Update futureal.filter

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Kryszard-POD 2025-05-19 20:25:10 +02:00 committed by GitHub
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1 changed files with 27 additions and 25 deletions

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@ -1,4 +1,4 @@
// Kryszard's PD2 Loot Filter for Season 11: ver 11.1.6
// Kryszard's PD2 Loot Filter for Season 11: ver 11.1.7
// Tweaked for: Futureal (twitch.tv/futureal)
//
// twitch.tv/kryszard
@ -15,7 +15,7 @@ ItemDisplayFilterName[]: Strict Filter - w/o Potions
ItemDisplayFilterName[]: Max-Strictness Filter
//Show info about current Filter Level in description of Horadric Cube
ItemDisplay[box]:%NAME%{%NAME%%NL%%GRAY%item.filter ver 11.1.6 %BLACK%| %GRAY% updated: 2025-05-17}%CONTINUE%
ItemDisplay[box]:%NAME%{%NAME%%NL%%GRAY%item.filter ver 11.1.7 %BLACK%| %GRAY% updated: 2025-05-19}%CONTINUE%
ItemDisplay[box FILTLVL=0]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%0 - %TAN%Show All Items%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%}
ItemDisplay[box FILTLVL=1]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%1 - %TAN%Hide Just Trash Items%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%}
ItemDisplay[box FILTLVL=2]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%2 - %TAN%More Notify%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%}
@ -88,7 +88,7 @@ Alias[LODOKUNI7]: ((7ts OR 7s8 OR 9bw OR 7wc OR 7bw OR 7ws OR 7fl OR 7cr OR 7gm
//OK/Lower Value UNIQUES only when ETH
Alias[LODLOWUNIETH1]: ((7ga) UNI ETH !ID)
//OK/Lower Value UNIQUES
Alias[LODLOWUNI1]: ((7pa OR 7bt OR ltp OR xcl OR 9tw OR xtp OR xth OR 7kr OR xpl OR xld OR 7b7 OR 8hx OR 7cs OR xmb OR tbt OR amb OR 7sc OR 7ha OR 7ls OR 7bl OR 9b8 OR 6hx OR uml OR upk) UNI !ID)
Alias[LODLOWUNI1]: ((7pa OR 7bt OR ltp OR xcl OR 9tw OR xtp OR xth OR 7kr OR xpl OR xld OR 7b7 OR 8hx OR 7cs OR xmb OR tbt OR amb OR 7sc OR 7ha OR 7ls OR 7bl OR 9b8 OR 6hx OR uml OR upk OR 7gl) UNI !ID)
//Uniques worth notifying
//Armors
Alias[LODNOTIFYUNI1]: ((brs OR fld OR xkp OR xul OR xlm OR drb OR 9sp OR mbt OR rng OR uul OR xng OR xui OR spl OR xmg OR xsk OR xml OR xlb OR xap OR xrs OR gth OR aar OR (BELT !(vbl OR hbl)) OR skp OR xhl OR xrn OR vbt OR uvb OR umb OR lgl OR vgl OR mgl OR tgl OR hgl OR xlg OR xvg OR xtg OR xhg OR ush OR xts OR xrg OR tow OR kit OR gts OR xar) UNI !ID)
@ -270,8 +270,8 @@ Alias[SHOPHUNT08]: (STAT36>14)
Alias[SHOPHUNT09]: ((STAT36~1-14 AND EDAM>149) OR (STAT36~10-14 AND EDAM>99))
//SHOPHUNT10 - ALL RES
Alias[SHOPHUNT10]: (RES>19)
//SHOPHUNT11 - PDR BELT
Alias[SHOPHUNT11]: (BELT STAT36>4)
//SOUNDS EFFECTS
//Special Items Exclusives
@ -298,7 +298,7 @@ ItemDisplay[(lbox OR imrn) !TOWN]: %SOUNDID-621%%NAME%{%NAME%}%CONTINUE% //blood
//Uber Materials
ItemDisplay[(ubtm OR dcma OR dcso OR dcbl OR dcho OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR luca OR lucb OR lucc OR lucd) !TOWN]: %SOUNDID-1123%%NAME%{%NAME%}%CONTINUE% //greatermummy_resurrect_1 - for Uber Ingredients
//Spare Interesting Sounds
//ItemDisplay[]: %SOUNDID-705%%NAME%{%NAME%}%CONTINUE% //darkwanderer_death - spare sound for... ???
//ItemDisplay[]: %SOUNDID-705%%NAME%{%NAME%}%CONTINUE% //darkwanderer_death - spare sound for... ??? used later for unknown items
//Gold
ItemDisplay[GOLD<100 (CLVL>11 OR FILTLVL>4)]:
@ -4716,11 +4716,11 @@ ItemDisplay[CHARSTAT153>0 STAT118=1 EQUIPPED]: %NAME%{%TAN%Note%WHITE%: %BLUE%Ca
//OTHER SHOP HUNTING HIGHLIGHTS
//Opener
//Low Opener
ItemDisplay[(SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT10) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT08 OR SHOPHUNT09) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE%
ItemDisplay[(SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT10 OR SHOPHUNT11) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT08 OR SHOPHUNT09) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE%
//High Opener
ItemDisplay[(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT08 OR SHOPHUNT09) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//SHOPHUNT01 - HIGH ED
ItemDisplay[SHOPHUNT01 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%RED%*%PURPLE%* %DARK_GREEN%*%GREEN%*%WHITE%* %ORANGE%High Enhanced Damage %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[SHOPHUNT01 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%RED%*%PURPLE%* %DARK_GREEN%*%GREEN%*%WHITE%* %ORANGE%High Enhanced Damage %WHITE%*%GREEN%*%DARK_GREEN%* %PURPLE%*%RED%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT02 - LOW ED
ItemDisplay[SHOPHUNT02 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%DARK_GREEN%*%GREEN%*%WHITE%* %ORANGE%Enhanced Damage %WHITE%*%GREEN%*%DARK_GREEN%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT03 - TELEPORT CHARGES
@ -4734,19 +4734,21 @@ ItemDisplay[SHOPHUNT06 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %P
//SHOPHUNT07 - LIFE TAP CHARGES
ItemDisplay[SHOPHUNT07 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %DARK_GREEN%Life Tap %LIGHT_GRAY%Charges %GRAY%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT08 - HIGH PDR
ItemDisplay[SHOPHUNT08 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%RED%*%PURPLE%* %DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%Physical Damage Reduction %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[SHOPHUNT08 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%RED%*%PURPLE%* %DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%Physical Damage Reduction %WHITE%*%GREEN%*%DARK_GREEN%* %PURPLE%*%RED%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT09 - LOW PDR
ItemDisplay[SHOPHUNT09 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%Physical Damage Reduction %WHITE%*%GREEN%*%DARK_GREEN%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT10 - ALL RES
ItemDisplay[SHOPHUNT10 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%PURPLE%*%CORAL%*%WHITE%* %PURPLE%ALL %WHITE%Res %WHITE%*%CORAL%*%PURPLE%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT11 - PDR BELT
ItemDisplay[SHOPHUNT11 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%Physical Damage Reduction %WHITE%*%GREEN%*%DARK_GREEN%*%CL%%NAME%}%CONTINUE%
//+SKILLS SHOP HUNTING HIGHLIGHTS
//Assassin Skills
//Opener
//Low Opener
ItemDisplay[(ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR (ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR (ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR (ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR TABSK50=2 OR TABSK49=2 OR TABSK48=2 OR CLSK6=2) !(TABSK50>2 OR TABSK49>2 OR TABSK48>2) !((TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) OR (TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) OR (TABSK48>1 AND (ASNTREE32 OR ASNTREE33))) !(CLSK6>1 AND (ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE%
ItemDisplay[(ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR (ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR (ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR (ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR TABSK50=2 OR TABSK49=2 OR TABSK48=2 OR CLSK6=2) !(TABSK50>2 OR TABSK49>2 OR TABSK48>2) !((TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) OR (TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) OR (TABSK48>1 AND (ASNTREE32 OR ASNTREE33))) !(CLSK6>1 AND (ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE%
//High Opener
ItemDisplay[((TABSK50>2 OR TABSK49>2 OR TABSK48>2) OR ((TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) OR (TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) OR (TABSK48>1 AND (ASNTREE32 OR ASNTREE33))) OR (CLSK6>1 AND (ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK50>2 OR TABSK49>2 OR TABSK48>2) OR ((TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) OR (TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) OR (TABSK48>1 AND (ASNTREE32 OR ASNTREE33))) OR (CLSK6>1 AND (ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+3 Skill Tree
ItemDisplay[TABSK50=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK49=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
@ -4818,9 +4820,9 @@ ItemDisplay[((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2
//Sorceress Skills
//Opener
//Low Opener
ItemDisplay[(SORTREE13 OR SORTREE23 OR SORTREE33 OR (SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR (SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR (SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR TABSK10=2 OR TABSK9=2 OR TABSK8=2 OR CLSK1=2) !(TABSK10>2 OR TABSK9>2 OR TABSK8>2) !((TABSK10>1 AND (SORTREE12 OR SORTREE13)) OR (TABSK9>1 AND (SORTREE22 OR SORTREE23)) OR (TABSK8>1 AND (SORTREE32 OR SORTREE33))) !(CLSK1>1 AND (SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE%
ItemDisplay[(SORTREE13 OR SORTREE23 OR SORTREE33 OR (SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR (SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR (SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR TABSK10=2 OR TABSK9=2 OR TABSK8=2 OR CLSK1=2) !(TABSK10>2 OR TABSK9>2 OR TABSK8>2) !((TABSK10>1 AND (SORTREE12 OR SORTREE13)) OR (TABSK9>1 AND (SORTREE22 OR SORTREE23)) OR (TABSK8>1 AND (SORTREE32 OR SORTREE33))) !(CLSK1>1 AND (SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE%
//High Opener
ItemDisplay[((TABSK10>2 OR TABSK9>2 OR TABSK8>2) OR ((TABSK10>1 AND (SORTREE12 OR SORTREE13)) OR (TABSK9>1 AND (SORTREE22 OR SORTREE23)) OR (TABSK8>1 AND (SORTREE32 OR SORTREE33))) OR (CLSK1>1 AND (SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK10>2 OR TABSK9>2 OR TABSK8>2) OR ((TABSK10>1 AND (SORTREE12 OR SORTREE13)) OR (TABSK9>1 AND (SORTREE22 OR SORTREE23)) OR (TABSK8>1 AND (SORTREE32 OR SORTREE33))) OR (CLSK1>1 AND (SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+3 Skill Tree
ItemDisplay[TABSK10=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK9=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
@ -4892,9 +4894,9 @@ ItemDisplay[((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2
//Barbarian Skills
//Opener
//Low Opener
ItemDisplay[(BARTREE13 OR BARTREE23 OR BARTREE33 OR (BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR (BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR (BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR TABSK34=2 OR TABSK33=2 OR TABSK32=2 OR CLSK4=2) !(TABSK34>2 OR TABSK33>2 OR TABSK32>2) !((TABSK34>1 AND (BARTREE12 OR BARTREE13)) OR (TABSK33>1 AND (BARTREE22 OR BARTREE23)) OR (TABSK32>1 AND (BARTREE32 OR BARTREE33))) !(CLSK4>1 AND (BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE%
ItemDisplay[(BARTREE13 OR BARTREE23 OR BARTREE33 OR (BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR (BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR (BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR TABSK34=2 OR TABSK33=2 OR TABSK32=2 OR CLSK4=2) !(TABSK34>2 OR TABSK33>2 OR TABSK32>2) !((TABSK34>1 AND (BARTREE12 OR BARTREE13)) OR (TABSK33>1 AND (BARTREE22 OR BARTREE23)) OR (TABSK32>1 AND (BARTREE32 OR BARTREE33))) !(CLSK4>1 AND (BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE%
//High Opener
ItemDisplay[((TABSK34>2 OR TABSK33>2 OR TABSK32>2) OR ((TABSK34>1 AND (BARTREE12 OR BARTREE13)) OR (TABSK33>1 AND (BARTREE22 OR BARTREE23)) OR (TABSK32>1 AND (BARTREE32 OR BARTREE33))) OR (CLSK4>1 AND (BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK34>2 OR TABSK33>2 OR TABSK32>2) OR ((TABSK34>1 AND (BARTREE12 OR BARTREE13)) OR (TABSK33>1 AND (BARTREE22 OR BARTREE23)) OR (TABSK32>1 AND (BARTREE32 OR BARTREE33))) OR (CLSK4>1 AND (BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+3 Skill Tree
ItemDisplay[TABSK34=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK33=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
@ -4966,9 +4968,9 @@ ItemDisplay[((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2
//Druid Skills
//Opener
//Low Opener
ItemDisplay[(DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR (DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR (DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR (DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR TABSK42=2 OR TABSK41=2 OR TABSK40=2 OR CLSK5=2) !(TABSK42>2 OR TABSK41>2 OR TABSK40>2) !((TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) OR (TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) OR (TABSK40>1 AND (DRUTREE32 OR DRUTREE33))) !(CLSK5>1 AND (DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE%
ItemDisplay[(DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR (DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR (DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR (DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR TABSK42=2 OR TABSK41=2 OR TABSK40=2 OR CLSK5=2) !(TABSK42>2 OR TABSK41>2 OR TABSK40>2) !((TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) OR (TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) OR (TABSK40>1 AND (DRUTREE32 OR DRUTREE33))) !(CLSK5>1 AND (DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE%
//High Opener
ItemDisplay[((TABSK42>2 OR TABSK41>2 OR TABSK40>2) OR ((TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) OR (TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) OR (TABSK40>1 AND (DRUTREE32 OR DRUTREE33))) OR (CLSK5>1 AND (DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK42>2 OR TABSK41>2 OR TABSK40>2) OR ((TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) OR (TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) OR (TABSK40>1 AND (DRUTREE32 OR DRUTREE33))) OR (CLSK5>1 AND (DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+3 Skill Tree
ItemDisplay[TABSK42=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK41=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
@ -5040,9 +5042,9 @@ ItemDisplay[((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2
//Necromancer Skills
//Opener
//Low Opener
ItemDisplay[(NECTREE13 OR NECTREE23 OR NECTREE33 OR (NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR (NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR (NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR TABSK18=2 OR TABSK17=2 OR TABSK16=2 OR CLSK2=2) !(TABSK18>2 OR TABSK17>2 OR TABSK16>2) !((TABSK18>1 AND (NECTREE12 OR NECTREE13)) OR (TABSK17>1 AND (NECTREE22 OR NECTREE23)) OR (TABSK16>1 AND (NECTREE32 OR NECTREE33))) !(CLSK2>1 AND (NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE%
ItemDisplay[(NECTREE13 OR NECTREE23 OR NECTREE33 OR (NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR (NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR (NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR TABSK18=2 OR TABSK17=2 OR TABSK16=2 OR CLSK2=2) !(TABSK18>2 OR TABSK17>2 OR TABSK16>2) !((TABSK18>1 AND (NECTREE12 OR NECTREE13)) OR (TABSK17>1 AND (NECTREE22 OR NECTREE23)) OR (TABSK16>1 AND (NECTREE32 OR NECTREE33))) !(CLSK2>1 AND (NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE%
//High Opener
ItemDisplay[((TABSK18>2 OR TABSK17>2 OR TABSK16>2) OR ((TABSK18>1 AND (NECTREE12 OR NECTREE13)) OR (TABSK17>1 AND (NECTREE22 OR NECTREE23)) OR (TABSK16>1 AND (NECTREE32 OR NECTREE33))) OR (CLSK2>1 AND (NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK18>2 OR TABSK17>2 OR TABSK16>2) OR ((TABSK18>1 AND (NECTREE12 OR NECTREE13)) OR (TABSK17>1 AND (NECTREE22 OR NECTREE23)) OR (TABSK16>1 AND (NECTREE32 OR NECTREE33))) OR (CLSK2>1 AND (NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+3 Skill Tree
ItemDisplay[TABSK18=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK17=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
@ -5114,9 +5116,9 @@ ItemDisplay[((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2
//Paladin Skills
//Opener
//Low Opener
ItemDisplay[(PALTREE13 OR PALTREE23 OR PALTREE33 OR (PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR (PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR (PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR TABSK26=2 OR TABSK25=2 OR TABSK24=2 OR CLSK3=2) !(TABSK26>2 OR TABSK25>2 OR TABSK24>2) !((TABSK26>1 AND (PALTREE12 OR PALTREE13)) OR (TABSK25>1 AND (PALTREE22 OR PALTREE23)) OR (TABSK24>1 AND (PALTREE32 OR PALTREE33))) !(CLSK3>1 AND (PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE%
ItemDisplay[(PALTREE13 OR PALTREE23 OR PALTREE33 OR (PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR (PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR (PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR TABSK26=2 OR TABSK25=2 OR TABSK24=2 OR CLSK3=2) !(TABSK26>2 OR TABSK25>2 OR TABSK24>2) !((TABSK26>1 AND (PALTREE12 OR PALTREE13)) OR (TABSK25>1 AND (PALTREE22 OR PALTREE23)) OR (TABSK24>1 AND (PALTREE32 OR PALTREE33))) !(CLSK3>1 AND (PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE%
//High Opener
ItemDisplay[((TABSK26>2 OR TABSK25>2 OR TABSK24>2) OR ((TABSK26>1 AND (PALTREE12 OR PALTREE13)) OR (TABSK25>1 AND (PALTREE22 OR PALTREE23)) OR (TABSK24>1 AND (PALTREE32 OR PALTREE33))) OR (CLSK3>1 AND (PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK26>2 OR TABSK25>2 OR TABSK24>2) OR ((TABSK26>1 AND (PALTREE12 OR PALTREE13)) OR (TABSK25>1 AND (PALTREE22 OR PALTREE23)) OR (TABSK24>1 AND (PALTREE32 OR PALTREE33))) OR (CLSK3>1 AND (PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+3 Skill Tree
ItemDisplay[TABSK26=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK25=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
@ -5187,9 +5189,9 @@ ItemDisplay[((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2
//Amazon Skills
//Low Opener
ItemDisplay[((CLSK0>0 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) OR (TABSK2>1 OR TABSK1>1 OR TABSK0>1)) !((CLSK0=2 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) OR (TABSK2>2 OR TABSK1>2 OR TABSK0>2)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE%
ItemDisplay[((CLSK0>0 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) OR (TABSK2>1 OR TABSK1>1 OR TABSK0>1)) !((CLSK0=2 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) OR (TABSK2>2 OR TABSK1>2 OR TABSK0>2)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE%
//High Opener
ItemDisplay[((CLSK0=2 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) OR (TABSK2>2 OR TABSK1>2 OR TABSK0>2)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[((CLSK0=2 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) OR (TABSK2>2 OR TABSK1>2 OR TABSK0>2)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+2 Class Skills
ItemDisplay[CLSK0=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %WHITE%to %SAGE%Class Skills %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
//+1 Class Skills
@ -5872,7 +5874,7 @@ ItemDisplay[pk2]: %DOT-9D%%NAME%{%TAN%Key %WHITE%from: %BLUE%Summoner %WHITE%or
ItemDisplay[pk3]: %DOT-9D%%NAME%{%TAN%Key %WHITE%from: %PURPLE%Nihlathak %WHITE%or %PURPLE%Izual}
//Organs
ItemDisplay[(mbr OR bey OR dhn)]: %PX-9D%%NAME%{%WHITE%to get %RED%Pandemonium Talisman%NL%%TAN%Note%WHITE%: Cube %ORANGE%Any %WHITE%3 Organs}
ItemDisplay[(mbr OR bey OR dhn)]: %PX-9D%%NAME%{%WHITE%to get %RED%Pandemonium Talisman%NL%%TAN%Note%WHITE%: Cube %ORANGE%One of each %WHITE%of the three Organs}
//Runes Pings/Notifies
ItemDisplay[(RUNE<18) (CLVL<80 OR FILTLVL<5)]: %PX-62%%TIER-2%%NAME%{%NAME%}%CONTINUE%
@ -6086,7 +6088,7 @@ ItemDisplay[NMAG !RW SORSTAFF (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-4))]: %NAME%{
ItemDisplay[UNI OR SET OR RW OR CRAFT OR GEMMED OR EQUIPPED OR SHOP OR leg]: %NAME%{%NAME%}
//Notifying for Unknown Items (future proofing) (Thanks to BetweenWalls)
ItemDisplay[(ILVL>1 OR QTY>0 OR PRICE>1) !(ARMOR OR WEAPON OR amu OR rin OR aqv OR cqv OR cm1 OR cm2 OR cm3 OR jew OR jewf OR RUNE>0 OR GEMTYPE>0 OR MAPTIER>-1 OR hp1 OR mp1 OR hp2 OR mp2 OR hp3 OR mp3 OR hp4 OR mp4 OR hp5 OR mp5 OR pvpp OR rvs OR rvl OR vps OR wms OR yps OR key OR tsc OR isc OR tbk OR ibk OR ear OR bks OR bkd OR box OR vip OR tr1 OR ass OR j34 OR g34 OR xyz OR bbb OR qbr OR qey OR qhr OR mss OR ice OR tr2 OR toa OR tes OR ceh OR bet OR fed OR dhn OR bey OR mbr OR pk1 OR pk2 OR pk3 OR std OR wss OR cwss OR lpp OR lbox OR lmal OR crfb OR crfc OR crfh OR crfs OR crfv OR crfu OR crfp OR rtp OR rid OR rkey OR lsvl OR llmr OR ubtm OR uba OR ubaa OR ubab OR ubac OR dcma OR dcso OR dcho OR dcbl OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR iwss OR scrb OR upmp OR scou OR irma OR irra OR urma OR rrra OR imma OR imra OR upma OR rera OR fort OR ram OR luca OR lucb OR lucc OR lucd OR imrn)]: %MAP-0A%%PX-62%%NAME%{%NAME%%CL%%WHITE%Item description will be adjusted later during the season.%CL%%TAN%Note%WHITE%: This item is recently added to the game.} // notifications for unknown items (the first group of conditions including ilvl/qty/price is a workaround for !GOLD>0 since that doesn't work like other conditions)
ItemDisplay[(ILVL>1 OR QTY>0 OR PRICE>1) !(ARMOR OR WEAPON OR amu OR rin OR aqv OR cqv OR cm1 OR cm2 OR cm3 OR jew OR jewf OR RUNE>0 OR GEMTYPE>0 OR MAPTIER>-1 OR hp1 OR mp1 OR hp2 OR mp2 OR hp3 OR mp3 OR hp4 OR mp4 OR hp5 OR mp5 OR pvpp OR rvs OR rvl OR vps OR wms OR yps OR key OR tsc OR isc OR tbk OR ibk OR ear OR bks OR bkd OR box OR vip OR tr1 OR ass OR j34 OR g34 OR xyz OR bbb OR qbr OR qey OR qhr OR mss OR ice OR tr2 OR toa OR tes OR ceh OR bet OR fed OR dhn OR bey OR mbr OR pk1 OR pk2 OR pk3 OR std OR wss OR cwss OR lpp OR lbox OR lmal OR crfb OR crfc OR crfh OR crfs OR crfv OR crfu OR crfp OR rtp OR rid OR rkey OR lsvl OR llmr OR ubtm OR uba OR ubaa OR ubab OR ubac OR dcma OR dcso OR dcho OR dcbl OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR iwss OR scrb OR upmp OR scou OR irma OR irra OR urma OR rrra OR imma OR imra OR upma OR rera OR fort OR ram OR luca OR lucb OR lucc OR lucd OR imrn)]: %SOUNDID-705%%MAP-0A%%PX-62%%NAME%{%NAME%%CL%%WHITE%Item description will be adjusted later during the season.%CL%%TAN%Note%WHITE%: This item is recently added to the game.} // notifications for unknown items (the first group of conditions including ilvl/qty/price is a workaround for !GOLD>0 since that doesn't work like other conditions)
//HIDE EVERYTHING ELSE
ItemDisplay[(ARMOR OR WEAPON) (MAG OR RARE) !ID (FILTLVL<2 OR (CLVL<41 FILTLVL<5))]: %NAME%