iLootSoE/iLootSoE.txt

6847 lines
730 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

//
// +----------------------------------------------------------------------------+
// | |
// | [SYSTEM] Filter Tier |
// | |
// +----------------------------------------------------------------------------+
//
ItemDisplayFilterName[]: 标准-屏蔽垃圾//Standard
ItemDisplayFilterName[]: 前期-屏蔽低价值黄、蓝、白 //Low Filter Tier
ItemDisplayFilterName[]: 中期-屏蔽大部分垃圾(推荐) //Mid Filter Tier
ItemDisplayFilterName[]: 后期-屏蔽低价值绿、橙 //High Filter Tier
ItemDisplayFilterName[]: 手工//Craft Filter Tier
//
ItemDisplay[FILTLVL=0 (hp1 OR hp2 OR hp3 OR hp4 OR hp5)]: %NAME% - %GRAY%过滤器已关闭{%NAME%%NL%%RED%> > > 过滤器已关闭 < < <}
//
Alias[FILTVER]: %LIGHT_GRAY%V%WHITE%1.3.1 %WHITE%- %DARK_GREEN%2026.11.06%LIGHT_GRAY%@%ORANGE%鱼
//
// +----------------------------------------------------------------------------+
// | |
// | [ALIASES] DEFINE ALIASES |
// | |
// +----------------------------------------------------------------------------+
//
Alias[TOWN]: (MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109 OR MAPID=157 OR MAPID=159)
Alias[MAPT4]: (MAPID=152 OR MAPID=153 OR MAPID=164 OR MAPID=171)
Alias[THROWPOTS]: (tpfs OR tpgs OR tpcs OR tpls OR tpfm OR tpgm OR tpcm OR tplm OR tpfl OR tpgl OR tpcl OR tpll)
Alias[HIGHPRICE]: ((PRICE>4999 DIFF<1 MAPID<39) OR (PRICE>9999 DIFF<1 MAPID<75) OR (PRICE>14999 DIFF<1 MAPID<103) OR (PRICE>24999 DIFF<1) OR (PRICE>29999 DIFF<2) OR PRICE>34999)
//Trash Items
Alias[JUNKITEM]: (NMAG !RW ((GLOVES OR BOOTS OR BELT OR (CIRC (ED<10 OR SOCK=1 OR (ETH !ELT) OR (!NORM SOCK=2)))) OR ((WEAPON OR CHEST OR SHIELD OR HELM) ((SOCK=1 OR (!(WAND OR JAV) SOCK=2)) OR (!ELT $f(ED<IF(OR(FILTLVL<2,FILTLVL==5),10,IF(FILTLVL==2,15,20)))) OR ((ELT OR ETH) $f(ED<IF(OR(FILTLVL<2,FILTLVL==5),5,IF(FILTLVL==2,10,15))))))))
Alias[JUNKDESC]: %WHITE%* %GRAY%垃圾 %WHITE%*%CL%%NAME%
Alias[JUNKUNIW]: (7ha OR 72a OR 7mp OR 7ba OR 7cl OR 7mt OR 7sm OR 7sb OR 7dg OR 7di OR 7kr OR 7ta OR 7s7 OR 7br OR 7o7)
//
Alias[QTY_TAG]: %GRAY%x %TAN%%QTY%
//HAPPY END
Alias[HEOPEN]: %PURPLE%--%RED%--%GOLD%--%WHITE%- %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %WHITE%-%GOLD%--%RED%--%PURPLE%--%CL%%NAME%
Alias[HECLOSED]: %PURPLE%-%RED%--%GOLD%-%WHITE%--%CORAL%-%ORANGE%--%TEAL%--%YELLOW%--%ORANGE%--%BLUE%--%GREEN%--%CORAL%-%WHITE%--%GOLD%-%RED%--%PURPLE%-%CL%%NAME%
//RuneWords BASE
Alias[RWOPEN]: %PURPLE%--%RED%--%GOLD%--%WHITE%- %RED%Ru%ORANGE%ne%YELLOW%Wo%PURPLE%rds %CORAL%Ba%GREEN%s%YELLOW%e %WHITE%-%GOLD%--%RED%--%PURPLE%--%CL%%NAME%
Alias[RWCLOSED]: %PURPLE%--%RED%--%GOLD%--%WHITE%--%CORAL%--%ORANGE%--%TEAL%--%YELLOW%--%ORANGE%--%BLUE%--%GREEN%--%CORAL%--%WHITE%--%GOLD%--%RED%--%PURPLE%--%CL%%NAME%
//RuneWords TIPS
Alias[SRWOPEN]: %PURPLE%--%RED%--%GOLD%--%WHITE%- %RED%Su%ORANGE%pe%YELLOW%r %GOLD%Ru%GREEN%ne%BLUE%wo%PURPLE%rd%WHITE%s %WHITE%-%GOLD%--%RED%--%PURPLE%--%CL%%NAME%
Alias[SRWCLOSED]: %PURPLE%--%RED%--%GOLD%--%WHITE%--%CORAL%--%ORANGE%--%TEAL%--%YELLOW%--%ORANGE%--%BLUE%--%GREEN%--%CORAL%--%WHITE%--%GOLD%--%RED%--%PURPLE%--%CL%%NAME%
//
//VARIABLE SOCKETS ROLLS
//Varies up to 5 sockets
//Rune Master - Ettin Axe - Varies: 4-5
Alias[VSOCK501]: (72a UNI SOCK>0 IAS>0 ED>0 STAT44>0 STAT153>0)
//Hellrack - Colossus Crossbow - Varies: 3-5
Alias[VSOCK502]: (6hx UNI SOCK>0 IAS>0 ED>0 STAT333>0 STAT363>0)
//Griswold's Redemption - Caduceus - Varies: 3-5
Alias[VSOCK503]: (7ws SET SOCK>0 IAS>0 ED>0 STAT122>50 !STAT91=0)
//Tomb Reaver - Cryptic Axe - Varies: 3-5
Alias[VSOCK504]: (7pa UNI SOCK>0 IAS>0 ED>0 STAT122>0 RES>0 MFIND>0 STAT86>0 STAT89>0)
//Varies up to 4 sockets
//Bonehew - Ogre Axe - Varies: 2-4
Alias[VSOCK401]: (7o7 UNI SOCK>0 IAS>0 ED>0 STAT117>0 STAT504>0)
//Witchwild String - Short Siege Bow -> Diamond Bow - Varies: 2-4
Alias[VSOCK402]: ((8s8 OR 6s7) UNI SOCK>0 ED>0 RES>0 STAT250>0)
//Black Hades - Chaos Armor -> Shadow Plade - Varies: 3-4
Alias[VSOCK403]: ((xul OR uul) UNI SOCK>0 STAT121>0 STAT123>0 STAT118>0)
//Varies up to 3 sockets
//Blade of Ali Baba - Tulwar -> Hydra Edge - Varies: 2-3
Alias[VSOCK301]: ((9fc OR 7fc) UNI SOCK>0 ED>0 DEX>0 MANA>0 STAT239>0 STAT240>0)
//Djinn Slayer - Ataghan - Varies: 2-3
Alias[VSOCK302]: (7sm UNI SOCK>0 ED>0 STAT121>0 STAT62>0 STAT145>0)
//Achilles Strike - Hurlbat -> Winged Axe - Varies: 2-3
Alias[VSOCK303]: ((9b8 OR 7b8) UNI SOCK>0 TABSK32>0 STR>0 STAT150>0)
//Heaven's Light - Mighty Scepter - Varies: 2-3
Alias[VSOCK304]: (7sc UNI SOCK>0 ED>0 IAS>0 CLSK3>0 STAT116>0 STAT136>0 STAT89>0 STAT139>0)
//Crown of Ages - Corona - Varies: 2-3
Alias[VSOCK305]: (urn UNI SOCK>0 STAT152>0 FHR>0 RES>0 STAT36>0 STAT109>0)
//Denmother - Sun Spirit - Varies: 2-3
Alias[VSOCK306]: (drc UNI SOCK>0 CLSK5>0 FCR>0 GFIND>0 REPLIFE>0)
//Head Hunter's Glory - Troll Nest - Varies: 1-3
Alias[VSOCK307]: (ush UNI SOCK>0 STAT32>0 STAT504>0 STAT86>0)
//Aldur's Rhythm - Jagged Star -> Devil Star - Varies: 1-3
Alias[VSOCK308]: ((9mt OR 7mt) SET SOCK>0 IAS>0 STAT121>0 STAT122>0 STAT62>0 STAT60>0 STAT50>0)
//Griswold's Valor - Corona - Varies: 2-3
Alias[VSOCK309]: (urn SET SOCK>0 ED>0 RES>0 STAT234>0 MFIND>0 !STAT91=0)
//Griswold's Heart - Ornate Plate -> Sacred Armor - Varies: 2-3
Alias[VSOCK310]: ((xar OR uar) SET SOCK>0 CLSK3>0 !STAT91=0 STR>0)
//Griswold's Honor - Vortex Shield - Varies: 2-3
Alias[VSOCK311]: (paf SET SOCK>0 TABSK26>0 FBR>0 STAT20>0 RES>0 FCR>0)
//Natalya's Shadow - Loricated Mail - Varies: 1-3
Alias[VSOCK312]: (ucl SET SOCK>0 TABSK49>0 STAT216>0 STAT110>0)
//Varies up to 2 sockets
//Kalan's Legacy - Mummified Trophy - Varies: 1-2
Alias[VSOCK201]: ((ne6 OR neb) UNI SOCK>0 CLSK2=1 FBR>0 STAT20>0)
//
//过滤功能开关
Alias[SHOW_HP5]:FALSE //@显示大红@自定义过滤@
Alias[SHOW_MP5]:FALSE //@显示大蓝@
Alias[SHOW_YPS]:FALSE //@显示解毒药剂@
Alias[HIDE_RARE]:FALSE //@屏蔽亮金@
Alias[HIDE_GEM4]:FALSE //@屏蔽无瑕疵宝石@
Alias[HIDE_GEM5]:FALSE //@屏蔽完美宝石@
Alias[HIDE_RUNE1]:FALSE //@屏蔽10#以下符文@
Alias[HIDE_RUNE2]:FALSE //@屏蔽20#以下符文@
Alias[HIDE_T5_CARD]:FALSE //@屏蔽T5命运卡@
Alias[HIDE_T4_CARD]:FALSE //@屏蔽T4命运卡@
Alias[HIDE_T3_CARD]:FALSE //@屏蔽T3命运卡@
Alias[HIDE_NORM_ESS]:FALSE //@屏蔽普通精华@
Alias[HIDE_HIGH_ESS]:FALSE //@屏蔽高级精华@
Alias[HIDE_CHA_BASE]:FALSE //@屏蔽赌博底材@
Alias[HIDE_DANMU]:FALSE //@隐藏弹幕@
Alias[CORRUP_NOTE]:TRUE //@显示腐化评分@
Alias[SHOW_CRAFT]:FALSE //@显示手工配方@
//
Alias[IS_SOE]:TRUE //@PD2、SoE版本切换@勿动@
Alias[IS_XX]:FALSE //@版本切换@
Alias[IS_XXX]:FALSE //@请勿勾选@
//
//GOODBASE
Alias[GOODBASE]: ($f(SK221+SK222+SK247)>7 OR (ELT (SK252=3 SK280=3 (SOCK=0 OR SOCK=3))) OR ((wsp OR 9ws OR 7ws) SK99>2) OR (SK278>2 SK265>2 (SOCK=0 OR SOCK=3)) OR ((SK48>2 OR SK61>2 OR SK63>2 OR SK65>2) ELT) OR (SK69>2 SK70>2) OR (SK79>2 SK94>2) OR (SK252>2 (SK263>2 OR SK275>2)))
//
//大院长am2 am7 amc 女族长am1 am6 amb
Alias[AMACRAFT]: (am7 OR amc)
//投掷武器底材
Alias[BARCRAFT]: ((glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) ETH)
//刺客爪子底材
Alias[ASNCRAFT]: ((axf OR 9xf OR 7xf) ETH)
//盔甲底材
Alias[AMOCRAFT]: (uui OR uea OR ula OR utu OR urs OR utp)
Alias[3_STAR_CRAFT]: %NAME% %GRAY%[%ORANGE%C%GRAY%] %PURPLE%***
Alias[2_STAR_CRAFT]: %NAME% %GRAY%[%ORANGE%C%GRAY%] %GREEN%**
Alias[1_STAR_CRAFT]: %NAME% %GRAY%[%ORANGE%C%GRAY%] %DARK_GREEN%*
Alias[CRAFT_NAME]: %NAME% %GRAY%[%ORANGE%C%GRAY%]
//NOTICE ME, THAT's ME
//sk, 20ias Gloves
Alias[SKGLOVE]: (GLOVES (MAG OR RARE OR CRAFT) $f(TABSK0+TABSK1+TABSK2+TABSK32+TABSK41+TABSK50)>1 IAS>19 !RW !SHOP !EQUIPPED)
//100+RES BOOTS
Alias[RESBOOT]: (BOOTS (RARE OR CRAFT) !RW !SHOP !EQUIPPED FRW>20 $f(FRES+CRES+LRES+PRES)>89)
Alias[LOWFRWBOOT]: (BOOTS (RARE OR CRAFT) !RW !SHOP !EQUIPPED FRW<20 $f(FRES+CRES+LRES+PRES)>89)
//
Alias[SKPHY]: (ALLSK>1 OR (CLSK0>1 OR TABSK0>1 OR TABSK2>1) OR (CLSK3>1 OR TABSK24>1 OR TABSK25>1 OR TABSK26>1) OR (CLSK3>4 OR TABSK32>1 OR TABSK33>1 OR TABSK34>1) OR (CLSK5>1 OR TABSK41>1) OR (CLSK6>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1))
Alias[SKMAG]: (ALLSK>1 OR (CLSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1) OR (CLSK2>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1) OR (CLSK3>4 OR TABSK34>1) OR (CLSK5>1 OR TABSK40>1 OR TABSK42>1) OR (CLSK6>1 OR TABSK48>1 OR TABSK49>1))
//
// +----------------------------------------------------------------------------+
// | |
// | [PD2N] Project Diablo 2 Items |
// | |
// +----------------------------------------------------------------------------+
//
// +----------------------------------------------------------------------------+
// | [QUES] Quest Items |
// +----------------------------------------------------------------------------+
//
//QUEST ITEMS
Alias[QUESTITEM]: (bks OR bkd OR hdm OR leg OR ass OR tr1 OR msf OR vip OR hst OR j34 OR g34 OR xyz OR g33 OR qey OR qbr OR qhr OR qf1 OR qf2 OR bbb OR mss OR hfh OR ice OR tr2)
//
ItemDisplay[leg]: 怀特的腿{%RED%牛场红门公式 %LIGHT_GRAY%= %TAN%怀特的腿 %LIGHT_GRAY%+ %TAN%城镇传送之书}%CONTINUE%
ItemDisplay[ass]: 技能之书{%GOLD%右键点击阅读%NL%%GRAY%(永久+1技能点)}%CONTINUE%
ItemDisplay[xyz]: 生命药剂{%GOLD%右键点击喝掉%NL%%WHITE%(永久+20点生命上限)%NL%%NL%%SAGE%“永恒由无数个现在组成。”}%CONTINUE%
ItemDisplay[tr2]: 抵抗卷轴{%GOLD%右键点击使用%NL%%WHITE%(永久+10点全抗)%NL%}%CONTINUE%
ItemDisplay[QUESTITEM]: %WHITE%· %TEAL%任务物品 %WHITE%·%CL%%TAN%%NAME%%MAP-51%{%NAME%}
ItemDisplay[box FILTLVL=0]: %NAME%{%WHITE%当前过滤等级: %GRAY%0 %GRAY%- %RED%过滤器已禁用%NL%%NAME%}%CONTINUE%
ItemDisplay[box FILTLVL=1]: %NAME%{%WHITE%当前过滤等级: %WHITE%1 %GRAY%- %DARK_GREEN%基础%NL%%NAME%}%CONTINUE%
ItemDisplay[box FILTLVL=2]: %NAME%{%WHITE%当前过滤等级: %GREEN%2 %GRAY%- %GREEN%开荒%NL%%NAME%}%CONTINUE%
ItemDisplay[box FILTLVL=3]: %NAME%{%WHITE%当前过滤等级: %CORAL%3 %GRAY%- %CORAL%严格%NL%%NAME%}%CONTINUE%
ItemDisplay[box FILTLVL=4]: %NAME%{%RED%注意:%WHITE%该模式会只显示极品装备%CL%%WHITE%当前过滤等级: %RED%4 %GRAY%- %RED%严苛%NL%%NAME%}%CONTINUE%
ItemDisplay[box FILTLVL=5]: %NAME%{%WHITE%当前过滤等级: %ORANGE%5 %GRAY%- 手工用%NL%%NAME%}%CONTINUE%
ItemDisplay[box]: %GOLD%赫拉迪克方块 Horadric Cube%MAP-51%{%FILTVER% %NL%%NL%%NAME%}
//
// +----------------------------------------------------------------------------+
// | [PDCO] Consumables |
// +----------------------------------------------------------------------------+
//
// +----------------------------------------------------------------------------+
// | [PCPO] Potions |
// +----------------------------------------------------------------------------+
// Health Potions
ItemDisplay[hp1]: %RED%红 %GRAY%Lv%GRAY%1 {%WHITE%轻微治疗药剂%CL%%GRAY%Minor Healing Potion}%CONTINUE%
ItemDisplay[hp2]: %RED%红 %GRAY%Lv%LIGHT_GRAY%2 {%WHITE%轻型治疗药剂%CL%%GRAY%Light Healing Potion}%CONTINUE%
ItemDisplay[hp3]: %RED%红 %GRAY%Lv%WHITE%3 {%WHITE%治疗药剂%CL%%GRAY%Healing Potion}%CONTINUE%
ItemDisplay[hp4]: %RED%红 %GRAY%Lv%DARK_GREEN%4 {%WHITE%强力治疗药剂%CL%%GRAY%Greater Healing Potion}%CONTINUE%
ItemDisplay[hp5]: %RED%+%WHITE%大红 {%WHITE%超级治疗药剂%CL%%LIGHT_GRAY%Super Healing Potion}%CONTINUE%
// Mana Potions
ItemDisplay[mp1]: %BLUE%蓝 %GRAY%Lv%GRAY%1 {%WHITE%轻微法力药剂%CL%%GRAY%Minor Mana Potion}%CONTINUE%
ItemDisplay[mp2]: %BLUE%蓝 %GRAY%Lv%LIGHT_GRAY%2 {%WHITE%轻型法力药剂%CL%%GRAY%Light Mana Potion}%CONTINUE%
ItemDisplay[mp3]: %BLUE%蓝 %GRAY%Lv%WHITE%3 {%WHITE%法力药剂%CL%%GRAY%Mana Potion}%CONTINUE%
ItemDisplay[mp4]: %BLUE%蓝 %GRAY%Lv%DARK_GREEN%4 {%WHITE%强力法力药剂%CL%%GRAY%Greater Mana Potion}%CONTINUE%
ItemDisplay[mp5]: %BLUE%+%WHITE%大蓝 {%WHITE%超级法力药剂%CL%%LIGHT_GRAY%Super Mana Potion}%CONTINUE%
// Dueling Mana Potion
ItemDisplay[pvpp]: %BLUE%+%WHITE%DMP{%RED%Only usable in PvP Arenas%NL%%NL%%TAN%PvP Mana Potion}
// Rejuv Potions
ItemDisplay[rvs]: %PURPLE%r %WHITE%35%{%PURPLE%r%WHITE%35% + %YELLOW%O %WHITE%+ %BLUE%Ring %WHITE%= Light Res %BLUE%Ring%CL%%WHITE%3 x %PURPLE%r%WHITE%35% = %PURPLE%R%WHITE%65%%NL%%TAN% 配方%WHITE%: %CL%%WHITE%恢复活力药剂%CL%%GRAY%Rejuvenation Potion}%CONTINUE%
ItemDisplay[rvl]: %PURPLE%R %WHITE%65%{%NAME%}%CONTINUE%
// Hiding: Recovery Potions
ItemDisplay[(hp1 OR mp1) (DIFF>0 OR CLVL>5)]:%NOTIFY-DEAD%{%NAME%}
ItemDisplay[(hp2 OR mp2) (DIFF>0 OR CLVL>9 OR FILTLVL>1)]:%NOTIFY-DEAD%{%NAME%}
ItemDisplay[(hp3 OR mp3) (DIFF>0 OR CLVL>15 OR FILTLVL>1) !SHOP GROUND]:%NOTIFY-DEAD%{%NAME%}
ItemDisplay[(hp4 OR mp4) (DIFF>1 OR CLVL>28 OR FILTLVL>1) !SHOP GROUND]:%NOTIFY-DEAD%{%NAME%}
ItemDisplay[!SHOW_HP5 hp5 (CLVL>69 OR FILTLVL>2) !TOWN GROUND]:%NOTIFY-DEAD%{%NAME%}
ItemDisplay[!SHOW_MP5 mp5 (CLVL>69 OR FILTLVL>2) !TOWN GROUND]:%NOTIFY-DEAD%{%NAME%}
ItemDisplay[!IS_SOE rvs (DIFF>0 OR CLVL>15 OR FILTLVL>1) !SHOP GROUND]:%NOTIFY-DEAD%{%NAME%}
ItemDisplay[!IS_SOE rvl FILTLVL>1 GROUND !(MAPID=137 OR MAPID=161 OR MAPID=162 OR MAPID=163 OR MAPID=188 OR MAPID=189)]:%NOTIFY-DEAD%{%NAME%}
//
ItemDisplay[vps]: %ORANGE% !%LIGHT_GRAY%耐力 {%GRAY%(时间可叠加)%CL%%WHITE%提供无限耐力持续 30秒%CL%%TAN%使用%WHITE%: 立即恢复耐力}%CONTINUE%
ItemDisplay[wms]: %BLUE% !%LIGHT_GRAY%解冻 {%BLUE%解冻药剂 + %BLUE%O %WHITE%+ %BLUE%戒指 %WHITE%= 冰抗 %BLUE%戒指%CL%%GRAY%(时间可叠加)%CL%%WHITE%+25 冰抗持续 30秒%CL%%TAN%使用%WHITE%: 立即解冻}%CONTINUE%
ItemDisplay[yps]: %GREEN% !%LIGHT_GRAY%解毒 {%GREEN%解毒药剂 + %GREEN%O %WHITE%+ %BLUE%戒指 %WHITE%= 毒抗 %BLUE%戒指%CL%%GRAY%(时间可叠加)%CL%%WHITE%+25 毒抗持续 30秒%CL%%TAN%使用%WHITE%: 立即解毒}%CONTINUE%
ItemDisplay[vps (CLVL>19 OR FILTLVL>1) !TOWN !SHOP]:%NOTIFY-DEAD%{%NAME%}
ItemDisplay[wms (CLVL>29 OR FILTLVL>1 OR CHARSTAT118>1 OR CHARSTAT153>0) !TOWN !SHOP]:%NOTIFY-DEAD%{%NAME%}
ItemDisplay[!SHOW_YPS yps (CLVL>29 OR FILTLVL>1) !(MAPID~161-163) !TOWN !SHOP]:%NOTIFY-DEAD%{%NAME%}
//
// +----------------------------------------------------------------------------+
// | [PDRI] REGULAR ITEMS |
// +----------------------------------------------------------------------------+
//
// Keys
ItemDisplay[key (TOWN OR MAPID=79 OR SHOP OR CLVL<20) QTY>0 GROUND]: %ORANGE%* %WHITE%Key %QTY_TAG% // Show Keys in Lower Kurast
ItemDisplay[key !GROUND IS_SOE]: %NAME%{%TAN%碎片数量: %WHITE%普通%GRAY%x%WHITE%1 %DARK_GREEN%扩展%GRAY%x%ORANGE%2 %BLUE%精英%GRAY%x%RED%3 %CL%%GREEN%套装%GRAY%x%WHITE%1 %GRAY%+ %TAN%Key%GRAY%x%WHITE%1 %GRAY%= %ORANGE%崇高碎片 %CL%%GOLD%暗金%GRAY%x%WHITE%1 %GRAY%+ %TAN%Key%GRAY%x%WHITE%1 %GRAY%= %ORANGE%机遇碎片 %CL%%YELLOW%常用配方%WHITE%: %CL%%NAME%}
ItemDisplay[key CLVL>19 GROUND]:
// Hide Scrolls in Maps
ItemDisplay[(isc OR tsc) (CLVL>29 OR DIFF>1) !TOWN !SHOP]:%NOTIFY-DEAD%{%NAME%}
ItemDisplay[(isc) MAPID<133]: %RED%*%GRAY%辨识 %WHITE%卷轴
ItemDisplay[(tsc) MAPID<133]: %BLUE%*%GRAY%回城 %WHITE%卷轴
ItemDisplay[(tbk OR ibk) QTY~1-10 !SHOP]: %RED%数量过低 %NAME% %QTY_TAG%{%NAME%}
ItemDisplay[(tbk OR ibk) QTY>10]: %NAME% %QTY_TAG%{%NAME%}
//Choking, Exploding, Fulminating, Oil, Rancid, Strangling, and New PD2 Throwing Potions
ItemDisplay[(opm OR tpfm)]: %NAME%{%WHITE%爆炸药剂, 完美 %RED%O%WHITE%, %BLUE%戒指 %WHITE%= 火抗 %BLUE%戒指%NL%%TAN%提示%WHITE% 手工配方:}%CONTINUE%
ItemDisplay[tpfs]: %RED%*%WHITE%火瓶 %GRAY%Lv%WHITE%1 %CONTINUE%
ItemDisplay[tpfm]: %RED%*%WHITE%火瓶 %GRAY%Lv%LIGHT_GRAY%2 %CONTINUE%
ItemDisplay[tpfl]: %RED%*%WHITE%火瓶 %GRAY%Lv%DARK_GREEN%3 %CONTINUE%
ItemDisplay[tpgs]: %GREEN%*%WHITE%瓦斯 %GRAY%Lv%WHITE%1 %CONTINUE%
ItemDisplay[tpgm]: %GREEN%*%WHITE%瓦斯 %GRAY%Lv%LIGHT_GRAY%2 %CONTINUE%
ItemDisplay[tpgl]: %GREEN%*%WHITE%瓦斯 %GRAY%Lv%DARK_GREEN%3 %CONTINUE%
ItemDisplay[tpcs]: %BLUE%*%WHITE%霜冻 %GRAY%Lv%WHITE%1 %CONTINUE%
ItemDisplay[tpcm]: %BLUE%*%WHITE%霜冻 %GRAY%Lv%LIGHT_GRAY%2 %CONTINUE%
ItemDisplay[tpcl]: %BLUE%*%WHITE%霜冻 %GRAY%Lv%DARK_GREEN%3 %CONTINUE%
ItemDisplay[tpls]: %YELLOW%*%WHITE%电瓶 %GRAY%Lv%WHITE%1 %CONTINUE%
ItemDisplay[tplm]: %YELLOW%*%WHITE%电瓶 %GRAY%Lv%LIGHT_GRAY%2 %CONTINUE%
ItemDisplay[tpll]: %YELLOW%*%WHITE%电瓶 %GRAY%Lv%DARK_GREEN%3 %CONTINUE%
ItemDisplay[(tpfs OR tpgs OR tpcs OR tpls) CLVL>17]: %NOTIFY-DEAD%{%NAME%}
ItemDisplay[(tpfm OR tpgm OR tpcm OR tplm) CLVL>23]: %NOTIFY-DEAD%{%NAME%}
ItemDisplay[(tpfl OR tpgl OR tpcl OR tpll) CLVL>39]: %NOTIFY-DEAD%{%NAME%}
ItemDisplay[THROWPOTS FILTLVL<3]: %NAME%{%NAME%}
//
// +----------------------------------------------------------------------------+
// | [PDGO] Gold |
// +----------------------------------------------------------------------------+
//
ItemDisplay[GOLD<51 CLVL<10]:
ItemDisplay[GOLD<200 CLVL<15]:
ItemDisplay[GOLD<500 CLVL<20]:
ItemDisplay[GOLD<1000 CLVL<30]:
ItemDisplay[GOLD<1500 CLVL<40]:
ItemDisplay[GOLD<2000 CLVL<60]:
ItemDisplay[GOLD<4999 CLVL<80]:
ItemDisplay[GOLD<9999 (CLVL>79 OR FILTLVL>2)]:
//
// +----------------------------------------------------------------------------+
// | [CORR] Corruption Items |
// +----------------------------------------------------------------------------+
//
ItemDisplay[wss GROUND]: %PURPLE%* %RED%世界之石碎片 %PURPLE%*%MAP-62%%TIER-2%%CONTINUE%
ItemDisplay[!IS_SOE wss !GROUND]: %RED%世界之石碎片 %TAN%WorldstoneShard{%TAN%可打孔装备: %WHITE%50% %BLUE%附加词缀, %WHITE%25% %BLUE%随机打孔, %WHITE%25% %GRAY%失败%NL%%TAN%无法打孔装备: %WHITE%75% %BLUE%附加词缀, %WHITE%25% %GRAY%失败%NL%%TAN%T图: %WHITE%99% %BLUE%附加词缀, %WHITE%1%%GOLD%转暗金图%NL%%ORANGE%腐化几率:}%CONTINUE%
ItemDisplay[IS_SOE wss !GROUND]: %RED%世界之石碎片 %TAN%WorldstoneShard{%TAN%可打孔装备: %WHITE%50% %BLUE%附加词缀, %WHITE%25% %BLUE%随机打孔, %WHITE%25% %GRAY%失败%NL%%TAN%无法打孔装备: %WHITE%75% %BLUE%附加词缀, %WHITE%25% %GRAY%失败%NL%%TAN%T图: %WHITE%70% %BLUE%附加词缀, %WHITE%30%%GOLD%无变化%NL%%ORANGE%腐化几率:}%CONTINUE%
ItemDisplay[lpp GROUND]: %PURPLE%* %RED%拉苏克谜盒%WHITE%碎片 %PURPLE%*%MAP-62%%CONTINUE%
ItemDisplay[lpp !GROUND]: %RED%拉苏克谜盒%WHITE%碎片 %TAN%Larzuk'sPuzzlepiece{%NL%%RED%暗金、套装无法使用!%NL%%TAN%其他: 1-2%NL%双手武器: 2-4%NL%%ORANGE%提示: 对未打孔物品打孔%NL%}%CONTINUE%
ItemDisplay[(wss OR lpp) QTY>1]: %NAME% %QTY_TAG%{%NAME%}
ItemDisplay[(wss OR lpp) QTY<2]: %NAME%{%NAME%}
ItemDisplay[lbox]: %GOLD%拉苏克谜盒 %RED%La%ORANGE%r%YELLOW%zuk%GREEN%'s %PURPLE%Pu%RED%zz%ORANGE%le%WHITE%box{%NL%%TAN%其他: 1-2%NL%双手武器: 2-4%NL%%ORANGE%提示: 对未打孔物品打孔%NL%}%CONTINUE% // Larzuk's Puzzlebox
ItemDisplay[!IS_SOE cwss]: %GOLD%被玷污的世界之石碎片 %RED%Ta%ORANGE%in%YELLOW%ted %GREEN%Wo%PURPLE%rld%RED%st%ORANGE%one %BLUE%Sh%WHITE%ar%YELLOW%d {%WHITE%或 %BLUE%转变为随机魔法小符%CL%%GOLD%+5-10全抗 %WHITE%或 %GOLD%+3%-5%额外经验%CL%%RED%+1所有技能 %WHITE%或 %RED%+20-25活力&+10-15能量%CL%%TAN%获得随机效果(各20%几率) : %CL%%NAME%}%CONTINUE% // Tainted Worldstone Shard
ItemDisplay[IS_SOE cwss]: %GOLD%被玷污的世界之石碎片 %RED%Ta%ORANGE%in%YELLOW%ted %GREEN%Wo%PURPLE%rld%RED%st%ORANGE%one %BLUE%Sh%WHITE%ar%YELLOW%d {可腐化毁灭%CL%%NAME%}%CONTINUE%
ItemDisplay[imrn]: %GOLD%恶魔方块 %RED%De%ORANGE%mo%YELLOW%n%GREEN%ic %PURPLE%C%RED%u%ORANGE%b%WHITE%e {%NL%%GOLD% 此过程不会更改凹槽中的镶嵌物%NL%%ORANGE%重置%GREEN%套装、%GOLD%暗金%ORANGE%装备属性%NL%%RED%(不能用于腐化、镜像、符文之语)%NL%}%CONTINUE%
ItemDisplay[(lbox OR cwss OR imrn) QTY>1]: %SOUNDID-621%%DOT-0D%%MAP-21%%BORDER-0A%%WHITE%· %ORANGE%稀有物品 %WHITE%·%CL%%NAME% %QTY_TAG%{%NAME%}
ItemDisplay[(lbox OR cwss OR imrn) QTY=1]: %SOUNDID-621%%DOT-0D%%MAP-21%%BORDER-0A%%WHITE%· %ORANGE%稀有物品 %WHITE%·%CL%%NAME%{%NAME%}
//
// +----------------------------------------------------------------------------+
// | [PDES] Essences |
// +----------------------------------------------------------------------------+
//
ItemDisplay[tes IS_SOE]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华 %GRAY%+ %WHITE%任意SC小符 %GRAY%= %ORANGE%凯恩的智慧 %CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 安达利尔 %WHITE%& %RED%督瑞尔}%CONTINUE%
ItemDisplay[ceh IS_SOE]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华 %GRAY%+ %WHITE%任意SC小符 %GRAY%= %ORANGE%凯恩的智慧 %CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 墨菲斯托}%CONTINUE%
ItemDisplay[bet IS_SOE]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华 %GRAY%+ %WHITE%任意SC小符 %GRAY%= %ORANGE%凯恩的智慧 %CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 暗黑破坏神}%CONTINUE%
ItemDisplay[fed IS_SOE]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华 %GRAY%+ %WHITE%任意SC小符 %GRAY%= %ORANGE%凯恩的智慧 %CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 巴尔}%CONTINUE%
ItemDisplay[tes !IS_SOE]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 安达利尔 %WHITE%& %RED%督瑞尔}%CONTINUE%
ItemDisplay[ceh !IS_SOE]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 墨菲斯托}%CONTINUE%
ItemDisplay[bet !IS_SOE]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 暗黑破坏神}%CONTINUE%
ItemDisplay[fed !IS_SOE]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 巴尔}%CONTINUE%
ItemDisplay[(tes OR ceh OR bet OR fed) QTY>1]: %NAME% %QTY_TAG%{%NAME%}
ItemDisplay[(tes OR ceh OR bet OR fed) QTY<2]: %NAME%{%NAME%}
//
// +----------------------------------------------------------------------------+
// | [PDTO] Tokens |
// +----------------------------------------------------------------------------+
//
ItemDisplay[!IS_SOE toa]: %NAME%%CONTINUE%{%ORANGE%腐烂的毁灭精华 %TAN%(噩梦 & 地狱 巴尔)%NL%%ORANGE%燃烧的恐惧精华 %TAN%(噩梦 & 地狱 暗黑破坏神)%NL%%ORANGE%充能的憎恨精华 %TAN%(噩梦 & 地狱 墨菲斯托)%NL%%ORANGE%扭曲的痛苦精华 %TAN%(噩梦 & 地狱 安达利尔 & 都瑞尔)%NL%合成材料:%NL%}
ItemDisplay[toa]: %ORANGE%赦免徽章%MAP-68%{%WHITE%(洗点道具)%NL%%NAME%} // Token of Absolution
//
// +----------------------------------------------------------------------------+
// | [UNSI] Super Special Items |
// +----------------------------------------------------------------------------+
//
ItemDisplay[rkey]: %GOLD%骷髅钥匙 %RED%S%GOLD%k%ORANGE%el%WHITE%et%ORANGE%%CORAL%on %PURPLE%Ke%WHITE%y{%NL%%GOLD%骷髅钥匙 : 无限使用 %NL%}%CONTINUE%
ItemDisplay[rkey !GROUND IS_SOE]: %NAME%{%TAN%碎片数量: %WHITE%普通%GRAY%x%WHITE%1 %DARK_GREEN%扩展%GRAY%x%ORANGE%2 %BLUE%精英%GRAY%x%RED%3 %CL%%GREEN%套装%GRAY%x%WHITE%1 %GRAY%+ %TAN%Key%GRAY%x%WHITE%1 %GRAY%= %ORANGE%崇高碎片 %CL%%GOLD%暗金%GRAY%x%WHITE%1 %GRAY%+ %TAN%Key%GRAY%x%WHITE%1 %GRAY%= %ORANGE%机遇碎片 %CL%%YELLOW%常用配方%WHITE%: %CL%%NAME%}%CONTINUE%
ItemDisplay[rid]: %GOLD%赫拉迪姆年鉴 %RED%Ho%ORANGE%ra%YELLOW%dr%GREEN%ic %PURPLE%Al%RED%am%ORANGE%an%WHITE%ac %CONTINUE%
ItemDisplay[rtp]: %GOLD%赫拉迪姆信标 %RED%Ho%ORANGE%ra%YELLOW%dr%GREEN%ic %PURPLE%Na%RED%vi%ORANGE%ga%YELLOW%t%WHITE%or %CONTINUE%
ItemDisplay[lsvl]: %GOLD%轻歌之瓶 %RED%Vi%ORANGE%al %YELLOW%of %GREEN%Li%PURPLE%gh%RED%t%ORANGE%s%GREEN%o%YELLOW%n%WHITE%g{%NL%%GOLD%制作无形装备 : %RED%轻歌之瓶 %WHITE%+ %GREEN%装备%NL%%BLUE%对无耐久度的物品无效 (无法破坏的物品)%NL%}%CONTINUE%
ItemDisplay[llmr IS_SOE]: %GOLD%莉莉丝的镜子 %RED%Li%ORANGE%li%YELLOW%t%GREEN%h's %PURPLE%Mi%RED%r%ORANGE%r%GREEN%o%WHITE%r{%NL%%GOLD%配方 : %RED%莉莉丝的镜子 %WHITE%+ %GREEN%装备%NL%%BLUE%"镜像的"物品不能用于任何盒子配方%NL%%WHITE%可复制%RED%非腐化%WHITE%装备%NL%}%CONTINUE%
ItemDisplay[llmr !IS_SOE]: %GOLD%莉莉丝的镜子 %RED%Li%ORANGE%li%YELLOW%t%GREEN%h's %PURPLE%Mi%RED%r%ORANGE%r%GREEN%o%WHITE%r{%NL%%GOLD%配方 : %RED%莉莉丝的镜子 %WHITE%+ %GREEN%装备%NL%%BLUE%装备颜色变为白色&黑色,"镜像的"物品不能用于任何盒子配方%NL%%RED%只能用于 %BLUE%魔法、%YELLOW%亮金、%ORANGE%手工%NL%}%CONTINUE%
ItemDisplay[(rkey OR rid OR rtp OR lsvl OR llmr)]: %SOUNDID-2664%%MAP-0B%%BORDER-6F%%YELLOW%· %PURPLE%稀世奇珍 %YELLOW%·%CL%%NAME%{%NAME%}
//
// +----------------------------------------------------------------------------+
// | [GEMS] Gems |
// +----------------------------------------------------------------------------+
//
ItemDisplay[GEMLEVEL=1]: %GRAY%%GEMLEVEL%%CONTINUE%
ItemDisplay[GEMLEVEL=2]: %LIGHT_GRAY%%GEMLEVEL%%CONTINUE%
ItemDisplay[GEMLEVEL=3]: %WHITE%%GEMLEVEL%%CONTINUE%
ItemDisplay[GEMLEVEL=4]: %TEAL%无暇%LIGHT_GRAY%·%CONTINUE%
ItemDisplay[GEMLEVEL=5]: %ORANGE%完美%LIGHT_GRAY%·%CONTINUE%
//
ItemDisplay[GEMTYPE=1 GEMLEVEL=5]: %NAME%%PURPLE%紫宝石%DOT-9B%%TIER-2%%CONTINUE% //Amethyst
ItemDisplay[GEMTYPE=1 GEMLEVEL<5]: %NAME%%PURPLE%紫宝石%DOT-9B%%TIER-1%%CONTINUE%
ItemDisplay[GEMTYPE=2 GEMLEVEL=5]: %NAME%%WHITE%钻石%DOT-DB%%TIER-2%%CONTINUE% //Diamond
ItemDisplay[GEMTYPE=2 GEMLEVEL<5]: %NAME%%WHITE%钻石%DOT-DB%%TIER-1%%CONTINUE%
ItemDisplay[GEMTYPE=3 GEMLEVEL=5]: %NAME%%GREEN%绿宝石%DOT-81%%TIER-2%%CONTINUE% //Emerald
ItemDisplay[GEMTYPE=3 GEMLEVEL<5]: %NAME%%GREEN%绿宝石%DOT-81%%TIER-1%%CONTINUE%
ItemDisplay[GEMTYPE=4 GEMLEVEL=5]: %NAME%%RED%红宝石%DOT-0A%%TIER-2%%CONTINUE% //Rubies
ItemDisplay[GEMTYPE=4 GEMLEVEL<5]: %NAME%%RED%红宝石%DOT-0A%%TIER-1%%CONTINUE%
ItemDisplay[GEMTYPE=5 GEMLEVEL=5]: %NAME%%BLUE%蓝宝石%DOT-97%%TIER-2%%CONTINUE% //Sapphire
ItemDisplay[GEMTYPE=5 GEMLEVEL<5]: %NAME%%BLUE%蓝宝石%DOT-97%%TIER-1%%CONTINUE%
ItemDisplay[GEMTYPE=6 GEMLEVEL=5]: %NAME%%YELLOW%黄宝石%DOT-A8%%TIER-2%%CONTINUE% //Topaz
ItemDisplay[GEMTYPE=6 GEMLEVEL<5]: %NAME%%YELLOW%黄宝石%DOT-A8%%TIER-1%%CONTINUE%
ItemDisplay[GEMTYPE=7 GEMLEVEL=5]: %NAME%%GRAY%骷髅%DOT-19%%TIER-2%%CONTINUE% //Skull
ItemDisplay[GEMTYPE=7 GEMLEVEL<5]: %NAME%%GRAY%骷髅%DOT-19%%TIER-1%%CONTINUE%
//
ItemDisplay[GEMLEVEL=4]: %NAME%{%WHITE%无暇宝石 %LIGHT_GRAY%x %TAN%3 %LIGHT_GRAY%+ %YELLOW%KEY %LIGHT_GRAY%= %ORANGE%完美宝石%CL%%NAME%}%CONTINUE%
ItemDisplay[jewf]: %NAME%{%LIGHT_GRAY%提示%WHITE%: 可代替珠宝作为合成材料%CL%%NAME%}%CONTINUE%
ItemDisplay[jewf IS_SOE]: %NAME%{%RED%完美红宝石 %WHITE%= %ORANGE%鲜血%CL%%PURPLE%完美紫宝石 %WHITE%= %ORANGE%施法%CL%%GREEN%完美绿宝石 %WHITE%= %ORANGE%安全%CL%%BLUE%完美蓝宝石 %WHITE%= %ORANGE%打击%CL%%GRAY%完美 骷髅 %WHITE%= %ORANGE%吸血%CL%%YELLOW%完美黄宝石 %WHITE%= %ORANGE%丰饶%CL%%WHITE%完美 钻石 %WHITE%= %ORANGE%璀璨%CL%%GOLD%灰烬%GRAY%x%WHITE%15 + %TEAL%珠宝碎片%GRAY%x%WHITE%5 + %PURPLE%完美宝石%GRAY%x%WHITE%5 %GRAY%= %ORANGE%手工模组%GRAY%x%WHITE%5%CL%%TAN%手工模组配方%GRAY%(%RED%熔炉%GRAY%)%WHITE%:%CL%%NAME%}%CONTINUE%
//手工公式
//-------------------------------------------------------------------------------
ItemDisplay[(gpr OR gprs) (SHOW_CRAFT OR FILTLVL=5) (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Nef%GRAY%(%TAN%4%GRAY%) %GRAY%| %WHITE%腰带: %ORANGE%Tal%GRAY%(%TAN%7%GRAY%) %GRAY%| %WHITE%鞋子: %ORANGE%Eth%GRAY%(%TAN%5%GRAY%) %CL%%WHITE%武器: %ORANGE%Ort%GRAY%(%TAN%9%GRAY%) %GRAY%| %WHITE%盔甲: %ORANGE%Thul%GRAY%(%TAN%10%GRAY%)%GRAY%| %WHITE%盾箭: %ORANGE%Ith%GRAY%(%TAN%6%GRAY%) %CL%%WHITE% 戒指: %ORANGE%Sol%GRAY%(%TAN%12%GRAY%) %GRAY%| %WHITE%头盔: %ORANGE%Ral%GRAY%(%TAN%8%GRAY%) %GRAY%| %WHITE%项链: %ORANGE%Amn%GRAY%(%TAN%11%GRAY%) %CL%%RED%O%LIGHT_GRAY% + %WHITE%珠宝%LIGHT_GRAY% + %ORANGE%符文 + %BLUE%魔法%GRAY%or%YELLOW%亮金 %WHITE%装备 %CL%%RED%血腥系%ORANGE%手工公式: %NL%%NAME%}%CONTINUE%
ItemDisplay[(gpv OR gpvs) (SHOW_CRAFT OR FILTLVL=5) (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Ort%GRAY%(%TAN%9%GRAY%) %GRAY%| %WHITE%腰带: %ORANGE%Ith%GRAY%(%TAN%6%GRAY%) %GRAY%| %WHITE%鞋子: %ORANGE%Thul%GRAY%(%TAN%10%GRAY%) %CL%%WHITE%武器 : %ORANGE%Tir%GRAY%(%TAN%3%GRAY%) %GRAY%| %WHITE%盔甲: %ORANGE%Tal%GRAY%(%TAN%7%GRAY%) %GRAY%| %WHITE%盾箭: %ORANGE%Eth%GRAY%(%TAN%5%GRAY%) %CL%%WHITE%戒指: %ORANGE%Amn%GRAY%(%TAN%11%GRAY%) %GRAY%| %WHITE%头盔: %ORANGE%Nef%GRAY%(%TAN%4%GRAY%) %GRAY%| %WHITE%项链: %ORANGE%Ral%GRAY%(%TAN%8%GRAY%) %CL%%PURPLE%O%LIGHT_GRAY% + %WHITE%珠宝%LIGHT_GRAY% + %ORANGE%符文 + %BLUE%魔法%GRAY%or%YELLOW%亮金 %WHITE%装备 %CL%%PURPLE%施法系%ORANGE%手工公式: %NL%%NAME%}%CONTINUE%
ItemDisplay[(gpb OR gpbs) (SHOW_CRAFT OR FILTLVL=5) (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Ort%GRAY%(%TAN%9%GRAY%) %GRAY%| %WHITE%腰带: %ORANGE%Tal%GRAY%(%TAN%7%GRAY%) %GRAY%| %WHITE%鞋子: %ORANGE%Ral%GRAY%(%TAN%8%GRAY%) %CL%%WHITE%武器: %ORANGE%Tir%GRAY%(%TAN%3%GRAY%) %GRAY%| %WHITE%盔甲: %ORANGE%Nef%GRAY%(%TAN%4%GRAY%)%GRAY%| %WHITE%盾箭: %ORANGE%Eth%GRAY%(%TAN%5%GRAY%) %CL%%WHITE%戒指: %ORANGE%Amn%GRAY%(%TAN%11%GRAY%) %GRAY%| %WHITE%头盔: %ORANGE%Ith%GRAY%(%TAN%6%GRAY%) %GRAY%| %WHITE%项链: %ORANGE%Thul%GRAY%(%TAN%10%GRAY%) %CL%%BLUE%O%LIGHT_GRAY% + %WHITE%珠宝%LIGHT_GRAY% + %ORANGE%符文 + %BLUE%魔法%GRAY%or%YELLOW%亮金 %WHITE%装备 %CL%%BLUE%打击系%ORANGE%手工公式: %NL%%NAME%}%CONTINUE%
ItemDisplay[(gpg OR gpgs) (SHOW_CRAFT OR FILTLVL=5) (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Ral%GRAY%(%TAN%8%GRAY%) %GRAY%| %WHITE%腰带: %ORANGE%Tal%GRAY%(%TAN%7%GRAY%) %GRAY%| %WHITE%鞋子: %ORANGE%Ort%GRAY%(%TAN%9%GRAY%) %CL%%WHITE%武器: %ORANGE%Sol%GRAY%(%TAN%12%GRAY%) %GRAY%| %WHITE%盔甲: %ORANGE%Eth%GRAY%(%TAN%5%GRAY%) %GRAY%| %WHITE%盾箭: %ORANGE%Nef%GRAY%(%TAN%4%GRAY%) %CL%%WHITE%戒指: %ORANGE%Amn%GRAY%(%TAN%11%GRAY%) %GRAY%| %WHITE%头盔: %ORANGE%Ith%GRAY%(%TAN%6%GRAY%) %GRAY%| %WHITE%项链: %ORANGE%Thul%GRAY%(%TAN%10%GRAY%)%CL%%GREEN%O%LIGHT_GRAY% + %WHITE%珠宝%LIGHT_GRAY% + %ORANGE%符文 + %BLUE%魔法%GRAY%or%YELLOW%亮金 %WHITE%装备 %CL%%GREEN%安全系%ORANGE%手工公式: %NL%%NAME%}%CONTINUE%
ItemDisplay[(gpy OR gpys) (SHOW_CRAFT OR FILTLVL=5) (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Hel%GRAY%(%TAN%15%GRAY%) %GRAY%| %WHITE%腰带: %ORANGE%El%GRAY%(%TAN%1%GRAY%) %GRAY%| %WHITE%鞋子: %ORANGE%Io%GRAY%(%TAN%16%GRAY%) %CL%%WHITE%武器: %ORANGE%Shael%GRAY%(%TAN%13%GRAY%) %GRAY%| %WHITE%盔甲: %ORANGE%Eld%GRAY%(%TAN%2%GRAY%) %GRAY%| %WHITE%盾箭: %ORANGE%Dol%GRAY%(%TAN%14%GRAY%) %CL%%WHITE%戒指: %ORANGE%Lum%GRAY%(%TAN%17%GRAY%) %GRAY%| %WHITE%头盔: %ORANGE%Tir%GRAY%(%TAN%3%GRAY%) %GRAY%| %WHITE%项链: %ORANGE%Ko%GRAY%(%TAN%18%GRAY%) %CL%%YELLOW%O%LIGHT_GRAY% + %WHITE%珠宝%LIGHT_GRAY% + %ORANGE%符文 + %BLUE%魔法%GRAY%or%YELLOW%亮金 %WHITE%装备 %CL%%YELLOW%丰饶系%ORANGE%手工公式: %NL%%NAME%}%CONTINUE%
ItemDisplay[(gpw OR gpws) (SHOW_CRAFT OR FILTLVL=5) (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Shael%GRAY%(%TAN%13%GRAY%)%GRAY%| %WHITE%腰带: %ORANGE%Io%GRAY%(%TAN%16%GRAY%) %GRAY%| %WHITE%鞋子: %ORANGE%Ko%GRAY%(%TAN%18%GRAY%) %CL%%WHITE%武器: %ORANGE%Sol%GRAY%(%TAN%12%GRAY%) %GRAY%| %WHITE%盔甲: %ORANGE%El%GRAY%(%TAN%1%GRAY%) %GRAY%| %WHITE%盾箭: %ORANGE%Ort%GRAY%(%TAN%9%GRAY%) %CL%%WHITE%戒指: %ORANGE%Hel%GRAY%(%TAN%15%GRAY%) %GRAY%| %WHITE%头盔: %ORANGE%Eld%GRAY%(%TAN%2%GRAY%) %GRAY%| %WHITE%项链: %ORANGE%Tal%GRAY%(%TAN%7%GRAY%) %CL%%WHITE%O + %WHITE%珠宝%LIGHT_GRAY% + %ORANGE%符文 + %BLUE%魔法%GRAY%or%YELLOW%亮金 %WHITE%装备 %CL%%WHITE%闪耀系%ORANGE%手工公式: %NL%%NAME%}%CONTINUE%
ItemDisplay[(skz OR skzs) (SHOW_CRAFT OR FILTLVL=5) (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Io%GRAY%(%TAN%16%GRAY%) %GRAY%| %WHITE%腰带: %ORANGE%Eld%GRAY%(%TAN%2%GRAY%) %GRAY%| %WHITE%鞋子: %ORANGE%El%GRAY%(%TAN%1%GRAY%) %CL%%WHITE%武器: %ORANGE%Shael%GRAY%(%TAN%13%GRAY%)%GRAY%| %WHITE%盔甲: %ORANGE%Tir%GRAY%(%TAN%3%GRAY%) %GRAY%| %WHITE%盾箭: %ORANGE%Sol%GRAY%(%TAN%12%GRAY%) %CL%%WHITE%戒指: %ORANGE%Hel%GRAY%(%TAN%15%GRAY%) %GRAY%| %WHITE%头盔: %ORANGE%Lum%GRAY%(%TAN%17%GRAY%)%GRAY%| %WHITE%项链: %ORANGE%Dol%GRAY%(%TAN%14%GRAY%) %CL%%GRAY%O%LIGHT_GRAY% + %WHITE%珠宝%LIGHT_GRAY% + %ORANGE%符文 + %BLUE%魔法%GRAY%or%YELLOW%亮金 %WHITE%装备 %CL%%GRAY%妖蝠系%ORANGE%手工公式: %NL%%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [GEMA] Gems Master |
// +----------------------------------------------------------------------------+
//
ItemDisplay[GEM<4 (DIFF>0 OR CLVL>19 OR FILTLVL>1) !TOWN]:
ItemDisplay[HIDE_GEM4 GEM=4 !TOWN]:%NOTIFY-DEAD%{%NAME%}
ItemDisplay[HIDE_GEM5 GEM=5 !TOWN]:%NOTIFY-DEAD%{%NAME%}
ItemDisplay[(GEM>3 OR jewf) QTY>1]: %NAME% %QTY_TAG%{%NAME%}
ItemDisplay[(GEM>3 OR jewf) QTY=1]: %NAME%{%NAME%}
//
// +----------------------------------------------------------------------------+
// | [JEW] JEW MARKING |
// +----------------------------------------------------------------------------+
//
// GOODJEW description Tooptip
// ------------------------------------------------------------------------------
Alias[JEWLTLINE]: %PURPLE%*%RED%*%ORANGE%*%YELLOW%*
Alias[JEWRTLINE]: %YELLOW%*%ORANGE%*%RED%*%PURPLE%*
Alias[JEWLINE]:%PURPLE%**%RED%**%GOLD%**%WHITE%**%CORAL%**%ORANGE%*%TEAL%**%ORANGE%*%BLUE%**%CORAL%**%WHITE%**%GOLD%**%RED%**%PURPLE%**
//
// GOODJEW MAG&RARE
// ------------------------------------------------------------------------------
ItemDisplay[jew (MAG OR RARE) ID (IAS=15 ED=40) !GROUND]: %NAME% {%JEWLINE%%CL% %GREEN%15%GRAY%&%RED%40 %PURPLE%完美红白 %CL%%JEWLINE%%CL%%NAME%}
//
// GOODJEW UNI
// ------------------------------------------------------------------------------
ItemDisplay[jew UNI ID]:%GOLD%彩虹刻面 %RED%R%ORANGE%a%YELLOW%i%GREEN%n%BLUE%b%PURPLE%o%WHITE%w %GOLD%Facet%CONTINUE%
ItemDisplay[jew UNI ID STAT333>0]:%NAME% %RED%(火)%CONTINUE%
ItemDisplay[jew UNI ID (STAT329~3-4 OR STAT333~3-4) GROUND]: %WHITE%+%RED%%STAT329%%%WHITE%伤害 %WHITE%-%RED%%STAT333%%%WHITE%抗性%CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT329+STAT333=10 GROUND]: %RED%完美火珠 %CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT334>0]:%NAME% %YELLOW%(电)%CONTINUE%
ItemDisplay[jew UNI ID (STAT330~3-4 OR STAT334~3-4) GROUND]: %WHITE%+%YELLOW%%STAT330%%%WHITE%伤害 %WHITE%-%YELLOW%%STAT334%%%WHITE%抗性%CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT330+STAT334=10 GROUND]: %YELLOW%完美电珠 %CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT335>0]:%NAME% %BLUE%(冰)%CONTINUE%
ItemDisplay[jew UNI ID (STAT331~3-4 OR STAT335~3-4) GROUND]: %WHITE%+%BLUE%%STAT331%%%WHITE%伤害 %WHITE%-%BLUE%%STAT335%%%WHITE%抗性%CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT331+STAT335=10 GROUND]: %BLUE%完美冰珠 %CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT336>0]:%NAME% %GREEN%(毒)%CONTINUE%
ItemDisplay[jew UNI ID (STAT332~3-4 OR STAT336~3-4) GROUND]: %WHITE%+%GREEN%%STAT332%%%WHITE%伤害 %WHITE%-%GREEN%%STAT336%%%WHITE%抗性%CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT332+STAT336=10 GROUND]: %GREEN%完美毒珠 %CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT357>0]:%NAME% %ORANGE%(魔)%CONTINUE%
ItemDisplay[jew UNI ID (STAT357~3-4 OR STAT358~3-4) GROUND]: %WHITE%+%ORANGE%%STAT357%%%WHITE%伤害 %WHITE%-%ORANGE%%STAT358%%%WHITE%抗性%CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID STAT357+STAT358=10 GROUND]: %ORANGE%完美魔珠 %CL%%NAME%%CONTINUE%
ItemDisplay[jew UNI ID (STAT329~3-4 OR STAT333~3-4) !GROUND]: %NAME% {%NL% %JEWLTLINE% %WHITE%+%RED%%STAT329%%%WHITE%伤害 %WHITE%-%RED%%STAT333%%%WHITE%抗性 %JEWRTLINE%%NL%%NAME%}
ItemDisplay[jew UNI ID STAT329+STAT333=10 !GROUND]: %NAME% {%JEWLINE%%CL% %RED%5%GRAY%/%ORANGE%5 %RED%完美火珠 %CL%%JEWLINE%%CL%%NAME%}
ItemDisplay[jew UNI ID (STAT330~3-4 OR STAT334~3-4) !GROUND]: %NAME% {%NL% %JEWLTLINE% %WHITE%+%YELLOW%%STAT330%%%WHITE%伤害 %WHITE%-%YELLOW%%STAT334%%%WHITE%抗性 %JEWRTLINE%%NL%%NAME%}
ItemDisplay[jew UNI ID STAT330+STAT334=10 !GROUND]: %NAME% {%JEWLINE%%CL% %YELLOW%5%GRAY%/%ORANGE%5 %YELLOW%完美电珠 %CL%%JEWLINE%%CL%%NAME%}
ItemDisplay[jew UNI ID (STAT331~3-4 OR STAT335~3-4) !GROUND]: %NAME% {%NL% %JEWLTLINE% %WHITE%+%BLUE%%STAT331%%%WHITE%伤害 %WHITE%-%BLUE%%STAT335%%%WHITE%抗性 %JEWRTLINE%%NL%%NAME%}
ItemDisplay[jew UNI ID STAT331+STAT335=10 !GROUND]: %NAME% {%JEWLINE%%CL% %BLUE%5%GRAY%/%ORANGE%5 %BLUE%完美冰珠 %CL%%JEWLINE%%CL%%NAME%}
ItemDisplay[jew UNI ID (STAT332~3-4 OR STAT336~3-4) !GROUND]:%NAME% {%NL% %JEWLTLINE% %WHITE%+%GREEN%%STAT332%%%WHITE%伤害 %WHITE%-%GREEN%%STAT336%%%WHITE%抗性 %JEWRTLINE%%NL%%NAME%}
ItemDisplay[jew UNI ID STAT332+STAT336=10 !GROUND]: %NAME% {%JEWLINE%%CL% %GREEN%5%GRAY%/%ORANGE%5 %GREEN%完美毒珠 %CL%%JEWLINE%%CL%%NAME%}
ItemDisplay[jew UNI ID (STAT357~3-4 OR STAT358~3-4) !GROUND]:%NAME% {%NL% %JEWLTLINE% %WHITE%+%ORANGE%%STAT357%%%WHITE%伤害 %WHITE%-%ORANGE%%STAT358%%%WHITE%抗性 %JEWRTLINE%%NL%%NAME%}
ItemDisplay[jew UNI ID STAT357+STAT358=10 !GROUND]: %NAME% {%JEWLINE%%CL% %GOLD%5%GRAY%/%ORANGE%5 %ORANGE%完美魔珠 %CL%%JEWLINE%%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// | [RUNS] Runes |
// +----------------------------------------------------------------------------+
//
// HR Rune estimated values Callouts
//-------------------------------------------------------------------------------
Alias[CURRENCY_TIMESTAMP]: %LIGHT_GRAY%数据更新%WHITE%: %GREEN%May 23 2026
Alias[LEM_RUNE_VALUE]: 0.01 //20#
Alias[PUL_RUNE_VALUE]: 0.03
Alias[UM_RUNE_VALUE]: 0.05
Alias[MAL_RUNE_VALUE]: 0.1
Alias[IST_RUNE_VALUE]: 0.175
Alias[GUL_RUNE_VALUE]: 0.25
Alias[VEX_RUNE_VALUE]: 0.5
Alias[OHM_RUNE_VALUE]: 0.75
Alias[LO_RUNE_VALUE]: 1
Alias[SUR_RUNE_VALUE]: 1.6
Alias[BER_RUNE_VALUE]: 3
Alias[JAH_RUNE_VALUE]: 1.75
Alias[CHAM_RUNE_VALUE]: 2.95
Alias[ZOD_RUNE_VALUE]: 6
//
// Valuable crafting runes — TIR(3), NEF(4), ETH(5), TAL(7), RAL(8), ORT(9), AMN(11), SOL(12), HEL(15), IO(16), LUM(17), KO(18), FAL(19)
Alias[CRAFTING_RUNES]: (RUNE=3 OR RUNE=4 OR RUNE=5 OR RUNE=7 OR RUNE=8 OR RUNE=9 OR RUNE=11 OR RUNE=12 OR RUNE=15 OR RUNE=16 OR RUNE=17 OR RUNE=18 OR RUNE=19)
//-------------------------------------------------------------------------------
// [RULO] Low Runes
//-------------------------------------------------------------------------------
ItemDisplay[r01 OR r01s]: 艾尔 El%CONTINUE%{%TAN%3 El + Key = Eld%CL%} // El Rune
ItemDisplay[r02 OR r02s]: 艾德 Eld%CONTINUE%{%TAN%3 Eld + Key = Tir%CL%} // Eld Rune
ItemDisplay[r03 OR r03s]: 提尔 Tir%CONTINUE%{%TAN%3 Tir + Key = Nef%CL%} // Tir Rune
ItemDisplay[r04 OR r04s]: 奈夫 Nef%CONTINUE%{%TAN%3 Nef + Key = Eth%CL%} // Nef Rune
ItemDisplay[r05 OR r05s]: 艾斯 Eth%CONTINUE%{%TAN%3 Eth + Key = Ith%CL%} // Eth Rune
ItemDisplay[r06 OR r06s]: 伊司 Ith%CONTINUE%{%TAN%3 Ith + Key = Tal%CL%} // Ith Rune
ItemDisplay[r07 OR r07s]: 塔尔 Tal%CONTINUE%{%TAN%3 Tal + Key = Ral%CL%} // Tal Rune
ItemDisplay[r08 OR r08s]: 拉尔 Ral%CONTINUE%{%TAN%3 Ral + Key = Ort%CL%} // Ral Rune
ItemDisplay[r09 OR r09s]: 欧特 Ort%CONTINUE%{%TAN%3 Ort + Key = Thul%CL%} // Ort Rune
ItemDisplay[r10 OR r10s]: 图尔 Thul%CONTINUE%{%TAN%3 Thul + Key = Amn%CL%} // Thul Rune
//
//-------------------------------------------------------------------------------
// [RUMI] Mid Runes
//-------------------------------------------------------------------------------
ItemDisplay[r11 OR r11s]: 安姆 Amn%CONTINUE%{%TAN%3 Amn + Key = Sol%CL%} // Amn Rune
ItemDisplay[r12 OR r12s]: 索尔 Sol%CONTINUE%{%TAN%3 Sol + Key = Shael%CL%} // Sol Rune
ItemDisplay[r13 OR r13s]: 夏 Shael%CONTINUE%{%TAN%3 Shael + Key = Dol%CL%} // Shael Rune
ItemDisplay[r14 OR r14s]: 多尔 Dol%CONTINUE%{%TAN%3 Dol + Key = Hel%CL%} // Dol Rune
ItemDisplay[r15 OR r15s]: 海尔 Hel%CONTINUE%{%TAN%3 Hel + Key = Io%CL%} // Hel Rune
ItemDisplay[r16 OR r16s]: 埃欧 Io%CONTINUE%{%TAN%3 Io + Key = Lum%CL%} // Io Rune
ItemDisplay[r17 OR r17s]: 卢姆 Lum%CONTINUE%{%TAN%3 Lum + Key = Ko%CL%} // Lum Rune
ItemDisplay[r18 OR r18s]: 科 Ko%CONTINUE%{%TAN%3 Ko + Key = Fal%CL%} // Ko Rune
ItemDisplay[r19 OR r19s]: 法尔 Fal%CONTINUE%{%TAN%3 Fal + Key = Lem%CL%} // Fal Rune
ItemDisplay[r20 OR r20s]: 兰姆 Lem%CONTINUE%{%TAN%3 Lem + Key = Pul%CL%} // Lem Rune
ItemDisplay[r21 OR r21s]: 普尔 Pul%CONTINUE%{%TAN%2 Pul + Key = Um%CL%} // Pul Rune
ItemDisplay[r22 OR r22s]: 乌姆 Um%CONTINUE%{%TAN%2 Um + Key = Mal%CL%} // Um Rune
ItemDisplay[r23 OR r23s]: 玛尔 Mal%CONTINUE%{%TAN%2 Mal + Key = Ist%CL%} // Mal Rune
//
//-------------------------------------------------------------------------------
// [RUHI] High Runes
//-------------------------------------------------------------------------------
ItemDisplay[r24 OR r24s]: 伊斯特 Ist%CONTINUE%{%TAN%2 Ist + Key = Gul%CL%} // Ist Rune
ItemDisplay[r25 OR r25s]: 古尔 Gul%CONTINUE%{%TAN%2 Gul + Key = Vex%CL%} // Gul Rune
ItemDisplay[r26 OR r26s]: 伐克斯 Vex%CONTINUE%{%TAN%2 Vex + Key = Ohm%CL%} // Vex Rune
ItemDisplay[r27 OR r27s]: 欧姆 Ohm%CONTINUE%{%TAN%2 Ohm + Key = Lo%CL%} // Ohm Rune
ItemDisplay[r28 OR r28s]: 罗 Lo%CONTINUE%{%TAN%2 Lo + Key = Sur%CL%} // Lo Rune
ItemDisplay[r29 OR r29s]: 瑟 Sur%CONTINUE%{%TAN%2 Sur + Key = Ber%CL%} // Sur Rune
ItemDisplay[r30 OR r30s]: 贝 Ber%CONTINUE%{%TAN%2 Ber + Key = Jah%CL%} // Ber Rune
ItemDisplay[r31 OR r31s]: 乔 Jah%CONTINUE%{%TAN%2 Jah + Key = Cham%CL%} // Jah Rune
ItemDisplay[r32 OR r32s]: 查姆 Cham%CONTINUE%{%TAN%2 Cham + Key = Zod%CL%} // Cham Rune
ItemDisplay[r33 OR r33s]: 萨德 Zod%CONTINUE%{%WHITE%无形修理公式 = %ORANGE%33#%WHITE% + 完美骷髅%CL%} // Zod Rune
//
ItemDisplay[r15s]: %NAME%{%NAME%%CL%%ORANGE%15#%WHITE% + 已镶嵌装备 + %WHITE%回城卷 = %WHITE%清空镶孔}%CONTINUE%
ItemDisplay[RUNE>1 RUNE<22 !GROUND IS_SOE]: %NAME%{%TAN%%RUNENUM%# %GRAY%x%WHITE%1 %GRAY%+ %WHITE%钥匙%GRAY%x%WHITE%1 %GRAY%= %TAN%$f(RUNE-1)# %GRAY%x%WHITE%1%CL%%GREEN%降级公式(2#-21#): %CL%%NAME%}%CONTINUE%
//
// Estimated HR value notes
//-------------------------------------------------------------------------------
ItemDisplay[RUNE>19]: %NAME%{%CURRENCY_TIMESTAMP%%CL%%ORANGE%HR %WHITE%Values %ORANGE%高级符文%WHITE%价格%NL%%NL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=20]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%LEM_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%LEM_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=21]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%PUL_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%PUL_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=22]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%UM_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%UM_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=23]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%MAL_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%MAL_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=24]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%IST_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%IST_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=25]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%GUL_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%GUL_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=26]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%VEX_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%VEX_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=27]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%OHM_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%OHM_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=28]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%LO_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%LO_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=29]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%SUR_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%SUR_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=30]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%BER_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%BER_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=31]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%JAH_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%JAH_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=32]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%CHAM_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%CHAM_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
ItemDisplay[RUNE=33]: %NAME%{%PURPLE%WSS %TAN%预估价值%WHITE%: $f(%ZOD_RUNE_VALUE%*100)%CL% %TAN%HR 预估价值%WHITE%: $f(%ZOD_RUNE_VALUE%)%CL%%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [RUMA] Rune Master |
// +----------------------------------------------------------------------------+
//
ItemDisplay[RUNE<10]: %DARK_GREEN%%NAME% (%RUNENUM%)%TIER-0%%DOT-76%{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNE1 RUNE<10 !TOWN GROUND]:%NOTIFY-DEAD%{%NAME%}
ItemDisplay[HIDE_RUNE2 RUNE<20 !TOWN GROUND]:%NOTIFY-DEAD%{%NAME%}
ItemDisplay[RUNE>9 RUNE<20]: %GOLD%%NAME% (%RUNENUM%)%TIER-0%%MAP-0B%{%NAME%}%CONTINUE%
ItemDisplay[CRAFTING_RUNES]: %NAME%%ORANGE%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE>19 RUNE<24]: %ORANGE%%NAME% (%RUNENUM%)%TIER-0%%MAP-0B%{%NAME%}%CONTINUE%
ItemDisplay[HIDE_DANMU RUNE>23 RUNE<28]: %NAME%%TIER-0%{%NAME%}%CONTINUE%
ItemDisplay[!HIDE_DANMU RUNE>23 RUNE<28]: %NAME%%TIER-3%{%NAME%}%CONTINUE%
ItemDisplay[RUNE>23 RUNE<28 GROUND]: %PURPLE%* %RED%* %YELLOW%* %ORANGE%%NAME% (%RUNENUM%) %YELLOW%* %RED%* %PURPLE%* %MAP-50%%DOT-0B%{%NAME%}%CONTINUE%
ItemDisplay[RUNE>23 RUNE<28 !GROUND]: %ORANGE%%NAME% (%RUNENUM%) {%NAME%}%CONTINUE%
ItemDisplay[RUNE>27 GROUND]: %PURPLE%* %RED%* %ORANGE%* %YELLOW%* %RED%%NAME% (%RUNENUM%) %YELLOW%* %ORANGE%* %RED%* %PURPLE%* %BORDER-50%%MAP-0B%%SOUNDID-7%{%NAME%}%CONTINUE%
ItemDisplay[RUNE>27 !GROUND]: %RED%%NAME% (%RUNENUM%) {%NAME%}%CONTINUE%
ItemDisplay[RUNE>0 QTY>1]: %NAME% %QTY_TAG%{%NAME%}
ItemDisplay[RUNE>0 QTY<2]: %NAME%{%NAME%}
//
// +----------------------------------------------------------------------------+
// | [CHARM] CHARM MARKING |
// +----------------------------------------------------------------------------+
//
ItemDisplay[cm1 MAG !ID]: %BLUE%小板%CONTINUE%
ItemDisplay[cm2 MAG !ID]: %BLUE%中板%CONTINUE%
ItemDisplay[cm3 MAG !ID]: %BLUE%大板%CONTINUE%
ItemDisplay[(cm1 OR cm2 OR cm3) MAG !ID ILVL<90 (FILTLVL>2 OR MAPT4)]:
ItemDisplay[(cm1 OR cm2 OR cm3) MAG !ID ILVL<90]: %DARK_GREEN%* %NAME% %DARK_GREEN%*%DOT-94%%TIER-0%
ItemDisplay[!HIDE_DANMU (cm1 OR cm2 OR cm3) MAG !ID ILVL>89]: %RED%* %NAME% %WHITE%%ILVL% %RED%*%DOT-94%%TIER-2%
ItemDisplay[HIDE_DANMU (cm1 OR cm2 OR cm3) MAG !ID ILVL>89]: %RED%* %NAME% %WHITE%%ILVL% %RED%*%DOT-94%%TIER-0%
ItemDisplay[UNI !ID cm1 MAPID=137]: %RED%* %GOLD%毁灭 Annihilus %RED%*%MAP-A5%
ItemDisplay[UNI !ID cm2 !MAPID~188-189]: %RED%* %GOLD%火炬 Hellfire Torch %RED%*%MAP-A5%
ItemDisplay[UNI !ID cm3]: 基德的运气 Gheed's Fortune%MAP-A5%
//UNI CHARM
ItemDisplay[UNI cm2 CLSK0=2]: %NAME% %CORAL%亚马逊%CONTINUE%
ItemDisplay[UNI cm2 CLSK1=2]: %NAME% %PURPLE%法师%CONTINUE%
ItemDisplay[UNI cm2 CLSK2=2]: %NAME% %GRAY%死灵%CONTINUE%
ItemDisplay[UNI cm2 CLSK3=2]: %NAME% %ORANGE%圣骑%CONTINUE%
ItemDisplay[UNI cm2 CLSK4=2]: %NAME% %SAGE%野蛮人%CONTINUE%
ItemDisplay[UNI cm2 CLSK5=2]: %NAME% %GREEN%德鲁依%CONTINUE%
ItemDisplay[UNI cm2 CLSK6=2]: %NAME% %RED%刺客%CONTINUE%
ItemDisplay[UNI cm2 ALLSK>0]: %WHITE%$f(STAT127+CLSK0+CLSK1+CLSK2+CLSK3+CLSK4+CLSK5+CLSK6)%RED%sk %GOLD%%NAME%%CONTINUE%
ItemDisplay[cm2 UNI ID !GROUND $f(STAT3+STAT1+RES)>0]: %NAME%{%TAN%提示%WHITE%: 火炬 + %GRAY%钥匙 %WHITE% = %ORANGE%火炬碎片%CL%%NAME%}%CONTINUE%
ItemDisplay[cm2 UNI ID !GROUND $f(STAT3+STAT1+RES)>0]: %NAME%{%HEOPEN%}%CONTINUE%
ItemDisplay[cm2 UNI ID !GROUND $f(STAT3+STAT1+RES)>0]: %NAME%{%WHITE%%STAT3%%RED%体 %WHITE%%STAT1%%TEAL%精 %WHITE%%RES%%TAN%抗%CL%%NAME%}%CONTINUE%
ItemDisplay[cm2 UNI ID !GROUND $f(STAT3+STAT1+RES)>0]: %NAME%{%HECLOSED%}
ItemDisplay[cm2 UNI ID GROUND $f(STAT3+STAT1+RES)>0]: %WHITE%%STAT3%%RED%体 %WHITE%%STAT1%%TEAL%精 %WHITE%%RES%%TAN%抗 %CL%%NAME%
ItemDisplay[cm2 UNI ID GROUND $f(STAT3+STAT1+RES)=0]: %BORDER-7D%%PURPLE%•• %RED%•%ORANGE%• %YELLOW%•%WHITE%• %GOLD%创生 %WHITE%•%YELLOW%• %ORANGE%•%RED%• %PURPLE%••
ItemDisplay[cm1 UNI ID ALLSK>1 RES>0]: %WHITE%%STAT127%%RED%sk %GOLD%%NAME%{%HEOPEN%}%CONTINUE%
ItemDisplay[cm1 UNI ID ALLSK=1 RES>0]: %NAME%{%HEOPEN%}%CONTINUE%
ItemDisplay[cm1 UNI ID ALLSK>0 RES>0]: %NAME%{%WHITE%%STAT3%%RED%体 %WHITE%%STAT1%%TEAL%精 %WHITE%%RES%%TAN%抗 %WHITE%%STAT85%%%SAGE%经验%CL%%NAME%}%CONTINUE%
ItemDisplay[cm1 UNI ID ALLSK>0 RES>0]: %NAME%{%HECLOSED%}
ItemDisplay[cm1 UNI ID ALLSK=0 RES=0 STAT85>10]: %WHITE%%STAT85%%SAGE%经验 %GOLD%%NAME%
ItemDisplay[cm1 UNI ID ALLSK>1 RES=0]: %WHITE%%STAT127%%RED%sk %GOLD%%NAME%
//
//GC OPEN
Alias[HIGHVENGGC]:(STAT49>62 OR STAT51>108 OR STAT55>58)
ItemDisplay[(cm3 OR cm4) MAG ((PREFIX=253 OR MAXDMG>9) OR PREFIX=319 OR PREFIX~430-504 OR HIGHVENGGC)]: %YELLOW% *%ORANGE%*%RED%*%PURPLE%*%CL%%BLUE%%NAME%%CONTINUE% //尖锐 OR 全抗 OR 技能
ItemDisplay[(cm3 OR cm4) MAG SUFFIX~335-340 ((PREFIX=253 OR MAXDMG>9) OR PREFIX=319 OR PREFIX~430-504)]: %WHITE% %LIFE%%RED%Hp%NAME%%CONTINUE%
ItemDisplay[(cm3 OR cm4) MAG SUFFIX=399 ((PREFIX=253 OR MAXDMG>9) OR PREFIX=319 OR PREFIX~430-504)]: %WHITE% %FRW%%ORANGE%frw%NAME%%CONTINUE%
ItemDisplay[(cm3 OR cm4) MAG SUFFIX=265 ((PREFIX=253 OR MAXDMG>9) OR PREFIX=319 OR PREFIX~430-504)]: %WHITE% %FHR%%ORANGE%fhr%NAME%%CONTINUE%
ItemDisplay[(cm3 OR cm4) MAG SUFFIX~255-258 ((PREFIX=253 OR MAXDMG>9) OR PREFIX=319 OR PREFIX~430-504)]: %WHITE% %DEX%%GREEN%Dex%NAME%%CONTINUE%
ItemDisplay[(cm3 OR cm4) MAG SUFFIX~387-390 ((PREFIX=253 OR MAXDMG>9) OR PREFIX=319 OR PREFIX~430-504)]: %WHITE% %STR%%DARK_GREEN%Str%NAME%%CONTINUE%
ItemDisplay[(cm3 OR cm4) MAG (PREFIX=253 OR MAXDMG>9)]: %WHITE%%MAXDMG%%ORANGE%max %WHITE%%AR%%CORAL%ar%NAME%%CONTINUE%
ItemDisplay[(cm3 OR cm4) MAG PREFIX=319]: %WHITE%%RES%%TAN%全抗%NAME%%CONTINUE%
ItemDisplay[(cm3 OR cm4) MAG PREFIX=466 (SUFFIX=705 OR SUFFIX=717 OR SUFFIX=729)]: %LIGHT_GRAY%圣骑士%TAN%战斗技能 %RED%元素%BLUE%伤害%NAME%%CONTINUE%
ItemDisplay[(cm3 OR cm4) MAG PREFIX=430]: %ORANGE%弓和十字弓%NAME%%CONTINUE%
ItemDisplay[(cm3 OR cm4) MAG PREFIX=431]: %YELLOW%亚马逊%LIGHT_GRAY%被动和魔法%NAME%%CONTINUE%
ItemDisplay[(cm3 OR cm4) MAG PREFIX=432]: %YELLOW%标枪和长矛%NAME%%CONTINUE%
ItemDisplay[(cm3 OR cm4) MAG PREFIX=442]: %RED%火焰法术%NAME%%CONTINUE%
ItemDisplay[(cm3 OR cm4) MAG PREFIX=443]: %YELLOW%闪电法术%NAME%%CONTINUE%
ItemDisplay[(cm3 OR cm4) MAG PREFIX=444]: %BLUE%冰冻法术%NAME%%CONTINUE%
ItemDisplay[(cm3 OR cm4) MAG PREFIX=454]: %DARK_GREEN%诅咒%NAME%%CONTINUE%
ItemDisplay[(cm3 OR cm4) MAG PREFIX=455]: %GREEN%毒素和白骨法术%NAME%%CONTINUE%
ItemDisplay[(cm3 OR cm4) MAG PREFIX=456]: %LIGHT_GRAY%死灵%TEAL%召唤法术%NAME%%CONTINUE%
ItemDisplay[(cm3 OR cm4) MAG PREFIX=466]: %CORAL%圣骑士%TAN%战斗技能%NAME%%CONTINUE%
ItemDisplay[(cm3 OR cm4) MAG PREFIX=467]: %GOLD%攻击灵气%NAME%%CONTINUE%
ItemDisplay[(cm3 OR cm4) MAG PREFIX=468]: %TAN%防御灵气%NAME%%CONTINUE%
ItemDisplay[(cm3 OR cm4) MAG PREFIX=478]: %LIGHT_GRAY%野蛮人%GOLD%战斗技能%NAME%%CONTINUE%
ItemDisplay[(cm3 OR cm4) MAG PREFIX=479]: %ORANGE%战斗专家%NAME%%CONTINUE%
ItemDisplay[(cm3 OR cm4) MAG PREFIX=480]: %RED%呐喊%NAME%%CONTINUE%
ItemDisplay[(cm3 OR cm4) MAG PREFIX=490]: %ORANGE%德鲁伊%WHITE%召唤法术%NAME%%CONTINUE%
ItemDisplay[(cm3 OR cm4) MAG PREFIX=491]: %ORANGE%变形%NAME%%CONTINUE%
ItemDisplay[(cm3 OR cm4) MAG PREFIX=492]: %TAN%元素法术%NAME%%CONTINUE%
ItemDisplay[(cm3 OR cm4) MAG PREFIX=502]: %PURPLE%陷阱%NAME%%CONTINUE%
ItemDisplay[(cm3 OR cm4) MAG PREFIX=503]: %PURPLE%影子训练%NAME%%CONTINUE%
ItemDisplay[(cm3 OR cm4) MAG PREFIX=504]: %PURPLE%武学艺术%NAME%%CONTINUE%
ItemDisplay[(cm3 OR cm4) MAG HIGHVENGGC]: %CORAL%复%SAGE%仇%NAME%%CONTINUE%
//GC CLOSE
ItemDisplay[(cm3 OR cm4) MAG ((PREFIX=253 OR MAXDMG>9) OR PREFIX=319 OR PREFIX~430-504 OR HIGHVENGGC)]: %PURPLE%*%RED%*%ORANGE%*%YELLOW%* %BLUE%%NAME%
//LC OPEN
Alias[HIGHVENGLC]:(STAT49>46 OR STAT51>80 OR STAT55>43)
Alias[MAGDMGLC]: $f(STAT329+STAT330+STAT331+STAT332+STAT357)
ItemDisplay[cm2 MAG (MAXDMG>3 OR MAGDMGLC>1 OR IAS>4 OR FCR>4 OR HIGHVENGLC)]: %YELLOW% *%ORANGE%*%RED%*%PURPLE%*%CL%%BLUE%%NAME%%CONTINUE% //技能伤害
ItemDisplay[cm2 MAG LIFE>20 (MAXDMG>3 OR MAGDMGLC>1 OR IAS>4 OR FCR>4)]: %WHITE% %LIFE%%RED%Hp%NAME%%CONTINUE%
ItemDisplay[cm2 MAG SUFFIX=400 (MAXDMG>3 OR MAGDMGLC>1 OR IAS>4 OR FCR>4)]: %WHITE% %FRW%%SAGE%frw%NAME%%CONTINUE%
ItemDisplay[cm2 MAG SUFFIX=266 (MAXDMG>3 OR MAGDMGLC>1 OR IAS>4 OR FCR>4)]: %WHITE% %FHR%%PURPLE%fhr%NAME%%CONTINUE%
ItemDisplay[cm2 MAG IAS>4]: %WHITE% %IAS%%LIGHT_GRAY%%%TAN%攻速%NAME%%CONTINUE%
ItemDisplay[cm2 MAG FCR>4]: %WHITE% %FCR%%LIGHT_GRAY%%%GOLD%施法%NAME%%CONTINUE%
ItemDisplay[cm2 MAG STAT329>1]: %WHITE%%STAT329%%%RED%火伤%NAME%%CONTINUE%
ItemDisplay[cm2 MAG STAT330>1]: %WHITE%%STAT330%%%YELLOW%电伤%NAME%%CONTINUE%
ItemDisplay[cm2 MAG STAT331>1]: %WHITE%%STAT331%%%BLUE%冰伤%NAME%%CONTINUE%
ItemDisplay[cm2 MAG STAT332>1]: %WHITE%%STAT332%%%GREEN%毒伤%NAME%%CONTINUE%
ItemDisplay[cm2 MAG STAT357>1]: %WHITE%%STAT357%%%ORANGE%魔法%NAME%%CONTINUE%
ItemDisplay[cm2 MAG MAXDMG>3]: %WHITE%%MAXDMG%%ORANGE%max %WHITE%%AR%%CORAL%ar%NAME%%CONTINUE%
ItemDisplay[cm2 MAG HIGHVENGLC]: %CORAL%复%SAGE%仇%NAME%%CONTINUE%
//LC CLOSE
ItemDisplay[cm2 MAG (MAXDMG>3 OR MAGDMGLC>1 OR IAS>4 OR FCR>4 OR HIGHVENGLC)]: %PURPLE%*%RED%*%ORANGE%*%YELLOW%* %BLUE%%NAME%
//
//SC OPEN
Alias[GOODCM1]: (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408 OR SUFFIX=291)
//Alias[HIGHVENGSC]:(SUFFIX=697 OR SUFFIX=701 OR SUFFIX=705 OR SUFFIX=709 OR SUFFIX=713 OR SUFFIX=717 OR SUFFIX=721 OR SUFFIX=725 OR SUFFIX=729)
Alias[HIGHVENGSC]:(STAT49>25 OR STAT51>40 OR STAT55>22)
ItemDisplay[cm1 MAG (GOODCM1 OR HIGHVENGSC)]: %TAN%] %BLUE%%NAME%%CONTINUE%
ItemDisplay[cm1 MAG LIFE>10 GOODCM1]: %WHITE% %LIFE%%RED%Hp%NAME%%CONTINUE%
ItemDisplay[cm1 MAG SUFFIX=401 GOODCM1]: %WHITE% %FRW%%SAGE%frw%NAME%%CONTINUE%
ItemDisplay[cm1 MAG SUFFIX=291 PREFIX=256]: %WHITE% %MAXDMG%%ORANGE%max %WHITE%%AR%%CORAL%ar%NAME%%CONTINUE%
ItemDisplay[cm1 MAG !SUFFIX=291 PREFIX=256]: %WHITE%%MAXDMG%%ORANGE%max %WHITE%%AR%%CORAL%ar%NAME%%CONTINUE%
ItemDisplay[cm1 MAG MFIND>5]: %WHITE%%MFIND%%SAGE%mf%NAME%%CONTINUE%
ItemDisplay[cm1 MAG PREFIX=322]: %WHITE%%RES%%TAN%res%NAME%%CONTINUE%
ItemDisplay[cm1 MAG PREFIX=349]: %WHITE%%CRES%%BLUE%cr%NAME%%CONTINUE%
ItemDisplay[cm1 MAG PREFIX=369]: %WHITE%%FRES%%RED%fr%NAME%%CONTINUE%
ItemDisplay[cm1 MAG PREFIX=388]: %WHITE%%LRES%%YELLOW%lr%NAME%%CONTINUE%
ItemDisplay[cm1 MAG PREFIX=408]: %WHITE%%PRES%%GREEN%pr%NAME%%CONTINUE%
ItemDisplay[cm1 MAG HIGHVENGSC]: %CORAL%复%SAGE%仇%NAME%%CONTINUE%
//SC CLOSE
ItemDisplay[cm1 MAG (GOODCM1 OR HIGHVENGSC)]: %TAN%[%BLUE%%NAME%%CONTINUE%
//
//91级以上可以洗的超大型护身符
ItemDisplay[MAG ID ((cm3 ILVL>89) OR (cm4 ILVL>91))]: %NAME% %ORANGE%%ILVL%%PURPLE%*{%TAN%重置公式:%BLUE%护身符 %TAN%+ %WHITE%任意%ORANGE%完美宝石%TAN%x%WHITE%3}
//
// +----------------------------------------------------------------------------+
// | [MAPI] Map Items |
// +----------------------------------------------------------------------------+
//
ItemDisplay[irma]: %NAME%%CONTINUE%{%ORANGE%升级地图 (普通 -> 魔法)%NL%} // Imbue Magic Map (Infused Arcane Orb)
ItemDisplay[imra]: %NAME%%CONTINUE%{%GREEN%充能公式: %GOLD%萨卡兰姆法珠 %GRAY%+ %SAGE%珠宝(或珠宝碎片) %GRAY%+ %WHITE%符文%CL%%NAME%}
ItemDisplay[irra]: %NAME%%CONTINUE%{%ORANGE%升级地图 (普通 -> 亮金)%NL%} // Imbue Rare Map (Infused Zakarum Orb)
ItemDisplay[rera]: %NAME%%CONTINUE%{%GREEN%充能公式: %GOLD%赫拉迪姆法珠 %GRAY%+ %PURPLE%完美宝石 %GRAY%+ %WHITE%符文%CL%%NAME%}
ItemDisplay[rrra]: %NAME%%CONTINUE%{%ORANGE%随机重置亮金地图%NL%} // Reroll Rare Map (Infused Horadrim Orb)
ItemDisplay[urma]: %NAME%%CONTINUE%{%ORANGE%升级地图 (魔法 -> 亮金)%NL%} // Upgrade Magic Map to Rare Map (Infused Angelic Orb)
ItemDisplay[scrb]: %NAME%%CONTINUE%{%TAN%转换一张 T3 地图为 T4 地下城!%NL%%RED%WARNING:%NL%} // Horadrim Scarab
ItemDisplay[iwss]: %NAME%%CONTINUE%{%TAN%添加一个地图事件 } // Catalyst Shard
ItemDisplay[std MAPID=168 GROUND]: %NAME%%PURPLE%* {%NAME%}
ItemDisplay[(imma OR imra OR rera OR scou OR upma OR upmp OR fort OR irma OR irra OR rrra OR urma OR scrb OR iwss OR std OR ivez OR ivea OR iveb OR ived OR iven OR ivep OR ives) QTY>1]: %ORANGE%· %DARK_GREEN%地图强化道具 %ORANGE%·%CL%%NAME% %QTY_TAG%%MAP-68%{%NAME%}
ItemDisplay[(imma OR imra OR rera OR scou OR upma OR upmp OR fort OR irma OR irra OR rrra OR urma OR scrb OR iwss OR std OR ivez OR ivea OR iveb OR ived OR iven OR ivep OR ives) QTY<2]: %ORANGE%· %DARK_GREEN%地图强化道具 %ORANGE%·%CL%%NAME%%MAP-68%%TIER-1%{%NAME%}
ItemDisplay[(scrb OR iwss OR std) QTY>1]: %ORANGE%· %DARK_GREEN%地图强化道具 %ORANGE%·%CL%%NAME% %QTY_TAG%%MAP-68%{%NAME%}
ItemDisplay[(scrb OR iwss OR std) QTY<2]: %ORANGE%· %DARK_GREEN%地图强化道具 %ORANGE%·%CL%%NAME%%MAP-68%{%NAME%}
//
// +----------------------------------------------------------------------------+
// | [MAPS] Maps & Arenas |
// +----------------------------------------------------------------------------+
//
Alias[KNOWNMAPS]:(t11 OR t12 OR t13 OR t14 OR t15 OR t16 OR t17 OR t21 OR t22 OR t23 OR t24 OR t25 OR t26 OR t27 OR t28 OR t31 OR t32 OR t33 OR t34 OR t35 OR t36 OR t37 OR t38 OR t39 OR t3a OR t41 OR t42 OR t43 OR t44 OR t51 OR t52 OR t53 OR t54 OR t55 OR t56 OR t3b OR t57 OR t58)
Alias[SOEMAPS]:(tm1i OR tm2i OR tm3i OR tm4i OR tm5i OR tm6i OR tm7i OR tm8i OR tm9i)
//
ItemDisplay[MAPTIER~1-5 !KNOWNMAPS]:%NAME%{%RED%新增地图暂无详细数据%CL%%NAME%}%CONTINUE%
// Map Tier Tags
ItemDisplay[MAPTIER=1 GROUND]: %GREEN%• T1 %CONTINUE%
ItemDisplay[MAPTIER=1 !GROUND]: %GREEN%T1 %CONTINUE%
ItemDisplay[MAPTIER=2 GROUND]: %RED%•%CORAL%• %YELLOW%T2 %CONTINUE%
ItemDisplay[MAPTIER=2 !GROUND]: %YELLOW%T2 %CONTINUE%
ItemDisplay[MAPTIER=3 GROUND]: %RED%•%GOLD%•%WHITE%• %ORANGE%T3 %CONTINUE%
ItemDisplay[MAPTIER=3 !GROUND]: %ORANGE%T3 %CONTINUE%
ItemDisplay[MAPTIER=4 GROUND]: %RED%•%GOLD%•%WHITE%•%CORAL%• %RED%T4 %CONTINUE%
ItemDisplay[MAPTIER=4 !GROUND]: %RED%T4 %CONTINUE%
ItemDisplay[(MAPTIER=5) !SOEMAPS !ID]: %RED%•%GOLD%•%WHITE%•%CORAL%• %GOLD%[U] %CONTINUE%
ItemDisplay[(MAPTIER=5) !SOEMAPS ID]: %GOLD%• [U] %CONTINUE%
ItemDisplay[(t61 OR t62)]: %PURPLE%[PvP] %CONTINUE%
ItemDisplay[SOEMAPS]: %RED%•%GOLD%•%WHITE%•%CORAL%• %RED%炼狱%LIGHT_GRAY%·%CONTINUE%
// Map Color Fixing
ItemDisplay[(MAPTIER>0 OR t61 OR t62) NMAG]: %NAME%%WHITE%%CONTINUE%{%NAME%}
ItemDisplay[(MAPTIER>0 OR t61 OR t62) MAG]: %NAME%%BLUE%%CONTINUE%{%NAME%}
ItemDisplay[(MAPTIER>0 OR t61 OR t62) RARE]: %NAME%%YELLOW%%CONTINUE%{%NAME%}
//UNDEAD DEMON
//-------------------------------------------------------------------------------
// Maps [T1X]
ItemDisplay[t12 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%20%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%30%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t15 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%11.11%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%33.33%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t17 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%37.5%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%25%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t22 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%9.09%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%0%CL%%NAME%}%CONTINUE%
ItemDisplay[t23 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%33.33%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%22.22%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t25 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%36.36%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%9.09%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t26 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%37.5%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%12.5%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t36 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%0 , %LIGHT_GRAY%不死: %WHITE%14.29%GRAY%%%CL%%NAME%}%CONTINUE%
// Maps [T2X]
ItemDisplay[t11 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%38.89%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%27.78%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t13 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%41.67%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%8.33%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t24 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%22.22%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%11.11%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t27 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%40%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%40%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t28 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%44.44%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%22.22%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t31 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%46.15%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%38.46%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t33 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%37.5%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%12.5%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t34 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%37.5%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%50%GRAY%%%CL%%NAME%}%CONTINUE%
// Maps [T3X]
ItemDisplay[t3a STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%11.11%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%22.22%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t14 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%37.5%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%37.5%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t16 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%30%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%30%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t21 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%58.33%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%8.33%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t32 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%70%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%20%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t35 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%0 , %LIGHT_GRAY%不死: %WHITE%0%CL%%NAME%}%CONTINUE%
ItemDisplay[t37 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%50%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%25%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t38 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%33.33%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%22.22%GRAY%%%CL%%NAME%}%CONTINUE%
ItemDisplay[t39 STAT360=0]: %NAME%{%WHITE%怪物: %CORAL%恶魔: %WHITE%40%GRAY%% %WHITE%, %LIGHT_GRAY%不死: %WHITE%20%GRAY%%%CL%%NAME%}%CONTINUE%
//
// MAP RES/IMMUNES
//-------------------------------------------------------------------------------
ItemDisplay[t11]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:80 %ORANGE%魔%WHITE%:50%CL%%NAME%}%CONTINUE% // Ruins of Viz-jun 143
ItemDisplay[t12]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50%CL%%NAME%}%CONTINUE% // Horazon's Memory 142
ItemDisplay[t13]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %ORANGE%魔%WHITE%:%CORAL%105 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:85%CL%%NAME%}%CONTINUE% // Bastion Keep 149
ItemDisplay[t14]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%120 %ORANGE%魔%WHITE%:%CORAL%105 %GRAY%| %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:50 %GOLD%物%WHITE%:60%CL%%NAME%}%CONTINUE% // Sanatorium 167
ItemDisplay[t15]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:%CORAL%120 %GRAY%| %YELLOW%电%WHITE%:80 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:45 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Royal Crypts 170
ItemDisplay[t16]: %NAME%{%WHITE%抗性: %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔%WHITE%:%CORAL%105 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %GOLD%物%WHITE%:60%CL%%NAME%}%CONTINUE% // Ruined Cistern 174
ItemDisplay[t17]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:%CORAL%120 %GRAY%| %RED%火%WHITE%:75 %GREEN%毒%WHITE%:85 %ORANGE%魔%WHITE%:35 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Halls of Torture
ItemDisplay[t21]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %GRAY%| %YELLOW%电%WHITE%:80 %BLUE%冰%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Phlegethon 145
ItemDisplay[t22]: %NAME%{%WHITE%抗性: %GREEN%毒%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:%CORAL%120 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Torajan Jungle 148
ItemDisplay[t23]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %GRAY%| %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Arreat Battlefield 139
ItemDisplay[t24]: %NAME%{%WHITE%抗性: %GREEN%毒%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %ORANGE%魔%WHITE%:50%CL%%NAME%}%CONTINUE% // Tomb of Zoltun Kulle 151
ItemDisplay[t25]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %GRAY%| %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:80 %ORANGE%魔%WHITE%:35 %GOLD%物%WHITE%:66%CL%%NAME%}%CONTINUE% // Sewers of Harrogath 141
ItemDisplay[t26]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %GRAY%| %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:85 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Shadows of Westmarch 169
ItemDisplay[t27]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:40%CL%%NAME%}%CONTINUE% // Demon Road 191
ItemDisplay[t28]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %ORANGE%魔%WHITE%:40 %GOLD%物%WHITE%:55%CL%%NAME%}%CONTINUE% // Skovos Stronghold 190
ItemDisplay[t31]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %GRAY%| %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:66%CL%%NAME%}%CONTINUE% // River of Blood 144
ItemDisplay[t32]: %NAME%{%WHITE%抗性: %GREEN%毒%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %ORANGE%魔%WHITE%:25%CL%%NAME%}%CONTINUE% // Throne of Insanity 150
ItemDisplay[t33]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %ORANGE%魔%WHITE%:%CORAL%105 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:80 %GREEN%毒%WHITE%:80 %GOLD%物%WHITE%:55%CL%%NAME%}%CONTINUE% // Lost Temple 158
ItemDisplay[t34]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:%CORAL%120 %GRAY%| %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Ancestral Trial 146
ItemDisplay[t35]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:65 %YELLOW%电%WHITE%:65 %BLUE%冰%WHITE%:65 %GREEN%毒%WHITE%:65 %ORANGE%魔%WHITE%:33 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Blood Moon 154
ItemDisplay[t36]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%120 %ORANGE%魔%WHITE%:%CORAL%105 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:80 %CL%%NAME%}%CONTINUE% // Fall of Caldeum 155
ItemDisplay[t37]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:%CORAL%120 %ORANGE%魔%WHITE%:%CORAL%105 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:80 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Pandemonium Citadel 156
ItemDisplay[t38]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:80 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:55%CL%%NAME%}%CONTINUE% // Canyon of Sescheron 160
ItemDisplay[t39]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %GOLD%物%WHITE%:%CORAL%115 %GRAY%| %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50%CL%%NAME%}%CONTINUE% // Kehjistan Marketplace 147
ItemDisplay[t3a]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:%CORAL%130 %GRAY%| %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Ashen Plains 175
ItemDisplay[t3b]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:%CORAL%115 %ORANGE%魔%WHITE%:%CORAL%105 %GRAY%| %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %GOLD%物%WHITE%:66%CL%%NAME%}%CONTINUE% // Kyovoshad
ItemDisplay[t41 IS_SOE]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%105 %YELLOW%电%WHITE%:%CORAL%105 %BLUE%冰%WHITE%:%CORAL%105 %GREEN%毒%WHITE%:%CORAL%105 %ORANGE%魔%WHITE%:%CORAL%105 %GOLD%物%WHITE%:%CORAL%110%CL%%NAME%}%CONTINUE% // Cathedral of Light
ItemDisplay[t42 IS_SOE]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%105 %YELLOW%电%WHITE%:%CORAL%105 %BLUE%冰%WHITE%:%CORAL%105 %GREEN%毒%WHITE%:%CORAL%105 %ORANGE%魔%WHITE%:%CORAL%105 %GOLD%物%WHITE%:%CORAL%110%CL%%NAME%}%CONTINUE% // Plains of Torment
ItemDisplay[t43 IS_SOE]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%105 %YELLOW%电%WHITE%:%CORAL%105 %BLUE%冰%WHITE%:%CORAL%105 %GREEN%毒%WHITE%:%CORAL%105 %ORANGE%魔%WHITE%:%CORAL%105 %GOLD%物%WHITE%:%CORAL%110%CL%%NAME%}%CONTINUE% // Sanctuary of Sin
ItemDisplay[t44 IS_SOE]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%105 %YELLOW%电%WHITE%:%CORAL%105 %BLUE%冰%WHITE%:%CORAL%105 %GREEN%毒%WHITE%:%CORAL%105 %ORANGE%魔%WHITE%:%CORAL%105 %GOLD%物%WHITE%:%CORAL%110%CL%%NAME%}%CONTINUE% // Steppes of Daken-Shar
ItemDisplay[t41 !IS_SOE]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔%WHITE%:%CORAL%145 %GOLD%物%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% // Cathedral of Light
ItemDisplay[t42 !IS_SOE]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔%WHITE%:%CORAL%145 %GOLD%物%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% // Plains of Torment
ItemDisplay[t43 !IS_SOE]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔%WHITE%:%CORAL%145 %GOLD%物%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% // Sanctuary of Sin
ItemDisplay[t44 !IS_SOE]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔%WHITE%:%CORAL%145 %GOLD%物%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% // Steppes of Daken-Shar
ItemDisplay[t51]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:85 %YELLOW%电%WHITE%:85 %BLUE%冰%WHITE%:85 %GREEN%毒%WHITE%:95 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:65%CL%%NAME%}%CONTINUE% // Zhar's Sanctum
ItemDisplay[t52]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:70 %YELLOW%电%WHITE%:65 %BLUE%冰%WHITE%:65 %GREEN%毒%WHITE%:65 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:55%CL%%NAME%}%CONTINUE% // Stygian Caverns
ItemDisplay[t53]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:70 %YELLOW%电%WHITE%:65 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:80 %ORANGE%魔%WHITE%:80 %GOLD%物%WHITE%:65%CL%%NAME%}%CONTINUE% // Fallen Gardens
ItemDisplay[t54]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:65 %YELLOW%电%WHITE%:65 %BLUE%冰%WHITE%:65 %GREEN%毒%WHITE%:65 %ORANGE%魔%WHITE%:20 %GOLD%物%WHITE%:20%CL%%NAME%}%CONTINUE% // Imperial Palace
ItemDisplay[t55]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:50 %GREEN%毒%WHITE%:30 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Outer Void
ItemDisplay[t56]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:%CORAL%100 %GRAY%| %RED%火%WHITE%:85 %BLUE%冰%WHITE%:80 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:65%CL%%NAME%}%CONTINUE% // The City of Ureh
ItemDisplay[t57]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:55%CL%%NAME%}%CONTINUE% // Djinn's Domain
ItemDisplay[t58]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:75 %YELLOW%电%WHITE%:80 %BLUE%冰%WHITE%:85 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE% // Na-Krul's Abyss
//SoE
ItemDisplay[tm1i]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:120 %GREEN%毒%WHITE%:120 %GRAY%| %YELLOW%电%WHITE%:80 %BLUE%冰%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE%
ItemDisplay[tm2i]: %NAME%{%WHITE%抗性: %GREEN%毒%WHITE%:120 %GOLD%物%WHITE%:115 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %ORANGE%魔%WHITE%:75%CL%%NAME%}%CONTINUE%
ItemDisplay[tm3i]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:65 %YELLOW%电%WHITE%:65 %BLUE%冰%WHITE%:65 %GREEN%毒%WHITE%:65 %ORANGE%魔%WHITE%:33 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE%
ItemDisplay[tm4i]: %NAME%{%WHITE%抗性: %BLUE%冰%WHITE%:120 %ORANGE%魔%WHITE%:105 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:80 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE%
ItemDisplay[tm5i]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:120 %GOLD%物%WHITE%:115 %GRAY%| %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50%CL%%NAME%}%CONTINUE%
ItemDisplay[tm6i]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:120 %GOLD%物%WHITE%:115 %GRAY%| %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:80 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:55%CL%%NAME%}%CONTINUE%
ItemDisplay[tm7i]: %NAME%{%WHITE%抗性: %YELLOW%电%WHITE%:120 %ORANGE%魔%WHITE%:105 %GRAY%| %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %GREEN%毒%WHITE%:75 %GOLD%物%WHITE%:60%CL%%NAME%}%CONTINUE%
ItemDisplay[tm8i]: %NAME%{%WHITE%抗性: %GREEN%毒%WHITE%:120 %ORANGE%魔%WHITE%:105 %GRAY%| %RED%火%WHITE%:75 %YELLOW%电%WHITE%:75 %BLUE%冰%WHITE%:75 %GOLD%物%WHITE%:60%CL%%NAME%}%CONTINUE%
ItemDisplay[tm9i]: %NAME%{%WHITE%抗性: %RED%火%WHITE%:120 %BLUE%冰%WHITE%:130 %GRAY%| %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔%WHITE%:50 %GOLD%物%WHITE%:50%CL%%NAME%}%CONTINUE%
//
// MAP'S NAME
//-------------------------------------------------------------------------------
ItemDisplay[t11]: %NAME%维兹郡的废墟{%NAME%}%CONTINUE%
ItemDisplay[t12]: %NAME%赫拉森的梦境{%NAME%}%CONTINUE%
ItemDisplay[t13]: %NAME%巴斯延要塞{%NAME%}%CONTINUE%
ItemDisplay[t14]: %NAME%疯人院{%NAME%}%CONTINUE%
ItemDisplay[t15]: %NAME%皇家地牢{%NAME%}%CONTINUE%
ItemDisplay[t16]: %NAME%废弃水道{%NAME%}%CONTINUE%
ItemDisplay[t17]: %NAME%苦痛大厅{%NAME%}%CONTINUE%
ItemDisplay[t21]: %NAME%火焰之河{%NAME%}%CONTINUE%
ItemDisplay[t22]: %NAME%托拉然丛林{%NAME%}%CONTINUE%
ItemDisplay[t23]: %NAME%亚瑞特战场{%NAME%}%CONTINUE%
ItemDisplay[t24]: %NAME%佐敦库勒古墓{%NAME%}%CONTINUE%
ItemDisplay[t25]: %NAME%哈洛加斯下水道{%NAME%}%CONTINUE%
ItemDisplay[t26]: %NAME%威斯特玛之影{%NAME%}%CONTINUE%
ItemDisplay[t27]: %NAME%恶魔之路{%NAME%}%CONTINUE%
ItemDisplay[t28]: %NAME%斯科沃斯要塞{%NAME%}%CONTINUE%
ItemDisplay[t31]: %NAME%血河{%NAME%}%CONTINUE%
ItemDisplay[t32]: %NAME%疯狂王座{%NAME%}%CONTINUE%
ItemDisplay[t33]: %NAME%失落神庙{%NAME%}%CONTINUE%
ItemDisplay[t34]: %NAME%先祖试练{%NAME%}%CONTINUE%
ItemDisplay[t35]: %NAME%血月{%NAME%}%CONTINUE%
ItemDisplay[t36]: %NAME%卡尔蒂姆的沦陷{%NAME%}%CONTINUE%
ItemDisplay[t37]: %NAME%混沌要塞{%NAME%}%CONTINUE%
ItemDisplay[t38]: %NAME%赛斯切隆峡谷{%NAME%}%CONTINUE%
ItemDisplay[t39]: %NAME%凯基斯坦集市{%NAME%}%CONTINUE%
ItemDisplay[t3a]: %NAME%灰烬平原{%NAME%}%CONTINUE%
ItemDisplay[t41]: %NAME%圣光大教堂{%NAME%}
ItemDisplay[t42]: %NAME%苦痛平原{%NAME%}%CONTINUE%
ItemDisplay[t43]: %NAME%罪恶庇护所{%NAME%}%CONTINUE%
ItemDisplay[t44]: %NAME%达肯沙尔荒原{%NAME%}%CONTINUE%
ItemDisplay[t51]: %NAME%扎尔的圣所%LIGHT_GRAY%·%RED%护符{%NAME%}%CONTINUE%
ItemDisplay[t52]: %NAME%冥河洞穴%LIGHT_GRAY%·%RED%腐化{%NAME%}%CONTINUE%
ItemDisplay[t53]: %NAME%堕落花园%LIGHT_GRAY%·%RED%彩虹刻面{%NAME%}%CONTINUE%
ItemDisplay[t54]: %NAME%帝国宫殿%LIGHT_GRAY%·%RED%谜盒 {%NAME%}%CONTINUE%
ItemDisplay[t55]: %NAME%外虚空%LIGHT_GRAY%·%RED%门票{%NAME%}%CONTINUE%
ItemDisplay[t56]: %NAME%乌瑞城%LIGHT_GRAY%·%RED%打孔{%NAME%}%CONTINUE%
//S13 新增
ItemDisplay[t3b]: %NAME%科瓦沙德{%NAME%}%CONTINUE%
ItemDisplay[t57]: %NAME%巨灵领域 Djinn's Domain{%NAME%}%CONTINUE%
ItemDisplay[t58]: %NAME%纳克鲁尔深渊 Na-krul's Abyss{%NAME%}%CONTINUE%
//s14 新增
ItemDisplay[t18]: %NAME%毒井The Poisoned Well{%NAME%}%CONTINUE%
ItemDisplay[t2a]: %NAME%亚瑞特山麓The Descent from Mount Arreat{%NAME%}%CONTINUE%
ItemDisplay[t29]: %NAME%阿拉诺克要塞Fortress of Aranoch{%NAME%}%CONTINUE%
//SoE Infernal 炼狱
ItemDisplay[tm1i]: %NAME%%GOLD%火焰之河{%NAME%}%CONTINUE%
ItemDisplay[tm2i]: %NAME%%GOLD%疯狂王座{%NAME%}%CONTINUE%
ItemDisplay[tm3i]: %NAME%%GOLD%血月{%NAME%}%CONTINUE%
ItemDisplay[tm4i]: %NAME%%GOLD%群魔堡垒{%NAME%}%CONTINUE%
ItemDisplay[tm5i]: %NAME%%GOLD%凯基斯坦集市{%NAME%}%CONTINUE%
ItemDisplay[tm6i]: %NAME%%GOLD%赛斯切隆峡谷{%NAME%}%CONTINUE%
ItemDisplay[tm7i]: %NAME%%GOLD%疯人院{%NAME%}%CONTINUE%
ItemDisplay[tm8i]: %NAME%%GOLD%废弃水道{%NAME%}%CONTINUE%
ItemDisplay[tm9i]: %NAME%%GOLD%灰烬平原{%NAME%}%CONTINUE%
//
// DUEL ARENAS
ItemDisplay[t61]: %NAME%PvP Map (荒漠){%NAME%}%CONTINUE%
ItemDisplay[t62]: %NAME%PvP Map (荒原){%NAME%}%CONTINUE%
//
ItemDisplay[(MAPTIER~1-5 OR t61 OR t62) QTY>1]: %NAME% %QTY_TAG% %CONTINUE%{%NAME%}
// Map End Wrapper by Tier
ItemDisplay[MAPTIER=1 GROUND]: %MAP-62%%TIER-0%%NAME% %GREEN%•{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 GROUND]: %MAP-62%%TIER-2%%NAME% %CORAL%•%RED%•{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 GROUND]: %MAP-62%%NAME% %WHITE%•%GOLD%•%RED%•{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=4 GROUND]: %MAP-62%%NAME% %CORAL%•%WHITE%•%GOLD%•%RED%•{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER~1-4 !GROUND]: %NAME%{%NAME%}%CONTINUE%
ItemDisplay[(MAPTIER=5) !SOEMAPS !ID]: %MAP-62%%NAME% %CORAL%•%WHITE%•%GOLD%•%RED%•{%NAME%}%CONTINUE%
ItemDisplay[(MAPTIER=5) !SOEMAPS ID]: %MAP-62%%NAME% %GOLD%•{%NAME%}%CONTINUE%
ItemDisplay[SOEMAPS]: %MAP-62%%NAME% %CORAL%•%WHITE%•%GOLD%•%RED%•{%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [MTPS] EXPERIMENTAL MAP SCORING SYSTEM |
// +----------------------------------------------------------------------------+
//
// XP SCORE
//-------------------------------------------------------------------------------
//
Formula[XPA]: max(1,min(10,round(if((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))<=((100+71)*(100+14)*(80+71)),1+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))-((100+20)*(100+3)*(80+20)))*4)/(((100+71)*(100+14)*(80+71))-((100+20)*(100+3)*(80+20))),5+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))-((100+71)*(100+14)*(80+71)))*5)/(((100+130)*(100+38)*(80+130)*9/10)-((100+71)*(100+14)*(80+71))))*2)/2))
Formula[XPB]: max(1,min(10,round(if((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))<=((100+78)*(100+16)*(80+78)),1+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))-((100+20)*(100+3)*(80+20)))*4)/(((100+78)*(100+16)*(80+78))-((100+20)*(100+3)*(80+20))),5+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))-((100+78)*(100+16)*(80+78)))*5)/(((100+155)*(100+46)*(80+155)*9/10)-((100+78)*(100+16)*(80+78))))*2)/2))
Formula[XPC]: max(1,min(10,round(if((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))<=((100+85)*(100+18)*(80+85)),1+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))-((100+20)*(100+3)*(80+20)))*4)/(((100+85)*(100+18)*(80+85))-((100+20)*(100+3)*(80+20))),5+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))-((100+85)*(100+18)*(80+85)))*5)/(((100+180)*(100+54)*(80+180)*9/10)-((100+85)*(100+18)*(80+85))))*2)/2))
//
// MF SCORE
//-------------------------------------------------------------------------------
//
Formula[MFA]: max(1,min(10,round(if((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))<=((100+71)*(100+50)*(80+71)),1+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))-((100+20)*(100+20)*(80+20)))*4)/(((100+71)*(100+50)*(80+71))-((100+20)*(100+20)*(80+20))),5+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))-((100+71)*(100+50)*(80+71)))*5)/(((100+130)*(100+170)*(80+130)*9/10)-((100+71)*(100+50)*(80+71))))*2)/2+if(STAT498>0,1/2,0)))
Formula[MFB]: max(1,min(10,round(if((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))<=((100+78)*(100+75)*(80+78)),1+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))-((100+20)*(100+20)*(80+20)))*4)/(((100+78)*(100+75)*(80+78))-((100+20)*(100+20)*(80+20))),5+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))-((100+78)*(100+75)*(80+78)))*5)/(((100+155)*(100+240)*(80+155)*9/10)-((100+78)*(100+75)*(80+78))))*2)/2+if(STAT498>0,1/2,0)))
Formula[MFC]: max(1,min(10,round(if((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))<=((100+85)*(100+100)*(80+85)),1+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))-((100+20)*(100+20)*(80+20)))*4)/(((100+85)*(100+100)*(80+85))-((100+20)*(100+20)*(80+20))),5+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))-((100+85)*(100+100)*(80+85)))*5)/(((100+180)*(100+320)*(80+180)*9/10)-((100+85)*(100+100)*(80+85))))*2)/2+if(STAT498>0,1/2,0)))
//
// DISPLAY
//-------------------------------------------------------------------------------
//
//START
ItemDisplay[MAPTIER~1-3 (MAG OR RARE) (FORMULAMFA>0 OR FORMULAMFB>0 OR FORMULAMFC>0)]: %NAME%{ %YELLOW%•%ORANGE%•%PURPLE%•%CL%%NAME%}%CONTINUE%
//
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC<4 FORMULAXPC~4-10 STAT360=0]: %NAME%{%RED%MF评分%LIGHT_GRAY%%FORMULAMFC%%GRAY%/%WHITE%10 %RED%过低, 建议重置%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC~4-10 FORMULAXPC<4 STAT360=0]: %NAME%{%RED%经验评分%LIGHT_GRAY%%FORMULAXPC%%GRAY%/%WHITE%10 %RED%过低, 建议重置%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC<4 FORMULAXPC<4 STAT360=0]: %NAME%{%RED%MF:%LIGHT_GRAY%%FORMULAMFC% %RED%XP:%LIGHT_GRAY%%FORMULAXPC% %RED%评分双低, 强烈建议重置%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB<4 FORMULAXPB~4-10 STAT360=0]: %NAME%{%RED%MF评分%LIGHT_GRAY%%FORMULAMFB%%GRAY%/%WHITE%10 %RED%过低, 建议重置%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB~4-10 FORMULAXPB<4 STAT360=0]: %NAME%{%RED%经验评分%LIGHT_GRAY%%FORMULAXPB%%GRAY%/%WHITE%10 %RED%过低, 建议重置%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB<4 FORMULAXPB<4 STAT360=0]: %NAME%{%RED%MF:%LIGHT_GRAY%%FORMULAMFB% %RED%XP:%LIGHT_GRAY%%FORMULAXPB% %RED%评分双低, 强烈建议重置%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA<4 FORMULAXPA~4-10 STAT360=0]: %NAME%{%RED%MF评分%LIGHT_GRAY%%FORMULAMFA%%GRAY%/%WHITE%10 %RED%过低, 建议重置%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA~4-10 FORMULAXPA<4 STAT360=0]: %NAME%{%RED%经验评分%LIGHT_GRAY%%FORMULAXPA%%GRAY%/%WHITE%10 %RED%过低, 建议重置%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA<4 FORMULAXPA<4 STAT360=0]: %NAME%{%RED%MF:%LIGHT_GRAY%%FORMULAMFA% %RED%XP:%LIGHT_GRAY%%FORMULAXPA% %RED%评分双低, 强烈建议重置%NAME%}%CONTINUE%
ItemDisplay[((MAPTIER=1 FORMULAMFA>4 FORMULAXPA>4) OR (MAPTIER=2 FORMULAMFB>4 FORMULAXPB>4) OR (MAPTIER=3 FORMULAMFC>4 FORMULAXPC>4)) (MAG OR RARE)]: %NAME%{%RED%密度: %WHITE%%STAT372%%LIGHT_GRAY%% %CORAL%经验: %WHITE%%STAT373%%LIGHT_GRAY%% %ORANGE%MF: %WHITE%%STAT370%%LIGHT_GRAY%%%NAME%}%CONTINUE%
//----------------T3---------------------
//S
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC>8 FORMULAXPC>8]: %NAME%{%WHITE%评级: %RED%S+ %LIGHT_GRAY%· %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC>8 FORMULAXPC~4-8) OR (FORMULAMFC~4-8 FORMULAXPC>8))]: %NAME%{%WHITE%评级: %PURPLE%S %LIGHT_GRAY%· %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC>8 FORMULAXPC<4) OR (FORMULAMFC<4 FORMULAXPC>8))]: %NAME%{%WHITE%评级: %ORANGE%A %LIGHT_GRAY%· %NAME%}%CONTINUE%
//A
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC~7-8 FORMULAXPC~7-8]: %NAME%{%WHITE%评级: %ORANGE%A %LIGHT_GRAY%· %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC~7-8 FORMULAXPC>3 FORMULAXPC<7) OR (FORMULAMFC>3 FORMULAMFC<7 FORMULAXPC~7-8))]: %NAME%{%WHITE%评级: %ORANGE%A %LIGHT_GRAY%· %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC~7-8 FORMULAXPC<4) OR (FORMULAMFC<4 FORMULAXPC~7-8))]: %NAME%{%WHITE%评级: %GREEN%B %LIGHT_GRAY%· %NAME%}%CONTINUE%
//B
ItemDisplay[MAPTIER=3 (MAG OR RARE) (FORMULAMFC>5 FORMULAMFC<7) (FORMULAXPC>5 FORMULAXPC<7)]: %NAME%{%WHITE%评级: %GREEN%B %LIGHT_GRAY%· %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC>5 FORMULAMFC<7 FORMULAXPC~4-5) OR (FORMULAMFC~4-5 FORMULAXPC>5 FORMULAXPC<7))]: %NAME%{%WHITE%评级: %GREEN%B %LIGHT_GRAY%· %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC>5 FORMULAMFC<7 FORMULAXPC<4) OR (FORMULAMFC<4 FORMULAXPC>5 FORMULAXPC<7))]: %NAME%{%WHITE%评级: %TEAL%C %LIGHT_GRAY%· %NAME%}%CONTINUE%
//C
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC~4-5 FORMULAXPC~4-5]: %NAME%{%WHITE%评级: %TEAL%C %LIGHT_GRAY%· %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE) ((FORMULAMFC~4-5 FORMULAXPC<4) OR (FORMULAMFC<4 FORMULAXPC~4-5))]: %NAME%{%WHITE%评级: %TEAL%C %LIGHT_GRAY%· %NAME%}%CONTINUE%
//D
ItemDisplay[MAPTIER=3 (MAG OR RARE) FORMULAMFC<4 FORMULAXPC<4]: %NAME%{%WHITE%评级: %LIGHT_GRAY%D %LIGHT_GRAY%· %NAME%}%CONTINUE%
//----------------T2---------------------
//S
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB>8 FORMULAXPB>8]: %NAME%{%WHITE%评级: %RED%S+ %LIGHT_GRAY%· %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB>8 FORMULAXPB~4-8) OR (FORMULAMFB~4-8 FORMULAXPB>8))]: %NAME%{%WHITE%评级: %PURPLE%S %LIGHT_GRAY%· %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB>8 FORMULAXPB<4) OR (FORMULAMFB<4 FORMULAXPB>8))]: %NAME%{%WHITE%评级: %ORANGE%A %LIGHT_GRAY%· %NAME%}%CONTINUE%
//A
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB~7-8 FORMULAXPB~7-8]: %NAME%{%WHITE%评级: %ORANGE%A %LIGHT_GRAY%· %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB~7-8 FORMULAXPB>3 FORMULAXPB<7) OR (FORMULAMFB>3 FORMULAMFB<7 FORMULAXPB~7-8))]: %NAME%{%WHITE%评级: %ORANGE%A %LIGHT_GRAY%· %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB~7-8 FORMULAXPB<4) OR (FORMULAMFB<4 FORMULAXPB~7-8))]: %NAME%{%WHITE%评级: %GREEN%B %LIGHT_GRAY%· %NAME%}%CONTINUE%
//B
ItemDisplay[MAPTIER=2 (MAG OR RARE) (FORMULAMFB>5 FORMULAMFB<7) (FORMULAXPB>5 FORMULAXPB<7)]: %NAME%{%WHITE%评级: %GREEN%B %LIGHT_GRAY%· %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB>5 FORMULAMFB<7 FORMULAXPB~4-5) OR (FORMULAMFB~4-5 FORMULAXPB>5 FORMULAXPB<7))]: %NAME%{%WHITE%评级: %GREEN%B %LIGHT_GRAY%· %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB>5 FORMULAMFB<7 FORMULAXPB<4) OR (FORMULAMFB<4 FORMULAXPB>5 FORMULAXPB<7))]: %NAME%{%WHITE%评级: %TEAL%C %LIGHT_GRAY%· %NAME%}%CONTINUE%
//C
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB~4-5 FORMULAXPB~4-5]: %NAME%{%WHITE%评级: %TEAL%C %LIGHT_GRAY%· %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE) ((FORMULAMFB~4-5 FORMULAXPB<4) OR (FORMULAMFB<4 FORMULAXPB~4-5))]: %NAME%{%WHITE%评级: %TEAL%C %LIGHT_GRAY%· %NAME%}%CONTINUE%
//D
ItemDisplay[MAPTIER=2 (MAG OR RARE) FORMULAMFB<4 FORMULAXPB<4]: %NAME%{%WHITE%评级: %LIGHT_GRAY%D %LIGHT_GRAY%· %NAME%}%CONTINUE%
//-----------------T1----------------------
//S
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA>8 FORMULAXPA>8]: %NAME%{%WHITE%评级: %RED%S+ %LIGHT_GRAY%· %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA>8 FORMULAXPA~4-8) OR (FORMULAMFA~4-8 FORMULAXPA>8))]: %NAME%{%WHITE%评级: %PURPLE%S %LIGHT_GRAY%· %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA>8 FORMULAXPA<4) OR (FORMULAMFA<4 FORMULAXPA>8))]: %NAME%{%WHITE%评级: %ORANGE%A %LIGHT_GRAY%· %NAME%}%CONTINUE%
//A
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA~7-8 FORMULAXPA~7-8]: %NAME%{%WHITE%评级: %ORANGE%A %LIGHT_GRAY%· %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA~7-8 FORMULAXPA>3 FORMULAXPA<7) OR (FORMULAMFA>3 FORMULAMFA<7 FORMULAXPA~7-8))]: %NAME%{%WHITE%评级: %ORANGE%A %LIGHT_GRAY%· %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA~7-8 FORMULAXPA<4) OR (FORMULAMFA<4 FORMULAXPA~7-8))]: %NAME%{%WHITE%评级: %GREEN%B %LIGHT_GRAY%· %NAME%}%CONTINUE%
//B
ItemDisplay[MAPTIER=1 (MAG OR RARE) (FORMULAMFA>5 FORMULAMFA<7) (FORMULAXPA>5 FORMULAXPA<7)]: %NAME%{%WHITE%评级: %GREEN%B %LIGHT_GRAY%· %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA>5 FORMULAMFA<7 FORMULAXPA~4-5) OR (FORMULAMFA~4-5 FORMULAXPA>5 FORMULAXPA<7))]: %NAME%{%WHITE%评级: %GREEN%B %LIGHT_GRAY%· %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA>5 FORMULAMFA<7 FORMULAXPA<4) OR (FORMULAMFA<4 FORMULAXPA>5 FORMULAXPA<7))]: %NAME%{%WHITE%评级: %TEAL%C %LIGHT_GRAY%· %NAME%}%CONTINUE%
//C
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA~4-5 FORMULAXPA~4-5]: %NAME%{%WHITE%评级: %TEAL%C %LIGHT_GRAY%· %NAME%}%CONTINUE%
ItemDisplay[MAPTIER=1 (MAG OR RARE) ((FORMULAMFA~4-5 FORMULAXPA<4) OR (FORMULAMFA<4 FORMULAXPA~4-5))]: %NAME%{%WHITE%评级: %TEAL%C %LIGHT_GRAY%· %NAME%}%CONTINUE%
//D
ItemDisplay[MAPTIER=1 (MAG OR RARE) FORMULAMFA<4 FORMULAXPA<4]: %NAME%{%WHITE%评级: %LIGHT_GRAY%D %LIGHT_GRAY%· %NAME%}%CONTINUE%
//END
ItemDisplay[MAPTIER~1-3 (MAG OR RARE) (FORMULAMFA>0 OR FORMULAMFB>0 OR FORMULAMFC>0)]: %NAME%%CONTINUE%{%PURPLE%•%ORANGE%•%YELLOW%• %NAME%}
//
// +----------------------------------------------------------------------------+
// | [MMSIC] Maps Miscellaneous |
// +----------------------------------------------------------------------------+
//
// 地图升级及重置
//-------------------------------------------------------------------------------
ItemDisplay[NMAG MAPTIER=1]: %NAME%%CONTINUE%{%DARK_GREEN%T1%WHITE%图%TAN%x%WHITE%3 %GRAY%+ %GOLD%制图师法珠 %GRAY%= %WHITE%随机%YELLOW%T2%WHITE%图%WHITE%%TAN%x%WHITE%1%CL%%WHITE%合成公式: %DARK_GREEN%T1%WHITE%图 %TAN%x %WHITE%3 %GRAY%= %WHITE%随机%DARK_GREEN%T1%WHITE%图 %TAN%x %WHITE%1%NL%%NL%%NAME%}
ItemDisplay[NMAG MAPTIER=2]: %NAME%%CONTINUE%{%YELLOW%T2%WHITE%图%TAN%x%WHITE%3 %GRAY%+ %GOLD%制图师法珠 %GRAY%= %WHITE%随机%ORANGE%T3%WHITE%图%WHITE%%TAN%x%WHITE%1%CL%%WHITE%合成公式: %YELLOW%T2%WHITE%图 %TAN%x %WHITE%3 %GRAY%= %WHITE%随机%YELLOW%T2%WHITE%图 %TAN%x %WHITE%1%NL%%NL%%NAME%}
ItemDisplay[NMAG MAPTIER=3]: %NAME%%CONTINUE%{%WHITE%合成公式: %ORANGE%T3%WHITE%图 %TAN%x %WHITE%3 %GRAY%= %WHITE%随机%ORANGE%T3%WHITE%图 %WHITE% %TAN%x %WHITE%1%NL%%NL%%NAME%}
ItemDisplay[MAG MAPTIER~1-2]: %NAME%%CONTINUE%{%NL%%WHITE%升级: %GOLD%天使法珠 %WHITE%+ %WHITE%完美宝石 %WHITE%+ %ORANGE%符文%CL%%WHITE%降级: %BLUE%地图 %WHITE%+ %GOLD%毁灭法珠%NL%%NAME%}
ItemDisplay[NMAG MAPTIER~1-2]: %NAME%%CONTINUE%{%NL%%WHITE%升级: %GOLD%萨卡兰姆法珠 + %BLUE%珠宝 %WHITE%+ %ORANGE%符文%NL%%NL%%NAME%}
ItemDisplay[NMAG MAPTIER~1-2]: %NAME%%CONTINUE%{%NL%%WHITE%提示: (地图升级、强化道具在%YELLOW%A5安雅%WHITE%处购买)%NL%%NAME%}
ItemDisplay[NMAG MAPTIER=3]: %NAME%%CONTINUE%{%NL%%RED%升级: %ORANGE%T3%WHITE%图%TAN%x%WHITE%1 %GRAY%+ %GOLD%赫拉迪姆圣甲虫 %GRAY%= %WHITE%随机%RED%T4%WHITE%图%WHITE%%TAN%x%WHITE%1%NL%%NL%%NAME%}
ItemDisplay[NMAG MAPTIER=3]: %NAME%%CONTINUE%{%NL%%RED%T4%WHITE%地图难度过高,请组队前往%CL%%GOLD%赫拉迪姆圣甲虫%WHITE%来源: T图BOSS%NL%%NAME%}
//
// T图标签
//-------------------------------------------------------------------------------
ItemDisplay[(t12 OR t27 OR t34) STAT442>0 RARE]: %NAME% %WHITE%鬼x2%CONTINUE%{M%LIGHT_GRAY%提示:场景内鬼魂数量翻倍!%CL%%NAME%}
ItemDisplay[!(t12 OR t27 OR t34) STAT442>0 RARE]: %NAME% %WHITE%鬼%CONTINUE%{%LIGHT_GRAY% 提示:场景内怪物包含鬼魂!%CL%%NAME%}
ItemDisplay[(t12 OR t27 OR t34) STAT442=0 RARE]: %NAME% %WHITE%鬼%CONTINUE%{%LIGHT_GRAY%提示:场景内怪物包含鬼魂!%CL%%NAME%}
ItemDisplay[(t12 OR t27 OR t34) NMAG]: %NAME% %CONTINUE%{%LIGHT_GRAY%提示:场景内怪物包含鬼魂!%CL%%NAME%}
ItemDisplay[(t14 OR t3a) STAT470>0 RARE]: %NAME% %YELLOW%2x魂x2%CONTINUE%{%CORAL%提示:场景内燃烧的灵魂%GRAY%(%RED%电鬼%GRAY%)%CORAL%数量翻倍 %CL%%NAME%}
ItemDisplay[!(t14 OR t3a) STAT470>0 RARE]: %NAME% %YELLOW%魂%CONTINUE%{%CORAL%提示:场景内怪物包含燃烧的灵魂%GRAY%(%RED%电鬼%GRAY%) %CL%%NAME%}
ItemDisplay[(t14 OR t3a) STAT470=0 RARE]: %NAME% %YELLOW%魂%CONTINUE%{%CORAL%提示:场景内怪物包含燃烧的灵魂%GRAY%(%RED%电鬼%GRAY%) %CL%%NAME%}
ItemDisplay[(t14 OR t3a) NMAG]: %NAME%%CONTINUE%{%CORAL%提示:场景内怪物包含燃烧的灵魂%GRAY%(%RED%电鬼%GRAY%) %CL%%NAME%}
ItemDisplay[STAT435>0]: %NAME% %GREEN%毒%CONTINUE%{%PURPLE%提示: 场景内怪物附加额外的 %GREEN%毒素 %PURPLE%伤害 %CL%%NAME%}
ItemDisplay[STAT437>0]: %NAME% %RED%冥%CONTINUE%{%PURPLE%提示: 场景内怪物包含冥河娃娃 %CL%%NAME%}
//地图强化提示
ItemDisplay[STAT458>0]: %NAME% %DARK_GREEN%英勇%CONTINUE%{%NAME%}
ItemDisplay[STAT493>0]: %NAME% %ORANGE%强化%CONTINUE%{%NAME%}
ItemDisplay[STAT500>0]: %NAME% %CORAL%事件%CONTINUE%{%NAME%}
ItemDisplay[STAT498>0]: %NAME% %BLUE%2xBoss%CONTINUE%{%NAME%}
ItemDisplay[STAT374>0 STAT374<2]: %NAME% %PURPLE%+1%CONTINUE%{%NAME%}
ItemDisplay[STAT374>1 STAT374<3]: %NAME% %PURPLE%+2%CONTINUE%{%NAME%}
ItemDisplay[!(STAT495>0 OR STAT496>0 OR STAT497>0) STAT494>0]: %NAME% %TAN%幸运%CONTINUE%{%TEAL%珠宝首饰暴率提高%CL%%NAME%}
ItemDisplay[(STAT495~1-2 OR STAT496~1-2) STAT494>0]: %NAME% %ORANGE%幸运%CONTINUE%{%NAME%}
ItemDisplay[(STAT495=3 OR STAT496=3) STAT494>0]: %NAME% %RED%幸运%CONTINUE%{%NAME%}
ItemDisplay[STAT497>0]: %NAME% %TEAL%材%CONTINUE%{%NAME%}
// DUEL ARENAS (INFO)
ItemDisplay[NMAG MAPTIER=0]: %NAME%{%WHITE%不会导致真正的死亡%NL%%RED%HC %WHITE%决斗场中进行 PVP}%CONTINUE%
//
ItemDisplay[MAPTIER>0 STAT360>0]: %NAME%%RED%{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER>0 STAT360=78]: %NAME% M.Ds{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER>0 STAT360=80]: %NAME% P.速度{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER>0 STAT360=82]: %NAME% P.速度{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER>0 STAT360=83]: %NAME% P.MF{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER>0 STAT360=84]: %NAME% M.密度{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER>0 STAT360=86]: %NAME% M.稀有度{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER>0 STAT360=88]: %NAME% A.珠宝{%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [MPWM] MAPS MASTER |
// +----------------------------------------------------------------------------+
//
ItemDisplay[MAPTIER=5]: %MAP-4A%%SOUNDID-4716%%NAME%{%NAME%}
ItemDisplay[HIDE_DANMU (MAPTIER>1 OR t61 OR t62) GROUND]: %NAME%%TIER-0%{%NAME%}
ItemDisplay[!HIDE_DANMU (MAPTIER=1 OR t61 OR t62) GROUND]: %NAME%%TIER-1%{%NAME%}
ItemDisplay[!HIDE_DANMU MAPTIER~2-3 GROUND]: %NAME%%TIER-2%{%NAME%}
ItemDisplay[!HIDE_DANMU (MAPTIER>3 OR SOEMAPS) GROUND]: %NAME%%TIER-3%{%NAME%}
ItemDisplay[MAPTIER~1-5 OR t61 OR t62]: %NAME%{%NAME%}
//
// ------------------------------------------------------------------------------
// [QIKE] Pandemonium Keys
// ------------------------------------------------------------------------------
ItemDisplay[pk1]: %ORANGE%%NAME%{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域) %CL%%TAN%掉落: %RED%地狱 A1%GOLD%女伯爵 %RED% A1%GOLD%血鸟 }%CONTINUE%
ItemDisplay[pk2]: %ORANGE%%NAME%{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域) %CL%%TAN%掉落: %RED%地狱 A2%GOLD%召唤者 %RED% A2%GOLD%血女巫 }%CONTINUE%
ItemDisplay[pk3]: %ORANGE%%NAME%{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域) %CL%%TAN%掉落: %RED%地狱 A5%GOLD%尼拉塞克 %RED% A4%GOLD%衣卒尔 }%CONTINUE%
//
// ------------------------------------------------------------------------------
// [QIOR] Pandemonium Organs
// ------------------------------------------------------------------------------
Alias[POKEYS]: %WHITE%· %GOLD%火炬门票材料 %WHITE%·%CL%%NAME%
Alias[UK_NAME_G]: %RED%• %NAME% %RED%•
ItemDisplay[mbr]: %ORANGE%%NAME%{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票) %CL%%TAN%掉落: %RED%地狱 %GOLD%衣卒尔 %GRAY%(%RED%6BOSS前3红门%GRAY%)}%CONTINUE%
ItemDisplay[dhn]: %ORANGE%%NAME%{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票) %CL%%TAN%掉落: %RED%地狱 %GOLD%莉莉丝 %GRAY%(%RED%6BOSS前3红门%GRAY%)}%CONTINUE%
ItemDisplay[bey]: %ORANGE%%NAME%{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票) %CL%%TAN%掉落: %RED%地狱 %GOLD%督瑞尔 %GRAY%(%RED%6BOSS前3红门%GRAY%)}%CONTINUE%
ItemDisplay[HIDE_DANMU (pk1 OR pk2 OR pk3 OR mbr OR dhn OR bey) GROUND]: %NAME%%MAP-62%%TIER-0%{%NAME%}%CONTINUE%
ItemDisplay[!HIDE_DANMU (pk1 OR pk2 OR pk3 OR mbr OR dhn OR bey) GROUND]: %NAME%%MAP-62%{%NAME%}%CONTINUE%
ItemDisplay[(pk1 OR pk2 OR pk3 OR mbr OR dhn OR bey) GROUND QTY>1 FILTLVL<3]: %POKEYS% %QTY_TAG%{%NAME%}
ItemDisplay[(pk1 OR pk2 OR pk3 OR mbr OR dhn OR bey) GROUND QTY>1 FILTLVL>2]: %NAME% %QTY_TAG%{%NAME%}
ItemDisplay[(pk1 OR pk2 OR pk3 OR mbr OR dhn OR bey) GROUND QTY<2 FILTLVL<3]: %POKEYS%{%NAME%}
ItemDisplay[(pk1 OR pk2 OR pk3 OR mbr OR dhn OR bey) GROUND QTY<2 FILTLVL>2]: %UK_NAME_G%{%NAME%}
ItemDisplay[(pk1 OR pk2 OR pk3 OR mbr OR dhn OR bey) !GROUND]: %POKEYS% %QTY_TAG%{%NAME%}
ItemDisplay[ubtm]: %YELLOW%· %PURPLE%火炬门票 %YELLOW%·%CL%%MAP-0A%%TIER-6%%NAME%{%GRAY%(你有三次回城机会)%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// | [UBAN] Uber Ancients Items |
// +----------------------------------------------------------------------------+
//
Alias[UAKEYS]: %WHITE%· %GOLD%3BB门票材料 %WHITE%·%CL%%NAME%
ItemDisplay[ubaa]: %ORANGE%马道克的标志{%RED%科力克的标志 %TAN%(Tier 3 地图掉落)%NL%%RED%塔力克的标志 %TAN%(Tier 2 地图掉落)%NL%合成 %RED%古代人的遗物 %TAN%:%NL%%NL%Tier 1 地图掉落}%CONTINUE%
ItemDisplay[ubab]: %ORANGE%塔力克的标志{%RED%科力克的标志 %TAN%(Tier 3 地图掉落)%NL%%RED%马道克的标志 %TAN%(Tier 1 地图掉落)%NL%合成 %RED%古代人的遗物 %TAN%:%NL%%NL%Tier 2 地图掉落}%CONTINUE%
ItemDisplay[ubac]: %ORANGE%科力克的标志{%RED%塔力克的标志 %TAN%(Tier 2 地图掉落)%NL%%RED%马道克的标志 %TAN%(Tier 1 地图掉落)%NL%合成 %RED%古代人的遗物 %TAN%:%NL%%NL%Tier 3 地图掉落}%CONTINUE%
ItemDisplay[(ubaa OR ubab OR ubac) !GROUND IS_SOE]: %NAME%{%TAN%炼狱熔炉 %GRAY%+ %GOLD%灰烬%GRAY%x%WHITE%25 %GRAY%+ %ORANGE%门票材料%GRAY%x%WHITE%1 %CL%%WHITE%转换配方(成功率:90%): %CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_DANMU (ubaa OR ubab OR ubac) GROUND]: %NAME%%MAP-62%%TIER-0%{%NAME%}%CONTINUE%
ItemDisplay[!HIDE_DANMU (ubaa OR ubab OR ubac) GROUND]: %NAME%%MAP-62%{%NAME%}%CONTINUE%
ItemDisplay[(ubaa OR ubab OR ubac) GROUND QTY>1 FILTLVL<3]: %UAKEYS% %QTY_TAG%{%NAME%}
ItemDisplay[(ubaa OR ubab OR ubac) GROUND QTY<2 FILTLVL<3]: %UAKEYS%{%NAME%}
ItemDisplay[(ubaa OR ubab OR ubac) GROUND QTY>1 FILTLVL>2]: %NAME% %QTY_TAG%{%NAME%}
ItemDisplay[(ubaa OR ubab OR ubac) GROUND QTY<2 FILTLVL>2]: %UK_NAME_G%{%NAME%}
ItemDisplay[(ubaa OR ubab OR ubac) !GROUND]: %UAKEYS% %QTY_TAG%{%NAME%}
ItemDisplay[uba]: %YELLOW%· %PURPLE%3BB门票 %YELLOW%·%CL%%RED%古代人的遗物 %ORANGE%Relic of the Ancients%MAP-62%{%GRAY%(图内无法回城,只有一次挑战机会)%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// | [DCLO] Diablo Clone Items |
// +----------------------------------------------------------------------------+
//
Alias[DCKEYS]: %WHITE%· %GOLD%大黑门票材料 %WHITE%·%CL%%NAME%
ItemDisplay[dcho]: %ORANGE%黑色灵魂石{%NL%掉落: %TAN%超级崔斯特瑞姆%LIGHT_GRAY%(%RED%火炬地图%LIGHT_GRAY%)}%CONTINUE%
ItemDisplay[dcso]: %ORANGE%原罪之魂{%NL%掉落: %RED%地狱 %TAN%巴尔 墨菲斯托 暗黑破坏神}%CONTINUE%
ItemDisplay[dcbl]: %ORANGE%恶魔精髓{%NL%掉落: %TAN%T图BOSS}%CONTINUE%
ItemDisplay[dcho OR dcso OR dcbl]: %NAME%%CONTINUE%{%ORANGE%原罪之魂 PES %LIGHT_GRAY%+ %ORANGE%恶魔精髓 PDE %LIGHT_GRAY%+ %ORANGE%黑色灵魂石 BS%CL%%TAN%合成 %RED%恐怖异像%LIGHT_GRAY%(%WHITE%可挑战%RED%大黑%LIGHT_GRAY%)%TAN%: %NL%%NAME%}
ItemDisplay[(dcho OR dcso OR dcbl) !GROUND IS_SOE]: %NAME%{%TAN%炼狱熔炉 %GRAY%+ %GOLD%灰烬%GRAY%x%WHITE%25 %GRAY%+ %ORANGE%门票材料%GRAY%x%WHITE%1 %CL%%WHITE%转换配方(成功率:90%): %CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_DANMU (dcho OR dcso OR dcbl) GROUND]: %NAME%%MAP-62%%TIER-0%{%NAME%}%CONTINUE%
ItemDisplay[!HIDE_DANMU (dcho OR dcso OR dcbl) GROUND]: %NAME%%MAP-62%{%NAME%}%CONTINUE%
ItemDisplay[(dcho OR dcso OR dcbl) GROUND QTY>1 FILTLVL<3]: %DCKEYS% %QTY_TAG%{%NAME%}
ItemDisplay[(dcho OR dcso OR dcbl) GROUND QTY<2 FILTLVL<3]: %DCKEYS%{%NAME%}
ItemDisplay[(dcho OR dcso OR dcbl) GROUND QTY>1 FILTLVL>2]: %NAME% %QTY_TAG%{%NAME%}
ItemDisplay[(dcho OR dcso OR dcbl) GROUND QTY<2 FILTLVL>2]: %UK_NAME_G%{%NAME%}
ItemDisplay[(dcho OR dcso OR dcbl) !GROUND]: %DCKEYS% %QTY_TAG%{%NAME%}
ItemDisplay[dcma]: %YELLOW%· %PURPLE%大黑门票 %YELLOW%·%CL%%RED%恐怖异像 %ORANGE%Vision of Terror %MAP-62%%CONTINUE%
ItemDisplay[dcma STAT185=0]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %DARK_GREEN%0}%CONTINUE%
ItemDisplay[dcma STAT185=0 CHARSTAT36<10]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%20%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=0 CHARSTAT36~10-19]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%20%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=0 CHARSTAT36>19]: %NAME%{%TAN%物免: %GREEN%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%20%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=0 $f(CHARSTAT39-100)<85]: %NAME%{%RED%火抗: %GRAY%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%85%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=0 $f(CHARSTAT39-100)~85-99]: %NAME%{%RED%火抗: %GREEN%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%85%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=0 $f(CHARSTAT39-100)>99]: %NAME%{%RED%火抗: %GREEN%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%85%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=0]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(你共有4次挑战机会)%CL%%CORAL%火吸: %WHITE%任意%CL%%NAME%}
ItemDisplay[dcma STAT185=1]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %ORANGE%1}%CONTINUE%
ItemDisplay[dcma STAT185=1 CHARSTAT36<10]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%30%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 CHARSTAT36~10-29]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%30%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 CHARSTAT36>29]: %NAME%{%TAN%物免: %GREEN%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%30%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 $f(CHARSTAT39-100)<90]: %NAME%{%RED%火抗: %GRAY%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 $f(CHARSTAT39-100)~90-99]: %NAME%{%RED%火抗: %GREEN%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 $f(CHARSTAT39-100)>99]: %NAME%{%RED%火抗: %GREEN%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 CHARSTAT142<6]: %NAME%{%CORAL%火吸: %GRAY%%CHARSTAT142% %LIGHT_GRAY%| %WHITE%6%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 CHARSTAT142~6-9]: %NAME%{%CORAL%火吸: %GREEN%%CHARSTAT142% %LIGHT_GRAY%| %WHITE%6%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 CHARSTAT142>9]: %NAME%{%CORAL%火吸: %GREEN%%CHARSTAT142% %LIGHT_GRAY%| %WHITE%6%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %RED%2}%CONTINUE%
ItemDisplay[dcma STAT185=2 CHARSTAT36<10]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%50%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 CHARSTAT36~10-49]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%50%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 CHARSTAT36>49]: %NAME%{%TAN%物免: %GREEN%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%50%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 $f(CHARSTAT39-100)<90]: %NAME%{%RED%火抗: %GRAY%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 $f(CHARSTAT39-100)~90-99]: %NAME%{%RED%火抗: %GREEN%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 $f(CHARSTAT39-100)>99]: %NAME%{%RED%火抗: %GREEN%$f(CHARSTAT39-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 CHARSTAT142<10]: %NAME%{%CORAL%火吸: %GRAY%%CHARSTAT142% %LIGHT_GRAY%| %WHITE%12%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 CHARSTAT142~10-11]: %NAME%{%CORAL%火吸: %GRAY%%CHARSTAT142% %LIGHT_GRAY%| %WHITE%12%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 CHARSTAT142>11]: %NAME%{%CORAL%火吸: %GREEN%%CHARSTAT142% %LIGHT_GRAY%| %WHITE%12%%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185~1-2]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(地图内无法回城,只有一次挑战机会)%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// | [RTHM] Rathma Items |
// +----------------------------------------------------------------------------+
//
Alias[RMKEYS]: %WHITE%· %GOLD%拉斯玛门票材料 %WHITE%·%CL%%NAME%
ItemDisplay[rtmo]: %ORANGE%塔格奥的颚骨{%NL%掉落: %TAN%任意不死怪 Undead enemies}%CONTINUE%
ItemDisplay[rtmv]: %ORANGE%虚空碎片{%NL%掉落: %TAN%T图 %RED%孟德恩%TAN%事件}%CONTINUE%
ItemDisplay[cm2f]: %ORANGE%火炬灰烬{%NL%火炬灰烬 = %GOLD%火炬 %TAN%+ %WHITE%Key}%CONTINUE%
ItemDisplay[rtmo OR rtmv OR cm2f]: %NAME%%CONTINUE%{%ORANGE%下颌骨 TOJ %LIGHT_GRAY%+ %ORANGE%虚空碎片 SOV %LIGHT_GRAY%+ %ORANGE%火炬或灰烬%CL%%TAN%合成 %RED%虚空石%LIGHT_GRAY%(%WHITE%可挑战%RED%拉斯玛%LIGHT_GRAY%)%TAN%: %NL%%NAME%}
ItemDisplay[(rtmo OR rtmv OR cm2f) !GROUND IS_SOE]: %NAME%{%TAN%炼狱熔炉 %GRAY%+ %GOLD%灰烬%GRAY%x%WHITE%25 %GRAY%+ %ORANGE%门票材料%GRAY%x%WHITE%1 %CL%%WHITE%转换配方(成功率:90%): %CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_DANMU (rtmo OR rtmv OR cm2f) GROUND]: %NAME%%MAP-62%%TIER-0%{%NAME%}%CONTINUE%
ItemDisplay[!HIDE_DANMU (rtmo OR rtmv OR cm2f) GROUND]: %NAME%%MAP-62%{%NAME%}%CONTINUE%
ItemDisplay[(rtmo OR rtmv OR cm2f) GROUND QTY>1 FILTLVL<3]: %RMKEYS% %QTY_TAG%{%NAME%}
ItemDisplay[(rtmo OR rtmv OR cm2f) GROUND QTY<2 FILTLVL<3]: %RMKEYS%{%NAME%}
ItemDisplay[(rtmo OR rtmv OR cm2f) GROUND QTY>1 FILTLVL>2]: %NAME% %QTY_TAG%{%NAME%}
ItemDisplay[(rtmo OR rtmv OR cm2f) GROUND QTY<2 FILTLVL>2]: %UK_NAME_G%{%NAME%}
ItemDisplay[(rtmo OR rtmv OR cm2f) !GROUND]: %RMKEYS% %QTY_TAG%{%NAME%}
ItemDisplay[rtma]: %YELLOW%· %PURPLE%拉斯玛门票 %YELLOW%·%CL%%RED%虚空石 %ORANGE%Voidstone %MAP-62%%CONTINUE% // Voidstone (accesses Rathma)
////////////////////////////
ItemDisplay[rtma STAT185=0]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %DARK_GREEN%0}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)<10 CHARSTAT40<5]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)<10 CHARSTAT40~5-9]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)<10 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)~10-99 CHARSTAT40<5]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)~10-99 CHARSTAT40~5-9]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)~10-99 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)~100-104 CHARSTAT40<5]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)~100-104 CHARSTAT40~5-9]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)~100-104 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)>104 CHARSTAT40<5]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)>104 CHARSTAT40~5-9]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT39-100)>104 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED% 5%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)<10 CHARSTAT44<5]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)<10 CHARSTAT44~5-9]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)<10 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)~10-99 CHARSTAT44<5]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)~10-99 CHARSTAT44~5-9]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)~10-99 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)~100-104 CHARSTAT44<5]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)~100-104 CHARSTAT44~5-9]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)~100-104 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)>104 CHARSTAT44<5]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)>104 CHARSTAT44~5-9]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT43-100)>104 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%105% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE% 5%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)<10 CHARSTAT46<5]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)<10 CHARSTAT46~5-9]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)<10 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)~10-99 CHARSTAT46<5]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)~10-99 CHARSTAT46~5-9]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)~10-99 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)~100-109 CHARSTAT46<5]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)~100-109 CHARSTAT46~5-9]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)~100-109 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)>109 CHARSTAT46<5]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)>109 CHARSTAT46~5-9]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 $f(CHARSTAT45-100)>109 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%110% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 CHARSTAT110<100]: %NAME%{%TEAL%毒缩%WHITE%: %GRAY%%CHARSTAT110%%LIGHT_GRAY%/%WHITE%100% %CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 CHARSTAT110>99]: %NAME%{%TEAL%毒缩%WHITE%: %GREEN%%CHARSTAT110%%LIGHT_GRAY%/%WHITE%100% %CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=0]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(你共有4次挑战机会)%CL%%NAME%}
////////////////////////////难度1
ItemDisplay[rtma STAT185=1]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %ORANGE%1}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)<10 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)<10 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)~10-99 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)~10-99 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)~100-114 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)~100-114 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)>114 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT39-100)>114 CHARSTAT40>9]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%10%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)<10 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)<10 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)~10-99 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)~10-99 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)~100-114 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)~100-114 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)>114 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT43-100)>114 CHARSTAT44>9]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%115% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%10%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)<10 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)<10 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)~10-99 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)~10-99 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)~100-119 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)~100-119 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)>119 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 $f(CHARSTAT45-100)>119 CHARSTAT46>9]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%120% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 CHARSTAT110<150]: %NAME%{%TEAL%毒缩%WHITE%: %GRAY%%CHARSTAT110%%LIGHT_GRAY%/%WHITE%150% %CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 CHARSTAT110>149]: %NAME%{%TEAL%毒缩%WHITE%: %GREEN%%CHARSTAT110%%LIGHT_GRAY%/%WHITE%150% %CL%%NAME%}%CONTINUE%
////////////////////////////
////////////////////////////难度2
ItemDisplay[rtma STAT185=2]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %RED%2}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)<10 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)<10 CHARSTAT40~10-14]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)<10 CHARSTAT40>14]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)~10-99 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)~10-99 CHARSTAT40~10-14]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)~10-99 CHARSTAT40>14]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)~100-124 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)~100-124 CHARSTAT40~10-14]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)~100-124 CHARSTAT40>14]: %NAME%{%RED%火抗%WHITE%: %GRAY%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)>124 CHARSTAT40<10]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)>124 CHARSTAT40~10-14]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT39-100)>124 CHARSTAT40>14]: %NAME%{%RED%火抗%WHITE%: %GREEN%$f(CHARSTAT39-100)%LIGHT_GRAY%/%RED%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT40%%LIGHT_GRAY%/%RED%15%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)<10 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)<10 CHARSTAT44~10-14]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)<10 CHARSTAT44>14]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)~10-99 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)~10-99 CHARSTAT44~10-14]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)~10-99 CHARSTAT44>14]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)~100-124 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)~100-124 CHARSTAT44~10-14]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)~100-124 CHARSTAT44>14]: %NAME%{%BLUE%冰抗%WHITE%: %GRAY%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)>124 CHARSTAT44<10]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)>124 CHARSTAT44~10-14]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT43-100)>124 CHARSTAT44>14]: %NAME%{%BLUE%冰抗%WHITE%: %GREEN%$f(CHARSTAT43-100)%LIGHT_GRAY%/%BLUE%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT44%%LIGHT_GRAY%/%BLUE%15%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)<10 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)<10 CHARSTAT46~10-14]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)<10 CHARSTAT46>14]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)~10-99 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)~10-99 CHARSTAT46~10-14]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)~10-99 CHARSTAT46>14]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)~100-124 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)~100-124 CHARSTAT46~10-14]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)~100-124 CHARSTAT46>14]: %NAME%{%GREEN%毒抗%WHITE%: %GRAY%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)>124 CHARSTAT46<10]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)>124 CHARSTAT46~10-14]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GRAY%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 $f(CHARSTAT45-100)>124 CHARSTAT46>14]: %NAME%{%GREEN%毒抗%WHITE%: %GREEN%$f(CHARSTAT45-100)%LIGHT_GRAY%/%GREEN%125% %LIGHT_GRAY%| %WHITE%MAX: %GREEN%%CHARSTAT46%%LIGHT_GRAY%/%GREEN%15%%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 CHARSTAT110<175]: %NAME%{%TEAL%毒缩%WHITE%: %GRAY%%CHARSTAT110%%LIGHT_GRAY%/%WHITE%175% %CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 CHARSTAT110>170]: %NAME%{%TEAL%毒缩%WHITE%: %GREEN%%CHARSTAT110%%LIGHT_GRAY%/%WHITE%175% %CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[rtma STAT185~1-2]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(地图内无法回城,只有一次挑战机会)%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// | [LCON] Lucion Items |
// +----------------------------------------------------------------------------+
//
Alias[LNKEYS]: %WHITE%· %GOLD%路西安门票材料 %WHITE%·%CL%%NAME%
ItemDisplay[lucb]: %ORANGE%恶魔徽章{%NL%掉落: %TAN%地狱 ACT5 %RED%3红门}%CONTINUE%
ItemDisplay[lucc]: %ORANGE%越界护符{%NL%%TAN%掉落: %RED%腐化区域}%CONTINUE%
ItemDisplay[lucd]: %ORANGE%恶意之肉{%NL%掉落: %RED%任意恶魔}%CONTINUE%
ItemDisplay[lucb OR lucc OR lucd]: %NAME%%CONTINUE%{%ORANGE%恶魔徽章 DI %LIGHT_GRAY%+ %ORANGE%越界护符 TOT %LIGHT_GRAY%+ %ORANGE%恶意之肉 FOM%CL%%TAN%合成 %RED%憎恨之影%LIGHT_GRAY%(%WHITE%可挑战%RED%路西安%LIGHT_GRAY%)%TAN%: %NL%%NAME%}
ItemDisplay[(lucb OR lucc OR lucd) !GROUND IS_SOE]: %NAME%{%TAN%炼狱熔炉 %GRAY%+ %GOLD%灰烬%GRAY%x%WHITE%25 %GRAY%+ %ORANGE%门票材料%GRAY%x%WHITE%1 %CL%%WHITE%转换配方(成功率:90%): %CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_DANMU (lucb OR lucc OR lucd) GROUND]: %NAME%%MAP-62%%TIER-0%{%NAME%}%CONTINUE%
ItemDisplay[!HIDE_DANMU (lucb OR lucc OR lucd) GROUND]: %NAME%%MAP-62%{%NAME%}%CONTINUE%
ItemDisplay[(lucb OR lucc OR lucd) GROUND QTY>1 FILTLVL<3]: %LNKEYS% %QTY_TAG%{%NAME%}
ItemDisplay[(lucb OR lucc OR lucd) GROUND QTY<2 FILTLVL<3]: %LNKEYS%{%NAME%}
ItemDisplay[(lucb OR lucc OR lucd) GROUND QTY>1 FILTLVL>2]: %NAME% %QTY_TAG%{%NAME%}
ItemDisplay[(lucb OR lucc OR lucd) GROUND QTY<2 FILTLVL>2]: %UK_NAME_G%{%NAME%}
ItemDisplay[(lucb OR lucc OR lucd) !GROUND]: %LNKEYS% %QTY_TAG%{%NAME%}
ItemDisplay[luca]: %YELLOW%· %PURPLE%路西安门票 %YELLOW%·%CL%%RED%憎恨之影 %ORANGE%Shadow of Hatred%MAP-62%%CONTINUE%
////////////////////////////
ItemDisplay[luca STAT185=0]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %DARK_GREEN%0}%CONTINUE%
ItemDisplay[luca STAT185=0 CHARSTAT36<10]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%30%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=0 CHARSTAT36~10-29]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%30%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=0 CHARSTAT36>29]: %NAME%{%TAN%物免: %GREEN%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%30%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=0 $f(CHARSTAT41-100)<85]: %NAME%{%YELLOW%电抗: %GRAY%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%85%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=0 $f(CHARSTAT41-100)~85-99]: %NAME%{%YELLOW%电抗: %GREEN%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%85%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=0 $f(CHARSTAT41-100)>99]: %NAME%{%YELLOW%电抗: %GREEN%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%85%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=0]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(你共有4次挑战机会)%CL%%ORANGE%亵渎成功率: 50%%CL%%NAME%}
////////////////////////////
ItemDisplay[luca STAT185=1]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %ORANGE%1}%CONTINUE%
ItemDisplay[luca STAT185=1 CHARSTAT36<10]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%40%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=1 CHARSTAT36~10-39]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%40%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=1 CHARSTAT36>39]: %NAME%{%TAN%物免: %GREEN%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%40%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=1 $f(CHARSTAT41-100)<90]: %NAME%{%YELLOW%电抗: %GRAY%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=1 $f(CHARSTAT41-100)~90-99]: %NAME%{%YELLOW%电抗: %GREEN%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=1 $f(CHARSTAT41-100)>99]: %NAME%{%YELLOW%电抗: %GREEN%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=1]: %NAME%{%ORANGE%恶魔宝盒爆率: T1 - 1/75%CL%%ORANGE%亵渎成功率: 55%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[luca STAT185=2]: %NAME%{%CL%%WHITE%角色抗性配置推荐: %CL%%NL%%TAN%难度: %RED%2}%CONTINUE%
ItemDisplay[luca STAT185=2 CHARSTAT36<10]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%50%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 CHARSTAT36~10-49]: %NAME%{%TAN%物免: %GRAY%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%50%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 CHARSTAT36>49]: %NAME%{%TAN%物免: %GREEN%%CHARSTAT36% %LIGHT_GRAY%| %WHITE%50%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 $f(CHARSTAT41-100)<90]: %NAME%{%YELLOW%电抗: %GRAY%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 $f(CHARSTAT41-100)~90-99]: %NAME%{%YELLOW%电抗: %GREEN%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 $f(CHARSTAT41-100)>99]: %NAME%{%YELLOW%电抗: %GREEN%$f(CHARSTAT41-100) %LIGHT_GRAY%| %WHITE%90%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 CHARSTAT144<10]: %NAME%{%GOLD%电吸: %GRAY%%CHARSTAT144% %LIGHT_GRAY%| %WHITE%12%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 CHARSTAT144~10-11]: %NAME%{%GOLD%电吸: %GRAY%%CHARSTAT144% %LIGHT_GRAY%| %WHITE%12%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 CHARSTAT144>11]: %NAME%{%GOLD%电吸: %GREEN%%CHARSTAT144% %LIGHT_GRAY%| %WHITE%12%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2]: %NAME%{%ORANGE%恶魔宝盒爆率: T2 - 1/50%CL%%ORANGE%亵渎成功率: 60%%CL%%NAME%}%CONTINUE%
////////////////////////////
ItemDisplay[luca STAT185~1-2]: %NAME%{%GRAY%(进图BUFF清空、召唤物和佣兵立刻死亡)%CL%(地图内无法回城,只有一次挑战机会)%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// | |
// | [PDIB] Item Basics |
// | |
// +----------------------------------------------------------------------------+
//
// +----------------------------------------------------------------------------+
// | [IBIN] BASE ITEM NAME |
// +----------------------------------------------------------------------------+
//
ItemDisplay[!UNI !SET !RW (WEAPON OR ARMOR OR QUIVER)]: %BASENAME%%CONTINUE%
//
// Jewelry
ItemDisplay[!UNI !SET rin]: %CONTINUE%戒指 //Ring
ItemDisplay[!UNI !SET amu]: %CONTINUE%项链 //Amulet
ItemDisplay[!UNI !SET jew]: %CONTINUE%珠宝 //Jewel
ItemDisplay[!UNI !SET mjw]: %CONTINUE%神话珠宝
//
// Select item name blanking
ItemDisplay[(MAG OR RARE) NEC !ID GROUND FILTLVL>1 !(MAPID=83)]: %CONTINUE%死灵盾 //Nec Head
ItemDisplay[(MAG OR RARE) SOR !ID GROUND FILTLVL>1 !(MAPID=83)]: %CONTINUE%法珠 //Sorc Orb
//
// Quivers
ItemDisplay[aqv (MAG OR RARE OR UNI) !ID]: %CONTINUE%普通箭矢
ItemDisplay[aqv2 (MAG OR RARE OR UNI) !ID]: %CONTINUE%扩展箭矢
ItemDisplay[aqv3 (MAG OR RARE OR UNI) !ID]: %CONTINUE%精英箭矢
ItemDisplay[cqv (MAG OR RARE OR UNI) !ID]: %CONTINUE%普通弩矢
ItemDisplay[cqv2 (MAG OR RARE OR UNI) !ID]: %CONTINUE%扩展弩矢
ItemDisplay[cqv3 (MAG OR RARE OR UNI) !ID]: %CONTINUE%精英弩矢
//
//-------------------------------------------------------------------------------
// UNIQUES - UNID
//-------------------------------------------------------------------------------
// Rathma
ItemDisplay[UNI !ID ram]: %CONTINUE%第三只眼 The Third Eye
ItemDisplay[UNI !ID rar]: %CONTINUE%无垢者牢笼 Cage of the Unsullied
ItemDisplay[UNI !ID rbe]: %CONTINUE%骷髅授带 Band of Skulls
// These item bases belong to multiple sets, so you cannot know what one they are until identified
ItemDisplay[UNI !ID amu]: %CONTINUE%项链
ItemDisplay[UNI !ID rin]: %CONTINUE%戒指
ItemDisplay[UNI !ID jew]: %CONTINUE%%GOLD%彩虹刻面 %RED%R%ORANGE%a%YELLOW%i%GREEN%n%BLUE%b%PURPLE%o%WHITE%w %GOLD%Facet
// Circlets
ItemDisplay[UNI !ID ci0]: %CONTINUE%头饰 Circlet (No Unique for this base)
ItemDisplay[UNI !ID ci1]: %CONTINUE%宝冠 Coronet (No Unique for this base)
ItemDisplay[UNI !ID ci2]: %CONTINUE%奇拉的守护 Kira's Guardian
ItemDisplay[UNI !ID ci3 !MAPID=196]: %CONTINUE%格利风之眼 Griffon's Eye
ItemDisplay[UNI !ID ci3 MAPID=196]: %CONTINUE%无尽之渴
// Amazon Bows
ItemDisplay[UNI !ID am1]: %CONTINUE%男性之弓 Stag Bow (No Unique for this base)
ItemDisplay[UNI !ID am2]: %CONTINUE%反射之弓 Reflex Bow (No Unique for this base)
ItemDisplay[UNI !ID am6]: %CONTINUE%灰木之弓 Ashwood Bow (No Unique for this base)
ItemDisplay[UNI !ID am7]: %CONTINUE%雷山德的指标 Lycanders Aim
ItemDisplay[UNI !ID amb]: %CONTINUE%血鸟的复仇 Bloodravens Charge
ItemDisplay[UNI !ID amc]: %CONTINUE%黑檀祸根 Ebonbane
// Amazon Javelins
ItemDisplay[UNI !ID am5]: %CONTINUE%真银 True Silver
ItemDisplay[UNI !ID ama]: %CONTINUE%泰坦的复仇 Titans Revenge
ItemDisplay[UNI !ID amf]: %CONTINUE%雷击 Thunderstroke
// Amazon Spears
ItemDisplay[UNI !ID am3]: %CONTINUE%女士之矛 Maiden Spear (No Unique for this base)
ItemDisplay[UNI !ID am4]: %CONTINUE%女士长矛 Maiden Pike (No Unique for this base)
ItemDisplay[UNI !ID am8]: %CONTINUE%祭典之矛 Ceremonial Spear (No Unique for this base)
ItemDisplay[UNI !ID am9]: %CONTINUE%雷山德的侧击 Lycanders Flank
ItemDisplay[UNI !ID amd]: %CONTINUE%石鸦 Stoneraven
ItemDisplay[UNI !ID ame]: %CONTINUE%泽瑞尔的决心 Zerae's Resolve
// Assassin Katars
ItemDisplay[UNI !ID ktr]: %CONTINUE%拳剑 Katar (No Unique for this base)
ItemDisplay[UNI !ID wrb]: %CONTINUE%腕刃 Wrist Blade (No Unique for this base)
ItemDisplay[UNI !ID axf]: %CONTINUE%斧手 Hatchet Hands (No Unique for this base)
ItemDisplay[UNI !ID ces]: %CONTINUE%腰刀 Cestus (No Unique for this base)
ItemDisplay[UNI !ID clw]: %CONTINUE%爪 Claws (No Unique for this base)
ItemDisplay[UNI !ID btl]: %CONTINUE%刃爪 Blade Talons (No Unique for this base)
ItemDisplay[UNI !ID skr]: %CONTINUE%剪咬刃 Scissors Katar (No Unique for this base)
ItemDisplay[UNI !ID 9ar]: %CONTINUE%法师杀手 Mage Slayer
ItemDisplay[UNI !ID 9wb]: %CONTINUE%腕刺 Wrist Spike (No Unique for this base)
ItemDisplay[UNI !ID 9xf]: %CONTINUE%格斗爪 Fascia (No Unique for this base)
ItemDisplay[UNI !ID 9cs]: %CONTINUE%手镰 Hand Scythe (No Unique for this base)
ItemDisplay[UNI !ID 9lw]: %CONTINUE%巨爪 Greater Claws (No Unique for this base)
ItemDisplay[UNI !ID 9tw]: %CONTINUE%巴特克的猛击 Bartucs Cut-Throat
ItemDisplay[UNI !ID 9qr]: %CONTINUE%格斗剪 Scissors Quhab (No Unique for this base)
ItemDisplay[UNI !ID 7ar]: %CONTINUE%近身刃 Suwayyah (No Unique for this base)
ItemDisplay[UNI !ID 7wb]: %CONTINUE%碧玉爪 Jade Talon
ItemDisplay[UNI !ID 7xf]: %CONTINUE%幻影幽语 War Fist
ItemDisplay[UNI !ID 7cs]: %CONTINUE%影杀者 Shadowkiller
ItemDisplay[UNI !ID 7lw]: %CONTINUE%火蜥蜴之爪 Firelizards Talons
ItemDisplay[UNI !ID 7tw]: %CONTINUE%潜行者的猎杀 Stalker's Cull
ItemDisplay[UNI !ID 7qr]: %CONTINUE%艾丹的伤痕 Aidans Scar//
// Barbarian Helms
ItemDisplay[UNI !ID ba1]: %CONTINUE%颚骨帽 Jawbone Cap (No Unique for this base)
ItemDisplay[UNI !ID ba2]: %CONTINUE%尖牙盔 Fanged Helm (No Unique for this base)
ItemDisplay[UNI !ID ba3]: %CONTINUE%角盔 Horned Helm (No Unique for this base)
ItemDisplay[UNI !ID ba4]: %CONTINUE%突击盔 Assault Helmet (No Unique for this base)
ItemDisplay[UNI !ID ba5]: %CONTINUE%复仇者之盔 Avenger Guard (No Unique for this base)
ItemDisplay[UNI !ID ba6]: %CONTINUE%独眼巨人的咆哮 Cyclopean Roar
ItemDisplay[UNI !ID ba7]: %CONTINUE%荒野语者 Wildspeaker
ItemDisplay[UNI !ID ba8]: %CONTINUE%狂怒面具刺盔 Rage Mask (No Unique for this base)
ItemDisplay[UNI !ID ba9]: %CONTINUE%蛮族头盔 Savage Helmet (No Unique for this base)
ItemDisplay[UNI !ID baa]: %CONTINUE%亚瑞特的面容 Arreats Face
ItemDisplay[UNI !ID bab]: %CONTINUE%屠杀头盔 Carnage Helm (No Unique for this base)
ItemDisplay[UNI !ID bac]: %CONTINUE%狼嚎 Wolfhowl
ItemDisplay[UNI !ID bad]: %CONTINUE%恶魔角锋 Demonhorns Edge
ItemDisplay[UNI !ID bae]: %CONTINUE%海拉柏得的国度 Halaberds Reign
ItemDisplay[UNI !ID baf]: %CONTINUE%雷克的美德 Raekor's Virtue
// Druid Pelts
ItemDisplay[UNI !ID dr1]: %CONTINUE%狼头 Wolf Head (No Unique for this base)
ItemDisplay[UNI !ID dr2]: %CONTINUE%羽蛇神 Quetzalcoatl
ItemDisplay[UNI !ID dr3]: %CONTINUE%鹿角 Antlers (No Unique for this base)
ItemDisplay[UNI !ID dr4]: %CONTINUE%猎鹰面具 Falcon Mask (No Unique for this base)
ItemDisplay[UNI !ID dr5]: %CONTINUE%灵魂狼头面具 Spirit Mask (No Unique for this base)
ItemDisplay[UNI !ID dr6]: %CONTINUE%芬里斯 Fenris
ItemDisplay[UNI !ID dr7]: %CONTINUE%狮鹫兽头带 Griffon Headdress (No Unique for this base)
ItemDisplay[UNI !ID dr8]: %CONTINUE%猎人的伪装 Hunters Guise (No Unique for this base)
ItemDisplay[UNI !ID dr9]: %CONTINUE%神圣羽毛头带 Sacred Feathers (No Unique for this base)
ItemDisplay[UNI !ID dra]: %CONTINUE%加尔的长发 Jalals Mane
ItemDisplay[UNI !ID drb]: %CONTINUE%地狱之吻 Cerebus Bite
ItemDisplay[UNI !ID drc]: %CONTINUE%兽穴之母 Denmother
ItemDisplay[UNI !ID drd]: %CONTINUE%灵魂看守者 Spirit Keeper
ItemDisplay[UNI !ID dre]: %CONTINUE%乌鸦之王 Ravenlore
ItemDisplay[UNI !ID drf]: %CONTINUE%乌萨的恶梦 Ursa's Nightmare
// Necromancer Heads
ItemDisplay[UNI !ID ne1]: %CONTINUE%防腐之首 Preserved Head (No Unique for this base)
ItemDisplay[UNI !ID ne2]: %CONTINUE%僵尸之首 Zombie Head (No Unique for this base)
ItemDisplay[UNI !ID ne3]: %CONTINUE%揭露者之首 Unraveller Head (No Unique for this base)
ItemDisplay[UNI !ID ne4]: %CONTINUE%石像鬼之首 Gargoyle Head (No Unique for this base)
ItemDisplay[UNI !ID ne5]: %CONTINUE%恶魔之首 Demon Head (No Unique for this base)
ItemDisplay[UNI !ID ne6]: %CONTINUE%卡兰的遗产 Kalans Legacy
ItemDisplay[UNI !ID ne7]: %CONTINUE%物神印记 Fetish Trophy (No Unique for this base)
ItemDisplay[UNI !ID ne8]: %CONTINUE%司事印记 Sexton Trophy (No Unique for this base)
ItemDisplay[UNI !ID ne9]: %CONTINUE%领唱者印记 Cantor Trophy (No Unique for this base)
ItemDisplay[UNI !ID nea]: %CONTINUE%侏儒 Homunculus
ItemDisplay[UNI !ID neb]: %CONTINUE%随侍之骨 Minion Skull (No Unique for this base)
ItemDisplay[UNI !ID neg]: %CONTINUE%神圣图腾 Sacred Totem
ItemDisplay[UNI !ID ned]: %CONTINUE%殉道者 Martyrdom
ItemDisplay[UNI !ID nee]: %CONTINUE%骨焰 Boneflame
ItemDisplay[UNI !ID nef]: %CONTINUE%魔力重生 Darkforce
// Paladin Shields
ItemDisplay[UNI !ID pa1]: %CONTINUE%小盾 Targe (No Unique for this base)
ItemDisplay[UNI !ID pa2]: %CONTINUE%轻圆盾 Rondache (No Unique for this base)
ItemDisplay[UNI !ID pa3]: %CONTINUE%桑吉库的陨落 Sankekurs Fall
ItemDisplay[UNI !ID pa4]: %CONTINUE%艾文之盾 Aerin Shield (No Unique for this base)
ItemDisplay[UNI !ID pa5]: %CONTINUE%皇冠之盾 Crown Shield (No Unique for this base)
ItemDisplay[UNI !ID pa6]: %CONTINUE%亚克南圆盾 Akaran Targe (No Unique for this base)
ItemDisplay[UNI !ID pa7]: %CONTINUE%亚克南轻圆盾 Akaran Rondache (No Unique for this base)
ItemDisplay[UNI !ID pa8]: %CONTINUE%防护者盾牌 Protector Shield (No Unique for this base)
ItemDisplay[UNI !ID pa9]: %CONTINUE%撒卡兰姆使者 Herald of Zakarum
ItemDisplay[UNI !ID paa]: %CONTINUE%皇家盾牌 Royal Shield (No Unique for this base)
ItemDisplay[UNI !ID pab]: %CONTINUE%朝露 Ephemeral
ItemDisplay[UNI !ID pac]: %CONTINUE%阿尔玛-尼格拉 Alma Negra
ItemDisplay[UNI !ID pad]: %CONTINUE%库拉斯特之盾 Kurast Shield (No Unique for this base)
ItemDisplay[UNI !ID pae]: %CONTINUE%龙鳞 Dragonscale
ItemDisplay[UNI !ID paf]: %CONTINUE%天空守望者 Skywarden
// Sorceress Orbs
ItemDisplay[UNI !ID ob1]: %CONTINUE%鹰之法珠 Eagle Orb (No Unique for this base)
ItemDisplay[UNI !ID ob2]: %CONTINUE%神圣天球 Sacred Globe (No Unique for this base)
ItemDisplay[UNI !ID ob3]: %CONTINUE%拢烟之球 Smoked Sphere (No Unique for this base)
ItemDisplay[UNI !ID ob4]: %CONTINUE%握扣法珠 Clasped Orb (No Unique for this base)
ItemDisplay[UNI !ID ob5]: %CONTINUE%杰瑞德之石 Jareds Stone (No Unique for this base)
ItemDisplay[UNI !ID ob6]: %CONTINUE%风暴 Tempest
ItemDisplay[UNI !ID ob7]: %CONTINUE%蔑视 Skorn
ItemDisplay[UNI !ID ob8]: %CONTINUE%云雾之球 Cloudy Sphere (No Unique for this base)
ItemDisplay[UNI !ID ob9]: %CONTINUE%闪耀之球 Sparkling Ball (No Unique for this base)
ItemDisplay[UNI !ID oba]: %CONTINUE%眼球 The Oculus
ItemDisplay[UNI !ID obb]: %CONTINUE%天堂之石 Heavenly Stone (No Unique for this base)
ItemDisplay[UNI !ID obc]: %CONTINUE%艾斯屈塔的脾气 Eschutas Temper
ItemDisplay[UNI !ID obd]: %CONTINUE%灰烬之誓 Embersworn
ItemDisplay[UNI !ID obe]: %CONTINUE%天陨 Skyfall
ItemDisplay[UNI !ID obf]: %CONTINUE%死亡深度 Deaths Fathom
// Normal tier Armor
ItemDisplay[UNI !ID qui]: %CONTINUE%薄暮 Greyform
ItemDisplay[UNI !ID lea]: %CONTINUE%火蝠之影 Blinkbats Form
ItemDisplay[UNI !ID hla]: %CONTINUE%百夫长 The Centurion
ItemDisplay[UNI !ID stu]: %CONTINUE%抽动的挣扎 Twitchthroe
ItemDisplay[UNI !ID rng]: %CONTINUE%扩散黑暗 Darkglow
ItemDisplay[UNI !ID scl]: %CONTINUE%鹰甲 Hawkmail
//ItemDisplay[UNI !ID scl]: %CONTINUE%Hawk Tuah//Hawkmail - Scale Mail
ItemDisplay[UNI !ID brs]: %CONTINUE%毒液牢房 Venom Ward
ItemDisplay[UNI !ID chn]: %CONTINUE%火花之甲 Sparking Mail
ItemDisplay[UNI !ID spl]: %CONTINUE%冰晶 Iceblink
ItemDisplay[UNI !ID ltp]: %CONTINUE%天堂装束 Heavenly Garb
ItemDisplay[UNI !ID fld]: %CONTINUE%石之毛 Rockfleece
ItemDisplay[UNI !ID plt]: %CONTINUE%骨肉 Boneflesh
ItemDisplay[UNI !ID gth]: %CONTINUE%作响之笼 Rattlecage
ItemDisplay[UNI !ID ful]: %CONTINUE%黄金之皮 Goldskin
ItemDisplay[UNI !ID aar]: %CONTINUE%胜利者之丝绸 Silks of the Victor
// Exceptional tier Armor
ItemDisplay[UNI !ID xui]: %CONTINUE%灵魂帷幕 The Spirit Shroud
ItemDisplay[UNI !ID xea]: %CONTINUE%蛇皮 Skin of the Vipermagi
ItemDisplay[UNI !ID xla]: %CONTINUE%剥皮者 Skin of the Flayed One
ItemDisplay[UNI !ID xtu]: %CONTINUE%掷铁 Iron Pelt
ItemDisplay[UNI !ID xng]: %CONTINUE%灵魂熔炉 Spirit Forge
ItemDisplay[UNI !ID xcl]: %CONTINUE%鸦鸣 Crow Caw
ItemDisplay[UNI !ID xrs]: %CONTINUE%都瑞尔的壳 Duriels Shell
ItemDisplay[UNI !ID xhn]: %CONTINUE%谢夫特斯坦布 Shaftstop
ItemDisplay[UNI !ID xpl]: %CONTINUE%诗寇蒂的愤怒 Skullders Ire
ItemDisplay[UNI !ID xtp]: %CONTINUE%魁黑刚的智慧 Que-Hegans Wisdom
ItemDisplay[UNI !ID xld]: %CONTINUE%排齿 Toothrow
ItemDisplay[UNI !ID xlt]: %CONTINUE%守护天使 Guardian Angel
ItemDisplay[UNI !ID xth]: %CONTINUE%亚特玛的哭喊 Atmas Wail
ItemDisplay[UNI !ID xul]: %CONTINUE%黑色黑帝斯 Black Hades
ItemDisplay[UNI !ID xar]: %CONTINUE%尸体的哀伤 Corpsemourn
// Elite tier Armor
ItemDisplay[UNI !ID uui]: %CONTINUE%奥玛斯的长袍 Ormus Robes
ItemDisplay[UNI !ID uea]: %CONTINUE%古龙皮 Wyrmhide (No Unique for this base)
ItemDisplay[UNI !ID ula]: %CONTINUE%圣甲虫壳皮甲 Scarab Husk (No Unique for this base)
ItemDisplay[UNI !ID utu]: %CONTINUE%斗士的祸根 The Gladiators Bane Wire Fleece
ItemDisplay[UNI !ID ung]: %CONTINUE%幽灵之肤 Wraithskin
ItemDisplay[UNI !ID ucl]: %CONTINUE%甲壳铠鳞甲 Loricated Mail (No Unique for this base)
ItemDisplay[UNI !ID urs]: %CONTINUE%幽灵板甲 Spectral Plate
ItemDisplay[UNI !ID upl]: %CONTINUE%阿凯尼的荣耀 Arkaines Valor
ItemDisplay[UNI !ID utp]: %CONTINUE%炼狱 Purgatory
ItemDisplay[UNI !ID uld]: %CONTINUE%海王利维亚桑 Leviathan
ItemDisplay[UNI !ID ult]: %CONTINUE%地狱锻甲 Hellforge Plate (No Unique for this base)
ItemDisplay[UNI !ID uth]: %CONTINUE%黑暗深渊 Dark Abyss
ItemDisplay[UNI !ID uul]: %CONTINUE%钢铁铠甲 Steel Carapace
ItemDisplay[UNI !ID uar !ETH]: %CONTINUE%鸟甲or鸟乙 Templars or Tyraels Might// Sacred Armor
ItemDisplay[UNI !ID uar ETH]: %CONTINUE%鸟乙 Templars Might// Sacred Armor
// Normal tier Belts
ItemDisplay[UNI !ID lbl]: %CONTINUE%雷尼摩 Lenymo
ItemDisplay[UNI !ID vbl]: %CONTINUE%蛇索 Snakecord
ItemDisplay[UNI !ID mbl]: %CONTINUE%夜烟 Nightsmoke
ItemDisplay[UNI !ID tbl]: %CONTINUE%金色包袱 Goldwrap
ItemDisplay[UNI !ID hbl]: %CONTINUE%锋利扣带 Bladebuckle
// Exceptional tier Belts
ItemDisplay[UNI !ID zlb]: %CONTINUE%长串之耳 String of Ears
ItemDisplay[UNI !ID zvb]: %CONTINUE%剃刀之尾 Razortail
ItemDisplay[UNI !ID zmb]: %CONTINUE%阴影陷阱 Glooms Trap
ItemDisplay[UNI !ID ztb]: %CONTINUE%雪之冲突 Snowclash
ItemDisplay[UNI !ID zhb]: %CONTINUE%雷神之力 Thundergods Vigor
// Elite tier Belts
ItemDisplay[UNI !ID ulc]: %CONTINUE%蜘蛛之网 Arachnid Mesh
ItemDisplay[UNI !ID uvc]: %CONTINUE%吸血圣王之圈 Nosferatus Coil
ItemDisplay[UNI !ID umc]: %CONTINUE%心结 Verdungos Hearty Cord
ItemDisplay[UNI !ID uhc]: %CONTINUE%西加德的坚定 Siggard's Staunch
ItemDisplay[UNI !ID utc MAPID=196]: %CONTINUE%时光浪潮
// Normal tier Boots
ItemDisplay[UNI !ID lbt]: %CONTINUE%热靴刺 Hotspur
ItemDisplay[UNI !ID vbt]: %CONTINUE%血脚 Gorefoot
ItemDisplay[UNI !ID mbt]: %CONTINUE%凯松的征服 Treads of Cthon
ItemDisplay[UNI !ID tbt]: %CONTINUE%小妖精脚趾 Goblin Toe
ItemDisplay[UNI !ID hbt]: %CONTINUE%泪之臀 Tearhaunch
// Exceptional tier Boots
ItemDisplay[UNI !ID xlb]: %CONTINUE%地狱阔步 Infernostride
ItemDisplay[UNI !ID xvb]: %CONTINUE%水上漂 Waterwalk
ItemDisplay[UNI !ID xmb]: %CONTINUE%纱织 Silkweave
ItemDisplay[UNI !ID xtb]: %CONTINUE%战旅 War Traveler
ItemDisplay[UNI !ID xhb]: %CONTINUE%蚀肉 Gore Rider
// Elite tier Boots
ItemDisplay[UNI !ID ulb]: %CONTINUE%人鱼 Merman's Sprocket
ItemDisplay[UNI !ID uvb]: %CONTINUE%沙暴 Sandstorm Trek
ItemDisplay[UNI !ID umb]: %CONTINUE%骨髓行走 Marrowwalk
ItemDisplay[UNI !ID utb MAPID=137]: %CONTINUE%伊瑟瑞尔之途 Itheraels Path
ItemDisplay[UNI !ID utb !MAPID=137 IS_SOE]: %CONTINUE%毁灭之痕
ItemDisplay[UNI !ID uhb]: %CONTINUE%影舞者 Shadow Dancer
// Normal tier Gloves
ItemDisplay[UNI !ID lgl]: %CONTINUE%伯克之手 The Hand of Broc
ItemDisplay[UNI !ID vgl]: %CONTINUE%血拳 Bloodfist
ItemDisplay[UNI !ID mgl]: %CONTINUE%运气守护 Chance Guards
ItemDisplay[UNI !ID tgl]: %CONTINUE%法师之拳 Magefist
ItemDisplay[UNI !ID hgl]: %CONTINUE%霜燃 Frostburn
// Exceptional tier Gloves
ItemDisplay[UNI !ID xlg]: %CONTINUE%剧毒之抓 Venom Grip
ItemDisplay[UNI !ID xvg]: %CONTINUE%墓穴的抚弄 Gravepalm
ItemDisplay[UNI !ID xmg]: %CONTINUE%食尸鬼外皮 Ghoulhide
ItemDisplay[UNI !ID xtg]: %CONTINUE%熔岩角羊 Lava Gout
ItemDisplay[UNI !ID xhg]: %CONTINUE%地狱之嘴 Hellmouth
// Elite tier Gloves
ItemDisplay[UNI !ID ulg]: %CONTINUE%泰坦之握 Titans Grip
ItemDisplay[UNI !ID uvg]: %CONTINUE%卓古拉之握 Draculs Grasp
ItemDisplay[UNI !ID umg]: %CONTINUE%吸魂者 Soul Drainer
ItemDisplay[UNI !ID utg]: %CONTINUE%秘术师 Occultist
ItemDisplay[UNI !ID uhg]: %CONTINUE%碎钢 Steelrend
// Normal tier Helms
ItemDisplay[UNI !ID cap]: %CONTINUE%毕格因的软帽 Biggins Bonnet
ItemDisplay[UNI !ID skp]: %CONTINUE%塔因头盔 Tarnhelm
ItemDisplay[UNI !ID hlm]: %CONTINUE%光荣布帽 Coif of Glory
ItemDisplay[UNI !ID fhl]: %CONTINUE%黄昏深处 Duskdeep
ItemDisplay[UNI !ID ghm]: %CONTINUE%怒号长牙 Howltusk
ItemDisplay[UNI !ID msk]: %CONTINUE%恐惧之脸 The Face of Horror
ItemDisplay[UNI !ID crn]: %CONTINUE%不死皇冠 Undead Crown// Crown
ItemDisplay[UNI !ID bhm]: %CONTINUE%温暖骷髅 Wormskull
ItemDisplay[UNI !ID sh1]: %CONTINUE%金缕帽
// Exceptional tier Helms
ItemDisplay[UNI !ID xap]: %CONTINUE%粗野之冠 Peasant Crown
ItemDisplay[UNI !ID xkp]: %CONTINUE%岩石制动器 Rockstopper
ItemDisplay[UNI !ID xlm]: %CONTINUE%偷取骷髅 Stealskull
ItemDisplay[UNI !ID xhl]: %CONTINUE%暗视之盔 Darksight Helm
ItemDisplay[UNI !ID xhm]: %CONTINUE%女神之翼 Valkyrie Wing
ItemDisplay[UNI !ID xsk]: %CONTINUE%黑角面具 Blackhorns Face
ItemDisplay[UNI !ID xrn]: %CONTINUE%盗贼皇冠 Crown of Thieves
ItemDisplay[UNI !ID xh9]: %CONTINUE%吸血鬼的凝视 Vampire Gaze
// Elite tier Helms
ItemDisplay[UNI !ID uap]: %CONTINUE%谐角之冠 Harlequin Crest Shako
ItemDisplay[UNI !ID ukp]: %CONTINUE%九头蛇头盖骨圆帽 Hydraskull (No Unique for this base)
ItemDisplay[UNI !ID ulm]: %CONTINUE%钢影 Steel Shade
ItemDisplay[UNI !ID uhl !MAPID=137]: %CONTINUE%智者的反抗 Sage's Defiance
ItemDisplay[UNI !ID uhl MAPID=137]: %CONTINUE%霸主的头盔 Overlord's Helm
ItemDisplay[UNI !ID uhm]: %CONTINUE%钢铁面纱或夜翼面纱 // Veil of Steel or Nightwings Veil// Spired Helm
ItemDisplay[UNI !ID usk]: %CONTINUE%安达利尔的面貌 Andariels Visage
ItemDisplay[UNI !ID urn]: %CONTINUE%年纪之冠 Crown of Ages
ItemDisplay[UNI !ID uh9]: %CONTINUE%巨骷髅 Giant Skull
// Normal tier Shields
ItemDisplay[UNI !ID buc]: %CONTINUE%新月小盾 Pelta Lunata
ItemDisplay[UNI !ID sml]: %CONTINUE%阴影圆盘 Umbral Disk
ItemDisplay[UNI !ID lrg]: %CONTINUE%暴风公会 Stormguild
ItemDisplay[UNI !ID kit]: %CONTINUE%作响的金属 Steelclash
ItemDisplay[UNI !ID spk]: %CONTINUE%剑背之架 Swordback Hold
ItemDisplay[UNI !ID tow]: %CONTINUE%贝弗提 Bverrit Keep
ItemDisplay[UNI !ID bsh]: %CONTINUE%无眼之墙 Wall of the Eyeless
ItemDisplay[UNI !ID gts]: %CONTINUE%囚房 The Ward
// Exceptional tier Shields
ItemDisplay[UNI !ID xuc]: %CONTINUE%维斯尔坦特 Viscerataunt Defender
ItemDisplay[UNI !ID xml]: %CONTINUE%摩西祝福之环 Mosers Blessed Circle
ItemDisplay[UNI !ID xrg]: %CONTINUE%风暴追逐者 Stormchaser
ItemDisplay[UNI !ID xpk]: %CONTINUE%长枪守卫 Lance Guard
ItemDisplay[UNI !ID xit]: %CONTINUE%魔龙的非难 Tiamats Rebuke
ItemDisplay[UNI !ID xsh]: %CONTINUE%警戒之墙 Lidless Wall
ItemDisplay[UNI !ID xow]: %CONTINUE%基尔克的圣堂 Gerkes Sanctuary
ItemDisplay[UNI !ID xts]: %CONTINUE%罗达门特球体 Radaments Sphere
// Elite tier Shields
ItemDisplay[UNI !ID uuc IS_SOE]: %CONTINUE%献祭之心
ItemDisplay[UNI !ID uuc !IS_SOE]: %CONTINUE%瓦瑞夫的守护
ItemDisplay[UNI !ID uml]: %CONTINUE%黑橡树盾 Blackoak Shield
ItemDisplay[UNI !ID urg]: %CONTINUE%暮光倒影 Twilights Reflection
ItemDisplay[UNI !ID uit]: %CONTINUE%暴风之盾 Stormshield// Monarch
ItemDisplay[UNI !ID upk]: %CONTINUE%尖刺根源 Spike Thorn
ItemDisplay[UNI !ID uow]: %CONTINUE%美杜莎的凝视 Medusas Gaze
ItemDisplay[UNI !ID ush]: %CONTINUE%猎头人的荣耀 Head Hunters Glory
ItemDisplay[UNI !ID uts]: %CONTINUE%魂系结界 Spirit Ward// Ward
ItemDisplay[UNI !ID ers]: %CONTINUE%侍从
// Normal tier Axes
// 1-Handed Axes
ItemDisplay[UNI !ID hax]: %CONTINUE%牙齿 The Gnasher
ItemDisplay[UNI !ID axe]: %CONTINUE%死亡之铲 Deathspade
ItemDisplay[UNI !ID 2ax]: %CONTINUE%肩胛骨 Bladebone
ItemDisplay[UNI !ID mpi]: %CONTINUE%切开骷髅 Skull Splitter
ItemDisplay[UNI !ID wax]: %CONTINUE%火钩之伤 Rakescar
// 2-Handed Axes
ItemDisplay[UNI !ID lax]: %CONTINUE%费屈玛之斧 Axe of Fechmar
ItemDisplay[UNI !ID bax]: %CONTINUE%血块之铲 Goreshovel
ItemDisplay[UNI !ID btx]: %CONTINUE%族长 The Chieftain
ItemDisplay[UNI !ID gax]: %CONTINUE%脑袋 Brainhew
ItemDisplay[UNI !ID gix]: %CONTINUE%巨大无比 Humongous
// Exceptional tier Axes
// 1-Handed Axes
ItemDisplay[UNI !ID 9ha]: %CONTINUE%冷杀 Coldkill
ItemDisplay[UNI !ID 9ax]: %CONTINUE%屠夫之瞳 Butchers Pupil
ItemDisplay[UNI !ID 92a]: %CONTINUE%岛击 Islestrike
ItemDisplay[UNI !ID 9mp]: %CONTINUE%庞贝之怒 Pompeiis Wrath
ItemDisplay[UNI !ID 9wa]: %CONTINUE%蛇神守护者 Guardian Naga
// 2-Handed Axes
ItemDisplay[UNI !ID 9la]: %CONTINUE%战爵之证 Warlords Trust
ItemDisplay[UNI !ID 9ba]: %CONTINUE%钢铁魔咒 Spellsteel
ItemDisplay[UNI !ID 9bt]: %CONTINUE%暴风骑士 Stormrider
ItemDisplay[UNI !ID 9ga]: %CONTINUE%碎骨者之刃 Boneslayer Blade
ItemDisplay[UNI !ID 9gi]: %CONTINUE%牛头怪 The Minotaur
// Elite tier Axes
// 1-Handed Axes
ItemDisplay[UNI !ID 7ha]: %CONTINUE%刀锋边缘 Razors Edge
ItemDisplay[UNI !ID 7ax]: %CONTINUE%弯月斧 Small Crescent (No Unique for this base)
ItemDisplay[UNI !ID 72a]: %CONTINUE%符文大师 Rune Master
ItemDisplay[UNI !ID 7mp]: %CONTINUE%鹤嘴 Cranebeak
ItemDisplay[UNI !ID 7wa]: %CONTINUE%死亡之刃 Death Cleaver
// 2-Handed Axes
ItemDisplay[UNI !ID 7la]: %CONTINUE%猛禽斧 Feral Axe (No Unique for this base)
ItemDisplay[UNI !ID 7ba]: %CONTINUE%永恒边界 Ethereal Edge
ItemDisplay[UNI !ID 7bt]: %CONTINUE%地狱毁灭者 Hellslayer
ItemDisplay[UNI !ID 7ga]: %CONTINUE%希梅斯特的掠夺 Messerschmidts Reaver
ItemDisplay[UNI !ID 7gi]: %CONTINUE%刽子手的裁决 Executioners Justice
// Normal tier Bows
ItemDisplay[UNI !ID sbw]: %CONTINUE%勇气之眼 Pluckeye
ItemDisplay[UNI !ID hbw]: %CONTINUE%凋谢之戒 Witherstring
ItemDisplay[UNI !ID lbw]: %CONTINUE%渡鸦之爪 Raven Claw
ItemDisplay[UNI !ID cbw]: %CONTINUE%萝格之弓 Rogues Bow
ItemDisplay[UNI !ID sbb]: %CONTINUE%暴风之击 Stormstrike
ItemDisplay[UNI !ID lbb]: %CONTINUE%凋谢之画 Wizendraw
ItemDisplay[UNI !ID swb]: %CONTINUE%作响的地狱 Hellclap
ItemDisplay[UNI !ID lwb]: %CONTINUE%爆裂的吠叫 Blastbark
// Exceptional tier Bows
ItemDisplay[UNI !ID 8sb]: %CONTINUE%天击 Skystrike
ItemDisplay[UNI !ID 8hb]: %CONTINUE%撕裂之钩 Riphook
ItemDisplay[UNI !ID 8lb]: %CONTINUE%社角久子 Kuko Shakaku
ItemDisplay[UNI !ID 8cb]: %CONTINUE%无尽冰雹 Endlesshail
ItemDisplay[UNI !ID 8s8]: %CONTINUE%狂野之弦 Witchwild String
ItemDisplay[UNI !ID 8l8]: %CONTINUE%岩壁杀手 Cliffkiller
ItemDisplay[UNI !ID 8sw]: %CONTINUE%巫师之怒 Magewrath
ItemDisplay[UNI !ID 8lw]: %CONTINUE%金击圆弧 Goldstrike
// Elite tier Bows
ItemDisplay[UNI !ID 6sb]: %CONTINUE%蜘蛛弓 Spider Bow (No Unique for this base)
ItemDisplay[UNI !ID 6hb]: %CONTINUE%星流霆击 Crackleshot
ItemDisplay[UNI !ID 6lb]: %CONTINUE%阴影弓 Shadow Bow (No Unique for this base)
ItemDisplay[UNI !ID 6cb]: %CONTINUE%巨弓 Great Bow (No Unique for this base)
ItemDisplay[UNI !ID 6s7]: %CONTINUE%钻石弓 Diamond Bow (No Unique for this base)
ItemDisplay[UNI !ID 6l7]: %CONTINUE%鹰号角 Eaglehorn
ItemDisplay[UNI !ID 6sw]: %CONTINUE%戮夫刃 Widowmaker
ItemDisplay[UNI !ID 6lw]: %CONTINUE%风之力 Windforce
// Normal tier Crossbows
ItemDisplay[UNI !ID lxb]: %CONTINUE%铅鸦 Leadcrow
ItemDisplay[UNI !ID mxb]: %CONTINUE%灵液之刺 Ichorsting
ItemDisplay[UNI !ID hxb]: %CONTINUE%投掷地狱 Hellcast
ItemDisplay[UNI !ID rxb]: %CONTINUE%毁灭投石者 Doomslinger
// Exceptional tier Crossbows
ItemDisplay[UNI !ID 8lx]: %CONTINUE%兰格 Langer Briser
ItemDisplay[UNI !ID 8mx]: %CONTINUE%毒液怪 Pus Spitter
ItemDisplay[UNI !ID 8hx]: %CONTINUE%大炮 Buriza-Do Kyanon
ItemDisplay[UNI !ID 8rx]: %CONTINUE%小炮 Demon Machine
// Elite tier Crossbows
ItemDisplay[UNI !ID 6lx]: %CONTINUE%弹丸弓 Pellet Bow (No Unique for this base)
ItemDisplay[UNI !ID 6mx]: %CONTINUE%蛇魔女十字弓 Gorgon Crossbow (No Unique for this base)
ItemDisplay[UNI !ID 6hx]: %CONTINUE%地狱拷问 Hellrack
ItemDisplay[UNI !ID 6rx]: %CONTINUE%内脏吸管 Gut Siphon
// Normal tier Daggers
ItemDisplay[UNI !ID dgr]: %CONTINUE%海鸥 Gull Dagger
ItemDisplay[UNI !ID dir]: %CONTINUE%迪格勒 The Diggler
ItemDisplay[UNI !ID kri]: %CONTINUE%坦杜之玉 The Jade Tan Do
ItemDisplay[UNI !ID bld]: %CONTINUE%妖怪碎片 Spectral Shard
// Exceptional tier Daggers
ItemDisplay[UNI !ID 9dg]: %CONTINUE%裂脊者 Spineripper
ItemDisplay[UNI !ID 9di]: %CONTINUE%刻心者 Heart Carver
ItemDisplay[UNI !ID 9kr]: %CONTINUE%黑沼之锋 Blackbogs Sharp
ItemDisplay[UNI !ID 9bl]: %CONTINUE%暴风尖刺 Stormspike
// Elite tier Daggers
ItemDisplay[UNI !ID 7dg]: %CONTINUE%巫师之刺 Wizardspike
ItemDisplay[UNI !ID 7di]: %CONTINUE%破碎之刃 Shatterblade
ItemDisplay[UNI !ID 7kr]: %CONTINUE%裂肉者 Fleshripper
ItemDisplay[UNI !ID 7bl]: %CONTINUE%鬼火焰 Ghostflame
// Normal tier Javelins
ItemDisplay[UNI !ID jav]: %CONTINUE%标枪 Javelin (No Unique for this base)
ItemDisplay[UNI !ID pil]: %CONTINUE%短标枪 Pilum (No Unique for this base)
ItemDisplay[UNI !ID ssp]: %CONTINUE%短矛 Short Spear (No Unique for this base)
ItemDisplay[UNI !ID glv]: %CONTINUE%大长刀 Glaive (No Unique for this base)
ItemDisplay[UNI !ID tsp]: %CONTINUE%飞矛 Throwing Spear (No Unique for this base)
// Exceptional tier Javelins
ItemDisplay[UNI !ID 9ja]: %CONTINUE%巨战标枪 War Javelin (No Unique for this base)
ItemDisplay[UNI !ID 9pi]: %CONTINUE%卓越标枪 Great Pilum (No Unique for this base)
ItemDisplay[UNI !ID 9s9]: %CONTINUE%锐矛 Simbilan (No Unique for this base)
ItemDisplay[UNI !ID 9gl]: %CONTINUE%阔针长矛 Spiculum (No Unique for this base)
ItemDisplay[UNI !ID 9ts]: %CONTINUE%鱼叉 Harpoon (No Unique for this base)
// Elite tier Javelins
ItemDisplay[UNI !ID 7ja]: %CONTINUE%亥伯龙之枪 Hyperion Javelin (No Unique for this base)
ItemDisplay[UNI !ID 7pi]: %CONTINUE%冥河标枪 Stygian Pilum (No Unique for this base)
ItemDisplay[UNI !ID 7s7]: %CONTINUE%恶魔之王 Demons Arch
ItemDisplay[UNI !ID 7gl]: %CONTINUE%死灵夜翔 Wraith Flight
ItemDisplay[UNI !ID 7ts]: %CONTINUE%石像鬼之噬 Gargoyles Bite
// Normal tier Maces
// 1-Handed Maces
ItemDisplay[UNI !ID clb]: %CONTINUE%凶猛橡树 Felloak
ItemDisplay[UNI !ID spc]: %CONTINUE%坚硬的指甲 Stoutnail
ItemDisplay[UNI !ID mac]: %CONTINUE%压碎的凸边 Crushflange
ItemDisplay[UNI !ID mst]: %CONTINUE%血升 Bloodrise
ItemDisplay[UNI !ID fla]: %CONTINUE%坦-杜-里-嘎将军 The Generals Tan Do Li Ga
ItemDisplay[UNI !ID whm]: %CONTINUE%铁石 Ironstone
// 2-Handed Maces
ItemDisplay[UNI !ID mau]: %CONTINUE%碎骨 Bonesnap
ItemDisplay[UNI !ID gma]: %CONTINUE%铁制大锤 Steeldriver
// Exceptional tier Maces
// 1-Handed Maces
ItemDisplay[UNI !ID 9cl]: %CONTINUE%暗族碎灭者 Dark Clan Crusher
ItemDisplay[UNI !ID 9sp]: %CONTINUE%血肉裁决者 Fleshrender
ItemDisplay[UNI !ID 9ma]: %CONTINUE%尖啸冰霜 Sureshrill Frost
ItemDisplay[UNI !ID 9mt]: %CONTINUE%落月 Moonfall
ItemDisplay[UNI !ID 9fl]: %CONTINUE%贝西尔的漩涡 Baezils Vortex
ItemDisplay[UNI !ID 9wh]: %CONTINUE%撼地者 Earthshaker
// 2-Handed Maces
ItemDisplay[UNI !ID 9m9]: %CONTINUE%血树残株 Bloodtree Stump
ItemDisplay[UNI !ID 9gm]: %CONTINUE%痛苦木锤 The Gavel Of Pain
// Elite tier Maces
// 1-Handed Maces
ItemDisplay[UNI !ID 7cl]: %CONTINUE%诺德的蚀肉药 Nords Tenderizer
ItemDisplay[UNI !ID 7sp]: %CONTINUE%恶魔爪牙 Demon Limb
ItemDisplay[UNI !ID 7ma]: %CONTINUE%强化钉头锤 Reinforced Mace (No Unique for this base)
ItemDisplay[UNI !ID 7mt]: %CONTINUE%巴拉那之星 Baranars Star
ItemDisplay[UNI !ID 7fl]: %CONTINUE%地平线的台风或暴风之结 // Horizons Tornado or Stormlash
ItemDisplay[UNI !ID 7wh]: %CONTINUE%碎石者或史恰佛之锤 // Stone Crusher or Schaefers Hammer-Legendary Mallet
// 2-Handed Maces
ItemDisplay[UNI !ID 7m7]: %CONTINUE%风之锤 Windhammer
ItemDisplay[UNI !ID 7gm]: %CONTINUE%大地变形者或碎脑锤 //Earth Shifter or The Cranium Basher-Thunder Maul
// Normal tier Polearms
ItemDisplay[UNI !ID bar]: %CONTINUE%迪马克之劈砍 Dimoaks Hew
ItemDisplay[UNI !ID vou]: %CONTINUE%铁刺棒 Steelgoad
ItemDisplay[UNI !ID scy]: %CONTINUE%灵魂采集者 Soul Harvest
ItemDisplay[UNI !ID pax]: %CONTINUE%战斗支系 The Battlebranch
ItemDisplay[UNI !ID hal]: %CONTINUE%烦恼诗集 Woestave
ItemDisplay[UNI !ID wsc]: %CONTINUE%冷酷开膛手 The Grim Reaper
// Exceptional tier Polearms
ItemDisplay[UNI !ID 9b7]: %CONTINUE%刮肉者 The Meat Scraper
ItemDisplay[UNI !ID 9vo]: %CONTINUE%黑水之刃 Blackleach Blade
ItemDisplay[UNI !ID 9s8]: %CONTINUE%雅典娜的忿怒 Athenas Wrath
ItemDisplay[UNI !ID 9pa]: %CONTINUE%皮尔-通把-考恩特 Pierre Tombale Couant
ItemDisplay[UNI !ID 9h9]: %CONTINUE%胡索丹-依弗 Husoldal Evo
ItemDisplay[UNI !ID 9wc]: %CONTINUE%惊怖焰亡灵 Grim's Burning Dead
// Elite tier Polearms
ItemDisplay[UNI !ID 7o7]: %CONTINUE%破骨 Bonehew
ItemDisplay[UNI !ID 7vo]: %CONTINUE%巨型残虐者 Giant Maimer
ItemDisplay[UNI !ID 7s8]: %CONTINUE%死神的丧钟 The Reapers Toll
ItemDisplay[UNI !ID 7pa]: %CONTINUE%盗墓者 Tomb Reaver
ItemDisplay[UNI !ID 7h7]: %CONTINUE%巨长斧 Great Poleaxe (No Unique for this base)
ItemDisplay[UNI !ID 7wc]: %CONTINUE%暴风尖塔 Stormspire
// Normal tier Scepters
ItemDisplay[UNI !ID scp]: %CONTINUE%敲击丧钟者 Knell Striker
ItemDisplay[UNI !ID gsc]: %CONTINUE%腐蚀的把手 Rusthandle
ItemDisplay[UNI !ID wsp]: %CONTINUE%暴风眼 Stormeye
// Exceptional tier Scepters
ItemDisplay[UNI !ID 9sc]: %CONTINUE%撒卡兰姆之手 Zakarums Hand
ItemDisplay[UNI !ID 9qs]: %CONTINUE%恶臭散步者 The Fetid Sprinkler
ItemDisplay[UNI !ID 9ws]: %CONTINUE%圣光之手 Hand of Blessed Light
// Elite tier Scepters
ItemDisplay[UNI !ID 7sc]: %CONTINUE%天堂之光或忏悔者 Heavens Light or The Redeemer
ItemDisplay[UNI !ID 7qs]: %CONTINUE%阿卡拉特的奉献 Akarat's Devotion
ItemDisplay[UNI !ID 7ws]: %CONTINUE%爱斯特龙的铁卫 Astreons Iron Ward
// Normal tier Spears
ItemDisplay[UNI !ID spr]: %CONTINUE%张龙 The Dragon Chang
ItemDisplay[UNI !ID tri]: %CONTINUE%剃刀之叉 Razortine
ItemDisplay[UNI !ID brn]: %CONTINUE%血之偷 Bloodthief
ItemDisplay[UNI !ID spt]: %CONTINUE%雅该长矛 Lance of Yaggai
ItemDisplay[UNI !ID pik]: %CONTINUE%坦之血杖 The Tannr Gorerod
// Exceptional tier Spears
ItemDisplay[UNI !ID 9sr]: %CONTINUE%穿刺者 The Impaler
ItemDisplay[UNI !ID 9tr]: %CONTINUE%水魔陷阱 Kelpie Snare
ItemDisplay[UNI !ID 9br]: %CONTINUE%噬魂叉 Soulfeast Tine
ItemDisplay[UNI !ID 9st]: %CONTINUE%宏森丹 Hone Sundan
ItemDisplay[UNI !ID 9p9]: %CONTINUE%荣耀尖塔 Spire of Honor
// Elite tier Spears
ItemDisplay[UNI !ID 7sr]: %CONTINUE%爱理欧克之针 Ariocs Needle
ItemDisplay[UNI !ID 7tr]: %CONTINUE%冥河之枪 Stygian Pike (No Unique for this base)
ItemDisplay[UNI !ID 7br]: %CONTINUE%蝮蛇叉 Viperfork
ItemDisplay[UNI !ID 7st]: %CONTINUE%乌迪贤的觉醒 Uldyssians Awakening
ItemDisplay[UNI !ID 7p7]: %CONTINUE%铁柱 Steel Pillar
// Normal tier Staves
ItemDisplay[UNI !ID sst]: %CONTINUE%祸根之灰 Bane Ash
ItemDisplay[UNI !ID lst]: %CONTINUE%海蛇之王 Serpent
ItemDisplay[UNI !ID cst]: %CONTINUE%拉撒罗斯之螺旋 Spire of Lazarus
ItemDisplay[UNI !ID bst]: %CONTINUE%火精灵 The Salamander
ItemDisplay[UNI !ID wst]: %CONTINUE%铁检棒 The Iron Jang Bong
// Exceptional tier Staves
ItemDisplay[UNI !ID 8ss]: %CONTINUE%摆动剃刀 Razorswitch
ItemDisplay[UNI !ID 8ls]: %CONTINUE%肋骨粉碎者 Ribcracker
ItemDisplay[UNI !ID 8cs]: %CONTINUE%五彩的怒气 Chromatic Ire
ItemDisplay[UNI !ID 8bs]: %CONTINUE%扭曲之矛 Warpspear
ItemDisplay[UNI !ID 8ws]: %CONTINUE%骷髅收集者 Skull Collector
// Elite tier Staves
ItemDisplay[UNI !ID 6ss]: %CONTINUE%手杖 Walking Stick (No Unique for this base)
ItemDisplay[UNI !ID 6ls]: %CONTINUE%钟乳石之杖 Stalagmite (No Unique for this base)
ItemDisplay[UNI !ID 6cs]: %CONTINUE%安戴尔的智慧 Ondals Wisdom
ItemDisplay[UNI !ID 6bs]: %CONTINUE%硫磺之雨 Brimstone Rain
ItemDisplay[UNI !ID 6ws !MAPID=196]: %CONTINUE%梅格之歌的教训 Mang Songs Lesson
ItemDisplay[UNI !ID 6ws MAPID=196]: %CONTINUE%庇护之殇
// Normal tier Swords
// 1-Handed Swords
ItemDisplay[UNI !ID ssd]: %CONTINUE%瑞克撒特的挽歌 Rixots Keen
ItemDisplay[UNI !ID scm]: %CONTINUE%血红新月 Blood Crescent
ItemDisplay[UNI !ID sbr]: %CONTINUE%格林提斯的肉叉 Skewer of Krintiz
ItemDisplay[UNI !ID flc]: %CONTINUE%闪耀镰刀 Gleamscythe
ItemDisplay[UNI !ID crs]: %CONTINUE%水晶剑 Crystal Sword (No Unique for this base)
ItemDisplay[UNI !ID bsd]: %CONTINUE%格瑞斯华尔德的锐利 Griswolds Edge
ItemDisplay[UNI !ID lsd]: %CONTINUE%地狱瘟疫 Hellplague
ItemDisplay[UNI !ID wsd]: %CONTINUE%库尔温的尖端 Culwens Point
// 2-Handed Swords
ItemDisplay[UNI !ID 2hs]: %CONTINUE%影之牙 Shadowfang
ItemDisplay[UNI !ID clm]: %CONTINUE%剥皮灵魂 Soulflay
ItemDisplay[UNI !ID gis]: %CONTINUE%金麦尔的锥子 Kinemils Awl
ItemDisplay[UNI !ID bsw]: %CONTINUE%黑色之舌 Blacktongue
ItemDisplay[UNI !ID flb]: %CONTINUE%粗齿大锯 Ripsaw
ItemDisplay[UNI !ID gsd]: %CONTINUE%族长 The Patriarch
// Exceptional tier Swords
// 1-Handed Swords
ItemDisplay[UNI !ID 9ss]: %CONTINUE%血书 Bloodletter
ItemDisplay[UNI !ID 9sm]: %CONTINUE%冰钢之眼 Coldsteel Eye
ItemDisplay[UNI !ID 9sb]: %CONTINUE%六角之火 Hexfire
ItemDisplay[UNI !ID 9fc]: %CONTINUE%阿里巴巴之刃 Blade of Ali Baba
ItemDisplay[UNI !ID 9cr]: %CONTINUE%金瑟的裂缝 Ginthers Rift
ItemDisplay[UNI !ID 9bs]: %CONTINUE%击头者 Headstriker
ItemDisplay[UNI !ID 9ls]: %CONTINUE%疫病带原者 Plague Bearer
ItemDisplay[UNI !ID 9wd]: %CONTINUE%亚特拉斯 The Atlantean
// 2-Handed Swords
ItemDisplay[UNI !ID 92h]: %CONTINUE%克林铁-弗姆 Crainte Vomir
ItemDisplay[UNI !ID 9cm]: %CONTINUE%兵之王 Bing Sz Wang
ItemDisplay[UNI !ID 9gs]: %CONTINUE%卑劣躯壳 The Vile Husk
ItemDisplay[UNI !ID 9b9]: %CONTINUE%云裂 Cloudcrack
ItemDisplay[UNI !ID 9fb]: %CONTINUE%特迪斯法雷-芙法米 Todesfaelle
ItemDisplay[UNI !ID 9gd]: %CONTINUE%剑卫 Swordguard
// Elite tier Swords
// 1-Handed Swords
ItemDisplay[UNI !ID 7ss]: %CONTINUE%短剑 Falcata (No Unique for this base)
ItemDisplay[UNI !ID 7sm]: %CONTINUE%魔灵杀手 Djinn Slayer
ItemDisplay[UNI !ID 7sb]: %CONTINUE%血月 Bloodmoon
ItemDisplay[UNI !ID 7fc]: %CONTINUE%九头蛇刃 Hydra Edge (No Unique for this base)
ItemDisplay[UNI !ID 7cr]: %CONTINUE%光之军刀或碧蓝怒火 // Lightsabre or Azurewrath// Phase Blade
ItemDisplay[UNI !ID 7bs]: %CONTINUE%哈德尔之手 Hadriels Hand
ItemDisplay[UNI !ID 7ls]: %CONTINUE%冰霜之风 Frostwind
ItemDisplay[UNI !ID 7wd]: %CONTINUE%尼拉塞克的恶意
// 2-Handed Swords
ItemDisplay[UNI !ID 72h]: %CONTINUE%传说之剑 Legend Sword (No Unique for this base)
ItemDisplay[UNI !ID 7cm]: %CONTINUE%李奥瑞克王的秘银之刃 Leroics Mithril Bane
ItemDisplay[UNI !ID 7gs]: %CONTINUE%火焰号叫 Flamebellow
ItemDisplay[UNI !ID 7b7]: %CONTINUE%末日毁灭者 Doombringer
ItemDisplay[UNI !ID 7fb]: %CONTINUE%厌恶 Odium
ItemDisplay[UNI !ID 7gd !MAPID=196]: %CONTINUE%祖父 The Grandfather
ItemDisplay[UNI !ID 7gd MAPID=196]: %CONTINUE%拉克达南的牺牲
// Normal tier Throwing Weapons
ItemDisplay[UNI !ID tkf]: %CONTINUE%飞刀 Throwing Knife (No Unique for this base)
ItemDisplay[UNI !ID bkf]: %CONTINUE%平衡小刀 Balanced Knife (No Unique for this base)
ItemDisplay[UNI !ID tax]: %CONTINUE%飞斧 Throwing Axe (No Unique for this base)
ItemDisplay[UNI !ID bal]: %CONTINUE%平衡斧 Balanced Axe (No Unique for this base)
// Exceptional tier Throwing Weapons
ItemDisplay[UNI !ID 9tk]: %CONTINUE%死亡碎片 Deathbit
ItemDisplay[UNI !ID 9bk]: %CONTINUE%巨战飞镖 War Dart (No Unique for this base)
ItemDisplay[UNI !ID 9ta]: %CONTINUE%圆凿 The Scalper
ItemDisplay[UNI !ID 9b8]: %CONTINUE%阿喀琉斯之击 Achilles Strike
// Elite tier Throwing Weapons
ItemDisplay[UNI !ID 7tk]: %CONTINUE%飞刀 Flying Knife (No Unique for this base)
ItemDisplay[UNI !ID 7bk]: %CONTINUE%战争之鸟 Warshrike
ItemDisplay[UNI !ID 7ta]: %CONTINUE%碎片贪婪者 Gimmershred
ItemDisplay[UNI !ID 7b8]: %CONTINUE%撕裂者 Lacerator
// Normal tier Wands
ItemDisplay[UNI !ID wnd]: %CONTINUE%衣洛的火炬 Torch of Iro
ItemDisplay[UNI !ID ywn]: %CONTINUE%漩涡 Maelstrom
ItemDisplay[UNI !ID bwn]: %CONTINUE%墓穴之脊 Gravenspine
ItemDisplay[UNI !ID gwn]: %CONTINUE%乌米的恸哭 Umes Lament
// Exceptional tier Wands
ItemDisplay[UNI !ID 9wn]: %CONTINUE%自杀支系 Suicide Branch
ItemDisplay[UNI !ID 9yw]: %CONTINUE%凯恩碎片 Carin Shard
ItemDisplay[UNI !ID 9bw]: %CONTINUE%李奥瑞克王的武器 Arm of King Leoric
ItemDisplay[UNI !ID 9gw]: %CONTINUE%黑手之钥 Blackhand Key
// Elite tier Wands
ItemDisplay[UNI !ID 7wn]: %CONTINUE%洗炼法杖 Polished Wand (No Unique for this base)
ItemDisplay[UNI !ID 7yw]: %CONTINUE%幽冥魂器 Nethercrux
ItemDisplay[UNI !ID 7bw]: %CONTINUE%白骨阴影 Boneshade
ItemDisplay[UNI !ID 7gw !(MAPID=163)]: %CONTINUE%死亡之网 Deaths Web
ItemDisplay[UNI !ID 7gw IS_SOE MAPID=163]: %CONTINUE%拉斯玛的冥河之手
//-------------------------------------------------------------------------------
// ------------------------------------------------------------------------------
// SETS U:
// ------------------------------------------------------------------------------
// These item bases belong to multiple sets, so you cannot know what one they are until identified
ItemDisplay[SET !ID amu]: %CONTINUE%项链 Set Amulet
ItemDisplay[SET !ID cap]: %CONTINUE%地狱头骨或山德的模范 // Infernal Cranium or Sander's Paragon
ItemDisplay[SET !ID crn]: %CONTINUE%依雷撒的线圈或米拉伯佳的王冠 // Iratha or Milabrega Crown
ItemDisplay[SET !ID mbl]: %CONTINUE%哈斯拉柏的铁胸衣或华宁的祝福 // Hsaru or Hwanin Belt
ItemDisplay[SET !ID rin]: %CONTINUE%戒指 Set Ring
ItemDisplay[SET !ID tbl]: %CONTINUE%地狱符号或依雷撒之绳 // Infernal or Iratha Belt
ItemDisplay[SET !ID tgl]: %CONTINUE%北极手套或依雷撒的袖口 // Arctic or Iratha Gloves
// Angelic's
ItemDisplay[SET !ID rng]: %CONTINUE%天使披风 Angelic Armor
ItemDisplay[SET !ID sbr]: %CONTINUE%天使之剑 Angelic Sword
// Arcana's
ItemDisplay[SET !ID skp]: %CONTINUE%阿卡娜的头盔 Arcanna's Helm
ItemDisplay[SET !ID ltp]: %CONTINUE%阿卡娜的护甲 Arcanna's Armor
ItemDisplay[SET !ID wst]: %CONTINUE%阿卡娜的法杖 Arcanna's Staff
// Arctic
ItemDisplay[SET !ID qui]: %CONTINUE%北极护甲 Arctic Armor
ItemDisplay[SET !ID vbl]: %CONTINUE%北极腰带 Arctic Belt
ItemDisplay[SET !ID swb]: %CONTINUE%北极之弓 Arctic Bow
// Berserker's
ItemDisplay[SET !ID hlm]: %CONTINUE%狂战士的头盔 Berserker's Helm
ItemDisplay[SET !ID spl]: %CONTINUE%狂战士的护甲 Berserker's Armor
ItemDisplay[SET !ID 2ax]: %CONTINUE%狂战士的手斧 Berserker's Axe
// Cathan's
ItemDisplay[SET !ID msk]: %CONTINUE%卡珊的头盔 Cathan's Helm
ItemDisplay[SET !ID chn]: %CONTINUE%卡珊的护甲 Cathan's Armor
ItemDisplay[SET !ID bst]: %CONTINUE%卡珊的法杖 Cathan's Staff
// Civerb's
ItemDisplay[SET !ID gsc]: %CONTINUE%西弗伯的权杖 Civerb's Scepter
ItemDisplay[SET !ID lrg]: %CONTINUE%西弗伯的盾牌 Civerb's Shield
// Cleglaw's
ItemDisplay[SET !ID lsd]: %CONTINUE%克雷德劳之剑 Cleglaw's Sword
ItemDisplay[SET !ID mgl]: %CONTINUE%克雷德劳之爪 Cleglaw's Gloves
ItemDisplay[SET !ID sml]: %CONTINUE%克雷德劳之盾 Cleglaw's Shield
// Death's
ItemDisplay[SET !ID wsd]: %CONTINUE%死亡之刀 Death's Sword
ItemDisplay[SET !ID lgl]: %CONTINUE%死亡之手 Death's Gloves
ItemDisplay[SET !ID lbl]: %CONTINUE%死亡之护腰 Death's Belt
// Hsarus'
ItemDisplay[SET !ID buc]: %CONTINUE%哈斯拉柏之盾 Hsarus Shield
// Hsarus Iron Stay Belt in "Set Multiple" section
ItemDisplay[SET !ID mbt]: %CONTINUE%哈斯拉柏之靴 Hsarus Boots
// Infernal
ItemDisplay[SET !ID dgr]: %CONTINUE%地狱匕首 Infernal Dagger
// Isenhart
ItemDisplay[SET !ID bsd]: %CONTINUE%依森哈德之剑 Isenhart's Sword
ItemDisplay[SET !ID fhl]: %CONTINUE%依森哈德之盔 Isenhart's Helm
ItemDisplay[SET !ID brs]: %CONTINUE%依森哈德之甲 Isenhart's Armor
ItemDisplay[SET !ID gts]: %CONTINUE%依森哈德之盾 Isenhart's Shield
// Milabregas
ItemDisplay[SET !ID aar]: %CONTINUE%米拉伯佳之甲 Milabrega's Armor
ItemDisplay[SET !ID kit]: %CONTINUE%米拉伯佳之盾 Milabrega's Shield
ItemDisplay[SET !ID wsp]: %CONTINUE%米拉伯佳之杖 Milabrega's Scepter
// Sigon's
ItemDisplay[SET !ID ghm]: %CONTINUE%西刚头 Sigon's Helm
ItemDisplay[SET !ID gth]: %CONTINUE%西刚甲 Sigon's Armor
ItemDisplay[SET !ID hbt]: %CONTINUE%西刚鞋 Sigon's Boots
ItemDisplay[SET !ID tow]: %CONTINUE%西刚盾 Sigon's Shield
ItemDisplay[SET !ID hbl]: %CONTINUE%西刚腰 Sigon's Belt
ItemDisplay[SET !ID hgl]: %CONTINUE%西刚手 Sigon's Gloves
// Tancred's
ItemDisplay[SET !ID bhm]: %CONTINUE%坦克雷之盔 Tancred's Helm
ItemDisplay[SET !ID ful]: %CONTINUE%坦克雷之甲 Tancred's Armor
ItemDisplay[SET !ID lbt]: %CONTINUE%坦克雷之鞋 Tancred's Boots
ItemDisplay[SET !ID mpi]: %CONTINUE%坦克雷之杖 Tancred's Mace
// Vidala's
ItemDisplay[SET !ID lbb]: %CONTINUE%维达拉之弓 Vidala's Bow
ItemDisplay[SET !ID lea]: %CONTINUE%维达拉之甲 Vidala's Armor
ItemDisplay[SET !ID tbt]: %CONTINUE%维达拉之靴 Vidala's Boots
// Aldur's
ItemDisplay[SET !ID dr8]: %CONTINUE%艾尔多之头 Aldur's Druid Pelt
ItemDisplay[SET !ID xtb]: %CONTINUE%艾尔多之靴 Aldur's Boots
ItemDisplay[SET !ID uul]: %CONTINUE%艾尔多之甲 Aldur's Armor
ItemDisplay[SET !ID 9mt]: %CONTINUE%艾尔多之锤 Aldur's Mace
// Bul-Kathos
ItemDisplay[SET !ID 7gd]: %CONTINUE%布尔凯索的神圣代价 Bul-Katho's Sword// Colossus Blade
ItemDisplay[SET !ID 7fb]: %CONTINUE%布尔凯索的部落守护 Bul-Katho's Sword// Colossus Sword
//ItemDisplay[SET !ID 7wd]: %CONTINUE%Bul-Katho's Sword// Mythical Sword(legacy)
// Cow King's
ItemDisplay[SET !ID xap]: %CONTINUE%牛魔王之角 Cow King's Horns
ItemDisplay[SET !ID stu]: %CONTINUE%牛魔王之皮 Cow King's Hide
ItemDisplay[SET !ID vbt MAPID=39]: %CONTINUE%牛魔王之蹄 Cow King's Hooves
// Disciple
ItemDisplay[SET !ID ulg]: %CONTINUE%手掌的安置 Laying of Hands
ItemDisplay[SET !ID uui]: %CONTINUE%黑暗信徒 Dark Adherent
ItemDisplay[SET !ID xlb]: %CONTINUE%仪式的走道 Rite of Passage
ItemDisplay[SET !ID umc]: %CONTINUE%信条 Credendum
// Griswald's
ItemDisplay[SET !ID xar]: %CONTINUE%格瑞斯华尔德之心 Griswold's Armor
ItemDisplay[SET !ID urn]: %CONTINUE%格瑞斯华尔德的荣耀 Griswold's Helm
ItemDisplay[SET !ID 7ws]: %CONTINUE%格瑞斯华尔德的救赎 Griswold's Sword
ItemDisplay[SET !ID paf]: %CONTINUE%格瑞斯华尔德的圣盾 Griswold's Paladin Shield
ItemDisplay[SET !ID xrs]: %CONTINUE%黑摩苏的坚决 Haemosu's Adamant
ItemDisplay[SET !ID uts]: %CONTINUE%泰比克的光荣 Taebaek's Glory
ItemDisplay[SET !ID uhm]: %CONTINUE%安戴尔的全灵 Ondal's Almighty
ItemDisplay[SET !ID 7ma]: %CONTINUE%丹弓的教导 Dangoon's Teaching
// Hwain's
ItemDisplay[SET !ID xrn]: %CONTINUE%华宁之盔 Hwanin's Helm
ItemDisplay[SET !ID 9vo]: %CONTINUE%华宁之矛 Hwanin's Polearm
ItemDisplay[SET !ID xcl]: %CONTINUE%华宁之甲 Hwanin's Armor
// IK
ItemDisplay[SET !ID ba5]: %CONTINUE%不朽之王之盔 Immortal King's Barb Helm
ItemDisplay[SET !ID 7m7]: %CONTINUE%不朽之王之锤 Immortal King's Maul
ItemDisplay[SET !ID uar]: %CONTINUE%不朽之王之甲 Immortal King's Armor
ItemDisplay[SET !ID zhb]: %CONTINUE%不朽之王腰带 Immortal King's Belt
ItemDisplay[SET !ID xhg]: %CONTINUE%不朽之王之手 Immortal King's Gloves
ItemDisplay[SET !ID xhb]: %CONTINUE%不朽之王之靴 Immortal King's Boots
// Mavina
ItemDisplay[SET !ID ci3]: %CONTINUE%马维娜权冠 Mavina's Helm
ItemDisplay[SET !ID amc]: %CONTINUE%马维娜之弓 Mavina's Amazon Bow
ItemDisplay[SET !ID uld]: %CONTINUE%马维娜之甲 Mavina's Armor
ItemDisplay[SET !ID xtg]: %CONTINUE%马维娜之手 Mavina's Gloves
ItemDisplay[SET !ID zvb]: %CONTINUE%马维娜腰带 Mavina's Belt
// Natalya's
ItemDisplay[SET !ID xh9]: %CONTINUE%娜塔亚之盔 Natalya's Helm
ItemDisplay[SET !ID 7qr]: %CONTINUE%娜塔亚之爪 Natalya's Claw
ItemDisplay[SET !ID ucl]: %CONTINUE%娜塔亚之甲 Natalya's Armor
ItemDisplay[SET !ID xmb]: %CONTINUE%娜塔亚之靴 Natalya's Boots
// Naj's
ItemDisplay[SET !ID ci0]: %CONTINUE%娜吉的头环 Naj's Helm// Circlet
ItemDisplay[SET !ID ult]: %CONTINUE%娜吉的轻板甲 Naj's Armor// Hellforge Plate
ItemDisplay[SET !ID 6cs]: %CONTINUE%娜吉的解谜杖 Naj's Staff// Elder Staff
// Orphan's
ItemDisplay[SET !ID xhm]: %CONTINUE%吉永之脸 Guillaumes Face// Winged Helm
ItemDisplay[SET !ID xml]: %CONTINUE%惠斯坦的武装Whitstan's Guard
ItemDisplay[SET !ID xvg]: %CONTINUE%马格纳斯之皮 Magnus' Skin
ItemDisplay[SET !ID ztb]: %CONTINUE%威廉的自尊 Orphan's Belt
// Sander's
ItemDisplay[SET !ID bwn]: %CONTINUE%山德的迷信 Sander's Wand
ItemDisplay[SET !ID vgl]: %CONTINUE%山德的禁忌 Sander's Gloves
ItemDisplay[SET !ID vbt !MAPID=39]: %CONTINUE%山德的碎石 Sander Boots
// Szabi's
ItemDisplay[SET !ID xhl]: %CONTINUE%沙撒璧之盔 Sazabi's Helm
ItemDisplay[SET !ID 7ls]: %CONTINUE%沙撒璧之剑 Sazabi's Sword
ItemDisplay[SET !ID upl]: %CONTINUE%沙撒璧之甲 Sazabi's Armor
// Tal Rasha's
ItemDisplay[SET !ID oba]: %CONTINUE%塔拉夏武器 Tal Rasha's Sorc Orb
ItemDisplay[SET !ID xsk]: %CONTINUE%塔拉夏之盔 Tal Rasha's Helm
ItemDisplay[SET !ID uth]: %CONTINUE%塔拉夏之甲 Tal Rasha's Armor
ItemDisplay[SET !ID zmb]: %CONTINUE%塔拉夏腰带 Tal Rasha's Belt
// Trang's
ItemDisplay[SET !ID uh9]: %CONTINUE%塔格奥之头 Trang-Oul's Helm
ItemDisplay[SET !ID xul]: %CONTINUE%塔格奥之甲 Trang-Oul's Armor
ItemDisplay[SET !ID ne9]: %CONTINUE%塔格奥之翼 Trang-Oul's Necro Head
ItemDisplay[SET !ID utc]: %CONTINUE%塔格奥腰带 Trang-Oul's Belt
ItemDisplay[SET !ID xmg]: %CONTINUE%塔格奥之手 Trang-Oul's Gloves
//
//-------------------------------------------------------------------------------
// Item Formatting
//-------------------------------------------------------------------------------
//
ItemDisplay[MAG]: %BLUE%%NAME%%CONTINUE%
ItemDisplay[RARE]: %YELLOW%%NAME%%CONTINUE%
ItemDisplay[CRAFT]: %ORANGE%%NAME%%CONTINUE%
ItemDisplay[RW]: %GOLD%%NAME%%CONTINUE%
ItemDisplay[SET]: %GREEN%%NAME%%CONTINUE%
ItemDisplay[UNI]: %GOLD%%NAME%%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG !RW !INF]: %WHITE%%NAME%%CONTINUE%
//
ItemDisplay[ETH (MAG OR RARE OR CRAFT OR SET OR UNI)]:%WHITE%e%YELLOW%t%ORANGE%h %NAME%{%NAME%}%CONTINUE%
// stats
//ItemDisplay[(MAG OR RARE OR CRAFT) ID]: %CL%%NAME%%CONTINUE%
//
//-------------------------------------------------------------------------------
// UNI/SET !ID Formatting
//-------------------------------------------------------------------------------
//
//ItemDisplay[SET !ID]: %GREEN%%NAME%%CONTINUE%
//ItemDisplay[UNI !ID]: %GOLD%%NAME%%CONTINUE%
// FORMATTING
//ItemDisplay[ETH UNI !ID]: %WHITE%e%YELLOW%t%ORANGE%h %GOLD%%NAME%%CONTINUE%
//ItemDisplay[ETH SET !ID]: %WHITE%e%YELLOW%t%ORANGE%h %GREEN%%NAME%%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [IBTI] Tags for Normal, Exceptional, Elite Bases |
// +----------------------------------------------------------------------------+
//
//装备普通扩展精英提示
ItemDisplay[(((ARMOR OR WEAPON ) NORM) OR (aqv OR cqv)) !RW !THROWPOTS]: %NAME% %LIGHT_GRAY%¹%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON ) EXC) OR (aqv2 OR cqv2)) !RW !THROWPOTS]: %NAME% %SAGE%²%CONTINUE%
//ItemDisplay[(ARMOR OR WEAPON) ELT !RW !THROWPOTS]: %NAME% %TEAL%³ %CONTINUE%
//
//"Sup" for superiors, and "Inf" for inferiors
ItemDisplay[INF !(rin OR amu) !RW ID]: %GRAY%劣质 %GRAY%%NAME%%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) SUP !RW ED<5]: %LIGHT_GRAY%超强 %NAME%%CONTINUE%
ItemDisplay[WEAPON SUP !RW ED~5-10]: %CORAL%超强 %WHITE%%NAME%%CONTINUE%
ItemDisplay[ARMOR SUP !RW ED~5-10]: %TEAL%超强 %WHITE%%NAME%%CONTINUE%
//
ItemDisplay[WEAPON SUP !ETH !RW ED>10]: %GRAY%[%RED%%ED%%%GRAY%]%RED%超强 %WHITE%%NAME%%CONTINUE%
ItemDisplay[WEAPON SUP ETH !RW ED>10]: %RED%%ED%%%GRAY%]%RED%超强 %WHITE%%NAME%%CONTINUE%
ItemDisplay[ARMOR SUP !ETH !RW ED>10]: %GRAY%[%BLUE%%ED%%%GRAY%]%BLUE%超强 %WHITE%%NAME%%CONTINUE%
ItemDisplay[ARMOR SUP ETH !RW ED>10]: %BLUE%%ED%%%GRAY%]%BLUE%超强 %WHITE%%NAME%%CONTINUE%
//
ItemDisplay[(ARMOR OR WEAPON) !SUP ETH NMAG]:%GRAY%[%WHITE%e%YELLOW%t%ORANGE%h%GRAY%]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) (SUP ED<11) ETH NMAG]:%GRAY%[%WHITE%e%YELLOW%t%ORANGE%h%GRAY%]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) (SUP ED>10) ETH NMAG]:%GRAY%[%WHITE%e%YELLOW%t%ORANGE%h %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!HIDE_DANMU (WEAPON OR CHEST OR SHIELD OR HELM) (SUP ED=20) NMAG ELT !(WAND OR SOR OR STAFF)]:%NAME%%MAP-20%%TIER-3%{%NAME%}%CONTINUE%
ItemDisplay[HIDE_DANMU (WEAPON OR CHEST OR SHIELD OR HELM) (SUP ED=20) NMAG ELT !(WAND OR SOR OR STAFF)]:%NAME%%MAP-20%%TIER-0%{%NAME%}%CONTINUE%
//
// LLD UNI
ItemDisplay[UNI (stu OR gth OR aar OR xui OR vgl OR xap OR kit OR wax OR cbw OR mau OR gma OR wst OR flb OR gsd OR tbt OR zlb OR dr2 OR tgl OR fld OR am5 OR hbt) STAT360=0 !ID]: %NAME% %TEAL%[LLD]%CONTINUE%
// LLD SET
ItemDisplay[SET (vbt OR vgl OR lgl OR lbl OR lbt) STAT360=0 !ID]: %NAME% %TEAL%[LLD]%CONTINUE%
// Warrior Map Formatting
ItemDisplay[UNI (ARMOR OR WEAPON OR rin OR amu OR QUIVER) !ID (MAPID=181 OR MAPID=182)]: %NAME% %RED%*%CONTINUE%
ItemDisplay[SET (ARMOR OR WEAPON OR rin OR amu OR QUIVER) !ID (MAPID=181 OR MAPID=182)]: %NAME% %RED%*%CONTINUE%
//图鉴
ItemDisplay[SET !ID !ALLDISCOVERED !(rin OR amu)]: %NAME% %GRAY%[%PURPLE%图鉴%GRAY%]%CONTINUE%
ItemDisplay[UNI !ID !ALLDISCOVERED !(rin OR amu OR jew OR mjw OR MAPTIER=5)]: %NAME% %GRAY%[%PURPLE%图鉴%GRAY%]%CONTINUE%
ItemDisplay[(SET OR UNI) INVENTORY ALLOWNED !(rin OR amu OR jew OR mjw OR MAPTIER=5)]: %NAME% %GRAY%[%GREEN%已入库%GRAY%]%CONTINUE%
ItemDisplay[(SET OR UNI) INVENTORY !ALLOWNED !(rin OR amu OR jew OR mjw OR MAPTIER=5)]: %NAME% %GRAY%[%SAGE%未入库%GRAY%]%CONTINUE%
ALLOWNED
//
// +----------------------------------------------------------------------------+
// | [PDFD] Freeze Duration |
// +----------------------------------------------------------------------------+
//
ItemDisplay[STAT118=1 STAT153=0 CHARSTAT153=0 !EQUIPPED !GROUND]: %NAME%{%TAN%提示%WHITE%: 2 %TAN%x %TEAL%冰冻减半 %WHITE%= %BLUE%无法冰冻%CL%%NAME%}%CONTINUE%
ItemDisplay[STAT118=1 STAT153=0 CHARSTAT153>0 !EQUIPPED !GROUND]: %NAME%{%TAN%提示%WHITE%: 2 %TAN%x %TEAL%冰冻减半 %WHITE%= %BLUE%无法冰冻%GRAY%(%GREEN%已免冻%GRAY%)%CL%%NAME%}%CONTINUE%
ItemDisplay[STAT118=1 STAT153=0 (CHARSTAT118=1 AND CHARSTAT153=0) EQUIPPED !GROUND]: %NAME%{%BLUE%无法冰冻%WHITE%: %TEAL%冰冻减半 %GRAY%%CHARSTAT118%%GRAY%/%WHITE%2 %LIGHT_GRAY%未激活%CL%%NAME%}%CONTINUE%
ItemDisplay[STAT118=1 STAT153=0 (CHARSTAT118=2 AND CHARSTAT153=0) EQUIPPED !GROUND]: %NAME%{%BLUE%无法冰冻%WHITE%: %TEAL%冰冻减半 %GREEN%%CHARSTAT118%%GRAY%/%WHITE%2 %GREEN%已激活%CL%%NAME%}%CONTINUE%
ItemDisplay[STAT118=1 STAT153=0 (CHARSTAT118>2 AND CHARSTAT153=0) EQUIPPED !GROUND]: %NAME%{%BLUE%无法冰冻%WHITE%: %TEAL%冰冻减半 %RED%%CHARSTAT118%%GRAY%/%WHITE%2 %RED%已过量%CL%%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [PDSR] WEAPON SPEED&RANGE |
// +----------------------------------------------------------------------------+
//
ItemDisplay[WEAPON ((8ls UNI) OR !(BOW OR XBOW OR WAND OR SOR OR STAFF OR THROWING))]: %NAME%{%NAME%%CL%%WHITE%++ %PURPLE%距离:%WHITE%[%RANGE%] %YELLOW%& %GOLD%攻速:%ORANGE%[%WPNSPD%] %WHITE%++}%CONTINUE%
ItemDisplay[(BOW OR XBOW OR THROWING)]: %NAME%{%NAME%%CL%%WHITE%++ %GOLD%攻速:%ORANGE%[%WPNSPD%] %WHITE%++}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [PDSD] 盾牌满格挡显示 |
// +----------------------------------------------------------------------------+
//
ItemDisplay[SHIELD PALADIN EQUIPPED CHARSTAT20<75]:%NAME%{%NAME%%CL%%RED%75%格挡需敏捷: %GREEN%$f(CEIL(150*CLVL/(CHARSTAT20+30)+15))}%CONTINUE%
ItemDisplay[SHIELD (AMAZON OR ASSASSIN OR BARBARIAN) EQUIPPED CHARSTAT20<75]:%NAME%{%NAME%%CL%%RED%75%格挡需敏捷: %GREEN%$f(CEIL(150*CLVL/(CHARSTAT20+25)+15))}%CONTINUE%
ItemDisplay[SHIELD (DRUID OR NECROMANCER OR SORCERESS) EQUIPPED CHARSTAT20<75]:%NAME%{%NAME%%CL%%RED%75%格挡需敏捷: %GREEN%$f(CEIL(150*CLVL/(CHARSTAT20+20)+15))}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [PDUR] Upgrade Stat Requirements |
// +----------------------------------------------------------------------------+
//
ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID]: %NAME%{%NAME%%CL%}%CONTINUE%
// CRAFT & RARE
ItemDisplay[((ARMOR NORM) OR (aqv OR cqv)) (CRAFT OR RARE) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%8# %WHITE%+ %CORAL%10# %WHITE%+ %PURPLE%完美紫}%CONTINUE%
ItemDisplay[((ARMOR EXC) OR (aqv2 OR cqv2)) (CRAFT OR RARE) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%18# %WHITE%+ %CORAL%21# %WHITE%+ %PURPLE%完美紫}%CONTINUE%
ItemDisplay[WEAPON NORM (CRAFT OR RARE) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%9# %WHITE%+ %CORAL%11# %WHITE%+ %BLUE%完美蓝}%CONTINUE%
ItemDisplay[WEAPON EXC (CRAFT OR RARE) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%19# %WHITE%+ %CORAL%22# %WHITE%+ %BLUE%完美蓝}%CONTINUE%
// SET & UNI
ItemDisplay[((ARMOR NORM) OR (aqv OR cqv)) (SET OR UNI) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%7# %WHITE%+ %CORAL%13# %WHITE%+ %WHITE%完美钻}%CONTINUE%
ItemDisplay[((ARMOR EXC) OR (aqv2 OR cqv2)) (SET OR UNI) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%18# %WHITE%+ %CORAL%20# %WHITE%+ %WHITE%完美钻}%CONTINUE%
ItemDisplay[WEAPON NORM (SET OR UNI) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%8# %WHITE%+ %CORAL%12# %WHITE%+ %GREEN%完美绿}%CONTINUE%
ItemDisplay[WEAPON EXC (SET OR UNI) ID]: %NAME%{%NAME%%LIGHT_GRAY%升级%GRAY%: %ORANGE%17# %WHITE%+ %CORAL%21# %WHITE%+ %GREEN%完美绿}%CONTINUE%
// Upgrade Stat Requirements
ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID $f(UPSTR-CHARSTAT0)>0 UPSTR>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%力:%RED%%UPSTR%%GRAY%(%LIGHT_GRAY%缺%WHITE%$f(UPSTR-CHARSTAT0)%GRAY%)}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID $f(UPSTR-CHARSTAT0)<1 UPSTR>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%力:%GREEN%%UPSTR%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID $f(UPDEX-CHARSTAT2)>0 UPDEX>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%敏:%RED%%UPDEX%%GRAY%(%LIGHT_GRAY%缺%WHITE%$f(UPDEX-CHARSTAT2)%GRAY%)}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID $f(UPDEX-CHARSTAT2)<1 UPDEX>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%敏:%GREEN%%UPDEX%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID $f(UPLVL-CLVL)>0 UPLVL>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%Lv:%RED%%UPLVL%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (NORM OR EXC)) OR (aqv OR cqv OR aqv2 OR cqv2)) (RARE OR CRAFT OR UNI OR SET) ID $f(UPLVL-CLVL)<1 UPLVL>0]: %NAME%{%NAME%%GRAY%, %LIGHT_GRAY%Lv:%GREEN%%UPLVL%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [PDSE] Item Socket |
// +----------------------------------------------------------------------------+
//
//Show me number of sockets of every socketed item
//Sockets Opener
ItemDisplay[SOCK>0 !RW !EQUIPPED]: %NAME% %TAN%[%WHITE%%SOCKETS%%CONTINUE%
//Variable Sockets Rolls
//Varies up to 5 sockets
ItemDisplay[(VSOCK501 OR VSOCK502 OR VSOCK503 OR VSOCK504) !RW !EQUIPPED]: %NAME%%GRAY%/%LIGHT_GRAY%5%CONTINUE%
//Varies up to 4 sockets
ItemDisplay[(VSOCK401 OR VSOCK402 OR VSOCK403) !RW !EQUIPPED]: %NAME%%GRAY%/%LIGHT_GRAY%4%CONTINUE%
//Varies up to 3 sockets
ItemDisplay[(VSOCK301 OR VSOCK302 OR VSOCK303 OR VSOCK304 OR VSOCK305 OR VSOCK306 OR VSOCK307 OR VSOCK308 OR VSOCK309 OR VSOCK310 OR VSOCK311 OR VSOCK312) !RW !EQUIPPED]: %NAME%%GRAY%/%LIGHT_GRAY%3%CONTINUE%
//Varies up to 2 sockets
ItemDisplay[(VSOCK201) !RW !EQUIPPED]: %NAME%%GRAY%/%LIGHT_GRAY%2%CONTINUE%
//Sockets Closer
ItemDisplay[SOCK>0 !RW !EQUIPPED]: %NAME%%TAN%]%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [PDMS] Item Max Socket |
// +----------------------------------------------------------------------------+
//
//Upgrades That Give +1 Socket on slam / box
ItemDisplay[STAT486=0 !NMAG !MAG ID SOCK=0 STAT360=0 STAT486=0 !SHOP !EQUIPPED LVLREQ<31 (qui OR lea OR hla OR stu OR scl OR chn OR buc OR xuc OR bsh OR hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR dgr OR dir OR sst OR wnd OR ywn OR scp OR (ILVL>25 AND (ne2 OR ne1 OR lax OR bar OR sbw OR lxb OR ktr OR wrb OR axf OR ces)) OR (ILVL>40 bhm))]: %NAME%{%WHITE%提示: %GREEN%先升级装备再打孔,最大孔 + 1 %CL%%NAME%}%CONTINUE%
ItemDisplay[STAT486=0 !NMAG !MAG ID SOCK=0 STAT360=0 STAT486=0 !SHOP !EQUIPPED LVLREQ<31 (xpk OR xsh OR 9wn OR tkf OR tax OR jav OR (ILVL>25 AND (NEC NORM)) OR (ILVL>40 (xh9 OR ci0 OR ci1)))]: %NAME%{%RED%该装备升级后等级需求超出低等级PK(LLD)的适用范围%CL%%WHITE%提示: %GREEN%先升级装备再打孔,最大孔 + 1 %CL%%NAME%}%CONTINUE%
ItemDisplay[STAT486=0 !NMAG !MAG ID SOCK=0 STAT360=0 STAT486=0 !SHOP !EQUIPPED LVLREQ>30 (qui OR lea OR hla OR stu OR scl OR chn OR buc OR xuc OR bsh OR hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR dgr OR dir OR sst OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR scp OR (ILVL>25 ((NEC NORM) OR lax OR bar OR sbw OR lxb OR ktr OR wrb OR axf OR ces)) OR (ILVL>40 (bhm OR xh9 OR ci0 OR ci1)))]: %NAME%{%WHITE%提示: %GREEN%先升级装备再打孔,最大孔 + 1 %CL%%NAME%}%CONTINUE%
//Info about Max Sockets from all sources of socketing
//opener
ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务%WHITE%:1}%CONTINUE%
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER OR WEAPON) OR (IS_SOE BOOTS)) !(THROWPOTS OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务%WHITE%:2}%CONTINUE%
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER OR WEAPON) OR (IS_SOE BOOTS)) !THROWPOTS (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务%WHITE%:1}%CONTINUE%
//谜盒
ItemDisplay[!IS_SOE (dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR (ci0 ILVL<26) OR buc OR xuc OR aqv OR cqv) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1}%CONTINUE%
ItemDisplay[!IS_SOE (CHEST OR HELM OR CIRC OR SHIELD OR 1H OR QUIVER OR hax) !(THROWING OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR (ci0 ILVL<26) OR buc OR xuc OR aqv OR cqv) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE%
ItemDisplay[!IS_SOE (sst OR bkf OR 9tk OR 9bk OR 7tk OR 7bk OR 9ta OR 7ta OR pil OR ssp OR 9ja OR 9pi OR 9s9 OR 7ja OR 7pi OR 7s7 OR am5 OR ama OR amf OR bal OR glv OR tsp OR 9gl OR 9ts OR 7gl OR 7ts OR 7b8) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE%
ItemDisplay[!IS_SOE (((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:3}%CONTINUE%
ItemDisplay[!IS_SOE 2H !(THROWING OR (((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls)) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:4}%CONTINUE%
ItemDisplay[IS_SOE (CHEST OR HELM OR CIRC OR SHIELD OR WEAPON OR QUIVER OR BOOTS) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 MAXSOCKETS>0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:$f(MIN(MAXSOCKETS,6))}%CONTINUE%
//corruption values
//helmets & circlets
ItemDisplay[ci0 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE%
ItemDisplay[ci0 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR fhl OR xhl OR bhm OR xh9 OR ci1) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(msk OR ghm OR crn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<41]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(msk OR ghm OR crn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(xsk OR xhm OR xrn OR usk OR uh9 OR uhm OR urn OR ci2 OR ci3 OR ulm OR uhl) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//barb helms & dru pelts
ItemDisplay[(BAR OR DRU) NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(BAR OR DRU) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//chest
ItemDisplay[(qui OR lea OR hla OR stu OR scl OR chn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(rng OR xng OR xcl OR xhn OR brs OR xrs OR xpl OR xlt OR xld OR ltp OR xtp OR xui OR xea OR xla OR xtu OR spl OR plt OR fld) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(uui OR uea OR ula OR utu OR ung OR ucl OR uhn OR urs OR upl OR ult OR uld OR uth OR utp OR uul OR uar OR gth OR ful OR aar OR xth OR xul OR xar) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//shields
ItemDisplay[(buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE%
ItemDisplay[(uuc OR sml OR xml OR uml OR bsh) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR spk OR xpk OR xsh) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(uit OR uow OR uts) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//pala shields
ItemDisplay[DIN NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[DIN (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//necro shields
ItemDisplay[NEC NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[NEC (EXC OR ELT) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//Weapons
//always 1
ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE%
//always 2
ItemDisplay[(hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR 9tk OR 7tk OR 9ta OR 7ta OR bkf OR 9bk OR 7bk OR 9ja OR 7ja OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR am5 OR ama OR pil OR (SOR !(ob5 OR oba OR obf)) OR aqv2 OR aqv3 OR cqv2 OR cqv3) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
//always 3
ItemDisplay[(9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 9sm OR 9sb OR 9fc OR 7ss OR 7sm OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9kr OR 7kr OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 7sp OR (SIN !(ktr OR wrb OR axf OR ces OR clw OR btl OR skr)) OR oba OR obf OR 9b8 OR 7b8 OR 9gl OR 7gl OR 9ts OR 7ts OR amf) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//always 4
ItemDisplay[(axe OR 9ax OR 7ax OR lax OR 9wh OR 7wh OR 9bs OR 7bs OR 9ls OR 7ls OR 9cm OR 9gs OR 9b9 OR 7cm OR 7gs OR 7b7 OR 9tr OR 7tr OR 9b7 OR 9vo OR 7o7 OR 7vo OR 8sb OR 6sb OR 8hb OR 6hb OR 8cb OR 6cb OR 8lx OR 6lx OR 8mx OR 6mx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR 9sr) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
//always 5
ItemDisplay[(92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
//always 6
ItemDisplay[(9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(((9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame OR 7sr) 2H) OR 7cr2) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE%
//varies 2/3/3
ItemDisplay[(kri OR clw OR btl OR skr OR ob5 OR bal OR glv OR tsp) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(kri OR clw OR btl OR skr OR ob5 OR bal OR glv OR tsp) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//varies 3/4/4
ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
//varies 3/4/5
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
//varies 3/4/6
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE%
//varies 3/5/5
ItemDisplay[wsp (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[wsp (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
//varies 4/5/5
ItemDisplay[(2ax OR bax OR btx) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(2ax OR bax OR btx) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(2ax OR bax OR btx) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
//varies 4/5/6
ItemDisplay[(mpi OR wax OR gax OR gix) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE%
//varies 5/6/6
ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE%
//closer
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER OR WEAPON) OR (IS_SOE BOOTS)) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]:%NAME%{%NAME%%TAN%]}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [NIOS] NMAG Items Sockets |
// +----------------------------------------------------------------------------+
//
//Notes about socketing recipes
ItemDisplay[CHEST !INF SOCK=0 NMAG !SHOP !STAT360=32]: %NAME%{%TAN%打孔公式%WHITE%: %ORANGE%Tal 7# %WHITE%+ %ORANGE%Thul 10# %WHITE%+ %YELLOW%O%CL%}%CONTINUE%
ItemDisplay[(WEAPON AND !THROWPOTS) !INF SOCK=0 NMAG !SHOP !STAT360=32]: %NAME%{%TAN%打孔公式%WHITE%: %ORANGE%Ral 8# %WHITE%+ %ORANGE%Amn 11# %WHITE%+ %PURPLE%O%CL%}%CONTINUE%
ItemDisplay[(HELM OR CIRC) !INF SOCK=0 NMAG !SHOP !STAT360=32]: %NAME%{%TAN%打孔公式%WHITE%: %NAME%%ORANGE%Ral 8# %WHITE%+ %ORANGE%Thul 10# %WHITE%+ %BLUE%O%CL%}%CONTINUE%
ItemDisplay[(SHIELD OR QUIVER) !INF SOCK=0 NMAG !SHOP !STAT360=32]: %NAME%{%TAN%打孔公式%WHITE%: %ORANGE%Tal 7# %WHITE%+ %ORANGE%Amn 11# %WHITE%+ %RED%O%CL%}%CONTINUE%
//
//Notes about Max Sockets in NMAG items
ItemDisplay[(WEAPON OR CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) NMAG SOCK=0 !STAT360=32]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%%MAXSOCKETS%%TAN%]}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | |
// | [ITSK] Items Skills |
// | |
// +----------------------------------------------------------------------------+
//
//STAFFMODS
Formula[AMASK]: (TABSK0+TABSK2)
Formula[SORSK]: (SK369+SK37+SK38+SK40+SK42+SK44+SK46+SK48+SK51+SK52+SK53+SK54+SK56+SK57+SK59+SK61+SK63+SK64+SK65)
Formula[NECSK]: (SK66+SK69+SK70+SK73+SK74+SK75+SK79+SK80+SK84+SK85+SK89+SK91+SK94+SK95+SK374)
Formula[PALSK]: (SK378+SK99+SK100+SK101+SK104+SK105+SK107+SK108+SK110+SK112+SK113+SK114+SK117+SK118+SK119+SK121+SK123+SK371)
Formula[ASNSK]: (SK366+SK252+SK256+SK257+SK258+SK261+SK262+SK263+SK265+SK266+SK267+SK268+SK271+SK272+SK273+SK275+SK277+SK278+SK279+SK280)
Formula[BARSK]: (SK375+SK128+SK132+SK135+SK134+SK136+SK142+SK143+SK149+SK155+SK368)
Formula[DRUSK]: (SK247+SK221+SK222+SK223+SK224+SK226+SK227+SK228+SK231+SK236+SK237+SK241+SK246)
//ItemSkill Open
ItemDisplay[(((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) AND (FORMULAAMASK>0 OR FORMULANECSK>0 OR FORMULAASNSK>0 OR FORMULABARSK>0 OR FORMULADRUSK>0 OR FORMULAPALSK>0 OR FORMULASORSK>0))]: %GRAY%] %NAME%{%NAME%}%CONTINUE%
//
//Amazon
//-----------------------------------------------------------------------------------
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) TABSK0>0 AND $f(TABSK0+CLSK0+ALLSK)~1-2 AMAZON]: %LIGHT_GRAY%$f(TABSK0+CLSK0+ALLSK)%SAGE%弓%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) TABSK0>0 AND $f(TABSK0+CLSK0+ALLSK)~3-4 AMAZON]: %YELLOW%$f(TABSK0+CLSK0+ALLSK)%SAGE%弓%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) TABSK0>0 AND $f(TABSK0+CLSK0+ALLSK)>4 AMAZON]: %GREEN%$f(TABSK0+CLSK0+ALLSK)%SAGE%弓%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) TABSK2>0 AND $f(TABSK2+CLSK0+ALLSK)~1-2 AMAZON]: %LIGHT_GRAY%$f(TABSK2+CLSK0+ALLSK)%SAGE%标枪%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) TABSK2>0 AND $f(TABSK2+CLSK0+ALLSK)~3-4 AMAZON]: %YELLOW%$f(TABSK2+CLSK0+ALLSK)%SAGE%标枪%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) TABSK2>0 AND $f(TABSK2+CLSK0+ALLSK)>4 AMAZON]: %GREEN%$f(TABSK2+CLSK0+ALLSK)%SAGE%标枪%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) TABSK0>0 AND $f(TABSK0+CLSK0+ALLSK)~1-2 !AMAZON]: %LIGHT_GRAY%$f(TABSK0+CLSK0+ALLSK)%DARK_GREEN%弓%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) TABSK0>0 AND $f(TABSK0+CLSK0+ALLSK)~3-4 !AMAZON]: %YELLOW%$f(TABSK0+CLSK0+ALLSK)%DARK_GREEN%弓%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) TABSK0>0 AND $f(TABSK0+CLSK0+ALLSK)>4 !AMAZON]: %GREEN%$f(TABSK0+CLSK0+ALLSK)%DARK_GREEN%弓%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) TABSK2>0 AND $f(TABSK2+CLSK0+ALLSK)~1-2 !AMAZON]: %LIGHT_GRAY%$f(TABSK2+CLSK0+ALLSK)%DARK_GREEN%标枪%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) TABSK2>0 AND $f(TABSK2+CLSK0+ALLSK)~3-4 !AMAZON]: %YELLOW%$f(TABSK2+CLSK0+ALLSK)%DARK_GREEN%标枪%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) TABSK2>0 AND $f(TABSK2+CLSK0+ALLSK)>4 !AMAZON]: %GREEN%$f(TABSK2+CLSK0+ALLSK)%DARK_GREEN%标枪%NAME%{%NAME%}%CONTINUE%
//死灵法师
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK374>0 AND $f(SK374+TABSK16+CLSK2+ALLSK)~1-2 NECROMANCER]: %LIGHT_GRAY%$f(SK374+TABSK16+CLSK2+ALLSK)%SAGE%支配诅咒%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK374>0 AND $f(SK374+TABSK16+CLSK2+ALLSK)~3-4 NECROMANCER]: %YELLOW%$f(SK374+TABSK16+CLSK2+ALLSK)%SAGE%支配诅咒%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK374>0 AND $f(SK374+TABSK16+CLSK2+ALLSK)>4 NECROMANCER]: %GREEN%$f(SK374+TABSK16+CLSK2+ALLSK)%SAGE%支配诅咒%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK374>0 AND $f(SK374+TABSK16+CLSK2+ALLSK)~1-2 !NECROMANCER]: %LIGHT_GRAY%$f(SK374+TABSK16+CLSK2+ALLSK)%DARK_GREEN%支配诅咒%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK374>0 AND $f(SK374+TABSK16+CLSK2+ALLSK)~3-4 !NECROMANCER]: %YELLOW%$f(SK374+TABSK16+CLSK2+ALLSK)%DARK_GREEN%支配诅咒%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK374>0 AND $f(SK374+TABSK16+CLSK2+ALLSK)>4 !NECROMANCER]: %GREEN%$f(SK374+TABSK16+CLSK2+ALLSK)%DARK_GREEN%支配诅咒%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK374>0 (SK66>0 OR SK69>0 OR SK70>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK79>0 OR SK80>0 OR SK84>0 OR SK85>0 OR SK89>0 OR SK91>0 OR SK94>0 OR SK95>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK95>0 AND $f(SK95+TABSK18+CLSK2+ALLSK)~1-2 NECROMANCER]: %LIGHT_GRAY%$f(SK95+TABSK18+CLSK2+ALLSK)%SAGE%重生%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK95>0 AND $f(SK95+TABSK18+CLSK2+ALLSK)~3-4 NECROMANCER]: %YELLOW%$f(SK95+TABSK18+CLSK2+ALLSK)%SAGE%重生%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK95>0 AND $f(SK95+TABSK18+CLSK2+ALLSK)>4 NECROMANCER]: %GREEN%$f(SK95+TABSK18+CLSK2+ALLSK)%SAGE%重生%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK95>0 AND $f(SK95+TABSK18+CLSK2+ALLSK)~1-2 !NECROMANCER]: %LIGHT_GRAY%$f(SK95+TABSK18+CLSK2+ALLSK)%DARK_GREEN%重生%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK95>0 AND $f(SK95+TABSK18+CLSK2+ALLSK)~3-4 !NECROMANCER]: %YELLOW%$f(SK95+TABSK18+CLSK2+ALLSK)%DARK_GREEN%重生%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK95>0 AND $f(SK95+TABSK18+CLSK2+ALLSK)>4 !NECROMANCER]: %GREEN%$f(SK95+TABSK18+CLSK2+ALLSK)%DARK_GREEN%重生%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK95>0 (SK66>0 OR SK69>0 OR SK70>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK79>0 OR SK80>0 OR SK84>0 OR SK85>0 OR SK89>0 OR SK91>0 OR SK94>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK94>0 AND $f(SK94+TABSK18+CLSK2+ALLSK)~1-2 NECROMANCER]: %LIGHT_GRAY%$f(SK94+TABSK18+CLSK2+ALLSK)%SAGE%火焰石魔%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK94>0 AND $f(SK94+TABSK18+CLSK2+ALLSK)~3-4 NECROMANCER]: %YELLOW%$f(SK94+TABSK18+CLSK2+ALLSK)%SAGE%火焰石魔%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK94>0 AND $f(SK94+TABSK18+CLSK2+ALLSK)>4 NECROMANCER]: %GREEN%$f(SK94+TABSK18+CLSK2+ALLSK)%SAGE%火焰石魔%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK94>0 AND $f(SK94+TABSK18+CLSK2+ALLSK)~1-2 !NECROMANCER]: %LIGHT_GRAY%$f(SK94+TABSK18+CLSK2+ALLSK)%DARK_GREEN%火焰石魔%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK94>0 AND $f(SK94+TABSK18+CLSK2+ALLSK)~3-4 !NECROMANCER]: %YELLOW%$f(SK94+TABSK18+CLSK2+ALLSK)%DARK_GREEN%火焰石魔%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK94>0 AND $f(SK94+TABSK18+CLSK2+ALLSK)>4 !NECROMANCER]: %GREEN%$f(SK94+TABSK18+CLSK2+ALLSK)%DARK_GREEN%火焰石魔%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK94>0 (SK66>0 OR SK69>0 OR SK70>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK79>0 OR SK80>0 OR SK84>0 OR SK85>0 OR SK89>0 OR SK91>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK91>0 AND $f(SK91+TABSK16+CLSK2+ALLSK)~1-2 NECROMANCER]: %LIGHT_GRAY%$f(SK91+TABSK16+CLSK2+ALLSK)%SAGE%降低抵抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK91>0 AND $f(SK91+TABSK16+CLSK2+ALLSK)~3-4 NECROMANCER]: %YELLOW%$f(SK91+TABSK16+CLSK2+ALLSK)%SAGE%降低抵抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK91>0 AND $f(SK91+TABSK16+CLSK2+ALLSK)>4 NECROMANCER]: %GREEN%$f(SK91+TABSK16+CLSK2+ALLSK)%SAGE%降低抵抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK91>0 AND $f(SK91+TABSK16+CLSK2+ALLSK)~1-2 !NECROMANCER]: %LIGHT_GRAY%$f(SK91+TABSK16+CLSK2+ALLSK)%DARK_GREEN%降低抵抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK91>0 AND $f(SK91+TABSK16+CLSK2+ALLSK)~3-4 !NECROMANCER]: %YELLOW%$f(SK91+TABSK16+CLSK2+ALLSK)%DARK_GREEN%降低抵抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK91>0 AND $f(SK91+TABSK16+CLSK2+ALLSK)>4 !NECROMANCER]: %GREEN%$f(SK91+TABSK16+CLSK2+ALLSK)%DARK_GREEN%降低抵抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK91>0 (SK66>0 OR SK69>0 OR SK70>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK79>0 OR SK80>0 OR SK84>0 OR SK85>0 OR SK89>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK89>0 AND $f(SK89+TABSK18+CLSK2+ALLSK)~1-2 NECROMANCER]: %LIGHT_GRAY%$f(SK89+TABSK18+CLSK2+ALLSK)%SAGE%骷髅弓手%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK89>0 AND $f(SK89+TABSK18+CLSK2+ALLSK)~3-4 NECROMANCER]: %YELLOW%$f(SK89+TABSK18+CLSK2+ALLSK)%SAGE%骷髅弓手%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK89>0 AND $f(SK89+TABSK18+CLSK2+ALLSK)>4 NECROMANCER]: %GREEN%$f(SK89+TABSK18+CLSK2+ALLSK)%SAGE%骷髅弓手%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK89>0 AND $f(SK89+TABSK18+CLSK2+ALLSK)~1-2 !NECROMANCER]: %LIGHT_GRAY%$f(SK89+TABSK18+CLSK2+ALLSK)%DARK_GREEN%骷髅弓手%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK89>0 AND $f(SK89+TABSK18+CLSK2+ALLSK)~3-4 !NECROMANCER]: %YELLOW%$f(SK89+TABSK18+CLSK2+ALLSK)%DARK_GREEN%骷髅弓手%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK89>0 AND $f(SK89+TABSK18+CLSK2+ALLSK)>4 !NECROMANCER]: %GREEN%$f(SK89+TABSK18+CLSK2+ALLSK)%DARK_GREEN%骷髅弓手%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK89>0 (SK66>0 OR SK69>0 OR SK70>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK79>0 OR SK80>0 OR SK84>0 OR SK85>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK85>0 AND $f(SK85+TABSK18+CLSK2+ALLSK)~1-2 NECROMANCER]: %LIGHT_GRAY%$f(SK85+TABSK18+CLSK2+ALLSK)%SAGE%鲜血石魔%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK85>0 AND $f(SK85+TABSK18+CLSK2+ALLSK)~3-4 NECROMANCER]: %YELLOW%$f(SK85+TABSK18+CLSK2+ALLSK)%SAGE%鲜血石魔%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK85>0 AND $f(SK85+TABSK18+CLSK2+ALLSK)>4 NECROMANCER]: %GREEN%$f(SK85+TABSK18+CLSK2+ALLSK)%SAGE%鲜血石魔%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK85>0 AND $f(SK85+TABSK18+CLSK2+ALLSK)~1-2 !NECROMANCER]: %LIGHT_GRAY%$f(SK85+TABSK18+CLSK2+ALLSK)%DARK_GREEN%鲜血石魔%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK85>0 AND $f(SK85+TABSK18+CLSK2+ALLSK)~3-4 !NECROMANCER]: %YELLOW%$f(SK85+TABSK18+CLSK2+ALLSK)%DARK_GREEN%鲜血石魔%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK85>0 AND $f(SK85+TABSK18+CLSK2+ALLSK)>4 !NECROMANCER]: %GREEN%$f(SK85+TABSK18+CLSK2+ALLSK)%DARK_GREEN%鲜血石魔%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK85>0 (SK66>0 OR SK69>0 OR SK70>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK79>0 OR SK80>0 OR SK84>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK84>0 AND $f(SK84+TABSK17+CLSK2+ALLSK)~1-2 NECROMANCER]: %LIGHT_GRAY%$f(SK84+TABSK17+CLSK2+ALLSK)%SAGE%骨矛%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK84>0 AND $f(SK84+TABSK17+CLSK2+ALLSK)~3-4 NECROMANCER]: %YELLOW%$f(SK84+TABSK17+CLSK2+ALLSK)%SAGE%骨矛%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK84>0 AND $f(SK84+TABSK17+CLSK2+ALLSK)>4 NECROMANCER]: %GREEN%$f(SK84+TABSK17+CLSK2+ALLSK)%SAGE%骨矛%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK84>0 AND $f(SK84+TABSK17+CLSK2+ALLSK)~1-2 !NECROMANCER]: %LIGHT_GRAY%$f(SK84+TABSK17+CLSK2+ALLSK)%DARK_GREEN%骨矛%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK84>0 AND $f(SK84+TABSK17+CLSK2+ALLSK)~3-4 !NECROMANCER]: %YELLOW%$f(SK84+TABSK17+CLSK2+ALLSK)%DARK_GREEN%骨矛%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK84>0 AND $f(SK84+TABSK17+CLSK2+ALLSK)>4 !NECROMANCER]: %GREEN%$f(SK84+TABSK17+CLSK2+ALLSK)%DARK_GREEN%骨矛%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK84>0 (SK66>0 OR SK69>0 OR SK70>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK79>0 OR SK80>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK80>0 AND $f(SK80+TABSK18+CLSK2+ALLSK)~1-2 NECROMANCER]: %LIGHT_GRAY%$f(SK80+TABSK18+CLSK2+ALLSK)%SAGE%骷髅法师%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK80>0 AND $f(SK80+TABSK18+CLSK2+ALLSK)~3-4 NECROMANCER]: %YELLOW%$f(SK80+TABSK18+CLSK2+ALLSK)%SAGE%骷髅法师%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK80>0 AND $f(SK80+TABSK18+CLSK2+ALLSK)>4 NECROMANCER]: %GREEN%$f(SK80+TABSK18+CLSK2+ALLSK)%SAGE%骷髅法师%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK80>0 AND $f(SK80+TABSK18+CLSK2+ALLSK)~1-2 !NECROMANCER]: %LIGHT_GRAY%$f(SK80+TABSK18+CLSK2+ALLSK)%DARK_GREEN%骷髅法师%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK80>0 AND $f(SK80+TABSK18+CLSK2+ALLSK)~3-4 !NECROMANCER]: %YELLOW%$f(SK80+TABSK18+CLSK2+ALLSK)%DARK_GREEN%骷髅法师%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK80>0 AND $f(SK80+TABSK18+CLSK2+ALLSK)>4 !NECROMANCER]: %GREEN%$f(SK80+TABSK18+CLSK2+ALLSK)%DARK_GREEN%骷髅法师%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK80>0 (SK66>0 OR SK69>0 OR SK70>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK79>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK79>0 AND $f(SK79+TABSK18+CLSK2+ALLSK)~1-2 NECROMANCER]: %LIGHT_GRAY%$f(SK79+TABSK18+CLSK2+ALLSK)%SAGE%支配石魔%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK79>0 AND $f(SK79+TABSK18+CLSK2+ALLSK)~3-4 NECROMANCER]: %YELLOW%$f(SK79+TABSK18+CLSK2+ALLSK)%SAGE%支配石魔%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK79>0 AND $f(SK79+TABSK18+CLSK2+ALLSK)>4 NECROMANCER]: %GREEN%$f(SK79+TABSK18+CLSK2+ALLSK)%SAGE%支配石魔%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK79>0 AND $f(SK79+TABSK18+CLSK2+ALLSK)~1-2 !NECROMANCER]: %LIGHT_GRAY%$f(SK79+TABSK18+CLSK2+ALLSK)%DARK_GREEN%支配石魔%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK79>0 AND $f(SK79+TABSK18+CLSK2+ALLSK)~3-4 !NECROMANCER]: %YELLOW%$f(SK79+TABSK18+CLSK2+ALLSK)%DARK_GREEN%支配石魔%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK79>0 AND $f(SK79+TABSK18+CLSK2+ALLSK)>4 !NECROMANCER]: %GREEN%$f(SK79+TABSK18+CLSK2+ALLSK)%DARK_GREEN%支配石魔%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK79>0 (SK66>0 OR SK69>0 OR SK70>0 OR SK73>0 OR SK74>0 OR SK75>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK75>0 AND $f(SK75+TABSK18+CLSK2+ALLSK)~1-2 NECROMANCER]: %LIGHT_GRAY%$f(SK75+TABSK18+CLSK2+ALLSK)%SAGE%黏土石魔%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK75>0 AND $f(SK75+TABSK18+CLSK2+ALLSK)~3-4 NECROMANCER]: %YELLOW%$f(SK75+TABSK18+CLSK2+ALLSK)%SAGE%黏土石魔%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK75>0 AND $f(SK75+TABSK18+CLSK2+ALLSK)>4 NECROMANCER]: %GREEN%$f(SK75+TABSK18+CLSK2+ALLSK)%SAGE%黏土石魔%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK75>0 AND $f(SK75+TABSK18+CLSK2+ALLSK)~1-2 !NECROMANCER]: %LIGHT_GRAY%$f(SK75+TABSK18+CLSK2+ALLSK)%DARK_GREEN%黏土石魔%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK75>0 AND $f(SK75+TABSK18+CLSK2+ALLSK)~3-4 !NECROMANCER]: %YELLOW%$f(SK75+TABSK18+CLSK2+ALLSK)%DARK_GREEN%黏土石魔%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK75>0 AND $f(SK75+TABSK18+CLSK2+ALLSK)>4 !NECROMANCER]: %GREEN%$f(SK75+TABSK18+CLSK2+ALLSK)%DARK_GREEN%黏土石魔%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK75>0 (SK66>0 OR SK69>0 OR SK70>0 OR SK73>0 OR SK74>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK74>0 AND $f(SK74+TABSK17+CLSK2+ALLSK)~1-2 NECROMANCER]: %LIGHT_GRAY%$f(SK74+TABSK17+CLSK2+ALLSK)%SAGE%尸体爆炸%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK74>0 AND $f(SK74+TABSK17+CLSK2+ALLSK)~3-4 NECROMANCER]: %YELLOW%$f(SK74+TABSK17+CLSK2+ALLSK)%SAGE%尸体爆炸%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK74>0 AND $f(SK74+TABSK17+CLSK2+ALLSK)>4 NECROMANCER]: %GREEN%$f(SK74+TABSK17+CLSK2+ALLSK)%SAGE%尸体爆炸%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK74>0 AND $f(SK74+TABSK17+CLSK2+ALLSK)~1-2 !NECROMANCER]: %LIGHT_GRAY%$f(SK74+TABSK17+CLSK2+ALLSK)%DARK_GREEN%尸体爆炸%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK74>0 AND $f(SK74+TABSK17+CLSK2+ALLSK)~3-4 !NECROMANCER]: %YELLOW%$f(SK74+TABSK17+CLSK2+ALLSK)%DARK_GREEN%尸体爆炸%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK74>0 AND $f(SK74+TABSK17+CLSK2+ALLSK)>4 !NECROMANCER]: %GREEN%$f(SK74+TABSK17+CLSK2+ALLSK)%DARK_GREEN%尸体爆炸%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK74>0 (SK66>0 OR SK69>0 OR SK70>0 OR SK73>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK73>0 AND $f(SK73+TABSK17+CLSK2+ALLSK)~1-2 NECROMANCER]: %LIGHT_GRAY%$f(SK73+TABSK17+CLSK2+ALLSK)%SAGE%淬毒攻击%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK73>0 AND $f(SK73+TABSK17+CLSK2+ALLSK)~3-4 NECROMANCER]: %YELLOW%$f(SK73+TABSK17+CLSK2+ALLSK)%SAGE%淬毒攻击%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK73>0 AND $f(SK73+TABSK17+CLSK2+ALLSK)>4 NECROMANCER]: %GREEN%$f(SK73+TABSK17+CLSK2+ALLSK)%SAGE%淬毒攻击%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK73>0 AND $f(SK73+TABSK17+CLSK2+ALLSK)~1-2 !NECROMANCER]: %LIGHT_GRAY%$f(SK73+TABSK17+CLSK2+ALLSK)%DARK_GREEN%淬毒攻击%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK73>0 AND $f(SK73+TABSK17+CLSK2+ALLSK)~3-4 !NECROMANCER]: %YELLOW%$f(SK73+TABSK17+CLSK2+ALLSK)%DARK_GREEN%淬毒攻击%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK73>0 AND $f(SK73+TABSK17+CLSK2+ALLSK)>4 !NECROMANCER]: %GREEN%$f(SK73+TABSK17+CLSK2+ALLSK)%DARK_GREEN%淬毒攻击%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK73>0 (SK66>0 OR SK69>0 OR SK70>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK70>0 AND $f(SK70+TABSK18+CLSK2+ALLSK)~1-2 NECROMANCER]: %LIGHT_GRAY%$f(SK70+TABSK18+CLSK2+ALLSK)%SAGE%骷髅战士%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK70>0 AND $f(SK70+TABSK18+CLSK2+ALLSK)~3-4 NECROMANCER]: %YELLOW%$f(SK70+TABSK18+CLSK2+ALLSK)%SAGE%骷髅战士%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK70>0 AND $f(SK70+TABSK18+CLSK2+ALLSK)>4 NECROMANCER]: %GREEN%$f(SK70+TABSK18+CLSK2+ALLSK)%SAGE%骷髅战士%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK70>0 AND $f(SK70+TABSK18+CLSK2+ALLSK)~1-2 !NECROMANCER]: %LIGHT_GRAY%$f(SK70+TABSK18+CLSK2+ALLSK)%DARK_GREEN%骷髅战士%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK70>0 AND $f(SK70+TABSK18+CLSK2+ALLSK)~3-4 !NECROMANCER]: %YELLOW%$f(SK70+TABSK18+CLSK2+ALLSK)%DARK_GREEN%骷髅战士%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK70>0 AND $f(SK70+TABSK18+CLSK2+ALLSK)>4 !NECROMANCER]: %GREEN%$f(SK70+TABSK18+CLSK2+ALLSK)%DARK_GREEN%骷髅战士%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK70>0 (SK66>0 OR SK69>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK69>0 AND $f(SK69+TABSK18+CLSK2+ALLSK)~1-2 NECROMANCER]: %LIGHT_GRAY%$f(SK69+TABSK18+CLSK2+ALLSK)%SAGE%支配骷髅%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK69>0 AND $f(SK69+TABSK18+CLSK2+ALLSK)~3-4 NECROMANCER]: %YELLOW%$f(SK69+TABSK18+CLSK2+ALLSK)%SAGE%支配骷髅%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK69>0 AND $f(SK69+TABSK18+CLSK2+ALLSK)>4 NECROMANCER]: %GREEN%$f(SK69+TABSK18+CLSK2+ALLSK)%SAGE%支配骷髅%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK69>0 AND $f(SK69+TABSK18+CLSK2+ALLSK)~1-2 !NECROMANCER]: %LIGHT_GRAY%$f(SK69+TABSK18+CLSK2+ALLSK)%DARK_GREEN%支配骷髅%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK69>0 AND $f(SK69+TABSK18+CLSK2+ALLSK)~3-4 !NECROMANCER]: %YELLOW%$f(SK69+TABSK18+CLSK2+ALLSK)%DARK_GREEN%支配骷髅%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK69>0 AND $f(SK69+TABSK18+CLSK2+ALLSK)>4 !NECROMANCER]: %GREEN%$f(SK69+TABSK18+CLSK2+ALLSK)%DARK_GREEN%支配骷髅%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK69>0 SK66>0]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK66>0 AND $f(SK66+TABSK16+CLSK2+ALLSK)~1-2 NECROMANCER]: %LIGHT_GRAY%$f(SK66+TABSK16+CLSK2+ALLSK)%SAGE%伤害加深%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK66>0 AND $f(SK66+TABSK16+CLSK2+ALLSK)~3-4 NECROMANCER]: %YELLOW%$f(SK66+TABSK16+CLSK2+ALLSK)%SAGE%伤害加深%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK66>0 AND $f(SK66+TABSK16+CLSK2+ALLSK)>4 NECROMANCER]: %GREEN%$f(SK66+TABSK16+CLSK2+ALLSK)%SAGE%伤害加深%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK66>0 AND $f(SK66+TABSK16+CLSK2+ALLSK)~1-2 !NECROMANCER]: %LIGHT_GRAY%$f(SK66+TABSK16+CLSK2+ALLSK)%DARK_GREEN%伤害加深%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK66>0 AND $f(SK66+TABSK16+CLSK2+ALLSK)~3-4 !NECROMANCER]: %YELLOW%$f(SK66+TABSK16+CLSK2+ALLSK)%DARK_GREEN%伤害加深%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK66>0 AND $f(SK66+TABSK16+CLSK2+ALLSK)>4 !NECROMANCER]: %GREEN%$f(SK66+TABSK16+CLSK2+ALLSK)%DARK_GREEN%伤害加深%NAME%{%NAME%}%CONTINUE%
//匕首 between Necro/刺客 skills " " space sign
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) !RW (FORMULAASNSK>0 AND FORMULANECSK>0)]: %CONTINUE%%TEAL%|%NAME%{%NAME%}
//刺客
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK366>0 AND $f(SK366+TABSK50+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK366+TABSK50+CLSK6+ALLSK)%SAGE%雷光守卫%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK366>0 AND $f(SK366+TABSK50+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK366+TABSK50+CLSK6+ALLSK)%SAGE%雷光守卫%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK366>0 AND $f(SK366+TABSK50+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK366+TABSK50+CLSK6+ALLSK)%SAGE%雷光守卫%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK366>0 AND $f(SK366+TABSK50+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK366+TABSK50+CLSK6+ALLSK)%DARK_GREEN%雷光守卫%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK366>0 AND $f(SK366+TABSK50+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK366+TABSK50+CLSK6+ALLSK)%DARK_GREEN%雷光守卫%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK366>0 AND $f(SK366+TABSK50+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK366+TABSK50+CLSK6+ALLSK)%DARK_GREEN%雷光守卫%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK366>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268 OR SK271>0 OR SK272>0 OR SK273>0 OR SK275>0 OR SK277>0 OR SK278>0 OR SK279>0 OR SK280>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK280>0 AND $f(SK280+TABSK48+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK280+TABSK48+CLSK6+ALLSK)%SAGE%凤凰攻击%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK280>0 AND $f(SK280+TABSK48+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK280+TABSK48+CLSK6+ALLSK)%SAGE%凤凰攻击%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK280>0 AND $f(SK280+TABSK48+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK280+TABSK48+CLSK6+ALLSK)%SAGE%凤凰攻击%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK280>0 AND $f(SK280+TABSK48+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK280+TABSK48+CLSK6+ALLSK)%DARK_GREEN%凤凰攻击%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK280>0 AND $f(SK280+TABSK48+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK280+TABSK48+CLSK6+ALLSK)%DARK_GREEN%凤凰攻击%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK280>0 AND $f(SK280+TABSK48+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK280+TABSK48+CLSK6+ALLSK)%DARK_GREEN%凤凰攻击%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK280>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268 OR SK271>0 OR SK272>0 OR SK273>0 OR SK275>0 OR SK277>0 OR SK278>0 OR SK279>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK279>0 AND $f(SK279+TABSK49+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK279+TABSK49+CLSK6+ALLSK)%SAGE%影子大师%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK279>0 AND $f(SK279+TABSK49+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK279+TABSK49+CLSK6+ALLSK)%SAGE%影子大师%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK279>0 AND $f(SK279+TABSK49+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK279+TABSK49+CLSK6+ALLSK)%SAGE%影子大师%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK279>0 AND $f(SK279+TABSK49+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK279+TABSK49+CLSK6+ALLSK)%DARK_GREEN%影子大师%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK279>0 AND $f(SK279+TABSK49+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK279+TABSK49+CLSK6+ALLSK)%DARK_GREEN%影子大师%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK279>0 AND $f(SK279+TABSK49+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK279+TABSK49+CLSK6+ALLSK)%DARK_GREEN%影子大师%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK279>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268 OR SK271>0 OR SK272>0 OR SK273>0 OR SK275>0 OR SK277>0 OR SK278>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK278>0 AND $f(SK278+TABSK49+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK278+TABSK49+CLSK6+ALLSK)%SAGE%毒牙%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK278>0 AND $f(SK278+TABSK49+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK278+TABSK49+CLSK6+ALLSK)%SAGE%毒牙%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK278>0 AND $f(SK278+TABSK49+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK278+TABSK49+CLSK6+ALLSK)%SAGE%毒牙%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK278>0 AND $f(SK278+TABSK49+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK278+TABSK49+CLSK6+ALLSK)%DARK_GREEN%毒牙%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK278>0 AND $f(SK278+TABSK49+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK278+TABSK49+CLSK6+ALLSK)%DARK_GREEN%毒牙%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK278>0 AND $f(SK278+TABSK49+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK278+TABSK49+CLSK6+ALLSK)%DARK_GREEN%毒牙%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK278>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268 OR SK271>0 OR SK272>0 OR SK273>0 OR SK275>0 OR SK277>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK277>0 AND $f(SK277+TABSK50+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK277+TABSK50+CLSK6+ALLSK)%SAGE%刀刃之盾%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK277>0 AND $f(SK277+TABSK50+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK277+TABSK50+CLSK6+ALLSK)%SAGE%刀刃之盾%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK277>0 AND $f(SK277+TABSK50+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK277+TABSK50+CLSK6+ALLSK)%SAGE%刀刃之盾%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK277>0 AND $f(SK277+TABSK50+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK277+TABSK50+CLSK6+ALLSK)%DARK_GREEN%刀刃之盾%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK277>0 AND $f(SK277+TABSK50+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK277+TABSK50+CLSK6+ALLSK)%DARK_GREEN%刀刃之盾%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK277>0 AND $f(SK277+TABSK50+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK277+TABSK50+CLSK6+ALLSK)%DARK_GREEN%刀刃之盾%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK277>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268 OR SK271>0 OR SK272>0 OR SK273>0 OR SK275>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK275>0 AND $f(SK275+TABSK48+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK275+TABSK48+CLSK6+ALLSK)%SAGE%飞龙在天%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK275>0 AND $f(SK275+TABSK48+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK275+TABSK48+CLSK6+ALLSK)%SAGE%飞龙在天%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK275>0 AND $f(SK275+TABSK48+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK275+TABSK48+CLSK6+ALLSK)%SAGE%飞龙在天%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK275>0 AND $f(SK275+TABSK48+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK275+TABSK48+CLSK6+ALLSK)%DARK_GREEN%飞龙在天%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK275>0 AND $f(SK275+TABSK48+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK275+TABSK48+CLSK6+ALLSK)%DARK_GREEN%飞龙在天%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK275>0 AND $f(SK275+TABSK48+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK275+TABSK48+CLSK6+ALLSK)%DARK_GREEN%飞龙在天%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK275>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268 OR SK271>0 OR SK272>0 OR SK273>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK273>0 AND $f(SK273+TABSK49+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK273+TABSK49+CLSK6+ALLSK)%SAGE%心灵爆震%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK273>0 AND $f(SK273+TABSK49+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK273+TABSK49+CLSK6+ALLSK)%SAGE%心灵爆震%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK273>0 AND $f(SK273+TABSK49+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK273+TABSK49+CLSK6+ALLSK)%SAGE%心灵爆震%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK273>0 AND $f(SK273+TABSK49+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK273+TABSK49+CLSK6+ALLSK)%DARK_GREEN%心灵爆震%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK273>0 AND $f(SK273+TABSK49+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK273+TABSK49+CLSK6+ALLSK)%DARK_GREEN%心灵爆震%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK273>0 AND $f(SK273+TABSK49+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK273+TABSK49+CLSK6+ALLSK)%DARK_GREEN%心灵爆震%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK273>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268 OR SK271>0 OR SK272>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK272>0 AND $f(SK272+TABSK50+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK272+TABSK50+CLSK6+ALLSK)%SAGE%复苏狱火%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK272>0 AND $f(SK272+TABSK50+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK272+TABSK50+CLSK6+ALLSK)%SAGE%复苏狱火%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK272>0 AND $f(SK272+TABSK50+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK272+TABSK50+CLSK6+ALLSK)%SAGE%复苏狱火%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK272>0 AND $f(SK272+TABSK50+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK272+TABSK50+CLSK6+ALLSK)%DARK_GREEN%复苏狱火%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK272>0 AND $f(SK272+TABSK50+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK272+TABSK50+CLSK6+ALLSK)%DARK_GREEN%复苏狱火%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK272>0 AND $f(SK272+TABSK50+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK272+TABSK50+CLSK6+ALLSK)%DARK_GREEN%复苏狱火%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK272>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268 OR SK271>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK271>0 AND $f(SK271+TABSK50+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK271+TABSK50+CLSK6+ALLSK)%SAGE%连闪守卫%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK271>0 AND $f(SK271+TABSK50+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK271+TABSK50+CLSK6+ALLSK)%SAGE%连闪守卫%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK271>0 AND $f(SK271+TABSK50+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK271+TABSK50+CLSK6+ALLSK)%SAGE%连闪守卫%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK271>0 AND $f(SK271+TABSK50+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK271+TABSK50+CLSK6+ALLSK)%DARK_GREEN%连闪守卫%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK271>0 AND $f(SK271+TABSK50+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK271+TABSK50+CLSK6+ALLSK)%DARK_GREEN%连闪守卫%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK271>0 AND $f(SK271+TABSK50+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK271+TABSK50+CLSK6+ALLSK)%DARK_GREEN%连闪守卫%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK271>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK268>0 AND $f(SK268+TABSK49+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK268+TABSK49+CLSK6+ALLSK)%SAGE%影子战士%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK268>0 AND $f(SK268+TABSK49+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK268+TABSK49+CLSK6+ALLSK)%SAGE%影子战士%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK268>0 AND $f(SK268+TABSK49+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK268+TABSK49+CLSK6+ALLSK)%SAGE%影子战士%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK268>0 AND $f(SK268+TABSK49+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK268+TABSK49+CLSK6+ALLSK)%DARK_GREEN%影子战士%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK268>0 AND $f(SK268+TABSK49+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK268+TABSK49+CLSK6+ALLSK)%DARK_GREEN%影子战士%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK268>0 AND $f(SK268+TABSK49+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK268+TABSK49+CLSK6+ALLSK)%DARK_GREEN%影子战士%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK268>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK265>0 OR SK266>0 OR SK268)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK267>0 AND $f(SK267+TABSK49+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK267+TABSK49+CLSK6+ALLSK)%SAGE%能量消解%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK267>0 AND $f(SK267+TABSK49+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK267+TABSK49+CLSK6+ALLSK)%SAGE%能量消解%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK267>0 AND $f(SK267+TABSK49+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK267+TABSK49+CLSK6+ALLSK)%SAGE%能量消解%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK267>0 AND $f(SK267+TABSK49+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK267+TABSK49+CLSK6+ALLSK)%DARK_GREEN%能量消解%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK267>0 AND $f(SK267+TABSK49+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK267+TABSK49+CLSK6+ALLSK)%DARK_GREEN%能量消解%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK267>0 AND $f(SK267+TABSK49+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK267+TABSK49+CLSK6+ALLSK)%DARK_GREEN%能量消解%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK267>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK265>0 OR SK266>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK266>0 AND $f(SK266+TABSK50+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK266+TABSK50+CLSK6+ALLSK)%SAGE%刃之怒%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK266>0 AND $f(SK266+TABSK50+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK266+TABSK50+CLSK6+ALLSK)%SAGE%刃之怒%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK266>0 AND $f(SK266+TABSK50+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK266+TABSK50+CLSK6+ALLSK)%SAGE%刃之怒%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK266>0 AND $f(SK266+TABSK50+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK266+TABSK50+CLSK6+ALLSK)%DARK_GREEN%刃之怒%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK266>0 AND $f(SK266+TABSK50+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK266+TABSK50+CLSK6+ALLSK)%DARK_GREEN%刃之怒%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK266>0 AND $f(SK266+TABSK50+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK266+TABSK50+CLSK6+ALLSK)%DARK_GREEN%刃之怒%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK266>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK265>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK265>0 AND $f(SK265+TABSK48+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK265+TABSK48+CLSK6+ALLSK)%SAGE%眼镜蛇击%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK265>0 AND $f(SK265+TABSK48+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK265+TABSK48+CLSK6+ALLSK)%SAGE%眼镜蛇击%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK265>0 AND $f(SK265+TABSK48+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK265+TABSK48+CLSK6+ALLSK)%SAGE%眼镜蛇击%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK265>0 AND $f(SK265+TABSK48+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK265+TABSK48+CLSK6+ALLSK)%DARK_GREEN%眼镜蛇击%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK265>0 AND $f(SK265+TABSK48+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK265+TABSK48+CLSK6+ALLSK)%DARK_GREEN%眼镜蛇击%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK265>0 AND $f(SK265+TABSK48+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK265+TABSK48+CLSK6+ALLSK)%DARK_GREEN%眼镜蛇击%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK265>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK261>0 OR SK262>0 OR SK263>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK263>0 AND $f(SK263+TABSK49+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK263+TABSK49+CLSK6+ALLSK)%SAGE%武器格挡%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK263>0 AND $f(SK263+TABSK49+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK263+TABSK49+CLSK6+ALLSK)%SAGE%武器格挡%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK263>0 AND $f(SK263+TABSK49+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK263+TABSK49+CLSK6+ALLSK)%SAGE%武器格挡%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK263>0 AND $f(SK263+TABSK49+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK263+TABSK49+CLSK6+ALLSK)%DARK_GREEN%武器格挡%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK263>0 AND $f(SK263+TABSK49+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK263+TABSK49+CLSK6+ALLSK)%DARK_GREEN%武器格挡%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK263>0 AND $f(SK263+TABSK49+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK263+TABSK49+CLSK6+ALLSK)%DARK_GREEN%武器格挡%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK263>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK261>0 OR SK262>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK262>0 AND $f(SK262+TABSK50+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK262+TABSK50+CLSK6+ALLSK)%SAGE%火焰复苏%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK262>0 AND $f(SK262+TABSK50+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK262+TABSK50+CLSK6+ALLSK)%SAGE%火焰复苏%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK262>0 AND $f(SK262+TABSK50+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK262+TABSK50+CLSK6+ALLSK)%SAGE%火焰复苏%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK262>0 AND $f(SK262+TABSK50+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK262+TABSK50+CLSK6+ALLSK)%DARK_GREEN%火焰复苏%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK262>0 AND $f(SK262+TABSK50+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK262+TABSK50+CLSK6+ALLSK)%DARK_GREEN%火焰复苏%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK262>0 AND $f(SK262+TABSK50+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK262+TABSK50+CLSK6+ALLSK)%DARK_GREEN%火焰复苏%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK262>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK261>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK261>0 AND $f(SK261+TABSK50+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK261+TABSK50+CLSK6+ALLSK)%SAGE%电能守卫%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK261>0 AND $f(SK261+TABSK50+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK261+TABSK50+CLSK6+ALLSK)%SAGE%电能守卫%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK261>0 AND $f(SK261+TABSK50+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK261+TABSK50+CLSK6+ALLSK)%SAGE%电能守卫%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK261>0 AND $f(SK261+TABSK50+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK261+TABSK50+CLSK6+ALLSK)%DARK_GREEN%电能守卫%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK261>0 AND $f(SK261+TABSK50+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK261+TABSK50+CLSK6+ALLSK)%DARK_GREEN%电能守卫%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK261>0 AND $f(SK261+TABSK50+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK261+TABSK50+CLSK6+ALLSK)%DARK_GREEN%电能守卫%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK261>0 (SK252>0 OR SK256>0 OR SK257>0 OR SK258>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK258>0 AND $f(SK258+TABSK49+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK258+TABSK49+CLSK6+ALLSK)%SAGE%速度爆发%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK258>0 AND $f(SK258+TABSK49+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK258+TABSK49+CLSK6+ALLSK)%SAGE%速度爆发%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK258>0 AND $f(SK258+TABSK49+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK258+TABSK49+CLSK6+ALLSK)%SAGE%速度爆发%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK258>0 AND $f(SK258+TABSK49+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK258+TABSK49+CLSK6+ALLSK)%DARK_GREEN%速度爆发%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK258>0 AND $f(SK258+TABSK49+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK258+TABSK49+CLSK6+ALLSK)%DARK_GREEN%速度爆发%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK258>0 AND $f(SK258+TABSK49+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK258+TABSK49+CLSK6+ALLSK)%DARK_GREEN%速度爆发%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK258>0 (SK252>0 OR SK256>0 OR SK257>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK257>0 AND $f(SK257+TABSK50+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK257+TABSK50+CLSK6+ALLSK)%SAGE%刃之守卫%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK257>0 AND $f(SK257+TABSK50+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK257+TABSK50+CLSK6+ALLSK)%SAGE%刃之守卫%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK257>0 AND $f(SK257+TABSK50+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK257+TABSK50+CLSK6+ALLSK)%SAGE%刃之守卫%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK257>0 AND $f(SK257+TABSK50+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK257+TABSK50+CLSK6+ALLSK)%DARK_GREEN%刃之守卫%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK257>0 AND $f(SK257+TABSK50+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK257+TABSK50+CLSK6+ALLSK)%DARK_GREEN%刃之守卫%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK257>0 AND $f(SK257+TABSK50+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK257+TABSK50+CLSK6+ALLSK)%DARK_GREEN%刃之守卫%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK257>0 (SK252>0 OR SK256>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK256>0 AND $f(SK256+TABSK50+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK256+TABSK50+CLSK6+ALLSK)%SAGE%雷电网%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK256>0 AND $f(SK256+TABSK50+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK256+TABSK50+CLSK6+ALLSK)%SAGE%雷电网%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK256>0 AND $f(SK256+TABSK50+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK256+TABSK50+CLSK6+ALLSK)%SAGE%雷电网%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK256>0 AND $f(SK256+TABSK50+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK256+TABSK50+CLSK6+ALLSK)%DARK_GREEN%雷电网%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK256>0 AND $f(SK256+TABSK50+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK256+TABSK50+CLSK6+ALLSK)%DARK_GREEN%雷电网%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK256>0 AND $f(SK256+TABSK50+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK256+TABSK50+CLSK6+ALLSK)%DARK_GREEN%雷电网%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK256>0 SK252>0]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK252>0 AND $f(SK252+TABSK49+CLSK6+ALLSK)~1-2 ASSASSIN]: %LIGHT_GRAY%$f(SK252+TABSK49+CLSK6+ALLSK)%SAGE%支配爪匕%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK252>0 AND $f(SK252+TABSK49+CLSK6+ALLSK)~3-4 ASSASSIN]: %YELLOW%$f(SK252+TABSK49+CLSK6+ALLSK)%SAGE%支配爪匕%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK252>0 AND $f(SK252+TABSK49+CLSK6+ALLSK)>4 ASSASSIN]: %GREEN%$f(SK252+TABSK49+CLSK6+ALLSK)%SAGE%支配爪匕%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK252>0 AND $f(SK252+TABSK49+CLSK6+ALLSK)~1-2 !ASSASSIN]: %LIGHT_GRAY%$f(SK252+TABSK49+CLSK6+ALLSK)%DARK_GREEN%支配爪匕%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK252>0 AND $f(SK252+TABSK49+CLSK6+ALLSK)~3-4 !ASSASSIN]: %YELLOW%$f(SK252+TABSK49+CLSK6+ALLSK)%DARK_GREEN%支配爪匕%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK252>0 AND $f(SK252+TABSK49+CLSK6+ALLSK)>4 !ASSASSIN]: %GREEN%$f(SK252+TABSK49+CLSK6+ALLSK)%DARK_GREEN%支配爪匕%NAME%{%NAME%}%CONTINUE%
//野蛮人
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK375>0 AND $f(SK375+TABSK33+CLSK4+ALLSK)~1-2 BARBARIAN]: %LIGHT_GRAY%$f(SK375+TABSK33+CLSK4+ALLSK)%SAGE%幻影投掷%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK375>0 AND $f(SK375+TABSK33+CLSK4+ALLSK)~3-4 BARBARIAN]: %YELLOW%$f(SK375+TABSK33+CLSK4+ALLSK)%SAGE%幻影投掷%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK375>0 AND $f(SK375+TABSK33+CLSK4+ALLSK)>4 BARBARIAN]: %GREEN%$f(SK375+TABSK33+CLSK4+ALLSK)%SAGE%幻影投掷%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK375>0 AND $f(SK375+TABSK33+CLSK4+ALLSK)~1-2 !BARBARIAN]: %LIGHT_GRAY%$f(SK375+TABSK33+CLSK4+ALLSK)%DARK_GREEN%幻影投掷%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK375>0 AND $f(SK375+TABSK33+CLSK4+ALLSK)~3-4 !BARBARIAN]: %YELLOW%$f(SK375+TABSK33+CLSK4+ALLSK)%DARK_GREEN%幻影投掷%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK375>0 AND $f(SK375+TABSK33+CLSK4+ALLSK)>4 !BARBARIAN]: %GREEN%$f(SK375+TABSK33+CLSK4+ALLSK)%DARK_GREEN%幻影投掷%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK375>0 (SK128>0 OR SK132>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK142>0 OR SK143>0 OR SK149>0 OR SK155>0 OR SK368>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK155>0 AND $f(SK155+TABSK34+CLSK4+ALLSK)~1-2 BARBARIAN]: %LIGHT_GRAY%$f(SK155+TABSK34+CLSK4+ALLSK)%SAGE%战斗指挥%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK155>0 AND $f(SK155+TABSK34+CLSK4+ALLSK)~3-4 BARBARIAN]: %YELLOW%$f(SK155+TABSK34+CLSK4+ALLSK)%SAGE%战斗指挥%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK155>0 AND $f(SK155+TABSK34+CLSK4+ALLSK)>4 BARBARIAN]: %GREEN%$f(SK155+TABSK34+CLSK4+ALLSK)%SAGE%战斗指挥%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK155>0 AND $f(SK155+TABSK34+CLSK4+ALLSK)~1-2 !BARBARIAN]: %LIGHT_GRAY%$f(SK155+TABSK34+CLSK4+ALLSK)%DARK_GREEN%战斗指挥%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK155>0 AND $f(SK155+TABSK34+CLSK4+ALLSK)~3-4 !BARBARIAN]: %YELLOW%$f(SK155+TABSK34+CLSK4+ALLSK)%DARK_GREEN%战斗指挥%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK155>0 AND $f(SK155+TABSK34+CLSK4+ALLSK)>4 !BARBARIAN]: %GREEN%$f(SK155+TABSK34+CLSK4+ALLSK)%DARK_GREEN%战斗指挥%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK155>0 (SK128>0 OR SK132>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK142>0 OR SK143>0 OR SK149>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK149>0 AND $f(SK149+TABSK34+CLSK4+ALLSK)~1-2 BARBARIAN]: %LIGHT_GRAY%$f(SK149+TABSK34+CLSK4+ALLSK)%SAGE%战斗体制%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK149>0 AND $f(SK149+TABSK34+CLSK4+ALLSK)~3-4 BARBARIAN]: %YELLOW%$f(SK149+TABSK34+CLSK4+ALLSK)%SAGE%战斗体制%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK149>0 AND $f(SK149+TABSK34+CLSK4+ALLSK)>4 BARBARIAN]: %GREEN%$f(SK149+TABSK34+CLSK4+ALLSK)%SAGE%战斗体制%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK149>0 AND $f(SK149+TABSK34+CLSK4+ALLSK)~1-2 !BARBARIAN]: %LIGHT_GRAY%$f(SK149+TABSK34+CLSK4+ALLSK)%DARK_GREEN%战斗体制%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK149>0 AND $f(SK149+TABSK34+CLSK4+ALLSK)~3-4 !BARBARIAN]: %YELLOW%$f(SK149+TABSK34+CLSK4+ALLSK)%DARK_GREEN%战斗体制%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK149>0 AND $f(SK149+TABSK34+CLSK4+ALLSK)>4 !BARBARIAN]: %GREEN%$f(SK149+TABSK34+CLSK4+ALLSK)%DARK_GREEN%战斗体制%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK149>0 (SK128>0 OR SK132>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK142>0 OR SK143>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK143>0 AND $f(SK143+TABSK32+CLSK4+ALLSK)~1-2 BARBARIAN]: %LIGHT_GRAY%$f(SK143+TABSK32+CLSK4+ALLSK)%SAGE%跳跃攻击%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK143>0 AND $f(SK143+TABSK32+CLSK4+ALLSK)~3-4 BARBARIAN]: %YELLOW%$f(SK143+TABSK32+CLSK4+ALLSK)%SAGE%跳跃攻击%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK143>0 AND $f(SK143+TABSK32+CLSK4+ALLSK)>4 BARBARIAN]: %GREEN%$f(SK143+TABSK32+CLSK4+ALLSK)%SAGE%跳跃攻击%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK143>0 AND $f(SK143+TABSK32+CLSK4+ALLSK)~1-2 !BARBARIAN]: %LIGHT_GRAY%$f(SK143+TABSK32+CLSK4+ALLSK)%DARK_GREEN%跳跃攻击%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK143>0 AND $f(SK143+TABSK32+CLSK4+ALLSK)~3-4 !BARBARIAN]: %YELLOW%$f(SK143+TABSK32+CLSK4+ALLSK)%DARK_GREEN%跳跃攻击%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK143>0 AND $f(SK143+TABSK32+CLSK4+ALLSK)>4 !BARBARIAN]: %GREEN%$f(SK143+TABSK32+CLSK4+ALLSK)%DARK_GREEN%跳跃攻击%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK143>0 (SK128>0 OR SK132>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK142>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK142>0 AND $f(SK142+TABSK34+CLSK4+ALLSK)~1-2 BARBARIAN]: %LIGHT_GRAY%$f(SK142+TABSK34+CLSK4+ALLSK)%SAGE%找寻物品%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK142>0 AND $f(SK142+TABSK34+CLSK4+ALLSK)~3-4 BARBARIAN]: %YELLOW%$f(SK142+TABSK34+CLSK4+ALLSK)%SAGE%找寻物品%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK142>0 AND $f(SK142+TABSK34+CLSK4+ALLSK)>4 BARBARIAN]: %GREEN%$f(SK142+TABSK34+CLSK4+ALLSK)%SAGE%找寻物品%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK142>0 AND $f(SK142+TABSK34+CLSK4+ALLSK)~1-2 !BARBARIAN]: %LIGHT_GRAY%$f(SK142+TABSK34+CLSK4+ALLSK)%DARK_GREEN%找寻物品%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK142>0 AND $f(SK142+TABSK34+CLSK4+ALLSK)~3-4 !BARBARIAN]: %YELLOW%$f(SK142+TABSK34+CLSK4+ALLSK)%DARK_GREEN%找寻物品%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK142>0 AND $f(SK142+TABSK34+CLSK4+ALLSK)>4 !BARBARIAN]: %GREEN%$f(SK142+TABSK34+CLSK4+ALLSK)%DARK_GREEN%找寻物品%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK142>0 (SK128>0 OR SK132>0 OR SK135>0 OR (SK134>0 OR SK136>0))]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) (SK134>0 OR SK136>0) AND $f(SK134+SK136+TABSK33+CLSK4+ALLSK)~1-2 BARBARIAN]: %LIGHT_GRAY%$f(SK134+SK136+TABSK33+CLSK4+ALLSK)%SAGE%双手武器精通%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) (SK134>0 OR SK136>0) AND $f(SK134+SK136+TABSK33+CLSK4+ALLSK)~3-4 BARBARIAN]: %YELLOW%$f(SK134+SK136+TABSK33+CLSK4+ALLSK)%SAGE%双手武器精通%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) (SK134>0 OR SK136>0) AND $f(SK134+SK136+TABSK33+CLSK4+ALLSK)>4 BARBARIAN]: %GREEN%$f(SK134+SK136+TABSK33+CLSK4+ALLSK)%SAGE%双手武器精通%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) (SK134>0 OR SK136>0) AND $f(SK134+SK136+TABSK33+CLSK4+ALLSK)~1-2 !BARBARIAN]: %LIGHT_GRAY%$f(SK134+SK136+TABSK33+CLSK4+ALLSK)%DARK_GREEN%双手武器精通%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) (SK134>0 OR SK136>0) AND $f(SK134+SK136+TABSK33+CLSK4+ALLSK)~3-4 !BARBARIAN]: %YELLOW%$f(SK134+SK136+TABSK33+CLSK4+ALLSK)%DARK_GREEN%双手武器精通%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) (SK134>0 OR SK136>0) AND $f(SK134+SK136+TABSK33+CLSK4+ALLSK)>4 !BARBARIAN]: %GREEN%$f(SK134+SK136+TABSK33+CLSK4+ALLSK)%DARK_GREEN%双手武器精通%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) (SK134>0 OR SK136>0) (SK128>0 OR SK132>0 OR SK135>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK135>0 AND $f(SK135+TABSK33+CLSK4+ALLSK)~1-2 BARBARIAN]: %LIGHT_GRAY%$f(SK135+TABSK33+CLSK4+ALLSK)%SAGE%支配飞掷%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK135>0 AND $f(SK135+TABSK33+CLSK4+ALLSK)~3-4 BARBARIAN]: %YELLOW%$f(SK135+TABSK33+CLSK4+ALLSK)%SAGE%支配飞掷%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK135>0 AND $f(SK135+TABSK33+CLSK4+ALLSK)>4 BARBARIAN]: %GREEN%$f(SK135+TABSK33+CLSK4+ALLSK)%SAGE%支配飞掷%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK135>0 AND $f(SK135+TABSK33+CLSK4+ALLSK)~1-2 !BARBARIAN]: %LIGHT_GRAY%$f(SK135+TABSK33+CLSK4+ALLSK)%DARK_GREEN%支配飞掷%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK135>0 AND $f(SK135+TABSK33+CLSK4+ALLSK)~3-4 !BARBARIAN]: %YELLOW%$f(SK135+TABSK33+CLSK4+ALLSK)%DARK_GREEN%支配飞掷%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK135>0 AND $f(SK135+TABSK33+CLSK4+ALLSK)>4 !BARBARIAN]: %GREEN%$f(SK135+TABSK33+CLSK4+ALLSK)%DARK_GREEN%支配飞掷%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK135>0 (SK128>0 OR SK132>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK132>0 AND $f(SK132+TABSK32+CLSK4+ALLSK)~1-2 BARBARIAN]: %LIGHT_GRAY%$f(SK132+TABSK32+CLSK4+ALLSK)%SAGE%跳跃%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK132>0 AND $f(SK132+TABSK32+CLSK4+ALLSK)~3-4 BARBARIAN]: %YELLOW%$f(SK132+TABSK32+CLSK4+ALLSK)%SAGE%跳跃%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK132>0 AND $f(SK132+TABSK32+CLSK4+ALLSK)>4 BARBARIAN]: %GREEN%$f(SK132+TABSK32+CLSK4+ALLSK)%SAGE%跳跃%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK132>0 AND $f(SK132+TABSK32+CLSK4+ALLSK)~1-2 !BARBARIAN]: %LIGHT_GRAY%$f(SK132+TABSK32+CLSK4+ALLSK)%DARK_GREEN%跳跃%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK132>0 AND $f(SK132+TABSK32+CLSK4+ALLSK)~3-4 !BARBARIAN]: %YELLOW%$f(SK132+TABSK32+CLSK4+ALLSK)%DARK_GREEN%跳跃%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK132>0 AND $f(SK132+TABSK32+CLSK4+ALLSK)>4 !BARBARIAN]: %GREEN%$f(SK132+TABSK32+CLSK4+ALLSK)%DARK_GREEN%跳跃%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK132>0 SK128>0]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK128>0 AND $f(SK128+TABSK33+CLSK4+ALLSK)~1-2 BARBARIAN]: %LIGHT_GRAY%$f(SK128+TABSK33+CLSK4+ALLSK)%SAGE%单手武器精通%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK128>0 AND $f(SK128+TABSK33+CLSK4+ALLSK)~3-4 BARBARIAN]: %YELLOW%$f(SK128+TABSK33+CLSK4+ALLSK)%SAGE%单手武器精通%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK128>0 AND $f(SK128+TABSK33+CLSK4+ALLSK)>4 BARBARIAN]: %GREEN%$f(SK128+TABSK33+CLSK4+ALLSK)%SAGE%单手武器精通%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK128>0 AND $f(SK128+TABSK33+CLSK4+ALLSK)~1-2 !BARBARIAN]: %LIGHT_GRAY%$f(SK128+TABSK33+CLSK4+ALLSK)%DARK_GREEN%单手武器精通%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK128>0 AND $f(SK128+TABSK33+CLSK4+ALLSK)~3-4 !BARBARIAN]: %YELLOW%$f(SK128+TABSK33+CLSK4+ALLSK)%DARK_GREEN%单手武器精通%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK128>0 AND $f(SK128+TABSK33+CLSK4+ALLSK)>4 !BARBARIAN]: %GREEN%$f(SK128+TABSK33+CLSK4+ALLSK)%DARK_GREEN%单手武器精通%NAME%{%NAME%}%CONTINUE%
//德鲁伊
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK247>0 AND $f(SK247+TABSK42+CLSK5+ALLSK)~1-2 DRUID]: %LIGHT_GRAY%$f(SK247+TABSK42+CLSK5+ALLSK)%SAGE%召唤灰熊%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK247>0 AND $f(SK247+TABSK42+CLSK5+ALLSK)~3-4 DRUID]: %YELLOW%$f(SK247+TABSK42+CLSK5+ALLSK)%SAGE%召唤灰熊%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK247>0 AND $f(SK247+TABSK42+CLSK5+ALLSK)>4 DRUID]: %GREEN%$f(SK247+TABSK42+CLSK5+ALLSK)%SAGE%召唤灰熊%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK247>0 AND $f(SK247+TABSK42+CLSK5+ALLSK)~1-2 !DRUID]: %LIGHT_GRAY%$f(SK247+TABSK42+CLSK5+ALLSK)%DARK_GREEN%召唤灰熊%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK247>0 AND $f(SK247+TABSK42+CLSK5+ALLSK)~3-4 !DRUID]: %YELLOW%$f(SK247+TABSK42+CLSK5+ALLSK)%DARK_GREEN%召唤灰熊%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK247>0 AND $f(SK247+TABSK42+CLSK5+ALLSK)>4 !DRUID]: %GREEN%$f(SK247+TABSK42+CLSK5+ALLSK)%DARK_GREEN%召唤灰熊%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK247>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK231>0 OR SK236>0 OR SK237>0 OR SK241>0 OR SK246>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK246>0 AND $f(SK246+TABSK42+CLSK5+ALLSK)~1-2 DRUID]: %LIGHT_GRAY%$f(SK246+TABSK42+CLSK5+ALLSK)%SAGE%棘灵%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK246>0 AND $f(SK246+TABSK42+CLSK5+ALLSK)~3-4 DRUID]: %YELLOW%$f(SK246+TABSK42+CLSK5+ALLSK)%SAGE%棘灵%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK246>0 AND $f(SK246+TABSK42+CLSK5+ALLSK)>4 DRUID]: %GREEN%$f(SK246+TABSK42+CLSK5+ALLSK)%SAGE%棘灵%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK246>0 AND $f(SK246+TABSK42+CLSK5+ALLSK)~1-2 !DRUID]: %LIGHT_GRAY%$f(SK246+TABSK42+CLSK5+ALLSK)%DARK_GREEN%棘灵%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK246>0 AND $f(SK246+TABSK42+CLSK5+ALLSK)~3-4 !DRUID]: %YELLOW%$f(SK246+TABSK42+CLSK5+ALLSK)%DARK_GREEN%棘灵%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK246>0 AND $f(SK246+TABSK42+CLSK5+ALLSK)>4 !DRUID]: %GREEN%$f(SK246+TABSK42+CLSK5+ALLSK)%DARK_GREEN%棘灵%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK246>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK231>0 OR SK236>0 OR SK237>0 OR SK241>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK241>0 AND $f(SK241+TABSK42+CLSK5+ALLSK)~1-2 DRUID]: %LIGHT_GRAY%$f(SK241+TABSK42+CLSK5+ALLSK)%SAGE%太阳藤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK241>0 AND $f(SK241+TABSK42+CLSK5+ALLSK)~3-4 DRUID]: %YELLOW%$f(SK241+TABSK42+CLSK5+ALLSK)%SAGE%太阳藤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK241>0 AND $f(SK241+TABSK42+CLSK5+ALLSK)>4 DRUID]: %GREEN%$f(SK241+TABSK42+CLSK5+ALLSK)%SAGE%太阳藤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK241>0 AND $f(SK241+TABSK42+CLSK5+ALLSK)~1-2 !DRUID]: %LIGHT_GRAY%$f(SK241+TABSK42+CLSK5+ALLSK)%DARK_GREEN%太阳藤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK241>0 AND $f(SK241+TABSK42+CLSK5+ALLSK)~3-4 !DRUID]: %YELLOW%$f(SK241+TABSK42+CLSK5+ALLSK)%DARK_GREEN%太阳藤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK241>0 AND $f(SK241+TABSK42+CLSK5+ALLSK)>4 !DRUID]: %GREEN%$f(SK241+TABSK42+CLSK5+ALLSK)%DARK_GREEN%太阳藤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK241>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK231>0 OR SK236>0 OR SK237>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK237>0 AND $f(SK237+TABSK42+CLSK5+ALLSK)~1-2 DRUID]: %LIGHT_GRAY%$f(SK237+TABSK42+CLSK5+ALLSK)%SAGE%召唤狂狼%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK237>0 AND $f(SK237+TABSK42+CLSK5+ALLSK)~3-4 DRUID]: %YELLOW%$f(SK237+TABSK42+CLSK5+ALLSK)%SAGE%召唤狂狼%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK237>0 AND $f(SK237+TABSK42+CLSK5+ALLSK)>4 DRUID]: %GREEN%$f(SK237+TABSK42+CLSK5+ALLSK)%SAGE%召唤狂狼%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK237>0 AND $f(SK237+TABSK42+CLSK5+ALLSK)~1-2 !DRUID]: %LIGHT_GRAY%$f(SK237+TABSK42+CLSK5+ALLSK)%DARK_GREEN%召唤狂狼%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK237>0 AND $f(SK237+TABSK42+CLSK5+ALLSK)~3-4 !DRUID]: %YELLOW%$f(SK237+TABSK42+CLSK5+ALLSK)%DARK_GREEN%召唤狂狼%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK237>0 AND $f(SK237+TABSK42+CLSK5+ALLSK)>4 !DRUID]: %GREEN%$f(SK237+TABSK42+CLSK5+ALLSK)%DARK_GREEN%召唤狂狼%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK237>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK231>0 OR SK236>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK236>0 AND $f(SK236+TABSK42+CLSK5+ALLSK)~1-2 DRUID]: %LIGHT_GRAY%$f(SK236+TABSK42+CLSK5+ALLSK)%SAGE%狼獾之心%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK236>0 AND $f(SK236+TABSK42+CLSK5+ALLSK)~3-4 DRUID]: %YELLOW%$f(SK236+TABSK42+CLSK5+ALLSK)%SAGE%狼獾之心%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK236>0 AND $f(SK236+TABSK42+CLSK5+ALLSK)>4 DRUID]: %GREEN%$f(SK236+TABSK42+CLSK5+ALLSK)%SAGE%狼獾之心%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK236>0 AND $f(SK236+TABSK42+CLSK5+ALLSK)~1-2 !DRUID]: %LIGHT_GRAY%$f(SK236+TABSK42+CLSK5+ALLSK)%DARK_GREEN%狼獾之心%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK236>0 AND $f(SK236+TABSK42+CLSK5+ALLSK)~3-4 !DRUID]: %YELLOW%$f(SK236+TABSK42+CLSK5+ALLSK)%DARK_GREEN%狼獾之心%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK236>0 AND $f(SK236+TABSK42+CLSK5+ALLSK)>4 !DRUID]: %GREEN%$f(SK236+TABSK42+CLSK5+ALLSK)%DARK_GREEN%狼獾之心%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK236>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK231>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK231>0 AND $f(SK231+TABSK42+CLSK5+ALLSK)~1-2 DRUID]: %LIGHT_GRAY%$f(SK231+TABSK42+CLSK5+ALLSK)%SAGE%食尸藤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK231>0 AND $f(SK231+TABSK42+CLSK5+ALLSK)~3-4 DRUID]: %YELLOW%$f(SK231+TABSK42+CLSK5+ALLSK)%SAGE%食尸藤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK231>0 AND $f(SK231+TABSK42+CLSK5+ALLSK)>4 DRUID]: %GREEN%$f(SK231+TABSK42+CLSK5+ALLSK)%SAGE%食尸藤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK231>0 AND $f(SK231+TABSK42+CLSK5+ALLSK)~1-2 !DRUID]: %LIGHT_GRAY%$f(SK231+TABSK42+CLSK5+ALLSK)%DARK_GREEN%食尸藤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK231>0 AND $f(SK231+TABSK42+CLSK5+ALLSK)~3-4 !DRUID]: %YELLOW%$f(SK231+TABSK42+CLSK5+ALLSK)%DARK_GREEN%食尸藤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK231>0 AND $f(SK231+TABSK42+CLSK5+ALLSK)>4 !DRUID]: %GREEN%$f(SK231+TABSK42+CLSK5+ALLSK)%DARK_GREEN%食尸藤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK231>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK226>0 OR SK227>0 OR SK228>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK228>0 AND $f(SK228+TABSK41+CLSK5+ALLSK)~1-2 DRUID]: %LIGHT_GRAY%$f(SK228+TABSK41+CLSK5+ALLSK)%SAGE%熊人变化%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK228>0 AND $f(SK228+TABSK41+CLSK5+ALLSK)~3-4 DRUID]: %YELLOW%$f(SK228+TABSK41+CLSK5+ALLSK)%SAGE%熊人变化%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK228>0 AND $f(SK228+TABSK41+CLSK5+ALLSK)>4 DRUID]: %GREEN%$f(SK228+TABSK41+CLSK5+ALLSK)%SAGE%熊人变化%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK228>0 AND $f(SK228+TABSK41+CLSK5+ALLSK)~1-2 !DRUID]: %LIGHT_GRAY%$f(SK228+TABSK41+CLSK5+ALLSK)%DARK_GREEN%熊人变化%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK228>0 AND $f(SK228+TABSK41+CLSK5+ALLSK)~3-4 !DRUID]: %YELLOW%$f(SK228+TABSK41+CLSK5+ALLSK)%DARK_GREEN%熊人变化%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK228>0 AND $f(SK228+TABSK41+CLSK5+ALLSK)>4 !DRUID]: %GREEN%$f(SK228+TABSK41+CLSK5+ALLSK)%DARK_GREEN%熊人变化%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK228>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK226>0 OR SK227>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK227>0 AND $f(SK227+TABSK42+CLSK5+ALLSK)~1-2 DRUID]: %LIGHT_GRAY%$f(SK227+TABSK42+CLSK5+ALLSK)%SAGE%召唤狼灵%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK227>0 AND $f(SK227+TABSK42+CLSK5+ALLSK)~3-4 DRUID]: %YELLOW%$f(SK227+TABSK42+CLSK5+ALLSK)%SAGE%召唤狼灵%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK227>0 AND $f(SK227+TABSK42+CLSK5+ALLSK)>4 DRUID]: %GREEN%$f(SK227+TABSK42+CLSK5+ALLSK)%SAGE%召唤狼灵%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK227>0 AND $f(SK227+TABSK42+CLSK5+ALLSK)~1-2 !DRUID]: %LIGHT_GRAY%$f(SK227+TABSK42+CLSK5+ALLSK)%DARK_GREEN%召唤狼灵%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK227>0 AND $f(SK227+TABSK42+CLSK5+ALLSK)~3-4 !DRUID]: %YELLOW%$f(SK227+TABSK42+CLSK5+ALLSK)%DARK_GREEN%召唤狼灵%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK227>0 AND $f(SK227+TABSK42+CLSK5+ALLSK)>4 !DRUID]: %GREEN%$f(SK227+TABSK42+CLSK5+ALLSK)%DARK_GREEN%召唤狼灵%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK227>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK226>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK226>0 AND $f(SK226+TABSK42+CLSK5+ALLSK)~1-2 DRUID]: %LIGHT_GRAY%$f(SK226+TABSK42+CLSK5+ALLSK)%SAGE%橡木智者%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK226>0 AND $f(SK226+TABSK42+CLSK5+ALLSK)~3-4 DRUID]: %YELLOW%$f(SK226+TABSK42+CLSK5+ALLSK)%SAGE%橡木智者%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK226>0 AND $f(SK226+TABSK42+CLSK5+ALLSK)>4 DRUID]: %GREEN%$f(SK226+TABSK42+CLSK5+ALLSK)%SAGE%橡木智者%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK226>0 AND $f(SK226+TABSK42+CLSK5+ALLSK)~1-2 !DRUID]: %LIGHT_GRAY%$f(SK226+TABSK42+CLSK5+ALLSK)%DARK_GREEN%橡木智者%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK226>0 AND $f(SK226+TABSK42+CLSK5+ALLSK)~3-4 !DRUID]: %YELLOW%$f(SK226+TABSK42+CLSK5+ALLSK)%DARK_GREEN%橡木智者%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK226>0 AND $f(SK226+TABSK42+CLSK5+ALLSK)>4 !DRUID]: %GREEN%$f(SK226+TABSK42+CLSK5+ALLSK)%DARK_GREEN%橡木智者%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK226>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK224>0 AND $f(SK224+TABSK41+CLSK5+ALLSK)~1-2 DRUID]: %LIGHT_GRAY%$f(SK224+TABSK41+CLSK5+ALLSK)%SAGE%变形术%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK224>0 AND $f(SK224+TABSK41+CLSK5+ALLSK)~3-4 DRUID]: %YELLOW%$f(SK224+TABSK41+CLSK5+ALLSK)%SAGE%变形术%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK224>0 AND $f(SK224+TABSK41+CLSK5+ALLSK)>4 DRUID]: %GREEN%$f(SK224+TABSK41+CLSK5+ALLSK)%SAGE%变形术%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK224>0 AND $f(SK224+TABSK41+CLSK5+ALLSK)~1-2 !DRUID]: %LIGHT_GRAY%$f(SK224+TABSK41+CLSK5+ALLSK)%DARK_GREEN%变形术%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK224>0 AND $f(SK224+TABSK41+CLSK5+ALLSK)~3-4 !DRUID]: %YELLOW%$f(SK224+TABSK41+CLSK5+ALLSK)%DARK_GREEN%变形术%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK224>0 AND $f(SK224+TABSK41+CLSK5+ALLSK)>4 !DRUID]: %GREEN%$f(SK224+TABSK41+CLSK5+ALLSK)%DARK_GREEN%变形术%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK224>0 (SK221>0 OR SK222>0 OR SK223>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK223>0 AND $f(SK223+TABSK41+CLSK5+ALLSK)~1-2 DRUID]: %LIGHT_GRAY%$f(SK223+TABSK41+CLSK5+ALLSK)%SAGE%狼人变化%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK223>0 AND $f(SK223+TABSK41+CLSK5+ALLSK)~3-4 DRUID]: %YELLOW%$f(SK223+TABSK41+CLSK5+ALLSK)%SAGE%狼人变化%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK223>0 AND $f(SK223+TABSK41+CLSK5+ALLSK)>4 DRUID]: %GREEN%$f(SK223+TABSK41+CLSK5+ALLSK)%SAGE%狼人变化%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK223>0 AND $f(SK223+TABSK41+CLSK5+ALLSK)~1-2 !DRUID]: %LIGHT_GRAY%$f(SK223+TABSK41+CLSK5+ALLSK)%DARK_GREEN%狼人变化%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK223>0 AND $f(SK223+TABSK41+CLSK5+ALLSK)~3-4 !DRUID]: %YELLOW%$f(SK223+TABSK41+CLSK5+ALLSK)%DARK_GREEN%狼人变化%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK223>0 AND $f(SK223+TABSK41+CLSK5+ALLSK)>4 !DRUID]: %GREEN%$f(SK223+TABSK41+CLSK5+ALLSK)%DARK_GREEN%狼人变化%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK223>0 (SK221>0 OR SK222>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK222>0 AND $f(SK222+TABSK42+CLSK5+ALLSK)~1-2 DRUID]: %LIGHT_GRAY%$f(SK222+TABSK42+CLSK5+ALLSK)%SAGE%猛毒花藤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK222>0 AND $f(SK222+TABSK42+CLSK5+ALLSK)~3-4 DRUID]: %YELLOW%$f(SK222+TABSK42+CLSK5+ALLSK)%SAGE%猛毒花藤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK222>0 AND $f(SK222+TABSK42+CLSK5+ALLSK)>4 DRUID]: %GREEN%$f(SK222+TABSK42+CLSK5+ALLSK)%SAGE%猛毒花藤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK222>0 AND $f(SK222+TABSK42+CLSK5+ALLSK)~1-2 !DRUID]: %LIGHT_GRAY%$f(SK222+TABSK42+CLSK5+ALLSK)%DARK_GREEN%猛毒花藤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK222>0 AND $f(SK222+TABSK42+CLSK5+ALLSK)~3-4 !DRUID]: %YELLOW%$f(SK222+TABSK42+CLSK5+ALLSK)%DARK_GREEN%猛毒花藤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK222>0 AND $f(SK222+TABSK42+CLSK5+ALLSK)>4 !DRUID]: %GREEN%$f(SK222+TABSK42+CLSK5+ALLSK)%DARK_GREEN%猛毒花藤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK222>0 SK221>0]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK221>0 AND $f(SK221+TABSK42+CLSK5+ALLSK)~1-2 DRUID]: %LIGHT_GRAY%$f(SK221+TABSK42+CLSK5+ALLSK)%SAGE%乌鸦%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK221>0 AND $f(SK221+TABSK42+CLSK5+ALLSK)~3-4 DRUID]: %YELLOW%$f(SK221+TABSK42+CLSK5+ALLSK)%SAGE%乌鸦%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK221>0 AND $f(SK221+TABSK42+CLSK5+ALLSK)>4 DRUID]: %GREEN%$f(SK221+TABSK42+CLSK5+ALLSK)%SAGE%乌鸦%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK221>0 AND $f(SK221+TABSK42+CLSK5+ALLSK)~1-2 !DRUID]: %LIGHT_GRAY%$f(SK221+TABSK42+CLSK5+ALLSK)%DARK_GREEN%乌鸦%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK221>0 AND $f(SK221+TABSK42+CLSK5+ALLSK)~3-4 !DRUID]: %YELLOW%$f(SK221+TABSK42+CLSK5+ALLSK)%DARK_GREEN%乌鸦%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK221>0 AND $f(SK221+TABSK42+CLSK5+ALLSK)>4 !DRUID]: %GREEN%$f(SK221+TABSK42+CLSK5+ALLSK)%DARK_GREEN%乌鸦%NAME%{%NAME%}%CONTINUE%
//圣骑士
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK378>0 AND $f(SK378+TABSK24+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK378+TABSK24+CLSK3+ALLSK)%SAGE%竞争%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK378>0 AND $f(SK378+TABSK24+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK378+TABSK24+CLSK3+ALLSK)%SAGE%竞争%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK378>0 AND $f(SK378+TABSK24+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK378+TABSK24+CLSK3+ALLSK)%SAGE%竞争%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK378>0 AND $f(SK378+TABSK24+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK378+TABSK24+CLSK3+ALLSK)%DARK_GREEN%竞争%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK378>0 AND $f(SK378+TABSK24+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK378+TABSK24+CLSK3+ALLSK)%DARK_GREEN%竞争%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK378>0 AND $f(SK378+TABSK24+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK378+TABSK24+CLSK3+ALLSK)%DARK_GREEN%竞争%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK378>0 (SK99>0 OR SK100>0 OR SK101>0 OR SK104>0 OR SK105>0 OR SK107>0 OR SK108>0 OR SK110>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK121>0 OR SK123>0 OR SK371>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK371>0 AND $f(SK371+TABSK24+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK371+TABSK24+CLSK3+ALLSK)%SAGE%圣光%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK371>0 AND $f(SK371+TABSK24+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK371+TABSK24+CLSK3+ALLSK)%SAGE%圣光%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK371>0 AND $f(SK371+TABSK24+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK371+TABSK24+CLSK3+ALLSK)%SAGE%圣光%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK371>0 AND $f(SK371+TABSK24+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK371+TABSK24+CLSK3+ALLSK)%DARK_GREEN%圣光%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK371>0 AND $f(SK371+TABSK24+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK371+TABSK24+CLSK3+ALLSK)%DARK_GREEN%圣光%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK371>0 AND $f(SK371+TABSK24+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK371+TABSK24+CLSK3+ALLSK)%DARK_GREEN%圣光%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK371>0 (SK99>0 OR SK100>0 OR SK101>0 OR SK104>0 OR SK105>0 OR SK107>0 OR SK108>0 OR SK110>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK121>0 OR SK123>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK123>0 AND $f(SK123+TABSK25+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK123+TABSK25+CLSK3+ALLSK)%SAGE%信念%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK123>0 AND $f(SK123+TABSK25+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK123+TABSK25+CLSK3+ALLSK)%SAGE%信念%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK123>0 AND $f(SK123+TABSK25+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK123+TABSK25+CLSK3+ALLSK)%SAGE%信念%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK123>0 AND $f(SK123+TABSK25+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK123+TABSK25+CLSK3+ALLSK)%DARK_GREEN%信念%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK123>0 AND $f(SK123+TABSK25+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK123+TABSK25+CLSK3+ALLSK)%DARK_GREEN%信念%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK123>0 AND $f(SK123+TABSK25+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK123+TABSK25+CLSK3+ALLSK)%DARK_GREEN%信念%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK123>0 (SK99>0 OR SK100>0 OR SK101>0 OR SK104>0 OR SK105>0 OR SK107>0 OR SK108>0 OR SK110>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK121>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK121>0 AND $f(SK121+TABSK24+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK121+TABSK24+CLSK3+ALLSK)%SAGE%天堂之拳%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK121>0 AND $f(SK121+TABSK24+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK121+TABSK24+CLSK3+ALLSK)%SAGE%天堂之拳%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK121>0 AND $f(SK121+TABSK24+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK121+TABSK24+CLSK3+ALLSK)%SAGE%天堂之拳%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK121>0 AND $f(SK121+TABSK24+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK121+TABSK24+CLSK3+ALLSK)%DARK_GREEN%天堂之拳%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK121>0 AND $f(SK121+TABSK24+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK121+TABSK24+CLSK3+ALLSK)%DARK_GREEN%天堂之拳%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK121>0 AND $f(SK121+TABSK24+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK121+TABSK24+CLSK3+ALLSK)%DARK_GREEN%天堂之拳%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK121>0 (SK99>0 OR SK100>0 OR SK101>0 OR SK104>0 OR SK105>0 OR SK107>0 OR SK108>0 OR SK110>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK117>0 OR SK118>0 OR SK119>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK119>0 AND $f(SK119+TABSK25+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK119+TABSK25+CLSK3+ALLSK)%SAGE%庇护所%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK119>0 AND $f(SK119+TABSK25+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK119+TABSK25+CLSK3+ALLSK)%SAGE%庇护所%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK119>0 AND $f(SK119+TABSK25+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK119+TABSK25+CLSK3+ALLSK)%SAGE%庇护所%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK119>0 AND $f(SK119+TABSK25+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK119+TABSK25+CLSK3+ALLSK)%DARK_GREEN%庇护所%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK119>0 AND $f(SK119+TABSK25+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK119+TABSK25+CLSK3+ALLSK)%DARK_GREEN%庇护所%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK119>0 AND $f(SK119+TABSK25+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK119+TABSK25+CLSK3+ALLSK)%DARK_GREEN%庇护所%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK119>0 (SK99>0 OR SK100>0 OR SK101>0 OR SK104>0 OR SK105>0 OR SK107>0 OR SK108>0 OR SK110>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK117>0 OR SK118>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK118>0 AND $f(SK118+TABSK24+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK118+TABSK24+CLSK3+ALLSK)%SAGE%神圣冲击%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK118>0 AND $f(SK118+TABSK24+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK118+TABSK24+CLSK3+ALLSK)%SAGE%神圣冲击%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK118>0 AND $f(SK118+TABSK24+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK118+TABSK24+CLSK3+ALLSK)%SAGE%神圣冲击%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK118>0 AND $f(SK118+TABSK24+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK118+TABSK24+CLSK3+ALLSK)%DARK_GREEN%神圣冲击%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK118>0 AND $f(SK118+TABSK24+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK118+TABSK24+CLSK3+ALLSK)%DARK_GREEN%神圣冲击%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK118>0 AND $f(SK118+TABSK24+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK118+TABSK24+CLSK3+ALLSK)%DARK_GREEN%神圣冲击%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK118>0 (SK99>0 OR SK100>0 OR SK101>0 OR SK104>0 OR SK105>0 OR SK107>0 OR SK108>0 OR SK110>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK117>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK117>0 AND $f(SK117+TABSK25+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK117+TABSK25+CLSK3+ALLSK)%SAGE%神圣之盾%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK117>0 AND $f(SK117+TABSK25+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK117+TABSK25+CLSK3+ALLSK)%SAGE%神圣之盾%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK117>0 AND $f(SK117+TABSK25+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK117+TABSK25+CLSK3+ALLSK)%SAGE%神圣之盾%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK117>0 AND $f(SK117+TABSK25+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK117+TABSK25+CLSK3+ALLSK)%DARK_GREEN%神圣之盾%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK117>0 AND $f(SK117+TABSK25+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK117+TABSK25+CLSK3+ALLSK)%DARK_GREEN%神圣之盾%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK117>0 AND $f(SK117+TABSK25+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK117+TABSK25+CLSK3+ALLSK)%DARK_GREEN%神圣之盾%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK117>0 (SK99>0 OR SK100>0 OR SK101>0 OR SK104>0 OR SK105>0 OR SK107>0 OR SK108>0 OR SK110>0 OR SK112>0 OR SK113>0 OR SK114>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK114>0 AND $f(SK114+TABSK25+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK114+TABSK25+CLSK3+ALLSK)%SAGE%神圣冰冻%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK114>0 AND $f(SK114+TABSK25+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK114+TABSK25+CLSK3+ALLSK)%SAGE%神圣冰冻%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK114>0 AND $f(SK114+TABSK25+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK114+TABSK25+CLSK3+ALLSK)%SAGE%神圣冰冻%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK114>0 AND $f(SK114+TABSK25+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK114+TABSK25+CLSK3+ALLSK)%DARK_GREEN%神圣冰冻%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK114>0 AND $f(SK114+TABSK25+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK114+TABSK25+CLSK3+ALLSK)%DARK_GREEN%神圣冰冻%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK114>0 AND $f(SK114+TABSK25+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK114+TABSK25+CLSK3+ALLSK)%DARK_GREEN%神圣冰冻%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK114>0 (SK99>0 OR SK100>0 OR SK101>0 OR SK104>0 OR SK105>0 OR SK107>0 OR SK108>0 OR SK110>0 OR SK112>0 OR SK113>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK113>0 AND $f(SK113+TABSK25+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK113+TABSK25+CLSK3+ALLSK)%SAGE%专注%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK113>0 AND $f(SK113+TABSK25+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK113+TABSK25+CLSK3+ALLSK)%SAGE%专注%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK113>0 AND $f(SK113+TABSK25+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK113+TABSK25+CLSK3+ALLSK)%SAGE%专注%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK113>0 AND $f(SK113+TABSK25+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK113+TABSK25+CLSK3+ALLSK)%DARK_GREEN%专注%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK113>0 AND $f(SK113+TABSK25+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK113+TABSK25+CLSK3+ALLSK)%DARK_GREEN%专注%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK113>0 AND $f(SK113+TABSK25+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK113+TABSK25+CLSK3+ALLSK)%DARK_GREEN%专注%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK113>0 (SK99>0 OR SK100>0 OR SK101>0 OR SK104>0 OR SK105>0 OR SK107>0 OR SK108>0 OR SK110>0 OR SK112>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK112>0 AND $f(SK112+TABSK24+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK112+TABSK24+CLSK3+ALLSK)%SAGE%祝福之锤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK112>0 AND $f(SK112+TABSK24+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK112+TABSK24+CLSK3+ALLSK)%SAGE%祝福之锤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK112>0 AND $f(SK112+TABSK24+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK112+TABSK24+CLSK3+ALLSK)%SAGE%祝福之锤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK112>0 AND $f(SK112+TABSK24+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK112+TABSK24+CLSK3+ALLSK)%DARK_GREEN%祝福之锤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK112>0 AND $f(SK112+TABSK24+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK112+TABSK24+CLSK3+ALLSK)%DARK_GREEN%祝福之锤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK112>0 AND $f(SK112+TABSK24+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK112+TABSK24+CLSK3+ALLSK)%DARK_GREEN%祝福之锤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK112>0 (SK99>0 OR SK100>0 OR SK101>0 OR SK104>0 OR SK105>0 OR SK107>0 OR SK108>0 OR SK110>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK110>0 AND $f(SK110+TABSK26+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK110+TABSK26+CLSK3+ALLSK)%SAGE%抵抗闪电%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK110>0 AND $f(SK110+TABSK26+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK110+TABSK26+CLSK3+ALLSK)%SAGE%抵抗闪电%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK110>0 AND $f(SK110+TABSK26+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK110+TABSK26+CLSK3+ALLSK)%SAGE%抵抗闪电%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK110>0 AND $f(SK110+TABSK26+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK110+TABSK26+CLSK3+ALLSK)%DARK_GREEN%抵抗闪电%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK110>0 AND $f(SK110+TABSK26+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK110+TABSK26+CLSK3+ALLSK)%DARK_GREEN%抵抗闪电%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK110>0 AND $f(SK110+TABSK26+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK110+TABSK26+CLSK3+ALLSK)%DARK_GREEN%抵抗闪电%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK110>0 (SK99>0 OR SK100>0 OR SK101>0 OR SK104>0 OR SK105>0 OR SK107>0 OR SK108>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK108>0 AND $f(SK108+TABSK25+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK108+TABSK25+CLSK3+ALLSK)%SAGE%祝福瞄准%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK108>0 AND $f(SK108+TABSK25+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK108+TABSK25+CLSK3+ALLSK)%SAGE%祝福瞄准%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK108>0 AND $f(SK108+TABSK25+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK108+TABSK25+CLSK3+ALLSK)%SAGE%祝福瞄准%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK108>0 AND $f(SK108+TABSK25+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK108+TABSK25+CLSK3+ALLSK)%DARK_GREEN%祝福瞄准%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK108>0 AND $f(SK108+TABSK25+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK108+TABSK25+CLSK3+ALLSK)%DARK_GREEN%祝福瞄准%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK108>0 AND $f(SK108+TABSK25+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK108+TABSK25+CLSK3+ALLSK)%DARK_GREEN%祝福瞄准%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK108>0 (SK99>0 OR SK100>0 OR SK101>0 OR SK104>0 OR SK105>0 OR SK107>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK107>0 AND $f(SK107+TABSK24+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK107+TABSK24+CLSK3+ALLSK)%SAGE%冲锋%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK107>0 AND $f(SK107+TABSK24+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK107+TABSK24+CLSK3+ALLSK)%SAGE%冲锋%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK107>0 AND $f(SK107+TABSK24+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK107+TABSK24+CLSK3+ALLSK)%SAGE%冲锋%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK107>0 AND $f(SK107+TABSK24+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK107+TABSK24+CLSK3+ALLSK)%DARK_GREEN%冲锋%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK107>0 AND $f(SK107+TABSK24+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK107+TABSK24+CLSK3+ALLSK)%DARK_GREEN%冲锋%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK107>0 AND $f(SK107+TABSK24+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK107+TABSK24+CLSK3+ALLSK)%DARK_GREEN%冲锋%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK107>0 (SK99>0 OR SK100>0 OR SK101>0 OR SK104>0 OR SK105>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK105>0 AND $f(SK105+TABSK26+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK105+TABSK26+CLSK3+ALLSK)%SAGE%抵抗冰冷%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK105>0 AND $f(SK105+TABSK26+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK105+TABSK26+CLSK3+ALLSK)%SAGE%抵抗冰冷%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK105>0 AND $f(SK105+TABSK26+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK105+TABSK26+CLSK3+ALLSK)%SAGE%抵抗冰冷%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK105>0 AND $f(SK105+TABSK26+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK105+TABSK26+CLSK3+ALLSK)%DARK_GREEN%抵抗冰冷%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK105>0 AND $f(SK105+TABSK26+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK105+TABSK26+CLSK3+ALLSK)%DARK_GREEN%抵抗冰冷%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK105>0 AND $f(SK105+TABSK26+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK105+TABSK26+CLSK3+ALLSK)%DARK_GREEN%抵抗冰冷%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK105>0 (SK99>0 OR SK100>0 OR SK101>0 OR SK104>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK104>0 AND $f(SK104+TABSK26+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK104+TABSK26+CLSK3+ALLSK)%SAGE%反抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK104>0 AND $f(SK104+TABSK26+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK104+TABSK26+CLSK3+ALLSK)%SAGE%反抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK104>0 AND $f(SK104+TABSK26+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK104+TABSK26+CLSK3+ALLSK)%SAGE%反抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK104>0 AND $f(SK104+TABSK26+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK104+TABSK26+CLSK3+ALLSK)%DARK_GREEN%反抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK104>0 AND $f(SK104+TABSK26+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK104+TABSK26+CLSK3+ALLSK)%DARK_GREEN%反抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK104>0 AND $f(SK104+TABSK26+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK104+TABSK26+CLSK3+ALLSK)%DARK_GREEN%反抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK104>0 (SK99>0 OR SK100>0 OR SK101>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK101>0 AND $f(SK101+TABSK24+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK101+TABSK24+CLSK3+ALLSK)%SAGE%圣光弹%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK101>0 AND $f(SK101+TABSK24+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK101+TABSK24+CLSK3+ALLSK)%SAGE%圣光弹%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK101>0 AND $f(SK101+TABSK24+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK101+TABSK24+CLSK3+ALLSK)%SAGE%圣光弹%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK101>0 AND $f(SK101+TABSK24+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK101+TABSK24+CLSK3+ALLSK)%DARK_GREEN%圣光弹%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK101>0 AND $f(SK101+TABSK24+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK101+TABSK24+CLSK3+ALLSK)%DARK_GREEN%圣光弹%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK101>0 AND $f(SK101+TABSK24+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK101+TABSK24+CLSK3+ALLSK)%DARK_GREEN%圣光弹%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK101>0 (SK99>0 OR SK100>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK100>0 AND $f(SK100+TABSK26+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK100+TABSK26+CLSK3+ALLSK)%SAGE%抵抗火焰%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK100>0 AND $f(SK100+TABSK26+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK100+TABSK26+CLSK3+ALLSK)%SAGE%抵抗火焰%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK100>0 AND $f(SK100+TABSK26+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK100+TABSK26+CLSK3+ALLSK)%SAGE%抵抗火焰%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK100>0 AND $f(SK100+TABSK26+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK100+TABSK26+CLSK3+ALLSK)%DARK_GREEN%抵抗火焰%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK100>0 AND $f(SK100+TABSK26+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK100+TABSK26+CLSK3+ALLSK)%DARK_GREEN%抵抗火焰%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK100>0 AND $f(SK100+TABSK26+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK100+TABSK26+CLSK3+ALLSK)%DARK_GREEN%抵抗火焰%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK100>0 SK99>0]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK99>0 AND $f(SK99+TABSK26+CLSK3+ALLSK)~1-2 PALADIN]: %LIGHT_GRAY%$f(SK99+TABSK26+CLSK3+ALLSK)%SAGE%祈祷%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK99>0 AND $f(SK99+TABSK26+CLSK3+ALLSK)~3-4 PALADIN]: %YELLOW%$f(SK99+TABSK26+CLSK3+ALLSK)%SAGE%祈祷%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK99>0 AND $f(SK99+TABSK26+CLSK3+ALLSK)>4 PALADIN]: %GREEN%$f(SK99+TABSK26+CLSK3+ALLSK)%SAGE%祈祷%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK99>0 AND $f(SK99+TABSK26+CLSK3+ALLSK)~1-2 !PALADIN]: %LIGHT_GRAY%$f(SK99+TABSK26+CLSK3+ALLSK)%DARK_GREEN%祈祷%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK99>0 AND $f(SK99+TABSK26+CLSK3+ALLSK)~3-4 !PALADIN]: %YELLOW%$f(SK99+TABSK26+CLSK3+ALLSK)%DARK_GREEN%祈祷%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK99>0 AND $f(SK99+TABSK26+CLSK3+ALLSK)>4 !PALADIN]: %GREEN%$f(SK99+TABSK26+CLSK3+ALLSK)%DARK_GREEN%祈祷%NAME%{%NAME%}%CONTINUE%
//法师
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK369>0 AND $f(SK369+TABSK10+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK369+TABSK10+CLSK1+ALLSK)%SAGE%连串冰枪%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK369>0 AND $f(SK369+TABSK10+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK369+TABSK10+CLSK1+ALLSK)%SAGE%连串冰枪%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK369>0 AND $f(SK369+TABSK10+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK369+TABSK10+CLSK1+ALLSK)%SAGE%连串冰枪%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK369>0 AND $f(SK369+TABSK10+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK369+TABSK10+CLSK1+ALLSK)%DARK_GREEN%连串冰枪%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK369>0 AND $f(SK369+TABSK10+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK369+TABSK10+CLSK1+ALLSK)%DARK_GREEN%连串冰枪%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK369>0 AND $f(SK369+TABSK10+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK369+TABSK10+CLSK1+ALLSK)%DARK_GREEN%连串冰枪%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK369>0 (SK37>0 OR SK38>0 OR SK40>0 OR SK42 OR SK44>0 OR SK46>0 OR SK48>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK56>0 OR SK57>0 OR SK59>0 OR SK61>0 OR SK63>0 OR SK64>0 OR SK65>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK65>0 AND $f(SK65+TABSK10+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK65+TABSK10+CLSK1+ALLSK)%SAGE%支配冰冷%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK65>0 AND $f(SK65+TABSK10+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK65+TABSK10+CLSK1+ALLSK)%SAGE%支配冰冷%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK65>0 AND $f(SK65+TABSK10+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK65+TABSK10+CLSK1+ALLSK)%SAGE%支配冰冷%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK65>0 AND $f(SK65+TABSK10+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK65+TABSK10+CLSK1+ALLSK)%DARK_GREEN%支配冰冷%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK65>0 AND $f(SK65+TABSK10+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK65+TABSK10+CLSK1+ALLSK)%DARK_GREEN%支配冰冷%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK65>0 AND $f(SK65+TABSK10+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK65+TABSK10+CLSK1+ALLSK)%DARK_GREEN%支配冰冷%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK65>0 (SK37>0 OR SK38>0 OR SK40>0 OR SK42 OR SK44>0 OR SK46>0 OR SK48>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK56>0 OR SK57>0 OR SK59>0 OR SK61>0 OR SK63>0 OR SK64>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK64>0 AND $f(SK64+TABSK10+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK64+TABSK10+CLSK1+ALLSK)%SAGE%冰封球%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK64>0 AND $f(SK64+TABSK10+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK64+TABSK10+CLSK1+ALLSK)%SAGE%冰封球%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK64>0 AND $f(SK64+TABSK10+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK64+TABSK10+CLSK1+ALLSK)%SAGE%冰封球%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK64>0 AND $f(SK64+TABSK10+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK64+TABSK10+CLSK1+ALLSK)%DARK_GREEN%冰封球%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK64>0 AND $f(SK64+TABSK10+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK64+TABSK10+CLSK1+ALLSK)%DARK_GREEN%冰封球%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK64>0 AND $f(SK64+TABSK10+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK64+TABSK10+CLSK1+ALLSK)%DARK_GREEN%冰封球%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK64>0 (SK37>0 OR SK38>0 OR SK40>0 OR SK42 OR SK44>0 OR SK46>0 OR SK48>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK56>0 OR SK57>0 OR SK59>0 OR SK61>0 OR SK63>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK63>0 AND $f(SK63+TABSK9+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK63+TABSK9+CLSK1+ALLSK)%SAGE%支配闪电%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK63>0 AND $f(SK63+TABSK9+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK63+TABSK9+CLSK1+ALLSK)%SAGE%支配闪电%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK63>0 AND $f(SK63+TABSK9+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK63+TABSK9+CLSK1+ALLSK)%SAGE%支配闪电%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK63>0 AND $f(SK63+TABSK9+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK63+TABSK9+CLSK1+ALLSK)%DARK_GREEN%支配闪电%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK63>0 AND $f(SK63+TABSK9+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK63+TABSK9+CLSK1+ALLSK)%DARK_GREEN%支配闪电%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK63>0 AND $f(SK63+TABSK9+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK63+TABSK9+CLSK1+ALLSK)%DARK_GREEN%支配闪电%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK63>0 (SK37>0 OR SK38>0 OR SK40>0 OR SK42 OR SK44>0 OR SK46>0 OR SK48>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK56>0 OR SK57>0 OR SK59>0 OR SK61>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK61>0 AND $f(SK61+TABSK8+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK61+TABSK8+CLSK1+ALLSK)%SAGE%支配火焰%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK61>0 AND $f(SK61+TABSK8+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK61+TABSK8+CLSK1+ALLSK)%SAGE%支配火焰%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK61>0 AND $f(SK61+TABSK8+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK61+TABSK8+CLSK1+ALLSK)%SAGE%支配火焰%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK61>0 AND $f(SK61+TABSK8+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK61+TABSK8+CLSK1+ALLSK)%DARK_GREEN%支配火焰%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK61>0 AND $f(SK61+TABSK8+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK61+TABSK8+CLSK1+ALLSK)%DARK_GREEN%支配火焰%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK61>0 AND $f(SK61+TABSK8+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK61+TABSK8+CLSK1+ALLSK)%DARK_GREEN%支配火焰%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK61>0 (SK37>0 OR SK38>0 OR SK40>0 OR SK42 OR SK44>0 OR SK46>0 OR SK48>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK56>0 OR SK57>0 OR SK59>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK59>0 AND $f(SK59+TABSK10+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK59+TABSK10+CLSK1+ALLSK)%SAGE%暴风雪%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK59>0 AND $f(SK59+TABSK10+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK59+TABSK10+CLSK1+ALLSK)%SAGE%暴风雪%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK59>0 AND $f(SK59+TABSK10+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK59+TABSK10+CLSK1+ALLSK)%SAGE%暴风雪%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK59>0 AND $f(SK59+TABSK10+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK59+TABSK10+CLSK1+ALLSK)%DARK_GREEN%暴风雪%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK59>0 AND $f(SK59+TABSK10+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK59+TABSK10+CLSK1+ALLSK)%DARK_GREEN%暴风雪%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK59>0 AND $f(SK59+TABSK10+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK59+TABSK10+CLSK1+ALLSK)%DARK_GREEN%暴风雪%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK59>0 (SK37>0 OR SK38>0 OR SK40>0 OR SK42 OR SK44>0 OR SK46>0 OR SK48>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK56>0 OR SK57>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK57>0 AND $f(SK57+TABSK9+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK57+TABSK9+CLSK1+ALLSK)%SAGE%雷云风暴%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK57>0 AND $f(SK57+TABSK9+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK57+TABSK9+CLSK1+ALLSK)%SAGE%雷云风暴%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK57>0 AND $f(SK57+TABSK9+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK57+TABSK9+CLSK1+ALLSK)%SAGE%雷云风暴%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK57>0 AND $f(SK57+TABSK9+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK57+TABSK9+CLSK1+ALLSK)%DARK_GREEN%雷云风暴%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK57>0 AND $f(SK57+TABSK9+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK57+TABSK9+CLSK1+ALLSK)%DARK_GREEN%雷云风暴%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK57>0 AND $f(SK57+TABSK9+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK57+TABSK9+CLSK1+ALLSK)%DARK_GREEN%雷云风暴%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK57>0 (SK37>0 OR SK38>0 OR SK40>0 OR SK42 OR SK44>0 OR SK46>0 OR SK48>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK56>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK56>0 AND $f(SK56+TABSK8+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK56+TABSK8+CLSK1+ALLSK)%SAGE%陨石%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK56>0 AND $f(SK56+TABSK8+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK56+TABSK8+CLSK1+ALLSK)%SAGE%陨石%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK56>0 AND $f(SK56+TABSK8+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK56+TABSK8+CLSK1+ALLSK)%SAGE%陨石%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK56>0 AND $f(SK56+TABSK8+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK56+TABSK8+CLSK1+ALLSK)%DARK_GREEN%陨石%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK56>0 AND $f(SK56+TABSK8+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK56+TABSK8+CLSK1+ALLSK)%DARK_GREEN%陨石%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK56>0 AND $f(SK56+TABSK8+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK56+TABSK8+CLSK1+ALLSK)%DARK_GREEN%陨石%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK56>0 (SK37>0 OR SK38>0 OR SK40>0 OR SK42 OR SK44>0 OR SK46>0 OR SK48>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK54>0 AND $f(SK54+TABSK9+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK54+TABSK9+CLSK1+ALLSK)%SAGE%传送%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK54>0 AND $f(SK54+TABSK9+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK54+TABSK9+CLSK1+ALLSK)%SAGE%传送%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK54>0 AND $f(SK54+TABSK9+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK54+TABSK9+CLSK1+ALLSK)%SAGE%传送%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK54>0 AND $f(SK54+TABSK9+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK54+TABSK9+CLSK1+ALLSK)%DARK_GREEN%传送%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK54>0 AND $f(SK54+TABSK9+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK54+TABSK9+CLSK1+ALLSK)%DARK_GREEN%传送%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK54>0 AND $f(SK54+TABSK9+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK54+TABSK9+CLSK1+ALLSK)%DARK_GREEN%传送%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK54>0 (SK37>0 OR SK38>0 OR SK40>0 OR SK42 OR SK44>0 OR SK46>0 OR SK48>0 OR SK51>0 OR SK52>0 OR SK53>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK53>0 AND $f(SK53+TABSK9+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK53+TABSK9+CLSK1+ALLSK)%SAGE%连锁闪电%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK53>0 AND $f(SK53+TABSK9+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK53+TABSK9+CLSK1+ALLSK)%SAGE%连锁闪电%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK53>0 AND $f(SK53+TABSK9+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK53+TABSK9+CLSK1+ALLSK)%SAGE%连锁闪电%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK53>0 AND $f(SK53+TABSK9+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK53+TABSK9+CLSK1+ALLSK)%DARK_GREEN%连锁闪电%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK53>0 AND $f(SK53+TABSK9+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK53+TABSK9+CLSK1+ALLSK)%DARK_GREEN%连锁闪电%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK53>0 AND $f(SK53+TABSK9+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK53+TABSK9+CLSK1+ALLSK)%DARK_GREEN%连锁闪电%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK53>0 (SK37>0 OR SK38>0 OR SK40>0 OR SK42 OR SK44>0 OR SK46>0 OR SK48>0 OR SK51>0 OR SK52>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK52>0 AND $f(SK52+TABSK8+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK52+TABSK8+CLSK1+ALLSK)%SAGE%强化火焰%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK52>0 AND $f(SK52+TABSK8+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK52+TABSK8+CLSK1+ALLSK)%SAGE%强化火焰%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK52>0 AND $f(SK52+TABSK8+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK52+TABSK8+CLSK1+ALLSK)%SAGE%强化火焰%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK52>0 AND $f(SK52+TABSK8+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK52+TABSK8+CLSK1+ALLSK)%DARK_GREEN%强化火焰%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK52>0 AND $f(SK52+TABSK8+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK52+TABSK8+CLSK1+ALLSK)%DARK_GREEN%强化火焰%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK52>0 AND $f(SK52+TABSK8+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK52+TABSK8+CLSK1+ALLSK)%DARK_GREEN%强化火焰%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK52>0 (SK37>0 OR SK38>0 OR SK40>0 OR SK42 OR SK44>0 OR SK46>0 OR SK48>0 OR SK51>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK51>0 AND $f(SK51+TABSK8+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK51+TABSK8+CLSK1+ALLSK)%SAGE%火墙%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK51>0 AND $f(SK51+TABSK8+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK51+TABSK8+CLSK1+ALLSK)%SAGE%火墙%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK51>0 AND $f(SK51+TABSK8+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK51+TABSK8+CLSK1+ALLSK)%SAGE%火墙%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK51>0 AND $f(SK51+TABSK8+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK51+TABSK8+CLSK1+ALLSK)%DARK_GREEN%火墙%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK51>0 AND $f(SK51+TABSK8+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK51+TABSK8+CLSK1+ALLSK)%DARK_GREEN%火墙%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK51>0 AND $f(SK51+TABSK8+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK51+TABSK8+CLSK1+ALLSK)%DARK_GREEN%火墙%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK51>0 (SK37>0 OR SK38>0 OR SK40>0 OR SK42 OR SK44>0 OR SK46>0 OR SK48>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK48>0 AND $f(SK48+TABSK9+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK48+TABSK9+CLSK1+ALLSK)%SAGE%新星%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK48>0 AND $f(SK48+TABSK9+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK48+TABSK9+CLSK1+ALLSK)%SAGE%新星%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK48>0 AND $f(SK48+TABSK9+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK48+TABSK9+CLSK1+ALLSK)%SAGE%新星%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK48>0 AND $f(SK48+TABSK9+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK48+TABSK9+CLSK1+ALLSK)%DARK_GREEN%新星%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK48>0 AND $f(SK48+TABSK9+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK48+TABSK9+CLSK1+ALLSK)%DARK_GREEN%新星%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK48>0 AND $f(SK48+TABSK9+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK48+TABSK9+CLSK1+ALLSK)%DARK_GREEN%新星%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK48>0 (SK37>0 OR SK38>0 OR SK40>0 OR SK42 OR SK44>0 OR SK46>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK46>0 AND $f(SK46+TABSK8+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK46+TABSK8+CLSK1+ALLSK)%SAGE%炽烈之径%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK46>0 AND $f(SK46+TABSK8+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK46+TABSK8+CLSK1+ALLSK)%SAGE%炽烈之径%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK46>0 AND $f(SK46+TABSK8+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK46+TABSK8+CLSK1+ALLSK)%SAGE%炽烈之径%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK46>0 AND $f(SK46+TABSK8+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK46+TABSK8+CLSK1+ALLSK)%DARK_GREEN%炽烈之径%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK46>0 AND $f(SK46+TABSK8+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK46+TABSK8+CLSK1+ALLSK)%DARK_GREEN%炽烈之径%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK46>0 AND $f(SK46+TABSK8+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK46+TABSK8+CLSK1+ALLSK)%DARK_GREEN%炽烈之径%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK46>0 (SK37>0 OR SK38>0 OR SK40>0 OR SK42 OR SK44>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK44>0 AND $f(SK44+TABSK10+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK44+TABSK10+CLSK1+ALLSK)%SAGE%霜之新星%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK44>0 AND $f(SK44+TABSK10+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK44+TABSK10+CLSK1+ALLSK)%SAGE%霜之新星%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK44>0 AND $f(SK44+TABSK10+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK44+TABSK10+CLSK1+ALLSK)%SAGE%霜之新星%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK44>0 AND $f(SK44+TABSK10+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK44+TABSK10+CLSK1+ALLSK)%DARK_GREEN%霜之新星%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK44>0 AND $f(SK44+TABSK10+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK44+TABSK10+CLSK1+ALLSK)%DARK_GREEN%霜之新星%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK44>0 AND $f(SK44+TABSK10+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK44+TABSK10+CLSK1+ALLSK)%DARK_GREEN%霜之新星%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK44>0 (SK37>0 OR SK38>0 OR SK40>0 OR SK42)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK42>0 AND $f(SK42+TABSK9+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK42+TABSK9+CLSK1+ALLSK)%SAGE%静态力场%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK42>0 AND $f(SK42+TABSK9+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK42+TABSK9+CLSK1+ALLSK)%SAGE%静态力场%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK42>0 AND $f(SK42+TABSK9+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK42+TABSK9+CLSK1+ALLSK)%SAGE%静态力场%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK42>0 AND $f(SK42+TABSK9+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK42+TABSK9+CLSK1+ALLSK)%DARK_GREEN%静态力场%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK42>0 AND $f(SK42+TABSK9+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK42+TABSK9+CLSK1+ALLSK)%DARK_GREEN%静态力场%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK42>0 AND $f(SK42+TABSK9+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK42+TABSK9+CLSK1+ALLSK)%DARK_GREEN%静态力场%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK42>0 (SK37>0 OR SK38>0 OR SK40>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK40>0 AND $f(SK40+TABSK10+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK40+TABSK10+CLSK1+ALLSK)%SAGE%冰冷强化%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK40>0 AND $f(SK40+TABSK10+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK40+TABSK10+CLSK1+ALLSK)%SAGE%冰冷强化%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK40>0 AND $f(SK40+TABSK10+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK40+TABSK10+CLSK1+ALLSK)%SAGE%冰冷强化%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK40>0 AND $f(SK40+TABSK10+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK40+TABSK10+CLSK1+ALLSK)%DARK_GREEN%冰冷强化%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK40>0 AND $f(SK40+TABSK10+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK40+TABSK10+CLSK1+ALLSK)%DARK_GREEN%冰冷强化%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK40>0 AND $f(SK40+TABSK10+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK40+TABSK10+CLSK1+ALLSK)%DARK_GREEN%冰冷强化%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK40>0 (SK37>0 OR SK38>0)]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK38>0 AND $f(SK38+TABSK9+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK38+TABSK9+CLSK1+ALLSK)%SAGE%充能弹%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK38>0 AND $f(SK38+TABSK9+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK38+TABSK9+CLSK1+ALLSK)%SAGE%充能弹%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK38>0 AND $f(SK38+TABSK9+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK38+TABSK9+CLSK1+ALLSK)%SAGE%充能弹%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK38>0 AND $f(SK38+TABSK9+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK38+TABSK9+CLSK1+ALLSK)%DARK_GREEN%充能弹%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK38>0 AND $f(SK38+TABSK9+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK38+TABSK9+CLSK1+ALLSK)%DARK_GREEN%充能弹%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK38>0 AND $f(SK38+TABSK9+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK38+TABSK9+CLSK1+ALLSK)%DARK_GREEN%充能弹%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK38>0 SK37>0]: %CONTINUE%%BLACK%|%NAME%{%NAME%}
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK37>0 AND $f(SK37+TABSK8+CLSK1+ALLSK)~1-2 SORCERESS]: %LIGHT_GRAY%$f(SK37+TABSK8+CLSK1+ALLSK)%SAGE%暖气%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK37>0 AND $f(SK37+TABSK8+CLSK1+ALLSK)~3-4 SORCERESS]: %YELLOW%$f(SK37+TABSK8+CLSK1+ALLSK)%SAGE%暖气%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK37>0 AND $f(SK37+TABSK8+CLSK1+ALLSK)>4 SORCERESS]: %GREEN%$f(SK37+TABSK8+CLSK1+ALLSK)%SAGE%暖气%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK37>0 AND $f(SK37+TABSK8+CLSK1+ALLSK)~1-2 !SORCERESS]: %LIGHT_GRAY%$f(SK37+TABSK8+CLSK1+ALLSK)%DARK_GREEN%暖气%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK37>0 AND $f(SK37+TABSK8+CLSK1+ALLSK)~3-4 !SORCERESS]: %YELLOW%$f(SK37+TABSK8+CLSK1+ALLSK)%DARK_GREEN%暖气%NAME%{%NAME%}%CONTINUE%
ItemDisplay[((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) SK37>0 AND $f(SK37+TABSK8+CLSK1+ALLSK)>4 !SORCERESS]: %GREEN%$f(SK37+TABSK8+CLSK1+ALLSK)%DARK_GREEN%暖气%NAME%{%NAME%}%CONTINUE%
//ItemSkill Closer
ItemDisplay[(((NMAG !RW) OR ((MAG OR RARE OR CRAFT) GROUND)) AND (FORMULAAMASK>0 OR FORMULANECSK>0 OR FORMULAASNSK>0 OR FORMULABARSK>0 OR FORMULADRUSK>0 OR FORMULAPALSK>0 OR FORMULASORSK>0))]: %GRAY%[%NAME%{%NAME%}%CONTINUE%
// [IPTS] 珠宝/戒指/项链 评分系统
//-----------------------------------------------------------------------------------
Alias[AMU_SK_CASTER]:((CLSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1) OR (CLSK2>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1) OR TABSK34>1 OR TABSK40>1 OR TABSK42>1 OR TABSK50>1)
Alias[AMU_SK_PHYS]:(CLSK0>1 OR TABSK0>1 OR TABSK1>1 OR TABSK2>1 OR TABSK32>1 OR TABSK33>1 OR TABSK41>1 OR TABSK48>1)
Alias[AMU_SK_DUAL]:((CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1 OR TABSK24>1 OR TABSK25>1 OR TABSK26>1 OR TABSK49>1))
Alias[AMU_CAS_AXIS]:(CLSK1*0.50+CLSK2*0.50+TABSK8*0.40+TABSK9*0.40+TABSK10*0.40+TABSK16*0.40+TABSK17*0.40+TABSK18*0.40+TABSK34*0.40+TABSK40*0.40+TABSK42*0.40+TABSK50*0.40+FCR*0.25+MANA*0.015+STAT138*0.30+STAT86*0.25)
Alias[AMU_PHY_AXIS]:(IAS*0.25+EDAM*0.10+MAXDMG*0.30+MINDMG*0.25+AR*0.003+IF(STAT60>0,1.0,0)+STAT60*0.10+IF(STAT62>0,0.5,0)+STAT62*0.08+CLSK0*0.50+TABSK0*0.40+TABSK1*0.40+TABSK2*0.40+TABSK32*0.40+TABSK33*0.40+TABSK41*0.40+TABSK48*0.40)
Alias[PTSRING_MELEE]:(MIN(MAXDMG*0.30+MINDMG*0.25,2.25)+MIN(AR*0.004,0.80)+MIN(IAS*0.25,2.00)+FCR*0.02+MIN(IF(STAT60>0,1.0,0)+STAT60*0.10+IF(STAT62>0,0.5,0)+STAT62*0.08,2.00)+MIN(STAT138*0.30,1.20)+MIN(STAT86*0.25,1.20)+MIN(LIFE*0.04,1.60)+MIN(MANA*0.015,0.60)+MIN(STR*0.05,1.00)+MIN(DEX*0.06,1.20)+MIN(RES*0.04,1.20)+MIN((MAX(FRES-RES,0)+MAX(CRES-RES,0)+MAX(LRES-RES,0)+MAX(PRES-RES,0))*0.02,1.50)+MIN(REPLIFE*0.10,0.80)+MIN(STAT80*0.04,1.00)+MIN(STAT99*0.05,1.25)+MIN(STAT96*0.04,0.80)+IF(STAT153>0,0.6,0)+IF(STAT118>0,0.25,0)+IF(STAT110>=25,0.1,0)+IF(STAT110>=50,0.1,0)+IF(STAT110>=75,0.1,0))
Alias[PTSRING_CASTER]:(FCR*0.25+MIN(STAT138*0.30,1.20)+MIN(STAT86*0.25,1.20)+MIN(LIFE*0.04,1.60)+MIN(MANA*0.015,0.60)+MIN(STR*0.05,1.00)+MIN(DEX*0.06,1.20)+MIN(RES*0.04,1.20)+MIN((MAX(FRES-RES,0)+MAX(CRES-RES,0)+MAX(LRES-RES,0)+MAX(PRES-RES,0))*0.02,1.50)+MIN(REPLIFE*0.10,0.80)+MIN(STAT80*0.04,1.00)+MIN(STAT99*0.05,1.25)+MIN(STAT96*0.04,0.80)+IF(STAT153>0,0.6,0)+IF(STAT118>0,0.25,0)+IF(STAT110>=25,0.1,0)+IF(STAT110>=50,0.1,0)+IF(STAT110>=75,0.1,0))
Alias[PTSRING_UTILITY]:(MIN(STAT138*0.30,1.20)+MIN(STAT86*0.25,1.20)+MIN(LIFE*0.04,1.60)+MIN(MANA*0.015,0.60)+MIN(STR*0.05,1.00)+MIN(DEX*0.06,1.20)+MIN(RES*0.04,1.20)+MIN((MAX(FRES-RES,0)+MAX(CRES-RES,0)+MAX(LRES-RES,0)+MAX(PRES-RES,0))*0.02,1.50)+MIN(REPLIFE*0.10,0.80)+MIN(STAT80*0.04,1.00)+MIN(STAT99*0.05,1.25)+MIN(STAT96*0.04,0.80)+IF(STAT153>0,0.6,0)+IF(STAT118>0,0.25,0)+IF(STAT110>=25,0.1,0)+IF(STAT110>=50,0.1,0)+IF(STAT110>=75,0.1,0))
Alias[PTSAMU_CASTER]:(STAT127*2.0+CLSK0*0.50+CLSK1*0.50+CLSK2*0.50+CLSK3*0.50+CLSK4*0.50+CLSK5*0.50+CLSK6*0.50+TABSK0*0.40+TABSK1*0.40+TABSK2*0.40+TABSK8*0.40+TABSK9*0.40+TABSK10*0.40+TABSK16*0.40+TABSK17*0.40+TABSK18*0.40+TABSK24*0.40+TABSK25*0.40+TABSK26*0.40+TABSK32*0.40+TABSK33*0.40+TABSK34*0.40+TABSK40*0.40+TABSK41*0.40+TABSK42*0.40+TABSK48*0.40+TABSK49*0.40+TABSK50*0.40+FCR*0.25+MIN(MANA*0.015,0.60)+MIN(STAT138*0.30,1.20)+MIN(STAT86*0.25,1.20)+MIN(LIFE*0.04,1.60)+MIN(STR*0.05,1.00)+MIN(DEX*0.06,1.20)+MIN(RES*0.04,1.20)+MIN((MAX(FRES-RES,0)+MAX(CRES-RES,0)+MAX(LRES-RES,0)+MAX(PRES-RES,0))*0.02,1.50)+MIN(REPLIFE*0.10,0.80)+MIN(STAT80*0.04,1.00)+MIN(STAT99*0.05,1.25)+MIN(STAT96*0.04,0.80)+IF(STAT153>0,0.6,0)+IF(STAT118>0,0.25,0)+IF(STAT110>=25,0.1,0)+IF(STAT110>=50,0.1,0)+IF(STAT110>=75,0.1,0))
Alias[PTSAMU_PHYS]:(STAT127*2.0+CLSK0*0.50+CLSK1*0.50+CLSK2*0.50+CLSK3*0.50+CLSK4*0.50+CLSK5*0.50+CLSK6*0.50+TABSK0*0.40+TABSK1*0.40+TABSK2*0.40+TABSK8*0.40+TABSK9*0.40+TABSK10*0.40+TABSK16*0.40+TABSK17*0.40+TABSK18*0.40+TABSK24*0.40+TABSK25*0.40+TABSK26*0.40+TABSK32*0.40+TABSK33*0.40+TABSK34*0.40+TABSK40*0.40+TABSK41*0.40+TABSK42*0.40+TABSK48*0.40+TABSK49*0.40+TABSK50*0.40+MIN(MAXDMG*0.20+MINDMG*0.16,1.50)+MIN(AR*0.003,0.60)+MIN(IAS*0.25,2.00)+MIN(EDAM*0.10,1.00)+MIN(IF(STAT60>0,1.0,0)+STAT60*0.10+IF(STAT62>0,0.5,0)+STAT62*0.08,2.00)+FCR*0.02+MIN(LIFE*0.04,1.60)+MIN(MANA*0.015,0.60)+MIN(STR*0.05,1.00)+MIN(DEX*0.06,1.20)+MIN(RES*0.04,1.20)+MIN((MAX(FRES-RES,0)+MAX(CRES-RES,0)+MAX(LRES-RES,0)+MAX(PRES-RES,0))*0.02,1.50)+MIN(REPLIFE*0.10,0.80)+MIN(STAT80*0.04,1.00)+MIN(STAT99*0.05,1.25)+MIN(STAT96*0.04,0.80)+IF(STAT153>0,0.6,0)+IF(STAT118>0,0.25,0)+IF(STAT110>=25,0.1,0)+IF(STAT110>=50,0.1,0)+IF(STAT110>=75,0.1,0))
Alias[PTSJEWEL_WEAPON]:(IAS*0.30+EDAM*0.10+MAXDMG*0.15+MINDMG*0.08+AR*0.002+RES*0.20+(MAX(FRES-RES,0)+MAX(CRES-RES,0)+MAX(LRES-RES,0)+MAX(PRES-RES,0))*0.10+LIFE*0.03+MANA*0.01+STR*0.04+DEX*0.04+STAT99*0.05+STAT80*0.06+STAT86*0.25+STAT138*0.30+IF(STAT153>0,0.6,0)+IF(STAT118>0,0.25,0))
Alias[PTSJEWEL_GEAR]:(RES*0.20+(MAX(FRES-RES,0)+MAX(CRES-RES,0)+MAX(LRES-RES,0)+MAX(PRES-RES,0))*0.10+(STAT329+STAT330+STAT331+STAT332+STAT357)*0.70+LIFE*0.03+MANA*0.01+STR*0.04+DEX*0.04+STAT99*0.05+STAT80*0.06+STAT86*0.25+STAT138*0.30+IF(STAT153>0,0.6,0)+IF(STAT118>0,0.25,0))
ItemDisplay[(jew OR mjw) (MAG OR RARE) ID $f(PTSJEWEL_WEAPON>=PTSJEWEL_GEAR) $f(ROUND(PTSJEWEL_WEAPON*100)/100)>8]: %PURPLE%[$f(MIN(10,ROUND(%PTSJEWEL_WEAPON%*100)/100))PT 物理] %NAME%%CONTINUE%
ItemDisplay[(jew OR mjw) (MAG OR RARE) ID $f(PTSJEWEL_WEAPON>=PTSJEWEL_GEAR) $f(ROUND(PTSJEWEL_WEAPON*100)/100)~6-8]: %ORANGE%[$f(MIN(10,ROUND(%PTSJEWEL_WEAPON%*100)/100))PT 物理] %NAME%%CONTINUE%
ItemDisplay[(jew OR mjw) (MAG OR RARE) ID $f(PTSJEWEL_WEAPON>=PTSJEWEL_GEAR) $f(ROUND(PTSJEWEL_WEAPON*100)/100)>4 $f(ROUND(PTSJEWEL_WEAPON*100)/100)<6]: %GREEN%[$f(MIN(10,ROUND(%PTSJEWEL_WEAPON%*100)/100))PT 物理] %NAME%%CONTINUE%
ItemDisplay[(jew OR mjw) (MAG OR RARE) ID $f(PTSJEWEL_WEAPON>=PTSJEWEL_GEAR) $f(ROUND(PTSJEWEL_WEAPON*100)/100)~2-4]: %DARK_GREEN%[$f(MIN(10,ROUND(%PTSJEWEL_WEAPON%*100)/100))PT 物理] %NAME%%CONTINUE%
ItemDisplay[(jew OR mjw) (MAG OR RARE) ID $f(PTSJEWEL_WEAPON<PTSJEWEL_GEAR) $f(ROUND(PTSJEWEL_GEAR*100)/100)>8]: %PURPLE%[$f(MIN(10,ROUND(%PTSJEWEL_GEAR%*100)/100))PT 通用] %NAME%%CONTINUE%
ItemDisplay[(jew OR mjw) (MAG OR RARE) ID $f(PTSJEWEL_WEAPON<PTSJEWEL_GEAR) $f(ROUND(PTSJEWEL_GEAR*100)/100)~6-8]: %ORANGE%[$f(MIN(10,ROUND(%PTSJEWEL_GEAR%*100)/100))PT 通用] %NAME%%CONTINUE%
ItemDisplay[(jew OR mjw) (MAG OR RARE) ID $f(PTSJEWEL_WEAPON<PTSJEWEL_GEAR) $f(ROUND(PTSJEWEL_GEAR*100)/100)>4 $f(ROUND(PTSJEWEL_GEAR*100)/100)<6]: %GREEN%[$f(MIN(10,ROUND(%PTSJEWEL_GEAR%*100)/100))PT 通用] %NAME%%CONTINUE%
ItemDisplay[(jew OR mjw) (MAG OR RARE) ID $f(PTSJEWEL_WEAPON<PTSJEWEL_GEAR) $f(ROUND(PTSJEWEL_GEAR*100)/100)~2-4]: %DARK_GREEN%[$f(MIN(10,ROUND(%PTSJEWEL_GEAR%*100)/100))PT 通用] %NAME%%CONTINUE%
ItemDisplay[rin (RARE OR CRAFT) ID MINDMG+MAXDMG>0 $f(PTSRING_MELEE>=PTSRING_CASTER) $f(ROUND(PTSRING_MELEE*100)/100)>8]: %PURPLE%[$f(MIN(10,ROUND(%PTSRING_MELEE%*100)/100))PT 物理] %NAME%%CONTINUE%
ItemDisplay[rin (RARE OR CRAFT) ID MINDMG+MAXDMG>0 $f(PTSRING_MELEE>=PTSRING_CASTER) $f(ROUND(PTSRING_MELEE*100)/100)~6-8]: %ORANGE%[$f(MIN(10,ROUND(%PTSRING_MELEE%*100)/100))PT 物理] %NAME%%CONTINUE%
ItemDisplay[rin (RARE OR CRAFT) ID MINDMG+MAXDMG>0 $f(PTSRING_MELEE>=PTSRING_CASTER) $f(ROUND(PTSRING_MELEE*100)/100)>4 $f(ROUND(PTSRING_MELEE*100)/100)<6]: %GREEN%[$f(MIN(10,ROUND(%PTSRING_MELEE%*100)/100))PT 物理] %NAME%%CONTINUE%
ItemDisplay[rin (RARE OR CRAFT) ID MINDMG+MAXDMG>0 $f(PTSRING_MELEE>=PTSRING_CASTER) $f(ROUND(PTSRING_MELEE*100)/100)~2-4]: %DARK_GREEN%[$f(MIN(10,ROUND(%PTSRING_MELEE%*100)/100))PT 物理] %NAME%%CONTINUE%
ItemDisplay[rin (RARE OR CRAFT) ID FCR>0 $f(PTSRING_MELEE<PTSRING_CASTER) $f(ROUND(PTSRING_CASTER*100)/100)>8]: %PURPLE%[$f(MIN(10,ROUND(%PTSRING_CASTER%*100)/100))PT 法系] %NAME%%CONTINUE%
ItemDisplay[rin (RARE OR CRAFT) ID FCR>0 $f(PTSRING_MELEE<PTSRING_CASTER) $f(ROUND(PTSRING_CASTER*100)/100)~6-8]: %ORANGE%[$f(MIN(10,ROUND(%PTSRING_CASTER%*100)/100))PT 法系] %NAME%%CONTINUE%
ItemDisplay[rin (RARE OR CRAFT) ID FCR>0 $f(PTSRING_MELEE<PTSRING_CASTER) $f(ROUND(PTSRING_CASTER*100)/100)>4 $f(ROUND(PTSRING_CASTER*100)/100)<6]: %GREEN%[$f(MIN(10,ROUND(%PTSRING_CASTER%*100)/100))PT 法系] %NAME%%CONTINUE%
ItemDisplay[rin (RARE OR CRAFT) ID FCR>0 $f(PTSRING_MELEE<PTSRING_CASTER) $f(ROUND(PTSRING_CASTER*100)/100)~2-4]: %DARK_GREEN%[$f(MIN(10,ROUND(%PTSRING_CASTER%*100)/100))PT 法系] %NAME%%CONTINUE%
ItemDisplay[rin (RARE OR CRAFT) ID !(MINDMG+MAXDMG>0) !(FCR>0) $f(ROUND(PTSRING_UTILITY*100)/100)>8]: %PURPLE%[$f(MIN(10,ROUND(%PTSRING_UTILITY%*100)/100))PT 功能] %NAME%%CONTINUE%
ItemDisplay[rin (RARE OR CRAFT) ID !(MINDMG+MAXDMG>0) !(FCR>0) $f(ROUND(PTSRING_UTILITY*100)/100)~6-8]: %ORANGE%[$f(MIN(10,ROUND(%PTSRING_UTILITY%*100)/100))PT 功能] %NAME%%CONTINUE%
ItemDisplay[rin (RARE OR CRAFT) ID !(MINDMG+MAXDMG>0) !(FCR>0) $f(ROUND(PTSRING_UTILITY*100)/100)>4 $f(ROUND(PTSRING_UTILITY*100)/100)<6]: %GREEN%[$f(MIN(10,ROUND(%PTSRING_UTILITY%*100)/100))PT 功能] %NAME%%CONTINUE%
ItemDisplay[rin (RARE OR CRAFT) ID !(MINDMG+MAXDMG>0) !(FCR>0) $f(ROUND(PTSRING_UTILITY*100)/100)~2-4]: %DARK_GREEN%[$f(MIN(10,ROUND(%PTSRING_UTILITY%*100)/100))PT 功能] %NAME%%CONTINUE%
ItemDisplay[amu (MAG OR RARE OR CRAFT) ID AMU_SK_CASTER $f(ROUND(PTSAMU_CASTER*100)/100)>8]: %PURPLE%[$f(MIN(10,ROUND(%PTSAMU_CASTER%*100)/100))PT 法系] %NAME%%CONTINUE%
ItemDisplay[amu (MAG OR RARE OR CRAFT) ID AMU_SK_CASTER $f(ROUND(PTSAMU_CASTER*100)/100)~6-8]: %ORANGE%[$f(MIN(10,ROUND(%PTSAMU_CASTER%*100)/100))PT 法系] %NAME%%CONTINUE%
ItemDisplay[amu (MAG OR RARE OR CRAFT) ID AMU_SK_CASTER $f(ROUND(PTSAMU_CASTER*100)/100)>4 $f(ROUND(PTSAMU_CASTER*100)/100)<6]: %GREEN%[$f(MIN(10,ROUND(%PTSAMU_CASTER%*100)/100))PT 法系] %NAME%%CONTINUE%
ItemDisplay[amu (MAG OR RARE OR CRAFT) ID AMU_SK_CASTER $f(ROUND(PTSAMU_CASTER*100)/100)~2-4]: %DARK_GREEN%[$f(MIN(10,ROUND(%PTSAMU_CASTER%*100)/100))PT 法系] %NAME%%CONTINUE%
ItemDisplay[amu (MAG OR RARE OR CRAFT) ID !(AMU_SK_CASTER) AMU_SK_PHYS $f(ROUND(PTSAMU_PHYS*100)/100)>8]: %PURPLE%[$f(MIN(10,ROUND(%PTSAMU_PHYS%*100)/100))PT 物理] %NAME%%CONTINUE%
ItemDisplay[amu (MAG OR RARE OR CRAFT) ID !(AMU_SK_CASTER) AMU_SK_PHYS $f(ROUND(PTSAMU_PHYS*100)/100)~6-8]: %ORANGE%[$f(MIN(10,ROUND(%PTSAMU_PHYS%*100)/100))PT 物理] %NAME%%CONTINUE%
ItemDisplay[amu (MAG OR RARE OR CRAFT) ID !(AMU_SK_CASTER) AMU_SK_PHYS $f(ROUND(PTSAMU_PHYS*100)/100)>4 $f(ROUND(PTSAMU_PHYS*100)/100)<6]: %GREEN%[$f(MIN(10,ROUND(%PTSAMU_PHYS%*100)/100))PT 物理] %NAME%%CONTINUE%
ItemDisplay[amu (MAG OR RARE OR CRAFT) ID !(AMU_SK_CASTER) AMU_SK_PHYS $f(ROUND(PTSAMU_PHYS*100)/100)~2-4]: %DARK_GREEN%[$f(MIN(10,ROUND(%PTSAMU_PHYS%*100)/100))PT 物理] %NAME%%CONTINUE%
ItemDisplay[amu (MAG OR RARE OR CRAFT) ID !(AMU_SK_CASTER) !(AMU_SK_PHYS) AMU_SK_DUAL $f(AMU_CAS_AXIS>=AMU_PHY_AXIS) $f(ROUND(PTSAMU_CASTER*100)/100)>8]: %PURPLE%[$f(MIN(10,ROUND(%PTSAMU_CASTER%*100)/100))PT 法系] %NAME%%CONTINUE%
ItemDisplay[amu (MAG OR RARE OR CRAFT) ID !(AMU_SK_CASTER) !(AMU_SK_PHYS) AMU_SK_DUAL $f(AMU_CAS_AXIS>=AMU_PHY_AXIS) $f(ROUND(PTSAMU_CASTER*100)/100)~6-8]: %ORANGE%[$f(MIN(10,ROUND(%PTSAMU_CASTER%*100)/100))PT 法系] %NAME%%CONTINUE%
ItemDisplay[amu (MAG OR RARE OR CRAFT) ID !(AMU_SK_CASTER) !(AMU_SK_PHYS) AMU_SK_DUAL $f(AMU_CAS_AXIS>=AMU_PHY_AXIS) $f(ROUND(PTSAMU_CASTER*100)/100)>4 $f(ROUND(PTSAMU_CASTER*100)/100)<6]: %GREEN%[$f(MIN(10,ROUND(%PTSAMU_CASTER%*100)/100))PT 法系] %NAME%%CONTINUE%
ItemDisplay[amu (MAG OR RARE OR CRAFT) ID !(AMU_SK_CASTER) !(AMU_SK_PHYS) AMU_SK_DUAL $f(AMU_CAS_AXIS>=AMU_PHY_AXIS) $f(ROUND(PTSAMU_CASTER*100)/100)~2-4]: %DARK_GREEN%[$f(MIN(10,ROUND(%PTSAMU_CASTER%*100)/100))PT 法系] %NAME%%CONTINUE%
ItemDisplay[amu (MAG OR RARE OR CRAFT) ID !(AMU_SK_CASTER) !(AMU_SK_PHYS) AMU_SK_DUAL $f(AMU_PHY_AXIS>AMU_CAS_AXIS) $f(ROUND(PTSAMU_PHYS*100)/100)>8]: %PURPLE%[$f(MIN(10,ROUND(%PTSAMU_PHYS%*100)/100))PT 物理] %NAME%%CONTINUE%
ItemDisplay[amu (MAG OR RARE OR CRAFT) ID !(AMU_SK_CASTER) !(AMU_SK_PHYS) AMU_SK_DUAL $f(AMU_PHY_AXIS>AMU_CAS_AXIS) $f(ROUND(PTSAMU_PHYS*100)/100)~6-8]: %ORANGE%[$f(MIN(10,ROUND(%PTSAMU_PHYS%*100)/100))PT 物理] %NAME%%CONTINUE%
ItemDisplay[amu (MAG OR RARE OR CRAFT) ID !(AMU_SK_CASTER) !(AMU_SK_PHYS) AMU_SK_DUAL $f(AMU_PHY_AXIS>AMU_CAS_AXIS) $f(ROUND(PTSAMU_PHYS*100)/100)>4 $f(ROUND(PTSAMU_PHYS*100)/100)<6]: %GREEN%[$f(MIN(10,ROUND(%PTSAMU_PHYS%*100)/100))PT 物理] %NAME%%CONTINUE%
ItemDisplay[amu (MAG OR RARE OR CRAFT) ID !(AMU_SK_CASTER) !(AMU_SK_PHYS) AMU_SK_DUAL $f(AMU_PHY_AXIS>AMU_CAS_AXIS) $f(ROUND(PTSAMU_PHYS*100)/100)~2-4]: %DARK_GREEN%[$f(MIN(10,ROUND(%PTSAMU_PHYS%*100)/100))PT 物理] %NAME%%CONTINUE%
ItemDisplay[amu (MAG OR RARE OR CRAFT) ID !(AMU_SK_CASTER) !(AMU_SK_PHYS) !(AMU_SK_DUAL) $f(AMU_PHY_AXIS+AMU_CAS_AXIS>0) $f(AMU_PHY_AXIS<AMU_CAS_AXIS) $f(ROUND(PTSAMU_CASTER*100)/100)>8]: %PURPLE%[$f(MIN(10,ROUND(%PTSAMU_CASTER%*100)/100))PT 法系] %NAME%%CONTINUE%
ItemDisplay[amu (MAG OR RARE OR CRAFT) ID !(AMU_SK_CASTER) !(AMU_SK_PHYS) !(AMU_SK_DUAL) $f(AMU_PHY_AXIS+AMU_CAS_AXIS>0) $f(AMU_PHY_AXIS<AMU_CAS_AXIS) $f(ROUND(PTSAMU_CASTER*100)/100)~6-8]: %ORANGE%[$f(MIN(10,ROUND(%PTSAMU_CASTER%*100)/100))PT 法系] %NAME%%CONTINUE%
ItemDisplay[amu (MAG OR RARE OR CRAFT) ID !(AMU_SK_CASTER) !(AMU_SK_PHYS) !(AMU_SK_DUAL) $f(AMU_PHY_AXIS+AMU_CAS_AXIS>0) $f(AMU_PHY_AXIS<AMU_CAS_AXIS) $f(ROUND(PTSAMU_CASTER*100)/100)>4 $f(ROUND(PTSAMU_CASTER*100)/100)<6]: %GREEN%[$f(MIN(10,ROUND(%PTSAMU_CASTER%*100)/100))PT 法系] %NAME%%CONTINUE%
ItemDisplay[amu (MAG OR RARE OR CRAFT) ID !(AMU_SK_CASTER) !(AMU_SK_PHYS) !(AMU_SK_DUAL) $f(AMU_PHY_AXIS+AMU_CAS_AXIS>0) $f(AMU_PHY_AXIS<AMU_CAS_AXIS) $f(ROUND(PTSAMU_CASTER*100)/100)~2-4]: %DARK_GREEN%[$f(MIN(10,ROUND(%PTSAMU_CASTER%*100)/100))PT 法系] %NAME%%CONTINUE%
ItemDisplay[amu (MAG OR RARE OR CRAFT) ID !(AMU_SK_CASTER) !(AMU_SK_PHYS) !(AMU_SK_DUAL) $f(AMU_PHY_AXIS+AMU_CAS_AXIS>0) $f(AMU_PHY_AXIS>=AMU_CAS_AXIS) $f(ROUND(PTSAMU_PHYS*100)/100)>8]: %PURPLE%[$f(MIN(10,ROUND(%PTSAMU_PHYS%*100)/100))PT 物理] %NAME%%CONTINUE%
ItemDisplay[amu (MAG OR RARE OR CRAFT) ID !(AMU_SK_CASTER) !(AMU_SK_PHYS) !(AMU_SK_DUAL) $f(AMU_PHY_AXIS+AMU_CAS_AXIS>0) $f(AMU_PHY_AXIS>=AMU_CAS_AXIS) $f(ROUND(PTSAMU_PHYS*100)/100)~6-8]: %ORANGE%[$f(MIN(10,ROUND(%PTSAMU_PHYS%*100)/100))PT 物理] %NAME%%CONTINUE%
ItemDisplay[amu (MAG OR RARE OR CRAFT) ID !(AMU_SK_CASTER) !(AMU_SK_PHYS) !(AMU_SK_DUAL) $f(AMU_PHY_AXIS+AMU_CAS_AXIS>0) $f(AMU_PHY_AXIS>=AMU_CAS_AXIS) $f(ROUND(PTSAMU_PHYS*100)/100)>4 $f(ROUND(PTSAMU_PHYS*100)/100)<6]: %GREEN%[$f(MIN(10,ROUND(%PTSAMU_PHYS%*100)/100))PT 物理] %NAME%%CONTINUE%
ItemDisplay[amu (MAG OR RARE OR CRAFT) ID !(AMU_SK_CASTER) !(AMU_SK_PHYS) !(AMU_SK_DUAL) $f(AMU_PHY_AXIS+AMU_CAS_AXIS>0) $f(AMU_PHY_AXIS>=AMU_CAS_AXIS) $f(ROUND(PTSAMU_PHYS*100)/100)~2-4]: %DARK_GREEN%[$f(MIN(10,ROUND(%PTSAMU_PHYS%*100)/100))PT 物理] %NAME%%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | |
// | [PDTP] ITEM TIPS |
// | |
// +----------------------------------------------------------------------------+
//
Alias[TIPLTS]: %PURPLE%*%RED%*%ORANGE%*%GOLD%*%YELLOW%*%WHITE%*
Alias[TIPRTS]: %WHITE%*%YELLOW%*%GOLD%*%ORANGE%*%RED%*%PURPLE%*
//技能
Alias[SKGROUND]: $f(ALLSK+CLSK0+CLSK1+CLSK2+CLSK3+CLSK4+CLSK5+CLSK6+TABSK0+TABSK1+TABSK2+TABSK8+TABSK9+TABSK10+TABSK16+TABSK17+TABSK18+TABSK24+TABSK25+TABSK26+TABSK32+TABSK33+TABSK34+TABSK40+TABSK41+TABSK42+TABSK48+TABSK49+TABSK50)
//增强伤害
Alias[EDGROUDN]: $f(COUNT(STAT17>0,STAT121>0,STAT122>0,STAT141>0,STAT136>0,OR(STAT115!=0,STAT116!=0,STAT19!=0,STAT224!=0,STAT225!=0,STAT245!=0,STAT246!=0,STAT119!=0)))
//固定伤害
Alias[DMGGROUND]: $f(COUNT(STAT57>0,(STAT50+STAT51)>0,(STAT54+STAT55)>0,(STAT48+STAT49)>0,(MAX(STAT21,STAT23,STAT159))>0,(MAX(STAT22,STAT24,STAT160)+(STAT218*CLVL/8))>0))
//元素伤害
Alias[EMGROUND]: $f(COUNT(STAT331>0,STAT329>0,STAT330>0,STAT332>0,STAT357>0))
//速度
Alias[SPGROUND]: $f(COUNT(IAS>0,FCR>0,FHR>0,FRW>0,FBR>0))
//抗性
Alias[RESGROUND]: $f(COUNT(AND(RES>0,(COUNT((FRES>RES),(CRES>RES),(LRES>RES),(PRES>RES))<3)),OR((AND(PRES>0,RES==0)),(AND(RES>0,PRES>RES))),OR((AND(LRES>0,RES==0)),(AND(RES>0,LRES>RES))),OR((AND(CRES>0,RES==0)),(AND(RES>0,CRES>RES))),OR(MAXRES>0,STAT40>0,STAT44>0,STAT42>0,STAT46>0),STAT110>0,OR((AND(FRES>0,RES==0)),(AND(RES>0,FRES>RES))),DTM>0,STAT35>0,STAT34>0,STAT36>0,STAT109>0,STAT504>0))
//属性点
Alias[STGROUND]: $f(COUNT(STR>0,DEX>0,STAT76>0,STAT3>0,STAT1>0,(LIFE+(STAT216*CLVL/256/8))>0,(MANA+(STAT217*CLVL/256/8))>0))
//恢复
Alias[HEALGD]: $f(COUNT(STAT138>0,STAT86>0,STAT62>0,STAT424>0,STAT60>0))
//
// +----------------------------------------------------------------------------+
// | [ITGD] GROUND |
// +----------------------------------------------------------------------------+
//OPEN
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID]: %CL%%NAME%%CONTINUE%
//魔法寻获 + EG 括号开始
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID (MFIND>0 OR GFIND>0)]: %CS%%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID MFIND>0]: %GRAY%mf%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID GFIND>0 MFIND=0]: %GRAY%gf%NAME%%CONTINUE%
//括号开始
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(COUNT(MFIND>0,GFIND>0))>1]: %GRAY%)%NAME%%CONTINUE%
//金币获得
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID GFIND>0]: %YELLOW%$f(GFIND)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID GFIND>0 MFIND>0]: %BLACK%|%NAME%%CONTINUE%
//魔法寻获
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID MFIND>0]: %GREEN%$f(MFIND)%NAME%%CONTINUE%
//括号结束
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(COUNT(MFIND>0,GFIND>0))>1]: %GRAY%(%NAME%%CONTINUE%
//魔法寻获 + EG BRACKET STOP
//----------------
//治疗(生命与法力 吸血/回蓝/每次击中/每次击杀)括号开始
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID HEALGD>0]: %GRAY%疗%CS%%NAME%%CONTINUE%
//括号开始
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID HEALGD>1]: %GRAY%)%NAME%%CONTINUE%
//击杀回蓝
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID STAT138>0]: %PURPLE%.%BLUE%$f(STAT138)%NAME%%CONTINUE%
//击杀回血
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID STAT86>0]: %PURPLE%.%RED%$f(STAT86)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID $f(COUNT(STAT138>0,STAT86>0))>0 $f(COUNT(STAT62>0,STAT424>0,STAT60>0))>0]: %BLACK%|%NAME%%CONTINUE%
//吸蓝
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID STAT62>0]: %BLUE%$f(STAT62)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID STAT62>0 $f(COUNT(STAT424>0,STAT60>0))>0]: %BLACK%|%NAME%%CONTINUE%
//每次击中回血
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID STAT424>0]: %GRAY%.%CORAL%$f(STAT424)%NAME%%CONTINUE%
//吸血
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID STAT60>0]: %RED%$f(STAT60)%NAME%%CONTINUE%
//括号结束
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID HEALGD>1]: %GRAY%(%NAME%%CONTINUE%
//HEAL (LIFE AND 吸蓝/REGEN/PER HIT/PER KILL) BRACKET STOP
//----------------
//属性括号开始
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID $f(COUNT(STR>0,DEX>0,STAT3>0,STAT1>0,(LIFE+(STAT216*CLVL/256/8))>0,(MANA+(STAT217*CLVL/256/8))>0))>0]: %CS%%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID $f(COUNT(STR>0,DEX>0,STAT3>0,STAT1>0,(LIFE+(STAT216*CLVL/256/8))>0,(MANA+(STAT217*CLVL/256/8))>0))>1]: %GRAY%属%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID STR>0 $f(COUNT(DEX>0,STAT3>0,STAT1>0,(LIFE+(STAT216*CLVL/256/8))>0,(MANA+(STAT217*CLVL/256/8))>0))=0]: %GRAY%力%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID DEX>0 $f(COUNT(STR>0,STAT3>0,STAT1>0,(LIFE+(STAT216*CLVL/256/8))>0,(MANA+(STAT217*CLVL/256/8))>0))=0]: %GRAY%敏%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID STAT3>0 $f(COUNT(STR>0,DEX>0,STAT1>0,(LIFE+(STAT216*CLVL/256/8))>0,(MANA+(STAT217*CLVL/256/8))>0))=0]: %GRAY%体%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID STAT1>0 $f(COUNT(STR>0,DEX>0,STAT3>0,(LIFE+(STAT216*CLVL/256/8))>0,(MANA+(STAT217*CLVL/256/8))>0))=0]: %GRAY%精%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID $f(LIFE+(STAT216*CLVL/256/8))>0 $f(COUNT(STR>0,DEX>0,STAT3>0,STAT1>0,(MANA+(STAT217*CLVL/256/8))>0))=0]: %GRAY%血%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID $f(MANA+(STAT217*CLVL/256/8))>0 $f(COUNT(STR>0,DEX>0,STAT3>0,STAT1>0,(LIFE+(STAT216*CLVL/256/8))>0))=0]: %GRAY%蓝%NAME%%CONTINUE%
//括号开始
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID STGROUND>1]: %GRAY%)%NAME%%CONTINUE%
//法力点
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID $f(MANA+(STAT217*CLVL/256/8))>0]: %GRAY%.%TEAL%$f(floor(MANA+(STAT217*CLVL/256/8)))%NAME%%CONTINUE%
//能量
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID STAT1>0]: %BLUE%$f(STAT1)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID $f(COUNT((MANA+(STAT217*CLVL/256/8))>0,STAT1>0))>0 $f(COUNT((LIFE+(STAT216*CLVL/256/8))>0,STAT3>0,STAT76>0,DEX>0,STR>0))>0]: %BLACK%|%NAME%%CONTINUE%
//生命点
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID $f(LIFE+(STAT216*CLVL/256/8))>0]: %GRAY%.%CORAL%$f(LIFE+(STAT216*CLVL/256/8))%NAME%%CONTINUE%
//体力
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID STAT3>0]: %RED%$f(STAT3)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID $f(COUNT((LIFE+(STAT216*CLVL/256/8))>0,STAT3>0))>0 $f(COUNT(STAT76>0,DEX>0,STR>0))>0]: %BLACK%|%NAME%%CONTINUE%
//增加最大生命
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID STAT76>0]: %RED%$f(STAT76)%CORAL%%PERCENT%%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID STAT76>0 $f(COUNT(DEX>0,STR>0))>0]: %BLACK%|%NAME%%CONTINUE%
//敏捷
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID DEX>0]: %GREEN%$f(DEX)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID DEX>0 STR>0]: %BLACK%|%NAME%%CONTINUE%
//力量
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID STR>0]: %DARK_GREEN%$f(STR)%NAME%%CONTINUE%
//括号结束
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND=0 DMGGROUND=0 !MAPTIER>0 GROUND ID STGROUND>1]: %GRAY%(%NAME%%CONTINUE%
//属性括号结束
//----------------
//抗性括号开始
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID RESGROUND>0]: %GRAY%抗%CS%%NAME%%CONTINUE%
//括号开始
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID RESGROUND>1]: %GRAY%)%NAME%%CONTINUE%
//全抗 (+最大抗)
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID MAXRES>0]: %PURPLE%.%WHITE%$f(MAXRES)%NAME%%CONTINUE%
//全抗
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID RES>0 $f(COUNT((FRES>RES),(CRES>RES),(LRES>RES),(PRES>RES))<3)]: %PURPLE%$f(RES)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(COUNT(MAXRES>0,AND(RES>0,(COUNT((FRES>RES),(CRES>RES),(LRES>RES),(PRES>RES))<3))))>0 $f(COUNT(STAT110>0,OR((AND(PRES>0,RES==0)),(AND(RES>0,PRES>RES))),OR((AND(LRES>0,RES==0)),(AND(RES>0,LRES>RES))),OR((AND(CRES>0,RES==0)),(AND(RES>0,CRES>RES))),OR(STAT40>0,STAT44>0,STAT42>0,STAT46>0),OR((AND(FRES>0,RES==0)),(AND(RES>0,FRES>RES))),DTM>0,STAT35>0,STAT34>0,STAT36>0,STAT109>0,STAT504>0))>0]: %BLACK%|%NAME%%CONTINUE%
//毒素持续时间降低
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID STAT110>0]: %GRAY%.%DARK_GREEN%$f(STAT110)%NAME%%CONTINUE%
//毒抗 (+最大抗)
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID STAT46>0 MAXRES=0]: %GRAY%.%LIGHT_GRAY%$f(STAT46)%NAME%%CONTINUE%
//毒抗
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(COUNT((AND(PRES>0,RES==0)),(AND(RES>0,PRES>RES))))>0]: %GREEN%$f(PRES)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(COUNT(AND(STAT46>0,MAXRES==0),AND(PRES>0,RES==0),AND(RES>0,PRES>RES),STAT110>0))>0 $f(COUNT(OR((AND(LRES>0,RES==0)),(AND(RES>0,LRES>RES))),OR((AND(CRES>0,RES==0)),(AND(RES>0,CRES>RES))),OR(STAT40>0,STAT44>0,STAT42>0),OR((AND(FRES>0,RES==0)),(AND(RES>0,FRES>RES))),DTM>0,STAT35>0,STAT34>0,STAT36>0,STAT109>0,STAT504>0))>0]: %BLACK%|%NAME%%CONTINUE%
///电抗 (+最大抗)
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID STAT42>0 MAXRES=0]: %GRAY%.%LIGHT_GRAY%$f(STAT42)%NAME%%CONTINUE%
///电抗
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(COUNT((AND(LRES>0,RES==0)),(AND(RES>0,LRES>RES)))>0)]: %YELLOW%$f(LRES)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(COUNT(AND(STAT42>0,MAXRES==0),AND(LRES>0,RES==0),AND(RES>0,LRES>RES)))>0 $f(COUNT(OR((AND(CRES>0,RES==0)),(AND(RES>0,CRES>RES))),OR(STAT40>0,STAT44>0),OR((AND(FRES>0,RES==0)),(AND(RES>0,FRES>RES))),DTM>0,STAT35>0,STAT34>0,STAT36>0,STAT109>0,STAT504>0))>0]: %BLACK%|%NAME%%CONTINUE%
///冰抗 (+最大抗)
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID STAT44>0 MAXRES=0]: %GRAY%.%LIGHT_GRAY%$f(STAT44)%NAME%%CONTINUE%
///冰抗
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(COUNT((AND(CRES>0,RES==0)),(AND(RES>0,CRES>RES)))>0)]: %BLUE%$f(CRES)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(COUNT(AND(STAT44>0,MAXRES==0),AND(CRES>0,RES==0),AND(RES>0,CRES>RES)))>0 $f(COUNT(STAT40>0,OR((AND(FRES>0,RES==0)),AND(RES>0,FRES>RES)),DTM>0,STAT35>0,STAT34>0,STAT36>0,STAT109>0,STAT504>0))>0]: %BLACK%|%NAME%%CONTINUE%
//火抗 (+最大抗)
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID STAT40>0 MAXRES=0]: %GRAY%.%LIGHT_GRAY%$f(STAT40)%NAME%%CONTINUE%
//火抗
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(COUNT((AND(FRES>0,RES==0)),(AND(RES>0,FRES>RES)))>0)]: %RED%$f(FRES)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(COUNT(AND(STAT40>0,MAXRES==0),AND(FRES>0,RES==0),AND(RES>0,FRES>RES)))>0 $f(COUNT(DTM>0,STAT35>0,STAT34>0,STAT36>0,STAT109>0,STAT504>0))>0]: %BLACK%|%NAME%%CONTINUE%
//伤害转化为法力
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID DTM>0]: %GRAY%.%TEAL%$f(DTM)%NAME%%CONTINUE%
//固定魔法伤害减免
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID STAT35>0]: %GRAY%.%ORANGE%$f(STAT35)%NAME%%CONTINUE%
//固定物理伤害减免
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID STAT34>0]: %GRAY%.%LIGHT_GRAY%$f(STAT34)%NAME%%CONTINUE%
//物理抗性
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID STAT36>0]: %TAN%$f(STAT36)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(COUNT(DTM>0,STAT35>0,STAT34>0,STAT36>0))>0 $f(COUNT(STAT109>0,STAT504>0))>0]: %BLACK%|%NAME%%CONTINUE%
//诅咒持续时间降低
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID STAT109>0]: %GRAY%.%WHITE%$f(STAT109)%NAME%%CONTINUE%
//CURSE RES (+诅咒持续时间降低)
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID STAT504>0]: %CORAL%$f(STAT504)%NAME%%CONTINUE%
//括号结束
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID RESGROUND>1]: %GRAY%(%NAME%%CONTINUE%
//抗性括号结束
//----------------
//速度括号(IAS, FCR, FHR, FRW, FBR)开始
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID SPGROUND>0]: %CS%%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID SPGROUND>1]: %GRAY%速%CS%%NAME%%CONTINUE%
//括号开始
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID SPGROUND>1]: %GRAY%)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(COUNT(FCR>0,FHR>0,FRW>0,FBR>0))=0 IAS>0]: %GRAY%ias%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(COUNT(IAS>0,FHR>0,FRW>0,FBR>0))=0 FCR>0]: %GRAY%fcr%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(COUNT(FCR>0,IAS>0,FRW>0,FBR>0))=0 FHR>0]: %GRAY%fhr%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(COUNT(FCR>0,FHR>0,IAS>0,FBR>0))=0 FRW>0]: %GRAY%frw%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(COUNT(FCR>0,FHR>0,FRW>0,IAS>0))=0 FBR>0]: %GRAY%fbr%NAME%%CONTINUE%
//格挡速度
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID FBR>0]: %LIGHT_GRAY%$f(FBR)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID FBR>0 $f(COUNT(IAS>0,FCR>0,FHR>0,FRW>0))>0]: %BLACK%|%NAME%%CONTINUE%
//移动速度
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID FRW>0]: %ORANGE%$f(FRW)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID FRW>0 $f(COUNT(IAS>0,FCR>0,FHR>0))>0]: %BLACK%|%NAME%%CONTINUE%
//打击恢复
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID FHR>0]: %TAN%$f(FHR)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID FHR>0 $f(COUNT(IAS>0,FCR>0))>0]: %BLACK%|%NAME%%CONTINUE%
//施法速度
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID FCR>0]: %TEAL%$f(FCR)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID FCR>0 IAS>0]: %BLACK%|%NAME%%CONTINUE%
//攻击速度
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID IAS>0]: %CORAL%$f(IAS)%NAME%%CONTINUE%
//括号结束
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID SPGROUND>1]: %GRAY%(%NAME%%CONTINUE%
//速度括号(IAS, FCR, FHR, FRW, FBR)结束
//----------------
//----------------
//元素伤害百分比括号开始
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND>0 !MAPTIER>0 GROUND ID EMGROUND>0]: %GRAY%ele%CS%%NAME%%CONTINUE%
//括号开始
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND>0 !MAPTIER>0 GROUND ID EMGROUND>1]: %GRAY%)%NAME%%CONTINUE%
//魔法伤害
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND>0 !MAPTIER>0 GROUND ID STAT357>0]: %ORANGE%$f(STAT357)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND>0 !MAPTIER>0 GROUND ID STAT357>0 $f(COUNT(STAT331>0,STAT329>0,STAT330>0,STAT332>0))>0]: %BLACK%|%NAME%%CONTINUE%
//毒素伤害
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND>0 !MAPTIER>0 GROUND ID STAT332>0]: %GREEN%$f(STAT332)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND>0 !MAPTIER>0 GROUND ID STAT332>0 $f(COUNT(STAT331>0,STAT329>0,STAT330>0))>0]: %BLACK%|%NAME%%CONTINUE%
//闪电伤害
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND>0 !MAPTIER>0 GROUND ID STAT330>0]: %YELLOW%$f(STAT330)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND>0 !MAPTIER>0 GROUND ID STAT330>0 $f(COUNT(STAT331>0,STAT329>0))>0]: %BLACK%|%NAME%%CONTINUE%
//冰冷伤害
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND>0 !MAPTIER>0 GROUND ID STAT331>0]: %BLUE%$f(STAT331)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND>0 !MAPTIER>0 GROUND ID STAT331>0 STAT329>0]: %BLACK%|%NAME%%CONTINUE%
//火焰伤害
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND>0 !MAPTIER>0 GROUND ID STAT329>0]: %RED%$f(STAT329)%NAME%%CONTINUE%
//括号结束
ItemDisplay[(MAG OR RARE OR CRAFT) SKGROUND>0 !MAPTIER>0 GROUND ID EMGROUND>1]: %GRAY%(%NAME%%CONTINUE%
//元素伤害百分比括号结束
//----------------
//固定伤害括号开始
ItemDisplay[(MAG OR RARE OR CRAFT) SPGROUND<2 !MAPTIER>0 GROUND ID $f(COUNT((MAX(STAT21,STAT23,STAT159))>0,(MAX(STAT22,STAT24,STAT160)+(STAT218*CLVL/8))>0,(STAT48+STAT49)>0,(STAT54+STAT55)>0,(STAT50+STAT51)>0,STAT57>0))>0]: %GRAY%伤%CS%%NAME%%CONTINUE%
//括号开始
ItemDisplay[(MAG OR RARE OR CRAFT) SPGROUND<2 !MAPTIER>0 GROUND ID DMGGROUND>1]: %GRAY%)%NAME%%CONTINUE%
//毒素伤害
ItemDisplay[(MAG OR RARE OR CRAFT) SPGROUND<2 !MAPTIER>0 GROUND ID STAT57>0]: %DARK_GREEN%$f(floor((STAT57*STAT59+128)/256/STAT326))%WHITE%.%GREEN%$f(floor(STAT59/25/STAT326))%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) SPGROUND<2 !MAPTIER>0 GROUND ID STAT57>0 $f(COUNT((MAX(STAT21,STAT23,STAT159))>0,(MAX(STAT22,STAT24,STAT160)+(STAT218*CLVL/8))>0,(STAT48+STAT49)>0,(STAT54+STAT55)>0,(STAT50+STAT51)>0))>0]: %BLACK%|%NAME%%CONTINUE%
//闪电伤害
ItemDisplay[(MAG OR RARE OR CRAFT) SPGROUND<2 !MAPTIER>0 GROUND ID $f(STAT50+STAT51)>0]: %YELLOW%$f(STAT50+STAT51)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) SPGROUND<2 !MAPTIER>0 GROUND ID $f(STAT50+STAT51)>0 $f(COUNT((MAX(STAT21,STAT23,STAT159))>0,(MAX(STAT22,STAT24,STAT160)+(STAT218*CLVL/8))>0,(STAT48+STAT49)>0,(STAT54+STAT55)>0))>0]: %BLACK%|%NAME%%CONTINUE%
//冰冷伤害
ItemDisplay[(MAG OR RARE OR CRAFT) SPGROUND<2 !MAPTIER>0 GROUND ID $f(STAT54+STAT55)>0]: %BLUE%$f(STAT54+STAT55)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) SPGROUND<2 !MAPTIER>0 GROUND ID $f(STAT54+STAT55)>0 $f(COUNT((MAX(STAT21,STAT23,STAT159))>0,(MAX(STAT22,STAT24,STAT160)+(STAT218*CLVL/8))>0,(STAT48+STAT49)>0))>0]: %BLACK%|%NAME%%CONTINUE%
//火焰伤害
ItemDisplay[(MAG OR RARE OR CRAFT) SPGROUND<2 !MAPTIER>0 GROUND ID $f(STAT48+STAT49)>0]: %RED%$f(STAT48+STAT49)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) SPGROUND<2 !MAPTIER>0 GROUND ID $f(STAT48+STAT49)>0 $f(COUNT((MAX(STAT21,STAT23,STAT159))>0,(MAX(STAT22,STAT24,STAT160)+(STAT218*CLVL/8))>0))>0]: %BLACK%|%NAME%%CONTINUE%
//物理最小伤害
ItemDisplay[(MAG OR RARE OR CRAFT) SPGROUND<2 !MAPTIER>0 GROUND ID $f(MAX(STAT21,STAT23,STAT159))>0]: %GRAY%.%TAN%$f(floor(MAX(STAT21,STAT23,STAT159)))%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) SPGROUND<2 !MAPTIER>0 GROUND ID $f(MAX(STAT21,STAT23,STAT159))>0 $f(COUNT((MAX(STAT22,STAT24,STAT160)+(STAT218*CLVL/8))>0))>0]: %BLACK%|%NAME%%CONTINUE%
//物理最大伤害
ItemDisplay[(MAG OR RARE OR CRAFT) SPGROUND<2 !MAPTIER>0 GROUND ID $f(MAX(STAT22,STAT24,STAT160)+(STAT218*CLVL/8))>0]: %CORAL%$f(floor(MAX(STAT22,STAT24,STAT160)+(STAT218*CLVL/8)))%NAME%%CONTINUE%
//括号结束
ItemDisplay[(MAG OR RARE OR CRAFT) SPGROUND<2 !MAPTIER>0 GROUND ID DMGGROUND>1]: %GRAY%(%NAME%%CONTINUE%
//固定伤害括号结束
//----------------
//增强伤害括号开始
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID EDGROUDN>0]: %CS%%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(COUNT(STAT17>0,STAT121>0,STAT122>0,STAT141>0,STAT136>0))>0]: %GRAY%ed%NAME%%CONTINUE%
//括号开始
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID EDGROUDN>1]: %GRAY%)%NAME%%CONTINUE%
//AR / 无视目标防御 / -% 目标防御
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(COUNT(STAT115!=0,STAT116!=0,STAT19!=0,STAT224!=0,STAT225!=0,STAT245!=0,STAT246!=0,STAT119!=0))>0]: %LIGHT_GRAY%ar%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(COUNT(STAT115!=0,STAT116!=0,STAT19!=0,STAT224!=0,STAT225!=0,STAT245!=0,STAT246!=0,STAT119!=0))>0 $f(COUNT(STAT17>0,STAT121>0,STAT122>0,STAT141>0,STAT136>0))>0]: %BLACK%|%NAME%%CONTINUE%
//粉碎打击
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID STAT136>0]: %CORAL%$f(STAT136)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID STAT136>0 $f(COUNT(STAT17>0,STAT121>0,STAT122>0,STAT141>0))>0]: %BLACK%|%NAME%%CONTINUE%
//致命一击
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID STAT141>0]: %ORANGE%$f(STAT141)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID STAT141>0 $f(COUNT(STAT17>0,STAT121>0,STAT122>0))>0]: %BLACK%|%NAME%%CONTINUE%
//对不死增强伤害
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID STAT122>0]: %LIGHT_GRAY%$f(STAT122)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID STAT122>0 $f(COUNT(STAT17>0,STAT121>0))>0]: %BLACK%|%NAME%%CONTINUE%
//对恶魔增强伤害
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID STAT121>0]: %WHITE%$f(STAT121)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID STAT121>0 STAT17>0]: %BLACK%|%NAME%%CONTINUE%
//增强伤害
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID STAT17>0]: %RED%$f(STAT17)%NAME%%CONTINUE%
//括号结束
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID EDGROUDN>1]: %GRAY%(%NAME%%CONTINUE%
//增强伤害括号结束
//所有技能括号开始
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(ALLSK+CLSK0+CLSK1+CLSK2+CLSK3+CLSK4+CLSK5+CLSK6+TABSK0+TABSK1+TABSK2+TABSK8+TABSK9+TABSK10+TABSK16+TABSK17+TABSK18+TABSK24+TABSK25+TABSK26+TABSK32+TABSK33+TABSK34+TABSK40+TABSK41+TABSK42+TABSK48+TABSK49+TABSK50)>0]: %CS%%NAME%%CONTINUE%
//技能名称
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID ALLSK>0 AND ($f(CLSK0+CLSK1+CLSK2+CLSK3+CLSK4+CLSK5+CLSK6+TABSK0+TABSK1+TABSK2+TABSK8+TABSK9+TABSK10+TABSK16+TABSK17+TABSK18+TABSK24+TABSK25+TABSK26+TABSK32+TABSK33+TABSK34+TABSK40+TABSK41+TABSK42+TABSK48+TABSK49+TABSK50)=0 OR ($f(TABSK0+TABSK2)>0 WEAPON $f(CLSK0+TABSK1)=0))]: %GRAY%技%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID (($f(CLSK0+TABSK1)>0 WEAPON) OR ($f(CLSK0+TABSK0+TABSK1+TABSK2)>0 !WEAPON))]: %GRAY%马%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(CLSK1+TABSK8+TABSK9+TABSK10)>0]: %GRAY%法%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(CLSK2+TABSK16+TABSK17+TABSK18)>0]: %GRAY%死%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(CLSK3+TABSK24+TABSK25+TABSK26)>0]: %GRAY%骑%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(CLSK4+TABSK32+TABSK33+TABSK34)>0]: %GRAY%蛮%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(CLSK5+TABSK40+TABSK41+TABSK42)>0]: %GRAY%德%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID $f(CLSK6+TABSK48+TABSK49+TABSK50)>0]: %GRAY%刺%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID (($f(COUNT(ALLSK>0,CLSK0>0,CLSK1>0,CLSK2>0,CLSK3>0,CLSK4>0,CLSK5>0,CLSK6>0,TABSK0>0,TABSK1>0,TABSK2>0,TABSK8>0,TABSK9>0,TABSK10>0,TABSK16>0,TABSK17>0,TABSK18>0,TABSK24>0,TABSK25>0,TABSK26>0,TABSK32>0,TABSK33>0,TABSK34>0,TABSK40>0,TABSK41>0,TABSK42>0,TABSK48>0,TABSK49>0,TABSK50>0))>1 !WEAPON) OR ($f(COUNT(ALLSK>0,CLSK0>0,CLSK1>0,CLSK2>0,CLSK3>0,CLSK4>0,CLSK5>0,CLSK6>0,TABSK1>0,TABSK8>0,TABSK9>0,TABSK10>0,TABSK16>0,TABSK17>0,TABSK18>0,TABSK24>0,TABSK25>0,TABSK26>0,TABSK32>0,TABSK33>0,TABSK34>0,TABSK40>0,TABSK41>0,TABSK42>0,TABSK48>0,TABSK49>0,TABSK50>0))>1 WEAPON))]: %GRAY%)%NAME%%CONTINUE%
//亚马逊
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID TABSK1>0]: %YELLOW%$f(TABSK1)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID TABSK0>0 !WEAPON]: %CORAL%$f(TABSK0)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID TABSK2>0 !WEAPON]: %TEAL%$f(TABSK2)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID CLSK0>0 ((TABSK1>0 WEAPON) OR ($f(TABSK0+TABSK1+TABSK2)>0 !WEAPON))]: %BLACK%|%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID CLSK0>0]: %SAGE%$f(CLSK0)%NAME%%CONTINUE%
//法师
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID TABSK8>0]: %CORAL%$f(TABSK8)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID TABSK9>0]: %YELLOW%$f(TABSK9)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID TABSK10>0]: %TEAL%$f(TABSK10)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID CLSK1>0 $f(TABSK8+TABSK9+TABSK10)>0]: %BLACK%|%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID CLSK1>0]: %SAGE%$f(CLSK1)%NAME%%CONTINUE%
//死灵法师
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID TABSK16>0]: %CORAL%$f(TABSK16)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID TABSK17>0]: %YELLOW%$f(TABSK17)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID TABSK18>0]: %TEAL%$f(TABSK18)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID CLSK2>0 $f(TABSK16+TABSK17+TABSK18)>0]: %BLACK%|%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID CLSK2>0]: %SAGE%$f(CLSK2)%NAME%%CONTINUE%
//圣骑士
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID TABSK24>0]: %CORAL%$f(TABSK24)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID TABSK25>0]: %YELLOW%$f(TABSK25)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID TABSK26>0]: %TEAL%$f(TABSK26)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID CLSK3>0 $f(TABSK24+TABSK25+TABSK26)>0]: %BLACK%|%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID CLSK3>0]: %SAGE%$f(CLSK3)%NAME%%CONTINUE%
//野蛮人
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID TABSK32>0]: %CORAL%$f(TABSK32)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID TABSK33>0]: %YELLOW%$f(TABSK33)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID TABSK34>0]: %TEAL%$f(TABSK34)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID CLSK4>0 $f(TABSK32+TABSK33+TABSK34)>0]: %BLACK%|%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID CLSK4>0]: %SAGE%$f(CLSK4)%NAME%%CONTINUE%
//德鲁伊
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID TABSK40>0]: %CORAL%$f(TABSK40)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID TABSK41>0]: %YELLOW%$f(TABSK41)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID TABSK42>0]: %TEAL%$f(TABSK42)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID CLSK5>0 $f(TABSK40+TABSK41+TABSK42)>0]: %BLACK%|%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID CLSK5>0]: %SAGE%$f(CLSK5)%NAME%%CONTINUE%
//刺客
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID TABSK48>0]: %CORAL%$f(TABSK48)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID TABSK49>0]: %YELLOW%$f(TABSK49)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID TABSK50>0]: %TEAL%$f(TABSK50)%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID CLSK6>0 $f(TABSK48+TABSK49+TABSK50)>0]: %BLACK%|%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID CLSK6>0]: %SAGE%$f(CLSK6)%NAME%%CONTINUE%
//通用
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID ALLSK>0 $f(CLSK0+CLSK1+CLSK2+CLSK3+CLSK4+CLSK5+CLSK6+TABSK0+TABSK1+TABSK2+TABSK8+TABSK9+TABSK10+TABSK16+TABSK17+TABSK18+TABSK24+TABSK25+TABSK26+TABSK32+TABSK33+TABSK34+TABSK40+TABSK41+TABSK42+TABSK48+TABSK49+TABSK50)>0]: %BLACK%|%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID ALLSK>0]: %PURPLE%$f(ALLSK)%NAME%%CONTINUE%
//括号结束
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID (($f(COUNT(ALLSK>0,CLSK0>0,CLSK1>0,CLSK2>0,CLSK3>0,CLSK4>0,CLSK5>0,CLSK6>0,TABSK0>0,TABSK1>0,TABSK2>0,TABSK8>0,TABSK9>0,TABSK10>0,TABSK16>0,TABSK17>0,TABSK18>0,TABSK24>0,TABSK25>0,TABSK26>0,TABSK32>0,TABSK33>0,TABSK34>0,TABSK40>0,TABSK41>0,TABSK42>0,TABSK48>0,TABSK49>0,TABSK50>0))>1 !WEAPON) OR ($f(COUNT(ALLSK>0,CLSK0>0,CLSK1>0,CLSK2>0,CLSK3>0,CLSK4>0,CLSK5>0,CLSK6>0,TABSK1>0,TABSK8>0,TABSK9>0,TABSK10>0,TABSK16>0,TABSK17>0,TABSK18>0,TABSK24>0,TABSK25>0,TABSK26>0,TABSK32>0,TABSK33>0,TABSK34>0,TABSK40>0,TABSK41>0,TABSK42>0,TABSK48>0,TABSK49>0,TABSK50>0))>1 WEAPON))]: %GRAY%(%NAME%%CONTINUE%
//BRACKET STOP
//----------------
//其余有用属性: CBF/HFD, 伤害加深/降低抗性 CTC, 降低抗性/偷取生命/传送充能, 击退
//击退
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID (STAT81>0)]: %GRAY%kbk%CS%%NAME%%CONTINUE%
//传送充能
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID (CHSK54>0)]: %GREEN%tel%GRAY%c%CS%%NAME%%CONTINUE%
//降低抗性充能
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID (SUFFIX=594 OR SUFFIX=595)]: %PURPLE%lr%GRAY%c%CS%%NAME%%CONTINUE%
//偷取生命充能
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID (SUFFIX=578 OR SUFFIX=579)]: %DARK_GREEN%lt%GRAY%c%CS%%NAME%%CONTINUE%
//伤害加深 CTC
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID (SUFFIX=662 OR SUFFIX=904)]: %GRAY%l%ORANGE%amp%CS%%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID (SUFFIX=898 OR SUFFIX=905)]: %GRAY%m%ORANGE%amp%CS%%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID (SUFFIX=899 OR SUFFIX=906)]: %GRAY%h%ORANGE%amp%CS%%NAME%%CONTINUE%
//降低抗性 CTC
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID (SUFFIX=907 OR SUFFIX=910)]: %GRAY%l%PURPLE%lr%CS%%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID (SUFFIX=908 OR SUFFIX=911)]: %GRAY%m%PURPLE%lr%CS%%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID (SUFFIX=909 OR SUFFIX=912)]: %GRAY%h%PURPLE%lr%CS%%NAME%%CONTINUE%
//无法冰冻/冰冻减半
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID STAT153=1]: %TEAL%cbf%CS%%NAME%%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT) !MAPTIER>0 GROUND ID STAT118=1 STAT153=0]: %TEAL%hfd%CS%%NAME%%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [ITAM] Amulets |
// +----------------------------------------------------------------------------+
//Mara's Kaleidoscope 玛拉 大军
Alias[GOODUA]: (ID (ALLSK>1 (FCR>9 OR STAT153>0 OR STAT156>0)) OR (ALLSK>0 IAS=20 ED>29))
ItemDisplay[amu UNI GOODUA]: %NAME%{%CL%%HEOPEN%}%CONTINUE%
ItemDisplay[amu UNI GOODUA STAT96>9]: %NAME%{%GRAY%& %CORAL%高跑 %NAME%}%CONTINUE%
ItemDisplay[amu UNI GOODUA STAT156>0]: %NAME%{%GRAY%& %WHITE%%STAT156%%ORANGE%穿刺 %NAME%}%CONTINUE%
ItemDisplay[amu UNI GOODUA STAT153>0]: %NAME%{%GRAY%& %PURPLE%免冻 %NAME%}%CONTINUE%
ItemDisplay[amu UNI GOODUA IAS>9]: %NAME%{%GRAY%& %WHITE%%IAS%%TEAL%IAS %NAME%}%CONTINUE%
ItemDisplay[amu UNI GOODUA FCR>9]: %NAME%{%GRAY%& %WHITE%%FCR%%CORAL%FCR %NAME%}%CONTINUE%
ItemDisplay[amu UNI GOODUA ALLSK>1 ED>29]: %NAME%{%GRAY%& %WHITE%%ED%%RED%ED %NAME%}%CONTINUE%
ItemDisplay[amu UNI GOODUA ALLSK=1 ED>29]: %NAME%{%WHITE%%ED%%RED%ED %NAME%}%CONTINUE%
ItemDisplay[amu UNI GOODUA ALLSK>1]: %NAME%{%RED%Hi%ORANGE%g%YELLOW%h %WHITE%SK %NAME%}%CONTINUE%
ItemDisplay[amu UNI GOODUA]: %NAME%{%HECLOSED%}%CONTINUE%
//
ItemDisplay[amu UNI ALLSK>1 RES>20 !EQUIPPED]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Amu %TIPRTS%%CL%%NAME%}%CONTINUE%
ItemDisplay[amu UNI ALLSK>0 IAS>10 !EQUIPPED ED=0]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Amu %TIPRTS%%CL%%NAME%}%CONTINUE%
//高FCR 技能项链
ItemDisplay[amu (MAG OR RARE OR CRAFT) ID SKMAG FCR>15]: %NAME%{%TIPLTS% %RED%Hi%ORANGE%g%YELLOW%h %WHITE%SK %GREEN%FCR %TIPRTS%%CL%%NAME%}%CONTINUE%
ItemDisplay[amu (MAG OR RARE OR CRAFT) ID SKPHY IAS>10]: %NAME%{%TIPLTS% %RED%Hi%ORANGE%g%YELLOW%h %WHITE%SK %CORAL%IAS %TIPRTS%%CL%%NAME%}%CONTINUE%
//亚特玛圣甲虫
ItemDisplay[amu UNI ID MULTI198,28303=8]:%NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Amu %TIPRTS%%CL%%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [ITRI] Rings |
// +----------------------------------------------------------------------------+
//
//STAT60 LL, STAT62 LM, STAT17 MIN, STAT18 MIN,MINDMG,MAXDMG,STAT77 Max Mana
//
//ItemDisplay[rin ID (MAG OR RARE OR CRAFT) GROUND]: %CL%%NAME%{%NAME%}%CONTINUE%
//ItemDisplay[rin ID (MAG OR RARE OR CRAFT) GROUND RES>0]: %ORANGE%%RES%%GRAY%全抗 %NAME%{%NAME%}%CONTINUE%
//ItemDisplay[rin ID (MAG OR RARE OR CRAFT) GROUND STAT86>0]: %GREEN%%STAT86%%GRAY%LK %NAME%{%NAME%}%CONTINUE%
//ItemDisplay[rin ID (MAG OR RARE OR CRAFT) GROUND MAEK>0]: %BLUE%%MAEK%%LIGHT_GRAY%MK %NAME%{%NAME%}%CONTINUE%
//ItemDisplay[rin ID (MAG OR RARE OR CRAFT) GROUND FCR>0]: %SAGE%%FCR%%LIGHT_GRAY%FCR %NAME%{%NAME%}%CONTINUE%
//ItemDisplay[rin ID (MAG OR RARE OR CRAFT) GROUND STAT62>0]: %BLUE%%STAT62%%GRAY%LM %NAME%{%NAME%}%CONTINUE%
//ItemDisplay[rin ID (MAG OR RARE OR CRAFT) GROUND STAT60>0]: %CORAL%%STAT60%%LIGHT_GRAY%LL %NAME%{%NAME%}%CONTINUE%
//ItemDisplay[rin ID (MAG OR RARE OR CRAFT) GROUND MINDMG>0]: %RED%%MINDMG%%GRAY%MIN %NAME%{%NAME%}%CONTINUE%
//ItemDisplay[rin ID (MAG OR RARE OR CRAFT) GROUND MAXDMG>0]: %RED%%MAXDMG%%LIGHT_GRAY%MAX %NAME%{%NAME%}%CONTINUE%
//
ItemDisplay[rin ID (MAG OR RARE OR CRAFT) STAT60>3 STAT62>3 MINDMG>10 MAXDMG>10]: %NAME%{%HEOPEN%}%CONTINUE%
ItemDisplay[rin ID (MAG OR RARE OR CRAFT) STAT60>3 STAT62>3 MINDMG>10 MAXDMG>10]: %NAME%{%RED%MIN:%WHITE%%MINDMG% %CORAL%MAX:%WHITE%%MAXDMG% %PURPLE%LL:%WHITE%%STAT60%% %BLUE%LM:%WHITE%%STAT62%%%CL%%NAME%}%CONTINUE%
ItemDisplay[rin ID (MAG OR RARE OR CRAFT) STAT60>3 STAT62>3 MINDMG>10 MAXDMG>10]: %NAME%{%HECLOSED%}%CONTINUE%
ItemDisplay[rin ID (MAG OR RARE OR CRAFT) STAT60>3 STAT62>3]: %NAME%{%TIPLTS% %PURPLE%LL: %WHITE%%STAT60%% %BLUE%LM: %WHITE%%STAT62%% %TIPRTS%%CL%%NAME%}%CONTINUE%
ItemDisplay[rin ID (MAG OR RARE OR CRAFT) MINDMG>10 MAXDMG>10]: %NAME%{%TIPLTS% %RED%MIN: %WHITE%%MINDMG% %CORAL%MAX: %WHITE%%MAXDMG% %TIPRTS%%CL%%NAME%}%CONTINUE%
//
//MAEK, FCR, MANA, RES
ItemDisplay[rin ID (MAG OR RARE OR CRAFT) FCR>9 MAEK>2]: %NAME%{%TIPLTS% %PURPLE%FCR:%WHITE%%FCR%% %BLUE%EK:%WHITE%%MAEK% %TIPRTS%%CL%%NAME%}%CONTINUE%
ItemDisplay[rin ID (MAG OR RARE OR CRAFT) FCR>19 MAEK>2 (STAT1>10 OR MANA>40)]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Rings %TIPRTS%%CL%%NAME%}%CONTINUE%
//乔丹
ItemDisplay[rin UNI ID ALLSK>0 STAT77>10 !EQUIPPED]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %TIPRTS%%CL%%NAME%}%CONTINUE%
//婚戒
ItemDisplay[rin UNI ID ALLSK>0 STAT216>0 !EQUIPPED]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %TIPRTS%%CL%%NAME%}%CONTINUE%
//鬼火
ItemDisplay[rin UNI ID MULTI204,15109>0]: %NAME%{%WHITE%狼獾之心: %RED%伤害:%WHITE%35%, %TEAL%命中:%WHITE%35%%CL%%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %TIPRTS%%CL%%NAME%}%CONTINUE%
//腐肉之风
ItemDisplay[rin UNI ID MULTI204,14219>0]: %NAME%{%WHITE%猛毒花藤: %GREEN%毒抗:%WHITE%-15, %GRAY%免疫怪:%WHITE%-7%CL%%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %TIPRTS%%CL%%NAME%}%CONTINUE%
//大自然和平
ItemDisplay[rin UNI ID MULTI204,14469>0]: %NAME%{%WHITE%橡木智者: %CORAL%生命:%WHITE%62, %SAGE%自疗:%WHITE%16%CL%%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Ring %TIPRTS%%CL%%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [ITWE] Weapon |
// +----------------------------------------------------------------------------+
//
Alias[MRCWEAPON]: (WEAPON ID (MAG OR RARE OR CRAFT) !RW !EQUIPPED)
//High ED Weapon + AMP
Alias[EAWEAPON]: ((MAG OR RARE OR CRAFT) !RW !EQUIPPED ($f(IF(OR(BOW,XBOW),600,550)-IF(CRAFT,20,0)-ED)<100 AND (SUFFIX=662 OR SUFFIX=898 OR SUFFIX=899)))
Alias[EDWEAPON]: ((MAG OR RARE OR CRAFT) !RW !EQUIPPED ($f(IF(OR(BOW,XBOW),600,550)-IF(CRAFT,20,0)-ED)<100 AND !(SUFFIX=662 OR SUFFIX=898 OR SUFFIX=899)))
//High ED Amp Proc Combo
ItemDisplay[WEAPON ID EAWEAPON]: %NAME%{%TIPLTS% %RED%高%ORANGE%伤 %GRAY%+ %GREEN%伤%BLUE%害%PURPLE%加%GOLD%深 %TIPRTS%%CL%%NAME%}%CONTINUE%
//High ED Weapon
//ItemDisplay[EDWEAPON]: %NAME%{%TIPLTS% %RED%Hi%ORANGE%gh %YELLOW%ED %GREEN%We%BLUE%a%PURPLE%p%WHITE%on %TIPRTS%%CL%%NAME%}
// PREFIX=193 200ed,194 300ed,753 400ED,264 150ed&250ar,756 200ed&300ar(弓弩限定)
ItemDisplay[WEAPON ID STAT360=0 EDWEAPON]: %NAME%{%TIPLTS% %RED%高%ORANGE%伤%WHITE%武%PURPLE%器 %GRAY%(差$f(IF(OR(BOW,XBOW),600,550)-IF(CRAFT,20,0)-ED) 满ED) %TIPRTS%%CL%%NAME%}%CONTINUE%
ItemDisplay[WEAPON ID STAT360>0 EDWEAPON]: %NAME%{%TIPLTS% %RED%高%ORANGE%伤%WHITE%武%PURPLE%器 %TIPRTS%%CL%%NAME%}%CONTINUE%
//Teleport Charges
ItemDisplay[MRCWEAPON CHSK54>0]: %NAME%{%NAME%%CL%%PURPLE%+ %RED%传送 %PURPLE%+}%CONTINUE%
//Life Tap Charges
ItemDisplay[MRCWEAPON (SUFFIX=578 OR SUFFIX=579)]: %NAME%{%NAME%%CL%%PURPLE%+ %RED%偷取生命 %PURPLE%+}%CONTINUE%
//小炮
ItemDisplay[(8rx OR 6rx) UNI STAT158>0]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Weapon %TIPRTS%%CL%%NAME%}%CONTINUE%
//梅格之歌的教训 Mang Song's Lesson
ItemDisplay[6ws UNI ALLSK>5 FCR>80]: %NAME%{%TIPLTS% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %TIPRTS%%CL%%NAME%}%CONTINUE%
//硫磺之雨 Brimstone Rain
ItemDisplay[6bs UNI !ETH ALLSK>3 FCR>50]: %NAME%{%TIPLTS% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %TIPRTS%%CL%%NAME%}%CONTINUE%
//
ItemDisplay[WAND !RW !EQUIPPED $f(SK94+TABSK18+CLSK2)>4 STAT329>15]: %NAME%{%PURPLE%+ %RED%火魔极品 %PURPLE%+%CL%%NAME%}%CONTINUE%
ItemDisplay[SOR !RW !EQUIPPED $f(CLSK1+TABSK8+SK52)>5]: %NAME%{%PURPLE%+ %RED%火弩极品 %PURPLE%+%CL%%NAME%}%CONTINUE%
ItemDisplay[SIN (MAG OR RARE OR CRAFT) !RW !EQUIPPED $f(CLSK6+TABSK49+SK278)~4-6]: %NAME%{%PURPLE%+ %GREEN%毒旋风 %PURPLE%+%CL%%NAME%}%CONTINUE%
ItemDisplay[SIN (MAG OR RARE OR CRAFT) !RW !EQUIPPED $f(CLSK6+TABSK49+SK278)=4]: %PURPLE%+ %WHITE%4 %GREEN%毒牙 %PURPLE%+%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[SIN (MAG OR RARE OR CRAFT) !RW !EQUIPPED $f(CLSK6+TABSK49+SK278)=5]: %PURPLE%+ %ORANGE%5 %GREEN%毒牙 %PURPLE%+%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[SIN (MAG OR RARE OR CRAFT) !RW !EQUIPPED $f(CLSK6+TABSK49+SK278)=6]: %PURPLE%+ %RED%6 %GREEN%毒牙 %PURPLE%+%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[SIN (MAG OR RARE OR CRAFT) !RW !EQUIPPED $f(CLSK6+TABSK48+SK257)=4]: %PURPLE%+ %WHITE%4 %GOLD%刃卫 %PURPLE%+%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[SIN (MAG OR RARE OR CRAFT) !RW !EQUIPPED $f(CLSK6+TABSK48+SK257)=5]: %PURPLE%+ %ORANGE%5 %GOLD%刃卫 %PURPLE%+%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[SIN (MAG OR RARE OR CRAFT) !RW !EQUIPPED $f(CLSK6+TABSK48+SK257)=6]: %PURPLE%+ %RED%6 %GOLD%刃卫 %PURPLE%+%CL%%NAME%{%NAME%}%CONTINUE%
//
ItemDisplay[UNI JUNKUNIW ID !EQUIPPED]: %NAME%{%WHITE%+ %LIGHT_GRAY%鸡肋装备,可称垃圾 %WHITE%+%CL%%NAME%}%CONTINUE%
//
// ------------------------------------------------------------------------------
// [RIQU] Arrows & Bolts
// ------------------------------------------------------------------------------
//
ItemDisplay[QUIVER (RARE OR CRAFT) ID !GROUND ED>60]: %RED% · %CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID !GROUND ED>60 SOCK>0]: %WHITE%%SOCKETS%%ORANGE%孔 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID !GROUND ED>60 RES>10]: %WHITE%%RES%%LIGHT_GRAY%抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID !GROUND ED>60 STAT62>2]: %WHITE%%STAT62%%BLUE%吸蓝 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID !GROUND ED>60 STAT60>2]: %WHITE%%STAT60%%CORAL%吸血 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID !GROUND ED>60 FRW>10]: %WHITE%%FRW%%SAGE%跑速 %NAME%%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID !GROUND ED>60 STAT156>10]: %WHITE%%STAT156%%SAGE%穿刺 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID !GROUND ED>60 STAT136>10]: %WHITE%%STAT136%%ORANGE%CB %NAME%{%NAME%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID !GROUND ED>60 STAT141>10]: %WHITE%%STAT141%%YELLOW%DS %NAME%{%NAME%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID !GROUND ED>60 IAS>10]: %WHITE%%IAS%%YELLOW%攻速 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID !GROUND ED>60 MINDMG>0]: %WHITE%%MINDMG%%TAN%MIN %NAME%{%NAME%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID !GROUND ED>60 MAXDMG>0]: %WHITE%%MAXDMG%%GOLD%MAX %NAME%{%NAME%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID !GROUND ED>60]: %WHITE%%EDAM%%RED%ED %NAME%{%NAME%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID !GROUND ED>60 TABSK1=2]: %WHITE%2%TEAL%被动 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID !GROUND ED>60 TABSK0=2]: %WHITE%2%ORANGE%弓 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID !GROUND !EQUIPPED ((ED>60 MAXDMG>0) OR ED>70) STAT141<21]: %NAME%{%TIPLTS% %RED%Hi%ORANGE%gh %YELLOW%ED %TIPRTS%%CL%%NAME%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID !GROUND ((ED>60 MAXDMG>0) OR ED>70) STAT141>20]: %NAME%{%TIPLTS% %RED%Hi%ORANGE%gh %YELLOW%ED %GRAY%+ %PURPLE%DS %BLUE%It%GREEN%e%WHITE%m %TIPRTS%%CL%%NAME%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT) ID !GROUND ED>60]: %RED%· %NAME%{%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [ITAR] Armor |
// +----------------------------------------------------------------------------+
//
ItemDisplay[uar UNI ID STAT504>19 STAT11>39]: %NAME%{%HEOPEN%}%CONTINUE%
ItemDisplay[uar UNI ID STAT504>19 STAT11>39]: %NAME%{%TAN%鸟乙%ORANGE%,%CORAL%超强%ORANGE%物理辅助%CL%%NAME%}%CONTINUE%
ItemDisplay[uar UNI ID STAT504>19 STAT11>39]: %NAME%{%HECLOSED%}%CONTINUE%
ItemDisplay[uar UNI ID STAT152>0 STAT153>0]: %NAME%{%HEOPEN%}%CONTINUE%
ItemDisplay[uar UNI ID STAT152>0 STAT153>0 (SOCK<3 OR (SOCK=3 IS_SOE))]: %NAME%{%TAN%鸟甲 %PURPLE%Ty%RED%ra%ORANGE%el%GOLD%'s %WHITE%M%GOLD%ig%RED%ht%CL%%NAME%}%CONTINUE%
ItemDisplay[uar UNI ID STAT152>0 STAT153>0 SOCK=3 !IS_SOE]: %NAME%{%RED%完美毕业 %PURPLE%Ty%RED%ra%ORANGE%el%GOLD%'s %WHITE%M%GOLD%ig%RED%ht%CL%%NAME%}%CONTINUE%
ItemDisplay[uar UNI ID STAT152>0 STAT153>0 SOCK=4 IS_SOE]: %NAME%{%RED%完美毕业 %PURPLE%Ty%RED%ra%ORANGE%el%GOLD%'s %WHITE%M%GOLD%ig%RED%ht%CL%%NAME%}%CONTINUE%
ItemDisplay[uar UNI ID STAT152>0 STAT153>0]: %NAME%{%HECLOSED%}%CONTINUE%
// STAT36 物免 STAT194 孔
ItemDisplay[CHEST RARE (EDAM>179 OR FCR>19 OR PREFIX~943-949) LIFE>80 RES>19 STAT36>19 SOCK>2]: %NAME%{%TIPLTS% %RED%极%ORANGE%品%WHITE%胸%PURPLE%甲 %TIPRTS%%CL%%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [ITHE] Helm |
// +----------------------------------------------------------------------------+
//
ItemDisplay[uh9 UNI ID STAT156>24 EDAM>39 STAT136>24]: %NAME%{%HEOPEN%}%CONTINUE%
ItemDisplay[uh9 UNI ID SOCK<3 STAT156>24 EDAM>39 STAT136>24]: %NAME%{%TAN%瓦3孔 %YELLOW%小炮&京子终配%CL%%NAME%}%CONTINUE%
ItemDisplay[uh9 UNI ID SOCK=3 STAT156>24 EDAM>39 STAT136>24]: %NAME%{%RED%完美 %YELLOW%小炮&京子终配%CL%%NAME%}%CONTINUE%
ItemDisplay[uh9 UNI ID STAT156>24 EDAM>39 STAT136>24]: %NAME%{%HECLOSED%}%CONTINUE%
ItemDisplay[CIRC (MAG OR RARE OR CRAFT) SKMAG FCR>19]: %NAME%{%TIPLTS% %RED%2%ORANGE%SK %YELLOW%20%GREEN%FCR %BLUE%I%PURPLE%te%WHITE%m %TIPRTS%%CL%%NAME%}%CONTINUE%
//兽穴之母 Denmother
ItemDisplay[drc UNI]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Helm %TIPRTS%%CL%%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [ITGL] Gloves |
// +----------------------------------------------------------------------------+
//
//sk, 20ias Gloves
ItemDisplay[SKGLOVE]: %NAME%{%TIPLTS% %RED%$f(TABSK0+TABSK1+TABSK2+TABSK32+TABSK41+TABSK50)%ORANGE%SK %YELLOW%20%GREEN%IAS %BLUE%Gl%PURPLE%ov%WHITE%es %TIPRTS%%CL%%NAME%}%CONTINUE%
ItemDisplay[tgl UNI STAT363>0 FCR>20]: %NAME%{%TIPLTS% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %TIPRTS%%CL%%NAME%}%CONTINUE%
ItemDisplay[utg UNI STAT363>0 STAT77>30 FCR>20]: %NAME%{%TIPLTS% %RED%Ha%ORANGE%pp%YELLOW%y %PURPLE%E%WHITE%n%GREEN%d %TIPRTS%%CL%%NAME%}%CONTINUE%
ItemDisplay[GLOVES MAG (TABSK0=3 OR TABSK1=3 OR TABSK2=3 OR TABSK32=3 OR TABSK41=3 OR TABSK50=3) (SHOP OR !EQUIPPED)]: %NAME%{%TIPLTS% %RED%高%ORANGE%技%WHITE%能%PURPLE%等%YELLOW%级 %TIPRTS%%CL%%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [ITBE] Belt |
// +----------------------------------------------------------------------------+
//
ItemDisplay[ulc UNI ALLSK>0 FCR>10 STAT77>5]: %NAME%{%TIPLTS% %RED%Su%ORANGE%pe%YELLOW%r %GOLD%S%GREEN%pe%BLUE%ci%PURPLE%al %CORAL%Belt %TIPRTS%%CL%%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [ITBO] Boots |
// +----------------------------------------------------------------------------+
//
//100+RES BOOTS
ItemDisplay[RESBOOT]: %NAME%{%TIPLTS% %RED%极%ORANGE%品%WHITE%百%PURPLE%抗 %TIPRTS%%CL%%NAME%}%CONTINUE%
ItemDisplay[LOWFRWBOOT]: %NAME%{%TIPLTS% %RED%略微%ORANGE%尴尬%GRAY%的%WHITE%百%PURPLE%抗 %TIPRTS%%CL%%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [ITSH] Shield |
// +----------------------------------------------------------------------------+
//
ItemDisplay[NEC !RW !EQUIPPED $f(CLSK2+TABSK18+SK94)>4]: %NAME%{%PURPLE%+ %RED%火魔极品 %PURPLE%+%CL%%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [ITRW] Runewords |
// +----------------------------------------------------------------------------+
//
//无限 INFINITY
ItemDisplay[RW (STAFF OR SPEAR OR POLEARM) MULTI151,123=12]: %GOLD%无限 %RED%In%ORANGE%f%YELLOW%i%SAGE%n%WHITE%it%PURPLE%y%CONTINUE%
ItemDisplay[RW (STAFF OR SPEAR OR POLEARM) MULTI151,123=12]: %NAME%{%SRWOPEN%}%CONTINUE%
ItemDisplay[RW (STAFF OR SPEAR OR POLEARM) MULTI151,123=12 FCR>0]: %NAME%{%YELLOW%-LR: %WHITE%%STAT334%% %RED%ED: %WHITE%%EDAM%% %CORAL%FCR: %WHITE%%FCR%% %CL%%NAME%}%CONTINUE%
ItemDisplay[RW (STAFF OR SPEAR OR POLEARM) MULTI151,123=12 FCR=0]: %NAME%{%YELLOW%-LR: %WHITE%%STAT334%% %RED%ED: %WHITE%%EDAM%%%CL%%NAME%}%CONTINUE%
ItemDisplay[RW (STAFF OR SPEAR OR POLEARM) MULTI151,123=12]: %NAME%{%SRWCLOSED%}%CONTINUE%
//骄傲 Pride
ItemDisplay[RW (SPEAR OR POLEARM OR STAFF) SOCK=4 REPLIFE=8 MULTI151,113>17]: %GOLD%骄傲 %RED%P%ORANGE%r%SAGE%i%WHITE%d%PURPLE%e%CONTINUE%
ItemDisplay[RW (SPEAR OR POLEARM OR STAFF) SOCK=4 REPLIFE=8 MULTI151,113>17 ETH]: %WHITE%e%YELLOW%t%ORANGE%h %NAME%%CONTINUE%
ItemDisplay[RW (SPEAR OR POLEARM OR STAFF) SOCK=4 REPLIFE=8 MULTI151,113>17 !ETH]: %NAME%%CONTINUE%
//着魔 Obsession
ItemDisplay[RW WEAPON SOCK=6 MULTI200,4626=18]: %GOLD%着魔 %RED%Ob%ORANGE%se%SAGE%ss%WHITE%io%PURPLE%n%CONTINUE%
//最后希望 Last Wish
ItemDisplay[RW WEAPON SOCK=6 MULTI198,28491=10]: %GOLD%最后希望 %RED%La%ORANGE%s%YELLOW%t %SAGE%W%WHITE%is%PURPLE%h%CONTINUE%
ItemDisplay[RW WEAPON SOCK=6 MULTI198,8786=8]: %GOLD%坚定意志 %RED%Un%ORANGE%be%YELLOW%nding %SAGE%W%WHITE%il%PURPLE%l%CONTINUE%
//橡树之心 Heart of the Oak
ItemDisplay[RW WEAPON SOCK=4 ALLSK=3 FCR=30]: %GOLD%橡树之心 %RED%He%ORANGE%ar%YELLOW%t %SAGE%of %BLUE%the %WHITE%O%PURPLE%ak%CONTINUE%
//瘟疫 Plague
ItemDisplay[RW WEAPON SOCK=3 STAT134>2 MULTI151,109>14]: %GOLD%瘟疫 %RED%P%ORANGE%la%YELLOW%g%WHITE%u%PURPLE%e%CONTINUE%
//野兽 Beast
ItemDisplay[RW WEAPON SOCK=5 STAT1=10 MULTI151,122>7]: %GOLD%野兽 %RED%B%ORANGE%e%YELLOW%a%WHITE%s%PURPLE%t%CONTINUE%
//CTA 战争召唤
ItemDisplay[RW WEAPON SOCK=5 MULTI97,149>1 MULTI97,155>1]: %GOLD%战争召唤 %RED%C%ORANGE%al%YELLOW%l %SAGE%to %BLUE%A%WHITE%r%PURPLE%ms%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,149>1 MULTI97,155>1]: %NAME%{%SRWOPEN%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,155=2]: %NAME%{%LIGHT_GRAY%+2 %YELLOW%战斗指挥: %WHITE%23%%GOLD%物理伤害%CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,155=3]: %NAME%{%WHITE%+3 %YELLOW%战斗指挥: %WHITE%26%%GOLD%物理伤害%CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,155=4]: %NAME%{%CORAL%+4 %YELLOW%战斗指挥: %WHITE%29%%GOLD%物理伤害%CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,155=5]: %NAME%{%ORANGE%+5 %YELLOW%战斗指挥: %WHITE%32%%GOLD%物理伤害%CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,155=6]: %NAME%{%PURPLE%+6 %YELLOW%战斗指挥: %WHITE%35%%GOLD%物理伤害%CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,149=2]: %NAME%{%LIGHT_GRAY%+2 %CORAL%战斗体制: %WHITE%65%RED%血 %WHITE%32%BLUE%蓝 %CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,149=3]: %NAME%{%WHITE%+3 %CORAL%战斗体制: %WHITE%80%RED%血 %WHITE%40%BLUE%蓝 %CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,149=4]: %NAME%{%CORAL%+4 %CORAL%战斗体制: %WHITE%95%RED%血 %WHITE%47%BLUE%蓝 %CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,149=5]: %NAME%{%ORANGE%+5 %CORAL%战斗体制: %WHITE%110%RED%血 %WHITE%55%BLUE%蓝 %CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,149=6]: %NAME%{%PURPLE%+6 %CORAL%战斗体制: %WHITE%125%RED%血 %WHITE%62%BLUE%蓝 %CL%%NAME%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI97,149>1 MULTI97,155>1]: %NAME%{%SRWCLOSED%}%CONTINUE%
//信心 Faith
ItemDisplay[RW (BOW OR XBOW) SOCK=4 RES=15 MULTI151,122>11]: %GOLD%信心 %RED%F%ORANGE%a%YELLOW%i%WHITE%t%PURPLE%h%CONTINUE%
//迷雾 Mist
ItemDisplay[RW WEAPON SOCK=5 ALLSK=2 IAS>19 STAT156=100 MULTI151,113>11]: %GOLD%迷雾 %RED%M%ORANGE%i%WHITE%s%PURPLE%t%CONTINUE%
//愤怒 Wrath
ItemDisplay[RW WEAPON SOCK=4 STAT121=375 MULTI198,4255=60]: %GOLD%愤怒 %RED%W%ORANGE%r%YELLOW%a%WHITE%t%PURPLE%h%CONTINUE%
//烙印 Brand
ItemDisplay[RW WEAPON SOCK=4 STAT81>0 MULTI198,5421=50]: %GOLD%烙印 %RED%B%ORANGE%r%YELLOW%a%WHITE%n%PURPLE%d%CONTINUE%
//天顶 Zenith
ItemDisplay[RW WEAPON SOCK=5 FRW=20 IAS=20 MULTI151,125>9]: %GOLD%天顶 %RED%Ze%ORANGE%n%YELLOW%i%WHITE%t%PURPLE%h%CONTINUE%
//和谐 Harmony
ItemDisplay[RW (BOW OR XBOW) SOCK=4 STAT27=20 MULTI151,115>9]: %GOLD%和谐 %RED%Ha%ORANGE%r%YELLOW%m%SAGE%o%WHITE%n%PURPLE%y%CONTINUE%
//嫉妒 Jealousy
ItemDisplay[RW JAV SOCK=3 MULTI97,375=12]: %GOLD%嫉妒 %RED%Je%ORANGE%al%YELLOW%o%SAGE%u%WHITE%s%PURPLE%y%CONTINUE%
//疯狂 Madness
ItemDisplay[RW WEAPON SOCK=4 MULTI198,5859=14 MULTI198,5259=8 MULTI198,4255=14]: %GOLD%疯狂 %RED%Ma%ORANGE%d%YELLOW%n%WHITE%es%PURPLE%s%CONTINUE%
//刚毅 FORTITUDE
ItemDisplay[RW SOCK=4 FCR=25 STAT74>10 STAT42=4 RES>24]: %GOLD%刚毅 %RED%Fo%ORANGE%r%YELLOW%ti%SAGE%tu%WHITE%d%PURPLE%e%CONTINUE%
ItemDisplay[RW SOCK=4 FCR=25 STAT74>10 STAT42=4 RES>24]: %NAME%{%SRWOPEN%}%CONTINUE%
ItemDisplay[RW SOCK=4 FCR=25 STAT74>10 STAT42=4 RES>24]: %NAME%{%RED%ED: %WHITE%%EDAM%% %PURPLE%RES: %WHITE%%RES% %CL%%NAME%}%CONTINUE%
ItemDisplay[RW SOCK=4 FCR=25 STAT74>10 STAT42=4 RES>24]: %NAME%{%SRWCLOSED%}%CONTINUE%
//精神 Spirit 4SOCK
ItemDisplay[RW SOCK=4 ALLSK>0 FCR>24 (FHR=25 OR FHR=55)]: %GOLD%精神 %RED%Sp%ORANGE%i%YELLOW%r%SAGE%i%WHITE%t%CONTINUE%
//叶子 Leaf 2SOCK
ItemDisplay[RW WEAPON SOCK=2 MULTI126,1>0 SK36>2 SK37>2]: %GOLD%叶子 %RED%L%ORANGE%e%YELLOW%a%WHITE%f%CONTINUE%
//隐密 Stealth 2SOCK
ItemDisplay[RW CHEST SOCK=2 FRW=10 FCR=20 FHR=20]: %GOLD%隐密 %RED%St%ORANGE%e%YELLOW%a%SAGE%l%WHITE%t%PURPLE%h%CONTINUE%
//灵巧 Finesse
ItemDisplay[RW CHEST SOCK=3 IAS=20 STAT156>24 STAT79=45]: %GOLD%灵巧 %RED%Fi%ORANGE%n%YELLOW%es%WHITE%s%PURPLE%e%CONTINUE%
//和平 Peace
ItemDisplay[RW ARMOR SOCK=3 MULTI201,1100=8]: %GOLD%和平 %RED%P%ORANGE%e%YELLOW%a%WHITE%c%PURPLE%e%CONTINUE%
//催促 Hustle 3SOCK
ItemDisplay[RW ARMOR SOCK=3 MULTI191,556=6]: %GOLD%催促 %RED%Hu%ORANGE%s%YELLOW%t%WHITE%l%PURPLE%e%CONTINUE%
//流亡 Exile
ItemDisplay[RW SHIELD SOCK=4 TABSK25>1 MULTI151,104>12]: %GOLD%流亡 %RED%E%ORANGE%x%SAGE%i%WHITE%l%PURPLE%e%CONTINUE%
//凤凰 Phoenix
ItemDisplay[RW (SHIELD OR WEAPON) SOCK=4 STAT333>27 MULTI151,124>9]: %GOLD%凤凰 %RED%P%ORANGE%ho%YELLOW%e%SAGE%n%WHITE%i%PURPLE%x%CONTINUE%
//谜团Enigma
ItemDisplay[RW CHEST SOCK=3 MULTI204,22849>0]: %GOLD%谜团 %RED%E%ORANGE%n%YELLOW%i%SAGE%g%WHITE%m%PURPLE%a%CONTINUE%
//荣耀之链 Chains of Honor
ItemDisplay[RW CHEST SOCK=4 ALLSK=2 RES>49 STAT36=6]: %GOLD%荣耀之链 %RED%Ch%ORANGE%ai%YELLOW%ns %SAGE%of %WHITE%Ho%PURPLE%nor%CONTINUE%
//天真 Innocence
ItemDisplay[RW CHEST SOCK=4 MULTI191,557>7]: %GOLD%天真 %RED%In%ORANGE%no%YELLOW%c%SAGE%en%WHITE%c%PURPLE%e%CONTINUE%
//摇曳焰火 Flickering Flame
ItemDisplay[RW (HELM OR CIRC) SOCK=3 STAT363=2 STAT333>4]: %GOLD%摇曳焰火 %RED%Fli%ORANGE%cke%YELLOW%ring %SAGE%Fl%WHITE%am%PURPLE%e%CONTINUE%
//残暴 Ferocity
ItemDisplay[RW HELM SOCK=4 MULTI198,8786=10]: %GOLD%残暴 %RED%Fe%ORANGE%ro%YELLOW%c%SAGE%i%WHITE%t%PURPLE%y%CONTINUE%
//
ItemDisplay[RW GROUND]: %ORANGE%符文之语%WHITE%: %NAME%{%NAME%}
ItemDisplay[RW ETH ED<10 !GROUND]: %WHITE%e%YELLOW%t%ORANGE%h %WHITE%%BASENAME%%CL%%NAME%{%NAME%}
ItemDisplay[RW ETH ED>9 !GROUND]: %GRAY%[%WHITE%e%YELLOW%t%ORANGE%h %CORAL%%ED%%WHITE%%%GRAY%] %WHITE%%BASENAME%%CL%%NAME%{%NAME%}
ItemDisplay[RW !ETH ED<10 !GROUND]: %WHITE%%BASENAME%%CL%%NAME%{%NAME%}
ItemDisplay[RW !ETH ED>9 !GROUND]: %GRAY%[%CORAL%%ED%%WHITE%ED%GRAY%] %WHITE%%BASENAME%%CL%%NAME%{%NAME%}
//
// +----------------------------------------------------------------------------+
// | [ITRI] Rathma Items |
// +----------------------------------------------------------------------------+
//
// 定义高价值腐化(按部位通用)
// 顶级: 42(FCR), 44(FRW), 45(CBF), 50(+1技能), 51(全抗), 52(PDR%), 110毒缩
// 53-56(最大抗), 61(生命), 65(全属性), 68(力量), 69(敏捷), 70(体力), 72(全最大抗)
// 注:不使用部位不匹配的腐化(如武器专属腐化不会出现在防具上)
//
// 项链 - S级 (2% Max Res)
ItemDisplay[(RARE OR CRAFT) amu ID STAT110=75 $f(STAT40+STAT42+STAT44+STAT46)>4 (LIFE>39 OR STR>14 OR DEX>14) (FCR>4 OR RES>9 OR CRES>19 OR FRES>19 OR PRES>19) (TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK32>1 OR TABSK33>1 OR TABSK34>1 OR TABSK24>1 OR TABSK25>1 OR TABSK26>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR TABSK0>1 OR TABSK1>1 OR TABSK2>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1)]:%NAME%{%TIPLTS% %PURPLE%拉斯玛攻坚 %LIGHT_GRAY%(%RED% S %LIGHT_GRAY%) %TIPRTS%%CL%%NAME%}
// 项链 - A级 (PLR版本,腐化限定高价值)
ItemDisplay[(RARE OR CRAFT) amu ID STAT110=75 $f(STAT40+STAT42+STAT44+STAT46)=0 (LIFE>29 OR STR>14 OR DEX>14) ((LIFE>29 (STR>14 OR DEX>14)) OR FCR>4 OR FHR>9 OR AR>99 OR STAT118=1 OR RES>7 OR CRES>19 OR FRES>19 OR PRES>19) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72) (TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK32>1 OR TABSK33>1 OR TABSK34>1 OR TABSK24>1 OR TABSK25>1 OR TABSK26>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR TABSK0>1 OR TABSK1>1 OR TABSK2>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1)]:%NAME%{%PURPLE%+ %RED%拉斯玛攻坚项链 %LIGHT_GRAY%(%YELLOW% A %LIGHT_GRAY%) %PURPLE%+%CL%%NAME%}
//
// 戒指 - A级
ItemDisplay[(RARE OR CRAFT) rin ID STAT110>24 (LIFE>29 OR STR>9 OR DEX>9) (FCR>9 OR MINDMG>9 OR MAXDMG>9) (RES>4 OR CRES>19 OR FRES>19 OR PRES>19) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72)]:%NAME%{%PURPLE%+ %RED%拉斯玛攻坚戒指 %LIGHT_GRAY%(%YELLOW% A %LIGHT_GRAY%) %PURPLE%+%CL%%NAME%}
// 鞋子
ItemDisplay[(RARE OR CRAFT) BOOTS ID STAT110>24 FRW>29 ((CRES>19 (PRES>19 OR FRES>19)) OR (PRES>19 (CRES>19 OR FRES>19))) (DEX>9 OR FHR>9 OR STAT40>2 OR STAT44>2 OR STAT46>2) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72)]:%NAME%{%PURPLE%+ %RED%拉斯玛攻坚鞋子 %PURPLE%+%CL%%NAME%}
// 盾牌
//ItemDisplay[(RARE OR CRAFT) SHIELD ID STAT110>74 (LIFE>29 OR STR>14 OR DEX>14 OR STAT216>0) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72) (STAT20>19 OR RES>19 OR FCR>19 OR EDAM>99 OR SOCK=3)]:%NAME%{%PURPLE%+ %RED%拉斯玛攻坚盾牌 %PURPLE%+%CL%%NAME%}
// 腰带 - S级 (2% Max Res)
ItemDisplay[(RARE OR CRAFT) BELT ID STAT110>24 $f(STAT40+STAT42+STAT44+STAT46)>4 (LIFE>29 OR STR>14) (STAT36>4 OR FHR>9 OR FCR>9 OR STAT110>24) (CRES>19 OR LRES>19 OR FRES>19 OR PRES>19)]:%NAME%{%TIPLTS% %PURPLE%拉斯玛攻坚 %LIGHT_GRAY%(%RED% S %LIGHT_GRAY%) %TIPRTS%%CL%%NAME%}
//
// 腰带 - A级 (带 PLR,高价值腐化)
ItemDisplay[(RARE OR CRAFT) BELT ID STAT110>24 $f(STAT40+STAT42+STAT44+STAT46)=0 (LIFE>59 OR STR>19 OR (LIFE>39 STR>9) OR (LIFE>29 STR>14)) (FCR>9 OR FHR>16 OR (LIFE>79 STR>19) OR CRES>19 OR FRES>19 OR PRES>19) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72)]:%NAME%{%PURPLE%+ %RED%拉斯玛攻坚腰带 %LIGHT_GRAY%(%YELLOW% A %LIGHT_GRAY%) %PURPLE%+%CL%%NAME%}
//
// 腰带 - B级 (无 PLR 但高属性,未腐化)
ItemDisplay[(RARE OR CRAFT) BELT ID !STAT110>0 (LIFE>79 OR STR>24 OR (LIFE>49 STR>9) OR (LIFE>39 STR>14)) (FCR>9 OR FHR>16 OR (LIFE>79 STR>19)) (CRES>19 OR FRES>19 OR PRES>19) (STAT360=0)]:%NAME%{%PURPLE%+ %WHITE%拉斯玛攻坚腰带 %LIGHT_GRAY%(%WHITE% B %LIGHT_GRAY%) %PURPLE%+%CL%%NAME%}
//
// 胸甲 - A级 (75 PLR,高价值腐化)
ItemDisplay[(RARE OR CRAFT) CHEST ID STAT110>74 (LIFE>29 OR STR>14 OR DEX>14 OR STAT216>0) (FCR>19 OR FHR>23 OR EDAM>99 OR SOCK=3 OR RES>14 OR CLSK0>0 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72)]:%NAME%{%PURPLE%+ %RED%拉斯玛攻坚胸甲 %LIGHT_GRAY%(%YELLOW% A %LIGHT_GRAY%) %PURPLE%+%CL%%NAME%}
// 头环 - A级
ItemDisplay[RARE CIRC ID STAT110>49 (LIFE>29 OR STAT216>0 OR STR>14 OR DEX>14) (FCR>19 OR FRW>19 OR RES>14 OR SOCK=3) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72) (TABSK40>1 OR TABSK42>1 OR TABSK32>1 OR TABSK33>1 OR TABSK34>1 OR TABSK24>1 OR TABSK25>1 OR TABSK26>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1 OR TABSK0>1 OR TABSK1>1 OR TABSK2>1 OR CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1)]:%NAME%{%PURPLE%+ %RED%拉斯玛攻坚头环 %LIGHT_GRAY%(%YELLOW% A %LIGHT_GRAY%) %PURPLE%+%CL%%NAME%}
// 手套 - A级
ItemDisplay[(RARE OR CRAFT) GLOVES ID STAT110>24 IAS>19 (TABSK0=2 OR TABSK2=2 OR TABSK50=2) (STAT360=0 OR STAT360=42 OR STAT360=44 OR STAT360=45 OR STAT360=50 OR STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=61 OR STAT360=65 OR STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=72) (STAT360=0 OR IAS>29 OR LIFE>19 OR RES>4)]:%NAME%{%PURPLE%+ %RED%拉斯玛攻坚手套 %LIGHT_GRAY%(%YELLOW% A %LIGHT_GRAY%) %PURPLE%+%CL%%NAME%}
//
//
// +----------------------------------------------------------------------------+
// | [ITRI] 垃圾装备提醒 |
// +----------------------------------------------------------------------------+
//
// Description bad items on level 5+
//-----------------------------------------------------------------------------------
ItemDisplay[STAT360=0 FILTLVL>1 !CLASS (HELM OR CIRC) ID (MAG OR RARE OR CRAFT) !(FCR>0 OR STAT141>0 OR STAT136>0 OR CLSK0>0 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0 OR FRW>0 OR TABSK0>0 OR TABSK1>0 OR TABSK2>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0)]: %NAME%{%JUNKDESC%}%CONTINUE%
ItemDisplay[STAT360=0 FILTLVL>1 GLOVES ID (MAG OR RARE OR CRAFT) !(IAS>0 OR FCR>0 OR TABSK0>0 OR TABSK1>0 OR TABSK2>0 OR TABSK50>0 OR TABSK41>0 OR TABSK32>0)]: %NAME%{%JUNKDESC%}%CONTINUE%
ItemDisplay[STAT360=0 FILTLVL>1 BELT ID (MAG OR RARE OR CRAFT) !(FCR>0 OR IAS>0 OR FHR>0 OR (FRES+CRES+LRES+PRES>29) OR STAT36>0)]: %NAME%{%JUNKDESC%}%CONTINUE%
ItemDisplay[STAT360=0 FILTLVL>1 CHEST ID (MAG OR RARE OR CRAFT) !(SOCK>2 OR STAT36>0 OR EDAM>0 OR CLSK0>0 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0 OR FCR>0 OR IAS>0 OR FHR>0 OR (FRES+CRES+LRES+PRES>29) OR STAT110>0)]: %NAME%{%JUNKDESC%}%CONTINUE%
ItemDisplay[STAT360=0 FILTLVL>1 !CLASS SHIELD ID (MAG OR RARE OR CRAFT) !(SOCK>3 OR STAT36>0 OR EDAM>0 OR CLSK0>0 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0 OR FCR>0 OR IAS>0 OR FHR>0 OR (FRES+CRES+LRES+PRES>29) OR STAT110>0)]: %NAME%{%JUNKDESC%}%CONTINUE%
ItemDisplay[STAT360=0 FILTLVL>1 BOOTS ID (MAG OR RARE OR CRAFT) ((FRES+CRES+LRES+PRES<30) AND $f(COUNT(FRW>0,FHR>0,MFIND>20,GFIND>40))<2)]: %NAME%{%JUNKDESC%}%CONTINUE%
// Class items
ItemDisplay[STAT360=0 FILTLVL>1 SOR ID (MAG OR RARE OR CRAFT) !(CLSK1>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0)]: %NAME%{%JUNKDESC%}%CONTINUE%
ItemDisplay[STAT360=0 FILTLVL>1 NEC ID (MAG OR RARE OR CRAFT) !(CLSK2>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0)]: %NAME%{%JUNKDESC%}%CONTINUE%
ItemDisplay[STAT360=0 FILTLVL>1 DRU ID (MAG OR RARE OR CRAFT) !(CLSK5>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0)]: %NAME%{%JUNKDESC%}%CONTINUE%
ItemDisplay[STAT360=0 FILTLVL>1 BAR ID (MAG OR RARE OR CRAFT) !(CLSK4>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR STAT141>0 OR STAT136>0 OR SOCK>2)]: %NAME%{%JUNKDESC%}%CONTINUE%
ItemDisplay[STAT360=0 FILTLVL>1 SIN !ETH ID (MAG OR RARE OR CRAFT) !(EDAM>199 OR CLSK6>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0)]: %NAME%{%JUNKDESC%}%CONTINUE%
// Weapons
ItemDisplay[STAT360=0 FILTLVL>1 (MAG OR RARE OR CRAFT) !CLASS !ETH WEAPON ID !(EDAM>199 OR CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0 OR FRW>0 OR TABSK0>0 OR TABSK1>0 OR TABSK2>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0 OR CHSK54>0)]: %NAME%{%JUNKDESC%}%CONTINUE%
// Amulets
ItemDisplay[STAT360=0 FILTLVL>1 (MAG OR RARE OR CRAFT) amu ID !(CLSK1>0 OR CLSK2>0 OR CLSK3>0 OR CLSK4>0 OR CLSK5>0 OR CLSK6>0 OR FRW>0 OR TABSK0>0 OR TABSK1>0 OR TABSK2>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0)]: %NAME%{%JUNKDESC%}%CONTINUE%
// Rings
ItemDisplay[STAT360=0 FILTLVL>1 (MAG OR RARE OR CRAFT) rin ID !(FCR>0 OR MINDMG>0 OR MAXDMG>0 OR (FRES+CRES+LRES+PRES>29) OR STAT36>0)]: %NAME%{%JUNKDESC%}%CONTINUE%
Alias[CORR_SCOPE]: ID !EQUIPPED !MERC !NMAG !GROUND
Alias[AX_PHY]: (EDAM*0.10+IAS*0.20+MINDMG*0.25+MAXDMG*0.30+AR*0.004+IF(STAT60>0,1.2,0)+STAT60*0.10+IF(STAT62>0,0.6,0)+STAT62*0.08+IF(STAT136>0,0.8,0)+STAT136*0.04+IF(STAT81>0,0.5,0)+IF(STAT135>0,0.7,0)+STAT135*0.05+IF(STAT141>0,0.7,0)+STAT141*0.05+IF(STAT115>0,0.9,0)+IF(STAT116>0,0.8,0)+STAT116*0.02+IF(STAT156>20,2.0+STAT156*0.25,0)+STR*0.05+DEX*0.06)
Alias[AX_CAS]: (FCR*0.30+STAT127*1.2+CLSK0*0.35+CLSK1*0.35+CLSK2*0.35+CLSK3*0.35+CLSK4*0.35+CLSK5*0.35+CLSK6*0.35+TABSK0*0.25+TABSK1*0.25+TABSK2*0.25+TABSK8*0.25+TABSK9*0.25+TABSK10*0.25+TABSK16*0.25+TABSK17*0.25+TABSK18*0.25+TABSK24*0.25+TABSK25*0.25+TABSK26*0.25+TABSK32*0.25+TABSK33*0.25+TABSK34*0.25+TABSK40*0.25+TABSK41*0.25+TABSK42*0.25+TABSK48*0.25+TABSK49*0.25+TABSK50*0.25+MANA*0.015+STAT138*0.30)
Alias[AX_DFS]: (RES*0.02+MIN((FRES+CRES+LRES+PRES)*0.02,1.5)+LIFE*0.02+EDEF*0.08+REPLIFE*0.10+IF(STAT153>0,0.6,0)+IF(STAT118>0,0.25,0)+IF(STAT110>=25,0.1,0)+IF(STAT110>=50,0.1,0)+IF(STAT110>=75,0.1,0)+IF(STAT86>0,0.5,0)+STAT86*0.02)
Alias[SC_CAS9]:(9)
Alias[SC_CAS6]:(6)
Alias[SC_CAS3]:(3)
Alias[SC_PHY9]:(9)
Alias[SC_PHY6]:(6)
Alias[SC_PHY3]:(3)
Alias[SC_DEF9]:(9)
Alias[SC_DEF6]:(6)
Alias[SC_DEF3]:(3)
Alias[SC_UTL9]:(9)
Alias[SC_UTL6]:(6)
Alias[SC_UTL3]:(3)
Alias[CORR_LOW]: %RED%腐%GRAY%•%WHITE%聊胜于无 %YELLOW%• %RED%• %ORANGE%•
Alias[CORR_MID]: %RED%腐%GRAY%•%DARK_GREEN%中规中矩 %YELLOW%• %RED%• %ORANGE%•
Alias[CORR_GOOD]: %RED%腐%GRAY%•%ORANGE%出类拔萃 %YELLOW%• %RED%• %ORANGE%•
Alias[CORR_PERF]: %RED%腐%GRAY%•%PURPLE%完美无缺 %YELLOW%• %RED%• %ORANGE%•
Alias[CORR_SM1]: ((ci0 ILVL<26) OR buc OR xuc OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv)
Alias[CORR_SM2]: ((ci0 ILVL>25) OR cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR fhl OR xhl OR bhm OR xh9 OR ci1 OR ((msk OR ghm OR crn) ILVL<41) OR ((BAR OR DRU) NORM ILVL<26) OR qui OR lea OR hla OR stu OR scl OR chn OR uuc OR sml OR xml OR uml OR bsh OR (NEC NORM) OR hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR 9tk OR 7tk OR 9ta OR 7ta OR bkf OR 9bk OR 7bk OR 9ja OR 7ja OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR am5 OR ama OR pil OR (SOR !(ob5 OR oba OR obf)) OR aqv2 OR aqv3 OR cqv2 OR cqv3 OR ((kri OR clw OR btl OR skr OR ob5 OR bal OR glv OR tsp) ILVL<26))
Alias[CORR_SM3]: ((msk OR ghm OR crn) ILVL>40 OR xsk OR xhm OR xrn OR usk OR uh9 OR uhm OR urn OR ci2 OR ci3 OR ulm OR uhl OR ((BAR OR DRU) ILVL>25) OR rng OR xng OR xcl OR xhn OR brs OR xrs OR xpl OR xlt OR xld OR ltp OR xtp OR xui OR xea OR xla OR xtu OR spl OR plt OR fld OR uui OR uea OR ula OR utu OR ung OR ucl OR uhn OR urs OR upl OR ult OR uld OR uth OR utp OR uul OR uar OR gth OR ful OR aar OR xth OR xul OR xar OR lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR spk OR xpk OR xsh OR uit OR uow OR uts OR (DIN NORM ILVL<26) OR (DIN ILVL>25) OR (NEC (EXC OR ELT)) OR 9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 9sm OR 9sb OR 9fc OR 7ss OR 7sm OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9kr OR 7kr OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 7sp OR amf OR (SIN !(ktr OR wrb OR axf OR ces OR clw OR btl OR skr)) OR oba OR obf OR 9b8 OR 7b8 OR 9gl OR 7gl OR 9ts OR 7ts OR ((kri OR clw OR btl OR skr OR ob5 OR bal OR glv OR tsp) ILVL>25) OR ((whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) ILVL<26) OR ((fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) ILVL<26) OR ((mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) ILVL<26) OR (wsp ILVL<26))
Alias[CORR_SM4]: (axe OR 9ax OR 7ax OR lax OR 9wh OR 7wh OR 9bs OR 7bs OR 9ls OR 7ls OR 9cm OR 9gs OR 9b9 OR 7cm OR 7gs OR 7b7 OR 9tr OR 7tr OR 9b7 OR 9vo OR 7o7 OR 7vo OR 8sb OR 6sb OR 8hb OR 6hb OR 8cb OR 6cb OR 8lx OR 6lx OR 8mx OR 6mx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR 9sr OR ((92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 1H) OR ((9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 7ga OR 7gi OR 9gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame) 1H) OR ((whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) ILVL>25) OR ((fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) (ILVL>25 AND ILVL<41)) OR ((fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 1H ILVL>40) OR ((mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) (ILVL>25 AND ILVL<41)) OR ((mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 1H ILVL>40) OR (wsp ILVL>25) OR ((2ax OR bax OR btx) ILVL<26) OR ((2ax OR bax OR btx) 1H ILVL>25) OR ((mpi OR wax OR gax OR gix) ILVL<26) OR ((mpi OR wax OR gax OR gix) 1H (ILVL>25 AND ILVL<41)) OR ((mpi OR wax OR gax OR gix) 1H ILVL>40))
Alias[CORR_SM5]: (((92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 2H) OR ((fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 2H ILVL>40) OR ((2ax OR bax OR btx) 2H ILVL>25) OR ((mpi OR wax OR gax OR gix) 2H (ILVL>25 AND ILVL<41)) OR (wst ILVL<26))
Alias[CORR_SM6]: ((((9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 7ga OR 7gi OR 9gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame OR 7sr) 2H) OR 7cr2 OR ((mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 2H ILVL>40) OR ((mpi OR wax OR gax OR gix) 2H ILVL>40) OR (wst ILVL>25)))
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=42) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*0.45*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=42) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*1.00*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=42) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*0.15*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=42) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*0.45*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=50) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*0.45*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=50) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*1.00*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=50) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*0.15*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=50) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*0.45*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=42) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*0.45*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=42) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*1.00*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=42) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*0.15*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=42) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*0.45*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=50) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*0.45*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=50) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*1.00*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=50) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*0.15*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=50) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*0.45*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=50) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*0.45*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=50) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*1.00*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=50) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*0.15*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=50) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*0.45*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=50) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*0.45*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=50) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*1.00*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=50) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*0.15*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=50) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*0.45*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=27 OR STAT360=28 OR STAT360=29 OR STAT360=30 OR STAT360=31) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*0.45*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=27 OR STAT360=28 OR STAT360=29 OR STAT360=30 OR STAT360=31) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*1.00*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=27 OR STAT360=28 OR STAT360=29 OR STAT360=30 OR STAT360=31) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*0.15*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=27 OR STAT360=28 OR STAT360=29 OR STAT360=30 OR STAT360=31) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*0.45*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=42 OR STAT360=50) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*0.45*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=42 OR STAT360=50) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*1.00*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=42 OR STAT360=50) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*0.15*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=42 OR STAT360=50) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*0.45*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=42) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*0.45*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=42) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*1.00*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=42) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*0.15*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=42) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS9%*0.45*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=42) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS6%*0.45*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=42) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS6%*1.00*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=42) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS6%*0.15*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=42) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS6%*0.45*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=42) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS6%*0.45*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=42) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS6%*1.00*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=42) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS6%*0.15*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=42) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS6%*0.45*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=16) $f(FCR>=15) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS6%*0.45*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=16) $f(FCR>=15) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS6%*1.00*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=16) $f(FCR>=15) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS6%*0.15*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=16) $f(FCR>=15) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS6%*0.45*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=16) $f(FCR<15) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS3%*0.45*100)/100))分·低稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=16) $f(FCR<15) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS3%*1.00*100)/100))分·低稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=16) $f(FCR<15) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS3%*0.15*100)/100))分·低稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=16) $f(FCR<15) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_CAS3%*0.45*100)/100))分·低稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=20) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*0.45*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=20) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*0.15*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=20) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*1.00*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=20) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*0.45*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=2 OR STAT360=19 OR STAT360=20 OR STAT360=66) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*0.45*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=2 OR STAT360=19 OR STAT360=20 OR STAT360=66) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*0.15*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=2 OR STAT360=19 OR STAT360=20 OR STAT360=66) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*1.00*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=2 OR STAT360=19 OR STAT360=20 OR STAT360=66) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*0.45*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=2 OR STAT360=20 OR STAT360=74 OR STAT360=75 OR STAT360=76) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*0.45*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=2 OR STAT360=20 OR STAT360=74 OR STAT360=75 OR STAT360=76) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*0.15*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=2 OR STAT360=20 OR STAT360=74 OR STAT360=75 OR STAT360=76) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*1.00*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=2 OR STAT360=20 OR STAT360=74 OR STAT360=75 OR STAT360=76) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*0.45*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=22 OR STAT360=23 OR STAT360=24 OR STAT360=25 OR STAT360=26) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*0.45*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=22 OR STAT360=23 OR STAT360=24 OR STAT360=25 OR STAT360=26) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*0.15*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=22 OR STAT360=23 OR STAT360=24 OR STAT360=25 OR STAT360=26) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*1.00*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=22 OR STAT360=23 OR STAT360=24 OR STAT360=25 OR STAT360=26) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*0.45*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=2) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*0.45*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=2) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*0.15*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=2) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*1.00*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=2) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*0.45*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=57 OR STAT360=58) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*0.45*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=57 OR STAT360=58) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*0.15*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=57 OR STAT360=58) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*1.00*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=57 OR STAT360=58) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*0.45*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=3) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.45*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=3) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.15*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=3) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*1.00*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=3) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.45*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=63) !(STAT156>20) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.45*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=63) !(STAT156>20) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.15*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=63) !(STAT156>20) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*1.00*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=63) !(STAT156>20) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.45*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=63) STAT156>20 $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*0.45*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=63) STAT156>20 $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*0.15*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=63) STAT156>20 $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*1.00*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=63) STAT156>20 $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY9%*0.45*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=3 OR STAT360=57 OR STAT360=58 OR STAT360=63) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.45*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=3 OR STAT360=57 OR STAT360=58 OR STAT360=63) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.15*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=3 OR STAT360=57 OR STAT360=58 OR STAT360=63) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*1.00*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=3 OR STAT360=57 OR STAT360=58 OR STAT360=63) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.45*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=57 OR STAT360=58 OR STAT360=59) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.45*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=57 OR STAT360=58 OR STAT360=59) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.15*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=57 OR STAT360=58 OR STAT360=59) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*1.00*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=57 OR STAT360=58 OR STAT360=59) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.45*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=3 OR STAT360=12 OR STAT360=13 OR STAT360=14 OR STAT360=15 OR STAT360=57 OR STAT360=58 OR STAT360=63 OR STAT360=66) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.45*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=3 OR STAT360=12 OR STAT360=13 OR STAT360=14 OR STAT360=15 OR STAT360=57 OR STAT360=58 OR STAT360=63 OR STAT360=66) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.15*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=3 OR STAT360=12 OR STAT360=13 OR STAT360=14 OR STAT360=15 OR STAT360=57 OR STAT360=58 OR STAT360=63 OR STAT360=66) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*1.00*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=3 OR STAT360=12 OR STAT360=13 OR STAT360=14 OR STAT360=15 OR STAT360=57 OR STAT360=58 OR STAT360=63 OR STAT360=66) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.45*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=12 OR STAT360=13 OR STAT360=14 OR STAT360=15 OR STAT360=17 OR STAT360=19 OR STAT360=20 OR STAT360=21 OR STAT360=66) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.45*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=12 OR STAT360=13 OR STAT360=14 OR STAT360=15 OR STAT360=17 OR STAT360=19 OR STAT360=20 OR STAT360=21 OR STAT360=66) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.15*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=12 OR STAT360=13 OR STAT360=14 OR STAT360=15 OR STAT360=17 OR STAT360=19 OR STAT360=20 OR STAT360=21 OR STAT360=66) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*1.00*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=12 OR STAT360=13 OR STAT360=14 OR STAT360=15 OR STAT360=17 OR STAT360=19 OR STAT360=20 OR STAT360=21 OR STAT360=66) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.45*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=3 OR STAT360=63) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.45*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=3 OR STAT360=63) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.15*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=3 OR STAT360=63) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*1.00*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=3 OR STAT360=63) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.45*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=3) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.45*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=3) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.15*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=3) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*1.00*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=3) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY6%*0.45*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=2 OR STAT360=3 OR STAT360=4 OR STAT360=5 OR STAT360=18 OR STAT360=77) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY3%*0.45*100)/100))分·低稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=2 OR STAT360=3 OR STAT360=4 OR STAT360=5 OR STAT360=18 OR STAT360=77) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY3%*0.15*100)/100))分·低稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=2 OR STAT360=3 OR STAT360=4 OR STAT360=5 OR STAT360=18 OR STAT360=77) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY3%*1.00*100)/100))分·低稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=2 OR STAT360=3 OR STAT360=4 OR STAT360=5 OR STAT360=18 OR STAT360=77) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_PHY3%*0.45*100)/100))分·低稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=51 OR STAT360=52 OR STAT360=72) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.75*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=51 OR STAT360=52 OR STAT360=72) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.45*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=51 OR STAT360=52 OR STAT360=72) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.45*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=51 OR STAT360=52 OR STAT360=72) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.75*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BOOTS) (STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=67) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.75*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BOOTS) (STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=67) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.45*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BOOTS) (STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=67) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.45*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BOOTS) (STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56 OR STAT360=67) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.75*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.75*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.45*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.45*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.75*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=51 OR STAT360=67) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.75*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=51 OR STAT360=67) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.45*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=51 OR STAT360=67) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.45*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=51 OR STAT360=67) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.75*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.75*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.45*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.45*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.75*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=51) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.75*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=51) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.45*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=51) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.45*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=51) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.75*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.75*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.45*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.45*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=51 OR STAT360=52 OR STAT360=53 OR STAT360=54 OR STAT360=55 OR STAT360=56) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.75*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=45 OR STAT360=51 OR STAT360=72) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.75*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=45 OR STAT360=51 OR STAT360=72) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.45*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=45 OR STAT360=51 OR STAT360=72) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.45*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=45 OR STAT360=51 OR STAT360=72) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.75*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=51 OR STAT360=52) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.75*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=51 OR STAT360=52) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.45*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=51 OR STAT360=52) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.45*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=51 OR STAT360=52) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF9%*0.75*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=34 OR STAT360=35) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.75*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=34 OR STAT360=35) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.45*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=34 OR STAT360=35) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.45*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=34 OR STAT360=35) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.75*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BOOTS) (STAT360=34 OR STAT360=35 OR STAT360=48 OR STAT360=51 OR STAT360=64) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.75*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BOOTS) (STAT360=34 OR STAT360=35 OR STAT360=48 OR STAT360=51 OR STAT360=64) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.45*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BOOTS) (STAT360=34 OR STAT360=35 OR STAT360=48 OR STAT360=51 OR STAT360=64) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.45*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BOOTS) (STAT360=34 OR STAT360=35 OR STAT360=48 OR STAT360=51 OR STAT360=64) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.75*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=43 OR STAT360=45 OR STAT360=46 OR STAT360=47 OR STAT360=48) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.75*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=43 OR STAT360=45 OR STAT360=46 OR STAT360=47 OR STAT360=48) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.45*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=43 OR STAT360=45 OR STAT360=46 OR STAT360=47 OR STAT360=48) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.45*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=43 OR STAT360=45 OR STAT360=46 OR STAT360=47 OR STAT360=48) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.75*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=34 OR STAT360=64) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.75*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=34 OR STAT360=64) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.45*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=34 OR STAT360=64) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.45*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=34 OR STAT360=64) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.75*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=43 OR STAT360=45 OR STAT360=48) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.75*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=43 OR STAT360=45 OR STAT360=48) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.45*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=43 OR STAT360=45 OR STAT360=48) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.45*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=43 OR STAT360=45 OR STAT360=48) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.75*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=43 OR STAT360=45 OR STAT360=46 OR STAT360=47 OR STAT360=48 OR STAT360=73) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.75*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=43 OR STAT360=45 OR STAT360=46 OR STAT360=47 OR STAT360=48 OR STAT360=73) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.45*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=43 OR STAT360=45 OR STAT360=46 OR STAT360=47 OR STAT360=48 OR STAT360=73) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.45*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=43 OR STAT360=45 OR STAT360=46 OR STAT360=47 OR STAT360=48 OR STAT360=73) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.75*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=35 OR STAT360=67) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.75*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=35 OR STAT360=67) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.45*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=35 OR STAT360=67) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.45*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=35 OR STAT360=67) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.75*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=46 OR STAT360=47) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.75*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=46 OR STAT360=47) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.45*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=46 OR STAT360=47) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.45*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=46 OR STAT360=47) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF6%*0.75*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=67) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.75*100)/100))分·低稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=67) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.45*100)/100))分·低稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=67) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.45*100)/100))分·低稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=67) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.75*100)/100))分·低稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BOOTS) (STAT360=33 OR STAT360=40) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.75*100)/100))分·低稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BOOTS) (STAT360=33 OR STAT360=40) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.45*100)/100))分·低稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BOOTS) (STAT360=33 OR STAT360=40) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.45*100)/100))分·低稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BOOTS) (STAT360=33 OR STAT360=40) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.75*100)/100))分·低稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=33 OR STAT360=35) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.75*100)/100))分·低稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=33 OR STAT360=35) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.45*100)/100))分·低稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=33 OR STAT360=35) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.45*100)/100))分·低稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=33 OR STAT360=35) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.75*100)/100))分·低稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST OR SHIELD OR HELM OR CIRC OR GLOVES OR BOOTS OR BELT OR QUIVER OR rin OR amu) (STAT360=36 OR STAT360=37 OR STAT360=38 OR STAT360=39) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.75*100)/100))分·低稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST OR SHIELD OR HELM OR CIRC OR GLOVES OR BOOTS OR BELT OR QUIVER OR rin OR amu) (STAT360=36 OR STAT360=37 OR STAT360=38 OR STAT360=39) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.45*100)/100))分·低稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST OR SHIELD OR HELM OR CIRC OR GLOVES OR BOOTS OR BELT OR QUIVER OR rin OR amu) (STAT360=36 OR STAT360=37 OR STAT360=38 OR STAT360=39) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.45*100)/100))分·低稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST OR SHIELD OR HELM OR CIRC OR GLOVES OR BOOTS OR BELT OR QUIVER OR rin OR amu) (STAT360=36 OR STAT360=37 OR STAT360=38 OR STAT360=39) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.75*100)/100))分·低稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=33 OR STAT360=40) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.75*100)/100))分·低稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=33 OR STAT360=40) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.45*100)/100))分·低稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=33 OR STAT360=40) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.45*100)/100))分·低稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=33 OR STAT360=40) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.75*100)/100))分·低稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=33 OR STAT360=34 OR STAT360=35) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.75*100)/100))分·低稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=33 OR STAT360=34 OR STAT360=35) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.45*100)/100))分·低稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=33 OR STAT360=34 OR STAT360=35) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.45*100)/100))分·低稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=33 OR STAT360=34 OR STAT360=35) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.75*100)/100))分·低稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=35) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.75*100)/100))分·低稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=35) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.45*100)/100))分·低稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=35) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.45*100)/100))分·低稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=35) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.75*100)/100))分·低稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=35 OR STAT360=64) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.75*100)/100))分·低稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=35 OR STAT360=64) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.45*100)/100))分·低稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=35 OR STAT360=64) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.45*100)/100))分·低稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=35 OR STAT360=64) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_DEF3%*0.75*100)/100))分·低稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=44 OR STAT360=62) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=44 OR STAT360=62) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=44 OR STAT360=62) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=44 OR STAT360=62) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BOOTS) (STAT360=44 OR STAT360=62) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BOOTS) (STAT360=44 OR STAT360=62) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BOOTS) (STAT360=44 OR STAT360=62) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BOOTS) (STAT360=44 OR STAT360=62) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=49) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=49) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=49) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=49) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=9) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=9) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=9) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=9) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=49) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=49) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=49) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=49) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=49) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=49) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=49) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=49) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=49) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=49) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=49) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=49) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=44) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=44) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=44) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=44) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=44 OR STAT360=62 OR STAT360=65) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=44 OR STAT360=62 OR STAT360=65) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=44 OR STAT360=62 OR STAT360=65) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=44 OR STAT360=62 OR STAT360=65) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL9%*0.70*100)/100))分·高稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=7 OR STAT360=41 OR STAT360=60 OR STAT360=65) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=7 OR STAT360=41 OR STAT360=60 OR STAT360=65) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=7 OR STAT360=41 OR STAT360=60 OR STAT360=65) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=7 OR STAT360=41 OR STAT360=60 OR STAT360=65) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BOOTS) (STAT360=8 OR STAT360=9 OR STAT360=61) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BOOTS) (STAT360=8 OR STAT360=9 OR STAT360=61) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BOOTS) (STAT360=8 OR STAT360=9 OR STAT360=61) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BOOTS) (STAT360=8 OR STAT360=9 OR STAT360=61) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=41 OR STAT360=44) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=41 OR STAT360=44) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=41 OR STAT360=44) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=41 OR STAT360=44) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=61 OR STAT360=65) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=61 OR STAT360=65) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=61 OR STAT360=65) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=61 OR STAT360=65) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=8 OR STAT360=9) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=8 OR STAT360=9) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=8 OR STAT360=9) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=8 OR STAT360=9) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=44) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=44) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=44) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=44) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=41) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=41) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=41) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=41) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=7 OR STAT360=8 OR STAT360=9 OR STAT360=60 OR STAT360=65) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=7 OR STAT360=8 OR STAT360=9 OR STAT360=60 OR STAT360=65) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=7 OR STAT360=8 OR STAT360=9 OR STAT360=60 OR STAT360=65) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=7 OR STAT360=8 OR STAT360=9 OR STAT360=60 OR STAT360=65) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=7 OR STAT360=8 OR STAT360=9 OR STAT360=60 OR STAT360=61) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=7 OR STAT360=8 OR STAT360=9 OR STAT360=60 OR STAT360=61) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=7 OR STAT360=8 OR STAT360=9 OR STAT360=60 OR STAT360=61) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=7 OR STAT360=8 OR STAT360=9 OR STAT360=60 OR STAT360=61) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_GOOD% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL6%*0.70*100)/100))分·中稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=71) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=71) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=71) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BELT) (STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=71) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BOOTS) (STAT360=7 OR STAT360=60) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BOOTS) (STAT360=7 OR STAT360=60) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BOOTS) (STAT360=7 OR STAT360=60) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (BOOTS) (STAT360=7 OR STAT360=60) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=7 OR STAT360=10) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=7 OR STAT360=10) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=7 OR STAT360=10) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (CHEST) (STAT360=7 OR STAT360=10) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=7 OR STAT360=60) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=7 OR STAT360=60) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=7 OR STAT360=60) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (GLOVES) (STAT360=7 OR STAT360=60) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=7) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=7) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=7) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (HELM OR CIRC) (STAT360=7) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=7 OR STAT360=60 OR STAT360=61) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=7 OR STAT360=60 OR STAT360=61) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=7 OR STAT360=60 OR STAT360=61) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (QUIVER) (STAT360=7 OR STAT360=60 OR STAT360=61) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=7 OR STAT360=61) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=7 OR STAT360=61) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=7 OR STAT360=61) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (SHIELD) (STAT360=7 OR STAT360=61) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=6 OR STAT360=7 OR STAT360=8 OR STAT360=9) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=6 OR STAT360=7 OR STAT360=8 OR STAT360=9) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=6 OR STAT360=7 OR STAT360=8 OR STAT360=9) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (WEAPON) (STAT360=6 OR STAT360=7 OR STAT360=8 OR STAT360=9) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=71) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=71) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=71) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (amu) (STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=71) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=71) $f(AX_PHY+AX_CAS+AX_DFS<=0)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=71) $f(AX_PHY+AX_CAS+AX_DFS>0) $f(AX_CAS>=AX_PHY) $f(AX_CAS>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·%CORAL%法%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=71) $f(AX_PHY>AX_CAS) $f(AX_PHY>=AX_DFS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·%TAN%物%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF (rin) (STAT360=68 OR STAT360=69 OR STAT360=70 OR STAT360=71) $f(AX_DFS>AX_PHY) $f(AX_DFS>AX_CAS)]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND(%SC_UTL3%*0.70*100)/100))分·低稀·%SAGE%防%GRAY%]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF STAT360=32 !(SOCKETS>1 (((CORR_SM3 OR (IS_SOE BOOTS)) SOCKETS=2) OR (CORR_SM4 SOCKETS=3) OR (CORR_SM5 SOCKETS=4) OR (CORR_SM6 SOCKETS=5))) !(SOCKETS>1 ((CORR_SM2 SOCKETS=2) OR ((CORR_SM3 OR (IS_SOE BOOTS)) SOCKETS=3) OR (CORR_SM4 SOCKETS=4) OR (CORR_SM5 SOCKETS=5) OR (CORR_SM6 SOCKETS=6)))]:%NAME%{%CORR_LOW% %GRAY%[%WHITE%$f(MIN(10,ROUND((3)*100)/100))分·低稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF STAT360=32 (SOCKETS>1 (((CORR_SM3 OR (IS_SOE BOOTS)) SOCKETS=2) OR (CORR_SM4 SOCKETS=3) OR (CORR_SM5 SOCKETS=4) OR (CORR_SM6 SOCKETS=5)))]:%NAME%{%CORR_MID% %GRAY%[%WHITE%$f(MIN(10,ROUND((6)*100)/100))分·中稀·通用]%CL%%NAME%}%CONTINUE%
ItemDisplay[CORRUP_NOTE CORR_SCOPE !RW !INF STAT360=32 (SOCKETS>1 ((CORR_SM2 SOCKETS=2) OR ((CORR_SM3 OR (IS_SOE BOOTS)) SOCKETS=3) OR (CORR_SM4 SOCKETS=4) OR (CORR_SM5 SOCKETS=5) OR (CORR_SM6 SOCKETS=6)))]:%NAME%{%CORR_PERF% %GRAY%[%WHITE%$f(MIN(10,ROUND((9)*100)/100))分·高稀·通用]%CL%%NAME%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [PDGB] Item Gambling |
// +----------------------------------------------------------------------------+
//
Alias[GBLINE]: %PURPLE%+ %RED%+ %GOLD%+ %TEAL%+ %WHITE%+ %CORAL%+ %BLUE%+ %YELLOW%+
ItemDisplay[NMAG !ID SHOP !(MAPID>132)]: %NAME%
ItemDisplay[NMAG !ID SHOP ci0]: %GBLINE%%NL%%GOLD%奇拉的守护%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ci1]: %GBLINE%%NL%%GOLD%狮鹫之眼%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP rin]: %GBLINE%%NL%%GOLD%"卡达拉的传家宝"的唯一来源%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP am1]: %GBLINE%%NL%%GOLD%血鸦之击%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP am2]: %GBLINE%%NL%%GOLD%灾祸黑檀%CL%%ORANGE%雷山德的远击%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP am3]: %GBLINE%%NL%%GOLD%石鸦%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP am4]: %GBLINE%%NL%%GOLD%泽瑞尔的决心%CL%%ORANGE%雷山德的侧击%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP am5]: %GBLINE%%NL%%GOLD%雷击%CL%%ORANGE%泰坦的复仇%CL%%TAN%真银%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ktr]: %GBLINE%%NL%%GOLD%法师杀手%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP wrb]: %GBLINE%%NL%%GOLD%碧玉爪%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP axf]: %GBLINE%%NL%%GOLD%幻影幽语%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ces]: %GBLINE%%NL%%GOLD%影弑%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP clw]: %GBLINE%%NL%%GOLD%火蜥蜴之爪%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP btl]: %GBLINE%%NL%%GOLD%追猎者的刺杀%CL%%ORANGE%巴图克的割喉爪%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ba1]: %GBLINE%%NL%%GOLD%独眼巨人的咆哮%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ba2]: %GBLINE%%NL%%GOLD%狂语者%CL%%ORANGE%狼嚎%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ba3]: %GBLINE%%NL%%GOLD%恶魔角锋%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ba4]: %GBLINE%%NL%%GOLD%死亡女神的统治%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ba5]: %GBLINE%%NL%%GOLD%蕾蔻的美德%CL%%ORANGE%亚瑞特之貌%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP dr1]: %GBLINE%%NL%%GOLD%芬里斯%CL%%ORANGE%冥犬的撕咬%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP dr2]: %GBLINE%%NL%%GOLD%兽穴之母%CL%%ORANGE%羽蛇神面%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP dr3]: %GBLINE%%NL%%GOLD%灵魂守卫者%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP dr4]: %GBLINE%%NL%%GOLD%掠鸦之王%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP dr5]: %GBLINE%%NL%%GOLD%乌尔萨的噩梦%CL%%ORANGE%加尔的长发%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ne1]: %GBLINE%%NL%%GOLD%卡兰的遗物%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ne2]: %GBLINE%%NL%%GOLD%神圣图腾%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ne3]: %GBLINE%%NL%%GOLD%殉道者%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ne4]: %GBLINE%%NL%%GOLD%骨焰%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ne5]: %GBLINE%%NL%%GOLD%魔力重生%CL%%ORANGE%魔胎%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
//ItemDisplay[NMAG !ID SHOP pa1]: 占位
ItemDisplay[NMAG !ID SHOP pa2]: %GBLINE%%NL%%GOLD%黑暗之魂%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP pa3]: %GBLINE%%NL%%GOLD%萨恩凯克的陨落%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP pa4]: %GBLINE%%NL%%GOLD%龙鳞%CL%%ORANGE%撒卡兰姆的使者%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP pa5]: %GBLINE%%NL%%GOLD%天空守望者%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ob1]: %GBLINE%%NL%%GOLD%风暴%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ob2]: %GBLINE%%NL%%GOLD%蔑视%CL%%ORANGE%艾斯屈塔的脾气%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
//ItemDisplay[NMAG !ID SHOP ob3]: 占位
//ItemDisplay[NMAG !ID SHOP ob4]: 占位
ItemDisplay[NMAG !ID SHOP ob5]: %GBLINE%%NL%%GOLD%死亡深渊%CL%%ORANGE%眼球%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP qui]: %GBLINE%%NL%%GOLD%奥玛斯的法袍%CL%%ORANGE%灵魂帷幕%CL%%TAN%灰暮之形%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lea]: %GBLINE%%NL%%GOLD%蛇魔法师之皮%CL%%ORANGE%闪蝠之躯%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP hla]: %GBLINE%%NL%%GOLD%剥皮者之皮%CL%%ORANGE%百夫长%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP stu]: %GBLINE%%NL%%GOLD%斗士的祸根%CL%%ORANGE%掷铁%CL%%TAN%抽动挣扎%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP rng]: %GBLINE%%NL%%GOLD%灵魂熔炉%CL%%ORANGE%黑暗幽光%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP scl]: %GBLINE%%NL%%GOLD%鸦啼%CL%%ORANGE%鹰甲%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP brs]: %GBLINE%%NL%%GOLD%督瑞尔之壳%CL%%ORANGE%毒液牢房%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP chn]: %GBLINE%%NL%%GOLD%谢夫特斯坦布%CL%%ORANGE%火花之甲%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP spl]: %GBLINE%%NL%%GOLD%阿凯尼的荣耀%CL%%ORANGE%诗寇蒂的愤怒%CL%%TAN%闪耀冰晶%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ltp]: %GBLINE%%NL%%GOLD%炼狱%CL%%ORANGE%魁黑刚的智慧%CL%%TAN%天堂装束%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP fld]: %GBLINE%%NL%%GOLD%利维坦%CL%%ORANGE%排齿%CL%%TAN%石羊毛%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP plt]: %GBLINE%%NL%%GOLD%守护天使%CL%%ORANGE%骨肉%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP gth]: %GBLINE%%NL%%GOLD%亚特玛的哭泣%CL%%ORANGE%作响之笼%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ful]: %GBLINE%%NL%%GOLD%钢铁甲壳%CL%%ORANGE%黑色黑帝斯%CL%%TAN%黄金之肤%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP aar]: %GBLINE%%NL%%RED%泰瑞尔的力量%CL%%ORANGE%圣殿骑士之力%CL%%TAN%遗体哀悼%CL%%GOLD%胜利者的丝绸%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lbl]: %GBLINE%%NL%%RED%蜘蛛之网%CL%%ORANGE%长串之耳%CL%%TAN%雷尼摩%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP vbl]: %GBLINE%%NL%%RED%吸血鬼王之圈%CL%%ORANGE%剃刀之尾%CL%%TAN%蛇索%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP mbl]: %GBLINE%%NL%%GOLD%行刑者的绞首绳%CL%%ORANGE%阴影陷阱%CL%%TAN%夜烟%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP tbl]: %GBLINE%%NL%%GOLD%冰雪之击%CL%%ORANGE%黄金裹腰%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP hbl]: %GBLINE%%NL%%GOLD%西加德的坚定%CL%%ORANGE%雷神之力%CL%%TAN%刀锋扣带%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lbt]: %GBLINE%%NL%%GOLD%人鱼的齿轮%CL%%ORANGE%地狱阔步%CL%%TAN%热刺靴%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP vbt]: %GBLINE%%NL%%GOLD%沙暴之旅%CL%%ORANGE%水上漂%CL%%TAN%践血%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP mbt]: %GBLINE%%NL%%GOLD%骨髓行走%CL%%ORANGE%丝织靴%CL%%TAN%克索恩的征途%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP tbt]: %GBLINE%%NL%%GOLD%战争旅者%CL%%ORANGE%小妖精脚趾%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP hbt]: %GBLINE%%NL%%GOLD%影舞者%CL%%ORANGE%血骑士%CL%%TAN%刺股靴%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lgl]: %GBLINE%%NL%%GOLD%泰坦之握%CL%%ORANGE%剧毒之握%CL%%TAN%伯克之手%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP vgl]: %GBLINE%%NL%%GOLD%德古拉之握%CL%%ORANGE%墓穴手套%CL%%TAN%血拳%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP mgl]: %GBLINE%%NL%%GOLD%吸魂者%CL%%ORANGE%食尸鬼之皮%CL%%TAN%运气守护%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP tgl]: %GBLINE%%NL%%GOLD%秘术师%CL%%ORANGE%熔岩角羊%CL%%TAN%法师之拳%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP hgl]: %GBLINE%%NL%%GOLD%碎钢%CL%%ORANGE%地狱之口%CL%%TAN%霜燃%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP cap]: %GBLINE%%NL%%GOLD%谐角之冠%CL%%ORANGE%粗野之冠%CL%%TAN%毕格因的软帽%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP skp]: %GBLINE%%NL%%GOLD%磐石头盔%CL%%ORANGE%塔因头盔%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP hlm]: %GBLINE%%NL%%GOLD%钢影%CL%%ORANGE%偷取颅盔%CL%%TAN%光荣罩盔%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP fhl]: %GBLINE%%NL%%GOLD%暗视之盔%CL%%ORANGE%黄昏薄暮%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ghm]: %GBLINE%%NL%%GOLD%夜翼面纱%CL%%ORANGE%钢铁面纱%CL%%RED%女神之翼%CL%%ORANGE%怒号长牙%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP msk]: %GBLINE%%NL%%GOLD%安达莉尔的仪容%CL%%ORANGE%黑角面具%CL%%TAN%恐惧之脸%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP crn]: %GBLINE%%NL%%GOLD%年纪之冠%CL%%ORANGE%盗贼皇冠%CL%%TAN%不死皇冠%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bhm]: %GBLINE%%NL%%GOLD%巨骷髅%CL%%ORANGE%吸血鬼的凝视%CL%%TAN%蠕虫头骨%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP buc]: %GBLINE%%NL%%GOLD%维斯尔坦特%CL%%ORANGE%新月小盾%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP sml]: %GBLINE%%NL%%GOLD%黑橡树盾%CL%%ORANGE%摩西祝福之环%CL%%TAN%阴影圆盘%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lrg]: %GBLINE%%NL%%GOLD%暮光倒影%CL%%ORANGE%风暴追逐者%CL%%TAN%暴风公会%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP kit]: %GBLINE%%NL%%GOLD%暴风之盾%CL%%ORANGE%魔龙的非难%CL%%TAN%作响的金属%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP spk]: %GBLINE%%NL%%GOLD%尖刺根源%CL%%ORANGE%长枪卫士%CL%%TAN%剑背之架%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP tow]: %GBLINE%%NL%%GOLD%美杜莎的凝视%CL%%ORANGE%基尔克的圣堂%CL%%TAN%贝弗提的纪念%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bsh]: %GBLINE%%NL%%GOLD%猎头者的荣耀%CL%%ORANGE%警戒之墙%CL%%TAN%无眼之墙%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP gts]: %GBLINE%%NL%%GOLD%魂系结界%CL%%ORANGE%罗达门特的领域%CL%%TAN%囚房%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP hax]: %GBLINE%%NL%%GOLD%剃刀之锋%CL%%ORANGE%冷杀%CL%%TAN%血肉撕咬%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP axe]: %GBLINE%%NL%%GOLD%屠夫之瞳%CL%%ORANGE%死亡之铲%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP 2ax]: %GBLINE%%NL%%GOLD%符文大师%CL%%ORANGE%海岛之击%CL%%TAN%肩胛骨%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP mpi]: %GBLINE%%NL%%GOLD%鹤嘴锄%CL%%ORANGE%庞贝之怒%CL%%TAN%劈颅斧%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP wax]: %GBLINE%%NL%%GOLD%死亡之刀%CL%%ORANGE%蛇神守护者%CL%%TAN%火钩之伤%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lax]: %GBLINE%%NL%%GOLD%战爵之证%CL%%ORANGE%费屈玛之斧%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bax]: %GBLINE%%NL%%GOLD%永恒边界%CL%%ORANGE%钢铁魔咒%CL%%TAN%血块之铲%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP btx]: %GBLINE%%NL%%GOLD%地狱毁灭者%CL%%ORANGE%暴风骑士%CL%%TAN%族长%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP gax]: %GBLINE%%NL%%GOLD%梅希斯密特的掠夺%CL%%ORANGE%碎骨者之刃%CL%%TAN%劈脑%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP gix]: %GBLINE%%NL%%GOLD%刽子手的裁决%CL%%ORANGE%牛头怪%CL%%TAN%巨大无比%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP sbw]: %GBLINE%%NL%%GOLD%天击%CL%%ORANGE%剜眼%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP hbw]: %GBLINE%%NL%%GOLD%撕裂之钩%CL%%ORANGE%凋零之击%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lbw]: %GBLINE%%NL%%GOLD%社角久子%CL%%ORANGE%渡鸟之爪%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP cbw]: %GBLINE%%NL%%GOLD%无尽冰雹%CL%%ORANGE%萝格之弓%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP sbb]: %GBLINE%%NL%%GOLD%狂野之弦%CL%%ORANGE%暴风之击%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lbb]: %GBLINE%%NL%%GOLD%鹰之号角%CL%%ORANGE%岩壁杀手%CL%%TAN%凋谢之画%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP swb]: %GBLINE%%NL%%GOLD%寡妇制造者%CL%%ORANGE%巫师之怒%CL%%TAN%地狱轰鸣%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lwb]: %GBLINE%%NL%%GOLD%风之力%CL%%ORANGE%金击之弧%CL%%TAN%爆裂的吠叫%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lxb]: %GBLINE%%NL%%GOLD%兰格-布里瑟%CL%%ORANGE%引导乌鸦%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP mxb]: %GBLINE%%NL%%GOLD%毒液怪%CL%%ORANGE%灵液之刺%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP hxb]: %GBLINE%%NL%%GOLD%地狱刑器%CL%%ORANGE%暴雪炮弩%CL%%TAN%地狱掷弩%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP rxb]: %GBLINE%%NL%%GOLD%内脏吸管%CL%%ORANGE%恶魔机弩%CL%%TAN%毁灭投索%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP dgr]: %GBLINE%%NL%%GOLD%巫师之刺%CL%%ORANGE%裂脊者%CL%%TAN%海鸥%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP dir]: %GBLINE%%NL%%GOLD%破碎之刃%CL%%ORANGE%刻心者%CL%%TAN%迪格勒%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP kri]: %GBLINE%%NL%%GOLD%裂肉者%CL%%ORANGE%黑沼之锋%CL%%TAN%坦杜之玉%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bld]: %GBLINE%%NL%%GOLD%鬼火焰%CL%%ORANGE%暴风尖刺%CL%%TAN%妖怪碎片%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
// ItemDisplay[NMAG !ID SHOP jav]: %NAME%
// ItemDisplay[NMAG !ID SHOP pil]: %NAME%
ItemDisplay[NMAG !ID SHOP ssp]: %GBLINE%%NL%%GOLD%恶魔之王%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP glv]: %GBLINE%%NL%%GOLD%死灵夜翔%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP tsp]: %GBLINE%%NL%%GOLD%石像鬼之噬%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP clb]: %GBLINE%%NL%%GOLD%诺德的蚀肉药%CL%%ORANGE%暗族碎灭者%CL%%TAN%凶猛橡木%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP spc]: %GBLINE%%NL%%GOLD%恶魔爪牙%CL%%ORANGE%血肉裁决者%CL%%TAN%坚硬的指甲%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP mac]: %GBLINE%%NL%%GOLD%尖啸冰霜%CL%%ORANGE%压碎的凸边%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP mst]: %GBLINE%%NL%%GOLD%巴拉那之星%CL%%ORANGE%月陨%CL%%TAN%血升%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP fla]: %GBLINE%%NL%%RED%暴风之结%CL%%GOLD%地平线的台风%CL%%ORANGE%贝西尔的漩涡%CL%%TAN%将军的短连枷%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP whm]: %GBLINE%%NL%%RED%史恰佛之锤%CL%%GOLD%碎石者%CL%%ORANGE%震地者%CL%%TAN%铁石%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP mau]: %GBLINE%%NL%%RED%风之锤%CL%%GOLD%血树残株%CL%%ORANGE%碎骨%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP gma]: %GBLINE%%NL%%RED%碎脑锤%CL%%GOLD%撼地者%CL%%ORANGE%痛苦之锤%CL%%TAN%大钢锤%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bar]: %GBLINE%%NL%%GOLD%破骨%CL%%ORANGE%刮肉长戟%CL%%TAN%迪马克的劈斧%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP vou]: %GBLINE%%NL%%GOLD%暗蚀之刃%CL%%ORANGE%铁刺棒%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP scy]: %GBLINE%%NL%%GOLD%死神丧钟%CL%%ORANGE%雅典娜之怒%CL%%TAN%灵魂收割者%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP pax]: %GBLINE%%NL%%GOLD%墓穴劫掠者%CL%%ORANGE%墓石长戟%CL%%TAN%战斗枝桠%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP hal]: %GBLINE%%NL%%GOLD%胡索丹-依弗%CL%%ORANGE%烦恼诗集%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP wsc]: %GBLINE%%NL%%GOLD%暴风尖塔%CL%%ORANGE%惧焰亡灵%CL%%TAN%恐怖收割者%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP scp]: %GBLINE%%NL%%GOLD%忏悔者%CL%%RED%天堂之光%CL%%TAN%撒卡兰姆之手%CL%%ORANGE%丧钟敲击者%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP gsc]: %GBLINE%%NL%%GOLD%阿卡拉特的奉献%CL%%ORANGE%恶臭散布者%CL%%TAN%腐锈权柄%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP wsp]: %GBLINE%%NL%%GOLD%爱斯特龙的铁卫%CL%%ORANGE%圣光之手%CL%%TAN%暴风眼%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP spr]: %GBLINE%%NL%%GOLD%爱理欧克之针%CL%%ORANGE%穿刺者%CL%%TAN%龙枪%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP tri]: %GBLINE%%NL%%GOLD%水魔陷阱%CL%%ORANGE%剃刀之叉%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP brn]: %GBLINE%%NL%%GOLD%蛇魔叉%CL%%ORANGE%噬魂叉%CL%%TAN%血贼%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP spt]: %GBLINE%%NL%%GOLD%乌迪贤的觉醒%CL%%ORANGE%宏-森丹%CL%%TAN%雅该长矛%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP pik]: %GBLINE%%NL%%GOLD%铁柱%CL%%ORANGE%荣耀尖塔%CL%%TAN%坦纳血杖%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP sst]: %GBLINE%%NL%%GOLD%剃刀飞旋%CL%%ORANGE%祸根之灰%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lst]: %GBLINE%%NL%%GOLD%肋骨粉碎者%CL%%ORANGE%海蛇之王%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP cst]: %GBLINE%%NL%%GOLD%温达的智慧%CL%%ORANGE%炫彩之怒%CL%%TAN%拉撒雷兹之杖%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bst]: %GBLINE%%NL%%GOLD%硫磺之雨%CL%%ORANGE%扭曲之矛%CL%%TAN%火精灵%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP wst]: %GBLINE%%NL%%GOLD%梅格之歌的教训%CL%%ORANGE%骷髅收集者%CL%%TAN%铁长棍%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ssd]: %GBLINE%%NL%%GOLD%放血者%CL%%ORANGE%瑞克撒特的挽歌%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP scm]: %GBLINE%%NL%%GOLD%邪灵斩%CL%%ORANGE%窃冷之眼%CL%%TAN%血红新月%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP sbr]: %GBLINE%%NL%%GOLD%血月%CL%%ORANGE%妖术之火%CL%%TAN%克林茨的肉叉%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP flc]: %GBLINE%%NL%%GOLD%阿里巴巴之刃%CL%%ORANGE%寒光镰刀%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP crs]: %GBLINE%%NL%%GOLD%光之军刀%CL%%ORANGE%碧蓝怒火%CL%%TAN%金瑟的裂隙%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bsd]: %GBLINE%%NL%%GOLD%斩首者%CL%%ORANGE%格利斯沃尔德之刃%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP lsd]: %GBLINE%%NL%%GOLD%霜风%CL%%ORANGE%瘟疫散播者%CL%%TAN%地狱瘟疫%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP wsd]: %GBLINE%%NL%%GOLD%亚特兰蒂斯剑%CL%%ORANGE%库尔温的尖端%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP 2hs]: %GBLINE%%NL%%GOLD%恐惧喷吐%CL%%ORANGE%暗影之牙%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP clm]: %GBLINE%%NL%%GOLD%李奥瑞克的秘银祸根%CL%%ORANGE%兵之王%CL%%TAN%剥皮灵魂%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP gis]: %GBLINE%%NL%%GOLD%火焰号叫%CL%%ORANGE%卑劣躯壳%CL%%TAN%金麦尔的锥子%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bsw]: %GBLINE%%NL%%GOLD%末日毁灭者%CL%%ORANGE%云裂%CL%%TAN%黑色之舌%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP flb]: %GBLINE%%NL%%GOLD%厌恶%CL%%ORANGE%特迪斯法雷-芙法米%CL%%TAN%粗齿大锯%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP gsd]: %GBLINE%%NL%%GOLD%祖父%CL%%ORANGE%剑卫%CL%%TAN%族长%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP tkf]: %GBLINE%%NL%%GOLD%死亡碎片%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bkf]: %GBLINE%%NL%%GOLD%战争之鸟%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP tax]: %GBLINE%%NL%%GOLD%碎片贪婪者%CL%%ORANGE%圆凿%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bal]: %GBLINE%%NL%%GOLD%撕裂者%CL%%ORANGE%阿喀琉斯之击%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP wnd]: %GBLINE%%NL%%GOLD%自杀枝桠%CL%%ORANGE%衣洛的火炬%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP ywn]: %GBLINE%%NL%%GOLD%凯恩碎片%CL%%ORANGE%漩涡%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP bwn]: %GBLINE%%NL%%GOLD%白骨阴影%CL%%ORANGE%李奥瑞克王的武器%CL%%TAN%墓穴之脊%NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP gwn]: %GBLINE%%NL%%GOLD%死亡之网%CL%%ORANGE%黑手之钥%CL%%TAN%乌米的恸哭 %NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP aqv]: %GBLINE%%NL%%GOLD%末日之指%CL%%ORANGE%神蛇之羽%CL%%TAN%以太之翼%CL%%TAN%墓歌%CL%%TAN%疾风利刺%CL%%TAN%炽燃烽火 %NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
ItemDisplay[NMAG !ID SHOP cqv]: %GBLINE%%NL%%GOLD%霜恸%CL%%ORANGE%领主令箭%CL%%TAN%深渊结界%CL%爆头者%CL%扞卫钢条%CL%势如破竹 %NL%%PURPLE%+ %GRAY%%NAME% %PURPLE%+ %GRAY%
//
// +----------------------------------------------------------------------------+
// | |
// | [SOEI] SOE Items |
// | |
// +----------------------------------------------------------------------------+
//
// +----------------------------------------------------------------------------+
// | [SEMI] SOE Miscellaneous |
// +----------------------------------------------------------------------------+
//
// SOE GG Item
Alias[SOE_GG_ITEM]: %BORDER-7D%%PURPLE%•• %RED%•%ORANGE%• %YELLOW%•%WHITE%• %NAME% %WHITE%•%YELLOW%• %ORANGE%•%RED%• %PURPLE%••
Alias[SOE_GG_ITEM_QTY]: %BORDER-7D%%PURPLE%•• %RED%•%ORANGE%• %YELLOW%•%WHITE%• %NAME% %GRAY%x %TAN%%QTY% %WHITE%•%YELLOW%• %ORANGE%•%RED%• %PURPLE%••
// SOE Tier3 Item
Alias[SOE_STAR3_ITEM]: %MAP-7D%%PURPLE%•%ORANGE%•%YELLOW%• %NAME% %YELLOW%•%ORANGE%•%PURPLE%•
Alias[SOE_STAR3_ITEM_ALT]: %MAP-7D%%TIER-0%%PURPLE%•%ORANGE%•%YELLOW%• %NAME% %YELLOW%•%ORANGE%•%PURPLE%•
// SOE Tier2 Item
Alias[SOE_STAR2_ITEM]: %MAP-7D%%TIER-2%%PURPLE%•%YELLOW%• %NAME% %YELLOW%•%PURPLE%•
Alias[SOE_STAR2_ITEM_ALT]: %MAP-7D%%TIER-0%%PURPLE%•%YELLOW%• %NAME% %YELLOW%•%PURPLE%•
// SOE Tier1 Item
Alias[SOE_STAR1_ITEM]: %DOT-7D%%TIER-1%%GREEN%• %NAME% %GREEN%•
Alias[SOE_STAR1_ITEM_ALT]: %DOT-7D%%TIER-0%%GREEN%• %NAME% %GREEN%•
// Unique Tier0 Item
Alias[SOE_STAR0_ITEM]: %PX-D3%%TIER-0%%WHITE%· %NAME% %WHITE%·
//
//一、通用货币与材料
//==============================================================================
// 1. SoE 盒子
//-------------------------------------------------------------------------------
ItemDisplay[!HIDE_DANMU (gcbx OR ccbx) GROUND]: %SOUNDID-1118%%SOE_STAR2_ITEM%
ItemDisplay[HIDE_DANMU (gcbx OR ccbx) GROUND]: %SOUNDID-1118%%SOE_STAR2_ITEM_ALT%
ItemDisplay[cabx GROUND]: %SOUNDID-4715%%SOE_STAR1_ITEM%
// 2. SoE 宝珠(通用通货)
//-------------------------------------------------------------------------------
ItemDisplay[(dvo OR sror OR ooe) GROUND QTY<2]: %SOUNDID-4714%%SOE_GG_ITEM%
ItemDisplay[(dvo OR sror OR ooe) GROUND QTY>1]: %SOUNDID-4714%%SOE_GG_ITEM_QTY%
ItemDisplay[!HIDE_DANMU (mfo OR exo OR unpj OR oroh OR oroc) GROUND]: %SOUNDID-248%%SOE_STAR3_ITEM% %QTY_TAG%
ItemDisplay[HIDE_DANMU (mfo OR exo OR unpj OR oroh OR oroc) GROUND]: %SOUNDID-248%%SOE_STAR3_ITEM_ALT% %QTY_TAG%
ItemDisplay[(csor OR etor OR ooal OR oros) GROUND]: %SOE_STAR1_ITEM%
ItemDisplay[oroc !GROUND]: %NAME%{%CL% %WHITE%戒指项链%GRAY%x%WHITE%1 %GRAY%+ %ORANGE%机会石%GRAY%x%WHITE%1 %GRAY%= %GOLD%暗金首饰 %CL% %BLUE%华丽护符%GRAY%x%WHITE%1 %GRAY%+ %ORANGE%机会石%GRAY%x%WHITE%1 %GRAY%= %GOLD%暗金护符 %CL% %BLUE%神话%YELLOW%珠宝%GRAY%x%WHITE%1 %GRAY%+ %ORANGE%机会石%GRAY%x%WHITE%1 %GRAY%= %GOLD%暗金珠宝 %CL%%TAN%常用配方%WHITE%: %CL%%NAME%}
// 2孔
Alias[TANTRUM]: %RED%暴怒: %RED%31# %GRAY%→ %RED%30#%CL%
// 3孔
Alias[PENANCE]: %WHITE%忏悔: %RED%28# %GRAY%→ %RED%31# %GRAY%→ %ORANGE%27#%CL%
Alias[VISIONS]: %TEAL%天使之幻象: %YELLOW%32# %GRAY%→ %ORANGE%27# %GRAY%→ %RED%30#%CL%
Alias[TAILWIND]: %BLUE%顺风: %RED%28# %GRAY%→ %YELLOW%29# %GRAY%→ %TAN%24#%CL%
Alias[RESONANCE]: %SAGE%共鸣: %RED%33# %GRAY%→ %GRAY%16# %GRAY%→ %WHITE%15#%CL%
Alias[PURSUIT]: %GREEN%追逐: %BLUE%21# %GRAY%→ %TAN%20# %GRAY%→ %TAN%24#%CL%
// 4孔
Alias[BASTION]: %TEAL%壁垒: %ORANGE%27# %GRAY%→ %GREEN%18# %GRAY%→ %WHITE%04# %GRAY%→ %BLUE%21#%CL%
Alias[EXALTATION]: %YELLOW%崇高: %YELLOW%29# %GRAY%→ %RED%31# %GRAY%→ %BLUE%21# %GRAY%→ %SAGE%22#%CL%
Alias[DESOLATION]: %GRAY%荒芜: %RED%30# %GRAY%→ %ORANGE%26# %GRAY%→ %GRAY%26#%CL%
Alias[FORTRESS]: %TEAL%要塞: %RED%33# %GRAY%→ %GRAY%12# %GRAY%→ %GRAY%12# %GRAY%→ %RED%30#%CL%
//
ItemDisplay[sr01]: %NAME% {%TAN%公式 %DELIRIUM%%CL%%NAME%}
ItemDisplay[sr02]: %NAME% {%TAN%公式 %FLICKERING_FLAME%%CL%%NAME%}
ItemDisplay[sr03]: %NAME% {%TAN%公式 %DREAM% %ORANGE%制作公式需添加锚定物: %TEAL%任意头盔%CL%%NAME%}
ItemDisplay[sr04]: %NAME% {%TAN%公式 %FEROCITY%%CL%%NAME%}
ItemDisplay[sr05]: %NAME% {%TAN%公式 %ENLIGHTENMENT%%CL%%NAME%}
ItemDisplay[sr06]: %NAME% {%TAN%公式 %DURESS%%CL%%NAME%}
ItemDisplay[sr07]: %NAME% {%TAN%公式 %STONE%%CL%%NAME%}
ItemDisplay[sr08]: %NAME% {%TAN%公式 %GLOOM%%CL%%NAME%}
ItemDisplay[sr09]: %NAME% {%TAN%公式 %BONE%%CL%%NAME%}
ItemDisplay[sr10]: %NAME% {%TAN%公式 %PRUDENCE%%CL%%NAME%}
ItemDisplay[sr11]: %NAME% {%TAN%公式 %RAIN%%CL%%NAME%}
ItemDisplay[sr12]: %NAME% {%TAN%公式 %PRINCIPLE%%CL%%NAME%}
ItemDisplay[sr13]: %NAME% {%TAN%公式 %FORTITUDE% %ORANGE%制作公式需添加锚定物: %CORAL%任意胸甲%CL%%NAME%}
ItemDisplay[sr14]: %NAME% {%TAN%公式 %BRAMBLE%%CL%%NAME%}
ItemDisplay[sr15]: %NAME% {%TAN%公式 %DRAGON% %ORANGE%制作公式需添加锚定物: %CORAL%任意胸甲%CL%%NAME%}
ItemDisplay[sr16]: %NAME% {%TAN%公式 %COH%%CL%%NAME%}
ItemDisplay[sr17]: %NAME% {%TAN%公式 %ENIGMA%%CL%%NAME%}
ItemDisplay[sr18]: %NAME% {%TAN%公式 %INNOCENCE%%CL%%NAME%}
ItemDisplay[sr19]: %NAME% {%TAN%公式 %SPIRIT% %ORANGE%制作公式需添加锚定物: %SAGE%任意盾牌%CL%%NAME%}
ItemDisplay[sr20]: %NAME% {%TAN%公式 %SANCTUARY%%CL%%NAME%}
ItemDisplay[sr21]: %NAME% {%TAN%公式 %EXILE%%CL%%NAME%}
ItemDisplay[sr22]: %NAME% {%TAN%公式 %ENLIGHTENMENT%%CL%%NAME%}
ItemDisplay[sr23]: %NAME% {%TAN%公式 %DRAGON% %ORANGE%制作公式需添加锚定物: %SAGE%任意盾牌%CL%%NAME%}
ItemDisplay[sr24]: %NAME% {%TAN%公式 %DREAM% %ORANGE%制作公式需添加锚定物: %SAGE%任意盾牌%CL%%NAME%}
ItemDisplay[sr25]: %NAME% {%TAN%公式 %PHOENIX% %ORANGE%制作公式需添加锚定物: %SAGE%任意盾牌%CL%%NAME%}
ItemDisplay[sr26]: %NAME% {%TAN%公式 %SHATTERED_WALL%%CL%%NAME%}
ItemDisplay[sr27]: %NAME% {%TAN%公式 %ZENITH%%CL%%NAME%}
ItemDisplay[sr28]: %NAME% {%TAN%公式 %BOTD%%CL%%NAME%}
ItemDisplay[sr29]: %NAME% {%TAN%公式 %OBSESSION%%CL%%NAME%}
ItemDisplay[sr30]: %NAME% {%TAN%公式 %ASYLUM%%CL%%NAME%}
ItemDisplay[sr31]: %NAME% {%TAN%公式 %PRIDE%%CL%%NAME%}
ItemDisplay[sr32]: %NAME% {%TAN%公式 %HAND_OF_JUSTICE%%CL%%NAME%}
ItemDisplay[sr33]: %NAME% {%TAN%公式 %DOOM%%CL%%NAME%}
ItemDisplay[sr34]: %NAME% {%TAN%公式 %DOMINION%%CL%%NAME%}
ItemDisplay[sr35]: %NAME% {%TAN%公式 %MIST%%CL%%NAME%}
ItemDisplay[sr36]: %NAME% {%TAN%公式 %PLAGUE%%CL%%NAME%}
ItemDisplay[sr37]: %NAME% {%TAN%公式 %RAPTURE%%CL%%NAME%}
ItemDisplay[sr38]: %NAME% {%TAN%公式 %LASTWISH%%CL%%NAME%}
ItemDisplay[sr39]: %NAME% {%TAN%公式 %DESTRUCTION%%CL%%NAME%}
ItemDisplay[sr40]: %NAME% {%TAN%公式 %PHOENIX% %ORANGE%制作公式需添加锚定物: %YELLOW%任意武器%CL%%NAME%}
ItemDisplay[sr41]: %NAME% {%TAN%公式 %BRAND%%CL%%NAME%}
ItemDisplay[sr42]: %NAME% {%TAN%公式 %RWICE%%CL%%NAME%}
ItemDisplay[sr43]: %NAME% {%TAN%公式 %FAITH%%CL%%NAME%}
ItemDisplay[sr44]: %NAME% {%TAN%公式 %FAMINE%%CL%%NAME%}
ItemDisplay[sr45]: %NAME% {%TAN%公式 %FURY%%CL%%NAME%}
ItemDisplay[sr46]: %NAME% {%TAN%公式 %INFINITY%%CL%%NAME%}
ItemDisplay[sr47]: %NAME% {%TAN%公式 %ETERNITY%%CL%%NAME%}
ItemDisplay[sr48]: %NAME% {%TAN%公式 %BEAST%%CL%%NAME%}
ItemDisplay[sr49]: %NAME% {%TAN%公式 %WRATH%%CL%%NAME%}
ItemDisplay[sr50]: %NAME% {%TAN%公式 %WIND%%CL%%NAME%}
ItemDisplay[sr51]: %NAME% {%TAN%公式 %GRIEF%%CL%%NAME%}
ItemDisplay[sr52]: %NAME% {%TAN%公式 %FORTITUDE% %ORANGE%制作公式需添加锚定物: %YELLOW%任意武器%CL%%NAME%}
ItemDisplay[sr53]: %NAME% {%TAN%公式 %CTA%%CL%%NAME%}
ItemDisplay[sr54]: %NAME% {%TAN%公式 %CHAOS%%CL%%NAME%}
ItemDisplay[sr55]: %NAME% {%TAN%公式 %DEATH%%CL%%NAME%}
ItemDisplay[sr56]: %NAME% {%TAN%公式 %HOTO%%CL%%NAME%}
ItemDisplay[sr57]: %NAME% {%TAN%公式 %KINGSLAYER%%CL%%NAME%}
ItemDisplay[sr58]: %NAME% {%TAN%公式 %RIFT%%CL%%NAME%}
ItemDisplay[sr59]: %NAME% {%TAN%公式 %OATH%%CL%%NAME%}
ItemDisplay[sr60]: %NAME% {%TAN%公式 %VENOM%%CL%%NAME%}
ItemDisplay[sr61]: %NAME% {%TAN%公式 %CRESCENT_MOON%%CL%%NAME%}
ItemDisplay[sr62]: %NAME% {%TAN%公式 %LOYALTY%%CL%%NAME%}
ItemDisplay[sr63]: %NAME% {%TAN%公式 %VOICE_OF_REASON%%CL%%NAME%}
ItemDisplay[sr64]: %NAME% {%TAN%公式 %PASSION%%CL%%NAME%}
ItemDisplay[sr65]: %NAME% {%TAN%公式 %OBEDIENCE%%CL%%NAME%}
ItemDisplay[sr66]: %NAME% {%TAN%公式 %UNBENDING_WILL%%CL%%NAME%}
ItemDisplay[sr67]: %NAME% {%TAN%公式 %MELODY%%CL%%NAME%}
ItemDisplay[sr68]: %NAME% {%TAN%公式 %HARMONY%%CL%%NAME%}
ItemDisplay[sr69]: %NAME% {%TAN%公式 %INSIGHT%%CL%%NAME%}
ItemDisplay[sr70]: %NAME% {%TAN%公式 %PURITY%%CL%%NAME%}
ItemDisplay[sr71]: %NAME% {%TAN%公式 %SPIRIT% %ORANGE%制作公式需添加锚定物: %YELLOW%任意武器%CL%%NAME%}
ItemDisplay[sr72]: %NAME% {%TAN%公式 %ZEPHYR%%CL%%NAME%}
ItemDisplay[sr73]: %NAME% {%TAN%公式 %TREACHERY%%CL%%NAME%}
ItemDisplay[sr74]: %NAME% {%TAN%公式 %WHITERW%%CL%%NAME%}
ItemDisplay[sr75]: %NAME% {%TAN%公式 %DESOLATION%%CL%%NAME%}
ItemDisplay[sr76]: %NAME% {%TAN%公式 %TAILWIND%%CL%%NAME%}
ItemDisplay[sr77]: %NAME% {%TAN%公式 %PENANCE%%CL%%NAME%}
ItemDisplay[sr78]: %NAME% {%TAN%公式 %BASTION%%CL%%NAME%}
ItemDisplay[sr79]: %NAME% {%TAN%公式 %VISIONS%%CL%%NAME%}
ItemDisplay[sr80]: %NAME% {%TAN%公式 %SCRIPTURE%%CL%%NAME%}
ItemDisplay[sr81]: %NAME% {%TAN%公式 %FORESIGHT%%CL%%NAME%}
ItemDisplay[sr82]: %NAME% {%TAN%公式 %ECHO%%CL%%NAME%}
ItemDisplay[sr83]: %NAME% {%TAN%公式 %TANTRUM%%CL%%NAME%}
ItemDisplay[sr84]: %NAME% {%TAN%公式 %FORTRESS%%CL%%NAME%}
ItemDisplay[sr85]: %NAME% {%TAN%公式 %HUSTLE%%CL%%NAME%}
ItemDisplay[sr86]: %NAME% {%TAN%公式 %RESONANCE%%CL%%NAME%}
ItemDisplay[sr87]: %NAME% {%TAN%公式 %PURSUIT%%CL%%NAME%}
ItemDisplay[sr88]: %NAME% {%TAN%公式 %EXALTATION%%CL%%NAME%}
ItemDisplay[sr89]: %NAME% {%TAN%公式 %LAWBRINGER%%CL%%NAME%}
ItemDisplay[sr90]: %NAME% {%TAN%公式 %MEMORY%%CL%%NAME%}
ItemDisplay[sr91]: %NAME% {%TAN%公式 %JEALOUSY%%CL%%NAME%}
ItemDisplay[sr92]: %NAME% {%TAN%公式 %FINESSE%%CL%%NAME%}
ItemDisplay[sr93]: %NAME% {%TAN%公式 %DECEPTION%%CL%%NAME%}
ItemDisplay[sr94]: %NAME% {%TAN%公式 %MADNESS%%CL%%NAME%}
// 3. SoE 升华(Ascendancy)
//-------------------------------------------------------------------------------
ItemDisplay[!HIDE_DANMU (ascc OR assc) GROUND]: %PURPLE%升华: %GOLD%%NAME%{%NAME%}
ItemDisplay[HIDE_DANMU (ascc OR assc) GROUND]: %PURPLE%升华: %GOLD%%NAME%%TIER-0%{%NAME%}
//
// 4. SoE 灰烬之魂(Cindersoul)
//-------------------------------------------------------------------------------
ItemDisplay[!HIDE_DANMU hfcr]: %BORDER-68%%ORANGE% %NAME% %QTY_TAG% %ORANGE%
ItemDisplay[!HIDE_DANMU hfmx GROUND]: %SOUNDID-4715%%SOE_STAR3_ITEM%
ItemDisplay[HIDE_DANMU hfcr]: %TIER-0%%BORDER-68%%ORANGE% %NAME% %QTY_TAG% %ORANGE%
ItemDisplay[HIDE_DANMU hfmx GROUND]: %SOUNDID-4715%%SOE_STAR3_ITEM_ALT%
ItemDisplay[hffd !GROUND]: %NAME%{%GOLD%灰烬%GRAY%x%WHITE%50 %GRAY%+ %RED%熔炉 %GRAY%= %WHITE%随机获取通货(有谜盒!) %CL%%GOLD%灰烬%GRAY%x%WHITE%50 %GRAY%+ %ORANGE%机会石%GRAY%x%WHITE%1 %GRAY%+ %GOLD%暗金装备 %GRAY%= %RED%对应地狱锻造暗金 %CL% %GOLD%灰烬%GRAY%x%WHITE%10 %GRAY%+ %GREEN%未堆叠%YELLOW%完美宝石%GRAY%x%WHITE%1 %GRAY%= %WHITE%对应宝石%GRAY%x%WHITE%50 %CL% %GOLD%灰烬%GRAY%x%WHITE%50 %GRAY%+ %ORANGE%卡牌%GRAY%x%WHITE%1 %GRAY%= %WHITE%任意卡牌 %CL%%TAN%常用配方%WHITE%(必需品: %RED%炼狱熔炉%WHITE%)%CL%%NAME%}
// 5. SoE 命运卡(Fate Cards)T0-T5,共 63 张
//-------------------------------------------------------------------------------
Alias[TIER0_CARD]: (fa01 OR fa02 OR fa03 OR fa04 OR fa05 OR fa06 OR fa07 OR fa08 OR fa09 OR fa10 OR fa11 OR fa12)
Alias[TIER1_CARD]: (fa13 OR fa14 OR fa15 OR fa16 OR fa17 OR fa18 OR fa19 OR fa20 OR fa21)
Alias[TIER2_CARD]: (fa22 OR fa23 OR fa24 OR fa25 OR fa26 OR fa27 OR fa28 OR fa29 OR fa30 OR fa31)
Alias[TIER3_CARD]: (fa32 OR fa33 OR fa34 OR fa35 OR fa36 OR fa37 OR fa38 OR fa39 OR fa40 OR fa41 OR fa42 OR fa43 OR fa44 OR fa45 OR fa46 OR fa47 OR fa48 OR fa49 OR fa50 OR fa51 OR fa52 OR fa53 OR fa54)
Alias[TIER4_CARD]: (fa55 OR fa56 OR fa57 OR fa58)
Alias[TIER5_CARD]: (fa59 OR fa60 OR fa61 OR fa62 OR fa63)
ItemDisplay[(TIER0_CARD OR TIER1_CARD OR TIER2_CARD OR TIER3_CARD OR TIER4_CARD OR TIER5_CARD) GROUND QTY>1]: %NAME% %QTY_TAG%{%NAME%}%CONTINUE%
ItemDisplay[TIER0_CARD]: %MAP-4A%%BORDER-9B%%ORANGE%[T0 命运卡] %GOLD%%NAME%{%NAME%}
ItemDisplay[!HIDE_DANMU TIER1_CARD]: %MAP-4A%%BORDER-68%%PURPLE%[T1 命运卡] %TAN%%NAME%{%NAME%}
ItemDisplay[!HIDE_DANMU TIER2_CARD]: %MAP-4A%%BORDER-68%%TAN%[T2 命运卡] %YELLOW%%NAME%{%NAME%}
ItemDisplay[HIDE_DANMU TIER1_CARD]: %TIER-0%%MAP-4A%%BORDER-68%%PURPLE%[T1 命运卡] %TAN%%NAME%{%NAME%}
ItemDisplay[HIDE_DANMU TIER2_CARD]: %TIER-0%%MAP-4A%%BORDER-68%%TAN%[T2 命运卡] %YELLOW%%NAME%{%NAME%}
ItemDisplay[HIDE_T3_CARD TIER3_CARD !TOWN GROUND]: %NOTIFY-DEAD%{%NAME%}
ItemDisplay[!HIDE_DANMU (!HIDE_T3_CARD OR TOWN OR !GROUND) TIER3_CARD]: %MAP-4A%%DOT-68%%TIER-2%%BLUE%[T3 命运卡] %BLUE%%NAME%{%NAME%}
ItemDisplay[HIDE_DANMU (!HIDE_T3_CARD OR TOWN OR !GROUND) TIER3_CARD]: %MAP-4A%%DOT-68%%TIER-0%%BLUE%[T3 命运卡] %BLUE%%NAME%{%NAME%}
ItemDisplay[HIDE_T4_CARD TIER4_CARD !TOWN GROUND]: %NOTIFY-DEAD%{%NAME%}
ItemDisplay[!HIDE_DANMU (!HIDE_T4_CARD OR TOWN OR !GROUND) TIER4_CARD]: %MAP-4A%%DOT-68%%TIER-1%%TEAL%[T4 命运卡] %GREEN%%NAME%{%NAME%}
ItemDisplay[HIDE_DANMU (!HIDE_T4_CARD OR TOWN OR !GROUND) TIER4_CARD]: %MAP-4A%%DOT-68%%TIER-0%%TEAL%[T4 命运卡] %GREEN%%NAME%{%NAME%}
ItemDisplay[HIDE_T5_CARD TIER5_CARD !TOWN GROUND]: %NOTIFY-DEAD%{%NAME%}
ItemDisplay[!HIDE_DANMU (!HIDE_T5_CARD OR TOWN OR !GROUND) TIER5_CARD]: %MAP-4A%%DOT-68%%TIER-1%%DARK_GREEN%[T5 命运卡] %WHITE%%NAME%{%NAME%}
ItemDisplay[HIDE_DANMU (!HIDE_T5_CARD OR TOWN OR !GROUND) TIER5_CARD]: %MAP-4A%%DOT-68%%TIER-0%%DARK_GREEN%[T5 命运卡] %WHITE%%NAME%{%NAME%}
// 6. SoE 精华(Essences)
//-------------------------------------------------------------------------------
Alias[1_STAR_ESS]: (es01 OR es16 OR es59 OR es25 OR es32 OR es10 OR es13 OR es50 OR es19 OR es22 OR es41 OR es07 OR es38 OR es56 OR es35 OR es44 OR es04 OR es47 OR es28 OR es53 OR es31)
Alias[2_STAR_ESS]: (es02 OR es17 OR es60 OR es26 OR es33 OR es11 OR es14 OR es51 OR es20 OR es23 OR es42 OR es08 OR es39 OR es57 OR es36 OR es45 OR es05 OR es48 OR es29 OR es54)
Alias[3_STAR_ESS]: (es03 OR es18 OR es61 OR es27 OR es34 OR es12 OR es15 OR es52 OR es21 OR es24 OR es43 OR es09 OR es40 OR es58 OR es37 OR es46 OR es06 OR es49 OR es30 OR es55 OR es62)
Alias[ESS_WEAPON]: (es01 OR es02 OR es03)
ItemDisplay[ESS_WEAPON]: %NAME%%GRAY%[%RED%ED%GRAY%]%CONTINUE%
ItemDisplay[(1_STAR_ESS OR 2_STAR_ESS OR 3_STAR_ESS) GROUND QTY>1]: %NAME% %QTY_TAG%%CONTINUE%
ItemDisplay[1_STAR_ESS]: %WHITE%%NAME%%CONTINUE%
ItemDisplay[2_STAR_ESS]: %GREEN%%NAME%%CONTINUE%
ItemDisplay[3_STAR_ESS]: %GOLD%%NAME%%CONTINUE%
ItemDisplay[HIDE_NORM_ESS 1_STAR_ESS !TOWN GROUND]: %NOTIFY-DEAD%{%NAME%}
ItemDisplay[!HIDE_DANMU (!HIDE_NORM_ESS OR TOWN) 1_STAR_ESS GROUND]: %SOE_STAR1_ITEM%{%NAME%}
ItemDisplay[HIDE_DANMU (!HIDE_NORM_ESS OR TOWN) 1_STAR_ESS GROUND]: %SOE_STAR1_ITEM_ALT%{%NAME%}
ItemDisplay[HIDE_HIGH_ESS 2_STAR_ESS !TOWN GROUND]: %NOTIFY-DEAD%{%NAME%}
ItemDisplay[!HIDE_DANMU (!HIDE_HIGH_ESS OR TOWN) 2_STAR_ESS GROUND]: %SOE_STAR2_ITEM%{%NAME%}
ItemDisplay[HIDE_DANMU (!HIDE_HIGH_ESS OR TOWN) 2_STAR_ESS GROUND]: %SOE_STAR2_ITEM_ALT%{%NAME%}
ItemDisplay[3_STAR_ESS GROUND]: %SOE_STAR3_ITEM%{%NAME%}
ItemDisplay[3_STAR_ESS !GROUND]: %NAME%{%PURPLE%完美精华%GRAY%x%WHITE%1 %GRAY%+ %ORANGE%世界之石碎片%GRAY%x%WHITE%1 %GRAY%= %PURPLE%精华%WHITE%·%RED%癫狂 %CL%%TAN%常用配方: %CL%%NAME%}
//二、装备(护身符 / 珠宝 / 独特物品)
//==============================================================================
//
// 1. 华丽护身符(Ornate Charm)
//-------------------------------------------------------------------------------
ItemDisplay[UNI !ID cm4]: %SOE_STAR3_ITEM%
ItemDisplay[!HIDE_DANMU cm4 ILVL>91 MAG !ID]: %RED%• %BLUE%%NAME% %WHITE%%ILVL% %RED%•%DOT-94%%TIER-3%
ItemDisplay[!HIDE_DANMU cm4 ILVL<92 MAG !ID]: %WHITE%• %BLUE%%NAME% %WHITE% %WHITE%•%DOT-94%%TIER-1%
ItemDisplay[HIDE_DANMU cm4 ILVL>91 MAG !ID]: %RED%• %BLUE%%NAME% %WHITE%%ILVL% %RED%•%DOT-94%%TIER-0%
ItemDisplay[HIDE_DANMU cm4 ILVL<92 MAG !ID]: %WHITE%• %BLUE%%NAME% %WHITE% %WHITE%•%DOT-94%%TIER-0%
// 2. 低语护身符(Whisper Charm)
//-------------------------------------------------------------------------------
ItemDisplay[cm1 UNI !ID (MAPID=188 OR MAPID=189)]: %BORDER-7D%%PURPLE%•• %RED%•%ORANGE%• %YELLOW%•%WHITE%• %GOLD% 低语 %WHITE%•%YELLOW%• %ORANGE%•%RED%• %PURPLE%••
ItemDisplay[cm2 UNI !ID (MAPID=188 OR MAPID=189)]: %BORDER-7D%%PURPLE%•• %RED%•%ORANGE%• %YELLOW%•%WHITE%• %GOLD% 创生 %WHITE%•%YELLOW%• %ORANGE%•%RED%• %PURPLE%••
// 3. 神话珠宝(Mythic Jewel)
//-------------------------------------------------------------------------------
ItemDisplay[mjw UNI !ID]: %SOUNDID-34%%SOE_GG_ITEM%
ItemDisplay[mjw MAG !ID ALVL>90]: %SOUNDID-248%%GOLD%•• %NAME% %PURPLE%高词缀等级: %WHITE%%ALVL% %GOLD%••
ItemDisplay[mjw MAG !ID ALVL<91]: %NAME% %DARK_GREEN%词缀等级 %WHITE%%ALVL%
ItemDisplay[mjw RARE !ID ALVL>90]: %DOT-A8%%SOUNDID-248%%ORANGE%•• %NAME% %PURPLE%高词缀等级: %WHITE%%ALVL% %ORANGE%••
ItemDisplay[mjw RARE !ID ALVL<91]: %NAME% %DARK_GREEN%词缀等级 %WHITE%%ALVL%
ItemDisplay[mjw MAG ID ALVL>90 STAT486=0]: %PURPLE%高词缀等级: %RED%%ALVL%%CL%%NAME%{%NL%%TAN%提示: %WHITE%可升级为%YELLOW%稀有%WHITE%, 使用A5安雅出售的%ORANGE%珠宝匠棱镜%WHITE%。%NL%}
ItemDisplay[mjw RARE ID ALVL>90 STAT486=0]: %PURPLE%高词缀等级: %RED%%ALVL%%CL%%NAME%{%WHITE%请勿使用%GRAY%完美骷髅,%WHITE%会降低宝石等级。%NL%%TAN%可使用3颗完美宝石重洗}
ItemDisplay[mjw (MAG OR RARE) ID ALVL<91 STAT486=0]: %DARK_GREEN%词缀等级: %WHITE%%ALVL%%CL%%NAME%{%NL%%TAN%提示: %WHITE%建议使用词缀等级91以上珠宝进行重洗。%NL%}
ItemDisplay[mjw ID]: %NAME%{%NAME%}
// 4. SoE 独特物品(Unique)
//-------------------------------------------------------------------------------
ItemDisplay[mgb UNI !ID]: %SOUNDID-34%%BORDER-68%%ORANGE%魔血 %PURPLE%•%RED%•%YELLOW%•%GREEN%• %GOLD%%NAME% %GREEN%•%YELLOW%•%RED%•%PURPLE%• %ORANGE%
ItemDisplay[smer UNI SOCK=6]: %NAME%{%NL% %TAN%警告: %RED%请勿使用%GOLD%骷髅钥匙%RED%进行分解, 会被吞!!! %NL%%NAME%}
ItemDisplay[(uts OR uuc OR utbe OR tro3 OR sh3 OR ph3 OR ers) UNI !ID]: %SOE_GG_ITEM%{%NAME%}
ItemDisplay[(uts OR uuc OR utbe OR tro3 OR sh3 OR ph3 OR ers) NMAG !ID SHOP MAPID>132]: %SOE_GG_ITEM%{%RED%别犹豫, 买买买! %NL%%NL%%NAME%}
//
//四、SoE 地图
//==============================================================================
//
// 1. 凿子(Chisels)
//-------------------------------------------------------------------------------
ItemDisplay[(ccpr OR ccsa) GROUND]: %SOUNDID-4715%%SOE_STAR3_ITEM%
// 2. 战利品(Terrors) 每图仅 1 个
//-------------------------------------------------------------------------------
ItemDisplay[(troo OR troe OR tror OR troa) GROUND]: %SOUNDID-4715%%SOE_GG_ITEM%
// 3. 符文雕刻(Glyphs)
//-------------------------------------------------------------------------------
ItemDisplay[!HIDE_DANMU (scnm OR sccn OR scas OR scmo OR schr) GROUND]: %SOUNDID-4715%%SOE_STAR2_ITEM%
ItemDisplay[HIDE_DANMU (scnm OR sccn OR scas OR scmo OR schr) GROUND]: %SOUNDID-4715%%SOE_STAR2_ITEM_ALT%
// 4. 憎恨宝珠(Hatred Orbs)
//-------------------------------------------------------------------------------
ItemDisplay[(hor1 OR hor2 OR hor3 OR hor4 OR hor5 OR hor6)]: %PURPLE%憎恨宝珠%LIGHT_GRAY%·%CONTINUE%
ItemDisplay[hor1]: %NAME%%GOLD%装备%CONTINUE%
ItemDisplay[hor2]: %NAME%%TAN%饰品%CONTINUE%
ItemDisplay[hor3]: %NAME%%DARK_GREEN%精华%CONTINUE%
ItemDisplay[hor4]: %NAME%%CORAL%命运卡%CONTINUE%
ItemDisplay[hor5]: %NAME%%ORANGE%符文%CONTINUE%
ItemDisplay[hor6]: %NAME%%YELLOW%通货%CONTINUE%
ItemDisplay[!HIDE_DANMU (hor1 OR hor2 OR hor3 OR hor4 OR hor5 OR hor6) GROUND]: %SOE_STAR1_ITEM%
ItemDisplay[HIDE_DANMU (hor1 OR hor2 OR hor3 OR hor4 OR hor5 OR hor6) GROUND]: %SOE_STAR1_ITEM_ALT%
ItemDisplay[(hor1 OR hor2 OR hor3 OR hor4 OR hor5 OR hor6) !GROUND]: %NAME%{%TAN%炼狱熔炉 %GRAY%+ %ORANGE%灰烬%GRAY%x%WHITE%50 %GRAY%+ %PURPLE%憎恨宝珠%GRAY%x%WHITE%1 %CL%重铸配方: %CL%%NAME%}
//
// 1. 新BOSS
//-------------------------------------------------------------------------------
ItemDisplay[(sfor OR sfoa OR sfob OR sfod) QTY>1]: %WHITE%· %GOLD%大主教门票材料 %WHITE%·%CL%%SOE_STAR3_ITEM% %QTY_TAG%{%RED%掉落%LIGHT_GRAY%: %PURPLE%T图BOSS%CL%%NAME%}
ItemDisplay[(sfor OR sfoa OR sfob OR sfod) QTY<2]: %WHITE%· %GOLD%大主教门票材料 %WHITE%·%CL%%SOE_STAR3_ITEM%{%RED%掉落%LIGHT_GRAY%: %PURPLE%T图BOSS%CL%%NAME%}
ItemDisplay[lzps]: %YELLOW%· %PURPLE%大主教门票 %YELLOW%·%CL%%NAME%{%NAME%}
// 2. 火炬腐化石
//-------------------------------------------------------------------------------
ItemDisplay[dsno QTY>1 GROUND]: %SOE_STAR3_ITEM% %QTY_TAG%{%NAME%}
ItemDisplay[dsno QTY<2 GROUND]: %SOE_STAR3_ITEM%{%NAME%}
ItemDisplay[dsno !GROUND]: %NAME% %QTY_TAG%{%NAME%}
// 1. 机遇宝珠赌暗金底材提醒
//-------------------------------------------------------------------------------
Alias[CHA_NAME]: %PX-9F%%TIER-2%%NAME%%GRAY%[%ORANGE%赌%GRAY%]
Alias[CHA_ITEM]: ((!INF !RW NMAG) OR ((MAG OR RARE) STAT360=0))
Alias[CHA_FILTLVL]: !FILTLVL=4
//不朽套 ba5头 xhg手 zhb腰 xhb鞋 7m7锤
ItemDisplay[!HIDE_CHA_BASE BARBARIAN (ba5 OR xhg OR zhb OR xhb OR 7m7) CHA_ITEM FILTLVL<3]: %PX-9F%%TIER-2% %NAME% %GRAY%[%GREEN%不朽%GRAY%] {%GREEN%崇高化可得不朽之王套%CL%%NAME%}%CONTINUE%
//骑士套 xar胸甲 urn头 7ws武器 paf盾
ItemDisplay[!HIDE_CHA_BASE PALADIN (xar OR urn OR 7ws OR paf) CHA_ITEM FILTLVL<3]: %PX-9F%%TIER-2% %NAME% %GRAY%[%GREEN%骑士%GRAY%] {%GREEN%崇高化可得骑士套%CL%%NAME%}%CONTINUE%
ItemDisplay[!HIDE_CHA_BASE SORCERESS (uth OR zmb) CHA_ITEM FILTLVL<3]: %PX-9F%%TIER-2% %NAME% %GRAY%[%GREEN%塔拉夏%GRAY%] {%GREEN%崇高化可得塔拉夏套%CL%%NAME%}%CONTINUE%
ItemDisplay[!HIDE_CHA_BASE upl CHA_ITEM CHA_FILTLVL]: %CHA_NAME% {%ORANGE%机遇宝珠%WHITE%赌%GOLD%阿凯尼的荣耀 %GREEN%崇高化可得沙撒壁甲%CL%%NAME%}
ItemDisplay[!HIDE_CHA_BASE uar CHA_ITEM CHA_FILTLVL]: %CHA_NAME% {%ORANGE%机遇宝珠%WHITE%赌%GOLD%鸟甲鸟乙 %GREEN%崇高化可得不朽之王甲%CL%%NAME%}
ItemDisplay[!HIDE_CHA_BASE uul CHA_ITEM CHA_FILTLVL]: %CHA_NAME% {%ORANGE%机遇宝珠%WHITE%赌%GOLD%钢铁铠甲 %GREEN%崇高化可得艾尔多甲%CL%%NAME%}
ItemDisplay[!HIDE_CHA_BASE uld CHA_ITEM CHA_FILTLVL]: %CHA_NAME% {%ORANGE%机遇宝珠%WHITE%赌%GOLD%利维坦 %GREEN%崇高化可得马维娜胸甲%CL%%NAME%}
ItemDisplay[!HIDE_CHA_BASE uui CHA_ITEM CHA_FILTLVL]: %CHA_NAME% {%ORANGE%机遇宝珠%WHITE%赌%GOLD%奥玛斯的长袍 Ormus' Robes%CL%%NAME%}
ItemDisplay[!HIDE_CHA_BASE ci2 CHA_ITEM CHA_FILTLVL]: %CHA_NAME% {%ORANGE%机遇宝珠%WHITE%赌%GOLD%奇拉的守护%CL%%NAME%}
ItemDisplay[!HIDE_CHA_BASE ci3 CHA_ITEM CHA_FILTLVL]: %CHA_NAME% {%ORANGE%机遇宝珠%WHITE%赌%GOLD%格利风之眼 %GREEN%崇高化可得马维娜头%CL%%NAME%}
ItemDisplay[!HIDE_CHA_BASE uh9 CHA_ITEM CHA_FILTLVL]: %CHA_NAME% {%ORANGE%机遇宝珠%WHITE%赌%GOLD%巨骷髅%CL%%NAME%}
ItemDisplay[!HIDE_CHA_BASE xh9 CHA_ITEM CHA_FILTLVL]: %CHA_NAME% {%ORANGE%机遇宝珠%WHITE%赌%GOLD%吸血鬼的凝视 %GREEN%崇高化可得娜塔亚头%CL%%NAME%}
ItemDisplay[!HIDE_CHA_BASE ph3 CHA_ITEM CHA_FILTLVL]: %CHA_NAME% {%ORANGE%机遇宝珠%WHITE%赌%GOLD%执法者头环%CL%%NAME%}
//ItemDisplay[!HIDE_CHA_BASE mgb CHA_ITEM CHA_FILTLVL]: %CHA_NAME% {%ORANGE%机遇宝珠%WHITE%赌%GOLD%法师之血%CL%%NAME%}
ItemDisplay[!HIDE_CHA_BASE utbe CHA_ITEM]: %CHA_NAME% {%ORANGE%机遇宝珠%WHITE%赌%GOLD%枯槁者之哀嚎%CL%%NAME%}
ItemDisplay[!HIDE_CHA_BASE (flbe OR cmbe) ((RARE STAT360=0)) CHA_FILTLVL]: %CHA_NAME% {然后使用%ORANGE%机遇宝珠%WHITE%赌%GOLD%枯槁者之哀嚎%CL%先%RED%升级至精英级%CL%%NAME%}
ItemDisplay[!HIDE_CHA_BASE (flbe OR cmbe) ((!INF !RW NMAG) OR MAG) STAT360=0 CHA_FILTLVL]: %CHA_NAME% {%ORANGE%机遇宝珠%WHITE%赌%GOLD%枯槁者之哀嚎%CL%%GOLD%炼金宝珠%WHITE%点金,%RED%升级至精英级%CL%%NAME%}
ItemDisplay[!HIDE_CHA_BASE 8rx CHA_ITEM CHA_FILTLVL]: %CHA_NAME% {%ORANGE%机遇宝珠%WHITE%赌%GOLD%恶魔机器 Demon Machine(小炮)%CL%%NAME%}
ItemDisplay[!HIDE_CHA_BASE 7gm CHA_ITEM CHA_FILTLVL]: %CHA_NAME% {%ORANGE%机遇宝珠%WHITE%赌%GOLD%碎脑锤 The Cranium Basher%CL%%NAME%}
ItemDisplay[!HIDE_CHA_BASE 6bs CHA_ITEM CHA_FILTLVL]: %CHA_NAME% {%ORANGE%机遇宝珠%WHITE%赌%GOLD%硫磺之雨 Brimstone Rain%CL%%NAME%}
ItemDisplay[!HIDE_CHA_BASE 6ws CHA_ITEM CHA_FILTLVL]: %CHA_NAME% {%ORANGE%机遇宝珠%WHITE%赌%GOLD%梅格之歌的教训 Mang Song's Lesson%CL%%NAME%}
ItemDisplay[!HIDE_CHA_BASE paf CHA_ITEM CHA_FILTLVL]: %CHA_NAME% {%ORANGE%机遇宝珠%WHITE%赌%GOLD%天空守望者 Skywarden%CL%%NAME%}
ItemDisplay[!HIDE_CHA_BASE PALADIN pa9 CHA_ITEM CHA_FILTLVL]: %CHA_NAME% {%ORANGE%机遇宝珠%WHITE%赌%GOLD%撒卡兰姆使者 Herald of Zakarum%CL%%NAME%}
ItemDisplay[!HIDE_CHA_BASE 7wc CHA_ITEM CHA_FILTLVL]: %CHA_NAME% {%ORANGE%机遇宝珠%WHITE%赌%GOLD%暴风尖塔 Stormspire%CL%%NAME%}
ItemDisplay[!HIDE_CHA_BASE 7ws CHA_ITEM CHA_FILTLVL]: %CHA_NAME% {%ORANGE%机遇宝珠%WHITE%赌%GOLD%法拉、爱斯特龙之铁 Astreon's Iron Ward%CL%%NAME%}
ItemDisplay[!HIDE_CHA_BASE uvg CHA_ITEM CHA_FILTLVL]: %CHA_NAME% {%ORANGE%机遇宝珠%WHITE%赌%GOLD%卓古拉之握 Dracul's Grasp%CL%%NAME%}
ItemDisplay[!HIDE_CHA_BASE uhg CHA_ITEM CHA_FILTLVL]: %CHA_NAME% {%ORANGE%机遇宝珠%WHITE%赌%GOLD%碎钢 Steelrend%CL%%NAME%}
ItemDisplay[!HIDE_CHA_BASE xmb CHA_ITEM CHA_FILTLVL]: %CHA_NAME% {%ORANGE%机遇宝珠%WHITE%赌%GOLD%纱织 Silkweave%CL%%NAME%}
//sh3猎人头 制作卡夏的悲伤Kashyas Sorrow,mgb 神话腰带,rmu新增锤子底材
ItemDisplay[!HIDE_CHA_BASE sh3 CHA_ITEM]: %PX-9F%%TIER-2%%NAME% %GRAY%[%GREEN%卡夏%GRAY%] {%ORANGE%机遇宝珠%WHITE%赌%GOLD%卡夏的悲伤 Kashyas Sorrow%CL%%NAME%}
ItemDisplay[!HIDE_CHA_BASE rmu CHA_ITEM]: %PX-9F%%TIER-2%%NAME% %GRAY%[%ORANGE%C%GRAY%] {%ORANGE%手工底子%WHITE%,%GOLD%ED过千靠它了%CL%%NAME%}
ItemDisplay[!HIDE_CHA_BASE xhg CHA_ITEM CHA_FILTLVL]: %CHA_NAME% {%ORANGE%机遇宝珠%WHITE%赌%GOLD%地狱之嘴 Hellmouth%CL%%NAME%}
ItemDisplay[!HIDE_CHA_BASE DRUID dra CHA_ITEM CHA_FILTLVL]: %CHA_NAME% {%ORANGE%机遇宝珠%WHITE%赌%GOLD%加尔的长发 Jalal's Mane%CL%%NAME%}
ItemDisplay[!HIDE_CHA_BASE DRUID drc CHA_ITEM CHA_FILTLVL]: %CHA_NAME% {%ORANGE%机遇宝珠%WHITE%赌%GOLD%兽穴之母 Denmother%CL%%NAME%}
ItemDisplay[!HIDE_CHA_BASE DRUID drd CHA_ITEM CHA_FILTLVL]: %CHA_NAME% {%ORANGE%机遇宝珠%WHITE%赌%GOLD%灵魂看守者 Spirit Keeper%CL%%NAME%}
ItemDisplay[!HIDE_CHA_BASE DRUID dre CHA_ITEM CHA_FILTLVL]: %CHA_NAME% {%ORANGE%机遇宝珠%WHITE%赌%GOLD%乌鸦之王 Ravenlore%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// | |
// | [UNIQ] Unique Items |
// | |
// +----------------------------------------------------------------------------+
//
// +----------------------------------------------------------------------------+
// | [UNMI] Unique Miscellaneous |
// +----------------------------------------------------------------------------+
//
// Unique BEST Item
Alias[UNI_BEST_ITEM]: %BORDER-9B%%MAP-7D%%DOT-6A%%PX-55%%PURPLE%** %RED%*%ORANGE%* %YELLOW%*%WHITE%* %NAME% %WHITE%*%YELLOW%* %ORANGE%*%RED%* %PURPLE%**
// Unique GG Item
Alias[UNI_GG_ITEM]: %BORDER-9B%%DOT-6A%%RED%* %GOLD%* %CORAL%* %WHITE%* %NAME% %WHITE%* %CORAL%* %GOLD%* %RED%*
// Unique Tier3 Item
Alias[UNI_STAR3_ITEM]: %BORDER-D3%%TIER-3%%PURPLE%* %ORANGE%* %YELLOW%* %NAME% %YELLOW%* %ORANGE%* %PURPLE%*
Alias[UNI_STAR3_ITEM_ALT]: %BORDER-D3%%TIER-0%%PURPLE%* %ORANGE%* %YELLOW%* %NAME% %YELLOW%* %ORANGE%* %PURPLE%*
// Unique Tier2 Item
Alias[UNI_STAR2_ITEM]: %MAP-D3%%TIER-2%%PURPLE%* %YELLOW%* %NAME% %YELLOW%* %PURPLE%*
Alias[UNI_STAR2_ITEM_ALT]: %MAP-D3%%TIER-0%%PURPLE%* %YELLOW%* %NAME% %YELLOW%* %PURPLE%*
// Unique Tier1 Item
Alias[UNI_STAR1_ITEM]: %DOT-D3%%TIER-1%%PURPLE%* %NAME% %PURPLE%*
Alias[UNI_STAR1_ITEM_ALT]: %DOT-D3%%TIER-0%%PURPLE%* %NAME% %PURPLE%*
// Unique Tier0 Item
Alias[UNI_STAR0_ITEM]: %DOT-D3%%TIER-0%%NAME%
//
//-------------------------------------------------------------------------------
// Star Ratings
//-------------------------------------------------------------------------------
//
// 4 Star Unique Callouts
//-------------------------------------------------------------------------------
// 圣堂武士的力量 Templar's Might / 泰瑞尔的力量 Tyrael's Might - Sacred Armor uar
// 钢铁面纱 Veil of Steel / 夜翼面纱 Nightwing's Veil - Spired Helm uhm
// 安达利尔的面貌 Andariel's Visage - Demonhead usk
// 年纪之冠 Crown of Ages - Corona urn
// 碎石者 Stone Crusher / 史恰佛之锤 Schaefer's Hammer - Legendary Mallet 7wh
// 爱斯特龙之铁的保护区 Astreon's Iron Ward - Caduceus 7ws
// 梅格之歌的教训 Mang Song's Lesson - Archon Staff 6ws
// 死亡之网 Death's Web - Unearthed Wand 7gw
// 蚀肉骑士 Gore Rider - War Boots xhb
// 席嘉德的坚定 Siggard's Staunch - Colossus Girdle uhc
// 钢铁铠甲 Steel Carapace - Shadow Plate uul
// 盗墓者 Tomb Reaver - Cryptic Axe 7pa
// 灵魂看守者 Spirit Keeper - Earth Spirit drd
// 维尔登戈的心结 Verdungo's Hearty Cord - Mithril Coil umc
// 吸魂者 Soul Drainer - Vambraces umg
// 光之军刀 Lightsabre / 碧蓝怒火 Azurewrath - Phase Blade 7cr
// 碎钢 Steelrend - Ogre Gauntlets uhg
// 阿尔玛-尼格拉 Alma Negra - Sacred Rondache pac
// 海拉柏得的国度 Halaberd's Reign - Conqueror Crown bae
// 幽灵之肤 Wraithskin - Diamond Mail ung
// 水上飘 Waterwalk - Sharkskin Boots xvb
// 格利风之眼 Griffon's Eye - Diadem ci3
// 巨骷髅 Giant Skull - Bone Visage uh9
// 天空守望者 Skywarden - Vortex Shield paf
// 卓古拉之握 Dracul's Grasp - Vampirebone Gloves uvg
// 硫磺之雨 Brimstone Rain - Shillelagh 6bs
Alias[4_STAR_UNIQUE]: (uar OR uhm OR usk OR urn OR 7wh OR 7ws OR 6ws OR 7gw OR xhb OR uhc OR utc OR uul OR 7pa OR drd OR umc OR umg OR 7cr OR uhg OR pac OR bae OR ung OR xvb OR ci3 OR uh9 OR paf OR uvg OR 6bs)
// 4 Star Unique Callouts only when not ETH
//-------------------------------------------------------------------------------
// 乌鸦之王 Ravenlore - Sky Spirit dre
// 蛛网腰带 Arachnid Mesh - Spiderweb Sash ulc
// 魂系结界 Spirit Ward - Ward uts
// 奇拉的守护 Kira's Guardian - Tiara ci2
// 阿凯尼的荣耀 Arkaine's Valor - Balrog Skin upl
// 钢影 Steel Shade - Armet ulm
Alias[4_STAR_NO_ETH_UNIQUE]: (dre OR ulc OR uts OR ci2 OR upl OR ulm)
// 4 Star Unique Callouts only when ETH
//-------------------------------------------------------------------------------
// 炼狱 Purgatory - Archon Plate utp
// 雷击 Thunderstroke - Matriarchal Javelin amf, non-eth falls to 3★
// 泰坦的复仇 Titan's Revenge - Matriarchal Javelin ama
// 痛苦木锤 The Gavel of Pain - Martel de Fer 9gm
// 铁柱 Steel Pillar - War Pike 7p7
// 战爵之证 Warlord's Trust - Military Axe 9la
// 死神的丧钟 The Reaper's Toll - Thresher 7s8
// 末日毁灭者 Doombringer - Champion Sword 7b7
// 撕裂者 Lacerator - Winged Axe 7b8
// 祖父 The Grandfather - Colossus Blade 7gd
// 盗墓者 Tomb Reaver - Cryptic Axe 7pa
// 肋骨粉碎者 Ribcracker - Quarterstaff 8ls
// 大地变形者 Earth Shifter / 碎脑锤 The Cranium Basher - Thunder Maul 7gm
// 石像鬼之噬 Gargoyle's Bite - Winged Harpoon 7ts
// 死亡之刀 Death Cleaver - Berserker Axe (eth; non-ETH -> 3★) 7wa
// 风之锤 Windhammer - Ogre Maul (eth; non-ETH -> 2★) 7m7
// 巨大无比 Humongous - Giant Axe (eth; non-ETH -> 2★) gix
// 血树残株 Bloodtree Stump - War Club 9m9
// 石乌鸦 Stoneraven - Matriarchal Spear amd
// 泽瑞尔的决心 Zerae's Resolve - eth gets 4★, non-eth falls to 3★ (also in 3_STAR_UNIQUE) ame
// 席嘉德的坚定 Siggard's Staunch - Colossus Girdle uhc
// 钢铁铠甲 Steel Carapace - Shadow Plate uul
// 诗寇蒂的愤怒 Skullder's Ire - Russet Armor (eth; non-ETH -> 3★) xpl
// 沙暴之旅 Sandstorm Trek - Scarabshell Boots uvb
// 战争之鸟 Warshrike - Winged Knife 7bk
Alias[4_STAR_ETH_UNIQUE]: (utp OR amf OR ama OR 9gm OR 7p7 OR 9la OR 7s8 OR 7b7 OR 7b8 OR 7gd OR 7pa OR 8ls OR 7gm OR 7ts OR 7wa OR 7m7 OR gix OR 9m9 OR amd OR ame OR uhc OR uul OR xpl OR uvb OR 7bk)
// 3 Star Unique Callouts
//-------------------------------------------------------------------------------
// 谢夫特斯坦布 Shaftstop - Mesh Armor xhn
// 吸血圣王之圈 Nosferatu's Coil - Vampirefang Belt uvc
// 暴风尖塔 Stormspire - Giant Thresher 7wc
// 战争旅者 War Traveler - Battle Boots xtb
// 铁柱 Steel Pillar - War Pike 7p7
// 幻象幽语 War Fist - Whispering Mirage 7xf
// 吸血鬼的凝视 Vampire Gaze - Grim Helm xh9
// 戮夫刃 Widowmaker - Ward Bow 6sw
// 祖父 The Grandfather - Colossus Blade 7gd
// 大地变形者 Earth Shifter / 碎脑锤 The Cranium Basher - Thunder Maul 7gm
// 末日毁灭者 Doombringer - Champion Sword 7b7
// 守护天使 Guardian Angel - Templar Coat xlt
// Arrow Pommel cqv3
// 石乌鸦 Stoneraven - Matriarchal Spear (non-ETH) amd
// 雷击 Thunderstroke - Matriarchal Javelin (non-ETH) amf
// 撒卡兰姆使者 Herald of Zakarum - Gilded Shield pa9
// 泽瑞尔的决心 Zerae's Resolve - Cryptic Axe (non-eth; eth -> 4★) ame
// 毒液怪 Pus Spitter - Siege Crossbow 8mx
// 秘术师 Occultist - Crusader Gauntlets utg
// 基尔克的圣堂 Gerke's Sanctuary - Pavise xow
// 龙鳞 Dragonscale - Zakarum Shield pae
// 刽子手的裁决 Executioner's Justice - Glorious Axe 7gi
// 死神的丧钟 The Reaper's Toll - Thresher 7s8
// 风之力 Windforce - Hydra Bow 6lw
// 恶魔机器 Demon Machine - Chu-Ko-Nu 8rx
// 朝露 Ephemeral - Sacred Targe pab
// 死亡深度 Death's Fathom - Dimensional Shard obf
// 梅杜莎的凝视 Medusa's Gaze - Aegis uow
// 兽穴之母 Denmother - Sun Spirit drc
// 黑檀祸根 Ebonbane - Grand Matron Bow amc
// 诗寇蒂的愤怒 Skullder's Ire - Russet Armor xpl
// 血鸟的袭击 Blood Raven's Charge - Matriarchal Bow amb
// 碧玉爪 Jade Talon - Wrist Sword 7wb
// 火蜥蜴之爪 Firelizard's Talons - Feral Claws 7lw
// 巨毁者 Giant Maimer - Colossus Voulge 7vo
// 泰坦的复仇 Titan's Revenge - Ceremonial Javelin ama
// 石像鬼之噬 Gargoyle's Bite - Winged Harpoon 7ts
// 潜行者的猎杀 Stalker's Cull - Runic Talons 7tw
// 安戴尔的智慧 Ondal's Wisdom - Elder Staff 6cs
// 巴特克的猛击 Bartuc's Cut-Throat - Greater Talons 9tw
// 死亡之刀 Death Cleaver - Berserker Axe (non-ETH; eth -> 4★) 7wa
// 血树残株 Bloodtree Stump - War Club (non-ETH; eth -> 4★) 9m9
// 乌迪贤的觉醒 Uldyssian's Awakening - Ghost Spear 7st
// 骨髓行走 Marrowwalk - Boneweave Boots umb
// 鬼火焰 Ghostflame - Legend Spike 7bl
// 火焰号叫 Flamebellow - Balrog Blade 7gs
// 爱理欧克之针 Arioc's Needle - Hyperion Spear 7sr
// 痛苦木锤 The Gavel of Pain - Martel de Fer (non-ETH; eth -> 4★) 9gm
// 雷神之力 Thundergod's Vigor - War Belt zhb
// 雪之冲突 Snowclash - Battle Belt ztb
// 李奥瑞克王的武器 Arm of King Leoric - Tomb Wand 9bw
// 地平线的台风 Horizon's Tornado / 暴风之结 Stormlash - Scourge 7fl
// 沙暴之旅 Sandstorm Trek - Scarabshell Boots uvb
// 尼拉塞克的恶意 - 7wd
// 阿卡拉特的奉献 Akarat's Devotion 7qs
Alias[3_STAR_UNIQUE]: (xhn OR uvc OR 7wc OR xtb OR 7p7 OR 7xf OR xh9 OR 6sw OR 7gd OR 7gm OR 7b7 OR xlt OR aqv3 OR cqv3 OR amd OR amf OR xtg OR pa9 OR ame OR 8mx OR utg OR xow OR pae OR 7gi OR 7s8 OR 6lw OR 8rx OR pab OR obf OR uow OR drc OR amc OR xpl OR amb OR 7wb OR 7lw OR 7vo OR ama OR 7ts OR 7tw OR 6cs OR 9tw OR 7wa OR 9m9 OR 7st OR umb OR 7bl OR 7gs OR 7sr OR 9gm OR zhb OR ztb OR 9bw OR 7fl OR uvb OR 7wd OR 7qs)
// 3 Star Unique Callouts when not eth
//-------------------------------------------------------------------------------
// 殉道者 Martyrdom - Overseer Skull ned
// 谐角之冠 Harlequin Crest - Shako uap
// 暴风之盾 Stormshield - Monarch uit
// 魔力肇生 Darkforce Spawn - Spawn Bloodlord Skull nef
// 奥玛斯的长袍 Ormus' Robes - Dusk Shroud uui
// 长枪守卫 Lance Guard - Barbed Shield xpk
// 蛇魔法师之皮 Skin of the Vipermagi - Serpentskin Armor xea
// 艾斯屈塔的脾气 Eschuta's Temper - Eldritch Orb obc
// 骨焰 Boneflame - Succubus Skull nee
// 亚特玛的哭喊 Atma's Wail - Embossed Plate xth
// 人鱼的齿轮 Merman's Sprocket - Wyrmhide Boots ulb
// 尖刺根源 Spike Thorn - Blade Barrier upk
// 女神之翼 Valkyrie Wing - Winged Helm xhm
// 地狱阔步 Infernostride - Demonhide Boots xlb
// 芬里尔 Fenris - Alpha Helm dr6
// 乌萨的恶梦 Ursa's Nightmare - Dream Spirit drf
// 地狱之吻 Cerebus' Bite - Blood Spirit drb
// 墓穴的抚弄 Gravepalm - Sharkskin Gloves xvg
// 恶魔号角的边缘 Demonhorn's Edge - Destroyer Helm bad
// 雅典娜的忿怒 Athena's Wrath - Battle Scythe 9s8
// 剧毒之抓 Venom Grip - Demonhide Gloves xlg
// 地狱之嘴 Hellmouth - War Gauntlets xhg
// 猎头人的荣耀 Head Hunter's Glory - Troll Nest ush
// 斗士的祸根 The Gladiator's Bane - Wire Fleece utu
// 蕾蔻的美德 Raekor's Virtue - Guardian Crown baf
// 加尔的长发 Jalal's Mane - Totemic Mask dra
// 黑手之钥 Blackhand Key - Grave Wand 9gw
// 独眼巨人的咆哮 Cyclopean Roar - Jawbone Visor ba6
// 黑沼之锋 Blackbog's Sharp - Cinquedeas 9kr
// 魁黑刚的智慧 Que-Hegan's Wisdom - Mage Plate xtp
// 长串之耳 String of Ears - Demonhide Sash zlb
// 亚瑞特的面容 Arreat's Face - Slayer Guard baa
// 纱织 Silkweave - Mesh Boots xmb
// 警戒之墙 Lidless Wall - Grim Shield xsh
// 法师之拳 Magefist - Light Gauntlets tgl
// 天殒 Skyfall - Vortex Orb obe
// 影舞者 Shadow Dancer - Myrmidon Greaves uhb
// 眼球 The Oculus - Swirling Crystal oba
// 神圣图腾 Sacred Totem - Hellspawn Skull neg
// 剃刀之尾 Razortail - Sharkskin Belt zvb
Alias[3_STAR_NO_ETH_UNIQUE]: (ned OR uap OR uit OR nef OR uui OR xpk OR xea OR obc OR nee OR xth OR ulb OR upk OR xhm OR xlb OR dr6 OR drf OR drb OR xvg OR bad OR 9s8 OR xlg OR xhg OR ush OR utu OR baf OR dra OR 9gw OR ba6 OR 9kr OR xtp OR zlb OR baa OR xmb OR xsh OR tgl OR obe OR uhb OR oba OR neg OR zvb)
// 2 Star Unique Callouts
//-------------------------------------------------------------------------------
// 自杀支系 Suicide Branch - Burnt Wand 9wn
// 白骨阴影 Boneshade - Lich Wand 7bw
// 战争之鸟 Warshrike - Winged Knife 7bk
// 冰霜之风 Frostwind - Cryptic Sword 7ls
// 肋骨粉碎者 Ribcracker - Quarterstaff (non-ETH) 8ls
// Froststep - Sharkskin Boots (no unique) aqv2
// 尸体的哀伤 Corpsemourn - Ornate Plate xar
// 泰坦之握 Titan's Grip - Bramble Mitts ulg
// 暮光倒影 Twilight's Reflection - Hyperion urg
// 粗野之冠 Peasant Crown - War Hat xap
// 族长 The Patriarch - Great Sword gsd
// 海王利维亚桑 Leviathan - Kraken Shell uld
// 疫病带原者 Plague Bearer - Rune Sword 9ls
// 食尸鬼外皮 Ghoulhide - Heavy Bracers xmg
// 阿里巴巴之刃 Blade of Ali Baba - Tulwar 9fc
// 金色包袱 Goldwrap - Heavy Belt tbl
// 天堂装束 Heavenly Garb - Light Plate ltp
// 运气守护 Chance Guards - Chain Gloves mgl
// 侏儒 Homunculus - Hierophant Trophy nea
// 霜燃 Frostburn - Gauntlets hgl
// 巨大无比 Humongous - Giant Axe (non-ETH; eth -> 4★) gix
// 凯松的征服 Treads of Cthon - Chain Boots mbt
// 都瑞尔的壳 Duriel's Shell - Scutum 6hb
// 地狱毁灭者 Hellslayer - Decapitator 7bt
// 风之锤 Windhammer - Ogre Maul 7m7
// 惊怖焰亡灵 Grim's Burning Dead - Grim Scythe 9wc
// Nethercrux - Ghost Wand 7yw
// 幽灵板甲 urs
// 瓦瑞夫的守护 uuc
Alias[2_STAR_UNIQUE]: (9wn OR 7bw OR 7bk OR 7ls OR 8ls OR aqv2 OR xar OR ulg OR urg OR xap OR gsd OR uld OR 9ls OR xmg OR 9fc OR tbl OR ltp OR mgl OR nea OR hgl OR gix OR mbt OR 6hb OR 7bt OR 7m7 OR 9wc OR 7yw OR urs OR uuc)
// 1 Star Unique Callouts
//-------------------------------------------------------------------------------
// 狂语者 Wildspeaker - Lion Helm ba7
// 黑色黑帝斯 Black Hades - Chaos Armor xul
// 蝮蛇叉 Viperfork - Mancatcher 7br
// 五彩的怒气 Chromatic Ire - Cedar Staff 8cs
// 撕裂者 Lacerator - Winged Axe (non-ETH) 7b8
// 毒液牢房 Venom Ward - Breast Plate brs
// 盗贼皇冠 Crown of Thieves - Grand Crown xrn
// 狂野之弦 Witchwild String - Short Siege Bow 8s8
// 巫师之刺 Wizardspike - Bone Knife 7dg
// 剑卫 Swordguard - Executioner Sword 9gd
// 狼嚎 Wolfhowl - Fury Visor bac
// 破碎之刃 Shatterblade - Mithril Point 7di
// 布理撒-多-凯南 Buriza-Do Kyanon - Ballista 8hx
// 重型弩矢 - cqv2
// 血拳 Bloodfist - Heavy Gloves vgl
// 炼狱 Purgatory - Archon Plate (non-ETH; eth -> 4★) utp
// 鸦鸣 Crow Caw - Tigulated Mail xcl
// 灵魂帷幕 The Spirit Shroud - Ghost Armor xui
// 碎片贪婪者 Gimmershred - Flying Axe 7ta
// 符文大师 Rune Master - Ettin Axe 72a
// 厌恶 Odium - Colossus Sword 7fb
// 排齿 Toothrow - Sharktooth Armor xld
// 碎骨 Bonesnap - Maul mau
Alias[1_STAR_UNIQUE]: (ba7 OR xul OR 7br OR 8cs OR 7b8 OR brs OR xrn OR 8s8 OR 7dg OR 9gd OR bac OR 7di OR 8hx OR cqv2 OR vgl OR utp OR xcl OR xui OR 7ta OR 72a OR 7fb OR xld OR mau)
// 0 Star Unique Callouts
//-------------------------------------------------------------------------------
// 刻心者 Heart Carver - Rondel 9di
// 岩石制动器 Rockstopper - Sallet xkp
// 凋谢之画 Wizendraw - Long Battle Bow lbb
// 坦杜之玉 The Jade Tan Do - Kris kri
// 血脚 Gorefoot - Heavy Boots vbt
// 无休止的冰雹 Endlesshail - Double Bow 8cb
// 鹰号角 Eaglehorn - Crusader Bow 6l7
// 柏克之手 The Hand of Broc - Leather Gloves lgl
// 毕格因的软帽 Biggin's Bonnet - Cap cap
// 罗达门特之球体 Radament's Sphere - Ancient Shield xts
// 海鸥 Gull - Gull Dagger dgr
// 魔灵杀手 Djinn Slayer - Ataghan 7sm
// 云裂 Cloudcrack - Gothic Sword 9b9
// 巫师之怒 Magewrath - Rune Bow 8sw
// 贝西尔的漩涡 Baezil's Vortex - Knout 9fl
// 黄昏深处 Duskdeep - Full Helm fhl
// 穿刺者 The Impaler - War Spear 9sr
// 战爵之证 Warlord's Trust - Military Axe (non-ETH; eth -> 4★) 9la
// 黑橡树盾 Blackoak Shield - Luna uml
Alias[0_STAR_UNIQUE]: (9di OR xkp OR lbb OR kri OR vbt OR 8cb OR 6l7 OR lgl OR cap OR xts OR dgr OR 7sm OR 9b9 OR 8sw OR 9fl OR fhl OR 9sr OR 9la OR uml)
// lld
//-------------------------------------------------------------------------------
// 抽动的挣扎 Twitchthroe - Studded Leather stu
// 作响之笼 Rattlecage - Gothic Plate gth
// 胜利者之丝绸 Silks of the Victor - Ancient Armor aar
// 血拳 Bloodfist - Heavy Gloves vgl
// 粗野之冠 Peasant Crown - War Hat xap
// 作响的金属 Steelclash - Kite Shield kit
// 火钩之伤 Rakescar - War Axe wax
// 萝格之弓 Rogue's Bow - Composite Bow cbw
// 社角久子 Kuko Shakaku - Cedar Bow 8lb
// 铁制大锤 Steeldriver - Great Maul gma
// 铁检棒 The Iron Jang Bong - War Staff wst
// 粗齿大锯 Ripsaw - Flamberge flb
// 族长 The Patriarch - Great Sword gsd
// 小妖精脚趾 Goblin Toe - Light Plated Boots tbt
// 长串之耳 String of Ears - Demonhide Sash zlb
// 羽蛇神 Quetzalcoatl - Hawk Helm dr2
// 法师之拳 Magefist - Light Gauntlets tgl
// 石之毛 Rockfleece - Field Plate fld
// 真银 True Silver - Maiden Javelin am5
// 泪之臀 Tearhaunch - Greaves hbt
Alias[LLD_UNIQUE]: (stu OR gth OR aar OR vgl OR xap OR kit OR wax OR cbw OR 8lb OR gma OR wst OR flb OR gsd OR tbt OR zlb OR dr2 OR tgl OR fld OR am5 OR hbt)
//
// +----------------------------------------------------------------------------+
// | [UNIM] Unique Items Master |
// +----------------------------------------------------------------------------+
//
//-------------------------------------------------------------------------------
// IMPORTANT DROPS
// Filter level 1-1 Shows all set/unique
// Filter level 2-3 Shows 4,3,2 Tiers below & Elite Unique & Set or Unique Eth
// Filter level 4 Shows 4,3 Tiers below & Set or Unique Eth
//-------------------------------------------------------------------------------
// Boss Items
//-------------------------------------------------------------------------------
// The Third Eye - Amulet ram 第三只眼
// Cage of the Unsullied - Boneweave rar 无垢者牢笼
// Band of Skulls - Troll Belt rbe 骷髅授带
// Aidans Scar - Scissors Suwayyah 7qr 艾丹的伤痕
// Cage of the Unsullied - Boneweave uhn 无垢者牢笼
// Dark Abyss - Lacquered Plate uth 黑暗深渊
// Itheraels Path - Mirrored Boots utb 伊瑟瑞尔之途
// Hadriels Hand - Conquest Sword 7bs 哈德尔之手
ItemDisplay[UNI !ID (ram OR rar OR rbe OR 7qr OR uhn OR uth OR 7bs)]: %SOUNDID-4719%%UNI_BEST_ITEM%
// Overlords Helm
ItemDisplay[UNI !ID (uhl OR utb) MAPID=137]: %SOUNDID-4719%%UNI_BEST_ITEM%
// 4 Star Unique Callouts
//-------------------------------------------------------------------------------
ItemDisplay[UNI !ID 4_STAR_UNIQUE]: %SOUNDID-4719%%UNI_GG_ITEM%
// 4 Star Unique Callouts only when not ETH, 3 star when ETH
//-------------------------------------------------------------------------------
ItemDisplay[UNI !ID !ETH 4_STAR_NO_ETH_UNIQUE]: %SOUNDID-4719%%UNI_GG_ITEM%
ItemDisplay[UNI !ID 4_STAR_NO_ETH_UNIQUE]: %UNI_STAR3_ITEM%
// 4 Star Unique Callouts only when ETH
//-------------------------------------------------------------------------------
ItemDisplay[UNI !ID ETH 4_STAR_ETH_UNIQUE]: %SOUNDID-4719%%UNI_BEST_ITEM%
// Jewelry
//-------------------------------------------------------------------------------
// Amulet
// Ring
ItemDisplay[UNI !ID (amu OR rin)]: %SOUNDID-4719%%UNI_GG_ITEM%
// Rainbow Facet
ItemDisplay[jew UNI !ID]: %SOUNDID-4719%%UNI_GG_ITEM%
// 3 Star Unique Callouts
// Filter level all
//-------------------------------------------------------------------------------
ItemDisplay[!HIDE_DANMU UNI !ID (3_STAR_UNIQUE OR (utb IS_SOE))]: %SOUNDID-4726%%UNI_STAR3_ITEM%
ItemDisplay[HIDE_DANMU UNI !ID (3_STAR_UNIQUE OR (utb IS_SOE))]: %SOUNDID-4726%%UNI_STAR3_ITEM_ALT%
// 3 Star Unique Callouts only when not ETH, 2 star when ETH
//-------------------------------------------------------------------------------
ItemDisplay[!HIDE_DANMU UNI !ID !ETH 3_STAR_NO_ETH_UNIQUE (!ALLDISCOVERED OR IS_SOE OR (!IS_SOE FILTLVL<4))]: %SOUNDID-4726%%UNI_STAR3_ITEM%
ItemDisplay[HIDE_DANMU UNI !ID !ETH 3_STAR_NO_ETH_UNIQUE (!ALLDISCOVERED OR IS_SOE OR (!IS_SOE FILTLVL<4))]: %SOUNDID-4726%%UNI_STAR3_ITEM_ALT%
ItemDisplay[!HIDE_DANMU UNI !ID 3_STAR_NO_ETH_UNIQUE (!ALLDISCOVERED OR IS_SOE OR (!IS_SOE FILTLVL<4))]: %UNI_STAR2_ITEM%
ItemDisplay[HIDE_DANMU UNI !ID 3_STAR_NO_ETH_UNIQUE (!ALLDISCOVERED OR IS_SOE OR (!IS_SOE FILTLVL<4))]: %UNI_STAR2_ITEM_ALT%
// 2 Star Unique Callouts
// Filter level 1-2
//-------------------------------------------------------------------------------
ItemDisplay[!HIDE_DANMU UNI !ID 2_STAR_UNIQUE (!ALLDISCOVERED OR (IS_SOE !FILTLVL=4) OR (!IS_SOE FILTLVL<3))]: %UNI_STAR2_ITEM%
ItemDisplay[HIDE_DANMU UNI !ID 2_STAR_UNIQUE (!ALLDISCOVERED OR (IS_SOE !FILTLVL=4) OR (!IS_SOE FILTLVL<3))]: %UNI_STAR2_ITEM_ALT%
// 1 Star Unique Callouts
// Filter level 1
//-------------------------------------------------------------------------------
ItemDisplay[!HIDE_DANMU UNI !ID 1_STAR_UNIQUE (!ALLDISCOVERED OR (IS_SOE !FILTLVL=4) OR (!IS_SOE FILTLVL<3))]: %UNI_STAR1_ITEM%
ItemDisplay[HIDE_DANMU UNI !ID 1_STAR_UNIQUE (!ALLDISCOVERED OR (IS_SOE !FILTLVL=4) OR (!IS_SOE FILTLVL<3))]: %UNI_STAR1_ITEM_ALT%
// 0 Star Unique Callouts
// Filter level 1
//-------------------------------------------------------------------------------
ItemDisplay[UNI !ID 0_STAR_UNIQUE (!ALLDISCOVERED OR (IS_SOE !FILTLVL=4) OR (!IS_SOE FILTLVL<2))]: %UNI_STAR0_ITEM%
// lld catch callouts as Tier 1
//-------------------------------------------------------------------------------
ItemDisplay[UNI !ID LLD_UNIQUE (!ALLDISCOVERED OR (IS_SOE !FILTLVL=4) OR (!IS_SOE FILTLVL<3))]: %UNI_STAR1_ITEM%
//
// Boss zone catch
//-----------------------------------------------------------------------------------
// Dclone
ItemDisplay[UNI !ID MAPID=137]: %NAME%
// Rathma
ItemDisplay[UNI !ID (MAPID=161 OR MAPID=162 OR MAPID=163)]: %NAME%
//
// Unique/Set All other conditions
//-----------------------------------------------------------------------------------
ItemDisplay[UNI !ID !ALLDISCOVERED]: %UNI_STAR1_ITEM%
ItemDisplay[UNI !ID (MAPID=181 OR MAPID=182)]: %DOT-D3%%NAME% // Warrior Map catch rest
ItemDisplay[UNI !ID ETH !FILTLVL=4 WEAPON !(7ba OR 7cs OR 7gl)]: %PX-D3%%TIER-2%%NAME% // Eth uni show all
ItemDisplay[UNI !ID ELT !0_STAR_UNIQUE FILTLVL<4]: %UNI_STAR0_ITEM% // Show all elite
ItemDisplay[UNI !ID ((IS_SOE FILTLVL=4) OR (!IS_SOE FILTLVL~2-4)) !TOWN GROUND]: // Hide not called out on Stricter +
ItemDisplay[UNI !ID (IS_SOE OR (!IS_SOE FILTLVL<2))]: %UNI_STAR0_ITEM%
ItemDisplay[UNI ID]: %NAME%{%NAME%}
//
// +----------------------------------------------------------------------------+
// | |
// | [SETS] Set Items |
// | |
// +----------------------------------------------------------------------------+
//
// +----------------------------------------------------------------------------+
// | [SIMI] Set Miscellaneous |
// +----------------------------------------------------------------------------+
//
// SET GG Item
Alias[SET_GG_ITEM]: %BORDER-7D%%PURPLE%** %RED%*%ORANGE%* %YELLOW%*%WHITE%* %NAME% %WHITE%*%YELLOW%* %ORANGE%*%RED%* %PURPLE%**
// SET Tier3 Item
Alias[SET_STAR3_ITEM]: %MAP-7D%%TIER-3%%PURPLE%* %ORANGE%* %YELLOW%* %NAME% %YELLOW%* %ORANGE%* %PURPLE%*
Alias[SET_STAR3_ITEM_ALT]: %MAP-7D%%TIER-0%%PURPLE%* %ORANGE%* %YELLOW%* %NAME% %YELLOW%* %ORANGE%* %PURPLE%*
// SET Tier2 Item
Alias[SET_STAR2_ITEM]: %DOT-7D%%TIER-2%%PURPLE%* %YELLOW%* %NAME% %YELLOW%* %PURPLE%*
Alias[SET_STAR2_ITEM_ALT]: %DOT-7D%%TIER-0%%PURPLE%* %YELLOW%* %NAME% %YELLOW%* %PURPLE%*
// SET Tier1 Item
Alias[SET_STAR1_ITEM]: %DOT-7D%%TIER-1%%PURPLE%* %NAME% %PURPLE%*
Alias[SET_STAR1_ITEM_ALT]: %DOT-7D%%TIER-0%%PURPLE%* %NAME% %PURPLE%*
// Unique Tier0 Item
Alias[SET_STAR0_ITEM]: %DOT-D3%%TIER-0%%NAME%
//
//-------------------------------------------------------------------------------
// Star Ratings
//-------------------------------------------------------------------------------
//
// Set 4 star (GG) Callouts
//-------------------------------------------------------------------------------
// 坦克雷的钉鞋 Tancred's Boots lbt
Alias[4_STAR_SET]: (lbt)
// Set 3 star Callouts
//-------------------------------------------------------------------------------
// 塔格奥之翼 Trang-Oul's Necro Head ne9
// 塔格奥的束腰 Trang-Oul's Belt utc
// 塔格奥之爪 Trang-Oul's Gloves xmg
// 安戴尔的全灵 Ondal's Almighty uhm
// 塔格奥的鳞甲 Trang-Oul's Armor xul
// 娜塔亚的影子 Natalya's Armor ucl
// 娜塔亚的印记 Natalya's Claw 7qr
// 塔拉夏的守护 Tal Rasha's Armor uth
// 格瑞斯华尔德的救赎 Griswold's Sword 7ws
// 格瑞斯华尔德的圣盾 Griswold's Paladin Shield paf
// 死亡之手 Death's Gloves lgl
// 马格纳斯之皮 Magnus' Skin xvg
// 不朽之王的灵魂牢笼 Immortal King's Armor uar
Alias[3_STAR_SET]: (ne9 OR utc OR xmg OR uhm OR xul OR ucl OR 7qr OR uth OR 7ws OR paf OR lgl OR xvg OR uar)
// Set 2 star Callouts
//-------------------------------------------------------------------------------
// 娜塔亚的图腾 Natalya's Helm xh9
// 娜塔亚的灵魂 Natalya's Boots xmb
// 塔格奥的伪装 Trang-Oul's Helm uh9
// 塔拉夏的裁决 Tal Rasha's Sorc Orb oba
// 塔拉夏的赫拉迪克纹章 Tal Rasha's Helm xsk
// 塔拉夏的精织布 Tal Rasha's Belt zmb
// 不朽之王的意志 Immortal King's Barb Helm ba5
// 不朽之王的碎石锤 Immortal King's Maul 7m7
// 不朽之王的琐事 Immortal King's Belt zhb
// 不朽之王的熔炉 Immortal King's Gloves xhg
// 不朽之王的支柱 Immortal King's Boots xhb
// 牛魔王之角 Cow King's Horns xap
// 牛魔王之皮 Cow King's Hide stu
// 牛魔王之蹄 Cow King's Hooves vbt
// 格瑞斯华尔德之心 Griswold's Armor xar
// 格瑞斯华尔德的荣耀 Griswold's Helm urn
// 艾尔多之头 Aldur's Druid Pelt dr8
// 艾尔多之靴 Aldur's Boots xtb
// 艾尔多之甲 Aldur's Armor uul
// 西刚盾 Sigon's Shield tow
// 泰比克的光荣 Taebaek's Glory uts
// 哈斯拉柏的铁胸衣或华宁的祝福 Hsaru or Hwanin mbl
// 手掌的安置 Laying of Hands ulg
// 吉永之脸 Guillaume's Face xhm
// 娜吉的解谜杖 Naj's Staff 6cs
// 布尔凯索的神圣代偿 Bul-Katho's Sword 7gd
// 布尔凯索的部落守护 Bul-Katho's Sword 7fb
Alias[2_STAR_SET]: (xh9 OR xmb OR uh9 OR oba OR xsk OR zmb OR ba5 OR 7m7 OR zhb OR xhg OR xhb OR xap OR stu OR (vbt MAPID=39) OR xar OR urn OR dr8 OR xtb OR uul OR tow OR uts OR mbl OR ulg OR xhm OR 6cs OR 7gd OR 7fb)
// Set 1 star Callouts
//-------------------------------------------------------------------------------
// 马维娜的真视 Mavina's Helm ci3
// 马维娜的拥抱 Mavina's Amazon Bow amc
// 马维娜的冰握 Mavina's Armor uld
// 马维娜的教条 Mavina's Gloves xtg
// 马维娜的腰带 Mavina's Belt zvb
Alias[1_STAR_SET]: (ci3 OR amc OR uld OR xtg OR zvb)
// Set 0 star Callouts
//-------------------------------------------------------------------------------
// 仪式的走道 Rite of Passage xlb
// 黑摩苏的坚决 Haemosu's Adamant xrs
// 艾尔多之锤 Aldur's Mace 9mt
// 娜吉的头环 Naj's Helm ci0
// 娜吉的轻板甲 Naj's Armor ult
// 丹弓的教导 Dangoon's Teaching 7ma
Alias[0_STAR_SET]: (xlb OR xrs OR 9mt OR ci0 OR ult OR 7ma)
// LLD lld catch callouts
//-------------------------------------------------------------------------------
// 牛魔王之蹄 Cow King's Hooves vbt
// 山德的禁忌 Sander's Gloves vgl
// 死亡之手 Death's Gloves lgl
// 死亡之护腰 Death's Belt lbl
// 西刚套 Sigon's Complete Steel ghm gth hbt hbl hgl
Alias[LLD_SET]: ((vbt !MAPID=39) OR vgl OR lgl OR lbl OR ghm OR gth OR hbt OR hbl OR hgl)
//
// +----------------------------------------------------------------------------+
// | [SIIM] Set Items Master |
// +----------------------------------------------------------------------------+
//
//-------------------------------------------------------------------------------
// IMPORTANT DROPS
// Filter level 1-1 Shows all set/unique
// Filter level 2-3 Shows GG,3,2,1,0 Tiers below & Elite Unique & Set or Unique Eth
// Filter level 1 Shows GG,3,2,1 Tiers below & Set or Unique Eth
//-------------------------------------------------------------------------------
// 4 Star Set Callouts
//-------------------------------------------------------------------------------
ItemDisplay[SET !ID 4_STAR_SET]: %SOUNDID-4719%%SET_GG_ITEM%
// Set Ring
// Set Amulet
ItemDisplay[!HIDE_DANMU SET !ID (amu OR rin)]: %SET_STAR1_ITEM%
ItemDisplay[HIDE_DANMU SET !ID (amu OR rin)]: %SET_STAR1_ITEM_ALT%
// Only ETH
// Immortal Kings Stone Crusher - Ogre Maul
// Bul-Kathos Sacred Charge - Colossus Blade
// Bul-Kathos Tribal Guardian - Colossus Sword
ItemDisplay[SET !ID ETH (7m7 OR 7gd OR 7fb)]: %SET_GG_ITEM%
// Set tier 3 Set Callouts
//-------------------------------------------------------------------------------
ItemDisplay[!HIDE_DANMU SET !ID 3_STAR_SET (!ALLDISCOVERED OR !FILTLVL=4)]: %SET_STAR3_ITEM%
ItemDisplay[HIDE_DANMU SET !ID 3_STAR_SET (!ALLDISCOVERED OR !FILTLVL=4)]: %SET_STAR3_ITEM_ALT%
// Set tier 2 Set Callouts
//-------------------------------------------------------------------------------
ItemDisplay[!HIDE_DANMU SET !ID 2_STAR_SET (!ALLDISCOVERED OR (IS_SOE !FILTLVL=4) OR (!IS_SOE FILTLVL<4))]: %SET_STAR2_ITEM%
ItemDisplay[HIDE_DANMU SET !ID 2_STAR_SET (!ALLDISCOVERED OR (IS_SOE !FILTLVL=4) OR (!IS_SOE FILTLVL<4))]: %SET_STAR2_ITEM_ALT%
// Any ETH Set weapon catch rest
ItemDisplay[!HIDE_DANMU SET !ID ETH WEAPON (!ALLDISCOVERED OR (IS_SOE !FILTLVL=4) OR (!IS_SOE FILTLVL<3))]: %SET_STAR2_ITEM%
ItemDisplay[HIDE_DANMU SET !ID ETH WEAPON (!ALLDISCOVERED OR (IS_SOE !FILTLVL=4) OR (!IS_SOE FILTLVL<3))]: %SET_STAR2_ITEM_ALT%
// Set tier 1 Set Callouts
//-------------------------------------------------------------------------------
ItemDisplay[!HIDE_DANMU SET !ID 1_STAR_SET (!ALLDISCOVERED OR (IS_SOE !FILTLVL=4) OR (!IS_SOE FILTLVL<3))]: %SET_STAR1_ITEM%
ItemDisplay[HIDE_DANMU SET !ID 1_STAR_SET (!ALLDISCOVERED OR (IS_SOE !FILTLVL=4) OR (!IS_SOE FILTLVL<3))]: %SET_STAR1_ITEM_ALT%
// Set tier 0 Set Callouts
//-------------------------------------------------------------------------------
ItemDisplay[SET !ID 0_STAR_SET (!ALLDISCOVERED OR (IS_SOE !FILTLVL=4) OR (!IS_SOE FILTLVL<2))]: %SET_STAR0_ITEM%
// LLD lld catch callouts
//-------------------------------------------------------------------------------
ItemDisplay[!HIDE_DANMU SET !ID LLD_SET (!ALLDISCOVERED OR (IS_SOE !FILTLVL=4) OR (!IS_SOE FILTLVL<3))]: %SET_STAR1_ITEM%
ItemDisplay[HIDE_DANMU SET !ID LLD_SET (!ALLDISCOVERED OR (IS_SOE !FILTLVL=4) OR (!IS_SOE FILTLVL<3))]: %SET_STAR1_ITEM_ALT%
// Unique/Set All other conditions
//-------------------------------------------------------------------------------
ItemDisplay[SET !ID !ALLDISCOVERED]: %SET_STAR1_ITEM%
ItemDisplay[SET !ID (MAPID=181 OR MAPID=182)]: %DOT-7D%%NAME%// Warrior Map catch rest
ItemDisplay[SET !ID ((IS_SOE FILTLVL=4) OR (!IS_SOE FILTLVL~2-4)) !TOWN GROUND]: // Hide not called out on Stricter +
ItemDisplay[SET !ID (IS_SOE OR (!IS_SOE FILTLVL<2))]: %SET_STAR0_ITEM%
ItemDisplay[SET ID]: %NAME%{%NAME%}
//
// +----------------------------------------------------------------------------+
// | |
// | [CRAF] Crafted Items |
// | |
// +----------------------------------------------------------------------------+
//
// ITEM'S NAME (CRAFT)
ItemDisplay[CRAFT !(STAT477=4 OR STAT477=21) ((amu FRW>9 STAT86>2 LIFE>9) OR (rin STR>4 STAT60>0 LIFE>9 !(rin RES>2 STAT32>49 STAT118=1)) OR (HELM STAT136>9 STAT60>0 LIFE>9) OR (CHEST STAT86>2 STAT60>2 LIFE>19) OR (SHIELD STAT20>9 STAT60>2 LIFE>9) OR (GLOVES STAT136>4 STAT60>1 LIFE>9 !STAT81>0) OR (BOOTS REPLIFE>14 STAT60>0 LIFE>9) OR (BELT STAT135>9 STAT60>2 LIFE>9) OR (WEAPON ED>49 STAT60>2 LIFE>9 !(WEAPON MULTI201,2820=5 ED>49 STAT116>9)))]: %RED%血腥 %ORANGE%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[CRAFT !(STAT477=4 OR STAT477=21) ((amu FCR>4 STAT27>3 MANA>9) OR (rin STAT1>4 MAEK>0 MANA>9 !(rin RES>2 STAT32>49 STAT118=1)) OR (HELM FCR>4 STAT27>3 MANA>9) OR (CHEST FCR>4 MAEK>2 MANA>19) OR (SHIELD STAT20>9 FCR>4 MANA>19) OR (GLOVES FCR>4 MAEK>0 MANA>9 !STAT81>0) OR (BOOTS STAT77>9 STAT27>3 MANA>9) OR (BELT FCR>9 STAT27>3 MANA>9) OR (WEAPON ALLSK>0 FCR>9 MANA>9))]: %PURPLE%施法 %ORANGE%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[CRAFT !(STAT477=4 OR STAT477=21) ((amu STAT20>9 STAT35>3 STAT34>3) OR (rin STAT3>4 STAT35>1 STAT34>1 !(rin RES>2 STAT32>49 STAT118=1)) OR (HELM ED>19 LRES>9 STAT36>4) OR (CHEST ED>19 STAT33>99 STAT36>4 !(CHEST MULTI201,2820=5 ED>24 FHR>29)) OR (SHIELD ED>19 STAT33>99 STAT36>4 !(MULTI201,2820=5)) OR (GLOVES ED>9 CRES>9 STAT35>1 STAT34>1 !STAT81>0) OR (BOOTS ED>19 FRES>9 STAT35>1 STAT34>1) OR (BELT ED>9 PRES>9 STAT35>1 STAT34>1) OR (WEAPON ED>49 STAT35>1 STAT34>1 STAT81=1 !(WEAPON MULTI201,2820=5 ED>49 STAT116>9)))]: %GREEN%安全 %ORANGE%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[CRAFT !(STAT477=4 OR STAT477=21) ((amu MULTI201,2820=5 AR>149 FHR>9) OR (rin MULTI201,2820=5 DEX>4 MAXDMG>1 !(rin RES>2 STAT32>49 STAT118=1)) OR (HELM MULTI201,2820=5 ED>9 FHR>9) OR (CHEST MULTI201,2820=5 ED>24 FHR>29) OR (SHIELD MULTI201,2820=5 STAT20>9 FBR>19 !STAT62>0) OR (GLOVES MULTI201,2820=5 STAT81>0 STAT116>9) OR (BOOTS MULTI201,2820=5 STAT33>59 FHR>9) OR (BELT MULTI201,2820=5 DTM>4 FHR>9) OR (WEAPON MULTI201,2820=5 ED>49 STAT116>9))]: %BLUE%打击 %ORANGE%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[CRAFT !(STAT477=4 OR STAT477=21) ((amu STAT62>2 REPLIFE>4 STAT109>4) OR (rin STAT62>0 REPLIFE>4 STAT110>9 !(rin RES>2 STAT32>49 STAT118=1)) OR (HELM STAT62>0 REPLIFE>4 STAT141>4) OR (CHEST STAT62>2 STAT91>19) OR (SHIELD STAT62>2 STAT20>9 STAT91>19) OR (GLOVES STAT62>1 REPLIFE>4 STAT141>4 !STAT81>0) OR (BOOTS STAT62>0 REPLIFE>4 STAT110>9) OR (BELT STAT62>2 REPLIFE>4 DTM>9) OR (WEAPON STAT62>2 STAT121>99 STAT122>99 REPLIFE>4 !(WEAPON MULTI201,2820=5 ED>49 STAT116>9)))]: %GRAY%吸血鬼 %ORANGE%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[CRAFT !(STAT477=4 OR STAT477=21) ((amu STAT3>9 MFIND>19 STAT89>0) OR (rin STAT3>4 MFIND>9 STAT89>0 !(rin RES>2 STAT32>49 STAT118=1)) OR (HELM ED>24 MFIND>19 STAT89>0) OR (CHEST ED>24 MFIND>19 STAT89>0) OR (SHIELD STAT20>9 MFIND>19 STAT89>0) OR (GLOVES ED>24 MFIND>14 STAT89>0 !STAT81>0) OR (BOOTS ED>24 MFIND>14 STAT89>0) OR (BELT ED>24 MFIND>19 STAT89>0) OR (WEAPON ED>49 MFIND>19 STAT89>0 !(WEAPON ED>49 STAT60>2 LIFE>9) !(WEAPON MULTI201,2820=5 ED>49 STAT116>9)))]: %YELLOW%丰饶 %ORANGE%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[CRAFT !(STAT477=4 OR STAT477=21) ((amu (STR>3 DEX>3 STAT1>3 STAT3>3) RES>4 STAT32>99) OR (rin RES>2 STAT32>49 STAT118=1) OR (HELM IAS>4 STAT20>9 STAT118=1) OR (CHEST RES>4 STAT20>9 STAT16>24) OR (SHIELD RES>4 STAT20>9 STAT118=1 !(SHIELD ED>19 STAT33>99 STAT36>4)) OR (GLOVES IAS>4 STAT119>9 STAT16>24 !STAT81>0) OR (BOOTS FRW>4 STAT32>99 STAT118=1) OR (BELT IAS>4 STAT118=1 STAT16>24 !(STAT360=20 IAS=10)) OR (WEAPON IAS>19 EDAM>19 AR>49 !(WEAPON ED>49 STAT35>1 STAT34>1 STAT81=1) !(WEAPON ALLSK=1 FCR>9 MANA>9 !STAT360=27) !(WEAPON ED>49 STAT60>2 LIFE>9) !(WEAPON MULTI201,2820=5 ED>49 STAT116>9)))]: %WHITE%闪耀 %ORANGE%%NAME%{%NAME%}%CONTINUE%
// +----------------------------------------------------------------------------+
// | [CIMI] Craft Infusion手工模组 |
// +----------------------------------------------------------------------------+
//
ItemDisplay[(crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp) GROUND]: %MAP-60%%TIER-0%%CRAFT_NAME%%CONTINUE%
ItemDisplay[(crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp) !GROUND]: %WHITE%手工装备制作道具%CL%%NAME%{%CL%%ORANGE%不同底材手工成品相应的固定属性: %CL%%NAME%}%CONTINUE%
ItemDisplay[crfb TOWN]:%NAME%%CONTINUE%{%GRAY%项链: 10%移动速度 +[3-6]杀敌回血 +[10-20]生命%CL%戒指: +[5-10]力量 [1-3]%生命偷取 +[10-20]生命%CL%腰带: [10-20]%撕开伤口 [3-6]%生命偷取 +[10-20]生命%CL%手套: [5-10]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%鞋子: +[15-30]生命补满 [2-4]%生命偷取 +[10-20]生命%CL%头盔: [10-20]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%盔甲: +[3-6]杀敌回血 [3-6]%生命偷取 +[20-40]生命%CL%盾牌: [10-20]%格挡几率 [3-6]%生命偷取 +[10-20]生命%CL%武器: +[50-80]%增强伤害 [3-6]%生命偷取 +[10-20]生命%NAME%}
ItemDisplay[crfc TOWN]:%NAME%%CONTINUE%{%GRAY%项链: +[5-10]%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%戒指: +[5-10]能量 +[1-2]杀敌回蓝 +[10-20]法力%CL%腰带: +10%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%手套: +[5-10]%施法速度 +[1-3]杀敌回蓝 +[10-20]法力%CL%鞋子: [10-15]%最大法力值 +[4-10]%法力恢复 +[10-20]法力%CL%头盔: +[5-10]%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%盔甲: +[5-10]%施法速度 +[3-6]杀敌回蓝 +[20-30]法力%CL%盾牌: [10-20]% 格挡几率 +[5-10]%施法速度 +[20-30]法力%CL%武器: +1全技能 +[10-20]%施法速度 +[10-20]法力%NAME%}
ItemDisplay[crfs TOWN]:%NAME%%CONTINUE%{%GRAY%项链: 10% 格挡几率 [4-7]魔法减伤 [4-7]物理减伤%CL%戒指: +[5-10]活力 [2-5]魔法减伤 [2-5]物理减伤%CL%腰带: +[10-30]%防御值 +[10-20]%毒抗 [2-5]魔法减伤 [2-5]物理减伤%CL%手套: +[10-30]%防御值 +[10-20]%冰抗 [2-5]魔法减伤 [2-5]物理减伤%CL%鞋子: +[20-60]%防御值 +[10-20]%火抗 [2-5]魔法减伤 [2-5]物理减伤%CL%头盔: +[20-60]%防御值 +[10-20]%电抗 [5-10]%物理减伤%CL%盔甲: +[20-60]%防御值 [5-10]%物理减伤 +[100-150]防御%CL%盾牌: +[20-60]%防御值 [5-10]%物理减伤% +[100-150]防御%CL%武器: +[50-80]%增强伤害 击退 [2-5]魔法减伤 [2-5]物理减伤%NAME%}
ItemDisplay[crfh TOWN]:%NAME%%CONTINUE%{%GRAY%项链: +[150-250]命中值 +[10-15]%穿透%CL%戒指: +[5-10]敏捷 +[2-4]最大伤害%CL%腰带: [5-10]%受损生命移至法力 +[10-20]%快速打击恢复%CL%手套:击退 -[10-20]%目标防御%CL%鞋子: +[60-120]防御值 +[10-20]%快速打击恢复%CL%头盔: +[100-200]命中值 +[10-15]%穿透%CL%盔甲: +[25-50]%防御值 +[30-40]%快速打击恢复%CL%盾牌: [10-20]% 格挡几率 +[20-30]%格挡速度%CL%武器: +[50-80]% 增强伤害 -[10-20]%目标防御%NAME%}
ItemDisplay[crfv TOWN]:%NAME%%CONTINUE%{%GRAY%项链:[10-20]%诅咒作用时间减少 [3-6]%法力偷取 [5-10] 生命补满%CL%戒指:[10-20]%毒素作用时间减少 [1-3]%法力偷取 [5-10]生命补满%CL%腰带:[10-20]%毒素作用时间减少 [3-6]%法力偷取 [5-10]生命补满%CL%手套:[5-10]%致命打击 [2-4]%法力偷取 [5-10]生命补满%CL%鞋子:[10-20]%毒素作用时间减少 [2-4]%法力偷取 [5-10]生命补满%CL%头盔:[10-20]%致命打击 [2-4]%法力偷取 [5-10]生命补满%CL%盔甲:[3-6]%法力偷取 [5-10]生命补满 [20-30]%毒素作用时间减少%CL%盾牌: [10-20]%格挡几率 [3-6]%法力偷取 [20-30]%毒素作用时间减少%CL%武器: [100-140]%对恶魔/亡灵伤害 [3-6]%法力偷取 [10-15]生命补满%NAME%}
ItemDisplay[crfu TOWN]:%NAME%%CONTINUE%{%GRAY%项链: +[10-20]活力 [20-30]%MF +[1-3]光照度%CL%戒指:+[5-10]活力 [10-15]%MF +[1-3]光照度%CL%腰带: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%手套: +[25-50]%防御值 [15-25]%MF +[1-3]光照度%CL%鞋子: +[25-50]%防御值 [15-25]%MF +[1-3]光照度%CL%头盔: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%盔甲: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%盾牌: [10-20]%格挡几率 [20-30]%MF +[1-3]光照度%CL%武器: +1全技能 [20-30]%MF +[1-3]光照度%NAME%}
ItemDisplay[crfp TOWN]:%NAME%%CONTINUE%{%GRAY%项链: +[5-10]全抗 [4-8]%全属性 +[100-150]远程防御%CL%戒指:+[3-5]全抗 +[50-100]远程防御 [1/2]冰冻时间%CL%腰带: +[5-10]%攻速 [25-50]%防御值 [1/2]冰冻时间%CL%手套: +[5-10]%攻速 [25-50]%防御值 [10-20]%命中值%CL%鞋子: +[5-10]移速 +[100-150]远程防御 [1/2]冰冻时间%CL%头盔: +[5-10]%攻速 [25-50]%防御值 [1/2]冰冻时间%CL%盔甲: +[5-10]全抗 +[10-20]%格挡几率 [25-50]%防御值%CL%盾牌: +[5-10]全抗 +[10-20]%格挡几率 %CL%武器: +[20-40]%增强伤害 +[20]%攻速 [50-100]命中值%NAME%}
//
// +----------------------------------------------------------------------------+
// | [CMAM] Amulets |
// +----------------------------------------------------------------------------+
//
ItemDisplay[(MAG OR RARE) amu ID CRAFTALVL>89 (SHOW_CRAFT OR FILTLVL=5)]: %CRAFT_NAME%{%GRAY%吸血鬼: %TAN%P %GRAY%骷髅 + %WHITE%Dol 14#%NL%%GREEN%安全: %TAN%P %GREEN%绿宝石 + %WHITE%Thul 10#%NL%%BLUE%打击: %TAN%P %BLUE%蓝宝石 + %WHITE%Thul 10#%NL%%PURPLE%施法者: %TAN%P %PURPLE%紫宝石 + %WHITE%Ral 8#%NL%%WHITE%闪耀: %TAN%P %WHITE%钻石 + %WHITE%Tal 7#%NL%%YELLOW%丰饶: %TAN%P %YELLOW%黄宝石 + %WHITE%Ko 18#%NL%%RED%生命: %TAN%P %RED%红宝石 + %WHITE%Amn 11#%NL%%ORANGE%手工公式:} // Display recipe on amulets on Filter Level 5
ItemDisplay[(MAG OR RARE) amu !ID CRAFTALVL>89 FILTLVL=5]: %CRAFT_NAME%
//
// +----------------------------------------------------------------------------+
// | [CMRI] Rings |
// +----------------------------------------------------------------------------+
//
ItemDisplay[(MAG OR RARE) rin ID CRAFTALVL>80 (SHOW_CRAFT OR FILTLVL=5)]: %CRAFT_NAME%{%GRAY%吸血鬼: %TAN%P %GRAY%骷髅 + %WHITE%Hel%NL%%GREEN%安全: %TAN%P %GREEN%绿宝石 + %WHITE%Amn 11#%NL%%BLUE%打击: %TAN%P %BLUE%蓝宝石 + %WHITE%Amn 11#%NL%%PURPLE%施法者: %TAN%P %PURPLE%紫宝石 + %WHITE%Amn 11#%NL%%WHITE%闪耀: %TAN%P %WHITE%钻石 + %WHITE%Hel%NL%%YELLOW%丰饶: %TAN%P %YELLOW%黄宝石 + %WHITE%Lum%NL%%RED%生命: %TAN%P %RED%红宝石 + %WHITE%Sol 12#%NL%%ORANGE%手工公式:} // Display recipe on rings on Filter Level 5
ItemDisplay[(MAG OR RARE) rin CRAFTALVL>80 !ID FILTLVL=5]: %CRAFT_NAME%
//
// +----------------------------------------------------------------------------+
// | [COWE] Weapon |
// +----------------------------------------------------------------------------+
//
ItemDisplay[!ID (7gl OR 9gl OR glv) ETH MAG CRAFTALVL>76 (FILTLVL<4 OR FILTLVL=5)]: %2_STAR_CRAFT%//Ghost Glaive
ItemDisplay[!ID (7p7 OR 9p9 OR pik) ETH MAG CRAFTALVL>76 (FILTLVL<4 OR FILTLVL=5)]: %2_STAR_CRAFT%//War Pike
ItemDisplay[!ID (7m7 OR 9m9 OR mau) ETH MAG CRAFTALVL>76 (FILTLVL<4 OR FILTLVL=5)]: %2_STAR_CRAFT%///Ogre Maul
ItemDisplay[!ID (axf OR 9xf OR 7xf) ETH MAG CRAFTALVL>76 (FILTLVL<4 OR FILTLVL=5)]: %2_STAR_CRAFT%//War Fist
ItemDisplay[!ID (gax OR 9ga OR 7ga) ETH MAG CRAFTALVL>76 (FILTLVL<4 OR FILTLVL=5)]: %2_STAR_CRAFT%//Champion Axe
ItemDisplay[!ID (spr OR 9sr OR 7sr) ETH MAG CRAFTALVL>76 (FILTLVL<4 OR FILTLVL=5)]: %2_STAR_CRAFT%//Hyperion spear
ItemDisplay[!ID (7gm OR 9gm OR gma) ETH MAG CRAFTALVL>76 (FILTLVL<3 OR FILTLVL=5)]: %2_STAR_CRAFT%//Thunder Maul
ItemDisplay[!ID (7cr OR 9cr OR crs) ETH MAG CRAFTALVL>76 (FILTLVL<3 OR FILTLVL=5)]: %CRAFT_NAME%//Phase Blade
ItemDisplay[!ID (7wa OR 9wa OR wax) ETH MAG CRAFTALVL>76 (FILTLVL<3 OR FILTLVL=5)]: %CRAFT_NAME%//Berserker Axe
ItemDisplay[!ID (7gd OR 9gd OR gsd) ETH MAG CRAFTALVL>76 (FILTLVL<4 OR FILTLVL=5)]: %CRAFT_NAME%//Colossus Blade
ItemDisplay[!ID (7fb OR 9fb OR flb) ETH MAG CRAFTALVL>76 (FILTLVL<4 OR FILTLVL=5)]: %CRAFT_NAME%//Colossus Sword
ItemDisplay[!ID (7gi OR 9gi OR gix) ETH MAG CRAFTALVL>76 (FILTLVL<3 OR FILTLVL=5)]: %CRAFT_NAME%//Glorious Axe
ItemDisplay[!ID (7wh OR 9wh OR whm) ETH MAG CRAFTALVL>76 (FILTLVL<3 OR FILTLVL=5)]: %CRAFT_NAME%//Legendary Mallet
ItemDisplay[!ID (7pi OR 9pi OR pil) ETH MAG CRAFTALVL>76 (FILTLVL<3 OR FILTLVL=5)]: %CRAFT_NAME%//Stygian Pilum
ItemDisplay[!ID (7s7 OR 9s9 OR ssp) ETH MAG CRAFTALVL>76 (FILTLVL<3 OR FILTLVL=5)]: %CRAFT_NAME%//Balrog Spear
ItemDisplay[!ID (7ts OR 9ts OR tsp) ETH MAG CRAFTALVL>76 (FILTLVL<3 OR FILTLVL=5)]: %CRAFT_NAME%//Winged Harpoon
ItemDisplay[!ID (fla OR 9fl OR 7fl) ETH MAG CRAFTALVL>76 (FILTLVL<3 OR FILTLVL=5)]: %CRAFT_NAME%//Scourge
ItemDisplay[!ID (lax OR 9la OR 7la) ETH MAG CRAFTALVL>76 (FILTLVL<3 OR FILTLVL=5)]: %CRAFT_NAME%//Feral Axe
//弓、爪、投掷
ItemDisplay[AMACRAFT ((!INF NMAG GROUND IS_SOE) OR ((MAG OR RARE) !ID)) ((AMAZON (FILTLVL<3 OR FILTLVL=5)) OR FILTLVL=5 OR SHOW_AMACRAFT)]: %BORDER-A8%%DOT-60%%TIER-0%%NAME% %GRAY%[%ORANGE%C%GRAY%]{%NAME%}
ItemDisplay[BARCRAFT ((!INF NMAG GROUND IS_SOE) OR ((MAG OR RARE) !ID))]: %BORDER-A8%%DOT-60%%TIER-0%%CRAFT_NAME%{%NAME%}
ItemDisplay[ASNCRAFT ((!INF NMAG GROUND IS_SOE) OR ((MAG OR RARE) !ID)) ((ASSASSIN (FILTLVL<3 OR FILTLVL=5)) OR FILTLVL=5 OR SHOW_ASNCRAFT)]: %BORDER-A8%%DOT-60%%TIER-0%%CRAFT_NAME%{%NAME%}
ItemDisplay[AMOCRAFT ((!INF NMAG GROUND IS_SOE) OR ((MAG OR RARE) !ID)) FILTLVL=5]: %BORDER-A8%%DOT-60%%TIER-0%%CRAFT_NAME%{%NAME%}
ItemDisplay[(MAG OR RARE) ID WEAPON CRAFTALVL>76 (SHOW_CRAFT OR FILTLVL=5) !(GOODNEC OR GOODSOR OR GOODWEAPON)]: %CRAFT_NAME%{%NAME%%CL%%CL%%GRAY%吸血鬼:%TAN% P %GRAY%骷髅 + %WHITE%Shael 13#%NL%%GREEN%安全:%TAN% P %GREEN%绿宝石 + %WHITE%Sol 12#%NL%%BLUE%打击:%TAN% P %BLUE%蓝宝石 + %WHITE%Tir%NL%%PURPLE%施法者:%TAN% P %RED%红宝石 + %WHITE%Tir%NL%%WHITE%闪耀:%TAN% P %WHITE%钻石 + Sol 12#%NL%%YELLOW%丰饶:%TAN% P %YELLOW%黄宝石 + %WHITE%Shael 13#%NL%%RED%生命:%TAN% P %RED%红宝石 + %WHITE%Ort 9#%NL%%ORANGE%手工公式:}
ItemDisplay[(MAG OR RARE) !ID (ETH OR CLASS) WEAPON CRAFTALVL>76 FILTLVL=5]: %CRAFT_NAME%
ItemDisplay[(MAG OR RARE) ID WEAPON CRAFTALVL>76 !ID FILTLVL=5]: %CRAFT_NAME%
//
// +----------------------------------------------------------------------------+
// | [COSH] Shield |
// +----------------------------------------------------------------------------+
//
ItemDisplay[(MAG OR RARE) SHIELD ID CRAFTALVL>84 (SHOW_CRAFT OR FILTLVL=5)]: %CRAFT_NAME%{%NAME%%CL%%CL%%GRAY%吸血鬼:%TAN% P %GRAY%骷髅 + %WHITE%Sol 12#%NL%%GREEN%安全:%TAN% P %GREEN%绿宝石 + %WHITE%Nef%NL%%BLUE%打击:%TAN% P %BLUE%蓝宝石 + %WHITE%Eth 5#%NL%%PURPLE%施法者:%TAN% P %RED%红宝石 + %WHITE%Eth 5#%NL%%WHITE%闪耀:%TAN% P %WHITE%钻石 + Ort 9#%NL%%YELLOW%丰饶:%TAN% P %YELLOW%黄宝石 + %WHITE%Dol 14#%NL%%RED%生命:%TAN% P %RED%红宝石 + %WHITE%Ith%NL%%ORANGE%手工公式:}
ItemDisplay[(MAG OR RARE) !ID (ETH OR CLASS) SHIELD CRAFTALVL>84 FILTLVL=5]: %CRAFT_NAME%
ItemDisplay[(MAG OR RARE) ID SHIELD CRAFTALVL>84 !ID FILTLVL=5]: %CRAFT_NAME%
//
// +----------------------------------------------------------------------------+
// | [COAR] Armor |
// +----------------------------------------------------------------------------+
//
ItemDisplay[(MAG OR RARE) CHEST ID CRAFTALVL>84 (SHOW_CRAFT OR FILTLVL=5)]: %CRAFT_NAME%{%NAME%%CL%%CL%%GRAY%吸血鬼:%TAN% P %GRAY%骷髅 + %WHITE%Tir%NL%%GREEN%安全:%TAN% P %GREEN%绿宝石 + %WHITE%Eth 5#%NL%%BLUE%打击:%TAN% P %BLUE%蓝宝石 + %WHITE%Nef%NL%%PURPLE%施法者:%TAN% P %RED%红宝石 + %WHITE%Tal 7#%NL%%WHITE%闪耀:%TAN% P %WHITE%钻石 + El 1#%NL%%YELLOW%丰饶:%TAN% P %YELLOW%黄宝石 + %WHITE%Eld%NL%%RED%生命:%TAN% P %RED%红宝石 + %WHITE%Thul 10#%NL%%ORANGE%手工公式:}
ItemDisplay[(MAG OR RARE) !ID (ETH OR CLASS) CHEST CRAFTALVL>84 FILTLVL=5]: %CRAFT_NAME%
ItemDisplay[(MAG OR RARE) CHEST CRAFTALVL>84 !ID FILTLVL=5]: %CRAFT_NAME%
//
// +----------------------------------------------------------------------------+
// | [COHE] Helm |
// +----------------------------------------------------------------------------+
//
ItemDisplay[(MAG OR RARE) HELM !CIRC ID CRAFTALVL>80 (SHOW_CRAFT OR FILTLVL=5)]: %CRAFT_NAME%{%NAME%%CL%%CL%%GRAY%吸血鬼:%TAN% P %GRAY%骷髅 + %WHITE%Lum%NL%%GREEN%安全:%TAN% P %GREEN%绿宝石 + %WHITE%Ith%NL%%BLUE%打击:%TAN% P %BLUE%蓝宝石 + %WHITE%Ith%NL%%PURPLE%施法者:%TAN% P %RED%红宝石 + %WHITE%Nef%NL%%WHITE%闪耀:%TAN% P %WHITE%钻石 + Eld%NL%%YELLOW%丰饶:%TAN% P %YELLOW%黄宝石 + %WHITE%Tir%NL%%RED%生命:%TAN% P %RED%红宝石 + %WHITE%Ral 8#%NL%%ORANGE%手工公式:}
ItemDisplay[(MAG OR RARE) !ID (ETH OR CLASS) HELM !CIRC CRAFTALVL>80 FILTLVL=5]: %CRAFT_NAME%
ItemDisplay[(MAG OR RARE) HELM !CIRC CRAFTALVL>80 !ID FILTLVL=5]: %CRAFT_NAME%
//
// +----------------------------------------------------------------------------+
// | [COGL] Gloves |
// +----------------------------------------------------------------------------+
//
ItemDisplay[(MAG OR RARE) GLOVES ID CRAFTALVL>74 (SHOW_CRAFT OR FILTLVL=5)]: %CRAFT_NAME%{%NAME%%CL%%CL%%GRAY%吸血鬼: %TAN%P %GRAY%骷髅 + %WHITE%Io 16#%NL%%GREEN%安全: %TAN%P %GREEN%绿宝石 + %WHITE%Ral 8#%NL%%BLUE%打击: %TAN%P %BLUE%蓝宝石 + %WHITE%Ort 9#%NL%%PURPLE%施法者: %TAN%P %PURPLE%紫宝石 + %WHITE%Ort 9#%NL%%WHITE%闪耀: %TAN%P %WHITE%钻石 + %WHITE%Shael 13#%NL%%YELLOW%丰饶: %TAN%P %YELLOW%黄宝石 + %WHITE%Hel%NL%%RED%生命: %TAN%P %RED%红宝石 + %WHITE%Nef%NL%%ORANGE%手工公式:}
ItemDisplay[(MAG OR RARE) !ID (ETH OR CLASS) GLOVES CRAFTALVL>74 FILTLVL=5]: %CRAFT_NAME%
ItemDisplay[(MAG OR RARE) GLOVES CRAFTALVL>74 !ID FILTLVL=5]: %CRAFT_NAME%
//
// +----------------------------------------------------------------------------+
// | [COBE] Belt |
// +----------------------------------------------------------------------------+
//
ItemDisplay[(MAG OR RARE) BELT ID CRAFTALVL>70 (SHOW_CRAFT OR FILTLVL=5)]: %CRAFT_NAME%{%NAME%%CL%%CL%%GRAY%吸血鬼: %TAN%P %GRAY%骷髅 + %WHITE%Eld%NL%%GREEN%安全: %TAN%P %GREEN%绿宝石 + %WHITE%Tal 7#%NL%%BLUE%打击: %TAN%P %BLUE%蓝宝石 + %WHITE%Tal 7#%NL%%PURPLE%施法者: %TAN%P %PURPLE%紫宝石 + %WHITE%Ith%NL%%WHITE%闪耀: %TAN%P %WHITE%钻石 + %WHITE%Io 16#%NL%%YELLOW%丰饶: %TAN%P %YELLOW%黄宝石 + %WHITE%El 1#%NL%%RED%生命: %TAN%P %RED%红宝石 + %WHITE%Tal 7#%NL%%ORANGE%手工公式:}
ItemDisplay[(MAG OR RARE) !ID (ETH OR CLASS) BELT CRAFTALVL>70 FILTLVL=5]: %CRAFT_NAME%
ItemDisplay[(MAG OR RARE) BELT CRAFTALVL>70 !ID FILTLVL=5]: %CRAFT_NAME%
//
// +----------------------------------------------------------------------------+
// | [COBO] Boots |
// +----------------------------------------------------------------------------+
//
ItemDisplay[(MAG OR RARE) BOOTS ID CRAFTALVL>69 (SHOW_CRAFT OR FILTLVL=5)]: %CRAFT_NAME%{%NAME%%CL%%CL%%GRAY%吸血鬼: %TAN%P %GRAY%骷髅 + %WHITE%El 1#%NL%%GREEN%安全: %TAN%P %GREEN%绿宝石 + %WHITE%Ort 9#%NL%%BLUE%打击: %TAN%P %BLUE%蓝宝石 + %WHITE%Ral 8#%NL%%PURPLE%施法者: %TAN%P %PURPLE%紫宝石 + %WHITE%Thul 10#%NL%%WHITE%闪耀: %TAN%P %WHITE%钻石 + %WHITE%Ko 18#%NL%%YELLOW%丰饶: %TAN%P %YELLOW%黄宝石 + %WHITE%Io 16#%NL%%RED%生命: %TAN%P %RED%红宝石 + %WHITE%Eth 5#%NL%%ORANGE%手工公式:}
ItemDisplay[(MAG OR RARE) !ID (ETH OR CLASS) BOOTS CRAFTALVL>69 FILTLVL=5]: %CRAFT_NAME%
ItemDisplay[(MAG OR RARE) BOOTS CRAFTALVL>69 !ID FILTLVL=5]: %CRAFT_NAME%
// +----------------------------------------------------------------------------+
// | [COQV] Arrows & Bolts |
// +----------------------------------------------------------------------------+
//
ItemDisplay[(MAG OR RARE) (aqv2 OR cqv2 OR aqv3 OR cqv3) ID CRAFTALVL>84 ((AMAZON FILTLVL<3) OR SHOW_CRAFT OR FILTLVL=5)]: %CRAFT_NAME%{%NAME%%CL%%CL%%GRAY%吸血鬼:%TAN% P %GRAY%骷髅 + %WHITE%Sol 12#%NL%%GREEN%安全:%TAN% P %GREEN%绿宝石 + %WHITE%Nef%NL%%BLUE%打击:%TAN% P %BLUE%蓝宝石 + %WHITE%Eth 5#%NL%%PURPLE%施法者:%TAN% P %RED%红宝石 + %WHITE%Eth 5#%NL%%WHITE%闪耀:%TAN% P 钻石 + Ort 9#%NL%%YELLOW%丰饶:%TAN% P %YELLOW%黄宝石 + %WHITE%Dol 14#%NL%%RED%生命:%TAN% P %RED%红宝石 + %WHITE%Ith%NL%%ORANGE%手工公式:}
ItemDisplay[(MAG OR RARE) !ID (ETH OR CLASS) (aqv2 OR cqv2 OR aqv3 OR cqv3) CRAFTALVL>84 ((AMAZON (FILTLVL<3 OR FILTLVL=5)) OR FILTLVL=5)]: %CRAFT_NAME%
ItemDisplay[(MAG OR RARE) ID (aqv2 OR cqv2 OR aqv3 OR cqv3) CRAFTALVL>84 !ID ((AMAZON FILTLVL<3) OR FILTLVL=5)]: %CRAFT_NAME%
//
// Craft Items Master
// ------------------------------------------------------------------------------
ItemDisplay[CRAFT ID]: %DOT-1B%%TIER-0%%NAME%{%NAME%}
//
// +----------------------------------------------------------------------------+
// | |
// | [RARI] Rare Items |
// | |
// +----------------------------------------------------------------------------+
//
// +----------------------------------------------------------------------------+
// | [RIMI] Rare Miscellaneous |
// +----------------------------------------------------------------------------+
//
Alias[RARE_STAR3_ITEM]: %BORDER-D3%%MAP-6A%%TIER-3%%PURPLE%* %ORANGE%* %YELLOW%* %NAME% %YELLOW%* %ORANGE%* %PURPLE%*
Alias[RARE_STAR3_ITEM_ALT]: %BORDER-D3%%MAP-6A%%TIER-0%%PURPLE%* %ORANGE%* %YELLOW%* %NAME% %YELLOW%* %ORANGE%* %PURPLE%*
Alias[RARE_STAR0_ITEM]: %MAP-6A%%TIER-1%%PURPLE%* %NAME% %PURPLE%*
//
Alias[SKAMA]: ((PREFIX=561 OR PREFIX=563) OR PREFIX=434 OR PREFIX=759 OR PREFIX=437 OR PREFIX=440 OR (PREFIX=441 OR PREFIX=758) OR PREFIX=762 OR PREFIX=771 OR PREFIX=102)
Alias[SKSOR]: ((PREFIX~575-576 OR PREFIX=913) OR PREFIX=446 OR PREFIX=449 OR PREFIX=452 OR PREFIX=111)
Alias[SKNEC]: ((PREFIX=571 OR PREFIX=573) OR PREFIX=459 OR PREFIX=458 OR PREFIX=461 OR PREFIX=464 OR PREFIX=108)
Alias[SKPAL]: ((PREFIX=565 OR PREFIX=567 OR PREFIX=569) OR PREFIX=470 OR PREFIX=473 OR PREFIX=476 OR PREFIX=105)
Alias[SKBAR]: ((PREFIX=579 OR PREFIX=581 OR PREFIX=583) OR PREFIX=488 OR PREFIX=482 OR PREFIX=485 OR PREFIX=114)
Alias[SKDRU]: ((PREFIX=585 OR PREFIX=587) OR PREFIX=494 OR PREFIX=497 OR PREFIX=500)
Alias[SKASN]: ((PREFIX=589 OR PREFIX=591) OR PREFIX=506 OR PREFIX=509 OR PREFIX=512)
Alias[PRETLINE]: %PURPLE%*%RED%*%GOLD%*%TEAL%*%WHITE%*%CORAL%*
Alias[PRERLINE]:%CORAL%*%WHITE%*%TEAL%*%GOLD%*%RED%*%PURPLE%*
Alias[GOODRARE]: (PREFIX=194 OR PREFIX=747 OR PREFIX=757 OR PREFIX=752 OR PREFIX=753 OR PREFIX=754 OR PREFIX=526 OR PREFIX=531 OR PREFIX=539 OR PREFIX=826 OR PREFIX=829 OR PREFIX=832 OR PREFIX=327 OR PREFIX=332 OR PREFIX=422 OR PREFIX=915 OR PREFIX=918 OR PREFIX=355 OR PREFIX=374 OR PREFIX=394 OR PREFIX=414 OR PREFIX=899 OR PREFIX=561 OR PREFIX=565 OR PREFIX=567 OR PREFIX=569 OR PREFIX=571 OR PREFIX=573 OR PREFIX=575 OR PREFIX=577 OR PREFIX=579 OR PREFIX=581 OR PREFIX=583 OR PREFIX=585 OR PREFIX=587 OR PREFIX=589 OR PREFIX=591 OR PREFIX=435 OR PREFIX=438 OR PREFIX=447 OR PREFIX=450 OR PREFIX=453 OR PREFIX=459 OR PREFIX=462 OR PREFIX=465 OR PREFIX=471 OR PREFIX=474 OR PREFIX=477 OR PREFIX=483 OR PREFIX=486 OR PREFIX=489 OR PREFIX=495 OR PREFIX=498 OR PREFIX=501 OR PREFIX=507 OR PREFIX=510 OR PREFIX=513 OR PREFIX=780 OR PREFIX=987 OR PREFIX=988 OR PREFIX=989 OR PREFIX=990 OR PREFIX=991 OR PREFIX=992 OR PREFIX=993 OR PREFIX=996 OR PREFIX=997 OR PREFIX=998 OR PREFIX=999 OR PREFIX=1001 OR PREFIX=1002 OR PREFIX=1003 OR PREFIX=1004 OR PREFIX=1005 OR PREFIX=1007 OR PREFIX=925 OR PREFIX=926 OR PREFIX=927 OR PREFIX=931 OR PREFIX=932 OR PREFIX=933 OR PREFIX=934 OR PREFIX=935 OR PREFIX=936 OR PREFIX=937 OR PREFIX=939 OR PREFIX=942 OR PREFIX=943 OR PREFIX=945 OR PREFIX=947 OR PREFIX=948 OR SUFFIX=896 OR SUFFIX=909 OR SUFFIX=909 OR SUFFIX=203 OR SUFFIX=203 OR SUFFIX=320 OR SUFFIX=820 OR SUFFIX=821 OR SUFFIX=800 OR SUFFIX=1031 OR SUFFIX=264 OR SUFFIX=175 OR SUFFIX=972 OR SUFFIX=975 OR SUFFIX=818 OR SUFFIX=398 OR SUFFIX=1011 OR SUFFIX=398 OR SUFFIX=173 OR SUFFIX=289 OR SUFFIX=278 OR SUFFIX=532 OR SUFFIX=533 OR SUFFIX=815 OR SUFFIX=805 OR SUFFIX=810 OR SUFFIX=834 OR SUFFIX=150 OR SUFFIX=972 OR SUFFIX=169 OR SUFFIX=170)
Alias[RARETOPA]: (PREFIX=194 OR PREFIX=747 OR PREFIX=757 OR PREFIX=526 OR PREFIX=531 OR PREFIX=539 OR PREFIX=826 OR PREFIX=829 OR PREFIX=832 OR PREFIX=780 OR PREFIX=561 OR PREFIX=565 OR PREFIX=567 OR PREFIX=569 OR PREFIX=571 OR PREFIX=573 OR PREFIX=575 OR PREFIX=577 OR PREFIX=579 OR PREFIX=581 OR PREFIX=583 OR PREFIX=585 OR PREFIX=587 OR PREFIX=589 OR PREFIX=591 OR PREFIX=987 OR PREFIX=988 OR PREFIX=989 OR PREFIX=990 OR PREFIX=991 OR PREFIX=992 OR PREFIX=993 OR PREFIX=996 OR PREFIX=997 OR PREFIX=998 OR PREFIX=999 OR SUFFIX=896 OR SUFFIX=909 OR SUFFIX=909 OR SUFFIX=203 OR SUFFIX=203 OR SUFFIX=815 OR SUFFIX=805 OR SUFFIX=810)
Alias[RAREAUXA]: (PREFIX=752 OR PREFIX=753 OR PREFIX=754 OR PREFIX=435 OR PREFIX=438 OR PREFIX=447 OR PREFIX=450 OR PREFIX=453 OR PREFIX=459 OR PREFIX=462 OR PREFIX=465 OR PREFIX=471 OR PREFIX=474 OR PREFIX=477 OR PREFIX=483 OR PREFIX=486 OR PREFIX=489 OR PREFIX=495 OR PREFIX=498 OR PREFIX=501 OR PREFIX=507 OR PREFIX=510 OR PREFIX=513 OR SUFFIX=169 OR SUFFIX=170 OR SUFFIX=175 OR SUFFIX=972 OR SUFFIX=975 OR SUFFIX=818 OR SUFFIX=972 OR SUFFIX=354 OR SUFFIX=357 OR SUFFIX=361 OR SUFFIX=364 OR SUFFIX=835 OR SUFFIX=836 OR SUFFIX=227 OR SUFFIX=828 OR SUFFIX=313 OR SUFFIX=298 OR SUFFIX=245 OR SUFFIX=244 OR SUFFIX=254 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX=834)
Alias[RARETOPB]: (PREFIX=327 OR PREFIX=332 OR PREFIX=422 OR PREFIX=1001 OR PREFIX=1002 OR PREFIX=1003 OR PREFIX=1004 OR PREFIX=1005 OR PREFIX=1007 OR PREFIX=355 OR PREFIX=374 OR PREFIX=394 OR PREFIX=414 OR SUFFIX=320 OR SUFFIX=820 OR SUFFIX=821 OR SUFFIX=800 OR SUFFIX=1031 OR SUFFIX=150 OR SUFFIX=264)
Alias[RAREAUXB]: (SUFFIX=398 OR SUFFIX=1011 OR SUFFIX=398 OR SUFFIX=173 OR SUFFIX=532 OR SUFFIX=533 OR SUFFIX=289 OR SUFFIX=278 OR SUFFIX=287 OR SUFFIX=834)
//
// +----------------------------------------------------------------------------+
// | [RIST] Rare Starting |
// +----------------------------------------------------------------------------+
//
// [RIST] 特殊提示
// ------------------------------------------------------------------------------
//
ItemDisplay[RARE !ID (GLOVES OR BELT OR BOOTS) SUFFIX~402-403 ETH]: %NAME% %GRAY%[%YELLOW%无形%GRAY%]%CONTINUE%
// 传送聚气
ItemDisplay[RARE !ID (SUFFIX=533 OR SUFFIX=532)]: %PURPLE%[传送] %NAME% %GRAY%[%PURPLE%传送%GRAY%]%CONTINUE%
//
// [RIAM] Amulets
// ------------------------------------------------------------------------------
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN)]: %CL%%RARE_STAR3_ITEM%%CONTINUE%
ItemDisplay[RARE !ID amu SUFFIX=366]: %WHITE%75%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu SUFFIX=367]: %WHITE%50%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu SUFFIX=119]: %WHITE%25%CORAL%PDR %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu SUFFIX=317]: %WHITE%40%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu SUFFIX=318]: %WHITE%60%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SUFFIX=319 OR SUFFIX=319)]: %WHITE%80%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu SUFFIX=320]: %WHITE%100%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu SUFFIX=244]: %WHITE%20%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu SUFFIX=245]: %WHITE%30%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu SUFFIX=377]: %WHITE%30%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu SUFFIX=297]: %WHITE%20%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu SUFFIX=298]: %WHITE%30%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu SUFFIX=278]: %WHITE%80%YELLOW%GF %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu SUFFIX=277]: %GRAY%40%YELLOW%GF %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu SUFFIX=289]: %WHITE%35%GOLD%MF %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu SUFFIX=287]: %GRAY%25%GOLD%MF %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu SUFFIX=286]: %GRAY%15%GOLD%MF %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=353]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=372]: %WHITE%30%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=392]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=412]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=355]: %WHITE%40%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=374]: %WHITE%40%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=394]: %WHITE%40%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=414]: %WHITE%40%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=915]: %WHITE%5%SAGE%MEK %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=916]: %WHITE%3%SAGE%MEK %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=918]: %WHITE%5%CORAL%LEK %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=919]: %WHITE%3%CORAL%LEK %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu SUFFIX=744]: %WHITE%6%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu SUFFIX=743]: %WHITE%5%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu SUFFIX=364]: %WHITE%8%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu SUFFIX=363]: %WHITE%6%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=331]: %WHITE%20%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=332]: %WHITE%30%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=330]: %WHITE%15%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=329]: %WHITE%11%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu SUFFIX=166]: %WHITE%10%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu SUFFIX=174]: %WHITE%10%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu SUFFIX=818]: %WHITE%20%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=434]: %WHITE%2%SAGE%弓 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=435]: %GREEN%3%SAGE%弓 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=437]: %WHITE%2%SAGE%被动 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=438]: %GREEN%3%SAGE%被动 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=440]: %WHITE%2%SAGE%标枪 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=771]: %GREEN%3%SAGE%标枪 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=446]: %WHITE%2%RED%火系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=447]: %GREEN%3%RED%火系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=449]: %WHITE%2%YELLOW%电系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=450]: %GREEN%3%YELLOW%电系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=452]: %WHITE%2%BLUE%冰系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=453]: %GREEN%3%BLUE%冰系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=459]: %WHITE%2%LIGHT_GRAY%诅咒 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=461]: %GRAY%2%GREEN%毒骨 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=462]: %WHITE%3%GREEN%毒骨 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=464]: %WHITE%2%GRAY%死招 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=465]: %GREEN%3%GRAY%死招 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=470]: %WHITE%2%CORAL%骑士战斗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=471]: %GREEN%3%CORAL%骑士战斗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=488]: %WHITE%2%TEAL%战吼 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=489]: %GREEN%3%TEAL%战吼 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=494]: %WHITE%2%ORANGE%德召 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=495]: %WHITE%3%ORANGE%德召 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=500]: %WHITE%2%GOLD%元素 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=501]: %GREEN%3%GOLD%元素 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=506]: %WHITE%2%SAGE%陷阱 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=507]: %GREEN%3%SAGE%陷阱 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=509]: %WHITE%2%SAGE%影子 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=510]: %GREEN%3%SAGE%影子 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=512]: %WHITE%2%TEAL%武学 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu PREFIX=513]: %WHITE%3%TEAL%武学 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (PREFIX=561 OR PREFIX=563)]: %WHITE%2%YELLOW%亚马逊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (PREFIX=565 OR PREFIX=567 OR PREFIX=569)]: %WHITE%2%CORAL%圣骑 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (PREFIX=571 OR PREFIX=573)]: %WHITE%2%LIGHT_GRAY%死灵 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (PREFIX~575-576 OR PREFIX=913)]: %WHITE%2%TEAL%法师 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (PREFIX=579 OR PREFIX=581 OR PREFIX=583)]: %WHITE%2%TAN%野蛮人 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (PREFIX=585 OR PREFIX=587)]: %WHITE%2%ORANGE%德鲁伊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (PREFIX=589 OR PREFIX=591)]: %WHITE%2%PURPLE%刺客 %NAME%%CONTINUE%
ItemDisplay[RARE !ID amu (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN)]: %NAME%{%NAME%}
//
// [RIRI] Rings
// ------------------------------------------------------------------------------
Alias[GOODRIN]: (((SUFFIX=828 OR SUFFIX=231) (SUFFIX~746-747 OR SUFFIX~356-357)) OR ((SUFFIX=174 PREFIX~312-313) (PREFIX=915 PREFIX=918)) OR (SUFFIX=182 SUFFIX=368))
ItemDisplay[RARE !ID rin GOODRIN]: %CL%%RARE_STAR3_ITEM%%CONTINUE%
ItemDisplay[RARE !ID rin SUFFIX=368]: %WHITE%25%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin SUFFIX=1064]: %WHITE%5%%GRAY%诅咒 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin PREFIX=313]: %WHITE%120%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin (SUFFIX=317 OR SUFFIX=330)]: %WHITE%30%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin SUFFIX=331]: %WHITE%40%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin SUFFIX=318]: %WHITE%60%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin SUFFIX=249]: %WHITE%15%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin SUFFIX=244]: %WHITE%20%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin SUFFIX=381]: %WHITE%15%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin SUFFIX=382]: %WHITE%20%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin SUFFIX=303]: %WHITE%20%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin SUFFIX=286]: %GRAY%15%GOLD%MF %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin PREFIX=353]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin PREFIX=372]: %WHITE%30%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin PREFIX=392]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin PREFIX=412]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin PREFIX=334]: %WHITE%11%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin PREFIX=335]: %WHITE%15%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin PREFIX=915]: %WHITE%5%SAGE%MEK %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin PREFIX=916]: %WHITE%3%SAGE%MEK %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin PREFIX=918]: %WHITE%5%CORAL%LEK %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin PREFIX=919]: %WHITE%3%CORAL%LEK %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin SUFFIX=357]: %WHITE%8%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin SUFFIX=356]: %WHITE%6%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin SUFFIX=747]: %WHITE%6%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin SUFFIX=746]: %WHITE%5%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin SUFFIX=745]: %WHITE%3%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin SUFFIX=174]: %WHITE%10%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin SUFFIX=231]: %WHITE%13%TAN%MIN %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin SUFFIX=828]: %WHITE%14%TAN%MAX %NAME%%CONTINUE%
ItemDisplay[RARE !ID rin GOODRIN]: %NAME%{%NAME%}
//
// [RIJE] Jewels
// ------------------------------------------------------------------------------
Alias[3_STAR_JEW]: ((PREFIX=198 PREFIX=185) OR (PREFIX=198 SUFFIX=222) OR (PREFIX=198 PREFIX=600) OR (PREFIX=419 PREFIX=731) OR PREFIX~978-986)
ItemDisplay[RARE !ID jew 3_STAR_JEW]: %CL%%RARE_STAR3_ITEM%%CONTINUE%
ItemDisplay[RARE !ID jew !3_STAR_JEW]: %CL%%RARE_STAR0_ITEM%%CONTINUE%
//珠宝前缀
ItemDisplay[RARE !ID jew PREFIX=197]: %ORANGE%30%%GRAY%ED%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=198]: %ORANGE%40%%GRAY%ED %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=184]: %CORAL%9%GRAY%MAX %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=185]: %CORAL%15%GRAY%MAX %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=167]: %TEAL%8%GRAY%MIN %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=200]: %BLUE%12%%GRAY%DTM %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=776]: %TEAL%14%GRAY%MIN %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=600]: %LIGHT_GRAY%50%%GRAY%DTU %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=429]: %LIGHT_GRAY%40%%GRAY%DTD %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=250]: %TAN%100%GRAY%命中 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=357]: %BLUE%30%GRAY%冰抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=376]: %RED%30%GRAY%火抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=396]: %YELLOW%30%GRAY%电抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=416]: %GREEN%30%GRAY%毒抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=336]: %TAN%10%GRAY%全抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=337]: %TAN%15%GRAY%全抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=419]: %GRAY%3%GRAY%MEK %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=731]: %GRAY%3%GRAY%LEK %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=770]: %BLUE%30%GRAY%法力 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX~800-801]: %SAGE%5%%GRAY%OW %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=978]: %YELLOW%3%%GRAY%电伤 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=979]: %BLUE%3%%GRAY%冰伤 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=980]: %RED%3%%GRAY%火伤 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=981]: %GREEN%3%%GRAY%毒伤 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=982]: %YELLOW%5%%GRAY%电伤 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=983]: %BLUE%5%%GRAY%冰伤 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=984]: %RED%5%%GRAY%火伤 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=985]: %GREEN%5%%GRAY%毒伤 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=986]: %ORANGE%3%%GRAY%魔伤 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew PREFIX=1008]: %ORANGE%5%%GRAY%魔伤 %NAME%{%NAME%}%CONTINUE%
//珠宝后缀
ItemDisplay[RARE !ID jew SUFFIX=221]: %CORAL%9%GRAY%MAX %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew SUFFIX=222]: %CORAL%15%GRAY%MAX %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew SUFFIX=233]: %TEAL%10%GRAY%MIN %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew SUFFIX=371]: %SAGE%-15%%GRAY%需求 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew SUFFIX=268]: %GOLD%7%GRAY%FHR %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew SUFFIX=669]: %DARK_GREEN%6%GRAY%敏 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew SUFFIX=670]: %DARK_GREEN%9%GRAY%敏 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew SUFFIX=671]: %DARK_GREEN%6%GRAY%精 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew SUFFIX=672]: %DARK_GREEN%9%GRAY%精 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew SUFFIX=673]: %DARK_GREEN%6%GRAY%力 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID jew SUFFIX=674]: %DARK_GREEN%9%GRAY%力 %NAME%{%NAME%}%CONTINUE%
//珠宝过滤
ItemDisplay[RARE jew !ID]: %NAME%{%NAME%}
ItemDisplay[MAG jew !ID ILVL<85 FILTLVL<3]: %DARK_GREEN%* %NAME% %DARK_GREEN%*{%NAME%}
ItemDisplay[MAG jew !ID ILVL>84]: %PURPLE%* %NAME% %PURPLE%*{%NAME%}%DOT-91%%TIER-0%
ItemDisplay[(jew OR mjw) (MAG OR RARE OR CRAFT) ID]: %NAME%{%NAME%}
//
// [RIQU] Arrows & Bolts
// ------------------------------------------------------------------------------
//
Alias[GOODQUV]: (PREFIX=775 OR PREFIX=793)
ItemDisplay[RARE !ID QUIVER GOODQUV]: %CL%%RARE_STAR3_ITEM%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=366]: %WHITE%75%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=367]: %WHITE%50%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=368]: %WHITE%25%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=243]: %WHITE%15%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=242]: %WHITE%9%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=375]: %WHITE%15%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=374]: %WHITE%9%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=278]: %WHITE%80%YELLOW%GF %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=277]: %GRAY%40%YELLOW%GF %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=289]: %WHITE%35%GOLD%MF %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=287]: %GRAY%25%GOLD%MF %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=286]: %GRAY%15%GOLD%MF %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER PREFIX=353]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER PREFIX=351]: %WHITE%20%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER PREFIX=372]: %WHITE%30%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER PREFIX=370]: %WHITE%20%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER PREFIX=392]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER PREFIX=390]: %WHITE%20%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER PREFIX=412]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER PREFIX=410]: %WHITE%20%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER PREFIX=330]: %WHITE%15%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER PREFIX=336]: %WHITE%10%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER PREFIX=418]: %WHITE%5%SAGE%MEK %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER PREFIX=419]: %WHITE%3%SAGE%MEK %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER PREFIX=417]: %WHITE%2%SAGE%MEK %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=737]: %WHITE%3%CORAL%LEK %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=835]: %WHITE%9%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=353]: %WHITE%7%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=352]: %WHITE%5%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=836]: %WHITE%9%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=360]: %WHITE%7%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=359]: %WHITE%5%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER PREFIX=776]: %WHITE%14%SAGE%MIN %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER PREFIX=167]: %WHITE%8%SAGE%MIN %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER PREFIX=185]: %WHITE%15%TAN%MAX %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER PREFIX=184]: %WHITE%9%TAN%MAX %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=834]: %TEAL%击退 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER PREFIX=780]: %WHITE%40%TAN%穿透 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER PREFIX=779]: %WHITE%30%TAN%穿透 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER PREFIX=778]: %WHITE%20%SAGE%穿透 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER PREFIX=777]: %WHITE%10%SAGE%穿透 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=826]: %WHITE%20%SAGE%移速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=825]: %WHITE%10%SAGE%移速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=815]: %WHITE%30%TAN%CB %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=814]: %WHITE%25%TEAL%CB %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=813]: %WHITE%20%TEAL%CB %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=812]: %WHITE%15%TEAL%CB %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=811]: %WHITE%10%TEAL%CB %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=805]: %WHITE%30%SAGE%DS %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=804]: %WHITE%25%SAGE%DS %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=803]: %WHITE%20%SAGE%DS %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=802]: %WHITE%15%SAGE%DS %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=801]: %WHITE%10%SAGE%DS %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=167]: %WHITE%20%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER SUFFIX=166]: %WHITE%10%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER PREFIX=775]: %GREEN%80%ORANGE%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER PREFIX=793]: %WHITE%65%ORANGE%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER PREFIX=792]: %GRAY%50%ORANGE%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER (PREFIX=435 OR PREFIX=759)]: %GREEN%3%SAGE%弓 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER PREFIX=434]: %WHITE%2%SAGE%弓 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER PREFIX=433]: %WHITE%1%SAGE%弓 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER PREFIX=438]: %GREEN%3%LIGHT_GRAY%被动 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER PREFIX=437]: %WHITE%2%LIGHT_GRAY%被动 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER PREFIX=436]: %WHITE%1%LIGHT_GRAY%被动 %NAME%%CONTINUE%
ItemDisplay[RARE !ID QUIVER GOODQUV]: %NAME%{%NAME%}
//
// [RICI] Circlets
// ------------------------------------------------------------------------------
//
ItemDisplay[RARE !ID CIRC (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN)]: %CL%%RARE_STAR3_ITEM%%CONTINUE%
ItemDisplay[RARE !ID CIRC SUFFIX=366]: %WHITE%75%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC SUFFIX=367]: %WHITE%50%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC SUFFIX=119]: %WHITE%25%CORAL%PDR %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC SUFFIX=819]: %WHITE%80%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC SUFFIX=820]: %WHITE%100%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC SUFFIX=278]: %WHITE%80%YELLOW%GF %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC SUFFIX=277]: %GRAY%40%YELLOW%GF %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC SUFFIX=289]: %WHITE%35%GOLD%MF %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=353]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=351]: %WHITE%20%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=372]: %WHITE%30%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=370]: %WHITE%20%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=392]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=390]: %WHITE%20%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=412]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=410]: %WHITE%20%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=332]: %WHITE%30%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC SUFFIX=262]: %WHITE%10%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC SUFFIX=1011]: %WHITE%30%TAN%移速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC SUFFIX=1031]: %WHITE%15%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC SUFFIX=175]: %WHITE%20%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC SUFFIX=816]: %WHITE%10%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=754]: %WHITE%60%ORANGE%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=753]: %GREEN%80%ORANGE%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=435]: %GREEN%3%SAGE%弓 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=434]: %WHITE%2%SAGE%弓 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=438]: %GREEN%3%SAGE%被动 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=437]: %WHITE%2%SAGE%被动 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=762]: %GREEN%3%SAGE%标枪 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=440]: %WHITE%2%SAGE%标枪 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=561]: %WHITE%2%YELLOW%亚马逊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=447]: %GREEN%3%RED%火系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=446]: %WHITE%2%RED%火系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=450]: %GREEN%3%YELLOW%电系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=449]: %WHITE%2%YELLOW%电系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=453]: %GREEN%3%BLUE%冰系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=452]: %WHITE%2%BLUE%冰系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=575]: %WHITE%2%TEAL%法师 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=459]: %WHITE%3%LIGHT_GRAY%诅咒 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=462]: %GREEN%3%GREEN%毒骨 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=461]: %WHITE%2%GREEN%毒骨 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=465]: %GREEN%3%GRAY%死招 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=464]: %WHITE%2%GRAY%死招 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=571]: %WHITE%2%LIGHT_GRAY%死灵 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=471]: %GREEN%3%CORAL%骑士战斗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=470]: %WHITE%2%CORAL%骑士战斗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=474]: %GREEN%3%CORAL%进攻灵气 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=473]: %WHITE%2%CORAL%进攻灵气 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=477]: %GREEN%3%CORAL%防御灵气 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=476]: %WHITE%2%CORAL%防御灵气 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=565]: %WHITE%2%CORAL%圣骑 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=489]: %GREEN%3%TEAL%战吼 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=488]: %WHITE%2%TEAL%战吼 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=486]: %GREEN%3%TEAL%精通 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=485]: %WHITE%2%TEAL%精通 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=579]: %WHITE%2%TAN%野蛮人 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=495]: %GREEN%3%ORANGE%德召 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=494]: %WHITE%2%ORANGE%德召 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=498]: %GREEN%3%ORANGE%变形 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=497]: %WHITE%2%ORANGE%变形 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=501]: %GREEN%3%GOLD%元素 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=500]: %WHITE%2%GOLD%元素 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=585]: %WHITE%2%ORANGE%德鲁伊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=507]: %GREEN%3%SAGE%陷阱 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=510]: %GREEN%3%SAGE%影子 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=509]: %WHITE%2%SAGE%影子 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=513]: %GREEN%3%TEAL%武学 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=512]: %WHITE%2%TEAL%武学 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC PREFIX=589]: %WHITE%2%PURPLE%刺客 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CIRC (SKAMA OR SKSOR OR SKNEC OR SKPAL OR SKBAR OR SKDRU OR SKASN)]: %NAME%{%NAME%}
//
// [RINE] Necromancer
// ------------------------------------------------------------------------------
// 毒骨+魔伤 召唤+火伤
Alias[GOODNEC]: ((PREFIX=461 SUFFIX~1006-1007) OR (PREFIX=464 SUFFIX~991-992) OR (PREFIX=573 (PREFIX=465 OR PREFIX=459 OR PREFIX=462 OR PREFIX=459 OR PREFIX=462)))
ItemDisplay[RARE !ID WAND GOODNEC]: %CL%%RARE_STAR3_ITEM%%CONTINUE%
ItemDisplay[RARE !ID WAND SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND (SUFFIX=907 OR SUFFIX=908 OR SUFFIX=909)]: %CORAL%降抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID WAND SUFFIX=313]: %WHITE%120%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND SUFFIX=312]: %WHITE%90%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND SUFFIX=311]: %WHITE%60%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND SUFFIX=298]: %WHITE%30%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND SUFFIX=297]: %WHITE%20%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND SUFFIX=972]: %WHITE%30%SAGE%FCR %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID WAND SUFFIX=175]: %WHITE%20%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND SUFFIX=1008]: %WHITE%10%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND SUFFIX=992]: %WHITE%20%RED%火伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND SUFFIX=991]: %WHITE%12%RED%火伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND SUFFIX=1004]: %WHITE%20%GREEN%毒伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND SUFFIX=1003]: %WHITE%12%GREEN%毒伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND SUFFIX=1007]: %WHITE%20%ORANGE%魔伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND SUFFIX=1006]: %WHITE%12%ORANGE%魔伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND (PREFIX=459 OR PREFIX=459)]: %WHITE%3%LIGHT_GRAY%诅咒 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND PREFIX=461]: %WHITE%2%GREEN%毒骨 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND (PREFIX=462 OR PREFIX=462)]: %GREEN%3%GREEN%毒骨 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND PREFIX=464]: %WHITE%2%GRAY%死招 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND PREFIX=465]: %GREEN%3%GRAY%死招 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND PREFIX=573]: %WHITE%2%LIGHT_GRAY%死灵 %NAME%%CONTINUE%
ItemDisplay[RARE !ID WAND GOODNEC]: %NAME%{%NAME%}
//
// [RISO] Sorceress
// ------------------------------------------------------------------------------
Alias[GOODSOR]: ((SOR PREFIX=913 SUFFIX=972) OR (STAFF PREFIX=577 SUFFIX=975) OR ((PREFIX=913 OR PREFIX=577) (PREFIX=447 OR PREFIX=450 OR PREFIX=453)) OR ((PREFIX=447 (SUFFIX=992 OR SUFFIX=1001)) OR (PREFIX=450 (SUFFIX=986 OR SUFFIX=995)) OR (PREFIX=453 (SUFFIX=989 OR SUFFIX=998))))
ItemDisplay[RARE !ID GOODSOR]: %CL%%RARE_STAR3_ITEM%%CONTINUE%
ItemDisplay[RARE !ID (SOR OR STAFF) SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE%
ItemDisplay[RARE !ID STAFF SUFFIX~908-909]: %CORAL%降抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (SOR OR STAFF) PREFIX=896]: %WHITE%8%SAGE%MEK %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (SOR OR STAFF) SUFFIX=907]: %WHITE%8%CORAL%LEK %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SOR SUFFIX=127]: %WHITE%12%ORANGE%MDR %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (SOR OR STAFF) SUFFIX=298]: %WHITE%30%BLUE%精力 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SOR SUFFIX=1008]: %WHITE%10%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID SOR SUFFIX=175]: %WHITE%20%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID SOR SUFFIX=972]: %WHITE%30%SAGE%FCR %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID STAFF SUFFIX=975]: %WHITE%40%SAGE%FCR %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SOR PREFIX=814]: %WHITE%-10%RED%火抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SOR PREFIX=817]: %WHITE%-10%BLUE%冰抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SOR PREFIX=820]: %WHITE%-10%YELLOW%电抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID STAFF PREFIX=826]: %WHITE%-15%RED%火抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID STAFF PREFIX=825]: %WHITE%-10%RED%火抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID STAFF PREFIX=829]: %WHITE%-15%BLUE%冰抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID STAFF PREFIX=828]: %WHITE%-10%BLUE%冰抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID STAFF PREFIX=832]: %WHITE%-15%YELLOW%电抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID STAFF PREFIX=831]: %WHITE%-10%YELLOW%电抗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SOR SUFFIX=992]: %WHITE%20%RED%火伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SOR SUFFIX=991]: %WHITE%12%RED%火伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SOR SUFFIX=989]: %WHITE%20%BLUE%冰伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SOR SUFFIX=988]: %WHITE%12%BLUE%冰伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SOR SUFFIX=986]: %WHITE%20%YELLOW%电伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SOR SUFFIX=985]: %WHITE%12%YELLOW%电伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID STAFF SUFFIX=1001]: %WHITE%30%RED%火伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID STAFF SUFFIX=1000]: %WHITE%20%RED%火伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID STAFF SUFFIX=998]: %WHITE%30%BLUE%冰伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID STAFF SUFFIX=997]: %WHITE%20%BLUE%冰伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID STAFF SUFFIX=995]: %WHITE%30%YELLOW%电伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID STAFF SUFFIX=994]: %WHITE%20%YELLOW%电伤 %NAME%%CONTINUE%
ItemDisplay[RARE !ID (SOR OR STAFF) PREFIX=445]: %WHITE%1%RED%火系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID (SOR OR STAFF) PREFIX=446]: %WHITE%2%RED%火系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID (SOR OR STAFF) PREFIX=447]: %GREEN%3%RED%火系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID (SOR OR STAFF) PREFIX=448]: %WHITE%1%YELLOW%电系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID (SOR OR STAFF) PREFIX=449]: %WHITE%2%YELLOW%电系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID (SOR OR STAFF) PREFIX=450]: %GREEN%3%YELLOW%电系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID (SOR OR STAFF) PREFIX=451]: %WHITE%1%BLUE%冰系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID (SOR OR STAFF) PREFIX=452]: %WHITE%2%BLUE%冰系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID (SOR OR STAFF) PREFIX=453]: %GREEN%3%BLUE%冰系 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SOR PREFIX=913]: %WHITE%2%TEAL%法师 %NAME%%CONTINUE%
ItemDisplay[RARE !ID STAFF PREFIX=576]: %WHITE%2%TEAL%法师 %NAME%%CONTINUE%
ItemDisplay[RARE !ID STAFF PREFIX=577]: %ORANGE%4%TEAL%法师 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GOODSOR]: %NAME%{%NAME%}
//
// [RIAR] Weapons
// ------------------------------------------------------------------------------
Alias[REWEAPON]: (WEAPON !SOR !STAFF !WAND)
Alias[GOODWEAPON]: ((PREFIX=194 OR PREFIX=747) (PREFIX=264 OR PREFIX=265 OR PREFIX=750))
ItemDisplay[RARE !ID REWEAPON GOODWEAPON]: %CL%%RARE_STAR3_ITEM%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=245]: %WHITE%30%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=244]: %WHITE%20%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=243]: %WHITE%15%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON (SUFFIX=377 OR SUFFIX=382)]: %WHITE%30%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON (SUFFIX=376 OR SUFFIX=381)]: %WHITE%20%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=354]: %WHITE%9%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=353]: %WHITE%7%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=352]: %WHITE%5%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=361]: %WHITE%9%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=360]: %WHITE%7%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=359]: %WHITE%5%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=895]: %ORANGE%击中AMP%LIGHT_GRAY%Lv23 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=896]: %ORANGE%击中AMP%LIGHT_GRAY%Lv31 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=907]: %CORAL%降抗%LIGHT_GRAY%Lv5 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=908]: %CORAL%降抗%LIGHT_GRAY%Lv10 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=909]: %CORAL%降抗%LIGHT_GRAY%Lv15 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=834]: %TEAL%击退 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=158]: %SAGE%忽视防御 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=801]: %WHITE%10%SAGE%DS %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=802]: %WHITE%15%SAGE%DS %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=803]: %WHITE%20%SAGE%DS %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=804]: %WHITE%25%SAGE%DS %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=805]: %GREEN%30%SAGE%DS %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=811]: %WHITE%10%TEAL%CB %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=812]: %WHITE%15%TEAL%CB %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=813]: %WHITE%20%TEAL%CB %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=814]: %WHITE%25%TEAL%CB %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=815]: %GREEN%30%TEAL%CB %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=169]: %WHITE%40%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=168]: %WHITE%30%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=167]: %WHITE%20%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=166]: %WHITE%10%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=526]: %WHITE%0.5%TAN%max/lv %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=531]: %WHITE%0.75%TAN%max/lv %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=539]: %WHITE%1%TAN%AR/LV %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON (SUFFIX=203 OR SUFFIX=203)]: %WHITE%63%RED%MAX %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=202]: %WHITE%40%RED%MAX %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON SUFFIX=227]: %WHITE%20%RED%MIN %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=264]: %WHITE%150%%CORAL%ED %NAME%%CONTINUE%
// 264 265 近战武器ED&AR, 756 miss 远程限定
ItemDisplay[RARE !ID REWEAPON (PREFIX=193 OR PREFIX=265 OR PREFIX=750)]: %WHITE%200%%CORAL%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=194]: %WHITE%300%%CORAL%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=747]: %WHITE%400%%CORAL%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=433]: %WHITE%1%SAGE%弓 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=434]: %WHITE%2%SAGE%弓 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON (PREFIX=435 OR PREFIX=759)]: %GREEN%3%SAGE%弓 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=436]: %WHITE%1%SAGE%被动 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=437]: %WHITE%2%SAGE%被动 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=438]: %GREEN%3%SAGE%被动 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=439]: %WHITE%1%SAGE%标枪 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=440]: %WHITE%2%SAGE%标枪 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON (PREFIX=441 OR PREFIX=758)]: %GREEN%3%SAGE%标枪 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=562]: %WHITE%1%YELLOW%亚马逊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=563]: %WHITE%2%YELLOW%亚马逊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=469]: %WHITE%1%CORAL%骑士战斗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=470]: %WHITE%2%CORAL%骑士战斗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=471]: %GREEN%3%CORAL%骑士战斗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=472]: %WHITE%1%CORAL%进攻灵气 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=473]: %WHITE%2%CORAL%进攻灵气 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=474]: %GREEN%3%CORAL%进攻灵气 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=475]: %WHITE%1%CORAL%防御灵气 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=476]: %WHITE%2%CORAL%防御灵气 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=477]: %GREEN%3%CORAL%防御灵气 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=566]: %WHITE%1%CORAL%圣骑 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON (PREFIX=567 OR PREFIX=569)]: %WHITE%2%CORAL%圣骑 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=481]: %WHITE%1%TAN%蛮子战斗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=482]: %WHITE%2%TAN%蛮子战斗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=483]: %GREEN%3%TAN%蛮子战斗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=484]: %WHITE%1%TEAL%战斗专家 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=485]: %WHITE%2%TEAL%战斗专家 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=486]: %GREEN%3%TEAL%战斗专家 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=487]: %WHITE%1%TEAL%战吼 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=488]: %WHITE%2%TEAL%战吼 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=489]: %GREEN%3%TEAL%战吼 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=580]: %WHITE%1%TAN%野蛮人 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=581]: %WHITE%2%TAN%野蛮人 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=493]: %WHITE%1%ORANGE%德召 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=494]: %WHITE%2%ORANGE%德召 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON (PREFIX=495 OR PREFIX=495)]: %GREEN%3%ORANGE%德召 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=496]: %WHITE%1%ORANGE%变形 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=497]: %WHITE%2%ORANGE%变形 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON (PREFIX=498 OR PREFIX=498)]: %GREEN%3%ORANGE%变形 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=499]: %WHITE%1%GOLD%元素 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=500]: %WHITE%2%GOLD%元素 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON (PREFIX=498 OR PREFIX=501)]: %GREEN%3%GOLD%元素 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=586]: %WHITE%1%ORANGE%德鲁伊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=587]: %WHITE%2%ORANGE%德鲁伊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON (PREFIX=507 OR PREFIX=507)]: %GREEN%3%SAGE%陷阱 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=508]: %WHITE%1%SAGE%影子 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=509]: %WHITE%2%SAGE%影子 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON (PREFIX=510 OR PREFIX=510)]: %GREEN%3%SAGE%影子 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=511]: %WHITE%1%TEAL%武学 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=512]: %WHITE%2%TEAL%武学 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON (PREFIX=513 OR PREFIX=513)]: %GREEN%3%TEAL%武学 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=590]: %WHITE%1%PURPLE%刺客 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON PREFIX=591]: %WHITE%2%PURPLE%刺客 %NAME%%CONTINUE%
ItemDisplay[RARE !ID REWEAPON GOODWEAPON]: %NAME%{%NAME%}
//
// [RIAR] 护甲 Chests
// ------------------------------------------------------------------------------
Alias[GOODCHEST]: ((SUFFIX~799-800 OR PREFIX=757) (PREFIX=326 OR PREFIX=327 OR SUFFIX=820 OR PREFIX=422 OR SUFFIX=150))
ItemDisplay[RARE !ID CHEST GOODCHEST]: %CL%%RARE_STAR3_ITEM%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX~421-422 MAXSOCKETS=3]: %WHITE%3%ORANGE%孔 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=422 MAXSOCKETS>3]: %WHITE%4%ORANGE%孔 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST SUFFIX=366]: %WHITE%75%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST SUFFIX=367]: %WHITE%50%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST SUFFIX=150]: %BLUE%无法冰冻 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=312]: %WHITE%90%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=311]: %WHITE%60%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST SUFFIX=317]: %WHITE%40%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST SUFFIX=318]: %WHITE%60%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST SUFFIX=819]: %WHITE%80%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST SUFFIX=820]: %GREEN%100%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST SUFFIX=821]: %WHITE%0.75%RED%生命/LV %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST SUFFIX=245]: %WHITE%30%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST SUFFIX=244]: %WHITE%20%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST SUFFIX=253]: %WHITE%9%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST (SUFFIX=382 OR SUFFIX=976)]: %WHITE%30%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST SUFFIX=381]: %WHITE%15%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST SUFFIX=298]: %WHITE%30%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST SUFFIX=297]: %WHITE%20%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=355]: %WHITE%40%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=353]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=374]: %WHITE%40%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=372]: %WHITE%30%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=394]: %WHITE%40%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=392]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=414]: %WHITE%40%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=412]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=327]: %WHITE%30%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=326]: %WHITE%20%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=325]: %WHITE%15%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=324]: %WHITE%11%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=323]: %WHITE%7%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST SUFFIX=973]: %WHITE%25%CORAL%PDR %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST SUFFIX=974]: %WHITE%16%CORAL%MDR %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST SUFFIX=800]: %WHITE%25%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST SUFFIX=799]: %WHITE%20%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST SUFFIX=797]: %WHITE%14%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST SUFFIX=264]: %WHITE%24%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST SUFFIX=263]: %WHITE%17%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST SUFFIX=262]: %WHITE%10%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST SUFFIX=972]: %PURPLE%30%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST SUFFIX=818]: %WHITE%20%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST SUFFIX=816]: %WHITE%10%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=757]: %WHITE%200%%CORAL%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=756]: %WHITE%160%%CORAL%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=755]: %WHITE%120%%CORAL%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=763]: %GRAY%1%YELLOW%亚马逊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=764]: %GRAY%1%CORAL%圣骑 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=765]: %GRAY%1%LIGHT_GRAY%死灵 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=766]: %GRAY%1%TEAL%法师 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=767]: %GRAY%1%TAN%野蛮人 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=768]: %GRAY%1%ORANGE%德鲁伊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=769]: %GRAY%1%PURPLE%刺客 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=987]: %WHITE%2%YELLOW%亚马逊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=992]: %WHITE%2%CORAL%圣骑 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=991]: %WHITE%2%LIGHT_GRAY%死灵 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=993]: %WHITE%2%TEAL%法师 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=989]: %WHITE%2%TAN%野蛮人 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=990]: %WHITE%2%ORANGE%德鲁伊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST PREFIX=988]: %WHITE%2%PURPLE%刺客 %NAME%%CONTINUE%
ItemDisplay[RARE !ID CHEST GOODCHEST]: %NAME%{%NAME%}
//
// [RIHE] Helms
// ------------------------------------------------------------------------------
Alias[GOODHELM]: ((SUFFIX=1031 OR SUFFIX=798) ((PREFIX=327 OR PREFIX=331 OR PREFIX=422) OR PREFIX~987-993 OR PREFIX=561 OR PREFIX=565 OR PREFIX=571 OR PREFIX=575 OR PREFIX=579 OR PREFIX=585 OR PREFIX=589))
ItemDisplay[RARE !ID HELM GOODHELM]: %CL%%RARE_STAR3_ITEM%%CONTINUE%
ItemDisplay[RARE !ID HELM PREFIX=421 MAXSOCKETS=3]: %WHITE%3%ORANGE%孔 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM SUFFIX=368]: %WHITE%25%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM SUFFIX=245]: %WHITE%30%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM SUFFIX=244]: %WHITE%20%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM SUFFIX=243]: %WHITE%15%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM SUFFIX=377]: %WHITE%30%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM SUFFIX=376]: %WHITE%20%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM SUFFIX=375]: %WHITE%15%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM SUFFIX=298]: %WHITE%30%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM SUFFIX=297]: %WHITE%20%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM SUFFIX=287]: %GRAY%25%GOLD%MF %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM SUFFIX=286]: %GRAY%15%GOLD%MF %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM PREFIX=355]: %WHITE%40%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM PREFIX=353]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM PREFIX=374]: %WHITE%40%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM PREFIX=372]: %WHITE%30%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM PREFIX=394]: %WHITE%40%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM PREFIX=392]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM PREFIX=414]: %WHITE%40%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM PREFIX=412]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM PREFIX=814]: %WHITE%10%RED%减火炕 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM PREFIX=817]: %WHITE%10%BLUE%减冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM PREFIX=327]: %WHITE%30%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM PREFIX=331]: %WHITE%20%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM PREFIX=330]: %WHITE%15%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM PREFIX=329]: %WHITE%11%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM PREFIX=328]: %WHITE%7%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM SUFFIX=1031]: %WHITE%15%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM SUFFIX=798]: %WHITE%10%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM SUFFIX=264]: %WHITE%24%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM SUFFIX=263]: %WHITE%17%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM SUFFIX=262]: %WHITE%10%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM PREFIX=998]: %WHITE%30%%TEAL%CB %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM PREFIX=996]: %WHITE%30%%PURPLE%DS %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM PREFIX=754]: %GREEN%80%%CORAL%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM PREFIX=753]: %WHITE%60%%CORAL%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM PREFIX=752]: %WHITE%40%%CORAL%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM (PREFIX=495 OR PREFIX=495)]: %GREEN%3%ORANGE%德召 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM (PREFIX=498 OR PREFIX=498)]: %GREEN%3%ORANGE%变形 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM (PREFIX=498 OR PREFIX=501)]: %GREEN%3%GOLD%元素 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM PREFIX=763]: %WHITE%1%YELLOW%亚马逊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM PREFIX=764]: %WHITE%1%CORAL%圣骑 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM PREFIX=765]: %WHITE%1%LIGHT_GRAY%死灵 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM PREFIX=766]: %WHITE%1%TEAL%法师 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM PREFIX=767]: %WHITE%1%TAN%野蛮人 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM PREFIX=768]: %WHITE%1%ORANGE%德鲁伊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM PREFIX=769]: %WHITE%1%PURPLE%刺客 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM (PREFIX=561 OR PREFIX=987)]: %GREEN%2%YELLOW%亚马逊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM (PREFIX=565 OR PREFIX=992)]: %GREEN%2%CORAL%圣骑 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM (PREFIX=571 OR PREFIX=991)]: %GREEN%2%LIGHT_GRAY%死灵 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM (PREFIX=575 OR PREFIX=993)]: %GREEN%2%TEAL%法师 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM (PREFIX=579 OR PREFIX=989)]: %GREEN%2%TAN%野蛮人 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM (PREFIX=585 OR PREFIX=990)]: %GREEN%2%ORANGE%德鲁伊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM (PREFIX=589 OR PREFIX=988)]: %GREEN%2%PURPLE%刺客 %NAME%%CONTINUE%
ItemDisplay[RARE !ID HELM GOODHELM]: %NAME%{%NAME%}
//
// [RIGL] Gloves
// ------------------------------------------------------------------------------
Alias[GOODGLV]: ((PREFIX=753 (SUFFIX=170 OR PREFIX=997 OR PREFIX=999)) OR (PREFIX=435 OR PREFIX=438 OR PREFIX=441 OR PREFIX=483 OR PREFIX=498 OR PREFIX=513) (PREFIX=999 OR PREFIX=997 OR PREFIX=961 OR SUFFIX=818 OR SUFFIX=170) OR ((SUFFIX=170 OR SUFFIX=818) (SUFFIX=997 OR PREFIX=999 OR SUFFIX=182 OR SUFFIX=368 OR (PREFIX=434 OR PREFIX=435 OR PREFIX=437 OR PREFIX=438 OR PREFIX=440 OR PREFIX=482 OR PREFIX=483 OR PREFIX=497 OR PREFIX=498 OR PREFIX=512 OR PREFIX=513))))
ItemDisplay[RARE !ID GLOVES GOODGLV]: %CL%%RARE_STAR3_ITEM%%CONTINUE%
ItemDisplay[RARE !ID GLOVES SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES SUFFIX=368]: %WHITE%25%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES PREFIX=310]: %WHITE%40%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES PREFIX=788]: %WHITE%20%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES SUFFIX=250]: %WHITE%20%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES SUFFIX=249]: %WHITE%15%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES SUFFIX=248]: %WHITE%9%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES SUFFIX=386]: %WHITE%15%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES SUFFIX=385]: %WHITE%9%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES SUFFIX=287]: %WHITE%25%GOLD%MF %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES SUFFIX=278]: %WHITE%80%YELLOW%GF %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES SUFFIX=286]: %GRAY%15%GOLD%MF %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES PREFIX=353]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES PREFIX=372]: %WHITE%30%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES PREFIX=392]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES PREFIX=412]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES PREFIX=999]: %WHITE%20%TAN%CB %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES PREFIX=911]: %WHITE%7%TEAL%CB %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES PREFIX=997]: %WHITE%20%SAGE%DS %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES PREFIX=906]: %WHITE%10%SAGE%DS %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES PREFIX=904]: %WHITE%7%SAGE%DS %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES PREFIX=753]: %GREEN%60%%CORAL%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES PREFIX=752]: %WHITE%40%%CORAL%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES SUFFIX=817]: %GRAY%10%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES SUFFIX=818]: %WHITE%20%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES SUFFIX=170]: %WHITE%20%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES SUFFIX=675]: %WHITE%10%SAGE%攻速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES SUFFIX=358]: %WHITE%3%CORAL%吸血 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES SUFFIX=365]: %WHITE%3%TEAL%吸蓝 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES PREFIX=435]: %GREEN%3%SAGE%弓 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES PREFIX=434]: %WHITE%2%SAGE%弓 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES PREFIX=438]: %GREEN%3%SAGE%被动 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES PREFIX=437]: %WHITE%2%SAGE%被动 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES PREFIX=440]: %WHITE%2%SAGE%标枪 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES PREFIX=441]: %GREEN%3%SAGE%标枪 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES PREFIX=483]: %GREEN%3%TAN%蛮子战斗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES PREFIX=482]: %WHITE%2%TAN%蛮子战斗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES PREFIX=498]: %GREEN%3%ORANGE%变形 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES PREFIX=497]: %WHITE%2%ORANGE%变形 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES PREFIX=513]: %GREEN%3%TEAL%武学 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES PREFIX=512]: %WHITE%2%TEAL%武学 %NAME%%CONTINUE%
ItemDisplay[RARE !ID GLOVES GOODGLV]: %NAME%{%NAME%}
//
// [RIBE] Belts
// ------------------------------------------------------------------------------
Alias[GOODBELT]: ((SUFFIX=798 (SUFFIX=819 OR SUFFIX=820 OR SUFFIX=818 OR PREFIX=1001 OR PREFIX=1003 OR PREFIX=1005 OR PREFIX=1007)) OR (SUFFIX=368 (PREFIX=412 OR PREFIX=1003)))
ItemDisplay[RARE !ID BELT GOODBELT]: %CL%%RARE_STAR3_ITEM%%CONTINUE%
ItemDisplay[RARE !ID BELT SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT SUFFIX=368]: %WHITE%25%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT PREFIX=787]: %WHITE%20%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT SUFFIX=317]: %WHITE%40%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT SUFFIX=318]: %WHITE%60%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT SUFFIX=819]: %WHITE%80%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT SUFFIX=820]: %WHITE%100%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT SUFFIX=377]: %WHITE%30%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT SUFFIX=376]: %WHITE%20%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT SUFFIX=375]: %WHITE%15%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT SUFFIX=278]: %WHITE%80%YELLOW%GF %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT PREFIX=353]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT PREFIX=372]: %WHITE%30%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT PREFIX=392]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT PREFIX=412]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT PREFIX=1007]: %WHITE%5%BLUE%冰max %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT PREFIX=1001]: %WHITE%5%RED%火max %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT PREFIX=1005]: %WHITE%5%YELLOW%电max %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT PREFIX=1003]: %WHITE%5%GREEN%毒max %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT SUFFIX=798]: %WHITE%10%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT SUFFIX=264]: %WHITE%24%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT SUFFIX=263]: %WHITE%17%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT SUFFIX=262]: %WHITE%10%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT SUFFIX=818]: %WHITE%20%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT SUFFIX=1062]: %WHITE%20%ORANGE%技能频率 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BELT GOODBELT]: %NAME%{%NAME%}
//
// [RIBO] Boots
// ------------------------------------------------------------------------------
Alias[GOODBOOT]: ((SUFFIX=396 OR SUFFIX=398 OR SUFFIX=398) ((PREFIX=374 PREFIX=394 PREFIX=414) OR (PREFIX=355 PREFIX=394 PREFIX=414) OR (PREFIX=355 PREFIX=374 PREFIX=414) OR (PREFIX=355 PREFIX=374 PREFIX=394)))
ItemDisplay[RARE !ID BOOTS GOODBOOT]: %CL%%RARE_STAR3_ITEM%%CONTINUE%
ItemDisplay[RARE !ID BOOTS SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS SUFFIX=368]: %WHITE%25%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS PREFIX=310]: %WHITE%40%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS PREFIX=788]: %WHITE%20%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS SUFFIX=254]: %WHITE%15%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS SUFFIX=253]: %WHITE%9%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS SUFFIX=278]: %WHITE%80%YELLOW%GF %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS SUFFIX=289]: %WHITE%35%GOLD%MF %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS SUFFIX=287]: %GRAY%25%GOLD%MF %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS SUFFIX=286]: %GRAY%15%GOLD%MF %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS PREFIX=355]: %WHITE%40%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS PREFIX=353]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS PREFIX=374]: %WHITE%40%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS PREFIX=372]: %WHITE%30%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS PREFIX=394]: %WHITE%40%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS PREFIX=392]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS PREFIX=414]: %WHITE%40%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS PREFIX=412]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS SUFFIX=983]: %WHITE%10%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS (SUFFIX=398 OR SUFFIX=398)]: %GREEN%40%TAN%移速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS SUFFIX=397]: %WHITE%30%TAN%移速/耐力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS SUFFIX=396]: %WHITE%30%TAN%移速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS SUFFIX=395]: %WHITE%20%SAGE%移速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS SUFFIX=394]: %WHITE%10%SAGE%移速 %NAME%%CONTINUE%
ItemDisplay[RARE !ID BOOTS GOODBOOT]: %NAME%{%NAME%}
//
// [RISH] Shields
// ------------------------------------------------------------------------------
Alias[GOODSHIELD]: (SUFFIX~799-800 (SUFFIX=366 OR PREFIX=327 OR PREFIX=757 OR SUFFIX=150 OR PREFIX=422))
ItemDisplay[RARE !ID SHIELD GOODSHIELD]: %CL%%RARE_STAR3_ITEM%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=422 MAXSOCKETS>3]: %WHITE%4%ORANGE%孔 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD (PREFIX=421 OR PREFIX=421) MAXSOCKETS=3]: %WHITE%3%ORANGE%孔 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD SUFFIX~402-403 ETH]: %TAN%回复耐久 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD SUFFIX=366]: %WHITE%75%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD SUFFIX=367]: %WHITE%50%%GREEN%毒缩 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD SUFFIX=150]: %BLUE%无法冰冻 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD SUFFIX=182]: %TEAL%冰冻减半 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=312]: %WHITE%90%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=311]: %WHITE%60%BLUE%法力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD SUFFIX=821]: %WHITE%0.75%RED%生命/LV %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD SUFFIX=820]: %WHITE%100%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD SUFFIX=819]: %WHITE%80%RED%生命 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD SUFFIX=245]: %WHITE%30%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD SUFFIX=244]: %WHITE%20%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD SUFFIX=254]: %WHITE%15%DARK_GREEN%敏捷 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD SUFFIX=377]: %WHITE%30%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD SUFFIX=382]: %WHITE%20%RED%力量 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD SUFFIX=982]: %WHITE%30%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD SUFFIX=981]: %WHITE%20%BLUE%精力 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=353]: %WHITE%30%BLUE%冰抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=372]: %WHITE%30%RED%火抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=392]: %WHITE%30%YELLOW%电抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=412]: %WHITE%30%GREEN%毒抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=1007]: %WHITE%5%BLUE%冰max %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=1001]: %WHITE%5%RED%火max %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=1005]: %WHITE%5%YELLOW%电max %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=1003]: %WHITE%5%GREEN%毒max %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=327]: %WHITE%30%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=326]: %WHITE%20%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=325]: %WHITE%15%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=324]: %WHITE%11%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=323]: %WHITE%7%TAN%全抗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD SUFFIX=973]: %WHITE%25%CORAL%PDR %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD SUFFIX=974]: %WHITE%16%CORAL%MDR %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD SUFFIX=800]: %WHITE%25%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD SUFFIX=799]: %WHITE%20%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD SUFFIX=797]: %WHITE%14%%ORANGE%物免 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD SUFFIX=264]: %WHITE%24%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD SUFFIX=263]: %WHITE%17%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD SUFFIX=262]: %WHITE%10%GOLD%FHR %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD SUFFIX=972]: %PURPLE%30%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD SUFFIX=818]: %WHITE%20%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD SUFFIX=816]: %WHITE%10%SAGE%FCR %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=757]: %WHITE%200%%CORAL%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=756]: %WHITE%160%%CORAL%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=755]: %WHITE%120%%CORAL%ED %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD SUFFIX=173]: %GOLD%偏向 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=474]: %WHITE%3%CORAL%进攻灵气 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=471]: %GREEN%3%CORAL%骑士战斗 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=477]: %GREEN%3%CORAL%防御灵气 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=763]: %GRAY%1%YELLOW%亚马逊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=764]: %GRAY%1%CORAL%圣骑 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=765]: %GRAY%1%LIGHT_GRAY%死灵 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=766]: %GRAY%1%TEAL%法师 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=767]: %GRAY%1%TAN%野蛮人 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=768]: %GRAY%1%ORANGE%德鲁伊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=769]: %GRAY%1%PURPLE%刺客 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=987]: %WHITE%2%YELLOW%亚马逊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=992]: %WHITE%2%CORAL%圣骑 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=991]: %WHITE%2%LIGHT_GRAY%死灵 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=993]: %WHITE%2%TEAL%法师 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=989]: %WHITE%2%TAN%野蛮人 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=990]: %WHITE%2%ORANGE%德鲁伊 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=988]: %WHITE%2%PURPLE%刺客 %NAME%%CONTINUE%
ItemDisplay[RARE !ID SHIELD GOODSHIELD]: %NAME%{%NAME%}
//
// +----------------------------------------------------------------------------+
// | [RIMA] Rare Items Master |
// +----------------------------------------------------------------------------+
//
ItemDisplay[RARE !jew !ID HIGHPRICE AREA<4 (FILTLVL<3 OR FILTLVL=5)]: %NAME% %ORANGE%$
ItemDisplay[RARE !jew !ID CLVL<40]: %NAME%{%NAME%}
ItemDisplay[RARE !jew !ID !IS_SOE ((ALVL>10 FILTLVL<2) OR (GOODRARE FILTLVL<3) OR (((RARETOPA RAREAUXA) OR (RARETOPB RAREAUXB) OR (RARETOPA RARETOPB) OR (RAREAUXA RAREAUXB)) !FILTLVL=4)) !HIDE_RARE]: %NAME%%DOT-A8%%TIER-0%
ItemDisplay[RARE !jew !ID IS_SOE ((ALVL>10 FILTLVL<2) OR ((RARETOPA RAREAUXA) OR (RARETOPB RAREAUXB) OR (RARETOPA RARETOPB) OR (RAREAUXA RAREAUXB)) FILTLVL<3) !HIDE_RARE]: %NAME%%DOT-A8%%TIER-0%
ItemDisplay[RARE !jew !ID (CLVL>69 OR FILTLVL>2 OR HIDE_RARE)]: %NOTIFY-DEAD%{%NAME%}
ItemDisplay[RARE ID]: %NAME%{%NAME%}
//
// +----------------------------------------------------------------------------+
// | [MAGI] Magic Items |
// +----------------------------------------------------------------------------+
//
// +----------------------------------------------------------------------------+
// | [MIMI] Magic Miscellaneous |
// +----------------------------------------------------------------------------+
//
ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2 OR aqv3 OR cqv3) MAG !ID CLVL<10]: %NAME%
ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2 OR aqv3 OR cqv3) MAG !ID CLVL>9]:
//
// +----------------------------------------------------------------------------+
// | [MIMA] Magic Items Master |
// +----------------------------------------------------------------------------+
//
ItemDisplay[MAG !ID HIGHPRICE AREA<4 (FILTLVL<3 OR FILTLVL=5)]: %NAME% %ORANGE%$
ItemDisplay[MAG !ID CLVL<20]: %NAME%{%NAME%}
ItemDisplay[MAG !ID CLVL<40 (EXC OR ELT)]: %NAME%{%NAME%}
ItemDisplay[MAG !ID !leg CLVL>19]: %NOTIFY-DEAD%{%NAME%}
ItemDisplay[MAG ID]: %NAME%{%NAME%}
//
// +----------------------------------------------------------------------------+
// | [NIRW] NMAG Price |
// +----------------------------------------------------------------------------+
//
Alias[HPITEM]: ((WP12 OR WP4 OR WP13 OR CL6 OR CL5) !(wsp OR 9ws OR 7ws))
//
// Show high value small items for gold
//-----------------------------------------------------------------------------------
//Show prices in range 5.0-10k every 0.5k
ItemDisplay[NMAG HPITEM (PRICE~5251-5750)]: %NAME%%GRAY%(%ORANGE%$%WHITE%5.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~5751-6250)]: %NAME%%GRAY%(%ORANGE%$%WHITE%6.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~6251-6750)]: %NAME%%GRAY%(%ORANGE%$%WHITE%6.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~6751-7250)]: %NAME%%GRAY%(%ORANGE%$%WHITE%7.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~7251-7750)]: %NAME%%GRAY%(%ORANGE%$%WHITE%7.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~7751-8250)]: %NAME%%GRAY%(%ORANGE%$%WHITE%8.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~8251-8750)]: %NAME%%GRAY%(%ORANGE%$%WHITE%8.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~8751-9250)]: %NAME%%GRAY%(%ORANGE%$%WHITE%9.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~9251-9750)]: %NAME%%GRAY%(%ORANGE%$%WHITE%9.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~9751-10500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%10%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
//Show prices in range 11-35k every 1k
ItemDisplay[NMAG HPITEM (PRICE~10501-11500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%11%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~11501-12500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%12%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~12501-13500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%13%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~13501-14500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%14%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~14501-15500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%15%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~15501-16500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%16%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~16501-17500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%17%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~17501-18500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%18%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~18501-19500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%19%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~19501-20500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%20%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~20501-21500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%21%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~21501-22500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%22%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~22501-23500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%23%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~23501-24500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%24%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~24501-25500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%25%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~25501-26500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%26%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~26501-27500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%27%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~27501-28500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%28%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~28501-29500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%29%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~29501-30500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%30%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~30501-31500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%31%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~31501-32500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%32%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~32501-33500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%33%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE~33501-34500)]: %NAME%%GRAY%(%ORANGE%$%WHITE%34%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[NMAG HPITEM (PRICE>34500)]: %NAME% %ORANGE%${%NAME%}%CONTINUE%
//
// Show high value small items for gold
//-----------------------------------------------------------------------------------
ItemDisplay[NMAG HPITEM HIGHPRICE !SHOP (FILTLVL<3 OR FILTLVL=5)]: %NAME%{%GREEN%售卖获取大量%GOLD%金币%CL%%NAME%}
//
// +----------------------------------------------------------------------------+
// | [NIRW] 符文之语底材 NMAG GOOD RW BASE |
// +----------------------------------------------------------------------------+
//
// 极品/毕业级 (紫色)
Alias[RW_BASE_GG]: %BORDER-9B%%DOT-0E%%SOUNDID-4719%%PURPLE%•• %RED%•%ORANGE%• %YELLOW%•%WHITE%• %NAME% %WHITE%•%YELLOW%• %ORANGE%•%RED%• %PURPLE%••
Alias[RW_BASE_ALT_GG]: %NAME% %PURPLE%
// 优质/高价值 (橙色)
Alias[RW_BASE_GOOD]: %DOT-0B%%TIER-2%%PURPLE%• %NAME% %PURPLE%• %ORANGE%
Alias[RW_BASE_ALT_GOOD]: %NAME% %ORANGE%
// 可用/过渡 (绿色)
Alias[RW_BASE_NORM]: %DOT-76%%TIER-1%%NAME% %GREEN%
//
// +----------------------------------------------------------------------------+
// | [RWIM] RW BASES Miscellaneous |
// +----------------------------------------------------------------------------+
//
// 2 Socket Runewords Callouts
//-------------------------------------------------------------------------------
Alias[STEEL]: %LIGHT_GRAY%钢铁: %TAN%03# %GRAY%→ %GRAY%01#%CL%
Alias[NADIR]: %WHITE%天底: %WHITE%04# %GRAY%→ %LIGHT_GRAY%03#%CL%
Alias[STEALTH]: %SAGE%隐密: %WHITE%07# %GRAY%→ %LIGHT_GRAY%05#%CL%
Alias[LEAF]: %TAN%叶子: %BLUE%03# %GRAY%→ %DARK_GREEN%08#%CL%
Alias[ZEPHYR]: %WHITE%和风: %DARK_GREEN%09# %GRAY%→ %LIGHT_GRAY%05#%CL%
Alias[SCRIPTURE]: %LIGHT_GRAY%远古圣痕: %TAN%07# %GRAY%→ %DARK_GREEN%09#%CL%
Alias[NEOPHYTE]: %TAN%新教徒: %BLUE%10# %GRAY%→ %WHITE%03#%CL%
Alias[FORESIGHT]: %WHITE%远古预兆: %LIGHT_GRAY%08# %GRAY%→ %BLUE%10#%CL%
Alias[STRENGTH]: %LIGHT_GRAY%力量: %WHITE%11# %GRAY%→ %WHITE%03#%CL%
Alias[LORE]: %DARK_GREEN%知识: %DARK_GREEN%09# %GRAY%→ %LIGHT_GRAY%12#%CL%
Alias[RHYME]: %DARK_GREEN%押韵: %GRAY%13# %GRAY%→ %LIGHT_GRAY%05#%CL%
Alias[ECHO]: %SAGE%回响: %GRAY%12# %GRAY%→ %LIGHT_GRAY%14#%CL%
Alias[WHITERW]: %TEAL%白色: %LIGHT_GRAY%14# %GRAY%→ %TAN%16#%CL%
Alias[SMOKE]: %SAGE%烟雾: %WHITE%04# %GRAY%→ %TAN%17#%CL%
Alias[SPLENDOR]: %CORAL%灿烂: %WHITE%05# %GRAY%→ %TAN%17#%CL%
Alias[PRUDENCE]: %BLUE%慎重: %BLUE%23# %GRAY%→ %GRAY%03#%CL%
Alias[WIND]: %GOLD%轻风: %YELLOW%29# %GRAY%→ %GRAY%01#%CL%
Alias[DOMINION]: %ORANGE%圣域: %RED%32# %GRAY%→ %SAGE%27#%CL%
// 3 Socket Runewords Callouts
//-------------------------------------------------------------------------------
Alias[MALICE]: %TAN%怨恨: %LIGHT_GRAY%06# %GRAY%→ %WHITE%01# %GRAY%→ %GRAY%05#%CL%
Alias[PATTERN]: %DARK_GREEN%图纹: %TAN%07# %GRAY%→ %DARK_GREEN%09# %GRAY%→ %WHITE%03#%CL%
Alias[ANCIENTS_PLEDGE]: %LIGHT_GRAY%古代人的契约: %GRAY%08# %GRAY%→ %DARK_GREEN%09# %GRAY%→ %TAN%07#%CL%
Alias[EDGE]: %SAGE%边缘: %WHITE%03# %GRAY%→ %TAN%07# %GRAY%→ %GRAY%11#%CL%
Alias[PURITY]: %WHITE%纯洁: %WHITE%11# %GRAY%→ %LIGHT_GRAY%05# %GRAY%→ %BLUE%10#%CL%
Alias[KINGS_GRACE]: %LIGHT_GRAY%王者的慈悲: %GRAY%11# %GRAY%→ %DARK_GREEN%08# %GRAY%→ %BLUE%10#%CL%
Alias[RADIANCE]: %SAGE%光辉: %WHITE%04# %GRAY%→ %LIGHT_GRAY%12# %GRAY%→ %GRAY%06#%CL%
Alias[PEACE]: %TAN%和平: %WHITE%13# %GRAY%→ %BLUE%10# %GRAY%→ %LIGHT_GRAY%11#%CL%
Alias[MYTH]: %TEAL%神话: %DARK_GREEN%15# %GRAY%→ %GRAY%11# %GRAY%→ %LIGHT_GRAY%04#%CL%
Alias[RWBLACK]: %TAN%黑色: %BLUE%10# %GRAY%→ %TAN%16# %GRAY%→ %WHITE%04#%CL%
Alias[HUSTLE]: %GOLD%催促: %WHITE%13# %GRAY%→ %TAN%18# %GRAY%→ %DARK_GREEN%02#%CL%
Alias[MELODY]: %TEAL%旋律: %WHITE%13# %GRAY%→ %TAN%18# %GRAY%→ %WHITE%04#%CL%
Alias[LIONHEART]: %CORAL%狮心: %DARK_GREEN%15# %GRAY%→ %TAN%17# %GRAY%→ %BLUE%19#%CL%
Alias[TREACHERY]: %SAGE%背信: %WHITE%13# %GRAY%→ %BLUE%10# %GRAY%→ %TAN%20#%CL%
Alias[WEALTH]: %GOLD%财富: %TAN%20# %GRAY%→ %GREEN%18# %GRAY%→ %WHITE%03#%CL%
Alias[LAWBRINGER]: %SAGE%执法者: %WHITE%11# %GRAY%→ %TAN%20# %GRAY%→ %GREEN%18#%CL%
Alias[WISDOM]: %TEAL%智慧: %BLUE%21# %GRAY%→ %GRAY%06# %GRAY%→ %LIGHT_GRAY%02#%CL%
Alias[ENLIGHTENMENT]: %BLUE%教化: %BLUE%21# %GRAY%→ %DARK_GREEN%08# %GRAY%→ %LIGHT_GRAY%12#%CL%
Alias[LOYALTY]: %CORAL%忠诚: %BLUE%21# %GRAY%→ %WHITE%03# %GRAY%→ %LIGHT_GRAY%14#%CL%
Alias[CRESCENT_MOON]: %BLUE%新月: %WHITE%13# %GRAY%→ %SAGE%22# %GRAY%→ %WHITE%03#%CL%
Alias[DURESS]: %WHITE%强制: %WHITE%13# %GRAY%→ %SAGE%22# %GRAY%→ %BLUE%10#%CL%
Alias[GLOOM]: %TEAL%幽暗: %TAN%19# %GRAY%→ %SAGE%22# %GRAY%→ %BLUE%21#%CL%
Alias[BONE]: %SAGE%白骨: %LIGHT_GRAY%12# %GRAY%→ %SAGE%22# %GRAY%→ %TAN%22#%CL%
Alias[RAIN]: %CORAL%降雨: %DARK_GREEN%09# %GRAY%→ %BLUE%23# %GRAY%→ %GRAY%06#%CL%
Alias[VENOM]: %GREEN%毒牙: %TAN%07# %GRAY%→ %LIGHT_GRAY%14# %GRAY%→ %BLUE%23#%CL%
Alias[SANCTUARY]: %CORAL%圣堂: %TAN%18# %GRAY%→ %GREEN%18# %GRAY%→ %BLUE%23#%CL%
Alias[DELIRIUM]: %TAN%迪勒瑞姆: %TAN%20# %GRAY%→ %TEAL%24# %GRAY%→ %GREEN%16#%CL%
Alias[PRINCIPLE]: %BLUE%原理: %DARK_GREEN%08# %GRAY%→ %TEAL%25# %GRAY%→ %LIGHT_GRAY%02#%CL%
Alias[FLICKERING_FLAME]: %CORAL%闪烁火焰: %WHITE%04# %GRAY%→ %BLUE%21# %GRAY%→ %ORANGE%26#%CL%
Alias[CHAOS]: %ORANGE%混沌: %BLUE%19# %GRAY%→ %SAGE%27# %GRAY%→ %TAN%22#%CL%
Alias[DRAGON]: %CORAL%飞龙: %YELLOW%29# %GRAY%→ %RED%28# %GRAY%→ %LIGHT_GRAY%12#%CL%
Alias[DREAM]: %YELLOW%梦境: %TAN%16# %GRAY%→ %RED%31# %GRAY%→ %BLUE%21#%CL%
Alias[FURY]: %PURPLE%狂怒: %RED%31# %GRAY%→ %TEAL%25# %GRAY%→ %LIGHT_GRAY%05#%CL%
Alias[ENIGMA]: %ORANGE%谜团: %RED%31# %GRAY%→ %GRAY%06# %GRAY%→ %YELLOW%30#%CL%
Alias[PLAGUE]: %GREEN%瘟疫: %RED%32# %GRAY%→ %BLUE%19# %GRAY%→ %SAGE%22#%CL%
Alias[FEROCITY]: %PURPLE%残暴: %RED%33# %GRAY%→ %YELLOW%32# %GRAY%→ %GRAY%13#%CL%
Alias[JEALOUSY]: %ORANGE%嫉妒: %GOLD%28# %GRAY%→ %YELLOW%25# %GRAY%→ %GRAY%10#%CL%
Alias[DECEPTION]: %TAN%欺诈: %TAN%19# %GRAY%→ %GRAY%11# %GRAY%→ %LIGHT_GRAY%15#%CL%
Alias[FINESSE]: %BLUE%精巧: %WHITE%04# %GRAY%→ %TAN%07# %GRAY%→ %GRAY%13#%CL%
// 4-Socket Runewords Callouts
//-------------------------------------------------------------------------------
Alias[HOLY_THUNDER]: %WHITE%神圣雷击: %LIGHT_GRAY%05# %GRAY%→ %GRAY%08# %GRAY%→ %DARK_GREEN%09# %GRAY%→ %TAN%07#%CL%
Alias[SPIRIT]: %TAN%精神: %LIGHT_GRAY%07# %GRAY%→ %BLUE%10# %GRAY%→ %DARK_GREEN%09# %GRAY%→ %GRAY%11#%CL%
Alias[INSIGHT]: %DARK_GREEN%眼光: %DARK_GREEN%08# %GRAY%→ %WHITE%03# %GRAY%→ %GRAY%07# %GRAY%→ %LIGHT_GRAY%12#%CL%
Alias[RAMPAGE]: %SAGE%狂暴: %GRAY%13# %GRAY%→ %BLUE%01# %GRAY%→ %LIGHT_GRAY%06# %GRAY%→ %WHITE%05#%CL%
Alias[MEMORY]: %TAN%记忆: %TAN%17# %GRAY%→ %GREEN%16# %GRAY%→ %LIGHT_GRAY%12# %GRAY%→ %GRAY%05#%CL%
Alias[HARMONY]: %BLUE%和谐: %WHITE%03# %GRAY%→ %GRAY%06# %GRAY%→ %LIGHT_GRAY%12# %GRAY%→ %TAN%18#%CL%
Alias[PASSION]: %SAGE%热情: %LIGHT_GRAY%14# %GRAY%→ %DARK_GREEN%09# %GRAY%→ %GRAY%02# %GRAY%→ %TAN%20#%CL%
Alias[VOICE_OF_REASON]: %CORAL%思考之声: %TAN%20# %GRAY%→ %GREEN%18# %GRAY%→ %LIGHT_GRAY%01# %GRAY%→ %GRAY%02#%CL%
Alias[STONE]: %TEAL%石块: %GRAY%13# %GRAY%→ %SAGE%22# %GRAY%→ %BLUE%21# %GRAY%→ %TAN%17#%CL%
Alias[OATH]: %BLUE%誓约: %GRAY%13# %GRAY%→ %TAN%21# %GRAY%→ %BLUE%23# %GRAY%→ %GREEN%17#%CL%
Alias[RIFT]: %GREEN%裂缝: %LIGHT_GRAY%15# %GRAY%→ %GREEN%18# %GRAY%→ %TAN%20# %GRAY%→ %TEAL%25#%CL%
Alias[KINGSLAYER]: %TEAL%弑王者: %BLUE%23# %GRAY%→ %SAGE%22# %GRAY%→ %TEAL%25# %GRAY%→ %TAN%19#%CL%
Alias[HOTO]: %TAN%橡树之心: %TAN%18# %GRAY%→ %ORANGE%26# %GRAY%→ %BLUE%21# %GRAY%→ %GRAY%10#%CL%
Alias[EXILE]: %CORAL%流亡: %ORANGE%26# %GRAY%→ %SAGE%27# %GRAY%→ %TEAL%24# %GRAY%→ %LIGHT_GRAY%14#%CL%
Alias[FORTITUDE]: %GOLD%刚毅: %WHITE%01# %GRAY%→ %GRAY%12# %GRAY%→ %LIGHT_GRAY%14# %GRAY%→ %RED%28#%CL%
Alias[EPIPHANY]: %GOLD%顿悟: %RED%28# %GRAY%→ %GRAY%06# %GRAY%→ %YELLOW%28# %GRAY%→ %TEAL%24#%CL%
Alias[BRAMBLE]: %GREEN%蔷薇: %DARK_GREEN%08# %GRAY%→ %SAGE%27# %GRAY%→ %YELLOW%29# %GRAY%→ %LIGHT_GRAY%05#%CL%
Alias[WRATH]: %WHITE%愤怒: %TAN%21# %GRAY%→ %GREEN%17# %GRAY%→ %YELLOW%30# %GRAY%→ %BLUE%23#%CL%
Alias[COH]: %TAN%荣耀之链: %LIGHT_GRAY%14# %GRAY%→ %SAGE%22# %GRAY%→ %YELLOW%30# %GRAY%→ %TEAL%24#%CL%
Alias[INFINITY]: %ORANGE%无限: %YELLOW%30# %GRAY%→ %BLUE%23# %GRAY%→ %RED%30# %GRAY%→ %TEAL%24#%CL%
Alias[FAMINE]: %PURPLE%饥荒: %BLUE%19# %GRAY%→ %SAGE%27# %GRAY%→ %DARK_GREEN%09# %GRAY%→ %RED%31#%CL%
Alias[FAITH]: %RED%信心: %SAGE%27# %GRAY%→ %RED%31# %GRAY%→ %TAN%20# %GRAY%→ %GRAY%02#%CL%
Alias[RWICE]: %BLUE%冰冻: %LIGHT_GRAY%11# %GRAY%→ %GRAY%13# %GRAY%→ %RED%31# %GRAY%→ %YELLOW%28#%CL%
Alias[BRAND]: %ORANGE%烙印: %RED%31# %GRAY%→ %YELLOW%28# %GRAY%→ %BLUE%23# %GRAY%→ %TEAL%25#%CL%
Alias[PHOENIX]: %CORAL%凤凰: %ORANGE%26# %GRAY%→ %PURPLE%26# %GRAY%→ %YELLOW%28# %GRAY%→ %RED%31#%CL%
Alias[HAND_OF_JUSTICE]: %ORANGE%正义之手: %YELLOW%29# %GRAY%→ %RED%32# %GRAY%→ %GRAY%11# %GRAY%→ %ORANGE%28#%CL%
Alias[PRIDE]: %YELLOW%骄傲: %RED%32# %GRAY%→ %YELLOW%29# %GRAY%→ %TAN%16# %GRAY%→ %ORANGE%28#%CL%
Alias[INNOCENCE]: %PURPLE%纯真: %TEAL%25# %GRAY%→ %TAN%20# %GRAY%→ %RED%33# %GRAY%→ %LIGHT_GRAY%15#%CL%
Alias[SHATTERED_WALL]: %YELLOW%破碎之墙: %RED%33# %GRAY%→ %ORANGE%31# %GRAY%→ %DARK_GREEN%08# %GRAY%→ %YELLOW%32#%CL%
Alias[MADNESS]: %RED%疯狂: %RED%29# %GRAY%→ %YELLOW%29# %GRAY%→ %TAN%20# %GRAY%→ %WHITE%13#%CL%
// 5-Socket Runewords Callouts
//-------------------------------------------------------------------------------
Alias[HONOR]: %LIGHT_GRAY%荣耀: %GRAY%11# %GRAY%→ %DARK_GREEN%01# %GRAY%→ %WHITE%06# %GRAY%→ %BLUE%03# %GRAY%→ %LIGHT_GRAY%12#%CL%
Alias[OBEDIENCE]: %SAGE%遵从: %LIGHT_GRAY%15# %GRAY%→ %TAN%18# %GRAY%→ %GRAY%10# %GRAY%→ %WHITE%05# %GRAY%→ %BLUE%19#%CL%
Alias[DEATH]: %LIGHT_GRAY%死神: %LIGHT_GRAY%15# %GRAY%→ %GRAY%01# %GRAY%→ %ORANGE%26# %GRAY%→ %DARK_GREEN%09# %GRAY%→ %TEAL%25#%CL%
Alias[CTA]: %ORANGE%战争召唤: %GRAY%11# %GRAY%→ %DARK_GREEN%08# %GRAY%→ %BLUE%23# %GRAY%→ %TEAL%24# %GRAY%→ %SAGE%27#%CL%
Alias[GRIEF]: %PURPLE%悔恨: %LIGHT_GRAY%05# %GRAY%→ %WHITE%03# %GRAY%→ %RED%28# %GRAY%→ %BLUE%23# %GRAY%→ %DARK_GREEN%08#%CL%
Alias[BEAST]: %TAN%野兽: %YELLOW%30# %GRAY%→ %WHITE%03# %GRAY%→ %SAGE%22# %GRAY%→ %BLUE%23# %GRAY%→ %TAN%17#%CL%
Alias[ETERNITY]: %YELLOW%永恒: %GRAY%11# %GRAY%→ %YELLOW%30# %GRAY%→ %TEAL%24# %GRAY%→ %LIGHT_GRAY%12# %GRAY%→ %RED%29#%CL%
Alias[DESTRUCTION]: %ORANGE%毁灭: %PURPLE%26# %GRAY%→ %ORANGE%28# %GRAY%→ %YELLOW%30# %GRAY%→ %RED%31# %GRAY%→ %TAN%18#%CL%
Alias[MIST]: %SAGE%迷雾: %RED%32# %GRAY%→ %GRAY%13# %GRAY%→ %TEAL%25# %GRAY%→ %BLUE%10# %GRAY%→ %LIGHT_GRAY%06#%CL%
Alias[DOOM]: %RED%末日: %LIGHT_GRAY%15# %GRAY%→ %SAGE%27# %GRAY%→ %TAN%22# %GRAY%→ %YELLOW%28# %GRAY%→ %RED%32#%CL%
Alias[ZENITH]: %GOLD%天顶: %RED%31# %GRAY%→ %RED%33# %GRAY%→ %DARK_GREEN%09# %GRAY%→ %BLUE%10# %GRAY%→ %DARK_GREEN%08#%CL%
// 6-Socket Runewords Callouts
//-------------------------------------------------------------------------------
Alias[UNBENDING_WILL]: %CORAL%坚定意志: %BLUE%19# %GRAY%→ %TAN%16# %GRAY%→ %GRAY%06# %GRAY%→ %WHITE%02# %GRAY%→ %DARK_GREEN%01# %GRAY%→ %LIGHT_GRAY%15#%CL%
Alias[SILENCE]: %WHITE%寂静: %GRAY%14# %GRAY%→ %BLUE%02# %GRAY%→ %LIGHT_GRAY%15# %GRAY%→ %TEAL%24# %GRAY%→ %WHITE%03# %GRAY%→ %ORANGE%26#%CL%
Alias[RAPTURE]: %TEAL%狂喜: %ORANGE%26# %GRAY%→ %RED%31# %GRAY%→ %YELLOW%28# %GRAY%→ %DARK_GREEN%08# %GRAY%→ %TAN%18# %GRAY%→ %BLUE%23#%CL%
Alias[LASTWISH]: %ORANGE%最后希望: %RED%31# %GRAY%→ %BLUE%23# %GRAY%→ %YELLOW%31# %GRAY%→ %CORAL%29# %GRAY%→ %ORANGE%31# %GRAY%→ %PURPLE%30#%CL%
Alias[BOTD]: %RED%死亡呼吸: %ORANGE%26# %GRAY%→ %LIGHT_GRAY%15# %GRAY%→ %BLUE%01# %GRAY%→ %WHITE%02# %GRAY%→ %RED%33# %GRAY%→ %GRAY%05#%CL%
Alias[OBSESSION]: %YELLOW%执着: %RED%33# %GRAY%→ %TEAL%24# %GRAY%→ %TAN%20# %GRAY%→ %TAN%17# %GRAY%→ %TAN%16# %GRAY%→ %WHITE%04#%CL%
Alias[ASYLUM]: %BLUE%庇护所: %TEAL%25# %GRAY%→ %RED%32# %GRAY%→ %LIGHT_GRAY%15# %GRAY%→ %RED%31# %GRAY%→ %LIGHT_GRAY%14# %GRAY%→ %SAGE%22#%CL%
//
// +----------------------------------------------------------------------------+
// | [RWIM] RW Recipe MASTER |
// +----------------------------------------------------------------------------+
//
// Recipe Filter Level Runewords From EQN
//-------------------------------------------------------------------------------
ItemDisplay[NMAG !RW !SHOP SOCK~2-6 !GROUND]: %NAME%{%RWOPEN%}%CONTINUE%
ItemDisplay[NMAG !RW !SHOP (HELM OR CIRC) SOCK=2 !GROUND]: %NAME%{%NADIR%%LORE%%CL%%NAME%}%CONTINUE% // Helm 2s
ItemDisplay[NMAG !RW !SHOP (HELM OR CIRC) SOCK=3 !GROUND]: %NAME%{%WISDOM%%RADIANCE%%FLICKERING_FLAME%%FEROCITY%%DREAM%%DELIRIUM%%CL%%NAME%}%CONTINUE% // Helm 3s
ItemDisplay[NMAG !RW !SHOP CHEST SOCK=2 !GROUND]: %NAME%{%STEALTH%%SMOKE%%PRUDENCE%%CL%%NAME%}%CONTINUE% // Armor 2s
ItemDisplay[NMAG !RW !SHOP CHEST SOCK=3 !GROUND]: %NAME%{%WEALTH%%TREACHERY%%PEACE%%MYTH%%LIONHEART%%HUSTLE%%DURESS%%DRAGON%%ENIGMA%%CL%%NAME%}%CONTINUE% // Armor 3s
ItemDisplay[NMAG !RW !SHOP CHEST SOCK=4 !GROUND]: %NAME%{%COH%%STONE%%BRAMBLE%%FORTITUDE%%INNOCENCE%%CL%%NAME%}%CONTINUE% // Armor 4s
ItemDisplay[NMAG !RW !SHOP SHIELD SOCK=2 !GROUND]: %NAME%{%SPLENDOR%%RHYME%%CL%%NAME%}%CONTINUE% // Shield 2s
ItemDisplay[NMAG !RW !SHOP SHIELD SOCK=3 !GROUND]: %NAME%{%SANCTUARY%%DREAM%%DRAGON%%ANCIENTS_PLEDGE%%CL%%NAME%}%CONTINUE% // Shield 3s
ItemDisplay[NMAG !RW !SHOP SHIELD !DIN SOCK=4 !GROUND]: %NAME%{%EPIPHANY%%SPIRIT%%PHOENIX%%EXILE%%CL%%NAME%}%CONTINUE% // Shield 4s
ItemDisplay[NMAG !RW !SHOP DIN SOCK=4 !GROUND]: %NAME%{%SHATTERED_WALL%%EPIPHANY%%SPIRIT%%PHOENIX%%EXILE%%CL%%NAME%}%CONTINUE% // Paladin Shield 4s
ItemDisplay[NMAG !RW !SHOP WAND SOCK=2 !GROUND]: %NAME%{%WIND%%WHITERW%%STRENGTH%%DOMINION%%CL%%NAME%}%CONTINUE% // Wand
ItemDisplay[NMAG !RW !SHOP SOR SOCK=2 !GROUND]: %NAME%{%NEOPHYTE%%CL%%NAME%}%CONTINUE% // Orb 2s
ItemDisplay[NMAG !RW !SHOP SOR SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%CL%%NAME%}%CONTINUE% // Orb 3s
ItemDisplay[NMAG !RW !SHOP SIN SOCK=2 !GROUND]: %NAME%{%WIND%%STRENGTH%%STEEL%%CL%%NAME%}%CONTINUE% // Claw 2s
ItemDisplay[NMAG !RW !SHOP SIN SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%PATTERN%%MALICE%%LAWBRINGER%%KINGS_GRACE%%FURY%%CRESCENT_MOON%%CHAOS%%RWBLACK%%CL%%NAME%}%CONTINUE% // Claw 3s
ItemDisplay[NMAG !RW !SHOP SCEPTER SOCK=2 !GROUND]: %NAME%{%WIND%%STRENGTH%%NEOPHYTE%%CL%%NAME%}%CONTINUE% // Scepter 2s
ItemDisplay[NMAG !RW !SHOP SCEPTER SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%MALICE%%LAWBRINGER%%KINGS_GRACE%%FURY%%CRESCENT_MOON%%CL%%NAME%}%CONTINUE% // Scepter 3s
ItemDisplay[NMAG !RW !SHOP SCEPTER SOCK=4 !GROUND]: %NAME%{%RIFT%%PHOENIX%%PASSION%%VOICE_OF_REASON%%HOLY_THUNDER%%HAND_OF_JUSTICE%%FORTITUDE%%CL%%NAME%}%CONTINUE% // Scepter 4s
ItemDisplay[NMAG !RW !SHOP SCEPTER SOCK=5 !GROUND]: %NAME%{%HONOR%%ETERNITY%%DOOM%%CTA%%BEAST%%CL%%NAME%}%CONTINUE% // Scepter 5s
ItemDisplay[NMAG !RW !SHOP STAFF SOCK=2 !GROUND]: %NAME%{%WIND%%STRENGTH%%NEOPHYTE%%LEAF%%CL%%NAME%}%CONTINUE% // Staff 2s
ItemDisplay[NMAG !RW !SHOP STAFF SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%PURITY%%MALICE%%FURY%%CL%%NAME%}%CONTINUE% // Staff 3s
ItemDisplay[NMAG !RW !SHOP STAFF SOCK=4 !GROUND]: %NAME%{%SPIRIT%%PHOENIX%%PASSION%%MEMORY%%INSIGHT%%INFINITY%%CL%%NAME%}%CONTINUE% // Staff 4s
ItemDisplay[NMAG !RW !SHOP STAFF SOCK=5 !GROUND]: %NAME%{%ZENITH%%HONOR%%ETERNITY%%DOOM%%DESTRUCTION%%CTA%%BEAST%%CL%%NAME%}%CONTINUE% // Staff 5s
ItemDisplay[NMAG !RW !SHOP STAFF SOCK=6 !GROUND]: %NAME%{%LASTWISH%%BOTD%%ASYLUM%%SILENCE%%OBSESSION%%CL%%NAME%}%CONTINUE% // Staff 6s
ItemDisplay[NMAG !RW !SHOP DAGGER !THROWING SOCK=2 !GROUND]: %NAME%{%WIND%%STRENGTH%%CL%%NAME%}%CONTINUE% // Dagger 2s
ItemDisplay[NMAG !RW !SHOP DAGGER !THROWING SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%MALICE%%FURY%%CL%%NAME%}%CONTINUE% // Dagger 3s
ItemDisplay[NMAG !RW !SHOP (BOW OR XBOW) SOCK=2 !GROUND]: %NAME%{%ZEPHYR%%CL%%NAME%}%CONTINUE% // Bow & Crossbow 2s
ItemDisplay[NMAG !RW !SHOP (BOW OR XBOW) SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%PURITY%%MELODY%%LOYALTY%%EDGE%%CL%%NAME%}%CONTINUE% // Bow & Crossbow 3s
ItemDisplay[NMAG !RW !SHOP (BOW OR XBOW) SOCK=4 !GROUND]: %NAME%{%WRATH%%PHOENIX%%PASSION%%RWICE%%HARMONY%%FAITH%%BRAND%%CL%%NAME%}%CONTINUE% // Bow & Crossbow 4s
ItemDisplay[NMAG !RW !SHOP (BOW OR XBOW) SOCK=5 !GROUND]: %NAME%{%ZENITH%%MIST%%CL%%NAME%}%CONTINUE% // Bow & Crossbow 5s
ItemDisplay[NMAG !RW !SHOP (BOW OR XBOW) SOCK=6 !GROUND]: %NAME%{%SILENCE%%BOTD%%ASYLUM%%CL%%NAME%}%CONTINUE% // Bow & Crossbow 6s
ItemDisplay[NMAG !RW !SHOP (SPEAR OR POLEARM) SOCK=2 !GROUND]: %NAME%{%WIND%%STRENGTH%%CL%%NAME%}%CONTINUE% // Spear & Polearm 2s
ItemDisplay[NMAG !RW !SHOP POLEARM SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%PURITY%%MALICE%%FURY%%CRESCENT_MOON%%CL%%NAME%}%CONTINUE% // Polearm 3s
ItemDisplay[NMAG !RW !SHOP SPEAR SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%PURITY%%LOYALTY%%MALICE%%FURY%%CRESCENT_MOON%%CL%%NAME%}%CONTINUE% // Spear 3s
ItemDisplay[NMAG !RW !SHOP (SPEAR OR POLEARM) SOCK=4 !GROUND]: %NAME%{%RAMPAGE%%PASSION%%INSIGHT%%FORTITUDE%%PRIDE%%INFINITY%%CL%%NAME%}%CONTINUE% // Spear & Polearm 4s
ItemDisplay[NMAG !RW !SHOP SPEAR SOCK=5 !GROUND]: %NAME%{%OBEDIENCE%%HONOR%%ETERNITY%%DOOM%%DESTRUCTION%%CL%%NAME%}%CONTINUE% // Spear 5s
ItemDisplay[NMAG !RW !SHOP POLEARM SOCK=5 !GROUND]: %NAME%{%DOOM%%DESTRUCTION%%CL%%NAME%}%CONTINUE% // Polearm 5s
ItemDisplay[NMAG !RW !SHOP (SPEAR OR POLEARM) SOCK=6 !GROUND]: %NAME%{%BOTD%%ASYLUM%%SILENCE%%CL%%NAME%}%CONTINUE% // Spear & Polearm 6s
ItemDisplay[NMAG !RW !SHOP SWORD SOCK=2 !GROUND]: %NAME%{%WIND%%STRENGTH%%STEEL%%CL%%NAME%}%CONTINUE% // Sword 2s
ItemDisplay[NMAG !RW !SHOP SWORD SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%MALICE%%LAWBRINGER%%KINGS_GRACE%%FURY%%CRESCENT_MOON%%CL%%NAME%}%CONTINUE% // Sword 3s
ItemDisplay[NMAG !RW !SHOP SWORD SOCK=4 !GROUND]: %NAME%{%HAND_OF_JUSTICE%%KINGSLAYER%%SPIRIT%%PASSION%%FORTITUDE%%FAMINE%%PHOENIX%%CL%%NAME%}%CONTINUE% // Sword 4s
ItemDisplay[NMAG !RW !SHOP SWORD SOCK=5 1H !GROUND]: %NAME%{%CTA%%GRIEF%%ETERNITY%%DOOM%%DESTRUCTION%%DEATH%%CL%%NAME%}%CONTINUE% // Sword 5s
ItemDisplay[NMAG !RW !SHOP SWORD SOCK=5 2H !GROUND]: %NAME%{%ZENITH%%GRIEF%%ETERNITY%%DOOM%%DESTRUCTION%%DEATH%%ASYLUM%%CL%%NAME%}%CONTINUE% // Sword 5s
ItemDisplay[NMAG !RW !SHOP SWORD SOCK=6 1H !GROUND]: %NAME%{%UNBENDING_WILL%%SILENCE%%LASTWISH%%BOTD%%CL%%NAME%}%CONTINUE% // Sword 6s
ItemDisplay[NMAG !RW !SHOP SWORD SOCK=6 2H !GROUND]: %NAME%{%UNBENDING_WILL%%SILENCE%%LASTWISH%%BOTD%%ASYLUM%%CL%%NAME%}%CONTINUE% // Sword 6s
ItemDisplay[NMAG !RW !SHOP AXE SOCK=2 !GROUND]: %NAME%{%WIND%%STRENGTH%%STEEL%%CL%%NAME%}%CONTINUE% // Axe 2s
ItemDisplay[NMAG !RW !SHOP AXE SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%MALICE%%FURY%%CRESCENT_MOON%%CL%%NAME%}%CONTINUE% // Axe 3s
ItemDisplay[NMAG !RW !SHOP AXE SOCK=4 !GROUND]: %NAME%{%PHOENIX%%PASSION%%OATH%%KINGSLAYER%%HAND_OF_JUSTICE%%FORTITUDE%%FAMINE%%CL%%NAME%}%CONTINUE% // Axe 4s
ItemDisplay[NMAG !RW !SHOP AXE SOCK=5 !GROUND]: %NAME%{%ETERNITY%%HONOR%%GRIEF%%DOOM%%DEATH%%CTA%%BEAST%%CL%%NAME%}%CONTINUE% // Axe 5s
ItemDisplay[NMAG !RW !SHOP AXE SOCK=6 !GROUND]: %NAME%{%SILENCE%%LASTWISH%%BOTD%%CL%%NAME%}%CONTINUE% // Axe 6s
ItemDisplay[NMAG !RW !SHOP (mac OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR fla OR 9fl OR 7fl) SOCK=2 !GROUND]: %NAME%{%WIND%%STRENGTH%%STEEL%%CL%%NAME%}%CONTINUE% // Mace (Pointed Mace) 2s
ItemDisplay[NMAG !RW !SHOP (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp OR leg) SOCK=2 !GROUND]: %NAME%{%WIND%%STRENGTH%%NEOPHYTE%%CL%%NAME%}%CONTINUE% // Mace (Club) 2s
ItemDisplay[NMAG !RW !SHOP (whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm) SOCK=2 !GROUND]: %NAME%{%WIND%%STRENGTH%%CL%%NAME%}%CONTINUE% // Mace (Hammer) 2s
ItemDisplay[NMAG !RW !SHOP (whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm) SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%MALICE%%LAWBRINGER%%FURY%%RWBLACK%%CL%%NAME%}%CONTINUE% // Mace (Hammer) 3s
ItemDisplay[NMAG !RW !SHOP MACE !(whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm) SOCK=3 !GROUND]: %NAME%{%VENOM%%PLAGUE%%MALICE%%FURY%%RWBLACK%%CL%%NAME%}%CONTINUE% // Mace (Club/Pointed Mace) 3s
ItemDisplay[NMAG !RW !SHOP (fla OR 9fl OR 7fl) SOCK=4 !GROUND]: %NAME%{%VOICE_OF_REASON%%PHOENIX%%PASSION%%OATH%%HOTO%%HAND_OF_JUSTICE%%FORTITUDE%%CL%%NAME%}%CONTINUE% // Mace (Pointed Mace) 4s
ItemDisplay[NMAG !RW !SHOP MACE !fla !9fl !7fl SOCK=4 !GROUND]: %NAME%{%PHOENIX%%PASSION%%HAND_OF_JUSTICE%%FORTITUDE%%CL%%NAME%}%CONTINUE% // Mace (Hammer) 4s
ItemDisplay[NMAG !RW !SHOP (fla OR 9fl OR 7fl) SOCK=5 !GROUND]: %NAME%{%HONOR%%ETERNITY%%CTA%%CL%%NAME%}%CONTINUE% // Mace (Pointed Mace) 5s
ItemDisplay[NMAG !RW !SHOP MACE !fla !9fl !7fl SOCK=5 !GROUND]: %NAME%{%OBEDIENCE%%HONOR%%ETERNITY%%DOOM%%CTA%%BEAST%%CL%%NAME%}%CONTINUE% // Mace (Hammer) 5s
ItemDisplay[NMAG !RW !SHOP MACE SOCK=6 !GROUND]: %NAME%{%LASTWISH%%BOTD%%ASYLUM%%SILENCE%%RAPTURE%%CL%%NAME%}%CONTINUE% // Mace (Hammer) 6s
ItemDisplay[NMAG !RW !SHOP THROWING SOCK=2 !GROUND]: %NAME%{%ZEPHYR%%WIND%%STRENGTH%%STEEL%%ECHO%%CL%%NAME%}%CONTINUE% // throw 2s
ItemDisplay[NMAG !RW !SHOP THROWING SOCK=3 !GROUND]: %NAME%{%PLAGUE%%FURY%%VENOM%%CRESCENT_MOON%%LAWBRINGER%%KINGS_GRACE%%MALICE%%CL%%NAME%}%CONTINUE% // throw 3s
ItemDisplay[NMAG !RW !SHOP QUIVER SOCK=2 !GROUND]: %NAME%{%ECHO%%ANCIENT_SCRIPTURE%%ANCIENT_FORESIGHT%%CL%%NAME%}%CONTINUE% // throw 2s
ItemDisplay[NMAG !RW !SHOP amf (SOCK=0 OR SOCK=3) !GROUND]: %NAME%{%JEALOUSY%%CL%%NAME%}%CONTINUE%
ItemDisplay[NMAG !RW !SHOP SOCK~2-6 !GROUND]: %NAME%{%RWCLOSED%}%CONTINUE%
//
// +----------------------------------------------------------------------------+
// | [RWIM] RW BASES MASTER |
// +----------------------------------------------------------------------------+
//
// GOOD RW BASE - WEAPON
//-------------------------------------------------------------------------------
//
// 物品代码: fla=连枷 Flail (普通钉锤), crs=水晶剑 Crystal Sword (普通剑)
ItemDisplay[((fla (SOCK=0 OR SOCK=5)) OR (crs SOCK=5)) NMAG !RW (FILTLVL<2 OR (EDAM>14 FILTLVL<3) OR EDAM>19) GROUND]: %RW_BASE_GOOD%[CTA]{%NAME%}
ItemDisplay[((fla (SOCK=0 OR SOCK=5)) OR (crs SOCK=5)) NMAG !RW (FILTLVL<2 OR (EDAM>14 FILTLVL<3) OR EDAM>19) !GROUND]: %RW_BASE_ALT_GOOD%[CTA]{%NAME%}
ItemDisplay[WEAPON SK117>1 (SOCK=0 OR SOCK=5) NMAG !RW FILTLVL<4]: %RW_BASE_ALT_GOOD%[CTA]{%NAME%}
// 混沌 Chaos
ItemDisplay[7xf !RW SK263>2 SK252>2 ETH !INF (SOCK=0 OR SOCK=3) NMAG GROUND]: %RW_BASE_GG%[Chaos]{%NAME%%CL%%PURPLE%GG Chaos base}
ItemDisplay[7xf !RW SK263>2 SK252>2 ETH !INF (SOCK=0 OR SOCK=3) NMAG !GROUND]: %RW_BASE_ALT_GG%[Chaos]{%NAME%%CL%%PURPLE%GG Chaos base}
ItemDisplay[7xf !RW (SK263>2 OR SK252>2) ETH !INF (SOCK=0 OR SOCK=3) NMAG GROUND]: %RW_BASE_GOOD%[Chaos]{%NAME%%CL%%PURPLE%Chaos base}
ItemDisplay[7xf !RW (SK263>2 OR SK252>2) ETH !INF (SOCK=0 OR SOCK=3) NMAG !GROUND]: %RW_BASE_ALT_GOOD%[Chaos]{%NAME%%CL%%PURPLE%Chaos base}
ItemDisplay[7xf !RW ETH (SOCK=0 OR SOCK=3) NMAG (EDAM>14 OR FILTLVL<3)]: %RW_BASE_NORM%[Chaos]{%NAME%%CL%%GREEN%Chaos base}
// 蔓藤德鲁伊物品 Creeper Druid items
ItemDisplay[!RW NMAG (9cl OR 9sp OR 7cl OR 7sp) SK222>2 SK226>0 SK224>0 SOCK=3 FILTLVL<4]:%RW_BASE_ALT_GG%[Plague]{%NAME%%CL%%PURPLE%瘟疫底材 Plague base}
ItemDisplay[!RW NMAG CLUB (SK221>2 SK247>2) (SK222>0 OR SK370>0) !SOCK=1 GROUND]: %RW_BASE_GG%[瘟疫]{%NAME%%CL%%ORANGE%极品%GREEN%瘟疫底材 Plague base}
ItemDisplay[!RW NMAG CLUB (SK221>2 SK247>2) (SK222>0 OR SK370>0) !SOCK=1 !GROUND]: %RW_BASE_ALT_GG%[瘟疫]{%NAME%%CL%%ORANGE%极品%GREEN%瘟疫底材 Plague base}
ItemDisplay[!RW NMAG CLUB (SK221>2 SK247>2) !SOCK=1 GROUND]: %RW_BASE_GOOD%{%NAME%%CL%%GREEN%瘟疫底材 Plague base}
ItemDisplay[!RW NMAG CLUB (SK221>2 SK247>2) !SOCK=1 !GROUND]: %RW_BASE_ALT_GOOD%[瘟疫]{%NAME%%CL%%GREEN%瘟疫底材 Plague base}
// 物品代码: wnd=法杖 Wand (普通魔杖), ywn=紫杉之杖 Yew Wand (普通魔杖), 9wn=烧焦之杖 Burnt Wand (扩展魔杖)
// 技能代码: SK75=粘土石魔 Clay Golem, SK94=火焰石魔 Fire Golem, SK85=鲜血石魔 Blood Golem, SK79=支配石魔 Golem Mastery
// 技能代码: SK70=骷髅战士 Raise Skeleton, SK89=骨弓, SK69=支配骷髅 Skeleton Mastery
// 技能代码: SK367=血腥传送 Blood Warp, SK95=重生 Revive
// 技能代码: SK92=剧毒新星 Poison Nova, SK74=白骨之灵 Bone Spirit, SK84=骨矛 Bone Spear, SK83=尸爆 Corpse Explosion
// 技能代码: SK91=降低抵抗 Lower Resist, SK66=伤害加深 Amplify Damage, SK68=骨甲 Bone Armor
// 法杖 Wands Dominion SK94火焰石魔 SK85鲜血石魔 SK367鲜血传送 SK91=降低抵抗 SK68骨甲 SK95复生
ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK94>2 SK68>0 (SK91>0 OR SK95>0) !SOCK=1 NMAG !RW]: %RW_BASE_NORM%[Dominion]{%NAME%%NL%%PURPLE%GG Dominion Base}
ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK85>2 SK68>0 SK95>0 !SOCK=1 NMAG !RW]: %RW_BASE_NORM%[Dominion]{%NAME%%NL%%PURPLE%GG Dominion Base}
ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK85>2 (SK68>0 OR SK95>0) !SOCK=1 NMAG !RW]: %RW_BASE_NORM%{%NAME%%NL%%GREEN%Dominion Base}
ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK94>2 (SK367>0 OR SK68>0 OR SK91>0 OR SK95>0) !SOCK=1 NMAG !RW]: %RW_BASE_NORM%{%NAME%%NL%%GREEN%Dominion Base}
ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK85>2 (SK367>0 OR SK68>0 OR SK95>0) !SOCK=1 NMAG !RW]: %RW_BASE_NORM%{%NAME%%NL%%GREEN%Dominion Base}
ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK91>2 SK68>0 (SK95>0 OR SK367>2) !SOCK=1 NMAG !RW]: %RW_BASE_NORM%{%NAME%%NL%%GREEN%Dominion Base}
ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK91>2 SK95>0 SK367>2 !SOCK=1 NMAG !RW]: %RW_BASE_NORM%{%NAME%%NL%%GREEN%Dominion Base}
ItemDisplay[FILTLVL<3 WAND !(wnd OR ywn OR 9wn) (SK94>2 OR SK85>2) !SOCK=1 NMAG !RW]: %NAME%{%NAME%%NL%%GREEN%Dominion Base}
ItemDisplay[FILTLVL<3 WAND !(wnd OR ywn OR 9wn) SK91>2 (SK68>0 OR SK95>0 OR SK367>2) !SOCK=1 NMAG !RW]: %RW_BASE_NORM%{%NAME%%NL%%GREEN%Dominion Base}
ItemDisplay[FILTLVL<3 WAND !(wnd OR ywn OR 9wn) SK91>0 SK68>0 (SK95>0 OR SK367>2) !SOCK=1 NMAG !RW]: %NAME%{%NAME%%NL%%GREEN%Dominion Base}
ItemDisplay[FILTLVL<3 WAND !(wnd OR ywn OR 9wn) SK91>0 SK95>0 SK367>2 !SOCK=1 NMAG !RW]: %NAME%{%NAME%%NL%%GREEN%Dominion Base}
ItemDisplay[FILTLVL<2 WAND !(wnd OR ywn OR 9wn) SK91>0 (SK68>0 OR SK367>2 OR SK95>0) !SOCK=1 NMAG !RW]: %NAME%{%NAME%%NL%%GREEN%Dominion Base}
ItemDisplay[FILTLVL<2 WAND !(wnd OR ywn OR 9wn) SK95>0 (SK68>0 OR SK367>2) !SOCK=1 NMAG !RW]: %NAME%{%NAME%%NL%%GREEN%Dominion Base}
ItemDisplay[FILTLVL<2 WAND !(wnd OR ywn OR 9wn) SK68>0 SK367>2 !SOCK=1 NMAG !RW]: %NAME%{%NAME%%NL%%GREEN%Dominion Base}
// 物品代码: 7p7=战枪 War Pike (精英长矛), 7gm=雷锤 Thunder Maul (精英锤), 6ws=执政官法杖 Archon Staff (精英法杖)
// 终局跳跃野蛮人GG符文之语底材 Endgame LEAP BARB GG RW bases
ItemDisplay[(7p7 OR 7gm) ETH NMAG !RW (SOCK=0 OR SOCK=5 OR SOCK=6) (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %RW_BASE_ALT_GOOD%{%NAME%} // %ED 无形雷霆战锤或战争之矛 %ED Eth Thundermaul or war pike
ItemDisplay[6ws ETH NMAG !RW !(SOCK=1) EDAM>4 (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %NAME%{%NAME%} // %ED 无形执政官法杖 %ED Eth Archon staff
ItemDisplay[(7p7 OR 7gm) ETH NMAG !RW (SOCK=0 OR SOCK=5 OR SOCK=6) (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %RW_BASE_ALT_GOOD%{%NAME%} // 雷霆战锤或战争之矛 Thundermaul or war pike
// 物品代码: 7s8=巨长斧 Great Poleaxe (精英长柄), 7pa=巨型斩镰 Giant Thresher (精英长柄)
// 物品代码: 7p7=战枪 War Pike, 7gm=雷锤 Thunder Maul, 7m7=食人魔之锤 Ogre Maul, pax=长柄战斧 Poleaxe
// 入门跳跃野蛮人符文之语底材 Starter LEAP BARB RW bases
ItemDisplay[(7p7 OR 7gm) NMAG !RW (SOCK=0 OR SOCK=5) (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %NAME%{%NAME%} // 非无形雷霆战锤或战争之矛 0/5孔 non eth thundermaul or war pike 0/5 socket
ItemDisplay[(POLEARM OR SPEAR OR 7m7) ELT ETH NMAG !RW SOCK=5 (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %NAME%{%NAME%} // 无形长柄或矛或食人魔之锤 5孔 Eth pole arm or spear or ogre maul 5 soc
ItemDisplay[(7s8 OR 7pa OR 7m7) ELT ETH NMAG !RW SOCK=0 (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %NAME%{%NAME%} // 无形拉兹克出5孔或90+均伤底材 0孔 Eth laz for 5 socket or 90+ avrg damage base 0 soc
ItemDisplay[pax NMAG !INF !RW SOCK=5 (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %NAME%{%NAME%} // 5孔长柄战斧 5os poleaxe
// 物品代码: 6ls=长老之杖 Elder Staff (精英法杖), 6cs=树皮之杖 Shillelagh (精英法杖)
// 物品代码: 6bs=符文之杖 Archon Staff (精英法杖), 6ws=执政官法杖 Archon Staff (精英法杖)
// 技能代码: SK48=新星 Nova, SK38=充能弹 Charged Bolt, SK53=连锁闪电 Chain Lightning
// 技能代码: SK63=闪电掌握 Lightning Mastery, SK54=传送 Teleport
// 法杖 Staves
// 无限Infinity
// 不包括SK49闪电 SK57雷暴 not including SK49 lightning SK57 Thunder Storm
ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) (SK48>2 OR SK38>2 OR SK53>2) SK63>1 SK54>0 NMAG !RW SOCK=4]: %RW_BASE_GG%[Infinity]{%NAME%%CL%%PURPLE%GG Infinity base}
ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) (SK48>2 OR SK38>2 OR SK53>2) SK63>1 SK54>0 NMAG !RW SOCK=0]: %RW_BASE_GG%[Infinity]{%GREEN%Hit 4 sockets for GG Infinity base%CL%%NAME%}
ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) (SK48>2 OR SK38>2 OR SK53>2) SK63>2 NMAG !RW SOCK=4]: %RW_BASE_GG%[Infinity]{%NAME%%CL%%PURPLE%Infinity base}
ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) (SK48>2 OR SK38>2 OR SK53>2) SK63>2 NMAG !RW SOCK=0]: %RW_BASE_GG%[Infinity]{%GREEN%Hit 4 sockets for Infinity base%CL%%NAME%}
ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) (SK48>2 OR SK38>2 OR SK53>2) NMAG !RW SOCK=4 FILTLVL<3]: %RW_BASE_NORM%[Infinity]{%NAME%%CL%%GREEN%Good Infinity base}
ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) (SK48>2 OR SK38>2 OR SK53>2) NMAG !RW SOCK=0 FILTLVL<3]: %RW_BASE_NORM%[Infinity]{%GREEN%Hit 4 sockets for Infinity base%CL%%NAME%}
// 技能代码: SK59=暴风雪 Blizzard, SK39=冰弹 Ice Bolt, SK65=冰冷掌握 Cold Mastery, SK46=炽烈之径 Blaze
// 执着 Obsession (冰系)
ItemDisplay[6ws (SK59>2 OR SK39>2) (SK65>2 OR SK46>0) NMAG !RW SOCK=6 ILVL>25 FILTLVL<3]: %RW_BASE_GOOD%[Obsession]{%NAME%%CL%%GREEN%Good Obsession base}
ItemDisplay[6ws (SK59>2 OR SK39>2) (SK65>2 OR SK46>0) NMAG !RW SOCK=0 ILVL>25 FILTLVL<3]: %RW_BASE_GOOD%[Obsession]{%GREEN%Hit 6 sockets for Good Obsession base%CL%%NAME%}
ItemDisplay[6ws SK59>2 SK39>2 NMAG !RW SOCK=6 ILVL>25 FILTLVL<3]: %RW_BASE_NORM%[Obsession]{%NAME%%CL%%GREEN%Good Obsession base}
ItemDisplay[6ws SK59>2 SK39>2 NMAG !RW SOCK=0 ILVL>25 FILTLVL<3]: %RW_BASE_NORM%[Obsession]{%GREEN%Hit 6 sockets for Good Obsession base%CL%%NAME%}
ItemDisplay[6ws (SK59>2 OR SK39>2) NMAG !RW SOCK=6 ILVL>25 FILTLVL<2]: %RW_BASE_NORM%[Obsession]{%NAME%%CL%%GREEN%Obsession base}
ItemDisplay[6ws (SK59>2 OR SK39>2) NMAG !RW SOCK=0 ILVL>25 FILTLVL<2]: %RW_BASE_NORM%[Obsession]{%GREEN%Hit 6 sockets for Obsession base%CL%%NAME%}
// 执着 Obsession (火系) SK56陨石meteor SK62九头蛇hydra SK61火焰掌握fire mastery SK60碎冰甲chilling
ItemDisplay[6ws (SK56>2 OR SK62>2) SK61>2 NMAG !RW SOCK=6 ILVL>25 FILTLVL<4]: %RW_BASE_ALT_GG%[Obsession]{%NAME%%CL%%GREEN%Good Obsession base}
ItemDisplay[6ws (SK56>2 OR SK62>2) SK61>2 NMAG !RW SOCK=0 ILVL>25 FILTLVL<4]: %RW_BASE_ALT_GG%[Obsession]{%GREEN%Hit 6 sockets for Good Obsession base%CL%%NAME%}
ItemDisplay[6ws (SK56>2 OR SK62>2) (SK61>2 OR SK60>0) NMAG !RW SOCK=6 ILVL>25 FILTLVL<3]: %RW_BASE_NORM%[Obsession]{%NAME%%CL%%GREEN%Good Obsession base}
ItemDisplay[6ws (SK56>2 OR SK62>2) (SK61>2 OR SK60>0) NMAG !RW SOCK=0 ILVL>25 FILTLVL<3]: %RW_BASE_NORM%[Obsession]{%GREEN%Hit 6 sockets for Good Obsession base%CL%%NAME%}
ItemDisplay[6ws (SK56>2 OR SK62>2) NMAG !RW SOCK=6 ILVL>25 FILTLVL<2]: %RW_BASE_NORM%[Obsession]{%NAME%%CL%%GREEN%Obsession base}
ItemDisplay[6ws (SK56>2 OR SK62>2) NMAG !RW SOCK=0 ILVL>25 FILTLVL<2]: %RW_BASE_NORM%[Obsession]{%GREEN%Hit 6 sockets for Obsession base%CL%%NAME%}
// 物品代码: 7gl=鬼魂之矛 Ghost Glaive (精英投掷), 7pi=翼鱼叉 Winged Harpoon (精英投掷)
// 物品代码: 7s7=炎魔之矛 Balrog Spear (精英投掷), 7ts=翼鱼叉 Winged Axe (精英投掷)
// 物品代码: amf=女族长之矛 Matriarchal Spear (亚马逊矛)
// 物品分组: THROWING=投掷类, ELT=精英级
// 投掷底材 Throwing bases
//ItemDisplay[(7gl OR 7pi OR 7s7 OR 7ts) ETH !RW ETH !(SOCK=1) NMAG (EDAM>4 OR FILTLVL=1) (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %NAME%{%NAME%}
//ItemDisplay[THROWING ELT ETH !RW ETH !(SOCK=1) NMAG EDAM>4 (EDAM>14 OR FILTLVL<2) FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[amf NMAG !INF !RW (SOCK=0 OR SOCK=3) ETH ED>15 TABSK2=3]: %RW_BASE_GG%{%NAME%%CL%极品%ORANGE%嫉妒 Jealousy %WHITE%底材}
ItemDisplay[amf NMAG !INF !RW (SOCK=0 OR SOCK=3) !ETH ED>15 TABSK2=3]: %RW_BASE_GOOD%{%NAME%%CL%%ORANGE%嫉妒 Jealousy %WHITE%底材}
ItemDisplay[amf NMAG !INF !RW (SOCK=0 OR SOCK=3) ED<16 TABSK2=3 FILTLVL<4]: %RW_BASE_NORM%{%NAME%%CL%一般%ORANGE%嫉妒 Jealousy %WHITE%底材}
// GOOD RW BASE - CHEST
//-------------------------------------------------------------------------------
// 物品分组: CHEST=护甲
// 物品代码: xtp=法师铠甲 Mage Plate (扩展), utp=执政官铠甲 Archon Plate (精英)
// 物品代码: uui=灰暮寿衣 Dusk Shroud (精英), uea=古龙皮 Wyrmhide (精英)
// 物品代码: ula=圣甲虫壳皮甲 Scarab Husk (精英), utu=线羊毛皮甲 Wire Fleece (精英)
// 物品代码: urs=巨型鳞铠胸甲 Great Hauberk (精英), uar=神圣盔甲 Sacred Armor (精英)
// 物品代码: brs=胸甲 Breast Plate (普通), rng=锁环甲 Ring Mail (普通), gth=哥德战甲 Gothic Plate (普通)
// 盔甲 Chests
ItemDisplay[CHEST ELT !INF ETH NMAG !RW (SOCK=0 OR SOCK=4) DEF>900]: %RW_BASE_NORM%***{%NAME%}
ItemDisplay[CHEST ELT !INF ETH NMAG !RW (SOCK=0 OR SOCK=4) DEF>849]: %RW_BASE_NORM%{%NAME%}
ItemDisplay[CHEST ELT !INF ETH NMAG !RW (SOCK=0 OR SOCK=4) DEF>799]: %NAME%{%NAME%}
ItemDisplay[(xtp OR utp OR uui OR uea OR ula OR utu OR urs OR uar) !ETH !INF SOCK=0 NMAG FILTLVL<2]: %NAME%{%NAME%}
ItemDisplay[CHEST ELT ETH !INF !(SOCK~1-2) NMAG FILTLVL<2]: %NAME%{%NAME%}
ItemDisplay[(xtp OR utp OR uui OR uea OR ula OR utu OR urs OR uar) !(SOCK~1-2) NMAG EDEF>0 (EDEF>14 OR FILTLVL<2) FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[(xtp OR utp OR uui OR uea OR ula OR utu OR urs OR uar) !(SOCK~1-2) NMAG EDEF>17 !FILTLVL=4]: %NAME%{%NAME%}
ItemDisplay[(xtp OR utp OR uui OR uea OR ula OR utu OR urs OR uar) !(SOCK~1-2) NMAG EDEF>19]: %NAME%{%NAME%}
ItemDisplay[xtp !INF !ETH NMAG !RW !SOCK=1 (EDEF>14 OR FILTLVL<2)]: %NAME%{%NAME%}
ItemDisplay[xtp !INF !ETH NMAG !RW !SOCK=1 EDEF>17 FILTLVL<3]: %NAME%{%NAME%}
ItemDisplay[xtp !INF !ETH NMAG !RW !SOCK=1 EDEF>19]: %NAME%{%NAME%}
ItemDisplay[CHEST ELT !INF NMAG !RW !(SOCK=1) (EDEF>10 OR FILTLVL<1) FILTLVL<3]: %NAME%{%NAME%}
ItemDisplay[CHEST ELT !INF NMAG !RW !(SOCK=1) EDEF>17 !FILTLVL=4]: %NAME%{%NAME%}
ItemDisplay[CHEST ELT !INF NMAG !RW !(SOCK=1 OR SOCK=2) EDEF>19]: %NAME%{%NAME%}
ItemDisplay[CHEST EXC !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3) EDEF>9 (EDEF>14 OR FILTLVL<2) FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[CHEST EXC !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3) EDEF>17 !FILTLVL=4]: %NAME%{%NAME%}
ItemDisplay[CHEST EXC !INF !ETH NMAG !RW !(SOCK=1 OR SOCK=2) EDEF>19]: %NAME%{%NAME%}
ItemDisplay[CHEST (brs OR rng OR gth) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3) EDEF>14 FILTLVL<3]: %NAME%{%NAME%}
ItemDisplay[CHEST (brs OR rng OR gth) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3) EDEF>17 !FILTLVL=4]: %NAME%{%NAME%}
ItemDisplay[CHEST (brs OR rng OR gth) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3) EDEF>19]: %NAME%{%NAME%}
// GOOD RW BASE - SHIELD
//-------------------------------------------------------------------------------
// 圣骑士盾牌 Paladin Shields
ItemDisplay[DIN NMAG !RW !INF !(SOCK~1-2) RES~10-19 FILTLVL<2]: %GRAY%[%TAN%%RES%%WHITE%r%GRAY%] %NAME%{%NAME%}
ItemDisplay[DIN NMAG !RW !INF !NORM !(SOCK~1-2) RES~20-25 FILTLVL<3]: %GRAY%[%DARK_GREEN%%RES%%WHITE%r%GRAY%] %NAME%{%NAME%}
ItemDisplay[DIN NMAG !RW !INF ELT !(SOCK~1-2) RES~26-29 FILTLVL<4]: %GRAY%[%GREEN%%RES%%WHITE%r%GRAY%] %NAME%{%NAME%}
ItemDisplay[DIN NMAG !RW !INF ELT !(SOCK~1-2) RES=30]: %GRAY%[%PURPLE%%RES%%WHITE%r%GRAY%] %NAME%
ItemDisplay[DIN NMAG !RW !INF ELT !(SOCK~1-2) RES=30]: %GRAY%[%PURPLE%%RES%%WHITE%r%GRAY%] %NAME%
ItemDisplay[DIN NMAG !RW !INF !(SOCK~1-2) EDAM~10-50 FILTLVL<3]: %GRAY%[%LIGHT_GRAY%%EDAM%%CORAL%ed%GRAY%] %NAME%{%NAME%}
ItemDisplay[DIN NMAG !RW !INF ELT ETH !(SOCK~1-2) EDEF>14 FILTLVL<4]: %GRAY%[%GREEN%%RES%%WHITE%r%GRAY%]%NAME%{%NAME%}
// 盾牌 Shield
ItemDisplay[(uit OR uow OR uts OR ush) !INF NMAG !RW (SOCK=0 OR SOCK=4 OR SOCK=3) EDEF>4 (EDEF>14 OR FILTLVL<2) FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[(uit OR uow OR uts OR ush) !INF NMAG !RW (SOCK=0 OR SOCK=4 OR SOCK=3) EDEF>17 !FILTLVL=4]: %NAME%{%NAME%}
ItemDisplay[(uit OR uow OR uts OR ush) !INF NMAG !RW (SOCK=0 OR SOCK=4 OR SOCK=3) EDEF>19]: %NAME%{%NAME%}
// GOOD RW BASE - HELM
//-------------------------------------------------------------------------------
// 物品代码: ci3=权冠 Diadem (精英头饰), uh9=骸骨面罩 Bone Visage (精英头盔)
// 头盔 Helmets
ItemDisplay[(ci3 OR uh9) !(SOCK~1-2) !ETH NMAG EDEF>0 (EDEF>14 OR FILTLVL<2) FILTLVL<3]: %NAME%{%NAME%}
ItemDisplay[(ci3 OR uh9) !(SOCK~1-2) !ETH NMAG EDEF>17 !FILTLVL=4]: %NAME%{%NAME%}
ItemDisplay[(ci3 OR uh9) !(SOCK~1-2) !ETH NMAG EDEF>19]: %NAME%{%NAME%}
// 物品分组: BAR=野蛮人专属头盔
// 技能代码: SK149=战斗体制 Battle Orders, SK154=战斗狂嗥 War Cry,SK139=Staunch
ItemDisplay[BAR SK149>2 SK154>2 !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[BAR SK149>2 !INF ETH NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<2]: %NAME%{%NAME%}
ItemDisplay[BAR SK149>2 !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %NAME%{%NAME%}
// 技能代码: SK133=双手挥击 Double Swing, SK140=双手投掷 Double Throw, SK143=跳跃攻击 Leap Attack, SK151=旋风 Whirlwind
ItemDisplay[BAR (SK133>2 OR SK140>2 OR SK143>2 OR SK151>2 OR SK139) (SOCK=0 OR SOCK=3) !ETH !INF NMAG FILTLVL<3]: %NAME%{%NAME%}
ItemDisplay[BAR (SK133>2 OR SK140>2 OR SK143>2 OR SK151>2) (SOCK=0 OR SOCK=3) ETH !INF NMAG FILTLVL<2]: %NAME%{%NAME%}
// 物品分组: DRU=德鲁伊头
// 技能代码: SK221=乌鸦 Raven, SK225=火风暴 Firestorm, SK227=召唤灵狼 Summon Spirit Wolf
// 技能代码: SK237=召唤狂狼 Summon Dire Wolf, SK238=狂犬病 Rabies, SK239=焰爪 Fire Claws
// 技能代码: SK240=小旋风 Twister, SK243=震波 Shock Wave, SK244=火山 Volcano
// 技能代码: SK245=龙卷风 Tornado, SK247=召唤灰熊 Summon Grizzly, SK249=毁天灭地 Armageddon, SK250=暴风 Hurricane
// 德鲁伊毛皮 > 任何符文之语 DUDU pelts > any RW
ItemDisplay[DRU (SK221>2 OR SK225>2 OR SK227>2 OR SK237>2 OR SK238>2 OR SK239>2 OR SK240>2 OR SK243>2 OR SK244>2 OR SK245>2 OR SK247>2 OR SK249>2 OR SK250>2) !INF !ETH NMAG !RW !SOCK=1 FILTLVL<3]: %NAME%{%NAME%}
ItemDisplay[DRU (((SK227>1 OR SK221>1) AND SK237>1 AND SK247>1) OR (SK240>1 AND SK245>1 AND SK250>1) OR ((SK240>2 OR SK250>2) AND SK245>2) OR (SK240>2 AND (SK245>2 OR SK250>2))) !INF !ETH NMAG !RW !SOCK=1 FILTLVL<4]: %NAME%{%NAME%}
// 物品代码: uap=军帽 Shako (精英), ukp=九头蛇头盖骨圆帽 Hydraskull (精英)
// 物品代码: ulm=活动头盔 Armet (精英), uhl=巨贝头盔 Giant Conch (精英)
ItemDisplay[EQ1 ELT !CLASS (SOCK=3 OR SOCK=0) NMAG !(uap OR ukp OR ulm OR uhl) ETH ((SUP (EDEF>14 OR FILTLVL<2) FILTLVL<4) OR EDEF>19)]: %NAME%{%NAME%} // 残暴Ferocity
ItemDisplay[EQ1 ELT !CLASS (SOCK=3 OR SOCK=0) NMAG !(uap OR ukp OR ulm OR uhl) !ETH ((!INF (EDEF>14 OR FILTLVL<2) FILTLVL<4) OR EDEF>19)]: %NAME%{%NAME%} // 摇曳焰火Flickering Flame
//
// +----------------------------------------------------------------------------+
// | [NIMA] NMAG Items Master |
// +----------------------------------------------------------------------------+
//
//
ItemDisplay[NMAG !RW GOODBASE !SOCK=1 GROUND]: %NAME%%RED%***{%NAME%}
ItemDisplay[NMAG !RW GOODBASE !SOCK=1 !GROUND]: %NAME%{%RED%符文之语底材%CL%%NAME%}
//Assasin
ItemDisplay[NMAG !RW !SOCK~1-2 ((FORMULAASNSK>5 FILTLVL<3) OR FORMULAASNSK>8)]: %NAME%{%NAME%}
//Barbarian
ItemDisplay[NMAG !RW !SOCK~1-2 ((FORMULABARSK>5 FILTLVL<3) OR FORMULABARSK>8)]: %NAME%{%NAME%}
//Druid
ItemDisplay[NMAG !RW !SOCK~1-2 ((FORMULADRUSK>5 FILTLVL<3) OR FORMULADRUSK>8)]: %NAME%{%NAME%}
//Necromancer
ItemDisplay[NMAG !RW !SOCK=1 ((FORMULANECSK>5 FILTLVL<3) OR FORMULANECSK>8)]: %NAME%{%NAME%}
//Paladin
ItemDisplay[NMAG !RW !SOCK~1-2 ((FORMULAPALSK>5 FILTLVL<3) OR FORMULAPALSK>8)]: %NAME%{%NAME%}
//Sorceress
ItemDisplay[NMAG !RW !SOCK=1 ((FORMULASORSK>5 FILTLVL<3) OR FORMULASORSK>8)]: %NAME%{%NAME%}
//
ItemDisplay[NMAG (WEAPON OR CHEST OR SHIELD OR HELM) !(WAND OR SOR OR STAFF) !RW !SOCK~1-2 ((ED>14 FILTLVL<3) OR ((ELT OR ETH) ED>14 FILTLVL>2) OR TOWN)]: %NAME%{%NAME%}
// Hide all INF items
ItemDisplay[NMAG !RW INF GROUND (CLVL>5 OR FILTLVL>0)]:
ItemDisplay[NMAG !RW (aqv OR cqv OR aqv2 OR cqv2 OR aqv3 OR cqv3) GROUND CLVL>9]:
// At level 20+, hide all base items
ItemDisplay[JUNKITEM !GROUND !SHOP CLVL>19]: %NAME%%ORANGE% Hidden{%GRAY%无用的垃圾%CL%%NAME%}
ItemDisplay[JUNKITEM !TOWN GROUND (CLVL>19 OR FILTLVL>2)]: