFIX=461]: %WHITE%2%GREEN%毒骨 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC PREFIX=464]: %WHITE%2%GRAY%死招 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC (PREFIX=571 OR PREFIX=573)]: %WHITE%2%LIGHT_GRAY%死灵 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC]: %MAP-6A%%BORDER-62%%TIER-3%%NAME%{%NAME%}
// ------------------------------------------------------------------------------
// [RIPA] Paladin
// ------------------------------------------------------------------------------
//
// ------------------------------------------------------------------------------
// [RISO] Sorceress
// ------------------------------------------------------------------------------
//Alias[GOODSOR]: ((PREFIX=577 PREFIX~990-998) OR (PREFIX=446 PREFIX~997-998) OR (PREFIX=449 PREFIX~991-992) OR (PREFIX=452 PREFIX~994-995))
Alias[GOODSOR]: (((SOR (PREFIX~575-576 OR PREFIX=923)) OR (STAFF PREFIX=577)) (SUFFIX=175 OR SUFFIX=818 OR SUFFIX=978 OR SUFFIX=981))
ItemDisplay[RARE !ID GOODSOR]: %CL%%PRETLINE% %YELLOW%%NAME% %PRERLINE%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX~911-912]: %CORAL%降抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=925]:%WHITE%5%SAGE%EK %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=926]:%WHITE%3%SAGE%EK %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=928]:%WHITE%5%CORAL%LEK %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=929]:%WHITE%3%CORAL%LEK %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=127]:%WHITE%12%ORANGE%MDR%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=298]:%WHITE%30%BLUE%精力%NAME%{%NAME%}%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR (SUFFIX=174 OR SUFFIX=817)]: %WHITE%10%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR (SUFFIX=175 OR SUFFIX=818)]: %WHITE%20%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=978]:%WHITE%30%SAGE%FCR %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=981]:%WHITE%40%SAGE%FCR %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=835]:%WHITE%-10%RED%火抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=836]:%WHITE%-15%RED%火抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=838]:%WHITE%-10%BLUE%冰抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=839]:%WHITE%-15%BLUE%冰抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=841]:%WHITE%-10%YELLOW%电抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=842]:%WHITE%-15%YELLOW%电抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=824]:%WHITE%-10%RED%火抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=827]:%WHITE%-10%BLUE%冰抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=830]:%WHITE%-10%YELLOW%电抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=1006]:%WHITE%20%RED%火伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=1007]:%WHITE%30%RED%火伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=1003]:%WHITE%20%BLUE%冰伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=1004]:%WHITE%30%BLUE%冰伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=1000]:%WHITE%20%YELLOW%电伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=1001]:%WHITE%30%YELLOW%电伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=997]: %WHITE%12%RED%火伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=998]: %WHITE%20%RED%火伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=991]: %WHITE%12%YELLOW%电伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=992]: %WHITE%20%YELLOW%电伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=994]: %WHITE%12%BLUE%冰伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR SUFFIX=995]: %WHITE%20%BLUE%冰伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=446]: %WHITE%2%RED%火系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=449]: %WHITE%2%YELLOW%电系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=452]: %WHITE%2%BLUE%冰系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR (PREFIX~575-576 OR PREFIX=923)]: %WHITE%2%TEAL%法师 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR PREFIX=577]:%ORANGE%4%TEAL%法师 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR]: %MAP-6A%%BORDER-62%%TIER-2%%NAME%{%NAME%}
//
// ------------------------------------------------------------------------------
// [RIAR] Weapons
// ------------------------------------------------------------------------------
Alias[GOODWEAPON]: ((PREFIX=194 (PREFIX=756 OR PREFIX=264) (SUFFIX~898-899 OR SUFFIX~167-169 OR SUFFIX=827 OR PREFIX~426-427 OR PREFIX~597-598 OR PREFIX~754-755)) OR ((PREFIX=194 OR PREFIX=753) PREFIX=264 (SUFFIX~898-899 OR SUFFIX~167-169 OR SUFFIX=202 OR SUFFIX=227 OR PREFIX~426-427 OR PREFIX~597-598)) OR ((PREFIX=194 OR PREFIX=753) (PREFIX=756 OR PREFIX=264)))
ItemDisplay[RARE !ID WEAPON GOODWEAPON]: %CL%%PRETLINE% %YELLOW%%NAME% %PRERLINE%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON (SUFFIX=243 OR SUFFIX=249)]: %WHITE%15%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=244]: %WHITE%20%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=245]: %WHITE%30%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON (SUFFIX=376 OR SUFFIX=382)]: %WHITE%20%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON (SUFFIX=377 OR SUFFIX=982)]: %WHITE%30%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=357]: %WHITE%8%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON (SUFFIX=356 OR SUFFIX=744)]: %WHITE%6%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=743]: %WHITE%5%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=747]: %WHITE%6%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=746]: %WHITE%5%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=365]: %WHITE%3%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=898]: %Orange%击中AMP%LIGHT_GRAY%Lv23 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=899]: %Orange%击中AMP%LIGHT_GRAY%Lv31 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=904]: %Orange%施法AMP%LIGHT_GRAY%Lv15 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=905]: %Orange%施法AMP%LIGHT_GRAY%Lv23 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=906]: %Orange%施法AMP%LIGHT_GRAY%Lv31 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=907]: %Coral%降抗%LIGHT_GRAY%Lv5 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=908]: %Coral%降抗%LIGHT_GRAY%Lv10 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=909]: %Coral%降抗%LIGHT_GRAY%Lv15 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=910]: %Coral%降抗%LIGHT_GRAY%Lv5 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=911]: %Coral%降抗%LIGHT_GRAY%Lv10 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=912]: %Coral%降抗%LIGHT_GRAY%Lv15 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=834]: %TEAL%击退 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=158]: %SAGE%忽视防御 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON (SUFFIX=167 OR SUFFIX=170)]: %WHITE%20%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=168]: %WHITE%30%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=169]: %WHITE%40%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON PREFIX=526]: %WHITE%0.5%TAN%MAX/LV %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON PREFIX=531]: %WHITE%0.75%TAN%MAX/LV %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON PREFIX=539]: %WHITE%1%TAN%MAX/LV %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=202]: %WHITE%40%Red%MAX %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=827]: %WHITE%63%Red%MAX %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON SUFFIX=227]: %WHITE%30%Red%MIN %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON PREFIX=264]: %WHITE%150%%CORAL%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON (PREFIX=193 OR PREFIX=265 OR PREFIX=756)]: %WHITE%200%%CORAL%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON (PREFIX=194 OR PREFIX=669)]: %WHITE%300%%CORAL%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON PREFIX=753]: %WHITE%400%%CORAL%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON PREFIX=434]: %WHITE%2%SAGE%弓 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON PREFIX=765]: %WHITE%3%SAGE%弓 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON PREFIX=437]: %WHITE%2%SAGE%被动 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON PREFIX=440]: %WHITE%2%SAGE%标枪 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON (PREFIX=441 OR PREFIX=764)]: %WHITE%3%SAGE%标枪 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON PREFIX=470]: %WHITE%2%CORAL%骑士战斗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON PREFIX=488]: %WHITE%2%TEAL%战吼 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON PREFIX=506]: %WHITE%2%SAGE%陷阱 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON PREFIX=509]: %WHITE%2%SAGE%影子 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON PREFIX=512]: %WHITE%2%TEAL%武学 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON (PREFIX=561 OR PREFIX=563)]: %WHITE%2%YELLOW%亚马逊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON (PREFIX=565 OR PREFIX=567 OR PREFIX=569)]: %WHITE%2%CORAL%圣骑 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON (PREFIX=579 OR PREFIX=581 OR PREFIX=583)]: %WHITE%2%TAN%野蛮人 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON (PREFIX=585 OR PREFIX=587)]: %WHITE%2%ORANGE%德鲁伊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON (PREFIX=589 OR PREFIX=591)]: %WHITE%2%PURPLE%刺客 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WEAPON GOODWEAPON]: %MAP-6A%%BORDER-62%%TIER-3%%NAME%{%NAME%}
// ------------------------------------------------------------------------------
// [RIAR] 护甲 Chests
// ------------------------------------------------------------------------------
Alias[GOODCHEST]: ((SUFFIX~799-800 OR SUFFIX=1029) ((PREFIX=327 OR PREFIX=332) OR (PREFIX=326 OR PREFIX=331)))
ItemDisplay[RARE !ID CHEST GOODCHEST]: %CL%%PRETLINE% %YELLOW%%NAME% %PRERLINE%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST PREFIX~421-422 MAXSOCKETS=3]: %WHITE%3%ORANGE%孔 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST PREFIX=422 MAXSOCKETS>3]: %WHITE%4%ORANGE%孔 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=366]: %WHITE%75%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=367]: %WHITE%50%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=312]: %WHITE%90%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=313]: %WHITE%120%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=317]: %WHITE%40%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=318]: %WHITE%60%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=319]: %WHITE%80%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (SUFFIX=320 OR SUFFIX=820)]: %WHITE%100%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=821]: %WHITE%75%RED%生命/等级 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (SUFFIX=243 OR SUFFIX=249)]: %WHITE%15%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=244]: %WHITE%20%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=245]: %WHITE%30%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (SUFFIX=376 OR SUFFIX=382)]: %WHITE%20%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (SUFFIX=377 OR SUFFIX=982)]: %WHITE%30%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=987]: %WHITE%20%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=988]: %WHITE%30%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST PREFIX~353-354]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST PREFIX~372-373]: %WHITE%30%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST PREFIX~392-393]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST PREFIX~412-413]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST PREFIX=355]: %WHITE%40%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST PREFIX=374]: %WHITE%40%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST PREFIX=394]: %WHITE%40%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST PREFIX=414]: %WHITE%40%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (PREFIX=326 OR PREFIX=331)]: %WHITE%20%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (PREFIX=327 OR PREFIX=332)]: %WHITE%30%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (PREFIX=325 OR PREFIX=330 OR PREFIX=64)]: %WHITE%15%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (PREFIX=324 OR PREFIX=329 OR PREFIX=334)]: %WHITE%11%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=798]: %WHITE%10%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=1029]: %WHITE%15%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=799]: %WHITE%20%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=800]: %WHITE%25%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=263]: %WHITE%17%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=264]: %WHITE%24%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (SUFFIX=112 OR SUFFIX=395 OR SUFFIX=826)]: %WHITE%20%SAGE%移速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (SUFFIX=113 OR SUFFIX=396)]: %WHITE%30%TAN%移速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=166]: %WHITE%10%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (SUFFIX=167 OR SUFFIX=170)]: %WHITE%20%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=168]: %WHITE%30%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST SUFFIX=169]: %WHITE%40%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (SUFFIX=174 OR SUFFIX=817)]: %WHITE%10%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (SUFFIX=175 OR SUFFIX=818)]: %WHITE%20%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (PREFIX=193 OR PREFIX=265 OR PREFIX=756)]: %WHITE%200%%CORAL%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (PREFIX=561 OR PREFIX=563)]: %WHITE%2%YELLOW%亚马逊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (PREFIX=565 OR PREFIX=567 OR PREFIX=569)]: %WHITE%2%CORAL%圣骑 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (PREFIX=571 OR PREFIX=573)]: %WHITE%2%LIGHT_GRAY%死灵 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (PREFIX~575-576 OR PREFIX=923)]: %WHITE%2%TEAL%法师 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (PREFIX=579 OR PREFIX=581 OR PREFIX=583)]: %WHITE%2%TAN%野蛮人 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (PREFIX=585 OR PREFIX=587)]: %WHITE%2%ORANGE%德鲁伊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST (PREFIX=589 OR PREFIX=591)]: %WHITE%2%PURPLE%刺客 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST]: %MAP-6A%%BORDER-62%%TIER-3%%NAME%{%NAME%}
// ------------------------------------------------------------------------------
// [RIBE] Belts
// ------------------------------------------------------------------------------
Alias[GOODBELT]: ((SUFFIX=799 OR SUFFIX=800 OR SUFFIX=1029) (SUFFIX=319 OR SUFFIX=320 OR SUFFIX=820))
ItemDisplay[RARE !ID BELT GOODBELT]: %CL%%PRETLINE% %YELLOW%%NAME% %PRERLINE%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=368]: %WHITE%25%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=313]: %WHITE%120%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=317]: %WHITE%40%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=318]: %WHITE%60%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=319]: %WHITE%80%RED%生命 %NAME%%CONTINUE%
//ItemDisplay[RARE !ID BELT GOODBELT (SUFFIX=320 OR SUFFIX=820)]: %WHITE%100%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT (SUFFIX=243 OR SUFFIX=249)]: %WHITE%15%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=244]: %WHITE%20%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=245]: %WHITE%30%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT (SUFFIX=376 OR SUFFIX=382)]: %WHITE%20%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT (SUFFIX=377 OR SUFFIX=982)]: %WHITE%30%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=987]: %WHITE%20%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=988]: %WHITE%30%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT PREFIX~353-354]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT PREFIX~372-373]: %WHITE%30%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT PREFIX~392-393]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT PREFIX~412-413]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT PREFIX=355]: %WHITE%40%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT PREFIX=374]: %WHITE%40%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT PREFIX=394]: %WHITE%40%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT PREFIX=414]: %WHITE%40%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT (PREFIX=326 OR PREFIX=331)]: %WHITE%20%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT (PREFIX=327 OR PREFIX=332)]: %WHITE%30%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT (PREFIX=325 OR PREFIX=330 OR PREFIX=64)]: %WHITE%15%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT (PREFIX=324 OR PREFIX=329 OR PREFIX=334)]: %WHITE%11%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=798]: %WHITE%10%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=1029]: %WHITE%15%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=799]: %WHITE%20%%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=800]: %WHITE%25%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=263]: %WHITE%17%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT SUFFIX=264]: %WHITE%24%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT (SUFFIX=167 OR SUFFIX=170)]: %WHITE%20%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT (SUFFIX=174 OR SUFFIX=817)]: %WHITE%10%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT (SUFFIX=175 OR SUFFIX=818)]: %WHITE%20%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT]: %MAP-6A%%BORDER-62%%TIER-3%%NAME%{%NAME%}
// ------------------------------------------------------------------------------
// [RIBO] Boots
// ------------------------------------------------------------------------------
Alias[GOODBOOT]: (SUFFIX=113 OR SUFFIX=396) ((PREFIX=374 PREFIX=394 PREFIX=414) OR (PREFIX=355 PREFIX=394 PREFIX=414) OR (PREFIX=355 PREFIX=374 PREFIX=414) OR (PREFIX=355 PREFIX=374 PREFIX=394))
ItemDisplay[RARE !ID BOOTS GOODBOOT]: %CL%%PRETLINE% %YELLOW%%NAME% %PRERLINE%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT SUFFIX=368]: %WHITE%25%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT SUFFIX=313]: %WHITE%120%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT SUFFIX=317]: %WHITE%40%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT SUFFIX=318]: %WHITE%60%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT SUFFIX=319]: %WHITE%80%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT (SUFFIX=320 OR SUFFIX=820)]: %WHITE%100%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT SUFFIX=821]: %WHITE%75%RED%生命/等级 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT (SUFFIX=243 OR SUFFIX=249)]: %WHITE%15%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT SUFFIX=244]: %WHITE%20%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT SUFFIX=245]: %WHITE%30%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT (SUFFIX=376 OR SUFFIX=382)]: %WHITE%20%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT (SUFFIX=377 OR SUFFIX=982)]: %WHITE%30%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT PREFIX~353-354]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT PREFIX~372-373]: %WHITE%30%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT PREFIX~392-393]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT PREFIX~412-413]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT PREFIX=355]: %WHITE%40%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT PREFIX=374]: %WHITE%40%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT PREFIX=394]: %WHITE%40%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT PREFIX=414]: %WHITE%40%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT (PREFIX=326 OR PREFIX=331)]: %WHITE%20%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT (PREFIX=327 OR PREFIX=332)]: %WHITE%30%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT (PREFIX=325 OR PREFIX=330 OR PREFIX=64)]: %WHITE%15%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT (PREFIX=324 OR PREFIX=329 OR PREFIX=334)]: %WHITE%11%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT SUFFIX=263]: %WHITE%17%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT SUFFIX=264]: %WHITE%24%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT (SUFFIX=112 OR SUFFIX=395 OR SUFFIX=826)]: %WHITE%20%SAGE%移速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT (SUFFIX=113 OR SUFFIX=396)]: %WHITE%30%TAN%移速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT]: %MAP-6A%%BORDER-62%%TIER-3%%NAME%{%NAME%}
// ------------------------------------------------------------------------------
// [RIGL] Gloves
// ------------------------------------------------------------------------------
Alias[GOODGLV]: (SUFFIX=167 OR SUFFIX=170 OR SUFFIX=174 OR SUFFIX=817 OR SUFFIX=175 OR SUFFIX=818)
Alias[GLVSK]: (PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR PREFIX=497 OR PREFIX=512)
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK]: %CL%%PRETLINE% %YELLOW%%NAME% %PRERLINE%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=368]: %WHITE%25%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=313]: %WHITE%120%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=317]: %WHITE%40%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=318]: %WHITE%60%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=319]: %WHITE%80%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK (SUFFIX=320 OR SUFFIX=820)]: %WHITE%100%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK (SUFFIX=243 OR SUFFIX=249)]: %WHITE%15%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=244]: %WHITE%20%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=245]: %WHITE%30%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=386]: %WHITE%15%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK (SUFFIX=376 OR SUFFIX=382)]: %WHITE%20%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK (SUFFIX=377 OR SUFFIX=982)]: %WHITE%30%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=987]: %WHITE%20%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=988]: %WHITE%30%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK PREFIX~353-354]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK PREFIX~372-373]: %WHITE%30%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK PREFIX~392-393]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK PREFIX~412-413]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK PREFIX=355]: %WHITE%40%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK PREFIX=374]: %WHITE%40%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK PREFIX=394]: %WHITE%40%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK PREFIX=414]: %WHITE%40%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK (PREFIX=326 OR PREFIX=331)]: %WHITE%20%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK (PREFIX=327 OR PREFIX=332)]: %WHITE%30%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK (PREFIX=325 OR PREFIX=330 OR PREFIX=64)]: %WHITE%15%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK (PREFIX=324 OR PREFIX=329 OR PREFIX=334)]: %WHITE%11%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=263]: %WHITE%17%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK SUFFIX=264]: %WHITE%24%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GLVSK (SUFFIX=167 OR SUFFIX=170)]: %WHITE%20%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GLVSK (SUFFIX=174 OR SUFFIX=817)]: %WHITE%10%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GLVSK (SUFFIX=175 OR SUFFIX=818)]: %WHITE%20%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX=434]: %WHITE%2%SAGE%弓 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX=437]: %WHITE%2%SAGE%被动 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX=440]: %WHITE%2%SAGE%标枪 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX=482]: %WHITE%2%TAN%蛮子战斗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX=497]: %WHITE%2%ORANGE%变形 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV PREFIX=512]: %WHITE%2%TEAL%武学 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV GLVSK]: %MAP-6A%%BORDER-62%%TIER-3%%NAME%{%NAME%}
// ------------------------------------------------------------------------------
// [RISH] Shields
// ------------------------------------------------------------------------------
//毒缩或者物免 生命
Alias[GOODSHIELD]: (SUFFIX~799-800 OR SUFFIX~366-367) (PREFIX=327 OR PREFIX=332)
ItemDisplay[RARE !ID SHIELD GOODSHIELD]: %CL%%PRETLINE% %YELLOW%%NAME% %PRERLINE%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=766]: %WHITE%3%ORANGE%孔 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=366]: %WHITE%75%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=367]: %WHITE%50%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=312]: %WHITE%90%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=313]: %WHITE%120%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=317]: %WHITE%40%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=318]: %WHITE%60%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=319]: %WHITE%80%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD (SUFFIX=320 OR SUFFIX=820)]: %WHITE%100%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=821]: %WHITE%75%RED%生命/等级 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD (SUFFIX=243 OR SUFFIX=249)]: %WHITE%15%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=244]: %WHITE%20%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=245]: %WHITE%30%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD (SUFFIX=376 OR SUFFIX=382)]: %WHITE%20%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD (SUFFIX=377 OR SUFFIX=982)]: %WHITE%30%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=987]: %WHITE%20%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=988]: %WHITE%30%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD PREFIX~353-354]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD PREFIX~372-373]: %WHITE%30%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD PREFIX~392-393]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD PREFIX~412-413]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD PREFIX=355]: %WHITE%40%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD PREFIX=374]: %WHITE%40%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD PREFIX=394]: %WHITE%40%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD PREFIX=414]: %WHITE%40%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD (SUFFIX~799-800 OR SUFFIX~366-367) (PREFIX=326 OR PREFIX=331)]: %WHITE%20%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD (SUFFIX~799-800 OR SUFFIX~366-367) (PREFIX=327 OR PREFIX=332)]: %WHITE%30%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD (PREFIX=327 OR PREFIX=332) SUFFIX=798]: %WHITE%10%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD (PREFIX=327 OR PREFIX=332) SUFFIX=1029]: %WHITE%15%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD (PREFIX=327 OR PREFIX=332) SUFFIX=799]: %WHITE%20%%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD (PREFIX=327 OR PREFIX=332) SUFFIX=800]: %WHITE%25%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=263]: %WHITE%17%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=264]: %WHITE%24%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=166]: %WHITE%10%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD (SUFFIX=167 OR SUFFIX=170)]: %WHITE%20%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=168]: %WHITE%30%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=169]: %WHITE%40%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD (SUFFIX=174 OR SUFFIX=817)]: %WHITE%10%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD (SUFFIX=175 OR SUFFIX=818)]: %WHITE%20%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD PREFIX=193]: %WHITE%200%CORAL%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD SUFFIX=173]: %GOLD%偏向 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD (PREFIX=561 OR PREFIX=563)]: %WHITE%2%YELLOW%亚马逊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD (PREFIX=565 OR PREFIX=567 OR PREFIX=569)]: %WHITE%2%CORAL%圣骑 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD (PREFIX=571 OR PREFIX=573)]: %WHITE%2%LIGHT_GRAY%死灵 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD (PREFIX~575-576 OR PREFIX=923)]: %WHITE%2%TEAL%法师 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD (PREFIX=579 OR PREFIX=581 OR PREFIX=583)]: %WHITE%2%TAN%野蛮人 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD (PREFIX=585 OR PREFIX=587)]: %WHITE%2%ORANGE%德鲁伊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD (PREFIX=589 OR PREFIX=591)]: %WHITE%2%PURPLE%刺客 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD]: %MAP-6A%%BORDER-62%%TIER-2%%NAME%{%NAME%}
//
// ------------------------------------------------------------------------------
// [RIMA] Rare Items Master
// ------------------------------------------------------------------------------
//
ItemDisplay[RARE !jew !ID PRICE>34999 FILTLVL<3]: %NAME%%GRAY%(%ORANGE%$%WHITE%35%LIGHT_GRAY%k%GRAY%)
ItemDisplay[RARE !jew !ID HIGHPRICE FILTLVL<3]: %NAME%%GRAY% %ORANGE%$
ItemDisplay[RARE !jew !ID CLVL<40]: %NAME%
ItemDisplay[RARE !jew !ID (EXC OR ELT) CLVL<70]: %NAME%%DOT-A8%%TIER-0%
ItemDisplay[RARE !jew !ID CLVL>69 FILTLVL>1]:
//
// +----------------------------------------------------------------------------+
// | |
// | [CRAF] Crafted Items |
// | |
// +----------------------------------------------------------------------------+
//
// ITEM'S NAME (CRAFT)
ItemDisplay[CRAFT !(STAT477=4 OR STAT477=21) ((amu FRW>9 STAT86>2 LIFE>9) OR (rin STR>4 STAT60>0 LIFE>9 !(rin RES>2 STAT32>49 STAT118=1)) OR (HELM STAT136>9 STAT60>0 LIFE>9) OR (CHEST STAT86>2 STAT60>2 LIFE>19) OR (SHIELD STAT20>9 STAT60>2 LIFE>9) OR (GLOVES STAT136>4 STAT60>1 LIFE>9 !STAT81>0) OR (BOOTS REPLIFE>14 STAT60>0 LIFE>9) OR (BELT STAT135>9 STAT60>2 LIFE>9) OR (WEAPON ED>49 STAT60>2 LIFE>9 !(WEAPON MULTI201,2820=5 ED>49 STAT116>9)))]: %RED%血腥 %ORANGE%%NAME%%CONTINUE%
ItemDisplay[CRAFT !(STAT477=4 OR STAT477=21) ((amu FCR>4 STAT27>3 MANA>9) OR (rin STAT1>4 MAEK>0 MANA>9 !(rin RES>2 STAT32>49 STAT118=1)) OR (HELM FCR>4 STAT27>3 MANA>9) OR (CHEST FCR>4 MAEK>2 MANA>19) OR (SHIELD STAT20>9 FCR>4 MANA>19) OR (GLOVES FCR>4 MAEK>0 MANA>9 !STAT81>0) OR (BOOTS STAT77>9 STAT27>3 MANA>9) OR (BELT FCR>9 STAT27>3 MANA>9) OR (WEAPON ALLSK>0 FCR>9 MANA>9))]: %PURPLE%施法 %ORANGE%%NAME%%CONTINUE%
ItemDisplay[CRAFT !(STAT477=4 OR STAT477=21) ((amu STAT20>9 STAT35>3 STAT34>3) OR (rin STAT3>4 STAT35>1 STAT34>1 !(rin RES>2 STAT32>49 STAT118=1)) OR (HELM ED>19 LRES>9 STAT36>4) OR (CHEST ED>19 STAT33>99 STAT36>4 !(CHEST MULTI201,2820=5 ED>24 FHR>29)) OR (SHIELD ED>19 STAT33>99 STAT36>4 !(MULTI201,2820=5)) OR (GLOVES ED>9 CRES>9 STAT35>1 STAT34>1 !STAT81>0) OR (BOOTS ED>19 FRES>9 STAT35>1 STAT34>1) OR (BELT ED>9 PRES>9 STAT35>1 STAT34>1) OR (WEAPON ED>49 STAT35>1 STAT34>1 STAT81=1 !(WEAPON MULTI201,2820=5 ED>49 STAT116>9)))]: %GREEN%安全 %ORANGE%%NAME%%CONTINUE%
ItemDisplay[CRAFT !(STAT477=4 OR STAT477=21) ((amu MULTI201,2820=5 AR>149 FHR>9) OR (rin MULTI201,2820=5 DEX>4 MAXDMG>1 !(rin RES>2 STAT32>49 STAT118=1)) OR (HELM MULTI201,2820=5 ED>9 FHR>9) OR (CHEST MULTI201,2820=5 ED>24 FHR>29) OR (SHIELD MULTI201,2820=5 STAT20>9 FBR>19 !STAT62>0) OR (GLOVES MULTI201,2820=5 STAT81>0 STAT116>9) OR (BOOTS MULTI201,2820=5 STAT33>59 FHR>9) OR (BELT MULTI201,2820=5 DTM>4 FHR>9) OR (WEAPON MULTI201,2820=5 ED>49 STAT116>9))]: %BLUE%打击 %ORANGE%%NAME%%CONTINUE%
ItemDisplay[CRAFT !(STAT477=4 OR STAT477=21) ((amu STAT62>2 REPLIFE>4 STAT109>4) OR (rin STAT62>0 REPLIFE>4 STAT110>9 !(rin RES>2 STAT32>49 STAT118=1)) OR (HELM STAT62>0 REPLIFE>4 STAT141>4) OR (CHEST STAT62>2 STAT91>19) OR (SHIELD STAT62>2 STAT20>9 STAT91>19) OR (GLOVES STAT62>1 REPLIFE>4 STAT141>4 !STAT81>0) OR (BOOTS STAT62>0 REPLIFE>4 STAT110>9) OR (BELT STAT62>2 REPLIFE>4 DTM>9) OR (WEAPON STAT62>2 STAT121>99 STAT122>99 REPLIFE>4 !(WEAPON MULTI201,2820=5 ED>49 STAT116>9)))]: %GRAY%吸血鬼 %ORANGE%%NAME%%CONTINUE%
ItemDisplay[CRAFT !(STAT477=4 OR STAT477=21) ((amu STAT3>9 MFIND>19 STAT89>0) OR (rin STAT3>4 MFIND>9 STAT89>0 !(rin RES>2 STAT32>49 STAT118=1)) OR (HELM ED>24 MFIND>19 STAT89>0) OR (CHEST ED>24 MFIND>19 STAT89>0) OR (SHIELD STAT20>9 MFIND>19 STAT89>0) OR (GLOVES ED>24 MFIND>14 STAT89>0 !STAT81>0) OR (BOOTS ED>24 MFIND>14 STAT89>0) OR (BELT ED>24 MFIND>19 STAT89>0) OR (WEAPON ED>49 MFIND>19 STAT89>0 !(WEAPON ED>49 STAT60>2 LIFE>9) !(WEAPON MULTI201,2820=5 ED>49 STAT116>9)))]: %YELLOW%丰饶 %ORANGE%%NAME%%CONTINUE%
ItemDisplay[CRAFT !(STAT477=4 OR STAT477=21) ((amu (STR>3 DEX>3 STAT1>3 STAT3>3) RES>4 STAT32>99) OR (rin RES>2 STAT32>49 STAT118=1) OR (HELM IAS>4 STAT20>9 STAT118=1) OR (CHEST RES>4 STAT20>9 STAT16>24) OR (SHIELD RES>4 STAT20>9 STAT118=1 !(SHIELD ED>19 STAT33>99 STAT36>4)) OR (GLOVES IAS>4 STAT119>9 STAT16>24 !STAT81>0) OR (BOOTS FRW>4 STAT32>99 STAT118=1) OR (BELT IAS>4 STAT118=1 STAT16>24 !(STAT360=20 IAS=10)) OR (WEAPON IAS>19 EDAM>19 AR>49 !(WEAPON ED>49 STAT35>1 STAT34>1 STAT81=1) !(WEAPON ALLSK=1 FCR>9 MANA>9 !STAT360=27) !(WEAPON ED>49 STAT60>2 LIFE>9) !(WEAPON MULTI201,2820=5 ED>49 STAT116>9)))]: %WHITE%闪耀 %ORANGE%%NAME%%CONTINUE%
// +----------------------------------------------------------------------------+
// | [CIMI] Craft Infusion手工模组 |
// +----------------------------------------------------------------------------+
//
ItemDisplay[(crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp) GROUND]: %MAP-60%%TIER-0%%NAME% %ORANGE%◎%CONTINUE%
ItemDisplay[(crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp) !GROUND]: %WHITE%手工装备制作道具%CL%%NAME%{%CL%%ORANGE%不同底材手工成品相应的固定属性: %CL%%NAME%}%CONTINUE%
ItemDisplay[crfb TOWN]:%NAME%%CONTINUE%{%GRAY%项链: 10%移动速度 +[3-6]杀敌回血 +[10-20]生命%CL%戒指: +[5-10]力量 [1-3]%生命偷取 +[10-20]生命%CL%腰带: [10-20]%撕开伤口 [3-6]%生命偷取 +[10-20]生命%CL%手套: [5-10]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%鞋子: +[15-30]生命补满 [2-4]%生命偷取 +[10-20]生命%CL%头盔: [10-20]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%盔甲: +[3-6]杀敌回血 [3-6]%生命偷取 +[20-40]生命%CL%盾牌: [10-20]%格挡几率 [3-6]%生命偷取 +[10-20]生命%CL%武器: +[50-80]%增强伤害 [3-6]%生命偷取 +[10-20]生命%NAME%}
ItemDisplay[crfc TOWN]:%NAME%%CONTINUE%{%GRAY%项链: +[5-10]%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%戒指: +[5-10]能量 +[1-2]杀敌回蓝 +[10-20]法力%CL%腰带: +10%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%手套: +[5-10]%施法速度 +[1-3]杀敌回蓝 +[10-20]法力%CL%鞋子: [10-15]%最大法力值 +[4-10]%法力恢复 +[10-20]法力%CL%头盔: +[5-10]%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%盔甲: +[5-10]%施法速度 +[3-6]杀敌回蓝 +[20-30]法力%CL%盾牌: [10-20]% 格挡几率 +[5-10]%施法速度 +[20-30]法力%CL%武器: +1全技能 +[10-20]%施法速度 +[10-20]法力%NAME%}
ItemDisplay[crfs TOWN]:%NAME%%CONTINUE%{%GRAY%项链: 10% 格挡几率 [4-7]魔法减伤 [4-7]物理减伤%CL%戒指: +[5-10]活力 [2-5]魔法减伤 [2-5]物理减伤%CL%腰带: +[10-30]%防御值 +[10-20]%毒抗 [2-5]魔法减伤 [2-5]物理减伤%CL%手套: +[10-30]%防御值 +[10-20]%冰抗 [2-5]魔法减伤 [2-5]物理减伤%CL%鞋子: +[20-60]%防御值 +[10-20]%火抗 [2-5]魔法减伤 [2-5]物理减伤%CL%头盔: +[20-60]%防御值 +[10-20]%电抗 [5-10]%物理减伤%CL%盔甲: +[20-60]%防御值 [5-10]%物理减伤 +[100-150]防御%CL%盾牌: +[20-60]%防御值 [5-10]%物理减伤% +[100-150]防御%CL%武器: +[50-80]%增强伤害 击退 [2-5]魔法减伤 [2-5]物理减伤%NAME%}
ItemDisplay[crfh TOWN]:%NAME%%CONTINUE%{%GRAY%项链: +[150-250]命中值 +[10-20]%快速打击恢复%CL%戒指: +[5-10]敏捷 +[2-4]最大伤害%CL%腰带: [5-10]%受损生命移至法力 +[10-20]%快速打击恢复%CL%手套:击退 -[10-20]%目标防御%CL%鞋子: +[60-120]防御值 +[10-20]%快速打击恢复%CL%头盔: +[100-200]命中值 +[10-20]%快速打击恢复%CL%盔甲: +[25-50]%防御值 +[30-40]%快速打击恢复%CL%盾牌: [10-20]% 格挡几率 +[20-30]%格挡速度%CL%武器: +[50-80]% 增强伤害 -[10-20]%目标防御%NAME%}
ItemDisplay[crfv TOWN]:%NAME%%CONTINUE%{%GRAY%项链:[10-20]%诅咒作用时间减少 [3-6]%法力偷取 [5-10] 生命补满%CL%戒指:[10-20]%毒素作用时间减少 [1-3]%法力偷取 [5-10]生命补满%CL%腰带:[10-20]%毒素作用时间减少 [3-6]%法力偷取 [5-10]生命补满%CL%手套:[5-10]%致命打击 [2-4]%法力偷取 [5-10]生命补满%CL%鞋子:[10-20]%毒素作用时间减少 [2-4]%法力偷取 [5-10]生命补满%CL%头盔:[10-20]%致命打击 [2-4]%法力偷取 [5-10]生命补满%CL%盔甲:[3-6]%法力偷取 [5-10]生命补满 [20-30]%毒素作用时间减少%CL%盾牌: [10-20]%格挡几率 [3-6]%法力偷取 [20-30]%毒素作用时间减少%CL%武器: [100-140]%对恶魔/亡灵伤害 [3-6]%法力偷取 [10-15]生命补满%NAME%}
ItemDisplay[crfu TOWN]:%NAME%%CONTINUE%{%GRAY%项链: +[10-20]活力 [20-30]%MF +[1-3]光照度%CL%戒指:+[5-10]活力 [10-15]%MF +[1-3]光照度%CL%腰带: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%手套: +[25-50]%防御值 [15-25]%MF +[1-3]光照度%CL%鞋子: +[25-50]%防御值 [15-25]%MF +[1-3]光照度%CL%头盔: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%盔甲: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%盾牌: [10-20]%格挡几率 [20-30]%MF +[1-3]光照度%CL%武器: +1全技能 [20-30]%MF +[1-3]光照度%NAME%}
ItemDisplay[crfp TOWN]:%NAME%%CONTINUE%{%GRAY%项链: +[5-10]全抗 [4-8]%全属性 +[100-150]远程防御%CL%戒指:+[3-5]全抗 +[50-100]远程防御 [1/2]冰冻时间%CL%腰带: +[5-10]%攻速 [25-50]%防御值 [1/2]冰冻时间%CL%手套: +[5-10]%攻速 [25-50]%防御值 [10-20]%命中值%CL%鞋子: +[5-10]移速 +[100-150]远程防御 [1/2]冰冻时间%CL%头盔: +[5-10]%攻速 [25-50]%防御值 [1/2]冰冻时间%CL%盔甲: +[5-10]全抗 +[10-20]%格挡几率 [25-50]%防御值%CL%盾牌: +[5-10]全抗 +[10-20]%格挡几率 %CL%武器: +[20-40]%增强伤害 +[20]%攻速 [50-100]命中值%NAME%}
//
// +----------------------------------------------------------------------------+
// | [CMAM] Amulets |
// +----------------------------------------------------------------------------+
//
ItemDisplay[(MAG OR RARE) amu CRAFTALVL>89 FILTLVL=5]: %NAME% %ORANGE%[C]{%GRAY%吸血鬼: %TAN%P %GRAY%骷髅 + %WHITE%Dol 14#%NL%%GREEN%安全: %TAN%P %GREEN%绿宝石 + %WHITE%Thul 10#%NL%%BLUE%打击: %TAN%P %BLUE%蓝宝石 + %WHITE%Thul 10#%NL%%PURPLE%施法者: %TAN%P %PURPLE%紫宝石 + %WHITE%Ral 8#%NL%%WHITE%闪耀: %TAN%P %WHITE%钻石 + %WHITE%Tal 7#%NL%%YELLOW%丰饶: %TAN%P %YELLOW%黄宝石 + %WHITE%Ko 18#%NL%%RED%生命: %TAN%P %RED%红宝石 + %WHITE%Amn 11#%NL%%ORANGE%手工公式:} // Display recipe on amulets on Filter Level 5
ItemDisplay[(MAG OR RARE) amu !ID CRAFTALVL>89 FILTLVL=5]: %NAME% %ORANGE%[C]
//
// +----------------------------------------------------------------------------+
// | [CMRI] Rings |
// +----------------------------------------------------------------------------+
//
ItemDisplay[(MAG OR RARE) rin CRAFTALVL>80 FILTLVL=5]: %NAME% %ORANGE%[C]{%GRAY%吸血鬼: %TAN%P %GRAY%骷髅 + %WHITE%Hel%NL%%GREEN%安全: %TAN%P %GREEN%绿宝石 + %WHITE%Amn 11#%NL%%BLUE%打击: %TAN%P %BLUE%蓝宝石 + %WHITE%Amn 11#%NL%%PURPLE%施法者: %TAN%P %PURPLE%紫宝石 + %WHITE%Amn 11#%NL%%WHITE%闪耀: %TAN%P %WHITE%钻石 + %WHITE%Hel%NL%%YELLOW%丰饶: %TAN%P %YELLOW%黄宝石 + %WHITE%Lum%NL%%RED%生命: %TAN%P %RED%红宝石 + %WHITE%Sol 12#%NL%%ORANGE%手工公式:} // Display recipe on rings on Filter Level 5
ItemDisplay[(MAG OR RARE) rin CRAFTALVL>80 !ID FILTLVL=5]: %NAME% %ORANGE%[C]
//
// +----------------------------------------------------------------------------+
// | [COWE] Weapon |
// +----------------------------------------------------------------------------+
//
//弓、爪、投掷
ItemDisplay[AMACRAFT (MAG OR RARE) !ID ((AMAZON FILTLVL<5) OR FILTLVL=5)]: %BORDER-A8%%DOT-60%%TIER-0%%NAME% %GRAY%[%ORANGE%C%GRAY%]{%NAME%}
ItemDisplay[BARCRAFT (MAG OR RARE) !ID]: %BORDER-A8%%DOT-60%%TIER-0%%NAME% %GRAY%[%ORANGE%C%GRAY%]{%NAME%}
ItemDisplay[ASNCRAFT (MAG OR RARE) !ID ((ASSASSIN FILTLVL<5) OR FILTLVL=5)]: %BORDER-A8%%DOT-60%%TIER-0%%NAME% %GRAY%[%ORANGE%C%GRAY%]{%NAME%}
ItemDisplay[AMOCRAFT (MAG OR RARE) !ID FILTLVL=5]: %BORDER-A8%%DOT-60%%TIER-0%%NAME% %GRAY%[%ORANGE%C%GRAY%]{%NAME%}
ItemDisplay[(MAG OR RARE) WEAPON CRAFTALVL>76 FILTLVL=5]: %NAME% %ORANGE%[C]{%NAME%%CL%%CL%%GRAY%吸血鬼:%TAN% P %GRAY%骷髅 + %WHITE%Shael 13#%NL%%GREEN%安全:%TAN% P %GREEN%绿宝石 + %WHITE%Sol 12#%NL%%BLUE%打击:%TAN% P %BLUE%蓝宝石 + %WHITE%Tir%NL%%PURPLE%施法者:%TAN% P %RED%红宝石 + %WHITE%Tir%NL%%WHITE%闪耀:%TAN% P Dia + Sol 12#%NL%%YELLOW%丰饶:%TAN% P %YELLOW%黄宝石 + %WHITE%Shael 13#%NL%%RED%生命:%TAN% P %RED%红宝石 + %WHITE%Ort 9#%NL%%ORANGE%手工公式:}
ItemDisplay[(MAG OR RARE) !ID (ETH OR CLASS) WEAPON CRAFTALVL>76 FILTLVL=5]: %NAME% %ORANGE%[C]
ItemDisplay[(MAG OR RARE) ID WEAPON CRAFTALVL>76 !ID FILTLVL=5]: %NAME% %ORANGE%[C]
//
// +----------------------------------------------------------------------------+
// | [COSH] Shield |
// +----------------------------------------------------------------------------+
//
ItemDisplay[(MAG OR RARE) SHIELD CRAFTALVL>84 FILTLVL=5]: %NAME% %ORANGE%[C]{%NAME%%CL%%CL%%GRAY%吸血鬼:%TAN% P %GRAY%骷髅 + %WHITE%Sol 12#%NL%%GREEN%安全:%TAN% P %GREEN%绿宝石 + %WHITE%Nef%NL%%BLUE%打击:%TAN% P %BLUE%蓝宝石 + %WHITE%Eth 5#%NL%%PURPLE%施法者:%TAN% P %RED%红宝石 + %WHITE%Eth 5#%NL%%WHITE%闪耀:%TAN% P Dia + Ort 9#%NL%%YELLOW%丰饶:%TAN% P %YELLOW%黄宝石 + %WHITE%Dol 14#%NL%%RED%生命:%TAN% P %RED%红宝石 + %WHITE%Ith%NL%%ORANGE%手工公式:}
ItemDisplay[(MAG OR RARE) !ID (ETH OR CLASS) SHIELD CRAFTALVL>84 FILTLVL=5]: %NAME% %ORANGE%[C]
ItemDisplay[(MAG OR RARE) ID SHIELD CRAFTALVL>84 !ID FILTLVL=5]: %NAME% %ORANGE%[C]
//
// +----------------------------------------------------------------------------+
// | [COAR] Armor |
// +----------------------------------------------------------------------------+
//
ItemDisplay[(MAG OR RARE) CHEST CRAFTALVL>84 FILTLVL=5]: %NAME% %ORANGE%[C]{%NAME%%CL%%CL%%GRAY%吸血鬼:%TAN% P %GRAY%骷髅 + %WHITE%Tir%NL%%GREEN%安全:%TAN% P %GREEN%绿宝石 + %WHITE%Eth 5#%NL%%BLUE%打击:%TAN% P %BLUE%蓝宝石 + %WHITE%Nef%NL%%PURPLE%施法者:%TAN% P %RED%红宝石 + %WHITE%Tal 7#%NL%%WHITE%闪耀:%TAN% P Dia + El 1#%NL%%YELLOW%丰饶:%TAN% P %YELLOW%黄宝石 + %WHITE%Eld%NL%%RED%生命:%TAN% P %RED%红宝石 + %WHITE%Thul 10#%NL%%ORANGE%手工公式:}
ItemDisplay[(MAG OR RARE) !ID (ETH OR CLASS) CHEST CRAFTALVL>84 FILTLVL=5]: %NAME% %ORANGE%[C]
ItemDisplay[(MAG OR RARE) CHEST CRAFTALVL>84 !ID FILTLVL=5]: %NAME% %ORANGE%[C]
//
// +----------------------------------------------------------------------------+
// | [COHE] Helm |
// +----------------------------------------------------------------------------+
//
ItemDisplay[(MAG OR RARE) HELM !CIRC CRAFTALVL>80 FILTLVL=5]: %NAME% %ORANGE%[C]{%NAME%%CL%%CL%%GRAY%吸血鬼:%TAN% P %GRAY%骷髅 + %WHITE%Lum%NL%%GREEN%安全:%TAN% P %GREEN%绿宝石 + %WHITE%Ith%NL%%BLUE%打击:%TAN% P %BLUE%蓝宝石 + %WHITE%Ith%NL%%PURPLE%施法者:%TAN% P %RED%红宝石 + %WHITE%Nef%NL%%WHITE%闪耀:%TAN% P Dia + Eld%NL%%YELLOW%丰饶:%TAN% P %YELLOW%黄宝石 + %WHITE%Tir%NL%%RED%生命:%TAN% P %RED%红宝石 + %WHITE%Ral 8#%NL%%ORANGE%手工公式:}
ItemDisplay[(MAG OR RARE) !ID (ETH OR CLASS) HELM !CIRC CRAFTALVL>80 FILTLVL=5]: %NAME% %ORANGE%[C]
ItemDisplay[(MAG OR RARE) HELM !CIRC CRAFTALVL>80 !ID FILTLVL=5]: %NAME% %ORANGE%[C]
//
// +----------------------------------------------------------------------------+
// | [COGL] Gloves |
// +----------------------------------------------------------------------------+
//
ItemDisplay[(MAG OR RARE) GLOVES CRAFTALVL>74 FILTLVL=5]: %NAME% %ORANGE%[C]{%NAME%%CL%%CL%%GRAY%吸血鬼: %TAN%P %GRAY%骷髅 + %WHITE%Io 16#%NL%%GREEN%安全: %TAN%P %GREEN%绿宝石 + %WHITE%Ral 8#%NL%%BLUE%打击: %TAN%P %BLUE%蓝宝石 + %WHITE%Ort 9#%NL%%PURPLE%施法者: %TAN%P %PURPLE%紫宝石 + %WHITE%Ort 9#%NL%%WHITE%闪耀: %TAN%P %WHITE%钻石 + %WHITE%Shael 13#%NL%%YELLOW%丰饶: %TAN%P %YELLOW%黄宝石 + %WHITE%Hel%NL%%RED%生命: %TAN%P %RED%红宝石 + %WHITE%Nef%NL%%ORANGE%手工公式:}
ItemDisplay[(MAG OR RARE) !ID (ETH OR CLASS) GLOVES CRAFTALVL>74 FILTLVL=5]: %NAME% %ORANGE%[C]
ItemDisplay[(MAG OR RARE) GLOVES CRAFTALVL>74 !ID FILTLVL=5]: %NAME% %ORANGE%[C]
//
// +----------------------------------------------------------------------------+
// | [COBE] Belt |
// +----------------------------------------------------------------------------+
//
ItemDisplay[(MAG OR RARE) BELT CRAFTALVL>70 FILTLVL=5]: %NAME% %ORANGE%[C]{%NAME%%CL%%CL%%GRAY%吸血鬼: %TAN%P %GRAY%骷髅 + %WHITE%Eld%NL%%GREEN%安全: %TAN%P %GREEN%绿宝石 + %WHITE%Tal 7#%NL%%BLUE%打击: %TAN%P %BLUE%蓝宝石 + %WHITE%Tal 7#%NL%%PURPLE%施法者: %TAN%P %PURPLE%紫宝石 + %WHITE%Ith%NL%%WHITE%闪耀: %TAN%P %WHITE%钻石 + %WHITE%Io 16#%NL%%YELLOW%丰饶: %TAN%P %YELLOW%黄宝石 + %WHITE%El 1#%NL%%RED%生命: %TAN%P %RED%红宝石 + %WHITE%Tal 7#%NL%%ORANGE%手工公式:}
ItemDisplay[(MAG OR RARE) !ID (ETH OR CLASS) BELT CRAFTALVL>70 FILTLVL=5]: %NAME% %ORANGE%[C]
ItemDisplay[(MAG OR RARE) BELT CRAFTALVL>70 !ID FILTLVL=5]: %NAME% %ORANGE%[C]
//
// +----------------------------------------------------------------------------+
// | [COBO] Boots |
// +----------------------------------------------------------------------------+
//
ItemDisplay[(MAG OR RARE) BOOTS CRAFTALVL>69 FILTLVL=5]: %NAME% %ORANGE%[C]{%NAME%%CL%%CL%%GRAY%吸血鬼: %TAN%P %GRAY%骷髅 + %WHITE%El 1#%NL%%GREEN%安全: %TAN%P %GREEN%绿宝石 + %WHITE%Ort 9#%NL%%BLUE%打击: %TAN%P %BLUE%蓝宝石 + %WHITE%Ral 8#%NL%%PURPLE%施法者: %TAN%P %PURPLE%紫宝石 + %WHITE%Thul 10#%NL%%WHITE%闪耀: %TAN%P %WHITE%钻石 + %WHITE%Ko 18#%NL%%YELLOW%丰饶: %TAN%P %YELLOW%黄宝石 + %WHITE%Io 16#%NL%%RED%生命: %TAN%P %RED%红宝石 + %WHITE%Eth 5#%NL%%ORANGE%手工公式:}
ItemDisplay[(MAG OR RARE) !ID (ETH OR CLASS) BOOTS CRAFTALVL>69 FILTLVL=5]: %NAME% %ORANGE%[C]
ItemDisplay[(MAG OR RARE) BOOTS CRAFTALVL>69 !ID FILTLVL=5]: %NAME% %ORANGE%[C]
// +----------------------------------------------------------------------------+
// | [COQV] Arrows & Bolts |
// +----------------------------------------------------------------------------+
//
ItemDisplay[(MAG OR RARE) (aqv2 OR cqv2 OR aqv3 OR cqv3) CRAFTALVL>84 ((AMAZON FILTLVL<3) OR FILTLVL=5)]: %NAME% %ORANGE%[C]{%NAME%%CL%%CL%%GRAY%吸血鬼:%TAN% P %GRAY%骷髅 + %WHITE%Sol 12#%NL%%GREEN%安全:%TAN% P %GREEN%绿宝石 + %WHITE%Nef%NL%%BLUE%打击:%TAN% P %BLUE%蓝宝石 + %WHITE%Eth 5#%NL%%PURPLE%施法者:%TAN% P %RED%红宝石 + %WHITE%Eth 5#%NL%%WHITE%闪耀:%TAN% P Dia + Ort 9#%NL%%YELLOW%丰饶:%TAN% P %YELLOW%黄宝石 + %WHITE%Dol 14#%NL%%RED%生命:%TAN% P %RED%红宝石 + %WHITE%Ith%NL%%ORANGE%手工公式:}
ItemDisplay[(MAG OR RARE) !ID (ETH OR CLASS) (aqv2 OR cqv2 OR aqv3 OR cqv3) CRAFTALVL>84 ((AMAZON FILTLVL<5) OR FILTLVL=5)]: %NAME% %ORANGE%[C]
ItemDisplay[(MAG OR RARE) ID (aqv2 OR cqv2 OR aqv3 OR cqv3) CRAFTALVL>84 !ID ((AMAZON FILTLVL<3) OR FILTLVL=5)]: %NAME% %ORANGE%[C]
//
// +----------------------------------------------------------------------------+
// | |
// | [MAGI] Magic Items |
// | |
// +----------------------------------------------------------------------------+
//
// +----------------------------------------------------------------------------+
// | [MIMI] Magic Miscellaneous |
// +----------------------------------------------------------------------------+
//
//ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2 OR aqv3 OR cqv3) MAG !ID CLVL<10]: %NAME%
//ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2 OR aqv3 OR cqv3) MAG !ID CLVL>9]:
ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2 OR aqv3 OR cqv3) NMAG]:
//
// +----------------------------------------------------------------------------+
// | [MIMA] Magic Items Master |
// +----------------------------------------------------------------------------+
//
ItemDisplay[MAG !ID PRICE>34999 FILTLVL<3]: %NAME%%GRAY%(%ORANGE%$%WHITE%35%LIGHT_GRAY%k%GRAY%)
ItemDisplay[MAG !ID HIGHPRICE FILTLVL<3]: %NAME% %ORANGE%$
ItemDisplay[MAG !ID CLVL<19]: %NAME%
ItemDisplay[MAG !ID CLVL<40 (EXC OR ELT)]: %NAME%
ItemDisplay[MAG !ID !leg CLVL>39]: %NOTIFY-DEAD%{%NAME%}
//
// +----------------------------------------------------------------------------+
// | |
// | [NMAG] NMAG Items |
// | |
// +----------------------------------------------------------------------------+
//
// +----------------------------------------------------------------------------+
// | [NISM] ANYS STAFFMOD |
// +----------------------------------------------------------------------------+
//
//STAFFMOD
//Show me exactly +SKILLS values on NMAG items
//Daggers Opener (Assassin and Necromancer Staffmods at the same time)
ItemDisplay[NMAG !RW DAGGER (FORMULAASNSK>0 OR FORMULANECSK>0)]: %GRAY%] %NAME%%CONTINUE%
//Amazon
//-----------------------------------------------------------------------------------
ItemDisplay[NMAG !RW TABSK0~1-2 AMAZON FILTLVL<2]: %GRAY%[%TAN%+%LIGHT_GRAY%%TABSK0%%SAGE%弓%GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW TABSK0>2 AMAZON]: %GRAY%[%ORANGE%+%YELLOW%%TABSK0%%SAGE%弓%GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW TABSK2~1-2 AMAZON FILTLVL<2]: %GRAY%[%TAN%+%LIGHT_GRAY%%TABSK2%%SAGE%标枪%GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW TABSK2>2 AMAZON]: %GRAY%[%ORANGE%+%YELLOW%%TABSK2%%SAGE%标枪%GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW TABSK0~1-2 !AMAZON FILTLVL<2]: %GRAY%[%TAN%+%LIGHT_GRAY%%TABSK0%%DARK_GREEN%弓%GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW TABSK0>2 !AMAZON]: %GRAY%[%ORANGE%+%YELLOW%%TABSK0%%DARK_GREEN%弓%GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW TABSK2~1-2 !AMAZON FILTLVL<2]: %GRAY%[%TAN%+%LIGHT_GRAY%%TABSK2%%DARK_GREEN%标枪%GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW TABSK2>2 !AMAZON]: %GRAY%[%ORANGE%+%YELLOW%%TABSK2%%DARK_GREEN%标枪%GRAY%] %NAME%%CONTINUE%
//Necromancer
//-----------------------------------------------------------------------------------
ItemDisplay[NMAG !RW !DAGGER FORMULANECSK>0]: %GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK374>0 NECROMANCER]: %SAGE%支配诅咒%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK374>0 !NECROMANCER]: %DARK_GREEN%支配诅咒%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK374~1-2]: %TAN%+%LIGHT_GRAY%%SK374%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK374>2]: %ORANGE%+%YELLOW%%SK374%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK374>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR SK367>0 OR SK381>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK381>0 NECROMANCER]: %SAGE%暗契%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK381>0 !NECROMANCER]: %DARK_GREEN%暗契%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK381~1-2]: %TAN%+%LIGHT_GRAY%%SK381%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK381>2]: %ORANGE%+%YELLOW%%SK381%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK381>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR SK367>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK367>0 NECROMANCER]: %SAGE%血次元%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK367>0 !NECROMANCER]: %DARK_GREEN%血次元%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK367~1-2]: %TAN%+%LIGHT_GRAY%%SK367%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK367>2]: %ORANGE%+%YELLOW%%SK367%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK367>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK95>0 NECROMANCER]: %SAGE%重生%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK95>0 !NECROMANCER]: %DARK_GREEN%重生%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK95~1-2]: %TAN%+%LIGHT_GRAY%%SK95%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK95>2]: %ORANGE%+%YELLOW%%SK95%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK95>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK94>0 NECROMANCER]: %SAGE%火魔%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK94>0 !NECROMANCER]: %DARK_GREEN%火魔%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK94~1-2]: %TAN%+%LIGHT_GRAY%%SK94%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK94>2]: %ORANGE%+%YELLOW%%SK94%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK94>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK93>0 NECROMANCER]: %SAGE%骨魂%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK93>0 !NECROMANCER]: %DARK_GREEN%骨魂%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK93~1-2]: %TAN%+%LIGHT_GRAY%%SK93%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK93>2]: %ORANGE%+%YELLOW%%SK93%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK93>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK92>0 NECROMANCER]: %SAGE%毒环%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK92>0 !NECROMANCER]: %DARK_GREEN%毒环%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK92~1-2]: %TAN%+%LIGHT_GRAY%%SK92%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK92>2]: %ORANGE%+%YELLOW%%SK92%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK92>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK91>0 NECROMANCER]: %SAGE%减抗%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK91>0 !NECROMANCER]: %DARK_GREEN%减抗%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK91~1-2]: %TAN%+%LIGHT_GRAY%%SK91%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK91>2]: %ORANGE%+%YELLOW%%SK91%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK91>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK90>0 NECROMANCER]: %SAGE%铁魔%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK90>0 !NECROMANCER]: %DARK_GREEN%铁魔%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK90~1-2]: %TAN%+%LIGHT_GRAY%%SK90%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK90>2]: %ORANGE%+%YELLOW%%SK90%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK90>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK89>0 NECROMANCER]: %SAGE%骨弓%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK89>0 !NECROMANCER]: %DARK_GREEN%骨弓%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK89~1-2]: %TAN%+%LIGHT_GRAY%%SK89%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK89>2]: %ORANGE%+%YELLOW%%SK89%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK89>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK88>0 NECROMANCER]: %SAGE%骨牢%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK88>0 !NECROMANCER]: %DARK_GREEN%骨牢%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK88~1-2]: %TAN%+%LIGHT_GRAY%%SK88%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK88>2]: %ORANGE%+%YELLOW%%SK88%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK88>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK87>0 NECROMANCER]: %SAGE%衰老%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK87>0 !NECROMANCER]: %DARK_GREEN%衰老%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK87~1-2]: %TAN%+%LIGHT_GRAY%%SK87%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK87>2]: %ORANGE%+%YELLOW%%SK87%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK87>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK86>0 NECROMANCER]: %SAGE%吸引%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK86>0 !NECROMANCER]: %DARK_GREEN%吸引%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK86~1-2]: %TAN%+%LIGHT_GRAY%%SK86%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK86>2]: %ORANGE%+%YELLOW%%SK86%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK86>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK85>0 NECROMANCER]: %SAGE%血魔%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK85>0 !NECROMANCER]: %DARK_GREEN%血魔%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK85~1-2]: %TAN%+%LIGHT_GRAY%%SK85%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK85>2]: %ORANGE%+%YELLOW%%SK85%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK85>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK84>0 NECROMANCER]: %SAGE%骨矛%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK84>0 !NECROMANCER]: %DARK_GREEN%骨矛%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK84~1-2]: %TAN%+%LIGHT_GRAY%%SK84%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK84>2]: %ORANGE%+%YELLOW%%SK84%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK84>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK83>0 NECROMANCER]: %SAGE%亵渎%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK83>0 !NECROMANCER]: %DARK_GREEN%亵渎%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK83~1-2]: %TAN%+%LIGHT_GRAY%%SK83%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK83>2]: %ORANGE%+%YELLOW%%SK83%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK83>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK82>0 NECROMANCER]: %SAGE%吸血%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK82>0 !NECROMANCER]: %DARK_GREEN%吸血%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK82~1-2]: %TAN%+%LIGHT_GRAY%%SK82%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK82>2]: %ORANGE%+%YELLOW%%SK82%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK82>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK81>0 NECROMANCER]: %SAGE%迷乱%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK81>0 !NECROMANCER]: %DARK_GREEN%迷乱%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK81~1-2]: %TAN%+%LIGHT_GRAY%%SK81%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK81>2]: %ORANGE%+%YELLOW%%SK81%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK81>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK80>0 NECROMANCER]: %SAGE%骨法%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK80>0 !NECROMANCER]: %DARK_GREEN%骨法%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK80~1-2]: %TAN%+%LIGHT_GRAY%%SK80%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK80>2]: %ORANGE%+%YELLOW%%SK80%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK80>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK79>0 NECROMANCER]: %SAGE%支配石魔%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK79>0 !NECROMANCER]: %DARK_GREEN%支配石魔%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK79~1-2]: %TAN%+%LIGHT_GRAY%%SK79%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK79>2]: %ORANGE%+%YELLOW%%SK79%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK79>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK78>0 NECROMANCER]: %SAGE%骨墙%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK78>0 !NECROMANCER]: %DARK_GREEN%骨墙%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK78~1-2]: %TAN%+%LIGHT_GRAY%%SK78%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK78>2]: %ORANGE%+%YELLOW%%SK78%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK78>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK77>0 NECROMANCER]: %SAGE%恐惧%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK77>0 !NECROMANCER]: %DARK_GREEN%恐惧%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK77~1-2]: %TAN%+%LIGHT_GRAY%%SK77%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK77>2]: %ORANGE%+%YELLOW%%SK77%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK77>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK76>0 NECROMANCER]: %SAGE%攻反%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK76>0 !NECROMANCER]: %DARK_GREEN%攻反%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK76~1-2]: %TAN%+%LIGHT_GRAY%%SK76%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK76>2]: %ORANGE%+%YELLOW%%SK76%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK76>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK75>0 NECROMANCER]: %SAGE%石魔%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK75>0 !NECROMANCER]: %DARK_GREEN%石魔%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK75~1-2]: %TAN%+%LIGHT_GRAY%%SK75%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK75>2]: %ORANGE%+%YELLOW%%SK75%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK75>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK74>0 NECROMANCER]: %SAGE%尸爆%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK74>0 !NECROMANCER]: %DARK_GREEN%尸爆%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK74~1-2]: %TAN%+%LIGHT_GRAY%%SK74%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK74>2]: %ORANGE%+%YELLOW%%SK74%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK74>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK73>0 NECROMANCER]: %SAGE%毒匕%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK73>0 !NECROMANCER]: %DARK_GREEN%毒匕%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK73~1-2]: %TAN%+%LIGHT_GRAY%%SK73%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK73>2]: %ORANGE%+%YELLOW%%SK73%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK73>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK72>0 NECROMANCER]: %SAGE%削弱%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK72>0 !NECROMANCER]: %DARK_GREEN%削弱%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK72~1-2]: %TAN%+%LIGHT_GRAY%%SK72%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK72>2]: %ORANGE%+%YELLOW%%SK72%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK72>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK71>0 NECROMANCER]: %SAGE%微暗灵视%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK71>0 !NECROMANCER]: %DARK_GREEN%微暗灵视%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK71~1-2]: %TAN%+%LIGHT_GRAY%%SK71%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK71>2]: %ORANGE%+%YELLOW%%SK71%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK71>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK70>0 NECROMANCER]: %SAGE%骷髅%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK70>0 !NECROMANCER]: %DARK_GREEN%骷髅%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK70~1-2]: %TAN%+%LIGHT_GRAY%%SK70%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK70>2]: %ORANGE%+%YELLOW%%SK70%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK70>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK69>0 NECROMANCER]: %SAGE%支配骷髅%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK69>0 !NECROMANCER]: %DARK_GREEN%支配骷髅%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK69~1-2]: %TAN%+%LIGHT_GRAY%%SK69%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK69>2]: %ORANGE%+%YELLOW%%SK69%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK69>0 (SK66>0 OR SK67>0 OR SK68>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK68>0 NECROMANCER]: %SAGE%骨甲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK68>0 !NECROMANCER]: %DARK_GREEN%骨甲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK68~1-2]: %TAN%+%LIGHT_GRAY%%SK68%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK68>2]: %ORANGE%+%YELLOW%%SK68%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK68>0 (SK66>0 OR SK67>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK67>0 NECROMANCER]: %SAGE%牙%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK67>0 !NECROMANCER]: %DARK_GREEN%牙%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK67~1-2]: %TAN%+%LIGHT_GRAY%%SK67%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK67>2]: %ORANGE%+%YELLOW%%SK67%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK67>0 SK66>0]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK66>0 NECROMANCER]: %SAGE%伤害加深%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK66>0 !NECROMANCER]: %DARK_GREEN%伤害加深%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK66~1-2]: %TAN%+%LIGHT_GRAY%%SK66%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK66>2]: %ORANGE%+%YELLOW%%SK66%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW !DAGGER FORMULANECSK>0]: %GRAY%[%NAME%%CONTINUE%
//Daggers between Necro/Assasin skills " " space sign
ItemDisplay[NMAG !RW DAGGER (FORMULAASNSK>0 AND FORMULANECSK>0)]: %CONTINUE% %NAME%
//
//Assassin
//-----------------------------------------------------------------------------------
ItemDisplay[NMAG !RW !DAGGER (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0 OR SK279>0 OR SK280>0 OR SK366>0)]: %GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK366>0 ASSASSIN]: %SAGE%雷光守卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK366>0 !ASSASSIN]: %DARK_GREEN%雷光守卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK366~1-2]: %TAN%+%LIGHT_GRAY%%SK366%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK366>2]: %ORANGE%+%YELLOW%%SK366%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK366>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0 OR SK279>0 OR SK280>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK280>0 ASSASSIN]: %SAGE%凤凰%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK280>0 !ASSASSIN]: %DARK_GREEN%凤凰%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK280~1-2]: %TAN%+%LIGHT_GRAY%%SK280%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK280>2]: %ORANGE%+%YELLOW%%SK280%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK280>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0 OR SK279>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK279>0 ASSASSIN]: %SAGE%影子大师%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK279>0 !ASSASSIN]: %DARK_GREEN%影子大师%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK279~1-2]: %TAN%+%LIGHT_GRAY%%SK279%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK279>2]: %ORANGE%+%YELLOW%%SK279%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK279>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK278>0 ASSASSIN]: %SAGE%毒牙%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK278>0 !ASSASSIN]: %DARK_GREEN%毒牙%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK278~1-2]: %TAN%+%LIGHT_GRAY%%SK278%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK278>2]: %ORANGE%+%YELLOW%%SK278%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK278>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK277>0 ASSASSIN]: %SAGE%刀盾%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK277>0 !ASSASSIN]: %DARK_GREEN%刀盾%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK277~1-2]: %TAN%+%LIGHT_GRAY%%SK277%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK277>2]: %ORANGE%+%YELLOW%%SK277%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK277>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK276>0 ASSASSIN]: %SAGE%亡者守卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK276>0 !ASSASSIN]: %DARK_GREEN%亡者守卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK276~1-2]: %TAN%+%LIGHT_GRAY%%SK276%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK276>2]: %ORANGE%+%YELLOW%%SK276%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK276>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK275>0 ASSASSIN]: %SAGE%飞龙%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK275>0 !ASSASSIN]: %DARK_GREEN%飞龙%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK275~1-2]: %TAN%+%LIGHT_GRAY%%SK275%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK275>2]: %ORANGE%+%YELLOW%%SK275%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK275>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK274>0 ASSASSIN]: %SAGE%冰刃%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK274>0 !ASSASSIN]: %DARK_GREEN%冰刃%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK274~1-2]: %TAN%+%LIGHT_GRAY%%SK274%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK274>2]: %ORANGE%+%YELLOW%%SK274%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK274>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK273>0 ASSASSIN]: %SAGE%心爆%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK273>0 !ASSASSIN]: %DARK_GREEN%心爆%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK273~1-2]: %TAN%+%LIGHT_GRAY%%SK273%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK273>2]: %ORANGE%+%YELLOW%%SK273%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK273>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK272>0 ASSASSIN]: %SAGE%复苏狱火%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK272>0 !ASSASSIN]: %DARK_GREEN%复苏狱火%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK272~1-2]: %TAN%+%LIGHT_GRAY%%SK272%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK272>2]: %ORANGE%+%YELLOW%%SK272%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK272>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK271>0 ASSASSIN]: %SAGE%连闪守卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK271>0 !ASSASSIN]: %DARK_GREEN%连闪守卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK271~1-2]: %TAN%+%LIGHT_GRAY%%SK271%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK271>2]: %ORANGE%+%YELLOW%%SK271%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK271>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK270>0 ASSASSIN]: %SAGE%神龙摆尾%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK270>0 !ASSASSIN]: %DARK_GREEN%神龙摆尾%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK270~1-2]: %TAN%+%LIGHT_GRAY%%SK270%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK270>2]: %ORANGE%+%YELLOW%%SK270%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK270>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK269>0 ASSASSIN]: %SAGE%雷电爪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK269>0 !ASSASSIN]: %DARK_GREEN%雷电爪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK269~1-2]: %TAN%+%LIGHT_GRAY%%SK269%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK269>2]: %ORANGE%+%YELLOW%%SK269%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK269>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK268>0 ASSASSIN]: %SAGE%影战%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK268>0 !ASSASSIN]: %DARK_GREEN%影战%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK268~1-2]: %TAN%+%LIGHT_GRAY%%SK268%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK268>2]: %ORANGE%+%YELLOW%%SK268%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK268>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK267>0 ASSASSIN]: %SAGE%消散%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK267>0 !ASSASSIN]: %DARK_GREEN%消散%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK267~1-2]: %TAN%+%LIGHT_GRAY%%SK267%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK267>2]: %ORANGE%+%YELLOW%%SK267%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK267>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK266>0 ASSASSIN]: %SAGE%刃怒%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK266>0 !ASSASSIN]: %DARK_GREEN%刃怒%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK266~1-2]: %TAN%+%LIGHT_GRAY%%SK266%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK266>2]: %ORANGE%+%YELLOW%%SK266%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK266>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK265>0 ASSASSIN]: %SAGE%蛇击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK265>0 !ASSASSIN]: %DARK_GREEN%蛇击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK265~1-2]: %TAN%+%LIGHT_GRAY%%SK265%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK265>2]: %ORANGE%+%YELLOW%%SK265%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK265>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK264>0 ASSASSIN]: %SAGE%斗篷%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK264>0 !ASSASSIN]: %DARK_GREEN%斗篷%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK264~1-2]: %TAN%+%LIGHT_GRAY%%SK264%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK264>2]: %ORANGE%+%YELLOW%%SK264%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK264>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK263>0 ASSASSIN]: %SAGE%格挡%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK263>0 !ASSASSIN]: %DARK_GREEN%格挡%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK263~1-2]: %TAN%+%LIGHT_GRAY%%SK263%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK263>2]: %ORANGE%+%YELLOW%%SK263%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK263>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK262>0 ASSASSIN]: %SAGE%火焰复苏%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK262>0 !ASSASSIN]: %DARK_GREEN%火焰复苏%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK262~1-2]: %TAN%+%LIGHT_GRAY%%SK262%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK262>2]: %ORANGE%+%YELLOW%%SK262%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK262>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK261>0 ASSASSIN]: %SAGE%电卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK261>0 !ASSASSIN]: %DARK_GREEN%电卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK261~1-2]: %TAN%+%LIGHT_GRAY%%SK261%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK261>2]: %ORANGE%+%YELLOW%%SK261%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK261>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK260>0 ASSASSIN]: %SAGE%双龙爪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK260>0 !ASSASSIN]: %DARK_GREEN%双龙爪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK260~1-2]: %TAN%+%LIGHT_GRAY%%SK260%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK260>2]: %ORANGE%+%YELLOW%%SK260%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK260>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK259>0 ASSASSIN]: %SAGE%焰拳%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK259>0 !ASSASSIN]: %DARK_GREEN%焰拳%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK259~1-2]: %TAN%+%LIGHT_GRAY%%SK259%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK259>2]: %ORANGE%+%YELLOW%%SK259%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK259>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK258>0 ASSASSIN]: %SAGE%速度爆发%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK258>0 !ASSASSIN]: %DARK_GREEN%速度爆发%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK258~1-2]: %TAN%+%LIGHT_GRAY%%SK258%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK258>2]: %ORANGE%+%YELLOW%%SK258%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK258>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK257>0 ASSASSIN]: %SAGE%刃卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK257>0 !ASSASSIN]: %DARK_GREEN%刃卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK257~1-2]: %TAN%+%LIGHT_GRAY%%SK257%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK257>2]: %ORANGE%+%YELLOW%%SK257%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK257>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK256>0 ASSASSIN]: %SAGE%电网%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK256>0 !ASSASSIN]: %DARK_GREEN%电网%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK256~1-2]: %TAN%+%LIGHT_GRAY%%SK256%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK256>2]: %ORANGE%+%YELLOW%%SK256%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK256>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK255>0 ASSASSIN]: %SAGE%龙爪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK255>0 !ASSASSIN]: %DARK_GREEN%龙爪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK255~1-2]: %TAN%+%LIGHT_GRAY%%SK255%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK255>2]: %ORANGE%+%YELLOW%%SK255%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK255>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK254>0 ASSASSIN]: %SAGE%虎击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK254>0 !ASSASSIN]: %DARK_GREEN%虎击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK254~1-2]: %TAN%+%LIGHT_GRAY%%SK254%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK254>2]: %ORANGE%+%YELLOW%%SK254%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK254>0 (SK251>0 OR SK252>0 OR SK253>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK253>0 ASSASSIN]: %SAGE%战锤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK253>0 !ASSASSIN]: %DARK_GREEN%战锤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK253~1-2]: %TAN%+%LIGHT_GRAY%%SK253%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK253>2]: %ORANGE%+%YELLOW%%SK253%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK253>0 (SK251>0 OR SK252>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK252>0 ASSASSIN]: %SAGE%爪支配%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK252>0 !ASSASSIN]: %DARK_GREEN%爪支配%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK252~1-2]: %TAN%+%LIGHT_GRAY%%SK252%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK252>2]: %ORANGE%+%YELLOW%%SK252%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK252>0 SK251>0]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK251>0 ASSASSIN]: %SAGE%焰爆%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK251>0 !ASSASSIN]: %DARK_GREEN%焰爆%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK251~1-2]: %TAN%+%LIGHT_GRAY%%SK251%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK251>2]: %ORANGE%+%YELLOW%%SK251%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW !DAGGER FORMULAASNSK>0]: %GRAY%[%NAME%%CONTINUE%
//
//Barbarian
//-----------------------------------------------------------------------------------
ItemDisplay[NMAG !RW FORMULABARSK>0]: %GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK368>0 BARBARIAN]: %SAGE%伤口%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK368>0 !BARBARIAN]: %DARK_GREEN%伤口%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK368~1-2]: %TAN%+%LIGHT_GRAY%%SK368%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK368>2]: %ORANGE%+%YELLOW%%SK368%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK368>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0 OR SK152>0 OR SK153>0 OR SK154>0 OR SK155>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK155>0 BARBARIAN]: %SAGE%战斗指挥%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK155>0 !BARBARIAN]: %DARK_GREEN%战斗指挥%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK155~1-2]: %TAN%+%LIGHT_GRAY%%SK155%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK155>2]: %ORANGE%+%YELLOW%%SK155%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK155>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0 OR SK152>0 OR SK153>0 OR SK154>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK154>0 BARBARIAN]: %SAGE%狂嗥%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK154>0 !BARBARIAN]: %DARK_GREEN%狂嗥%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK154~1-2]: %TAN%+%LIGHT_GRAY%%SK154%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK154>2]: %ORANGE%+%YELLOW%%SK154%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK154>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0 OR SK152>0 OR SK153>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK153>0 BARBARIAN]: %SAGE%自然抵抗%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK153>0 !BARBARIAN]: %DARK_GREEN%自然抵抗%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK153~1-2]: %TAN%+%LIGHT_GRAY%%SK153%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK153>2]: %ORANGE%+%YELLOW%%SK153%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK153>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0 OR SK152>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK152>0 BARBARIAN]: %SAGE%狂战%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK152>0 !BARBARIAN]: %DARK_GREEN%狂战%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK152~1-2]: %TAN%+%LIGHT_GRAY%%SK152%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK152>2]: %ORANGE%+%YELLOW%%SK152%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK152>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK151>0 BARBARIAN]: %SAGE%旋风%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK151>0 !BARBARIAN]: %DARK_GREEN%旋风%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK151~1-2]: %TAN%+%LIGHT_GRAY%%SK151%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK151>2]: %ORANGE%+%YELLOW%%SK151%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK151>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK150>0 BARBARIAN]: %SAGE%残酷吓阻%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK150>0 !BARBARIAN]: %DARK_GREEN%残酷吓阻%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK150~1-2]: %TAN%+%LIGHT_GRAY%%SK150%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK150>2]: %ORANGE%+%YELLOW%%SK150%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK150>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK149>0 BARBARIAN]: %SAGE%战斗体制%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK149>0 !BARBARIAN]: %DARK_GREEN%战斗体制%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK149~1-2]: %TAN%+%LIGHT_GRAY%%SK149%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK149>2]: %ORANGE%+%YELLOW%%SK149%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK149>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK148>0 BARBARIAN]: %SAGE%加速%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK148>0 !BARBARIAN]: %DARK_GREEN%加速%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK148~1-2]: %TAN%+%LIGHT_GRAY%%SK148%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK148>2]: %ORANGE%+%YELLOW%%SK148%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK148>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK147>0 BARBARIAN]: %SAGE%狂乱%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK147>0 !BARBARIAN]: %DARK_GREEN%狂乱%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK147~1-2]: %TAN%+%LIGHT_GRAY%%SK147%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK147>2]: %ORANGE%+%YELLOW%%SK147%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK147>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK146>0 BARBARIAN]: %SAGE%战嗥%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK146>0 !BARBARIAN]: %DARK_GREEN%战嗥%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK146~1-2]: %TAN%+%LIGHT_GRAY%%SK146%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK146>2]: %ORANGE%+%YELLOW%%SK146%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK146>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK145>0 BARBARIAN]: %SAGE%铁布杉%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK145>0 !BARBARIAN]: %DARK_GREEN%铁布杉%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK145~1-2]: %TAN%+%LIGHT_GRAY%%SK145%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK145>2]: %ORANGE%+%YELLOW%%SK145%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK145>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK144>0 BARBARIAN]: %SAGE%专心%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK144>0 !BARBARIAN]: %DARK_GREEN%专心%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK144~1-2]: %TAN%+%LIGHT_GRAY%%SK144%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK144>2]: %ORANGE%+%YELLOW%%SK144%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK144>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK143>0 BARBARIAN]: %SAGE%跳跃攻击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK143>0 !BARBARIAN]: %DARK_GREEN%跳跃攻击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK143~1-2]: %TAN%+%LIGHT_GRAY%%SK143%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK143>2]: %ORANGE%+%YELLOW%%SK143%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK143>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK142>0 BARBARIAN]: %SAGE%寻物%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK142>0 !BARBARIAN]: %DARK_GREEN%寻物%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK142~1-2]: %TAN%+%LIGHT_GRAY%%SK142%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK142>2]: %ORANGE%+%YELLOW%%SK142%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK142>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK141>0 BARBARIAN]: %SAGE%战斗本能%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK141>0 !BARBARIAN]: %DARK_GREEN%战斗本能%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK141~1-2]: %TAN%+%LIGHT_GRAY%%SK141%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK141>2]: %ORANGE%+%YELLOW%%SK141%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK141>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK140>0 BARBARIAN]: %SAGE%双投%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK140>0 !BARBARIAN]: %DARK_GREEN%双投%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK140~1-2]: %TAN%+%LIGHT_GRAY%%SK140%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK140>2]: %ORANGE%+%YELLOW%%SK140%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK140>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK139>0 BARBARIAN]: %SAGE%击昏%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK139>0 !BARBARIAN]: %DARK_GREEN%击昏%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK139~1-2]: %TAN%+%LIGHT_GRAY%%SK139%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK139>2]: %ORANGE%+%YELLOW%%SK139%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK139>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK138>0 BARBARIAN]: %SAGE%大叫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK138>0 !BARBARIAN]: %DARK_GREEN%大叫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK138~1-2]: %TAN%+%LIGHT_GRAY%%SK138%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK138>2]: %ORANGE%+%YELLOW%%SK138%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK138>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK137>0 BARBARIAN]: %SAGE%嘲弄%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK137>0 !BARBARIAN]: %DARK_GREEN%嘲弄%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK137~1-2]: %TAN%+%LIGHT_GRAY%%SK137%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK137>2]: %ORANGE%+%YELLOW%%SK137%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK137>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0))]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW (SK134>0 OR SK136>0) BARBARIAN]: %SAGE%双手精通%NAME%%CONTINUE%
ItemDisplay[NMAG !RW (SK134>0 OR SK136>0) !BARBARIAN]: %DARK_GREEN%双手精通%NAME%%CONTINUE%
ItemDisplay[NMAG !RW (SK134~1-2 OR SK136~1-2)]: %TAN%+%LIGHT_GRAY%%SK134%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW (SK134>2 OR SK136>2)]: %ORANGE%+%YELLOW%%SK134%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW (SK134>0 OR SK136>0) (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK135>0 BARBARIAN]: %SAGE%支配飞掷%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK135>0 !BARBARIAN]: %DARK_GREEN%支配飞掷%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK135~1-2]: %TAN%+%LIGHT_GRAY%%SK135%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK135>2]: %ORANGE%+%YELLOW%%SK135%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK135>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK133>0 BARBARIAN]: %SAGE%挥击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK133>0 !BARBARIAN]: %DARK_GREEN%挥击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK133~1-2]: %TAN%+%LIGHT_GRAY%%SK133%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK133>2]: %ORANGE%+%YELLOW%%SK133%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK133>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK132>0 BARBARIAN]: %SAGE%跳跃%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK132>0 !BARBARIAN]: %DARK_GREEN%跳跃%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK132~1-2]: %TAN%+%LIGHT_GRAY%%SK132%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK132>2]: %ORANGE%+%YELLOW%%SK132%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK132>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK131>0 BARBARIAN]: %SAGE%寻药%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK131>0 !BARBARIAN]: %DARK_GREEN%寻药%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK131~1-2]: %TAN%+%LIGHT_GRAY%%SK131%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK131>2]: %ORANGE%+%YELLOW%%SK131%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK131>0 (SK126>0 OR SK128>0 OR SK130>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK130>0 BARBARIAN]: %SAGE%狂嗥%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK130>0 !BARBARIAN]: %DARK_GREEN%狂嗥%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK130~1-2]: %TAN%+%LIGHT_GRAY%%SK130%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK130>2]: %ORANGE%+%YELLOW%%SK130%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK130>0 (SK126>0 OR SK128>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK128>0 BARBARIAN]: %SAGE%单手精通%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK128>0 !BARBARIAN]: %DARK_GREEN%单手精通%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK128~1-2]: %TAN%+%LIGHT_GRAY%%SK128%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK128>2]: %ORANGE%+%YELLOW%%SK128%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK128>0 SK126>0]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK126>0 BARBARIAN]: %SAGE%重击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK126>0 !BARBARIAN]: %DARK_GREEN%重击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK126~1-2]: %TAN%+%LIGHT_GRAY%%SK126%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK126>2]: %ORANGE%+%YELLOW%%SK126%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW FORMULABARSK>0]: %GRAY%[%NAME%%CONTINUE%
//Druid
//-----------------------------------------------------------------------------------
ItemDisplay[NMAG !RW FORMULADRUSK>0]: %GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK370>0 DRUID]: %SAGE%阵风%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK370>0 !DRUID]: %DARK_GREEN%阵风%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK370~1-2]: %TAN%+%LIGHT_GRAY%%SK370%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK370>2]: %ORANGE%+%YELLOW%%SK370%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK370>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0 OR SK247>0 OR SK248>0 OR SK249>0 OR SK250>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK250>0 DRUID]: %SAGE%暴风%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK250>0 !DRUID]: %DARK_GREEN%暴风%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK250~1-2]: %TAN%+%LIGHT_GRAY%%SK250%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK250>2]: %ORANGE%+%YELLOW%%SK250%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK250>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0 OR SK247>0 OR SK248>0 OR SK249>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK249>0 DRUID]: %SAGE%毁天灭地%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK249>0 !DRUID]: %DARK_GREEN%毁天灭地%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK249~1-2]: %TAN%+%LIGHT_GRAY%%SK249%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK249>2]: %ORANGE%+%YELLOW%%SK249%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK249>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0 OR SK247>0 OR SK248>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK248>0 DRUID]: %SAGE%狂怒%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK248>0 !DRUID]: %DARK_GREEN%狂怒%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK248~1-2]: %TAN%+%LIGHT_GRAY%%SK248%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK248>2]: %ORANGE%+%YELLOW%%SK248%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK248>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0 OR SK247>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK247>0 DRUID]: %SAGE%召熊%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK247>0 !DRUID]: %DARK_GREEN%召熊%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK247~1-2]: %TAN%+%LIGHT_GRAY%%SK247%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK247>2]: %ORANGE%+%YELLOW%%SK247%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK247>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK246>0 DRUID]: %SAGE%棘灵%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK246>0 !DRUID]: %DARK_GREEN%棘灵%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK246~1-2]: %TAN%+%LIGHT_GRAY%%SK246%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK246>2]: %ORANGE%+%YELLOW%%SK246%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK246>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK245>0 DRUID]: %SAGE%龙卷%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK245>0 !DRUID]: %DARK_GREEN%龙卷%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK245~1-2]: %TAN%+%LIGHT_GRAY%%SK245%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK245>2]: %ORANGE%+%YELLOW%%SK245%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK245>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK244>0 DRUID]: %SAGE%火山%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK244>0 !DRUID]: %DARK_GREEN%火山%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK244~1-2]: %TAN%+%LIGHT_GRAY%%SK244%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK244>2]: %ORANGE%+%YELLOW%%SK244%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK244>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK243>0 DRUID]: %SAGE%震波%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK243>0 !DRUID]: %DARK_GREEN%震波%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK243~1-2]: %TAN%+%LIGHT_GRAY%%SK243%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK243>2]: %ORANGE%+%YELLOW%%SK243%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK243>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK242>0 DRUID]: %SAGE%饥饿%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK242>0 !DRUID]: %DARK_GREEN%饥饿%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK242~1-2]: %TAN%+%LIGHT_GRAY%%SK242%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK242>2]: %ORANGE%+%YELLOW%%SK242%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK242>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK241>0 DRUID]: %SAGE%太阳藤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK241>0 !DRUID]: %DARK_GREEN%太阳藤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK241~1-2]: %TAN%+%LIGHT_GRAY%%SK241%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK241>2]: %ORANGE%+%YELLOW%%SK241%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK241>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK240>0 DRUID]: %SAGE%小旋风%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK240>0 !DRUID]: %DARK_GREEN%小旋风%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK240~1-2]: %TAN%+%LIGHT_GRAY%%SK240%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK240>2]: %ORANGE%+%YELLOW%%SK240%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK240>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK239>0 DRUID]: %SAGE%焰爪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK239>0 !DRUID]: %DARK_GREEN%焰爪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK239~1-2]: %TAN%+%LIGHT_GRAY%%SK239%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK239>2]: %ORANGE%+%YELLOW%%SK239%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK239>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK238>0 DRUID]: %SAGE%狂犬病%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK238>0 !DRUID]: %DARK_GREEN%狂犬病%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK238~1-2]: %TAN%+%LIGHT_GRAY%%SK238%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK238>2]: %ORANGE%+%YELLOW%%SK238%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK238>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK237>0 DRUID]: %SAGE%狂狼%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK237>0 !DRUID]: %DARK_GREEN%狂狼%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK237~1-2]: %TAN%+%LIGHT_GRAY%%SK237%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK237>2]: %ORANGE%+%YELLOW%%SK237%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK237>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK236>0 DRUID]: %SAGE%狼獾%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK236>0 !DRUID]: %DARK_GREEN%狼獾%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK236~1-2]: %TAN%+%LIGHT_GRAY%%SK236%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK236>2]: %ORANGE%+%YELLOW%%SK236%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK236>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK235>0 DRUID]: %SAGE%风甲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK235>0 !DRUID]: %DARK_GREEN%风甲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK235~1-2]: %TAN%+%LIGHT_GRAY%%SK235%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK235>2]: %ORANGE%+%YELLOW%%SK235%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK235>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK234>0 DRUID]: %SAGE%火山爆%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK234>0 !DRUID]: %DARK_GREEN%火山爆%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK234~1-2]: %TAN%+%LIGHT_GRAY%%SK234%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK234>2]: %ORANGE%+%YELLOW%%SK234%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK234>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK233>0 DRUID]: %SAGE%撞锤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK233>0 !DRUID]: %DARK_GREEN%撞锤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK233~1-2]: %TAN%+%LIGHT_GRAY%%SK233%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK233>2]: %ORANGE%+%YELLOW%%SK233%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK233>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK232>0 DRUID]: %SAGE%野性%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK232>0 !DRUID]: %DARK_GREEN%野性%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK232~1-2]: %TAN%+%LIGHT_GRAY%%SK232%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK232>2]: %ORANGE%+%YELLOW%%SK232%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK232>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK231>0 DRUID]: %SAGE%尸藤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK231>0 !DRUID]: %DARK_GREEN%尸藤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK231~1-2]: %TAN%+%LIGHT_GRAY%%SK231%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK231>2]: %ORANGE%+%YELLOW%%SK231%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK231>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK230>0 DRUID]: %SAGE%极地风暴%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK230>0 !DRUID]: %DARK_GREEN%极地风暴%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK230~1-2]: %TAN%+%LIGHT_GRAY%%SK230%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK230>2]: %ORANGE%+%YELLOW%%SK230%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK230>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK229>0 DRUID]: %SAGE%熔浆%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK229>0 !DRUID]: %DARK_GREEN%熔浆%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK229~1-2]: %TAN%+%LIGHT_GRAY%%SK229%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK229>2]: %ORANGE%+%YELLOW%%SK229%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK229>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK228>0 DRUID]: %SAGE%变熊%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK228>0 !DRUID]: %DARK_GREEN%变熊%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK228~1-2]: %TAN%+%LIGHT_GRAY%%SK228%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK228>2]: %ORANGE%+%YELLOW%%SK228%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK228>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK227>0 DRUID]: %SAGE%狼灵%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK227>0 !DRUID]: %DARK_GREEN%狼灵%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK227~1-2]: %TAN%+%LIGHT_GRAY%%SK227%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK227>2]: %ORANGE%+%YELLOW%%SK227%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK227>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK226>0 DRUID]: %SAGE%橡木%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK226>0 !DRUID]: %DARK_GREEN%橡木%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK226~1-2]: %TAN%+%LIGHT_GRAY%%SK226%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK226>2]: %ORANGE%+%YELLOW%%SK226%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK226>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK225>0 DRUID]: %SAGE%火风暴%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK225>0 !DRUID]: %DARK_GREEN%火风暴%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK225~1-2]: %TAN%+%LIGHT_GRAY%%SK225%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK225>2]: %ORANGE%+%YELLOW%%SK225%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK225>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK224>0 DRUID]: %SAGE%变形%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK224>0 !DRUID]: %DARK_GREEN%变形%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK224~1-2]: %TAN%+%LIGHT_GRAY%%SK224%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK224>2]: %ORANGE%+%YELLOW%%SK224%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK224>0 (SK221>0 OR SK222>0 OR SK223>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK223>0 DRUID]: %SAGE%狼人%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK223>0 !DRUID]: %DARK_GREEN%狼人%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK223~1-2]: %TAN%+%LIGHT_GRAY%%SK223%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK223>2]: %ORANGE%+%YELLOW%%SK223%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK223>0 (SK221>0 OR SK222>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK222>0 DRUID]: %SAGE%毒藤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK222>0 !DRUID]: %DARK_GREEN%毒藤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK222~1-2]: %TAN%+%LIGHT_GRAY%%SK222%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK222>2]: %ORANGE%+%YELLOW%%SK222%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK222>0 SK221>0]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK221>0 DRUID]: %SAGE%乌鸦%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK221>0 !DRUID]: %DARK_GREEN%乌鸦%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK221~1-2]: %TAN%+%LIGHT_GRAY%%SK221%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK221>2]: %ORANGE%+%YELLOW%%SK221%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW FORMULADRUSK>0]: %GRAY%[%NAME%%CONTINUE%
//
//Paladin
//-----------------------------------------------------------------------------------
ItemDisplay[NMAG !RW FORMULAPALSK>0]: %GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK378>0 PALADIN]: %SAGE%竞争%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK378>0 !PALADIN]: %DARK_GREEN%竞争%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK378~1-2]: %TAN%+%LIGHT_GRAY%%SK378%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK378>2]: %ORANGE%+%YELLOW%%SK378%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK378>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0 OR SK124>0 OR SK125>0 OR SK364>0 OR SK371>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK371>0 PALADIN]: %SAGE%圣光%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK371>0 !PALADIN]: %DARK_GREEN%圣光%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK371~1-2]: %TAN%+%LIGHT_GRAY%%SK371%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK371>2]: %ORANGE%+%YELLOW%%SK371%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK371>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0 OR SK124>0 OR SK125>0 OR SK364>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK364>0 PALADIN]: %SAGE%神圣新星%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK364>0 !PALADIN]: %DARK_GREEN%神圣新星%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK364~1-2]: %TAN%+%LIGHT_GRAY%%SK364%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK364>2]: %ORANGE%+%YELLOW%%SK364%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK364>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0 OR SK124>0 OR SK125>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK125>0 PALADIN]: %SAGE%救助%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK125>0 !PALADIN]: %DARK_GREEN%救助%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK125~1-2]: %TAN%+%LIGHT_GRAY%%SK125%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK125>2]: %ORANGE%+%YELLOW%%SK125%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK125>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0 OR SK124>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK124>0 PALADIN]: %SAGE%救赎%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK124>0 !PALADIN]: %DARK_GREEN%救赎%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK124~1-2]: %TAN%+%LIGHT_GRAY%%SK124%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK124>2]: %ORANGE%+%YELLOW%%SK124%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK124>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK123>0 PALADIN]: %SAGE%信念%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK123>0 !PALADIN]: %DARK_GREEN%信念%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK123~1-2]: %TAN%+%LIGHT_GRAY%%SK123%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK123>2]: %ORANGE%+%YELLOW%%SK123%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK123>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK122>0 PALADIN]: %SAGE%狂热%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK122>0 !PALADIN]: %DARK_GREEN%狂热%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK122~1-2]: %TAN%+%LIGHT_GRAY%%SK122%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK122>2]: %ORANGE%+%YELLOW%%SK122%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK122>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK121>0 PALADIN]: %SAGE%天拳%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK121>0 !PALADIN]: %DARK_GREEN%天拳%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK121~1-2]: %TAN%+%LIGHT_GRAY%%SK121%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK121>2]: %ORANGE%+%YELLOW%%SK121%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK121>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK120>0 PALADIN]: %SAGE%冥思%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK120>0 !PALADIN]: %DARK_GREEN%冥思%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK120~1-2]: %TAN%+%LIGHT_GRAY%%SK120%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK120>2]: %ORANGE%+%YELLOW%%SK120%%NAME%%CONTINUE%
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ItemDisplay[NMAG !RW SK119>0 PALADIN]: %SAGE%庇护所%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK119>0 !PALADIN]: %DARK_GREEN%庇护所%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK119~1-2]: %TAN%+%LIGHT_GRAY%%SK119%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK119>2]: %ORANGE%+%YELLOW%%SK119%%NAME%%CONTINUE%
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ItemDisplay[NMAG !RW SK118>0 PALADIN]: %SAGE%神圣冲击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK118>0 !PALADIN]: %DARK_GREEN%神圣冲击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK118~1-2]: %TAN%+%LIGHT_GRAY%%SK118%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK118>2]: %ORANGE%+%YELLOW%%SK118%%NAME%%CONTINUE%
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ItemDisplay[NMAG !RW SK117>0 PALADIN]: %SAGE%圣盾%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK117>0 !PALADIN]: %DARK_GREEN%圣盾%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK117~1-2]: %TAN%+%LIGHT_GRAY%%SK117%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK117>2]: %ORANGE%+%YELLOW%%SK117%%NAME%%CONTINUE%
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ItemDisplay[NMAG !RW SK116>0 PALADIN]: %SAGE%圣剑%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK116>0 !PALADIN]: %DARK_GREEN%圣剑%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK116~1-2]: %TAN%+%LIGHT_GRAY%%SK116%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK116>2]: %ORANGE%+%YELLOW%%SK116%%NAME%%CONTINUE%
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ItemDisplay[NMAG !RW SK115>0 PALADIN]: %SAGE%活力%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK115>0 !PALADIN]: %DARK_GREEN%活力%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK115~1-2]: %TAN%+%LIGHT_GRAY%%SK115%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK115>2]: %ORANGE%+%YELLOW%%SK115%%NAME%%CONTINUE%
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ItemDisplay[NMAG !RW SK114>0 PALADIN]: %SAGE%圣冰%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK114>0 !PALADIN]: %DARK_GREEN%圣冰%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK114~1-2]: %TAN%+%LIGHT_GRAY%%SK114%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK114>2]: %ORANGE%+%YELLOW%%SK114%%NAME%%CONTINUE%
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ItemDisplay[NMAG !RW SK113>0 PALADIN]: %SAGE%专注%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK113>0 !PALADIN]: %DARK_GREEN%专注%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK113~1-2]: %TAN%+%LIGHT_GRAY%%SK113%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK113>2]: %ORANGE%+%YELLOW%%SK113%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK113>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK112>0 PALADIN]: %SAGE%祝福之锤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK112>0 !PALADIN]: %DARK_GREEN%祝福之锤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK112~1-2]: %TAN%+%LIGHT_GRAY%%SK112%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK112>2]: %ORANGE%+%YELLOW%%SK112%%NAME%%CONTINUE%
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ItemDisplay[NMAG !RW SK111>0 PALADIN]: %SAGE%复仇%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK111>0 !PALADIN]: %DARK_GREEN%复仇%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK111~1-2]: %TAN%+%LIGHT_GRAY%%SK111%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK111>2]: %ORANGE%+%YELLOW%%SK111%%NAME%%CONTINUE%
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ItemDisplay[NMAG !RW SK110>0 PALADIN]: %SAGE%抗电%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK110>0 !PALADIN]: %DARK_GREEN%抗电%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK110~1-2]: %TAN%+%LIGHT_GRAY%%SK110%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK110>2]: %ORANGE%+%YELLOW%%SK110%%NAME%%CONTINUE%
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ItemDisplay[NMAG !RW SK109>0 PALADIN]: %SAGE%净化%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK109>0 !PALADIN]: %DARK_GREEN%净化%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK109~1-2]: %TAN%+%LIGHT_GRAY%%SK109%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK109>2]: %ORANGE%+%YELLOW%%SK109%%NAME%%CONTINUE%
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ItemDisplay[NMAG !RW SK108>0 PALADIN]: %SAGE%祝福%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK108>0 !PALADIN]: %DARK_GREEN%祝福%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK108~1-2]: %TAN%+%LIGHT_GRAY%%SK108%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK108>2]: %ORANGE%+%YELLOW%%SK108%%NAME%%CONTINUE%
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ItemDisplay[NMAG !RW SK107>0 PALADIN]: %SAGE%冲锋%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK107>0 !PALADIN]: %DARK_GREEN%冲锋%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK107~1-2]: %TAN%+%LIGHT_GRAY%%SK107%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK107>2]: %ORANGE%+%YELLOW%%SK107%%NAME%%CONTINUE%
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ItemDisplay[NMAG !RW SK106>0 PALADIN]: %SAGE%热诚%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK106>0 !PALADIN]: %DARK_GREEN%热诚%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK106~1-2]: %TAN%+%LIGHT_GRAY%%SK106%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK106>2]: %ORANGE%+%YELLOW%%SK106%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK106>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK105>0 PALADIN]: %SAGE%抗冰%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK105>0 !PALADIN]: %DARK_GREEN%抗冰%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK105~1-2]: %TAN%+%LIGHT_GRAY%%SK105%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK105>2]: %ORANGE%+%YELLOW%%SK105%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK105>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK104>0 PALADIN]: %SAGE%反抗%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK104>0 !PALADIN]: %DARK_GREEN%反抗%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK104~1-2]: %TAN%+%LIGHT_GRAY%%SK104%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK104>2]: %ORANGE%+%YELLOW%%SK104%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK104>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK103>0 PALADIN]: %SAGE%荆棘%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK103>0 !PALADIN]: %DARK_GREEN%荆棘%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK103~1-2]: %TAN%+%LIGHT_GRAY%%SK103%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK103>2]: %ORANGE%+%YELLOW%%SK103%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK103>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK102>0 PALADIN]: %SAGE%圣火%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK102>0 !PALADIN]: %DARK_GREEN%圣火%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK102~1-2]: %TAN%+%LIGHT_GRAY%%SK102%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK102>2]: %ORANGE%+%YELLOW%%SK102%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK102>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK101>0 PALADIN]: %SAGE%光弹%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK101>0 !PALADIN]: %DARK_GREEN%光弹%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK101~1-2]: %TAN%+%LIGHT_GRAY%%SK101%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK101>2]: %ORANGE%+%YELLOW%%SK101%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK101>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK100>0 PALADIN]: %SAGE%抗火%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK100>0 !PALADIN]: %DARK_GREEN%抗火%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK100~1-2]: %TAN%+%LIGHT_GRAY%%SK100%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK100>2]: %ORANGE%+%YELLOW%%SK100%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK100>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK99>0 PALADIN]: %SAGE%祈祷%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK99>0 !PALADIN]: %DARK_GREEN%祈祷%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK99~1-2]: %TAN%+%LIGHT_GRAY%%SK99%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK99>2]: %ORANGE%+%YELLOW%%SK99%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK99>0 (SK96>0 OR SK97>0 OR SK98>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK98>0 PALADIN]: %SAGE%力量%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK98>0 !PALADIN]: %DARK_GREEN%力量%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK98~1-2]: %TAN%+%LIGHT_GRAY%%SK98%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK98>2]: %ORANGE%+%YELLOW%%SK98%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK98>0 (SK96>0 OR SK97>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK97>0 PALADIN]: %SAGE%盾击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK97>0 !PALADIN]: %DARK_GREEN%盾击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK97~1-2]: %TAN%+%LIGHT_GRAY%%SK97%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK97>2]: %ORANGE%+%YELLOW%%SK97%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK97>0 SK96>0]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK96>0 PALADIN]: %SAGE%牺牲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK96>0 !PALADIN]: %DARK_GREEN%牺牲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK96~1-2]: %TAN%+%LIGHT_GRAY%%SK96%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK96>2]: %ORANGE%+%YELLOW%%SK96%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW FORMULAPALSK>0]: %GRAY%[%NAME%%CONTINUE%
//
//Sorceress
//-----------------------------------------------------------------------------------
ItemDisplay[NMAG !RW FORMULASORSK>0]: %GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK376>0 SORCERESS]: %SAGE%燃烧%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK376>0 !SORCERESS]: %DARK_GREEN%燃烧%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK376~1-2]: %TAN%+%LIGHT_GRAY%%SK376%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK376>2]: %ORANGE%+%YELLOW%%SK376%%NAME%%CONTINUE%
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ItemDisplay[NMAG !RW SK369>0 SORCERESS]: %SAGE%冰枪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK369>0 !SORCERESS]: %DARK_GREEN%冰枪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK369~1-2]: %TAN%+%LIGHT_GRAY%%SK369%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK369>2]: %ORANGE%+%YELLOW%%SK369%%NAME%%CONTINUE%
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ItemDisplay[NMAG !RW SK65>0 SORCERESS]: %SAGE%冰支%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK65>0 !SORCERESS]: %DARK_GREEN%冰支%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK65~1-2]: %TAN%+%LIGHT_GRAY%%SK65%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK65>2]: %ORANGE%+%YELLOW%%SK65%%NAME%%CONTINUE%
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ItemDisplay[NMAG !RW SK64>0 SORCERESS]: %SAGE%冰球%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK64>0 !SORCERESS]: %DARK_GREEN%冰球%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK64~1-2]: %TAN%+%LIGHT_GRAY%%SK64%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK64>2]: %ORANGE%+%YELLOW%%SK64%%NAME%%CONTINUE%
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ItemDisplay[NMAG !RW SK63>0 SORCERESS]: %SAGE%电支%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK63>0 !SORCERESS]: %DARK_GREEN%电支%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK63~1-2]: %TAN%+%LIGHT_GRAY%%SK63%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK63>2]: %ORANGE%+%YELLOW%%SK63%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK63>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK62>0 SORCERESS]: %SAGE%火蛇%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK62>0 !SORCERESS]: %DARK_GREEN%火蛇%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK62~1-2]: %TAN%+%LIGHT_GRAY%%SK62%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK62>2]: %ORANGE%+%YELLOW%%SK62%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK62>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK61>0 SORCERESS]: %SAGE%火支%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK61>0 !SORCERESS]: %DARK_GREEN%火支%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK61~1-2]: %TAN%+%LIGHT_GRAY%%SK61%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK61>2]: %ORANGE%+%YELLOW%%SK61%%NAME%%CONTINUE%
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ItemDisplay[NMAG !RW SK60>0 SORCERESS]: %SAGE%冰甲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK60>0 !SORCERESS]: %DARK_GREEN%冰甲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK60~1-2]: %TAN%+%LIGHT_GRAY%%SK60%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK60>2]: %ORANGE%+%YELLOW%%SK60%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK60>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK59>0 SORCERESS]: %SAGE%暴雪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK59>0 !SORCERESS]: %DARK_GREEN%暴雪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK59~1-2]: %TAN%+%LIGHT_GRAY%%SK59%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK59>2]: %ORANGE%+%YELLOW%%SK59%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK59>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK58>0 SORCERESS]: %SAGE%顶球%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK58>0 !SORCERESS]: %DARK_GREEN%顶球%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK58~1-2]: %TAN%+%LIGHT_GRAY%%SK58%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK58>2]: %ORANGE%+%YELLOW%%SK58%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK58>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK57>0 SORCERESS]: %SAGE%雷云%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK57>0 !SORCERESS]: %DARK_GREEN%雷云%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK57~1-2]: %TAN%+%LIGHT_GRAY%%SK57%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK57>2]: %ORANGE%+%YELLOW%%SK57%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK57>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK56>0 SORCERESS]: %SAGE%陨石%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK56>0 !SORCERESS]: %DARK_GREEN%陨石%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK56~1-2]: %TAN%+%LIGHT_GRAY%%SK56%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK56>2]: %ORANGE%+%YELLOW%%SK56%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK56>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK55>0 SORCERESS]: %SAGE%冰尖柱%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK55>0 !SORCERESS]: %DARK_GREEN%冰尖柱%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK55~1-2]: %TAN%+%LIGHT_GRAY%%SK55%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK55>2]: %ORANGE%+%YELLOW%%SK55%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK55>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK54>0 SORCERESS]: %SAGE%传送%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK54>0 !SORCERESS]: %DARK_GREEN%传送%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK54~1-2]: %TAN%+%LIGHT_GRAY%%SK54%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK54>2]: %ORANGE%+%YELLOW%%SK54%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK54>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK53>0 SORCERESS]: %SAGE%连闪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK53>0 !SORCERESS]: %DARK_GREEN%连闪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK53~1-2]: %TAN%+%LIGHT_GRAY%%SK53%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK53>2]: %ORANGE%+%YELLOW%%SK53%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK53>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK52>0 SORCERESS]: %SAGE%火强%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK52>0 !SORCERESS]: %DARK_GREEN%火强%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK52~1-2]: %TAN%+%LIGHT_GRAY%%SK52%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK52>2]: %ORANGE%+%YELLOW%%SK52%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK52>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK51>0 SORCERESS]: %SAGE%火墙%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK51>0 !SORCERESS]: %DARK_GREEN%火墙%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK51~1-2]: %TAN%+%LIGHT_GRAY%%SK51%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK51>2]: %ORANGE%+%YELLOW%%SK51%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK51>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK50>0 SORCERESS]: %SAGE%碎冰甲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK50>0 !SORCERESS]: %DARK_GREEN%碎冰甲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK50~1-2]: %TAN%+%LIGHT_GRAY%%SK50%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK50>2]: %ORANGE%+%YELLOW%%SK50%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK50>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK49>0 SORCERESS]: %SAGE%闪电%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK49>0 !SORCERESS]: %DARK_GREEN%闪电%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK49~1-2]: %TAN%+%LIGHT_GRAY%%SK49%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK49>2]: %ORANGE%+%YELLOW%%SK49%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK49>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK48>0 SORCERESS]: %SAGE%新星%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK48>0 !SORCERESS]: %DARK_GREEN%新星%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK48~1-2]: %TAN%+%LIGHT_GRAY%%SK48%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK48>2]: %ORANGE%+%YELLOW%%SK48%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK48>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK47>0 SORCERESS]: %SAGE%火球%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK47>0 !SORCERESS]: %DARK_GREEN%火球%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK47~1-2]: %TAN%+%LIGHT_GRAY%%SK47%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK47>2]: %ORANGE%+%YELLOW%%SK47%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK47>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK46>0 SORCERESS]: %SAGE%火路%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK46>0 !SORCERESS]: %DARK_GREEN%火路%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK46~1-2]: %TAN%+%LIGHT_GRAY%%SK46%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK46>2]: %ORANGE%+%YELLOW%%SK46%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK46>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK45>0 SORCERESS]: %SAGE%冰风暴%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK45>0 !SORCERESS]: %DARK_GREEN%冰风暴%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK45~1-2]: %TAN%+%LIGHT_GRAY%%SK45%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK45>2]: %ORANGE%+%YELLOW%%SK45%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK45>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK44>0 SORCERESS]: %SAGE%冰环%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK44>0 !SORCERESS]: %DARK_GREEN%冰环%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK44~1-2]: %TAN%+%LIGHT_GRAY%%SK44%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK44>2]: %ORANGE%+%YELLOW%%SK44%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK44>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK43>0 SORCERESS]: %SAGE%心传%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK43>0 !SORCERESS]: %DARK_GREEN%心传%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK43~1-2]: %TAN%+%LIGHT_GRAY%%SK43%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK43>2]: %ORANGE%+%YELLOW%%SK43%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK43>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK42>0 SORCERESS]: %SAGE%力场%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK42>0 !SORCERESS]: %DARK_GREEN%力场%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK42~1-2]: %TAN%+%LIGHT_GRAY%%SK42%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK42>2]: %ORANGE%+%YELLOW%%SK42%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK42>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK41>0 SORCERESS]: %SAGE%狱火%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK41>0 !SORCERESS]: %DARK_GREEN%狱火%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK41~1-2]: %TAN%+%LIGHT_GRAY%%SK41%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK41>2]: %ORANGE%+%YELLOW%%SK41%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK41>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK40>0 SORCERESS]: %SAGE%冰强%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK40>0 !SORCERESS]: %DARK_GREEN%冰强%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK40~1-2]: %TAN%+%LIGHT_GRAY%%SK40%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK40>2]: %ORANGE%+%YELLOW%%SK40%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK40>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK39>0 SORCERESS]: %SAGE%冰弹%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK39>0 !SORCERESS]: %DARK_GREEN%冰弹%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK39~1-2]: %TAN%+%LIGHT_GRAY%%SK39%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK39>2]: %ORANGE%+%YELLOW%%SK39%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK39>0 (SK36>0 OR SK37>0 OR SK38>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK38>0 SORCERESS]: %SAGE%电弹%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK38>0 !SORCERESS]: %DARK_GREEN%电弹%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK38~1-2]: %TAN%+%LIGHT_GRAY%%SK38%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK38>2]: %ORANGE%+%YELLOW%%SK38%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK38>0 (SK36>0 OR SK37>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK37>0 SORCERESS]: %SAGE%暖气%NAME%%CONTINUE%ItemDisplay[NMAG !RW SK37>0 !SORCERESS]: %DARK_GREEN%暖气%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK37~1-2]: %TAN%+%LIGHT_GRAY%%SK37%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK37>2]: %ORANGE%+%YELLOW%%SK37%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK37>0 SK36>0]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK36>0 SORCERESS]: %SAGE%火弹%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK36>0 !SORCERESS]: %DARK_GREEN%火弹%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK36~1-2]: %TAN%+%LIGHT_GRAY%%SK36%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK36>2]: %ORANGE%+%YELLOW%%SK36%%NAME%%CONTINUE%
//
ItemDisplay[NMAG !RW FORMULASORSK>0]: %GRAY%[%NAME%%CONTINUE%
//Daggers Closer (Assassin and Necromancer Staffmods at the same time)
ItemDisplay[NMAG !RW DAGGER (FORMULAASNSK>0 OR FORMULANECSK>0)]: %GRAY%[%NAME%%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [NIMI] NMAG Miscellaneous |
// +----------------------------------------------------------------------------+
//
//Notes about socketing recipes
ItemDisplay[CHEST !INF SOCK=0 NMAG !SHOP]: %NAME%{%TAN%打孔公式%WHITE%: %ORANGE%Tal 7# %WHITE%+ %ORANGE%Thul 10# %WHITE%+ %YELLOW%O%CL%}%CONTINUE%
ItemDisplay[(WEAPON AND !THROWPOTS) !INF SOCK=0 NMAG !SHOP]: %NAME%{%TAN%打孔公式%WHITE%: %ORANGE%Ral 8# %WHITE%+ %ORANGE%Amn 11# %WHITE%+ %PURPLE%O%CL%}%CONTINUE%
ItemDisplay[(HELM OR CIRC) !INF SOCK=0 NMAG !SHOP]: %NAME%{%TAN%打孔公式%WHITE%: %NAME%%ORANGE%Ral 8# %WHITE%+ %ORANGE%Thul 10# %WHITE%+ %BLUE%O%CL%}%CONTINUE%
ItemDisplay[(SHIELD OR QUIVER) !INF SOCK=0 NMAG !SHOP]: %NAME%{%TAN%打孔公式%WHITE%: %ORANGE%Tal 7# %WHITE%+ %ORANGE%Amn 11# %WHITE%+ %RED%O%CL%}%CONTINUE%
//
//Notes about Max Sockets in NMAG items
ItemDisplay[(WEAPON OR CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%%MAXSOCKETS%%TAN%]}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [NIRW] NMAG Price |
// +----------------------------------------------------------------------------+
//
Alias[HPITEM]: ((WP12 OR WP4 OR WP13 OR CL6 OR CL5) !(wsp OR 9ws OR 7ws))
//
// Show high value small items for gold
//-----------------------------------------------------------------------------------
//Show prices in range 5.0-10k every 0.5k
ItemDisplay[NMAG HPITEM (PRICE~5251-5750)]: %NAME%%GRAY%(%ORANGE%$%WHITE%5.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~5751-6250)]: %NAME%%GRAY%(%ORANGE%$%WHITE%6.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~6251-6750)]: %NAME%%GRAY%(%ORANGE%$%WHITE%6.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~6751-7250)]: %NAME%%GRAY%(%ORANGE%$%WHITE%7.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~7251-7750)]: %NAME%%GRAY%(%ORANGE%$%WHITE%7.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~7751-8250)]: %NAME%%GRAY%(%ORANGE%$%WHITE%8.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~8251-8750)]: %NAME%%GRAY%(%ORANGE%$%WHITE%8.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~8751-9250)]: %NAME%%GRAY%(%ORANGE%$%WHITE%9.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~9251-9750)]: %NAME%%GRAY%(%ORANGE%$%WHITE%9.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~9751-10500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%10%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
//Show prices in range 11-35k every 1k
ItemDisplay[NMAG HPITEM (PRICE~10501-11500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%11%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~11501-12500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%12%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~12501-13500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%13%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~13501-14500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%14%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~14501-15500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%15%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~15501-16500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%16%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~16501-17500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%17%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~17501-18500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%18%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~18501-19500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%19%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~19501-20500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%20%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~20501-21500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%21%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~21501-22500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%22%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~22501-23500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%23%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~23501-24500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%24%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~24501-25500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%25%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~25501-26500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%26%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~26501-27500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%27%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~27501-28500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%28%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~28501-29500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%29%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~29501-30500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%30%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~30501-31500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%31%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~31501-32500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%32%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~32501-33500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%33%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~33501-34500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%34%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE>34500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%35%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
//
// Show high value small items for gold
//-----------------------------------------------------------------------------------
ItemDisplay[NMAG DIFF<1 MAPID<39 FILTLVL<2 PRICE>4999 HPITEM !SHOP]: %NAME%{%GREEN%售卖获取大量%GOLD%金币%CL%%NAME%}
ItemDisplay[NMAG DIFF<1 MAPID<75 FILTLVL<2 PRICE>9999 HPITEM !SHOP]: %NAME%{%GREEN%售卖获取大量%GOLD%金币%CL%%NAME%}
ItemDisplay[NMAG DIFF<1 MAPID<103 FILTLVL<2 PRICE>14999 HPITEM !SHOP]: %NAME%{%GREEN%售卖获取大量%GOLD%金币%CL%%NAME%}
ItemDisplay[NMAG DIFF<1 FILTLVL<2 PRICE>24999 HPITEM !SHOP]: %NAME%{%GREEN%售卖获取大量%GOLD%金币%CL%%NAME%}
ItemDisplay[NMAG DIFF<2 FILTLVL<2 PRICE>29999 HPITEM !SHOP]: %NAME%{%GREEN%售卖获取大量%GOLD%金币%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// | [NICI] 注入底材 |
// +----------------------------------------------------------------------------+
//
//头环类
ItemDisplay[ci0 NMAG SOCK=0 !ETH CLVL<84 (FILTLVL<4 OR FILTLVL=5)]: %NAME% %GRAY%[%GOLD%注%GRAY%]{%WHITE%在ACT1的恰西处 %YELLOW%注入 %WHITE%属性%CL%%TAN%提示%WHITE%:%RED%当你角色等级在83+时%CL%%NAME%}
ItemDisplay[ci0 NMAG SOCK=0 !ETH CLVL>82 (FILTLVL<4 OR FILTLVL=5)]: %NAME% %GRAY%[%GOLD%注%GRAY%]{%CL%%TAN%提示%WHITE%:%WHITE%可在ACT1的恰西处 %YELLOW%注入%CL%%NAME%}
ItemDisplay[ci1 NMAG SOCK=0 !ETH CLVL<79 (FILTLVL<4 OR FILTLVL=5)]: %NAME% %GRAY%[%GOLD%注%GRAY%]{%WHITE%在ACT1的恰西处 %YELLOW%注入 %WHITE%属性%CL%%TAN%提示%WHITE%:%RED%当你角色等级在78+时%CL%%NAME%}
ItemDisplay[ci1 NMAG SOCK=0 !ETH CLVL>77 (FILTLVL<4 OR FILTLVL=5)]: %NAME% %GRAY%[%GOLD%注%GRAY%]{%CL%%TAN%提示%WHITE%:%WHITE%可在ACT1的恰西处 %YELLOW%注入%CL%%NAME%}
ItemDisplay[ci2 NMAG SOCK=0 !ETH CLVL<74 (FILTLVL<4 OR FILTLVL=5)]: %NAME% %GRAY%[%GOLD%注%GRAY%]{%WHITE%在ACT1的恰西处 %YELLOW%注入 %WHITE%属性%CL%%TAN%提示%WHITE%:%RED%当你角色等级在73+时%CL%%NAME%}
ItemDisplay[ci2 NMAG SOCK=0 !ETH CLVL>72 (FILTLVL<4 OR FILTLVL=5)]: %NAME% %GRAY%[%GOLD%注%GRAY%]{%CL%%TAN%提示%WHITE%:%WHITE%可在ACT1的恰西处 %YELLOW%注入%CL%%NAME%}
ItemDisplay[ci3 NMAG SOCK=0 !ETH (FILTLVL<4 OR FILTLVL=5)]: %NAME% %GRAY%[%GOLD%注%GRAY%]{%CL%%TAN%提示%WHITE%:%WHITE%可在ACT1的恰西处 %YELLOW%注入%CL%%NAME%}
//
//AMA弓、标枪类(无形)
ItemDisplay[AMACRAFT NMAG SOCK=0 ((AMAZON FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%TIER-0%%NAME% %GRAY%[%GOLD%注%GRAY%]{%WHITE%属性垃圾可做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入%}
ItemDisplay[(8hx OR 6hx OR 8mx OR 6mx) NMAG SOCK=0 ((AMAZON FILTLVL<3) OR FILTLVL=5)]: %DOT-A8%%TIER-0%%NAME% %GRAY%[%GOLD%注%GRAY%]{%WHITE%属性垃圾可做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入%}
ItemDisplay[(ama OR amf) AMAZON FILTLVL=5 ETH NMAG SOCK=0]: %NAME%%GRAY%[%GOLD%注%GRAY%]{%WHITE%属性垃圾可做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入%}
//刺客爪子
ItemDisplay[ASNCRAFT NMAG SOCK=0 ((ASSASSIN FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%TIER-0%%NAME% %GRAY%[%GOLD%注%GRAY%]{%WHITE%属性垃圾可做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入%}
//BB投掷武器
ItemDisplay[BARCRAFT NMAG SOCK=0]: %DOT-A8%%TIER-0%%NAME% %GRAY%[%GOLD%注%GRAY%]{%WHITE%属性垃圾可做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入%CL%%RED%+ %WHITE%蛮子双投、回响%ORANGE%手工%WHITE%底材 %RED%+%CL%%NAME%}
ItemDisplay[(9b8 OR 7b8 OR 9bk OR 7bk) NMAG ETH SOCK=0 BARBARIAN FILTLVL<3]: %DOT-A8%%TIER-0%%NAME% %GRAY%[%GOLD%注%GRAY%]{%WHITE%属性垃圾可做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入%}
//德鲁伊木棒
ItemDisplay[(9cl OR 9sp OR 7cl) NMAG SOCK=0 ((DRUID FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%TIER-0%%NAME% %GRAY%[%GOLD%注%GRAY%]{%WHITE%属性垃圾可做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入%}
//死灵盾
ItemDisplay[NEC NMAG SOCK=0 (ELT OR EXC) !ETH ((NECROMANCER FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%TIER-0%%NAME% %GRAY%[%GOLD%注%GRAY%]{%WHITE%属性垃圾可做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在%RED%地狱%WHITE%A1 恰西处 %TAN%注入%}
//S11彩蛋末日之刃
ItemDisplay[7cr NMAG SOCK=0 !ETH (FILTLVL<3 OR FILTLVL=5)]: %NAME% %GRAY%[%GOLD%注%GRAY%]{%GOLD%有几率获得%RED%末日之刃 Armageddon's Blade%CL%%TAN%提示%WHITE%: 在%RED%地狱%WHITE%A1 恰西处%TAN% 注入%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// | [NIRW] NMAG GOOD RW BASE |
// +----------------------------------------------------------------------------+
//
// +----------------------------------------------------------------------------+
// | [NIRW] GOOD RW BASE - WEAPON |
// +----------------------------------------------------------------------------+
//
//INFINITY
//ItemDisplay[(6cs OR 6bs OR 6ws) NMAG !RW ((SK48=3 OR SK53=3 OR SK38=3) SK63=3) (SOCK=0 OR SOCK=4)]: %MAP-D6%%NAME% %GRAY%[%GOLD%无限%GRAY%]{%LTLINE% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%In%GREEN%fi%BLUE%ni%PURPLE%ty %CORAL%Base %RTLINE%%CL%%NAME%}
ItemDisplay[INFINITY]: %MAP-D6%%NAME% %GRAY%[%GOLD%无限%GRAY%] {%LTLINE% %RED%In%ORANGE%fi%YELLOW%ni%PURPLE%ty %CORAL%Ba%GREEN%s%YELLOW%es %RTLINE%%CL%%NAME%}%CONTINUE%
ItemDisplay[INFINITY]: %NAME%{%RWLINE%%CL% %GOLD%无限:%CS%%RED%30#%CS%%WHITE%→%CS%%TAN%23#%CS%%WHITE%→%CS%%RED%30#%CS%%WHITE%→%CS%%ORANGE%24#%CL%%NAME%}
//
ItemDisplay[RWDOM OR RWFTH OR INFPHY OR RWCTA]: %NAME% {%GBLTLINE% %RED%Ru%ORANGE%ne%YELLOW%Wo%PURPLE%rds %CORAL%Ba%GREEN%s%YELLOW%e %GBRTLINE%%CL%%NAME%}%CONTINUE%
//INFINITY PHY,Pride 骄傲,眼光 Insight
ItemDisplay[INFPHY]: %NAME%{%WHITE%眼光: %DARK_GREEN%08# %WHITE%→ %TAN%03# %WHITE%→ %GRAY%07# %WHITE%→ %LIGHT_GRAY%12#%CL%%GOLD%刚毅: %LIGHT_GRAY%01# %WHITE%→ %BLUE%12# %WHITE%→ %SAGE%14# %WHITE%→ %TAN%28#%CL%%WHITE%骄傲: %RED%32# %WHITE%→ %TEAL%29# %WHITE%→ %SAGE%16# %WHITE%→ %ORANGE%28#%CL%%GOLD%无限: %ORANGE%30# %WHITE%→ %TAN%23# %WHITE%→ %ORANGE%30# %WHITE%→ %YELLOW%24#%CL%%NAME%}%CONTINUE%
//信心Faith 愤怒
ItemDisplay[RWFTH]: %NAME%{%WHITE%愤怒: %YELLOW%21# %WHITE%→ %TEAL%17# %WHITE%→ %RED%30# %WHITE%→ %CORAL%23#%CL%%GOLD%信心: %ORANGE%27# %WHITE%→ %RED%31# %WHITE%→ %SAGE%20# %WHITE%→ %LIGHT_GRAY%02#%CL%%NAME%}%CONTINUE%
//Dominion 圣域
ItemDisplay[RWDOM]: %MAP-D6%%NAME% {%GOLD%圣域: %RED%32# %WHITE%→ %ORANGE%27# %CL%%NAME%}%CONTINUE%
// Call to Arms战争召唤%ORANGE%11,8,23,24,27
ItemDisplay[RWCTA]: %MAP-D6%%TIER-0%%NAME%%GRAY%[%ORANGE%CTA%GRAY%]{%DARK_GREEN%11# %WHITE%→ %LIGHT_GRAY% 8# %WHITE%→ %TAN%23# %WHITE%→ %CORAL%24%WHITE%→ %ORANGE%27#%CL%%NAME%}%CONTINUE%
ItemDisplay[RWDOM OR RWFTH OR INFPHY OR RWCTA]: %NAME% {%GBBLINE%%CL%%NAME%}
// +----------------------------------------------------------------------------+
// | [NIRW] GOOD RW BASE - ARMOR |
// +----------------------------------------------------------------------------+
//
//xtp法师铠甲3孔 Enigma谜团%ORANGE%31,6,30
ItemDisplay[RWENI]: %MAP-D6%%NAME% {%GBLTLINE% %RED%Ru%ORANGE%ne%YELLOW%Wo%PURPLE%rds %CORAL%Ba%GREEN%s%YELLOW%e %GBRTLINE%%CL%%NAME%}%CONTINUE%
ItemDisplay[RWENI]: %NAME%{%GBBLINE%%CL% %GOLD%谜团: %RED%31# %WHITE%→ %DARK_GREEN%6# %WHITE%→ %ORANGE%30# %CL%%NAME%}
//utp执政官 刚毅Fortitude1,12,14,28 荣耀之链Chains of Honor14,22,30,24 Bramble野蔷薇8,27,29,5 , Innocence天真25,20,33,15%GRAY%, Stone石块13,22,21,17
ItemDisplay[RW4S]: %MAP-D6%%TIER-0%%NAME% {%GBLTLINE% %RED%Ru%ORANGE%ne%YELLOW%Wo%PURPLE%rds %CORAL%Ba%GREEN%s%YELLOW%e %GBRTLINE%%CL%%NAME%}%CONTINUE%
ItemDisplay[RW4S]: %NAME%{%GBBLINE%%CL%%GOLD%石块: %TEAL%13# %WHITE%→ %TAN%22# %WHITE%→ %GOLD%21# %WHITE%→ %ORANGE%17#%CL%%WHITE%天真: %YELLOW%25# %WHITE%→ %TAN%20# %WHITE%→ %RED%33# %WHITE%→ %YELLOW%15#%CL%%GOLD%蔷薇: %GREEN%08# %WHITE%→ %ORANGE%27# %WHITE%→ %CORAL%29# %WHITE%→ %LIGHT_GRAY%05#%CL%%WHITE%荣耀之链: %SAGE%14# %WHITE%→ %TEAL%22# %WHITE%→ %ORANGE%30# %WHITE%→ %TAN%24#%CL%%GOLD%刚毅: %LIGHT_GRAY%01# %WHITE%→ %TEAL%12# %WHITE%→ %SAGE%14# %WHITE%→ %TAN%28#%CL%%NAME%}
// +----------------------------------------------------------------------------+
// | [NIRW] GOOD RW BASE - SHIELD |
// +----------------------------------------------------------------------------+
//
//Phoenix凤凰%ORANGE%26,26,28,31
ItemDisplay[RWPHX]: %MAP-D6%%TIER-0%%NAME% {%GBLTLINE% %RED%Ru%ORANGE%ne%YELLOW%Wo%PURPLE%rds %CORAL%Ba%GREEN%s%YELLOW%e %GBRTLINE%%CL%%NAME%}%CONTINUE%
ItemDisplay[RWPHX]: %NAME%{%GBBLINE%%CL% %GOLD%凤凰: %CORAL%26# %WHITE%→ %CORAL%26# %WHITE%→ %ORANGE%28# %WHITE%→ %RED%31# %CL%%NAME%}
//
//显示圣骑士盾牌底材的抗性
ItemDisplay[DIN NMAG !RW !SOCK~1-2 RES~10-19 FILTLVL<2]: %GRAY%[%TAN%%RES%%WHITE%r%GRAY%] %NAME%
ItemDisplay[DIN NMAG !RW !SOCK~1-2 RES~20-25 FILTLVL<3]: %GRAY%[%DARK_GREEN%%RES%%WHITE%r%GRAY%] %NAME%
ItemDisplay[DIN NMAG !RW !SOCK~1-2 RES~26-29 FILTLVL<4]: %GRAY%[%GREEN%%RES%%WHITE%r%GRAY%] %NAME%
ItemDisplay[DIN NMAG !RW !SOCK~1-2 RES=30]: %GRAY%[%PURPLE%%RES%%WHITE%r%GRAY%] %NAME%
//显示圣骑士盾牌底材的增伤属性
ItemDisplay[DIN NMAG !RW !SOCK~1-2 EDAM~10-50 FILTLVL<3]: %GRAY%[%LIGHT_GRAY%%EDAM%%CORAL%ed%GRAY%] %NAME%
ItemDisplay[DIN NMAG !RW !SOCK~1-2 EDAM>50 FILTLVL<4]: %GRAY%[%WHITE%%EDAM%%CORAL%ed%GRAY%] %NAME%
//
// +----------------------------------------------------------------------------+
// | [MIMI] Magic Miscellaneous |
// +----------------------------------------------------------------------------+
//
//开荒用符文之语
//2孔隐匿甲
ItemDisplay[NMAG chest SOCK=2 !RW (FILTLVL<2 OR CLVL<40)]: %NAME% %GRAY%[%ORANGE%隐秘%GRAY%]{%CL%%GOLD%隐秘: %DARK_GREEN%7# %WHITE%→ %SAGE%5# %CL%%NAME%}
//
//ItemDisplay[NMAG chest SOCK=3 !RW (FILTLVL<2 CLVL<40)]: %NAME% %GRAY%[%ORANGE%和平%GRAY%]{%CL%%GOLD%和平: %TAN%13# %WHITE%→ %DARK_GREEN%10# %WHITE%→ %DARK_GREEN%11# %CL%%NAME%}
//2孔法杖 新教徒-10#, 3#FCR40, 2EK。等级需求23级
ItemDisplay[NMAG STAFF SOCK=2 !RW (FILTLVL<2 CLVL<40)]: %NAME% %GRAY%[%ORANGE%新教徒%GRAY%]{%CL%%GOLD%新教徒: %DARK_GREEN%10# %WHITE%→ %SAGE%3# %CL%%NAME%}
//3孔长柄 弓 十字弓 纯洁-11#, 5#, 10#等级需求25级
ItemDisplay[NMAG (POLEARM OR SPEAR OR BOW OR XBOW) SOCK=3 !RW (FILTLVL<2 CLVL<40)]: %NAME% %GRAY%[%ORANGE%纯洁%GRAY%]{%CL%%GOLD%纯洁: %TAN%11# %WHITE%→ %DARK_GREEN%5# %WHITE%→ %DARK_GREEN%10# %CL%%NAME%}
//4孔法杖 记忆-17#, 16#, 12#, 5#。等级需求37级
ItemDisplay[NMAG STAFF SOCK=4 !RW (FILTLVL<2 CLVL<60)]: %NAME% %GRAY%[%ORANGE%纯洁%GRAY%]{%CL%%GOLD%记忆: %ORANGE%17# %WHITE%→ %TAN%16# %WHITE%→ %DARK_GREEN%12# %WHITE%→%LIGHT_GRAY%5#%CL%%NAME%}
//6孔剑 坚定意志-19#, 16#, 6#, 2#, 1#, 15#。等级需求41级
//3孔亚马逊武器, 长柄长矛弓, 忠诚-21#, 3#, 14#。等级需求45级
//开荒米山武器底材
ItemDisplay[(((7tr OR 7br OR 7h7 OR 7o7) ED>5) OR ((9tr OR 9h9 OR 9br OR 9b7) ETH) OR ((tri OR bar OR hal) ETH ED>10)) NMAG !RW (SOCK=0 OR SOCK=3 OR SOCK=4) FILTLVL<3]: %NAME% %GRAY%[%ORANGE%米山%GRAY%]{%NAME%}
//京子信心底材
ItemDisplay[NMAG !RW (6mx OR 6rx) ED>14 (SOCK=0 OR SOCK=4)]: %DOT-D6%%NAME% %GRAY%[%ORANGE%京子%GRAY%]{%NAME%}
//
// +----------------------------------------------------------------------------+
// | [NIRW] GOOD RW BASE - Master |
// +----------------------------------------------------------------------------+
//
ItemDisplay[NMAG !RW GOODBASE]: %MAP-D6%%NAME% %GRAY%[%GOLD%极品%GRAY%]{%NAME%}
//
// +----------------------------------------------------------------------------+
// | [NIMA] NMAG Items Master |
// +----------------------------------------------------------------------------+
//
//
ItemDisplay[NMAG !RW GOODSTAFF !SOCK=1]: %NAME%{%NAME%}
//Assasin
ItemDisplay[NMAG !RW FORMULAASNSK>0 !SOCK~1-2 FILTLVL<3]: %NAME%{%NAME%}
//Barbarian
ItemDisplay[NMAG !RW FORMULABARSK>0 !SOCK~1-2 FILTLVL<3]: %NAME%{%NAME%}
//Druid
ItemDisplay[NMAG !RW FORMULADRUSK>0 !SOCK~1-2 FILTLVL<3]: %NAME%{%NAME%}
//Necromancer
ItemDisplay[NMAG !RW FORMULANECSK>0 !SOCK~1-2 FILTLVL<3]: %NAME%{%NAME%}
//Paladin
ItemDisplay[NMAG !RW FORMULAPALSK>0 !SOCK~1-2 FILTLVL<3]: %NAME%{%NAME%}
//Sorceress
ItemDisplay[NMAG !RW FORMULASORSK>0 !SOCK=1 FILTLVL<3]: %NAME%{%NAME%}
// Hide all INF items
ItemDisplay[NMAG !RW INF GROUND (CLVL>5 OR FILTLVL>0)]:
// At level 20+, hide all base items
ItemDisplay[JUNKITEM !GROUND !SHOP CLVL>19]: %NAME%%ORANGE% Hidden{%GRAY%如需显示调低过滤等级%CL%%GRAY%无用的垃圾%CL%%NAME%}
ItemDisplay[JUNKITEM !TOWN GROUND (CLVL>19 OR FILTLVL>2)]:{%NAME%}
//
// +----------------------------------------------------------------------------+
// | [AIMA] All Items Master |
// +----------------------------------------------------------------------------+
//
// Show high value small items for gold
//-----------------------------------------------------------------------------------
ItemDisplay[(MAG OR RARE OR CRAFT) ID STAT360=0 !RW !SHOP FILTLVL<3 PRICE>34999 !EQUIPPED]: %NAME%%ORANGE% ${%GREEN%35000%GOLD%金币%CL%%NAME%}%CONTINUE%
// Description bad items on level 5+
//-----------------------------------------------------------------------------------
ItemDisplay[STAT360=0 FILTLVL>1 !CLASS (HELM OR CIRC) ID (MAG OR RARE OR CRAFT) !(FCR>0 OR STAT141>0 OR STAT136>0 OR CLSK0>0 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0 OR FRW>0 OR TABSK0>0 OR TABSK1>0 OR TABSK2>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0)]: %NAME%{%JUNKDESC%}
ItemDisplay[STAT360=0 FILTLVL>1 GLOVES ID (MAG OR RARE OR CRAFT) !(IAS>0 OR FCR>0 OR TABSK0>0 OR TABSK1>0 OR TABSK2>0 OR TABSK50>0)]: %NAME%{%JUNKDESC%}
ItemDisplay[STAT360=0 FILTLVL>1 BELT ID (MAG OR RARE OR CRAFT) !(FCR>0 OR IAS>0 OR FHR>0 OR (FRES+CRES+LRES+PRES>29) OR STAT36>0)]: %NAME%{%JUNKDESC%}
ItemDisplay[STAT360=0 FILTLVL>1 CHEST ID (MAG OR RARE OR CRAFT) !(SOCK>2 OR STAT36>0 OR EDAM>0 OR CLSK0>0 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0 OR FCR>0 OR IAS>0 OR FHR>0 OR (FRES+CRES+LRES+PRES>29) OR STAT110>0)]: %NAME%{%JUNKDESC%}
ItemDisplay[STAT360=0 FILTLVL>1 !CLASS SHIELD ID (MAG OR RARE OR CRAFT) !(SOCK>3 OR STAT36>0 OR EDAM>0 OR CLSK0>0 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0 OR FCR>0 OR IAS>0 OR FHR>0 OR (FRES+CRES+LRES+PRES>29) OR STAT110>0)]: %NAME%{%JUNKDESC%}
ItemDisplay[STAT360=0 FILTLVL>1 BOOTS ID (MAG OR RARE OR CRAFT) !(FRW>0 AND (FRES+CRES+LRES+PRES>29))]: %NAME%{%JUNKDESC%}
// Class items
// !(CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0 OR FRW>0 OR TABSK0>0 OR TABSK1>0 OR TABSK2>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0)
ItemDisplay[STAT360=0 FILTLVL>1 SOR ID (MAG OR RARE OR CRAFT) !(CLSK1>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0)]: %NAME%{%JUNKDESC%}
ItemDisplay[STAT360=0 FILTLVL>1 NEC ID (MAG OR RARE OR CRAFT) !(CLSK2>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0)]: %NAME%{%JUNKDESC%}
ItemDisplay[STAT360=0 FILTLVL>1 DRU ID (MAG OR RARE OR CRAFT) !(CLSK5>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0)]: %NAME%{%JUNKDESC%}
ItemDisplay[STAT360=0 FILTLVL>1 BAR ID (MAG OR RARE OR CRAFT) !(CLSK4>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR STAT141>0 OR STAT136>0 OR SOCK>2)]:
ItemDisplay[STAT360=0 FILTLVL>1 SIN !ETH ID (MAG OR RARE OR CRAFT) !(EDAM>199 OR CLSK6>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0)]: %NAME%{%JUNKDESC%}
// Weapons
ItemDisplay[STAT360=0 FILTLVL>1 (MAG OR RARE OR CRAFT) !CLASS !ETH WEAPON ID !(EDAM>199 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0 OR FRW>0 OR TABSK0>0 OR TABSK1>0 OR TABSK2>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0)]: %NAME%{%JUNKDESC%}
// Amulets
ItemDisplay[STAT360=0 FILTLVL>1 (MAG OR RARE OR CRAFT) amu ID !(CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0 OR FRW>0 OR TABSK0>0 OR TABSK1>0 OR TABSK2>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0)]: %NAME%{%JUNKDESC%}
// Rings
ItemDisplay[STAT360=0 FILTLVL>1 (MAG OR RARE OR CRAFT) rin ID !(FCR>0 OR MINDMG>0 OR MAXDMG>0 OR (FRES+CRES+LRES+PRES>29) OR STAT36>0)]: %NAME%{%JUNKDESC%}
//
//-----------------------------------------------------------------------------------
// ALWAYS SHOW
//-----------------------------------------------------------------------------------
ItemDisplay[(cm1 OR cm2 OR cm3 OR jew) ID]: %NAME%{%NAME%}
ItemDisplay[MAG ID]: %NAME%{%NAME%}
ItemDisplay[RARE ID]: %NAME%{%NAME%}
ItemDisplay[SET ID]: %NAME%{%NAME%}
//ItemDisplay[UNI ID]: %NAME%{%NAME%}