From 9ec42db23e74d331085bdaa9d7dc83667b16200f Mon Sep 17 00:00:00 2001 From: jht385 <251064029@qq.com> Date: Sun, 4 Jan 2026 21:42:26 +0800 Subject: [PATCH] =?UTF-8?q?=E6=9B=B4=E6=96=B0=E5=88=B0=2012.2.2?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Kryszard-s-PD2-Loot-Filter cn ansi.txt | 2976 ++++++++++++------------ 1 file changed, 1493 insertions(+), 1483 deletions(-) diff --git a/Kryszard-s-PD2-Loot-Filter cn ansi.txt b/Kryszard-s-PD2-Loot-Filter cn ansi.txt index c86c6d3..abf443b 100644 --- a/Kryszard-s-PD2-Loot-Filter cn ansi.txt +++ b/Kryszard-s-PD2-Loot-Filter cn ansi.txt @@ -1,4 +1,4 @@ -// Kryszard's PD2 Loot Filter for Season 12: ver 12.1.7 +// Kryszard's PD2 Loot Filter for Season 12: ver 12.2.2 // // twitch.tv/kryszard // @@ -15,7 +15,7 @@ ItemDisplayFilterName[]: Strict Filter - w/o Potions ItemDisplayFilterName[]: Max-Strictness Filter //Show info about current Filter Level in description of Horadric Cube -ItemDisplay[box]:%NAME%{%NAME%%NL%%GRAY%item.filter ver 12.1.7 %BLACK%| %GRAY% updated: 2025-12-17}%CONTINUE% +ItemDisplay[box]:%NAME%{%NAME%%NL%%GRAY%item.filter ver 12.2.2 %BLACK%| %GRAY% updated: 2026-01-02}%CONTINUE% ItemDisplay[box FILTLVL=0]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%0 - %TAN%Show All Items%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%} ItemDisplay[box FILTLVL=1]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%1 - %TAN%Hide Just Trash Items%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%} ItemDisplay[box FILTLVL=2]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%2 - %TAN%More Notify%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%} @@ -89,12 +89,12 @@ Alias[LODOKUNI7]: ((7ts OR 7s8 OR 9bw OR 7wc OR 7bw OR 7ws OR 7fl OR 7cr OR 7gm //OK/Lower Value UNIQUES only when ETH Alias[LODLOWUNIETH1]: ((mau OR 9st OR uvb) UNI ETH !ID) //OK/Lower Value UNIQUES -Alias[LODLOWUNI1]: ((7pa OR 7bt OR ltp OR xcl OR 9tw OR xtp OR xth OR 7kr OR xpl OR xld OR 7b7 OR 8hx OR 7cs OR xmb OR tbt OR amb OR 7sc OR 7ha OR 7ls OR 7bl OR 6hx OR uml OR upk OR 7gl OR 9gm OR 7br OR ush OR 8ls OR bad OR 6sw OR 8cb OR 8ws OR tgl OR umb OR 7mp OR aar OR 9ls OR 7gi OR 7wb OR 7ga OR amd) UNI !ID) +Alias[LODLOWUNI1]: ((7pa OR 7bt OR ltp OR xcl OR 9tw OR xtp OR xth OR 7kr OR xpl OR xld OR 7b7 OR 8hx OR 7cs OR xmb OR tbt OR amb OR 7sc OR 7ha OR 7ls OR 7bl OR 6hx OR uml OR upk OR 7gl OR 9gm OR 7br OR ush OR 8ls OR bad OR 6sw OR 8cb OR 8ws OR tgl OR umb OR 7mp OR aar OR 9ls OR 7gi OR 7wb OR 7ga OR amd OR 8rx OR xtg OR xhg) UNI !ID) //Uniques worth notifying //Armors -Alias[LODNOTIFYUNI1]: ((brs OR fld OR xkp OR xul OR xlm OR drb OR 9sp OR mbt OR rng OR xng OR xui OR spl OR xmg OR xsk OR xml OR xlb OR xap OR xrs OR gth OR (BELT !(vbl OR hbl)) OR skp OR xhl OR xrn OR vbt OR uvb OR lgl OR vgl OR mgl OR hgl OR xlg OR xvg OR xtg OR xhg OR xts OR xrg OR xar) UNI !ID) +Alias[LODNOTIFYUNI1]: ((brs OR fld OR xkp OR xul OR xlm OR drb OR 9sp OR mbt OR rng OR xng OR xui OR spl OR xmg OR xsk OR xml OR xlb OR xap OR xrs OR gth OR (BELT !(vbl OR hbl)) OR skp OR xhl OR xrn OR vbt OR uvb OR lgl OR vgl OR mgl OR hgl OR xlg OR xvg OR xts OR xrg OR xar) UNI !ID) //Weapons -Alias[LODNOTIFYUNI2]: (((8lb OR 92h OR 8s8 OR 9wc OR 92h OR 6rx OR 9gw OR 7m7 OR 9cl OR mau OR 7sr OR 9ba OR 72a OR 7o7 OR 9yw OR 9fc OR 9kr OR 6l7 OR 8rx OR dgr OR 7dg OR 9ma OR 9wh OR 9ws OR 6cs OR 7gs OR 9sb OR 9bs OR 9tr OR 9la OR 9s8) OR (ELT (THROWING OR JAV)) OR 7sp) UNI !ID) +Alias[LODNOTIFYUNI2]: (((8lb OR 92h OR 8s8 OR 9wc OR 92h OR 6rx OR 9gw OR 7m7 OR 9cl OR mau OR 7sr OR 9ba OR 72a OR 7o7 OR 9yw OR 9fc OR 9kr OR 6l7 OR dgr OR 7dg OR 9ma OR 9wh OR 9ws OR 6cs OR 7gs OR 9sb OR 9bs OR 9tr OR 9la OR 9s8) OR (ELT (THROWING OR JAV)) OR 7sp) UNI !ID) //SET PARTS //OK SET parts when ETH @@ -907,7 +907,10 @@ ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) am5]: Ůʿ ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ama]: ¼ÀµäÖ®±êǹ¡¾À©¡¿%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) amf]: Å®×峤֮±êǹ¡¾¾«¡¿%CONTINUE% -//Let's keep orginal coloring for items +//Let's keep original coloring for items +//Exceptions of original coloring below +ItemDisplay[MAG (((cm1 OR cm2 OR cm3) ILVL>89) OR (jew ILVL>84)) GROUND]: %TEAL%%NAME%%CONTINUE% +//Exceptions of original coloring above ItemDisplay[UNI]: %GOLD%%NAME%%CONTINUE% ItemDisplay[SET]: %GREEN%%NAME%%CONTINUE% ItemDisplay[RARE]: %YELLOW%%NAME%%CONTINUE% @@ -3301,7 +3304,7 @@ ItemDisplay[(gzvs OR glys OR glbs OR glgs OR glrs OR glws OR skls) FILTLVL<8]: % ItemDisplay[(gpvs OR gpys OR gpbs OR gpgs OR gprs OR gpws OR skzs)]: %DOT-70%%NAME%{%NAME%}%CONTINUE% //Hide Flawlesses on Max Strict Level -ItemDisplay[(GEM<5 OR (gzvs OR glys OR glbs OR glgs OR glrs OR glws OR skls)) (FILTLVL>7 OR CLVL>80)]:{%NAME%}%CONTINUE% +ItemDisplay[(GEM<5 OR (gzvs OR glys OR glbs OR glgs OR glrs OR glws OR skls)) !(TOWN OR INVENTORY OR STASH OR CUBE) (FILTLVL>7 OR CLVL>80)]:{%NAME%}%CONTINUE% //Runes Apperance ItemDisplay[RUNE<18]: %ORANGE%%RUNENAME%{%NAME%}%CONTINUE% @@ -3315,9 +3318,8 @@ ItemDisplay[(cm1 OR cm2 OR cm3) UNI !ID]: %PX-68%%NAME% //Notes on Charms ItemDisplay[cm2 UNI]: %NAME%{%TAN%Note%WHITE%: Cube with %GRAY%key %WHITE%to Destroy Into: %ORANGE%Hellfire Ashes}%CONTINUE% -ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]: %NAME%{%TAN%Note%WHITE%: Ilvl%TEAL%}%CONTINUE% -ItemDisplay[cm3 MAG ID ILVL>90]: %NAME% %WHITE%91+{%NAME%%ORANGE%}%CONTINUE% -ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]: %NAME%{%NAME%90+ %BLUE%Charm %WHITE%Always Roll 2 Affixes,}%CONTINUE% +ItemDisplay[(cm1 OR cm2 OR (cm3 ILVL=90)) MAG ID ILVL>89]: %NAME%{%TAN%Note%WHITE%: Ilvl%TEAL%90+ %BLUE%Charm %WHITE%Always Roll 2 Affixes,}%CONTINUE% +ItemDisplay[cm3 MAG ID ILVL>90]: %NAME%{%TAN%Note%WHITE%: Ilvl%ORANGE%91+ %BLUE%Charm %WHITE%Always Roll 2 Affixes,}%CONTINUE% ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]: %NAME%{%WHITE%To ReRoll Cube with 3x Perf Gem%NL%%NAME%}%CONTINUE% //CL when needed ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID]: %CL%%NAME%{%NAME%}%CONTINUE% @@ -3575,149 +3577,149 @@ ItemDisplay[STAFF RARE !ID FILTLVL<6]: %NAME% //ALL ITEM DESCRIPTIONS OPENER - DESCRIPTIONS BELOW THIS LINE //Notes about socketing recipes -ItemDisplay[CHEST !INF SOCK=0 NMAG !SHOP]: %NAME%{%WHITE%This Item, %ORANGE%Tal 7 %WHITE%, %ORANGE%Thul 10%WHITE%, Perf %YELLOW%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% -ItemDisplay[(WEAPON AND !THROWPOTS) !INF SOCK=0 NMAG !SHOP]: %NAME%{%WHITE%This Item, %ORANGE%Ral 8%WHITE%, %ORANGE%Amn 11%WHITE%, Perf %PURPLE%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% -ItemDisplay[(HELM OR CIRC) !INF SOCK=0 NMAG !SHOP]: %NAME%{%NAME%%WHITE%This Item, %ORANGE%Ral 8%WHITE%, %ORANGE%Thul 10%WHITE%, Perf %BLUE%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% -ItemDisplay[(SHIELD OR QUIVER) !INF SOCK=0 NMAG !SHOP]: %NAME%{%WHITE%This Item, %ORANGE%Tal 7%WHITE%, %ORANGE%Amn 11%WHITE%, Perf %RED%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% +ItemDisplay[CHEST !INF SOCK=0 NMAG !SHOP !GROUND]: %NAME%{%WHITE%This Item, %ORANGE%Tal 7 %WHITE%, %ORANGE%Thul 10%WHITE%, Perf %YELLOW%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% +ItemDisplay[(WEAPON AND !THROWPOTS) !INF SOCK=0 NMAG !SHOP !GROUND]: %NAME%{%WHITE%This Item, %ORANGE%Ral 8%WHITE%, %ORANGE%Amn 11%WHITE%, Perf %PURPLE%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% +ItemDisplay[(HELM OR CIRC) !INF SOCK=0 NMAG !SHOP !GROUND]: %NAME%{%NAME%%WHITE%This Item, %ORANGE%Ral 8%WHITE%, %ORANGE%Thul 10%WHITE%, Perf %BLUE%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% +ItemDisplay[(SHIELD OR QUIVER) !INF SOCK=0 NMAG !SHOP !GROUND]: %NAME%{%WHITE%This Item, %ORANGE%Tal 7%WHITE%, %ORANGE%Amn 11%WHITE%, Perf %RED%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% //Notes about socketing INF/SUP items -ItemDisplay[(CHEST OR (WEAPON AND !THROWPOTS) OR HELM OR CIRC OR SHIELD) INF NMAG SOCK=0 !SHOP]: %NAME%{%WHITE%or %RED%Corrupt %WHITE%for Random Sockets%CL%%TAN%Note%WHITE%: Larzuk for Max Sockets,}%CONTINUE% +ItemDisplay[(CHEST OR (WEAPON AND !THROWPOTS) OR HELM OR CIRC OR SHIELD) INF NMAG SOCK=0 !SHOP !GROUND]: %NAME%{%WHITE%or %RED%Corrupt %WHITE%for Random Sockets%CL%%TAN%Note%WHITE%: Larzuk for Max Sockets,}%CONTINUE% //Notes about Max Sockets in NMAG items //helmets & circlets -ItemDisplay[ci0 NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%1%TAN%]}%CONTINUE% -ItemDisplay[ci0 NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% -ItemDisplay[(cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR ci1) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% -ItemDisplay[(msk OR ghm OR crn) NMAG SOCK=0 ILVL<41]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% -ItemDisplay[(msk OR ghm OR crn) NMAG SOCK=0 ILVL>40]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% -ItemDisplay[(xsk OR xhm OR xrn OR usk OR uh9 OR uhm OR urn OR ci2 OR ci3) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% +ItemDisplay[ci0 NMAG SOCK=0 ILVL<26 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%1%TAN%]}%CONTINUE% +ItemDisplay[ci0 NMAG SOCK=0 ILVL>25 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% +ItemDisplay[(cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR ci1) NMAG SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% +ItemDisplay[(msk OR ghm OR crn) NMAG SOCK=0 ILVL<41 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% +ItemDisplay[(msk OR ghm OR crn) NMAG SOCK=0 ILVL>40 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% +ItemDisplay[(xsk OR xhm OR xrn OR usk OR uh9 OR uhm OR urn OR ci2 OR ci3) NMAG SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% //barb helms & dru pelts -ItemDisplay[(BAR OR DRU) NORM NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% -ItemDisplay[(BAR OR DRU) NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% +ItemDisplay[(BAR OR DRU) NORM NMAG SOCK=0 ILVL<26 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% +ItemDisplay[(BAR OR DRU) NMAG SOCK=0 ILVL>25 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% //chest -ItemDisplay[(qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% -ItemDisplay[(rng OR xng OR xcl OR xhn OR brs OR xrs OR xpl OR xlt OR xld OR ltp OR xtp) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% -ItemDisplay[(uui OR uea OR ula OR utu OR ung OR ucl OR uhn OR urs OR upl OR ult OR uld OR uth OR utp OR uul OR uar OR gth OR ful OR aar OR xth OR xul OR xar) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE% +ItemDisplay[(qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld) NMAG SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% +ItemDisplay[(rng OR xng OR xcl OR xhn OR brs OR xrs OR xpl OR xlt OR xld OR ltp OR xtp) NMAG SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% +ItemDisplay[(uui OR uea OR ula OR utu OR ung OR ucl OR uhn OR urs OR upl OR ult OR uld OR uth OR utp OR uul OR uar OR gth OR ful OR aar OR xth OR xul OR xar) NMAG SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE% //shields -ItemDisplay[(buc OR xuc) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%1%TAN%]}%CONTINUE% -ItemDisplay[(uuc OR sml OR xml OR uml OR bsh) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% -ItemDisplay[(lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR spk OR xpk OR xsh) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% -ItemDisplay[(uit OR uow OR uts) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE% +ItemDisplay[(buc OR xuc) NMAG SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%1%TAN%]}%CONTINUE% +ItemDisplay[(uuc OR sml OR xml OR uml OR bsh) NMAG SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% +ItemDisplay[(lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR spk OR xpk OR xsh) NMAG SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% +ItemDisplay[(uit OR uow OR uts) NMAG SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE% //pala shields -ItemDisplay[DIN NORM NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% -ItemDisplay[DIN NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE% +ItemDisplay[DIN NORM NMAG SOCK=0 ILVL<26 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% +ItemDisplay[DIN NMAG SOCK=0 ILVL>25 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE% //necro shields -ItemDisplay[NEC NORM NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% -ItemDisplay[NEC (EXC OR ELT) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% +ItemDisplay[NEC NORM NMAG SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% +ItemDisplay[NEC (EXC OR ELT) NMAG SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% //Weapons //always 1 -ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%1%TAN%]}%CONTINUE% +ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) NMAG SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%1%TAN%]}%CONTINUE% //always 2 -ItemDisplay[(hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR 9tk OR 7tk OR 9ta OR 7ta OR bkf OR 9bk OR 7bk OR ssp OR 9s9 OR 7s7 OR 9pi OR 7pi OR 9ja OR 7ja OR pil OR am5 OR ama OR amf OR (SOR !(ob5 OR oba OR obf)) OR aqv2 OR aqv3 OR cqv2 OR cqv3) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% +ItemDisplay[(hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR 9tk OR 7tk OR 9ta OR 7ta OR bkf OR 9bk OR 7bk OR ssp OR 9s9 OR 7s7 OR 9pi OR 7pi OR 9ja OR 7ja OR pil OR am5 OR ama OR amf OR (SOR !(ob5 OR oba OR obf)) OR aqv2 OR aqv3 OR cqv2 OR cqv3) NMAG SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% //always 3 -ItemDisplay[(9ha OR 7ha OR 9cl OR 7cl OR 9ma OR 7ma OR 9sp OR mst OR 9mt OR 7mt OR 9ss OR 9sm OR 9sb OR 9fc OR 7ss OR 7sm OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9kr OR 7kr OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 7sp OR (SIN !(ktr OR wrb OR axf OR ces OR clw OR btl OR skr)) OR oba OR obf OR 9b8 OR 7b8 OR 9gl OR 7gl OR 9ts OR 7ts) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% +ItemDisplay[(9ha OR 7ha OR 9cl OR 7cl OR 9ma OR 7ma OR 9sp OR mst OR 9mt OR 7mt OR 9ss OR 9sm OR 9sb OR 9fc OR 7ss OR 7sm OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9kr OR 7kr OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 7sp OR (SIN !(ktr OR wrb OR axf OR ces OR clw OR btl OR skr)) OR oba OR obf OR 9b8 OR 7b8 OR 9gl OR 7gl OR 9ts OR 7ts) NMAG SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% //always 4 -ItemDisplay[(axe OR 9ax OR 7ax OR lax OR 9wh OR 7wh OR 9bs OR 7bs OR 9cm OR 9gs OR 9b9 OR 7cm OR 7gs OR 7b7 OR 9tr OR 7tr OR 9b7 OR 9vo OR 7o7 OR 7vo OR 8sb OR 6sb OR 8hb OR 6hb OR 8cb OR 6cb OR 8lx OR 6lx OR 8mx OR 6mx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR 6ls) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE% +ItemDisplay[(axe OR 9ax OR 7ax OR lax OR 9wh OR 7wh OR 9bs OR 7bs OR 9cm OR 9gs OR 9b9 OR 7cm OR 7gs OR 7b7 OR 9tr OR 7tr OR 9b7 OR 9vo OR 7o7 OR 7vo OR 8sb OR 6sb OR 8hb OR 6hb OR 8cb OR 6cb OR 8lx OR 6lx OR 8mx OR 6mx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR 6ls) NMAG SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE% //always 5 -ItemDisplay[(92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc OR 7ls) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%5%TAN%]}%CONTINUE% +ItemDisplay[(92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc OR 7ls) NMAG SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%5%TAN%]}%CONTINUE% //always 6 -ItemDisplay[(9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame OR 7sr) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%6%TAN%]}%CONTINUE% +ItemDisplay[(9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame OR 7sr) NMAG SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%6%TAN%]}%CONTINUE% //varies 2/3/3 -ItemDisplay[(kri OR clw OR btl OR skr OR ob5 OR bal OR glv OR tsp) NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% -ItemDisplay[(kri OR clw OR btl OR skr OR ob5 OR bal OR glv OR tsp) NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% +ItemDisplay[(kri OR clw OR btl OR skr OR ob5 OR bal OR glv OR tsp) NMAG SOCK=0 ILVL<26 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% +ItemDisplay[(kri OR clw OR btl OR skr OR ob5 OR bal OR glv OR tsp) NMAG SOCK=0 ILVL>25 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% //varies 3/4/4 -ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb OR 9sr) NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% -ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb OR 9sr) NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE% +ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb OR 9sr) NMAG SOCK=0 ILVL<26 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% +ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb OR 9sr) NMAG SOCK=0 ILVL>25 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE% //varies 3/4/5 -ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb OR 9ls) NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% -ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb OR 9ls) NMAG SOCK=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE% -ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb OR 9ls) NMAG SOCK=0 ILVL>40]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%5%TAN%]}%CONTINUE% +ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb OR 9ls) NMAG SOCK=0 ILVL<26 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% +ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb OR 9ls) NMAG SOCK=0 (ILVL>25 AND ILVL<41) !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE% +ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb OR 9ls) NMAG SOCK=0 ILVL>40 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%5%TAN%]}%CONTINUE% //varies 3/4/6 -ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% -ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) NMAG SOCK=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE% -ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) NMAG SOCK=0 ILVL>40]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%6%TAN%]}%CONTINUE% +ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) NMAG SOCK=0 ILVL<26 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% +ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) NMAG SOCK=0 (ILVL>25 AND ILVL<41) !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE% +ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) NMAG SOCK=0 ILVL>40 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%6%TAN%]}%CONTINUE% //varies 3/5/5 -ItemDisplay[wsp NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% -ItemDisplay[wsp NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%5%TAN%]}%CONTINUE% +ItemDisplay[wsp NMAG SOCK=0 ILVL<26 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% +ItemDisplay[wsp NMAG SOCK=0 ILVL>25 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%5%TAN%]}%CONTINUE% //varies 4/5/5 -ItemDisplay[(2ax OR bax OR btx) NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE% -ItemDisplay[(2ax OR bax OR btx) NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%5%TAN%]}%CONTINUE% +ItemDisplay[(2ax OR bax OR btx) NMAG SOCK=0 ILVL<26 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE% +ItemDisplay[(2ax OR bax OR btx) NMAG SOCK=0 ILVL>25 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%5%TAN%]}%CONTINUE% //varies 4/5/6 -ItemDisplay[(mpi OR wax OR gax OR gix) NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE% -ItemDisplay[(mpi OR wax OR gax OR gix) NMAG SOCK=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%5%TAN%]}%CONTINUE% -ItemDisplay[(mpi OR wax OR gax OR gix) NMAG SOCK=0 ILVL>40]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%6%TAN%]}%CONTINUE% +ItemDisplay[(mpi OR wax OR gax OR gix) NMAG SOCK=0 ILVL<26 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE% +ItemDisplay[(mpi OR wax OR gax OR gix) NMAG SOCK=0 (ILVL>25 AND ILVL<41) !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%5%TAN%]}%CONTINUE% +ItemDisplay[(mpi OR wax OR gax OR gix) NMAG SOCK=0 ILVL>40 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%6%TAN%]}%CONTINUE% //varies 5/6/6 -ItemDisplay[wst NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%5%TAN%]}%CONTINUE% -ItemDisplay[wst NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%6%TAN%]}%CONTINUE% +ItemDisplay[wst NMAG SOCK=0 ILVL<26 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%5%TAN%]}%CONTINUE% +ItemDisplay[wst NMAG SOCK=0 ILVL>25 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%6%TAN%]}%CONTINUE% //Notes about possible RuneWords //Chest, Head, Shield, Quiver -ItemDisplay[CHEST SOCK=2 NMAG !RW]: %NAME%{%GRAY%É÷ÖØ(23 3) Prudence, ÑÌÎí(4 17) Smoke, ÒþÃÜ(7 5) Stealth%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[CHEST SOCK=3 NMAG !RW]: %NAME%{%GRAY%Ô­Àí(8 25 2) Principle, ½µÓê(9 23 6) Rain, ±³ÐÅ(13 10 20) Treachery, ²Æ¸»(20 18 3) Wealth%CL%Óݵ(19 22 21) Gloom, ´ß´Ù(13 18 2) Hustle, ʨ×ÓÐÄ(15 17 19) Lionheart, Éñ»°(15 11 4) Myth, ºÍƽ(13 10 11) Peace,%CL%·ÉÁú(29 28 12) Dragon, Ç¿ÖÆ(13 22 10) Duress, ÃÕÍÅ(31 6 30) Enigma, ½Ì»¯(21 8 12) Enlightenment,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Bone, }%CONTINUE% -ItemDisplay[CHEST SOCK=4 NMAG !RW]: %NAME%{%GRAY%¸ÕÒã(1 12 14 28) Fortitude, ´¿Õæ(25 20 33 15) Innocence, ʯ¿é(13 22 21 17) Stone%CL%ҰǾޱ(8 27 29 5) Bramble, ÈÙÒ«Ö®Á´(14 22 30 24) Chains of Honor, %CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[(HELM OR CIRC) SOCK=2 NMAG !RW]: %NAME%{%GRAY%֪ʶ(9 12) Lore, Ììµ×(4 3) Nadir%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[(HELM OR CIRC) SOCK=3 NMAG !RW]: %NAME%{%GRAY%ÉÁ˸»ðÑæ(4 21 26) Flickering Flame, ¹â»Ô(4 12 6) Radiance, ÖÇ»Û(21 6 2) Wisdom%CL%Ãξ³(16 31 21) Dream, µÏÀÕÈðÄ·(20 24 16) Delirium, ²Ð±©(33 32 13) Ferocity,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[SHIELD SOCK=2 NMAG !RW]: %NAME%{%GRAY%ѺÔÏ(13 5) Rhyme, ²ÓÀÃ(5 17) Splendor%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[SHIELD SOCK=3 NMAG !RW]: %NAME%{%GRAY%Pledge, ·ÉÁú(29 28 12) Dragon, Ãξ³(16 31 21) Dream, Ê¥ÌÃ(18 18 23) Sanctuary%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%¹Å´úÈËµÄÆõÔ¼(8 9 7) Ancient's}%CONTINUE% -ItemDisplay[SHIELD SOCK=4 NMAG !RW]: %NAME%{%GRAY%¶ÙÎò(28 6 28 24) Epiphany, Á÷Íö(26 27 24 14) Exile, ·ï»Ë(26 26 28 31) Phoenix, ¾«Éñ(7 10 9 11) Spirit%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[DIN SOCK=4 NMAG !RW]: %NAME%{%GRAY%Á÷Íö(26 27 24 14) Exile, ·ï»Ë(26 26 28 31) Phoenix, ÆÆËé֮ǽ(33 31 8 32) Shattered Wall, ¾«Éñ(7 10 9 11) Spirit%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%¶ÙÎò(28 6 28 24) Epiphany,}%CONTINUE% -ItemDisplay[QUIVER SOCK=2 NMAG !RW]: %NAME%{%GRAY%Ô¶¹ÅÔ¤Öª(8 10) Ancient's Foresigh, Ô¶¹Å¾íÖá(7 9) Ancient's Scripture, »ØÉù(12, 14) Echo%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[CHEST SOCK=2 NMAG !RW !GROUND]: %NAME%{%GRAY%É÷ÖØ(23 3) Prudence, ÑÌÎí(4 17) Smoke, ÒþÃÜ(7 5) Stealth%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[CHEST SOCK=3 NMAG !RW !GROUND]: %NAME%{%GRAY%Ô­Àí(8 25 2) Principle, ½µÓê(9 23 6) Rain, ±³ÐÅ(13 10 20) Treachery, ²Æ¸»(20 18 3) Wealth%CL%Óݵ(19 22 21) Gloom, ´ß´Ù(13 18 2) Hustle, ʨ×ÓÐÄ(15 17 19) Lionheart, Éñ»°(15 11 4) Myth, ºÍƽ(13 10 11) Peace,%CL%·ÉÁú(29 28 12) Dragon, Ç¿ÖÆ(13 22 10) Duress, ÃÕÍÅ(31 6 30) Enigma, ½Ì»¯(21 8 12) Enlightenment,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Bone, }%CONTINUE% +ItemDisplay[CHEST SOCK=4 NMAG !RW !GROUND]: %NAME%{%GRAY%¸ÕÒã(1 12 14 28) Fortitude, ´¿Õæ(25 20 33 15) Innocence, ʯ¿é(13 22 21 17) Stone%CL%ҰǾޱ(8 27 29 5) Bramble, ÈÙÒ«Ö®Á´(14 22 30 24) Chains of Honor, %CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[(HELM OR CIRC) SOCK=2 NMAG !RW !GROUND]: %NAME%{%GRAY%֪ʶ(9 12) Lore, Ììµ×(4 3) Nadir%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[(HELM OR CIRC) SOCK=3 NMAG !RW !GROUND]: %NAME%{%GRAY%ÉÁ˸»ðÑæ(4 21 26) Flickering Flame, ¹â»Ô(4 12 6) Radiance, ÖÇ»Û(21 6 2) Wisdom%CL%Ãξ³(16 31 21) Dream, µÏÀÕÈðÄ·(20 24 16) Delirium, ²Ð±©(33 32 13) Ferocity,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[SHIELD SOCK=2 NMAG !RW !GROUND]: %NAME%{%GRAY%ѺÔÏ(13 5) Rhyme, ²ÓÀÃ(5 17) Splendor%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[SHIELD SOCK=3 NMAG !RW !GROUND]: %NAME%{%GRAY%Pledge, ·ÉÁú(29 28 12) Dragon, Ãξ³(16 31 21) Dream, Ê¥ÌÃ(18 18 23) Sanctuary%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%¹Å´úÈËµÄÆõÔ¼(8 9 7) Ancient's}%CONTINUE% +ItemDisplay[SHIELD SOCK=4 NMAG !RW !GROUND]: %NAME%{%GRAY%¶ÙÎò(28 6 28 24) Epiphany, Á÷Íö(26 27 24 14) Exile, ·ï»Ë(26 26 28 31) Phoenix, ¾«Éñ(7 10 9 11) Spirit%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[DIN SOCK=4 NMAG !RW !GROUND]: %NAME%{%GRAY%Á÷Íö(26 27 24 14) Exile, ·ï»Ë(26 26 28 31) Phoenix, ÆÆËé֮ǽ(33 31 8 32) Shattered Wall, ¾«Éñ(7 10 9 11) Spirit%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%¶ÙÎò(28 6 28 24) Epiphany,}%CONTINUE% +ItemDisplay[QUIVER SOCK=2 NMAG !RW !GROUND]: %NAME%{%GRAY%Ô¶¹ÅÔ¤Öª(8 10) Ancient's Foresigh, Ô¶¹Å¾íÖá(7 9) Ancient's Scripture, »ØÉù(12, 14) Echo%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% //Weapons 2soc -ItemDisplay[WEAPON !(BOW OR XBOW OR SOR OR leg) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Á¦Á¿(11 3) Strength, Çá·ç(29 1) Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[(BOW OR XBOW) SOCK=2 NMAG !RW]: %NAME%{%GRAY%ºÍ·ç(9 5) Zephyr%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[WAND SOCK=2 NMAG !RW]: %NAME%{%GRAY%Á¦Á¿(11 3) Strength, °×É«(14 16) White, Çá·ç(29 1) Wind%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Ê¥Óò(32 27) Dominion,}%CONTINUE% -ItemDisplay[STAFF SOCK=2 NMAG !RW]: %NAME%{%GRAY%Ò¶×Ó(3 8) Leaf, нÌͽ(10 3) Neophyte, Á¦Á¿(11 3) Strength, Çá·ç(29 1) Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[SOR SOCK=2 NMAG !RW]: %NAME%{%GRAY%нÌͽ(10 3) Neophyte%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[SCEPTER SOCK=2 NMAG !RW]: %NAME%{%GRAY%нÌͽ(10 3) Neophyte, Á¦Á¿(11 3) Strength, Çá·ç(29 1) Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[(7sp OR 9sp OR spc OR 7cl OR 9cl OR clb) SOCK=2 NMAG !RW]: %NAME%{%GRAY%нÌͽ(10 3) Neophyte, Á¦Á¿(11 3) Strength, Çá·ç(29 1) Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[(SWORD OR AXE OR SIN OR mac OR mst OR fla) !leg SOCK=2 NMAG !RW]: %NAME%{%GRAY%¸ÖÌú(3 1) Steel, Á¦Á¿(11 3) Strength, Çá·ç(29 1) Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[SIN SOCK=2 NMAG !RW]: %NAME%{%GRAY%нÌͽ(10 3) Neophyte, ¸ÖÌú(3 1) Steel, Á¦Á¿(11 3) Strength, Çá·ç(29 1) Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[THROWING SOCK=2 NMAG !RW]: %NAME%{%GRAY%»ØÉù(12, 14) Echo, ¸ÖÌú(3 1) Steel, Á¦Á¿(11 3) Strength, Çá·ç(29 1) Wind, ºÍ·ç(9 5) Zephyr%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[WEAPON !(BOW OR XBOW OR SOR OR leg) SOCK=2 NMAG !RW !GROUND]: %NAME%{%GRAY%Á¦Á¿(11 3) Strength, Çá·ç(29 1) Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[(BOW OR XBOW) SOCK=2 NMAG !RW !GROUND]: %NAME%{%GRAY%ºÍ·ç(9 5) Zephyr%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[WAND SOCK=2 NMAG !RW !GROUND]: %NAME%{%GRAY%Á¦Á¿(11 3) Strength, °×É«(14 16) White, Çá·ç(29 1) Wind%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Ê¥Óò(32 27) Dominion,}%CONTINUE% +ItemDisplay[STAFF SOCK=2 NMAG !RW !GROUND]: %NAME%{%GRAY%Ò¶×Ó(3 8) Leaf, нÌͽ(10 3) Neophyte, Á¦Á¿(11 3) Strength, Çá·ç(29 1) Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[SOR SOCK=2 NMAG !RW !GROUND]: %NAME%{%GRAY%нÌͽ(10 3) Neophyte%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[SCEPTER SOCK=2 NMAG !RW !GROUND]: %NAME%{%GRAY%нÌͽ(10 3) Neophyte, Á¦Á¿(11 3) Strength, Çá·ç(29 1) Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[(7sp OR 9sp OR spc OR 7cl OR 9cl OR clb) SOCK=2 NMAG !RW !GROUND]: %NAME%{%GRAY%нÌͽ(10 3) Neophyte, Á¦Á¿(11 3) Strength, Çá·ç(29 1) Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[(SWORD OR AXE OR SIN OR mac OR mst OR fla) !leg SOCK=2 NMAG !RW !GROUND]: %NAME%{%GRAY%¸ÖÌú(3 1) Steel, Á¦Á¿(11 3) Strength, Çá·ç(29 1) Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[SIN SOCK=2 NMAG !RW !GROUND]: %NAME%{%GRAY%нÌͽ(10 3) Neophyte, ¸ÖÌú(3 1) Steel, Á¦Á¿(11 3) Strength, Çá·ç(29 1) Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[THROWING SOCK=2 NMAG !RW !GROUND]: %NAME%{%GRAY%»ØÉù(12, 14) Echo, ¸ÖÌú(3 1) Steel, Á¦Á¿(11 3) Strength, Çá·ç(29 1) Wind, ºÍ·ç(9 5) Zephyr%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% //Weapons 3soc -ItemDisplay[WEAPON !leg SOCK=3 NMAG !RW]: %NAME%{%GRAY%ÎÁÒß(32 19 22) Plague, ¶¾ÑÀ(7 14 23) Venom%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[WEAPON !(BOW OR XBOW OR SOR OR leg) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Ô¹ºÞ(6 1 5) Malice, ÎÁÒß(32 19 22) Plague, ¶¾ÑÀ(7 14 23) Venom%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%¿ñÅ­(31 25 5) Fury,}%CONTINUE% -ItemDisplay[STAFF SOCK=3 NMAG !RW]: %NAME%{%GRAY%Ô¹ºÞ(6 1 5) Malice, ÎÁÒß(32 19 22) Plague, ´¿½à(11 5 10) Purity, ¶¾ÑÀ(7 14 23) Venom%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%¿ñÅ­(31 25 5) Fury,}%CONTINUE% -ItemDisplay[(BOW OR XBOW) SOCK=3 NMAG !RW]: %NAME%{%GRAY%ÖÒ³Ï(21 3 14) Loyalty, ÐýÂÉ(13 18 4) Melody, ÎÁÒß(32 19 22) Plague, ´¿½à(11 5 10) Purity, ¶¾ÑÀ(7 14 23) Venom%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%±ßÔµ(3 7 11) Edge,}%CONTINUE% -ItemDisplay[SIN SOCK=3 NMAG !RW]: %NAME%{%GRAY%Ô¹ºÞ(6 1 5) Malice, Í¼ÎÆ(7 9 3) Pattern, ÎÁÒß(32 19 22) Plague, ¶¾ÑÀ(7 14 23) Venom%CL%¿ñÅ­(31 25 5) Fury, ÍõÕߵĴȱ¯(11 8 10) King's grace, Ö´·¨Õß(11 20 18) Lawbringer,%CL%ºÚÉ«(10 16 4) Black, »ìãç(19 27 22) Chaos, ÐÂÔÂ(13 22 3) Crescent moon,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[AXE SOCK=3 NMAG !RW]: %NAME%{%GRAY%Ô¹ºÞ(6 1 5) Malice, ÎÁÒß(32 19 22) Plague, ¶¾ÑÀ(7 14 23) Venom%CL%ÐÂÔÂ(13 22 3) Crescent Moon, ¿ñÅ­(31 25 5) Fury,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[(POLEARM OR SPEAR OR JAV) !THROWING SOCK=3 NMAG !RW]: %NAME%{%GRAY%Ô¹ºÞ(6 1 5) Malice, ÎÁÒß(32 19 22) Plague, ´¿½à(11 5 10) Purity, ¶¾ÑÀ(7 14 23) Venom%CL%ÐÂÔÂ(13 22 3) Crescent Moon, ¿ñÅ­(31 25 5) Fury%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[(SPEAR OR JAV) !THROWING SOCK=3 NMAG !RW]: %NAME%{%GRAY%Ô¹ºÞ(6 1 5) Malice, ÎÁÒß(32 19 22) Plague, ´¿½à(11 5 10) Purity, ¶¾ÑÀ(7 14 23) Venom%CL%ÐÂÔÂ(13 22 3) Crescent Moon, ¿ñÅ­(31 25 5) Fury, ÖÒ³Ï(21 3 14) Loyalty%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[SWORD SOCK=3 NMAG !RW]: %NAME%{%GRAY%Ö´·¨Õß(11 20 18) Lawbringer, Ô¹ºÞ(6 1 5) Malice, ÎÁÒß(32 19 22) Plague, ¶¾ÑÀ(7 14 23) Venom%CL%ÐÂÔÂ(13 22 3) Crescent Moon, ¿ñÅ­(31 25 5) Fury, ÍõÕߵĴȱ¯(11 8 10) King's Grace,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[SCEPTER SOCK=3 NMAG !RW]: %NAME%{%GRAY%Ö´·¨Õß(11 20 18) Lawbringer, Ô¹ºÞ(6 1 5) Malice, ÎÁÒß(32 19 22) Plague, ¶¾ÑÀ(7 14 23) Venom%CL%ÐÂÔÂ(13 22 3) Crescent Moon, ¿ñÅ­(31 25 5) Fury, ÍõÕߵĴȱ¯(11 8 10) King's Grace,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[(clb OR spc OR mac OR mst OR fla OR 9cl OR 9sp OR 9ma OR 9mt OR 9fl OR 7cl OR 7sp OR 7ma OR 7mt OR 7fl) SOCK=3 NMAG !RW]: %NAME%{%GRAY%¿ñÅ­(31 25 5) Fury, Ô¹ºÞ(6 1 5) Malice, ÎÁÒß(32 19 22) Plague, ¶¾ÑÀ(7 14 23) Venom%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%ºÚÉ«(10 16 4) Black,}%CONTINUE% -ItemDisplay[(whm OR mau OR gma OR 9wh OR 9m9 OR 9gm OR 7wh OR 7m7 OR 7gm) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Ô¹ºÞ(6 1 5) Malice, ÎÁÒß(32 19 22) Plague, ¶¾ÑÀ(7 14 23) Venom%CL%Black, ¿ñÅ­(31 25 5) Fury, Ö´·¨Õß(11 20 18) Lawbringer,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[THROWING SOCK=3 NMAG !RW]: %NAME%{%GRAY%Ö´·¨Õß(11 20 18) Lawbringer, Ô¹ºÞ(6 1 5) Malice, ÎÁÒß(32 19 22) Plague, ¶¾ÑÀ(7 14 23) Venom%CL%ÐÂÔÂ(13 22 3) Crescent Moon, ¿ñÅ­(31 25 5) Fury, ÍõÕߵĴȱ¯(11 8 10) King's Grace,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[WEAPON !leg SOCK=3 NMAG !RW !GROUND]: %NAME%{%GRAY%ÎÁÒß(32 19 22) Plague, ¶¾ÑÀ(7 14 23) Venom%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[WEAPON !(BOW OR XBOW OR SOR OR leg) SOCK=3 NMAG !RW !GROUND]: %NAME%{%GRAY%Ô¹ºÞ(6 1 5) Malice, ÎÁÒß(32 19 22) Plague, ¶¾ÑÀ(7 14 23) Venom%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%¿ñÅ­(31 25 5) Fury,}%CONTINUE% +ItemDisplay[STAFF SOCK=3 NMAG !RW !GROUND]: %NAME%{%GRAY%Ô¹ºÞ(6 1 5) Malice, ÎÁÒß(32 19 22) Plague, ´¿½à(11 5 10) Purity, ¶¾ÑÀ(7 14 23) Venom%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%¿ñÅ­(31 25 5) Fury,}%CONTINUE% +ItemDisplay[(BOW OR XBOW) SOCK=3 NMAG !RW !GROUND]: %NAME%{%GRAY%ÖÒ³Ï(21 3 14) Loyalty, ÐýÂÉ(13 18 4) Melody, ÎÁÒß(32 19 22) Plague, ´¿½à(11 5 10) Purity, ¶¾ÑÀ(7 14 23) Venom%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%±ßÔµ(3 7 11) Edge,}%CONTINUE% +ItemDisplay[SIN SOCK=3 NMAG !RW !GROUND]: %NAME%{%GRAY%Ô¹ºÞ(6 1 5) Malice, Í¼ÎÆ(7 9 3) Pattern, ÎÁÒß(32 19 22) Plague, ¶¾ÑÀ(7 14 23) Venom%CL%¿ñÅ­(31 25 5) Fury, ÍõÕߵĴȱ¯(11 8 10) King's grace, Ö´·¨Õß(11 20 18) Lawbringer,%CL%ºÚÉ«(10 16 4) Black, »ìãç(19 27 22) Chaos, ÐÂÔÂ(13 22 3) Crescent moon,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[AXE SOCK=3 NMAG !RW !GROUND]: %NAME%{%GRAY%Ô¹ºÞ(6 1 5) Malice, ÎÁÒß(32 19 22) Plague, ¶¾ÑÀ(7 14 23) Venom%CL%ÐÂÔÂ(13 22 3) Crescent Moon, ¿ñÅ­(31 25 5) Fury,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[(POLEARM OR SPEAR OR JAV) !THROWING SOCK=3 NMAG !RW !GROUND]: %NAME%{%GRAY%Ô¹ºÞ(6 1 5) Malice, ÎÁÒß(32 19 22) Plague, ´¿½à(11 5 10) Purity, ¶¾ÑÀ(7 14 23) Venom%CL%ÐÂÔÂ(13 22 3) Crescent Moon, ¿ñÅ­(31 25 5) Fury%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[(SPEAR OR JAV) !THROWING SOCK=3 NMAG !RW !GROUND]: %NAME%{%GRAY%Ô¹ºÞ(6 1 5) Malice, ÎÁÒß(32 19 22) Plague, ´¿½à(11 5 10) Purity, ¶¾ÑÀ(7 14 23) Venom%CL%ÐÂÔÂ(13 22 3) Crescent Moon, ¿ñÅ­(31 25 5) Fury, ÖÒ³Ï(21 3 14) Loyalty%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[SWORD SOCK=3 NMAG !RW !GROUND]: %NAME%{%GRAY%Ö´·¨Õß(11 20 18) Lawbringer, Ô¹ºÞ(6 1 5) Malice, ÎÁÒß(32 19 22) Plague, ¶¾ÑÀ(7 14 23) Venom%CL%ÐÂÔÂ(13 22 3) Crescent Moon, ¿ñÅ­(31 25 5) Fury, ÍõÕߵĴȱ¯(11 8 10) King's Grace,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[SCEPTER SOCK=3 NMAG !RW !GROUND]: %NAME%{%GRAY%Ö´·¨Õß(11 20 18) Lawbringer, Ô¹ºÞ(6 1 5) Malice, ÎÁÒß(32 19 22) Plague, ¶¾ÑÀ(7 14 23) Venom%CL%ÐÂÔÂ(13 22 3) Crescent Moon, ¿ñÅ­(31 25 5) Fury, ÍõÕߵĴȱ¯(11 8 10) King's Grace,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[(clb OR spc OR mac OR mst OR fla OR 9cl OR 9sp OR 9ma OR 9mt OR 9fl OR 7cl OR 7sp OR 7ma OR 7mt OR 7fl) SOCK=3 NMAG !RW !GROUND]: %NAME%{%GRAY%¿ñÅ­(31 25 5) Fury, Ô¹ºÞ(6 1 5) Malice, ÎÁÒß(32 19 22) Plague, ¶¾ÑÀ(7 14 23) Venom%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%ºÚÉ«(10 16 4) Black,}%CONTINUE% +ItemDisplay[(whm OR mau OR gma OR 9wh OR 9m9 OR 9gm OR 7wh OR 7m7 OR 7gm) SOCK=3 NMAG !RW !GROUND]: %NAME%{%GRAY%Ô¹ºÞ(6 1 5) Malice, ÎÁÒß(32 19 22) Plague, ¶¾ÑÀ(7 14 23) Venom%CL%Black, ¿ñÅ­(31 25 5) Fury, Ö´·¨Õß(11 20 18) Lawbringer,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[THROWING SOCK=3 NMAG !RW !GROUND]: %NAME%{%GRAY%Ö´·¨Õß(11 20 18) Lawbringer, Ô¹ºÞ(6 1 5) Malice, ÎÁÒß(32 19 22) Plague, ¶¾ÑÀ(7 14 23) Venom%CL%ÐÂÔÂ(13 22 3) Crescent Moon, ¿ñÅ­(31 25 5) Fury, ÍõÕߵĴȱ¯(11 8 10) King's Grace,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% //Weapons 4soc -ItemDisplay[WEAPON SOCK=4 NMAG !RW]: %NAME%{%GRAY%ÕýÒåÖ®ÊÖ(29 32 11 28) Hand of Justice, ÈÈÇé(14 9 2 20) Passion, ·ï»Ë(26 26 28 31) Phoenix%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%¸ÕÒã(1 12 14 28) Fortitude,}%CONTINUE% -ItemDisplay[(BOW OR XBOW) SOCK=4 NMAG !RW]: %NAME%{%GRAY%·ï»Ë(26 26 28 31) Phoenix, ˼¿¼Ö®Éù(20 18 1 2) Voice of Reason, ·ßÅ­(21 17 30 23) Wrath%CL%ÕýÒåÖ®ÊÖ(29 32 11 28) Hand of Justice, ºÍг(3 6 12 18) Harmony, ÈÈÇé(14 9 2 20) Passion,%CL%ÀÓÓ¡(31 28 23 25) Brand, ÐÅÐÄ(27 31 20 2) Faith, ¸ÕÒã(1 12 14 28) Fortitude, ±ù¶³(11 13 31 28) Ice,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[(fla OR 9fl OR 7fl) SOCK=4 NMAG !RW]: %NAME%{%GRAY%ÊÄÔ¼(13 21 23 17) Oath, ÈÈÇé(14 9 2 20) Passion, ·ï»Ë(26 26 28 31) Phoenix, ˼¿¼Ö®Éù(20 18 1 2) Voice of Reason%CL%ÕýÒåÖ®ÊÖ(29 32 11 28) Hand of Justice, ÏðÊ÷Ö®ÐÄ(18 26 21 10) Heart of the Oak,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%¸ÕÒã(1 12 14 28) Fortitude,}%CONTINUE% -ItemDisplay[SWORD SOCK=4 NMAG !RW]: %NAME%{%GRAY%·ï»Ë(26 26 28 31) Phoenix, ÁÑ·ì(15 18 20 25) Rift, ¾«Éñ(7 10 9 11) Spirit, ˼¿¼Ö®Éù(20 18 1 2) Voice of Reason%CL%Justice, ß±ÍõÕß(23 22 25 19) Kingslayer, ÊÄÔ¼(13 21 23 17) Oath, ÈÈÇé(14 9 2 20) Passion,%CL%¼¢»Ä(19 27 9 31) Famine, ¸ÕÒã(1 12 14 28) Fortitude, ÕýÒåÖ®ÊÖ(29 32 11 28) Hand of%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[(POLEARM OR SPEAR OR JAV) !THROWING SOCK=4 NMAG !RW]: %NAME%{%GRAY%ÈÈÇé(14 9 2 20) Passion, ·ï»Ë(26 26 28 31) Phoenix, ½¾°Á(32 29 16 28) Pride, ¿ñ±©(13 1 6 5) Rampage, ÁÑ·ì(15 18 20 25) Rift%CL%ÕýÒåÖ®ÊÖ(29 32 11 28) Hand of Justice, ÎÞÏÞ(30 23 30 24) Infinity, ÑÛ¹â(8 3 7 12) Insight,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%¸ÕÒã(1 12 14 28) Fortitude,}%CONTINUE% -ItemDisplay[SCEPTER SOCK=4 NMAG !RW]: %NAME%{%GRAY%ÈÈÇé(14 9 2 20) Passion, ·ï»Ë(26 26 28 31) Phoenix, ÁÑ·ì(15 18 20 25) Rift, ˼¿¼Ö®Éù(20 18 1 2) Voice of Reason%CL%ÉñÊ¥À×»÷(5 8 9 7) Holy Thunder, ÕýÒåÖ®ÊÖ(29 32 11 28) Hand of Justice,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%¸ÕÒã(1 12 14 28) Fortitude,}%CONTINUE% -ItemDisplay[AXE SOCK=4 NMAG !RW]: %NAME%{%GRAY%ÊÄÔ¼(13 21 23 17) Oath, ÈÈÇé(14 9 2 20) Passion, ·ï»Ë(26 26 28 31) Phoenix%CL%¸ÕÒã(1 12 14 28) Fortitude, ÕýÒåÖ®ÊÖ(29 32 11 28) Hand of Justice, ß±ÍõÕß(23 22 25 19) Kingslayer,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%¼¢»Ä(19 27 9 31) Famine,}%CONTINUE% -ItemDisplay[STAFF SOCK=4 NMAG !RW]: %NAME%{%GRAY%·ï»Ë(26 26 28 31) Phoenix, ½¾°Á(32 29 16 28) Pride, ¿ñ±©(13 1 6 5) Rampage, ¾«Éñ(7 10 9 11) Spirit%CL%ÎÞÏÞ(30 23 30 24) Infinity, ÑÛ¹â(8 3 7 12) Insight, ¼ÇÒä(17 16 12 5) Memory, ÈÈÇé(14 9 2 20) Passion,%CL%ÕýÒåÖ®ÊÖ(29 32 11 28) Hand of Justice, ÏðÊ÷Ö®ÐÄ(18 26 21 10) Heart of the Oak,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%¸ÕÒã(1 12 14 28) Fortitude,}%CONTINUE% -ItemDisplay[(whm OR mau OR gma OR 9wh OR 9m9 OR 9gm OR 7wh OR 7m7 OR 7gm) SOCK=4 NMAG !RW]: %NAME%{%GRAY%Justice, ÈÈÇé(14 9 2 20) Passion, ·ï»Ë(26 26 28 31) Phoenix%CL%¼¢»Ä(19 27 9 31) Famine, ¸ÕÒã(1 12 14 28) Fortitude, ÕýÒåÖ®ÊÖ(29 32 11 28) Hand of%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[WEAPON SOCK=4 NMAG !RW !GROUND]: %NAME%{%GRAY%ÕýÒåÖ®ÊÖ(29 32 11 28) Hand of Justice, ÈÈÇé(14 9 2 20) Passion, ·ï»Ë(26 26 28 31) Phoenix%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%¸ÕÒã(1 12 14 28) Fortitude,}%CONTINUE% +ItemDisplay[(BOW OR XBOW) SOCK=4 NMAG !RW !GROUND]: %NAME%{%GRAY%·ï»Ë(26 26 28 31) Phoenix, ˼¿¼Ö®Éù(20 18 1 2) Voice of Reason, ·ßÅ­(21 17 30 23) Wrath%CL%ÕýÒåÖ®ÊÖ(29 32 11 28) Hand of Justice, ºÍг(3 6 12 18) Harmony, ÈÈÇé(14 9 2 20) Passion,%CL%ÀÓÓ¡(31 28 23 25) Brand, ÐÅÐÄ(27 31 20 2) Faith, ¸ÕÒã(1 12 14 28) Fortitude, ±ù¶³(11 13 31 28) Ice,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[(fla OR 9fl OR 7fl) SOCK=4 NMAG !RW !GROUND]: %NAME%{%GRAY%ÊÄÔ¼(13 21 23 17) Oath, ÈÈÇé(14 9 2 20) Passion, ·ï»Ë(26 26 28 31) Phoenix, ˼¿¼Ö®Éù(20 18 1 2) Voice of Reason%CL%ÕýÒåÖ®ÊÖ(29 32 11 28) Hand of Justice, ÏðÊ÷Ö®ÐÄ(18 26 21 10) Heart of the Oak,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%¸ÕÒã(1 12 14 28) Fortitude,}%CONTINUE% +ItemDisplay[SWORD SOCK=4 NMAG !RW !GROUND]: %NAME%{%GRAY%·ï»Ë(26 26 28 31) Phoenix, ÁÑ·ì(15 18 20 25) Rift, ¾«Éñ(7 10 9 11) Spirit, ˼¿¼Ö®Éù(20 18 1 2) Voice of Reason%CL%Justice, ß±ÍõÕß(23 22 25 19) Kingslayer, ÊÄÔ¼(13 21 23 17) Oath, ÈÈÇé(14 9 2 20) Passion,%CL%¼¢»Ä(19 27 9 31) Famine, ¸ÕÒã(1 12 14 28) Fortitude, ÕýÒåÖ®ÊÖ(29 32 11 28) Hand of%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[(POLEARM OR SPEAR OR JAV) !THROWING SOCK=4 NMAG !RW !GROUND]: %NAME%{%GRAY%ÈÈÇé(14 9 2 20) Passion, ·ï»Ë(26 26 28 31) Phoenix, ½¾°Á(32 29 16 28) Pride, ¿ñ±©(13 1 6 5) Rampage, ÁÑ·ì(15 18 20 25) Rift%CL%ÕýÒåÖ®ÊÖ(29 32 11 28) Hand of Justice, ÎÞÏÞ(30 23 30 24) Infinity, ÑÛ¹â(8 3 7 12) Insight,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%¸ÕÒã(1 12 14 28) Fortitude,}%CONTINUE% +ItemDisplay[SCEPTER SOCK=4 NMAG !RW !GROUND]: %NAME%{%GRAY%ÈÈÇé(14 9 2 20) Passion, ·ï»Ë(26 26 28 31) Phoenix, ÁÑ·ì(15 18 20 25) Rift, ˼¿¼Ö®Éù(20 18 1 2) Voice of Reason%CL%ÉñÊ¥À×»÷(5 8 9 7) Holy Thunder, ÕýÒåÖ®ÊÖ(29 32 11 28) Hand of Justice,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%¸ÕÒã(1 12 14 28) Fortitude,}%CONTINUE% +ItemDisplay[AXE SOCK=4 NMAG !RW !GROUND]: %NAME%{%GRAY%ÊÄÔ¼(13 21 23 17) Oath, ÈÈÇé(14 9 2 20) Passion, ·ï»Ë(26 26 28 31) Phoenix%CL%¸ÕÒã(1 12 14 28) Fortitude, ÕýÒåÖ®ÊÖ(29 32 11 28) Hand of Justice, ß±ÍõÕß(23 22 25 19) Kingslayer,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%¼¢»Ä(19 27 9 31) Famine,}%CONTINUE% +ItemDisplay[STAFF SOCK=4 NMAG !RW !GROUND]: %NAME%{%GRAY%·ï»Ë(26 26 28 31) Phoenix, ½¾°Á(32 29 16 28) Pride, ¿ñ±©(13 1 6 5) Rampage, ¾«Éñ(7 10 9 11) Spirit%CL%ÎÞÏÞ(30 23 30 24) Infinity, ÑÛ¹â(8 3 7 12) Insight, ¼ÇÒä(17 16 12 5) Memory, ÈÈÇé(14 9 2 20) Passion,%CL%ÕýÒåÖ®ÊÖ(29 32 11 28) Hand of Justice, ÏðÊ÷Ö®ÐÄ(18 26 21 10) Heart of the Oak,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%¸ÕÒã(1 12 14 28) Fortitude,}%CONTINUE% +ItemDisplay[(whm OR mau OR gma OR 9wh OR 9m9 OR 9gm OR 7wh OR 7m7 OR 7gm) SOCK=4 NMAG !RW !GROUND]: %NAME%{%GRAY%Justice, ÈÈÇé(14 9 2 20) Passion, ·ï»Ë(26 26 28 31) Phoenix%CL%¼¢»Ä(19 27 9 31) Famine, ¸ÕÒã(1 12 14 28) Fortitude, ÕýÒåÖ®ÊÖ(29 32 11 28) Hand of%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% //Weapons 5soc -ItemDisplay[WEAPON SOCK=5 NMAG !RW]: %NAME%{%GRAY%Õ½ÕùÕÙ»½(11 8 23 24 27) Call to Arms%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[(BOW OR XBOW) SOCK=5 NMAG !RW]: %NAME%{%GRAY%Õ½ÕùÕÙ»½(11 8 23 24 27) Call to Arms, ÃÔÎí(32 13 25 10 6) Mist, Ìì¶¥(31 33 9 10 8) Zenith%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[WEAPON !(BOW OR XBOW OR SOR) SOCK=5 NMAG !RW]: %NAME%{%GRAY%Õ½ÕùÕÙ»½(11 8 23 24 27) Call to Arms, ÓÀºã(11 30 24 12 29) Eternity, ÈÙÒ«(11 1 6 3 12) Honor%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[STAFF SOCK=5 NMAG !RW]: %NAME%{%GRAY%Ä©ÈÕ(15 27 22 28 32) Doom, ÓÀºã(11 30 24 12 29) Eternity, ÈÙÒ«(11 1 6 3 12) Honor, Ìì¶¥(31 33 9 10 8) Zenith%CL%Ò°ÊÞ(30 3 22 23 17) Beast, Õ½ÕùÕÙ»½(11 8 23 24 27) Call to Arms, »ÙÃð(26 28 30 31 18) Destruction,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[SCEPTER SOCK=5 NMAG !RW]: %NAME%{%GRAY%Õ½ÕùÕÙ»½(11 8 23 24 27) Call to Arms, Ä©ÈÕ(15 27 22 28 32) Doom, ÓÀºã(11 30 24 12 29) Eternity, ÈÙÒ«(11 1 6 3 12) Honor%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Ò°ÊÞ(30 3 22 23 17) Beast,}%CONTINUE% -ItemDisplay[(whm OR mau OR gma OR 9wh OR 9m9 OR 9gm OR 7wh OR 7m7 OR 7gm) SOCK=5 NMAG !RW]: %NAME%{%GRAY% ÓÀºã(11 30 24 12 29) Eternity, ÈÙÒ«(11 1 6 3 12) Honor, ×ñ´Ó(15 18 10 5 19) Obedience%CL%Ò°ÊÞ(30 3 22 23 17) Beast, Õ½ÕùÕÙ»½(11 8 23 24 27) Call to Arms, Ä©ÈÕ(15 27 22 28 32) Doom,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[AXE SOCK=5 NMAG !RW]: %NAME%{%GRAY%ÓÀºã(11 30 24 12 29) Eternity, »ÚºÞ(5 3 28 23 8) Grief, ÈÙÒ«(11 1 6 3 12) Honor%CL%Õ½ÕùÕÙ»½(11 8 23 24 27) Call to Arms, ËÀÉñ(15 1 26 9 25) Death, Ä©ÈÕ(15 27 22 28 32) Doom,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Ò°ÊÞ(30 3 22 23 17) Beast,}%CONTINUE% -ItemDisplay[SWORD 1H SOCK=5 NMAG !RW]: %NAME%{%GRAY%»ÙÃð(26 28 30 31 18) Destruction, Ä©ÈÕ(15 27 22 28 32) Doom, »ÚºÞ(5 3 28 23 8) Grief, ÈÙÒ«(11 1 6 3 12) Honor%CL%Õ½ÕùÕÙ»½(11 8 23 24 27) Call to Arms, ÓÀºã(11 30 24 12 29) Eternity, ËÀÉñ(15 1 26 9 25) Death,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[SWORD 2H SOCK=5 NMAG !RW]: %NAME%{%GRAY%»ÙÃð(26 28 30 31 18) Destruction, Ä©ÈÕ(15 27 22 28 32) Doom, »ÚºÞ(5 3 28 23 8) Grief, ÈÙÒ«(11 1 6 3 12) Honor, Ìì¶¥(31 33 9 10 8) Zenith%CL%Õ½ÕùÕÙ»½(11 8 23 24 27) Call to Arms, ÓÀºã(11 30 24 12 29) Eternity, ËÀÉñ(15 1 26 9 25) Death,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[(POLEARM OR SPEAR OR JAV) !THROWING SOCK=5 NMAG !RW]: %NAME%{%GRAY%ÓÀºã(11 30 24 12 29) Eternity, ÈÙÒ«(11 1 6 3 12) Honor, ×ñ´Ó(15 18 10 5 19) Obedience, Ìì¶¥(31 33 9 10 8) Zenith%CL%Õ½ÕùÕÙ»½(11 8 23 24 27) Call to Arms, »ÙÃð(26 28 30 31 18) Destruction, Ä©ÈÕ(15 27 22 28 32) Doom,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[POLEARM !THROWING SOCK=5 NMAG !RW]: %NAME%{%GRAY%ÓÀºã(11 30 24 12 29) Eternity, »ÚºÞ(5 3 28 23 8) Grief, ÈÙÒ«(11 1 6 3 12) Honor, ×ñ´Ó(15 18 10 5 19) Obedience, Ìì¶¥(31 33 9 10 8) Zenith%CL%Õ½ÕùÕÙ»½(11 8 23 24 27) Call to Arms, »ÙÃð(26 28 30 31 18) Destruction, Ä©ÈÕ(15 27 22 28 32) Doom,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[WEAPON SOCK=5 NMAG !RW !GROUND]: %NAME%{%GRAY%Õ½ÕùÕÙ»½(11 8 23 24 27) Call to Arms%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[(BOW OR XBOW) SOCK=5 NMAG !RW !GROUND]: %NAME%{%GRAY%Õ½ÕùÕÙ»½(11 8 23 24 27) Call to Arms, ÃÔÎí(32 13 25 10 6) Mist, Ìì¶¥(31 33 9 10 8) Zenith%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[WEAPON !(BOW OR XBOW OR SOR) SOCK=5 NMAG !RW !GROUND]: %NAME%{%GRAY%Õ½ÕùÕÙ»½(11 8 23 24 27) Call to Arms, ÓÀºã(11 30 24 12 29) Eternity, ÈÙÒ«(11 1 6 3 12) Honor%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[STAFF SOCK=5 NMAG !RW !GROUND]: %NAME%{%GRAY%Ä©ÈÕ(15 27 22 28 32) Doom, ÓÀºã(11 30 24 12 29) Eternity, ÈÙÒ«(11 1 6 3 12) Honor, Ìì¶¥(31 33 9 10 8) Zenith%CL%Ò°ÊÞ(30 3 22 23 17) Beast, Õ½ÕùÕÙ»½(11 8 23 24 27) Call to Arms, »ÙÃð(26 28 30 31 18) Destruction,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[SCEPTER SOCK=5 NMAG !RW !GROUND]: %NAME%{%GRAY%Õ½ÕùÕÙ»½(11 8 23 24 27) Call to Arms, Ä©ÈÕ(15 27 22 28 32) Doom, ÓÀºã(11 30 24 12 29) Eternity, ÈÙÒ«(11 1 6 3 12) Honor%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Ò°ÊÞ(30 3 22 23 17) Beast,}%CONTINUE% +ItemDisplay[(whm OR mau OR gma OR 9wh OR 9m9 OR 9gm OR 7wh OR 7m7 OR 7gm) SOCK=5 NMAG !RW !GROUND]: %NAME%{%GRAY% ÓÀºã(11 30 24 12 29) Eternity, ÈÙÒ«(11 1 6 3 12) Honor, ×ñ´Ó(15 18 10 5 19) Obedience%CL%Ò°ÊÞ(30 3 22 23 17) Beast, Õ½ÕùÕÙ»½(11 8 23 24 27) Call to Arms, Ä©ÈÕ(15 27 22 28 32) Doom,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[AXE SOCK=5 NMAG !RW !GROUND]: %NAME%{%GRAY%ÓÀºã(11 30 24 12 29) Eternity, »ÚºÞ(5 3 28 23 8) Grief, ÈÙÒ«(11 1 6 3 12) Honor%CL%Õ½ÕùÕÙ»½(11 8 23 24 27) Call to Arms, ËÀÉñ(15 1 26 9 25) Death, Ä©ÈÕ(15 27 22 28 32) Doom,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Ò°ÊÞ(30 3 22 23 17) Beast,}%CONTINUE% +ItemDisplay[SWORD 1H SOCK=5 NMAG !RW !GROUND]: %NAME%{%GRAY%»ÙÃð(26 28 30 31 18) Destruction, Ä©ÈÕ(15 27 22 28 32) Doom, »ÚºÞ(5 3 28 23 8) Grief, ÈÙÒ«(11 1 6 3 12) Honor%CL%Õ½ÕùÕÙ»½(11 8 23 24 27) Call to Arms, ÓÀºã(11 30 24 12 29) Eternity, ËÀÉñ(15 1 26 9 25) Death,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[SWORD 2H SOCK=5 NMAG !RW !GROUND]: %NAME%{%GRAY%»ÙÃð(26 28 30 31 18) Destruction, Ä©ÈÕ(15 27 22 28 32) Doom, »ÚºÞ(5 3 28 23 8) Grief, ÈÙÒ«(11 1 6 3 12) Honor, Ìì¶¥(31 33 9 10 8) Zenith%CL%Õ½ÕùÕÙ»½(11 8 23 24 27) Call to Arms, ÓÀºã(11 30 24 12 29) Eternity, ËÀÉñ(15 1 26 9 25) Death,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[(POLEARM OR SPEAR OR JAV) !THROWING SOCK=5 NMAG !RW !GROUND]: %NAME%{%GRAY%ÓÀºã(11 30 24 12 29) Eternity, ÈÙÒ«(11 1 6 3 12) Honor, ×ñ´Ó(15 18 10 5 19) Obedience, Ìì¶¥(31 33 9 10 8) Zenith%CL%Õ½ÕùÕÙ»½(11 8 23 24 27) Call to Arms, »ÙÃð(26 28 30 31 18) Destruction, Ä©ÈÕ(15 27 22 28 32) Doom,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[POLEARM !THROWING SOCK=5 NMAG !RW !GROUND]: %NAME%{%GRAY%ÓÀºã(11 30 24 12 29) Eternity, »ÚºÞ(5 3 28 23 8) Grief, ÈÙÒ«(11 1 6 3 12) Honor, ×ñ´Ó(15 18 10 5 19) Obedience, Ìì¶¥(31 33 9 10 8) Zenith%CL%Õ½ÕùÕÙ»½(11 8 23 24 27) Call to Arms, »ÙÃð(26 28 30 31 18) Destruction, Ä©ÈÕ(15 27 22 28 32) Doom,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% //Weapons 6soc -ItemDisplay[WEAPON SOCK=6 NMAG !RW]: %NAME%{%GRAY%ËÀÍöºôÎü(26 15 1 2 33 5) Breath of the Dying, ¼Å¾²(14 2 15 24 3 26) Silence%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[(AXE OR SWORD OR (whm OR mau OR gma OR 9wh OR 9m9 OR 9gm OR 7wh OR 7m7 OR 7gm)) SOCK=6 NMAG !RW]: %NAME%{%GRAY%of the Dying, ×îºóÏ£Íû(31 23 31 29 31 30) Last Wish, ¼Å¾²(14 2 15 24 3 26) Silence%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%ËÀÍöºôÎü(26 15 1 2 33 5) Breath}%CONTINUE% -ItemDisplay[SWORD 1H SOCK=6 NMAG !RW]: %NAME%{%GRAY%¼Å¾²(14 2 15 24 3 26) Silence, ¼á¶¨ÒâÖ¾(19 16 6 2 1 15) Unbending Will%CL%ËÀÍöºôÎü(26 15 1 2 33 5) Breath of the Dying, ×îºóÏ£Íû(31 23 31 29 31 30) Last Wish,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[SWORD 2H SOCK=6 NMAG !RW]: %NAME%{%GRAY%¼Å¾²(14 2 15 24 3 26) Silence, ¼á¶¨ÒâÖ¾(19 16 6 2 1 15) Unbending Will%CL%ËÀÍöºôÎü(26 15 1 2 33 5) Breath of the Dying, ×îºóÏ£Íû(31 23 31 29 31 30) Last Wish,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%±Ó»¤(25 32 15 31 14 22) Asylum,}%CONTINUE% -ItemDisplay[(whm OR mau OR gma OR 9wh OR 9m9 OR 9gm OR 7wh OR 7m7 OR 7gm) SOCK=6 NMAG !RW]: %NAME%{%GRAY%×îºóÏ£Íû(31 23 31 29 31 30) Last Wish, ¿ñϲ(26 31 28 8 18 23) Rapture, ¼Å¾²(14 2 15 24 3 26) Silence%CL%%GRAY%±Ó»¤(25 32 15 31 14 22) Asylum, ËÀÍöºôÎü(26 15 1 2 33 5) Breath of the Dying,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[(POLEARM OR SPEAR OR JAV) !THROWING SOCK=6 NMAG !RW]: %NAME%{%GRAY%±Ó»¤(25 32 15 31 14 22) Asylum, ËÀÍöºôÎü(26 15 1 2 33 5) Breath of the Dying, ¼Å¾²(14 2 15 24 3 26) Silence%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[(BOW OR XBOW) SOCK=6 NMAG !RW]: %NAME%{%GRAY%±Ó»¤(25 32 15 31 14 22) Asylum, ËÀÍöºôÎü(26 15 1 2 33 5) Breath of the Dying, ¼Å¾²(14 2 15 24 3 26) Silence%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% -ItemDisplay[STAFF SOCK=6 NMAG !RW]: %NAME%{%GRAY%×îºóÏ£Íû(31 23 31 29 31 30) Last Wish, ×Åħ(33 24 20 17 16 4) Obsession, ¼Å¾²(14 2 15 24 3 26) Silence%CL%±Ó»¤(25 32 15 31 14 22) Asylum, ËÀÍöºôÎü(26 15 1 2 33 5) Breath of the Dying,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[WEAPON SOCK=6 NMAG !RW !GROUND]: %NAME%{%GRAY%ËÀÍöºôÎü(26 15 1 2 33 5) Breath of the Dying, ¼Å¾²(14 2 15 24 3 26) Silence%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[(AXE OR SWORD OR (whm OR mau OR gma OR 9wh OR 9m9 OR 9gm OR 7wh OR 7m7 OR 7gm)) SOCK=6 NMAG !RW !GROUND]: %NAME%{%GRAY%of the Dying, ×îºóÏ£Íû(31 23 31 29 31 30) Last Wish, ¼Å¾²(14 2 15 24 3 26) Silence%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%ËÀÍöºôÎü(26 15 1 2 33 5) Breath}%CONTINUE% +ItemDisplay[SWORD 1H SOCK=6 NMAG !RW !GROUND]: %NAME%{%GRAY%¼Å¾²(14 2 15 24 3 26) Silence, ¼á¶¨ÒâÖ¾(19 16 6 2 1 15) Unbending Will%CL%ËÀÍöºôÎü(26 15 1 2 33 5) Breath of the Dying, ×îºóÏ£Íû(31 23 31 29 31 30) Last Wish,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[SWORD 2H SOCK=6 NMAG !RW !GROUND]: %NAME%{%GRAY%¼Å¾²(14 2 15 24 3 26) Silence, ¼á¶¨ÒâÖ¾(19 16 6 2 1 15) Unbending Will%CL%ËÀÍöºôÎü(26 15 1 2 33 5) Breath of the Dying, ×îºóÏ£Íû(31 23 31 29 31 30) Last Wish,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%±Ó»¤(25 32 15 31 14 22) Asylum,}%CONTINUE% +ItemDisplay[(whm OR mau OR gma OR 9wh OR 9m9 OR 9gm OR 7wh OR 7m7 OR 7gm) SOCK=6 NMAG !RW !GROUND]: %NAME%{%GRAY%×îºóÏ£Íû(31 23 31 29 31 30) Last Wish, ¿ñϲ(26 31 28 8 18 23) Rapture, ¼Å¾²(14 2 15 24 3 26) Silence%CL%%GRAY%±Ó»¤(25 32 15 31 14 22) Asylum, ËÀÍöºôÎü(26 15 1 2 33 5) Breath of the Dying,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[(POLEARM OR SPEAR OR JAV) !THROWING SOCK=6 NMAG !RW !GROUND]: %NAME%{%GRAY%±Ó»¤(25 32 15 31 14 22) Asylum, ËÀÍöºôÎü(26 15 1 2 33 5) Breath of the Dying, ¼Å¾²(14 2 15 24 3 26) Silence%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[(BOW OR XBOW) SOCK=6 NMAG !RW !GROUND]: %NAME%{%GRAY%±Ó»¤(25 32 15 31 14 22) Asylum, ËÀÍöºôÎü(26 15 1 2 33 5) Breath of the Dying, ¼Å¾²(14 2 15 24 3 26) Silence%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% +ItemDisplay[STAFF SOCK=6 NMAG !RW !GROUND]: %NAME%{%GRAY%×îºóÏ£Íû(31 23 31 29 31 30) Last Wish, ×Åħ(33 24 20 17 16 4) Obsession, ¼Å¾²(14 2 15 24 3 26) Silence%CL%±Ó»¤(25 32 15 31 14 22) Asylum, ËÀÍöºôÎü(26 15 1 2 33 5) Breath of the Dying,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% //Look at keys for RW recipes Description ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !leg SOCK>1 NMAG !RW !SHOP]:%NAME%{%WHITE%Look at %GRAY%key %WHITE%Quantity: 1-17 for %ORANGE%Recipes%CL%%NAME%}%CONTINUE% @@ -3726,1962 +3728,1963 @@ ItemDisplay[WEAPON (BOW OR XBOW)]: %NAME%{%NAME%%CL%%WHITE% //Notes for upgrading //Recipes -ItemDisplay[(ARMOR OR QUIVER) NORM RARE ID]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Ral 8%WHITE%, %ORANGE%Thul 10%WHITE%, Perf %PURPLE%O}%CONTINUE% -ItemDisplay[(ARMOR OR QUIVER) EXC RARE ID]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Ko 18%WHITE%, %ORANGE%Pul 21%WHITE%, Perf %PURPLE%O}%CONTINUE% -ItemDisplay[WEAPON NORM RARE ID]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Ort 9%WHITE%, %ORANGE%Amn 11%WHITE%, Perf %BLUE%O}%CONTINUE% -ItemDisplay[WEAPON EXC RARE ID]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Fal 19%WHITE%, %ORANGE%Um 22%WHITE%, Perf %BLUE%O}%CONTINUE% -ItemDisplay[(ARMOR OR QUIVER) NORM CRAFT ID]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Ral 8%WHITE%, %ORANGE%Thul 10%WHITE%, Perf %PURPLE%O}%CONTINUE% -ItemDisplay[(ARMOR OR QUIVER) EXC CRAFT ID]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Ko 18%WHITE%, %ORANGE%Pul 21%WHITE%, Perf %PURPLE%O}%CONTINUE% -ItemDisplay[WEAPON NORM CRAFT ID]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Ort 9%WHITE%, %ORANGE%Amn 11%WHITE%, Perf %BLUE%O}%CONTINUE% -ItemDisplay[WEAPON EXC CRAFT ID]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Fal 19%WHITE%, %ORANGE%Um 22%WHITE%, Perf %BLUE%O}%CONTINUE% -ItemDisplay[(ARMOR OR QUIVER) NORM UNI ID]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Tal 7%WHITE%, %ORANGE%Shael 13%WHITE%, Perf O}%CONTINUE% -ItemDisplay[(ARMOR OR QUIVER) EXC UNI ID]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Ko 18%WHITE%, %ORANGE%Lem 20%WHITE%, Perf O}%CONTINUE% -ItemDisplay[WEAPON NORM UNI ID]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Ral 8%WHITE%, %ORANGE%Sol 12%WHITE%, Perf %GREEN%O}%CONTINUE% -ItemDisplay[WEAPON EXC UNI ID]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Lum 17%WHITE%, %ORANGE%Pul 21%WHITE%, Perf %GREEN%O}%CONTINUE% -ItemDisplay[(ARMOR OR QUIVER) NORM SET ID]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Tal 7%WHITE%, %ORANGE%Shael 13%WHITE%, Perf O}%CONTINUE% -ItemDisplay[(ARMOR OR QUIVER) EXC SET ID]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Ko 18%WHITE%, %ORANGE%Lem 20%WHITE%, Perf O}%CONTINUE% -ItemDisplay[WEAPON NORM SET ID]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Ral 8%WHITE%, %ORANGE%Sol 12%WHITE%, Perf %GREEN%O}%CONTINUE% -ItemDisplay[WEAPON EXC SET ID]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Lum 17%WHITE%, %ORANGE%Pul 21%WHITE%, Perf %GREEN%O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) NORM RARE ID !GROUND]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Ral 8%WHITE%, %ORANGE%Thul 10%WHITE%, Perf %PURPLE%O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) EXC RARE ID !GROUND]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Ko 18%WHITE%, %ORANGE%Pul 21%WHITE%, Perf %PURPLE%O}%CONTINUE% +ItemDisplay[WEAPON NORM RARE ID !GROUND]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Ort 9%WHITE%, %ORANGE%Amn 11%WHITE%, Perf %BLUE%O}%CONTINUE% +ItemDisplay[WEAPON EXC RARE ID !GROUND]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Fal 19%WHITE%, %ORANGE%Um 22%WHITE%, Perf %BLUE%O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) NORM CRAFT ID !GROUND]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Ral 8%WHITE%, %ORANGE%Thul 10%WHITE%, Perf %PURPLE%O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) EXC CRAFT ID !GROUND]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Ko 18%WHITE%, %ORANGE%Pul 21%WHITE%, Perf %PURPLE%O}%CONTINUE% +ItemDisplay[WEAPON NORM CRAFT ID !GROUND]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Ort 9%WHITE%, %ORANGE%Amn 11%WHITE%, Perf %BLUE%O}%CONTINUE% +ItemDisplay[WEAPON EXC CRAFT ID !GROUND]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Fal 19%WHITE%, %ORANGE%Um 22%WHITE%, Perf %BLUE%O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) NORM UNI ID !GROUND]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Tal 7%WHITE%, %ORANGE%Shael 13%WHITE%, Perf O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) EXC UNI ID !GROUND]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Ko 18%WHITE%, %ORANGE%Lem 20%WHITE%, Perf O}%CONTINUE% +ItemDisplay[WEAPON NORM UNI ID !GROUND]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Ral 8%WHITE%, %ORANGE%Sol 12%WHITE%, Perf %GREEN%O}%CONTINUE% +ItemDisplay[WEAPON EXC UNI ID !GROUND]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Lum 17%WHITE%, %ORANGE%Pul 21%WHITE%, Perf %GREEN%O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) NORM SET ID !GROUND]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Tal 7%WHITE%, %ORANGE%Shael 13%WHITE%, Perf O}%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) EXC SET ID !GROUND]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Ko 18%WHITE%, %ORANGE%Lem 20%WHITE%, Perf O}%CONTINUE% +ItemDisplay[WEAPON NORM SET ID !GROUND]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Ral 8%WHITE%, %ORANGE%Sol 12%WHITE%, Perf %GREEN%O}%CONTINUE% +ItemDisplay[WEAPON EXC SET ID !GROUND]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Lum 17%WHITE%, %ORANGE%Pul 21%WHITE%, Perf %GREEN%O}%CONTINUE% //Exactly Requirements after upgrade -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%CL%%TAN%Note%WHITE%: Upgrade:}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME% %GRAY%(%WHITE%Req: }%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !GROUND]: %NAME%{%NAME%%CL%%TAN%Note%WHITE%: Upgrade:}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !GROUND]: %NAME%{%NAME% %GRAY%(%WHITE%Req: }%CONTINUE% //Strength -ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%LIGHT_GRAY%Str%WHITE%:}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !GROUND]: %NAME%{%NAME%%LIGHT_GRAY%Str%WHITE%:}%CONTINUE% //STR REQ //Items that after upgrade will Require STR 10 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) ETH)) CHARSTAT0<10]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) ETH))]: %NAME%{%NAME%10}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) ETH)) CHARSTAT0<10 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) ETH)) !GROUND]: %NAME%{%NAME%10}%CONTINUE% //Items that after upgrade will Require STR 15 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) ETH)) CHARSTAT0<15]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) ETH))]: %NAME%{%NAME%15}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) ETH)) CHARSTAT0<15 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) ETH)) !GROUND]: %NAME%{%NAME%15}%CONTINUE% //Items that after upgrade will Require STR 20 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) !ETH) OR ((spc) ETH)) CHARSTAT0<20]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) !ETH) OR ((spc) ETH))]: %NAME%{%NAME%20}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) !ETH) OR ((spc) ETH)) CHARSTAT0<20 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) !ETH) OR ((spc) ETH)) !GROUND]: %NAME%{%NAME%20}%CONTINUE% //Items that after upgrade will Require STR 24 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) ETH)) CHARSTAT0<24]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) ETH))]: %NAME%{%NAME%24}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) ETH)) CHARSTAT0<24 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) ETH)) !GROUND]: %NAME%{%NAME%24}%CONTINUE% //Items that after upgrade will Require STR 25 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) !ETH)) CHARSTAT0<25]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) !ETH))]: %NAME%{%NAME%25}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) !ETH)) CHARSTAT0<25 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) !ETH)) !GROUND]: %NAME%{%NAME%25}%CONTINUE% //Items that after upgrade will Require STR 28 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) ETH)) CHARSTAT0<28]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) ETH))]: %NAME%{%NAME%28}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) ETH)) CHARSTAT0<28 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) ETH)) !GROUND]: %NAME%{%NAME%28}%CONTINUE% //Items that after upgrade will Require STR 30 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((spc) !ETH)) CHARSTAT0<30]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((spc) !ETH))]: %NAME%{%NAME%30}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((spc) !ETH)) CHARSTAT0<30 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((spc) !ETH)) !GROUND]: %NAME%{%NAME%30}%CONTINUE% //Items that after upgrade will Require STR 31 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) ETH)) CHARSTAT0<31]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) ETH))]: %NAME%{%NAME%31}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) ETH)) CHARSTAT0<31 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) ETH)) !GROUND]: %NAME%{%NAME%31}%CONTINUE% //Items that after upgrade will Require STR 32 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) ETH)) CHARSTAT0<32]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) ETH))]: %NAME%{%NAME%32}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) ETH)) CHARSTAT0<32 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) ETH)) !GROUND]: %NAME%{%NAME%32}%CONTINUE% //Items that after upgrade will Require STR 33 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) ETH)) CHARSTAT0<33]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) ETH))]: %NAME%{%NAME%33}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) ETH)) CHARSTAT0<33 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) ETH)) !GROUND]: %NAME%{%NAME%33}%CONTINUE% //Items that after upgrade will Require STR 34 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) !ETH) OR ((8cs OR dr1 OR pa1) ETH)) CHARSTAT0<34]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) !ETH) OR ((8cs OR dr1 OR pa1) ETH))]: %NAME%{%NAME%34}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) !ETH) OR ((8cs OR dr1 OR pa1) ETH)) CHARSTAT0<34 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) !ETH) OR ((8cs OR dr1 OR pa1) ETH)) !GROUND]: %NAME%{%NAME%34}%CONTINUE% //Items that after upgrade will Require STR 35 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) ETH)) CHARSTAT0<35]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) ETH))]: %NAME%{%NAME%35}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) ETH)) CHARSTAT0<35 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) ETH)) !GROUND]: %NAME%{%NAME%35}%CONTINUE% //Items that after upgrade will Require STR 37 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) ETH)) CHARSTAT0<37]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) ETH))]: %NAME%{%NAME%37}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) ETH)) CHARSTAT0<37 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) ETH)) !GROUND]: %NAME%{%NAME%37}%CONTINUE% //Items that after upgrade will Require STR 38 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) !ETH) OR ((9tk) ETH)) CHARSTAT0<38]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) !ETH) OR ((9tk) ETH))]: %NAME%{%NAME%38}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) !ETH) OR ((9tk) ETH)) CHARSTAT0<38 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) !ETH) OR ((9tk) ETH)) !GROUND]: %NAME%{%NAME%38}%CONTINUE% //Items that after upgrade will Require STR 40 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) ETH)) CHARSTAT0<40]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) ETH))]: %NAME%{%NAME%40}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) ETH)) CHARSTAT0<40 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) ETH)) !GROUND]: %NAME%{%NAME%40}%CONTINUE% //Items that after upgrade will Require STR 41 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) !ETH)) CHARSTAT0<41]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) !ETH))]: %NAME%{%NAME%41}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) !ETH)) CHARSTAT0<41 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) !ETH)) !GROUND]: %NAME%{%NAME%41}%CONTINUE% //Items that after upgrade will Require STR 42 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH) OR ((8lb OR lxb OR 8bs) ETH)) CHARSTAT0<42]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH) OR ((8lb OR lxb OR 8bs) ETH))]: %NAME%{%NAME%42}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH) OR ((8lb OR lxb OR 8bs) ETH)) CHARSTAT0<42 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH) OR ((8lb OR lxb OR 8bs) ETH)) !GROUND]: %NAME%{%NAME%42}%CONTINUE% //Items that after upgrade will Require STR 43 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) !ETH) OR ((lbw OR sml) ETH)) CHARSTAT0<43]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) !ETH) OR ((lbw OR sml) ETH))]: %NAME%{%NAME%43}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) !ETH) OR ((lbw OR sml) ETH)) CHARSTAT0<43 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) !ETH) OR ((lbw OR sml) ETH)) !GROUND]: %NAME%{%NAME%43}%CONTINUE% //Items that after upgrade will Require STR 44 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs OR dr1 OR pa1) !ETH)) CHARSTAT0<44]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs OR dr1 OR pa1) !ETH))]: %NAME%{%NAME%44}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs OR dr1 OR pa1) !ETH)) CHARSTAT0<44 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs OR dr1 OR pa1) !ETH)) !GROUND]: %NAME%{%NAME%44}%CONTINUE% //Items that after upgrade will Require STR 45 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) !ETH) OR ((9di OR msk OR ltp) ETH)) CHARSTAT0<45]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) !ETH) OR ((9di OR msk OR ltp) ETH))]: %NAME%{%NAME%45}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) !ETH) OR ((9di OR msk OR ltp) ETH)) CHARSTAT0<45 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) !ETH) OR ((9di OR msk OR ltp) ETH)) !GROUND]: %NAME%{%NAME%45}%CONTINUE% //Items that after upgrade will Require STR 46 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) ETH)) CHARSTAT0<46]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) ETH))]: %NAME%{%NAME%46}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) ETH)) CHARSTAT0<46 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) ETH)) !GROUND]: %NAME%{%NAME%46}%CONTINUE% //Items that after upgrade will Require STR 47 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) !ETH) OR ((ktr) ETH)) CHARSTAT0<47]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) !ETH) OR ((ktr) ETH))]: %NAME%{%NAME%47}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) !ETH) OR ((ktr) ETH)) CHARSTAT0<47 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) !ETH) OR ((ktr) ETH)) !GROUND]: %NAME%{%NAME%47}%CONTINUE% //Items that after upgrade will Require STR 48 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) ETH)) CHARSTAT0<48]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) ETH))]: %NAME%{%NAME%48}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) ETH)) CHARSTAT0<48 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) ETH)) !GROUND]: %NAME%{%NAME%48}%CONTINUE% //Items that after upgrade will Require STR 49 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) ETH)) CHARSTAT0<49]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) ETH))]: %NAME%{%NAME%49}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) ETH)) CHARSTAT0<49 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) ETH)) !GROUND]: %NAME%{%NAME%49}%CONTINUE% //Items that after upgrade will Require STR 50 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) !ETH)) CHARSTAT0<50]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) !ETH))]: %NAME%{%NAME%50}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) !ETH)) CHARSTAT0<50 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) !ETH)) !GROUND]: %NAME%{%NAME%50}%CONTINUE% //Items that after upgrade will Require STR 51 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) ETH)) CHARSTAT0<51]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) ETH))]: %NAME%{%NAME%51}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) ETH)) CHARSTAT0<51 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) ETH)) !GROUND]: %NAME%{%NAME%51}%CONTINUE% //Items that after upgrade will Require STR 52 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb OR lxb OR 8bs) !ETH) OR ((dr4) ETH)) CHARSTAT0<52]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb OR lxb OR 8bs) !ETH) OR ((dr4) ETH))]: %NAME%{%NAME%52}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb OR lxb OR 8bs) !ETH) OR ((dr4) ETH)) CHARSTAT0<52 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb OR lxb OR 8bs) !ETH) OR ((dr4) ETH)) !GROUND]: %NAME%{%NAME%52}%CONTINUE% //Items that after upgrade will Require STR 53 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw OR sml) !ETH) OR ((8ls) ETH)) CHARSTAT0<53]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw OR sml) !ETH) OR ((8ls) ETH))]: %NAME%{%NAME%53}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw OR sml) !ETH) OR ((8ls) ETH)) CHARSTAT0<53 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw OR sml) !ETH) OR ((8ls) ETH)) !GROUND]: %NAME%{%NAME%53}%CONTINUE% //Items that after upgrade will Require STR 54 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH)) CHARSTAT0<54]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH))]: %NAME%{%NAME%54}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH)) CHARSTAT0<54 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH)) !GROUND]: %NAME%{%NAME%54}%CONTINUE% //Items that after upgrade will Require STR 55 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR msk OR ltp) !ETH) OR ((9bl OR sbb OR brs OR spk OR mbt OR dr5) ETH)) CHARSTAT0<55]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR msk OR ltp) !ETH) OR ((9bl OR sbb OR brs OR spk OR mbt OR dr5) ETH))]: %NAME%{%NAME%55}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR msk OR ltp) !ETH) OR ((9bl OR sbb OR brs OR spk OR mbt OR dr5) ETH)) CHARSTAT0<55 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR msk OR ltp) !ETH) OR ((9bl OR sbb OR brs OR spk OR mbt OR dr5) ETH)) !GROUND]: %NAME%{%NAME%55}%CONTINUE% //Items that after upgrade will Require STR 56 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) !ETH) OR ((wrb) ETH)) CHARSTAT0<56]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) !ETH) OR ((wrb) ETH))]: %NAME%{%NAME%56}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) !ETH) OR ((wrb) ETH)) CHARSTAT0<56 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) !ETH) OR ((wrb) ETH)) !GROUND]: %NAME%{%NAME%56}%CONTINUE% //Items that after upgrade will Require STR 57 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH)) CHARSTAT0<57]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH))]: %NAME%{%NAME%57}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH)) CHARSTAT0<57 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH)) !GROUND]: %NAME%{%NAME%57}%CONTINUE% //Items that after upgrade will Require STR 58 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) !ETH) OR ((axe) ETH)) CHARSTAT0<58]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) !ETH) OR ((axe) ETH))]: %NAME%{%NAME%58}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) !ETH) OR ((axe) ETH)) CHARSTAT0<58 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) !ETH) OR ((axe) ETH)) !GROUND]: %NAME%{%NAME%58}%CONTINUE% //Items that after upgrade will Require STR 59 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) !ETH) OR ((axf OR pa3) ETH)) CHARSTAT0<59]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) !ETH) OR ((axf OR pa3) ETH))]: %NAME%{%NAME%59}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) !ETH) OR ((axf OR pa3) ETH)) CHARSTAT0<59 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) !ETH) OR ((axf OR pa3) ETH)) !GROUND]: %NAME%{%NAME%59}%CONTINUE% //Items that after upgrade will Require STR 60 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH)) CHARSTAT0<60]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH))]: %NAME%{%NAME%60}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH)) CHARSTAT0<60 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH)) !GROUND]: %NAME%{%NAME%60}%CONTINUE% //Items that after upgrade will Require STR 61 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) !ETH) OR ((lrg) ETH)) CHARSTAT0<61]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) !ETH) OR ((lrg) ETH))]: %NAME%{%NAME%61}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) !ETH) OR ((lrg) ETH)) CHARSTAT0<61 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) !ETH) OR ((lrg) ETH)) !GROUND]: %NAME%{%NAME%61}%CONTINUE% //Items that after upgrade will Require STR 62 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((dr4) !ETH) OR ((8sw) ETH)) CHARSTAT0<62]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((dr4) !ETH) OR ((8sw) ETH))]: %NAME%{%NAME%62}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((dr4) !ETH) OR ((8sw) ETH)) CHARSTAT0<62 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((dr4) !ETH) OR ((8sw) ETH)) !GROUND]: %NAME%{%NAME%62}%CONTINUE% //Items that after upgrade will Require STR 63 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((lax OR 2hs OR swb OR ces OR am2 OR ba2) ETH)) CHARSTAT0<63]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((lax OR 2hs OR swb OR ces OR am2 OR ba2) ETH))]: %NAME%{%NAME%63}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((lax OR 2hs OR swb OR ces OR am2 OR ba2) ETH)) CHARSTAT0<63 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((lax OR 2hs OR swb OR ces OR am2 OR ba2) ETH)) !GROUND]: %NAME%{%NAME%63}%CONTINUE% //Items that after upgrade will Require STR 64 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH) OR ((mst OR rng) ETH)) CHARSTAT0<64]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH) OR ((mst OR rng) ETH))]: %NAME%{%NAME%64}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH) OR ((mst OR rng) ETH)) CHARSTAT0<64 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH) OR ((mst OR rng) ETH)) !GROUND]: %NAME%{%NAME%64}%CONTINUE% //Items that after upgrade will Require STR 65 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bl OR sbb OR brs OR spk OR mbt OR dr5) !ETH)) CHARSTAT0<65]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bl OR sbb OR brs OR spk OR mbt OR dr5) !ETH))]: %NAME%{%NAME%65}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bl OR sbb OR brs OR spk OR mbt OR dr5) !ETH)) CHARSTAT0<65 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bl OR sbb OR brs OR spk OR mbt OR dr5) !ETH)) !GROUND]: %NAME%{%NAME%65}%CONTINUE% //Items that after upgrade will Require STR 66 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((9ts OR 8hb OR gsc OR clw) ETH)) CHARSTAT0<66]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((9ts OR 8hb OR gsc OR clw) ETH))]: %NAME%{%NAME%66}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((9ts OR 8hb OR gsc OR clw) ETH)) CHARSTAT0<66 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((9ts OR 8hb OR gsc OR clw) ETH)) !GROUND]: %NAME%{%NAME%66}%CONTINUE% //Items that after upgrade will Require STR 67 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) ETH)) CHARSTAT0<67]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) ETH))]: %NAME%{%NAME%67}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) ETH)) CHARSTAT0<67 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) ETH)) !GROUND]: %NAME%{%NAME%67}%CONTINUE% //Items that after upgrade will Require STR 68 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axe) !ETH)) CHARSTAT0<68]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axe) !ETH))]: %NAME%{%NAME%68}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axe) !ETH)) CHARSTAT0<68 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axe) !ETH)) !GROUND]: %NAME%{%NAME%68}%CONTINUE% //Items that after upgrade will Require STR 69 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axf OR pa3) !ETH) OR ((btl) ETH)) CHARSTAT0<69]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axf OR pa3) !ETH) OR ((btl) ETH))]: %NAME%{%NAME%69}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axf OR pa3) !ETH) OR ((btl) ETH)) CHARSTAT0<69 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axf OR pa3) !ETH) OR ((btl) ETH)) !GROUND]: %NAME%{%NAME%69}%CONTINUE% //Items that after upgrade will Require STR 70 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((ssp OR brn OR bar OR lbb OR mxb OR rxb) ETH)) CHARSTAT0<70]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((ssp OR brn OR bar OR lbb OR mxb OR rxb) ETH))]: %NAME%{%NAME%70}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((ssp OR brn OR bar OR lbb OR mxb OR rxb) ETH)) CHARSTAT0<70 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((ssp OR brn OR bar OR lbb OR mxb OR rxb) ETH)) !GROUND]: %NAME%{%NAME%70}%CONTINUE% //Items that after upgrade will Require STR 71 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lrg) !ETH)) CHARSTAT0<71]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lrg) !ETH))]: %NAME%{%NAME%71}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lrg) !ETH)) CHARSTAT0<71 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lrg) !ETH)) !GROUND]: %NAME%{%NAME%71}%CONTINUE% //Items that after upgrade will Require STR 72 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH) OR ((fla OR scy OR skr OR fhl OR ne7) ETH)) CHARSTAT0<72]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH) OR ((fla OR scy OR skr OR fhl OR ne7) ETH))]: %NAME%{%NAME%72}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH) OR ((fla OR scy OR skr OR fhl OR ne7) ETH)) CHARSTAT0<72 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH) OR ((fla OR scy OR skr OR fhl OR ne7) ETH)) !GROUND]: %NAME%{%NAME%72}%CONTINUE% //Items that after upgrade will Require STR 73 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lax OR 2hs OR swb OR ces OR am2 OR ba2) !ETH) OR ((8lx) ETH)) CHARSTAT0<73]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lax OR 2hs OR swb OR ces OR am2 OR ba2) !ETH) OR ((8lx) ETH))]: %NAME%{%NAME%73}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lax OR 2hs OR swb OR ces OR am2 OR ba2) !ETH) OR ((8lx) ETH)) CHARSTAT0<73 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lax OR 2hs OR swb OR ces OR am2 OR ba2) !ETH) OR ((8lx) ETH)) !GROUND]: %NAME%{%NAME%73}%CONTINUE% //Items that after upgrade will Require STR 74 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mst OR rng) !ETH) OR ((xkp OR xea) ETH)) CHARSTAT0<74]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mst OR rng) !ETH) OR ((xkp OR xea) ETH))]: %NAME%{%NAME%74}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mst OR rng) !ETH) OR ((xkp OR xea) ETH)) CHARSTAT0<74 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mst OR rng) !ETH) OR ((xkp OR xea) ETH)) !GROUND]: %NAME%{%NAME%74}%CONTINUE% //Items that after upgrade will Require STR 75 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) ETH)) CHARSTAT0<75]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) ETH))]: %NAME%{%NAME%75}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) ETH)) CHARSTAT0<75 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) ETH)) !GROUND]: %NAME%{%NAME%75}%CONTINUE% //Items that after upgrade will Require STR 76 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts OR 8hb OR gsc OR clw) !ETH) OR ((scl OR dr6 OR pa6) ETH)) CHARSTAT0<76]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts OR 8hb OR gsc OR clw) !ETH) OR ((scl OR dr6 OR pa6) ETH))]: %NAME%{%NAME%76}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts OR 8hb OR gsc OR clw) !ETH) OR ((scl OR dr6 OR pa6) ETH)) CHARSTAT0<76 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts OR 8hb OR gsc OR clw) !ETH) OR ((scl OR dr6 OR pa6) ETH)) !GROUND]: %NAME%{%NAME%76}%CONTINUE% //Items that after upgrade will Require STR 77 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) !ETH) OR ((am6) ETH)) CHARSTAT0<77]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) !ETH) OR ((am6) ETH))]: %NAME%{%NAME%77}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) !ETH) OR ((am6) ETH)) CHARSTAT0<77 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) !ETH) OR ((am6) ETH)) !GROUND]: %NAME%{%NAME%77}%CONTINUE% //Items that after upgrade will Require STR 78 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) ETH)) CHARSTAT0<78]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) ETH))]: %NAME%{%NAME%78}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) ETH)) CHARSTAT0<78 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) ETH)) !GROUND]: %NAME%{%NAME%78}%CONTINUE% //Items that after upgrade will Require STR 79 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btl) !ETH) OR ((9gl OR 8s8 OR pa4) ETH)) CHARSTAT0<79]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btl) !ETH) OR ((9gl OR 8s8 OR pa4) ETH))]: %NAME%{%NAME%79}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btl) !ETH) OR ((9gl OR 8s8 OR pa4) ETH)) CHARSTAT0<79 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btl) !ETH) OR ((9gl OR 8s8 OR pa4) ETH)) !GROUND]: %NAME%{%NAME%79}%CONTINUE% //Items that after upgrade will Require STR 80 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ssp OR brn OR bar OR lbb OR mxb OR rxb) !ETH)) CHARSTAT0<80]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ssp OR brn OR bar OR lbb OR mxb OR rxb) !ETH))]: %NAME%{%NAME%80}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ssp OR brn OR bar OR lbb OR mxb OR rxb) !ETH)) CHARSTAT0<80 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ssp OR brn OR bar OR lbb OR mxb OR rxb) !ETH)) !GROUND]: %NAME%{%NAME%80}%CONTINUE% //Items that after upgrade will Require STR 81 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) ETH)) CHARSTAT0<81]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) ETH))]: %NAME%{%NAME%81}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) ETH)) CHARSTAT0<81 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) ETH)) !GROUND]: %NAME%{%NAME%81}%CONTINUE% //Items that after upgrade will Require STR 82 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR scy OR skr OR fhl OR ne7) !ETH) OR ((bax OR bsd OR chn) ETH)) CHARSTAT0<82]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR scy OR skr OR fhl OR ne7) !ETH) OR ((bax OR bsd OR chn) ETH))]: %NAME%{%NAME%82}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR scy OR skr OR fhl OR ne7) !ETH) OR ((bax OR bsd OR chn) ETH)) CHARSTAT0<82 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR scy OR skr OR fhl OR ne7) !ETH) OR ((bax OR bsd OR chn) ETH)) !GROUND]: %NAME%{%NAME%82}%CONTINUE% //Items that after upgrade will Require STR 83 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH)) CHARSTAT0<83]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH))]: %NAME%{%NAME%83}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH)) CHARSTAT0<83 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH)) !GROUND]: %NAME%{%NAME%83}%CONTINUE% //Items that after upgrade will Require STR 84 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xkp OR xea) !ETH) OR ((mpi) ETH)) CHARSTAT0<84]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xkp OR xea) !ETH) OR ((mpi) ETH))]: %NAME%{%NAME%84}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xkp OR xea) !ETH) OR ((mpi) ETH)) CHARSTAT0<84 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xkp OR xea) !ETH) OR ((mpi) ETH)) !GROUND]: %NAME%{%NAME%84}%CONTINUE% //Items that after upgrade will Require STR 85 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) !ETH) OR ((vou OR lwb OR xla OR tbt OR dr7 OR ne9) ETH)) CHARSTAT0<85]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) !ETH) OR ((vou OR lwb OR xla OR tbt OR dr7 OR ne9) ETH))]: %NAME%{%NAME%85}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) !ETH) OR ((vou OR lwb OR xla OR tbt OR dr7 OR ne9) ETH)) CHARSTAT0<85 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) !ETH) OR ((vou OR lwb OR xla OR tbt OR dr7 OR ne9) ETH)) !GROUND]: %NAME%{%NAME%85}%CONTINUE% //Items that after upgrade will Require STR 86 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scl OR dr6 OR pa6) !ETH) OR ((9b8) ETH)) CHARSTAT0<86]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scl OR dr6 OR pa6) !ETH) OR ((9b8) ETH))]: %NAME%{%NAME%86}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scl OR dr6 OR pa6) !ETH) OR ((9b8) ETH)) CHARSTAT0<86 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scl OR dr6 OR pa6) !ETH) OR ((9b8) ETH)) !GROUND]: %NAME%{%NAME%86}%CONTINUE% //Items that after upgrade will Require STR 87 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH) OR ((8l8 OR 9ws OR spl) ETH)) CHARSTAT0<87]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH) OR ((8l8 OR 9ws OR spl) ETH))]: %NAME%{%NAME%87}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH) OR ((8l8 OR 9ws OR spl) ETH)) CHARSTAT0<87 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH) OR ((8l8 OR 9ws OR spl) ETH)) !GROUND]: %NAME%{%NAME%87}%CONTINUE% //Items that after upgrade will Require STR 88 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) !ETH) OR ((9ja OR glv) ETH)) CHARSTAT0<88]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) !ETH) OR ((9ja OR glv) ETH))]: %NAME%{%NAME%88}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) !ETH) OR ((9ja OR glv) ETH)) CHARSTAT0<88 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) !ETH) OR ((9ja OR glv) ETH)) !GROUND]: %NAME%{%NAME%88}%CONTINUE% //Items that after upgrade will Require STR 89 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl OR 8s8 OR pa4) !ETH) OR ((9ls OR 9ar) ETH)) CHARSTAT0<89]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl OR 8s8 OR pa4) !ETH) OR ((9ls OR 9ar) ETH))]: %NAME%{%NAME%89}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl OR 8s8 OR pa4) !ETH) OR ((9ls OR 9ar) ETH)) CHARSTAT0<89 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl OR 8s8 OR pa4) !ETH) OR ((9ls OR 9ar) ETH)) !GROUND]: %NAME%{%NAME%89}%CONTINUE% //Items that after upgrade will Require STR 90 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) ETH)) CHARSTAT0<90]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) ETH))]: %NAME%{%NAME%90}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) ETH)) CHARSTAT0<90 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) ETH)) !GROUND]: %NAME%{%NAME%90}%CONTINUE% //Items that after upgrade will Require STR 91 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) !ETH) OR ((btx OR spt OR am3) ETH)) CHARSTAT0<91]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) !ETH) OR ((btx OR spt OR am3) ETH))]: %NAME%{%NAME%91}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) !ETH) OR ((btx OR spt OR am3) ETH)) CHARSTAT0<91 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) !ETH) OR ((btx OR spt OR am3) ETH)) !GROUND]: %NAME%{%NAME%91}%CONTINUE% //Items that after upgrade will Require STR 92 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bax OR bsd OR chn) !ETH) OR ((xsk) ETH)) CHARSTAT0<92]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bax OR bsd OR chn) !ETH) OR ((xsk) ETH))]: %NAME%{%NAME%92}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bax OR bsd OR chn) !ETH) OR ((xsk) ETH)) CHARSTAT0<92 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bax OR bsd OR chn) !ETH) OR ((xsk) ETH)) !GROUND]: %NAME%{%NAME%92}%CONTINUE% //Items that after upgrade will Require STR 93 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) ETH)) CHARSTAT0<93]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) ETH))]: %NAME%{%NAME%93}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) ETH)) CHARSTAT0<93 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) ETH)) !GROUND]: %NAME%{%NAME%93}%CONTINUE% //Items that after upgrade will Require STR 94 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi) !ETH) OR ((gis OR dr8) ETH)) CHARSTAT0<94]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi) !ETH) OR ((gis OR dr8) ETH))]: %NAME%{%NAME%94}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi) !ETH) OR ((gis OR dr8) ETH)) CHARSTAT0<94 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi) !ETH) OR ((gis OR dr8) ETH)) !GROUND]: %NAME%{%NAME%94}%CONTINUE% //Items that after upgrade will Require STR 95 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((vou OR lwb OR xla OR tbt OR dr7 OR ne9) !ETH) OR ((9wb) ETH)) CHARSTAT0<95]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((vou OR lwb OR xla OR tbt OR dr7 OR ne9) !ETH) OR ((9wb) ETH))]: %NAME%{%NAME%95}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((vou OR lwb OR xla OR tbt OR dr7 OR ne9) !ETH) OR ((9wb) ETH)) CHARSTAT0<95 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((vou OR lwb OR xla OR tbt OR dr7 OR ne9) !ETH) OR ((9wb) ETH)) !GROUND]: %NAME%{%NAME%95}%CONTINUE% //Items that after upgrade will Require STR 96 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b8) !ETH) OR ((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) ETH)) CHARSTAT0<96]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b8) !ETH) OR ((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) ETH))]: %NAME%{%NAME%96}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b8) !ETH) OR ((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) ETH)) CHARSTAT0<96 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b8) !ETH) OR ((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) ETH)) !GROUND]: %NAME%{%NAME%96}%CONTINUE% //Items that after upgrade will Require STR 97 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8 OR 9ws OR spl) !ETH) OR ((ama) ETH)) CHARSTAT0<97]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8 OR 9ws OR spl) !ETH) OR ((ama) ETH))]: %NAME%{%NAME%97}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8 OR 9ws OR spl) !ETH) OR ((ama) ETH)) CHARSTAT0<97 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8 OR 9ws OR spl) !ETH) OR ((ama) ETH)) !GROUND]: %NAME%{%NAME%97}%CONTINUE% //Items that after upgrade will Require STR 98 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja OR glv) !ETH) OR ((9qs OR 9xf OR am7) ETH)) CHARSTAT0<98]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja OR glv) !ETH) OR ((9qs OR 9xf OR am7) ETH))]: %NAME%{%NAME%98}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja OR glv) !ETH) OR ((9qs OR 9xf OR am7) ETH)) CHARSTAT0<98 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja OR glv) !ETH) OR ((9qs OR 9xf OR am7) ETH)) !GROUND]: %NAME%{%NAME%98}%CONTINUE% //Items that after upgrade will Require STR 99 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR 9ar) !ETH) OR ((9sb OR xlm OR pa7) ETH)) CHARSTAT0<99]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR 9ar) !ETH) OR ((9sb OR xlm OR pa7) ETH))]: %NAME%{%NAME%99}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR 9ar) !ETH) OR ((9sb OR xlm OR pa7) ETH)) CHARSTAT0<99 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR 9ar) !ETH) OR ((9sb OR xlm OR pa7) ETH)) !GROUND]: %NAME%{%NAME%99}%CONTINUE% //Items that after upgrade will Require STR 100 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) !ETH) OR ((pik OR hxb OR 9cs OR gts OR hgl OR hbl) ETH)) CHARSTAT0<100]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) !ETH) OR ((pik OR hxb OR 9cs OR gts OR hgl OR hbl) ETH))]: %NAME%{%NAME%100}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) !ETH) OR ((pik OR hxb OR 9cs OR gts OR hgl OR hbl) ETH)) CHARSTAT0<100 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) !ETH) OR ((pik OR hxb OR 9cs OR gts OR hgl OR hbl) ETH)) !GROUND]: %NAME%{%NAME%100}%CONTINUE% //Items that after upgrade will Require STR 101 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btx OR spt OR am3) !ETH) OR ((xtu) ETH)) CHARSTAT0<101]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btx OR spt OR am3) !ETH) OR ((xtu) ETH))]: %NAME%{%NAME%101}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btx OR spt OR am3) !ETH) OR ((xtu) ETH)) CHARSTAT0<101 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btx OR spt OR am3) !ETH) OR ((xtu) ETH)) !GROUND]: %NAME%{%NAME%101}%CONTINUE% //Items that after upgrade will Require STR 102 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xsk) !ETH)) CHARSTAT0<102]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xsk) !ETH))]: %NAME%{%NAME%102}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xsk) !ETH)) CHARSTAT0<102 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xsk) !ETH)) !GROUND]: %NAME%{%NAME%102}%CONTINUE% //Items that after upgrade will Require STR 103 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) !ETH) OR ((bsw OR pax OR 9lw OR dr9) ETH)) CHARSTAT0<103]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) !ETH) OR ((bsw OR pax OR 9lw OR dr9) ETH))]: %NAME%{%NAME%103}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) !ETH) OR ((bsw OR pax OR 9lw OR dr9) ETH)) CHARSTAT0<103 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) !ETH) OR ((bsw OR pax OR 9lw OR dr9) ETH)) !GROUND]: %NAME%{%NAME%103}%CONTINUE% //Items that after upgrade will Require STR 104 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis OR dr8) !ETH) OR ((am8 OR pa5) ETH)) CHARSTAT0<104]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis OR dr8) !ETH) OR ((am8 OR pa5) ETH))]: %NAME%{%NAME%104}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis OR dr8) !ETH) OR ((am8 OR pa5) ETH)) CHARSTAT0<104 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis OR dr8) !ETH) OR ((am8 OR pa5) ETH)) !GROUND]: %NAME%{%NAME%104}%CONTINUE% //Items that after upgrade will Require STR 105 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wb) !ETH) OR ((9ax OR gax OR 9tw OR am4 OR ghm) ETH)) CHARSTAT0<105]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wb) !ETH) OR ((9ax OR gax OR 9tw OR am4 OR ghm) ETH))]: %NAME%{%NAME%105}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wb) !ETH) OR ((9ax OR gax OR 9tw OR am4 OR ghm) ETH)) CHARSTAT0<105 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wb) !ETH) OR ((9ax OR gax OR 9tw OR am4 OR ghm) ETH)) !GROUND]: %NAME%{%NAME%105}%CONTINUE% //Items that after upgrade will Require STR 106 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) !ETH)) CHARSTAT0<106]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) !ETH))]: %NAME%{%NAME%106}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) !ETH)) CHARSTAT0<106 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) !ETH)) !GROUND]: %NAME%{%NAME%106}%CONTINUE% //Items that after upgrade will Require STR 107 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH) OR ((8mx) ETH)) CHARSTAT0<107]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH) OR ((8mx) ETH))]: %NAME%{%NAME%107}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH) OR ((8mx) ETH)) CHARSTAT0<107 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH) OR ((8mx) ETH)) !GROUND]: %NAME%{%NAME%107}%CONTINUE% //Items that after upgrade will Require STR 108 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR 9xf OR am7) !ETH) OR ((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) ETH)) CHARSTAT0<108]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR 9xf OR am7) !ETH) OR ((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) ETH))]: %NAME%{%NAME%108}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR 9xf OR am7) !ETH) OR ((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) ETH)) CHARSTAT0<108 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR 9xf OR am7) !ETH) OR ((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) ETH)) !GROUND]: %NAME%{%NAME%108}%CONTINUE% //Items that after upgrade will Require STR 109 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR xlm OR pa7) !ETH)) CHARSTAT0<109]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR xlm OR pa7) !ETH))]: %NAME%{%NAME%109}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR xlm OR pa7) !ETH)) CHARSTAT0<109 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR xlm OR pa7) !ETH)) !GROUND]: %NAME%{%NAME%109}%CONTINUE% //Items that after upgrade will Require STR 110 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((pik OR hxb OR 9cs OR gts OR hgl OR hbl) !ETH)) CHARSTAT0<110]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((pik OR hxb OR 9cs OR gts OR hgl OR hbl) !ETH))]: %NAME%{%NAME%110}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((pik OR hxb OR 9cs OR gts OR hgl OR hbl) !ETH)) CHARSTAT0<110 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((pik OR hxb OR 9cs OR gts OR hgl OR hbl) !ETH)) !GROUND]: %NAME%{%NAME%110}%CONTINUE% //Items that after upgrade will Require STR 111 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtu) !ETH) OR ((wax OR 8cb) ETH)) CHARSTAT0<111]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtu) !ETH) OR ((wax OR 8cb) ETH))]: %NAME%{%NAME%111}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtu) !ETH) OR ((wax OR 8cb) ETH)) CHARSTAT0<111 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtu) !ETH) OR ((wax OR 8cb) ETH)) !GROUND]: %NAME%{%NAME%111}%CONTINUE% //Items that after upgrade will Require STR 112 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH)) CHARSTAT0<112]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH))]: %NAME%{%NAME%112}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH)) CHARSTAT0<112 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH)) !GROUND]: %NAME%{%NAME%112}%CONTINUE% //Items that after upgrade will Require STR 113 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bsw OR pax OR 9lw OR dr9) !ETH)) CHARSTAT0<113]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bsw OR pax OR 9lw OR dr9) !ETH))]: %NAME%{%NAME%113}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bsw OR pax OR 9lw OR dr9) !ETH)) CHARSTAT0<113 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bsw OR pax OR 9lw OR dr9) !ETH)) !GROUND]: %NAME%{%NAME%113}%CONTINUE% //Items that after upgrade will Require STR 114 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am8 OR pa5) !ETH) OR ((mau OR pa8) ETH)) CHARSTAT0<114]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am8 OR pa5) !ETH) OR ((mau OR pa8) ETH))]: %NAME%{%NAME%114}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am8 OR pa5) !ETH) OR ((mau OR pa8) ETH)) CHARSTAT0<114 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am8 OR pa5) !ETH) OR ((mau OR pa8) ETH)) !GROUND]: %NAME%{%NAME%114}%CONTINUE% //Items that after upgrade will Require STR 115 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax OR gax OR 9tw OR am4 OR ghm) !ETH) OR ((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) ETH)) CHARSTAT0<115]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax OR gax OR 9tw OR am4 OR ghm) !ETH) OR ((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) ETH))]: %NAME%{%NAME%115}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax OR gax OR 9tw OR am4 OR ghm) !ETH) OR ((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) ETH)) CHARSTAT0<115 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax OR gax OR 9tw OR am4 OR ghm) !ETH) OR ((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) ETH)) !GROUND]: %NAME%{%NAME%115}%CONTINUE% //Items that after upgrade will Require STR 117 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8mx) !ETH) OR ((wsd OR 9s9 OR xrg) ETH)) CHARSTAT0<117]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8mx) !ETH) OR ((wsd OR 9s9 OR xrg) ETH))]: %NAME%{%NAME%117}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8mx) !ETH) OR ((wsd OR 9s9 OR xrg) ETH)) CHARSTAT0<117 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8mx) !ETH) OR ((wsd OR 9s9 OR xrg) ETH)) !GROUND]: %NAME%{%NAME%117}%CONTINUE% //Items that after upgrade will Require STR 118 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) !ETH)) CHARSTAT0<118]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) !ETH))]: %NAME%{%NAME%118}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) !ETH)) CHARSTAT0<118 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) !ETH)) !GROUND]: %NAME%{%NAME%118}%CONTINUE% //Items that after upgrade will Require STR 119 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) ETH)) CHARSTAT0<119]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) ETH))]: %NAME%{%NAME%119}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) ETH)) CHARSTAT0<119 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) ETH)) !GROUND]: %NAME%{%NAME%119}%CONTINUE% //Items that after upgrade will Require STR 121 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wax OR 8cb) !ETH) OR ((xng) ETH)) CHARSTAT0<121]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wax OR 8cb) !ETH) OR ((xng) ETH))]: %NAME%{%NAME%121}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wax OR 8cb) !ETH) OR ((xng) ETH)) CHARSTAT0<121 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wax OR 8cb) !ETH) OR ((xng) ETH)) !GROUND]: %NAME%{%NAME%121}%CONTINUE% //Items that after upgrade will Require STR 122 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH) OR ((9br OR am9) ETH)) CHARSTAT0<122]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH) OR ((9br OR am9) ETH))]: %NAME%{%NAME%122}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH) OR ((9br OR am9) ETH)) CHARSTAT0<122 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH) OR ((9br OR am9) ETH)) !GROUND]: %NAME%{%NAME%122}%CONTINUE% //Items that after upgrade will Require STR 123 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) ETH)) CHARSTAT0<123]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) ETH))]: %NAME%{%NAME%123}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) ETH)) CHARSTAT0<123 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) ETH)) !GROUND]: %NAME%{%NAME%123}%CONTINUE% //Items that after upgrade will Require STR 124 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mau OR pa8) !ETH) OR ((8lw) ETH)) CHARSTAT0<124]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mau OR pa8) !ETH) OR ((8lw) ETH))]: %NAME%{%NAME%124}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mau OR pa8) !ETH) OR ((8lw) ETH)) CHARSTAT0<124 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mau OR pa8) !ETH) OR ((8lw) ETH)) !GROUND]: %NAME%{%NAME%124}%CONTINUE% //Items that after upgrade will Require STR 125 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) !ETH)) CHARSTAT0<125]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) !ETH))]: %NAME%{%NAME%125}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) !ETH)) CHARSTAT0<125 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) !ETH)) !GROUND]: %NAME%{%NAME%125}%CONTINUE% //Items that after upgrade will Require STR 127 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR 9s9 OR xrg) !ETH)) CHARSTAT0<127]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR 9s9 OR xrg) !ETH))]: %NAME%{%NAME%127}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR 9s9 OR xrg) !ETH)) CHARSTAT0<127 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR 9s9 OR xrg) !ETH)) !GROUND]: %NAME%{%NAME%127}%CONTINUE% //Items that after upgrade will Require STR 128 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) ETH)) CHARSTAT0<128]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) ETH))]: %NAME%{%NAME%128}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) ETH)) CHARSTAT0<128 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) ETH)) !GROUND]: %NAME%{%NAME%128}%CONTINUE% //Items that after upgrade will Require STR 129 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) !ETH)) CHARSTAT0<129]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) !ETH))]: %NAME%{%NAME%129}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) !ETH)) CHARSTAT0<129 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) !ETH)) !GROUND]: %NAME%{%NAME%129}%CONTINUE% //Items that after upgrade will Require STR 130 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) ETH)) CHARSTAT0<130]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) ETH))]: %NAME%{%NAME%130}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) ETH)) CHARSTAT0<130 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) ETH)) !GROUND]: %NAME%{%NAME%130}%CONTINUE% //Items that after upgrade will Require STR 131 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xng) !ETH) OR ((8rx) ETH)) CHARSTAT0<131]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xng) !ETH) OR ((8rx) ETH))]: %NAME%{%NAME%131}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xng) !ETH) OR ((8rx) ETH)) CHARSTAT0<131 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xng) !ETH) OR ((8rx) ETH)) !GROUND]: %NAME%{%NAME%131}%CONTINUE% //Items that after upgrade will Require STR 132 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br OR am9) !ETH) OR ((9fc OR 9bs OR xhl OR pa9) ETH)) CHARSTAT0<132]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br OR am9) !ETH) OR ((9fc OR 9bs OR xhl OR pa9) ETH))]: %NAME%{%NAME%132}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br OR am9) !ETH) OR ((9fc OR 9bs OR xhl OR pa9) ETH)) CHARSTAT0<132 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br OR am9) !ETH) OR ((9fc OR 9bs OR xhl OR pa9) ETH)) !GROUND]: %NAME%{%NAME%132}%CONTINUE% //Items that after upgrade will Require STR 133 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) !ETH)) CHARSTAT0<133]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) !ETH))]: %NAME%{%NAME%133}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) !ETH)) CHARSTAT0<133 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) !ETH)) !GROUND]: %NAME%{%NAME%133}%CONTINUE% //Items that after upgrade will Require STR 134 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH)) CHARSTAT0<134]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH))]: %NAME%{%NAME%134}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH)) CHARSTAT0<134 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH)) !GROUND]: %NAME%{%NAME%134}%CONTINUE% //Items that after upgrade will Require STR 135 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) ETH)) CHARSTAT0<135]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) ETH))]: %NAME%{%NAME%135}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) ETH)) CHARSTAT0<135 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) ETH)) !GROUND]: %NAME%{%NAME%135}%CONTINUE% //Items that after upgrade will Require STR 137 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH)) CHARSTAT0<137]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH))]: %NAME%{%NAME%137}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH)) CHARSTAT0<137 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH)) !GROUND]: %NAME%{%NAME%137}%CONTINUE% //Items that after upgrade will Require STR 138 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) !ETH) OR ((paa) ETH)) CHARSTAT0<138]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) !ETH) OR ((paa) ETH))]: %NAME%{%NAME%138}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) !ETH) OR ((paa) ETH)) CHARSTAT0<138 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) !ETH) OR ((paa) ETH)) !GROUND]: %NAME%{%NAME%138}%CONTINUE% //Items that after upgrade will Require STR 139 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) ETH)) CHARSTAT0<139]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) ETH))]: %NAME%{%NAME%139}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) ETH)) CHARSTAT0<139 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) ETH)) !GROUND]: %NAME%{%NAME%139}%CONTINUE% //Items that after upgrade will Require STR 140 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) !ETH) OR ((9ss) ETH)) CHARSTAT0<140]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) !ETH) OR ((9ss) ETH))]: %NAME%{%NAME%140}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) !ETH) OR ((9ss) ETH)) CHARSTAT0<140 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) !ETH) OR ((9ss) ETH)) !GROUND]: %NAME%{%NAME%140}%CONTINUE% //Items that after upgrade will Require STR 141 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8rx) !ETH) OR ((xtg OR ztb OR ba8) ETH)) CHARSTAT0<141]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8rx) !ETH) OR ((xtg OR ztb OR ba8) ETH))]: %NAME%{%NAME%141}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8rx) !ETH) OR ((xtg OR ztb OR ba8) ETH)) CHARSTAT0<141 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8rx) !ETH) OR ((xtg OR ztb OR ba8) ETH)) !GROUND]: %NAME%{%NAME%141}%CONTINUE% //Items that after upgrade will Require STR 142 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 9bs OR xhl OR pa9) !ETH) OR ((9s8) ETH)) CHARSTAT0<142]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 9bs OR xhl OR pa9) !ETH) OR ((9s8) ETH))]: %NAME%{%NAME%142}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 9bs OR xhl OR pa9) !ETH) OR ((9s8) ETH)) CHARSTAT0<142 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 9bs OR xhl OR pa9) !ETH) OR ((9s8) ETH)) !GROUND]: %NAME%{%NAME%142}%CONTINUE% //Items that after upgrade will Require STR 143 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH)) CHARSTAT0<143]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH))]: %NAME%{%NAME%143}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH)) CHARSTAT0<143 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH)) !GROUND]: %NAME%{%NAME%143}%CONTINUE% //Items that after upgrade will Require STR 145 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) !ETH) OR ((9sr) ETH)) CHARSTAT0<145]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) !ETH) OR ((9sr) ETH))]: %NAME%{%NAME%145}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) !ETH) OR ((9sr) ETH)) CHARSTAT0<145 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) !ETH) OR ((9sr) ETH)) !GROUND]: %NAME%{%NAME%145}%CONTINUE% //Items that after upgrade will Require STR 146 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) ETH)) CHARSTAT0<146]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) ETH))]: %NAME%{%NAME%146}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) ETH)) CHARSTAT0<146 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) ETH)) !GROUND]: %NAME%{%NAME%146}%CONTINUE% //Items that after upgrade will Require STR 147 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH)) CHARSTAT0<147]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH))]: %NAME%{%NAME%147}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH)) CHARSTAT0<147 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH)) !GROUND]: %NAME%{%NAME%147}%CONTINUE% //Items that after upgrade will Require STR 148 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((paa) !ETH) OR ((xhn) ETH)) CHARSTAT0<148]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((paa) !ETH) OR ((xhn) ETH))]: %NAME%{%NAME%148}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((paa) !ETH) OR ((xhn) ETH)) CHARSTAT0<148 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((paa) !ETH) OR ((xhn) ETH)) !GROUND]: %NAME%{%NAME%148}%CONTINUE% //Items that after upgrade will Require STR 149 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) !ETH)) CHARSTAT0<149]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) !ETH))]: %NAME%{%NAME%149}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) !ETH)) CHARSTAT0<149 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) !ETH)) !GROUND]: %NAME%{%NAME%149}%CONTINUE% //Items that after upgrade will Require STR 150 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ss) !ETH)) CHARSTAT0<150]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ss) !ETH))]: %NAME%{%NAME%150}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ss) !ETH)) CHARSTAT0<150 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ss) !ETH)) !GROUND]: %NAME%{%NAME%150}%CONTINUE% //Items that after upgrade will Require STR 151 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtg OR ztb OR ba8) !ETH)) CHARSTAT0<151]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtg OR ztb OR ba8) !ETH))]: %NAME%{%NAME%151}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtg OR ztb OR ba8) !ETH)) CHARSTAT0<151 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtg OR ztb OR ba8) !ETH)) !GROUND]: %NAME%{%NAME%151}%CONTINUE% //Items that after upgrade will Require STR 152 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9s8) !ETH)) CHARSTAT0<152]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9s8) !ETH))]: %NAME%{%NAME%152}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9s8) !ETH)) CHARSTAT0<152 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9s8) !ETH)) !GROUND]: %NAME%{%NAME%152}%CONTINUE% //Items that after upgrade will Require STR 153 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9b9 OR 8hx OR xtb) ETH)) CHARSTAT0<153]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9b9 OR 8hx OR xtb) ETH))]: %NAME%{%NAME%153}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9b9 OR 8hx OR xtb) ETH)) CHARSTAT0<153 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9b9 OR 8hx OR xtb) ETH)) !GROUND]: %NAME%{%NAME%153}%CONTINUE% //Items that after upgrade will Require STR 154 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) ETH)) CHARSTAT0<154]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) ETH))]: %NAME%{%NAME%154}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) ETH)) CHARSTAT0<154 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) ETH)) !GROUND]: %NAME%{%NAME%154}%CONTINUE% //Items that after upgrade will Require STR 155 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH) OR ((9p9 OR 9pa OR xpl) ETH)) CHARSTAT0<155]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH) OR ((9p9 OR 9pa OR xpl) ETH))]: %NAME%{%NAME%155}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH) OR ((9p9 OR 9pa OR xpl) ETH)) CHARSTAT0<155 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH) OR ((9p9 OR 9pa OR xpl) ETH)) !GROUND]: %NAME%{%NAME%155}%CONTINUE% //Items that after upgrade will Require STR 156 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) !ETH) OR ((9ba) ETH)) CHARSTAT0<156]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) !ETH) OR ((9ba) ETH))]: %NAME%{%NAME%156}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) !ETH) OR ((9ba) ETH)) CHARSTAT0<156 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) !ETH) OR ((9ba) ETH)) !GROUND]: %NAME%{%NAME%156}%CONTINUE% //Items that after upgrade will Require STR 157 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) ETH)) CHARSTAT0<157]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) ETH))]: %NAME%{%NAME%157}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) ETH)) CHARSTAT0<157 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) ETH)) !GROUND]: %NAME%{%NAME%157}%CONTINUE% //Items that after upgrade will Require STR 158 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhn) !ETH) OR ((9tr) ETH)) CHARSTAT0<158]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhn) !ETH) OR ((9tr) ETH))]: %NAME%{%NAME%158}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhn) !ETH) OR ((9tr) ETH)) CHARSTAT0<158 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhn) !ETH) OR ((9tr) ETH)) !GROUND]: %NAME%{%NAME%158}%CONTINUE% //Items that after upgrade will Require STR 159 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) ETH)) CHARSTAT0<159]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) ETH))]: %NAME%{%NAME%159}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) ETH)) CHARSTAT0<159 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) ETH)) !GROUND]: %NAME%{%NAME%159}%CONTINUE% //Items that after upgrade will Require STR 160 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) ETH)) CHARSTAT0<160]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) ETH))]: %NAME%{%NAME%160}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) ETH)) CHARSTAT0<160 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) ETH)) !GROUND]: %NAME%{%NAME%160}%CONTINUE% //Items that after upgrade will Require STR 161 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) ETH)) CHARSTAT0<161]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) ETH))]: %NAME%{%NAME%161}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) ETH)) CHARSTAT0<161 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) ETH)) !GROUND]: %NAME%{%NAME%161}%CONTINUE% //Items that after upgrade will Require STR 163 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b9 OR 8hx OR xtb) !ETH)) CHARSTAT0<163]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b9 OR 8hx OR xtb) !ETH))]: %NAME%{%NAME%163}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b9 OR 8hx OR xtb) !ETH)) CHARSTAT0<163 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b9 OR 8hx OR xtb) !ETH)) !GROUND]: %NAME%{%NAME%163}%CONTINUE% //Items that after upgrade will Require STR 164 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) !ETH) OR ((xrn OR xld OR ba9) ETH)) CHARSTAT0<164]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) !ETH) OR ((xrn OR xld OR ba9) ETH))]: %NAME%{%NAME%164}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) !ETH) OR ((xrn OR xld OR ba9) ETH)) CHARSTAT0<164 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) !ETH) OR ((xrn OR xld OR ba9) ETH)) !GROUND]: %NAME%{%NAME%164}%CONTINUE% //Items that after upgrade will Require STR 165 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9p9 OR 9pa OR xpl) !ETH) OR ((92h) ETH)) CHARSTAT0<165]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9p9 OR 9pa OR xpl) !ETH) OR ((92h) ETH))]: %NAME%{%NAME%165}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9p9 OR 9pa OR xpl) !ETH) OR ((92h) ETH)) CHARSTAT0<165 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9p9 OR 9pa OR xpl) !ETH) OR ((92h) ETH)) !GROUND]: %NAME%{%NAME%165}%CONTINUE% //Items that after upgrade will Require STR 166 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba) !ETH)) CHARSTAT0<166]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba) !ETH))]: %NAME%{%NAME%166}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba) !ETH)) CHARSTAT0<166 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba) !ETH)) !GROUND]: %NAME%{%NAME%166}%CONTINUE% //Items that after upgrade will Require STR 167 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) !ETH)) CHARSTAT0<167]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) !ETH))]: %NAME%{%NAME%167}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) !ETH)) CHARSTAT0<167 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) !ETH)) !GROUND]: %NAME%{%NAME%167}%CONTINUE% //Items that after upgrade will Require STR 168 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tr) !ETH)) CHARSTAT0<168]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tr) !ETH))]: %NAME%{%NAME%168}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tr) !ETH)) CHARSTAT0<168 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tr) !ETH)) !GROUND]: %NAME%{%NAME%168}%CONTINUE% //Items that after upgrade will Require STR 169 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) !ETH) OR ((9h9) ETH)) CHARSTAT0<169]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) !ETH) OR ((9h9) ETH))]: %NAME%{%NAME%169}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) !ETH) OR ((9h9) ETH)) CHARSTAT0<169 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) !ETH) OR ((9h9) ETH)) !GROUND]: %NAME%{%NAME%169}%CONTINUE% //Items that after upgrade will Require STR 170 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) !ETH)) CHARSTAT0<170]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) !ETH))]: %NAME%{%NAME%170}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) !ETH)) CHARSTAT0<170 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) !ETH)) !GROUND]: %NAME%{%NAME%170}%CONTINUE% //Items that after upgrade will Require STR 171 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH)) CHARSTAT0<171]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH))]: %NAME%{%NAME%171}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH)) CHARSTAT0<171 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH)) !GROUND]: %NAME%{%NAME%171}%CONTINUE% //Items that after upgrade will Require STR 172 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) ETH)) CHARSTAT0<172]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) ETH))]: %NAME%{%NAME%172}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) ETH)) CHARSTAT0<172 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) ETH)) !GROUND]: %NAME%{%NAME%172}%CONTINUE% //Items that after upgrade will Require STR 174 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xrn OR xld OR ba9) !ETH)) CHARSTAT0<174]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xrn OR xld OR ba9) !ETH))]: %NAME%{%NAME%174}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xrn OR xld OR ba9) !ETH)) CHARSTAT0<174 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xrn OR xld OR ba9) !ETH)) !GROUND]: %NAME%{%NAME%174}%CONTINUE% //Items that after upgrade will Require STR 175 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((9gs OR xts OR xhg OR zhb) ETH)) CHARSTAT0<175]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((9gs OR xts OR xhg OR zhb) ETH))]: %NAME%{%NAME%175}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((9gs OR xts OR xhg OR zhb) ETH)) CHARSTAT0<175 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((9gs OR xts OR xhg OR zhb) ETH)) !GROUND]: %NAME%{%NAME%175}%CONTINUE% //Items that after upgrade will Require STR 178 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) ETH)) CHARSTAT0<178]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) ETH))]: %NAME%{%NAME%178}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) ETH)) CHARSTAT0<178 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) ETH)) !GROUND]: %NAME%{%NAME%178}%CONTINUE% //Items that after upgrade will Require STR 179 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9) !ETH) OR ((9bt OR 9wh OR 9gd) ETH)) CHARSTAT0<179]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9) !ETH) OR ((9bt OR 9wh OR 9gd) ETH))]: %NAME%{%NAME%179}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9) !ETH) OR ((9bt OR 9wh OR 9gd) ETH)) CHARSTAT0<179 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9) !ETH) OR ((9bt OR 9wh OR 9gd) ETH)) !GROUND]: %NAME%{%NAME%179}%CONTINUE% //Items that after upgrade will Require STR 182 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) !ETH) OR ((xhm) ETH)) CHARSTAT0<182]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) !ETH) OR ((xhm) ETH))]: %NAME%{%NAME%182}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) !ETH) OR ((xhm) ETH)) CHARSTAT0<182 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) !ETH) OR ((xhm) ETH)) !GROUND]: %NAME%{%NAME%182}%CONTINUE% //Items that after upgrade will Require STR 185 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs OR xts OR xhg OR zhb) !ETH) OR ((9b7) ETH)) CHARSTAT0<185]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs OR xts OR xhg OR zhb) !ETH) OR ((9b7) ETH))]: %NAME%{%NAME%185}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs OR xts OR xhg OR zhb) !ETH) OR ((9b7) ETH)) CHARSTAT0<185 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs OR xts OR xhg OR zhb) !ETH) OR ((9b7) ETH)) !GROUND]: %NAME%{%NAME%185}%CONTINUE% //Items that after upgrade will Require STR 186 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) ETH)) CHARSTAT0<186]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) ETH))]: %NAME%{%NAME%186}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) ETH)) CHARSTAT0<186 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) ETH)) !GROUND]: %NAME%{%NAME%186}%CONTINUE% //Items that after upgrade will Require STR 188 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) !ETH)) CHARSTAT0<188]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) !ETH))]: %NAME%{%NAME%188}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) !ETH)) CHARSTAT0<188 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) !ETH)) !GROUND]: %NAME%{%NAME%188}%CONTINUE% //Items that after upgrade will Require STR 189 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt OR 9wh OR 9gd) !ETH)) CHARSTAT0<189]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt OR 9wh OR 9gd) !ETH))]: %NAME%{%NAME%189}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt OR 9wh OR 9gd) !ETH)) CHARSTAT0<189 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt OR 9wh OR 9gd) !ETH)) !GROUND]: %NAME%{%NAME%189}%CONTINUE% //Items that after upgrade will Require STR 192 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhm) !ETH)) CHARSTAT0<192]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhm) !ETH))]: %NAME%{%NAME%192}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhm) !ETH)) CHARSTAT0<192 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhm) !ETH)) !GROUND]: %NAME%{%NAME%192}%CONTINUE% //Items that after upgrade will Require STR 195 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b7) !ETH)) CHARSTAT0<195]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b7) !ETH))]: %NAME%{%NAME%195}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b7) !ETH)) CHARSTAT0<195 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b7) !ETH)) !GROUND]: %NAME%{%NAME%195}%CONTINUE% //Items that after upgrade will Require STR 196 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) !ETH)) CHARSTAT0<196]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) !ETH))]: %NAME%{%NAME%196}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) !ETH)) CHARSTAT0<196 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) !ETH)) !GROUND]: %NAME%{%NAME%196}%CONTINUE% //Items that after upgrade will Require STR 198 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) ETH)) CHARSTAT0<198]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) ETH))]: %NAME%{%NAME%198}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) ETH)) CHARSTAT0<198 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) ETH)) !GROUND]: %NAME%{%NAME%198}%CONTINUE% //Items that after upgrade will Require STR 200 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) ETH)) CHARSTAT0<200]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) ETH))]: %NAME%{%NAME%200}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) ETH)) CHARSTAT0<200 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) ETH)) !GROUND]: %NAME%{%NAME%200}%CONTINUE% //Items that after upgrade will Require STR 208 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) !ETH)) CHARSTAT0<208]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) !ETH))]: %NAME%{%NAME%208}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) !ETH)) CHARSTAT0<208 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) !ETH)) !GROUND]: %NAME%{%NAME%208}%CONTINUE% //Items that after upgrade will Require STR 209 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) ETH)) CHARSTAT0<209]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) ETH))]: %NAME%{%NAME%209}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) ETH)) CHARSTAT0<209 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) ETH)) !GROUND]: %NAME%{%NAME%209}%CONTINUE% //Items that after upgrade will Require STR 210 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) !ETH) OR ((xul) ETH)) CHARSTAT0<210]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) !ETH) OR ((xul) ETH))]: %NAME%{%NAME%210}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) !ETH) OR ((xul) ETH)) CHARSTAT0<210 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) !ETH) OR ((xul) ETH)) !GROUND]: %NAME%{%NAME%210}%CONTINUE% //Items that after upgrade will Require STR 215 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) ETH)) CHARSTAT0<215]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) ETH))]: %NAME%{%NAME%215}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) ETH)) CHARSTAT0<215 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) ETH)) !GROUND]: %NAME%{%NAME%215}%CONTINUE% //Items that after upgrade will Require STR 219 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) !ETH)) CHARSTAT0<219]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) !ETH))]: %NAME%{%NAME%219}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) !ETH)) CHARSTAT0<219 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) !ETH)) !GROUND]: %NAME%{%NAME%219}%CONTINUE% //Items that after upgrade will Require STR 220 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xul) !ETH)) CHARSTAT0<220]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xul) !ETH))]: %NAME%{%NAME%220}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xul) !ETH)) CHARSTAT0<220 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xul) !ETH)) !GROUND]: %NAME%{%NAME%220}%CONTINUE% //Items that after upgrade will Require STR 222 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) ETH)) CHARSTAT0<222]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) ETH))]: %NAME%{%NAME%222}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) ETH)) CHARSTAT0<222 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) ETH)) !GROUND]: %NAME%{%NAME%222}%CONTINUE% //Items that after upgrade will Require STR 225 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) !ETH)) CHARSTAT0<225]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) !ETH))]: %NAME%{%NAME%225}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) !ETH)) CHARSTAT0<225 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) !ETH)) !GROUND]: %NAME%{%NAME%225}%CONTINUE% //Items that after upgrade will Require STR 232 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) !ETH)) CHARSTAT0<232]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) !ETH))]: %NAME%{%NAME%232}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) !ETH)) CHARSTAT0<232 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) !ETH)) !GROUND]: %NAME%{%NAME%232}%CONTINUE% //Items that after upgrade will Require STR 243 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) ETH)) CHARSTAT0<243]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) ETH))]: %NAME%{%NAME%243}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) ETH)) CHARSTAT0<243 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) ETH)) !GROUND]: %NAME%{%NAME%243}%CONTINUE% //Items that after upgrade will Require STR 253 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) !ETH)) CHARSTAT0<253]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) !ETH))]: %NAME%{%NAME%253}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) !ETH)) CHARSTAT0<253 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) !ETH)) !GROUND]: %NAME%{%NAME%253}%CONTINUE% //When -REQ appears -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID STAT91>0]: %NAME%{%NAME%%BLUE%+%STAT91%%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID STAT91<0]: %NAME%{%NAME%%BLUE%%STAT91%%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID STAT91>0 !GROUND]: %NAME%{%NAME%%BLUE%+%STAT91%%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID STAT91<0 !GROUND]: %NAME%{%NAME%%BLUE%%STAT91%%}%CONTINUE% //Dexterity -ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !THROWING !dgr) OR THROWING OR (SPEAR !THROWING !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%WHITE%, %LIGHT_GRAY%Dex%WHITE%:}%CONTINUE% +ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !THROWING !dgr) OR THROWING OR (SPEAR !THROWING !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !GROUND]: %NAME%{%NAME%%WHITE%, %LIGHT_GRAY%Dex%WHITE%:}%CONTINUE% //DEX REQ //Items that after upgrade will Require DEX 10 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm) ETH)) CHARSTAT2<10]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm) ETH))]: %NAME%{%NAME%10}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR bsw) ETH)) CHARSTAT2<10 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR bsw) ETH)) !GROUND]: %NAME%{%NAME%10}%CONTINUE% //Items that after upgrade will Require DEX 15 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) ETH)) CHARSTAT2<15]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) ETH))]: %NAME%{%NAME%15}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) ETH)) CHARSTAT2<15 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) ETH)) !GROUND]: %NAME%{%NAME%15}%CONTINUE% //Items that after upgrade will Require DEX 17 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) ETH)) CHARSTAT2<17]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) ETH))]: %NAME%{%NAME%17}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) ETH)) CHARSTAT2<17 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) ETH)) !GROUND]: %NAME%{%NAME%17}%CONTINUE% //Items that after upgrade will Require DEX 20 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm) !ETH)) CHARSTAT2<20]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm) !ETH))]: %NAME%{%NAME%20}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR bsw) !ETH)) CHARSTAT2<20 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR bsw) !ETH)) !GROUND]: %NAME%{%NAME%20}%CONTINUE% //Items that after upgrade will Require DEX 23 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) ETH)) CHARSTAT2<23]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) ETH))]: %NAME%{%NAME%23}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) ETH)) CHARSTAT2<23 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) ETH)) !GROUND]: %NAME%{%NAME%23}%CONTINUE% //Items that after upgrade will Require DEX 25 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) !ETH) OR ((8ls) ETH)) CHARSTAT2<25]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) !ETH) OR ((8ls) ETH))]: %NAME%{%NAME%25}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) !ETH) OR ((8ls) ETH)) CHARSTAT2<25 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) !ETH) OR ((8ls) ETH)) !GROUND]: %NAME%{%NAME%25}%CONTINUE% //Items that after upgrade will Require DEX 27 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) !ETH) OR ((8cs) ETH)) CHARSTAT2<27]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) !ETH) OR ((8cs) ETH))]: %NAME%{%NAME%27}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) !ETH) OR ((8cs) ETH)) CHARSTAT2<27 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) !ETH) OR ((8cs) ETH)) !GROUND]: %NAME%{%NAME%27}%CONTINUE% //Items that after upgrade will Require DEX 32 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH)) CHARSTAT2<32]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH))]: %NAME%{%NAME%32}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH)) CHARSTAT2<32 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH)) !GROUND]: %NAME%{%NAME%32}%CONTINUE% //Items that after upgrade will Require DEX 33 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) !ETH) OR ((9cl OR bsd OR sbw) ETH)) CHARSTAT2<33]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) !ETH) OR ((9cl OR bsd OR sbw) ETH))]: %NAME%{%NAME%33}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) !ETH) OR ((9cl OR bsd OR sbw) ETH)) CHARSTAT2<33 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) !ETH) OR ((9cl OR bsd OR sbw) ETH)) !GROUND]: %NAME%{%NAME%33}%CONTINUE% //Items that after upgrade will Require DEX 34 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH)) CHARSTAT2<34]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH))]: %NAME%{%NAME%34}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH)) CHARSTAT2<34 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH)) !GROUND]: %NAME%{%NAME%34}%CONTINUE% //Items that after upgrade will Require DEX 35 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((92a) ETH)) CHARSTAT2<35]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((92a) ETH))]: %NAME%{%NAME%35}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((92a) ETH)) CHARSTAT2<35 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((92a) ETH)) !GROUND]: %NAME%{%NAME%35}%CONTINUE% //Items that after upgrade will Require DEX 36 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) ETH)) CHARSTAT2<36]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) ETH))]: %NAME%{%NAME%36}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) ETH)) CHARSTAT2<36 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) ETH)) !GROUND]: %NAME%{%NAME%36}%CONTINUE% //Items that after upgrade will Require DEX 37 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs) !ETH)) CHARSTAT2<37]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs) !ETH))]: %NAME%{%NAME%37}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs) !ETH)) CHARSTAT2<37 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs) !ETH)) !GROUND]: %NAME%{%NAME%37}%CONTINUE% //Items that after upgrade will Require DEX 39 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) ETH)) CHARSTAT2<39]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) ETH))]: %NAME%{%NAME%39}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) ETH)) CHARSTAT2<39 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) ETH)) !GROUND]: %NAME%{%NAME%39}%CONTINUE% //Items that after upgrade will Require DEX 42 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((scm OR tkf) ETH)) CHARSTAT2<42]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((scm OR tkf) ETH))]: %NAME%{%NAME%42}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((scm OR tkf) ETH)) CHARSTAT2<42 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((scm OR tkf) ETH)) !GROUND]: %NAME%{%NAME%42}%CONTINUE% //Items that after upgrade will Require DEX 43 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR bsd OR sbw) !ETH)) CHARSTAT2<43]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR bsd OR sbw) !ETH))]: %NAME%{%NAME%43}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR bsd OR sbw) !ETH)) CHARSTAT2<43 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR bsd OR sbw) !ETH)) !GROUND]: %NAME%{%NAME%43}%CONTINUE% //Items that after upgrade will Require DEX 44 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9mp) ETH)) CHARSTAT2<44]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9mp) ETH))]: %NAME%{%NAME%44}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9mp) ETH)) CHARSTAT2<44 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9mp) ETH)) !GROUND]: %NAME%{%NAME%44}%CONTINUE% //Items that after upgrade will Require DEX 45 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a) !ETH) OR ((9gi OR 9vo) ETH)) CHARSTAT2<45]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a) !ETH) OR ((9gi OR 9vo) ETH))]: %NAME%{%NAME%45}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a) !ETH) OR ((9gi OR 9vo) ETH)) CHARSTAT2<45 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a) !ETH) OR ((9gi OR 9vo) ETH)) !GROUND]: %NAME%{%NAME%45}%CONTINUE% //Items that after upgrade will Require DEX 46 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) !ETH)) CHARSTAT2<46]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) !ETH))]: %NAME%{%NAME%46}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) !ETH)) CHARSTAT2<46 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) !ETH)) !GROUND]: %NAME%{%NAME%46}%CONTINUE% //Items that after upgrade will Require DEX 47 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) ETH)) CHARSTAT2<47]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) ETH))]: %NAME%{%NAME%47}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) ETH)) CHARSTAT2<47 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) ETH)) !GROUND]: %NAME%{%NAME%47}%CONTINUE% //Items that after upgrade will Require DEX 48 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) ETH)) CHARSTAT2<48]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) ETH))]: %NAME%{%NAME%48}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) ETH)) CHARSTAT2<48 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) ETH)) !GROUND]: %NAME%{%NAME%48}%CONTINUE% //Items that after upgrade will Require DEX 49 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) !ETH) OR ((9wa OR 9ga) ETH)) CHARSTAT2<49]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) !ETH) OR ((9wa OR 9ga) ETH))]: %NAME%{%NAME%49}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) !ETH) OR ((9wa OR 9ga) ETH)) CHARSTAT2<49 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) !ETH) OR ((9wa OR 9ga) ETH)) !GROUND]: %NAME%{%NAME%49}%CONTINUE% //Items that after upgrade will Require DEX 50 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) ETH)) CHARSTAT2<50]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) ETH))]: %NAME%{%NAME%50}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) ETH)) CHARSTAT2<50 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) ETH)) !GROUND]: %NAME%{%NAME%50}%CONTINUE% //Items that after upgrade will Require DEX 51 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) ETH)) CHARSTAT2<51]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) ETH))]: %NAME%{%NAME%51}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) ETH)) CHARSTAT2<51 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) ETH)) !GROUND]: %NAME%{%NAME%51}%CONTINUE% //Items that after upgrade will Require DEX 52 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scm OR tkf) !ETH) OR ((hbw) ETH)) CHARSTAT2<52]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scm OR tkf) !ETH) OR ((hbw) ETH))]: %NAME%{%NAME%52}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scm OR tkf) !ETH) OR ((hbw) ETH)) CHARSTAT2<52 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scm OR tkf) !ETH) OR ((hbw) ETH)) !GROUND]: %NAME%{%NAME%52}%CONTINUE% //Items that after upgrade will Require DEX 54 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp) !ETH)) CHARSTAT2<54]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp) !ETH))]: %NAME%{%NAME%54}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp) !ETH)) CHARSTAT2<54 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp) !ETH)) !GROUND]: %NAME%{%NAME%54}%CONTINUE% //Items that after upgrade will Require DEX 55 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi OR 9vo) !ETH) OR ((9ba OR 9sc) ETH)) CHARSTAT2<55]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi OR 9vo) !ETH) OR ((9ba OR 9sc) ETH))]: %NAME%{%NAME%55}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi OR 9vo) !ETH) OR ((9ba OR 9sc) ETH)) CHARSTAT2<55 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi OR 9vo) !ETH) OR ((9ba OR 9sc) ETH)) !GROUND]: %NAME%{%NAME%55}%CONTINUE% //Items that after upgrade will Require DEX 56 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) ETH)) CHARSTAT2<56]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) ETH))]: %NAME%{%NAME%56}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) ETH)) CHARSTAT2<56 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) ETH)) !GROUND]: %NAME%{%NAME%56}%CONTINUE% //Items that after upgrade will Require DEX 57 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH) OR ((9ha OR 9bl OR pax) ETH)) CHARSTAT2<57]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH) OR ((9ha OR 9bl OR pax) ETH))]: %NAME%{%NAME%57}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH) OR ((9ha OR 9bl OR pax) ETH)) CHARSTAT2<57 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH) OR ((9ha OR 9bl OR pax) ETH)) !GROUND]: %NAME%{%NAME%57}%CONTINUE% //Items that after upgrade will Require DEX 58 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) !ETH)) CHARSTAT2<58]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) !ETH))]: %NAME%{%NAME%58}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) !ETH)) CHARSTAT2<58 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) !ETH)) !GROUND]: %NAME%{%NAME%58}%CONTINUE% //Items that after upgrade will Require DEX 59 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9ga) !ETH) OR ((9qs OR axf) ETH)) CHARSTAT2<59]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9ga) !ETH) OR ((9qs OR axf) ETH))]: %NAME%{%NAME%59}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9ga) !ETH) OR ((9qs OR axf) ETH)) CHARSTAT2<59 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9ga) !ETH) OR ((9qs OR axf) ETH)) !GROUND]: %NAME%{%NAME%59}%CONTINUE% //Items that after upgrade will Require DEX 60 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) !ETH) OR ((mpi OR mxb OR 9ws) ETH)) CHARSTAT2<60]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) !ETH) OR ((mpi OR mxb OR 9ws) ETH))]: %NAME%{%NAME%60}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) !ETH) OR ((mpi OR mxb OR 9ws) ETH)) CHARSTAT2<60 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) !ETH) OR ((mpi OR mxb OR 9ws) ETH)) !GROUND]: %NAME%{%NAME%60}%CONTINUE% //Items that after upgrade will Require DEX 61 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) !ETH) OR ((gis) ETH)) CHARSTAT2<61]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) !ETH) OR ((gis) ETH))]: %NAME%{%NAME%61}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) !ETH) OR ((gis) ETH)) CHARSTAT2<61 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) !ETH) OR ((gis) ETH)) !GROUND]: %NAME%{%NAME%61}%CONTINUE% //Items that after upgrade will Require DEX 62 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hbw) !ETH)) CHARSTAT2<62]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hbw) !ETH))]: %NAME%{%NAME%62}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hbw) !ETH)) CHARSTAT2<62 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hbw) !ETH)) !GROUND]: %NAME%{%NAME%62}%CONTINUE% //Items that after upgrade will Require DEX 63 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) ETH)) CHARSTAT2<63]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) ETH))]: %NAME%{%NAME%63}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) ETH)) CHARSTAT2<63 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) ETH)) !GROUND]: %NAME%{%NAME%63}%CONTINUE% //Items that after upgrade will Require DEX 65 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba OR 9sc) !ETH) OR ((9dg OR 9b7) ETH)) CHARSTAT2<65]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba OR 9sc) !ETH) OR ((9dg OR 9b7) ETH))]: %NAME%{%NAME%65}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba OR 9sc) !ETH) OR ((9dg OR 9b7) ETH)) CHARSTAT2<65 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba OR 9sc) !ETH) OR ((9dg OR 9b7) ETH)) !GROUND]: %NAME%{%NAME%65}%CONTINUE% //Items that after upgrade will Require DEX 66 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((clw) ETH)) CHARSTAT2<66]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((clw) ETH))]: %NAME%{%NAME%66}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((clw) ETH)) CHARSTAT2<66 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((clw) ETH)) !GROUND]: %NAME%{%NAME%66}%CONTINUE% //Items that after upgrade will Require DEX 67 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR 9bl OR pax) !ETH) OR ((9fl OR 8hx OR am1) ETH)) CHARSTAT2<67]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR 9bl OR pax) !ETH) OR ((9fl OR 8hx OR am1) ETH))]: %NAME%{%NAME%67}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR 9bl OR pax) !ETH) OR ((9fl OR 8hx OR am1) ETH)) CHARSTAT2<67 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR 9bl OR pax) !ETH) OR ((9fl OR 8hx OR am1) ETH)) !GROUND]: %NAME%{%NAME%67}%CONTINUE% //Items that after upgrade will Require DEX 69 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR axf) !ETH) OR ((gax OR lsd OR btl) ETH)) CHARSTAT2<69]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR axf) !ETH) OR ((gax OR lsd OR btl) ETH))]: %NAME%{%NAME%69}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR axf) !ETH) OR ((gax OR lsd OR btl) ETH)) CHARSTAT2<69 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR axf) !ETH) OR ((gax OR lsd OR btl) ETH)) !GROUND]: %NAME%{%NAME%69}%CONTINUE% //Items that after upgrade will Require DEX 70 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi OR mxb OR 9ws) !ETH) OR ((tax OR ssp OR sbb OR hxb OR am3) ETH)) CHARSTAT2<70]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi OR mxb OR 9ws) !ETH) OR ((tax OR ssp OR sbb OR hxb OR am3) ETH))]: %NAME%{%NAME%70}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi OR mxb OR 9ws) !ETH) OR ((tax OR ssp OR sbb OR hxb OR am3) ETH)) CHARSTAT2<70 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi OR mxb OR 9ws) !ETH) OR ((tax OR ssp OR sbb OR hxb OR am3) ETH)) !GROUND]: %NAME%{%NAME%70}%CONTINUE% //Items that after upgrade will Require DEX 71 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis) !ETH)) CHARSTAT2<71]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis) !ETH))]: %NAME%{%NAME%71}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis) !ETH)) CHARSTAT2<71 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis) !ETH)) !GROUND]: %NAME%{%NAME%71}%CONTINUE% //Items that after upgrade will Require DEX 72 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) ETH)) CHARSTAT2<72]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) ETH))]: %NAME%{%NAME%72}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) ETH)) CHARSTAT2<72 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) ETH)) !GROUND]: %NAME%{%NAME%72}%CONTINUE% //Items that after upgrade will Require DEX 73 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH) OR ((9ax) ETH)) CHARSTAT2<73]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH) OR ((9ax) ETH))]: %NAME%{%NAME%73}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH) OR ((9ax) ETH)) CHARSTAT2<73 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH) OR ((9ax) ETH)) !GROUND]: %NAME%{%NAME%73}%CONTINUE% //Items that after upgrade will Require DEX 75 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR 9b7) !ETH)) CHARSTAT2<75]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR 9b7) !ETH))]: %NAME%{%NAME%75}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR 9b7) !ETH)) CHARSTAT2<75 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR 9b7) !ETH)) !GROUND]: %NAME%{%NAME%75}%CONTINUE% //Items that after upgrade will Require DEX 76 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clw) !ETH) OR ((9kr) ETH)) CHARSTAT2<76]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clw) !ETH) OR ((9kr) ETH))]: %NAME%{%NAME%76}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clw) !ETH) OR ((9kr) ETH)) CHARSTAT2<76 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clw) !ETH) OR ((9kr) ETH)) !GROUND]: %NAME%{%NAME%76}%CONTINUE% //Items that after upgrade will Require DEX 77 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fl OR 8hx OR am1) !ETH) OR ((9gs) ETH)) CHARSTAT2<77]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fl OR 8hx OR am1) !ETH) OR ((9gs) ETH))]: %NAME%{%NAME%77}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fl OR 8hx OR am1) !ETH) OR ((9gs) ETH)) CHARSTAT2<77 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fl OR 8hx OR am1) !ETH) OR ((9gs) ETH)) !GROUND]: %NAME%{%NAME%77}%CONTINUE% //Items that after upgrade will Require DEX 78 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik OR 9ss) ETH)) CHARSTAT2<78]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik OR 9ss) ETH))]: %NAME%{%NAME%78}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik OR 9ss) ETH)) CHARSTAT2<78 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik OR 9ss) ETH)) !GROUND]: %NAME%{%NAME%78}%CONTINUE% //Items that after upgrade will Require DEX 79 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gax OR lsd OR btl) !ETH)) CHARSTAT2<79]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gax OR lsd OR btl) !ETH))]: %NAME%{%NAME%79}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gax OR lsd OR btl) !ETH)) CHARSTAT2<79 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gax OR lsd OR btl) !ETH)) !GROUND]: %NAME%{%NAME%79}%CONTINUE% //Items that after upgrade will Require DEX 80 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tax OR ssp OR sbb OR hxb OR am3) !ETH)) CHARSTAT2<80]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tax OR ssp OR sbb OR hxb OR am3) !ETH))]: %NAME%{%NAME%80}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tax OR ssp OR sbb OR hxb OR am3) !ETH)) CHARSTAT2<80 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tax OR ssp OR sbb OR hxb OR am3) !ETH)) !GROUND]: %NAME%{%NAME%80}%CONTINUE% //Items that after upgrade will Require DEX 81 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) ETH)) CHARSTAT2<81]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) ETH))]: %NAME%{%NAME%81}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) ETH)) CHARSTAT2<81 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) ETH)) !GROUND]: %NAME%{%NAME%81}%CONTINUE% //Items that after upgrade will Require DEX 82 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) !ETH)) CHARSTAT2<82]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) !ETH))]: %NAME%{%NAME%82}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) !ETH)) CHARSTAT2<82 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) !ETH)) !GROUND]: %NAME%{%NAME%82}%CONTINUE% //Items that after upgrade will Require DEX 83 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax) !ETH)) CHARSTAT2<83]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax) !ETH))]: %NAME%{%NAME%83}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax) !ETH)) CHARSTAT2<83 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax) !ETH)) !GROUND]: %NAME%{%NAME%83}%CONTINUE% //Items that after upgrade will Require DEX 84 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) ETH)) CHARSTAT2<84]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) ETH))]: %NAME%{%NAME%84}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) ETH)) CHARSTAT2<84 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) ETH)) !GROUND]: %NAME%{%NAME%84}%CONTINUE% //Items that after upgrade will Require DEX 85 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) ETH)) CHARSTAT2<85]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) ETH))]: %NAME%{%NAME%85}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) ETH)) CHARSTAT2<85 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) ETH)) !GROUND]: %NAME%{%NAME%85}%CONTINUE% //Items that after upgrade will Require DEX 86 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH)) CHARSTAT2<86]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH))]: %NAME%{%NAME%86}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH)) CHARSTAT2<86 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH)) !GROUND]: %NAME%{%NAME%86}%CONTINUE% //Items that after upgrade will Require DEX 87 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs) !ETH) OR ((bld OR bkf OR 9tr) ETH)) CHARSTAT2<87]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs) !ETH) OR ((bld OR bkf OR 9tr) ETH))]: %NAME%{%NAME%87}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs) !ETH) OR ((bld OR bkf OR 9tr) ETH)) CHARSTAT2<87 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs) !ETH) OR ((bld OR bkf OR 9tr) ETH)) !GROUND]: %NAME%{%NAME%87}%CONTINUE% //Items that after upgrade will Require DEX 88 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik OR 9ss) !ETH) OR ((9di OR 8rx OR am4) ETH)) CHARSTAT2<88]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik OR 9ss) !ETH) OR ((9di OR 8rx OR am4) ETH))]: %NAME%{%NAME%88}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik OR 9ss) !ETH) OR ((9di OR 8rx OR am4) ETH)) CHARSTAT2<88 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik OR 9ss) !ETH) OR ((9di OR 8rx OR am4) ETH)) !GROUND]: %NAME%{%NAME%88}%CONTINUE% //Items that after upgrade will Require DEX 89 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) ETH)) CHARSTAT2<89]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) ETH))]: %NAME%{%NAME%89}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) ETH)) CHARSTAT2<89 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) ETH)) !GROUND]: %NAME%{%NAME%89}%CONTINUE% //Items that after upgrade will Require DEX 90 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) ETH)) CHARSTAT2<90]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) ETH))]: %NAME%{%NAME%90}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) ETH)) CHARSTAT2<90 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) ETH)) !GROUND]: %NAME%{%NAME%90}%CONTINUE% //Items that after upgrade will Require DEX 91 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) !ETH)) CHARSTAT2<91]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) !ETH))]: %NAME%{%NAME%91}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) !ETH)) CHARSTAT2<91 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) !ETH)) !GROUND]: %NAME%{%NAME%91}%CONTINUE% //Items that after upgrade will Require DEX 93 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) ETH)) CHARSTAT2<93]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) ETH))]: %NAME%{%NAME%93}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb OR 9b9) ETH)) CHARSTAT2<93 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb OR 9b9) ETH)) !GROUND]: %NAME%{%NAME%93}%CONTINUE% //Items that after upgrade will Require DEX 94 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) !ETH) OR ((9cm) ETH)) CHARSTAT2<94]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) !ETH) OR ((9cm) ETH))]: %NAME%{%NAME%94}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) !ETH) OR ((9cm) ETH)) CHARSTAT2<94 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) !ETH) OR ((9cm) ETH)) !GROUND]: %NAME%{%NAME%94}%CONTINUE% //Items that after upgrade will Require DEX 95 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) !ETH) OR ((9fc OR 8mx OR 9wb) ETH)) CHARSTAT2<95]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) !ETH) OR ((9fc OR 8mx OR 9wb) ETH))]: %NAME%{%NAME%95}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) !ETH) OR ((9fc OR 8mx OR 9wb) ETH)) CHARSTAT2<95 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) !ETH) OR ((9fc OR 8mx OR 9wb) ETH)) !GROUND]: %NAME%{%NAME%95}%CONTINUE% //Items that after upgrade will Require DEX 96 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) ETH)) CHARSTAT2<96]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) ETH))]: %NAME%{%NAME%96}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) ETH)) CHARSTAT2<96 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) ETH)) !GROUND]: %NAME%{%NAME%96}%CONTINUE% //Items that after upgrade will Require DEX 97 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR bkf OR 9tr) !ETH) OR ((8cb) ETH)) CHARSTAT2<97]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR bkf OR 9tr) !ETH) OR ((8cb) ETH))]: %NAME%{%NAME%97}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR bkf OR 9tr) !ETH) OR ((8cb) ETH)) CHARSTAT2<97 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR bkf OR 9tr) !ETH) OR ((8cb) ETH)) !GROUND]: %NAME%{%NAME%97}%CONTINUE% //Items that after upgrade will Require DEX 98 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR 8rx OR am4) !ETH) OR ((9ta OR 9xf) ETH)) CHARSTAT2<98]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR 8rx OR am4) !ETH) OR ((9ta OR 9xf) ETH))]: %NAME%{%NAME%98}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR 8rx OR am4) !ETH) OR ((9ta OR 9xf) ETH)) CHARSTAT2<98 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR 8rx OR am4) !ETH) OR ((9ta OR 9xf) ETH)) !GROUND]: %NAME%{%NAME%98}%CONTINUE% //Items that after upgrade will Require DEX 99 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) !ETH) OR ((9ls OR am5) ETH)) CHARSTAT2<99]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) !ETH) OR ((9ls OR am5) ETH))]: %NAME%{%NAME%99}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) !ETH) OR ((9ls OR am5) ETH)) CHARSTAT2<99 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) !ETH) OR ((9ls OR am5) ETH)) !GROUND]: %NAME%{%NAME%99}%CONTINUE% //Items that after upgrade will Require DEX 100 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((gsd OR 9gd OR 9cs OR am2) ETH)) CHARSTAT2<100]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((gsd OR 9gd OR 9cs OR am2) ETH))]: %NAME%{%NAME%100}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((gsd OR 9gd OR 9cs OR am2) ETH)) CHARSTAT2<100 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((gsd OR 9gd OR 9cs OR am2) ETH)) !GROUND]: %NAME%{%NAME%100}%CONTINUE% //Items that after upgrade will Require DEX 102 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) ETH)) CHARSTAT2<102]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) ETH))]: %NAME%{%NAME%102}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) ETH)) CHARSTAT2<102 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) ETH)) !GROUND]: %NAME%{%NAME%102}%CONTINUE% //Items that after upgrade will Require DEX 103 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) !ETH) OR ((9lw) ETH)) CHARSTAT2<103]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) !ETH) OR ((9lw) ETH))]: %NAME%{%NAME%103}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb OR 9b9) !ETH) OR ((9lw) ETH)) CHARSTAT2<103 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb OR 9b9) !ETH) OR ((9lw) ETH)) !GROUND]: %NAME%{%NAME%103}%CONTINUE% //Items that after upgrade will Require DEX 104 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH)) CHARSTAT2<104]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH))]: %NAME%{%NAME%104}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH)) CHARSTAT2<104 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH)) !GROUND]: %NAME%{%NAME%104}%CONTINUE% //Items that after upgrade will Require DEX 105 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 8mx OR 9wb) !ETH) OR ((9tw) ETH)) CHARSTAT2<105]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 8mx OR 9wb) !ETH) OR ((9tw) ETH))]: %NAME%{%NAME%105}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 8mx OR 9wb) !ETH) OR ((9tw) ETH)) CHARSTAT2<105 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 8mx OR 9wb) !ETH) OR ((9tw) ETH)) !GROUND]: %NAME%{%NAME%105}%CONTINUE% //Items that after upgrade will Require DEX 106 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) !ETH)) CHARSTAT2<106]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) !ETH))]: %NAME%{%NAME%106}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) !ETH)) CHARSTAT2<106 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) !ETH)) !GROUND]: %NAME%{%NAME%106}%CONTINUE% //Items that after upgrade will Require DEX 107 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cb) !ETH)) CHARSTAT2<107]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cb) !ETH))]: %NAME%{%NAME%107}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cb) !ETH)) CHARSTAT2<107 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cb) !ETH)) !GROUND]: %NAME%{%NAME%107}%CONTINUE% //Items that after upgrade will Require DEX 108 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ta OR 9xf) !ETH) OR ((tsp OR 9s8 OR lwb OR 9qr) ETH)) CHARSTAT2<108]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ta OR 9xf) !ETH) OR ((tsp OR 9s8 OR lwb OR 9qr) ETH))]: %NAME%{%NAME%108}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ta OR 9xf) !ETH) OR ((tsp OR 9s8 OR lwb OR 9qr) ETH)) CHARSTAT2<108 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ta OR 9xf) !ETH) OR ((tsp OR 9s8 OR lwb OR 9qr) ETH)) !GROUND]: %NAME%{%NAME%108}%CONTINUE% //Items that after upgrade will Require DEX 109 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR am5) !ETH) OR ((8hb) ETH)) CHARSTAT2<109]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR am5) !ETH) OR ((8hb) ETH))]: %NAME%{%NAME%109}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR am5) !ETH) OR ((8hb) ETH)) CHARSTAT2<109 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR am5) !ETH) OR ((8hb) ETH)) !GROUND]: %NAME%{%NAME%109}%CONTINUE% //Items that after upgrade will Require DEX 110 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR 9gd OR 9cs OR am2) !ETH) OR ((9sr) ETH)) CHARSTAT2<110]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR 9gd OR 9cs OR am2) !ETH) OR ((9sr) ETH))]: %NAME%{%NAME%110}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR 9gd OR 9cs OR am2) !ETH) OR ((9sr) ETH)) CHARSTAT2<110 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR 9gd OR 9cs OR am2) !ETH) OR ((9sr) ETH)) !GROUND]: %NAME%{%NAME%110}%CONTINUE% //Items that after upgrade will Require DEX 111 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) ETH)) CHARSTAT2<111]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) ETH))]: %NAME%{%NAME%111}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) ETH)) CHARSTAT2<111 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) ETH)) !GROUND]: %NAME%{%NAME%111}%CONTINUE% //Items that after upgrade will Require DEX 112 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) !ETH) OR ((9sb OR 9b8) ETH)) CHARSTAT2<112]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) !ETH) OR ((9sb OR 9b8) ETH))]: %NAME%{%NAME%112}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) !ETH) OR ((9sb OR 9b8) ETH)) CHARSTAT2<112 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) !ETH) OR ((9sb OR 9b8) ETH)) !GROUND]: %NAME%{%NAME%112}%CONTINUE% //Items that after upgrade will Require DEX 113 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9lw) !ETH) OR ((9ja) ETH)) CHARSTAT2<113]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9lw) !ETH) OR ((9ja) ETH))]: %NAME%{%NAME%113}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9lw) !ETH) OR ((9ja) ETH)) CHARSTAT2<113 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9lw) !ETH) OR ((9ja) ETH)) !GROUND]: %NAME%{%NAME%113}%CONTINUE% //Items that after upgrade will Require DEX 114 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH)) CHARSTAT2<114]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH))]: %NAME%{%NAME%114}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH)) CHARSTAT2<114 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH)) !GROUND]: %NAME%{%NAME%114}%CONTINUE% //Items that after upgrade will Require DEX 115 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tw) !ETH)) CHARSTAT2<115]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tw) !ETH))]: %NAME%{%NAME%115}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tw) !ETH)) CHARSTAT2<115 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tw) !ETH)) !GROUND]: %NAME%{%NAME%115}%CONTINUE% //Items that after upgrade will Require DEX 118 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tsp OR 9s8 OR lwb OR 9qr) !ETH)) CHARSTAT2<118]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tsp OR 9s8 OR lwb OR 9qr) !ETH))]: %NAME%{%NAME%118}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tsp OR 9s8 OR lwb OR 9qr) !ETH)) CHARSTAT2<118 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tsp OR 9s8 OR lwb OR 9qr) !ETH)) !GROUND]: %NAME%{%NAME%118}%CONTINUE% //Items that after upgrade will Require DEX 119 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8hb) !ETH)) CHARSTAT2<119]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8hb) !ETH))]: %NAME%{%NAME%119}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8hb) !ETH)) CHARSTAT2<119 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8hb) !ETH)) !GROUND]: %NAME%{%NAME%119}%CONTINUE% //Items that after upgrade will Require DEX 120 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH)) CHARSTAT2<120]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH))]: %NAME%{%NAME%120}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH)) CHARSTAT2<120 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH)) !GROUND]: %NAME%{%NAME%120}%CONTINUE% //Items that after upgrade will Require DEX 121 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) !ETH)) CHARSTAT2<121]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) !ETH))]: %NAME%{%NAME%121}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) !ETH)) CHARSTAT2<121 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) !ETH)) !GROUND]: %NAME%{%NAME%121}%CONTINUE% //Items that after upgrade will Require DEX 122 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR 9b8) !ETH) OR ((8s8) ETH)) CHARSTAT2<122]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR 9b8) !ETH) OR ((8s8) ETH))]: %NAME%{%NAME%122}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR 9b8) !ETH) OR ((8s8) ETH)) CHARSTAT2<122 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR 9b8) !ETH) OR ((8s8) ETH)) !GROUND]: %NAME%{%NAME%122}%CONTINUE% //Items that after upgrade will Require DEX 123 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja) !ETH)) CHARSTAT2<123]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja) !ETH))]: %NAME%{%NAME%123}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja) !ETH)) CHARSTAT2<123 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja) !ETH)) !GROUND]: %NAME%{%NAME%123}%CONTINUE% //Items that after upgrade will Require DEX 124 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH) OR ((9br) ETH)) CHARSTAT2<124]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH) OR ((9br) ETH))]: %NAME%{%NAME%124}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH) OR ((9br) ETH)) CHARSTAT2<124 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH) OR ((9br) ETH)) !GROUND]: %NAME%{%NAME%124}%CONTINUE% //Items that after upgrade will Require DEX 126 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) ETH)) CHARSTAT2<126]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) ETH))]: %NAME%{%NAME%126}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) ETH)) CHARSTAT2<126 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) ETH)) !GROUND]: %NAME%{%NAME%126}%CONTINUE% //Items that after upgrade will Require DEX 127 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) ETH)) CHARSTAT2<127]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) ETH))]: %NAME%{%NAME%127}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) ETH)) CHARSTAT2<127 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) ETH)) !GROUND]: %NAME%{%NAME%127}%CONTINUE% //Items that after upgrade will Require DEX 130 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) ETH)) CHARSTAT2<130]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) ETH))]: %NAME%{%NAME%130}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) ETH)) CHARSTAT2<130 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) ETH)) !GROUND]: %NAME%{%NAME%130}%CONTINUE% //Items that after upgrade will Require DEX 131 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) ETH)) CHARSTAT2<131]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) ETH))]: %NAME%{%NAME%131}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) ETH)) CHARSTAT2<131 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) ETH)) !GROUND]: %NAME%{%NAME%131}%CONTINUE% //Items that after upgrade will Require DEX 132 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8s8) !ETH) OR ((9bk OR am8) ETH)) CHARSTAT2<132]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8s8) !ETH) OR ((9bk OR am8) ETH))]: %NAME%{%NAME%132}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8s8) !ETH) OR ((9bk OR am8) ETH)) CHARSTAT2<132 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8s8) !ETH) OR ((9bk OR am8) ETH)) !GROUND]: %NAME%{%NAME%132}%CONTINUE% //Items that after upgrade will Require DEX 133 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH)) CHARSTAT2<133]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH))]: %NAME%{%NAME%133}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH)) CHARSTAT2<133 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH)) !GROUND]: %NAME%{%NAME%133}%CONTINUE% //Items that after upgrade will Require DEX 134 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br) !ETH)) CHARSTAT2<134]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br) !ETH))]: %NAME%{%NAME%134}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br) !ETH)) CHARSTAT2<134 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br) !ETH)) !GROUND]: %NAME%{%NAME%134}%CONTINUE% //Items that after upgrade will Require DEX 135 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) ETH)) CHARSTAT2<135]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) ETH))]: %NAME%{%NAME%135}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) ETH)) CHARSTAT2<135 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) ETH)) !GROUND]: %NAME%{%NAME%135}%CONTINUE% //Items that after upgrade will Require DEX 136 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) !ETH) OR ((8sw) ETH)) CHARSTAT2<136]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) !ETH) OR ((8sw) ETH))]: %NAME%{%NAME%136}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) !ETH) OR ((8sw) ETH)) CHARSTAT2<136 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) !ETH) OR ((8sw) ETH)) !GROUND]: %NAME%{%NAME%136}%CONTINUE% //Items that after upgrade will Require DEX 137 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) !ETH)) CHARSTAT2<137]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) !ETH))]: %NAME%{%NAME%137}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) !ETH)) CHARSTAT2<137 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) !ETH)) !GROUND]: %NAME%{%NAME%137}%CONTINUE% //Items that after upgrade will Require DEX 139 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) ETH)) CHARSTAT2<139]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) ETH))]: %NAME%{%NAME%139}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) ETH)) CHARSTAT2<139 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) ETH)) !GROUND]: %NAME%{%NAME%139}%CONTINUE% //Items that after upgrade will Require DEX 140 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) !ETH)) CHARSTAT2<140]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) !ETH))]: %NAME%{%NAME%140}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) !ETH)) CHARSTAT2<140 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) !ETH)) !GROUND]: %NAME%{%NAME%140}%CONTINUE% //Items that after upgrade will Require DEX 141 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((ama) ETH)) CHARSTAT2<141]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((ama) ETH))]: %NAME%{%NAME%141}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((ama) ETH)) CHARSTAT2<141 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((ama) ETH)) !GROUND]: %NAME%{%NAME%141}%CONTINUE% //Items that after upgrade will Require DEX 142 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk OR am8) !ETH) OR ((am7) ETH)) CHARSTAT2<142]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk OR am8) !ETH) OR ((am7) ETH))]: %NAME%{%NAME%142}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk OR am8) !ETH) OR ((am7) ETH)) CHARSTAT2<142 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk OR am8) !ETH) OR ((am7) ETH)) !GROUND]: %NAME%{%NAME%142}%CONTINUE% //Items that after upgrade will Require DEX 143 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH)) CHARSTAT2<143]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH))]: %NAME%{%NAME%143}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH)) CHARSTAT2<143 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH)) !GROUND]: %NAME%{%NAME%143}%CONTINUE% //Items that after upgrade will Require DEX 145 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) !ETH) OR ((8lx) ETH)) CHARSTAT2<145]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) !ETH) OR ((8lx) ETH))]: %NAME%{%NAME%145}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) !ETH) OR ((8lx) ETH)) CHARSTAT2<145 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) !ETH) OR ((8lx) ETH)) !GROUND]: %NAME%{%NAME%145}%CONTINUE% //Items that after upgrade will Require DEX 146 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH)) CHARSTAT2<146]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH))]: %NAME%{%NAME%146}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH)) CHARSTAT2<146 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH)) !GROUND]: %NAME%{%NAME%146}%CONTINUE% //Items that after upgrade will Require DEX 149 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) !ETH)) CHARSTAT2<149]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) !ETH))]: %NAME%{%NAME%149}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) !ETH)) CHARSTAT2<149 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) !ETH)) !GROUND]: %NAME%{%NAME%149}%CONTINUE% //Items that after upgrade will Require DEX 151 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH)) CHARSTAT2<151]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH))]: %NAME%{%NAME%151}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH)) CHARSTAT2<151 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH)) !GROUND]: %NAME%{%NAME%151}%CONTINUE% //Items that after upgrade will Require DEX 152 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am7) !ETH)) CHARSTAT2<152]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am7) !ETH))]: %NAME%{%NAME%152}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am7) !ETH)) CHARSTAT2<152 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am7) !ETH)) !GROUND]: %NAME%{%NAME%152}%CONTINUE% //Items that after upgrade will Require DEX 153 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH)) CHARSTAT2<153]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH))]: %NAME%{%NAME%153}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH)) CHARSTAT2<153 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH)) !GROUND]: %NAME%{%NAME%153}%CONTINUE% //Items that after upgrade will Require DEX 155 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH)) CHARSTAT2<155]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH))]: %NAME%{%NAME%155}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH)) CHARSTAT2<155 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH)) !GROUND]: %NAME%{%NAME%155}%CONTINUE% //Items that after upgrade will Require DEX 157 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) ETH)) CHARSTAT2<157]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) ETH))]: %NAME%{%NAME%157}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) ETH)) CHARSTAT2<157 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) ETH)) !GROUND]: %NAME%{%NAME%157}%CONTINUE% //Items that after upgrade will Require DEX 163 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH)) CHARSTAT2<163]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH))]: %NAME%{%NAME%163}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH)) CHARSTAT2<163 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH)) !GROUND]: %NAME%{%NAME%163}%CONTINUE% //Items that after upgrade will Require DEX 167 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH)) CHARSTAT2<167]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH))]: %NAME%{%NAME%167}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH)) CHARSTAT2<167 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH)) !GROUND]: %NAME%{%NAME%167}%CONTINUE% //Items that after upgrade will Require DEX 177 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) ETH)) CHARSTAT2<177]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) ETH))]: %NAME%{%NAME%177}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) ETH)) CHARSTAT2<177 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) ETH)) !GROUND]: %NAME%{%NAME%177}%CONTINUE% //Items that after upgrade will Require DEX 178 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) ETH)) CHARSTAT2<178]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) ETH))]: %NAME%{%NAME%178}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) ETH)) CHARSTAT2<178 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) ETH)) !GROUND]: %NAME%{%NAME%178}%CONTINUE% //Items that after upgrade will Require DEX 187 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH)) CHARSTAT2<187]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH))]: %NAME%{%NAME%187}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH)) CHARSTAT2<187 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH)) !GROUND]: %NAME%{%NAME%187}%CONTINUE% //Items that after upgrade will Require DEX 188 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) !ETH)) CHARSTAT2<188]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) !ETH))]: %NAME%{%NAME%188}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) !ETH)) CHARSTAT2<188 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) !ETH)) !GROUND]: %NAME%{%NAME%188}%CONTINUE% //When -REQ appears -ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !THROWING !dgr) OR THROWING OR (SPEAR !THROWING !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID STAT91>0]: %NAME%{%NAME%%BLUE%+%STAT91%%}%CONTINUE% -ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !THROWING !dgr) OR THROWING OR (SPEAR !THROWING !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID STAT91<0]: %NAME%{%NAME%%BLUE%%STAT91%%}%CONTINUE% +ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !THROWING !dgr) OR THROWING OR (SPEAR !THROWING !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID STAT91>0 !GROUND]: %NAME%{%NAME%%BLUE%+%STAT91%%}%CONTINUE% +ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !THROWING !dgr) OR THROWING OR (SPEAR !THROWING !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID STAT91<0 !GROUND]: %NAME%{%NAME%%BLUE%%STAT91%%}%CONTINUE% //LVL //Part 1. -ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%WHITE%, }%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%LIGHT_GRAY%Lvl%WHITE%:}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !GROUND]: %NAME%{%NAME%%WHITE%, }%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !GROUND]: %NAME%{%NAME%%LIGHT_GRAY%Lvl%WHITE%:}%CONTINUE% //Items that after upgrade will Require LVL 18 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ<18 CLVL<18]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ<18]: %NAME%{%NAME%18}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ<18 CLVL<18 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ<18 !GROUND]: %NAME%{%NAME%18}%CONTINUE% //Items that after upgrade will Require LVL 19 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (hax OR dgr OR tkf OR wnd OR scp) LVLREQ<19 CLVL<19]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (hax OR dgr OR tkf OR wnd OR scp) LVLREQ<19]: %NAME%{%NAME%19}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (hax OR dgr OR tkf OR wnd OR scp) LVLREQ<19 CLVL<19 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (hax OR dgr OR tkf OR wnd OR scp) LVLREQ<19 !GROUND]: %NAME%{%NAME%19}%CONTINUE% //Items that after upgrade will Require LVL 20 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spc) LVLREQ<20 CLVL<20]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spc) LVLREQ<20]: %NAME%{%NAME%20}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spc) LVLREQ<20 CLVL<20 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spc) LVLREQ<20 !GROUND]: %NAME%{%NAME%20}%CONTINUE% //Items that after upgrade will Require LVL 21 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spr OR bar OR hbw OR ktr OR lgl) LVLREQ<21 CLVL<21]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spr OR bar OR hbw OR ktr OR lgl) LVLREQ<21]: %NAME%{%NAME%21}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spr OR bar OR hbw OR ktr OR lgl) LVLREQ<21 CLVL<21 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spr OR bar OR hbw OR ktr OR lgl) LVLREQ<21 !GROUND]: %NAME%{%NAME%21}%CONTINUE% //Items that after upgrade will Require LVL 22 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axe OR lax OR tax OR lxb OR cap OR qui OR buc) LVLREQ<22 CLVL<22]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axe OR lax OR tax OR lxb OR cap OR qui OR buc) LVLREQ<22]: %NAME%{%NAME%22}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axe OR lax OR tax OR lxb OR cap OR qui OR buc) LVLREQ<22 CLVL<22 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axe OR lax OR tax OR lxb OR cap OR qui OR buc) LVLREQ<22 !GROUND]: %NAME%{%NAME%22}%CONTINUE% //Items that after upgrade will Require LVL 23 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) LVLREQ<23 CLVL<23]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) LVLREQ<23]: %NAME%{%NAME%23}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) LVLREQ<23 CLVL<23 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) LVLREQ<23 !GROUND]: %NAME%{%NAME%23}%CONTINUE% //Items that after upgrade will Require LVL 24 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ<24 CLVL<24]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ<24]: %NAME%{%NAME%24}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ<24 CLVL<24 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ<24 !GROUND]: %NAME%{%NAME%24}%CONTINUE% //Items that after upgrade will Require LVL 25 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1 OR aqv OR cqv) LVLREQ<25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1 OR aqv OR cqv) LVLREQ<25]: %NAME%{%NAME%25}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1 OR aqv OR cqv) LVLREQ<25 CLVL<25 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1 OR aqv OR cqv) LVLREQ<25 !GROUND]: %NAME%{%NAME%25}%CONTINUE% //Items that after upgrade will Require LVL 26 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ<26 CLVL<26]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ<26]: %NAME%{%NAME%26}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ<26 CLVL<26 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ<26 !GROUND]: %NAME%{%NAME%26}%CONTINUE% //Items that after upgrade will Require LVL 27 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axf OR ob2) LVLREQ<27 CLVL<27]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axf OR ob2) LVLREQ<27]: %NAME%{%NAME%27}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axf OR ob2) LVLREQ<27 CLVL<27 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axf OR ob2) LVLREQ<27 !GROUND]: %NAME%{%NAME%27}%CONTINUE% //Items that after upgrade will Require LVL 29 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am1 OR dr3 OR ba2 OR ba3 OR ne2) LVLREQ<29 CLVL<29]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am1 OR dr3 OR ba2 OR ba3 OR ne2) LVLREQ<29]: %NAME%{%NAME%29}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am1 OR dr3 OR ba2 OR ba3 OR ne2) LVLREQ<29 CLVL<29 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am1 OR dr3 OR ba2 OR ba3 OR ne2) LVLREQ<29 !GROUND]: %NAME%{%NAME%29}%CONTINUE% //Items that after upgrade will Require LVL 30 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ces OR ob3 OR dr2 OR pa2) LVLREQ<30 CLVL<30]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ces OR ob3 OR dr2 OR pa2) LVLREQ<30]: %NAME%{%NAME%30}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ces OR ob3 OR dr2 OR pa2) LVLREQ<30 CLVL<30 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ces OR ob3 OR dr2 OR pa2) LVLREQ<30 !GROUND]: %NAME%{%NAME%30}%CONTINUE% //Items that after upgrade will Require LVL 32 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am3 OR dr4 OR ba4) LVLREQ<32 CLVL<32]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am3 OR dr4 OR ba4) LVLREQ<32]: %NAME%{%NAME%32}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am3 OR dr4 OR ba4) LVLREQ<32 CLVL<32 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am3 OR dr4 OR ba4) LVLREQ<32 !GROUND]: %NAME%{%NAME%32}%CONTINUE% //Items that after upgrade will Require LVL 33 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clw OR ne3) LVLREQ<33 CLVL<33]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clw OR ne3) LVLREQ<33]: %NAME%{%NAME%33}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clw OR ne3) LVLREQ<33 CLVL<33 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clw OR ne3) LVLREQ<33 !GROUND]: %NAME%{%NAME%33}%CONTINUE% //Items that after upgrade will Require LVL 34 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ob4 OR pa3) LVLREQ<34 CLVL<34]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ob4 OR pa3) LVLREQ<34]: %NAME%{%NAME%34}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ob4 OR pa3) LVLREQ<34 CLVL<34 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ob4 OR pa3) LVLREQ<34 !GROUND]: %NAME%{%NAME%34}%CONTINUE% //Items that after upgrade will Require LVL 35 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am2) LVLREQ<35 CLVL<35]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am2) LVLREQ<35]: %NAME%{%NAME%35}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am2) LVLREQ<35 CLVL<35 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am2) LVLREQ<35 !GROUND]: %NAME%{%NAME%35}%CONTINUE% //Items that after upgrade will Require LVL 36 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ne4) LVLREQ<36 CLVL<36]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ne4) LVLREQ<36]: %NAME%{%NAME%36}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ne4) LVLREQ<36 CLVL<36 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ne4) LVLREQ<36 !GROUND]: %NAME%{%NAME%36}%CONTINUE% //Items that after upgrade will Require LVL 37 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (btl OR ob5) LVLREQ<37 CLVL<37]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (btl OR ob5) LVLREQ<37]: %NAME%{%NAME%37}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (btl OR ob5) LVLREQ<37 CLVL<37 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (btl OR ob5) LVLREQ<37 !GROUND]: %NAME%{%NAME%37}%CONTINUE% //Items that after upgrade will Require LVL 38 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am4 OR pa4) LVLREQ<38 CLVL<38]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am4 OR pa4) LVLREQ<38]: %NAME%{%NAME%38}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am4 OR pa4) LVLREQ<38 CLVL<38 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am4 OR pa4) LVLREQ<38 !GROUND]: %NAME%{%NAME%38}%CONTINUE% //Items that after upgrade will Require LVL 39 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cl OR am6 OR ci0) LVLREQ<39 CLVL<39]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cl OR am6 OR ci0) LVLREQ<39]: %NAME%{%NAME%39}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cl OR am6 OR ci0) LVLREQ<39 CLVL<39 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cl OR am6 OR ci0) LVLREQ<39 !GROUND]: %NAME%{%NAME%39}%CONTINUE% //Items that after upgrade will Require LVL 40 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ha OR 9ja OR skr OR xhl OR ba5 OR ne5) LVLREQ<40 CLVL<40]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ha OR 9ja OR skr OR xhl OR ba5 OR ne5) LVLREQ<40]: %NAME%{%NAME%40}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ha OR 9ja OR skr OR xhl OR ba5 OR ne5) LVLREQ<40 CLVL<40 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ha OR 9ja OR skr OR xhl OR ba5 OR ne5) LVLREQ<40 !GROUND]: %NAME%{%NAME%40}%CONTINUE% //Items that after upgrade will Require LVL 41 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8sb OR 9wn OR dr5 OR pa5) LVLREQ<41 CLVL<41]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8sb OR 9wn OR dr5 OR pa5) LVLREQ<41]: %NAME%{%NAME%41}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8sb OR 9wn OR dr5 OR pa5) LVLREQ<41 CLVL<41 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8sb OR 9wn OR dr5 OR pa5) LVLREQ<41 !GROUND]: %NAME%{%NAME%41}%CONTINUE% //Items that after upgrade will Require LVL 42 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9la OR 9sp OR 9ss OR 9ta OR 8lx OR xlg) LVLREQ<42 CLVL<42]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9la OR 9sp OR 9ss OR 9ta OR 8lx OR xlg) LVLREQ<42]: %NAME%{%NAME%42}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9la OR 9sp OR 9ss OR 9ta OR 8lx OR xlg) LVLREQ<42 CLVL<42 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9la OR 9sp OR 9ss OR 9ta OR 8lx OR xlg) LVLREQ<42 !GROUND]: %NAME%{%NAME%42}%CONTINUE% //Items that after upgrade will Require LVL 43 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) LVLREQ<43 CLVL<43]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) LVLREQ<43]: %NAME%{%NAME%43}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) LVLREQ<43 CLVL<43 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) LVLREQ<43 !GROUND]: %NAME%{%NAME%43}%CONTINUE% //Items that after upgrade will Require LVL 44 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ<44 CLVL<44]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ<44]: %NAME%{%NAME%44}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ<44 CLVL<44 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ<44 !GROUND]: %NAME%{%NAME%44}%CONTINUE% //Items that after upgrade will Require LVL 45 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6 OR aqv2 OR cqv2) LVLREQ<45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6 OR aqv2 OR cqv2) LVLREQ<45]: %NAME%{%NAME%45}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6 OR aqv2 OR cqv2) LVLREQ<45 CLVL<45 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6 OR aqv2 OR cqv2) LVLREQ<45 !GROUND]: %NAME%{%NAME%45}%CONTINUE% //Items that after upgrade will Require LVL 46 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ<46 CLVL<46]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ<46]: %NAME%{%NAME%46}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ<46 CLVL<46 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ<46 !GROUND]: %NAME%{%NAME%46}%CONTINUE% //Items that after upgrade will Require LVL 47 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ma OR 9sb OR 8lb OR xkp OR xhn OR xvg OR pa6) LVLREQ<47 CLVL<47]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ma OR 9sb OR 8lb OR xkp OR xhn OR xvg OR pa6) LVLREQ<47]: %NAME%{%NAME%47}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ma OR 9sb OR 8lb OR xkp OR xhn OR xvg OR pa6) LVLREQ<47 CLVL<47 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ma OR 9sb OR 8lb OR xkp OR xhn OR xvg OR pa6) LVLREQ<47 !GROUND]: %NAME%{%NAME%47}%CONTINUE% //Items that after upgrade will Require LVL 48 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ba OR 9tk OR 9vo OR 9yw OR ama OR xrg) LVLREQ<48 CLVL<48]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ba OR 9tk OR 9vo OR 9yw OR ama OR xrg) LVLREQ<48]: %NAME%{%NAME%48}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ba OR 9tk OR 9vo OR 9yw OR ama OR xrg) LVLREQ<48 CLVL<48 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ba OR 9tk OR 9vo OR 9yw OR ama OR xrg) LVLREQ<48 !GROUND]: %NAME%{%NAME%48}%CONTINUE% //Items that after upgrade will Require LVL 49 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cm OR 9tr OR 8ls OR xui OR xvb OR ba7 OR ne8) LVLREQ<49 CLVL<49]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cm OR 9tr OR 8ls OR xui OR xvb OR ba7 OR ne8) LVLREQ<49]: %NAME%{%NAME%49}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cm OR 9tr OR 8ls OR xui OR xvb OR ba7 OR ne8) LVLREQ<49 CLVL<49 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cm OR 9tr OR 8ls OR xui OR xvb OR ba7 OR ne8) LVLREQ<49 !GROUND]: %NAME%{%NAME%49}%CONTINUE% //Items that after upgrade will Require LVL 50 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8mx OR ob7 OR xea OR ne7) LVLREQ<50 CLVL<50]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8mx OR ob7 OR xea OR ne7) LVLREQ<50]: %NAME%{%NAME%50}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8mx OR ob7 OR xea OR ne7) LVLREQ<50 CLVL<50 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8mx OR ob7 OR xea OR ne7) LVLREQ<50 !GROUND]: %NAME%{%NAME%50}%CONTINUE% //Items that after upgrade will Require LVL 51 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9m9 OR 9fc OR 8cb OR 9xf OR xlm OR xla OR xpk OR xmg OR zvb OR dr7) LVLREQ<51 CLVL<51]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9m9 OR 9fc OR 8cb OR 9xf OR xlm OR xla OR xpk OR xmg OR zvb OR dr7) LVLREQ<51]: %NAME%{%NAME%51}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9m9 OR 9fc OR 8cb OR 9xf OR xlm OR xla OR xpk OR xmg OR zvb OR dr7) LVLREQ<51 CLVL<51 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9m9 OR 9fc OR 8cb OR 9xf OR xlm OR xla OR xpk OR xmg OR zvb OR dr7) LVLREQ<51 !GROUND]: %NAME%{%NAME%51}%CONTINUE% //Items that after upgrade will Require LVL 52 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92a OR 9mt OR 9di OR ci1 OR pa7) LVLREQ<52 CLVL<52]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92a OR 9mt OR 9di OR ci1 OR pa7) LVLREQ<52]: %NAME%{%NAME%52}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92a OR 9mt OR 9di OR ci1 OR pa7) LVLREQ<52 CLVL<52 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92a OR 9mt OR 9di OR ci1 OR pa7) LVLREQ<52 !GROUND]: %NAME%{%NAME%52}%CONTINUE% //Items that after upgrade will Require LVL 53 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gs OR 9s9 OR 9s8 OR xtu) LVLREQ<53 CLVL<53]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gs OR 9s9 OR 9s8 OR xtu) LVLREQ<53]: %NAME%{%NAME%53}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gs OR 9s9 OR 9s8 OR xtu) LVLREQ<53 CLVL<53 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gs OR 9s9 OR 9s8 OR xtu) LVLREQ<53 !GROUND]: %NAME%{%NAME%53}%CONTINUE% //Items that after upgrade will Require LVL 54 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bt OR 9cr OR 8s8 OR 9cs OR xng OR xit OR xmb OR ba8) LVLREQ<54 CLVL<54]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bt OR 9cr OR 8s8 OR 9cs OR xng OR xit OR xmb OR ba8) LVLREQ<54]: %NAME%{%NAME%54}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bt OR 9cr OR 8s8 OR 9cs OR xng OR xit OR xmb OR ba8) LVLREQ<54 CLVL<54 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bt OR 9cr OR 8s8 OR 9cs OR xng OR xit OR xmb OR ba8) LVLREQ<54 !GROUND]: %NAME%{%NAME%54}%CONTINUE% //Items that after upgrade will Require LVL 55 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9br OR 8cs OR xsk OR xcl OR pa8) LVLREQ<55 CLVL<55]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9br OR 8cs OR xsk OR xcl OR pa8) LVLREQ<55]: %NAME%{%NAME%55}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9br OR 8cs OR xsk OR xcl OR pa8) LVLREQ<55 CLVL<55 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9br OR 8cs OR xsk OR xcl OR pa8) LVLREQ<55 !GROUND]: %NAME%{%NAME%55}%CONTINUE% //Items that after upgrade will Require LVL 56 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8hx OR 9bw OR ob8 OR xrs OR zmb) LVLREQ<56 CLVL<56]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8hx OR 9bw OR ob8 OR xrs OR zmb) LVLREQ<56]: %NAME%{%NAME%56}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8hx OR 9bw OR ob8 OR xrs OR zmb) LVLREQ<56 CLVL<56 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8hx OR 9bw OR ob8 OR xrs OR zmb) LVLREQ<56 !GROUND]: %NAME%{%NAME%56}%CONTINUE% //Items that after upgrade will Require LVL 57 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fl OR 9b9 OR 9bk OR 8l8 OR 9qs OR xpl OR xsh OR xtg OR dr8) LVLREQ<57 CLVL<57]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fl OR 9b9 OR 9bk OR 8l8 OR 9qs OR xpl OR xsh OR xtg OR dr8) LVLREQ<57]: %NAME%{%NAME%57}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fl OR 9b9 OR 9bk OR 8l8 OR 9qs OR xpl OR xsh OR xtg OR dr8) LVLREQ<57 CLVL<57 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fl OR 9b9 OR 9bk OR 8l8 OR 9qs OR xpl OR xsh OR xtg OR dr8) LVLREQ<57 !GROUND]: %NAME%{%NAME%57}%CONTINUE% //Items that after upgrade will Require LVL 58 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bs OR 9lw OR am7) LVLREQ<58 CLVL<58]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bs OR 9lw OR am7) LVLREQ<58]: %NAME%{%NAME%58}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bs OR 9lw OR am7) LVLREQ<58 CLVL<58 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bs OR 9lw OR am7) LVLREQ<58 !GROUND]: %NAME%{%NAME%58}%CONTINUE% //Items that after upgrade will Require LVL 59 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9mp OR 9gl OR 9pa OR xhm OR xlt OR xow) LVLREQ<59 CLVL<59]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9mp OR 9gl OR 9pa OR xhm OR xlt OR xow) LVLREQ<59]: %NAME%{%NAME%59}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9mp OR 9gl OR 9pa OR xhm OR xlt OR xow) LVLREQ<59 CLVL<59 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9mp OR 9gl OR 9pa OR xhm OR xlt OR xow) LVLREQ<59 !GROUND]: %NAME%{%NAME%59}%CONTINUE% //Items that after upgrade will Require LVL 60 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fb OR 9b8 OR 8sw OR 9tw OR am9 OR xtb OR ba9 OR ne9) LVLREQ<60 CLVL<60]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fb OR 9b8 OR 8sw OR 9tw OR am9 OR xtb OR ba9 OR ne9) LVLREQ<60]: %NAME%{%NAME%60}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fb OR 9b8 OR 8sw OR 9tw OR am9 OR xtb OR ba9 OR ne9) LVLREQ<60 CLVL<60 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fb OR 9b8 OR 8sw OR 9tw OR am9 OR xtb OR ba9 OR ne9) LVLREQ<60 !GROUND]: %NAME%{%NAME%60}%CONTINUE% //Items that after upgrade will Require LVL 61 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ga OR 9wh OR 9ls OR xld OR pa9) LVLREQ<61 CLVL<61]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ga OR 9wh OR 9ls OR xld OR pa9) LVLREQ<61]: %NAME%{%NAME%61}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ga OR 9wh OR 9ls OR xld OR pa9) LVLREQ<61 CLVL<61 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ga OR 9wh OR 9ls OR xld OR pa9) LVLREQ<61 !GROUND]: %NAME%{%NAME%61}%CONTINUE% //Items that after upgrade will Require LVL 62 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9kr OR 9st OR 8bs OR xth OR ztb OR dr9) LVLREQ<62 CLVL<62]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9kr OR 9st OR 8bs OR xth OR ztb OR dr9) LVLREQ<62]: %NAME%{%NAME%62}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9kr OR 9st OR 8bs OR xth OR ztb OR dr9) LVLREQ<62 CLVL<62 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9kr OR 9st OR 8bs OR xth OR ztb OR dr9) LVLREQ<62 !GROUND]: %NAME%{%NAME%62}%CONTINUE% //Items that after upgrade will Require LVL 63 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gd OR 9h9 OR 8lw OR 8rx OR ob9 OR xh9 OR xtp OR xts) LVLREQ<63 CLVL<63]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gd OR 9h9 OR 8lw OR 8rx OR ob9 OR xh9 OR xtp OR xts) LVLREQ<63]: %NAME%{%NAME%63}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gd OR 9h9 OR 8lw OR 8rx OR ob9 OR xh9 OR xtp OR xts) LVLREQ<63 CLVL<63 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gd OR 9h9 OR 8lw OR 8rx OR ob9 OR xh9 OR xtp OR xts) LVLREQ<63 !GROUND]: %NAME%{%NAME%63}%CONTINUE% //Items that after upgrade will Require LVL 64 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9wa OR 9gw OR 9qr OR ci2 OR xul OR xhg) LVLREQ<64 CLVL<64]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9wa OR 9gw OR 9qr OR ci2 OR xul OR xhg) LVLREQ<64]: %NAME%{%NAME%64}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9wa OR 9gw OR 9qr OR ci2 OR xul OR xhg) LVLREQ<64 CLVL<64 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9wa OR 9gw OR 9qr OR ci2 OR xul OR xhg) LVLREQ<64 !GROUND]: %NAME%{%NAME%64}%CONTINUE% //Items that after upgrade will Require LVL 65 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gm OR 9ts OR xhb OR baa OR nea) LVLREQ<65 CLVL<65]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gm OR 9ts OR xhb OR baa OR nea) LVLREQ<65]: %NAME%{%NAME%65}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gm OR 9ts OR xhb OR baa OR nea) LVLREQ<65 CLVL<65 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gm OR 9ts OR xhb OR baa OR nea) LVLREQ<65 !GROUND]: %NAME%{%NAME%65}%CONTINUE% //Items that after upgrade will Require LVL 66 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR 8ws OR 9ws OR oba OR xrn OR xar OR dra OR paa) LVLREQ<66 CLVL<66]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR 8ws OR 9ws OR oba OR xrn OR xar OR dra OR paa) LVLREQ<66]: %NAME%{%NAME%66}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR 8ws OR 9ws OR oba OR xrn OR xar OR dra OR paa) LVLREQ<66 CLVL<66 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR 8ws OR 9ws OR oba OR xrn OR xar OR dra OR paa) LVLREQ<66 !GROUND]: %NAME%{%NAME%66}%CONTINUE% //Items that after upgrade will Require LVL 67 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ<67 CLVL<67]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ<67]: %NAME%{%NAME%67}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ<67 CLVL<67 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ<67 !GROUND]: %NAME%{%NAME%67}%CONTINUE% //Part 2. -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=18 CLVL<18]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=19 CLVL<19]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=20 CLVL<20]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=21 CLVL<21]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=22 CLVL<22]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=23 CLVL<23]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=24 CLVL<24]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=26 CLVL<26]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=27 CLVL<27]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=28 CLVL<28]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=29 CLVL<29]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=30 CLVL<30]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=31 CLVL<31]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=32 CLVL<32]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=33 CLVL<33]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=34 CLVL<34]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=35 CLVL<35]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=36 CLVL<36]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=37 CLVL<37]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=38 CLVL<38]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=39 CLVL<39]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=40 CLVL<40]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=41 CLVL<41]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=42 CLVL<42]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=43 CLVL<43]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=44 CLVL<44]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=46 CLVL<46]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=47 CLVL<47]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=48 CLVL<48]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=49 CLVL<49]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=50 CLVL<50]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=51 CLVL<51]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=52 CLVL<52]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=53 CLVL<53]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=54 CLVL<54]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=55 CLVL<55]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=56 CLVL<56]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=57 CLVL<57]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=58 CLVL<58]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=59 CLVL<59]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=60 CLVL<60]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=61 CLVL<61]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=62 CLVL<62]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=63 CLVL<63]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=64 CLVL<64]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=65 CLVL<65]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=66 CLVL<66]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=67 CLVL<67]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=68 CLVL<68]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=69 CLVL<69]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=70 CLVL<70]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=71 CLVL<71]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=72 CLVL<72]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=73 CLVL<73]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=74 CLVL<74]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=75 CLVL<75]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=76 CLVL<76]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=77 CLVL<77]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=78 CLVL<78]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=79 CLVL<79]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=80 CLVL<80]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=81 CLVL<81]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=82 CLVL<82]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=83 CLVL<83]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=84 CLVL<84]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=85 CLVL<85]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=86 CLVL<86]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=87 CLVL<87]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=88 CLVL<88]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=89 CLVL<89]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=90 CLVL<90]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=91 CLVL<91]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=92 CLVL<92]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=93 CLVL<93]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=94 CLVL<94]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=95 CLVL<95]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=96 CLVL<96]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=97 CLVL<97]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=98 CLVL<98]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=99 CLVL<99]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=18 CLVL<18 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=19 CLVL<19 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=20 CLVL<20 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=21 CLVL<21 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=22 CLVL<22 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=23 CLVL<23 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=24 CLVL<24 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=25 CLVL<25 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=26 CLVL<26 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=27 CLVL<27 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=28 CLVL<28 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=29 CLVL<29 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=30 CLVL<30 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=31 CLVL<31 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=32 CLVL<32 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=33 CLVL<33 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=34 CLVL<34 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=35 CLVL<35 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=36 CLVL<36 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=37 CLVL<37 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=38 CLVL<38 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=39 CLVL<39 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=40 CLVL<40 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=41 CLVL<41 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=42 CLVL<42 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=43 CLVL<43 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=44 CLVL<44 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=45 CLVL<45 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=46 CLVL<46 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=47 CLVL<47 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=48 CLVL<48 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=49 CLVL<49 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=50 CLVL<50 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=51 CLVL<51 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=52 CLVL<52 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=53 CLVL<53 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=54 CLVL<54 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=55 CLVL<55 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=56 CLVL<56 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=57 CLVL<57 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=58 CLVL<58 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=59 CLVL<59 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=60 CLVL<60 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=61 CLVL<61 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=62 CLVL<62 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=63 CLVL<63 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=64 CLVL<64 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=65 CLVL<65 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=66 CLVL<66 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=67 CLVL<67 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=68 CLVL<68 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=69 CLVL<69 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=70 CLVL<70 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=71 CLVL<71 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=72 CLVL<72 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=73 CLVL<73 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=74 CLVL<74 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=75 CLVL<75 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=76 CLVL<76 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=77 CLVL<77 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=78 CLVL<78 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=79 CLVL<79 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=80 CLVL<80 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=81 CLVL<81 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=82 CLVL<82 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=83 CLVL<83 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=84 CLVL<84 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=85 CLVL<85 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=86 CLVL<86 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=87 CLVL<87 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=88 CLVL<88 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=89 CLVL<89 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=90 CLVL<90 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=91 CLVL<91 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=92 CLVL<92 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=93 CLVL<93 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=94 CLVL<94 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=95 CLVL<95 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=96 CLVL<96 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=97 CLVL<97 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=98 CLVL<98 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=99 CLVL<99 !GROUND]: %NAME%{%NAME%%RED%}%CONTINUE% //Part 3. //Items that after upgrade will Require LVL 18 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ>17]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ>17 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 19 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (hax OR dgr OR tkf OR wnd OR scp) LVLREQ>18]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (hax OR dgr OR tkf OR wnd OR scp) LVLREQ>18 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 20 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spc) LVLREQ>19]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spc) LVLREQ>19 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 21 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spr OR bar OR hbw OR ktr OR lgl) LVLREQ>20]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spr OR bar OR hbw OR ktr OR lgl) LVLREQ>20 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 22 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axe OR lax OR tax OR lxb OR cap OR qui OR buc) LVLREQ>21]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axe OR lax OR tax OR lxb OR cap OR qui OR buc) LVLREQ>21 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 23 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) LVLREQ>22]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) LVLREQ>22 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 24 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ>23]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ>23 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 25 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1 OR aqv OR cqv) LVLREQ>24]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1 OR aqv OR cqv) LVLREQ>24 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 26 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ>25]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ>25 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 27 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axf OR ob2) LVLREQ>26]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axf OR ob2) LVLREQ>26 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 29 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am1 OR dr3 OR ba2 OR ba3 OR ne2) LVLREQ>28]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am1 OR dr3 OR ba2 OR ba3 OR ne2) LVLREQ>28 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 30 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ces OR ob3 OR dr2 OR pa2) LVLREQ>29]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ces OR ob3 OR dr2 OR pa2) LVLREQ>29 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 32 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am3 OR dr4 OR ba4) LVLREQ>31]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am3 OR dr4 OR ba4) LVLREQ>31 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 33 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clw OR ne3) LVLREQ>32]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clw OR ne3) LVLREQ>32 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 34 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ob4 OR pa3) LVLREQ>33]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ob4 OR pa3) LVLREQ>33 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 35 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am2) LVLREQ>34]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am2) LVLREQ>34 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 36 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ne4) LVLREQ>35]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ne4) LVLREQ>35 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 37 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (btl OR ob5) LVLREQ>36]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (btl OR ob5) LVLREQ>36 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 38 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am4 OR pa4) LVLREQ>37]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am4 OR pa4) LVLREQ>37 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 39 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cl OR am6 OR ci0) LVLREQ>38]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cl OR am6 OR ci0) LVLREQ>38 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 40 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ha OR 9ja OR skr OR xhl OR ba5 OR ne5) LVLREQ>39]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ha OR 9ja OR skr OR xhl OR ba5 OR ne5) LVLREQ>39 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 41 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8sb OR 9wn OR dr5 OR pa5) LVLREQ>40]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8sb OR 9wn OR dr5 OR pa5) LVLREQ>40 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 42 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9la OR 9sp OR 9ss OR 9ta OR 8lx OR xlg) LVLREQ>41]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9la OR 9sp OR 9ss OR 9ta OR 8lx OR xlg) LVLREQ>41 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 43 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) LVLREQ>42]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) LVLREQ>42 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 44 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ>43]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ>43 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 45 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6 OR aqv2 OR cqv2) LVLREQ>44]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6 OR aqv2 OR cqv2) LVLREQ>44 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 46 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ>45]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ>45 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 47 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ma OR 9sb OR 8lb OR xkp OR xhn OR xvg OR pa6) LVLREQ>46]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ma OR 9sb OR 8lb OR xkp OR xhn OR xvg OR pa6) LVLREQ>46 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 48 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ba OR 9tk OR 9vo OR 9yw OR ama OR xrg) LVLREQ>47]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ba OR 9tk OR 9vo OR 9yw OR ama OR xrg) LVLREQ>47 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 49 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cm OR 9tr OR 8ls OR xui OR xvb OR ba7 OR ne8) LVLREQ>48]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cm OR 9tr OR 8ls OR xui OR xvb OR ba7 OR ne8) LVLREQ>48 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 50 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8mx OR ob7 OR xea OR ne7) LVLREQ>49]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8mx OR ob7 OR xea OR ne7) LVLREQ>49 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 51 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9m9 OR 9fc OR 8cb OR 9xf OR xlm OR xla OR xpk OR xmg OR zvb OR dr7) LVLREQ>50]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9m9 OR 9fc OR 8cb OR 9xf OR xlm OR xla OR xpk OR xmg OR zvb OR dr7) LVLREQ>50 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 52 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92a OR 9mt OR 9di OR ci1 OR pa7) LVLREQ>51]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92a OR 9mt OR 9di OR ci1 OR pa7) LVLREQ>51 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 53 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gs OR 9s9 OR 9s8 OR xtu) LVLREQ>52]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gs OR 9s9 OR 9s8 OR xtu) LVLREQ>52 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 54 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bt OR 9cr OR 8s8 OR 9cs OR xng OR xit OR xmb OR ba8) LVLREQ>53]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bt OR 9cr OR 8s8 OR 9cs OR xng OR xit OR xmb OR ba8) LVLREQ>53 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 55 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9br OR 8cs OR xsk OR xcl OR pa8) LVLREQ>54]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9br OR 8cs OR xsk OR xcl OR pa8) LVLREQ>54 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 56 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8hx OR 9bw OR ob8 OR xrs OR zmb) LVLREQ>55]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8hx OR 9bw OR ob8 OR xrs OR zmb) LVLREQ>55 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 57 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fl OR 9b9 OR 9bk OR 8l8 OR 9qs OR xpl OR xsh OR xtg OR dr8) LVLREQ>56]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fl OR 9b9 OR 9bk OR 8l8 OR 9qs OR xpl OR xsh OR xtg OR dr8) LVLREQ>56 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 58 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bs OR 9lw OR am7) LVLREQ>57]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bs OR 9lw OR am7) LVLREQ>57 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 59 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9mp OR 9gl OR 9pa OR xhm OR xlt OR xow) LVLREQ>58]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9mp OR 9gl OR 9pa OR xhm OR xlt OR xow) LVLREQ>58 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 60 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fb OR 9b8 OR 8sw OR 9tw OR am9 OR xtb OR ba9 OR ne9) LVLREQ>59]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fb OR 9b8 OR 8sw OR 9tw OR am9 OR xtb OR ba9 OR ne9) LVLREQ>59 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 61 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ga OR 9wh OR 9ls OR xld OR pa9) LVLREQ>60]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ga OR 9wh OR 9ls OR xld OR pa9) LVLREQ>60 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 62 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9kr OR 9st OR 8bs OR xth OR ztb OR dr9) LVLREQ>61]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9kr OR 9st OR 8bs OR xth OR ztb OR dr9) LVLREQ>61 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 63 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gd OR 9h9 OR 8lw OR 8rx OR ob9 OR xh9 OR xtp OR xts) LVLREQ>62]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gd OR 9h9 OR 8lw OR 8rx OR ob9 OR xh9 OR xtp OR xts) LVLREQ>62 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 64 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9wa OR 9gw OR 9qr OR ci2 OR xul OR xhg) LVLREQ>63]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9wa OR 9gw OR 9qr OR ci2 OR xul OR xhg) LVLREQ>63 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 65 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gm OR 9ts OR xhb OR baa OR nea) LVLREQ>64]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gm OR 9ts OR xhb OR baa OR nea) LVLREQ>64 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 66 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR 8ws OR 9ws OR oba OR xrn OR xar OR dra OR paa) LVLREQ>65]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR 8ws OR 9ws OR oba OR xrn OR xar OR dra OR paa) LVLREQ>65 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 67 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ>66]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ>66 !GROUND]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Upgrading Req End Line -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%GRAY%)}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !GROUND]: %NAME%{%NAME%%GRAY%)}%CONTINUE% //Items which will benefit socket roll chance from upgrading it first //from 1 to 2 //opener -ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE% +ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE% //values -ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%2%WHITE%}%CONTINUE% -ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%2}%CONTINUE% +ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%2%WHITE%}%CONTINUE% +ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%2}%CONTINUE% //closer -ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% +ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%TAN%]}%CONTINUE% //from 2 to 3 //opener -ItemDisplay[(((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM)) STAT360=0) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE% +ItemDisplay[(((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM)) STAT360=0) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE% //values -ItemDisplay[((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM))) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%P%WHITE%:2}%CONTINUE% -ItemDisplay[sst (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%3%WHITE%}%CONTINUE% -ItemDisplay[((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM)) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%3}%CONTINUE% +ItemDisplay[((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM))) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %TAN%P%WHITE%:2}%CONTINUE% +ItemDisplay[sst (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%3%WHITE%}%CONTINUE% +ItemDisplay[((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM)) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%3}%CONTINUE% //closer -ItemDisplay[(((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM)) STAT360=0) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% +ItemDisplay[(((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM)) STAT360=0) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%TAN%]}%CONTINUE% //from 3 to 4 //opener -ItemDisplay[(bar OR sbw OR lxb OR lst OR 8ls) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE% +ItemDisplay[(bar OR sbw OR lxb OR lst OR 8ls) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE% //values -ItemDisplay[(bar OR sbw OR lxb OR lst OR 8ls) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%4%WHITE%}%CONTINUE% -ItemDisplay[(bar OR sbw OR lxb OR lst OR 8ls) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%4}%CONTINUE% +ItemDisplay[(bar OR sbw OR lxb OR lst OR 8ls) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%4%WHITE%}%CONTINUE% +ItemDisplay[(bar OR sbw OR lxb OR lst OR 8ls) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%4}%CONTINUE% //closer -ItemDisplay[(bar OR sbw OR lxb OR lst OR 8ls) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% +ItemDisplay[(bar OR sbw OR lxb OR lst OR 8ls) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%TAN%]}%CONTINUE% //from 3 to 6 //opener -ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE% +ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE% //values -ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%4%WHITE%}%CONTINUE% -ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%6}%CONTINUE% +ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%4%WHITE%}%CONTINUE% +ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%6}%CONTINUE% //closer -ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% +ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%TAN%]}%CONTINUE% //from 4 to 5 //opener -ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE% +ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE% //values -ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%P%WHITE%:4}%CONTINUE% -ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%5}%CONTINUE% +ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %TAN%P%WHITE%:4}%CONTINUE% +ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%5}%CONTINUE% //closer -ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% +ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%%TAN%]}%CONTINUE% //from 4 to 6 //opener -ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE% +ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE% //values -ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%P%WHITE%:4}%CONTINUE% -ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%6}%CONTINUE% +ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %TAN%P%WHITE%:4}%CONTINUE% +ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%6}%CONTINUE% //closer -ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% +ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%%TAN%]}%CONTINUE% //from 5 to 6 //opener -ItemDisplay[(lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE% +ItemDisplay[(lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE% //values -ItemDisplay[((lbw OR 8lb) ILVL<26) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%4%WHITE%}%CONTINUE% -ItemDisplay[((lbw OR 8lb) ILVL>25) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%P%WHITE%:4}%CONTINUE% -ItemDisplay[(lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%6}%CONTINUE% +ItemDisplay[((lbw OR 8lb) ILVL<26) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%4%WHITE%}%CONTINUE% +ItemDisplay[((lbw OR 8lb) ILVL>25) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %TAN%P%WHITE%:4}%CONTINUE% +ItemDisplay[(lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%6}%CONTINUE% //closer -ItemDisplay[(lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% +ItemDisplay[(lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%%TAN%]}%CONTINUE% //Info about Max Sockets from all sources of socketing //opener -ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:1}%CONTINUE% -ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) !(THROWPOTS OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:2}%CONTINUE% -ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) !THROWPOTS (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:1}%CONTINUE% -ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:1}%CONTINUE% -ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR 1H OR hax) !(THROWPOTS OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:2}%CONTINUE% -ItemDisplay[sst (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:2}%CONTINUE% -ItemDisplay[(((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:3}%CONTINUE% -ItemDisplay[(2H OR 7cr2) !(THROWPOTS OR (((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls) OR sst) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:4}%CONTINUE% +ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26)) MAG ID SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:1}%CONTINUE% +ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) !(THROWPOTS OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26)) MAG ID SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:2}%CONTINUE% +ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) !THROWPOTS (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:1}%CONTINUE% +ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !GROUND]: %NAME%{%NAME%, %TAN%P%WHITE%:1}%CONTINUE% +ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR 1H OR hax) !(THROWPOTS OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !GROUND]: %NAME%{%NAME%, %TAN%P%WHITE%:2}%CONTINUE% +ItemDisplay[sst (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !GROUND]: %NAME%{%NAME%, %TAN%P%WHITE%:2}%CONTINUE% +ItemDisplay[(((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !GROUND]: %NAME%{%NAME%, %TAN%P%WHITE%:3}%CONTINUE% +ItemDisplay[(2H OR 7cr2) !(THROWPOTS OR (((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls) OR sst) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !GROUND]: %NAME%{%NAME%, %TAN%P%WHITE%:4}%CONTINUE% //corruption values //helmets & circlets -ItemDisplay[ci0 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:1}%CONTINUE% -ItemDisplay[ci0 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% -ItemDisplay[(cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR ci1) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% -ItemDisplay[(msk OR ghm OR crn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<41]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% -ItemDisplay[(msk OR ghm OR crn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% -ItemDisplay[(xsk OR xhm OR xrn OR usk OR uh9 OR uhm OR urn OR ci2 OR ci3) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% +ItemDisplay[ci0 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:1}%CONTINUE% +ItemDisplay[ci0 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% +ItemDisplay[(cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR ci1) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% +ItemDisplay[(msk OR ghm OR crn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<41 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% +ItemDisplay[(msk OR ghm OR crn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% +ItemDisplay[(xsk OR xhm OR xrn OR usk OR uh9 OR uhm OR urn OR ci2 OR ci3) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% //barb helms & dru pelts -ItemDisplay[(BAR OR DRU) NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% -ItemDisplay[(BAR OR DRU) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% +ItemDisplay[(BAR OR DRU) NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% +ItemDisplay[(BAR OR DRU) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% //chest -ItemDisplay[(qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% -ItemDisplay[(rng OR xng OR xcl OR xhn OR brs OR xrs OR xpl OR xlt OR xld OR ltp OR xtp) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% -ItemDisplay[(uui OR uea OR ula OR utu OR ung OR ucl OR uhn OR urs OR upl OR ult OR uld OR uth OR utp OR uul OR uar OR gth OR ful OR aar OR xth OR xul OR xar) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% +ItemDisplay[(qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% +ItemDisplay[(rng OR xng OR xcl OR xhn OR brs OR xrs OR xpl OR xlt OR xld OR ltp OR xtp) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% +ItemDisplay[(uui OR uea OR ula OR utu OR ung OR ucl OR uhn OR urs OR upl OR ult OR uld OR uth OR utp OR uul OR uar OR gth OR ful OR aar OR xth OR xul OR xar) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% //shields -ItemDisplay[(buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:1}%CONTINUE% -ItemDisplay[(uuc OR sml OR xml OR uml OR bsh) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% -ItemDisplay[(lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR spk OR xpk OR xsh) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% -ItemDisplay[(uit OR uow OR uts) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% +ItemDisplay[(buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:1}%CONTINUE% +ItemDisplay[(uuc OR sml OR xml OR uml OR bsh) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% +ItemDisplay[(lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR spk OR xpk OR xsh) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% +ItemDisplay[(uit OR uow OR uts) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% //pala shields -ItemDisplay[DIN NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% -ItemDisplay[DIN (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% +ItemDisplay[DIN NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% +ItemDisplay[DIN (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% //necro shields -ItemDisplay[NEC NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% -ItemDisplay[NEC (EXC OR ELT) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% +ItemDisplay[NEC NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% +ItemDisplay[NEC (EXC OR ELT) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% //Weapons //always 1 -ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:1}%CONTINUE% +ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:1}%CONTINUE% //always 2 -ItemDisplay[(hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR 9tk OR 7tk OR 9ta OR 7ta OR bkf OR 9bk OR 7bk OR 9ja OR 7ja OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR am5 OR ama OR amf OR pil OR (SOR !(ob5 OR oba OR obf)) OR aqv2 OR aqv3 OR cqv2 OR cqv3) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% +ItemDisplay[(hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR 9tk OR 7tk OR 9ta OR 7ta OR bkf OR 9bk OR 7bk OR 9ja OR 7ja OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR am5 OR ama OR amf OR pil OR (SOR !(ob5 OR oba OR obf)) OR aqv2 OR aqv3 OR cqv2 OR cqv3) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% //always 3 -ItemDisplay[(9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 9sm OR 9sb OR 9fc OR 7ss OR 7sm OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9kr OR 7kr OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 7sp OR (SIN !(ktr OR wrb OR axf OR ces OR clw OR btl OR skr)) OR oba OR obf OR 9b8 OR 7b8 OR 9gl OR 7gl OR 9ts OR 7ts) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% +ItemDisplay[(9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 9sm OR 9sb OR 9fc OR 7ss OR 7sm OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9kr OR 7kr OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 7sp OR (SIN !(ktr OR wrb OR axf OR ces OR clw OR btl OR skr)) OR oba OR obf OR 9b8 OR 7b8 OR 9gl OR 7gl OR 9ts OR 7ts) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% //always 4 -ItemDisplay[(axe OR 9ax OR 7ax OR lax OR 9wh OR 7wh OR 9bs OR 7bs OR 9ls OR 7ls OR 9cm OR 9gs OR 9b9 OR 7cm OR 7gs OR 7b7 OR 9tr OR 7tr OR 9b7 OR 9vo OR 7o7 OR 7vo OR 8sb OR 6sb OR 8hb OR 6hb OR 8cb OR 6cb OR 8lx OR 6lx OR 8mx OR 6mx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR 9sr OR 6ls) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% +ItemDisplay[(axe OR 9ax OR 7ax OR lax OR 9wh OR 7wh OR 9bs OR 7bs OR 9ls OR 7ls OR 9cm OR 9gs OR 9b9 OR 7cm OR 7gs OR 7b7 OR 9tr OR 7tr OR 9b7 OR 9vo OR 7o7 OR 7vo OR 8sb OR 6sb OR 8hb OR 6hb OR 8cb OR 6cb OR 8lx OR 6lx OR 8mx OR 6mx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR 9sr OR 6ls) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% //always 5 -ItemDisplay[(92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% -ItemDisplay[(92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:5}%CONTINUE% +ItemDisplay[(92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% +ItemDisplay[(92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:5}%CONTINUE% //always 6 -ItemDisplay[(9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% -ItemDisplay[(((9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame OR 7sr) 2H) OR 7cr2) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:6}%CONTINUE% +ItemDisplay[(9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% +ItemDisplay[(((9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame OR 7sr) 2H) OR 7cr2) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:6}%CONTINUE% //varies 2/3/3 -ItemDisplay[(kri OR clw OR btl OR skr OR ob5 OR bal OR glv OR tsp) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% -ItemDisplay[(kri OR clw OR btl OR skr OR ob5 OR bal OR glv OR tsp) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% +ItemDisplay[(kri OR clw OR btl OR skr OR ob5 OR bal OR glv OR tsp) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% +ItemDisplay[(kri OR clw OR btl OR skr OR ob5 OR bal OR glv OR tsp) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% //varies 3/4/4 -ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% -ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% +ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% +ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% //varies 3/4/5 -ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% -ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% -ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% -ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%C%WHITE%:5}%CONTINUE% +ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% +ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41) !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% +ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% +ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:5}%CONTINUE% //varies 3/4/6 -ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% -ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% -ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% -ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%C%WHITE%:6}%CONTINUE% +ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% +ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41) !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% +ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% +ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:6}%CONTINUE% //varies 3/5/5 -ItemDisplay[wsp (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% -ItemDisplay[wsp (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% +ItemDisplay[wsp (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% +ItemDisplay[wsp (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% //varies 4/5/5 -ItemDisplay[(2ax OR bax OR btx) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% -ItemDisplay[(2ax OR bax OR btx) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% -ItemDisplay[(2ax OR bax OR btx) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%C%WHITE%:5}%CONTINUE% +ItemDisplay[(2ax OR bax OR btx) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% +ItemDisplay[(2ax OR bax OR btx) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% +ItemDisplay[(2ax OR bax OR btx) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:5}%CONTINUE% //varies 4/5/6 -ItemDisplay[(mpi OR wax OR gax OR gix) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% -ItemDisplay[(mpi OR wax OR gax OR gix) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% -ItemDisplay[(mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%C%WHITE%:5}%CONTINUE% -ItemDisplay[(mpi OR wax OR gax OR gix) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% -ItemDisplay[(mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%C%WHITE%:6}%CONTINUE% +ItemDisplay[(mpi OR wax OR gax OR gix) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% +ItemDisplay[(mpi OR wax OR gax OR gix) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41) !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% +ItemDisplay[(mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41) !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:5}%CONTINUE% +ItemDisplay[(mpi OR wax OR gax OR gix) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% +ItemDisplay[(mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:6}%CONTINUE% //varies 5/6/6 -ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:5}%CONTINUE% -ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%C%WHITE%:6}%CONTINUE% +ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:5}%CONTINUE% +ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25 !GROUND]: %NAME%{%NAME%, %RED%C%WHITE%:6}%CONTINUE% //closer -ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% +ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !GROUND]: %NAME%{%NAME%%TAN%]}%CONTINUE% //Note about Craft Affix Levels -ItemDisplay[(ARMOR OR WEAPON OR QUIVER OR amu OR rin) !CIRC (MAG OR RARE) !EQUIPPED !MERC]: %NAME%{%NAME%%CL%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER OR amu OR rin) !CIRC (MAG OR RARE) !EQUIPPED !MERC !GROUND]: %NAME%{%NAME%%CL%}%CONTINUE% //All Affixes Opener -//ItemDisplay[(((WEAPON OR QUIVER) CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE)]: %NAME%{%NAME%%ORANGE%[}%CONTINUE% +//ItemDisplay[(((WEAPON OR QUIVER) CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE) !GROUND]: %NAME%{%NAME%%ORANGE%[}%CONTINUE% //Good Affixes Opener -//ItemDisplay[(((WEAPON !(SOR OR WAND OR ((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR (((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~58-76)) (MAG OR RARE)]: %NAME%{%NAME%%YELLOW%[}%CONTINUE% +//ItemDisplay[(((WEAPON !(SOR OR WAND OR ((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR (((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~58-76)) (MAG OR RARE) !GROUND]: %NAME%{%NAME%%YELLOW%[}%CONTINUE% //+Skills Affixes Opener -//ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74)) (MAG OR RARE)]: %NAME%{%NAME%%TEAL%[}%CONTINUE% +//ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74)) (MAG OR RARE) !GROUND]: %NAME%{%NAME%%TEAL%[}%CONTINUE% //Craft Alvl Text Opener -ItemDisplay[(ARMOR OR WEAPON OR QUIVER OR amu OR rin) !CIRC (MAG OR RARE) !EQUIPPED !MERC]: %NAME%{%NAME%%WHITE%Craft Alvl: }%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER OR amu OR rin) !CIRC (MAG OR RARE) !EQUIPPED !MERC !GROUND]: %NAME%{%NAME%%WHITE%Craft Alvl: }%CONTINUE% //All Affixes Color -ItemDisplay[(((WEAPON OR QUIVER) CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE) !EQUIPPED !MERC]: %NAME%{%NAME%%ORANGE%}%CONTINUE% +ItemDisplay[(((WEAPON OR QUIVER) CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE) !EQUIPPED !MERC !GROUND]: %NAME%{%NAME%%ORANGE%}%CONTINUE% //Good Affixes Color -ItemDisplay[(((WEAPON !(SOR OR WAND OR ((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR (((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-80) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~58-76)) (MAG OR RARE) !EQUIPPED !MERC]: %NAME%{%NAME%%YELLOW%}%CONTINUE% +ItemDisplay[(((WEAPON !(SOR OR WAND OR ((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR (((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-80) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~58-76)) (MAG OR RARE) !EQUIPPED !MERC !GROUND]: %NAME%{%NAME%%YELLOW%}%CONTINUE% //+Skills Affixes Color ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74)) (MAG OR RARE) !EQUIPPED !MERC]: %NAME%{%NAME%%TEAL%}%CONTINUE% //CRAFTALVL Value -ItemDisplay[(ARMOR OR WEAPON OR QUIVER OR amu OR rin) !CIRC (MAG OR RARE) !EQUIPPED !MERC]: %NAME%{%NAME%%CRAFTALVL%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER OR amu OR rin) !CIRC (MAG OR RARE) !EQUIPPED !MERC !GROUND]: %NAME%{%NAME%%CRAFTALVL%}%CONTINUE% //All Affixes Text and Closer -ItemDisplay[(((WEAPON OR QUIVER) CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE) !EQUIPPED !MERC]: %NAME%{%NAME%%WHITE% - %WHITE%Can Roll %BLUE%All Affixes}%CONTINUE% +ItemDisplay[(((WEAPON OR QUIVER) CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE) !EQUIPPED !MERC !GROUND]: %NAME%{%NAME%%WHITE% - %WHITE%Can Roll %BLUE%All Affixes}%CONTINUE% //Good Affixes Text and Closer -ItemDisplay[(((WEAPON !(SOR OR WAND OR ((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR (((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-80) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~58-76)) (MAG OR RARE) !EQUIPPED !MERC]: %NAME%{%NAME%%WHITE% - %WHITE%Can Roll %LIGHT_GRAY%Most %BLUE%Affixes}%CONTINUE% +ItemDisplay[(((WEAPON !(SOR OR WAND OR ((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR (((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-80) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~58-76)) (MAG OR RARE) !EQUIPPED !MERC !GROUND]: %NAME%{%NAME%%WHITE% - %WHITE%Can Roll %LIGHT_GRAY%Most %BLUE%Affixes}%CONTINUE% //+Skills Affixes Text and Closer -ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74)) (MAG OR RARE) !EQUIPPED !MERC]: %NAME%{%NAME%%WHITE% - %WHITE%Good for %LIGHT_GRAY%+Skills %BLUE%Affixes}%CONTINUE% +ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74)) (MAG OR RARE) !EQUIPPED !MERC !GROUND]: %NAME%{%NAME%%WHITE% - %WHITE%Good for %LIGHT_GRAY%+Skills %BLUE%Affixes}%CONTINUE% //Half Freeze Duration / Cannot Be Frozen Notes //Unequipped -ItemDisplay[STAT118=1 STAT153=0 !EQUIPPED]: %NAME%{%TAN%Note%WHITE%: 2 x %BLUE%HFD %WHITE%= %BLUE%Cannot Be Frozen%CL%%NAME%}%CONTINUE% +ItemDisplay[STAT118=1 STAT153=0 !EQUIPPED !GROUND]: %NAME%{%TAN%Note%WHITE%: 2 x %BLUE%HFD %WHITE%= %BLUE%Cannot Be Frozen%CL%%NAME%}%CONTINUE% //Equipped w/o other CBF source -ItemDisplay[(CHARSTAT118=1 AND CHARSTAT153=0) STAT118=1 STAT153=0 EQUIPPED]: %NAME%{%TAN%Note%WHITE%: (%CHARSTAT118%/2 %BLUE%HFD%WHITE%) = %GRAY%Cannot Be Frozen %WHITE%Inactive%CL%%NAME%}%CONTINUE% -ItemDisplay[(CHARSTAT118>1 AND CHARSTAT153=0) STAT118=1 STAT153=0 EQUIPPED]: %NAME%{%TAN%Note%WHITE%: (%CHARSTAT118%/2 %BLUE%HFD%WHITE%) = %BLUE%Cannot Be Frozen %WHITE%Activated%CL%%NAME%}%CONTINUE% +ItemDisplay[(CHARSTAT118=1 AND CHARSTAT153=0) STAT118=1 STAT153=0 EQUIPPED !GROUND]: %NAME%{%TAN%Note%WHITE%: (%CHARSTAT118%/2 %BLUE%HFD%WHITE%) = %GRAY%Cannot Be Frozen %WHITE%Inactive%CL%%NAME%}%CONTINUE% +ItemDisplay[(CHARSTAT118>1 AND CHARSTAT153=0) STAT118=1 STAT153=0 EQUIPPED !GROUND]: %NAME%{%TAN%Note%WHITE%: (%CHARSTAT118%/2 %BLUE%HFD%WHITE%) = %BLUE%Cannot Be Frozen %WHITE%Activated%CL%%NAME%}%CONTINUE% //Equipped with other CBF source -ItemDisplay[CHARSTAT153>0 STAT118=1 STAT153=0 EQUIPPED]: %NAME%{%TAN%Note%WHITE%: %BLUE%Cannot Be Frozen %WHITE%Activated Elsewhere%CL%%NAME%}%CONTINUE% +ItemDisplay[CHARSTAT153>0 STAT118=1 STAT153=0 EQUIPPED !GROUND]: %NAME%{%TAN%Note%WHITE%: %BLUE%Cannot Be Frozen %WHITE%Activated Elsewhere%CL%%NAME%}%CONTINUE% //SHOP HUNTING HIGHLIGHTS //OTHER SHOP HUNTING HIGHLIGHTS //Opener //Low Opener -ItemDisplay[(SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT08 OR SHOPHUNT09) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE% +ItemDisplay[(SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT08 OR SHOPHUNT09) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE% //High Opener -ItemDisplay[(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT08 OR SHOPHUNT09) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT08 OR SHOPHUNT09) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(SHOPHUNT01 AND SHOPHUNT08) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***{%NAME%}%CONTINUE% //SHOPHUNT01 - HIGH ED -ItemDisplay[SHOPHUNT01 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%RED%*%PURPLE%* %DARK_GREEN%*%GREEN%*%WHITE%* %ORANGE%High Enhanced Damage %WHITE%*%GREEN%*%DARK_GREEN%* %PURPLE%*%RED%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOPHUNT01 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %DARK_GREEN%*%GREEN%*%WHITE%* %ORANGE%High Enhanced Damage %WHITE%*%GREEN%*%DARK_GREEN%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //SHOPHUNT02 - LOW ED -ItemDisplay[SHOPHUNT02 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%DARK_GREEN%*%GREEN%*%WHITE%* %ORANGE%Enhanced Damage %WHITE%*%GREEN%*%DARK_GREEN%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOPHUNT02 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%DARK_GREEN%*%GREEN%*%WHITE%* %ORANGE%Enhanced Damage %WHITE%*%GREEN%*%DARK_GREEN%*%CL%%NAME%}%CONTINUE% //SHOPHUNT03 - TELEPORT CHARGES -ItemDisplay[SHOPHUNT03 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%CORAL%*%RED%* %GREEN%Teleport %LIGHT_GRAY%Charges %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOPHUNT03 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%CORAL%*%RED%* %GREEN%Teleport %LIGHT_GRAY%Charges %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE% //SHOPHUNT04 - LOW RES CTC -ItemDisplay[SHOPHUNT04 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %PURPLE%Lower Resist %LIGHT_GRAY%CTC %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOPHUNT04 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%*%WHITE%* %PURPLE%Lower Resist %LIGHT_GRAY%CTC %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //SHOPHUNT05 - AMP DMG CTC -ItemDisplay[SHOPHUNT05 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%Amplify Damage %LIGHT_GRAY%CTC %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOPHUNT05 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%Amplify Damage %LIGHT_GRAY%CTC %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //SHOPHUNT06 - LOW RES CHARGES -ItemDisplay[SHOPHUNT06 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %PURPLE%Lower Resist %LIGHT_GRAY%Charges %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOPHUNT06 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %PURPLE%Lower Resist %LIGHT_GRAY%Charges %GRAY%*%CL%%NAME%}%CONTINUE% //SHOPHUNT07 - LIFE TAP CHARGES -ItemDisplay[SHOPHUNT07 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %DARK_GREEN%Life Tap %LIGHT_GRAY%Charges %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOPHUNT07 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %DARK_GREEN%Life Tap %LIGHT_GRAY%Charges %GRAY%*%CL%%NAME%}%CONTINUE% //SHOPHUNT08 - HIGH PDR -ItemDisplay[SHOPHUNT08 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%RED%*%PURPLE%* %DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%Physical Damage Reduction %WHITE%*%GREEN%*%DARK_GREEN%* %PURPLE%*%RED%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOPHUNT08 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%Physical Damage Reduction %WHITE%*%GREEN%*%DARK_GREEN%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //SHOPHUNT09 - LOW PDR -ItemDisplay[SHOPHUNT09 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%Physical Damage Reduction %WHITE%*%GREEN%*%DARK_GREEN%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOPHUNT09 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%Physical Damage Reduction %WHITE%*%GREEN%*%DARK_GREEN%*%CL%%NAME%}%CONTINUE% //SHOPHUNT10 - ALL RES -ItemDisplay[SHOPHUNT10 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%PURPLE%*%CORAL%*%WHITE%* %PURPLE%ALL %WHITE%Res %WHITE%*%CORAL%*%PURPLE%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOPHUNT10 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%PURPLE%*%CORAL%*%WHITE%* %PURPLE%ALL %WHITE%Res %WHITE%*%CORAL%*%PURPLE%*%CL%%NAME%}%CONTINUE% //SHOPHUNT11 - PDR BELT -ItemDisplay[SHOPHUNT11 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%Physical Damage Reduction %WHITE%*%GREEN%*%DARK_GREEN%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOPHUNT11 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%Physical Damage Reduction %WHITE%*%GREEN%*%DARK_GREEN%*%CL%%NAME%}%CONTINUE% //SHOPHUNT12 - FIRE RES GLOVES OR BELT -ItemDisplay[SHOPHUNT12 SHOP]: %NAME%{%RED%*%CORAL%*%WHITE%* %RED%Fire %WHITE%Res %WHITE%*%CORAL%*%RED%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOPHUNT12 SHOP !GROUND]: %NAME%{%RED%*%CORAL%*%WHITE%* %RED%Fire %WHITE%Res %WHITE%*%CORAL%*%RED%*%CL%%NAME%}%CONTINUE% //SHOPHUNT13 - FIRE RES BOOTS -ItemDisplay[SHOPHUNT13 SHOP]: %NAME%{%RED%*%CORAL%*%WHITE%* %RED%Fire %WHITE%Res %WHITE%*%CORAL%*%RED%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOPHUNT13 SHOP !GROUND]: %NAME%{%RED%*%CORAL%*%WHITE%* %RED%Fire %WHITE%Res %WHITE%*%CORAL%*%RED%*%CL%%NAME%}%CONTINUE% //SHOPHUNT14 - COLD RES GLOVES OR BELT -ItemDisplay[SHOPHUNT14 SHOP]: %NAME%{%BLUE%*%TEAL%*%WHITE%* %BLUE%Cold %WHITE%Res %WHITE%*%TEAL%*%BLUE%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOPHUNT14 SHOP !GROUND]: %NAME%{%BLUE%*%TEAL%*%WHITE%* %BLUE%Cold %WHITE%Res %WHITE%*%TEAL%*%BLUE%*%CL%%NAME%}%CONTINUE% //SHOPHUNT15 - COLD RES BOOTS -ItemDisplay[SHOPHUNT15 SHOP]: %NAME%{%BLUE%*%TEAL%*%WHITE%* %BLUE%Cold %WHITE%Res %WHITE%*%TEAL%*%BLUE%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOPHUNT15 SHOP !GROUND]: %NAME%{%BLUE%*%TEAL%*%WHITE%* %BLUE%Cold %WHITE%Res %WHITE%*%TEAL%*%BLUE%*%CL%%NAME%}%CONTINUE% //SHOPHUNT16 - LIGHT RES GLOVES OR BELT -ItemDisplay[SHOPHUNT16 SHOP]: %NAME%{%YELLOW%*%TAN%*%WHITE%* %YELLOW%Light %WHITE%Res %WHITE%*%TAN%*%YELLOW%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOPHUNT16 SHOP !GROUND]: %NAME%{%YELLOW%*%TAN%*%WHITE%* %YELLOW%Light %WHITE%Res %WHITE%*%TAN%*%YELLOW%*%CL%%NAME%}%CONTINUE% //SHOPHUNT17 - LIGHT RES BOOTS -ItemDisplay[SHOPHUNT17 SHOP]: %NAME%{%YELLOW%*%TAN%*%WHITE%* %YELLOW%Light %WHITE%Res %WHITE%*%TAN%*%YELLOW%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOPHUNT17 SHOP !GROUND]: %NAME%{%YELLOW%*%TAN%*%WHITE%* %YELLOW%Light %WHITE%Res %WHITE%*%TAN%*%YELLOW%*%CL%%NAME%}%CONTINUE% //SHOPHUNT18 - POISON RES GLOVES OR BELT -ItemDisplay[SHOPHUNT18 SHOP]: %NAME%{%GREEN%*%DARK_GREEN%*%WHITE%* %GREEN%Poison %WHITE%Res %WHITE%*%DARK_GREEN%*%GREEN%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOPHUNT18 SHOP !GROUND]: %NAME%{%GREEN%*%DARK_GREEN%*%WHITE%* %GREEN%Poison %WHITE%Res %WHITE%*%DARK_GREEN%*%GREEN%*%CL%%NAME%}%CONTINUE% //SHOPHUNT19 - POISON RES BOOTS -ItemDisplay[SHOPHUNT19 SHOP]: %NAME%{%GREEN%*%DARK_GREEN%*%WHITE%* %GREEN%Poison %WHITE%Res %WHITE%*%DARK_GREEN%*%GREEN%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOPHUNT19 SHOP !GROUND]: %NAME%{%GREEN%*%DARK_GREEN%*%WHITE%* %GREEN%Poison %WHITE%Res %WHITE%*%DARK_GREEN%*%GREEN%*%CL%%NAME%}%CONTINUE% //+SKILLS SHOP HUNTING HIGHLIGHTS //Assassin Skills //Opener //Low Opener -ItemDisplay[(ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR (ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR (ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR (ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR TABSK50=2 OR TABSK49=2 OR TABSK48=2 OR CLSK6=2) !(TABSK50>2 OR TABSK49>2 OR TABSK48>2) !((TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) OR (TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) OR (TABSK48>1 AND (ASNTREE32 OR ASNTREE33))) !(CLSK6>1 AND (ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE% +ItemDisplay[(ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR (ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR (ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR (ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR TABSK50=2 OR TABSK49=2 OR TABSK48=2 OR CLSK6=2) !(TABSK50>2 OR TABSK49>2 OR TABSK48>2) !((TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) OR (TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) OR (TABSK48>1 AND (ASNTREE32 OR ASNTREE33))) !(CLSK6>1 AND (ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE% //High Opener -ItemDisplay[((TABSK50>2 OR TABSK49>2 OR TABSK48>2) OR ((TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) OR (TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) OR (TABSK48>1 AND (ASNTREE32 OR ASNTREE33))) OR (CLSK6>1 AND (ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK50>2 OR TABSK49>2 OR TABSK48>2) OR ((TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) OR (TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) OR (TABSK48>1 AND (ASNTREE32 OR ASNTREE33))) OR (CLSK6>1 AND (ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+3 Skill Tree -ItemDisplay[TABSK50=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK49=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK48=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %CORAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK50=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK49=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK48=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %CORAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+2 Skill Tree -ItemDisplay[TABSK50=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %TEAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK49=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %YELLOW%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK48=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %CORAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK50=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %TEAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK49=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %YELLOW%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK48=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %CORAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Skill Tree -ItemDisplay[(((ASNTREE12 OR ASNTREE13) AND TABSK50=1) OR ((ASNTREE22 OR ASNTREE23) AND TABSK49=1) OR ((ASNTREE32 OR ASNTREE33) AND TABSK48=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to Skill Tree %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(((ASNTREE12 OR ASNTREE13) AND TABSK50=1) OR ((ASNTREE22 OR ASNTREE23) AND TABSK49=1) OR ((ASNTREE32 OR ASNTREE33) AND TABSK48=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to Skill Tree %GRAY%*%CL%%NAME%}%CONTINUE% //+2 Class Skills -ItemDisplay[CLSK6=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %WHITE%to %SAGE%Class Skills %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[CLSK6=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %WHITE%to %SAGE%Class Skills %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Class Skills -ItemDisplay[((ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33) AND CLSK6=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to %LIGHT_GRAY%Class Skills %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33) AND CLSK6=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to %LIGHT_GRAY%Class Skills %GRAY%*%CL%%NAME%}%CONTINUE% //+6 Skill Combo -ItemDisplay[(TABSK50=3 AND ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TEAL%*%BLUE%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK49=3 AND ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TAN%*%YELLOW%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK48=3 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%CORAL%*%RED%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK50=3 AND ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TEAL%*%BLUE%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK49=3 AND ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TAN%*%YELLOW%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK48=3 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%CORAL%*%RED%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo //+5 Skill Combo (2+3) -ItemDisplay[((TABSK50=2 AND ASNTREE13) OR (CLSK6=2 AND ASNTREE13 AND !ASNTREE23 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK49=2 AND ASNTREE23) OR (CLSK6=2 AND ASNTREE23 AND !ASNTREE13 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK48=2 AND ASNTREE33) OR (CLSK6=2 AND ASNTREE33 AND !ASNTREE13 AND !ASNTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK6=2 AND ASNTREE13 AND ASNTREE23 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK6=2 AND ASNTREE13 AND ASNTREE33 AND !ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK6=2 AND ASNTREE23 AND ASNTREE33 AND !ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %YELLOW%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK6=2 AND ASNTREE13 AND ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK50=2 AND ASNTREE13) OR (CLSK6=2 AND ASNTREE13 AND !ASNTREE23 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK49=2 AND ASNTREE23) OR (CLSK6=2 AND ASNTREE23 AND !ASNTREE13 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK48=2 AND ASNTREE33) OR (CLSK6=2 AND ASNTREE33 AND !ASNTREE13 AND !ASNTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK6=2 AND ASNTREE13 AND ASNTREE23 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK6=2 AND ASNTREE13 AND ASNTREE33 AND !ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK6=2 AND ASNTREE23 AND ASNTREE33 AND !ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %YELLOW%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK6=2 AND ASNTREE13 AND ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo (3+2) -ItemDisplay[(TABSK50=3 AND ASNTREE12 AND !ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK49=3 AND ASNTREE22 AND !ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK48=3 AND ASNTREE32 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK50=3 AND ASNTREE12 AND !ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK49=3 AND ASNTREE22 AND !ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK48=3 AND ASNTREE32 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+4 Skill Combo //+4 Skill Combo (2+2) -ItemDisplay[((TABSK50=2 AND ASNTREE12 AND !ASNTREE13) OR (CLSK6=2 AND ASNTREE12 AND !ASNTREE13 AND !ASNTREE22 AND !ASNTREE23 AND !ASNTREE32 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK49=2 AND ASNTREE22 AND !ASNTREE23) OR (CLSK6=2 AND ASNTREE22 AND !ASNTREE23 AND !ASNTREE12 AND !ASNTREE13 AND !ASNTREE32 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK48=2 AND ASNTREE32 AND !ASNTREE33) OR (CLSK6=2 AND ASNTREE32 AND !ASNTREE33 AND !ASNTREE12 AND !ASNTREE13 AND !ASNTREE22 AND !ASNTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK6=2 AND ASNTREE12 AND ASNTREE22 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE32 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK6=2 AND ASNTREE12 AND ASNTREE32 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE33 AND !ASNTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK6=2 AND ASNTREE22 AND ASNTREE32 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE33 AND !ASNTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK6=2 AND ASNTREE12 AND ASNTREE22 AND ASNTREE32 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK50=2 AND ASNTREE12 AND !ASNTREE13) OR (CLSK6=2 AND ASNTREE12 AND !ASNTREE13 AND !ASNTREE22 AND !ASNTREE23 AND !ASNTREE32 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK49=2 AND ASNTREE22 AND !ASNTREE23) OR (CLSK6=2 AND ASNTREE22 AND !ASNTREE23 AND !ASNTREE12 AND !ASNTREE13 AND !ASNTREE32 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK48=2 AND ASNTREE32 AND !ASNTREE33) OR (CLSK6=2 AND ASNTREE32 AND !ASNTREE33 AND !ASNTREE12 AND !ASNTREE13 AND !ASNTREE22 AND !ASNTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK6=2 AND ASNTREE12 AND ASNTREE22 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE32 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK6=2 AND ASNTREE12 AND ASNTREE32 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE33 AND !ASNTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK6=2 AND ASNTREE22 AND ASNTREE32 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE33 AND !ASNTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK6=2 AND ASNTREE12 AND ASNTREE22 AND ASNTREE32 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (1+3) -ItemDisplay[((TABSK50=1 AND ASNTREE13) OR (CLSK6=1 AND ASNTREE13 AND !ASNTREE23 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK49=1 AND ASNTREE23) OR (CLSK6=1 AND ASNTREE23 AND !ASNTREE13 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK48=1 AND ASNTREE33) OR (CLSK6=1 AND ASNTREE33 AND !ASNTREE13 AND !ASNTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK6=1 AND ASNTREE13 AND ASNTREE23 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK6=1 AND ASNTREE13 AND !ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK6=1 AND !ASNTREE13 AND ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK6=1 AND ASNTREE13 AND ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK50=1 AND ASNTREE13) OR (CLSK6=1 AND ASNTREE13 AND !ASNTREE23 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK49=1 AND ASNTREE23) OR (CLSK6=1 AND ASNTREE23 AND !ASNTREE13 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK48=1 AND ASNTREE33) OR (CLSK6=1 AND ASNTREE33 AND !ASNTREE13 AND !ASNTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK6=1 AND ASNTREE13 AND ASNTREE23 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK6=1 AND ASNTREE13 AND !ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK6=1 AND !ASNTREE13 AND ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK6=1 AND ASNTREE13 AND ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (3+1) -ItemDisplay[(TABSK50=3 AND ASNTREE11 AND !ASNTREE12 AND !ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK49=3 AND ASNTREE21 AND !ASNTREE22 AND !ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK48=3 AND ASNTREE31 AND !ASNTREE32 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK50=3 AND ASNTREE11 AND !ASNTREE12 AND !ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK49=3 AND ASNTREE21 AND !ASNTREE22 AND !ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK48=3 AND ASNTREE31 AND !ASNTREE32 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo //+3 Skill Combo (Single Teal Skill) -ItemDisplay[((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND !((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND !((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %TEAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND !((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND !((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %TEAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Yellow Skill) -ItemDisplay[!((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND !((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[!((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND !((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Coral Skill) -ItemDisplay[!((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND !((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[!((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND !((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Yellow Skill) -ItemDisplay[((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND !((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND !((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Coral Skill) -ItemDisplay[((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND !((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND !((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Yellow Single Coral Skill) -ItemDisplay[!((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[!((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Sing Yellow le S Coral kill) -ItemDisplay[((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %GRAY%*%CL%%NAME%}%CONTINUE% //Sorceress Skills //Opener //Low Opener -ItemDisplay[(SORTREE13 OR SORTREE23 OR SORTREE33 OR (SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR (SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR (SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR TABSK10=2 OR TABSK9=2 OR TABSK8=2 OR CLSK1=2) !(TABSK10>2 OR TABSK9>2 OR TABSK8>2) !((TABSK10>1 AND (SORTREE12 OR SORTREE13)) OR (TABSK9>1 AND (SORTREE22 OR SORTREE23)) OR (TABSK8>1 AND (SORTREE32 OR SORTREE33))) !(CLSK1>1 AND (SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE% +ItemDisplay[(SORTREE13 OR SORTREE23 OR SORTREE33 OR (SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR (SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR (SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR TABSK10=2 OR TABSK9=2 OR TABSK8=2 OR CLSK1=2) !(TABSK10>2 OR TABSK9>2 OR TABSK8>2) !((TABSK10>1 AND (SORTREE12 OR SORTREE13)) OR (TABSK9>1 AND (SORTREE22 OR SORTREE23)) OR (TABSK8>1 AND (SORTREE32 OR SORTREE33))) !(CLSK1>1 AND (SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE% //High Opener -ItemDisplay[((TABSK10>2 OR TABSK9>2 OR TABSK8>2) OR ((TABSK10>1 AND (SORTREE12 OR SORTREE13)) OR (TABSK9>1 AND (SORTREE22 OR SORTREE23)) OR (TABSK8>1 AND (SORTREE32 OR SORTREE33))) OR (CLSK1>1 AND (SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK10>2 OR TABSK9>2 OR TABSK8>2) OR ((TABSK10>1 AND (SORTREE12 OR SORTREE13)) OR (TABSK9>1 AND (SORTREE22 OR SORTREE23)) OR (TABSK8>1 AND (SORTREE32 OR SORTREE33))) OR (CLSK1>1 AND (SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+3 Skill Tree -ItemDisplay[TABSK10=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK9=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK8=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %CORAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK10=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK9=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK8=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %CORAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+2 Skill Tree -ItemDisplay[TABSK10=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %TEAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK9=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %YELLOW%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK8=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %CORAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK10=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %TEAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK9=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %YELLOW%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK8=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %CORAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Skill Tree -ItemDisplay[(((SORTREE12 OR SORTREE13) AND TABSK10=1) OR ((SORTREE22 OR SORTREE23) AND TABSK9=1) OR ((SORTREE32 OR SORTREE33) AND TABSK8=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to Skill Tree %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(((SORTREE12 OR SORTREE13) AND TABSK10=1) OR ((SORTREE22 OR SORTREE23) AND TABSK9=1) OR ((SORTREE32 OR SORTREE33) AND TABSK8=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to Skill Tree %GRAY%*%CL%%NAME%}%CONTINUE% //+2 Class Skills -ItemDisplay[CLSK1=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %WHITE%to %SAGE%Class Skills %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[CLSK1=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %WHITE%to %SAGE%Class Skills %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Class Skills -ItemDisplay[((SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33) AND CLSK1=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to %LIGHT_GRAY%Class Skills %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33) AND CLSK1=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to %LIGHT_GRAY%Class Skills %GRAY%*%CL%%NAME%}%CONTINUE% //+6 Skill Combo -ItemDisplay[(TABSK10=3 AND SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TEAL%*%BLUE%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK9=3 AND SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TAN%*%YELLOW%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK8=3 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%CORAL%*%RED%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK10=3 AND SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TEAL%*%BLUE%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK9=3 AND SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TAN%*%YELLOW%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK8=3 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%CORAL%*%RED%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo //+5 Skill Combo (2+3) -ItemDisplay[((TABSK10=2 AND SORTREE13) OR (CLSK1=2 AND SORTREE13 AND !SORTREE23 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK9=2 AND SORTREE23) OR (CLSK1=2 AND SORTREE23 AND !SORTREE13 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK8=2 AND SORTREE33) OR (CLSK1=2 AND SORTREE33 AND !SORTREE13 AND !SORTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK1=2 AND SORTREE13 AND SORTREE23 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK1=2 AND SORTREE13 AND SORTREE33 AND !SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK1=2 AND SORTREE23 AND SORTREE33 AND !SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %YELLOW%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK1=2 AND SORTREE13 AND SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK10=2 AND SORTREE13) OR (CLSK1=2 AND SORTREE13 AND !SORTREE23 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK9=2 AND SORTREE23) OR (CLSK1=2 AND SORTREE23 AND !SORTREE13 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK8=2 AND SORTREE33) OR (CLSK1=2 AND SORTREE33 AND !SORTREE13 AND !SORTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK1=2 AND SORTREE13 AND SORTREE23 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK1=2 AND SORTREE13 AND SORTREE33 AND !SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK1=2 AND SORTREE23 AND SORTREE33 AND !SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %YELLOW%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK1=2 AND SORTREE13 AND SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo (3+2) -ItemDisplay[(TABSK10=3 AND SORTREE12 AND !SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK9=3 AND SORTREE22 AND !SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK8=3 AND SORTREE32 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK10=3 AND SORTREE12 AND !SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK9=3 AND SORTREE22 AND !SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK8=3 AND SORTREE32 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+4 Skill Combo //+4 Skill Combo (2+2) -ItemDisplay[((TABSK10=2 AND SORTREE12 AND !SORTREE13) OR (CLSK1=2 AND SORTREE12 AND !SORTREE13 AND !SORTREE22 AND !SORTREE23 AND !SORTREE32 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK9=2 AND SORTREE22 AND !SORTREE23) OR (CLSK1=2 AND SORTREE22 AND !SORTREE23 AND !SORTREE12 AND !SORTREE13 AND !SORTREE32 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK8=2 AND SORTREE32 AND !SORTREE33) OR (CLSK1=2 AND SORTREE32 AND !SORTREE33 AND !SORTREE12 AND !SORTREE13 AND !SORTREE22 AND !SORTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK1=2 AND SORTREE12 AND SORTREE22 AND !SORTREE13 AND !SORTREE23 AND !SORTREE32 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK1=2 AND SORTREE12 AND SORTREE32 AND !SORTREE13 AND !SORTREE23 AND !SORTREE33 AND !SORTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK1=2 AND SORTREE22 AND SORTREE32 AND !SORTREE13 AND !SORTREE23 AND !SORTREE33 AND !SORTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK1=2 AND SORTREE12 AND SORTREE22 AND SORTREE32 AND !SORTREE13 AND !SORTREE23 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK10=2 AND SORTREE12 AND !SORTREE13) OR (CLSK1=2 AND SORTREE12 AND !SORTREE13 AND !SORTREE22 AND !SORTREE23 AND !SORTREE32 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK9=2 AND SORTREE22 AND !SORTREE23) OR (CLSK1=2 AND SORTREE22 AND !SORTREE23 AND !SORTREE12 AND !SORTREE13 AND !SORTREE32 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK8=2 AND SORTREE32 AND !SORTREE33) OR (CLSK1=2 AND SORTREE32 AND !SORTREE33 AND !SORTREE12 AND !SORTREE13 AND !SORTREE22 AND !SORTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK1=2 AND SORTREE12 AND SORTREE22 AND !SORTREE13 AND !SORTREE23 AND !SORTREE32 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK1=2 AND SORTREE12 AND SORTREE32 AND !SORTREE13 AND !SORTREE23 AND !SORTREE33 AND !SORTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK1=2 AND SORTREE22 AND SORTREE32 AND !SORTREE13 AND !SORTREE23 AND !SORTREE33 AND !SORTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK1=2 AND SORTREE12 AND SORTREE22 AND SORTREE32 AND !SORTREE13 AND !SORTREE23 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (1+3) -ItemDisplay[((TABSK10=1 AND SORTREE13) OR (CLSK1=1 AND SORTREE13 AND !SORTREE23 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK9=1 AND SORTREE23) OR (CLSK1=1 AND SORTREE23 AND !SORTREE13 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK8=1 AND SORTREE33) OR (CLSK1=1 AND SORTREE33 AND !SORTREE13 AND !SORTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK1=1 AND SORTREE13 AND SORTREE23 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK1=1 AND SORTREE13 AND !SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK1=1 AND !SORTREE13 AND SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK1=1 AND SORTREE13 AND SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK10=1 AND SORTREE13) OR (CLSK1=1 AND SORTREE13 AND !SORTREE23 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK9=1 AND SORTREE23) OR (CLSK1=1 AND SORTREE23 AND !SORTREE13 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK8=1 AND SORTREE33) OR (CLSK1=1 AND SORTREE33 AND !SORTREE13 AND !SORTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK1=1 AND SORTREE13 AND SORTREE23 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK1=1 AND SORTREE13 AND !SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK1=1 AND !SORTREE13 AND SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK1=1 AND SORTREE13 AND SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (3+1) -ItemDisplay[(TABSK10=3 AND SORTREE11 AND !SORTREE12 AND !SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK9=3 AND SORTREE21 AND !SORTREE22 AND !SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK8=3 AND SORTREE31 AND !SORTREE32 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK10=3 AND SORTREE11 AND !SORTREE12 AND !SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK9=3 AND SORTREE21 AND !SORTREE22 AND !SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK8=3 AND SORTREE31 AND !SORTREE32 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo //+3 Skill Combo (Single Teal Skill) -ItemDisplay[((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND !((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND !((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %TEAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND !((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND !((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %TEAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Yellow Skill) -ItemDisplay[!((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND !((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[!((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND !((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Coral Skill) -ItemDisplay[!((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND !((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[!((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND !((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Yellow Skill) -ItemDisplay[((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND !((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND !((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Coral Skill) -ItemDisplay[((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND !((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND !((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Yellow Single Coral Skill) -ItemDisplay[!((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[!((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Sing Yellow le S Coral kill) -ItemDisplay[((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %GRAY%*%CL%%NAME%}%CONTINUE% //Barbarian Skills //Opener //Low Opener -ItemDisplay[(BARTREE13 OR BARTREE23 OR BARTREE33 OR (BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR (BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR (BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR TABSK34=2 OR TABSK33=2 OR TABSK32=2 OR CLSK4=2) !(TABSK34>2 OR TABSK33>2 OR TABSK32>2) !((TABSK34>1 AND (BARTREE12 OR BARTREE13)) OR (TABSK33>1 AND (BARTREE22 OR BARTREE23)) OR (TABSK32>1 AND (BARTREE32 OR BARTREE33))) !(CLSK4>1 AND (BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE% +ItemDisplay[(BARTREE13 OR BARTREE23 OR BARTREE33 OR (BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR (BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR (BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR TABSK34=2 OR TABSK33=2 OR TABSK32=2 OR CLSK4=2) !(TABSK34>2 OR TABSK33>2 OR TABSK32>2) !((TABSK34>1 AND (BARTREE12 OR BARTREE13)) OR (TABSK33>1 AND (BARTREE22 OR BARTREE23)) OR (TABSK32>1 AND (BARTREE32 OR BARTREE33))) !(CLSK4>1 AND (BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE% //High Opener -ItemDisplay[((TABSK34>2 OR TABSK33>2 OR TABSK32>2) OR ((TABSK34>1 AND (BARTREE12 OR BARTREE13)) OR (TABSK33>1 AND (BARTREE22 OR BARTREE23)) OR (TABSK32>1 AND (BARTREE32 OR BARTREE33))) OR (CLSK4>1 AND (BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK34>2 OR TABSK33>2 OR TABSK32>2) OR ((TABSK34>1 AND (BARTREE12 OR BARTREE13)) OR (TABSK33>1 AND (BARTREE22 OR BARTREE23)) OR (TABSK32>1 AND (BARTREE32 OR BARTREE33))) OR (CLSK4>1 AND (BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+3 Skill Tree -ItemDisplay[TABSK34=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK33=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK32=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %CORAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK34=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK33=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK32=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %CORAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+2 Skill Tree -ItemDisplay[TABSK34=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %TEAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK33=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %YELLOW%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK32=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %CORAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK34=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %TEAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK33=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %YELLOW%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK32=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %CORAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Skill Tree -ItemDisplay[(((BARTREE12 OR BARTREE13) AND TABSK34=1) OR ((BARTREE22 OR BARTREE23) AND TABSK33=1) OR ((BARTREE32 OR BARTREE33) AND TABSK32=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to Skill Tree %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(((BARTREE12 OR BARTREE13) AND TABSK34=1) OR ((BARTREE22 OR BARTREE23) AND TABSK33=1) OR ((BARTREE32 OR BARTREE33) AND TABSK32=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to Skill Tree %GRAY%*%CL%%NAME%}%CONTINUE% //+2 Class Skills -ItemDisplay[CLSK4=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %WHITE%to %SAGE%Class Skills %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[CLSK4=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %WHITE%to %SAGE%Class Skills %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Class Skills -ItemDisplay[((BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33) AND CLSK4=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to %LIGHT_GRAY%Class Skills %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33) AND CLSK4=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to %LIGHT_GRAY%Class Skills %GRAY%*%CL%%NAME%}%CONTINUE% //+6 Skill Combo -ItemDisplay[(TABSK34=3 AND BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TEAL%*%BLUE%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK33=3 AND BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TAN%*%YELLOW%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK32=3 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%CORAL%*%RED%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK34=3 AND BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TEAL%*%BLUE%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK33=3 AND BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TAN%*%YELLOW%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK32=3 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%CORAL%*%RED%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo //+5 Skill Combo (2+3) -ItemDisplay[((TABSK34=2 AND BARTREE13) OR (CLSK4=2 AND BARTREE13 AND !BARTREE23 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK33=2 AND BARTREE23) OR (CLSK4=2 AND BARTREE23 AND !BARTREE13 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK32=2 AND BARTREE33) OR (CLSK4=2 AND BARTREE33 AND !BARTREE13 AND !BARTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK4=2 AND BARTREE13 AND BARTREE23 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK4=2 AND BARTREE13 AND BARTREE33 AND !BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK4=2 AND BARTREE23 AND BARTREE33 AND !BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %YELLOW%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK4=2 AND BARTREE13 AND BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK34=2 AND BARTREE13) OR (CLSK4=2 AND BARTREE13 AND !BARTREE23 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK33=2 AND BARTREE23) OR (CLSK4=2 AND BARTREE23 AND !BARTREE13 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK32=2 AND BARTREE33) OR (CLSK4=2 AND BARTREE33 AND !BARTREE13 AND !BARTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK4=2 AND BARTREE13 AND BARTREE23 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK4=2 AND BARTREE13 AND BARTREE33 AND !BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK4=2 AND BARTREE23 AND BARTREE33 AND !BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %YELLOW%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK4=2 AND BARTREE13 AND BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo (3+2) -ItemDisplay[(TABSK34=3 AND BARTREE12 AND !BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK33=3 AND BARTREE22 AND !BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK32=3 AND BARTREE32 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK34=3 AND BARTREE12 AND !BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK33=3 AND BARTREE22 AND !BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK32=3 AND BARTREE32 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+4 Skill Combo //+4 Skill Combo (2+2) -ItemDisplay[((TABSK34=2 AND BARTREE12 AND !BARTREE13) OR (CLSK4=2 AND BARTREE12 AND !BARTREE13 AND !BARTREE22 AND !BARTREE23 AND !BARTREE32 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK33=2 AND BARTREE22 AND !BARTREE23) OR (CLSK4=2 AND BARTREE22 AND !BARTREE23 AND !BARTREE12 AND !BARTREE13 AND !BARTREE32 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK32=2 AND BARTREE32 AND !BARTREE33) OR (CLSK4=2 AND BARTREE32 AND !BARTREE33 AND !BARTREE12 AND !BARTREE13 AND !BARTREE22 AND !BARTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK4=2 AND BARTREE12 AND BARTREE22 AND !BARTREE13 AND !BARTREE23 AND !BARTREE32 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK4=2 AND BARTREE12 AND BARTREE32 AND !BARTREE13 AND !BARTREE23 AND !BARTREE33 AND !BARTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK4=2 AND BARTREE22 AND BARTREE32 AND !BARTREE13 AND !BARTREE23 AND !BARTREE33 AND !BARTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK4=2 AND BARTREE12 AND BARTREE22 AND BARTREE32 AND !BARTREE13 AND !BARTREE23 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK34=2 AND BARTREE12 AND !BARTREE13) OR (CLSK4=2 AND BARTREE12 AND !BARTREE13 AND !BARTREE22 AND !BARTREE23 AND !BARTREE32 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK33=2 AND BARTREE22 AND !BARTREE23) OR (CLSK4=2 AND BARTREE22 AND !BARTREE23 AND !BARTREE12 AND !BARTREE13 AND !BARTREE32 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK32=2 AND BARTREE32 AND !BARTREE33) OR (CLSK4=2 AND BARTREE32 AND !BARTREE33 AND !BARTREE12 AND !BARTREE13 AND !BARTREE22 AND !BARTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK4=2 AND BARTREE12 AND BARTREE22 AND !BARTREE13 AND !BARTREE23 AND !BARTREE32 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK4=2 AND BARTREE12 AND BARTREE32 AND !BARTREE13 AND !BARTREE23 AND !BARTREE33 AND !BARTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK4=2 AND BARTREE22 AND BARTREE32 AND !BARTREE13 AND !BARTREE23 AND !BARTREE33 AND !BARTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK4=2 AND BARTREE12 AND BARTREE22 AND BARTREE32 AND !BARTREE13 AND !BARTREE23 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (1+3) -ItemDisplay[((TABSK34=1 AND BARTREE13) OR (CLSK4=1 AND BARTREE13 AND !BARTREE23 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK33=1 AND BARTREE23) OR (CLSK4=1 AND BARTREE23 AND !BARTREE13 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK32=1 AND BARTREE33) OR (CLSK4=1 AND BARTREE33 AND !BARTREE13 AND !BARTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK4=1 AND BARTREE13 AND BARTREE23 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK4=1 AND BARTREE13 AND !BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK4=1 AND !BARTREE13 AND BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK4=1 AND BARTREE13 AND BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK34=1 AND BARTREE13) OR (CLSK4=1 AND BARTREE13 AND !BARTREE23 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK33=1 AND BARTREE23) OR (CLSK4=1 AND BARTREE23 AND !BARTREE13 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK32=1 AND BARTREE33) OR (CLSK4=1 AND BARTREE33 AND !BARTREE13 AND !BARTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK4=1 AND BARTREE13 AND BARTREE23 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK4=1 AND BARTREE13 AND !BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK4=1 AND !BARTREE13 AND BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK4=1 AND BARTREE13 AND BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (3+1) -ItemDisplay[(TABSK34=3 AND BARTREE11 AND !BARTREE12 AND !BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK33=3 AND BARTREE21 AND !BARTREE22 AND !BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK32=3 AND BARTREE31 AND !BARTREE32 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK34=3 AND BARTREE11 AND !BARTREE12 AND !BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK33=3 AND BARTREE21 AND !BARTREE22 AND !BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK32=3 AND BARTREE31 AND !BARTREE32 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo //+3 Skill Combo (Single Teal Skill) -ItemDisplay[((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND !((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND !((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %TEAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND !((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND !((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %TEAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Yellow Skill) -ItemDisplay[!((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND !((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[!((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND !((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Coral Skill) -ItemDisplay[!((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND !((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[!((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND !((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Yellow Skill) -ItemDisplay[((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND !((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND !((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Coral Skill) -ItemDisplay[((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND !((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND !((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Yellow Single Coral Skill) -ItemDisplay[!((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[!((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Sing Yellow le S Coral kill) -ItemDisplay[((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %GRAY%*%CL%%NAME%}%CONTINUE% //Druid Skills //Opener //Low Opener -ItemDisplay[(DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR (DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR (DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR (DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR TABSK42=2 OR TABSK41=2 OR TABSK40=2 OR CLSK5=2) !(TABSK42>2 OR TABSK41>2 OR TABSK40>2) !((TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) OR (TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) OR (TABSK40>1 AND (DRUTREE32 OR DRUTREE33))) !(CLSK5>1 AND (DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE% +ItemDisplay[(DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR (DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR (DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR (DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR TABSK42=2 OR TABSK41=2 OR TABSK40=2 OR CLSK5=2) !(TABSK42>2 OR TABSK41>2 OR TABSK40>2) !((TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) OR (TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) OR (TABSK40>1 AND (DRUTREE32 OR DRUTREE33))) !(CLSK5>1 AND (DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE% //High Opener -ItemDisplay[((TABSK42>2 OR TABSK41>2 OR TABSK40>2) OR ((TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) OR (TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) OR (TABSK40>1 AND (DRUTREE32 OR DRUTREE33))) OR (CLSK5>1 AND (DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK42>2 OR TABSK41>2 OR TABSK40>2) OR ((TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) OR (TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) OR (TABSK40>1 AND (DRUTREE32 OR DRUTREE33))) OR (CLSK5>1 AND (DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+3 Skill Tree -ItemDisplay[TABSK42=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK41=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK40=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %CORAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK42=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK41=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK40=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %CORAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+2 Skill Tree -ItemDisplay[TABSK42=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %TEAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK41=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %YELLOW%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK40=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %CORAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK42=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %TEAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK41=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %YELLOW%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK40=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %CORAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Skill Tree -ItemDisplay[(((DRUTREE12 OR DRUTREE13) AND TABSK42=1) OR ((DRUTREE22 OR DRUTREE23) AND TABSK41=1) OR ((DRUTREE32 OR DRUTREE33) AND TABSK40=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to Skill Tree %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(((DRUTREE12 OR DRUTREE13) AND TABSK42=1) OR ((DRUTREE22 OR DRUTREE23) AND TABSK41=1) OR ((DRUTREE32 OR DRUTREE33) AND TABSK40=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to Skill Tree %GRAY%*%CL%%NAME%}%CONTINUE% //+2 Class Skills -ItemDisplay[CLSK5=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %WHITE%to %SAGE%Class Skills %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[CLSK5=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %WHITE%to %SAGE%Class Skills %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Class Skills -ItemDisplay[((DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33) AND CLSK5=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to %LIGHT_GRAY%Class Skills %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33) AND CLSK5=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to %LIGHT_GRAY%Class Skills %GRAY%*%CL%%NAME%}%CONTINUE% //+6 Skill Combo -ItemDisplay[(TABSK42=3 AND DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TEAL%*%BLUE%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK41=3 AND DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TAN%*%YELLOW%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK40=3 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%CORAL%*%RED%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK42=3 AND DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TEAL%*%BLUE%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK41=3 AND DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TAN%*%YELLOW%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK40=3 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%CORAL%*%RED%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo //+5 Skill Combo (2+3) -ItemDisplay[((TABSK42=2 AND DRUTREE13) OR (CLSK5=2 AND DRUTREE13 AND !DRUTREE23 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK41=2 AND DRUTREE23) OR (CLSK5=2 AND DRUTREE23 AND !DRUTREE13 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK40=2 AND DRUTREE33) OR (CLSK5=2 AND DRUTREE33 AND !DRUTREE13 AND !DRUTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK5=2 AND DRUTREE13 AND DRUTREE23 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK5=2 AND DRUTREE13 AND DRUTREE33 AND !DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK5=2 AND DRUTREE23 AND DRUTREE33 AND !DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %YELLOW%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK5=2 AND DRUTREE13 AND DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK42=2 AND DRUTREE13) OR (CLSK5=2 AND DRUTREE13 AND !DRUTREE23 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK41=2 AND DRUTREE23) OR (CLSK5=2 AND DRUTREE23 AND !DRUTREE13 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK40=2 AND DRUTREE33) OR (CLSK5=2 AND DRUTREE33 AND !DRUTREE13 AND !DRUTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK5=2 AND DRUTREE13 AND DRUTREE23 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK5=2 AND DRUTREE13 AND DRUTREE33 AND !DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK5=2 AND DRUTREE23 AND DRUTREE33 AND !DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %YELLOW%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK5=2 AND DRUTREE13 AND DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo (3+2) -ItemDisplay[(TABSK42=3 AND DRUTREE12 AND !DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK41=3 AND DRUTREE22 AND !DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK40=3 AND DRUTREE32 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK42=3 AND DRUTREE12 AND !DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK41=3 AND DRUTREE22 AND !DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK40=3 AND DRUTREE32 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+4 Skill Combo //+4 Skill Combo (2+2) -ItemDisplay[((TABSK42=2 AND DRUTREE12 AND !DRUTREE13) OR (CLSK5=2 AND DRUTREE12 AND !DRUTREE13 AND !DRUTREE22 AND !DRUTREE23 AND !DRUTREE32 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK41=2 AND DRUTREE22 AND !DRUTREE23) OR (CLSK5=2 AND DRUTREE22 AND !DRUTREE23 AND !DRUTREE12 AND !DRUTREE13 AND !DRUTREE32 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK40=2 AND DRUTREE32 AND !DRUTREE33) OR (CLSK5=2 AND DRUTREE32 AND !DRUTREE33 AND !DRUTREE12 AND !DRUTREE13 AND !DRUTREE22 AND !DRUTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK5=2 AND DRUTREE12 AND DRUTREE22 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE32 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK5=2 AND DRUTREE12 AND DRUTREE32 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE33 AND !DRUTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK5=2 AND DRUTREE22 AND DRUTREE32 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE33 AND !DRUTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK5=2 AND DRUTREE12 AND DRUTREE22 AND DRUTREE32 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK42=2 AND DRUTREE12 AND !DRUTREE13) OR (CLSK5=2 AND DRUTREE12 AND !DRUTREE13 AND !DRUTREE22 AND !DRUTREE23 AND !DRUTREE32 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK41=2 AND DRUTREE22 AND !DRUTREE23) OR (CLSK5=2 AND DRUTREE22 AND !DRUTREE23 AND !DRUTREE12 AND !DRUTREE13 AND !DRUTREE32 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK40=2 AND DRUTREE32 AND !DRUTREE33) OR (CLSK5=2 AND DRUTREE32 AND !DRUTREE33 AND !DRUTREE12 AND !DRUTREE13 AND !DRUTREE22 AND !DRUTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK5=2 AND DRUTREE12 AND DRUTREE22 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE32 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK5=2 AND DRUTREE12 AND DRUTREE32 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE33 AND !DRUTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK5=2 AND DRUTREE22 AND DRUTREE32 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE33 AND !DRUTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK5=2 AND DRUTREE12 AND DRUTREE22 AND DRUTREE32 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (1+3) -ItemDisplay[((TABSK42=1 AND DRUTREE13) OR (CLSK5=1 AND DRUTREE13 AND !DRUTREE23 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK41=1 AND DRUTREE23) OR (CLSK5=1 AND DRUTREE23 AND !DRUTREE13 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK40=1 AND DRUTREE33) OR (CLSK5=1 AND DRUTREE33 AND !DRUTREE13 AND !DRUTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK5=1 AND DRUTREE13 AND DRUTREE23 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK5=1 AND DRUTREE13 AND !DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK5=1 AND !DRUTREE13 AND DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK5=1 AND DRUTREE13 AND DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK42=1 AND DRUTREE13) OR (CLSK5=1 AND DRUTREE13 AND !DRUTREE23 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK41=1 AND DRUTREE23) OR (CLSK5=1 AND DRUTREE23 AND !DRUTREE13 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK40=1 AND DRUTREE33) OR (CLSK5=1 AND DRUTREE33 AND !DRUTREE13 AND !DRUTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK5=1 AND DRUTREE13 AND DRUTREE23 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK5=1 AND DRUTREE13 AND !DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK5=1 AND !DRUTREE13 AND DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK5=1 AND DRUTREE13 AND DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (3+1) -ItemDisplay[(TABSK42=3 AND DRUTREE11 AND !DRUTREE12 AND !DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK41=3 AND DRUTREE21 AND !DRUTREE22 AND !DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK40=3 AND DRUTREE31 AND !DRUTREE32 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK42=3 AND DRUTREE11 AND !DRUTREE12 AND !DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK41=3 AND DRUTREE21 AND !DRUTREE22 AND !DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK40=3 AND DRUTREE31 AND !DRUTREE32 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo //+3 Skill Combo (Single Teal Skill) -ItemDisplay[((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND !((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND !((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %TEAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND !((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND !((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %TEAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Yellow Skill) -ItemDisplay[!((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND !((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[!((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND !((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Coral Skill) -ItemDisplay[!((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND !((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[!((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND !((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Yellow Skill) -ItemDisplay[((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND !((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND !((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Coral Skill) -ItemDisplay[((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND !((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND !((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Yellow Single Coral Skill) -ItemDisplay[!((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[!((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Sing Yellow le S Coral kill) -ItemDisplay[((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %GRAY%*%CL%%NAME%}%CONTINUE% //Necromancer Skills //Opener //Low Opener -ItemDisplay[(NECTREE13 OR NECTREE23 OR NECTREE33 OR (NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR (NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR (NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR TABSK18=2 OR TABSK17=2 OR TABSK16=2 OR CLSK2=2) !(TABSK18>2 OR TABSK17>2 OR TABSK16>2) !((TABSK18>1 AND (NECTREE12 OR NECTREE13)) OR (TABSK17>1 AND (NECTREE22 OR NECTREE23)) OR (TABSK16>1 AND (NECTREE32 OR NECTREE33))) !(CLSK2>1 AND (NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE% +ItemDisplay[(NECTREE13 OR NECTREE23 OR NECTREE33 OR (NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR (NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR (NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR TABSK18=2 OR TABSK17=2 OR TABSK16=2 OR CLSK2=2) !(TABSK18>2 OR TABSK17>2 OR TABSK16>2) !((TABSK18>1 AND (NECTREE12 OR NECTREE13)) OR (TABSK17>1 AND (NECTREE22 OR NECTREE23)) OR (TABSK16>1 AND (NECTREE32 OR NECTREE33))) !(CLSK2>1 AND (NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE% //High Opener -ItemDisplay[((TABSK18>2 OR TABSK17>2 OR TABSK16>2) OR ((TABSK18>1 AND (NECTREE12 OR NECTREE13)) OR (TABSK17>1 AND (NECTREE22 OR NECTREE23)) OR (TABSK16>1 AND (NECTREE32 OR NECTREE33))) OR (CLSK2>1 AND (NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK18>2 OR TABSK17>2 OR TABSK16>2) OR ((TABSK18>1 AND (NECTREE12 OR NECTREE13)) OR (TABSK17>1 AND (NECTREE22 OR NECTREE23)) OR (TABSK16>1 AND (NECTREE32 OR NECTREE33))) OR (CLSK2>1 AND (NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+3 Skill Tree -ItemDisplay[TABSK18=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK17=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK16=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %CORAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK18=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK17=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK16=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %CORAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+2 Skill Tree -ItemDisplay[TABSK18=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %TEAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK17=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %YELLOW%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK16=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %CORAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK18=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %TEAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK17=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %YELLOW%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK16=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %CORAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Skill Tree -ItemDisplay[(((NECTREE12 OR NECTREE13) AND TABSK18=1) OR ((NECTREE22 OR NECTREE23) AND TABSK17=1) OR ((NECTREE32 OR NECTREE33) AND TABSK16=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to Skill Tree %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(((NECTREE12 OR NECTREE13) AND TABSK18=1) OR ((NECTREE22 OR NECTREE23) AND TABSK17=1) OR ((NECTREE32 OR NECTREE33) AND TABSK16=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to Skill Tree %GRAY%*%CL%%NAME%}%CONTINUE% //+2 Class Skills -ItemDisplay[CLSK2=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %WHITE%to %SAGE%Class Skills %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[CLSK2=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %WHITE%to %SAGE%Class Skills %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Class Skills -ItemDisplay[((NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33) AND CLSK2=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to %LIGHT_GRAY%Class Skills %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33) AND CLSK2=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to %LIGHT_GRAY%Class Skills %GRAY%*%CL%%NAME%}%CONTINUE% //+6 Skill Combo -ItemDisplay[(TABSK18=3 AND NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TEAL%*%BLUE%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK17=3 AND NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TAN%*%YELLOW%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK16=3 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%CORAL%*%RED%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK18=3 AND NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TEAL%*%BLUE%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK17=3 AND NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TAN%*%YELLOW%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK16=3 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%CORAL%*%RED%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo //+5 Skill Combo (2+3) -ItemDisplay[((TABSK18=2 AND NECTREE13) OR (CLSK2=2 AND NECTREE13 AND !NECTREE23 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK17=2 AND NECTREE23) OR (CLSK2=2 AND NECTREE23 AND !NECTREE13 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK16=2 AND NECTREE33) OR (CLSK2=2 AND NECTREE33 AND !NECTREE13 AND !NECTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK2=2 AND NECTREE13 AND NECTREE23 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK2=2 AND NECTREE13 AND NECTREE33 AND !NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK2=2 AND NECTREE23 AND NECTREE33 AND !NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %YELLOW%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK2=2 AND NECTREE13 AND NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK18=2 AND NECTREE13) OR (CLSK2=2 AND NECTREE13 AND !NECTREE23 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK17=2 AND NECTREE23) OR (CLSK2=2 AND NECTREE23 AND !NECTREE13 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK16=2 AND NECTREE33) OR (CLSK2=2 AND NECTREE33 AND !NECTREE13 AND !NECTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK2=2 AND NECTREE13 AND NECTREE23 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK2=2 AND NECTREE13 AND NECTREE33 AND !NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK2=2 AND NECTREE23 AND NECTREE33 AND !NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %YELLOW%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK2=2 AND NECTREE13 AND NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo (3+2) -ItemDisplay[(TABSK18=3 AND NECTREE12 AND !NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK17=3 AND NECTREE22 AND !NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK16=3 AND NECTREE32 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK18=3 AND NECTREE12 AND !NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK17=3 AND NECTREE22 AND !NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK16=3 AND NECTREE32 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+4 Skill Combo //+4 Skill Combo (2+2) -ItemDisplay[((TABSK18=2 AND NECTREE12 AND !NECTREE13) OR (CLSK2=2 AND NECTREE12 AND !NECTREE13 AND !NECTREE22 AND !NECTREE23 AND !NECTREE32 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK17=2 AND NECTREE22 AND !NECTREE23) OR (CLSK2=2 AND NECTREE22 AND !NECTREE23 AND !NECTREE12 AND !NECTREE13 AND !NECTREE32 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK16=2 AND NECTREE32 AND !NECTREE33) OR (CLSK2=2 AND NECTREE32 AND !NECTREE33 AND !NECTREE12 AND !NECTREE13 AND !NECTREE22 AND !NECTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK2=2 AND NECTREE12 AND NECTREE22 AND !NECTREE13 AND !NECTREE23 AND !NECTREE32 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK2=2 AND NECTREE12 AND NECTREE32 AND !NECTREE13 AND !NECTREE23 AND !NECTREE33 AND !NECTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK2=2 AND NECTREE22 AND NECTREE32 AND !NECTREE13 AND !NECTREE23 AND !NECTREE33 AND !NECTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK2=2 AND NECTREE12 AND NECTREE22 AND NECTREE32 AND !NECTREE13 AND !NECTREE23 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK18=2 AND NECTREE12 AND !NECTREE13) OR (CLSK2=2 AND NECTREE12 AND !NECTREE13 AND !NECTREE22 AND !NECTREE23 AND !NECTREE32 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK17=2 AND NECTREE22 AND !NECTREE23) OR (CLSK2=2 AND NECTREE22 AND !NECTREE23 AND !NECTREE12 AND !NECTREE13 AND !NECTREE32 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK16=2 AND NECTREE32 AND !NECTREE33) OR (CLSK2=2 AND NECTREE32 AND !NECTREE33 AND !NECTREE12 AND !NECTREE13 AND !NECTREE22 AND !NECTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK2=2 AND NECTREE12 AND NECTREE22 AND !NECTREE13 AND !NECTREE23 AND !NECTREE32 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK2=2 AND NECTREE12 AND NECTREE32 AND !NECTREE13 AND !NECTREE23 AND !NECTREE33 AND !NECTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK2=2 AND NECTREE22 AND NECTREE32 AND !NECTREE13 AND !NECTREE23 AND !NECTREE33 AND !NECTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK2=2 AND NECTREE12 AND NECTREE22 AND NECTREE32 AND !NECTREE13 AND !NECTREE23 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (1+3) -ItemDisplay[((TABSK18=1 AND NECTREE13) OR (CLSK2=1 AND NECTREE13 AND !NECTREE23 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK17=1 AND NECTREE23) OR (CLSK2=1 AND NECTREE23 AND !NECTREE13 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK16=1 AND NECTREE33) OR (CLSK2=1 AND NECTREE33 AND !NECTREE13 AND !NECTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK2=1 AND NECTREE13 AND NECTREE23 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK2=1 AND NECTREE13 AND !NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK2=1 AND !NECTREE13 AND NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK2=1 AND NECTREE13 AND NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK18=1 AND NECTREE13) OR (CLSK2=1 AND NECTREE13 AND !NECTREE23 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK17=1 AND NECTREE23) OR (CLSK2=1 AND NECTREE23 AND !NECTREE13 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK16=1 AND NECTREE33) OR (CLSK2=1 AND NECTREE33 AND !NECTREE13 AND !NECTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK2=1 AND NECTREE13 AND NECTREE23 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK2=1 AND NECTREE13 AND !NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK2=1 AND !NECTREE13 AND NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK2=1 AND NECTREE13 AND NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (3+1) -ItemDisplay[(TABSK18=3 AND NECTREE11 AND !NECTREE12 AND !NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK17=3 AND NECTREE21 AND !NECTREE22 AND !NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK16=3 AND NECTREE31 AND !NECTREE32 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK18=3 AND NECTREE11 AND !NECTREE12 AND !NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK17=3 AND NECTREE21 AND !NECTREE22 AND !NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK16=3 AND NECTREE31 AND !NECTREE32 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo //+3 Skill Combo (Single Teal Skill) -ItemDisplay[((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND !((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND !((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %TEAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND !((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND !((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %TEAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Yellow Skill) -ItemDisplay[!((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND !((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[!((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND !((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Coral Skill) -ItemDisplay[!((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND !((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[!((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND !((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Yellow Skill) -ItemDisplay[((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND !((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %WHITE%to %TEAL%Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND !((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %WHITE%to %TEAL%Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Coral Skill) -ItemDisplay[((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND !((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %Coral%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND !((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %Coral%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Yellow Single Coral Skill) -ItemDisplay[!((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Single %Coral%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[!((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Single %Coral%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Sing Yellow le S Coral kill) -ItemDisplay[((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %GRAY%*%CL%%NAME%}%CONTINUE% //Paladin Skills //Opener //Low Opener -ItemDisplay[(PALTREE13 OR PALTREE23 OR PALTREE33 OR (PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR (PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR (PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR TABSK26=2 OR TABSK25=2 OR TABSK24=2 OR CLSK3=2) !(TABSK26>2 OR TABSK25>2 OR TABSK24>2) !((TABSK26>1 AND (PALTREE12 OR PALTREE13)) OR (TABSK25>1 AND (PALTREE22 OR PALTREE23)) OR (TABSK24>1 AND (PALTREE32 OR PALTREE33))) !(CLSK3>1 AND (PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE% +ItemDisplay[(PALTREE13 OR PALTREE23 OR PALTREE33 OR (PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR (PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR (PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR TABSK26=2 OR TABSK25=2 OR TABSK24=2 OR CLSK3=2) !(TABSK26>2 OR TABSK25>2 OR TABSK24>2) !((TABSK26>1 AND (PALTREE12 OR PALTREE13)) OR (TABSK25>1 AND (PALTREE22 OR PALTREE23)) OR (TABSK24>1 AND (PALTREE32 OR PALTREE33))) !(CLSK3>1 AND (PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE% //High Opener -ItemDisplay[((TABSK26>2 OR TABSK25>2 OR TABSK24>2) OR ((TABSK26>1 AND (PALTREE12 OR PALTREE13)) OR (TABSK25>1 AND (PALTREE22 OR PALTREE23)) OR (TABSK24>1 AND (PALTREE32 OR PALTREE33))) OR (CLSK3>1 AND (PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK26>2 OR TABSK25>2 OR TABSK24>2) OR ((TABSK26>1 AND (PALTREE12 OR PALTREE13)) OR (TABSK25>1 AND (PALTREE22 OR PALTREE23)) OR (TABSK24>1 AND (PALTREE32 OR PALTREE33))) OR (CLSK3>1 AND (PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+3 Skill Tree -ItemDisplay[TABSK26=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK25=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK24=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %CORAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK26=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK25=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK24=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %CORAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+2 Skill Tree -ItemDisplay[TABSK26=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %TEAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK25=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %YELLOW%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK24=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %CORAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK26=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %TEAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK25=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %YELLOW%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK24=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %CORAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Skill Tree -ItemDisplay[(((PALTREE12 OR PALTREE13) AND TABSK26=1) OR ((PALTREE22 OR PALTREE23) AND TABSK25=1) OR ((PALTREE32 OR PALTREE33) AND TABSK24=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to Skill Tree %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(((PALTREE12 OR PALTREE13) AND TABSK26=1) OR ((PALTREE22 OR PALTREE23) AND TABSK25=1) OR ((PALTREE32 OR PALTREE33) AND TABSK24=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to Skill Tree %GRAY%*%CL%%NAME%}%CONTINUE% //+2 Class Skills -ItemDisplay[CLSK3=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %WHITE%to %SAGE%Class Skills %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[CLSK3=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %WHITE%to %SAGE%Class Skills %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Class Skills -ItemDisplay[((PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33) AND CLSK3=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to %LIGHT_GRAY%Class Skills %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33) AND CLSK3=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to %LIGHT_GRAY%Class Skills %GRAY%*%CL%%NAME%}%CONTINUE% //+6 Skill Combo -ItemDisplay[(TABSK26=3 AND PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TEAL%*%BLUE%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK25=3 AND PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TAN%*%YELLOW%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK24=3 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%CORAL%*%RED%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK26=3 AND PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TEAL%*%BLUE%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK25=3 AND PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TAN%*%YELLOW%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK24=3 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%CORAL%*%RED%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo //+5 Skill Combo (2+3) -ItemDisplay[((TABSK26=2 AND PALTREE13) OR (CLSK3=2 AND PALTREE13 AND !PALTREE23 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK25=2 AND PALTREE23) OR (CLSK3=2 AND PALTREE23 AND !PALTREE13 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK24=2 AND PALTREE33) OR (CLSK3=2 AND PALTREE33 AND !PALTREE13 AND !PALTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK3=2 AND PALTREE13 AND PALTREE23 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK3=2 AND PALTREE13 AND PALTREE33 AND !PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK3=2 AND PALTREE23 AND PALTREE33 AND !PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %YELLOW%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK3=2 AND PALTREE13 AND PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK26=2 AND PALTREE13) OR (CLSK3=2 AND PALTREE13 AND !PALTREE23 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK25=2 AND PALTREE23) OR (CLSK3=2 AND PALTREE23 AND !PALTREE13 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK24=2 AND PALTREE33) OR (CLSK3=2 AND PALTREE33 AND !PALTREE13 AND !PALTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK3=2 AND PALTREE13 AND PALTREE23 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK3=2 AND PALTREE13 AND PALTREE33 AND !PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK3=2 AND PALTREE23 AND PALTREE33 AND !PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %YELLOW%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK3=2 AND PALTREE13 AND PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo (3+2) -ItemDisplay[(TABSK26=3 AND PALTREE12 AND !PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK25=3 AND PALTREE22 AND !PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK24=3 AND PALTREE32 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK26=3 AND PALTREE12 AND !PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK25=3 AND PALTREE22 AND !PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK24=3 AND PALTREE32 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+4 Skill Combo //+4 Skill Combo (2+2) -ItemDisplay[((TABSK26=2 AND PALTREE12 AND !PALTREE13) OR (CLSK3=2 AND PALTREE12 AND !PALTREE13 AND !PALTREE22 AND !PALTREE23 AND !PALTREE32 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK25=2 AND PALTREE22 AND !PALTREE23) OR (CLSK3=2 AND PALTREE22 AND !PALTREE23 AND !PALTREE12 AND !PALTREE13 AND !PALTREE32 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK24=2 AND PALTREE32 AND !PALTREE33) OR (CLSK3=2 AND PALTREE32 AND !PALTREE33 AND !PALTREE12 AND !PALTREE13 AND !PALTREE22 AND !PALTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK3=2 AND PALTREE12 AND PALTREE22 AND !PALTREE13 AND !PALTREE23 AND !PALTREE32 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK3=2 AND PALTREE12 AND PALTREE32 AND !PALTREE13 AND !PALTREE23 AND !PALTREE33 AND !PALTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK3=2 AND PALTREE22 AND PALTREE32 AND !PALTREE13 AND !PALTREE23 AND !PALTREE33 AND !PALTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK3=2 AND PALTREE12 AND PALTREE22 AND PALTREE32 AND !PALTREE13 AND !PALTREE23 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK26=2 AND PALTREE12 AND !PALTREE13) OR (CLSK3=2 AND PALTREE12 AND !PALTREE13 AND !PALTREE22 AND !PALTREE23 AND !PALTREE32 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK25=2 AND PALTREE22 AND !PALTREE23) OR (CLSK3=2 AND PALTREE22 AND !PALTREE23 AND !PALTREE12 AND !PALTREE13 AND !PALTREE32 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK24=2 AND PALTREE32 AND !PALTREE33) OR (CLSK3=2 AND PALTREE32 AND !PALTREE33 AND !PALTREE12 AND !PALTREE13 AND !PALTREE22 AND !PALTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK3=2 AND PALTREE12 AND PALTREE22 AND !PALTREE13 AND !PALTREE23 AND !PALTREE32 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK3=2 AND PALTREE12 AND PALTREE32 AND !PALTREE13 AND !PALTREE23 AND !PALTREE33 AND !PALTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK3=2 AND PALTREE22 AND PALTREE32 AND !PALTREE13 AND !PALTREE23 AND !PALTREE33 AND !PALTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK3=2 AND PALTREE12 AND PALTREE22 AND PALTREE32 AND !PALTREE13 AND !PALTREE23 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (1+3) -ItemDisplay[((TABSK26=1 AND PALTREE13) OR (CLSK3=1 AND PALTREE13 AND !PALTREE23 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK25=1 AND PALTREE23) OR (CLSK3=1 AND PALTREE23 AND !PALTREE13 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK24=1 AND PALTREE33) OR (CLSK3=1 AND PALTREE33 AND !PALTREE13 AND !PALTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK3=1 AND PALTREE13 AND PALTREE23 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK3=1 AND PALTREE13 AND !PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK3=1 AND !PALTREE13 AND PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK3=1 AND PALTREE13 AND PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK26=1 AND PALTREE13) OR (CLSK3=1 AND PALTREE13 AND !PALTREE23 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK25=1 AND PALTREE23) OR (CLSK3=1 AND PALTREE23 AND !PALTREE13 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK24=1 AND PALTREE33) OR (CLSK3=1 AND PALTREE33 AND !PALTREE13 AND !PALTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK3=1 AND PALTREE13 AND PALTREE23 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK3=1 AND PALTREE13 AND !PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK3=1 AND !PALTREE13 AND PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK3=1 AND PALTREE13 AND PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (3+1) -ItemDisplay[(TABSK26=3 AND PALTREE11 AND !PALTREE12 AND !PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK25=3 AND PALTREE21 AND !PALTREE22 AND !PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK24=3 AND PALTREE31 AND !PALTREE32 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK26=3 AND PALTREE11 AND !PALTREE12 AND !PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK25=3 AND PALTREE21 AND !PALTREE22 AND !PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK24=3 AND PALTREE31 AND !PALTREE32 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo //+3 Skill Combo (Single Teal Skill) -ItemDisplay[((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND !((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND !((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %TEAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND !((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND !((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %TEAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Yellow Skill) -ItemDisplay[!((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND !((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[!((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND !((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Coral Skill) -ItemDisplay[!((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND !((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[!((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND !((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Yellow Skill) -ItemDisplay[((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND !((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND !((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Coral Skill) -ItemDisplay[((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND !((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND !((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Yellow Single Coral Skill) -ItemDisplay[!((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[!((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Sing Yellow le S Coral kill) -ItemDisplay[((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %GRAY%*%CL%%NAME%}%CONTINUE% //Amazon Skills //Low Opener -ItemDisplay[((CLSK0>0 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) OR (TABSK2>1 OR TABSK1>1 OR TABSK0>1)) !((CLSK0=2 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) OR (TABSK2>2 OR TABSK1>2 OR TABSK0>2)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE% +ItemDisplay[((CLSK0>0 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) OR (CLSK0>1 OR TABSK2>1 OR TABSK1>1 OR TABSK0>1)) !((CLSK0=2 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) OR (TABSK2>2 OR TABSK1>2 OR TABSK0>2)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE% //High Opener -ItemDisplay[((CLSK0=2 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) OR (TABSK2>2 OR TABSK1>2 OR TABSK0>2)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((CLSK0=2 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) OR (TABSK2>2 OR TABSK1>2 OR TABSK0>2)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+2 Class Skills -ItemDisplay[CLSK0=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %WHITE%to %SAGE%Class Skills %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[CLSK0=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %WHITE%to %SAGE%Class Skills %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Class Skills -ItemDisplay[(CLSK0=1 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to %LIGHT_GRAY%Class Skills %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK0=1 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to %LIGHT_GRAY%Class Skills %GRAY%*%CL%%NAME%}%CONTINUE% //+6 Skill Tree -ItemDisplay[TABSK2=6 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%PURPLE%* %RED%*%CORAL%* %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 %WHITE%to %GREEN%Skill Tree %WHITE%*%TEAL%*%BLUE%* %CORAL%*%RED%* %PURPLE%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK1=6 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%PURPLE%* %RED%*%CORAL%* %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 %WHITE%to %GREEN%Skill Tree %WHITE%*%TAN%*%YELLOW%* %CORAL%*%RED%* %PURPLE%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK0=6 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%PURPLE%* %GREEN%*%SAGE%* %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 %WHITE%to %GREEN%Skill Tree %WHITE%*%CORAL%*%RED%* %SAGE%*%GREEN%* %PURPLE%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK2=6 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%PURPLE%* %RED%*%CORAL%* %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 %WHITE%to %GREEN%Skill Tree %WHITE%*%TEAL%*%BLUE%* %CORAL%*%RED%* %PURPLE%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK1=6 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%PURPLE%* %RED%*%CORAL%* %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 %WHITE%to %GREEN%Skill Tree %WHITE%*%TAN%*%YELLOW%* %CORAL%*%RED%* %PURPLE%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK0=6 (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%PURPLE%* %GREEN%*%SAGE%* %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 %WHITE%to %GREEN%Skill Tree %WHITE%*%CORAL%*%RED%* %SAGE%*%GREEN%* %PURPLE%*%CL%%NAME%}%CONTINUE% //+5 Skill Tree -ItemDisplay[(TABSK2=5 OR (CLSK0=2 AND TABSK2=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %SAGE%Skill %TEAL%Tree %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK1=5 OR (CLSK0=2 AND TABSK1=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %SAGE%Skill %YELLOW%Tree %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK0=5 OR (CLSK0=2 AND TABSK0=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %SAGE%Skill %CORAL%Tree %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK2=5 OR (CLSK0=2 AND TABSK2=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %SAGE%Skill %TEAL%Tree %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK1=5 OR (CLSK0=2 AND TABSK1=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %SAGE%Skill %YELLOW%Tree %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK0=5 OR (CLSK0=2 AND TABSK0=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %SAGE%Skill %CORAL%Tree %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+4 Skill Tree -ItemDisplay[(TABSK2=4 OR (CLSK0=2 AND TABSK2=2) OR (CLSK0=1 AND TABSK2=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Skill Tree %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK1=4 OR (CLSK0=2 AND TABSK1=2) OR (CLSK0=1 AND TABSK1=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Skill Tree %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK0=4 OR (CLSK0=2 AND TABSK0=2) OR (CLSK0=1 AND TABSK0=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %CORAL%Skill Tree %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK2=4 OR (CLSK0=2 AND TABSK2=2) OR (CLSK0=1 AND TABSK2=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Skill Tree %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK1=4 OR (CLSK0=2 AND TABSK1=2) OR (CLSK0=1 AND TABSK1=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Skill Tree %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK0=4 OR (CLSK0=2 AND TABSK0=2) OR (CLSK0=1 AND TABSK0=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %CORAL%Skill Tree %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Tree -ItemDisplay[(TABSK2=3 OR (CLSK0=2 AND TABSK2=1) OR (CLSK0=1 AND TABSK2=2)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK1=3 OR (CLSK0=2 AND TABSK1=1) OR (CLSK0=1 AND TABSK1=2)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK0=3 OR (CLSK0=2 AND TABSK0=1) OR (CLSK0=1 AND TABSK0=2)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %CORAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK2=3 OR (CLSK0=2 AND TABSK2=1) OR (CLSK0=1 AND TABSK2=2)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK1=3 OR (CLSK0=2 AND TABSK1=1) OR (CLSK0=1 AND TABSK1=2)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK0=3 OR (CLSK0=2 AND TABSK0=1) OR (CLSK0=1 AND TABSK0=2)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %CORAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+2 Skill Tree -ItemDisplay[(TABSK2=2 OR (CLSK0=1 AND TABSK2=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %TEAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK1=2 OR (CLSK0=1 AND TABSK1=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %YELLOW%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK0=2 OR (CLSK0=1 AND TABSK0=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %CORAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK2=2 OR (CLSK0=1 AND TABSK2=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %TEAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK1=2 OR (CLSK0=1 AND TABSK1=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %YELLOW%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK0=2 OR (CLSK0=1 AND TABSK0=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %CORAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //Notice me replacement for +High Skills //+5 Or Higher Skill Combo //Assasin -ItemDisplay[((MULTI83,6+MULTI188,48+MULTI188,49+MULTI188,50+STAT127>3) OR ((MULTI83,6+STAT127>2) AND (ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33)) OR ((MULTI83,6+STAT127>1) AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) OR ((MULTI83,6+MULTI188,48+STAT127>2) AND (ASNTREE32 OR ASNTREE33)) OR ((MULTI83,6+MULTI188,49+STAT127>2) AND (ASNTREE22 OR ASNTREE23)) OR ((MULTI83,6+MULTI188,50+STAT127>2) AND (ASNTREE12 OR ASNTREE13)) OR ((MULTI83,6+MULTI188,48+STAT127>1) AND ASNTREE33) OR ((MULTI83,6+MULTI188,49+STAT127>1) AND ASNTREE23) OR ((MULTI83,6+MULTI188,50+STAT127>1) AND ASNTREE13)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED !MERC]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[((MULTI83,6+MULTI188,48+MULTI188,49+MULTI188,50+STAT127>3) OR ((MULTI83,6+STAT127>2) AND (ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33)) OR ((MULTI83,6+STAT127>1) AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) OR ((MULTI83,6+MULTI188,48+STAT127>2) AND (ASNTREE32 OR ASNTREE33)) OR ((MULTI83,6+MULTI188,49+STAT127>2) AND (ASNTREE22 OR ASNTREE23)) OR ((MULTI83,6+MULTI188,50+STAT127>2) AND (ASNTREE12 OR ASNTREE13)) OR ((MULTI83,6+MULTI188,48+STAT127>1) AND ASNTREE33) OR ((MULTI83,6+MULTI188,49+STAT127>1) AND ASNTREE23) OR ((MULTI83,6+MULTI188,50+STAT127>1) AND ASNTREE13)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED !MERC !GROUND]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Sorceress -ItemDisplay[((MULTI83,1+MULTI188,8+MULTI188,9+MULTI188,10+STAT127>3) OR ((MULTI83,1+STAT127>2) AND (SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33)) OR ((MULTI83,1+STAT127>1) AND (SORTREE13 OR SORTREE23 OR SORTREE33)) OR ((MULTI83,1+MULTI188,10+STAT127>2) AND (SORTREE12 OR SORTREE13)) OR ((MULTI83,1+MULTI188,9+STAT127>2) AND (SORTREE22 OR SORTREE23)) OR ((MULTI83,1+MULTI188,8+STAT127>2) AND (SORTREE32 OR SORTREE33)) OR ((MULTI83,1+MULTI188,10+STAT127>1) AND SORTREE13) OR ((MULTI83,1+MULTI188,9+STAT127>1) AND SORTREE23) OR ((MULTI83,1+MULTI188,8+STAT127>1) AND SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED !MERC]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[((MULTI83,1+MULTI188,8+MULTI188,9+MULTI188,10+STAT127>3) OR ((MULTI83,1+STAT127>2) AND (SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33)) OR ((MULTI83,1+STAT127>1) AND (SORTREE13 OR SORTREE23 OR SORTREE33)) OR ((MULTI83,1+MULTI188,10+STAT127>2) AND (SORTREE12 OR SORTREE13)) OR ((MULTI83,1+MULTI188,9+STAT127>2) AND (SORTREE22 OR SORTREE23)) OR ((MULTI83,1+MULTI188,8+STAT127>2) AND (SORTREE32 OR SORTREE33)) OR ((MULTI83,1+MULTI188,10+STAT127>1) AND SORTREE13) OR ((MULTI83,1+MULTI188,9+STAT127>1) AND SORTREE23) OR ((MULTI83,1+MULTI188,8+STAT127>1) AND SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED !MERC !GROUND]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Barbarian -ItemDisplay[((MULTI83,4+MULTI188,32+MULTI188,33+MULTI188,34+STAT127>3) OR ((MULTI83,4+STAT127>2) AND (BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33)) OR ((MULTI83,4+STAT127>1) AND (BARTREE13 OR BARTREE23 OR BARTREE33)) OR ((MULTI83,4+MULTI188,34+STAT127>2) AND (BARTREE12 OR BARTREE13)) OR ((MULTI83,4+MULTI188,33+STAT127>2) AND (BARTREE22 OR BARTREE23)) OR ((MULTI83,4+MULTI188,32+STAT127>2) AND (BARTREE32 OR BARTREE33)) OR ((MULTI83,4+MULTI188,34+STAT127>1) AND BARTREE13) OR ((MULTI83,4+MULTI188,33+STAT127>1) AND BARTREE23) OR ((MULTI83,4+MULTI188,32+STAT127>1) AND BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED !MERC]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[((MULTI83,4+MULTI188,32+MULTI188,33+MULTI188,34+STAT127>3) OR ((MULTI83,4+STAT127>2) AND (BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33)) OR ((MULTI83,4+STAT127>1) AND (BARTREE13 OR BARTREE23 OR BARTREE33)) OR ((MULTI83,4+MULTI188,34+STAT127>2) AND (BARTREE12 OR BARTREE13)) OR ((MULTI83,4+MULTI188,33+STAT127>2) AND (BARTREE22 OR BARTREE23)) OR ((MULTI83,4+MULTI188,32+STAT127>2) AND (BARTREE32 OR BARTREE33)) OR ((MULTI83,4+MULTI188,34+STAT127>1) AND BARTREE13) OR ((MULTI83,4+MULTI188,33+STAT127>1) AND BARTREE23) OR ((MULTI83,4+MULTI188,32+STAT127>1) AND BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED !MERC !GROUND]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Druid -ItemDisplay[((MULTI83,5+MULTI188,40+MULTI188,41+MULTI188,42+STAT127>3) OR ((MULTI83,5+STAT127>2) AND (DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33)) OR ((MULTI83,5+STAT127>1) AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) OR ((MULTI83,5+MULTI188,42+STAT127>2) AND (DRUTREE12 OR DRUTREE13)) OR ((MULTI83,5+MULTI188,41+STAT127>2) AND (DRUTREE22 OR DRUTREE23)) OR ((MULTI83,5+MULTI188,40+STAT127>2) AND (DRUTREE32 OR DRUTREE33)) OR ((MULTI83,5+MULTI188,42+STAT127>1) AND DRUTREE13) OR ((MULTI83,5+MULTI188,41+STAT127>1) AND DRUTREE23) OR ((MULTI83,5+MULTI188,40+STAT127>1) AND DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED !MERC]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[((MULTI83,5+MULTI188,40+MULTI188,41+MULTI188,42+STAT127>3) OR ((MULTI83,5+STAT127>2) AND (DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33)) OR ((MULTI83,5+STAT127>1) AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) OR ((MULTI83,5+MULTI188,42+STAT127>2) AND (DRUTREE12 OR DRUTREE13)) OR ((MULTI83,5+MULTI188,41+STAT127>2) AND (DRUTREE22 OR DRUTREE23)) OR ((MULTI83,5+MULTI188,40+STAT127>2) AND (DRUTREE32 OR DRUTREE33)) OR ((MULTI83,5+MULTI188,42+STAT127>1) AND DRUTREE13) OR ((MULTI83,5+MULTI188,41+STAT127>1) AND DRUTREE23) OR ((MULTI83,5+MULTI188,40+STAT127>1) AND DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED !MERC !GROUND]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Necromancer -ItemDisplay[((MULTI83,2+MULTI188,16+MULTI188,17+MULTI188,18+STAT127>3) OR ((MULTI83,2+STAT127>2) AND (NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33)) OR ((MULTI83,2+STAT127>1) AND (NECTREE13 OR NECTREE23 OR NECTREE33)) OR ((MULTI83,2+MULTI188,18+STAT127>2) AND (NECTREE12 OR NECTREE13)) OR ((MULTI83,2+MULTI188,17+STAT127>2) AND (NECTREE22 OR NECTREE23)) OR ((MULTI83,2+MULTI188,16+STAT127>2) AND (NECTREE32 OR NECTREE33)) OR ((MULTI83,2+MULTI188,18+STAT127>1) AND NECTREE13) OR ((MULTI83,2+MULTI188,17+STAT127>1) AND NECTREE23) OR ((MULTI83,2+MULTI188,16+STAT127>1) AND NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED !MERC]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[((MULTI83,2+MULTI188,16+MULTI188,17+MULTI188,18+STAT127>3) OR ((MULTI83,2+STAT127>2) AND (NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33)) OR ((MULTI83,2+STAT127>1) AND (NECTREE13 OR NECTREE23 OR NECTREE33)) OR ((MULTI83,2+MULTI188,18+STAT127>2) AND (NECTREE12 OR NECTREE13)) OR ((MULTI83,2+MULTI188,17+STAT127>2) AND (NECTREE22 OR NECTREE23)) OR ((MULTI83,2+MULTI188,16+STAT127>2) AND (NECTREE32 OR NECTREE33)) OR ((MULTI83,2+MULTI188,18+STAT127>1) AND NECTREE13) OR ((MULTI83,2+MULTI188,17+STAT127>1) AND NECTREE23) OR ((MULTI83,2+MULTI188,16+STAT127>1) AND NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED !MERC !GROUND]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Paladin -ItemDisplay[((MULTI83,3+MULTI188,24+MULTI188,25+MULTI188,26+STAT127>3) OR ((MULTI83,3+STAT127>2) AND (PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33)) OR ((MULTI83,3+STAT127>1) AND (PALTREE13 OR PALTREE23 OR PALTREE33)) OR ((MULTI83,3+MULTI188,26+STAT127>2) AND (PALTREE12 OR PALTREE13)) OR ((MULTI83,3+MULTI188,25+STAT127>2) AND (PALTREE22 OR PALTREE23)) OR ((MULTI83,3+MULTI188,24+STAT127>2) AND (PALTREE32 OR PALTREE33)) OR ((MULTI83,3+MULTI188,26+STAT127>1) AND PALTREE13) OR ((MULTI83,3+MULTI188,25+STAT127>1) AND PALTREE23) OR ((MULTI83,3+MULTI188,24+STAT127>1) AND PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED !MERC]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[((MULTI83,3+MULTI188,24+MULTI188,25+MULTI188,26+STAT127>3) OR ((MULTI83,3+STAT127>2) AND (PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33)) OR ((MULTI83,3+STAT127>1) AND (PALTREE13 OR PALTREE23 OR PALTREE33)) OR ((MULTI83,3+MULTI188,26+STAT127>2) AND (PALTREE12 OR PALTREE13)) OR ((MULTI83,3+MULTI188,25+STAT127>2) AND (PALTREE22 OR PALTREE23)) OR ((MULTI83,3+MULTI188,24+STAT127>2) AND (PALTREE32 OR PALTREE33)) OR ((MULTI83,3+MULTI188,26+STAT127>1) AND PALTREE13) OR ((MULTI83,3+MULTI188,25+STAT127>1) AND PALTREE23) OR ((MULTI83,3+MULTI188,24+STAT127>1) AND PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED !MERC !GROUND]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Amazon -ItemDisplay[(MULTI83,0+MULTI188,0+MULTI188,1+MULTI188,2+STAT127>4) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED !MERC]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% -ItemDisplay[QUIVER (MULTI83,0+MULTI188,0+STAT127>2) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED !MERC]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% -ItemDisplay[QUIVER (MULTI83,0+MULTI188,1+STAT127>2) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED !MERC]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[(MULTI83,0+MULTI188,0+MULTI188,1+MULTI188,2+STAT127>4) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED !MERC !GROUND]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[QUIVER (MULTI83,0+MULTI188,0+STAT127>2) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED !MERC !GROUND]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[QUIVER (MULTI83,0+MULTI188,1+STAT127>2) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED !MERC !GROUND]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //NOTICE ME, THAT's ME SECTION //High ED Amp Proc Combo -ItemDisplay[(NOTICEME01)]: %NAME%{%RED%*** %GREEN%High ED %ORANGE%Amp Proc %GREEN%Combo%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[(NOTICEME01) !GROUND]: %NAME%{%RED%*** %GREEN%High ED %ORANGE%Amp Proc %GREEN%Combo%RED% ***%CL%%NAME%}%CONTINUE% //High ED Weapon + MODS -ItemDisplay[(NOTICEME10) !(NOTICEME01)]: %NAME%{%RED%*** %GREEN%High ED %ORANGE%+Mods %GREEN%Weapon%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[(NOTICEME10) !(NOTICEME01) !GROUND]: %NAME%{%RED%*** %GREEN%High ED %ORANGE%+Mods %GREEN%Weapon%RED% ***%CL%%NAME%}%CONTINUE% //High ED Weapon -ItemDisplay[(NOTICEME02) !(NOTICEME01 OR NOTICEME10)]: %NAME%{%RED%*** %GREEN%High ED Weapon%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[(NOTICEME02) !(NOTICEME01 OR NOTICEME10) !GROUND]: %NAME%{%RED%*** %GREEN%High ED Weapon%RED% ***%CL%%NAME%}%CONTINUE% //3sk, 20ias Gloves -ItemDisplay[(NOTICEME03)]: %NAME%{%RED%*** %GREEN%3sk, %IAS%ias Gloves%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[(NOTICEME03) !GROUND]: %NAME%{%RED%*** %GREEN%3sk, %IAS%ias Gloves%RED% ***%CL%%NAME%}%CONTINUE% //3sk, 10fcr Gloves -ItemDisplay[(NOTICEME04)]: %NAME%{%RED%*** %GREEN%3sk, %FCR%fcr Gloves%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[(NOTICEME04) !GROUND]: %NAME%{%RED%*** %GREEN%3sk, %FCR%fcr Gloves%RED% ***%CL%%NAME%}%CONTINUE% //Teleport Charges -ItemDisplay[(NOTICEME05)]: %NAME%{%RED%*** %GREEN%Teleport Charges%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[(NOTICEME05) !GROUND]: %NAME%{%RED%*** %GREEN%Teleport Charges%RED% ***%CL%%NAME%}%CONTINUE% //Lower Resist CTC -ItemDisplay[(NOTICEME06)]: %NAME%{%LIGHT_GRAY%High %PURPLE%Lower Resist %GREEN%CTC %LIGHT_GRAY%Proc%CL%%NAME%}%CONTINUE% +ItemDisplay[(NOTICEME06) !GROUND]: %NAME%{%LIGHT_GRAY%High %PURPLE%Lower Resist %GREEN%CTC %LIGHT_GRAY%Proc%CL%%NAME%}%CONTINUE% //Amplify Damage CTC -ItemDisplay[(NOTICEME07) !(NOTICEME01)]: %NAME%{%LIGHT_GRAY%High %ORANGE%Amplify Damage %GREEN%CTC %LIGHT_GRAY%Proc%CL%%NAME%}%CONTINUE% +ItemDisplay[(NOTICEME07) !(NOTICEME01) !GROUND]: %NAME%{%LIGHT_GRAY%High %ORANGE%Amplify Damage %GREEN%CTC %LIGHT_GRAY%Proc%CL%%NAME%}%CONTINUE% //Lower Resist Charges -ItemDisplay[(NOTICEME08)]: %NAME%{%DARK_GREEN%Lower Resist Charges%CL%%NAME%}%CONTINUE% +ItemDisplay[(NOTICEME08) !GROUND]: %NAME%{%DARK_GREEN%Lower Resist Charges%CL%%NAME%}%CONTINUE% //Life Tap Charges -ItemDisplay[(NOTICEME09)]: %NAME%{%DARK_GREEN%Life Tap Charges%CL%%NAME%}%CONTINUE% +ItemDisplay[(NOTICEME09) !GROUND]: %NAME%{%DARK_GREEN%Life Tap Charges%CL%%NAME%}%CONTINUE% //ALL ITEM DESCRIPTIONS CLOSER - DESCRIPTIONS ABOVE THIS LINE @@ -5764,6 +5767,9 @@ ItemDisplay[NEC (SK67>2 OR SK74>2 OR SK94>2 OR SK75>2 OR SK70>2 OR SK84>2 OR SK8 ItemDisplay[(amc OR amb) NMAG !INF !RW TABSK0>2 ED>4 (SOCK=0 OR SOCK=4 OR SOCK=5)]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(amc OR amb) NMAG !INF !RW TABSK0>2 (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<8]: %DOT-D6%%TIER-5%%NAME%{%NAME%} ItemDisplay[(amc OR amb) NMAG !INF !RW TABSK0>2 SOCK=3 FILTLVL<6]: %NAME%{%NAME%} +ItemDisplay[(am1 OR am6) NMAG !INF !RW TABSK0>2 !SOCK~1-2 ED=15]: %NAME%{%NAME%} +ItemDisplay[(am1 OR am6) NMAG !INF !RW TABSK0>2 !SOCK~1-2 ED>9 FILTLVL<8]: %NAME%{%NAME%} +ItemDisplay[(am1 OR am6) NMAG !INF !RW TABSK0>2 !SOCK~1-2 ED>0 AMAZON FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[6cb NMAG !RW !INF (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(8rx OR 6rx OR 6lx OR 6mx OR 6hx) NMAG !INF !RW (SOCK=0 OR SOCK=4 OR SOCK=5) ED=15]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(8rx OR 6rx OR 6lx OR 6mx) NMAG !INF !RW (SOCK=0 OR SOCK=4 OR SOCK=5) ED>9 FILTLVL<8]: %DOT-D6%%TIER-5%%NAME%{%NAME%} @@ -5774,6 +5780,8 @@ ItemDisplay[(8rx OR 6rx OR 6lx OR 6mx OR 6hx) NMAG !INF !RW SOCK=3 FILTLVL<6]: % ItemDisplay[(6lw OR 6l7 OR 6hx) NMAG !INF !RW (SOCK=0 OR SOCK~4-6) ED=15]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[(6lw OR 6l7 OR 6hx) NMAG !INF !RW (SOCK=0 OR SOCK~4-6) ED>9 FILTLVL<8]: %DOT-D6%%TIER-5%%NAME%{%NAME%} ItemDisplay[(6lw OR 6l7 OR 6hx) NMAG !INF !RW (SOCK=0 OR SOCK~4-6) FILTLVL<6]: %NAME%{%NAME%} +ItemDisplay[(hxb OR rxb) ILVL>40 NMAG !INF !RW (SOCK=0 OR SOCK=5) FILTLVL<6]: %NAME%{%NAME%} +ItemDisplay[(hxb OR rxb) NMAG !INF !RW SOCK=5 FILTLVL<8]: %NAME%{%NAME%} //Clubs ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 ((SK222>2 AND SK238>2) AND (SK224>2 OR SK223>2))]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (SK227>2 AND SK237>2 AND SK247>2)]: %DOT-D6%%TIER-7%%NAME%{%NAME%} @@ -5849,8 +5857,8 @@ ItemDisplay[7ws !INF !ETH NMAG !RW !SOCK=1 (SK96>2 OR SK97>2 OR SK98>2 OR SK99>2 //Swords ItemDisplay[(crs OR bsd OR lsd) NMAG !INF !RW SOCK=4 FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[((crs (ILVL>25 AND ILVL<41)) OR ((bsd OR lsd) ILVL>25)) NMAG !INF !RW (SOCK=0 OR SOCK=4) (CLVL<80 OR FILTLVL<2)]: %NAME%{%NAME%} -ItemDisplay[crs ILVL>25 NMAG !INF !RW SOCK~4-5 FILTLVL<8]: %NAME%{%NAME%} -ItemDisplay[crs ILVL>25 NMAG !INF !RW (SOCK=0 OR SOCK>4) FILTLVL<6]: %NAME%{%NAME%} +ItemDisplay[crs NMAG !INF !RW SOCK~4-5 FILTLVL<8]: %NAME%{%NAME%} +ItemDisplay[crs ILVL>25 NMAG !INF !RW (SOCK=0 OR SOCK>3) FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[7cr NMAG !RW !INF !SOCK~1-2 ED=15]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[7cr NMAG !RW !INF !SOCK~1-2 ED>9]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[7cr NMAG SOCK=0 PALADIN]: %DOT-D6%%TIER-5%%NAME%{%NAME%} //imbue base @@ -5880,7 +5888,7 @@ ItemDisplay[WAND !(wnd OR ywn OR 9wn) (SK67>2 OR SK74>2 OR SK94>2 OR SK75>2 OR S ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK87>0 AND SK95>0 !SOCK=1 NMAG !RW]: %NAME%{%NAME%} ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK91>0 AND SK95>0 !SOCK=1 NMAG !RW]: %NAME%{%NAME%} //Staves -ItemDisplay[(6cs OR 6bs OR 6ws) (SK48>2 OR SK49>2 OR SK38>2 OR SK53>2 OR SK57>2 OR SK63>2 OR SK383>2 OR SK376>2 OR SK61>2 OR SK51>2 OR SK47>2) NMAG !RW (SOCK=0 OR SOCK=4)]: %DOT-D6%%NAME%{%NAME%} +ItemDisplay[(6ws OR 6cs OR 6bs OR 6ls) (SK48>2 OR SK49>2 OR SK38>2 OR SK53>2 OR SK57>2 OR SK63>2 OR SK383>2 OR SK376>2 OR SK61>2 OR SK51>2 OR SK47>2) NMAG !RW (SOCK=0 OR SOCK=4)]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(8ws OR 6ws) ((SK44>2 OR SK64>2 OR SK65>2 OR SK59>2 OR SK369>2) OR ((SK44>1 OR SK64>1 OR SK59>1 OR SK369>1) AND SK65>0)) NMAG !RW (SOCK=0 OR SOCK=5)]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(6ws OR 6cs OR 6bs OR 6ls) NMAG !INF !RW !SOCK=1 ED=15]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[6ws NMAG !INF !RW !SOCK~1-3]: %DOT-D6%%NAME%{%NAME%} @@ -5921,7 +5929,7 @@ ItemDisplay[((SIN ELT) OR 9tw OR 9lw) ((SK275>0 OR SK276>0 OR SK278>0 OR SK277>0 ItemDisplay[(9tw OR 7tw) (SK262>2 OR SK271>2) !INF NMAG !RW (SOCK=0 OR SOCK=3)]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(9tw OR 7tw) (SK252>2 AND SK263>2) !INF NMAG !RW (SOCK=0 OR SOCK=3)]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(9tw OR 7tw) SK257>2 AND (SK252>2 OR SK263>2 OR SK275>0) !INF NMAG !RW (SOCK=0 OR SOCK=3)]: %DOT-D6%%NAME%{%NAME%} -ItemDisplay[(9tw OR 7tw) (SK259>2 OR SK262>2 OR SK271>2 OR SK274>2 OR SK269>2 OR SK366>2 OR SK280>2) !INF NMAG !RW (SOCK=0 OR SOCK=3)]: %DOT-D6%%NAME%{%NAME%} +ItemDisplay[(9tw OR 7tw) (SK259>2 OR SK262>2 OR SK271>2 OR SK274>2 OR SK269>2 OR SK366>2 OR SK280>2 OR SK265>2) !INF NMAG !RW (SOCK=0 OR SOCK=3)]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[7xf ETH NMAG !INF !RW !SOCK=1 ED>9]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[7xf ETH NMAG !INF !RW !SOCK=1 ED>4]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[((SIN ELT) OR 9tw OR 9lw) (SK275>0 OR SK276>0 OR SK278>0 OR SK277>0 OR SK252>0 OR SK263>0) !INF ETH NMAG !RW (SOCK=0 OR SOCK=3)]: %DOT-D6%%TIER-7%%NAME%{%NAME%} @@ -5953,90 +5961,90 @@ ItemDisplay[(ANYSTAFFEQ7) !(wnd OR ywn OR 9wn OR scp OR ktr OR wrb OR axf OR ces //Add PRICETAG //Show Price TAG's on items -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE>0) SOCK=0]: %NAME% {%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~1-999)]: %NAME%%GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE>0) SOCK=0]: %NAME% {%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~1-999)]: %NAME%%GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE% //Show prices in range 1.0-5.0k every 0.1k -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~1000-1050)]: %NAME%%GRAY%(%TAN%$%WHITE%1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~1051-1150)]: %NAME%%GRAY%(%TAN%$%WHITE%1.1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~1151-1250)]: %NAME%%GRAY%(%TAN%$%WHITE%1.2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~1251-1350)]: %NAME%%GRAY%(%TAN%$%WHITE%1.3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~1351-1450)]: %NAME%%GRAY%(%TAN%$%WHITE%1.4%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~1451-1550)]: %NAME%%GRAY%(%TAN%$%WHITE%1.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~1551-1650)]: %NAME%%GRAY%(%TAN%$%WHITE%1.6%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~1651-1750)]: %NAME%%GRAY%(%TAN%$%WHITE%1.7%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~1751-1850)]: %NAME%%GRAY%(%TAN%$%WHITE%1.8%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~1851-1950)]: %NAME%%GRAY%(%TAN%$%WHITE%1.9%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~1951-2050)]: %NAME%%GRAY%(%TAN%$%WHITE%2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~2051-2150)]: %NAME%%GRAY%(%TAN%$%WHITE%2.1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~2151-2250)]: %NAME%%GRAY%(%TAN%$%WHITE%2.2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~2251-2350)]: %NAME%%GRAY%(%TAN%$%WHITE%2.3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~2351-2450)]: %NAME%%GRAY%(%TAN%$%WHITE%2.4%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~2451-2550)]: %NAME%%GRAY%(%TAN%$%WHITE%2.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~2551-2650)]: %NAME%%GRAY%(%TAN%$%WHITE%2.6%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~2651-2750)]: %NAME%%GRAY%(%TAN%$%WHITE%2.7%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~2751-2850)]: %NAME%%GRAY%(%TAN%$%WHITE%2.8%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~2851-2950)]: %NAME%%GRAY%(%TAN%$%WHITE%2.9%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~2951-3050)]: %NAME%%GRAY%(%TAN%$%WHITE%3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~3051-3150)]: %NAME%%GRAY%(%TAN%$%WHITE%3.1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~3151-3250)]: %NAME%%GRAY%(%TAN%$%WHITE%3.2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~3251-3350)]: %NAME%%GRAY%(%TAN%$%WHITE%3.3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~3351-3450)]: %NAME%%GRAY%(%TAN%$%WHITE%3.4%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~3451-3550)]: %NAME%%GRAY%(%TAN%$%WHITE%3.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~3551-3650)]: %NAME%%GRAY%(%TAN%$%WHITE%3.6%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~3651-3750)]: %NAME%%GRAY%(%TAN%$%WHITE%3.7%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~3751-3850)]: %NAME%%GRAY%(%TAN%$%WHITE%3.8%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~3851-3950)]: %NAME%%GRAY%(%TAN%$%WHITE%3.9%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~3951-4050)]: %NAME%%GRAY%(%TAN%$%WHITE%4%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~4051-4150)]: %NAME%%GRAY%(%TAN%$%WHITE%4.1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~4151-4250)]: %NAME%%GRAY%(%TAN%$%WHITE%4.2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~4251-4350)]: %NAME%%GRAY%(%TAN%$%WHITE%4.3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~4351-4450)]: %NAME%%GRAY%(%TAN%$%WHITE%4.4%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~4451-4550)]: %NAME%%GRAY%(%TAN%$%WHITE%4.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~4551-4650)]: %NAME%%GRAY%(%TAN%$%WHITE%4.6%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~4651-4750)]: %NAME%%GRAY%(%TAN%$%WHITE%4.7%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~4751-4850)]: %NAME%%GRAY%(%TAN%$%WHITE%4.8%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~4851-4950)]: %NAME%%GRAY%(%TAN%$%WHITE%4.9%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~4951-5250)]: %NAME%%GRAY%(%TAN%$%WHITE%5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~1000-1050)]: %NAME%%GRAY%(%TAN%$%WHITE%1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~1051-1150)]: %NAME%%GRAY%(%TAN%$%WHITE%1.1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~1151-1250)]: %NAME%%GRAY%(%TAN%$%WHITE%1.2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~1251-1350)]: %NAME%%GRAY%(%TAN%$%WHITE%1.3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~1351-1450)]: %NAME%%GRAY%(%TAN%$%WHITE%1.4%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~1451-1550)]: %NAME%%GRAY%(%TAN%$%WHITE%1.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~1551-1650)]: %NAME%%GRAY%(%TAN%$%WHITE%1.6%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~1651-1750)]: %NAME%%GRAY%(%TAN%$%WHITE%1.7%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~1751-1850)]: %NAME%%GRAY%(%TAN%$%WHITE%1.8%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~1851-1950)]: %NAME%%GRAY%(%TAN%$%WHITE%1.9%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~1951-2050)]: %NAME%%GRAY%(%TAN%$%WHITE%2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~2051-2150)]: %NAME%%GRAY%(%TAN%$%WHITE%2.1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~2151-2250)]: %NAME%%GRAY%(%TAN%$%WHITE%2.2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~2251-2350)]: %NAME%%GRAY%(%TAN%$%WHITE%2.3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~2351-2450)]: %NAME%%GRAY%(%TAN%$%WHITE%2.4%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~2451-2550)]: %NAME%%GRAY%(%TAN%$%WHITE%2.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~2551-2650)]: %NAME%%GRAY%(%TAN%$%WHITE%2.6%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~2651-2750)]: %NAME%%GRAY%(%TAN%$%WHITE%2.7%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~2751-2850)]: %NAME%%GRAY%(%TAN%$%WHITE%2.8%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~2851-2950)]: %NAME%%GRAY%(%TAN%$%WHITE%2.9%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~2951-3050)]: %NAME%%GRAY%(%TAN%$%WHITE%3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~3051-3150)]: %NAME%%GRAY%(%TAN%$%WHITE%3.1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~3151-3250)]: %NAME%%GRAY%(%TAN%$%WHITE%3.2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~3251-3350)]: %NAME%%GRAY%(%TAN%$%WHITE%3.3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~3351-3450)]: %NAME%%GRAY%(%TAN%$%WHITE%3.4%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~3451-3550)]: %NAME%%GRAY%(%TAN%$%WHITE%3.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~3551-3650)]: %NAME%%GRAY%(%TAN%$%WHITE%3.6%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~3651-3750)]: %NAME%%GRAY%(%TAN%$%WHITE%3.7%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~3751-3850)]: %NAME%%GRAY%(%TAN%$%WHITE%3.8%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~3851-3950)]: %NAME%%GRAY%(%TAN%$%WHITE%3.9%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~3951-4050)]: %NAME%%GRAY%(%TAN%$%WHITE%4%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~4051-4150)]: %NAME%%GRAY%(%TAN%$%WHITE%4.1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~4151-4250)]: %NAME%%GRAY%(%TAN%$%WHITE%4.2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~4251-4350)]: %NAME%%GRAY%(%TAN%$%WHITE%4.3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~4351-4450)]: %NAME%%GRAY%(%TAN%$%WHITE%4.4%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~4451-4550)]: %NAME%%GRAY%(%TAN%$%WHITE%4.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~4551-4650)]: %NAME%%GRAY%(%TAN%$%WHITE%4.6%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~4651-4750)]: %NAME%%GRAY%(%TAN%$%WHITE%4.7%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~4751-4850)]: %NAME%%GRAY%(%TAN%$%WHITE%4.8%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~4851-4950)]: %NAME%%GRAY%(%TAN%$%WHITE%4.9%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~4951-5250)]: %NAME%%GRAY%(%TAN%$%WHITE%5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% //Show prices in range 5.0-10k every 0.5k -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~5251-5750)]: %NAME%%GRAY%(%TAN%$%WHITE%5.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~5751-6250)]: %NAME%%GRAY%(%TAN%$%WHITE%6%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~6251-6750)]: %NAME%%GRAY%(%TAN%$%WHITE%6.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~6751-7250)]: %NAME%%GRAY%(%TAN%$%WHITE%7%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~7251-7750)]: %NAME%%GRAY%(%TAN%$%WHITE%7.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~7751-8250)]: %NAME%%GRAY%(%TAN%$%WHITE%8%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~8251-8750)]: %NAME%%GRAY%(%TAN%$%WHITE%8.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~8751-9250)]: %NAME%%GRAY%(%TAN%$%WHITE%9%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~9251-9750)]: %NAME%%GRAY%(%TAN%$%WHITE%9.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~9751-10500)]: %NAME%%GRAY%(%TAN%$%WHITE%10%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~5251-5750)]: %NAME%%GRAY%(%TAN%$%WHITE%5.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~5751-6250)]: %NAME%%GRAY%(%TAN%$%WHITE%6%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~6251-6750)]: %NAME%%GRAY%(%TAN%$%WHITE%6.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~6751-7250)]: %NAME%%GRAY%(%TAN%$%WHITE%7%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~7251-7750)]: %NAME%%GRAY%(%TAN%$%WHITE%7.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~7751-8250)]: %NAME%%GRAY%(%TAN%$%WHITE%8%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~8251-8750)]: %NAME%%GRAY%(%TAN%$%WHITE%8.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~8751-9250)]: %NAME%%GRAY%(%TAN%$%WHITE%9%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~9251-9750)]: %NAME%%GRAY%(%TAN%$%WHITE%9.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~9751-10500)]: %NAME%%GRAY%(%TAN%$%WHITE%10%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% //Show prices in range 11-35k every 1k -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~10501-11500)]: %NAME%%GRAY%(%TAN%$%WHITE%11%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~11501-12500)]: %NAME%%GRAY%(%TAN%$%WHITE%12%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~12501-13500)]: %NAME%%GRAY%(%TAN%$%WHITE%13%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~13501-14500)]: %NAME%%GRAY%(%TAN%$%WHITE%14%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~14501-15500)]: %NAME%%GRAY%(%TAN%$%WHITE%15%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~15501-16500)]: %NAME%%GRAY%(%TAN%$%WHITE%16%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~16501-17500)]: %NAME%%GRAY%(%TAN%$%WHITE%17%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~17501-18500)]: %NAME%%GRAY%(%TAN%$%WHITE%18%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~18501-19500)]: %NAME%%GRAY%(%TAN%$%WHITE%19%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~19501-20500)]: %NAME%%GRAY%(%TAN%$%WHITE%20%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~20501-21500)]: %NAME%%GRAY%(%TAN%$%WHITE%21%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~21501-22500)]: %NAME%%GRAY%(%TAN%$%WHITE%22%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~22501-23500)]: %NAME%%GRAY%(%TAN%$%WHITE%23%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~23501-24500)]: %NAME%%GRAY%(%TAN%$%WHITE%24%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~24501-25500)]: %NAME%%GRAY%(%TAN%$%WHITE%25%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~25501-26500)]: %NAME%%GRAY%(%TAN%$%WHITE%26%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~26501-27500)]: %NAME%%GRAY%(%TAN%$%WHITE%27%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~27501-28500)]: %NAME%%GRAY%(%TAN%$%WHITE%28%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~28501-29500)]: %NAME%%GRAY%(%TAN%$%WHITE%29%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~29501-30500)]: %NAME%%GRAY%(%TAN%$%WHITE%30%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~30501-31500)]: %NAME%%GRAY%(%TAN%$%WHITE%31%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~31501-32500)]: %NAME%%GRAY%(%TAN%$%WHITE%32%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~32501-33500)]: %NAME%%GRAY%(%TAN%$%WHITE%33%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE~33501-34500)]: %NAME%%GRAY%(%TAN%$%WHITE%34%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP !MERC (PRICE>34500)]: %NAME%%GRAY%(%TAN%$%WHITE%35%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% -//Show me exact Price TAG Values while in TOWN -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) TOWN !EQUIPPED !SHOP !MERC SOCK=0]: %NAME% %GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE% -ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) TOWN !EQUIPPED !SHOP !MERC SOCK>0]: %NAME%%GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~10501-11500)]: %NAME%%GRAY%(%TAN%$%WHITE%11%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~11501-12500)]: %NAME%%GRAY%(%TAN%$%WHITE%12%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~12501-13500)]: %NAME%%GRAY%(%TAN%$%WHITE%13%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~13501-14500)]: %NAME%%GRAY%(%TAN%$%WHITE%14%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~14501-15500)]: %NAME%%GRAY%(%TAN%$%WHITE%15%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~15501-16500)]: %NAME%%GRAY%(%TAN%$%WHITE%16%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~16501-17500)]: %NAME%%GRAY%(%TAN%$%WHITE%17%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~17501-18500)]: %NAME%%GRAY%(%TAN%$%WHITE%18%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~18501-19500)]: %NAME%%GRAY%(%TAN%$%WHITE%19%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~19501-20500)]: %NAME%%GRAY%(%TAN%$%WHITE%20%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~20501-21500)]: %NAME%%GRAY%(%TAN%$%WHITE%21%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~21501-22500)]: %NAME%%GRAY%(%TAN%$%WHITE%22%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~22501-23500)]: %NAME%%GRAY%(%TAN%$%WHITE%23%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~23501-24500)]: %NAME%%GRAY%(%TAN%$%WHITE%24%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~24501-25500)]: %NAME%%GRAY%(%TAN%$%WHITE%25%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~25501-26500)]: %NAME%%GRAY%(%TAN%$%WHITE%26%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~26501-27500)]: %NAME%%GRAY%(%TAN%$%WHITE%27%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~27501-28500)]: %NAME%%GRAY%(%TAN%$%WHITE%28%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~28501-29500)]: %NAME%%GRAY%(%TAN%$%WHITE%29%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~29501-30500)]: %NAME%%GRAY%(%TAN%$%WHITE%30%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~30501-31500)]: %NAME%%GRAY%(%TAN%$%WHITE%31%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~31501-32500)]: %NAME%%GRAY%(%TAN%$%WHITE%32%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~32501-33500)]: %NAME%%GRAY%(%TAN%$%WHITE%33%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE~33501-34500)]: %NAME%%GRAY%(%TAN%$%WHITE%34%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) (!TOWN OR !INVENTORY) !EQUIPPED !SHOP !MERC (PRICE>34500)]: %NAME%%GRAY%(%TAN%$%WHITE%35%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% +//Show me exact Price TAG Values while in TOWN only in INVENTORY +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) TOWN INVENTORY !EQUIPPED !SHOP !MERC SOCK=0]: %NAME% %GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) TOWN INVENTORY !EQUIPPED !SHOP !MERC SOCK>0]: %NAME%%GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE% //Fixing coloring for vendors pt.2 ItemDisplay[UNI OR RW]: %NAME%%GOLD%{%NAME%}%CONTINUE% @@ -6317,9 +6325,9 @@ ItemDisplay[bet]: %PX-9D%%NAME%{%TAN%Essence %WHITE%from: %RED%Diablo} ItemDisplay[fed]: %PX-9D%%NAME%{%TAN%Essence %WHITE%from: %DARK_GREEN%Baal} //Uber Keys -ItemDisplay[pk1]: %DOT-9D%%NAME%{%TAN%Key %WHITE%from: %RED%Countess %WHITE%or %RED%Blood Raven} -ItemDisplay[pk2]: %DOT-9D%%NAME%{%TAN%Key %WHITE%from: %BLUE%Summoner %WHITE%or %BLUE%Bloodwitch} -ItemDisplay[pk3]: %DOT-9D%%NAME%{%TAN%Key %WHITE%from: %PURPLE%Nihlathak %WHITE%or %PURPLE%Izual} +ItemDisplay[pk1]: %DOT-62%%ORANGE%%NAME%{%TAN%Key %WHITE%from: %RED%Countess %WHITE%or %RED%Blood Raven} +ItemDisplay[pk2]: %DOT-62%%ORANGE%%NAME%{%TAN%Key %WHITE%from: %BLUE%Summoner %WHITE%or %BLUE%Bloodwitch} +ItemDisplay[pk3]: %DOT-62%%ORANGE%%NAME%{%TAN%Key %WHITE%from: %PURPLE%Nihlathak %WHITE%or %PURPLE%Izual} //Organs ItemDisplay[(mbr OR bey OR dhn)]: %PX-9D%%NAME%{%WHITE%to get %RED%Pandemonium Talisman%NL%%TAN%Note%WHITE%: Cube %ORANGE%One of each %WHITE%of the three Organs} @@ -6548,8 +6556,10 @@ ItemDisplay[(aqv2 OR cqv2) NMAG !INF !SOCK=2 ((CLVL<41 AND DIFF<1) FILTLVL<6)]: ItemDisplay[(aqv2 OR cqv2) NMAG !INF SOCK=2 ((CLVL<61 AND DIFF<2) FILTLVL<6)]: %NAME%{%NAME%} ItemDisplay[(aqv3 OR cqv3) NMAG !INF SOCK=1 ((CLVL<61 AND DIFF<2) FILTLVL<6)]: %NAME%{%NAME%} ItemDisplay[(aqv3 OR cqv3) NMAG !INF !SOCK=1 (CLVL<61 FILTLVL<6)]: %NAME%{%NAME%} -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) TOWN FILTLVL>0]: %NAME%{%PURPLE%Decrease Your Filter Level in Settings to Display It All The Time%NL%%WHITE%Outside the Town/In the Fight Field it is Going to be %RED%HIDDEN%NL%WARNING%WHITE%: At Current Filter LVL this item is shown %RED%ONLY %WHITE%in Town%CL%%NAME%} -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !TOWN FILTLVL>0]: {%PURPLE%Decrease Your Filter Level in Settings to Display It All The Time%NL%%WHITE%Outside the Town/In the Fight Field it is Going to be %RED%HIDDEN%NL%WARNING%WHITE%: At Current Filter LVL this item is shown %RED%ONLY %WHITE%in Town%CL%%NAME%} +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) FILTLVL>0]: %NAME%{%PURPLE%Decrease Your Filter Level in Settings to Display It All The Time%NL%%WHITE%Outside the Town/In the Fight Field it is Going to be %RED%HIDDEN%NL%WARNING%WHITE%: At Current Filter LVL this item is shown %RED%ONLY %WHITE%in Town%CL%%NAME%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) (TOWN OR INVENTORY OR CUBE OR STASH) GROUND FILTLVL>0]: %NAME% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) (TOWN OR INVENTORY OR CUBE OR STASH) !GROUND FILTLVL>0]: %NAME%{%NAME%} +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !TOWN GROUND FILTLVL>0]: ItemDisplay[(ARMOR OR WEAPON OR QUIVER) INF FILTLVL>0]: {%NAME%} ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !THROWPOTS ((CLVL>30 FILTLVL>0) OR FILTLVL>5)]: {%NAME%}