// Kryszard's PD2 Loot Filter for Season 12: ver 12.0.1 // // twitch.tv/kryszard // // For Casual and EndGame Players //Define Filter Strict Levels ItemDisplayFilterName[]: Hide Just Trash Items ItemDisplayFilterName[]: More Notify ItemDisplayFilterName[]: More Notify - w/o Potions ItemDisplayFilterName[]: Recommended ItemDisplayFilterName[]: Recommended - w/o Potions ItemDisplayFilterName[]: Strict Filter ItemDisplayFilterName[]: Strict Filter - w/o Potions ItemDisplayFilterName[]: Max-Strictness Filter //Show info about current Filter Level in description of Horadric Cube ItemDisplay[box]:%NAME%{%NAME%%NL%%GRAY%item.filter ver 12.0.1 %BLACK%| %GRAY% updated: 2025-11-24}%CONTINUE% ItemDisplay[box FILTLVL=0]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%0 - %TAN%Show All Items%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%} ItemDisplay[box FILTLVL=1]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%1 - %TAN%Hide Just Trash Items%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%} ItemDisplay[box FILTLVL=2]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%2 - %TAN%More Notify%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%} ItemDisplay[box FILTLVL=3]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%3 - %TAN%More Notify %WHITE%- %RED%w/o Potions%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%} ItemDisplay[box FILTLVL=4]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%4 - %TAN%Recommended%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%} ItemDisplay[box FILTLVL=5]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%5 - %TAN%Recommended %WHITE%- %RED%w/o Potions%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%} ItemDisplay[box FILTLVL=6]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%6 - %ORANGE%Strict Filter%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%} ItemDisplay[box FILTLVL=7]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%7 - %ORANGE%Strict Filter %WHITE%- %RED%w/o Potions%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%} ItemDisplay[box FILTLVL=8]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%8 - %RED%Max-Strictness Filter%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%} //DEFINE ALIASES //Throwing Potions Alias[THROWPOTS]: (opm OR gpm OR opl OR ops OR gps OR gpl OR tpfs OR tpgs OR tpcs OR tpls OR tpfm OR tpgm OR tpcm OR tplm OR tpfl OR tpgl OR tpcl OR tpll) //Vengance Charms Prefixes Alias[HIGHVENGPFX]: (PREFIX=617 OR PREFIX=621 OR PREFIX=625 OR PREFIX=629 OR PREFIX=633 OR PREFIX=637 OR PREFIX=641 OR PREFIX=645 OR PREFIX=649) Alias[MIDVENGPFX]: (PREFIX=616 OR PREFIX=620 OR PREFIX=624 OR PREFIX=628 OR PREFIX=632 OR PREFIX=636 OR PREFIX=640 OR PREFIX=644 OR PREFIX=648) Alias[LOWVENGPFX]: (PREFIX=615 OR PREFIX=619 OR PREFIX=623 OR PREFIX=627 OR PREFIX=631 OR PREFIX=635 OR PREFIX=639 OR PREFIX=643 OR PREFIX=647) //Vengance Charms Suffixes Alias[HIGHVENGSFX]: (SUFFIX=697 OR SUFFIX=701 OR SUFFIX=705 OR SUFFIX=709 OR SUFFIX=713 OR SUFFIX=717 OR SUFFIX=721 OR SUFFIX=725 OR SUFFIX=729) Alias[MIDVENGSFX]: (SUFFIX=696 OR SUFFIX=700 OR SUFFIX=704 OR SUFFIX=708 OR SUFFIX=712 OR SUFFIX=716 OR SUFFIX=720 OR SUFFIX=724 OR SUFFIX=728) Alias[LOWVENGSFX]: (SUFFIX=695 OR SUFFIX=699 OR SUFFIX=703 OR SUFFIX=707 OR SUFFIX=711 OR SUFFIX=715 OR SUFFIX=719 OR SUFFIX=723 OR SUFFIX=727) //Towns Alias[TOWN]: (MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109) //Known Maps Alias[KNOWNMAPS]: (t11 OR t12 OR t13 OR t14 OR t15 OR t16 OR t17 OR t21 OR t22 OR t23 OR t24 OR t25 OR t26 OR t27 OR t28 OR t31 OR t32 OR t33 OR t34 OR t35 OR t36 OR t37 OR t38 OR t39 OR t3a OR t41 OR t42 OR t43 OR t44 OR t51 OR t52 OR t53 OR t54 OR t55) //NEW PD2 UNIQUES //PD2 UBERS DCLONE/DUNGEON/RATHMA/LUCION BOSSES UNIQUES Alias[PD2UBERUNI1]: ((uhl OR uth OR utb OR 7bs OR 7qr) UNI !ID) Alias[PD2UBERUNI2]: ((rar OR rbe OR ram) UNI !ID) //GG PD2 UNIQUES only when ETH Alias[PD2GGUNIETH1]: ((utp OR 7st OR uhc) UNI ETH !ID) //GG PD2 UNIQUES Alias[PD2GGUNI1]: ((baf OR 7qs OR 6bs OR utg) UNI !ID) //OK PD2 UNIQUES only when ETH - Weapons Alias[PD2OKUNIETH1]: ((7cm OR 7fb) UNI ETH !ID) //OK PD2 UNIQUES - Armors Alias[PD2OKUNI1]: ((drf OR utp OR ned OR ulg OR ung OR urg OR drc OR paf OR dr6 OR neg OR uhc OR aqv3 OR cqv3) UNI !ID) //OK PD2 UNIQUES - Weapons Alias[PD2OKUNI2]: ((7st OR ame OR 7di OR 7tw OR amc OR 7xf OR 6hb) UNI !ID) //Lower Value PD2 UNIQUES when ETH Alias[PD2LOWUNIETH1]: ((am5) UNI ETH !ID) //Lower Value PD2 UNIQUES Alias[PD2LOWUNI1]: ((ba6 OR dr2 OR ne6 OR ulb OR 7cm OR 7fb OR aqv2 OR cqv2) UNI !ID) //PD2 Uniques worth notifying Alias[PD2NOTIFYUNI1]: ((9ar OR ob6 OR am5 OR pa3 OR ba7 OR ob7) UNI !ID) //LOD UNIQUES //GG UNIQUES only when ETH Alias[LODGGUNIETH1]: ((9gm OR 7gm OR 7s8 OR 7p7 OR 7wa OR 7wh) UNI ETH !ID) //GG UNIQUES Alias[LODGGUNI1]: ((rin OR amu OR 6ws OR uar OR ulc OR urn OR uap OR ci3 OR xtb OR uit OR 6lw OR 7gw OR 7gd OR obf OR uhm) UNI !ID) //OK UNIQUES only when ETH - Armors Alias[LODOKUNIETH1]: ((xpl OR uul) UNI ETH !ID) //OK UNIQUES only when ETH - Weapons Alias[LODOKUNIETH2]: ((7gi OR 7m7 OR 8ls OR 7gl OR 7b8 OR 7bk OR 7ha OR 7b7 OR 7sr OR 9b8 OR 9la) UNI ETH !ID) //belts Alias[LODOKUNI1]: ((ztb OR zlb OR zvb OR zhb OR umc OR uvc) UNI !ID) //armors Alias[LODOKUNI2]: ((xea OR uui OR xhn OR xlt OR upl OR uld OR utu) UNI !ID) //gloves Alias[LODOKUNI3]: ((uvg OR uhg OR umg) UNI !ID) //helmets Alias[LODOKUNI4]: ((xh9 OR usk OR ci2 OR baa OR bac OR dra OR dre OR uh9 OR xhm OR drd OR bae OR ulm) UNI !ID) //boots Alias[LODOKUNI5]: ((lbt OR xhb OR uhb OR xvb) UNI !ID) //shields Alias[LODOKUNI6]: ((nee OR pa9 OR nea OR uts OR uow OR xsh OR xow OR pae OR nef OR pac) UNI !ID) //weapons Alias[LODOKUNI7]: ((7ts OR 7s8 OR 9bw OR 7wc OR 7bw OR 7ws OR 7fl OR 7cr OR 7gm OR oba OR ama OR obc OR amf OR 7wh OR 7p7 OR 7wa OR 7lw) UNI !ID) //OK/Lower Value UNIQUES only when ETH Alias[LODLOWUNIETH1]: ((7ga OR mau OR 9st OR uvb) UNI ETH !ID) //OK/Lower Value UNIQUES Alias[LODLOWUNI1]: ((7pa OR 7bt OR ltp OR xcl OR 9tw OR xtp OR xth OR 7kr OR xpl OR xld OR 7b7 OR 8hx OR 7cs OR xmb OR tbt OR amb OR 7sc OR 7ha OR 7ls OR 7bl OR 9b8 OR 6hx OR uml OR upk OR 7gl OR 9gm OR 7br OR ush OR uul) UNI !ID) //Uniques worth notifying //Armors Alias[LODNOTIFYUNI1]: ((brs OR fld OR xkp OR xul OR xlm OR drb OR 9sp OR mbt OR rng OR xng OR xui OR spl OR xmg OR xsk OR xml OR xlb OR xap OR xrs OR gth OR aar OR (BELT !(vbl OR hbl)) OR skp OR xhl OR xrn OR vbt OR uvb OR umb OR lgl OR vgl OR mgl OR tgl OR hgl OR xlg OR xvg OR xtg OR xhg OR xts OR xrg OR xar) UNI !ID) //Weapons Alias[LODNOTIFYUNI2]: (((8ws OR 8lb OR 92h OR 8s8 OR 9wc OR 92h OR 8mx OR 6rx OR 9gw OR 7m7 OR 9cl OR mau OR 9ls OR 7sr OR 7p7 OR 9ba OR 7ga OR 7gi OR 8ls OR 72a OR 7o7 OR 9yw OR 9fc OR 9kr OR 7mp OR 6sw OR 6l7 OR 8rx OR dgr OR 7dg OR 9ma OR 9wh OR 9ws OR 6cs OR 7gs OR 9sb OR 9bs OR 9tr OR 9la OR 9s8) OR (ELT (THROWING OR JAV)) OR 7wb OR 7sp) UNI !ID) //SET PARTS //OK SET parts when ETH Alias[OKSETETH1]: ((7fb OR 7gd OR 7ls OR 7m7 OR 7qr) SET ETH !ID) //OK SET parts Alias[OKSET1]: ((amu OR rin OR uar OR ci3 OR 7qr OR uth OR paf OR urn OR 7ws) SET !ID) //Sets worth notifying Alias[NOTIFYSET1]: (((ARMOR OR WEAPON OR QUIVER) (EXC OR ELT OR ci0 OR ba5 OR lbt) !(9vo OR xcl OR xrn)) SET !ID) //NMAG ITEMS WITH ED TO SHOW EXACT ED VALUES //Armors Alias[EDARMOR]: ((((CHEST OR (HELM !(BAR OR DRU)) OR (SHIELD !(DIN OR NEC))) ELT) OR (DIN (EXC OR ELT) (RES>19 OR AR>100)) OR (gth OR ful OR aar) OR (xng OR xcl OR xhn OR xrs OR xpl OR xlt OR xld OR xtp) OR ci3 OR xsh OR xpk OR xhm OR (RW ARMOR)) !SOCK=1 !INF SUP NMAG ED~5-15) //Weapons Alias[EDWEAPON]: ((((WEAPON !SIN !SOR !WAND !SCEPTER !STAFF !(clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) !DAGGER) ELT) OR 8rx OR (RW WEAPON)) !SOCK=1 !INF SUP NMAG ED~5-15) //STAFFMODS //Amazon STAFFMODS Alias[AMASTAFF]: (TABSK0>0 OR TABSK2>0) //Necromancer STAFFMODS Alias[NECSTAFF]: (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR SK367>0 OR SK381>0 OR SK374>0) //Assassin STAFFMODS Alias[ASNSTAFF]: (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0 OR SK279>0 OR SK280>0 OR SK366>0) //Barbarian STAFFMODS Alias[BARSTAFF]: (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0 OR SK152>0 OR SK153>0 OR SK154>0 OR SK155>0 OR SK368>0) //Druid STAFFMODS Alias[DRUSTAFF]: (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0 OR SK247>0 OR SK248>0 OR SK249>0 OR SK250>0 OR SK370>0) //Paladin STAFFMODS Alias[PALSTAFF]: (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0 OR SK124>0 OR SK125>0 OR SK364>0 OR SK371>0 OR SK378>0) //Sorceress STAFFMODS Alias[SORSTAFF]: (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0 OR SK65>0 OR SK369>0 OR SK383>0 OR SK376>0) //ANY CLASS STAFFMODS //Alias[ANYSTAFF]: (AMASTAFF OR NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF) //ANY +X STAFFMODS [ANYSTAFFEQX] Alias[ANYSTAFFEQ1]: (MULTI107,251+MULTI107,252+MULTI107,253+MULTI107,254+MULTI107,255+MULTI107,256+MULTI107,257+MULTI107,258+MULTI107,259+MULTI107,260+MULTI107,261+MULTI107,262+MULTI107,263+MULTI107,264+MULTI107,265+MULTI107,266+MULTI107,267+MULTI107,268+MULTI107,269+MULTI107,270+MULTI107,271+MULTI107,272+MULTI107,273+MULTI107,274+MULTI107,275+MULTI107,276+MULTI107,277+MULTI107,278+MULTI107,279+MULTI107,280+MULTI107,366+MULTI107,66+MULTI107,67+MULTI107,68+MULTI107,69+MULTI107,70+MULTI107,71+MULTI107,72+MULTI107,73+MULTI107,74+MULTI107,75+MULTI107,76+MULTI107,77+MULTI107,78+MULTI107,79+MULTI107,80+MULTI107,81+MULTI107,82+MULTI107,83+MULTI107,84+MULTI107,85+MULTI107,86+MULTI107,87+MULTI107,88+MULTI107,89+MULTI107,90+MULTI107,91+MULTI107,92+MULTI107,93+MULTI107,94+MULTI107,95+MULTI107,367+MULTI107,381+MULTI107,374+MULTI107,126+MULTI107,128+MULTI107,130+MULTI107,131+MULTI107,132+MULTI107,133+MULTI107,134+MULTI107,135+MULTI107,136+MULTI107,137+MULTI107,138+MULTI107,139+MULTI107,140+MULTI107,141+MULTI107,142+MULTI107,143+MULTI107,144+MULTI107,145+MULTI107,146+MULTI107,147+MULTI107,148+MULTI107,149+MULTI107,150+MULTI107,151+MULTI107,152+MULTI107,153+MULTI107,154+MULTI107,155+MULTI107,368+MULTI107,221+MULTI107,222+MULTI107,223+MULTI107,224+MULTI107,225+MULTI107,226+MULTI107,227+MULTI107,228+MULTI107,229+MULTI107,230+MULTI107,231+MULTI107,232+MULTI107,233+MULTI107,234+MULTI107,235+MULTI107,236+MULTI107,237+MULTI107,238+MULTI107,239+MULTI107,240+MULTI107,241+MULTI107,242+MULTI107,243+MULTI107,244+MULTI107,245+MULTI107,246+MULTI107,247+MULTI107,248+MULTI107,249+MULTI107,250+MULTI107,370+MULTI107,96+MULTI107,97+MULTI107,98+MULTI107,99+MULTI107,100+MULTI107,101+MULTI107,102+MULTI107,103+MULTI107,104+MULTI107,105+MULTI107,106+MULTI107,107+MULTI107,108+MULTI107,109+MULTI107,110+MULTI107,111+MULTI107,112+MULTI107,113+MULTI107,114+MULTI107,115+MULTI107,116+MULTI107,117+MULTI107,118+MULTI107,119+MULTI107,120+MULTI107,121+MULTI107,122+MULTI107,123+MULTI107,124+MULTI107,125+MULTI107,364+MULTI107,371+MULTI107,378+MULTI107,36+MULTI107,37+MULTI107,38+MULTI107,39+MULTI107,40+MULTI107,41+MULTI107,42+MULTI107,43+MULTI107,44+MULTI107,45+MULTI107,46+MULTI107,47+MULTI107,48+MULTI107,49+MULTI107,50+MULTI107,51+MULTI107,52+MULTI107,53+MULTI107,54+MULTI107,55+MULTI107,56+MULTI107,57+MULTI107,58+MULTI107,59+MULTI107,60+MULTI107,61+MULTI107,62+MULTI107,63+MULTI107,64+MULTI107,65+MULTI107,369+MULTI107,383+MULTI107,376=1) Alias[ANYSTAFFEQ2]: (MULTI107,251+MULTI107,252+MULTI107,253+MULTI107,254+MULTI107,255+MULTI107,256+MULTI107,257+MULTI107,258+MULTI107,259+MULTI107,260+MULTI107,261+MULTI107,262+MULTI107,263+MULTI107,264+MULTI107,265+MULTI107,266+MULTI107,267+MULTI107,268+MULTI107,269+MULTI107,270+MULTI107,271+MULTI107,272+MULTI107,273+MULTI107,274+MULTI107,275+MULTI107,276+MULTI107,277+MULTI107,278+MULTI107,279+MULTI107,280+MULTI107,366+MULTI107,66+MULTI107,67+MULTI107,68+MULTI107,69+MULTI107,70+MULTI107,71+MULTI107,72+MULTI107,73+MULTI107,74+MULTI107,75+MULTI107,76+MULTI107,77+MULTI107,78+MULTI107,79+MULTI107,80+MULTI107,81+MULTI107,82+MULTI107,83+MULTI107,84+MULTI107,85+MULTI107,86+MULTI107,87+MULTI107,88+MULTI107,89+MULTI107,90+MULTI107,91+MULTI107,92+MULTI107,93+MULTI107,94+MULTI107,95+MULTI107,367+MULTI107,381+MULTI107,374+MULTI107,126+MULTI107,128+MULTI107,130+MULTI107,131+MULTI107,132+MULTI107,133+MULTI107,134+MULTI107,135+MULTI107,136+MULTI107,137+MULTI107,138+MULTI107,139+MULTI107,140+MULTI107,141+MULTI107,142+MULTI107,143+MULTI107,144+MULTI107,145+MULTI107,146+MULTI107,147+MULTI107,148+MULTI107,149+MULTI107,150+MULTI107,151+MULTI107,152+MULTI107,153+MULTI107,154+MULTI107,155+MULTI107,368+MULTI107,221+MULTI107,222+MULTI107,223+MULTI107,224+MULTI107,225+MULTI107,226+MULTI107,227+MULTI107,228+MULTI107,229+MULTI107,230+MULTI107,231+MULTI107,232+MULTI107,233+MULTI107,234+MULTI107,235+MULTI107,236+MULTI107,237+MULTI107,238+MULTI107,239+MULTI107,240+MULTI107,241+MULTI107,242+MULTI107,243+MULTI107,244+MULTI107,245+MULTI107,246+MULTI107,247+MULTI107,248+MULTI107,249+MULTI107,250+MULTI107,370+MULTI107,96+MULTI107,97+MULTI107,98+MULTI107,99+MULTI107,100+MULTI107,101+MULTI107,102+MULTI107,103+MULTI107,104+MULTI107,105+MULTI107,106+MULTI107,107+MULTI107,108+MULTI107,109+MULTI107,110+MULTI107,111+MULTI107,112+MULTI107,113+MULTI107,114+MULTI107,115+MULTI107,116+MULTI107,117+MULTI107,118+MULTI107,119+MULTI107,120+MULTI107,121+MULTI107,122+MULTI107,123+MULTI107,124+MULTI107,125+MULTI107,364+MULTI107,371+MULTI107,378+MULTI107,36+MULTI107,37+MULTI107,38+MULTI107,39+MULTI107,40+MULTI107,41+MULTI107,42+MULTI107,43+MULTI107,44+MULTI107,45+MULTI107,46+MULTI107,47+MULTI107,48+MULTI107,49+MULTI107,50+MULTI107,51+MULTI107,52+MULTI107,53+MULTI107,54+MULTI107,55+MULTI107,56+MULTI107,57+MULTI107,58+MULTI107,59+MULTI107,60+MULTI107,61+MULTI107,62+MULTI107,63+MULTI107,64+MULTI107,65+MULTI107,369+MULTI107,383+MULTI107,376=2) Alias[ANYSTAFFEQ3]: (MULTI107,251+MULTI107,252+MULTI107,253+MULTI107,254+MULTI107,255+MULTI107,256+MULTI107,257+MULTI107,258+MULTI107,259+MULTI107,260+MULTI107,261+MULTI107,262+MULTI107,263+MULTI107,264+MULTI107,265+MULTI107,266+MULTI107,267+MULTI107,268+MULTI107,269+MULTI107,270+MULTI107,271+MULTI107,272+MULTI107,273+MULTI107,274+MULTI107,275+MULTI107,276+MULTI107,277+MULTI107,278+MULTI107,279+MULTI107,280+MULTI107,366+MULTI107,66+MULTI107,67+MULTI107,68+MULTI107,69+MULTI107,70+MULTI107,71+MULTI107,72+MULTI107,73+MULTI107,74+MULTI107,75+MULTI107,76+MULTI107,77+MULTI107,78+MULTI107,79+MULTI107,80+MULTI107,81+MULTI107,82+MULTI107,83+MULTI107,84+MULTI107,85+MULTI107,86+MULTI107,87+MULTI107,88+MULTI107,89+MULTI107,90+MULTI107,91+MULTI107,92+MULTI107,93+MULTI107,94+MULTI107,95+MULTI107,367+MULTI107,381+MULTI107,374+MULTI107,126+MULTI107,128+MULTI107,130+MULTI107,131+MULTI107,132+MULTI107,133+MULTI107,134+MULTI107,135+MULTI107,136+MULTI107,137+MULTI107,138+MULTI107,139+MULTI107,140+MULTI107,141+MULTI107,142+MULTI107,143+MULTI107,144+MULTI107,145+MULTI107,146+MULTI107,147+MULTI107,148+MULTI107,149+MULTI107,150+MULTI107,151+MULTI107,152+MULTI107,153+MULTI107,154+MULTI107,155+MULTI107,368+MULTI107,221+MULTI107,222+MULTI107,223+MULTI107,224+MULTI107,225+MULTI107,226+MULTI107,227+MULTI107,228+MULTI107,229+MULTI107,230+MULTI107,231+MULTI107,232+MULTI107,233+MULTI107,234+MULTI107,235+MULTI107,236+MULTI107,237+MULTI107,238+MULTI107,239+MULTI107,240+MULTI107,241+MULTI107,242+MULTI107,243+MULTI107,244+MULTI107,245+MULTI107,246+MULTI107,247+MULTI107,248+MULTI107,249+MULTI107,250+MULTI107,370+MULTI107,96+MULTI107,97+MULTI107,98+MULTI107,99+MULTI107,100+MULTI107,101+MULTI107,102+MULTI107,103+MULTI107,104+MULTI107,105+MULTI107,106+MULTI107,107+MULTI107,108+MULTI107,109+MULTI107,110+MULTI107,111+MULTI107,112+MULTI107,113+MULTI107,114+MULTI107,115+MULTI107,116+MULTI107,117+MULTI107,118+MULTI107,119+MULTI107,120+MULTI107,121+MULTI107,122+MULTI107,123+MULTI107,124+MULTI107,125+MULTI107,364+MULTI107,371+MULTI107,378+MULTI107,36+MULTI107,37+MULTI107,38+MULTI107,39+MULTI107,40+MULTI107,41+MULTI107,42+MULTI107,43+MULTI107,44+MULTI107,45+MULTI107,46+MULTI107,47+MULTI107,48+MULTI107,49+MULTI107,50+MULTI107,51+MULTI107,52+MULTI107,53+MULTI107,54+MULTI107,55+MULTI107,56+MULTI107,57+MULTI107,58+MULTI107,59+MULTI107,60+MULTI107,61+MULTI107,62+MULTI107,63+MULTI107,64+MULTI107,65+MULTI107,369+MULTI107,383+MULTI107,376=3) Alias[ANYSTAFFEQ4]: 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Alias[ANYSTAFFEQ5]: 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Alias[ANYSTAFFEQ6]: 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Alias[ANYSTAFFEQ7]: 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Alias[ANYSTAFFEQ8]: 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Alias[ANYSTAFFEQ9]: (MULTI107,251+MULTI107,252+MULTI107,253+MULTI107,254+MULTI107,255+MULTI107,256+MULTI107,257+MULTI107,258+MULTI107,259+MULTI107,260+MULTI107,261+MULTI107,262+MULTI107,263+MULTI107,264+MULTI107,265+MULTI107,266+MULTI107,267+MULTI107,268+MULTI107,269+MULTI107,270+MULTI107,271+MULTI107,272+MULTI107,273+MULTI107,274+MULTI107,275+MULTI107,276+MULTI107,277+MULTI107,278+MULTI107,279+MULTI107,280+MULTI107,366+MULTI107,66+MULTI107,67+MULTI107,68+MULTI107,69+MULTI107,70+MULTI107,71+MULTI107,72+MULTI107,73+MULTI107,74+MULTI107,75+MULTI107,76+MULTI107,77+MULTI107,78+MULTI107,79+MULTI107,80+MULTI107,81+MULTI107,82+MULTI107,83+MULTI107,84+MULTI107,85+MULTI107,86+MULTI107,87+MULTI107,88+MULTI107,89+MULTI107,90+MULTI107,91+MULTI107,92+MULTI107,93+MULTI107,94+MULTI107,95+MULTI107,367+MULTI107,381+MULTI107,374+MULTI107,126+MULTI107,128+MULTI107,130+MULTI107,131+MULTI107,132+MULTI107,133+MULTI107,134+MULTI107,135+MULTI107,136+MULTI107,137+MULTI107,138+MULTI107,139+MULTI107,140+MULTI107,141+MULTI107,142+MULTI107,143+MULTI107,144+MULTI107,145+MULTI107,146+MULTI107,147+MULTI107,148+MULTI107,149+MULTI107,150+MULTI107,151+MULTI107,152+MULTI107,153+MULTI107,154+MULTI107,155+MULTI107,368+MULTI107,221+MULTI107,222+MULTI107,223+MULTI107,224+MULTI107,225+MULTI107,226+MULTI107,227+MULTI107,228+MULTI107,229+MULTI107,230+MULTI107,231+MULTI107,232+MULTI107,233+MULTI107,234+MULTI107,235+MULTI107,236+MULTI107,237+MULTI107,238+MULTI107,239+MULTI107,240+MULTI107,241+MULTI107,242+MULTI107,243+MULTI107,244+MULTI107,245+MULTI107,246+MULTI107,247+MULTI107,248+MULTI107,249+MULTI107,250+MULTI107,370+MULTI107,96+MULTI107,97+MULTI107,98+MULTI107,99+MULTI107,100+MULTI107,101+MULTI107,102+MULTI107,103+MULTI107,104+MULTI107,105+MULTI107,106+MULTI107,107+MULTI107,108+MULTI107,109+MULTI107,110+MULTI107,111+MULTI107,112+MULTI107,113+MULTI107,114+MULTI107,115+MULTI107,116+MULTI107,117+MULTI107,118+MULTI107,119+MULTI107,120+MULTI107,121+MULTI107,122+MULTI107,123+MULTI107,124+MULTI107,125+MULTI107,364+MULTI107,371+MULTI107,378+MULTI107,36+MULTI107,37+MULTI107,38+MULTI107,39+MULTI107,40+MULTI107,41+MULTI107,42+MULTI107,43+MULTI107,44+MULTI107,45+MULTI107,46+MULTI107,47+MULTI107,48+MULTI107,49+MULTI107,50+MULTI107,51+MULTI107,52+MULTI107,53+MULTI107,54+MULTI107,55+MULTI107,56+MULTI107,57+MULTI107,58+MULTI107,59+MULTI107,60+MULTI107,61+MULTI107,62+MULTI107,63+MULTI107,64+MULTI107,65+MULTI107,369+MULTI107,383+MULTI107,376=9) //SHOP HUNTING HIGHLIGHTS //+SKILLS SHOP HUNTING HIGHLIGHTS //ASSASIN CLSK6 //+1 to single Martial Art: TABSK50 Alias[ASNTREE11]: (SK254=1 OR SK255=1 OR SK260=1 OR SK259=1 OR SK265=1 OR SK269=1 OR SK270=1 OR SK275=1 OR SK274=1 OR SK280=1) //+2 to single Martial Art: TABSK50 Alias[ASNTREE12]: (SK254=2 OR SK255=2 OR SK260=2 OR SK259=2 OR SK265=2 OR SK269=2 OR SK270=2 OR SK275=2 OR SK274=2 OR SK280=2) //+3 to single Martial Art: TABSK50 Alias[ASNTREE13]: (SK254=3 OR SK255=3 OR SK260=3 OR SK259=3 OR SK265=3 OR SK269=3 OR SK270=3 OR SK275=3 OR SK274=3 OR SK280=3) //+1 to single Shadow Discipline: TABSK49 Alias[ASNTREE21]: (SK252=1 OR SK253=1 OR SK258=1 OR SK263=1 OR SK264=1 OR SK273=1 OR SK267=1 OR SK268=1 OR SK279=1 OR SK278=1) //+2 to single Shadow Discipline: TABSK49 Alias[ASNTREE22]: (SK252=2 OR SK253=2 OR SK258=2 OR SK263=2 OR SK264=2 OR SK273=2 OR SK267=2 OR SK268=2 OR SK279=2 OR SK278=2) //+3 to single Shadow Discipline: TABSK49 Alias[ASNTREE23]: (SK252=3 OR SK253=3 OR SK258=3 OR SK263=3 OR SK264=3 OR SK273=3 OR SK267=3 OR SK268=3 OR SK279=3 OR SK278=3) //+1 to single Trap: TABSK48 Alias[ASNTREE31]: (SK251=1 OR SK256=1 OR SK257=1 OR SK261=1 OR SK262=1 OR SK266=1 OR SK277=1 OR SK366=1 OR SK272=1 OR SK271=1 OR SK276=1) //+2 to single Trap: TABSK48 Alias[ASNTREE32]: (SK251=2 OR SK256=2 OR SK257=2 OR SK261=2 OR SK262=2 OR SK266=2 OR SK277=2 OR SK366=2 OR SK272=2 OR SK271=2 OR SK276=2) //+3 to single Trap: TABSK48 Alias[ASNTREE33]: (SK251=3 OR SK256=3 OR SK257=3 OR SK261=3 OR SK262=3 OR SK266=3 OR SK277=3 OR SK366=3 OR SK272=3 OR SK271=3 OR SK276=3) //BARBARIAN CLSK4 //+1 to single Warcries: TABSK34 Alias[BARTREE11]: (SK130=1 OR SK131=1 OR SK138=1 OR SK154=1 OR SK142=1 OR SK137=1 OR SK149=1 OR SK150=1 OR SK155=1 OR SK146=1) //+2 to single Warcries: TABSK34 Alias[BARTREE12]: (SK130=2 OR SK131=2 OR SK138=2 OR SK154=2 OR SK142=2 OR SK137=2 OR SK149=2 OR SK150=2 OR SK155=2 OR SK146=2) //+3 to single Warcries: TABSK34 Alias[BARTREE13]: (SK130=3 OR SK131=3 OR SK138=3 OR SK154=3 OR SK142=3 OR SK137=3 OR SK149=3 OR SK150=3 OR SK155=3 OR SK146=3) //+1 to single Combat Masteries: TABSK33 Alias[BARTREE21]: (SK128=1 OR SK135=1 OR SK134=1 OR SK141=1 OR SK145=1 OR SK148=1 OR SK153=1 OR SK368=1) //+2 to single Combat Masteries: TABSK33 Alias[BARTREE22]: (SK128=2 OR SK135=2 OR SK134=2 OR SK141=2 OR SK145=2 OR SK148=2 OR SK153=2 OR SK368=2) //+3 to single Combat Masteries: TABSK33 Alias[BARTREE23]: (SK128=3 OR SK135=3 OR SK134=3 OR SK141=3 OR SK145=3 OR SK148=3 OR SK153=3 OR SK368=3) //+1 to single Combat Skills: TABSK32 Alias[BARTREE31]: (SK126=1 OR SK133=1 OR SK147=1 OR SK139=1 OR SK144=1 OR SK140=1 OR SK132=1 OR SK143=1 OR SK152=1 OR SK151=1) //+2 to single Combat Skills: TABSK32 Alias[BARTREE32]: (SK126=2 OR SK133=2 OR SK147=2 OR SK139=2 OR SK144=2 OR SK140=2 OR SK132=2 OR SK143=2 OR SK152=2 OR SK151=2) //+3 to single Combat Skills: TABSK32 Alias[BARTREE33]: (SK126=3 OR SK133=3 OR SK147=3 OR SK139=3 OR SK144=3 OR SK140=3 OR SK132=3 OR SK143=3 OR SK152=3 OR SK151=3) //DRUID CLSK5 //+1 to single Elemental Skill: TABSK42 Alias[DRUTREE11]: (SK225=1 OR SK230=1 OR SK229=1 OR SK235=1 OR SK234=1 OR SK240=1 OR SK370=1 OR SK244=1 OR SK245=1 OR SK250=1 OR SK249=1) //+2 to single Elemental Skill: TABSK42 Alias[DRUTREE12]: (SK225=2 OR SK230=2 OR SK229=2 OR SK235=2 OR SK234=2 OR SK240=2 OR SK370=2 OR SK244=2 OR SK245=2 OR SK250=2 OR SK249=2) //+3 to single Elemental Skill: TABSK42 Alias[DRUTREE13]: (SK225=3 OR SK230=3 OR SK229=3 OR SK235=3 OR SK234=3 OR SK240=3 OR SK370=3 OR SK244=3 OR SK245=3 OR SK250=3 OR SK249=3) //+1 to single Shape Shifting Skill: TABSK41 Alias[DRUTREE21]: (SK223=1 OR SK228=1 OR SK224=1 OR SK232=1 OR SK233=1 OR SK242=1 OR SK238=1 OR SK243=1 OR SK239=1 OR SK248=1) //+2 to single Shape Shifting Skill: TABSK41 Alias[DRUTREE22]: (SK223=2 OR SK228=2 OR SK224=2 OR SK232=2 OR SK233=2 OR SK242=2 OR SK238=2 OR SK243=2 OR SK239=2 OR SK248=2) //+3 to single Shape Shifting Skill: TABSK41 Alias[DRUTREE23]: (SK223=3 OR SK228=3 OR SK224=3 OR SK232=3 OR SK233=3 OR SK242=3 OR SK238=3 OR SK243=3 OR SK239=3 OR SK248=3) //+1 to single Summoning Skill: TABSK40 Alias[DRUTREE31]: (SK221=1 OR SK222=1 OR SK236=1 OR SK227=1 OR SK231=1 OR SK246=1 OR SK237=1 OR SK241=1 OR SK226=1 OR SK247=1) //+2 to single Summoning Skill: TABSK40 Alias[DRUTREE32]: (SK221=2 OR SK222=2 OR SK236=2 OR SK227=2 OR SK231=2 OR SK246=2 OR SK237=2 OR SK241=2 OR SK226=2 OR SK247=2) //+3 to single Summoning Skill: TABSK40 Alias[DRUTREE33]: (SK221=3 OR SK222=3 OR SK236=3 OR SK227=3 OR SK231=3 OR SK246=3 OR SK237=3 OR SK241=3 OR SK226=3 OR SK247=3) //NECROMANCER CLSK2 //+1 to single Summoning Spell: TABSK18 Alias[NECTREE11]: (SK70=1 OR SK69=1 OR SK75=1 OR SK80=1 OR SK79=1 OR SK85=1 OR SK367=1 OR SK90=1 OR SK89=1 OR SK94=1 OR SK95=1) //+2 to single Summoning Spell: TABSK18 Alias[NECTREE12]: (SK70=2 OR SK69=2 OR SK75=2 OR SK80=2 OR SK79=2 OR SK85=2 OR SK367=2 OR SK90=2 OR SK89=2 OR SK94=2 OR SK95=2) //+3 to single Summoning Spell: TABSK18 Alias[NECTREE13]: (SK70=3 OR SK69=3 OR SK75=3 OR SK80=3 OR SK79=3 OR SK85=3 OR SK367=3 OR SK90=3 OR SK89=3 OR SK94=3 OR SK95=3) //+1 to single Poison/Bone Spell: TABSK17 Alias[NECTREE21]: (SK67=1 OR SK73=1 OR SK68=1 OR SK74=1 OR SK78=1 OR SK83=1 OR SK84=1 OR SK88=1 OR SK92=1 OR SK93=1) //+2 to single Poison/Bone Spell: TABSK17 Alias[NECTREE22]: (SK67=2 OR SK73=2 OR SK68=2 OR SK74=2 OR SK78=2 OR SK83=2 OR SK84=2 OR SK88=2 OR SK92=2 OR SK93=2) //+3 to single Poison/Bone Spell: TABSK17 Alias[NECTREE23]: (SK67=3 OR SK73=3 OR SK68=3 OR SK74=3 OR SK78=3 OR SK83=3 OR SK84=3 OR SK88=3 OR SK92=3 OR SK93=3) //+1 to single Curses: TABSK16 Alias[NECTREE31]: (SK66=1 OR SK374=1 OR SK71=1 OR SK381=1 OR SK76=1 OR SK82=1 OR SK77=1 OR SK72=1 OR SK81=1 OR SK86=1 OR SK87=1 OR SK91=1) //+2 to single Curses: TABSK16 Alias[NECTREE32]: (SK66=2 OR SK374=2 OR SK71=2 OR SK381=2 OR SK76=2 OR SK82=2 OR SK77=2 OR SK72=2 OR SK81=2 OR SK86=2 OR SK87=2 OR SK91=2) //+3 to single Curses: TABSK16 Alias[NECTREE33]: (SK66=3 OR SK374=3 OR SK71=3 OR SK381=3 OR SK76=3 OR SK82=3 OR SK77=3 OR SK72=3 OR SK81=3 OR SK86=3 OR SK87=3 OR SK91=3) //PALADIN CLSK3 //+1 to single Defensive Aura: TABSK26 Alias[PALTREE11]: (SK99=1 OR SK100=1 OR SK105=1 OR SK110=1 OR SK104=1 OR SK109=1 OR SK115=1 OR SK120=1 OR SK124=1 OR SK125=1) //+2 to single Defensive Aura: TABSK26 Alias[PALTREE12]: (SK99=2 OR SK100=2 OR SK105=2 OR SK110=2 OR SK104=2 OR SK109=2 OR SK115=2 OR SK120=2 OR SK124=2 OR SK125=2) //+3 to single Defensive Aura: TABSK26 Alias[PALTREE13]: (SK99=3 OR SK100=3 OR SK105=3 OR SK110=3 OR SK104=3 OR SK109=3 OR SK115=3 OR SK120=3 OR SK124=3 OR SK125=3) //+1 to single Offensive Aura: TABSK25 Alias[PALTREE21]: (SK98=1 OR SK102=1 OR SK103=1 OR SK108=1 OR SK113=1 OR SK114=1 OR SK118=1 OR SK119=1 OR SK122=1 OR SK123=1) //+2 to single Offensive Aura: TABSK25 Alias[PALTREE22]: (SK98=2 OR SK102=2 OR SK103=2 OR SK108=2 OR SK113=2 OR SK114=2 OR SK118=2 OR SK119=2 OR SK122=2 OR SK123=2) //+3 to single Offensive Aura: TABSK25 Alias[PALTREE23]: (SK98=3 OR SK102=3 OR SK103=3 OR SK108=3 OR SK113=3 OR SK114=3 OR SK118=3 OR SK119=3 OR SK122=3 OR SK123=3) //+1 to single Combat Skill: TABSK24 Alias[PALTREE31]: (SK96=1 OR SK101=1 OR SK97=1 OR SK106=1 OR SK371=1 OR SK107=1 OR SK111=1 OR SK112=1 OR SK116=1 OR SK378=1 OR SK121=1 OR SK117=1 OR SK364=1) //+2 to single Combat Skill: TABSK24 Alias[PALTREE32]: (SK96=2 OR SK101=2 OR SK97=2 OR SK106=2 OR SK371=2 OR SK107=2 OR SK111=2 OR SK112=2 OR SK116=2 OR SK378=2 OR SK121=2 OR SK117=2 OR SK364=2) //+3 to single Combat Skill: TABSK24 Alias[PALTREE33]: (SK96=3 OR SK101=3 OR SK97=3 OR SK106=3 OR SK371=3 OR SK107=3 OR SK111=3 OR SK112=3 OR SK116=3 OR SK378=3 OR SK121=3 OR SK117=3 OR SK364=3) //SORCERESS CLSK1 //+1 to single Cold Spell: TABSK10 Alias[SORTREE11]: (SK39=1 OR SK40=1 OR SK44=1 OR SK45=1 OR SK50=1 OR SK55=1 OR SK60=1 OR SK369=1 OR SK59=1 OR SK64=1 OR SK65=1) //+2 to single Cold Spell: TABSK10 Alias[SORTREE12]: (SK39=2 OR SK40=2 OR SK44=2 OR SK45=2 OR SK50=2 OR SK55=2 OR SK60=2 OR SK369=2 OR SK59=2 OR SK64=2 OR SK65=2) //+3 to single Cold Spell: TABSK10 Alias[SORTREE13]: (SK39=3 OR SK40=3 OR SK44=3 OR SK45=3 OR SK50=3 OR SK55=3 OR SK60=3 OR SK369=3 OR SK59=3 OR SK64=3 OR SK65=3) //+1 to single Light Spell: TABSK9 Alias[SORTREE21]: (SK38=1 OR SK43=1 OR SK42=1 OR SK48=1 OR SK49=1 OR SK54=1 OR SK53=1 OR SK57=1 OR SK58=1 OR SK63=1) //+2 to single Light Spell: TABSK9 Alias[SORTREE22]: (SK38=2 OR SK43=2 OR SK42=2 OR SK48=2 OR SK49=2 OR SK54=2 OR SK53=2 OR SK57=2 OR SK58=2 OR SK63=2) //+3 to single Light Spell: TABSK9 Alias[SORTREE23]: (SK38=3 OR SK43=3 OR SK42=3 OR SK48=3 OR SK49=3 OR SK54=3 OR SK53=3 OR SK57=3 OR SK58=3 OR SK63=3) //+1 to single Fire Spell: TABSK8 Alias[SORTREE31]: (SK36=1 OR SK37=1 OR SK41=1 OR SK46=1 OR SK51=1 OR SK47=1 OR SK383=1 OR SK52=1 OR SK56=1 OR SK376=1 OR SK62=1 OR SK61=1) //+2 to single Fire Spell: TABSK8 Alias[SORTREE32]: (SK36=2 OR SK37=2 OR SK41=2 OR SK46=2 OR SK51=2 OR SK47=2 OR SK383=2 OR SK52=2 OR SK56=2 OR SK376=2 OR SK62=2 OR SK61=2) //+3 to single Fire Spell: TABSK8 Alias[SORTREE33]: (SK36=3 OR SK37=3 OR SK41=3 OR SK46=3 OR SK51=3 OR SK47=3 OR SK383=3 OR SK52=3 OR SK56=3 OR SK376=3 OR SK62=3 OR SK61=3) //OTHER SHOP HUNTING HIGHLIGHTS //SHOPHUNT01 - HIGH ED Alias[SHOPHUNT01]: ((WEAPON (EXC OR ELT) (EDAM>249)) OR (ARMOR (EDAM>149)) OR (WEAPON (EXC OR ELT) (EDAM>199 AND (SUFFIX=662 OR SUFFIX=898 OR SUFFIX=899)))) //SHOPHUNT02 - LOW ED Alias[SHOPHUNT02]: ((STAT36>14 AND EDAM~1-150) OR (STAT36>9 AND EDAM~100-150)) //SHOPHUNT03 - TELEPORT CHARGES Alias[SHOPHUNT03]: (CHSK54>0) //SHOPHUNT04 - LOW RES CTC Alias[SHOPHUNT04]: (SUFFIX=909 OR SUFFIX=912) //SHOPHUNT05 - AMP DMG CTC Alias[SHOPHUNT05]: ((SUFFIX=899 OR SUFFIX=906) OR (WEAPON (EXC OR ELT) (EDAM>199 AND (SUFFIX=662 OR SUFFIX=898 OR SUFFIX=899)))) //SHOPHUNT06 - LOW RES CHARGES Alias[SHOPHUNT06]: (SUFFIX=594 OR SUFFIX=595) //SHOPHUNT07 - LIFE TAP CHARGES Alias[SHOPHUNT07]: (SUFFIX=578 OR SUFFIX=579) //SHOPHUNT08 - HIGH PDR Alias[SHOPHUNT08]: (STAT36>14) //SHOPHUNT09 - LOW PDR Alias[SHOPHUNT09]: ((STAT36~1-14 AND EDAM>149) OR (STAT36~10-14 AND EDAM>99) OR (STAT36~10-14 AND RES>9)) //SHOPHUNT10 - ALL RES Alias[SHOPHUNT10]: ((RES>19) OR (STAT36~10-14 AND RES>9)) //SHOPHUNT11 - PDR BELT Alias[SHOPHUNT11]: (BELT STAT36>4) //NOTICE ME, THAT's ME //High ED Amp Proc Combo Alias[NOTICEME01]: (WEAPON (MAG OR RARE OR CRAFT) (ED>299 AND (SUFFIX=662 OR SUFFIX=898 OR SUFFIX=899)) !RW !SHOP !EQUIPPED) //High ED Weapon Alias[NOTICEME02]: (WEAPON (MAG OR RARE OR CRAFT) ED>399 !SHOP !EQUIPPED) //3sk, 20ias Gloves Alias[NOTICEME03]: (GLOVES (MAG OR RARE OR CRAFT) (TABSK0>2 OR TABSK2>2 OR TABSK50>2) AND IAS>19 !RW !SHOP !EQUIPPED) //3sk, 10fcr Gloves Alias[NOTICEME04]: (GLOVES (MAG OR RARE OR CRAFT) (TABSK1>2 AND FCR>9) !RW !SHOP !EQUIPPED) //Teleport Charges Alias[NOTICEME05]: (STAFF (MAG OR RARE OR CRAFT) CHSK54>0 !RW !SHOP !EQUIPPED) //Lower Resist CTC Alias[NOTICEME06]: (WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=909 OR SUFFIX=912) !RW !SHOP !EQUIPPED) //Amplify Damage CTC Alias[NOTICEME07]: (WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=899 OR SUFFIX=906) !RW !SHOP !EQUIPPED) //Lower Resist Charges Alias[NOTICEME08]: (WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=594 OR SUFFIX=595) !RW !SHOP !EQUIPPED) //Life Tap Charges Alias[NOTICEME09]: (WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=578 OR SUFFIX=579) !RW !SHOP !EQUIPPED) //High ED Weapon + Mods Alias[NOTICEME10]: (WEAPON (MAG OR RARE OR CRAFT) ED>349 ((STAT21+STAT22+STAT23+STAT24+STAT159+STAT160>14) OR STAT141>0 OR STAT136>0 OR IAS>29 OR (STAT121+STAT122>50) OR STAT218>0 OR STAT219>0 OR STAT252>0) !SHOP !EQUIPPED) //VARIABLE SOCKETS ROLLS //Varies up to 5 sockets //Rune Master - Ettin Axe - Varies: 4-5 Alias[VSOCK501]: (72a UNI SOCK>0 IAS>0 ED>0 STAT44>0 STAT153>0) //Hellrack - Colossus Crossbow - Varies: 3-5 Alias[VSOCK502]: (6hx UNI SOCK>0 IAS>0 ED>0 STAT333>0 STAT363>0) //Griswold's Redemption - Caduceus - Varies: 3-5 Alias[VSOCK503]: (7ws SET SOCK>0 IAS>0 ED>0 STAT122>50 !STAT91=0) //Tomb Reaver - Cryptic Axe - Varies: 3-5 Alias[VSOCK504]: (7pa UNI SOCK>0 IAS>0 ED>0 STAT122>0 RES>0 MFIND>0 STAT86>0 STAT89>0) //Varies up to 4 sockets //Bonehew - Ogre Axe - Varies: 2-4 Alias[VSOCK401]: (7o7 UNI SOCK>0 IAS>0 ED>0 STAT117>0 STAT504>0) //Witchwild String - Short Siege Bow -> Diamond Bow - Varies: 2-4 Alias[VSOCK402]: ((8s8 OR 6s7) UNI SOCK>0 ED>0 RES>0 STAT250>0) //Black Hades - Chaos Armor -> Shadow Plade - Varies: 3-4 Alias[VSOCK403]: ((xul OR uul) UNI SOCK>0 STAT121>0 STAT123>0 STAT118>0) //Varies up to 3 sockets //Blade of Ali Baba - Tulwar -> Hydra Edge - Varies: 2-3 Alias[VSOCK301]: ((9fc OR 7fc) UNI SOCK>0 ED>0 DEX>0 MANA>0 STAT239>0 STAT240>0) //Djinn Slayer - Ataghan - Varies: 2-3 Alias[VSOCK302]: (7sm UNI SOCK>0 ED>0 STAT121>0 STAT62>0 STAT145>0) //Achilles Strike - Hurlbat -> Winged Axe - Varies: 2-3 Alias[VSOCK303]: ((9b8 OR 7b8) UNI SOCK>0 TABSK32>0 STR>0 STAT150>0) //Heaven's Light - Mighty Scepter - Varies: 2-3 Alias[VSOCK304]: (7sc UNI SOCK>0 ED>0 IAS>0 CLSK3>0 STAT116>0 STAT136>0 STAT89>0 STAT139>0) //Crown of Ages - Corona - Varies: 2-3 Alias[VSOCK305]: (urn UNI SOCK>0 STAT152>0 FHR>0 RES>0 STAT36>0 STAT109>0) //Denmother - Sun Spirit - Varies: 2-3 Alias[VSOCK306]: (drc UNI SOCK>0 CLSK5>0 FCR>0 GFIND>0 REPLIFE>0) //Head Hunter's Glory - Troll Nest - Varies: 1-3 Alias[VSOCK307]: (ush UNI SOCK>0 STAT32>0 STAT504>0 STAT86>0) //Aldur's Rhythm - Jagged Star -> Devil Star - Varies: 1-3 Alias[VSOCK308]: ((9mt OR 7mt) SET SOCK>0 IAS>0 STAT121>0 STAT122>0 STAT62>0 STAT60>0 STAT50>0) //Griswold's Valor - Corona - Varies: 2-3 Alias[VSOCK309]: (urn SET SOCK>0 ED>0 RES>0 STAT234>0 MFIND>0 !STAT91=0) //Griswold's Heart - Ornate Plate -> Sacred Armor - Varies: 2-3 Alias[VSOCK310]: ((xar OR uar) SET SOCK>0 CLSK3>0 !STAT91=0 STR>0) //Griswold's Honor - Vortex Shield - Varies: 2-3 Alias[VSOCK311]: (paf SET SOCK>0 TABSK26>0 FBR>0 STAT20>0 RES>0 FCR>0) //Natalya's Shadow - Loricated Mail - Varies: 1-3 Alias[VSOCK312]: (ucl SET SOCK>0 TABSK49>0 STAT216>0 STAT110>0) //Varies up to 2 sockets //Kalan's Legacy - Mummified Trophy - Varies: 1-2 Alias[VSOCK201]: ((ne6 OR neb) UNI SOCK>0 CLSK2=1 FBR>0 STAT20>0) //S12 BETA TESTING LINES //SOUNDS EFFECTS //Special Items Exclusives ItemDisplay[neg UNI !ID !TOWN]: %SOUNDID-913%%NAME%{%NAME%}%CONTINUE% //fallen_warcry_1 - for Sacred Totem "Raaaakanishu!" ItemDisplay[jew UNI !ID !TOWN]: %SOUNDID-2669%%NAME%{%NAME%}%CONTINUE% //shrine_gemupgrade - for Rainbow Facet ItemDisplay[(uba OR ubaa OR ubab OR ubac) !TOWN]: %SOUNDID-4609%%NAME%{%NAME%}%CONTINUE% //wussie_let_us_out_2 - for Uber Ancients ItemDisplay[cm3 UNI !ID !TOWN]: %SOUNDID-3918%%NAME%{%NAME%}%CONTINUE% //gheed_greeting_time_2 - for Gheed's Fortune //Runes and Larzuk Puzzlepiece ItemDisplay[RUNE>25 !TOWN]: %SOUNDID-418%%NAME%{%NAME%}%CONTINUE% //cairn_success - for HRs ItemDisplay[(RUNE~20-25 OR lpp) !TOWN]: %SOUNDID-248%%NAME%{%NAME%}%CONTINUE% //item_whip - for Mid Runes an Larzuk Puzzlepiece //UBER SUPER RARE UNIQUES ItemDisplay[(PD2UBERUNI1 OR PD2UBERUNI2) !TOWN]: %SOUNDID-27%%NAME%{%NAME%}%CONTINUE% //quest_anyasteam - for Uber Items //GG Items ItemDisplay[(PD2GGUNIETH1 OR PD2GGUNI1 OR LODGGUNIETH1 OR LODGGUNI1) !TOWN]: %SOUNDID-34%%NAME%{%NAME%}%CONTINUE% //quest_hellforge_place - for GG's //OK Armors ItemDisplay[(PD2OKUNI1 OR LODOKUNIETH1 OR LODOKUNI1 OR LODOKUNI2 OR LODOKUNI3 OR LODOKUNI4 OR LODOKUNI5 OR LODOKUNI6) !TOWN]: %SOUNDID-2585%%NAME%{%NAME%}%CONTINUE% //object_gibbet_impact - for equipment: armors //OK Weapons ItemDisplay[(PD2OKUNIETH1 OR LODOKUNIETH2 OR PD2OKUNI2 OR LODOKUNI7) !TOWN]: %SOUNDID-2594%%NAME%{%NAME%}%CONTINUE% //object_malus - for equipment: weapons //OK Set items ItemDisplay[OKSETETH1 OR OKSET1]: %SOUNDID-1118%%NAME%{%NAME%}%CONTINUE% //greatermummy_unholybolt_cast - for good set items //Super Rare Items ItemDisplay[(llmr OR lsvl OR rkey OR rid OR rtp) !TOWN]: %SOUNDID-619%%NAME%{%NAME%}%CONTINUE% //bloodraven_mist_begin - for Super Rares like Lilith Mirror //Rare Items ItemDisplay[(lbox OR imrn) !TOWN]: %SOUNDID-621%%NAME%{%NAME%}%CONTINUE% //bloodraven_mist_end - for Rares lbox, demonic cube etc. //Uber Materials ItemDisplay[(ubtm OR dcma OR dcso OR dcbl OR dcho OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR luca OR lucb OR lucc OR lucd) !TOWN]: %SOUNDID-1123%%NAME%{%NAME%}%CONTINUE% //greatermummy_resurrect_1 - for Uber Ingredients //Unique Maps ItemDisplay[MAPTIER>0 !ID UNI]: %SOUNDID-35%%NAME%{%NAME%}%CONTINUE% //hellforgesmash - for unique maps //Spare Interesting Sounds //ItemDisplay[]: %SOUNDID-705%%NAME%{%NAME%}%CONTINUE% //darkwanderer_death - spare sound for... ??? used later for unknown items //Gold ItemDisplay[GOLD<100 (CLVL>11 OR FILTLVL>0)]: ItemDisplay[GOLD<200 (CLVL>23 OR FILTLVL>0)]: ItemDisplay[GOLD<400 (CLVL>39 OR FILTLVL>0)]: ItemDisplay[GOLD<1000 CLVL>49]: ItemDisplay[GOLD<2000 CLVL>59 FILTLVL>0]: ItemDisplay[GOLD<3000 CLVL>69 FILTLVL>0]: ItemDisplay[GOLD<8000 CLVL>79 FILTLVL>0]: //Names of Superior and Inferior items to short in later step ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) cap]: 帽子【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xap]: 战帽【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uap]: 军帽【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) skp]: 骷髅帽【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xkp]: 轻便头盔【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ukp]: 九头蛇头盖骨圆帽【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) hlm]: 头盔【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xlm]: 无颊头盔【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ulm]: 活动头盔【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) fhl]: 高级头盔【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xhl]: 轻钢盔【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uhl]: 巨贝头盔【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) msk]: 面具【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xsk]: 死亡面具【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) usk]: 恶魔头盖骨面具【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) bhm]: 白骨头盔【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xh9]: 残酷头盔【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uh9]: 骸骨面罩【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ghm]: 卓越头盔【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xhm]: 翼盔【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uhm]: 螺旋头盔【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) crn]: 皇冠【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xrn]: 巨皇冠【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) urn]: 头冠【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) qui]: 布甲【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xui]: 鬼魂战甲【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uui]: 灰暮寿衣【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) lea]: 皮甲【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xea]: 海蛇皮甲【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uea]: 古龙皮【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) hla]: 硬皮甲【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xla]: 魔皮战甲【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ula]: 圣甲虫壳皮甲【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) stu]: 镶嵌甲【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xtu]: 攀绕战甲【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) utu]: 线羊毛皮甲【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) rng]: 锁环甲【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xng]: 连扣战甲【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ung]: 钻石锁子甲【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) scl]: 鳞甲【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xcl]: 提格莱特战甲【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ucl]: 甲壳铠鳞甲【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) brs]: 胸甲【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xrs]: 护胸甲【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) urs]: 巨型鳞铠胸甲【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) chn]: 锁子甲【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xhn]: 织网战甲【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uhn]: 骸骨链甲【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) spl]: 板甲【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xpl]: 罗瑟战甲【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) upl]: 炎魔皮板甲【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ltp]: 轻型装甲【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xtp]: 法师铠甲【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) utp]: 执政官铠甲【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) fld]: 实战铠甲【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xld]: 鲨齿战甲【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uld]: 海妖壳甲【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) plt]: 铠甲【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xlt]: 圣堂武士外袍【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ult]: 地狱锻甲【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) gth]: 哥德战甲【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xth]: 凸纹战甲【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uth]: 漆甲【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ful]: 高级战甲【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xul]: 混沌战甲【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uul]: 阴影铠甲【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) aar]: 古代装甲【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xar]: 华丽战甲【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uar]: 神圣盔甲【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) buc]: 圆盾【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xuc]: 防御盾【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uuc]: 防寒圆盾【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) sml]: 小盾牌【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xml]: 圆型盾【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uml]: 月精灵护盾【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) lrg]: 大盾牌【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xrg]: 鳞盾【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) urg]: 亥伯龙盾【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) spk]: 尖刺盾牌【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xpk]: 倒刺护盾【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) upk]: 刀刃刺盾【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) kit]: 轻盾【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xit]: 龙盾【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uit]: 统治者大盾【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) bsh]: 白骨盾牌【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xsh]: 冷酷之盾【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ush]: 洞穴巨魔巢穴骨盾【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) tow]: 塔盾【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xow]: 大盾【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uow]: 圣盾【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) gts]: 哥德盾牌【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xts]: 古代之盾【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uts]: 保护盾牌【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) lgl]: 皮手套【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xlg]: 魔皮手套【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ulg]: 荆棘连指手套【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) vgl]: 重手套【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xvg]: 鲨皮手套【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uvg]: 吸血鬼骸骨手套【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) mgl]: 锁链手套【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xmg]: 重型手镯【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) umg]: 吸血鬼手套【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) tgl]: 轻型铁手套【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xtg]: 战场手套【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) utg]: 十字军铁手套【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) hgl]: 铁手套【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xhg]: 巨战手套【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uhg]: 食人魔铁手套【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) lbt]: 皮靴【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xlb]: 魔皮靴【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ulb]: 飞龙皮靴【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) vbt]: 重靴【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xvb]: 鲨皮之靴【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uvb]: 圣甲虫壳靴【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) mbt]: 锁链靴【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xmb]: 织网之靴【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) umb]: 骸骨靴【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) tbt]: 轻型金属靴【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xtb]: 战场之靴【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) utb]: 镜化靴【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) hbt]: 护胫【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xhb]: 巨战之靴【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uhb]: 极速靴【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) lbl]: 饰带【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) zlb]: 魔皮勋带【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ulc]: 蛛网腰带【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) vbl]: 轻扣带【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) zvb]: 鲨皮腰带【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uvc]: 吸血鬼燎牙腰带【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) mbl]: 扣带【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) zmb]: 织网腰带【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) umc]: 秘银腰带【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) tbl]: 重扣带【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ztb]: 战场腰带【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) utc]: 洞穴巨魔腰带【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) hbl]: 金属扣带【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) zhb]: 巨战腰带【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uhc]: 巨神腰带【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ci0]: 头饰【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ci2]: 三重冠【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ci3]: 权冠【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ci1]: 宝冠【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) dr1]: 狼头【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) dr6]: 阿尔发头盔【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) drb]: 血腥之灵【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) dr2]: 飞鹰头盔【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) dr7]: 狮鹫兽头带【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) drc]: 太阳之灵【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) dr3]: 鹿角【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) dr8]: 猎人的伪装【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) drd]: 大地之灵【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) dr4]: 猎鹰面具【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) dr9]: 神圣羽毛头带【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) dre]: 天空之灵【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) dr5]: 灵魂狼头面具【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) dra]: 图腾面具狼盔【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) drf]: 幽梦之灵【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ba1]: 颚骨帽【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ba6]: 颚骨面甲【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) bab]: 屠杀头盔【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ba2]: 尖牙盔【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ba7]: 狮头尖盔【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) bac]: 暴怒面甲【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ba3]: 角盔【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ba8]: 狂怒面具刺盔【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) bad]: 毁灭者头盔【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ba4]: 突击盔【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ba9]: 蛮族头盔【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) bae]: 征服者皇冠面甲【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ba5]: 复仇者之盔【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) baa]: 杀手防护面甲【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) baf]: 守护者皇冠面甲【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pa1]: 小盾【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pa6]: 亚克南圆盾【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pab]: 神圣小盾【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pa2]: 轻圆盾【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pa7]: 亚克南轻圆盾【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pac]: 神圣轻圆盾【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pa3]: 纹章盾【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pa8]: 防护者盾牌【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pad]: 库拉斯特之盾【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pa4]: 艾文之盾【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pa9]: 饰金盾牌【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pae]: 撒卡兰姆盾牌【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pa5]: 皇冠之盾【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) paa]: 皇家盾牌【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) paf]: 旋风盾【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ne1]: 防腐之首【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ne6]: 木乃伊印记【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) neb]: 随侍之骨【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ne2]: 僵尸之首【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ne7]: 物神印记【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) neg]: 地狱爪牙之骨【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ne3]: 揭露者之首【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ne8]: 司事印记【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ned]: 监视者之骨【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ne4]: 石像鬼之首【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ne9]: 领唱者印记【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) nee]: 女妖之骨【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ne5]: 恶魔之首【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) nea]: 祭司印记【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) nef]: 血王之骨【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) hax]: 手斧【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9ha]: 小斧【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7ha]: 战钺【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) axe]: 斧【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9ax]: 切肉斧【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7ax]: 弯月斧【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 2ax]: 双刃斧【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 92a]: 强化双斧【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 72a]: 双头斧【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) mpi]: 军用锹【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9mp]: 喙钳【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7mp]: 战刺【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) wax]: 巨战斧【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9wa]: 纳卡【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7wa]: 狂战士斧【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) lax]: 巨斧【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9la]: 军斧【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7la]: 猛禽斧【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) bax]: 阔斧【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9ba]: 钩斧【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7ba]: 银刃斧【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) btx]: 战斗斧【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9bt]: 战斗斧【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7bt]: 斩首斧【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) gax]: 卓越之斧【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9ga]: 哥德之斧【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7ga]: 豪杰斧【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) gix]: 大斧【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9gi]: 古代之斧【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7gi]: 荣光之斧【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) clb]: 木棒【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9cl]: 棍棒【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7cl]: 战仪杖【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) spc]: 狼牙棒【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9sp]: 倒钩锤【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7sp]: 暴君之棒【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) mac]: 钉头锤【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9ma]: 凸缘钉头锤【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7ma]: 强化钉头锤【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) mst]: 流星锤【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9mt]: 锯齿流星锤【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7mt]: 恶魔流星锤【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) fla]: 连枷【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9fl]: 铁皮鞭【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7fl]: 天罚之锤【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) whm]: 巨战铁锤【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9wh]: 战斗铁锤【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7wh]: 传说之锤【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) mau]: 大木棍【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9m9]: 巨战木棍【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7m7]: 食人魔之锤【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) gma]: 卓越巨棍【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9gm]: 战锤【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7gm]: 雷锤【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ssd]: 短剑【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9ss]: 罗马短剑【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7ss]: 短剑【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) scm]: 弯刀【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9sm]: 微弯剑【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7sm]: 土耳其剑【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) sbr]: 军刀【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9sb]: 虚伪之刃【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7sb]: 优雅之剑【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) flc]: 弯形大刀【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9fc]: 圆月弯刀【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7fc]: 九头蛇刃【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) crs]: 水晶剑【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9cr]: 空间之刃【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7cr]: 幻化之刃【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) bsd]: 阔剑【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9bs]: 战斗剑【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7bs]: 征服之剑【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) lsd]: 长剑【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9ls]: 符文剑【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7ls]: 神秘之剑【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) wsd]: 巨战之剑【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9wd]: 古代之剑【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7wd]: 秘仪之剑【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 2hs]: 双手剑【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 92h]: 斩铁剑【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 72h]: 传说之剑【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) clm]: 双刃大刀【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9cm]: 双刃镰【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7cm]: 高地之剑【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) gis]: 大剑【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9gs]: 长牙剑【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7gs]: 炎魔之刃【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) bsw]: 巨剑【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9b9]: 哥德剑【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7b7]: 冠军之剑【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) flb]: 双手饰剑【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9fb]: 瑞韩德之剑【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7fb]: 巨神之剑【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) gsd]: 卓越之剑【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9gd]: 死刑之剑【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7gd]: 巨神之刃【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) dgr]: 匕首【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9dg]: 锐匕【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7dg]: 骸骨小刀【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) dir]: 长匕首【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9di]: 诗歌匕首【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7di]: 秘银小刀【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) kri]: 波形刀【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9kr]: 强波刀【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7kr]: 齿缘小刀【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) bld]: 短刀【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9bl]: 小剑【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7bl]: 传说尖刺【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) tkf]: 飞刀【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9tk]: 战斗飞镖【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7tk]: 飞刀【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) tax]: 飞斧【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9ta]: 法兰飞斧【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7ta]: 飞斧【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) bkf]: 平衡小刀【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9bk]: 巨战飞镖【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7bk]: 翼刀【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) bal]: 平衡斧【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9b8]: 短战戟【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7b8]: 翼斧【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) jav]: 标枪【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9ja]: 巨战标枪【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7ja]: 亥伯龙之枪【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pil]: 短标枪【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9pi]: 卓越标枪【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7pi]: 冥河标枪【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ssp]: 短矛【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9s9]: 锐矛【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7s7]: 炎魔长矛【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) glv]: 大长刀【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9gl]: 阔针长矛【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7gl]: 鬼魂尖枪【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) tsp]: 飞矛【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9ts]: 鱼叉【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7ts]: 翼鱼叉【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) spr]: 长矛【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9sr]: 巨战长矛【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7sr]: 亥伯龙之矛【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) tri]: 三叉戟【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9tr]: 魔鬼之叉【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7tr]: 冥河之枪【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) brn]: 叉【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9br]: 巨战之叉【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7br]: 刺人枪【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) spt]: 大战戟【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9st]: 三叉长枪【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7st]: 鬼魂之矛【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pik]: 矛【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9p9]: 长枪【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7p7]: 战枪【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) bar]: 大砍刀【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9b7]: 罗佳柏斧【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7o7]: 食人魔之斧【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) vou]: 钩镰枪【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9vo]: 比尔长刀【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7vo]: 巨神之斧【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) scy]: 镰刀【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9s8]: 战斗镰刀【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7s8]: 锐利之斧【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pax]: 长柄战斧【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9pa]: 战戟【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7pa]: 神秘之斧【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) hal]: 长戟【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9h9]: 双锋战戟【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7h7]: 巨长斧【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) wsc]: 巨战镰刀【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9wc]: 残酷镰刀【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7wc]: 鲛尾巨斧【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) sbw]: 短弓【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8sb]: 锋锐之弓【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6sb]: 蜘蛛弓【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) hbw]: 猎弓【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8hb]: 剃刀之弓【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6hb]: 刀锋弓【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) lbw]: 长弓【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8lb]: 杉木弓【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6lb]: 阴影弓【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) cbw]: 组合弓【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8cb]: 双弓【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6cb]: 巨弓【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) sbb]: 短战斗弓【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8s8]: 短攻城弓【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6s7]: 钻石弓【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) lbb]: 长战斗弓【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8l8]: 长攻城弓【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6l7]: 十字军之弓【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) swb]: 短巨战弓【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8sw]: 符文之弓【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6sw]: 庇护之弓【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) lwb]: 长巨战弓【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8lw]: 哥德弓【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6lw]: 九头蛇弓【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) lxb]: 轻十字弓【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8lx]: 石弓【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6lx]: 弹丸弓【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) mxb]: 十字弓【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8mx]: 攻城十字弓【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6mx]: 蛇魔女十字弓【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) hxb]: 重十字弓【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8hx]: 弩弓【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6hx]: 巨神十字弓【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) rxb]: 连射十字弓【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8rx]: 巧工弩【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6rx]: 恶魔十字弓【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) sst]: 短棍【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8ss]: 乔木棒【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6ss]: 手杖【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) lst]: 长棍【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8ls]: 六尺棍【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6ls]: 钟乳石之杖【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) cst]: 多节棍【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8cs]: 杉木之棍【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6cs]: 长老之杖【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) bst]: 战斗法杖【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8bs]: 哥德之棍【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6bs]: 树皮之杖【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) wst]: 巨战法杖【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8ws]: 符文之棍【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6ws]: 执政官之杖【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) wnd]: 法杖【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9wn]: 烧焦之杖【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7wn]: 洗练法杖【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ywn]: 紫杉之杖【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9yw]: 净化之杖【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7yw]: 鬼魂法杖【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) bwn]: 骨杖【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9bw]: 古墓之杖【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7bw]: 巫妖法杖【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) gwn]: 残酷之杖【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9gw]: 墓地之杖【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7gw]: 破隐法杖【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) scp]: 权杖【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9sc]: 符文权杖【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7sc]: 强威权杖【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) gsc]: 雄伟权杖【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9qs]: 圣水喷杖【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7qs]: 炽天使法杖【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) wsp]: 巨战权杖【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9ws]: 神属权杖【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7ws]: 神使之杖【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ktr]: 拳剑【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9ar]: 格斗刃【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7ar]: 近身刃【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) wrb]: 腕刃【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9wb]: 腕刺【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7wb]: 腕剑【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) axf]: 斧手【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9xf]: 格斗爪【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7xf]: 战拳【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ces]: 腰刀【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9cs]: 手镰【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7cs]: 斗腰刀【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) clw]: 爪【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9lw]: 巨爪【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7lw]: 猛禽爪【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) btl]: 刃爪【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9tw]: 巨鹰爪【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7tw]: 符纹爪【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) skr]: 剪咬刃【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9qr]: 格斗剪【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7qr]: 近身剪【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ob1]: 鹰之法珠【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ob6]: 灵光法珠【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) obb]: 天堂之石【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ob2]: 神圣天球【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ob7]: 水晶天球【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) obc]: 怪异之球【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ob3]: 拢烟之球【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ob8]: 云雾之球【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) obd]: 恶魔之心【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ob4]: 握扣法珠【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ob9]: 闪耀之球【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) obe]: 漩涡球【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ob5]: 杰瑞德之石【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) oba]: 涡流水晶【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) obf]: 次元碎片【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) am1]: 男性之弓【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) am6]: 灰木之弓【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) amb]: 女族长之弓【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) am2]: 反射之弓【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) am7]: 祭典之弓【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) amc]: 大院长之弓【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) am3]: 女士之矛【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) am8]: 祭典之矛【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) amd]: 女族长之矛【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) am4]: 女士长矛【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) am9]: 祭典之长矛【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ame]: 女族长之长矛【精】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) am5]: 女士标枪【普】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ama]: 祭典之标枪【扩】%CONTINUE% ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) amf]: 女族长之标枪【精】%CONTINUE% //Let's keep orginal coloring for items ItemDisplay[UNI]: %GOLD%%NAME%%CONTINUE% ItemDisplay[SET]: %GREEN%%NAME%%CONTINUE% ItemDisplay[RARE]: %YELLOW%%NAME%%CONTINUE% ItemDisplay[MAG]: %BLUE%%NAME%%CONTINUE% ItemDisplay[MAG WEAPON !ETH (NORM OR EXC)]: {%NAME%}%CONTINUE% ItemDisplay[MAG ARMOR (NORM OR EXC)]: {%NAME%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG !ETH SOCK=0]: %WHITE%%NAME%%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG (SOCK>0 OR ETH)]: %GRAY%%NAME%%CONTINUE% ItemDisplay[CRAFT]: %ORANGE%%NAME%%CONTINUE% ItemDisplay[(RW OR CRAFT OR (ID (MAG OR RARE OR SET OR UNI))) NORM]: %NAME%【普】%CONTINUE% ItemDisplay[(RW OR CRAFT OR (ID (MAG OR RARE OR SET OR UNI))) EXC]: %NAME%【扩】%CONTINUE% ItemDisplay[(RW OR CRAFT OR (ID (MAG OR RARE OR SET OR UNI))) ELT]: %NAME%【精】%CONTINUE% //Add red "*" Stars on Corrupted items in Unique Stygian Caverns Map ItemDisplay[(ARMOR OR WEAPON OR (QUIVER OR rin OR amu)) (MAG OR RARE OR SET OR UNI OR CRAFT) !ID (MAPID=181 OR MAPID=182)]: %RED%*%NAME%%RED%*%CONTINUE% //偷窥黄金词条 //jew ItemDisplay[RARE !ID jew PREFIX=796]: %Red%8Min%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID jew PREFIX=784]: %Red%14Min%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID jew PREFIX=184]: %Red%9Max%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID jew PREFIX=185]: %Red%15Max%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID jew SUFFIX=233]: %Red%10Min%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID jew SUFFIX=221]: %Red%9Max%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID jew SUFFIX=222]: %Red%15Max%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID jew PREFIX=197]: %Red%30ED%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID jew PREFIX=198]: %Red%40ED%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID jew SUFFIX=429]: %Red%40DAED%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID jew SUFFIX=600]: %Red%50UAED%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID jew (SUFFIX=809 OR SUFFIX=810 OR SUFFIX=811)]: %Red%OW%NAME%{%NAME%}%CONTINUE% //aqv OR cqv ItemDisplay[RARE !ID (aqv OR cqv) PREFIX=167]: %Red%8Min%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (aqv OR cqv) PREFIX=784]: %Red%14Min%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (aqv OR cqv) PREFIX=184]: %Red%9Max%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (aqv OR cqv) PREFIX=185]: %Red%15Max%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (aqv OR cqv) PREFIX=802]: %Red%50ED%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (aqv OR cqv) PREFIX=803]: %Red%65ED%NAME%{%NAME%}%CONTINUE% //ItemDisplay[RARE !ID (aqv OR cqv) PREFIX=805]: %Red%50DAED%NAME%{%NAME%}%CONTINUE% //ItemDisplay[RARE !ID (aqv OR cqv) PREFIX=790]: %Red%75UAED%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (aqv OR cqv) PREFIX=787]: %Red%穿刺%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (aqv OR cqv) SUFFIX=834]: %Red%击退%NAME%{%NAME%}%CONTINUE% //lvl ItemDisplay[RARE !ID PREFIX=526]: %Red%0.5愚人%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID PREFIX=531]: %Red%0.75磨碎%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID PREFIX=539]: %Orange%1幻影%NAME%{%NAME%}%CONTINUE% //ed ItemDisplay[RARE !ID PREFIX=193]: %Red%200ED%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID PREFIX=669]: %Red%300ED%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID PREFIX=753]: %Red%400ED%NAME%{%NAME%}%CONTINUE% //aed ItemDisplay[RARE !ID PREFIX=263]: %Red%100AED%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID PREFIX=264]: %Red%150AED%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID PREFIX=756]: %Red%200AED%NAME%{%NAME%}%CONTINUE% //防具ed ItemDisplay[RARE !ID PREFIX=762]: %Red%160ED%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID PREFIX=763]: %Red%200ED%NAME%{%NAME%}%CONTINUE% //武器 ItemDisplay[RARE !ID SUFFIX=202]: %Red%40Max%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID SUFFIX=827]: %Red%63Max%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID SUFFIX=227]: %Red%20Min%NAME%{%NAME%}%CONTINUE% //非武器 ItemDisplay[RARE !ID SUFFIX=828]: %Red%14Max%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID SUFFIX=231]: %Red%13Min%NAME%{%NAME%}%CONTINUE% //加速 ItemDisplay[RARE !ID (SUFFIX=167 OR SUFFIX=170)]: %Red%20攻速%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID SUFFIX=168]: %Red%30攻速%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID SUFFIX=169]: %Red%40攻速%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (SUFFIX=174 OR SUFFIX=816 OR SUFFIX=817)]: %Blue%10FCR%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (SUFFIX=175 OR SUFFIX=818)]: %Blue%20FCR%NAME%{%NAME%}%CONTINUE% //输出 ItemDisplay[RARE !ID (SUFFIX=803 OR SUFFIX=804 OR SUFFIX=805)]: %Orange%DS%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (SUFFIX=813 OR SUFFIX=814 OR SUFFIX=815)]: %Orange%CB%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (PREFIX=806 OR PREFIX=807 OR PREFIX=808)]: %Red%OW%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (SUFFIX=808 OR SUFFIX=809 OR SUFFIX=810)]: %Red%OW%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID !STAFF !WAND !SOR (PREFIX=544 OR SUFFIX=914)]: %Blue%冰伤%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID !STAFF !WAND !SOR (PREFIX=549 OR SUFFIX=915)]: %Red%火伤%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID !STAFF !WAND !SOR (PREFIX=554 OR SUFFIX=916)]: %Orange%电伤%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID !STAFF !WAND !SOR (PREFIX=814 OR PREFIX=815 OR SUFFIX=237)]: %Green%毒伤%NAME%{%NAME%}%CONTINUE% //属性 ItemDisplay[RARE !ID (PREFIX=312 OR PREFIX=313)]: %Blue%法%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (SUFFIX=375 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX=386)]: %Red%力%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (SUFFIX=243 OR SUFFIX=245 OR SUFFIX=249 OR SUFFIX=254)]: %Red%敏%NAME%{%NAME%}%CONTINUE% //抗性 ItemDisplay[RARE !ID (PREFIX=324 OR PREFIX=329 OR PREFIX=334)]: %Coral%11全抗%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (PREFIX=325 OR PREFIX=330 OR PREFIX=64)]: %Coral%15全抗%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (PREFIX=326 OR PREFIX=331)]: %Coral%20全抗%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID PREFIX=63]: %Coral%25全抗%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (PREFIX=327 OR PREFIX=332)]: %Coral%30全抗%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (PREFIX=353 OR PREFIX=355)]: %Blue%冰抗%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (PREFIX=372 OR PREFIX=374)]: %Blue%火抗%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (PREFIX=392 OR PREFIX=394)]: %Blue%电抗%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (PREFIX=412 OR PREFIX=414)]: %Blue%毒抗%NAME%{%NAME%}%CONTINUE% //技能 ItemDisplay[RARE !ID PREFIX=563]: %TEAL%+2Ama%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID PREFIX=561]: %TEAL%+2Ama%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (GLOVES OR aqv OR cqv) PREFIX=434]: %TEAL%+2弓%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID PREFIX=765]: %TEAL%+3弓%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (GLOVES OR aqv OR cqv) PREFIX=437]: %TEAL%+2被动%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID GLOVES PREFIX=440]: %TEAL%+2标矛%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID PREFIX=764]: %TEAL%+3标矛%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID PREFIX=441]: %TEAL%+3标矛%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID PREFIX=577]: %TEAL%+2Sor%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID PREFIX=575]: %TEAL%+2Sor%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID PREFIX=573]: %TEAL%+2Nec%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID PREFIX=571]: %TEAL%+2Nec%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID PREFIX=567]: %TEAL%+2Pal%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID PREFIX=569]: %TEAL%+2Pal%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID PREFIX=565]: %TEAL%+2Pal%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID PREFIX=581]: %TEAL%+2Bar%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID PREFIX=583]: %TEAL%+2Bar%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID PREFIX=579]: %TEAL%+2Bar%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID PREFIX=587]: %TEAL%+2Dru%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID PREFIX=585]: %TEAL%+2Dru%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID PREFIX=591]: %TEAL%+2Ass%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID PREFIX=589]: %TEAL%+2Ass%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID GLOVES PREFIX=512]: %TEAL%+2武学%NAME%{%NAME%}%CONTINUE% //防御 ItemDisplay[RARE !ID (SUFFIX=118 OR SUFFIX=122)]: %Orange%中DR%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID SUFFIX=123]: %Orange%大DR%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (SUFFIX=126 OR SUFFIX=129)]: %Blue%中MDR%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID SUFFIX=127]: %Blue%大MDR%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID SUFFIX=900]: %LIGHT_GRAY%反伤%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID SUFFIX=173]: %Blue%偏向%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID SUFFIX=263]: %Orange%17FHR%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID SUFFIX=264]: %Orange%24FHR%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID rin SUFFIX=331]: %Red%40HP%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID amu SUFFIX=318]: %Red%60HP%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID SUFFIX=819]: %Red%90HP%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID SUFFIX=820]: %Red%100HP%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (SUFFIX=366 OR SUFFIX=367 OR SUFFIX=368)]: %Green%毒缩%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID SUFFIX=798 BELT]: %Orange%0.1DR%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID SUFFIX=800]: %Orange%0.2DR%NAME%{%NAME%}%CONTINUE% //续航 ItemDisplay[RARE !ID (PREFIX=418 OR PREFIX=419)]: %Blue%EK%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (PREFIX=736 OR PREFIX=737)]: %Red%HK%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (SUFFIX=353 OR SUFFIX=356 OR SUFFIX=743)]: %Red%中吸血%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (SUFFIX=354 OR SUFFIX=357 OR SUFFIX=744)]: %Red%大吸血%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (SUFFIX=360 OR SUFFIX=363 OR SUFFIX=746)]: %Red%中吸法%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (SUFFIX=361 OR SUFFIX=364 OR SUFFIX=747)]: %Red%大吸法%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID ETH (SUFFIX=402 OR SUFFIX=403)]: %Red%修复%NAME%{%NAME%}%CONTINUE% //CTC ItemDisplay[RARE !ID SUFFIX=898]: %Orange%加深23%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID SUFFIX=899]: %Orange%加深31%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID SUFFIX=904]: %Orange%加深15%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID SUFFIX=905]: %Orange%加深23%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID SUFFIX=906]: %Orange%加深31%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID SUFFIX=907]: %Coral%降抗5%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID SUFFIX=908]: %Coral%降抗10%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID SUFFIX=909]: %Coral%降抗15%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID SUFFIX=910]: %Coral%降抗5%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID SUFFIX=911]: %Coral%降抗10%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID SUFFIX=912]: %Coral%降抗15%NAME%{%NAME%}%CONTINUE% //功能 ItemDisplay[RARE !ID (PREFIX=420 OR PREFIX=766)]: %LIGHT_GRAY%孔%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID SUFFIX=158]: %Red%忽防%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID !STAFF !WAND !SOR SUFFIX=309]: %Red%击退%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID (SUFFIX=396 OR SUFFIX=397)]: %Red%高跑%NAME%{%NAME%}%CONTINUE% ItemDisplay[RARE !ID SUFFIX=371]: %Red%需求%NAME%{%NAME%}%CONTINUE% //偷窥黄金词条 //"Sup" for superiors, and "Inf" for inferiors ItemDisplay[SUP ED<5]: %WHITE%Sup %NAME%%CONTINUE% ItemDisplay[WEAPON SUP ED>4]: %CORAL%Sup %NAME%%CONTINUE% ItemDisplay[ARMOR SUP ED>4]: %TEAL%Sup %NAME%%CONTINUE% ItemDisplay[INF !(rin OR amu) ID]: %GRAY%Inf %NAME%%CONTINUE% //Show me names of items in gambling screen ItemDisplay[(WEAPON OR ARMOR) NMAG !ID SHOP MAPID<133]: %NAME% //Show Item Names On Gambling Gheeds Event ItemDisplay[NMAG !ID SHOP MAPID>132]: %WHITE%But Thankfully %RED%Gheeds Event is an Exception %WHITE%to this Rule%NL%%GRAY%Second Roll of the same Unique will result as %YELLOW%Rare %GRAY%Item%NL%%TAN%Note%WHITE%: Normally Uniques %RED%can't %WHITE%roll twice in the same game!%NL%%NL%%CONTINUE% ItemDisplay[NMAG !ID SHOP amu MAPID>132]: %NAME%%GOLD%Rising Sun, Saracen's Chance, Seraph's Hymn%NL%Mara's Kaleidoscope, Metalgrid, Nokozan Relic, %NL%Eye of Etlich, Highlord's Wrath, Mahim-Oak Curio,%NL%Atma's Scarab, Cat's Eye, Crescent Moon,%NL%%WHITE%List of Amulets:%CONTINUE% ItemDisplay[NMAG !ID SHOP rin MAPID>132]: %NAME%%GOLD%Kadala's Heirloom%NL%%WHITE%Gheed's Event Exclisive:%NL%%NL%%GOLD%Raven Frost, Stone of Jordan, Wisp Projector%NL%Dwarf Star, Manald Heal, Nagelring, Nature's Peace,%NL%Bul-Kathos' Wedding Band, Carrion Wind, Constricting Loop,%NL%%WHITE%List of Rings:%CONTINUE% ItemDisplay[NMAG !ID SHOP jew MAPID>132]: %NAME%%GOLD%Rainbow Facet%NL%%WHITE%List of Jewels:%CONTINUE% ItemDisplay[NMAG !ID SHOP cm3 MAPID>132]: %NAME%%GOLD%Gheed's Fortune%NL%%WHITE%List of Charms:%CONTINUE% ItemDisplay[NMAG !ID SHOP ci0 MAPID>132]: %NAME%%GOLD%Griffon's Eye%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Kira's Guardian%NL%%WHITE%Exceptional Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP ci1 MAPID>132]: %NAME%%GOLD%Griffon's Eye%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Kira's Guardian%NL%%WHITE%Exceptional Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP am1 MAPID>132]: %NAME%%GOLD%Blood Raven's Charge%NL%%WHITE%Elite Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP am2 MAPID>132]: %NAME%%GOLD%Ebonbane%NL%%WHITE%Elite Tier:%NL%%NL%Lycander's Aim%NL%%WHITE%Exceptional Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP am5 MAPID>132]: %NAME%%GOLD%Thunderstroke%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Titan's Revenge%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%True Silver%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP am3 MAPID>132]: %NAME%%GOLD%Stoneraven%NL%%WHITE%Elite Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP am4 MAPID>132]: %NAME%%GOLD%Zerae's Resolve%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Lycander's Flank%NL%%WHITE%Exceptional Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP ktr MAPID>132]: %NAME%%GOLD%Mage Slayer%NL%%WHITE%Exceptional Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP wrb MAPID>132]: %NAME%%GOLD%Jade Talon%NL%%WHITE%Elite Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP axf MAPID>132]: %NAME%%GOLD%Whispering Mirage%NL%%WHITE%Elite Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP ces MAPID>132]: %NAME%%GOLD%Shadow Killer%NL%%WHITE%Elite Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP clw MAPID>132]: %NAME%%GOLD%Firelizard's Talons%NL%%WHITE%Elite Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP btl MAPID>132]: %NAME%%GOLD%Stalker's Cull%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Bartuc's Cut-Throat%NL%%WHITE%Exceptional Tier:%CONTINUE% //ItemDisplay[NMAG !ID SHOP skr MAPID>132]: %NAME% ItemDisplay[NMAG !ID SHOP ba1 MAPID>132]: %NAME%%GOLD%Cyclopean Roar%NL%%WHITE%Exceptional Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP ba2 MAPID>132]: %NAME%%GOLD%Wolfhowl%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Wildspeaker%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP ba3 MAPID>132]: %NAME%%GOLD%Demonhorn's Edge%NL%%WHITE%Elite Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP ba4 MAPID>132]: %NAME%%GOLD%Halaberd's Reign%NL%%WHITE%Elite Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP ba5 MAPID>132]: %NAME%%GOLD%Raekor's Virtue%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Arreat's Face%NL%%WHITE%Exceptional Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP dr1 MAPID>132]: %NAME%%GOLD%Cerebus' Bite%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Fenris%NL%%WHITE%Exceptional Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP dr2 MAPID>132]: %NAME%%GOLD%Denmother%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Quetzalcoatl%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP dr3 MAPID>132]: %NAME%%GOLD%Spirit Keeper%NL%%WHITE%Elite Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP dr4 MAPID>132]: %NAME%%GOLD%Ravenlore%NL%%WHITE%Elite Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP dr5 MAPID>132]: %NAME%%GOLD%Ursa's Nightmare%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Jalal's Mane%NL%%WHITE%Exceptional Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP ne1 MAPID>132]: %NAME%%GOLD%Kalan's Legacy%NL%%WHITE%Exceptional Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP ne2 MAPID>132]: %NAME%%GOLD%Sacred Totem%NL%%WHITE%Elite Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP ne3 MAPID>132]: %NAME%%GOLD%Martyrdom%NL%%WHITE%Elite Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP ne4 MAPID>132]: %NAME%%GOLD%Boneflame%NL%%WHITE%Elite Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP ne5 MAPID>132]: %NAME%%GOLD%Darkforce Spawn%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Homunculus%NL%%WHITE%Exceptional Tier:%CONTINUE% // ItemDisplay[NMAG !ID SHOP pa1 MAPID>132]: %NAME% ItemDisplay[NMAG !ID SHOP pa2 MAPID>132]: %NAME%%GOLD%Alma Negra%NL%%WHITE%Elite Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP pa3 MAPID>132]: %NAME%%GOLD%Sankekur's Fall%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP pa4 MAPID>132]: %NAME%%GOLD%Dragonscale%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Herald of Zakarum%NL%%WHITE%Exceptional Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP pa5 MAPID>132]: %NAME%%GOLD%Skywarden%NL%%WHITE%Elite Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP ob1 MAPID>132]: %NAME%%GOLD%Tempest%NL%%WHITE%Exceptional Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP ob2 MAPID>132]: %NAME%%GOLD%Eschuta's Temper%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Skorn%NL%%WHITE%Exceptional Tier:%CONTINUE% // ItemDisplay[NMAG !ID SHOP ob3 MAPID>132]: %NAME% // ItemDisplay[NMAG !ID SHOP ob4 MAPID>132]: %NAME% ItemDisplay[NMAG !ID SHOP ob5 MAPID>132]: %NAME%%GOLD%Death's Fathom%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%The Oculus%NL%%WHITE%Exceptional Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP qui MAPID>132]: %NAME%%GOLD%Ormus' Robes%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Spirit Shroud%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Greyform%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP lea MAPID>132]: %NAME%%GOLD%Skin of the Vipermagi%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Blinkbat's Form%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP hla MAPID>132]: %NAME%%GOLD%Skin of the Flayed One%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The Centurion%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP stu MAPID>132]: %NAME%%GOLD%The Gladiator's Bane%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Iron Pelt%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Twitchthroe%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP rng MAPID>132]: %NAME%%GOLD%Wraithskin%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Spirit Forge%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Darkglow%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP scl MAPID>132]: %NAME%%GOLD%Crow Caw%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Hawkmail%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP brs MAPID>132]: %NAME%%GOLD%Duriel's Shell%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Venom Ward%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP chn MAPID>132]: %NAME%%GOLD%Shaftstop%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Sparking Mail%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP spl MAPID>132]: %NAME%%GOLD%Arkaine's Valor%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Skullder's Ire%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Iceblink%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP ltp MAPID>132]: %NAME%%GOLD%Purgatory%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Que-Hegan's Wisdom%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Heavenly Garb%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP fld MAPID>132]: %NAME%%GOLD%Leviathan%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Toothrow%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Rockfleece%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP plt MAPID>132]: %NAME%%GOLD%Guardian Angel%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Boneflesh%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP gth MAPID>132]: %NAME%%GOLD%Atma's Wail%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Rattlecage%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP ful MAPID>132]: %NAME%%GOLD%Steel Carapace%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Black Hades%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Goldskin%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP aar MAPID>132]: %NAME%%GOLD%Tyrael's Might%NL%Templar's Might%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%%GOLD%Corpsemourn%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%%GOLD%Silks of the Victor%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP lbl MAPID>132]: %NAME%%GOLD%Arachnid Mesh%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%String of Ears%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Lenymo%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP vbl MAPID>132]: %NAME%%GOLD%Nosferatu's Coil%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Razortail%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Snakecord%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP mbl MAPID>132]: %NAME%%GOLD%Verdungo's Hearty Cord%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Gloom's Trap%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Nightsmoke%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP tbl MAPID>132]: %NAME%%GOLD%Snowclash%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Goldwrap%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP hbl MAPID>132]: %NAME%%GOLD%Siggard's Staunch%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Thundergod's Vigor%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Bladebuckle%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP lbt MAPID>132]: %NAME%%GOLD%Merman's Sprocket%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Infernostride%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Hotspur%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP vbt MAPID>132]: %NAME%%GOLD%Sandstorm Trek%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Waterwalk%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Gorefoot%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP mbt MAPID>132]: %NAME%%GOLD%Marrowwalk%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Silkweave%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Treads of Cthon%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP tbt MAPID>132]: %NAME%%GOLD%War Traveler%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Goblin Toe%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP hbt MAPID>132]: %NAME%%GOLD%Shadow Dancer%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Gore Rider%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Tearhaunch%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP lgl MAPID>132]: %NAME%%GOLD%Titan's Grip%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Venom Grip%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The Hand of Broc%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP vgl MAPID>132]: %NAME%%GOLD%Dracul's Grasp%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Gravepalm%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Bloodfist%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP mgl MAPID>132]: %NAME%%GOLD%Soul Drainer%NL%Ghoulhide%NL%Chance Guards%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP tgl MAPID>132]: %NAME%%GOLD%Occultist%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Lava Gout%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Magefist%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP hgl MAPID>132]: %NAME%%GOLD%Steelrend%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Hellmouth%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Frostburn%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP cap MAPID>132]: %NAME%%GOLD%Harlequin Crest%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Peasant Crown%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Biggin's Bonnet%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP skp MAPID>132]: %NAME%%GOLD%Rockstopper%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Tarnhelm%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP hlm MAPID>132]: %NAME%%GOLD%Steel Shade%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Stealskull%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Coif of Glory%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP fhl MAPID>132]: %NAME%%GOLD%Darksight Helm%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Duskdeep%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP ghm MAPID>132]: %NAME%%GOLD%Nightwing's Veil%NL%Veil of Steel%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Valkyrie Wing%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Howltusk%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP msk MAPID>132]: %NAME%%GOLD%Andariel's Visage%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Blackhorn's Face%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The Face of Horror%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP crn MAPID>132]: %NAME%%GOLD%Crown of Ages%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Crown of Thieves%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Undead Crown%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP bhm MAPID>132]: %NAME%%GOLD%Giant Skull%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Vampire Gaze%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Wormskull%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP buc MAPID>132]: %NAME%%GOLD%Visceratuant%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Pelta Lunata%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP sml MAPID>132]: %NAME%%GOLD%Blackoak Shield%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Moser's Blessed Circle%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Umbral Disk%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP lrg MAPID>132]: %NAME%%GOLD%Twilight's Reflection%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Stormchaser%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Stormguild%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP kit MAPID>132]: %NAME%%GOLD%Stormshield%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Tiamat's Rebuke%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Steelclash%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP spk MAPID>132]: %NAME%%GOLD%Spike Thorn%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Lance Guard%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Swordback Hold%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP tow MAPID>132]: %NAME%%GOLD%Medusa's Gaze%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Gerke's Sanctuary%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Bverrit Keep%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP bsh MAPID>132]: %NAME%%GOLD%Head Hunter's Glory%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Lidless Wall%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Wall of the Eyeless%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP gts MAPID>132]: %NAME%%GOLD%Spirit Ward%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Radament's Sphere%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The Ward%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP hax MAPID>132]: %NAME%%GOLD%Razor's Edge%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Coldkill%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The Gnasher%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP axe MAPID>132]: %NAME%%GOLD%Butcher's Pupil%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Deathspade%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP 2ax MAPID>132]: %NAME%%GOLD%Rune Master%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Islestrike%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Bladebone%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP mpi MAPID>132]: %NAME%%GOLD%Cranebeak%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Pompeii's Wrath%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Skull Splitter%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP wax MAPID>132]: %NAME%%GOLD%Death Cleaver%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Guardian Naga%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Rakescar%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP lax MAPID>132]: %NAME%%GOLD%Warlord's Trust%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Axe of Fechmar%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP bax MAPID>132]: %NAME%%GOLD%Ethereal Edge%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Spellsteel%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Goreshovel%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP btx MAPID>132]: %NAME%%GOLD%Hellslayer%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Stormrider%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The Chieftain%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP gax MAPID>132]: %NAME%%GOLD%Messerschmidt's Reaver%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Boneslayer Blade%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Brainhew%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP gix MAPID>132]: %NAME%%GOLD%Executioner's Justice%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%The Minotaur%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Humongous%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP sbw MAPID>132]: %NAME%%GOLD%Skystrike%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Pluckeye%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP hbw MAPID>132]: %NAME%%GOLD%Riphook%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Witherstring%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP lbw MAPID>132]: %NAME%%GOLD%Kuko Shakaku%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Raven Claw%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP cbw MAPID>132]: %NAME%%GOLD%Endlesshail%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Rogue's Bow%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP sbb MAPID>132]: %NAME%%GOLD%Witchwild String%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Stormstrike%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP lbb MAPID>132]: %NAME%%GOLD%Eaglehorn%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Cliffkiller%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Wizendraw%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP swb MAPID>132]: %NAME%%GOLD%Widowmaker%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Magewrath%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Hellclap%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP lwb MAPID>132]: %NAME%%GOLD%Windforce%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Goldstrike Arch%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Blastbark%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP lxb MAPID>132]: %NAME%%GOLD%Langer Briser%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Leadcrow%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP mxb MAPID>132]: %NAME%%GOLD%Pus Spitter%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Ichorsting%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP hxb MAPID>132]: %NAME%%GOLD%Hellrack%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Buriza-Do Kyanon%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Hellcast%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP rxb MAPID>132]: %NAME%%GOLD%Gut Siphon%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Demon Machine%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Doomslinger%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP dgr MAPID>132]: %NAME%%GOLD%Wizardspike%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Spineripper%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Gull%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP dir MAPID>132]: %NAME%%GOLD%Shatterblade%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Heart Carver%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The Diggler%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP kri MAPID>132]: %NAME%%GOLD%Fleshripper%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Blackbog's Sharp%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The Jade Tan Do%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP bld MAPID>132]: %NAME%%GOLD%Ghostflame%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Stormspike%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Spectral Shard%NL%%WHITE%Normal Tier:%CONTINUE% // ItemDisplay[NMAG !ID SHOP jav MAPID>132]: %NAME% // ItemDisplay[NMAG !ID SHOP pil MAPID>132]: %NAME% ItemDisplay[NMAG !ID SHOP ssp MAPID>132]: %NAME%%GOLD%Demon's Arch%NL%%WHITE%Elite Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP glv MAPID>132]: %NAME%%GOLD%Wraith Flight%NL%%WHITE%Elite Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP tsp MAPID>132]: %NAME%%GOLD%Gargoyle's Bite%NL%%WHITE%Elite Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP clb MAPID>132]: %NAME%%GOLD%Nord's Tenderizer%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Dark Clan Crusher%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Felloak%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP spc MAPID>132]: %NAME%%GOLD%Demon Limb%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Fleshrender%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Stoutnail%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP mac MAPID>132]: %NAME%%GOLD%Sureshrill Frost%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Crushflange%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP mst MAPID>132]: %NAME%%GOLD%Baranar's Star%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Moonfall%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Bloodrise%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP fla MAPID>132]: %NAME%%GOLD%Stormlash%NL%Horizon's Tornado%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Baezil's Vortex%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The General's Tan Do Li Ga%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP whm MAPID>132]: %NAME%%GOLD%Schaefer's Hammer%NL%Stone Crusher%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Earthshaker%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Ironstone%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP mau MAPID>132]: %NAME%%GOLD%Windhammer%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Bloodtree Stump%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Bonesnap%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP gma MAPID>132]: %NAME%%GOLD%The Cranium Basher%NL%Earth Shifter%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%The Gavel of Pain%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Steeldriver%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP bar MAPID>132]: %NAME%%GOLD%Bonehew%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%The Meat Scraper%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Dimoak's Hew%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP vou MAPID>132]: %NAME%%GOLD%Blackleach Blade%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Steelgoad%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP scy MAPID>132]: %NAME%%GOLD%The Reaper's Toll%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Athena's Wrath%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Soul Harvest%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP pax MAPID>132]: %NAME%%GOLD%Tomb Reaver%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Pierre Tombale Couant%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The Battlebranch%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP hal MAPID>132]: %NAME%%GOLD%Husoldal Evo%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Woestave%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP wsc MAPID>132]: %NAME%%GOLD%Stormspire%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Grim's Burning Dead%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The Grim Reaper%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP scp MAPID>132]: %NAME%%GOLD%The Redeemer%NL%Heaven's Light%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Zakarum's Hand%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Knell Striker%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP gsc MAPID>132]: %NAME%%GOLD%Akarat's Devotion%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%The Fetid Sprinkler%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Rusthandle%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP wsp MAPID>132]: %NAME%%GOLD%Astreon's Iron Ward%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Hand of Blessed Light%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Stormeye%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP spr MAPID>132]: %NAME%%GOLD%Arioc's Needle%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%The Impaler%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The Dragon Chang%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP tri MAPID>132]: %NAME%%GOLD%Kelpie Snare%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Razortine%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP brn MAPID>132]: %NAME%%GOLD%Viperfork%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Soulfeast Tine%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Bloodthief%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP spt MAPID>132]: %NAME%%GOLD%Uldyssian's Awakening%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Hone Sundan%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Lance of Yaggai%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP pik MAPID>132]: %NAME%%GOLD%Steel Pillar%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Spire of Honor%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The Tannr Gorerod%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP sst MAPID>132]: %NAME%%GOLD%Razorswitch%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Bane Ash%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP lst MAPID>132]: %NAME%%GOLD%Ribcracker%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Serpent Lord%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP cst MAPID>132]: %NAME%%GOLD%Ondal's Wisdom%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Chromatic Ire%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Spire of Lazarus%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP bst MAPID>132]: %NAME%%GOLD%Brimstone Rain%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Warpspear%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The Salamander%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP wst MAPID>132]: %NAME%%GOLD%Mang Song's Lesson%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Skull Collector%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The Iron Jang Bong%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP ssd MAPID>132]: %NAME%%GOLD%Bloodletter%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Rixot's Keen%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP scm MAPID>132]: %NAME%%GOLD%Djinn Slayer%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Coldsteel Eye%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Blood Crescent%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP sbr MAPID>132]: %NAME%%GOLD%Bloodmoon%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Hexfire%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Skewer of Krintiz%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP flc MAPID>132]: %NAME%%GOLD%Blade of Ali Baba%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Gleamscythe%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP crs MAPID>132]: %NAME%%GOLD%Lightsabre%NL%Azurewrath%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Ginther's Rift%NL%%WHITE%Exceptional Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP bsd MAPID>132]: %NAME%%GOLD%Headstriker%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Griswold's Edge%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP lsd MAPID>132]: %NAME%%GOLD%Frostwind%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Plague Bearer%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Hellplague%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP wsd MAPID>132]: %NAME%%GOLD%The Atlantean%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Culwen's Point%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP 2hs MAPID>132]: %NAME%%GOLD%Crainte Vomir%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Shadowfang%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP clm MAPID>132]: %NAME%%GOLD%Leoric's Mithril Bane%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Bing Sz Wang%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Soulflay%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP gis MAPID>132]: %NAME%%GOLD%Flamebellow%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%The Vile Husk%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Kinemil's Awl%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP bsw MAPID>132]: %NAME%%GOLD%Doombringer%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Cloudcrack%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Blacktongue%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP flb MAPID>132]: %NAME%%GOLD%Odium%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Todesfaelle Flamme%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Ripsaw%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP gsd MAPID>132]: %NAME%%GOLD%The Grandfather%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Swordguard%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The Patriarch%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP tkf MAPID>132]: %NAME%%GOLD%Deathbit%NL%%WHITE%Exceptional Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP bkf MAPID>132]: %NAME%%GOLD%Warshrike%NL%%WHITE%Elite Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP tax MAPID>132]: %NAME%%GOLD%Gimmershred%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%The Scalper%NL%%WHITE%Exceptional Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP bal MAPID>132]: %NAME%%GOLD%Lacerator%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Achilles Strike%NL%%WHITE%Exceptional Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP wnd MAPID>132]: %NAME%%GOLD%Suicide Branch%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Torch of Iro%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP ywn MAPID>132]: %NAME%%GOLD%Carin Shard%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Maelstrom%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP bwn MAPID>132]: %NAME%%GOLD%Boneshade%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Arm of King Leoric%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Gravenspine%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP gwn MAPID>132]: %NAME%%GOLD%Death's Web%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Blackhand Key%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Ume's Lament%NL%%WHITE%Normal Tier:%CONTINUE% ItemDisplay[NMAG !ID SHOP MAPID>132]: %NAME%%NL%%NL%%TAN%Note%WHITE%: Possible Uniques: //ALL NMAG MODS IN ONE BRACKET //Opener ALL NMAG MODS IN ONE BRACKET ItemDisplay[ETH OR (DIN NMAG !RW RES>0) OR (DIN NMAG !RW EDAM>0) OR ((AMASTAFF OR NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF) NMAG !RW) OR EDARMOR OR EDWEAPON !SUP !INF]: %GRAY%] %NAME%%CONTINUE% ItemDisplay[ETH OR (DIN NMAG !RW RES>0) OR (DIN NMAG !RW EDAM>0) OR ((AMASTAFF OR NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF) NMAG !RW) OR EDARMOR OR EDWEAPON (SUP OR INF)]: %GRAY%]%NAME%%CONTINUE% //Show me that item is ethereal ItemDisplay[ETH]: %WHITE%eth%NAME%%CONTINUE% ItemDisplay[ETH AND ((DIN NMAG !RW RES>0) OR (DIN NMAG !RW EDAM>0) OR EDARMOR OR EDWEAPON)]: %GRAY%|%NAME%%CONTINUE% ItemDisplay[ETH AND (((AMASTAFF EDAM=0) OR NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF) NMAG !RW)]: %GRAY%|%NAME%%CONTINUE% //PALADIN SHIELDS Opener //Show me exactly RES value on PALADIN shields ItemDisplay[DIN NMAG !RW RES>0 AND RES<20]: %TAN%%RES%%WHITE%r%NAME%%CONTINUE% ItemDisplay[DIN NMAG !RW RES>19 AND RES<25]: %DARK_GREEN%%RES%%WHITE%r%NAME%%CONTINUE% ItemDisplay[DIN NMAG !RW RES>24]: %GREEN%%RES%%WHITE%r%NAME%%CONTINUE% //Show me ED TAG on PALADIN shields ItemDisplay[DIN NMAG !RW EDAM>0 AND EDAM<51]: %EDAM%%WHITE%ed%NAME%%CONTINUE% ItemDisplay[DIN NMAG !RW EDAM>50]: %RED%%EDAM%%WHITE%ed%NAME%%CONTINUE% //PALADIN SHIELDS Closer ItemDisplay[((DIN NMAG !RW RES>0) OR (DIN NMAG !RW EDAM>0)) AND (((AMASTAFF OR NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF) NMAG !RW) OR EDARMOR OR EDWEAPON)]: %GRAY%|%NAME%%CONTINUE% //STAFFMODS Opener //Show me exactly +SKILLS values on NMAG items //Amazon ItemDisplay[NMAG !RW TABSK0~1-2 AMAZON]: %LIGHT_GRAY%%TABSK0%%SAGE%弓%NAME%%CONTINUE% ItemDisplay[NMAG !RW TABSK0>2 AMAZON]: %ORANGE%+%YELLOW%%TABSK0%%SAGE%弓%NAME%%CONTINUE% ItemDisplay[NMAG !RW TABSK2~1-2 AMAZON]: %LIGHT_GRAY%%TABSK2%%SAGE%标枪%NAME%%CONTINUE% ItemDisplay[NMAG !RW TABSK2>2 AMAZON]: %ORANGE%+%YELLOW%%TABSK2%%SAGE%标枪%NAME%%CONTINUE% ItemDisplay[NMAG !RW TABSK0~1-2 !AMAZON]: %LIGHT_GRAY%%TABSK0%%DARK_GREEN%弓%NAME%%CONTINUE% ItemDisplay[NMAG !RW TABSK0>2 !AMAZON]: %ORANGE%+%YELLOW%%TABSK0%%DARK_GREEN%弓%NAME%%CONTINUE% ItemDisplay[NMAG !RW TABSK2~1-2 !AMAZON]: %LIGHT_GRAY%%TABSK2%%DARK_GREEN%标枪%NAME%%CONTINUE% ItemDisplay[NMAG !RW TABSK2>2 !AMAZON]: %ORANGE%+%YELLOW%%TABSK2%%DARK_GREEN%标枪%NAME%%CONTINUE% //Necromancer ItemDisplay[NMAG !RW SK374>0 NECROMANCER]: %SAGE%支配诅咒%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK374>0 !NECROMANCER]: %DARK_GREEN%支配诅咒%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK374~1-2]: %LIGHT_GRAY%%SK374%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK374>2]: %ORANGE%+%YELLOW%%SK374%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK374>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR SK367>0 OR SK381>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK381>0 NECROMANCER]: %SAGE%黑暗契约%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK381>0 !NECROMANCER]: %DARK_GREEN%黑暗契约%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK381~1-2]: %LIGHT_GRAY%%SK381%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK381>2]: %ORANGE%+%YELLOW%%SK381%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK381>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR SK367>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK367>0 NECROMANCER]: %SAGE%血次元%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK367>0 !NECROMANCER]: %DARK_GREEN%血次元%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK367~1-2]: %LIGHT_GRAY%%SK367%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK367>2]: %ORANGE%+%YELLOW%%SK367%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK367>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK95>0 NECROMANCER]: %SAGE%重生%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK95>0 !NECROMANCER]: %DARK_GREEN%重生%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK95~1-2]: %LIGHT_GRAY%%SK95%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK95>2]: %ORANGE%+%YELLOW%%SK95%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK95>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK94>0 NECROMANCER]: %SAGE%火焰石魔%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK94>0 !NECROMANCER]: %DARK_GREEN%火焰石魔%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK94~1-2]: %LIGHT_GRAY%%SK94%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK94>2]: %ORANGE%+%YELLOW%%SK94%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK94>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK93>0 NECROMANCER]: %SAGE%白骨之魂%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK93>0 !NECROMANCER]: %DARK_GREEN%白骨之魂%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK93~1-2]: %LIGHT_GRAY%%SK93%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK93>2]: %ORANGE%+%YELLOW%%SK93%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK93>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK92>0 NECROMANCER]: %SAGE%剧毒新星%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK92>0 !NECROMANCER]: %DARK_GREEN%剧毒新星%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK92~1-2]: %LIGHT_GRAY%%SK92%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK92>2]: %ORANGE%+%YELLOW%%SK92%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK92>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK91>0 NECROMANCER]: %SAGE%降低抵抗%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK91>0 !NECROMANCER]: %DARK_GREEN%降低抵抗%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK91~1-2]: %LIGHT_GRAY%%SK91%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK91>2]: %ORANGE%+%YELLOW%%SK91%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK91>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK90>0 NECROMANCER]: %SAGE%钢铁石魔%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK90>0 !NECROMANCER]: %DARK_GREEN%钢铁石魔%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK90~1-2]: %LIGHT_GRAY%%SK90%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK90>2]: %ORANGE%+%YELLOW%%SK90%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK90>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK89>0 NECROMANCER]: %SAGE%骷髅弓手%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK89>0 !NECROMANCER]: %DARK_GREEN%骷髅弓手%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK89~1-2]: %LIGHT_GRAY%%SK89%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK89>2]: %ORANGE%+%YELLOW%%SK89%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK89>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK88>0 NECROMANCER]: %SAGE%骨牢%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK88>0 !NECROMANCER]: %DARK_GREEN%骨牢%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK88~1-2]: %LIGHT_GRAY%%SK88%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK88>2]: %ORANGE%+%YELLOW%%SK88%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK88>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK87>0 NECROMANCER]: %SAGE%衰老%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK87>0 !NECROMANCER]: %DARK_GREEN%衰老%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK87~1-2]: %LIGHT_GRAY%%SK87%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK87>2]: %ORANGE%+%YELLOW%%SK87%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK87>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK86>0 NECROMANCER]: %SAGE%吸引%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK86>0 !NECROMANCER]: %DARK_GREEN%吸引%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK86~1-2]: %LIGHT_GRAY%%SK86%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK86>2]: %ORANGE%+%YELLOW%%SK86%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK86>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK85>0 NECROMANCER]: %SAGE%鲜血石魔%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK85>0 !NECROMANCER]: %DARK_GREEN%鲜血石魔%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK85~1-2]: %LIGHT_GRAY%%SK85%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK85>2]: %ORANGE%+%YELLOW%%SK85%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK85>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR 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OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK82>0 NECROMANCER]: %SAGE%吸血%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK82>0 !NECROMANCER]: %DARK_GREEN%吸血%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK82~1-2]: %LIGHT_GRAY%%SK82%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK82>2]: %ORANGE%+%YELLOW%%SK82%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK82>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK81>0 NECROMANCER]: %SAGE%迷乱%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK81>0 !NECROMANCER]: %DARK_GREEN%迷乱%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK81~1-2]: %LIGHT_GRAY%%SK81%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK81>2]: %ORANGE%+%YELLOW%%SK81%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK81>0 (SK66>0 OR SK67>0 OR SK68>0 OR 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OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK78>0 NECROMANCER]: %SAGE%骨墙%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK78>0 !NECROMANCER]: %DARK_GREEN%骨墙%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK78~1-2]: %LIGHT_GRAY%%SK78%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK78>2]: %ORANGE%+%YELLOW%%SK78%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK78>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK77>0 NECROMANCER]: %SAGE%恐惧%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK77>0 !NECROMANCER]: %DARK_GREEN%恐惧%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK77~1-2]: %LIGHT_GRAY%%SK77%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK77>2]: %ORANGE%+%YELLOW%%SK77%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK77>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG 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ItemDisplay[NMAG !RW SK74~1-2]: %LIGHT_GRAY%%SK74%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK74>2]: %ORANGE%+%YELLOW%%SK74%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK74>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK73>0 NECROMANCER]: %SAGE%淬毒攻击%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK73>0 !NECROMANCER]: %DARK_GREEN%淬毒攻击%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK73~1-2]: %LIGHT_GRAY%%SK73%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK73>2]: %ORANGE%+%YELLOW%%SK73%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK73>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK72>0 NECROMANCER]: %SAGE%削弱%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK72>0 !NECROMANCER]: %DARK_GREEN%削弱%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK72~1-2]: %LIGHT_GRAY%%SK72%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK72>2]: %ORANGE%+%YELLOW%%SK72%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK72>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK71>0 NECROMANCER]: %SAGE%微暗灵视%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK71>0 !NECROMANCER]: %DARK_GREEN%微暗灵视%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK71~1-2]: %LIGHT_GRAY%%SK71%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK71>2]: %ORANGE%+%YELLOW%%SK71%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK71>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK70>0 NECROMANCER]: %SAGE%骷髅战士%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK70>0 !NECROMANCER]: %DARK_GREEN%骷髅战士%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK70~1-2]: %LIGHT_GRAY%%SK70%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK70>2]: %ORANGE%+%YELLOW%%SK70%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK70>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK69>0 NECROMANCER]: %SAGE%支配骷髅%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK69>0 !NECROMANCER]: %DARK_GREEN%支配骷髅%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK69~1-2]: %LIGHT_GRAY%%SK69%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK69>2]: %ORANGE%+%YELLOW%%SK69%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK69>0 (SK66>0 OR SK67>0 OR SK68>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK68>0 NECROMANCER]: %SAGE%白骨装甲%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK68>0 !NECROMANCER]: %DARK_GREEN%白骨装甲%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK68~1-2]: %LIGHT_GRAY%%SK68%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK68>2]: %ORANGE%+%YELLOW%%SK68%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK68>0 (SK66>0 OR SK67>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK67>0 NECROMANCER]: %SAGE%牙%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK67>0 !NECROMANCER]: %DARK_GREEN%牙%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK67~1-2]: %LIGHT_GRAY%%SK67%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK67>2]: %ORANGE%+%YELLOW%%SK67%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK67>0 SK66>0]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK66>0 NECROMANCER]: %SAGE%伤害加深%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK66>0 !NECROMANCER]: %DARK_GREEN%伤害加深%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK66~1-2]: %LIGHT_GRAY%%SK66%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK66>2]: %ORANGE%+%YELLOW%%SK66%%NAME%%CONTINUE% //Daggers between Necro/Assasin skills " " space sign ItemDisplay[NMAG !RW (NECSTAFF AND ASNSTAFF)]: %CONTINUE%%TEAL%|%NAME% //Assassin ItemDisplay[NMAG !RW SK366>0 ASSASSIN]: %SAGE%雷光守卫%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK366>0 !ASSASSIN]: %DARK_GREEN%雷光守卫%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK366~1-2]: %LIGHT_GRAY%%SK366%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK366>2]: %ORANGE%+%YELLOW%%SK366%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK366>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0 OR SK279>0 OR SK280>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK280>0 ASSASSIN]: %SAGE%凤凰攻击%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK280>0 !ASSASSIN]: %DARK_GREEN%凤凰攻击%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK280~1-2]: %LIGHT_GRAY%%SK280%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK280>2]: %ORANGE%+%YELLOW%%SK280%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK280>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0 OR SK279>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK279>0 ASSASSIN]: %SAGE%影子大师%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK279>0 !ASSASSIN]: %DARK_GREEN%影子大师%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK279~1-2]: %LIGHT_GRAY%%SK279%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK279>2]: %ORANGE%+%YELLOW%%SK279%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK279>0 (SK251>0 OR SK252>0 OR SK253>0 OR 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ItemDisplay[NMAG !RW SK243~1-2]: %LIGHT_GRAY%%SK243%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK243>2]: %ORANGE%+%YELLOW%%SK243%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK243>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK242>0 DRUID]: %SAGE%饥饿%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK242>0 !DRUID]: %DARK_GREEN%饥饿%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK242~1-2]: %LIGHT_GRAY%%SK242%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK242>2]: %ORANGE%+%YELLOW%%SK242%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK242>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK241>0 DRUID]: %SAGE%太阳藤%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK241>0 !DRUID]: %DARK_GREEN%太阳藤%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK241~1-2]: %LIGHT_GRAY%%SK241%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK241>2]: %ORANGE%+%YELLOW%%SK241%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK241>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK240>0 DRUID]: %SAGE%小旋风%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK240>0 !DRUID]: %DARK_GREEN%小旋风%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK240~1-2]: %LIGHT_GRAY%%SK240%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK240>2]: %ORANGE%+%YELLOW%%SK240%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK240>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK239>0 DRUID]: %SAGE%焰爪%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK239>0 !DRUID]: %DARK_GREEN%焰爪%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK239~1-2]: %LIGHT_GRAY%%SK239%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK239>2]: %ORANGE%+%YELLOW%%SK239%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK239>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK238>0 DRUID]: %SAGE%狂犬病%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK238>0 !DRUID]: %DARK_GREEN%狂犬病%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK238~1-2]: %LIGHT_GRAY%%SK238%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK238>2]: %ORANGE%+%YELLOW%%SK238%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK238>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR 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OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK235>0 DRUID]: %SAGE%飓风装甲%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK235>0 !DRUID]: %DARK_GREEN%飓风装甲%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK235~1-2]: %LIGHT_GRAY%%SK235%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK235>2]: %ORANGE%+%YELLOW%%SK235%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK235>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK234>0 DRUID]: %SAGE%火山爆%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK234>0 !DRUID]: %DARK_GREEN%火山爆%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK234~1-2]: %LIGHT_GRAY%%SK234%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK234>2]: %ORANGE%+%YELLOW%%SK234%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK234>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK233>0 DRUID]: %SAGE%撞锤%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK233>0 !DRUID]: %DARK_GREEN%撞锤%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK233~1-2]: %LIGHT_GRAY%%SK233%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK233>2]: %ORANGE%+%YELLOW%%SK233%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK233>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK232>0 DRUID]: %SAGE%野性狂暴%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK232>0 !DRUID]: %DARK_GREEN%野性狂暴%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK232~1-2]: %LIGHT_GRAY%%SK232%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK232>2]: %ORANGE%+%YELLOW%%SK232%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK232>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK231>0 DRUID]: %SAGE%食尸藤%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK231>0 !DRUID]: %DARK_GREEN%食尸藤%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK231~1-2]: %LIGHT_GRAY%%SK231%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK231>2]: %ORANGE%+%YELLOW%%SK231%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK231>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK230>0 DRUID]: %SAGE%极地风暴%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK230>0 !DRUID]: %DARK_GREEN%极地风暴%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK230~1-2]: %LIGHT_GRAY%%SK230%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK230>2]: %ORANGE%+%YELLOW%%SK230%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK230>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK229>0 DRUID]: %SAGE%熔浆巨岩%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK229>0 !DRUID]: %DARK_GREEN%熔浆巨岩%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK229~1-2]: %LIGHT_GRAY%%SK229%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK229>2]: %ORANGE%+%YELLOW%%SK229%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK229>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK228>0 DRUID]: %SAGE%熊人变化%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK228>0 !DRUID]: %DARK_GREEN%熊人变化%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK228~1-2]: %LIGHT_GRAY%%SK228%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK228>2]: %ORANGE%+%YELLOW%%SK228%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK228>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK227>0 DRUID]: %SAGE%召唤狼灵%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK227>0 !DRUID]: %DARK_GREEN%召唤狼灵%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK227~1-2]: %LIGHT_GRAY%%SK227%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK227>2]: %ORANGE%+%YELLOW%%SK227%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK227>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK226>0 DRUID]: %SAGE%橡木智者%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK226>0 !DRUID]: %DARK_GREEN%橡木智者%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK226~1-2]: %LIGHT_GRAY%%SK226%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK226>2]: %ORANGE%+%YELLOW%%SK226%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK226>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK225>0 DRUID]: %SAGE%火风暴%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK225>0 !DRUID]: %DARK_GREEN%火风暴%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK225~1-2]: %LIGHT_GRAY%%SK225%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK225>2]: %ORANGE%+%YELLOW%%SK225%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK225>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK224>0 DRUID]: %SAGE%变形术%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK224>0 !DRUID]: %DARK_GREEN%变形术%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK224~1-2]: %LIGHT_GRAY%%SK224%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK224>2]: %ORANGE%+%YELLOW%%SK224%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK224>0 (SK221>0 OR SK222>0 OR SK223>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK223>0 DRUID]: %SAGE%狼人变化%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK223>0 !DRUID]: %DARK_GREEN%狼人变化%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK223~1-2]: %LIGHT_GRAY%%SK223%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK223>2]: %ORANGE%+%YELLOW%%SK223%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK223>0 (SK221>0 OR SK222>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK222>0 DRUID]: %SAGE%猛毒花藤%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK222>0 !DRUID]: %DARK_GREEN%猛毒花藤%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK222~1-2]: %LIGHT_GRAY%%SK222%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK222>2]: %ORANGE%+%YELLOW%%SK222%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK222>0 SK221>0]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK221>0 DRUID]: %SAGE%乌鸦%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK221>0 !DRUID]: %DARK_GREEN%乌鸦%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK221~1-2]: %LIGHT_GRAY%%SK221%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK221>2]: %ORANGE%+%YELLOW%%SK221%%NAME%%CONTINUE% //Paladin ItemDisplay[NMAG !RW SK378>0 PALADIN]: %SAGE%竞争%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK378>0 !PALADIN]: %DARK_GREEN%竞争%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK378~1-2]: %LIGHT_GRAY%%SK378%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK378>2]: %ORANGE%+%YELLOW%%SK378%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK378>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0 OR SK124>0 OR SK125>0 OR SK364>0 OR SK371>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK371>0 PALADIN]: %SAGE%圣光%NAME%%CONTINUE% 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SK124>0 !PALADIN]: %DARK_GREEN%救赎%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK124~1-2]: %LIGHT_GRAY%%SK124%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK124>2]: %ORANGE%+%YELLOW%%SK124%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK124>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK123>0 PALADIN]: %SAGE%信念%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK123>0 !PALADIN]: %DARK_GREEN%信念%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK123~1-2]: %LIGHT_GRAY%%SK123%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK123>2]: %ORANGE%+%YELLOW%%SK123%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK123>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK122>0 PALADIN]: %SAGE%狂热%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK122>0 !PALADIN]: %DARK_GREEN%狂热%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK122~1-2]: %LIGHT_GRAY%%SK122%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK122>2]: %ORANGE%+%YELLOW%%SK122%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK122>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK121>0 PALADIN]: %SAGE%天堂之拳%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK121>0 !PALADIN]: %DARK_GREEN%天堂之拳%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK121~1-2]: %LIGHT_GRAY%%SK121%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK121>2]: %ORANGE%+%YELLOW%%SK121%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK121>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK120>0 PALADIN]: %SAGE%冥思%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK120>0 !PALADIN]: %DARK_GREEN%冥思%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK120~1-2]: %LIGHT_GRAY%%SK120%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK120>2]: %ORANGE%+%YELLOW%%SK120%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK120>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK119>0 PALADIN]: %SAGE%庇护所%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK119>0 !PALADIN]: %DARK_GREEN%庇护所%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK119~1-2]: %LIGHT_GRAY%%SK119%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK119>2]: %ORANGE%+%YELLOW%%SK119%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK119>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK118>0 PALADIN]: %SAGE%神圣冲击%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK118>0 !PALADIN]: %DARK_GREEN%神圣冲击%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK118~1-2]: %LIGHT_GRAY%%SK118%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK118>2]: %ORANGE%+%YELLOW%%SK118%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK118>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK117>0 PALADIN]: %SAGE%神圣之盾%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK117>0 !PALADIN]: %DARK_GREEN%神圣之盾%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK117~1-2]: %LIGHT_GRAY%%SK117%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK117>2]: %ORANGE%+%YELLOW%%SK117%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK117>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK116>0 PALADIN]: %SAGE%圣剑%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK116>0 !PALADIN]: %DARK_GREEN%圣剑%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK116~1-2]: %LIGHT_GRAY%%SK116%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK116>2]: %ORANGE%+%YELLOW%%SK116%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK116>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK115>0 PALADIN]: %SAGE%活力%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK115>0 !PALADIN]: %DARK_GREEN%活力%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK115~1-2]: %LIGHT_GRAY%%SK115%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK115>2]: %ORANGE%+%YELLOW%%SK115%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK115>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK114>0 PALADIN]: %SAGE%神圣冰冻%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK114>0 !PALADIN]: %DARK_GREEN%神圣冰冻%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK114~1-2]: %LIGHT_GRAY%%SK114%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK114>2]: %ORANGE%+%YELLOW%%SK114%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK114>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK113>0 PALADIN]: %SAGE%专注%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK113>0 !PALADIN]: %DARK_GREEN%专注%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK113~1-2]: %LIGHT_GRAY%%SK113%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK113>2]: %ORANGE%+%YELLOW%%SK113%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK113>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK112>0 PALADIN]: %SAGE%祝福之锤%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK112>0 !PALADIN]: %DARK_GREEN%祝福之锤%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK112~1-2]: %LIGHT_GRAY%%SK112%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK112>2]: %ORANGE%+%YELLOW%%SK112%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK112>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK111>0 PALADIN]: %SAGE%复仇%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK111>0 !PALADIN]: %DARK_GREEN%复仇%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK111~1-2]: %LIGHT_GRAY%%SK111%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK111>2]: %ORANGE%+%YELLOW%%SK111%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK111>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK110>0 PALADIN]: %SAGE%抵抗闪电%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK110>0 !PALADIN]: %DARK_GREEN%抵抗闪电%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK110~1-2]: %LIGHT_GRAY%%SK110%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK110>2]: %ORANGE%+%YELLOW%%SK110%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK110>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK109>0 PALADIN]: %SAGE%净化%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK109>0 !PALADIN]: %DARK_GREEN%净化%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK109~1-2]: %LIGHT_GRAY%%SK109%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK109>2]: %ORANGE%+%YELLOW%%SK109%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK109>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK108>0 PALADIN]: %SAGE%祝福瞄准%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK108>0 !PALADIN]: %DARK_GREEN%祝福瞄准%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK108~1-2]: %LIGHT_GRAY%%SK108%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK108>2]: %ORANGE%+%YELLOW%%SK108%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK108>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK107>0 PALADIN]: %SAGE%冲锋%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK107>0 !PALADIN]: %DARK_GREEN%冲锋%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK107~1-2]: %LIGHT_GRAY%%SK107%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK107>2]: %ORANGE%+%YELLOW%%SK107%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK107>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK106>0 PALADIN]: %SAGE%热诚%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK106>0 !PALADIN]: %DARK_GREEN%热诚%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK106~1-2]: %LIGHT_GRAY%%SK106%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK106>2]: %ORANGE%+%YELLOW%%SK106%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK106>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK105>0 PALADIN]: %SAGE%抵抗冰冷%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK105>0 !PALADIN]: %DARK_GREEN%抵抗冰冷%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK105~1-2]: %LIGHT_GRAY%%SK105%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK105>2]: %ORANGE%+%YELLOW%%SK105%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK105>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK104>0 PALADIN]: %SAGE%反抗%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK104>0 !PALADIN]: %DARK_GREEN%反抗%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK104~1-2]: %LIGHT_GRAY%%SK104%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK104>2]: %ORANGE%+%YELLOW%%SK104%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK104>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK103>0 PALADIN]: %SAGE%荆棘%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK103>0 !PALADIN]: %DARK_GREEN%荆棘%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK103~1-2]: %LIGHT_GRAY%%SK103%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK103>2]: %ORANGE%+%YELLOW%%SK103%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK103>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK102>0 PALADIN]: %SAGE%圣火%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK102>0 !PALADIN]: %DARK_GREEN%圣火%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK102~1-2]: %LIGHT_GRAY%%SK102%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK102>2]: %ORANGE%+%YELLOW%%SK102%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK102>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK101>0 PALADIN]: %SAGE%圣光弹%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK101>0 !PALADIN]: %DARK_GREEN%圣光弹%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK101~1-2]: %LIGHT_GRAY%%SK101%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK101>2]: %ORANGE%+%YELLOW%%SK101%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK101>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK100>0 PALADIN]: %SAGE%抵抗火焰%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK100>0 !PALADIN]: %DARK_GREEN%抵抗火焰%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK100~1-2]: %LIGHT_GRAY%%SK100%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK100>2]: %ORANGE%+%YELLOW%%SK100%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK100>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK99>0 PALADIN]: %SAGE%祈祷%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK99>0 !PALADIN]: %DARK_GREEN%祈祷%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK99~1-2]: %LIGHT_GRAY%%SK99%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK99>2]: %ORANGE%+%YELLOW%%SK99%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK99>0 (SK96>0 OR SK97>0 OR SK98>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW 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%SAGE%燃烧%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK376>0 !SORCERESS]: %DARK_GREEN%燃烧%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK376~1-2]: %LIGHT_GRAY%%SK376%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK376>2]: %ORANGE%+%YELLOW%%SK376%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK376>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0 OR SK65>0 OR SK369>0 OR SK383>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK383>0 SORCERESS]: %SAGE%次九头蛇%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK383>0 !SORCERESS]: %DARK_GREEN%次九头蛇%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK383~1-2]: %LIGHT_GRAY%%SK383%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK383>2]: %ORANGE%+%YELLOW%%SK383%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK383>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0 OR SK65>0 OR SK369>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK369>0 SORCERESS]: %SAGE%连串冰枪%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK369>0 !SORCERESS]: %DARK_GREEN%连串冰枪%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK369~1-2]: %LIGHT_GRAY%%SK369%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK369>2]: %ORANGE%+%YELLOW%%SK369%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK369>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0 OR SK65>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK65>0 SORCERESS]: %SAGE%支配冰冷%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK65>0 !SORCERESS]: %DARK_GREEN%支配冰冷%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK65~1-2]: %LIGHT_GRAY%%SK65%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK65>2]: %ORANGE%+%YELLOW%%SK65%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK65>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK64>0 SORCERESS]: %SAGE%冰封球%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK64>0 !SORCERESS]: %DARK_GREEN%冰封球%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK64~1-2]: %LIGHT_GRAY%%SK64%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK64>2]: %ORANGE%+%YELLOW%%SK64%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK64>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK63>0 SORCERESS]: %SAGE%支配闪电%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK63>0 !SORCERESS]: %DARK_GREEN%支配闪电%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK63~1-2]: %LIGHT_GRAY%%SK63%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK63>2]: %ORANGE%+%YELLOW%%SK63%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK63>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK62>0 SORCERESS]: %SAGE%九头海蛇%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK62>0 !SORCERESS]: %DARK_GREEN%九头海蛇%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK62~1-2]: %LIGHT_GRAY%%SK62%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK62>2]: %ORANGE%+%YELLOW%%SK62%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK62>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK61>0 SORCERESS]: %SAGE%支配火焰%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK61>0 !SORCERESS]: %DARK_GREEN%支配火焰%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK61~1-2]: %LIGHT_GRAY%%SK61%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK61>2]: %ORANGE%+%YELLOW%%SK61%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK61>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK60>0 SORCERESS]: %SAGE%寒冰装甲%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK60>0 !SORCERESS]: %DARK_GREEN%寒冰装甲%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK60~1-2]: %LIGHT_GRAY%%SK60%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK60>2]: %ORANGE%+%YELLOW%%SK60%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK60>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK59>0 SORCERESS]: %SAGE%暴风雪%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK59>0 !SORCERESS]: %DARK_GREEN%暴风雪%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK59~1-2]: %LIGHT_GRAY%%SK59%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK59>2]: %ORANGE%+%YELLOW%%SK59%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK59>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK58>0 SORCERESS]: %SAGE%能量护盾%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK58>0 !SORCERESS]: %DARK_GREEN%能量护盾%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK58~1-2]: %LIGHT_GRAY%%SK58%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK58>2]: %ORANGE%+%YELLOW%%SK58%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK58>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK57>0 SORCERESS]: %SAGE%雷云风暴%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK57>0 !SORCERESS]: %DARK_GREEN%雷云风暴%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK57~1-2]: %LIGHT_GRAY%%SK57%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK57>2]: %ORANGE%+%YELLOW%%SK57%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK57>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK56>0 SORCERESS]: %SAGE%陨石%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK56>0 !SORCERESS]: %DARK_GREEN%陨石%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK56~1-2]: %LIGHT_GRAY%%SK56%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK56>2]: %ORANGE%+%YELLOW%%SK56%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK56>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK55>0 SORCERESS]: %SAGE%冰尖柱%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK55>0 !SORCERESS]: %DARK_GREEN%冰尖柱%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK55~1-2]: %LIGHT_GRAY%%SK55%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK55>2]: %ORANGE%+%YELLOW%%SK55%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK55>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK54>0 SORCERESS]: %SAGE%传送%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK54>0 !SORCERESS]: %DARK_GREEN%传送%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK54~1-2]: %LIGHT_GRAY%%SK54%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK54>2]: %ORANGE%+%YELLOW%%SK54%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK54>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK53>0 SORCERESS]: %SAGE%连锁闪电%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK53>0 !SORCERESS]: %DARK_GREEN%连锁闪电%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK53~1-2]: %LIGHT_GRAY%%SK53%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK53>2]: %ORANGE%+%YELLOW%%SK53%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK53>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK52>0 SORCERESS]: %SAGE%强化火焰%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK52>0 !SORCERESS]: %DARK_GREEN%强化火焰%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK52~1-2]: %LIGHT_GRAY%%SK52%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK52>2]: %ORANGE%+%YELLOW%%SK52%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK52>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK51>0 SORCERESS]: %SAGE%火墙%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK51>0 !SORCERESS]: %DARK_GREEN%火墙%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK51~1-2]: %LIGHT_GRAY%%SK51%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK51>2]: %ORANGE%+%YELLOW%%SK51%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK51>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK50>0 SORCERESS]: %SAGE%碎冰甲%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK50>0 !SORCERESS]: %DARK_GREEN%碎冰甲%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK50~1-2]: %LIGHT_GRAY%%SK50%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK50>2]: %ORANGE%+%YELLOW%%SK50%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK50>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK49>0 SORCERESS]: %SAGE%闪电%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK49>0 !SORCERESS]: %DARK_GREEN%闪电%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK49~1-2]: %LIGHT_GRAY%%SK49%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK49>2]: %ORANGE%+%YELLOW%%SK49%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK49>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK48>0 SORCERESS]: %SAGE%新星%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK48>0 !SORCERESS]: %DARK_GREEN%新星%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK48~1-2]: %LIGHT_GRAY%%SK48%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK48>2]: %ORANGE%+%YELLOW%%SK48%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK48>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK47>0 SORCERESS]: %SAGE%火球%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK47>0 !SORCERESS]: %DARK_GREEN%火球%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK47~1-2]: %LIGHT_GRAY%%SK47%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK47>2]: %ORANGE%+%YELLOW%%SK47%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK47>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK46>0 SORCERESS]: %SAGE%炽烈之径%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK46>0 !SORCERESS]: %DARK_GREEN%炽烈之径%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK46~1-2]: %LIGHT_GRAY%%SK46%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK46>2]: %ORANGE%+%YELLOW%%SK46%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK46>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK45>0 SORCERESS]: %SAGE%冰风暴%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK45>0 !SORCERESS]: %DARK_GREEN%冰风暴%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK45~1-2]: %LIGHT_GRAY%%SK45%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK45>2]: %ORANGE%+%YELLOW%%SK45%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK45>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK44>0 SORCERESS]: %SAGE%霜之新星%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK44>0 !SORCERESS]: %DARK_GREEN%霜之新星%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK44~1-2]: %LIGHT_GRAY%%SK44%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK44>2]: %ORANGE%+%YELLOW%%SK44%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK44>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK43>0 SORCERESS]: %SAGE%心灵传动%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK43>0 !SORCERESS]: %DARK_GREEN%心灵传动%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK43~1-2]: %LIGHT_GRAY%%SK43%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK43>2]: %ORANGE%+%YELLOW%%SK43%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK43>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK42>0 SORCERESS]: %SAGE%静态力场%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK42>0 !SORCERESS]: %DARK_GREEN%静态力场%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK42~1-2]: %LIGHT_GRAY%%SK42%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK42>2]: %ORANGE%+%YELLOW%%SK42%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK42>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK41>0 SORCERESS]: %SAGE%地狱之火%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK41>0 !SORCERESS]: %DARK_GREEN%地狱之火%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK41~1-2]: %LIGHT_GRAY%%SK41%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK41>2]: %ORANGE%+%YELLOW%%SK41%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK41>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK40>0 SORCERESS]: %SAGE%冰冷强化%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK40>0 !SORCERESS]: %DARK_GREEN%冰冷强化%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK40~1-2]: %LIGHT_GRAY%%SK40%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK40>2]: %ORANGE%+%YELLOW%%SK40%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK40>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK39>0 SORCERESS]: %SAGE%冰弹%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK39>0 !SORCERESS]: %DARK_GREEN%冰弹%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK39~1-2]: %LIGHT_GRAY%%SK39%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK39>2]: %ORANGE%+%YELLOW%%SK39%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK39>0 (SK36>0 OR SK37>0 OR SK38>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK38>0 SORCERESS]: %SAGE%充能弹%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK38>0 !SORCERESS]: %DARK_GREEN%充能弹%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK38~1-2]: %LIGHT_GRAY%%SK38%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK38>2]: %ORANGE%+%YELLOW%%SK38%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK38>0 (SK36>0 OR SK37>0)]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK37>0 SORCERESS]: %SAGE%暖气%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK37>0 !SORCERESS]: %DARK_GREEN%暖气%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK37~1-2]: %LIGHT_GRAY%%SK37%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK37>2]: %ORANGE%+%YELLOW%%SK37%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK37>0 SK36>0]: %CONTINUE%%BLACK%|%NAME% ItemDisplay[NMAG !RW SK36>0 SORCERESS]: %SAGE%火弹%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK36>0 !SORCERESS]: %DARK_GREEN%火弹%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK36~1-2]: %LIGHT_GRAY%%SK36%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK36>2]: %ORANGE%+%YELLOW%%SK36%%NAME%%CONTINUE% //STAFFMODS Closer ItemDisplay[(NMAG !RW AMASTAFF) AND (EDARMOR OR EDWEAPON)]: %GRAY%|%NAME%%CONTINUE% //Show me number of sockets of every socketed item //Sockets Opener ItemDisplay[SOCK>0]: %NAME% %TAN%[%WHITE%%SOCKETS%%CONTINUE% //Variable Sockets Rolls //Varies up to 5 sockets ItemDisplay[(VSOCK501 OR VSOCK502 OR VSOCK503 OR VSOCK504)]: %NAME%%GRAY%/%LIGHT_GRAY%5%CONTINUE% //Varies up to 4 sockets ItemDisplay[(VSOCK401 OR VSOCK402 OR VSOCK403)]: %NAME%%GRAY%/%LIGHT_GRAY%4%CONTINUE% //Varies up to 3 sockets ItemDisplay[(VSOCK301 OR VSOCK302 OR VSOCK303 OR VSOCK304 OR VSOCK305 OR VSOCK306 OR VSOCK307 OR VSOCK308 OR VSOCK309 OR VSOCK310 OR VSOCK311 OR VSOCK312)]: %NAME%%GRAY%/%LIGHT_GRAY%3%CONTINUE% //Varies up to 2 sockets ItemDisplay[(VSOCK201)]: %NAME%%GRAY%/%LIGHT_GRAY%2%CONTINUE% //Sockets Closer ItemDisplay[SOCK>0]: %NAME%%TAN%]%CONTINUE% //Armors ED TAG ItemDisplay[EDARMOR]: %BLUE%%ED%%%NAME%%CONTINUE% ItemDisplay[EDARMOR !RW]: %NAME% %BLUE%*%CONTINUE% //Weapons ED TAG ItemDisplay[EDWEAPON]: %RED%%ED%%%NAME%%CONTINUE% ItemDisplay[EDWEAPON !RW]: %NAME% %RED%*%CONTINUE% //Closer ALL NMAG MODS IN ONE BRACKET ItemDisplay[ETH OR (DIN NMAG !RW RES>0) OR (DIN NMAG !RW EDAM>0) OR ((AMASTAFF OR NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF) NMAG !RW) OR EDARMOR OR EDWEAPON]: %GRAY%[%NAME%%CONTINUE% //Health & Mana & Rejuvenation Potions ItemDisplay[rvl]: %PURPLE%R %WHITE%Full{%WHITE%Full Rejuvenation Potion}%CONTINUE% ItemDisplay[rvs]: %PURPLE%r %WHITE%35%{%PURPLE%r %WHITE%35%, Perf %YELLOW%O%WHITE%, %BLUE%Ring %WHITE%= Light Res %BLUE%Ring%NL%%WHITE%3x%PURPLE%r %WHITE%35% = %PURPLE%R%WHITE% Full%NL%%TAN% Note%WHITE%: Crafting Recipes:%NL%Rejuvenation Potion}%CONTINUE% ItemDisplay[rvs FILTLVL>7]: {%NAME%}%CONTINUE% ItemDisplay[hp5]: %RED%!%WHITE%Hp{%WHITE%Super Healing Potion}%CONTINUE% ItemDisplay[mp5]: %BLUE%!%WHITE%Mp{%WHITE%Super Mana Potion}%CONTINUE% ItemDisplay[hp1]: %RED%!%WHITE%minor hp{%WHITE%Minor Healing Potion}%CONTINUE% ItemDisplay[hp2]: %RED%!%WHITE%light hp{%WHITE%Light Healing Potion}%CONTINUE% ItemDisplay[hp3]: %RED%!%WHITE%healing{%WHITE%Healing Potion}%CONTINUE% ItemDisplay[hp4]: %RED%!%WHITE%great hp{%WHITE%Greater Healing Potion}%CONTINUE% ItemDisplay[mp1]: %BLUE%!%WHITE%minor mp{%WHITE%Minor Mana Potion}%CONTINUE% ItemDisplay[mp2]: %BLUE%!%WHITE%light mp{%WHITE%Light Mana Potion}%CONTINUE% ItemDisplay[mp3]: %BLUE%!%WHITE%mana{%WHITE%Mana Potion}%CONTINUE% ItemDisplay[mp4]: %BLUE%!%WHITE%great mp{%WHITE%Greater Mana Potion}%CONTINUE% ItemDisplay[(hp1 OR hp2 OR hp3 OR mp1 OR mp2 OR mp3) ((FILTLVL>0 DIFF>0) OR (FILTLVL=3 OR FILTLVL=5 OR FILTLVL>6)) !SHOP]: {%NAME%} ItemDisplay[(hp4 OR mp4) ((FILTLVL>0 DIFF>1) OR (FILTLVL=3 OR FILTLVL=5 OR FILTLVL>6)) !SHOP]: {%NAME%} ItemDisplay[(hp5 OR mp5) (FILTLVL=3 OR FILTLVL=5 OR FILTLVL>6) !SHOP]: {%NAME%} //Utilites ItemDisplay[tsc]: %BLUE%* %GRAY%tp %WHITE%scroll{%RED%Warning%WHITE%: You gonna lose socketed Runes/Gems/Jewels%NL%Socketed Item, %BLUE%* %GRAY%tp %WHITE%scroll, %ORANGE%Hel%NL%%TAN%Note%WHITE%: To remove Runes/Gems/Jewels from Item:%NL%Scroll of Town Portal}%CONTINUE% ItemDisplay[isc]: %RED%* %GRAY%id %WHITE%scroll{%WHITE%Scroll of Identify}%CONTINUE% ItemDisplay[vps]: %GREEN%!%WHITE%stamina{%GRAY%(time stack)%NL%%WHITE%Gives infinite stamina for 30s%NL%%TAN%Note%WHITE%: Instantly restores stamina%NL%Stamina Potion}%CONTINUE% ItemDisplay[wms]: %GREEN%!%WHITE%thaw{%GREEN%!%WHITE%thaw, Perf %BLUE%O%WHITE%, %BLUE%Ring %WHITE%= Cold Res %BLUE%Ring%NL%%GRAY%(time stack)%NL%%WHITE%Gives +25 Cold Res for 30s%NL%%TAN%Note%WHITE%: Instantly thaws character%NL%Thawing Potion}%CONTINUE% ItemDisplay[(tsc OR isc OR vps OR wms) FILTLVL>0 (CLVL>19 OR FILTLVL>5) !SHOP]: {%NAME%}%CONTINUE% ItemDisplay[yps]: %GREEN%!%WHITE%ant{%GREEN%!%WHITE%ant, Perf %GREEN%O%WHITE%, %BLUE%Ring %WHITE%= Psn Res %BLUE%Ring%NL%%GRAY%(time stack)%NL%%WHITE%Gives +25 Psn Res for 30s%NL%%TAN%Note%WHITE%: Instantly cures poison%NL%Antidote Potion}%CONTINUE% ItemDisplay[yps (CLVL>19 OR FILTLVL>0) !(MAPID>160 MAPID<164) !SHOP]: {%NAME%} //keys ItemDisplay[key]: %GRAY%key%CONTINUE% //keys description in inventory ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%TAN%Pro-Tip%WHITE%: You can buy many}%CONTINUE% ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%ORANGE%Crafting %WHITE%Bases from Vendors%NL%%NAME%}%CONTINUE% ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%WHITE%PD2 %GRAY%"%TAN%Settings%GRAY%" %WHITE%menu available in classic D2 settings%NL%%NL%%NAME%}%CONTINUE% ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%WHITE%Type %GRAY%"%TAN%.help%GRAY%" %WHITE%on chat to list useful commands%NL%%NAME%}%CONTINUE% ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%TAN%Note%WHITE%: RuneWords %ORANGE%Recipes %WHITE%Available at Quantity 1-17%NL%%NL%%NAME%}%CONTINUE% ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%GRAY%[A-E]%WHITE%: 1-5 %GRAY%[F-J]%WHITE%: 5-8 %GRAY%[K-O]%WHITE%: 8-11 %GRAY%[P-T]%WHITE%: 11-16 %GRAY%[U-Z]%WHITE%: 16-17%NL%%NAME%}%CONTINUE% ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%ORANGE%Crafting %WHITE%Guaranteed Stats Available at Quantity 18-24%NL%%NAME%}%CONTINUE% ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%CORAL%Pathfinding%WHITE%/%TEAL%Map Reading %WHITE%Tips available outside Town%NL%%NL%%NAME%}%CONTINUE% //keys description in SHOP ItemDisplay[key SHOP]: %NAME%{%TAN%Note%WHITE%: Key stack descriptions in your inventory}%CONTINUE% ItemDisplay[key SHOP]: %NAME%{%WHITE%contain a lot of useful information.%NL%%NAME%}%CONTINUE% ItemDisplay[key SHOP]: %NAME%{%CORAL%Be sure to check them out!%NL%%NAME%}%CONTINUE% // ItemDisplay[key QTY~1-17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: RuneWords Recipes:}%CONTINUE% // ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Ancient's Foresigh%WHITE%: %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Thul%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%古代人的契约(8 9 7) Ancient's Pledge%WHITE%: %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Tal%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Ancient's Scripture%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Ort%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%庇护(25 32 15 31 14 22) Asylum%WHITE%: %ORANGE%Gul %LIGHT_GRAY%+ %ORANGE%Cham %LIGHT_GRAY%+ %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Um%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%野兽(30 3 22 23 17) Beast%WHITE%: %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Lum%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%黑色(10 16 4) Black%WHITE%: %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Io %LIGHT_GRAY%+ %ORANGE%Nef%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%白骨(12 22 22) Bone%WHITE%: %ORANGE%Sol %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Um%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%野蔷薇(8 27 29 5) Bramble%WHITE%: %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Ohm %LIGHT_GRAY%+ %ORANGE%Sur %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%烙印(31 28 23 25) Brand%WHITE%: %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Gul%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%死亡呼吸(26 15 1 2 33 5) Breath of the Dying%WHITE%: %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Eld %LIGHT_GRAY%+ %ORANGE%Zod %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%战争召唤(11 8 23 24 27) Call to Arms%WHITE%: %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Ist %LIGHT_GRAY%+ %ORANGE%Ohm%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%荣耀之链(14 22 30 24) Chains of Honor%WHITE%: %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Ist%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=3 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%混沌(19 27 22) Chaos%WHITE%: %ORANGE%Fal %LIGHT_GRAY%+ %ORANGE%Ohm %LIGHT_GRAY%+ %ORANGE%Um%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=3 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%新月(13 22 3) Crescent Moon%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=3 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%死神(15 1 26 9 25) Death%WHITE%: %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Gul%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=3 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%迪勒瑞姆(20 24 16) Delirium%WHITE%: %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Ist %LIGHT_GRAY%+ %ORANGE%Io%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=3 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%毁灭(26 28 30 31 18) Destruction%WHITE%: %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Ko%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=3 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%圣域(32 27) Dominion%WHITE%: %ORANGE%Cham %LIGHT_GRAY%+ %ORANGE%Ohm%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=4 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%末日(15 27 22 28 32) Doom%WHITE%: %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%Ohm %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Cham%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=4 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%飞龙(29 28 12) Dragon%WHITE%: %ORANGE%Sur %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Sol%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=4 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%梦境(16 31 21) Dream%WHITE%: %ORANGE%Io %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Pul%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=4 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%强制(13 22 10) Duress%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Thul%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=4 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Echo%WHITE%: %ORANGE%Sol %LIGHT_GRAY%+ %ORANGE%Dol%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=4 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%边缘(3 7 11) Edge%WHITE%: %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Amn%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=5 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%谜团(31 6 30) Enigma%WHITE%: %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Ber%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=5 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%教化(21 8 12) Enlightenment%WHITE%: %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Sol%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=5 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%顿悟(28 6 28 24) Epiphany%WHITE%: %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Ist%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=5 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%永恒(11 30 24 12 29) Eternity%WHITE%: %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Ist %LIGHT_GRAY%+ %ORANGE%Sol %LIGHT_GRAY%+ %ORANGE%Sur%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=5 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%流亡(26 27 24 14) Exile%WHITE%: %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Ohm %LIGHT_GRAY%+ %ORANGE%Ist %LIGHT_GRAY%+ %ORANGE%Dol%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=5 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%信心(27 31 20 2) Faith%WHITE%: %ORANGE%Ohm %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Eld%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=6 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%饥荒(19 27 9 31) Famine%WHITE%: %ORANGE%Fal %LIGHT_GRAY%+ %ORANGE%Ohm %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Jah%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=6 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%残暴(33 32 13) Ferocity%WHITE%: %ORANGE%Zod %LIGHT_GRAY%+ %ORANGE%Cham %LIGHT_GRAY%+ %ORANGE%Shael%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=6 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%闪烁火焰(4 21 26) Flickering Flame%WHITE%: %ORANGE%Nef %LIGHT_GRAY%+ %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Vex%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=6 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%刚毅(1 12 14 28) Fortitude%WHITE%: %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Sol %LIGHT_GRAY%+ %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Lo%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=6 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%狂怒(31 25 5) Fury%WHITE%: %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Gul %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=6 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%幽暗(19 22 21) Gloom%WHITE%: %ORANGE%Fal %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Pul%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=7 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%悔恨(5 3 28 23 8) Grief%WHITE%: %ORANGE%Eth %LIGHT_GRAY%+ %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Ral%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=7 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%正义之手(29 32 11 28) Hand of Justice%WHITE%: %ORANGE%Sur %LIGHT_GRAY%+ %ORANGE%Cham %LIGHT_GRAY%+ %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Lo%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=7 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%和谐(3 6 12 18) Harmony%WHITE%: %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Sol %LIGHT_GRAY%+ %ORANGE%Ko%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=7 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%橡树之心(18 26 21 10) Heart of the Oak%WHITE%: %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Thul%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=7 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%神圣雷击(5 8 9 7) Holy Thunder%WHITE%: %ORANGE%Eth %LIGHT_GRAY%+ %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Tal%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=7 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%荣耀(11 1 6 3 12) Honor%WHITE%: %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%Sol%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=8 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%催促(13 18 2) Hustle%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Eld%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=8 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%冰冻(11 13 31 28) Ice%WHITE%: %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Lo%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=8 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%无限(30 23 30 24) Infinity%WHITE%: %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Ist%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=8 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%纯真(25 20 33 15) Innocence%WHITE%: %ORANGE%Gul %LIGHT_GRAY%+ %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Zod %LIGHT_GRAY%+ %ORANGE%Hel%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=8 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%眼光(8 3 7 12) Insight%WHITE%: %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Sol%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=8 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%王者的慈悲(11 8 10) King's Grace%WHITE%: %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Thul%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=9 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%弑王者(23 22 25 19) Kingslayer%WHITE%: %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Gul %LIGHT_GRAY%+ %ORANGE%Fal%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=9 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%最后希望(31 23 31 29 31 30) Last Wish%WHITE%: %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Sur %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Ber%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=9 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%执法者(11 20 18) Lawbringer%WHITE%: %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Ko%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=9 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%叶子(3 8) Leaf%WHITE%: %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%Ral%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=9 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%狮子心(15 17 19) Lionheart%WHITE%: %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%Lum %LIGHT_GRAY%+ %ORANGE%Fal%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=9 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%知识(9 12) Lore%WHITE%: %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Sol%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=10 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%忠诚(21 3 14) Loyalty%WHITE%: %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%Dol%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=10 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%怨恨(6 1 5) Malice%WHITE%: %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=10 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%旋律(13 18 4) Melody%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Nef%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=10 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%记忆(17 16 12 5) Memory%WHITE%: %ORANGE%Lum %LIGHT_GRAY%+ %ORANGE%Io %LIGHT_GRAY%+ %ORANGE%Sol %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=10 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%迷雾(32 13 25 10 6) Mist%WHITE%: %ORANGE%Cham %LIGHT_GRAY%+ %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Gul %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Ith%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=10 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%神话(15 11 4) Myth%WHITE%: %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Nef%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=11 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%天底(4 3) Nadir%WHITE%: %ORANGE%Nef %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=11 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%新教徒(10 3) Neophyte%WHITE%: %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=11 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%誓约(13 21 23 17) Oath%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Lum%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=11 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%遵从(15 18 10 5 19) Obedience%WHITE%: %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Eth %LIGHT_GRAY%+ %ORANGE%Fal%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=11 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%着魔(33 24 20 17 16 4) Obsession%WHITE%: %ORANGE%Zod %LIGHT_GRAY%+ %ORANGE%Ist %LIGHT_GRAY%+ %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Lum %LIGHT_GRAY%+ %ORANGE%Io %LIGHT_GRAY%+ %ORANGE%Nef%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=11 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%热情(14 9 2 20) Passion%WHITE%: %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Eld %LIGHT_GRAY%+ %ORANGE%Lem%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=12 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%图纹(7 9 3) Pattern%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=12 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%和平(13 10 11) Peace%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Amn%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=12 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%凤凰(26 26 28 31) Phoenix%WHITE%: %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Jah%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=12 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%瘟疫(32 19 22) Plague%WHITE%: %ORANGE%Cham %LIGHT_GRAY%+ %ORANGE%Fal %LIGHT_GRAY%+ %ORANGE%Um%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=12 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%骄傲(32 29 16 28) Pride%WHITE%: %ORANGE%Cham %LIGHT_GRAY%+ %ORANGE%Sur %LIGHT_GRAY%+ %ORANGE%Io %LIGHT_GRAY%+ %ORANGE%Lo%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=12 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%原理(8 25 2) Principle%WHITE%: %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Gul %LIGHT_GRAY%+ %ORANGE%Eld%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%慎重(23 3) Prudence%WHITE%: %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%纯洁(11 5 10) Purity%WHITE%: %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Eth %LIGHT_GRAY%+ %ORANGE%Thul%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%光辉(4 12 6) Radiance%WHITE%: %ORANGE%Nef %LIGHT_GRAY%+ %ORANGE%Sol %LIGHT_GRAY%+ %ORANGE%Ith%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%降雨(9 23 6) Rain%WHITE%: %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Ith%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%狂暴(13 1 6 5) Rampage%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%狂喜(26 31 28 8 18 23) Rapture%WHITE%: %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Mal%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%押韵(13 5) Rhyme%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%裂缝(15 18 20 25) Rift%WHITE%: %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Gul%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%圣堂(18 18 23) Sanctuary%WHITE%: %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Mal%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%破碎之墙(33 31 8 32) Shattered Wall%WHITE%: %ORANGE%Zod %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Cham%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%寂静(14 2 15 24 3 26) Silence%WHITE%: %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Eld %LIGHT_GRAY%+ %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%Ist %LIGHT_GRAY%+ %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%Vex%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%烟雾(4 17) Smoke%WHITE%: %ORANGE%Nef %LIGHT_GRAY%+ %ORANGE%Lum%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%精神(7 10 9 11) Spirit%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Amn%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%灿烂(5 17) Splendor%WHITE%: %ORANGE%Eth %LIGHT_GRAY%+ %ORANGE%Lum%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%隐密(7 5) Stealth%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%钢铁(3 1) Steel%WHITE%: %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%El%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%石块(13 22 21 17) Stone%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Lum%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%力量(11 3) Strength%WHITE%: %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%背信(13 10 20) Treachery%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Lem%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%坚定意志(19 16 6 2 1 15) Unbending Will%WHITE%: %ORANGE%Fal %LIGHT_GRAY%+ %ORANGE%Io %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Eld %LIGHT_GRAY%+ %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Hel%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%毒牙(7 14 23) Venom%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Mal%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%思考之声(20 18 1 2) Voice of Reason%WHITE%: %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Eld%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%财富(20 18 3) Wealth%WHITE%: %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%白色(14 16) White%WHITE%: %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Io%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%轻风(29 1) Wind%WHITE%: %ORANGE%Sur %LIGHT_GRAY%+ %ORANGE%El%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%智慧(21 6 2) Wisdom%WHITE%: %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Eld%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%愤怒(21 17 30 23) Wrath%WHITE%: %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Lum %LIGHT_GRAY%+ %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Mal%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%天顶(31 33 9 10 8) Zenith%WHITE%: %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Zod %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Ral%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%和风(9 5) Zephyr%WHITE%: %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE% // ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Quantity: %TAN%+1 %WHITE%:Next Page%NL%%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY~2-16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Previous Page: %TAN%-1 %WHITE%:Quantity: %TAN%+1 %WHITE%:Next Page%NL%%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Previous Page: %TAN%-1 %WHITE%:Quantity%NL%%NL%%NAME%}%CONTINUE% // //Craft Infusions ItemDisplay[(crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp)]: %NAME%{%TAN%Note%WHITE%: Guaranteed:}%CONTINUE% //keys and Craft Infusions Descriptions ItemDisplay[key QTY=18 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Blood %ORANGE%[%RED%O%ORANGE%]%WHITE%:}%CONTINUE% ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Amulet: 10% FRW, [3-6] LPK, [10-20] Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Ring: [5-10] Str, [1-3]% LL, [10-20] Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Belt: [10-20]% Open Wounds, [3-6]% LL, [10-20] Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Gloves: [5-10]% Crushing Blow, [2-4]% LL, [10-20] Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Boots: [15-30] Rep Life, [2-4]% LL, [10-20] Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Helm: [10-20]% Crushing Blow, [2-4]% LL, [10-20] Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Chest: [3-6] LPK, [3-6]% LL, [20-40] Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Shield: [10-20]% Block, [3-6]% LL, [10-20] Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Weapon: [50-80]% ED, [3-6]% LL, [10-20] Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Quiver: [5-10]% Crushing Blow, [2-4]% LL, [10-20] Life%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=19 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Caster %ORANGE%[%PURPLE%O%ORANGE%]%WHITE%:}%CONTINUE% ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Amulet: [5-10]% FCR, [4-10]% Reg Mana, [10-20] Mana%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Ring: [5-10] Energy, [1-2] MPK, [10-20] Mana%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Belt: 10% FCR, [4-10]% Reg Mana, [10-20] Mana%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Gloves: [5-10]% FCR, [1-3] MPK, [10-20] Mana%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Boots: [5-10]% Max Mana, [4-10]% Reg Mana, [10-20] Mana%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Helm: [5-10]% FCR, [4-10]% Reg Mana, [10-20] Mana%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Chest: [5-10]% FCR, [2-6] MPK, [20-30] Mana%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Shield: [10-20]% Block, [5-10]% FCR, [20-30] Mana%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Weapon: 1 to All Skills, [10-20]% FCR, [10-20] Mana%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Quiver: [5-10]% FCR, [2-4] MPK, [10-20] Mana%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=20 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Safety %ORANGE%[%GREEN%O%ORANGE%]%WHITE%:}%CONTINUE% ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Amulet: 10% Block, [4-7] M&PDR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Ring: [5-10] Vit, [2-5] M&PDR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Belt: [10-30]% Defense, [10-20]% Psn Res, [2-5] M&PDR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Gloves: [10-30]% Defense, [10-20]% Cold Res, [2-5] M&PDR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Boots: [20-60]% Defense, [10-20]% Fire Res, [2-5] M&PDR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Helm: [20-60]% Defense, [10-20]% Light Res, [5-10]% PDR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Chest: [20-60]% Defense, [5-10]% PDR, [100-150] Def vs Melee%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Shield: [20-60]% Defense, [5-10]% PDR, [100-150] Def vs Melee%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Weapon: [50-80]% ED, Knockback, [2-5] M&PDR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Quiver: 10% FRW, [4-7] M&PDR%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=21 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Hitpower %ORANGE%[%BLUE%O%ORANGE%]%WHITE%:}%CONTINUE% ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Amulet: [150-250] AR, [10-20]% FHR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Ring: [5-10] Dex, [2-4] Max Dmg%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Belt: [5-10]% Dmg Taken as Mana, [10-20]% FHR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Gloves: Knockback, -[10-20]% Target Defense%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Boots: [60-120] Def vs Melee, [10-20]% FHR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Helm: [100-200] AR, [10-20]% FHR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Chest: [25-50]% Defense, [30-40]% FHR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Shield: [10-20]% Block, [20-30]% FBR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Weapon: [50-80]% ED, -[10-20]% Target Defense%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Quiver: Knockback, -[10-20]% Target Defense%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=22 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Vampiric %ORANGE%[%GRAY%O%ORANGE%]%WHITE%:}%CONTINUE% ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Amulet: [10-20]% Curse DR, [3-6]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Ring: [10-20]% PLR, [1-3]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Belt: [10-20]% PLR, [3-6]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Gloves: [5-10]% DS, [2-4]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Boots: [10-20]% PLR, [2-4]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Helm: [10-20]% DS, [2-4]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Chest: [3-6]% ML, [5-10] R.Life, [20-30]% PLR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Shield: [10-20]% Block, [3-6]% ML, [20-30]% PLR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Weapon: [100-140]% ED Demon/Undead, [3-6]% ML, [10-15] R.Life%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Quiver: [20-30]% PLR, [2-4]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=23 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Bountiful %ORANGE%[%YELLOW%O%ORANGE%]%WHITE%:}%CONTINUE% ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Amulet: [10-20] Vit, [20-30]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Ring: [5-10] Vit, [10-20]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Belt: [25-50]% Def, [20-30]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Gloves: [25-50]% Def, [15-25]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Boots: [25-50]% Def, [15-25]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Helm: [25-50]% Def, [20-30]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Chest: [25-50]% Def, [20-30]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Shield: [10-20]% Block, [20-30]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Weapon: 1 to All Skills, [20-30]% MF, [1-3] L.Rad%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Quiver: [5-10] Vit, [15-25]% MF, [20-30]% EG%NL%%NAME%}%CONTINUE% ItemDisplay[key QTY=24 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Brilliant %ORANGE%[%WHITE%O%ORANGE%]%WHITE%:}%CONTINUE% ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Amulet: [5-15]% All Res, [100-150] Def vs Missle, [4-8] All Atrb%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Ring: [3-5]% All Res, [50-100] Def vs Missle, HFD%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Belt: [5-10]% IAS, [25-50]% Def, HFD%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Gloves: [5-10]% IAS, [10-20]% AR, [25-50]% Def%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Boots: 10% FRW, [100-150] Def vs Missle, HFD%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Helm: [5-10]% IAS, [25-50]% Def, HFD%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Chest: [5-10]% All Res, [10-20]% Block, [25-50]% Def%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Shield: [5-10]% All Res, [10-20]% Block, HFD%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Weapon: [20-40]% ED, 20% IAS, [50-100] AR%NL%%NAME%}%CONTINUE% ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Quiver: [5-10]% All Res, [100-150] Def vs Missle, 10% FHR%NL%%NAME%}%CONTINUE% // //Map Reading Notes on keys stack: ItemDisplay[(key OR rkey) !TOWN MAPID~1-132]: %NAME%{%TAN%Note%WHITE%: Pathfinding/Map Reading Tips:%NAME%}%CONTINUE% //MAPID=1 : Rogue Encampment //MAPID=2 : Blood Moor ItemDisplay[(key OR rkey) !TOWN MAPID=2]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Blood Moor %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=2]: %NAME%{%WHITE%The %CORAL%Den of Evil %WHITE%is usually just outside the Town, often branching off the main road.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=2]: %NAME%{%WHITE%Drop a Town Portal at the fork or cave, then head to the %CORAL%Cold Plains %TEAL%Waypoint%WHITE%.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=2]: %NAME%{%WHITE%This saves walking back after clearing the Den.%NL%%NAME%}%CONTINUE% //MAPID=3 : Cold Plains ItemDisplay[(key OR rkey) !TOWN MAPID=3]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Cold Plains %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=3]: %NAME%{%TEAL%Waypoint %WHITE%is just at the cornered entrance from %CORAL%Blood Moor%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=3]: %NAME%{%CORAL%Burial Grounds %WHITE%road-connected in one of the 3 far corners.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=3]: %NAME%{%CORAL%Stony Fields %WHITE%road-connected at the center of an edge.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=3]: %NAME%{%GRAY%(Entrances can't be on the same edge)%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=3]: %NAME%{%WHITE%Road forks and leads to %CORAL%Cave%WHITE%. %GOLD%Bishibosh %WHITE%is located randomly.%NL%%NAME%}%CONTINUE% //MAPID=4 : Stony Field ItemDisplay[(key OR rkey) !TOWN MAPID=4]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Stony Field %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=4]: %NAME%{%WHITE%Road will lead you to %CORAL%Underground Passage%WHITE%.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=4]: %NAME%{%CORAL%Cairn Stones%WHITE%/%GOLD%Rakanishu %WHITE%are always next to the road.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=4]: %NAME%{%TEAL%Waypoint %WHITE%and %GOLD%Moldy Tome %WHITE%are located randomly.%NL%%NAME%}%CONTINUE% //MAPID=5 : Dark Wood ItemDisplay[(key OR rkey) !TOWN MAPID=5]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Dark Wood %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=5]: %NAME%{%CORAL%Black Marsh %WHITE%on one of the edges road-connected.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=5]: %NAME%{%TEAL%Waypoint %WHITE%and %GOLD%Tree of Inifuss %WHITE%are located randomly.%NL%%NAME%}%CONTINUE% //MAPID=6 : Black Marsh ItemDisplay[(key OR rkey) !TOWN MAPID=6]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Black Marsh %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=6]: %NAME%{%CORAL%Tamoe Highlands %WHITE%road-connected on other edge then %CORAL%Dark Wood.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=6]: %NAME%{%WHITE%Road forks and leads into %CORAL%Hole%WHITE%.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=6]: %NAME%{%GRAY%(Tamoe Highlands exit is never on Bottom-Left!)%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=6]: %NAME%{%TEAL%Waypoint %WHITE%and %GOLD%The Forgotten Tower %WHITE%are located randomly.%NL%%NAME%}%CONTINUE% //MAPID=7 : Tamoe Highland ItemDisplay[(key OR rkey) !TOWN MAPID=7]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Tamoe Highland %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=7]: %NAME%{%WHITE%Entrance from %CORAL%Dark Wood %WHITE%on one edge road-connected with%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=7]: %NAME%{%CORAL%Monastery Gate %WHITE%which is always at Top-Right edge%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=7]: %NAME%{%WHITE%Road forks and leads into %CORAL%Pit%WHITE%.%NL%%NAME%}%CONTINUE% //MAPID=8 : Den of Evil ItemDisplay[(key OR rkey) !TOWN MAPID=8]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Den of Evil %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% //MAPID=9 : Cave Level 1 ItemDisplay[(key OR rkey) !TOWN MAPID=9]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Cave Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=9]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: Coldcrow %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=10 : Underground Passage Level 1 ItemDisplay[(key OR rkey) !TOWN MAPID=10]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Underground Passage Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=10]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: Dark Wood %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=11 : Hole Level 1 ItemDisplay[(key OR rkey) !TOWN MAPID=11]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Hole Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=11]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=12 : Pit Level 1 ItemDisplay[(key OR rkey) !TOWN MAPID=12]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Pit Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=12]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=13 : Cave Level 2 ItemDisplay[(key OR rkey) !TOWN MAPID=13]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Cave Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% //MAPID=14 : Underground Passage Level 2 ItemDisplay[(key OR rkey) !TOWN MAPID=14]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Underground Passage Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% //MAPID=15 : Hole Level 2 ItemDisplay[(key OR rkey) !TOWN MAPID=15]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Hole Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% //MAPID=16 : Pit Level 2 ItemDisplay[(key OR rkey) !TOWN MAPID=16]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Pit Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% //MAPID=17 : Burial Grounds ItemDisplay[(key OR rkey) !TOWN MAPID=17]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Burial Grounds %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% //MAPID=18 : Crypt ItemDisplay[(key OR rkey) !TOWN MAPID=18]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Crypt %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=18]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Golden Chest/Bonebreaker %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=19 : Mausoleum ItemDisplay[(key OR rkey) !TOWN MAPID=19]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Mausoleum %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=19]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Golden Chest %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=20 : Forgotten Tower ItemDisplay[(key OR rkey) !TOWN MAPID=20]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Forgotten Tower %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% //MAPID=21 : Tower Cellar Level 1 ItemDisplay[(key OR rkey) !TOWN MAPID=21]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Tower Cellar Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=21]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=22 : Tower Cellar Level 2 ItemDisplay[(key OR rkey) !TOWN MAPID=22]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Tower Cellar Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=22]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=23 : Tower Cellar Level 3 ItemDisplay[(key OR rkey) !TOWN MAPID=23]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Tower Cellar Level 3 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=23]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=24 : Tower Cellar Level 4 ItemDisplay[(key OR rkey) !TOWN MAPID=24]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Tower Cellar Level 4 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=24]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=25 : Tower Cellar Level 5 ItemDisplay[(key OR rkey) !TOWN MAPID=25]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Tower Cellar Level 5 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% //MAPID=26 : Monastery Gate ItemDisplay[(key OR rkey) !TOWN MAPID=26]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Monastery Gate %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% //MAPID=27 : Outer Cloister ItemDisplay[(key OR rkey) !TOWN MAPID=27]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Outer Cloister %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=27]: %NAME%{%TEAL%Waypoint%WHITE%: Left side of Square | %CORAL%Barracks%WHITE%: Bottom-Right%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=27]: %NAME%{%TEAL%Waypoint%WHITE%: Right side of Square with Bushes in center | %CORAL%Barracks%WHITE%: Top-Right%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=27]: %NAME%{%TEAL%Waypoint%WHITE%: Right side of Square with Fountain in center | %CORAL%Barracks%WHITE%: Top-Left%NL%%NAME%}%CONTINUE% //MAPID=28 : Barracks ItemDisplay[(key OR rkey) !TOWN MAPID=28]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Barracks %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=28]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Jail/Malus%GRAY%* %BLUE%Straight%WHITE%: Jail/Malus%GRAY%* %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=28]: %NAME%{%GRAY%(*Jail/Malus are located in Left and Straight Lines randomly)%NL%%NL%%NAME%}%CONTINUE% //MAPID=29 : Jail Level 1 ItemDisplay[(key OR rkey) !TOWN MAPID=29]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Jail Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=29]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Waypoint %BLUE%Straight%WHITE%: Next Level %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=29]: %NAME%{%WHITE%from %TEAL%Waypoint%WHITE%: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: Barracks%NL%%NAME%}%CONTINUE% //MAPID=30 : Jail Level 2 ItemDisplay[(key OR rkey) !TOWN MAPID=30]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Jail Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=30]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Pitspawn Fouldog %BLUE%Straight%WHITE%: Next Level %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=31 : Jail Level 3 ItemDisplay[(key OR rkey) !TOWN MAPID=31]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Jail Level 3 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=31]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Inner Cloister %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=32 : Inner Cloister ItemDisplay[(key OR rkey) !TOWN MAPID=32]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Inner Cloister %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% //MAPID=33 : Cathedral ItemDisplay[(key OR rkey) !TOWN MAPID=33]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Cathedral %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% //MAPID=34 : Catacombs Level 1 ItemDisplay[(key OR rkey) !TOWN MAPID=34]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Catacombs Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Random%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=34]: %NAME%{%WHITE%Catacombs has no reliable pattern.%NL%%NAME%}%CONTINUE% //MAPID=35 : Catacombs Level 2 ItemDisplay[(key OR rkey) !TOWN MAPID=35]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Catacombs Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based/Random%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=35]: %NAME%{%WHITE%from Entrance: Random%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=35]: %NAME%{%WHITE%from %TEAL%Waypoint%WHITE%: %YELLOW%Left%WHITE%: - %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: Next Level%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=35]: %NAME%{%WHITE%Catacombs has no reliable pattern, but:%NL%%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=35]: %NAME%{%WHITE%Once you will find WP, Next Level should be towards Right%NL%%NAME%}%CONTINUE% //MAPID=36 : Catacombs Level 3 ItemDisplay[(key OR rkey) !TOWN MAPID=36]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Catacombs Level 3 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Random%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=36]: %NAME%{%WHITE%Catacombs has no reliable pattern.%NL%%NAME%}%CONTINUE% //MAPID=37 : Catacombs Level 4 ItemDisplay[(key OR rkey) !TOWN MAPID=37]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Catacombs Level 4 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% //MAPID=38 : Tristram ItemDisplay[(key OR rkey) !TOWN MAPID=38]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Tristram %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% //MAPID=39 : Moo Moo Farm (Cows) ItemDisplay[(key OR rkey) !TOWN MAPID=39]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Moo Moo Farm (Cows) %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% //MAPID=40 : Lut Gholein //MAPID=41 : Rocky Waste ItemDisplay[(key OR rkey) !TOWN MAPID=41]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Rocky Waste %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=41]: %NAME%{%WHITE%Square shaped border with possible Entrances in corners.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=41]: %NAME%{%GRAY%(Corner need to be full-fledged to has Entrance)%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=41]: %NAME%{%CORAL%Dry Hills %WHITE%and %CORAL%Lut Gholein %WHITE%can be at the same corner!%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=41]: %NAME%{%CORAL%Stony Tomb %WHITE%is located randomly.%NL%%NAME%}%CONTINUE% //MAPID=42 : Dry Hills ItemDisplay[(key OR rkey) !TOWN MAPID=42]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Dry Hills %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=42]: %NAME%{%WHITE%Square shaped border with possible Entrances in corners.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=42]: %NAME%{%GRAY%(Corner need to be full-fledged to has Entrance)%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=42]: %NAME%{%CORAL%Far Oasis %WHITE%and %CORAL%Rocky Waste %WHITE%can be at the same corner!%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=42]: %NAME%{%TEAL%Waypoint %WHITE%and %GOLD%Halls of the Dead %WHITE%are located randomly.%NL%%NAME%}%CONTINUE% //MAPID=43 : Far Oasis ItemDisplay[(key OR rkey) !TOWN MAPID=43]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Far Oasis %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=43]: %NAME%{%WHITE%Square shaped border with possible Entrances in corners.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=43]: %NAME%{%GRAY%(Corner need to be full-fledged to has Entrance)%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=43]: %NAME%{%CORAL%Lost City %WHITE%and %CORAL%Dry Hills %WHITE%can be at the same corner!%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=43]: %NAME%{%TEAL%Waypoint %WHITE%and %GOLD%Maggot Lair %WHITE%are located randomly.%NL%%NAME%}%CONTINUE% //MAPID=44 : Lost City ItemDisplay[(key OR rkey) !TOWN MAPID=44]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Lost City %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=44]: %NAME%{%WHITE%Square shaped border with possible Entrances in corners.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=44]: %NAME%{%GRAY%(Corner need to be full-fledged to has Entrance)%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=44]: %NAME%{%CORAL%Far Oasis %WHITE%and %CORAL%Valley of Snakes %WHITE%can be at the same corner!%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=44]: %NAME%{%TEAL%Waypoint %WHITE%and %CORAL%Ancient Tunnels %WHITE%are located randomly.%NL%%NAME%}%CONTINUE% //MAPID=45 : Valley of Snakes ItemDisplay[(key OR rkey) !TOWN MAPID=45]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Valley of Snakes %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% //MAPID=46 : Canyon of the Magi ItemDisplay[(key OR rkey) !TOWN MAPID=46]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Canyon of the Magi %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=46]: %NAME%{%WHITE%Symbols Order from Left to Right:%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=46]: %NAME%{%WHITE%1. %BLUE%O %BLACK%| %WHITE%2. %BLUE%( %BLACK%| %WHITE%3. %BLUE%[] %BLACK%| %WHITE%4. %BLUE%X %BLACK%| %WHITE%5. %BLUE%V %BLACK%| %WHITE%6. %BLUE%/\ %BLACK%| %WHITE%7. %BLUE%(O%NL%%NAME%}%CONTINUE% //MAPID=47 : Sewers Level 1 (Act 2) ItemDisplay[(key OR rkey) !TOWN MAPID=47]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Sewers Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=47]: %NAME%{%WHITE%Next Level is located randomly, but most of the times%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=47]: %NAME%{%WHITE%You will find it somewhere close to Door at the Docks%NL%%NAME%}%CONTINUE% //MAPID=48 : Sewers Level 2 (Act 2) ItemDisplay[(key OR rkey) !TOWN MAPID=48]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Sewers Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=48]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Waypoint %BLUE%Straight%WHITE%: Next Level %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=48]: %NAME%{%WHITE%from %TEAL%Waypoint%WHITE%: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: Previous Level%NL%%NAME%}%CONTINUE% //MAPID=49 : Sewers Level 3 (Act 2) ItemDisplay[(key OR rkey) !TOWN MAPID=49]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Sewers Level 3 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=49]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Radament %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=50 : Harem Level 1 ItemDisplay[(key OR rkey) !TOWN MAPID=50]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Harem Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% //MAPID=51 : Harem Level 2 ItemDisplay[(key OR rkey) !TOWN MAPID=51]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Harem Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=51]: %NAME%{%WHITE%Do not go in diagonals, Stay on any edge.%NL%%NAME%}%CONTINUE% //MAPID=52 : Palace Cellar Level 1 ItemDisplay[(key OR rkey) !TOWN MAPID=52]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Palace Cellar Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=52]: %NAME%{%WHITE%Do not go in diagonals, Stay on any edge.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=52]: %NAME%{%TEAL%Waypoint %WHITE%is located near-above Bottom corner.%NL%%NAME%}%CONTINUE% //MAPID=53 : Palace Cellar Level 2 ItemDisplay[(key OR rkey) !TOWN MAPID=53]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Palace Cellar Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=53]: %NAME%{%WHITE%Do not go in diagonals, Stay on any edge.%NL%%NAME%}%CONTINUE% //MAPID=54 : Palace Cellar Level 3 ItemDisplay[(key OR rkey) !TOWN MAPID=54]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Palace Cellar Level 3 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=54]: %NAME%{%CORAL%Arcane Sanctuary %WHITE%portal is in the middle of map.%NL%%NAME%}%CONTINUE% //MAPID=55 : Stony Tomb Level 1 ItemDisplay[(key OR rkey) !TOWN MAPID=55]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Stony Tomb Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=55]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=56 : Halls of the Dead Level 1 ItemDisplay[(key OR rkey) !TOWN MAPID=56]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Halls of the Dead Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=56]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=57 : Halls of the Dead Level 2 ItemDisplay[(key OR rkey) !TOWN MAPID=57]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Halls of the Dead Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=57]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: Waypoint %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=57]: %NAME%{%WHITE%from %TEAL%Waypoint%WHITE%: %YELLOW%Left%WHITE%: - %BLUE%Straight%WHITE%: Previous Level %GREEN%Right%WHITE%: Next Level%NL%%NAME%}%CONTINUE% //MAPID=58 : Claw Viper Temple Level 1 ItemDisplay[(key OR rkey) !TOWN MAPID=58]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Claw Viper Temple Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=58]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=59 : Stony Tomb Level 2 ItemDisplay[(key OR rkey) !TOWN MAPID=59]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Stony Tomb Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=59]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Golden Chest %BLUE%Straight%WHITE%: Creeping Feature %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=60 : Halls of the Dead Level 3 ItemDisplay[(key OR rkey) !TOWN MAPID=60]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Halls of the Dead Level 3 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=60]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Bloodwitch the Wild/Horadric Cube %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=61 : Claw Viper Temple Level 2 ItemDisplay[(key OR rkey) !TOWN MAPID=61]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Claw Viper Temple Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% //MAPID=62 : Maggot Lair Level 1 ItemDisplay[(key OR rkey) !TOWN MAPID=62]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Maggot Lair Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=62]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: - %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: Next Level%NL%%NAME%}%CONTINUE% //MAPID=63 : Maggot Lair Level 2 ItemDisplay[(key OR rkey) !TOWN MAPID=63]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Maggot Lair Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=63]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: - %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: Next Level%NL%%NAME%}%CONTINUE% //MAPID=64 : Maggot Lair Level 3 ItemDisplay[(key OR rkey) !TOWN MAPID=64]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Maggot Lair Level 3 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=64]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: - %BLUE%Straight%WHITE%: Staff of Kings %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=65 : Ancient Tunnels ItemDisplay[(key OR rkey) !TOWN MAPID=65]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Ancient Tunnels %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=63]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Golden Chest %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=66 : Tal Rasha's Tomb - Symbol: X ItemDisplay[(key OR rkey) !TOWN MAPID=66]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Tal Rasha's Tomb, Symbol: %BLUE%X %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=66]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Orifice/Golden Chest %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=67 : Tal Rasha's Tomb - Symbol: [] ItemDisplay[(key OR rkey) !TOWN MAPID=67]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Tal Rasha's Tomb, Symbol: %BLUE%[] %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=67]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Orifice/Golden Chest %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=68 : Tal Rasha's Tomb - Symbol: ) ItemDisplay[(key OR rkey) !TOWN MAPID=68]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Tal Rasha's Tomb, Symbol: %BLUE%( %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=68]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Orifice/Golden Chest %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=69 : Tal Rasha's Tomb - Symbol: O ItemDisplay[(key OR rkey) !TOWN MAPID=69]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Tal Rasha's Tomb, Symbol: %BLUE%O %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=69]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Orifice/Golden Chest %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=70 : Tal Rasha's Tomb - Symbol: V ItemDisplay[(key OR rkey) !TOWN MAPID=70]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Tal Rasha's Tomb, Symbol: %BLUE%V %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=70]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Orifice/Golden Chest %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=71 : Tal Rasha's Tomb - Symbol: /\ ItemDisplay[(key OR rkey) !TOWN MAPID=71]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Tal Rasha's Tomb, Symbol: %BLUE%/\ %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=71]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Orifice/Golden Chest %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=72 : Tal Rasha's Tomb - Symbol: (O ItemDisplay[(key OR rkey) !TOWN MAPID=72]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Tal Rasha's Tomb, Symbol: %BLUE%(O %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=72]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Orifice/Golden Chest %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=73 : Tal Rasha's Chamber ItemDisplay[(key OR rkey) !TOWN MAPID=73]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Tal Rasha's Chamber %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% //MAPID=74 : Arcane Sanctuary ItemDisplay[(key OR rkey) !TOWN MAPID=74]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Arcane Sanctuary %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static/Random%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=74]: %NAME%{%WHITE%There are 4 ways with different theme (portals, stairs, etc.)%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=74]: %NAME%{%WHITE%Each way can Randomly lead to %GOLD%The Summoner %WHITE%or Golden Chest.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=74]: %NAME%{%GRAY%(It is better to start with no stairs/no portals themed road)%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=74]: %NAME%{%BLUE%Missing Symbol %WHITE%at Summoner is the one with %GOLD%Duriel %WHITE%in it.%NL%%NAME%}%CONTINUE% //MAPID=75 : Kurast Docks //MAPID=76 : Spider Forest ItemDisplay[(key OR rkey) !TOWN MAPID=76]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Spider Forest %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=76]: %NAME%{%WHITE%This Jungle zone has %GRAY%(at least) %WHITE%3 side pocket areas:%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=76]: %NAME%{%CORAL%Spider Cavern %WHITE%pocket, %CORAL%Arachnid Lair %WHITE%and %TEAL%Waypoint %WHITE%pocket, Empty pocket%GRAY%(s)%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=76]: %NAME%{%WHITE%Pockets of different zones can connect.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=76]: %NAME%{%WHITE%Pockets can be near: River Forks, River Dead Ends, River Turns%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=76]: %NAME%{%WHITE%When River forks in 3-4 directions: Better to go with turn.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=76]: %NAME%{%WHITE%Jungle can connect with %CORAL%Great Marsh %WHITE%or %CORAL%Flayer Jungle %WHITE%or both.%NL%%NAME%}%CONTINUE% //MAPID=77 : Great Marsh ItemDisplay[(key OR rkey) !TOWN MAPID=77]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Great Marsh %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=77]: %NAME%{%WHITE%This Jungle zone has %GRAY%(at least) %WHITE%3 side pocket areas:%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=77]: %NAME%{%TEAL%Waypoint %WHITE%pocket, Golden Chest pocket%GRAY%(s)%WHITE%, Empty pocket%GRAY%(s)%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=77]: %NAME%{%WHITE%Pockets of different zones can connect.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=77]: %NAME%{%WHITE%Pockets can be near: River Forks, River Dead Ends, River Turns%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=77]: %NAME%{%WHITE%When River forks in 3-4 directions: Better to go with turn.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=77]: %NAME%{%WHITE%Jungle can connect with %CORAL%Spider Forest %WHITE%or %CORAL%Flayer Jungle %WHITE%or both.%NL%%NAME%}%CONTINUE% //MAPID=78 : Flayer Jungle ItemDisplay[(key OR rkey) !TOWN MAPID=78]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Flayer Jungle %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=78]: %NAME%{%WHITE%This Jungle zone has %GRAY%(at least) %WHITE%3 side pocket areas:%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=78]: %NAME%{%CORAL%Flayer Dungeon %WHITE%and %GOLD%Gidbinn%WHITE% pocket, %CORAL%Swampy Pit %WHITE%and %TEAL%Waypoint %WHITE%pocket, Empty pocket%GRAY%(s)%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=78]: %NAME%{%WHITE%Pockets of different zones can connect.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=78]: %NAME%{%WHITE%Pockets can be near: River Forks, River Dead Ends, River Turns%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=78]: %NAME%{%WHITE%Drop TP on Quest pocket, and keep moving with river until You find%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=78]: %NAME%{%WHITE%One of the further zones %TEAL%Waypoint%WHITE%. This saves backtracking.%NL%%NAME%}%CONTINUE% //MAPID=79 : Lower Kurast ItemDisplay[(key OR rkey) !TOWN MAPID=79]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Lower Kurast %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=79]: %NAME%{%WHITE%Entrance from %CORAL%Flayer Jungle %WHITE%on Bottom-Left edge.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=79]: %NAME%{%WHITE%Exit to %CORAL%Kurast Bazaar %WHITE%on Top or Right corner.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=79]: %NAME%{%TEAL%Waypoint %WHITE%is located randomly.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=79]: %NAME%{%GOLD%Super Chests %WHITE%are nerfed in PD2.%NL%%NL%%NAME%}%CONTINUE% //MAPID=80 : Kurast Bazaar ItemDisplay[(key OR rkey) !TOWN MAPID=80]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Kurast Bazaar %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=80]: %NAME%{%WHITE%Entrance from %CORAL%Lower Kurast %WHITE%on Bottom or Left corner.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=80]: %NAME%{%WHITE%Exit to %CORAL%Upper Kurast %WHITE%on Top or Right corner.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=80]: %NAME%{%WHITE%2 Entrances to %CORAL%Sewers %WHITE%are always in same location.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=80]: %NAME%{%GOLD%Ruined Temple%WHITE%, %CORAL%Disused Fane %WHITE%and %TEAL%Waypoint %WHITE%are located randomly.%NL%%NAME%}%CONTINUE% //MAPID=81 : Upper Kurast ItemDisplay[(key OR rkey) !TOWN MAPID=81]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Upper Kurast %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=81]: %NAME%{%WHITE%Entrance from %CORAL%Kurast Bazar %WHITE%on Bottom or Left corner.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=81]: %NAME%{%WHITE%Exit to %CORAL%Travincal %WHITE%on Top-Right edge.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=81]: %NAME%{%WHITE%2 Entrances to %CORAL%Sewers %WHITE%are always in same location.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=81]: %NAME%{%CORAL%Forgotten Temple%WHITE%, %CORAL%Forgotten Reliquary %WHITE%and %TEAL%Waypoint %WHITE%are located randomly.%NL%%NAME%}%CONTINUE% //MAPID=82 : Kurast Causeway ItemDisplay[(key OR rkey) !TOWN MAPID=82]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Kurast Causeway %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=82]: %NAME%{%WHITE%Exit to %CORAL%Travincal %WHITE%on Top-Right edge.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=82]: %NAME%{%CORAL%Disused Reliquary %WHITE%on Left, %CORAL%Ruined Fane %WHITE%on Right.%NL%%NAME%}%CONTINUE% //MAPID=83 : Travincal ItemDisplay[(key OR rkey) !TOWN MAPID=83]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Travincal %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=83]: %NAME%{%TEAL%Waypoint %WHITE%near Top-Left edge %GOLD%Councils %WHITE%near Top-Right edge.%NL%%NAME%}%CONTINUE% //MAPID=84 : Arachnid Lair ItemDisplay[(key OR rkey) !TOWN MAPID=84]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Arachnid Lair %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=84]: %NAME%{%WHITE%Golden Chest on Bottom-Left edge.%NL%%NAME%}%CONTINUE% //MAPID=85 : Spider Cavern ItemDisplay[(key OR rkey) !TOWN MAPID=85]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Spider Cavern %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=85]: %NAME%{%GOLD%Quest Chest %WHITE%on Bottom-Left edge.%NL%%NAME%}%CONTINUE% //MAPID=86 : Swampy Pit Level 1 ItemDisplay[(key OR rkey) !TOWN MAPID=86]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Swampy Pit Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=86]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=87 : Swampy Pit Level 2 ItemDisplay[(key OR rkey) !TOWN MAPID=87]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Swampy Pit Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=87]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=88 : Flayer Dungeon Level 1 ItemDisplay[(key OR rkey) !TOWN MAPID=88]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Flayer Dungeon Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=88]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=89 : Flayer Dungeon Level 2 ItemDisplay[(key OR rkey) !TOWN MAPID=89]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Flayer Dungeon Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=89]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=90 : Swampy Pit Level 3 ItemDisplay[(key OR rkey) !TOWN MAPID=90]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Swampy Pit Level 3 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=90]: %NAME%{%WHITE%There is one Golden Chest.%NL%%NAME%}%CONTINUE% //MAPID=91 : Flayer Dungeon Level 3 ItemDisplay[(key OR rkey) !TOWN MAPID=91]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Flayer Dungeon Level 3 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=91]: %NAME%{%WHITE%Labyrinth theme, %GOLD%Quest Chest %WHITE%is located:%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=91]: %NAME%{%WHITE%Entrance in Bottom corner: Chest in Left corner%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=91]: %NAME%{%WHITE%Entrance in Middle of map: Chest in Left corner%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=91]: %NAME%{%WHITE%Entrance in Left Corner: Chest in Top corner%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=91]: %NAME%{%WHITE%Entrance in Top Corner: Chest in Bottom corner%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=91]: %NAME%{%WHITE%Entrance near-below Top corner: Chest in Top corner%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=91]: %NAME%{%WHITE%Entrance near-above Bottom corner: Chest in the Center%NL%%NAME%}%CONTINUE% //MAPID=92 : Sewers Level 1 (Act 3) ItemDisplay[(key OR rkey) !TOWN MAPID=92]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Sewers Level 1 (Act 3) %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based/Random%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=92]: %NAME%{%WHITE%from Golden Chest: %YELLOW%Left%WHITE%: - %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: Next Level%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=92]: %NAME%{%WHITE%Sewers has no reliable pattern, but%NL%%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=92]: %NAME%{%WHITE%Once you will find Golden Chest, Next Level should be towards Right%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=92]: %NAME%{%WHITE%Mostly somewhere on the Edge, but sometimes in the Middle of map%NL%%NAME%}%CONTINUE% //MAPID=93 : Sewers Level 2 (Act 3) ItemDisplay[(key OR rkey) !TOWN MAPID=93]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Sewers Level 2 (Act 3) %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% //MAPID=94 : Ruined Temple ItemDisplay[(key OR rkey) !TOWN MAPID=94]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Ruined Temple %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% //MAPID=95 : Disused Fane ItemDisplay[(key OR rkey) !TOWN MAPID=95]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Disused Fane %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% //MAPID=96 : Forgotten Reliquary ItemDisplay[(key OR rkey) !TOWN MAPID=96]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Forgotten Reliquary %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% //MAPID=97 : Forgotten Temple ItemDisplay[(key OR rkey) !TOWN MAPID=97]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Forgotten Temple %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% //MAPID=98 : Ruined Fane ItemDisplay[(key OR rkey) !TOWN MAPID=98]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Ruined Fane %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% //MAPID=99 : Disused Reliquary ItemDisplay[(key OR rkey) !TOWN MAPID=99]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Disused Reliquary %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% //MAPID=100 : Durance of Hate Level 1 ItemDisplay[(key OR rkey) !TOWN MAPID=100]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Durance of Hate Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=100]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% //MAPID=101 : Durance of Hate Level 2 ItemDisplay[(key OR rkey) !TOWN MAPID=101]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Durance of Hate Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=101]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Waypoint %BLUE%Straight%WHITE%: Next Level %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=101]: %NAME%{%WHITE%from %TEAL%Waypoint%WHITE%: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: Previous Level%NL%%NAME%}%CONTINUE% //MAPID=102 : Durance of Hate Level 3 ItemDisplay[(key OR rkey) !TOWN MAPID=102]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Durance of Hate Level 3 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% //MAPID=103 : The Pandemonium Fortress //MAPID=104 : Outer Steppes ItemDisplay[(key OR rkey) !TOWN MAPID=104]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Outer Steppes %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=104]: %NAME%{%WHITE%Entrance from Town is always on Top-Left edge.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=104]: %NAME%{%WHITE%Exit to %CORAL%Plains of Despair %WHITE%is placed either close to Left corner%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=104]: %NAME%{%WHITE%or somewhere near to Right corner. Check Left one first.%NL%%NAME%}%CONTINUE% //MAPID=105 : Plains of Despair ItemDisplay[(key OR rkey) !TOWN MAPID=105]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Plains of Despair %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=105]: %NAME%{%WHITE%Entrance from %CORAL%Outer Steppes %WHITE%and%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=105]: %NAME%{%WHITE%Exit to %CORAL%City of the Damned %WHITE%located randomly on the edges.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=105]: %NAME%{%GRAY%(Entrances can't be on the same edge)%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=105]: %NAME%{%GOLD%Izual %WHITE%is located randomly.%NL%%NAME%}%CONTINUE% //MAPID=106 : City of the Damned ItemDisplay[(key OR rkey) !TOWN MAPID=106]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: City of the Damned %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=106]: %NAME%{%WHITE%Entrance from %CORAL%Plains of Despair %WHITE%located randomly on the edge.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=106]: %NAME%{%TEAL%Waypoint %WHITE%and %CORAL%River of Flame %WHITE%together located randomly.%NL%%NAME%}%CONTINUE% //MAPID=107 : River of Flame ItemDisplay[(key OR rkey) !TOWN MAPID=107]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: River of Flame %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based/Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=107]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Hellforge%GRAY%* %BLUE%Straight%WHITE%: Waypoint, Chaos Sanctuary %GREEN%Right%WHITE%: Hellforge%GRAY%*%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=107]: %NAME%{%GRAY%(*The Hellforge is either Left or Right, randomly)%NL%%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=107]: %NAME%{%WHITE%Running from Waypoint to Chaos Sanctuary go Straight if possible, look at the minimap.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=107]: %NAME%{%WHITE%When Center-Road forks to Left and Right the Lava edges above can be shaped in H letter.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=107]: %NAME%{%WHITE%That means you should go Right. If Lava above the fork is not H shaped go Left.%NL%%NAME%}%CONTINUE% //MAPID=108 : Chaos Sanctuary ItemDisplay[(key OR rkey) !TOWN MAPID=108]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Chaos Sanctuary %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=108]: %NAME%{%WHITE%You can obtain loot from every monster that You and your Party Members%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=108]: %NAME%{%WHITE%seen ~8 seconds before You hit the last Seal. It is called %SAGE%Seal Popping%WHITE%.%NL%%NAME%}%CONTINUE% //MAPID=109 : Harrogath //MAPID=110 : Bloody Foothills ItemDisplay[(key OR rkey) !TOWN MAPID=110]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Bloody Foothills %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=110]: %NAME%{%WHITE%Keep moving towards Top-Left direction.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=110]: %NAME%{%GOLD%Shenk the Overseer %WHITE%is just before stairs to %CORAL%Frigid Highlands%WHITE%.%NL%%NAME%}%CONTINUE% //MAPID=111 : Frigid Highlands ItemDisplay[(key OR rkey) !TOWN MAPID=111]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Frigid Highlands %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=111]: %NAME%{%TEAL%Waypoint %WHITE%and %GOLD%Eldritch the Rectifier %WHITE%are just near Entrance.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=111]: %NAME%{%WHITE%Running forward you will pass 3 rows of walls and open space between them.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=111]: %NAME%{%GOLD%Barbarian Cages %WHITE%are always inside the walls, two cages can be on same wall.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=111]: %NAME%{%WHITE%Red Portal to %CORAL%Abaddon %WHITE%is somewhere at open space.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=111]: %NAME%{%WHITE%Exit to %CORAL%Arreat Plateau %WHITE%is at the end of far edge.%NL%%NAME%}%CONTINUE% //MAPID=112 : Arreat Plateau ItemDisplay[(key OR rkey) !TOWN MAPID=112]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Arreat Plateau %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=112]: %NAME%{%WHITE%Running forward you will pass 3 rows of walls and open space between them.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=112]: %NAME%{%TEAL%Waypoint %WHITE%and Red Portal to %CORAL%Pits of Acheron %WHITE%are somewhere at open space.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=112]: %NAME%{%WHITE%Exit to %CORAL%Crystalline Passage %WHITE%in the center of the farthest short-edge.%NL%%NAME%}%CONTINUE% //MAPID=113 : Crystalline Passage ItemDisplay[(key OR rkey) !TOWN MAPID=113]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Crystalline Passage %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=113]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Glacial Trail %BLUE%Straight%WHITE%: Frozen River %GREEN%Right%WHITE%: Waypoint%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=113]: %NAME%{%WHITE%from %TEAL%Waypoint%WHITE%: %YELLOW%Left%WHITE%: Arreat Plateau %BLUE%Straight%WHITE%: Glacial Trail %GREEN%Right%WHITE%: Frozen River%NL%%NAME%}%CONTINUE% //MAPID=114 : Frozen River ItemDisplay[(key OR rkey) !TOWN MAPID=114]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Frozen River %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=114]: %NAME%{%WHITE%Frozen River has only four different layouts which are always the same.%NL%%NAME%}%CONTINUE% //MAPID=115 : Glacial Trail ItemDisplay[(key OR rkey) !TOWN MAPID=115]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Glacial Trail %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=115]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Frozen Tundra%GRAY%* %BLUE%Straight%WHITE%: Drifter Cavern%GRAY%* %GREEN%Right%WHITE%: Golden Chest/Bonesaw Breaker%GRAY%*%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=115]: %NAME%{%WHITE%from %TEAL%Waypoint%WHITE%: %YELLOW%Left%WHITE%: Frozen Tundra%GRAY%* %BLUE%Straight%WHITE%: Drifter Cavern%GRAY%* %GREEN%Right%WHITE%: Golden Chest/Bonesaw Breaker%GRAY%*%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=115]: %NAME%{%GRAY%(*Waypoint tile will always have the same orientation as the Entry tile)%NL%%NL%%NAME%}%CONTINUE% //MAPID=116 : Drifter Cavern ItemDisplay[(key OR rkey) !TOWN MAPID=116]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Drifter Cavern %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% //MAPID=117 : Frozen Tundra ItemDisplay[(key OR rkey) !TOWN MAPID=117]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Frozen Tundra %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=117]: %NAME%{%WHITE%Running forward you will pass 3 rows of walls and open space between them.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=117]: %NAME%{%TEAL%Waypoint %WHITE%and Red Portal to %CORAL%Infernal Pit %WHITE%are somewhere at open space.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=117]: %NAME%{%WHITE%Exit to %CORAL%Ancients Way %WHITE%in the center of the farthest short-edge.%NL%%NAME%}%CONTINUE% //MAPID=118 : The Ancients' Way ItemDisplay[(key OR rkey) !TOWN MAPID=118]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: The Ancients' Way %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=118]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Arreat Summit %BLUE%Straight%WHITE%: Icy Cellar %GREEN%Right%WHITE%: Waypoint%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=118]: %NAME%{%WHITE%from %TEAL%Waypoint%WHITE%: %YELLOW%Left%WHITE%: Frozen Tundra %BLUE%Straight%WHITE%: Arreat Summit %GREEN%Right%WHITE%: Icy Cellar%NL%%NAME%}%CONTINUE% //MAPID=119 : Icy Cellar ItemDisplay[(key OR rkey) !TOWN MAPID=119]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Icy Cellar %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% //MAPID=120 : Arreat Summit ItemDisplay[(key OR rkey) !TOWN MAPID=120]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Arreat Summit %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% //MAPID=121 : Nihlathak's Temple ItemDisplay[(key OR rkey) !TOWN MAPID=121]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Nihlathak's Temple %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% //MAPID=122 : Halls of Anguish ItemDisplay[(key OR rkey) !TOWN MAPID=122]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Halls of Anguish %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=122]: %NAME%{%WHITE%It has 3 different static layouts. %CORAL%Halls of Pain %WHITE%can be located:%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=122]: %NAME%{%WHITE%Left corner, Bottom-Left edge %GRAY%(close to Bottom corner)%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=122]: %NAME%{%WHITE%or Top-Right edge %GRAY%(close to Right corner)%WHITE%.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=122]: %NAME%{%CORAL%Nihlathak's Temple %WHITE%is always in center point.%NL%%NAME%}%CONTINUE% //MAPID=123 : Halls of Pain ItemDisplay[(key OR rkey) !TOWN MAPID=123]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Halls of Pain %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=123]: %NAME%{%WHITE%It has 3 different static layouts. %CORAL%Halls of Vaught %WHITE%can be located:%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=123]: %NAME%{%WHITE%Left corner, when %TEAL%Waypoint %WHITE%close to Bottom corner,%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=123]: %NAME%{%WHITE%Bottom-Left edge %GRAY%(close to Bottom corner)%WHITE%, when %TEAL%Waypoint %WHITE%on the Right edge,%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=123]: %NAME%{%WHITE%Top-Right edge %GRAY%(close to Right corner)%WHITE%, when %TEAL%Waypoint %WHITE%on the Left edge%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=123]: %NAME%{%CORAL%Halls of Anguish %WHITE%is always in center point.%NL%%NAME%}%CONTINUE% //MAPID=124 : Halls of Vaught ItemDisplay[(key OR rkey) !TOWN MAPID=124]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Halls of Vaught %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=124]: %NAME%{%GOLD%Nihlathak %WHITE%can be found by "Red Eyes Painting":%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=124]: %NAME%{%WHITE%Look at center wall of each direction,%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=124]: %NAME%{%WHITE%Wall with Painting reveals correct path.%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=124]: %NAME%{%CORAL%Halls of Pain %WHITE%is always in center point.%NL%%NAME%}%CONTINUE% //MAPID=125 : Abaddon ItemDisplay[(key OR rkey) !TOWN MAPID=125]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Abaddon %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=125]: %NAME%{%ORANGE%Demonic Insignia %WHITE%can be found only in %CORAL%Abaddon%WHITE%, %CORAL%Pit of Acheron%WHITE%, %CORAL%Infernal Pit%NL%%NAME%}%CONTINUE% //MAPID=126 : Pit of Acheron ItemDisplay[(key OR rkey) !TOWN MAPID=126]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Pit of Acheron %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=126]: %NAME%{%ORANGE%Demonic Insignia %WHITE%can be found only in %CORAL%Abaddon%WHITE%, %CORAL%Pit of Acheron%WHITE%, %CORAL%Infernal Pit%NL%%NAME%}%CONTINUE% //MAPID=127 : Infernal Pit ItemDisplay[(key OR rkey) !TOWN MAPID=127]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Infernal Pit %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=127]: %NAME%{%ORANGE%Demonic Insignia %WHITE%can be found only in %CORAL%Abaddon%WHITE%, %CORAL%Pit of Acheron%WHITE%, %CORAL%Infernal Pit%NL%%NAME%}%CONTINUE% //MAPID=128 : Worldstone Keep Level 1 ItemDisplay[(key OR rkey) !TOWN MAPID=128]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Worldstone Keep Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Random%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=128]: %NAME%{%WHITE%Worldstone Keep has no reliable pattern.%NL%%NAME%}%CONTINUE% //MAPID=129 : Worldstone Keep Level 2 ItemDisplay[(key OR rkey) !TOWN MAPID=129]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Worldstone Keep Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based/Random%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=129]: %NAME%{%WHITE%from Entrance: Random%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=129]: %NAME%{%WHITE%from %TEAL%Waypoint%WHITE%: %YELLOW%Left%WHITE%: - %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: Next Level%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=129]: %NAME%{%WHITE%Worldstone Keep has no reliable pattern, but:%NL%%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=129]: %NAME%{%WHITE%Once you will find WP, Next Level should be towards Right%NL%%NAME%}%CONTINUE% //MAPID=130 : Worldstone Keep Level 3 ItemDisplay[(key OR rkey) !TOWN MAPID=130]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Worldstone Keep Level 3 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Random%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=130]: %NAME%{%WHITE%Worldstone Keep has no reliable pattern.%NL%%NAME%}%CONTINUE% //MAPID=131 : Throne of Destruction ItemDisplay[(key OR rkey) !TOWN MAPID=131]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Throne of Destruction %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% ItemDisplay[(key OR rkey) !TOWN MAPID=131]: %NAME%{%GOLD%Baal %WHITE%and %CORAL%Worldstone Chamber %WHITE%are in the middle of Top-Right edge.%NL%%NAME%}%CONTINUE% //MAPID=132 : Worldstone Chamber ItemDisplay[(key OR rkey) !TOWN MAPID=132]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Worldstone Chamber %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE% // ItemDisplay[key (CLVL>19 OR FILTLVL>0) !TOWN]: {%NAME%} // ItemDisplay[rkey (TOWN OR MAPID>132)]: %NAME%{%TAN%Note%WHITE%: You won't lose it in Cube recipes}%CONTINUE% ItemDisplay[rkey (TOWN)]: %NAME%{%CORAL%Pathfinding%WHITE%/%TEAL%Map Reading %WHITE%Tips available outside Town%NL%%NAME%}%CONTINUE% //Arrows & Bolts //ItemDisplay[(aqv OR cqv) !NMAG !ID]: %NAME%%CONTINUE% //ItemDisplay[(aqv OR cqv) NMAG (CLVL>6 OR FILTLVL>5) !SHOP]: //ItemDisplay[cqv MAG !ID FILTLVL>0 CLVL>19]: //ItemDisplay[aqv MAG !ID FILTLVL>0 CLVL>19]: //ItemDisplay[(aqv OR cqv) RARE AMAZON !ID]: %DOT-A8%%TIER-7%%NAME%%CONTINUE% //Choking, Exploding, Fulminating, Oil, Rancid, Strangling, and New PD2 Throwing Potions ItemDisplay[opm OR tpfm]: %NAME%{%WHITE%Exoplo. Potion, Perf %RED%O%WHITE%, %BLUE%Ring %WHITE%= Fire Res %BLUE%Ring%NL%%TAN%Note%WHITE%: Crafting Recipe:}%CONTINUE% ItemDisplay[(opm OR tpfm) FILTLVL>0 (CLVL>79 OR FILTLVL>5)]: {%NAME%} ItemDisplay[(gpm OR opl OR ops OR gps OR gpl) FILTLVL>0 (CLVL>23 OR FILTLVL>5)]: {%NAME%} ItemDisplay[(tpfs OR tpgs OR tpcs OR tpls) FILTLVL>0 (CLVL>17 OR FILTLVL>5)]: {%NAME%} ItemDisplay[(tpfm OR tpgm OR tpcm OR tplm) FILTLVL>0 (CLVL>23 OR FILTLVL>5)]: {%NAME%} ItemDisplay[(tpfl OR tpgl OR tpcl OR tpll) FILTLVL>0 (CLVL>39 OR FILTLVL>5)]: {%NAME%} //Gems //Descriptions for GEMLEVEL1 and GEMLEVEL3 ItemDisplay[GEM<5]:%NAME%{%WHITE%3x Gem of the same Type and Level = 1x Higher Level Gem%NL%%TAN% Note%WHITE%: Crafting Recipes:}%CONTINUE% ItemDisplay[GEM=1]:%NAME%{%WHITE%3x Any %RED%!%WHITE%H.Potion, 3x Any %BLUE%!%WHITE%M.Potion, Any Chip. Gem = %PURPLE%r %WHITE%35%%NL%%NAME%}%CONTINUE% ItemDisplay[GEM=3]:%NAME%{%WHITE%3x Any %RED%!%WHITE%H.Potion, 3x Any %BLUE%!%WHITE%M.Potion, Any Square Gem = %PURPLE%R %WHITE%Full%NL%%NAME%}%CONTINUE% //amethysts ItemDisplay[GEMTYPE=1 GEM<4 !(gzv OR gpv)]: %NAME% %ORANGE%[%PURPLE%*%ORANGE%]{%NAME%}%CONTINUE% ItemDisplay[GEMTYPE=1 GEM>3]: %NAME% %ORANGE%[%PURPLE%O%ORANGE%]%CONTINUE% //diamonds ItemDisplay[GEMTYPE=2 GEM<4 !(glw OR gpw)]: %NAME% %ORANGE%[%WHITE%*%ORANGE%]{%NAME%}%CONTINUE% ItemDisplay[GEMTYPE=2 GEM>3]: %NAME% %ORANGE%[%WHITE%O%ORANGE%]%CONTINUE% //emeralds ItemDisplay[GEMTYPE=3 GEM<4 !(glg OR gpg)]: %NAME% %ORANGE%[%GREEN%*%ORANGE%]{%NAME%}%CONTINUE% ItemDisplay[GEMTYPE=3 GEM>3]: %NAME% %ORANGE%[%GREEN%O%ORANGE%]%CONTINUE% //rubys ItemDisplay[GEMTYPE=4 GEM<4 !(glr OR gpr)]: %NAME% %ORANGE%[%RED%*%ORANGE%]{%NAME%}%CONTINUE% ItemDisplay[GEMTYPE=4 GEM>3]: %NAME% %ORANGE%[%RED%O%ORANGE%]%CONTINUE% //sapphires ItemDisplay[GEMTYPE=5 GEM<4 !(glb OR gpb)]: %NAME% %ORANGE%[%BLUE%*%ORANGE%]{%NAME%}%CONTINUE% ItemDisplay[GEMTYPE=5 GEM>3]: %NAME% %ORANGE%[%BLUE%O%ORANGE%]%CONTINUE% //topazes ItemDisplay[GEMTYPE=6 GEM<4 !(gly OR gpy)]: %NAME% %ORANGE%[%YELLOW%*%ORANGE%]{%NAME%}%CONTINUE% ItemDisplay[GEMTYPE=6 GEM>3]: %NAME% %ORANGE%[%YELLOW%O%ORANGE%]%CONTINUE% //skulls ItemDisplay[GEMTYPE=7 GEM<4 !(skl OR skz)]: %NAME% %ORANGE%[%GRAY%*%ORANGE%]{%NAME%}%CONTINUE% ItemDisplay[GEMTYPE=7 GEM>3]: %NAME% %ORANGE%[%GRAY%O%ORANGE%]%CONTINUE% //hiding low ones ItemDisplay[GEM<3 FILTLVL>0 (DIFF>0 OR FILTLVL>5) !(gzv OR gpv OR glw OR gpw OR glg OR gpg OR glr OR gpr OR glb OR gpb OR gly OR gpy OR skl OR skz)]:{%NAME%}%CONTINUE% ItemDisplay[GEM<4 FILTLVL>0 (DIFF>1 OR FILTLVL>5) !(gzv OR gpv OR glw OR gpw OR glg OR gpg OR glr OR gpr OR glb OR gpb OR gly OR gpy OR skl OR skz)]:{%NAME%}%CONTINUE% //ping for flawlesses and perfects ItemDisplay[(gzvs OR glys OR glbs OR glgs OR glrs OR glws OR skls) FILTLVL<8]: %DOT-70%%TIER-3%%NAME%%CONTINUE% ItemDisplay[(gpvs OR gpys OR gpbs OR gpgs OR gprs OR gpws OR skzs)]: %DOT-70%%NAME%%CONTINUE% //Runes Apperance ItemDisplay[RUNE<18]: %ORANGE%%RUNENAME% %GRAY%[%TAN%%RUNENUM%%GRAY%]{%NAME%}%CONTINUE% ItemDisplay[RUNE~18-19]: %ORANGE%%RUNENAME% Rune %GRAY%[%TAN%%RUNENUM%%GRAY%]{%NAME%}%CONTINUE% ItemDisplay[RUNE~20-25]: %ORANGE%%RUNENAME% Rune %GRAY%[%RED%%RUNENUM%%GRAY%]{%NAME%}%CONTINUE% ItemDisplay[RUNE>25]: %ORANGE%%RUNENAME% Rune %GRAY%[%GREEN%%RUNENUM%%GRAY%]{%NAME%}%CONTINUE% //All Charms ItemDisplay[(cm1 OR cm3) MAG !ID]: %DOT-9B%%PURPLE%*%BLUE% %NAME% %PURPLE%* ItemDisplay[cm2 MAG !ID FILTLVL<6]: %DOT-9B%%PURPLE%*%BLUE% %NAME% %PURPLE%* ItemDisplay[cm2 MAG !ID FILTLVL>5]: %DOT-1C%%PX-9B%%TIER-5%%GRAY%*%BLUE% %NAME% %GRAY%* ItemDisplay[(cm1 OR cm2 OR cm3) UNI !ID]: %PX-68%%NAME% //Notes on Charms ItemDisplay[cm2 UNI]: %NAME%{%TAN%Note%WHITE%: Cube with %GRAY%key %WHITE%to Destroy Into: %ORANGE%Hellfire Ashes}%CONTINUE% ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]: %NAME%{%TAN%Note%WHITE%: Ilvl%TEAL%}%CONTINUE% ItemDisplay[cm3 MAG ID ILVL>90]: %NAME%{%NAME%%ORANGE%}%CONTINUE% ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]: %NAME%{%NAME%90+ %BLUE%Charm %WHITE%Always Roll 2 Affixes,}%CONTINUE% ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]: %NAME%{%WHITE%To ReRoll Cube with 3x Perf Gem%NL%%NAME%}%CONTINUE% //CL when needed ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID]: %CL%%NAME%{%NAME%}%CONTINUE% //Grand Charms TAGS //EG TAG ItemDisplay[cm3 MAG ((MAXDMG>6 AND GFIND>0) OR (RES>7 AND GFIND>0) OR ((TABSK0>0 OR TABSK2>0 OR TABSK1>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0) AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0))]: %YELLOW%EG %NAME%{%NAME%}%CONTINUE% //dex TAG ItemDisplay[cm3 MAG ((RES>7 AND DEX>0) OR (MAXDMG>6 AND DEX>0) OR ((TABSK0>0 OR TABSK2>0 OR TABSK1>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0))]: %GREEN%dex %NAME%{%NAME%}%CONTINUE% //str TAG ItemDisplay[cm3 MAG ((RES>7 AND STR>0) OR (MAXDMG>6 AND STR>0) OR ((TABSK0>0 OR TABSK2>0 OR TABSK1>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0))]: %DARK_GREEN%str %NAME%{%NAME%}%CONTINUE% //Life TAG ItemDisplay[cm3 MAG ((MAXDMG>6 AND LIFE>0) OR (RES>7 AND LIFE>0) OR ((TABSK0>0 OR TABSK2>0 OR TABSK1>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0) AND LIFE>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>29))]: %RED%Life %NAME%{%NAME%}%CONTINUE% //Max Dmg TAG ItemDisplay[cm3 MAG ((RES>7 AND MAXDMG>0) OR (MAXDMG>6 AND GFIND>0) OR (MAXDMG>0 AND ((HIGHVENGPFX OR HIGHVENGSFX))) OR (MAXDMG>6 AND ((MIDVENGPFX OR MIDVENGSFX))) OR (MAXDMG>6 AND LIFE>0) OR (MAXDMG>6 AND FRW>0) OR (MAXDMG>6 AND FHR>0) OR (MAXDMG>6 AND DEX>0) OR (MAXDMG>6 AND STR>0) OR ((TABSK0>0 OR TABSK2>0 OR TABSK1>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0) AND MAXDMG>0) OR MAXDMG>8)]: %TAN%Max Dmg %NAME%{%NAME%}%CONTINUE% //FHR TAG ItemDisplay[cm3 MAG (((TABSK0>0 OR TABSK2>0 OR TABSK1>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0) AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0) OR (RES>7 AND FHR>0) OR (MAXDMG>6 AND FHR>0))]: %ORANGE%FHR %NAME%{%NAME%}%CONTINUE% //frw TAG ItemDisplay[cm3 MAG (((TABSK0>0 OR TABSK2>0 OR TABSK1>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0) AND FRW>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR (RES>7 AND FRW>0) OR (MAXDMG>6 AND FRW>0))]: %ORANGE%frw %NAME%{%NAME%}%CONTINUE% //ALL res TAG ItemDisplay[cm3 MAG ((RES>7 AND MAXDMG>0) OR (RES>7 AND DEX>0) OR (RES>7 AND STR>0) OR (RES>7 AND GFIND>0) OR (RES>7 AND LIFE>0) OR (RES>7 AND FRW>0) OR (RES>7 AND FHR>0) OR (RES>7 AND (MIDVENGPFX OR MIDVENGSFX)) OR (RES>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR RES>9)]: %PURPLE%ALL %WHITE%Res %NAME%{%NAME%}%CONTINUE% //Skillers TAG ItemDisplay[cm3 MAG TABSK0>0]: %PURPLE%Bow and Crossbow %NAME%{%NAME%}%CONTINUE% ItemDisplay[cm3 MAG TABSK2>0]: %PURPLE%Javelin and Spear %NAME%{%NAME%}%CONTINUE% ItemDisplay[cm3 MAG TABSK1>0]: %PURPLE%Passive and Magic %NAME%{%NAME%}%CONTINUE% ItemDisplay[cm3 MAG TABSK8>0]: %PURPLE%Fire Spells %NAME%{%NAME%}%CONTINUE% ItemDisplay[cm3 MAG TABSK9>0]: %PURPLE%Lightning Spells %NAME%{%NAME%}%CONTINUE% ItemDisplay[cm3 MAG TABSK10>0]: %PURPLE%Cold Spells %NAME%{%NAME%}%CONTINUE% ItemDisplay[cm3 MAG TABSK16>0]: %PURPLE%Curses %NAME%{%NAME%}%CONTINUE% ItemDisplay[cm3 MAG TABSK17>0]: %PURPLE%Poison & Bone Spells %NAME%{%NAME%}%CONTINUE% ItemDisplay[cm3 MAG TABSK18>0]: %LIGHT_GRAY%Nec %PURPLE%Summoning Spells %NAME%{%NAME%}%CONTINUE% ItemDisplay[cm3 MAG TABSK24>0]: %LIGHT_GRAY%Pal %PURPLE%Combat %NAME%{%NAME%}%CONTINUE% ItemDisplay[cm3 MAG TABSK25>0]: %PURPLE%Offensive Auras %NAME%{%NAME%}%CONTINUE% ItemDisplay[cm3 MAG TABSK26>0]: %PURPLE%Defensive Auras %NAME%{%NAME%}%CONTINUE% ItemDisplay[cm3 MAG TABSK32>0]: %LIGHT_GRAY%Barb %PURPLE%Combat %NAME%{%NAME%}%CONTINUE% ItemDisplay[cm3 MAG TABSK33>0]: %LIGHT_GRAY%Barb %PURPLE%Masteries %NAME%{%NAME%}%CONTINUE% ItemDisplay[cm3 MAG TABSK34>0]: %PURPLE%Warcries %NAME%{%NAME%}%CONTINUE% ItemDisplay[cm3 MAG TABSK40>0]: %LIGHT_GRAY%Dru %PURPLE%Summoning %NAME%{%NAME%}%CONTINUE% ItemDisplay[cm3 MAG TABSK41>0]: %PURPLE%Shape Shifting %NAME%{%NAME%}%CONTINUE% ItemDisplay[cm3 MAG TABSK42>0]: %PURPLE%Elemental %NAME%{%NAME%}%CONTINUE% ItemDisplay[cm3 MAG TABSK48>0]: %PURPLE%Traps %NAME%{%NAME%}%CONTINUE% ItemDisplay[cm3 MAG TABSK49>0]: %PURPLE%Shadow Disciplines %NAME%{%NAME%}%CONTINUE% ItemDisplay[cm3 MAG TABSK50>0]: %PURPLE%Martial Arts %NAME%{%NAME%}%CONTINUE% //Veng TAG ItemDisplay[cm3 MAG (HIGHVENGPFX OR (HIGHVENGSFX AND MIDVENGPFX) OR (MIDVENGPFX AND (MIDVENGSFX OR LOWVENGSFX)) OR ((TABSK0>0 OR TABSK2>0 OR TABSK1>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0) AND (HIGHVENGPFX OR MIDVENGSFX OR HIGHVENGSFX OR MIDVENGPFX)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>29) OR (MAXDMG>0 AND ((HIGHVENGPFX OR HIGHVENGSFX))) OR (MAXDMG>6 AND ((MIDVENGPFX OR MIDVENGSFX))) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR (RES>7 AND (MIDVENGPFX OR MIDVENGSFX)) OR (RES>0 AND (HIGHVENGPFX OR HIGHVENGSFX)))]: %CORAL%V%TEAL%e%SAGE%n%YELLOW%g %NAME%{%NAME%}%CONTINUE% //Large Charms TAGS //EG TAG ItemDisplay[cm2 MAG (((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND GFIND>0) OR (MAXDMG>3 AND GFIND>0) OR (RES>4 AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0) OR (FRES>9 AND GFIND>20) OR (LRES>9 AND GFIND>20) OR (CRES>9 AND GFIND>20) OR (PRES>9 AND GFIND>20) OR (FCR>5 AND GFIND>0) OR (IAS>6 AND GFIND>0))]: %YELLOW%EG %NAME%{%NAME%}%CONTINUE% //dex TAG ItemDisplay[cm2 MAG ((RES>4 AND DEX>0) OR (MAXDMG>3 AND DEX>0) OR ((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0) OR (FCR>5 AND DEX>0) OR (IAS>6 AND DEX>0) OR (FCR>4 AND DEX>3) OR (IAS>4 AND DEX>3))]: %GREEN%dex %NAME%{%NAME%}%CONTINUE% //str TAG ItemDisplay[cm2 MAG ((RES>4 AND STR>0) OR (MAXDMG>3 AND STR>0) OR ((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0) OR (FCR>5 AND STR>0) OR (IAS>6 AND STR>0) OR (FCR>4 AND STR>3) OR (IAS>4 AND STR>3))]: %DARK_GREEN%str %NAME%{%NAME%}%CONTINUE% //Life TAG ItemDisplay[cm2 MAG (((STAT357>1 AND LIFE>0) OR (STAT357>0 AND LIFE>24)) OR ((STAT329>1 AND LIFE>0) OR (STAT329>0 AND LIFE>24)) OR ((STAT330>1 AND LIFE>0) OR (STAT330>0 AND LIFE>24)) OR ((STAT331>1 AND LIFE>0) OR (STAT331>0 AND LIFE>24)) OR ((STAT332>1 AND LIFE>0) OR (STAT332>0 AND LIFE>24)) OR ((RES>4 AND LIFE>0) OR (RES>0 AND LIFE>29)) OR ((MAXDMG>3 AND LIFE>0) OR (MAXDMG>1 AND LIFE>19) OR (MAXDMG>0 AND LIFE>29)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>24) OR ((LOWVENGPFX OR LOWVENGSFX) AND LIFE>29) OR ((FRES>14 AND LIFE>0) OR (FRES>9 AND LIFE>19) OR (FRES>0 AND LIFE>29)) OR ((LRES>14 AND LIFE>0) OR (LRES>9 AND LIFE>19) OR (LRES>0 AND LIFE>29)) OR ((CRES>14 AND LIFE>0) OR (CRES>9 AND LIFE>19) OR (CRES>0 AND LIFE>29)) OR ((PRES>14 AND LIFE>0) OR (PRES>9 AND LIFE>19) OR (PRES>0 AND LIFE>29)) OR ((FCR>4 AND LIFE>0) OR (FCR>0 AND LIFE>19)) OR ((IAS>4 AND LIFE>0) OR (IAS>0 AND LIFE>19)) OR LIFE>33)]: %RED%Life %NAME%{%NAME%}%CONTINUE% //Max Dmg TAG ItemDisplay[cm2 MAG ((MAXDMG>3 AND GFIND>0) OR (MAXDMG>3 AND (MIDVENGPFX OR MIDVENGSFX)) OR ((MAXDMG>3 AND LIFE>0) OR (MAXDMG>1 AND LIFE>19) OR (MAXDMG>0 AND LIFE>29)) OR (MAXDMG>3 AND DEX>0) OR (MAXDMG>3 AND STR>0) OR (MAXDMG>3 AND FRW>0) OR (MAXDMG>3 AND FHR>0) OR ((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND MAXDMG>0) OR (MAXDMG>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR (IAS>0 AND MAXDMG>0) OR (FCR>5 AND MAXDMG>0) OR MAXDMG>4)]: %TAN%Max Dmg %NAME%{%NAME%}%CONTINUE% //FHR TAG ItemDisplay[cm2 MAG (((STAT357>1 OR STAT329>1 OR STAT330>1 OR STAT331>1 OR STAT332>1) AND FHR>0) OR (MAXDMG>3 AND FHR>0) OR (RES>4 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0) OR (FRES>9 AND FHR>0) OR (LRES>9 AND FHR>0) OR (CRES>9 AND FHR>0) OR (PRES>9 AND FHR>0) OR (FCR>0 AND FHR>0) OR (IAS>0 AND FHR>0))]: %ORANGE%FHR %NAME%{%NAME%}%CONTINUE% //frw TAG ItemDisplay[cm2 MAG (((STAT357>1 OR STAT329>1 OR STAT330>1 OR STAT331>1 OR STAT332>1) AND FRW>0) OR (MAXDMG>3 AND FRW>0) OR (RES>4 AND FRW>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR (FRES>14 AND FRW>0) OR (LRES>14 AND FRW>0) OR (CRES>14 AND FRW>0) OR (PRES>14 AND FRW>0) OR (FCR>0 AND FRW>0) OR (IAS>0 AND FRW>0))]: %ORANGE%frw %NAME%{%NAME%}%CONTINUE% //ALL res TAG ItemDisplay[cm2 MAG ((RES>4 AND DEX>0) OR (RES>4 AND STR>0) OR (RES>4 AND FRW>0) OR (RES>4 AND FHR>0) OR ((RES>4 AND LIFE>0) OR (RES>0 AND LIFE>29)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND RES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND RES>4)) OR (RES>4 AND GFIND>0) OR RES>6)]: %PURPLE%ALL %WHITE%Res %NAME%{%NAME%}%CONTINUE% //Fire Res TAG ItemDisplay[cm2 MAG (((FRES>14 AND LIFE>0) OR (FRES>9 AND LIFE>19) OR (FRES>0 AND LIFE>29)) OR (FRES>14 AND FRW>0) OR (FRES>9 AND GFIND>20) OR (FRES>9 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND FRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND FRES>14)) !RES>0]: %RED%Fire %WHITE%Res %NAME%{%NAME%}%CONTINUE% //Light Res TAG ItemDisplay[cm2 MAG (((LRES>14 AND LIFE>0) OR (LRES>9 AND LIFE>19) OR (LRES>0 AND LIFE>29)) OR (LRES>14 AND FRW>0) OR (LRES>9 AND GFIND>20) OR (LRES>9 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LRES>14)) !RES>0]: %YELLOW%Light %WHITE%Res %NAME%{%NAME%}%CONTINUE% //Cold Res TAG ItemDisplay[cm2 MAG (((CRES>14 AND LIFE>0) OR (CRES>9 AND LIFE>19) OR (CRES>0 AND LIFE>29)) OR (CRES>14 AND FRW>0) OR (CRES>9 AND GFIND>20) OR (CRES>9 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND CRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND CRES>14)) !RES>0]: %BLUE%Cold %WHITE%Res %NAME%{%NAME%}%CONTINUE% //Psn Res TAG ItemDisplay[cm2 MAG (((PRES>14 AND LIFE>0) OR (PRES>9 AND LIFE>19) OR (PRES>0 AND LIFE>29)) OR (PRES>14 AND FRW>0) OR (PRES>9 AND GFIND>20) OR (PRES>9 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND PRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND PRES>14)) !RES>0]: %GREEN%Psn %WHITE%Res %NAME%{%NAME%}%CONTINUE% //Magic Damage TAG ItemDisplay[cm2 MAG (STAT357>2 OR ((STAT357>1 AND LIFE>0) OR (STAT357>0 AND LIFE>24)) OR (STAT357>1 AND FRW>0) OR (STAT357>1 AND FHR>0) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT357>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT357>1)))]: %ORANGE%Magic %PURPLE%Damage %NAME%{%NAME%}%CONTINUE% //Fire Damage TAG ItemDisplay[cm2 MAG (STAT329>2 OR ((STAT329>1 AND LIFE>0) OR (STAT329>0 AND LIFE>24)) OR (STAT329>1 AND FRW>0) OR (STAT329>1 AND FHR>0) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT329>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT329>1)))]: %RED%Fire %PURPLE%Damage %NAME%{%NAME%}%CONTINUE% //Light Damage TAG ItemDisplay[cm2 MAG (STAT330>2 OR ((STAT330>1 AND LIFE>0) OR (STAT330>0 AND LIFE>24)) OR (STAT330>1 AND FRW>0) OR (STAT330>1 AND FHR>0) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT330>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT330>1)))]: %YELLOW%Light %PURPLE%Damage %NAME%{%NAME%}%CONTINUE% //Cold Damage TAG ItemDisplay[cm2 MAG (STAT331>2 OR ((STAT331>1 AND LIFE>0) OR (STAT331>0 AND LIFE>24)) OR (STAT331>1 AND FRW>0) OR (STAT331>1 AND FHR>0) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT331>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT331>1)))]: %BLUE%Cold %PURPLE%Damage %NAME%{%NAME%}%CONTINUE% //Psn Damage TAG ItemDisplay[cm2 MAG (STAT332>2 OR ((STAT332>1 AND LIFE>0) OR (STAT332>0 AND LIFE>24)) OR (STAT332>1 AND FRW>0) OR (STAT332>1 AND FHR>0) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT332>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT332>1)))]: %GREEN%Psn %PURPLE%Damage %NAME%{%NAME%}%CONTINUE% //Veng TAG ItemDisplay[cm2 MAG (HIGHVENGPFX OR (HIGHVENGSFX AND MIDVENGPFX) OR (MIDVENGPFX AND (MIDVENGSFX OR LOWVENGSFX)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>24) OR ((LOWVENGPFX OR LOWVENGSFX) AND LIFE>29) OR (MAXDMG>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND RES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND RES>4)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT357>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT357>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT329>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT329>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT330>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT330>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT331>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT331>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT332>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT332>1)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND FRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND FRES>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LRES>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND CRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND CRES>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND PRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND PRES>14) OR ((FCR>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR (FCR>4 AND (MIDVENGPFX OR MIDVENGSFX)) OR (FCR>5 AND (LOWVENGPFX OR LOWVENGSFX))) OR ((IAS>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR (IAS>4 AND (MIDVENGPFX OR MIDVENGSFX)) OR (IAS>5 AND (LOWVENGPFX OR LOWVENGSFX))))]: %CORAL%V%TEAL%e%SAGE%n%YELLOW%g %NAME%{%NAME%}%CONTINUE% //FCR TAG ItemDisplay[cm2 MAG (FCR>5 OR (FCR>4 AND STR>3) OR (FCR>4 AND DEX>3) OR ((FCR>4 AND LIFE>0) OR (FCR>0 AND LIFE>19)) OR (FCR>0 AND FHR>0) OR (FCR>0 AND FRW>0) OR ((FCR>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR (FCR>4 AND (MIDVENGPFX OR MIDVENGSFX)) OR (FCR>5 AND (LOWVENGPFX OR LOWVENGSFX))))]: %TEAL%FCR %NAME%{%NAME%}%CONTINUE% //IAS TAG ItemDisplay[cm2 MAG (IAS>6 OR (IAS>4 AND STR>3) OR (IAS>4 AND DEX>3) OR ((IAS>4 AND LIFE>0) OR (IAS>0 AND LIFE>19)) OR (IAS>0 AND MAXDMG>0) OR (IAS>0 AND FHR>0) OR (IAS>0 AND FRW>0) OR ((IAS>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR (IAS>4 AND (MIDVENGPFX OR MIDVENGSFX)) OR (IAS>5 AND (LOWVENGPFX OR LOWVENGSFX))))]: %CORAL%IAS %NAME%{%NAME%}%CONTINUE% //Small Charms TAGS //EG TAG ItemDisplay[cm1 MAG (((MAXDMG>1 AND GFIND>0) OR (MAXDMG>0 AND GFIND>8)) OR (RES>0 AND GFIND>0) OR ((FRES>9 OR LRES>9 OR CRES>9 OR PRES>9) AND GFIND>0) OR ((FRES>4 OR LRES>4 OR CRES>4 OR PRES>4) AND GFIND>6) OR ((FRES>0 OR LRES>0 OR CRES>0 OR PRES>0) AND GFIND>8) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0))]: %YELLOW%EG %NAME%{%NAME%}%CONTINUE% //MF TAG ItemDisplay[cm1 MAG (((MAXDMG>1 AND MFIND>0) OR (MAXDMG>0 AND MFIND>4)) OR (RES>0 AND MFIND>0) OR ((FRES>9 OR LRES>9 OR CRES>9 OR PRES>9) AND MFIND>0) OR ((FRES>4 OR LRES>4 OR CRES>4 OR PRES>4) AND MFIND>3) OR ((FRES>0 OR LRES>0 OR CRES>0 OR PRES>0) AND MFIND>4) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND MFIND>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND MFIND>4) OR MFIND>6)]: %GREEN%MF %NAME%{%NAME%}%CONTINUE% //dex TAG ItemDisplay[cm1 MAG ((MAXDMG>1 AND DEX>0) OR (RES>0 AND DEX>0) OR ((FRES>9 OR LRES>9 OR CRES>9 OR PRES>9) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0))]: %GREEN%dex %NAME%{%NAME%}%CONTINUE% //str TAG ItemDisplay[cm1 MAG ((MAXDMG>1 AND STR>0) OR (RES>0 AND STR>0) OR ((FRES>9 OR LRES>9 OR CRES>9 OR PRES>9) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0))]: %DARK_GREEN%str %NAME%{%NAME%}%CONTINUE% //Life TAG ItemDisplay[cm1 MAG (((MAXDMG>1 AND LIFE>0) OR (MAXDMG>0 AND LIFE>9)) OR (RES>0 AND LIFE>0) OR (((FRES>9 OR LRES>9 OR CRES>9 OR PRES>9) AND LIFE>0) OR ((FRES>4 OR LRES>4 OR CRES>4 OR PRES>4) AND LIFE>9) OR ((FRES>0 OR LRES>0 OR CRES>0 OR PRES>0) AND LIFE>16)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>9) OR ((LOWVENGPFX OR LOWVENGSFX) AND LIFE>14) OR LIFE>16)]: %RED%Life %NAME%{%NAME%}%CONTINUE% //Max Dmg TAG ItemDisplay[cm1 MAG (((MAXDMG>1 AND GFIND>0) OR (MAXDMG>0 AND GFIND>8)) OR ((MAXDMG>1 AND LIFE>0) OR (MAXDMG>0 AND LIFE>9)) OR ((MAXDMG>1 AND MFIND>0) OR (MAXDMG>0 AND MFIND>4)) OR ((MAXDMG>1 AND GFIND>0) OR (MAXDMG>0 AND GFIND>8)) OR (MAXDMG>1 AND DEX>0) OR (MAXDMG>1 AND STR>0) OR (MAXDMG>1 AND FRW>0) OR (MAXDMG>1 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND MAXDMG>0) OR MAXDMG>2)]: %TAN%Max Dmg %NAME%{%NAME%}%CONTINUE% //FHR TAG ItemDisplay[cm1 MAG ((MAXDMG>1 AND FHR>0) OR ((FRES>4 OR LRES>4 OR CRES>4 OR PRES>4) AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0) OR (RES>0 AND FHR>0))]: %ORANGE%FHR %NAME%{%NAME%}%CONTINUE% //frw TAG ItemDisplay[cm1 MAG ((MAXDMG>1 AND FRW>0) OR ((FRES>4 OR LRES>4 OR CRES>4 OR PRES>4) AND FRW>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR (RES>0 AND FRW>0))]: %ORANGE%frw %NAME%{%NAME%}%CONTINUE% //ALL Res TAG ItemDisplay[cm1 MAG RES>0]: %PURPLE%ALL %WHITE%Res %NAME%{%NAME%}%CONTINUE% //Fire Res TAG ItemDisplay[cm1 MAG (((FRES>9 AND LIFE>0) OR (FRES>4 AND LIFE>9) OR (FRES>0 AND LIFE>16)) OR (FRES>4 AND FRW>0) OR ((FRES>9 AND GFIND>0) OR (FRES>4 AND GFIND>6) OR (FRES>0 AND GFIND>8)) OR ((FRES>9 AND MFIND>0) OR (FRES>4 AND MFIND>3) OR (FRES>0 AND MFIND>5)) OR (FRES>4 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND FRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND FRES>4) OR FRES>9) !RES>0]: %RED%Fire %WHITE%Res %NAME%{%NAME%}%CONTINUE% //Light Res TAG ItemDisplay[cm1 MAG (((LRES>9 AND LIFE>0) OR (LRES>4 AND LIFE>9) OR (LRES>0 AND LIFE>16)) OR (LRES>4 AND FRW>0) OR ((LRES>9 AND GFIND>0) OR (LRES>4 AND GFIND>6) OR (LRES>0 AND GFIND>8)) OR ((LRES>9 AND MFIND>0) OR (LRES>4 AND MFIND>3) OR (LRES>0 AND MFIND>5)) OR (LRES>4 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LRES>4) OR LRES>9) !RES>0]: %YELLOW%Light %WHITE%Res %NAME%{%NAME%}%CONTINUE% //Cold Res TAG ItemDisplay[cm1 MAG (((CRES>9 AND LIFE>0) OR (CRES>4 AND LIFE>9) OR (CRES>0 AND LIFE>16)) OR (CRES>4 AND FRW>0) OR ((CRES>9 AND GFIND>0) OR (CRES>4 AND GFIND>6) OR (CRES>0 AND GFIND>8)) OR ((CRES>9 AND MFIND>0) OR (CRES>4 AND MFIND>3) OR (CRES>0 AND MFIND>5)) OR (CRES>4 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND CRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND CRES>4) OR CRES>9) !RES>0]: %BLUE%Cold %WHITE%Res %NAME%{%NAME%}%CONTINUE% //Psn Res TAG ItemDisplay[cm1 MAG (((PRES>9 AND LIFE>0) OR (PRES>4 AND LIFE>9) OR (PRES>0 AND LIFE>16)) OR (PRES>4 AND FRW>0) OR ((PRES>9 AND GFIND>0) OR (PRES>4 AND GFIND>6) OR (PRES>0 AND GFIND>8)) OR ((PRES>9 AND MFIND>0) OR (PRES>4 AND MFIND>3) OR (PRES>0 AND MFIND>5)) OR (PRES>4 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND PRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND PRES>4) OR PRES>9) !RES>0]: %GREEN%Psn %WHITE%Res %NAME%{%NAME%}%CONTINUE% //Veng TAG ItemDisplay[cm1 MAG (HIGHVENGPFX OR (HIGHVENGSFX AND MIDVENGPFX) OR (MIDVENGPFX AND (MIDVENGSFX OR LOWVENGSFX)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND MFIND>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND MFIND>4) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>9) OR ((LOWVENGPFX OR LOWVENGSFX) AND LIFE>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND MAXDMG>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND FRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND FRES>4) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LRES>4) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND CRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND CRES>4) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND PRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND PRES>4))]: %CORAL%V%TEAL%e%SAGE%n%YELLOW%g %NAME%{%NAME%}%CONTINUE% //NEW PD2 UNIQUES //PD2 UBERS DCLONE/DUNGEON/RATHMA/LUCION BOSSES UNIQUES ItemDisplay[PD2UBERUNI1 OR PD2UBERUNI2]: %BORDER-68%%GREEN%HOLY %PURPLE%*%RED%*%ORANGE%*%YELLOW%* %NAME% %YELLOW%*%ORANGE%*%RED%*%PURPLE%* %GREEN%MOLY //GG PD2 UNIQUES ItemDisplay[PD2GGUNIETH1 OR PD2GGUNI1]: %BORDER-68%%ORANGE%pick %PURPLE%*%RED%*%YELLOW%*%GREEN%* %NAME% %GREEN%*%YELLOW%*%RED%*%PURPLE%* %ORANGE%up //OK PD2 UNIQUES ItemDisplay[PD2OKUNIETH1 OR PD2OKUNI1 OR PD2OKUNI2]: %MAP-68%%SAGE%*%DARK_GREEN%*%GRAY%* %NAME%%GRAY% *%DARK_GREEN%*%SAGE%* //Lower Value PD2 UNIQUES ItemDisplay[PD2LOWUNIETH1 OR PD2LOWUNI1]: %MAP-68%%SAGE%* %NAME%%SAGE% * //PD2 Uniques worth notifying ItemDisplay[PD2NOTIFYUNI1]: %PX-68%%TIER-7%%NAME% //LOD UNIQUES //GG UNIQUES ItemDisplay[LODGGUNIETH1 OR LODGGUNI1]: %BORDER-68%%GREEN%pick %PURPLE%*%RED%*%ORANGE%*%YELLOW%* %NAME% %YELLOW%*%ORANGE%*%RED%*%PURPLE%* %GREEN%up //OK UNIQUES ItemDisplay[LODOKUNIETH1 OR LODOKUNIETH2 OR LODOKUNI1 OR LODOKUNI2 OR LODOKUNI3 OR LODOKUNI4 OR LODOKUNI5 OR LODOKUNI6 OR LODOKUNI7]: %MAP-68%%YELLOW%*%TAN%*%GRAY%* %NAME%%GRAY% *%TAN%*%YELLOW%* //Lower Value UNIQUES ItemDisplay[LODLOWUNIETH1 OR LODLOWUNI1]: %DOT-68%%TAN%* %NAME% %TAN%* //Uniques worth notifying ItemDisplay[LODNOTIFYUNI1 OR LODNOTIFYUNI2]: %PX-68%%TIER-7%%NAME% //SET PARTS //OK SET ItemDisplay[OKSETETH1 OR OKSET1]: %MAP-84%%DARK_GREEN%*%GREEN%*%WHITE%* %NAME% %WHITE%*%GREEN%*%DARK_GREEN%* //Sets worth notifying ItemDisplay[NOTIFYSET1]: %PX-84%%TIER-7%%NAME% //Highlight all Sets and Uniques for low lvl characters ItemDisplay[UNI !ID (FILTLVL<4 OR (CLVL<80 AND FILTLVL<6))]: %PX-68%%NAME%%CONTINUE% ItemDisplay[SET !ID (FILTLVL<4 OR (CLVL<80 AND FILTLVL<6))]: %PX-84%%NAME%%CONTINUE% //Rainbow Facet ItemDisplay[jew UNI !ID]: %BORDER-68%%RED%r%ORANGE%a%YELLOW%in%GREEN%b%BLUE%o%PURPLE%w %NAME%%PURPLE% r%BLUE%a%GREEN%in%YELLOW%b%ORANGE%o%RED%w //Highlight Good Magic items ItemDisplay[jew MAG !ID]: %DOT-9A%%TAN%*%WHITE%* %NAME%%WHITE% *%TAN%*%BLUE% //Highlight Good Rare items ItemDisplay[(jew OR rin OR amu OR CIRC) RARE !ID]: %DOT-A8%%TAN%*%WHITE%* %NAME%%WHITE% *%TAN%*%YELLOW% //Class dependence highlight items //Barbarian //ItemDisplay[(jav OR 9ja OR 7ja OR pil OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR tax OR 9ta OR 7ta) BARBARIAN NMAG ETH (ALVL>74 OR CRAFTALVL>74) STAT360=0 FILTLVL<8]: %DOT-A8%%PX-68%%TIER-5%%NAME%{%WHITE%Next: You Can %ORANGE%Craft %WHITE%With This Base%NL%%TAN%Note%WHITE%: You can %RED%Corrupt %WHITE%to Imbue into %YELLOW%Rare %GRAY%(%WHITE%50% Chance%GRAY%)} //ItemDisplay[(jav OR 9ja OR 7ja OR pil OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR tax OR 9ta OR 7ta) BARBARIAN NMAG ETH (ALVL>74 OR CRAFTALVL>74) STAT360>0 FILTLVL<8]: %NAME%{%TAN%Note%WHITE%: Unlucky... Maybe Next Time :)} ItemDisplay[(wax OR 9wa OR 7wa OR gix OR 9gi OR 7gi OR btx OR 9bt OR 7bt OR jav OR 9ja OR 7ja OR pil OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR gma OR 9gm OR 7gm OR whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR pik OR 9p9 OR 7p7 OR gsd OR 9gd OR 7gd OR flb OR 9fb OR 7fb OR bsw OR 9b9 OR 7b7 OR gis OR 9gs OR 7gs OR tax OR 9ta OR 7ta OR 2ax OR 92a OR 72a) BARBARIAN RARE ETH !ID (ALVL>75 OR CRAFTALVL>75)]: %DOT-A8%%NAME% ItemDisplay[(wax OR 9wa OR 7wa OR gix OR 9gi OR 7gi OR btx OR 9bt OR 7bt OR jav OR 9ja OR 7ja OR pil OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR gma OR 9gm OR 7gm OR whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR pik OR 9p9 OR 7p7 OR gsd OR 9gd OR 7gd OR flb OR 9fb OR 7fb OR bsw OR 9b9 OR 7b7 OR gis OR 9gs OR 7gs OR tax OR 9ta OR 7ta OR 2ax OR 92a OR 72a) BARBARIAN MAG ETH !ID (ALVL>75 OR CRAFTALVL>75)]: %DOT-97%%PX-68%%NAME% ItemDisplay[BAR BARBARIAN RARE !ID (ALVL>70 OR CRAFTALVL>70)]: %DOT-A8%%TIER-7%%NAME% //Paladin ItemDisplay[DIN PALADIN RARE !ETH !ID (ALVL>74 OR CRAFTALVL>74)]: %DOT-A8%%TIER-7%%NAME% ItemDisplay[DIN PALADIN MAG !ETH !ID (ALVL>74 OR CRAFTALVL>74)]: %DOT-97%%PX-68%%TIER-3%%NAME% //Necromancer ItemDisplay[NEC NECROMANCER RARE !ETH !ID (ALVL>74 OR CRAFTALVL>74)]: %DOT-A8%%TIER-7%%NAME% ItemDisplay[NEC NECROMANCER MAG !ETH !ID (ALVL>74 OR CRAFTALVL>74)]: %DOT-97%%PX-68%%TIER-3%%NAME% //Amazon ItemDisplay[QUIVER AMAZON RARE !ID (ALVL>76 OR CRAFTALVL>76)]: %DOT-A8%%TIER-7%%NAME% ItemDisplay[QUIVER AMAZON MAG !ID (ALVL>76 OR CRAFTALVL>76)]: %DOT-97%%PX-68%%TIER-3%%NAME% ItemDisplay[(am5 OR ama OR amf) AMAZON RARE !ID (ALVL>59 OR CRAFTALVL>59)]: %DOT-A8%%TIER-7%%NAME% ItemDisplay[(am5 OR ama OR amf) AMAZON MAG !ID (ALVL>59 OR CRAFTALVL>59)]: %DOT-97%%PX-68%%TIER-7%%NAME% ItemDisplay[(am2 OR am7 OR amc OR am1 OR am6 OR amb) AMAZON RARE !ID (ALVL>74 OR CRAFTALVL>74)]: %DOT-A8%%TIER-7%%NAME% ItemDisplay[(am2 OR am7 OR amc OR am1 OR am6 OR amb) AMAZON MAG !ID (ALVL>74 OR CRAFTALVL>74)]: %DOT-97%%PX-68%%TIER-7%%NAME% //Sorceress ItemDisplay[SOR SORCERESS RARE !ID (ALVL>59 OR CRAFTALVL>59)]: %DOT-A8%%TIER-7%%NAME% ItemDisplay[(ob5 OR oba OR obf) SORCERESS MAG !ID (ALVL>59 OR CRAFTALVL>59)]: %DOT-97%%PX-68%%TIER-7%%NAME% //Assassin ItemDisplay[(7xf OR 9xf OR axf OR 7ar OR 9ar OR ktr OR 7tw OR 9tw OR btl OR 7qr OR 9qr OR skr) ASSASSIN RARE ETH !ID (ALVL>75 OR CRAFTALVL>75)]: %DOT-A8%%NAME% ItemDisplay[(7xf OR 9xf OR axf OR 7ar OR 9ar OR ktr OR 7tw OR 9tw OR btl OR 7qr OR 9qr OR skr) ASSASSIN MAG ETH !ID (ALVL>75 OR CRAFTALVL>75)]: %DOT-97%%PX-68%%NAME% ItemDisplay[SIN ASSASSIN RARE ETH !ID (ALVL>59 OR CRAFTALVL>59)]: %DOT-A8%%TIER-7%%NAME% ItemDisplay[SIN ASSASSIN RARE !ID (ALVL>59 OR CRAFTALVL>59)]: %DOT-A8%%TIER-3%%NAME% //Druid ItemDisplay[DRU DRUID RARE !ID (ALVL>70 OR CRAFTALVL>70)]: %DOT-A8%%TIER-7%%NAME% //Craftables //ItemDisplay[(jav OR 9ja OR 7ja OR pil OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR tax OR 9ta OR 7ta) NMAG ETH (ALVL>74 OR CRAFTALVL>74) STAT360=0 FILTLVL<6]: %DOT-A8%%PX-68%%TIER-3%%NAME%{%WHITE%Next: You Can %ORANGE%Craft %WHITE%With This Base%NL%%TAN%Note%WHITE%: You can %RED%Corrupt %WHITE%to Imbue into %YELLOW%Rare %GRAY%(%WHITE%50% Chance%GRAY%)} //ItemDisplay[(jav OR 9ja OR 7ja OR pil OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR tax OR 9ta OR 7ta) NMAG ETH (ALVL>74 OR CRAFTALVL>74) STAT360>0 FILTLVL<6]: %NAME%{%TAN%Note%WHITE%: Unlucky... Maybe Next Time :)} ItemDisplay[(wax OR 9wa OR 7wa OR gix OR 9gi OR 7gi OR btx OR 9bt OR 7bt OR jav OR 9ja OR 7ja OR pil OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR gma OR 9gm OR 7gm OR whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR pik OR 9p9 OR 7p7 OR gsd OR 9gd OR 7gd OR flb OR 9fb OR 7fb OR bsw OR 9b9 OR 7b7 OR gis OR 9gs OR 7gs OR tax OR 9ta OR 7ta OR 2ax OR 92a OR 72a OR 7xf OR 9xf OR axf OR 7ar OR 9ar OR ktr OR 7tw OR 9tw OR btl OR 7qr OR 9qr OR skr) RARE ETH !ID (ALVL>75 OR CRAFTALVL>75)]: %DOT-A8%%TIER-3%%NAME% ItemDisplay[(wax OR 9wa OR 7wa OR gix OR 9gi OR 7gi OR btx OR 9bt OR 7bt OR jav OR 9ja OR 7ja OR pil OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR gma OR 9gm OR 7gm OR whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR pik OR 9p9 OR 7p7 OR gsd OR 9gd OR 7gd OR flb OR 9fb OR 7fb OR bsw OR 9b9 OR 7b7 OR gis OR 9gs OR 7gs OR tax OR 9ta OR 7ta OR 2ax OR 92a OR 72a OR 7xf OR 9xf OR axf OR 7ar OR 9ar OR ktr OR 7tw OR 9tw OR btl OR 7qr OR 9qr OR skr) MAG ETH !ID (ALVL>75 OR CRAFTALVL>75)]: %DOT-97%%PX-68%%TIER-3%%NAME% ItemDisplay[(GLOVES OR BELT OR BOOTS) MAG ETH !ID]: %NAME% ItemDisplay[(msk OR xsk OR usk OR bhm OR xh9 OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR DRU OR BAR) MAG ETH !ID]: %NAME% ItemDisplay[SHIELD !(sml OR xml OR uml OR spk OR xpk OR upk) MAG ETH !ID]: %NAME% ItemDisplay[CHEST MAG ETH !ID]: %NAME% ItemDisplay[GLOVES ((EXC OR ELT) !(utg OR uhg)) MAG !ETH !ID FILTLVL<6]: %NAME% ItemDisplay[WEAPON !(hax OR 9ha OR 7ha OR axe OR 9ax OR 7ax OR clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp OR mst OR 9mt OR 7mt OR ssd OR 9ss OR 7ss OR scm OR 9sm OR 7sm OR sbr OR 9sb OR 7sb OR flc OR 9fc OR 7fc OR wsd OR 9wd OR 7wd OR dgr OR 9dg OR 7dg OR dir OR 9di OR 7di OR bld OR 9bl OR 7bl OR STAFF OR ktr OR wrb OR axf OR ces OR clw OR btl OR skr OR 9ar OR 9wb OR 9xf) MAG ETH !ID]: %NAME% ItemDisplay[(6lw OR 6l7 OR 6lb OR 6s7 OR 6cb OR 6lx OR 6mx OR 6hx OR 6rx) MAG !ID ((AMAZON FILTLVL<8) OR FILTLVL<6)]: %NAME% ItemDisplay[(am2 OR am7 OR amc) (MAG OR RARE) !ID (ALVL>74 OR CRAFTALVL>74)]: %NAME% //Class items //Magic ItemDisplay[(SOR OR WAND OR SCEPTER OR (am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR (am3 OR am8 OR amd OR am4 OR am9 OR ame) OR QUIVER OR DRU OR BAR OR NEC OR SIN OR DIN OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) OR (DAGGER !THROWING)) MAG !ID FILTLVL<6]: %NAME% ItemDisplay[SOR SORCERESS MAG !ID]: %NAME% ItemDisplay[(WAND OR NEC OR (DAGGER !THROWING)) NECROMANCER MAG !ID]: %NAME% ItemDisplay[(SCEPTER OR DIN) PALADIN MAG !ID]: %NAME% ItemDisplay[((am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR (am3 OR am8 OR amd OR am4 OR am9 OR ame) OR QUIVER) AMAZON MAG !ID]: %NAME% ItemDisplay[(DRU OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp)) DRUID MAG !ID]: %NAME% ItemDisplay[BAR BARBARIAN MAG !ID]: %NAME% ItemDisplay[(SIN OR (DAGGER !THROWING)) ASSASSIN MAG !ID]: %NAME% //Rare ItemDisplay[(SOR OR WAND OR SCEPTER OR (am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR (am3 OR am8 OR amd OR am4 OR am9 OR ame) OR QUIVER OR DRU OR BAR OR NEC OR SIN OR DIN OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) OR (DAGGER !THROWING)) RARE !ID FILTLVL<8]: %NAME% ItemDisplay[SOR SORCERESS RARE !ID]: %NAME% ItemDisplay[(WAND OR NEC OR (DAGGER !THROWING)) NECROMANCER RARE !ID]: %NAME% ItemDisplay[(SCEPTER OR DIN) PALADIN RARE !ID]: %NAME% ItemDisplay[((am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR (am3 OR am8 OR amd OR am4 OR am9 OR ame) OR QUIVER) AMAZON RARE !ID]: %NAME% ItemDisplay[(DRU OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp)) DRUID RARE !ID]: %NAME% ItemDisplay[BAR BARBARIAN RARE !ID]: %NAME% ItemDisplay[(SIN OR (DAGGER !THROWING)) ASSASSIN RARE !ID]: %NAME% //Hide Magic Ring and Amulets on Super Strict Level ItemDisplay[(rin OR amu) MAG !ID FILTLVL>0 CLVL>19]: {%NAME%} //Circlets ItemDisplay[CIRC MAG !ID FILTLVL>0 CLVL>19]: {%NAME%} ItemDisplay[CIRC (MAG OR RARE) !ID]: %NAME% //Rare Gloves, Belts and Boots ItemDisplay[(GLOVES OR BOOTS OR BELT) RARE !ID]: %NAME% //Rare Chest Armor, Helmets and Shields ItemDisplay[(CHEST OR SHIELD) RARE !ID]: %NAME% ItemDisplay[HELM RARE !ID FILTLVL<6]: %NAME% //Rare ETH weapons ItemDisplay[WEAPON !(hax OR 9ha OR 7ha OR axe OR 9ax OR 7ax OR clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp OR mst OR 9mt OR 7mt OR ssd OR 9ss OR 7ss OR scm OR 9sm OR 7sm OR sbr OR 9sb OR 7sb OR flc OR 9fc OR 7fc OR wsd OR 9wd OR 7wd OR dgr OR 9dg OR 7dg OR dir OR 9di OR 7di OR bld OR 9bl OR 7bl OR STAFF) RARE ETH !ID]: %NAME% //Rare weapons ItemDisplay[(6hx OR 8hx OR hxb OR 6mx OR 8mx OR mxb OR 6lw OR 8lw OR lwb OR 6l7 OR 8l8 OR lbb OR 6lb OR 8lb OR lbw) RARE !ID]: %NAME% ItemDisplay[WEAPON !(hax OR 9ha OR 7ha OR axe OR 9ax OR 7ax OR clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp OR mac OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR ssd OR 9ss OR 7ss OR scm OR 9sm OR 7sm OR sbr OR 9sb OR 7sb OR flc OR 9fc OR 7fc OR wsd OR 9wd OR 7wd OR dgr OR 9dg OR 7dg OR dir OR 9di OR 7di OR bld OR 9bl OR 7bl OR STAFF OR BOW OR XBOW) RARE !ETH !ID FILTLVL<6]: %NAME% ItemDisplay[(BOW OR XBOW) RARE !ID (AMAZON OR FILTLVL<6)]: %NAME% ItemDisplay[(BOW OR XBOW) !(sbw OR 8sb OR 6sb OR hbw OR 8hb OR 6hb OR swb OR 8sw OR 6sw) RARE !ID]: %NAME% ItemDisplay[STAFF RARE !ID FILTLVL<6]: %NAME% //ALL ITEM DESCRIPTIONS OPENER - DESCRIPTIONS BELOW THIS LINE //Notes about socketing recipes ItemDisplay[CHEST !INF SOCK=0 NMAG !SHOP]: %NAME%{%WHITE%This Item, %ORANGE%Tal 7 %WHITE%, %ORANGE%Thul 10%WHITE%, Perf %YELLOW%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% ItemDisplay[(WEAPON AND !THROWPOTS) !INF SOCK=0 NMAG !SHOP]: %NAME%{%WHITE%This Item, %ORANGE%Ral 8%WHITE%, %ORANGE%Amn 11%WHITE%, Perf %PURPLE%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% ItemDisplay[(HELM OR CIRC) !INF SOCK=0 NMAG !SHOP]: %NAME%{%NAME%%WHITE%This Item, %ORANGE%Ral 8%WHITE%, %ORANGE%Thul 10%WHITE%, Perf %BLUE%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% ItemDisplay[(SHIELD OR QUIVER) !INF SOCK=0 NMAG !SHOP]: %NAME%{%WHITE%This Item, %ORANGE%Tal 7%WHITE%, %ORANGE%Amn 11%WHITE%, Perf %RED%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE% //Notes about socketing INF/SUP items ItemDisplay[(CHEST OR (WEAPON AND !THROWPOTS) OR HELM OR CIRC OR SHIELD) INF NMAG SOCK=0 !SHOP]: %NAME%{%WHITE%or %RED%Corrupt %WHITE%for Random Sockets%CL%%TAN%Note%WHITE%: Larzuk for Max Sockets,}%CONTINUE% //Notes about Max Sockets in NMAG items //helmets & circlets ItemDisplay[ci0 NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%1%TAN%]}%CONTINUE% ItemDisplay[ci0 NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% ItemDisplay[(cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR ci1) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% ItemDisplay[(msk OR ghm OR crn) NMAG SOCK=0 ILVL<41]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% ItemDisplay[(msk OR ghm OR crn) NMAG SOCK=0 ILVL>40]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% ItemDisplay[(xsk OR xhm OR xrn OR usk OR uh9 OR uhm OR urn OR ci2 OR ci3) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% //barb helms & dru pelts ItemDisplay[(BAR OR DRU) NORM NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% ItemDisplay[(BAR OR DRU) NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% //chest ItemDisplay[(qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% ItemDisplay[(rng OR xng OR xcl OR xhn OR brs OR xrs OR xpl OR xlt OR xld OR ltp OR xtp) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% ItemDisplay[(uui OR uea OR ula OR utu OR ung OR ucl OR uhn OR urs OR upl OR ult OR uld OR uth OR utp OR uul OR uar OR gth OR ful OR aar OR xth OR xul OR xar) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE% //shields ItemDisplay[(buc OR xuc) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%1%TAN%]}%CONTINUE% ItemDisplay[(uuc OR sml OR xml OR uml OR bsh) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% ItemDisplay[(lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR spk OR xpk OR xsh) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% ItemDisplay[(uit OR uow OR uts) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE% //pala shields ItemDisplay[DIN NORM NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% ItemDisplay[DIN NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE% //necro shields ItemDisplay[NEC NORM NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% ItemDisplay[NEC (EXC OR ELT) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% //Weapons //always 1 ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%1%TAN%]}%CONTINUE% //always 2 ItemDisplay[(hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR 9tk OR 7tk OR 9ta OR 7ta OR bkf OR 9bk OR 7bk OR ssp OR 9s9 OR 7s7 OR 9pi OR 7pi OR 9ja OR 7ja OR pil OR am5 OR ama OR amf OR (SOR !(ob5 OR oba OR obf)) OR aqv2 OR aqv3 OR cqv2 OR cqv3) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% //always 3 ItemDisplay[(9ha OR 7ha OR 9cl OR 7cl OR 9ma OR 7ma OR 9sp OR mst OR 9mt OR 7mt OR 9ss OR 9sm OR 9sb OR 9fc OR 7ss OR 7sm OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9kr OR 7kr OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 7sp OR (SIN !(ktr OR wrb OR axf OR ces OR clw OR btl OR skr)) OR oba OR obf OR 9b8 OR 7b8 OR 9gl OR 7gl OR 9ts OR 7ts) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% //always 4 ItemDisplay[(axe OR 9ax OR 7ax OR lax OR 9wh OR 7wh OR 9bs OR 7bs OR 9cm OR 9gs OR 9b9 OR 7cm OR 7gs OR 7b7 OR 9tr OR 7tr OR 9b7 OR 9vo OR 7o7 OR 7vo OR 8sb OR 6sb OR 8hb OR 6hb OR 8cb OR 6cb OR 8lx OR 6lx OR 8mx OR 6mx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE% //always 5 ItemDisplay[(92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc OR 7ls) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%5%TAN%]}%CONTINUE% //always 6 ItemDisplay[(9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame OR 7sr) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%6%TAN%]}%CONTINUE% //varies 2/3/3 ItemDisplay[(kri OR clw OR btl OR skr OR ob5 OR bal OR glv OR tsp) NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE% ItemDisplay[(kri OR clw OR btl OR skr OR ob5 OR bal OR glv OR tsp) NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% //varies 3/4/4 ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb OR 9sr) NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb OR 9sr) NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE% //varies 3/4/5 ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb OR 9ls) NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb OR 9ls) NMAG SOCK=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE% ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb OR 9ls) NMAG SOCK=0 ILVL>40]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%5%TAN%]}%CONTINUE% //varies 3/4/6 ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) NMAG SOCK=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE% ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) NMAG SOCK=0 ILVL>40]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%6%TAN%]}%CONTINUE% //varies 3/5/5 ItemDisplay[wsp NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE% ItemDisplay[wsp NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%5%TAN%]}%CONTINUE% //varies 4/5/5 ItemDisplay[(2ax OR bax OR btx) NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE% ItemDisplay[(2ax OR bax OR btx) NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%5%TAN%]}%CONTINUE% //varies 4/5/6 ItemDisplay[(mpi OR wax OR gax OR gix) NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE% ItemDisplay[(mpi OR wax OR gax OR gix) NMAG SOCK=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%5%TAN%]}%CONTINUE% ItemDisplay[(mpi OR wax OR gax OR gix) NMAG SOCK=0 ILVL>40]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%6%TAN%]}%CONTINUE% //varies 5/6/6 ItemDisplay[wst NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%5%TAN%]}%CONTINUE% ItemDisplay[wst NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%6%TAN%]}%CONTINUE% //Notes about possible RuneWords //Chest, Head, Shield, Quiver ItemDisplay[CHEST SOCK=2 NMAG !RW]: %NAME%{%GRAY%慎重(23 3) Prudence, 烟雾(4 17) Smoke, 隐密(7 5) Stealth%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[CHEST SOCK=3 NMAG !RW]: %NAME%{%GRAY%原理(8 25 2) Principle, 降雨(9 23 6) Rain, 背信(13 10 20) Treachery, 财富(20 18 3) Wealth%CL%幽暗(19 22 21) Gloom, 催促(13 18 2) Hustle, 狮子心(15 17 19) Lionheart, 神话(15 11 4) Myth, 和平(13 10 11) Peace,%CL%飞龙(29 28 12) Dragon, 强制(13 22 10) Duress, 谜团(31 6 30) Enigma, 教化(21 8 12) Enlightenment,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Bone, }%CONTINUE% ItemDisplay[CHEST SOCK=4 NMAG !RW]: %NAME%{%GRAY%刚毅(1 12 14 28) Fortitude, 纯真(25 20 33 15) Innocence, 石块(13 22 21 17) Stone%CL%野蔷薇(8 27 29 5) Bramble, 荣耀之链(14 22 30 24) Chains of Honor, %CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[(HELM OR CIRC) SOCK=2 NMAG !RW]: %NAME%{%GRAY%知识(9 12) Lore, 天底(4 3) Nadir%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[(HELM OR CIRC) SOCK=3 NMAG !RW]: %NAME%{%GRAY%闪烁火焰(4 21 26) Flickering Flame, 光辉(4 12 6) Radiance, 智慧(21 6 2) Wisdom%CL%梦境(16 31 21) Dream, 迪勒瑞姆(20 24 16) Delirium, 残暴(33 32 13) Ferocity,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[SHIELD SOCK=2 NMAG !RW]: %NAME%{%GRAY%押韵(13 5) Rhyme, 灿烂(5 17) Splendor%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[SHIELD SOCK=3 NMAG !RW]: %NAME%{%GRAY%Pledge, 飞龙(29 28 12) Dragon, 梦境(16 31 21) Dream, 圣堂(18 18 23) Sanctuary%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%古代人的契约(8 9 7) Ancient's}%CONTINUE% ItemDisplay[SHIELD SOCK=4 NMAG !RW]: %NAME%{%GRAY%顿悟(28 6 28 24) Epiphany, 流亡(26 27 24 14) Exile, 凤凰(26 26 28 31) Phoenix, 精神(7 10 9 11) Spirit%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[DIN SOCK=4 NMAG !RW]: %NAME%{%GRAY%流亡(26 27 24 14) Exile, 凤凰(26 26 28 31) Phoenix, 破碎之墙(33 31 8 32) Shattered Wall, 精神(7 10 9 11) Spirit%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%顿悟(28 6 28 24) Epiphany,}%CONTINUE% ItemDisplay[QUIVER SOCK=2 NMAG !RW]: %NAME%{%GRAY%Ancient's Foresigh, Ancient's Scripture, Echo%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% //Weapons 2soc ItemDisplay[WEAPON !(BOW OR XBOW OR SOR OR leg) SOCK=2 NMAG !RW]: %NAME%{%GRAY%力量(11 3) Strength, 轻风(29 1) Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[(BOW OR XBOW) SOCK=2 NMAG !RW]: %NAME%{%GRAY%和风(9 5) Zephyr%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[WAND SOCK=2 NMAG !RW]: %NAME%{%GRAY%力量(11 3) Strength, 白色(14 16) White, 轻风(29 1) Wind%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%圣域(32 27) Dominion,}%CONTINUE% ItemDisplay[STAFF SOCK=2 NMAG !RW]: %NAME%{%GRAY%叶子(3 8) Leaf, 新教徒(10 3) Neophyte, 力量(11 3) Strength, 轻风(29 1) Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[SOR SOCK=2 NMAG !RW]: %NAME%{%GRAY%新教徒(10 3) Neophyte%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[SCEPTER SOCK=2 NMAG !RW]: %NAME%{%GRAY%新教徒(10 3) Neophyte, 力量(11 3) Strength, 轻风(29 1) Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[(7sp OR 9sp OR spc OR 7cl OR 9cl OR clb) SOCK=2 NMAG !RW]: %NAME%{%GRAY%新教徒(10 3) Neophyte, 力量(11 3) Strength, 轻风(29 1) Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[(SWORD OR AXE OR SIN OR mac OR mst OR fla) !leg SOCK=2 NMAG !RW]: %NAME%{%GRAY%钢铁(3 1) Steel, 力量(11 3) Strength, 轻风(29 1) Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[SIN SOCK=2 NMAG !RW]: %NAME%{%GRAY%新教徒(10 3) Neophyte, 钢铁(3 1) Steel, 力量(11 3) Strength, 轻风(29 1) Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[THROWING SOCK=2 NMAG !RW]: %NAME%{%GRAY%Echo, Steel, 力量(11 3) Strength, 轻风(29 1) Wind, 和风(9 5) Zephyr%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% //Weapons 3soc ItemDisplay[WEAPON !leg SOCK=3 NMAG !RW]: %NAME%{%GRAY%瘟疫(32 19 22) Plague, 毒牙(7 14 23) Venom%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[WEAPON !(BOW OR XBOW OR SOR OR leg) SOCK=3 NMAG !RW]: %NAME%{%GRAY%怨恨(6 1 5) Malice, 瘟疫(32 19 22) Plague, 毒牙(7 14 23) Venom%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%狂怒(31 25 5) Fury,}%CONTINUE% ItemDisplay[STAFF SOCK=3 NMAG !RW]: %NAME%{%GRAY%怨恨(6 1 5) Malice, 瘟疫(32 19 22) Plague, 纯洁(11 5 10) Purity, 毒牙(7 14 23) Venom%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%狂怒(31 25 5) Fury,}%CONTINUE% ItemDisplay[(BOW OR XBOW) SOCK=3 NMAG !RW]: %NAME%{%GRAY%忠诚(21 3 14) Loyalty, 旋律(13 18 4) Melody, 瘟疫(32 19 22) Plague, 纯洁(11 5 10) Purity, 毒牙(7 14 23) Venom%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%边缘(3 7 11) Edge,}%CONTINUE% ItemDisplay[SIN SOCK=3 NMAG !RW]: %NAME%{%GRAY%怨恨(6 1 5) Malice, 图纹(7 9 3) Pattern, 瘟疫(32 19 22) Plague, 毒牙(7 14 23) Venom%CL%狂怒(31 25 5) Fury, 王者的慈悲(11 8 10) King's grace, 执法者(11 20 18) Lawbringer,%CL%黑色(10 16 4) Black, 混沌(19 27 22) Chaos, 新月(13 22 3) Crescent moon,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[AXE SOCK=3 NMAG !RW]: %NAME%{%GRAY%怨恨(6 1 5) Malice, 瘟疫(32 19 22) Plague, 毒牙(7 14 23) Venom%CL%新月(13 22 3) Crescent Moon, 狂怒(31 25 5) Fury,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[(POLEARM OR SPEAR OR JAV) !THROWING SOCK=3 NMAG !RW]: %NAME%{%GRAY%怨恨(6 1 5) Malice, 瘟疫(32 19 22) Plague, 纯洁(11 5 10) Purity, 毒牙(7 14 23) Venom%CL%新月(13 22 3) Crescent Moon, 狂怒(31 25 5) Fury%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[(SPEAR OR JAV) !THROWING SOCK=3 NMAG !RW]: %NAME%{%GRAY%怨恨(6 1 5) Malice, 瘟疫(32 19 22) Plague, 纯洁(11 5 10) Purity, 毒牙(7 14 23) Venom%CL%新月(13 22 3) Crescent Moon, 狂怒(31 25 5) Fury, 忠诚(21 3 14) Loyalty%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[SWORD SOCK=3 NMAG !RW]: %NAME%{%GRAY%执法者(11 20 18) Lawbringer, 怨恨(6 1 5) Malice, 瘟疫(32 19 22) Plague, 毒牙(7 14 23) Venom%CL%新月(13 22 3) Crescent Moon, 狂怒(31 25 5) Fury, 王者的慈悲(11 8 10) King's Grace,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[SCEPTER SOCK=3 NMAG !RW]: %NAME%{%GRAY%执法者(11 20 18) Lawbringer, 怨恨(6 1 5) Malice, 瘟疫(32 19 22) Plague, 毒牙(7 14 23) Venom%CL%新月(13 22 3) Crescent Moon, 狂怒(31 25 5) Fury, 王者的慈悲(11 8 10) King's Grace,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[(clb OR spc OR mac OR mst OR fla OR 9cl OR 9sp OR 9ma OR 9mt OR 9fl OR 7cl OR 7sp OR 7ma OR 7mt OR 7fl) SOCK=3 NMAG !RW]: %NAME%{%GRAY%狂怒(31 25 5) Fury, 怨恨(6 1 5) Malice, 瘟疫(32 19 22) Plague, 毒牙(7 14 23) Venom%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%黑色(10 16 4) Black,}%CONTINUE% ItemDisplay[(whm OR mau OR gma OR 9wh OR 9m9 OR 9gm OR 7wh OR 7m7 OR 7gm) SOCK=3 NMAG !RW]: %NAME%{%GRAY%怨恨(6 1 5) Malice, 瘟疫(32 19 22) Plague, 毒牙(7 14 23) Venom%CL%Black, 狂怒(31 25 5) Fury, 执法者(11 20 18) Lawbringer,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[THROWING SOCK=3 NMAG !RW]: %NAME%{%GRAY%执法者(11 20 18) Lawbringer, 怨恨(6 1 5) Malice, 瘟疫(32 19 22) Plague, 毒牙(7 14 23) Venom%CL%新月(13 22 3) Crescent Moon, 狂怒(31 25 5) Fury, 王者的慈悲(11 8 10) King's Grace,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% //Weapons 4soc ItemDisplay[WEAPON SOCK=4 NMAG !RW]: %NAME%{%GRAY%正义之手(29 32 11 28) Hand of Justice, 热情(14 9 2 20) Passion, 凤凰(26 26 28 31) Phoenix%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%刚毅(1 12 14 28) Fortitude,}%CONTINUE% ItemDisplay[(BOW OR XBOW) SOCK=4 NMAG !RW]: %NAME%{%GRAY%凤凰(26 26 28 31) Phoenix, 思考之声(20 18 1 2) Voice of Reason, 愤怒(21 17 30 23) Wrath%CL%正义之手(29 32 11 28) Hand of Justice, 和谐(3 6 12 18) Harmony, 热情(14 9 2 20) Passion,%CL%烙印(31 28 23 25) Brand, 信心(27 31 20 2) Faith, 刚毅(1 12 14 28) Fortitude, 冰冻(11 13 31 28) Ice,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[(fla OR 9fl OR 7fl) SOCK=4 NMAG !RW]: %NAME%{%GRAY%誓约(13 21 23 17) Oath, 热情(14 9 2 20) Passion, 凤凰(26 26 28 31) Phoenix, 思考之声(20 18 1 2) Voice of Reason%CL%正义之手(29 32 11 28) Hand of Justice, 橡树之心(18 26 21 10) Heart of the Oak,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%刚毅(1 12 14 28) Fortitude,}%CONTINUE% ItemDisplay[SWORD SOCK=4 NMAG !RW]: %NAME%{%GRAY%凤凰(26 26 28 31) Phoenix, 裂缝(15 18 20 25) Rift, 精神(7 10 9 11) Spirit, 思考之声(20 18 1 2) Voice of Reason%CL%Justice, 弑王者(23 22 25 19) Kingslayer, 誓约(13 21 23 17) Oath, 热情(14 9 2 20) Passion,%CL%饥荒(19 27 9 31) Famine, 刚毅(1 12 14 28) Fortitude, 正义之手(29 32 11 28) Hand of%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[(POLEARM OR SPEAR OR JAV) !THROWING SOCK=4 NMAG !RW]: %NAME%{%GRAY%热情(14 9 2 20) Passion, 凤凰(26 26 28 31) Phoenix, 骄傲(32 29 16 28) Pride, 狂暴(13 1 6 5) Rampage, 裂缝(15 18 20 25) Rift%CL%正义之手(29 32 11 28) Hand of Justice, 无限(30 23 30 24) Infinity, 眼光(8 3 7 12) Insight,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%刚毅(1 12 14 28) Fortitude,}%CONTINUE% ItemDisplay[SCEPTER SOCK=4 NMAG !RW]: %NAME%{%GRAY%热情(14 9 2 20) Passion, 凤凰(26 26 28 31) Phoenix, 裂缝(15 18 20 25) Rift, 思考之声(20 18 1 2) Voice of Reason%CL%神圣雷击(5 8 9 7) Holy Thunder, 正义之手(29 32 11 28) Hand of Justice,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%刚毅(1 12 14 28) Fortitude,}%CONTINUE% ItemDisplay[AXE SOCK=4 NMAG !RW]: %NAME%{%GRAY%誓约(13 21 23 17) Oath, 热情(14 9 2 20) Passion, 凤凰(26 26 28 31) Phoenix%CL%刚毅(1 12 14 28) Fortitude, 正义之手(29 32 11 28) Hand of Justice, 弑王者(23 22 25 19) Kingslayer,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%饥荒(19 27 9 31) Famine,}%CONTINUE% ItemDisplay[STAFF SOCK=4 NMAG !RW]: %NAME%{%GRAY%凤凰(26 26 28 31) Phoenix, 骄傲(32 29 16 28) Pride, 狂暴(13 1 6 5) Rampage, 精神(7 10 9 11) Spirit%CL%无限(30 23 30 24) Infinity, 眼光(8 3 7 12) Insight, 记忆(17 16 12 5) Memory, 热情(14 9 2 20) Passion,%CL%正义之手(29 32 11 28) Hand of Justice, 橡树之心(18 26 21 10) Heart of the Oak,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%刚毅(1 12 14 28) Fortitude,}%CONTINUE% ItemDisplay[(whm OR mau OR gma OR 9wh OR 9m9 OR 9gm OR 7wh OR 7m7 OR 7gm) SOCK=4 NMAG !RW]: %NAME%{%GRAY%Justice, 热情(14 9 2 20) Passion, 凤凰(26 26 28 31) Phoenix%CL%饥荒(19 27 9 31) Famine, 刚毅(1 12 14 28) Fortitude, 正义之手(29 32 11 28) Hand of%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% //Weapons 5soc ItemDisplay[WEAPON SOCK=5 NMAG !RW]: %NAME%{%GRAY%战争召唤(11 8 23 24 27) Call to Arms%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[(BOW OR XBOW) SOCK=5 NMAG !RW]: %NAME%{%GRAY%战争召唤(11 8 23 24 27) Call to Arms, 迷雾(32 13 25 10 6) Mist, 天顶(31 33 9 10 8) Zenith%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[WEAPON !(BOW OR XBOW OR SOR) SOCK=5 NMAG !RW]: %NAME%{%GRAY%战争召唤(11 8 23 24 27) Call to Arms, 永恒(11 30 24 12 29) Eternity, 荣耀(11 1 6 3 12) Honor%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[STAFF SOCK=5 NMAG !RW]: %NAME%{%GRAY%末日(15 27 22 28 32) Doom, 永恒(11 30 24 12 29) Eternity, 荣耀(11 1 6 3 12) Honor, 天顶(31 33 9 10 8) Zenith%CL%野兽(30 3 22 23 17) Beast, 战争召唤(11 8 23 24 27) Call to Arms, 毁灭(26 28 30 31 18) Destruction,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[SCEPTER SOCK=5 NMAG !RW]: %NAME%{%GRAY%战争召唤(11 8 23 24 27) Call to Arms, 末日(15 27 22 28 32) Doom, 永恒(11 30 24 12 29) Eternity, 荣耀(11 1 6 3 12) Honor%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%野兽(30 3 22 23 17) Beast,}%CONTINUE% ItemDisplay[(whm OR mau OR gma OR 9wh OR 9m9 OR 9gm OR 7wh OR 7m7 OR 7gm) SOCK=5 NMAG !RW]: %NAME%{%GRAY% 永恒(11 30 24 12 29) Eternity, 荣耀(11 1 6 3 12) Honor, 遵从(15 18 10 5 19) Obedience%CL%野兽(30 3 22 23 17) Beast, 战争召唤(11 8 23 24 27) Call to Arms, 末日(15 27 22 28 32) Doom,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[AXE SOCK=5 NMAG !RW]: %NAME%{%GRAY%永恒(11 30 24 12 29) Eternity, 悔恨(5 3 28 23 8) Grief, 荣耀(11 1 6 3 12) Honor%CL%战争召唤(11 8 23 24 27) Call to Arms, 死神(15 1 26 9 25) Death, 末日(15 27 22 28 32) Doom,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%野兽(30 3 22 23 17) Beast,}%CONTINUE% ItemDisplay[SWORD 1H SOCK=5 NMAG !RW]: %NAME%{%GRAY%毁灭(26 28 30 31 18) Destruction, 末日(15 27 22 28 32) Doom, 悔恨(5 3 28 23 8) Grief, 荣耀(11 1 6 3 12) Honor%CL%战争召唤(11 8 23 24 27) Call to Arms, 永恒(11 30 24 12 29) Eternity, 死神(15 1 26 9 25) Death,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[SWORD 2H SOCK=5 NMAG !RW]: %NAME%{%GRAY%毁灭(26 28 30 31 18) Destruction, 末日(15 27 22 28 32) Doom, 悔恨(5 3 28 23 8) Grief, 荣耀(11 1 6 3 12) Honor, 天顶(31 33 9 10 8) Zenith%CL%战争召唤(11 8 23 24 27) Call to Arms, 永恒(11 30 24 12 29) Eternity, 死神(15 1 26 9 25) Death,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[(POLEARM OR SPEAR OR JAV) !THROWING SOCK=5 NMAG !RW]: %NAME%{%GRAY%永恒(11 30 24 12 29) Eternity, 荣耀(11 1 6 3 12) Honor, 遵从(15 18 10 5 19) Obedience, 天顶(31 33 9 10 8) Zenith%CL%战争召唤(11 8 23 24 27) Call to Arms, 毁灭(26 28 30 31 18) Destruction, 末日(15 27 22 28 32) Doom,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[POLEARM !THROWING SOCK=5 NMAG !RW]: %NAME%{%GRAY%永恒(11 30 24 12 29) Eternity, 悔恨(5 3 28 23 8) Grief, 荣耀(11 1 6 3 12) Honor, 遵从(15 18 10 5 19) Obedience, 天顶(31 33 9 10 8) Zenith%CL%战争召唤(11 8 23 24 27) Call to Arms, 毁灭(26 28 30 31 18) Destruction, 末日(15 27 22 28 32) Doom,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% //Weapons 6soc ItemDisplay[WEAPON SOCK=6 NMAG !RW]: %NAME%{%GRAY%死亡呼吸(26 15 1 2 33 5) Breath of the Dying, 寂静(14 2 15 24 3 26) Silence%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[(AXE OR SWORD OR (whm OR mau OR gma OR 9wh OR 9m9 OR 9gm OR 7wh OR 7m7 OR 7gm)) SOCK=6 NMAG !RW]: %NAME%{%GRAY%of the Dying, 最后希望(31 23 31 29 31 30) Last Wish, 寂静(14 2 15 24 3 26) Silence%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%死亡呼吸(26 15 1 2 33 5) Breath}%CONTINUE% ItemDisplay[SWORD 1H SOCK=6 NMAG !RW]: %NAME%{%GRAY%寂静(14 2 15 24 3 26) Silence, 坚定意志(19 16 6 2 1 15) Unbending Will%CL%死亡呼吸(26 15 1 2 33 5) Breath of the Dying, 最后希望(31 23 31 29 31 30) Last Wish,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[SWORD 2H SOCK=6 NMAG !RW]: %NAME%{%GRAY%寂静(14 2 15 24 3 26) Silence, 坚定意志(19 16 6 2 1 15) Unbending Will%CL%死亡呼吸(26 15 1 2 33 5) Breath of the Dying, 最后希望(31 23 31 29 31 30) Last Wish,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%庇护(25 32 15 31 14 22) Asylum,}%CONTINUE% ItemDisplay[(whm OR mau OR gma OR 9wh OR 9m9 OR 9gm OR 7wh OR 7m7 OR 7gm) SOCK=6 NMAG !RW]: %NAME%{%GRAY%最后希望(31 23 31 29 31 30) Last Wish, 狂喜(26 31 28 8 18 23) Rapture, 寂静(14 2 15 24 3 26) Silence%CL%%GRAY%庇护(25 32 15 31 14 22) Asylum, 死亡呼吸(26 15 1 2 33 5) Breath of the Dying,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[(POLEARM OR SPEAR OR JAV) !THROWING SOCK=6 NMAG !RW]: %NAME%{%GRAY%庇护(25 32 15 31 14 22) Asylum, 死亡呼吸(26 15 1 2 33 5) Breath of the Dying, 寂静(14 2 15 24 3 26) Silence%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[(BOW OR XBOW) SOCK=6 NMAG !RW]: %NAME%{%GRAY%庇护(25 32 15 31 14 22) Asylum, 死亡呼吸(26 15 1 2 33 5) Breath of the Dying, 寂静(14 2 15 24 3 26) Silence%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% ItemDisplay[STAFF SOCK=6 NMAG !RW]: %NAME%{%GRAY%最后希望(31 23 31 29 31 30) Last Wish, 着魔(33 24 20 17 16 4) Obsession, 寂静(14 2 15 24 3 26) Silence%CL%庇护(25 32 15 31 14 22) Asylum, 死亡呼吸(26 15 1 2 33 5) Breath of the Dying,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE% //Look at keys for RW recipes Description ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !leg SOCK>1 NMAG !RW !SHOP]:%NAME%{%WHITE%Look at %GRAY%key %WHITE%Quantity: 1-17 for %ORANGE%Recipes%CL%%NAME%}%CONTINUE% //Notes for upgrading //Recipes ItemDisplay[(ARMOR OR QUIVER) NORM RARE ID]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Ral 8%WHITE%, %ORANGE%Thul 10%WHITE%, Perf %PURPLE%O}%CONTINUE% ItemDisplay[(ARMOR OR QUIVER) EXC RARE ID]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Ko 18%WHITE%, %ORANGE%Pul 21%WHITE%, Perf %PURPLE%O}%CONTINUE% ItemDisplay[WEAPON NORM RARE ID]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Ort 9%WHITE%, %ORANGE%Amn 11%WHITE%, Perf %BLUE%O}%CONTINUE% ItemDisplay[WEAPON EXC RARE ID]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Fal 19%WHITE%, %ORANGE%Um 22%WHITE%, Perf %BLUE%O}%CONTINUE% ItemDisplay[(ARMOR OR QUIVER) NORM CRAFT ID]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Ral 8%WHITE%, %ORANGE%Thul 10%WHITE%, Perf %PURPLE%O}%CONTINUE% ItemDisplay[(ARMOR OR QUIVER) EXC CRAFT ID]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Ko 18%WHITE%, %ORANGE%Pul 21%WHITE%, Perf %PURPLE%O}%CONTINUE% ItemDisplay[WEAPON NORM CRAFT ID]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Ort 9%WHITE%, %ORANGE%Amn 11%WHITE%, Perf %BLUE%O}%CONTINUE% ItemDisplay[WEAPON EXC CRAFT ID]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Fal 19%WHITE%, %ORANGE%Um 22%WHITE%, Perf %BLUE%O}%CONTINUE% ItemDisplay[(ARMOR OR QUIVER) NORM UNI ID]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Tal 7%WHITE%, %ORANGE%Shael 13%WHITE%, Perf O}%CONTINUE% ItemDisplay[(ARMOR OR QUIVER) EXC UNI ID]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Ko 18%WHITE%, %ORANGE%Lem 20%WHITE%, Perf O}%CONTINUE% ItemDisplay[WEAPON NORM UNI ID]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Ral 8%WHITE%, %ORANGE%Sol 12%WHITE%, Perf %GREEN%O}%CONTINUE% ItemDisplay[WEAPON EXC UNI ID]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Lum 17%WHITE%, %ORANGE%Pul 21%WHITE%, Perf %GREEN%O}%CONTINUE% ItemDisplay[(ARMOR OR QUIVER) NORM SET ID]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Tal 7%WHITE%, %ORANGE%Shael 13%WHITE%, Perf O}%CONTINUE% ItemDisplay[(ARMOR OR QUIVER) EXC SET ID]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Ko 18%WHITE%, %ORANGE%Lem 20%WHITE%, Perf O}%CONTINUE% ItemDisplay[WEAPON NORM SET ID]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Ral 8%WHITE%, %ORANGE%Sol 12%WHITE%, Perf %GREEN%O}%CONTINUE% ItemDisplay[WEAPON EXC SET ID]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Lum 17%WHITE%, %ORANGE%Pul 21%WHITE%, Perf %GREEN%O}%CONTINUE% //Exactly Requirements after upgrade ItemDisplay[(ARMOR OR WEAPON OR QUIVER) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%CL%%TAN%Note%WHITE%: Upgrade:}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME% %GRAY%(%WHITE%Req: }%CONTINUE% //Strength ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%LIGHT_GRAY%Str%WHITE%:}%CONTINUE% //STR REQ //Items that after upgrade will Require STR 10 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) ETH)) CHARSTAT0<10]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) ETH))]: %NAME%{%NAME%10}%CONTINUE% //Items that after upgrade will Require STR 15 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) ETH)) CHARSTAT0<15]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) ETH))]: %NAME%{%NAME%15}%CONTINUE% //Items that after upgrade will Require STR 20 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) !ETH) OR ((spc) ETH)) CHARSTAT0<20]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) !ETH) OR ((spc) ETH))]: %NAME%{%NAME%20}%CONTINUE% //Items that after upgrade will Require STR 24 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) ETH)) CHARSTAT0<24]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) ETH))]: %NAME%{%NAME%24}%CONTINUE% //Items that after upgrade will Require STR 25 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) !ETH)) CHARSTAT0<25]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) !ETH))]: %NAME%{%NAME%25}%CONTINUE% //Items that after upgrade will Require STR 28 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) ETH)) CHARSTAT0<28]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) ETH))]: %NAME%{%NAME%28}%CONTINUE% //Items that after upgrade will Require STR 30 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((spc) !ETH)) CHARSTAT0<30]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((spc) !ETH))]: %NAME%{%NAME%30}%CONTINUE% //Items that after upgrade will Require STR 31 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) ETH)) CHARSTAT0<31]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) ETH))]: %NAME%{%NAME%31}%CONTINUE% //Items that after upgrade will Require STR 32 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) ETH)) CHARSTAT0<32]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) ETH))]: %NAME%{%NAME%32}%CONTINUE% //Items that after upgrade will Require STR 33 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) ETH)) CHARSTAT0<33]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) ETH))]: %NAME%{%NAME%33}%CONTINUE% //Items that after upgrade will Require STR 34 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) !ETH) OR ((8cs OR dr1 OR pa1) ETH)) CHARSTAT0<34]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) !ETH) OR ((8cs OR dr1 OR pa1) ETH))]: %NAME%{%NAME%34}%CONTINUE% //Items that after upgrade will Require STR 35 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) ETH)) CHARSTAT0<35]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) ETH))]: %NAME%{%NAME%35}%CONTINUE% //Items that after upgrade will Require STR 37 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) ETH)) CHARSTAT0<37]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) ETH))]: %NAME%{%NAME%37}%CONTINUE% //Items that after upgrade will Require STR 38 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) !ETH) OR ((9tk) ETH)) CHARSTAT0<38]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) !ETH) OR ((9tk) ETH))]: %NAME%{%NAME%38}%CONTINUE% //Items that after upgrade will Require STR 40 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) ETH)) CHARSTAT0<40]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) ETH))]: %NAME%{%NAME%40}%CONTINUE% //Items that after upgrade will Require STR 41 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) !ETH)) CHARSTAT0<41]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) !ETH))]: %NAME%{%NAME%41}%CONTINUE% //Items that after upgrade will Require STR 42 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH) OR ((8lb OR lxb OR 8bs) ETH)) CHARSTAT0<42]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH) OR ((8lb OR lxb OR 8bs) ETH))]: %NAME%{%NAME%42}%CONTINUE% //Items that after upgrade will Require STR 43 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) !ETH) OR ((lbw OR sml) ETH)) CHARSTAT0<43]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) !ETH) OR ((lbw OR sml) ETH))]: %NAME%{%NAME%43}%CONTINUE% //Items that after upgrade will Require STR 44 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs OR dr1 OR pa1) !ETH)) CHARSTAT0<44]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs OR dr1 OR pa1) !ETH))]: %NAME%{%NAME%44}%CONTINUE% //Items that after upgrade will Require STR 45 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) !ETH) OR ((9di OR msk OR ltp) ETH)) CHARSTAT0<45]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) !ETH) OR ((9di OR msk OR ltp) ETH))]: %NAME%{%NAME%45}%CONTINUE% //Items that after upgrade will Require STR 46 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) ETH)) CHARSTAT0<46]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) ETH))]: %NAME%{%NAME%46}%CONTINUE% //Items that after upgrade will Require STR 47 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) !ETH) OR ((ktr) ETH)) CHARSTAT0<47]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) !ETH) OR ((ktr) ETH))]: %NAME%{%NAME%47}%CONTINUE% //Items that after upgrade will Require STR 48 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) ETH)) CHARSTAT0<48]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) ETH))]: %NAME%{%NAME%48}%CONTINUE% //Items that after upgrade will Require STR 49 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) ETH)) CHARSTAT0<49]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) ETH))]: %NAME%{%NAME%49}%CONTINUE% //Items that after upgrade will Require STR 50 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) !ETH)) CHARSTAT0<50]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) !ETH))]: %NAME%{%NAME%50}%CONTINUE% //Items that after upgrade will Require STR 51 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) ETH)) CHARSTAT0<51]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) ETH))]: %NAME%{%NAME%51}%CONTINUE% //Items that after upgrade will Require STR 52 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb OR lxb OR 8bs) !ETH) OR ((dr4) ETH)) CHARSTAT0<52]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb OR lxb OR 8bs) !ETH) OR ((dr4) ETH))]: %NAME%{%NAME%52}%CONTINUE% //Items that after upgrade will Require STR 53 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw OR sml) !ETH) OR ((8ls) ETH)) CHARSTAT0<53]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw OR sml) !ETH) OR ((8ls) ETH))]: %NAME%{%NAME%53}%CONTINUE% //Items that after upgrade will Require STR 54 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH)) CHARSTAT0<54]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH))]: %NAME%{%NAME%54}%CONTINUE% //Items that after upgrade will Require STR 55 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR msk OR ltp) !ETH) OR ((9bl OR sbb OR brs OR spk OR mbt OR dr5) ETH)) CHARSTAT0<55]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR msk OR ltp) !ETH) OR ((9bl OR sbb OR brs OR spk OR mbt OR dr5) ETH))]: %NAME%{%NAME%55}%CONTINUE% //Items that after upgrade will Require STR 56 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) !ETH) OR ((wrb) ETH)) CHARSTAT0<56]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) !ETH) OR ((wrb) ETH))]: %NAME%{%NAME%56}%CONTINUE% //Items that after upgrade will Require STR 57 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH)) CHARSTAT0<57]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH))]: %NAME%{%NAME%57}%CONTINUE% //Items that after upgrade will Require STR 58 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) !ETH) OR ((axe) ETH)) CHARSTAT0<58]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) !ETH) OR ((axe) ETH))]: %NAME%{%NAME%58}%CONTINUE% //Items that after upgrade will Require STR 59 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) !ETH) OR ((axf OR pa3) ETH)) CHARSTAT0<59]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) !ETH) OR ((axf OR pa3) ETH))]: %NAME%{%NAME%59}%CONTINUE% //Items that after upgrade will Require STR 60 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH)) CHARSTAT0<60]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH))]: %NAME%{%NAME%60}%CONTINUE% //Items that after upgrade will Require STR 61 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) !ETH) OR ((lrg) ETH)) CHARSTAT0<61]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) !ETH) OR ((lrg) ETH))]: %NAME%{%NAME%61}%CONTINUE% //Items that after upgrade will Require STR 62 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((dr4) !ETH) OR ((8sw) ETH)) CHARSTAT0<62]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((dr4) !ETH) OR ((8sw) ETH))]: %NAME%{%NAME%62}%CONTINUE% //Items that after upgrade will Require STR 63 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((lax OR 2hs OR swb OR ces OR am2 OR ba2) ETH)) CHARSTAT0<63]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((lax OR 2hs OR swb OR ces OR am2 OR ba2) ETH))]: %NAME%{%NAME%63}%CONTINUE% //Items that after upgrade will Require STR 64 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH) OR ((mst OR rng) ETH)) CHARSTAT0<64]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH) OR ((mst OR rng) ETH))]: %NAME%{%NAME%64}%CONTINUE% //Items that after upgrade will Require STR 65 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bl OR sbb OR brs OR spk OR mbt OR dr5) !ETH)) CHARSTAT0<65]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bl OR sbb OR brs OR spk OR mbt OR dr5) !ETH))]: %NAME%{%NAME%65}%CONTINUE% //Items that after upgrade will Require STR 66 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((9ts OR 8hb OR gsc OR clw) ETH)) CHARSTAT0<66]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((9ts OR 8hb OR gsc OR clw) ETH))]: %NAME%{%NAME%66}%CONTINUE% //Items that after upgrade will Require STR 67 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) ETH)) CHARSTAT0<67]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) ETH))]: %NAME%{%NAME%67}%CONTINUE% //Items that after upgrade will Require STR 68 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axe) !ETH)) CHARSTAT0<68]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axe) !ETH))]: %NAME%{%NAME%68}%CONTINUE% //Items that after upgrade will Require STR 69 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axf OR pa3) !ETH) OR ((btl) ETH)) CHARSTAT0<69]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axf OR pa3) !ETH) OR ((btl) ETH))]: %NAME%{%NAME%69}%CONTINUE% //Items that after upgrade will Require STR 70 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((ssp OR brn OR bar OR lbb OR mxb OR rxb) ETH)) CHARSTAT0<70]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((ssp OR brn OR bar OR lbb OR mxb OR rxb) ETH))]: %NAME%{%NAME%70}%CONTINUE% //Items that after upgrade will Require STR 71 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lrg) !ETH)) CHARSTAT0<71]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lrg) !ETH))]: %NAME%{%NAME%71}%CONTINUE% //Items that after upgrade will Require STR 72 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH) OR ((fla OR scy OR skr OR fhl OR ne7) ETH)) CHARSTAT0<72]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH) OR ((fla OR scy OR skr OR fhl OR ne7) ETH))]: %NAME%{%NAME%72}%CONTINUE% //Items that after upgrade will Require STR 73 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lax OR 2hs OR swb OR ces OR am2 OR ba2) !ETH) OR ((8lx) ETH)) CHARSTAT0<73]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lax OR 2hs OR swb OR ces OR am2 OR ba2) !ETH) OR ((8lx) ETH))]: %NAME%{%NAME%73}%CONTINUE% //Items that after upgrade will Require STR 74 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mst OR rng) !ETH) OR ((xkp OR xea) ETH)) CHARSTAT0<74]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mst OR rng) !ETH) OR ((xkp OR xea) ETH))]: %NAME%{%NAME%74}%CONTINUE% //Items that after upgrade will Require STR 75 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) ETH)) CHARSTAT0<75]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) ETH))]: %NAME%{%NAME%75}%CONTINUE% //Items that after upgrade will Require STR 76 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts OR 8hb OR gsc OR clw) !ETH) OR ((scl OR dr6 OR pa6) ETH)) CHARSTAT0<76]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts OR 8hb OR gsc OR clw) !ETH) OR ((scl OR dr6 OR pa6) ETH))]: %NAME%{%NAME%76}%CONTINUE% //Items that after upgrade will Require STR 77 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) !ETH) OR ((am6) ETH)) CHARSTAT0<77]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) !ETH) OR ((am6) ETH))]: %NAME%{%NAME%77}%CONTINUE% //Items that after upgrade will Require STR 78 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) ETH)) CHARSTAT0<78]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) ETH))]: %NAME%{%NAME%78}%CONTINUE% //Items that after upgrade will Require STR 79 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btl) !ETH) OR ((9gl OR 8s8 OR pa4) ETH)) CHARSTAT0<79]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btl) !ETH) OR ((9gl OR 8s8 OR pa4) ETH))]: %NAME%{%NAME%79}%CONTINUE% //Items that after upgrade will Require STR 80 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ssp OR brn OR bar OR lbb OR mxb OR rxb) !ETH)) CHARSTAT0<80]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ssp OR brn OR bar OR lbb OR mxb OR rxb) !ETH))]: %NAME%{%NAME%80}%CONTINUE% //Items that after upgrade will Require STR 81 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) ETH)) CHARSTAT0<81]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) ETH))]: %NAME%{%NAME%81}%CONTINUE% //Items that after upgrade will Require STR 82 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR scy OR skr OR fhl OR ne7) !ETH) OR ((bax OR bsd OR chn) ETH)) CHARSTAT0<82]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR scy OR skr OR fhl OR ne7) !ETH) OR ((bax OR bsd OR chn) ETH))]: %NAME%{%NAME%82}%CONTINUE% //Items that after upgrade will Require STR 83 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH)) CHARSTAT0<83]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH))]: %NAME%{%NAME%83}%CONTINUE% //Items that after upgrade will Require STR 84 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xkp OR xea) !ETH) OR ((mpi) ETH)) CHARSTAT0<84]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xkp OR xea) !ETH) OR ((mpi) ETH))]: %NAME%{%NAME%84}%CONTINUE% //Items that after upgrade will Require STR 85 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) !ETH) OR ((vou OR lwb OR xla OR tbt OR dr7 OR ne9) ETH)) CHARSTAT0<85]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) !ETH) OR ((vou OR lwb OR xla OR tbt OR dr7 OR ne9) ETH))]: %NAME%{%NAME%85}%CONTINUE% //Items that after upgrade will Require STR 86 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scl OR dr6 OR pa6) !ETH) OR ((9b8) ETH)) CHARSTAT0<86]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scl OR dr6 OR pa6) !ETH) OR ((9b8) ETH))]: %NAME%{%NAME%86}%CONTINUE% //Items that after upgrade will Require STR 87 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH) OR ((8l8 OR 9ws OR spl) ETH)) CHARSTAT0<87]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH) OR ((8l8 OR 9ws OR spl) ETH))]: %NAME%{%NAME%87}%CONTINUE% //Items that after upgrade will Require STR 88 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) !ETH) OR ((9ja OR glv) ETH)) CHARSTAT0<88]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) !ETH) OR ((9ja OR glv) ETH))]: %NAME%{%NAME%88}%CONTINUE% //Items that after upgrade will Require STR 89 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl OR 8s8 OR pa4) !ETH) OR ((9ls OR 9ar) ETH)) CHARSTAT0<89]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl OR 8s8 OR pa4) !ETH) OR ((9ls OR 9ar) ETH))]: %NAME%{%NAME%89}%CONTINUE% //Items that after upgrade will Require STR 90 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) ETH)) CHARSTAT0<90]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) ETH))]: %NAME%{%NAME%90}%CONTINUE% //Items that after upgrade will Require STR 91 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) !ETH) OR ((btx OR spt OR am3) ETH)) CHARSTAT0<91]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) !ETH) OR ((btx OR spt OR am3) ETH))]: %NAME%{%NAME%91}%CONTINUE% //Items that after upgrade will Require STR 92 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bax OR bsd OR chn) !ETH) OR ((xsk) ETH)) CHARSTAT0<92]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bax OR bsd OR chn) !ETH) OR ((xsk) ETH))]: %NAME%{%NAME%92}%CONTINUE% //Items that after upgrade will Require STR 93 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) ETH)) CHARSTAT0<93]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) ETH))]: %NAME%{%NAME%93}%CONTINUE% //Items that after upgrade will Require STR 94 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi) !ETH) OR ((gis OR dr8) ETH)) CHARSTAT0<94]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi) !ETH) OR ((gis OR dr8) ETH))]: %NAME%{%NAME%94}%CONTINUE% //Items that after upgrade will Require STR 95 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((vou OR lwb OR xla OR tbt OR dr7 OR ne9) !ETH) OR ((9wb) ETH)) CHARSTAT0<95]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((vou OR lwb OR xla OR tbt OR dr7 OR ne9) !ETH) OR ((9wb) ETH))]: %NAME%{%NAME%95}%CONTINUE% //Items that after upgrade will Require STR 96 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b8) !ETH) OR ((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) ETH)) CHARSTAT0<96]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b8) !ETH) OR ((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) ETH))]: %NAME%{%NAME%96}%CONTINUE% //Items that after upgrade will Require STR 97 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8 OR 9ws OR spl) !ETH) OR ((ama) ETH)) CHARSTAT0<97]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8 OR 9ws OR spl) !ETH) OR ((ama) ETH))]: %NAME%{%NAME%97}%CONTINUE% //Items that after upgrade will Require STR 98 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja OR glv) !ETH) OR ((9qs OR 9xf OR am7) ETH)) CHARSTAT0<98]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja OR glv) !ETH) OR ((9qs OR 9xf OR am7) ETH))]: %NAME%{%NAME%98}%CONTINUE% //Items that after upgrade will Require STR 99 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR 9ar) !ETH) OR ((9sb OR xlm OR pa7) ETH)) CHARSTAT0<99]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR 9ar) !ETH) OR ((9sb OR xlm OR pa7) ETH))]: %NAME%{%NAME%99}%CONTINUE% //Items that after upgrade will Require STR 100 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) !ETH) OR ((pik OR hxb OR 9cs OR gts OR hgl OR hbl) ETH)) CHARSTAT0<100]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) !ETH) OR ((pik OR hxb OR 9cs OR gts OR hgl OR hbl) ETH))]: %NAME%{%NAME%100}%CONTINUE% //Items that after upgrade will Require STR 101 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btx OR spt OR am3) !ETH) OR ((xtu) ETH)) CHARSTAT0<101]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btx OR spt OR am3) !ETH) OR ((xtu) ETH))]: %NAME%{%NAME%101}%CONTINUE% //Items that after upgrade will Require STR 102 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xsk) !ETH)) CHARSTAT0<102]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xsk) !ETH))]: %NAME%{%NAME%102}%CONTINUE% //Items that after upgrade will Require STR 103 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) !ETH) OR ((bsw OR pax OR 9lw OR dr9) ETH)) CHARSTAT0<103]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) !ETH) OR ((bsw OR pax OR 9lw OR dr9) ETH))]: %NAME%{%NAME%103}%CONTINUE% //Items that after upgrade will Require STR 104 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis OR dr8) !ETH) OR ((am8 OR pa5) ETH)) CHARSTAT0<104]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis OR dr8) !ETH) OR ((am8 OR pa5) ETH))]: %NAME%{%NAME%104}%CONTINUE% //Items that after upgrade will Require STR 105 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wb) !ETH) OR ((9ax OR gax OR 9tw OR am4 OR ghm) ETH)) CHARSTAT0<105]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wb) !ETH) OR ((9ax OR gax OR 9tw OR am4 OR ghm) ETH))]: %NAME%{%NAME%105}%CONTINUE% //Items that after upgrade will Require STR 106 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) !ETH)) CHARSTAT0<106]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) !ETH))]: %NAME%{%NAME%106}%CONTINUE% //Items that after upgrade will Require STR 107 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH) OR ((8mx) ETH)) CHARSTAT0<107]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH) OR ((8mx) ETH))]: %NAME%{%NAME%107}%CONTINUE% //Items that after upgrade will Require STR 108 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR 9xf OR am7) !ETH) OR ((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) ETH)) CHARSTAT0<108]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR 9xf OR am7) !ETH) OR ((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) ETH))]: %NAME%{%NAME%108}%CONTINUE% //Items that after upgrade will Require STR 109 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR xlm OR pa7) !ETH)) CHARSTAT0<109]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR xlm OR pa7) !ETH))]: %NAME%{%NAME%109}%CONTINUE% //Items that after upgrade will Require STR 110 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((pik OR hxb OR 9cs OR gts OR hgl OR hbl) !ETH)) CHARSTAT0<110]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((pik OR hxb OR 9cs OR gts OR hgl OR hbl) !ETH))]: %NAME%{%NAME%110}%CONTINUE% //Items that after upgrade will Require STR 111 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtu) !ETH) OR ((wax OR 8cb) ETH)) CHARSTAT0<111]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtu) !ETH) OR ((wax OR 8cb) ETH))]: %NAME%{%NAME%111}%CONTINUE% //Items that after upgrade will Require STR 112 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH)) CHARSTAT0<112]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH))]: %NAME%{%NAME%112}%CONTINUE% //Items that after upgrade will Require STR 113 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bsw OR pax OR 9lw OR dr9) !ETH)) CHARSTAT0<113]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bsw OR pax OR 9lw OR dr9) !ETH))]: %NAME%{%NAME%113}%CONTINUE% //Items that after upgrade will Require STR 114 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am8 OR pa5) !ETH) OR ((mau OR pa8) ETH)) CHARSTAT0<114]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am8 OR pa5) !ETH) OR ((mau OR pa8) ETH))]: %NAME%{%NAME%114}%CONTINUE% //Items that after upgrade will Require STR 115 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax OR gax OR 9tw OR am4 OR ghm) !ETH) OR ((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) ETH)) CHARSTAT0<115]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax OR gax OR 9tw OR am4 OR ghm) !ETH) OR ((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) ETH))]: %NAME%{%NAME%115}%CONTINUE% //Items that after upgrade will Require STR 117 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8mx) !ETH) OR ((wsd OR 9s9 OR xrg) ETH)) CHARSTAT0<117]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8mx) !ETH) OR ((wsd OR 9s9 OR xrg) ETH))]: %NAME%{%NAME%117}%CONTINUE% //Items that after upgrade will Require STR 118 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) !ETH)) CHARSTAT0<118]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) !ETH))]: %NAME%{%NAME%118}%CONTINUE% //Items that after upgrade will Require STR 119 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) ETH)) CHARSTAT0<119]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) ETH))]: %NAME%{%NAME%119}%CONTINUE% //Items that after upgrade will Require STR 121 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wax OR 8cb) !ETH) OR ((xng) ETH)) CHARSTAT0<121]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wax OR 8cb) !ETH) OR ((xng) ETH))]: %NAME%{%NAME%121}%CONTINUE% //Items that after upgrade will Require STR 122 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH) OR ((9br OR am9) ETH)) CHARSTAT0<122]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH) OR ((9br OR am9) ETH))]: %NAME%{%NAME%122}%CONTINUE% //Items that after upgrade will Require STR 123 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) ETH)) CHARSTAT0<123]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) ETH))]: %NAME%{%NAME%123}%CONTINUE% //Items that after upgrade will Require STR 124 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mau OR pa8) !ETH) OR ((8lw) ETH)) CHARSTAT0<124]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mau OR pa8) !ETH) OR ((8lw) ETH))]: %NAME%{%NAME%124}%CONTINUE% //Items that after upgrade will Require STR 125 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) !ETH)) CHARSTAT0<125]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) !ETH))]: %NAME%{%NAME%125}%CONTINUE% //Items that after upgrade will Require STR 127 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR 9s9 OR xrg) !ETH)) CHARSTAT0<127]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR 9s9 OR xrg) !ETH))]: %NAME%{%NAME%127}%CONTINUE% //Items that after upgrade will Require STR 128 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) ETH)) CHARSTAT0<128]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) ETH))]: %NAME%{%NAME%128}%CONTINUE% //Items that after upgrade will Require STR 129 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) !ETH)) CHARSTAT0<129]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) !ETH))]: %NAME%{%NAME%129}%CONTINUE% //Items that after upgrade will Require STR 130 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) ETH)) CHARSTAT0<130]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) ETH))]: %NAME%{%NAME%130}%CONTINUE% //Items that after upgrade will Require STR 131 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xng) !ETH) OR ((8rx) ETH)) CHARSTAT0<131]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xng) !ETH) OR ((8rx) ETH))]: %NAME%{%NAME%131}%CONTINUE% //Items that after upgrade will Require STR 132 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br OR am9) !ETH) OR ((9fc OR 9bs OR xhl OR pa9) ETH)) CHARSTAT0<132]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br OR am9) !ETH) OR ((9fc OR 9bs OR xhl OR pa9) ETH))]: %NAME%{%NAME%132}%CONTINUE% //Items that after upgrade will Require STR 133 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) !ETH)) CHARSTAT0<133]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) !ETH))]: %NAME%{%NAME%133}%CONTINUE% //Items that after upgrade will Require STR 134 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH)) CHARSTAT0<134]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH))]: %NAME%{%NAME%134}%CONTINUE% //Items that after upgrade will Require STR 135 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) ETH)) CHARSTAT0<135]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) ETH))]: %NAME%{%NAME%135}%CONTINUE% //Items that after upgrade will Require STR 137 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH)) CHARSTAT0<137]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH))]: %NAME%{%NAME%137}%CONTINUE% //Items that after upgrade will Require STR 138 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) !ETH) OR ((paa) ETH)) CHARSTAT0<138]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) !ETH) OR ((paa) ETH))]: %NAME%{%NAME%138}%CONTINUE% //Items that after upgrade will Require STR 139 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) ETH)) CHARSTAT0<139]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) ETH))]: %NAME%{%NAME%139}%CONTINUE% //Items that after upgrade will Require STR 140 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) !ETH) OR ((9ss) ETH)) CHARSTAT0<140]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) !ETH) OR ((9ss) ETH))]: %NAME%{%NAME%140}%CONTINUE% //Items that after upgrade will Require STR 141 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8rx) !ETH) OR ((xtg OR ztb OR ba8) ETH)) CHARSTAT0<141]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8rx) !ETH) OR ((xtg OR ztb OR ba8) ETH))]: %NAME%{%NAME%141}%CONTINUE% //Items that after upgrade will Require STR 142 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 9bs OR xhl OR pa9) !ETH) OR ((9s8) ETH)) CHARSTAT0<142]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 9bs OR xhl OR pa9) !ETH) OR ((9s8) ETH))]: %NAME%{%NAME%142}%CONTINUE% //Items that after upgrade will Require STR 143 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH)) CHARSTAT0<143]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH))]: %NAME%{%NAME%143}%CONTINUE% //Items that after upgrade will Require STR 145 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) !ETH) OR ((9sr) ETH)) CHARSTAT0<145]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) !ETH) OR ((9sr) ETH))]: %NAME%{%NAME%145}%CONTINUE% //Items that after upgrade will Require STR 146 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) ETH)) CHARSTAT0<146]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) ETH))]: %NAME%{%NAME%146}%CONTINUE% //Items that after upgrade will Require STR 147 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH)) CHARSTAT0<147]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH))]: %NAME%{%NAME%147}%CONTINUE% //Items that after upgrade will Require STR 148 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((paa) !ETH) OR ((xhn) ETH)) CHARSTAT0<148]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((paa) !ETH) OR ((xhn) ETH))]: %NAME%{%NAME%148}%CONTINUE% //Items that after upgrade will Require STR 149 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) !ETH)) CHARSTAT0<149]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) !ETH))]: %NAME%{%NAME%149}%CONTINUE% //Items that after upgrade will Require STR 150 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ss) !ETH)) CHARSTAT0<150]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ss) !ETH))]: %NAME%{%NAME%150}%CONTINUE% //Items that after upgrade will Require STR 151 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtg OR ztb OR ba8) !ETH)) CHARSTAT0<151]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtg OR ztb OR ba8) !ETH))]: %NAME%{%NAME%151}%CONTINUE% //Items that after upgrade will Require STR 152 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9s8) !ETH)) CHARSTAT0<152]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9s8) !ETH))]: %NAME%{%NAME%152}%CONTINUE% //Items that after upgrade will Require STR 153 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9b9 OR 8hx OR xtb) ETH)) CHARSTAT0<153]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9b9 OR 8hx OR xtb) ETH))]: %NAME%{%NAME%153}%CONTINUE% //Items that after upgrade will Require STR 154 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) ETH)) CHARSTAT0<154]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) ETH))]: %NAME%{%NAME%154}%CONTINUE% //Items that after upgrade will Require STR 155 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH) OR ((9p9 OR 9pa OR xpl) ETH)) CHARSTAT0<155]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH) OR ((9p9 OR 9pa OR xpl) ETH))]: %NAME%{%NAME%155}%CONTINUE% //Items that after upgrade will Require STR 156 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) !ETH) OR ((9ba) ETH)) CHARSTAT0<156]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) !ETH) OR ((9ba) ETH))]: %NAME%{%NAME%156}%CONTINUE% //Items that after upgrade will Require STR 157 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) ETH)) CHARSTAT0<157]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) ETH))]: %NAME%{%NAME%157}%CONTINUE% //Items that after upgrade will Require STR 158 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhn) !ETH) OR ((9tr) ETH)) CHARSTAT0<158]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhn) !ETH) OR ((9tr) ETH))]: %NAME%{%NAME%158}%CONTINUE% //Items that after upgrade will Require STR 159 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) ETH)) CHARSTAT0<159]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) ETH))]: %NAME%{%NAME%159}%CONTINUE% //Items that after upgrade will Require STR 160 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) ETH)) CHARSTAT0<160]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) ETH))]: %NAME%{%NAME%160}%CONTINUE% //Items that after upgrade will Require STR 161 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) ETH)) CHARSTAT0<161]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) ETH))]: %NAME%{%NAME%161}%CONTINUE% //Items that after upgrade will Require STR 163 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b9 OR 8hx OR xtb) !ETH)) CHARSTAT0<163]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b9 OR 8hx OR xtb) !ETH))]: %NAME%{%NAME%163}%CONTINUE% //Items that after upgrade will Require STR 164 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) !ETH) OR ((xrn OR xld OR ba9) ETH)) CHARSTAT0<164]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) !ETH) OR ((xrn OR xld OR ba9) ETH))]: %NAME%{%NAME%164}%CONTINUE% //Items that after upgrade will Require STR 165 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9p9 OR 9pa OR xpl) !ETH) OR ((92h) ETH)) CHARSTAT0<165]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9p9 OR 9pa OR xpl) !ETH) OR ((92h) ETH))]: %NAME%{%NAME%165}%CONTINUE% //Items that after upgrade will Require STR 166 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba) !ETH)) CHARSTAT0<166]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba) !ETH))]: %NAME%{%NAME%166}%CONTINUE% //Items that after upgrade will Require STR 167 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) !ETH)) CHARSTAT0<167]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) !ETH))]: %NAME%{%NAME%167}%CONTINUE% //Items that after upgrade will Require STR 168 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tr) !ETH)) CHARSTAT0<168]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tr) !ETH))]: %NAME%{%NAME%168}%CONTINUE% //Items that after upgrade will Require STR 169 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) !ETH) OR ((9h9) ETH)) CHARSTAT0<169]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) !ETH) OR ((9h9) ETH))]: %NAME%{%NAME%169}%CONTINUE% //Items that after upgrade will Require STR 170 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) !ETH)) CHARSTAT0<170]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) !ETH))]: %NAME%{%NAME%170}%CONTINUE% //Items that after upgrade will Require STR 171 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH)) CHARSTAT0<171]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH))]: %NAME%{%NAME%171}%CONTINUE% //Items that after upgrade will Require STR 172 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) ETH)) CHARSTAT0<172]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) ETH))]: %NAME%{%NAME%172}%CONTINUE% //Items that after upgrade will Require STR 174 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xrn OR xld OR ba9) !ETH)) CHARSTAT0<174]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xrn OR xld OR ba9) !ETH))]: %NAME%{%NAME%174}%CONTINUE% //Items that after upgrade will Require STR 175 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((9gs OR xts OR xhg OR zhb) ETH)) CHARSTAT0<175]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((9gs OR xts OR xhg OR zhb) ETH))]: %NAME%{%NAME%175}%CONTINUE% //Items that after upgrade will Require STR 178 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) ETH)) CHARSTAT0<178]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) ETH))]: %NAME%{%NAME%178}%CONTINUE% //Items that after upgrade will Require STR 179 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9) !ETH) OR ((9bt OR 9wh OR 9gd) ETH)) CHARSTAT0<179]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9) !ETH) OR ((9bt OR 9wh OR 9gd) ETH))]: %NAME%{%NAME%179}%CONTINUE% //Items that after upgrade will Require STR 182 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) !ETH) OR ((xhm) ETH)) CHARSTAT0<182]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) !ETH) OR ((xhm) ETH))]: %NAME%{%NAME%182}%CONTINUE% //Items that after upgrade will Require STR 185 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs OR xts OR xhg OR zhb) !ETH) OR ((9b7) ETH)) CHARSTAT0<185]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs OR xts OR xhg OR zhb) !ETH) OR ((9b7) ETH))]: %NAME%{%NAME%185}%CONTINUE% //Items that after upgrade will Require STR 186 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) ETH)) CHARSTAT0<186]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) ETH))]: %NAME%{%NAME%186}%CONTINUE% //Items that after upgrade will Require STR 188 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) !ETH)) CHARSTAT0<188]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) !ETH))]: %NAME%{%NAME%188}%CONTINUE% //Items that after upgrade will Require STR 189 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt OR 9wh OR 9gd) !ETH)) CHARSTAT0<189]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt OR 9wh OR 9gd) !ETH))]: %NAME%{%NAME%189}%CONTINUE% //Items that after upgrade will Require STR 192 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhm) !ETH)) CHARSTAT0<192]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhm) !ETH))]: %NAME%{%NAME%192}%CONTINUE% //Items that after upgrade will Require STR 195 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b7) !ETH)) CHARSTAT0<195]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b7) !ETH))]: %NAME%{%NAME%195}%CONTINUE% //Items that after upgrade will Require STR 196 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) !ETH)) CHARSTAT0<196]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) !ETH))]: %NAME%{%NAME%196}%CONTINUE% //Items that after upgrade will Require STR 198 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) ETH)) CHARSTAT0<198]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) ETH))]: %NAME%{%NAME%198}%CONTINUE% //Items that after upgrade will Require STR 200 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) ETH)) CHARSTAT0<200]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) ETH))]: %NAME%{%NAME%200}%CONTINUE% //Items that after upgrade will Require STR 208 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) !ETH)) CHARSTAT0<208]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) !ETH))]: %NAME%{%NAME%208}%CONTINUE% //Items that after upgrade will Require STR 209 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) ETH)) CHARSTAT0<209]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) ETH))]: %NAME%{%NAME%209}%CONTINUE% //Items that after upgrade will Require STR 210 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) !ETH) OR ((xul) ETH)) CHARSTAT0<210]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) !ETH) OR ((xul) ETH))]: %NAME%{%NAME%210}%CONTINUE% //Items that after upgrade will Require STR 215 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) ETH)) CHARSTAT0<215]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) ETH))]: %NAME%{%NAME%215}%CONTINUE% //Items that after upgrade will Require STR 219 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) !ETH)) CHARSTAT0<219]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) !ETH))]: %NAME%{%NAME%219}%CONTINUE% //Items that after upgrade will Require STR 220 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xul) !ETH)) CHARSTAT0<220]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xul) !ETH))]: %NAME%{%NAME%220}%CONTINUE% //Items that after upgrade will Require STR 222 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) ETH)) CHARSTAT0<222]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) ETH))]: %NAME%{%NAME%222}%CONTINUE% //Items that after upgrade will Require STR 225 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) !ETH)) CHARSTAT0<225]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) !ETH))]: %NAME%{%NAME%225}%CONTINUE% //Items that after upgrade will Require STR 232 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) !ETH)) CHARSTAT0<232]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) !ETH))]: %NAME%{%NAME%232}%CONTINUE% //Items that after upgrade will Require STR 243 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) ETH)) CHARSTAT0<243]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) ETH))]: %NAME%{%NAME%243}%CONTINUE% //Items that after upgrade will Require STR 253 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) !ETH)) CHARSTAT0<253]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) !ETH))]: %NAME%{%NAME%253}%CONTINUE% //When -REQ appears ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !STAT91=0]: %NAME%{%NAME%%BLUE%%STAT91%%}%CONTINUE% //Dexterity ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !THROWING !dgr) OR THROWING OR (SPEAR !THROWING !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%WHITE%, %LIGHT_GRAY%Dex%WHITE%:}%CONTINUE% //DEX REQ //Items that after upgrade will Require DEX 10 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm) ETH)) CHARSTAT2<10]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm) ETH))]: %NAME%{%NAME%10}%CONTINUE% //Items that after upgrade will Require DEX 15 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) ETH)) CHARSTAT2<15]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) ETH))]: %NAME%{%NAME%15}%CONTINUE% //Items that after upgrade will Require DEX 17 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) ETH)) CHARSTAT2<17]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) ETH))]: %NAME%{%NAME%17}%CONTINUE% //Items that after upgrade will Require DEX 20 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm) !ETH)) CHARSTAT2<20]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm) !ETH))]: %NAME%{%NAME%20}%CONTINUE% //Items that after upgrade will Require DEX 23 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) ETH)) CHARSTAT2<23]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) ETH))]: %NAME%{%NAME%23}%CONTINUE% //Items that after upgrade will Require DEX 25 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) !ETH) OR ((8ls) ETH)) CHARSTAT2<25]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) !ETH) OR ((8ls) ETH))]: %NAME%{%NAME%25}%CONTINUE% //Items that after upgrade will Require DEX 27 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) !ETH) OR ((8cs) ETH)) CHARSTAT2<27]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) !ETH) OR ((8cs) ETH))]: %NAME%{%NAME%27}%CONTINUE% //Items that after upgrade will Require DEX 32 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH)) CHARSTAT2<32]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH))]: %NAME%{%NAME%32}%CONTINUE% //Items that after upgrade will Require DEX 33 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) !ETH) OR ((9cl OR bsd OR sbw) ETH)) CHARSTAT2<33]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) !ETH) OR ((9cl OR bsd OR sbw) ETH))]: %NAME%{%NAME%33}%CONTINUE% //Items that after upgrade will Require DEX 34 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH)) CHARSTAT2<34]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH))]: %NAME%{%NAME%34}%CONTINUE% //Items that after upgrade will Require DEX 35 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((92a) ETH)) CHARSTAT2<35]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((92a) ETH))]: %NAME%{%NAME%35}%CONTINUE% //Items that after upgrade will Require DEX 36 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) ETH)) CHARSTAT2<36]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) ETH))]: %NAME%{%NAME%36}%CONTINUE% //Items that after upgrade will Require DEX 37 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs) !ETH)) CHARSTAT2<37]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs) !ETH))]: %NAME%{%NAME%37}%CONTINUE% //Items that after upgrade will Require DEX 39 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) ETH)) CHARSTAT2<39]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) ETH))]: %NAME%{%NAME%39}%CONTINUE% //Items that after upgrade will Require DEX 42 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((scm OR tkf) ETH)) CHARSTAT2<42]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((scm OR tkf) ETH))]: %NAME%{%NAME%42}%CONTINUE% //Items that after upgrade will Require DEX 43 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR bsd OR sbw) !ETH)) CHARSTAT2<43]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR bsd OR sbw) !ETH))]: %NAME%{%NAME%43}%CONTINUE% //Items that after upgrade will Require DEX 44 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9mp) ETH)) CHARSTAT2<44]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9mp) ETH))]: %NAME%{%NAME%44}%CONTINUE% //Items that after upgrade will Require DEX 45 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a) !ETH) OR ((9gi OR 9vo) ETH)) CHARSTAT2<45]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a) !ETH) OR ((9gi OR 9vo) ETH))]: %NAME%{%NAME%45}%CONTINUE% //Items that after upgrade will Require DEX 46 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) !ETH)) CHARSTAT2<46]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) !ETH))]: %NAME%{%NAME%46}%CONTINUE% //Items that after upgrade will Require DEX 47 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) ETH)) CHARSTAT2<47]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) ETH))]: %NAME%{%NAME%47}%CONTINUE% //Items that after upgrade will Require DEX 48 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) ETH)) CHARSTAT2<48]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) ETH))]: %NAME%{%NAME%48}%CONTINUE% //Items that after upgrade will Require DEX 49 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) !ETH) OR ((9wa OR 9ga) ETH)) CHARSTAT2<49]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) !ETH) OR ((9wa OR 9ga) ETH))]: %NAME%{%NAME%49}%CONTINUE% //Items that after upgrade will Require DEX 50 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) ETH)) CHARSTAT2<50]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) ETH))]: %NAME%{%NAME%50}%CONTINUE% //Items that after upgrade will Require DEX 51 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) ETH)) CHARSTAT2<51]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) ETH))]: %NAME%{%NAME%51}%CONTINUE% //Items that after upgrade will Require DEX 52 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scm OR tkf) !ETH) OR ((hbw) ETH)) CHARSTAT2<52]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scm OR tkf) !ETH) OR ((hbw) ETH))]: %NAME%{%NAME%52}%CONTINUE% //Items that after upgrade will Require DEX 54 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp) !ETH)) CHARSTAT2<54]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp) !ETH))]: %NAME%{%NAME%54}%CONTINUE% //Items that after upgrade will Require DEX 55 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi OR 9vo) !ETH) OR ((9ba OR 9sc) ETH)) CHARSTAT2<55]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi OR 9vo) !ETH) OR ((9ba OR 9sc) ETH))]: %NAME%{%NAME%55}%CONTINUE% //Items that after upgrade will Require DEX 56 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) ETH)) CHARSTAT2<56]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) ETH))]: %NAME%{%NAME%56}%CONTINUE% //Items that after upgrade will Require DEX 57 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH) OR ((9ha OR 9bl OR pax) ETH)) CHARSTAT2<57]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH) OR ((9ha OR 9bl OR pax) ETH))]: %NAME%{%NAME%57}%CONTINUE% //Items that after upgrade will Require DEX 58 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) !ETH)) CHARSTAT2<58]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) !ETH))]: %NAME%{%NAME%58}%CONTINUE% //Items that after upgrade will Require DEX 59 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9ga) !ETH) OR ((9qs OR axf) ETH)) CHARSTAT2<59]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9ga) !ETH) OR ((9qs OR axf) ETH))]: %NAME%{%NAME%59}%CONTINUE% //Items that after upgrade will Require DEX 60 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) !ETH) OR ((mpi OR mxb OR 9ws) ETH)) CHARSTAT2<60]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) !ETH) OR ((mpi OR mxb OR 9ws) ETH))]: %NAME%{%NAME%60}%CONTINUE% //Items that after upgrade will Require DEX 61 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) !ETH) OR ((gis) ETH)) CHARSTAT2<61]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) !ETH) OR ((gis) ETH))]: %NAME%{%NAME%61}%CONTINUE% //Items that after upgrade will Require DEX 62 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hbw) !ETH)) CHARSTAT2<62]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hbw) !ETH))]: %NAME%{%NAME%62}%CONTINUE% //Items that after upgrade will Require DEX 63 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) ETH)) CHARSTAT2<63]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) ETH))]: %NAME%{%NAME%63}%CONTINUE% //Items that after upgrade will Require DEX 65 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba OR 9sc) !ETH) OR ((9dg OR 9b7) ETH)) CHARSTAT2<65]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba OR 9sc) !ETH) OR ((9dg OR 9b7) ETH))]: %NAME%{%NAME%65}%CONTINUE% //Items that after upgrade will Require DEX 66 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((clw) ETH)) CHARSTAT2<66]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((clw) ETH))]: %NAME%{%NAME%66}%CONTINUE% //Items that after upgrade will Require DEX 67 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR 9bl OR pax) !ETH) OR ((9fl OR 8hx OR am1) ETH)) CHARSTAT2<67]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR 9bl OR pax) !ETH) OR ((9fl OR 8hx OR am1) ETH))]: %NAME%{%NAME%67}%CONTINUE% //Items that after upgrade will Require DEX 69 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR axf) !ETH) OR ((gax OR lsd OR btl) ETH)) CHARSTAT2<69]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR axf) !ETH) OR ((gax OR lsd OR btl) ETH))]: %NAME%{%NAME%69}%CONTINUE% //Items that after upgrade will Require DEX 70 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi OR mxb OR 9ws) !ETH) OR ((tax OR ssp OR sbb OR hxb OR am3) ETH)) CHARSTAT2<70]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi OR mxb OR 9ws) !ETH) OR ((tax OR ssp OR sbb OR hxb OR am3) ETH))]: %NAME%{%NAME%70}%CONTINUE% //Items that after upgrade will Require DEX 71 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis) !ETH)) CHARSTAT2<71]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis) !ETH))]: %NAME%{%NAME%71}%CONTINUE% //Items that after upgrade will Require DEX 72 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) ETH)) CHARSTAT2<72]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) ETH))]: %NAME%{%NAME%72}%CONTINUE% //Items that after upgrade will Require DEX 73 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH) OR ((9ax) ETH)) CHARSTAT2<73]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH) OR ((9ax) ETH))]: %NAME%{%NAME%73}%CONTINUE% //Items that after upgrade will Require DEX 75 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR 9b7) !ETH)) CHARSTAT2<75]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR 9b7) !ETH))]: %NAME%{%NAME%75}%CONTINUE% //Items that after upgrade will Require DEX 76 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clw) !ETH) OR ((9kr) ETH)) CHARSTAT2<76]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clw) !ETH) OR ((9kr) ETH))]: %NAME%{%NAME%76}%CONTINUE% //Items that after upgrade will Require DEX 77 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fl OR 8hx OR am1) !ETH) OR ((9gs) ETH)) CHARSTAT2<77]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fl OR 8hx OR am1) !ETH) OR ((9gs) ETH))]: %NAME%{%NAME%77}%CONTINUE% //Items that after upgrade will Require DEX 78 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik OR 9ss) ETH)) CHARSTAT2<78]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik OR 9ss) ETH))]: %NAME%{%NAME%78}%CONTINUE% //Items that after upgrade will Require DEX 79 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gax OR lsd OR btl) !ETH)) CHARSTAT2<79]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gax OR lsd OR btl) !ETH))]: %NAME%{%NAME%79}%CONTINUE% //Items that after upgrade will Require DEX 80 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tax OR ssp OR sbb OR hxb OR am3) !ETH)) CHARSTAT2<80]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tax OR ssp OR sbb OR hxb OR am3) !ETH))]: %NAME%{%NAME%80}%CONTINUE% //Items that after upgrade will Require DEX 81 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) ETH)) CHARSTAT2<81]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) ETH))]: %NAME%{%NAME%81}%CONTINUE% //Items that after upgrade will Require DEX 82 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) !ETH)) CHARSTAT2<82]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) !ETH))]: %NAME%{%NAME%82}%CONTINUE% //Items that after upgrade will Require DEX 83 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax) !ETH)) CHARSTAT2<83]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax) !ETH))]: %NAME%{%NAME%83}%CONTINUE% //Items that after upgrade will Require DEX 84 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) ETH)) CHARSTAT2<84]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) ETH))]: %NAME%{%NAME%84}%CONTINUE% //Items that after upgrade will Require DEX 85 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) ETH)) CHARSTAT2<85]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) ETH))]: %NAME%{%NAME%85}%CONTINUE% //Items that after upgrade will Require DEX 86 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH)) CHARSTAT2<86]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH))]: %NAME%{%NAME%86}%CONTINUE% //Items that after upgrade will Require DEX 87 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs) !ETH) OR ((bld OR bkf OR 9tr) ETH)) CHARSTAT2<87]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs) !ETH) OR ((bld OR bkf OR 9tr) ETH))]: %NAME%{%NAME%87}%CONTINUE% //Items that after upgrade will Require DEX 88 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik OR 9ss) !ETH) OR ((9di OR 8rx OR am4) ETH)) CHARSTAT2<88]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik OR 9ss) !ETH) OR ((9di OR 8rx OR am4) ETH))]: %NAME%{%NAME%88}%CONTINUE% //Items that after upgrade will Require DEX 89 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) ETH)) CHARSTAT2<89]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) ETH))]: %NAME%{%NAME%89}%CONTINUE% //Items that after upgrade will Require DEX 90 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) ETH)) CHARSTAT2<90]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) ETH))]: %NAME%{%NAME%90}%CONTINUE% //Items that after upgrade will Require DEX 91 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) !ETH)) CHARSTAT2<91]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) !ETH))]: %NAME%{%NAME%91}%CONTINUE% //Items that after upgrade will Require DEX 93 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) ETH)) CHARSTAT2<93]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) ETH))]: %NAME%{%NAME%93}%CONTINUE% //Items that after upgrade will Require DEX 94 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) !ETH) OR ((9cm) ETH)) CHARSTAT2<94]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) !ETH) OR ((9cm) ETH))]: %NAME%{%NAME%94}%CONTINUE% //Items that after upgrade will Require DEX 95 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) !ETH) OR ((9fc OR 8mx OR 9wb) ETH)) CHARSTAT2<95]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) !ETH) OR ((9fc OR 8mx OR 9wb) ETH))]: %NAME%{%NAME%95}%CONTINUE% //Items that after upgrade will Require DEX 96 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) ETH)) CHARSTAT2<96]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) ETH))]: %NAME%{%NAME%96}%CONTINUE% //Items that after upgrade will Require DEX 97 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR bkf OR 9tr) !ETH) OR ((8cb) ETH)) CHARSTAT2<97]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR bkf OR 9tr) !ETH) OR ((8cb) ETH))]: %NAME%{%NAME%97}%CONTINUE% //Items that after upgrade will Require DEX 98 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR 8rx OR am4) !ETH) OR ((9ta OR 9xf) ETH)) CHARSTAT2<98]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR 8rx OR am4) !ETH) OR ((9ta OR 9xf) ETH))]: %NAME%{%NAME%98}%CONTINUE% //Items that after upgrade will Require DEX 99 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) !ETH) OR ((9ls OR am5) ETH)) CHARSTAT2<99]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) !ETH) OR ((9ls OR am5) ETH))]: %NAME%{%NAME%99}%CONTINUE% //Items that after upgrade will Require DEX 100 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((gsd OR 9gd OR 9cs OR am2) ETH)) CHARSTAT2<100]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((gsd OR 9gd OR 9cs OR am2) ETH))]: %NAME%{%NAME%100}%CONTINUE% //Items that after upgrade will Require DEX 102 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) ETH)) CHARSTAT2<102]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) ETH))]: %NAME%{%NAME%102}%CONTINUE% //Items that after upgrade will Require DEX 103 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) !ETH) OR ((9lw) ETH)) CHARSTAT2<103]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) !ETH) OR ((9lw) ETH))]: %NAME%{%NAME%103}%CONTINUE% //Items that after upgrade will Require DEX 104 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH)) CHARSTAT2<104]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH))]: %NAME%{%NAME%104}%CONTINUE% //Items that after upgrade will Require DEX 105 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 8mx OR 9wb) !ETH) OR ((9tw) ETH)) CHARSTAT2<105]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 8mx OR 9wb) !ETH) OR ((9tw) ETH))]: %NAME%{%NAME%105}%CONTINUE% //Items that after upgrade will Require DEX 106 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) !ETH)) CHARSTAT2<106]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) !ETH))]: %NAME%{%NAME%106}%CONTINUE% //Items that after upgrade will Require DEX 107 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cb) !ETH)) CHARSTAT2<107]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cb) !ETH))]: %NAME%{%NAME%107}%CONTINUE% //Items that after upgrade will Require DEX 108 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ta OR 9xf) !ETH) OR ((tsp OR 9s8 OR lwb OR 9qr) ETH)) CHARSTAT2<108]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ta OR 9xf) !ETH) OR ((tsp OR 9s8 OR lwb OR 9qr) ETH))]: %NAME%{%NAME%108}%CONTINUE% //Items that after upgrade will Require DEX 109 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR am5) !ETH) OR ((8hb) ETH)) CHARSTAT2<109]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR am5) !ETH) OR ((8hb) ETH))]: %NAME%{%NAME%109}%CONTINUE% //Items that after upgrade will Require DEX 110 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR 9gd OR 9cs OR am2) !ETH) OR ((9sr) ETH)) CHARSTAT2<110]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR 9gd OR 9cs OR am2) !ETH) OR ((9sr) ETH))]: %NAME%{%NAME%110}%CONTINUE% //Items that after upgrade will Require DEX 111 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) ETH)) CHARSTAT2<111]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) ETH))]: %NAME%{%NAME%111}%CONTINUE% //Items that after upgrade will Require DEX 112 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) !ETH) OR ((9sb OR 9b8) ETH)) CHARSTAT2<112]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) !ETH) OR ((9sb OR 9b8) ETH))]: %NAME%{%NAME%112}%CONTINUE% //Items that after upgrade will Require DEX 113 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9lw) !ETH) OR ((9ja) ETH)) CHARSTAT2<113]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9lw) !ETH) OR ((9ja) ETH))]: %NAME%{%NAME%113}%CONTINUE% //Items that after upgrade will Require DEX 114 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH)) CHARSTAT2<114]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH))]: %NAME%{%NAME%114}%CONTINUE% //Items that after upgrade will Require DEX 115 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tw) !ETH)) CHARSTAT2<115]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tw) !ETH))]: %NAME%{%NAME%115}%CONTINUE% //Items that after upgrade will Require DEX 118 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tsp OR 9s8 OR lwb OR 9qr) !ETH)) CHARSTAT2<118]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tsp OR 9s8 OR lwb OR 9qr) !ETH))]: %NAME%{%NAME%118}%CONTINUE% //Items that after upgrade will Require DEX 119 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8hb) !ETH)) CHARSTAT2<119]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8hb) !ETH))]: %NAME%{%NAME%119}%CONTINUE% //Items that after upgrade will Require DEX 120 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH)) CHARSTAT2<120]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH))]: %NAME%{%NAME%120}%CONTINUE% //Items that after upgrade will Require DEX 121 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) !ETH)) CHARSTAT2<121]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) !ETH))]: %NAME%{%NAME%121}%CONTINUE% //Items that after upgrade will Require DEX 122 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR 9b8) !ETH) OR ((8s8) ETH)) CHARSTAT2<122]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR 9b8) !ETH) OR ((8s8) ETH))]: %NAME%{%NAME%122}%CONTINUE% //Items that after upgrade will Require DEX 123 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja) !ETH)) CHARSTAT2<123]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja) !ETH))]: %NAME%{%NAME%123}%CONTINUE% //Items that after upgrade will Require DEX 124 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH) OR ((9br) ETH)) CHARSTAT2<124]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH) OR ((9br) ETH))]: %NAME%{%NAME%124}%CONTINUE% //Items that after upgrade will Require DEX 126 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) ETH)) CHARSTAT2<126]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) ETH))]: %NAME%{%NAME%126}%CONTINUE% //Items that after upgrade will Require DEX 127 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) ETH)) CHARSTAT2<127]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) ETH))]: %NAME%{%NAME%127}%CONTINUE% //Items that after upgrade will Require DEX 130 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) ETH)) CHARSTAT2<130]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) ETH))]: %NAME%{%NAME%130}%CONTINUE% //Items that after upgrade will Require DEX 131 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) ETH)) CHARSTAT2<131]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) ETH))]: %NAME%{%NAME%131}%CONTINUE% //Items that after upgrade will Require DEX 132 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8s8) !ETH) OR ((9bk OR am8) ETH)) CHARSTAT2<132]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8s8) !ETH) OR ((9bk OR am8) ETH))]: %NAME%{%NAME%132}%CONTINUE% //Items that after upgrade will Require DEX 133 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH)) CHARSTAT2<133]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH))]: %NAME%{%NAME%133}%CONTINUE% //Items that after upgrade will Require DEX 134 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br) !ETH)) CHARSTAT2<134]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br) !ETH))]: %NAME%{%NAME%134}%CONTINUE% //Items that after upgrade will Require DEX 135 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) ETH)) CHARSTAT2<135]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) ETH))]: %NAME%{%NAME%135}%CONTINUE% //Items that after upgrade will Require DEX 136 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) !ETH) OR ((8sw) ETH)) CHARSTAT2<136]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) !ETH) OR ((8sw) ETH))]: %NAME%{%NAME%136}%CONTINUE% //Items that after upgrade will Require DEX 137 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) !ETH)) CHARSTAT2<137]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) !ETH))]: %NAME%{%NAME%137}%CONTINUE% //Items that after upgrade will Require DEX 139 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) ETH)) CHARSTAT2<139]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) ETH))]: %NAME%{%NAME%139}%CONTINUE% //Items that after upgrade will Require DEX 140 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) !ETH)) CHARSTAT2<140]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) !ETH))]: %NAME%{%NAME%140}%CONTINUE% //Items that after upgrade will Require DEX 141 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((ama) ETH)) CHARSTAT2<141]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((ama) ETH))]: %NAME%{%NAME%141}%CONTINUE% //Items that after upgrade will Require DEX 142 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk OR am8) !ETH) OR ((am7) ETH)) CHARSTAT2<142]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk OR am8) !ETH) OR ((am7) ETH))]: %NAME%{%NAME%142}%CONTINUE% //Items that after upgrade will Require DEX 143 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH)) CHARSTAT2<143]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH))]: %NAME%{%NAME%143}%CONTINUE% //Items that after upgrade will Require DEX 145 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) !ETH) OR ((8lx) ETH)) CHARSTAT2<145]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) !ETH) OR ((8lx) ETH))]: %NAME%{%NAME%145}%CONTINUE% //Items that after upgrade will Require DEX 146 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH)) CHARSTAT2<146]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH))]: %NAME%{%NAME%146}%CONTINUE% //Items that after upgrade will Require DEX 149 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) !ETH)) CHARSTAT2<149]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) !ETH))]: %NAME%{%NAME%149}%CONTINUE% //Items that after upgrade will Require DEX 151 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH)) CHARSTAT2<151]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH))]: %NAME%{%NAME%151}%CONTINUE% //Items that after upgrade will Require DEX 152 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am7) !ETH)) CHARSTAT2<152]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am7) !ETH))]: %NAME%{%NAME%152}%CONTINUE% //Items that after upgrade will Require DEX 153 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH)) CHARSTAT2<153]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH))]: %NAME%{%NAME%153}%CONTINUE% //Items that after upgrade will Require DEX 155 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH)) CHARSTAT2<155]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH))]: %NAME%{%NAME%155}%CONTINUE% //Items that after upgrade will Require DEX 157 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) ETH)) CHARSTAT2<157]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) ETH))]: %NAME%{%NAME%157}%CONTINUE% //Items that after upgrade will Require DEX 163 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH)) CHARSTAT2<163]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH))]: %NAME%{%NAME%163}%CONTINUE% //Items that after upgrade will Require DEX 167 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH)) CHARSTAT2<167]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH))]: %NAME%{%NAME%167}%CONTINUE% //Items that after upgrade will Require DEX 177 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) ETH)) CHARSTAT2<177]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) ETH))]: %NAME%{%NAME%177}%CONTINUE% //Items that after upgrade will Require DEX 178 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) ETH)) CHARSTAT2<178]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) ETH))]: %NAME%{%NAME%178}%CONTINUE% //Items that after upgrade will Require DEX 187 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH)) CHARSTAT2<187]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH))]: %NAME%{%NAME%187}%CONTINUE% //Items that after upgrade will Require DEX 188 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) !ETH)) CHARSTAT2<188]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) !ETH))]: %NAME%{%NAME%188}%CONTINUE% //When -REQ appears ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !THROWING !dgr) OR THROWING OR (SPEAR !THROWING !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !STAT91=0]: %NAME%{%NAME%%BLUE%%STAT91%%}%CONTINUE% //LVL //Part 1. ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%WHITE%, }%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%LIGHT_GRAY%Lvl%WHITE%:}%CONTINUE% //Items that after upgrade will Require LVL 18 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ<18 CLVL<18]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ<18]: %NAME%{%NAME%18}%CONTINUE% //Items that after upgrade will Require LVL 19 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (hax OR dgr OR tkf OR wnd OR scp) LVLREQ<19 CLVL<19]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (hax OR dgr OR tkf OR wnd OR scp) LVLREQ<19]: %NAME%{%NAME%19}%CONTINUE% //Items that after upgrade will Require LVL 20 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spc) LVLREQ<20 CLVL<20]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spc) LVLREQ<20]: %NAME%{%NAME%20}%CONTINUE% //Items that after upgrade will Require LVL 21 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spr OR bar OR hbw OR ktr OR lgl) LVLREQ<21 CLVL<21]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spr OR bar OR hbw OR ktr OR lgl) LVLREQ<21]: %NAME%{%NAME%21}%CONTINUE% //Items that after upgrade will Require LVL 22 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axe OR lax OR tax OR lxb OR cap OR qui OR buc) LVLREQ<22 CLVL<22]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axe OR lax OR tax OR lxb OR cap OR qui OR buc) LVLREQ<22]: %NAME%{%NAME%22}%CONTINUE% //Items that after upgrade will Require LVL 23 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) LVLREQ<23 CLVL<23]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) LVLREQ<23]: %NAME%{%NAME%23}%CONTINUE% //Items that after upgrade will Require LVL 24 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ<24 CLVL<24]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ<24]: %NAME%{%NAME%24}%CONTINUE% //Items that after upgrade will Require LVL 25 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1 OR aqv OR cqv) LVLREQ<25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1 OR aqv OR cqv) LVLREQ<25]: %NAME%{%NAME%25}%CONTINUE% //Items that after upgrade will Require LVL 26 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ<26 CLVL<26]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ<26]: %NAME%{%NAME%26}%CONTINUE% //Items that after upgrade will Require LVL 27 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axf OR ob2) LVLREQ<27 CLVL<27]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axf OR ob2) LVLREQ<27]: %NAME%{%NAME%27}%CONTINUE% //Items that after upgrade will Require LVL 29 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am1 OR dr3 OR ba2 OR ba3 OR ne2) LVLREQ<29 CLVL<29]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am1 OR dr3 OR ba2 OR ba3 OR ne2) LVLREQ<29]: %NAME%{%NAME%29}%CONTINUE% //Items that after upgrade will Require LVL 30 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ces OR ob3 OR dr2 OR pa2) LVLREQ<30 CLVL<30]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ces OR ob3 OR dr2 OR pa2) LVLREQ<30]: %NAME%{%NAME%30}%CONTINUE% //Items that after upgrade will Require LVL 32 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am3 OR dr4 OR ba4) LVLREQ<32 CLVL<32]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am3 OR dr4 OR ba4) LVLREQ<32]: %NAME%{%NAME%32}%CONTINUE% //Items that after upgrade will Require LVL 33 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clw OR ne3) LVLREQ<33 CLVL<33]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clw OR ne3) LVLREQ<33]: %NAME%{%NAME%33}%CONTINUE% //Items that after upgrade will Require LVL 34 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ob4 OR pa3) LVLREQ<34 CLVL<34]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ob4 OR pa3) LVLREQ<34]: %NAME%{%NAME%34}%CONTINUE% //Items that after upgrade will Require LVL 35 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am2) LVLREQ<35 CLVL<35]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am2) LVLREQ<35]: %NAME%{%NAME%35}%CONTINUE% //Items that after upgrade will Require LVL 36 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ne4) LVLREQ<36 CLVL<36]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ne4) LVLREQ<36]: %NAME%{%NAME%36}%CONTINUE% //Items that after upgrade will Require LVL 37 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (btl OR ob5) LVLREQ<37 CLVL<37]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (btl OR ob5) LVLREQ<37]: %NAME%{%NAME%37}%CONTINUE% //Items that after upgrade will Require LVL 38 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am4 OR pa4) LVLREQ<38 CLVL<38]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am4 OR pa4) LVLREQ<38]: %NAME%{%NAME%38}%CONTINUE% //Items that after upgrade will Require LVL 39 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cl OR am6 OR ci0) LVLREQ<39 CLVL<39]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cl OR am6 OR ci0) LVLREQ<39]: %NAME%{%NAME%39}%CONTINUE% //Items that after upgrade will Require LVL 40 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ha OR 9ja OR skr OR xhl OR ba5 OR ne5) LVLREQ<40 CLVL<40]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ha OR 9ja OR skr OR xhl OR ba5 OR ne5) LVLREQ<40]: %NAME%{%NAME%40}%CONTINUE% //Items that after upgrade will Require LVL 41 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8sb OR 9wn OR dr5 OR pa5) LVLREQ<41 CLVL<41]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8sb OR 9wn OR dr5 OR pa5) LVLREQ<41]: %NAME%{%NAME%41}%CONTINUE% //Items that after upgrade will Require LVL 42 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9la OR 9sp OR 9ss OR 9ta OR 8lx OR xlg) LVLREQ<42 CLVL<42]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9la OR 9sp OR 9ss OR 9ta OR 8lx OR xlg) LVLREQ<42]: %NAME%{%NAME%42}%CONTINUE% //Items that after upgrade will Require LVL 43 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) LVLREQ<43 CLVL<43]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) LVLREQ<43]: %NAME%{%NAME%43}%CONTINUE% //Items that after upgrade will Require LVL 44 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ<44 CLVL<44]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ<44]: %NAME%{%NAME%44}%CONTINUE% //Items that after upgrade will Require LVL 45 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6 OR aqv2 OR cqv2) LVLREQ<45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6 OR aqv2 OR cqv2) LVLREQ<45]: %NAME%{%NAME%45}%CONTINUE% //Items that after upgrade will Require LVL 46 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ<46 CLVL<46]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ<46]: %NAME%{%NAME%46}%CONTINUE% //Items that after upgrade will Require LVL 47 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ma OR 9sb OR 8lb OR xkp OR xhn OR xvg OR pa6) LVLREQ<47 CLVL<47]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ma OR 9sb OR 8lb OR xkp OR xhn OR xvg OR pa6) LVLREQ<47]: %NAME%{%NAME%47}%CONTINUE% //Items that after upgrade will Require LVL 48 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ba OR 9tk OR 9vo OR 9yw OR ama OR xrg) LVLREQ<48 CLVL<48]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ba OR 9tk OR 9vo OR 9yw OR ama OR xrg) LVLREQ<48]: %NAME%{%NAME%48}%CONTINUE% //Items that after upgrade will Require LVL 49 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cm OR 9tr OR 8ls OR xui OR xvb OR ba7 OR ne8) LVLREQ<49 CLVL<49]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cm OR 9tr OR 8ls OR xui OR xvb OR ba7 OR ne8) LVLREQ<49]: %NAME%{%NAME%49}%CONTINUE% //Items that after upgrade will Require LVL 50 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8mx OR ob7 OR xea OR ne7) LVLREQ<50 CLVL<50]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8mx OR ob7 OR xea OR ne7) LVLREQ<50]: %NAME%{%NAME%50}%CONTINUE% //Items that after upgrade will Require LVL 51 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9m9 OR 9fc OR 8cb OR 9xf OR xlm OR xla OR xpk OR xmg OR zvb OR dr7) LVLREQ<51 CLVL<51]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9m9 OR 9fc OR 8cb OR 9xf OR xlm OR xla OR xpk OR xmg OR zvb OR dr7) LVLREQ<51]: %NAME%{%NAME%51}%CONTINUE% //Items that after upgrade will Require LVL 52 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92a OR 9mt OR 9di OR ci1 OR pa7) LVLREQ<52 CLVL<52]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92a OR 9mt OR 9di OR ci1 OR pa7) LVLREQ<52]: %NAME%{%NAME%52}%CONTINUE% //Items that after upgrade will Require LVL 53 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gs OR 9s9 OR 9s8 OR xtu) LVLREQ<53 CLVL<53]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gs OR 9s9 OR 9s8 OR xtu) LVLREQ<53]: %NAME%{%NAME%53}%CONTINUE% //Items that after upgrade will Require LVL 54 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bt OR 9cr OR 8s8 OR 9cs OR xng OR xit OR xmb OR ba8) LVLREQ<54 CLVL<54]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bt OR 9cr OR 8s8 OR 9cs OR xng OR xit OR xmb OR ba8) LVLREQ<54]: %NAME%{%NAME%54}%CONTINUE% //Items that after upgrade will Require LVL 55 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9br OR 8cs OR xsk OR xcl OR pa8) LVLREQ<55 CLVL<55]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9br OR 8cs OR xsk OR xcl OR pa8) LVLREQ<55]: %NAME%{%NAME%55}%CONTINUE% //Items that after upgrade will Require LVL 56 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8hx OR 9bw OR ob8 OR xrs OR zmb) LVLREQ<56 CLVL<56]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8hx OR 9bw OR ob8 OR xrs OR zmb) LVLREQ<56]: %NAME%{%NAME%56}%CONTINUE% //Items that after upgrade will Require LVL 57 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fl OR 9b9 OR 9bk OR 8l8 OR 9qs OR xpl OR xsh OR xtg OR dr8) LVLREQ<57 CLVL<57]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fl OR 9b9 OR 9bk OR 8l8 OR 9qs OR xpl OR xsh OR xtg OR dr8) LVLREQ<57]: %NAME%{%NAME%57}%CONTINUE% //Items that after upgrade will Require LVL 58 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bs OR 9lw OR am7) LVLREQ<58 CLVL<58]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bs OR 9lw OR am7) LVLREQ<58]: %NAME%{%NAME%58}%CONTINUE% //Items that after upgrade will Require LVL 59 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9mp OR 9gl OR 9pa OR xhm OR xlt OR xow) LVLREQ<59 CLVL<59]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9mp OR 9gl OR 9pa OR xhm OR xlt OR xow) LVLREQ<59]: %NAME%{%NAME%59}%CONTINUE% //Items that after upgrade will Require LVL 60 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fb OR 9b8 OR 8sw OR 9tw OR am9 OR xtb OR ba9 OR ne9) LVLREQ<60 CLVL<60]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fb OR 9b8 OR 8sw OR 9tw OR am9 OR xtb OR ba9 OR ne9) LVLREQ<60]: %NAME%{%NAME%60}%CONTINUE% //Items that after upgrade will Require LVL 61 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ga OR 9wh OR 9ls OR xld OR pa9) LVLREQ<61 CLVL<61]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ga OR 9wh OR 9ls OR xld OR pa9) LVLREQ<61]: %NAME%{%NAME%61}%CONTINUE% //Items that after upgrade will Require LVL 62 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9kr OR 9st OR 8bs OR xth OR ztb OR dr9) LVLREQ<62 CLVL<62]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9kr OR 9st OR 8bs OR xth OR ztb OR dr9) LVLREQ<62]: %NAME%{%NAME%62}%CONTINUE% //Items that after upgrade will Require LVL 63 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gd OR 9h9 OR 8lw OR 8rx OR ob9 OR xh9 OR xtp OR xts) LVLREQ<63 CLVL<63]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gd OR 9h9 OR 8lw OR 8rx OR ob9 OR xh9 OR xtp OR xts) LVLREQ<63]: %NAME%{%NAME%63}%CONTINUE% //Items that after upgrade will Require LVL 64 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9wa OR 9gw OR 9qr OR ci2 OR xul OR xhg) LVLREQ<64 CLVL<64]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9wa OR 9gw OR 9qr OR ci2 OR xul OR xhg) LVLREQ<64]: %NAME%{%NAME%64}%CONTINUE% //Items that after upgrade will Require LVL 65 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gm OR 9ts OR xhb OR baa OR nea) LVLREQ<65 CLVL<65]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gm OR 9ts OR xhb OR baa OR nea) LVLREQ<65]: %NAME%{%NAME%65}%CONTINUE% //Items that after upgrade will Require LVL 66 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR 8ws OR 9ws OR oba OR xrn OR xar OR dra OR paa) LVLREQ<66 CLVL<66]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR 8ws OR 9ws OR oba OR xrn OR xar OR dra OR paa) LVLREQ<66]: %NAME%{%NAME%66}%CONTINUE% //Items that after upgrade will Require LVL 67 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ<67 CLVL<67]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ<67]: %NAME%{%NAME%67}%CONTINUE% //Part 2. ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=18 CLVL<18]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=19 CLVL<19]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=20 CLVL<20]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=21 CLVL<21]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=22 CLVL<22]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=23 CLVL<23]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=24 CLVL<24]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=26 CLVL<26]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=27 CLVL<27]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=28 CLVL<28]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=29 CLVL<29]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=30 CLVL<30]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=31 CLVL<31]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=32 CLVL<32]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=33 CLVL<33]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=34 CLVL<34]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=35 CLVL<35]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=36 CLVL<36]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=37 CLVL<37]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=38 CLVL<38]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=39 CLVL<39]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=40 CLVL<40]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=41 CLVL<41]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=42 CLVL<42]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=43 CLVL<43]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=44 CLVL<44]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=46 CLVL<46]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=47 CLVL<47]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=48 CLVL<48]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=49 CLVL<49]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=50 CLVL<50]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=51 CLVL<51]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=52 CLVL<52]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=53 CLVL<53]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=54 CLVL<54]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=55 CLVL<55]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=56 CLVL<56]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=57 CLVL<57]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=58 CLVL<58]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=59 CLVL<59]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=60 CLVL<60]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=61 CLVL<61]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=62 CLVL<62]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=63 CLVL<63]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=64 CLVL<64]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=65 CLVL<65]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=66 CLVL<66]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=67 CLVL<67]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=68 CLVL<68]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=69 CLVL<69]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=70 CLVL<70]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=71 CLVL<71]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=72 CLVL<72]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=73 CLVL<73]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=74 CLVL<74]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=75 CLVL<75]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=76 CLVL<76]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=77 CLVL<77]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=78 CLVL<78]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=79 CLVL<79]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=80 CLVL<80]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=81 CLVL<81]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=82 CLVL<82]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=83 CLVL<83]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=84 CLVL<84]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=85 CLVL<85]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=86 CLVL<86]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=87 CLVL<87]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=88 CLVL<88]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=89 CLVL<89]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=90 CLVL<90]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=91 CLVL<91]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=92 CLVL<92]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=93 CLVL<93]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=94 CLVL<94]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=95 CLVL<95]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=96 CLVL<96]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=97 CLVL<97]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=98 CLVL<98]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=99 CLVL<99]: %NAME%{%NAME%%RED%}%CONTINUE% //Part 3. //Items that after upgrade will Require LVL 18 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ>17]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 19 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (hax OR dgr OR tkf OR wnd OR scp) LVLREQ>18]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 20 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spc) LVLREQ>19]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 21 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spr OR bar OR hbw OR ktr OR lgl) LVLREQ>20]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 22 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axe OR lax OR tax OR lxb OR cap OR qui OR buc) LVLREQ>21]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 23 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) LVLREQ>22]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 24 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ>23]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 25 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1 OR aqv OR cqv) LVLREQ>24]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 26 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ>25]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 27 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axf OR ob2) LVLREQ>26]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 29 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am1 OR dr3 OR ba2 OR ba3 OR ne2) LVLREQ>28]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 30 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ces OR ob3 OR dr2 OR pa2) LVLREQ>29]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 32 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am3 OR dr4 OR ba4) LVLREQ>31]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 33 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clw OR ne3) LVLREQ>32]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 34 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ob4 OR pa3) LVLREQ>33]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 35 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am2) LVLREQ>34]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 36 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ne4) LVLREQ>35]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 37 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (btl OR ob5) LVLREQ>36]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 38 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am4 OR pa4) LVLREQ>37]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 39 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cl OR am6 OR ci0) LVLREQ>38]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 40 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ha OR 9ja OR skr OR xhl OR ba5 OR ne5) LVLREQ>39]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 41 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8sb OR 9wn OR dr5 OR pa5) LVLREQ>40]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 42 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9la OR 9sp OR 9ss OR 9ta OR 8lx OR xlg) LVLREQ>41]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 43 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) LVLREQ>42]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 44 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ>43]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 45 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6 OR aqv2 OR cqv2) LVLREQ>44]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 46 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ>45]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 47 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ma OR 9sb OR 8lb OR xkp OR xhn OR xvg OR pa6) LVLREQ>46]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 48 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ba OR 9tk OR 9vo OR 9yw OR ama OR xrg) LVLREQ>47]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 49 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cm OR 9tr OR 8ls OR xui OR xvb OR ba7 OR ne8) LVLREQ>48]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 50 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8mx OR ob7 OR xea OR ne7) LVLREQ>49]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 51 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9m9 OR 9fc OR 8cb OR 9xf OR xlm OR xla OR xpk OR xmg OR zvb OR dr7) LVLREQ>50]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 52 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92a OR 9mt OR 9di OR ci1 OR pa7) LVLREQ>51]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 53 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gs OR 9s9 OR 9s8 OR xtu) LVLREQ>52]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 54 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bt OR 9cr OR 8s8 OR 9cs OR xng OR xit OR xmb OR ba8) LVLREQ>53]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 55 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9br OR 8cs OR xsk OR xcl OR pa8) LVLREQ>54]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 56 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8hx OR 9bw OR ob8 OR xrs OR zmb) LVLREQ>55]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 57 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fl OR 9b9 OR 9bk OR 8l8 OR 9qs OR xpl OR xsh OR xtg OR dr8) LVLREQ>56]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 58 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bs OR 9lw OR am7) LVLREQ>57]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 59 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9mp OR 9gl OR 9pa OR xhm OR xlt OR xow) LVLREQ>58]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 60 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fb OR 9b8 OR 8sw OR 9tw OR am9 OR xtb OR ba9 OR ne9) LVLREQ>59]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 61 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ga OR 9wh OR 9ls OR xld OR pa9) LVLREQ>60]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 62 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9kr OR 9st OR 8bs OR xth OR ztb OR dr9) LVLREQ>61]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 63 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gd OR 9h9 OR 8lw OR 8rx OR ob9 OR xh9 OR xtp OR xts) LVLREQ>62]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 64 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9wa OR 9gw OR 9qr OR ci2 OR xul OR xhg) LVLREQ>63]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 65 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gm OR 9ts OR xhb OR baa OR nea) LVLREQ>64]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 66 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR 8ws OR 9ws OR oba OR xrn OR xar OR dra OR paa) LVLREQ>65]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 67 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ>66]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Upgrading Req End Line ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%GRAY%)}%CONTINUE% //Items which will benefit socket roll chance from upgrading it first //from 1 to 2 //opener ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE% //values ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%2%WHITE%}%CONTINUE% ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%2}%CONTINUE% //closer ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% //from 2 to 3 //opener ItemDisplay[(((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM)) STAT360=0) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE% //values ItemDisplay[((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM))) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%P%WHITE%:2}%CONTINUE% ItemDisplay[sst (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%3%WHITE%}%CONTINUE% ItemDisplay[((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM)) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%3}%CONTINUE% //closer ItemDisplay[(((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM)) STAT360=0) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% //from 3 to 4 //opener ItemDisplay[(bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE% //values ItemDisplay[(bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%4%WHITE%}%CONTINUE% ItemDisplay[(bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%4}%CONTINUE% //closer ItemDisplay[(bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% //from 3 to 6 //opener ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE% //values ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%4%WHITE%}%CONTINUE% ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%6}%CONTINUE% //closer ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% //from 4 to 5 //opener ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE% //values ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%P%WHITE%:4}%CONTINUE% ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%5}%CONTINUE% //closer ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% //from 4 to 6 //opener ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE% //values ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%P%WHITE%:4}%CONTINUE% ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%6}%CONTINUE% //closer ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% //from 5 to 6 //opener ItemDisplay[(lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE% //values ItemDisplay[((lbw OR 8lb) ILVL<26) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%4%WHITE%}%CONTINUE% ItemDisplay[((lbw OR 8lb) ILVL>25) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%P%WHITE%:4}%CONTINUE% ItemDisplay[(lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%6}%CONTINUE% //closer ItemDisplay[(lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% //Info about Max Sockets from all sources of socketing //opener ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:1}%CONTINUE% ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) !(THROWPOTS OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:2}%CONTINUE% ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) !THROWPOTS (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:1}%CONTINUE% ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:1}%CONTINUE% ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR 1H OR hax) !(THROWPOTS OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:2}%CONTINUE% ItemDisplay[sst (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:2}%CONTINUE% ItemDisplay[(((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:3}%CONTINUE% ItemDisplay[(2H OR 7cr2) !(THROWPOTS OR (((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls) OR sst) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:4}%CONTINUE% //corruption values //helmets & circlets ItemDisplay[ci0 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:1}%CONTINUE% ItemDisplay[ci0 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% ItemDisplay[(cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR ci1) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% ItemDisplay[(msk OR ghm OR crn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<41]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% ItemDisplay[(msk OR ghm OR crn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% ItemDisplay[(xsk OR xhm OR xrn OR usk OR uh9 OR uhm OR urn OR ci2 OR ci3) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% //barb helms & dru pelts ItemDisplay[(BAR OR DRU) NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% ItemDisplay[(BAR OR DRU) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% //chest ItemDisplay[(qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% ItemDisplay[(rng OR xng OR xcl OR xhn OR brs OR xrs OR xpl OR xlt OR xld OR ltp OR xtp) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% ItemDisplay[(uui OR uea OR ula OR utu OR ung OR ucl OR uhn OR urs OR upl OR ult OR uld OR uth OR utp OR uul OR uar OR gth OR ful OR aar OR xth OR xul OR xar) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% //shields ItemDisplay[(buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:1}%CONTINUE% ItemDisplay[(uuc OR sml OR xml OR uml OR bsh) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% ItemDisplay[(lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR spk OR xpk OR xsh) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% ItemDisplay[(uit OR uow OR uts) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% //pala shields ItemDisplay[DIN NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% ItemDisplay[DIN (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% //necro shields ItemDisplay[NEC NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% ItemDisplay[NEC (EXC OR ELT) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% //Weapons //always 1 ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR aqv OR cqv) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:1}%CONTINUE% //always 2 ItemDisplay[(hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR 9tk OR 7tk OR 9ta OR 7ta OR bkf OR 9bk OR 7bk OR 9ja OR 7ja OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR am5 OR ama OR amf OR pil OR (SOR !(ob5 OR oba OR obf)) OR aqv2 OR aqv3 OR cqv2 OR cqv3) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% //always 3 ItemDisplay[(9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 9sm OR 9sb OR 9fc OR 7ss OR 7sm OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9kr OR 7kr OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 7sp OR (SIN !(ktr OR wrb OR axf OR ces OR clw OR btl OR skr)) OR oba OR obf OR 9b8 OR 7b8 OR 9gl OR 7gl OR 9ts OR 7ts) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% //always 4 ItemDisplay[(axe OR 9ax OR 7ax OR lax OR 9wh OR 7wh OR 9bs OR 7bs OR 9ls OR 7ls OR 9cm OR 9gs OR 9b9 OR 7cm OR 7gs OR 7b7 OR 9tr OR 7tr OR 9b7 OR 9vo OR 7o7 OR 7vo OR 8sb OR 6sb OR 8hb OR 6hb OR 8cb OR 6cb OR 8lx OR 6lx OR 8mx OR 6mx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR 9sr) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% //always 5 ItemDisplay[(92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% ItemDisplay[(92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:5}%CONTINUE% //always 6 ItemDisplay[(9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% ItemDisplay[(((9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame OR 7sr) 2H) OR 7cr2) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:6}%CONTINUE% //varies 2/3/3 ItemDisplay[(kri OR clw OR btl OR skr OR ob5 OR bal OR glv OR tsp) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE% ItemDisplay[(kri OR clw OR btl OR skr OR ob5 OR bal OR glv OR tsp) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% //varies 3/4/4 ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% //varies 3/4/5 ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%C%WHITE%:5}%CONTINUE% //varies 3/4/6 ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%C%WHITE%:6}%CONTINUE% //varies 3/5/5 ItemDisplay[wsp (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE% ItemDisplay[wsp (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% //varies 4/5/5 ItemDisplay[(2ax OR bax OR btx) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% ItemDisplay[(2ax OR bax OR btx) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% ItemDisplay[(2ax OR bax OR btx) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%C%WHITE%:5}%CONTINUE% //varies 4/5/6 ItemDisplay[(mpi OR wax OR gax OR gix) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% ItemDisplay[(mpi OR wax OR gax OR gix) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% ItemDisplay[(mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%C%WHITE%:5}%CONTINUE% ItemDisplay[(mpi OR wax OR gax OR gix) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE% ItemDisplay[(mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%C%WHITE%:6}%CONTINUE% //varies 5/6/6 ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:5}%CONTINUE% ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%C%WHITE%:6}%CONTINUE% //closer ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% //Note about Craft Affix Levels ItemDisplay[(ARMOR OR WEAPON OR QUIVER OR amu OR rin) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%CL%}%CONTINUE% //All Affixes Opener //ItemDisplay[(((WEAPON OR QUIVER) CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE)]: %NAME%{%NAME%%ORANGE%[}%CONTINUE% //Good Affixes Opener //ItemDisplay[(((WEAPON !(SOR OR WAND OR ((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR (((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~58-76)) (MAG OR RARE)]: %NAME%{%NAME%%YELLOW%[}%CONTINUE% //+Skills Affixes Opener //ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74)) (MAG OR RARE)]: %NAME%{%NAME%%TEAL%[}%CONTINUE% //Craft Alvl Text Opener ItemDisplay[(ARMOR OR WEAPON OR QUIVER OR amu OR rin) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE%Craft Alvl: }%CONTINUE% //All Affixes Color ItemDisplay[(((WEAPON OR QUIVER) CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%ORANGE%}%CONTINUE% //Good Affixes Color ItemDisplay[(((WEAPON !(SOR OR WAND OR ((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR (((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~58-76)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%YELLOW%}%CONTINUE% //+Skills Affixes Color ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%TEAL%}%CONTINUE% //CRAFTALVL Value ItemDisplay[(ARMOR OR WEAPON OR QUIVER OR amu OR rin) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%CRAFTALVL%}%CONTINUE% //All Affixes Text and Closer ItemDisplay[(((WEAPON OR QUIVER) CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - %WHITE%Can Roll %BLUE%All Affixes}%CONTINUE% //Good Affixes Text and Closer ItemDisplay[(((WEAPON !(SOR OR WAND OR ((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR (((ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~58-76)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - %WHITE%Can Roll %LIGHT_GRAY%Most %BLUE%Affixes}%CONTINUE% //+Skills Affixes Text and Closer ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - %WHITE%Good for %LIGHT_GRAY%+Skills %BLUE%Affixes}%CONTINUE% //Half Freeze Duration / Cannot Be Frozen Notes //Unequipped ItemDisplay[STAT118=1 STAT153=0 !EQUIPPED]: %NAME%{%TAN%Note%WHITE%: 2 x %BLUE%HFD %WHITE%= %BLUE%Cannot Be Frozen%CL%%NAME%}%CONTINUE% //Equipped w/o other CBF source ItemDisplay[(CHARSTAT118=1 AND CHARSTAT153=0) STAT118=1 STAT153=0 EQUIPPED]: %NAME%{%TAN%Note%WHITE%: (%CHARSTAT118%/2 %BLUE%HFD%WHITE%) = %GRAY%Cannot Be Frozen %WHITE%Inactive%CL%%NAME%}%CONTINUE% ItemDisplay[(CHARSTAT118>1 AND CHARSTAT153=0) STAT118=1 STAT153=0 EQUIPPED]: %NAME%{%TAN%Note%WHITE%: (%CHARSTAT118%/2 %BLUE%HFD%WHITE%) = %BLUE%Cannot Be Frozen %WHITE%Activated%CL%%NAME%}%CONTINUE% //Equipped with other CBF source ItemDisplay[CHARSTAT153>0 STAT118=1 STAT153=0 EQUIPPED]: %NAME%{%TAN%Note%WHITE%: %BLUE%Cannot Be Frozen %WHITE%Activated Elsewhere%CL%%NAME%}%CONTINUE% //SHOP HUNTING HIGHLIGHTS //OTHER SHOP HUNTING HIGHLIGHTS //Opener //Low Opener ItemDisplay[(SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT10 OR SHOPHUNT11) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT08 OR SHOPHUNT09) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE% //High Opener ItemDisplay[(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT08 OR SHOPHUNT09) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //SHOPHUNT01 - HIGH ED ItemDisplay[SHOPHUNT01 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%RED%*%PURPLE%* %DARK_GREEN%*%GREEN%*%WHITE%* %ORANGE%High Enhanced Damage %WHITE%*%GREEN%*%DARK_GREEN%* %PURPLE%*%RED%*%CL%%NAME%}%CONTINUE% //SHOPHUNT02 - LOW ED ItemDisplay[SHOPHUNT02 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%DARK_GREEN%*%GREEN%*%WHITE%* %ORANGE%Enhanced Damage %WHITE%*%GREEN%*%DARK_GREEN%*%CL%%NAME%}%CONTINUE% //SHOPHUNT03 - TELEPORT CHARGES ItemDisplay[SHOPHUNT03 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%CORAL%*%RED%* %GREEN%Teleport %LIGHT_GRAY%Charges %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE% //SHOPHUNT04 - LOW RES CTC ItemDisplay[SHOPHUNT04 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %PURPLE%Lower Resist %LIGHT_GRAY%CTC %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //SHOPHUNT05 - AMP DMG CTC ItemDisplay[SHOPHUNT05 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%Amplify Damage %LIGHT_GRAY%CTC %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //SHOPHUNT06 - LOW RES CHARGES ItemDisplay[SHOPHUNT06 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %PURPLE%Lower Resist %LIGHT_GRAY%Charges %GRAY%*%CL%%NAME%}%CONTINUE% //SHOPHUNT07 - LIFE TAP CHARGES ItemDisplay[SHOPHUNT07 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %DARK_GREEN%Life Tap %LIGHT_GRAY%Charges %GRAY%*%CL%%NAME%}%CONTINUE% //SHOPHUNT08 - HIGH PDR ItemDisplay[SHOPHUNT08 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%RED%*%PURPLE%* %DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%Physical Damage Reduction %WHITE%*%GREEN%*%DARK_GREEN%* %PURPLE%*%RED%*%CL%%NAME%}%CONTINUE% //SHOPHUNT09 - LOW PDR ItemDisplay[SHOPHUNT09 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%Physical Damage Reduction %WHITE%*%GREEN%*%DARK_GREEN%*%CL%%NAME%}%CONTINUE% //SHOPHUNT10 - ALL RES ItemDisplay[SHOPHUNT10 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%PURPLE%*%CORAL%*%WHITE%* %PURPLE%ALL %WHITE%Res %WHITE%*%CORAL%*%PURPLE%*%CL%%NAME%}%CONTINUE% //SHOPHUNT11 - PDR BELT ItemDisplay[SHOPHUNT11 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%Physical Damage Reduction %WHITE%*%GREEN%*%DARK_GREEN%*%CL%%NAME%}%CONTINUE% //+SKILLS SHOP HUNTING HIGHLIGHTS //Assassin Skills //Opener //Low Opener ItemDisplay[(ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR (ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR (ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR (ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR TABSK50=2 OR TABSK49=2 OR TABSK48=2 OR CLSK6=2) !(TABSK50>2 OR TABSK49>2 OR TABSK48>2) !((TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) OR (TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) OR (TABSK48>1 AND (ASNTREE32 OR ASNTREE33))) !(CLSK6>1 AND (ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE% //High Opener ItemDisplay[((TABSK50>2 OR TABSK49>2 OR TABSK48>2) OR ((TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) OR (TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) OR (TABSK48>1 AND (ASNTREE32 OR ASNTREE33))) OR (CLSK6>1 AND (ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+3 Skill Tree ItemDisplay[TABSK50=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK49=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK48=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %CORAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+2 Skill Tree ItemDisplay[TABSK50=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %TEAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK49=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %YELLOW%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK48=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %CORAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Skill Tree ItemDisplay[(((ASNTREE12 OR ASNTREE13) AND TABSK50=1) OR ((ASNTREE22 OR ASNTREE23) AND TABSK49=1) OR ((ASNTREE32 OR ASNTREE33) AND TABSK48=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to Skill Tree %GRAY%*%CL%%NAME%}%CONTINUE% //+2 Class Skills ItemDisplay[CLSK6=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %WHITE%to %SAGE%Class Skills %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Class Skills ItemDisplay[((ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33) AND CLSK6=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to %LIGHT_GRAY%Class Skills %GRAY%*%CL%%NAME%}%CONTINUE% //+6 Skill Combo ItemDisplay[(TABSK50=3 AND ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TEAL%*%BLUE%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK49=3 AND ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TAN%*%YELLOW%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK48=3 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%CORAL%*%RED%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo //+5 Skill Combo (2+3) ItemDisplay[((TABSK50=2 AND ASNTREE13) OR (CLSK6=2 AND ASNTREE13 AND !ASNTREE23 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK49=2 AND ASNTREE23) OR (CLSK6=2 AND ASNTREE23 AND !ASNTREE13 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK48=2 AND ASNTREE33) OR (CLSK6=2 AND ASNTREE33 AND !ASNTREE13 AND !ASNTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK6=2 AND ASNTREE13 AND ASNTREE23 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK6=2 AND ASNTREE13 AND ASNTREE33 AND !ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK6=2 AND ASNTREE23 AND ASNTREE33 AND !ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %YELLOW%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK6=2 AND ASNTREE13 AND ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo (3+2) ItemDisplay[(TABSK50=3 AND ASNTREE12 AND !ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK49=3 AND ASNTREE22 AND !ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK48=3 AND ASNTREE32 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+4 Skill Combo //+4 Skill Combo (2+2) ItemDisplay[((TABSK50=2 AND ASNTREE12 AND !ASNTREE13) OR (CLSK6=2 AND ASNTREE12 AND !ASNTREE13 AND !ASNTREE22 AND !ASNTREE23 AND !ASNTREE32 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK49=2 AND ASNTREE22 AND !ASNTREE23) OR (CLSK6=2 AND ASNTREE22 AND !ASNTREE23 AND !ASNTREE12 AND !ASNTREE13 AND !ASNTREE32 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK48=2 AND ASNTREE32 AND !ASNTREE33) OR (CLSK6=2 AND ASNTREE32 AND !ASNTREE33 AND !ASNTREE12 AND !ASNTREE13 AND !ASNTREE22 AND !ASNTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK6=2 AND ASNTREE12 AND ASNTREE22 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE32 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK6=2 AND ASNTREE12 AND ASNTREE32 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE33 AND !ASNTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK6=2 AND ASNTREE22 AND ASNTREE32 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE33 AND !ASNTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK6=2 AND ASNTREE12 AND ASNTREE22 AND ASNTREE32 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (1+3) ItemDisplay[((TABSK50=1 AND ASNTREE13) OR (CLSK6=1 AND ASNTREE13 AND !ASNTREE23 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK49=1 AND ASNTREE23) OR (CLSK6=1 AND ASNTREE23 AND !ASNTREE13 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK48=1 AND ASNTREE33) OR (CLSK6=1 AND ASNTREE33 AND !ASNTREE13 AND !ASNTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK6=1 AND ASNTREE13 AND ASNTREE23 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK6=1 AND ASNTREE13 AND !ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK6=1 AND !ASNTREE13 AND ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK6=1 AND ASNTREE13 AND ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (3+1) ItemDisplay[(TABSK50=3 AND ASNTREE11 AND !ASNTREE12 AND !ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK49=3 AND ASNTREE21 AND !ASNTREE22 AND !ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK48=3 AND ASNTREE31 AND !ASNTREE32 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo //+3 Skill Combo (Single Teal Skill) ItemDisplay[((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND !((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND !((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %TEAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Yellow Skill) ItemDisplay[!((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND !((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Coral Skill) ItemDisplay[!((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND !((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Yellow Skill) ItemDisplay[((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND !((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Coral Skill) ItemDisplay[((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND !((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Yellow Single Coral Skill) ItemDisplay[!((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Sing Yellow le S Coral kill) ItemDisplay[((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %GRAY%*%CL%%NAME%}%CONTINUE% //Sorceress Skills //Opener //Low Opener ItemDisplay[(SORTREE13 OR SORTREE23 OR SORTREE33 OR (SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR (SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR (SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR TABSK10=2 OR TABSK9=2 OR TABSK8=2 OR CLSK1=2) !(TABSK10>2 OR TABSK9>2 OR TABSK8>2) !((TABSK10>1 AND (SORTREE12 OR SORTREE13)) OR (TABSK9>1 AND (SORTREE22 OR SORTREE23)) OR (TABSK8>1 AND (SORTREE32 OR SORTREE33))) !(CLSK1>1 AND (SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE% //High Opener ItemDisplay[((TABSK10>2 OR TABSK9>2 OR TABSK8>2) OR ((TABSK10>1 AND (SORTREE12 OR SORTREE13)) OR (TABSK9>1 AND (SORTREE22 OR SORTREE23)) OR (TABSK8>1 AND (SORTREE32 OR SORTREE33))) OR (CLSK1>1 AND (SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+3 Skill Tree ItemDisplay[TABSK10=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK9=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK8=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %CORAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+2 Skill Tree ItemDisplay[TABSK10=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %TEAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK9=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %YELLOW%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK8=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %CORAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Skill Tree ItemDisplay[(((SORTREE12 OR SORTREE13) AND TABSK10=1) OR ((SORTREE22 OR SORTREE23) AND TABSK9=1) OR ((SORTREE32 OR SORTREE33) AND TABSK8=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to Skill Tree %GRAY%*%CL%%NAME%}%CONTINUE% //+2 Class Skills ItemDisplay[CLSK1=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %WHITE%to %SAGE%Class Skills %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Class Skills ItemDisplay[((SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33) AND CLSK1=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to %LIGHT_GRAY%Class Skills %GRAY%*%CL%%NAME%}%CONTINUE% //+6 Skill Combo ItemDisplay[(TABSK10=3 AND SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TEAL%*%BLUE%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK9=3 AND SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TAN%*%YELLOW%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK8=3 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%CORAL%*%RED%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo //+5 Skill Combo (2+3) ItemDisplay[((TABSK10=2 AND SORTREE13) OR (CLSK1=2 AND SORTREE13 AND !SORTREE23 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK9=2 AND SORTREE23) OR (CLSK1=2 AND SORTREE23 AND !SORTREE13 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK8=2 AND SORTREE33) OR (CLSK1=2 AND SORTREE33 AND !SORTREE13 AND !SORTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK1=2 AND SORTREE13 AND SORTREE23 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK1=2 AND SORTREE13 AND SORTREE33 AND !SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK1=2 AND SORTREE23 AND SORTREE33 AND !SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %YELLOW%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK1=2 AND SORTREE13 AND SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo (3+2) ItemDisplay[(TABSK10=3 AND SORTREE12 AND !SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK9=3 AND SORTREE22 AND !SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK8=3 AND SORTREE32 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+4 Skill Combo //+4 Skill Combo (2+2) ItemDisplay[((TABSK10=2 AND SORTREE12 AND !SORTREE13) OR (CLSK1=2 AND SORTREE12 AND !SORTREE13 AND !SORTREE22 AND !SORTREE23 AND !SORTREE32 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK9=2 AND SORTREE22 AND !SORTREE23) OR (CLSK1=2 AND SORTREE22 AND !SORTREE23 AND !SORTREE12 AND !SORTREE13 AND !SORTREE32 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK8=2 AND SORTREE32 AND !SORTREE33) OR (CLSK1=2 AND SORTREE32 AND !SORTREE33 AND !SORTREE12 AND !SORTREE13 AND !SORTREE22 AND !SORTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK1=2 AND SORTREE12 AND SORTREE22 AND !SORTREE13 AND !SORTREE23 AND !SORTREE32 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK1=2 AND SORTREE12 AND SORTREE32 AND !SORTREE13 AND !SORTREE23 AND !SORTREE33 AND !SORTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK1=2 AND SORTREE22 AND SORTREE32 AND !SORTREE13 AND !SORTREE23 AND !SORTREE33 AND !SORTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK1=2 AND SORTREE12 AND SORTREE22 AND SORTREE32 AND !SORTREE13 AND !SORTREE23 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (1+3) ItemDisplay[((TABSK10=1 AND SORTREE13) OR (CLSK1=1 AND SORTREE13 AND !SORTREE23 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK9=1 AND SORTREE23) OR (CLSK1=1 AND SORTREE23 AND !SORTREE13 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK8=1 AND SORTREE33) OR (CLSK1=1 AND SORTREE33 AND !SORTREE13 AND !SORTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK1=1 AND SORTREE13 AND SORTREE23 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK1=1 AND SORTREE13 AND !SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK1=1 AND !SORTREE13 AND SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK1=1 AND SORTREE13 AND SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (3+1) ItemDisplay[(TABSK10=3 AND SORTREE11 AND !SORTREE12 AND !SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK9=3 AND SORTREE21 AND !SORTREE22 AND !SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK8=3 AND SORTREE31 AND !SORTREE32 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo //+3 Skill Combo (Single Teal Skill) ItemDisplay[((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND !((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND !((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %TEAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Yellow Skill) ItemDisplay[!((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND !((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Coral Skill) ItemDisplay[!((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND !((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Yellow Skill) ItemDisplay[((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND !((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Coral Skill) ItemDisplay[((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND !((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Yellow Single Coral Skill) ItemDisplay[!((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Sing Yellow le S Coral kill) ItemDisplay[((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %GRAY%*%CL%%NAME%}%CONTINUE% //Barbarian Skills //Opener //Low Opener ItemDisplay[(BARTREE13 OR BARTREE23 OR BARTREE33 OR (BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR (BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR (BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR TABSK34=2 OR TABSK33=2 OR TABSK32=2 OR CLSK4=2) !(TABSK34>2 OR TABSK33>2 OR TABSK32>2) !((TABSK34>1 AND (BARTREE12 OR BARTREE13)) OR (TABSK33>1 AND (BARTREE22 OR BARTREE23)) OR (TABSK32>1 AND (BARTREE32 OR BARTREE33))) !(CLSK4>1 AND (BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE% //High Opener ItemDisplay[((TABSK34>2 OR TABSK33>2 OR TABSK32>2) OR ((TABSK34>1 AND (BARTREE12 OR BARTREE13)) OR (TABSK33>1 AND (BARTREE22 OR BARTREE23)) OR (TABSK32>1 AND (BARTREE32 OR BARTREE33))) OR (CLSK4>1 AND (BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+3 Skill Tree ItemDisplay[TABSK34=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK33=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK32=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %CORAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+2 Skill Tree ItemDisplay[TABSK34=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %TEAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK33=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %YELLOW%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK32=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %CORAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Skill Tree ItemDisplay[(((BARTREE12 OR BARTREE13) AND TABSK34=1) OR ((BARTREE22 OR BARTREE23) AND TABSK33=1) OR ((BARTREE32 OR BARTREE33) AND TABSK32=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to Skill Tree %GRAY%*%CL%%NAME%}%CONTINUE% //+2 Class Skills ItemDisplay[CLSK4=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %WHITE%to %SAGE%Class Skills %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Class Skills ItemDisplay[((BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33) AND CLSK4=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to %LIGHT_GRAY%Class Skills %GRAY%*%CL%%NAME%}%CONTINUE% //+6 Skill Combo ItemDisplay[(TABSK34=3 AND BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TEAL%*%BLUE%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK33=3 AND BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TAN%*%YELLOW%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK32=3 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%CORAL%*%RED%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo //+5 Skill Combo (2+3) ItemDisplay[((TABSK34=2 AND BARTREE13) OR (CLSK4=2 AND BARTREE13 AND !BARTREE23 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK33=2 AND BARTREE23) OR (CLSK4=2 AND BARTREE23 AND !BARTREE13 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK32=2 AND BARTREE33) OR (CLSK4=2 AND BARTREE33 AND !BARTREE13 AND !BARTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK4=2 AND BARTREE13 AND BARTREE23 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK4=2 AND BARTREE13 AND BARTREE33 AND !BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK4=2 AND BARTREE23 AND BARTREE33 AND !BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %YELLOW%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK4=2 AND BARTREE13 AND BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo (3+2) ItemDisplay[(TABSK34=3 AND BARTREE12 AND !BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK33=3 AND BARTREE22 AND !BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK32=3 AND BARTREE32 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+4 Skill Combo //+4 Skill Combo (2+2) ItemDisplay[((TABSK34=2 AND BARTREE12 AND !BARTREE13) OR (CLSK4=2 AND BARTREE12 AND !BARTREE13 AND !BARTREE22 AND !BARTREE23 AND !BARTREE32 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK33=2 AND BARTREE22 AND !BARTREE23) OR (CLSK4=2 AND BARTREE22 AND !BARTREE23 AND !BARTREE12 AND !BARTREE13 AND !BARTREE32 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK32=2 AND BARTREE32 AND !BARTREE33) OR (CLSK4=2 AND BARTREE32 AND !BARTREE33 AND !BARTREE12 AND !BARTREE13 AND !BARTREE22 AND !BARTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK4=2 AND BARTREE12 AND BARTREE22 AND !BARTREE13 AND !BARTREE23 AND !BARTREE32 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK4=2 AND BARTREE12 AND BARTREE32 AND !BARTREE13 AND !BARTREE23 AND !BARTREE33 AND !BARTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK4=2 AND BARTREE22 AND BARTREE32 AND !BARTREE13 AND !BARTREE23 AND !BARTREE33 AND !BARTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK4=2 AND BARTREE12 AND BARTREE22 AND BARTREE32 AND !BARTREE13 AND !BARTREE23 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (1+3) ItemDisplay[((TABSK34=1 AND BARTREE13) OR (CLSK4=1 AND BARTREE13 AND !BARTREE23 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK33=1 AND BARTREE23) OR (CLSK4=1 AND BARTREE23 AND !BARTREE13 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK32=1 AND BARTREE33) OR (CLSK4=1 AND BARTREE33 AND !BARTREE13 AND !BARTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK4=1 AND BARTREE13 AND BARTREE23 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK4=1 AND BARTREE13 AND !BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK4=1 AND !BARTREE13 AND BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK4=1 AND BARTREE13 AND BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (3+1) ItemDisplay[(TABSK34=3 AND BARTREE11 AND !BARTREE12 AND !BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK33=3 AND BARTREE21 AND !BARTREE22 AND !BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK32=3 AND BARTREE31 AND !BARTREE32 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo //+3 Skill Combo (Single Teal Skill) ItemDisplay[((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND !((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND !((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %TEAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Yellow Skill) ItemDisplay[!((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND !((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Coral Skill) ItemDisplay[!((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND !((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Yellow Skill) ItemDisplay[((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND !((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Coral Skill) ItemDisplay[((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND !((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Yellow Single Coral Skill) ItemDisplay[!((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Sing Yellow le S Coral kill) ItemDisplay[((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %GRAY%*%CL%%NAME%}%CONTINUE% //Druid Skills //Opener //Low Opener ItemDisplay[(DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR (DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR (DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR (DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR TABSK42=2 OR TABSK41=2 OR TABSK40=2 OR CLSK5=2) !(TABSK42>2 OR TABSK41>2 OR TABSK40>2) !((TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) OR (TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) OR (TABSK40>1 AND (DRUTREE32 OR DRUTREE33))) !(CLSK5>1 AND (DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE% //High Opener ItemDisplay[((TABSK42>2 OR TABSK41>2 OR TABSK40>2) OR ((TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) OR (TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) OR (TABSK40>1 AND (DRUTREE32 OR DRUTREE33))) OR (CLSK5>1 AND (DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+3 Skill Tree ItemDisplay[TABSK42=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK41=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK40=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %CORAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+2 Skill Tree ItemDisplay[TABSK42=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %TEAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK41=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %YELLOW%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK40=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %CORAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Skill Tree ItemDisplay[(((DRUTREE12 OR DRUTREE13) AND TABSK42=1) OR ((DRUTREE22 OR DRUTREE23) AND TABSK41=1) OR ((DRUTREE32 OR DRUTREE33) AND TABSK40=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to Skill Tree %GRAY%*%CL%%NAME%}%CONTINUE% //+2 Class Skills ItemDisplay[CLSK5=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %WHITE%to %SAGE%Class Skills %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Class Skills ItemDisplay[((DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33) AND CLSK5=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to %LIGHT_GRAY%Class Skills %GRAY%*%CL%%NAME%}%CONTINUE% //+6 Skill Combo ItemDisplay[(TABSK42=3 AND DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TEAL%*%BLUE%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK41=3 AND DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TAN%*%YELLOW%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK40=3 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%CORAL%*%RED%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo //+5 Skill Combo (2+3) ItemDisplay[((TABSK42=2 AND DRUTREE13) OR (CLSK5=2 AND DRUTREE13 AND !DRUTREE23 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK41=2 AND DRUTREE23) OR (CLSK5=2 AND DRUTREE23 AND !DRUTREE13 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK40=2 AND DRUTREE33) OR (CLSK5=2 AND DRUTREE33 AND !DRUTREE13 AND !DRUTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK5=2 AND DRUTREE13 AND DRUTREE23 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK5=2 AND DRUTREE13 AND DRUTREE33 AND !DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK5=2 AND DRUTREE23 AND DRUTREE33 AND !DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %YELLOW%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK5=2 AND DRUTREE13 AND DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo (3+2) ItemDisplay[(TABSK42=3 AND DRUTREE12 AND !DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK41=3 AND DRUTREE22 AND !DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK40=3 AND DRUTREE32 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+4 Skill Combo //+4 Skill Combo (2+2) ItemDisplay[((TABSK42=2 AND DRUTREE12 AND !DRUTREE13) OR (CLSK5=2 AND DRUTREE12 AND !DRUTREE13 AND !DRUTREE22 AND !DRUTREE23 AND !DRUTREE32 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK41=2 AND DRUTREE22 AND !DRUTREE23) OR (CLSK5=2 AND DRUTREE22 AND !DRUTREE23 AND !DRUTREE12 AND !DRUTREE13 AND !DRUTREE32 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK40=2 AND DRUTREE32 AND !DRUTREE33) OR (CLSK5=2 AND DRUTREE32 AND !DRUTREE33 AND !DRUTREE12 AND !DRUTREE13 AND !DRUTREE22 AND !DRUTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK5=2 AND DRUTREE12 AND DRUTREE22 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE32 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK5=2 AND DRUTREE12 AND DRUTREE32 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE33 AND !DRUTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK5=2 AND DRUTREE22 AND DRUTREE32 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE33 AND !DRUTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK5=2 AND DRUTREE12 AND DRUTREE22 AND DRUTREE32 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (1+3) ItemDisplay[((TABSK42=1 AND DRUTREE13) OR (CLSK5=1 AND DRUTREE13 AND !DRUTREE23 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK41=1 AND DRUTREE23) OR (CLSK5=1 AND DRUTREE23 AND !DRUTREE13 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK40=1 AND DRUTREE33) OR (CLSK5=1 AND DRUTREE33 AND !DRUTREE13 AND !DRUTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK5=1 AND DRUTREE13 AND DRUTREE23 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK5=1 AND DRUTREE13 AND !DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK5=1 AND !DRUTREE13 AND DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK5=1 AND DRUTREE13 AND DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (3+1) ItemDisplay[(TABSK42=3 AND DRUTREE11 AND !DRUTREE12 AND !DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK41=3 AND DRUTREE21 AND !DRUTREE22 AND !DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK40=3 AND DRUTREE31 AND !DRUTREE32 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo //+3 Skill Combo (Single Teal Skill) ItemDisplay[((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND !((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND !((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %TEAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Yellow Skill) ItemDisplay[!((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND !((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Coral Skill) ItemDisplay[!((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND !((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Yellow Skill) ItemDisplay[((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND !((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Coral Skill) ItemDisplay[((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND !((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Yellow Single Coral Skill) ItemDisplay[!((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Sing Yellow le S Coral kill) ItemDisplay[((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %GRAY%*%CL%%NAME%}%CONTINUE% //Necromancer Skills //Opener //Low Opener ItemDisplay[(NECTREE13 OR NECTREE23 OR NECTREE33 OR (NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR (NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR (NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR TABSK18=2 OR TABSK17=2 OR TABSK16=2 OR CLSK2=2) !(TABSK18>2 OR TABSK17>2 OR TABSK16>2) !((TABSK18>1 AND (NECTREE12 OR NECTREE13)) OR (TABSK17>1 AND (NECTREE22 OR NECTREE23)) OR (TABSK16>1 AND (NECTREE32 OR NECTREE33))) !(CLSK2>1 AND (NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE% //High Opener ItemDisplay[((TABSK18>2 OR TABSK17>2 OR TABSK16>2) OR ((TABSK18>1 AND (NECTREE12 OR NECTREE13)) OR (TABSK17>1 AND (NECTREE22 OR NECTREE23)) OR (TABSK16>1 AND (NECTREE32 OR NECTREE33))) OR (CLSK2>1 AND (NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+3 Skill Tree ItemDisplay[TABSK18=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK17=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK16=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %CORAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+2 Skill Tree ItemDisplay[TABSK18=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %TEAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK17=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %YELLOW%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK16=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %CORAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Skill Tree ItemDisplay[(((NECTREE12 OR NECTREE13) AND TABSK18=1) OR ((NECTREE22 OR NECTREE23) AND TABSK17=1) OR ((NECTREE32 OR NECTREE33) AND TABSK16=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to Skill Tree %GRAY%*%CL%%NAME%}%CONTINUE% //+2 Class Skills ItemDisplay[CLSK2=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %WHITE%to %SAGE%Class Skills %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Class Skills ItemDisplay[((NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33) AND CLSK2=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to %LIGHT_GRAY%Class Skills %GRAY%*%CL%%NAME%}%CONTINUE% //+6 Skill Combo ItemDisplay[(TABSK18=3 AND NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TEAL%*%BLUE%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK17=3 AND NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TAN%*%YELLOW%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK16=3 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%CORAL%*%RED%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo //+5 Skill Combo (2+3) ItemDisplay[((TABSK18=2 AND NECTREE13) OR (CLSK2=2 AND NECTREE13 AND !NECTREE23 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK17=2 AND NECTREE23) OR (CLSK2=2 AND NECTREE23 AND !NECTREE13 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK16=2 AND NECTREE33) OR (CLSK2=2 AND NECTREE33 AND !NECTREE13 AND !NECTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK2=2 AND NECTREE13 AND NECTREE23 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK2=2 AND NECTREE13 AND NECTREE33 AND !NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK2=2 AND NECTREE23 AND NECTREE33 AND !NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %YELLOW%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK2=2 AND NECTREE13 AND NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo (3+2) ItemDisplay[(TABSK18=3 AND NECTREE12 AND !NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK17=3 AND NECTREE22 AND !NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK16=3 AND NECTREE32 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+4 Skill Combo //+4 Skill Combo (2+2) ItemDisplay[((TABSK18=2 AND NECTREE12 AND !NECTREE13) OR (CLSK2=2 AND NECTREE12 AND !NECTREE13 AND !NECTREE22 AND !NECTREE23 AND !NECTREE32 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK17=2 AND NECTREE22 AND !NECTREE23) OR (CLSK2=2 AND NECTREE22 AND !NECTREE23 AND !NECTREE12 AND !NECTREE13 AND !NECTREE32 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK16=2 AND NECTREE32 AND !NECTREE33) OR (CLSK2=2 AND NECTREE32 AND !NECTREE33 AND !NECTREE12 AND !NECTREE13 AND !NECTREE22 AND !NECTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK2=2 AND NECTREE12 AND NECTREE22 AND !NECTREE13 AND !NECTREE23 AND !NECTREE32 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK2=2 AND NECTREE12 AND NECTREE32 AND !NECTREE13 AND !NECTREE23 AND !NECTREE33 AND !NECTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK2=2 AND NECTREE22 AND NECTREE32 AND !NECTREE13 AND !NECTREE23 AND !NECTREE33 AND !NECTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK2=2 AND NECTREE12 AND NECTREE22 AND NECTREE32 AND !NECTREE13 AND !NECTREE23 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (1+3) ItemDisplay[((TABSK18=1 AND NECTREE13) OR (CLSK2=1 AND NECTREE13 AND !NECTREE23 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK17=1 AND NECTREE23) OR (CLSK2=1 AND NECTREE23 AND !NECTREE13 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK16=1 AND NECTREE33) OR (CLSK2=1 AND NECTREE33 AND !NECTREE13 AND !NECTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK2=1 AND NECTREE13 AND NECTREE23 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK2=1 AND NECTREE13 AND !NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK2=1 AND !NECTREE13 AND NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK2=1 AND NECTREE13 AND NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (3+1) ItemDisplay[(TABSK18=3 AND NECTREE11 AND !NECTREE12 AND !NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK17=3 AND NECTREE21 AND !NECTREE22 AND !NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK16=3 AND NECTREE31 AND !NECTREE32 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo //+3 Skill Combo (Single Teal Skill) ItemDisplay[((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND !((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND !((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %TEAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Yellow Skill) ItemDisplay[!((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND !((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Coral Skill) ItemDisplay[!((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND !((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Yellow Skill) ItemDisplay[((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND !((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %WHITE%to %TEAL%Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Coral Skill) ItemDisplay[((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND !((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %Coral%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Yellow Single Coral Skill) ItemDisplay[!((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Single %Coral%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Sing Yellow le S Coral kill) ItemDisplay[((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %GRAY%*%CL%%NAME%}%CONTINUE% //Paladin Skills //Opener //Low Opener ItemDisplay[(PALTREE13 OR PALTREE23 OR PALTREE33 OR (PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR (PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR (PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR TABSK26=2 OR TABSK25=2 OR TABSK24=2 OR CLSK3=2) !(TABSK26>2 OR TABSK25>2 OR TABSK24>2) !((TABSK26>1 AND (PALTREE12 OR PALTREE13)) OR (TABSK25>1 AND (PALTREE22 OR PALTREE23)) OR (TABSK24>1 AND (PALTREE32 OR PALTREE33))) !(CLSK3>1 AND (PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE% //High Opener ItemDisplay[((TABSK26>2 OR TABSK25>2 OR TABSK24>2) OR ((TABSK26>1 AND (PALTREE12 OR PALTREE13)) OR (TABSK25>1 AND (PALTREE22 OR PALTREE23)) OR (TABSK24>1 AND (PALTREE32 OR PALTREE33))) OR (CLSK3>1 AND (PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+3 Skill Tree ItemDisplay[TABSK26=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK25=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK24=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %CORAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+2 Skill Tree ItemDisplay[TABSK26=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %TEAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK25=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %YELLOW%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK24=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %CORAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Skill Tree ItemDisplay[(((PALTREE12 OR PALTREE13) AND TABSK26=1) OR ((PALTREE22 OR PALTREE23) AND TABSK25=1) OR ((PALTREE32 OR PALTREE33) AND TABSK24=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to Skill Tree %GRAY%*%CL%%NAME%}%CONTINUE% //+2 Class Skills ItemDisplay[CLSK3=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %WHITE%to %SAGE%Class Skills %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Class Skills ItemDisplay[((PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33) AND CLSK3=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to %LIGHT_GRAY%Class Skills %GRAY%*%CL%%NAME%}%CONTINUE% //+6 Skill Combo ItemDisplay[(TABSK26=3 AND PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TEAL%*%BLUE%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK25=3 AND PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TAN%*%YELLOW%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK24=3 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%CORAL%*%RED%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo //+5 Skill Combo (2+3) ItemDisplay[((TABSK26=2 AND PALTREE13) OR (CLSK3=2 AND PALTREE13 AND !PALTREE23 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK25=2 AND PALTREE23) OR (CLSK3=2 AND PALTREE23 AND !PALTREE13 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK24=2 AND PALTREE33) OR (CLSK3=2 AND PALTREE33 AND !PALTREE13 AND !PALTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK3=2 AND PALTREE13 AND PALTREE23 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK3=2 AND PALTREE13 AND PALTREE33 AND !PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK3=2 AND PALTREE23 AND PALTREE33 AND !PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %YELLOW%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK3=2 AND PALTREE13 AND PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo (3+2) ItemDisplay[(TABSK26=3 AND PALTREE12 AND !PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK25=3 AND PALTREE22 AND !PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK24=3 AND PALTREE32 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+4 Skill Combo //+4 Skill Combo (2+2) ItemDisplay[((TABSK26=2 AND PALTREE12 AND !PALTREE13) OR (CLSK3=2 AND PALTREE12 AND !PALTREE13 AND !PALTREE22 AND !PALTREE23 AND !PALTREE32 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK25=2 AND PALTREE22 AND !PALTREE23) OR (CLSK3=2 AND PALTREE22 AND !PALTREE23 AND !PALTREE12 AND !PALTREE13 AND !PALTREE32 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK24=2 AND PALTREE32 AND !PALTREE33) OR (CLSK3=2 AND PALTREE32 AND !PALTREE33 AND !PALTREE12 AND !PALTREE13 AND !PALTREE22 AND !PALTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK3=2 AND PALTREE12 AND PALTREE22 AND !PALTREE13 AND !PALTREE23 AND !PALTREE32 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK3=2 AND PALTREE12 AND PALTREE32 AND !PALTREE13 AND !PALTREE23 AND !PALTREE33 AND !PALTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK3=2 AND PALTREE22 AND PALTREE32 AND !PALTREE13 AND !PALTREE23 AND !PALTREE33 AND !PALTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK3=2 AND PALTREE12 AND PALTREE22 AND PALTREE32 AND !PALTREE13 AND !PALTREE23 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (1+3) ItemDisplay[((TABSK26=1 AND PALTREE13) OR (CLSK3=1 AND PALTREE13 AND !PALTREE23 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK25=1 AND PALTREE23) OR (CLSK3=1 AND PALTREE23 AND !PALTREE13 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK24=1 AND PALTREE33) OR (CLSK3=1 AND PALTREE33 AND !PALTREE13 AND !PALTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK3=1 AND PALTREE13 AND PALTREE23 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK3=1 AND PALTREE13 AND !PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK3=1 AND !PALTREE13 AND PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK3=1 AND PALTREE13 AND PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (3+1) ItemDisplay[(TABSK26=3 AND PALTREE11 AND !PALTREE12 AND !PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK25=3 AND PALTREE21 AND !PALTREE22 AND !PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK24=3 AND PALTREE31 AND !PALTREE32 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo //+3 Skill Combo (Single Teal Skill) ItemDisplay[((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND !((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND !((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %TEAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Yellow Skill) ItemDisplay[!((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND !((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Coral Skill) ItemDisplay[!((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND !((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Yellow Skill) ItemDisplay[((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND !((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Coral Skill) ItemDisplay[((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND !((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Yellow Single Coral Skill) ItemDisplay[!((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Sing Yellow le S Coral kill) ItemDisplay[((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %GRAY%*%CL%%NAME%}%CONTINUE% //Amazon Skills //Low Opener ItemDisplay[((CLSK0>0 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) OR (TABSK2>1 OR TABSK1>1 OR TABSK0>1)) !((CLSK0=2 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) OR (TABSK2>2 OR TABSK1>2 OR TABSK0>2)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE% //High Opener ItemDisplay[((CLSK0=2 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) OR (TABSK2>2 OR TABSK1>2 OR TABSK0>2)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+2 Class Skills ItemDisplay[CLSK0=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %WHITE%to %SAGE%Class Skills %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Class Skills ItemDisplay[(CLSK0=1 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to %LIGHT_GRAY%Class Skills %GRAY%*%CL%%NAME%}%CONTINUE% //+6 Skill Tree ItemDisplay[TABSK2=6 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%PURPLE%* %RED%*%CORAL%* %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 %WHITE%to %GREEN%Skill Tree %WHITE%*%TEAL%*%BLUE%* %CORAL%*%RED%* %PURPLE%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK1=6 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%PURPLE%* %RED%*%CORAL%* %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 %WHITE%to %GREEN%Skill Tree %WHITE%*%TAN%*%YELLOW%* %CORAL%*%RED%* %PURPLE%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK0=6 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%PURPLE%* %GREEN%*%SAGE%* %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 %WHITE%to %GREEN%Skill Tree %WHITE%*%CORAL%*%RED%* %SAGE%*%GREEN%* %PURPLE%*%CL%%NAME%}%CONTINUE% //+5 Skill Tree ItemDisplay[(TABSK2=5 OR (CLSK0=2 AND TABSK2=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %SAGE%Skill %TEAL%Tree %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK1=5 OR (CLSK0=2 AND TABSK1=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %SAGE%Skill %YELLOW%Tree %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK0=5 OR (CLSK0=2 AND TABSK0=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %SAGE%Skill %CORAL%Tree %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+4 Skill Tree ItemDisplay[(TABSK2=4 OR (CLSK0=2 AND TABSK2=2) OR (CLSK0=1 AND TABSK2=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Skill Tree %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK1=4 OR (CLSK0=2 AND TABSK1=2) OR (CLSK0=1 AND TABSK1=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Skill Tree %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK0=4 OR (CLSK0=2 AND TABSK0=2) OR (CLSK0=1 AND TABSK0=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %CORAL%Skill Tree %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Tree ItemDisplay[(TABSK2=3 OR (CLSK0=2 AND TABSK2=1) OR (CLSK0=1 AND TABSK2=2)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK1=3 OR (CLSK0=2 AND TABSK1=1) OR (CLSK0=1 AND TABSK1=2)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK0=3 OR (CLSK0=2 AND TABSK0=1) OR (CLSK0=1 AND TABSK0=2)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %CORAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+2 Skill Tree ItemDisplay[(TABSK2=2 OR (CLSK0=1 AND TABSK2=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %TEAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK1=2 OR (CLSK0=1 AND TABSK1=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %YELLOW%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK0=2 OR (CLSK0=1 AND TABSK0=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %CORAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //Notice me replacement for +High Skills //+5 Or Higher Skill Combo //Assasin ItemDisplay[((MULTI83,6+MULTI188,48+MULTI188,49+MULTI188,50+STAT127>3) OR ((MULTI83,6+STAT127>2) AND (ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33)) OR ((MULTI83,6+STAT127>1) AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) OR ((MULTI83,6+MULTI188,48+STAT127>2) AND (ASNTREE32 OR ASNTREE33)) OR ((MULTI83,6+MULTI188,49+STAT127>2) AND (ASNTREE22 OR ASNTREE23)) OR ((MULTI83,6+MULTI188,50+STAT127>2) AND (ASNTREE12 OR ASNTREE13)) OR ((MULTI83,6+MULTI188,48+STAT127>1) AND ASNTREE33) OR ((MULTI83,6+MULTI188,49+STAT127>1) AND ASNTREE23) OR ((MULTI83,6+MULTI188,50+STAT127>1) AND ASNTREE13)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Sorceress ItemDisplay[((MULTI83,1+MULTI188,8+MULTI188,9+MULTI188,10+STAT127>3) OR ((MULTI83,1+STAT127>2) AND (SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33)) OR ((MULTI83,1+STAT127>1) AND (SORTREE13 OR SORTREE23 OR SORTREE33)) OR ((MULTI83,1+MULTI188,10+STAT127>2) AND (SORTREE12 OR SORTREE13)) OR ((MULTI83,1+MULTI188,9+STAT127>2) AND (SORTREE22 OR SORTREE23)) OR ((MULTI83,1+MULTI188,8+STAT127>2) AND (SORTREE32 OR SORTREE33)) OR ((MULTI83,1+MULTI188,10+STAT127>1) AND SORTREE13) OR ((MULTI83,1+MULTI188,9+STAT127>1) AND SORTREE23) OR ((MULTI83,1+MULTI188,8+STAT127>1) AND SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Barbarian ItemDisplay[((MULTI83,4+MULTI188,32+MULTI188,33+MULTI188,34+STAT127>3) OR ((MULTI83,4+STAT127>2) AND (BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33)) OR ((MULTI83,4+STAT127>1) AND (BARTREE13 OR BARTREE23 OR BARTREE33)) OR ((MULTI83,4+MULTI188,34+STAT127>2) AND (BARTREE12 OR BARTREE13)) OR ((MULTI83,4+MULTI188,33+STAT127>2) AND (BARTREE22 OR BARTREE23)) OR ((MULTI83,4+MULTI188,32+STAT127>2) AND (BARTREE32 OR BARTREE33)) OR ((MULTI83,4+MULTI188,34+STAT127>1) AND BARTREE13) OR ((MULTI83,4+MULTI188,33+STAT127>1) AND BARTREE23) OR ((MULTI83,4+MULTI188,32+STAT127>1) AND BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Druid ItemDisplay[((MULTI83,5+MULTI188,40+MULTI188,41+MULTI188,42+STAT127>3) OR ((MULTI83,5+STAT127>2) AND (DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33)) OR ((MULTI83,5+STAT127>1) AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) OR ((MULTI83,5+MULTI188,42+STAT127>2) AND (DRUTREE12 OR DRUTREE13)) OR ((MULTI83,5+MULTI188,41+STAT127>2) AND (DRUTREE22 OR DRUTREE23)) OR ((MULTI83,5+MULTI188,40+STAT127>2) AND (DRUTREE32 OR DRUTREE33)) OR ((MULTI83,5+MULTI188,42+STAT127>1) AND DRUTREE13) OR ((MULTI83,5+MULTI188,41+STAT127>1) AND DRUTREE23) OR ((MULTI83,5+MULTI188,40+STAT127>1) AND DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Necromancer ItemDisplay[((MULTI83,2+MULTI188,16+MULTI188,17+MULTI188,18+STAT127>3) OR ((MULTI83,2+STAT127>2) AND (NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33)) OR ((MULTI83,2+STAT127>1) AND (NECTREE13 OR NECTREE23 OR NECTREE33)) OR ((MULTI83,2+MULTI188,18+STAT127>2) AND (NECTREE12 OR NECTREE13)) OR ((MULTI83,2+MULTI188,17+STAT127>2) AND (NECTREE22 OR NECTREE23)) OR ((MULTI83,2+MULTI188,16+STAT127>2) AND (NECTREE32 OR NECTREE33)) OR ((MULTI83,2+MULTI188,18+STAT127>1) AND NECTREE13) OR ((MULTI83,2+MULTI188,17+STAT127>1) AND NECTREE23) OR ((MULTI83,2+MULTI188,16+STAT127>1) AND NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Paladin ItemDisplay[((MULTI83,3+MULTI188,24+MULTI188,25+MULTI188,26+STAT127>3) OR ((MULTI83,3+STAT127>2) AND (PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33)) OR ((MULTI83,3+STAT127>1) AND (PALTREE13 OR PALTREE23 OR PALTREE33)) OR ((MULTI83,3+MULTI188,26+STAT127>2) AND (PALTREE12 OR PALTREE13)) OR ((MULTI83,3+MULTI188,25+STAT127>2) AND (PALTREE22 OR PALTREE23)) OR ((MULTI83,3+MULTI188,24+STAT127>2) AND (PALTREE32 OR PALTREE33)) OR ((MULTI83,3+MULTI188,26+STAT127>1) AND PALTREE13) OR ((MULTI83,3+MULTI188,25+STAT127>1) AND PALTREE23) OR ((MULTI83,3+MULTI188,24+STAT127>1) AND PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Amazon ItemDisplay[(MULTI83,0+MULTI188,0+MULTI188,1+MULTI188,2+STAT127>4) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //NOTICE ME, THAT's ME SECTION //High ED Amp Proc Combo ItemDisplay[(NOTICEME01)]: %NAME%{%RED%*** %GREEN%High ED %ORANGE%Amp Proc %GREEN%Combo%RED% ***%CL%%NAME%}%CONTINUE% //High ED Weapon + MODS ItemDisplay[(NOTICEME10) !(NOTICEME01)]: %NAME%{%RED%*** %GREEN%High ED %ORANGE%+Mods %GREEN%Weapon%RED% ***%CL%%NAME%}%CONTINUE% //High ED Weapon ItemDisplay[(NOTICEME02) !(NOTICEME01 OR NOTICEME10)]: %NAME%{%RED%*** %GREEN%High ED Weapon%RED% ***%CL%%NAME%}%CONTINUE% //3sk, 20ias Gloves ItemDisplay[(NOTICEME03)]: %NAME%{%RED%*** %GREEN%3sk, 20ias Gloves%RED% ***%CL%%NAME%}%CONTINUE% //3sk, 10fcr Gloves ItemDisplay[(NOTICEME04)]: %NAME%{%RED%*** %GREEN%3sk, 10fcr Gloves%RED% ***%CL%%NAME%}%CONTINUE% //Teleport Charges ItemDisplay[(NOTICEME05)]: %NAME%{%RED%*** %GREEN%Teleport Charges%RED% ***%CL%%NAME%}%CONTINUE% //Lower Resist CTC ItemDisplay[(NOTICEME06)]: %NAME%{%LIGHT_GRAY%High %PURPLE%Lower Resist %GREEN%CTC %LIGHT_GRAY%Proc%CL%%NAME%}%CONTINUE% //Amplify Damage CTC ItemDisplay[(NOTICEME07) !(NOTICEME01)]: %NAME%{%LIGHT_GRAY%High %ORANGE%Amplify Damage %GREEN%CTC %LIGHT_GRAY%Proc%CL%%NAME%}%CONTINUE% //Lower Resist Charges ItemDisplay[(NOTICEME08)]: %NAME%{%DARK_GREEN%Lower Resist Charges%CL%%NAME%}%CONTINUE% //Life Tap Charges ItemDisplay[(NOTICEME09)]: %NAME%{%DARK_GREEN%Life Tap Charges%CL%%NAME%}%CONTINUE% //ALL ITEM DESCRIPTIONS CLOSER - DESCRIPTIONS ABOVE THIS LINE //Show me quantitiy of all stackables ItemDisplay[!(ARMOR OR WEAPON OR tbk OR ibk OR QUIVER OR (MAPTIER>0 !NMAG)) QTY>0]: %NAME% %TAN%x %WHITE%%QTY%{%NAME%}%CONTINUE% //Fixing coloring for vendors pt.1 ItemDisplay[UNI OR RW]: %NAME%%GOLD%{%NAME%}%CONTINUE% ItemDisplay[SET]: %NAME%%GREEN%{%NAME%}%CONTINUE% ItemDisplay[RARE]: %NAME%%YELLOW%{%NAME%}%CONTINUE% ItemDisplay[MAG]: %NAME%%BLUE%{%NAME%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG !ETH (SOCK=0 OR THROWING) !opm]: %NAME%%WHITE%{%NAME%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG !RW (SOCK>0 OR ETH)]: %NAME%%GRAY%{%NAME%}%CONTINUE% ItemDisplay[CRAFT]: %NAME%%ORANGE%{%NAME%}%CONTINUE% //Imbue Bases Descriptions (bases themselves moved to //Runeword Bases) ItemDisplay[ci3 NMAG !ETH SOCK=0]: %NAME%{%TAN%Note%WHITE%: You can %YELLOW%Imbue %WHITE%it using Charsi quest%CL%%NAME%}%CONTINUE% ItemDisplay[7cr NMAG SOCK=0 !PALADIN]: %NAME%{%TAN%grant a %GOLD%Legendary Weapon %TAN%of the Paladin%CL%%GRAY%Psst... %TAN%It is said that %YELLOW%Imbuing %TAN%this base may%CL%%TAN%Note%WHITE%: You can %YELLOW%Imbue %WHITE%it using Charsi quest%CL%%NAME%}%CONTINUE% ItemDisplay[7cr NMAG SOCK=0 PALADIN]: %NAME%{%TAN%grant a %GOLD%Legendary Weapon %TAN%of the Paladin%CL%%GRAY%Psst... %TAN%It is said that %YELLOW%Imbuing %TAN%this base may%CL%%TAN%Note%WHITE%: You can %YELLOW%Imbue %WHITE%it using Charsi quest%CL%%NAME%}%CONTINUE% ItemDisplay[(am5 OR ama OR amf) (AMAZON OR FILTLVL<2) NMAG ETH (ALVL>59 OR CRAFTALVL>59) SOCK=0 FILTLVL<6]: %NAME%{%TAN%Note%WHITE%: You can %YELLOW%Imbue %WHITE%it using Charsi quest%CL%%NAME%}%CONTINUE% ItemDisplay[(7ja OR 7pi OR 7s7 OR 7gl OR 7ts OR 7ta) (BARBARIAN OR FILTLVL<2) NMAG ETH (ALVL>74 OR CRAFTALVL>74) SOCK=0 FILTLVL<6]: %NAME%{%TAN%Note%WHITE%: You can %YELLOW%Imbue %WHITE%it using Charsi quest%CL%%NAME%}%CONTINUE% //RuneWord Bases //Chests ItemDisplay[((gth OR ful OR aar) OR (xng OR xcl OR xhn OR xrs OR xpl OR xlt OR xld OR xtp)) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3) ED=15]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[xtp !INF !ETH NMAG !RW !SOCK~1-2 ED>9]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[xtp !INF !ETH NMAG !RW !SOCK~1-2 ED>4]: %DOT-D6%%TIER-5%%NAME%{%NAME%} ItemDisplay[((gth OR ful OR aar) OR (xng OR xcl OR xhn OR xrs OR xpl OR xlt OR xld OR xtp)) !INF !ETH NMAG !RW !SOCK=1 ED>4 FILTLVL<8]: %NAME%{%NAME%} ItemDisplay[xtp !INF !ETH NMAG !RW !SOCK=1 FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[CHEST ELT !INF !ETH NMAG !RW !SOCK~1-2 ED=15]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[utp !INF !ETH NMAG !RW !SOCK~1-2 ED>9]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[utp !INF !ETH NMAG !RW !SOCK~1-2 ED>4]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[CHEST ELT !INF !ETH NMAG !RW !SOCK~1-2 ED>9]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[CHEST ELT !INF !ETH NMAG !RW !SOCK~1-2 ED>4 FILTLVL<8]: %DOT-D6%%TIER-5%%NAME%{%NAME%} ItemDisplay[CHEST ELT !INF !ETH NMAG !RW !SOCK~1-2 FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[CHEST ELT !INF ETH NMAG !RW !SOCK~1-2 ED=15]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[CHEST ELT !INF ETH NMAG !RW !SOCK~1-2 DEF>699]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[CHEST ELT !INF ETH NMAG !RW !SOCK~1-2 DEF>649 FILTLVL<8]: %DOT-D6%%TIER-5%%NAME%{%NAME%} //Helmets ItemDisplay[(xhm OR uh9 OR usk OR urn OR ci3) !INF NMAG !RW (SOCK=0 OR SOCK=3) ED=15]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(xhm OR uh9 OR usk OR urn OR ci3) !INF ETH NMAG !RW (SOCK=0 OR SOCK=3) ED>9]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(xhm OR uh9 OR usk OR urn OR ci3) !INF NMAG !RW (SOCK=0 OR SOCK=3) ED>9]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[ci3 NMAG !ETH SOCK=0]: %DOT-D6%%TIER-5%%NAME%{%NAME%} //imbue base ItemDisplay[(xhm OR uh9 OR usk OR urn OR ci3) !INF NMAG !RW (SOCK=0 OR SOCK=3) ED>4 FILTLVL<8]: %NAME%{%NAME%} ItemDisplay[(xhm OR uh9 OR usk OR urn OR ci3) !INF ETH NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<8]: %NAME%{%NAME%} ItemDisplay[(ci3) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[BAR (SK128>2 OR SK141>2 OR SK146>2 OR SK149>2 OR SK368>2 OR (SK128>1 AND (SK141>1 OR SK146>1 OR SK149>1 OR SK368>1))) !INF ETH NMAG !RW (SOCK=0 OR SOCK=3)]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[DRU (((SK227>1 OR SK221>1) AND SK237>1 AND SK247>1) OR (SK240>1 AND SK245>1 AND SK250>1) OR ((SK240>2 OR SK250>2) AND SK245>2) OR (SK240>2 AND (SK245>2 OR SK250>2)) OR (SK240>2 AND SK250>0)) !INF !ETH NMAG !RW !SOCK=1]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[BAR (SK149>2 OR SK154>2) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3)]: %NAME%{%NAME%} ItemDisplay[BAR (SK128>2 OR SK141>2 OR SK146>2 OR SK368>2 OR (SK128>1 AND (SK141>1 OR SK146>1 OR SK149>1 OR SK368>1))) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3)]: %NAME%{%NAME%} ItemDisplay[BAR (SK149>2 OR SK154>2) !INF !ETH NMAG !RW SOCK=2]: %NAME%{%NAME%} ItemDisplay[DRU NMAG !INF !ETH !RW !SOCK=1 (SK230>1 AND SK235>1 AND SK250>1) FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[BAR SK149>2 !INF ETH NMAG !RW (SOCK=0 OR SOCK=3)]: %NAME%{%NAME%} ItemDisplay[DRU (SK221>2 OR SK225>2 OR SK227>2 OR SK237>2 OR SK238>2 OR SK239>2 OR SK240>2 OR SK243>2 OR SK244>2 OR SK245>2 OR SK247>2 OR SK249>2 OR SK250>2 OR SK230>2 OR SK229>2 OR SK234>2 OR SK244>2) !INF !ETH NMAG !RW !SOCK=1 FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[DRU (SK221>2 OR SK225>2 OR SK227>2 OR SK237>2 OR SK238>2 OR SK239>2 OR SK240>2 OR SK243>2 OR SK244>2 OR SK245>2 OR SK247>2 OR SK249>2 OR SK250>2 OR SK230>2 OR SK229>2 OR SK234>2 OR SK244>2) AND SK226>0 !INF !ETH NMAG !RW !SOCK=1]: %NAME%{%NAME%} ItemDisplay[BAR ELT (BARTREE13 OR BARTREE23 OR BARTREE33) !INF ETH NMAG !RW (SOCK=0 OR SOCK=3)]: %NAME%{%NAME%} ItemDisplay[DRU ELT (DRUTREE13 OR DRUTREE23 OR DRUTREE33) !INF ETH NMAG !RW (SOCK=0 OR SOCK=3)]: %NAME%{%NAME%} //Shields ItemDisplay[DIN ELT !INF ETH NMAG !RW (SOCK=0 OR SOCK=4) AR>100]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[DIN ELT !INF ETH NMAG !RW (SOCK=0 OR SOCK=4) RES>19]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[DIN ELT !INF !ETH NMAG !RW !SOCK~1-2 RES>24]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[DIN ELT !INF !ETH NMAG !RW !SOCK~1-2 AR>100]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[DIN (EXC OR ELT) !INF !ETH NMAG !RW !SOCK~1-2 RES>24 FILTLVL<8]: %DOT-D6%%TIER-5%%NAME%{%NAME%} ItemDisplay[DIN (EXC OR ELT) !INF !ETH NMAG !RW !SOCK=1 RES>19 PALADIN]: %DOT-D6%%TIER-5%%NAME%{%NAME%} ItemDisplay[DIN (EXC OR ELT) !INF !ETH NMAG !RW !SOCK=1 RES>24 FILTLVL<8]: %NAME%{%NAME%} ItemDisplay[DIN (EXC OR ELT) !INF !ETH NMAG !RW !SOCK=1 RES>19 FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[DIN !INF !ETH NMAG !RW !SOCK=1 RES>19 (CLVL<80 OR FILTLVL<2)]: %NAME%{%NAME%} ItemDisplay[(ush OR xsh OR upk OR xpk) !INF !ETH NMAG !RW !SOCK=1 ED=15]: %NAME%{%NAME%} ItemDisplay[(ush OR xsh OR upk OR xpk) !INF !ETH NMAG !RW !SOCK=1 ED>4 FILTLVL<8]: %NAME%{%NAME%} ItemDisplay[(ush OR xsh OR upk OR xpk) !INF !ETH NMAG !RW !SOCK=1 FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(uit OR uow OR uts) !INF NMAG !RW (SOCK=0 OR SOCK=4) ED=15]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(uit OR uow OR uts) !INF NMAG !RW (SOCK=0 OR SOCK=4) ED>9]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[(uit OR uow OR uts) !INF NMAG !RW (SOCK=0 OR SOCK=4) ED>4 FILTLVL<8]: %DOT-D6%%TIER-5%%NAME%{%NAME%} ItemDisplay[(uit OR uow OR uts) !INF NMAG !RW ETH (SOCK=0 OR SOCK=4) FILTLVL<8]: %NAME%{%NAME%} ItemDisplay[(uit OR uow OR uts) !INF NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<6]: %NAME%{%NAME%} //Splendor Shields ItemDisplay[NEC (SK67>2 OR SK74>2 OR SK94>2 OR SK75>2 OR SK70>2 OR SK84>2 OR SK83>2 OR SK89>2 OR SK92>2 OR SK93>2 OR SK79>2 OR SK80>2 OR SK85>2 OR SK95>2 OR SK374>2 OR SK381>2) !INF !ETH !SOCK=1 NMAG !RW FILTLVL<6]: %NAME%{%NAME%} //Weapons //Bows/Crossbows ItemDisplay[(amc OR amb) NMAG !INF !RW TABSK0>2 ED>4 (SOCK=0 OR SOCK=4 OR SOCK=5)]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(amc OR amb) NMAG !INF !RW TABSK0>2 (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<8]: %DOT-D6%%TIER-5%%NAME%{%NAME%} ItemDisplay[(amc OR amb) NMAG !INF !RW TABSK0>2 SOCK=3 FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[6cb NMAG !RW !INF (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(8rx OR 6rx OR 6lx OR 6mx OR 6hx) NMAG !INF !RW (SOCK=0 OR SOCK=4 OR SOCK=5) ED=15]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(8rx OR 6rx OR 6lx OR 6mx) NMAG !INF !RW (SOCK=0 OR SOCK=4 OR SOCK=5) ED>9 FILTLVL<8]: %DOT-D6%%TIER-5%%NAME%{%NAME%} ItemDisplay[(8rx OR 6rx OR 6lx OR 6mx) NMAG !INF !RW (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(8rx OR 6rx OR 6lx OR 6mx OR 6hx) NMAG !INF !RW SOCK=3 ED=15]: %NAME%{%NAME%} ItemDisplay[(8rx OR 6rx OR 6lx OR 6mx OR 6hx) NMAG !INF !RW SOCK=3 ED>9 FILTLVL<8]: %NAME%{%NAME%} ItemDisplay[(8rx OR 6rx OR 6lx OR 6mx OR 6hx) NMAG !INF !RW SOCK=3 FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(6lw OR 6l7 OR 6hx) NMAG !INF !RW (SOCK=0 OR SOCK~4-6) ED=15]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[(6lw OR 6l7 OR 6hx) NMAG !INF !RW (SOCK=0 OR SOCK~4-6) ED>9 FILTLVL<8]: %DOT-D6%%TIER-5%%NAME%{%NAME%} ItemDisplay[(6lw OR 6l7 OR 6hx) NMAG !INF !RW (SOCK=0 OR SOCK~4-6) FILTLVL<6]: %NAME%{%NAME%} //Clubs ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 ((SK222>2 AND SK238>2) AND (SK224>2 OR SK223>2))]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (SK227>2 AND SK237>2 AND SK247>2)]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (SK230>2 AND SK235>2 AND SK250>2)]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (SK240>2 AND SK245>2 AND SK250>2)]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (SK224>2 AND SK228>2 AND SK243>2)]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (SK227>1 AND SK237>1 AND SK247>1) FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (SK230>1 AND SK235>1 AND SK250>1) FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (SK240>1 AND SK245>1 AND SK250>1) FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (SK224>1 AND SK228>1 AND SK243>1) FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (SK229>2 OR SK234>2 OR SK244>2) SK226>0]: %NAME%{%NAME%} ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 SK222>2 (SK226>0 OR SK224>0)]: %NAME%{%NAME%} ItemDisplay[(7cl OR 7sp) NMAG !INF !RW !SOCK=1 (SK221>2 OR SK223>2 OR SK224>2 OR SK225>2 OR SK227>2 OR SK228>2 OR SK233>2 OR SK237>2 OR SK238>2 OR SK239>2 OR SK240>2 OR SK243>2 OR SK244>2 OR SK245>2 OR SK247>2 OR SK248>2 OR SK249>2 OR SK250>2) FILTLVL<6]: %NAME%{%NAME%} //Daggers ItemDisplay[(7dg OR 7di OR 7bl) ((SK254>2 OR SK255>2 OR SK270>2) AND SK275>0) !ETH !INF NMAG !RW !SOCK=1]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(7dg OR 7di OR 7bl) (SK254>2 OR SK255>2 OR SK270>2) !ETH !INF NMAG !RW !SOCK=1]: %NAME%{%NAME%} ItemDisplay[(7dg OR 7di OR 7bl) !ETH !INF NMAG !RW !SOCK=1 ED=15]: %NAME%{%NAME%} ItemDisplay[(7dg OR 7di OR 7bl) !ETH !INF NMAG !RW !SOCK=1 ED>9 FILTLVL<8]: %NAME%{%NAME%} ItemDisplay[(7dg OR 7di OR 7bl) !ETH !INF NMAG !RW !SOCK=1 ED>4 FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(kri OR 9kr OR 7kr) (SK265>2 AND SK275>0) !ETH !INF NMAG !RW !SOCK~1-2]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(kri OR 9kr OR 7kr) (SK265>2 OR SK73>2) !ETH !INF NMAG !RW !SOCK~1-2]: %NAME%{%NAME%} //Axes ItemDisplay[(7wa OR 72a OR 7mp) ETH !INF NMAG !RW !SOCK~1-4]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(7wa OR 72a OR 7mp) ETH !INF NMAG !RW !SOCK=1 ED=15]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(7wa OR 72a OR 7mp) ETH !INF NMAG !RW !SOCK=1 ED>4]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[(7wa OR 72a OR 7mp) ETH !INF NMAG !RW !SOCK=1]: %DOT-D6%%TIER-5%%NAME%{%NAME%} ItemDisplay[(7wa OR 72a OR 7mp) !ETH !INF NMAG !RW !SOCK=1 ED=15]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(7wa OR 72a OR 7mp) !ETH !INF NMAG !RW !SOCK=1 ED>4 FILTLVL<8]: %NAME%{%NAME%} ItemDisplay[(7wa OR 72a OR 7mp) !ETH !INF NMAG !RW !SOCK=1 FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(7bt OR 7ba OR 7ga OR 7gi OR 7la) !INF ETH NMAG !RW (SOCK=0 OR SOCK=5) ED=15]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(7bt OR 7ba OR 7ga OR 7gi OR 7la) !INF ETH NMAG !RW (SOCK=0 OR SOCK=5) ED>4]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[(7bt OR 7ba OR 7ga OR 7gi OR 7la) !INF ETH NMAG !RW (SOCK=0 OR SOCK=5) FILTLVL<8]: %DOT-D6%%TIER-3%%NAME%{%NAME%} //Hammers ItemDisplay[(7m7 OR 7gm) !INF !ETH NMAG !RW !SOCK=1 ED=15]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(7m7 OR 7gm) !INF !ETH NMAG !RW !SOCK=1 ED>9]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[(7m7 OR 7gm) !INF !ETH NMAG !RW !SOCK=1 ED>4 FILTLVL<8]: %DOT-D6%%TIER-5%%NAME%{%NAME%} ItemDisplay[(7m7 OR 7gm) !INF !ETH NMAG !RW !SOCK=1 FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(7m7 OR 7gm) !INF ETH NMAG !RW !SOCK=1 ED>9]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(7m7 OR 7gm) !INF ETH NMAG !RW !SOCK=1 ED>4]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[(7m7 OR 7gm) !INF ETH NMAG !RW !SOCK=1 FILTLVL<8]: %DOT-D6%%TIER-5%%NAME%{%NAME%} ItemDisplay[7wh !INF NMAG !ETH !RW !SOCK=1 ED=15]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[7wh !INF NMAG !ETH !RW !SOCK=1 ED>9]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[7wh !INF NMAG !ETH !RW !SOCK=1 ED>4 FILTLVL<8]: %NAME%{%NAME%} ItemDisplay[7wh !INF NMAG ETH !RW !SOCK=1 ED>9]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[7wh !INF NMAG ETH !RW !SOCK=1 ED>4]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[7wh !INF NMAG ETH !RW !SOCK=1 FILTLVL<8]: %DOT-D6%%TIER-5%%NAME%{%NAME%} //Scepters ItemDisplay[7ws NMAG !ETH !RW !SOCK=1 ED=15]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[7ws NMAG ETH !RW !SOCK~1-2 ED>9]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[7ws NMAG ETH !RW !SOCK~1-2 ED>4 FILTLVL<8]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(SCEPTER !scp) !INF !ETH NMAG !RW (((SK101>2 AND SK121>0) AND (SK125>0 OR SK124>0)) OR ((SK101>0 AND SK121>2) AND (SK125>0 OR SK124>0))) (SOCK=0 OR SOCK=3)]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(SCEPTER !scp) !INF !ETH NMAG !RW (SK112>2 AND SK113>2) (SOCK=0 OR SOCK=3)]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(wsp OR 9ws OR 7ws) SK117>2 NMAG !RW (SOCK=0 OR SOCK=5)]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(wsp OR 9ws OR 7ws) (SK99>2 OR SK109>2 OR SK118>2) !INF NMAG !RW (SOCK=0 OR SOCK=5)]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(wsp OR 9ws OR 7ws) (SK100>2 AND SK108>2 AND SK125>2) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=4)]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[7ws NMAG !ETH !RW !SOCK=1 ED>9]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[(SCEPTER !scp) !INF !ETH NMAG !RW ((SK101>2 OR SK121>2) AND (SK125>0 OR SK124>0)) (SOCK=0 OR SOCK=3)]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[(SCEPTER !scp) !INF !ETH NMAG !RW (SK112>2 AND SK113>0) (SOCK=0 OR SOCK=3)]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[(wsp OR 9ws OR 7ws) (SK99>2 OR SK109>2 OR SK118>2) !INF NMAG !RW SOCK=4]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[(wsp OR 9ws OR 7ws) (SK99>2 OR SK109>2 OR SK118>2) !INF NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<8]: %DOT-D6%%TIER-5%%NAME%{%NAME%} ItemDisplay[(wsp OR 9ws OR 7ws) SK117>0 NMAG !RW (SOCK=0 OR SOCK=5) PALADIN FILTLVL<8]: %DOT-D6%%TIER-5%%NAME%{%NAME%} ItemDisplay[(SCEPTER !scp) !INF !ETH NMAG !RW (SK101>2 OR SK112>2 OR SK121>2) (SOCK=0 OR SOCK=3) FILTLVL<8]: %DOT-D6%%TIER-3%%NAME%{%NAME%} ItemDisplay[7ws NMAG !ETH !RW !SOCK=1 ED>4 FILTLVL<8]: %DOT-D6%%TIER-3%%NAME%{%NAME%} ItemDisplay[(wsp OR 9ws OR 7ws) SK117>0 NMAG !RW (SOCK=0 OR SOCK=5) FILTLVL<8]: %DOT-D6%%TIER-3%%NAME%{%NAME%} ItemDisplay[(wsp OR 9ws OR 7ws) (SK100>1 AND SK108>1 AND SK125>1) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=4)]: %NAME%{%NAME%} ItemDisplay[(wsp OR 9ws OR 7ws) (SK100>2 OR SK108>2 OR SK125>2) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<8]: %NAME%{%NAME%} ItemDisplay[(wsp OR 9ws OR 7ws) (SK100>0 OR SK108>0 OR SK125>0) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<8]: %NAME%{%NAME%} ItemDisplay[(wsp OR 9ws OR 7ws) !INF NMAG !RW (SOCK=0 OR SOCK=5) SK124>2]: %NAME%{%NAME%} ItemDisplay[(wsp OR 9ws OR 7ws) !INF NMAG !RW (SOCK=0 OR SOCK=5) SK124>0 FILTLVL<8]: %NAME%{%NAME%} ItemDisplay[(wsp OR 9ws OR 7ws) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[7ws !INF !ETH NMAG !RW !SOCK=1 (SK96>2 OR SK97>2 OR SK98>2 OR SK99>2 OR SK100>2 OR SK101>2 OR SK102>2 OR SK103>2 OR SK104>2 OR SK105>2 OR SK106>2 OR SK107>2 OR SK108>2 OR SK109>2 OR SK110>2 OR SK111>2 OR SK112>2 OR SK113>2 OR SK114>2 OR SK115>2 OR SK116>2 OR SK117>2 OR SK118>2 OR SK119>2 OR SK120>2 OR SK121>2 OR SK122>2 OR SK123>2 OR SK124>2 OR SK125>2 OR SK364>2 OR SK371>2 OR SK378>2)]: %NAME%{%NAME%} //Swords ItemDisplay[(crs OR bsd OR lsd) NMAG !INF !RW SOCK=4 FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[((crs (ILVL>25 AND ILVL<41)) OR ((bsd OR lsd) ILVL>25)) NMAG !INF !RW (SOCK=0 OR SOCK=4) (CLVL<80 OR FILTLVL<2)]: %NAME%{%NAME%} ItemDisplay[crs ILVL>25 NMAG !INF !RW SOCK~4-5 FILTLVL<8]: %NAME%{%NAME%} ItemDisplay[crs ILVL>25 NMAG !INF !RW (SOCK=0 OR SOCK>4) FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[7cr NMAG !RW !INF !SOCK~1-2 ED=15]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[7cr NMAG !RW !INF !SOCK~1-2 ED>9]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[7cr NMAG SOCK=0 PALADIN]: %DOT-D6%%TIER-5%%NAME%{%NAME%} //imbue base ItemDisplay[7cr NMAG SOCK=0 !PALADIN]: %DOT-D6%%TIER-3%%NAME%{%NAME%} //imbue base ItemDisplay[7cr NMAG !RW !INF !SOCK~1-2 ED>4 FILTLVL<6]: %DOT-D6%%TIER-3%%NAME%{%NAME%} ItemDisplay[7cr NMAG !RW !INF !SOCK~1-2 FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(72h OR 7fb OR 7gd OR 7gs OR 7ls) ETH NMAG !RW !INF !SOCK~1-2 ED>9]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(72h OR 7fb OR 7gd OR 7gs OR 7ls) ETH NMAG !RW !INF !SOCK~1-2 ED>4]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[(72h OR 7fb OR 7gd OR 7gs OR 7ls) ETH NMAG !RW !INF !SOCK~1-2 FILTLVL<8]: %DOT-D6%%TIER-5%%NAME%{%NAME%} ItemDisplay[(7fb OR 7gd OR 7ls) NMAG !RW !INF !ETH !SOCK~1-2 ED=15]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(7fb OR 7gd OR 7ls) NMAG !RW !INF !ETH !SOCK~1-2 ED>9]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[(7fb OR 7gd OR 7ls) NMAG !RW !INF !ETH !SOCK~1-2 ED>4 FILTLVL<6]: %DOT-D6%%TIER-3%%NAME%{%NAME%} ItemDisplay[(7fb OR 7gd OR 7ls) NMAG !RW !INF !ETH !SOCK~1-2 (BARARIAN OR FILTLVL<2) FILTLVL<6]: %NAME%{%NAME%} //Maces ItemDisplay[fla NMAG !RW !INF (SOCK=0 OR SOCK>2) FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[fla NMAG !RW !INF SOCK>3 FILTLVL<8]: %NAME%{%NAME%} //Wands ItemDisplay[WAND !(wnd OR ywn OR 9wn) ((SK66>1 OR SK87>1 OR SK91>1) AND ((SK367>1 AND (SK68>1 OR SK95>1)) OR (SK68>1 AND (SK367>1 OR SK95>1)))) !SOCK=1 NMAG !RW]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[WAND !(wnd OR ywn OR 9wn) (((SK87>0 OR SK91>0) AND (SK95>0 OR SK68>0) AND (SK367>0)) OR ((SK87>0 OR SK91>0) AND (SK95>0 AND SK68>0))) !SOCK=1 NMAG !RW]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[WAND !(wnd OR ywn OR 9wn) (((SK87>0 OR SK91>0) AND (SK95>2 OR SK68>2 OR SK367>2))) !SOCK=1 NMAG !RW]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[WAND !(wnd OR ywn OR 9wn) ((SK75>2 OR SK85>2 OR SK94>2) AND SK79>2) !SOCK=1 NMAG !RW]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[WAND !(wnd OR ywn OR 9wn) ((SK75>2 OR SK85>2) AND ((SK79>1 AND SK66>1) OR (SK79>0 AND SK66>2) OR (SK79>2 AND SK66>0))) !SOCK=1 NMAG !RW]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[WAND !(wnd OR ywn OR 9wn) ((SK94>2 AND SK79>1 AND SK91>1) OR (SK94>2 AND SK79>2 AND SK91>0) OR (SK94>2 AND SK79>0 AND SK91>2)) !SOCK=1 NMAG !RW]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[WAND !(wnd OR ywn OR 9wn) (SK87>0 AND SK95>0 AND (SK367>0 OR SK68>0 OR SK79>0 OR SK90>0 OR SK85>0 OR SK75>0 OR SK66>0)) !SOCK=1 NMAG !RW]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[WAND !(wnd OR ywn OR 9wn) (SK91>0 AND SK95>0 AND (SK367>0 OR SK68>0 OR SK79>0 OR SK94>0)) !SOCK=1 NMAG !RW]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[WAND !(wnd OR ywn OR 9wn) (SK67>2 OR SK74>2 OR SK94>2 OR SK75>2 OR SK70>2 OR SK84>2 OR SK83>2 OR SK89>2 OR SK92>2 OR SK93>2 OR SK79>2 OR SK80>2 OR SK85>2 OR SK95>2 OR SK374>2 OR SK381>2) !SOCK=1 NMAG !RW FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK87>0 AND SK95>0 !SOCK=1 NMAG !RW]: %NAME%{%NAME%} ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK91>0 AND SK95>0 !SOCK=1 NMAG !RW]: %NAME%{%NAME%} //Staves ItemDisplay[(6cs OR 6bs OR 6ws) (SK48>2 OR SK49>2 OR SK38>2 OR SK53>2 OR SK57>2 OR SK63>2 OR SK383>2 OR SK376>2 OR SK61>2 OR SK51>2 OR SK47>2) NMAG !RW (SOCK=0 OR SOCK=4)]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(8ws OR 6ws) ((SK44>2 OR SK64>2 OR SK65>2 OR SK59>2 OR SK369>2) OR ((SK44>1 OR SK64>1 OR SK59>1 OR SK369>1) AND SK65>0)) NMAG !RW (SOCK=0 OR SOCK=5)]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(6ws OR 6cs OR 6bs) NMAG !INF !RW !SOCK=1 ED=15]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[6ws NMAG !INF !RW !SOCK~1-3]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(cst OR bst OR 8cs OR 8bs OR 6cs OR 6bs OR wst OR 8ws OR 6ws) (SK58>2 OR (SK58>0 AND SK50>0)) NMAG !RW (SOCK=0 OR SOCK=4 OR SOCK=5)]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[(6ws OR 6cs OR 6bs) NMAG !INF !RW !SOCK=1 ED>9]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[(6ws OR 6cs OR 6bs) NMAG !INF !RW !SOCK=1 ED>4 FILTLVL<8]: %DOT-D6%%TIER-5%%NAME%{%NAME%} ItemDisplay[(6ws OR 6cs OR 6bs) NMAG !INF !RW !SOCK~1-3]: %DOT-D6%%TIER-3%%NAME%{%NAME%} ItemDisplay[(6ws OR 6cs OR 6bs) NMAG !INF !RW !SOCK=1 BARBARIAN FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[8ws NMAG !INF !RW !SOCK~1-3 FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[wst ((SK44>2 OR SK64>2 OR SK65>2 OR SK59>2 OR SK369>2) OR ((SK44>1 OR SK64>1 OR SK59>1 OR SK369>1) AND SK65>0)) NMAG !RW (SOCK=0 OR SOCK=5) FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(8cs OR 8bs OR 8ws) (SK48>2 OR SK49>2 OR SK38>2 OR SK53>2 OR SK57>2 OR SK63>2 OR SK383>2 OR SK376>2 OR SK61>2 OR SK51>2 OR SK47>2) NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(cst OR bst OR 8cs OR 8bs OR 6cs OR 6bs OR wst OR 8ws OR 6ws) (SK58>1 OR SK50>1) NMAG !RW (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(cst OR bst OR 8cs OR 8bs OR 6cs OR 6bs OR wst OR 8ws OR 6ws) (SK40>2 AND SK52>2) NMAG !RW (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[STAFF ELT NMAG !RW SOCK=3 FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(wst OR 8ws OR 6ws) (SK50>0 OR SK58>0 OR SK60>0) NMAG !RW (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<6]: %NAME%{%NAME%} //Polearms/Spears/Amazon Spears ItemDisplay[(7wc OR 7pa OR 7s8 OR 7vo OR 7h7 OR 7tr OR 7br OR 7st OR 7o7 OR 7sr) ETH NMAG !INF !RW !SOCK~1-3 ED>9]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(7wc OR 7pa OR 7s8 OR 7vo OR 7h7 OR 7tr OR 7br OR 7st OR 7o7 OR 7sr) ETH NMAG !INF !RW !SOCK~1-3 ED>4]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[(7wc OR 7pa OR 7s8 OR 7vo OR 7h7 OR 7tr OR 7br OR 7st OR 7o7 OR 7sr) ETH NMAG !INF !RW !SOCK~1-3]: %DOT-D6%%TIER-3%%NAME%{%NAME%} ItemDisplay[7p7 NMAG !ETH !INF !RW !SOCK=1 ED=15]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[7p7 NMAG ETH !INF !RW !SOCK=1 ED>9]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[7p7 NMAG !ETH !INF !RW !SOCK=1 ED>9]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[7p7 NMAG ETH !INF !RW !SOCK=1 ED>4]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[7p7 NMAG !ETH !INF !RW !SOCK=1 ED>4 FILTLVL<8]: %DOT-D6%%TIER-3%%NAME%{%NAME%} ItemDisplay[7p7 NMAG ETH !INF !RW !SOCK=1]: %DOT-D6%%TIER-5%%NAME%{%NAME%} ItemDisplay[7p7 NMAG !ETH !INF !RW !SOCK=1 BARBARIAN FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[((POLEARM OR SPEAR) !JAV ELT) NMAG ETH !INF !RW SOCK~3-4]: %NAME%{%NAME%} ItemDisplay[((POLEARM OR SPEAR) ELT) NMAG ETH !INF !RW SOCK~3-4 NECROMANCER]: %NAME%{%NAME%} ItemDisplay[((POLEARM OR SPEAR) ELT) NMAG !INF !RW SOCK~3-4 NECROMANCER FILTLVL<8]: %NAME%{%NAME%} ItemDisplay[((POLEARM OR SPEAR) EXC) NMAG ETH !INF !RW SOCK~3-4 NECROMANCER FILTLVL<8]: %NAME%{%NAME%} ItemDisplay[(amd OR ame) TABSK2>2 !ETH !INF NMAG !RW (SOCK=0 OR SOCK=4) ED=15]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(amd OR ame) TABSK2>2 !ETH !INF NMAG !RW (SOCK=0 OR SOCK=4) ED>9]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[(amd OR ame) TABSK2>2 !ETH !INF NMAG !RW (SOCK=0 OR SOCK=4) ED>4]: %DOT-D6%%TIER-3%%NAME%{%NAME%} ItemDisplay[(amd OR ame) TABSK2>2 !ETH !INF NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<6]: %NAME%{%NAME%} //Claws ItemDisplay[((SIN ELT) OR 9tw OR 9lw) (SK275>0 OR SK276>0 OR SK278>0 OR SK277>0 OR SK252>0 OR SK263>0) !INF ETH NMAG !RW (SOCK=0 OR SOCK=3) ED>4]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[((SIN ELT) OR 9tw OR 9lw) ((SK275>0 OR SK276>0 OR SK278>0 OR SK277>0 OR SK252>0 OR SK263>0) AND (SK257>2 OR SK266>2)) !INF ETH NMAG !RW !SOCK=1]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(9tw OR 7tw) (SK262>2 OR SK271>2) !INF NMAG !RW (SOCK=0 OR SOCK=3)]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(9tw OR 7tw) (SK252>2 AND SK263>2) !INF NMAG !RW (SOCK=0 OR SOCK=3)]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(9tw OR 7tw) SK257>2 AND (SK252>2 OR SK263>2 OR SK275>0) !INF NMAG !RW (SOCK=0 OR SOCK=3)]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(9tw OR 7tw) (SK259>2 OR SK262>2 OR SK271>2 OR SK274>2 OR SK269>2 OR SK366>2 OR SK280>2) !INF NMAG !RW (SOCK=0 OR SOCK=3)]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[7xf ETH NMAG !INF !RW !SOCK=1 ED>9]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[7xf ETH NMAG !INF !RW !SOCK=1 ED>4]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[((SIN ELT) OR 9tw OR 9lw) (SK275>0 OR SK276>0 OR SK278>0 OR SK277>0 OR SK252>0 OR SK263>0) !INF ETH NMAG !RW (SOCK=0 OR SOCK=3)]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[7xf ETH NMAG !INF !RW !SOCK=1]: %DOT-D6%%TIER-3%%NAME%{%NAME%} ItemDisplay[SIN !(ktr OR wrb OR axf OR ces) SK278>2 AND (SK258>2 OR SK267>2 OR SK277>2) !INF NMAG !RW (SOCK=0 OR SOCK=3)]: %DOT-D6%%TIER-3%%NAME%{%NAME%} ItemDisplay[((SIN ELT) OR 9tw OR 9lw) (SK257>2 OR SK266>2) !INF ETH NMAG !RW !SOCK=1 FILTLVL<8]: %DOT-D6%%TIER-3%%NAME%{%NAME%} ItemDisplay[((SIN ELT) OR 9tw OR 9lw) ((SK254>2 OR SK252>2 OR SK255>2 OR SK260>2 OR SK275>2) OR ((SK254>0 OR SK255>0 OR SK260>0) AND (SK275>0 AND SK276>0)) OR ((SK254>1 OR SK255>1 OR SK260>1) AND (SK275>0 OR SK276>0 OR SK278>0))) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=2) FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[SIN !(ktr OR wrb OR axf OR ces) (SK254>2 OR SK255>2 OR SK259>2 OR SK260>2 OR SK262>2 OR SK266>2 OR SK267>2 OR SK271>2 OR SK272>2 OR SK273>2 OR SK276>2 OR SK277>2 OR SK278>2 OR SK265>2 OR (SK278>1 AND SK265>1) OR SK366>2 OR SK280>2 OR SK252>2 OR SK257>2) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[((SIN ELT) OR 9tw OR 9lw) !INF ETH NMAG !RW !SOCK=1 FILTLVL<6]: %NAME%{%NAME%} //Throwing Weapons ItemDisplay[(7ja OR 7pi OR 7s7 OR 7gl OR 7ts OR 7ta) NMAG !RW !INF ETH !SOCK=1 ED=15]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[(7ja OR 7pi OR 7s7 OR 7gl OR 7ts OR 7ta) NMAG !RW !INF ETH !SOCK=1 ED>9]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[(7ja OR 7pi OR 7s7 OR 7gl OR 7ts OR 7ta) NMAG !RW !INF ETH !SOCK=1 ED>4 FILTLVL<6]: %DOT-D6%%TIER-3%%NAME%{%NAME%} ItemDisplay[(7ja OR 7pi OR 7s7 OR 7gl OR 7ts OR 7ta) (BARBARIAN OR FILTLVL<2) NMAG ETH (ALVL>74 OR CRAFTALVL>74) SOCK=0 FILTLVL<6]: %DOT-D6%%TIER-3%%NAME%{%NAME%} //imbue base ItemDisplay[(7ja OR 7pi OR 7s7 OR 7gl OR 7ts OR 7ta) NMAG !RW !INF ETH !SOCK=1 (BARARIAN OR FILTLVL<2) FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[amf TABSK2>2 NMAG !RW !INF ETH !SOCK=1 ED=15]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[amf TABSK2>2 NMAG !RW !INF ETH !SOCK=1 ED>9]: %DOT-D6%%TIER-7%%NAME%{%NAME%} ItemDisplay[amf TABSK2>2 NMAG !RW !INF ETH !SOCK=1 ED>4 FILTLVL<6]: %DOT-D6%%TIER-3%%NAME%{%NAME%} ItemDisplay[(am5 OR ama OR amf) (AMAZON OR FILTLVL<2) NMAG ETH (ALVL>59 OR CRAFTALVL>59) SOCK=0 FILTLVL<6]: %DOT-D6%%TIER-3%%NAME%{%NAME%} //imbue base ItemDisplay[amf TABSK2>2 NMAG !RW !INF ETH !SOCK=1 (AMAZON OR FILTLVL<2) FILTLVL<6]: %NAME%{%NAME%} //Sorc Orbs ItemDisplay[(ob5 OR oba OR obf) ((SK44>2 OR SK64>2 OR SK65>2 OR SK59>2 OR SK369>2) OR ((SK44>1 OR SK64>1 OR SK59>1 OR SK369>1) AND SK65>0)) NMAG !RW !INF ETH !SOCK~1-2 (SORCERESS OR FILTLVL<6)]: %NAME%{%NAME%} ItemDisplay[(ob5 OR oba OR obf) ((SK44>2 OR SK64>2 OR SK65>2 OR SK59>2 OR SK369>2) OR ((SK44>1 OR SK64>1 OR SK59>1 OR SK369>1) AND SK65>0)) NMAG !RW !INF ETH !SOCK~1-2 (SORCERESS OR FILTLVL<6)]: %NAME%{%NAME%} ItemDisplay[(ob5 OR oba OR obf) (SK48>2 OR SK49>2 OR SK38>2 OR SK53>2 OR SK57>2 OR SK63>2 OR SK383>2 OR SK376>2 OR SK61>2 OR SK51>2 OR SK47>2) NMAG !RW !INF ETH !SOCK~1-2 (SORCERESS OR FILTLVL<6)]: %NAME%{%NAME%} //Any High +Staffmods bases ItemDisplay[(ANYSTAFFEQ9) !(wnd OR ywn OR 9wn OR scp OR ktr OR wrb OR axf OR ces) !INF NMAG !RW !SOCK=1]: %NAME%{%NAME%} ItemDisplay[(ANYSTAFFEQ8) !(wnd OR ywn OR 9wn OR scp OR ktr OR wrb OR axf OR ces) !INF NMAG !RW !SOCK=1 FILTLVL<8]: %NAME%{%NAME%} ItemDisplay[(ANYSTAFFEQ7) !(wnd OR ywn OR 9wn OR scp OR ktr OR wrb OR axf OR ces) !INF NMAG !RW !SOCK=1 FILTLVL<6]: %NAME%{%NAME%} //Add PRICETAG //Show Price TAG's on items ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE>0) SOCK=0]: %NAME% {%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1-999)]: %NAME%%GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE% //Show prices in range 1.0-5.0k every 0.1k ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1000-1050)]: %NAME%%GRAY%(%TAN%$%WHITE%1.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1051-1150)]: %NAME%%GRAY%(%TAN%$%WHITE%1.1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1151-1250)]: %NAME%%GRAY%(%TAN%$%WHITE%1.2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1251-1350)]: %NAME%%GRAY%(%TAN%$%WHITE%1.3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1351-1450)]: %NAME%%GRAY%(%TAN%$%WHITE%1.4%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1451-1550)]: %NAME%%GRAY%(%TAN%$%WHITE%1.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1551-1650)]: %NAME%%GRAY%(%TAN%$%WHITE%1.6%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1651-1750)]: %NAME%%GRAY%(%TAN%$%WHITE%1.7%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1751-1850)]: %NAME%%GRAY%(%TAN%$%WHITE%1.8%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1851-1950)]: %NAME%%GRAY%(%TAN%$%WHITE%1.9%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1951-2050)]: %NAME%%GRAY%(%TAN%$%WHITE%2.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2051-2150)]: %NAME%%GRAY%(%TAN%$%WHITE%2.1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2151-2250)]: %NAME%%GRAY%(%TAN%$%WHITE%2.2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2251-2350)]: %NAME%%GRAY%(%TAN%$%WHITE%2.3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2351-2450)]: %NAME%%GRAY%(%TAN%$%WHITE%2.4%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2451-2550)]: %NAME%%GRAY%(%TAN%$%WHITE%2.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2551-2650)]: %NAME%%GRAY%(%TAN%$%WHITE%2.6%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2651-2750)]: %NAME%%GRAY%(%TAN%$%WHITE%2.7%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2751-2850)]: %NAME%%GRAY%(%TAN%$%WHITE%2.8%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2851-2950)]: %NAME%%GRAY%(%TAN%$%WHITE%2.9%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2951-3050)]: %NAME%%GRAY%(%TAN%$%WHITE%3.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3051-3150)]: %NAME%%GRAY%(%TAN%$%WHITE%3.1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3151-3250)]: %NAME%%GRAY%(%TAN%$%WHITE%3.2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3251-3350)]: %NAME%%GRAY%(%TAN%$%WHITE%3.3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3351-3450)]: %NAME%%GRAY%(%TAN%$%WHITE%3.4%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3451-3550)]: %NAME%%GRAY%(%TAN%$%WHITE%3.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3551-3650)]: %NAME%%GRAY%(%TAN%$%WHITE%3.6%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3651-3750)]: %NAME%%GRAY%(%TAN%$%WHITE%3.7%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3751-3850)]: %NAME%%GRAY%(%TAN%$%WHITE%3.8%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3851-3950)]: %NAME%%GRAY%(%TAN%$%WHITE%3.9%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3951-4050)]: %NAME%%GRAY%(%TAN%$%WHITE%4.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4051-4150)]: %NAME%%GRAY%(%TAN%$%WHITE%4.1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4151-4250)]: %NAME%%GRAY%(%TAN%$%WHITE%4.2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4251-4350)]: %NAME%%GRAY%(%TAN%$%WHITE%4.3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4351-4450)]: %NAME%%GRAY%(%TAN%$%WHITE%4.4%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4451-4550)]: %NAME%%GRAY%(%TAN%$%WHITE%4.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4551-4650)]: %NAME%%GRAY%(%TAN%$%WHITE%4.6%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4651-4750)]: %NAME%%GRAY%(%TAN%$%WHITE%4.7%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4751-4850)]: %NAME%%GRAY%(%TAN%$%WHITE%4.8%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4851-4950)]: %NAME%%GRAY%(%TAN%$%WHITE%4.9%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4951-5250)]: %NAME%%GRAY%(%TAN%$%WHITE%5.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% //Show prices in range 5.0-10k every 0.5k ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~5251-5750)]: %NAME%%GRAY%(%TAN%$%WHITE%5.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~5751-6250)]: %NAME%%GRAY%(%TAN%$%WHITE%6.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~6251-6750)]: %NAME%%GRAY%(%TAN%$%WHITE%6.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~6751-7250)]: %NAME%%GRAY%(%TAN%$%WHITE%7.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~7251-7750)]: %NAME%%GRAY%(%TAN%$%WHITE%7.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~7751-8250)]: %NAME%%GRAY%(%TAN%$%WHITE%8.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~8251-8750)]: %NAME%%GRAY%(%TAN%$%WHITE%8.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~8751-9250)]: %NAME%%GRAY%(%TAN%$%WHITE%9.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~9251-9750)]: %NAME%%GRAY%(%TAN%$%WHITE%9.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~9751-10500)]: %NAME%%GRAY%(%TAN%$%WHITE%10%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% //Show prices in range 11-35k every 1k ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~10501-11500)]: %NAME%%GRAY%(%TAN%$%WHITE%11%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~11501-12500)]: %NAME%%GRAY%(%TAN%$%WHITE%12%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~12501-13500)]: %NAME%%GRAY%(%TAN%$%WHITE%13%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~13501-14500)]: %NAME%%GRAY%(%TAN%$%WHITE%14%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~14501-15500)]: %NAME%%GRAY%(%TAN%$%WHITE%15%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~15501-16500)]: %NAME%%GRAY%(%TAN%$%WHITE%16%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~16501-17500)]: %NAME%%GRAY%(%TAN%$%WHITE%17%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~17501-18500)]: %NAME%%GRAY%(%TAN%$%WHITE%18%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~18501-19500)]: %NAME%%GRAY%(%TAN%$%WHITE%19%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~19501-20500)]: %NAME%%GRAY%(%TAN%$%WHITE%20%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~20501-21500)]: %NAME%%GRAY%(%TAN%$%WHITE%21%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~21501-22500)]: %NAME%%GRAY%(%TAN%$%WHITE%22%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~22501-23500)]: %NAME%%GRAY%(%TAN%$%WHITE%23%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~23501-24500)]: %NAME%%GRAY%(%TAN%$%WHITE%24%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~24501-25500)]: %NAME%%GRAY%(%TAN%$%WHITE%25%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~25501-26500)]: %NAME%%GRAY%(%TAN%$%WHITE%26%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~26501-27500)]: %NAME%%GRAY%(%TAN%$%WHITE%27%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~27501-28500)]: %NAME%%GRAY%(%TAN%$%WHITE%28%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~28501-29500)]: %NAME%%GRAY%(%TAN%$%WHITE%29%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~29501-30500)]: %NAME%%GRAY%(%TAN%$%WHITE%30%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~30501-31500)]: %NAME%%GRAY%(%TAN%$%WHITE%31%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~31501-32500)]: %NAME%%GRAY%(%TAN%$%WHITE%32%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~32501-33500)]: %NAME%%GRAY%(%TAN%$%WHITE%33%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~33501-34500)]: %NAME%%GRAY%(%TAN%$%WHITE%34%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE>34500)]: %NAME%%GRAY%(%TAN%$%WHITE%35%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE% //Show me exact Price TAG Values while in TOWN ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) TOWN !EQUIPPED !SHOP SOCK=0]: %NAME% %GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE% ItemDisplay[(((ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR CRAFT) ID) OR (BELT ELT MAG !ETH !ID) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) TOWN !EQUIPPED !SHOP SOCK>0]: %NAME%%GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE% //Fixing coloring for vendors pt.2 ItemDisplay[UNI OR RW]: %NAME%%GOLD%{%NAME%}%CONTINUE% ItemDisplay[SET]: %NAME%%GREEN%{%NAME%}%CONTINUE% ItemDisplay[RARE]: %NAME%%YELLOW%{%NAME%}%CONTINUE% ItemDisplay[MAG]: %NAME%%BLUE%{%NAME%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG !ETH (SOCK=0 OR THROWING) !opm]: %NAME%%WHITE%{%NAME%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG !RW (SOCK>0 OR ETH)]: %NAME%%GRAY%{%NAME%}%CONTINUE% ItemDisplay[CRAFT]: %NAME%%ORANGE%{%NAME%}%CONTINUE% //Potentially expensive (Worth some GOLD) items ItemDisplay[(BELT ELT) ((MAG OR RARE) !ID) FILTLVL<6 !EQUIPPED !SHOP]: %NAME%{%NAME%} ItemDisplay[WAND (SK81>2 OR SK84>2 OR SK85>2 OR SK367>2 OR SK83>1 OR SK86>1 OR SK87>1 OR SK88>1 OR SK89>1 OR SK90>1 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR ((SK82>0 OR SK83>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK83>0 OR SK80>0 OR SK79>0) AND (SK81>1 OR SK84>1 OR SK85>1 OR SK367>1 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0))) !ETH !INF !RW NMAG FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(SOR OR sst OR 8ss OR 6ss) (SK52>2 OR SK54>2 OR SK55>2 OR SK369>1 OR SK376>1 OR SK56>1 OR SK57>1 OR SK58>1 OR SK59>1 OR SK60>1 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0 OR SK65>0 OR ((SK383>0 OR SK51>0 OR SK47>0 OR SK49>0 OR SK48>0 OR SK50>0) AND (SK52>1 OR SK54>1 OR SK55>1 OR SK369>0 OR SK376>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0))) !ETH !INF !RW NMAG FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(SIN OR DAGGER) (SK270>2 OR SK269>2 OR SK268>2 OR SK267>2 OR SK273>2 OR SK266>2 OR SK366>1 OR SK272>1 OR SK274>1 OR SK275>1 OR SK277>1 OR SK271>0 OR SK276>0 OR SK278>0 OR SK279>0 OR SK280>0 OR ((SK261>0 OR SK262>0 OR SK263>0 OR 264>0 OR 265>0) AND (SK270>1 OR SK269>1 OR SK268>1 OR SK267>1 OR SK273>1 OR SK266>1 OR SK366>0 OR SK272>0 OR SK274>0 OR SK275>0 OR SK277>0))) !ETH !INF !RW NMAG FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[SCEPTER !(wsp OR 9qs OR 9ws OR 7ws) (SK111>2 OR SK112>2 OR SK116>2 OR SK113>2 OR SK114>2 OR SK115>2 OR SK378>1 OR SK121>1 OR SK117>1 OR SK118>1 OR SK119>1 OR SK120>1 OR SK364>0 OR SK122>0 OR SK123>0 OR SK124>0 OR SK125>0 OR ((SK108>0 OR SK109>0 OR SK371>0 OR SK107>0) AND (SK111>1 OR SK112>1 OR SK116>1 OR SK113>1 OR SK114>1 OR SK115>1 OR SK378>0 OR SK121>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0))) !ETH !INF !RW NMAG FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) (SK370>2 OR SK238>2 OR SK243>2 OR SK246>2 OR SK244>1 OR SK245>1 OR SK239>1 OR SK237>1 OR SK241>1 OR SK247>0 OR SK226>0 OR SK248>0 OR SK249>0 OR SK250>0 OR ((SK234>0 OR SK240>0 OR SK242>0 OR SK227>0 OR SK231>0) AND (SK370>1 OR SK238>1 OR SK243>1 OR SK246>1 OR SK244>0 OR SK245>0 OR SK239>0 OR SK237>0 OR SK241>0))) !ETH !INF !RW NMAG FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(SIN OR DAGGER) ((ASNTREE11 OR ASNTREE12 OR ASNTREE13) AND (ASNTREE21 OR ASNTREE22 OR ASNTREE23) AND (ASNTREE31 OR ASNTREE32 OR ASNTREE33)) !ETH !INF !RW NMAG FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[WAND ((NECTREE11 OR NECTREE12 OR NECTREE13) AND (NECTREE21 OR NECTREE22 OR NECTREE23) AND (NECTREE31 OR NECTREE32 OR NECTREE33)) !ETH !INF !RW NMAG FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(SOR OR sst OR 8ss OR 6ss) ((SORTREE11 OR SORTREE12 OR SORTREE13) AND (SORTREE21 OR SORTREE22 OR SORTREE23) AND (SORTREE31 OR SORTREE32 OR SORTREE33)) !ETH !INF !RW NMAG FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[SCEPTER !(wsp OR 9qs OR 9ws OR 7ws) ((PALTREE11 OR PALTREE12 OR PALTREE13) AND (PALTREE21 OR PALTREE22 OR PALTREE23) AND (PALTREE31 OR PALTREE32 OR PALTREE33)) !ETH !INF !RW NMAG FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) ((DRUTREE11 OR DRUTREE12 OR DRUTREE13) AND (DRUTREE21 OR DRUTREE22 OR DRUTREE23) AND (DRUTREE31 OR DRUTREE32 OR DRUTREE33)) !ETH !INF !RW NMAG FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(SIN OR DAGGER) (((ASNTREE12 OR ASNTREE 13) AND ((ASNTREE22 OR ASNTREE 23) OR (ASNTREE32 OR ASNTREE 33))) OR ((ASNTREE22 OR ASNTREE 23) AND ((ASNTREE12 OR ASNTREE 13) OR (ASNTREE32 OR ASNTREE 33)))) !ETH !INF !RW NMAG FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[WAND (((NECTREE12 OR NECTREE 13) AND ((NECTREE22 OR NECTREE 23) OR (NECTREE32 OR NECTREE 33))) OR ((NECTREE22 OR NECTREE 23) AND ((NECTREE12 OR NECTREE 13) OR (NECTREE32 OR NECTREE 33)))) !ETH !INF !RW NMAG FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(SOR OR sst OR 8ss OR 6ss) (((SORTREE12 OR SORTREE 13) AND ((SORTREE22 OR SORTREE 23) OR (SORTREE32 OR SORTREE 33))) OR ((SORTREE22 OR SORTREE 23) AND ((SORTREE12 OR SORTREE 13) OR (SORTREE32 OR SORTREE 33)))) !ETH !INF !RW NMAG FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[SCEPTER !(wsp OR 9qs OR 9ws OR 7ws) (((PALTREE12 OR PALTREE 13) AND ((PALTREE22 OR PALTREE 23) OR (PALTREE32 OR PALTREE 33))) OR ((PALTREE22 OR PALTREE 23) AND ((PALTREE12 OR PALTREE 13) OR (PALTREE32 OR PALTREE 33)))) !ETH !INF !RW NMAG FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) (((DRUTREE12 OR DRUTREE 13) AND ((DRUTREE22 OR DRUTREE 23) OR (DRUTREE32 OR DRUTREE 33))) OR ((DRUTREE22 OR DRUTREE 23) AND ((DRUTREE12 OR DRUTREE 13) OR (DRUTREE32 OR DRUTREE 33)))) !ETH !INF !RW NMAG FILTLVL<6]: %NAME%{%NAME%} ItemDisplay[(WAND OR SOR OR sst OR 8ss OR 6ss OR (SCEPTER !(wsp OR 9qs OR 9ws OR 7ws)) OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) OR (SIN OR DAGGER)) (ANYSTAFFEQ4 OR ANYSTAFFEQ5 OR ANYSTAFFEQ6 OR ANYSTAFFEQ7 OR ANYSTAFFEQ8 OR ANYSTAFFEQ9) !ETH !INF !RW NMAG FILTLVL<6]: %NAME%{%NAME%} //Jewel notes part.1 //All Affixes Character Level Requirements Values ItemDisplay[jew ID RARE ILVL>67 STAT486=0]: %NAME%{%NAME%%BLUE%All Affixes %WHITE%Req Clvl: }%CONTINUE% ItemDisplay[jew ID RARE ILVL~68-72 STAT486=0]: %NAME%{%NAME%%RED%impossible}%CONTINUE% ItemDisplay[jew ID RARE ILVL~73-74 STAT486=0 CLVL<98]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[jew ID RARE ILVL~73-74 STAT486=0]: %NAME%{%NAME%98}%CONTINUE% ItemDisplay[jew ID RARE ILVL~75-77 STAT486=0 CLVL<95]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[jew ID RARE ILVL~75-77 STAT486=0]: %NAME%{%NAME%95}%CONTINUE% ItemDisplay[jew ID RARE ILVL~78-79 STAT486=0 CLVL<93]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[jew ID RARE ILVL~78-79 STAT486=0]: %NAME%{%NAME%93}%CONTINUE% ItemDisplay[jew ID RARE ILVL~80-82 STAT486=0 CLVL<90]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[jew ID RARE ILVL~80-82 STAT486=0]: %NAME%{%NAME%90}%CONTINUE% ItemDisplay[jew ID RARE ILVL~83-84 STAT486=0 CLVL<88]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[jew ID RARE ILVL~83-84 STAT486=0]: %NAME%{%NAME%88}%CONTINUE% ItemDisplay[jew ID RARE ILVL~85-87 STAT486=0 CLVL<85]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[jew ID RARE ILVL~85-87 STAT486=0]: %NAME%{%NAME%85}%CONTINUE% ItemDisplay[jew ID RARE ILVL~88-89 STAT486=0 CLVL<83]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[jew ID RARE ILVL~88-89 STAT486=0]: %NAME%{%NAME%83}%CONTINUE% ItemDisplay[jew ID RARE ILVL~90-92 STAT486=0 CLVL<80]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[jew ID RARE ILVL~90-92 STAT486=0]: %NAME%{%NAME%80}%CONTINUE% ItemDisplay[jew ID RARE ILVL~93-94 STAT486=0 CLVL<78]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[jew ID RARE ILVL~93-94 STAT486=0]: %NAME%{%NAME%78}%CONTINUE% ItemDisplay[jew ID RARE ILVL~95-97 STAT486=0 CLVL<75]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[jew ID RARE ILVL~95-97 STAT486=0]: %NAME%{%NAME%75}%CONTINUE% ItemDisplay[jew ID RARE ILVL~98-99 STAT486=0 CLVL<73]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[jew ID RARE ILVL~98-99 STAT486=0]: %NAME%{%NAME%73}%CONTINUE% //All w/o High OW Damage Character Level Requirements Values ItemDisplay[jew ID RARE ILVL>67 STAT486=0]: %NAME%{%NAME% %BLACK%| %LIGHT_GRAY%Most Affixes %WHITE%Req Clvl: }%CONTINUE% ItemDisplay[jew ID RARE ILVL~68-69 STAT486=0 CLVL<98]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[jew ID RARE ILVL~68-69 STAT486=0]: %NAME%{%NAME%98}%CONTINUE% ItemDisplay[jew ID RARE ILVL~70-72 STAT486=0 CLVL<95]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[jew ID RARE ILVL~70-72 STAT486=0]: %NAME%{%NAME%95}%CONTINUE% ItemDisplay[jew ID RARE ILVL~73-74 STAT486=0 CLVL<93]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[jew ID RARE ILVL~73-74 STAT486=0]: %NAME%{%NAME%93}%CONTINUE% ItemDisplay[jew ID RARE ILVL~75-77 STAT486=0 CLVL<90]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[jew ID RARE ILVL~75-77 STAT486=0]: %NAME%{%NAME%90}%CONTINUE% ItemDisplay[jew ID RARE ILVL~78-79 STAT486=0 CLVL<88]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[jew ID RARE ILVL~78-79 STAT486=0]: %NAME%{%NAME%88}%CONTINUE% ItemDisplay[jew ID RARE ILVL~80-82 STAT486=0 CLVL<85]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[jew ID RARE ILVL~80-82 STAT486=0]: %NAME%{%NAME%85}%CONTINUE% ItemDisplay[jew ID RARE ILVL~83-84 STAT486=0 CLVL<83]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[jew ID RARE ILVL~83-84 STAT486=0]: %NAME%{%NAME%83}%CONTINUE% ItemDisplay[jew ID RARE ILVL~85-87 STAT486=0 CLVL<80]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[jew ID RARE ILVL~85-87 STAT486=0]: %NAME%{%NAME%80}%CONTINUE% ItemDisplay[jew ID RARE ILVL~88-89 STAT486=0 CLVL<78]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[jew ID RARE ILVL~88-89 STAT486=0]: %NAME%{%NAME%78}%CONTINUE% ItemDisplay[jew ID RARE ILVL~90-92 STAT486=0 CLVL<75]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[jew ID RARE ILVL~90-92 STAT486=0]: %NAME%{%NAME%75}%CONTINUE% ItemDisplay[jew ID RARE ILVL~93-94 STAT486=0 CLVL<73]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[jew ID RARE ILVL~93-94 STAT486=0]: %NAME%{%NAME%73}%CONTINUE% ItemDisplay[jew ID RARE ILVL~95-97 STAT486=0 CLVL<70]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[jew ID RARE ILVL~95-97 STAT486=0]: %NAME%{%NAME%70}%CONTINUE% ItemDisplay[jew ID RARE ILVL~98-99 STAT486=0 CLVL<68]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[jew ID RARE ILVL~98-99 STAT486=0]: %NAME%{%NAME%68}%CONTINUE% // ItemDisplay[jew ID RARE ILVL>67 STAT486=0]: %NAME%{%CL%%NAME%%CL%}%CONTINUE% //Jewel Notes part.2 ItemDisplay[jew ID RARE ILVL>67 STAT486=0]: %NAME%{%CL%%NAME%%WHITE%To %YELLOW%Reroll %WHITE%Cube with 3 x Perf %GRAY%O%CL%}%CONTINUE% ItemDisplay[jew MAG ID ILVL>84]: %NAME%{%WHITE%Ilvl%TEAL%85+ %BLUE%Jewel %WHITE%Always Roll 2 Affixes,}%CONTINUE% ItemDisplay[jew MAG ID ILVL>84]: %NAME%{%WHITE%To ReRoll Cube with 3x Perf Gem%CL%%NAME%}%CONTINUE% ItemDisplay[jew ID]: %NAME%{%NAME%%CL%%TAN%Note%WHITE%: Cube with %GRAY%key %WHITE%to Destroy Into: %BLUE%Jewel Fragments%CL%}%CONTINUE% ItemDisplay[jew STAT477=21 ]: %NAME%{%TAN%Note%WHITE%: White %BLUE%Jewel} ItemDisplay[jew STAT477=4 ]: %NAME%{%TAN%Note%WHITE%: %GRAY%Black %BLUE%Jewel} ItemDisplay[jewf ID]: %BLUE%%NAME%{%GRAY%(Stackable Jewel)%NL%%TAN%Note%WHITE%: Use Those in Cube Recipes} //Standard of Heroes ItemDisplay[std]: %PX-9D%%NAME%{%NAME%}//{%WHITE%+10% Experience%NL%+20% Magic&Gold Find%NL%+20% Monster Density%NL%%TAN%Note: %WHITE%Cube it with Map to gain:} //Show me every identified item ItemDisplay[(ARMOR OR WEAPON OR QUIVER) (MAG OR RARE OR SET OR UNI OR CRAFT) ID]: %NAME%{%NAME%} //Project Diablo 2 items ItemDisplay[wss]: %MAP-0A%%DOT-66%%NAME% %ORANGE%*{%RED%Warning%WHITE%: It can Brick your Item%NL%%TAN%Note%WHITE%: Use to %RED%Corrupt %WHITE%Item/Map:} ItemDisplay[iwss]: %MAP-0A%%DOT-66%%NAME% %ORANGE%*{%WHITE%Random Event to Your Map%NL%%TAN%Note%WHITE%: Use to %PURPLE%Add %WHITE%a Guaranteed} ItemDisplay[scrb]: %MAP-A9%%NAME% %ORANGE%*{%NAME%}//{%RED%Group Dungeon%NL%%TAN%Note%WHITE%: Cube it with %GRAY%[%ORANGE%T3%GRAY%] %WHITE%Map to Make:} ItemDisplay[ubtm]: %MAP-A9%%GRAY%* %NAME% %GRAY%*{%GRAY%(It will create 3 Portals to come back Max 3 Times)%NL%%TAN%Note%WHITE%: Entrance to Uber Tristram} ItemDisplay[imra]: %NAME% %ORANGE%*{%WHITE%Map + %GOLD%Orb %WHITE%+ %BLUE%Jewel %WHITE%+ %ORANGE%Any Rune%NL%%TAN%Note%WHITE%: Imbue White Map to %YELLOW%Rare%WHITE%:%NL%}%CONTINUE% ItemDisplay[rera]: %NAME% %ORANGE%*{%YELLOW%Map %WHITE%+ %GOLD%Orb %WHITE%+ Perf Gem + %ORANGE%Any Rune%NL%%TAN%Note%WHITE%: Reroll %YELLOW%Rare %WHITE%Map:%NL%}%CONTINUE% ItemDisplay[upma]: %NAME% %ORANGE%*{%BLUE%Map %WHITE%+ %GOLD%Orb %WHITE%+ Perf Gem %WHITE%+ %ORANGE%Any Rune%NL%%TAN%Note%WHITE%: Imbue %BLUE%Magic %WHITE%Map to %YELLOW%Rare%WHITE%:%NL%}%CONTINUE% ItemDisplay[imma]: %NAME% %ORANGE%*{%BLUE%Map %WHITE%+ %GOLD%Orb%NL%%WHITE%Reroll %BLUE%Magic %WHITE%Map:%NL%%NL%%GRAY%(Skip Map to make %GOLD%Infused Orb%GRAY%)%NL%%WHITE%Map + %GOLD%Orb %WHITE%+ %BLUE%Jewel %NL%%TAN%Note%WHITE%: Imbue White Map to %BLUE%Magic%WHITE%:%NL%}%CONTINUE% ItemDisplay[scou]: %NAME% %ORANGE%*{%BLUE%M%WHITE%a%YELLOW%p %WHITE%+ %GOLD%Orb%NL%%TAN%Note%WHITE%: Imbue %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Map to White:%NL%} ItemDisplay[fort]: %GOLD%%NAME% %ORANGE%*{%BLUE%M%WHITE%a%YELLOW%p %WHITE%+ %GOLD%Orb%NL%%WHITE%2x Health, 2x Exp, 20% Damage, 2x Loot%NL%%TAN% Note%WHITE%: Reduces Base Density by Half, Monsters Gain:%NL%} ItemDisplay[upmp]: %NAME% %ORANGE%*{%WHITE%3x%BLUE%M%WHITE%a%YELLOW%p %TAN%(%WHITE%Tier:%ORANGE%x%TAN%) %WHITE%+ %GOLD%Orb %WHITE%= Map %TAN%(%WHITE%Tier:%ORANGE%x%WHITE%+1%TAN%)%NL%Note%WHITE%: Upgrade Maps for higher Tier:%NL%} ItemDisplay[(imra OR rera OR upma)]: %NAME%{%GRAY%(Skip Map to make %GOLD%Infused Orb%GRAY%)%NL%%NAME%}%CONTINUE% ItemDisplay[imma FILTLVL>7 !SHOP !TOWN]: {%NAME%}%CONTINUE% ItemDisplay[irra]: %NAME% %ORANGE%*{%WHITE%Map + %GOLD%Orb%NL%%TAN%Note%WHITE%: Imbue White Map to %YELLOW%Rare%WHITE%:%NL%} ItemDisplay[rrra]: %NAME% %ORANGE%*{%YELLOW%Map %WHITE%+ %GOLD%Orb%NL%%TAN%Note%WHITE%: Reroll %YELLOW%Rare %WHITE%Map:%NL%} ItemDisplay[urma]: %NAME% %ORANGE%*{%BLUE%Map %WHITE%+ %GOLD%Orb%NL%%TAN%Note%WHITE%: Imbue %BLUE%Magic %WHITE%Map to %YELLOW%Rare%WHITE%:%NL%} ItemDisplay[irma]: %NAME% %ORANGE%*{%BLUE%Map %WHITE%+ %GOLD%Orb%NL%%WHITE%Reroll %BLUE%Magic %WHITE%Map:%NL%%NL%%WHITE%Map + %GOLD%Orb%NL%%TAN%Note%WHITE%: Imbue White Map to %BLUE%Magic%WHITE%:%NL%} ItemDisplay[lbox]: %BORDER-0A%%DOT-62%%GREEN%*%PURPLE%*%RED%* %NAME% %RED%*%PURPLE%*%GREEN%*{%WHITE%Two-Handed Weapon = 2-4 max%NL%One-Handed Weapon = 1-2 max%NL%Helmet, Chest, Shield = 1-2 max%NL%%TAN%Note%WHITE%: Use to %TAN%Socket %WHITE%an Item} ItemDisplay[lpp]: %DOT-0A%%PX-62%%GRAY%*%YELLOW%* %NAME% %YELLOW%*%GRAY%*{%WHITE%Two-Handed Weapon = 2-4 max%NL%One-Handed Weapon = 1-2 max%NL%Helmet, Chest, Shield = 1-2 max%NL%%TAN%Note%WHITE%: Use to %TAN%Socket %WHITE%Normal/%BLUE%Magic%WHITE%/%YELLOW%Rare%WHITE%/%ORANGE%Crafted %WHITE%Item} ItemDisplay[lmal]: %GOLD%%NAME% %ORANGE%*{%WHITE%All Types of Items = 1 max%NL%%TAN%Note%WHITE%: Use to %TAN%Socket %WHITE%an Item} ItemDisplay[lsvl]: %BORDER-9B%%DOT-62%%GREEN%*%SAGE%*%WHITE%*%CORAL%*%RED%* %NAME% %RED%*%CORAL%*%WHITE%*%SAGE%*%GREEN%*{%TAN%Note%WHITE%: %WHITE%This item is %PURPLE%E%RED%x%ORANGE%t%YELLOW%re%ORANGE%m%RED%e%PURPLE%l%RED%y Rare%WHITE%.} ItemDisplay[llmr]: %BORDER-9B%%DOT-62%%GREEN%*%SAGE%*%WHITE%*%CORAL%*%RED%* %NAME% %RED%*%CORAL%*%WHITE%*%SAGE%*%GREEN%*{%RED%You Can't remove socketed Misc from it%NL%%WHITE%Their colors will be changed to Black and White.%NL%Can't be used in any cube recipes.%NL%%RED%Warning%WHITE%: Items will be marked as %PURPLE%Mirrored %WHITE%and%NL%%WHITE%Only works with %BLUE%magic%WHITE%/%YELLOW%rare%WHITE%/%ORANGE%craft %WHITE%equipment%NL%%TAN%Note%WHITE%: %WHITE%This item is %PURPLE%E%RED%x%ORANGE%t%YELLOW%re%ORANGE%m%RED%e%PURPLE%l%RED%y Rare%WHITE%.} ItemDisplay[rkey]: %MAP-0A%%PX-62%%GRAY%*%LIGHT_GRAY%*%YELLOW%* %NAME% %YELLOW%*%LIGHT_GRAY%*%GRAY%*{%NAME%} ItemDisplay[imrn]: %BORDER-0A%%DOT-62%%GREEN%*%PURPLE%*%RED%* %NAME% %RED%*%PURPLE%*%GREEN%*{%TAN%Note%WHITE%: Use to %CORAL%Reroll %WHITE%an %GOLD%Unique %WHITE%or %GREEN%Set %WHITE%Item} //DClone/Rathma/Lucion Materials & items ItemDisplay[(dcma OR rtma OR luca) STAT185=0]: %MAP-0A%%PX-62%%GRAY%*%RED%* %NAME% %RED%*%GRAY%*{%BLUE%Tier: 0 (Default)%NL%%RED%Enter at your own risk!%NL%%TAN%Note%WHITE%: %GRAY%Many have entered... Few have returned.} ItemDisplay[(dcma OR rtma OR luca) STAT185>0]: %MAP-0A%%PX-62%%GRAY%*%RED%* %NAME% %RED%*%GRAY%*{%RED%Enter at your own risk!%NL%%TAN%Note%WHITE%: %GRAY%Many have entered... Few have returned.} ItemDisplay[lucb]: %MAP-0A%%PX-62%%NAME% %RED%*{%TAN%Note%WHITE%: %GRAY%Am I hearing wing beat...? %RED%Lucion%GRAY%...?} ItemDisplay[lucc]: %MAP-0A%%PX-62%%NAME% %RED%*{%TAN%Note%WHITE%: %GRAY%Am I hearing wing beat...? %RED%Lucion%GRAY%...?} ItemDisplay[lucd]: %MAP-0A%%PX-62%%NAME% %RED%*{%TAN%Note%WHITE%: %GRAY%Am I hearing wing beat...? %RED%Lucion%GRAY%...?} ItemDisplay[dcbl OR dcho]: %MAP-0A%%PX-62%%NAME% %RED%*{%TAN%Note%WHITE%: %RED%Diablo Clone %GRAY%walks nearby...} ItemDisplay[dcso]: %MAP-0A%%PX-62%%NAME% %RED%*{%TAN%Note%WHITE%: %GRAY%Contains Soul of %RED%Diablo Clone} ItemDisplay[rtmf]: %MAP-0A%%PX-62%%NAME% %RED%*{%TAN%Note%WHITE%: 2x %ORANGE%Bone Fragments %WHITE%+ %GOLD%Hellfire Torch %WHITE%= %ORANGE%Trang-Oul's Jawbone} ItemDisplay[rtmv]: %MAP-0A%%PX-62%%NAME% %RED%*{%TAN%Note%WHITE%: %RED%Rathma %GRAY%is getting closer...} ItemDisplay[rtmo]: %MAP-0A%%PX-62%%NAME% %RED%*{%TAN%Note%WHITE%: %RED%Rathma %GRAY%is getting closer...} ItemDisplay[cm2f]: %MAP-0A%%PX-62%%NAME% %RED%*{%TAN%Note%WHITE%: %RED%Rathma %GRAY%is getting closer...} ItemDisplay[cwss]: %MAP-0A%%DOT-84%%NAME% %GREEN%*{%RED%Warning%WHITE%: You can actually BRICK it%NL%%TAN%Note%WHITE%: Use to %RED%Corrupt %GOLD%Annihilus} ItemDisplay[rid]: %MAP-0A%%PX-62%%GRAY%*%LIGHT_GRAY%*%RED%* %NAME% %RED%*%LIGHT_GRAY%*%GRAY%* ItemDisplay[rtp]: %MAP-0A%%PX-62%%GRAY%*%LIGHT_GRAY%*%BLUE%* %NAME% %BLUE%*%LIGHT_GRAY%*%GRAY%*{%TAN%Note%WHITE%: You won't lose it in Cube recipes} //Uber Ancients ItemDisplay[ubaa]: %MAP-0A%%PX-62%%NAME% %RED%*{%TAN%Note%WHITE%: Uber Ancients ingredient from %GRAY%[%DARK_GREEN%T1%GRAY%] %WHITE%Maps} ItemDisplay[ubab]: %MAP-0A%%PX-62%%NAME% %RED%*{%TAN%Note%WHITE%: Uber Ancients ingredient from %GRAY%[%TAN%T2%GRAY%] %WHITE%Maps} ItemDisplay[ubac]: %MAP-0A%%PX-62%%NAME% %RED%*{%TAN%Note%WHITE%: Uber Ancients ingredient from %GRAY%[%ORANGE%T3%GRAY%] %WHITE%Maps} ItemDisplay[uba]: %MAP-0A%%PX-62%%GRAY%*%RED%* %NAME% %RED%*%GRAY%*{%TAN%Note%WHITE%: Challenge Yourself, Fight for the Great Loot!} //Project Diablo 2 Maps ItemDisplay[MAPTIER>0 NMAG]: %WHITE%%NAME%%CONTINUE% ItemDisplay[MAPTIER=1]: %GRAY%[%DARK_GREEN%T1%GRAY%] %NAME% %DARK_GREEN%*%CONTINUE% ItemDisplay[MAPTIER=2 OR t53]: %GRAY%[%TAN%T2%GRAY%] %NAME% %TAN%*%CONTINUE% ItemDisplay[MAPTIER=3 OR (MAPTIER=5 !t53)]: %GRAY%[%ORANGE%T3%GRAY%] %NAME% %ORANGE%*%CONTINUE% ItemDisplay[MAPTIER=4]: %GRAY%[%RED%D%GRAY%] %NAME% %RED%*%CONTINUE% ItemDisplay[MAPTIER>0 (!ID OR NMAG) !UNI]: %MAP-7F%%NAME%%CONTINUE% ItemDisplay[MAPTIER>0 !ID UNI]: %MAP-7F%%DOT-68%%RED%*%GREEN%*%YELLOW%* %NAME% %YELLOW%*%GREEN%*%RED%*%CONTINUE% ItemDisplay[MAPTIER~1-3]: %NAME%{%TAN%Note%WHITE%: To Modify Maps visit Anya}%CONTINUE% ItemDisplay[MAPTIER=1]: %NAME%{%WHITE%3x%BLUE%M%WHITE%a%YELLOW%p %WHITE%Tier: %DARK_GREEN%1 %WHITE%= Random Tier: %DARK_GREEN%1 %WHITE%Map%CL%%NAME%}%CONTINUE% ItemDisplay[MAPTIER=2]: %NAME%{%WHITE%3x%BLUE%M%WHITE%a%YELLOW%p %WHITE%Tier: %TAN%2 %WHITE%= Random Tier: %TAN%2 %WHITE%Map%CL%%NAME%}%CONTINUE% ItemDisplay[MAPTIER=3]: %NAME%{%WHITE%3x%BLUE%M%WHITE%a%YELLOW%p %WHITE%Tier: %ORANGE%3 %WHITE%= Random Tier: %ORANGE%3 %WHITE%Map%CL%%NAME%}%CONTINUE% ItemDisplay[MAPTIER=4]: %NAME%{%WHITE%3x%BLUE%M%WHITE%a%YELLOW%p %WHITE%Tier: %RED%4 %WHITE%= Random Tier: %RED%4 %WHITE%Map%CL%%NAME%}%CONTINUE% ItemDisplay[t60 OR t61 OR t62 OR t63 OR t64 OR t65 OR t66 OR t67 OR t68 OR t69]: %NAME%{%GRAY%(without PermaDeath on HC)%CL%You can challenge other Players here%CL%%TAN%Note%WHITE%: PvP Arena}%CONTINUE% //Map Immunes (Fire/Cold/Light/Poison/Magic/Phys) //UNKNOWN MAPS ItemDisplay[MAPTIER~1-5 !KNOWNMAPS]: %NAME%{%WHITE%Boss Damage: %GRAY%Missing Data %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[MAPTIER~1-5 !KNOWNMAPS]: %NAME%{%RED%F%WHITE%:%GRAY%??? %BLACK%| %BLUE%C%WHITE%:%GRAY%??? %BLACK%| %YELLOW%L%WHITE%:%GRAY%??? %BLACK%| %GREEN%P%WHITE%:%GRAY%??? %BLACK%| %ORANGE%M%WHITE%:%GRAY%??? %BLACK%| %GOLD%P%WHITE%:%GRAY%???%CL%%NAME%}%CONTINUE% //Ruins of Viz-Jun Map ItemDisplay[t11]: %NAME%{%WHITE%Boss Damage: %ORANGE%Magic %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t11]: %NAME%{%RED%F%WHITE%:%CORAL%130 %BLACK%| %BLUE%C%WHITE%:75 %BLACK%| %YELLOW%L%WHITE%:%CORAL%120 %BLACK%| %GREEN%P%WHITE%:80 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:80%CL%%NAME%}%CONTINUE% //Horazon's Memory Map ItemDisplay[t12]: %NAME%{%WHITE%Boss Damage: %GOLD%Phys %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t12]: %NAME%{%RED%F%WHITE%:%CORAL%135 %BLACK%| %BLUE%C%WHITE%:%CORAL%130 %BLACK%| %YELLOW%L%WHITE%:80 %BLACK%| %GREEN%P%WHITE%:75 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:50%CL%%NAME%}%CONTINUE% //Bastion Keep Map ItemDisplay[t13]: %NAME%{%WHITE%Boss Damage: %BLUE%Cold %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t13]: %NAME%{%RED%F%WHITE%:%CORAL%125 %BLACK%| %BLUE%C%WHITE%:%CORAL%130 %BLACK%| %YELLOW%L%WHITE%:75 %BLACK%| %GREEN%P%WHITE%:85 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:%CORAL%110%CL%%NAME%}%CONTINUE% //Sanatorium Map ItemDisplay[t14]: %NAME%{%WHITE%Boss Damage: %GOLD%Phys%WHITE%/%ORANGE%Magic %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t14]: %NAME%{%RED%F%WHITE%:75 %BLACK%| %BLUE%C%WHITE%:75 %BLACK%| %YELLOW%L%WHITE%:%CORAL%125 %BLACK%| %GREEN%P%WHITE%:%CORAL%130 %BLACK%| %ORANGE%M%WHITE%:35 %BLACK%| %GOLD%P%WHITE%:60%CL%%NAME%}%CONTINUE% //Royal Crypts Map ItemDisplay[t15]: %NAME%{%WHITE%Boss Damage: %GOLD%Phys%WHITE%/%ORANGE%Magic %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t15]: %NAME%{%RED%F%WHITE%:75 %BLACK%| %BLUE%C%WHITE%:%CORAL%125 %BLACK%| %YELLOW%L%WHITE%:80 %BLACK%| %GREEN%P%WHITE%:%CORAL%105 %BLACK%| %ORANGE%M%WHITE%:%CORAL%150 %BLACK%| %GOLD%P%WHITE%:60%CL%%NAME%}%CONTINUE% //Ruined Cistern Map ItemDisplay[t16]: %NAME%{%WHITE%Boss Damage: %GOLD%Phys%WHITE%/%GREEN%Poison %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t16]: %NAME%{%RED%F%WHITE%:75 %BLACK%| %BLUE%C%WHITE%:%CORAL%115 %BLACK%| %YELLOW%L%WHITE%:%CORAL%135 %BLACK%| %GREEN%P%WHITE%:75 %BLACK%| %ORANGE%M%WHITE%:%CORAL%125 %BLACK%| %GOLD%P%WHITE%:60%CL%%NAME%}%CONTINUE% //Halls of Torture ItemDisplay[t17]: %NAME%{%WHITE%Boss Damage: %GRAY%Missing Data %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t17]: %NAME%{%RED%F%WHITE%:85 %BLACK%| %BLUE%C%WHITE%:85 %BLACK%| %YELLOW%L%WHITE%:85 %BLACK%| %GREEN%P%WHITE%:85 %BLACK%| %ORANGE%M%WHITE%:35 %BLACK%| %GOLD%P%WHITE%:50%CL%%NAME%}%CONTINUE% //Phlegethon Map ItemDisplay[t21]: %NAME%{%WHITE%Boss Damage: %RED%Fire %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t21]: %NAME%{%RED%F%WHITE%:%CORAL%140 %BLACK%| %BLUE%C%WHITE%:50 %BLACK%| %YELLOW%L%WHITE%:%CORAL%125 %BLACK%| %GREEN%P%WHITE%:75 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:75%CL%%NAME%}%CONTINUE% //Torajan Jungle Map ItemDisplay[t22]: %NAME%{%WHITE%Boss Damage: %GOLD%Phys%WHITE%/%GREEN%Poison %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t22]: %NAME%{%RED%F%WHITE%:%CORAL%125 %BLACK%| %BLUE%C%WHITE%:75 %BLACK%| %YELLOW%L%WHITE%:%CORAL%105 %BLACK%| %GREEN%P%WHITE%:85 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:50%CL%%NAME%}%CONTINUE% //Arreat Battlefield Map ItemDisplay[t23]: %NAME%{%WHITE%Boss Damage: %GOLD%Phys%WHITE%/%ORANGE%Magic %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t23]: %NAME%{%RED%F%WHITE%:%CORAL%130 %BLACK%| %BLUE%C%WHITE%:80 %BLACK%| %YELLOW%L%WHITE%:%CORAL%100 %BLACK%| %GREEN%P%WHITE%:85 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:50%CL%%NAME%}%CONTINUE% //Tomb of Zoltun Kulle Map ItemDisplay[t24]: %NAME%{%WHITE%Boss Damage: %GOLD%Phys%WHITE%/%GREEN%Poison %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t24]: %NAME%{%RED%F%WHITE%:85 %BLACK%| %BLUE%C%WHITE%:75 %BLACK%| %YELLOW%L%WHITE%:%CORAL%120 %BLACK%| %GREEN%P%WHITE%:%CORAL%110 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:%CORAL%105%CL%%NAME%}%CONTINUE% //Sewers of Harrogath Map ItemDisplay[t25]: %NAME%{%WHITE%Boss Damage: %YELLOW%Light %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t25]: %NAME%{%RED%F%WHITE%:75 %BLACK%| %BLUE%C%WHITE%:85 %BLACK%| %YELLOW%L%WHITE%:%CORAL%135 %BLACK%| %GREEN%P%WHITE%:%CORAL%125 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:66%CL%%NAME%}%CONTINUE% //Shadows of Westmarch Map ItemDisplay[t26]: %NAME%{%WHITE%Boss Damage: %GOLD%Phys%WHITE%/%ORANGE%Magic %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t26]: %NAME%{%RED%F%WHITE%:75 %BLACK%| %BLUE%C%WHITE%:85 %BLACK%| %YELLOW%L%WHITE%:75 %BLACK%| %GREEN%P%WHITE%:%CORAL%135 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:%CORAL%100%CL%%NAME%}%CONTINUE% //Demon Road ItemDisplay[t27]: %NAME%{%WHITE%Boss Damage: %GOLD%Phys %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t27]: %NAME%{%RED%F%WHITE%:85 %BLACK%| %BLUE%C%WHITE%:%CORAL%125 %BLACK%| %YELLOW%L%WHITE%:85 %BLACK%| %GREEN%P%WHITE%:%CORAL%135 %BLACK%| %ORANGE%M%WHITE%:40 %BLACK%| %GOLD%P%WHITE%:45%CL%%NAME%}%CONTINUE% //Skovos Stronghold ItemDisplay[t28]: %NAME%{%WHITE%Boss Damage: %GOLD%Phys%WHITE%/%ORANGE%Magic %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t28]: %NAME%{%RED%F%WHITE%:%CORAL%125 %BLACK%| %BLUE%C%WHITE%:85 %BLACK%| %YELLOW%L%WHITE%:%CORAL%130 %BLACK%| %GREEN%P%WHITE%:85 %BLACK%| %ORANGE%M%WHITE%:40 %BLACK%| %GOLD%P%WHITE%:%CORAL%125%CL%%NAME%}%CONTINUE% //River of Blood Map ItemDisplay[t31]: %NAME%{%WHITE%Boss Damage: %GREEN%Poison%WHITE%/%BLUE%Cold %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t31]: %NAME%{%RED%F%WHITE%:90 %BLACK%| %BLUE%C%WHITE%:%CORAL%180 %BLACK%| %YELLOW%L%WHITE%:85 %BLACK%| %GREEN%P%WHITE%:%CORAL%130 %BLACK%| %ORANGE%M%WHITE%:%CORAL%100 %BLACK%| %GOLD%P%WHITE%:66%CL%%NAME%}%CONTINUE% //Throne of Insanity Map ItemDisplay[t32]: %NAME%{%WHITE%Boss Damage: %RED%Fire %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t32]: %NAME%{%RED%F%WHITE%:%CORAL%130 %BLACK%| %BLUE%C%WHITE%:%CORAL%130 %BLACK%| %YELLOW%L%WHITE%:75 %BLACK%| %GREEN%P%WHITE%:85 %BLACK%| %ORANGE%M%WHITE%:75 %BLACK%| %GOLD%P%WHITE%:50%CL%%NAME%}%CONTINUE% //Lost Temple Map ItemDisplay[t33]: %NAME%{%WHITE%Boss Damage: %GREEN%Poison%WHITE%/%GOLD%Phys %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t33]: %NAME%{%RED%F%WHITE%:%CORAL%120 %BLACK%| %BLUE%C%WHITE%:%CORAL%110 %BLACK%| %YELLOW%L%WHITE%:80 %BLACK%| %GREEN%P%WHITE%:80 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:55%CL%%NAME%}%CONTINUE% //Ancestral Trial Map ItemDisplay[t34]: %NAME%{%WHITE%Boss Damage: %BLUE%Cold %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t34]: %NAME%{%RED%F%WHITE%:75 %BLACK%| %BLUE%C%WHITE%:75 %BLACK%| %YELLOW%L%WHITE%:%CORAL%130 %BLACK%| %GREEN%P%WHITE%:%CORAL%120 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:50%CL%%NAME%}%CONTINUE% //Blood Moon Map ItemDisplay[t35]: %NAME%{%WHITE%Boss Damage: %GOLD%Phys%WHITE%/%YELLOW%Light %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t35]: %NAME%{%RED%F%WHITE%:65 %BLACK%| %BLUE%C%WHITE%:65 %BLACK%| %YELLOW%L%WHITE%:65 %BLACK%| %GREEN%P%WHITE%:65 %BLACK%| %ORANGE%M%WHITE%:33 %BLACK%| %GOLD%P%WHITE%:50%CL%%NAME%}%CONTINUE% //Fall of Caldeum Map ItemDisplay[t36]: %NAME%{%WHITE%Boss Damage: %GOLD%Phys %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t36]: %NAME%{%RED%F%WHITE%:95 %BLACK%| %BLUE%C%WHITE%:%CORAL%130 %BLACK%| %YELLOW%L%WHITE%:%CORAL%100 %BLACK%| %GREEN%P%WHITE%:80 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:50%CL%%NAME%}%CONTINUE% //Pandemonium Citadel Map ItemDisplay[t37]: %NAME%{%WHITE%Boss Damage: %RED%Fire%WHITE%/%GOLD%Phys %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t37]: %NAME%{%RED%F%WHITE%:75 %BLACK%| %BLUE%C%WHITE%:75 %BLACK%| %YELLOW%L%WHITE%:%CORAL%135 %BLACK%| %GREEN%P%WHITE%:%CORAL%130 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:%CORAL%100%CL%%NAME%}%CONTINUE% //Canyon of Sescheron Map ItemDisplay[t38]: %NAME%{%WHITE%Boss Damage: %BLUE%Cold %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t38]: %NAME%{%RED%F%WHITE%:%CORAL%130 %BLACK%| %BLUE%C%WHITE%:80 %BLACK%| %YELLOW%L%WHITE%:75 %BLACK%| %GREEN%P%WHITE%:%CORAL%110 %BLACK%| %ORANGE%M%WHITE%:70 %BLACK%| %GOLD%P%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% //Kehjistan Marketplace Map ItemDisplay[t39]: %NAME%{%WHITE%Boss Damage: %GOLD%Phys %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t39]: %NAME%{%RED%F%WHITE%:%CORAL%125 %BLACK%| %BLUE%C%WHITE%:%CORAL%130 %BLACK%| %YELLOW%L%WHITE%:90 %BLACK%| %GREEN%P%WHITE%:%CORAL%1000 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:50%CL%%NAME%}%CONTINUE% //Ashen Plains Map ItemDisplay[t3a]: %NAME%{%WHITE%Boss Damage: %RED%Fire%WHITE%/%YELLOW%Light %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t3a]: %NAME%{%RED%F%WHITE%:75 %BLACK%| %BLUE%C%WHITE%:%CORAL%130 %BLACK%| %YELLOW%L%WHITE%:80 %BLACK%| %GREEN%P%WHITE%:%CORAL%130 %BLACK%| %ORANGE%M%WHITE%:%CORAL%120 %BLACK%| %GOLD%P%WHITE%:50%CL%%NAME%}%CONTINUE% //Cathedral of Light Map ItemDisplay[t41]: %NAME%{%WHITE%Boss Damage: %GRAY%Missing Data %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t41]: %NAME%{%RED%F%WHITE%:%CORAL%165 %BLACK%| %BLUE%C%WHITE%:%CORAL%165 %BLACK%| %YELLOW%L%WHITE%:%CORAL%165 %BLACK%| %GREEN%P%WHITE%:%CORAL%165 %BLACK%| %ORANGE%M%WHITE%:%CORAL%165 %BLACK%| %GOLD%P%WHITE%:%CORAL%140%CL%%NAME%}%CONTINUE% //Plains of Torment Map ItemDisplay[t42]: %NAME%{%WHITE%Boss Damage: %GRAY%Missing Data %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t42]: %NAME%{%RED%F%WHITE%:%CORAL%145 %BLACK%| %BLUE%C%WHITE%:%CORAL%145 %BLACK%| %YELLOW%L%WHITE%:%CORAL%145 %BLACK%| %GREEN%P%WHITE%:%CORAL%145 %BLACK%| %ORANGE%M%WHITE%:%CORAL%145 %BLACK%| %GOLD%P%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% //Sanctuary of Sin Map ItemDisplay[t43]: %NAME%{%WHITE%Boss Damage: %GRAY%Missing Data %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t43]: %NAME%{%RED%F%WHITE%:%CORAL%145 %BLACK%| %BLUE%C%WHITE%:%CORAL%165 %BLACK%| %YELLOW%L%WHITE%:%CORAL%145 %BLACK%| %GREEN%P%WHITE%:%CORAL%165 %BLACK%| %ORANGE%M%WHITE%:%CORAL%145 %BLACK%| %GOLD%P%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% //Steppes of Daken-Shar ItemDisplay[t44]: %NAME%{%WHITE%Boss Damage: %GRAY%Missing Data %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t44]: %NAME%{%RED%F%WHITE%:%CORAL%145 %BLACK%| %BLUE%C%WHITE%:%CORAL%145 %BLACK%| %YELLOW%L%WHITE%:%CORAL%145 %BLACK%| %GREEN%P%WHITE%:%CORAL%145 %BLACK%| %ORANGE%M%WHITE%:%CORAL%145 %BLACK%| %GOLD%P%WHITE%:%CORAL%140%CL%%NAME%}%CONTINUE% //Zhar's Sanctum Map ItemDisplay[t51]: %NAME%{%WHITE%Boss Damage: %GRAY%Missing Data %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t51]: %NAME%{%RED%F%WHITE%:85 %BLACK%| %BLUE%C%WHITE%:85 %BLACK%| %YELLOW%L%WHITE%:85 %BLACK%| %GREEN%P%WHITE%:95 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:65%CL%%NAME%}%CONTINUE% //Stygian Caverns Map ItemDisplay[t52]: %NAME%{%WHITE%Boss Damage: %GRAY%Missing Data %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t52]: %NAME%{%RED%F%WHITE%:80 %BLACK%| %BLUE%C%WHITE%:80 %BLACK%| %YELLOW%L%WHITE%:80 %BLACK%| %GREEN%P%WHITE%:80 %BLACK%| %ORANGE%M%WHITE%:60 %BLACK%| %GOLD%P%WHITE%:55%CL%%NAME%}%CONTINUE% //Fallen Gardens Map ItemDisplay[t53]: %NAME%{%WHITE%Boss Damage: %GRAY%Missing Data %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t53]: %NAME%{%RED%F%WHITE%:70 %BLACK%| %BLUE%C%WHITE%:75 %BLACK%| %YELLOW%L%WHITE%:65 %BLACK%| %GREEN%P%WHITE%:80 %BLACK%| %ORANGE%M%WHITE%:80 %BLACK%| %GOLD%P%WHITE%:65%CL%%NAME%}%CONTINUE% //Imperial Palace ItemDisplay[t54]: %NAME%{%WHITE%Boss Damage: %GRAY%Missing Data %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t54]: %NAME%{%RED%F%WHITE%:65 %BLACK%| %BLUE%C%WHITE%:65 %BLACK%| %YELLOW%L%WHITE%:65 %BLACK%| %GREEN%P%WHITE%:65 %BLACK%| %ORANGE%M%WHITE%:20 %BLACK%| %GOLD%P%WHITE%:20%CL%%NAME%}%CONTINUE% //Outer Void ItemDisplay[t55]: %NAME%{%WHITE%Boss Damage: %GRAY%Missing Data %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE% ItemDisplay[t55]: %NAME%{%RED%F%WHITE%:75 %BLACK%| %BLUE%C%WHITE%:50 %BLACK%| %YELLOW%L%WHITE%:75 %BLACK%| %GREEN%P%WHITE%:30 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:50%CL%%NAME%}%CONTINUE% //City of Ureh //ItemDisplay[t55]: //ItemDisplay[t55]: //Essences ItemDisplay[tes]: %PX-9D%%NAME%{%TAN%Essence %WHITE%from: %BLUE%Andariel %WHITE%or %BLUE%Duriel} ItemDisplay[ceh]: %PX-9D%%NAME%{%TAN%Essence %WHITE%from: %TAN%Mephisto} ItemDisplay[bet]: %PX-9D%%NAME%{%TAN%Essence %WHITE%from: %RED%Diablo} ItemDisplay[fed]: %PX-9D%%NAME%{%TAN%Essence %WHITE%from: %DARK_GREEN%Baal} //Uber Keys ItemDisplay[pk1]: %DOT-9D%%NAME%{%TAN%Key %WHITE%from: %RED%Countess %WHITE%or %RED%Blood Raven} ItemDisplay[pk2]: %DOT-9D%%NAME%{%TAN%Key %WHITE%from: %BLUE%Summoner %WHITE%or %BLUE%Bloodwitch} ItemDisplay[pk3]: %DOT-9D%%NAME%{%TAN%Key %WHITE%from: %PURPLE%Nihlathak %WHITE%or %PURPLE%Izual} //Organs ItemDisplay[(mbr OR bey OR dhn)]: %PX-9D%%NAME%{%WHITE%to get %RED%Pandemonium Talisman%NL%%TAN%Note%WHITE%: Cube %ORANGE%One of each %WHITE%of the three Organs} //Runes Pings/Notifies ItemDisplay[(RUNE<18)]: %PX-62%%TIER-3%%NAME%{%NAME%}%CONTINUE% ItemDisplay[(RUNE<18) (CLVL<80 AND FILTLVL<6)]: %PX-62%%NAME%{%NAME%}%CONTINUE% ItemDisplay[(RUNE~18-19)]: %PX-62%%TIER-5%%TAN%* %NAME%%TAN% *{%NAME%}%CONTINUE% ItemDisplay[RUNE>19 AND RUNE<26]: %DOT-62%%RED%* %NAME%%RED% *{%NAME%}%CONTINUE% ItemDisplay[RUNE>25]: %BORDER-62%%GREEN%*%PURPLE%*%RED%* %NAME%%RED% *%PURPLE%*%GREEN%*{%NAME%}%CONTINUE% //Runes Notes ItemDisplay[RUNE>0]: %NAME%{%RUNENAME% %WHITE%is Required for RuneWords:%NL%%NAME%}%CONTINUE% ItemDisplay[(r01 OR r01s)]: %NAME%{死亡呼吸(26 15 1 2 33 5) Breath of the Dying, 死神(15 1 26 9 25) Death, 刚毅(1 12 14 28) Fortitude, 荣耀(11 1 6 3 12) Honor,%NL%%NAME%}%CONTINUE% ItemDisplay[(r01 OR r01s)]: %NAME%{怨恨(6 1 5) Malice, 狂暴(13 1 6 5) Rampage, 钢铁(3 1) Steel, 坚定意志(19 16 6 2 1 15) Unbending Will,%NL%%NAME%}%CONTINUE% ItemDisplay[(r01 OR r01s)]: %NAME%{%GRAY%思考之声(20 18 1 2) Voice of Reason, 轻风(29 1) Wind%NL%%NAME%}%CONTINUE% // ItemDisplay[(r02 OR r02s)]: %NAME%{死亡呼吸(26 15 1 2 33 5) Breath of the Dying, 信心(27 31 20 2) Faith, 催促(13 18 2) Hustle, 热情(14 9 2 20) Passion,%NL%%NAME%}%CONTINUE% ItemDisplay[(r02 OR r02s)]: %NAME%{原理(8 25 2) Principle, 寂静(14 2 15 24 3 26) Silence, 坚定意志(19 16 6 2 1 15) Unbending Will,%NL%%NAME%}%CONTINUE% ItemDisplay[(r02 OR r02s)]: %NAME%{%GRAY%思考之声(20 18 1 2) Voice of Reason, 智慧(21 6 2) Wisdom%NL%%NAME%}%CONTINUE% // ItemDisplay[(r03 OR r03s)]: %NAME%{野兽(30 3 22 23 17) Beast, 新月(13 22 3) Crescent Moon, 边缘(3 7 11) Edge, 悔恨(5 3 28 23 8) Grief, 和谐(3 6 12 18) Harmony,%NL%%NAME%}%CONTINUE% ItemDisplay[(r03 OR r03s)]: %NAME%{荣耀(11 1 6 3 12) Honor, 眼光(8 3 7 12) Insight, 叶子(3 8) Leaf, 忠诚(21 3 14) Loyalty, 天底(4 3) Nadir, 新教徒(10 3) Neophyte,%NL%%NAME%}%CONTINUE% ItemDisplay[(r03 OR r03s)]: %NAME%{图纹(7 9 3) Pattern, 慎重(23 3) Prudence, 寂静(14 2 15 24 3 26) Silence, 钢铁(3 1) Steel, 力量(11 3) Strength,%NL%%NAME%}%CONTINUE% ItemDisplay[(r03 OR r03s)]: %NAME%{%GRAY%财富(20 18 3) Wealth%NL%%NAME%}%CONTINUE% // ItemDisplay[(r04 OR r04s)]: %NAME%{黑色(10 16 4) Black, 闪烁火焰(4 21 26) Flickering Flame, 旋律(13 18 4) Melody, 神话(15 11 4) Myth, 天底(4 3) Nadir,%NL%%NAME%}%CONTINUE% ItemDisplay[(r04 OR r04s)]: %NAME%{%GRAY%着魔(33 24 20 17 16 4) Obsession, 光辉(4 12 6) Radiance, 烟雾(4 17) Smoke%NL%%NAME%}%CONTINUE% // ItemDisplay[(r05 OR r05s)]: %NAME%{野蔷薇(8 27 29 5) Bramble, 死亡呼吸(26 15 1 2 33 5) Breath of the Dying, 狂怒(31 25 5) Fury, 悔恨(5 3 28 23 8) Grief,%NL%%NAME%}%CONTINUE% ItemDisplay[(r05 OR r05s)]: %NAME%{神圣雷击(5 8 9 7) Holy Thunder, 怨恨(6 1 5) Malice, 记忆(17 16 12 5) Memory, 遵从(15 18 10 5 19) Obedience, 纯洁(11 5 10) Purity,%NL%%NAME%}%CONTINUE% ItemDisplay[(r05 OR r05s)]: %NAME%{%GRAY%狂暴(13 1 6 5) Rampage, 押韵(13 5) Rhyme, 灿烂(5 17) Splendor, 隐密(7 5) Stealth, 和风(9 5) Zephyr%NL%%NAME%}%CONTINUE% // ItemDisplay[(r06 OR r06s)]: %NAME%{谜团(31 6 30) Enigma, 顿悟(28 6 28 24) Epiphany, 和谐(3 6 12 18) Harmony, 荣耀(11 1 6 3 12) Honor, 怨恨(6 1 5) Malice, 迷雾(32 13 25 10 6) Mist,%NL%%NAME%}%CONTINUE% ItemDisplay[(r06 OR r06s)]: %NAME%{%GRAY%光辉(4 12 6) Radiance, 降雨(9 23 6) Rain, 狂暴(13 1 6 5) Rampage, 坚定意志(19 16 6 2 1 15) Unbending Will, 智慧(21 6 2) Wisdom%NL%%NAME%}%CONTINUE% // ItemDisplay[(r07 OR r07s)]: %NAME%{古代人的契约(8 9 7) Ancient's Pledge, 远古卷轴(7 9) Ancient's Scripture, 边缘(3 7 11) Edge,%NL%%NAME%}%CONTINUE% ItemDisplay[(r07 OR r07s)]: %NAME%{神圣雷击(5 8 9 7) Holy Thunder, 眼光(8 3 7 12) Insight, 图纹(7 9 3) Pattern, 精神(7 10 9 11) Spirit, 隐密(7 5) Stealth,%NL%%NAME%}%CONTINUE% ItemDisplay[(r07 OR r07s)]: %NAME%{%GRAY%Venom%NL%%NAME%}%CONTINUE% // ItemDisplay[(r08 OR r08s)]: %NAME%{远古预知(8 10) Ancient's Foresigh, 古代人的契约(8 9 7) Ancient's Pledge, 野蔷薇(8 27 29 5) Bramble,%NL%%NAME%}%CONTINUE% ItemDisplay[(r08 OR r08s)]: %NAME%{战争召唤(11 8 23 24 27) Call to Arms, 教化(21 8 12) Enlightenment, 悔恨(5 3 28 23 8) Grief, 神圣雷击(5 8 9 7) Holy Thunder,%NL%%NAME%}%CONTINUE% ItemDisplay[(r08 OR r08s)]: %NAME%{眼光(8 3 7 12) Insight, 王者的慈悲(11 8 10) King's Grace, 叶子(3 8) Leaf, 原理(8 25 2) Principle, 狂喜(26 31 28 8 18 23) Rapture,%NL%%NAME%}%CONTINUE% ItemDisplay[(r08 OR r08s)]: %NAME%{%GRAY%破碎之墙(33 31 8 32) Shattered Wall, 天顶(31 33 9 10 8) Zenith%NL%%NAME%}%CONTINUE% // ItemDisplay[(r09 OR r09s)]: %NAME%{古代人的契约(8 9 7) Ancient's Pledge, 远古卷轴(7 9) Ancient's Scripture, 死神(15 1 26 9 25) Death,%NL%%NAME%}%CONTINUE% ItemDisplay[(r09 OR r09s)]: %NAME%{饥荒(19 27 9 31) Famine, 神圣雷击(5 8 9 7) Holy Thunder, 知识(9 12) Lore, 热情(14 9 2 20) Passion, 图纹(7 9 3) Pattern,%NL%%NAME%}%CONTINUE% ItemDisplay[(r09 OR r09s)]: %NAME%{%GRAY%降雨(9 23 6) Rain, 精神(7 10 9 11) Spirit, 天顶(31 33 9 10 8) Zenith, 和风(9 5) Zephyr%NL%%NAME%}%CONTINUE% // ItemDisplay[(r10 OR r10s)]: %NAME%{Ancient's Foresigh, Black, Duress,%NL%%NAME%}%CONTINUE% ItemDisplay[(r10 OR r10s)]: %NAME%{橡树之心(18 26 21 10) Heart of the Oak, 王者的慈悲(11 8 10) King's Grace, 迷雾(32 13 25 10 6) Mist, 新教徒(10 3) Neophyte,%NL%%NAME%}%CONTINUE% ItemDisplay[(r10 OR r10s)]: %NAME%{遵从(15 18 10 5 19) Obedience, 和平(13 10 11) Peace, 纯洁(11 5 10) Purity, 精神(7 10 9 11) Spirit, 背信(13 10 20) Treachery,%NL%%NAME%}%CONTINUE% ItemDisplay[(r10 OR r10s)]: %NAME%{%GRAY%天顶(31 33 9 10 8) Zenith%NL%%NAME%}%CONTINUE% // ItemDisplay[(r11 OR r11s)]: %NAME%{战争召唤(11 8 23 24 27) Call to Arms, 边缘(3 7 11) Edge, 永恒(11 30 24 12 29) Eternity, 正义之手(29 32 11 28) Hand of Justice,%NL%%NAME%}%CONTINUE% ItemDisplay[(r11 OR r11s)]: %NAME%{荣耀(11 1 6 3 12) Honor, 冰冻(11 13 31 28) Ice, 王者的慈悲(11 8 10) King's Grace, 执法者(11 20 18) Lawbringer, 神话(15 11 4) Myth,%NL%%NAME%}%CONTINUE% ItemDisplay[(r11 OR r11s)]: %NAME%{%GRAY%和平(13 10 11) Peace, 纯洁(11 5 10) Purity, 精神(7 10 9 11) Spirit, 力量(11 3) Strength%NL%%NAME%}%CONTINUE% // ItemDisplay[(r12 OR r12s)]: %NAME%{白骨(12 22 22) Bone, 飞龙(29 28 12) Dragon, 回声(12, 14) Echo, 教化(21 8 12) Enlightenment, 永恒(11 30 24 12 29) Eternity,%NL%%NAME%}%CONTINUE% ItemDisplay[(r12 OR r12s)]: %NAME%{刚毅(1 12 14 28) Fortitude, 和谐(3 6 12 18) Harmony, 荣耀(11 1 6 3 12) Honor, 眼光(8 3 7 12) Insight, 知识(9 12) Lore, 记忆(17 16 12 5) Memory,%NL%%NAME%}%CONTINUE% ItemDisplay[(r12 OR r12s)]: %NAME%{%GRAY%Radiance%NL%%NAME%}%CONTINUE% // ItemDisplay[(r13 OR r13s)]: %NAME%{新月(13 22 3) Crescent Moon, 强制(13 22 10) Duress, 残暴(33 32 13) Ferocity, 催促(13 18 2) Hustle, 冰冻(11 13 31 28) Ice,%NL%%NAME%}%CONTINUE% ItemDisplay[(r13 OR r13s)]: %NAME%{旋律(13 18 4) Melody, 迷雾(32 13 25 10 6) Mist, 誓约(13 21 23 17) Oath, 和平(13 10 11) Peace, 狂暴(13 1 6 5) Rampage, 押韵(13 5) Rhyme, 石块(13 22 21 17) Stone,%NL%%NAME%}%CONTINUE% ItemDisplay[(r13 OR r13s)]: %NAME%{%GRAY%背信(13 10 20) Treachery%NL%%NAME%}%CONTINUE% // ItemDisplay[(r14 OR r14s)]: %NAME%{庇护(25 32 15 31 14 22) Asylum, 荣耀之链(14 22 30 24) Chains of Honor, 回声(12,14) Echo, 流亡(26 27 24 14) Exile, 刚毅(1 12 14 28) Fortitude,%NL%%NAME%}%CONTINUE% ItemDisplay[(r14 OR r14s)]: %NAME%{%GRAY%忠诚(21 3 14) Loyalty, 热情(14 9 2 20) Passion, 寂静(14 2 15 24 3 26) Silence, 毒牙(7 14 23) Venom, 白色(14 16) White%NL%%NAME%}%CONTINUE% // ItemDisplay[(r15 OR r15s)]: %NAME%{庇护(25 32 15 31 14 22) Asylum, 死亡呼吸(26 15 1 2 33 5) Breath of the Dying, 死神(15 1 26 9 25) Death, 末日(15 27 22 28 32) Doom,%NL%%NAME%}%CONTINUE% ItemDisplay[(r15 OR r15s)]: %NAME%{纯真(25 20 33 15) Innocence, 狮子心(15 17 19) Lionheart, 神话(15 11 4) Myth, 遵从(15 18 10 5 19) Obedience, 裂缝(15 18 20 25) Rift,%NL%%NAME%}%CONTINUE% ItemDisplay[(r15 OR r15s)]: %NAME%{%GRAY%寂静(14 2 15 24 3 26) Silence, 坚定意志(19 16 6 2 1 15) Unbending Will%NL%%NAME%}%CONTINUE% // ItemDisplay[(r16 OR r16s)]: %NAME%{黑色(10 16 4) Black, 迪勒瑞姆(20 24 16) Delirium, 梦境(16 31 21) Dream, 记忆(17 16 12 5) Memory, 着魔(33 24 20 17 16 4) Obsession, 骄傲(32 29 16 28) Pride,%NL%%NAME%}%CONTINUE% ItemDisplay[(r16 OR r16s)]: %NAME%{%GRAY%坚定意志(19 16 6 2 1 15) Unbending Will, 白色(14 16) White%NL%%NAME%}%CONTINUE% // ItemDisplay[(r17 OR r17s)]: %NAME%{野兽(30 3 22 23 17) Beast, 狮子心(15 17 19) Lionheart, 记忆(17 16 12 5) Memory, 誓约(13 21 23 17) Oath, 着魔(33 24 20 17 16 4) Obsession, 烟雾(4 17) Smoke,%NL%%NAME%}%CONTINUE% ItemDisplay[(r17 OR r17s)]: %NAME%{%GRAY%灿烂(5 17) Splendor, 石块(13 22 21 17) Stone, 愤怒(21 17 30 23) Wrath%NL%%NAME%}%CONTINUE% // ItemDisplay[(r18 OR r18s)]: %NAME%{毁灭(26 28 30 31 18) Destruction, 和谐(3 6 12 18) Harmony, 橡树之心(18 26 21 10) Heart of the Oak, 催促(13 18 2) Hustle,%NL%%NAME%}%CONTINUE% ItemDisplay[(r18 OR r18s)]: %NAME%{执法者(11 20 18) Lawbringer, 旋律(13 18 4) Melody, 遵从(15 18 10 5 19) Obedience, 狂喜(26 31 28 8 18 23) Rapture, 裂缝(15 18 20 25) Rift,%NL%%NAME%}%CONTINUE% ItemDisplay[(r18 OR r18s)]: %NAME%{%GRAY%圣堂(18 18 23) Sanctuary, 思考之声(20 18 1 2) Voice of Reason, 财富(20 18 3) Wealth%NL%%NAME%}%CONTINUE% // ItemDisplay[(r19 OR r19s)]: %NAME%{混沌(19 27 22) Chaos, 饥荒(19 27 9 31) Famine, 幽暗(19 22 21) Gloom, 弑王者(23 22 25 19) Kingslayer, 狮子心(15 17 19) Lionheart,%NL%%NAME%}%CONTINUE% ItemDisplay[(r19 OR r19s)]: %NAME%{%GRAY%遵从(15 18 10 5 19) Obedience, 瘟疫(32 19 22) Plague, 坚定意志(19 16 6 2 1 15) Unbending Will%NL%%NAME%}%CONTINUE% // ItemDisplay[(r20 OR r20s)]: %NAME%{迪勒瑞姆(20 24 16) Delirium, 信心(27 31 20 2) Faith, 纯真(25 20 33 15) Innocence, 执法者(11 20 18) Lawbringer,%NL%%NAME%}%CONTINUE% ItemDisplay[(r20 OR r20s)]: %NAME%{着魔(33 24 20 17 16 4) Obsession, 热情(14 9 2 20) Passion, 裂缝(15 18 20 25) Rift, 背信(13 10 20) Treachery,%NL%%NAME%}%CONTINUE% ItemDisplay[(r20 OR r20s)]: %NAME%{%GRAY%思考之声(20 18 1 2) Voice of Reason, 财富(20 18 3) Wealth%NL%%NAME%}%CONTINUE% // ItemDisplay[(r21 OR r21s)]: %NAME%{梦境(16 31 21) Dream, 教化(21 8 12) Enlightenment, 闪烁火焰(4 21 26) Flickering Flame, 幽暗(19 22 21) Gloom,%NL%%NAME%}%CONTINUE% ItemDisplay[(r21 OR r21s)]: %NAME%{橡树之心(18 26 21 10) Heart of the Oak, 忠诚(21 3 14) Loyalty, 誓约(13 21 23 17) Oath, 石块(13 22 21 17) Stone, 智慧(21 6 2) Wisdom,%NL%%NAME%}%CONTINUE% ItemDisplay[(r21 OR r21s)]: %NAME%{%GRAY%愤怒(21 17 30 23) Wrath%NL%%NAME%}%CONTINUE% // ItemDisplay[(r22 OR r22s)]: %NAME%{庇护(25 32 15 31 14 22) Asylum, 野兽(30 3 22 23 17) Beast, 白骨(12 22 22) Bone, 荣耀之链(14 22 30 24) Chains of Honor, 混沌(19 27 22) Chaos,%NL%%NAME%}%CONTINUE% ItemDisplay[(r22 OR r22s)]: %NAME%{新月(13 22 3) Crescent Moon, 末日(15 27 22 28 32) Doom, 强制(13 22 10) Duress, 幽暗(19 22 21) Gloom, 弑王者(23 22 25 19) Kingslayer,%NL%%NAME%}%CONTINUE% ItemDisplay[(r22 OR r22s)]: %NAME%{%GRAY%瘟疫(32 19 22) Plague, 石块(13 22 21 17) Stone%NL%%NAME%}%CONTINUE% // ItemDisplay[(r23 OR r23s)]: %NAME%{野兽(30 3 22 23 17) Beast, 烙印(31 28 23 25) Brand, 战争召唤(11 8 23 24 27) Call to Arms, 悔恨(5 3 28 23 8) Grief, 无限(30 23 30 24) Infinity,%NL%%NAME%}%CONTINUE% ItemDisplay[(r23 OR r23s)]: %NAME%{弑王者(23 22 25 19) Kingslayer, 最后希望(31 23 31 29 31 30) Last Wish, 誓约(13 21 23 17) Oath, 慎重(23 3) Prudence, 降雨(9 23 6) Rain,%NL%%NAME%}%CONTINUE% ItemDisplay[(r23 OR r23s)]: %NAME%{%GRAY%狂喜(26 31 28 8 18 23) Rapture, 圣堂(18 18 23) Sanctuary, 毒牙(7 14 23) Venom, 愤怒(21 17 30 23) Wrath%NL%%NAME%}%CONTINUE% // ItemDisplay[(r24 OR r24s)]: %NAME%{战争召唤(11 8 23 24 27) Call to Arms, 荣耀之链(14 22 30 24) Chains of Honor, 迪勒瑞姆(20 24 16) Delirium,%NL%%NAME%}%CONTINUE% ItemDisplay[(r24 OR r24s)]: %NAME%{顿悟(28 6 28 24) Epiphany, 永恒(11 30 24 12 29) Eternity, 流亡(26 27 24 14) Exile, 无限(30 23 30 24) Infinity, 着魔(33 24 20 17 16 4) Obsession,%NL%%NAME%}%CONTINUE% ItemDisplay[(r24 OR r24s)]: %NAME%{%GRAY%寂静(14 2 15 24 3 26) Silence%NL%%NAME%}%CONTINUE% // ItemDisplay[(r25 OR r25s)]: %NAME%{庇护(25 32 15 31 14 22) Asylum, 烙印(31 28 23 25) Brand, 死神(15 1 26 9 25) Death, 狂怒(31 25 5) Fury, 纯真(25 20 33 15) Innocence,%NL%%NAME%}%CONTINUE% ItemDisplay[(r25 OR r25s)]: %NAME%{%GRAY%弑王者(23 22 25 19) Kingslayer, 迷雾(32 13 25 10 6) Mist, 原理(8 25 2) Principle, 裂缝(15 18 20 25) Rift%NL%%NAME%}%CONTINUE% // ItemDisplay[(r26 OR r26s)]: %NAME%{死亡呼吸(26 15 1 2 33 5) Breath of the Dying, 死神(15 1 26 9 25) Death, 毁灭(26 28 30 31 18) Destruction, 流亡(26 27 24 14) Exile,%NL%%NAME%}%CONTINUE% ItemDisplay[(r26 OR r26s)]: %NAME%{闪烁火焰(4 21 26) Flickering Flame, 橡树之心(18 26 21 10) Heart of the Oak, 凤凰(26 26 28 31) Phoenix,%NL%%NAME%}%CONTINUE% ItemDisplay[(r26 OR r26s)]: %NAME%{%GRAY%狂喜(26 31 28 8 18 23) Rapture, 寂静(14 2 15 24 3 26) Silence%NL%%NAME%}%CONTINUE% // ItemDisplay[(r27 OR r27s)]: %NAME%{野蔷薇(8 27 29 5) Bramble, 战争召唤(11 8 23 24 27) Call to Arms, 混沌(19 27 22) Chaos, 圣域(32 27) Dominion, 末日(15 27 22 28 32) Doom,%NL%%NAME%}%CONTINUE% ItemDisplay[(r27 OR r27s)]: %NAME%{%GRAY%流亡(26 27 24 14) Exile, 信心(27 31 20 2) Faith, 饥荒(19 27 9 31) Famine%NL%%NAME%}%CONTINUE% // ItemDisplay[(r28 OR r28s)]: %NAME%{烙印(31 28 23 25) Brand, 毁灭(26 28 30 31 18) Destruction, 末日(15 27 22 28 32) Doom, 飞龙(29 28 12) Dragon, 顿悟(28 6 28 24) Epiphany,%NL%%NAME%}%CONTINUE% ItemDisplay[(r28 OR r28s)]: %NAME%{刚毅(1 12 14 28) Fortitude, 悔恨(5 3 28 23 8) Grief, 正义之手(29 32 11 28) Hand of Justice, 冰冻(11 13 31 28) Ice, 凤凰(26 26 28 31) Phoenix,%NL%%NAME%}%CONTINUE% ItemDisplay[(r28 OR r28s)]: %NAME%{%GRAY%骄傲(32 29 16 28) Pride, 狂喜(26 31 28 8 18 23) Rapture%NL%%NAME%}%CONTINUE% // ItemDisplay[(r29 OR r29s)]: %NAME%{野蔷薇(8 27 29 5) Bramble, 飞龙(29 28 12) Dragon, 永恒(11 30 24 12 29) Eternity, 正义之手(29 32 11 28) Hand of Justice,%NL%%NAME%}%CONTINUE% ItemDisplay[(r29 OR r29s)]: %NAME%{%GRAY%最后希望(31 23 31 29 31 30) Last Wish, 骄傲(32 29 16 28) Pride, 轻风(29 1) Wind%NL%%NAME%}%CONTINUE% // ItemDisplay[(r30 OR r30s)]: %NAME%{野兽(30 3 22 23 17) Beast, 荣耀之链(14 22 30 24) Chains of Honor, 毁灭(26 28 30 31 18) Destruction, 谜团(31 6 30) Enigma,%NL%%NAME%}%CONTINUE% ItemDisplay[(r30 OR r30s)]: %NAME%{%GRAY%永恒(11 30 24 12 29) Eternity, 无限(30 23 30 24) Infinity, 最后希望(31 23 31 29 31 30) Last Wish, 愤怒(21 17 30 23) Wrath%NL%%NAME%}%CONTINUE% // ItemDisplay[(r31 OR r31s)]: %NAME%{庇护(25 32 15 31 14 22) Asylum, 烙印(31 28 23 25) Brand, 毁灭(26 28 30 31 18) Destruction, 梦境(16 31 21) Dream, 谜团(31 6 30) Enigma, 信心(27 31 20 2) Faith,%NL%%NAME%}%CONTINUE% ItemDisplay[(r31 OR r31s)]: %NAME%{饥荒(19 27 9 31) Famine, 狂怒(31 25 5) Fury, 冰冻(11 13 31 28) Ice, 最后希望(31 23 31 29 31 30) Last Wish, 凤凰(26 26 28 31) Phoenix, 狂喜(26 31 28 8 18 23) Rapture,%NL%%NAME%}%CONTINUE% ItemDisplay[(r31 OR r31s)]: %NAME%{%GRAY%破碎之墙(33 31 8 32) Shattered Wall, 天顶(31 33 9 10 8) Zenith%NL%%NAME%}%CONTINUE% // ItemDisplay[(r32 OR r32s)]: %NAME%{庇护(25 32 15 31 14 22) Asylum, 圣域(32 27) Dominion, 末日(15 27 22 28 32) Doom, 残暴(33 32 13) Ferocity,%NL%%NAME%}%CONTINUE% ItemDisplay[(r32 OR r32s)]: %NAME%{正义之手(29 32 11 28) Hand of Justice, 迷雾(32 13 25 10 6) Mist, 瘟疫(32 19 22) Plague, 骄傲(32 29 16 28) Pride,%NL%%NAME%}%CONTINUE% ItemDisplay[(r32 OR r32s)]: %NAME%{%GRAY%破碎之墙(33 31 8 32) Shattered Wall%NL%%NAME%}%CONTINUE% // ItemDisplay[(r33 OR r33s)]: %NAME%{死亡呼吸(26 15 1 2 33 5) Breath of the Dying, 残暴(33 32 13) Ferocity, 纯真(25 20 33 15) Innocence,%NL%%NAME%}%CONTINUE% ItemDisplay[(r33 OR r33s)]: %NAME%{%GRAY%着魔(33 24 20 17 16 4) Obsession, 破碎之墙(33 31 8 32) Shattered Wall, 天顶(31 33 9 10 8) Zenith%NL%%NAME%}%CONTINUE% // ItemDisplay[RUNE>0]: %NAME%{%WHITE%Look at %GRAY%key %WHITE%Quantity: 1-17 for %ORANGE%Recipes%CL%%NAME%}%CONTINUE% // ItemDisplay[(r01 OR r01s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%El %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Eld %GRAY%[%TAN%2%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r02 OR r02s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Eld %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Tir %GRAY%[%TAN%3%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r03 OR r03s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Tir %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Nef %GRAY%[%TAN%4%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r04 OR r04s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Nef %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Eth %GRAY%[%TAN%5%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r05 OR r05s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Eth %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Ith %GRAY%[%TAN%6%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r06 OR r06s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Ith %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Tal %GRAY%[%TAN%7%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r07 OR r07s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Tal %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Ral %GRAY%[%TAN%8%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r08 OR r08s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Ral %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Ort %GRAY%[%TAN%9%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r09 OR r09s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Ort %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Thul %GRAY%[%TAN%10%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r10 OR r10s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Thul %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Amn %GRAY%[%TAN%11%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r11 OR r11s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Amn %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Sol %GRAY%[%TAN%12%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r12 OR r12s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Sol %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Shael %GRAY%[%TAN%13%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r13 OR r13s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Shael %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Dol %GRAY%[%TAN%14%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r14 OR r14s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Dol %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Hel %GRAY%[%TAN%15%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r15 OR r15s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Hel %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Io %GRAY%[%TAN%16%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r16 OR r16s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Io %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Lum %GRAY%[%TAN%17%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r17 OR r17s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Lum %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Ko %GRAY%[%TAN%18%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r18 OR r18s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Ko %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Fal %GRAY%[%TAN%19%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r19 OR r19s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Fal %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Lem %GRAY%[%RED%20%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r20 OR r20s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Lem %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Pul %GRAY%[%RED%21%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r21 OR r21s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 2x %ORANGE%Pul %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Um %GRAY%[%RED%22%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r22 OR r22s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 2x %ORANGE%Um %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Mal %GRAY%[%RED%23%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r23 OR r23s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 2x %ORANGE%Mal %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Ist %GRAY%[%RED%24%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r24 OR r24s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 2x %ORANGE%Ist %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Gul %GRAY%[%RED%25%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r25 OR r25s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 2x %ORANGE%Gul %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Vex %GRAY%[%GREEN%26%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r26 OR r26s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 2x %ORANGE%Vex %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Ohm %GRAY%[%GREEN%27%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r27 OR r27s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 2x %ORANGE%Ohm %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Lo %GRAY%[%GREEN%28%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r28 OR r28s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 2x %ORANGE%Lo %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Sur %GRAY%[%GREEN%29%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r29 OR r29s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 2x %ORANGE%Sur %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Ber %GRAY%[%GREEN%30%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r30 OR r30s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 2x %ORANGE%Ber %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Jah %GRAY%[%GREEN%31%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r31 OR r31s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 2x %ORANGE%Jah %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Cham %GRAY%[%GREEN%32%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r32 OR r32s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 2x %ORANGE%Cham %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Zod %GRAY%[%GREEN%33%GRAY%]%NL%}%CONTINUE% ItemDisplay[(r33 OR r33s)]: %NAME%{%NAME%%TAN%Note%WHITE%: %ORANGE%Zod %WHITE%+ Perf %GRAY%O %WHITE%= Repair any Item %GRAY%(even eth)%NL%}%CONTINUE% //Gems Notes ItemDisplay[gzvs OR glys OR glbs OR glgs OR glrs OR glws OR skls OR gzv OR glw OR glg OR glr OR glb OR gly OR skl]: %NAME%{%NAME%%TAN%Note%WHITE%: 3xFlawless + %GRAY%key %WHITE%= Perf}%CONTINUE% ItemDisplay[gzv OR glw OR glg OR glr OR glb OR gly OR skl]: %NAME%{%NAME%%NL%}%CONTINUE% ItemDisplay[(gpvs OR gpv)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Ort %BLACK%| %WHITE%Belt: %ORANGE%Ith %BLACK%| %WHITE%Boots: %ORANGE%Thul%NL%%WHITE%Weapon: %ORANGE%Tir %BLACK%| %WHITE%Chest: %ORANGE%Tal %BLACK%| %WHITE%Shield/Quiver: %ORANGE%Eth%NL%%WHITE%Ring: %ORANGE%Amn %BLACK%| %WHITE%Helm: %ORANGE%Nef %BLACK%| %WHITE%Amulet: %ORANGE%Ral%NL%%TAN%Note%WHITE%: Caster Crafting Recipes: Perf %PURPLE%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% ItemDisplay[(gpys OR gpy)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Hel %BLACK%| %WHITE%Belt: %ORANGE%El %BLACK%| %WHITE%Boots: %ORANGE%Io%NL%%WHITE%Weapon: %ORANGE%Shael %BLACK%| %WHITE%Chest: %ORANGE%Eld %BLACK%| %WHITE%Shield/Quiver: %ORANGE%Dol%NL%%WHITE%Ring: %ORANGE%Lum %BLACK%| %WHITE%Helm: %ORANGE%Tir %BLACK%| %WHITE%Amulet: %ORANGE%Ko%NL%%TAN%Note%WHITE%: Bountiful Crafting Recipes: Perf %YELLOW%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% ItemDisplay[(gpbs OR gpb)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Ort %BLACK%| %WHITE%Belt: %ORANGE%Tal %BLACK%| %WHITE%Boots: %ORANGE%Ral%NL%%WHITE%Weapon: %ORANGE%Tir %BLACK%| %WHITE%Chest: %ORANGE%Nef %BLACK%| %WHITE%Shield/Quiver: %ORANGE%Eth%NL%%WHITE%Ring: %ORANGE%Amn %BLACK%| %WHITE%Helm: %ORANGE%Ith %BLACK%| %WHITE%Amulet: %ORANGE%Thul%NL%%TAN%Note%WHITE%: Hitpower Crafting Recipes: Perf %BLUE%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% ItemDisplay[(gpgs OR gpg)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Ral %BLACK%| %WHITE%Belt: %ORANGE%Tal %BLACK%| %WHITE%Boots: %ORANGE%Ort%NL%%WHITE%Weapon: %ORANGE%Sol %BLACK%| %WHITE%Chest: %ORANGE%Eth %BLACK%| %WHITE%Shield/Quiver: %ORANGE%Nef%NL%%WHITE%Ring: %ORANGE%Amn %BLACK%| %WHITE%Helm: %ORANGE%Ith %BLACK%| %WHITE%Amulet: %ORANGE%Thul%NL%%TAN%Note%WHITE%: Safety Crafting Recipes: Perf %GREEN%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% ItemDisplay[(gprs OR gpr)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Nef %BLACK%| %WHITE%Belt: %ORANGE%Tal %BLACK%| %WHITE%Boots: %ORANGE%Eth%NL%%WHITE%Weapon: %ORANGE%Ort %BLACK%| %WHITE%Chest: %ORANGE%Thul %BLACK%| %WHITE%Shield/Quiver: %ORANGE%Ith%NL%%WHITE%Ring: %ORANGE%Sol %BLACK%| %WHITE%Helm: %ORANGE%Ral %BLACK%| %WHITE%Amulet: %ORANGE%Amn%NL%%TAN%Note%WHITE%: Blood Crafting Recipes: Perf %RED%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% ItemDisplay[(gpws OR gpw)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Shael %BLACK%| %WHITE%Belt: %ORANGE%Io %BLACK%| %WHITE%Boots: %ORANGE%Ko%NL%%WHITE%Weapon: %ORANGE%Sol %BLACK%| %WHITE%Chest: %ORANGE%El %BLACK%| %WHITE%Shield/Quiver: %ORANGE%Ort%NL%%WHITE%Ring: %ORANGE%Hel %BLACK%| %WHITE%Helm: %ORANGE%Eld %BLACK%| %WHITE%Amulet: %ORANGE%Tal%NL%%TAN%Note%WHITE%: Brilliant Crafting Recipes: Perf %GRAY%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% ItemDisplay[(skzs OR skz)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Io %BLACK%| %WHITE%Belt: %ORANGE%Eld %BLACK%| %WHITE%Boots: %ORANGE%El%NL%%WHITE%Weapon: %ORANGE%Shael %BLACK%| %WHITE%Chest: %ORANGE%Tir %BLACK%| %WHITE%Shield/Quiver: %ORANGE%Sol%NL%%WHITE%Ring: %ORANGE%Hel %BLACK%| %WHITE%Helm: %ORANGE%Lum %BLACK%| %WHITE%Amulet: %ORANGE%Dol%NL%%TAN%Note%WHITE%: Vampiric Crafting Recipes: Perf %GRAY%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE% //Hide Flawlesses on Max Strict Level ItemDisplay[(GEM<5 OR (gzvs OR glys OR glbs OR glgs OR glrs OR glws OR skls)) FILTLVL>7]:{%NAME%}%CONTINUE% //Craft Infusions ItemDisplay[crfb]: %DOT-66%%ORANGE%[%RED%O%ORANGE%] %NAME%{%NAME%} ItemDisplay[crfc]: %DOT-66%%ORANGE%[%PURPLE%O%ORANGE%] %NAME%{%NAME%} ItemDisplay[crfs]: %DOT-66%%ORANGE%[%GREEN%O%ORANGE%] %NAME%{%NAME%} ItemDisplay[crfh]: %DOT-66%%ORANGE%[%BLUE%O%ORANGE%] %NAME%{%NAME%} ItemDisplay[crfv]: %DOT-66%%ORANGE%[%GRAY%O%ORANGE%] %NAME%{%NAME%} ItemDisplay[crfu]: %DOT-66%%ORANGE%[%YELLOW%O%ORANGE%] %NAME%{%NAME%} ItemDisplay[crfp]: %DOT-66%%ORANGE%[%WHITE%O%ORANGE%] %NAME%{%NAME%} //WELCOME NEW CHARACTER MESSAGE ItemDisplay[(ARMOR OR WEAPON OR QUIVER) INF ILVL=1 PRICE=1]: %NAME%{%NAME%%NL%%NL%%TAN% ~Kryszard%NL%%RED%Good Luck & Have Fun!%NL%%GRAY%Stop reading all that bulls**t and get back to Playing!%NL%Just Google for it. Link for %ORANGE%Donations %GRAY%inside. Okay, and now:%NL%Gaming Experience Better! To read more about it Visit my GitHub:%NL%Thank You for choosing my Loot Filter. I hope it gonna make your%NL%%TAN%Welcome to the %RED%Project Diablo 2!%NL%} //Show Class Items with Staffmods for leveling //Assasin ItemDisplay[NMAG !RW ASNSTAFF (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} //Barbarian ItemDisplay[NMAG !RW BARSTAFF (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} //Druid ItemDisplay[NMAG !RW DRUSTAFF (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} //Necromancer ItemDisplay[NMAG !RW NECSTAFF (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} //Paladin ItemDisplay[NMAG !RW PALSTAFF (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} //Sorceress ItemDisplay[NMAG !RW SORSTAFF (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} //Always show me those items ItemDisplay[UNI OR SET OR RW OR CRAFT OR GEMMED OR EQUIPPED OR SHOP OR leg]: %NAME%{%NAME%} //Notifying for Unknown Items (future proofing) (Thanks to BetweenWalls) ItemDisplay[(ILVL>1 OR QTY>0 OR PRICE>1) !(ARMOR OR WEAPON OR amu OR rin OR QUIVER OR cm1 OR cm2 OR cm3 OR jew OR jewf OR RUNE>0 OR GEMTYPE>0 OR MAPTIER>-1 OR hp1 OR mp1 OR hp2 OR mp2 OR hp3 OR mp3 OR hp4 OR mp4 OR hp5 OR mp5 OR pvpp OR rvs OR rvl OR vps OR wms OR yps OR key OR tsc OR isc OR tbk OR ibk OR ear OR bks OR bkd OR box OR vip OR tr1 OR ass OR j34 OR g34 OR xyz OR bbb OR qbr OR qey OR qhr OR mss OR ice OR tr2 OR toa OR tes OR ceh OR bet OR fed OR dhn OR bey OR mbr OR pk1 OR pk2 OR pk3 OR std OR wss OR cwss OR lpp OR lbox OR lmal OR crfb OR crfc OR crfh OR crfs OR crfv OR crfu OR crfp OR rtp OR rid OR rkey OR lsvl OR llmr OR ubtm OR uba OR ubaa OR ubab OR ubac OR dcma OR dcso OR dcho OR dcbl OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR iwss OR scrb OR upmp OR scou OR irma OR irra OR urma OR rrra OR imma OR imra OR upma OR rera OR fort OR ram OR luca OR lucb OR lucc OR lucd OR imrn OR cm1p OR cm2p OR cm3p)]: %SOUNDID-705%%MAP-0A%%PX-62%%NAME%{%NAME%%CL%%WHITE%Item description will be adjusted later during the season.%CL%%TAN%Note%WHITE%: This item is recently added to the game.} // notifications for unknown items (the first group of conditions including ilvl/qty/price is a workaround for !GOLD>0 since that doesn't work like other conditions) //HIDE EVERYTHING ELSE ItemDisplay[(ARMOR OR WEAPON OR QUIVER) (MAG OR RARE) !ID (FILTLVL<2 OR (CLVL<41 FILTLVL<6))]: %NAME% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) (EXC OR ELT) (MAG OR RARE) !ID (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME% ItemDisplay[(CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) NORM RARE !ID (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME% ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR (WEAPON AND !THROWPOTS)) (EXC OR ELT) NMAG !ETH !INF !SOCK=1 (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} ItemDisplay[(WEAPON AND !THROWPOTS) (EXC OR ELT) NMAG ETH !INF !SOCK=1 (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} ItemDisplay[(CIRC OR HELM) NORM NMAG !ETH !INF SOCK=3 (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} ItemDisplay[CHEST NORM NMAG !ETH !INF SOCK=4 (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} ItemDisplay[((POLEARM OR SPEAR) AND !THROWING) NMAG ETH !INF (SOCK=0 OR SOCK=3 OR SOCK=4) (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} ItemDisplay[BOW NMAG !RW TABSK0>0 (CLVL<41 FILTLVL<6)]: %NAME%{%NAME%} ItemDisplay[BOW NMAG !RW TABSK0>1 (CLVL<61 FILTLVL<6)]: %NAME%{%NAME%} ItemDisplay[BOW NMAG !RW TABSK0>2 (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} ItemDisplay[(am5 OR ama OR amf) NMAG !RW TABSK2>0 (CLVL<41 FILTLVL<6)]: %NAME%{%NAME%} ItemDisplay[(am5 OR ama OR amf) NMAG !RW TABSK2>1 (CLVL<61 FILTLVL<6)]: %NAME%{%NAME%} ItemDisplay[(am5 OR ama OR amf) NMAG !RW TABSK2>2 (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-5))]: %NAME%{%NAME%} ItemDisplay[(GLOVES OR BOOTS OR BELT) NMAG !INF (CLVL<19 FILTLVL<6)]: %NAME%{%NAME%} ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) !INF (CLVL<31 FILTLVL<6)]: %NAME%{%NAME%} ItemDisplay[(ARMOR OR WEAPON OR QUIVER) TOWN FILTLVL>0]: %NAME%{%PURPLE%Decrease Your Filter Level in Settings to Display It All The Time%NL%%WHITE%Outside the Town/In the Fight Field it is Going to be %RED%HIDDEN%NL%WARNING%WHITE%: At Current Filter LVL this item is shown %RED%ONLY %WHITE%in Town%CL%%NAME%} ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !TOWN FILTLVL>0]: {%PURPLE%Decrease Your Filter Level in Settings to Display It All The Time%NL%%WHITE%Outside the Town/In the Fight Field it is Going to be %RED%HIDDEN%NL%WARNING%WHITE%: At Current Filter LVL this item is shown %RED%ONLY %WHITE%in Town%CL%%NAME%} ItemDisplay[(ARMOR OR WEAPON OR QUIVER) INF FILTLVL>0]: {%NAME%} ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !THROWPOTS ((CLVL>30 FILTLVL>0) OR FILTLVL>5)]: {%NAME%} //It's just different sizes. BORDER > MAP > DOT > PX. //%TIER-X% - just minimap pin w/o chat notify when tier is higher //BELOW: Minimap Pin + Notify for TIER1, Just Pin for TIER2, Hide for Tier3+ //ItemDisplay[(ARMOR OR WEAPON OR QUIVER) FILTLVL<4]: %MAP-0A%%PX-62%%TIER-1%%NAME% //ItemDisplay[(ARMOR OR WEAPON OR QUIVER) FILTLVL>2]: %NAME%