This commit is contained in:
jht385 2026-04-30 19:35:44 +08:00
parent 929a1c8e03
commit 5eb8af77f3
1 changed files with 40 additions and 34 deletions

View File

@ -1,4 +1,4 @@
// Kryszard's PD2 Loot Filter for Season 13: ver 13.2.1
// Kryszard's PD2 Loot Filter for Season 13: ver 13.2.2
//
//
// twitch.tv/kryszard
@ -16,7 +16,7 @@ ItemDisplayFilterName[]: Strict Filter - w/o Potions
ItemDisplayFilterName[]: Max-Strictness Filter
//Show info about current Filter Level in description of Horadric Cube
ItemDisplay[box]:%NAME%{%NAME%%NL%%GRAY%item.filter ver 13.2.1 %BLACK%| %GRAY% updated: 2026-04-28}%CONTINUE%
ItemDisplay[box]:%NAME%{%NAME%%NL%%GRAY%item.filter ver 13.2.2 %BLACK%| %GRAY% updated: 2026-04-30}%CONTINUE%
ItemDisplay[box FILTLVL=0]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%0 - %TAN%Show All Items%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%}
ItemDisplay[box FILTLVL=1]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%1 - %TAN%Hide Just Trash Items%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%}
ItemDisplay[box FILTLVL=2]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%2 - %TAN%More Notify%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%}
@ -957,17 +957,8 @@ ItemDisplay[jew PREFIX=197]: %Red%30ED%NAME%{%NAME%}%CONTINUE%
ItemDisplay[jew PREFIX=198]: %Red%40ED%NAME%{%NAME%}%CONTINUE%
ItemDisplay[jew SUFFIX=429]: %Red%40DAED%NAME%{%NAME%}%CONTINUE%
ItemDisplay[jew SUFFIX=600]: %Red%50UAED%NAME%{%NAME%}%CONTINUE%
ItemDisplay[jew (PREFIX=810 OR PREFIX=811)]: %Red%OW%NAME%{%NAME%}%CONTINUE%
ItemDisplay[jew PREFIX=323]: %Coral%10全抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[jew PREFIX=376]: %RED%30火抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[jew PREFIX=357]: %Blue%30冰抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[jew PREFIX=396]: %YELLOW%30电抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[jew PREFIX=416]: %GREEN%30毒抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[jew PREFIX=419]: %Blue%EK%NAME%{%NAME%}%CONTINUE%
ItemDisplay[jew PREFIX=737]: %Red%HK%NAME%{%NAME%}%CONTINUE%
ItemDisplay[jew SUFFIX=171]: %Red%15攻速%NAME%{%NAME%}%CONTINUE%
ItemDisplay[jew SUFFIX=371]: %BLUE%-15%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[jew SUFFIX=663]: %Blue%30冰抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[jew SUFFIX=666]: %RED%火伤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[jew SUFFIX=668]: %YELLOW%电伤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[jew SUFFIX=268]: %Orange%7FHR%NAME%{%NAME%}%CONTINUE%
@ -1057,9 +1048,9 @@ ItemDisplay[RARE !ID (PREFIX=327 OR PREFIX=332)]: %Coral%30全抗%NAME%{%NAME%}%
ItemDisplay[RARE !ID (PREFIX=77 OR PREFIX=78 OR PREFIX=360 OR PREFIX=372 OR PREFIX=373 OR PREFIX=376)]: %RED%30火抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (PREFIX=80 OR PREFIX=361 OR PREFIX=374 OR PREFIX=908)]: %RED%40火抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (PREFIX=68 OR PREFIX=69 OR PREFIX=353 OR PREFIX=354)]: %Blue%30冰抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (PREFIX=68 OR PREFIX=69 OR PREFIX=353 OR PREFIX=354 OR PREFIX=357 OR SUFFIX=663)]: %Blue%30冰抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (PREFIX=71 OR PREFIX=341 OR PREFIX=355 OR PREFIX=909)]: %Blue%40冰抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (PREFIX=86 OR PREFIX=87 OR PREFIX=379 OR PREFIX=392 OR PREFIX=393)]: %YELLOW%30电抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (PREFIX=86 OR PREFIX=87 OR PREFIX=379 OR PREFIX=392 OR PREFIX=393 OR PREFIX=396)]: %YELLOW%30电抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (PREFIX=89 OR PREFIX=380 OR PREFIX=394 OR PREFIX=910)]: %YELLOW%40电抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (PREFIX=93 OR PREFIX=94 OR PREFIX=399 OR PREFIX=412 OR PREFIX=413 OR PREFIX=416)]: %GREEN%30毒抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (PREFIX=98 OR PREFIX=400 OR PREFIX=414 OR PREFIX=911)]: %GREEN%40毒抗%NAME%{%NAME%}%CONTINUE%
@ -4114,45 +4105,58 @@ ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2
//C cap: 4 for 1H weapons, 6 for 2H weapons, 3 for armor/shields.
//ITEMS - upgrade improves P and C to 2
ItemDisplay[(dgr OR dir OR tkf OR tax OR jav OR wnd OR 9wn OR ywn OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1, %TAN%P%WHITE%:%ORANGE%2%WHITE%, %RED%C%WHITE%:%ORANGE%2%TAN%]}%CONTINUE%
ItemDisplay[(dgr OR dir OR tkf OR tax OR jav OR wnd OR 9wn OR ywn OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1, %TAN%P%WHITE%:%ORANGE%2%WHITE%}%CONTINUE%
ItemDisplay[(dgr OR dir OR tkf OR tax OR jav OR wnd OR 9wn OR ywn OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%2}%CONTINUE%
ItemDisplay[(dgr OR dir OR tkf OR tax OR jav OR wnd OR 9wn OR ywn OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%TAN%]}%CONTINUE%
//ITEMS - upgrade improves C to 3
ItemDisplay[(hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR scp OR bsh OR qui OR lea OR hla OR stu OR scl OR chn OR spl OR plt OR fld OR xui OR xea OR xla OR xtu) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1, %TAN%P%WHITE%:2%WHITE%, %RED%C%WHITE%:%ORANGE%3%TAN%]}%CONTINUE%
ItemDisplay[(hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR scp OR bsh OR qui OR lea OR hla OR stu OR scl OR chn OR spl OR plt OR fld OR xui OR xea OR xla OR xtu) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1, %TAN%P%WHITE%:2%WHITE%, %RED%C%WHITE%:%ORANGE%3%TAN%]}%CONTINUE%
//ITEMS - upgrade improves C to 3 only when ILVL>25
ItemDisplay[(ktr OR wrb OR axf OR ces OR ne1 OR ne2 OR ne3 OR ne4 OR ne5) ILVL>25 (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1, %TAN%P%WHITE%:2%WHITE%, %RED%C%WHITE%:%ORANGE%3%TAN%]}%CONTINUE%
ItemDisplay[(ktr OR wrb OR axf OR ces OR ne1 OR ne2 OR ne3 OR ne4 OR ne5) ILVL>25 (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1, %TAN%P%WHITE%:2%WHITE%, %RED%C%WHITE%:%ORANGE%3%TAN%]}%CONTINUE%
//ITEMS - upgrade improves C to 3 only when ILVL>40
ItemDisplay[(bhm OR xh9 OR ci0 OR ci1) ILVL>40 (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1, %TAN%P%WHITE%:2%WHITE%, %RED%C%WHITE%:%ORANGE%3%TAN%]}%CONTINUE%
ItemDisplay[(bhm OR xh9 OR ci0 OR ci1) ILVL>40 (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1, %TAN%P%WHITE%:2%WHITE%, %RED%C%WHITE%:%ORANGE%3%TAN%]}%CONTINUE%
//2H ITEMS - upgrade improves P and C to 4 when ILVL>25
ItemDisplay[(bar OR sbw OR lxb) ILVL>25 (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1, %TAN%P%WHITE%:%ORANGE%4%WHITE%, %RED%C%WHITE%:%ORANGE%4%TAN%]}%CONTINUE%
ItemDisplay[(bar OR sbw OR lxb) ILVL>25 (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1, %TAN%P%WHITE%:%ORANGE%4%WHITE%}%CONTINUE%
ItemDisplay[(bar OR sbw OR lxb) ILVL>25 (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%4%TAN%}%CONTINUE%
ItemDisplay[(bar OR sbw OR lxb) ILVL>25 (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%TAN%]}%CONTINUE%
//2H ITEMS - upgrade improves C to 5 when ILVL>25
ItemDisplay[lax ILVL>25 (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1, %TAN%P%WHITE%:4%WHITE%, %RED%C%WHITE%:%ORANGE%5%TAN%]}%CONTINUE%
ItemDisplay[lax ILVL>25 (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1, %TAN%P%WHITE%:4%WHITE%, %RED%C%WHITE%:%ORANGE%5%TAN%]}%CONTINUE%
//2H ITEMS - upgrade improves P and C to 3
ItemDisplay[sst (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1, %TAN%P%WHITE%:%ORANGE%3%WHITE%, %RED%C%WHITE%:%ORANGE%3%TAN%]}%CONTINUE%
ItemDisplay[sst (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1, %TAN%P%WHITE%:%ORANGE%3%WHITE%}%CONTINUE%
ItemDisplay[sst (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%3}%CONTINUE%
ItemDisplay[sst (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%TAN%]}%CONTINUE%
//2H ITEMS - upgrade improves P and C to 4
ItemDisplay[(lst OR 8ls) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1, %TAN%P%WHITE%:%ORANGE%4%WHITE%, %RED%C%WHITE%:%ORANGE%4%TAN%]}%CONTINUE%
ItemDisplay[(lst OR 8ls) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1, %TAN%P%WHITE%:%ORANGE%4%WHITE%}%CONTINUE%
ItemDisplay[(lst OR 8ls) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%4%TAN%]}%CONTINUE%
ItemDisplay[(lst OR 8ls) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%TAN%]}%CONTINUE%
//SPEAR - upgrade improves P/C based on ILVL
ItemDisplay[spr ILVL>25 ILVL<41 (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1, %TAN%P%WHITE%:%ORANGE%4%WHITE%, %RED%C%WHITE%:%ORANGE%4%TAN%]}%CONTINUE%
ItemDisplay[spr ILVL>40 (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1, %TAN%P%WHITE%:%ORANGE%4%WHITE%, %RED%C%WHITE%:%ORANGE%6%TAN%]}%CONTINUE%
ItemDisplay[spr ILVL>25 ILVL<41 (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1, %TAN%P%WHITE%:%ORANGE%4%WHITE%}%CONTINUE%
ItemDisplay[spr ILVL>25 ILVL<41 (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%4}%CONTINUE%
ItemDisplay[spr ILVL>25 ILVL<41 (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%TAN%]}%CONTINUE%
ItemDisplay[spr ILVL>40 (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1, %TAN%P%WHITE%:%ORANGE%4%WHITE%}%CONTINUE%
ItemDisplay[spr ILVL>40 (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%6}%CONTINUE%
ItemDisplay[spr ILVL>40 (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%TAN%]}%CONTINUE%
//2H ITEMS - upgrade improves C to 6 when ILVL>40
ItemDisplay[(9sr OR lbw OR 8lb) ILVL>40 (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1, %TAN%P%WHITE%:4%WHITE%, %RED%C%WHITE%:%ORANGE%6%TAN%]}%CONTINUE%
ItemDisplay[(9sr OR lbw OR 8lb) ILVL>40 (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1, %TAN%P%WHITE%:4%WHITE%, %RED%C%WHITE%:%ORANGE%6%TAN%]}%CONTINUE%
//Info about Max Sockets from all sources of socketing
//always 1
ItemDisplay[(MAG OR RARE OR CRAFT OR UNI OR SET) MAXSOCKETS=1 ID SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:1, %TAN%P%WHITE%:1, %RED%C%WHITE%:1}%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT OR UNI OR SET) MAXSOCKETS=1 ID SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:1, %TAN%P%WHITE%:1}%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT OR UNI OR SET) MAXSOCKETS=1 ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:1}%CONTINUE%
//L:1-2 values
ItemDisplay[MAG MAXSOCKETS>1 ID SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:2}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) MAXSOCKETS>1 ID SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:1}%CONTINUE%
ItemDisplay[MAG MAXSOCKETS>1 ID SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:2}%CONTINUE%
//P:2-4 values
ItemDisplay[(MAG OR RARE OR CRAFT OR UNI OR SET) (ARMOR OR (WEAPON 1H) OR QUIVER) MAXSOCKETS>1 ID SOCK=0 !GROUND]: %NAME%{%NAME%, %TAN%P%WHITE%:2}%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT OR UNI OR SET) (WEAPON 2H) MAXSOCKETS=3 ID SOCK=0 !GROUND]: %NAME%{%NAME%, %TAN%P%WHITE%:3}%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT OR UNI OR SET) (WEAPON 2H) MAXSOCKETS>3 ID SOCK=0 !GROUND]: %NAME%{%NAME%, %TAN%P%WHITE%:4}%CONTINUE%
//C:2-6 values
ItemDisplay[(MAG OR RARE OR CRAFT OR UNI OR SET) (ARMOR OR WEAPON OR QUIVER) MAXSOCKETS=2 ID SOCK=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT OR UNI OR SET) (ARMOR OR WEAPON OR QUIVER) MAXSOCKETS=3 ID SOCK=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT OR UNI OR SET) ARMOR MAXSOCKETS>3 ID SOCK=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT OR UNI OR SET) (WEAPON 1H) MAXSOCKETS>3 ID SOCK=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT OR UNI OR SET) (WEAPON 2H) MAXSOCKETS=4 ID SOCK=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT OR UNI OR SET) (WEAPON 2H) MAXSOCKETS=5 ID SOCK=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:5}%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT OR UNI OR SET) (WEAPON 2H) MAXSOCKETS=6 ID SOCK=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:6}%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT OR UNI OR SET) (ARMOR OR WEAPON OR QUIVER) MAXSOCKETS=2 ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT OR UNI OR SET) (ARMOR OR WEAPON OR QUIVER) MAXSOCKETS=3 ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT OR UNI OR SET) ARMOR MAXSOCKETS>3 ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT OR UNI OR SET) (WEAPON 1H) MAXSOCKETS>3 ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT OR UNI OR SET) (WEAPON 2H) MAXSOCKETS=4 ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT OR UNI OR SET) (WEAPON 2H) MAXSOCKETS=5 ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:5}%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT OR UNI OR SET) (WEAPON 2H) MAXSOCKETS=6 ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:6}%CONTINUE%
//closer
ItemDisplay[(MAG OR RARE OR CRAFT OR UNI OR SET) MAXSOCKETS>0 ID SOCK=0 !GROUND]: %NAME%{%NAME%%TAN%]}%CONTINUE%
@ -4841,6 +4845,8 @@ ItemDisplay[(8rx OR 6rx OR 6lx OR 6mx OR 6hx) NMAG !INF !RW SOCK=3 FILTLVL<6]: %
ItemDisplay[(6lw OR 6l7 OR 6hx) NMAG !INF !RW (SOCK=0 OR SOCK~4-6) ED>14]: %DOT-D6%%TIER-7%%NAME%{%NAME%}
ItemDisplay[(6lw OR 6l7 OR 6hx) NMAG !INF !RW (SOCK=0 OR SOCK~4-6) ED>9 FILTLVL<8]: %DOT-D6%%TIER-5%%NAME%{%NAME%}
ItemDisplay[(6lw OR 6l7 OR 6hx) NMAG !INF !RW (SOCK=0 OR SOCK~4-6) FILTLVL<6]: %NAME%{%NAME%}
ItemDisplay[6lb NMAG !INF !RW (SOCK=0 OR SOCK=6) ED>14]: %DOT-D6%%TIER-5%%NAME%{%NAME%}
ItemDisplay[6lb NMAG !INF !RW (SOCK=0 OR SOCK=6) ED>9 FILTLVL<8]: %NAME%{%NAME%}
//Clubs
ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 ((SK222>2 AND SK238>2) AND (SK224>2 OR SK223>2))]: %DOT-D6%%TIER-7%%NAME%{%NAME%}
ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (SK227>2 AND SK237>2 AND SK247>2)]: %DOT-D6%%TIER-7%%NAME%{%NAME%}
@ -4863,7 +4869,7 @@ ItemDisplay[(7dg OR 7di OR 7bl) !ETH !INF NMAG !RW !SOCK=1 ED>4 FILTLVL<6]: %NAM
ItemDisplay[(kri OR 9kr OR 7kr) (SK265>2 AND SK275>0) !ETH !INF NMAG !RW !SOCK~1-2]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(kri OR 9kr OR 7kr) (SK265>2 OR SK73>2) !ETH !INF NMAG !RW !SOCK~1-2]: %NAME%{%NAME%}
//Axes
ItemDisplay[(7wa OR 72a OR 7mp) ETH !INF NMAG !RW !SOCK>4]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(7wa OR 72a OR 7mp) ETH !INF NMAG !RW SOCK>4]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(7wa OR 72a OR 7mp) ETH !INF NMAG !RW !SOCK=1 ED>14]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(7wa OR 72a OR 7mp) ETH !INF NMAG !RW !SOCK=1 ED>4]: %DOT-D6%%TIER-7%%NAME%{%NAME%}
ItemDisplay[(7wa OR 72a OR 7mp) ETH !INF NMAG !RW !SOCK=1]: %DOT-D6%%TIER-5%%NAME%{%NAME%}