Kryszard-s-PD2-Loot-Filter-cn/futureal.filter

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// Kryszard's PD2 Loot Filter for Season 11: ver 11.1.10
// Tweaked for: Futureal (twitch.tv/futureal)
//
// twitch.tv/kryszard
//
// For Casual and EndGame Players
//Define Filter Strict Levels
ItemDisplayFilterName[]: Hide Just Trash Items
ItemDisplayFilterName[]: More Notify
ItemDisplayFilterName[]: Recommended
ItemDisplayFilterName[]: Recommended - w/o Potions
ItemDisplayFilterName[]: Strict Filter
ItemDisplayFilterName[]: Strict Filter - w/o Potions
ItemDisplayFilterName[]: Max-Strictness Filter
//Show info about current Filter Level in description of Horadric Cube
ItemDisplay[box]:%NAME%{%NAME%%NL%%GRAY%item.filter ver 11.1.10 %BLACK%| %GRAY% updated: 2025-05-24}%CONTINUE%
ItemDisplay[box FILTLVL=0]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%0 - %TAN%Show All Items%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%}
ItemDisplay[box FILTLVL=1]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%1 - %TAN%Hide Just Trash Items%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%}
ItemDisplay[box FILTLVL=2]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%2 - %TAN%More Notify%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%}
ItemDisplay[box FILTLVL=3]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%3 - %TAN%Recommended%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%}
ItemDisplay[box FILTLVL=4]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%4 - %TAN%Recommended %WHITE%- %RED%w/o Potions%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%}
ItemDisplay[box FILTLVL=5]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%5 - %ORANGE%Strict Filter%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%}
ItemDisplay[box FILTLVL=6]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%6 - %ORANGE%Strict Filter %WHITE%- %RED%w/o Potions%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%}
ItemDisplay[box FILTLVL=7]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%7 - %RED%Max-Strictness Filter%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%}
//DEFINE ALIASES
//Throwing Potions
Alias[THROWPOTS]: (opm OR gpm OR opl OR ops OR gps OR gpl OR tpfs OR tpgs OR tpcs OR tpls OR tpfm OR tpgm OR tpcm OR tplm OR tpfl OR tpgl OR tpcl OR tpll)
//Vengance Charms Prefixes
Alias[HIGHVENGPFX]: (PREFIX=617 OR PREFIX=621 OR PREFIX=625 OR PREFIX=629 OR PREFIX=633 OR PREFIX=637 OR PREFIX=641 OR PREFIX=645 OR PREFIX=649)
Alias[MIDVENGPFX]: (PREFIX=616 OR PREFIX=620 OR PREFIX=624 OR PREFIX=628 OR PREFIX=632 OR PREFIX=636 OR PREFIX=640 OR PREFIX=644 OR PREFIX=648)
Alias[LOWVENGPFX]: (PREFIX=615 OR PREFIX=619 OR PREFIX=623 OR PREFIX=627 OR PREFIX=631 OR PREFIX=635 OR PREFIX=639 OR PREFIX=643 OR PREFIX=647)
//Vengance Charms Suffixes
Alias[HIGHVENGSFX]: (SUFFIX=697 OR SUFFIX=701 OR SUFFIX=705 OR SUFFIX=709 OR SUFFIX=713 OR SUFFIX=717 OR SUFFIX=721 OR SUFFIX=725 OR SUFFIX=729)
Alias[MIDVENGSFX]: (SUFFIX=696 OR SUFFIX=700 OR SUFFIX=704 OR SUFFIX=708 OR SUFFIX=712 OR SUFFIX=716 OR SUFFIX=720 OR SUFFIX=724 OR SUFFIX=728)
Alias[LOWVENGSFX]: (SUFFIX=695 OR SUFFIX=699 OR SUFFIX=703 OR SUFFIX=707 OR SUFFIX=711 OR SUFFIX=715 OR SUFFIX=719 OR SUFFIX=723 OR SUFFIX=727)
//Towns
Alias[TOWN]: (MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109)
//Known Maps
Alias[KNOWNMAPS]: (t11 OR t12 OR t13 OR t14 OR t15 OR t16 OR t17 OR t21 OR t22 OR t23 OR t24 OR t25 OR t26 OR t27 OR t28 OR t31 OR t32 OR t33 OR t34 OR t35 OR t36 OR t37 OR t38 OR t39 OR t3a OR t41 OR t42 OR t43 OR t44 OR t51 OR t52 OR t53 OR t54 OR t55)
//NEW PD2 UNIQUES
//PD2 UBERS DCLONE/DUNGEON/RATHMA/LUCION BOSSES UNIQUES
Alias[PD2UBERUNI1]: ((uhl OR uth OR utb OR 7bs OR 7qr) UNI !ID)
Alias[PD2UBERUNI2]: ((rar OR rbe OR ram) UNI !ID)
//GG PD2 UNIQUES only when ETH
Alias[PD2GGUNIETH1]: ((utp OR 7st OR uhc) UNI ETH !ID)
//GG PD2 UNIQUES
Alias[PD2GGUNI1]: ((baf OR 7qs OR 6bs OR utg) UNI !ID)
//OK PD2 UNIQUES only when ETH - Weapons
Alias[PD2OKUNIETH1]: ((7cm OR 7fb) UNI ETH !ID)
//OK PD2 UNIQUES - Armors
Alias[PD2OKUNI1]: ((drf OR utp OR ned OR ulg OR ung OR urg OR drc OR paf OR dr6 OR neg OR uhc) UNI !ID)
//OK PD2 UNIQUES - Weapons
Alias[PD2OKUNI2]: ((7st OR ame OR 7di OR 7tw OR amc OR 7xf) UNI !ID)
//Lower Value PD2 UNIQUES when ETH
Alias[PD2LOWUNIETH1]: ((am5) UNI ETH !ID)
//Lower Value PD2 UNIQUES
Alias[PD2LOWUNI1]: ((ba6 OR dr2 OR ne6 OR ulb OR 7cm OR 7fb) UNI !ID)
//PD2 Uniques worth notifying
Alias[PD2NOTIFYUNI1]: ((9ar OR ob6 OR am5 OR pa3 OR ba7 OR ob7) UNI !ID)
//LOD UNIQUES
//GG UNIQUES only when ETH
Alias[LODGGUNIETH1]: ((9gm OR 7gm OR 7s8 OR 7p7 OR 7wa) UNI ETH !ID)
//GG UNIQUES
Alias[LODGGUNI1]: ((rin OR amu OR 6ws OR uar OR ulc OR urn OR uap OR ci3 OR xtb OR uit OR 6lw OR 7gw OR 7gd OR obf OR ulm) UNI !ID)
//OK UNIQUES only when ETH - Armors
Alias[LODOKUNIETH1]: ((xpl) UNI ETH !ID)
//OK UNIQUES only when ETH - Weapons
Alias[LODOKUNIETH2]: ((7gi OR 7m7 OR 8ls OR 7gl OR 7b8 OR 7bk OR 7ha OR 7b7 OR 7sr OR 9b8) UNI ETH !ID)
//belts
Alias[LODOKUNI1]: ((ztb OR zlb OR zvb OR zhb OR umc OR uvc) UNI !ID)
//armors
Alias[LODOKUNI2]: ((xea OR uui OR xhn OR xlt OR upl OR uld OR utu) UNI !ID)
//gloves
Alias[LODOKUNI3]: ((uvg OR uhg OR umg) UNI !ID)
//helmets
Alias[LODOKUNI4]: ((xh9 OR usk OR ci2 OR baa OR bac OR dra OR dre OR uhm OR uh9 OR xhm OR drd OR bae) UNI !ID)
//boots
Alias[LODOKUNI5]: ((lbt OR xhb OR uhb OR xvb) UNI !ID)
//shields
Alias[LODOKUNI6]: ((nee OR pa9 OR nea OR uts OR uow OR xsh OR xow OR pae OR nef OR pac) UNI !ID)
//weapons
Alias[LODOKUNI7]: ((7ts OR 7s8 OR 9bw OR 7wc OR 7bw OR 7ws OR 7fl OR 7cr OR 7gm OR oba OR ama OR obc OR amf OR 7wh OR 7p7 OR 7wa OR 7lw) UNI !ID)
//OK/Lower Value UNIQUES only when ETH
Alias[LODLOWUNIETH1]: ((7ga) UNI ETH !ID)
//OK/Lower Value UNIQUES
Alias[LODLOWUNI1]: ((7pa OR 7bt OR ltp OR xcl OR 9tw OR xtp OR xth OR 7kr OR xpl OR xld OR 7b7 OR 8hx OR 7cs OR xmb OR tbt OR amb OR 7sc OR 7ha OR 7ls OR 7bl OR 9b8 OR 6hx OR uml OR upk OR 7gl) UNI !ID)
//Uniques worth notifying
//Armors
Alias[LODNOTIFYUNI1]: ((brs OR fld OR xkp OR xul OR xlm OR drb OR 9sp OR mbt OR rng OR uul OR xng OR xui OR spl OR xmg OR xsk OR xml OR xlb OR xap OR xrs OR gth OR aar OR (BELT !(vbl OR hbl)) OR skp OR xhl OR xrn OR vbt OR uvb OR umb OR lgl OR vgl OR mgl OR tgl OR hgl OR xlg OR xvg OR xtg OR xhg OR ush OR xts OR xrg OR tow OR kit OR gts OR xar) UNI !ID)
//Weapons
Alias[LODNOTIFYUNI2]: (((8ws OR 8lb OR 92h OR 8s8 OR 9wc OR 92h OR 8mx OR 6rx OR 9gw OR 7m7 OR 9cl OR mau OR 9ls OR 7br OR 7sr OR 7p7 OR 9ba OR 7ga OR 7gi OR 8ls OR 72a OR 7o7 OR 9yw OR 9fc OR 9kr OR 7mp OR 6sw OR 6l7 OR 8rx OR dgr OR 7dg OR 9ma OR 9wh OR 9gm OR 9ws OR 6cs OR 7gs OR 9sb OR 9bs OR 9tr) OR (ELT (THROWING OR JAV)) OR 7wb OR 7sp) UNI !ID)
//SET PARTS
//OK SET parts when ETH
Alias[OKSETETH1]: ((7fb OR 7gd OR 7ls OR 7m7 OR 7qr) SET ETH !ID)
//OK SET parts
Alias[OKSET1]: ((amu OR rin OR uar OR ci3 OR 7qr OR uth OR paf OR urn OR 7ws) SET !ID)
//Sets worth notifying
Alias[NOTIFYSET1]: (((ARMOR OR WEAPON) (EXC OR ELT OR ci0 OR ba5 OR lbt) !(9vo OR xcl OR xrn)) SET !ID)
//NMAG ITEMS WITH ED TO SHOW EXACT ED VALUES
//Armors
Alias[EDARMOR]: ((((CHEST OR (HELM !(BAR OR DRU)) OR (SHIELD !(DIN OR NEC))) ELT) OR (DIN (EXC OR ELT) (RES>19 OR AR>100)) OR (gth OR ful OR aar) OR (xng OR xcl OR xhn OR xrs OR xpl OR xlt OR xld OR xtp) OR ci3 OR xsh OR xhm OR (RW ARMOR)) !SOCK=1 !INF SUP NMAG ED~5-15)
//Weapons
Alias[EDWEAPON]: ((((WEAPON !SIN !SOR !WAND !SCEPTER !STAFF !(clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) !DAGGER) ELT) OR 8rx OR (RW WEAPON)) !SOCK=1 !INF SUP NMAG ED~5-15)
//STAFFMODS
//Amazon STAFFMODS
Alias[AMASTAFF]: (TABSK0>0 OR TABSK2>0)
//Necromancer STAFFMODS
Alias[NECSTAFF]: (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR SK367>0 OR SK381>0 OR SK374>0)
//Assassin STAFFMODS
Alias[ASNSTAFF]: (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0 OR SK279>0 OR SK280>0 OR SK366>0)
//Barbarian STAFFMODS
Alias[BARSTAFF]: (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0 OR SK152>0 OR SK153>0 OR SK154>0 OR SK155>0 OR SK368>0)
//Druid STAFFMODS
Alias[DRUSTAFF]: (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0 OR SK247>0 OR SK248>0 OR SK249>0 OR SK250>0 OR SK370>0)
//Paladin STAFFMODS
Alias[PALSTAFF]: (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0 OR SK124>0 OR SK125>0 OR SK364>0 OR SK371>0 OR SK378>0)
//Sorceress STAFFMODS
Alias[SORSTAFF]: (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0 OR SK65>0 OR SK369>0 OR SK383>0 OR SK376>0)
//ANY CLASS STAFFMODS
//Alias[ANYSTAFF]: (AMASTAFF OR NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF)
//SHOP HUNTING HIGHLIGHTS
//+SKILLS SHOP HUNTING HIGHLIGHTS
//ASSASIN CLSK6
//+1 to single Martial Art: TABSK50
Alias[ASNTREE11]: (SK254=1 OR SK255=1 OR SK260=1 OR SK259=1 OR SK265=1 OR SK269=1 OR SK270=1 OR SK275=1 OR SK274=1 OR SK280=1)
//+2 to single Martial Art: TABSK50
Alias[ASNTREE12]: (SK254=2 OR SK255=2 OR SK260=2 OR SK259=2 OR SK265=2 OR SK269=2 OR SK270=2 OR SK275=2 OR SK274=2 OR SK280=2)
//+3 to single Martial Art: TABSK50
Alias[ASNTREE13]: (SK254=3 OR SK255=3 OR SK260=3 OR SK259=3 OR SK265=3 OR SK269=3 OR SK270=3 OR SK275=3 OR SK274=3 OR SK280=3)
//+1 to single Shadow Discipline: TABSK49
Alias[ASNTREE21]: (SK252=1 OR SK253=1 OR SK258=1 OR SK263=1 OR SK264=1 OR SK273=1 OR SK267=1 OR SK268=1 OR SK279=1 OR SK278=1)
//+2 to single Shadow Discipline: TABSK49
Alias[ASNTREE22]: (SK252=2 OR SK253=2 OR SK258=2 OR SK263=2 OR SK264=2 OR SK273=2 OR SK267=2 OR SK268=2 OR SK279=2 OR SK278=2)
//+3 to single Shadow Discipline: TABSK49
Alias[ASNTREE23]: (SK252=3 OR SK253=3 OR SK258=3 OR SK263=3 OR SK264=3 OR SK273=3 OR SK267=3 OR SK268=3 OR SK279=3 OR SK278=3)
//+1 to single Trap: TABSK48
Alias[ASNTREE31]: (SK251=1 OR SK256=1 OR SK257=1 OR SK261=1 OR SK262=1 OR SK266=1 OR SK277=1 OR SK366=1 OR SK272=1 OR SK271=1 OR SK276=1)
//+2 to single Trap: TABSK48
Alias[ASNTREE32]: (SK251=2 OR SK256=2 OR SK257=2 OR SK261=2 OR SK262=2 OR SK266=2 OR SK277=2 OR SK366=2 OR SK272=2 OR SK271=2 OR SK276=2)
//+3 to single Trap: TABSK48
Alias[ASNTREE33]: (SK251=3 OR SK256=3 OR SK257=3 OR SK261=3 OR SK262=3 OR SK266=3 OR SK277=3 OR SK366=3 OR SK272=3 OR SK271=3 OR SK276=3)
//BARBARIAN CLSK4
//+1 to single Warcries: TABSK34
Alias[BARTREE11]: (SK130=1 OR SK131=1 OR SK138=1 OR SK154=1 OR SK142=1 OR SK137=1 OR SK149=1 OR SK150=1 OR SK155=1 OR SK146=1)
//+2 to single Warcries: TABSK34
Alias[BARTREE12]: (SK130=2 OR SK131=2 OR SK138=2 OR SK154=2 OR SK142=2 OR SK137=2 OR SK149=2 OR SK150=2 OR SK155=2 OR SK146=2)
//+3 to single Warcries: TABSK34
Alias[BARTREE13]: (SK130=3 OR SK131=3 OR SK138=3 OR SK154=3 OR SK142=3 OR SK137=3 OR SK149=3 OR SK150=3 OR SK155=3 OR SK146=3)
//+1 to single Combat Masteries: TABSK33
Alias[BARTREE21]: (SK128=1 OR SK135=1 OR SK134=1 OR SK141=1 OR SK145=1 OR SK148=1 OR SK153=1 OR SK368=1)
//+2 to single Combat Masteries: TABSK33
Alias[BARTREE22]: (SK128=2 OR SK135=2 OR SK134=2 OR SK141=2 OR SK145=2 OR SK148=2 OR SK153=2 OR SK368=2)
//+3 to single Combat Masteries: TABSK33
Alias[BARTREE23]: (SK128=3 OR SK135=3 OR SK134=3 OR SK141=3 OR SK145=3 OR SK148=3 OR SK153=3 OR SK368=3)
//+1 to single Combat Skills: TABSK32
Alias[BARTREE31]: (SK126=1 OR SK133=1 OR SK147=1 OR SK139=1 OR SK144=1 OR SK140=1 OR SK132=1 OR SK143=1 OR SK152=1 OR SK151=1)
//+2 to single Combat Skills: TABSK32
Alias[BARTREE32]: (SK126=2 OR SK133=2 OR SK147=2 OR SK139=2 OR SK144=2 OR SK140=2 OR SK132=2 OR SK143=2 OR SK152=2 OR SK151=2)
//+3 to single Combat Skills: TABSK32
Alias[BARTREE33]: (SK126=3 OR SK133=3 OR SK147=3 OR SK139=3 OR SK144=3 OR SK140=3 OR SK132=3 OR SK143=3 OR SK152=3 OR SK151=3)
//DRUID CLSK5
//+1 to single Elemental Skill: TABSK42
Alias[DRUTREE11]: (SK225=1 OR SK230=1 OR SK229=1 OR SK235=1 OR SK234=1 OR SK240=1 OR SK370=1 OR SK244=1 OR SK245=1 OR SK250=1 OR SK249=1)
//+2 to single Elemental Skill: TABSK42
Alias[DRUTREE12]: (SK225=2 OR SK230=2 OR SK229=2 OR SK235=2 OR SK234=2 OR SK240=2 OR SK370=2 OR SK244=2 OR SK245=2 OR SK250=2 OR SK249=2)
//+3 to single Elemental Skill: TABSK42
Alias[DRUTREE13]: (SK225=3 OR SK230=3 OR SK229=3 OR SK235=3 OR SK234=3 OR SK240=3 OR SK370=3 OR SK244=3 OR SK245=3 OR SK250=3 OR SK249=3)
//+1 to single Shape Shifting Skill: TABSK41
Alias[DRUTREE21]: (SK223=1 OR SK228=1 OR SK224=1 OR SK232=1 OR SK233=1 OR SK242=1 OR SK238=1 OR SK243=1 OR SK239=1 OR SK248=1)
//+2 to single Shape Shifting Skill: TABSK41
Alias[DRUTREE22]: (SK223=2 OR SK228=2 OR SK224=2 OR SK232=2 OR SK233=2 OR SK242=2 OR SK238=2 OR SK243=2 OR SK239=2 OR SK248=2)
//+3 to single Shape Shifting Skill: TABSK41
Alias[DRUTREE23]: (SK223=3 OR SK228=3 OR SK224=3 OR SK232=3 OR SK233=3 OR SK242=3 OR SK238=3 OR SK243=3 OR SK239=3 OR SK248=3)
//+1 to single Summoning Skill: TABSK40
Alias[DRUTREE31]: (SK221=1 OR SK222=1 OR SK236=1 OR SK227=1 OR SK231=1 OR SK246=1 OR SK237=1 OR SK241=1 OR SK226=1 OR SK247=1)
//+2 to single Summoning Skill: TABSK40
Alias[DRUTREE32]: (SK221=2 OR SK222=2 OR SK236=2 OR SK227=2 OR SK231=2 OR SK246=2 OR SK237=2 OR SK241=2 OR SK226=2 OR SK247=2)
//+3 to single Summoning Skill: TABSK40
Alias[DRUTREE33]: (SK221=3 OR SK222=3 OR SK236=3 OR SK227=3 OR SK231=3 OR SK246=3 OR SK237=3 OR SK241=3 OR SK226=3 OR SK247=3)
//NECROMANCER CLSK2
//+1 to single Summoning Spell: TABSK18
Alias[NECTREE11]: (SK70=1 OR SK69=1 OR SK75=1 OR SK80=1 OR SK79=1 OR SK85=1 OR SK367=1 OR SK90=1 OR SK89=1 OR SK94=1 OR SK95=1)
//+2 to single Summoning Spell: TABSK18
Alias[NECTREE12]: (SK70=2 OR SK69=2 OR SK75=2 OR SK80=2 OR SK79=2 OR SK85=2 OR SK367=2 OR SK90=2 OR SK89=2 OR SK94=2 OR SK95=2)
//+3 to single Summoning Spell: TABSK18
Alias[NECTREE13]: (SK70=3 OR SK69=3 OR SK75=3 OR SK80=3 OR SK79=3 OR SK85=3 OR SK367=3 OR SK90=3 OR SK89=3 OR SK94=3 OR SK95=3)
//+1 to single Poison/Bone Spell: TABSK17
Alias[NECTREE21]: (SK67=1 OR SK73=1 OR SK68=1 OR SK74=1 OR SK78=1 OR SK83=1 OR SK84=1 OR SK88=1 OR SK92=1 OR SK93=1)
//+2 to single Poison/Bone Spell: TABSK17
Alias[NECTREE22]: (SK67=2 OR SK73=2 OR SK68=2 OR SK74=2 OR SK78=2 OR SK83=2 OR SK84=2 OR SK88=2 OR SK92=2 OR SK93=2)
//+3 to single Poison/Bone Spell: TABSK17
Alias[NECTREE23]: (SK67=3 OR SK73=3 OR SK68=3 OR SK74=3 OR SK78=3 OR SK83=3 OR SK84=3 OR SK88=3 OR SK92=3 OR SK93=3)
//+1 to single Curses: TABSK16
Alias[NECTREE31]: (SK66=1 OR SK374=1 OR SK71=1 OR SK381=1 OR SK76=1 OR SK82=1 OR SK77=1 OR SK72=1 OR SK81=1 OR SK86=1 OR SK87=1 OR SK91=1)
//+2 to single Curses: TABSK16
Alias[NECTREE32]: (SK66=2 OR SK374=2 OR SK71=2 OR SK381=2 OR SK76=2 OR SK82=2 OR SK77=2 OR SK72=2 OR SK81=2 OR SK86=2 OR SK87=2 OR SK91=2)
//+3 to single Curses: TABSK16
Alias[NECTREE33]: (SK66=3 OR SK374=3 OR SK71=3 OR SK381=3 OR SK76=3 OR SK82=3 OR SK77=3 OR SK72=3 OR SK81=3 OR SK86=3 OR SK87=3 OR SK91=3)
//PALADIN CLSK3
//+1 to single Defensive Aura: TABSK26
Alias[PALTREE11]: (SK99=1 OR SK100=1 OR SK105=1 OR SK110=1 OR SK104=1 OR SK109=1 OR SK115=1 OR SK120=1 OR SK124=1 OR SK125=1)
//+2 to single Defensive Aura: TABSK26
Alias[PALTREE12]: (SK99=2 OR SK100=2 OR SK105=2 OR SK110=2 OR SK104=2 OR SK109=2 OR SK115=2 OR SK120=2 OR SK124=2 OR SK125=2)
//+3 to single Defensive Aura: TABSK26
Alias[PALTREE13]: (SK99=3 OR SK100=3 OR SK105=3 OR SK110=3 OR SK104=3 OR SK109=3 OR SK115=3 OR SK120=3 OR SK124=3 OR SK125=3)
//+1 to single Offensive Aura: TABSK25
Alias[PALTREE21]: (SK98=1 OR SK102=1 OR SK103=1 OR SK108=1 OR SK113=1 OR SK114=1 OR SK118=1 OR SK119=1 OR SK122=1 OR SK123=1)
//+2 to single Offensive Aura: TABSK25
Alias[PALTREE22]: (SK98=2 OR SK102=2 OR SK103=2 OR SK108=2 OR SK113=2 OR SK114=2 OR SK118=2 OR SK119=2 OR SK122=2 OR SK123=2)
//+3 to single Offensive Aura: TABSK25
Alias[PALTREE23]: (SK98=3 OR SK102=3 OR SK103=3 OR SK108=3 OR SK113=3 OR SK114=3 OR SK118=3 OR SK119=3 OR SK122=3 OR SK123=3)
//+1 to single Combat Skill: TABSK24
Alias[PALTREE31]: (SK96=1 OR SK101=1 OR SK97=1 OR SK106=1 OR SK371=1 OR SK107=1 OR SK111=1 OR SK112=1 OR SK116=1 OR SK378=1 OR SK121=1 OR SK117=1 OR SK364=1)
//+2 to single Combat Skill: TABSK24
Alias[PALTREE32]: (SK96=2 OR SK101=2 OR SK97=2 OR SK106=2 OR SK371=2 OR SK107=2 OR SK111=2 OR SK112=2 OR SK116=2 OR SK378=2 OR SK121=2 OR SK117=2 OR SK364=2)
//+3 to single Combat Skill: TABSK24
Alias[PALTREE33]: (SK96=3 OR SK101=3 OR SK97=3 OR SK106=3 OR SK371=3 OR SK107=3 OR SK111=3 OR SK112=3 OR SK116=3 OR SK378=3 OR SK121=3 OR SK117=3 OR SK364=3)
//SORCERESS CLSK1
//+1 to single Cold Spell: TABSK10
Alias[SORTREE11]: (SK39=1 OR SK40=1 OR SK44=1 OR SK45=1 OR SK50=1 OR SK55=1 OR SK60=1 OR SK369=1 OR SK59=1 OR SK64=1 OR SK65=1)
//+2 to single Cold Spell: TABSK10
Alias[SORTREE12]: (SK39=2 OR SK40=2 OR SK44=2 OR SK45=2 OR SK50=2 OR SK55=2 OR SK60=2 OR SK369=2 OR SK59=2 OR SK64=2 OR SK65=2)
//+3 to single Cold Spell: TABSK10
Alias[SORTREE13]: (SK39=3 OR SK40=3 OR SK44=3 OR SK45=3 OR SK50=3 OR SK55=3 OR SK60=3 OR SK369=3 OR SK59=3 OR SK64=3 OR SK65=3)
//+1 to single Light Spell: TABSK9
Alias[SORTREE21]: (SK38=1 OR SK43=1 OR SK42=1 OR SK48=1 OR SK49=1 OR SK54=1 OR SK53=1 OR SK57=1 OR SK58=1 OR SK63=1)
//+2 to single Light Spell: TABSK9
Alias[SORTREE22]: (SK38=2 OR SK43=2 OR SK42=2 OR SK48=2 OR SK49=2 OR SK54=2 OR SK53=2 OR SK57=2 OR SK58=2 OR SK63=2)
//+3 to single Light Spell: TABSK9
Alias[SORTREE23]: (SK38=3 OR SK43=3 OR SK42=3 OR SK48=3 OR SK49=3 OR SK54=3 OR SK53=3 OR SK57=3 OR SK58=3 OR SK63=3)
//+1 to single Fire Spell: TABSK8
Alias[SORTREE31]: (SK36=1 OR SK37=1 OR SK41=1 OR SK46=1 OR SK51=1 OR SK47=1 OR SK383=1 OR SK52=1 OR SK56=1 OR SK376=1 OR SK62=1 OR SK61=1)
//+2 to single Fire Spell: TABSK8
Alias[SORTREE32]: (SK36=2 OR SK37=2 OR SK41=2 OR SK46=2 OR SK51=2 OR SK47=2 OR SK383=2 OR SK52=2 OR SK56=2 OR SK376=2 OR SK62=2 OR SK61=2)
//+3 to single Fire Spell: TABSK8
Alias[SORTREE33]: (SK36=3 OR SK37=3 OR SK41=3 OR SK46=3 OR SK51=3 OR SK47=3 OR SK383=3 OR SK52=3 OR SK56=3 OR SK376=3 OR SK62=3 OR SK61=3)
//OTHER SHOP HUNTING HIGHLIGHTS
//SHOPHUNT01 - HIGH ED
Alias[SHOPHUNT01]: ((WEAPON (EDAM>249)) OR (ARMOR (EDAM>149)) OR (WEAPON (EDAM>199 AND (SUFFIX=662 OR SUFFIX=898 OR SUFFIX=899))))
//SHOPHUNT02 - LOW ED
Alias[SHOPHUNT02]: ((STAT36>14 AND EDAM~1-150) OR (STAT36>9 AND EDAM~100-150))
//SHOPHUNT03 - TELEPORT CHARGES
Alias[SHOPHUNT03]: (CHSK54>0)
//SHOPHUNT04 - LOW RES CTC
Alias[SHOPHUNT04]: (SUFFIX=909 OR SUFFIX=912)
//SHOPHUNT05 - AMP DMG CTC
Alias[SHOPHUNT05]: ((SUFFIX=899 OR SUFFIX=906) OR (WEAPON (EDAM>199 AND (SUFFIX=662 OR SUFFIX=898 OR SUFFIX=899))))
//SHOPHUNT06 - LOW RES CHARGES
Alias[SHOPHUNT06]: (SUFFIX=594 OR SUFFIX=595)
//SHOPHUNT07 - LIFE TAP CHARGES
Alias[SHOPHUNT07]: (SUFFIX=578 OR SUFFIX=579)
//SHOPHUNT08 - HIGH PDR
Alias[SHOPHUNT08]: (STAT36>14)
//SHOPHUNT09 - LOW PDR
Alias[SHOPHUNT09]: ((STAT36~1-14 AND EDAM>149) OR (STAT36~10-14 AND EDAM>99))
//SHOPHUNT10 - ALL RES
Alias[SHOPHUNT10]: (RES>19)
//SHOPHUNT11 - PDR BELT
Alias[SHOPHUNT11]: (BELT STAT36>4)
//SOUNDS EFFECTS
//Special Items Exclusives
ItemDisplay[neg UNI !ID !TOWN]: %SOUNDID-913%%NAME%{%NAME%}%CONTINUE% //fallen_warcry_1 - for Sacred Totem "Raaaakanishu!"
ItemDisplay[jew UNI !ID !TOWN]: %SOUNDID-2669%%NAME%{%NAME%}%CONTINUE% //shrine_gemupgrade - for Rainbow Facet
ItemDisplay[(uba OR ubaa OR ubab OR ubac) !TOWN]: %SOUNDID-4609%%NAME%{%NAME%}%CONTINUE% //wussie_let_us_out_2 - for Uber Ancients
//Runes and Larzuk Puzzlepiece
ItemDisplay[RUNE>25 !TOWN]: %SOUNDID-418%%NAME%{%NAME%}%CONTINUE% //cairn_success - for HRs
ItemDisplay[(RUNE~20-25 OR lpp) !TOWN]: %SOUNDID-248%%NAME%{%NAME%}%CONTINUE% //item_whip - for Mid Runes an Larzuk Puzzlepiece
//UBER SUPER RARE UNIQUES
ItemDisplay[(9PD2UBERUNI1 OR PD2UBERUNI2) !TOWN]: %SOUNDID-27%%NAME%{%NAME%}%CONTINUE% //quest_anyasteam - for Uber Items
//GG Items
ItemDisplay[(PD2GGUNIETH1 OR PD2GGUNI1 OR LODGGUNIETH1 OR LODGGUNI1) !TOWN]: %SOUNDID-34%%NAME%{%NAME%}%CONTINUE% //quest_hellforge_place - for GG's
//OK Armors
ItemDisplay[(PD2OKUNI1 OR LODOKUNIETH1 OR LODOKUNI1 OR LODOKUNI2 OR LODOKUNI3 OR LODOKUNI4 OR LODOKUNI5 OR LODOKUNI6) !TOWN]: %SOUNDID-2585%%NAME%{%NAME%}%CONTINUE% //object_gibbet_impact - for equipment: armors
//OK Weapons
ItemDisplay[(PD2OKUNIETH1 OR LODOKUNIETH2 OR PD2OKUNI2 OR LODOKUNI7) !TOWN]: %SOUNDID-2594%%NAME%{%NAME%}%CONTINUE% //object_malus - for equipment: weapons
//OK Set items
ItemDisplay[OKSETETH1 OR OKSET1]: %SOUNDID-1118%%NAME%{%NAME%}%CONTINUE% //greatermummy_unholybolt_cast - for good set items
//Super Rare Items
ItemDisplay[(llmr OR lsvl OR rkey OR rid OR rtp) !TOWN]: %SOUNDID-619%%NAME%{%NAME%}%CONTINUE% //bloodraven_mist_begin - for Super Rares like Lilith Mirror
//Rare Items
ItemDisplay[(lbox OR imrn) !TOWN]: %SOUNDID-621%%NAME%{%NAME%}%CONTINUE% //bloodraven_mist_end - for Rares lbox, demonic cube etc.
//Uber Materials
ItemDisplay[(ubtm OR dcma OR dcso OR dcbl OR dcho OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR luca OR lucb OR lucc OR lucd) !TOWN]: %SOUNDID-1123%%NAME%{%NAME%}%CONTINUE% //greatermummy_resurrect_1 - for Uber Ingredients
//Spare Interesting Sounds
//ItemDisplay[]: %SOUNDID-705%%NAME%{%NAME%}%CONTINUE% //darkwanderer_death - spare sound for... ??? used later for unknown items
//Gold
ItemDisplay[GOLD<100 (CLVL>11 OR FILTLVL>4)]:
ItemDisplay[GOLD<200 (CLVL>23 OR FILTLVL>4)]:
ItemDisplay[GOLD<400 (CLVL>39 OR FILTLVL>4)]:
ItemDisplay[GOLD<1000 CLVL>79]:
ItemDisplay[GOLD<2000 CLVL>79 FILTLVL>1]:
ItemDisplay[GOLD<3000 CLVL>79 FILTLVL>4]:
ItemDisplay[GOLD<5000 CLVL>79 FILTLVL>6]:
//Names of Superior and Inferior items to short in later step
ItemDisplay[(SUP OR INF) !RW cap]: Cap%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xap]: War Hat%CONTINUE%
ItemDisplay[(SUP OR INF) !RW uap]: Shako%CONTINUE%
ItemDisplay[(SUP OR INF) !RW skp]: Skull Cap%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xkp]: Sallet%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ukp]: Hydraskull%CONTINUE%
ItemDisplay[(SUP OR INF) !RW hlm]: Helm%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xlm]: Casque%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ulm]: Armet%CONTINUE%
ItemDisplay[(SUP OR INF) !RW fhl]: Full Helm%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xhl]: Basinet%CONTINUE%
ItemDisplay[(SUP OR INF) !RW uhl]: Giant Conch%CONTINUE%
ItemDisplay[(SUP OR INF) !RW msk]: Mask%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xsk]: Death Mask%CONTINUE%
ItemDisplay[(SUP OR INF) !RW usk]: Demonhead%CONTINUE%
ItemDisplay[(SUP OR INF) !RW bhm]: Bone Helm%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xh9]: Grim Helm%CONTINUE%
ItemDisplay[(SUP OR INF) !RW uh9]: Bone Visage%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ghm]: Great Helm%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xhm]: Winged Helm%CONTINUE%
ItemDisplay[(SUP OR INF) !RW uhm]: Spired Helm%CONTINUE%
ItemDisplay[(SUP OR INF) !RW crn]: Crown%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xrn]: Grand Crown%CONTINUE%
ItemDisplay[(SUP OR INF) !RW urn]: Corona%CONTINUE%
ItemDisplay[(SUP OR INF) !RW qui]: Quilted Armor%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xui]: Ghost Armor%CONTINUE%
ItemDisplay[(SUP OR INF) !RW uui]: Dusk Shroud%CONTINUE%
ItemDisplay[(SUP OR INF) !RW lea]: Leather Armor%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xea]: Serpentskin Armor%CONTINUE%
ItemDisplay[(SUP OR INF) !RW uea]: Wyrmhide%CONTINUE%
ItemDisplay[(SUP OR INF) !RW hla]: Hard Leather Armor%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xla]: Demonhide Armor%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ula]: Scarab Husk%CONTINUE%
ItemDisplay[(SUP OR INF) !RW stu]: Studded Leather%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xtu]: Trellised Armor%CONTINUE%
ItemDisplay[(SUP OR INF) !RW utu]: Wire Fleece%CONTINUE%
ItemDisplay[(SUP OR INF) !RW rng]: Ring Mail%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xng]: Linked Mail%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ung]: Diamond Mail%CONTINUE%
ItemDisplay[(SUP OR INF) !RW scl]: Scale Mail%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xcl]: Tigulated Mail%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ucl]: Loricated Mail%CONTINUE%
ItemDisplay[(SUP OR INF) !RW brs]: Breast Plate%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xrs]: Cuirass%CONTINUE%
ItemDisplay[(SUP OR INF) !RW urs]: Great Hauberk%CONTINUE%
ItemDisplay[(SUP OR INF) !RW chn]: Chain Mail%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xhn]: Mesh Armor%CONTINUE%
ItemDisplay[(SUP OR INF) !RW uhn]: Boneweave%CONTINUE%
ItemDisplay[(SUP OR INF) !RW spl]: Splint Mail%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xpl]: Russet Armor%CONTINUE%
ItemDisplay[(SUP OR INF) !RW upl]: Balrog Skin%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ltp]: Light Plate%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xtp]: Mage Plate%CONTINUE%
ItemDisplay[(SUP OR INF) !RW utp]: Archon Plate%CONTINUE%
ItemDisplay[(SUP OR INF) !RW fld]: Field Plate%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xld]: Sharktooth Armor%CONTINUE%
ItemDisplay[(SUP OR INF) !RW uld]: Kraken Shell%CONTINUE%
ItemDisplay[(SUP OR INF) !RW plt]: Plate Mail%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xlt]: Templar Coat%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ult]: Hellforge Plate%CONTINUE%
ItemDisplay[(SUP OR INF) !RW gth]: Gothic Plate%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xth]: Embossed Plate%CONTINUE%
ItemDisplay[(SUP OR INF) !RW uth]: Lacquered Plate%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ful]: Full Plate Mail%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xul]: Chaos Armor%CONTINUE%
ItemDisplay[(SUP OR INF) !RW uul]: Shadow Plate%CONTINUE%
ItemDisplay[(SUP OR INF) !RW aar]: Ancient Armor%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xar]: Ornate Plate%CONTINUE%
ItemDisplay[(SUP OR INF) !RW uar]: Sacred Armor%CONTINUE%
ItemDisplay[(SUP OR INF) !RW buc]: Buckler%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xuc]: Defender%CONTINUE%
ItemDisplay[(SUP OR INF) !RW uuc]: Heater%CONTINUE%
ItemDisplay[(SUP OR INF) !RW sml]: Small Shield%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xml]: Round Shield%CONTINUE%
ItemDisplay[(SUP OR INF) !RW uml]: Luna%CONTINUE%
ItemDisplay[(SUP OR INF) !RW lrg]: Large Shield%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xrg]: Scutum%CONTINUE%
ItemDisplay[(SUP OR INF) !RW urg]: Hyperion%CONTINUE%
ItemDisplay[(SUP OR INF) !RW spk]: Spiked Shield%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xpk]: Barbed Shield%CONTINUE%
ItemDisplay[(SUP OR INF) !RW upk]: Blade Barrier%CONTINUE%
ItemDisplay[(SUP OR INF) !RW kit]: Kite Shield%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xit]: Dragon Shield%CONTINUE%
ItemDisplay[(SUP OR INF) !RW uit]: Monarch%CONTINUE%
ItemDisplay[(SUP OR INF) !RW bsh]: Bone Shield%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xsh]: Grim Shield%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ush]: Troll Nest%CONTINUE%
ItemDisplay[(SUP OR INF) !RW tow]: Tower Shield%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xow]: Pavise%CONTINUE%
ItemDisplay[(SUP OR INF) !RW uow]: Aegis%CONTINUE%
ItemDisplay[(SUP OR INF) !RW gts]: Gothic Shield%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xts]: Ancient Shield%CONTINUE%
ItemDisplay[(SUP OR INF) !RW uts]: Ward%CONTINUE%
ItemDisplay[(SUP OR INF) !RW lgl]: Leather Gloves%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xlg]: Demonhide Gloves%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ulg]: Bramble Mitts%CONTINUE%
ItemDisplay[(SUP OR INF) !RW vgl]: Heavy Gloves%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xvg]: Sharkskin Gloves%CONTINUE%
ItemDisplay[(SUP OR INF) !RW uvg]: Vampirebone Gloves%CONTINUE%
ItemDisplay[(SUP OR INF) !RW mgl]: Chain Gloves%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xmg]: Heavy Bracers%CONTINUE%
ItemDisplay[(SUP OR INF) !RW umg]: Vambraces%CONTINUE%
ItemDisplay[(SUP OR INF) !RW tgl]: Light Gauntlets%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xtg]: Battle Gauntlets%CONTINUE%
ItemDisplay[(SUP OR INF) !RW utg]: Crusader Gauntlets%CONTINUE%
ItemDisplay[(SUP OR INF) !RW hgl]: Gauntlets%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xhg]: War Gauntlets%CONTINUE%
ItemDisplay[(SUP OR INF) !RW uhg]: Ogre Gauntlets%CONTINUE%
ItemDisplay[(SUP OR INF) !RW lbt]: Boots%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xlb]: Demonhide Boots%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ulb]: Wyrmhide Boots%CONTINUE%
ItemDisplay[(SUP OR INF) !RW vbt]: Heavy Boots%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xvb]: Sharkskin Boots%CONTINUE%
ItemDisplay[(SUP OR INF) !RW uvb]: Scarabshell Boots%CONTINUE%
ItemDisplay[(SUP OR INF) !RW mbt]: Chain Boots%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xmb]: Mesh Boots%CONTINUE%
ItemDisplay[(SUP OR INF) !RW umb]: Boneweave Boots%CONTINUE%
ItemDisplay[(SUP OR INF) !RW tbt]: Light Plated Boots%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xtb]: Battle Boots%CONTINUE%
ItemDisplay[(SUP OR INF) !RW utb]: Mirrored Boots%CONTINUE%
ItemDisplay[(SUP OR INF) !RW hbt]: Greaves%CONTINUE%
ItemDisplay[(SUP OR INF) !RW xhb]: War Boots%CONTINUE%
ItemDisplay[(SUP OR INF) !RW uhb]: Myrmidon Greaves%CONTINUE%
ItemDisplay[(SUP OR INF) !RW lbl]: Sash%CONTINUE%
ItemDisplay[(SUP OR INF) !RW zlb]: Demonhide Sash%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ulc]: Spiderweb Sash%CONTINUE%
ItemDisplay[(SUP OR INF) !RW vbl]: Light Belt%CONTINUE%
ItemDisplay[(SUP OR INF) !RW zvb]: Sharkskin Belt%CONTINUE%
ItemDisplay[(SUP OR INF) !RW uvc]: Vampirefang Belt%CONTINUE%
ItemDisplay[(SUP OR INF) !RW mbl]: Belt%CONTINUE%
ItemDisplay[(SUP OR INF) !RW zmb]: Mesh Belt%CONTINUE%
ItemDisplay[(SUP OR INF) !RW umc]: Mithril Coil%CONTINUE%
ItemDisplay[(SUP OR INF) !RW tbl]: Heavy Belt%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ztb]: Battle Belt%CONTINUE%
ItemDisplay[(SUP OR INF) !RW utc]: Troll Belt%CONTINUE%
ItemDisplay[(SUP OR INF) !RW hbl]: Plated Belt%CONTINUE%
ItemDisplay[(SUP OR INF) !RW zhb]: War Belt%CONTINUE%
ItemDisplay[(SUP OR INF) !RW uhc]: Colossus Girdle%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ci0]: Circlet%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ci2]: Tiara%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ci3]: Diadem%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ci1]: Coronet%CONTINUE%
ItemDisplay[(SUP OR INF) !RW dr1]: Wolf Head%CONTINUE%
ItemDisplay[(SUP OR INF) !RW dr6]: Alpha Helm%CONTINUE%
ItemDisplay[(SUP OR INF) !RW drb]: Blood Spirit%CONTINUE%
ItemDisplay[(SUP OR INF) !RW dr2]: Hawk Helm%CONTINUE%
ItemDisplay[(SUP OR INF) !RW dr7]: Griffon Headress%CONTINUE%
ItemDisplay[(SUP OR INF) !RW drc]: Sun Spirit%CONTINUE%
ItemDisplay[(SUP OR INF) !RW dr3]: Antlers%CONTINUE%
ItemDisplay[(SUP OR INF) !RW dr8]: Hunter`s Guise%CONTINUE%
ItemDisplay[(SUP OR INF) !RW drd]: Earth Spirit%CONTINUE%
ItemDisplay[(SUP OR INF) !RW dr4]: Falcon Mask%CONTINUE%
ItemDisplay[(SUP OR INF) !RW dr9]: Sacred Feathers%CONTINUE%
ItemDisplay[(SUP OR INF) !RW dre]: Sky Spirit%CONTINUE%
ItemDisplay[(SUP OR INF) !RW dr5]: Spirit Mask%CONTINUE%
ItemDisplay[(SUP OR INF) !RW dra]: Totemic Mask%CONTINUE%
ItemDisplay[(SUP OR INF) !RW drf]: Dream Spirit%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ba1]: Jawbone Cap%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ba6]: Jawbone Visor%CONTINUE%
ItemDisplay[(SUP OR INF) !RW bab]: Carnage Helm%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ba2]: Fanged Helm%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ba7]: Lion Helm%CONTINUE%
ItemDisplay[(SUP OR INF) !RW bac]: Fury Visor%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ba3]: Horned Helm%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ba8]: Rage Mask%CONTINUE%
ItemDisplay[(SUP OR INF) !RW bad]: Destroyer Helm%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ba4]: Assault Helmet%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ba9]: Savage Helmet%CONTINUE%
ItemDisplay[(SUP OR INF) !RW bae]: Conqueror Crown%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ba5]: Avenger Guard%CONTINUE%
ItemDisplay[(SUP OR INF) !RW baa]: Slayer Guard%CONTINUE%
ItemDisplay[(SUP OR INF) !RW baf]: Guardian Crown%CONTINUE%
ItemDisplay[(SUP OR INF) !RW pa1]: Targe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW pa6]: Akaran Targe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW pab]: Sacred Targe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW pa2]: Rondache%CONTINUE%
ItemDisplay[(SUP OR INF) !RW pa7]: Akaran Rondache%CONTINUE%
ItemDisplay[(SUP OR INF) !RW pac]: Sacred Rondache%CONTINUE%
ItemDisplay[(SUP OR INF) !RW pa3]: Heraldic Shield%CONTINUE%
ItemDisplay[(SUP OR INF) !RW pa8]: Protector Shield%CONTINUE%
ItemDisplay[(SUP OR INF) !RW pad]: Kurast Shield%CONTINUE%
ItemDisplay[(SUP OR INF) !RW pa4]: Aerin Shield%CONTINUE%
ItemDisplay[(SUP OR INF) !RW pa9]: Gilded Shield%CONTINUE%
ItemDisplay[(SUP OR INF) !RW pae]: Zakarum Shield%CONTINUE%
ItemDisplay[(SUP OR INF) !RW pa5]: Crown Shield%CONTINUE%
ItemDisplay[(SUP OR INF) !RW paa]: Royal Shield%CONTINUE%
ItemDisplay[(SUP OR INF) !RW paf]: Vortex Shield%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ne1]: Preserved Head%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ne6]: Mummified Trophy%CONTINUE%
ItemDisplay[(SUP OR INF) !RW neb]: Minion Skull%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ne2]: Zombie Head%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ne7]: Fetish Trophy%CONTINUE%
ItemDisplay[(SUP OR INF) !RW neg]: Hellspawn Skull%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ne3]: Unraveller Head%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ne8]: Sexton Trophy%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ned]: Overseer Skull%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ne4]: Gargoyle Head%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ne9]: Cantor Trophy%CONTINUE%
ItemDisplay[(SUP OR INF) !RW nee]: Succubus Skull%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ne5]: Demon Head%CONTINUE%
ItemDisplay[(SUP OR INF) !RW nea]: Hierophant Trophy%CONTINUE%
ItemDisplay[(SUP OR INF) !RW nef]: Bloodlord Skull%CONTINUE%
ItemDisplay[(SUP OR INF) !RW hax]: Hand Axe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9ha]: Hatchet%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7ha]: Tomahawk%CONTINUE%
ItemDisplay[(SUP OR INF) !RW axe]: Axe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9ax]: Cleaver%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7ax]: Small Crescent%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 2ax]: Double Axe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 92a]: Twin Axe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 72a]: Ettin Axe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW mpi]: Military Pick%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9mp]: Crowbill%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7mp]: War Spike%CONTINUE%
ItemDisplay[(SUP OR INF) !RW wax]: War Axe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9wa]: Naga%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7wa]: Berserker Axe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW lax]: Large Axe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9la]: Military Axe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7la]: Feral Axe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW bax]: Broad Axe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9ba]: Bearded Axe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7ba]: Silver-edged Axe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW btx]: Battle Axe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9bt]: Tabar%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7bt]: Decapitator%CONTINUE%
ItemDisplay[(SUP OR INF) !RW gax]: Great Axe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9ga]: Gothic Axe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7ga]: Champion Axe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW gix]: Giant Axe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9gi]: Ancient Axe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7gi]: Glorious Axe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW clb]: Club%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9cl]: Cudgel%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7cl]: Truncheon%CONTINUE%
ItemDisplay[(SUP OR INF) !RW spc]: Spiked Club%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9sp]: Barbed Club%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7sp]: Tyrant Club%CONTINUE%
ItemDisplay[(SUP OR INF) !RW mac]: Mace%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9ma]: Flanged Mace%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7ma]: Reinforced Mace%CONTINUE%
ItemDisplay[(SUP OR INF) !RW mst]: Morning Star%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9mt]: Jagged Star%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7mt]: Devil Star%CONTINUE%
ItemDisplay[(SUP OR INF) !RW fla]: Flail%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9fl]: Knout%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7fl]: Scourge%CONTINUE%
ItemDisplay[(SUP OR INF) !RW whm]: War Hammer%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9wh]: Battle Hammer%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7wh]: Legendary Mallet%CONTINUE%
ItemDisplay[(SUP OR INF) !RW mau]: Maul%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9m9]: War Club%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7m7]: Ogre Maul%CONTINUE%
ItemDisplay[(SUP OR INF) !RW gma]: Great Maul%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9gm]: Martel de Fer%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7gm]: Thunder Maul%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ssd]: Short Sword%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9ss]: Gladius%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7ss]: Falcata%CONTINUE%
ItemDisplay[(SUP OR INF) !RW scm]: Scimitar%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9sm]: Cutlass%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7sm]: Ataghan%CONTINUE%
ItemDisplay[(SUP OR INF) !RW sbr]: Saber%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9sb]: Shamshir%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7sb]: Elegant Blade%CONTINUE%
ItemDisplay[(SUP OR INF) !RW flc]: Falchion%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9fc]: Tulwar%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7fc]: Hydra Edge%CONTINUE%
ItemDisplay[(SUP OR INF) !RW crs]: Crystal Sword%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9cr]: Dimensional Blade%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7cr]: Phase Blade%CONTINUE%
ItemDisplay[(SUP OR INF) !RW bsd]: Broad Sword%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9bs]: Battle Sword%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7bs]: Conquest Sword%CONTINUE%
ItemDisplay[(SUP OR INF) !RW lsd]: Long Sword%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9ls]: Rune Sword%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7ls]: Cryptic Sword%CONTINUE%
ItemDisplay[(SUP OR INF) !RW wsd]: War Sword%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9wd]: Ancient Sword%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7wd]: Mythical Sword%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 2hs]: Two-handed Sword%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 92h]: Espandon%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 72h]: Legend Sword%CONTINUE%
ItemDisplay[(SUP OR INF) !RW clm]: Claymore%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9cm]: Dacian Falx%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7cm]: Highland Blade%CONTINUE%
ItemDisplay[(SUP OR INF) !RW gis]: Giant Sword%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9gs]: Tusk Sword%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7gs]: Balrog Blade%CONTINUE%
ItemDisplay[(SUP OR INF) !RW bsw]: Bastard Sword%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9b9]: Gothic Sword%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7b7]: Champion Sword%CONTINUE%
ItemDisplay[(SUP OR INF) !RW flb]: Flamberge%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9fb]: Zweihander%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7fb]: Colossus Sword%CONTINUE%
ItemDisplay[(SUP OR INF) !RW gsd]: Great Sword%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9gd]: Executioner Sword%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7gd]: Colossus Blade%CONTINUE%
ItemDisplay[(SUP OR INF) !RW dgr]: Dagger%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9dg]: Poignard%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7dg]: Bone Knife%CONTINUE%
ItemDisplay[(SUP OR INF) !RW dir]: Dirk%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9di]: Rondel%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7di]: Mithril Point%CONTINUE%
ItemDisplay[(SUP OR INF) !RW kri]: Kris%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9kr]: Cinquedeas%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7kr]: Fanged Knife%CONTINUE%
ItemDisplay[(SUP OR INF) !RW bld]: Blade%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9bl]: Stiletto%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7bl]: Legend Spike%CONTINUE%
ItemDisplay[(SUP OR INF) !RW tkf]: Throwing Knife%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9tk]: Battle Dart%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7tk]: Flying Knife%CONTINUE%
ItemDisplay[(SUP OR INF) !RW tax]: Throwing Axe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9ta]: Francisca%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7ta]: Flying Axe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW bkf]: Balanced Knife%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9bk]: War Dart%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7bk]: Winged Knife%CONTINUE%
ItemDisplay[(SUP OR INF) !RW bal]: Balanced Axe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9b8]: Hurlbat%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7b8]: Winged Axe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW jav]: Javelin%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9ja]: War Javelin%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7ja]: Hyperion Javelin%CONTINUE%
ItemDisplay[(SUP OR INF) !RW pil]: Pilum%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9pi]: Great Pilum%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7pi]: Stygian Pilum%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ssp]: Short Spear%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9s9]: Simbilan%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7s7]: Balrog Spear%CONTINUE%
ItemDisplay[(SUP OR INF) !RW glv]: Glaive%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9gl]: Spiculum%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7gl]: Ghost Glaive%CONTINUE%
ItemDisplay[(SUP OR INF) !RW tsp]: Throwing Spear%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9ts]: Harpoon%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7ts]: Winged Harpoon%CONTINUE%
ItemDisplay[(SUP OR INF) !RW spr]: Spear%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9sr]: War Spear%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7sr]: Hyperion Spear%CONTINUE%
ItemDisplay[(SUP OR INF) !RW tri]: Trident%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9tr]: Fuscina%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7tr]: Stygian Pike%CONTINUE%
ItemDisplay[(SUP OR INF) !RW brn]: Brandistock%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9br]: War Fork%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7br]: Mancatcher%CONTINUE%
ItemDisplay[(SUP OR INF) !RW spt]: Spetum%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9st]: Yari%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7st]: Ghost Spear%CONTINUE%
ItemDisplay[(SUP OR INF) !RW pik]: Pike%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9p9]: Lance%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7p7]: War Pike%CONTINUE%
ItemDisplay[(SUP OR INF) !RW bar]: Bardiche%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9b7]: Lochaber Axe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7o7]: Ogre Axe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW vou]: Voulge%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9vo]: Bill%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7vo]: Colossus Voulge%CONTINUE%
ItemDisplay[(SUP OR INF) !RW scy]: Scythe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9s8]: Battle Scythe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7s8]: Thresher%CONTINUE%
ItemDisplay[(SUP OR INF) !RW pax]: Poleaxe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9pa]: Partizan%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7pa]: Cryptic Axe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW hal]: Halberd%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9h9]: Bec-de-Corbin%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7h7]: Great Poleaxe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW wsc]: War Scythe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9wc]: Grim Scythe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7wc]: Giant Thresher%CONTINUE%
ItemDisplay[(SUP OR INF) !RW sbw]: Short Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 8sb]: Edge Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 6sb]: Spider Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW hbw]: Hunter`s Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 8hb]: Razor Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 6hb]: Blade Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW lbw]: Long Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 8lb]: Cedar Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 6lb]: Shadow Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW cbw]: Composite Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 8cb]: Double Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 6cb]: Great Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW sbb]: Short Battle Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 8s8]: Short Siege Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 6s7]: Diamond Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW lbb]: Long Battle Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 8l8]: Large Siege Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 6l7]: Crusader Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW swb]: Short War Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 8sw]: Rune Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 6sw]: Ward Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW lwb]: Long War Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 8lw]: Gothic Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 6lw]: Hydra Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW lxb]: Light Crossbow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 8lx]: Arbalest%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 6lx]: Pellet Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW mxb]: Crossbow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 8mx]: Siege Crossbow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 6mx]: Gorgon Crossbow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW hxb]: Heavy Crossbow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 8hx]: Ballista%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 6hx]: Colossus Crossbow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW rxb]: Repeating Crossbow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 8rx]: Chu-Ko-Nu%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 6rx]: Demon Crossbow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW sst]: Short Staff%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 8ss]: Jo Staff%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 6ss]: Walking Stick%CONTINUE%
ItemDisplay[(SUP OR INF) !RW lst]: Long Staff%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 8ls]: Quarterstaff%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 6ls]: Stalagmite%CONTINUE%
ItemDisplay[(SUP OR INF) !RW cst]: Gnarled Staff%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 8cs]: Cedar Staff%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 6cs]: Elder Staff%CONTINUE%
ItemDisplay[(SUP OR INF) !RW bst]: Battle Staff%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 8bs]: Gothic Staff%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 6bs]: Shillelagh%CONTINUE%
ItemDisplay[(SUP OR INF) !RW wst]: War Staff%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 8ws]: Rune Staff%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 6ws]: Archon Staff%CONTINUE%
ItemDisplay[(SUP OR INF) !RW wnd]: Wand%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9wn]: Burnt Wand%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7wn]: Polished Wand%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ywn]: Yew Wand%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9yw]: Petrified Wand%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7yw]: Ghost Wand%CONTINUE%
ItemDisplay[(SUP OR INF) !RW bwn]: Bone Wand%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9bw]: Tomb Wand%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7bw]: Lich Wand%CONTINUE%
ItemDisplay[(SUP OR INF) !RW gwn]: Grim Wand%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9gw]: Grave Wand%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7gw]: Unearthed Wand%CONTINUE%
ItemDisplay[(SUP OR INF) !RW scp]: Scepter%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9sc]: Rune Scepter%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7sc]: Mighty Scepter%CONTINUE%
ItemDisplay[(SUP OR INF) !RW gsc]: Grand Scepter%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9qs]: Holy Water Sprinkler%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7qs]: Seraph Rod%CONTINUE%
ItemDisplay[(SUP OR INF) !RW wsp]: War Scepter%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9ws]: Divine Scepter%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7ws]: Caduceus%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ktr]: Katar%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9ar]: Quhab%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7ar]: Suwayyah%CONTINUE%
ItemDisplay[(SUP OR INF) !RW wrb]: Wrist Blade%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9wb]: Wrist Spike%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7wb]: Wrist Sword%CONTINUE%
ItemDisplay[(SUP OR INF) !RW axf]: Hatchet Hands%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9xf]: Fascia%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7xf]: War Fist%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ces]: Cestus%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9cs]: Hand Scythe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7cs]: Battle Cestus%CONTINUE%
ItemDisplay[(SUP OR INF) !RW clw]: Claws%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9lw]: Greater Claws%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7lw]: Feral Claws%CONTINUE%
ItemDisplay[(SUP OR INF) !RW btl]: Blade Talons%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9tw]: Greater Talons%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7tw]: Runic Talons%CONTINUE%
ItemDisplay[(SUP OR INF) !RW skr]: Scissors Katar%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 9qr]: Scissors Quhab%CONTINUE%
ItemDisplay[(SUP OR INF) !RW 7qr]: Scissors Suwayyah%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ob1]: Eagle Orb%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ob6]: Glowing Orb%CONTINUE%
ItemDisplay[(SUP OR INF) !RW obb]: Heavenly Stone%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ob2]: Sacred Globe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ob7]: Crystalline Globe%CONTINUE%
ItemDisplay[(SUP OR INF) !RW obc]: Eldritch Orb%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ob3]: Smoked Sphere%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ob8]: Cloudy Sphere%CONTINUE%
ItemDisplay[(SUP OR INF) !RW obd]: Demon Heart%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ob4]: Clasped Orb%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ob9]: Sparkling Ball%CONTINUE%
ItemDisplay[(SUP OR INF) !RW obe]: Vortex Orb%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ob5]: Jared`s Stone%CONTINUE%
ItemDisplay[(SUP OR INF) !RW oba]: Swirling Crystal%CONTINUE%
ItemDisplay[(SUP OR INF) !RW obf]: Dimensional Shard%CONTINUE%
ItemDisplay[(SUP OR INF) !RW am1]: Stag Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW am6]: Ashwood Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW amb]: Matriarchal Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW am2]: Reflex Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW am7]: Ceremonial Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW amc]: Grand Matron Bow%CONTINUE%
ItemDisplay[(SUP OR INF) !RW am3]: Maiden Spear%CONTINUE%
ItemDisplay[(SUP OR INF) !RW am8]: Ceremonial Spear%CONTINUE%
ItemDisplay[(SUP OR INF) !RW amd]: Matriarchal Spear%CONTINUE%
ItemDisplay[(SUP OR INF) !RW am4]: Maiden Pike%CONTINUE%
ItemDisplay[(SUP OR INF) !RW am9]: Ceremonial Pike%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ame]: Matriarchal Pike%CONTINUE%
ItemDisplay[(SUP OR INF) !RW am5]: Maiden Javelin%CONTINUE%
ItemDisplay[(SUP OR INF) !RW ama]: Ceremonial Javelin%CONTINUE%
ItemDisplay[(SUP OR INF) !RW amf]: Matriarchal Javelin%CONTINUE%
//Let's keep orginal coloring for items
ItemDisplay[UNI]: %GOLD%%NAME%%CONTINUE%
ItemDisplay[SET]: %GREEN%%NAME%%CONTINUE%
ItemDisplay[RARE]: %YELLOW%%NAME%%CONTINUE%
ItemDisplay[MAG]: %BLUE%%NAME%%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) NMAG !ETH SOCK=0]: %WHITE%%NAME%%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) NMAG (SOCK>0 OR ETH)]: %GRAY%%NAME%%CONTINUE%
ItemDisplay[CRAFT]: %ORANGE%%NAME%%CONTINUE%
//Add red "*" Stars on Corrupted items in Unique Stygian Caverns Map
ItemDisplay[(ARMOR OR WEAPON OR (aqv OR cqv OR rin OR amu)) (MAG OR RARE OR SET OR UNI OR CRAFT) !ID (MAPID=181 OR MAPID=182)]: %RED%*%NAME%%RED%*%CONTINUE%
//"Sup" for superiors, and "Inf" for inferiors
ItemDisplay[SUP ED<5]: %WHITE%Sup %NAME%%CONTINUE%
ItemDisplay[WEAPON SUP ED>4]: %CORAL%Sup %NAME%%CONTINUE%
ItemDisplay[ARMOR SUP ED>4]: %TEAL%Sup %NAME%%CONTINUE%
ItemDisplay[INF !(rin OR amu) ID]: %GRAY%Inf %NAME%%CONTINUE%
//Show me names of items in gambling screen
ItemDisplay[(WEAPON OR ARMOR) NMAG !ID SHOP MAPID<133]: %NAME%
//Show Item Names On Gambling Gheeds Event
ItemDisplay[NMAG !ID SHOP MAPID>132]: %WHITE%But Thankfully %RED%Gheeds Event is an Exception %WHITE%to this Rule%NL%%GRAY%Second Roll of the same Unique will result as %YELLOW%Rare %GRAY%Item%NL%%TAN%Note%WHITE%: Normally Uniques %RED%can't %WHITE%roll twice in the same game!%NL%%NL%%CONTINUE%
ItemDisplay[NMAG !ID SHOP amu MAPID>132]: %NAME%%GOLD%Rising Sun, Saracen's Chance, Seraph's Hymn%NL%Mara's Kaleidoscope, Metalgrid, Nokozan Relic, %NL%Eye of Etlich, Highlord's Wrath, Mahim-Oak Curio,%NL%Atma's Scarab, Cat's Eye, Crescent Moon,%NL%%WHITE%List of Amulets:%CONTINUE%
ItemDisplay[NMAG !ID SHOP rin MAPID>132]: %NAME%%GOLD%Kadala's Heirloom%NL%%WHITE%Gheed's Event Exclisive:%NL%%NL%%GOLD%Raven Frost, Stone of Jordan, Wisp Projector%NL%Dwarf Star, Manald Heal, Nagelring, Nature's Peace,%NL%Bul-Kathos' Wedding Band, Carrion Wind, Constricting Loop,%NL%%WHITE%List of Rings:%CONTINUE%
ItemDisplay[NMAG !ID SHOP jew MAPID>132]: %NAME%%GOLD%Rainbow Facet%NL%%WHITE%List of Jewels:%CONTINUE%
ItemDisplay[NMAG !ID SHOP cm3 MAPID>132]: %NAME%%GOLD%Gheed's Fortune%NL%%WHITE%List of Charms:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ci0 MAPID>132]: %NAME%%GOLD%Griffon's Eye%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Kira's Guardian%NL%%WHITE%Exceptional Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ci1 MAPID>132]: %NAME%%GOLD%Griffon's Eye%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Kira's Guardian%NL%%WHITE%Exceptional Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP am1 MAPID>132]: %NAME%%GOLD%Blood Raven's Charge%NL%%WHITE%Elite Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP am2 MAPID>132]: %NAME%%GOLD%Ebonbane%NL%%WHITE%Elite Tier:%NL%%NL%Lycander's Aim%NL%%WHITE%Exceptional Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP am5 MAPID>132]: %NAME%%GOLD%Thunderstroke%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Titan's Revenge%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%True Silver%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP am3 MAPID>132]: %NAME%%GOLD%Stoneraven%NL%%WHITE%Elite Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP am4 MAPID>132]: %NAME%%GOLD%Zerae's Resolve%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Lycander's Flank%NL%%WHITE%Exceptional Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ktr MAPID>132]: %NAME%%GOLD%Mage Slayer%NL%%WHITE%Exceptional Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP wrb MAPID>132]: %NAME%%GOLD%Jade Talon%NL%%WHITE%Elite Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP axf MAPID>132]: %NAME%%GOLD%Whispering Mirage%NL%%WHITE%Elite Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ces MAPID>132]: %NAME%%GOLD%Shadow Killer%NL%%WHITE%Elite Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP clw MAPID>132]: %NAME%%GOLD%Firelizard's Talons%NL%%WHITE%Elite Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP btl MAPID>132]: %NAME%%GOLD%Stalker's Cull%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Bartuc's Cut-Throat%NL%%WHITE%Exceptional Tier:%CONTINUE%
//ItemDisplay[NMAG !ID SHOP skr MAPID>132]: %NAME%
ItemDisplay[NMAG !ID SHOP ba1 MAPID>132]: %NAME%%GOLD%Cyclopean Roar%NL%%WHITE%Exceptional Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ba2 MAPID>132]: %NAME%%GOLD%Wolfhowl%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Wildspeaker%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ba3 MAPID>132]: %NAME%%GOLD%Demonhorn's Edge%NL%%WHITE%Elite Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ba4 MAPID>132]: %NAME%%GOLD%Halaberd's Reign%NL%%WHITE%Elite Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ba5 MAPID>132]: %NAME%%GOLD%Raekor's Virtue%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Arreat's Face%NL%%WHITE%Exceptional Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP dr1 MAPID>132]: %NAME%%GOLD%Cerebus' Bite%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Fenris%NL%%WHITE%Exceptional Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP dr2 MAPID>132]: %NAME%%GOLD%Denmother%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Quetzalcoatl%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP dr3 MAPID>132]: %NAME%%GOLD%Spirit Keeper%NL%%WHITE%Elite Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP dr4 MAPID>132]: %NAME%%GOLD%Ravenlore%NL%%WHITE%Elite Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP dr5 MAPID>132]: %NAME%%GOLD%Ursa's Nightmare%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Jalal's Mane%NL%%WHITE%Exceptional Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ne1 MAPID>132]: %NAME%%GOLD%Kalan's Legacy%NL%%WHITE%Exceptional Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ne2 MAPID>132]: %NAME%%GOLD%Sacred Totem%NL%%WHITE%Elite Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ne3 MAPID>132]: %NAME%%GOLD%Martyrdom%NL%%WHITE%Elite Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ne4 MAPID>132]: %NAME%%GOLD%Boneflame%NL%%WHITE%Elite Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ne5 MAPID>132]: %NAME%%GOLD%Darkforce Spawn%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Homunculus%NL%%WHITE%Exceptional Tier:%CONTINUE%
// ItemDisplay[NMAG !ID SHOP pa1 MAPID>132]: %NAME%
ItemDisplay[NMAG !ID SHOP pa2 MAPID>132]: %NAME%%GOLD%Alma Negra%NL%%WHITE%Elite Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP pa3 MAPID>132]: %NAME%%GOLD%Sankekur's Fall%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP pa4 MAPID>132]: %NAME%%GOLD%Dragonscale%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Herald of Zakarum%NL%%WHITE%Exceptional Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP pa5 MAPID>132]: %NAME%%GOLD%Skywarden%NL%%WHITE%Elite Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ob1 MAPID>132]: %NAME%%GOLD%Tempest%NL%%WHITE%Exceptional Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ob2 MAPID>132]: %NAME%%GOLD%Eschuta's Temper%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Skorn%NL%%WHITE%Exceptional Tier:%CONTINUE%
// ItemDisplay[NMAG !ID SHOP ob3 MAPID>132]: %NAME%
// ItemDisplay[NMAG !ID SHOP ob4 MAPID>132]: %NAME%
ItemDisplay[NMAG !ID SHOP ob5 MAPID>132]: %NAME%%GOLD%Death's Fathom%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%The Oculus%NL%%WHITE%Exceptional Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP qui MAPID>132]: %NAME%%GOLD%Ormus' Robes%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Spirit Shroud%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Greyform%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP lea MAPID>132]: %NAME%%GOLD%Skin of the Vipermagi%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Blinkbat's Form%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP hla MAPID>132]: %NAME%%GOLD%Skin of the Flayed One%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The Centurion%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP stu MAPID>132]: %NAME%%GOLD%The Gladiator's Bane%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Iron Pelt%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Twitchthroe%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP rng MAPID>132]: %NAME%%GOLD%Wraithskin%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Spirit Forge%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Darkglow%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP scl MAPID>132]: %NAME%%GOLD%Crow Caw%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Hawkmail%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP brs MAPID>132]: %NAME%%GOLD%Duriel's Shell%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Venom Ward%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP chn MAPID>132]: %NAME%%GOLD%Shaftstop%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Sparking Mail%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP spl MAPID>132]: %NAME%%GOLD%Arkaine's Valor%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Skullder's Ire%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Iceblink%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ltp MAPID>132]: %NAME%%GOLD%Purgatory%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Que-Hegan's Wisdom%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Heavenly Garb%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP fld MAPID>132]: %NAME%%GOLD%Leviathan%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Toothrow%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Rockfleece%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP plt MAPID>132]: %NAME%%GOLD%Guardian Angel%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Boneflesh%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP gth MAPID>132]: %NAME%%GOLD%Atma's Wail%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Rattlecage%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ful MAPID>132]: %NAME%%GOLD%Steel Carapace%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Black Hades%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Goldskin%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP aar MAPID>132]: %NAME%%GOLD%Tyrael's Might%NL%Templar's Might%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%%GOLD%Corpsemourn%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%%GOLD%Silks of the Victor%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP lbl MAPID>132]: %NAME%%GOLD%Arachnid Mesh%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%String of Ears%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Lenymo%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP vbl MAPID>132]: %NAME%%GOLD%Nosferatu's Coil%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Razortail%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Snakecord%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP mbl MAPID>132]: %NAME%%GOLD%Verdungo's Hearty Cord%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Gloom's Trap%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Nightsmoke%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP tbl MAPID>132]: %NAME%%GOLD%Snowclash%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Goldwrap%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP hbl MAPID>132]: %NAME%%GOLD%Siggard's Staunch%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Thundergod's Vigor%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Bladebuckle%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP lbt MAPID>132]: %NAME%%GOLD%Merman's Sprocket%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Infernostride%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Hotspur%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP vbt MAPID>132]: %NAME%%GOLD%Sandstorm Trek%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Waterwalk%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Gorefoot%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP mbt MAPID>132]: %NAME%%GOLD%Marrowwalk%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Silkweave%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Treads of Cthon%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP tbt MAPID>132]: %NAME%%GOLD%War Traveler%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Goblin Toe%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP hbt MAPID>132]: %NAME%%GOLD%Shadow Dancer%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Gore Rider%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Tearhaunch%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP lgl MAPID>132]: %NAME%%GOLD%Titan's Grip%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Venom Grip%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The Hand of Broc%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP vgl MAPID>132]: %NAME%%GOLD%Dracul's Grasp%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Gravepalm%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Bloodfist%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP mgl MAPID>132]: %NAME%%GOLD%Soul Drainer%NL%Ghoulhide%NL%Chance Guards%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP tgl MAPID>132]: %NAME%%GOLD%Occultist%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Lava Gout%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Magefist%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP hgl MAPID>132]: %NAME%%GOLD%Steelrend%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Hellmouth%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Frostburn%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP cap MAPID>132]: %NAME%%GOLD%Harlequin Crest%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Peasant Crown%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Biggin's Bonnet%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP skp MAPID>132]: %NAME%%GOLD%Rockstopper%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Tarnhelm%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP hlm MAPID>132]: %NAME%%GOLD%Steel Shade%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Stealskull%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Coif of Glory%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP fhl MAPID>132]: %NAME%%GOLD%Darksight Helm%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Duskdeep%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ghm MAPID>132]: %NAME%%GOLD%Nightwing's Veil%NL%Veil of Steel%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Valkyrie Wing%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Howltusk%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP msk MAPID>132]: %NAME%%GOLD%Andariel's Visage%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Blackhorn's Face%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The Face of Horror%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP crn MAPID>132]: %NAME%%GOLD%Crown of Ages%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Crown of Thieves%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Undead Crown%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP bhm MAPID>132]: %NAME%%GOLD%Giant Skull%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Vampire Gaze%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Wormskull%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP buc MAPID>132]: %NAME%%GOLD%Visceratuant%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Pelta Lunata%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP sml MAPID>132]: %NAME%%GOLD%Blackoak Shield%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Moser's Blessed Circle%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Umbral Disk%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP lrg MAPID>132]: %NAME%%GOLD%Twilight's Reflection%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Stormchaser%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Stormguild%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP kit MAPID>132]: %NAME%%GOLD%Stormshield%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Tiamat's Rebuke%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Steelclash%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP spk MAPID>132]: %NAME%%GOLD%Spike Thorn%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Lance Guard%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Swordback Hold%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP tow MAPID>132]: %NAME%%GOLD%Medusa's Gaze%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Gerke's Sanctuary%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Bverrit Keep%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP bsh MAPID>132]: %NAME%%GOLD%Head Hunter's Glory%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Lidless Wall%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Wall of the Eyeless%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP gts MAPID>132]: %NAME%%GOLD%Spirit Ward%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Radament's Sphere%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The Ward%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP hax MAPID>132]: %NAME%%GOLD%Razor's Edge%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Coldkill%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The Gnasher%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP axe MAPID>132]: %NAME%%GOLD%Butcher's Pupil%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Deathspade%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP 2ax MAPID>132]: %NAME%%GOLD%Rune Master%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Islestrike%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Bladebone%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP mpi MAPID>132]: %NAME%%GOLD%Cranebeak%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Pompeii's Wrath%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Skull Splitter%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP wax MAPID>132]: %NAME%%GOLD%Death Cleaver%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Guardian Naga%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Rakescar%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP lax MAPID>132]: %NAME%%GOLD%Warlord's Trust%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Axe of Fechmar%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP bax MAPID>132]: %NAME%%GOLD%Ethereal Edge%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Spellsteel%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Goreshovel%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP btx MAPID>132]: %NAME%%GOLD%Hellslayer%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Stormrider%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The Chieftain%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP gax MAPID>132]: %NAME%%GOLD%Messerschmidt's Reaver%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Boneslayer Blade%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Brainhew%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP gix MAPID>132]: %NAME%%GOLD%Executioner's Justice%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%The Minotaur%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Humongous%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP sbw MAPID>132]: %NAME%%GOLD%Skystrike%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Pluckeye%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP hbw MAPID>132]: %NAME%%GOLD%Riphook%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Witherstring%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP lbw MAPID>132]: %NAME%%GOLD%Kuko Shakaku%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Raven Claw%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP cbw MAPID>132]: %NAME%%GOLD%Endlesshail%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Rogue's Bow%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP sbb MAPID>132]: %NAME%%GOLD%Witchwild String%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Stormstrike%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP lbb MAPID>132]: %NAME%%GOLD%Eaglehorn%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Cliffkiller%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Wizendraw%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP swb MAPID>132]: %NAME%%GOLD%Widowmaker%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Magewrath%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Hellclap%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP lwb MAPID>132]: %NAME%%GOLD%Windforce%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Goldstrike Arch%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Blastbark%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP lxb MAPID>132]: %NAME%%GOLD%Langer Briser%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Leadcrow%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP mxb MAPID>132]: %NAME%%GOLD%Pus Spitter%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Ichorsting%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP hxb MAPID>132]: %NAME%%GOLD%Hellrack%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Buriza-Do Kyanon%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Hellcast%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP rxb MAPID>132]: %NAME%%GOLD%Gut Siphon%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Demon Machine%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Doomslinger%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP dgr MAPID>132]: %NAME%%GOLD%Wizardspike%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Spineripper%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Gull%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP dir MAPID>132]: %NAME%%GOLD%Shatterblade%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Heart Carver%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The Diggler%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP kri MAPID>132]: %NAME%%GOLD%Fleshripper%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Blackbog's Sharp%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The Jade Tan Do%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP bld MAPID>132]: %NAME%%GOLD%Ghostflame%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Stormspike%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Spectral Shard%NL%%WHITE%Normal Tier:%CONTINUE%
// ItemDisplay[NMAG !ID SHOP jav MAPID>132]: %NAME%
// ItemDisplay[NMAG !ID SHOP pil MAPID>132]: %NAME%
ItemDisplay[NMAG !ID SHOP ssp MAPID>132]: %NAME%%GOLD%Demon's Arch%NL%%WHITE%Elite Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP glv MAPID>132]: %NAME%%GOLD%Wraith Flight%NL%%WHITE%Elite Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP tsp MAPID>132]: %NAME%%GOLD%Gargoyle's Bite%NL%%WHITE%Elite Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP clb MAPID>132]: %NAME%%GOLD%Nord's Tenderizer%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Dark Clan Crusher%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Felloak%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP spc MAPID>132]: %NAME%%GOLD%Demon Limb%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Fleshrender%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Stoutnail%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP mac MAPID>132]: %NAME%%GOLD%Sureshrill Frost%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Crushflange%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP mst MAPID>132]: %NAME%%GOLD%Baranar's Star%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Moonfall%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Bloodrise%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP fla MAPID>132]: %NAME%%GOLD%Stormlash%NL%Horizon's Tornado%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Baezil's Vortex%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The General's Tan Do Li Ga%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP whm MAPID>132]: %NAME%%GOLD%Schaefer's Hammer%NL%Stone Crusher%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Earthshaker%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Ironstone%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP mau MAPID>132]: %NAME%%GOLD%Windhammer%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Bloodtree Stump%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Bonesnap%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP gma MAPID>132]: %NAME%%GOLD%The Cranium Basher%NL%Earth Shifter%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%The Gavel of Pain%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Steeldriver%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP bar MAPID>132]: %NAME%%GOLD%Bonehew%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%The Meat Scraper%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Dimoak's Hew%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP vou MAPID>132]: %NAME%%GOLD%Blackleach Blade%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Steelgoad%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP scy MAPID>132]: %NAME%%GOLD%The Reaper's Toll%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Athena's Wrath%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Soul Harvest%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP pax MAPID>132]: %NAME%%GOLD%Tomb Reaver%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Pierre Tombale Couant%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The Battlebranch%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP hal MAPID>132]: %NAME%%GOLD%Husoldal Evo%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Woestave%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP wsc MAPID>132]: %NAME%%GOLD%Stormspire%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Grim's Burning Dead%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The Grim Reaper%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP scp MAPID>132]: %NAME%%GOLD%The Redeemer%NL%Heaven's Light%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Zakarum's Hand%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Knell Striker%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP gsc MAPID>132]: %NAME%%GOLD%Akarat's Devotion%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%The Fetid Sprinkler%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Rusthandle%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP wsp MAPID>132]: %NAME%%GOLD%Astreon's Iron Ward%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Hand of Blessed Light%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Stormeye%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP spr MAPID>132]: %NAME%%GOLD%Arioc's Needle%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%The Impaler%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The Dragon Chang%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP tri MAPID>132]: %NAME%%GOLD%Kelpie Snare%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Razortine%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP brn MAPID>132]: %NAME%%GOLD%Viperfork%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Soulfeast Tine%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Bloodthief%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP spt MAPID>132]: %NAME%%GOLD%Uldyssian's Awakening%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Hone Sundan%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Lance of Yaggai%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP pik MAPID>132]: %NAME%%GOLD%Steel Pillar%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Spire of Honor%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The Tannr Gorerod%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP sst MAPID>132]: %NAME%%GOLD%Razorswitch%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Bane Ash%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP lst MAPID>132]: %NAME%%GOLD%Ribcracker%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Serpent Lord%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP cst MAPID>132]: %NAME%%GOLD%Ondal's Wisdom%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Chromatic Ire%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Spire of Lazarus%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP bst MAPID>132]: %NAME%%GOLD%Brimstone Rain%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Warpspear%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The Salamander%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP wst MAPID>132]: %NAME%%GOLD%Mang Song's Lesson%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Skull Collector%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The Iron Jang Bong%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ssd MAPID>132]: %NAME%%GOLD%Bloodletter%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Rixot's Keen%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP scm MAPID>132]: %NAME%%GOLD%Djinn Slayer%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Coldsteel Eye%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Blood Crescent%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP sbr MAPID>132]: %NAME%%GOLD%Bloodmoon%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Hexfire%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Skewer of Krintiz%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP flc MAPID>132]: %NAME%%GOLD%Blade of Ali Baba%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Gleamscythe%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP crs MAPID>132]: %NAME%%GOLD%Lightsabre%NL%Azurewrath%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Ginther's Rift%NL%%WHITE%Exceptional Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP bsd MAPID>132]: %NAME%%GOLD%Headstriker%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Griswold's Edge%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP lsd MAPID>132]: %NAME%%GOLD%Frostwind%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Plague Bearer%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Hellplague%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP wsd MAPID>132]: %NAME%%GOLD%The Atlantean%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Culwen's Point%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP 2hs MAPID>132]: %NAME%%GOLD%Crainte Vomir%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Shadowfang%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP clm MAPID>132]: %NAME%%GOLD%Leoric's Mithril Bane%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Bing Sz Wang%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Soulflay%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP gis MAPID>132]: %NAME%%GOLD%Flamebellow%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%The Vile Husk%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Kinemil's Awl%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP bsw MAPID>132]: %NAME%%GOLD%Doombringer%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Cloudcrack%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Blacktongue%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP flb MAPID>132]: %NAME%%GOLD%Odium%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Todesfaelle Flamme%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Ripsaw%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP gsd MAPID>132]: %NAME%%GOLD%The Grandfather%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Swordguard%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%The Patriarch%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP tkf MAPID>132]: %NAME%%GOLD%Deathbit%NL%%WHITE%Exceptional Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP bkf MAPID>132]: %NAME%%GOLD%Warshrike%NL%%WHITE%Elite Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP tax MAPID>132]: %NAME%%GOLD%Gimmershred%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%The Scalper%NL%%WHITE%Exceptional Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP bal MAPID>132]: %NAME%%GOLD%Lacerator%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Achilles Strike%NL%%WHITE%Exceptional Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP wnd MAPID>132]: %NAME%%GOLD%Suicide Branch%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Torch of Iro%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ywn MAPID>132]: %NAME%%GOLD%Carin Shard%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Maelstrom%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP bwn MAPID>132]: %NAME%%GOLD%Boneshade%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Arm of King Leoric%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Gravenspine%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP gwn MAPID>132]: %NAME%%GOLD%Death's Web%NL%%WHITE%Elite Tier:%NL%%NL%%GOLD%Blackhand Key%NL%%WHITE%Exceptional Tier:%NL%%NL%%GOLD%Ume's Lament%NL%%WHITE%Normal Tier:%CONTINUE%
ItemDisplay[NMAG !ID SHOP MAPID>132]: %NAME%%NL%%NL%%TAN%Note%WHITE%: Possible Uniques:
//ALL NMAG MODS IN ONE BRACKET
//Opener ALL NMAG MODS IN ONE BRACKET
ItemDisplay[ETH OR (DIN NMAG !RW RES>0) OR (DIN NMAG !RW EDAM>0) OR ((AMASTAFF OR NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF) NMAG !RW) OR EDARMOR OR EDWEAPON !SUP !INF]: %GRAY%] %NAME%%CONTINUE%
ItemDisplay[ETH OR (DIN NMAG !RW RES>0) OR (DIN NMAG !RW EDAM>0) OR ((AMASTAFF OR NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF) NMAG !RW) OR EDARMOR OR EDWEAPON (SUP OR INF)]: %GRAY%]%NAME%%CONTINUE%
//Show me that item is ethereal
ItemDisplay[ETH]: %WHITE%eth%NAME%%CONTINUE%
ItemDisplay[ETH AND ((DIN NMAG !RW RES>0) OR (DIN NMAG !RW EDAM>0) OR EDARMOR OR EDWEAPON)]: %GRAY%|%NAME%%CONTINUE%
ItemDisplay[ETH AND (((AMASTAFF EDAM=0) OR NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF) NMAG !RW)]: %GRAY%|%NAME%%CONTINUE%
//PALADIN SHIELDS Opener
//Show me exactly RES value on PALADIN shields
ItemDisplay[DIN NMAG !RW RES>0 AND RES<20]: %TAN%%RES%%WHITE%r%NAME%%CONTINUE%
ItemDisplay[DIN NMAG !RW RES>19 AND RES<25]: %DARK_GREEN%%RES%%WHITE%r%NAME%%CONTINUE%
ItemDisplay[DIN NMAG !RW RES>24]: %GREEN%%RES%%WHITE%r%NAME%%CONTINUE%
//Show me ED TAG on PALADIN shields
ItemDisplay[DIN NMAG !RW EDAM>0 AND EDAM<51]: %EDAM%%WHITE%ed%NAME%%CONTINUE%
ItemDisplay[DIN NMAG !RW EDAM>50]: %RED%%EDAM%%WHITE%ed%NAME%%CONTINUE%
//PALADIN SHIELDS Closer
ItemDisplay[((DIN NMAG !RW RES>0) OR (DIN NMAG !RW EDAM>0)) AND (((AMASTAFF OR NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF) NMAG !RW) OR EDARMOR OR EDWEAPON)]: %GRAY%|%NAME%%CONTINUE%
//STAFFMODS Opener
//Show me exactly +SKILLS values on NMAG items
//Amazon
ItemDisplay[NMAG !RW TABSK0~1-2 AMAZON]: %LIGHT_GRAY%%TABSK0%%SAGE%bow%NAME%%CONTINUE%
ItemDisplay[NMAG !RW TABSK0>2 AMAZON]: %ORANGE%+%YELLOW%%TABSK0%%SAGE%bow%NAME%%CONTINUE%
ItemDisplay[NMAG !RW TABSK2~1-2 AMAZON]: %LIGHT_GRAY%%TABSK2%%SAGE%jav%NAME%%CONTINUE%
ItemDisplay[NMAG !RW TABSK2>2 AMAZON]: %ORANGE%+%YELLOW%%TABSK2%%SAGE%jav%NAME%%CONTINUE%
ItemDisplay[NMAG !RW TABSK0~1-2 !AMAZON]: %LIGHT_GRAY%%TABSK0%%DARK_GREEN%bow%NAME%%CONTINUE%
ItemDisplay[NMAG !RW TABSK0>2 !AMAZON]: %ORANGE%+%YELLOW%%TABSK0%%DARK_GREEN%bow%NAME%%CONTINUE%
ItemDisplay[NMAG !RW TABSK2~1-2 !AMAZON]: %LIGHT_GRAY%%TABSK2%%DARK_GREEN%jav%NAME%%CONTINUE%
ItemDisplay[NMAG !RW TABSK2>2 !AMAZON]: %ORANGE%+%YELLOW%%TABSK2%%DARK_GREEN%jav%NAME%%CONTINUE%
//Necromancer
ItemDisplay[NMAG !RW SK374>0 NECROMANCER]: %SAGE%cum%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK374>0 !NECROMANCER]: %DARK_GREEN%cum%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK374~1-2]: %LIGHT_GRAY%%SK374%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK374>2]: %ORANGE%+%YELLOW%%SK374%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK374>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR SK367>0 OR SK381>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK381>0 NECROMANCER]: %SAGE%dap%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK381>0 !NECROMANCER]: %DARK_GREEN%dap%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK381~1-2]: %LIGHT_GRAY%%SK381%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK381>2]: %ORANGE%+%YELLOW%%SK381%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK381>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR SK367>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK367>0 NECROMANCER]: %SAGE%bwp%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK367>0 !NECROMANCER]: %DARK_GREEN%bwp%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK367~1-2]: %LIGHT_GRAY%%SK367%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK367>2]: %ORANGE%+%YELLOW%%SK367%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK367>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK95>0 NECROMANCER]: %SAGE%rev%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK95>0 !NECROMANCER]: %DARK_GREEN%rev%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK95~1-2]: %LIGHT_GRAY%%SK95%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK95>2]: %ORANGE%+%YELLOW%%SK95%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK95>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK94>0 NECROMANCER]: %SAGE%fgm%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK94>0 !NECROMANCER]: %DARK_GREEN%fgm%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK94~1-2]: %LIGHT_GRAY%%SK94%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK94>2]: %ORANGE%+%YELLOW%%SK94%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK94>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK93>0 NECROMANCER]: %SAGE%bst%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK93>0 !NECROMANCER]: %DARK_GREEN%bst%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK93~1-2]: %LIGHT_GRAY%%SK93%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK93>2]: %ORANGE%+%YELLOW%%SK93%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK93>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK92>0 NECROMANCER]: %SAGE%psn%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK92>0 !NECROMANCER]: %DARK_GREEN%psn%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK92~1-2]: %LIGHT_GRAY%%SK92%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK92>2]: %ORANGE%+%YELLOW%%SK92%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK92>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK91>0 NECROMANCER]: %SAGE%lre%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK91>0 !NECROMANCER]: %DARK_GREEN%lre%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK91~1-2]: %LIGHT_GRAY%%SK91%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK91>2]: %ORANGE%+%YELLOW%%SK91%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK91>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK90>0 NECROMANCER]: %SAGE%igm%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK90>0 !NECROMANCER]: %DARK_GREEN%igm%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK90~1-2]: %LIGHT_GRAY%%SK90%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK90>2]: %ORANGE%+%YELLOW%%SK90%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK90>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK89>0 NECROMANCER]: %SAGE%ska%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK89>0 !NECROMANCER]: %DARK_GREEN%ska%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK89~1-2]: %LIGHT_GRAY%%SK89%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK89>2]: %ORANGE%+%YELLOW%%SK89%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK89>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK88>0 NECROMANCER]: %SAGE%bpr%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK88>0 !NECROMANCER]: %DARK_GREEN%bpr%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK88~1-2]: %LIGHT_GRAY%%SK88%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK88>2]: %ORANGE%+%YELLOW%%SK88%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK88>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK87>0 NECROMANCER]: %SAGE%dec%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK87>0 !NECROMANCER]: %DARK_GREEN%dec%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK87~1-2]: %LIGHT_GRAY%%SK87%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK87>2]: %ORANGE%+%YELLOW%%SK87%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK87>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK86>0 NECROMANCER]: %SAGE%att%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK86>0 !NECROMANCER]: %DARK_GREEN%att%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK86~1-2]: %LIGHT_GRAY%%SK86%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK86>2]: %ORANGE%+%YELLOW%%SK86%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK86>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK85>0 NECROMANCER]: %SAGE%bgm%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK85>0 !NECROMANCER]: %DARK_GREEN%bgm%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK85~1-2]: %LIGHT_GRAY%%SK85%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK85>2]: %ORANGE%+%YELLOW%%SK85%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK85>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK84>0 NECROMANCER]: %SAGE%bsr%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK84>0 !NECROMANCER]: %DARK_GREEN%bsr%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK84~1-2]: %LIGHT_GRAY%%SK84%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK84>2]: %ORANGE%+%YELLOW%%SK84%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK84>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK83>0 NECROMANCER]: %SAGE%des%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK83>0 !NECROMANCER]: %DARK_GREEN%des%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK83~1-2]: %LIGHT_GRAY%%SK83%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK83>2]: %ORANGE%+%YELLOW%%SK83%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK83>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK82>0 NECROMANCER]: %SAGE%lit%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK82>0 !NECROMANCER]: %DARK_GREEN%lit%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK82~1-2]: %LIGHT_GRAY%%SK82%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK82>2]: %ORANGE%+%YELLOW%%SK82%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK82>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK81>0 NECROMANCER]: %SAGE%cnf%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK81>0 !NECROMANCER]: %DARK_GREEN%cnf%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK81~1-2]: %LIGHT_GRAY%%SK81%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK81>2]: %ORANGE%+%YELLOW%%SK81%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK81>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK80>0 NECROMANCER]: %SAGE%skm%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK80>0 !NECROMANCER]: %DARK_GREEN%skm%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK80~1-2]: %LIGHT_GRAY%%SK80%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK80>2]: %ORANGE%+%YELLOW%%SK80%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK80>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK79>0 NECROMANCER]: %SAGE%gma%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK79>0 !NECROMANCER]: %DARK_GREEN%gma%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK79~1-2]: %LIGHT_GRAY%%SK79%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK79>2]: %ORANGE%+%YELLOW%%SK79%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK79>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK78>0 NECROMANCER]: %SAGE%bwa%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK78>0 !NECROMANCER]: %DARK_GREEN%bwa%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK78~1-2]: %LIGHT_GRAY%%SK78%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK78>2]: %ORANGE%+%YELLOW%%SK78%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK78>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK77>0 NECROMANCER]: %SAGE%trr%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK77>0 !NECROMANCER]: %DARK_GREEN%trr%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK77~1-2]: %LIGHT_GRAY%%SK77%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK77>2]: %ORANGE%+%YELLOW%%SK77%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK77>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK76>0 NECROMANCER]: %SAGE%ima%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK76>0 !NECROMANCER]: %DARK_GREEN%ima%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK76~1-2]: %LIGHT_GRAY%%SK76%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK76>2]: %ORANGE%+%YELLOW%%SK76%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK76>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK75>0 NECROMANCER]: %SAGE%cgm%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK75>0 !NECROMANCER]: %DARK_GREEN%cgm%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK75~1-2]: %LIGHT_GRAY%%SK75%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK75>2]: %ORANGE%+%YELLOW%%SK75%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK75>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK74>0 NECROMANCER]: %SAGE%cex%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK74>0 !NECROMANCER]: %DARK_GREEN%cex%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK74~1-2]: %LIGHT_GRAY%%SK74%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK74>2]: %ORANGE%+%YELLOW%%SK74%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK74>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK73>0 NECROMANCER]: %SAGE%pst%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK73>0 !NECROMANCER]: %DARK_GREEN%pst%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK73~1-2]: %LIGHT_GRAY%%SK73%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK73>2]: %ORANGE%+%YELLOW%%SK73%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK73>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK72>0 NECROMANCER]: %SAGE%wkn%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK72>0 !NECROMANCER]: %DARK_GREEN%wkn%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK72~1-2]: %LIGHT_GRAY%%SK72%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK72>2]: %ORANGE%+%YELLOW%%SK72%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK72>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK71>0 NECROMANCER]: %SAGE%dvi%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK71>0 !NECROMANCER]: %DARK_GREEN%dvi%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK71~1-2]: %LIGHT_GRAY%%SK71%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK71>2]: %ORANGE%+%YELLOW%%SK71%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK71>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK70>0 NECROMANCER]: %SAGE%skw%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK70>0 !NECROMANCER]: %DARK_GREEN%skw%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK70~1-2]: %LIGHT_GRAY%%SK70%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK70>2]: %ORANGE%+%YELLOW%%SK70%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK70>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK69>0 NECROMANCER]: %SAGE%sma%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK69>0 !NECROMANCER]: %DARK_GREEN%sma%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK69~1-2]: %LIGHT_GRAY%%SK69%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK69>2]: %ORANGE%+%YELLOW%%SK69%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK69>0 (SK66>0 OR SK67>0 OR SK68>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK68>0 NECROMANCER]: %SAGE%bar%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK68>0 !NECROMANCER]: %DARK_GREEN%bar%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK68~1-2]: %LIGHT_GRAY%%SK68%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK68>2]: %ORANGE%+%YELLOW%%SK68%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK68>0 (SK66>0 OR SK67>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK67>0 NECROMANCER]: %SAGE%tth%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK67>0 !NECROMANCER]: %DARK_GREEN%tth%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK67~1-2]: %LIGHT_GRAY%%SK67%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK67>2]: %ORANGE%+%YELLOW%%SK67%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK67>0 SK66>0]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK66>0 NECROMANCER]: %SAGE%amp%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK66>0 !NECROMANCER]: %DARK_GREEN%amp%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK66~1-2]: %LIGHT_GRAY%%SK66%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK66>2]: %ORANGE%+%YELLOW%%SK66%%NAME%%CONTINUE%
//Daggers between Necro/Assasin skills " " space sign
ItemDisplay[NMAG !RW (NECSTAFF AND ASNSTAFF)]: %CONTINUE%%TEAL%|%NAME%
//Assassin
ItemDisplay[NMAG !RW SK366>0 ASSASSIN]: %SAGE%lgs%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK366>0 !ASSASSIN]: %DARK_GREEN%lgs%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK366~1-2]: %LIGHT_GRAY%%SK366%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK366>2]: %ORANGE%+%YELLOW%%SK366%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK366>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0 OR SK279>0 OR SK280>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK280>0 ASSASSIN]: %SAGE%phx%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK280>0 !ASSASSIN]: %DARK_GREEN%phx%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK280~1-2]: %LIGHT_GRAY%%SK280%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK280>2]: %ORANGE%+%YELLOW%%SK280%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK280>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0 OR SK279>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK279>0 ASSASSIN]: %SAGE%shm%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK279>0 !ASSASSIN]: %DARK_GREEN%shm%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK279~1-2]: %LIGHT_GRAY%%SK279%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK279>2]: %ORANGE%+%YELLOW%%SK279%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK279>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK278>0 ASSASSIN]: %SAGE%vnm%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK278>0 !ASSASSIN]: %DARK_GREEN%vnm%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK278~1-2]: %LIGHT_GRAY%%SK278%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK278>2]: %ORANGE%+%YELLOW%%SK278%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK278>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK277>0 ASSASSIN]: %SAGE%bsh%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK277>0 !ASSASSIN]: %DARK_GREEN%bsh%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK277~1-2]: %LIGHT_GRAY%%SK277%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK277>2]: %ORANGE%+%YELLOW%%SK277%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK277>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK276>0 ASSASSIN]: %SAGE%dts%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK276>0 !ASSASSIN]: %DARK_GREEN%dts%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK276~1-2]: %LIGHT_GRAY%%SK276%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK276>2]: %ORANGE%+%YELLOW%%SK276%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK276>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK275>0 ASSASSIN]: %SAGE%dfl%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK275>0 !ASSASSIN]: %DARK_GREEN%dfl%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK275~1-2]: %LIGHT_GRAY%%SK275%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK275>2]: %ORANGE%+%YELLOW%%SK275%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK275>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK274>0 ASSASSIN]: %SAGE%boi%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK274>0 !ASSASSIN]: %DARK_GREEN%boi%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK274~1-2]: %LIGHT_GRAY%%SK274%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK274>2]: %ORANGE%+%YELLOW%%SK274%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK274>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK273>0 ASSASSIN]: %SAGE%mib%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK273>0 !ASSASSIN]: %DARK_GREEN%mib%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK273~1-2]: %LIGHT_GRAY%%SK273%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK273>2]: %ORANGE%+%YELLOW%%SK273%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK273>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK272>0 ASSASSIN]: %SAGE%woi%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK272>0 !ASSASSIN]: %DARK_GREEN%woi%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK272~1-2]: %LIGHT_GRAY%%SK272%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK272>2]: %ORANGE%+%YELLOW%%SK272%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK272>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK271>0 ASSASSIN]: %SAGE%cls%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK271>0 !ASSASSIN]: %DARK_GREEN%cls%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK271~1-2]: %LIGHT_GRAY%%SK271%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK271>2]: %ORANGE%+%YELLOW%%SK271%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK271>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK270>0 ASSASSIN]: %SAGE%dtl%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK270>0 !ASSASSIN]: %DARK_GREEN%dtl%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK270~1-2]: %LIGHT_GRAY%%SK270%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK270>2]: %ORANGE%+%YELLOW%%SK270%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK270>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK269>0 ASSASSIN]: %SAGE%cot%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK269>0 !ASSASSIN]: %DARK_GREEN%cot%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK269~1-2]: %LIGHT_GRAY%%SK269%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK269>2]: %ORANGE%+%YELLOW%%SK269%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK269>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK268>0 ASSASSIN]: %SAGE%shw%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK268>0 !ASSASSIN]: %DARK_GREEN%shw%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK268~1-2]: %LIGHT_GRAY%%SK268%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK268>2]: %ORANGE%+%YELLOW%%SK268%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK268>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK267>0 ASSASSIN]: %SAGE%fde%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK267>0 !ASSASSIN]: %DARK_GREEN%fde%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK267~1-2]: %LIGHT_GRAY%%SK267%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK267>2]: %ORANGE%+%YELLOW%%SK267%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK267>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK266>0 ASSASSIN]: %SAGE%blf%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK266>0 !ASSASSIN]: %DARK_GREEN%blf%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK266~1-2]: %LIGHT_GRAY%%SK266%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK266>2]: %ORANGE%+%YELLOW%%SK266%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK266>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK265>0 ASSASSIN]: %SAGE%cob%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK265>0 !ASSASSIN]: %DARK_GREEN%cob%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK265~1-2]: %LIGHT_GRAY%%SK265%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK265>2]: %ORANGE%+%YELLOW%%SK265%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK265>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK264>0 ASSASSIN]: %SAGE%csh%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK264>0 !ASSASSIN]: %DARK_GREEN%csh%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK264~1-2]: %LIGHT_GRAY%%SK264%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK264>2]: %ORANGE%+%YELLOW%%SK264%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK264>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK263>0 ASSASSIN]: %SAGE%wbk%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK263>0 !ASSASSIN]: %DARK_GREEN%wbk%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK263~1-2]: %LIGHT_GRAY%%SK263%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK263>2]: %ORANGE%+%YELLOW%%SK263%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK263>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK262>0 ASSASSIN]: %SAGE%wof%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK262>0 !ASSASSIN]: %DARK_GREEN%wof%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK262~1-2]: %LIGHT_GRAY%%SK262%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK262>2]: %ORANGE%+%YELLOW%%SK262%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK262>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK261>0 ASSASSIN]: %SAGE%cbs%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK261>0 !ASSASSIN]: %DARK_GREEN%cbs%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK261~1-2]: %LIGHT_GRAY%%SK261%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK261>2]: %ORANGE%+%YELLOW%%SK261%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK261>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK260>0 ASSASSIN]: %SAGE%dcw%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK260>0 !ASSASSIN]: %DARK_GREEN%dcw%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK260~1-2]: %LIGHT_GRAY%%SK260%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK260>2]: %ORANGE%+%YELLOW%%SK260%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK260>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK259>0 ASSASSIN]: %SAGE%fof%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK259>0 !ASSASSIN]: %DARK_GREEN%fof%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK259~1-2]: %LIGHT_GRAY%%SK259%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK259>2]: %ORANGE%+%YELLOW%%SK259%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK259>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK258>0 ASSASSIN]: %SAGE%bos%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK258>0 !ASSASSIN]: %DARK_GREEN%bos%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK258~1-2]: %LIGHT_GRAY%%SK258%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK258>2]: %ORANGE%+%YELLOW%%SK258%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK258>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK257>0 ASSASSIN]: %SAGE%bls%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK257>0 !ASSASSIN]: %DARK_GREEN%bls%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK257~1-2]: %LIGHT_GRAY%%SK257%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK257>2]: %ORANGE%+%YELLOW%%SK257%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK257>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK256>0 ASSASSIN]: %SAGE%swb%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK256>0 !ASSASSIN]: %DARK_GREEN%swb%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK256~1-2]: %LIGHT_GRAY%%SK256%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK256>2]: %ORANGE%+%YELLOW%%SK256%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK256>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK255>0 ASSASSIN]: %SAGE%dtn%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK255>0 !ASSASSIN]: %DARK_GREEN%dtn%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK255~1-2]: %LIGHT_GRAY%%SK255%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK255>2]: %ORANGE%+%YELLOW%%SK255%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK255>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK254>0 ASSASSIN]: %SAGE%tst%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK254>0 !ASSASSIN]: %DARK_GREEN%tst%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK254~1-2]: %LIGHT_GRAY%%SK254%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK254>2]: %ORANGE%+%YELLOW%%SK254%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK254>0 (SK251>0 OR SK252>0 OR SK253>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK253>0 ASSASSIN]: %SAGE%psh%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK253>0 !ASSASSIN]: %DARK_GREEN%psh%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK253~1-2]: %LIGHT_GRAY%%SK253%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK253>2]: %ORANGE%+%YELLOW%%SK253%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK253>0 (SK251>0 OR SK252>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK252>0 ASSASSIN]: %SAGE%clm%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK252>0 !ASSASSIN]: %DARK_GREEN%clm%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK252~1-2]: %LIGHT_GRAY%%SK252%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK252>2]: %ORANGE%+%YELLOW%%SK252%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK252>0 SK251>0]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK251>0 ASSASSIN]: %SAGE%fbl%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK251>0 !ASSASSIN]: %DARK_GREEN%fbl%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK251~1-2]: %LIGHT_GRAY%%SK251%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK251>2]: %ORANGE%+%YELLOW%%SK251%%NAME%%CONTINUE%
//Barbarian
ItemDisplay[NMAG !RW SK368>0 BARBARIAN]: %SAGE%dwo%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK368>0 !BARBARIAN]: %DARK_GREEN%dwo%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK368~1-2]: %LIGHT_GRAY%%SK368%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK368>2]: %ORANGE%+%YELLOW%%SK368%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK368>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0 OR SK152>0 OR SK153>0 OR SK154>0 OR SK155>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK155>0 BARBARIAN]: %SAGE%bcm%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK155>0 !BARBARIAN]: %DARK_GREEN%bcm%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK155~1-2]: %LIGHT_GRAY%%SK155%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK155>2]: %ORANGE%+%YELLOW%%SK155%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK155>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0 OR SK152>0 OR SK153>0 OR SK154>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK154>0 BARBARIAN]: %SAGE%wcy%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK154>0 !BARBARIAN]: %DARK_GREEN%wcy%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK154~1-2]: %LIGHT_GRAY%%SK154%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK154>2]: %ORANGE%+%YELLOW%%SK154%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK154>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0 OR SK152>0 OR SK153>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK153>0 BARBARIAN]: %SAGE%res%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK153>0 !BARBARIAN]: %DARK_GREEN%res%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK153~1-2]: %LIGHT_GRAY%%SK153%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK153>2]: %ORANGE%+%YELLOW%%SK153%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK153>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0 OR SK152>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK152>0 BARBARIAN]: %SAGE%ber%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK152>0 !BARBARIAN]: %DARK_GREEN%ber%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK152~1-2]: %LIGHT_GRAY%%SK152%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK152>2]: %ORANGE%+%YELLOW%%SK152%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK152>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK151>0 BARBARIAN]: %SAGE%wwd%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK151>0 !BARBARIAN]: %DARK_GREEN%wwd%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK151~1-2]: %LIGHT_GRAY%%SK151%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK151>2]: %ORANGE%+%YELLOW%%SK151%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK151>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK150>0 BARBARIAN]: %SAGE%gwd%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK150>0 !BARBARIAN]: %DARK_GREEN%gwd%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK150~1-2]: %LIGHT_GRAY%%SK150%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK150>2]: %ORANGE%+%YELLOW%%SK150%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK150>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK149>0 BARBARIAN]: %SAGE%bos%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK149>0 !BARBARIAN]: %DARK_GREEN%bos%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK149~1-2]: %LIGHT_GRAY%%SK149%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK149>2]: %ORANGE%+%YELLOW%%SK149%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK149>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK148>0 BARBARIAN]: %SAGE%isp%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK148>0 !BARBARIAN]: %DARK_GREEN%isp%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK148~1-2]: %LIGHT_GRAY%%SK148%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK148>2]: %ORANGE%+%YELLOW%%SK148%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK148>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK147>0 BARBARIAN]: %SAGE%fzy%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK147>0 !BARBARIAN]: %DARK_GREEN%fzy%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK147~1-2]: %LIGHT_GRAY%%SK147%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK147>2]: %ORANGE%+%YELLOW%%SK147%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK147>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK146>0 BARBARIAN]: %SAGE%bcy%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK146>0 !BARBARIAN]: %DARK_GREEN%bcy%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK146~1-2]: %LIGHT_GRAY%%SK146%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK146>2]: %ORANGE%+%YELLOW%%SK146%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK146>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK145>0 BARBARIAN]: %SAGE%isk%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK145>0 !BARBARIAN]: %DARK_GREEN%isk%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK145~1-2]: %LIGHT_GRAY%%SK145%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK145>2]: %ORANGE%+%YELLOW%%SK145%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK145>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK144>0 BARBARIAN]: %SAGE%con%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK144>0 !BARBARIAN]: %DARK_GREEN%con%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK144~1-2]: %LIGHT_GRAY%%SK144%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK144>2]: %ORANGE%+%YELLOW%%SK144%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK144>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK143>0 BARBARIAN]: %SAGE%lat%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK143>0 !BARBARIAN]: %DARK_GREEN%lat%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK143~1-2]: %LIGHT_GRAY%%SK143%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK143>2]: %ORANGE%+%YELLOW%%SK143%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK143>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK142>0 BARBARIAN]: %SAGE%fit%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK142>0 !BARBARIAN]: %DARK_GREEN%fit%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK142~1-2]: %LIGHT_GRAY%%SK142%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK142>2]: %ORANGE%+%YELLOW%%SK142%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK142>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK141>0 BARBARIAN]: %SAGE%crx%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK141>0 !BARBARIAN]: %DARK_GREEN%crx%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK141~1-2]: %LIGHT_GRAY%%SK141%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK141>2]: %ORANGE%+%YELLOW%%SK141%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK141>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK140>0 BARBARIAN]: %SAGE%dtr%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK140>0 !BARBARIAN]: %DARK_GREEN%dtr%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK140~1-2]: %LIGHT_GRAY%%SK140%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK140>2]: %ORANGE%+%YELLOW%%SK140%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK140>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK139>0 BARBARIAN]: %SAGE%stn%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK139>0 !BARBARIAN]: %DARK_GREEN%stn%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK139~1-2]: %LIGHT_GRAY%%SK139%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK139>2]: %ORANGE%+%YELLOW%%SK139%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK139>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK138>0 BARBARIAN]: %SAGE%sht%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK138>0 !BARBARIAN]: %DARK_GREEN%sht%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK138~1-2]: %LIGHT_GRAY%%SK138%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK138>2]: %ORANGE%+%YELLOW%%SK138%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK138>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK137>0 BARBARIAN]: %SAGE%tnt%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK137>0 !BARBARIAN]: %DARK_GREEN%tnt%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK137~1-2]: %LIGHT_GRAY%%SK137%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK137>2]: %ORANGE%+%YELLOW%%SK137%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK137>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0))]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW (SK134>0 OR SK136>0) BARBARIAN]: %SAGE%psm%NAME%%CONTINUE%
ItemDisplay[NMAG !RW (SK134>0 OR SK136>0) !BARBARIAN]: %DARK_GREEN%psm%NAME%%CONTINUE%
ItemDisplay[NMAG !RW (SK134~1-2 OR SK136~1-2)]: %LIGHT_GRAY%%SK134%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW (SK134>2 OR SK136>2)]: %ORANGE%+%YELLOW%%SK134%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW (SK134>0 OR SK136>0) (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK135>0 BARBARIAN]: %SAGE%trm%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK135>0 !BARBARIAN]: %DARK_GREEN%trm%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK135~1-2]: %LIGHT_GRAY%%SK135%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK135>2]: %ORANGE%+%YELLOW%%SK135%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK135>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK133>0 BARBARIAN]: %SAGE%dsw%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK133>0 !BARBARIAN]: %DARK_GREEN%dsw%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK133~1-2]: %LIGHT_GRAY%%SK133%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK133>2]: %ORANGE%+%YELLOW%%SK133%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK133>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK132>0 BARBARIAN]: %SAGE%lep%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK132>0 !BARBARIAN]: %DARK_GREEN%lep%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK132~1-2]: %LIGHT_GRAY%%SK132%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK132>2]: %ORANGE%+%YELLOW%%SK132%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK132>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK131>0 BARBARIAN]: %SAGE%fpn%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK131>0 !BARBARIAN]: %DARK_GREEN%fpn%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK131~1-2]: %LIGHT_GRAY%%SK131%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK131>2]: %ORANGE%+%YELLOW%%SK131%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK131>0 (SK126>0 OR SK128>0 OR SK130>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK130>0 BARBARIAN]: %SAGE%hwl%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK130>0 !BARBARIAN]: %DARK_GREEN%hwl%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK130~1-2]: %LIGHT_GRAY%%SK130%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK130>2]: %ORANGE%+%YELLOW%%SK130%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK130>0 (SK126>0 OR SK128>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK128>0 BARBARIAN]: %SAGE%gem%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK128>0 !BARBARIAN]: %DARK_GREEN%gem%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK128~1-2]: %LIGHT_GRAY%%SK128%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK128>2]: %ORANGE%+%YELLOW%%SK128%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK128>0 SK126>0]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK126>0 BARBARIAN]: %SAGE%bsh%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK126>0 !BARBARIAN]: %DARK_GREEN%bsh%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK126~1-2]: %LIGHT_GRAY%%SK126%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK126>2]: %ORANGE%+%YELLOW%%SK126%%NAME%%CONTINUE%
//Druid
ItemDisplay[NMAG !RW SK370>0 DRUID]: %SAGE%gst%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK370>0 !DRUID]: %DARK_GREEN%gst%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK370~1-2]: %LIGHT_GRAY%%SK370%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK370>2]: %ORANGE%+%YELLOW%%SK370%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK370>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0 OR SK247>0 OR SK248>0 OR SK249>0 OR SK250>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK250>0 DRUID]: %SAGE%hrc%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK250>0 !DRUID]: %DARK_GREEN%hrc%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK250~1-2]: %LIGHT_GRAY%%SK250%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK250>2]: %ORANGE%+%YELLOW%%SK250%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK250>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0 OR SK247>0 OR SK248>0 OR SK249>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK249>0 DRUID]: %SAGE%agn%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK249>0 !DRUID]: %DARK_GREEN%agn%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK249~1-2]: %LIGHT_GRAY%%SK249%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK249>2]: %ORANGE%+%YELLOW%%SK249%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK249>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0 OR SK247>0 OR SK248>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK248>0 DRUID]: %SAGE%fry%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK248>0 !DRUID]: %DARK_GREEN%fry%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK248~1-2]: %LIGHT_GRAY%%SK248%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK248>2]: %ORANGE%+%YELLOW%%SK248%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK248>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0 OR SK247>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK247>0 DRUID]: %SAGE%gzy%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK247>0 !DRUID]: %DARK_GREEN%gzy%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK247~1-2]: %LIGHT_GRAY%%SK247%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK247>2]: %ORANGE%+%YELLOW%%SK247%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK247>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK246>0 DRUID]: %SAGE%bbs%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK246>0 !DRUID]: %DARK_GREEN%bbs%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK246~1-2]: %LIGHT_GRAY%%SK246%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK246>2]: %ORANGE%+%YELLOW%%SK246%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK246>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK245>0 DRUID]: %SAGE%tno%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK245>0 !DRUID]: %DARK_GREEN%tno%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK245~1-2]: %LIGHT_GRAY%%SK245%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK245>2]: %ORANGE%+%YELLOW%%SK245%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK245>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK244>0 DRUID]: %SAGE%vno%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK244>0 !DRUID]: %DARK_GREEN%vno%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK244~1-2]: %LIGHT_GRAY%%SK244%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK244>2]: %ORANGE%+%YELLOW%%SK244%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK244>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK243>0 DRUID]: %SAGE%shw%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK243>0 !DRUID]: %DARK_GREEN%shw%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK243~1-2]: %LIGHT_GRAY%%SK243%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK243>2]: %ORANGE%+%YELLOW%%SK243%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK243>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK242>0 DRUID]: %SAGE%hgr%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK242>0 !DRUID]: %DARK_GREEN%hgr%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK242~1-2]: %LIGHT_GRAY%%SK242%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK242>2]: %ORANGE%+%YELLOW%%SK242%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK242>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK241>0 DRUID]: %SAGE%scr%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK241>0 !DRUID]: %DARK_GREEN%scr%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK241~1-2]: %LIGHT_GRAY%%SK241%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK241>2]: %ORANGE%+%YELLOW%%SK241%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK241>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK240>0 DRUID]: %SAGE%tsr%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK240>0 !DRUID]: %DARK_GREEN%tsr%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK240~1-2]: %LIGHT_GRAY%%SK240%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK240>2]: %ORANGE%+%YELLOW%%SK240%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK240>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK239>0 DRUID]: %SAGE%fcl%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK239>0 !DRUID]: %DARK_GREEN%fcl%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK239~1-2]: %LIGHT_GRAY%%SK239%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK239>2]: %ORANGE%+%YELLOW%%SK239%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK239>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK238>0 DRUID]: %SAGE%rbs%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK238>0 !DRUID]: %DARK_GREEN%rbs%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK238~1-2]: %LIGHT_GRAY%%SK238%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK238>2]: %ORANGE%+%YELLOW%%SK238%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK238>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK237>0 DRUID]: %SAGE%dwf%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK237>0 !DRUID]: %DARK_GREEN%dwf%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK237~1-2]: %LIGHT_GRAY%%SK237%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK237>2]: %ORANGE%+%YELLOW%%SK237%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK237>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK236>0 DRUID]: %SAGE%wvn%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK236>0 !DRUID]: %DARK_GREEN%wvn%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK236~1-2]: %LIGHT_GRAY%%SK236%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK236>2]: %ORANGE%+%YELLOW%%SK236%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK236>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK235>0 DRUID]: %SAGE%cca%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK235>0 !DRUID]: %DARK_GREEN%cca%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK235~1-2]: %LIGHT_GRAY%%SK235%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK235>2]: %ORANGE%+%YELLOW%%SK235%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK235>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK234>0 DRUID]: %SAGE%fsr%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK234>0 !DRUID]: %DARK_GREEN%fsr%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK234~1-2]: %LIGHT_GRAY%%SK234%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK234>2]: %ORANGE%+%YELLOW%%SK234%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK234>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK233>0 DRUID]: %SAGE%mal%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK233>0 !DRUID]: %DARK_GREEN%mal%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK233~1-2]: %LIGHT_GRAY%%SK233%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK233>2]: %ORANGE%+%YELLOW%%SK233%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK233>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK232>0 DRUID]: %SAGE%frr%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK232>0 !DRUID]: %DARK_GREEN%frr%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK232~1-2]: %LIGHT_GRAY%%SK232%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK232>2]: %ORANGE%+%YELLOW%%SK232%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK232>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK231>0 DRUID]: %SAGE%crv%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK231>0 !DRUID]: %DARK_GREEN%crv%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK231~1-2]: %LIGHT_GRAY%%SK231%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK231>2]: %ORANGE%+%YELLOW%%SK231%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK231>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK230>0 DRUID]: %SAGE%acb%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK230>0 !DRUID]: %DARK_GREEN%acb%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK230~1-2]: %LIGHT_GRAY%%SK230%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK230>2]: %ORANGE%+%YELLOW%%SK230%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK230>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK229>0 DRUID]: %SAGE%mtb%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK229>0 !DRUID]: %DARK_GREEN%mtb%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK229~1-2]: %LIGHT_GRAY%%SK229%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK229>2]: %ORANGE%+%YELLOW%%SK229%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK229>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK228>0 DRUID]: %SAGE%wbr%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK228>0 !DRUID]: %DARK_GREEN%wbr%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK228~1-2]: %LIGHT_GRAY%%SK228%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK228>2]: %ORANGE%+%YELLOW%%SK228%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK228>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK227>0 DRUID]: %SAGE%spw%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK227>0 !DRUID]: %DARK_GREEN%spw%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK227~1-2]: %LIGHT_GRAY%%SK227%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK227>2]: %ORANGE%+%YELLOW%%SK227%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK227>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK226>0 DRUID]: %SAGE%oak%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK226>0 !DRUID]: %DARK_GREEN%oak%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK226~1-2]: %LIGHT_GRAY%%SK226%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK226>2]: %ORANGE%+%YELLOW%%SK226%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK226>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK225>0 DRUID]: %SAGE%fst%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK225>0 !DRUID]: %DARK_GREEN%fst%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK225~1-2]: %LIGHT_GRAY%%SK225%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK225>2]: %ORANGE%+%YELLOW%%SK225%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK225>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK224>0 DRUID]: %SAGE%lyc%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK224>0 !DRUID]: %DARK_GREEN%lyc%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK224~1-2]: %LIGHT_GRAY%%SK224%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK224>2]: %ORANGE%+%YELLOW%%SK224%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK224>0 (SK221>0 OR SK222>0 OR SK223>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK223>0 DRUID]: %SAGE%wwf%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK223>0 !DRUID]: %DARK_GREEN%wwf%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK223~1-2]: %LIGHT_GRAY%%SK223%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK223>2]: %ORANGE%+%YELLOW%%SK223%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK223>0 (SK221>0 OR SK222>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK222>0 DRUID]: %SAGE%psc%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK222>0 !DRUID]: %DARK_GREEN%psc%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK222~1-2]: %LIGHT_GRAY%%SK222%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK222>2]: %ORANGE%+%YELLOW%%SK222%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK222>0 SK221>0]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK221>0 DRUID]: %SAGE%rvn%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK221>0 !DRUID]: %DARK_GREEN%rvn%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK221~1-2]: %LIGHT_GRAY%%SK221%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK221>2]: %ORANGE%+%YELLOW%%SK221%%NAME%%CONTINUE%
//Paladin
ItemDisplay[NMAG !RW SK378>0 PALADIN]: %SAGE%jst%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK378>0 !PALADIN]: %DARK_GREEN%jst%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK378~1-2]: %LIGHT_GRAY%%SK378%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK378>2]: %ORANGE%+%YELLOW%%SK378%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK378>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0 OR SK124>0 OR SK125>0 OR SK364>0 OR SK371>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK371>0 PALADIN]: %SAGE%hli%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK371>0 !PALADIN]: %DARK_GREEN%hli%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK371~1-2]: %LIGHT_GRAY%%SK371%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK371>2]: %ORANGE%+%YELLOW%%SK371%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK371>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0 OR SK124>0 OR SK125>0 OR SK364>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK364>0 PALADIN]: %SAGE%hno%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK364>0 !PALADIN]: %DARK_GREEN%hno%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK364~1-2]: %LIGHT_GRAY%%SK364%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK364>2]: %ORANGE%+%YELLOW%%SK364%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK364>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0 OR SK124>0 OR SK125>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK125>0 PALADIN]: %SAGE%slv%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK125>0 !PALADIN]: %DARK_GREEN%slv%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK125~1-2]: %LIGHT_GRAY%%SK125%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK125>2]: %ORANGE%+%YELLOW%%SK125%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK125>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0 OR SK124>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK124>0 PALADIN]: %SAGE%red%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK124>0 !PALADIN]: %DARK_GREEN%red%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK124~1-2]: %LIGHT_GRAY%%SK124%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK124>2]: %ORANGE%+%YELLOW%%SK124%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK124>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK123>0 PALADIN]: %SAGE%cvn%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK123>0 !PALADIN]: %DARK_GREEN%cvn%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK123~1-2]: %LIGHT_GRAY%%SK123%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK123>2]: %ORANGE%+%YELLOW%%SK123%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK123>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK122>0 PALADIN]: %SAGE%fan%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK122>0 !PALADIN]: %DARK_GREEN%fan%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK122~1-2]: %LIGHT_GRAY%%SK122%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK122>2]: %ORANGE%+%YELLOW%%SK122%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK122>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK121>0 PALADIN]: %SAGE%foh%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK121>0 !PALADIN]: %DARK_GREEN%foh%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK121~1-2]: %LIGHT_GRAY%%SK121%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK121>2]: %ORANGE%+%YELLOW%%SK121%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK121>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK120>0 PALADIN]: %SAGE%med%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK120>0 !PALADIN]: %DARK_GREEN%med%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK120~1-2]: %LIGHT_GRAY%%SK120%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK120>2]: %ORANGE%+%YELLOW%%SK120%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK120>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK119>0 PALADIN]: %SAGE%san%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK119>0 !PALADIN]: %DARK_GREEN%san%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK119~1-2]: %LIGHT_GRAY%%SK119%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK119>2]: %ORANGE%+%YELLOW%%SK119%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK119>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK118>0 PALADIN]: %SAGE%hsk%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK118>0 !PALADIN]: %DARK_GREEN%hsk%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK118~1-2]: %LIGHT_GRAY%%SK118%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK118>2]: %ORANGE%+%YELLOW%%SK118%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK118>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK117>0 PALADIN]: %SAGE%hsh%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK117>0 !PALADIN]: %DARK_GREEN%hsh%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK117~1-2]: %LIGHT_GRAY%%SK117%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK117>2]: %ORANGE%+%YELLOW%%SK117%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK117>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK116>0 PALADIN]: %SAGE%hsw%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK116>0 !PALADIN]: %DARK_GREEN%hsw%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK116~1-2]: %LIGHT_GRAY%%SK116%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK116>2]: %ORANGE%+%YELLOW%%SK116%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK116>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK115>0 PALADIN]: %SAGE%vgr%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK115>0 !PALADIN]: %DARK_GREEN%vgr%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK115~1-2]: %LIGHT_GRAY%%SK115%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK115>2]: %ORANGE%+%YELLOW%%SK115%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK115>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK114>0 PALADIN]: %SAGE%hfz%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK114>0 !PALADIN]: %DARK_GREEN%hfz%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK114~1-2]: %LIGHT_GRAY%%SK114%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK114>2]: %ORANGE%+%YELLOW%%SK114%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK114>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK113>0 PALADIN]: %SAGE%ctn%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK113>0 !PALADIN]: %DARK_GREEN%ctn%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK113~1-2]: %LIGHT_GRAY%%SK113%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK113>2]: %ORANGE%+%YELLOW%%SK113%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK113>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK112>0 PALADIN]: %SAGE%bhm%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK112>0 !PALADIN]: %DARK_GREEN%bhm%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK112~1-2]: %LIGHT_GRAY%%SK112%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK112>2]: %ORANGE%+%YELLOW%%SK112%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK112>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK111>0 PALADIN]: %SAGE%ven%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK111>0 !PALADIN]: %DARK_GREEN%ven%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK111~1-2]: %LIGHT_GRAY%%SK111%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK111>2]: %ORANGE%+%YELLOW%%SK111%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK111>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK110>0 PALADIN]: %SAGE%rel%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK110>0 !PALADIN]: %DARK_GREEN%rel%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK110~1-2]: %LIGHT_GRAY%%SK110%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK110>2]: %ORANGE%+%YELLOW%%SK110%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK110>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK109>0 PALADIN]: %SAGE%cln%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK109>0 !PALADIN]: %DARK_GREEN%cln%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK109~1-2]: %LIGHT_GRAY%%SK109%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK109>2]: %ORANGE%+%YELLOW%%SK109%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK109>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK108>0 PALADIN]: %SAGE%bai%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK108>0 !PALADIN]: %DARK_GREEN%bai%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK108~1-2]: %LIGHT_GRAY%%SK108%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK108>2]: %ORANGE%+%YELLOW%%SK108%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK108>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK107>0 PALADIN]: %SAGE%cge%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK107>0 !PALADIN]: %DARK_GREEN%cge%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK107~1-2]: %LIGHT_GRAY%%SK107%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK107>2]: %ORANGE%+%YELLOW%%SK107%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK107>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK106>0 PALADIN]: %SAGE%zal%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK106>0 !PALADIN]: %DARK_GREEN%zal%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK106~1-2]: %LIGHT_GRAY%%SK106%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK106>2]: %ORANGE%+%YELLOW%%SK106%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK106>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK105>0 PALADIN]: %SAGE%rec%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK105>0 !PALADIN]: %DARK_GREEN%rec%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK105~1-2]: %LIGHT_GRAY%%SK105%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK105>2]: %ORANGE%+%YELLOW%%SK105%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK105>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK104>0 PALADIN]: %SAGE%def%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK104>0 !PALADIN]: %DARK_GREEN%def%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK104~1-2]: %LIGHT_GRAY%%SK104%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK104>2]: %ORANGE%+%YELLOW%%SK104%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK104>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK103>0 PALADIN]: %SAGE%ths%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK103>0 !PALADIN]: %DARK_GREEN%ths%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK103~1-2]: %LIGHT_GRAY%%SK103%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK103>2]: %ORANGE%+%YELLOW%%SK103%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK103>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK102>0 PALADIN]: %SAGE%hfr%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK102>0 !PALADIN]: %DARK_GREEN%hfr%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK102~1-2]: %LIGHT_GRAY%%SK102%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK102>2]: %ORANGE%+%YELLOW%%SK102%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK102>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK101>0 PALADIN]: %SAGE%hbo%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK101>0 !PALADIN]: %DARK_GREEN%hbo%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK101~1-2]: %LIGHT_GRAY%%SK101%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK101>2]: %ORANGE%+%YELLOW%%SK101%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK101>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK100>0 PALADIN]: %SAGE%ref%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK100>0 !PALADIN]: %DARK_GREEN%ref%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK100~1-2]: %LIGHT_GRAY%%SK100%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK100>2]: %ORANGE%+%YELLOW%%SK100%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK100>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK99>0 PALADIN]: %SAGE%pra%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK99>0 !PALADIN]: %DARK_GREEN%pra%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK99~1-2]: %LIGHT_GRAY%%SK99%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK99>2]: %ORANGE%+%YELLOW%%SK99%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK99>0 (SK96>0 OR SK97>0 OR SK98>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK98>0 PALADIN]: %SAGE%mgt%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK98>0 !PALADIN]: %DARK_GREEN%mgt%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK98~1-2]: %LIGHT_GRAY%%SK98%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK98>2]: %ORANGE%+%YELLOW%%SK98%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK98>0 (SK96>0 OR SK97>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK97>0 PALADIN]: %SAGE%smt%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK97>0 !PALADIN]: %DARK_GREEN%smt%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK97~1-2]: %LIGHT_GRAY%%SK97%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK97>2]: %ORANGE%+%YELLOW%%SK97%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK97>0 SK96>0]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK96>0 PALADIN]: %SAGE%sac%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK96>0 !PALADIN]: %DARK_GREEN%sac%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK96~1-2]: %LIGHT_GRAY%%SK96%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK96>2]: %ORANGE%+%YELLOW%%SK96%%NAME%%CONTINUE%
//Sorceress
ItemDisplay[NMAG !RW SK376>0 SORCERESS]: %SAGE%cmb%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK376>0 !SORCERESS]: %DARK_GREEN%cmb%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK376~1-2]: %LIGHT_GRAY%%SK376%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK376>2]: %ORANGE%+%YELLOW%%SK376%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK376>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0 OR SK65>0 OR SK369>0 OR SK383>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK383>0 SORCERESS]: %SAGE%lhd%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK383>0 !SORCERESS]: %DARK_GREEN%lhd%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK383~1-2]: %LIGHT_GRAY%%SK383%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK383>2]: %ORANGE%+%YELLOW%%SK383%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK383>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0 OR SK65>0 OR SK369>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK369>0 SORCERESS]: %SAGE%iba%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK369>0 !SORCERESS]: %DARK_GREEN%iba%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK369~1-2]: %LIGHT_GRAY%%SK369%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK369>2]: %ORANGE%+%YELLOW%%SK369%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK369>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0 OR SK65>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK65>0 SORCERESS]: %SAGE%cma%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK65>0 !SORCERESS]: %DARK_GREEN%cma%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK65~1-2]: %LIGHT_GRAY%%SK65%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK65>2]: %ORANGE%+%YELLOW%%SK65%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK65>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK64>0 SORCERESS]: %SAGE%fob%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK64>0 !SORCERESS]: %DARK_GREEN%fob%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK64~1-2]: %LIGHT_GRAY%%SK64%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK64>2]: %ORANGE%+%YELLOW%%SK64%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK64>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK63>0 SORCERESS]: %SAGE%lma%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK63>0 !SORCERESS]: %DARK_GREEN%lma%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK63~1-2]: %LIGHT_GRAY%%SK63%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK63>2]: %ORANGE%+%YELLOW%%SK63%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK63>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK62>0 SORCERESS]: %SAGE%hyd%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK62>0 !SORCERESS]: %DARK_GREEN%hyd%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK62~1-2]: %LIGHT_GRAY%%SK62%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK62>2]: %ORANGE%+%YELLOW%%SK62%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK62>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK61>0 SORCERESS]: %SAGE%fma%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK61>0 !SORCERESS]: %DARK_GREEN%fma%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK61~1-2]: %LIGHT_GRAY%%SK61%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK61>2]: %ORANGE%+%YELLOW%%SK61%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK61>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK60>0 SORCERESS]: %SAGE%cha%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK60>0 !SORCERESS]: %DARK_GREEN%cha%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK60~1-2]: %LIGHT_GRAY%%SK60%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK60>2]: %ORANGE%+%YELLOW%%SK60%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK60>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK59>0 SORCERESS]: %SAGE%blz%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK59>0 !SORCERESS]: %DARK_GREEN%blz%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK59~1-2]: %LIGHT_GRAY%%SK59%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK59>2]: %ORANGE%+%YELLOW%%SK59%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK59>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK58>0 SORCERESS]: %SAGE%esh%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK58>0 !SORCERESS]: %DARK_GREEN%esh%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK58~1-2]: %LIGHT_GRAY%%SK58%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK58>2]: %ORANGE%+%YELLOW%%SK58%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK58>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK57>0 SORCERESS]: %SAGE%tst%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK57>0 !SORCERESS]: %DARK_GREEN%tst%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK57~1-2]: %LIGHT_GRAY%%SK57%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK57>2]: %ORANGE%+%YELLOW%%SK57%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK57>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK56>0 SORCERESS]: %SAGE%mtr%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK56>0 !SORCERESS]: %DARK_GREEN%mtr%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK56~1-2]: %LIGHT_GRAY%%SK56%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK56>2]: %ORANGE%+%YELLOW%%SK56%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK56>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK55>0 SORCERESS]: %SAGE%gsp%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK55>0 !SORCERESS]: %DARK_GREEN%gsp%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK55~1-2]: %LIGHT_GRAY%%SK55%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK55>2]: %ORANGE%+%YELLOW%%SK55%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK55>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK54>0 SORCERESS]: %SAGE%tel%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK54>0 !SORCERESS]: %DARK_GREEN%tel%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK54~1-2]: %LIGHT_GRAY%%SK54%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK54>2]: %ORANGE%+%YELLOW%%SK54%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK54>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK53>0 SORCERESS]: %SAGE%chl%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK53>0 !SORCERESS]: %DARK_GREEN%chl%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK53~1-2]: %LIGHT_GRAY%%SK53%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK53>2]: %ORANGE%+%YELLOW%%SK53%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK53>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK52>0 SORCERESS]: %SAGE%enf%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK52>0 !SORCERESS]: %DARK_GREEN%enf%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK52~1-2]: %LIGHT_GRAY%%SK52%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK52>2]: %ORANGE%+%YELLOW%%SK52%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK52>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK51>0 SORCERESS]: %SAGE%fwl%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK51>0 !SORCERESS]: %DARK_GREEN%fwl%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK51~1-2]: %LIGHT_GRAY%%SK51%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK51>2]: %ORANGE%+%YELLOW%%SK51%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK51>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK50>0 SORCERESS]: %SAGE%sha%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK50>0 !SORCERESS]: %DARK_GREEN%sha%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK50~1-2]: %LIGHT_GRAY%%SK50%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK50>2]: %ORANGE%+%YELLOW%%SK50%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK50>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK49>0 SORCERESS]: %SAGE%lig%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK49>0 !SORCERESS]: %DARK_GREEN%lig%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK49~1-2]: %LIGHT_GRAY%%SK49%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK49>2]: %ORANGE%+%YELLOW%%SK49%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK49>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK48>0 SORCERESS]: %SAGE%nov%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK48>0 !SORCERESS]: %DARK_GREEN%nov%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK48~1-2]: %LIGHT_GRAY%%SK48%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK48>2]: %ORANGE%+%YELLOW%%SK48%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK48>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK47>0 SORCERESS]: %SAGE%fba%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK47>0 !SORCERESS]: %DARK_GREEN%fba%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK47~1-2]: %LIGHT_GRAY%%SK47%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK47>2]: %ORANGE%+%YELLOW%%SK47%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK47>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK46>0 SORCERESS]: %SAGE%bze%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK46>0 !SORCERESS]: %DARK_GREEN%bze%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK46~1-2]: %LIGHT_GRAY%%SK46%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK46>2]: %ORANGE%+%YELLOW%%SK46%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK46>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK45>0 SORCERESS]: %SAGE%ibl%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK45>0 !SORCERESS]: %DARK_GREEN%ibl%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK45~1-2]: %LIGHT_GRAY%%SK45%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK45>2]: %ORANGE%+%YELLOW%%SK45%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK45>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK44>0 SORCERESS]: %SAGE%fno%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK44>0 !SORCERESS]: %DARK_GREEN%fno%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK44~1-2]: %LIGHT_GRAY%%SK44%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK44>2]: %ORANGE%+%YELLOW%%SK44%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK44>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK43>0 SORCERESS]: %SAGE%tlk%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK43>0 !SORCERESS]: %DARK_GREEN%tlk%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK43~1-2]: %LIGHT_GRAY%%SK43%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK43>2]: %ORANGE%+%YELLOW%%SK43%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK43>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK42>0 SORCERESS]: %SAGE%stf%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK42>0 !SORCERESS]: %DARK_GREEN%stf%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK42~1-2]: %LIGHT_GRAY%%SK42%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK42>2]: %ORANGE%+%YELLOW%%SK42%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK42>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK41>0 SORCERESS]: %SAGE%inf%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK41>0 !SORCERESS]: %DARK_GREEN%inf%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK41~1-2]: %LIGHT_GRAY%%SK41%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK41>2]: %ORANGE%+%YELLOW%%SK41%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK41>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK40>0 SORCERESS]: %SAGE%cen%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK40>0 !SORCERESS]: %DARK_GREEN%cen%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK40~1-2]: %LIGHT_GRAY%%SK40%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK40>2]: %ORANGE%+%YELLOW%%SK40%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK40>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK39>0 SORCERESS]: %SAGE%ibo%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK39>0 !SORCERESS]: %DARK_GREEN%ibo%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK39~1-2]: %LIGHT_GRAY%%SK39%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK39>2]: %ORANGE%+%YELLOW%%SK39%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK39>0 (SK36>0 OR SK37>0 OR SK38>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK38>0 SORCERESS]: %SAGE%chb%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK38>0 !SORCERESS]: %DARK_GREEN%chb%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK38~1-2]: %LIGHT_GRAY%%SK38%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK38>2]: %ORANGE%+%YELLOW%%SK38%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK38>0 (SK36>0 OR SK37>0)]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK37>0 SORCERESS]: %SAGE%wrm%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK37>0 !SORCERESS]: %DARK_GREEN%wrm%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK37~1-2]: %LIGHT_GRAY%%SK37%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK37>2]: %ORANGE%+%YELLOW%%SK37%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK37>0 SK36>0]: %CONTINUE%%BLACK%|%NAME%
ItemDisplay[NMAG !RW SK36>0 SORCERESS]: %SAGE%fbo%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK36>0 !SORCERESS]: %DARK_GREEN%fbo%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK36~1-2]: %LIGHT_GRAY%%SK36%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK36>2]: %ORANGE%+%YELLOW%%SK36%%NAME%%CONTINUE%
//STAFFMODS Closer
ItemDisplay[(NMAG !RW AMASTAFF) AND (EDARMOR OR EDWEAPON)]: %GRAY%|%NAME%%CONTINUE%
//Show me number of sockets of every socketed item
ItemDisplay[SOCK>0]: %NAME% %TAN%[%WHITE%%SOCKETS%%TAN%]%CONTINUE%
//Armors ED TAG
ItemDisplay[EDARMOR]: %BLUE%%ED%%%NAME%%CONTINUE%
//Weapons ED TAG
ItemDisplay[EDWEAPON]: %RED%%ED%%%NAME%%CONTINUE%
//Closer ALL NMAG MODS IN ONE BRACKET
ItemDisplay[ETH OR (DIN NMAG !RW RES>0) OR (DIN NMAG !RW EDAM>0) OR ((AMASTAFF OR NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF) NMAG !RW) OR EDARMOR OR EDWEAPON]: %GRAY%[%NAME%%CONTINUE%
//Health & Mana & Rejuvenation Potions
ItemDisplay[rvl]: %WHITE%Full Rejuv{%WHITE%Full Rejuvenation Potion}%CONTINUE%
ItemDisplay[rvs]: %WHITE%Small Rejuv{%PURPLE%r %WHITE%35%, Perf %YELLOW%O%WHITE%, %BLUE%Ring %WHITE%= Light Res %BLUE%Ring%NL%%WHITE%3x%PURPLE%r %WHITE%35% = %PURPLE%R%WHITE% Full%NL%%TAN% Note%WHITE%: Crafting Recipes:%NL%Rejuvenation Potion}%CONTINUE%
ItemDisplay[rvs FILTLVL>6]: {%NAME%}%CONTINUE%
ItemDisplay[hp5]: %WHITE%Super Healing{%WHITE%Super Healing Potion}%CONTINUE%
ItemDisplay[mp5]: %WHITE%Super Mana{%WHITE%Super Mana Potion}%CONTINUE%
ItemDisplay[hp1]: %WHITE%minor Healing{%WHITE%Minor Healing Potion}%CONTINUE%
ItemDisplay[hp2]: %WHITE%light Healing{%WHITE%Light Healing Potion}%CONTINUE%
ItemDisplay[hp3]: %WHITE%Healing{%WHITE%Healing Potion}%CONTINUE%
ItemDisplay[hp4]: %WHITE%great Healing{%WHITE%Greater Healing Potion}%CONTINUE%
ItemDisplay[mp1]: %WHITE%minor Mana{%WHITE%Minor Mana Potion}%CONTINUE%
ItemDisplay[mp2]: %WHITE%light Mana{%WHITE%Light Mana Potion}%CONTINUE%
ItemDisplay[mp3]: %WHITE%Mana{%WHITE%Mana Potion}%CONTINUE%
ItemDisplay[mp4]: %WHITE%great Mana{%WHITE%Greater Mana Potion}%CONTINUE%
ItemDisplay[(hp1 OR hp2 OR hp3 OR mp1 OR mp2 OR mp3) ((FILTLVL>0 DIFF>0) OR (FILTLVL=4 OR FILTLVL>5)) !SHOP]: {%NAME%}
ItemDisplay[(hp4 OR mp4) ((FILTLVL>0 DIFF>1) OR (FILTLVL=4 OR FILTLVL>5)) !SHOP]: {%NAME%}
ItemDisplay[(hp5 OR mp5) (FILTLVL=4 OR FILTLVL>5) !SHOP]: {%NAME%}
//Utilites
ItemDisplay[tsc]: %WHITE%tp scroll{%RED%Warning%WHITE%: You gonna lose socketed Runes/Gems/Jewels%NL%Socketed Item, %BLUE%* %GRAY%tp %WHITE%scroll, %ORANGE%Hel%NL%%TAN%Note%WHITE%: To remove Runes/Gems/Jewels from Item:%NL%Scroll of Town Portal}%CONTINUE%
ItemDisplay[isc]: %WHITE%id scroll{%WHITE%Scroll of Identify}%CONTINUE%
ItemDisplay[vps]: %WHITE%Stamina{%GRAY%(time stack)%NL%%WHITE%Gives infinite stamina for 30s%NL%%TAN%Note%WHITE%: Instantly restores stamina%NL%Stamina Potion}%CONTINUE%
ItemDisplay[wms]: %WHITE%Thawing{%GREEN%!%WHITE%thaw, Perf %BLUE%O%WHITE%, %BLUE%Ring %WHITE%= Cold Res %BLUE%Ring%NL%%GRAY%(time stack)%NL%%WHITE%Gives +25 Cold Res for 30s%NL%%TAN%Note%WHITE%: Instantly thaws character%NL%Thawing Potion}%CONTINUE%
ItemDisplay[(tsc OR isc OR vps OR wms) FILTLVL>0 (CLVL>30 OR FILTLVL>4) !SHOP]: {%NAME%}%CONTINUE%
ItemDisplay[yps]: %WHITE%Antidote{%GREEN%!%WHITE%ant, Perf %GREEN%O%WHITE%, %BLUE%Ring %WHITE%= Psn Res %BLUE%Ring%NL%%GRAY%(time stack)%NL%%WHITE%Gives +25 Psn Res for 30s%NL%%TAN%Note%WHITE%: Instantly cures poison%NL%Antidote Potion}
//keys
ItemDisplay[key]: %GRAY%key%CONTINUE%
//keys description in inventory
ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%TAN%Pro-Tip%WHITE%: You can buy many}%CONTINUE%
ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%ORANGE%Crafting %WHITE%Bases from Vendors%NL%%NAME%}%CONTINUE%
ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%WHITE%PD2 %GRAY%"%TAN%Settings%GRAY%" %WHITE%menu available in classic D2 settings%NL%%NL%%NAME%}%CONTINUE%
ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%WHITE%Type %GRAY%"%TAN%.help%GRAY%" %WHITE%on chat to list useful commands%NL%%NAME%}%CONTINUE%
ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%TAN%Note%WHITE%: RuneWords %ORANGE%Recipes %WHITE%Avaliable at Quantity 1-17%NL%%NL%%NAME%}%CONTINUE%
ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%GRAY%[A-E]%WHITE%: 1-5 %GRAY%[F-J]%WHITE%: 5-8 %GRAY%[K-O]%WHITE%: 8-11 %GRAY%[P-T]%WHITE%: 11-15 %GRAY%[U-Z]%WHITE%: 15-17%NL%%NAME%}%CONTINUE%
ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%ORANGE%Crafting %WHITE%Guaranteed Stats Avaliable at Quantity 18-24%NL%%NAME%}%CONTINUE%
ItemDisplay[key (TOWN OR MAPID>132)]: %NAME%{%CORAL%Pathfinding%WHITE%/%TEAL%Map Reading %WHITE%Tips available outside Town%NL%%NL%%NAME%}%CONTINUE%
//keys description in SHOP
ItemDisplay[key SHOP]: %NAME%{%TAN%Note%WHITE%: Key stack descriptions in your inventory}%CONTINUE%
ItemDisplay[key SHOP]: %NAME%{%WHITE%contain a lot of useful information.%NL%%NAME%}%CONTINUE%
ItemDisplay[key SHOP]: %NAME%{%CORAL%Be sure to check them out!%NL%%NAME%}%CONTINUE%
//
ItemDisplay[key QTY~1-19 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: RuneWords Recipes:}%CONTINUE%
//
ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Ancient's Pledge%WHITE%: %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Tal%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Asylum%WHITE%: %ORANGE%Gul %LIGHT_GRAY%+ %ORANGE%Cham %LIGHT_GRAY%+ %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Um%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Beast%WHITE%: %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Lum%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Black%WHITE%: %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Io %LIGHT_GRAY%+ %ORANGE%Nef%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Bone%WHITE%: %ORANGE%Sol %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Um%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Bramble%WHITE%: %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Ohm %LIGHT_GRAY%+ %ORANGE%Sur %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Brand%WHITE%: %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Gul%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Breath of the Dying%WHITE%: %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Eld %LIGHT_GRAY%+ %ORANGE%Zod %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Call to Arms%WHITE%: %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Ist %LIGHT_GRAY%+ %ORANGE%Ohm%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Chains of Honor%WHITE%: %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Ist%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Chaos%WHITE%: %ORANGE%Fal %LIGHT_GRAY%+ %ORANGE%Ohm %LIGHT_GRAY%+ %ORANGE%Um%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=2 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Crescent Moon%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=3 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Death%WHITE%: %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Gul%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=3 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Delirium%WHITE%: %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Ist %LIGHT_GRAY%+ %ORANGE%Io%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=3 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Destruction%WHITE%: %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Ko%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=3 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Dominion%WHITE%: %ORANGE%Cham %LIGHT_GRAY%+ %ORANGE%Ohm%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=3 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Doom%WHITE%: %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%Ohm %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Cham%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=3 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Dragon%WHITE%: %ORANGE%Sur %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Sol%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=4 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Dream%WHITE%: %ORANGE%Io %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Pul%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=4 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Duress%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Thul%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=4 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Edge%WHITE%: %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Amn%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=4 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Enigma%WHITE%: %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Ber%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=4 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Enlightenment%WHITE%: %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Sol%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=4 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Epiphany%WHITE%: %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Ist%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=5 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Eternity%WHITE%: %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Ist %LIGHT_GRAY%+ %ORANGE%Sol %LIGHT_GRAY%+ %ORANGE%Sur%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=5 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Exile%WHITE%: %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Ohm %LIGHT_GRAY%+ %ORANGE%Ist %LIGHT_GRAY%+ %ORANGE%Dol%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=5 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Faith%WHITE%: %ORANGE%Ohm %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Eld%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=5 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Famine%WHITE%: %ORANGE%Fal %LIGHT_GRAY%+ %ORANGE%Ohm %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Jah%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=5 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Ferocity%WHITE%: %ORANGE%Zod %LIGHT_GRAY%+ %ORANGE%Cham %LIGHT_GRAY%+ %ORANGE%Shael%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=5 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Flickering Flame%WHITE%: %ORANGE%Nef %LIGHT_GRAY%+ %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Vex%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=6 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Fortitude%WHITE%: %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Sol %LIGHT_GRAY%+ %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Lo%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=6 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Fury%WHITE%: %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Gul %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=6 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Gloom%WHITE%: %ORANGE%Fal %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Pul%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=6 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Grief%WHITE%: %ORANGE%Eth %LIGHT_GRAY%+ %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Ral%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=6 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Hand of Justice%WHITE%: %ORANGE%Sur %LIGHT_GRAY%+ %ORANGE%Cham %LIGHT_GRAY%+ %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Lo%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=6 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Harmony%WHITE%: %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Sol %LIGHT_GRAY%+ %ORANGE%Ko%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=7 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Heart of the Oak%WHITE%: %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Thul%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=7 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Holy Thunder%WHITE%: %ORANGE%Eth %LIGHT_GRAY%+ %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Tal%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=7 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Honor%WHITE%: %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%Sol%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=7 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Hustle%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Eld%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=7 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Ice%WHITE%: %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Lo%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=7 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Infinity%WHITE%: %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Ist%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=8 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Innocence%WHITE%: %ORANGE%Gul %LIGHT_GRAY%+ %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Zod %LIGHT_GRAY%+ %ORANGE%Hel%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=8 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Insight%WHITE%: %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Sol%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=8 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%King's Grace%WHITE%: %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Thul%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=8 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Kingslayer%WHITE%: %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Gul %LIGHT_GRAY%+ %ORANGE%Fal%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=8 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Last Wish%WHITE%: %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Sur %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Ber%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=8 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Lawbringer%WHITE%: %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Ko%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=9 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Leaf%WHITE%: %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%Ral%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=9 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Lionheart%WHITE%: %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%Lum %LIGHT_GRAY%+ %ORANGE%Fal%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=9 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Lore%WHITE%: %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Sol%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=9 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Loyalty%WHITE%: %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%Dol%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=9 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Malice%WHITE%: %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=9 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Melody%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Nef%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=10 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Memory%WHITE%: %ORANGE%Lum %LIGHT_GRAY%+ %ORANGE%Io %LIGHT_GRAY%+ %ORANGE%Sol %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=10 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Mist%WHITE%: %ORANGE%Cham %LIGHT_GRAY%+ %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Gul %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Ith%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=10 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Myth%WHITE%: %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Nef%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=10 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Nadir%WHITE%: %ORANGE%Nef %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=10 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Neophyte%WHITE%: %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=10 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Oath%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Lum%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=11 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Obedience%WHITE%: %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Eth %LIGHT_GRAY%+ %ORANGE%Fal%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=11 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Obsession%WHITE%: %ORANGE%Zod %LIGHT_GRAY%+ %ORANGE%Ist %LIGHT_GRAY%+ %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Lum %LIGHT_GRAY%+ %ORANGE%Io %LIGHT_GRAY%+ %ORANGE%Nef%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=11 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Passion%WHITE%: %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Eld %LIGHT_GRAY%+ %ORANGE%Lem%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=11 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Pattern%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=11 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Peace%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Amn%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=11 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Phoenix%WHITE%: %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Jah%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=12 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Plague%WHITE%: %ORANGE%Cham %LIGHT_GRAY%+ %ORANGE%Fal %LIGHT_GRAY%+ %ORANGE%Um%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=12 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Pride%WHITE%: %ORANGE%Cham %LIGHT_GRAY%+ %ORANGE%Sur %LIGHT_GRAY%+ %ORANGE%Io %LIGHT_GRAY%+ %ORANGE%Lo%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=12 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Principle%WHITE%: %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Gul %LIGHT_GRAY%+ %ORANGE%Eld%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=12 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Prudence%WHITE%: %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=12 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Purity%WHITE%: %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Eth %LIGHT_GRAY%+ %ORANGE%Thul%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=12 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Radiance%WHITE%: %ORANGE%Nef %LIGHT_GRAY%+ %ORANGE%Sol %LIGHT_GRAY%+ %ORANGE%Ith%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Rain%WHITE%: %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Mal %LIGHT_GRAY%+ %ORANGE%Ith%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Rampage%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Rapture%WHITE%: %ORANGE%Vex %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Lo %LIGHT_GRAY%+ %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Mal%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Rhyme%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Rift%WHITE%: %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Gul%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=13 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Sanctuary%WHITE%: %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Mal%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Shattered Wall%WHITE%: %ORANGE%Zod %LIGHT_GRAY%+ %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Ral %LIGHT_GRAY%+ %ORANGE%Cham%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Silence%WHITE%: %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Eld %LIGHT_GRAY%+ %ORANGE%Hel %LIGHT_GRAY%+ %ORANGE%Ist %LIGHT_GRAY%+ %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%Vex%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Smoke%WHITE%: %ORANGE%Nef %LIGHT_GRAY%+ %ORANGE%Lum%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Spirit%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Amn%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Splendor%WHITE%: %ORANGE%Eth %LIGHT_GRAY%+ %ORANGE%Lum%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=14 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Stealth%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Steel%WHITE%: %ORANGE%Tir %LIGHT_GRAY%+ %ORANGE%El%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Stone%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Um %LIGHT_GRAY%+ %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Lum%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Strength%WHITE%: %ORANGE%Amn %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Treachery%WHITE%: %ORANGE%Shael %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Lem%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Unbending Will%WHITE%: %ORANGE%Fal %LIGHT_GRAY%+ %ORANGE%Io %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Eld %LIGHT_GRAY%+ %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Hel%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=15 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Venom%WHITE%: %ORANGE%Tal %LIGHT_GRAY%+ %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Mal%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Voice of Reason%WHITE%: %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%El %LIGHT_GRAY%+ %ORANGE%Eld%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Wealth%WHITE%: %ORANGE%Lem %LIGHT_GRAY%+ %ORANGE%Ko %LIGHT_GRAY%+ %ORANGE%Tir%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%White%WHITE%: %ORANGE%Dol %LIGHT_GRAY%+ %ORANGE%Io%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Wind%WHITE%: %ORANGE%Sur %LIGHT_GRAY%+ %ORANGE%El%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Wisdom%WHITE%: %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Ith %LIGHT_GRAY%+ %ORANGE%Eld%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Wrath%WHITE%: %ORANGE%Pul %LIGHT_GRAY%+ %ORANGE%Lum %LIGHT_GRAY%+ %ORANGE%Ber %LIGHT_GRAY%+ %ORANGE%Mal%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Zenith%WHITE%: %ORANGE%Jah %LIGHT_GRAY%+ %ORANGE%Zod %LIGHT_GRAY%+ %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Thul %LIGHT_GRAY%+ %ORANGE%Ral%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%GRAY%Zephyr%WHITE%: %ORANGE%Ort %LIGHT_GRAY%+ %ORANGE%Eth%NL%%NAME%}%CONTINUE%
//
ItemDisplay[key QTY=1 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Quantity: %TAN%+1 %WHITE%:Next Page%NL%%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY~2-16 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Previous Page: %TAN%-1 %WHITE%:Quantity: %TAN%+1 %WHITE%:Next Page%NL%%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=17 (TOWN OR MAPID>132) !SHOP]: %NAME%{%WHITE%Previous Page: %TAN%-1 %WHITE%:Quantity%NL%%NL%%NAME%}%CONTINUE%
//
//Craft Infusions
ItemDisplay[(crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp)]: %NAME%{%TAN%Note%WHITE%: Guaranteed:}%CONTINUE%
//keys and Craft Infusions Descriptions
ItemDisplay[key QTY=18 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: Blood %ORANGE%[%RED%O%ORANGE%]%WHITE%:}%CONTINUE%
ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Amulet: 10% FRW, [3-6] LPK, [10-20] Life%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Ring: [5-10] Str, [1-3]% LL, [10-20] Life%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Belt: [10-20]% Open Wounds, [3-6]% LL, [10-20] Life%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Gloves: [5-10]% Crushing Blow, [2-4]% LL, [10-20] Life%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Boots: [15-30] Rep Life, [2-4]% LL, [10-20] Life%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Helm: [10-20]% Crushing Blow, [2-4]% LL, [10-20] Life%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Chest: [3-6] LPK, [3-6]% LL, [20-40] Life%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Shield: [10-20]% Block, [3-6]% LL, [10-20] Life%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=18 (TOWN OR MAPID>132) !SHOP) OR crfb]: %NAME%{Weapon: [50-80]% ED, [3-6]% LL, [10-20] Life%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=19 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: Caster %ORANGE%[%PURPLE%O%ORANGE%]%WHITE%:}%CONTINUE%
ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Amulet: [5-10]% FCR, [4-10]% Regen Mana, [10-20] Mana%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Ring: [5-10] Energy, [1-2] MPK, [10-20] Mana%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Belt: 10% FCR, [4-10]% Regen Mana, [10-20] Mana%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Gloves: [5-10]% FCR, [1-3] MPK, [10-20] Mana%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Boots: [5-10]% Max Mana, [4-10]% Regen Mana, [10-20] Mana%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Helm: [5-10]% FCR, [4-10]% Regen Mana, [10-20] Mana%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Chest: [5-10]% FCR, [2-6] MPK, [20-30] Mana%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Shield: [10-20]% Block, [5-10]% FCR, [20-30] Mana%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=19 (TOWN OR MAPID>132) !SHOP) OR crfc]: %NAME%{Weapon: 1 to All Skills, [10-20]% FCR, [10-20] Mana%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=20 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: Safety %ORANGE%[%GREEN%O%ORANGE%]%WHITE%:}%CONTINUE%
ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Amulet: 10% Block, [4-7] M&PDR%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Ring: [5-10] Vit, [2-5] M&PDR%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Belt: [10-30]% Defense, [10-20]% Psn Res, [2-5] M&PDR%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Gloves: [10-30]% Defense, [10-20]% Cold Res, [2-5] M&PDR%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Boots: [20-60]% Defense, [10-20]% Fire Res, [2-5] M&PDR%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Helm: [20-60]% Defense, [10-20]% Light Res, [5-10]% PDR%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Chest: [20-60]% Defense, [5-10]% PDR, [100-150] Def vs Melee%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Shield: [20-60]% Defense, [5-10]% PDR, [100-150] Def vs Melee%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=20 (TOWN OR MAPID>132) !SHOP) OR crfs]: %NAME%{Weapon: [50-80]% ED, Knockback, [2-5] M&PDR%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=21 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: Hitpower %ORANGE%[%BLUE%O%ORANGE%]%WHITE%:}%CONTINUE%
ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Amulet: [150-250] AR, [10-20]% FHR%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Ring: [5-10] Dex, [2-4] Max Dmg%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Belt: [5-10]% Dmg Taken as Mana, [10-20]% FHR%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Gloves: Knockback, -[10-20]% Target Defense%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Boots: [60-120] Def vs Melee, [10-20]% FHR%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Helm: [100-200] AR, [10-20]% FHR%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Chest: [25-50]% Defense, [30-40]% FHR%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Shield: [10-20]% Block, [20-30]% FBR%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=21 (TOWN OR MAPID>132) !SHOP) OR crfh]: %NAME%{Weapon: [50-80]% ED, -[10-20]% Target Defense%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=22 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: Vampiric %ORANGE%[%GRAY%O%ORANGE%]%WHITE%:}%CONTINUE%
ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Amulet: [10-20]% Curse D. R., [3-6]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Ring: [10-20]% PLR, [1-3]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Belt: [10-20]% PLR, [3-6]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Gloves: [5-10]% Deadly Strike, [2-4]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Boots: [10-20]% PLR, [2-4]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Helm: [10-20]% Deadly Strike, [2-4]% ML, [5-10] R.Life%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Chest: [3-6]% ML, [5-10] R.Life, [20-30]% PLR%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Shield: [10-20]% Block, [3-6]% ML, [20-30]% PLR%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=22 (TOWN OR MAPID>132) !SHOP) OR crfv]: %NAME%{Weapon: [100-140]% Dmg to Demon/Undead, [3-6]% ML, [10-15] R.Life%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=23 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: Bountiful %ORANGE%[%YELLOW%O%ORANGE%]%WHITE%:}%CONTINUE%
ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Amulet: [10-20] Vit, [20-30]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Ring: [5-10] Vit, [10-20]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Belt: [25-50]% Defense, [20-30]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Gloves: [25-50]% Defense, [15-25]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Boots: [25-50]% Defense, [15-25]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Helm: [25-50]% Defense, [20-30]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Chest: [25-50]% Defense, [20-30]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Shield: [10-20]% Block, [20-30]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=23 (TOWN OR MAPID>132) !SHOP) OR crfu]: %NAME%{Weapon: 1 to All Skills, [20-30]% MF, [1-3] L.Radius%NL%%NAME%}%CONTINUE%
ItemDisplay[key QTY=24 (TOWN OR MAPID>132) !SHOP]: %NAME%{%TAN%Note%WHITE%: Brilliant %ORANGE%[%WHITE%O%ORANGE%]%WHITE%:}%CONTINUE%
ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Amulet: [5-15]% All Res, [100-150] Def vs Missle, [4-8] All Atrb%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Ring: [3-5]% All Res, [50-100] Def vs Missle, H. F. D.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Belt: [5-10]% IAS, [25-50]% Defense, H. F. D.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Gloves: [5-10]% IAS, [10-20]% AR, [25-50]% Defense%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Boots: 10% FRW, [100-150] Def vs Missle, H. F. D.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Helm: [5-10]% IAS, [25-50]% Defense, H. F. D.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Chest: [5-10]% All Res, [10-20]% Block, [25-50]% Defense%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Shield: [5-10]% All Res, [10-20]% Block, H. F. D.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key QTY=24 (TOWN OR MAPID>132) !SHOP) OR crfp]: %NAME%{Weapon: [20-40]% ED, 20% IAS, [50-100] AR%NL%%NAME%}%CONTINUE%
//
//Map Reading Notes on keys stack:
ItemDisplay[(key OR rkey) !TOWN MAPID~1-132]: %NAME%{%TAN%Note%WHITE%: Pathfinding/Map Reading Tips:%NAME%}%CONTINUE%
//MAPID=1 : Rogue Encampment
//MAPID=2 : Blood Moor
ItemDisplay[(key OR rkey) !TOWN MAPID=2]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Blood Moor %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=2]: %NAME%{%WHITE%The %CORAL%Den of Evil %WHITE%is usually just outside the Town, often branching off the main road.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=2]: %NAME%{%WHITE%Drop a Town Portal at the fork or cave, then head to the %CORAL%Cold Plains %TEAL%Waypoint%WHITE%.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=2]: %NAME%{%WHITE%This saves walking back after clearing the Den.%NL%%NAME%}%CONTINUE%
//MAPID=3 : Cold Plains
ItemDisplay[(key OR rkey) !TOWN MAPID=3]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Cold Plains %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=3]: %NAME%{%TEAL%Waypoint %WHITE%is just at the cornered entrance from %CORAL%Blood Moor%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=3]: %NAME%{%CORAL%Burial Grounds %WHITE%road-connected in one of the 3 far corners.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=3]: %NAME%{%CORAL%Stony Fields %WHITE%road-connected at the center of an edge.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=3]: %NAME%{%GRAY%(Entrances can't be on the same edge)%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=3]: %NAME%{%WHITE%Road forks and leads to %CORAL%Cave%WHITE%. %GOLD%Bishibosh %WHITE%is located randomly.%NL%%NAME%}%CONTINUE%
//MAPID=4 : Stony Field
ItemDisplay[(key OR rkey) !TOWN MAPID=4]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Stony Field %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=4]: %NAME%{%WHITE%Road will lead you to %CORAL%Underground Passage%WHITE%.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=4]: %NAME%{%CORAL%Cairn Stones%WHITE%/%GOLD%Rakanishu %WHITE%are always next to the road.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=4]: %NAME%{%TEAL%Waypoint %WHITE%and %GOLD%Moldy Tome %WHITE%are located randomly.%NL%%NAME%}%CONTINUE%
//MAPID=5 : Dark Wood
ItemDisplay[(key OR rkey) !TOWN MAPID=5]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Dark Wood %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=5]: %NAME%{%CORAL%Black Marsh %WHITE%on one of the edges road-connected.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=5]: %NAME%{%TEAL%Waypoint %WHITE%and %GOLD%Tree of Inifuss %WHITE%are located randomly.%NL%%NAME%}%CONTINUE%
//MAPID=6 : Black Marsh
ItemDisplay[(key OR rkey) !TOWN MAPID=6]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Black Marsh %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=6]: %NAME%{%CORAL%Tamoe Highlands %WHITE%road-connected on other edge then %CORAL%Dark Wood.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=6]: %NAME%{%WHITE%Road forks and leads into %CORAL%Hole%WHITE%.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=6]: %NAME%{%GRAY%(Tamoe Highlands exit is never on Bottom-Left!)%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=6]: %NAME%{%TEAL%Waypoint %WHITE%and %GOLD%The Forgotten Tower %WHITE%are located randomly.%NL%%NAME%}%CONTINUE%
//MAPID=7 : Tamoe Highland
ItemDisplay[(key OR rkey) !TOWN MAPID=7]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Tamoe Highland %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=7]: %NAME%{%WHITE%Entrance from %CORAL%Dark Wood %WHITE%on one edge road-connected with%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=7]: %NAME%{%CORAL%Monastery Gate %WHITE%which is always at Top-Right edge%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=7]: %NAME%{%WHITE%Road forks and leads into %CORAL%Pit%WHITE%.%NL%%NAME%}%CONTINUE%
//MAPID=8 : Den of Evil
ItemDisplay[(key OR rkey) !TOWN MAPID=8]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Den of Evil %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
//MAPID=9 : Cave Level 1
ItemDisplay[(key OR rkey) !TOWN MAPID=9]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Cave Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=9]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: Coldcrow %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=10 : Underground Passage Level 1
ItemDisplay[(key OR rkey) !TOWN MAPID=10]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Underground Passage Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=10]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: Dark Wood %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=11 : Hole Level 1
ItemDisplay[(key OR rkey) !TOWN MAPID=11]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Hole Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=11]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=12 : Pit Level 1
ItemDisplay[(key OR rkey) !TOWN MAPID=12]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Pit Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=12]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=13 : Cave Level 2
ItemDisplay[(key OR rkey) !TOWN MAPID=13]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Cave Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
//MAPID=14 : Underground Passage Level 2
ItemDisplay[(key OR rkey) !TOWN MAPID=14]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Underground Passage Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
//MAPID=15 : Hole Level 2
ItemDisplay[(key OR rkey) !TOWN MAPID=15]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Hole Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
//MAPID=16 : Pit Level 2
ItemDisplay[(key OR rkey) !TOWN MAPID=16]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Pit Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
//MAPID=17 : Burial Grounds
ItemDisplay[(key OR rkey) !TOWN MAPID=17]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Burial Grounds %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
//MAPID=18 : Crypt
ItemDisplay[(key OR rkey) !TOWN MAPID=18]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Crypt %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=18]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Golden Chest/Bonebreaker %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=19 : Mausoleum
ItemDisplay[(key OR rkey) !TOWN MAPID=19]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Mausoleum %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=19]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Golden Chest %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=20 : Forgotten Tower
ItemDisplay[(key OR rkey) !TOWN MAPID=20]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Forgotten Tower %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
//MAPID=21 : Tower Cellar Level 1
ItemDisplay[(key OR rkey) !TOWN MAPID=21]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Tower Cellar Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=21]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=22 : Tower Cellar Level 2
ItemDisplay[(key OR rkey) !TOWN MAPID=22]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Tower Cellar Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=22]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=23 : Tower Cellar Level 3
ItemDisplay[(key OR rkey) !TOWN MAPID=23]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Tower Cellar Level 3 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=23]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=24 : Tower Cellar Level 4
ItemDisplay[(key OR rkey) !TOWN MAPID=24]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Tower Cellar Level 4 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=24]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=25 : Tower Cellar Level 5
ItemDisplay[(key OR rkey) !TOWN MAPID=25]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Tower Cellar Level 5 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
//MAPID=26 : Monastery Gate
ItemDisplay[(key OR rkey) !TOWN MAPID=26]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Monastery Gate %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
//MAPID=27 : Outer Cloister
ItemDisplay[(key OR rkey) !TOWN MAPID=27]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Outer Cloister %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=27]: %NAME%{%TEAL%Waypoint%WHITE%: Left side of Square | %CORAL%Barracks%WHITE%: Bottom-Right%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=27]: %NAME%{%TEAL%Waypoint%WHITE%: Right side of Square with Bushes in center | %CORAL%Barracks%WHITE%: Top-Right%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=27]: %NAME%{%TEAL%Waypoint%WHITE%: Right side of Square with Fountain in center | %CORAL%Barracks%WHITE%: Top-Left%NL%%NAME%}%CONTINUE%
//MAPID=28 : Barracks
ItemDisplay[(key OR rkey) !TOWN MAPID=28]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Barracks %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=28]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Jail/Malus%GRAY%* %BLUE%Straight%WHITE%: Jail/Malus%GRAY%* %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=28]: %NAME%{%GRAY%(*Jail/Malus are located in Left and Straight Lines randomly)%NL%%NL%%NAME%}%CONTINUE%
//MAPID=29 : Jail Level 1
ItemDisplay[(key OR rkey) !TOWN MAPID=29]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Jail Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=29]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Waypoint %BLUE%Straight%WHITE%: Next Level %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=29]: %NAME%{%WHITE%from %TEAL%Waypoint%WHITE%: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: Barracks%NL%%NAME%}%CONTINUE%
//MAPID=30 : Jail Level 2
ItemDisplay[(key OR rkey) !TOWN MAPID=30]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Jail Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=30]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Pitspawn Fouldog %BLUE%Straight%WHITE%: Next Level %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=31 : Jail Level 3
ItemDisplay[(key OR rkey) !TOWN MAPID=31]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Jail Level 3 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=31]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Inner Cloister %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=32 : Inner Cloister
ItemDisplay[(key OR rkey) !TOWN MAPID=32]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Inner Cloister %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
//MAPID=33 : Cathedral
ItemDisplay[(key OR rkey) !TOWN MAPID=33]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Cathedral %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
//MAPID=34 : Catacombs Level 1
ItemDisplay[(key OR rkey) !TOWN MAPID=34]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Catacombs Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Random%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=34]: %NAME%{%WHITE%Catacombs has no reliable pattern.%NL%%NAME%}%CONTINUE%
//MAPID=35 : Catacombs Level 2
ItemDisplay[(key OR rkey) !TOWN MAPID=35]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Catacombs Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based/Random%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=35]: %NAME%{%WHITE%from Entrance: Random%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=35]: %NAME%{%WHITE%from %TEAL%Waypoint%WHITE%: %YELLOW%Left%WHITE%: - %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: Next Level%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=35]: %NAME%{%WHITE%Catacombs has no reliable pattern, but:%NL%%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=35]: %NAME%{%WHITE%Once you will find WP, Next Level should be towards Right%NL%%NAME%}%CONTINUE%
//MAPID=36 : Catacombs Level 3
ItemDisplay[(key OR rkey) !TOWN MAPID=36]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Catacombs Level 3 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Random%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=36]: %NAME%{%WHITE%Catacombs has no reliable pattern.%NL%%NAME%}%CONTINUE%
//MAPID=37 : Catacombs Level 4
ItemDisplay[(key OR rkey) !TOWN MAPID=37]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Catacombs Level 4 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
//MAPID=38 : Tristram
ItemDisplay[(key OR rkey) !TOWN MAPID=38]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Tristram %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
//MAPID=39 : Moo Moo Farm (Cows)
ItemDisplay[(key OR rkey) !TOWN MAPID=39]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Moo Moo Farm (Cows) %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
//MAPID=40 : Lut Gholein
//MAPID=41 : Rocky Waste
ItemDisplay[(key OR rkey) !TOWN MAPID=41]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Rocky Waste %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=41]: %NAME%{%WHITE%Square shaped border with possible Entrances in corners.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=41]: %NAME%{%GRAY%(Corner need to be full-fledged to has Entrance)%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=41]: %NAME%{%CORAL%Dry Hills %WHITE%and %CORAL%Lut Gholein %WHITE%can be at the same corner!%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=41]: %NAME%{%CORAL%Stony Tomb %WHITE%is located randomly.%NL%%NAME%}%CONTINUE%
//MAPID=42 : Dry Hills
ItemDisplay[(key OR rkey) !TOWN MAPID=42]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Dry Hills %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=42]: %NAME%{%WHITE%Square shaped border with possible Entrances in corners.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=42]: %NAME%{%GRAY%(Corner need to be full-fledged to has Entrance)%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=42]: %NAME%{%CORAL%Far Oasis %WHITE%and %CORAL%Rocky Waste %WHITE%can be at the same corner!%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=42]: %NAME%{%TEAL%Waypoint %WHITE%and %GOLD%Halls of the Dead %WHITE%are located randomly.%NL%%NAME%}%CONTINUE%
//MAPID=43 : Far Oasis
ItemDisplay[(key OR rkey) !TOWN MAPID=43]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Far Oasis %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=43]: %NAME%{%WHITE%Square shaped border with possible Entrances in corners.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=43]: %NAME%{%GRAY%(Corner need to be full-fledged to has Entrance)%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=43]: %NAME%{%CORAL%Lost City %WHITE%and %CORAL%Dry Hills %WHITE%can be at the same corner!%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=43]: %NAME%{%TEAL%Waypoint %WHITE%and %GOLD%Maggot Lair %WHITE%are located randomly.%NL%%NAME%}%CONTINUE%
//MAPID=44 : Lost City
ItemDisplay[(key OR rkey) !TOWN MAPID=44]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Lost City %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=44]: %NAME%{%WHITE%Square shaped border with possible Entrances in corners.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=44]: %NAME%{%GRAY%(Corner need to be full-fledged to has Entrance)%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=44]: %NAME%{%CORAL%Far Oasis %WHITE%and %CORAL%Valley of Snakes %WHITE%can be at the same corner!%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=44]: %NAME%{%TEAL%Waypoint %WHITE%and %CORAL%Ancient Tunnels %WHITE%are located randomly.%NL%%NAME%}%CONTINUE%
//MAPID=45 : Valley of Snakes
ItemDisplay[(key OR rkey) !TOWN MAPID=45]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Valley of Snakes %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
//MAPID=46 : Canyon of the Magi
ItemDisplay[(key OR rkey) !TOWN MAPID=46]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Canyon of the Magi %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=46]: %NAME%{%WHITE%Symbols Order from Left to Right:%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=46]: %NAME%{%WHITE%1. %BLUE%O %BLACK%| %WHITE%2. %BLUE%( %BLACK%| %WHITE%3. %BLUE%[] %BLACK%| %WHITE%4. %BLUE%X %BLACK%| %WHITE%5. %BLUE%V %BLACK%| %WHITE%6. %BLUE%/\ %BLACK%| %WHITE%7. %BLUE%(O%NL%%NAME%}%CONTINUE%
//MAPID=47 : Sewers Level 1 (Act 2)
ItemDisplay[(key OR rkey) !TOWN MAPID=47]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Sewers Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=47]: %NAME%{%WHITE%Next Level is located randomly, but most of the times%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=47]: %NAME%{%WHITE%You will find it somewhere close to Door at the Docks%NL%%NAME%}%CONTINUE%
//MAPID=48 : Sewers Level 2 (Act 2)
ItemDisplay[(key OR rkey) !TOWN MAPID=48]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Sewers Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=48]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Waypoint %BLUE%Straight%WHITE%: Next Level %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=48]: %NAME%{%WHITE%from %TEAL%Waypoint%WHITE%: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: Previous Level%NL%%NAME%}%CONTINUE%
//MAPID=49 : Sewers Level 3 (Act 2)
ItemDisplay[(key OR rkey) !TOWN MAPID=49]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Sewers Level 3 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=49]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Radament %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=50 : Harem Level 1
ItemDisplay[(key OR rkey) !TOWN MAPID=50]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Harem Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
//MAPID=51 : Harem Level 2
ItemDisplay[(key OR rkey) !TOWN MAPID=51]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Harem Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=51]: %NAME%{%WHITE%Do not go in diagonals, Stay on any edge.%NL%%NAME%}%CONTINUE%
//MAPID=52 : Palace Cellar Level 1
ItemDisplay[(key OR rkey) !TOWN MAPID=52]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Palace Cellar Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=52]: %NAME%{%WHITE%Do not go in diagonals, Stay on any edge.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=52]: %NAME%{%TEAL%Waypoint %WHITE%is located near-above Bottom corner.%NL%%NAME%}%CONTINUE%
//MAPID=53 : Palace Cellar Level 2
ItemDisplay[(key OR rkey) !TOWN MAPID=53]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Palace Cellar Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=53]: %NAME%{%WHITE%Do not go in diagonals, Stay on any edge.%NL%%NAME%}%CONTINUE%
//MAPID=54 : Palace Cellar Level 3
ItemDisplay[(key OR rkey) !TOWN MAPID=54]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Palace Cellar Level 3 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=54]: %NAME%{%CORAL%Arcane Sanctuary %WHITE%portal is in the middle of map.%NL%%NAME%}%CONTINUE%
//MAPID=55 : Stony Tomb Level 1
ItemDisplay[(key OR rkey) !TOWN MAPID=55]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Stony Tomb Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=55]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=56 : Halls of the Dead Level 1
ItemDisplay[(key OR rkey) !TOWN MAPID=56]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Halls of the Dead Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=56]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=57 : Halls of the Dead Level 2
ItemDisplay[(key OR rkey) !TOWN MAPID=57]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Halls of the Dead Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=57]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: Waypoint %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=57]: %NAME%{%WHITE%from %TEAL%Waypoint%WHITE%: %YELLOW%Left%WHITE%: - %BLUE%Straight%WHITE%: Previous Level %GREEN%Right%WHITE%: Next Level%NL%%NAME%}%CONTINUE%
//MAPID=58 : Claw Viper Temple Level 1
ItemDisplay[(key OR rkey) !TOWN MAPID=58]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Claw Viper Temple Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=58]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=59 : Stony Tomb Level 2
ItemDisplay[(key OR rkey) !TOWN MAPID=59]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Stony Tomb Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=59]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Golden Chest %BLUE%Straight%WHITE%: Creeping Feature %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=60 : Halls of the Dead Level 3
ItemDisplay[(key OR rkey) !TOWN MAPID=60]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Halls of the Dead Level 3 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=60]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Bloodwitch the Wild/Horadric Cube %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=61 : Claw Viper Temple Level 2
ItemDisplay[(key OR rkey) !TOWN MAPID=61]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Claw Viper Temple Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
//MAPID=62 : Maggot Lair Level 1
ItemDisplay[(key OR rkey) !TOWN MAPID=62]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Maggot Lair Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=62]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: - %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: Next Level%NL%%NAME%}%CONTINUE%
//MAPID=63 : Maggot Lair Level 2
ItemDisplay[(key OR rkey) !TOWN MAPID=63]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Maggot Lair Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=63]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: - %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: Next Level%NL%%NAME%}%CONTINUE%
//MAPID=64 : Maggot Lair Level 3
ItemDisplay[(key OR rkey) !TOWN MAPID=64]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Maggot Lair Level 3 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=64]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: - %BLUE%Straight%WHITE%: Staff of Kings %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=65 : Ancient Tunnels
ItemDisplay[(key OR rkey) !TOWN MAPID=65]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Ancient Tunnels %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=63]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Golden Chest %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=66 : Tal Rasha's Tomb - Symbol: X
ItemDisplay[(key OR rkey) !TOWN MAPID=66]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Tal Rasha's Tomb, Symbol: %BLUE%X %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=66]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Orifice/Golden Chest %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=67 : Tal Rasha's Tomb - Symbol: []
ItemDisplay[(key OR rkey) !TOWN MAPID=67]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Tal Rasha's Tomb, Symbol: %BLUE%[] %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=67]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Orifice/Golden Chest %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=68 : Tal Rasha's Tomb - Symbol: )
ItemDisplay[(key OR rkey) !TOWN MAPID=68]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Tal Rasha's Tomb, Symbol: %BLUE%( %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=68]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Orifice/Golden Chest %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=69 : Tal Rasha's Tomb - Symbol: O
ItemDisplay[(key OR rkey) !TOWN MAPID=69]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Tal Rasha's Tomb, Symbol: %BLUE%O %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=69]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Orifice/Golden Chest %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=70 : Tal Rasha's Tomb - Symbol: V
ItemDisplay[(key OR rkey) !TOWN MAPID=70]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Tal Rasha's Tomb, Symbol: %BLUE%V %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=70]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Orifice/Golden Chest %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=71 : Tal Rasha's Tomb - Symbol: /\
ItemDisplay[(key OR rkey) !TOWN MAPID=71]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Tal Rasha's Tomb, Symbol: %BLUE%/\ %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=71]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Orifice/Golden Chest %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=72 : Tal Rasha's Tomb - Symbol: (O
ItemDisplay[(key OR rkey) !TOWN MAPID=72]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Tal Rasha's Tomb, Symbol: %BLUE%(O %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=72]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Orifice/Golden Chest %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=73 : Tal Rasha's Chamber
ItemDisplay[(key OR rkey) !TOWN MAPID=73]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Tal Rasha's Chamber %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
//MAPID=74 : Arcane Sanctuary
ItemDisplay[(key OR rkey) !TOWN MAPID=74]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Arcane Sanctuary %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static/Random%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=74]: %NAME%{%WHITE%There are 4 ways with different theme (portals, stairs, etc.)%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=74]: %NAME%{%WHITE%Each way can Randomly lead to %GOLD%The Summoner %WHITE%or Golden Chest.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=74]: %NAME%{%GRAY%(It is better to start with no stairs/no portals themed road)%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=74]: %NAME%{%BLUE%Missing Symbol %WHITE%at Summoner is the one with %GOLD%Duriel %WHITE%in it.%NL%%NAME%}%CONTINUE%
//MAPID=75 : Kurast Docks
//MAPID=76 : Spider Forest
ItemDisplay[(key OR rkey) !TOWN MAPID=76]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Spider Forest %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=76]: %NAME%{%WHITE%This Jungle zone has %GRAY%(at least) %WHITE%3 side pocket areas:%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=76]: %NAME%{%CORAL%Spider Cavern %WHITE%pocket, %CORAL%Arachnid Lair %WHITE%and %TEAL%Waypoint %WHITE%pocket, Empty pocket%GRAY%(s)%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=76]: %NAME%{%WHITE%Pockets of different zones can connect.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=76]: %NAME%{%WHITE%Pockets can be near: River Forks, River Dead Ends, River Turns%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=76]: %NAME%{%WHITE%When River forks in 3-4 directions: Better to go with turn.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=76]: %NAME%{%WHITE%Jungle can connect with %CORAL%Great Marsh %WHITE%or %CORAL%Flayer Jungle %WHITE%or both.%NL%%NAME%}%CONTINUE%
//MAPID=77 : Great Marsh
ItemDisplay[(key OR rkey) !TOWN MAPID=77]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Great Marsh %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=77]: %NAME%{%WHITE%This Jungle zone has %GRAY%(at least) %WHITE%3 side pocket areas:%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=77]: %NAME%{%TEAL%Waypoint %WHITE%pocket, Golden Chest pocket%GRAY%(s)%WHITE%, Empty pocket%GRAY%(s)%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=77]: %NAME%{%WHITE%Pockets of different zones can connect.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=77]: %NAME%{%WHITE%Pockets can be near: River Forks, River Dead Ends, River Turns%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=77]: %NAME%{%WHITE%When River forks in 3-4 directions: Better to go with turn.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=77]: %NAME%{%WHITE%Jungle can connect with %CORAL%Spider Forest %WHITE%or %CORAL%Flayer Jungle %WHITE%or both.%NL%%NAME%}%CONTINUE%
//MAPID=78 : Flayer Jungle
ItemDisplay[(key OR rkey) !TOWN MAPID=78]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Flayer Jungle %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=78]: %NAME%{%WHITE%This Jungle zone has %GRAY%(at least) %WHITE%3 side pocket areas:%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=78]: %NAME%{%CORAL%Flayer Dungeon %WHITE%and %GOLD%Gidbinn%WHITE% pocket, %CORAL%Swampy Pit %WHITE%and %TEAL%Waypoint %WHITE%pocket, Empty pocket%GRAY%(s)%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=78]: %NAME%{%WHITE%Pockets of different zones can connect.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=78]: %NAME%{%WHITE%Pockets can be near: River Forks, River Dead Ends, River Turns%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=78]: %NAME%{%WHITE%Drop TP on Quest pocket, and keep moving with river until You find%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=78]: %NAME%{%WHITE%One of the further zones %TEAL%Waypoint%WHITE%. This saves backtracking.%NL%%NAME%}%CONTINUE%
//MAPID=79 : Lower Kurast
ItemDisplay[(key OR rkey) !TOWN MAPID=79]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Lower Kurast %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=79]: %NAME%{%WHITE%Entrance from %CORAL%Flayer Jungle %WHITE%on Bottom-Left edge.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=79]: %NAME%{%WHITE%Exit to %CORAL%Kurast Bazaar %WHITE%on Top or Right corner.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=79]: %NAME%{%TEAL%Waypoint %WHITE%is located randomly.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=79]: %NAME%{%GOLD%Super Chests %WHITE%are nerfed in PD2.%NL%%NL%%NAME%}%CONTINUE%
//MAPID=80 : Kurast Bazaar
ItemDisplay[(key OR rkey) !TOWN MAPID=80]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Kurast Bazaar %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=80]: %NAME%{%WHITE%Entrance from %CORAL%Lower Kurast %WHITE%on Bottom or Left corner.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=80]: %NAME%{%WHITE%Exit to %CORAL%Upper Kurast %WHITE%on Top or Right corner.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=80]: %NAME%{%WHITE%2 Entrances to %CORAL%Sewers %WHITE%are always in same location.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=80]: %NAME%{%GOLD%Ruined Temple%WHITE%, %CORAL%Disused Fane %WHITE%and %TEAL%Waypoint %WHITE%are located randomly.%NL%%NAME%}%CONTINUE%
//MAPID=81 : Upper Kurast
ItemDisplay[(key OR rkey) !TOWN MAPID=81]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Upper Kurast %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=81]: %NAME%{%WHITE%Entrance from %CORAL%Kurast Bazar %WHITE%on Bottom or Left corner.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=81]: %NAME%{%WHITE%Exit to %CORAL%Travincal %WHITE%on Top-Right edge.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=81]: %NAME%{%WHITE%2 Entrances to %CORAL%Sewers %WHITE%are always in same location.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=81]: %NAME%{%CORAL%Forgotten Temple%WHITE%, %CORAL%Forgotten Reliquary %WHITE%and %TEAL%Waypoint %WHITE%are located randomly.%NL%%NAME%}%CONTINUE%
//MAPID=82 : Kurast Causeway
ItemDisplay[(key OR rkey) !TOWN MAPID=82]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Kurast Causeway %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=82]: %NAME%{%WHITE%Exit to %CORAL%Travincal %WHITE%on Top-Right edge.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=82]: %NAME%{%CORAL%Disused Reliquary %WHITE%on Left, %CORAL%Ruined Fane %WHITE%on Right.%NL%%NAME%}%CONTINUE%
//MAPID=83 : Travincal
ItemDisplay[(key OR rkey) !TOWN MAPID=83]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Travincal %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=83]: %NAME%{%TEAL%Waypoint %WHITE%near Top-Left edge %GOLD%Councils %WHITE%near Top-Right edge.%NL%%NAME%}%CONTINUE%
//MAPID=84 : Arachnid Lair
ItemDisplay[(key OR rkey) !TOWN MAPID=84]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Arachnid Lair %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=84]: %NAME%{%WHITE%Golden Chest on Bottom-Left edge.%NL%%NAME%}%CONTINUE%
//MAPID=85 : Spider Cavern
ItemDisplay[(key OR rkey) !TOWN MAPID=85]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Spider Cavern %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=85]: %NAME%{%GOLD%Quest Chest %WHITE%on Bottom-Left edge.%NL%%NAME%}%CONTINUE%
//MAPID=86 : Swampy Pit Level 1
ItemDisplay[(key OR rkey) !TOWN MAPID=86]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Swampy Pit Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=86]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=87 : Swampy Pit Level 2
ItemDisplay[(key OR rkey) !TOWN MAPID=87]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Swampy Pit Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=87]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=88 : Flayer Dungeon Level 1
ItemDisplay[(key OR rkey) !TOWN MAPID=88]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Flayer Dungeon Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=88]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=89 : Flayer Dungeon Level 2
ItemDisplay[(key OR rkey) !TOWN MAPID=89]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Flayer Dungeon Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=89]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=90 : Swampy Pit Level 3
ItemDisplay[(key OR rkey) !TOWN MAPID=90]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Swampy Pit Level 3 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=90]: %NAME%{%WHITE%There is one Golden Chest.%NL%%NAME%}%CONTINUE%
//MAPID=91 : Flayer Dungeon Level 3
ItemDisplay[(key OR rkey) !TOWN MAPID=91]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Flayer Dungeon Level 3 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=91]: %NAME%{%WHITE%Labyrinth theme, %GOLD%Quest Chest %WHITE%is located:%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=91]: %NAME%{%WHITE%Entrance in Bottom corner: Chest in Left corner%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=91]: %NAME%{%WHITE%Entrance in Middle of map: Chest in Left corner%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=91]: %NAME%{%WHITE%Entrance in Left Corner: Chest in Top corner%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=91]: %NAME%{%WHITE%Entrance in Top Corner: Chest in Bottom corner%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=91]: %NAME%{%WHITE%Entrance near-below Top corner: Chest in Top corner%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=91]: %NAME%{%WHITE%Entrance near-above Bottom corner: Chest in the Center%NL%%NAME%}%CONTINUE%
//MAPID=92 : Sewers Level 1 (Act 3)
ItemDisplay[(key OR rkey) !TOWN MAPID=92]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Sewers Level 1 (Act 3) %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based/Random%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=92]: %NAME%{%WHITE%from Golden Chest: %YELLOW%Left%WHITE%: - %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: Next Level%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=92]: %NAME%{%WHITE%Sewers has no reliable pattern, but%NL%%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=92]: %NAME%{%WHITE%Once you will find Golden Chest, Next Level should be towards Right%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=92]: %NAME%{%WHITE%Mostly somewhere on the Edge, but sometimes in the Middle of map%NL%%NAME%}%CONTINUE%
//MAPID=93 : Sewers Level 2 (Act 3)
ItemDisplay[(key OR rkey) !TOWN MAPID=93]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Sewers Level 2 (Act 3) %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
//MAPID=94 : Ruined Temple
ItemDisplay[(key OR rkey) !TOWN MAPID=94]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Ruined Temple %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
//MAPID=95 : Disused Fane
ItemDisplay[(key OR rkey) !TOWN MAPID=95]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Disused Fane %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
//MAPID=96 : Forgotten Reliquary
ItemDisplay[(key OR rkey) !TOWN MAPID=96]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Forgotten Reliquary %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
//MAPID=97 : Forgotten Temple
ItemDisplay[(key OR rkey) !TOWN MAPID=97]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Forgotten Temple %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
//MAPID=98 : Ruined Fane
ItemDisplay[(key OR rkey) !TOWN MAPID=98]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Ruined Fane %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
//MAPID=99 : Disused Reliquary
ItemDisplay[(key OR rkey) !TOWN MAPID=99]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Disused Reliquary %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
//MAPID=100 : Durance of Hate Level 1
ItemDisplay[(key OR rkey) !TOWN MAPID=100]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Durance of Hate Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=100]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
//MAPID=101 : Durance of Hate Level 2
ItemDisplay[(key OR rkey) !TOWN MAPID=101]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Durance of Hate Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=101]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Waypoint %BLUE%Straight%WHITE%: Next Level %GREEN%Right%WHITE%: -%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=101]: %NAME%{%WHITE%from %TEAL%Waypoint%WHITE%: %YELLOW%Left%WHITE%: Next Level %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: Previous Level%NL%%NAME%}%CONTINUE%
//MAPID=102 : Durance of Hate Level 3
ItemDisplay[(key OR rkey) !TOWN MAPID=102]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Durance of Hate Level 3 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
//MAPID=103 : The Pandemonium Fortress
//MAPID=104 : Outer Steppes
ItemDisplay[(key OR rkey) !TOWN MAPID=104]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Outer Steppes %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=104]: %NAME%{%WHITE%Entrance from Town is always on Top-Left edge.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=104]: %NAME%{%WHITE%Exit to %CORAL%Plains of Despair %WHITE%is placed either close to Left corner%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=104]: %NAME%{%WHITE%or somewhere near to Right corner. Check Left one first.%NL%%NAME%}%CONTINUE%
//MAPID=105 : Plains of Despair
ItemDisplay[(key OR rkey) !TOWN MAPID=105]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Plains of Despair %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=105]: %NAME%{%WHITE%Entrance from %CORAL%Outer Steppes %WHITE%and%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=105]: %NAME%{%WHITE%Exit to %CORAL%City of the Damned %WHITE%located randomly on the edges.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=105]: %NAME%{%GRAY%(Entrances can't be on the same edge)%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=105]: %NAME%{%GOLD%Izual %WHITE%is located randomly.%NL%%NAME%}%CONTINUE%
//MAPID=106 : City of the Damned
ItemDisplay[(key OR rkey) !TOWN MAPID=106]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: City of the Damned %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=106]: %NAME%{%WHITE%Entrance from %CORAL%Plains of Despair %WHITE%located randomly on the edge.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=106]: %NAME%{%TEAL%Waypoint %WHITE%and %CORAL%River of Flame %WHITE%together located randomly.%NL%%NAME%}%CONTINUE%
//MAPID=107 : River of Flame
ItemDisplay[(key OR rkey) !TOWN MAPID=107]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: River of Flame %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based/Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=107]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Hellforge%GRAY%* %BLUE%Straight%WHITE%: Waypoint, Chaos Sanctuary %GREEN%Right%WHITE%: Hellforge%GRAY%*%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=107]: %NAME%{%GRAY%(*The Hellforge is either Left or Right, randomly)%NL%%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=107]: %NAME%{%WHITE%Running from Waypoint to Chaos Sanctuary go Straight if possible, look at the minimap.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=107]: %NAME%{%WHITE%When Center-Road forks to Left and Right the Lava edges above can be shaped in H letter.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=107]: %NAME%{%WHITE%That means you should go Right. If Lava above the fork is not H shaped go Left.%NL%%NAME%}%CONTINUE%
//MAPID=108 : Chaos Sanctuary
ItemDisplay[(key OR rkey) !TOWN MAPID=108]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Chaos Sanctuary %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=108]: %NAME%{%WHITE%You can obtain loot from every monster that You and your Party Members%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=108]: %NAME%{%WHITE%seen ~8 seconds before You hit the last Seal. It is called %SAGE%Seal Popping%WHITE%.%NL%%NAME%}%CONTINUE%
//MAPID=109 : Harrogath
//MAPID=110 : Bloody Foothills
ItemDisplay[(key OR rkey) !TOWN MAPID=110]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Bloody Foothills %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=110]: %NAME%{%WHITE%Keep moving towards Top-Left direction.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=110]: %NAME%{%GOLD%Shenk the Overseer %WHITE%is just before stairs to %CORAL%Frigid Highlands%WHITE%.%NL%%NAME%}%CONTINUE%
//MAPID=111 : Frigid Highlands
ItemDisplay[(key OR rkey) !TOWN MAPID=111]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Frigid Highlands %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=111]: %NAME%{%TEAL%Waypoint %WHITE%and %GOLD%Eldritch the Rectifier %WHITE%are just near Entrance.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=111]: %NAME%{%WHITE%Running forward you will pass 3 rows of walls and open space between them.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=111]: %NAME%{%GOLD%Barbarian Cages %WHITE%are always inside the walls, two cages can be on same wall.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=111]: %NAME%{%WHITE%Red Portal to %CORAL%Abaddon %WHITE%is somewhere at open space.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=111]: %NAME%{%WHITE%Exit to %CORAL%Arreat Plateau %WHITE%is at the end of far edge.%NL%%NAME%}%CONTINUE%
//MAPID=112 : Arreat Plateau
ItemDisplay[(key OR rkey) !TOWN MAPID=112]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Arreat Plateau %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=112]: %NAME%{%WHITE%Running forward you will pass 3 rows of walls and open space between them.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=112]: %NAME%{%TEAL%Waypoint %WHITE%and Red Portal to %CORAL%Pits of Acheron %WHITE%are somewhere at open space.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=112]: %NAME%{%WHITE%Exit to %CORAL%Crystalline Passage %WHITE%in the center of the farthest short-edge.%NL%%NAME%}%CONTINUE%
//MAPID=113 : Crystalline Passage
ItemDisplay[(key OR rkey) !TOWN MAPID=113]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Crystalline Passage %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=113]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Glacial Trail %BLUE%Straight%WHITE%: Frozen River %GREEN%Right%WHITE%: Waypoint%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=113]: %NAME%{%WHITE%from %TEAL%Waypoint%WHITE%: %YELLOW%Left%WHITE%: Arreat Plateau %BLUE%Straight%WHITE%: Glacial Trail %GREEN%Right%WHITE%: Frozen River%NL%%NAME%}%CONTINUE%
//MAPID=114 : Frozen River
ItemDisplay[(key OR rkey) !TOWN MAPID=114]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Frozen River %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=114]: %NAME%{%WHITE%Frozen River has only four different layouts which are always the same.%NL%%NAME%}%CONTINUE%
//MAPID=115 : Glacial Trail
ItemDisplay[(key OR rkey) !TOWN MAPID=115]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Glacial Trail %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=115]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Frozen Tundra%GRAY%* %BLUE%Straight%WHITE%: Drifter Cavern%GRAY%* %GREEN%Right%WHITE%: Golden Chest/Bonesaw Breaker%GRAY%*%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=115]: %NAME%{%WHITE%from %TEAL%Waypoint%WHITE%: %YELLOW%Left%WHITE%: Frozen Tundra%GRAY%* %BLUE%Straight%WHITE%: Drifter Cavern%GRAY%* %GREEN%Right%WHITE%: Golden Chest/Bonesaw Breaker%GRAY%*%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=115]: %NAME%{%GRAY%(*Waypoint tile will always have the same orientation as the Entry tile)%NL%%NL%%NAME%}%CONTINUE%
//MAPID=116 : Drifter Cavern
ItemDisplay[(key OR rkey) !TOWN MAPID=116]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Drifter Cavern %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
//MAPID=117 : Frozen Tundra
ItemDisplay[(key OR rkey) !TOWN MAPID=117]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Frozen Tundra %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=117]: %NAME%{%WHITE%Running forward you will pass 3 rows of walls and open space between them.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=117]: %NAME%{%TEAL%Waypoint %WHITE%and Red Portal to %CORAL%Infernal Pit %WHITE%are somewhere at open space.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=117]: %NAME%{%WHITE%Exit to %CORAL%Ancients Way %WHITE%in the center of the farthest short-edge.%NL%%NAME%}%CONTINUE%
//MAPID=118 : The Ancients' Way
ItemDisplay[(key OR rkey) !TOWN MAPID=118]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: The Ancients' Way %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=118]: %NAME%{%WHITE%from Entrance: %YELLOW%Left%WHITE%: Arreat Summit %BLUE%Straight%WHITE%: Icy Cellar %GREEN%Right%WHITE%: Waypoint%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=118]: %NAME%{%WHITE%from %TEAL%Waypoint%WHITE%: %YELLOW%Left%WHITE%: Frozen Tundra %BLUE%Straight%WHITE%: Arreat Summit %GREEN%Right%WHITE%: Icy Cellar%NL%%NAME%}%CONTINUE%
//MAPID=119 : Icy Cellar
ItemDisplay[(key OR rkey) !TOWN MAPID=119]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Icy Cellar %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
//MAPID=120 : Arreat Summit
ItemDisplay[(key OR rkey) !TOWN MAPID=120]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Arreat Summit %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
//MAPID=121 : Nihlathak's Temple
ItemDisplay[(key OR rkey) !TOWN MAPID=121]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Nihlathak's Temple %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
//MAPID=122 : Halls of Anguish
ItemDisplay[(key OR rkey) !TOWN MAPID=122]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Halls of Anguish %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=122]: %NAME%{%WHITE%It has 3 different static layouts. %CORAL%Halls of Pain %WHITE%can be located:%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=122]: %NAME%{%WHITE%Left corner, Bottom-Left edge %GRAY%(close to Bottom corner)%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=122]: %NAME%{%WHITE%or Top-Right edge %GRAY%(close to Right corner)%WHITE%.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=122]: %NAME%{%CORAL%Nihlathak's Temple %WHITE%is always in center point.%NL%%NAME%}%CONTINUE%
//MAPID=123 : Halls of Pain
ItemDisplay[(key OR rkey) !TOWN MAPID=123]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Halls of Pain %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=123]: %NAME%{%WHITE%It has 3 different static layouts. %CORAL%Halls of Vaught %WHITE%can be located:%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=123]: %NAME%{%WHITE%Left corner, when %TEAL%Waypoint %WHITE%close to Bottom corner,%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=123]: %NAME%{%WHITE%Bottom-Left edge %GRAY%(close to Bottom corner)%WHITE%, when %TEAL%Waypoint %WHITE%on the Right edge,%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=123]: %NAME%{%WHITE%Top-Right edge %GRAY%(close to Right corner)%WHITE%, when %TEAL%Waypoint %WHITE%on the Left edge%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=123]: %NAME%{%CORAL%Halls of Anguish %WHITE%is always in center point.%NL%%NAME%}%CONTINUE%
//MAPID=124 : Halls of Vaught
ItemDisplay[(key OR rkey) !TOWN MAPID=124]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Halls of Vaught %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=124]: %NAME%{%GOLD%Nihlathak %WHITE%can be found by "Red Eyes Painting":%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=124]: %NAME%{%WHITE%Look at center wall of each direction,%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=124]: %NAME%{%WHITE%Wall with Painting reveals correct path.%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=124]: %NAME%{%CORAL%Halls of Pain %WHITE%is always in center point.%NL%%NAME%}%CONTINUE%
//MAPID=125 : Abaddon
ItemDisplay[(key OR rkey) !TOWN MAPID=125]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Abaddon %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=125]: %NAME%{%ORANGE%Demonic Insignia %WHITE%can be found only in %CORAL%Abaddon%WHITE%, %CORAL%Pit of Acheron%WHITE%, %CORAL%Infernal Pit%NL%%NAME%}%CONTINUE%
//MAPID=126 : Pit of Acheron
ItemDisplay[(key OR rkey) !TOWN MAPID=126]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Pit of Acheron %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=126]: %NAME%{%ORANGE%Demonic Insignia %WHITE%can be found only in %CORAL%Abaddon%WHITE%, %CORAL%Pit of Acheron%WHITE%, %CORAL%Infernal Pit%NL%%NAME%}%CONTINUE%
//MAPID=127 : Infernal Pit
ItemDisplay[(key OR rkey) !TOWN MAPID=127]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Infernal Pit %BLACK%| %LIGHT_GRAY%Type%WHITE%: Semi-Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=127]: %NAME%{%ORANGE%Demonic Insignia %WHITE%can be found only in %CORAL%Abaddon%WHITE%, %CORAL%Pit of Acheron%WHITE%, %CORAL%Infernal Pit%NL%%NAME%}%CONTINUE%
//MAPID=128 : Worldstone Keep Level 1
ItemDisplay[(key OR rkey) !TOWN MAPID=128]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Worldstone Keep Level 1 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Random%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=128]: %NAME%{%WHITE%Worldstone Keep has no reliable pattern.%NL%%NAME%}%CONTINUE%
//MAPID=129 : Worldstone Keep Level 2
ItemDisplay[(key OR rkey) !TOWN MAPID=129]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Worldstone Keep Level 2 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Tile-Based/Random%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=129]: %NAME%{%WHITE%from Entrance: Random%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=129]: %NAME%{%WHITE%from %TEAL%Waypoint%WHITE%: %YELLOW%Left%WHITE%: - %BLUE%Straight%WHITE%: - %GREEN%Right%WHITE%: Next Level%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=129]: %NAME%{%WHITE%Worldstone Keep has no reliable pattern, but:%NL%%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=129]: %NAME%{%WHITE%Once you will find WP, Next Level should be towards Right%NL%%NAME%}%CONTINUE%
//MAPID=130 : Worldstone Keep Level 3
ItemDisplay[(key OR rkey) !TOWN MAPID=130]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Worldstone Keep Level 3 %BLACK%| %LIGHT_GRAY%Type%WHITE%: Random%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=130]: %NAME%{%WHITE%Worldstone Keep has no reliable pattern.%NL%%NAME%}%CONTINUE%
//MAPID=131 : Throne of Destruction
ItemDisplay[(key OR rkey) !TOWN MAPID=131]: %NAME%{%NL%%LIGHT_GRAY%Map%WHITE%: Throne of Destruction %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) !TOWN MAPID=131]: %NAME%{%GOLD%Baal %WHITE%and %CORAL%Worldstone Chamber %WHITE%are in the middle of Top-Right edge.%NL%%NAME%}%CONTINUE%
//MAPID=132 : Worldstone Chamber
ItemDisplay[(key OR rkey) !TOWN MAPID=132]: %NAME%{%LIGHT_GRAY%Map%WHITE%: Worldstone Chamber %BLACK%| %LIGHT_GRAY%Type%WHITE%: Static%NL%%NAME%}%CONTINUE%
//
ItemDisplay[key FILTLVL>0 ((ASSASSIN DIFF>0) OR FILTLVL>4) !TOWN]: {%NAME%}
//
ItemDisplay[rkey (TOWN OR MAPID>132)]: %NAME%{%TAN%Note%WHITE%: You won't lose it in Cube recipes}%CONTINUE%
ItemDisplay[rkey (TOWN)]: %NAME%{%CORAL%Pathfinding%WHITE%/%TEAL%Map Reading %WHITE%Tips available outside Town%NL%%NAME%}%CONTINUE%
//Arrows & Bolts
ItemDisplay[(aqv OR cqv) !NMAG !ID]: %NAME%%CONTINUE%
ItemDisplay[(aqv OR cqv) NMAG (CLVL>6 OR FILTLVL>4) !SHOP]:
ItemDisplay[cqv MAG !ID ((FILTLVL>1 AND CLVL>79) OR FILTLVL>4)]:
ItemDisplay[aqv MAG !ID ((!AMAZON AND FILTLVL>1 AND CLVL>79) OR FILTLVL>4)]:
ItemDisplay[(aqv OR cqv) RARE AMAZON !ID]: %DOT-A8%%TIER-6%%NAME%%CONTINUE%
//Choking, Exploding, Fulminating, Oil, Rancid, Strangling, and New PD2 Throwing Potions
ItemDisplay[opm OR tpfm]: %NAME%{%WHITE%Exoplo. Potion, Perf %RED%O%WHITE%, %BLUE%Ring %WHITE%= Fire Res %BLUE%Ring%NL%%TAN%Note%WHITE%: Crafting Recipe:}%CONTINUE%
ItemDisplay[(opm OR tpfm) FILTLVL>0 (CLVL>79 OR FILTLVL>4)]: {%NAME%}
ItemDisplay[(gpm OR opl OR ops OR gps OR gpl) FILTLVL>0 (CLVL>23 OR FILTLVL>4)]: {%NAME%}
ItemDisplay[(tpfs OR tpgs OR tpcs OR tpls) FILTLVL>0 (CLVL>17 OR FILTLVL>4)]: {%NAME%}
ItemDisplay[(tpfm OR tpgm OR tpcm OR tplm) FILTLVL>0 (CLVL>23 OR FILTLVL>4)]: {%NAME%}
ItemDisplay[(tpfl OR tpgl OR tpcl OR tpll) FILTLVL>0 (CLVL>39 OR FILTLVL>4)]: {%NAME%}
//Gems
//Descriptions for GEMLEVEL1 and GEMLEVEL3
ItemDisplay[GEM<5]:%NAME%{%WHITE%3x Gem of the same Type and Level = 1x Higher Level Gem%NL%%TAN% Note%WHITE%: Crafting Recipes:}%CONTINUE%
ItemDisplay[GEM=1]:%NAME%{%WHITE%3x Any %RED%!%WHITE%H.Potion, 3x Any %BLUE%!%WHITE%M.Potion, Any Chip. Gem = %PURPLE%r %WHITE%35%%NL%%NAME%}%CONTINUE%
ItemDisplay[GEM=3]:%NAME%{%WHITE%3x Any %RED%!%WHITE%H.Potion, 3x Any %BLUE%!%WHITE%M.Potion, Any Square Gem = %PURPLE%R %WHITE%Full%NL%%NAME%}%CONTINUE%
//amethysts
ItemDisplay[GEMTYPE=1 GEM<4 !(gzv OR gpv)]: %NAME%{%NAME%}%CONTINUE%
ItemDisplay[GEMTYPE=1 GEM>3]: %NAME%%CONTINUE%
//diamonds
ItemDisplay[GEMTYPE=2 GEM<4 !(glw OR gpw)]: %NAME%{%NAME%}%CONTINUE%
ItemDisplay[GEMTYPE=2 GEM>3]: %NAME%%CONTINUE%
//emeralds
ItemDisplay[GEMTYPE=3 GEM<4 !(glg OR gpg)]: %NAME%{%NAME%}%CONTINUE%
ItemDisplay[GEMTYPE=3 GEM>3]: %NAME%%CONTINUE%
//rubys
ItemDisplay[GEMTYPE=4 GEM<4 !(glr OR gpr)]: %NAME%{%NAME%}%CONTINUE%
ItemDisplay[GEMTYPE=4 GEM>3]: %NAME%%CONTINUE%
//sapphires
ItemDisplay[GEMTYPE=5 GEM<4 !(glb OR gpb)]: %NAME%{%NAME%}%CONTINUE%
ItemDisplay[GEMTYPE=5 GEM>3]: %NAME%%CONTINUE%
//topazes
ItemDisplay[GEMTYPE=6 GEM<4 !(gly OR gpy)]: %NAME%{%NAME%}%CONTINUE%
ItemDisplay[GEMTYPE=6 GEM>3]: %NAME%%CONTINUE%
//skulls
ItemDisplay[GEMTYPE=7 GEM<4 !(skl OR skz)]: %NAME%{%NAME%}%CONTINUE%
ItemDisplay[GEMTYPE=7 GEM>3]: %NAME%%CONTINUE%
//hiding low ones
ItemDisplay[GEM<3 FILTLVL>0 (DIFF>0 OR FILTLVL>4) !(gzv OR gpv OR glw OR gpw OR glg OR gpg OR glr OR gpr OR glb OR gpb OR gly OR gpy OR skl OR skz)]:{%NAME%}%CONTINUE%
ItemDisplay[GEM<4 FILTLVL>0 (DIFF>1 OR FILTLVL>4) !(gzv OR gpv OR glw OR gpw OR glg OR gpg OR glr OR gpr OR glb OR gpb OR gly OR gpy OR skl OR skz)]:{%NAME%}%CONTINUE%
//ping for flawlesses and perfects
ItemDisplay[(gzvs OR glys OR glbs OR glgs OR glrs OR glws OR skls) FILTLVL<7]: %DOT-70%%TIER-2%%NAME%%CONTINUE%
ItemDisplay[(gpvs OR gpys OR gpbs OR gpgs OR gprs OR gpws OR skzs)]: %DOT-70%%NAME%%CONTINUE%
//Runes Apperance
ItemDisplay[RUNE<21]: %ORANGE%%RUNENAME% %GRAY%[%TAN%%RUNENUM%%GRAY%]{%NAME%}%CONTINUE%
ItemDisplay[RUNE~20-25]: %ORANGE%%RUNENAME% Rune %GRAY%[%RED%%RUNENUM%%GRAY%]{%NAME%}%CONTINUE%
ItemDisplay[RUNE>25]: %ORANGE%%RUNENAME% Rune %GRAY%[%GREEN%%RUNENUM%%GRAY%]{%NAME%}%CONTINUE%
//All Charms
ItemDisplay[(cm1 OR cm2 OR cm3) MAG !ID]: %DOT-9B%%NAME%
ItemDisplay[(cm1 OR cm2 OR cm3) UNI !ID]: %PX-68%%NAME%
//Notes on Charms
ItemDisplay[cm2 UNI]: %NAME%{%TAN%Note%WHITE%: Cube with %GRAY%key %WHITE%to Destroy Into: %ORANGE%Hellfire Ashes}%CONTINUE%
ItemDisplay[cm3 MAG ID ILVL>90]: %NAME%{%WHITE%Cube with 3xPerf Gem%NL%%TAN%Note%WHITE%: Ilvl%ORANGE%91+ %BLUE%Grand Charm%WHITE%, to Reroll:}%CONTINUE%
//CL when needed
ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID]: %CL%%NAME%{%NAME%}%CONTINUE%
//Grand Charms TAGS
//EG TAG
ItemDisplay[cm3 MAG ((MAXDMG>6 AND GFIND>0) OR (RES>7 AND GFIND>0) OR ((TABSK0>0 OR TABSK2>0 OR TABSK1>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0) AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0))]: %YELLOW%EG %NAME%{%NAME%}%CONTINUE%
//dex TAG
ItemDisplay[cm3 MAG ((RES>7 AND DEX>0) OR (MAXDMG>6 AND DEX>0) OR ((TABSK0>0 OR TABSK2>0 OR TABSK1>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0))]: %GREEN%dex %NAME%{%NAME%}%CONTINUE%
//str TAG
ItemDisplay[cm3 MAG ((RES>7 AND STR>0) OR (MAXDMG>6 AND STR>0) OR ((TABSK0>0 OR TABSK2>0 OR TABSK1>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0))]: %DARK_GREEN%str %NAME%{%NAME%}%CONTINUE%
//Life TAG
ItemDisplay[cm3 MAG ((MAXDMG>6 AND LIFE>0) OR (RES>7 AND LIFE>0) OR ((TABSK0>0 OR TABSK2>0 OR TABSK1>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0) AND LIFE>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>29))]: %RED%Life %NAME%{%NAME%}%CONTINUE%
//Max Dmg TAG
ItemDisplay[cm3 MAG ((RES>7 AND MAXDMG>0) OR (MAXDMG>6 AND GFIND>0) OR (MAXDMG>0 AND ((HIGHVENGPFX OR HIGHVENGSFX))) OR (MAXDMG>6 AND ((MIDVENGPFX OR MIDVENGSFX))) OR (MAXDMG>6 AND LIFE>0) OR (MAXDMG>6 AND FRW>0) OR (MAXDMG>6 AND FHR>0) OR (MAXDMG>6 AND DEX>0) OR (MAXDMG>6 AND STR>0) OR ((TABSK0>0 OR TABSK2>0 OR TABSK1>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0) AND MAXDMG>0) OR MAXDMG>8)]: %TAN%Max Dmg %NAME%{%NAME%}%CONTINUE%
//FHR TAG
ItemDisplay[cm3 MAG (((TABSK0>0 OR TABSK2>0 OR TABSK1>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0) AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0) OR (RES>7 AND FHR>0))]: %ORANGE%FHR %NAME%{%NAME%}%CONTINUE%
//frw TAG
ItemDisplay[cm3 MAG (((TABSK0>0 OR TABSK2>0 OR TABSK1>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0) AND FRW>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR (RES>7 AND FRW>0))]: %ORANGE%frw %NAME%{%NAME%}%CONTINUE%
//ALL res TAG
ItemDisplay[cm3 MAG ((RES>7 AND MAXDMG>0) OR (RES>7 AND DEX>0) OR (RES>7 AND STR>0) OR (RES>7 AND GFIND>0) OR (RES>7 AND LIFE>0) OR (RES>7 AND FRW>0) OR (RES>7 AND FHR>0) OR (RES>7 AND (MIDVENGPFX OR MIDVENGSFX)) OR (RES>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR RES>9)]: %PURPLE%ALL %WHITE%Res %NAME%{%NAME%}%CONTINUE%
//Skillers TAG
ItemDisplay[cm3 MAG TABSK0>0]: %PURPLE%Bow and Crossbow %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK2>0]: %PURPLE%Javelin and Spear %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK1>0]: %PURPLE%Passive and Magic %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK8>0]: %PURPLE%Fire Spells %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK9>0]: %PURPLE%Lightning Spells %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK10>0]: %PURPLE%Cold Spells %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK16>0]: %PURPLE%Curses %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK17>0]: %PURPLE%Poison & Bone Spells %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK18>0]: %LIGHT_GRAY%Nec %PURPLE%Summoning Spells %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK24>0]: %LIGHT_GRAY%Pal %PURPLE%Combat %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK25>0]: %PURPLE%Offensive Auras %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK26>0]: %PURPLE%Defensive Auras %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK32>0]: %LIGHT_GRAY%Barb %PURPLE%Combat %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK33>0]: %LIGHT_GRAY%Barb %PURPLE%Masteries %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK34>0]: %PURPLE%Warcries %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK40>0]: %LIGHT_GRAY%Dru %PURPLE%Summoning %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK41>0]: %PURPLE%Shape Shifting %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK42>0]: %PURPLE%Elemental %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK48>0]: %PURPLE%Traps %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK49>0]: %PURPLE%Shadow Disciplines %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK50>0]: %PURPLE%Martial Arts %NAME%{%NAME%}%CONTINUE%
//Veng TAG
ItemDisplay[cm3 MAG (HIGHVENGPFX OR (HIGHVENGSFX AND MIDVENGPFX) OR (MIDVENGPFX AND (MIDVENGSFX OR LOWVENGSFX)) OR ((TABSK0>0 OR TABSK2>0 OR TABSK1>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0) AND (HIGHVENGPFX OR MIDVENGSFX OR HIGHVENGSFX OR MIDVENGPFX)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>29) OR (MAXDMG>0 AND ((HIGHVENGPFX OR HIGHVENGSFX))) OR (MAXDMG>6 AND ((MIDVENGPFX OR MIDVENGSFX))) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR (RES>7 AND (MIDVENGPFX OR MIDVENGSFX)) OR (RES>0 AND (HIGHVENGPFX OR HIGHVENGSFX)))]: %CORAL%V%TEAL%e%SAGE%n%YELLOW%g %NAME%{%NAME%}%CONTINUE%
//Large Charms TAGS
//EG TAG
ItemDisplay[cm2 MAG (((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND GFIND>0) OR (MAXDMG>3 AND GFIND>0) OR (RES>4 AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0) OR (FRES>9 AND GFIND>20) OR (LRES>9 AND GFIND>20) OR (CRES>9 AND GFIND>20) OR (PRES>9 AND GFIND>20))]: %YELLOW%EG %NAME%{%NAME%}%CONTINUE%
//dex TAG
ItemDisplay[cm2 MAG ((RES>4 AND DEX>0) OR (MAXDMG>3 AND DEX>0) OR ((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0))]: %GREEN%dex %NAME%{%NAME%}%CONTINUE%
//str TAG
ItemDisplay[cm2 MAG ((RES>4 AND STR>0) OR (MAXDMG>3 AND STR>0) OR ((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0))]: %DARK_GREEN%str %NAME%{%NAME%}%CONTINUE%
//Life TAG
ItemDisplay[cm2 MAG (((STAT357>1 AND LIFE>0) OR (STAT357>0 AND LIFE>24)) OR ((STAT329>1 AND LIFE>0) OR (STAT329>0 AND LIFE>24)) OR ((STAT330>1 AND LIFE>0) OR (STAT330>0 AND LIFE>24)) OR ((STAT331>1 AND LIFE>0) OR (STAT331>0 AND LIFE>24)) OR ((STAT332>1 AND LIFE>0) OR (STAT332>0 AND LIFE>24)) OR ((RES>4 AND LIFE>0) OR (RES>0 AND LIFE>29)) OR ((MAXDMG>3 AND LIFE>0) OR (MAXDMG>1 AND LIFE>0) OR (MAXDMG>0 AND LIFE>9)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>24) OR ((LOWVENGPFX OR LOWVENGSFX) AND LIFE>29) OR ((FRES>14 AND LIFE>0) OR (FRES>9 AND LIFE>19) OR (FRES>0 AND LIFE>29)) OR ((LRES>14 AND LIFE>0) OR (LRES>9 AND LIFE>19) OR (LRES>0 AND LIFE>29)) OR ((CRES>14 AND LIFE>0) OR (CRES>9 AND LIFE>19) OR (CRES>0 AND LIFE>29)) OR ((PRES>14 AND LIFE>0) OR (PRES>9 AND LIFE>19) OR (PRES>0 AND LIFE>29)) OR LIFE>33)]: %RED%Life %NAME%{%NAME%}%CONTINUE%
//Max Dmg TAG
ItemDisplay[cm2 MAG ((MAXDMG>3 AND GFIND>0) OR (MAXDMG>3 AND (MIDVENGPFX OR MIDVENGSFX)) OR ((MAXDMG>3 AND LIFE>0) OR (MAXDMG>1 AND LIFE>0) OR (MAXDMG>0 AND LIFE>9)) OR (MAXDMG>3 AND DEX>0) OR (MAXDMG>3 AND STR>0) OR (MAXDMG>3 AND FRW>0) OR (MAXDMG>3 AND FHR>0) OR ((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND MAXDMG>0) OR (MAXDMG>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR MAXDMG>4)]: %TAN%Max Dmg %NAME%{%NAME%}%CONTINUE%
//FHR TAG
ItemDisplay[cm2 MAG (((STAT357>1 OR STAT329>1 OR STAT330>1 OR STAT331>1 OR STAT332>1) AND FHR>0) OR (MAXDMG>3 AND FHR>0) OR (RES>4 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0) OR (FRES>9 AND FHR>0) OR (LRES>9 AND FHR>0) OR (CRES>9 AND FHR>0) OR (PRES>9 AND FHR>0))]: %ORANGE%FHR %NAME%{%NAME%}%CONTINUE%
//frw TAG
ItemDisplay[cm2 MAG (((STAT357>1 OR STAT329>1 OR STAT330>1 OR STAT331>1 OR STAT332>1) AND FRW>0) OR (MAXDMG>3 AND FRW>0) OR (RES>4 AND FRW>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR (FRES>14 AND FRW>0) OR (LRES>14 AND FRW>0) OR (CRES>14 AND FRW>0) OR (PRES>14 AND FRW>0))]: %ORANGE%frw %NAME%{%NAME%}%CONTINUE%
//ALL res TAG
ItemDisplay[cm2 MAG ((RES>4 AND DEX>0) OR (RES>4 AND STR>0) OR (RES>4 AND FRW>0) OR (RES>4 AND FHR>0) OR ((RES>4 AND LIFE>0) OR (RES>0 AND LIFE>29)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND RES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND RES>4)) OR (RES>4 AND GFIND>0) OR RES>6)]: %PURPLE%ALL %WHITE%Res %NAME%{%NAME%}%CONTINUE%
//Fire Res TAG
ItemDisplay[cm2 MAG (((FRES>14 AND LIFE>0) OR (FRES>9 AND LIFE>19) OR (FRES>0 AND LIFE>29)) OR (FRES>14 AND FRW>0) OR (FRES>9 AND GFIND>20) OR (FRES>9 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND FRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND FRES>14)) !RES>0]: %RED%Fire %WHITE%Res %NAME%{%NAME%}%CONTINUE%
//Light Res TAG
ItemDisplay[cm2 MAG (((LRES>14 AND LIFE>0) OR (LRES>9 AND LIFE>19) OR (LRES>0 AND LIFE>29)) OR (LRES>14 AND FRW>0) OR (LRES>9 AND GFIND>20) OR (LRES>9 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LRES>14)) !RES>0]: %YELLOW%Light %WHITE%Res %NAME%{%NAME%}%CONTINUE%
//Cold Res TAG
ItemDisplay[cm2 MAG (((CRES>14 AND LIFE>0) OR (CRES>9 AND LIFE>19) OR (CRES>0 AND LIFE>29)) OR (CRES>14 AND FRW>0) OR (CRES>9 AND GFIND>20) OR (CRES>9 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND CRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND CRES>14)) !RES>0]: %BLUE%Cold %WHITE%Res %NAME%{%NAME%}%CONTINUE%
//Psn Res TAG
ItemDisplay[cm2 MAG (((PRES>14 AND LIFE>0) OR (PRES>9 AND LIFE>19) OR (PRES>0 AND LIFE>29)) OR (PRES>14 AND FRW>0) OR (PRES>9 AND GFIND>20) OR (PRES>9 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND PRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND PRES>14)) !RES>0]: %GREEN%Psn %WHITE%Res %NAME%{%NAME%}%CONTINUE%
//Magic Damage TAG
ItemDisplay[cm2 MAG (STAT357>2 OR ((STAT357>1 AND LIFE>0) OR (STAT357>0 AND LIFE>24)) OR (STAT357>1 AND FRW>0) OR (STAT357>1 AND FHR>0) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT357>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT357>1)))]: %ORANGE%Magic %PURPLE%Damage %NAME%{%NAME%}%CONTINUE%
//Fire Damage TAG
ItemDisplay[cm2 MAG (STAT329>2 OR ((STAT329>1 AND LIFE>0) OR (STAT329>0 AND LIFE>24)) OR (STAT329>1 AND FRW>0) OR (STAT329>1 AND FHR>0) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT329>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT329>1)))]: %RED%Fire %PURPLE%Damage %NAME%{%NAME%}%CONTINUE%
//Light Damage TAG
ItemDisplay[cm2 MAG (STAT330>2 OR ((STAT330>1 AND LIFE>0) OR (STAT330>0 AND LIFE>24)) OR (STAT330>1 AND FRW>0) OR (STAT330>1 AND FHR>0) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT330>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT330>1)))]: %YELLOW%Light %PURPLE%Damage %NAME%{%NAME%}%CONTINUE%
//Cold Damage TAG
ItemDisplay[cm2 MAG (STAT331>2 OR ((STAT331>1 AND LIFE>0) OR (STAT331>0 AND LIFE>24)) OR (STAT331>1 AND FRW>0) OR (STAT331>1 AND FHR>0) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT331>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT331>1)))]: %BLUE%Cold %PURPLE%Damage %NAME%{%NAME%}%CONTINUE%
//Psn Damage TAG
ItemDisplay[cm2 MAG (STAT332>2 OR ((STAT332>1 AND LIFE>0) OR (STAT332>0 AND LIFE>24)) OR (STAT332>1 AND FRW>0) OR (STAT332>1 AND FHR>0) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT332>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT332>1)))]: %GREEN%Psn %PURPLE%Damage %NAME%{%NAME%}%CONTINUE%
//Veng TAG
ItemDisplay[cm2 MAG (HIGHVENGPFX OR (HIGHVENGSFX AND MIDVENGPFX) OR (MIDVENGPFX AND (MIDVENGSFX OR LOWVENGSFX)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>24) OR ((LOWVENGPFX OR LOWVENGSFX) AND LIFE>29) OR (MAXDMG>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND RES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND RES>4)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT357>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT357>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT329>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT329>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT330>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT330>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT331>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT331>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT332>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT332>1)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND FRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND FRES>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LRES>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND CRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND CRES>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND PRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND PRES>14))]: %CORAL%V%TEAL%e%SAGE%n%YELLOW%g %NAME%{%NAME%}%CONTINUE%
//Small Charms TAGS
//EG TAG
ItemDisplay[cm1 MAG (((MAXDMG>1 AND GFIND>0) OR (MAXDMG>0 AND GFIND>8)) OR (RES>0 AND GFIND>0) OR ((FRES>9 OR LRES>9 OR CRES>9 OR PRES>9) AND GFIND>0) OR ((FRES>4 OR LRES>4 OR CRES>4 OR PRES>4) AND GFIND>6) OR ((FRES>0 OR LRES>0 OR CRES>0 OR PRES>0) AND GFIND>8) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0))]: %YELLOW%EG %NAME%{%NAME%}%CONTINUE%
//MF TAG
ItemDisplay[cm1 MAG (((MAXDMG>1 AND MFIND>0) OR (MAXDMG>0 AND MFIND>4)) OR (RES>0 AND MFIND>0) OR ((FRES>9 OR LRES>9 OR CRES>9 OR PRES>9) AND MFIND>0) OR ((FRES>4 OR LRES>4 OR CRES>4 OR PRES>4) AND MFIND>3) OR ((FRES>0 OR LRES>0 OR CRES>0 OR PRES>0) AND MFIND>4) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND MFIND>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND MFIND>4) OR MFIND>6)]: %GREEN%MF %NAME%{%NAME%}%CONTINUE%
//dex TAG
ItemDisplay[cm1 MAG ((MAXDMG>1 AND DEX>0) OR (RES>0 AND DEX>0) OR ((FRES>9 OR LRES>9 OR CRES>9 OR PRES>9) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0))]: %GREEN%dex %NAME%{%NAME%}%CONTINUE%
//str TAG
ItemDisplay[cm1 MAG ((MAXDMG>1 AND STR>0) OR (RES>0 AND STR>0) OR ((FRES>9 OR LRES>9 OR CRES>9 OR PRES>9) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0))]: %DARK_GREEN%str %NAME%{%NAME%}%CONTINUE%
//Life TAG
ItemDisplay[cm1 MAG (((MAXDMG>1 AND LIFE>0) OR (MAXDMG>0 AND LIFE>9)) OR (RES>0 AND LIFE>0) OR (((FRES>9 OR LRES>9 OR CRES>9 OR PRES>9) AND LIFE>0) OR ((FRES>4 OR LRES>4 OR CRES>4 OR PRES>4) AND LIFE>9) OR ((FRES>0 OR LRES>0 OR CRES>0 OR PRES>0) AND LIFE>16)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>9) OR ((LOWVENGPFX OR LOWVENGSFX) AND LIFE>14) OR LIFE>16)]: %RED%Life %NAME%{%NAME%}%CONTINUE%
//Max Dmg TAG
ItemDisplay[cm1 MAG (((MAXDMG>1 AND GFIND>0) OR (MAXDMG>0 AND GFIND>8)) OR ((MAXDMG>1 AND LIFE>0) OR (MAXDMG>0 AND LIFE>9)) OR ((MAXDMG>1 AND MFIND>0) OR (MAXDMG>0 AND MFIND>4)) OR ((MAXDMG>1 AND GFIND>0) OR (MAXDMG>0 AND GFIND>8)) OR (MAXDMG>1 AND DEX>0) OR (MAXDMG>1 AND STR>0) OR (MAXDMG>1 AND FRW>0) OR (MAXDMG>1 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND MAXDMG>0) OR MAXDMG>2)]: %TAN%Max Dmg %NAME%{%NAME%}%CONTINUE%
//FHR TAG
ItemDisplay[cm1 MAG ((MAXDMG>1 AND FHR>0) OR ((FRES>4 OR LRES>4 OR CRES>4 OR PRES>4) AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0))]: %ORANGE%FHR %NAME%{%NAME%}%CONTINUE%
//frw TAG
ItemDisplay[cm1 MAG ((MAXDMG>1 AND FRW>0) OR ((FRES>4 OR LRES>4 OR CRES>4 OR PRES>4) AND FRW>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0))]: %ORANGE%frw %NAME%{%NAME%}%CONTINUE%
//ALL Res TAG
ItemDisplay[cm1 MAG RES>0]: %PURPLE%ALL %WHITE%Res %NAME%{%NAME%}%CONTINUE%
//Fire Res TAG
ItemDisplay[cm1 MAG (((FRES>9 AND LIFE>0) OR (FRES>4 AND LIFE>9) OR (FRES>0 AND LIFE>16)) OR (FRES>4 AND FRW>0) OR ((FRES>9 AND GFIND>0) OR (FRES>4 AND GFIND>6) OR (FRES>0 AND GFIND>8)) OR ((FRES>9 AND MFIND>0) OR (FRES>4 AND MFIND>3) OR (FRES>0 AND MFIND>5)) OR (FRES>4 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND FRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND FRES>4) OR FRES>9) !RES>0]: %RED%Fire %WHITE%Res %NAME%{%NAME%}%CONTINUE%
//Light Res TAG
ItemDisplay[cm1 MAG (((LRES>9 AND LIFE>0) OR (LRES>4 AND LIFE>9) OR (LRES>0 AND LIFE>16)) OR (LRES>4 AND FRW>0) OR ((LRES>9 AND GFIND>0) OR (LRES>4 AND GFIND>6) OR (LRES>0 AND GFIND>8)) OR ((LRES>9 AND MFIND>0) OR (LRES>4 AND MFIND>3) OR (LRES>0 AND MFIND>5)) OR (LRES>4 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LRES>4) OR LRES>9) !RES>0]: %YELLOW%Light %WHITE%Res %NAME%{%NAME%}%CONTINUE%
//Cold Res TAG
ItemDisplay[cm1 MAG (((CRES>9 AND LIFE>0) OR (CRES>4 AND LIFE>9) OR (CRES>0 AND LIFE>16)) OR (CRES>4 AND FRW>0) OR ((CRES>9 AND GFIND>0) OR (CRES>4 AND GFIND>6) OR (CRES>0 AND GFIND>8)) OR ((CRES>9 AND MFIND>0) OR (CRES>4 AND MFIND>3) OR (CRES>0 AND MFIND>5)) OR (CRES>4 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND CRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND CRES>4) OR CRES>9) !RES>0]: %BLUE%Cold %WHITE%Res %NAME%{%NAME%}%CONTINUE%
//Psn Res TAG
ItemDisplay[cm1 MAG (((PRES>9 AND LIFE>0) OR (PRES>4 AND LIFE>9) OR (PRES>0 AND LIFE>16)) OR (PRES>4 AND FRW>0) OR ((PRES>9 AND GFIND>0) OR (PRES>4 AND GFIND>6) OR (PRES>0 AND GFIND>8)) OR ((PRES>9 AND MFIND>0) OR (PRES>4 AND MFIND>3) OR (PRES>0 AND MFIND>5)) OR (PRES>4 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND PRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND PRES>4) OR PRES>9) !RES>0]: %GREEN%Psn %WHITE%Res %NAME%{%NAME%}%CONTINUE%
//Veng TAG
ItemDisplay[cm1 MAG (HIGHVENGPFX OR (HIGHVENGSFX AND MIDVENGPFX) OR (MIDVENGPFX AND (MIDVENGSFX OR LOWVENGSFX)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND MFIND>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND MFIND>4) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>9) OR ((LOWVENGPFX OR LOWVENGSFX) AND LIFE>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND MAXDMG>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND FRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND FRES>4) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LRES>4) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND CRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND CRES>4) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND PRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND PRES>4))]: %CORAL%V%TEAL%e%SAGE%n%YELLOW%g %NAME%{%NAME%}%CONTINUE%
//NEW PD2 UNIQUES
//PD2 UBERS DCLONE/DUNGEON/RATHMA/LUCION BOSSES UNIQUES
ItemDisplay[PD2UBERUNI1 OR PD2UBERUNI2]: %BORDER-68%%NAME%
//GG PD2 UNIQUES
ItemDisplay[PD2GGUNIETH1 OR PD2GGUNI1]: %BORDER-68%%NAME%
//OK PD2 UNIQUES
ItemDisplay[PD2OKUNIETH1 OR PD2OKUNI1 OR PD2OKUNI2]: %MAP-68%%NAME%
//Lower Value PD2 UNIQUES
ItemDisplay[PD2LOWUNIETH1 OR PD2LOWUNI1]: %MAP-68%%NAME%
//PD2 Uniques worth notifying
ItemDisplay[PD2NOTIFYUNI1]: %PX-68%%TIER-6%%NAME%
//LOD UNIQUES
//GG UNIQUES
ItemDisplay[LODGGUNIETH1 OR LODGGUNI1]: %BORDER-68%%NAME%
//OK UNIQUES
ItemDisplay[LODOKUNIETH1 OR LODOKUNIETH2 OR LODOKUNI1 OR LODOKUNI2 OR LODOKUNI3 OR LODOKUNI4 OR LODOKUNI5 OR LODOKUNI6 OR LODOKUNI7]: %MAP-68%%NAME%
//Lower Value UNIQUES
ItemDisplay[LODLOWUNIETH1 OR LODLOWUNI1]: %DOT-68%%NAME%
//Uniques worth notifying
ItemDisplay[LODNOTIFYUNI1 OR LODNOTIFYUNI2]: %PX-68%%TIER-6%%NAME%
//SET PARTS
//OK SET
ItemDisplay[OKSETETH1 OR OKSET1]: %MAP-84%%NAME%
//Sets worth notifying
ItemDisplay[NOTIFYSET1]: %PX-84%%TIER-6%%NAME%
//Highlight all Sets and Uniques for low lvl characters
ItemDisplay[UNI !ID (FILTLVL<3 OR (CLVL<80 AND FILTLVL<5))]: %PX-68%%NAME%%CONTINUE%
ItemDisplay[SET !ID (FILTLVL<3 OR (CLVL<80 AND FILTLVL<5))]: %PX-84%%NAME%%CONTINUE%
//Rainbow Facet
ItemDisplay[jew UNI !ID]: %BORDER-68%%NAME%
//Highlight Good Magic items
ItemDisplay[jew MAG !ID]: %DOT-9A%%NAME%
//Highlight Good Rare items
ItemDisplay[(jew OR rin OR amu OR CIRC) RARE !ID]: %DOT-A8%%NAME%
//Class dependence highlight items
//Barbarian
//ItemDisplay[(jav OR 9ja OR 7ja OR pil OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR tax OR 9ta OR 7ta) BARBARIAN NMAG ETH (ALVL>74 OR CRAFTALVL>74) STAT360=0 FILTLVL<7]: %DOT-A8%%PX-68%%TIER-4%%NAME%{%WHITE%Next: You Can %ORANGE%Craft %WHITE%With This Base%NL%%TAN%Note%WHITE%: You can %RED%Corrupt %WHITE%to Imbue into %YELLOW%Rare %GRAY%(%WHITE%50% Chance%GRAY%)}
//ItemDisplay[(jav OR 9ja OR 7ja OR pil OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR tax OR 9ta OR 7ta) BARBARIAN NMAG ETH (ALVL>74 OR CRAFTALVL>74) STAT360>0 FILTLVL<7]: %NAME%{%TAN%Note%WHITE%: Unlucky... Maybe Next Time :)}
ItemDisplay[(wax OR 9wa OR 7wa OR gix OR 9gi OR 7gi OR btx OR 9bt OR 7bt OR jav OR 9ja OR 7ja OR pil OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR gma OR 9gm OR 7gm OR whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR pik OR 9p9 OR 7p7 OR gsd OR 9gd OR 7gd OR flb OR 9fb OR 7fb OR bsw OR 9b9 OR 7b7 OR gis OR 9gs OR 7gs OR tax OR 9ta OR 7ta OR 2ax OR 92a OR 72a) BARBARIAN RARE ETH !ID (ALVL>75 OR CRAFTALVL>75)]: %DOT-A8%%NAME%
ItemDisplay[(wax OR 9wa OR 7wa OR gix OR 9gi OR 7gi OR btx OR 9bt OR 7bt OR jav OR 9ja OR 7ja OR pil OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR gma OR 9gm OR 7gm OR whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR pik OR 9p9 OR 7p7 OR gsd OR 9gd OR 7gd OR flb OR 9fb OR 7fb OR bsw OR 9b9 OR 7b7 OR gis OR 9gs OR 7gs OR tax OR 9ta OR 7ta OR 2ax OR 92a OR 72a) BARBARIAN MAG ETH !ID (ALVL>75 OR CRAFTALVL>75)]: %DOT-97%%PX-68%%NAME%
ItemDisplay[BAR BARBARIAN RARE !ID (ALVL>70 OR CRAFTALVL>70)]: %DOT-A8%%TIER-6%%NAME%
//Paladin
ItemDisplay[DIN PALADIN RARE !ETH !ID (ALVL>74 OR CRAFTALVL>74)]: %DOT-A8%%TIER-6%%NAME%
ItemDisplay[DIN PALADIN MAG !ETH !ID (ALVL>74 OR CRAFTALVL>74)]: %DOT-97%%PX-68%%TIER-2%%NAME%
//Necromancer
ItemDisplay[NEC NECROMANCER RARE !ETH !ID (ALVL>74 OR CRAFTALVL>74)]: %DOT-A8%%TIER-6%%NAME%
ItemDisplay[NEC NECROMANCER MAG !ETH !ID (ALVL>74 OR CRAFTALVL>74)]: %DOT-97%%PX-68%%TIER-2%%NAME%
//Amazon
ItemDisplay[(am5 OR ama OR amf) AMAZON RARE !ID (ALVL>59 OR CRAFTALVL>59)]: %DOT-A8%%TIER-6%%NAME%
ItemDisplay[(am5 OR ama OR amf) AMAZON MAG !ID (ALVL>59 OR CRAFTALVL>59)]: %DOT-97%%PX-68%%TIER-6%%NAME%
ItemDisplay[(am2 OR am7 OR amc OR am1 OR am6 OR amb) AMAZON RARE !ID (ALVL>74 OR CRAFTALVL>74)]: %DOT-A8%%TIER-6%%NAME%
ItemDisplay[(am2 OR am7 OR amc OR am1 OR am6 OR amb) AMAZON MAG !ID (ALVL>74 OR CRAFTALVL>74)]: %DOT-97%%PX-68%%TIER-6%%NAME%
//Sorceress
ItemDisplay[SOR SORCERESS RARE !ID (ALVL>59 OR CRAFTALVL>59)]: %DOT-A8%%TIER-6%%NAME%
ItemDisplay[(ob5 OR oba OR obf) SORCERESS MAG !ID (ALVL>59 OR CRAFTALVL>59)]: %DOT-97%%PX-68%%TIER-6%%NAME%
//Assassin
ItemDisplay[(7xf OR 9xf OR axf OR 7ar OR 9ar OR ktr OR 7tw OR 9tw OR btl OR 7qr OR 9qr OR skr) ASSASSIN RARE ETH !ID (ALVL>75 OR CRAFTALVL>75)]: %DOT-A8%%NAME%
ItemDisplay[(7xf OR 9xf OR axf OR 7ar OR 9ar OR ktr OR 7tw OR 9tw OR btl OR 7qr OR 9qr OR skr) ASSASSIN MAG ETH !ID (ALVL>75 OR CRAFTALVL>75)]: %DOT-97%%PX-68%%NAME%
ItemDisplay[SIN ASSASSIN RARE ETH !ID (ALVL>59 OR CRAFTALVL>59)]: %DOT-A8%%TIER-6%%NAME%
ItemDisplay[SIN ASSASSIN RARE !ID (ALVL>59 OR CRAFTALVL>59)]: %DOT-A8%%TIER-2%%NAME%
//Druid
ItemDisplay[DRU DRUID RARE !ID (ALVL>70 OR CRAFTALVL>70)]: %DOT-A8%%TIER-6%%NAME%
//Craftables
//ItemDisplay[(jav OR 9ja OR 7ja OR pil OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR tax OR 9ta OR 7ta) NMAG ETH (ALVL>74 OR CRAFTALVL>74) STAT360=0 FILTLVL<5]: %DOT-A8%%PX-68%%TIER-2%%NAME%{%WHITE%Next: You Can %ORANGE%Craft %WHITE%With This Base%NL%%TAN%Note%WHITE%: You can %RED%Corrupt %WHITE%to Imbue into %YELLOW%Rare %GRAY%(%WHITE%50% Chance%GRAY%)}
//ItemDisplay[(jav OR 9ja OR 7ja OR pil OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR tax OR 9ta OR 7ta) NMAG ETH (ALVL>74 OR CRAFTALVL>74) STAT360>0 FILTLVL<5]: %NAME%{%TAN%Note%WHITE%: Unlucky... Maybe Next Time :)}
ItemDisplay[(wax OR 9wa OR 7wa OR gix OR 9gi OR 7gi OR btx OR 9bt OR 7bt OR jav OR 9ja OR 7ja OR pil OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR gma OR 9gm OR 7gm OR whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR pik OR 9p9 OR 7p7 OR gsd OR 9gd OR 7gd OR flb OR 9fb OR 7fb OR bsw OR 9b9 OR 7b7 OR gis OR 9gs OR 7gs OR tax OR 9ta OR 7ta OR 2ax OR 92a OR 72a OR 7xf OR 9xf OR axf OR 7ar OR 9ar OR ktr OR 7tw OR 9tw OR btl OR 7qr OR 9qr OR skr) RARE ETH !ID (ALVL>75 OR CRAFTALVL>75)]: %DOT-A8%%TIER-2%%NAME%
ItemDisplay[(wax OR 9wa OR 7wa OR gix OR 9gi OR 7gi OR btx OR 9bt OR 7bt OR jav OR 9ja OR 7ja OR pil OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR gma OR 9gm OR 7gm OR whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR pik OR 9p9 OR 7p7 OR gsd OR 9gd OR 7gd OR flb OR 9fb OR 7fb OR bsw OR 9b9 OR 7b7 OR gis OR 9gs OR 7gs OR tax OR 9ta OR 7ta OR 2ax OR 92a OR 72a OR 7xf OR 9xf OR axf OR 7ar OR 9ar OR ktr OR 7tw OR 9tw OR btl OR 7qr OR 9qr OR skr) MAG ETH !ID (ALVL>75 OR CRAFTALVL>75)]: %DOT-97%%PX-68%%TIER-2%%NAME%
ItemDisplay[(GLOVES OR BELT OR BOOTS) MAG ETH !ID]: %NAME%
ItemDisplay[(msk OR xsk OR usk OR bhm OR xh9 OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR DRU OR BAR) MAG ETH !ID]: %NAME%
ItemDisplay[SHIELD !(sml OR xml OR uml OR spk OR xpk OR upk) MAG ETH !ID]: %NAME%
ItemDisplay[CHEST MAG ETH !ID]: %NAME%
ItemDisplay[GLOVES ((EXC OR ELT) !(utg OR uhg)) MAG !ETH !ID FILTLVL<5]: %NAME%
ItemDisplay[WEAPON !(hax OR 9ha OR 7ha OR axe OR 9ax OR 7ax OR clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp OR mst OR 9mt OR 7mt OR ssd OR 9ss OR 7ss OR scm OR 9sm OR 7sm OR sbr OR 9sb OR 7sb OR flc OR 9fc OR 7fc OR wsd OR 9wd OR 7wd OR dgr OR 9dg OR 7dg OR dir OR 9di OR 7di OR bld OR 9bl OR 7bl OR STAFF OR ktr OR wrb OR axf OR ces OR clw OR btl OR skr OR 9ar OR 9wb OR 9xf) MAG ETH !ID]: %NAME%
ItemDisplay[(6lw OR 6l7 OR 6lb OR 6s7 OR 6cb OR 6lx OR 6mx OR 6hx OR 6rx) MAG !ID ((AMAZON FILTLVL<7) OR FILTLVL<5)]: %NAME%
ItemDisplay[(am2 OR am7 OR amc) (MAG OR RARE) !ID (ALVL>74 OR CRAFTALVL>74)]: %NAME%
//Class items
//Magic
ItemDisplay[(SOR OR WAND OR SCEPTER OR (am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR DRU OR BAR OR NEC OR SIN OR DIN OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) OR (DAGGER !THROWING)) MAG !ID FILTLVL<5]: %NAME%
ItemDisplay[SOR SORCERESS MAG !ID]: %NAME%
ItemDisplay[(WAND OR NEC OR (DAGGER !THROWING)) NECROMANCER MAG !ID]: %NAME%
ItemDisplay[(SCEPTER OR DIN) PALADIN MAG !ID]: %NAME%
ItemDisplay[((am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb)) AMAZON MAG !ID]: %NAME%
ItemDisplay[(DRU OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp)) DRUID MAG !ID]: %NAME%
ItemDisplay[BAR BARBARIAN MAG !ID]: %NAME%
ItemDisplay[(SIN OR (DAGGER !THROWING)) ASSASSIN MAG !ID]: %NAME%
//Rare
ItemDisplay[(SOR OR WAND OR SCEPTER OR (am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR DRU OR BAR OR NEC OR SIN OR DIN OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) OR (DAGGER !THROWING)) RARE !ID FILTLVL<7]: %NAME%
ItemDisplay[SOR SORCERESS RARE !ID]: %NAME%
ItemDisplay[(WAND OR NEC OR (DAGGER !THROWING)) NECROMANCER RARE !ID]: %NAME%
ItemDisplay[(SCEPTER OR DIN) PALADIN RARE !ID]: %NAME%
ItemDisplay[((am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb)) AMAZON RARE !ID]: %NAME%
ItemDisplay[(DRU OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp)) DRUID RARE !ID]: %NAME%
ItemDisplay[BAR BARBARIAN RARE !ID]: %NAME%
ItemDisplay[(SIN OR (DAGGER !THROWING)) ASSASSIN RARE !ID]: %NAME%
//Hide Magic Ring and Amulets on Super Strict Level
ItemDisplay[(rin OR amu) MAG !ID FILTLVL>6]: {%NAME%}
//Circlets
ItemDisplay[CIRC MAG !ID FILTLVL>6]: {%NAME%}
ItemDisplay[CIRC (MAG OR RARE) !ID]: %NAME%
//Rare Gloves, Belts and Boots
ItemDisplay[(GLOVES OR BOOTS OR BELT) RARE !ID]: %NAME%
//Rare Chest Armor, Helmets and Shields
ItemDisplay[(CHEST OR SHIELD) RARE !ID]: %NAME%
ItemDisplay[HELM RARE !ID FILTLVL<5]: %NAME%
//Rare ETH weapons
ItemDisplay[WEAPON !(hax OR 9ha OR 7ha OR axe OR 9ax OR 7ax OR clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp OR mst OR 9mt OR 7mt OR ssd OR 9ss OR 7ss OR scm OR 9sm OR 7sm OR sbr OR 9sb OR 7sb OR flc OR 9fc OR 7fc OR wsd OR 9wd OR 7wd OR dgr OR 9dg OR 7dg OR dir OR 9di OR 7di OR bld OR 9bl OR 7bl OR STAFF) RARE ETH !ID]: %NAME%
//Rare weapons
ItemDisplay[(6hx OR 8hx OR hxb OR 6mx OR 8mx OR mxb OR 6lw OR 8lw OR lwb OR 6l7 OR 8l8 OR lbb OR 6lb OR 8lb OR lbw) RARE !ID]: %NAME%
ItemDisplay[WEAPON !(hax OR 9ha OR 7ha OR axe OR 9ax OR 7ax OR clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp OR mac OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR ssd OR 9ss OR 7ss OR scm OR 9sm OR 7sm OR sbr OR 9sb OR 7sb OR flc OR 9fc OR 7fc OR wsd OR 9wd OR 7wd OR dgr OR 9dg OR 7dg OR dir OR 9di OR 7di OR bld OR 9bl OR 7bl OR STAFF OR BOW OR XBOW) RARE !ETH !ID FILTLVL<5]: %NAME%
ItemDisplay[(BOW OR XBOW) RARE !ID (AMAZON OR FILTLVL<5)]: %NAME%
ItemDisplay[STAFF RARE !ID FILTLVL<5]: %NAME%
//ALL ITEM DESCRIPTIONS OPENER - DESCRIPTIONS BELOW THIS LINE
//Notes about socketing recipes
ItemDisplay[CHEST !INF !SUP SOCK=0 NMAG !SHOP]: %NAME%{%WHITE%This Item, %ORANGE%Tal%WHITE%, %ORANGE%Thul%WHITE%, Perf %YELLOW%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE%
ItemDisplay[(WEAPON AND !THROWPOTS) !INF !SUP SOCK=0 NMAG !SHOP]: %NAME%{%WHITE%This Item, %ORANGE%Ral%WHITE%, %ORANGE%Amn%WHITE%, Perf %PURPLE%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE%
ItemDisplay[(HELM OR CIRC) !INF !SUP SOCK=0 NMAG !SHOP]: %NAME%{%NAME%%WHITE%This Item, %ORANGE%Ral%WHITE%, %ORANGE%Thul%WHITE%, Perf %BLUE%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE%
ItemDisplay[SHIELD !INF !SUP SOCK=0 NMAG !SHOP]: %NAME%{%WHITE%This Item, %ORANGE%Tal%WHITE%, %ORANGE%Amn%WHITE%, Perf %RED%O%CL%%TAN%Note%WHITE%: Socketing Recipe:}%CONTINUE%
//Notes about socketing INF/SUP items
ItemDisplay[(CHEST OR (WEAPON AND !THROWPOTS) OR HELM OR CIRC OR SHIELD) (INF OR SUP) NMAG SOCK=0 !SHOP]: %NAME%{%WHITE%or %RED%Corrupt %WHITE%for Random Sockets%CL%%TAN%Note%WHITE%: Larzuk for Max Sockets,}%CONTINUE%
//Notes about Max Sockets in NMAG items
//helmets & circlets
ItemDisplay[ci0 NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%1%TAN%]}%CONTINUE%
ItemDisplay[ci0 NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE%
ItemDisplay[(cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR ci1) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE%
ItemDisplay[(msk OR ghm OR crn) NMAG SOCK=0 ILVL<41]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE%
ItemDisplay[(msk OR ghm OR crn) NMAG SOCK=0 ILVL>40]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
ItemDisplay[(xsk OR xhm OR xrn OR usk OR uh9 OR uhm OR urn OR ci2 OR ci3) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
//barb helms & dru pelts
ItemDisplay[(BAR OR DRU) NORM NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE%
ItemDisplay[(BAR OR DRU) NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
//chest
ItemDisplay[(qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE%
ItemDisplay[(rng OR xng OR xcl OR xhn OR brs OR xrs OR xpl OR xlt OR xld OR ltp OR xtp) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
ItemDisplay[(uui OR uea OR ula OR utu OR ung OR ucl OR uhn OR urs OR upl OR ult OR uld OR uth OR utp OR uul OR uar OR gth OR ful OR aar OR xth OR xul OR xar) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE%
//shields
ItemDisplay[(buc OR xuc) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%1%TAN%]}%CONTINUE%
ItemDisplay[(uuc OR sml OR xml OR uml OR bsh) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE%
ItemDisplay[(lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR spk OR xpk OR xsh) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
ItemDisplay[(uit OR uow OR uts) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE%
//pala shields
ItemDisplay[DIN NORM NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
ItemDisplay[DIN NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE%
//necro shields
ItemDisplay[NEC NORM NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE%
ItemDisplay[NEC (EXC OR ELT) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
//Weapons
//always 1
ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%1%TAN%]}%CONTINUE%
//always 2
ItemDisplay[(hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR 9tk OR 7tk OR 9ta OR 7ta OR bkf OR 9bk OR 7bk OR ssp OR 9s9 OR 7s7 OR 9pi OR 7pi OR 9ja OR 7ja OR pil OR (SOR !(ob5 OR oba OR obf))) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE%
//always 3
ItemDisplay[(9ha OR 7ha OR 9cl OR 7cl OR 9ma OR 7ma OR 9sp OR mst OR 9mt OR 7mt OR 9ss OR 9sm OR 9sb OR 9fc OR 7ss OR 7sm OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9kr OR 7kr OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 7sp OR (SIN !(ktr OR wrb OR axf OR ces OR clw OR btl OR skr)) OR oba OR obf OR 9b8 OR 7b8 OR 9gl OR 7gl OR 9ts OR 7ts) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
//always 4
ItemDisplay[(axe OR 9ax OR 7ax OR lax OR 9wh OR 7wh OR 9bs OR 7bs OR 9cm OR 9gs OR 9b9 OR 7cm OR 7gs OR 7b7 OR 9tr OR 7tr OR 9b7 OR 9vo OR 7o7 OR 7vo OR 8sb OR 6sb OR 8hb OR 6hb OR 8cb OR 6cb OR 8lx OR 6lx OR 8mx OR 6mx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE%
//always 5
ItemDisplay[(92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc OR 7ls) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%5%TAN%]}%CONTINUE%
//always 6
ItemDisplay[(9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame OR 7sr) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%6%TAN%]}%CONTINUE%
//varies 2/3/3
ItemDisplay[(kri OR clw OR btl OR skr OR ob5 OR bal OR glv OR tsp) NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%2%TAN%]}%CONTINUE%
ItemDisplay[(kri OR clw OR btl OR skr OR ob5 OR bal OR glv OR tsp) NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
//varies 3/4/4
ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb OR 9sr) NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb OR 9sr) NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE%
//varies 3/4/5
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb OR 9ls) NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb OR 9ls) NMAG SOCK=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE%
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb OR 9ls) NMAG SOCK=0 ILVL>40]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%5%TAN%]}%CONTINUE%
//varies 3/4/6
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) NMAG SOCK=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE%
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) NMAG SOCK=0 ILVL>40]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%6%TAN%]}%CONTINUE%
//varies 3/5/5
ItemDisplay[wsp NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
ItemDisplay[wsp NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%5%TAN%]}%CONTINUE%
//varies 4/5/5
ItemDisplay[(2ax OR bax OR btx) NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE%
ItemDisplay[(2ax OR bax OR btx) NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%5%TAN%]}%CONTINUE%
//varies 4/5/6
ItemDisplay[(mpi OR wax OR gax OR gix) NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%4%TAN%]}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) NMAG SOCK=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%5%TAN%]}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) NMAG SOCK=0 ILVL>40]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%6%TAN%]}%CONTINUE%
//varies 5/6/6
ItemDisplay[wst NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%5%TAN%]}%CONTINUE%
ItemDisplay[wst NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%Maximum Sockets: %TAN%[%WHITE%6%TAN%]}%CONTINUE%
//Notes about possible RuneWords
//Chest, Head, Shield
ItemDisplay[CHEST SOCK=2 NMAG !RW]: %NAME%{%GRAY%Prudence, Smoke, Stealth%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[CHEST SOCK=3 NMAG !RW]: %NAME%{%GRAY%Principle, Rain, Treachery, Wealth%CL%Gloom, Hustle, Lionheart, Myth, Peace,%CL%Dragon, Duress, Enigma, Enlightenment,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Bone, }%CONTINUE%
ItemDisplay[CHEST SOCK=4 NMAG !RW]: %NAME%{%GRAY%Fortitude, Innocence, Stone%CL%Bramble, Chains of Honor, %CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[(HELM OR CIRC) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Lore, Nadir%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[(HELM OR CIRC) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Flickering Flame, Radiance, Wisdom%CL%Dream, Delirium, Ferocity,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[SHIELD SOCK=2 NMAG !RW]: %NAME%{%GRAY%Rhyme, Splendor%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[SHIELD SOCK=3 NMAG !RW]: %NAME%{%GRAY%Pledge, Dragon, Dream, Sanctuary%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Ancient's}%CONTINUE%
ItemDisplay[SHIELD SOCK=4 NMAG !RW]: %NAME%{%GRAY%Epiphany, Exile, Phoenix, Spirit%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[DIN SOCK=4 NMAG !RW]: %NAME%{%GRAY%Exile, Phoenix, Shattered Wall, Spirit%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Epiphany,}%CONTINUE%
//Weapons 2soc
ItemDisplay[WEAPON !(BOW OR XBOW OR SOR OR leg) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Strength, Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[(BOW OR XBOW) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Zephyr%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[WAND SOCK=2 NMAG !RW]: %NAME%{%GRAY%Strength, White, Wind%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Dominion,}%CONTINUE%
ItemDisplay[STAFF SOCK=2 NMAG !RW]: %NAME%{%GRAY%Leaf, Neophyte, Strength, Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[SOR SOCK=2 NMAG !RW]: %NAME%{%GRAY%Neophyte%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[SCEPTER SOCK=2 NMAG !RW]: %NAME%{%GRAY%Neophyte, Strength, Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[(7sp OR 9sp OR spc OR 7cl OR 9cl OR clb) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Neophyte, Strength, Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[(SWORD OR AXE OR SIN OR mac OR mst OR fla) !leg SOCK=2 NMAG !RW]: %NAME%{%GRAY%Steel, Strength, Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[SIN SOCK=2 NMAG !RW]: %NAME%{%GRAY%Neophyte, Steel, Strength, Wind%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[THROWING SOCK=2 NMAG !RW]: %NAME%{%GRAY%Steel, Strength, Wind, Zephyr%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
//Weapons 3soc
ItemDisplay[WEAPON !leg SOCK=3 NMAG !RW]: %NAME%{%GRAY%Plague, Venom%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[WEAPON !(BOW OR XBOW OR SOR OR leg) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Malice, Plague, Venom%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Fury,}%CONTINUE%
ItemDisplay[STAFF SOCK=3 NMAG !RW]: %NAME%{%GRAY%Malice, Plague, Purity, Venom%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Fury,}%CONTINUE%
ItemDisplay[(BOW OR XBOW) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Loyalty, Melody, Plague, Purity, Venom%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Edge,}%CONTINUE%
ItemDisplay[SIN SOCK=3 NMAG !RW]: %NAME%{%GRAY%Malice, Pattern, Plague, Venom%CL%Fury, King's grace, Lawbringer,%CL%Black, Chaos, Crescent moon,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[AXE SOCK=3 NMAG !RW]: %NAME%{%GRAY%Malice, Plague, Venom%CL%Crescent Moon, Fury,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[(POLEARM OR SPEAR OR JAV) !THROWING SOCK=3 NMAG !RW]: %NAME%{%GRAY%Malice, Plague, Purity, Venom%CL%Crescent Moon, Fury%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[(SPEAR OR JAV) !THROWING SOCK=3 NMAG !RW]: %NAME%{%GRAY%Malice, Plague, Purity, Venom%CL%Crescent Moon, Fury, Loyalty%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[SWORD SOCK=3 NMAG !RW]: %NAME%{%GRAY%Lawbringer, Malice, Plague, Venom%CL%Crescent Moon, Fury, King's Grace,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[SCEPTER SOCK=3 NMAG !RW]: %NAME%{%GRAY%Lawbringer, Malice, Plague, Venom%CL%Crescent Moon, Fury, King's Grace,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[(clb OR spc OR mac OR mst OR fla OR 9cl OR 9sp OR 9ma OR 9mt OR 9fl OR 7cl OR 7sp OR 7ma OR 7mt OR 7fl) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Fury, Malice, Plague, Venom%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Black,}%CONTINUE%
ItemDisplay[(whm OR mau OR gma OR 9wh OR 9m9 OR 9gm OR 7wh OR 7m7 OR 7gm) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Malice, Plague, Venom%CL%Black, Fury, Lawbringer,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[THROWING SOCK=3 NMAG !RW]: %NAME%{%GRAY%Lawbringer, Malice, Plague, Venom%CL%Crescent Moon, Fury, King's Grace,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
//Weapons 4soc
ItemDisplay[WEAPON SOCK=4 NMAG !RW]: %NAME%{%GRAY%Hand of Justice, Passion, Phoenix%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Fortitude,}%CONTINUE%
ItemDisplay[(BOW OR XBOW) SOCK=4 NMAG !RW]: %NAME%{%GRAY%Phoenix, Voice of Reason, Wrath%CL%Hand of Justice, Harmony, Passion,%CL%Brand, Faith, Fortitude, Ice,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[(fla OR 9fl OR 7fl) SOCK=4 NMAG !RW]: %NAME%{%GRAY%Oath, Passion, Phoenix, Voice of Reason%CL%Hand of Justice, Heart of the Oak,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Fortitude,}%CONTINUE%
ItemDisplay[SWORD SOCK=4 NMAG !RW]: %NAME%{%GRAY%Phoenix, Rift, Spirit, Voice of Reason%CL%Justice, Kingslayer, Oath, Passion,%CL%Famine, Fortitude, Hand of%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[(POLEARM OR SPEAR OR JAV) !THROWING SOCK=4 NMAG !RW]: %NAME%{%GRAY%Passion, Phoenix, Pride, Rampage, Rift%CL%Hand of Justice, Infinity, Insight,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Fortitude,}%CONTINUE%
ItemDisplay[SCEPTER SOCK=4 NMAG !RW]: %NAME%{%GRAY%Passion, Phoenix, Rift, Voice of Reason%CL%Holy Thunder, Hand of Justice,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Fortitude,}%CONTINUE%
ItemDisplay[AXE SOCK=4 NMAG !RW]: %NAME%{%GRAY%Oath, Passion, Phoenix%CL%Fortitude, Hand of Justice, Kingslayer,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Famine,}%CONTINUE%
ItemDisplay[STAFF SOCK=4 NMAG !RW]: %NAME%{%GRAY%Phoenix, Pride, Rampage, Spirit%CL%Infinity, Insight, Memory, Passion,%CL%Hand of Justice, Heart of the Oak,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Fortitude,}%CONTINUE%
ItemDisplay[(whm OR mau OR gma OR 9wh OR 9m9 OR 9gm OR 7wh OR 7m7 OR 7gm) SOCK=4 NMAG !RW]: %NAME%{%GRAY%Justice, Passion, Phoenix%CL%Famine, Fortitude, Hand of%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
//Weapons 5soc
ItemDisplay[WEAPON SOCK=5 NMAG !RW]: %NAME%{%GRAY%Call to Arms%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[(BOW OR XBOW) SOCK=5 NMAG !RW]: %NAME%{%GRAY%Call to Arms, Mist, Zenith%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[WEAPON !(BOW OR XBOW OR SOR) SOCK=5 NMAG !RW]: %NAME%{%GRAY%Call to Arms, Eternity, Honor%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[STAFF SOCK=5 NMAG !RW]: %NAME%{%GRAY%Doom, Eternity, Honor, Zenith%CL%Beast, Call to Arms, Destruction,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[SCEPTER SOCK=5 NMAG !RW]: %NAME%{%GRAY%Call to Arms, Doom, Eternity, Honor%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Beast,}%CONTINUE%
ItemDisplay[(whm OR mau OR gma OR 9wh OR 9m9 OR 9gm OR 7wh OR 7m7 OR 7gm) SOCK=5 NMAG !RW]: %NAME%{%GRAY% Eternity, Honor, Obedience%CL%Beast, Call to Arms, Doom,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[AXE SOCK=5 NMAG !RW]: %NAME%{%GRAY%Eternity, Grief, Honor%CL%Call to Arms, Death, Doom,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Beast,}%CONTINUE%
ItemDisplay[SWORD 1H SOCK=5 NMAG !RW]: %NAME%{%GRAY%Destruction, Doom, Grief, Honor%CL%Call to Arms, Eternity, Death,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[SWORD 2H SOCK=5 NMAG !RW]: %NAME%{%GRAY%Destruction, Doom, Grief, Honor, Zenith%CL%Call to Arms, Eternity, Death,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[(POLEARM OR SPEAR OR JAV) !THROWING SOCK=5 NMAG !RW]: %NAME%{%GRAY%Eternity, Honor, Obedience, Zenith%CL%Call to Arms, Destruction, Doom,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[POLEARM !THROWING SOCK=5 NMAG !RW]: %NAME%{%GRAY%Eternity, Grief, Honor, Obedience, Zenith%CL%Call to Arms, Destruction, Doom,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
//Weapons 6soc
ItemDisplay[WEAPON SOCK=6 NMAG !RW]: %NAME%{%GRAY%Breath of the Dying, Silence%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[(AXE OR SWORD OR (whm OR mau OR gma OR 9wh OR 9m9 OR 9gm OR 7wh OR 7m7 OR 7gm)) SOCK=6 NMAG !RW]: %NAME%{%GRAY%of the Dying, Last Wish, Silence%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Breath}%CONTINUE%
ItemDisplay[SWORD 1H SOCK=6 NMAG !RW]: %NAME%{%GRAY%Silence, Unbending Will%CL%Breath of the Dying, Last Wish,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[SWORD 2H SOCK=6 NMAG !RW]: %NAME%{%GRAY%Silence, Unbending Will%CL%Breath of the Dying, Last Wish,%CL%%TAN%Note%WHITE%: Possible RuneWords: %GRAY%Asylum,}%CONTINUE%
ItemDisplay[(whm OR mau OR gma OR 9wh OR 9m9 OR 9gm OR 7wh OR 7m7 OR 7gm) SOCK=6 NMAG !RW]: %NAME%{%GRAY%Last Wish, Rapture, Silence%CL%%GRAY%Asylum, Breath of the Dying,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[(POLEARM OR SPEAR OR JAV) !THROWING SOCK=6 NMAG !RW]: %NAME%{%GRAY%Asylum, Breath of the Dying, Silence%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[(BOW OR XBOW) SOCK=6 NMAG !RW]: %NAME%{%GRAY%Asylum, Breath of the Dying, Silence%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
ItemDisplay[STAFF SOCK=6 NMAG !RW]: %NAME%{%GRAY%Last Wish, Obsession, Silence%CL%Asylum, Breath of the Dying,%CL%%TAN%Note%WHITE%: Possible RuneWords:}%CONTINUE%
//Look at keys for RW recipes Description
ItemDisplay[(ARMOR OR WEAPON) !leg SOCK>1 NMAG !RW !SHOP]:%NAME%{%WHITE%Look at %GRAY%key %WHITE%Quantity: 1-17 for %ORANGE%Recipes%CL%%NAME%}%CONTINUE%
//Notes for upgrading
//Recipes
ItemDisplay[ARMOR NORM RARE ID]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Ral%WHITE%, %ORANGE%Thul%WHITE%, Perf %PURPLE%O}%CONTINUE%
ItemDisplay[ARMOR EXC RARE ID]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Ko%WHITE%, %ORANGE%Pul%WHITE%, Perf %PURPLE%O}%CONTINUE%
ItemDisplay[WEAPON NORM RARE ID]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Ort%WHITE%, %ORANGE%Amn%WHITE%, Perf %BLUE%O}%CONTINUE%
ItemDisplay[WEAPON EXC RARE ID]: %NAME%{%YELLOW%This Item%WHITE%, %ORANGE%Fal%WHITE%, %ORANGE%Um%WHITE%, Perf %BLUE%O}%CONTINUE%
ItemDisplay[ARMOR NORM CRAFT ID]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Ral%WHITE%, %ORANGE%Thul%WHITE%, Perf %PURPLE%O}%CONTINUE%
ItemDisplay[ARMOR EXC CRAFT ID]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Ko%WHITE%, %ORANGE%Pul%WHITE%, Perf %PURPLE%O}%CONTINUE%
ItemDisplay[WEAPON NORM CRAFT ID]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Ort%WHITE%, %ORANGE%Amn%WHITE%, Perf %BLUE%O}%CONTINUE%
ItemDisplay[WEAPON EXC CRAFT ID]: %NAME%{%ORANGE%This Item%WHITE%, %ORANGE%Fal%WHITE%, %ORANGE%Um%WHITE%, Perf %BLUE%O}%CONTINUE%
ItemDisplay[ARMOR NORM UNI ID]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Tal%WHITE%, %ORANGE%Shael%WHITE%, Perf O}%CONTINUE%
ItemDisplay[ARMOR EXC UNI ID]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Ko%WHITE%, %ORANGE%Lem%WHITE%, Perf O}%CONTINUE%
ItemDisplay[WEAPON NORM UNI ID]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Ral%WHITE%, %ORANGE%Sol%WHITE%, Perf %GREEN%O}%CONTINUE%
ItemDisplay[WEAPON EXC UNI ID]: %NAME%{%GOLD%This Item%WHITE%, %ORANGE%Lum%WHITE%, %ORANGE%Pul%WHITE%, Perf %GREEN%O}%CONTINUE%
ItemDisplay[ARMOR NORM SET ID]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Tal%WHITE%, %ORANGE%Shael%WHITE%, Perf O}%CONTINUE%
ItemDisplay[ARMOR EXC SET ID]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Ko%WHITE%, %ORANGE%Lem%WHITE%, Perf O}%CONTINUE%
ItemDisplay[WEAPON NORM SET ID]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Ral%WHITE%, %ORANGE%Sol%WHITE%, Perf %GREEN%O}%CONTINUE%
ItemDisplay[WEAPON EXC SET ID]: %NAME%{%GREEN%This Item%WHITE%, %ORANGE%Lum%WHITE%, %ORANGE%Pul%WHITE%, Perf %GREEN%O}%CONTINUE%
//Exactly Requirements after upgrade
ItemDisplay[(ARMOR OR WEAPON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%CL%%TAN%Note%WHITE%: Upgrade:}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME% %GRAY%(%WHITE%Req: }%CONTINUE%
//Strength
ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%LIGHT_GRAY%Str%WHITE%:}%CONTINUE%
//STR REQ
//Items that after upgrade will Require STR 10
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) ETH)) CHARSTAT0<10]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) ETH))]: %NAME%{%NAME%10}%CONTINUE%
//Items that after upgrade will Require STR 15
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) ETH)) CHARSTAT0<15]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) ETH))]: %NAME%{%NAME%15}%CONTINUE%
//Items that after upgrade will Require STR 20
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) !ETH) OR ((spc) ETH)) CHARSTAT0<20]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) !ETH) OR ((spc) ETH))]: %NAME%{%NAME%20}%CONTINUE%
//Items that after upgrade will Require STR 24
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) ETH)) CHARSTAT0<24]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) ETH))]: %NAME%{%NAME%24}%CONTINUE%
//Items that after upgrade will Require STR 25
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) !ETH)) CHARSTAT0<25]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) !ETH))]: %NAME%{%NAME%25}%CONTINUE%
//Items that after upgrade will Require STR 28
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) ETH)) CHARSTAT0<28]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) ETH))]: %NAME%{%NAME%28}%CONTINUE%
//Items that after upgrade will Require STR 30
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((spc) !ETH)) CHARSTAT0<30]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((spc) !ETH))]: %NAME%{%NAME%30}%CONTINUE%
//Items that after upgrade will Require STR 31
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) ETH)) CHARSTAT0<31]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) ETH))]: %NAME%{%NAME%31}%CONTINUE%
//Items that after upgrade will Require STR 32
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) ETH)) CHARSTAT0<32]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) ETH))]: %NAME%{%NAME%32}%CONTINUE%
//Items that after upgrade will Require STR 33
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) ETH)) CHARSTAT0<33]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) ETH))]: %NAME%{%NAME%33}%CONTINUE%
//Items that after upgrade will Require STR 34
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) !ETH) OR ((8cs OR dr1 OR pa1) ETH)) CHARSTAT0<34]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) !ETH) OR ((8cs OR dr1 OR pa1) ETH))]: %NAME%{%NAME%34}%CONTINUE%
//Items that after upgrade will Require STR 35
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) ETH)) CHARSTAT0<35]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) ETH))]: %NAME%{%NAME%35}%CONTINUE%
//Items that after upgrade will Require STR 37
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) ETH)) CHARSTAT0<37]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) ETH))]: %NAME%{%NAME%37}%CONTINUE%
//Items that after upgrade will Require STR 38
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) !ETH) OR ((9tk) ETH)) CHARSTAT0<38]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) !ETH) OR ((9tk) ETH))]: %NAME%{%NAME%38}%CONTINUE%
//Items that after upgrade will Require STR 40
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) ETH)) CHARSTAT0<40]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) ETH))]: %NAME%{%NAME%40}%CONTINUE%
//Items that after upgrade will Require STR 41
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) !ETH)) CHARSTAT0<41]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) !ETH))]: %NAME%{%NAME%41}%CONTINUE%
//Items that after upgrade will Require STR 42
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH) OR ((8lb OR lxb OR 8bs) ETH)) CHARSTAT0<42]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH) OR ((8lb OR lxb OR 8bs) ETH))]: %NAME%{%NAME%42}%CONTINUE%
//Items that after upgrade will Require STR 43
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) !ETH) OR ((lbw OR sml) ETH)) CHARSTAT0<43]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) !ETH) OR ((lbw OR sml) ETH))]: %NAME%{%NAME%43}%CONTINUE%
//Items that after upgrade will Require STR 44
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs OR dr1 OR pa1) !ETH)) CHARSTAT0<44]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs OR dr1 OR pa1) !ETH))]: %NAME%{%NAME%44}%CONTINUE%
//Items that after upgrade will Require STR 45
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) !ETH) OR ((9di OR msk OR ltp) ETH)) CHARSTAT0<45]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) !ETH) OR ((9di OR msk OR ltp) ETH))]: %NAME%{%NAME%45}%CONTINUE%
//Items that after upgrade will Require STR 46
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) ETH)) CHARSTAT0<46]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) ETH))]: %NAME%{%NAME%46}%CONTINUE%
//Items that after upgrade will Require STR 47
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) !ETH) OR ((ktr) ETH)) CHARSTAT0<47]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) !ETH) OR ((ktr) ETH))]: %NAME%{%NAME%47}%CONTINUE%
//Items that after upgrade will Require STR 48
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) ETH)) CHARSTAT0<48]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) ETH))]: %NAME%{%NAME%48}%CONTINUE%
//Items that after upgrade will Require STR 49
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) ETH)) CHARSTAT0<49]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) ETH))]: %NAME%{%NAME%49}%CONTINUE%
//Items that after upgrade will Require STR 50
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) !ETH)) CHARSTAT0<50]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) !ETH))]: %NAME%{%NAME%50}%CONTINUE%
//Items that after upgrade will Require STR 51
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) ETH)) CHARSTAT0<51]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) ETH))]: %NAME%{%NAME%51}%CONTINUE%
//Items that after upgrade will Require STR 52
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb OR lxb OR 8bs) !ETH) OR ((dr4) ETH)) CHARSTAT0<52]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb OR lxb OR 8bs) !ETH) OR ((dr4) ETH))]: %NAME%{%NAME%52}%CONTINUE%
//Items that after upgrade will Require STR 53
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw OR sml) !ETH) OR ((8ls) ETH)) CHARSTAT0<53]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw OR sml) !ETH) OR ((8ls) ETH))]: %NAME%{%NAME%53}%CONTINUE%
//Items that after upgrade will Require STR 54
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH)) CHARSTAT0<54]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH))]: %NAME%{%NAME%54}%CONTINUE%
//Items that after upgrade will Require STR 55
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR msk OR ltp) !ETH) OR ((9bl OR sbb OR brs OR spk OR mbt OR dr5) ETH)) CHARSTAT0<55]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR msk OR ltp) !ETH) OR ((9bl OR sbb OR brs OR spk OR mbt OR dr5) ETH))]: %NAME%{%NAME%55}%CONTINUE%
//Items that after upgrade will Require STR 56
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) !ETH) OR ((wrb) ETH)) CHARSTAT0<56]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) !ETH) OR ((wrb) ETH))]: %NAME%{%NAME%56}%CONTINUE%
//Items that after upgrade will Require STR 57
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH)) CHARSTAT0<57]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH))]: %NAME%{%NAME%57}%CONTINUE%
//Items that after upgrade will Require STR 58
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) !ETH) OR ((axe) ETH)) CHARSTAT0<58]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) !ETH) OR ((axe) ETH))]: %NAME%{%NAME%58}%CONTINUE%
//Items that after upgrade will Require STR 59
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) !ETH) OR ((axf OR pa3) ETH)) CHARSTAT0<59]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) !ETH) OR ((axf OR pa3) ETH))]: %NAME%{%NAME%59}%CONTINUE%
//Items that after upgrade will Require STR 60
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH)) CHARSTAT0<60]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH))]: %NAME%{%NAME%60}%CONTINUE%
//Items that after upgrade will Require STR 61
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) !ETH) OR ((lrg) ETH)) CHARSTAT0<61]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) !ETH) OR ((lrg) ETH))]: %NAME%{%NAME%61}%CONTINUE%
//Items that after upgrade will Require STR 62
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((dr4) !ETH) OR ((8sw) ETH)) CHARSTAT0<62]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((dr4) !ETH) OR ((8sw) ETH))]: %NAME%{%NAME%62}%CONTINUE%
//Items that after upgrade will Require STR 63
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((lax OR 2hs OR swb OR ces OR am2 OR ba2) ETH)) CHARSTAT0<63]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((lax OR 2hs OR swb OR ces OR am2 OR ba2) ETH))]: %NAME%{%NAME%63}%CONTINUE%
//Items that after upgrade will Require STR 64
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH) OR ((mst OR rng) ETH)) CHARSTAT0<64]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH) OR ((mst OR rng) ETH))]: %NAME%{%NAME%64}%CONTINUE%
//Items that after upgrade will Require STR 65
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bl OR sbb OR brs OR spk OR mbt OR dr5) !ETH)) CHARSTAT0<65]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bl OR sbb OR brs OR spk OR mbt OR dr5) !ETH))]: %NAME%{%NAME%65}%CONTINUE%
//Items that after upgrade will Require STR 66
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((9ts OR 8hb OR gsc OR clw) ETH)) CHARSTAT0<66]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((9ts OR 8hb OR gsc OR clw) ETH))]: %NAME%{%NAME%66}%CONTINUE%
//Items that after upgrade will Require STR 67
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) ETH)) CHARSTAT0<67]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) ETH))]: %NAME%{%NAME%67}%CONTINUE%
//Items that after upgrade will Require STR 68
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axe) !ETH)) CHARSTAT0<68]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axe) !ETH))]: %NAME%{%NAME%68}%CONTINUE%
//Items that after upgrade will Require STR 69
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axf OR pa3) !ETH) OR ((btl) ETH)) CHARSTAT0<69]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axf OR pa3) !ETH) OR ((btl) ETH))]: %NAME%{%NAME%69}%CONTINUE%
//Items that after upgrade will Require STR 70
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((ssp OR brn OR bar OR lbb OR mxb OR rxb) ETH)) CHARSTAT0<70]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((ssp OR brn OR bar OR lbb OR mxb OR rxb) ETH))]: %NAME%{%NAME%70}%CONTINUE%
//Items that after upgrade will Require STR 71
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lrg) !ETH)) CHARSTAT0<71]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lrg) !ETH))]: %NAME%{%NAME%71}%CONTINUE%
//Items that after upgrade will Require STR 72
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH) OR ((fla OR scy OR skr OR fhl OR ne7) ETH)) CHARSTAT0<72]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH) OR ((fla OR scy OR skr OR fhl OR ne7) ETH))]: %NAME%{%NAME%72}%CONTINUE%
//Items that after upgrade will Require STR 73
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lax OR 2hs OR swb OR ces OR am2 OR ba2) !ETH) OR ((8lx) ETH)) CHARSTAT0<73]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lax OR 2hs OR swb OR ces OR am2 OR ba2) !ETH) OR ((8lx) ETH))]: %NAME%{%NAME%73}%CONTINUE%
//Items that after upgrade will Require STR 74
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mst OR rng) !ETH) OR ((xkp OR xea) ETH)) CHARSTAT0<74]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mst OR rng) !ETH) OR ((xkp OR xea) ETH))]: %NAME%{%NAME%74}%CONTINUE%
//Items that after upgrade will Require STR 75
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) ETH)) CHARSTAT0<75]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) ETH))]: %NAME%{%NAME%75}%CONTINUE%
//Items that after upgrade will Require STR 76
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts OR 8hb OR gsc OR clw) !ETH) OR ((scl OR dr6 OR pa6) ETH)) CHARSTAT0<76]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts OR 8hb OR gsc OR clw) !ETH) OR ((scl OR dr6 OR pa6) ETH))]: %NAME%{%NAME%76}%CONTINUE%
//Items that after upgrade will Require STR 77
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) !ETH) OR ((am6) ETH)) CHARSTAT0<77]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) !ETH) OR ((am6) ETH))]: %NAME%{%NAME%77}%CONTINUE%
//Items that after upgrade will Require STR 78
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) ETH)) CHARSTAT0<78]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) ETH))]: %NAME%{%NAME%78}%CONTINUE%
//Items that after upgrade will Require STR 79
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btl) !ETH) OR ((9gl OR 8s8 OR pa4) ETH)) CHARSTAT0<79]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btl) !ETH) OR ((9gl OR 8s8 OR pa4) ETH))]: %NAME%{%NAME%79}%CONTINUE%
//Items that after upgrade will Require STR 80
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ssp OR brn OR bar OR lbb OR mxb OR rxb) !ETH)) CHARSTAT0<80]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ssp OR brn OR bar OR lbb OR mxb OR rxb) !ETH))]: %NAME%{%NAME%80}%CONTINUE%
//Items that after upgrade will Require STR 81
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) ETH)) CHARSTAT0<81]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) ETH))]: %NAME%{%NAME%81}%CONTINUE%
//Items that after upgrade will Require STR 82
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR scy OR skr OR fhl OR ne7) !ETH) OR ((bax OR bsd OR chn) ETH)) CHARSTAT0<82]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR scy OR skr OR fhl OR ne7) !ETH) OR ((bax OR bsd OR chn) ETH))]: %NAME%{%NAME%82}%CONTINUE%
//Items that after upgrade will Require STR 83
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH)) CHARSTAT0<83]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH))]: %NAME%{%NAME%83}%CONTINUE%
//Items that after upgrade will Require STR 84
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xkp OR xea) !ETH) OR ((mpi) ETH)) CHARSTAT0<84]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xkp OR xea) !ETH) OR ((mpi) ETH))]: %NAME%{%NAME%84}%CONTINUE%
//Items that after upgrade will Require STR 85
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) !ETH) OR ((vou OR lwb OR xla OR tbt OR dr7 OR ne9) ETH)) CHARSTAT0<85]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) !ETH) OR ((vou OR lwb OR xla OR tbt OR dr7 OR ne9) ETH))]: %NAME%{%NAME%85}%CONTINUE%
//Items that after upgrade will Require STR 86
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scl OR dr6 OR pa6) !ETH) OR ((9b8) ETH)) CHARSTAT0<86]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scl OR dr6 OR pa6) !ETH) OR ((9b8) ETH))]: %NAME%{%NAME%86}%CONTINUE%
//Items that after upgrade will Require STR 87
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH) OR ((8l8 OR 9ws OR spl) ETH)) CHARSTAT0<87]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH) OR ((8l8 OR 9ws OR spl) ETH))]: %NAME%{%NAME%87}%CONTINUE%
//Items that after upgrade will Require STR 88
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) !ETH) OR ((9ja OR glv) ETH)) CHARSTAT0<88]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) !ETH) OR ((9ja OR glv) ETH))]: %NAME%{%NAME%88}%CONTINUE%
//Items that after upgrade will Require STR 89
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl OR 8s8 OR pa4) !ETH) OR ((9ls OR 9ar) ETH)) CHARSTAT0<89]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl OR 8s8 OR pa4) !ETH) OR ((9ls OR 9ar) ETH))]: %NAME%{%NAME%89}%CONTINUE%
//Items that after upgrade will Require STR 90
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) ETH)) CHARSTAT0<90]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) ETH))]: %NAME%{%NAME%90}%CONTINUE%
//Items that after upgrade will Require STR 91
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) !ETH) OR ((btx OR spt OR am3) ETH)) CHARSTAT0<91]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) !ETH) OR ((btx OR spt OR am3) ETH))]: %NAME%{%NAME%91}%CONTINUE%
//Items that after upgrade will Require STR 92
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bax OR bsd OR chn) !ETH) OR ((xsk) ETH)) CHARSTAT0<92]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bax OR bsd OR chn) !ETH) OR ((xsk) ETH))]: %NAME%{%NAME%92}%CONTINUE%
//Items that after upgrade will Require STR 93
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) ETH)) CHARSTAT0<93]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) ETH))]: %NAME%{%NAME%93}%CONTINUE%
//Items that after upgrade will Require STR 94
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi) !ETH) OR ((gis OR dr8) ETH)) CHARSTAT0<94]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi) !ETH) OR ((gis OR dr8) ETH))]: %NAME%{%NAME%94}%CONTINUE%
//Items that after upgrade will Require STR 95
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((vou OR lwb OR xla OR tbt OR dr7 OR ne9) !ETH) OR ((9wb) ETH)) CHARSTAT0<95]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((vou OR lwb OR xla OR tbt OR dr7 OR ne9) !ETH) OR ((9wb) ETH))]: %NAME%{%NAME%95}%CONTINUE%
//Items that after upgrade will Require STR 96
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b8) !ETH) OR ((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) ETH)) CHARSTAT0<96]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b8) !ETH) OR ((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) ETH))]: %NAME%{%NAME%96}%CONTINUE%
//Items that after upgrade will Require STR 97
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8 OR 9ws OR spl) !ETH) OR ((ama) ETH)) CHARSTAT0<97]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8 OR 9ws OR spl) !ETH) OR ((ama) ETH))]: %NAME%{%NAME%97}%CONTINUE%
//Items that after upgrade will Require STR 98
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja OR glv) !ETH) OR ((9qs OR 9xf OR am7) ETH)) CHARSTAT0<98]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja OR glv) !ETH) OR ((9qs OR 9xf OR am7) ETH))]: %NAME%{%NAME%98}%CONTINUE%
//Items that after upgrade will Require STR 99
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR 9ar) !ETH) OR ((9sb OR xlm OR pa7) ETH)) CHARSTAT0<99]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR 9ar) !ETH) OR ((9sb OR xlm OR pa7) ETH))]: %NAME%{%NAME%99}%CONTINUE%
//Items that after upgrade will Require STR 100
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) !ETH) OR ((pik OR hxb OR 9cs OR gts OR hgl OR hbl) ETH)) CHARSTAT0<100]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) !ETH) OR ((pik OR hxb OR 9cs OR gts OR hgl OR hbl) ETH))]: %NAME%{%NAME%100}%CONTINUE%
//Items that after upgrade will Require STR 101
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btx OR spt OR am3) !ETH) OR ((xtu) ETH)) CHARSTAT0<101]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btx OR spt OR am3) !ETH) OR ((xtu) ETH))]: %NAME%{%NAME%101}%CONTINUE%
//Items that after upgrade will Require STR 102
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xsk) !ETH)) CHARSTAT0<102]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xsk) !ETH))]: %NAME%{%NAME%102}%CONTINUE%
//Items that after upgrade will Require STR 103
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) !ETH) OR ((bsw OR pax OR 9lw OR dr9) ETH)) CHARSTAT0<103]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) !ETH) OR ((bsw OR pax OR 9lw OR dr9) ETH))]: %NAME%{%NAME%103}%CONTINUE%
//Items that after upgrade will Require STR 104
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis OR dr8) !ETH) OR ((am8 OR pa5) ETH)) CHARSTAT0<104]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis OR dr8) !ETH) OR ((am8 OR pa5) ETH))]: %NAME%{%NAME%104}%CONTINUE%
//Items that after upgrade will Require STR 105
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wb) !ETH) OR ((9ax OR gax OR 9tw OR am4 OR ghm) ETH)) CHARSTAT0<105]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wb) !ETH) OR ((9ax OR gax OR 9tw OR am4 OR ghm) ETH))]: %NAME%{%NAME%105}%CONTINUE%
//Items that after upgrade will Require STR 106
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) !ETH)) CHARSTAT0<106]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) !ETH))]: %NAME%{%NAME%106}%CONTINUE%
//Items that after upgrade will Require STR 107
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH) OR ((8mx) ETH)) CHARSTAT0<107]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH) OR ((8mx) ETH))]: %NAME%{%NAME%107}%CONTINUE%
//Items that after upgrade will Require STR 108
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR 9xf OR am7) !ETH) OR ((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) ETH)) CHARSTAT0<108]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR 9xf OR am7) !ETH) OR ((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) ETH))]: %NAME%{%NAME%108}%CONTINUE%
//Items that after upgrade will Require STR 109
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR xlm OR pa7) !ETH)) CHARSTAT0<109]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR xlm OR pa7) !ETH))]: %NAME%{%NAME%109}%CONTINUE%
//Items that after upgrade will Require STR 110
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((pik OR hxb OR 9cs OR gts OR hgl OR hbl) !ETH)) CHARSTAT0<110]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((pik OR hxb OR 9cs OR gts OR hgl OR hbl) !ETH))]: %NAME%{%NAME%110}%CONTINUE%
//Items that after upgrade will Require STR 111
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtu) !ETH) OR ((wax OR 8cb) ETH)) CHARSTAT0<111]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtu) !ETH) OR ((wax OR 8cb) ETH))]: %NAME%{%NAME%111}%CONTINUE%
//Items that after upgrade will Require STR 112
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH)) CHARSTAT0<112]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH))]: %NAME%{%NAME%112}%CONTINUE%
//Items that after upgrade will Require STR 113
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bsw OR pax OR 9lw OR dr9) !ETH)) CHARSTAT0<113]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bsw OR pax OR 9lw OR dr9) !ETH))]: %NAME%{%NAME%113}%CONTINUE%
//Items that after upgrade will Require STR 114
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am8 OR pa5) !ETH) OR ((mau OR pa8) ETH)) CHARSTAT0<114]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am8 OR pa5) !ETH) OR ((mau OR pa8) ETH))]: %NAME%{%NAME%114}%CONTINUE%
//Items that after upgrade will Require STR 115
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax OR gax OR 9tw OR am4 OR ghm) !ETH) OR ((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) ETH)) CHARSTAT0<115]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax OR gax OR 9tw OR am4 OR ghm) !ETH) OR ((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) ETH))]: %NAME%{%NAME%115}%CONTINUE%
//Items that after upgrade will Require STR 117
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8mx) !ETH) OR ((wsd OR 9s9 OR xrg) ETH)) CHARSTAT0<117]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8mx) !ETH) OR ((wsd OR 9s9 OR xrg) ETH))]: %NAME%{%NAME%117}%CONTINUE%
//Items that after upgrade will Require STR 118
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) !ETH)) CHARSTAT0<118]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) !ETH))]: %NAME%{%NAME%118}%CONTINUE%
//Items that after upgrade will Require STR 119
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) ETH)) CHARSTAT0<119]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) ETH))]: %NAME%{%NAME%119}%CONTINUE%
//Items that after upgrade will Require STR 121
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wax OR 8cb) !ETH) OR ((xng) ETH)) CHARSTAT0<121]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wax OR 8cb) !ETH) OR ((xng) ETH))]: %NAME%{%NAME%121}%CONTINUE%
//Items that after upgrade will Require STR 122
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH) OR ((9br OR am9) ETH)) CHARSTAT0<122]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH) OR ((9br OR am9) ETH))]: %NAME%{%NAME%122}%CONTINUE%
//Items that after upgrade will Require STR 123
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) ETH)) CHARSTAT0<123]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) ETH))]: %NAME%{%NAME%123}%CONTINUE%
//Items that after upgrade will Require STR 124
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mau OR pa8) !ETH) OR ((8lw) ETH)) CHARSTAT0<124]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mau OR pa8) !ETH) OR ((8lw) ETH))]: %NAME%{%NAME%124}%CONTINUE%
//Items that after upgrade will Require STR 125
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) !ETH)) CHARSTAT0<125]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) !ETH))]: %NAME%{%NAME%125}%CONTINUE%
//Items that after upgrade will Require STR 127
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR 9s9 OR xrg) !ETH)) CHARSTAT0<127]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR 9s9 OR xrg) !ETH))]: %NAME%{%NAME%127}%CONTINUE%
//Items that after upgrade will Require STR 128
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) ETH)) CHARSTAT0<128]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) ETH))]: %NAME%{%NAME%128}%CONTINUE%
//Items that after upgrade will Require STR 129
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) !ETH)) CHARSTAT0<129]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) !ETH))]: %NAME%{%NAME%129}%CONTINUE%
//Items that after upgrade will Require STR 130
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) ETH)) CHARSTAT0<130]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) ETH))]: %NAME%{%NAME%130}%CONTINUE%
//Items that after upgrade will Require STR 131
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xng) !ETH) OR ((8rx) ETH)) CHARSTAT0<131]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xng) !ETH) OR ((8rx) ETH))]: %NAME%{%NAME%131}%CONTINUE%
//Items that after upgrade will Require STR 132
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br OR am9) !ETH) OR ((9fc OR 9bs OR xhl OR pa9) ETH)) CHARSTAT0<132]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br OR am9) !ETH) OR ((9fc OR 9bs OR xhl OR pa9) ETH))]: %NAME%{%NAME%132}%CONTINUE%
//Items that after upgrade will Require STR 133
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) !ETH)) CHARSTAT0<133]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) !ETH))]: %NAME%{%NAME%133}%CONTINUE%
//Items that after upgrade will Require STR 134
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH)) CHARSTAT0<134]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH))]: %NAME%{%NAME%134}%CONTINUE%
//Items that after upgrade will Require STR 135
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) ETH)) CHARSTAT0<135]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) ETH))]: %NAME%{%NAME%135}%CONTINUE%
//Items that after upgrade will Require STR 137
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH)) CHARSTAT0<137]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH))]: %NAME%{%NAME%137}%CONTINUE%
//Items that after upgrade will Require STR 138
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) !ETH) OR ((paa) ETH)) CHARSTAT0<138]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) !ETH) OR ((paa) ETH))]: %NAME%{%NAME%138}%CONTINUE%
//Items that after upgrade will Require STR 139
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) ETH)) CHARSTAT0<139]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) ETH))]: %NAME%{%NAME%139}%CONTINUE%
//Items that after upgrade will Require STR 140
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) !ETH) OR ((9ss) ETH)) CHARSTAT0<140]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) !ETH) OR ((9ss) ETH))]: %NAME%{%NAME%140}%CONTINUE%
//Items that after upgrade will Require STR 141
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8rx) !ETH) OR ((xtg OR ztb OR ba8) ETH)) CHARSTAT0<141]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8rx) !ETH) OR ((xtg OR ztb OR ba8) ETH))]: %NAME%{%NAME%141}%CONTINUE%
//Items that after upgrade will Require STR 142
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 9bs OR xhl OR pa9) !ETH) OR ((9s8) ETH)) CHARSTAT0<142]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 9bs OR xhl OR pa9) !ETH) OR ((9s8) ETH))]: %NAME%{%NAME%142}%CONTINUE%
//Items that after upgrade will Require STR 143
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH)) CHARSTAT0<143]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH))]: %NAME%{%NAME%143}%CONTINUE%
//Items that after upgrade will Require STR 145
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) !ETH) OR ((9sr) ETH)) CHARSTAT0<145]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) !ETH) OR ((9sr) ETH))]: %NAME%{%NAME%145}%CONTINUE%
//Items that after upgrade will Require STR 146
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) ETH)) CHARSTAT0<146]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) ETH))]: %NAME%{%NAME%146}%CONTINUE%
//Items that after upgrade will Require STR 147
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH)) CHARSTAT0<147]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH))]: %NAME%{%NAME%147}%CONTINUE%
//Items that after upgrade will Require STR 148
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((paa) !ETH) OR ((xhn) ETH)) CHARSTAT0<148]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((paa) !ETH) OR ((xhn) ETH))]: %NAME%{%NAME%148}%CONTINUE%
//Items that after upgrade will Require STR 149
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) !ETH)) CHARSTAT0<149]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) !ETH))]: %NAME%{%NAME%149}%CONTINUE%
//Items that after upgrade will Require STR 150
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ss) !ETH)) CHARSTAT0<150]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ss) !ETH))]: %NAME%{%NAME%150}%CONTINUE%
//Items that after upgrade will Require STR 151
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtg OR ztb OR ba8) !ETH)) CHARSTAT0<151]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtg OR ztb OR ba8) !ETH))]: %NAME%{%NAME%151}%CONTINUE%
//Items that after upgrade will Require STR 152
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9s8) !ETH)) CHARSTAT0<152]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9s8) !ETH))]: %NAME%{%NAME%152}%CONTINUE%
//Items that after upgrade will Require STR 153
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9b9 OR 8hx OR xtb) ETH)) CHARSTAT0<153]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9b9 OR 8hx OR xtb) ETH))]: %NAME%{%NAME%153}%CONTINUE%
//Items that after upgrade will Require STR 154
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) ETH)) CHARSTAT0<154]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) ETH))]: %NAME%{%NAME%154}%CONTINUE%
//Items that after upgrade will Require STR 155
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH) OR ((9p9 OR 9pa OR xpl) ETH)) CHARSTAT0<155]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH) OR ((9p9 OR 9pa OR xpl) ETH))]: %NAME%{%NAME%155}%CONTINUE%
//Items that after upgrade will Require STR 156
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) !ETH) OR ((9ba) ETH)) CHARSTAT0<156]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) !ETH) OR ((9ba) ETH))]: %NAME%{%NAME%156}%CONTINUE%
//Items that after upgrade will Require STR 157
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) ETH)) CHARSTAT0<157]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) ETH))]: %NAME%{%NAME%157}%CONTINUE%
//Items that after upgrade will Require STR 158
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhn) !ETH) OR ((9tr) ETH)) CHARSTAT0<158]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhn) !ETH) OR ((9tr) ETH))]: %NAME%{%NAME%158}%CONTINUE%
//Items that after upgrade will Require STR 159
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) ETH)) CHARSTAT0<159]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) ETH))]: %NAME%{%NAME%159}%CONTINUE%
//Items that after upgrade will Require STR 160
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) ETH)) CHARSTAT0<160]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) ETH))]: %NAME%{%NAME%160}%CONTINUE%
//Items that after upgrade will Require STR 161
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) ETH)) CHARSTAT0<161]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) ETH))]: %NAME%{%NAME%161}%CONTINUE%
//Items that after upgrade will Require STR 163
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b9 OR 8hx OR xtb) !ETH)) CHARSTAT0<163]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b9 OR 8hx OR xtb) !ETH))]: %NAME%{%NAME%163}%CONTINUE%
//Items that after upgrade will Require STR 164
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) !ETH) OR ((xrn OR xld OR ba9) ETH)) CHARSTAT0<164]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) !ETH) OR ((xrn OR xld OR ba9) ETH))]: %NAME%{%NAME%164}%CONTINUE%
//Items that after upgrade will Require STR 165
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9p9 OR 9pa OR xpl) !ETH) OR ((92h) ETH)) CHARSTAT0<165]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9p9 OR 9pa OR xpl) !ETH) OR ((92h) ETH))]: %NAME%{%NAME%165}%CONTINUE%
//Items that after upgrade will Require STR 166
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba) !ETH)) CHARSTAT0<166]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba) !ETH))]: %NAME%{%NAME%166}%CONTINUE%
//Items that after upgrade will Require STR 167
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) !ETH)) CHARSTAT0<167]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) !ETH))]: %NAME%{%NAME%167}%CONTINUE%
//Items that after upgrade will Require STR 168
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tr) !ETH)) CHARSTAT0<168]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tr) !ETH))]: %NAME%{%NAME%168}%CONTINUE%
//Items that after upgrade will Require STR 169
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) !ETH) OR ((9h9) ETH)) CHARSTAT0<169]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) !ETH) OR ((9h9) ETH))]: %NAME%{%NAME%169}%CONTINUE%
//Items that after upgrade will Require STR 170
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) !ETH)) CHARSTAT0<170]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) !ETH))]: %NAME%{%NAME%170}%CONTINUE%
//Items that after upgrade will Require STR 171
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH)) CHARSTAT0<171]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH))]: %NAME%{%NAME%171}%CONTINUE%
//Items that after upgrade will Require STR 172
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) ETH)) CHARSTAT0<172]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) ETH))]: %NAME%{%NAME%172}%CONTINUE%
//Items that after upgrade will Require STR 174
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xrn OR xld OR ba9) !ETH)) CHARSTAT0<174]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xrn OR xld OR ba9) !ETH))]: %NAME%{%NAME%174}%CONTINUE%
//Items that after upgrade will Require STR 175
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((9gs OR xts OR xhg OR zhb) ETH)) CHARSTAT0<175]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((9gs OR xts OR xhg OR zhb) ETH))]: %NAME%{%NAME%175}%CONTINUE%
//Items that after upgrade will Require STR 178
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) ETH)) CHARSTAT0<178]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) ETH))]: %NAME%{%NAME%178}%CONTINUE%
//Items that after upgrade will Require STR 179
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9) !ETH) OR ((9bt OR 9wh OR 9gd) ETH)) CHARSTAT0<179]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9) !ETH) OR ((9bt OR 9wh OR 9gd) ETH))]: %NAME%{%NAME%179}%CONTINUE%
//Items that after upgrade will Require STR 182
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) !ETH) OR ((xhm) ETH)) CHARSTAT0<182]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) !ETH) OR ((xhm) ETH))]: %NAME%{%NAME%182}%CONTINUE%
//Items that after upgrade will Require STR 185
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs OR xts OR xhg OR zhb) !ETH) OR ((9b7) ETH)) CHARSTAT0<185]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs OR xts OR xhg OR zhb) !ETH) OR ((9b7) ETH))]: %NAME%{%NAME%185}%CONTINUE%
//Items that after upgrade will Require STR 186
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) ETH)) CHARSTAT0<186]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) ETH))]: %NAME%{%NAME%186}%CONTINUE%
//Items that after upgrade will Require STR 188
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) !ETH)) CHARSTAT0<188]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) !ETH))]: %NAME%{%NAME%188}%CONTINUE%
//Items that after upgrade will Require STR 189
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt OR 9wh OR 9gd) !ETH)) CHARSTAT0<189]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt OR 9wh OR 9gd) !ETH))]: %NAME%{%NAME%189}%CONTINUE%
//Items that after upgrade will Require STR 192
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhm) !ETH)) CHARSTAT0<192]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhm) !ETH))]: %NAME%{%NAME%192}%CONTINUE%
//Items that after upgrade will Require STR 195
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b7) !ETH)) CHARSTAT0<195]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b7) !ETH))]: %NAME%{%NAME%195}%CONTINUE%
//Items that after upgrade will Require STR 196
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) !ETH)) CHARSTAT0<196]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) !ETH))]: %NAME%{%NAME%196}%CONTINUE%
//Items that after upgrade will Require STR 198
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) ETH)) CHARSTAT0<198]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) ETH))]: %NAME%{%NAME%198}%CONTINUE%
//Items that after upgrade will Require STR 200
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) ETH)) CHARSTAT0<200]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) ETH))]: %NAME%{%NAME%200}%CONTINUE%
//Items that after upgrade will Require STR 208
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) !ETH)) CHARSTAT0<208]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) !ETH))]: %NAME%{%NAME%208}%CONTINUE%
//Items that after upgrade will Require STR 209
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) ETH)) CHARSTAT0<209]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) ETH))]: %NAME%{%NAME%209}%CONTINUE%
//Items that after upgrade will Require STR 210
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) !ETH) OR ((xul) ETH)) CHARSTAT0<210]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) !ETH) OR ((xul) ETH))]: %NAME%{%NAME%210}%CONTINUE%
//Items that after upgrade will Require STR 215
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) ETH)) CHARSTAT0<215]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) ETH))]: %NAME%{%NAME%215}%CONTINUE%
//Items that after upgrade will Require STR 219
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) !ETH)) CHARSTAT0<219]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) !ETH))]: %NAME%{%NAME%219}%CONTINUE%
//Items that after upgrade will Require STR 220
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xul) !ETH)) CHARSTAT0<220]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xul) !ETH))]: %NAME%{%NAME%220}%CONTINUE%
//Items that after upgrade will Require STR 222
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) ETH)) CHARSTAT0<222]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) ETH))]: %NAME%{%NAME%222}%CONTINUE%
//Items that after upgrade will Require STR 225
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) !ETH)) CHARSTAT0<225]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) !ETH))]: %NAME%{%NAME%225}%CONTINUE%
//Items that after upgrade will Require STR 232
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) !ETH)) CHARSTAT0<232]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) !ETH))]: %NAME%{%NAME%232}%CONTINUE%
//Items that after upgrade will Require STR 243
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) ETH)) CHARSTAT0<243]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) ETH))]: %NAME%{%NAME%243}%CONTINUE%
//Items that after upgrade will Require STR 253
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) !ETH)) CHARSTAT0<253]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) !ETH))]: %NAME%{%NAME%253}%CONTINUE%
//When -REQ appears
ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !STAT91=0]: %NAME%{%NAME%%BLUE%%STAT91%%}%CONTINUE%
//Dexterity
ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !THROWING !dgr) OR THROWING OR (SPEAR !THROWING !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%WHITE%, %LIGHT_GRAY%Dex%WHITE%:}%CONTINUE%
//DEX REQ
//Items that after upgrade will Require DEX 10
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm) ETH)) CHARSTAT2<10]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm) ETH))]: %NAME%{%NAME%10}%CONTINUE%
//Items that after upgrade will Require DEX 15
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) ETH)) CHARSTAT2<15]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) ETH))]: %NAME%{%NAME%15}%CONTINUE%
//Items that after upgrade will Require DEX 17
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) ETH)) CHARSTAT2<17]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) ETH))]: %NAME%{%NAME%17}%CONTINUE%
//Items that after upgrade will Require DEX 20
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm) !ETH)) CHARSTAT2<20]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm) !ETH))]: %NAME%{%NAME%20}%CONTINUE%
//Items that after upgrade will Require DEX 23
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) ETH)) CHARSTAT2<23]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) ETH))]: %NAME%{%NAME%23}%CONTINUE%
//Items that after upgrade will Require DEX 25
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) !ETH) OR ((8ls) ETH)) CHARSTAT2<25]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) !ETH) OR ((8ls) ETH))]: %NAME%{%NAME%25}%CONTINUE%
//Items that after upgrade will Require DEX 27
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) !ETH) OR ((8cs) ETH)) CHARSTAT2<27]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) !ETH) OR ((8cs) ETH))]: %NAME%{%NAME%27}%CONTINUE%
//Items that after upgrade will Require DEX 32
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH)) CHARSTAT2<32]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH))]: %NAME%{%NAME%32}%CONTINUE%
//Items that after upgrade will Require DEX 33
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) !ETH) OR ((9cl OR bsd OR sbw) ETH)) CHARSTAT2<33]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) !ETH) OR ((9cl OR bsd OR sbw) ETH))]: %NAME%{%NAME%33}%CONTINUE%
//Items that after upgrade will Require DEX 34
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH)) CHARSTAT2<34]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH))]: %NAME%{%NAME%34}%CONTINUE%
//Items that after upgrade will Require DEX 35
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((92a) ETH)) CHARSTAT2<35]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((92a) ETH))]: %NAME%{%NAME%35}%CONTINUE%
//Items that after upgrade will Require DEX 36
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) ETH)) CHARSTAT2<36]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) ETH))]: %NAME%{%NAME%36}%CONTINUE%
//Items that after upgrade will Require DEX 37
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs) !ETH)) CHARSTAT2<37]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs) !ETH))]: %NAME%{%NAME%37}%CONTINUE%
//Items that after upgrade will Require DEX 39
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) ETH)) CHARSTAT2<39]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) ETH))]: %NAME%{%NAME%39}%CONTINUE%
//Items that after upgrade will Require DEX 42
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((scm OR tkf) ETH)) CHARSTAT2<42]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((scm OR tkf) ETH))]: %NAME%{%NAME%42}%CONTINUE%
//Items that after upgrade will Require DEX 43
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR bsd OR sbw) !ETH)) CHARSTAT2<43]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR bsd OR sbw) !ETH))]: %NAME%{%NAME%43}%CONTINUE%
//Items that after upgrade will Require DEX 44
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9mp) ETH)) CHARSTAT2<44]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9mp) ETH))]: %NAME%{%NAME%44}%CONTINUE%
//Items that after upgrade will Require DEX 45
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a) !ETH) OR ((9gi OR 9vo) ETH)) CHARSTAT2<45]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a) !ETH) OR ((9gi OR 9vo) ETH))]: %NAME%{%NAME%45}%CONTINUE%
//Items that after upgrade will Require DEX 46
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) !ETH)) CHARSTAT2<46]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) !ETH))]: %NAME%{%NAME%46}%CONTINUE%
//Items that after upgrade will Require DEX 47
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) ETH)) CHARSTAT2<47]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) ETH))]: %NAME%{%NAME%47}%CONTINUE%
//Items that after upgrade will Require DEX 48
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) ETH)) CHARSTAT2<48]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) ETH))]: %NAME%{%NAME%48}%CONTINUE%
//Items that after upgrade will Require DEX 49
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) !ETH) OR ((9wa OR 9ga) ETH)) CHARSTAT2<49]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) !ETH) OR ((9wa OR 9ga) ETH))]: %NAME%{%NAME%49}%CONTINUE%
//Items that after upgrade will Require DEX 50
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) ETH)) CHARSTAT2<50]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) ETH))]: %NAME%{%NAME%50}%CONTINUE%
//Items that after upgrade will Require DEX 51
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) ETH)) CHARSTAT2<51]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) ETH))]: %NAME%{%NAME%51}%CONTINUE%
//Items that after upgrade will Require DEX 52
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scm OR tkf) !ETH) OR ((hbw) ETH)) CHARSTAT2<52]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scm OR tkf) !ETH) OR ((hbw) ETH))]: %NAME%{%NAME%52}%CONTINUE%
//Items that after upgrade will Require DEX 54
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp) !ETH)) CHARSTAT2<54]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp) !ETH))]: %NAME%{%NAME%54}%CONTINUE%
//Items that after upgrade will Require DEX 55
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi OR 9vo) !ETH) OR ((9ba OR 9sc) ETH)) CHARSTAT2<55]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi OR 9vo) !ETH) OR ((9ba OR 9sc) ETH))]: %NAME%{%NAME%55}%CONTINUE%
//Items that after upgrade will Require DEX 56
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) ETH)) CHARSTAT2<56]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) ETH))]: %NAME%{%NAME%56}%CONTINUE%
//Items that after upgrade will Require DEX 57
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH) OR ((9ha OR 9bl OR pax) ETH)) CHARSTAT2<57]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH) OR ((9ha OR 9bl OR pax) ETH))]: %NAME%{%NAME%57}%CONTINUE%
//Items that after upgrade will Require DEX 58
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) !ETH)) CHARSTAT2<58]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) !ETH))]: %NAME%{%NAME%58}%CONTINUE%
//Items that after upgrade will Require DEX 59
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9ga) !ETH) OR ((9qs OR axf) ETH)) CHARSTAT2<59]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9ga) !ETH) OR ((9qs OR axf) ETH))]: %NAME%{%NAME%59}%CONTINUE%
//Items that after upgrade will Require DEX 60
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) !ETH) OR ((mpi OR mxb OR 9ws) ETH)) CHARSTAT2<60]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) !ETH) OR ((mpi OR mxb OR 9ws) ETH))]: %NAME%{%NAME%60}%CONTINUE%
//Items that after upgrade will Require DEX 61
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) !ETH) OR ((gis) ETH)) CHARSTAT2<61]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) !ETH) OR ((gis) ETH))]: %NAME%{%NAME%61}%CONTINUE%
//Items that after upgrade will Require DEX 62
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hbw) !ETH)) CHARSTAT2<62]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hbw) !ETH))]: %NAME%{%NAME%62}%CONTINUE%
//Items that after upgrade will Require DEX 63
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) ETH)) CHARSTAT2<63]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) ETH))]: %NAME%{%NAME%63}%CONTINUE%
//Items that after upgrade will Require DEX 65
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba OR 9sc) !ETH) OR ((9dg OR 9b7) ETH)) CHARSTAT2<65]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba OR 9sc) !ETH) OR ((9dg OR 9b7) ETH))]: %NAME%{%NAME%65}%CONTINUE%
//Items that after upgrade will Require DEX 66
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((clw) ETH)) CHARSTAT2<66]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((clw) ETH))]: %NAME%{%NAME%66}%CONTINUE%
//Items that after upgrade will Require DEX 67
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR 9bl OR pax) !ETH) OR ((9fl OR 8hx OR am1) ETH)) CHARSTAT2<67]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR 9bl OR pax) !ETH) OR ((9fl OR 8hx OR am1) ETH))]: %NAME%{%NAME%67}%CONTINUE%
//Items that after upgrade will Require DEX 69
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR axf) !ETH) OR ((gax OR lsd OR btl) ETH)) CHARSTAT2<69]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR axf) !ETH) OR ((gax OR lsd OR btl) ETH))]: %NAME%{%NAME%69}%CONTINUE%
//Items that after upgrade will Require DEX 70
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi OR mxb OR 9ws) !ETH) OR ((tax OR ssp OR sbb OR hxb OR am3) ETH)) CHARSTAT2<70]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi OR mxb OR 9ws) !ETH) OR ((tax OR ssp OR sbb OR hxb OR am3) ETH))]: %NAME%{%NAME%70}%CONTINUE%
//Items that after upgrade will Require DEX 71
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis) !ETH)) CHARSTAT2<71]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis) !ETH))]: %NAME%{%NAME%71}%CONTINUE%
//Items that after upgrade will Require DEX 72
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) ETH)) CHARSTAT2<72]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) ETH))]: %NAME%{%NAME%72}%CONTINUE%
//Items that after upgrade will Require DEX 73
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH)) CHARSTAT2<73]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH))]: %NAME%{%NAME%73}%CONTINUE%
//Items that after upgrade will Require DEX 75
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR 9b7) !ETH)) CHARSTAT2<75]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR 9b7) !ETH))]: %NAME%{%NAME%75}%CONTINUE%
//Items that after upgrade will Require DEX 76
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clw) !ETH) OR ((9kr) ETH)) CHARSTAT2<76]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clw) !ETH) OR ((9kr) ETH))]: %NAME%{%NAME%76}%CONTINUE%
//Items that after upgrade will Require DEX 77
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fl OR 8hx OR am1) !ETH) OR ((9gs) ETH)) CHARSTAT2<77]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fl OR 8hx OR am1) !ETH) OR ((9gs) ETH))]: %NAME%{%NAME%77}%CONTINUE%
//Items that after upgrade will Require DEX 78
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik) ETH)) CHARSTAT2<78]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik) ETH))]: %NAME%{%NAME%78}%CONTINUE%
//Items that after upgrade will Require DEX 79
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gax OR lsd OR btl) !ETH)) CHARSTAT2<79]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gax OR lsd OR btl) !ETH))]: %NAME%{%NAME%79}%CONTINUE%
//Items that after upgrade will Require DEX 80
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tax OR ssp OR sbb OR hxb OR am3) !ETH)) CHARSTAT2<80]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tax OR ssp OR sbb OR hxb OR am3) !ETH))]: %NAME%{%NAME%80}%CONTINUE%
//Items that after upgrade will Require DEX 81
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) ETH)) CHARSTAT2<81]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) ETH))]: %NAME%{%NAME%81}%CONTINUE%
//Items that after upgrade will Require DEX 82
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) !ETH)) CHARSTAT2<82]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) !ETH))]: %NAME%{%NAME%82}%CONTINUE%
//Items that after upgrade will Require DEX 84
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) ETH)) CHARSTAT2<84]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) ETH))]: %NAME%{%NAME%84}%CONTINUE%
//Items that after upgrade will Require DEX 85
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) ETH)) CHARSTAT2<85]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) ETH))]: %NAME%{%NAME%85}%CONTINUE%
//Items that after upgrade will Require DEX 86
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH)) CHARSTAT2<86]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH))]: %NAME%{%NAME%86}%CONTINUE%
//Items that after upgrade will Require DEX 87
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs) !ETH) OR ((bld OR bkf OR 9tr) ETH)) CHARSTAT2<87]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs) !ETH) OR ((bld OR bkf OR 9tr) ETH))]: %NAME%{%NAME%87}%CONTINUE%
//Items that after upgrade will Require DEX 88
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik) !ETH) OR ((9di OR 8rx OR am4) ETH)) CHARSTAT2<88]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik) !ETH) OR ((9di OR 8rx OR am4) ETH))]: %NAME%{%NAME%88}%CONTINUE%
//Items that after upgrade will Require DEX 89
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) ETH)) CHARSTAT2<89]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) ETH))]: %NAME%{%NAME%89}%CONTINUE%
//Items that after upgrade will Require DEX 90
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) ETH)) CHARSTAT2<90]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) ETH))]: %NAME%{%NAME%90}%CONTINUE%
//Items that after upgrade will Require DEX 91
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) !ETH)) CHARSTAT2<91]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) !ETH))]: %NAME%{%NAME%91}%CONTINUE%
//Items that after upgrade will Require DEX 93
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) ETH)) CHARSTAT2<93]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) ETH))]: %NAME%{%NAME%93}%CONTINUE%
//Items that after upgrade will Require DEX 94
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) !ETH) OR ((9cm) ETH)) CHARSTAT2<94]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) !ETH) OR ((9cm) ETH))]: %NAME%{%NAME%94}%CONTINUE%
//Items that after upgrade will Require DEX 95
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) !ETH) OR ((9fc OR 8mx OR 9wb) ETH)) CHARSTAT2<95]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) !ETH) OR ((9fc OR 8mx OR 9wb) ETH))]: %NAME%{%NAME%95}%CONTINUE%
//Items that after upgrade will Require DEX 96
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) ETH)) CHARSTAT2<96]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) ETH))]: %NAME%{%NAME%96}%CONTINUE%
//Items that after upgrade will Require DEX 97
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR bkf OR 9tr) !ETH) OR ((8cb) ETH)) CHARSTAT2<97]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR bkf OR 9tr) !ETH) OR ((8cb) ETH))]: %NAME%{%NAME%97}%CONTINUE%
//Items that after upgrade will Require DEX 98
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR 8rx OR am4) !ETH) OR ((9ta OR 9xf) ETH)) CHARSTAT2<98]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR 8rx OR am4) !ETH) OR ((9ta OR 9xf) ETH))]: %NAME%{%NAME%98}%CONTINUE%
//Items that after upgrade will Require DEX 99
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) !ETH) OR ((9ls OR am5) ETH)) CHARSTAT2<99]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) !ETH) OR ((9ls OR am5) ETH))]: %NAME%{%NAME%99}%CONTINUE%
//Items that after upgrade will Require DEX 100
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((gsd OR 9gd OR 9cs OR am2) ETH)) CHARSTAT2<100]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((gsd OR 9gd OR 9cs OR am2) ETH))]: %NAME%{%NAME%100}%CONTINUE%
//Items that after upgrade will Require DEX 102
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) ETH)) CHARSTAT2<102]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) ETH))]: %NAME%{%NAME%102}%CONTINUE%
//Items that after upgrade will Require DEX 103
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) !ETH) OR ((9lw) ETH)) CHARSTAT2<103]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) !ETH) OR ((9lw) ETH))]: %NAME%{%NAME%103}%CONTINUE%
//Items that after upgrade will Require DEX 104
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH)) CHARSTAT2<104]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH))]: %NAME%{%NAME%104}%CONTINUE%
//Items that after upgrade will Require DEX 105
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 8mx OR 9wb) !ETH) OR ((9tw) ETH)) CHARSTAT2<105]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 8mx OR 9wb) !ETH) OR ((9tw) ETH))]: %NAME%{%NAME%105}%CONTINUE%
//Items that after upgrade will Require DEX 106
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) !ETH)) CHARSTAT2<106]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) !ETH))]: %NAME%{%NAME%106}%CONTINUE%
//Items that after upgrade will Require DEX 107
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cb) !ETH)) CHARSTAT2<107]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cb) !ETH))]: %NAME%{%NAME%107}%CONTINUE%
//Items that after upgrade will Require DEX 108
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ta OR 9xf) !ETH) OR ((tsp OR 9s8 OR lwb OR 9qr) ETH)) CHARSTAT2<108]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ta OR 9xf) !ETH) OR ((tsp OR 9s8 OR lwb OR 9qr) ETH))]: %NAME%{%NAME%108}%CONTINUE%
//Items that after upgrade will Require DEX 109
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR am5) !ETH) OR ((8hb) ETH)) CHARSTAT2<109]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR am5) !ETH) OR ((8hb) ETH))]: %NAME%{%NAME%109}%CONTINUE%
//Items that after upgrade will Require DEX 110
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR 9gd OR 9cs OR am2) !ETH) OR ((9sr) ETH)) CHARSTAT2<110]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR 9gd OR 9cs OR am2) !ETH) OR ((9sr) ETH))]: %NAME%{%NAME%110}%CONTINUE%
//Items that after upgrade will Require DEX 111
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) ETH)) CHARSTAT2<111]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) ETH))]: %NAME%{%NAME%111}%CONTINUE%
//Items that after upgrade will Require DEX 112
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) !ETH) OR ((9sb OR 9b8) ETH)) CHARSTAT2<112]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) !ETH) OR ((9sb OR 9b8) ETH))]: %NAME%{%NAME%112}%CONTINUE%
//Items that after upgrade will Require DEX 113
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9lw) !ETH) OR ((9ja) ETH)) CHARSTAT2<113]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9lw) !ETH) OR ((9ja) ETH))]: %NAME%{%NAME%113}%CONTINUE%
//Items that after upgrade will Require DEX 114
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH)) CHARSTAT2<114]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH))]: %NAME%{%NAME%114}%CONTINUE%
//Items that after upgrade will Require DEX 115
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tw) !ETH)) CHARSTAT2<115]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tw) !ETH))]: %NAME%{%NAME%115}%CONTINUE%
//Items that after upgrade will Require DEX 118
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tsp OR 9s8 OR lwb OR 9qr) !ETH)) CHARSTAT2<118]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tsp OR 9s8 OR lwb OR 9qr) !ETH))]: %NAME%{%NAME%118}%CONTINUE%
//Items that after upgrade will Require DEX 119
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8hb) !ETH)) CHARSTAT2<119]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8hb) !ETH))]: %NAME%{%NAME%119}%CONTINUE%
//Items that after upgrade will Require DEX 120
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH)) CHARSTAT2<120]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH))]: %NAME%{%NAME%120}%CONTINUE%
//Items that after upgrade will Require DEX 121
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) !ETH)) CHARSTAT2<121]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) !ETH))]: %NAME%{%NAME%121}%CONTINUE%
//Items that after upgrade will Require DEX 122
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR 9b8) !ETH) OR ((8s8) ETH)) CHARSTAT2<122]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR 9b8) !ETH) OR ((8s8) ETH))]: %NAME%{%NAME%122}%CONTINUE%
//Items that after upgrade will Require DEX 123
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja) !ETH)) CHARSTAT2<123]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja) !ETH))]: %NAME%{%NAME%123}%CONTINUE%
//Items that after upgrade will Require DEX 124
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH) OR ((9br) ETH)) CHARSTAT2<124]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH) OR ((9br) ETH))]: %NAME%{%NAME%124}%CONTINUE%
//Items that after upgrade will Require DEX 126
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) ETH)) CHARSTAT2<126]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) ETH))]: %NAME%{%NAME%126}%CONTINUE%
//Items that after upgrade will Require DEX 127
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) ETH)) CHARSTAT2<127]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) ETH))]: %NAME%{%NAME%127}%CONTINUE%
//Items that after upgrade will Require DEX 130
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) ETH)) CHARSTAT2<130]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) ETH))]: %NAME%{%NAME%130}%CONTINUE%
//Items that after upgrade will Require DEX 131
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) ETH)) CHARSTAT2<131]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) ETH))]: %NAME%{%NAME%131}%CONTINUE%
//Items that after upgrade will Require DEX 132
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8s8) !ETH) OR ((9bk OR am8) ETH)) CHARSTAT2<132]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8s8) !ETH) OR ((9bk OR am8) ETH))]: %NAME%{%NAME%132}%CONTINUE%
//Items that after upgrade will Require DEX 133
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH)) CHARSTAT2<133]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH))]: %NAME%{%NAME%133}%CONTINUE%
//Items that after upgrade will Require DEX 134
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br) !ETH)) CHARSTAT2<134]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br) !ETH))]: %NAME%{%NAME%134}%CONTINUE%
//Items that after upgrade will Require DEX 135
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) ETH)) CHARSTAT2<135]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) ETH))]: %NAME%{%NAME%135}%CONTINUE%
//Items that after upgrade will Require DEX 136
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) !ETH) OR ((8sw) ETH)) CHARSTAT2<136]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) !ETH) OR ((8sw) ETH))]: %NAME%{%NAME%136}%CONTINUE%
//Items that after upgrade will Require DEX 137
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) !ETH)) CHARSTAT2<137]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) !ETH))]: %NAME%{%NAME%137}%CONTINUE%
//Items that after upgrade will Require DEX 139
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) ETH)) CHARSTAT2<139]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) ETH))]: %NAME%{%NAME%139}%CONTINUE%
//Items that after upgrade will Require DEX 140
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) !ETH)) CHARSTAT2<140]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) !ETH))]: %NAME%{%NAME%140}%CONTINUE%
//Items that after upgrade will Require DEX 141
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((ama) ETH)) CHARSTAT2<141]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((ama) ETH))]: %NAME%{%NAME%141}%CONTINUE%
//Items that after upgrade will Require DEX 142
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk OR am8) !ETH) OR ((am7) ETH)) CHARSTAT2<142]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk OR am8) !ETH) OR ((am7) ETH))]: %NAME%{%NAME%142}%CONTINUE%
//Items that after upgrade will Require DEX 143
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH)) CHARSTAT2<143]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH))]: %NAME%{%NAME%143}%CONTINUE%
//Items that after upgrade will Require DEX 145
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) !ETH) OR ((8lx) ETH)) CHARSTAT2<145]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) !ETH) OR ((8lx) ETH))]: %NAME%{%NAME%145}%CONTINUE%
//Items that after upgrade will Require DEX 146
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH)) CHARSTAT2<146]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH))]: %NAME%{%NAME%146}%CONTINUE%
//Items that after upgrade will Require DEX 149
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) !ETH)) CHARSTAT2<149]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) !ETH))]: %NAME%{%NAME%149}%CONTINUE%
//Items that after upgrade will Require DEX 151
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH)) CHARSTAT2<151]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH))]: %NAME%{%NAME%151}%CONTINUE%
//Items that after upgrade will Require DEX 152
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am7) !ETH)) CHARSTAT2<152]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am7) !ETH))]: %NAME%{%NAME%152}%CONTINUE%
//Items that after upgrade will Require DEX 153
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH)) CHARSTAT2<153]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH))]: %NAME%{%NAME%153}%CONTINUE%
//Items that after upgrade will Require DEX 155
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH)) CHARSTAT2<155]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH))]: %NAME%{%NAME%155}%CONTINUE%
//Items that after upgrade will Require DEX 157
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) ETH)) CHARSTAT2<157]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) ETH))]: %NAME%{%NAME%157}%CONTINUE%
//Items that after upgrade will Require DEX 163
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH)) CHARSTAT2<163]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH))]: %NAME%{%NAME%163}%CONTINUE%
//Items that after upgrade will Require DEX 167
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH)) CHARSTAT2<167]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH))]: %NAME%{%NAME%167}%CONTINUE%
//Items that after upgrade will Require DEX 177
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) ETH)) CHARSTAT2<177]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) ETH))]: %NAME%{%NAME%177}%CONTINUE%
//Items that after upgrade will Require DEX 178
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) ETH)) CHARSTAT2<178]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) ETH))]: %NAME%{%NAME%178}%CONTINUE%
//Items that after upgrade will Require DEX 187
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH)) CHARSTAT2<187]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH))]: %NAME%{%NAME%187}%CONTINUE%
//Items that after upgrade will Require DEX 188
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) !ETH)) CHARSTAT2<188]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) !ETH))]: %NAME%{%NAME%188}%CONTINUE%
//When -REQ appears
ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !THROWING !dgr) OR THROWING OR (SPEAR !THROWING !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !STAT91=0]: %NAME%{%NAME%%BLUE%%STAT91%%}%CONTINUE%
//LVL
//Part 1.
ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%WHITE%, }%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%LIGHT_GRAY%Lvl%WHITE%:}%CONTINUE%
//Items that after upgrade will Require LVL 18
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ<18 CLVL<18]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ<18]: %NAME%{%NAME%18}%CONTINUE%
//Items that after upgrade will Require LVL 19
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (hax OR dgr OR tkf OR wnd OR scp) LVLREQ<19 CLVL<19]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (hax OR dgr OR tkf OR wnd OR scp) LVLREQ<19]: %NAME%{%NAME%19}%CONTINUE%
//Items that after upgrade will Require LVL 20
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spc) LVLREQ<20 CLVL<20]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spc) LVLREQ<20]: %NAME%{%NAME%20}%CONTINUE%
//Items that after upgrade will Require LVL 21
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spr OR bar OR hbw OR ktr OR lgl) LVLREQ<21 CLVL<21]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spr OR bar OR hbw OR ktr OR lgl) LVLREQ<21]: %NAME%{%NAME%21}%CONTINUE%
//Items that after upgrade will Require LVL 22
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axe OR lax OR tax OR lxb OR cap OR qui OR buc) LVLREQ<22 CLVL<22]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axe OR lax OR tax OR lxb OR cap OR qui OR buc) LVLREQ<22]: %NAME%{%NAME%22}%CONTINUE%
//Items that after upgrade will Require LVL 23
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) LVLREQ<23 CLVL<23]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) LVLREQ<23]: %NAME%{%NAME%23}%CONTINUE%
//Items that after upgrade will Require LVL 24
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ<24 CLVL<24]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ<24]: %NAME%{%NAME%24}%CONTINUE%
//Items that after upgrade will Require LVL 25
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1) LVLREQ<25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1) LVLREQ<25]: %NAME%{%NAME%25}%CONTINUE%
//Items that after upgrade will Require LVL 26
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ<26 CLVL<26]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ<26]: %NAME%{%NAME%26}%CONTINUE%
//Items that after upgrade will Require LVL 27
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axf OR ob2) LVLREQ<27 CLVL<27]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axf OR ob2) LVLREQ<27]: %NAME%{%NAME%27}%CONTINUE%
//Items that after upgrade will Require LVL 29
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am1 OR dr3 OR ba2 OR ba3 OR ne2) LVLREQ<29 CLVL<29]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am1 OR dr3 OR ba2 OR ba3 OR ne2) LVLREQ<29]: %NAME%{%NAME%29}%CONTINUE%
//Items that after upgrade will Require LVL 30
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ces OR ob3 OR dr2 OR pa2) LVLREQ<30 CLVL<30]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ces OR ob3 OR dr2 OR pa2) LVLREQ<30]: %NAME%{%NAME%30}%CONTINUE%
//Items that after upgrade will Require LVL 32
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am3 OR dr4 OR ba4) LVLREQ<32 CLVL<32]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am3 OR dr4 OR ba4) LVLREQ<32]: %NAME%{%NAME%32}%CONTINUE%
//Items that after upgrade will Require LVL 33
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clw OR ne3) LVLREQ<33 CLVL<33]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clw OR ne3) LVLREQ<33]: %NAME%{%NAME%33}%CONTINUE%
//Items that after upgrade will Require LVL 34
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ob4 OR pa3) LVLREQ<34 CLVL<34]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ob4 OR pa3) LVLREQ<34]: %NAME%{%NAME%34}%CONTINUE%
//Items that after upgrade will Require LVL 35
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am2) LVLREQ<35 CLVL<35]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am2) LVLREQ<35]: %NAME%{%NAME%35}%CONTINUE%
//Items that after upgrade will Require LVL 36
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ne4) LVLREQ<36 CLVL<36]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ne4) LVLREQ<36]: %NAME%{%NAME%36}%CONTINUE%
//Items that after upgrade will Require LVL 37
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (btl OR ob5) LVLREQ<37 CLVL<37]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (btl OR ob5) LVLREQ<37]: %NAME%{%NAME%37}%CONTINUE%
//Items that after upgrade will Require LVL 38
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am4 OR pa4) LVLREQ<38 CLVL<38]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am4 OR pa4) LVLREQ<38]: %NAME%{%NAME%38}%CONTINUE%
//Items that after upgrade will Require LVL 39
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cl OR am6 OR ci0) LVLREQ<39 CLVL<39]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cl OR am6 OR ci0) LVLREQ<39]: %NAME%{%NAME%39}%CONTINUE%
//Items that after upgrade will Require LVL 40
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ha OR 9ja OR skr OR xhl OR ba5 OR ne5) LVLREQ<40 CLVL<40]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ha OR 9ja OR skr OR xhl OR ba5 OR ne5) LVLREQ<40]: %NAME%{%NAME%40}%CONTINUE%
//Items that after upgrade will Require LVL 41
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8sb OR 9wn OR dr5 OR pa5) LVLREQ<41 CLVL<41]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8sb OR 9wn OR dr5 OR pa5) LVLREQ<41]: %NAME%{%NAME%41}%CONTINUE%
//Items that after upgrade will Require LVL 42
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9la OR 9sp OR 9ss OR 9ta OR 8lx OR xlg) LVLREQ<42 CLVL<42]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9la OR 9sp OR 9ss OR 9ta OR 8lx OR xlg) LVLREQ<42]: %NAME%{%NAME%42}%CONTINUE%
//Items that after upgrade will Require LVL 43
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) LVLREQ<43 CLVL<43]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) LVLREQ<43]: %NAME%{%NAME%43}%CONTINUE%
//Items that after upgrade will Require LVL 44
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ<44 CLVL<44]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ<44]: %NAME%{%NAME%44}%CONTINUE%
//Items that after upgrade will Require LVL 45
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6) LVLREQ<45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6) LVLREQ<45]: %NAME%{%NAME%45}%CONTINUE%
//Items that after upgrade will Require LVL 46
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ<46 CLVL<46]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ<46]: %NAME%{%NAME%46}%CONTINUE%
//Items that after upgrade will Require LVL 47
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ma OR 9sb OR 8lb OR xkp OR xhn OR xvg OR pa6) LVLREQ<47 CLVL<47]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ma OR 9sb OR 8lb OR xkp OR xhn OR xvg OR pa6) LVLREQ<47]: %NAME%{%NAME%47}%CONTINUE%
//Items that after upgrade will Require LVL 48
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ba OR 9tk OR 9vo OR 9yw OR ama OR xrg) LVLREQ<48 CLVL<48]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ba OR 9tk OR 9vo OR 9yw OR ama OR xrg) LVLREQ<48]: %NAME%{%NAME%48}%CONTINUE%
//Items that after upgrade will Require LVL 49
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cm OR 9tr OR 8ls OR xui OR xvb OR ba7 OR ne8) LVLREQ<49 CLVL<49]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cm OR 9tr OR 8ls OR xui OR xvb OR ba7 OR ne8) LVLREQ<49]: %NAME%{%NAME%49}%CONTINUE%
//Items that after upgrade will Require LVL 50
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8mx OR ob7 OR xea OR ne7) LVLREQ<50 CLVL<50]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8mx OR ob7 OR xea OR ne7) LVLREQ<50]: %NAME%{%NAME%50}%CONTINUE%
//Items that after upgrade will Require LVL 51
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9m9 OR 9fc OR 8cb OR 9xf OR xlm OR xla OR xpk OR xmg OR zvb OR dr7) LVLREQ<51 CLVL<51]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9m9 OR 9fc OR 8cb OR 9xf OR xlm OR xla OR xpk OR xmg OR zvb OR dr7) LVLREQ<51]: %NAME%{%NAME%51}%CONTINUE%
//Items that after upgrade will Require LVL 52
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92a OR 9mt OR 9di OR ci1 OR pa7) LVLREQ<52 CLVL<52]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92a OR 9mt OR 9di OR ci1 OR pa7) LVLREQ<52]: %NAME%{%NAME%52}%CONTINUE%
//Items that after upgrade will Require LVL 53
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gs OR 9s9 OR 9s8 OR xtu) LVLREQ<53 CLVL<53]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gs OR 9s9 OR 9s8 OR xtu) LVLREQ<53]: %NAME%{%NAME%53}%CONTINUE%
//Items that after upgrade will Require LVL 54
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bt OR 9cr OR 8s8 OR 9cs OR xng OR xit OR xmb OR ba8) LVLREQ<54 CLVL<54]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bt OR 9cr OR 8s8 OR 9cs OR xng OR xit OR xmb OR ba8) LVLREQ<54]: %NAME%{%NAME%54}%CONTINUE%
//Items that after upgrade will Require LVL 55
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9br OR 8cs OR xsk OR xcl OR pa8) LVLREQ<55 CLVL<55]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9br OR 8cs OR xsk OR xcl OR pa8) LVLREQ<55]: %NAME%{%NAME%55}%CONTINUE%
//Items that after upgrade will Require LVL 56
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8hx OR 9bw OR ob8 OR xrs OR zmb) LVLREQ<56 CLVL<56]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8hx OR 9bw OR ob8 OR xrs OR zmb) LVLREQ<56]: %NAME%{%NAME%56}%CONTINUE%
//Items that after upgrade will Require LVL 57
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fl OR 9b9 OR 9bk OR 8l8 OR 9qs OR xpl OR xsh OR xtg OR dr8) LVLREQ<57 CLVL<57]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fl OR 9b9 OR 9bk OR 8l8 OR 9qs OR xpl OR xsh OR xtg OR dr8) LVLREQ<57]: %NAME%{%NAME%57}%CONTINUE%
//Items that after upgrade will Require LVL 58
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bs OR 9lw OR am7) LVLREQ<58 CLVL<58]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bs OR 9lw OR am7) LVLREQ<58]: %NAME%{%NAME%58}%CONTINUE%
//Items that after upgrade will Require LVL 59
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9mp OR 9gl OR 9pa OR xhm OR xlt OR xow) LVLREQ<59 CLVL<59]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9mp OR 9gl OR 9pa OR xhm OR xlt OR xow) LVLREQ<59]: %NAME%{%NAME%59}%CONTINUE%
//Items that after upgrade will Require LVL 60
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fb OR 9b8 OR 8sw OR 9tw OR am9 OR xtb OR ba9 OR ne9) LVLREQ<60 CLVL<60]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fb OR 9b8 OR 8sw OR 9tw OR am9 OR xtb OR ba9 OR ne9) LVLREQ<60]: %NAME%{%NAME%60}%CONTINUE%
//Items that after upgrade will Require LVL 61
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ga OR 9wh OR 9ls OR xld OR pa9) LVLREQ<61 CLVL<61]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ga OR 9wh OR 9ls OR xld OR pa9) LVLREQ<61]: %NAME%{%NAME%61}%CONTINUE%
//Items that after upgrade will Require LVL 62
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9kr OR 9st OR 8bs OR xth OR ztb OR dr9) LVLREQ<62 CLVL<62]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9kr OR 9st OR 8bs OR xth OR ztb OR dr9) LVLREQ<62]: %NAME%{%NAME%62}%CONTINUE%
//Items that after upgrade will Require LVL 63
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gd OR 9h9 OR 8lw OR 8rx OR ob9 OR xh9 OR xtp OR xts) LVLREQ<63 CLVL<63]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gd OR 9h9 OR 8lw OR 8rx OR ob9 OR xh9 OR xtp OR xts) LVLREQ<63]: %NAME%{%NAME%63}%CONTINUE%
//Items that after upgrade will Require LVL 64
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9wa OR 9gw OR 9qr OR ci2 OR xul OR xhg) LVLREQ<64 CLVL<64]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9wa OR 9gw OR 9qr OR ci2 OR xul OR xhg) LVLREQ<64]: %NAME%{%NAME%64}%CONTINUE%
//Items that after upgrade will Require LVL 65
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gm OR 9ts OR xhb OR baa OR nea) LVLREQ<65 CLVL<65]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gm OR 9ts OR xhb OR baa OR nea) LVLREQ<65]: %NAME%{%NAME%65}%CONTINUE%
//Items that after upgrade will Require LVL 66
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR 8ws OR 9ws OR oba OR xrn OR xar OR dra OR paa) LVLREQ<66 CLVL<66]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR 8ws OR 9ws OR oba OR xrn OR xar OR dra OR paa) LVLREQ<66]: %NAME%{%NAME%66}%CONTINUE%
//Items that after upgrade will Require LVL 67
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ<67 CLVL<67]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ<67]: %NAME%{%NAME%67}%CONTINUE%
//Part 2.
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=18 CLVL<18]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=19 CLVL<19]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=20 CLVL<20]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=21 CLVL<21]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=22 CLVL<22]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=23 CLVL<23]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=24 CLVL<24]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=26 CLVL<26]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=27 CLVL<27]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=28 CLVL<28]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=29 CLVL<29]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=30 CLVL<30]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=31 CLVL<31]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=32 CLVL<32]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=33 CLVL<33]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=34 CLVL<34]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=35 CLVL<35]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=36 CLVL<36]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=37 CLVL<37]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=38 CLVL<38]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=39 CLVL<39]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=40 CLVL<40]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=41 CLVL<41]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=42 CLVL<42]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=43 CLVL<43]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=44 CLVL<44]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=46 CLVL<46]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=47 CLVL<47]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=48 CLVL<48]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=49 CLVL<49]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=50 CLVL<50]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=51 CLVL<51]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=52 CLVL<52]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=53 CLVL<53]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=54 CLVL<54]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=55 CLVL<55]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=56 CLVL<56]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=57 CLVL<57]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=58 CLVL<58]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=59 CLVL<59]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=60 CLVL<60]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=61 CLVL<61]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=62 CLVL<62]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=63 CLVL<63]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=64 CLVL<64]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=65 CLVL<65]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=66 CLVL<66]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=67 CLVL<67]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=68 CLVL<68]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=69 CLVL<69]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=70 CLVL<70]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=71 CLVL<71]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=72 CLVL<72]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=73 CLVL<73]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=74 CLVL<74]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=75 CLVL<75]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=76 CLVL<76]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=77 CLVL<77]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=78 CLVL<78]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=79 CLVL<79]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=80 CLVL<80]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=81 CLVL<81]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=82 CLVL<82]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=83 CLVL<83]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=84 CLVL<84]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=85 CLVL<85]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=86 CLVL<86]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=87 CLVL<87]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=88 CLVL<88]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=89 CLVL<89]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=90 CLVL<90]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=91 CLVL<91]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=92 CLVL<92]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=93 CLVL<93]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=94 CLVL<94]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=95 CLVL<95]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=96 CLVL<96]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=97 CLVL<97]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=98 CLVL<98]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=99 CLVL<99]: %NAME%{%NAME%%RED%}%CONTINUE%
//Part 3.
//Items that after upgrade will Require LVL 18
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ>17]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 19
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (hax OR dgr OR tkf OR wnd OR scp) LVLREQ>18]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 20
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spc) LVLREQ>19]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 21
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spr OR bar OR hbw OR ktr OR lgl) LVLREQ>20]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 22
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axe OR lax OR tax OR lxb OR cap OR qui OR buc) LVLREQ>21]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 23
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) LVLREQ>22]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 24
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ>23]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 25
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1) LVLREQ>24]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 26
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ>25]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 27
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axf OR ob2) LVLREQ>26]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 29
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am1 OR dr3 OR ba2 OR ba3 OR ne2) LVLREQ>28]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 30
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ces OR ob3 OR dr2 OR pa2) LVLREQ>29]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 32
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am3 OR dr4 OR ba4) LVLREQ>31]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 33
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clw OR ne3) LVLREQ>32]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 34
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ob4 OR pa3) LVLREQ>33]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 35
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am2) LVLREQ>34]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 36
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ne4) LVLREQ>35]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 37
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (btl OR ob5) LVLREQ>36]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 38
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am4 OR pa4) LVLREQ>37]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 39
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cl OR am6 OR ci0) LVLREQ>38]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 40
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ha OR 9ja OR skr OR xhl OR ba5 OR ne5) LVLREQ>39]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 41
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8sb OR 9wn OR dr5 OR pa5) LVLREQ>40]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 42
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9la OR 9sp OR 9ss OR 9ta OR 8lx OR xlg) LVLREQ>41]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 43
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) LVLREQ>42]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 44
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ>43]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 45
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6) LVLREQ>44]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 46
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ>45]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 47
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ma OR 9sb OR 8lb OR xkp OR xhn OR xvg OR pa6) LVLREQ>46]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 48
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ba OR 9tk OR 9vo OR 9yw OR ama OR xrg) LVLREQ>47]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 49
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cm OR 9tr OR 8ls OR xui OR xvb OR ba7 OR ne8) LVLREQ>48]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 50
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8mx OR ob7 OR xea OR ne7) LVLREQ>49]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 51
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9m9 OR 9fc OR 8cb OR 9xf OR xlm OR xla OR xpk OR xmg OR zvb OR dr7) LVLREQ>50]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 52
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92a OR 9mt OR 9di OR ci1 OR pa7) LVLREQ>51]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 53
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gs OR 9s9 OR 9s8 OR xtu) LVLREQ>52]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 54
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bt OR 9cr OR 8s8 OR 9cs OR xng OR xit OR xmb OR ba8) LVLREQ>53]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 55
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9br OR 8cs OR xsk OR xcl OR pa8) LVLREQ>54]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 56
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8hx OR 9bw OR ob8 OR xrs OR zmb) LVLREQ>55]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 57
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fl OR 9b9 OR 9bk OR 8l8 OR 9qs OR xpl OR xsh OR xtg OR dr8) LVLREQ>56]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 58
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bs OR 9lw OR am7) LVLREQ>57]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 59
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9mp OR 9gl OR 9pa OR xhm OR xlt OR xow) LVLREQ>58]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 60
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fb OR 9b8 OR 8sw OR 9tw OR am9 OR xtb OR ba9 OR ne9) LVLREQ>59]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 61
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ga OR 9wh OR 9ls OR xld OR pa9) LVLREQ>60]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 62
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9kr OR 9st OR 8bs OR xth OR ztb OR dr9) LVLREQ>61]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 63
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gd OR 9h9 OR 8lw OR 8rx OR ob9 OR xh9 OR xtp OR xts) LVLREQ>62]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 64
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9wa OR 9gw OR 9qr OR ci2 OR xul OR xhg) LVLREQ>63]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 65
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gm OR 9ts OR xhb OR baa OR nea) LVLREQ>64]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 66
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR 8ws OR 9ws OR oba OR xrn OR xar OR dra OR paa) LVLREQ>65]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 67
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ>66]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Upgrading Req End Line
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%GRAY%)}%CONTINUE%
//Items which will benefit socket roll chance from upgrading it first
//from 1 to 2
//opener
ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE%
//values
ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%2%WHITE%}%CONTINUE%
ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%2}%CONTINUE%
//closer
ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE%
//from 2 to 3
//opener
ItemDisplay[(((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM)) STAT360=0) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE%
//values
ItemDisplay[((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM))) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%P%WHITE%:2}%CONTINUE%
ItemDisplay[sst (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%3%WHITE%}%CONTINUE%
ItemDisplay[((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM)) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%3}%CONTINUE%
//closer
ItemDisplay[(((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM)) STAT360=0) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE%
//from 3 to 4
//opener
ItemDisplay[(bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE%
//values
ItemDisplay[(bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%4%WHITE%}%CONTINUE%
ItemDisplay[(bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%4}%CONTINUE%
//closer
ItemDisplay[(bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE%
//from 3 to 6
//opener
ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE%
//values
ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%4%WHITE%}%CONTINUE%
ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%6}%CONTINUE%
//closer
ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE%
//from 4 to 5
//opener
ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE%
//values
ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%P%WHITE%:4}%CONTINUE%
ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%5}%CONTINUE%
//closer
ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%TAN%]}%CONTINUE%
//from 4 to 6
//opener
ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE%
//values
ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%P%WHITE%:4}%CONTINUE%
ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%6}%CONTINUE%
//closer
ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%TAN%]}%CONTINUE%
//from 5 to 6
//opener
ItemDisplay[(lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%CL%%WHITE%After Upgrade: %TAN%[%WHITE%L:1}%CONTINUE%
//values
ItemDisplay[((lbw OR 8lb) ILVL<26) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%4%WHITE%}%CONTINUE%
ItemDisplay[((lbw OR 8lb) ILVL>25) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%P%WHITE%:4}%CONTINUE%
ItemDisplay[(lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%6}%CONTINUE%
//closer
ItemDisplay[(lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%TAN%]}%CONTINUE%
//Info about Max Sockets from all sources of socketing
//opener
ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:1}%CONTINUE%
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) !(THROWPOTS OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:2}%CONTINUE%
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) !THROWPOTS (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:1}%CONTINUE%
ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:1}%CONTINUE%
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR 1H OR hax) !(THROWPOTS OR dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:2}%CONTINUE%
ItemDisplay[sst (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:2}%CONTINUE%
ItemDisplay[(((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:3}%CONTINUE%
ItemDisplay[(2H OR 7cr2) !(THROWPOTS OR (((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls) OR sst) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:4}%CONTINUE%
//corruption values
//helmets & circlets
ItemDisplay[ci0 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:1}%CONTINUE%
ItemDisplay[ci0 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE%
ItemDisplay[(cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR ci1) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE%
ItemDisplay[(msk OR ghm OR crn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<41]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE%
ItemDisplay[(msk OR ghm OR crn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE%
ItemDisplay[(xsk OR xhm OR xrn OR usk OR uh9 OR uhm OR urn OR ci2 OR ci3) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE%
//barb helms & dru pelts
ItemDisplay[(BAR OR DRU) NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE%
ItemDisplay[(BAR OR DRU) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE%
//chest
ItemDisplay[(qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE%
ItemDisplay[(rng OR xng OR xcl OR xhn OR brs OR xrs OR xpl OR xlt OR xld OR ltp OR xtp) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE%
ItemDisplay[(uui OR uea OR ula OR utu OR ung OR ucl OR uhn OR urs OR upl OR ult OR uld OR uth OR utp OR uul OR uar OR gth OR ful OR aar OR xth OR xul OR xar) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE%
//shields
ItemDisplay[(buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:1}%CONTINUE%
ItemDisplay[(uuc OR sml OR xml OR uml OR bsh) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE%
ItemDisplay[(lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR spk OR xpk OR xsh) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE%
ItemDisplay[(uit OR uow OR uts) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE%
//pala shields
ItemDisplay[DIN NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE%
ItemDisplay[DIN (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE%
//necro shields
ItemDisplay[NEC NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE%
ItemDisplay[NEC (EXC OR ELT) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE%
//Weapons
//always 1
ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:1}%CONTINUE%
//always 2
ItemDisplay[(hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR 9tk OR 7tk OR 9ta OR 7ta OR bkf OR 9bk OR 7bk OR 9ja OR 7ja OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR am5 OR ama OR amf OR pil OR (SOR !(ob5 OR oba OR obf))) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE%
//always 3
ItemDisplay[(9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 9sm OR 9sb OR 9fc OR 7ss OR 7sm OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9kr OR 7kr OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 7sp OR (SIN !(ktr OR wrb OR axf OR ces OR clw OR btl OR skr)) OR oba OR obf OR 9b8 OR 7b8 OR 9gl OR 7gl OR 9ts OR 7ts) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE%
//always 4
ItemDisplay[(axe OR 9ax OR 7ax OR lax OR 9wh OR 7wh OR 9bs OR 7bs OR 9ls OR 7ls OR 9cm OR 9gs OR 9b9 OR 7cm OR 7gs OR 7b7 OR 9tr OR 7tr OR 9b7 OR 9vo OR 7o7 OR 7vo OR 8sb OR 6sb OR 8hb OR 6hb OR 8cb OR 6cb OR 8lx OR 6lx OR 8mx OR 6mx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR 9sr) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE%
//always 5
ItemDisplay[(92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE%
ItemDisplay[(92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:5}%CONTINUE%
//always 6
ItemDisplay[(9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE%
ItemDisplay[(9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame OR 7sr OR 7cr2) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:6}%CONTINUE%
//varies 2/3/3
ItemDisplay[(kri OR clw OR btl OR skr OR ob5 OR bal OR glv OR tsp) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:2}%CONTINUE%
ItemDisplay[(kri OR clw OR btl OR skr OR ob5 OR bal OR glv OR tsp) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE%
//varies 3/4/4
ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE%
ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE%
//varies 3/4/5
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE%
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE%
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE%
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%C%WHITE%:5}%CONTINUE%
//varies 3/4/6
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE%
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE%
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE%
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%C%WHITE%:6}%CONTINUE%
//varies 3/5/5
ItemDisplay[wsp (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:3}%CONTINUE%
ItemDisplay[wsp (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE%
//varies 4/5/5
ItemDisplay[(2ax OR bax OR btx) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE%
ItemDisplay[(2ax OR bax OR btx) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE%
ItemDisplay[(2ax OR bax OR btx) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%C%WHITE%:5}%CONTINUE%
//varies 4/5/6
ItemDisplay[(mpi OR wax OR gax OR gix) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%C%WHITE%:5}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%C%WHITE%:4}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%C%WHITE%:6}%CONTINUE%
//varies 5/6/6
ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%C%WHITE%:5}%CONTINUE%
ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%C%WHITE%:6}%CONTINUE%
//closer
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE%
//Note about Craft Affix Levels
ItemDisplay[(ARMOR OR WEAPON OR amu OR rin) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%CL%}%CONTINUE%
//All Affixes Opener
//ItemDisplay[((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE)]: %NAME%{%NAME%%ORANGE%[}%CONTINUE%
//Good Affixes Opener
//ItemDisplay[(((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80)) (MAG OR RARE)]: %NAME%{%NAME%%YELLOW%[}%CONTINUE%
//+Skills Affixes Opener
//ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74)) (MAG OR RARE)]: %NAME%{%NAME%%TEAL%[}%CONTINUE%
//Craft Alvl Text Opener
ItemDisplay[(ARMOR OR WEAPON OR amu OR rin) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE%Craft Alvl: }%CONTINUE%
//All Affixes Color
ItemDisplay[((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%ORANGE%}%CONTINUE%
//Good Affixes Color
ItemDisplay[(((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%YELLOW%}%CONTINUE%
//+Skills Affixes Color
ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%TEAL%}%CONTINUE%
//CRAFTALVL Value
ItemDisplay[(ARMOR OR WEAPON OR amu OR rin) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%CRAFTALVL%}%CONTINUE%
//All Affixes Text and Closer
ItemDisplay[((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - %WHITE%Can Roll %BLUE%All Affixes}%CONTINUE%
//Good Affixes Text and Closer
ItemDisplay[(((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - %WHITE%Can Roll %LIGHT_GRAY%Most %BLUE%Affixes}%CONTINUE%
//+Skills Affixes Text and Closer
ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - %WHITE%Good for %LIGHT_GRAY%+Skills %BLUE%Affixes}%CONTINUE%
//Half Freeze Duration / Cannot Be Frozen Notes
//Unequipped
ItemDisplay[STAT118=1 !EQUIPPED]: %NAME%{%TAN%Note%WHITE%: 2 x %BLUE%HFD %WHITE%= %BLUE%Cannot Be Frozen%CL%%NAME%}%CONTINUE%
//Equipped w/o other CBF source
ItemDisplay[(CHARSTAT118=1 AND CHARSTAT153=0) STAT118=1 EQUIPPED]: %NAME%{%TAN%Note%WHITE%: (%CHARSTAT118%/2 %BLUE%HFD%WHITE%) = %GRAY%Cannot Be Frozen %WHITE%Inactive%CL%%NAME%}%CONTINUE%
ItemDisplay[(CHARSTAT118>1 AND CHARSTAT153=0) STAT118=1 EQUIPPED]: %NAME%{%TAN%Note%WHITE%: (%CHARSTAT118%/2 %BLUE%HFD%WHITE%) = %BLUE%Cannot Be Frozen %WHITE%Activated%CL%%NAME%}%CONTINUE%
//Equipped with other CBF source
ItemDisplay[CHARSTAT153>0 STAT118=1 EQUIPPED]: %NAME%{%TAN%Note%WHITE%: %BLUE%Cannot Be Frozen %WHITE%Activated Elsewhere%CL%%NAME%}%CONTINUE%
//SHOP HUNTING HIGHLIGHTS
//OTHER SHOP HUNTING HIGHLIGHTS
//Opener
//Low Opener
ItemDisplay[(SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT10 OR SHOPHUNT11) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT08 OR SHOPHUNT09) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE%
//High Opener
ItemDisplay[(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT08 OR SHOPHUNT09) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//SHOPHUNT01 - HIGH ED
ItemDisplay[SHOPHUNT01 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%RED%*%PURPLE%* %DARK_GREEN%*%GREEN%*%WHITE%* %ORANGE%High Enhanced Damage %WHITE%*%GREEN%*%DARK_GREEN%* %PURPLE%*%RED%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT02 - LOW ED
ItemDisplay[SHOPHUNT02 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%DARK_GREEN%*%GREEN%*%WHITE%* %ORANGE%Enhanced Damage %WHITE%*%GREEN%*%DARK_GREEN%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT03 - TELEPORT CHARGES
ItemDisplay[SHOPHUNT03 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%CORAL%*%RED%* %GREEN%Teleport %LIGHT_GRAY%Charges %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT04 - LOW RES CTC
ItemDisplay[SHOPHUNT04 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %PURPLE%Lower Resist %LIGHT_GRAY%CTC %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT05 - AMP DMG CTC
ItemDisplay[SHOPHUNT05 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%Amplify Damage %LIGHT_GRAY%CTC %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT06 - LOW RES CHARGES
ItemDisplay[SHOPHUNT06 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %PURPLE%Lower Resist %LIGHT_GRAY%Charges %GRAY%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT07 - LIFE TAP CHARGES
ItemDisplay[SHOPHUNT07 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %DARK_GREEN%Life Tap %LIGHT_GRAY%Charges %GRAY%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT08 - HIGH PDR
ItemDisplay[SHOPHUNT08 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%RED%*%PURPLE%* %DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%Physical Damage Reduction %WHITE%*%GREEN%*%DARK_GREEN%* %PURPLE%*%RED%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT09 - LOW PDR
ItemDisplay[SHOPHUNT09 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%Physical Damage Reduction %WHITE%*%GREEN%*%DARK_GREEN%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT10 - ALL RES
ItemDisplay[SHOPHUNT10 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%PURPLE%*%CORAL%*%WHITE%* %PURPLE%ALL %WHITE%Res %WHITE%*%CORAL%*%PURPLE%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT11 - PDR BELT
ItemDisplay[SHOPHUNT11 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%Physical Damage Reduction %WHITE%*%GREEN%*%DARK_GREEN%*%CL%%NAME%}%CONTINUE%
//+SKILLS SHOP HUNTING HIGHLIGHTS
//Assassin Skills
//Opener
//Low Opener
ItemDisplay[(ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR (ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR (ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR (ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR TABSK50=2 OR TABSK49=2 OR TABSK48=2 OR CLSK6=2) !(TABSK50>2 OR TABSK49>2 OR TABSK48>2) !((TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) OR (TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) OR (TABSK48>1 AND (ASNTREE32 OR ASNTREE33))) !(CLSK6>1 AND (ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE%
//High Opener
ItemDisplay[((TABSK50>2 OR TABSK49>2 OR TABSK48>2) OR ((TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) OR (TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) OR (TABSK48>1 AND (ASNTREE32 OR ASNTREE33))) OR (CLSK6>1 AND (ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+3 Skill Tree
ItemDisplay[TABSK50=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK49=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK48=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %CORAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
//+2 Skill Tree
ItemDisplay[TABSK50=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %TEAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK49=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %YELLOW%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK48=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %CORAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
//+1 Skill Tree
ItemDisplay[(((ASNTREE12 OR ASNTREE13) AND TABSK50=1) OR ((ASNTREE22 OR ASNTREE23) AND TABSK49=1) OR ((ASNTREE32 OR ASNTREE33) AND TABSK48=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to Skill Tree %GRAY%*%CL%%NAME%}%CONTINUE%
//+2 Class Skills
ItemDisplay[CLSK6=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %WHITE%to %SAGE%Class Skills %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
//+1 Class Skills
ItemDisplay[((ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33) AND CLSK6=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to %LIGHT_GRAY%Class Skills %GRAY%*%CL%%NAME%}%CONTINUE%
//+6 Skill Combo
ItemDisplay[(TABSK50=3 AND ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TEAL%*%BLUE%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK49=3 AND ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TAN%*%YELLOW%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK48=3 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%CORAL%*%RED%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+5 Skill Combo
//+5 Skill Combo (2+3)
ItemDisplay[((TABSK50=2 AND ASNTREE13) OR (CLSK6=2 AND ASNTREE13 AND !ASNTREE23 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK49=2 AND ASNTREE23) OR (CLSK6=2 AND ASNTREE23 AND !ASNTREE13 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK48=2 AND ASNTREE33) OR (CLSK6=2 AND ASNTREE33 AND !ASNTREE13 AND !ASNTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK6=2 AND ASNTREE13 AND ASNTREE23 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK6=2 AND ASNTREE13 AND ASNTREE33 AND !ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK6=2 AND ASNTREE23 AND ASNTREE33 AND !ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %YELLOW%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK6=2 AND ASNTREE13 AND ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+5 Skill Combo (3+2)
ItemDisplay[(TABSK50=3 AND ASNTREE12 AND !ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK49=3 AND ASNTREE22 AND !ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK48=3 AND ASNTREE32 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+4 Skill Combo
//+4 Skill Combo (2+2)
ItemDisplay[((TABSK50=2 AND ASNTREE12 AND !ASNTREE13) OR (CLSK6=2 AND ASNTREE12 AND !ASNTREE13 AND !ASNTREE22 AND !ASNTREE23 AND !ASNTREE32 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK49=2 AND ASNTREE22 AND !ASNTREE23) OR (CLSK6=2 AND ASNTREE22 AND !ASNTREE23 AND !ASNTREE12 AND !ASNTREE13 AND !ASNTREE32 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK48=2 AND ASNTREE32 AND !ASNTREE33) OR (CLSK6=2 AND ASNTREE32 AND !ASNTREE33 AND !ASNTREE12 AND !ASNTREE13 AND !ASNTREE22 AND !ASNTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK6=2 AND ASNTREE12 AND ASNTREE22 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE32 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK6=2 AND ASNTREE12 AND ASNTREE32 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE33 AND !ASNTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK6=2 AND ASNTREE22 AND ASNTREE32 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE33 AND !ASNTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK6=2 AND ASNTREE12 AND ASNTREE22 AND ASNTREE32 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
//+4 Skill Combo (1+3)
ItemDisplay[((TABSK50=1 AND ASNTREE13) OR (CLSK6=1 AND ASNTREE13 AND !ASNTREE23 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK49=1 AND ASNTREE23) OR (CLSK6=1 AND ASNTREE23 AND !ASNTREE13 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK48=1 AND ASNTREE33) OR (CLSK6=1 AND ASNTREE33 AND !ASNTREE13 AND !ASNTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK6=1 AND ASNTREE13 AND ASNTREE23 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK6=1 AND ASNTREE13 AND !ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK6=1 AND !ASNTREE13 AND ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK6=1 AND ASNTREE13 AND ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
//+4 Skill Combo (3+1)
ItemDisplay[(TABSK50=3 AND ASNTREE11 AND !ASNTREE12 AND !ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK49=3 AND ASNTREE21 AND !ASNTREE22 AND !ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK48=3 AND ASNTREE31 AND !ASNTREE32 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo
//+3 Skill Combo (Single Teal Skill)
ItemDisplay[((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND !((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND !((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %TEAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Single Yellow Skill)
ItemDisplay[!((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND !((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Single Coral Skill)
ItemDisplay[!((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND !((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Teal Single Yellow Skill)
ItemDisplay[((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND !((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Teal Single Coral Skill)
ItemDisplay[((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND !((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Yellow Single Coral Skill)
ItemDisplay[!((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Teal Sing Yellow le S Coral kill)
ItemDisplay[((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %GRAY%*%CL%%NAME%}%CONTINUE%
//Sorceress Skills
//Opener
//Low Opener
ItemDisplay[(SORTREE13 OR SORTREE23 OR SORTREE33 OR (SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR (SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR (SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR TABSK10=2 OR TABSK9=2 OR TABSK8=2 OR CLSK1=2) !(TABSK10>2 OR TABSK9>2 OR TABSK8>2) !((TABSK10>1 AND (SORTREE12 OR SORTREE13)) OR (TABSK9>1 AND (SORTREE22 OR SORTREE23)) OR (TABSK8>1 AND (SORTREE32 OR SORTREE33))) !(CLSK1>1 AND (SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE%
//High Opener
ItemDisplay[((TABSK10>2 OR TABSK9>2 OR TABSK8>2) OR ((TABSK10>1 AND (SORTREE12 OR SORTREE13)) OR (TABSK9>1 AND (SORTREE22 OR SORTREE23)) OR (TABSK8>1 AND (SORTREE32 OR SORTREE33))) OR (CLSK1>1 AND (SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+3 Skill Tree
ItemDisplay[TABSK10=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK9=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK8=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %CORAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
//+2 Skill Tree
ItemDisplay[TABSK10=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %TEAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK9=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %YELLOW%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK8=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %CORAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
//+1 Skill Tree
ItemDisplay[(((SORTREE12 OR SORTREE13) AND TABSK10=1) OR ((SORTREE22 OR SORTREE23) AND TABSK9=1) OR ((SORTREE32 OR SORTREE33) AND TABSK8=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to Skill Tree %GRAY%*%CL%%NAME%}%CONTINUE%
//+2 Class Skills
ItemDisplay[CLSK1=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %WHITE%to %SAGE%Class Skills %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
//+1 Class Skills
ItemDisplay[((SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33) AND CLSK1=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to %LIGHT_GRAY%Class Skills %GRAY%*%CL%%NAME%}%CONTINUE%
//+6 Skill Combo
ItemDisplay[(TABSK10=3 AND SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TEAL%*%BLUE%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK9=3 AND SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TAN%*%YELLOW%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK8=3 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%CORAL%*%RED%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+5 Skill Combo
//+5 Skill Combo (2+3)
ItemDisplay[((TABSK10=2 AND SORTREE13) OR (CLSK1=2 AND SORTREE13 AND !SORTREE23 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK9=2 AND SORTREE23) OR (CLSK1=2 AND SORTREE23 AND !SORTREE13 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK8=2 AND SORTREE33) OR (CLSK1=2 AND SORTREE33 AND !SORTREE13 AND !SORTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK1=2 AND SORTREE13 AND SORTREE23 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK1=2 AND SORTREE13 AND SORTREE33 AND !SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK1=2 AND SORTREE23 AND SORTREE33 AND !SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %YELLOW%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK1=2 AND SORTREE13 AND SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+5 Skill Combo (3+2)
ItemDisplay[(TABSK10=3 AND SORTREE12 AND !SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK9=3 AND SORTREE22 AND !SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK8=3 AND SORTREE32 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+4 Skill Combo
//+4 Skill Combo (2+2)
ItemDisplay[((TABSK10=2 AND SORTREE12 AND !SORTREE13) OR (CLSK1=2 AND SORTREE12 AND !SORTREE13 AND !SORTREE22 AND !SORTREE23 AND !SORTREE32 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK9=2 AND SORTREE22 AND !SORTREE23) OR (CLSK1=2 AND SORTREE22 AND !SORTREE23 AND !SORTREE12 AND !SORTREE13 AND !SORTREE32 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK8=2 AND SORTREE32 AND !SORTREE33) OR (CLSK1=2 AND SORTREE32 AND !SORTREE33 AND !SORTREE12 AND !SORTREE13 AND !SORTREE22 AND !SORTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK1=2 AND SORTREE12 AND SORTREE22 AND !SORTREE13 AND !SORTREE23 AND !SORTREE32 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK1=2 AND SORTREE12 AND SORTREE32 AND !SORTREE13 AND !SORTREE23 AND !SORTREE33 AND !SORTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK1=2 AND SORTREE22 AND SORTREE32 AND !SORTREE13 AND !SORTREE23 AND !SORTREE33 AND !SORTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK1=2 AND SORTREE12 AND SORTREE22 AND SORTREE32 AND !SORTREE13 AND !SORTREE23 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
//+4 Skill Combo (1+3)
ItemDisplay[((TABSK10=1 AND SORTREE13) OR (CLSK1=1 AND SORTREE13 AND !SORTREE23 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK9=1 AND SORTREE23) OR (CLSK1=1 AND SORTREE23 AND !SORTREE13 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK8=1 AND SORTREE33) OR (CLSK1=1 AND SORTREE33 AND !SORTREE13 AND !SORTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK1=1 AND SORTREE13 AND SORTREE23 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK1=1 AND SORTREE13 AND !SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK1=1 AND !SORTREE13 AND SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK1=1 AND SORTREE13 AND SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
//+4 Skill Combo (3+1)
ItemDisplay[(TABSK10=3 AND SORTREE11 AND !SORTREE12 AND !SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK9=3 AND SORTREE21 AND !SORTREE22 AND !SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK8=3 AND SORTREE31 AND !SORTREE32 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo
//+3 Skill Combo (Single Teal Skill)
ItemDisplay[((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND !((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND !((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %TEAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Single Yellow Skill)
ItemDisplay[!((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND !((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Single Coral Skill)
ItemDisplay[!((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND !((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Teal Single Yellow Skill)
ItemDisplay[((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND !((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Teal Single Coral Skill)
ItemDisplay[((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND !((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Yellow Single Coral Skill)
ItemDisplay[!((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Teal Sing Yellow le S Coral kill)
ItemDisplay[((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %GRAY%*%CL%%NAME%}%CONTINUE%
//Barbarian Skills
//Opener
//Low Opener
ItemDisplay[(BARTREE13 OR BARTREE23 OR BARTREE33 OR (BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR (BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR (BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR TABSK34=2 OR TABSK33=2 OR TABSK32=2 OR CLSK4=2) !(TABSK34>2 OR TABSK33>2 OR TABSK32>2) !((TABSK34>1 AND (BARTREE12 OR BARTREE13)) OR (TABSK33>1 AND (BARTREE22 OR BARTREE23)) OR (TABSK32>1 AND (BARTREE32 OR BARTREE33))) !(CLSK4>1 AND (BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE%
//High Opener
ItemDisplay[((TABSK34>2 OR TABSK33>2 OR TABSK32>2) OR ((TABSK34>1 AND (BARTREE12 OR BARTREE13)) OR (TABSK33>1 AND (BARTREE22 OR BARTREE23)) OR (TABSK32>1 AND (BARTREE32 OR BARTREE33))) OR (CLSK4>1 AND (BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+3 Skill Tree
ItemDisplay[TABSK34=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK33=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK32=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %CORAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
//+2 Skill Tree
ItemDisplay[TABSK34=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %TEAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK33=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %YELLOW%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK32=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %CORAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
//+1 Skill Tree
ItemDisplay[(((BARTREE12 OR BARTREE13) AND TABSK34=1) OR ((BARTREE22 OR BARTREE23) AND TABSK33=1) OR ((BARTREE32 OR BARTREE33) AND TABSK32=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to Skill Tree %GRAY%*%CL%%NAME%}%CONTINUE%
//+2 Class Skills
ItemDisplay[CLSK4=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %WHITE%to %SAGE%Class Skills %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
//+1 Class Skills
ItemDisplay[((BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33) AND CLSK4=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to %LIGHT_GRAY%Class Skills %GRAY%*%CL%%NAME%}%CONTINUE%
//+6 Skill Combo
ItemDisplay[(TABSK34=3 AND BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TEAL%*%BLUE%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK33=3 AND BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TAN%*%YELLOW%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK32=3 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%CORAL%*%RED%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+5 Skill Combo
//+5 Skill Combo (2+3)
ItemDisplay[((TABSK34=2 AND BARTREE13) OR (CLSK4=2 AND BARTREE13 AND !BARTREE23 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK33=2 AND BARTREE23) OR (CLSK4=2 AND BARTREE23 AND !BARTREE13 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK32=2 AND BARTREE33) OR (CLSK4=2 AND BARTREE33 AND !BARTREE13 AND !BARTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK4=2 AND BARTREE13 AND BARTREE23 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK4=2 AND BARTREE13 AND BARTREE33 AND !BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK4=2 AND BARTREE23 AND BARTREE33 AND !BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %YELLOW%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK4=2 AND BARTREE13 AND BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+5 Skill Combo (3+2)
ItemDisplay[(TABSK34=3 AND BARTREE12 AND !BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK33=3 AND BARTREE22 AND !BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK32=3 AND BARTREE32 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+4 Skill Combo
//+4 Skill Combo (2+2)
ItemDisplay[((TABSK34=2 AND BARTREE12 AND !BARTREE13) OR (CLSK4=2 AND BARTREE12 AND !BARTREE13 AND !BARTREE22 AND !BARTREE23 AND !BARTREE32 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK33=2 AND BARTREE22 AND !BARTREE23) OR (CLSK4=2 AND BARTREE22 AND !BARTREE23 AND !BARTREE12 AND !BARTREE13 AND !BARTREE32 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK32=2 AND BARTREE32 AND !BARTREE33) OR (CLSK4=2 AND BARTREE32 AND !BARTREE33 AND !BARTREE12 AND !BARTREE13 AND !BARTREE22 AND !BARTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK4=2 AND BARTREE12 AND BARTREE22 AND !BARTREE13 AND !BARTREE23 AND !BARTREE32 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK4=2 AND BARTREE12 AND BARTREE32 AND !BARTREE13 AND !BARTREE23 AND !BARTREE33 AND !BARTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK4=2 AND BARTREE22 AND BARTREE32 AND !BARTREE13 AND !BARTREE23 AND !BARTREE33 AND !BARTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK4=2 AND BARTREE12 AND BARTREE22 AND BARTREE32 AND !BARTREE13 AND !BARTREE23 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
//+4 Skill Combo (1+3)
ItemDisplay[((TABSK34=1 AND BARTREE13) OR (CLSK4=1 AND BARTREE13 AND !BARTREE23 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK33=1 AND BARTREE23) OR (CLSK4=1 AND BARTREE23 AND !BARTREE13 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK32=1 AND BARTREE33) OR (CLSK4=1 AND BARTREE33 AND !BARTREE13 AND !BARTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK4=1 AND BARTREE13 AND BARTREE23 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK4=1 AND BARTREE13 AND !BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK4=1 AND !BARTREE13 AND BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK4=1 AND BARTREE13 AND BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
//+4 Skill Combo (3+1)
ItemDisplay[(TABSK34=3 AND BARTREE11 AND !BARTREE12 AND !BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK33=3 AND BARTREE21 AND !BARTREE22 AND !BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK32=3 AND BARTREE31 AND !BARTREE32 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo
//+3 Skill Combo (Single Teal Skill)
ItemDisplay[((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND !((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND !((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %TEAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Single Yellow Skill)
ItemDisplay[!((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND !((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Single Coral Skill)
ItemDisplay[!((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND !((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Teal Single Yellow Skill)
ItemDisplay[((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND !((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Teal Single Coral Skill)
ItemDisplay[((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND !((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Yellow Single Coral Skill)
ItemDisplay[!((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Teal Sing Yellow le S Coral kill)
ItemDisplay[((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %GRAY%*%CL%%NAME%}%CONTINUE%
//Druid Skills
//Opener
//Low Opener
ItemDisplay[(DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR (DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR (DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR (DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR TABSK42=2 OR TABSK41=2 OR TABSK40=2 OR CLSK5=2) !(TABSK42>2 OR TABSK41>2 OR TABSK40>2) !((TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) OR (TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) OR (TABSK40>1 AND (DRUTREE32 OR DRUTREE33))) !(CLSK5>1 AND (DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE%
//High Opener
ItemDisplay[((TABSK42>2 OR TABSK41>2 OR TABSK40>2) OR ((TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) OR (TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) OR (TABSK40>1 AND (DRUTREE32 OR DRUTREE33))) OR (CLSK5>1 AND (DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+3 Skill Tree
ItemDisplay[TABSK42=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK41=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK40=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %CORAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
//+2 Skill Tree
ItemDisplay[TABSK42=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %TEAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK41=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %YELLOW%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK40=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %CORAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
//+1 Skill Tree
ItemDisplay[(((DRUTREE12 OR DRUTREE13) AND TABSK42=1) OR ((DRUTREE22 OR DRUTREE23) AND TABSK41=1) OR ((DRUTREE32 OR DRUTREE33) AND TABSK40=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to Skill Tree %GRAY%*%CL%%NAME%}%CONTINUE%
//+2 Class Skills
ItemDisplay[CLSK5=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %WHITE%to %SAGE%Class Skills %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
//+1 Class Skills
ItemDisplay[((DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33) AND CLSK5=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to %LIGHT_GRAY%Class Skills %GRAY%*%CL%%NAME%}%CONTINUE%
//+6 Skill Combo
ItemDisplay[(TABSK42=3 AND DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TEAL%*%BLUE%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK41=3 AND DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TAN%*%YELLOW%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK40=3 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%CORAL%*%RED%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+5 Skill Combo
//+5 Skill Combo (2+3)
ItemDisplay[((TABSK42=2 AND DRUTREE13) OR (CLSK5=2 AND DRUTREE13 AND !DRUTREE23 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK41=2 AND DRUTREE23) OR (CLSK5=2 AND DRUTREE23 AND !DRUTREE13 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK40=2 AND DRUTREE33) OR (CLSK5=2 AND DRUTREE33 AND !DRUTREE13 AND !DRUTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK5=2 AND DRUTREE13 AND DRUTREE23 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK5=2 AND DRUTREE13 AND DRUTREE33 AND !DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK5=2 AND DRUTREE23 AND DRUTREE33 AND !DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %YELLOW%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK5=2 AND DRUTREE13 AND DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+5 Skill Combo (3+2)
ItemDisplay[(TABSK42=3 AND DRUTREE12 AND !DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK41=3 AND DRUTREE22 AND !DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK40=3 AND DRUTREE32 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+4 Skill Combo
//+4 Skill Combo (2+2)
ItemDisplay[((TABSK42=2 AND DRUTREE12 AND !DRUTREE13) OR (CLSK5=2 AND DRUTREE12 AND !DRUTREE13 AND !DRUTREE22 AND !DRUTREE23 AND !DRUTREE32 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK41=2 AND DRUTREE22 AND !DRUTREE23) OR (CLSK5=2 AND DRUTREE22 AND !DRUTREE23 AND !DRUTREE12 AND !DRUTREE13 AND !DRUTREE32 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK40=2 AND DRUTREE32 AND !DRUTREE33) OR (CLSK5=2 AND DRUTREE32 AND !DRUTREE33 AND !DRUTREE12 AND !DRUTREE13 AND !DRUTREE22 AND !DRUTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK5=2 AND DRUTREE12 AND DRUTREE22 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE32 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK5=2 AND DRUTREE12 AND DRUTREE32 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE33 AND !DRUTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK5=2 AND DRUTREE22 AND DRUTREE32 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE33 AND !DRUTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK5=2 AND DRUTREE12 AND DRUTREE22 AND DRUTREE32 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
//+4 Skill Combo (1+3)
ItemDisplay[((TABSK42=1 AND DRUTREE13) OR (CLSK5=1 AND DRUTREE13 AND !DRUTREE23 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK41=1 AND DRUTREE23) OR (CLSK5=1 AND DRUTREE23 AND !DRUTREE13 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK40=1 AND DRUTREE33) OR (CLSK5=1 AND DRUTREE33 AND !DRUTREE13 AND !DRUTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK5=1 AND DRUTREE13 AND DRUTREE23 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK5=1 AND DRUTREE13 AND !DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK5=1 AND !DRUTREE13 AND DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK5=1 AND DRUTREE13 AND DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
//+4 Skill Combo (3+1)
ItemDisplay[(TABSK42=3 AND DRUTREE11 AND !DRUTREE12 AND !DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK41=3 AND DRUTREE21 AND !DRUTREE22 AND !DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK40=3 AND DRUTREE31 AND !DRUTREE32 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo
//+3 Skill Combo (Single Teal Skill)
ItemDisplay[((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND !((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND !((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %TEAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Single Yellow Skill)
ItemDisplay[!((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND !((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Single Coral Skill)
ItemDisplay[!((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND !((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Teal Single Yellow Skill)
ItemDisplay[((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND !((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Teal Single Coral Skill)
ItemDisplay[((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND !((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Yellow Single Coral Skill)
ItemDisplay[!((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Teal Sing Yellow le S Coral kill)
ItemDisplay[((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %GRAY%*%CL%%NAME%}%CONTINUE%
//Necromancer Skills
//Opener
//Low Opener
ItemDisplay[(NECTREE13 OR NECTREE23 OR NECTREE33 OR (NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR (NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR (NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR TABSK18=2 OR TABSK17=2 OR TABSK16=2 OR CLSK2=2) !(TABSK18>2 OR TABSK17>2 OR TABSK16>2) !((TABSK18>1 AND (NECTREE12 OR NECTREE13)) OR (TABSK17>1 AND (NECTREE22 OR NECTREE23)) OR (TABSK16>1 AND (NECTREE32 OR NECTREE33))) !(CLSK2>1 AND (NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE%
//High Opener
ItemDisplay[((TABSK18>2 OR TABSK17>2 OR TABSK16>2) OR ((TABSK18>1 AND (NECTREE12 OR NECTREE13)) OR (TABSK17>1 AND (NECTREE22 OR NECTREE23)) OR (TABSK16>1 AND (NECTREE32 OR NECTREE33))) OR (CLSK2>1 AND (NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+3 Skill Tree
ItemDisplay[TABSK18=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK17=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK16=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %CORAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
//+2 Skill Tree
ItemDisplay[TABSK18=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %TEAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK17=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %YELLOW%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK16=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %CORAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
//+1 Skill Tree
ItemDisplay[(((NECTREE12 OR NECTREE13) AND TABSK18=1) OR ((NECTREE22 OR NECTREE23) AND TABSK17=1) OR ((NECTREE32 OR NECTREE33) AND TABSK16=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to Skill Tree %GRAY%*%CL%%NAME%}%CONTINUE%
//+2 Class Skills
ItemDisplay[CLSK2=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %WHITE%to %SAGE%Class Skills %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
//+1 Class Skills
ItemDisplay[((NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33) AND CLSK2=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to %LIGHT_GRAY%Class Skills %GRAY%*%CL%%NAME%}%CONTINUE%
//+6 Skill Combo
ItemDisplay[(TABSK18=3 AND NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TEAL%*%BLUE%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK17=3 AND NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TAN%*%YELLOW%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK16=3 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%CORAL%*%RED%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+5 Skill Combo
//+5 Skill Combo (2+3)
ItemDisplay[((TABSK18=2 AND NECTREE13) OR (CLSK2=2 AND NECTREE13 AND !NECTREE23 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK17=2 AND NECTREE23) OR (CLSK2=2 AND NECTREE23 AND !NECTREE13 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK16=2 AND NECTREE33) OR (CLSK2=2 AND NECTREE33 AND !NECTREE13 AND !NECTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK2=2 AND NECTREE13 AND NECTREE23 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK2=2 AND NECTREE13 AND NECTREE33 AND !NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK2=2 AND NECTREE23 AND NECTREE33 AND !NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %YELLOW%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK2=2 AND NECTREE13 AND NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+5 Skill Combo (3+2)
ItemDisplay[(TABSK18=3 AND NECTREE12 AND !NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK17=3 AND NECTREE22 AND !NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK16=3 AND NECTREE32 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+4 Skill Combo
//+4 Skill Combo (2+2)
ItemDisplay[((TABSK18=2 AND NECTREE12 AND !NECTREE13) OR (CLSK2=2 AND NECTREE12 AND !NECTREE13 AND !NECTREE22 AND !NECTREE23 AND !NECTREE32 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK17=2 AND NECTREE22 AND !NECTREE23) OR (CLSK2=2 AND NECTREE22 AND !NECTREE23 AND !NECTREE12 AND !NECTREE13 AND !NECTREE32 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK16=2 AND NECTREE32 AND !NECTREE33) OR (CLSK2=2 AND NECTREE32 AND !NECTREE33 AND !NECTREE12 AND !NECTREE13 AND !NECTREE22 AND !NECTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK2=2 AND NECTREE12 AND NECTREE22 AND !NECTREE13 AND !NECTREE23 AND !NECTREE32 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK2=2 AND NECTREE12 AND NECTREE32 AND !NECTREE13 AND !NECTREE23 AND !NECTREE33 AND !NECTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK2=2 AND NECTREE22 AND NECTREE32 AND !NECTREE13 AND !NECTREE23 AND !NECTREE33 AND !NECTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK2=2 AND NECTREE12 AND NECTREE22 AND NECTREE32 AND !NECTREE13 AND !NECTREE23 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
//+4 Skill Combo (1+3)
ItemDisplay[((TABSK18=1 AND NECTREE13) OR (CLSK2=1 AND NECTREE13 AND !NECTREE23 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK17=1 AND NECTREE23) OR (CLSK2=1 AND NECTREE23 AND !NECTREE13 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK16=1 AND NECTREE33) OR (CLSK2=1 AND NECTREE33 AND !NECTREE13 AND !NECTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK2=1 AND NECTREE13 AND NECTREE23 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK2=1 AND NECTREE13 AND !NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK2=1 AND !NECTREE13 AND NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK2=1 AND NECTREE13 AND NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
//+4 Skill Combo (3+1)
ItemDisplay[(TABSK18=3 AND NECTREE11 AND !NECTREE12 AND !NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK17=3 AND NECTREE21 AND !NECTREE22 AND !NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK16=3 AND NECTREE31 AND !NECTREE32 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo
//+3 Skill Combo (Single Teal Skill)
ItemDisplay[((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND !((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND !((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %TEAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Single Yellow Skill)
ItemDisplay[!((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND !((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Single Coral Skill)
ItemDisplay[!((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND !((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Teal Single Yellow Skill)
ItemDisplay[((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND !((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %WHITE%to %TEAL%Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Teal Single Coral Skill)
ItemDisplay[((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND !((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %Coral%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Yellow Single Coral Skill)
ItemDisplay[!((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Single %Coral%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Teal Sing Yellow le S Coral kill)
ItemDisplay[((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %GRAY%*%CL%%NAME%}%CONTINUE%
//Paladin Skills
//Opener
//Low Opener
ItemDisplay[(PALTREE13 OR PALTREE23 OR PALTREE33 OR (PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR (PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR (PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR TABSK26=2 OR TABSK25=2 OR TABSK24=2 OR CLSK3=2) !(TABSK26>2 OR TABSK25>2 OR TABSK24>2) !((TABSK26>1 AND (PALTREE12 OR PALTREE13)) OR (TABSK25>1 AND (PALTREE22 OR PALTREE23)) OR (TABSK24>1 AND (PALTREE32 OR PALTREE33))) !(CLSK3>1 AND (PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE%
//High Opener
ItemDisplay[((TABSK26>2 OR TABSK25>2 OR TABSK24>2) OR ((TABSK26>1 AND (PALTREE12 OR PALTREE13)) OR (TABSK25>1 AND (PALTREE22 OR PALTREE23)) OR (TABSK24>1 AND (PALTREE32 OR PALTREE33))) OR (CLSK3>1 AND (PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+3 Skill Tree
ItemDisplay[TABSK26=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK25=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK24=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %CORAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
//+2 Skill Tree
ItemDisplay[TABSK26=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %TEAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK25=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %YELLOW%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK24=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %CORAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
//+1 Skill Tree
ItemDisplay[(((PALTREE12 OR PALTREE13) AND TABSK26=1) OR ((PALTREE22 OR PALTREE23) AND TABSK25=1) OR ((PALTREE32 OR PALTREE33) AND TABSK24=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to Skill Tree %GRAY%*%CL%%NAME%}%CONTINUE%
//+2 Class Skills
ItemDisplay[CLSK3=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %WHITE%to %SAGE%Class Skills %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
//+1 Class Skills
ItemDisplay[((PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33) AND CLSK3=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to %LIGHT_GRAY%Class Skills %GRAY%*%CL%%NAME%}%CONTINUE%
//+6 Skill Combo
ItemDisplay[(TABSK26=3 AND PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TEAL%*%BLUE%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK25=3 AND PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%TAN%*%YELLOW%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK24=3 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 to Single Skill %WHITE%*%CORAL%*%RED%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+5 Skill Combo
//+5 Skill Combo (2+3)
ItemDisplay[((TABSK26=2 AND PALTREE13) OR (CLSK3=2 AND PALTREE13 AND !PALTREE23 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK25=2 AND PALTREE23) OR (CLSK3=2 AND PALTREE23 AND !PALTREE13 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK24=2 AND PALTREE33) OR (CLSK3=2 AND PALTREE33 AND !PALTREE13 AND !PALTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK3=2 AND PALTREE13 AND PALTREE23 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK3=2 AND PALTREE13 AND PALTREE33 AND !PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK3=2 AND PALTREE23 AND PALTREE33 AND !PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %YELLOW%Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK3=2 AND PALTREE13 AND PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+5 Skill Combo (3+2)
ItemDisplay[(TABSK26=3 AND PALTREE12 AND !PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %TEAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK25=3 AND PALTREE22 AND !PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %YELLOW%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK24=3 AND PALTREE32 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to Single %CORAL%Skill %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+4 Skill Combo
//+4 Skill Combo (2+2)
ItemDisplay[((TABSK26=2 AND PALTREE12 AND !PALTREE13) OR (CLSK3=2 AND PALTREE12 AND !PALTREE13 AND !PALTREE22 AND !PALTREE23 AND !PALTREE32 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK25=2 AND PALTREE22 AND !PALTREE23) OR (CLSK3=2 AND PALTREE22 AND !PALTREE23 AND !PALTREE12 AND !PALTREE13 AND !PALTREE32 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK24=2 AND PALTREE32 AND !PALTREE33) OR (CLSK3=2 AND PALTREE32 AND !PALTREE33 AND !PALTREE12 AND !PALTREE13 AND !PALTREE22 AND !PALTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK3=2 AND PALTREE12 AND PALTREE22 AND !PALTREE13 AND !PALTREE23 AND !PALTREE32 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK3=2 AND PALTREE12 AND PALTREE32 AND !PALTREE13 AND !PALTREE23 AND !PALTREE33 AND !PALTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK3=2 AND PALTREE22 AND PALTREE32 AND !PALTREE13 AND !PALTREE23 AND !PALTREE33 AND !PALTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK3=2 AND PALTREE12 AND PALTREE22 AND PALTREE32 AND !PALTREE13 AND !PALTREE23 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
//+4 Skill Combo (1+3)
ItemDisplay[((TABSK26=1 AND PALTREE13) OR (CLSK3=1 AND PALTREE13 AND !PALTREE23 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK25=1 AND PALTREE23) OR (CLSK3=1 AND PALTREE23 AND !PALTREE13 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[((TABSK24=1 AND PALTREE33) OR (CLSK3=1 AND PALTREE33 AND !PALTREE13 AND !PALTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK3=1 AND PALTREE13 AND PALTREE23 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK3=1 AND PALTREE13 AND !PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK3=1 AND !PALTREE13 AND PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLSK3=1 AND PALTREE13 AND PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
//+4 Skill Combo (3+1)
ItemDisplay[(TABSK26=3 AND PALTREE11 AND !PALTREE12 AND !PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %TEAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK25=3 AND PALTREE21 AND !PALTREE22 AND !PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %YELLOW%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK24=3 AND PALTREE31 AND !PALTREE32 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to Single %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo
//+3 Skill Combo (Single Teal Skill)
ItemDisplay[((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND !((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND !((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %TEAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Single Yellow Skill)
ItemDisplay[!((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND !((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Single Coral Skill)
ItemDisplay[!((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND !((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Teal Single Yellow Skill)
ItemDisplay[((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND !((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Teal Single Coral Skill)
ItemDisplay[((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND !((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Yellow Single Coral Skill)
ItemDisplay[!((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Single %CORAL%Skill %GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Combo (Teal Sing Yellow le S Coral kill)
ItemDisplay[((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Sing%YELLOW%le S%CORAL%kill %GRAY%*%CL%%NAME%}%CONTINUE%
//Amazon Skills
//Low Opener
ItemDisplay[((CLSK0>0 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) OR (TABSK2>1 OR TABSK1>1 OR TABSK0>1)) !((CLSK0=2 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) OR (TABSK2>2 OR TABSK1>2 OR TABSK0>2)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE%
//High Opener
ItemDisplay[((CLSK0=2 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) OR (TABSK2>2 OR TABSK1>2 OR TABSK0>2)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+2 Class Skills
ItemDisplay[CLSK0=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %WHITE%to %SAGE%Class Skills %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
//+1 Class Skills
ItemDisplay[(CLSK0=1 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%to %LIGHT_GRAY%Class Skills %GRAY%*%CL%%NAME%}%CONTINUE%
//+6 Skill Tree
ItemDisplay[TABSK2=6 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%PURPLE%* %RED%*%CORAL%* %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 %WHITE%to %GREEN%Skill Tree %WHITE%*%TEAL%*%BLUE%* %CORAL%*%RED%* %PURPLE%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK1=6 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%PURPLE%* %RED%*%CORAL%* %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 %WHITE%to %GREEN%Skill Tree %WHITE%*%TAN%*%YELLOW%* %CORAL%*%RED%* %PURPLE%*%CL%%NAME%}%CONTINUE%
ItemDisplay[TABSK0=6 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%PURPLE%* %GREEN%*%SAGE%* %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 %WHITE%to %GREEN%Skill Tree %WHITE%*%CORAL%*%RED%* %SAGE%*%GREEN%* %PURPLE%*%CL%%NAME%}%CONTINUE%
//+5 Skill Tree
ItemDisplay[(TABSK2=5 OR (CLSK0=2 AND TABSK2=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %SAGE%Skill %TEAL%Tree %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK1=5 OR (CLSK0=2 AND TABSK1=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %SAGE%Skill %YELLOW%Tree %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK0=5 OR (CLSK0=2 AND TABSK0=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%to %SAGE%Skill %CORAL%Tree %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//+4 Skill Tree
ItemDisplay[(TABSK2=4 OR (CLSK0=2 AND TABSK2=2) OR (CLSK0=1 AND TABSK2=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%Skill Tree %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK1=4 OR (CLSK0=2 AND TABSK1=2) OR (CLSK0=1 AND TABSK1=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %YELLOW%Skill Tree %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK0=4 OR (CLSK0=2 AND TABSK0=2) OR (CLSK0=1 AND TABSK0=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %CORAL%Skill Tree %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE%
//+3 Skill Tree
ItemDisplay[(TABSK2=3 OR (CLSK0=2 AND TABSK2=1) OR (CLSK0=1 AND TABSK2=2)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %TEAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK1=3 OR (CLSK0=2 AND TABSK1=1) OR (CLSK0=1 AND TABSK1=2)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %YELLOW%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK0=3 OR (CLSK0=2 AND TABSK0=1) OR (CLSK0=1 AND TABSK0=2)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %WHITE%to %CORAL%Skill Tree %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
//+2 Skill Tree
ItemDisplay[(TABSK2=2 OR (CLSK0=1 AND TABSK2=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %TEAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK1=2 OR (CLSK0=1 AND TABSK1=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %YELLOW%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
ItemDisplay[(TABSK0=2 OR (CLSK0=1 AND TABSK0=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %WHITE%to Skill %CORAL%Tree %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
//NOTICE ME, THAT's ME SECTION
ItemDisplay[WEAPON (MAG OR RARE OR CRAFT) (ED>299 AND (SUFFIX=662 OR SUFFIX=898 OR SUFFIX=899)) !SHOP !EQUIPPED STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%High ED %ORANGE%Amp Proc %GREEN%Combo%RED% ***%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Notice me, That's me: %RED%***%GREEN%***}%CONTINUE%
//
ItemDisplay[WEAPON (MAG OR RARE OR CRAFT) ED>399 !SHOP !EQUIPPED STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%High ED Weapon%RED% ***%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Notice me, That's me: %RED%***%GREEN%***}%CONTINUE%
//
ItemDisplay[WEAPON (MAG OR RARE OR CRAFT) TABSK34>2 !SHOP !EQUIPPED STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%Warcries Weapon%RED% ***%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Notice me, That's me: %RED%***%GREEN%***}%CONTINUE%
//
ItemDisplay[SIN (MAG OR RARE OR CRAFT) TABSK49>2 !SHOP !EQUIPPED STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%Shadow Disciplines Claws%RED% ***%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Notice me, That's me: %RED%***%GREEN%***}%CONTINUE%
//
ItemDisplay[SIN (MAG OR RARE OR CRAFT) ((TABSK49>1 OR CLSK6>1) AND SK278>1) !SHOP !EQUIPPED STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%Venom Claws%RED% ***%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Notice me, That's me: %RED%***%GREEN%***}%CONTINUE%
//
ItemDisplay[SIN (MAG OR RARE OR CRAFT) ((TABSK49>1 OR CLSK6>1) AND SK273>1) !SHOP !EQUIPPED STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%Mind Blast Claws%RED% ***%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Notice me, That's me: %RED%***%GREEN%***}%CONTINUE%
//
ItemDisplay[SIN (MAG OR RARE OR CRAFT) (TABSK50>2 OR ((TABSK50>1 OR CLSK6>1) AND (SK280>1 OR SK265>1 OR SK274>1))) !SHOP !EQUIPPED STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%Martial Arts Claws%RED% ***%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Notice me, That's me: %RED%***%GREEN%***}%CONTINUE%
//
ItemDisplay[SIN (MAG OR RARE OR CRAFT) (TABSK48>2 OR (((TABSK48>1 OR CLSK6>1) OR ((TABSK48>0 OR CLSK6>0) AND ALLSK>0)) AND (SK366>1 OR SK276>1 OR SK272>1 OR SK271>1 OR SK262>1))) !SHOP !EQUIPPED STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%Traps Claws%RED% ***%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Notice me, That's me: %RED%***%GREEN%***}%CONTINUE%
//
ItemDisplay[SIN (MAG OR RARE OR CRAFT) (TABSK48>2 OR (((TABSK48>1 OR CLSK6>1) OR ((TABSK48>0 OR CLSK6>0) AND ALLSK>0)) AND (SK257>1 OR SK266>1 OR SK277>1))) !SHOP !EQUIPPED STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %ORANGE%Blade Claws%RED% ***%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Notice me, That's me: %RED%***%GREEN%***}%CONTINUE%
//
ItemDisplay[GLOVES (MAG OR RARE OR CRAFT) (TABSK0>2 OR TABSK2>2 OR TABSK50>2) AND IAS>19 !SHOP !EQUIPPED STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%3sk, 20ias Gloves%RED% ***%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Notice me, That's me: %RED%***%GREEN%***}%CONTINUE%
//
ItemDisplay[GLOVES (MAG OR RARE OR CRAFT) (TABSK1>2 AND FCR>9) !SHOP !EQUIPPED STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%3sk, 10fcr Gloves%RED% ***%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Notice me, That's me: %RED%***%GREEN%***}%CONTINUE%
//
ItemDisplay[SCEPTER (MAG OR RARE OR CRAFT) ((TABSK24>2 AND SK101>1) OR (TABSK24>1 AND SK101>2) OR (CLSK3>1 AND SK101>2)) !SHOP !EQUIPPED STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%Holy Bolt Scepter%RED% ***%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Notice me, That's me: %RED%***%GREEN%***}%CONTINUE%
//
ItemDisplay[SCEPTER (MAG OR RARE OR CRAFT) ((TABSK24>2 AND SK121>1) OR (TABSK24>1 AND SK121>2) OR (CLSK3>1 AND SK121>2)) !SHOP !EQUIPPED STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%FoH Scepter%RED% ***%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Notice me, That's me: %RED%***%GREEN%***}%CONTINUE%
//
ItemDisplay[SCEPTER (MAG OR RARE OR CRAFT) ((TABSK25>2 AND SK118>1) OR (TABSK25>1 AND SK118>2) OR (CLSK3>1 AND SK118>2)) !SHOP !EQUIPPED STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%Holy Shock Scepter%RED% ***%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Notice me, That's me: %RED%***%GREEN%***}%CONTINUE%
//
ItemDisplay[WAND (MAG OR RARE OR CRAFT) ((TABSK18>2 AND (SK70>1 OR SK75>1 OR SK80>1 OR SK85>1 OR SK89>1 OR SK90>1 OR SK94>1 OR SK95>1)) OR ((TABSK18>1 OR CLSK2>1) AND (SK70>2 OR SK75>2 OR SK80>2 OR SK85>2 OR SK89>2 OR SK90>2 OR SK94>2 OR SK95>2))) !SHOP !EQUIPPED STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%Summoner Wand%RED% ***%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Notice me, That's me: %RED%***%GREEN%***}%CONTINUE%
//
ItemDisplay[NEC (MAG OR RARE OR CRAFT) ((TABSK18>2 AND (SK70>1 OR SK75>1 OR SK80>1 OR SK85>1 OR SK89>1 OR SK90>1 OR SK94>1 OR SK95>1)) OR ((TABSK18>1 OR CLSK2>1) AND (SK70>2 OR SK75>2 OR SK80>2 OR SK85>2 OR SK89>2 OR SK90>2 OR SK94>2 OR SK95>2))) !SHOP !EQUIPPED STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%Summoner Head%RED% ***%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Notice me, That's me: %RED%***%GREEN%**}%CONTINUE%
//
ItemDisplay[WAND (MAG OR RARE OR CRAFT) ((TABSK16>2 AND SK381>1) OR ((TABSK16>1 OR CLSK2>1) AND SK381>2)) !SHOP !EQUIPPED STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%Dark Pact Wand%RED% ***%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Notice me, That's me: %RED%***%GREEN%***}%CONTINUE%
//
ItemDisplay[NEC (MAG OR RARE OR CRAFT) ((TABSK16>2 AND SK381>1) OR ((TABSK16>1 OR CLSK2>1) AND SK381>2)) !SHOP !EQUIPPED STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%Dark Pact Head%RED% ***%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Notice me, That's me: %RED%***%GREEN%**}%CONTINUE%
//
ItemDisplay[WAND (MAG OR RARE OR CRAFT) ((TABSK17>2 AND (SK92>1 OR SK83>1)) OR ((TABSK17>1 OR CLSK2>1) AND (SK92>2 OR SK83>2))) !SHOP !EQUIPPED STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%Poison Spells Wand%RED% ***%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Notice me, That's me: %RED%***%GREEN%***}%CONTINUE%
//
ItemDisplay[NEC (MAG OR RARE OR CRAFT) ((TABSK17>2 AND (SK92>1 OR SK83>1)) OR ((TABSK17>1 OR CLSK2>1) AND (SK92>2 OR SK83>2 OR SK73>2))) !SHOP !EQUIPPED STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%Poison Spells Head%RED% ***%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Notice me, That's me: %RED%***%GREEN%**}%CONTINUE%
//
ItemDisplay[WAND (MAG OR RARE OR CRAFT) ((TABSK17>2 AND (SK93>1 OR SK84>1 OR SK67>1)) OR ((TABSK17>1 OR CLSK2>1) AND (SK93>2 OR SK84>2 OR SK67>2))) !SHOP !EQUIPPED STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%Bone Spells Wand%RED% ***%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Notice me, That's me: %RED%***%GREEN%***}%CONTINUE%
//
ItemDisplay[NEC (MAG OR RARE OR CRAFT) ((TABSK17>2 AND (SK93>1 OR SK84>1 OR SK67>1)) OR ((TABSK17>1 OR CLSK2>1) AND (SK93>2 OR SK84>2 OR SK67>2))) !SHOP !EQUIPPED STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%Bone Spells Head%RED% ***%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Notice me, That's me: %RED%***%GREEN%**}%CONTINUE%
//
ItemDisplay[WAND (MAG OR RARE OR CRAFT) ((TABSK17>2 AND SK74>1) OR ((TABSK17>1 OR CLSK2>1) AND SK74>2)) !SHOP !EQUIPPED STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%Corpse Explosion Wand%RED% ***%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Notice me, That's me: %RED%***%GREEN%***}%CONTINUE%
//
ItemDisplay[NEC (MAG OR RARE OR CRAFT) ((TABSK17>2 AND SK74>1) OR ((TABSK17>1 OR CLSK2>1) AND SK74>2)) !SHOP !EQUIPPED STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%Corpse Explosion Head%RED% ***%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Notice me, That's me: %RED%***%GREEN%**}%CONTINUE%
//
ItemDisplay[STAFF (MAG OR RARE OR CRAFT) CHSK54>0 !SHOP !EQUIPPED STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%Teleport Charges%RED% ***%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Notice me, That's me: %RED%***%GREEN%***}%CONTINUE%
//
ItemDisplay[WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=909 OR SUFFIX=912) !SHOP !EQUIPPED STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %LIGHT_GRAY%High %PURPLE%Lower Resist %GREEN%CTC %LIGHT_GRAY%Proc%RED% ***%CL%%DARK_GREEN%*%GRAY%* %TAN%Note%WHITE%: Notice me, That's me: %GRAY%*%DARK_GREEN%*}%CONTINUE%
//
ItemDisplay[WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=899 OR SUFFIX=906) !SHOP !EQUIPPED STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %LIGHT_GRAY%High %ORANGE%Amplify Damage %GREEN%CTC %LIGHT_GRAY%Proc%RED% ***%CL%%DARK_GREEN%*%GRAY%* %TAN%Note%WHITE%: Notice me, That's me: %GRAY%*%DARK_GREEN%*}%CONTINUE%
//
ItemDisplay[WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=594 OR SUFFIX=595) !SHOP !EQUIPPED STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %DARK_GREEN%Lower Resist Charges%RED% ***%CL%%DARK_GREEN%*%GRAY%* %TAN%Note%WHITE%: Notice me, That's me: %GRAY%*%DARK_GREEN%*}%CONTINUE%
//
ItemDisplay[WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=578 OR SUFFIX=579) !SHOP !EQUIPPED STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %DARK_GREEN%Life Tap Charges%RED% ***%CL%%DARK_GREEN%*%GRAY%* %TAN%Note%WHITE%: Notice me, That's me: %GRAY%*%DARK_GREEN%*}%CONTINUE%
//ALL ITEM DESCRIPTIONS CLOSER - DESCRIPTIONS ABOVE THIS LINE
//Show me quantitiy of all stackables
ItemDisplay[!(ARMOR OR WEAPON OR tbk OR ibk OR aqv OR cqv OR (MAPTIER>0 !NMAG)) QTY>0]: %NAME% %TAN%x %WHITE%%QTY%{%NAME%}%CONTINUE%
//Fixing coloring for vendors pt.1
ItemDisplay[UNI OR RW]: %NAME%%GOLD%{%NAME%}%CONTINUE%
ItemDisplay[SET]: %NAME%%GREEN%{%NAME%}%CONTINUE%
ItemDisplay[RARE]: %NAME%%YELLOW%{%NAME%}%CONTINUE%
ItemDisplay[MAG]: %NAME%%BLUE%{%NAME%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) NMAG !ETH (SOCK=0 OR THROWING) !opm]: %NAME%%WHITE%{%NAME%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) NMAG !RW (SOCK>0 OR ETH)]: %NAME%%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[CRAFT]: %NAME%%ORANGE%{%NAME%}%CONTINUE%
//Imbue Bases Descriptions (bases themselves moved to //Runeword Bases)
ItemDisplay[ci3 NMAG !ETH SOCK=0]: %NAME%{%TAN%Note%WHITE%: You can %YELLOW%Imbue %WHITE%it using Charsi quest%CL%%NAME%}%CONTINUE%
ItemDisplay[7cr NMAG SOCK=0 !PALADIN]: %NAME%{%TAN%grant a %GOLD%Legendary Weapon %TAN%of the Paladin%CL%%GRAY%Psst... %TAN%It is said that %YELLOW%Imbuing %TAN%this base may%CL%%TAN%Note%WHITE%: You can %YELLOW%Imbue %WHITE%it using Charsi quest%CL%%NAME%}%CONTINUE%
ItemDisplay[7cr NMAG SOCK=0 PALADIN]: %NAME%{%TAN%grant a %GOLD%Legendary Weapon %TAN%of the Paladin%CL%%GRAY%Psst... %TAN%It is said that %YELLOW%Imbuing %TAN%this base may%CL%%TAN%Note%WHITE%: You can %YELLOW%Imbue %WHITE%it using Charsi quest%CL%%NAME%}%CONTINUE%
ItemDisplay[(am5 OR ama OR amf) (AMAZON OR FILTLVL<2) NMAG ETH (ALVL>59 OR CRAFTALVL>59) SOCK=0 FILTLVL<5]: %NAME%{%TAN%Note%WHITE%: You can %YELLOW%Imbue %WHITE%it using Charsi quest%CL%%NAME%}%CONTINUE%
ItemDisplay[(7ja OR 7pi OR 7s7 OR 7gl OR 7ts OR 7ta) (BARBARIAN OR FILTLVL<2) NMAG ETH (ALVL>74 OR CRAFTALVL>74) SOCK=0 FILTLVL<5]: %NAME%{%TAN%Note%WHITE%: You can %YELLOW%Imbue %WHITE%it using Charsi quest%CL%%NAME%}%CONTINUE%
//RuneWord Bases
//Chests
ItemDisplay[((gth OR ful OR aar) OR (xng OR xcl OR xhn OR xrs OR xpl OR xlt OR xld OR xtp)) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3) ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[xtp !INF !ETH NMAG !RW !SOCK~1-2 ED>9]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[xtp !INF !ETH NMAG !RW !SOCK~1-2 ED>4]: %DOT-D6%%TIER-4%%NAME%{%NAME%}
ItemDisplay[((gth OR ful OR aar) OR (xng OR xcl OR xhn OR xrs OR xpl OR xlt OR xld OR xtp)) !INF !ETH NMAG !RW !SOCK=1 ED>4 FILTLVL<7]: %NAME%{%NAME%}
ItemDisplay[xtp !INF !ETH NMAG !RW !SOCK=1 FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[CHEST ELT !INF !ETH NMAG !RW !SOCK~1-2 ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[utp !INF !ETH NMAG !RW !SOCK~1-2 ED>9]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[utp !INF !ETH NMAG !RW !SOCK~1-2 ED>4]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[CHEST ELT !INF !ETH NMAG !RW !SOCK~1-2 ED>9]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[CHEST ELT !INF !ETH NMAG !RW !SOCK~1-2 ED>4 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME%{%NAME%}
ItemDisplay[CHEST ELT !INF !ETH NMAG !RW !SOCK~1-2 FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[CHEST ELT !INF ETH NMAG !RW !SOCK~1-2 ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[CHEST ELT !INF ETH NMAG !RW !SOCK~1-2 DEF>699]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[CHEST ELT !INF ETH NMAG !RW !SOCK~1-2 DEF>649 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME%{%NAME%}
//Helmets
ItemDisplay[(xhm OR uh9 OR usk OR urn OR ci3) !INF NMAG !RW (SOCK=0 OR SOCK=3) ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(xhm OR uh9 OR usk OR urn OR ci3) !INF ETH NMAG !RW (SOCK=0 OR SOCK=3) ED>9]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(xhm OR uh9 OR usk OR urn OR ci3) !INF NMAG !RW (SOCK=0 OR SOCK=3) ED>9]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[ci3 NMAG !ETH SOCK=0]: %DOT-D6%%TIER-4%%NAME%{%NAME%} //imbue base
ItemDisplay[(xhm OR uh9 OR usk OR urn OR ci3) !INF NMAG !RW (SOCK=0 OR SOCK=3) ED>4 FILTLVL<7]: %NAME%{%NAME%}
ItemDisplay[(ci3) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[BAR (SK128>2 OR SK141>2 OR SK146>2 OR SK149>2 OR SK368>2 OR (SK128>1 AND (SK141>1 OR SK146>1 OR SK149>1 OR SK368>1))) !INF ETH NMAG !RW (SOCK=0 OR SOCK=3)]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[DRU (((SK227>1 OR SK221>1) AND SK237>1 AND SK247>1) OR (SK240>1 AND SK245>1 AND SK250>1) OR ((SK240>2 OR SK250>2) AND SK245>2) OR (SK240>2 AND (SK245>2 OR SK250>2)) OR (SK240>2 AND SK250>0)) !INF !ETH NMAG !RW !SOCK=1]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[BAR (SK149>2 OR SK154>2) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3)]: %NAME%{%NAME%}
ItemDisplay[BAR (SK128>2 OR SK141>2 OR SK146>2 OR SK368>2 OR (SK128>1 AND (SK141>1 OR SK146>1 OR SK149>1 OR SK368>1))) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3)]: %NAME%{%NAME%}
ItemDisplay[BAR (SK149>2 OR SK154>2) !INF !ETH NMAG !RW SOCK=2]: %NAME%{%NAME%}
ItemDisplay[DRU NMAG !INF !ETH !RW !SOCK=1 (SK230>1 AND SK235>1 AND SK250>1) FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[BAR SK149>2 !INF ETH NMAG !RW (SOCK=0 OR SOCK=3)]: %NAME%{%NAME%}
ItemDisplay[DRU (SK221>2 OR SK225>2 OR SK227>2 OR SK237>2 OR SK238>2 OR SK239>2 OR SK240>2 OR SK243>2 OR SK244>2 OR SK245>2 OR SK247>2 OR SK249>2 OR SK250>2 OR SK230>2 OR SK229>2 OR SK234>2 OR SK244>2) !INF !ETH NMAG !RW !SOCK=1 FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[DRU (SK221>2 OR SK225>2 OR SK227>2 OR SK237>2 OR SK238>2 OR SK239>2 OR SK240>2 OR SK243>2 OR SK244>2 OR SK245>2 OR SK247>2 OR SK249>2 OR SK250>2 OR SK230>2 OR SK229>2 OR SK234>2 OR SK244>2) AND SK226>0 !INF !ETH NMAG !RW !SOCK=1]: %NAME%{%NAME%}
ItemDisplay[BAR ELT (BARTREE13 OR BARTREE23 OR BARTREE33) !INF ETH NMAG !RW (SOCK=0 OR SOCK=3)]: %NAME%{%NAME%}
ItemDisplay[DRU ELT (DRUTREE13 OR DRUTREE23 OR DRUTREE33) !INF ETH NMAG !RW (SOCK=0 OR SOCK=3)]: %NAME%{%NAME%}
//Shields
ItemDisplay[DIN ELT !INF ETH NMAG !RW (SOCK=0 OR SOCK=4) AR>100]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[DIN ELT !INF ETH NMAG !RW (SOCK=0 OR SOCK=4) RES>19]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[DIN ELT !INF !ETH NMAG !RW !SOCK~1-2 RES>24]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[DIN ELT !INF !ETH NMAG !RW !SOCK~1-2 AR>100]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[DIN (EXC OR ELT) !INF !ETH NMAG !RW !SOCK~1-2 RES>24 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME%{%NAME%}
ItemDisplay[DIN (EXC OR ELT) !INF !ETH NMAG !RW !SOCK=1 RES>19 PALADIN]: %DOT-D6%%TIER-4%%NAME%{%NAME%}
ItemDisplay[DIN (EXC OR ELT) !INF !ETH NMAG !RW !SOCK=1 RES>24 FILTLVL<7]: %NAME%{%NAME%}
ItemDisplay[DIN (EXC OR ELT) !INF !ETH NMAG !RW !SOCK=1 RES>19 FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[DIN !INF !ETH NMAG !RW !SOCK=1 RES>19 (CLVL<80 OR FILTLVL<2)]: %NAME%{%NAME%}
ItemDisplay[(ush OR xsh OR upk OR xpk) !INF !ETH NMAG !RW !SOCK=1 ED=15]: %NAME%{%NAME%}
ItemDisplay[(ush OR xsh OR upk OR xpk) !INF !ETH NMAG !RW !SOCK=1 ED>4 FILTLVL<7]: %NAME%{%NAME%}
ItemDisplay[(ush OR xsh OR upk OR xpk) !INF !ETH NMAG !RW !SOCK=1 FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[(uit OR uow OR uts) !INF NMAG !RW (SOCK=0 OR SOCK=4) ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(uit OR uow OR uts) !INF NMAG !RW (SOCK=0 OR SOCK=4) ED>9]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[(uit OR uow OR uts) !INF NMAG !RW (SOCK=0 OR SOCK=4) ED>4 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME%{%NAME%}
ItemDisplay[(uit OR uow OR uts) !INF NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<5]: %NAME%{%NAME%}
//Splendor Shields
ItemDisplay[NEC (SK67>2 OR SK74>2 OR SK94>2 OR SK75>2 OR SK70>2 OR SK84>2 OR SK83>2 OR SK89>2 OR SK92>2 OR SK93>2 OR SK79>2 OR SK80>2 OR SK85>2 OR SK95>2 OR SK374>2 OR SK381>2) !INF !ETH !SOCK=1 NMAG !RW FILTLVL<5]: %NAME%{%NAME%}
//Weapons
//Bows/Crossbows
ItemDisplay[(amc OR amb) NMAG !INF !RW TABSK0>2 ED>4 (SOCK=0 OR SOCK=4 OR SOCK=5)]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(amc OR amb) NMAG !INF !RW TABSK0>2 (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<7]: %DOT-D6%%TIER-4%%NAME%{%NAME%}
ItemDisplay[(amc OR amb) NMAG !INF !RW TABSK0>2 SOCK=3 FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[6cb NMAG !RW !INF (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[(8rx OR 6rx OR 6lx OR 6mx OR 6hx) NMAG !INF !RW (SOCK=0 OR SOCK=4 OR SOCK=5) ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(8rx OR 6rx OR 6lx OR 6mx) NMAG !INF !RW (SOCK=0 OR SOCK=4 OR SOCK=5) ED>9 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME%{%NAME%}
ItemDisplay[(8rx OR 6rx OR 6lx OR 6mx) NMAG !INF !RW (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[(8rx OR 6rx OR 6lx OR 6mx OR 6hx) NMAG !INF !RW SOCK=3 ED=15]: %NAME%{%NAME%}
ItemDisplay[(8rx OR 6rx OR 6lx OR 6mx OR 6hx) NMAG !INF !RW SOCK=3 ED>9 FILTLVL<7]: %NAME%{%NAME%}
ItemDisplay[(8rx OR 6rx OR 6lx OR 6mx OR 6hx) NMAG !INF !RW SOCK=3 FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[(6lw OR 6l7 OR 6hx) NMAG !INF !RW (SOCK=0 OR SOCK~4-6) ED=15]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[(6lw OR 6l7 OR 6hx) NMAG !INF !RW (SOCK=0 OR SOCK~4-6) ED>9 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME%{%NAME%}
ItemDisplay[(6lw OR 6l7 OR 6hx) NMAG !INF !RW (SOCK=0 OR SOCK~4-6) FILTLVL<5]: %NAME%{%NAME%}
//Clubs
ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 ((SK222>2 AND SK238>2) AND (SK224>2 OR SK223>2))]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (SK227>2 AND SK237>2 AND SK247>2)]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (SK230>2 AND SK235>2 AND SK250>2)]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (SK240>2 AND SK245>2 AND SK250>2)]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (SK224>2 AND SK228>2 AND SK243>2)]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (SK227>1 AND SK237>1 AND SK247>1) FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (SK230>1 AND SK235>1 AND SK250>1) FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (SK240>1 AND SK245>1 AND SK250>1) FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (SK224>1 AND SK228>1 AND SK243>1) FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (SK229>2 OR SK234>2 OR SK244>2) SK226>0]: %NAME%{%NAME%}
ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 SK222>2 (SK226>0 OR SK224>0)]: %NAME%{%NAME%}
ItemDisplay[(7cl OR 7sp) NMAG !INF !RW !SOCK=1 (SK221>2 OR SK223>2 OR SK224>2 OR SK225>2 OR SK227>2 OR SK228>2 OR SK233>2 OR SK237>2 OR SK238>2 OR SK239>2 OR SK240>2 OR SK243>2 OR SK244>2 OR SK245>2 OR SK247>2 OR SK248>2 OR SK249>2 OR SK250>2) FILTLVL<5]: %NAME%{%NAME%}
//Daggers
ItemDisplay[(7dg OR 7di OR 7bl) ((SK254>2 OR SK255>2 OR SK270>2) AND SK275>0) !ETH !INF NMAG !RW !SOCK=1]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(7dg OR 7di OR 7bl) (SK254>2 OR SK255>2 OR SK270>2) !ETH !INF NMAG !RW !SOCK=1]: %NAME%{%NAME%}
ItemDisplay[(7dg OR 7di OR 7bl) !ETH !INF NMAG !RW !SOCK=1 ED=15]: %NAME%{%NAME%}
ItemDisplay[(7dg OR 7di OR 7bl) !ETH !INF NMAG !RW !SOCK=1 ED>9 FILTLVL<7]: %NAME%{%NAME%}
ItemDisplay[(7dg OR 7di OR 7bl) !ETH !INF NMAG !RW !SOCK=1 ED>4 FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[(kri OR 9kr OR 7kr) (SK265>2 AND SK275>0) !ETH !INF NMAG !RW !SOCK~1-2]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(kri OR 9kr OR 7kr) (SK265>2 OR SK73>2) !ETH !INF NMAG !RW !SOCK~1-2]: %NAME%{%NAME%}
//Axes
ItemDisplay[(7wa OR 72a OR 7mp) ETH !INF NMAG !RW !SOCK~1-4]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(7wa OR 72a OR 7mp) ETH !INF NMAG !RW !SOCK=1 ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(7wa OR 72a OR 7mp) ETH !INF NMAG !RW !SOCK=1 ED>4]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[(7wa OR 72a OR 7mp) ETH !INF NMAG !RW !SOCK=1]: %DOT-D6%%TIER-4%%NAME%{%NAME%}
ItemDisplay[(7wa OR 72a OR 7mp) !ETH !INF NMAG !RW !SOCK=1 ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(7wa OR 72a OR 7mp) !ETH !INF NMAG !RW !SOCK=1 ED>4 FILTLVL<7]: %NAME%{%NAME%}
ItemDisplay[(7wa OR 72a OR 7mp) !ETH !INF NMAG !RW !SOCK=1 FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[(7bt OR 7ba OR 7ga OR 7gi OR 7la) !INF ETH NMAG !RW (SOCK=0 OR SOCK=5) ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(7bt OR 7ba OR 7ga OR 7gi OR 7la) !INF ETH NMAG !RW (SOCK=0 OR SOCK=5) ED>4]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[(7bt OR 7ba OR 7ga OR 7gi OR 7la) !INF ETH NMAG !RW (SOCK=0 OR SOCK=5) FILTLVL<7]: %DOT-D6%%TIER-2%%NAME%{%NAME%}
//Hammers
ItemDisplay[(7m7 OR 7gm) !INF !ETH NMAG !RW !SOCK=1 ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(7m7 OR 7gm) !INF !ETH NMAG !RW !SOCK=1 ED>9]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[(7m7 OR 7gm) !INF !ETH NMAG !RW !SOCK=1 ED>4 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME%{%NAME%}
ItemDisplay[(7m7 OR 7gm) !INF !ETH NMAG !RW !SOCK=1 FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[(7m7 OR 7gm) !INF ETH NMAG !RW !SOCK=1 ED>9]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(7m7 OR 7gm) !INF ETH NMAG !RW !SOCK=1 ED>4]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[(7m7 OR 7gm) !INF ETH NMAG !RW !SOCK=1 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME%{%NAME%}
ItemDisplay[7wh !INF NMAG !ETH !RW !SOCK=1 ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[7wh !INF NMAG !ETH !RW !SOCK=1 ED>9]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[7wh !INF NMAG !ETH !RW !SOCK=1 ED>4 FILTLVL<7]: %NAME%{%NAME%}
ItemDisplay[7wh !INF NMAG ETH !RW !SOCK=1 ED>9]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[7wh !INF NMAG ETH !RW !SOCK=1 ED>4]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[7wh !INF NMAG ETH !RW !SOCK=1 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME%{%NAME%}
//Scepters
ItemDisplay[7ws NMAG !ETH !RW !SOCK=1 ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[7ws NMAG ETH !RW !SOCK~1-2 ED>9]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[7ws NMAG ETH !RW !SOCK~1-2 ED>4 FILTLVL<7]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(SCEPTER !scp) !INF !ETH NMAG !RW (((SK101>2 AND SK121>0) AND (SK125>0 OR SK124>0)) OR ((SK101>0 AND SK121>2) AND (SK125>0 OR SK124>0))) (SOCK=0 OR SOCK=3)]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(SCEPTER !scp) !INF !ETH NMAG !RW (SK112>2 AND SK113>2) (SOCK=0 OR SOCK=3)]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(wsp OR 9ws OR 7ws) SK117>2 NMAG !RW (SOCK=0 OR SOCK=5)]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(wsp OR 9ws OR 7ws) (SK99>2 OR SK109>2 OR SK118>2) !INF NMAG !RW (SOCK=0 OR SOCK=5)]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(wsp OR 9ws OR 7ws) (SK100>2 AND SK108>2 AND SK125>2) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=4)]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[7ws NMAG !ETH !RW !SOCK=1 ED>9]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[(SCEPTER !scp) !INF !ETH NMAG !RW ((SK101>2 OR SK121>2) AND (SK125>0 OR SK124>0)) (SOCK=0 OR SOCK=3)]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[(SCEPTER !scp) !INF !ETH NMAG !RW (SK112>2 AND SK113>0) (SOCK=0 OR SOCK=3)]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[(wsp OR 9ws OR 7ws) (SK99>2 OR SK109>2 OR SK118>2) !INF NMAG !RW SOCK=4]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[(wsp OR 9ws OR 7ws) (SK99>2 OR SK109>2 OR SK118>2) !INF NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<7]: %DOT-D6%%TIER-4%%NAME%{%NAME%}
ItemDisplay[(wsp OR 9ws OR 7ws) SK117>0 NMAG !RW (SOCK=0 OR SOCK=5) PALADIN FILTLVL<7]: %DOT-D6%%TIER-4%%NAME%{%NAME%}
ItemDisplay[(SCEPTER !scp) !INF !ETH NMAG !RW (SK101>2 OR SK112>2 OR SK121>2) (SOCK=0 OR SOCK=3) FILTLVL<7]: %DOT-D6%%TIER-2%%NAME%{%NAME%}
ItemDisplay[7ws NMAG !ETH !RW !SOCK=1 ED>4 FILTLVL<7]: %DOT-D6%%TIER-2%%NAME%{%NAME%}
ItemDisplay[(wsp OR 9ws OR 7ws) SK117>0 NMAG !RW (SOCK=0 OR SOCK=5) FILTLVL<7]: %DOT-D6%%TIER-2%%NAME%{%NAME%}
ItemDisplay[(wsp OR 9ws OR 7ws) (SK100>1 AND SK108>1 AND SK125>1) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=4)]: %NAME%{%NAME%}
ItemDisplay[(wsp OR 9ws OR 7ws) (SK100>2 OR SK108>2 OR SK125>2) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<7]: %NAME%{%NAME%}
ItemDisplay[(wsp OR 9ws OR 7ws) (SK100>0 OR SK108>0 OR SK125>0) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<7]: %NAME%{%NAME%}
ItemDisplay[(wsp OR 9ws OR 7ws) !INF NMAG !RW (SOCK=0 OR SOCK=5) SK124>2]: %NAME%{%NAME%}
ItemDisplay[(wsp OR 9ws OR 7ws) !INF NMAG !RW (SOCK=0 OR SOCK=5) SK124>0 FILTLVL<7]: %NAME%{%NAME%}
ItemDisplay[(wsp OR 9ws OR 7ws) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[7ws !INF !ETH NMAG !RW !SOCK=1 (SK96>2 OR SK97>2 OR SK98>2 OR SK99>2 OR SK100>2 OR SK101>2 OR SK102>2 OR SK103>2 OR SK104>2 OR SK105>2 OR SK106>2 OR SK107>2 OR SK108>2 OR SK109>2 OR SK110>2 OR SK111>2 OR SK112>2 OR SK113>2 OR SK114>2 OR SK115>2 OR SK116>2 OR SK117>2 OR SK118>2 OR SK119>2 OR SK120>2 OR SK121>2 OR SK122>2 OR SK123>2 OR SK124>2 OR SK125>2 OR SK364>2 OR SK371>2 OR SK378>2)]: %NAME%{%NAME%}
//Swords
ItemDisplay[(crs OR bsd OR lsd) NMAG !INF !RW SOCK=4 FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[((crs (ILVL>25 AND ILVL<41)) OR ((bsd OR lsd) ILVL>25)) NMAG !INF !RW (SOCK=0 OR SOCK=4) (CLVL<80 OR FILTLVL<2)]: %NAME%{%NAME%}
ItemDisplay[crs ILVL>25 NMAG !INF !RW SOCK~4-5 FILTLVL<7]: %NAME%{%NAME%}
ItemDisplay[crs ILVL>25 NMAG !INF !RW (SOCK=0 OR SOCK>4) FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[7cr NMAG !RW !INF !SOCK~1-2 ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[7cr NMAG !RW !INF !SOCK~1-2 ED>9]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[7cr NMAG SOCK=0 PALADIN]: %DOT-D6%%TIER-4%%NAME%{%NAME%} //imbue base
ItemDisplay[7cr NMAG SOCK=0 !PALADIN]: %DOT-D6%%TIER-2%%NAME%{%NAME%} //imbue base
ItemDisplay[7cr NMAG !RW !INF !SOCK~1-2 ED>4 FILTLVL<5]: %DOT-D6%%TIER-2%%NAME%{%NAME%}
ItemDisplay[7cr NMAG !RW !INF !SOCK~1-2 FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[(72h OR 7fb OR 7gd OR 7gs OR 7ls) ETH NMAG !RW !INF !SOCK~1-2 ED>9]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(72h OR 7fb OR 7gd OR 7gs OR 7ls) ETH NMAG !RW !INF !SOCK~1-2 ED>4]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[(72h OR 7fb OR 7gd OR 7gs OR 7ls) ETH NMAG !RW !INF !SOCK~1-2 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME%{%NAME%}
ItemDisplay[(7fb OR 7gd OR 7ls) NMAG !RW !INF !ETH !SOCK~1-2 ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(7fb OR 7gd OR 7ls) NMAG !RW !INF !ETH !SOCK~1-2 ED>9]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[(7fb OR 7gd OR 7ls) NMAG !RW !INF !ETH !SOCK~1-2 ED>4 FILTLVL<5]: %DOT-D6%%TIER-2%%NAME%{%NAME%}
ItemDisplay[(7fb OR 7gd OR 7ls) NMAG !RW !INF !ETH !SOCK~1-2 (BARARIAN OR FILTLVL<2) FILTLVL<5]: %NAME%{%NAME%}
//Maces
ItemDisplay[fla NMAG !RW !INF (SOCK=0 OR SOCK>2) FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[fla NMAG !RW !INF SOCK>3 FILTLVL<7]: %NAME%{%NAME%}
//Wands
ItemDisplay[WAND !(wnd OR ywn OR 9wn) ((SK66>1 OR SK87>1 OR SK91>1) AND ((SK367>1 AND (SK68>1 OR SK95>1)) OR (SK68>1 AND (SK367>1 OR SK95>1)))) !SOCK=1 NMAG !RW]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[WAND !(wnd OR ywn OR 9wn) (((SK87>0 OR SK91>0) AND (SK95>0 OR SK68>0) AND (SK367>0)) OR ((SK87>0 OR SK91>0) AND (SK95>0 AND SK68>0))) !SOCK=1 NMAG !RW]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[WAND !(wnd OR ywn OR 9wn) (((SK87>0 OR SK91>0) AND (SK95>2 OR SK68>2 OR SK367>2))) !SOCK=1 NMAG !RW]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[WAND !(wnd OR ywn OR 9wn) ((SK75>2 OR SK85>2 OR SK94>2) AND SK79>2) !SOCK=1 NMAG !RW]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[WAND !(wnd OR ywn OR 9wn) ((SK75>2 OR SK85>2) AND ((SK79>1 AND SK66>1) OR (SK79>0 AND SK66>2) OR (SK79>2 AND SK66>0))) !SOCK=1 NMAG !RW]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[WAND !(wnd OR ywn OR 9wn) ((SK94>2 AND SK79>1 AND SK91>1) OR (SK94>2 AND SK79>2 AND SK91>0) OR (SK94>2 AND SK79>0 AND SK91>2)) !SOCK=1 NMAG !RW]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[WAND !(wnd OR ywn OR 9wn) (SK87>0 AND SK95>0 AND (SK367>0 OR SK68>0 OR SK79>0 OR SK90>0 OR SK85>0 OR SK75>0 OR SK66>0)) !SOCK=1 NMAG !RW]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[WAND !(wnd OR ywn OR 9wn) (SK91>0 AND SK95>0 AND (SK367>0 OR SK68>0 OR SK79>0 OR SK94>0)) !SOCK=1 NMAG !RW]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[WAND !(wnd OR ywn OR 9wn) (SK67>2 OR SK74>2 OR SK94>2 OR SK75>2 OR SK70>2 OR SK84>2 OR SK83>2 OR SK89>2 OR SK92>2 OR SK93>2 OR SK79>2 OR SK80>2 OR SK85>2 OR SK95>2 OR SK374>2 OR SK381>2) !SOCK=1 NMAG !RW FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK87>0 AND SK95>0 !SOCK=1 NMAG !RW]: %NAME%{%NAME%}
ItemDisplay[WAND !(wnd OR ywn OR 9wn) SK91>0 AND SK95>0 !SOCK=1 NMAG !RW]: %NAME%{%NAME%}
//Staves
ItemDisplay[(6cs OR 6bs OR 6ws) (SK48>2 OR SK49>2 OR SK38>2 OR SK53>2 OR SK57>2 OR SK63>2 OR SK383>2 OR SK376>2 OR SK61>2 OR SK51>2 OR SK47>2) NMAG !RW (SOCK=0 OR SOCK=4)]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(8ws OR 6ws) ((SK44>2 OR SK64>2 OR SK65>2 OR SK59>2 OR SK369>2) OR ((SK44>1 OR SK64>1 OR SK59>1 OR SK369>1) AND SK65>0)) NMAG !RW (SOCK=0 OR SOCK=5)]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(6ws OR 6cs OR 6bs) NMAG !INF !RW !SOCK=1 ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[6ws NMAG !INF !RW !SOCK~1-3]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(cst OR bst OR 8cs OR 8bs OR 6cs OR 6bs OR wst OR 8ws OR 6ws) (SK58>2 OR (SK58>0 AND SK50>0)) NMAG !RW (SOCK=0 OR SOCK=4 OR SOCK=5)]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[(6ws OR 6cs OR 6bs) NMAG !INF !RW !SOCK=1 ED>9]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[(6ws OR 6cs OR 6bs) NMAG !INF !RW !SOCK=1 ED>4 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME%{%NAME%}
ItemDisplay[(6ws OR 6cs OR 6bs) NMAG !INF !RW !SOCK~1-3]: %DOT-D6%%TIER-2%%NAME%{%NAME%}
ItemDisplay[(6ws OR 6cs OR 6bs) NMAG !INF !RW !SOCK=1 BARBARIAN FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[8ws NMAG !INF !RW !SOCK~1-3 FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[wst ((SK44>2 OR SK64>2 OR SK65>2 OR SK59>2 OR SK369>2) OR ((SK44>1 OR SK64>1 OR SK59>1 OR SK369>1) AND SK65>0)) NMAG !RW (SOCK=0 OR SOCK=5) FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[(8cs OR 8bs OR 8ws) (SK48>2 OR SK49>2 OR SK38>2 OR SK53>2 OR SK57>2 OR SK63>2 OR SK383>2 OR SK376>2 OR SK61>2 OR SK51>2 OR SK47>2) NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[(cst OR bst OR 8cs OR 8bs OR 6cs OR 6bs OR wst OR 8ws OR 6ws) (SK58>1 OR SK50>1) NMAG !RW (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[(cst OR bst OR 8cs OR 8bs OR 6cs OR 6bs OR wst OR 8ws OR 6ws) (SK40>2 AND SK52>2) NMAG !RW (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[STAFF ELT NMAG !RW SOCK=3 FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[(wst OR 8ws OR 6ws) (SK50>0 OR SK58>0 OR SK60>0) NMAG !RW (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<5]: %NAME%{%NAME%}
//Polearms/Spears/Amazon Spears
ItemDisplay[(7wc OR 7pa OR 7s8 OR 7vo OR 7h7 OR 7tr OR 7br OR 7st OR 7o7 OR 7sr) ETH NMAG !INF !RW !SOCK~1-3 ED>9]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(7wc OR 7pa OR 7s8 OR 7vo OR 7h7 OR 7tr OR 7br OR 7st OR 7o7 OR 7sr) ETH NMAG !INF !RW !SOCK~1-3 ED>4]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[(7wc OR 7pa OR 7s8 OR 7vo OR 7h7 OR 7tr OR 7br OR 7st OR 7o7 OR 7sr) ETH NMAG !INF !RW !SOCK~1-3]: %DOT-D6%%TIER-2%%NAME%{%NAME%}
ItemDisplay[7p7 NMAG !ETH !INF !RW !SOCK=1 ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[7p7 NMAG ETH !INF !RW !SOCK=1 ED>9]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[7p7 NMAG !ETH !INF !RW !SOCK=1 ED>9]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[7p7 NMAG ETH !INF !RW !SOCK=1 ED>4]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[7p7 NMAG !ETH !INF !RW !SOCK=1 ED>4 FILTLVL<7]: %DOT-D6%%TIER-2%%NAME%{%NAME%}
ItemDisplay[7p7 NMAG ETH !INF !RW !SOCK=1]: %DOT-D6%%TIER-4%%NAME%{%NAME%}
ItemDisplay[7p7 NMAG !ETH !INF !RW !SOCK=1 BARBARIAN FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[((POLEARM OR SPEAR) !JAV ELT) NMAG ETH !INF !RW SOCK=3]: %NAME%{%NAME%}
ItemDisplay[((POLEARM OR SPEAR) ELT) NMAG ETH !INF !RW SOCK=3 NECROMANCER]: %NAME%{%NAME%}
ItemDisplay[((POLEARM OR SPEAR) ELT) NMAG !INF !RW SOCK=3 NECROMANCER FILTLVL<7]: %NAME%{%NAME%}
ItemDisplay[((POLEARM OR SPEAR) EXC) NMAG ETH !INF !RW SOCK=3 NECROMANCER FILTLVL<7]: %NAME%{%NAME%}
ItemDisplay[(amd OR ame) TABSK2>2 !ETH !INF NMAG !RW (SOCK=0 OR SOCK=4) ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(amd OR ame) TABSK2>2 !ETH !INF NMAG !RW (SOCK=0 OR SOCK=4) ED>9]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[(amd OR ame) TABSK2>2 !ETH !INF NMAG !RW (SOCK=0 OR SOCK=4) ED>4]: %DOT-D6%%TIER-2%%NAME%{%NAME%}
ItemDisplay[(amd OR ame) TABSK2>2 !ETH !INF NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<5]: %NAME%{%NAME%}
//Claws
ItemDisplay[((SIN ELT) OR 9tw OR 9lw) (SK275>0 OR SK276>0 OR SK278>0 OR SK277>0 OR SK252>0 OR SK263>0) !INF ETH NMAG !RW (SOCK=0 OR SOCK=3) ED>4]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[((SIN ELT) OR 9tw OR 9lw) ((SK275>0 OR SK276>0 OR SK278>0 OR SK277>0 OR SK252>0 OR SK263>0) AND (SK257>2 OR SK266>2)) !INF ETH NMAG !RW !SOCK=1]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(9tw OR 7tw) (SK262>2 OR SK271>2) !INF NMAG !RW (SOCK=0 OR SOCK=3)]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(9tw OR 7tw) (SK252>2 AND SK263>2) !INF NMAG !RW (SOCK=0 OR SOCK=3)]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(9tw OR 7tw) SK257>2 AND (SK252>2 OR SK263>2 OR SK275>0) !INF NMAG !RW (SOCK=0 OR SOCK=3)]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(9tw OR 7tw) (SK259>2 OR SK262>2 OR SK271>2 OR SK274>2 OR SK269>2 OR SK366>2 OR SK280>2) !INF NMAG !RW (SOCK=0 OR SOCK=3)]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[7xf ETH NMAG !INF !RW !SOCK=1 ED>9]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[7xf ETH NMAG !INF !RW !SOCK=1 ED>4]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[((SIN ELT) OR 9tw OR 9lw) (SK275>0 OR SK276>0 OR SK278>0 OR SK277>0 OR SK252>0 OR SK263>0) !INF ETH NMAG !RW (SOCK=0 OR SOCK=3)]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[7xf ETH NMAG !INF !RW !SOCK=1]: %DOT-D6%%TIER-2%%NAME%{%NAME%}
ItemDisplay[SIN !(ktr OR wrb OR axf OR ces) SK278>2 AND (SK258>2 OR SK267>2 OR SK277>2) !INF NMAG !RW (SOCK=0 OR SOCK=3)]: %DOT-D6%%TIER-2%%NAME%{%NAME%}
ItemDisplay[((SIN ELT) OR 9tw OR 9lw) (SK257>2 OR SK266>2) !INF ETH NMAG !RW !SOCK=1 FILTLVL<7]: %DOT-D6%%TIER-2%%NAME%{%NAME%}
ItemDisplay[((SIN ELT) OR 9tw OR 9lw) ((SK254>2 OR SK252>2 OR SK255>2 OR SK260>2 OR SK275>2) OR ((SK254>0 OR SK255>0 OR SK260>0) AND (SK275>0 AND SK276>0)) OR ((SK254>1 OR SK255>1 OR SK260>1) AND (SK275>0 OR SK276>0 OR SK278>0))) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=2) FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[SIN !(ktr OR wrb OR axf OR ces) (SK254>2 OR SK255>2 OR SK259>2 OR SK260>2 OR SK262>2 OR SK266>2 OR SK267>2 OR SK271>2 OR SK272>2 OR SK273>2 OR SK276>2 OR SK277>2 OR SK278>2 OR SK265>2 OR (SK278>1 AND SK265>1) OR SK366>2 OR SK280>2 OR SK252>2 OR SK257>2) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[((SIN ELT) OR 9tw OR 9lw) !INF ETH NMAG !RW !SOCK=1 FILTLVL<5]: %NAME%{%NAME%}
//Throwing Weapons
ItemDisplay[(7ja OR 7pi OR 7s7 OR 7gl OR 7ts OR 7ta) NMAG !RW !INF ETH !SOCK=1 ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(7ja OR 7pi OR 7s7 OR 7gl OR 7ts OR 7ta) NMAG !RW !INF ETH !SOCK=1 ED>9]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[(7ja OR 7pi OR 7s7 OR 7gl OR 7ts OR 7ta) NMAG !RW !INF ETH !SOCK=1 ED>4 FILTLVL<5]: %DOT-D6%%TIER-2%%NAME%{%NAME%}
ItemDisplay[(7ja OR 7pi OR 7s7 OR 7gl OR 7ts OR 7ta) (BARBARIAN OR FILTLVL<2) NMAG ETH (ALVL>74 OR CRAFTALVL>74) SOCK=0 FILTLVL<5]: %DOT-D6%%TIER-2%%NAME%{%NAME%} //imbue base
ItemDisplay[(7ja OR 7pi OR 7s7 OR 7gl OR 7ts OR 7ta) NMAG !RW !INF ETH !SOCK=1 (BARARIAN OR FILTLVL<2) FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[amf TABSK2>2 NMAG !RW !INF ETH !SOCK=1 ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[amf TABSK2>2 NMAG !RW !INF ETH !SOCK=1 ED>9]: %DOT-D6%%TIER-6%%NAME%{%NAME%}
ItemDisplay[amf TABSK2>2 NMAG !RW !INF ETH !SOCK=1 ED>4 FILTLVL<5]: %DOT-D6%%TIER-2%%NAME%{%NAME%}
ItemDisplay[(am5 OR ama OR amf) (AMAZON OR FILTLVL<2) NMAG ETH (ALVL>59 OR CRAFTALVL>59) SOCK=0 FILTLVL<5]: %DOT-D6%%TIER-2%%NAME%{%NAME%} //imbue base
ItemDisplay[amf TABSK2>2 NMAG !RW !INF ETH !SOCK=1 (AMAZON OR FILTLVL<2) FILTLVL<5]: %NAME%{%NAME%}
//Sorc Orbs
ItemDisplay[(ob5 OR oba OR obf) ((SK44>2 OR SK64>2 OR SK65>2 OR SK59>2 OR SK369>2) OR ((SK44>1 OR SK64>1 OR SK59>1 OR SK369>1) AND SK65>0)) NMAG !RW !INF ETH !SOCK~1-2 (SORCERESS OR FILTLVL<5)]: %NAME%{%NAME%}
ItemDisplay[(ob5 OR oba OR obf) ((SK44>2 OR SK64>2 OR SK65>2 OR SK59>2 OR SK369>2) OR ((SK44>1 OR SK64>1 OR SK59>1 OR SK369>1) AND SK65>0)) NMAG !RW !INF ETH !SOCK~1-2 (SORCERESS OR FILTLVL<5)]: %NAME%{%NAME%}
ItemDisplay[(ob5 OR oba OR obf) (SK48>2 OR SK49>2 OR SK38>2 OR SK53>2 OR SK57>2 OR SK63>2 OR SK383>2 OR SK376>2 OR SK61>2 OR SK51>2 OR SK47>2) NMAG !RW !INF ETH !SOCK~1-2 (SORCERESS OR FILTLVL<5)]: %NAME%{%NAME%}
//Add PRICETAG
//Show Price TAG's on items
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE>0) SOCK=0]: %NAME% {%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1-999)]: %NAME%%GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE%
//Show prices in range 1.0-5.0k every 0.1k
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1000-1050)]: %NAME%%GRAY%(%TAN%$%WHITE%1.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1051-1150)]: %NAME%%GRAY%(%TAN%$%WHITE%1.1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1151-1250)]: %NAME%%GRAY%(%TAN%$%WHITE%1.2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1251-1350)]: %NAME%%GRAY%(%TAN%$%WHITE%1.3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1351-1450)]: %NAME%%GRAY%(%TAN%$%WHITE%1.4%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1451-1550)]: %NAME%%GRAY%(%TAN%$%WHITE%1.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1551-1650)]: %NAME%%GRAY%(%TAN%$%WHITE%1.6%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1651-1750)]: %NAME%%GRAY%(%TAN%$%WHITE%1.7%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1751-1850)]: %NAME%%GRAY%(%TAN%$%WHITE%1.8%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1851-1950)]: %NAME%%GRAY%(%TAN%$%WHITE%1.9%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~1951-2050)]: %NAME%%GRAY%(%TAN%$%WHITE%2.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2051-2150)]: %NAME%%GRAY%(%TAN%$%WHITE%2.1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2151-2250)]: %NAME%%GRAY%(%TAN%$%WHITE%2.2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2251-2350)]: %NAME%%GRAY%(%TAN%$%WHITE%2.3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2351-2450)]: %NAME%%GRAY%(%TAN%$%WHITE%2.4%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2451-2550)]: %NAME%%GRAY%(%TAN%$%WHITE%2.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2551-2650)]: %NAME%%GRAY%(%TAN%$%WHITE%2.6%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2651-2750)]: %NAME%%GRAY%(%TAN%$%WHITE%2.7%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2751-2850)]: %NAME%%GRAY%(%TAN%$%WHITE%2.8%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2851-2950)]: %NAME%%GRAY%(%TAN%$%WHITE%2.9%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~2951-3050)]: %NAME%%GRAY%(%TAN%$%WHITE%3.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3051-3150)]: %NAME%%GRAY%(%TAN%$%WHITE%3.1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3151-3250)]: %NAME%%GRAY%(%TAN%$%WHITE%3.2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3251-3350)]: %NAME%%GRAY%(%TAN%$%WHITE%3.3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3351-3450)]: %NAME%%GRAY%(%TAN%$%WHITE%3.4%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3451-3550)]: %NAME%%GRAY%(%TAN%$%WHITE%3.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3551-3650)]: %NAME%%GRAY%(%TAN%$%WHITE%3.6%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3651-3750)]: %NAME%%GRAY%(%TAN%$%WHITE%3.7%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3751-3850)]: %NAME%%GRAY%(%TAN%$%WHITE%3.8%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3851-3950)]: %NAME%%GRAY%(%TAN%$%WHITE%3.9%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~3951-4050)]: %NAME%%GRAY%(%TAN%$%WHITE%4.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4051-4150)]: %NAME%%GRAY%(%TAN%$%WHITE%4.1%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4151-4250)]: %NAME%%GRAY%(%TAN%$%WHITE%4.2%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4251-4350)]: %NAME%%GRAY%(%TAN%$%WHITE%4.3%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4351-4450)]: %NAME%%GRAY%(%TAN%$%WHITE%4.4%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4451-4550)]: %NAME%%GRAY%(%TAN%$%WHITE%4.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4551-4650)]: %NAME%%GRAY%(%TAN%$%WHITE%4.6%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4651-4750)]: %NAME%%GRAY%(%TAN%$%WHITE%4.7%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4751-4850)]: %NAME%%GRAY%(%TAN%$%WHITE%4.8%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4851-4950)]: %NAME%%GRAY%(%TAN%$%WHITE%4.9%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~4951-5250)]: %NAME%%GRAY%(%TAN%$%WHITE%5.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
//Show prices in range 5.0-10k every 0.5k
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~5251-5750)]: %NAME%%GRAY%(%TAN%$%WHITE%5.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~5751-6250)]: %NAME%%GRAY%(%TAN%$%WHITE%6.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~6251-6750)]: %NAME%%GRAY%(%TAN%$%WHITE%6.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~6751-7250)]: %NAME%%GRAY%(%TAN%$%WHITE%7.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~7251-7750)]: %NAME%%GRAY%(%TAN%$%WHITE%7.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~7751-8250)]: %NAME%%GRAY%(%TAN%$%WHITE%8.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~8251-8750)]: %NAME%%GRAY%(%TAN%$%WHITE%8.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~8751-9250)]: %NAME%%GRAY%(%TAN%$%WHITE%9.0%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~9251-9750)]: %NAME%%GRAY%(%TAN%$%WHITE%9.5%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~9751-10500)]: %NAME%%GRAY%(%TAN%$%WHITE%10%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
//Show prices in range 11-35k every 1k
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~10501-11500)]: %NAME%%GRAY%(%TAN%$%WHITE%11%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~11501-12500)]: %NAME%%GRAY%(%TAN%$%WHITE%12%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~12501-13500)]: %NAME%%GRAY%(%TAN%$%WHITE%13%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~13501-14500)]: %NAME%%GRAY%(%TAN%$%WHITE%14%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~14501-15500)]: %NAME%%GRAY%(%TAN%$%WHITE%15%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~15501-16500)]: %NAME%%GRAY%(%TAN%$%WHITE%16%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~16501-17500)]: %NAME%%GRAY%(%TAN%$%WHITE%17%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~17501-18500)]: %NAME%%GRAY%(%TAN%$%WHITE%18%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~18501-19500)]: %NAME%%GRAY%(%TAN%$%WHITE%19%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~19501-20500)]: %NAME%%GRAY%(%TAN%$%WHITE%20%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~20501-21500)]: %NAME%%GRAY%(%TAN%$%WHITE%21%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~21501-22500)]: %NAME%%GRAY%(%TAN%$%WHITE%22%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~22501-23500)]: %NAME%%GRAY%(%TAN%$%WHITE%23%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~23501-24500)]: %NAME%%GRAY%(%TAN%$%WHITE%24%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~24501-25500)]: %NAME%%GRAY%(%TAN%$%WHITE%25%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~25501-26500)]: %NAME%%GRAY%(%TAN%$%WHITE%26%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~26501-27500)]: %NAME%%GRAY%(%TAN%$%WHITE%27%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~27501-28500)]: %NAME%%GRAY%(%TAN%$%WHITE%28%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~28501-29500)]: %NAME%%GRAY%(%TAN%$%WHITE%29%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~29501-30500)]: %NAME%%GRAY%(%TAN%$%WHITE%30%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~30501-31500)]: %NAME%%GRAY%(%TAN%$%WHITE%31%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~31501-32500)]: %NAME%%GRAY%(%TAN%$%WHITE%32%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~32501-33500)]: %NAME%%GRAY%(%TAN%$%WHITE%33%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE~33501-34500)]: %NAME%%GRAY%(%TAN%$%WHITE%34%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) !TOWN !EQUIPPED !SHOP (PRICE>34500)]: %NAME%%GRAY%(%TAN%$%WHITE%35%LIGHT_GRAY%k%GRAY%){%NAME%}%CONTINUE%
//Show me exact Price TAG Values while in TOWN
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) TOWN !EQUIPPED !SHOP SOCK=0]: %NAME% %GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE%
ItemDisplay[(((ARMOR OR WEAPON) (MAG OR RARE OR CRAFT) ID) OR ((7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE OR CRAFT) !ID)) !ETH !INF) OR (NMAG !RW (NECSTAFF OR ASNSTAFF OR BARSTAFF OR DRUSTAFF OR PALSTAFF OR SORSTAFF))) TOWN !EQUIPPED !SHOP SOCK>0]: %NAME%%GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE%
//Fixing coloring for vendors pt.2
ItemDisplay[UNI OR RW]: %NAME%%GOLD%{%NAME%}%CONTINUE%
ItemDisplay[SET]: %NAME%%GREEN%{%NAME%}%CONTINUE%
ItemDisplay[RARE]: %NAME%%YELLOW%{%NAME%}%CONTINUE%
ItemDisplay[MAG]: %NAME%%BLUE%{%NAME%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) NMAG !ETH (SOCK=0 OR THROWING) !opm]: %NAME%%WHITE%{%NAME%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) NMAG !RW (SOCK>0 OR ETH)]: %NAME%%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[CRAFT]: %NAME%%ORANGE%{%NAME%}%CONTINUE%
//Potentially expensive (Worth some GOLD) items
ItemDisplay[(7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE) !ID)) !ETH !INF FILTLVL<5 !EQUIPPED !SHOP]: %NAME%{%NAME%}
ItemDisplay[WAND (SK81>2 OR SK84>2 OR SK85>2 OR SK367>2 OR SK83>1 OR SK86>1 OR SK87>1 OR SK88>1 OR SK89>1 OR SK90>1 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR ((SK82>0 OR SK83>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK83>0 OR SK80>0 OR SK79>0) AND (SK81>1 OR SK84>1 OR SK85>1 OR SK367>1 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0))) !ETH !INF !RW NMAG FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[(SOR OR sst OR 8ss OR 6ss) (SK52>2 OR SK54>2 OR SK55>2 OR SK369>1 OR SK376>1 OR SK56>1 OR SK57>1 OR SK58>1 OR SK59>1 OR SK60>1 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0 OR SK65>0 OR ((SK383>0 OR SK51>0 OR SK47>0 OR SK49>0 OR SK48>0 OR SK50>0) AND (SK52>1 OR SK54>1 OR SK55>1 OR SK369>0 OR SK376>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0))) !ETH !INF !RW NMAG FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[(SIN OR DAGGER) (SK270>2 OR SK269>2 OR SK268>2 OR SK267>2 OR SK273>2 OR SK266>2 OR SK366>1 OR SK272>1 OR SK274>1 OR SK275>1 OR SK277>1 OR SK271>0 OR SK276>0 OR SK278>0 OR SK279>0 OR SK280>0 OR ((SK261>0 OR SK262>0 OR SK263>0 OR 264>0 OR 265>0) AND (SK270>1 OR SK269>1 OR SK268>1 OR SK267>1 OR SK273>1 OR SK266>1 OR SK366>0 OR SK272>0 OR SK274>0 OR SK275>0 OR SK277>0))) !ETH !INF !RW NMAG FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[SCEPTER !(wsp OR 9qs OR 9ws OR 7ws) (SK111>2 OR SK112>2 OR SK116>2 OR SK113>2 OR SK114>2 OR SK115>2 OR SK378>1 OR SK121>1 OR SK117>1 OR SK118>1 OR SK119>1 OR SK120>1 OR SK364>0 OR SK122>0 OR SK123>0 OR SK124>0 OR SK125>0 OR ((SK108>0 OR SK109>0 OR SK371>0 OR SK107>0) AND (SK111>1 OR SK112>1 OR SK116>1 OR SK113>1 OR SK114>1 OR SK115>1 OR SK378>0 OR SK121>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0))) !ETH !INF !RW NMAG FILTLVL<5]: %NAME%{%NAME%}
ItemDisplay[(clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) (SK370>2 OR SK238>2 OR SK243>2 OR SK246>2 OR SK244>1 OR SK245>1 OR SK239>1 OR SK237>1 OR SK241>1 OR SK247>0 OR SK226>0 OR SK248>0 OR SK249>0 OR SK250>0 OR ((SK234>0 OR SK240>0 OR SK242>0 OR SK227>0 OR SK231>0) AND (SK370>1 OR SK238>1 OR SK243>1 OR SK246>1 OR SK244>0 OR SK245>0 OR SK239>0 OR SK237>0 OR SK241>0))) !ETH !INF !RW NMAG FILTLVL<5]: %NAME%{%NAME%}
//Jewel notes part.1
//All Affixes Character Level Requirements Values
ItemDisplay[jew ID RARE ILVL>67 STAT486=0]: %NAME%{%NAME%%BLUE%All Affixes %WHITE%Req Clvl: }%CONTINUE%
ItemDisplay[jew ID RARE ILVL~68-72 STAT486=0]: %NAME%{%NAME%%RED%impossible}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~73-74 STAT486=0 CLVL<98]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~73-74 STAT486=0]: %NAME%{%NAME%98}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~75-77 STAT486=0 CLVL<95]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~75-77 STAT486=0]: %NAME%{%NAME%95}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~78-79 STAT486=0 CLVL<93]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~78-79 STAT486=0]: %NAME%{%NAME%93}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~80-82 STAT486=0 CLVL<90]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~80-82 STAT486=0]: %NAME%{%NAME%90}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~83-84 STAT486=0 CLVL<88]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~83-84 STAT486=0]: %NAME%{%NAME%88}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~85-87 STAT486=0 CLVL<85]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~85-87 STAT486=0]: %NAME%{%NAME%85}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~88-89 STAT486=0 CLVL<83]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~88-89 STAT486=0]: %NAME%{%NAME%83}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~90-92 STAT486=0 CLVL<80]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~90-92 STAT486=0]: %NAME%{%NAME%80}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~93-94 STAT486=0 CLVL<78]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~93-94 STAT486=0]: %NAME%{%NAME%78}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~95-97 STAT486=0 CLVL<75]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~95-97 STAT486=0]: %NAME%{%NAME%75}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~98-99 STAT486=0 CLVL<73]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~98-99 STAT486=0]: %NAME%{%NAME%73}%CONTINUE%
//All w/o High OW Damage Character Level Requirements Values
ItemDisplay[jew ID RARE ILVL>67 STAT486=0]: %NAME%{%NAME% %BLACK%| %LIGHT_GRAY%Most Affixes %WHITE%Req Clvl: }%CONTINUE%
ItemDisplay[jew ID RARE ILVL~68-69 STAT486=0 CLVL<98]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~68-69 STAT486=0]: %NAME%{%NAME%98}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~70-72 STAT486=0 CLVL<95]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~70-72 STAT486=0]: %NAME%{%NAME%95}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~73-74 STAT486=0 CLVL<93]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~73-74 STAT486=0]: %NAME%{%NAME%93}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~75-77 STAT486=0 CLVL<90]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~75-77 STAT486=0]: %NAME%{%NAME%90}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~78-79 STAT486=0 CLVL<88]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~78-79 STAT486=0]: %NAME%{%NAME%88}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~80-82 STAT486=0 CLVL<85]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~80-82 STAT486=0]: %NAME%{%NAME%85}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~83-84 STAT486=0 CLVL<83]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~83-84 STAT486=0]: %NAME%{%NAME%83}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~85-87 STAT486=0 CLVL<80]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~85-87 STAT486=0]: %NAME%{%NAME%80}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~88-89 STAT486=0 CLVL<78]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~88-89 STAT486=0]: %NAME%{%NAME%78}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~90-92 STAT486=0 CLVL<75]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~90-92 STAT486=0]: %NAME%{%NAME%75}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~93-94 STAT486=0 CLVL<73]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~93-94 STAT486=0]: %NAME%{%NAME%73}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~95-97 STAT486=0 CLVL<70]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~95-97 STAT486=0]: %NAME%{%NAME%70}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~98-99 STAT486=0 CLVL<68]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~98-99 STAT486=0]: %NAME%{%NAME%68}%CONTINUE%
//
ItemDisplay[jew ID RARE ILVL>67 STAT486=0]: %NAME%{%CL%%NAME%%CL%}%CONTINUE%
//Jewel Notes part.2
ItemDisplay[jew ID RARE ILVL>67 STAT486=0]: %NAME%{%CL%%NAME%%WHITE%To %YELLOW%Reroll %WHITE%Cube with 3 x Perf %GRAY%O%CL%}%CONTINUE%
ItemDisplay[jew ID]: %NAME%{%NAME%%CL%%TAN%Note%WHITE%: Cube with %GRAY%key %WHITE%to Destroy Into: %BLUE%Jewel Fragments%CL%}%CONTINUE%
ItemDisplay[jew STAT477=21 ]: %NAME%{%TAN%Note%WHITE%: White %BLUE%Jewel}
ItemDisplay[jew STAT477=4 ]: %NAME%{%TAN%Note%WHITE%: %GRAY%Black %BLUE%Jewel}
ItemDisplay[jewf ID]: %BLUE%%NAME%{%GRAY%(Stackable Jewel)%NL%%TAN%Note%WHITE%: Use Those in Cube Recipes}
//Standard of Heroes
ItemDisplay[std]: %PX-9D%%NAME%{%NAME%}//{%WHITE%+10% Experience%NL%+20% Magic&Gold Find%NL%+20% Monster Density%NL%%TAN%Note: %WHITE%Cube it with Map to gain:}
//Show me every identified item
ItemDisplay[(ARMOR OR WEAPON OR (aqv OR cqv)) (MAG OR RARE OR SET OR UNI OR CRAFT) ID]: %NAME%{%NAME%}
//Project Diablo 2 items
ItemDisplay[wss]: %MAP-0A%%DOT-66%%NAME%{%RED%Warning%WHITE%: It can Brick your Item%NL%%TAN%Note%WHITE%: Use to %RED%Corrupt %WHITE%Item/Map:}
ItemDisplay[iwss]: %MAP-0A%%DOT-66%%NAME%{%WHITE%Random Event to Your Map%NL%%TAN%Note%WHITE%: Use to %PURPLE%Add %WHITE%a Guaranteed}
ItemDisplay[scrb]: %MAP-A9%%NAME%{%NAME%}//{%RED%Group Dungeon%NL%%TAN%Note%WHITE%: Cube it with %GRAY%[%ORANGE%T3%GRAY%] %WHITE%Map to Make:}
ItemDisplay[ubtm]: %MAP-A9%%NAME%{%GRAY%(It will create 3 Portals to come back Max 3 Times)%NL%%TAN%Note%WHITE%: Entrance to Uber Tristram}
ItemDisplay[imra]: %NAME%{%WHITE%Map + %GOLD%Orb %WHITE%+ %BLUE%Jewel %WHITE%+ %ORANGE%Any Rune%NL%%TAN%Note%WHITE%: Imbue White Map to %YELLOW%Rare%WHITE%:%NL%}%CONTINUE%
ItemDisplay[rera]: %NAME%{%YELLOW%Map %WHITE%+ %GOLD%Orb %WHITE%+ Perf Gem + %ORANGE%Any Rune%NL%%TAN%Note%WHITE%: Reroll %YELLOW%Rare %WHITE%Map:%NL%}%CONTINUE%
ItemDisplay[upma]: %NAME%{%BLUE%Map %WHITE%+ %GOLD%Orb %WHITE%+ Perf Gem %WHITE%+ %ORANGE%Any Rune%NL%%TAN%Note%WHITE%: Imbue %BLUE%Magic %WHITE%Map to %YELLOW%Rare%WHITE%:%NL%}%CONTINUE%
ItemDisplay[imma]: %NAME%{%BLUE%Map %WHITE%+ %GOLD%Orb%NL%%WHITE%Reroll %BLUE%Magic %WHITE%Map:%NL%%NL%%GRAY%(Skip Map to make %GOLD%Infused Orb%GRAY%)%NL%%WHITE%Map + %GOLD%Orb %WHITE%+ %BLUE%Jewel %NL%%TAN%Note%WHITE%: Imbue White Map to %BLUE%Magic%WHITE%:%NL%}%CONTINUE%
ItemDisplay[scou]: %NAME%{%BLUE%M%WHITE%a%YELLOW%p %WHITE%+ %GOLD%Orb%NL%%TAN%Note%WHITE%: Imbue %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Map to White:%NL%}
ItemDisplay[fort]: %GOLD%%NAME%{%BLUE%M%WHITE%a%YELLOW%p %WHITE%+ %GOLD%Orb%NL%%WHITE%2x Health, 2x Exp, 20% Damage, 2x Loot%NL%%TAN% Note%WHITE%: Reduces Base Density by Half, Monsters Gain:%NL%}
ItemDisplay[upmp]: %NAME%{%WHITE%3x%BLUE%M%WHITE%a%YELLOW%p %TAN%(%WHITE%Tier:%ORANGE%x%TAN%) %WHITE%+ %GOLD%Orb %WHITE%= Map %TAN%(%WHITE%Tier:%ORANGE%x%WHITE%+1%TAN%)%NL%Note%WHITE%: Upgrade Maps for higher Tier:%NL%}
ItemDisplay[(imra OR rera OR upma)]: %NAME%{%GRAY%(Skip Map to make %GOLD%Infused Orb%GRAY%)%NL%%NAME%}%CONTINUE%
ItemDisplay[imma FILTLVL>6 !SHOP !TOWN]: {%NAME%}%CONTINUE%
ItemDisplay[irra]: %NAME% %ORANGE%*{%WHITE%Map + %GOLD%Orb%NL%%TAN%Note%WHITE%: Imbue White Map to %YELLOW%Rare%WHITE%:%NL%}
ItemDisplay[rrra]: %NAME% %ORANGE%*{%YELLOW%Map %WHITE%+ %GOLD%Orb%NL%%TAN%Note%WHITE%: Reroll %YELLOW%Rare %WHITE%Map:%NL%}
ItemDisplay[urma]: %NAME% %ORANGE%*{%BLUE%Map %WHITE%+ %GOLD%Orb%NL%%TAN%Note%WHITE%: Imbue %BLUE%Magic %WHITE%Map to %YELLOW%Rare%WHITE%:%NL%}
ItemDisplay[irma]: %NAME% %ORANGE%*{%BLUE%Map %WHITE%+ %GOLD%Orb%NL%%WHITE%Reroll %BLUE%Magic %WHITE%Map:%NL%%NL%%WHITE%Map + %GOLD%Orb%NL%%TAN%Note%WHITE%: Imbue White Map to %BLUE%Magic%WHITE%:%NL%}
ItemDisplay[lbox]: %BORDER-0A%%DOT-62%%NAME%{%WHITE%Two-Handed Weapon = 2-4 max%NL%One-Handed Weapon = 1-2 max%NL%Helmet, Chest, Shield = 1-2 max%NL%%TAN%Note%WHITE%: Use to %TAN%Socket %WHITE%an Item}
ItemDisplay[lpp]: %DOT-0A%%PX-62%%NAME%{%WHITE%Two-Handed Weapon = 2-4 max%NL%One-Handed Weapon = 1-2 max%NL%Helmet, Chest, Shield = 1-2 max%NL%%TAN%Note%WHITE%: Use to %TAN%Socket %WHITE%Normal/%BLUE%Magic%WHITE%/%YELLOW%Rare%WHITE%/%ORANGE%Crafted %WHITE%Item}
ItemDisplay[lmal]: %GOLD%%NAME%{%WHITE%All Types of Items = 1 max%NL%%TAN%Note%WHITE%: Use to %TAN%Socket %WHITE%an Item}
ItemDisplay[lsvl]: %BORDER-9B%%DOT-62%%NAME%{%TAN%Note%WHITE%: %WHITE%This item is %PURPLE%E%RED%x%ORANGE%t%YELLOW%re%ORANGE%m%RED%e%PURPLE%l%RED%y Rare%WHITE%.}
ItemDisplay[llmr]: %BORDER-9B%%DOT-62%%NAME%{%RED%You Can't remove socketed Misc from it%NL%%WHITE%Their colors will be changed to Black and White.%NL%Can't be used in any cube recipes.%NL%%RED%Warning%WHITE%: Items will be marked as %PURPLE%Mirrored %WHITE%and%NL%%WHITE%Only works with %BLUE%magic%WHITE%/%YELLOW%rare%WHITE%/%ORANGE%craft %WHITE%equipment%NL%%TAN%Note%WHITE%: %WHITE%This item is %PURPLE%E%RED%x%ORANGE%t%YELLOW%re%ORANGE%m%RED%e%PURPLE%l%RED%y Rare%WHITE%.}
ItemDisplay[rkey]: %MAP-0A%%PX-62%%NAME%{%NAME%}
ItemDisplay[imrn]: %BORDER-0A%%DOT-62%%NAME%{%TAN%Note%WHITE%: Use to %CORAL%Reroll %WHITE%an %GOLD%Unique %WHITE%or %GREEN%Set %WHITE%Item}
//DClone/Rathma/Lucion Materials & items
ItemDisplay[(dcma OR rtma OR luca) STAT185=0]: %MAP-0A%%PX-62%%NAME%{%BLUE%Tier: 0 (Default)%NL%%RED%Enter at your own risk!%NL%%TAN%Note%WHITE%: %GRAY%Many have entered... Few have returned.}
ItemDisplay[(dcma OR rtma OR luca) STAT185>0]: %MAP-0A%%PX-62%%NAME%{%RED%Enter at your own risk!%NL%%TAN%Note%WHITE%: %GRAY%Many have entered... Few have returned.}
ItemDisplay[lucb]: %MAP-0A%%PX-62%%NAME%{%TAN%Note%WHITE%: %GRAY%Am I hearing wing beat...? %RED%Lucion%GRAY%...?}
ItemDisplay[lucc]: %MAP-0A%%PX-62%%NAME%{%TAN%Note%WHITE%: %GRAY%Am I hearing wing beat...? %RED%Lucion%GRAY%...?}
ItemDisplay[lucd]: %MAP-0A%%PX-62%%NAME%{%TAN%Note%WHITE%: %GRAY%Am I hearing wing beat...? %RED%Lucion%GRAY%...?}
ItemDisplay[dcbl OR dcho]: %MAP-0A%%PX-62%%NAME%{%TAN%Note%WHITE%: %RED%Diablo Clone %GRAY%walks nearby...}
ItemDisplay[dcso]: %MAP-0A%%PX-62%%NAME%{%TAN%Note%WHITE%: %GRAY%Contains Soul of %RED%Diablo Clone}
ItemDisplay[rtmf]: %MAP-0A%%PX-62%%NAME%{%TAN%Note%WHITE%: 2x %ORANGE%Bone Fragments %WHITE%+ %GOLD%Hellfire Torch %WHITE%= %ORANGE%Trang-Oul's Jawbone}
ItemDisplay[rtmv]: %MAP-0A%%PX-62%%NAME%{%TAN%Note%WHITE%: %RED%Rathma %GRAY%is getting closer...}
ItemDisplay[rtmo]: %MAP-0A%%PX-62%%NAME%{%TAN%Note%WHITE%: %RED%Rathma %GRAY%is getting closer...}
ItemDisplay[cm2f]: %MAP-0A%%PX-62%%NAME%{%TAN%Note%WHITE%: %RED%Rathma %GRAY%is getting closer...}
ItemDisplay[cwss]: %MAP-0A%%DOT-84%%NAME%{%RED%Warning%WHITE%: You can actually BRICK it%NL%%TAN%Note%WHITE%: Use to %RED%Corrupt %GOLD%Annihilus}
ItemDisplay[rid]: %MAP-0A%%PX-62%%NAME%
ItemDisplay[rtp]: %MAP-0A%%PX-62%%NAME%{%TAN%Note%WHITE%: You won't lose it in Cube recipes}
//Uber Ancients
ItemDisplay[ubaa]: %MAP-0A%%PX-62%%NAME%{%TAN%Note%WHITE%: Uber Ancients ingredient from %GRAY%[%DARK_GREEN%T1%GRAY%] %WHITE%Maps}
ItemDisplay[ubab]: %MAP-0A%%PX-62%%NAME%{%TAN%Note%WHITE%: Uber Ancients ingredient from %GRAY%[%TAN%T2%GRAY%] %WHITE%Maps}
ItemDisplay[ubac]: %MAP-0A%%PX-62%%NAME%{%TAN%Note%WHITE%: Uber Ancients ingredient from %GRAY%[%ORANGE%T3%GRAY%] %WHITE%Maps}
ItemDisplay[uba]: %MAP-0A%%PX-62%%NAME%{%TAN%Note%WHITE%: Challenge Yourself, Fight for the Great Loot!}
//Project Diablo 2 Maps
ItemDisplay[MAPTIER>0 NMAG]: %WHITE%%NAME%%CONTINUE%
ItemDisplay[MAPTIER=1]: %GRAY%[%DARK_GREEN%T1%GRAY%] %NAME%%CONTINUE%
ItemDisplay[MAPTIER=2 OR t53]: %GRAY%[%TAN%T2%GRAY%] %NAME%%CONTINUE%
ItemDisplay[MAPTIER=3 OR (MAPTIER=5 !t53)]: %GRAY%[%ORANGE%T3%GRAY%] %NAME%%CONTINUE%
ItemDisplay[MAPTIER=4]: %GRAY%[%RED%D%GRAY%] %NAME%%CONTINUE%
ItemDisplay[MAPTIER>0 (!ID OR NMAG) !UNI]: %MAP-7F%%NAME%%CONTINUE%
ItemDisplay[MAPTIER>0 !ID UNI]: %MAP-7F%%DOT-68%%NAME%%CONTINUE%
ItemDisplay[MAPTIER~1-3]: %NAME%{%TAN%Note%WHITE%: To Modify Maps visit Anya}%CONTINUE%
ItemDisplay[MAPTIER=1]: %NAME%{%WHITE%3x%BLUE%M%WHITE%a%YELLOW%p %WHITE%Tier: %DARK_GREEN%1 %WHITE%= Random Tier: %DARK_GREEN%1 %WHITE%Map%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2]: %NAME%{%WHITE%3x%BLUE%M%WHITE%a%YELLOW%p %WHITE%Tier: %TAN%2 %WHITE%= Random Tier: %TAN%2 %WHITE%Map%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3]: %NAME%{%WHITE%3x%BLUE%M%WHITE%a%YELLOW%p %WHITE%Tier: %ORANGE%3 %WHITE%= Random Tier: %ORANGE%3 %WHITE%Map%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=4]: %NAME%{%WHITE%3x%BLUE%M%WHITE%a%YELLOW%p %WHITE%Tier: %RED%4 %WHITE%= Random Tier: %RED%4 %WHITE%Map%CL%%NAME%}%CONTINUE%
ItemDisplay[t60 OR t61 OR t62 OR t63 OR t64 OR t65 OR t66 OR t67 OR t68 OR t69]: %NAME%{%GRAY%(without PermaDeath on HC)%CL%You can challenge other Players here%CL%%TAN%Note%WHITE%: PvP Arena}%CONTINUE%
//Map Immunes (Fire/Cold/Light/Poison/Magic/Phys)
//UNKNOWN MAPS
ItemDisplay[MAPTIER~1-5 !KNOWNMAPS]: %NAME%{%WHITE%Boss Damage: %GRAY%Missing Data %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER~1-5 !KNOWNMAPS]: %NAME%{%RED%F%WHITE%:%GRAY%??? %BLACK%| %BLUE%C%WHITE%:%GRAY%??? %BLACK%| %YELLOW%L%WHITE%:%GRAY%??? %BLACK%| %GREEN%P%WHITE%:%GRAY%??? %BLACK%| %ORANGE%M%WHITE%:%GRAY%??? %BLACK%| %GOLD%P%WHITE%:%GRAY%???%CL%%NAME%}%CONTINUE%
//Ruins of Viz-Jun Map
ItemDisplay[t11]: %NAME%{%WHITE%Boss Damage: %ORANGE%Magic %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t11]: %NAME%{%RED%F%WHITE%:%CORAL%130 %BLACK%| %BLUE%C%WHITE%:75 %BLACK%| %YELLOW%L%WHITE%:%CORAL%120 %BLACK%| %GREEN%P%WHITE%:80 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:80%CL%%NAME%}%CONTINUE%
//Horazon's Memory Map
ItemDisplay[t12]: %NAME%{%WHITE%Boss Damage: %GOLD%Phys %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t12]: %NAME%{%RED%F%WHITE%:%CORAL%135 %BLACK%| %BLUE%C%WHITE%:%CORAL%130 %BLACK%| %YELLOW%L%WHITE%:80 %BLACK%| %GREEN%P%WHITE%:75 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:50%CL%%NAME%}%CONTINUE%
//Bastion Keep Map
ItemDisplay[t13]: %NAME%{%WHITE%Boss Damage: %BLUE%Cold %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t13]: %NAME%{%RED%F%WHITE%:%CORAL%125 %BLACK%| %BLUE%C%WHITE%:%CORAL%130 %BLACK%| %YELLOW%L%WHITE%:75 %BLACK%| %GREEN%P%WHITE%:85 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:%CORAL%110%CL%%NAME%}%CONTINUE%
//Sanatorium Map
ItemDisplay[t14]: %NAME%{%WHITE%Boss Damage: %GOLD%Phys%WHITE%/%ORANGE%Magic %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t14]: %NAME%{%RED%F%WHITE%:75 %BLACK%| %BLUE%C%WHITE%:75 %BLACK%| %YELLOW%L%WHITE%:%CORAL%125 %BLACK%| %GREEN%P%WHITE%:%CORAL%130 %BLACK%| %ORANGE%M%WHITE%:35 %BLACK%| %GOLD%P%WHITE%:60%CL%%NAME%}%CONTINUE%
//Royal Crypts Map
ItemDisplay[t15]: %NAME%{%WHITE%Boss Damage: %GOLD%Phys%WHITE%/%ORANGE%Magic %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t15]: %NAME%{%RED%F%WHITE%:75 %BLACK%| %BLUE%C%WHITE%:%CORAL%125 %BLACK%| %YELLOW%L%WHITE%:80 %BLACK%| %GREEN%P%WHITE%:%CORAL%105 %BLACK%| %ORANGE%M%WHITE%:%CORAL%150 %BLACK%| %GOLD%P%WHITE%:60%CL%%NAME%}%CONTINUE%
//Ruined Cistern Map
ItemDisplay[t16]: %NAME%{%WHITE%Boss Damage: %GOLD%Phys%WHITE%/%GREEN%Poison %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t16]: %NAME%{%RED%F%WHITE%:75 %BLACK%| %BLUE%C%WHITE%:%CORAL%115 %BLACK%| %YELLOW%L%WHITE%:%CORAL%135 %BLACK%| %GREEN%P%WHITE%:75 %BLACK%| %ORANGE%M%WHITE%:%CORAL%125 %BLACK%| %GOLD%P%WHITE%:60%CL%%NAME%}%CONTINUE%
//Halls of Torture
ItemDisplay[t17]: %NAME%{%WHITE%Boss Damage: %GRAY%Missing Data %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t17]: %NAME%{%RED%F%WHITE%:85 %BLACK%| %BLUE%C%WHITE%:85 %BLACK%| %YELLOW%L%WHITE%:85 %BLACK%| %GREEN%P%WHITE%:85 %BLACK%| %ORANGE%M%WHITE%:35 %BLACK%| %GOLD%P%WHITE%:50%CL%%NAME%}%CONTINUE%
//Phlegethon Map
ItemDisplay[t21]: %NAME%{%WHITE%Boss Damage: %RED%Fire %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t21]: %NAME%{%RED%F%WHITE%:%CORAL%140 %BLACK%| %BLUE%C%WHITE%:50 %BLACK%| %YELLOW%L%WHITE%:%CORAL%125 %BLACK%| %GREEN%P%WHITE%:75 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:75%CL%%NAME%}%CONTINUE%
//Torajan Jungle Map
ItemDisplay[t22]: %NAME%{%WHITE%Boss Damage: %GOLD%Phys%WHITE%/%GREEN%Poison %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t22]: %NAME%{%RED%F%WHITE%:%CORAL%125 %BLACK%| %BLUE%C%WHITE%:75 %BLACK%| %YELLOW%L%WHITE%:%CORAL%105 %BLACK%| %GREEN%P%WHITE%:85 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:50%CL%%NAME%}%CONTINUE%
//Arreat Battlefield Map
ItemDisplay[t23]: %NAME%{%WHITE%Boss Damage: %GOLD%Phys%WHITE%/%ORANGE%Magic %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t23]: %NAME%{%RED%F%WHITE%:%CORAL%130 %BLACK%| %BLUE%C%WHITE%:80 %BLACK%| %YELLOW%L%WHITE%:%CORAL%100 %BLACK%| %GREEN%P%WHITE%:85 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:50%CL%%NAME%}%CONTINUE%
//Tomb of Zoltun Kulle Map
ItemDisplay[t24]: %NAME%{%WHITE%Boss Damage: %GOLD%Phys%WHITE%/%GREEN%Poison %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t24]: %NAME%{%RED%F%WHITE%:85 %BLACK%| %BLUE%C%WHITE%:75 %BLACK%| %YELLOW%L%WHITE%:%CORAL%120 %BLACK%| %GREEN%P%WHITE%:%CORAL%110 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:%CORAL%105%CL%%NAME%}%CONTINUE%
//Sewers of Harrogath Map
ItemDisplay[t25]: %NAME%{%WHITE%Boss Damage: %YELLOW%Light %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t25]: %NAME%{%RED%F%WHITE%:75 %BLACK%| %BLUE%C%WHITE%:85 %BLACK%| %YELLOW%L%WHITE%:%CORAL%135 %BLACK%| %GREEN%P%WHITE%:%CORAL%125 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:66%CL%%NAME%}%CONTINUE%
//Shadows of Westmarch Map
ItemDisplay[t26]: %NAME%{%WHITE%Boss Damage: %GOLD%Phys%WHITE%/%ORANGE%Magic %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t26]: %NAME%{%RED%F%WHITE%:75 %BLACK%| %BLUE%C%WHITE%:85 %BLACK%| %YELLOW%L%WHITE%:75 %BLACK%| %GREEN%P%WHITE%:%CORAL%135 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:%CORAL%100%CL%%NAME%}%CONTINUE%
//Demon Road
ItemDisplay[t27]: %NAME%{%WHITE%Boss Damage: %GOLD%Phys %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t27]: %NAME%{%RED%F%WHITE%:85 %BLACK%| %BLUE%C%WHITE%:%CORAL%125 %BLACK%| %YELLOW%L%WHITE%:85 %BLACK%| %GREEN%P%WHITE%:%CORAL%135 %BLACK%| %ORANGE%M%WHITE%:40 %BLACK%| %GOLD%P%WHITE%:45%CL%%NAME%}%CONTINUE%
//Skovos Stronghold
ItemDisplay[t28]: %NAME%{%WHITE%Boss Damage: %GOLD%Phys%WHITE%/%ORANGE%Magic %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t28]: %NAME%{%RED%F%WHITE%:%CORAL%125 %BLACK%| %BLUE%C%WHITE%:85 %BLACK%| %YELLOW%L%WHITE%:%CORAL%130 %BLACK%| %GREEN%P%WHITE%:85 %BLACK%| %ORANGE%M%WHITE%:40 %BLACK%| %GOLD%P%WHITE%:%CORAL%125%CL%%NAME%}%CONTINUE%
//River of Blood Map
ItemDisplay[t31]: %NAME%{%WHITE%Boss Damage: %GREEN%Poison%WHITE%/%BLUE%Cold %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t31]: %NAME%{%RED%F%WHITE%:90 %BLACK%| %BLUE%C%WHITE%:%CORAL%180 %BLACK%| %YELLOW%L%WHITE%:85 %BLACK%| %GREEN%P%WHITE%:%CORAL%130 %BLACK%| %ORANGE%M%WHITE%:%CORAL%100 %BLACK%| %GOLD%P%WHITE%:66%CL%%NAME%}%CONTINUE%
//Throne of Insanity Map
ItemDisplay[t32]: %NAME%{%WHITE%Boss Damage: %RED%Fire %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t32]: %NAME%{%RED%F%WHITE%:%CORAL%130 %BLACK%| %BLUE%C%WHITE%:%CORAL%130 %BLACK%| %YELLOW%L%WHITE%:75 %BLACK%| %GREEN%P%WHITE%:85 %BLACK%| %ORANGE%M%WHITE%:75 %BLACK%| %GOLD%P%WHITE%:50%CL%%NAME%}%CONTINUE%
//Lost Temple Map
ItemDisplay[t33]: %NAME%{%WHITE%Boss Damage: %GREEN%Poison%WHITE%/%GOLD%Phys %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t33]: %NAME%{%RED%F%WHITE%:%CORAL%120 %BLACK%| %BLUE%C%WHITE%:%CORAL%110 %BLACK%| %YELLOW%L%WHITE%:80 %BLACK%| %GREEN%P%WHITE%:80 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:55%CL%%NAME%}%CONTINUE%
//Ancestral Trial Map
ItemDisplay[t34]: %NAME%{%WHITE%Boss Damage: %BLUE%Cold %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t34]: %NAME%{%RED%F%WHITE%:75 %BLACK%| %BLUE%C%WHITE%:75 %BLACK%| %YELLOW%L%WHITE%:%CORAL%130 %BLACK%| %GREEN%P%WHITE%:%CORAL%120 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:50%CL%%NAME%}%CONTINUE%
//Blood Moon Map
ItemDisplay[t35]: %NAME%{%WHITE%Boss Damage: %GOLD%Phys%WHITE%/%YELLOW%Light %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t35]: %NAME%{%RED%F%WHITE%:65 %BLACK%| %BLUE%C%WHITE%:65 %BLACK%| %YELLOW%L%WHITE%:65 %BLACK%| %GREEN%P%WHITE%:65 %BLACK%| %ORANGE%M%WHITE%:33 %BLACK%| %GOLD%P%WHITE%:50%CL%%NAME%}%CONTINUE%
//Fall of Caldeum Map
ItemDisplay[t36]: %NAME%{%WHITE%Boss Damage: %GOLD%Phys %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t36]: %NAME%{%RED%F%WHITE%:95 %BLACK%| %BLUE%C%WHITE%:%CORAL%130 %BLACK%| %YELLOW%L%WHITE%:%CORAL%100 %BLACK%| %GREEN%P%WHITE%:80 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:50%CL%%NAME%}%CONTINUE%
//Pandemonium Citadel Map
ItemDisplay[t37]: %NAME%{%WHITE%Boss Damage: %RED%Fire%WHITE%/%GOLD%Phys %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t37]: %NAME%{%RED%F%WHITE%:75 %BLACK%| %BLUE%C%WHITE%:75 %BLACK%| %YELLOW%L%WHITE%:%CORAL%135 %BLACK%| %GREEN%P%WHITE%:%CORAL%130 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:%CORAL%100%CL%%NAME%}%CONTINUE%
//Canyon of Sescheron Map
ItemDisplay[t38]: %NAME%{%WHITE%Boss Damage: %BLUE%Cold %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t38]: %NAME%{%RED%F%WHITE%:%CORAL%130 %BLACK%| %BLUE%C%WHITE%:80 %BLACK%| %YELLOW%L%WHITE%:75 %BLACK%| %GREEN%P%WHITE%:%CORAL%110 %BLACK%| %ORANGE%M%WHITE%:70 %BLACK%| %GOLD%P%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE%
//Kehjistan Marketplace Map
ItemDisplay[t39]: %NAME%{%WHITE%Boss Damage: %GOLD%Phys %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t39]: %NAME%{%RED%F%WHITE%:%CORAL%125 %BLACK%| %BLUE%C%WHITE%:%CORAL%130 %BLACK%| %YELLOW%L%WHITE%:90 %BLACK%| %GREEN%P%WHITE%:%CORAL%1000 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:50%CL%%NAME%}%CONTINUE%
//Ashen Plains Map
ItemDisplay[t3a]: %NAME%{%WHITE%Boss Damage: %RED%Fire%WHITE%/%YELLOW%Light %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t3a]: %NAME%{%RED%F%WHITE%:75 %BLACK%| %BLUE%C%WHITE%:%CORAL%130 %BLACK%| %YELLOW%L%WHITE%:80 %BLACK%| %GREEN%P%WHITE%:%CORAL%130 %BLACK%| %ORANGE%M%WHITE%:%CORAL%120 %BLACK%| %GOLD%P%WHITE%:50%CL%%NAME%}%CONTINUE%
//Cathedral of Light Map
ItemDisplay[t41]: %NAME%{%WHITE%Boss Damage: %GRAY%Missing Data %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t41]: %NAME%{%RED%F%WHITE%:%CORAL%165 %BLACK%| %BLUE%C%WHITE%:%CORAL%165 %BLACK%| %YELLOW%L%WHITE%:%CORAL%165 %BLACK%| %GREEN%P%WHITE%:%CORAL%165 %BLACK%| %ORANGE%M%WHITE%:%CORAL%165 %BLACK%| %GOLD%P%WHITE%:%CORAL%140%CL%%NAME%}%CONTINUE%
//Plains of Torment Map
ItemDisplay[t42]: %NAME%{%WHITE%Boss Damage: %GRAY%Missing Data %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t42]: %NAME%{%RED%F%WHITE%:%CORAL%145 %BLACK%| %BLUE%C%WHITE%:%CORAL%145 %BLACK%| %YELLOW%L%WHITE%:%CORAL%145 %BLACK%| %GREEN%P%WHITE%:%CORAL%145 %BLACK%| %ORANGE%M%WHITE%:%CORAL%145 %BLACK%| %GOLD%P%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE%
//Sanctuary of Sin Map
ItemDisplay[t43]: %NAME%{%WHITE%Boss Damage: %GRAY%Missing Data %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t43]: %NAME%{%RED%F%WHITE%:%CORAL%145 %BLACK%| %BLUE%C%WHITE%:%CORAL%165 %BLACK%| %YELLOW%L%WHITE%:%CORAL%145 %BLACK%| %GREEN%P%WHITE%:%CORAL%165 %BLACK%| %ORANGE%M%WHITE%:%CORAL%145 %BLACK%| %GOLD%P%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE%
//Steppes of Daken-Shar
ItemDisplay[t44]: %NAME%{%WHITE%Boss Damage: %GRAY%Missing Data %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t44]: %NAME%{%RED%F%WHITE%:%CORAL%145 %BLACK%| %BLUE%C%WHITE%:%CORAL%145 %BLACK%| %YELLOW%L%WHITE%:%CORAL%145 %BLACK%| %GREEN%P%WHITE%:%CORAL%145 %BLACK%| %ORANGE%M%WHITE%:%CORAL%145 %BLACK%| %GOLD%P%WHITE%:%CORAL%140%CL%%NAME%}%CONTINUE%
//Zhar's Sanctum Map
ItemDisplay[t51]: %NAME%{%WHITE%Boss Damage: %GRAY%Missing Data %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t51]: %NAME%{%RED%F%WHITE%:85 %BLACK%| %BLUE%C%WHITE%:85 %BLACK%| %YELLOW%L%WHITE%:85 %BLACK%| %GREEN%P%WHITE%:95 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:65%CL%%NAME%}%CONTINUE%
//Stygian Caverns Map
ItemDisplay[t52]: %NAME%{%WHITE%Boss Damage: %GRAY%Missing Data %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t52]: %NAME%{%RED%F%WHITE%:80 %BLACK%| %BLUE%C%WHITE%:80 %BLACK%| %YELLOW%L%WHITE%:80 %BLACK%| %GREEN%P%WHITE%:80 %BLACK%| %ORANGE%M%WHITE%:60 %BLACK%| %GOLD%P%WHITE%:55%CL%%NAME%}%CONTINUE%
//Fallen Gardens Map
ItemDisplay[t53]: %NAME%{%WHITE%Boss Damage: %GRAY%Missing Data %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t53]: %NAME%{%RED%F%WHITE%:70 %BLACK%| %BLUE%C%WHITE%:75 %BLACK%| %YELLOW%L%WHITE%:65 %BLACK%| %GREEN%P%WHITE%:80 %BLACK%| %ORANGE%M%WHITE%:80 %BLACK%| %GOLD%P%WHITE%:65%CL%%NAME%}%CONTINUE%
//Imperial Palace
ItemDisplay[t54]: %NAME%{%WHITE%Boss Damage: %GRAY%Missing Data %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t54]: %NAME%{%RED%F%WHITE%:65 %BLACK%| %BLUE%C%WHITE%:65 %BLACK%| %YELLOW%L%WHITE%:65 %BLACK%| %GREEN%P%WHITE%:65 %BLACK%| %ORANGE%M%WHITE%:20 %BLACK%| %GOLD%P%WHITE%:20%CL%%NAME%}%CONTINUE%
//Outer Void
ItemDisplay[t55]: %NAME%{%WHITE%Boss Damage: %GRAY%Missing Data %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t55]: %NAME%{%RED%F%WHITE%:75 %BLACK%| %BLUE%C%WHITE%:50 %BLACK%| %YELLOW%L%WHITE%:75 %BLACK%| %GREEN%P%WHITE%:30 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:50%CL%%NAME%}%CONTINUE%
//Essences
ItemDisplay[tes]: %PX-9D%%NAME%{%TAN%Essence %WHITE%from: %BLUE%Andariel %WHITE%or %BLUE%Duriel}
ItemDisplay[ceh]: %PX-9D%%NAME%{%TAN%Essence %WHITE%from: %TAN%Mephisto}
ItemDisplay[bet]: %PX-9D%%NAME%{%TAN%Essence %WHITE%from: %RED%Diablo}
ItemDisplay[fed]: %PX-9D%%NAME%{%TAN%Essence %WHITE%from: %DARK_GREEN%Baal}
//Uber Keys
ItemDisplay[pk1]: %DOT-9D%%NAME%{%TAN%Key %WHITE%from: %RED%Countess %WHITE%or %RED%Blood Raven}
ItemDisplay[pk2]: %DOT-9D%%NAME%{%TAN%Key %WHITE%from: %BLUE%Summoner %WHITE%or %BLUE%Bloodwitch}
ItemDisplay[pk3]: %DOT-9D%%NAME%{%TAN%Key %WHITE%from: %PURPLE%Nihlathak %WHITE%or %PURPLE%Izual}
//Organs
ItemDisplay[(mbr OR bey OR dhn)]: %PX-9D%%NAME%{%WHITE%to get %RED%Pandemonium Talisman%NL%%TAN%Note%WHITE%: Cube %ORANGE%One of each %WHITE%of the three Organs}
//Runes Pings/Notifies
ItemDisplay[(RUNE<18) (CLVL<80 OR FILTLVL<5)]: %PX-62%%TIER-2%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[(RUNE<18)]: %NAME%{%NAME%}%CONTINUE%
ItemDisplay[(RUNE~18-19) FILTLVL<7]: %PX-62%%TIER-4%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[(RUNE~18-19) FILTLVL>6]: %NAME%{%NAME%}%CONTINUE%
ItemDisplay[RUNE>19 AND RUNE<26]: %DOT-62%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RUNE>25]: %BORDER-62%%NAME%{%NAME%}%CONTINUE%
//Runes Notes
ItemDisplay[RUNE>0]: %NAME%{%RUNENAME% %WHITE%is Required for RuneWords:%NL%%NAME%}%CONTINUE%
ItemDisplay[(r01 OR r01s)]: %NAME%{Breath of the Dying, Death, Fortitude, Honor,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r01 OR r01s)]: %NAME%{Malice, Rampage, Steel, Unbending Will,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r01 OR r01s)]: %NAME%{%GRAY%Voice of Reason, Wind%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r02 OR r02s)]: %NAME%{Breath of the Dying, Faith, Hustle, Passion,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r02 OR r02s)]: %NAME%{Principle, Silence, Unbending Will,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r02 OR r02s)]: %NAME%{%GRAY%Voice of Reason, Wisdom%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r03 OR r03s)]: %NAME%{Beast, Crescent Moon, Edge, Grief, Harmony,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r03 OR r03s)]: %NAME%{Honor, Insight, Leaf, Loyalty, Nadir, Neophyte,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r03 OR r03s)]: %NAME%{Pattern, Prudence, Silence, Steel, Strength,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r03 OR r03s)]: %NAME%{%GRAY%Wealth%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r04 OR r04s)]: %NAME%{Black, Flickering Flame, Melody, Myth, Nadir,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r04 OR r04s)]: %NAME%{%GRAY%Obsession, Radiance, Smoke%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r05 OR r05s)]: %NAME%{Bramble, Breath of the Dying, Fury, Grief,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r05 OR r05s)]: %NAME%{Holy Thunder, Malice, Memory, Obedience, Purity,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r05 OR r05s)]: %NAME%{%GRAY%Rampage, Rhyme, Splendor, Stealth, Zephyr%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r06 OR r06s)]: %NAME%{Enigma, Epiphany, Harmony, Honor, Malice, Mist,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r06 OR r06s)]: %NAME%{%GRAY%Radiance, Rain, Rampage, Unbending Will, Wisdom%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r07 OR r07s)]: %NAME%{Ancient's Pledge, Edge, Holy Thunder, Insight,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r07 OR r07s)]: %NAME%{%GRAY%Pattern, Spirit, Stealth, Venom%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r08 OR r08s)]: %NAME%{Ancient's Pledge, Bramble, Call to Arms,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r08 OR r08s)]: %NAME%{Enlightenment, Grief, Holy Thunder, Insight,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r08 OR r08s)]: %NAME%{King's Grace, Leaf, Principle, Rapture,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r08 OR r08s)]: %NAME%{%GRAY%Shattered Wall, Zenith%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r09 OR r09s)]: %NAME%{Ancient's Pledge, Death, Famine, Holy Thunder,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r09 OR r09s)]: %NAME%{Lore, Passion, Pattern, Rain, Spirit, Zenith,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r09 OR r09s)]: %NAME%{%GRAY%Zephyr%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r10 OR r10s)]: %NAME%{Black, Duress, Heart of the Oak, King's Grace,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r10 OR r10s)]: %NAME%{Mist, Neophyte, Obedience, Peace, Purity, Spirit,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r10 OR r10s)]: %NAME%{%GRAY%Treachery, Zenith%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r11 OR r11s)]: %NAME%{Call to Arms, Edge, Eternity, Hand of Justice,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r11 OR r11s)]: %NAME%{Honor, Ice, King's Grace, Lawbringer, Myth,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r11 OR r11s)]: %NAME%{%GRAY%Peace, Purity, Spirit, Strength%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r12 OR r12s)]: %NAME%{Bone, Dragon, Enlightenment, Eternity, Fortitude,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r12 OR r12s)]: %NAME%{%GRAY%Harmony, Honor, Insight, Lore, Memory, Radiance%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r13 OR r13s)]: %NAME%{Crescent Moon, Duress, Ferocity, Hustle, Ice,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r13 OR r13s)]: %NAME%{Melody, Mist, Oath, Peace, Rampage, Rhyme, Stone,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r13 OR r13s)]: %NAME%{%GRAY%Treachery%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r14 OR r14s)]: %NAME%{Asylum, Chains of Honor, Exile, Fortitude,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r14 OR r14s)]: %NAME%{%GRAY%Loyalty, Passion, Silence, Venom, White%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r15 OR r15s)]: %NAME%{Asylum, Breath of the Dying, Death, Doom,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r15 OR r15s)]: %NAME%{Innocence, Lionheart, Myth, Obedience, Rift,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r15 OR r15s)]: %NAME%{%GRAY%Silence, Unbending Will%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r16 OR r16s)]: %NAME%{Black, Delirium, Dream, Memory, Obsession, Pride,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r16 OR r16s)]: %NAME%{%GRAY%Unbending Will, White%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r17 OR r17s)]: %NAME%{Beast, Lionheart, Memory, Oath, Obsession, Smoke,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r17 OR r17s)]: %NAME%{%GRAY%Splendor, Stone, Wrath%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r18 OR r18s)]: %NAME%{Destruction, Harmony, Heart of the Oak, Hustle,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r18 OR r18s)]: %NAME%{Lawbringer, Melody, Obedience, Rapture, Rift,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r18 OR r18s)]: %NAME%{%GRAY%Sanctuary, Voice of Reason, Wealth%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r19 OR r19s)]: %NAME%{Chaos, Famine, Gloom, Kingslayer, Lionheart,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r19 OR r19s)]: %NAME%{%GRAY%Obedience, Plague, Unbending Will%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r20 OR r20s)]: %NAME%{Delirium, Faith, Innocence, Lawbringer,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r20 OR r20s)]: %NAME%{Obsession, Passion, Rift, Treachery,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r20 OR r20s)]: %NAME%{%GRAY%Voice of Reason, Wealth%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r21 OR r21s)]: %NAME%{Dream, Enlightenment, Flickering Flame, Gloom,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r21 OR r21s)]: %NAME%{Heart of the Oak, Loyalty, Oath, Stone, Wisdom,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r21 OR r21s)]: %NAME%{%GRAY%Wrath%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r22 OR r22s)]: %NAME%{Asylum, Beast, Bone, Chains of Honor, Chaos,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r22 OR r22s)]: %NAME%{Crescent Moon, Doom, Duress, Gloom, Kingslayer,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r22 OR r22s)]: %NAME%{%GRAY%Plague, Stone%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r23 OR r23s)]: %NAME%{Beast, Brand, Call to Arms, Grief, Infinity,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r23 OR r23s)]: %NAME%{Kingslayer, Last Wish, Oath, Prudence, Rain,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r23 OR r23s)]: %NAME%{%GRAY%Rapture, Sanctuary, Venom, Wrath%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r24 OR r24s)]: %NAME%{Call to Arms, Chains of Honor, Delirium,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r24 OR r24s)]: %NAME%{Epiphany, Eternity, Exile, Infinity, Obsession,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r24 OR r24s)]: %NAME%{%GRAY%Silence%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r25 OR r25s)]: %NAME%{Asylum, Brand, Death, Fury, Innocence,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r25 OR r25s)]: %NAME%{%GRAY%Kingslayer, Mist, Principle, Rift%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r26 OR r26s)]: %NAME%{Breath of the Dying, Death, Destruction, Exile,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r26 OR r26s)]: %NAME%{Flickering Flame, Heart of the Oak, Phoenix,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r26 OR r26s)]: %NAME%{%GRAY%Rapture, Silence%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r27 OR r27s)]: %NAME%{Bramble, Call to Arms, Chaos, Dominion, Doom,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r27 OR r27s)]: %NAME%{%GRAY%Exile, Faith, Famine%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r28 OR r28s)]: %NAME%{Brand, Destruction, Doom, Dragon, Epiphany,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r28 OR r28s)]: %NAME%{Fortitude, Grief, Hand of Justice, Ice, Phoenix,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r28 OR r28s)]: %NAME%{%GRAY%Pride, Rapture%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r29 OR r29s)]: %NAME%{Bramble, Dragon, Eternity, Hand of Justice,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r29 OR r29s)]: %NAME%{%GRAY%Last Wish, Pride, Wind%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r30 OR r30s)]: %NAME%{Beast, Chains of Honor, Destruction, Enigma,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r30 OR r30s)]: %NAME%{%GRAY%Eternity, Infinity, Last Wish, Wrath%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r31 OR r31s)]: %NAME%{Asylum, Brand, Destruction, Dream, Enigma, Faith,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r31 OR r31s)]: %NAME%{Famine, Fury, Ice, Last Wish, Phoenix, Rapture,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r31 OR r31s)]: %NAME%{%GRAY%Shattered Wall, Zenith%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r32 OR r32s)]: %NAME%{Asylum, Dominion, Doom, Ferocity,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r32 OR r32s)]: %NAME%{Hand of Justice, Mist, Plague, Pride,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r32 OR r32s)]: %NAME%{%GRAY%Shattered Wall%NL%%NAME%}%CONTINUE%
//
ItemDisplay[(r33 OR r33s)]: %NAME%{Breath of the Dying, Ferocity, Innocence,%NL%%NAME%}%CONTINUE%
ItemDisplay[(r33 OR r33s)]: %NAME%{%GRAY%Obsession, Shattered Wall, Zenith%NL%%NAME%}%CONTINUE%
//
ItemDisplay[RUNE>0]: %NAME%{%WHITE%Look at %GRAY%key %WHITE%Quantity: 1-17 for %ORANGE%Recipes%CL%%NAME%}%CONTINUE%
//
ItemDisplay[(r01 OR r01s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%El %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Eld %GRAY%[%TAN%2%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r02 OR r02s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Eld %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Tir %GRAY%[%TAN%3%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r03 OR r03s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Tir %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Nef %GRAY%[%TAN%4%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r04 OR r04s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Nef %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Eth %GRAY%[%TAN%5%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r05 OR r05s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Eth %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Ith %GRAY%[%TAN%6%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r06 OR r06s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Ith %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Tal %GRAY%[%TAN%7%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r07 OR r07s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Tal %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Ral %GRAY%[%TAN%8%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r08 OR r08s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Ral %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Ort %GRAY%[%TAN%9%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r09 OR r09s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Ort %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Thul %GRAY%[%TAN%10%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r10 OR r10s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Thul %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Amn %GRAY%[%TAN%11%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r11 OR r11s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Amn %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Sol %GRAY%[%TAN%12%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r12 OR r12s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Sol %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Shael %GRAY%[%TAN%13%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r13 OR r13s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Shael %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Dol %GRAY%[%TAN%14%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r14 OR r14s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Dol %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Hel %GRAY%[%TAN%15%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r15 OR r15s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Hel %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Io %GRAY%[%TAN%16%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r16 OR r16s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Io %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Lum %GRAY%[%TAN%17%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r17 OR r17s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Lum %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Ko %GRAY%[%TAN%18%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r18 OR r18s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Ko %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Fal %GRAY%[%TAN%19%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r19 OR r19s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Fal %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Lem %GRAY%[%RED%20%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r20 OR r20s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 3x %ORANGE%Lem %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Pul %GRAY%[%RED%21%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r21 OR r21s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 2x %ORANGE%Pul %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Um %GRAY%[%RED%22%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r22 OR r22s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 2x %ORANGE%Um %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Mal %GRAY%[%RED%23%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r23 OR r23s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 2x %ORANGE%Mal %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Ist %GRAY%[%RED%24%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r24 OR r24s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 2x %ORANGE%Ist %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Gul %GRAY%[%RED%25%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r25 OR r25s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 2x %ORANGE%Gul %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Vex %GRAY%[%GREEN%26%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r26 OR r26s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 2x %ORANGE%Vex %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Ohm %GRAY%[%GREEN%27%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r27 OR r27s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 2x %ORANGE%Ohm %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Lo %GRAY%[%GREEN%28%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r28 OR r28s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 2x %ORANGE%Lo %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Sur %GRAY%[%GREEN%29%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r29 OR r29s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 2x %ORANGE%Sur %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Ber %GRAY%[%GREEN%30%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r30 OR r30s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 2x %ORANGE%Ber %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Jah %GRAY%[%GREEN%31%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r31 OR r31s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 2x %ORANGE%Jah %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Cham %GRAY%[%GREEN%32%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r32 OR r32s)]: %NAME%{%NAME%%TAN%Note%WHITE%: 2x %ORANGE%Cham %WHITE%+ %GRAY%key %WHITE%= %ORANGE%Zod %GRAY%[%GREEN%33%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r33 OR r33s)]: %NAME%{%NAME%%TAN%Note%WHITE%: %ORANGE%Zod %WHITE%+ Perf %GRAY%O %WHITE%= Repair any Item %GRAY%(even eth)%NL%}%CONTINUE%
//Gems Notes
ItemDisplay[gzvs OR glys OR glbs OR glgs OR glrs OR glws OR skls OR gzv OR glw OR glg OR glr OR glb OR gly OR skl]: %NAME%{%NAME%%TAN%Note%WHITE%: 3xFlawless + %GRAY%key %WHITE%= Perf}%CONTINUE%
ItemDisplay[gzv OR glw OR glg OR glr OR glb OR gly OR skl]: %NAME%{%NAME%%NL%}%CONTINUE%
ItemDisplay[(gpvs OR gpv)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Ort %BLACK%| %WHITE%Belt: %ORANGE%Ith %BLACK%| %WHITE%Boots: %ORANGE%Thul%NL%%WHITE%Weapon: %ORANGE%Tir %BLACK%| %WHITE%Chest: %ORANGE%Tal %BLACK%| %WHITE%Shield: %ORANGE%Eth%NL%%WHITE%Ring: %ORANGE%Amn %BLACK%| %WHITE%Helm: %ORANGE%Nef %BLACK%| %WHITE%Amulet: %ORANGE%Ral%NL%%TAN%Note%WHITE%: Caster Crafting Recipes: Perf %PURPLE%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE%
ItemDisplay[(gpys OR gpy)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Hel %BLACK%| %WHITE%Belt: %ORANGE%El %BLACK%| %WHITE%Boots: %ORANGE%Io%NL%%WHITE%Weapon: %ORANGE%Shael %BLACK%| %WHITE%Chest: %ORANGE%Eld %BLACK%| %WHITE%Shield: %ORANGE%Dol%NL%%WHITE%Ring: %ORANGE%Lum %BLACK%| %WHITE%Helm: %ORANGE%Tir %BLACK%| %WHITE%Amulet: %ORANGE%Ko%NL%%TAN%Note%WHITE%: Bontiful Crafting Recipes: Perf %YELLOW%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE%
ItemDisplay[(gpbs OR gpb)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Ort %BLACK%| %WHITE%Belt: %ORANGE%Tal %BLACK%| %WHITE%Boots: %ORANGE%Ral%NL%%WHITE%Weapon: %ORANGE%Tir %BLACK%| %WHITE%Chest: %ORANGE%Nef %BLACK%| %WHITE%Shield: %ORANGE%Eth%NL%%WHITE%Ring: %ORANGE%Amn %BLACK%| %WHITE%Helm: %ORANGE%Ith %BLACK%| %WHITE%Amulet: %ORANGE%Thul%NL%%TAN%Note%WHITE%: Hitpower Crafting Recipes: Perf %BLUE%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE%
ItemDisplay[(gpgs OR gpg)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Ral %BLACK%| %WHITE%Belt: %ORANGE%Tal %BLACK%| %WHITE%Boots: %ORANGE%Ort%NL%%WHITE%Weapon: %ORANGE%Sol %BLACK%| %WHITE%Chest: %ORANGE%Eth %BLACK%| %WHITE%Shield: %ORANGE%Nef%NL%%WHITE%Ring: %ORANGE%Amn %BLACK%| %WHITE%Helm: %ORANGE%Ith %BLACK%| %WHITE%Amulet: %ORANGE%Thul%NL%%TAN%Note%WHITE%: Safety Crafting Recipes: Perf %GREEN%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE%
ItemDisplay[(gprs OR gpr)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Nef %BLACK%| %WHITE%Belt: %ORANGE%Tal %BLACK%| %WHITE%Boots: %ORANGE%Eth%NL%%WHITE%Weapon: %ORANGE%Ort %BLACK%| %WHITE%Chest: %ORANGE%Thul %BLACK%| %WHITE%Shield: %ORANGE%Ith%NL%%WHITE%Ring: %ORANGE%Sol %BLACK%| %WHITE%Helm: %ORANGE%Ral %BLACK%| %WHITE%Amulet: %ORANGE%Amn%NL%%TAN%Note%WHITE%: Blood Crafting Recipes: Perf %RED%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE%
ItemDisplay[(gpws OR gpw)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Shael %BLACK%| %WHITE%Belt: %ORANGE%Io %BLACK%| %WHITE%Boots: %ORANGE%Ko%NL%%WHITE%Weapon: %ORANGE%Sol %BLACK%| %WHITE%Chest: %ORANGE%El %BLACK%| %WHITE%Shield: %ORANGE%Ort%NL%%WHITE%Ring: %ORANGE%Hel %BLACK%| %WHITE%Helm: %ORANGE%Eld %BLACK%| %WHITE%Amulet: %ORANGE%Tal%NL%%TAN%Note%WHITE%: Brilliant Crafting Recipes: Perf %GRAY%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE%
ItemDisplay[(skzs OR skz)]: %NAME%{%NAME%%WHITE%You Can use %BLUE%Magic%WHITE%/%YELLOW%Rare %WHITE%Items as Bases%NL%Gloves: %ORANGE%Io %BLACK%| %WHITE%Belt: %ORANGE%Eld %BLACK%| %WHITE%Boots: %ORANGE%El%NL%%WHITE%Weapon: %ORANGE%Shael %BLACK%| %WHITE%Chest: %ORANGE%Tir %BLACK%| %WHITE%Shield: %ORANGE%Sol%NL%%WHITE%Ring: %ORANGE%Hel %BLACK%| %WHITE%Helm: %ORANGE%Lum %BLACK%| %WHITE%Amulet: %ORANGE%Dol%NL%%TAN%Note%WHITE%: Vampiric Crafting Recipes: Perf %GRAY%O%WHITE%, %BLUE%Jewel%WHITE%,}%CONTINUE%
//Hide Flawlesses on Max Strict Level
//ItemDisplay[(GEM<5 OR (gzvs OR glys OR glbs OR glgs OR glrs OR glws OR skls)) FILTLVL>6]:{%NAME%}%CONTINUE%
//Craft Infusions
ItemDisplay[crfb]: %DOT-66%%NAME%{%NAME%}
ItemDisplay[crfc]: %DOT-66%%NAME%{%NAME%}
ItemDisplay[crfs]: %DOT-66%%NAME%{%NAME%}
ItemDisplay[crfh]: %DOT-66%%NAME%{%NAME%}
ItemDisplay[crfv]: %DOT-66%%NAME%{%NAME%}
ItemDisplay[crfu]: %DOT-66%%NAME%{%NAME%}
ItemDisplay[crfp]: %DOT-66%%NAME%{%NAME%}
//WELCOME NEW CHARACTER MESSAGE
ItemDisplay[(ARMOR OR WEAPON) INF ILVL=1 PRICE=1]: %NAME%{%NAME%%NL%%NL%%TAN% ~Kryszard%NL%%RED%Good Luck & Have Fun!%NL%%GRAY%Stop reading all that bulls**t and get back to Playing!%NL%Just Google for it. Link for %ORANGE%Donations %GRAY%inside. Okay, and now:%NL%Gaming Experience Better! To read more about it Visit my GitHub:%NL%Thank You for choosing my Loot Filter. I hope it gonna make your%NL%%TAN%Welcome to the %RED%Project Diablo 2!%NL%}
//Show Class Items with Staffmods for leveling
//Assasin
ItemDisplay[NMAG !RW ASNSTAFF (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-4))]: %NAME%{%NAME%}
//Barbarian
ItemDisplay[NMAG !RW BARSTAFF (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-4))]: %NAME%{%NAME%}
//Druid
ItemDisplay[NMAG !RW DRUSTAFF (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-4))]: %NAME%{%NAME%}
//Necromancer
ItemDisplay[NMAG !RW NECSTAFF (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-4))]: %NAME%{%NAME%}
//Paladin
ItemDisplay[NMAG !RW PALSTAFF (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-4))]: %NAME%{%NAME%}
//Sorceress
ItemDisplay[NMAG !RW SORSTAFF (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-4))]: %NAME%{%NAME%}
//Always show me those items
ItemDisplay[UNI OR SET OR RW OR CRAFT OR GEMMED OR EQUIPPED OR SHOP OR leg]: %NAME%{%NAME%}
//Notifying for Unknown Items (future proofing) (Thanks to BetweenWalls)
ItemDisplay[(ILVL>1 OR QTY>0 OR PRICE>1) !(ARMOR OR WEAPON OR amu OR rin OR aqv OR cqv OR cm1 OR cm2 OR cm3 OR jew OR jewf OR RUNE>0 OR GEMTYPE>0 OR MAPTIER>-1 OR hp1 OR mp1 OR hp2 OR mp2 OR hp3 OR mp3 OR hp4 OR mp4 OR hp5 OR mp5 OR pvpp OR rvs OR rvl OR vps OR wms OR yps OR key OR tsc OR isc OR tbk OR ibk OR ear OR bks OR bkd OR box OR vip OR tr1 OR ass OR j34 OR g34 OR xyz OR bbb OR qbr OR qey OR qhr OR mss OR ice OR tr2 OR toa OR tes OR ceh OR bet OR fed OR dhn OR bey OR mbr OR pk1 OR pk2 OR pk3 OR std OR wss OR cwss OR lpp OR lbox OR lmal OR crfb OR crfc OR crfh OR crfs OR crfv OR crfu OR crfp OR rtp OR rid OR rkey OR lsvl OR llmr OR ubtm OR uba OR ubaa OR ubab OR ubac OR dcma OR dcso OR dcho OR dcbl OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR iwss OR scrb OR upmp OR scou OR irma OR irra OR urma OR rrra OR imma OR imra OR upma OR rera OR fort OR ram OR luca OR lucb OR lucc OR lucd OR imrn)]: %SOUNDID-705%%MAP-0A%%PX-62%%NAME%{%NAME%%CL%%WHITE%Item description will be adjusted later during the season.%CL%%TAN%Note%WHITE%: This item is recently added to the game.} // notifications for unknown items (the first group of conditions including ilvl/qty/price is a workaround for !GOLD>0 since that doesn't work like other conditions)
//HIDE EVERYTHING ELSE
ItemDisplay[(ARMOR OR WEAPON) (MAG OR RARE) !ID (FILTLVL<2 OR (CLVL<41 FILTLVL<5))]: %NAME%
ItemDisplay[(ARMOR OR WEAPON) (EXC OR ELT) (MAG OR RARE) !ID (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-4))]: %NAME%
ItemDisplay[(CHEST OR HELM OR CIRC OR SHIELD) NORM RARE !ID (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-4))]: %NAME%
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR (WEAPON AND !THROWPOTS)) (EXC OR ELT) NMAG !ETH !INF !SOCK=1 (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-4))]: %NAME%{%NAME%}
ItemDisplay[(WEAPON AND !THROWPOTS) (EXC OR ELT) NMAG ETH !INF !SOCK=1 (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-4))]: %NAME%{%NAME%}
ItemDisplay[(CIRC OR HELM) NORM NMAG !ETH !INF SOCK=3 (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-4))]: %NAME%{%NAME%}
ItemDisplay[CHEST NORM NMAG !ETH !INF SOCK=4 (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-4))]: %NAME%{%NAME%}
ItemDisplay[((POLEARM OR SPEAR) AND !THROWING) NMAG ETH !INF (SOCK=0 OR SOCK=3 OR SOCK=4) (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-4))]: %NAME%{%NAME%}
ItemDisplay[BOW NMAG !RW TABSK0>0 (CLVL<41 FILTLVL<5)]: %NAME%{%NAME%}
ItemDisplay[BOW NMAG !RW TABSK0>1 (CLVL<61 FILTLVL<5)]: %NAME%{%NAME%}
ItemDisplay[BOW NMAG !RW TABSK0>2 (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-4))]: %NAME%{%NAME%}
ItemDisplay[(am5 OR ama OR amf) NMAG !RW TABSK2>0 (CLVL<41 FILTLVL<5)]: %NAME%{%NAME%}
ItemDisplay[(am5 OR ama OR amf) NMAG !RW TABSK2>1 (CLVL<61 FILTLVL<5)]: %NAME%{%NAME%}
ItemDisplay[(am5 OR ama OR amf) NMAG !RW TABSK2>2 (FILTLVL<2 OR (CLVL<80 AND FILTLVL~2-4))]: %NAME%{%NAME%}
ItemDisplay[(GLOVES OR BOOTS OR BELT) NMAG !INF (CLVL<19 FILTLVL<5)]: %NAME%{%NAME%}
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) !INF (CLVL<31 FILTLVL<5)]: %NAME%{%NAME%}
ItemDisplay[(ARMOR OR WEAPON) TOWN FILTLVL>0]: %NAME%{%PURPLE%Decrease Your Filter Level in Settings to Display It All The Time%NL%%WHITE%Outside the Town/In the Fight Field it is Going to be %RED%HIDDEN%NL%WARNING%WHITE%: At Current Filter LVL this item is shown %RED%ONLY %WHITE%in Town%CL%%NAME%}
ItemDisplay[(ARMOR OR WEAPON) !TOWN FILTLVL>0]: {%PURPLE%Decrease Your Filter Level in Settings to Display It All The Time%NL%%WHITE%Outside the Town/In the Fight Field it is Going to be %RED%HIDDEN%NL%WARNING%WHITE%: At Current Filter LVL this item is shown %RED%ONLY %WHITE%in Town%CL%%NAME%}
ItemDisplay[(ARMOR OR WEAPON) INF FILTLVL>0]: {%NAME%}
ItemDisplay[(ARMOR OR WEAPON) !THROWPOTS ((CLVL>30 FILTLVL>0) OR FILTLVL>4)]: {%NAME%}
//Its just different sizes. BORDER > MAP > DOT > PX.
//%TIER-X% - just minimap pin w/o chat notify when tier is higher
//BELOW: Minimap Pin + Notify for TIER1, Just Pin for TIER2, Hide for Tier3+
//ItemDisplay[(ARMOR OR WEAPON) FILTLVL<3]: %MAP-0A%%PX-62%%TIER-1%%NAME%
//ItemDisplay[(ARMOR OR WEAPON) FILTLVL>2]: %NAME%