From 5f84f73ee89f404d2e2ab580d8cc98eaa6fee1bc Mon Sep 17 00:00:00 2001 From: jht385 <251064029@qq.com> Date: Tue, 25 Nov 2025 11:09:43 +0800 Subject: [PATCH] =?UTF-8?q?=E6=9B=B4=E6=96=B0=E5=88=B0=2012.0.1?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Kryszard-s-PD2-Loot-Filter cn ansi.txt | 821 +++++++------- futureal.filter | 1350 ++++++++---------------- item.filter | 1323 ++++++++--------------- 3 files changed, 1316 insertions(+), 2178 deletions(-) diff --git a/Kryszard-s-PD2-Loot-Filter cn ansi.txt b/Kryszard-s-PD2-Loot-Filter cn ansi.txt index 537acc5..3d2119a 100644 --- a/Kryszard-s-PD2-Loot-Filter cn ansi.txt +++ b/Kryszard-s-PD2-Loot-Filter cn ansi.txt @@ -1,4 +1,4 @@ -// Kryszard's PD2 Loot Filter for Season 11: ver 11.4.2 +// Kryszard's PD2 Loot Filter for Season 12: ver 12.0.1 // // twitch.tv/kryszard // @@ -15,7 +15,7 @@ ItemDisplayFilterName[]: Strict Filter - w/o Potions ItemDisplayFilterName[]: Max-Strictness Filter //Show info about current Filter Level in description of Horadric Cube -ItemDisplay[box]:%NAME%{%NAME%%NL%%GRAY%item.filter ver 11.4.2 %BLACK%| %GRAY% updated: 2025-06-21}%CONTINUE% +ItemDisplay[box]:%NAME%{%NAME%%NL%%GRAY%item.filter ver 12.0.1 %BLACK%| %GRAY% updated: 2025-11-24}%CONTINUE% ItemDisplay[box FILTLVL=0]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%0 - %TAN%Show All Items%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%} ItemDisplay[box FILTLVL=1]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%1 - %TAN%Hide Just Trash Items%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%} ItemDisplay[box FILTLVL=2]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%2 - %TAN%More Notify%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%} @@ -53,13 +53,13 @@ Alias[PD2GGUNI1]: ((baf OR 7qs OR 6bs OR utg) UNI !ID) //OK PD2 UNIQUES only when ETH - Weapons Alias[PD2OKUNIETH1]: ((7cm OR 7fb) UNI ETH !ID) //OK PD2 UNIQUES - Armors -Alias[PD2OKUNI1]: ((drf OR utp OR ned OR ulg OR ung OR urg OR drc OR paf OR dr6 OR neg OR uhc) UNI !ID) +Alias[PD2OKUNI1]: ((drf OR utp OR ned OR ulg OR ung OR urg OR drc OR paf OR dr6 OR neg OR uhc OR aqv3 OR cqv3) UNI !ID) //OK PD2 UNIQUES - Weapons -Alias[PD2OKUNI2]: ((7st OR ame OR 7di OR 7tw OR amc OR 7xf) UNI !ID) +Alias[PD2OKUNI2]: ((7st OR ame OR 7di OR 7tw OR amc OR 7xf OR 6hb) UNI !ID) //Lower Value PD2 UNIQUES when ETH Alias[PD2LOWUNIETH1]: ((am5) UNI ETH !ID) //Lower Value PD2 UNIQUES -Alias[PD2LOWUNI1]: ((ba6 OR dr2 OR ne6 OR ulb OR 7cm OR 7fb) UNI !ID) +Alias[PD2LOWUNI1]: ((ba6 OR dr2 OR ne6 OR ulb OR 7cm OR 7fb OR aqv2 OR cqv2) UNI !ID) //PD2 Uniques worth notifying Alias[PD2NOTIFYUNI1]: ((9ar OR ob6 OR am5 OR pa3 OR ba7 OR ob7) UNI !ID) @@ -94,7 +94,7 @@ Alias[LODLOWUNI1]: ((7pa OR 7bt OR ltp OR xcl OR 9tw OR xtp OR xth OR 7kr OR xpl //Armors Alias[LODNOTIFYUNI1]: ((brs OR fld OR xkp OR xul OR xlm OR drb OR 9sp OR mbt OR rng OR xng OR xui OR spl OR xmg OR xsk OR xml OR xlb OR xap OR xrs OR gth OR aar OR (BELT !(vbl OR hbl)) OR skp OR xhl OR xrn OR vbt OR uvb OR umb OR lgl OR vgl OR mgl OR tgl OR hgl OR xlg OR xvg OR xtg OR xhg OR xts OR xrg OR xar) UNI !ID) //Weapons -Alias[LODNOTIFYUNI2]: (((8ws OR 8lb OR 92h OR 8s8 OR 9wc OR 92h OR 8mx OR 6rx OR 9gw OR 7m7 OR 9cl OR mau OR 9ls OR 7sr OR 7p7 OR 9ba OR 7ga OR 7gi OR 8ls OR 72a OR 7o7 OR 9yw OR 9fc OR 9kr OR 7mp OR 6sw OR 6l7 OR 8rx OR dgr OR 7dg OR 9ma OR 9wh OR 9ws OR 6cs OR 7gs OR 9sb OR 9bs OR 9tr OR 9la) OR (ELT (THROWING OR JAV)) OR 7wb OR 7sp) UNI !ID) +Alias[LODNOTIFYUNI2]: (((8ws OR 8lb OR 92h OR 8s8 OR 9wc OR 92h OR 8mx OR 6rx OR 9gw OR 7m7 OR 9cl OR mau OR 9ls OR 7sr OR 7p7 OR 9ba OR 7ga OR 7gi OR 8ls OR 72a OR 7o7 OR 9yw OR 9fc OR 9kr OR 7mp OR 6sw OR 6l7 OR 8rx OR dgr OR 7dg OR 9ma OR 9wh OR 9ws OR 6cs OR 7gs OR 9sb OR 9bs OR 9tr OR 9la OR 9s8) OR (ELT (THROWING OR JAV)) OR 7wb OR 7sp) UNI !ID) //SET PARTS //OK SET parts when ETH @@ -102,7 +102,7 @@ Alias[OKSETETH1]: ((7fb OR 7gd OR 7ls OR 7m7 OR 7qr) SET ETH !ID) //OK SET parts Alias[OKSET1]: ((amu OR rin OR uar OR ci3 OR 7qr OR uth OR paf OR urn OR 7ws) SET !ID) //Sets worth notifying -Alias[NOTIFYSET1]: (((ARMOR OR WEAPON) (EXC OR ELT OR ci0 OR ba5 OR lbt) !(9vo OR xcl OR xrn)) SET !ID) +Alias[NOTIFYSET1]: (((ARMOR OR WEAPON OR QUIVER) (EXC OR ELT OR ci0 OR ba5 OR lbt) !(9vo OR xcl OR xrn)) SET !ID) //NMAG ITEMS WITH ED TO SHOW EXACT ED VALUES //Armors @@ -303,6 +303,8 @@ Alias[NOTICEME07]: (WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=899 OR SUFFIX=906) !RW Alias[NOTICEME08]: (WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=594 OR SUFFIX=595) !RW !SHOP !EQUIPPED) //Life Tap Charges Alias[NOTICEME09]: (WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=578 OR SUFFIX=579) !RW !SHOP !EQUIPPED) +//High ED Weapon + Mods +Alias[NOTICEME10]: (WEAPON (MAG OR RARE OR CRAFT) ED>349 ((STAT21+STAT22+STAT23+STAT24+STAT159+STAT160>14) OR STAT141>0 OR STAT136>0 OR IAS>29 OR (STAT121+STAT122>50) OR STAT218>0 OR STAT219>0 OR STAT252>0) !SHOP !EQUIPPED) //VARIABLE SOCKETS ROLLS //Varies up to 5 sockets @@ -312,16 +314,16 @@ Alias[VSOCK501]: (72a UNI SOCK>0 IAS>0 ED>0 STAT44>0 STAT153>0) Alias[VSOCK502]: (6hx UNI SOCK>0 IAS>0 ED>0 STAT333>0 STAT363>0) //Griswold's Redemption - Caduceus - Varies: 3-5 Alias[VSOCK503]: (7ws SET SOCK>0 IAS>0 ED>0 STAT122>50 !STAT91=0) +//Tomb Reaver - Cryptic Axe - Varies: 3-5 +Alias[VSOCK504]: (7pa UNI SOCK>0 IAS>0 ED>0 STAT122>0 RES>0 MFIND>0 STAT86>0 STAT89>0) //Varies up to 4 sockets //Bonehew - Ogre Axe - Varies: 2-4 Alias[VSOCK401]: (7o7 UNI SOCK>0 IAS>0 ED>0 STAT117>0 STAT504>0) -//Tomb Reaver - Cryptic Axe - Varies: 2-4 -Alias[VSOCK402]: (7pa UNI SOCK>0 IAS>0 ED>0 STAT122>0 RES>0 MFIND>0 STAT86>0 STAT89>0) //Witchwild String - Short Siege Bow -> Diamond Bow - Varies: 2-4 -Alias[VSOCK403]: ((8s8 OR 6s7) UNI SOCK>0 ED>0 RES>0 STAT250>0) +Alias[VSOCK402]: ((8s8 OR 6s7) UNI SOCK>0 ED>0 RES>0 STAT250>0) //Black Hades - Chaos Armor -> Shadow Plade - Varies: 3-4 -Alias[VSOCK404]: ((xul OR uul) UNI SOCK>0 STAT121>0 STAT123>0 STAT118>0) +Alias[VSOCK403]: ((xul OR uul) UNI SOCK>0 STAT121>0 STAT123>0 STAT118>0) //Varies up to 3 sockets //Blade of Ali Baba - Tulwar -> Hydra Edge - Varies: 2-3 @@ -353,16 +355,20 @@ Alias[VSOCK312]: (ucl SET SOCK>0 TABSK49>0 STAT216>0 STAT110>0) //Kalan's Legacy - Mummified Trophy - Varies: 1-2 Alias[VSOCK201]: ((ne6 OR neb) UNI SOCK>0 CLSK2=1 FBR>0 STAT20>0) +//S12 BETA TESTING LINES + + //SOUNDS EFFECTS //Special Items Exclusives ItemDisplay[neg UNI !ID !TOWN]: %SOUNDID-913%%NAME%{%NAME%}%CONTINUE% //fallen_warcry_1 - for Sacred Totem "Raaaakanishu!" ItemDisplay[jew UNI !ID !TOWN]: %SOUNDID-2669%%NAME%{%NAME%}%CONTINUE% //shrine_gemupgrade - for Rainbow Facet ItemDisplay[(uba OR ubaa OR ubab OR ubac) !TOWN]: %SOUNDID-4609%%NAME%{%NAME%}%CONTINUE% //wussie_let_us_out_2 - for Uber Ancients +ItemDisplay[cm3 UNI !ID !TOWN]: %SOUNDID-3918%%NAME%{%NAME%}%CONTINUE% //gheed_greeting_time_2 - for Gheed's Fortune //Runes and Larzuk Puzzlepiece ItemDisplay[RUNE>25 !TOWN]: %SOUNDID-418%%NAME%{%NAME%}%CONTINUE% //cairn_success - for HRs ItemDisplay[(RUNE~20-25 OR lpp) !TOWN]: %SOUNDID-248%%NAME%{%NAME%}%CONTINUE% //item_whip - for Mid Runes an Larzuk Puzzlepiece //UBER SUPER RARE UNIQUES -ItemDisplay[(9PD2UBERUNI1 OR PD2UBERUNI2) !TOWN]: %SOUNDID-27%%NAME%{%NAME%}%CONTINUE% //quest_anyasteam - for Uber Items +ItemDisplay[(PD2UBERUNI1 OR PD2UBERUNI2) !TOWN]: %SOUNDID-27%%NAME%{%NAME%}%CONTINUE% //quest_anyasteam - for Uber Items //GG Items ItemDisplay[(PD2GGUNIETH1 OR PD2GGUNI1 OR LODGGUNIETH1 OR LODGGUNI1) !TOWN]: %SOUNDID-34%%NAME%{%NAME%}%CONTINUE% //quest_hellforge_place - for GG's //OK Armors @@ -377,6 +383,8 @@ ItemDisplay[(llmr OR lsvl OR rkey OR rid OR rtp) !TOWN]: %SOUNDID-619%%NAME%{%NA ItemDisplay[(lbox OR imrn) !TOWN]: %SOUNDID-621%%NAME%{%NAME%}%CONTINUE% //bloodraven_mist_end - for Rares lbox, demonic cube etc. //Uber Materials ItemDisplay[(ubtm OR dcma OR dcso OR dcbl OR dcho OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR luca OR lucb OR lucc OR lucd) !TOWN]: %SOUNDID-1123%%NAME%{%NAME%}%CONTINUE% //greatermummy_resurrect_1 - for Uber Ingredients +//Unique Maps +ItemDisplay[MAPTIER>0 !ID UNI]: %SOUNDID-35%%NAME%{%NAME%}%CONTINUE% //hellforgesmash - for unique maps //Spare Interesting Sounds //ItemDisplay[]: %SOUNDID-705%%NAME%{%NAME%}%CONTINUE% //darkwanderer_death - spare sound for... ??? used later for unknown items @@ -891,15 +899,15 @@ ItemDisplay[RARE]: %YELLOW%%NAME%%CONTINUE% ItemDisplay[MAG]: %BLUE%%NAME%%CONTINUE% ItemDisplay[MAG WEAPON !ETH (NORM OR EXC)]: {%NAME%}%CONTINUE% ItemDisplay[MAG ARMOR (NORM OR EXC)]: {%NAME%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) NMAG !ETH SOCK=0]: %WHITE%%NAME%%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) NMAG (SOCK>0 OR ETH)]: %GRAY%%NAME%%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG !ETH SOCK=0]: %WHITE%%NAME%%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG (SOCK>0 OR ETH)]: %GRAY%%NAME%%CONTINUE% ItemDisplay[CRAFT]: %ORANGE%%NAME%%CONTINUE% ItemDisplay[(RW OR CRAFT OR (ID (MAG OR RARE OR SET OR UNI))) NORM]: %NAME%【普】%CONTINUE% ItemDisplay[(RW OR CRAFT OR (ID (MAG OR RARE OR SET OR UNI))) EXC]: %NAME%【扩】%CONTINUE% ItemDisplay[(RW OR CRAFT OR (ID (MAG OR RARE OR SET OR UNI))) ELT]: %NAME%【精】%CONTINUE% //Add red "*" Stars on Corrupted items in Unique Stygian Caverns Map -ItemDisplay[(ARMOR OR WEAPON OR (aqv OR cqv OR rin OR amu)) (MAG OR RARE OR SET OR UNI OR CRAFT) !ID (MAPID=181 OR MAPID=182)]: %RED%*%NAME%%RED%*%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR (QUIVER OR rin OR amu)) (MAG OR RARE OR SET OR UNI OR CRAFT) !ID (MAPID=181 OR MAPID=182)]: %RED%*%NAME%%RED%*%CONTINUE% //偷窥黄金词条 @@ -2420,9 +2428,9 @@ ItemDisplay[(NMAG !RW AMASTAFF) AND (EDARMOR OR EDWEAPON)]: %GRAY%|%NAME%%CONTIN ItemDisplay[SOCK>0]: %NAME% %TAN%[%WHITE%%SOCKETS%%CONTINUE% //Variable Sockets Rolls //Varies up to 5 sockets -ItemDisplay[(VSOCK501 OR VSOCK502 OR VSOCK503)]: %NAME%%GRAY%/%LIGHT_GRAY%5%CONTINUE% +ItemDisplay[(VSOCK501 OR VSOCK502 OR VSOCK503 OR VSOCK504)]: %NAME%%GRAY%/%LIGHT_GRAY%5%CONTINUE% //Varies up to 4 sockets -ItemDisplay[(VSOCK401 OR VSOCK402 OR VSOCK403 OR VSOCK404)]: %NAME%%GRAY%/%LIGHT_GRAY%4%CONTINUE% +ItemDisplay[(VSOCK401 OR VSOCK402 OR VSOCK403)]: %NAME%%GRAY%/%LIGHT_GRAY%4%CONTINUE% //Varies up to 3 sockets ItemDisplay[(VSOCK301 OR VSOCK302 OR VSOCK303 OR VSOCK304 OR VSOCK305 OR VSOCK306 OR VSOCK307 OR VSOCK308 OR VSOCK309 OR VSOCK310 OR VSOCK311 OR VSOCK312)]: %NAME%%GRAY%/%LIGHT_GRAY%3%CONTINUE% //Varies up to 2 sockets @@ -2430,9 +2438,11 @@ ItemDisplay[(VSOCK201)]: %NAME%%GRAY%/%LIGHT_GRAY%2%CONTINUE% //Sockets Closer ItemDisplay[SOCK>0]: %NAME%%TAN%]%CONTINUE% //Armors ED TAG -ItemDisplay[EDARMOR]: %BLUE%%ED%%%NAME% %BLUE%*%CONTINUE% +ItemDisplay[EDARMOR]: %BLUE%%ED%%%NAME%%CONTINUE% +ItemDisplay[EDARMOR !RW]: %NAME% %BLUE%*%CONTINUE% //Weapons ED TAG -ItemDisplay[EDWEAPON]: %RED%%ED%%%NAME% %RED%*%CONTINUE% +ItemDisplay[EDWEAPON]: %RED%%ED%%%NAME%%CONTINUE% +ItemDisplay[EDWEAPON !RW]: %NAME% %RED%*%CONTINUE% //Closer ALL NMAG MODS IN ONE BRACKET ItemDisplay[ETH OR (DIN NMAG !RW RES>0) OR (DIN NMAG !RW EDAM>0) OR ((AMASTAFF OR NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF) NMAG !RW) OR EDARMOR OR EDWEAPON]: %GRAY%[%NAME%%CONTINUE% @@ -2471,7 +2481,7 @@ ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%ORANGE%Crafting %WHITE%Bases from ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%WHITE%PD2 %GRAY%"%TAN%Settings%GRAY%" %WHITE%menu available in classic D2 settings%NL%%NL%%NAME%}%CONTINUE% ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%WHITE%Type %GRAY%"%TAN%.help%GRAY%" %WHITE%on chat to list useful commands%NL%%NAME%}%CONTINUE% ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%TAN%Note%WHITE%: RuneWords %ORANGE%Recipes %WHITE%Available at Quantity 1-17%NL%%NL%%NAME%}%CONTINUE% -ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%GRAY%[A-E]%WHITE%: 1-5 %GRAY%[F-J]%WHITE%: 5-8 %GRAY%[K-O]%WHITE%: 8-11 %GRAY%[P-T]%WHITE%: 11-15 %GRAY%[U-Z]%WHITE%: 15-17%NL%%NAME%}%CONTINUE% +ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%GRAY%[A-E]%WHITE%: 1-5 %GRAY%[F-J]%WHITE%: 5-8 %GRAY%[K-O]%WHITE%: 8-11 %GRAY%[P-T]%WHITE%: 11-16 %GRAY%[U-Z]%WHITE%: 16-17%NL%%NAME%}%CONTINUE% ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%ORANGE%Crafting %WHITE%Guaranteed Stats Available at Quantity 18-24%NL%%NAME%}%CONTINUE% ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%CORAL%Pathfinding%WHITE%/%TEAL%Map Reading %WHITE%Tips available outside Town%NL%%NL%%NAME%}%CONTINUE% //keys description in SHOP @@ -2479,104 +2489,107 @@ ItemDisplay[key SHOP]: %NAME%{%TAN%Note%WHITE%: Key stack descriptions in your i ItemDisplay[key SHOP]: %NAME%{%WHITE%contain a lot of useful information.%NL%%NAME%}%CONTINUE% ItemDisplay[key SHOP]: %NAME%{%CORAL%Be sure to check them out!%NL%%NAME%}%CONTINUE% // -ItemDisplay[key QTY~1-19 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: RuneWords Recipes:}%CONTINUE% +ItemDisplay[key QTY~1-17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: RuneWords Recipes:}%CONTINUE% // +ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Ancient's Foresigh%WHITE%: %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Thul%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%古代人的契约(8 9 7) Ancient's Pledge%WHITE%: %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Tal%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Ancient's Scripture%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Ort%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%庇护(25 32 15 31 14 22) Asylum%WHITE%: %ORANGE%Gul %LIGHT_GRAY%+ %ORANGE%Cham %LIGHT_GRAY%+ %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Um%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%野兽(30 3 22 23 17) Beast%WHITE%: %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Lum%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%黑色(10 16 4) Black%WHITE%: %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Io %LIGHT_GRAY%+ %ORANGE%Nef%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%白骨(12 22 22) Bone%WHITE%: %ORANGE%Sol %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Um%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%野蔷薇(8 27 29 5) Bramble%WHITE%: %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Ohm %LIGHT_GRAY%+ %ORANGE%Sur %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%白骨(12 22 22) Bone%WHITE%: %ORANGE%Sol %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Um%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%野蔷薇(8 27 29 5) Bramble%WHITE%: %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Ohm %LIGHT_GRAY%+ %ORANGE%Sur %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%烙印(31 28 23 25) Brand%WHITE%: %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Gul%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%死亡呼吸(26 15 1 2 33 5) Breath of the Dying%WHITE%: %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Eld %LIGHT_GRAY%+ %ORANGE%Zod %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%战争召唤(11 8 23 24 27) Call to Arms%WHITE%: %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Ist %LIGHT_GRAY%+ %ORANGE%Ohm%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%荣耀之链(14 22 30 24) Chains of Honor%WHITE%: %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Ist%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%混沌(19 27 22) Chaos%WHITE%: %ORANGE%Fal %LIGHT_GRAY%+ %ORANGE%Ohm %LIGHT_GRAY%+ %ORANGE%Um%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%新月(13 22 3) Crescent Moon%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=3 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%混沌(19 27 22) Chaos%WHITE%: %ORANGE%Fal %LIGHT_GRAY%+ %ORANGE%Ohm %LIGHT_GRAY%+ %ORANGE%Um%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=3 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%新月(13 22 3) Crescent Moon%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=3 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%死神(15 1 26 9 25) Death%WHITE%: %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Gul%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=3 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%迪勒瑞姆(20 24 16) Delirium%WHITE%: %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Ist %LIGHT_GRAY%+ %ORANGE%Io%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=3 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%毁灭(26 28 30 31 18) Destruction%WHITE%: %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Ko%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=3 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%圣域(32 27) Dominion%WHITE%: %ORANGE%Cham %LIGHT_GRAY%+ %ORANGE%Ohm%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=3 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%末日(15 27 22 28 32) Doom%WHITE%: %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%Ohm %LIGHT_GRAY%+ %ORANGE%Um 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%LIGHT_GRAY%+ %ORANGE%Nef%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=10 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%天底(4 3) Nadir%WHITE%: %ORANGE%Nef %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=10 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%新教徒(10 3) Neophyte%WHITE%: %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=10 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%誓约(13 21 23 17) Oath%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Lum%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=11 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%天底(4 3) Nadir%WHITE%: %ORANGE%Nef %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=11 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%新教徒(10 3) Neophyte%WHITE%: %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=11 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%誓约(13 21 23 17) Oath%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Lum%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=11 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%遵从(15 18 10 5 19) Obedience%WHITE%: %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Eth %LIGHT_GRAY%+ %ORANGE%Fal%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=11 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%着魔(33 24 20 17 16 4) Obsession%WHITE%: %ORANGE%Zod %LIGHT_GRAY%+ %ORANGE%Ist %LIGHT_GRAY%+ %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Lum %LIGHT_GRAY%+ %ORANGE%Io %LIGHT_GRAY%+ %ORANGE%Nef%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=11 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%热情(14 9 2 20) Passion%WHITE%: %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Eld %LIGHT_GRAY%+ %ORANGE%Lem%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=11 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%图纹(7 9 3) Pattern%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=11 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%和平(13 10 11) Peace%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Amn%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=11 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%凤凰(26 26 28 31) Phoenix%WHITE%: %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Jah%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=12 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%图纹(7 9 3) Pattern%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=12 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%和平(13 10 11) Peace%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Amn%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=12 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%凤凰(26 26 28 31) Phoenix%WHITE%: %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Jah%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=12 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%瘟疫(32 19 22) Plague%WHITE%: %ORANGE%Cham %LIGHT_GRAY%+ %ORANGE%Fal %LIGHT_GRAY%+ %ORANGE%Um%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=12 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%骄傲(32 29 16 28) Pride%WHITE%: %ORANGE%Cham %LIGHT_GRAY%+ %ORANGE%Sur %LIGHT_GRAY%+ %ORANGE%Io %LIGHT_GRAY%+ %ORANGE%Lo%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=12 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%原理(8 25 2) Principle%WHITE%: %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Gul %LIGHT_GRAY%+ %ORANGE%Eld%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=12 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%慎重(23 3) Prudence%WHITE%: %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=12 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%纯洁(11 5 10) Purity%WHITE%: %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Eth %LIGHT_GRAY%+ %ORANGE%Thul%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=12 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%光辉(4 12 6) Radiance%WHITE%: %ORANGE%Nef %LIGHT_GRAY%+ %ORANGE%Sol %LIGHT_GRAY%+ %ORANGE%Ith%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%慎重(23 3) Prudence%WHITE%: %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%纯洁(11 5 10) Purity%WHITE%: %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Eth %LIGHT_GRAY%+ %ORANGE%Thul%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%光辉(4 12 6) Radiance%WHITE%: %ORANGE%Nef %LIGHT_GRAY%+ %ORANGE%Sol %LIGHT_GRAY%+ %ORANGE%Ith%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%降雨(9 23 6) Rain%WHITE%: %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Ith%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%狂暴(13 1 6 5) Rampage%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%狂喜(26 31 28 8 18 23) Rapture%WHITE%: %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Mal%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%押韵(13 5) Rhyme%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%裂缝(15 18 20 25) Rift%WHITE%: %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Gul%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%圣堂(18 18 23) Sanctuary%WHITE%: %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Mal%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%押韵(13 5) Rhyme%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%裂缝(15 18 20 25) Rift%WHITE%: %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Gul%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%圣堂(18 18 23) Sanctuary%WHITE%: %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Mal%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%破碎之墙(33 31 8 32) Shattered Wall%WHITE%: %ORANGE%Zod %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Cham%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%寂静(14 2 15 24 3 26) Silence%WHITE%: %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Eld %LIGHT_GRAY%+ %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%Ist %LIGHT_GRAY%+ %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%Vex%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%烟雾(4 17) Smoke%WHITE%: %ORANGE%Nef %LIGHT_GRAY%+ %ORANGE%Lum%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%精神(7 10 9 11) Spirit%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Amn%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%灿烂(5 17) Splendor%WHITE%: %ORANGE%Eth %LIGHT_GRAY%+ %ORANGE%Lum%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%隐密(7 5) Stealth%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%精神(7 10 9 11) Spirit%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Amn%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%灿烂(5 17) Splendor%WHITE%: %ORANGE%Eth %LIGHT_GRAY%+ %ORANGE%Lum%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%隐密(7 5) Stealth%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%钢铁(3 1) Steel%WHITE%: %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%El%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%石块(13 22 21 17) Stone%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Lum%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%力量(11 3) Strength%WHITE%: %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%背信(13 10 20) Treachery%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Lem%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%坚定意志(19 16 6 2 1 15) Unbending Will%WHITE%: %ORANGE%Fal %LIGHT_GRAY%+ %ORANGE%Io %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Eld %LIGHT_GRAY%+ %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Hel%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%毒牙(7 14 23) Venom%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Mal%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%背信(13 10 20) Treachery%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Lem%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%坚定意志(19 16 6 2 1 15) Unbending Will%WHITE%: %ORANGE%Fal %LIGHT_GRAY%+ %ORANGE%Io %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Eld %LIGHT_GRAY%+ %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Hel%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%毒牙(7 14 23) Venom%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Mal%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%思考之声(20 18 1 2) Voice of Reason%WHITE%: %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Eld%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%财富(20 18 3) Wealth%WHITE%: %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%白色(14 16) White%WHITE%: %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Io%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%轻风(29 1) Wind%WHITE%: %ORANGE%Sur %LIGHT_GRAY%+ %ORANGE%El%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%智慧(21 6 2) Wisdom%WHITE%: %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Eld%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%愤怒(21 17 30 23) Wrath%WHITE%: %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Lum %LIGHT_GRAY%+ %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Mal%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%轻风(29 1) Wind%WHITE%: %ORANGE%Sur %LIGHT_GRAY%+ %ORANGE%El%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%智慧(21 6 2) Wisdom%WHITE%: %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Eld%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%愤怒(21 17 30 23) Wrath%WHITE%: %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Lum %LIGHT_GRAY%+ %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Mal%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%天顶(31 33 9 10 8) Zenith%WHITE%: %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Zod %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Ral%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%和风(9 5) Zephyr%WHITE%: %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% // @@ -2587,7 +2600,7 @@ ItemDisplay[key QTY=17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Previous Page: //Craft Infusions ItemDisplay[(crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp)]: %NAME%{%TAN%Note%WHITE%: Guaranteed:}%CONTINUE% //keys and Craft Infusions Descriptions -ItemDisplay[key QTY=18 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: Blood %ORANGE%[%RED%O%ORANGE%]%WHITE%:}%CONTINUE% +ItemDisplay[key QTY=18 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Blood %ORANGE%[%RED%O%ORANGE%]%WHITE%:}%CONTINUE% ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Amulet: 10% FRW, [3-6] LPK, [10-20] Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Ring: [5-10] Str, [1-3]% LL, [10-20] Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Belt: [10-20]% Open Wounds, [3-6]% LL, [10-20] Life%NL%%NAME%}%CONTINUE% @@ -2597,17 +2610,19 @@ ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Helm: [10-20 ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Chest: [3-6] LPK, [3-6]% LL, [20-40] Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Shield: [10-20]% Block, [3-6]% LL, [10-20] Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Weapon: [50-80]% ED, [3-6]% LL, [10-20] Life%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=19 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: Caster %ORANGE%[%PURPLE%O%ORANGE%]%WHITE%:}%CONTINUE% -ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Amulet: [5-10]% FCR, [4-10]% Regen Mana, [10-20] Mana%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Quiver: [5-10]% Crushing Blow, [2-4]% LL, [10-20] Life%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=19 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Caster %ORANGE%[%PURPLE%O%ORANGE%]%WHITE%:}%CONTINUE% +ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Amulet: [5-10]% FCR, [4-10]% Reg Mana, [10-20] Mana%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Ring: [5-10] Energy, [1-2] MPK, [10-20] Mana%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Belt: 10% FCR, [4-10]% Regen Mana, [10-20] Mana%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Belt: 10% FCR, [4-10]% Reg Mana, [10-20] Mana%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Gloves: [5-10]% FCR, [1-3] MPK, [10-20] Mana%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Boots: [5-10]% Max Mana, [4-10]% Regen Mana, [10-20] Mana%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Helm: [5-10]% FCR, [4-10]% Regen Mana, [10-20] Mana%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Boots: [5-10]% Max Mana, [4-10]% Reg Mana, [10-20] Mana%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Helm: [5-10]% FCR, [4-10]% Reg Mana, [10-20] Mana%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Chest: [5-10]% FCR, [2-6] MPK, [20-30] Mana%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Shield: [10-20]% Block, [5-10]% FCR, [20-30] Mana%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Weapon: 1 to All Skills, [10-20]% FCR, [10-20] Mana%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=20 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: Safety %ORANGE%[%GREEN%O%ORANGE%]%WHITE%:}%CONTINUE% +ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Quiver: [5-10]% FCR, [2-4] MPK, [10-20] Mana%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=20 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Safety %ORANGE%[%GREEN%O%ORANGE%]%WHITE%:}%CONTINUE% ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Amulet: 10% Block, [4-7] M&PDR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Ring: [5-10] Vit, [2-5] M&PDR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Belt: [10-30]% Defense, [10-20]% Psn Res, [2-5] M&PDR%NL%%NAME%}%CONTINUE% @@ -2617,7 +2632,8 @@ ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Helm: [20-60 ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Chest: [20-60]% Defense, [5-10]% PDR, [100-150] Def vs Melee%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Shield: [20-60]% Defense, [5-10]% PDR, [100-150] Def vs Melee%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Weapon: [50-80]% ED, Knockback, [2-5] M&PDR%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=21 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: Hitpower %ORANGE%[%BLUE%O%ORANGE%]%WHITE%:}%CONTINUE% +ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Quiver: 10% FRW, [4-7] M&PDR%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=21 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Hitpower %ORANGE%[%BLUE%O%ORANGE%]%WHITE%:}%CONTINUE% ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Amulet: [150-250] AR, [10-20]% FHR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Ring: [5-10] Dex, [2-4] Max Dmg%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Belt: [5-10]% Dmg Taken as Mana, [10-20]% FHR%NL%%NAME%}%CONTINUE% @@ -2627,36 +2643,40 @@ ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Helm: [100-2 ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Chest: [25-50]% Defense, [30-40]% FHR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Shield: [10-20]% Block, [20-30]% FBR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Weapon: [50-80]% ED, -[10-20]% Target Defense%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=22 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: Vampiric %ORANGE%[%GRAY%O%ORANGE%]%WHITE%:}%CONTINUE% -ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Amulet: [10-20]% Curse D. R., [3-6]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Quiver: Knockback, -[10-20]% Target Defense%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=22 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Vampiric %ORANGE%[%GRAY%O%ORANGE%]%WHITE%:}%CONTINUE% +ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Amulet: [10-20]% Curse DR, [3-6]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Ring: [10-20]% PLR, [1-3]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Belt: [10-20]% PLR, [3-6]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Gloves: [5-10]% Deadly Strike, [2-4]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Gloves: [5-10]% DS, [2-4]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Boots: [10-20]% PLR, [2-4]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Helm: [10-20]% Deadly Strike, [2-4]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Helm: [10-20]% DS, [2-4]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Chest: [3-6]% ML, [5-10] R.Life, [20-30]% PLR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Shield: [10-20]% Block, [3-6]% ML, [20-30]% PLR%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Weapon: [100-140]% Dmg to Demon/Undead, [3-6]% ML, [10-15] R.Life%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=23 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: Bountiful %ORANGE%[%YELLOW%O%ORANGE%]%WHITE%:}%CONTINUE% -ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Amulet: [10-20] Vit, [20-30]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Ring: [5-10] Vit, [10-20]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Belt: [25-50]% Defense, [20-30]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Gloves: [25-50]% Defense, [15-25]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Boots: [25-50]% Defense, [15-25]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Helm: [25-50]% Defense, [20-30]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Chest: [25-50]% Defense, [20-30]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Shield: [10-20]% Block, [20-30]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Weapon: 1 to All Skills, [20-30]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=24 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: Brilliant %ORANGE%[%WHITE%O%ORANGE%]%WHITE%:}%CONTINUE% +ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Weapon: [100-140]% ED Demon/Undead, [3-6]% ML, [10-15] R.Life%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Quiver: [20-30]% PLR, [2-4]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=23 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Bountiful %ORANGE%[%YELLOW%O%ORANGE%]%WHITE%:}%CONTINUE% +ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Amulet: [10-20] Vit, [20-30]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Ring: [5-10] Vit, [10-20]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Belt: [25-50]% Def, [20-30]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Gloves: [25-50]% Def, [15-25]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Boots: [25-50]% Def, [15-25]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Helm: [25-50]% Def, [20-30]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Chest: [25-50]% Def, [20-30]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Shield: [10-20]% Block, [20-30]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Weapon: 1 to All Skills, [20-30]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Quiver: [5-10] Vit, [15-25]% MF, [20-30]% EG%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=24 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Brilliant %ORANGE%[%WHITE%O%ORANGE%]%WHITE%:}%CONTINUE% ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Amulet: [5-15]% All Res, [100-150] Def vs Missle, [4-8] All Atrb%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Ring: [3-5]% All Res, [50-100] Def vs Missle, H. F. D.%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Belt: [5-10]% IAS, [25-50]% Defense, H. F. D.%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Gloves: [5-10]% IAS, [10-20]% AR, [25-50]% Defense%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Boots: 10% FRW, [100-150] Def vs Missle, H. F. D.%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Helm: [5-10]% IAS, [25-50]% Defense, H. F. D.%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Chest: [5-10]% All Res, [10-20]% Block, [25-50]% Defense%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Shield: [5-10]% All Res, [10-20]% Block, H. F. D.%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Ring: [3-5]% All Res, [50-100] Def vs Missle, HFD%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Belt: [5-10]% IAS, [25-50]% Def, HFD%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Gloves: [5-10]% IAS, [10-20]% AR, [25-50]% Def%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Boots: 10% FRW, [100-150] Def vs Missle, HFD%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Helm: [5-10]% IAS, [25-50]% Def, HFD%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Chest: [5-10]% All Res, [10-20]% Block, [25-50]% Def%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Shield: [5-10]% All Res, [10-20]% Block, HFD%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Weapon: [20-40]% ED, 20% IAS, [50-100] AR%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Quiver: [5-10]% All Res, [100-150] Def vs Missle, 10% FHR%NL%%NAME%}%CONTINUE% // //Map Reading Notes on keys stack: ItemDisplay[(key OR rkey) !TOWN MAPID~1-132]: %NAME%{%TAN%Note%WHITE%: Pathfinding/Map Reading Tips:%NAME%}%CONTINUE% @@ -3135,11 +3155,11 @@ ItemDisplay[rkey (TOWN OR MAPID>132)]: %NAME%{%TAN%Note%WHITE%: You won't lose i ItemDisplay[rkey (TOWN)]: %NAME%{%CORAL%Pathfinding%WHITE%/%TEAL%Map Reading %WHITE%Tips available outside Town%NL%%NAME%}%CONTINUE% //Arrows & Bolts -ItemDisplay[(aqv OR cqv) !NMAG !ID]: %NAME%%CONTINUE% -ItemDisplay[(aqv OR cqv) NMAG (CLVL>6 OR FILTLVL>5) !SHOP]: -ItemDisplay[cqv MAG !ID FILTLVL>0 CLVL>19]: -ItemDisplay[aqv MAG !ID FILTLVL>0 CLVL>19]: -ItemDisplay[(aqv OR cqv) RARE AMAZON !ID]: %DOT-A8%%TIER-7%%NAME%%CONTINUE% +//ItemDisplay[(aqv OR cqv) !NMAG !ID]: %NAME%%CONTINUE% +//ItemDisplay[(aqv OR cqv) NMAG (CLVL>6 OR FILTLVL>5) !SHOP]: +//ItemDisplay[cqv MAG !ID FILTLVL>0 CLVL>19]: +//ItemDisplay[aqv MAG !ID FILTLVL>0 CLVL>19]: +//ItemDisplay[(aqv OR cqv) RARE AMAZON !ID]: %DOT-A8%%TIER-7%%NAME%%CONTINUE% //Choking, Exploding, Fulminating, Oil, Rancid, Strangling, and New PD2 Throwing Potions ItemDisplay[opm OR tpfm]: %NAME%{%WHITE%Exoplo. Potion, Perf %RED%O%WHITE%, %BLUE%Ring %WHITE%= Fire Res %BLUE%Ring%NL%%TAN%Note%WHITE%: Crafting Recipe:}%CONTINUE% @@ -3196,7 +3216,10 @@ ItemDisplay[(cm1 OR cm2 OR cm3) UNI !ID]: %PX-68%%NAME% //Notes on Charms ItemDisplay[cm2 UNI]: %NAME%{%TAN%Note%WHITE%: Cube with %GRAY%key %WHITE%to Destroy Into: %ORANGE%Hellfire Ashes}%CONTINUE% -ItemDisplay[cm3 MAG ID ILVL>90]: %NAME%{%WHITE%Cube with 3xPerf Gem%NL%%TAN%Note%WHITE%: Ilvl%ORANGE%91+ %BLUE%Grand Charm%WHITE%, to Reroll:}%CONTINUE% +ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]: %NAME%{%TAN%Note%WHITE%: Ilvl%TEAL%}%CONTINUE% +ItemDisplay[cm3 MAG ID ILVL>90]: %NAME%{%NAME%%ORANGE%}%CONTINUE% +ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]: %NAME%{%NAME%90+ %BLUE%Charm %WHITE%Always Roll 2 Affixes,}%CONTINUE% +ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]: %NAME%{%WHITE%To ReRoll Cube with 3x Perf Gem%NL%%NAME%}%CONTINUE% //CL when needed ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID]: %CL%%NAME%{%NAME%}%CONTINUE% @@ -3244,19 +3267,19 @@ ItemDisplay[cm3 MAG (HIGHVENGPFX OR (HIGHVENGSFX AND MIDVENGPFX) OR (MIDVENGPFX //Large Charms TAGS //EG TAG -ItemDisplay[cm2 MAG (((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND GFIND>0) OR (MAXDMG>3 AND GFIND>0) OR (RES>4 AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0) OR (FRES>9 AND GFIND>20) OR (LRES>9 AND GFIND>20) OR (CRES>9 AND GFIND>20) OR (PRES>9 AND GFIND>20))]: %YELLOW%EG %NAME%{%NAME%}%CONTINUE% +ItemDisplay[cm2 MAG (((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND GFIND>0) OR (MAXDMG>3 AND GFIND>0) OR (RES>4 AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0) OR (FRES>9 AND GFIND>20) OR (LRES>9 AND GFIND>20) OR (CRES>9 AND GFIND>20) OR (PRES>9 AND GFIND>20) OR (FCR>5 AND GFIND>0) OR (IAS>6 AND GFIND>0))]: %YELLOW%EG %NAME%{%NAME%}%CONTINUE% //dex TAG -ItemDisplay[cm2 MAG ((RES>4 AND DEX>0) OR (MAXDMG>3 AND DEX>0) OR ((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0))]: %GREEN%dex %NAME%{%NAME%}%CONTINUE% +ItemDisplay[cm2 MAG ((RES>4 AND DEX>0) OR (MAXDMG>3 AND DEX>0) OR ((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0) OR (FCR>5 AND DEX>0) OR (IAS>6 AND DEX>0) OR (FCR>4 AND DEX>3) OR (IAS>4 AND DEX>3))]: %GREEN%dex %NAME%{%NAME%}%CONTINUE% //str TAG -ItemDisplay[cm2 MAG ((RES>4 AND STR>0) OR (MAXDMG>3 AND STR>0) OR ((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0))]: %DARK_GREEN%str %NAME%{%NAME%}%CONTINUE% +ItemDisplay[cm2 MAG ((RES>4 AND STR>0) OR (MAXDMG>3 AND STR>0) OR ((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0) OR (FCR>5 AND STR>0) OR (IAS>6 AND STR>0) OR (FCR>4 AND STR>3) OR (IAS>4 AND STR>3))]: %DARK_GREEN%str %NAME%{%NAME%}%CONTINUE% //Life TAG -ItemDisplay[cm2 MAG (((STAT357>1 AND LIFE>0) OR (STAT357>0 AND LIFE>24)) OR ((STAT329>1 AND LIFE>0) OR (STAT329>0 AND LIFE>24)) OR ((STAT330>1 AND LIFE>0) OR (STAT330>0 AND LIFE>24)) OR ((STAT331>1 AND LIFE>0) OR (STAT331>0 AND LIFE>24)) OR ((STAT332>1 AND LIFE>0) OR (STAT332>0 AND LIFE>24)) OR ((RES>4 AND LIFE>0) OR (RES>0 AND LIFE>29)) OR ((MAXDMG>3 AND LIFE>0) OR (MAXDMG>1 AND LIFE>19) OR (MAXDMG>0 AND LIFE>29)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>24) OR ((LOWVENGPFX OR LOWVENGSFX) AND LIFE>29) OR ((FRES>14 AND LIFE>0) OR (FRES>9 AND LIFE>19) OR (FRES>0 AND LIFE>29)) OR ((LRES>14 AND LIFE>0) OR (LRES>9 AND LIFE>19) OR (LRES>0 AND LIFE>29)) OR ((CRES>14 AND LIFE>0) OR (CRES>9 AND LIFE>19) OR (CRES>0 AND LIFE>29)) OR ((PRES>14 AND LIFE>0) OR (PRES>9 AND LIFE>19) OR (PRES>0 AND LIFE>29)) OR LIFE>33)]: %RED%Life %NAME%{%NAME%}%CONTINUE% +ItemDisplay[cm2 MAG (((STAT357>1 AND LIFE>0) OR (STAT357>0 AND LIFE>24)) OR ((STAT329>1 AND LIFE>0) OR (STAT329>0 AND LIFE>24)) OR ((STAT330>1 AND LIFE>0) OR (STAT330>0 AND LIFE>24)) OR ((STAT331>1 AND LIFE>0) OR (STAT331>0 AND LIFE>24)) OR ((STAT332>1 AND LIFE>0) OR (STAT332>0 AND LIFE>24)) OR ((RES>4 AND LIFE>0) OR (RES>0 AND LIFE>29)) OR ((MAXDMG>3 AND LIFE>0) OR (MAXDMG>1 AND LIFE>19) OR (MAXDMG>0 AND LIFE>29)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>24) OR ((LOWVENGPFX OR LOWVENGSFX) AND LIFE>29) OR ((FRES>14 AND LIFE>0) OR (FRES>9 AND LIFE>19) OR (FRES>0 AND LIFE>29)) OR ((LRES>14 AND LIFE>0) OR (LRES>9 AND LIFE>19) OR (LRES>0 AND LIFE>29)) OR ((CRES>14 AND LIFE>0) OR (CRES>9 AND LIFE>19) OR (CRES>0 AND LIFE>29)) OR ((PRES>14 AND LIFE>0) OR (PRES>9 AND LIFE>19) OR (PRES>0 AND LIFE>29)) OR ((FCR>4 AND LIFE>0) OR (FCR>0 AND LIFE>19)) OR ((IAS>4 AND LIFE>0) OR (IAS>0 AND LIFE>19)) OR LIFE>33)]: %RED%Life %NAME%{%NAME%}%CONTINUE% //Max Dmg TAG -ItemDisplay[cm2 MAG ((MAXDMG>3 AND GFIND>0) OR (MAXDMG>3 AND (MIDVENGPFX OR MIDVENGSFX)) OR ((MAXDMG>3 AND LIFE>0) OR (MAXDMG>1 AND LIFE>19) OR (MAXDMG>0 AND LIFE>29)) OR (MAXDMG>3 AND DEX>0) OR (MAXDMG>3 AND STR>0) OR (MAXDMG>3 AND FRW>0) OR (MAXDMG>3 AND FHR>0) OR ((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND MAXDMG>0) OR (MAXDMG>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR MAXDMG>4)]: %TAN%Max Dmg %NAME%{%NAME%}%CONTINUE% +ItemDisplay[cm2 MAG ((MAXDMG>3 AND GFIND>0) OR (MAXDMG>3 AND (MIDVENGPFX OR MIDVENGSFX)) OR ((MAXDMG>3 AND LIFE>0) OR (MAXDMG>1 AND LIFE>19) OR (MAXDMG>0 AND LIFE>29)) OR (MAXDMG>3 AND DEX>0) OR (MAXDMG>3 AND STR>0) OR (MAXDMG>3 AND FRW>0) OR (MAXDMG>3 AND FHR>0) OR ((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND MAXDMG>0) OR (MAXDMG>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR (IAS>0 AND MAXDMG>0) OR (FCR>5 AND MAXDMG>0) OR MAXDMG>4)]: %TAN%Max Dmg %NAME%{%NAME%}%CONTINUE% //FHR TAG -ItemDisplay[cm2 MAG (((STAT357>1 OR STAT329>1 OR STAT330>1 OR STAT331>1 OR STAT332>1) AND FHR>0) OR (MAXDMG>3 AND FHR>0) OR (RES>4 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0) OR (FRES>9 AND FHR>0) OR (LRES>9 AND FHR>0) OR (CRES>9 AND FHR>0) OR (PRES>9 AND FHR>0))]: %ORANGE%FHR %NAME%{%NAME%}%CONTINUE% +ItemDisplay[cm2 MAG (((STAT357>1 OR STAT329>1 OR STAT330>1 OR STAT331>1 OR STAT332>1) AND FHR>0) OR (MAXDMG>3 AND FHR>0) OR (RES>4 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0) OR (FRES>9 AND FHR>0) OR (LRES>9 AND FHR>0) OR (CRES>9 AND FHR>0) OR (PRES>9 AND FHR>0) OR (FCR>0 AND FHR>0) OR (IAS>0 AND FHR>0))]: %ORANGE%FHR %NAME%{%NAME%}%CONTINUE% //frw TAG -ItemDisplay[cm2 MAG (((STAT357>1 OR STAT329>1 OR STAT330>1 OR STAT331>1 OR STAT332>1) AND FRW>0) OR (MAXDMG>3 AND FRW>0) OR (RES>4 AND FRW>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR (FRES>14 AND FRW>0) OR (LRES>14 AND FRW>0) OR (CRES>14 AND FRW>0) OR (PRES>14 AND FRW>0))]: %ORANGE%frw %NAME%{%NAME%}%CONTINUE% +ItemDisplay[cm2 MAG (((STAT357>1 OR STAT329>1 OR STAT330>1 OR STAT331>1 OR STAT332>1) AND FRW>0) OR (MAXDMG>3 AND FRW>0) OR (RES>4 AND FRW>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR (FRES>14 AND FRW>0) OR (LRES>14 AND FRW>0) OR (CRES>14 AND FRW>0) OR (PRES>14 AND FRW>0) OR (FCR>0 AND FRW>0) OR (IAS>0 AND FRW>0))]: %ORANGE%frw %NAME%{%NAME%}%CONTINUE% //ALL res TAG ItemDisplay[cm2 MAG ((RES>4 AND DEX>0) OR (RES>4 AND STR>0) OR (RES>4 AND FRW>0) OR (RES>4 AND FHR>0) OR ((RES>4 AND LIFE>0) OR (RES>0 AND LIFE>29)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND RES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND RES>4)) OR (RES>4 AND GFIND>0) OR RES>6)]: %PURPLE%ALL %WHITE%Res %NAME%{%NAME%}%CONTINUE% //Fire Res TAG @@ -3278,7 +3301,11 @@ ItemDisplay[cm2 MAG (STAT331>2 OR ((STAT331>1 AND LIFE>0) OR (STAT331>0 AND LIFE //Psn Damage TAG ItemDisplay[cm2 MAG (STAT332>2 OR ((STAT332>1 AND LIFE>0) OR (STAT332>0 AND LIFE>24)) OR (STAT332>1 AND FRW>0) OR (STAT332>1 AND FHR>0) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT332>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT332>1)))]: %GREEN%Psn %PURPLE%Damage %NAME%{%NAME%}%CONTINUE% //Veng TAG -ItemDisplay[cm2 MAG (HIGHVENGPFX OR (HIGHVENGSFX AND MIDVENGPFX) OR (MIDVENGPFX AND (MIDVENGSFX OR LOWVENGSFX)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>24) OR ((LOWVENGPFX OR LOWVENGSFX) AND LIFE>29) OR (MAXDMG>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND RES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND RES>4)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT357>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT357>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT329>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT329>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT330>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT330>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT331>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT331>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT332>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT332>1)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND FRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND FRES>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LRES>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND CRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND CRES>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND PRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND PRES>14))]: %CORAL%V%TEAL%e%SAGE%n%YELLOW%g %NAME%{%NAME%}%CONTINUE% +ItemDisplay[cm2 MAG (HIGHVENGPFX OR (HIGHVENGSFX AND MIDVENGPFX) OR (MIDVENGPFX AND (MIDVENGSFX OR LOWVENGSFX)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>24) OR ((LOWVENGPFX OR LOWVENGSFX) AND LIFE>29) OR (MAXDMG>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND RES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND RES>4)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT357>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT357>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT329>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT329>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT330>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT330>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT331>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT331>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT332>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT332>1)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND FRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND FRES>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LRES>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND CRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND CRES>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND PRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND PRES>14) OR ((FCR>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR (FCR>4 AND (MIDVENGPFX OR MIDVENGSFX)) OR (FCR>5 AND (LOWVENGPFX OR LOWVENGSFX))) OR ((IAS>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR (IAS>4 AND (MIDVENGPFX OR MIDVENGSFX)) OR (IAS>5 AND (LOWVENGPFX OR LOWVENGSFX))))]: %CORAL%V%TEAL%e%SAGE%n%YELLOW%g %NAME%{%NAME%}%CONTINUE% +//FCR TAG +ItemDisplay[cm2 MAG (FCR>5 OR (FCR>4 AND STR>3) OR (FCR>4 AND DEX>3) OR ((FCR>4 AND LIFE>0) OR (FCR>0 AND LIFE>19)) OR (FCR>0 AND FHR>0) OR (FCR>0 AND FRW>0) OR ((FCR>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR (FCR>4 AND (MIDVENGPFX OR MIDVENGSFX)) OR (FCR>5 AND (LOWVENGPFX OR LOWVENGSFX))))]: %TEAL%FCR %NAME%{%NAME%}%CONTINUE% +//IAS TAG +ItemDisplay[cm2 MAG (IAS>6 OR (IAS>4 AND STR>3) OR (IAS>4 AND DEX>3) OR ((IAS>4 AND LIFE>0) OR (IAS>0 AND LIFE>19)) OR (IAS>0 AND MAXDMG>0) OR (IAS>0 AND FHR>0) OR (IAS>0 AND FRW>0) OR ((IAS>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR (IAS>4 AND (MIDVENGPFX OR MIDVENGSFX)) OR (IAS>5 AND (LOWVENGPFX OR LOWVENGSFX))))]: %CORAL%IAS %NAME%{%NAME%}%CONTINUE% //Small Charms TAGS //EG TAG @@ -3365,6 +3392,8 @@ ItemDisplay[DIN PALADIN MAG !ETH !ID (ALVL>74 OR CRAFTALVL>74)]: %DOT-97%%PX-68% ItemDisplay[NEC NECROMANCER RARE !ETH !ID (ALVL>74 OR CRAFTALVL>74)]: %DOT-A8%%TIER-7%%NAME% ItemDisplay[NEC NECROMANCER MAG !ETH !ID (ALVL>74 OR CRAFTALVL>74)]: %DOT-97%%PX-68%%TIER-3%%NAME% //Amazon +ItemDisplay[QUIVER AMAZON RARE !ID (ALVL>76 OR CRAFTALVL>76)]: %DOT-A8%%TIER-7%%NAME% +ItemDisplay[QUIVER AMAZON MAG !ID (ALVL>76 OR CRAFTALVL>76)]: %DOT-97%%PX-68%%TIER-3%%NAME% ItemDisplay[(am5 OR ama OR amf) AMAZON RARE !ID (ALVL>59 OR CRAFTALVL>59)]: %DOT-A8%%TIER-7%%NAME% ItemDisplay[(am5 OR ama OR amf) AMAZON MAG !ID (ALVL>59 OR CRAFTALVL>59)]: %DOT-97%%PX-68%%TIER-7%%NAME% ItemDisplay[(am2 OR am7 OR amc OR am1 OR am6 OR amb) AMAZON RARE !ID (ALVL>74 OR CRAFTALVL>74)]: %DOT-A8%%TIER-7%%NAME% @@ -3396,20 +3425,20 @@ ItemDisplay[(am2 OR am7 OR amc) (MAG OR RARE) !ID (ALVL>74 OR CRAFTALVL>74)]: %N //Class items //Magic -ItemDisplay[(SOR OR WAND OR SCEPTER OR (am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR (am3 OR am8 OR amd OR am4 OR am9 OR ame) OR DRU OR BAR OR NEC OR SIN OR DIN OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) OR (DAGGER !THROWING)) MAG !ID FILTLVL<6]: %NAME% +ItemDisplay[(SOR OR WAND OR SCEPTER OR (am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR (am3 OR am8 OR amd OR am4 OR am9 OR ame) OR QUIVER OR DRU OR BAR OR NEC OR SIN OR DIN OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) OR (DAGGER !THROWING)) MAG !ID FILTLVL<6]: %NAME% ItemDisplay[SOR SORCERESS MAG !ID]: %NAME% ItemDisplay[(WAND OR NEC OR (DAGGER !THROWING)) NECROMANCER MAG !ID]: %NAME% ItemDisplay[(SCEPTER OR DIN) PALADIN MAG !ID]: %NAME% -ItemDisplay[((am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR (am3 OR am8 OR amd OR am4 OR am9 OR ame)) AMAZON MAG !ID]: %NAME% +ItemDisplay[((am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR (am3 OR am8 OR amd OR am4 OR am9 OR ame) OR QUIVER) AMAZON MAG !ID]: %NAME% ItemDisplay[(DRU OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp)) DRUID MAG !ID]: %NAME% ItemDisplay[BAR BARBARIAN MAG !ID]: %NAME% ItemDisplay[(SIN OR (DAGGER !THROWING)) ASSASSIN MAG !ID]: %NAME% //Rare -ItemDisplay[(SOR OR WAND OR SCEPTER OR (am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR (am3 OR am8 OR amd OR am4 OR am9 OR ame) OR DRU OR BAR OR NEC OR SIN OR DIN OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) OR (DAGGER !THROWING)) RARE !ID FILTLVL<8]: %NAME% +ItemDisplay[(SOR OR WAND OR SCEPTER OR (am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR (am3 OR am8 OR amd OR am4 OR am9 OR ame) OR QUIVER OR DRU OR BAR OR NEC OR SIN OR DIN OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) OR (DAGGER !THROWING)) RARE !ID FILTLVL<8]: %NAME% ItemDisplay[SOR SORCERESS RARE !ID]: %NAME% ItemDisplay[(WAND OR NEC OR (DAGGER !THROWING)) NECROMANCER RARE !ID]: %NAME% ItemDisplay[(SCEPTER OR DIN) PALADIN RARE !ID]: %NAME% -ItemDisplay[((am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR (am3 OR am8 OR amd OR am4 OR am9 OR ame)) AMAZON RARE !ID]: %NAME% +ItemDisplay[((am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR (am3 OR am8 OR amd OR am4 OR am9 OR ame) OR QUIVER) AMAZON RARE !ID]: %NAME% ItemDisplay[(DRU OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp)) DRUID RARE !ID]: %NAME% ItemDisplay[BAR BARBARIAN RARE !ID]: %NAME% ItemDisplay[(SIN OR (DAGGER !THROWING)) ASSASSIN RARE !ID]: %NAME% @@ -3441,13 +3470,13 @@ ItemDisplay[STAFF RARE !ID FILTLVL<6]: %NAME% //ALL ITEM DESCRIPTIONS OPENER - DESCRIPTIONS BELOW THIS LINE //Notes about socketing recipes -ItemDisplay[CHEST !INF !SUP SOCK=0 NMAG !SHOP]: %NAME%{%WHITE%This Item, %ORANGE%Tal 7 %WHITE%, %ORANGE%Thul 10%WHITE%, Perf %YELLOW%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% -ItemDisplay[(WEAPON AND !THROWPOTS) !INF !SUP SOCK=0 NMAG !SHOP]: %NAME%{%WHITE%This Item, %ORANGE%Ral 8%WHITE%, %ORANGE%Amn 11%WHITE%, Perf %PURPLE%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% -ItemDisplay[(HELM OR CIRC) !INF !SUP SOCK=0 NMAG !SHOP]: %NAME%{%NAME%%WHITE%This Item, %ORANGE%Ral 8%WHITE%, %ORANGE%Thul 10%WHITE%, Perf %BLUE%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% -ItemDisplay[SHIELD !INF !SUP SOCK=0 NMAG !SHOP]: %NAME%{%WHITE%This Item, %ORANGE%Tal 7%WHITE%, %ORANGE%Amn 11%WHITE%, Perf %RED%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% +ItemDisplay[CHEST !INF SOCK=0 NMAG !SHOP]: %NAME%{%WHITE%This Item, %ORANGE%Tal 7 %WHITE%, %ORANGE%Thul 10%WHITE%, Perf %YELLOW%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% +ItemDisplay[(WEAPON AND !THROWPOTS) !INF SOCK=0 NMAG !SHOP]: %NAME%{%WHITE%This Item, %ORANGE%Ral 8%WHITE%, %ORANGE%Amn 11%WHITE%, Perf %PURPLE%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% +ItemDisplay[(HELM OR CIRC) !INF SOCK=0 NMAG !SHOP]: %NAME%{%NAME%%WHITE%This Item, %ORANGE%Ral 8%WHITE%, %ORANGE%Thul 10%WHITE%, Perf %BLUE%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% +ItemDisplay[(SHIELD OR QUIVER) !INF SOCK=0 NMAG !SHOP]: %NAME%{%WHITE%This Item, %ORANGE%Tal 7%WHITE%, %ORANGE%Amn 11%WHITE%, Perf %RED%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% //Notes about socketing INF/SUP items -ItemDisplay[(CHEST OR (WEAPON AND !THROWPOTS) OR HELM OR CIRC OR SHIELD) (INF OR SUP) NMAG SOCK=0 !SHOP]: %NAME%{%WHITE%or %RED%Corrupt %WHITE%for Random Sockets%CL%%TAN%Note%WHITE%: Larzuk for Max Sockets,}%CONTINUE% +ItemDisplay[(CHEST OR (WEAPON AND !THROWPOTS) OR HELM OR CIRC OR SHIELD) INF NMAG SOCK=0 !SHOP]: %NAME%{%WHITE%or %RED%Corrupt %WHITE%for Random Sockets%CL%%TAN%Note%WHITE%: Larzuk for Max Sockets,}%CONTINUE% //Notes about Max Sockets in NMAG items //helmets & circlets @@ -3477,9 +3506,9 @@ ItemDisplay[NEC NORM NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN ItemDisplay[NEC (EXC OR ELT) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% //Weapons //always 1 -ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%1%TAN%]}%CONTINUE% +ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%1%TAN%]}%CONTINUE% //always 2 -ItemDisplay[(hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR 9tk OR 7tk OR 9ta OR 7ta OR bkf OR 9bk OR 7bk OR ssp OR 9s9 OR 7s7 OR 9pi OR 7pi OR 9ja OR 7ja OR pil OR am5 OR ama OR amf OR (SOR !(ob5 OR oba OR obf))) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% +ItemDisplay[(hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR 9tk OR 7tk OR 9ta OR 7ta OR bkf OR 9bk OR 7bk OR ssp OR 9s9 OR 7s7 OR 9pi OR 7pi OR 9ja OR 7ja OR pil OR am5 OR ama OR amf OR (SOR !(ob5 OR oba OR obf)) OR aqv2 OR aqv3 OR cqv2 OR cqv3) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% //always 3 ItemDisplay[(9ha OR 7ha OR 9cl OR 7cl OR 9ma OR 7ma OR 9sp OR mst OR 9mt OR 7mt OR 9ss OR 9sm OR 9sb OR 9fc OR 7ss OR 7sm OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9kr OR 7kr OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 7sp OR (SIN !(ktr OR wrb OR axf OR ces OR clw OR btl OR skr)) OR oba OR obf OR 9b8 OR 7b8 OR 9gl OR 7gl OR 9ts OR 7ts) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% //always 4 @@ -3517,7 +3546,7 @@ ItemDisplay[wst NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: % ItemDisplay[wst NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%6%TAN%]}%CONTINUE% //Notes about possible RuneWords -//Chest, Head, Shield +//Chest, Head, Shield, Quiver ItemDisplay[CHEST SOCK=2 NMAG !RW]: %NAME%{%GRAY%慎重(23 3) Prudence, 烟雾(4 17) Smoke, 隐密(7 5) Stealth%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[CHEST SOCK=3 NMAG !RW]: %NAME%{%GRAY%原理(8 25 2) Principle, 降雨(9 23 6) Rain, 背信(13 10 20) Treachery, 财富(20 18 3) Wealth%CL%幽暗(19 22 21) Gloom, 催促(13 18 2) Hustle, 狮子心(15 17 19) Lionheart, 神话(15 11 4) Myth, 和平(13 10 11) Peace,%CL%飞龙(29 28 12) Dragon, 强制(13 22 10) Duress, 谜团(31 6 30) Enigma, 教化(21 8 12) Enlightenment,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Bone, }%CONTINUE% ItemDisplay[CHEST SOCK=4 NMAG !RW]: %NAME%{%GRAY%刚毅(1 12 14 28) Fortitude, 纯真(25 20 33 15) Innocence, 石块(13 22 21 17) Stone%CL%野蔷薇(8 27 29 5) Bramble, 荣耀之链(14 22 30 24) Chains of Honor, %CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% @@ -3527,6 +3556,7 @@ ItemDisplay[SHIELD SOCK=2 NMAG !RW]: %NAME%{%GRAY%押 ItemDisplay[SHIELD SOCK=3 NMAG !RW]: %NAME%{%GRAY%Pledge, 飞龙(29 28 12) Dragon, 梦境(16 31 21) Dream, 圣堂(18 18 23) Sanctuary%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%古代人的契约(8 9 7) Ancient's}%CONTINUE% ItemDisplay[SHIELD SOCK=4 NMAG !RW]: %NAME%{%GRAY%顿悟(28 6 28 24) Epiphany, 流亡(26 27 24 14) Exile, 凤凰(26 26 28 31) Phoenix, 精神(7 10 9 11) Spirit%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[DIN SOCK=4 NMAG !RW]: %NAME%{%GRAY%流亡(26 27 24 14) Exile, 凤凰(26 26 28 31) Phoenix, 破碎之墙(33 31 8 32) Shattered Wall, 精神(7 10 9 11) Spirit%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%顿悟(28 6 28 24) Epiphany,}%CONTINUE% +ItemDisplay[QUIVER SOCK=2 NMAG !RW]: %NAME%{%GRAY%Ancient's Foresigh, Ancient's Scripture, Echo%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% //Weapons 2soc ItemDisplay[WEAPON !(BOW OR XBOW OR SOR OR leg) SOCK=2 NMAG !RW]: %NAME%{%GRAY%力量(11 3) Strength, 轻风(29 1) Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[(BOW OR XBOW) SOCK=2 NMAG !RW]: %NAME%{%GRAY%和风(9 5) Zephyr%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% @@ -3537,13 +3567,13 @@ ItemDisplay[SCEPTER SOCK=2 NMAG !RW]: %NAME%{%GRAY% ItemDisplay[(7sp OR 9sp OR spc OR 7cl OR 9cl OR clb) SOCK=2 NMAG !RW]: %NAME%{%GRAY%新教徒(10 3) Neophyte, 力量(11 3) Strength, 轻风(29 1) Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[(SWORD OR AXE OR SIN OR mac OR mst OR fla) !leg SOCK=2 NMAG !RW]: %NAME%{%GRAY%钢铁(3 1) Steel, 力量(11 3) Strength, 轻风(29 1) Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[SIN SOCK=2 NMAG !RW]: %NAME%{%GRAY%新教徒(10 3) Neophyte, 钢铁(3 1) Steel, 力量(11 3) Strength, 轻风(29 1) Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[THROWING SOCK=2 NMAG !RW]: %NAME%{%GRAY%Steel, 力量(11 3) Strength, 轻风(29 1) Wind, 和风(9 5) Zephyr%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[THROWING SOCK=2 NMAG !RW]: %NAME%{%GRAY%Echo, Steel, 力量(11 3) Strength, 轻风(29 1) Wind, 和风(9 5) Zephyr%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% //Weapons 3soc ItemDisplay[WEAPON !leg SOCK=3 NMAG !RW]: %NAME%{%GRAY%瘟疫(32 19 22) Plague, 毒牙(7 14 23) Venom%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[WEAPON !(BOW OR XBOW OR SOR OR leg) SOCK=3 NMAG !RW]: %NAME%{%GRAY%怨恨(6 1 5) Malice, 瘟疫(32 19 22) Plague, 毒牙(7 14 23) Venom%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%狂怒(31 25 5) Fury,}%CONTINUE% ItemDisplay[STAFF SOCK=3 NMAG !RW]: %NAME%{%GRAY%怨恨(6 1 5) Malice, 瘟疫(32 19 22) Plague, 纯洁(11 5 10) Purity, 毒牙(7 14 23) Venom%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%狂怒(31 25 5) Fury,}%CONTINUE% ItemDisplay[(BOW OR XBOW) SOCK=3 NMAG !RW]: %NAME%{%GRAY%忠诚(21 3 14) Loyalty, 旋律(13 18 4) Melody, 瘟疫(32 19 22) Plague, 纯洁(11 5 10) Purity, 毒牙(7 14 23) Venom%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%边缘(3 7 11) Edge,}%CONTINUE% -ItemDisplay[SIN SOCK=3 NMAG !RW]: %NAME%{%GRAY%怨恨(6 1 5) Malice, 图纹(7 9 3) Pattern, 瘟疫(32 19 22) Plague, 毒牙(7 14 23) Venom%CL%狂怒(31 25 5) Fury, 王者的慈悲(11 8 10) King's Grace, 执法者(11 20 18) Lawbringer,%CL%黑色(10 16 4) Black, 混沌(19 27 22) Chaos, 新月(13 22 3) Crescent Moon,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[SIN SOCK=3 NMAG !RW]: %NAME%{%GRAY%怨恨(6 1 5) Malice, 图纹(7 9 3) Pattern, 瘟疫(32 19 22) Plague, 毒牙(7 14 23) Venom%CL%狂怒(31 25 5) Fury, 王者的慈悲(11 8 10) King's grace, 执法者(11 20 18) Lawbringer,%CL%黑色(10 16 4) Black, 混沌(19 27 22) Chaos, 新月(13 22 3) Crescent moon,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[AXE SOCK=3 NMAG !RW]: %NAME%{%GRAY%怨恨(6 1 5) Malice, 瘟疫(32 19 22) Plague, 毒牙(7 14 23) Venom%CL%新月(13 22 3) Crescent Moon, 狂怒(31 25 5) Fury,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[(POLEARM OR SPEAR OR JAV) !THROWING SOCK=3 NMAG !RW]: %NAME%{%GRAY%怨恨(6 1 5) Malice, 瘟疫(32 19 22) Plague, 纯洁(11 5 10) Purity, 毒牙(7 14 23) Venom%CL%新月(13 22 3) Crescent Moon, 狂怒(31 25 5) Fury%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[(SPEAR OR JAV) !THROWING SOCK=3 NMAG !RW]: %NAME%{%GRAY%怨恨(6 1 5) Malice, 瘟疫(32 19 22) Plague, 纯洁(11 5 10) Purity, 毒牙(7 14 23) Venom%CL%新月(13 22 3) Crescent Moon, 狂怒(31 25 5) Fury, 忠诚(21 3 14) Loyalty%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% @@ -3584,32 +3614,32 @@ ItemDisplay[(POLEARM OR SPEAR OR JAV) !THROWING SOCK=6 NMAG !RW]: %NAME%{%GRAY% ItemDisplay[(BOW OR XBOW) SOCK=6 NMAG !RW]: %NAME%{%GRAY%庇护(25 32 15 31 14 22) Asylum, 死亡呼吸(26 15 1 2 33 5) Breath of the Dying, 寂静(14 2 15 24 3 26) Silence%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[STAFF SOCK=6 NMAG !RW]: %NAME%{%GRAY%最后希望(31 23 31 29 31 30) Last Wish, 着魔(33 24 20 17 16 4) Obsession, 寂静(14 2 15 24 3 26) Silence%CL%庇护(25 32 15 31 14 22) Asylum, 死亡呼吸(26 15 1 2 33 5) Breath of the Dying,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% //Look at keys for RW recipes Description -ItemDisplay[(ARMOR OR WEAPON) !leg SOCK>1 NMAG !RW !SHOP]:%NAME%{%WHITE%Look at %GRAY%key %WHITE%Quantity: 1-17 for %ORANGE%Recipes%CL%%NAME%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !leg SOCK>1 NMAG !RW !SHOP]:%NAME%{%WHITE%Look at %GRAY%key %WHITE%Quantity: 1-17 for %ORANGE%Recipes%CL%%NAME%}%CONTINUE% //Notes for upgrading //Recipes -ItemDisplay[ARMOR NORM RARE ID]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Ral 8%WHITE%, %ORANGE%Thul 10%WHITE%, Perf %PURPLE%O}%CONTINUE% -ItemDisplay[ARMOR EXC RARE ID]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Ko 18%WHITE%, %ORANGE%Pul 21%WHITE%, Perf %PURPLE%O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) NORM RARE ID]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Ral 8%WHITE%, %ORANGE%Thul 10%WHITE%, Perf %PURPLE%O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) EXC RARE ID]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Ko 18%WHITE%, %ORANGE%Pul 21%WHITE%, Perf %PURPLE%O}%CONTINUE% ItemDisplay[WEAPON NORM RARE ID]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Ort 9%WHITE%, %ORANGE%Amn 11%WHITE%, Perf %BLUE%O}%CONTINUE% ItemDisplay[WEAPON EXC RARE ID]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Fal 19%WHITE%, %ORANGE%Um 22%WHITE%, Perf %BLUE%O}%CONTINUE% -ItemDisplay[ARMOR NORM CRAFT ID]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Ral 8%WHITE%, %ORANGE%Thul 10%WHITE%, Perf %PURPLE%O}%CONTINUE% -ItemDisplay[ARMOR EXC CRAFT ID]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Ko 18%WHITE%, %ORANGE%Pul 21%WHITE%, Perf %PURPLE%O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) NORM CRAFT ID]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Ral 8%WHITE%, %ORANGE%Thul 10%WHITE%, Perf %PURPLE%O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) EXC CRAFT ID]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Ko 18%WHITE%, %ORANGE%Pul 21%WHITE%, Perf %PURPLE%O}%CONTINUE% ItemDisplay[WEAPON NORM CRAFT ID]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Ort 9%WHITE%, %ORANGE%Amn 11%WHITE%, Perf %BLUE%O}%CONTINUE% ItemDisplay[WEAPON EXC CRAFT ID]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Fal 19%WHITE%, %ORANGE%Um 22%WHITE%, Perf %BLUE%O}%CONTINUE% -ItemDisplay[ARMOR NORM UNI ID]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Tal 7%WHITE%, %ORANGE%Shael 13%WHITE%, Perf O}%CONTINUE% -ItemDisplay[ARMOR EXC UNI ID]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Ko 18%WHITE%, %ORANGE%Lem 20%WHITE%, Perf O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) NORM UNI ID]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Tal 7%WHITE%, %ORANGE%Shael 13%WHITE%, Perf O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) EXC UNI ID]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Ko 18%WHITE%, %ORANGE%Lem 20%WHITE%, Perf O}%CONTINUE% ItemDisplay[WEAPON NORM UNI ID]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Ral 8%WHITE%, %ORANGE%Sol 12%WHITE%, Perf %GREEN%O}%CONTINUE% ItemDisplay[WEAPON EXC UNI ID]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Lum 17%WHITE%, %ORANGE%Pul 21%WHITE%, Perf %GREEN%O}%CONTINUE% -ItemDisplay[ARMOR NORM SET ID]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Tal 7%WHITE%, %ORANGE%Shael 13%WHITE%, Perf O}%CONTINUE% -ItemDisplay[ARMOR EXC SET ID]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Ko 18%WHITE%, %ORANGE%Lem 20%WHITE%, Perf O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) NORM SET ID]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Tal 7%WHITE%, %ORANGE%Shael 13%WHITE%, Perf O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) EXC SET ID]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Ko 18%WHITE%, %ORANGE%Lem 20%WHITE%, Perf O}%CONTINUE% ItemDisplay[WEAPON NORM SET ID]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Ral 8%WHITE%, %ORANGE%Sol 12%WHITE%, Perf %GREEN%O}%CONTINUE% ItemDisplay[WEAPON EXC SET ID]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Lum 17%WHITE%, %ORANGE%Pul 21%WHITE%, Perf %GREEN%O}%CONTINUE% //Exactly Requirements after upgrade -ItemDisplay[(ARMOR OR WEAPON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%CL%%TAN%Note%WHITE%: Upgrade:}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME% %GRAY%(%WHITE%Req: }%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%CL%%TAN%Note%WHITE%: Upgrade:}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME% %GRAY%(%WHITE%Req: }%CONTINUE% //Strength -ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%LIGHT_GRAY%Str%WHITE%:}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%LIGHT_GRAY%Str%WHITE%:}%CONTINUE% //STR REQ //Items that after upgrade will Require STR 10 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) ETH)) CHARSTAT0<10]: %NAME%{%NAME%%RED%}%CONTINUE% @@ -4110,7 +4140,7 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) ETH))]: %NAME%{%NAME%243}%C ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) !ETH)) CHARSTAT0<253]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) !ETH))]: %NAME%{%NAME%253}%CONTINUE% //When -REQ appears -ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !STAT91=0]: %NAME%{%NAME%%BLUE%%STAT91%%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !STAT91=0]: %NAME%{%NAME%%BLUE%%STAT91%%}%CONTINUE% //Dexterity ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !THROWING !dgr) OR THROWING OR (SPEAR !THROWING !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%WHITE%, %LIGHT_GRAY%Dex%WHITE%:}%CONTINUE% //DEX REQ @@ -4241,8 +4271,8 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis) !ETH))]: %NAME%{%NAME%71}%C ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) ETH)) CHARSTAT2<72]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) ETH))]: %NAME%{%NAME%72}%CONTINUE% //Items that after upgrade will Require DEX 73 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH)) CHARSTAT2<73]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH))]: %NAME%{%NAME%73}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH) OR ((9ax) ETH)) CHARSTAT2<73]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH) OR ((9ax) ETH))]: %NAME%{%NAME%73}%CONTINUE% //Items that after upgrade will Require DEX 75 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR 9b7) !ETH)) CHARSTAT2<75]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR 9b7) !ETH))]: %NAME%{%NAME%75}%CONTINUE% @@ -4267,6 +4297,9 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) ETH))]: %NAME%{%NAME%81}%CO //Items that after upgrade will Require DEX 82 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) !ETH)) CHARSTAT2<82]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) !ETH))]: %NAME%{%NAME%82}%CONTINUE% +//Items that after upgrade will Require DEX 83 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax) !ETH)) CHARSTAT2<83]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax) !ETH))]: %NAME%{%NAME%83}%CONTINUE% //Items that after upgrade will Require DEX 84 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) ETH)) CHARSTAT2<84]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) ETH))]: %NAME%{%NAME%84}%CONTINUE% @@ -4469,8 +4502,8 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) !ETH))]: %NAME%{%NAME%188}% ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !THROWING !dgr) OR THROWING OR (SPEAR !THROWING !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !STAT91=0]: %NAME%{%NAME%%BLUE%%STAT91%%}%CONTINUE% //LVL //Part 1. -ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%WHITE%, }%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%LIGHT_GRAY%Lvl%WHITE%:}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%WHITE%, }%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%LIGHT_GRAY%Lvl%WHITE%:}%CONTINUE% //Items that after upgrade will Require LVL 18 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ<18 CLVL<18]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ<18]: %NAME%{%NAME%18}%CONTINUE% @@ -4493,8 +4526,8 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) L ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ<24 CLVL<24]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ<24]: %NAME%{%NAME%24}%CONTINUE% //Items that after upgrade will Require LVL 25 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1) LVLREQ<25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1) LVLREQ<25]: %NAME%{%NAME%25}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1 OR aqv OR cqv) LVLREQ<25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1 OR aqv OR cqv) LVLREQ<25]: %NAME%{%NAME%25}%CONTINUE% //Items that after upgrade will Require LVL 26 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ<26 CLVL<26]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ<26]: %NAME%{%NAME%26}%CONTINUE% @@ -4547,8 +4580,8 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) L ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ<44 CLVL<44]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ<44]: %NAME%{%NAME%44}%CONTINUE% //Items that after upgrade will Require LVL 45 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6) LVLREQ<45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6) LVLREQ<45]: %NAME%{%NAME%45}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6 OR aqv2 OR cqv2) LVLREQ<45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6 OR aqv2 OR cqv2) LVLREQ<45]: %NAME%{%NAME%45}%CONTINUE% //Items that after upgrade will Require LVL 46 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ<46 CLVL<46]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ<46]: %NAME%{%NAME%46}%CONTINUE% @@ -4616,88 +4649,88 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ<67 CLVL<67]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ<67]: %NAME%{%NAME%67}%CONTINUE% //Part 2. -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=18 CLVL<18]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=19 CLVL<19]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=20 CLVL<20]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=21 CLVL<21]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=22 CLVL<22]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=23 CLVL<23]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=24 CLVL<24]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=26 CLVL<26]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=27 CLVL<27]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=28 CLVL<28]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=29 CLVL<29]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=30 CLVL<30]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=31 CLVL<31]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=32 CLVL<32]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=33 CLVL<33]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=34 CLVL<34]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=35 CLVL<35]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=36 CLVL<36]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=37 CLVL<37]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=38 CLVL<38]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=39 CLVL<39]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=40 CLVL<40]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=41 CLVL<41]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=42 CLVL<42]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=43 CLVL<43]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=44 CLVL<44]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=46 CLVL<46]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=47 CLVL<47]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=48 CLVL<48]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=49 CLVL<49]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=50 CLVL<50]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=51 CLVL<51]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=52 CLVL<52]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=53 CLVL<53]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=54 CLVL<54]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=55 CLVL<55]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=56 CLVL<56]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=57 CLVL<57]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=58 CLVL<58]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=59 CLVL<59]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=60 CLVL<60]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=61 CLVL<61]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=62 CLVL<62]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=63 CLVL<63]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=64 CLVL<64]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=65 CLVL<65]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=66 CLVL<66]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=67 CLVL<67]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=68 CLVL<68]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=69 CLVL<69]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=70 CLVL<70]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=71 CLVL<71]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=72 CLVL<72]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=73 CLVL<73]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=74 CLVL<74]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=75 CLVL<75]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=76 CLVL<76]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=77 CLVL<77]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=78 CLVL<78]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=79 CLVL<79]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=80 CLVL<80]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=81 CLVL<81]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=82 CLVL<82]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=83 CLVL<83]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=84 CLVL<84]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=85 CLVL<85]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=86 CLVL<86]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=87 CLVL<87]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=88 CLVL<88]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=89 CLVL<89]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=90 CLVL<90]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=91 CLVL<91]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=92 CLVL<92]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=93 CLVL<93]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=94 CLVL<94]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=95 CLVL<95]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=96 CLVL<96]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=97 CLVL<97]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=98 CLVL<98]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=99 CLVL<99]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=18 CLVL<18]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=19 CLVL<19]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=20 CLVL<20]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=21 CLVL<21]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=22 CLVL<22]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=23 CLVL<23]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=24 CLVL<24]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=26 CLVL<26]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=27 CLVL<27]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=28 CLVL<28]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=29 CLVL<29]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=30 CLVL<30]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=31 CLVL<31]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=32 CLVL<32]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=33 CLVL<33]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=34 CLVL<34]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=35 CLVL<35]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=36 CLVL<36]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=37 CLVL<37]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=38 CLVL<38]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=39 CLVL<39]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=40 CLVL<40]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=41 CLVL<41]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=42 CLVL<42]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=43 CLVL<43]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=44 CLVL<44]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=46 CLVL<46]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=47 CLVL<47]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=48 CLVL<48]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=49 CLVL<49]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=50 CLVL<50]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=51 CLVL<51]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=52 CLVL<52]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=53 CLVL<53]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=54 CLVL<54]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=55 CLVL<55]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=56 CLVL<56]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=57 CLVL<57]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=58 CLVL<58]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=59 CLVL<59]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=60 CLVL<60]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=61 CLVL<61]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=62 CLVL<62]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=63 CLVL<63]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=64 CLVL<64]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=65 CLVL<65]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=66 CLVL<66]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=67 CLVL<67]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=68 CLVL<68]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=69 CLVL<69]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=70 CLVL<70]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=71 CLVL<71]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=72 CLVL<72]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=73 CLVL<73]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=74 CLVL<74]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=75 CLVL<75]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=76 CLVL<76]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=77 CLVL<77]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=78 CLVL<78]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=79 CLVL<79]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=80 CLVL<80]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=81 CLVL<81]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=82 CLVL<82]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=83 CLVL<83]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=84 CLVL<84]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=85 CLVL<85]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=86 CLVL<86]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=87 CLVL<87]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=88 CLVL<88]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=89 CLVL<89]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=90 CLVL<90]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=91 CLVL<91]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=92 CLVL<92]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=93 CLVL<93]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=94 CLVL<94]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=95 CLVL<95]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=96 CLVL<96]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=97 CLVL<97]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=98 CLVL<98]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=99 CLVL<99]: %NAME%{%NAME%%RED%}%CONTINUE% //Part 3. //Items that after upgrade will Require LVL 18 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ>17]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% @@ -4714,7 +4747,7 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) L //Items that after upgrade will Require LVL 24 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ>23]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 25 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1) LVLREQ>24]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1 OR aqv OR cqv) LVLREQ>24]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 26 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ>25]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 27 @@ -4750,7 +4783,7 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) L //Items that after upgrade will Require LVL 44 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ>43]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 45 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6) LVLREQ>44]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6 OR aqv2 OR cqv2) LVLREQ>44]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 46 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ>45]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 47 @@ -4796,17 +4829,17 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR //Items that after upgrade will Require LVL 67 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ>66]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Upgrading Req End Line -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%GRAY%)}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%GRAY%)}%CONTINUE% //Items which will benefit socket roll chance from upgrading it first //from 1 to 2 //opener -ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE% +ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE% //values -ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%2%WHITE%}%CONTINUE% -ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%2}%CONTINUE% +ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%2%WHITE%}%CONTINUE% +ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%2}%CONTINUE% //closer -ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% +ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% //from 2 to 3 //opener ItemDisplay[(((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM)) STAT360=0) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE% @@ -4860,11 +4893,11 @@ ItemDisplay[(lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NA //Info about Max Sockets from all sources of socketing //opener -ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:1}%CONTINUE% -ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) !(THROWPOTS OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:2}%CONTINUE% -ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) !THROWPOTS (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:1}%CONTINUE% -ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:1}%CONTINUE% -ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR 1H OR hax) !(THROWPOTS OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:2}%CONTINUE% +ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:1}%CONTINUE% +ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) !(THROWPOTS OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:2}%CONTINUE% +ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) !THROWPOTS (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:1}%CONTINUE% +ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:1}%CONTINUE% +ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR 1H OR hax) !(THROWPOTS OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:2}%CONTINUE% ItemDisplay[sst (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:2}%CONTINUE% ItemDisplay[(((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:3}%CONTINUE% ItemDisplay[(2H OR 7cr2) !(THROWPOTS OR (((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls) OR sst) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:4}%CONTINUE% @@ -4896,9 +4929,9 @@ ItemDisplay[NEC NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NA ItemDisplay[NEC (EXC OR ELT) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% //Weapons //always 1 -ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:1}%CONTINUE% +ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:1}%CONTINUE% //always 2 -ItemDisplay[(hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR 9tk OR 7tk OR 9ta OR 7ta OR bkf OR 9bk OR 7bk OR 9ja OR 7ja OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR am5 OR ama OR amf OR pil OR (SOR !(ob5 OR oba OR obf))) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% +ItemDisplay[(hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR 9tk OR 7tk OR 9ta OR 7ta OR bkf OR 9bk OR 7bk OR 9ja OR 7ja OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR am5 OR ama OR amf OR pil OR (SOR !(ob5 OR oba OR obf)) OR aqv2 OR aqv3 OR cqv2 OR cqv3) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% //always 3 ItemDisplay[(9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 9sm OR 9sb OR 9fc OR 7ss OR 7sm OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9kr OR 7kr OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 7sp OR (SIN !(ktr OR wrb OR axf OR ces OR clw OR btl OR skr)) OR oba OR obf OR 9b8 OR 7b8 OR 9gl OR 7gl OR 9ts OR 7ts) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% //always 4 @@ -4942,41 +4975,41 @@ ItemDisplay[(mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) S ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:5}%CONTINUE% ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%C%WHITE%:6}%CONTINUE% //closer -ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% +ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% //Note about Craft Affix Levels -ItemDisplay[(ARMOR OR WEAPON OR amu OR rin) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%CL%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER OR amu OR rin) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%CL%}%CONTINUE% //All Affixes Opener -//ItemDisplay[((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE)]: %NAME%{%NAME%%ORANGE%[}%CONTINUE% +//ItemDisplay[(((WEAPON OR QUIVER) CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE)]: %NAME%{%NAME%%ORANGE%[}%CONTINUE% //Good Affixes Opener -//ItemDisplay[(((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80)) (MAG OR RARE)]: %NAME%{%NAME%%YELLOW%[}%CONTINUE% +//ItemDisplay[(((WEAPON !(SOR OR WAND OR ((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR (((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~58-76)) (MAG OR RARE)]: %NAME%{%NAME%%YELLOW%[}%CONTINUE% //+Skills Affixes Opener //ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74)) (MAG OR RARE)]: %NAME%{%NAME%%TEAL%[}%CONTINUE% //Craft Alvl Text Opener -ItemDisplay[(ARMOR OR WEAPON OR amu OR rin) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE%Craft Alvl: }%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER OR amu OR rin) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE%Craft Alvl: }%CONTINUE% //All Affixes Color -ItemDisplay[((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%ORANGE%}%CONTINUE% +ItemDisplay[(((WEAPON OR QUIVER) CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%ORANGE%}%CONTINUE% //Good Affixes Color -ItemDisplay[(((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%YELLOW%}%CONTINUE% +ItemDisplay[(((WEAPON !(SOR OR WAND OR ((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR (((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~58-76)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%YELLOW%}%CONTINUE% //+Skills Affixes Color ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%TEAL%}%CONTINUE% //CRAFTALVL Value -ItemDisplay[(ARMOR OR WEAPON OR amu OR rin) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%CRAFTALVL%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER OR amu OR rin) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%CRAFTALVL%}%CONTINUE% //All Affixes Text and Closer -ItemDisplay[((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - %WHITE%Can Roll %BLUE%All Affixes}%CONTINUE% +ItemDisplay[(((WEAPON OR QUIVER) CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - %WHITE%Can Roll %BLUE%All Affixes}%CONTINUE% //Good Affixes Text and Closer -ItemDisplay[(((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - %WHITE%Can Roll %LIGHT_GRAY%Most %BLUE%Affixes}%CONTINUE% +ItemDisplay[(((WEAPON !(SOR OR WAND OR ((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR (((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~58-76)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - %WHITE%Can Roll %LIGHT_GRAY%Most %BLUE%Affixes}%CONTINUE% //+Skills Affixes Text and Closer ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - %WHITE%Good for %LIGHT_GRAY%+Skills %BLUE%Affixes}%CONTINUE% //Half Freeze Duration / Cannot Be Frozen Notes //Unequipped -ItemDisplay[STAT118=1 !EQUIPPED]: %NAME%{%TAN%Note%WHITE%: 2 x %BLUE%HFD %WHITE%= %BLUE%Cannot Be Frozen%CL%%NAME%}%CONTINUE% +ItemDisplay[STAT118=1 STAT153=0 !EQUIPPED]: %NAME%{%TAN%Note%WHITE%: 2 x %BLUE%HFD %WHITE%= %BLUE%Cannot Be Frozen%CL%%NAME%}%CONTINUE% //Equipped w/o other CBF source -ItemDisplay[(CHARSTAT118=1 AND CHARSTAT153=0) STAT118=1 EQUIPPED]: %NAME%{%TAN%Note%WHITE%: (%CHARSTAT118%/2 %BLUE%HFD%WHITE%) = %GRAY%Cannot Be Frozen %WHITE%Inactive%CL%%NAME%}%CONTINUE% -ItemDisplay[(CHARSTAT118>1 AND CHARSTAT153=0) STAT118=1 EQUIPPED]: %NAME%{%TAN%Note%WHITE%: (%CHARSTAT118%/2 %BLUE%HFD%WHITE%) = %BLUE%Cannot Be Frozen %WHITE%Activated%CL%%NAME%}%CONTINUE% +ItemDisplay[(CHARSTAT118=1 AND CHARSTAT153=0) STAT118=1 STAT153=0 EQUIPPED]: %NAME%{%TAN%Note%WHITE%: (%CHARSTAT118%/2 %BLUE%HFD%WHITE%) = %GRAY%Cannot Be Frozen %WHITE%Inactive%CL%%NAME%}%CONTINUE% +ItemDisplay[(CHARSTAT118>1 AND CHARSTAT153=0) STAT118=1 STAT153=0 EQUIPPED]: %NAME%{%TAN%Note%WHITE%: (%CHARSTAT118%/2 %BLUE%HFD%WHITE%) = %BLUE%Cannot Be Frozen %WHITE%Activated%CL%%NAME%}%CONTINUE% //Equipped with other CBF source -ItemDisplay[CHARSTAT153>0 STAT118=1 EQUIPPED]: %NAME%{%TAN%Note%WHITE%: %BLUE%Cannot Be Frozen %WHITE%Activated Elsewhere%CL%%NAME%}%CONTINUE% +ItemDisplay[CHARSTAT153>0 STAT118=1 STAT153=0 EQUIPPED]: %NAME%{%TAN%Note%WHITE%: %BLUE%Cannot Be Frozen %WHITE%Activated Elsewhere%CL%%NAME%}%CONTINUE% //SHOP HUNTING HIGHLIGHTS //OTHER SHOP HUNTING HIGHLIGHTS @@ -5486,25 +5519,27 @@ ItemDisplay[(TABSK0=2 OR (CLSK0=1 AND TABSK0=1)) (NMAG OR MAG OR RARE OR CRAFT) //Notice me replacement for +High Skills //+5 Or Higher Skill Combo //Assasin -ItemDisplay[((((CLSK6>1 OR ALLSK>1) OR (CLSK6>0 AND ALLSK>0)) AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) OR (((TABSK50>1 AND ASNTREE13) OR (TABSK49>1 AND ASNTREE23) OR (TABSK48>1 AND ASNTREE33)) OR ((TABSK50>2 AND ASNTREE12) OR (TABSK49>2 AND ASNTREE22) OR (TABSK48>2 AND ASNTREE32)) OR (((TABSK50>0 AND ALLSK>0) AND ASNTREE13) OR ((TABSK49>0 AND ALLSK>0) AND ASNTREE23) OR ((TABSK48>0 AND ALLSK>0) AND ASNTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[((MULTI83,6+MULTI188,48+MULTI188,49+MULTI188,50+STAT127>3) OR ((MULTI83,6+STAT127>2) AND (ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33)) OR ((MULTI83,6+STAT127>1) AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) OR ((MULTI83,6+MULTI188,48+STAT127>2) AND (ASNTREE32 OR ASNTREE33)) OR ((MULTI83,6+MULTI188,49+STAT127>2) AND (ASNTREE22 OR ASNTREE23)) OR ((MULTI83,6+MULTI188,50+STAT127>2) AND (ASNTREE12 OR ASNTREE13)) OR ((MULTI83,6+MULTI188,48+STAT127>1) AND ASNTREE33) OR ((MULTI83,6+MULTI188,49+STAT127>1) AND ASNTREE23) OR ((MULTI83,6+MULTI188,50+STAT127>1) AND ASNTREE13)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Sorceress -ItemDisplay[((((CLSK1>1 OR ALLSK>1) OR (CLSK1>0 AND ALLSK>0)) AND (SORTREE13 OR SORTREE23 OR SORTREE33)) OR (((TABSK10>1 AND SORTREE13) OR (TABSK9>1 AND SORTREE23) OR (TABSK8>1 AND SORTREE33)) OR ((TABSK10>2 AND SORTREE12) OR (TABSK9>2 AND SORTREE22) OR (TABSK8>2 AND SORTREE32)) OR (((TABSK10>0 AND ALLSK>0) AND SORTREE13) OR ((TABSK9>0 AND ALLSK>0) AND SORTREE23) OR ((TABSK8>0 AND ALLSK>0) AND SORTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[((MULTI83,1+MULTI188,8+MULTI188,9+MULTI188,10+STAT127>3) OR ((MULTI83,1+STAT127>2) AND (SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33)) OR ((MULTI83,1+STAT127>1) AND (SORTREE13 OR SORTREE23 OR SORTREE33)) OR ((MULTI83,1+MULTI188,10+STAT127>2) AND (SORTREE12 OR SORTREE13)) OR ((MULTI83,1+MULTI188,9+STAT127>2) AND (SORTREE22 OR SORTREE23)) OR ((MULTI83,1+MULTI188,8+STAT127>2) AND (SORTREE32 OR SORTREE33)) OR ((MULTI83,1+MULTI188,10+STAT127>1) AND SORTREE13) OR ((MULTI83,1+MULTI188,9+STAT127>1) AND SORTREE23) OR ((MULTI83,1+MULTI188,8+STAT127>1) AND SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Barbarian -ItemDisplay[((((CLSK4>1 OR ALLSK>1) OR (CLSK4>0 AND ALLSK>0)) AND (BARTREE13 OR BARTREE23 OR BARTREE33)) OR (((TABSK34>1 AND BARTREE13) OR (TABSK33>1 AND BARTREE23) OR (TABSK32>1 AND BARTREE33)) OR ((TABSK34>2 AND BARTREE12) OR (TABSK33>2 AND BARTREE22) OR (TABSK32>2 AND BARTREE32)) OR (((TABSK34>0 AND ALLSK>0) AND BARTREE13) OR ((TABSK33>0 AND ALLSK>0) AND BARTREE23) OR ((TABSK32>0 AND ALLSK>0) AND BARTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[((MULTI83,4+MULTI188,32+MULTI188,33+MULTI188,34+STAT127>3) OR ((MULTI83,4+STAT127>2) AND (BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33)) OR ((MULTI83,4+STAT127>1) AND (BARTREE13 OR BARTREE23 OR BARTREE33)) OR ((MULTI83,4+MULTI188,34+STAT127>2) AND (BARTREE12 OR BARTREE13)) OR ((MULTI83,4+MULTI188,33+STAT127>2) AND (BARTREE22 OR BARTREE23)) OR ((MULTI83,4+MULTI188,32+STAT127>2) AND (BARTREE32 OR BARTREE33)) OR ((MULTI83,4+MULTI188,34+STAT127>1) AND BARTREE13) OR ((MULTI83,4+MULTI188,33+STAT127>1) AND BARTREE23) OR ((MULTI83,4+MULTI188,32+STAT127>1) AND BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Druid -ItemDisplay[((((CLSK5>1 OR ALLSK>1) OR (CLSK5>0 AND ALLSK>0)) AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) OR (((TABSK42>1 AND DRUTREE13) OR (TABSK41>1 AND DRUTREE23) OR (TABSK40>1 AND DRUTREE33)) OR ((TABSK42>2 AND DRUTREE12) OR (TABSK41>2 AND DRUTREE22) OR (TABSK40>2 AND DRUTREE32)) OR (((TABSK42>0 AND ALLSK>0) AND DRUTREE13) OR ((TABSK41>0 AND ALLSK>0) AND DRUTREE23) OR ((TABSK40>0 AND ALLSK>0) AND DRUTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[((MULTI83,5+MULTI188,40+MULTI188,41+MULTI188,42+STAT127>3) OR ((MULTI83,5+STAT127>2) AND (DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33)) OR ((MULTI83,5+STAT127>1) AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) OR ((MULTI83,5+MULTI188,42+STAT127>2) AND (DRUTREE12 OR DRUTREE13)) OR ((MULTI83,5+MULTI188,41+STAT127>2) AND (DRUTREE22 OR DRUTREE23)) OR ((MULTI83,5+MULTI188,40+STAT127>2) AND (DRUTREE32 OR DRUTREE33)) OR ((MULTI83,5+MULTI188,42+STAT127>1) AND DRUTREE13) OR ((MULTI83,5+MULTI188,41+STAT127>1) AND DRUTREE23) OR ((MULTI83,5+MULTI188,40+STAT127>1) AND DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Necromancer -ItemDisplay[((((CLSK2>1 OR ALLSK>1) OR (CLSK2>0 AND ALLSK>0)) AND (NECTREE13 OR NECTREE23 OR NECTREE33)) OR (((TABSK18>1 AND NECTREE13) OR (TABSK17>1 AND NECTREE23) OR (TABSK16>1 AND NECTREE33)) OR ((TABSK18>2 AND NECTREE12) OR (TABSK17>2 AND NECTREE22) OR (TABSK16>2 AND NECTREE32)) OR (((TABSK18>0 AND ALLSK>0) AND NECTREE13) OR ((TABSK17>0 AND ALLSK>0) AND NECTREE23) OR ((TABSK16>0 AND ALLSK>0) AND NECTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[((MULTI83,2+MULTI188,16+MULTI188,17+MULTI188,18+STAT127>3) OR ((MULTI83,2+STAT127>2) AND (NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33)) OR ((MULTI83,2+STAT127>1) AND (NECTREE13 OR NECTREE23 OR NECTREE33)) OR ((MULTI83,2+MULTI188,18+STAT127>2) AND (NECTREE12 OR NECTREE13)) OR ((MULTI83,2+MULTI188,17+STAT127>2) AND (NECTREE22 OR NECTREE23)) OR ((MULTI83,2+MULTI188,16+STAT127>2) AND (NECTREE32 OR NECTREE33)) OR ((MULTI83,2+MULTI188,18+STAT127>1) AND NECTREE13) OR ((MULTI83,2+MULTI188,17+STAT127>1) AND NECTREE23) OR ((MULTI83,2+MULTI188,16+STAT127>1) AND NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Paladin -ItemDisplay[((((CLSK3>1 OR ALLSK>1) OR (CLSK3>0 AND ALLSK>0)) AND (PALTREE13 OR PALTREE23 OR PALTREE33)) OR (((TABSK26>1 AND PALTREE13) OR (TABSK25>1 AND PALTREE23) OR (TABSK24>1 AND PALTREE33)) OR ((TABSK26>2 AND PALTREE12) OR (TABSK25>2 AND PALTREE22) OR (TABSK24>2 AND PALTREE32)) OR (((TABSK26>0 AND ALLSK>0) AND PALTREE13) OR ((TABSK25>0 AND ALLSK>0) AND PALTREE23) OR ((TABSK24>0 AND ALLSK>0) AND PALTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[((MULTI83,3+MULTI188,24+MULTI188,25+MULTI188,26+STAT127>3) OR ((MULTI83,3+STAT127>2) AND (PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33)) OR ((MULTI83,3+STAT127>1) AND (PALTREE13 OR PALTREE23 OR PALTREE33)) OR ((MULTI83,3+MULTI188,26+STAT127>2) AND (PALTREE12 OR PALTREE13)) OR ((MULTI83,3+MULTI188,25+STAT127>2) AND (PALTREE22 OR PALTREE23)) OR ((MULTI83,3+MULTI188,24+STAT127>2) AND (PALTREE32 OR PALTREE33)) OR ((MULTI83,3+MULTI188,26+STAT127>1) AND PALTREE13) OR ((MULTI83,3+MULTI188,25+STAT127>1) AND PALTREE23) OR ((MULTI83,3+MULTI188,24+STAT127>1) AND PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Amazon -ItemDisplay[((TABSK2>4) OR ((CLSK0>0 OR ALLSK>0) AND TABSK2>3) OR ((CLSK0>1 OR ALLSK>1) AND TABSK2>2) OR (CLSK0>1 AND ALLSK>1 AND TABSK2>0) OR (ALLSK>1 AND TABSK2>2) OR (CLSK0>0 AND ALLSK>0 AND TABSK2>2)) OR ((TABSK1>4) OR ((CLSK0>0 OR ALLSK>0) AND TABSK1>3) OR ((CLSK0>1 OR ALLSK>1) AND TABSK1>2) OR (CLSK0>1 AND ALLSK>1 AND TABSK1>0) OR (ALLSK>1 AND TABSK1>2) OR (CLSK0>0 AND ALLSK>0 AND TABSK1>2)) OR ((TABSK0>4) OR ((CLSK0>0 OR ALLSK>0) AND TABSK0>3) OR ((CLSK0>1 OR ALLSK>1) AND TABSK0>2) OR (CLSK0>1 AND ALLSK>1 AND TABSK0>0) OR (ALLSK>1 AND TABSK0>2) OR (CLSK0>0 AND ALLSK>0 AND TABSK0>2)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[(MULTI83,0+MULTI188,0+MULTI188,1+MULTI188,2+STAT127>4) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //NOTICE ME, THAT's ME SECTION //High ED Amp Proc Combo ItemDisplay[(NOTICEME01)]: %NAME%{%RED%*** %GREEN%High ED %ORANGE%Amp Proc %GREEN%Combo%RED% ***%CL%%NAME%}%CONTINUE% +//High ED Weapon + MODS +ItemDisplay[(NOTICEME10) !(NOTICEME01)]: %NAME%{%RED%*** %GREEN%High ED %ORANGE%+Mods %GREEN%Weapon%RED% ***%CL%%NAME%}%CONTINUE% //High ED Weapon -ItemDisplay[(NOTICEME02) !(NOTICEME01)]: %NAME%{%RED%*** %GREEN%High ED Weapon%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[(NOTICEME02) !(NOTICEME01 OR NOTICEME10)]: %NAME%{%RED%*** %GREEN%High ED Weapon%RED% ***%CL%%NAME%}%CONTINUE% //3sk, 20ias Gloves ItemDisplay[(NOTICEME03)]: %NAME%{%RED%*** %GREEN%3sk, 20ias Gloves%RED% ***%CL%%NAME%}%CONTINUE% //3sk, 10fcr Gloves @@ -5523,15 +5558,15 @@ ItemDisplay[(NOTICEME09)]: %NAME%{%DARK_GREEN%Life Tap Charges%CL%%NAME%}%CONTIN //ALL ITEM DESCRIPTIONS CLOSER - DESCRIPTIONS ABOVE THIS LINE //Show me quantitiy of all stackables -ItemDisplay[!(ARMOR OR WEAPON OR tbk OR ibk OR aqv OR cqv OR (MAPTIER>0 !NMAG)) QTY>0]: %NAME% %TAN%x %WHITE%%QTY%{%NAME%}%CONTINUE% +ItemDisplay[!(ARMOR OR WEAPON OR tbk OR ibk OR QUIVER OR (MAPTIER>0 !NMAG)) QTY>0]: %NAME% %TAN%x %WHITE%%QTY%{%NAME%}%CONTINUE% //Fixing coloring for vendors pt.1 ItemDisplay[UNI OR RW]: %NAME%%GOLD%{%NAME%}%CONTINUE% ItemDisplay[SET]: %NAME%%GREEN%{%NAME%}%CONTINUE% ItemDisplay[RARE]: %NAME%%YELLOW%{%NAME%}%CONTINUE% ItemDisplay[MAG]: %NAME%%BLUE%{%NAME%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) NMAG !ETH (SOCK=0 OR THROWING) !opm]: %NAME%%WHITE%{%NAME%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) NMAG !RW (SOCK>0 OR ETH)]: %NAME%%GRAY%{%NAME%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG !ETH (SOCK=0 OR THROWING) !opm]: %NAME%%WHITE%{%NAME%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG !RW (SOCK>0 OR ETH)]: %NAME%%GRAY%{%NAME%}%CONTINUE% ItemDisplay[CRAFT]: %NAME%%ORANGE%{%NAME%}%CONTINUE% //Imbue Bases Descriptions (bases themselves moved to //Runeword Bases) @@ -5789,102 +5824,102 @@ ItemDisplay[(ANYSTAFFEQ7) !(wnd OR ywn OR 9wn OR scp OR ktr OR wrb OR axf OR ces //Add PRICETAG //Show Price TAG's on items -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE>0) SOCK=0]: %NAME% {%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1-999)]: %NAME%%GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE>0) SOCK=0]: %NAME% {%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1-999)]: %NAME%%GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE% //Show prices in range 1.0-5.0k every 0.1k -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1000-1050)]: %NAME%%GRAY%(%TAN%$%WHITE%1.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1051-1150)]: %NAME%%GRAY%(%TAN%$%WHITE%1.1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1151-1250)]: %NAME%%GRAY%(%TAN%$%WHITE%1.2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1251-1350)]: %NAME%%GRAY%(%TAN%$%WHITE%1.3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1351-1450)]: %NAME%%GRAY%(%TAN%$%WHITE%1.4%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1451-1550)]: %NAME%%GRAY%(%TAN%$%WHITE%1.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1551-1650)]: %NAME%%GRAY%(%TAN%$%WHITE%1.6%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1651-1750)]: %NAME%%GRAY%(%TAN%$%WHITE%1.7%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1751-1850)]: %NAME%%GRAY%(%TAN%$%WHITE%1.8%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1851-1950)]: %NAME%%GRAY%(%TAN%$%WHITE%1.9%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1951-2050)]: %NAME%%GRAY%(%TAN%$%WHITE%2.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2051-2150)]: %NAME%%GRAY%(%TAN%$%WHITE%2.1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2151-2250)]: %NAME%%GRAY%(%TAN%$%WHITE%2.2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2251-2350)]: %NAME%%GRAY%(%TAN%$%WHITE%2.3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2351-2450)]: %NAME%%GRAY%(%TAN%$%WHITE%2.4%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2451-2550)]: %NAME%%GRAY%(%TAN%$%WHITE%2.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2551-2650)]: %NAME%%GRAY%(%TAN%$%WHITE%2.6%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2651-2750)]: %NAME%%GRAY%(%TAN%$%WHITE%2.7%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2751-2850)]: %NAME%%GRAY%(%TAN%$%WHITE%2.8%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2851-2950)]: %NAME%%GRAY%(%TAN%$%WHITE%2.9%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2951-3050)]: %NAME%%GRAY%(%TAN%$%WHITE%3.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3051-3150)]: %NAME%%GRAY%(%TAN%$%WHITE%3.1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3151-3250)]: %NAME%%GRAY%(%TAN%$%WHITE%3.2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3251-3350)]: %NAME%%GRAY%(%TAN%$%WHITE%3.3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3351-3450)]: %NAME%%GRAY%(%TAN%$%WHITE%3.4%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3451-3550)]: %NAME%%GRAY%(%TAN%$%WHITE%3.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3551-3650)]: %NAME%%GRAY%(%TAN%$%WHITE%3.6%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3651-3750)]: %NAME%%GRAY%(%TAN%$%WHITE%3.7%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3751-3850)]: %NAME%%GRAY%(%TAN%$%WHITE%3.8%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3851-3950)]: %NAME%%GRAY%(%TAN%$%WHITE%3.9%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3951-4050)]: %NAME%%GRAY%(%TAN%$%WHITE%4.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4051-4150)]: %NAME%%GRAY%(%TAN%$%WHITE%4.1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4151-4250)]: %NAME%%GRAY%(%TAN%$%WHITE%4.2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4251-4350)]: %NAME%%GRAY%(%TAN%$%WHITE%4.3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4351-4450)]: %NAME%%GRAY%(%TAN%$%WHITE%4.4%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4451-4550)]: 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WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~15501-16500)]: %NAME%%GRAY%(%TAN%$%WHITE%16%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~16501-17500)]: %NAME%%GRAY%(%TAN%$%WHITE%17%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~17501-18500)]: %NAME%%GRAY%(%TAN%$%WHITE%18%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~18501-19500)]: %NAME%%GRAY%(%TAN%$%WHITE%19%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~19501-20500)]: %NAME%%GRAY%(%TAN%$%WHITE%20%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~20501-21500)]: %NAME%%GRAY%(%TAN%$%WHITE%21%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~21501-22500)]: %NAME%%GRAY%(%TAN%$%WHITE%22%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~22501-23500)]: %NAME%%GRAY%(%TAN%$%WHITE%23%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~23501-24500)]: %NAME%%GRAY%(%TAN%$%WHITE%24%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~24501-25500)]: %NAME%%GRAY%(%TAN%$%WHITE%25%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~25501-26500)]: %NAME%%GRAY%(%TAN%$%WHITE%26%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~26501-27500)]: %NAME%%GRAY%(%TAN%$%WHITE%27%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~27501-28500)]: %NAME%%GRAY%(%TAN%$%WHITE%28%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~28501-29500)]: %NAME%%GRAY%(%TAN%$%WHITE%29%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~29501-30500)]: %NAME%%GRAY%(%TAN%$%WHITE%30%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~30501-31500)]: %NAME%%GRAY%(%TAN%$%WHITE%31%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~31501-32500)]: %NAME%%GRAY%(%TAN%$%WHITE%32%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~32501-33500)]: %NAME%%GRAY%(%TAN%$%WHITE%33%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~33501-34500)]: %NAME%%GRAY%(%TAN%$%WHITE%34%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE>34500)]: %NAME%%GRAY%(%TAN%$%WHITE%35%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% //Show me exact Price TAG Values while in TOWN -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) TOWN !EQUIPPED !SHOP SOCK=0]: %NAME% %GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) TOWN !EQUIPPED !SHOP SOCK>0]: %NAME%%GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) TOWN !EQUIPPED !SHOP SOCK=0]: %NAME% %GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) TOWN !EQUIPPED !SHOP SOCK>0]: %NAME%%GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE% //Fixing coloring for vendors pt.2 ItemDisplay[UNI OR RW]: %NAME%%GOLD%{%NAME%}%CONTINUE% ItemDisplay[SET]: %NAME%%GREEN%{%NAME%}%CONTINUE% ItemDisplay[RARE]: %NAME%%YELLOW%{%NAME%}%CONTINUE% ItemDisplay[MAG]: %NAME%%BLUE%{%NAME%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) NMAG !ETH (SOCK=0 OR THROWING) !opm]: %NAME%%WHITE%{%NAME%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) NMAG !RW (SOCK>0 OR ETH)]: %NAME%%GRAY%{%NAME%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG !ETH (SOCK=0 OR THROWING) !opm]: %NAME%%WHITE%{%NAME%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG !RW (SOCK>0 OR ETH)]: %NAME%%GRAY%{%NAME%}%CONTINUE% ItemDisplay[CRAFT]: %NAME%%ORANGE%{%NAME%}%CONTINUE% //Potentially expensive (Worth some GOLD) items -ItemDisplay[(7tk OR 7bk OR 7ta) ((MAG OR RARE) !ID) FILTLVL<6 !EQUIPPED !SHOP]: %NAME%{%NAME%} +ItemDisplay[(BELT ELT) ((MAG OR RARE) !ID) FILTLVL<6 !EQUIPPED !SHOP]: %NAME%{%NAME%} ItemDisplay[WAND (SK81>2 OR SK84>2 OR SK85>2 OR SK367>2 OR SK83>1 OR SK86>1 OR SK87>1 OR SK88>1 OR SK89>1 OR SK90>1 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR ((SK82>0 OR SK83>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK83>0 OR SK80>0 OR SK79>0) AND (SK81>1 OR SK84>1 OR SK85>1 OR SK367>1 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0))) !ETH !INF !RW NMAG FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(SOR OR sst OR 8ss OR 6ss) (SK52>2 OR SK54>2 OR SK55>2 OR SK369>1 OR SK376>1 OR SK56>1 OR SK57>1 OR SK58>1 OR SK59>1 OR SK60>1 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0 OR SK65>0 OR ((SK383>0 OR SK51>0 OR SK47>0 OR SK49>0 OR SK48>0 OR SK50>0) AND (SK52>1 OR SK54>1 OR SK55>1 OR SK369>0 OR SK376>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0))) !ETH !INF !RW NMAG FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(SIN OR DAGGER) (SK270>2 OR SK269>2 OR SK268>2 OR SK267>2 OR SK273>2 OR SK266>2 OR SK366>1 OR SK272>1 OR SK274>1 OR SK275>1 OR SK277>1 OR SK271>0 OR SK276>0 OR SK278>0 OR SK279>0 OR SK280>0 OR ((SK261>0 OR SK262>0 OR SK263>0 OR 264>0 OR 265>0) AND (SK270>1 OR SK269>1 OR SK268>1 OR SK267>1 OR SK273>1 OR SK266>1 OR SK366>0 OR SK272>0 OR SK274>0 OR SK275>0 OR SK277>0))) !ETH !INF !RW NMAG FILTLVL<6]: %NAME%{%NAME%} @@ -5960,6 +5995,8 @@ ItemDisplay[jew ID RARE ILVL~98-99 STAT486=0]: %NAME%{%NAME%68}%CONTINUE% ItemDisplay[jew ID RARE ILVL>67 STAT486=0]: %NAME%{%CL%%NAME%%CL%}%CONTINUE% //Jewel Notes part.2 ItemDisplay[jew ID RARE ILVL>67 STAT486=0]: %NAME%{%CL%%NAME%%WHITE%To %YELLOW%Reroll %WHITE%Cube with 3 x Perf %GRAY%O%CL%}%CONTINUE% +ItemDisplay[jew MAG ID ILVL>84]: %NAME%{%WHITE%Ilvl%TEAL%85+ %BLUE%Jewel %WHITE%Always Roll 2 Affixes,}%CONTINUE% +ItemDisplay[jew MAG ID ILVL>84]: %NAME%{%WHITE%To ReRoll Cube with 3x Perf Gem%CL%%NAME%}%CONTINUE% ItemDisplay[jew ID]: %NAME%{%NAME%%CL%%TAN%Note%WHITE%: Cube with %GRAY%key %WHITE%to Destroy Into: %BLUE%Jewel Fragments%CL%}%CONTINUE% ItemDisplay[jew STAT477=21 ]: %NAME%{%TAN%Note%WHITE%: White %BLUE%Jewel} ItemDisplay[jew STAT477=4 ]: %NAME%{%TAN%Note%WHITE%: %GRAY%Black %BLUE%Jewel} @@ -5969,7 +6006,7 @@ ItemDisplay[jewf ID]: %BLUE%%NAME%{%GRAY%(Stackable Jewel)%NL%%TAN%Note%WHITE%: ItemDisplay[std]: %PX-9D%%NAME%{%NAME%}//{%WHITE%+10% Experience%NL%+20% Magic&Gold Find%NL%+20% Monster Density%NL%%TAN%Note: %WHITE%Cube it with Map to gain:} //Show me every identified item -ItemDisplay[(ARMOR OR WEAPON OR (aqv OR cqv)) (MAG OR RARE OR SET OR UNI OR CRAFT) ID]: %NAME%{%NAME%} +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR SET OR UNI OR CRAFT) ID]: %NAME%{%NAME%} //Project Diablo 2 items ItemDisplay[wss]: %MAP-0A%%DOT-66%%NAME% %ORANGE%*{%RED%Warning%WHITE%: It can Brick your Item%NL%%TAN%Note%WHITE%: Use to %RED%Corrupt %WHITE%Item/Map:} @@ -6140,6 +6177,9 @@ ItemDisplay[t54]: %NAME%{%RED%F%WHITE%:65 %BLACK%| %BLUE%C%WHITE%:65 %BLACK%| %Y //Outer Void ItemDisplay[t55]: %NAME%{%WHITE%Boss Damage: %GRAY%Missing Data %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t55]: %NAME%{%RED%F%WHITE%:75 %BLACK%| %BLUE%C%WHITE%:50 %BLACK%| %YELLOW%L%WHITE%:75 %BLACK%| %GREEN%P%WHITE%:30 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:50%CL%%NAME%}%CONTINUE% +//City of Ureh +//ItemDisplay[t55]: +//ItemDisplay[t55]: //Essences ItemDisplay[tes]: %PX-9D%%NAME%{%TAN%Essence %WHITE%from: %BLUE%Andariel %WHITE%or %BLUE%Duriel} @@ -6187,34 +6227,37 @@ ItemDisplay[(r05 OR r05s)]: %NAME%{%GRAY% ItemDisplay[(r06 OR r06s)]: %NAME%{谜团(31 6 30) Enigma, 顿悟(28 6 28 24) Epiphany, 和谐(3 6 12 18) Harmony, 荣耀(11 1 6 3 12) Honor, 怨恨(6 1 5) Malice, 迷雾(32 13 25 10 6) Mist,%NL%%NAME%}%CONTINUE% ItemDisplay[(r06 OR r06s)]: %NAME%{%GRAY%光辉(4 12 6) Radiance, 降雨(9 23 6) Rain, 狂暴(13 1 6 5) Rampage, 坚定意志(19 16 6 2 1 15) Unbending Will, 智慧(21 6 2) Wisdom%NL%%NAME%}%CONTINUE% // -ItemDisplay[(r07 OR r07s)]: %NAME%{古代人的契约(8 9 7) Ancient's Pledge, 边缘(3 7 11) Edge, 神圣雷击(5 8 9 7) Holy Thunder, 眼光(8 3 7 12) Insight,%NL%%NAME%}%CONTINUE% -ItemDisplay[(r07 OR r07s)]: %NAME%{%GRAY%图纹(7 9 3) Pattern, 精神(7 10 9 11) Spirit, 隐密(7 5) Stealth, 毒牙(7 14 23) Venom%NL%%NAME%}%CONTINUE% +ItemDisplay[(r07 OR r07s)]: %NAME%{古代人的契约(8 9 7) Ancient's Pledge, 远古卷轴(7 9) Ancient's Scripture, 边缘(3 7 11) Edge,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r07 OR r07s)]: %NAME%{神圣雷击(5 8 9 7) Holy Thunder, 眼光(8 3 7 12) Insight, 图纹(7 9 3) Pattern, 精神(7 10 9 11) Spirit, 隐密(7 5) Stealth,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r07 OR r07s)]: %NAME%{%GRAY%Venom%NL%%NAME%}%CONTINUE% // -ItemDisplay[(r08 OR r08s)]: %NAME%{古代人的契约(8 9 7) Ancient's Pledge, 野蔷薇(8 27 29 5) Bramble, 战争召唤(11 8 23 24 27) Call to Arms,%NL%%NAME%}%CONTINUE% -ItemDisplay[(r08 OR r08s)]: %NAME%{教化(21 8 12) Enlightenment, 悔恨(5 3 28 23 8) Grief, 神圣雷击(5 8 9 7) Holy Thunder, 眼光(8 3 7 12) Insight,%NL%%NAME%}%CONTINUE% -ItemDisplay[(r08 OR r08s)]: %NAME%{王者的慈悲(11 8 10) King's Grace, 叶子(3 8) Leaf, 原理(8 25 2) Principle, 狂喜(26 31 28 8 18 23) Rapture,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r08 OR r08s)]: %NAME%{远古预知(8 10) Ancient's Foresigh, 古代人的契约(8 9 7) Ancient's Pledge, 野蔷薇(8 27 29 5) Bramble,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r08 OR r08s)]: %NAME%{战争召唤(11 8 23 24 27) Call to Arms, 教化(21 8 12) Enlightenment, 悔恨(5 3 28 23 8) Grief, 神圣雷击(5 8 9 7) Holy Thunder,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r08 OR r08s)]: %NAME%{眼光(8 3 7 12) Insight, 王者的慈悲(11 8 10) King's Grace, 叶子(3 8) Leaf, 原理(8 25 2) Principle, 狂喜(26 31 28 8 18 23) Rapture,%NL%%NAME%}%CONTINUE% ItemDisplay[(r08 OR r08s)]: %NAME%{%GRAY%破碎之墙(33 31 8 32) Shattered Wall, 天顶(31 33 9 10 8) Zenith%NL%%NAME%}%CONTINUE% // -ItemDisplay[(r09 OR r09s)]: %NAME%{古代人的契约(8 9 7) Ancient's Pledge, 死神(15 1 26 9 25) Death, 饥荒(19 27 9 31) Famine, 神圣雷击(5 8 9 7) Holy Thunder,%NL%%NAME%}%CONTINUE% -ItemDisplay[(r09 OR r09s)]: %NAME%{Lore, 热情(14 9 2 20) Passion, 图纹(7 9 3) Pattern, 降雨(9 23 6) Rain, 精神(7 10 9 11) Spirit, 天顶(31 33 9 10 8) Zenith,%NL%%NAME%}%CONTINUE% -ItemDisplay[(r09 OR r09s)]: %NAME%{%GRAY%和风(9 5) Zephyr%NL%%NAME%}%CONTINUE% +ItemDisplay[(r09 OR r09s)]: %NAME%{古代人的契约(8 9 7) Ancient's Pledge, 远古卷轴(7 9) Ancient's Scripture, 死神(15 1 26 9 25) Death,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r09 OR r09s)]: %NAME%{饥荒(19 27 9 31) Famine, 神圣雷击(5 8 9 7) Holy Thunder, 知识(9 12) Lore, 热情(14 9 2 20) Passion, 图纹(7 9 3) Pattern,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r09 OR r09s)]: %NAME%{%GRAY%降雨(9 23 6) Rain, 精神(7 10 9 11) Spirit, 天顶(31 33 9 10 8) Zenith, 和风(9 5) Zephyr%NL%%NAME%}%CONTINUE% // -ItemDisplay[(r10 OR r10s)]: %NAME%{黑色(10 16 4) Black, 强制(13 22 10) Duress, 橡树之心(18 26 21 10) Heart of the Oak, 王者的慈悲(11 8 10) King's Grace,%NL%%NAME%}%CONTINUE% -ItemDisplay[(r10 OR r10s)]: %NAME%{迷雾(32 13 25 10 6) Mist, 新教徒(10 3) Neophyte, 遵从(15 18 10 5 19) Obedience, 和平(13 10 11) Peace, 纯洁(11 5 10) Purity, 精神(7 10 9 11) Spirit,%NL%%NAME%}%CONTINUE% -ItemDisplay[(r10 OR r10s)]: %NAME%{%GRAY%背信(13 10 20) Treachery, 天顶(31 33 9 10 8) Zenith%NL%%NAME%}%CONTINUE% +ItemDisplay[(r10 OR r10s)]: %NAME%{Ancient's Foresigh, Black, Duress,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r10 OR r10s)]: %NAME%{橡树之心(18 26 21 10) Heart of the Oak, 王者的慈悲(11 8 10) King's Grace, 迷雾(32 13 25 10 6) Mist, 新教徒(10 3) Neophyte,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r10 OR r10s)]: %NAME%{遵从(15 18 10 5 19) Obedience, 和平(13 10 11) Peace, 纯洁(11 5 10) Purity, 精神(7 10 9 11) Spirit, 背信(13 10 20) Treachery,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r10 OR r10s)]: %NAME%{%GRAY%天顶(31 33 9 10 8) Zenith%NL%%NAME%}%CONTINUE% // -ItemDisplay[(r11 OR r11s)]: %NAME%{战争召唤(11 8 23 24 27) Call to Arms, Edge, 永恒(11 30 24 12 29) Eternity, 正义之手(29 32 11 28) Hand of Justice,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r11 OR r11s)]: %NAME%{战争召唤(11 8 23 24 27) Call to Arms, 边缘(3 7 11) Edge, 永恒(11 30 24 12 29) Eternity, 正义之手(29 32 11 28) Hand of Justice,%NL%%NAME%}%CONTINUE% ItemDisplay[(r11 OR r11s)]: %NAME%{荣耀(11 1 6 3 12) Honor, 冰冻(11 13 31 28) Ice, 王者的慈悲(11 8 10) King's Grace, 执法者(11 20 18) Lawbringer, 神话(15 11 4) Myth,%NL%%NAME%}%CONTINUE% ItemDisplay[(r11 OR r11s)]: %NAME%{%GRAY%和平(13 10 11) Peace, 纯洁(11 5 10) Purity, 精神(7 10 9 11) Spirit, 力量(11 3) Strength%NL%%NAME%}%CONTINUE% // -ItemDisplay[(r12 OR r12s)]: %NAME%{白骨(12 22 22) Bone, 飞龙(29 28 12) Dragon, 教化(21 8 12) Enlightenment, 永恒(11 30 24 12 29) Eternity, 刚毅(1 12 14 28) Fortitude,%NL%%NAME%}%CONTINUE% -ItemDisplay[(r12 OR r12s)]: %NAME%{%GRAY%和谐(3 6 12 18) Harmony, 荣耀(11 1 6 3 12) Honor, 眼光(8 3 7 12) Insight, 知识(9 12) Lore, 记忆(17 16 12 5) Memory, 光辉(4 12 6) Radiance%NL%%NAME%}%CONTINUE% +ItemDisplay[(r12 OR r12s)]: %NAME%{白骨(12 22 22) Bone, 飞龙(29 28 12) Dragon, 回声(12, 14) Echo, 教化(21 8 12) Enlightenment, 永恒(11 30 24 12 29) Eternity,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r12 OR r12s)]: %NAME%{刚毅(1 12 14 28) Fortitude, 和谐(3 6 12 18) Harmony, 荣耀(11 1 6 3 12) Honor, 眼光(8 3 7 12) Insight, 知识(9 12) Lore, 记忆(17 16 12 5) Memory,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r12 OR r12s)]: %NAME%{%GRAY%Radiance%NL%%NAME%}%CONTINUE% // ItemDisplay[(r13 OR r13s)]: %NAME%{新月(13 22 3) Crescent Moon, 强制(13 22 10) Duress, 残暴(33 32 13) Ferocity, 催促(13 18 2) Hustle, 冰冻(11 13 31 28) Ice,%NL%%NAME%}%CONTINUE% ItemDisplay[(r13 OR r13s)]: %NAME%{旋律(13 18 4) Melody, 迷雾(32 13 25 10 6) Mist, 誓约(13 21 23 17) Oath, 和平(13 10 11) Peace, 狂暴(13 1 6 5) Rampage, 押韵(13 5) Rhyme, 石块(13 22 21 17) Stone,%NL%%NAME%}%CONTINUE% ItemDisplay[(r13 OR r13s)]: %NAME%{%GRAY%背信(13 10 20) Treachery%NL%%NAME%}%CONTINUE% // -ItemDisplay[(r14 OR r14s)]: %NAME%{庇护(25 32 15 31 14 22) Asylum, 荣耀之链(14 22 30 24) Chains of Honor, 流亡(26 27 24 14) Exile, 刚毅(1 12 14 28) Fortitude,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r14 OR r14s)]: %NAME%{庇护(25 32 15 31 14 22) Asylum, 荣耀之链(14 22 30 24) Chains of Honor, 回声(12,14) Echo, 流亡(26 27 24 14) Exile, 刚毅(1 12 14 28) Fortitude,%NL%%NAME%}%CONTINUE% ItemDisplay[(r14 OR r14s)]: %NAME%{%GRAY%忠诚(21 3 14) Loyalty, 热情(14 9 2 20) Passion, 寂静(14 2 15 24 3 26) Silence, 毒牙(7 14 23) Venom, 白色(14 16) White%NL%%NAME%}%CONTINUE% // ItemDisplay[(r15 OR r15s)]: %NAME%{庇护(25 32 15 31 14 22) Asylum, 死亡呼吸(26 15 1 2 33 5) Breath of the Dying, 死神(15 1 26 9 25) Death, 末日(15 27 22 28 32) Doom,%NL%%NAME%}%CONTINUE% @@ -6231,7 +6274,7 @@ ItemDisplay[(r18 OR r18s)]: %NAME%{ ItemDisplay[(r18 OR r18s)]: %NAME%{执法者(11 20 18) Lawbringer, 旋律(13 18 4) Melody, 遵从(15 18 10 5 19) Obedience, 狂喜(26 31 28 8 18 23) Rapture, 裂缝(15 18 20 25) Rift,%NL%%NAME%}%CONTINUE% ItemDisplay[(r18 OR r18s)]: %NAME%{%GRAY%圣堂(18 18 23) Sanctuary, 思考之声(20 18 1 2) Voice of Reason, 财富(20 18 3) Wealth%NL%%NAME%}%CONTINUE% // -ItemDisplay[(r19 OR r19s)]: %NAME%{Chaos, 饥荒(19 27 9 31) Famine, 幽暗(19 22 21) Gloom, 弑王者(23 22 25 19) Kingslayer, 狮子心(15 17 19) Lionheart,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r19 OR r19s)]: %NAME%{混沌(19 27 22) Chaos, 饥荒(19 27 9 31) Famine, 幽暗(19 22 21) Gloom, 弑王者(23 22 25 19) Kingslayer, 狮子心(15 17 19) Lionheart,%NL%%NAME%}%CONTINUE% ItemDisplay[(r19 OR r19s)]: %NAME%{%GRAY%遵从(15 18 10 5 19) Obedience, 瘟疫(32 19 22) Plague, 坚定意志(19 16 6 2 1 15) Unbending Will%NL%%NAME%}%CONTINUE% // ItemDisplay[(r20 OR r20s)]: %NAME%{迪勒瑞姆(20 24 16) Delirium, 信心(27 31 20 2) Faith, 纯真(25 20 33 15) Innocence, 执法者(11 20 18) Lawbringer,%NL%%NAME%}%CONTINUE% @@ -6275,7 +6318,7 @@ ItemDisplay[(r30 OR r30s)]: %NAME%{野 ItemDisplay[(r30 OR r30s)]: %NAME%{%GRAY%永恒(11 30 24 12 29) Eternity, 无限(30 23 30 24) Infinity, 最后希望(31 23 31 29 31 30) Last Wish, 愤怒(21 17 30 23) Wrath%NL%%NAME%}%CONTINUE% // ItemDisplay[(r31 OR r31s)]: %NAME%{庇护(25 32 15 31 14 22) Asylum, 烙印(31 28 23 25) Brand, 毁灭(26 28 30 31 18) Destruction, 梦境(16 31 21) Dream, 谜团(31 6 30) Enigma, 信心(27 31 20 2) Faith,%NL%%NAME%}%CONTINUE% -ItemDisplay[(r31 OR r31s)]: %NAME%{饥荒(19 27 9 31) Famine, 狂怒(31 25 5) Fury, Ice, 最后希望(31 23 31 29 31 30) Last Wish, 凤凰(26 26 28 31) Phoenix, 狂喜(26 31 28 8 18 23) Rapture,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r31 OR r31s)]: %NAME%{饥荒(19 27 9 31) Famine, 狂怒(31 25 5) Fury, 冰冻(11 13 31 28) Ice, 最后希望(31 23 31 29 31 30) Last Wish, 凤凰(26 26 28 31) Phoenix, 狂喜(26 31 28 8 18 23) Rapture,%NL%%NAME%}%CONTINUE% ItemDisplay[(r31 OR r31s)]: %NAME%{%GRAY%破碎之墙(33 31 8 32) Shattered Wall, 天顶(31 33 9 10 8) Zenith%NL%%NAME%}%CONTINUE% // ItemDisplay[(r32 OR r32s)]: %NAME%{庇护(25 32 15 31 14 22) Asylum, 圣域(32 27) Dominion, 末日(15 27 22 28 32) Doom, 残暴(33 32 13) Ferocity,%NL%%NAME%}%CONTINUE% @@ -6325,13 +6368,13 @@ ItemDisplay[(r33 OR r33s)]: %NAME%{%NAME%%TAN%Note%WHITE%: %ORANGE%Zod %WHITE%+ ItemDisplay[gzvs OR glys OR glbs OR glgs OR glrs OR glws OR skls OR gzv OR glw OR glg OR glr OR glb OR gly OR skl]: %NAME%{%NAME%%TAN%Note%WHITE%: 3xFlawless + %GRAY%key %WHITE%= Perf}%CONTINUE% ItemDisplay[gzv OR glw OR glg OR glr OR glb OR gly OR skl]: %NAME%{%NAME%%NL%}%CONTINUE% -ItemDisplay[(gpvs OR gpv)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Ort %BLACK%| %WHITE%Belt: %ORANGE%Ith %BLACK%| %WHITE%Boots: %ORANGE%Thul%NL%%WHITE%Weapon: %ORANGE%Tir %BLACK%| %WHITE%Chest: %ORANGE%Tal %BLACK%| %WHITE%Shield: %ORANGE%Eth%NL%%WHITE%Ring: %ORANGE%Amn %BLACK%| %WHITE%Helm: %ORANGE%Nef %BLACK%| %WHITE%Amulet: %ORANGE%Ral%NL%%TAN%Note%WHITE%: Caster Crafting Recipes: Perf %PURPLE%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% -ItemDisplay[(gpys OR gpy)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Hel %BLACK%| %WHITE%Belt: %ORANGE%El %BLACK%| %WHITE%Boots: %ORANGE%Io%NL%%WHITE%Weapon: %ORANGE%Shael %BLACK%| %WHITE%Chest: %ORANGE%Eld %BLACK%| %WHITE%Shield: %ORANGE%Dol%NL%%WHITE%Ring: %ORANGE%Lum %BLACK%| %WHITE%Helm: %ORANGE%Tir %BLACK%| %WHITE%Amulet: %ORANGE%Ko%NL%%TAN%Note%WHITE%: Bountiful Crafting Recipes: Perf %YELLOW%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% -ItemDisplay[(gpbs OR gpb)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Ort %BLACK%| %WHITE%Belt: %ORANGE%Tal %BLACK%| %WHITE%Boots: %ORANGE%Ral%NL%%WHITE%Weapon: %ORANGE%Tir %BLACK%| %WHITE%Chest: %ORANGE%Nef %BLACK%| %WHITE%Shield: %ORANGE%Eth%NL%%WHITE%Ring: %ORANGE%Amn %BLACK%| %WHITE%Helm: %ORANGE%Ith %BLACK%| %WHITE%Amulet: %ORANGE%Thul%NL%%TAN%Note%WHITE%: Hitpower Crafting Recipes: Perf %BLUE%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% -ItemDisplay[(gpgs OR gpg)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Ral %BLACK%| %WHITE%Belt: %ORANGE%Tal %BLACK%| %WHITE%Boots: %ORANGE%Ort%NL%%WHITE%Weapon: %ORANGE%Sol %BLACK%| %WHITE%Chest: %ORANGE%Eth %BLACK%| %WHITE%Shield: %ORANGE%Nef%NL%%WHITE%Ring: %ORANGE%Amn %BLACK%| %WHITE%Helm: %ORANGE%Ith %BLACK%| %WHITE%Amulet: %ORANGE%Thul%NL%%TAN%Note%WHITE%: Safety Crafting Recipes: Perf %GREEN%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% -ItemDisplay[(gprs OR gpr)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Nef %BLACK%| %WHITE%Belt: %ORANGE%Tal %BLACK%| %WHITE%Boots: %ORANGE%Eth%NL%%WHITE%Weapon: %ORANGE%Ort %BLACK%| %WHITE%Chest: %ORANGE%Thul %BLACK%| %WHITE%Shield: %ORANGE%Ith%NL%%WHITE%Ring: %ORANGE%Sol %BLACK%| %WHITE%Helm: %ORANGE%Ral %BLACK%| %WHITE%Amulet: %ORANGE%Amn%NL%%TAN%Note%WHITE%: Blood Crafting Recipes: Perf %RED%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% -ItemDisplay[(gpws OR gpw)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Shael %BLACK%| %WHITE%Belt: %ORANGE%Io %BLACK%| %WHITE%Boots: %ORANGE%Ko%NL%%WHITE%Weapon: %ORANGE%Sol %BLACK%| %WHITE%Chest: %ORANGE%El %BLACK%| %WHITE%Shield: %ORANGE%Ort%NL%%WHITE%Ring: %ORANGE%Hel %BLACK%| %WHITE%Helm: %ORANGE%Eld %BLACK%| %WHITE%Amulet: %ORANGE%Tal%NL%%TAN%Note%WHITE%: Brilliant Crafting Recipes: Perf %GRAY%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% -ItemDisplay[(skzs OR skz)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Io %BLACK%| %WHITE%Belt: %ORANGE%Eld %BLACK%| %WHITE%Boots: %ORANGE%El%NL%%WHITE%Weapon: %ORANGE%Shael %BLACK%| %WHITE%Chest: %ORANGE%Tir %BLACK%| %WHITE%Shield: %ORANGE%Sol%NL%%WHITE%Ring: %ORANGE%Hel %BLACK%| %WHITE%Helm: %ORANGE%Lum %BLACK%| %WHITE%Amulet: %ORANGE%Dol%NL%%TAN%Note%WHITE%: Vampiric Crafting Recipes: Perf %GRAY%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% +ItemDisplay[(gpvs OR gpv)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Ort %BLACK%| %WHITE%Belt: %ORANGE%Ith %BLACK%| %WHITE%Boots: %ORANGE%Thul%NL%%WHITE%Weapon: %ORANGE%Tir %BLACK%| %WHITE%Chest: %ORANGE%Tal %BLACK%| %WHITE%Shield/Quiver: %ORANGE%Eth%NL%%WHITE%Ring: %ORANGE%Amn %BLACK%| %WHITE%Helm: %ORANGE%Nef %BLACK%| %WHITE%Amulet: %ORANGE%Ral%NL%%TAN%Note%WHITE%: Caster Crafting Recipes: Perf %PURPLE%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% +ItemDisplay[(gpys OR gpy)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Hel %BLACK%| %WHITE%Belt: %ORANGE%El %BLACK%| %WHITE%Boots: %ORANGE%Io%NL%%WHITE%Weapon: %ORANGE%Shael %BLACK%| %WHITE%Chest: %ORANGE%Eld %BLACK%| %WHITE%Shield/Quiver: %ORANGE%Dol%NL%%WHITE%Ring: %ORANGE%Lum %BLACK%| %WHITE%Helm: %ORANGE%Tir %BLACK%| %WHITE%Amulet: %ORANGE%Ko%NL%%TAN%Note%WHITE%: Bountiful Crafting Recipes: Perf %YELLOW%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% +ItemDisplay[(gpbs OR gpb)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Ort %BLACK%| %WHITE%Belt: %ORANGE%Tal %BLACK%| %WHITE%Boots: %ORANGE%Ral%NL%%WHITE%Weapon: %ORANGE%Tir %BLACK%| %WHITE%Chest: %ORANGE%Nef %BLACK%| %WHITE%Shield/Quiver: %ORANGE%Eth%NL%%WHITE%Ring: %ORANGE%Amn %BLACK%| %WHITE%Helm: %ORANGE%Ith %BLACK%| %WHITE%Amulet: %ORANGE%Thul%NL%%TAN%Note%WHITE%: Hitpower Crafting Recipes: Perf %BLUE%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% +ItemDisplay[(gpgs OR gpg)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Ral %BLACK%| %WHITE%Belt: %ORANGE%Tal %BLACK%| %WHITE%Boots: %ORANGE%Ort%NL%%WHITE%Weapon: %ORANGE%Sol %BLACK%| %WHITE%Chest: %ORANGE%Eth %BLACK%| %WHITE%Shield/Quiver: %ORANGE%Nef%NL%%WHITE%Ring: %ORANGE%Amn %BLACK%| %WHITE%Helm: %ORANGE%Ith %BLACK%| %WHITE%Amulet: %ORANGE%Thul%NL%%TAN%Note%WHITE%: Safety Crafting Recipes: Perf %GREEN%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% +ItemDisplay[(gprs OR gpr)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Nef %BLACK%| %WHITE%Belt: %ORANGE%Tal %BLACK%| %WHITE%Boots: %ORANGE%Eth%NL%%WHITE%Weapon: %ORANGE%Ort %BLACK%| %WHITE%Chest: %ORANGE%Thul %BLACK%| %WHITE%Shield/Quiver: %ORANGE%Ith%NL%%WHITE%Ring: %ORANGE%Sol %BLACK%| %WHITE%Helm: %ORANGE%Ral %BLACK%| %WHITE%Amulet: %ORANGE%Amn%NL%%TAN%Note%WHITE%: Blood Crafting Recipes: Perf %RED%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% +ItemDisplay[(gpws OR gpw)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Shael %BLACK%| %WHITE%Belt: %ORANGE%Io %BLACK%| %WHITE%Boots: %ORANGE%Ko%NL%%WHITE%Weapon: %ORANGE%Sol %BLACK%| %WHITE%Chest: %ORANGE%El %BLACK%| %WHITE%Shield/Quiver: %ORANGE%Ort%NL%%WHITE%Ring: %ORANGE%Hel %BLACK%| %WHITE%Helm: %ORANGE%Eld %BLACK%| %WHITE%Amulet: %ORANGE%Tal%NL%%TAN%Note%WHITE%: Brilliant Crafting Recipes: Perf %GRAY%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% +ItemDisplay[(skzs OR skz)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Io %BLACK%| %WHITE%Belt: %ORANGE%Eld %BLACK%| %WHITE%Boots: %ORANGE%El%NL%%WHITE%Weapon: %ORANGE%Shael %BLACK%| %WHITE%Chest: %ORANGE%Tir %BLACK%| %WHITE%Shield/Quiver: %ORANGE%Sol%NL%%WHITE%Ring: %ORANGE%Hel %BLACK%| %WHITE%Helm: %ORANGE%Lum %BLACK%| %WHITE%Amulet: %ORANGE%Dol%NL%%TAN%Note%WHITE%: Vampiric Crafting Recipes: Perf %GRAY%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% //Hide Flawlesses on Max Strict Level ItemDisplay[(GEM<5 OR (gzvs OR glys OR glbs OR glgs OR glrs OR glws OR skls)) FILTLVL>7]:{%NAME%}%CONTINUE% @@ -6346,7 +6389,7 @@ ItemDisplay[crfu]: %DOT-66%%ORANGE%[%YELLOW%O%ORANGE%] %NAME%{%NAME%} ItemDisplay[crfp]: %DOT-66%%ORANGE%[%WHITE%O%ORANGE%] %NAME%{%NAME%} //WELCOME NEW CHARACTER MESSAGE -ItemDisplay[(ARMOR OR WEAPON) INF ILVL=1 PRICE=1]: %NAME%{%NAME%%NL%%NL%%TAN% ~Kryszard%NL%%RED%Good Luck & Have Fun!%NL%%GRAY%Stop reading all that bulls**t and get back to Playing!%NL%Just Google for it. Link for %ORANGE%Donations %GRAY%inside. Okay, and now:%NL%Gaming Experience Better! To read more about it Visit my GitHub:%NL%Thank You for choosing my Loot Filter. I hope it gonna make your%NL%%TAN%Welcome to the %RED%Project Diablo 2!%NL%} +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) INF ILVL=1 PRICE=1]: %NAME%{%NAME%%NL%%NL%%TAN% ~Kryszard%NL%%RED%Good Luck & Have Fun!%NL%%GRAY%Stop reading all that bulls**t and get back to Playing!%NL%Just Google for it. Link for %ORANGE%Donations %GRAY%inside. Okay, and now:%NL%Gaming Experience Better! To read more about it Visit my GitHub:%NL%Thank You for choosing my Loot Filter. I hope it gonna make your%NL%%TAN%Welcome to the %RED%Project Diablo 2!%NL%} //Show Class Items with Staffmods for leveling //Assasin @@ -6366,13 +6409,13 @@ ItemDisplay[NMAG !RW SORSTAFF (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{ ItemDisplay[UNI OR SET OR RW OR CRAFT OR GEMMED OR EQUIPPED OR SHOP OR leg]: %NAME%{%NAME%} //Notifying for Unknown Items (future proofing) (Thanks to BetweenWalls) -ItemDisplay[(ILVL>1 OR QTY>0 OR PRICE>1) !(ARMOR OR WEAPON OR amu OR rin OR aqv OR cqv OR cm1 OR cm2 OR cm3 OR jew OR jewf OR RUNE>0 OR GEMTYPE>0 OR MAPTIER>-1 OR hp1 OR mp1 OR hp2 OR mp2 OR hp3 OR mp3 OR hp4 OR mp4 OR hp5 OR mp5 OR pvpp OR rvs OR rvl OR vps OR wms OR yps OR key OR tsc OR isc OR tbk OR ibk OR ear OR bks OR bkd OR box OR vip OR tr1 OR ass OR j34 OR g34 OR xyz OR bbb OR qbr OR qey OR qhr OR mss OR ice OR tr2 OR toa OR tes OR ceh OR bet OR fed OR dhn OR bey OR mbr OR pk1 OR pk2 OR pk3 OR std OR wss OR cwss OR lpp OR lbox OR lmal OR crfb OR crfc OR crfh OR crfs OR crfv OR crfu OR crfp OR rtp OR rid OR rkey OR lsvl OR llmr OR ubtm OR uba OR ubaa OR ubab OR ubac OR dcma OR dcso OR dcho OR dcbl OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR iwss OR scrb OR upmp OR scou OR irma OR irra OR urma OR rrra OR imma OR imra OR upma OR rera OR fort OR ram OR luca OR lucb OR lucc OR lucd OR imrn OR cm1p OR cm2p OR cm3p)]: %SOUNDID-705%%MAP-0A%%PX-62%%NAME%{%NAME%%CL%%WHITE%Item description will be adjusted later during the season.%CL%%TAN%Note%WHITE%: This item is recently added to the game.} // notifications for unknown items (the first group of conditions including ilvl/qty/price is a workaround for !GOLD>0 since that doesn't work like other conditions) +ItemDisplay[(ILVL>1 OR QTY>0 OR PRICE>1) !(ARMOR OR WEAPON OR amu OR rin OR QUIVER OR cm1 OR cm2 OR cm3 OR jew OR jewf OR RUNE>0 OR GEMTYPE>0 OR MAPTIER>-1 OR hp1 OR mp1 OR hp2 OR mp2 OR hp3 OR mp3 OR hp4 OR mp4 OR hp5 OR mp5 OR pvpp OR rvs OR rvl OR vps OR wms OR yps OR key OR tsc OR isc OR tbk OR ibk OR ear OR bks OR bkd OR box OR vip OR tr1 OR ass OR j34 OR g34 OR xyz OR bbb OR qbr OR qey OR qhr OR mss OR ice OR tr2 OR toa OR tes OR ceh OR bet OR fed OR dhn OR bey OR mbr OR pk1 OR pk2 OR pk3 OR std OR wss OR cwss OR lpp OR lbox OR lmal OR crfb OR crfc OR crfh OR crfs OR crfv OR crfu OR crfp OR rtp OR rid OR rkey OR lsvl OR llmr OR ubtm OR uba OR ubaa OR ubab OR ubac OR dcma OR dcso OR dcho OR dcbl OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR iwss OR scrb OR upmp OR scou OR irma OR irra OR urma OR rrra OR imma OR imra OR upma OR rera OR fort OR ram OR luca OR lucb OR lucc OR lucd OR imrn OR cm1p OR cm2p OR cm3p)]: %SOUNDID-705%%MAP-0A%%PX-62%%NAME%{%NAME%%CL%%WHITE%Item description will be adjusted later during the season.%CL%%TAN%Note%WHITE%: This item is recently added to the game.} // notifications for unknown items (the first group of conditions including ilvl/qty/price is a workaround for !GOLD>0 since that doesn't work like other conditions) //HIDE EVERYTHING ELSE -ItemDisplay[(ARMOR OR WEAPON) (MAG OR RARE) !ID (FILTLVL<2 OR (CLVL<41 FILTLVL<6))]: %NAME% -ItemDisplay[(ARMOR OR WEAPON) (EXC OR ELT) (MAG OR RARE) !ID (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME% -ItemDisplay[(CHEST OR HELM OR CIRC OR SHIELD) NORM RARE !ID (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME% -ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR (WEAPON AND !THROWPOTS)) (EXC OR ELT) NMAG !ETH !INF !SOCK=1 (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) (MAG OR RARE) !ID (FILTLVL<2 OR (CLVL<41 FILTLVL<6))]: %NAME% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) (EXC OR ELT) (MAG OR RARE) !ID (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME% +ItemDisplay[(CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) NORM RARE !ID (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME% +ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR (WEAPON AND !THROWPOTS)) (EXC OR ELT) NMAG !ETH !INF !SOCK=1 (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} ItemDisplay[(WEAPON AND !THROWPOTS) (EXC OR ELT) NMAG ETH !INF !SOCK=1 (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} ItemDisplay[(CIRC OR HELM) NORM NMAG !ETH !INF SOCK=3 (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} ItemDisplay[CHEST NORM NMAG !ETH !INF SOCK=4 (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} @@ -6384,14 +6427,14 @@ ItemDisplay[(am5 OR ama OR amf) NMAG !RW TABSK2>0 (CLVL<41 FILTLVL<6)]: %NAME%{% ItemDisplay[(am5 OR ama OR amf) NMAG !RW TABSK2>1 (CLVL<61 FILTLVL<6)]: %NAME%{%NAME%} ItemDisplay[(am5 OR ama OR amf) NMAG !RW TABSK2>2 (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} ItemDisplay[(GLOVES OR BOOTS OR BELT) NMAG !INF (CLVL<19 FILTLVL<6)]: %NAME%{%NAME%} -ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) !INF (CLVL<31 FILTLVL<6)]: %NAME%{%NAME%} -ItemDisplay[(ARMOR OR WEAPON) TOWN FILTLVL>0]: %NAME%{%PURPLE%Decrease Your Filter Level in Settings to Display It All The Time%NL%%WHITE%Outside the Town/In the Fight Field it is Going to be %RED%HIDDEN%NL%WARNING%WHITE%: At Current Filter LVL this item is shown %RED%ONLY %WHITE%in Town%CL%%NAME%} -ItemDisplay[(ARMOR OR WEAPON) !TOWN FILTLVL>0]: {%PURPLE%Decrease Your Filter Level in Settings to Display It All The Time%NL%%WHITE%Outside the Town/In the Fight Field it is Going to be %RED%HIDDEN%NL%WARNING%WHITE%: At Current Filter LVL this item is shown %RED%ONLY %WHITE%in Town%CL%%NAME%} -ItemDisplay[(ARMOR OR WEAPON) INF FILTLVL>0]: {%NAME%} -ItemDisplay[(ARMOR OR WEAPON) !THROWPOTS ((CLVL>30 FILTLVL>0) OR FILTLVL>5)]: {%NAME%} +ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) !INF (CLVL<31 FILTLVL<6)]: %NAME%{%NAME%} +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) TOWN FILTLVL>0]: %NAME%{%PURPLE%Decrease Your Filter Level in Settings to Display It All The Time%NL%%WHITE%Outside the Town/In the Fight Field it is Going to be %RED%HIDDEN%NL%WARNING%WHITE%: At Current Filter LVL this item is shown %RED%ONLY %WHITE%in Town%CL%%NAME%} +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !TOWN FILTLVL>0]: {%PURPLE%Decrease Your Filter Level in Settings to Display It All The Time%NL%%WHITE%Outside the Town/In the Fight Field it is Going to be %RED%HIDDEN%NL%WARNING%WHITE%: At Current Filter LVL this item is shown %RED%ONLY %WHITE%in Town%CL%%NAME%} +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) INF FILTLVL>0]: {%NAME%} +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !THROWPOTS ((CLVL>30 FILTLVL>0) OR FILTLVL>5)]: {%NAME%} -//It鈥檚 just different sizes. BORDER > MAP > DOT > PX. +//It's just different sizes. BORDER > MAP > DOT > PX. //%TIER-X% - just minimap pin w/o chat notify when tier is higher //BELOW: Minimap Pin + Notify for TIER1, Just Pin for TIER2, Hide for Tier3+ -//ItemDisplay[(ARMOR OR WEAPON) FILTLVL<4]: %MAP-0A%%PX-62%%TIER-1%%NAME% -//ItemDisplay[(ARMOR OR WEAPON) FILTLVL>2]: %NAME% +//ItemDisplay[(ARMOR OR WEAPON OR QUIVER) FILTLVL<4]: %MAP-0A%%PX-62%%TIER-1%%NAME% +//ItemDisplay[(ARMOR OR WEAPON OR QUIVER) FILTLVL>2]: %NAME% diff --git a/futureal.filter b/futureal.filter index 66d8fc4..ec88ddc 100644 --- a/futureal.filter +++ b/futureal.filter @@ -1,4 +1,4 @@ -// Kryszard's PD2 Loot Filter for Season 11: ver 11.4.2 +// Kryszard's PD2 Loot Filter for Season 12: ver 12.0.1 // Tweaked for: Futureal (twitch.tv/futureal) // // twitch.tv/kryszard @@ -16,7 +16,7 @@ ItemDisplayFilterName[]: Strict Filter - w/o Potions ItemDisplayFilterName[]: Max-Strictness Filter //Show info about current Filter Level in description of Horadric Cube -ItemDisplay[box]:%NAME%{%NAME%%NL%%GRAY%futureal.filter ver 11.4.2 %BLACK%| %GRAY% updated: 2025-06-21}%CONTINUE% +ItemDisplay[box]:%NAME%{%NAME%%NL%%GRAY%item.filter ver 12.0.1 %BLACK%| %GRAY% updated: 2025-11-24}%CONTINUE% ItemDisplay[box FILTLVL=0]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%0 - %TAN%Show All Items%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%} ItemDisplay[box FILTLVL=1]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%1 - %TAN%Hide Just Trash Items%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%} ItemDisplay[box FILTLVL=2]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%2 - %TAN%More Notify%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%} @@ -54,13 +54,13 @@ Alias[PD2GGUNI1]: ((baf OR 7qs OR 6bs OR utg) UNI !ID) //OK PD2 UNIQUES only when ETH - Weapons Alias[PD2OKUNIETH1]: ((7cm OR 7fb) UNI ETH !ID) //OK PD2 UNIQUES - Armors -Alias[PD2OKUNI1]: ((drf OR utp OR ned OR ulg OR ung OR urg OR drc OR paf OR dr6 OR neg OR uhc) UNI !ID) +Alias[PD2OKUNI1]: ((drf OR utp OR ned OR ulg OR ung OR urg OR drc OR paf OR dr6 OR neg OR uhc OR aqv3 OR cqv3) UNI !ID) //OK PD2 UNIQUES - Weapons -Alias[PD2OKUNI2]: ((7st OR ame OR 7di OR 7tw OR amc OR 7xf) UNI !ID) +Alias[PD2OKUNI2]: ((7st OR ame OR 7di OR 7tw OR amc OR 7xf OR 6hb) UNI !ID) //Lower Value PD2 UNIQUES when ETH Alias[PD2LOWUNIETH1]: ((am5) UNI ETH !ID) //Lower Value PD2 UNIQUES -Alias[PD2LOWUNI1]: ((ba6 OR dr2 OR ne6 OR ulb OR 7cm OR 7fb) UNI !ID) +Alias[PD2LOWUNI1]: ((ba6 OR dr2 OR ne6 OR ulb OR 7cm OR 7fb OR aqv2 OR cqv2) UNI !ID) //PD2 Uniques worth notifying Alias[PD2NOTIFYUNI1]: ((9ar OR ob6 OR am5 OR pa3 OR ba7 OR ob7) UNI !ID) @@ -95,7 +95,7 @@ Alias[LODLOWUNI1]: ((7pa OR 7bt OR ltp OR xcl OR 9tw OR xtp OR xth OR 7kr OR xpl //Armors Alias[LODNOTIFYUNI1]: ((brs OR fld OR xkp OR xul OR xlm OR drb OR 9sp OR mbt OR rng OR xng OR xui OR spl OR xmg OR xsk OR xml OR xlb OR xap OR xrs OR gth OR aar OR (BELT !(vbl OR hbl)) OR skp OR xhl OR xrn OR vbt OR uvb OR umb OR lgl OR vgl OR mgl OR tgl OR hgl OR xlg OR xvg OR xtg OR xhg OR xts OR xrg OR xar) UNI !ID) //Weapons -Alias[LODNOTIFYUNI2]: (((8ws OR 8lb OR 92h OR 8s8 OR 9wc OR 92h OR 8mx OR 6rx OR 9gw OR 7m7 OR 9cl OR mau OR 9ls OR 7sr OR 7p7 OR 9ba OR 7ga OR 7gi OR 8ls OR 72a OR 7o7 OR 9yw OR 9fc OR 9kr OR 7mp OR 6sw OR 6l7 OR 8rx OR dgr OR 7dg OR 9ma OR 9wh OR 9ws OR 6cs OR 7gs OR 9sb OR 9bs OR 9tr OR 9la) OR (ELT (THROWING OR JAV)) OR 7wb OR 7sp) UNI !ID) +Alias[LODNOTIFYUNI2]: (((8ws OR 8lb OR 92h OR 8s8 OR 9wc OR 92h OR 8mx OR 6rx OR 9gw OR 7m7 OR 9cl OR mau OR 9ls OR 7sr OR 7p7 OR 9ba OR 7ga OR 7gi OR 8ls OR 72a OR 7o7 OR 9yw OR 9fc OR 9kr OR 7mp OR 6sw OR 6l7 OR 8rx OR dgr OR 7dg OR 9ma OR 9wh OR 9ws OR 6cs OR 7gs OR 9sb OR 9bs OR 9tr OR 9la OR 9s8) OR (ELT (THROWING OR JAV)) OR 7wb OR 7sp) UNI !ID) //SET PARTS //OK SET parts when ETH @@ -103,7 +103,7 @@ Alias[OKSETETH1]: ((7fb OR 7gd OR 7ls OR 7m7 OR 7qr) SET ETH !ID) //OK SET parts Alias[OKSET1]: ((amu OR rin OR uar OR ci3 OR 7qr OR uth OR paf OR urn OR 7ws) SET !ID) //Sets worth notifying -Alias[NOTIFYSET1]: (((ARMOR OR WEAPON) (EXC OR ELT OR ci0 OR ba5 OR lbt) !(9vo OR xcl OR xrn)) SET !ID) +Alias[NOTIFYSET1]: (((ARMOR OR WEAPON OR QUIVER) (EXC OR ELT OR ci0 OR ba5 OR lbt) !(9vo OR xcl OR xrn)) SET !ID) //NMAG ITEMS WITH ED TO SHOW EXACT ED VALUES //Armors @@ -304,6 +304,8 @@ Alias[NOTICEME07]: (WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=899 OR SUFFIX=906) !RW Alias[NOTICEME08]: (WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=594 OR SUFFIX=595) !RW !SHOP !EQUIPPED) //Life Tap Charges Alias[NOTICEME09]: (WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=578 OR SUFFIX=579) !RW !SHOP !EQUIPPED) +//High ED Weapon + Mods +Alias[NOTICEME10]: (WEAPON (MAG OR RARE OR CRAFT) ED>349 ((STAT21+STAT22+STAT23+STAT24+STAT159+STAT160>14) OR STAT141>0 OR STAT136>0 OR IAS>29 OR (STAT121+STAT122>50) OR STAT218>0 OR STAT219>0 OR STAT252>0) !SHOP !EQUIPPED) //VARIABLE SOCKETS ROLLS //Varies up to 5 sockets @@ -313,16 +315,16 @@ Alias[VSOCK501]: (72a UNI SOCK>0 IAS>0 ED>0 STAT44>0 STAT153>0) Alias[VSOCK502]: (6hx UNI SOCK>0 IAS>0 ED>0 STAT333>0 STAT363>0) //Griswold's Redemption - Caduceus - Varies: 3-5 Alias[VSOCK503]: (7ws SET SOCK>0 IAS>0 ED>0 STAT122>50 !STAT91=0) +//Tomb Reaver - Cryptic Axe - Varies: 3-5 +Alias[VSOCK504]: (7pa UNI SOCK>0 IAS>0 ED>0 STAT122>0 RES>0 MFIND>0 STAT86>0 STAT89>0) //Varies up to 4 sockets //Bonehew - Ogre Axe - Varies: 2-4 Alias[VSOCK401]: (7o7 UNI SOCK>0 IAS>0 ED>0 STAT117>0 STAT504>0) -//Tomb Reaver - Cryptic Axe - Varies: 2-4 -Alias[VSOCK402]: (7pa UNI SOCK>0 IAS>0 ED>0 STAT122>0 RES>0 MFIND>0 STAT86>0 STAT89>0) //Witchwild String - Short Siege Bow -> Diamond Bow - Varies: 2-4 -Alias[VSOCK403]: ((8s8 OR 6s7) UNI SOCK>0 ED>0 RES>0 STAT250>0) +Alias[VSOCK402]: ((8s8 OR 6s7) UNI SOCK>0 ED>0 RES>0 STAT250>0) //Black Hades - Chaos Armor -> Shadow Plade - Varies: 3-4 -Alias[VSOCK404]: ((xul OR uul) UNI SOCK>0 STAT121>0 STAT123>0 STAT118>0) +Alias[VSOCK403]: ((xul OR uul) UNI SOCK>0 STAT121>0 STAT123>0 STAT118>0) //Varies up to 3 sockets //Blade of Ali Baba - Tulwar -> Hydra Edge - Varies: 2-3 @@ -354,16 +356,20 @@ Alias[VSOCK312]: (ucl SET SOCK>0 TABSK49>0 STAT216>0 STAT110>0) //Kalan's Legacy - Mummified Trophy - Varies: 1-2 Alias[VSOCK201]: ((ne6 OR neb) UNI SOCK>0 CLSK2=1 FBR>0 STAT20>0) +//S12 BETA TESTING LINES + + //SOUNDS EFFECTS //Special Items Exclusives ItemDisplay[neg UNI !ID !TOWN]: %SOUNDID-913%%NAME%{%NAME%}%CONTINUE% //fallen_warcry_1 - for Sacred Totem "Raaaakanishu!" ItemDisplay[jew UNI !ID !TOWN]: %SOUNDID-2669%%NAME%{%NAME%}%CONTINUE% //shrine_gemupgrade - for Rainbow Facet ItemDisplay[(uba OR ubaa OR ubab OR ubac) !TOWN]: %SOUNDID-4609%%NAME%{%NAME%}%CONTINUE% //wussie_let_us_out_2 - for Uber Ancients +ItemDisplay[cm3 UNI !ID !TOWN]: %SOUNDID-3918%%NAME%{%NAME%}%CONTINUE% //gheed_greeting_time_2 - for Gheed's Fortune //Runes and Larzuk Puzzlepiece ItemDisplay[RUNE>25 !TOWN]: %SOUNDID-418%%NAME%{%NAME%}%CONTINUE% //cairn_success - for HRs ItemDisplay[(RUNE~20-25 OR lpp) !TOWN]: %SOUNDID-248%%NAME%{%NAME%}%CONTINUE% //item_whip - for Mid Runes an Larzuk Puzzlepiece //UBER SUPER RARE UNIQUES -ItemDisplay[(9PD2UBERUNI1 OR PD2UBERUNI2) !TOWN]: %SOUNDID-27%%NAME%{%NAME%}%CONTINUE% //quest_anyasteam - for Uber Items +ItemDisplay[(PD2UBERUNI1 OR PD2UBERUNI2) !TOWN]: %SOUNDID-27%%NAME%{%NAME%}%CONTINUE% //quest_anyasteam - for Uber Items //GG Items ItemDisplay[(PD2GGUNIETH1 OR PD2GGUNI1 OR LODGGUNIETH1 OR LODGGUNI1) !TOWN]: %SOUNDID-34%%NAME%{%NAME%}%CONTINUE% //quest_hellforge_place - for GG's //OK Armors @@ -378,6 +384,8 @@ ItemDisplay[(llmr OR lsvl OR rkey OR rid OR rtp) !TOWN]: %SOUNDID-619%%NAME%{%NA ItemDisplay[(lbox OR imrn) !TOWN]: %SOUNDID-621%%NAME%{%NAME%}%CONTINUE% //bloodraven_mist_end - for Rares lbox, demonic cube etc. //Uber Materials ItemDisplay[(ubtm OR dcma OR dcso OR dcbl OR dcho OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR luca OR lucb OR lucc OR lucd) !TOWN]: %SOUNDID-1123%%NAME%{%NAME%}%CONTINUE% //greatermummy_resurrect_1 - for Uber Ingredients +//Unique Maps +ItemDisplay[MAPTIER>0 !ID UNI]: %SOUNDID-35%%NAME%{%NAME%}%CONTINUE% //hellforgesmash - for unique maps //Spare Interesting Sounds //ItemDisplay[]: %SOUNDID-705%%NAME%{%NAME%}%CONTINUE% //darkwanderer_death - spare sound for... ??? used later for unknown items @@ -391,511 +399,19 @@ ItemDisplay[GOLD<3000 CLVL>79 FILTLVL>5]: ItemDisplay[GOLD<5000 CLVL>79 FILTLVL>7]: //Names of Superior and Inferior items to short in later step -ItemDisplay[(SUP OR INF) !RW cap]: Cap%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xap]: War Hat%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uap]: Shako%CONTINUE% -ItemDisplay[(SUP OR INF) !RW skp]: Skull Cap%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xkp]: Sallet%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ukp]: Hydraskull%CONTINUE% -ItemDisplay[(SUP OR INF) !RW hlm]: Helm%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xlm]: Casque%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ulm]: Armet%CONTINUE% -ItemDisplay[(SUP OR INF) !RW fhl]: Full Helm%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xhl]: Basinet%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uhl]: Giant Conch%CONTINUE% -ItemDisplay[(SUP OR INF) !RW msk]: Mask%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xsk]: Death Mask%CONTINUE% -ItemDisplay[(SUP OR INF) !RW usk]: Demonhead%CONTINUE% -ItemDisplay[(SUP OR INF) !RW bhm]: Bone Helm%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xh9]: Grim Helm%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uh9]: Bone Visage%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ghm]: Great Helm%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xhm]: Winged Helm%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uhm]: Spired Helm%CONTINUE% -ItemDisplay[(SUP OR INF) !RW crn]: Crown%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xrn]: Grand Crown%CONTINUE% -ItemDisplay[(SUP OR INF) !RW urn]: Corona%CONTINUE% -ItemDisplay[(SUP OR INF) !RW qui]: Quilted Armor%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xui]: Ghost Armor%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uui]: Dusk Shroud%CONTINUE% -ItemDisplay[(SUP OR INF) !RW lea]: Leather Armor%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xea]: Serpentskin Armor%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uea]: Wyrmhide%CONTINUE% -ItemDisplay[(SUP OR INF) !RW hla]: Hard Leather Armor%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xla]: Demonhide Armor%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ula]: Scarab Husk%CONTINUE% -ItemDisplay[(SUP OR INF) !RW stu]: Studded Leather%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xtu]: Trellised Armor%CONTINUE% -ItemDisplay[(SUP OR INF) !RW utu]: Wire Fleece%CONTINUE% -ItemDisplay[(SUP OR INF) !RW rng]: Ring Mail%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xng]: Linked Mail%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ung]: Diamond Mail%CONTINUE% -ItemDisplay[(SUP OR INF) !RW scl]: Scale Mail%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xcl]: Tigulated Mail%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ucl]: Loricated Mail%CONTINUE% -ItemDisplay[(SUP OR INF) !RW brs]: Breast Plate%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xrs]: Cuirass%CONTINUE% -ItemDisplay[(SUP OR INF) !RW urs]: Great Hauberk%CONTINUE% -ItemDisplay[(SUP OR INF) !RW chn]: Chain Mail%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xhn]: Mesh Armor%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uhn]: Boneweave%CONTINUE% -ItemDisplay[(SUP OR INF) !RW spl]: Splint Mail%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xpl]: Russet Armor%CONTINUE% -ItemDisplay[(SUP OR INF) !RW upl]: Balrog Skin%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ltp]: Light Plate%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xtp]: Mage Plate%CONTINUE% -ItemDisplay[(SUP OR INF) !RW utp]: Archon Plate%CONTINUE% -ItemDisplay[(SUP OR INF) !RW fld]: Field Plate%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xld]: Sharktooth Armor%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uld]: Kraken Shell%CONTINUE% -ItemDisplay[(SUP OR INF) !RW plt]: Plate Mail%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xlt]: Templar Coat%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ult]: Hellforge Plate%CONTINUE% -ItemDisplay[(SUP OR INF) !RW gth]: Gothic Plate%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xth]: Embossed Plate%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uth]: Lacquered Plate%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ful]: Full Plate Mail%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xul]: Chaos Armor%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uul]: Shadow Plate%CONTINUE% -ItemDisplay[(SUP OR INF) !RW aar]: Ancient Armor%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xar]: Ornate Plate%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uar]: Sacred Armor%CONTINUE% -ItemDisplay[(SUP OR INF) !RW buc]: Buckler%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xuc]: Defender%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uuc]: Heater%CONTINUE% -ItemDisplay[(SUP OR INF) !RW sml]: Small Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xml]: Round Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uml]: Luna%CONTINUE% -ItemDisplay[(SUP OR INF) !RW lrg]: Large Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xrg]: Scutum%CONTINUE% -ItemDisplay[(SUP OR INF) !RW urg]: Hyperion%CONTINUE% -ItemDisplay[(SUP OR INF) !RW spk]: Spiked Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xpk]: Barbed Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW upk]: Blade Barrier%CONTINUE% -ItemDisplay[(SUP OR INF) !RW kit]: Kite Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xit]: Dragon Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uit]: Monarch%CONTINUE% -ItemDisplay[(SUP OR INF) !RW bsh]: Bone Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xsh]: Grim Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ush]: Troll Nest%CONTINUE% -ItemDisplay[(SUP OR INF) !RW tow]: Tower Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xow]: Pavise%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uow]: Aegis%CONTINUE% -ItemDisplay[(SUP OR INF) !RW gts]: Gothic Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xts]: Ancient Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uts]: Ward%CONTINUE% -ItemDisplay[(SUP OR INF) !RW lgl]: Leather Gloves%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xlg]: Demonhide Gloves%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ulg]: Bramble Mitts%CONTINUE% -ItemDisplay[(SUP OR INF) !RW vgl]: Heavy Gloves%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xvg]: Sharkskin Gloves%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uvg]: Vampirebone Gloves%CONTINUE% -ItemDisplay[(SUP OR INF) !RW mgl]: Chain Gloves%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xmg]: Heavy Bracers%CONTINUE% -ItemDisplay[(SUP OR INF) !RW umg]: Vambraces%CONTINUE% -ItemDisplay[(SUP OR INF) !RW tgl]: Light Gauntlets%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xtg]: Battle Gauntlets%CONTINUE% -ItemDisplay[(SUP OR INF) !RW utg]: Crusader Gauntlets%CONTINUE% -ItemDisplay[(SUP OR INF) !RW hgl]: Gauntlets%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xhg]: War Gauntlets%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uhg]: Ogre Gauntlets%CONTINUE% -ItemDisplay[(SUP OR INF) !RW lbt]: Boots%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xlb]: Demonhide Boots%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ulb]: Wyrmhide Boots%CONTINUE% -ItemDisplay[(SUP OR INF) !RW vbt]: Heavy Boots%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xvb]: Sharkskin Boots%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uvb]: Scarabshell Boots%CONTINUE% -ItemDisplay[(SUP OR INF) !RW mbt]: Chain Boots%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xmb]: Mesh Boots%CONTINUE% -ItemDisplay[(SUP OR INF) !RW umb]: Boneweave Boots%CONTINUE% -ItemDisplay[(SUP OR INF) !RW tbt]: Light Plated Boots%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xtb]: Battle Boots%CONTINUE% -ItemDisplay[(SUP OR INF) !RW utb]: Mirrored Boots%CONTINUE% -ItemDisplay[(SUP OR INF) !RW hbt]: Greaves%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xhb]: War Boots%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uhb]: Myrmidon Greaves%CONTINUE% -ItemDisplay[(SUP OR INF) !RW lbl]: Sash%CONTINUE% -ItemDisplay[(SUP OR INF) !RW zlb]: Demonhide Sash%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ulc]: Spiderweb Sash%CONTINUE% -ItemDisplay[(SUP OR INF) !RW vbl]: Light Belt%CONTINUE% -ItemDisplay[(SUP OR INF) !RW zvb]: Sharkskin Belt%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uvc]: Vampirefang Belt%CONTINUE% -ItemDisplay[(SUP OR INF) !RW mbl]: Belt%CONTINUE% -ItemDisplay[(SUP OR INF) !RW zmb]: Mesh Belt%CONTINUE% -ItemDisplay[(SUP OR INF) !RW umc]: Mithril Coil%CONTINUE% -ItemDisplay[(SUP OR INF) !RW tbl]: Heavy Belt%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ztb]: Battle Belt%CONTINUE% -ItemDisplay[(SUP OR INF) !RW utc]: Troll Belt%CONTINUE% -ItemDisplay[(SUP OR INF) !RW hbl]: Plated Belt%CONTINUE% -ItemDisplay[(SUP OR INF) !RW zhb]: War Belt%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uhc]: Colossus Girdle%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ci0]: Circlet%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ci2]: Tiara%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ci3]: Diadem%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ci1]: Coronet%CONTINUE% -ItemDisplay[(SUP OR INF) !RW dr1]: Wolf Head%CONTINUE% -ItemDisplay[(SUP OR INF) !RW dr6]: Alpha Helm%CONTINUE% -ItemDisplay[(SUP OR INF) !RW drb]: Blood Spirit%CONTINUE% -ItemDisplay[(SUP OR INF) !RW dr2]: Hawk Helm%CONTINUE% -ItemDisplay[(SUP OR INF) !RW dr7]: Griffon Headress%CONTINUE% -ItemDisplay[(SUP OR INF) !RW drc]: Sun Spirit%CONTINUE% -ItemDisplay[(SUP OR INF) !RW dr3]: Antlers%CONTINUE% -ItemDisplay[(SUP OR INF) !RW dr8]: Hunter`s Guise%CONTINUE% -ItemDisplay[(SUP OR INF) !RW drd]: Earth Spirit%CONTINUE% -ItemDisplay[(SUP OR INF) !RW dr4]: Falcon Mask%CONTINUE% -ItemDisplay[(SUP OR INF) !RW dr9]: Sacred Feathers%CONTINUE% -ItemDisplay[(SUP OR INF) !RW dre]: Sky Spirit%CONTINUE% -ItemDisplay[(SUP OR INF) !RW dr5]: Spirit Mask%CONTINUE% -ItemDisplay[(SUP OR INF) !RW dra]: Totemic Mask%CONTINUE% -ItemDisplay[(SUP OR INF) !RW drf]: Dream Spirit%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ba1]: Jawbone Cap%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ba6]: Jawbone Visor%CONTINUE% -ItemDisplay[(SUP OR INF) !RW bab]: Carnage Helm%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ba2]: Fanged Helm%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ba7]: Lion Helm%CONTINUE% -ItemDisplay[(SUP OR INF) !RW bac]: Fury Visor%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ba3]: Horned Helm%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ba8]: Rage Mask%CONTINUE% -ItemDisplay[(SUP OR INF) !RW bad]: Destroyer Helm%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ba4]: Assault Helmet%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ba9]: Savage Helmet%CONTINUE% -ItemDisplay[(SUP OR INF) !RW bae]: Conqueror Crown%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ba5]: Avenger Guard%CONTINUE% -ItemDisplay[(SUP OR INF) !RW baa]: Slayer Guard%CONTINUE% -ItemDisplay[(SUP OR INF) !RW baf]: Guardian Crown%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pa1]: Targe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pa6]: Akaran Targe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pab]: Sacred Targe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pa2]: Rondache%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pa7]: Akaran Rondache%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pac]: Sacred Rondache%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pa3]: Heraldic Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pa8]: Protector Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pad]: Kurast Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pa4]: Aerin Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pa9]: Gilded Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pae]: Zakarum Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pa5]: Crown Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW paa]: Royal Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW paf]: Vortex Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ne1]: Preserved Head%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ne6]: Mummified Trophy%CONTINUE% -ItemDisplay[(SUP OR INF) !RW neb]: Minion Skull%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ne2]: Zombie Head%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ne7]: Fetish Trophy%CONTINUE% -ItemDisplay[(SUP OR INF) !RW neg]: Hellspawn Skull%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ne3]: Unraveller Head%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ne8]: Sexton Trophy%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ned]: Overseer Skull%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ne4]: Gargoyle Head%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ne9]: Cantor Trophy%CONTINUE% -ItemDisplay[(SUP OR INF) !RW nee]: Succubus Skull%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ne5]: Demon Head%CONTINUE% -ItemDisplay[(SUP OR INF) !RW nea]: Hierophant Trophy%CONTINUE% -ItemDisplay[(SUP OR INF) !RW nef]: Bloodlord Skull%CONTINUE% -ItemDisplay[(SUP OR INF) !RW hax]: Hand Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9ha]: Hatchet%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7ha]: Tomahawk%CONTINUE% -ItemDisplay[(SUP OR INF) !RW axe]: Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9ax]: Cleaver%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7ax]: Small Crescent%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 2ax]: Double Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 92a]: Twin Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 72a]: Ettin Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW mpi]: Military Pick%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9mp]: Crowbill%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7mp]: War Spike%CONTINUE% -ItemDisplay[(SUP OR INF) !RW wax]: War Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9wa]: Naga%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7wa]: Berserker Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW lax]: Large Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9la]: Military Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7la]: Feral Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW bax]: Broad Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9ba]: Bearded Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7ba]: Silver-edged Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW btx]: Battle Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9bt]: Tabar%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7bt]: Decapitator%CONTINUE% -ItemDisplay[(SUP OR INF) !RW gax]: Great Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9ga]: Gothic Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7ga]: Champion Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW gix]: Giant Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9gi]: Ancient Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7gi]: Glorious Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW clb]: Club%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9cl]: Cudgel%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7cl]: Truncheon%CONTINUE% -ItemDisplay[(SUP OR INF) !RW spc]: Spiked Club%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9sp]: Barbed Club%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7sp]: Tyrant Club%CONTINUE% -ItemDisplay[(SUP OR INF) !RW mac]: Mace%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9ma]: Flanged Mace%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7ma]: Reinforced Mace%CONTINUE% -ItemDisplay[(SUP OR INF) !RW mst]: Morning Star%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9mt]: Jagged Star%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7mt]: Devil Star%CONTINUE% -ItemDisplay[(SUP OR INF) !RW fla]: Flail%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9fl]: Knout%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7fl]: Scourge%CONTINUE% -ItemDisplay[(SUP OR INF) !RW whm]: War Hammer%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9wh]: Battle Hammer%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7wh]: Legendary Mallet%CONTINUE% -ItemDisplay[(SUP OR INF) !RW mau]: Maul%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9m9]: War Club%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7m7]: Ogre Maul%CONTINUE% -ItemDisplay[(SUP OR INF) !RW gma]: Great Maul%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9gm]: Martel de Fer%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7gm]: Thunder Maul%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ssd]: Short Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9ss]: Gladius%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7ss]: Falcata%CONTINUE% -ItemDisplay[(SUP OR INF) !RW scm]: Scimitar%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9sm]: Cutlass%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7sm]: Ataghan%CONTINUE% -ItemDisplay[(SUP OR INF) !RW sbr]: Saber%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9sb]: Shamshir%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7sb]: Elegant Blade%CONTINUE% -ItemDisplay[(SUP OR INF) !RW flc]: Falchion%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9fc]: Tulwar%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7fc]: Hydra Edge%CONTINUE% -ItemDisplay[(SUP OR INF) !RW crs]: Crystal Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9cr]: Dimensional Blade%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7cr]: Phase Blade%CONTINUE% -ItemDisplay[(SUP OR INF) !RW bsd]: Broad Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9bs]: Battle Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7bs]: Conquest Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW lsd]: Long Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9ls]: Rune Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7ls]: Cryptic Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW wsd]: War Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9wd]: Ancient Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7wd]: Mythical Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 2hs]: Two-handed Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 92h]: Espandon%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 72h]: Legend Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW clm]: Claymore%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9cm]: Dacian Falx%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7cm]: Highland Blade%CONTINUE% -ItemDisplay[(SUP OR INF) !RW gis]: Giant Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9gs]: Tusk Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7gs]: Balrog Blade%CONTINUE% -ItemDisplay[(SUP OR INF) !RW bsw]: Bastard Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9b9]: Gothic Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7b7]: Champion Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW flb]: Flamberge%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9fb]: Zweihander%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7fb]: Colossus Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW gsd]: Great Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9gd]: Executioner Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7gd]: Colossus Blade%CONTINUE% -ItemDisplay[(SUP OR INF) !RW dgr]: Dagger%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9dg]: Poignard%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7dg]: Bone Knife%CONTINUE% -ItemDisplay[(SUP OR INF) !RW dir]: Dirk%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9di]: Rondel%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7di]: Mithril Point%CONTINUE% -ItemDisplay[(SUP OR INF) !RW kri]: Kris%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9kr]: Cinquedeas%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7kr]: Fanged Knife%CONTINUE% -ItemDisplay[(SUP OR INF) !RW bld]: Blade%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9bl]: Stiletto%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7bl]: Legend Spike%CONTINUE% -ItemDisplay[(SUP OR INF) !RW tkf]: Throwing Knife%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9tk]: Battle Dart%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7tk]: Flying Knife%CONTINUE% -ItemDisplay[(SUP OR INF) !RW tax]: Throwing Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9ta]: Francisca%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7ta]: Flying Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW bkf]: Balanced Knife%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9bk]: War Dart%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7bk]: Winged Knife%CONTINUE% -ItemDisplay[(SUP OR INF) !RW bal]: Balanced Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9b8]: Hurlbat%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7b8]: Winged Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW jav]: Javelin%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9ja]: War Javelin%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7ja]: Hyperion Javelin%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pil]: Pilum%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9pi]: Great Pilum%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7pi]: Stygian Pilum%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ssp]: Short Spear%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9s9]: Simbilan%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7s7]: Balrog Spear%CONTINUE% -ItemDisplay[(SUP OR INF) !RW glv]: Glaive%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9gl]: Spiculum%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7gl]: Ghost Glaive%CONTINUE% -ItemDisplay[(SUP OR INF) !RW tsp]: Throwing Spear%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9ts]: Harpoon%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7ts]: Winged Harpoon%CONTINUE% -ItemDisplay[(SUP OR INF) !RW spr]: Spear%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9sr]: War Spear%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7sr]: Hyperion Spear%CONTINUE% -ItemDisplay[(SUP OR INF) !RW tri]: Trident%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9tr]: Fuscina%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7tr]: Stygian Pike%CONTINUE% -ItemDisplay[(SUP OR INF) !RW brn]: Brandistock%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9br]: War Fork%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7br]: Mancatcher%CONTINUE% -ItemDisplay[(SUP OR INF) !RW spt]: Spetum%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9st]: Yari%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7st]: Ghost Spear%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pik]: Pike%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9p9]: Lance%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7p7]: War Pike%CONTINUE% -ItemDisplay[(SUP OR INF) !RW bar]: Bardiche%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9b7]: Lochaber Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7o7]: Ogre Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW vou]: Voulge%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9vo]: Bill%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7vo]: Colossus Voulge%CONTINUE% -ItemDisplay[(SUP OR INF) !RW scy]: Scythe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9s8]: Battle Scythe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7s8]: Thresher%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pax]: Poleaxe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9pa]: Partizan%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7pa]: Cryptic Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW hal]: Halberd%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9h9]: Bec-de-Corbin%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7h7]: Great Poleaxe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW wsc]: War Scythe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9wc]: Grim Scythe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7wc]: Giant Thresher%CONTINUE% -ItemDisplay[(SUP OR INF) !RW sbw]: Short Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8sb]: Edge Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6sb]: Spider Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW hbw]: Hunter`s Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8hb]: Razor Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6hb]: Blade Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW lbw]: Long Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8lb]: Cedar Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6lb]: Shadow Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW cbw]: Composite Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8cb]: Double Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6cb]: Great Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW sbb]: Short Battle Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8s8]: Short Siege Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6s7]: Diamond Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW lbb]: Long Battle Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8l8]: Large Siege Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6l7]: Crusader Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW swb]: Short War Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8sw]: Rune Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6sw]: Ward Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW lwb]: Long War Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8lw]: Gothic Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6lw]: Hydra Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW lxb]: Light Crossbow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8lx]: Arbalest%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6lx]: Pellet Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW mxb]: Crossbow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8mx]: Siege Crossbow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6mx]: Gorgon Crossbow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW hxb]: Heavy Crossbow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8hx]: Ballista%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6hx]: Colossus Crossbow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW rxb]: Repeating Crossbow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8rx]: Chu-Ko-Nu%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6rx]: Demon Crossbow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW sst]: Short Staff%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8ss]: Jo Staff%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6ss]: Walking Stick%CONTINUE% -ItemDisplay[(SUP OR INF) !RW lst]: Long Staff%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8ls]: Quarterstaff%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6ls]: Stalagmite%CONTINUE% -ItemDisplay[(SUP OR INF) !RW cst]: Gnarled Staff%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8cs]: Cedar Staff%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6cs]: Elder Staff%CONTINUE% -ItemDisplay[(SUP OR INF) !RW bst]: Battle Staff%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8bs]: Gothic Staff%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6bs]: Shillelagh%CONTINUE% -ItemDisplay[(SUP OR INF) !RW wst]: War Staff%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8ws]: Rune Staff%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6ws]: Archon Staff%CONTINUE% -ItemDisplay[(SUP OR INF) !RW wnd]: Wand%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9wn]: Burnt Wand%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7wn]: Polished Wand%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ywn]: Yew Wand%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9yw]: Petrified Wand%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7yw]: Ghost Wand%CONTINUE% -ItemDisplay[(SUP OR INF) !RW bwn]: Bone Wand%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9bw]: Tomb Wand%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7bw]: Lich Wand%CONTINUE% -ItemDisplay[(SUP OR INF) !RW gwn]: Grim Wand%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9gw]: Grave Wand%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7gw]: Unearthed Wand%CONTINUE% -ItemDisplay[(SUP OR INF) !RW scp]: Scepter%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9sc]: Rune Scepter%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7sc]: Mighty Scepter%CONTINUE% -ItemDisplay[(SUP OR INF) !RW gsc]: Grand Scepter%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9qs]: Holy Water Sprinkler%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7qs]: Seraph Rod%CONTINUE% -ItemDisplay[(SUP OR INF) !RW wsp]: War Scepter%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9ws]: Divine Scepter%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7ws]: Caduceus%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ktr]: Katar%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9ar]: Quhab%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7ar]: Suwayyah%CONTINUE% -ItemDisplay[(SUP OR INF) !RW wrb]: Wrist Blade%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9wb]: Wrist Spike%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7wb]: Wrist Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW axf]: Hatchet Hands%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9xf]: Fascia%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7xf]: War Fist%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ces]: Cestus%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9cs]: Hand Scythe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7cs]: Battle Cestus%CONTINUE% -ItemDisplay[(SUP OR INF) !RW clw]: Claws%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9lw]: Greater Claws%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7lw]: Feral Claws%CONTINUE% -ItemDisplay[(SUP OR INF) !RW btl]: Blade Talons%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9tw]: Greater Talons%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7tw]: Runic Talons%CONTINUE% -ItemDisplay[(SUP OR INF) !RW skr]: Scissors Katar%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9qr]: Scissors Quhab%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7qr]: Scissors Suwayyah%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ob1]: Eagle Orb%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ob6]: Glowing Orb%CONTINUE% -ItemDisplay[(SUP OR INF) !RW obb]: Heavenly Stone%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ob2]: Sacred Globe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ob7]: Crystalline Globe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW obc]: Eldritch Orb%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ob3]: Smoked Sphere%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ob8]: Cloudy Sphere%CONTINUE% -ItemDisplay[(SUP OR INF) !RW obd]: Demon Heart%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ob4]: Clasped Orb%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ob9]: Sparkling Ball%CONTINUE% -ItemDisplay[(SUP OR INF) !RW obe]: Vortex Orb%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ob5]: Jared`s Stone%CONTINUE% -ItemDisplay[(SUP OR INF) !RW oba]: Swirling Crystal%CONTINUE% -ItemDisplay[(SUP OR INF) !RW obf]: Dimensional Shard%CONTINUE% -ItemDisplay[(SUP OR INF) !RW am1]: Stag Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW am6]: Ashwood Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW amb]: Matriarchal Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW am2]: Reflex Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW am7]: Ceremonial Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW amc]: Grand Matron Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW am3]: Maiden Spear%CONTINUE% -ItemDisplay[(SUP OR INF) !RW am8]: Ceremonial Spear%CONTINUE% -ItemDisplay[(SUP OR INF) !RW amd]: Matriarchal Spear%CONTINUE% -ItemDisplay[(SUP OR INF) !RW am4]: Maiden Pike%CONTINUE% -ItemDisplay[(SUP OR INF) !RW am9]: Ceremonial Pike%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ame]: Matriarchal Pike%CONTINUE% -ItemDisplay[(SUP OR INF) !RW am5]: Maiden Javelin%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ama]: Ceremonial Javelin%CONTINUE% -ItemDisplay[(SUP OR INF) !RW amf]: Matriarchal Javelin%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) (SUP OR INF) !RW]: %BASENAME%%CONTINUE% //Let's keep orginal coloring for items ItemDisplay[UNI]: %GOLD%%NAME%%CONTINUE% ItemDisplay[SET]: %GREEN%%NAME%%CONTINUE% ItemDisplay[RARE]: %YELLOW%%NAME%%CONTINUE% ItemDisplay[MAG]: %BLUE%%NAME%%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) NMAG !ETH SOCK=0]: %WHITE%%NAME%%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) NMAG (SOCK>0 OR ETH)]: %GRAY%%NAME%%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG !ETH SOCK=0]: %WHITE%%NAME%%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG (SOCK>0 OR ETH)]: %GRAY%%NAME%%CONTINUE% ItemDisplay[CRAFT]: %ORANGE%%NAME%%CONTINUE% //Add red "*" Stars on Corrupted items in Unique Stygian Caverns Map -ItemDisplay[(ARMOR OR WEAPON OR (aqv OR cqv OR rin OR amu)) (MAG OR RARE OR SET OR UNI OR CRAFT) !ID (MAPID=181 OR MAPID=182)]: %RED%*%NAME%%RED%*%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR (QUIVER OR rin OR amu)) (MAG OR RARE OR SET OR UNI OR CRAFT) !ID (MAPID=181 OR MAPID=182)]: %RED%*%NAME%%RED%*%CONTINUE% //"Sup" for superiors, and "Inf" for inferiors ItemDisplay[SUP ED<5]: %WHITE%Sup %NAME%%CONTINUE% @@ -2252,9 +1768,9 @@ ItemDisplay[(NMAG !RW AMASTAFF) AND (EDARMOR OR EDWEAPON)]: %GRAY%|%NAME%%CONTIN ItemDisplay[SOCK>0]: %NAME% %TAN%[%WHITE%%SOCKETS%%CONTINUE% //Variable Sockets Rolls //Varies up to 5 sockets -ItemDisplay[(VSOCK501 OR VSOCK502 OR VSOCK503)]: %NAME%%GRAY%/%LIGHT_GRAY%5%CONTINUE% +ItemDisplay[(VSOCK501 OR VSOCK502 OR VSOCK503 OR VSOCK504)]: %NAME%%GRAY%/%LIGHT_GRAY%5%CONTINUE% //Varies up to 4 sockets -ItemDisplay[(VSOCK401 OR VSOCK402 OR VSOCK403 OR VSOCK404)]: %NAME%%GRAY%/%LIGHT_GRAY%4%CONTINUE% +ItemDisplay[(VSOCK401 OR VSOCK402 OR VSOCK403)]: %NAME%%GRAY%/%LIGHT_GRAY%4%CONTINUE% //Varies up to 3 sockets ItemDisplay[(VSOCK301 OR VSOCK302 OR VSOCK303 OR VSOCK304 OR VSOCK305 OR VSOCK306 OR VSOCK307 OR VSOCK308 OR VSOCK309 OR VSOCK310 OR VSOCK311 OR VSOCK312)]: %NAME%%GRAY%/%LIGHT_GRAY%3%CONTINUE% //Varies up to 2 sockets @@ -2302,7 +1818,7 @@ ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%ORANGE%Crafting %WHITE%Bases from ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%WHITE%PD2 %GRAY%"%TAN%Settings%GRAY%" %WHITE%menu available in classic D2 settings%NL%%NL%%NAME%}%CONTINUE% ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%WHITE%Type %GRAY%"%TAN%.help%GRAY%" %WHITE%on chat to list useful commands%NL%%NAME%}%CONTINUE% ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%TAN%Note%WHITE%: RuneWords %ORANGE%Recipes %WHITE%Available at Quantity 1-17%NL%%NL%%NAME%}%CONTINUE% -ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%GRAY%[A-E]%WHITE%: 1-5 %GRAY%[F-J]%WHITE%: 5-8 %GRAY%[K-O]%WHITE%: 8-11 %GRAY%[P-T]%WHITE%: 11-15 %GRAY%[U-Z]%WHITE%: 15-17%NL%%NAME%}%CONTINUE% +ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%GRAY%[A-E]%WHITE%: 1-5 %GRAY%[F-J]%WHITE%: 5-8 %GRAY%[K-O]%WHITE%: 8-11 %GRAY%[P-T]%WHITE%: 11-16 %GRAY%[U-Z]%WHITE%: 16-17%NL%%NAME%}%CONTINUE% ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%ORANGE%Crafting %WHITE%Guaranteed Stats Available at Quantity 18-24%NL%%NAME%}%CONTINUE% ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%CORAL%Pathfinding%WHITE%/%TEAL%Map Reading %WHITE%Tips available outside Town%NL%%NL%%NAME%}%CONTINUE% //keys description in SHOP @@ -2310,104 +1826,123 @@ ItemDisplay[key SHOP]: %NAME%{%TAN%Note%WHITE%: Key stack descriptions in your i ItemDisplay[key SHOP]: %NAME%{%WHITE%contain a lot of useful information.%NL%%NAME%}%CONTINUE% ItemDisplay[key SHOP]: %NAME%{%CORAL%Be sure to check them out!%NL%%NAME%}%CONTINUE% // -ItemDisplay[key QTY~1-19 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: RuneWords Recipes:}%CONTINUE% +ItemDisplay[key QTY~1-17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: RuneWords Recipes:}%CONTINUE% // +ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Ancient's Foresigh%WHITE%: %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Thul%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Ancient's Pledge%WHITE%: %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Tal%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Ancient's Scripture%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Ort%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Asylum%WHITE%: %ORANGE%Gul %LIGHT_GRAY%+ %ORANGE%Cham %LIGHT_GRAY%+ %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Um%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Beast%WHITE%: %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Lum%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Black%WHITE%: %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Io %LIGHT_GRAY%+ %ORANGE%Nef%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Bone%WHITE%: %ORANGE%Sol %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Um%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Bramble%WHITE%: %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Ohm %LIGHT_GRAY%+ %ORANGE%Sur %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% + +ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Bone%WHITE%: %ORANGE%Sol %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Um%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Bramble%WHITE%: %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Ohm %LIGHT_GRAY%+ %ORANGE%Sur %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Brand%WHITE%: %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Gul%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Breath of the Dying%WHITE%: %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Eld %LIGHT_GRAY%+ %ORANGE%Zod %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Call to Arms%WHITE%: %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Ist %LIGHT_GRAY%+ %ORANGE%Ohm%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Chains of Honor%WHITE%: %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Ist%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Chaos%WHITE%: %ORANGE%Fal %LIGHT_GRAY%+ %ORANGE%Ohm %LIGHT_GRAY%+ %ORANGE%Um%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Crescent Moon%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% + +ItemDisplay[key QTY=3 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Chaos%WHITE%: %ORANGE%Fal %LIGHT_GRAY%+ %ORANGE%Ohm %LIGHT_GRAY%+ %ORANGE%Um%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=3 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Crescent Moon%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=3 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Death%WHITE%: %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Gul%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=3 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Delirium%WHITE%: %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Ist %LIGHT_GRAY%+ %ORANGE%Io%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=3 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Destruction%WHITE%: %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Ko%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=3 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Dominion%WHITE%: %ORANGE%Cham %LIGHT_GRAY%+ %ORANGE%Ohm%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=3 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Doom%WHITE%: %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%Ohm %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Cham%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=3 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Dragon%WHITE%: %ORANGE%Sur %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Sol%NL%%NAME%}%CONTINUE% + +ItemDisplay[key QTY=4 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Doom%WHITE%: %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%Ohm %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Cham%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=4 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Dragon%WHITE%: %ORANGE%Sur %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Sol%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=4 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Dream%WHITE%: %ORANGE%Io %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Pul%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=4 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Duress%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Thul%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=4 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Echo%WHITE%: %ORANGE%Sol %LIGHT_GRAY%+ %ORANGE%Dol%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=4 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Edge%WHITE%: %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Amn%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=4 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Enigma%WHITE%: %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Ber%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=4 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Enlightenment%WHITE%: %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Sol%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=4 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Epiphany%WHITE%: %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Ist%NL%%NAME%}%CONTINUE% + +ItemDisplay[key QTY=5 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Enigma%WHITE%: %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Ber%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=5 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Enlightenment%WHITE%: %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Sol%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=5 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Epiphany%WHITE%: %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Ist%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=5 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Eternity%WHITE%: %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Ist %LIGHT_GRAY%+ %ORANGE%Sol %LIGHT_GRAY%+ %ORANGE%Sur%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=5 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Exile%WHITE%: %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Ohm %LIGHT_GRAY%+ %ORANGE%Ist %LIGHT_GRAY%+ %ORANGE%Dol%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=5 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Faith%WHITE%: %ORANGE%Ohm %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Eld%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=5 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Famine%WHITE%: %ORANGE%Fal %LIGHT_GRAY%+ %ORANGE%Ohm %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Jah%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=5 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Ferocity%WHITE%: %ORANGE%Zod %LIGHT_GRAY%+ %ORANGE%Cham %LIGHT_GRAY%+ %ORANGE%Shael%NL%%NAME%}%CONTINUE% 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-ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Sanctuary%WHITE%: %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Mal%NL%%NAME%}%CONTINUE% + +ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Rhyme%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Rift%WHITE%: %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Gul%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Sanctuary%WHITE%: %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Mal%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Shattered Wall%WHITE%: %ORANGE%Zod %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Cham%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Silence%WHITE%: %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Eld %LIGHT_GRAY%+ %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%Ist %LIGHT_GRAY%+ %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%Vex%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Smoke%WHITE%: %ORANGE%Nef %LIGHT_GRAY%+ %ORANGE%Lum%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Spirit%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Amn%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Splendor%WHITE%: %ORANGE%Eth %LIGHT_GRAY%+ %ORANGE%Lum%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Stealth%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% + +ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Spirit%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Amn%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Splendor%WHITE%: %ORANGE%Eth %LIGHT_GRAY%+ %ORANGE%Lum%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Stealth%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Steel%WHITE%: %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%El%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Stone%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Lum%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Strength%WHITE%: %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Treachery%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Lem%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Unbending Will%WHITE%: %ORANGE%Fal %LIGHT_GRAY%+ %ORANGE%Io %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Eld %LIGHT_GRAY%+ %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Hel%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Venom%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Mal%NL%%NAME%}%CONTINUE% + +ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Treachery%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Lem%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Unbending Will%WHITE%: %ORANGE%Fal %LIGHT_GRAY%+ %ORANGE%Io %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Eld %LIGHT_GRAY%+ %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Hel%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Venom%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Mal%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Voice of Reason%WHITE%: %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Eld%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Wealth%WHITE%: %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%White%WHITE%: %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Io%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Wind%WHITE%: %ORANGE%Sur %LIGHT_GRAY%+ %ORANGE%El%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Wisdom%WHITE%: %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Eld%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Wrath%WHITE%: %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Lum %LIGHT_GRAY%+ %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Mal%NL%%NAME%}%CONTINUE% + +ItemDisplay[key QTY=17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Wind%WHITE%: %ORANGE%Sur %LIGHT_GRAY%+ %ORANGE%El%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Wisdom%WHITE%: %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Eld%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Wrath%WHITE%: %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Lum %LIGHT_GRAY%+ %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Mal%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Zenith%WHITE%: %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Zod %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Ral%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Zephyr%WHITE%: %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% // @@ -2418,7 +1953,7 @@ ItemDisplay[key QTY=17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Previous Page: //Craft Infusions ItemDisplay[(crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp)]: %NAME%{%TAN%Note%WHITE%: Guaranteed:}%CONTINUE% //keys and Craft Infusions Descriptions -ItemDisplay[key QTY=18 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: Blood %ORANGE%[%RED%O%ORANGE%]%WHITE%:}%CONTINUE% +ItemDisplay[key QTY=18 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Blood %ORANGE%[%RED%O%ORANGE%]%WHITE%:}%CONTINUE% ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Amulet: 10% FRW, [3-6] LPK, [10-20] Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Ring: [5-10] Str, [1-3]% LL, [10-20] Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Belt: [10-20]% Open Wounds, [3-6]% LL, [10-20] Life%NL%%NAME%}%CONTINUE% @@ -2428,17 +1963,19 @@ ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Helm: [10-20 ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Chest: [3-6] LPK, [3-6]% LL, [20-40] Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Shield: [10-20]% Block, [3-6]% LL, [10-20] Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Weapon: [50-80]% ED, [3-6]% LL, [10-20] Life%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=19 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: Caster %ORANGE%[%PURPLE%O%ORANGE%]%WHITE%:}%CONTINUE% -ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Amulet: [5-10]% FCR, [4-10]% Regen Mana, [10-20] Mana%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Quiver: [5-10]% Crushing Blow, [2-4]% LL, [10-20] Life%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=19 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Caster %ORANGE%[%PURPLE%O%ORANGE%]%WHITE%:}%CONTINUE% +ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Amulet: [5-10]% FCR, [4-10]% Reg Mana, [10-20] Mana%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Ring: [5-10] Energy, [1-2] MPK, [10-20] Mana%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Belt: 10% FCR, [4-10]% Regen Mana, [10-20] Mana%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Belt: 10% FCR, [4-10]% Reg Mana, [10-20] Mana%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Gloves: [5-10]% FCR, [1-3] MPK, [10-20] Mana%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Boots: [5-10]% Max Mana, [4-10]% Regen Mana, [10-20] Mana%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Helm: [5-10]% FCR, [4-10]% Regen Mana, [10-20] Mana%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Boots: [5-10]% Max Mana, [4-10]% Reg Mana, [10-20] Mana%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Helm: [5-10]% FCR, [4-10]% Reg Mana, [10-20] Mana%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Chest: [5-10]% FCR, [2-6] MPK, [20-30] Mana%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Shield: [10-20]% Block, [5-10]% FCR, [20-30] Mana%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Weapon: 1 to All Skills, [10-20]% FCR, [10-20] Mana%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=20 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: Safety %ORANGE%[%GREEN%O%ORANGE%]%WHITE%:}%CONTINUE% +ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Quiver: [5-10]% FCR, [2-4] MPK, [10-20] Mana%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=20 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Safety %ORANGE%[%GREEN%O%ORANGE%]%WHITE%:}%CONTINUE% ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Amulet: 10% Block, [4-7] M&PDR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Ring: [5-10] Vit, [2-5] M&PDR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Belt: [10-30]% Defense, [10-20]% Psn Res, [2-5] M&PDR%NL%%NAME%}%CONTINUE% @@ -2448,7 +1985,8 @@ ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Helm: [20-60 ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Chest: [20-60]% Defense, [5-10]% PDR, [100-150] Def vs Melee%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Shield: [20-60]% Defense, [5-10]% PDR, [100-150] Def vs Melee%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Weapon: [50-80]% ED, Knockback, [2-5] M&PDR%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=21 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: Hitpower %ORANGE%[%BLUE%O%ORANGE%]%WHITE%:}%CONTINUE% +ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Quiver: 10% FRW, [4-7] M&PDR%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=21 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Hitpower %ORANGE%[%BLUE%O%ORANGE%]%WHITE%:}%CONTINUE% ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Amulet: [150-250] AR, [10-20]% FHR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Ring: [5-10] Dex, [2-4] Max Dmg%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Belt: [5-10]% Dmg Taken as Mana, [10-20]% FHR%NL%%NAME%}%CONTINUE% @@ -2458,36 +1996,40 @@ ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Helm: [100-2 ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Chest: [25-50]% Defense, [30-40]% FHR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Shield: [10-20]% Block, [20-30]% FBR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Weapon: [50-80]% ED, -[10-20]% Target Defense%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=22 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: Vampiric %ORANGE%[%GRAY%O%ORANGE%]%WHITE%:}%CONTINUE% -ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Amulet: [10-20]% Curse D. R., [3-6]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Quiver: Knockback, -[10-20]% Target Defense%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=22 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Vampiric %ORANGE%[%GRAY%O%ORANGE%]%WHITE%:}%CONTINUE% +ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Amulet: [10-20]% Curse DR, [3-6]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Ring: [10-20]% PLR, [1-3]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Belt: [10-20]% PLR, [3-6]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Gloves: [5-10]% Deadly Strike, [2-4]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Gloves: [5-10]% DS, [2-4]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Boots: [10-20]% PLR, [2-4]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Helm: [10-20]% Deadly Strike, [2-4]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Helm: [10-20]% DS, [2-4]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Chest: [3-6]% ML, [5-10] R.Life, [20-30]% PLR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Shield: [10-20]% Block, [3-6]% ML, [20-30]% PLR%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Weapon: [100-140]% Dmg to Demon/Undead, [3-6]% ML, [10-15] R.Life%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=23 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: Bountiful %ORANGE%[%YELLOW%O%ORANGE%]%WHITE%:}%CONTINUE% -ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Amulet: [10-20] Vit, [20-30]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Ring: [5-10] Vit, [10-20]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Belt: [25-50]% Defense, [20-30]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Gloves: [25-50]% Defense, [15-25]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Boots: [25-50]% Defense, [15-25]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Helm: [25-50]% Defense, [20-30]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Chest: [25-50]% Defense, [20-30]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Shield: [10-20]% Block, [20-30]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Weapon: 1 to All Skills, [20-30]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=24 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: Brilliant %ORANGE%[%WHITE%O%ORANGE%]%WHITE%:}%CONTINUE% +ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Weapon: [100-140]% ED Demon/Undead, [3-6]% ML, [10-15] R.Life%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Quiver: [20-30]% PLR, [2-4]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=23 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Bountiful %ORANGE%[%YELLOW%O%ORANGE%]%WHITE%:}%CONTINUE% +ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Amulet: [10-20] Vit, [20-30]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Ring: [5-10] Vit, [10-20]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Belt: [25-50]% Def, [20-30]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Gloves: [25-50]% Def, [15-25]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Boots: [25-50]% Def, [15-25]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Helm: [25-50]% Def, [20-30]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Chest: [25-50]% Def, [20-30]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Shield: [10-20]% Block, [20-30]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Weapon: 1 to All Skills, [20-30]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Quiver: [5-10] Vit, [15-25]% MF, [20-30]% EG%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=24 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Brilliant %ORANGE%[%WHITE%O%ORANGE%]%WHITE%:}%CONTINUE% ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Amulet: [5-15]% All Res, [100-150] Def vs Missle, [4-8] All Atrb%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Ring: [3-5]% All Res, [50-100] Def vs Missle, H. F. D.%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Belt: [5-10]% IAS, [25-50]% Defense, H. F. D.%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Gloves: [5-10]% IAS, [10-20]% AR, [25-50]% Defense%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Boots: 10% FRW, [100-150] Def vs Missle, H. F. D.%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Helm: [5-10]% IAS, [25-50]% Defense, H. F. D.%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Chest: [5-10]% All Res, [10-20]% Block, [25-50]% Defense%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Shield: [5-10]% All Res, [10-20]% Block, H. F. D.%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Ring: [3-5]% All Res, [50-100] Def vs Missle, HFD%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Belt: [5-10]% IAS, [25-50]% Def, HFD%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Gloves: [5-10]% IAS, [10-20]% AR, [25-50]% Def%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Boots: 10% FRW, [100-150] Def vs Missle, HFD%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Helm: [5-10]% IAS, [25-50]% Def, HFD%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Chest: [5-10]% All Res, [10-20]% Block, [25-50]% Def%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Shield: [5-10]% All Res, [10-20]% Block, HFD%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Weapon: [20-40]% ED, 20% IAS, [50-100] AR%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Quiver: [5-10]% All Res, [100-150] Def vs Missle, 10% FHR%NL%%NAME%}%CONTINUE% // //Map Reading Notes on keys stack: ItemDisplay[(key OR rkey) !TOWN MAPID~1-132]: %NAME%{%TAN%Note%WHITE%: Pathfinding/Map Reading Tips:%NAME%}%CONTINUE% @@ -2965,13 +2507,6 @@ ItemDisplay[key FILTLVL>0 ((ASSASSIN DIFF>0) OR FILTLVL>5) !TOWN]: {%NAME%} ItemDisplay[rkey (TOWN OR MAPID>132)]: %NAME%{%TAN%Note%WHITE%: You won't lose it in Cube recipes}%CONTINUE% ItemDisplay[rkey (TOWN)]: %NAME%{%CORAL%Pathfinding%WHITE%/%TEAL%Map Reading %WHITE%Tips available outside Town%NL%%NAME%}%CONTINUE% -//Arrows & Bolts -ItemDisplay[(aqv OR cqv) !NMAG !ID]: %NAME%%CONTINUE% -ItemDisplay[(aqv OR cqv) NMAG (CLVL>6 OR FILTLVL>5) !SHOP]: -ItemDisplay[cqv MAG !ID ((FILTLVL>1 AND CLVL>79) OR FILTLVL>5)]: -ItemDisplay[aqv MAG !ID ((!AMAZON AND FILTLVL>1 AND CLVL>79) OR FILTLVL>5)]: -ItemDisplay[(aqv OR cqv) RARE AMAZON !ID]: %DOT-A8%%TIER-7%%NAME%%CONTINUE% - //Choking, Exploding, Fulminating, Oil, Rancid, Strangling, and New PD2 Throwing Potions ItemDisplay[opm OR tpfm]: %NAME%{%WHITE%Exoplo. Potion, Perf %RED%O%WHITE%, %BLUE%Ring %WHITE%= Fire Res %BLUE%Ring%NL%%TAN%Note%WHITE%: Crafting Recipe:}%CONTINUE% ItemDisplay[(opm OR tpfm) FILTLVL>0 (CLVL>79 OR FILTLVL>5)]: {%NAME%} @@ -3027,7 +2562,10 @@ ItemDisplay[(cm1 OR cm2 OR cm3) UNI !ID]: %PX-68%%NAME% //Notes on Charms ItemDisplay[cm2 UNI]: %NAME%{%TAN%Note%WHITE%: Cube with %GRAY%key %WHITE%to Destroy Into: %ORANGE%Hellfire Ashes}%CONTINUE% -ItemDisplay[cm3 MAG ID ILVL>90]: %NAME%{%WHITE%Cube with 3xPerf Gem%NL%%TAN%Note%WHITE%: Ilvl%ORANGE%91+ %BLUE%Grand Charm%WHITE%, to Reroll:}%CONTINUE% +ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]: %NAME%{%TAN%Note%WHITE%: Ilvl%TEAL%}%CONTINUE% +ItemDisplay[cm3 MAG ID ILVL>90]: %NAME%{%NAME%%ORANGE%}%CONTINUE% +ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]: %NAME%{%NAME%90+ %BLUE%Charm %WHITE%Always Roll 2 Affixes,}%CONTINUE% +ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]: %NAME%{%WHITE%To ReRoll Cube with 3x Perf Gem%NL%%NAME%}%CONTINUE% //CL when needed ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID]: %CL%%NAME%{%NAME%}%CONTINUE% @@ -3075,19 +2613,19 @@ ItemDisplay[cm3 MAG (HIGHVENGPFX OR (HIGHVENGSFX AND MIDVENGPFX) OR (MIDVENGPFX //Large Charms TAGS //EG TAG -ItemDisplay[cm2 MAG (((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND GFIND>0) OR (MAXDMG>3 AND GFIND>0) OR (RES>4 AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0) OR (FRES>9 AND GFIND>20) OR (LRES>9 AND GFIND>20) OR (CRES>9 AND GFIND>20) OR (PRES>9 AND GFIND>20))]: %YELLOW%EG %NAME%{%NAME%}%CONTINUE% +ItemDisplay[cm2 MAG (((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND GFIND>0) OR (MAXDMG>3 AND GFIND>0) OR (RES>4 AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0) OR (FRES>9 AND GFIND>20) OR (LRES>9 AND GFIND>20) OR (CRES>9 AND GFIND>20) OR (PRES>9 AND GFIND>20) OR (FCR>5 AND GFIND>0) OR (IAS>6 AND GFIND>0))]: %YELLOW%EG %NAME%{%NAME%}%CONTINUE% //dex TAG -ItemDisplay[cm2 MAG ((RES>4 AND DEX>0) OR (MAXDMG>3 AND DEX>0) OR ((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0))]: %GREEN%dex %NAME%{%NAME%}%CONTINUE% +ItemDisplay[cm2 MAG ((RES>4 AND DEX>0) OR (MAXDMG>3 AND DEX>0) OR ((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0) OR (FCR>5 AND DEX>0) OR (IAS>6 AND DEX>0) OR (FCR>4 AND DEX>3) OR (IAS>4 AND DEX>3))]: %GREEN%dex %NAME%{%NAME%}%CONTINUE% //str TAG -ItemDisplay[cm2 MAG ((RES>4 AND STR>0) OR (MAXDMG>3 AND STR>0) OR ((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0))]: %DARK_GREEN%str %NAME%{%NAME%}%CONTINUE% +ItemDisplay[cm2 MAG ((RES>4 AND STR>0) OR (MAXDMG>3 AND STR>0) OR ((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0) OR (FCR>5 AND STR>0) OR (IAS>6 AND STR>0) OR (FCR>4 AND STR>3) OR (IAS>4 AND STR>3))]: %DARK_GREEN%str %NAME%{%NAME%}%CONTINUE% //Life TAG -ItemDisplay[cm2 MAG (((STAT357>1 AND LIFE>0) OR (STAT357>0 AND LIFE>24)) OR ((STAT329>1 AND LIFE>0) OR (STAT329>0 AND LIFE>24)) OR ((STAT330>1 AND LIFE>0) OR (STAT330>0 AND LIFE>24)) OR ((STAT331>1 AND LIFE>0) OR (STAT331>0 AND LIFE>24)) OR ((STAT332>1 AND LIFE>0) OR (STAT332>0 AND LIFE>24)) OR ((RES>4 AND LIFE>0) OR (RES>0 AND LIFE>29)) OR ((MAXDMG>3 AND LIFE>0) OR (MAXDMG>1 AND LIFE>19) OR (MAXDMG>0 AND LIFE>29)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>24) OR ((LOWVENGPFX OR LOWVENGSFX) AND LIFE>29) OR ((FRES>14 AND LIFE>0) OR (FRES>9 AND LIFE>19) OR (FRES>0 AND LIFE>29)) OR ((LRES>14 AND LIFE>0) OR (LRES>9 AND LIFE>19) OR (LRES>0 AND LIFE>29)) OR ((CRES>14 AND LIFE>0) OR (CRES>9 AND LIFE>19) OR (CRES>0 AND LIFE>29)) OR ((PRES>14 AND LIFE>0) OR (PRES>9 AND LIFE>19) OR (PRES>0 AND LIFE>29)) OR LIFE>33)]: %RED%Life %NAME%{%NAME%}%CONTINUE% +ItemDisplay[cm2 MAG (((STAT357>1 AND LIFE>0) OR (STAT357>0 AND LIFE>24)) OR ((STAT329>1 AND LIFE>0) OR (STAT329>0 AND LIFE>24)) OR ((STAT330>1 AND LIFE>0) OR (STAT330>0 AND LIFE>24)) OR ((STAT331>1 AND LIFE>0) OR (STAT331>0 AND LIFE>24)) OR ((STAT332>1 AND LIFE>0) OR (STAT332>0 AND LIFE>24)) OR ((RES>4 AND LIFE>0) OR (RES>0 AND LIFE>29)) OR ((MAXDMG>3 AND LIFE>0) OR (MAXDMG>1 AND LIFE>19) OR (MAXDMG>0 AND LIFE>29)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>24) OR ((LOWVENGPFX OR LOWVENGSFX) AND LIFE>29) OR ((FRES>14 AND LIFE>0) OR (FRES>9 AND LIFE>19) OR (FRES>0 AND LIFE>29)) OR ((LRES>14 AND LIFE>0) OR (LRES>9 AND LIFE>19) OR (LRES>0 AND LIFE>29)) OR ((CRES>14 AND LIFE>0) OR (CRES>9 AND LIFE>19) OR (CRES>0 AND LIFE>29)) OR ((PRES>14 AND LIFE>0) OR (PRES>9 AND LIFE>19) OR (PRES>0 AND LIFE>29)) OR ((FCR>4 AND LIFE>0) OR (FCR>0 AND LIFE>19)) OR ((IAS>4 AND LIFE>0) OR (IAS>0 AND LIFE>19)) OR LIFE>33)]: %RED%Life %NAME%{%NAME%}%CONTINUE% //Max Dmg TAG -ItemDisplay[cm2 MAG ((MAXDMG>3 AND GFIND>0) OR (MAXDMG>3 AND (MIDVENGPFX OR MIDVENGSFX)) OR ((MAXDMG>3 AND LIFE>0) OR (MAXDMG>1 AND LIFE>19) OR (MAXDMG>0 AND LIFE>29)) OR (MAXDMG>3 AND DEX>0) OR (MAXDMG>3 AND STR>0) OR (MAXDMG>3 AND FRW>0) OR (MAXDMG>3 AND FHR>0) OR ((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND MAXDMG>0) OR (MAXDMG>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR MAXDMG>4)]: %TAN%Max Dmg %NAME%{%NAME%}%CONTINUE% +ItemDisplay[cm2 MAG ((MAXDMG>3 AND GFIND>0) OR (MAXDMG>3 AND (MIDVENGPFX OR MIDVENGSFX)) OR ((MAXDMG>3 AND LIFE>0) OR (MAXDMG>1 AND LIFE>19) OR (MAXDMG>0 AND LIFE>29)) OR (MAXDMG>3 AND DEX>0) OR (MAXDMG>3 AND STR>0) OR (MAXDMG>3 AND FRW>0) OR (MAXDMG>3 AND FHR>0) OR ((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND MAXDMG>0) OR (MAXDMG>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR (IAS>0 AND MAXDMG>0) OR (FCR>5 AND MAXDMG>0) OR MAXDMG>4)]: %TAN%Max Dmg %NAME%{%NAME%}%CONTINUE% //FHR TAG -ItemDisplay[cm2 MAG (((STAT357>1 OR STAT329>1 OR STAT330>1 OR STAT331>1 OR STAT332>1) AND FHR>0) OR (MAXDMG>3 AND FHR>0) OR (RES>4 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0) OR (FRES>9 AND FHR>0) OR (LRES>9 AND FHR>0) OR (CRES>9 AND FHR>0) OR (PRES>9 AND FHR>0))]: %ORANGE%FHR %NAME%{%NAME%}%CONTINUE% +ItemDisplay[cm2 MAG (((STAT357>1 OR STAT329>1 OR STAT330>1 OR STAT331>1 OR STAT332>1) AND FHR>0) OR (MAXDMG>3 AND FHR>0) OR (RES>4 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0) OR (FRES>9 AND FHR>0) OR (LRES>9 AND FHR>0) OR (CRES>9 AND FHR>0) OR (PRES>9 AND FHR>0) OR (FCR>0 AND FHR>0) OR (IAS>0 AND FHR>0))]: %ORANGE%FHR %NAME%{%NAME%}%CONTINUE% //frw TAG -ItemDisplay[cm2 MAG (((STAT357>1 OR STAT329>1 OR STAT330>1 OR STAT331>1 OR STAT332>1) AND FRW>0) OR (MAXDMG>3 AND FRW>0) OR (RES>4 AND FRW>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR (FRES>14 AND FRW>0) OR (LRES>14 AND FRW>0) OR (CRES>14 AND FRW>0) OR (PRES>14 AND FRW>0))]: %ORANGE%frw %NAME%{%NAME%}%CONTINUE% +ItemDisplay[cm2 MAG (((STAT357>1 OR STAT329>1 OR STAT330>1 OR STAT331>1 OR STAT332>1) AND FRW>0) OR (MAXDMG>3 AND FRW>0) OR (RES>4 AND FRW>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR (FRES>14 AND FRW>0) OR (LRES>14 AND FRW>0) OR (CRES>14 AND FRW>0) OR (PRES>14 AND FRW>0) OR (FCR>0 AND FRW>0) OR (IAS>0 AND FRW>0))]: %ORANGE%frw %NAME%{%NAME%}%CONTINUE% //ALL res TAG ItemDisplay[cm2 MAG ((RES>4 AND DEX>0) OR (RES>4 AND STR>0) OR (RES>4 AND FRW>0) OR (RES>4 AND FHR>0) OR ((RES>4 AND LIFE>0) OR (RES>0 AND LIFE>29)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND RES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND RES>4)) OR (RES>4 AND GFIND>0) OR RES>6)]: %PURPLE%ALL %WHITE%Res %NAME%{%NAME%}%CONTINUE% //Fire Res TAG @@ -3109,37 +2647,11 @@ ItemDisplay[cm2 MAG (STAT331>2 OR ((STAT331>1 AND LIFE>0) OR (STAT331>0 AND LIFE //Psn Damage TAG ItemDisplay[cm2 MAG (STAT332>2 OR ((STAT332>1 AND LIFE>0) OR (STAT332>0 AND LIFE>24)) OR (STAT332>1 AND FRW>0) OR (STAT332>1 AND FHR>0) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT332>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT332>1)))]: %GREEN%Psn %PURPLE%Damage %NAME%{%NAME%}%CONTINUE% //Veng TAG -ItemDisplay[cm2 MAG (HIGHVENGPFX OR (HIGHVENGSFX AND MIDVENGPFX) OR (MIDVENGPFX AND (MIDVENGSFX OR LOWVENGSFX)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>24) OR ((LOWVENGPFX OR LOWVENGSFX) AND LIFE>29) OR (MAXDMG>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND RES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND RES>4)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT357>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT357>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT329>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT329>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT330>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT330>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT331>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT331>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT332>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT332>1)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND FRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND FRES>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LRES>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND CRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND CRES>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND PRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND PRES>14))]: %CORAL%V%TEAL%e%SAGE%n%YELLOW%g %NAME%{%NAME%}%CONTINUE% - -//Small Charms TAGS -//EG TAG -ItemDisplay[cm1 MAG (((MAXDMG>1 AND GFIND>0) OR (MAXDMG>0 AND GFIND>8)) OR (RES>0 AND GFIND>0) OR ((FRES>9 OR LRES>9 OR CRES>9 OR PRES>9) AND GFIND>0) OR ((FRES>4 OR LRES>4 OR CRES>4 OR PRES>4) AND GFIND>6) OR ((FRES>0 OR LRES>0 OR CRES>0 OR PRES>0) AND GFIND>8) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0))]: %YELLOW%EG %NAME%{%NAME%}%CONTINUE% -//MF TAG -ItemDisplay[cm1 MAG (((MAXDMG>1 AND MFIND>0) OR (MAXDMG>0 AND MFIND>4)) OR (RES>0 AND MFIND>0) OR ((FRES>9 OR LRES>9 OR CRES>9 OR PRES>9) AND MFIND>0) OR ((FRES>4 OR LRES>4 OR CRES>4 OR PRES>4) AND MFIND>3) OR ((FRES>0 OR LRES>0 OR CRES>0 OR PRES>0) AND MFIND>4) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND MFIND>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND MFIND>4) OR MFIND>6)]: %GREEN%MF %NAME%{%NAME%}%CONTINUE% -//dex TAG -ItemDisplay[cm1 MAG ((MAXDMG>1 AND DEX>0) OR (RES>0 AND DEX>0) OR ((FRES>9 OR LRES>9 OR CRES>9 OR PRES>9) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0))]: %GREEN%dex %NAME%{%NAME%}%CONTINUE% -//str TAG -ItemDisplay[cm1 MAG ((MAXDMG>1 AND STR>0) OR (RES>0 AND STR>0) OR ((FRES>9 OR LRES>9 OR CRES>9 OR PRES>9) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0))]: %DARK_GREEN%str %NAME%{%NAME%}%CONTINUE% -//Life TAG -ItemDisplay[cm1 MAG (((MAXDMG>1 AND LIFE>0) OR (MAXDMG>0 AND LIFE>9)) OR (RES>0 AND LIFE>0) OR (((FRES>9 OR LRES>9 OR CRES>9 OR PRES>9) AND LIFE>0) OR ((FRES>4 OR LRES>4 OR CRES>4 OR PRES>4) AND LIFE>9) OR ((FRES>0 OR LRES>0 OR CRES>0 OR PRES>0) AND LIFE>16)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>9) OR ((LOWVENGPFX OR LOWVENGSFX) AND LIFE>14) OR LIFE>16)]: %RED%Life %NAME%{%NAME%}%CONTINUE% -//Max Dmg TAG -ItemDisplay[cm1 MAG (((MAXDMG>1 AND GFIND>0) OR (MAXDMG>0 AND GFIND>8)) OR ((MAXDMG>1 AND LIFE>0) OR (MAXDMG>0 AND LIFE>9)) OR ((MAXDMG>1 AND MFIND>0) OR (MAXDMG>0 AND MFIND>4)) OR ((MAXDMG>1 AND GFIND>0) OR (MAXDMG>0 AND GFIND>8)) OR (MAXDMG>1 AND DEX>0) OR (MAXDMG>1 AND STR>0) OR (MAXDMG>1 AND FRW>0) OR (MAXDMG>1 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND MAXDMG>0) OR MAXDMG>2)]: %TAN%Max Dmg %NAME%{%NAME%}%CONTINUE% -//FHR TAG -ItemDisplay[cm1 MAG ((MAXDMG>1 AND FHR>0) OR ((FRES>4 OR LRES>4 OR CRES>4 OR PRES>4) AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0) OR (RES>0 AND FHR>0))]: %ORANGE%FHR %NAME%{%NAME%}%CONTINUE% -//frw TAG -ItemDisplay[cm1 MAG ((MAXDMG>1 AND FRW>0) OR ((FRES>4 OR LRES>4 OR CRES>4 OR PRES>4) AND FRW>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR (RES>0 AND FRW>0))]: %ORANGE%frw %NAME%{%NAME%}%CONTINUE% -//ALL Res TAG -ItemDisplay[cm1 MAG RES>0]: %PURPLE%ALL %WHITE%Res %NAME%{%NAME%}%CONTINUE% -//Fire Res TAG -ItemDisplay[cm1 MAG (((FRES>9 AND LIFE>0) OR (FRES>4 AND LIFE>9) OR (FRES>0 AND LIFE>16)) OR (FRES>4 AND FRW>0) OR ((FRES>9 AND GFIND>0) OR (FRES>4 AND GFIND>6) OR (FRES>0 AND GFIND>8)) OR ((FRES>9 AND MFIND>0) OR (FRES>4 AND MFIND>3) OR (FRES>0 AND MFIND>5)) OR (FRES>4 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND FRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND FRES>4) OR FRES>9) !RES>0]: %RED%Fire %WHITE%Res %NAME%{%NAME%}%CONTINUE% -//Light Res TAG -ItemDisplay[cm1 MAG (((LRES>9 AND LIFE>0) OR (LRES>4 AND LIFE>9) OR (LRES>0 AND LIFE>16)) OR (LRES>4 AND FRW>0) OR ((LRES>9 AND GFIND>0) OR (LRES>4 AND GFIND>6) OR (LRES>0 AND GFIND>8)) OR ((LRES>9 AND MFIND>0) OR (LRES>4 AND MFIND>3) OR (LRES>0 AND MFIND>5)) OR (LRES>4 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LRES>4) OR LRES>9) !RES>0]: %YELLOW%Light %WHITE%Res %NAME%{%NAME%}%CONTINUE% -//Cold Res TAG -ItemDisplay[cm1 MAG (((CRES>9 AND LIFE>0) OR (CRES>4 AND LIFE>9) OR (CRES>0 AND LIFE>16)) OR (CRES>4 AND FRW>0) OR ((CRES>9 AND GFIND>0) OR (CRES>4 AND GFIND>6) OR (CRES>0 AND GFIND>8)) OR ((CRES>9 AND MFIND>0) OR (CRES>4 AND MFIND>3) OR (CRES>0 AND MFIND>5)) OR (CRES>4 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND CRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND CRES>4) OR CRES>9) !RES>0]: %BLUE%Cold %WHITE%Res %NAME%{%NAME%}%CONTINUE% -//Psn Res TAG -ItemDisplay[cm1 MAG (((PRES>9 AND LIFE>0) OR (PRES>4 AND LIFE>9) OR (PRES>0 AND LIFE>16)) OR (PRES>4 AND FRW>0) OR ((PRES>9 AND GFIND>0) OR (PRES>4 AND GFIND>6) OR (PRES>0 AND GFIND>8)) OR ((PRES>9 AND MFIND>0) OR (PRES>4 AND MFIND>3) OR (PRES>0 AND MFIND>5)) OR (PRES>4 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND PRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND PRES>4) OR PRES>9) !RES>0]: %GREEN%Psn %WHITE%Res %NAME%{%NAME%}%CONTINUE% -//Veng TAG -ItemDisplay[cm1 MAG (HIGHVENGPFX OR (HIGHVENGSFX AND MIDVENGPFX) OR (MIDVENGPFX AND (MIDVENGSFX OR LOWVENGSFX)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND MFIND>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND MFIND>4) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>9) OR ((LOWVENGPFX OR LOWVENGSFX) AND LIFE>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND MAXDMG>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND FRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND FRES>4) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LRES>4) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND CRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND CRES>4) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND PRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND PRES>4))]: %CORAL%V%TEAL%e%SAGE%n%YELLOW%g %NAME%{%NAME%}%CONTINUE% +ItemDisplay[cm2 MAG (HIGHVENGPFX OR (HIGHVENGSFX AND MIDVENGPFX) OR (MIDVENGPFX AND (MIDVENGSFX OR LOWVENGSFX)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>24) OR ((LOWVENGPFX OR LOWVENGSFX) AND LIFE>29) OR (MAXDMG>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND RES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND RES>4)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT357>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT357>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT329>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT329>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT330>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT330>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT331>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT331>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT332>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT332>1)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND FRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND FRES>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LRES>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND CRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND CRES>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND PRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND PRES>14) OR ((FCR>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR (FCR>4 AND (MIDVENGPFX OR MIDVENGSFX)) OR (FCR>5 AND (LOWVENGPFX OR LOWVENGSFX))) OR ((IAS>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR (IAS>4 AND (MIDVENGPFX OR MIDVENGSFX)) OR (IAS>5 AND (LOWVENGPFX OR LOWVENGSFX))))]: %CORAL%V%TEAL%e%SAGE%n%YELLOW%g %NAME%{%NAME%}%CONTINUE% +//FCR TAG +ItemDisplay[cm2 MAG (FCR>5 OR (FCR>4 AND STR>3) OR (FCR>4 AND DEX>3) OR ((FCR>4 AND LIFE>0) OR (FCR>0 AND LIFE>19)) OR (FCR>0 AND FHR>0) OR (FCR>0 AND FRW>0) OR ((FCR>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR (FCR>4 AND (MIDVENGPFX OR MIDVENGSFX)) OR (FCR>5 AND (LOWVENGPFX OR LOWVENGSFX))))]: %TEAL%FCR %NAME%{%NAME%}%CONTINUE% +//IAS TAG +ItemDisplay[cm2 MAG (IAS>6 OR (IAS>4 AND STR>3) OR (IAS>4 AND DEX>3) OR ((IAS>4 AND LIFE>0) OR (IAS>0 AND LIFE>19)) OR (IAS>0 AND MAXDMG>0) OR (IAS>0 AND FHR>0) OR (IAS>0 AND FRW>0) OR ((IAS>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR (IAS>4 AND (MIDVENGPFX OR MIDVENGSFX)) OR (IAS>5 AND (LOWVENGPFX OR LOWVENGSFX))))]: %CORAL%IAS %NAME%{%NAME%}%CONTINUE% //NEW PD2 UNIQUES //PD2 UBERS DCLONE/DUNGEON/RATHMA/LUCION BOSSES UNIQUES @@ -3196,6 +2708,8 @@ ItemDisplay[DIN PALADIN MAG !ETH !ID (ALVL>74 OR CRAFTALVL>74)]: %DOT-97%%PX-68% ItemDisplay[NEC NECROMANCER RARE !ETH !ID (ALVL>74 OR CRAFTALVL>74)]: %DOT-A8%%TIER-7%%NAME% ItemDisplay[NEC NECROMANCER MAG !ETH !ID (ALVL>74 OR CRAFTALVL>74)]: %DOT-97%%PX-68%%TIER-3%%NAME% //Amazon +ItemDisplay[QUIVER AMAZON RARE !ID (ALVL>76 OR CRAFTALVL>76)]: %DOT-A8%%TIER-7%%NAME% +ItemDisplay[QUIVER AMAZON MAG !ID (ALVL>76 OR CRAFTALVL>76)]: %DOT-97%%PX-68%%TIER-3%%NAME% ItemDisplay[(am5 OR ama OR amf) AMAZON RARE !ID (ALVL>59 OR CRAFTALVL>59)]: %DOT-A8%%TIER-7%%NAME% ItemDisplay[(am5 OR ama OR amf) AMAZON MAG !ID (ALVL>59 OR CRAFTALVL>59)]: %DOT-97%%PX-68%%TIER-7%%NAME% ItemDisplay[(am2 OR am7 OR amc OR am1 OR am6 OR amb) AMAZON RARE !ID (ALVL>74 OR CRAFTALVL>74)]: %DOT-A8%%TIER-7%%NAME% @@ -3227,20 +2741,20 @@ ItemDisplay[(am2 OR am7 OR amc) (MAG OR RARE) !ID (ALVL>74 OR CRAFTALVL>74)]: %N //Class items //Magic -ItemDisplay[(SOR OR WAND OR SCEPTER OR (am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR (am3 OR am8 OR amd OR am4 OR am9 OR ame) OR DRU OR BAR OR NEC OR SIN OR DIN OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) OR (DAGGER !THROWING)) MAG !ID FILTLVL<6]: %NAME% +ItemDisplay[(SOR OR WAND OR SCEPTER OR (am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR (am3 OR am8 OR amd OR am4 OR am9 OR ame) OR QUIVER OR DRU OR BAR OR NEC OR SIN OR DIN OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) OR (DAGGER !THROWING)) MAG !ID FILTLVL<6]: %NAME% ItemDisplay[SOR SORCERESS MAG !ID]: %NAME% ItemDisplay[(WAND OR NEC OR (DAGGER !THROWING)) NECROMANCER MAG !ID]: %NAME% ItemDisplay[(SCEPTER OR DIN) PALADIN MAG !ID]: %NAME% -ItemDisplay[((am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR (am3 OR am8 OR amd OR am4 OR am9 OR ame)) AMAZON MAG !ID]: %NAME% +ItemDisplay[((am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR (am3 OR am8 OR amd OR am4 OR am9 OR ame) OR QUIVER) AMAZON MAG !ID]: %NAME% ItemDisplay[(DRU OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp)) DRUID MAG !ID]: %NAME% ItemDisplay[BAR BARBARIAN MAG !ID]: %NAME% ItemDisplay[(SIN OR (DAGGER !THROWING)) ASSASSIN MAG !ID]: %NAME% //Rare -ItemDisplay[(SOR OR WAND OR SCEPTER OR (am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR (am3 OR am8 OR amd OR am4 OR am9 OR ame) OR DRU OR BAR OR NEC OR SIN OR DIN OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) OR (DAGGER !THROWING)) RARE !ID FILTLVL<8]: %NAME% +ItemDisplay[(SOR OR WAND OR SCEPTER OR (am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR (am3 OR am8 OR amd OR am4 OR am9 OR ame) OR QUIVER OR DRU OR BAR OR NEC OR SIN OR DIN OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) OR (DAGGER !THROWING)) RARE !ID FILTLVL<8]: %NAME% ItemDisplay[SOR SORCERESS RARE !ID]: %NAME% ItemDisplay[(WAND OR NEC OR (DAGGER !THROWING)) NECROMANCER RARE !ID]: %NAME% ItemDisplay[(SCEPTER OR DIN) PALADIN RARE !ID]: %NAME% -ItemDisplay[((am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR (am3 OR am8 OR amd OR am4 OR am9 OR ame)) AMAZON RARE !ID]: %NAME% +ItemDisplay[((am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR (am3 OR am8 OR amd OR am4 OR am9 OR ame) OR QUIVER) AMAZON RARE !ID]: %NAME% ItemDisplay[(DRU OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp)) DRUID RARE !ID]: %NAME% ItemDisplay[BAR BARBARIAN RARE !ID]: %NAME% ItemDisplay[(SIN OR (DAGGER !THROWING)) ASSASSIN RARE !ID]: %NAME% @@ -3272,13 +2786,13 @@ ItemDisplay[STAFF RARE !ID FILTLVL<6]: %NAME% //ALL ITEM DESCRIPTIONS OPENER - DESCRIPTIONS BELOW THIS LINE //Notes about socketing recipes -ItemDisplay[CHEST !INF !SUP SOCK=0 NMAG !SHOP]: %NAME%{%WHITE%This Item, %ORANGE%Tal%WHITE%, %ORANGE%Thul%WHITE%, Perf %YELLOW%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% -ItemDisplay[(WEAPON AND !THROWPOTS) !INF !SUP SOCK=0 NMAG !SHOP]: %NAME%{%WHITE%This Item, %ORANGE%Ral%WHITE%, %ORANGE%Amn%WHITE%, Perf %PURPLE%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% -ItemDisplay[(HELM OR CIRC) !INF !SUP SOCK=0 NMAG !SHOP]: %NAME%{%NAME%%WHITE%This Item, %ORANGE%Ral%WHITE%, %ORANGE%Thul%WHITE%, Perf %BLUE%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% -ItemDisplay[SHIELD !INF !SUP SOCK=0 NMAG !SHOP]: %NAME%{%WHITE%This Item, %ORANGE%Tal%WHITE%, %ORANGE%Amn%WHITE%, Perf %RED%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% +ItemDisplay[CHEST !INF SOCK=0 NMAG !SHOP]: %NAME%{%WHITE%This Item, %ORANGE%Tal%WHITE%, %ORANGE%Thul%WHITE%, Perf %YELLOW%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% +ItemDisplay[(WEAPON AND !THROWPOTS) !INF SOCK=0 NMAG !SHOP]: %NAME%{%WHITE%This Item, %ORANGE%Ral%WHITE%, %ORANGE%Amn%WHITE%, Perf %PURPLE%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% +ItemDisplay[(HELM OR CIRC) !INF SOCK=0 NMAG !SHOP]: %NAME%{%NAME%%WHITE%This Item, %ORANGE%Ral%WHITE%, %ORANGE%Thul%WHITE%, Perf %BLUE%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% +ItemDisplay[(SHIELD OR QUIVER) !INF SOCK=0 NMAG !SHOP]: %NAME%{%WHITE%This Item, %ORANGE%Tal%WHITE%, %ORANGE%Amn%WHITE%, Perf %RED%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% //Notes about socketing INF/SUP items -ItemDisplay[(CHEST OR (WEAPON AND !THROWPOTS) OR HELM OR CIRC OR SHIELD) (INF OR SUP) NMAG SOCK=0 !SHOP]: %NAME%{%WHITE%or %RED%Corrupt %WHITE%for Random Sockets%CL%%TAN%Note%WHITE%: Larzuk for Max Sockets,}%CONTINUE% +ItemDisplay[(CHEST OR (WEAPON AND !THROWPOTS) OR HELM OR CIRC OR SHIELD) INF NMAG SOCK=0 !SHOP]: %NAME%{%WHITE%or %RED%Corrupt %WHITE%for Random Sockets%CL%%TAN%Note%WHITE%: Larzuk for Max Sockets,}%CONTINUE% //Notes about Max Sockets in NMAG items //helmets & circlets @@ -3308,9 +2822,9 @@ ItemDisplay[NEC NORM NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN ItemDisplay[NEC (EXC OR ELT) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% //Weapons //always 1 -ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%1%TAN%]}%CONTINUE% +ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%1%TAN%]}%CONTINUE% //always 2 -ItemDisplay[(hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR 9tk OR 7tk OR 9ta OR 7ta OR bkf OR 9bk OR 7bk OR ssp OR 9s9 OR 7s7 OR 9pi OR 7pi OR 9ja OR 7ja OR pil OR am5 OR ama OR amf OR (SOR !(ob5 OR oba OR obf))) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% +ItemDisplay[(hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR 9tk OR 7tk OR 9ta OR 7ta OR bkf OR 9bk OR 7bk OR ssp OR 9s9 OR 7s7 OR 9pi OR 7pi OR 9ja OR 7ja OR pil OR am5 OR ama OR amf OR (SOR !(ob5 OR oba OR obf)) OR aqv2 OR aqv3 OR cqv2 OR cqv3) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% //always 3 ItemDisplay[(9ha OR 7ha OR 9cl OR 7cl OR 9ma OR 7ma OR 9sp OR mst OR 9mt OR 7mt OR 9ss OR 9sm OR 9sb OR 9fc OR 7ss OR 7sm OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9kr OR 7kr OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 7sp OR (SIN !(ktr OR wrb OR axf OR ces OR clw OR btl OR skr)) OR oba OR obf OR 9b8 OR 7b8 OR 9gl OR 7gl OR 9ts OR 7ts) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% //always 4 @@ -3348,7 +2862,7 @@ ItemDisplay[wst NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: % ItemDisplay[wst NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%6%TAN%]}%CONTINUE% //Notes about possible RuneWords -//Chest, Head, Shield +//Chest, Head, Shield, Quiver ItemDisplay[CHEST SOCK=2 NMAG !RW]: %NAME%{%GRAY%Prudence, Smoke, Stealth%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[CHEST SOCK=3 NMAG !RW]: %NAME%{%GRAY%Principle, Rain, Treachery, Wealth%CL%Gloom, Hustle, Lionheart, Myth, Peace,%CL%Dragon, Duress, Enigma, Enlightenment,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Bone, }%CONTINUE% ItemDisplay[CHEST SOCK=4 NMAG !RW]: %NAME%{%GRAY%Fortitude, Innocence, Stone%CL%Bramble, Chains of Honor, %CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% @@ -3358,6 +2872,7 @@ ItemDisplay[SHIELD SOCK=2 NMAG !RW]: %NAME%{%GRAY%Rhyme, Splendor%CL%%TAN%Note%W ItemDisplay[SHIELD SOCK=3 NMAG !RW]: %NAME%{%GRAY%Pledge, Dragon, Dream, Sanctuary%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Ancient's}%CONTINUE% ItemDisplay[SHIELD SOCK=4 NMAG !RW]: %NAME%{%GRAY%Epiphany, Exile, Phoenix, Spirit%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[DIN SOCK=4 NMAG !RW]: %NAME%{%GRAY%Exile, Phoenix, Shattered Wall, Spirit%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Epiphany,}%CONTINUE% +ItemDisplay[QUIVER SOCK=2 NMAG !RW]: %NAME%{%GRAY%Ancient's Foresigh, Ancient's Scripture, Echo%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% //Weapons 2soc ItemDisplay[WEAPON !(BOW OR XBOW OR SOR OR leg) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Strength, Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[(BOW OR XBOW) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Zephyr%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% @@ -3368,7 +2883,7 @@ ItemDisplay[SCEPTER SOCK=2 NMAG !RW]: %NAME%{%GRAY%Neophyte, Strength, Wind%CL%% ItemDisplay[(7sp OR 9sp OR spc OR 7cl OR 9cl OR clb) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Neophyte, Strength, Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[(SWORD OR AXE OR SIN OR mac OR mst OR fla) !leg SOCK=2 NMAG !RW]: %NAME%{%GRAY%Steel, Strength, Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[SIN SOCK=2 NMAG !RW]: %NAME%{%GRAY%Neophyte, Steel, Strength, Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[THROWING SOCK=2 NMAG !RW]: %NAME%{%GRAY%Steel, Strength, Wind, Zephyr%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[THROWING SOCK=2 NMAG !RW]: %NAME%{%GRAY%Echo, Steel, Strength, Wind, Zephyr%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% //Weapons 3soc ItemDisplay[WEAPON !leg SOCK=3 NMAG !RW]: %NAME%{%GRAY%Plague, Venom%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[WEAPON !(BOW OR XBOW OR SOR OR leg) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Malice, Plague, Venom%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Fury,}%CONTINUE% @@ -3415,32 +2930,32 @@ ItemDisplay[(POLEARM OR SPEAR OR JAV) !THROWING SOCK=6 NMAG !RW]: %NAME%{%GRAY%A ItemDisplay[(BOW OR XBOW) SOCK=6 NMAG !RW]: %NAME%{%GRAY%Asylum, Breath of the Dying, Silence%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[STAFF SOCK=6 NMAG !RW]: %NAME%{%GRAY%Last Wish, Obsession, Silence%CL%Asylum, Breath of the Dying,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% //Look at keys for RW recipes Description -ItemDisplay[(ARMOR OR WEAPON) !leg SOCK>1 NMAG !RW !SHOP]:%NAME%{%WHITE%Look at %GRAY%key %WHITE%Quantity: 1-17 for %ORANGE%Recipes%CL%%NAME%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !leg SOCK>1 NMAG !RW !SHOP]:%NAME%{%WHITE%Look at %GRAY%key %WHITE%Quantity: 1-17 for %ORANGE%Recipes%CL%%NAME%}%CONTINUE% //Notes for upgrading //Recipes -ItemDisplay[ARMOR NORM RARE ID]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Ral%WHITE%, %ORANGE%Thul%WHITE%, Perf %PURPLE%O}%CONTINUE% -ItemDisplay[ARMOR EXC RARE ID]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Ko%WHITE%, %ORANGE%Pul%WHITE%, Perf %PURPLE%O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) NORM RARE ID]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Ral%WHITE%, %ORANGE%Thul%WHITE%, Perf %PURPLE%O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) EXC RARE ID]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Ko%WHITE%, %ORANGE%Pul%WHITE%, Perf %PURPLE%O}%CONTINUE% ItemDisplay[WEAPON NORM RARE ID]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Ort%WHITE%, %ORANGE%Amn%WHITE%, Perf %BLUE%O}%CONTINUE% ItemDisplay[WEAPON EXC RARE ID]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Fal%WHITE%, %ORANGE%Um%WHITE%, Perf %BLUE%O}%CONTINUE% -ItemDisplay[ARMOR NORM CRAFT ID]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Ral%WHITE%, %ORANGE%Thul%WHITE%, Perf %PURPLE%O}%CONTINUE% -ItemDisplay[ARMOR EXC CRAFT ID]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Ko%WHITE%, %ORANGE%Pul%WHITE%, Perf %PURPLE%O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) NORM CRAFT ID]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Ral%WHITE%, %ORANGE%Thul%WHITE%, Perf %PURPLE%O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) EXC CRAFT ID]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Ko%WHITE%, %ORANGE%Pul%WHITE%, Perf %PURPLE%O}%CONTINUE% ItemDisplay[WEAPON NORM CRAFT ID]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Ort%WHITE%, %ORANGE%Amn%WHITE%, Perf %BLUE%O}%CONTINUE% ItemDisplay[WEAPON EXC CRAFT ID]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Fal%WHITE%, %ORANGE%Um%WHITE%, Perf %BLUE%O}%CONTINUE% -ItemDisplay[ARMOR NORM UNI ID]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Tal%WHITE%, %ORANGE%Shael%WHITE%, Perf O}%CONTINUE% -ItemDisplay[ARMOR EXC UNI ID]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Ko%WHITE%, %ORANGE%Lem%WHITE%, Perf O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) NORM UNI ID]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Tal%WHITE%, %ORANGE%Shael%WHITE%, Perf O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) EXC UNI ID]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Ko%WHITE%, %ORANGE%Lem%WHITE%, Perf O}%CONTINUE% ItemDisplay[WEAPON NORM UNI ID]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Ral%WHITE%, %ORANGE%Sol%WHITE%, Perf %GREEN%O}%CONTINUE% ItemDisplay[WEAPON EXC UNI ID]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Lum%WHITE%, %ORANGE%Pul%WHITE%, Perf %GREEN%O}%CONTINUE% -ItemDisplay[ARMOR NORM SET ID]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Tal%WHITE%, %ORANGE%Shael%WHITE%, Perf O}%CONTINUE% -ItemDisplay[ARMOR EXC SET ID]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Ko%WHITE%, %ORANGE%Lem%WHITE%, Perf O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) NORM SET ID]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Tal%WHITE%, %ORANGE%Shael%WHITE%, Perf O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) EXC SET ID]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Ko%WHITE%, %ORANGE%Lem%WHITE%, Perf O}%CONTINUE% ItemDisplay[WEAPON NORM SET ID]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Ral%WHITE%, %ORANGE%Sol%WHITE%, Perf %GREEN%O}%CONTINUE% ItemDisplay[WEAPON EXC SET ID]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Lum%WHITE%, %ORANGE%Pul%WHITE%, Perf %GREEN%O}%CONTINUE% //Exactly Requirements after upgrade -ItemDisplay[(ARMOR OR WEAPON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%CL%%TAN%Note%WHITE%: Upgrade:}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME% %GRAY%(%WHITE%Req: }%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%CL%%TAN%Note%WHITE%: Upgrade:}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME% %GRAY%(%WHITE%Req: }%CONTINUE% //Strength -ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%LIGHT_GRAY%Str%WHITE%:}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%LIGHT_GRAY%Str%WHITE%:}%CONTINUE% //STR REQ //Items that after upgrade will Require STR 10 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) ETH)) CHARSTAT0<10]: %NAME%{%NAME%%RED%}%CONTINUE% @@ -3941,7 +3456,7 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) ETH))]: %NAME%{%NAME%243}%C ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) !ETH)) CHARSTAT0<253]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) !ETH))]: %NAME%{%NAME%253}%CONTINUE% //When -REQ appears -ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !STAT91=0]: %NAME%{%NAME%%BLUE%%STAT91%%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !STAT91=0]: %NAME%{%NAME%%BLUE%%STAT91%%}%CONTINUE% //Dexterity ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !THROWING !dgr) OR THROWING OR (SPEAR !THROWING !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%WHITE%, %LIGHT_GRAY%Dex%WHITE%:}%CONTINUE% //DEX REQ @@ -4072,8 +3587,8 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis) !ETH))]: %NAME%{%NAME%71}%C ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) ETH)) CHARSTAT2<72]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) ETH))]: %NAME%{%NAME%72}%CONTINUE% //Items that after upgrade will Require DEX 73 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH)) CHARSTAT2<73]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH))]: %NAME%{%NAME%73}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH) OR ((9ax) ETH)) CHARSTAT2<73]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH) OR ((9ax) ETH))]: %NAME%{%NAME%73}%CONTINUE% //Items that after upgrade will Require DEX 75 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR 9b7) !ETH)) CHARSTAT2<75]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR 9b7) !ETH))]: %NAME%{%NAME%75}%CONTINUE% @@ -4098,6 +3613,9 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) ETH))]: %NAME%{%NAME%81}%CO //Items that after upgrade will Require DEX 82 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) !ETH)) CHARSTAT2<82]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) !ETH))]: %NAME%{%NAME%82}%CONTINUE% +//Items that after upgrade will Require DEX 83 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax) !ETH)) CHARSTAT2<83]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax) !ETH))]: %NAME%{%NAME%83}%CONTINUE% //Items that after upgrade will Require DEX 84 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) ETH)) CHARSTAT2<84]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) ETH))]: %NAME%{%NAME%84}%CONTINUE% @@ -4300,8 +3818,8 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) !ETH))]: %NAME%{%NAME%188}% ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !THROWING !dgr) OR THROWING OR (SPEAR !THROWING !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !STAT91=0]: %NAME%{%NAME%%BLUE%%STAT91%%}%CONTINUE% //LVL //Part 1. -ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%WHITE%, }%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%LIGHT_GRAY%Lvl%WHITE%:}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%WHITE%, }%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%LIGHT_GRAY%Lvl%WHITE%:}%CONTINUE% //Items that after upgrade will Require LVL 18 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ<18 CLVL<18]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ<18]: %NAME%{%NAME%18}%CONTINUE% @@ -4324,8 +3842,8 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) L ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ<24 CLVL<24]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ<24]: %NAME%{%NAME%24}%CONTINUE% //Items that after upgrade will Require LVL 25 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1) LVLREQ<25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1) LVLREQ<25]: %NAME%{%NAME%25}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1 OR aqv OR cqv) LVLREQ<25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1 OR aqv OR cqv) LVLREQ<25]: %NAME%{%NAME%25}%CONTINUE% //Items that after upgrade will Require LVL 26 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ<26 CLVL<26]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ<26]: %NAME%{%NAME%26}%CONTINUE% @@ -4378,8 +3896,8 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) L ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ<44 CLVL<44]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ<44]: %NAME%{%NAME%44}%CONTINUE% //Items that after upgrade will Require LVL 45 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6) LVLREQ<45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6) LVLREQ<45]: %NAME%{%NAME%45}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6 OR aqv2 OR cqv2) LVLREQ<45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6 OR aqv2 OR cqv2) LVLREQ<45]: %NAME%{%NAME%45}%CONTINUE% //Items that after upgrade will Require LVL 46 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ<46 CLVL<46]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ<46]: %NAME%{%NAME%46}%CONTINUE% @@ -4447,88 +3965,88 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ<67 CLVL<67]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ<67]: %NAME%{%NAME%67}%CONTINUE% //Part 2. -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=18 CLVL<18]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=19 CLVL<19]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=20 CLVL<20]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=21 CLVL<21]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=22 CLVL<22]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=23 CLVL<23]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=24 CLVL<24]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=26 CLVL<26]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=27 CLVL<27]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=28 CLVL<28]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=29 CLVL<29]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=30 CLVL<30]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=31 CLVL<31]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=32 CLVL<32]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=33 CLVL<33]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=34 CLVL<34]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=35 CLVL<35]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=36 CLVL<36]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=37 CLVL<37]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=38 CLVL<38]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=39 CLVL<39]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=40 CLVL<40]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=41 CLVL<41]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=42 CLVL<42]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=43 CLVL<43]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=44 CLVL<44]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=46 CLVL<46]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=47 CLVL<47]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=48 CLVL<48]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=49 CLVL<49]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=50 CLVL<50]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=51 CLVL<51]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=52 CLVL<52]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=53 CLVL<53]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=54 CLVL<54]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=55 CLVL<55]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=56 CLVL<56]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=57 CLVL<57]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=58 CLVL<58]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=59 CLVL<59]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=60 CLVL<60]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=61 CLVL<61]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=62 CLVL<62]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=63 CLVL<63]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=64 CLVL<64]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=65 CLVL<65]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=66 CLVL<66]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=67 CLVL<67]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=68 CLVL<68]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=69 CLVL<69]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=70 CLVL<70]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=71 CLVL<71]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=72 CLVL<72]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=73 CLVL<73]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=74 CLVL<74]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=75 CLVL<75]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=76 CLVL<76]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=77 CLVL<77]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=78 CLVL<78]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=79 CLVL<79]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=80 CLVL<80]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=81 CLVL<81]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=82 CLVL<82]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=83 CLVL<83]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=84 CLVL<84]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=85 CLVL<85]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=86 CLVL<86]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=87 CLVL<87]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=88 CLVL<88]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=89 CLVL<89]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=90 CLVL<90]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=91 CLVL<91]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=92 CLVL<92]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=93 CLVL<93]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=94 CLVL<94]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=95 CLVL<95]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=96 CLVL<96]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=97 CLVL<97]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=98 CLVL<98]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=99 CLVL<99]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=18 CLVL<18]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=19 CLVL<19]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=20 CLVL<20]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=21 CLVL<21]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=22 CLVL<22]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=23 CLVL<23]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=24 CLVL<24]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=26 CLVL<26]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=27 CLVL<27]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=28 CLVL<28]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=29 CLVL<29]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=30 CLVL<30]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=31 CLVL<31]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=32 CLVL<32]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=33 CLVL<33]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=34 CLVL<34]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=35 CLVL<35]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=36 CLVL<36]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=37 CLVL<37]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=38 CLVL<38]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=39 CLVL<39]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=40 CLVL<40]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=41 CLVL<41]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=42 CLVL<42]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=43 CLVL<43]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=44 CLVL<44]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=46 CLVL<46]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=47 CLVL<47]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=48 CLVL<48]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=49 CLVL<49]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=50 CLVL<50]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=51 CLVL<51]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=52 CLVL<52]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=53 CLVL<53]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=54 CLVL<54]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=55 CLVL<55]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=56 CLVL<56]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=57 CLVL<57]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=58 CLVL<58]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=59 CLVL<59]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=60 CLVL<60]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=61 CLVL<61]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=62 CLVL<62]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=63 CLVL<63]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=64 CLVL<64]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=65 CLVL<65]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=66 CLVL<66]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=67 CLVL<67]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=68 CLVL<68]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=69 CLVL<69]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=70 CLVL<70]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=71 CLVL<71]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=72 CLVL<72]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=73 CLVL<73]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=74 CLVL<74]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=75 CLVL<75]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=76 CLVL<76]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=77 CLVL<77]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=78 CLVL<78]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=79 CLVL<79]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=80 CLVL<80]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=81 CLVL<81]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=82 CLVL<82]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=83 CLVL<83]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=84 CLVL<84]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=85 CLVL<85]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=86 CLVL<86]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=87 CLVL<87]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=88 CLVL<88]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=89 CLVL<89]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=90 CLVL<90]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=91 CLVL<91]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=92 CLVL<92]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=93 CLVL<93]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=94 CLVL<94]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=95 CLVL<95]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=96 CLVL<96]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=97 CLVL<97]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=98 CLVL<98]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=99 CLVL<99]: %NAME%{%NAME%%RED%}%CONTINUE% //Part 3. //Items that after upgrade will Require LVL 18 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ>17]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% @@ -4545,7 +4063,7 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) L //Items that after upgrade will Require LVL 24 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ>23]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 25 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1) LVLREQ>24]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1 OR aqv OR cqv) LVLREQ>24]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 26 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ>25]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 27 @@ -4581,7 +4099,7 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) L //Items that after upgrade will Require LVL 44 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ>43]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 45 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6) LVLREQ>44]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6 OR aqv2 OR cqv2) LVLREQ>44]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 46 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ>45]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 47 @@ -4627,17 +4145,17 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR //Items that after upgrade will Require LVL 67 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ>66]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Upgrading Req End Line -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%GRAY%)}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%GRAY%)}%CONTINUE% //Items which will benefit socket roll chance from upgrading it first //from 1 to 2 //opener -ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE% +ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE% //values -ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%2%WHITE%}%CONTINUE% -ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%2}%CONTINUE% +ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%2%WHITE%}%CONTINUE% +ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%2}%CONTINUE% //closer -ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% +ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% //from 2 to 3 //opener ItemDisplay[(((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM)) STAT360=0) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE% @@ -4691,11 +4209,11 @@ ItemDisplay[(lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NA //Info about Max Sockets from all sources of socketing //opener -ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:1}%CONTINUE% -ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) !(THROWPOTS OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:2}%CONTINUE% -ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) !THROWPOTS (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:1}%CONTINUE% -ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:1}%CONTINUE% -ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR 1H OR hax) !(THROWPOTS OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:2}%CONTINUE% +ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:1}%CONTINUE% +ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) !(THROWPOTS OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:2}%CONTINUE% +ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) !THROWPOTS (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:1}%CONTINUE% +ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:1}%CONTINUE% +ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR 1H OR hax) !(THROWPOTS OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:2}%CONTINUE% ItemDisplay[sst (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:2}%CONTINUE% ItemDisplay[(((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:3}%CONTINUE% ItemDisplay[(2H OR 7cr2) !(THROWPOTS OR (((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls) OR sst) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:4}%CONTINUE% @@ -4727,9 +4245,9 @@ ItemDisplay[NEC NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NA ItemDisplay[NEC (EXC OR ELT) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% //Weapons //always 1 -ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:1}%CONTINUE% +ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:1}%CONTINUE% //always 2 -ItemDisplay[(hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR 9tk OR 7tk OR 9ta OR 7ta OR bkf OR 9bk OR 7bk OR 9ja OR 7ja OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR am5 OR ama OR amf OR pil OR (SOR !(ob5 OR oba OR obf))) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% +ItemDisplay[(hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR 9tk OR 7tk OR 9ta OR 7ta OR bkf OR 9bk OR 7bk OR 9ja OR 7ja OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR am5 OR ama OR amf OR pil OR (SOR !(ob5 OR oba OR obf)) OR aqv2 OR aqv3 OR cqv2 OR cqv3) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% //always 3 ItemDisplay[(9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 9sm OR 9sb OR 9fc OR 7ss OR 7sm OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9kr OR 7kr OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 7sp OR (SIN !(ktr OR wrb OR axf OR ces OR clw OR btl OR skr)) OR oba OR obf OR 9b8 OR 7b8 OR 9gl OR 7gl OR 9ts OR 7ts) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% //always 4 @@ -4773,41 +4291,41 @@ ItemDisplay[(mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) S ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:5}%CONTINUE% ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%C%WHITE%:6}%CONTINUE% //closer -ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% +ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% //Note about Craft Affix Levels -ItemDisplay[(ARMOR OR WEAPON OR amu OR rin) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%CL%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER OR amu OR rin) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%CL%}%CONTINUE% //All Affixes Opener -//ItemDisplay[((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE)]: %NAME%{%NAME%%ORANGE%[}%CONTINUE% +//ItemDisplay[(((WEAPON OR QUIVER) CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE)]: %NAME%{%NAME%%ORANGE%[}%CONTINUE% //Good Affixes Opener -//ItemDisplay[(((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80)) (MAG OR RARE)]: %NAME%{%NAME%%YELLOW%[}%CONTINUE% +//ItemDisplay[(((WEAPON !(SOR OR WAND OR ((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR (((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~58-76)) (MAG OR RARE)]: %NAME%{%NAME%%YELLOW%[}%CONTINUE% //+Skills Affixes Opener //ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74)) (MAG OR RARE)]: %NAME%{%NAME%%TEAL%[}%CONTINUE% //Craft Alvl Text Opener -ItemDisplay[(ARMOR OR WEAPON OR amu OR rin) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE%Craft Alvl: }%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER OR amu OR rin) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE%Craft Alvl: }%CONTINUE% //All Affixes Color -ItemDisplay[((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%ORANGE%}%CONTINUE% +ItemDisplay[(((WEAPON OR QUIVER) CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%ORANGE%}%CONTINUE% //Good Affixes Color -ItemDisplay[(((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%YELLOW%}%CONTINUE% +ItemDisplay[(((WEAPON !(SOR OR WAND OR ((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR (((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~58-76)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%YELLOW%}%CONTINUE% //+Skills Affixes Color ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%TEAL%}%CONTINUE% //CRAFTALVL Value -ItemDisplay[(ARMOR OR WEAPON OR amu OR rin) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%CRAFTALVL%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER OR amu OR rin) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%CRAFTALVL%}%CONTINUE% //All Affixes Text and Closer -ItemDisplay[((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - %WHITE%Can Roll %BLUE%All Affixes}%CONTINUE% +ItemDisplay[(((WEAPON OR QUIVER) CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - %WHITE%Can Roll %BLUE%All Affixes}%CONTINUE% //Good Affixes Text and Closer -ItemDisplay[(((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - %WHITE%Can Roll %LIGHT_GRAY%Most %BLUE%Affixes}%CONTINUE% +ItemDisplay[(((WEAPON !(SOR OR WAND OR ((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR (((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~58-76)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - %WHITE%Can Roll %LIGHT_GRAY%Most %BLUE%Affixes}%CONTINUE% //+Skills Affixes Text and Closer ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - %WHITE%Good for %LIGHT_GRAY%+Skills %BLUE%Affixes}%CONTINUE% //Half Freeze Duration / Cannot Be Frozen Notes //Unequipped -ItemDisplay[STAT118=1 !EQUIPPED]: %NAME%{%TAN%Note%WHITE%: 2 x %BLUE%HFD %WHITE%= %BLUE%Cannot Be Frozen%CL%%NAME%}%CONTINUE% +ItemDisplay[STAT118=1 STAT153=0 !EQUIPPED]: %NAME%{%TAN%Note%WHITE%: 2 x %BLUE%HFD %WHITE%= %BLUE%Cannot Be Frozen%CL%%NAME%}%CONTINUE% //Equipped w/o other CBF source -ItemDisplay[(CHARSTAT118=1 AND CHARSTAT153=0) STAT118=1 EQUIPPED]: %NAME%{%TAN%Note%WHITE%: (%CHARSTAT118%/2 %BLUE%HFD%WHITE%) = %GRAY%Cannot Be Frozen %WHITE%Inactive%CL%%NAME%}%CONTINUE% -ItemDisplay[(CHARSTAT118>1 AND CHARSTAT153=0) STAT118=1 EQUIPPED]: %NAME%{%TAN%Note%WHITE%: (%CHARSTAT118%/2 %BLUE%HFD%WHITE%) = %BLUE%Cannot Be Frozen %WHITE%Activated%CL%%NAME%}%CONTINUE% +ItemDisplay[(CHARSTAT118=1 AND CHARSTAT153=0) STAT118=1 STAT153=0 EQUIPPED]: %NAME%{%TAN%Note%WHITE%: (%CHARSTAT118%/2 %BLUE%HFD%WHITE%) = %GRAY%Cannot Be Frozen %WHITE%Inactive%CL%%NAME%}%CONTINUE% +ItemDisplay[(CHARSTAT118>1 AND CHARSTAT153=0) STAT118=1 STAT153=0 EQUIPPED]: %NAME%{%TAN%Note%WHITE%: (%CHARSTAT118%/2 %BLUE%HFD%WHITE%) = %BLUE%Cannot Be Frozen %WHITE%Activated%CL%%NAME%}%CONTINUE% //Equipped with other CBF source -ItemDisplay[CHARSTAT153>0 STAT118=1 EQUIPPED]: %NAME%{%TAN%Note%WHITE%: %BLUE%Cannot Be Frozen %WHITE%Activated Elsewhere%CL%%NAME%}%CONTINUE% +ItemDisplay[CHARSTAT153>0 STAT118=1 STAT153=0 EQUIPPED]: %NAME%{%TAN%Note%WHITE%: %BLUE%Cannot Be Frozen %WHITE%Activated Elsewhere%CL%%NAME%}%CONTINUE% //SHOP HUNTING HIGHLIGHTS //OTHER SHOP HUNTING HIGHLIGHTS @@ -5317,25 +4835,27 @@ ItemDisplay[(TABSK0=2 OR (CLSK0=1 AND TABSK0=1)) (NMAG OR MAG OR RARE OR CRAFT) //Notice me replacement for +High Skills //+5 Or Higher Skill Combo //Assasin -ItemDisplay[((((CLSK6>1 OR ALLSK>1) OR (CLSK6>0 AND ALLSK>0)) AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) OR (((TABSK50>1 AND ASNTREE13) OR (TABSK49>1 AND ASNTREE23) OR (TABSK48>1 AND ASNTREE33)) OR ((TABSK50>2 AND ASNTREE12) OR (TABSK49>2 AND ASNTREE22) OR (TABSK48>2 AND ASNTREE32)) OR (((TABSK50>0 AND ALLSK>0) AND ASNTREE13) OR ((TABSK49>0 AND ALLSK>0) AND ASNTREE23) OR ((TABSK48>0 AND ALLSK>0) AND ASNTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[((MULTI83,6+MULTI188,48+MULTI188,49+MULTI188,50+STAT127>3) OR ((MULTI83,6+STAT127>2) AND (ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33)) OR ((MULTI83,6+STAT127>1) AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) OR ((MULTI83,6+MULTI188,48+STAT127>2) AND (ASNTREE32 OR ASNTREE33)) OR ((MULTI83,6+MULTI188,49+STAT127>2) AND (ASNTREE22 OR ASNTREE23)) OR ((MULTI83,6+MULTI188,50+STAT127>2) AND (ASNTREE12 OR ASNTREE13)) OR ((MULTI83,6+MULTI188,48+STAT127>1) AND ASNTREE33) OR ((MULTI83,6+MULTI188,49+STAT127>1) AND ASNTREE23) OR ((MULTI83,6+MULTI188,50+STAT127>1) AND ASNTREE13)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Sorceress -ItemDisplay[((((CLSK1>1 OR ALLSK>1) OR (CLSK1>0 AND ALLSK>0)) AND (SORTREE13 OR SORTREE23 OR SORTREE33)) OR (((TABSK10>1 AND SORTREE13) OR (TABSK9>1 AND SORTREE23) OR (TABSK8>1 AND SORTREE33)) OR ((TABSK10>2 AND SORTREE12) OR (TABSK9>2 AND SORTREE22) OR (TABSK8>2 AND SORTREE32)) OR (((TABSK10>0 AND ALLSK>0) AND SORTREE13) OR ((TABSK9>0 AND ALLSK>0) AND SORTREE23) OR ((TABSK8>0 AND ALLSK>0) AND SORTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[((MULTI83,1+MULTI188,8+MULTI188,9+MULTI188,10+STAT127>3) OR ((MULTI83,1+STAT127>2) AND (SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33)) OR ((MULTI83,1+STAT127>1) AND (SORTREE13 OR SORTREE23 OR SORTREE33)) OR ((MULTI83,1+MULTI188,10+STAT127>2) AND (SORTREE12 OR SORTREE13)) OR ((MULTI83,1+MULTI188,9+STAT127>2) AND (SORTREE22 OR SORTREE23)) OR ((MULTI83,1+MULTI188,8+STAT127>2) AND (SORTREE32 OR SORTREE33)) OR ((MULTI83,1+MULTI188,10+STAT127>1) AND SORTREE13) OR ((MULTI83,1+MULTI188,9+STAT127>1) AND SORTREE23) OR ((MULTI83,1+MULTI188,8+STAT127>1) AND SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Barbarian -ItemDisplay[((((CLSK4>1 OR ALLSK>1) OR (CLSK4>0 AND ALLSK>0)) AND (BARTREE13 OR BARTREE23 OR BARTREE33)) OR (((TABSK34>1 AND BARTREE13) OR (TABSK33>1 AND BARTREE23) OR (TABSK32>1 AND BARTREE33)) OR ((TABSK34>2 AND BARTREE12) OR (TABSK33>2 AND BARTREE22) OR (TABSK32>2 AND BARTREE32)) OR (((TABSK34>0 AND ALLSK>0) AND BARTREE13) OR ((TABSK33>0 AND ALLSK>0) AND BARTREE23) OR ((TABSK32>0 AND ALLSK>0) AND BARTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[((MULTI83,4+MULTI188,32+MULTI188,33+MULTI188,34+STAT127>3) OR ((MULTI83,4+STAT127>2) AND (BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33)) OR ((MULTI83,4+STAT127>1) AND (BARTREE13 OR BARTREE23 OR BARTREE33)) OR ((MULTI83,4+MULTI188,34+STAT127>2) AND (BARTREE12 OR BARTREE13)) OR ((MULTI83,4+MULTI188,33+STAT127>2) AND (BARTREE22 OR BARTREE23)) OR ((MULTI83,4+MULTI188,32+STAT127>2) AND (BARTREE32 OR BARTREE33)) OR ((MULTI83,4+MULTI188,34+STAT127>1) AND BARTREE13) OR ((MULTI83,4+MULTI188,33+STAT127>1) AND BARTREE23) OR ((MULTI83,4+MULTI188,32+STAT127>1) AND BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Druid -ItemDisplay[((((CLSK5>1 OR ALLSK>1) OR (CLSK5>0 AND ALLSK>0)) AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) OR (((TABSK42>1 AND DRUTREE13) OR (TABSK41>1 AND DRUTREE23) OR (TABSK40>1 AND DRUTREE33)) OR ((TABSK42>2 AND DRUTREE12) OR (TABSK41>2 AND DRUTREE22) OR (TABSK40>2 AND DRUTREE32)) OR (((TABSK42>0 AND ALLSK>0) AND DRUTREE13) OR ((TABSK41>0 AND ALLSK>0) AND DRUTREE23) OR ((TABSK40>0 AND ALLSK>0) AND DRUTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[((MULTI83,5+MULTI188,40+MULTI188,41+MULTI188,42+STAT127>3) OR ((MULTI83,5+STAT127>2) AND (DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33)) OR ((MULTI83,5+STAT127>1) AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) OR ((MULTI83,5+MULTI188,42+STAT127>2) AND (DRUTREE12 OR DRUTREE13)) OR ((MULTI83,5+MULTI188,41+STAT127>2) AND (DRUTREE22 OR DRUTREE23)) OR ((MULTI83,5+MULTI188,40+STAT127>2) AND (DRUTREE32 OR DRUTREE33)) OR ((MULTI83,5+MULTI188,42+STAT127>1) AND DRUTREE13) OR ((MULTI83,5+MULTI188,41+STAT127>1) AND DRUTREE23) OR ((MULTI83,5+MULTI188,40+STAT127>1) AND DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Necromancer -ItemDisplay[((((CLSK2>1 OR ALLSK>1) OR (CLSK2>0 AND ALLSK>0)) AND (NECTREE13 OR NECTREE23 OR NECTREE33)) OR (((TABSK18>1 AND NECTREE13) OR (TABSK17>1 AND NECTREE23) OR (TABSK16>1 AND NECTREE33)) OR ((TABSK18>2 AND NECTREE12) OR (TABSK17>2 AND NECTREE22) OR (TABSK16>2 AND NECTREE32)) OR (((TABSK18>0 AND ALLSK>0) AND NECTREE13) OR ((TABSK17>0 AND ALLSK>0) AND NECTREE23) OR ((TABSK16>0 AND ALLSK>0) AND NECTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[((MULTI83,2+MULTI188,16+MULTI188,17+MULTI188,18+STAT127>3) OR ((MULTI83,2+STAT127>2) AND (NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33)) OR ((MULTI83,2+STAT127>1) AND (NECTREE13 OR NECTREE23 OR NECTREE33)) OR ((MULTI83,2+MULTI188,18+STAT127>2) AND (NECTREE12 OR NECTREE13)) OR ((MULTI83,2+MULTI188,17+STAT127>2) AND (NECTREE22 OR NECTREE23)) OR ((MULTI83,2+MULTI188,16+STAT127>2) AND (NECTREE32 OR NECTREE33)) OR ((MULTI83,2+MULTI188,18+STAT127>1) AND NECTREE13) OR ((MULTI83,2+MULTI188,17+STAT127>1) AND NECTREE23) OR ((MULTI83,2+MULTI188,16+STAT127>1) AND NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Paladin -ItemDisplay[((((CLSK3>1 OR ALLSK>1) OR (CLSK3>0 AND ALLSK>0)) AND (PALTREE13 OR PALTREE23 OR PALTREE33)) OR (((TABSK26>1 AND PALTREE13) OR (TABSK25>1 AND PALTREE23) OR (TABSK24>1 AND PALTREE33)) OR ((TABSK26>2 AND PALTREE12) OR (TABSK25>2 AND PALTREE22) OR (TABSK24>2 AND PALTREE32)) OR (((TABSK26>0 AND ALLSK>0) AND PALTREE13) OR ((TABSK25>0 AND ALLSK>0) AND PALTREE23) OR ((TABSK24>0 AND ALLSK>0) AND PALTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[((MULTI83,3+MULTI188,24+MULTI188,25+MULTI188,26+STAT127>3) OR ((MULTI83,3+STAT127>2) AND (PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33)) OR ((MULTI83,3+STAT127>1) AND (PALTREE13 OR PALTREE23 OR PALTREE33)) OR ((MULTI83,3+MULTI188,26+STAT127>2) AND (PALTREE12 OR PALTREE13)) OR ((MULTI83,3+MULTI188,25+STAT127>2) AND (PALTREE22 OR PALTREE23)) OR ((MULTI83,3+MULTI188,24+STAT127>2) AND (PALTREE32 OR PALTREE33)) OR ((MULTI83,3+MULTI188,26+STAT127>1) AND PALTREE13) OR ((MULTI83,3+MULTI188,25+STAT127>1) AND PALTREE23) OR ((MULTI83,3+MULTI188,24+STAT127>1) AND PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Amazon -ItemDisplay[((TABSK2>4) OR ((CLSK0>0 OR ALLSK>0) AND TABSK2>3) OR ((CLSK0>1 OR ALLSK>1) AND TABSK2>2) OR (CLSK0>1 AND ALLSK>1 AND TABSK2>0) OR (ALLSK>1 AND TABSK2>2) OR (CLSK0>0 AND ALLSK>0 AND TABSK2>2)) OR ((TABSK1>4) OR ((CLSK0>0 OR ALLSK>0) AND TABSK1>3) OR ((CLSK0>1 OR ALLSK>1) AND TABSK1>2) OR (CLSK0>1 AND ALLSK>1 AND TABSK1>0) OR (ALLSK>1 AND TABSK1>2) OR (CLSK0>0 AND ALLSK>0 AND TABSK1>2)) OR ((TABSK0>4) OR ((CLSK0>0 OR ALLSK>0) AND TABSK0>3) OR ((CLSK0>1 OR ALLSK>1) AND TABSK0>2) OR (CLSK0>1 AND ALLSK>1 AND TABSK0>0) OR (ALLSK>1 AND TABSK0>2) OR (CLSK0>0 AND ALLSK>0 AND TABSK0>2)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[(MULTI83,0+MULTI188,0+MULTI188,1+MULTI188,2+STAT127>4) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //NOTICE ME, THAT's ME SECTION //High ED Amp Proc Combo ItemDisplay[(NOTICEME01)]: %NAME%{%RED%*** %GREEN%High ED %ORANGE%Amp Proc %GREEN%Combo%RED% ***%CL%%NAME%}%CONTINUE% +//High ED Weapon + MODS +ItemDisplay[(NOTICEME10) !(NOTICEME01)]: %NAME%{%RED%*** %GREEN%High ED %ORANGE%+Mods %GREEN%Weapon%RED% ***%CL%%NAME%}%CONTINUE% //High ED Weapon -ItemDisplay[(NOTICEME02) !(NOTICEME01)]: %NAME%{%RED%*** %GREEN%High ED Weapon%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[(NOTICEME02) !(NOTICEME01 OR NOTICEME10)]: %NAME%{%RED%*** %GREEN%High ED Weapon%RED% ***%CL%%NAME%}%CONTINUE% //3sk, 20ias Gloves ItemDisplay[(NOTICEME03)]: %NAME%{%RED%*** %GREEN%3sk, 20ias Gloves%RED% ***%CL%%NAME%}%CONTINUE% //3sk, 10fcr Gloves @@ -5354,15 +4874,15 @@ ItemDisplay[(NOTICEME09)]: %NAME%{%DARK_GREEN%Life Tap Charges%CL%%NAME%}%CONTIN //ALL ITEM DESCRIPTIONS CLOSER - DESCRIPTIONS ABOVE THIS LINE //Show me quantitiy of all stackables -ItemDisplay[!(ARMOR OR WEAPON OR tbk OR ibk OR aqv OR cqv OR (MAPTIER>0 !NMAG)) QTY>0]: %NAME% %TAN%x %WHITE%%QTY%{%NAME%}%CONTINUE% +ItemDisplay[!(ARMOR OR WEAPON OR tbk OR ibk OR QUIVER OR (MAPTIER>0 !NMAG)) QTY>0]: %NAME% %TAN%x %WHITE%%QTY%{%NAME%}%CONTINUE% //Fixing coloring for vendors pt.1 ItemDisplay[UNI OR RW]: %NAME%%GOLD%{%NAME%}%CONTINUE% ItemDisplay[SET]: %NAME%%GREEN%{%NAME%}%CONTINUE% ItemDisplay[RARE]: %NAME%%YELLOW%{%NAME%}%CONTINUE% ItemDisplay[MAG]: %NAME%%BLUE%{%NAME%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) NMAG !ETH (SOCK=0 OR THROWING) !opm]: %NAME%%WHITE%{%NAME%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) NMAG !RW (SOCK>0 OR ETH)]: %NAME%%GRAY%{%NAME%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG !ETH (SOCK=0 OR THROWING) !opm]: %NAME%%WHITE%{%NAME%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG !RW (SOCK>0 OR ETH)]: %NAME%%GRAY%{%NAME%}%CONTINUE% ItemDisplay[CRAFT]: %NAME%%ORANGE%{%NAME%}%CONTINUE% //Imbue Bases Descriptions (bases themselves moved to //Runeword Bases) @@ -5620,102 +5140,102 @@ ItemDisplay[(ANYSTAFFEQ7) !(wnd OR ywn OR 9wn OR scp OR ktr OR wrb OR axf OR ces //Add PRICETAG //Show Price TAG's on items -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE>0) SOCK=0]: %NAME% {%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1-999)]: %NAME%%GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE>0) SOCK=0]: %NAME% {%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1-999)]: %NAME%%GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE% //Show prices in range 1.0-5.0k every 0.1k -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1000-1050)]: %NAME%%GRAY%(%TAN%$%WHITE%1.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1051-1150)]: %NAME%%GRAY%(%TAN%$%WHITE%1.1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1151-1250)]: %NAME%%GRAY%(%TAN%$%WHITE%1.2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1251-1350)]: %NAME%%GRAY%(%TAN%$%WHITE%1.3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1351-1450)]: %NAME%%GRAY%(%TAN%$%WHITE%1.4%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1451-1550)]: %NAME%%GRAY%(%TAN%$%WHITE%1.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1551-1650)]: %NAME%%GRAY%(%TAN%$%WHITE%1.6%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1651-1750)]: %NAME%%GRAY%(%TAN%$%WHITE%1.7%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1751-1850)]: %NAME%%GRAY%(%TAN%$%WHITE%1.8%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1851-1950)]: %NAME%%GRAY%(%TAN%$%WHITE%1.9%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1951-2050)]: %NAME%%GRAY%(%TAN%$%WHITE%2.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2051-2150)]: %NAME%%GRAY%(%TAN%$%WHITE%2.1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2151-2250)]: %NAME%%GRAY%(%TAN%$%WHITE%2.2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2251-2350)]: %NAME%%GRAY%(%TAN%$%WHITE%2.3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2351-2450)]: %NAME%%GRAY%(%TAN%$%WHITE%2.4%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2451-2550)]: %NAME%%GRAY%(%TAN%$%WHITE%2.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2551-2650)]: %NAME%%GRAY%(%TAN%$%WHITE%2.6%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2651-2750)]: %NAME%%GRAY%(%TAN%$%WHITE%2.7%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2751-2850)]: %NAME%%GRAY%(%TAN%$%WHITE%2.8%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2851-2950)]: %NAME%%GRAY%(%TAN%$%WHITE%2.9%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2951-3050)]: %NAME%%GRAY%(%TAN%$%WHITE%3.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3051-3150)]: %NAME%%GRAY%(%TAN%$%WHITE%3.1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3151-3250)]: %NAME%%GRAY%(%TAN%$%WHITE%3.2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3251-3350)]: %NAME%%GRAY%(%TAN%$%WHITE%3.3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3351-3450)]: %NAME%%GRAY%(%TAN%$%WHITE%3.4%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3451-3550)]: %NAME%%GRAY%(%TAN%$%WHITE%3.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3551-3650)]: %NAME%%GRAY%(%TAN%$%WHITE%3.6%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3651-3750)]: %NAME%%GRAY%(%TAN%$%WHITE%3.7%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3751-3850)]: %NAME%%GRAY%(%TAN%$%WHITE%3.8%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3851-3950)]: %NAME%%GRAY%(%TAN%$%WHITE%3.9%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3951-4050)]: %NAME%%GRAY%(%TAN%$%WHITE%4.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4051-4150)]: %NAME%%GRAY%(%TAN%$%WHITE%4.1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4151-4250)]: %NAME%%GRAY%(%TAN%$%WHITE%4.2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4251-4350)]: %NAME%%GRAY%(%TAN%$%WHITE%4.3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4351-4450)]: %NAME%%GRAY%(%TAN%$%WHITE%4.4%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4451-4550)]: %NAME%%GRAY%(%TAN%$%WHITE%4.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4551-4650)]: %NAME%%GRAY%(%TAN%$%WHITE%4.6%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4651-4750)]: %NAME%%GRAY%(%TAN%$%WHITE%4.7%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4751-4850)]: %NAME%%GRAY%(%TAN%$%WHITE%4.8%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4851-4950)]: %NAME%%GRAY%(%TAN%$%WHITE%4.9%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4951-5250)]: %NAME%%GRAY%(%TAN%$%WHITE%5.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1000-1050)]: %NAME%%GRAY%(%TAN%$%WHITE%1.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1051-1150)]: %NAME%%GRAY%(%TAN%$%WHITE%1.1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1151-1250)]: %NAME%%GRAY%(%TAN%$%WHITE%1.2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1251-1350)]: %NAME%%GRAY%(%TAN%$%WHITE%1.3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1351-1450)]: %NAME%%GRAY%(%TAN%$%WHITE%1.4%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1451-1550)]: %NAME%%GRAY%(%TAN%$%WHITE%1.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1551-1650)]: %NAME%%GRAY%(%TAN%$%WHITE%1.6%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1651-1750)]: %NAME%%GRAY%(%TAN%$%WHITE%1.7%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1751-1850)]: %NAME%%GRAY%(%TAN%$%WHITE%1.8%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1851-1950)]: %NAME%%GRAY%(%TAN%$%WHITE%1.9%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1951-2050)]: %NAME%%GRAY%(%TAN%$%WHITE%2.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2051-2150)]: %NAME%%GRAY%(%TAN%$%WHITE%2.1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2151-2250)]: %NAME%%GRAY%(%TAN%$%WHITE%2.2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2251-2350)]: %NAME%%GRAY%(%TAN%$%WHITE%2.3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2351-2450)]: %NAME%%GRAY%(%TAN%$%WHITE%2.4%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF 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OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~10501-11500)]: %NAME%%GRAY%(%TAN%$%WHITE%11%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~11501-12500)]: %NAME%%GRAY%(%TAN%$%WHITE%12%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~12501-13500)]: %NAME%%GRAY%(%TAN%$%WHITE%13%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~13501-14500)]: %NAME%%GRAY%(%TAN%$%WHITE%14%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~14501-15500)]: %NAME%%GRAY%(%TAN%$%WHITE%15%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~15501-16500)]: %NAME%%GRAY%(%TAN%$%WHITE%16%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~16501-17500)]: %NAME%%GRAY%(%TAN%$%WHITE%17%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~17501-18500)]: %NAME%%GRAY%(%TAN%$%WHITE%18%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~18501-19500)]: %NAME%%GRAY%(%TAN%$%WHITE%19%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~19501-20500)]: %NAME%%GRAY%(%TAN%$%WHITE%20%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~20501-21500)]: %NAME%%GRAY%(%TAN%$%WHITE%21%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~21501-22500)]: %NAME%%GRAY%(%TAN%$%WHITE%22%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~22501-23500)]: %NAME%%GRAY%(%TAN%$%WHITE%23%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~23501-24500)]: %NAME%%GRAY%(%TAN%$%WHITE%24%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~24501-25500)]: %NAME%%GRAY%(%TAN%$%WHITE%25%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~25501-26500)]: %NAME%%GRAY%(%TAN%$%WHITE%26%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~26501-27500)]: %NAME%%GRAY%(%TAN%$%WHITE%27%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~27501-28500)]: %NAME%%GRAY%(%TAN%$%WHITE%28%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~28501-29500)]: %NAME%%GRAY%(%TAN%$%WHITE%29%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~29501-30500)]: %NAME%%GRAY%(%TAN%$%WHITE%30%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~30501-31500)]: %NAME%%GRAY%(%TAN%$%WHITE%31%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~31501-32500)]: %NAME%%GRAY%(%TAN%$%WHITE%32%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~32501-33500)]: %NAME%%GRAY%(%TAN%$%WHITE%33%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~33501-34500)]: %NAME%%GRAY%(%TAN%$%WHITE%34%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE>34500)]: %NAME%%GRAY%(%TAN%$%WHITE%35%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~10501-11500)]: %NAME%%GRAY%(%TAN%$%WHITE%11%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~11501-12500)]: %NAME%%GRAY%(%TAN%$%WHITE%12%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~12501-13500)]: %NAME%%GRAY%(%TAN%$%WHITE%13%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~13501-14500)]: %NAME%%GRAY%(%TAN%$%WHITE%14%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~14501-15500)]: %NAME%%GRAY%(%TAN%$%WHITE%15%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~15501-16500)]: %NAME%%GRAY%(%TAN%$%WHITE%16%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~16501-17500)]: %NAME%%GRAY%(%TAN%$%WHITE%17%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~17501-18500)]: %NAME%%GRAY%(%TAN%$%WHITE%18%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~18501-19500)]: %NAME%%GRAY%(%TAN%$%WHITE%19%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~19501-20500)]: %NAME%%GRAY%(%TAN%$%WHITE%20%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~20501-21500)]: %NAME%%GRAY%(%TAN%$%WHITE%21%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~21501-22500)]: %NAME%%GRAY%(%TAN%$%WHITE%22%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~22501-23500)]: %NAME%%GRAY%(%TAN%$%WHITE%23%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~23501-24500)]: %NAME%%GRAY%(%TAN%$%WHITE%24%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~24501-25500)]: %NAME%%GRAY%(%TAN%$%WHITE%25%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~25501-26500)]: %NAME%%GRAY%(%TAN%$%WHITE%26%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~26501-27500)]: %NAME%%GRAY%(%TAN%$%WHITE%27%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~27501-28500)]: %NAME%%GRAY%(%TAN%$%WHITE%28%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~28501-29500)]: %NAME%%GRAY%(%TAN%$%WHITE%29%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~29501-30500)]: %NAME%%GRAY%(%TAN%$%WHITE%30%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~30501-31500)]: %NAME%%GRAY%(%TAN%$%WHITE%31%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~31501-32500)]: %NAME%%GRAY%(%TAN%$%WHITE%32%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~32501-33500)]: %NAME%%GRAY%(%TAN%$%WHITE%33%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~33501-34500)]: %NAME%%GRAY%(%TAN%$%WHITE%34%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE>34500)]: %NAME%%GRAY%(%TAN%$%WHITE%35%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% //Show me exact Price TAG Values while in TOWN -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) TOWN !EQUIPPED !SHOP SOCK=0]: %NAME% %GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) TOWN !EQUIPPED !SHOP SOCK>0]: %NAME%%GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) TOWN !EQUIPPED !SHOP SOCK=0]: %NAME% %GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) TOWN !EQUIPPED !SHOP SOCK>0]: %NAME%%GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE% //Fixing coloring for vendors pt.2 ItemDisplay[UNI OR RW]: %NAME%%GOLD%{%NAME%}%CONTINUE% ItemDisplay[SET]: %NAME%%GREEN%{%NAME%}%CONTINUE% ItemDisplay[RARE]: %NAME%%YELLOW%{%NAME%}%CONTINUE% ItemDisplay[MAG]: %NAME%%BLUE%{%NAME%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) NMAG !ETH (SOCK=0 OR THROWING) !opm]: %NAME%%WHITE%{%NAME%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) NMAG !RW (SOCK>0 OR ETH)]: %NAME%%GRAY%{%NAME%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG !ETH (SOCK=0 OR THROWING) !opm]: %NAME%%WHITE%{%NAME%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG !RW (SOCK>0 OR ETH)]: %NAME%%GRAY%{%NAME%}%CONTINUE% ItemDisplay[CRAFT]: %NAME%%ORANGE%{%NAME%}%CONTINUE% //Potentially expensive (Worth some GOLD) items -ItemDisplay[(7tk OR 7bk OR 7ta) ((MAG OR RARE) !ID) FILTLVL<6 !EQUIPPED !SHOP]: %NAME%{%NAME%} +ItemDisplay[(BELT ELT) ((MAG OR RARE) !ID) FILTLVL<6 !EQUIPPED !SHOP]: %NAME%{%NAME%} ItemDisplay[WAND (SK81>2 OR SK84>2 OR SK85>2 OR SK367>2 OR SK83>1 OR SK86>1 OR SK87>1 OR SK88>1 OR SK89>1 OR SK90>1 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR ((SK82>0 OR SK83>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK83>0 OR SK80>0 OR SK79>0) AND (SK81>1 OR SK84>1 OR SK85>1 OR SK367>1 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0))) !ETH !INF !RW NMAG FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(SOR OR sst OR 8ss OR 6ss) (SK52>2 OR SK54>2 OR SK55>2 OR SK369>1 OR SK376>1 OR SK56>1 OR SK57>1 OR SK58>1 OR SK59>1 OR SK60>1 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0 OR SK65>0 OR ((SK383>0 OR SK51>0 OR SK47>0 OR SK49>0 OR SK48>0 OR SK50>0) AND (SK52>1 OR SK54>1 OR SK55>1 OR SK369>0 OR SK376>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0))) !ETH !INF !RW NMAG FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(SIN OR DAGGER) (SK270>2 OR SK269>2 OR SK268>2 OR SK267>2 OR SK273>2 OR SK266>2 OR SK366>1 OR SK272>1 OR SK274>1 OR SK275>1 OR SK277>1 OR SK271>0 OR SK276>0 OR SK278>0 OR SK279>0 OR SK280>0 OR ((SK261>0 OR SK262>0 OR SK263>0 OR 264>0 OR 265>0) AND (SK270>1 OR SK269>1 OR SK268>1 OR SK267>1 OR SK273>1 OR SK266>1 OR SK366>0 OR SK272>0 OR SK274>0 OR SK275>0 OR SK277>0))) !ETH !INF !RW NMAG FILTLVL<6]: %NAME%{%NAME%} @@ -5791,6 +5311,8 @@ ItemDisplay[jew ID RARE ILVL~98-99 STAT486=0]: %NAME%{%NAME%68}%CONTINUE% ItemDisplay[jew ID RARE ILVL>67 STAT486=0]: %NAME%{%CL%%NAME%%CL%}%CONTINUE% //Jewel Notes part.2 ItemDisplay[jew ID RARE ILVL>67 STAT486=0]: %NAME%{%CL%%NAME%%WHITE%To %YELLOW%Reroll %WHITE%Cube with 3 x Perf %GRAY%O%CL%}%CONTINUE% +ItemDisplay[jew MAG ID ILVL>84]: %NAME%{%WHITE%Ilvl%TEAL%85+ %BLUE%Jewel %WHITE%Always Roll 2 Affixes,}%CONTINUE% +ItemDisplay[jew MAG ID ILVL>84]: %NAME%{%WHITE%To ReRoll Cube with 3x Perf Gem%CL%%NAME%}%CONTINUE% ItemDisplay[jew ID]: %NAME%{%NAME%%CL%%TAN%Note%WHITE%: Cube with %GRAY%key %WHITE%to Destroy Into: %BLUE%Jewel Fragments%CL%}%CONTINUE% ItemDisplay[jew STAT477=21 ]: %NAME%{%TAN%Note%WHITE%: White %BLUE%Jewel} ItemDisplay[jew STAT477=4 ]: %NAME%{%TAN%Note%WHITE%: %GRAY%Black %BLUE%Jewel} @@ -5816,10 +5338,10 @@ ItemDisplay[fort]: %GOLD%%NAME%{%BLUE%M%WHITE%a%YELLOW%p %WHITE%+ %GOLD%Orb%NL%% ItemDisplay[upmp]: %NAME%{%WHITE%3x%BLUE%M%WHITE%a%YELLOW%p %TAN%(%WHITE%Tier:%ORANGE%x%TAN%) %WHITE%+ %GOLD%Orb %WHITE%= Map %TAN%(%WHITE%Tier:%ORANGE%x%WHITE%+1%TAN%)%NL%Note%WHITE%: Upgrade Maps for higher Tier:%NL%} ItemDisplay[(imra OR rera OR upma)]: %NAME%{%GRAY%(Skip Map to make %GOLD%Infused Orb%GRAY%)%NL%%NAME%}%CONTINUE% ItemDisplay[imma FILTLVL>7 !SHOP !TOWN]: {%NAME%}%CONTINUE% -ItemDisplay[irra]: %NAME% %ORANGE%*{%WHITE%Map + %GOLD%Orb%NL%%TAN%Note%WHITE%: Imbue White Map to %YELLOW%Rare%WHITE%:%NL%} -ItemDisplay[rrra]: %NAME% %ORANGE%*{%YELLOW%Map %WHITE%+ %GOLD%Orb%NL%%TAN%Note%WHITE%: Reroll %YELLOW%Rare %WHITE%Map:%NL%} -ItemDisplay[urma]: %NAME% %ORANGE%*{%BLUE%Map %WHITE%+ %GOLD%Orb%NL%%TAN%Note%WHITE%: Imbue %BLUE%Magic %WHITE%Map to %YELLOW%Rare%WHITE%:%NL%} -ItemDisplay[irma]: %NAME% %ORANGE%*{%BLUE%Map %WHITE%+ %GOLD%Orb%NL%%WHITE%Reroll %BLUE%Magic %WHITE%Map:%NL%%NL%%WHITE%Map + %GOLD%Orb%NL%%TAN%Note%WHITE%: Imbue White Map to %BLUE%Magic%WHITE%:%NL%} +ItemDisplay[irra]: %NAME%{%WHITE%Map + %GOLD%Orb%NL%%TAN%Note%WHITE%: Imbue White Map to %YELLOW%Rare%WHITE%:%NL%} +ItemDisplay[rrra]: %NAME%{%YELLOW%Map %WHITE%+ %GOLD%Orb%NL%%TAN%Note%WHITE%: Reroll %YELLOW%Rare %WHITE%Map:%NL%} +ItemDisplay[urma]: %NAME%{%BLUE%Map %WHITE%+ %GOLD%Orb%NL%%TAN%Note%WHITE%: Imbue %BLUE%Magic %WHITE%Map to %YELLOW%Rare%WHITE%:%NL%} +ItemDisplay[irma]: %NAME%{%BLUE%Map %WHITE%+ %GOLD%Orb%NL%%WHITE%Reroll %BLUE%Magic %WHITE%Map:%NL%%NL%%WHITE%Map + %GOLD%Orb%NL%%TAN%Note%WHITE%: Imbue White Map to %BLUE%Magic%WHITE%:%NL%} ItemDisplay[lbox]: %BORDER-0A%%DOT-62%%NAME%{%WHITE%Two-Handed Weapon = 2-4 max%NL%One-Handed Weapon = 1-2 max%NL%Helmet, Chest, Shield = 1-2 max%NL%%TAN%Note%WHITE%: Use to %TAN%Socket %WHITE%an Item} ItemDisplay[lpp]: %DOT-0A%%PX-62%%NAME%{%WHITE%Two-Handed Weapon = 2-4 max%NL%One-Handed Weapon = 1-2 max%NL%Helmet, Chest, Shield = 1-2 max%NL%%TAN%Note%WHITE%: Use to %TAN%Socket %WHITE%Normal/%BLUE%Magic%WHITE%/%YELLOW%Rare%WHITE%/%ORANGE%Crafted %WHITE%Item} ItemDisplay[lmal]: %GOLD%%NAME%{%WHITE%All Types of Items = 1 max%NL%%TAN%Note%WHITE%: Use to %TAN%Socket %WHITE%an Item} @@ -5971,6 +5493,9 @@ ItemDisplay[t54]: %NAME%{%RED%F%WHITE%:65 %BLACK%| %BLUE%C%WHITE%:65 %BLACK%| %Y //Outer Void ItemDisplay[t55]: %NAME%{%WHITE%Boss Damage: %GRAY%Missing Data %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t55]: %NAME%{%RED%F%WHITE%:75 %BLACK%| %BLUE%C%WHITE%:50 %BLACK%| %YELLOW%L%WHITE%:75 %BLACK%| %GREEN%P%WHITE%:30 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:50%CL%%NAME%}%CONTINUE% +//City of Ureh +//ItemDisplay[t55]: +//ItemDisplay[t55]: //Essences ItemDisplay[tes]: %PX-9D%%NAME%{%TAN%Essence %WHITE%from: %BLUE%Andariel %WHITE%or %BLUE%Duriel} @@ -6018,34 +5543,37 @@ ItemDisplay[(r05 OR r05s)]: %NAME%{%GRAY%Rampage, Rhyme, Splendor, Stealth, Zeph ItemDisplay[(r06 OR r06s)]: %NAME%{Enigma, Epiphany, Harmony, Honor, Malice, Mist,%NL%%NAME%}%CONTINUE% ItemDisplay[(r06 OR r06s)]: %NAME%{%GRAY%Radiance, Rain, Rampage, Unbending Will, Wisdom%NL%%NAME%}%CONTINUE% // -ItemDisplay[(r07 OR r07s)]: %NAME%{Ancient's Pledge, Edge, Holy Thunder, Insight,%NL%%NAME%}%CONTINUE% -ItemDisplay[(r07 OR r07s)]: %NAME%{%GRAY%Pattern, Spirit, Stealth, Venom%NL%%NAME%}%CONTINUE% +ItemDisplay[(r07 OR r07s)]: %NAME%{Ancient's Pledge, Ancient's Scripture, Edge,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r07 OR r07s)]: %NAME%{Holy Thunder, Insight, Pattern, Spirit, Stealth,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r07 OR r07s)]: %NAME%{%GRAY%Venom%NL%%NAME%}%CONTINUE% // -ItemDisplay[(r08 OR r08s)]: %NAME%{Ancient's Pledge, Bramble, Call to Arms,%NL%%NAME%}%CONTINUE% -ItemDisplay[(r08 OR r08s)]: %NAME%{Enlightenment, Grief, Holy Thunder, Insight,%NL%%NAME%}%CONTINUE% -ItemDisplay[(r08 OR r08s)]: %NAME%{King's Grace, Leaf, Principle, Rapture,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r08 OR r08s)]: %NAME%{Ancient's Foresigh, Ancient's Pledge, Bramble,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r08 OR r08s)]: %NAME%{Call to Arms, Enlightenment, Grief, Holy Thunder,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r08 OR r08s)]: %NAME%{Insight, King's Grace, Leaf, Principle, Rapture,%NL%%NAME%}%CONTINUE% ItemDisplay[(r08 OR r08s)]: %NAME%{%GRAY%Shattered Wall, Zenith%NL%%NAME%}%CONTINUE% // -ItemDisplay[(r09 OR r09s)]: %NAME%{Ancient's Pledge, Death, Famine, Holy Thunder,%NL%%NAME%}%CONTINUE% -ItemDisplay[(r09 OR r09s)]: %NAME%{Lore, Passion, Pattern, Rain, Spirit, Zenith,%NL%%NAME%}%CONTINUE% -ItemDisplay[(r09 OR r09s)]: %NAME%{%GRAY%Zephyr%NL%%NAME%}%CONTINUE% +ItemDisplay[(r09 OR r09s)]: %NAME%{Ancient's Pledge, Ancient's Scripture, Death,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r09 OR r09s)]: %NAME%{Famine, Holy Thunder, Lore, Passion, Pattern,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r09 OR r09s)]: %NAME%{%GRAY%Rain, Spirit, Zenith, Zephyr%NL%%NAME%}%CONTINUE% // -ItemDisplay[(r10 OR r10s)]: %NAME%{Black, Duress, Heart of the Oak, King's Grace,%NL%%NAME%}%CONTINUE% -ItemDisplay[(r10 OR r10s)]: %NAME%{Mist, Neophyte, Obedience, Peace, Purity, Spirit,%NL%%NAME%}%CONTINUE% -ItemDisplay[(r10 OR r10s)]: %NAME%{%GRAY%Treachery, Zenith%NL%%NAME%}%CONTINUE% +ItemDisplay[(r10 OR r10s)]: %NAME%{Ancient's Foresigh, Black, Duress,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r10 OR r10s)]: %NAME%{Heart of the Oak, King's Grace, Mist, Neophyte,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r10 OR r10s)]: %NAME%{Obedience, Peace, Purity, Spirit, Treachery,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r10 OR r10s)]: %NAME%{%GRAY%Zenith%NL%%NAME%}%CONTINUE% // ItemDisplay[(r11 OR r11s)]: %NAME%{Call to Arms, Edge, Eternity, Hand of Justice,%NL%%NAME%}%CONTINUE% ItemDisplay[(r11 OR r11s)]: %NAME%{Honor, Ice, King's Grace, Lawbringer, Myth,%NL%%NAME%}%CONTINUE% ItemDisplay[(r11 OR r11s)]: %NAME%{%GRAY%Peace, Purity, Spirit, Strength%NL%%NAME%}%CONTINUE% // -ItemDisplay[(r12 OR r12s)]: %NAME%{Bone, Dragon, Enlightenment, Eternity, Fortitude,%NL%%NAME%}%CONTINUE% -ItemDisplay[(r12 OR r12s)]: %NAME%{%GRAY%Harmony, Honor, Insight, Lore, Memory, Radiance%NL%%NAME%}%CONTINUE% +ItemDisplay[(r12 OR r12s)]: %NAME%{Bone, Dragon, Echo, Enlightenment, Eternity,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r12 OR r12s)]: %NAME%{Fortitude, Harmony, Honor, Insight, Lore, Memory,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r12 OR r12s)]: %NAME%{%GRAY%Radiance%NL%%NAME%}%CONTINUE% // ItemDisplay[(r13 OR r13s)]: %NAME%{Crescent Moon, Duress, Ferocity, Hustle, Ice,%NL%%NAME%}%CONTINUE% ItemDisplay[(r13 OR r13s)]: %NAME%{Melody, Mist, Oath, Peace, Rampage, Rhyme, Stone,%NL%%NAME%}%CONTINUE% ItemDisplay[(r13 OR r13s)]: %NAME%{%GRAY%Treachery%NL%%NAME%}%CONTINUE% // -ItemDisplay[(r14 OR r14s)]: %NAME%{Asylum, Chains of Honor, Exile, Fortitude,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r14 OR r14s)]: %NAME%{Asylum, Chains of Honor, Echo, Exile, Fortitude,%NL%%NAME%}%CONTINUE% ItemDisplay[(r14 OR r14s)]: %NAME%{%GRAY%Loyalty, Passion, Silence, Venom, White%NL%%NAME%}%CONTINUE% // ItemDisplay[(r15 OR r15s)]: %NAME%{Asylum, Breath of the Dying, Death, Doom,%NL%%NAME%}%CONTINUE% @@ -6156,13 +5684,13 @@ ItemDisplay[(r33 OR r33s)]: %NAME%{%NAME%%TAN%Note%WHITE%: %ORANGE%Zod %WHITE%+ ItemDisplay[gzvs OR glys OR glbs OR glgs OR glrs OR glws OR skls OR gzv OR glw OR glg OR glr OR glb OR gly OR skl]: %NAME%{%NAME%%TAN%Note%WHITE%: 3xFlawless + %GRAY%key %WHITE%= Perf}%CONTINUE% ItemDisplay[gzv OR glw OR glg OR glr OR glb OR gly OR skl]: %NAME%{%NAME%%NL%}%CONTINUE% -ItemDisplay[(gpvs OR gpv)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Ort %BLACK%| %WHITE%Belt: %ORANGE%Ith %BLACK%| %WHITE%Boots: %ORANGE%Thul%NL%%WHITE%Weapon: %ORANGE%Tir %BLACK%| %WHITE%Chest: %ORANGE%Tal %BLACK%| %WHITE%Shield: %ORANGE%Eth%NL%%WHITE%Ring: %ORANGE%Amn %BLACK%| %WHITE%Helm: %ORANGE%Nef %BLACK%| %WHITE%Amulet: %ORANGE%Ral%NL%%TAN%Note%WHITE%: Caster Crafting Recipes: Perf %PURPLE%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% -ItemDisplay[(gpys OR gpy)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Hel %BLACK%| %WHITE%Belt: %ORANGE%El %BLACK%| %WHITE%Boots: %ORANGE%Io%NL%%WHITE%Weapon: %ORANGE%Shael %BLACK%| %WHITE%Chest: %ORANGE%Eld %BLACK%| %WHITE%Shield: %ORANGE%Dol%NL%%WHITE%Ring: %ORANGE%Lum %BLACK%| %WHITE%Helm: %ORANGE%Tir %BLACK%| %WHITE%Amulet: %ORANGE%Ko%NL%%TAN%Note%WHITE%: Bountiful Crafting Recipes: Perf %YELLOW%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% -ItemDisplay[(gpbs OR gpb)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Ort %BLACK%| %WHITE%Belt: %ORANGE%Tal %BLACK%| %WHITE%Boots: %ORANGE%Ral%NL%%WHITE%Weapon: %ORANGE%Tir %BLACK%| %WHITE%Chest: %ORANGE%Nef %BLACK%| %WHITE%Shield: %ORANGE%Eth%NL%%WHITE%Ring: %ORANGE%Amn %BLACK%| %WHITE%Helm: %ORANGE%Ith %BLACK%| %WHITE%Amulet: %ORANGE%Thul%NL%%TAN%Note%WHITE%: Hitpower Crafting Recipes: Perf %BLUE%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% -ItemDisplay[(gpgs OR gpg)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Ral %BLACK%| %WHITE%Belt: %ORANGE%Tal %BLACK%| %WHITE%Boots: %ORANGE%Ort%NL%%WHITE%Weapon: %ORANGE%Sol %BLACK%| %WHITE%Chest: %ORANGE%Eth %BLACK%| %WHITE%Shield: %ORANGE%Nef%NL%%WHITE%Ring: %ORANGE%Amn %BLACK%| %WHITE%Helm: %ORANGE%Ith %BLACK%| %WHITE%Amulet: %ORANGE%Thul%NL%%TAN%Note%WHITE%: Safety Crafting Recipes: Perf %GREEN%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% -ItemDisplay[(gprs OR gpr)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Nef %BLACK%| %WHITE%Belt: %ORANGE%Tal %BLACK%| %WHITE%Boots: %ORANGE%Eth%NL%%WHITE%Weapon: %ORANGE%Ort %BLACK%| %WHITE%Chest: %ORANGE%Thul %BLACK%| %WHITE%Shield: %ORANGE%Ith%NL%%WHITE%Ring: %ORANGE%Sol %BLACK%| %WHITE%Helm: %ORANGE%Ral %BLACK%| %WHITE%Amulet: %ORANGE%Amn%NL%%TAN%Note%WHITE%: Blood Crafting Recipes: Perf %RED%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% -ItemDisplay[(gpws OR gpw)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Shael %BLACK%| %WHITE%Belt: %ORANGE%Io %BLACK%| %WHITE%Boots: %ORANGE%Ko%NL%%WHITE%Weapon: %ORANGE%Sol %BLACK%| %WHITE%Chest: %ORANGE%El %BLACK%| %WHITE%Shield: %ORANGE%Ort%NL%%WHITE%Ring: %ORANGE%Hel %BLACK%| %WHITE%Helm: %ORANGE%Eld %BLACK%| %WHITE%Amulet: %ORANGE%Tal%NL%%TAN%Note%WHITE%: Brilliant Crafting Recipes: Perf %GRAY%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% -ItemDisplay[(skzs OR skz)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Io %BLACK%| %WHITE%Belt: %ORANGE%Eld %BLACK%| %WHITE%Boots: %ORANGE%El%NL%%WHITE%Weapon: %ORANGE%Shael %BLACK%| %WHITE%Chest: %ORANGE%Tir %BLACK%| %WHITE%Shield: %ORANGE%Sol%NL%%WHITE%Ring: %ORANGE%Hel %BLACK%| %WHITE%Helm: %ORANGE%Lum %BLACK%| %WHITE%Amulet: %ORANGE%Dol%NL%%TAN%Note%WHITE%: Vampiric Crafting Recipes: Perf %GRAY%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% +ItemDisplay[(gpvs OR gpv)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Ort %BLACK%| %WHITE%Belt: %ORANGE%Ith %BLACK%| %WHITE%Boots: %ORANGE%Thul%NL%%WHITE%Weapon: %ORANGE%Tir %BLACK%| %WHITE%Chest: %ORANGE%Tal %BLACK%| %WHITE%Shield/Quiver: %ORANGE%Eth%NL%%WHITE%Ring: %ORANGE%Amn %BLACK%| %WHITE%Helm: %ORANGE%Nef %BLACK%| %WHITE%Amulet: %ORANGE%Ral%NL%%TAN%Note%WHITE%: Caster Crafting Recipes: Perf %PURPLE%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% +ItemDisplay[(gpys OR gpy)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Hel %BLACK%| %WHITE%Belt: %ORANGE%El %BLACK%| %WHITE%Boots: %ORANGE%Io%NL%%WHITE%Weapon: %ORANGE%Shael %BLACK%| %WHITE%Chest: %ORANGE%Eld %BLACK%| %WHITE%Shield/Quiver: %ORANGE%Dol%NL%%WHITE%Ring: %ORANGE%Lum %BLACK%| %WHITE%Helm: %ORANGE%Tir %BLACK%| %WHITE%Amulet: %ORANGE%Ko%NL%%TAN%Note%WHITE%: Bountiful Crafting Recipes: Perf %YELLOW%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% +ItemDisplay[(gpbs OR gpb)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Ort %BLACK%| %WHITE%Belt: %ORANGE%Tal %BLACK%| %WHITE%Boots: %ORANGE%Ral%NL%%WHITE%Weapon: %ORANGE%Tir %BLACK%| %WHITE%Chest: %ORANGE%Nef %BLACK%| %WHITE%Shield/Quiver: %ORANGE%Eth%NL%%WHITE%Ring: %ORANGE%Amn %BLACK%| %WHITE%Helm: %ORANGE%Ith %BLACK%| %WHITE%Amulet: %ORANGE%Thul%NL%%TAN%Note%WHITE%: Hitpower Crafting Recipes: Perf %BLUE%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% +ItemDisplay[(gpgs OR gpg)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Ral %BLACK%| %WHITE%Belt: %ORANGE%Tal %BLACK%| %WHITE%Boots: %ORANGE%Ort%NL%%WHITE%Weapon: %ORANGE%Sol %BLACK%| %WHITE%Chest: %ORANGE%Eth %BLACK%| %WHITE%Shield/Quiver: %ORANGE%Nef%NL%%WHITE%Ring: %ORANGE%Amn %BLACK%| %WHITE%Helm: %ORANGE%Ith %BLACK%| %WHITE%Amulet: %ORANGE%Thul%NL%%TAN%Note%WHITE%: Safety Crafting Recipes: Perf %GREEN%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% +ItemDisplay[(gprs OR gpr)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Nef %BLACK%| %WHITE%Belt: %ORANGE%Tal %BLACK%| %WHITE%Boots: %ORANGE%Eth%NL%%WHITE%Weapon: %ORANGE%Ort %BLACK%| %WHITE%Chest: %ORANGE%Thul %BLACK%| %WHITE%Shield/Quiver: %ORANGE%Ith%NL%%WHITE%Ring: %ORANGE%Sol %BLACK%| %WHITE%Helm: %ORANGE%Ral %BLACK%| %WHITE%Amulet: %ORANGE%Amn%NL%%TAN%Note%WHITE%: Blood Crafting Recipes: Perf %RED%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% +ItemDisplay[(gpws OR gpw)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Shael %BLACK%| %WHITE%Belt: %ORANGE%Io %BLACK%| %WHITE%Boots: %ORANGE%Ko%NL%%WHITE%Weapon: %ORANGE%Sol %BLACK%| %WHITE%Chest: %ORANGE%El %BLACK%| %WHITE%Shield/Quiver: %ORANGE%Ort%NL%%WHITE%Ring: %ORANGE%Hel %BLACK%| %WHITE%Helm: %ORANGE%Eld %BLACK%| %WHITE%Amulet: %ORANGE%Tal%NL%%TAN%Note%WHITE%: Brilliant Crafting Recipes: Perf %GRAY%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% +ItemDisplay[(skzs OR skz)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Io %BLACK%| %WHITE%Belt: %ORANGE%Eld %BLACK%| %WHITE%Boots: %ORANGE%El%NL%%WHITE%Weapon: %ORANGE%Shael %BLACK%| %WHITE%Chest: %ORANGE%Tir %BLACK%| %WHITE%Shield/Quiver: %ORANGE%Sol%NL%%WHITE%Ring: %ORANGE%Hel %BLACK%| %WHITE%Helm: %ORANGE%Lum %BLACK%| %WHITE%Amulet: %ORANGE%Dol%NL%%TAN%Note%WHITE%: Vampiric Crafting Recipes: Perf %GRAY%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% //Hide Flawlesses on Max Strict Level ItemDisplay[(GEM<5 OR (gzvs OR glys OR glbs OR glgs OR glrs OR glws OR skls)) FILTLVL>7]:{%NAME%}%CONTINUE% @@ -6177,7 +5705,7 @@ ItemDisplay[crfu]: %DOT-66%%NAME%{%NAME%} ItemDisplay[crfp]: %DOT-66%%NAME%{%NAME%} //WELCOME NEW CHARACTER MESSAGE -ItemDisplay[(ARMOR OR WEAPON) INF ILVL=1 PRICE=1]: %NAME%{%NAME%%NL%%NL%%TAN% ~Kryszard%NL%%RED%Good Luck & Have Fun!%NL%%GRAY%Stop reading all that bulls**t and get back to Playing!%NL%Just Google for it. Link for %ORANGE%Donations %GRAY%inside. Okay, and now:%NL%Gaming Experience Better! To read more about it Visit my GitHub:%NL%Thank You for choosing my Loot Filter. I hope it gonna make your%NL%%TAN%Welcome to the %RED%Project Diablo 2!%NL%} +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) INF ILVL=1 PRICE=1]: %NAME%{%NAME%%NL%%NL%%TAN% ~Kryszard%NL%%RED%Good Luck & Have Fun!%NL%%GRAY%Stop reading all that bulls**t and get back to Playing!%NL%Just Google for it. Link for %ORANGE%Donations %GRAY%inside. Okay, and now:%NL%Gaming Experience Better! To read more about it Visit my GitHub:%NL%Thank You for choosing my Loot Filter. I hope it gonna make your%NL%%TAN%Welcome to the %RED%Project Diablo 2!%NL%} //Show Class Items with Staffmods for leveling //Assasin @@ -6197,13 +5725,13 @@ ItemDisplay[NMAG !RW SORSTAFF (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{ ItemDisplay[UNI OR SET OR RW OR CRAFT OR GEMMED OR EQUIPPED OR SHOP OR leg]: %NAME%{%NAME%} //Notifying for Unknown Items (future proofing) (Thanks to BetweenWalls) -ItemDisplay[(ILVL>1 OR QTY>0 OR PRICE>1) !(ARMOR OR WEAPON OR amu OR rin OR aqv OR cqv OR cm1 OR cm2 OR cm3 OR jew OR jewf OR RUNE>0 OR GEMTYPE>0 OR MAPTIER>-1 OR hp1 OR mp1 OR hp2 OR mp2 OR hp3 OR mp3 OR hp4 OR mp4 OR hp5 OR mp5 OR pvpp OR rvs OR rvl OR vps OR wms OR yps OR key OR tsc OR isc OR tbk OR ibk OR ear OR bks OR bkd OR box OR vip OR tr1 OR ass OR j34 OR g34 OR xyz OR bbb OR qbr OR qey OR qhr OR mss OR ice OR tr2 OR toa OR tes OR ceh OR bet OR fed OR dhn OR bey OR mbr OR pk1 OR pk2 OR pk3 OR std OR wss OR cwss OR lpp OR lbox OR lmal OR crfb OR crfc OR crfh OR crfs OR crfv OR crfu OR crfp OR rtp OR rid OR rkey OR lsvl OR llmr OR ubtm OR uba OR ubaa OR ubab OR ubac OR dcma OR dcso OR dcho OR dcbl OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR iwss OR scrb OR upmp OR scou OR irma OR irra OR urma OR rrra OR imma OR imra OR upma OR rera OR fort OR ram OR luca OR lucb OR lucc OR lucd OR imrn OR cm1p OR cm2p OR cm3p)]: %SOUNDID-705%%MAP-0A%%PX-62%%NAME%{%NAME%%CL%%WHITE%Item description will be adjusted later during the season.%CL%%TAN%Note%WHITE%: This item is recently added to the game.} // notifications for unknown items (the first group of conditions including ilvl/qty/price is a workaround for !GOLD>0 since that doesn't work like other conditions) +ItemDisplay[(ILVL>1 OR QTY>0 OR PRICE>1) !(ARMOR OR WEAPON OR amu OR rin OR QUIVER OR cm1 OR cm2 OR cm3 OR jew OR jewf OR RUNE>0 OR GEMTYPE>0 OR MAPTIER>-1 OR hp1 OR mp1 OR hp2 OR mp2 OR hp3 OR mp3 OR hp4 OR mp4 OR hp5 OR mp5 OR pvpp OR rvs OR rvl OR vps OR wms OR yps OR key OR tsc OR isc OR tbk OR ibk OR ear OR bks OR bkd OR box OR vip OR tr1 OR ass OR j34 OR g34 OR xyz OR bbb OR qbr OR qey OR qhr OR mss OR ice OR tr2 OR toa OR tes OR ceh OR bet OR fed OR dhn OR bey OR mbr OR pk1 OR pk2 OR pk3 OR std OR wss OR cwss OR lpp OR lbox OR lmal OR crfb OR crfc OR crfh OR crfs OR crfv OR crfu OR crfp OR rtp OR rid OR rkey OR lsvl OR llmr OR ubtm OR uba OR ubaa OR ubab OR ubac OR dcma OR dcso OR dcho OR dcbl OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR iwss OR scrb OR upmp OR scou OR irma OR irra OR urma OR rrra OR imma OR imra OR upma OR rera OR fort OR ram OR luca OR lucb OR lucc OR lucd OR imrn OR cm1p OR cm2p OR cm3p)]: %SOUNDID-705%%MAP-0A%%PX-62%%NAME%{%NAME%%CL%%WHITE%Item description will be adjusted later during the season.%CL%%TAN%Note%WHITE%: This item is recently added to the game.} // notifications for unknown items (the first group of conditions including ilvl/qty/price is a workaround for !GOLD>0 since that doesn't work like other conditions) //HIDE EVERYTHING ELSE -ItemDisplay[(ARMOR OR WEAPON) (MAG OR RARE) !ID (FILTLVL<2 OR (CLVL<41 FILTLVL<6))]: %NAME% -ItemDisplay[(ARMOR OR WEAPON) (EXC OR ELT) (MAG OR RARE) !ID (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME% -ItemDisplay[(CHEST OR HELM OR CIRC OR SHIELD) NORM RARE !ID (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME% -ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR (WEAPON AND !THROWPOTS)) (EXC OR ELT) NMAG !ETH !INF !SOCK=1 (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) (MAG OR RARE) !ID (FILTLVL<2 OR (CLVL<41 FILTLVL<6))]: %NAME% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) (EXC OR ELT) (MAG OR RARE) !ID (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME% +ItemDisplay[(CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) NORM RARE !ID (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME% +ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR (WEAPON AND !THROWPOTS)) (EXC OR ELT) NMAG !ETH !INF !SOCK=1 (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} ItemDisplay[(WEAPON AND !THROWPOTS) (EXC OR ELT) NMAG ETH !INF !SOCK=1 (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} ItemDisplay[(CIRC OR HELM) NORM NMAG !ETH !INF SOCK=3 (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} ItemDisplay[CHEST NORM NMAG !ETH !INF SOCK=4 (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} @@ -6215,14 +5743,14 @@ ItemDisplay[(am5 OR ama OR amf) NMAG !RW TABSK2>0 (CLVL<41 FILTLVL<6)]: %NAME%{% ItemDisplay[(am5 OR ama OR amf) NMAG !RW TABSK2>1 (CLVL<61 FILTLVL<6)]: %NAME%{%NAME%} ItemDisplay[(am5 OR ama OR amf) NMAG !RW TABSK2>2 (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} ItemDisplay[(GLOVES OR BOOTS OR BELT) NMAG !INF (CLVL<19 FILTLVL<6)]: %NAME%{%NAME%} -ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) !INF (CLVL<31 FILTLVL<6)]: %NAME%{%NAME%} -ItemDisplay[(ARMOR OR WEAPON) TOWN FILTLVL>0]: %NAME%{%PURPLE%Decrease Your Filter Level in Settings to Display It All The Time%NL%%WHITE%Outside the Town/In the Fight Field it is Going to be %RED%HIDDEN%NL%WARNING%WHITE%: At Current Filter LVL this item is shown %RED%ONLY %WHITE%in Town%CL%%NAME%} -ItemDisplay[(ARMOR OR WEAPON) !TOWN FILTLVL>0]: {%PURPLE%Decrease Your Filter Level in Settings to Display It All The Time%NL%%WHITE%Outside the Town/In the Fight Field it is Going to be %RED%HIDDEN%NL%WARNING%WHITE%: At Current Filter LVL this item is shown %RED%ONLY %WHITE%in Town%CL%%NAME%} -ItemDisplay[(ARMOR OR WEAPON) INF FILTLVL>0]: {%NAME%} -ItemDisplay[(ARMOR OR WEAPON) !THROWPOTS ((CLVL>30 FILTLVL>0) OR FILTLVL>5)]: {%NAME%} +ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) !INF (CLVL<31 FILTLVL<6)]: %NAME%{%NAME%} +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) TOWN FILTLVL>0]: %NAME%{%PURPLE%Decrease Your Filter Level in Settings to Display It All The Time%NL%%WHITE%Outside the Town/In the Fight Field it is Going to be %RED%HIDDEN%NL%WARNING%WHITE%: At Current Filter LVL this item is shown %RED%ONLY %WHITE%in Town%CL%%NAME%} +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !TOWN FILTLVL>0]: {%PURPLE%Decrease Your Filter Level in Settings to Display It All The Time%NL%%WHITE%Outside the Town/In the Fight Field it is Going to be %RED%HIDDEN%NL%WARNING%WHITE%: At Current Filter LVL this item is shown %RED%ONLY %WHITE%in Town%CL%%NAME%} +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) INF FILTLVL>0]: {%NAME%} +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !THROWPOTS ((CLVL>30 FILTLVL>0) OR FILTLVL>5)]: {%NAME%} -//It鈥檚 just different sizes. BORDER > MAP > DOT > PX. +//It's just different sizes. BORDER > MAP > DOT > PX. //%TIER-X% - just minimap pin w/o chat notify when tier is higher //BELOW: Minimap Pin + Notify for TIER1, Just Pin for TIER2, Hide for Tier3+ -//ItemDisplay[(ARMOR OR WEAPON) FILTLVL<4]: %MAP-0A%%PX-62%%TIER-1%%NAME% -//ItemDisplay[(ARMOR OR WEAPON) FILTLVL>2]: %NAME% +//ItemDisplay[(ARMOR OR WEAPON OR QUIVER) FILTLVL<4]: %MAP-0A%%PX-62%%TIER-1%%NAME% +//ItemDisplay[(ARMOR OR WEAPON OR QUIVER) FILTLVL>2]: %NAME% diff --git a/item.filter b/item.filter index 835d07e..f95235e 100644 --- a/item.filter +++ b/item.filter @@ -1,4 +1,4 @@ -// Kryszard's PD2 Loot Filter for Season 11: ver 11.4.2 +// Kryszard's PD2 Loot Filter for Season 12: ver 12.0.1 // // twitch.tv/kryszard // @@ -15,7 +15,7 @@ ItemDisplayFilterName[]: Strict Filter - w/o Potions ItemDisplayFilterName[]: Max-Strictness Filter //Show info about current Filter Level in description of Horadric Cube -ItemDisplay[box]:%NAME%{%NAME%%NL%%GRAY%item.filter ver 11.4.2 %BLACK%| %GRAY% updated: 2025-06-21}%CONTINUE% +ItemDisplay[box]:%NAME%{%NAME%%NL%%GRAY%item.filter ver 12.0.1 %BLACK%| %GRAY% updated: 2025-11-24}%CONTINUE% ItemDisplay[box FILTLVL=0]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%0 - %TAN%Show All Items%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%} ItemDisplay[box FILTLVL=1]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%1 - %TAN%Hide Just Trash Items%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%} ItemDisplay[box FILTLVL=2]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%2 - %TAN%More Notify%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%} @@ -53,13 +53,13 @@ Alias[PD2GGUNI1]: ((baf OR 7qs OR 6bs OR utg) UNI !ID) //OK PD2 UNIQUES only when ETH - Weapons Alias[PD2OKUNIETH1]: ((7cm OR 7fb) UNI ETH !ID) //OK PD2 UNIQUES - Armors -Alias[PD2OKUNI1]: ((drf OR utp OR ned OR ulg OR ung OR urg OR drc OR paf OR dr6 OR neg OR uhc) UNI !ID) +Alias[PD2OKUNI1]: ((drf OR utp OR ned OR ulg OR ung OR urg OR drc OR paf OR dr6 OR neg OR uhc OR aqv3 OR cqv3) UNI !ID) //OK PD2 UNIQUES - Weapons -Alias[PD2OKUNI2]: ((7st OR ame OR 7di OR 7tw OR amc OR 7xf) UNI !ID) +Alias[PD2OKUNI2]: ((7st OR ame OR 7di OR 7tw OR amc OR 7xf OR 6hb) UNI !ID) //Lower Value PD2 UNIQUES when ETH Alias[PD2LOWUNIETH1]: ((am5) UNI ETH !ID) //Lower Value PD2 UNIQUES -Alias[PD2LOWUNI1]: ((ba6 OR dr2 OR ne6 OR ulb OR 7cm OR 7fb) UNI !ID) +Alias[PD2LOWUNI1]: ((ba6 OR dr2 OR ne6 OR ulb OR 7cm OR 7fb OR aqv2 OR cqv2) UNI !ID) //PD2 Uniques worth notifying Alias[PD2NOTIFYUNI1]: ((9ar OR ob6 OR am5 OR pa3 OR ba7 OR ob7) UNI !ID) @@ -94,7 +94,7 @@ Alias[LODLOWUNI1]: ((7pa OR 7bt OR ltp OR xcl OR 9tw OR xtp OR xth OR 7kr OR xpl //Armors Alias[LODNOTIFYUNI1]: ((brs OR fld OR xkp OR xul OR xlm OR drb OR 9sp OR mbt OR rng OR xng OR xui OR spl OR xmg OR xsk OR xml OR xlb OR xap OR xrs OR gth OR aar OR (BELT !(vbl OR hbl)) OR skp OR xhl OR xrn OR vbt OR uvb OR umb OR lgl OR vgl OR mgl OR tgl OR hgl OR xlg OR xvg OR xtg OR xhg OR xts OR xrg OR xar) UNI !ID) //Weapons -Alias[LODNOTIFYUNI2]: (((8ws OR 8lb OR 92h OR 8s8 OR 9wc OR 92h OR 8mx OR 6rx OR 9gw OR 7m7 OR 9cl OR mau OR 9ls OR 7sr OR 7p7 OR 9ba OR 7ga OR 7gi OR 8ls OR 72a OR 7o7 OR 9yw OR 9fc OR 9kr OR 7mp OR 6sw OR 6l7 OR 8rx OR dgr OR 7dg OR 9ma OR 9wh OR 9ws OR 6cs OR 7gs OR 9sb OR 9bs OR 9tr OR 9la) OR (ELT (THROWING OR JAV)) OR 7wb OR 7sp) UNI !ID) +Alias[LODNOTIFYUNI2]: (((8ws OR 8lb OR 92h OR 8s8 OR 9wc OR 92h OR 8mx OR 6rx OR 9gw OR 7m7 OR 9cl OR mau OR 9ls OR 7sr OR 7p7 OR 9ba OR 7ga OR 7gi OR 8ls OR 72a OR 7o7 OR 9yw OR 9fc OR 9kr OR 7mp OR 6sw OR 6l7 OR 8rx OR dgr OR 7dg OR 9ma OR 9wh OR 9ws OR 6cs OR 7gs OR 9sb OR 9bs OR 9tr OR 9la OR 9s8) OR (ELT (THROWING OR JAV)) OR 7wb OR 7sp) UNI !ID) //SET PARTS //OK SET parts when ETH @@ -102,7 +102,7 @@ Alias[OKSETETH1]: ((7fb OR 7gd OR 7ls OR 7m7 OR 7qr) SET ETH !ID) //OK SET parts Alias[OKSET1]: ((amu OR rin OR uar OR ci3 OR 7qr OR uth OR paf OR urn OR 7ws) SET !ID) //Sets worth notifying -Alias[NOTIFYSET1]: (((ARMOR OR WEAPON) (EXC OR ELT OR ci0 OR ba5 OR lbt) !(9vo OR xcl OR xrn)) SET !ID) +Alias[NOTIFYSET1]: (((ARMOR OR WEAPON OR QUIVER) (EXC OR ELT OR ci0 OR ba5 OR lbt) !(9vo OR xcl OR xrn)) SET !ID) //NMAG ITEMS WITH ED TO SHOW EXACT ED VALUES //Armors @@ -303,6 +303,8 @@ Alias[NOTICEME07]: (WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=899 OR SUFFIX=906) !RW Alias[NOTICEME08]: (WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=594 OR SUFFIX=595) !RW !SHOP !EQUIPPED) //Life Tap Charges Alias[NOTICEME09]: (WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=578 OR SUFFIX=579) !RW !SHOP !EQUIPPED) +//High ED Weapon + Mods +Alias[NOTICEME10]: (WEAPON (MAG OR RARE OR CRAFT) ED>349 ((STAT21+STAT22+STAT23+STAT24+STAT159+STAT160>14) OR STAT141>0 OR STAT136>0 OR IAS>29 OR (STAT121+STAT122>50) OR STAT218>0 OR STAT219>0 OR STAT252>0) !SHOP !EQUIPPED) //VARIABLE SOCKETS ROLLS //Varies up to 5 sockets @@ -312,16 +314,16 @@ Alias[VSOCK501]: (72a UNI SOCK>0 IAS>0 ED>0 STAT44>0 STAT153>0) Alias[VSOCK502]: (6hx UNI SOCK>0 IAS>0 ED>0 STAT333>0 STAT363>0) //Griswold's Redemption - Caduceus - Varies: 3-5 Alias[VSOCK503]: (7ws SET SOCK>0 IAS>0 ED>0 STAT122>50 !STAT91=0) +//Tomb Reaver - Cryptic Axe - Varies: 3-5 +Alias[VSOCK504]: (7pa UNI SOCK>0 IAS>0 ED>0 STAT122>0 RES>0 MFIND>0 STAT86>0 STAT89>0) //Varies up to 4 sockets //Bonehew - Ogre Axe - Varies: 2-4 Alias[VSOCK401]: (7o7 UNI SOCK>0 IAS>0 ED>0 STAT117>0 STAT504>0) -//Tomb Reaver - Cryptic Axe - Varies: 2-4 -Alias[VSOCK402]: (7pa UNI SOCK>0 IAS>0 ED>0 STAT122>0 RES>0 MFIND>0 STAT86>0 STAT89>0) //Witchwild String - Short Siege Bow -> Diamond Bow - Varies: 2-4 -Alias[VSOCK403]: ((8s8 OR 6s7) UNI SOCK>0 ED>0 RES>0 STAT250>0) +Alias[VSOCK402]: ((8s8 OR 6s7) UNI SOCK>0 ED>0 RES>0 STAT250>0) //Black Hades - Chaos Armor -> Shadow Plade - Varies: 3-4 -Alias[VSOCK404]: ((xul OR uul) UNI SOCK>0 STAT121>0 STAT123>0 STAT118>0) +Alias[VSOCK403]: ((xul OR uul) UNI SOCK>0 STAT121>0 STAT123>0 STAT118>0) //Varies up to 3 sockets //Blade of Ali Baba - Tulwar -> Hydra Edge - Varies: 2-3 @@ -353,16 +355,20 @@ Alias[VSOCK312]: (ucl SET SOCK>0 TABSK49>0 STAT216>0 STAT110>0) //Kalan's Legacy - Mummified Trophy - Varies: 1-2 Alias[VSOCK201]: ((ne6 OR neb) UNI SOCK>0 CLSK2=1 FBR>0 STAT20>0) +//S12 BETA TESTING LINES + + //SOUNDS EFFECTS //Special Items Exclusives ItemDisplay[neg UNI !ID !TOWN]: %SOUNDID-913%%NAME%{%NAME%}%CONTINUE% //fallen_warcry_1 - for Sacred Totem "Raaaakanishu!" ItemDisplay[jew UNI !ID !TOWN]: %SOUNDID-2669%%NAME%{%NAME%}%CONTINUE% //shrine_gemupgrade - for Rainbow Facet ItemDisplay[(uba OR ubaa OR ubab OR ubac) !TOWN]: %SOUNDID-4609%%NAME%{%NAME%}%CONTINUE% //wussie_let_us_out_2 - for Uber Ancients +ItemDisplay[cm3 UNI !ID !TOWN]: %SOUNDID-3918%%NAME%{%NAME%}%CONTINUE% //gheed_greeting_time_2 - for Gheed's Fortune //Runes and Larzuk Puzzlepiece ItemDisplay[RUNE>25 !TOWN]: %SOUNDID-418%%NAME%{%NAME%}%CONTINUE% //cairn_success - for HRs ItemDisplay[(RUNE~20-25 OR lpp) !TOWN]: %SOUNDID-248%%NAME%{%NAME%}%CONTINUE% //item_whip - for Mid Runes an Larzuk Puzzlepiece //UBER SUPER RARE UNIQUES -ItemDisplay[(9PD2UBERUNI1 OR PD2UBERUNI2) !TOWN]: %SOUNDID-27%%NAME%{%NAME%}%CONTINUE% //quest_anyasteam - for Uber Items +ItemDisplay[(PD2UBERUNI1 OR PD2UBERUNI2) !TOWN]: %SOUNDID-27%%NAME%{%NAME%}%CONTINUE% //quest_anyasteam - for Uber Items //GG Items ItemDisplay[(PD2GGUNIETH1 OR PD2GGUNI1 OR LODGGUNIETH1 OR LODGGUNI1) !TOWN]: %SOUNDID-34%%NAME%{%NAME%}%CONTINUE% //quest_hellforge_place - for GG's //OK Armors @@ -377,6 +383,8 @@ ItemDisplay[(llmr OR lsvl OR rkey OR rid OR rtp) !TOWN]: %SOUNDID-619%%NAME%{%NA ItemDisplay[(lbox OR imrn) !TOWN]: %SOUNDID-621%%NAME%{%NAME%}%CONTINUE% //bloodraven_mist_end - for Rares lbox, demonic cube etc. //Uber Materials ItemDisplay[(ubtm OR dcma OR dcso OR dcbl OR dcho OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR luca OR lucb OR lucc OR lucd) !TOWN]: %SOUNDID-1123%%NAME%{%NAME%}%CONTINUE% //greatermummy_resurrect_1 - for Uber Ingredients +//Unique Maps +ItemDisplay[MAPTIER>0 !ID UNI]: %SOUNDID-35%%NAME%{%NAME%}%CONTINUE% //hellforgesmash - for unique maps //Spare Interesting Sounds //ItemDisplay[]: %SOUNDID-705%%NAME%{%NAME%}%CONTINUE% //darkwanderer_death - spare sound for... ??? used later for unknown items @@ -390,511 +398,19 @@ ItemDisplay[GOLD<3000 CLVL>79 FILTLVL>5]: ItemDisplay[GOLD<5000 CLVL>79 FILTLVL>7]: //Names of Superior and Inferior items to short in later step -ItemDisplay[(SUP OR INF) !RW cap]: Cap%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xap]: War Hat%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uap]: Shako%CONTINUE% -ItemDisplay[(SUP OR INF) !RW skp]: Skull Cap%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xkp]: Sallet%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ukp]: Hydraskull%CONTINUE% -ItemDisplay[(SUP OR INF) !RW hlm]: Helm%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xlm]: Casque%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ulm]: Armet%CONTINUE% -ItemDisplay[(SUP OR INF) !RW fhl]: Full Helm%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xhl]: Basinet%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uhl]: Giant Conch%CONTINUE% -ItemDisplay[(SUP OR INF) !RW msk]: Mask%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xsk]: Death Mask%CONTINUE% -ItemDisplay[(SUP OR INF) !RW usk]: Demonhead%CONTINUE% -ItemDisplay[(SUP OR INF) !RW bhm]: Bone Helm%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xh9]: Grim Helm%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uh9]: Bone Visage%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ghm]: Great Helm%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xhm]: Winged Helm%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uhm]: Spired Helm%CONTINUE% -ItemDisplay[(SUP OR INF) !RW crn]: Crown%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xrn]: Grand Crown%CONTINUE% -ItemDisplay[(SUP OR INF) !RW urn]: Corona%CONTINUE% -ItemDisplay[(SUP OR INF) !RW qui]: Quilted Armor%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xui]: Ghost Armor%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uui]: Dusk Shroud%CONTINUE% -ItemDisplay[(SUP OR INF) !RW lea]: Leather Armor%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xea]: Serpentskin Armor%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uea]: Wyrmhide%CONTINUE% -ItemDisplay[(SUP OR INF) !RW hla]: Hard Leather Armor%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xla]: Demonhide Armor%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ula]: Scarab Husk%CONTINUE% -ItemDisplay[(SUP OR INF) !RW stu]: Studded Leather%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xtu]: Trellised Armor%CONTINUE% -ItemDisplay[(SUP OR INF) !RW utu]: Wire Fleece%CONTINUE% -ItemDisplay[(SUP OR INF) !RW rng]: Ring Mail%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xng]: Linked Mail%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ung]: Diamond Mail%CONTINUE% -ItemDisplay[(SUP OR INF) !RW scl]: Scale Mail%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xcl]: Tigulated Mail%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ucl]: Loricated Mail%CONTINUE% -ItemDisplay[(SUP OR INF) !RW brs]: Breast Plate%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xrs]: Cuirass%CONTINUE% -ItemDisplay[(SUP OR INF) !RW urs]: Great Hauberk%CONTINUE% -ItemDisplay[(SUP OR INF) !RW chn]: Chain Mail%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xhn]: Mesh Armor%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uhn]: Boneweave%CONTINUE% -ItemDisplay[(SUP OR INF) !RW spl]: Splint Mail%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xpl]: Russet Armor%CONTINUE% -ItemDisplay[(SUP OR INF) !RW upl]: Balrog Skin%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ltp]: Light Plate%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xtp]: Mage Plate%CONTINUE% -ItemDisplay[(SUP OR INF) !RW utp]: Archon Plate%CONTINUE% -ItemDisplay[(SUP OR INF) !RW fld]: Field Plate%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xld]: Sharktooth Armor%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uld]: Kraken Shell%CONTINUE% -ItemDisplay[(SUP OR INF) !RW plt]: Plate Mail%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xlt]: Templar Coat%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ult]: Hellforge Plate%CONTINUE% -ItemDisplay[(SUP OR INF) !RW gth]: Gothic Plate%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xth]: Embossed Plate%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uth]: Lacquered Plate%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ful]: Full Plate Mail%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xul]: Chaos Armor%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uul]: Shadow Plate%CONTINUE% -ItemDisplay[(SUP OR INF) !RW aar]: Ancient Armor%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xar]: Ornate Plate%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uar]: Sacred Armor%CONTINUE% -ItemDisplay[(SUP OR INF) !RW buc]: Buckler%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xuc]: Defender%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uuc]: Heater%CONTINUE% -ItemDisplay[(SUP OR INF) !RW sml]: Small Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xml]: Round Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uml]: Luna%CONTINUE% -ItemDisplay[(SUP OR INF) !RW lrg]: Large Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xrg]: Scutum%CONTINUE% -ItemDisplay[(SUP OR INF) !RW urg]: Hyperion%CONTINUE% -ItemDisplay[(SUP OR INF) !RW spk]: Spiked Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xpk]: Barbed Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW upk]: Blade Barrier%CONTINUE% -ItemDisplay[(SUP OR INF) !RW kit]: Kite Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xit]: Dragon Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uit]: Monarch%CONTINUE% -ItemDisplay[(SUP OR INF) !RW bsh]: Bone Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xsh]: Grim Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ush]: Troll Nest%CONTINUE% -ItemDisplay[(SUP OR INF) !RW tow]: Tower Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xow]: Pavise%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uow]: Aegis%CONTINUE% -ItemDisplay[(SUP OR INF) !RW gts]: Gothic Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xts]: Ancient Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uts]: Ward%CONTINUE% -ItemDisplay[(SUP OR INF) !RW lgl]: Leather Gloves%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xlg]: Demonhide Gloves%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ulg]: Bramble Mitts%CONTINUE% -ItemDisplay[(SUP OR INF) !RW vgl]: Heavy Gloves%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xvg]: Sharkskin Gloves%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uvg]: Vampirebone Gloves%CONTINUE% -ItemDisplay[(SUP OR INF) !RW mgl]: Chain Gloves%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xmg]: Heavy Bracers%CONTINUE% -ItemDisplay[(SUP OR INF) !RW umg]: Vambraces%CONTINUE% -ItemDisplay[(SUP OR INF) !RW tgl]: Light Gauntlets%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xtg]: Battle Gauntlets%CONTINUE% -ItemDisplay[(SUP OR INF) !RW utg]: Crusader Gauntlets%CONTINUE% -ItemDisplay[(SUP OR INF) !RW hgl]: Gauntlets%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xhg]: War Gauntlets%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uhg]: Ogre Gauntlets%CONTINUE% -ItemDisplay[(SUP OR INF) !RW lbt]: Boots%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xlb]: Demonhide Boots%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ulb]: Wyrmhide Boots%CONTINUE% -ItemDisplay[(SUP OR INF) !RW vbt]: Heavy Boots%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xvb]: Sharkskin Boots%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uvb]: Scarabshell Boots%CONTINUE% -ItemDisplay[(SUP OR INF) !RW mbt]: Chain Boots%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xmb]: Mesh Boots%CONTINUE% -ItemDisplay[(SUP OR INF) !RW umb]: Boneweave Boots%CONTINUE% -ItemDisplay[(SUP OR INF) !RW tbt]: Light Plated Boots%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xtb]: Battle Boots%CONTINUE% -ItemDisplay[(SUP OR INF) !RW utb]: Mirrored Boots%CONTINUE% -ItemDisplay[(SUP OR INF) !RW hbt]: Greaves%CONTINUE% -ItemDisplay[(SUP OR INF) !RW xhb]: War Boots%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uhb]: Myrmidon Greaves%CONTINUE% -ItemDisplay[(SUP OR INF) !RW lbl]: Sash%CONTINUE% -ItemDisplay[(SUP OR INF) !RW zlb]: Demonhide Sash%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ulc]: Spiderweb Sash%CONTINUE% -ItemDisplay[(SUP OR INF) !RW vbl]: Light Belt%CONTINUE% -ItemDisplay[(SUP OR INF) !RW zvb]: Sharkskin Belt%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uvc]: Vampirefang Belt%CONTINUE% -ItemDisplay[(SUP OR INF) !RW mbl]: Belt%CONTINUE% -ItemDisplay[(SUP OR INF) !RW zmb]: Mesh Belt%CONTINUE% -ItemDisplay[(SUP OR INF) !RW umc]: Mithril Coil%CONTINUE% -ItemDisplay[(SUP OR INF) !RW tbl]: Heavy Belt%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ztb]: Battle Belt%CONTINUE% -ItemDisplay[(SUP OR INF) !RW utc]: Troll Belt%CONTINUE% -ItemDisplay[(SUP OR INF) !RW hbl]: Plated Belt%CONTINUE% -ItemDisplay[(SUP OR INF) !RW zhb]: War Belt%CONTINUE% -ItemDisplay[(SUP OR INF) !RW uhc]: Colossus Girdle%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ci0]: Circlet%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ci2]: Tiara%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ci3]: Diadem%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ci1]: Coronet%CONTINUE% -ItemDisplay[(SUP OR INF) !RW dr1]: Wolf Head%CONTINUE% -ItemDisplay[(SUP OR INF) !RW dr6]: Alpha Helm%CONTINUE% -ItemDisplay[(SUP OR INF) !RW drb]: Blood Spirit%CONTINUE% -ItemDisplay[(SUP OR INF) !RW dr2]: Hawk Helm%CONTINUE% -ItemDisplay[(SUP OR INF) !RW dr7]: Griffon Headress%CONTINUE% -ItemDisplay[(SUP OR INF) !RW drc]: Sun Spirit%CONTINUE% -ItemDisplay[(SUP OR INF) !RW dr3]: Antlers%CONTINUE% -ItemDisplay[(SUP OR INF) !RW dr8]: Hunter`s Guise%CONTINUE% -ItemDisplay[(SUP OR INF) !RW drd]: Earth Spirit%CONTINUE% -ItemDisplay[(SUP OR INF) !RW dr4]: Falcon Mask%CONTINUE% -ItemDisplay[(SUP OR INF) !RW dr9]: Sacred Feathers%CONTINUE% -ItemDisplay[(SUP OR INF) !RW dre]: Sky Spirit%CONTINUE% -ItemDisplay[(SUP OR INF) !RW dr5]: Spirit Mask%CONTINUE% -ItemDisplay[(SUP OR INF) !RW dra]: Totemic Mask%CONTINUE% -ItemDisplay[(SUP OR INF) !RW drf]: Dream Spirit%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ba1]: Jawbone Cap%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ba6]: Jawbone Visor%CONTINUE% -ItemDisplay[(SUP OR INF) !RW bab]: Carnage Helm%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ba2]: Fanged Helm%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ba7]: Lion Helm%CONTINUE% -ItemDisplay[(SUP OR INF) !RW bac]: Fury Visor%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ba3]: Horned Helm%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ba8]: Rage Mask%CONTINUE% -ItemDisplay[(SUP OR INF) !RW bad]: Destroyer Helm%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ba4]: Assault Helmet%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ba9]: Savage Helmet%CONTINUE% -ItemDisplay[(SUP OR INF) !RW bae]: Conqueror Crown%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ba5]: Avenger Guard%CONTINUE% -ItemDisplay[(SUP OR INF) !RW baa]: Slayer Guard%CONTINUE% -ItemDisplay[(SUP OR INF) !RW baf]: Guardian Crown%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pa1]: Targe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pa6]: Akaran Targe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pab]: Sacred Targe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pa2]: Rondache%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pa7]: Akaran Rondache%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pac]: Sacred Rondache%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pa3]: Heraldic Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pa8]: Protector Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pad]: Kurast Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pa4]: Aerin Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pa9]: Gilded Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pae]: Zakarum Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pa5]: Crown Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW paa]: Royal Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW paf]: Vortex Shield%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ne1]: Preserved Head%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ne6]: Mummified Trophy%CONTINUE% -ItemDisplay[(SUP OR INF) !RW neb]: Minion Skull%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ne2]: Zombie Head%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ne7]: Fetish Trophy%CONTINUE% -ItemDisplay[(SUP OR INF) !RW neg]: Hellspawn Skull%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ne3]: Unraveller Head%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ne8]: Sexton Trophy%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ned]: Overseer Skull%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ne4]: Gargoyle Head%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ne9]: Cantor Trophy%CONTINUE% -ItemDisplay[(SUP OR INF) !RW nee]: Succubus Skull%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ne5]: Demon Head%CONTINUE% -ItemDisplay[(SUP OR INF) !RW nea]: Hierophant Trophy%CONTINUE% -ItemDisplay[(SUP OR INF) !RW nef]: Bloodlord Skull%CONTINUE% -ItemDisplay[(SUP OR INF) !RW hax]: Hand Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9ha]: Hatchet%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7ha]: Tomahawk%CONTINUE% -ItemDisplay[(SUP OR INF) !RW axe]: Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9ax]: Cleaver%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7ax]: Small Crescent%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 2ax]: Double Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 92a]: Twin Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 72a]: Ettin Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW mpi]: Military Pick%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9mp]: Crowbill%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7mp]: War Spike%CONTINUE% -ItemDisplay[(SUP OR INF) !RW wax]: War Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9wa]: Naga%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7wa]: Berserker Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW lax]: Large Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9la]: Military Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7la]: Feral Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW bax]: Broad Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9ba]: Bearded Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7ba]: Silver-edged Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW btx]: Battle Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9bt]: Tabar%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7bt]: Decapitator%CONTINUE% -ItemDisplay[(SUP OR INF) !RW gax]: Great Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9ga]: Gothic Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7ga]: Champion Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW gix]: Giant Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9gi]: Ancient Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7gi]: Glorious Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW clb]: Club%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9cl]: Cudgel%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7cl]: Truncheon%CONTINUE% -ItemDisplay[(SUP OR INF) !RW spc]: Spiked Club%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9sp]: Barbed Club%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7sp]: Tyrant Club%CONTINUE% -ItemDisplay[(SUP OR INF) !RW mac]: Mace%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9ma]: Flanged Mace%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7ma]: Reinforced Mace%CONTINUE% -ItemDisplay[(SUP OR INF) !RW mst]: Morning Star%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9mt]: Jagged Star%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7mt]: Devil Star%CONTINUE% -ItemDisplay[(SUP OR INF) !RW fla]: Flail%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9fl]: Knout%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7fl]: Scourge%CONTINUE% -ItemDisplay[(SUP OR INF) !RW whm]: War Hammer%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9wh]: Battle Hammer%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7wh]: Legendary Mallet%CONTINUE% -ItemDisplay[(SUP OR INF) !RW mau]: Maul%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9m9]: War Club%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7m7]: Ogre Maul%CONTINUE% -ItemDisplay[(SUP OR INF) !RW gma]: Great Maul%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9gm]: Martel de Fer%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7gm]: Thunder Maul%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ssd]: Short Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9ss]: Gladius%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7ss]: Falcata%CONTINUE% -ItemDisplay[(SUP OR INF) !RW scm]: Scimitar%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9sm]: Cutlass%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7sm]: Ataghan%CONTINUE% -ItemDisplay[(SUP OR INF) !RW sbr]: Saber%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9sb]: Shamshir%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7sb]: Elegant Blade%CONTINUE% -ItemDisplay[(SUP OR INF) !RW flc]: Falchion%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9fc]: Tulwar%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7fc]: Hydra Edge%CONTINUE% -ItemDisplay[(SUP OR INF) !RW crs]: Crystal Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9cr]: Dimensional Blade%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7cr]: Phase Blade%CONTINUE% -ItemDisplay[(SUP OR INF) !RW bsd]: Broad Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9bs]: Battle Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7bs]: Conquest Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW lsd]: Long Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9ls]: Rune Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7ls]: Cryptic Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW wsd]: War Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9wd]: Ancient Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7wd]: Mythical Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 2hs]: Two-handed Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 92h]: Espandon%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 72h]: Legend Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW clm]: Claymore%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9cm]: Dacian Falx%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7cm]: Highland Blade%CONTINUE% -ItemDisplay[(SUP OR INF) !RW gis]: Giant Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9gs]: Tusk Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7gs]: Balrog Blade%CONTINUE% -ItemDisplay[(SUP OR INF) !RW bsw]: Bastard Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9b9]: Gothic Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7b7]: Champion Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW flb]: Flamberge%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9fb]: Zweihander%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7fb]: Colossus Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW gsd]: Great Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9gd]: Executioner Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7gd]: Colossus Blade%CONTINUE% -ItemDisplay[(SUP OR INF) !RW dgr]: Dagger%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9dg]: Poignard%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7dg]: Bone Knife%CONTINUE% -ItemDisplay[(SUP OR INF) !RW dir]: Dirk%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9di]: Rondel%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7di]: Mithril Point%CONTINUE% -ItemDisplay[(SUP OR INF) !RW kri]: Kris%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9kr]: Cinquedeas%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7kr]: Fanged Knife%CONTINUE% -ItemDisplay[(SUP OR INF) !RW bld]: Blade%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9bl]: Stiletto%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7bl]: Legend Spike%CONTINUE% -ItemDisplay[(SUP OR INF) !RW tkf]: Throwing Knife%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9tk]: Battle Dart%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7tk]: Flying Knife%CONTINUE% -ItemDisplay[(SUP OR INF) !RW tax]: Throwing Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9ta]: Francisca%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7ta]: Flying Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW bkf]: Balanced Knife%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9bk]: War Dart%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7bk]: Winged Knife%CONTINUE% -ItemDisplay[(SUP OR INF) !RW bal]: Balanced Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9b8]: Hurlbat%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7b8]: Winged Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW jav]: Javelin%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9ja]: War Javelin%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7ja]: Hyperion Javelin%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pil]: Pilum%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9pi]: Great Pilum%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7pi]: Stygian Pilum%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ssp]: Short Spear%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9s9]: Simbilan%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7s7]: Balrog Spear%CONTINUE% -ItemDisplay[(SUP OR INF) !RW glv]: Glaive%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9gl]: Spiculum%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7gl]: Ghost Glaive%CONTINUE% -ItemDisplay[(SUP OR INF) !RW tsp]: Throwing Spear%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9ts]: Harpoon%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7ts]: Winged Harpoon%CONTINUE% -ItemDisplay[(SUP OR INF) !RW spr]: Spear%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9sr]: War Spear%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7sr]: Hyperion Spear%CONTINUE% -ItemDisplay[(SUP OR INF) !RW tri]: Trident%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9tr]: Fuscina%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7tr]: Stygian Pike%CONTINUE% -ItemDisplay[(SUP OR INF) !RW brn]: Brandistock%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9br]: War Fork%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7br]: Mancatcher%CONTINUE% -ItemDisplay[(SUP OR INF) !RW spt]: Spetum%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9st]: Yari%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7st]: Ghost Spear%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pik]: Pike%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9p9]: Lance%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7p7]: War Pike%CONTINUE% -ItemDisplay[(SUP OR INF) !RW bar]: Bardiche%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9b7]: Lochaber Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7o7]: Ogre Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW vou]: Voulge%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9vo]: Bill%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7vo]: Colossus Voulge%CONTINUE% -ItemDisplay[(SUP OR INF) !RW scy]: Scythe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9s8]: Battle Scythe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7s8]: Thresher%CONTINUE% -ItemDisplay[(SUP OR INF) !RW pax]: Poleaxe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9pa]: Partizan%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7pa]: Cryptic Axe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW hal]: Halberd%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9h9]: Bec-de-Corbin%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7h7]: Great Poleaxe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW wsc]: War Scythe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9wc]: Grim Scythe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7wc]: Giant Thresher%CONTINUE% -ItemDisplay[(SUP OR INF) !RW sbw]: Short Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8sb]: Edge Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6sb]: Spider Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW hbw]: Hunter`s Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8hb]: Razor Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6hb]: Blade Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW lbw]: Long Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8lb]: Cedar Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6lb]: Shadow Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW cbw]: Composite Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8cb]: Double Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6cb]: Great Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW sbb]: Short Battle Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8s8]: Short Siege Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6s7]: Diamond Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW lbb]: Long Battle Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8l8]: Large Siege Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6l7]: Crusader Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW swb]: Short War Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8sw]: Rune Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6sw]: Ward Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW lwb]: Long War Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8lw]: Gothic Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6lw]: Hydra Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW lxb]: Light Crossbow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8lx]: Arbalest%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6lx]: Pellet Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW mxb]: Crossbow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8mx]: Siege Crossbow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6mx]: Gorgon Crossbow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW hxb]: Heavy Crossbow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8hx]: Ballista%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6hx]: Colossus Crossbow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW rxb]: Repeating Crossbow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8rx]: Chu-Ko-Nu%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6rx]: Demon Crossbow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW sst]: Short Staff%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8ss]: Jo Staff%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6ss]: Walking Stick%CONTINUE% -ItemDisplay[(SUP OR INF) !RW lst]: Long Staff%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8ls]: Quarterstaff%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6ls]: Stalagmite%CONTINUE% -ItemDisplay[(SUP OR INF) !RW cst]: Gnarled Staff%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8cs]: Cedar Staff%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6cs]: Elder Staff%CONTINUE% -ItemDisplay[(SUP OR INF) !RW bst]: Battle Staff%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8bs]: Gothic Staff%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6bs]: Shillelagh%CONTINUE% -ItemDisplay[(SUP OR INF) !RW wst]: War Staff%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 8ws]: Rune Staff%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 6ws]: Archon Staff%CONTINUE% -ItemDisplay[(SUP OR INF) !RW wnd]: Wand%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9wn]: Burnt Wand%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7wn]: Polished Wand%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ywn]: Yew Wand%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9yw]: Petrified Wand%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7yw]: Ghost Wand%CONTINUE% -ItemDisplay[(SUP OR INF) !RW bwn]: Bone Wand%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9bw]: Tomb Wand%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7bw]: Lich Wand%CONTINUE% -ItemDisplay[(SUP OR INF) !RW gwn]: Grim Wand%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9gw]: Grave Wand%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7gw]: Unearthed Wand%CONTINUE% -ItemDisplay[(SUP OR INF) !RW scp]: Scepter%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9sc]: Rune Scepter%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7sc]: Mighty Scepter%CONTINUE% -ItemDisplay[(SUP OR INF) !RW gsc]: Grand Scepter%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9qs]: Holy Water Sprinkler%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7qs]: Seraph Rod%CONTINUE% -ItemDisplay[(SUP OR INF) !RW wsp]: War Scepter%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9ws]: Divine Scepter%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7ws]: Caduceus%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ktr]: Katar%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9ar]: Quhab%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7ar]: Suwayyah%CONTINUE% -ItemDisplay[(SUP OR INF) !RW wrb]: Wrist Blade%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9wb]: Wrist Spike%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7wb]: Wrist Sword%CONTINUE% -ItemDisplay[(SUP OR INF) !RW axf]: Hatchet Hands%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9xf]: Fascia%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7xf]: War Fist%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ces]: Cestus%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9cs]: Hand Scythe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7cs]: Battle Cestus%CONTINUE% -ItemDisplay[(SUP OR INF) !RW clw]: Claws%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9lw]: Greater Claws%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7lw]: Feral Claws%CONTINUE% -ItemDisplay[(SUP OR INF) !RW btl]: Blade Talons%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9tw]: Greater Talons%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7tw]: Runic Talons%CONTINUE% -ItemDisplay[(SUP OR INF) !RW skr]: Scissors Katar%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 9qr]: Scissors Quhab%CONTINUE% -ItemDisplay[(SUP OR INF) !RW 7qr]: Scissors Suwayyah%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ob1]: Eagle Orb%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ob6]: Glowing Orb%CONTINUE% -ItemDisplay[(SUP OR INF) !RW obb]: Heavenly Stone%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ob2]: Sacred Globe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ob7]: Crystalline Globe%CONTINUE% -ItemDisplay[(SUP OR INF) !RW obc]: Eldritch Orb%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ob3]: Smoked Sphere%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ob8]: Cloudy Sphere%CONTINUE% -ItemDisplay[(SUP OR INF) !RW obd]: Demon Heart%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ob4]: Clasped Orb%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ob9]: Sparkling Ball%CONTINUE% -ItemDisplay[(SUP OR INF) !RW obe]: Vortex Orb%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ob5]: Jared`s Stone%CONTINUE% -ItemDisplay[(SUP OR INF) !RW oba]: Swirling Crystal%CONTINUE% -ItemDisplay[(SUP OR INF) !RW obf]: Dimensional Shard%CONTINUE% -ItemDisplay[(SUP OR INF) !RW am1]: Stag Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW am6]: Ashwood Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW amb]: Matriarchal Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW am2]: Reflex Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW am7]: Ceremonial Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW amc]: Grand Matron Bow%CONTINUE% -ItemDisplay[(SUP OR INF) !RW am3]: Maiden Spear%CONTINUE% -ItemDisplay[(SUP OR INF) !RW am8]: Ceremonial Spear%CONTINUE% -ItemDisplay[(SUP OR INF) !RW amd]: Matriarchal Spear%CONTINUE% -ItemDisplay[(SUP OR INF) !RW am4]: Maiden Pike%CONTINUE% -ItemDisplay[(SUP OR INF) !RW am9]: Ceremonial Pike%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ame]: Matriarchal Pike%CONTINUE% -ItemDisplay[(SUP OR INF) !RW am5]: Maiden Javelin%CONTINUE% -ItemDisplay[(SUP OR INF) !RW ama]: Ceremonial Javelin%CONTINUE% -ItemDisplay[(SUP OR INF) !RW amf]: Matriarchal Javelin%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) (SUP OR INF) !RW]: %BASENAME%%CONTINUE% //Let's keep orginal coloring for items ItemDisplay[UNI]: %GOLD%%NAME%%CONTINUE% ItemDisplay[SET]: %GREEN%%NAME%%CONTINUE% ItemDisplay[RARE]: %YELLOW%%NAME%%CONTINUE% ItemDisplay[MAG]: %BLUE%%NAME%%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) NMAG !ETH SOCK=0]: %WHITE%%NAME%%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) NMAG (SOCK>0 OR ETH)]: %GRAY%%NAME%%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG !ETH SOCK=0]: %WHITE%%NAME%%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG (SOCK>0 OR ETH)]: %GRAY%%NAME%%CONTINUE% ItemDisplay[CRAFT]: %ORANGE%%NAME%%CONTINUE% //Add red "*" Stars on Corrupted items in Unique Stygian Caverns Map -ItemDisplay[(ARMOR OR WEAPON OR (aqv OR cqv OR rin OR amu)) (MAG OR RARE OR SET OR UNI OR CRAFT) !ID (MAPID=181 OR MAPID=182)]: %RED%*%NAME%%RED%*%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR (QUIVER OR rin OR amu)) (MAG OR RARE OR SET OR UNI OR CRAFT) !ID (MAPID=181 OR MAPID=182)]: %RED%*%NAME%%RED%*%CONTINUE% //"Sup" for superiors, and "Inf" for inferiors ItemDisplay[SUP ED<5]: %WHITE%Sup %NAME%%CONTINUE% @@ -2251,9 +1767,9 @@ ItemDisplay[(NMAG !RW AMASTAFF) AND (EDARMOR OR EDWEAPON)]: %GRAY%|%NAME%%CONTIN ItemDisplay[SOCK>0]: %NAME% %TAN%[%WHITE%%SOCKETS%%CONTINUE% //Variable Sockets Rolls //Varies up to 5 sockets -ItemDisplay[(VSOCK501 OR VSOCK502 OR VSOCK503)]: %NAME%%GRAY%/%LIGHT_GRAY%5%CONTINUE% +ItemDisplay[(VSOCK501 OR VSOCK502 OR VSOCK503 OR VSOCK504)]: %NAME%%GRAY%/%LIGHT_GRAY%5%CONTINUE% //Varies up to 4 sockets -ItemDisplay[(VSOCK401 OR VSOCK402 OR VSOCK403 OR VSOCK404)]: %NAME%%GRAY%/%LIGHT_GRAY%4%CONTINUE% +ItemDisplay[(VSOCK401 OR VSOCK402 OR VSOCK403)]: %NAME%%GRAY%/%LIGHT_GRAY%4%CONTINUE% //Varies up to 3 sockets ItemDisplay[(VSOCK301 OR VSOCK302 OR VSOCK303 OR VSOCK304 OR VSOCK305 OR VSOCK306 OR VSOCK307 OR VSOCK308 OR VSOCK309 OR VSOCK310 OR VSOCK311 OR VSOCK312)]: %NAME%%GRAY%/%LIGHT_GRAY%3%CONTINUE% //Varies up to 2 sockets @@ -2261,9 +1777,11 @@ ItemDisplay[(VSOCK201)]: %NAME%%GRAY%/%LIGHT_GRAY%2%CONTINUE% //Sockets Closer ItemDisplay[SOCK>0]: %NAME%%TAN%]%CONTINUE% //Armors ED TAG -ItemDisplay[EDARMOR]: %BLUE%%ED%%%NAME% %BLUE%*%CONTINUE% +ItemDisplay[EDARMOR]: %BLUE%%ED%%%NAME%%CONTINUE% +ItemDisplay[EDARMOR !RW]: %NAME% %BLUE%*%CONTINUE% //Weapons ED TAG -ItemDisplay[EDWEAPON]: %RED%%ED%%%NAME% %RED%*%CONTINUE% +ItemDisplay[EDWEAPON]: %RED%%ED%%%NAME%%CONTINUE% +ItemDisplay[EDWEAPON !RW]: %NAME% %RED%*%CONTINUE% //Closer ALL NMAG MODS IN ONE BRACKET ItemDisplay[ETH OR (DIN NMAG !RW RES>0) OR (DIN NMAG !RW EDAM>0) OR ((AMASTAFF OR NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF) NMAG !RW) OR EDARMOR OR EDWEAPON]: %GRAY%[%NAME%%CONTINUE% @@ -2301,7 +1819,7 @@ ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%ORANGE%Crafting %WHITE%Bases from ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%WHITE%PD2 %GRAY%"%TAN%Settings%GRAY%" %WHITE%menu available in classic D2 settings%NL%%NL%%NAME%}%CONTINUE% ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%WHITE%Type %GRAY%"%TAN%.help%GRAY%" %WHITE%on chat to list useful commands%NL%%NAME%}%CONTINUE% ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%TAN%Note%WHITE%: RuneWords %ORANGE%Recipes %WHITE%Available at Quantity 1-17%NL%%NL%%NAME%}%CONTINUE% -ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%GRAY%[A-E]%WHITE%: 1-5 %GRAY%[F-J]%WHITE%: 5-8 %GRAY%[K-O]%WHITE%: 8-11 %GRAY%[P-T]%WHITE%: 11-15 %GRAY%[U-Z]%WHITE%: 15-17%NL%%NAME%}%CONTINUE% +ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%GRAY%[A-E]%WHITE%: 1-5 %GRAY%[F-J]%WHITE%: 5-8 %GRAY%[K-O]%WHITE%: 8-11 %GRAY%[P-T]%WHITE%: 11-16 %GRAY%[U-Z]%WHITE%: 16-17%NL%%NAME%}%CONTINUE% ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%ORANGE%Crafting %WHITE%Guaranteed Stats Available at Quantity 18-24%NL%%NAME%}%CONTINUE% ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%CORAL%Pathfinding%WHITE%/%TEAL%Map Reading %WHITE%Tips available outside Town%NL%%NL%%NAME%}%CONTINUE% //keys description in SHOP @@ -2309,104 +1827,123 @@ ItemDisplay[key SHOP]: %NAME%{%TAN%Note%WHITE%: Key stack descriptions in your i ItemDisplay[key SHOP]: %NAME%{%WHITE%contain a lot of useful information.%NL%%NAME%}%CONTINUE% ItemDisplay[key SHOP]: %NAME%{%CORAL%Be sure to check them out!%NL%%NAME%}%CONTINUE% // -ItemDisplay[key QTY~1-19 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: RuneWords Recipes:}%CONTINUE% +ItemDisplay[key QTY~1-17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: RuneWords Recipes:}%CONTINUE% // +ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Ancient's Foresigh%WHITE%: %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Thul%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Ancient's Pledge%WHITE%: %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Tal%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Ancient's Scripture%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Ort%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Asylum%WHITE%: %ORANGE%Gul %LIGHT_GRAY%+ %ORANGE%Cham %LIGHT_GRAY%+ %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Um%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Beast%WHITE%: %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Lum%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Black%WHITE%: %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Io %LIGHT_GRAY%+ %ORANGE%Nef%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Bone%WHITE%: %ORANGE%Sol %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Um%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Bramble%WHITE%: %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Ohm %LIGHT_GRAY%+ %ORANGE%Sur %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% + +ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Bone%WHITE%: %ORANGE%Sol %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Um%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Bramble%WHITE%: %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Ohm %LIGHT_GRAY%+ %ORANGE%Sur %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Brand%WHITE%: %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Gul%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Breath of the Dying%WHITE%: %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Eld %LIGHT_GRAY%+ %ORANGE%Zod %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Call to Arms%WHITE%: %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Ist %LIGHT_GRAY%+ %ORANGE%Ohm%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Chains of Honor%WHITE%: %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Ist%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Chaos%WHITE%: %ORANGE%Fal 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%NAME%{%GRAY%Grief%WHITE%: %ORANGE%Eth %LIGHT_GRAY%+ %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Ral%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=6 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Hand of Justice%WHITE%: %ORANGE%Sur %LIGHT_GRAY%+ %ORANGE%Cham %LIGHT_GRAY%+ %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Lo%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=6 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Harmony%WHITE%: %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Sol %LIGHT_GRAY%+ %ORANGE%Ko%NL%%NAME%}%CONTINUE% + +ItemDisplay[key QTY=7 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Grief%WHITE%: %ORANGE%Eth %LIGHT_GRAY%+ %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Ral%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=7 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Hand of Justice%WHITE%: %ORANGE%Sur %LIGHT_GRAY%+ %ORANGE%Cham %LIGHT_GRAY%+ %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Lo%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=7 (TOWN OR 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%NAME%{%GRAY%Ice%WHITE%: %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Lo%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=7 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Infinity%WHITE%: %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Ist%NL%%NAME%}%CONTINUE% + +ItemDisplay[key QTY=8 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Hustle%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Eld%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=8 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Ice%WHITE%: %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Lo%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=8 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Infinity%WHITE%: %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Ist%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=8 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Innocence%WHITE%: %ORANGE%Gul %LIGHT_GRAY%+ %ORANGE%Lem 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%NAME%{%GRAY%Oath%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Lum%NL%%NAME%}%CONTINUE% + +ItemDisplay[key QTY=11 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Nadir%WHITE%: %ORANGE%Nef %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=11 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Neophyte%WHITE%: %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=11 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Oath%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Lum%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=11 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Obedience%WHITE%: %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Eth %LIGHT_GRAY%+ %ORANGE%Fal%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=11 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Obsession%WHITE%: %ORANGE%Zod %LIGHT_GRAY%+ %ORANGE%Ist %LIGHT_GRAY%+ %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Lum %LIGHT_GRAY%+ %ORANGE%Io %LIGHT_GRAY%+ %ORANGE%Nef%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=11 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Passion%WHITE%: %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Eld %LIGHT_GRAY%+ %ORANGE%Lem%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=11 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Pattern%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=11 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Peace%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Amn%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=11 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Phoenix%WHITE%: %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Jah%NL%%NAME%}%CONTINUE% + +ItemDisplay[key QTY=12 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Pattern%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=12 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Peace%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Amn%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=12 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Phoenix%WHITE%: %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Jah%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=12 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Plague%WHITE%: %ORANGE%Cham %LIGHT_GRAY%+ %ORANGE%Fal %LIGHT_GRAY%+ %ORANGE%Um%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=12 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Pride%WHITE%: %ORANGE%Cham %LIGHT_GRAY%+ %ORANGE%Sur %LIGHT_GRAY%+ %ORANGE%Io %LIGHT_GRAY%+ %ORANGE%Lo%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=12 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Principle%WHITE%: %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Gul %LIGHT_GRAY%+ %ORANGE%Eld%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=12 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Prudence%WHITE%: %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=12 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Purity%WHITE%: %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Eth %LIGHT_GRAY%+ %ORANGE%Thul%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=12 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Radiance%WHITE%: %ORANGE%Nef %LIGHT_GRAY%+ %ORANGE%Sol %LIGHT_GRAY%+ %ORANGE%Ith%NL%%NAME%}%CONTINUE% + +ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Prudence%WHITE%: %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Purity%WHITE%: %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Eth %LIGHT_GRAY%+ %ORANGE%Thul%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Radiance%WHITE%: %ORANGE%Nef %LIGHT_GRAY%+ %ORANGE%Sol %LIGHT_GRAY%+ %ORANGE%Ith%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Rain%WHITE%: %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Ith%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Rampage%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Rapture%WHITE%: %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Mal%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Rhyme%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Rift%WHITE%: %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Gul%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Sanctuary%WHITE%: %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Mal%NL%%NAME%}%CONTINUE% + +ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Rhyme%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Rift%WHITE%: %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Gul%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Sanctuary%WHITE%: %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Mal%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Shattered Wall%WHITE%: %ORANGE%Zod %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Cham%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Silence%WHITE%: %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Eld %LIGHT_GRAY%+ %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%Ist %LIGHT_GRAY%+ %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%Vex%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Smoke%WHITE%: %ORANGE%Nef %LIGHT_GRAY%+ %ORANGE%Lum%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Spirit%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Amn%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Splendor%WHITE%: %ORANGE%Eth %LIGHT_GRAY%+ %ORANGE%Lum%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Stealth%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% + +ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Spirit%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Amn%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Splendor%WHITE%: %ORANGE%Eth %LIGHT_GRAY%+ %ORANGE%Lum%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Stealth%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Steel%WHITE%: %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%El%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Stone%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Lum%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Strength%WHITE%: %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Treachery%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Lem%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Unbending Will%WHITE%: %ORANGE%Fal %LIGHT_GRAY%+ %ORANGE%Io %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Eld %LIGHT_GRAY%+ %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Hel%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Venom%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Mal%NL%%NAME%}%CONTINUE% + +ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Treachery%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Lem%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Unbending Will%WHITE%: %ORANGE%Fal %LIGHT_GRAY%+ %ORANGE%Io %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Eld %LIGHT_GRAY%+ %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Hel%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Venom%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Mal%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Voice of Reason%WHITE%: %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Eld%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Wealth%WHITE%: %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%White%WHITE%: %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Io%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Wind%WHITE%: %ORANGE%Sur %LIGHT_GRAY%+ %ORANGE%El%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Wisdom%WHITE%: %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Eld%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Wrath%WHITE%: %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Lum %LIGHT_GRAY%+ %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Mal%NL%%NAME%}%CONTINUE% + +ItemDisplay[key QTY=17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Wind%WHITE%: %ORANGE%Sur %LIGHT_GRAY%+ %ORANGE%El%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Wisdom%WHITE%: %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Eld%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Wrath%WHITE%: %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Lum %LIGHT_GRAY%+ %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Mal%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Zenith%WHITE%: %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Zod %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Ral%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Zephyr%WHITE%: %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% // @@ -2417,7 +1954,7 @@ ItemDisplay[key QTY=17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Previous Page: //Craft Infusions ItemDisplay[(crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp)]: %NAME%{%TAN%Note%WHITE%: Guaranteed:}%CONTINUE% //keys and Craft Infusions Descriptions -ItemDisplay[key QTY=18 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: Blood %ORANGE%[%RED%O%ORANGE%]%WHITE%:}%CONTINUE% +ItemDisplay[key QTY=18 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Blood %ORANGE%[%RED%O%ORANGE%]%WHITE%:}%CONTINUE% ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Amulet: 10% FRW, [3-6] LPK, [10-20] Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Ring: [5-10] Str, [1-3]% LL, [10-20] Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Belt: [10-20]% Open Wounds, [3-6]% LL, [10-20] Life%NL%%NAME%}%CONTINUE% @@ -2427,17 +1964,19 @@ ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Helm: [10-20 ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Chest: [3-6] LPK, [3-6]% LL, [20-40] Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Shield: [10-20]% Block, [3-6]% LL, [10-20] Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Weapon: [50-80]% ED, [3-6]% LL, [10-20] Life%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=19 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: Caster %ORANGE%[%PURPLE%O%ORANGE%]%WHITE%:}%CONTINUE% -ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Amulet: [5-10]% FCR, [4-10]% Regen Mana, [10-20] Mana%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Quiver: [5-10]% Crushing Blow, [2-4]% LL, [10-20] Life%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=19 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Caster %ORANGE%[%PURPLE%O%ORANGE%]%WHITE%:}%CONTINUE% +ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Amulet: [5-10]% FCR, [4-10]% Reg Mana, [10-20] Mana%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Ring: [5-10] Energy, [1-2] MPK, [10-20] Mana%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Belt: 10% FCR, [4-10]% Regen Mana, [10-20] Mana%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Belt: 10% FCR, [4-10]% Reg Mana, [10-20] Mana%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Gloves: [5-10]% FCR, [1-3] MPK, [10-20] Mana%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Boots: [5-10]% Max Mana, [4-10]% Regen Mana, [10-20] Mana%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Helm: [5-10]% FCR, [4-10]% Regen Mana, [10-20] Mana%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Boots: [5-10]% Max Mana, [4-10]% Reg Mana, [10-20] Mana%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Helm: [5-10]% FCR, [4-10]% Reg Mana, [10-20] Mana%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Chest: [5-10]% FCR, [2-6] MPK, [20-30] Mana%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Shield: [10-20]% Block, [5-10]% FCR, [20-30] Mana%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Weapon: 1 to All Skills, [10-20]% FCR, [10-20] Mana%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=20 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: Safety %ORANGE%[%GREEN%O%ORANGE%]%WHITE%:}%CONTINUE% +ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Quiver: [5-10]% FCR, [2-4] MPK, [10-20] Mana%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=20 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Safety %ORANGE%[%GREEN%O%ORANGE%]%WHITE%:}%CONTINUE% ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Amulet: 10% Block, [4-7] M&PDR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Ring: [5-10] Vit, [2-5] M&PDR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Belt: [10-30]% Defense, [10-20]% Psn Res, [2-5] M&PDR%NL%%NAME%}%CONTINUE% @@ -2447,7 +1986,8 @@ ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Helm: [20-60 ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Chest: [20-60]% Defense, [5-10]% PDR, [100-150] Def vs Melee%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Shield: [20-60]% Defense, [5-10]% PDR, [100-150] Def vs Melee%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Weapon: [50-80]% ED, Knockback, [2-5] M&PDR%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=21 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: Hitpower %ORANGE%[%BLUE%O%ORANGE%]%WHITE%:}%CONTINUE% +ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Quiver: 10% FRW, [4-7] M&PDR%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=21 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Hitpower %ORANGE%[%BLUE%O%ORANGE%]%WHITE%:}%CONTINUE% ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Amulet: [150-250] AR, [10-20]% FHR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Ring: [5-10] Dex, [2-4] Max Dmg%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Belt: [5-10]% Dmg Taken as Mana, [10-20]% FHR%NL%%NAME%}%CONTINUE% @@ -2457,36 +1997,40 @@ ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Helm: [100-2 ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Chest: [25-50]% Defense, [30-40]% FHR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Shield: [10-20]% Block, [20-30]% FBR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Weapon: [50-80]% ED, -[10-20]% Target Defense%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=22 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: Vampiric %ORANGE%[%GRAY%O%ORANGE%]%WHITE%:}%CONTINUE% -ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Amulet: [10-20]% Curse D. R., [3-6]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Quiver: Knockback, -[10-20]% Target Defense%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=22 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Vampiric %ORANGE%[%GRAY%O%ORANGE%]%WHITE%:}%CONTINUE% +ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Amulet: [10-20]% Curse DR, [3-6]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Ring: [10-20]% PLR, [1-3]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Belt: [10-20]% PLR, [3-6]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Gloves: [5-10]% Deadly Strike, [2-4]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Gloves: [5-10]% DS, [2-4]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Boots: [10-20]% PLR, [2-4]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Helm: [10-20]% Deadly Strike, [2-4]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Helm: [10-20]% DS, [2-4]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Chest: [3-6]% ML, [5-10] R.Life, [20-30]% PLR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Shield: [10-20]% Block, [3-6]% ML, [20-30]% PLR%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Weapon: [100-140]% Dmg to Demon/Undead, [3-6]% ML, [10-15] R.Life%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=23 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: Bountiful %ORANGE%[%YELLOW%O%ORANGE%]%WHITE%:}%CONTINUE% -ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Amulet: [10-20] Vit, [20-30]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Ring: [5-10] Vit, [10-20]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Belt: [25-50]% Defense, [20-30]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Gloves: [25-50]% Defense, [15-25]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Boots: [25-50]% Defense, [15-25]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Helm: [25-50]% Defense, [20-30]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Chest: [25-50]% Defense, [20-30]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Shield: [10-20]% Block, [20-30]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Weapon: 1 to All Skills, [20-30]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE% -ItemDisplay[key QTY=24 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: Brilliant %ORANGE%[%WHITE%O%ORANGE%]%WHITE%:}%CONTINUE% +ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Weapon: [100-140]% ED Demon/Undead, [3-6]% ML, [10-15] R.Life%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Quiver: [20-30]% PLR, [2-4]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=23 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Bountiful %ORANGE%[%YELLOW%O%ORANGE%]%WHITE%:}%CONTINUE% +ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Amulet: [10-20] Vit, [20-30]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Ring: [5-10] Vit, [10-20]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Belt: [25-50]% Def, [20-30]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Gloves: [25-50]% Def, [15-25]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Boots: [25-50]% Def, [15-25]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Helm: [25-50]% Def, [20-30]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Chest: [25-50]% Def, [20-30]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Shield: [10-20]% Block, [20-30]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Weapon: 1 to All Skills, [20-30]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Quiver: [5-10] Vit, [15-25]% MF, [20-30]% EG%NL%%NAME%}%CONTINUE% +ItemDisplay[key QTY=24 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Brilliant %ORANGE%[%WHITE%O%ORANGE%]%WHITE%:}%CONTINUE% ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Amulet: [5-15]% All Res, [100-150] Def vs Missle, [4-8] All Atrb%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Ring: [3-5]% All Res, [50-100] Def vs Missle, H. F. D.%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Belt: [5-10]% IAS, [25-50]% Defense, H. F. D.%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Gloves: [5-10]% IAS, [10-20]% AR, [25-50]% Defense%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Boots: 10% FRW, [100-150] Def vs Missle, H. F. D.%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Helm: [5-10]% IAS, [25-50]% Defense, H. F. D.%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Chest: [5-10]% All Res, [10-20]% Block, [25-50]% Defense%NL%%NAME%}%CONTINUE% -ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Shield: [5-10]% All Res, [10-20]% Block, H. F. D.%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Ring: [3-5]% All Res, [50-100] Def vs Missle, HFD%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Belt: [5-10]% IAS, [25-50]% Def, HFD%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Gloves: [5-10]% IAS, [10-20]% AR, [25-50]% Def%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Boots: 10% FRW, [100-150] Def vs Missle, HFD%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Helm: [5-10]% IAS, [25-50]% Def, HFD%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Chest: [5-10]% All Res, [10-20]% Block, [25-50]% Def%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Shield: [5-10]% All Res, [10-20]% Block, HFD%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Weapon: [20-40]% ED, 20% IAS, [50-100] AR%NL%%NAME%}%CONTINUE% +ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Quiver: [5-10]% All Res, [100-150] Def vs Missle, 10% FHR%NL%%NAME%}%CONTINUE% // //Map Reading Notes on keys stack: ItemDisplay[(key OR rkey) !TOWN MAPID~1-132]: %NAME%{%TAN%Note%WHITE%: Pathfinding/Map Reading Tips:%NAME%}%CONTINUE% @@ -2965,11 +2509,11 @@ ItemDisplay[rkey (TOWN OR MAPID>132)]: %NAME%{%TAN%Note%WHITE%: You won't lose i ItemDisplay[rkey (TOWN)]: %NAME%{%CORAL%Pathfinding%WHITE%/%TEAL%Map Reading %WHITE%Tips available outside Town%NL%%NAME%}%CONTINUE% //Arrows & Bolts -ItemDisplay[(aqv OR cqv) !NMAG !ID]: %NAME%%CONTINUE% -ItemDisplay[(aqv OR cqv) NMAG (CLVL>6 OR FILTLVL>5) !SHOP]: -ItemDisplay[cqv MAG !ID ((FILTLVL>1 AND CLVL>79) OR FILTLVL>5)]: -ItemDisplay[aqv MAG !ID ((!AMAZON AND FILTLVL>1 AND CLVL>79) OR FILTLVL>5)]: -ItemDisplay[(aqv OR cqv) RARE AMAZON !ID]: %DOT-A8%%TIER-7%%NAME%%CONTINUE% +//ItemDisplay[(aqv OR cqv) !NMAG !ID]: %NAME%%CONTINUE% +//ItemDisplay[(aqv OR cqv) NMAG (CLVL>6 OR FILTLVL>5) !SHOP]: +//ItemDisplay[cqv MAG !ID ((FILTLVL>1 AND CLVL>79) OR FILTLVL>5)]: +//ItemDisplay[aqv MAG !ID ((!AMAZON AND FILTLVL>1 AND CLVL>79) OR FILTLVL>5)]: +//ItemDisplay[(aqv OR cqv) RARE AMAZON !ID]: %DOT-A8%%TIER-7%%NAME%%CONTINUE% //Choking, Exploding, Fulminating, Oil, Rancid, Strangling, and New PD2 Throwing Potions ItemDisplay[opm OR tpfm]: %NAME%{%WHITE%Exoplo. Potion, Perf %RED%O%WHITE%, %BLUE%Ring %WHITE%= Fire Res %BLUE%Ring%NL%%TAN%Note%WHITE%: Crafting Recipe:}%CONTINUE% @@ -3026,7 +2570,10 @@ ItemDisplay[(cm1 OR cm2 OR cm3) UNI !ID]: %PX-68%%NAME% //Notes on Charms ItemDisplay[cm2 UNI]: %NAME%{%TAN%Note%WHITE%: Cube with %GRAY%key %WHITE%to Destroy Into: %ORANGE%Hellfire Ashes}%CONTINUE% -ItemDisplay[cm3 MAG ID ILVL>90]: %NAME%{%WHITE%Cube with 3xPerf Gem%NL%%TAN%Note%WHITE%: Ilvl%ORANGE%91+ %BLUE%Grand Charm%WHITE%, to Reroll:}%CONTINUE% +ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]: %NAME%{%TAN%Note%WHITE%: Ilvl%TEAL%}%CONTINUE% +ItemDisplay[cm3 MAG ID ILVL>90]: %NAME%{%NAME%%ORANGE%}%CONTINUE% +ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]: %NAME%{%NAME%90+ %BLUE%Charm %WHITE%Always Roll 2 Affixes,}%CONTINUE% +ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]: %NAME%{%WHITE%To ReRoll Cube with 3x Perf Gem%NL%%NAME%}%CONTINUE% //CL when needed ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID]: %CL%%NAME%{%NAME%}%CONTINUE% @@ -3074,19 +2621,19 @@ ItemDisplay[cm3 MAG (HIGHVENGPFX OR (HIGHVENGSFX AND MIDVENGPFX) OR (MIDVENGPFX //Large Charms TAGS //EG TAG -ItemDisplay[cm2 MAG (((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND GFIND>0) OR (MAXDMG>3 AND GFIND>0) OR (RES>4 AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0) OR (FRES>9 AND GFIND>20) OR (LRES>9 AND GFIND>20) OR (CRES>9 AND GFIND>20) OR (PRES>9 AND GFIND>20))]: %YELLOW%EG %NAME%{%NAME%}%CONTINUE% +ItemDisplay[cm2 MAG (((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND GFIND>0) OR (MAXDMG>3 AND GFIND>0) OR (RES>4 AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0) OR (FRES>9 AND GFIND>20) OR (LRES>9 AND GFIND>20) OR (CRES>9 AND GFIND>20) OR (PRES>9 AND GFIND>20) OR (FCR>5 AND GFIND>0) OR (IAS>6 AND GFIND>0))]: %YELLOW%EG %NAME%{%NAME%}%CONTINUE% //dex TAG -ItemDisplay[cm2 MAG ((RES>4 AND DEX>0) OR (MAXDMG>3 AND DEX>0) OR ((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0))]: %GREEN%dex %NAME%{%NAME%}%CONTINUE% +ItemDisplay[cm2 MAG ((RES>4 AND DEX>0) OR (MAXDMG>3 AND DEX>0) OR ((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0) OR (FCR>5 AND DEX>0) OR (IAS>6 AND DEX>0) OR (FCR>4 AND DEX>3) OR (IAS>4 AND DEX>3))]: %GREEN%dex %NAME%{%NAME%}%CONTINUE% //str TAG -ItemDisplay[cm2 MAG ((RES>4 AND STR>0) OR (MAXDMG>3 AND STR>0) OR ((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0))]: %DARK_GREEN%str %NAME%{%NAME%}%CONTINUE% +ItemDisplay[cm2 MAG ((RES>4 AND STR>0) OR (MAXDMG>3 AND STR>0) OR ((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0) OR (FCR>5 AND STR>0) OR (IAS>6 AND STR>0) OR (FCR>4 AND STR>3) OR (IAS>4 AND STR>3))]: %DARK_GREEN%str %NAME%{%NAME%}%CONTINUE% //Life TAG -ItemDisplay[cm2 MAG (((STAT357>1 AND LIFE>0) OR (STAT357>0 AND LIFE>24)) OR ((STAT329>1 AND LIFE>0) OR (STAT329>0 AND LIFE>24)) OR ((STAT330>1 AND LIFE>0) OR (STAT330>0 AND LIFE>24)) OR ((STAT331>1 AND LIFE>0) OR (STAT331>0 AND LIFE>24)) OR ((STAT332>1 AND LIFE>0) OR (STAT332>0 AND LIFE>24)) OR ((RES>4 AND LIFE>0) OR (RES>0 AND LIFE>29)) OR ((MAXDMG>3 AND LIFE>0) OR (MAXDMG>1 AND LIFE>19) OR (MAXDMG>0 AND LIFE>29)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>24) OR ((LOWVENGPFX OR LOWVENGSFX) AND LIFE>29) OR ((FRES>14 AND LIFE>0) OR (FRES>9 AND LIFE>19) OR (FRES>0 AND LIFE>29)) OR ((LRES>14 AND LIFE>0) OR (LRES>9 AND LIFE>19) OR (LRES>0 AND LIFE>29)) OR ((CRES>14 AND LIFE>0) OR (CRES>9 AND LIFE>19) OR (CRES>0 AND LIFE>29)) OR ((PRES>14 AND LIFE>0) OR (PRES>9 AND LIFE>19) OR (PRES>0 AND LIFE>29)) OR LIFE>33)]: %RED%Life %NAME%{%NAME%}%CONTINUE% +ItemDisplay[cm2 MAG (((STAT357>1 AND LIFE>0) OR (STAT357>0 AND LIFE>24)) OR ((STAT329>1 AND LIFE>0) OR (STAT329>0 AND LIFE>24)) OR ((STAT330>1 AND LIFE>0) OR (STAT330>0 AND LIFE>24)) OR ((STAT331>1 AND LIFE>0) OR (STAT331>0 AND LIFE>24)) OR ((STAT332>1 AND LIFE>0) OR (STAT332>0 AND LIFE>24)) OR ((RES>4 AND LIFE>0) OR (RES>0 AND LIFE>29)) OR ((MAXDMG>3 AND LIFE>0) OR (MAXDMG>1 AND LIFE>19) OR (MAXDMG>0 AND LIFE>29)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>24) OR ((LOWVENGPFX OR LOWVENGSFX) AND LIFE>29) OR ((FRES>14 AND LIFE>0) OR (FRES>9 AND LIFE>19) OR (FRES>0 AND LIFE>29)) OR ((LRES>14 AND LIFE>0) OR (LRES>9 AND LIFE>19) OR (LRES>0 AND LIFE>29)) OR ((CRES>14 AND LIFE>0) OR (CRES>9 AND LIFE>19) OR (CRES>0 AND LIFE>29)) OR ((PRES>14 AND LIFE>0) OR (PRES>9 AND LIFE>19) OR (PRES>0 AND LIFE>29)) OR ((FCR>4 AND LIFE>0) OR (FCR>0 AND LIFE>19)) OR ((IAS>4 AND LIFE>0) OR (IAS>0 AND LIFE>19)) OR LIFE>33)]: %RED%Life %NAME%{%NAME%}%CONTINUE% //Max Dmg TAG -ItemDisplay[cm2 MAG ((MAXDMG>3 AND GFIND>0) OR (MAXDMG>3 AND (MIDVENGPFX OR MIDVENGSFX)) OR ((MAXDMG>3 AND LIFE>0) OR (MAXDMG>1 AND LIFE>19) OR (MAXDMG>0 AND LIFE>29)) OR (MAXDMG>3 AND DEX>0) OR (MAXDMG>3 AND STR>0) OR (MAXDMG>3 AND FRW>0) OR (MAXDMG>3 AND FHR>0) OR ((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND MAXDMG>0) OR (MAXDMG>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR MAXDMG>4)]: %TAN%Max Dmg %NAME%{%NAME%}%CONTINUE% +ItemDisplay[cm2 MAG ((MAXDMG>3 AND GFIND>0) OR (MAXDMG>3 AND (MIDVENGPFX OR MIDVENGSFX)) OR ((MAXDMG>3 AND LIFE>0) OR (MAXDMG>1 AND LIFE>19) OR (MAXDMG>0 AND LIFE>29)) OR (MAXDMG>3 AND DEX>0) OR (MAXDMG>3 AND STR>0) OR (MAXDMG>3 AND FRW>0) OR (MAXDMG>3 AND FHR>0) OR ((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND MAXDMG>0) OR (MAXDMG>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR (IAS>0 AND MAXDMG>0) OR (FCR>5 AND MAXDMG>0) OR MAXDMG>4)]: %TAN%Max Dmg %NAME%{%NAME%}%CONTINUE% //FHR TAG -ItemDisplay[cm2 MAG (((STAT357>1 OR STAT329>1 OR STAT330>1 OR STAT331>1 OR STAT332>1) AND FHR>0) OR (MAXDMG>3 AND FHR>0) OR (RES>4 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0) OR (FRES>9 AND FHR>0) OR (LRES>9 AND FHR>0) OR (CRES>9 AND FHR>0) OR (PRES>9 AND FHR>0))]: %ORANGE%FHR %NAME%{%NAME%}%CONTINUE% +ItemDisplay[cm2 MAG (((STAT357>1 OR STAT329>1 OR STAT330>1 OR STAT331>1 OR STAT332>1) AND FHR>0) OR (MAXDMG>3 AND FHR>0) OR (RES>4 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0) OR (FRES>9 AND FHR>0) OR (LRES>9 AND FHR>0) OR (CRES>9 AND FHR>0) OR (PRES>9 AND FHR>0) OR (FCR>0 AND FHR>0) OR (IAS>0 AND FHR>0))]: %ORANGE%FHR %NAME%{%NAME%}%CONTINUE% //frw TAG -ItemDisplay[cm2 MAG (((STAT357>1 OR STAT329>1 OR STAT330>1 OR STAT331>1 OR STAT332>1) AND FRW>0) OR (MAXDMG>3 AND FRW>0) OR (RES>4 AND FRW>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR (FRES>14 AND FRW>0) OR (LRES>14 AND FRW>0) OR (CRES>14 AND FRW>0) OR (PRES>14 AND FRW>0))]: %ORANGE%frw %NAME%{%NAME%}%CONTINUE% +ItemDisplay[cm2 MAG (((STAT357>1 OR STAT329>1 OR STAT330>1 OR STAT331>1 OR STAT332>1) AND FRW>0) OR (MAXDMG>3 AND FRW>0) OR (RES>4 AND FRW>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR (FRES>14 AND FRW>0) OR (LRES>14 AND FRW>0) OR (CRES>14 AND FRW>0) OR (PRES>14 AND FRW>0) OR (FCR>0 AND FRW>0) OR (IAS>0 AND FRW>0))]: %ORANGE%frw %NAME%{%NAME%}%CONTINUE% //ALL res TAG ItemDisplay[cm2 MAG ((RES>4 AND DEX>0) OR (RES>4 AND STR>0) OR (RES>4 AND FRW>0) OR (RES>4 AND FHR>0) OR ((RES>4 AND LIFE>0) OR (RES>0 AND LIFE>29)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND RES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND RES>4)) OR (RES>4 AND GFIND>0) OR RES>6)]: %PURPLE%ALL %WHITE%Res %NAME%{%NAME%}%CONTINUE% //Fire Res TAG @@ -3108,7 +2655,11 @@ ItemDisplay[cm2 MAG (STAT331>2 OR ((STAT331>1 AND LIFE>0) OR (STAT331>0 AND LIFE //Psn Damage TAG ItemDisplay[cm2 MAG (STAT332>2 OR ((STAT332>1 AND LIFE>0) OR (STAT332>0 AND LIFE>24)) OR (STAT332>1 AND FRW>0) OR (STAT332>1 AND FHR>0) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT332>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT332>1)))]: %GREEN%Psn %PURPLE%Damage %NAME%{%NAME%}%CONTINUE% //Veng TAG -ItemDisplay[cm2 MAG (HIGHVENGPFX OR (HIGHVENGSFX AND MIDVENGPFX) OR (MIDVENGPFX AND (MIDVENGSFX OR LOWVENGSFX)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>24) OR ((LOWVENGPFX OR LOWVENGSFX) AND LIFE>29) OR (MAXDMG>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND RES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND RES>4)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT357>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT357>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT329>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT329>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT330>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT330>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT331>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT331>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT332>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT332>1)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND FRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND FRES>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LRES>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND CRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND CRES>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND PRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND PRES>14))]: %CORAL%V%TEAL%e%SAGE%n%YELLOW%g %NAME%{%NAME%}%CONTINUE% +ItemDisplay[cm2 MAG (HIGHVENGPFX OR (HIGHVENGSFX AND MIDVENGPFX) OR (MIDVENGPFX AND (MIDVENGSFX OR LOWVENGSFX)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>24) OR ((LOWVENGPFX OR LOWVENGSFX) AND LIFE>29) OR (MAXDMG>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND RES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND RES>4)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT357>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT357>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT329>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT329>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT330>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT330>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT331>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT331>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT332>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT332>1)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND FRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND FRES>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LRES>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND CRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND CRES>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND PRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND PRES>14) OR ((FCR>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR (FCR>4 AND (MIDVENGPFX OR MIDVENGSFX)) OR (FCR>5 AND (LOWVENGPFX OR LOWVENGSFX))) OR ((IAS>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR (IAS>4 AND (MIDVENGPFX OR MIDVENGSFX)) OR (IAS>5 AND (LOWVENGPFX OR LOWVENGSFX))))]: %CORAL%V%TEAL%e%SAGE%n%YELLOW%g %NAME%{%NAME%}%CONTINUE% +//FCR TAG +ItemDisplay[cm2 MAG (FCR>5 OR (FCR>4 AND STR>3) OR (FCR>4 AND DEX>3) OR ((FCR>4 AND LIFE>0) OR (FCR>0 AND LIFE>19)) OR (FCR>0 AND FHR>0) OR (FCR>0 AND FRW>0) OR ((FCR>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR (FCR>4 AND (MIDVENGPFX OR MIDVENGSFX)) OR (FCR>5 AND (LOWVENGPFX OR LOWVENGSFX))))]: %TEAL%FCR %NAME%{%NAME%}%CONTINUE% +//IAS TAG +ItemDisplay[cm2 MAG (IAS>6 OR (IAS>4 AND STR>3) OR (IAS>4 AND DEX>3) OR ((IAS>4 AND LIFE>0) OR (IAS>0 AND LIFE>19)) OR (IAS>0 AND MAXDMG>0) OR (IAS>0 AND FHR>0) OR (IAS>0 AND FRW>0) OR ((IAS>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR (IAS>4 AND (MIDVENGPFX OR MIDVENGSFX)) OR (IAS>5 AND (LOWVENGPFX OR LOWVENGSFX))))]: %CORAL%IAS %NAME%{%NAME%}%CONTINUE% //Small Charms TAGS //EG TAG @@ -3195,6 +2746,8 @@ ItemDisplay[DIN PALADIN MAG !ETH !ID (ALVL>74 OR CRAFTALVL>74)]: %DOT-97%%PX-68% ItemDisplay[NEC NECROMANCER RARE !ETH !ID (ALVL>74 OR CRAFTALVL>74)]: %DOT-A8%%TIER-7%%NAME% ItemDisplay[NEC NECROMANCER MAG !ETH !ID (ALVL>74 OR CRAFTALVL>74)]: %DOT-97%%PX-68%%TIER-3%%NAME% //Amazon +ItemDisplay[QUIVER AMAZON RARE !ID (ALVL>76 OR CRAFTALVL>76)]: %DOT-A8%%TIER-7%%NAME% +ItemDisplay[QUIVER AMAZON MAG !ID (ALVL>76 OR CRAFTALVL>76)]: %DOT-97%%PX-68%%TIER-3%%NAME% ItemDisplay[(am5 OR ama OR amf) AMAZON RARE !ID (ALVL>59 OR CRAFTALVL>59)]: %DOT-A8%%TIER-7%%NAME% ItemDisplay[(am5 OR ama OR amf) AMAZON MAG !ID (ALVL>59 OR CRAFTALVL>59)]: %DOT-97%%PX-68%%TIER-7%%NAME% ItemDisplay[(am2 OR am7 OR amc OR am1 OR am6 OR amb) AMAZON RARE !ID (ALVL>74 OR CRAFTALVL>74)]: %DOT-A8%%TIER-7%%NAME% @@ -3226,20 +2779,20 @@ ItemDisplay[(am2 OR am7 OR amc) (MAG OR RARE) !ID (ALVL>74 OR CRAFTALVL>74)]: %N //Class items //Magic -ItemDisplay[(SOR OR WAND OR SCEPTER OR (am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR (am3 OR am8 OR amd OR am4 OR am9 OR ame) OR DRU OR BAR OR NEC OR SIN OR DIN OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) OR (DAGGER !THROWING)) MAG !ID FILTLVL<6]: %NAME% +ItemDisplay[(SOR OR WAND OR SCEPTER OR (am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR (am3 OR am8 OR amd OR am4 OR am9 OR ame) OR QUIVER OR DRU OR BAR OR NEC OR SIN OR DIN OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) OR (DAGGER !THROWING)) MAG !ID FILTLVL<6]: %NAME% ItemDisplay[SOR SORCERESS MAG !ID]: %NAME% ItemDisplay[(WAND OR NEC OR (DAGGER !THROWING)) NECROMANCER MAG !ID]: %NAME% ItemDisplay[(SCEPTER OR DIN) PALADIN MAG !ID]: %NAME% -ItemDisplay[((am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR (am3 OR am8 OR amd OR am4 OR am9 OR ame)) AMAZON MAG !ID]: %NAME% +ItemDisplay[((am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR (am3 OR am8 OR amd OR am4 OR am9 OR ame) OR QUIVER) AMAZON MAG !ID]: %NAME% ItemDisplay[(DRU OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp)) DRUID MAG !ID]: %NAME% ItemDisplay[BAR BARBARIAN MAG !ID]: %NAME% ItemDisplay[(SIN OR (DAGGER !THROWING)) ASSASSIN MAG !ID]: %NAME% //Rare -ItemDisplay[(SOR OR WAND OR SCEPTER OR (am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR (am3 OR am8 OR amd OR am4 OR am9 OR ame) OR DRU OR BAR OR NEC OR SIN OR DIN OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) OR (DAGGER !THROWING)) RARE !ID FILTLVL<8]: %NAME% +ItemDisplay[(SOR OR WAND OR SCEPTER OR (am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR (am3 OR am8 OR amd OR am4 OR am9 OR ame) OR QUIVER OR DRU OR BAR OR NEC OR SIN OR DIN OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) OR (DAGGER !THROWING)) RARE !ID FILTLVL<8]: %NAME% ItemDisplay[SOR SORCERESS RARE !ID]: %NAME% ItemDisplay[(WAND OR NEC OR (DAGGER !THROWING)) NECROMANCER RARE !ID]: %NAME% ItemDisplay[(SCEPTER OR DIN) PALADIN RARE !ID]: %NAME% -ItemDisplay[((am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR (am3 OR am8 OR amd OR am4 OR am9 OR ame)) AMAZON RARE !ID]: %NAME% +ItemDisplay[((am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR (am3 OR am8 OR amd OR am4 OR am9 OR ame) OR QUIVER) AMAZON RARE !ID]: %NAME% ItemDisplay[(DRU OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp)) DRUID RARE !ID]: %NAME% ItemDisplay[BAR BARBARIAN RARE !ID]: %NAME% ItemDisplay[(SIN OR (DAGGER !THROWING)) ASSASSIN RARE !ID]: %NAME% @@ -3271,13 +2824,13 @@ ItemDisplay[STAFF RARE !ID FILTLVL<6]: %NAME% //ALL ITEM DESCRIPTIONS OPENER - DESCRIPTIONS BELOW THIS LINE //Notes about socketing recipes -ItemDisplay[CHEST !INF !SUP SOCK=0 NMAG !SHOP]: %NAME%{%WHITE%This Item, %ORANGE%Tal%WHITE%, %ORANGE%Thul%WHITE%, Perf %YELLOW%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% -ItemDisplay[(WEAPON AND !THROWPOTS) !INF !SUP SOCK=0 NMAG !SHOP]: %NAME%{%WHITE%This Item, %ORANGE%Ral%WHITE%, %ORANGE%Amn%WHITE%, Perf %PURPLE%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% -ItemDisplay[(HELM OR CIRC) !INF !SUP SOCK=0 NMAG !SHOP]: %NAME%{%NAME%%WHITE%This Item, %ORANGE%Ral%WHITE%, %ORANGE%Thul%WHITE%, Perf %BLUE%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% -ItemDisplay[SHIELD !INF !SUP SOCK=0 NMAG !SHOP]: %NAME%{%WHITE%This Item, %ORANGE%Tal%WHITE%, %ORANGE%Amn%WHITE%, Perf %RED%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% +ItemDisplay[CHEST !INF SOCK=0 NMAG !SHOP]: %NAME%{%WHITE%This Item, %ORANGE%Tal%WHITE%, %ORANGE%Thul%WHITE%, Perf %YELLOW%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% +ItemDisplay[(WEAPON AND !THROWPOTS) !INF SOCK=0 NMAG !SHOP]: %NAME%{%WHITE%This Item, %ORANGE%Ral%WHITE%, %ORANGE%Amn%WHITE%, Perf %PURPLE%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% +ItemDisplay[(HELM OR CIRC) !INF SOCK=0 NMAG !SHOP]: %NAME%{%NAME%%WHITE%This Item, %ORANGE%Ral%WHITE%, %ORANGE%Thul%WHITE%, Perf %BLUE%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% +ItemDisplay[(SHIELD OR QUIVER) !INF SOCK=0 NMAG !SHOP]: %NAME%{%WHITE%This Item, %ORANGE%Tal%WHITE%, %ORANGE%Amn%WHITE%, Perf %RED%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% //Notes about socketing INF/SUP items -ItemDisplay[(CHEST OR (WEAPON AND !THROWPOTS) OR HELM OR CIRC OR SHIELD) (INF OR SUP) NMAG SOCK=0 !SHOP]: %NAME%{%WHITE%or %RED%Corrupt %WHITE%for Random Sockets%CL%%TAN%Note%WHITE%: Larzuk for Max Sockets,}%CONTINUE% +ItemDisplay[(CHEST OR (WEAPON AND !THROWPOTS) OR HELM OR CIRC OR SHIELD) INF NMAG SOCK=0 !SHOP]: %NAME%{%WHITE%or %RED%Corrupt %WHITE%for Random Sockets%CL%%TAN%Note%WHITE%: Larzuk for Max Sockets,}%CONTINUE% //Notes about Max Sockets in NMAG items //helmets & circlets @@ -3307,9 +2860,9 @@ ItemDisplay[NEC NORM NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN ItemDisplay[NEC (EXC OR ELT) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% //Weapons //always 1 -ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%1%TAN%]}%CONTINUE% +ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%1%TAN%]}%CONTINUE% //always 2 -ItemDisplay[(hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR 9tk OR 7tk OR 9ta OR 7ta OR bkf OR 9bk OR 7bk OR ssp OR 9s9 OR 7s7 OR 9pi OR 7pi OR 9ja OR 7ja OR pil OR am5 OR ama OR amf OR (SOR !(ob5 OR oba OR obf))) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% +ItemDisplay[(hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR 9tk OR 7tk OR 9ta OR 7ta OR bkf OR 9bk OR 7bk OR ssp OR 9s9 OR 7s7 OR 9pi OR 7pi OR 9ja OR 7ja OR pil OR am5 OR ama OR amf OR (SOR !(ob5 OR oba OR obf)) OR aqv2 OR aqv3 OR cqv2 OR cqv3) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% //always 3 ItemDisplay[(9ha OR 7ha OR 9cl OR 7cl OR 9ma OR 7ma OR 9sp OR mst OR 9mt OR 7mt OR 9ss OR 9sm OR 9sb OR 9fc OR 7ss OR 7sm OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9kr OR 7kr OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 7sp OR (SIN !(ktr OR wrb OR axf OR ces OR clw OR btl OR skr)) OR oba OR obf OR 9b8 OR 7b8 OR 9gl OR 7gl OR 9ts OR 7ts) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% //always 4 @@ -3347,7 +2900,7 @@ ItemDisplay[wst NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: % ItemDisplay[wst NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%6%TAN%]}%CONTINUE% //Notes about possible RuneWords -//Chest, Head, Shield +//Chest, Head, Shield, Quiver ItemDisplay[CHEST SOCK=2 NMAG !RW]: %NAME%{%GRAY%Prudence, Smoke, Stealth%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[CHEST SOCK=3 NMAG !RW]: %NAME%{%GRAY%Principle, Rain, Treachery, Wealth%CL%Gloom, Hustle, Lionheart, Myth, Peace,%CL%Dragon, Duress, Enigma, Enlightenment,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Bone, }%CONTINUE% ItemDisplay[CHEST SOCK=4 NMAG !RW]: %NAME%{%GRAY%Fortitude, Innocence, Stone%CL%Bramble, Chains of Honor, %CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% @@ -3357,6 +2910,7 @@ ItemDisplay[SHIELD SOCK=2 NMAG !RW]: %NAME%{%GRAY%Rhyme, Splendor%CL%%TAN%Note%W ItemDisplay[SHIELD SOCK=3 NMAG !RW]: %NAME%{%GRAY%Pledge, Dragon, Dream, Sanctuary%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Ancient's}%CONTINUE% ItemDisplay[SHIELD SOCK=4 NMAG !RW]: %NAME%{%GRAY%Epiphany, Exile, Phoenix, Spirit%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[DIN SOCK=4 NMAG !RW]: %NAME%{%GRAY%Exile, Phoenix, Shattered Wall, Spirit%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Epiphany,}%CONTINUE% +ItemDisplay[QUIVER SOCK=2 NMAG !RW]: %NAME%{%GRAY%Ancient's Foresigh, Ancient's Scripture, Echo%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% //Weapons 2soc ItemDisplay[WEAPON !(BOW OR XBOW OR SOR OR leg) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Strength, Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[(BOW OR XBOW) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Zephyr%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% @@ -3367,7 +2921,7 @@ ItemDisplay[SCEPTER SOCK=2 NMAG !RW]: %NAME%{%GRAY%Neophyte, Strength, Wind%CL%% ItemDisplay[(7sp OR 9sp OR spc OR 7cl OR 9cl OR clb) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Neophyte, Strength, Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[(SWORD OR AXE OR SIN OR mac OR mst OR fla) !leg SOCK=2 NMAG !RW]: %NAME%{%GRAY%Steel, Strength, Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[SIN SOCK=2 NMAG !RW]: %NAME%{%GRAY%Neophyte, Steel, Strength, Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[THROWING SOCK=2 NMAG !RW]: %NAME%{%GRAY%Steel, Strength, Wind, Zephyr%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[THROWING SOCK=2 NMAG !RW]: %NAME%{%GRAY%Echo, Steel, Strength, Wind, Zephyr%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% //Weapons 3soc ItemDisplay[WEAPON !leg SOCK=3 NMAG !RW]: %NAME%{%GRAY%Plague, Venom%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[WEAPON !(BOW OR XBOW OR SOR OR leg) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Malice, Plague, Venom%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Fury,}%CONTINUE% @@ -3414,32 +2968,32 @@ ItemDisplay[(POLEARM OR SPEAR OR JAV) !THROWING SOCK=6 NMAG !RW]: %NAME%{%GRAY%A ItemDisplay[(BOW OR XBOW) SOCK=6 NMAG !RW]: %NAME%{%GRAY%Asylum, Breath of the Dying, Silence%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[STAFF SOCK=6 NMAG !RW]: %NAME%{%GRAY%Last Wish, Obsession, Silence%CL%Asylum, Breath of the Dying,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% //Look at keys for RW recipes Description -ItemDisplay[(ARMOR OR WEAPON) !leg SOCK>1 NMAG !RW !SHOP]:%NAME%{%WHITE%Look at %GRAY%key %WHITE%Quantity: 1-17 for %ORANGE%Recipes%CL%%NAME%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !leg SOCK>1 NMAG !RW !SHOP]:%NAME%{%WHITE%Look at %GRAY%key %WHITE%Quantity: 1-17 for %ORANGE%Recipes%CL%%NAME%}%CONTINUE% //Notes for upgrading //Recipes -ItemDisplay[ARMOR NORM RARE ID]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Ral%WHITE%, %ORANGE%Thul%WHITE%, Perf %PURPLE%O}%CONTINUE% -ItemDisplay[ARMOR EXC RARE ID]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Ko%WHITE%, %ORANGE%Pul%WHITE%, Perf %PURPLE%O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) NORM RARE ID]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Ral%WHITE%, %ORANGE%Thul%WHITE%, Perf %PURPLE%O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) EXC RARE ID]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Ko%WHITE%, %ORANGE%Pul%WHITE%, Perf %PURPLE%O}%CONTINUE% ItemDisplay[WEAPON NORM RARE ID]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Ort%WHITE%, %ORANGE%Amn%WHITE%, Perf %BLUE%O}%CONTINUE% ItemDisplay[WEAPON EXC RARE ID]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Fal%WHITE%, %ORANGE%Um%WHITE%, Perf %BLUE%O}%CONTINUE% -ItemDisplay[ARMOR NORM CRAFT ID]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Ral%WHITE%, %ORANGE%Thul%WHITE%, Perf %PURPLE%O}%CONTINUE% -ItemDisplay[ARMOR EXC CRAFT ID]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Ko%WHITE%, %ORANGE%Pul%WHITE%, Perf %PURPLE%O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) NORM CRAFT ID]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Ral%WHITE%, %ORANGE%Thul%WHITE%, Perf %PURPLE%O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) EXC CRAFT ID]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Ko%WHITE%, %ORANGE%Pul%WHITE%, Perf %PURPLE%O}%CONTINUE% ItemDisplay[WEAPON NORM CRAFT ID]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Ort%WHITE%, %ORANGE%Amn%WHITE%, Perf %BLUE%O}%CONTINUE% ItemDisplay[WEAPON EXC CRAFT ID]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Fal%WHITE%, %ORANGE%Um%WHITE%, Perf %BLUE%O}%CONTINUE% -ItemDisplay[ARMOR NORM UNI ID]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Tal%WHITE%, %ORANGE%Shael%WHITE%, Perf O}%CONTINUE% -ItemDisplay[ARMOR EXC UNI ID]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Ko%WHITE%, %ORANGE%Lem%WHITE%, Perf O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) NORM UNI ID]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Tal%WHITE%, %ORANGE%Shael%WHITE%, Perf O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) EXC UNI ID]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Ko%WHITE%, %ORANGE%Lem%WHITE%, Perf O}%CONTINUE% ItemDisplay[WEAPON NORM UNI ID]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Ral%WHITE%, %ORANGE%Sol%WHITE%, Perf %GREEN%O}%CONTINUE% ItemDisplay[WEAPON EXC UNI ID]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Lum%WHITE%, %ORANGE%Pul%WHITE%, Perf %GREEN%O}%CONTINUE% -ItemDisplay[ARMOR NORM SET ID]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Tal%WHITE%, %ORANGE%Shael%WHITE%, Perf O}%CONTINUE% -ItemDisplay[ARMOR EXC SET ID]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Ko%WHITE%, %ORANGE%Lem%WHITE%, Perf O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) NORM SET ID]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Tal%WHITE%, %ORANGE%Shael%WHITE%, Perf O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) EXC SET ID]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Ko%WHITE%, %ORANGE%Lem%WHITE%, Perf O}%CONTINUE% ItemDisplay[WEAPON NORM SET ID]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Ral%WHITE%, %ORANGE%Sol%WHITE%, Perf %GREEN%O}%CONTINUE% ItemDisplay[WEAPON EXC SET ID]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Lum%WHITE%, %ORANGE%Pul%WHITE%, Perf %GREEN%O}%CONTINUE% //Exactly Requirements after upgrade -ItemDisplay[(ARMOR OR WEAPON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%CL%%TAN%Note%WHITE%: Upgrade:}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME% %GRAY%(%WHITE%Req: }%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%CL%%TAN%Note%WHITE%: Upgrade:}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME% %GRAY%(%WHITE%Req: }%CONTINUE% //Strength -ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%LIGHT_GRAY%Str%WHITE%:}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%LIGHT_GRAY%Str%WHITE%:}%CONTINUE% //STR REQ //Items that after upgrade will Require STR 10 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) ETH)) CHARSTAT0<10]: %NAME%{%NAME%%RED%}%CONTINUE% @@ -3940,7 +3494,7 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) ETH))]: %NAME%{%NAME%243}%C ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) !ETH)) CHARSTAT0<253]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) !ETH))]: %NAME%{%NAME%253}%CONTINUE% //When -REQ appears -ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !STAT91=0]: %NAME%{%NAME%%BLUE%%STAT91%%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !STAT91=0]: %NAME%{%NAME%%BLUE%%STAT91%%}%CONTINUE% //Dexterity ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !THROWING !dgr) OR THROWING OR (SPEAR !THROWING !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%WHITE%, %LIGHT_GRAY%Dex%WHITE%:}%CONTINUE% //DEX REQ @@ -4071,8 +3625,8 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis) !ETH))]: %NAME%{%NAME%71}%C ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) ETH)) CHARSTAT2<72]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) ETH))]: %NAME%{%NAME%72}%CONTINUE% //Items that after upgrade will Require DEX 73 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH)) CHARSTAT2<73]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH))]: %NAME%{%NAME%73}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH) OR ((9ax) ETH)) CHARSTAT2<73]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH) OR ((9ax) ETH))]: %NAME%{%NAME%73}%CONTINUE% //Items that after upgrade will Require DEX 75 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR 9b7) !ETH)) CHARSTAT2<75]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR 9b7) !ETH))]: %NAME%{%NAME%75}%CONTINUE% @@ -4097,6 +3651,9 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) ETH))]: %NAME%{%NAME%81}%CO //Items that after upgrade will Require DEX 82 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) !ETH)) CHARSTAT2<82]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) !ETH))]: %NAME%{%NAME%82}%CONTINUE% +//Items that after upgrade will Require DEX 83 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax) !ETH)) CHARSTAT2<83]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax) !ETH))]: %NAME%{%NAME%83}%CONTINUE% //Items that after upgrade will Require DEX 84 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) ETH)) CHARSTAT2<84]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) ETH))]: %NAME%{%NAME%84}%CONTINUE% @@ -4299,8 +3856,8 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) !ETH))]: %NAME%{%NAME%188}% ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !THROWING !dgr) OR THROWING OR (SPEAR !THROWING !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !STAT91=0]: %NAME%{%NAME%%BLUE%%STAT91%%}%CONTINUE% //LVL //Part 1. -ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%WHITE%, }%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%LIGHT_GRAY%Lvl%WHITE%:}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%WHITE%, }%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%LIGHT_GRAY%Lvl%WHITE%:}%CONTINUE% //Items that after upgrade will Require LVL 18 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ<18 CLVL<18]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ<18]: %NAME%{%NAME%18}%CONTINUE% @@ -4323,8 +3880,8 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) L ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ<24 CLVL<24]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ<24]: %NAME%{%NAME%24}%CONTINUE% //Items that after upgrade will Require LVL 25 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1) LVLREQ<25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1) LVLREQ<25]: %NAME%{%NAME%25}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1 OR aqv OR cqv) LVLREQ<25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1 OR aqv OR cqv) LVLREQ<25]: %NAME%{%NAME%25}%CONTINUE% //Items that after upgrade will Require LVL 26 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ<26 CLVL<26]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ<26]: %NAME%{%NAME%26}%CONTINUE% @@ -4377,8 +3934,8 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) L ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ<44 CLVL<44]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ<44]: %NAME%{%NAME%44}%CONTINUE% //Items that after upgrade will Require LVL 45 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6) LVLREQ<45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6) LVLREQ<45]: %NAME%{%NAME%45}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6 OR aqv2 OR cqv2) LVLREQ<45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6 OR aqv2 OR cqv2) LVLREQ<45]: %NAME%{%NAME%45}%CONTINUE% //Items that after upgrade will Require LVL 46 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ<46 CLVL<46]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ<46]: %NAME%{%NAME%46}%CONTINUE% @@ -4446,88 +4003,88 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ<67 CLVL<67]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ<67]: %NAME%{%NAME%67}%CONTINUE% //Part 2. -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=18 CLVL<18]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=19 CLVL<19]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=20 CLVL<20]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=21 CLVL<21]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=22 CLVL<22]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=23 CLVL<23]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=24 CLVL<24]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=26 CLVL<26]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=27 CLVL<27]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=28 CLVL<28]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=29 CLVL<29]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=30 CLVL<30]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=31 CLVL<31]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=32 CLVL<32]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=33 CLVL<33]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=34 CLVL<34]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=35 CLVL<35]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=36 CLVL<36]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=37 CLVL<37]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=38 CLVL<38]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=39 CLVL<39]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=40 CLVL<40]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=41 CLVL<41]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=42 CLVL<42]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=43 CLVL<43]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=44 CLVL<44]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=46 CLVL<46]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=47 CLVL<47]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=48 CLVL<48]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=49 CLVL<49]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=50 CLVL<50]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=51 CLVL<51]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=52 CLVL<52]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=53 CLVL<53]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=54 CLVL<54]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=55 CLVL<55]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=56 CLVL<56]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=57 CLVL<57]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=58 CLVL<58]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=59 CLVL<59]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=60 CLVL<60]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=61 CLVL<61]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=62 CLVL<62]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=63 CLVL<63]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=64 CLVL<64]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=65 CLVL<65]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=66 CLVL<66]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=67 CLVL<67]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=68 CLVL<68]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=69 CLVL<69]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=70 CLVL<70]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=71 CLVL<71]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=72 CLVL<72]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=73 CLVL<73]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=74 CLVL<74]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=75 CLVL<75]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=76 CLVL<76]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=77 CLVL<77]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=78 CLVL<78]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=79 CLVL<79]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=80 CLVL<80]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=81 CLVL<81]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=82 CLVL<82]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=83 CLVL<83]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=84 CLVL<84]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=85 CLVL<85]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=86 CLVL<86]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=87 CLVL<87]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=88 CLVL<88]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=89 CLVL<89]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=90 CLVL<90]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=91 CLVL<91]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=92 CLVL<92]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=93 CLVL<93]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=94 CLVL<94]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=95 CLVL<95]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=96 CLVL<96]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=97 CLVL<97]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=98 CLVL<98]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=99 CLVL<99]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=18 CLVL<18]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=19 CLVL<19]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=20 CLVL<20]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=21 CLVL<21]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=22 CLVL<22]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=23 CLVL<23]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=24 CLVL<24]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=26 CLVL<26]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=27 CLVL<27]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=28 CLVL<28]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=29 CLVL<29]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=30 CLVL<30]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=31 CLVL<31]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=32 CLVL<32]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=33 CLVL<33]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=34 CLVL<34]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=35 CLVL<35]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=36 CLVL<36]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=37 CLVL<37]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=38 CLVL<38]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=39 CLVL<39]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=40 CLVL<40]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=41 CLVL<41]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=42 CLVL<42]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=43 CLVL<43]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=44 CLVL<44]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=46 CLVL<46]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=47 CLVL<47]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=48 CLVL<48]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=49 CLVL<49]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=50 CLVL<50]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=51 CLVL<51]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=52 CLVL<52]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=53 CLVL<53]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=54 CLVL<54]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=55 CLVL<55]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=56 CLVL<56]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=57 CLVL<57]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=58 CLVL<58]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=59 CLVL<59]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=60 CLVL<60]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=61 CLVL<61]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=62 CLVL<62]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=63 CLVL<63]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=64 CLVL<64]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=65 CLVL<65]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=66 CLVL<66]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=67 CLVL<67]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=68 CLVL<68]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=69 CLVL<69]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=70 CLVL<70]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=71 CLVL<71]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=72 CLVL<72]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=73 CLVL<73]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=74 CLVL<74]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=75 CLVL<75]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=76 CLVL<76]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=77 CLVL<77]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=78 CLVL<78]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=79 CLVL<79]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=80 CLVL<80]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=81 CLVL<81]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=82 CLVL<82]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=83 CLVL<83]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=84 CLVL<84]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=85 CLVL<85]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=86 CLVL<86]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=87 CLVL<87]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=88 CLVL<88]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=89 CLVL<89]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=90 CLVL<90]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=91 CLVL<91]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=92 CLVL<92]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=93 CLVL<93]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=94 CLVL<94]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=95 CLVL<95]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=96 CLVL<96]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=97 CLVL<97]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=98 CLVL<98]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=99 CLVL<99]: %NAME%{%NAME%%RED%}%CONTINUE% //Part 3. //Items that after upgrade will Require LVL 18 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ>17]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% @@ -4544,7 +4101,7 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) L //Items that after upgrade will Require LVL 24 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ>23]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 25 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1) LVLREQ>24]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1 OR aqv OR cqv) LVLREQ>24]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 26 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ>25]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 27 @@ -4580,7 +4137,7 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) L //Items that after upgrade will Require LVL 44 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ>43]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 45 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6) LVLREQ>44]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6 OR aqv2 OR cqv2) LVLREQ>44]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 46 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ>45]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 47 @@ -4626,17 +4183,17 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR //Items that after upgrade will Require LVL 67 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ>66]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Upgrading Req End Line -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%GRAY%)}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%GRAY%)}%CONTINUE% //Items which will benefit socket roll chance from upgrading it first //from 1 to 2 //opener -ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE% +ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE% //values -ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%2%WHITE%}%CONTINUE% -ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%2}%CONTINUE% +ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%2%WHITE%}%CONTINUE% +ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%2}%CONTINUE% //closer -ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% +ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% //from 2 to 3 //opener ItemDisplay[(((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM)) STAT360=0) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE% @@ -4690,11 +4247,11 @@ ItemDisplay[(lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NA //Info about Max Sockets from all sources of socketing //opener -ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:1}%CONTINUE% -ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) !(THROWPOTS OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:2}%CONTINUE% -ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) !THROWPOTS (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:1}%CONTINUE% -ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:1}%CONTINUE% -ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR 1H OR hax) !(THROWPOTS OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:2}%CONTINUE% +ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:1}%CONTINUE% +ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) !(THROWPOTS OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:2}%CONTINUE% +ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) !THROWPOTS (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:1}%CONTINUE% +ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:1}%CONTINUE% +ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR 1H OR hax) !(THROWPOTS OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:2}%CONTINUE% ItemDisplay[sst (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:2}%CONTINUE% ItemDisplay[(((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:3}%CONTINUE% ItemDisplay[(2H OR 7cr2) !(THROWPOTS OR (((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls) OR sst) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:4}%CONTINUE% @@ -4726,9 +4283,9 @@ ItemDisplay[NEC NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NA ItemDisplay[NEC (EXC OR ELT) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% //Weapons //always 1 -ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:1}%CONTINUE% +ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:1}%CONTINUE% //always 2 -ItemDisplay[(hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR 9tk OR 7tk OR 9ta OR 7ta OR bkf OR 9bk OR 7bk OR 9ja OR 7ja OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR am5 OR ama OR amf OR pil OR (SOR !(ob5 OR oba OR obf))) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% +ItemDisplay[(hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR 9tk OR 7tk OR 9ta OR 7ta OR bkf OR 9bk OR 7bk OR 9ja OR 7ja OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR am5 OR ama OR amf OR pil OR (SOR !(ob5 OR oba OR obf)) OR aqv2 OR aqv3 OR cqv2 OR cqv3) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% //always 3 ItemDisplay[(9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 9sm OR 9sb OR 9fc OR 7ss OR 7sm OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9kr OR 7kr OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 7sp OR (SIN !(ktr OR wrb OR axf OR ces OR clw OR btl OR skr)) OR oba OR obf OR 9b8 OR 7b8 OR 9gl OR 7gl OR 9ts OR 7ts) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% //always 4 @@ -4772,41 +4329,41 @@ ItemDisplay[(mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) S ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:5}%CONTINUE% ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%C%WHITE%:6}%CONTINUE% //closer -ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% +ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% //Note about Craft Affix Levels -ItemDisplay[(ARMOR OR WEAPON OR amu OR rin) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%CL%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER OR amu OR rin) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%CL%}%CONTINUE% //All Affixes Opener -//ItemDisplay[((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE)]: %NAME%{%NAME%%ORANGE%[}%CONTINUE% +//ItemDisplay[(((WEAPON OR QUIVER) CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE)]: %NAME%{%NAME%%ORANGE%[}%CONTINUE% //Good Affixes Opener -//ItemDisplay[(((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80)) (MAG OR RARE)]: %NAME%{%NAME%%YELLOW%[}%CONTINUE% +//ItemDisplay[(((WEAPON !(SOR OR WAND OR ((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR (((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~58-76)) (MAG OR RARE)]: %NAME%{%NAME%%YELLOW%[}%CONTINUE% //+Skills Affixes Opener //ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74)) (MAG OR RARE)]: %NAME%{%NAME%%TEAL%[}%CONTINUE% //Craft Alvl Text Opener -ItemDisplay[(ARMOR OR WEAPON OR amu OR rin) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE%Craft Alvl: }%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER OR amu OR rin) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE%Craft Alvl: }%CONTINUE% //All Affixes Color -ItemDisplay[((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%ORANGE%}%CONTINUE% +ItemDisplay[(((WEAPON OR QUIVER) CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%ORANGE%}%CONTINUE% //Good Affixes Color -ItemDisplay[(((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%YELLOW%}%CONTINUE% +ItemDisplay[(((WEAPON !(SOR OR WAND OR ((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR (((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~58-76)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%YELLOW%}%CONTINUE% //+Skills Affixes Color ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%TEAL%}%CONTINUE% //CRAFTALVL Value -ItemDisplay[(ARMOR OR WEAPON OR amu OR rin) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%CRAFTALVL%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER OR amu OR rin) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%CRAFTALVL%}%CONTINUE% //All Affixes Text and Closer -ItemDisplay[((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - %WHITE%Can Roll %BLUE%All Affixes}%CONTINUE% +ItemDisplay[(((WEAPON OR QUIVER) CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - %WHITE%Can Roll %BLUE%All Affixes}%CONTINUE% //Good Affixes Text and Closer -ItemDisplay[(((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - %WHITE%Can Roll %LIGHT_GRAY%Most %BLUE%Affixes}%CONTINUE% +ItemDisplay[(((WEAPON !(SOR OR WAND OR ((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR (((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~58-76)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - %WHITE%Can Roll %LIGHT_GRAY%Most %BLUE%Affixes}%CONTINUE% //+Skills Affixes Text and Closer ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - %WHITE%Good for %LIGHT_GRAY%+Skills %BLUE%Affixes}%CONTINUE% //Half Freeze Duration / Cannot Be Frozen Notes //Unequipped -ItemDisplay[STAT118=1 !EQUIPPED]: %NAME%{%TAN%Note%WHITE%: 2 x %BLUE%HFD %WHITE%= %BLUE%Cannot Be Frozen%CL%%NAME%}%CONTINUE% +ItemDisplay[STAT118=1 STAT153=0 !EQUIPPED]: %NAME%{%TAN%Note%WHITE%: 2 x %BLUE%HFD %WHITE%= %BLUE%Cannot Be Frozen%CL%%NAME%}%CONTINUE% //Equipped w/o other CBF source -ItemDisplay[(CHARSTAT118=1 AND CHARSTAT153=0) STAT118=1 EQUIPPED]: %NAME%{%TAN%Note%WHITE%: (%CHARSTAT118%/2 %BLUE%HFD%WHITE%) = %GRAY%Cannot Be Frozen %WHITE%Inactive%CL%%NAME%}%CONTINUE% -ItemDisplay[(CHARSTAT118>1 AND CHARSTAT153=0) STAT118=1 EQUIPPED]: %NAME%{%TAN%Note%WHITE%: (%CHARSTAT118%/2 %BLUE%HFD%WHITE%) = %BLUE%Cannot Be Frozen %WHITE%Activated%CL%%NAME%}%CONTINUE% +ItemDisplay[(CHARSTAT118=1 AND CHARSTAT153=0) STAT118=1 STAT153=0 EQUIPPED]: %NAME%{%TAN%Note%WHITE%: (%CHARSTAT118%/2 %BLUE%HFD%WHITE%) = %GRAY%Cannot Be Frozen %WHITE%Inactive%CL%%NAME%}%CONTINUE% +ItemDisplay[(CHARSTAT118>1 AND CHARSTAT153=0) STAT118=1 STAT153=0 EQUIPPED]: %NAME%{%TAN%Note%WHITE%: (%CHARSTAT118%/2 %BLUE%HFD%WHITE%) = %BLUE%Cannot Be Frozen %WHITE%Activated%CL%%NAME%}%CONTINUE% //Equipped with other CBF source -ItemDisplay[CHARSTAT153>0 STAT118=1 EQUIPPED]: %NAME%{%TAN%Note%WHITE%: %BLUE%Cannot Be Frozen %WHITE%Activated Elsewhere%CL%%NAME%}%CONTINUE% +ItemDisplay[CHARSTAT153>0 STAT118=1 STAT153=0 EQUIPPED]: %NAME%{%TAN%Note%WHITE%: %BLUE%Cannot Be Frozen %WHITE%Activated Elsewhere%CL%%NAME%}%CONTINUE% //SHOP HUNTING HIGHLIGHTS //OTHER SHOP HUNTING HIGHLIGHTS @@ -5316,25 +4873,27 @@ ItemDisplay[(TABSK0=2 OR (CLSK0=1 AND TABSK0=1)) (NMAG OR MAG OR RARE OR CRAFT) //Notice me replacement for +High Skills //+5 Or Higher Skill Combo //Assasin -ItemDisplay[((((CLSK6>1 OR ALLSK>1) OR (CLSK6>0 AND ALLSK>0)) AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) OR (((TABSK50>1 AND ASNTREE13) OR (TABSK49>1 AND ASNTREE23) OR (TABSK48>1 AND ASNTREE33)) OR ((TABSK50>2 AND ASNTREE12) OR (TABSK49>2 AND ASNTREE22) OR (TABSK48>2 AND ASNTREE32)) OR (((TABSK50>0 AND ALLSK>0) AND ASNTREE13) OR ((TABSK49>0 AND ALLSK>0) AND ASNTREE23) OR ((TABSK48>0 AND ALLSK>0) AND ASNTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[((MULTI83,6+MULTI188,48+MULTI188,49+MULTI188,50+STAT127>3) OR ((MULTI83,6+STAT127>2) AND (ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33)) OR ((MULTI83,6+STAT127>1) AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) OR ((MULTI83,6+MULTI188,48+STAT127>2) AND (ASNTREE32 OR ASNTREE33)) OR ((MULTI83,6+MULTI188,49+STAT127>2) AND (ASNTREE22 OR ASNTREE23)) OR ((MULTI83,6+MULTI188,50+STAT127>2) AND (ASNTREE12 OR ASNTREE13)) OR ((MULTI83,6+MULTI188,48+STAT127>1) AND ASNTREE33) OR ((MULTI83,6+MULTI188,49+STAT127>1) AND ASNTREE23) OR ((MULTI83,6+MULTI188,50+STAT127>1) AND ASNTREE13)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Sorceress -ItemDisplay[((((CLSK1>1 OR ALLSK>1) OR (CLSK1>0 AND ALLSK>0)) AND (SORTREE13 OR SORTREE23 OR SORTREE33)) OR (((TABSK10>1 AND SORTREE13) OR (TABSK9>1 AND SORTREE23) OR (TABSK8>1 AND SORTREE33)) OR ((TABSK10>2 AND SORTREE12) OR (TABSK9>2 AND SORTREE22) OR (TABSK8>2 AND SORTREE32)) OR (((TABSK10>0 AND ALLSK>0) AND SORTREE13) OR ((TABSK9>0 AND ALLSK>0) AND SORTREE23) OR ((TABSK8>0 AND ALLSK>0) AND SORTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[((MULTI83,1+MULTI188,8+MULTI188,9+MULTI188,10+STAT127>3) OR ((MULTI83,1+STAT127>2) AND (SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33)) OR ((MULTI83,1+STAT127>1) AND (SORTREE13 OR SORTREE23 OR SORTREE33)) OR ((MULTI83,1+MULTI188,10+STAT127>2) AND (SORTREE12 OR SORTREE13)) OR ((MULTI83,1+MULTI188,9+STAT127>2) AND (SORTREE22 OR SORTREE23)) OR ((MULTI83,1+MULTI188,8+STAT127>2) AND (SORTREE32 OR SORTREE33)) OR ((MULTI83,1+MULTI188,10+STAT127>1) AND SORTREE13) OR ((MULTI83,1+MULTI188,9+STAT127>1) AND SORTREE23) OR ((MULTI83,1+MULTI188,8+STAT127>1) AND SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Barbarian -ItemDisplay[((((CLSK4>1 OR ALLSK>1) OR (CLSK4>0 AND ALLSK>0)) AND (BARTREE13 OR BARTREE23 OR BARTREE33)) OR (((TABSK34>1 AND BARTREE13) OR (TABSK33>1 AND BARTREE23) OR (TABSK32>1 AND BARTREE33)) OR ((TABSK34>2 AND BARTREE12) OR (TABSK33>2 AND BARTREE22) OR (TABSK32>2 AND BARTREE32)) OR (((TABSK34>0 AND ALLSK>0) AND BARTREE13) OR ((TABSK33>0 AND ALLSK>0) AND BARTREE23) OR ((TABSK32>0 AND ALLSK>0) AND BARTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[((MULTI83,4+MULTI188,32+MULTI188,33+MULTI188,34+STAT127>3) OR ((MULTI83,4+STAT127>2) AND (BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33)) OR ((MULTI83,4+STAT127>1) AND (BARTREE13 OR BARTREE23 OR BARTREE33)) OR ((MULTI83,4+MULTI188,34+STAT127>2) AND (BARTREE12 OR BARTREE13)) OR ((MULTI83,4+MULTI188,33+STAT127>2) AND (BARTREE22 OR BARTREE23)) OR ((MULTI83,4+MULTI188,32+STAT127>2) AND (BARTREE32 OR BARTREE33)) OR ((MULTI83,4+MULTI188,34+STAT127>1) AND BARTREE13) OR ((MULTI83,4+MULTI188,33+STAT127>1) AND BARTREE23) OR ((MULTI83,4+MULTI188,32+STAT127>1) AND BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Druid -ItemDisplay[((((CLSK5>1 OR ALLSK>1) OR (CLSK5>0 AND ALLSK>0)) AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) OR (((TABSK42>1 AND DRUTREE13) OR (TABSK41>1 AND DRUTREE23) OR (TABSK40>1 AND DRUTREE33)) OR ((TABSK42>2 AND DRUTREE12) OR (TABSK41>2 AND DRUTREE22) OR (TABSK40>2 AND DRUTREE32)) OR (((TABSK42>0 AND ALLSK>0) AND DRUTREE13) OR ((TABSK41>0 AND ALLSK>0) AND DRUTREE23) OR ((TABSK40>0 AND ALLSK>0) AND DRUTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[((MULTI83,5+MULTI188,40+MULTI188,41+MULTI188,42+STAT127>3) OR ((MULTI83,5+STAT127>2) AND (DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33)) OR ((MULTI83,5+STAT127>1) AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) OR ((MULTI83,5+MULTI188,42+STAT127>2) AND (DRUTREE12 OR DRUTREE13)) OR ((MULTI83,5+MULTI188,41+STAT127>2) AND (DRUTREE22 OR DRUTREE23)) OR ((MULTI83,5+MULTI188,40+STAT127>2) AND (DRUTREE32 OR DRUTREE33)) OR ((MULTI83,5+MULTI188,42+STAT127>1) AND DRUTREE13) OR ((MULTI83,5+MULTI188,41+STAT127>1) AND DRUTREE23) OR ((MULTI83,5+MULTI188,40+STAT127>1) AND DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Necromancer -ItemDisplay[((((CLSK2>1 OR ALLSK>1) OR (CLSK2>0 AND ALLSK>0)) AND (NECTREE13 OR NECTREE23 OR NECTREE33)) OR (((TABSK18>1 AND NECTREE13) OR (TABSK17>1 AND NECTREE23) OR (TABSK16>1 AND NECTREE33)) OR ((TABSK18>2 AND NECTREE12) OR (TABSK17>2 AND NECTREE22) OR (TABSK16>2 AND NECTREE32)) OR (((TABSK18>0 AND ALLSK>0) AND NECTREE13) OR ((TABSK17>0 AND ALLSK>0) AND NECTREE23) OR ((TABSK16>0 AND ALLSK>0) AND NECTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[((MULTI83,2+MULTI188,16+MULTI188,17+MULTI188,18+STAT127>3) OR ((MULTI83,2+STAT127>2) AND (NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33)) OR ((MULTI83,2+STAT127>1) AND (NECTREE13 OR NECTREE23 OR NECTREE33)) OR ((MULTI83,2+MULTI188,18+STAT127>2) AND (NECTREE12 OR NECTREE13)) OR ((MULTI83,2+MULTI188,17+STAT127>2) AND (NECTREE22 OR NECTREE23)) OR ((MULTI83,2+MULTI188,16+STAT127>2) AND (NECTREE32 OR NECTREE33)) OR ((MULTI83,2+MULTI188,18+STAT127>1) AND NECTREE13) OR ((MULTI83,2+MULTI188,17+STAT127>1) AND NECTREE23) OR ((MULTI83,2+MULTI188,16+STAT127>1) AND NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Paladin -ItemDisplay[((((CLSK3>1 OR ALLSK>1) OR (CLSK3>0 AND ALLSK>0)) AND (PALTREE13 OR PALTREE23 OR PALTREE33)) OR (((TABSK26>1 AND PALTREE13) OR (TABSK25>1 AND PALTREE23) OR (TABSK24>1 AND PALTREE33)) OR ((TABSK26>2 AND PALTREE12) OR (TABSK25>2 AND PALTREE22) OR (TABSK24>2 AND PALTREE32)) OR (((TABSK26>0 AND ALLSK>0) AND PALTREE13) OR ((TABSK25>0 AND ALLSK>0) AND PALTREE23) OR ((TABSK24>0 AND ALLSK>0) AND PALTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[((MULTI83,3+MULTI188,24+MULTI188,25+MULTI188,26+STAT127>3) OR ((MULTI83,3+STAT127>2) AND (PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33)) OR ((MULTI83,3+STAT127>1) AND (PALTREE13 OR PALTREE23 OR PALTREE33)) OR ((MULTI83,3+MULTI188,26+STAT127>2) AND (PALTREE12 OR PALTREE13)) OR ((MULTI83,3+MULTI188,25+STAT127>2) AND (PALTREE22 OR PALTREE23)) OR ((MULTI83,3+MULTI188,24+STAT127>2) AND (PALTREE32 OR PALTREE33)) OR ((MULTI83,3+MULTI188,26+STAT127>1) AND PALTREE13) OR ((MULTI83,3+MULTI188,25+STAT127>1) AND PALTREE23) OR ((MULTI83,3+MULTI188,24+STAT127>1) AND PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Amazon -ItemDisplay[((TABSK2>4) OR ((CLSK0>0 OR ALLSK>0) AND TABSK2>3) OR ((CLSK0>1 OR ALLSK>1) AND TABSK2>2) OR (CLSK0>1 AND ALLSK>1 AND TABSK2>0) OR (ALLSK>1 AND TABSK2>2) OR (CLSK0>0 AND ALLSK>0 AND TABSK2>2)) OR ((TABSK1>4) OR ((CLSK0>0 OR ALLSK>0) AND TABSK1>3) OR ((CLSK0>1 OR ALLSK>1) AND TABSK1>2) OR (CLSK0>1 AND ALLSK>1 AND TABSK1>0) OR (ALLSK>1 AND TABSK1>2) OR (CLSK0>0 AND ALLSK>0 AND TABSK1>2)) OR ((TABSK0>4) OR ((CLSK0>0 OR ALLSK>0) AND TABSK0>3) OR ((CLSK0>1 OR ALLSK>1) AND TABSK0>2) OR (CLSK0>1 AND ALLSK>1 AND TABSK0>0) OR (ALLSK>1 AND TABSK0>2) OR (CLSK0>0 AND ALLSK>0 AND TABSK0>2)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[(MULTI83,0+MULTI188,0+MULTI188,1+MULTI188,2+STAT127>4) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //NOTICE ME, THAT's ME SECTION //High ED Amp Proc Combo ItemDisplay[(NOTICEME01)]: %NAME%{%RED%*** %GREEN%High ED %ORANGE%Amp Proc %GREEN%Combo%RED% ***%CL%%NAME%}%CONTINUE% +//High ED Weapon + MODS +ItemDisplay[(NOTICEME10) !(NOTICEME01)]: %NAME%{%RED%*** %GREEN%High ED %ORANGE%+Mods %GREEN%Weapon%RED% ***%CL%%NAME%}%CONTINUE% //High ED Weapon -ItemDisplay[(NOTICEME02) !(NOTICEME01)]: %NAME%{%RED%*** %GREEN%High ED Weapon%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[(NOTICEME02) !(NOTICEME01 OR NOTICEME10)]: %NAME%{%RED%*** %GREEN%High ED Weapon%RED% ***%CL%%NAME%}%CONTINUE% //3sk, 20ias Gloves ItemDisplay[(NOTICEME03)]: %NAME%{%RED%*** %GREEN%3sk, 20ias Gloves%RED% ***%CL%%NAME%}%CONTINUE% //3sk, 10fcr Gloves @@ -5353,15 +4912,15 @@ ItemDisplay[(NOTICEME09)]: %NAME%{%DARK_GREEN%Life Tap Charges%CL%%NAME%}%CONTIN //ALL ITEM DESCRIPTIONS CLOSER - DESCRIPTIONS ABOVE THIS LINE //Show me quantitiy of all stackables -ItemDisplay[!(ARMOR OR WEAPON OR tbk OR ibk OR aqv OR cqv OR (MAPTIER>0 !NMAG)) QTY>0]: %NAME% %TAN%x %WHITE%%QTY%{%NAME%}%CONTINUE% +ItemDisplay[!(ARMOR OR WEAPON OR tbk OR ibk OR QUIVER OR (MAPTIER>0 !NMAG)) QTY>0]: %NAME% %TAN%x %WHITE%%QTY%{%NAME%}%CONTINUE% //Fixing coloring for vendors pt.1 ItemDisplay[UNI OR RW]: %NAME%%GOLD%{%NAME%}%CONTINUE% ItemDisplay[SET]: %NAME%%GREEN%{%NAME%}%CONTINUE% ItemDisplay[RARE]: %NAME%%YELLOW%{%NAME%}%CONTINUE% ItemDisplay[MAG]: %NAME%%BLUE%{%NAME%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) NMAG !ETH (SOCK=0 OR THROWING) !opm]: %NAME%%WHITE%{%NAME%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) NMAG !RW (SOCK>0 OR ETH)]: %NAME%%GRAY%{%NAME%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG !ETH (SOCK=0 OR THROWING) !opm]: %NAME%%WHITE%{%NAME%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG !RW (SOCK>0 OR ETH)]: %NAME%%GRAY%{%NAME%}%CONTINUE% ItemDisplay[CRAFT]: %NAME%%ORANGE%{%NAME%}%CONTINUE% //Imbue Bases Descriptions (bases themselves moved to //Runeword Bases) @@ -5619,102 +5178,102 @@ ItemDisplay[(ANYSTAFFEQ7) !(wnd OR ywn OR 9wn OR scp OR ktr OR wrb OR axf OR ces //Add PRICETAG //Show Price TAG's on items -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE>0) SOCK=0]: %NAME% {%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1-999)]: %NAME%%GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE>0) SOCK=0]: %NAME% {%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1-999)]: %NAME%%GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE% //Show prices in range 1.0-5.0k every 0.1k -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1000-1050)]: %NAME%%GRAY%(%TAN%$%WHITE%1.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1051-1150)]: %NAME%%GRAY%(%TAN%$%WHITE%1.1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1151-1250)]: %NAME%%GRAY%(%TAN%$%WHITE%1.2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1251-1350)]: %NAME%%GRAY%(%TAN%$%WHITE%1.3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1351-1450)]: %NAME%%GRAY%(%TAN%$%WHITE%1.4%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1451-1550)]: %NAME%%GRAY%(%TAN%$%WHITE%1.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1551-1650)]: %NAME%%GRAY%(%TAN%$%WHITE%1.6%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1651-1750)]: %NAME%%GRAY%(%TAN%$%WHITE%1.7%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1751-1850)]: %NAME%%GRAY%(%TAN%$%WHITE%1.8%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1851-1950)]: %NAME%%GRAY%(%TAN%$%WHITE%1.9%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1951-2050)]: %NAME%%GRAY%(%TAN%$%WHITE%2.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2051-2150)]: %NAME%%GRAY%(%TAN%$%WHITE%2.1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2151-2250)]: %NAME%%GRAY%(%TAN%$%WHITE%2.2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2251-2350)]: %NAME%%GRAY%(%TAN%$%WHITE%2.3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% 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SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3951-4050)]: %NAME%%GRAY%(%TAN%$%WHITE%4.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4051-4150)]: %NAME%%GRAY%(%TAN%$%WHITE%4.1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4151-4250)]: %NAME%%GRAY%(%TAN%$%WHITE%4.2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4251-4350)]: %NAME%%GRAY%(%TAN%$%WHITE%4.3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% 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%NAME%%GRAY%(%TAN%$%WHITE%5.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% //Show prices in range 5.0-10k every 0.5k -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~5251-5750)]: %NAME%%GRAY%(%TAN%$%WHITE%5.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~5751-6250)]: %NAME%%GRAY%(%TAN%$%WHITE%6.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN 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SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~11501-12500)]: %NAME%%GRAY%(%TAN%$%WHITE%12%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~12501-13500)]: %NAME%%GRAY%(%TAN%$%WHITE%13%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~13501-14500)]: %NAME%%GRAY%(%TAN%$%WHITE%14%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~14501-15500)]: %NAME%%GRAY%(%TAN%$%WHITE%15%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~15501-16500)]: %NAME%%GRAY%(%TAN%$%WHITE%16%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~16501-17500)]: %NAME%%GRAY%(%TAN%$%WHITE%17%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~17501-18500)]: %NAME%%GRAY%(%TAN%$%WHITE%18%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~18501-19500)]: %NAME%%GRAY%(%TAN%$%WHITE%19%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~19501-20500)]: %NAME%%GRAY%(%TAN%$%WHITE%20%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~20501-21500)]: %NAME%%GRAY%(%TAN%$%WHITE%21%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~21501-22500)]: %NAME%%GRAY%(%TAN%$%WHITE%22%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~22501-23500)]: %NAME%%GRAY%(%TAN%$%WHITE%23%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~23501-24500)]: %NAME%%GRAY%(%TAN%$%WHITE%24%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~24501-25500)]: %NAME%%GRAY%(%TAN%$%WHITE%25%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~25501-26500)]: %NAME%%GRAY%(%TAN%$%WHITE%26%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~26501-27500)]: %NAME%%GRAY%(%TAN%$%WHITE%27%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~27501-28500)]: %NAME%%GRAY%(%TAN%$%WHITE%28%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~28501-29500)]: %NAME%%GRAY%(%TAN%$%WHITE%29%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~29501-30500)]: %NAME%%GRAY%(%TAN%$%WHITE%30%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~30501-31500)]: %NAME%%GRAY%(%TAN%$%WHITE%31%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~31501-32500)]: %NAME%%GRAY%(%TAN%$%WHITE%32%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~32501-33500)]: %NAME%%GRAY%(%TAN%$%WHITE%33%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~33501-34500)]: %NAME%%GRAY%(%TAN%$%WHITE%34%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE>34500)]: %NAME%%GRAY%(%TAN%$%WHITE%35%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~10501-11500)]: %NAME%%GRAY%(%TAN%$%WHITE%11%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~11501-12500)]: %NAME%%GRAY%(%TAN%$%WHITE%12%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~12501-13500)]: %NAME%%GRAY%(%TAN%$%WHITE%13%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~13501-14500)]: %NAME%%GRAY%(%TAN%$%WHITE%14%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~14501-15500)]: %NAME%%GRAY%(%TAN%$%WHITE%15%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~15501-16500)]: %NAME%%GRAY%(%TAN%$%WHITE%16%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~16501-17500)]: %NAME%%GRAY%(%TAN%$%WHITE%17%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~17501-18500)]: %NAME%%GRAY%(%TAN%$%WHITE%18%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~18501-19500)]: %NAME%%GRAY%(%TAN%$%WHITE%19%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~19501-20500)]: %NAME%%GRAY%(%TAN%$%WHITE%20%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~20501-21500)]: %NAME%%GRAY%(%TAN%$%WHITE%21%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~21501-22500)]: %NAME%%GRAY%(%TAN%$%WHITE%22%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~22501-23500)]: %NAME%%GRAY%(%TAN%$%WHITE%23%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~23501-24500)]: %NAME%%GRAY%(%TAN%$%WHITE%24%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~24501-25500)]: %NAME%%GRAY%(%TAN%$%WHITE%25%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~25501-26500)]: %NAME%%GRAY%(%TAN%$%WHITE%26%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~26501-27500)]: %NAME%%GRAY%(%TAN%$%WHITE%27%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~27501-28500)]: %NAME%%GRAY%(%TAN%$%WHITE%28%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~28501-29500)]: %NAME%%GRAY%(%TAN%$%WHITE%29%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~29501-30500)]: %NAME%%GRAY%(%TAN%$%WHITE%30%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~30501-31500)]: %NAME%%GRAY%(%TAN%$%WHITE%31%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~31501-32500)]: %NAME%%GRAY%(%TAN%$%WHITE%32%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~32501-33500)]: %NAME%%GRAY%(%TAN%$%WHITE%33%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~33501-34500)]: %NAME%%GRAY%(%TAN%$%WHITE%34%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE>34500)]: %NAME%%GRAY%(%TAN%$%WHITE%35%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% //Show me exact Price TAG Values while in TOWN -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) TOWN !EQUIPPED !SHOP SOCK=0]: %NAME% %GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) TOWN !EQUIPPED !SHOP SOCK>0]: %NAME%%GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) TOWN !EQUIPPED !SHOP SOCK=0]: %NAME% %GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) TOWN !EQUIPPED !SHOP SOCK>0]: %NAME%%GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE% //Fixing coloring for vendors pt.2 ItemDisplay[UNI OR RW]: %NAME%%GOLD%{%NAME%}%CONTINUE% ItemDisplay[SET]: %NAME%%GREEN%{%NAME%}%CONTINUE% ItemDisplay[RARE]: %NAME%%YELLOW%{%NAME%}%CONTINUE% ItemDisplay[MAG]: %NAME%%BLUE%{%NAME%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) NMAG !ETH (SOCK=0 OR THROWING) !opm]: %NAME%%WHITE%{%NAME%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) NMAG !RW (SOCK>0 OR ETH)]: %NAME%%GRAY%{%NAME%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG !ETH (SOCK=0 OR THROWING) !opm]: %NAME%%WHITE%{%NAME%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG !RW (SOCK>0 OR ETH)]: %NAME%%GRAY%{%NAME%}%CONTINUE% ItemDisplay[CRAFT]: %NAME%%ORANGE%{%NAME%}%CONTINUE% //Potentially expensive (Worth some GOLD) items -ItemDisplay[(7tk OR 7bk OR 7ta) ((MAG OR RARE) !ID) FILTLVL<6 !EQUIPPED !SHOP]: %NAME%{%NAME%} +ItemDisplay[(BELT ELT) ((MAG OR RARE) !ID) FILTLVL<6 !EQUIPPED !SHOP]: %NAME%{%NAME%} ItemDisplay[WAND (SK81>2 OR SK84>2 OR SK85>2 OR SK367>2 OR SK83>1 OR SK86>1 OR SK87>1 OR SK88>1 OR SK89>1 OR SK90>1 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR ((SK82>0 OR SK83>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK83>0 OR SK80>0 OR SK79>0) AND (SK81>1 OR SK84>1 OR SK85>1 OR SK367>1 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0))) !ETH !INF !RW NMAG FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(SOR OR sst OR 8ss OR 6ss) (SK52>2 OR SK54>2 OR SK55>2 OR SK369>1 OR SK376>1 OR SK56>1 OR SK57>1 OR SK58>1 OR SK59>1 OR SK60>1 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0 OR SK65>0 OR ((SK383>0 OR SK51>0 OR SK47>0 OR SK49>0 OR SK48>0 OR SK50>0) AND (SK52>1 OR SK54>1 OR SK55>1 OR SK369>0 OR SK376>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0))) !ETH !INF !RW NMAG FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(SIN OR DAGGER) (SK270>2 OR SK269>2 OR SK268>2 OR SK267>2 OR SK273>2 OR SK266>2 OR SK366>1 OR SK272>1 OR SK274>1 OR SK275>1 OR SK277>1 OR SK271>0 OR SK276>0 OR SK278>0 OR SK279>0 OR SK280>0 OR ((SK261>0 OR SK262>0 OR SK263>0 OR 264>0 OR 265>0) AND (SK270>1 OR SK269>1 OR SK268>1 OR SK267>1 OR SK273>1 OR SK266>1 OR SK366>0 OR SK272>0 OR SK274>0 OR SK275>0 OR SK277>0))) !ETH !INF !RW NMAG FILTLVL<6]: %NAME%{%NAME%} @@ -5790,6 +5349,8 @@ ItemDisplay[jew ID RARE ILVL~98-99 STAT486=0]: %NAME%{%NAME%68}%CONTINUE% ItemDisplay[jew ID RARE ILVL>67 STAT486=0]: %NAME%{%CL%%NAME%%CL%}%CONTINUE% //Jewel Notes part.2 ItemDisplay[jew ID RARE ILVL>67 STAT486=0]: %NAME%{%CL%%NAME%%WHITE%To %YELLOW%Reroll %WHITE%Cube with 3 x Perf %GRAY%O%CL%}%CONTINUE% +ItemDisplay[jew MAG ID ILVL>84]: %NAME%{%WHITE%Ilvl%TEAL%85+ %BLUE%Jewel %WHITE%Always Roll 2 Affixes,}%CONTINUE% +ItemDisplay[jew MAG ID ILVL>84]: %NAME%{%WHITE%To ReRoll Cube with 3x Perf Gem%CL%%NAME%}%CONTINUE% ItemDisplay[jew ID]: %NAME%{%NAME%%CL%%TAN%Note%WHITE%: Cube with %GRAY%key %WHITE%to Destroy Into: %BLUE%Jewel Fragments%CL%}%CONTINUE% ItemDisplay[jew STAT477=21 ]: %NAME%{%TAN%Note%WHITE%: White %BLUE%Jewel} ItemDisplay[jew STAT477=4 ]: %NAME%{%TAN%Note%WHITE%: %GRAY%Black %BLUE%Jewel} @@ -5799,7 +5360,7 @@ ItemDisplay[jewf ID]: %BLUE%%NAME%{%GRAY%(Stackable Jewel)%NL%%TAN%Note%WHITE%: ItemDisplay[std]: %PX-9D%%NAME%{%NAME%}//{%WHITE%+10% Experience%NL%+20% Magic&Gold Find%NL%+20% Monster Density%NL%%TAN%Note: %WHITE%Cube it with Map to gain:} //Show me every identified item -ItemDisplay[(ARMOR OR WEAPON OR (aqv OR cqv)) (MAG OR RARE OR SET OR UNI OR CRAFT) ID]: %NAME%{%NAME%} +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR SET OR UNI OR CRAFT) ID]: %NAME%{%NAME%} //Project Diablo 2 items ItemDisplay[wss]: %MAP-0A%%DOT-66%%NAME% %ORANGE%*{%RED%Warning%WHITE%: It can Brick your Item%NL%%TAN%Note%WHITE%: Use to %RED%Corrupt %WHITE%Item/Map:} @@ -5970,6 +5531,9 @@ ItemDisplay[t54]: %NAME%{%RED%F%WHITE%:65 %BLACK%| %BLUE%C%WHITE%:65 %BLACK%| %Y //Outer Void ItemDisplay[t55]: %NAME%{%WHITE%Boss Damage: %GRAY%Missing Data %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t55]: %NAME%{%RED%F%WHITE%:75 %BLACK%| %BLUE%C%WHITE%:50 %BLACK%| %YELLOW%L%WHITE%:75 %BLACK%| %GREEN%P%WHITE%:30 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:50%CL%%NAME%}%CONTINUE% +//City of Ureh +//ItemDisplay[t55]: +//ItemDisplay[t55]: //Essences ItemDisplay[tes]: %PX-9D%%NAME%{%TAN%Essence %WHITE%from: %BLUE%Andariel %WHITE%or %BLUE%Duriel} @@ -6017,34 +5581,37 @@ ItemDisplay[(r05 OR r05s)]: %NAME%{%GRAY%Rampage, Rhyme, Splendor, Stealth, Zeph ItemDisplay[(r06 OR r06s)]: %NAME%{Enigma, Epiphany, Harmony, Honor, Malice, Mist,%NL%%NAME%}%CONTINUE% ItemDisplay[(r06 OR r06s)]: %NAME%{%GRAY%Radiance, Rain, Rampage, Unbending Will, Wisdom%NL%%NAME%}%CONTINUE% // -ItemDisplay[(r07 OR r07s)]: %NAME%{Ancient's Pledge, Edge, Holy Thunder, Insight,%NL%%NAME%}%CONTINUE% -ItemDisplay[(r07 OR r07s)]: %NAME%{%GRAY%Pattern, Spirit, Stealth, Venom%NL%%NAME%}%CONTINUE% +ItemDisplay[(r07 OR r07s)]: %NAME%{Ancient's Pledge, Ancient's Scripture, Edge,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r07 OR r07s)]: %NAME%{Holy Thunder, Insight, Pattern, Spirit, Stealth,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r07 OR r07s)]: %NAME%{%GRAY%Venom%NL%%NAME%}%CONTINUE% // -ItemDisplay[(r08 OR r08s)]: %NAME%{Ancient's Pledge, Bramble, Call to Arms,%NL%%NAME%}%CONTINUE% -ItemDisplay[(r08 OR r08s)]: %NAME%{Enlightenment, Grief, Holy Thunder, Insight,%NL%%NAME%}%CONTINUE% -ItemDisplay[(r08 OR r08s)]: %NAME%{King's Grace, Leaf, Principle, Rapture,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r08 OR r08s)]: %NAME%{Ancient's Foresigh, Ancient's Pledge, Bramble,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r08 OR r08s)]: %NAME%{Call to Arms, Enlightenment, Grief, Holy Thunder,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r08 OR r08s)]: %NAME%{Insight, King's Grace, Leaf, Principle, Rapture,%NL%%NAME%}%CONTINUE% ItemDisplay[(r08 OR r08s)]: %NAME%{%GRAY%Shattered Wall, Zenith%NL%%NAME%}%CONTINUE% // -ItemDisplay[(r09 OR r09s)]: %NAME%{Ancient's Pledge, Death, Famine, Holy Thunder,%NL%%NAME%}%CONTINUE% -ItemDisplay[(r09 OR r09s)]: %NAME%{Lore, Passion, Pattern, Rain, Spirit, Zenith,%NL%%NAME%}%CONTINUE% -ItemDisplay[(r09 OR r09s)]: %NAME%{%GRAY%Zephyr%NL%%NAME%}%CONTINUE% +ItemDisplay[(r09 OR r09s)]: %NAME%{Ancient's Pledge, Ancient's Scripture, Death,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r09 OR r09s)]: %NAME%{Famine, Holy Thunder, Lore, Passion, Pattern,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r09 OR r09s)]: %NAME%{%GRAY%Rain, Spirit, Zenith, Zephyr%NL%%NAME%}%CONTINUE% // -ItemDisplay[(r10 OR r10s)]: %NAME%{Black, Duress, Heart of the Oak, King's Grace,%NL%%NAME%}%CONTINUE% -ItemDisplay[(r10 OR r10s)]: %NAME%{Mist, Neophyte, Obedience, Peace, Purity, Spirit,%NL%%NAME%}%CONTINUE% -ItemDisplay[(r10 OR r10s)]: %NAME%{%GRAY%Treachery, Zenith%NL%%NAME%}%CONTINUE% +ItemDisplay[(r10 OR r10s)]: %NAME%{Ancient's Foresigh, Black, Duress,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r10 OR r10s)]: %NAME%{Heart of the Oak, King's Grace, Mist, Neophyte,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r10 OR r10s)]: %NAME%{Obedience, Peace, Purity, Spirit, Treachery,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r10 OR r10s)]: %NAME%{%GRAY%Zenith%NL%%NAME%}%CONTINUE% // ItemDisplay[(r11 OR r11s)]: %NAME%{Call to Arms, Edge, Eternity, Hand of Justice,%NL%%NAME%}%CONTINUE% ItemDisplay[(r11 OR r11s)]: %NAME%{Honor, Ice, King's Grace, Lawbringer, Myth,%NL%%NAME%}%CONTINUE% ItemDisplay[(r11 OR r11s)]: %NAME%{%GRAY%Peace, Purity, Spirit, Strength%NL%%NAME%}%CONTINUE% // -ItemDisplay[(r12 OR r12s)]: %NAME%{Bone, Dragon, Enlightenment, Eternity, Fortitude,%NL%%NAME%}%CONTINUE% -ItemDisplay[(r12 OR r12s)]: %NAME%{%GRAY%Harmony, Honor, Insight, Lore, Memory, Radiance%NL%%NAME%}%CONTINUE% +ItemDisplay[(r12 OR r12s)]: %NAME%{Bone, Dragon, Echo, Enlightenment, Eternity,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r12 OR r12s)]: %NAME%{Fortitude, Harmony, Honor, Insight, Lore, Memory,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r12 OR r12s)]: %NAME%{%GRAY%Radiance%NL%%NAME%}%CONTINUE% // ItemDisplay[(r13 OR r13s)]: %NAME%{Crescent Moon, Duress, Ferocity, Hustle, Ice,%NL%%NAME%}%CONTINUE% ItemDisplay[(r13 OR r13s)]: %NAME%{Melody, Mist, Oath, Peace, Rampage, Rhyme, Stone,%NL%%NAME%}%CONTINUE% ItemDisplay[(r13 OR r13s)]: %NAME%{%GRAY%Treachery%NL%%NAME%}%CONTINUE% // -ItemDisplay[(r14 OR r14s)]: %NAME%{Asylum, Chains of Honor, Exile, Fortitude,%NL%%NAME%}%CONTINUE% +ItemDisplay[(r14 OR r14s)]: %NAME%{Asylum, Chains of Honor, Echo, Exile, Fortitude,%NL%%NAME%}%CONTINUE% ItemDisplay[(r14 OR r14s)]: %NAME%{%GRAY%Loyalty, Passion, Silence, Venom, White%NL%%NAME%}%CONTINUE% // ItemDisplay[(r15 OR r15s)]: %NAME%{Asylum, Breath of the Dying, Death, Doom,%NL%%NAME%}%CONTINUE% @@ -6155,13 +5722,13 @@ ItemDisplay[(r33 OR r33s)]: %NAME%{%NAME%%TAN%Note%WHITE%: %ORANGE%Zod %WHITE%+ ItemDisplay[gzvs OR glys OR glbs OR glgs OR glrs OR glws OR skls OR gzv OR glw OR glg OR glr OR glb OR gly OR skl]: %NAME%{%NAME%%TAN%Note%WHITE%: 3xFlawless + %GRAY%key %WHITE%= Perf}%CONTINUE% ItemDisplay[gzv OR glw OR glg OR glr OR glb OR gly OR skl]: %NAME%{%NAME%%NL%}%CONTINUE% -ItemDisplay[(gpvs OR gpv)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Ort %BLACK%| %WHITE%Belt: %ORANGE%Ith %BLACK%| %WHITE%Boots: %ORANGE%Thul%NL%%WHITE%Weapon: %ORANGE%Tir %BLACK%| %WHITE%Chest: %ORANGE%Tal %BLACK%| %WHITE%Shield: %ORANGE%Eth%NL%%WHITE%Ring: %ORANGE%Amn %BLACK%| %WHITE%Helm: %ORANGE%Nef %BLACK%| %WHITE%Amulet: %ORANGE%Ral%NL%%TAN%Note%WHITE%: Caster Crafting Recipes: Perf %PURPLE%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% -ItemDisplay[(gpys OR gpy)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Hel %BLACK%| %WHITE%Belt: %ORANGE%El %BLACK%| %WHITE%Boots: %ORANGE%Io%NL%%WHITE%Weapon: %ORANGE%Shael %BLACK%| %WHITE%Chest: %ORANGE%Eld %BLACK%| %WHITE%Shield: %ORANGE%Dol%NL%%WHITE%Ring: %ORANGE%Lum %BLACK%| %WHITE%Helm: %ORANGE%Tir %BLACK%| %WHITE%Amulet: %ORANGE%Ko%NL%%TAN%Note%WHITE%: Bountiful Crafting Recipes: Perf %YELLOW%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% -ItemDisplay[(gpbs OR gpb)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Ort %BLACK%| %WHITE%Belt: %ORANGE%Tal %BLACK%| %WHITE%Boots: %ORANGE%Ral%NL%%WHITE%Weapon: %ORANGE%Tir %BLACK%| %WHITE%Chest: %ORANGE%Nef %BLACK%| %WHITE%Shield: %ORANGE%Eth%NL%%WHITE%Ring: %ORANGE%Amn %BLACK%| %WHITE%Helm: %ORANGE%Ith %BLACK%| %WHITE%Amulet: %ORANGE%Thul%NL%%TAN%Note%WHITE%: Hitpower Crafting Recipes: Perf %BLUE%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% -ItemDisplay[(gpgs OR gpg)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Ral %BLACK%| %WHITE%Belt: %ORANGE%Tal %BLACK%| %WHITE%Boots: %ORANGE%Ort%NL%%WHITE%Weapon: %ORANGE%Sol %BLACK%| %WHITE%Chest: %ORANGE%Eth %BLACK%| %WHITE%Shield: %ORANGE%Nef%NL%%WHITE%Ring: %ORANGE%Amn %BLACK%| %WHITE%Helm: %ORANGE%Ith %BLACK%| %WHITE%Amulet: %ORANGE%Thul%NL%%TAN%Note%WHITE%: Safety Crafting Recipes: Perf %GREEN%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% -ItemDisplay[(gprs OR gpr)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Nef %BLACK%| %WHITE%Belt: %ORANGE%Tal %BLACK%| %WHITE%Boots: %ORANGE%Eth%NL%%WHITE%Weapon: %ORANGE%Ort %BLACK%| %WHITE%Chest: %ORANGE%Thul %BLACK%| %WHITE%Shield: %ORANGE%Ith%NL%%WHITE%Ring: %ORANGE%Sol %BLACK%| %WHITE%Helm: %ORANGE%Ral %BLACK%| %WHITE%Amulet: %ORANGE%Amn%NL%%TAN%Note%WHITE%: Blood Crafting Recipes: Perf %RED%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% -ItemDisplay[(gpws OR gpw)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Shael %BLACK%| %WHITE%Belt: %ORANGE%Io %BLACK%| %WHITE%Boots: %ORANGE%Ko%NL%%WHITE%Weapon: %ORANGE%Sol %BLACK%| %WHITE%Chest: %ORANGE%El %BLACK%| %WHITE%Shield: %ORANGE%Ort%NL%%WHITE%Ring: %ORANGE%Hel %BLACK%| %WHITE%Helm: %ORANGE%Eld %BLACK%| %WHITE%Amulet: %ORANGE%Tal%NL%%TAN%Note%WHITE%: Brilliant Crafting Recipes: Perf %GRAY%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% -ItemDisplay[(skzs OR skz)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Io %BLACK%| %WHITE%Belt: %ORANGE%Eld %BLACK%| %WHITE%Boots: %ORANGE%El%NL%%WHITE%Weapon: %ORANGE%Shael %BLACK%| %WHITE%Chest: %ORANGE%Tir %BLACK%| %WHITE%Shield: %ORANGE%Sol%NL%%WHITE%Ring: %ORANGE%Hel %BLACK%| %WHITE%Helm: %ORANGE%Lum %BLACK%| %WHITE%Amulet: %ORANGE%Dol%NL%%TAN%Note%WHITE%: Vampiric Crafting Recipes: Perf %GRAY%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% +ItemDisplay[(gpvs OR gpv)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Ort %BLACK%| %WHITE%Belt: %ORANGE%Ith %BLACK%| %WHITE%Boots: %ORANGE%Thul%NL%%WHITE%Weapon: %ORANGE%Tir %BLACK%| %WHITE%Chest: %ORANGE%Tal %BLACK%| %WHITE%Shield/Quiver: %ORANGE%Eth%NL%%WHITE%Ring: %ORANGE%Amn %BLACK%| %WHITE%Helm: %ORANGE%Nef %BLACK%| %WHITE%Amulet: %ORANGE%Ral%NL%%TAN%Note%WHITE%: Caster Crafting Recipes: Perf %PURPLE%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% +ItemDisplay[(gpys OR gpy)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Hel %BLACK%| %WHITE%Belt: %ORANGE%El %BLACK%| %WHITE%Boots: %ORANGE%Io%NL%%WHITE%Weapon: %ORANGE%Shael %BLACK%| %WHITE%Chest: %ORANGE%Eld %BLACK%| %WHITE%Shield/Quiver: %ORANGE%Dol%NL%%WHITE%Ring: %ORANGE%Lum %BLACK%| %WHITE%Helm: %ORANGE%Tir %BLACK%| %WHITE%Amulet: %ORANGE%Ko%NL%%TAN%Note%WHITE%: Bountiful Crafting Recipes: Perf %YELLOW%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% +ItemDisplay[(gpbs OR gpb)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Ort %BLACK%| %WHITE%Belt: %ORANGE%Tal %BLACK%| %WHITE%Boots: %ORANGE%Ral%NL%%WHITE%Weapon: %ORANGE%Tir %BLACK%| %WHITE%Chest: %ORANGE%Nef %BLACK%| %WHITE%Shield/Quiver: %ORANGE%Eth%NL%%WHITE%Ring: %ORANGE%Amn %BLACK%| %WHITE%Helm: %ORANGE%Ith %BLACK%| %WHITE%Amulet: %ORANGE%Thul%NL%%TAN%Note%WHITE%: Hitpower Crafting Recipes: Perf %BLUE%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% +ItemDisplay[(gpgs OR gpg)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Ral %BLACK%| %WHITE%Belt: %ORANGE%Tal %BLACK%| %WHITE%Boots: %ORANGE%Ort%NL%%WHITE%Weapon: %ORANGE%Sol %BLACK%| %WHITE%Chest: %ORANGE%Eth %BLACK%| %WHITE%Shield/Quiver: %ORANGE%Nef%NL%%WHITE%Ring: %ORANGE%Amn %BLACK%| %WHITE%Helm: %ORANGE%Ith %BLACK%| %WHITE%Amulet: %ORANGE%Thul%NL%%TAN%Note%WHITE%: Safety Crafting Recipes: Perf %GREEN%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% +ItemDisplay[(gprs OR gpr)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Nef %BLACK%| %WHITE%Belt: %ORANGE%Tal %BLACK%| %WHITE%Boots: %ORANGE%Eth%NL%%WHITE%Weapon: %ORANGE%Ort %BLACK%| %WHITE%Chest: %ORANGE%Thul %BLACK%| %WHITE%Shield/Quiver: %ORANGE%Ith%NL%%WHITE%Ring: %ORANGE%Sol %BLACK%| %WHITE%Helm: %ORANGE%Ral %BLACK%| %WHITE%Amulet: %ORANGE%Amn%NL%%TAN%Note%WHITE%: Blood Crafting Recipes: Perf %RED%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% +ItemDisplay[(gpws OR gpw)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Shael %BLACK%| %WHITE%Belt: %ORANGE%Io %BLACK%| %WHITE%Boots: %ORANGE%Ko%NL%%WHITE%Weapon: %ORANGE%Sol %BLACK%| %WHITE%Chest: %ORANGE%El %BLACK%| %WHITE%Shield/Quiver: %ORANGE%Ort%NL%%WHITE%Ring: %ORANGE%Hel %BLACK%| %WHITE%Helm: %ORANGE%Eld %BLACK%| %WHITE%Amulet: %ORANGE%Tal%NL%%TAN%Note%WHITE%: Brilliant Crafting Recipes: Perf %GRAY%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% +ItemDisplay[(skzs OR skz)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Io %BLACK%| %WHITE%Belt: %ORANGE%Eld %BLACK%| %WHITE%Boots: %ORANGE%El%NL%%WHITE%Weapon: %ORANGE%Shael %BLACK%| %WHITE%Chest: %ORANGE%Tir %BLACK%| %WHITE%Shield/Quiver: %ORANGE%Sol%NL%%WHITE%Ring: %ORANGE%Hel %BLACK%| %WHITE%Helm: %ORANGE%Lum %BLACK%| %WHITE%Amulet: %ORANGE%Dol%NL%%TAN%Note%WHITE%: Vampiric Crafting Recipes: Perf %GRAY%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% //Hide Flawlesses on Max Strict Level ItemDisplay[(GEM<5 OR (gzvs OR glys OR glbs OR glgs OR glrs OR glws OR skls)) FILTLVL>7]:{%NAME%}%CONTINUE% @@ -6176,7 +5743,7 @@ ItemDisplay[crfu]: %DOT-66%%ORANGE%[%YELLOW%O%ORANGE%] %NAME%{%NAME%} ItemDisplay[crfp]: %DOT-66%%ORANGE%[%WHITE%O%ORANGE%] %NAME%{%NAME%} //WELCOME NEW CHARACTER MESSAGE -ItemDisplay[(ARMOR OR WEAPON) INF ILVL=1 PRICE=1]: %NAME%{%NAME%%NL%%NL%%TAN% ~Kryszard%NL%%RED%Good Luck & Have Fun!%NL%%GRAY%Stop reading all that bulls**t and get back to Playing!%NL%Just Google for it. Link for %ORANGE%Donations %GRAY%inside. Okay, and now:%NL%Gaming Experience Better! To read more about it Visit my GitHub:%NL%Thank You for choosing my Loot Filter. I hope it gonna make your%NL%%TAN%Welcome to the %RED%Project Diablo 2!%NL%} +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) INF ILVL=1 PRICE=1]: %NAME%{%NAME%%NL%%NL%%TAN% ~Kryszard%NL%%RED%Good Luck & Have Fun!%NL%%GRAY%Stop reading all that bulls**t and get back to Playing!%NL%Just Google for it. Link for %ORANGE%Donations %GRAY%inside. Okay, and now:%NL%Gaming Experience Better! To read more about it Visit my GitHub:%NL%Thank You for choosing my Loot Filter. I hope it gonna make your%NL%%TAN%Welcome to the %RED%Project Diablo 2!%NL%} //Show Class Items with Staffmods for leveling //Assasin @@ -6196,13 +5763,13 @@ ItemDisplay[NMAG !RW SORSTAFF (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{ ItemDisplay[UNI OR SET OR RW OR CRAFT OR GEMMED OR EQUIPPED OR SHOP OR leg]: %NAME%{%NAME%} //Notifying for Unknown Items (future proofing) (Thanks to BetweenWalls) -ItemDisplay[(ILVL>1 OR QTY>0 OR PRICE>1) !(ARMOR OR WEAPON OR amu OR rin OR aqv OR cqv OR cm1 OR cm2 OR cm3 OR jew OR jewf OR RUNE>0 OR GEMTYPE>0 OR MAPTIER>-1 OR hp1 OR mp1 OR hp2 OR mp2 OR hp3 OR mp3 OR hp4 OR mp4 OR hp5 OR mp5 OR pvpp OR rvs OR rvl OR vps OR wms OR yps OR key OR tsc OR isc OR tbk OR ibk OR ear OR bks OR bkd OR box OR vip OR tr1 OR ass OR j34 OR g34 OR xyz OR bbb OR qbr OR qey OR qhr OR mss OR ice OR tr2 OR toa OR tes OR ceh OR bet OR fed OR dhn OR bey OR mbr OR pk1 OR pk2 OR pk3 OR std OR wss OR cwss OR lpp OR lbox OR lmal OR crfb OR crfc OR crfh OR crfs OR crfv OR crfu OR crfp OR rtp OR rid OR rkey OR lsvl OR llmr OR ubtm OR uba OR ubaa OR ubab OR ubac OR dcma OR dcso OR dcho OR dcbl OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR iwss OR scrb OR upmp OR scou OR irma OR irra OR urma OR rrra OR imma OR imra OR upma OR rera OR fort OR ram OR luca OR lucb OR lucc OR lucd OR imrn OR cm1p OR cm2p OR cm3p)]: %SOUNDID-705%%MAP-0A%%PX-62%%NAME%{%NAME%%CL%%WHITE%Item description will be adjusted later during the season.%CL%%TAN%Note%WHITE%: This item is recently added to the game.} // notifications for unknown items (the first group of conditions including ilvl/qty/price is a workaround for !GOLD>0 since that doesn't work like other conditions) +ItemDisplay[(ILVL>1 OR QTY>0 OR PRICE>1) !(ARMOR OR WEAPON OR amu OR rin OR QUIVER OR cm1 OR cm2 OR cm3 OR jew OR jewf OR RUNE>0 OR GEMTYPE>0 OR MAPTIER>-1 OR hp1 OR mp1 OR hp2 OR mp2 OR hp3 OR mp3 OR hp4 OR mp4 OR hp5 OR mp5 OR pvpp OR rvs OR rvl OR vps OR wms OR yps OR key OR tsc OR isc OR tbk OR ibk OR ear OR bks OR bkd OR box OR vip OR tr1 OR ass OR j34 OR g34 OR xyz OR bbb OR qbr OR qey OR qhr OR mss OR ice OR tr2 OR toa OR tes OR ceh OR bet OR fed OR dhn OR bey OR mbr OR pk1 OR pk2 OR pk3 OR std OR wss OR cwss OR lpp OR lbox OR lmal OR crfb OR crfc OR crfh OR crfs OR crfv OR crfu OR crfp OR rtp OR rid OR rkey OR lsvl OR llmr OR ubtm OR uba OR ubaa OR ubab OR ubac OR dcma OR dcso OR dcho OR dcbl OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR iwss OR scrb OR upmp OR scou OR irma OR irra OR urma OR rrra OR imma OR imra OR upma OR rera OR fort OR ram OR luca OR lucb OR lucc OR lucd OR imrn OR cm1p OR cm2p OR cm3p)]: %SOUNDID-705%%MAP-0A%%PX-62%%NAME%{%NAME%%CL%%WHITE%Item description will be adjusted later during the season.%CL%%TAN%Note%WHITE%: This item is recently added to the game.} // notifications for unknown items (the first group of conditions including ilvl/qty/price is a workaround for !GOLD>0 since that doesn't work like other conditions) //HIDE EVERYTHING ELSE -ItemDisplay[(ARMOR OR WEAPON) (MAG OR RARE) !ID (FILTLVL<2 OR (CLVL<41 FILTLVL<6))]: %NAME% -ItemDisplay[(ARMOR OR WEAPON) (EXC OR ELT) (MAG OR RARE) !ID (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME% -ItemDisplay[(CHEST OR HELM OR CIRC OR SHIELD) NORM RARE !ID (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME% -ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR (WEAPON AND !THROWPOTS)) (EXC OR ELT) NMAG !ETH !INF !SOCK=1 (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) (MAG OR RARE) !ID (FILTLVL<2 OR (CLVL<41 FILTLVL<6))]: %NAME% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) (EXC OR ELT) (MAG OR RARE) !ID (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME% +ItemDisplay[(CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) NORM RARE !ID (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME% +ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR (WEAPON AND !THROWPOTS)) (EXC OR ELT) NMAG !ETH !INF !SOCK=1 (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} ItemDisplay[(WEAPON AND !THROWPOTS) (EXC OR ELT) NMAG ETH !INF !SOCK=1 (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} ItemDisplay[(CIRC OR HELM) NORM NMAG !ETH !INF SOCK=3 (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} ItemDisplay[CHEST NORM NMAG !ETH !INF SOCK=4 (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} @@ -6214,14 +5781,14 @@ ItemDisplay[(am5 OR ama OR amf) NMAG !RW TABSK2>0 (CLVL<41 FILTLVL<6)]: %NAME%{% ItemDisplay[(am5 OR ama OR amf) NMAG !RW TABSK2>1 (CLVL<61 FILTLVL<6)]: %NAME%{%NAME%} ItemDisplay[(am5 OR ama OR amf) NMAG !RW TABSK2>2 (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} ItemDisplay[(GLOVES OR BOOTS OR BELT) NMAG !INF (CLVL<19 FILTLVL<6)]: %NAME%{%NAME%} -ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) !INF (CLVL<31 FILTLVL<6)]: %NAME%{%NAME%} -ItemDisplay[(ARMOR OR WEAPON) TOWN FILTLVL>0]: %NAME%{%PURPLE%Decrease Your Filter Level in Settings to Display It All The Time%NL%%WHITE%Outside the Town/In the Fight Field it is Going to be %RED%HIDDEN%NL%WARNING%WHITE%: At Current Filter LVL this item is shown %RED%ONLY %WHITE%in Town%CL%%NAME%} -ItemDisplay[(ARMOR OR WEAPON) !TOWN FILTLVL>0]: {%PURPLE%Decrease Your Filter Level in Settings to Display It All The Time%NL%%WHITE%Outside the Town/In the Fight Field it is Going to be %RED%HIDDEN%NL%WARNING%WHITE%: At Current Filter LVL this item is shown %RED%ONLY %WHITE%in Town%CL%%NAME%} -ItemDisplay[(ARMOR OR WEAPON) INF FILTLVL>0]: {%NAME%} -ItemDisplay[(ARMOR OR WEAPON) !THROWPOTS ((CLVL>30 FILTLVL>0) OR FILTLVL>5)]: {%NAME%} +ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) !INF (CLVL<31 FILTLVL<6)]: %NAME%{%NAME%} +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) TOWN FILTLVL>0]: %NAME%{%PURPLE%Decrease Your Filter Level in Settings to Display It All The Time%NL%%WHITE%Outside the Town/In the Fight Field it is Going to be %RED%HIDDEN%NL%WARNING%WHITE%: At Current Filter LVL this item is shown %RED%ONLY %WHITE%in Town%CL%%NAME%} +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !TOWN FILTLVL>0]: {%PURPLE%Decrease Your Filter Level in Settings to Display It All The Time%NL%%WHITE%Outside the Town/In the Fight Field it is Going to be %RED%HIDDEN%NL%WARNING%WHITE%: At Current Filter LVL this item is shown %RED%ONLY %WHITE%in Town%CL%%NAME%} +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) INF FILTLVL>0]: {%NAME%} +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !THROWPOTS ((CLVL>30 FILTLVL>0) OR FILTLVL>5)]: {%NAME%} -//It鈥檚 just different sizes. BORDER > MAP > DOT > PX. +//It's just different sizes. BORDER > MAP > DOT > PX. //%TIER-X% - just minimap pin w/o chat notify when tier is higher //BELOW: Minimap Pin + Notify for TIER1, Just Pin for TIER2, Hide for Tier3+ -//ItemDisplay[(ARMOR OR WEAPON) FILTLVL<4]: %MAP-0A%%PX-62%%TIER-1%%NAME% -//ItemDisplay[(ARMOR OR WEAPON) FILTLVL>2]: %NAME% +//ItemDisplay[(ARMOR OR WEAPON OR QUIVER) FILTLVL<4]: %MAP-0A%%PX-62%%TIER-1%%NAME% +//ItemDisplay[(ARMOR OR WEAPON OR QUIVER) FILTLVL>2]: %NAME%