ItemDisplay[box (CHARSTAT118>1 OR CHARSTAT153=1)]: %GOLD%%NAME%{%TAN%提示:%GRAY%你的角色现在无法被冰冻}%CONTINUE%
ItemDisplay[box]: %GOLD%%NAME%{%NAME%%CL%%DARK_GREEN%可以在“ZYLPD2设置”里调整过滤等级%CL%%TAN%Final Version%CL%%TAN% Lonely_Wolf Filter For Season 10%CL%%DARK_GREEN% 过滤等级:}%CONTINUE%
//ItemDisplay[!(ARMOR OR WEAPON OR tbk OR ibk OR aqv OR cqv OR THROWING OR key OR (MAPTIER>0 !NMAG)) QTY>0]: %NAME% %TAN%x%WHITE%%QTY%{%NAME%}%CONTINUE%
//冥河洞穴已腐化物品增加*
ItemDisplay[(ARMOR OR WEAPON OR (aqv OR cqv OR rin OR amu)) (MAG OR RARE OR SET OR UNI OR CRAFT) !ID (MAPID=181 OR MAPID=182)]: %RED%*%NAME%%RED%*%CONTINUE%
//赌博界面显示所有物品名字
ItemDisplay[(WEAPON OR ARMOR) NMAG !ID SHOP MAPID<133]: %NAME%
ItemDisplay[NMAG !RW (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0 OR SK279>0 OR SK280>0 OR SK366>0)]: %GRAY%] %CL%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0 OR SK279>0 OR SK280>0 OR SK366>0)]: %GRAY%[%NAME%%CONTINUE%
//野蛮人
ItemDisplay[NMAG !RW (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0 OR SK152>0 OR SK153>0 OR SK154>0 OR SK155>0 OR SK368>0)]: %GRAY%] %CL%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0 OR SK152>0 OR SK153>0 OR SK154>0 OR SK155>0 OR SK368>0)]: %GRAY%[%NAME%%CONTINUE%
//德鲁伊
ItemDisplay[NMAG !RW (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0 OR SK247>0 OR SK248>0 OR SK249>0 OR SK250>0 OR SK370>0)]: %GRAY%] %CL%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0 OR SK247>0 OR SK248>0 OR SK249>0 OR SK250>0 OR SK370>0)]: %GRAY%[%NAME%%CONTINUE%
//死灵法师
ItemDisplay[NMAG !RW (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR SK367>0 OR SK381>0 OR SK374>0)]: %GRAY%] %CL%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR SK367>0 OR SK381>0 OR SK374>0)]: %GRAY%[%NAME%%CONTINUE%
//圣骑士
ItemDisplay[NMAG !RW (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0 OR SK124>0 OR SK125>0 OR SK364>0 OR SK371>0 OR SK378>0)]: %GRAY%] %CL%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0 OR SK124>0 OR SK125>0 OR SK364>0 OR SK371>0 OR SK378>0)]: %GRAY%[%NAME%%CONTINUE%
//法师
ItemDisplay[NMAG !RW (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0 OR SK65>0 OR SK369>0 OR SK383>0 OR SK376>0)]: %GRAY%] %CL%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0 OR SK65>0 OR SK369>0 OR SK383>0 OR SK376>0)]: %GRAY%[%NAME%%CONTINUE%
// ++++++ 2.2,显示底材ED和抗性 ++++++
//显示圣骑士盾牌底材的抗性
ItemDisplay[DIN NMAG !RW RES>0 AND RES<20]: %GRAY%[%TAN%%RES%%WHITE%r%GRAY%] %CL%%NAME%%CONTINUE%
ItemDisplay[DIN NMAG !RW RES>19 AND RES<25]: %GRAY%[%DARK_GREEN%%RES%%WHITE%r%GRAY%] %CL%%NAME%%CONTINUE%
ItemDisplay[(((CHEST OR (HELM !(BAR OR DRU)) OR (SHIELD !(DIN OR NEC))) !NORM) OR (DIN (EXC OR ELT) (RES>19 OR AR>100)) OR xtp OR xld OR xpl OR gth OR ci3 OR xsh) !SOCK=1 !INF SUP NMAG ED~10-15 !RW]: %GRAY%[%BLUE%%EDEF%%%GRAY%] %NAME%%CONTINUE%
ItemDisplay[(((WEAPON !THROWING !SOR !WAND !SCEPTER !STAFF !(clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp)) ELT) OR 8rx) !SOCK=1 !INF SUP NMAG ED~5-15 !RW]: %GRAY%[%RED%%ED%%%GRAY%] %NAME%%CONTINUE%
ItemDisplay[WEAPON !(BOW OR XBOW OR SOR OR leg) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[(BOW OR XBOW) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Zephyr(和风%ORANGE%9,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[(7sp OR 9sp OR spc OR 7cl OR 9cl OR clb) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Neophyte(新教徒%ORANGE%10,3%GRAY%), Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[(SWORD OR AXE OR SIN OR mac OR mst OR fla) !leg SOCK=2 NMAG !RW]: %NAME%{%GRAY%Steel(钢铁%ORANGE%3,1%GRAY%), Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[WEAPON !(BOW OR XBOW OR SOR OR leg) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%%GRAY%Fury(狂怒%ORANGE%31,25,5%GRAY%),Malice(怨恨%ORANGE%6,1,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[(POLEARM OR SPEAR OR JAV) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Crescent Moon(新月%ORANGE%13,22,3%GRAY%), Fury(狂怒%ORANGE%31,25,5%GRAY%)%CL%Malice(怨恨%ORANGE%6,1,5%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%), Purity(纯洁%ORANGE%11,5,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[WEAPON SOCK=4 NMAG !RW]: %NAME%{%GRAY%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[(BOW OR XBOW) SOCK=4 NMAG !RW]: %NAME%{%GRAY%Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%), Wrath(愤怒%ORANGE%21,17,30,23%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%Harmony(和谐%ORANGE%3,6,12,18%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Brand(烙印%ORANGE%31,28,23,25%GRAY%)%CL%Faith(信心%ORANGE%27,31,20,2%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Ice(冰冻%ORANGE%11,13,31,28%GRAY%)%CL%Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[(fla OR 9fl OR 7fl) SOCK=4 NMAG !RW]: %NAME%{%GRAY%Oath(誓约%ORANGE%13,21,23,17%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Heart of the Oak(橡树之心%ORANGE%18,26,21,10%GRAY%)%CL%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[SWORD SOCK=4 NMAG !RW]: %NAME%{%GRAY%Spirit(精神%ORANGE%7,10,9,11%GRAY%), Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%), JustIce(冰冻%ORANGE%11,13,31,28%GRAY%)%CL%Kingslayer(弑王者%ORANGE%23,22,25,19%GRAY%), Oath(誓约%ORANGE%13,21,23,17%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%)%CL%Famine(饥荒%ORANGE%19,27,9,31%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%), Rift(裂缝%ORANGE%15,18,20,25%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[(POLEARM OR SPEAR OR JAV) SOCK=4 NMAG !RW]: %NAME%{%GRAY%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Pride(骄傲%ORANGE%32,29,16,28%GRAY%), Rampage(狂暴%ORANGE%13,1,6,5%GRAY%), Rift(裂缝%ORANGE%15,18,20,25%GRAY%)%CL%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Infinity(无限%ORANGE%30,23,30,24%GRAY%), Insight(眼光%ORANGE%8,3,7,12%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[SCEPTER SOCK=4 NMAG !RW]: %NAME%{%GRAY%Insight(眼光%ORANGE%8,3,7,12%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Rift(裂缝%ORANGE%15,18,20,25%GRAY%), Holy Thunder(神圣雷击%ORANGE%5,8,9,7%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[AXE SOCK=4 NMAG !RW]: %NAME%{%GRAY%Oath(誓约%ORANGE%13,21,23,17%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Kingslayer(弑王者%ORANGE%23,22,25,19%GRAY%)%CL%Famine(饥荒%ORANGE%19,27,9,31%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[STAFF SOCK=4 NMAG !RW]: %NAME%{%GRAY%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Pride(骄傲%ORANGE%32,29,16,28%GRAY%), Rampage(狂暴%ORANGE%13,1,6,5%GRAY%), Spirit(精神%ORANGE%7,10,9,11%GRAY%)%CL%Infinity(无限%ORANGE%30,23,30,24%GRAY%), Insight(眼光%ORANGE%8,3,7,12%GRAY%), Memory(记忆%ORANGE%17,16,12,5%GRAY%)%CL%Passion(热情%ORANGE%14,9,2,20%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Heart of the Oak(橡树之心%ORANGE%18,26,21,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[HAMMER SOCK=4 NMAG !RW]: %NAME%{%GRAY%Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Famine(饥荒%ORANGE%19,27,9,31%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
//5孔武器
ItemDisplay[WEAPON SOCK=5 NMAG !RW]: %NAME%{%GRAY%Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[(BOW OR XBOW) SOCK=5 NMAG !RW]: %NAME%{%GRAY%Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%), Mist(迷雾%ORANGE%32,13,25,10,6%GRAY%), Zenith(天顶%ORANGE%31,33,9,10,8%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[WEAPON !(BOW OR XBOW OR SOR) SOCK=5 NMAG !RW]: %NAME%{%GRAY%Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%), Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%), Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[(whm OR mau OR gma OR 9wh OR 9m9 OR 9gm OR 7wh OR 7m7 OR 7gm) SOCK=5 NMAG !RW]: %NAME%{%GRAY%Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%), Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%), Obedience(遵从%ORANGE%15,18,10,5,19%GRAY%)%CL%Beast(野兽%ORANGE%30,3,22,23,17%GRAY%), Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%), Doom(厄运%ORANGE%15,27,22,28,32%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[(POLEARM OR SPEAR OR JAV) SOCK=5 NMAG !RW]: %NAME%{%GRAY%Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%)%CL%Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%), Obedience(遵从%ORANGE%15,18,10,5,19%GRAY%), Zenith(天顶%ORANGE%31,33,9,10,8%GRAY%)%CL%Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%), Destruction(毁灭%ORANGE%26,28,30,31,18%GRAY%), Doom(厄运%ORANGE%15,27,22,28,32%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
//6孔武器
ItemDisplay[WEAPON SOCK=6 NMAG !RW]: %NAME%{%GRAY%Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[AXE SOCK=6 NMAG !RW]: %NAME%{%GRAY%Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%), Last Wish(最后希望%ORANGE%31,23,31,29,31,30%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[SWORD 1H SOCK=6 NMAG !RW]: %NAME%{%GRAY%Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%), Unbending Will(不屈意志%ORANGE%19,16,6,2,1,15%GRAY%)%CL%Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%), Last Wish(最后希望%ORANGE%31,23,31,29,31,30%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[SWORD 2H SOCK=6 NMAG !RW]: %NAME%{%GRAY%Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%), Unbending Will(不屈意志%ORANGE%19,16,6,2,1,15%GRAY%)%CL%Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%), Last Wish(最后希望%ORANGE%31,23,31,29,31,30%GRAY%)%CL%Asylum(庇护%ORANGE%25,32,15,31,14,22%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[HAMMER SOCK=6 NMAG !RW]: %NAME%{%GRAY%Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%), Last Wish(最后希望%ORANGE%31,23,31,29,31,30%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%%GRAY%Asylum(庇护%ORANGE%25,32,15,31,14,22%GRAY%), Rapture(欢欣%ORANGE%26,31,28,8,18,23%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[(POLEARM OR SPEAR OR JAV) SOCK=6 NMAG !RW]: %NAME%{%GRAY%Asylum(庇护%ORANGE%25,32,15,31,14,22%GRAY%), Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[(BOW OR XBOW) SOCK=6 NMAG !RW]: %NAME%{%GRAY%Asylum(庇护%ORANGE%25,32,15,31,14,22%GRAY%), Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[STAFF SOCK=6 NMAG !RW]: %NAME%{%GRAY%Last Wish(最后希望%ORANGE%31,23,31,29,31,30%GRAY%), Obsession(执念%ORANGE%33,24,20,17,16,4%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%Asylum(庇护%ORANGE%25,32,15,31,14,22%GRAY%), Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[(cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR ci1) NMAG SOCK=0]: %NAME%{%NAME%%WHITE%最大孔数: %TAN%[%WHITE%2%TAN%]}%CONTINUE%
ItemDisplay[(msk OR ghm OR crn) NMAG SOCK=0 ILVL<41]: %NAME%{%NAME%%WHITE%最大孔数: %TAN%[%WHITE%2%TAN%]}%CONTINUE%
ItemDisplay[(msk OR ghm OR crn) NMAG SOCK=0 ILVL>40]: %NAME%{%NAME%%WHITE%最大孔数: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
ItemDisplay[(xsk OR xhm OR xrn OR usk OR uh9 OR uhm OR urn OR ci2 OR ci3) NMAG SOCK=0]: %NAME%{%NAME%%WHITE%最大孔数: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
//野蛮人 & 德鲁伊专属头
ItemDisplay[(BAR OR DRU) NORM NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%WHITE%最大孔数: %TAN%[%WHITE%2%TAN%]}%CONTINUE%
ItemDisplay[(BAR OR DRU) NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%WHITE%最大孔数: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
//盔甲
ItemDisplay[(qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld) NMAG SOCK=0]: %NAME%{%NAME%%WHITE%最大孔数: %TAN%[%WHITE%2%TAN%]}%CONTINUE%
ItemDisplay[(rng OR xng OR xcl OR xhn OR brs OR xrs OR xpl OR xlt OR xld OR ltp OR xtp) NMAG SOCK=0]: %NAME%{%NAME%%WHITE%最大孔数: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
ItemDisplay[(uui OR uea OR ula OR utu OR ung OR ucl OR uhn OR urs OR upl OR ult OR uld OR uth OR utp OR uul OR uar OR gth OR ful OR aar OR xth OR xul OR xar) NMAG SOCK=0]: %NAME%{%NAME%%WHITE%最大孔数: %TAN%[%WHITE%4%TAN%]}%CONTINUE%
//盾
ItemDisplay[(buc OR xuc) NMAG SOCK=0]: %NAME%{%NAME%%WHITE%最大孔数: %TAN%[%WHITE%1%TAN%]}%CONTINUE%
ItemDisplay[(uuc OR sml OR xml OR uml OR spk OR xpk OR bsh OR xsh) NMAG SOCK=0]: %NAME%{%NAME%%WHITE%最大孔数: %TAN%[%WHITE%2%TAN%]}%CONTINUE%
ItemDisplay[(lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts) NMAG SOCK=0]: %NAME%{%NAME%%WHITE%最大孔数: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
ItemDisplay[(uit OR uow OR uts) NMAG SOCK=0]: %NAME%{%NAME%%WHITE%最大孔数: %TAN%[%WHITE%4%TAN%]}%CONTINUE%
ItemDisplay[NEC (EXC OR ELT) NMAG SOCK=0]: %NAME%{%NAME%%WHITE%最大孔数: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
//武器
//always 1
ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn) NMAG SOCK=0]: %NAME%{%NAME%%WHITE%最大孔数: %TAN%[%WHITE%1%TAN%]}%CONTINUE%
//always 2
ItemDisplay[(hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR (ktr OR wrb OR axf OR ces) OR (ob1 OR ob6 OR obb OR ob2 OR ob7 OR obc OR ob3 OR ob8 OR ob4 OR ob9 OR obe OR obd)) NMAG SOCK=0]: %NAME%{%NAME%%WHITE%最大孔数: %TAN%[%WHITE%2%TAN%]}%CONTINUE%
//always 3
ItemDisplay[(9ha OR 7ha OR 9cl OR 7cl OR 9ma OR 7ma OR 9sp OR mst OR 9mt OR 7mt OR 9ss OR 9sm OR 9sb OR 9fc OR 7ss OR 7sm OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9kr OR 7kr OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 7sp OR (SIN !(ktr OR wrb OR axf OR ces OR clw OR btl OR skr)) OR oba OR obf) NMAG SOCK=0]: %NAME%{%NAME%%WHITE%最大孔数: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
//always 4
ItemDisplay[(axe OR 9ax OR 7ax OR lax OR 9wh OR 7wh OR 9bs OR 7bs OR 9cm OR 9gs OR 9b9 OR 7cm OR 7gs OR 7b7 OR 9tr OR 7tr OR 9b7 OR 9vo OR 7o7 OR 7vo OR 8sb OR 6sb OR 8hb OR 6hb OR 8cb OR 6cb OR 8lx OR 6lx OR 8mx OR 6mx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR 9sr) NMAG SOCK=0]: %NAME%{%NAME%%WHITE%最大孔数: %TAN%[%WHITE%4%TAN%]}%CONTINUE%
//always 5
ItemDisplay[(92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc OR 7ls OR 9ls) NMAG SOCK=0]: %NAME%{%NAME%%WHITE%最大孔数: %TAN%[%WHITE%5%TAN%]}%CONTINUE%
//always 6
ItemDisplay[(9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame OR 7sr) NMAG SOCK=0]: %NAME%{%NAME%%WHITE%最大孔数: %TAN%[%WHITE%6%TAN%]}%CONTINUE%
//varies 2/3/3
ItemDisplay[(kri OR 9kr OR 7kr OR 9ar OR 7ar OR 7wb OR clw OR 9lw OR 7lw OR btl OR 9tw OR 7tw OR skr OR 9qr OR 7qr OR ob5 OR oba OR obf) NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%WHITE%最大孔数: %TAN%[%WHITE%2%TAN%]}%CONTINUE%
ItemDisplay[(kri OR 9kr OR 7kr OR 9ar OR 7ar OR 7wb OR clw OR 9lw OR 7lw OR btl OR 9tw OR 7tw OR skr OR 9qr OR 7qr OR ob5 OR oba OR obf) NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%WHITE%最大孔数: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
//varies 3/4/4
ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%WHITE%最大孔数: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%WHITE%最大孔数: %TAN%[%WHITE%4%TAN%]}%CONTINUE%
//varies 3/4/5
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6) NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%WHITE%最大孔数: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6) NMAG SOCK=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%%WHITE%最大孔数: %TAN%[%WHITE%4%TAN%]}%CONTINUE%
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6) NMAG SOCK=0 ILVL>40]: %NAME%{%NAME%%WHITE%最大孔数: %TAN%[%WHITE%5%TAN%]}%CONTINUE%
//varies 3/4/6
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%WHITE%最大孔数: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) NMAG SOCK=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%%WHITE%最大孔数: %TAN%[%WHITE%4%TAN%]}%CONTINUE%
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) NMAG SOCK=0 ILVL>40]: %NAME%{%NAME%%WHITE%最大孔数: %TAN%[%WHITE%6%TAN%]}%CONTINUE%
ItemDisplay[!RW !NMAG ID ARMOR STAT360=32 SOCKETS=1]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*}%CONTINUE%
ItemDisplay[!RW !NMAG ID ARMOR STAT360=32 SOCKETS=2]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*}%CONTINUE%
ItemDisplay[!RW !NMAG ID ARMOR STAT360=32 SOCKETS=3]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*}%CONTINUE%
//武器腐化打孔
ItemDisplay[!RW !NMAG ID WEAPON 2H STAT360=32 SOCKETS~1-2]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*}%CONTINUE%
ItemDisplay[!RW !NMAG ID WEAPON 2H STAT360=32 SOCKETS~3-4]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*}%CONTINUE%
ItemDisplay[!RW !NMAG ID WEAPON 2H STAT360=32 SOCKETS~5-6]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*}%CONTINUE%
ItemDisplay[!RW !NMAG ID WEAPON 1H STAT360=32 SOCKETS~1-2]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*}%CONTINUE%
ItemDisplay[!RW !NMAG ID WEAPON 1H STAT360=32 SOCKETS=3]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*}%CONTINUE%
ItemDisplay[!RW !NMAG ID WEAPON 1H STAT360=32 SOCKETS=4]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*}%CONTINUE%
//武器
ItemDisplay[!RW !NMAG ID WEAPON (STAT360~2-9 OR (STAT360=16 FCR<20) OR STAT360=77)]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*}%CONTINUE%
ItemDisplay[!RW !NMAG ID WEAPON (STAT360~12-15 OR STAT360~17-21 OR (STAT360=16 FCR>19))]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*}%CONTINUE%
ItemDisplay[!RW !NMAG ID WEAPON STAT360~22-31]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*}%CONTINUE%
//盔甲
ItemDisplay[!RW !NMAG ID CHEST (STAT360~35-40 OR STAT360=7 OR STAT360=33)]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*}%CONTINUE%
ItemDisplay[!RW !NMAG ID CHEST STAT360~41-48]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*}%CONTINUE%
ItemDisplay[!RW !NMAG ID CHEST STAT360~49-56]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*}%CONTINUE%
//头盔
ItemDisplay[!RW !NMAG ID (HELM OR CIRC) (STAT360~33-39 OR STAT360=7)]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*}%CONTINUE%
ItemDisplay[!RW !NMAG ID (HELM OR CIRC) (STAT360~57-59 OR STAT360=48 OR STAT360=43 OR STAT360=45 OR STAT360=8 OR STAT360=9)]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*}%CONTINUE%
ItemDisplay[!RW !NMAG ID (HELM OR CIRC) STAT360~49-56]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*}%CONTINUE%
//鞋子
ItemDisplay[!RW !NMAG ID BOOTS (STAT360~36-40 OR STAT360=33 OR STAT360=7 OR STAT360=60)]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*}%CONTINUE%
ItemDisplay[!RW !NMAG ID BOOTS (STAT360=64 OR STAT360=61 OR STAT360=48 OR STAT360=51 OR STAT360~34-35 OR STAT360=8 OR STAT360=9)]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*}%CONTINUE%
ItemDisplay[!RW !NMAG ID BOOTS (STAT360~52-56 OR STAT360=44 OR STAT360=67 OR STAT360=62)]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*}%CONTINUE%
//手套
ItemDisplay[!RW !NMAG ID GLOVES (STAT360~36-40 OR STAT360=33 OR STAT360=7 OR STAT360=60)]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*}%CONTINUE%
ItemDisplay[!RW !NMAG ID GLOVES (STAT360=3 OR STAT360=34 OR STAT360=61 OR STAT360~63-65 OR STAT360~57-58)]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*}%CONTINUE%
ItemDisplay[!RW !NMAG ID GLOVES (STAT360=19 OR STAT360=9 OR STAT360=42 OR STAT360=51 OR STAT360=20 OR STAT360~66-67 OR STAT360=2)]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*}%CONTINUE%
//腰带
ItemDisplay[!RW !NMAG ID BELT (STAT360~68-71 OR STAT360~36-39)]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*}%CONTINUE%
ItemDisplay[!RW !NMAG ID BELT (STAT360=3 OR STAT360=34 OR STAT360=41 OR STAT360=63 OR STAT360=65 OR STAT360=7 OR STAT360=60 OR STAT360=35)]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*}%CONTINUE%
ItemDisplay[!RW !NMAG ID BELT (STAT360=44 OR STAT360=62 OR STAT360=42 OR STAT360=67 OR STAT360=20 OR STAT360~51-52 OR STAT360=72)]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*}%CONTINUE%
//箭筒
ItemDisplay[!RW !NMAG ID (aqv OR cqv) (STAT360~35-39 OR STAT360~60-61 OR STAT360=7)]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*}%CONTINUE%
ItemDisplay[!RW !NMAG ID (aqv OR cqv) (STAT360=3 OR STAT360=66 OR STAT360=63 OR STAT360=12 OR STAT360=14 OR STAT360~57-58 OR STAT360=44)]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*}%CONTINUE%
ItemDisplay[!RW !NMAG ID (aqv OR cqv) (STAT360~74-76 OR STAT360~49-51 OR STAT360=2 OR STAT360=20)]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*}%CONTINUE%
//盾牌
ItemDisplay[!RW !NMAG ID SHIELD (STAT360~35-40 OR STAT360=64 OR STAT360=7)]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*}%CONTINUE%
ItemDisplay[!RW !NMAG ID SHIELD (STAT360~41-43 OR STAT360~45-48 OR STAT360=73)]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*}%CONTINUE%
ItemDisplay[!RW !NMAG ID SHIELD STAT360~49-56]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*}%CONTINUE%
//戒指
ItemDisplay[!RW !NMAG ID rin (STAT360~36-39 OR STAT360~68-71)]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*}%CONTINUE%
ItemDisplay[!RW !NMAG ID rin (STAT360~7-9 OR STAT360~60-61 OR STAT360~46-47 OR STAT360=3)]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*}%CONTINUE%
ItemDisplay[!RW !NMAG ID rin (STAT360~51-52 OR STAT360~57-58 OR STAT360=44 OR STAT360=62 OR STAT360=42 OR STAT360=65)]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*}%CONTINUE%
//项链
ItemDisplay[!RW !NMAG ID (amu OR ram) (STAT360~36-39 OR STAT360~68-71)]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*}%CONTINUE%
ItemDisplay[!RW !NMAG ID (amu OR ram) (STAT360~7-9 OR STAT360~34-35 OR STAT360=65 OR STAT360=63 OR STAT360=60)]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*}%CONTINUE%
ItemDisplay[!RW !NMAG ID (amu OR ram) (STAT360~44-45 OR STAT360=2 OR STAT360=50 OR STAT360=67 OR STAT360=42 OR STAT360=75 OR STAT360=51)]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*}%CONTINUE%
// ++++++ 3.2,附带技能效果提示 ++++++
//首饰技能起始
ItemDisplay[UNI ID ((amu MULTI198,28303=8) OR (rin (MULTI204,14219>0 OR MULTI204,14469>0 OR MULTI204,15109>0)))]: %NAME%{%NAME%%CL%}%CONTINUE%
//首饰类 (CTC/AURA/OSKILL/CHARGE)
ItemDisplay[UNI ID amu MULTI198,28303=8]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-24, %GRAY%有免疫:%WHITE%-12}%CONTINUE%
ItemDisplay[UNI ID rin MULTI204,15109>0]: %NAME%{%NAME%%WHITE%狼獾之心: %GRAY%物理伤害:%WHITE%65%}%CONTINUE%
ItemDisplay[UNI ID rin MULTI204,14469>0]: %NAME%{%NAME%%WHITE%橡木智者: %GRAY%生命:%WHITE%98, %GRAY%自疗:%WHITE%28}%CONTINUE%
ItemDisplay[UNI ID rin MULTI204,14219>0]: %NAME%{%NAME%%WHITE%猛毒花藤: %GRAY%无免疫:%WHITE%-15, %GRAY%有免疫:%WHITE%-7}%CONTINUE%
// 防具技能起始
ItemDisplay[ARMOR (UNI OR SET) ID (MULTI198,28319=12 OR MULTI201,28622=10 OR MULTI151,115>0 OR MULTI151,98>0 OR MULTI97,9>0 OR MULTI198,9350=10 OR MULTI200,9350=10 OR MULTI201,4367=10 OR MULTI201,4380=6 OR MULTI201,2697=20)]: %NAME%{%NAME%%CL%}%CONTINUE%
// 防具类 (CTC/AURA/OSKILL/CHARGE)
ItemDisplay[UNI ID uow MULTI201,28622=10]: %NAME%{%NAME%%WHITE%触发降低抵抗: %GRAY%无免疫:%WHITE%-23, %GRAY%有免疫:%WHITE%-11}%CONTINUE%
ItemDisplay[UNI ID ush MULTI198,28319=12]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE%
ItemDisplay[UNI ID uar MULTI151,98>0]: %NAME%{%NAME%%WHITE%物理伤害: %GRAY%自己:%WHITE%140%TAN%/%WHITE%240%,%GRAY%队友:%WHITE%46%TAN%/%WHITE%80%}%CONTINUE%
ItemDisplay[UNI ID (ne6 OR neb) MULTI151,115>0]: %NAME%{%NAME%%WHITE%光环: %GRAY%速度:%WHITE%25%TAN%/%WHITE%30%}%CONTINUE%
ItemDisplay[UNI ID utu MULTI97,9>0]: %NAME%{%NAME%%WHITE%双倍打击: %WHITE%23%}%CONTINUE%
ItemDisplay[UNI ID ba6 (MULTI198,9350=10 OR MULTI200,9350=10)]: %NAME%{%NAME%%WHITE%战嗥: %GRAY%无免疫:%WHITE%-10, %GRAY%有免疫:%WHITE%-5}%CONTINUE%
ItemDisplay[UNI ID plt MULTI201,4367=10]: %NAME%{%NAME%%WHITE%Boa: %GRAY%吸收物理伤害:%WHITE%40%TAN%/%WHITE%92%CL%%WHITE%触发白骨装甲: %GRAY%吸收物理伤害:%WHITE%92}%CONTINUE%
ItemDisplay[UNI ID rbe MULTI201,4380=6]: %NAME%{%NAME%%WHITE%触发白骨装甲: %GRAY%吸收物理伤害:%WHITE%256}%CONTINUE%
ItemDisplay[SET ID xcl MULTI201,2697=20]: %NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-10, %GRAY%有免疫:%WHITE%-5}%CONTINUE%
//武器技能起始
ItemDisplay[WEAPON (MAG OR CRAFT OR RARE) ID (SUFFIX~902-903 OR SUFFIX~905-906 OR SUFFIX~908-909 OR SUFFIX~911-912)]: %NAME%{%NAME%%CL%}%CONTINUE%
ItemDisplay[WEAPON (UNI OR SET) ID (MULTI198,28643=28 OR MULTI198,28628=25 OR MULTI200,28628=12 OR MULTI198,28319>0 OR MULTI198,28321=8 OR MULTI196,28569=50 OR MULTI200,15043=5 OR MULTI151,100>5 OR MULTI151,110>5 OR MULTI151,105>5 OR MULTI151,113>2 OR MULTI200,2703=30 OR MULTI198,2713>0 OR MULTI198,2728=75 OR MULTI200,4366=8 OR MULTI198,4367=15 OR MULTI151,119>7 OR MULTI204,22849>0)]: %NAME%{%NAME%%CL%}%CONTINUE%
// 武器类 (CTC/AURA/OSKILL/CHARGE)
ItemDisplay[(MAG OR CRAFT OR RARE) ID (SUFFIX=902 OR SUFFIX=905) WEAPON]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-32, %GRAY%有免疫:%WHITE%-16}%CONTINUE%
ItemDisplay[(MAG OR CRAFT OR RARE) ID (SUFFIX=903 OR SUFFIX=906) WEAPON]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE%
ItemDisplay[(MAG OR CRAFT OR RARE) ID (SUFFIX=908 OR SUFFIX=911) WEAPON]: %NAME%{%NAME%%WHITE%触发降低抗性: %GRAY%无免疫:%WHITE%-20, %GRAY%有免疫:%WHITE%-10}%CONTINUE%
ItemDisplay[(MAG OR CRAFT OR RARE) ID (SUFFIX=909 OR SUFFIX=912) WEAPON]: %NAME%{%NAME%%WHITE%触发降低抗性: %GRAY%无免疫:%WHITE%-25, %GRAY%有免疫:%WHITE%-12}%CONTINUE%
ItemDisplay[UNI ID (8mx OR 6mx) MULTI198,28643=28]: %NAME%{%NAME%%WHITE%触发降低抵抗: %GRAY%无免疫:%WHITE%-45, %GRAY%有免疫:%WHITE%-22}%CONTINUE%
ItemDisplay[UNI ID 7bs MULTI198,28628=25]: %NAME%{%NAME%%WHITE%触发降低抵抗: %GRAY%无免疫:%WHITE%-29, %GRAY%有免疫:%WHITE%-14}%CONTINUE%
ItemDisplay[UNI ID 6ws MULTI200,28628=12]: %NAME%{%NAME%%WHITE%触发降低抵抗: %GRAY%无免疫:%WHITE%-30, %GRAY%有免疫:%WHITE%-15}%CONTINUE%
ItemDisplay[UNI ID (9gm OR 7gm) MULTI198,28319=12]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE%
ItemDisplay[UNI ID 7s8 MULTI198,28319=33]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE%
ItemDisplay[UNI ID 7b8 MULTI198,28319=8]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE%
ItemDisplay[UNI ID (9gs OR 7gs) MULTI198,28319=18]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE%
ItemDisplay[UNI ID 7qr MULTI198,28319=25]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-29, %GRAY%有免疫:%WHITE%-14}%CONTINUE%
ItemDisplay[UNI ID 7gm MULTI198,28321=8]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-42, %GRAY%有免疫:%WHITE%-21}%CONTINUE%
ItemDisplay[UNI ID (8s8 OR 6s7) MULTI198,28319=14]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE%
ItemDisplay[UNI ID 7gi MULTI196,28569=50]: %NAME%{%NAME%%WHITE%触发衰老: %GRAY%无免疫:%WHITE%-10, %GRAY%有免疫:%WHITE%-5}%CONTINUE%
ItemDisplay[UNI ID lst MULTI200,15043=5]: %NAME%{%NAME%%WHITE%触发飓风装甲: %GRAY%吸收元素伤害:%WHITE%105}%CONTINUE%
ItemDisplay[UNI ID 7sm MULTI151,100>5]: %NAME%{%NAME%%WHITE%光环: %GRAY%火焰伤害:%WHITE%10%}%CONTINUE%
ItemDisplay[UNI ID (9fb OR 7fb) MULTI151,100>5]: %NAME%{%NAME%%WHITE%光环: %GRAY%火焰伤害:%WHITE%10%}%CONTINUE%
ItemDisplay[UNI ID 7cr MULTI151,110>5]: %NAME%{%NAME%%WHITE%光环: %GRAY%闪电伤害:%WHITE%10%}%CONTINUE%
ItemDisplay[UNI ID 7ls MULTI151,105>5]: %NAME%{%NAME%%WHITE%光环: %GRAY%冰冷伤害:%WHITE%12%TAN%/%WHITE%13%}%CONTINUE%
ItemDisplay[UNI ID (9ar OR 7ar) MULTI151,113>2]: %NAME%{%NAME%%WHITE%光环: %GRAY%物理伤害:%WHITE%84%TAN%/%WHITE%120%}%CONTINUE%
ItemDisplay[UNI ID cst MULTI200,2703=30]: %NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-16, %GRAY%有免疫:%WHITE%-8}%CONTINUE%
ItemDisplay[UNI ID 7wh MULTI198,2713=20]: %NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-24, %GRAY%有免疫:%WHITE%-12}%CONTINUE%
ItemDisplay[UNI ID 7fl MULTI198,2713=15]: %NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-24, %GRAY%有免疫:%WHITE%-12}%CONTINUE%
ItemDisplay[UNI ID 7wc MULTI198,2728=75]: %NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-32, %GRAY%有免疫:%WHITE%-16}%CONTINUE%
ItemDisplay[UNI ID 8ws MULTI200,4366=8]: %NAME%{%NAME%%WHITE%触发白骨装甲: %GRAY%吸收物理伤害:%WHITE%150}%CONTINUE%
ItemDisplay[UNI ID ned MULTI198,4367=15]: %NAME%{%NAME%%WHITE%触发白骨装甲: %GRAY%吸收物理伤害:%WHITE%360}%CONTINUE%
ItemDisplay[UNI ID 7cr MULTI151,119>7]: %NAME%{%NAME%%WHITE%光环: %GRAY%无免疫:%WHITE%-6-6-7, %GRAY%有免疫:%WHITE%-3-3-3}%CONTINUE%
ItemDisplay[SET ID 6cs MULTI204,22849>0]: %NAME%{%NAME%%WHITE%PvP 竞技场: %GRAY%瞬身术 充能增速:%WHITE%200%}%CONTINUE%
ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务:1}%CONTINUE%
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) !(THROWING OR dgr OR dir OR wnd OR ywn OR 9wn OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务:2}%CONTINUE%
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) !THROWING (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务:1}%CONTINUE%
//谜盒打孔
ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:1}%CONTINUE%
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR 1H OR hax) !(THROWING OR dgr OR dir OR wnd OR ywn OR 9wn OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE%
ItemDisplay[sst (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE%
ItemDisplay[(((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:3}%CONTINUE%
ItemDisplay[2H !(THROWING OR (((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls) OR sst) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:4}%CONTINUE%
//腐化
//头盔 & 头环
ItemDisplay[ci0 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE%
ItemDisplay[ci0 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR ci1) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(msk OR ghm OR crn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<41]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(msk OR ghm OR crn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(xsk OR xhm OR xrn OR usk OR uh9 OR uhm OR urn OR ci2 OR ci3) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//野蛮人 & 德鲁伊头盔
ItemDisplay[(BAR OR DRU) NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(BAR OR DRU) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//盔甲
ItemDisplay[(qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(rng OR xng OR xcl OR xhn OR brs OR xrs OR xpl OR xlt OR xld OR ltp OR xtp) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(uui OR uea OR ula OR utu OR ung OR ucl OR uhn OR urs OR upl OR ult OR uld OR uth OR utp OR uul OR uar OR gth OR ful OR aar OR xth OR xul OR xar) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//盾牌
ItemDisplay[(buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE%
ItemDisplay[(uuc OR sml OR xml OR uml OR spk OR xpk OR bsh OR xsh) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(uit OR uow OR uts) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//圣骑士盾
ItemDisplay[DIN NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[DIN (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//死灵盾
ItemDisplay[NEC NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[NEC (EXC OR ELT) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//武器
//always 1
ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE%
//always 2
ItemDisplay[(hax OR clb OR spc OR 9sp OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR (SOR !(ob5 OR oba OR obf))) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
//always 3
ItemDisplay[(9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 9sm OR 9sb OR 9fc OR 7ss OR 7sm OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9kr OR 7kr OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 7sp OR (SIN !(ktr OR wrb OR axf OR ces OR clw OR btl OR skr)) OR oba OR obf) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//always 4
ItemDisplay[(axe OR 9ax OR 7ax OR lax OR 9wh OR 7wh OR 9bs OR 7bs OR 9ls OR 7ls OR 9cm OR 9gs OR 9b9 OR 7cm OR 7gs OR 7b7 OR 9tr OR 7tr OR 9b7 OR 9vo OR 7o7 OR 7vo OR 8sb OR 6sb OR 8hb OR 6hb OR 8cb OR 6cb OR 8lx OR 6lx OR 8mx OR 6mx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR 9sr) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
//always 5
ItemDisplay[(92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
//always 6
ItemDisplay[(9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame OR 7sr) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE%
//varies 2/3/3
ItemDisplay[(kri OR clw OR btl OR skr OR ob5) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(kri OR clw OR btl OR skr OR ob5) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//varies 3/4/4
ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
//varies 3/4/5
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
//varies 3/4/6
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE%
//varies 3/5/5
ItemDisplay[wsp (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[wsp (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
//varies 4/5/5
ItemDisplay[(2ax OR bax OR btx) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(2ax OR bax OR btx) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(2ax OR bax OR btx) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
//varies 4/5/6
ItemDisplay[(mpi OR wax OR gax OR gix) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE%
//varies 5/6/6
ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE%
//closer
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) !THROWING (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE%
// 自带孔数的装备变量显示
ItemDisplay[SET ID urn STAT234>0]: %NAME%{%WHITE%原生孔数: 2-3}%CONTINUE%
ItemDisplay[UNI ID urn STAT109>49]: %NAME%{%WHITE%原生孔数: 2-3}%CONTINUE%
ItemDisplay[UNI ID (xng OR ung) STAT363>0]: %NAME%{%WHITE%原生孔数: 2}%CONTINUE%
ItemDisplay[SET ID ucl TABSK49>0]: %NAME%{%WHITE%原生孔数: 2-3}%CONTINUE%
ItemDisplay[UNI ID (xul OR uul) STAT121>159]: %NAME%{%WHITE%原生孔数: 3-4}%CONTINUE%
ItemDisplay[SET ID (xar OR uar) CLSK3>0]: %NAME%{%WHITE%原生孔数: 2-3}%CONTINUE%
ItemDisplay[UNI ID (xml OR uml) FBR>29 STAT20>24]: %NAME%{%WHITE%原生孔数: 2}%CONTINUE%
ItemDisplay[UNI ID ush FRW>24]: %NAME%{%WHITE%原生孔数: 1-3}%CONTINUE%
ItemDisplay[SET ID (ba5 OR baa OR baf)]: %NAME%{%WHITE%原生孔数: 2}%CONTINUE%
ItemDisplay[SET ID paf]: %NAME%{%WHITE%原生孔数: 1-3}%CONTINUE%
ItemDisplay[UNI ID (ne6 OR neb)]: %NAME%{%WHITE%原生孔数: 1-2}%CONTINUE%
ItemDisplay[UNI ID 72a STAT44>4]: %NAME%{%WHITE%原生孔数: 4-5}%CONTINUE%
ItemDisplay[SET ID (9mt OR 7mt)]: %NAME%{%WHITE%原生孔数: 2-3}%CONTINUE%
ItemDisplay[UNI ID 7sm STAT145>2]: %NAME%{%WHITE%原生孔数: 1-2}%CONTINUE%
ItemDisplay[UNI ID (9fc OR 7fc) STAT240>0]: %NAME%{%WHITE%原生孔数: 2-3}%CONTINUE%
ItemDisplay[UNI ID (9st OR 7st) REPAIR>0]: %NAME%{%WHITE%原生孔数: 3}%CONTINUE%
ItemDisplay[UNI ID 7o7 STAT117>0]: %NAME%{%WHITE%原生孔数: 2-4}%CONTINUE%
ItemDisplay[UNI ID 7pa STAT124>249]: %NAME%{%WHITE%原生孔数: 2-4}%CONTINUE%
ItemDisplay[UNI ID (8s8 OR 6s7) STAT250>0]: %NAME%{%WHITE%原生孔数: 2-4}%CONTINUE%
ItemDisplay[UNI ID 6hx STAT363>3]: %NAME%{%WHITE%原生孔数: 3-5}%CONTINUE%
ItemDisplay[UNI ID 7sc STAT139>14]: %NAME%{%WHITE%原生孔数: 1-3}%CONTINUE%
ItemDisplay[SET ID 7ws]: %NAME%{%WHITE%原生孔数: 3-5}%CONTINUE%
ItemDisplay[UNI ID ram]: %NAME%{%WHITE%原生孔数: 1}%CONTINUE%
ItemDisplay[UNI ID rbe]: %NAME%{%WHITE%原生孔数: 1}%CONTINUE%
ItemDisplay[UNI ID rar]: %NAME%{%WHITE%原生孔数: 6}%CONTINUE%
ItemDisplay[UNI ID drc]: %NAME%{%WHITE%原生孔数: 2-3}%CONTINUE%
// ++++++ 3.4,装备升级提示 ++++++
//升级起始
ItemDisplay[(CRAFT OR RARE OR SET OR UNI) ID (NORM OR EXC)]: %NAME%{%NAME%%CL%}%CONTINUE%
//防具升级公式
ItemDisplay[(CRAFT OR RARE) ID NORM ARMOR]: %NAME%{%NAME%%WHITE%升级:%TAN%(%GREEN%8, 10, %PURPLE%┣%WHITE%}%CONTINUE%
ItemDisplay[(CRAFT OR RARE) ID EXC ARMOR]: %NAME%{%NAME%%WHITE%升级:%TAN%(%GREEN%18, 21, %PURPLE%┣%WHITE%}%CONTINUE%
ItemDisplay[(SET OR UNI) ID NORM ARMOR]: %NAME%{%NAME%%WHITE%升级:%TAN%(%GREEN%7, 13, %WHITE%┣%WHITE%}%CONTINUE%
ItemDisplay[(SET OR UNI) ID EXC ARMOR]: %NAME%{%NAME%%WHITE%升级:%TAN%(%GREEN%18, 20, %WHITE%┣%WHITE%}%CONTINUE%
//武器升级公式
ItemDisplay[(CRAFT OR RARE) ID NORM WEAPON !(WAND OR SOR)]: %NAME%{%NAME%%WHITE%升级:%TAN%(%GREEN%9, 11, %BLUE%┣%WHITE%}%CONTINUE%
ItemDisplay[(CRAFT OR RARE) ID EXC WEAPON !(WAND OR SOR)]: %NAME%{%NAME%%WHITE%升级:%TAN%(%GREEN%19, 22, %BLUE%┣%WHITE%}%CONTINUE%
ItemDisplay[(SET OR UNI) ID NORM WEAPON !(WAND OR SOR)]: %NAME%{%NAME%%WHITE%升级:%TAN%(%GREEN%8, 12, %GREEN%┣%WHITE%}%CONTINUE%
ItemDisplay[(SET OR UNI) ID EXC WEAPON !(WAND OR SOR)]: %NAME%{%NAME%%WHITE%升级:%TAN%(%GREEN%17, 21, %GREEN%┣%WHITE%}%CONTINUE%
//升级后力量需求变化
ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR WAND OR 8ss OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID STAT91=0]: %NAME%{%NAME%, %GRAY%力:%WHITE%}%CONTINUE% // Str Begin
//STR 2__
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (xth OR xul OR xar OR xow OR xhb OR 9m9 OR 9gm OR 9vo) !(ETH (xth OR xhb)) STAT91=0]: %NAME%{%NAME%2}%CONTINUE%
//STR 1__
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ghm OR crn OR xlm OR xhl OR xsk OR xh9 OR xhm OR xrn OR plt OR fld OR gth OR ful OR aar OR xtu OR xng OR xcl OR xhn OR xrs OR xpl OR xlt OR xld OR xtp OR tow OR gts OR xml OR xrg OR xpk OR xit OR xsh OR xts OR hgl OR xmg OR xtg OR xhg OR hbt OR xmb OR xtb OR hbl OR zmb OR ztb OR zhb OR dr8 OR dr9 OR dra OR ba4 OR ba5 OR ba6 OR ba7 OR ba8 OR ba9 OR baa OR pa5 OR pa7 OR pa8 OR pa9 OR paa OR nea OR wax OR btx OR gax OR gix OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9la OR 9ba OR 9bt OR 9ga OR 9gi OR whm OR mau OR gma OR 9sp OR 9ma OR 9mt OR 9fl OR 9wh OR lsd OR wsd OR gis OR bsw OR flb OR gsd OR 9ss OR 9sm OR 9sb OR 9fc OR 9bs OR 9wd OR 92h OR 9cm OR 9gs OR 9b9 OR 9fb OR 9gd OR 9pi OR 9s9 OR spt OR pik OR 9sr OR 9tr OR 9br OR 9st OR 9p9 OR pax OR hal OR wsc OR 9b7 OR 9s8 OR 9pa OR 9h9 OR 9wc OR 8cb OR 8lw OR hxb OR 8mx OR 8hx OR 8rx OR wsp OR 9sc OR 9qs OR 9wb OR 9xf OR 9cs OR 9lw OR 9tw OR 9qr OR am7 OR am3 OR am4 OR am8 OR am9 OR ama OR (ETH (xth OR xhb))) !(ETH (crn OR xlm OR xsk OR xh9 OR fld OR xtp OR xml OR xsh OR xmg OR zmb OR dr8 OR ba4 OR ba6 OR pa7 OR nea OR btx OR whm OR lsd OR gis OR 9sb OR spt OR wsp OR 9qs OR 9wb OR 9xf OR am7 OR am3 OR ama)) STAT91=0]: %NAME%{%NAME%1}%CONTINUE%
//STR _9_
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID ((!ETH (xhm OR chn OR spl OR xla OR xlt OR kit OR tbt OR xvb OR dr7 OR baa OR ne8 OR ne9 OR mpi OR bax OR 9la OR bsd OR clm OR 9ls OR 9b8 OR glv OR 9ja OR vou OR 9b7 OR lwb OR 8l8 OR 9ws OR 9ar)) OR (ETH (crn OR xlm OR xsk OR xh9 OR fld OR xth OR xtp OR xml OR xsh OR xmg OR xhb OR zmb OR dr8 OR ba4 OR ba6 OR pa7 OR nea OR btx OR whm OR lsd OR gis OR 9sb OR spt OR wsp OR 9qs OR 9wb OR 9xf OR am7 OR am3 OR ama))) STAT91=0]: %NAME%{%NAME%9}%CONTINUE%
//STR _8_
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID ((!ETH (fhl OR xkp OR scl OR xea OR xts OR tgl OR xhg OR tbl OR zhb OR dr6 OR ba3 OR pa4 OR pa6 OR ne7 OR 2ax OR 9bt OR fla OR 9cl OR 9wh OR crs OR 9gs OR 9fb OR 9gd OR 9ta OR ssp OR 9gl OR brn OR bar OR scy OR 9wc OR lbb OR 8s8 OR mxb OR rxb OR 8lx OR skr OR am6)) OR (ETH (xhm OR chn OR spl OR xla OR xlt OR kit OR tbt OR xvb OR dr7 OR baa OR ne8 OR ne9 OR mpi OR bax OR 9la OR bsd OR clm OR 9ls OR 9b8 OR glv OR 9ja OR vou OR 9b7 OR lwb OR 8l8 OR 9ws OR 9ar))) STAT91=0]: %NAME%{%NAME%8}%CONTINUE%
//STR _7_
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID ((!ETH (xrn OR rng OR aar OR xui OR xld OR lrg OR xuc OR ba2 OR ba9 OR ne6 OR lax OR mst OR flc OR 2hs OR gsd OR 92h OR 9cm OR 9ts OR tri OR 9h9 OR swb OR 8hb OR 8sw OR gsc OR ces OR clw OR btl OR am2)) OR (ETH (fhl OR xkp OR scl OR xea OR xts OR tgl OR xhg OR tbl OR zhb OR dr6 OR ba3 OR pa4 OR pa6 OR ne7 OR 2ax OR 9bt OR fla OR 9cl OR 9wh OR crs OR 9gs OR 9fb OR 9gd OR 9ta OR ssp OR 9gl OR brn OR bar OR scy OR 9wc OR lbb OR 8s8 OR mxb OR rxb OR 8lx OR skr OR am6))) STAT91=0]: %NAME%{%NAME%7}%CONTINUE%
//STR _6_
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID ((!ETH (stu OR brs OR xpl OR spk OR mbt OR xtb OR dr4 OR dr5 OR pa3 OR axe OR 9ba OR 9ga OR 9gi OR mac OR gma OR 9b9 OR 9bl OR 9tr OR 9p9 OR 9pa OR sbb OR 8sb OR 8hx OR 8ls OR wrb OR axf)) OR (ETH (xrn OR rng OR aar OR xui OR xld OR lrg OR xuc OR ba2 OR ba9 OR ne6 OR lax OR mst OR flc OR 2hs OR gsd OR 92h OR 9cm OR 9ts OR tri OR 9h9 OR swb OR 8hb OR 8sw OR gsc OR ces OR clw OR btl OR am2))) STAT91=0]: %NAME%{%NAME%6}%CONTINUE%
//STR _5_
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID ((!ETH (hlm OR msk OR bhm OR xap OR hla OR ltp OR xhn OR sml OR bsh OR xit OR mgl OR xlg OR xvg OR xtg OR xlb OR mbl OR zlb OR zvb OR ztb OR dr2 OR dr3 OR ba1 OR ba8 OR pa2 OR ne4 OR ne5 OR 9mt OR 9gm OR sbr OR 9ss OR 9di OR 9sr OR 9s8 OR lbw OR cbw OR 8lb OR lxb OR 8bs OR scp OR ktr OR am1)) OR (ETH (stu OR brs OR xpl OR spk OR mbt OR xtb OR dr4 OR dr5 OR pa3 OR axe OR 9ba OR 9ga OR 9gi OR mac OR gma OR 9b9 OR 9bl OR 9tr OR 9p9 OR 9pa OR sbb OR 8sb OR 8hx OR 8ls OR wrb OR axf))) STAT91=0]: %NAME%{%NAME%5}%CONTINUE%
//STR _4_
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID ((!ETH (skp OR xhl OR lea OR ful OR xcl OR vbt OR dr1 OR pa1 OR pa9 OR paa OR ne2 OR ne3 OR 92a OR 9ma OR 9fc OR 9bs OR 9wd OR bld OR 9kr OR 9tk OR 9bk OR wsc OR 8rx OR 8cs)) OR (ETH (hlm OR msk OR bhm OR xap OR hla OR ltp OR xhn OR sml OR bsh OR xit OR mgl OR xlg OR xvg OR xtg OR xlb OR mbl OR zlb OR zvb OR ztb OR dr2 OR dr3 OR ba1 OR ba8 OR pa2 OR ne4 OR ne5 OR 9mt OR 9gm OR sbr OR 9ss OR 9di OR 9sr OR 9s8 OR lbw OR cbw OR 8lb OR lxb OR 8bs OR scp OR ktr OR am1))) STAT91=0]: %NAME%{%NAME%4}%CONTINUE%
//STR _3_
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID ((!ETH (qui OR xng OR xar OR buc OR tow OR ne1 OR 9mp OR 9wa OR spc OR 9sp OR 9sm OR 9dg OR 9br OR hal OR 8lw OR 8ws OR am9)) OR (ETH (skp OR xhl OR lea OR ful OR xcl OR vbt OR dr1 OR pa1 OR pa9 OR paa OR ne2 OR ne3 OR 92a OR 9ma OR 9fc OR 9bs OR 9wd OR bld OR 9kr OR 9tk OR 9bk OR wsc OR 8rx OR 8cs))) STAT91=0]: %NAME%{%NAME%3}%CONTINUE%
//STR _2_
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID ((!ETH (cap OR xul OR gth OR xrg OR lgl OR vgl OR lbt OR hbt OR lbl OR vbl OR ba7 OR pa8 OR hax OR wax OR gix OR 9ha OR clb OR mau OR 9fl OR 9m9 OR ssd OR scm OR wsd OR flb OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR 9s9 OR spr OR 9st OR sbw OR hbw OR 8cb OR sst OR lst OR cst OR bst OR wst OR 9sc OR am5)) OR (ETH (qui OR xng OR xar OR buc OR tow OR ne1 OR 9mp OR 9wa OR spc OR 9sp OR 9sm OR 9dg OR 9br OR hal OR 8lw OR 8ws OR am9))) STAT91=0]: %NAME%{%NAME%2}%CONTINUE%
//STR _1_
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID ((!ETH (ghm OR plt OR xtu OR xrs OR gts OR xpk OR xow OR hgl OR xmb OR hbl OR dr9 OR dra OR ba5 OR pa5 OR gax OR 9ax OR bsw OR 9pi OR pik OR pax OR 9vo OR hxb OR 8mx OR 9cs OR 9lw OR 9tw OR 9qr OR am4 OR am8)) OR (ETH (cap OR xul OR gth OR xrg OR lgl OR vgl OR lbt OR hbt OR lbl OR vbl OR ba7 OR pa8 OR hax OR wax OR gix OR 9ha OR clb OR mau OR 9fl OR 9m9 OR ssd OR scm OR wsd OR flb OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR 9s9 OR spr OR 9st OR sbw OR hbw OR 8cb OR sst OR lst OR cst OR bst OR wst OR 9sc OR am5))) STAT91=0]: %NAME%{%NAME%1}%CONTINUE%
//STR _0_
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID ((!ETH (crn OR xlm OR xsk OR xh9 OR fld OR xth OR xtp OR xml OR xsh OR xmg OR xhb OR zmb OR dr8 OR ba4 OR ba6 OR pa7 OR nea OR btx OR whm OR lsd OR gis OR 9sb OR spt OR wsp OR 9qs OR 9wb OR 9xf OR am7 OR am3 OR ama)) OR (ETH (ghm OR plt OR xtu OR xrs OR gts OR xpk OR xow OR hgl OR xmb OR hbl OR dr9 OR dra OR ba5 OR pa5 OR gax OR 9ax OR bsw OR 9pi OR pik OR pax OR 9vo OR hxb OR 8mx OR 9cs OR 9lw OR 9tw OR 9qr OR am4 OR am8))) STAT91=0]: %NAME%{%NAME%0}%CONTINUE%
//STR __9
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (hlm OR xlm OR xcl OR xow OR ba7 OR pa2 OR pa3 OR pa4 OR pa7 OR 9bt OR gma OR 9wh OR 9sb OR 9ls OR 9gd OR 9gl OR 9h9 OR 8s8 OR axf OR btl OR 9ar) STAT91=0]: %NAME%{%NAME%9}%CONTINUE%
//STR __8
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (bhm OR qui OR plt OR xhn OR xrs OR xth OR buc OR bsh OR xpk OR mgl OR tgl OR xmb OR xhb OR mbl OR tbl OR dra OR ba1 OR ba3 OR ba5 OR paa OR ne1 OR ne5 OR axe OR 9wa OR 9cl OR sbr OR 9sm OR 9dg OR 9tk OR 9ta OR glv OR 9ja OR 9pi OR 9tr OR 9wc OR cbw OR scp OR 9qs OR 9xf OR 9qr OR am7) STAT91=0]: %NAME%{%NAME%8}%CONTINUE%
//STR __7
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spl OR xui OR xuc OR xrg OR vbt OR ne3 OR ne6 OR 9ga OR wsd OR 9wd OR bld OR 9s9 OR tri OR 8l8 OR 8mx OR 9ws OR ktr OR am6 OR ama) STAT91=0]: %NAME%{%NAME%7}%CONTINUE%
//STR __6
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (xh9 OR scl OR xlt OR xit OR xsh OR xmg OR zmb OR dr3 OR dr6 OR ba6 OR baa OR pa6 OR nea OR 9la OR 9ba OR 9b8 OR 9ts OR 8hb OR gsc OR wrb OR clw OR am1) STAT91=0]: %NAME%{%NAME%6}%CONTINUE%
//STR __5
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (msk OR ghm OR brs OR gth OR ltp OR xla OR xpl OR spk OR xts OR xhg OR mbt OR tbt OR hbt OR zhb OR dr5 OR dr7 OR ne9 OR hax OR 2ax OR gax OR gix OR 9ha OR 9ax OR 92a OR clb OR 9ma OR 9fl OR 9m9 OR ssd OR scm OR crs OR flb OR 9cr OR 92h OR 9gs OR dgr OR dir OR kri OR 9di OR 9bl OR tkf OR tax OR bkf OR bal OR 9bk OR jav OR pil OR tsp OR spr OR 9sr OR 9p9 OR vou OR 9b7 OR 9pa OR sbw OR hbw OR sbb OR lwb OR sst OR lst OR cst OR bst OR wst OR 9sc OR 9wb OR 9tw OR am4 OR am5) STAT91=0]: %NAME%{%NAME%5}%CONTINUE%
//STR __4
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (xkp OR xrn OR rng OR xea OR xld OR dr1 OR dr8 OR ba9 OR pa1 OR pa5 OR pa8 OR mpi OR 9gi OR mst OR mau OR gis OR 8sb OR 8lw OR 8cs OR 8ws OR am8) STAT91=0]: %NAME%{%NAME%4}%CONTINUE%
//STR __3
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (skp OR crn OR lea OR fld OR xtp OR sml OR tow OR xtb OR dr9 OR ba2 OR ba4 OR lax OR 9mp OR 9sp OR 9mt OR 9gm OR lsd OR 2hs OR bsw OR 9b9 OR pax OR hal OR lbw OR swb OR 8lx OR 8hx OR 8ls OR wsp OR ces OR 9lw OR am2) STAT91=0]: %NAME%{%NAME%3}%CONTINUE%
//STR __2
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (fhl OR xhl OR xsk OR xhm OR chn OR xar OR dr4 OR pa9 OR ne7 OR bax OR fla OR bsd OR 9fc OR 9bs OR 9fb OR 9kr OR 9br OR 9st OR scy OR 9s8 OR 8lb OR 8sw OR lxb OR 8bs OR skr OR am9) STAT91=0]: %NAME%{%NAME%2}%CONTINUE%
//STR __1
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (stu OR xtu OR xng OR lrg OR kit OR xtg OR xvb OR ztb OR ba8 OR ne2 OR ne8 OR wax OR btx OR mac OR clm OR 9cm OR spt OR 8cb OR 8rx OR am3) STAT91=0]: %NAME%{%NAME%1}%CONTINUE%
//STR __0
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (cap OR xap OR hla OR ful OR aar OR xul OR gts OR xml OR lgl OR vgl OR hgl OR xlg OR xvg OR lbt OR xlb OR lbl OR vbl OR hbl OR zlb OR zvb OR dr2 OR ne4 OR spc OR whm OR flc OR gsd OR 9ss OR ssp OR brn OR pik OR bar OR wsc OR 9vo OR lbb OR mxb OR hxb OR rxb OR 9cs) STAT91=0]: %NAME%{%NAME%0}%CONTINUE%
//升级后敏捷需求变化
ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !THROWING !dgr) OR THROWING OR (SPEAR !THROWING !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID STAT91=0]: %NAME%{%NAME%, %GRAY%敏:%WHITE%}%CONTINUE% // Dex Begin
//DEX 1__
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (gsd OR 9sb OR 9fc OR 9cr OR 9bs OR 9ls OR 9wd OR 92h OR 9cm OR 9b9 OR 9gd OR bal OR 9tk OR 9ta OR 9bk OR 9b8 OR tsp OR 9ja OR 9pi OR 9gl OR 9ts OR 9sr OR 9br OR 9st OR 9p9 OR wsc OR 9s8 OR 9pa OR 9wc OR swb OR lwb OR 8sb OR 8hb OR 8lb OR 8cb OR 8s8 OR 8l8 OR 8sw OR 8lw OR 8lx OR 8mx OR 9wb OR 9xf OR 9cs OR 9lw OR 9tw OR 9qr OR am2 OR am6 OR am7 OR am8 OR am9 OR am5 OR ama) !(ETH (9fc OR 9ls OR 92h OR 9cm OR 9b9 OR bal OR 9ta OR 9p9 OR 9pa OR swb OR 8cb OR 8mx OR 9wb OR 9xf OR am5)) STAT91=0]: %NAME%{%NAME%1}%CONTINUE%
//DEX _9_
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID ((!ETH (flb OR 9sm OR 9fb OR bld OR 9di OR bkf OR 9s9 OR brn OR 9tr OR hal OR 9h9 OR lbb OR rxb OR 8rx OR 9ar OR am4)) OR (ETH (9fc OR 9ls OR 92h OR 9cm OR 9b9 OR bal OR 9ta OR 9p9 OR 9pa OR swb OR 8cb OR 8mx OR 9wb OR 9xf OR am5))) STAT91=0]: %NAME%{%NAME%9}%CONTINUE%
//DEX _8_
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID ((!ETH (9ax OR wsd OR 9ss OR 9gs OR kri OR 9kr OR tax OR pil OR ssp OR pik OR scy OR sbb OR 8lb OR hxb OR skr OR am6 OR am3)) OR (ETH (flb OR 9sm OR 9fb OR bld OR 9di OR bkf OR 9s9 OR brn OR 9tr OR hal OR 9h9 OR lbb OR rxb OR 8rx OR 9ar OR am4))) STAT91=0]: %NAME%{%NAME%8}%CONTINUE%
//DEX _7_
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID ((!ETH (mpi OR gax OR fla OR 9fl OR lsd OR gis OR 9dg OR glv OR 9b7 OR cbw OR mxb OR 8hx OR 9ws OR ces OR clw OR btl OR am1)) OR (ETH (9ax OR wsd OR 9ss OR 9gs OR kri OR 9kr OR tax OR pil OR ssp OR pik OR scy OR sbb OR 8lb OR hxb OR skr OR am6 OR am3))) STAT91=0]: %NAME%{%NAME%7}%CONTINUE%
//DEX _6_
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID ((!ETH (9ha OR 9ba OR crs OR 2hs OR 9bl OR 9st OR pax OR hbw OR 8lw OR lxb OR 9sc OR 9qs OR wrb OR axf)) OR (ETH (mpi OR gax OR fla OR 9fl OR lsd OR gis OR 9dg OR glv OR 9b7 OR cbw OR mxb OR 8hx OR 9ws OR ces OR clw OR btl OR am1))) STAT91=0]: %NAME%{%NAME%6}%CONTINUE%
//DEX _5_
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID ((!ETH (9mp OR 9wa OR 9ga OR 9gi OR scm OR sbr OR dir OR tkf OR 9vo OR 8lx OR ktr OR am7 OR ama)) OR (ETH (9ha OR 9ba OR crs OR 2hs OR 9bl OR 9st OR pax OR hbw OR 8lw OR lxb OR 9sc OR 9qs OR wrb OR axf))) STAT91=0]: %NAME%{%NAME%5}%CONTINUE%
//DEX _4_
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID ((!ETH (92a OR 9cl OR 9ma OR 9mt OR flc OR bsd OR 9tk OR 9bk OR 9ts OR wsc OR 9wc OR sbw OR lbw OR 8sb OR 8sw OR am8 OR am9)) OR (ETH (9mp OR 9wa OR 9ga OR 9gi OR scm OR sbr OR dir OR tkf OR 9vo OR 8lx OR ktr OR am7 OR ama))) STAT91=0]: %NAME%{%NAME%4}%CONTINUE%
//DEX _3_
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID ((!ETH (9bt OR 9cr OR 9gl OR 9br OR 8s8 OR 8ls OR 8cs)) OR (ETH (92a OR 9cl OR 9ma OR 9mt OR flc OR bsd OR 9tk OR 9bk OR 9ts OR wsc OR 9wc OR sbw OR lbw OR 8sb OR 8sw OR am8 OR am9))) STAT91=0]: %NAME%{%NAME%3}%CONTINUE%
//DEX _2_
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID ((!ETH (hax OR clm OR bsw OR 9sb OR 9wd OR 9b8 OR jav OR 9ja OR spr OR tri OR 9sr OR 8l8 OR 8bs)) OR (ETH (9bt OR 9cr OR 9gl OR 9br OR 8s8 OR 8ls OR 8cs))) STAT91=0]: %NAME%{%NAME%2}%CONTINUE%
//DEX _1_
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID ((!ETH (gsd OR 9bs OR 9gd OR tsp OR 9pi OR 9s8 OR lwb OR 8hb OR 9cs OR 9lw OR 9tw OR 9qr OR am2)) OR (ETH (hax OR clm OR bsw OR 9sb OR 9wd OR 9b8 OR jav OR 9ja OR spr OR tri OR 9sr OR 8l8 OR 8bs))) STAT91=0]: %NAME%{%NAME%1}%CONTINUE%
//DEX _0_
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID ((!ETH (9fc OR 9ls OR 92h OR 9cm OR 9b9 OR bal OR 9ta OR 9p9 OR 9pa OR swb OR 8cb OR 8mx OR 9wb OR 9xf OR am5)) OR (ETH (gsd OR 9bs OR 9gd OR tsp OR 9pi OR 9s8 OR lwb OR 8hb OR 9cs OR 9lw OR 9tw OR 9qr OR am2))) STAT91=0]: %NAME%{%NAME%0}%CONTINUE%
//DEX __9
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (gax OR 9wa OR 9ga OR lsd OR 9ls OR 9h9 OR lbw OR 8hb OR 9qs OR axf OR btl OR 9ar OR am9 OR am5) STAT91=0]: %NAME%{%NAME%9}%CONTINUE%
//DEX __8
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (sbr OR wsd OR 9ss OR dir OR kri OR 9di OR 9ta OR pil OR tsp OR pik OR 9s8 OR lwb OR 8lb OR 8rx OR 9xf OR 9qr OR am4) STAT91=0]: %NAME%{%NAME%8}%CONTINUE%
//DEX __7
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ha OR 9fl OR 9gs OR bld OR 9bl OR bkf OR 9gl OR 9tr OR pax OR 8cb OR 8lw OR 8hx OR 8cs OR 8bs OR ktr OR am1 OR am6) STAT91=0]: %NAME%{%NAME%7}%CONTINUE%
//DEX __6
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ma OR 9cr OR 9kr OR bal OR 9p9 OR 8sw OR wrb OR clw) STAT91=0]: %NAME%{%NAME%6}%CONTINUE%
//DEX __5
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (hax OR 92a OR 9ba OR 9gi OR 9sm OR 9fc OR 9fb OR 9dg OR jav OR 9s9 OR 9ts OR spr OR tri OR brn OR 9b7 OR 9vo OR lbb OR rxb OR 8lx OR 8mx OR 8ls OR 9sc OR 9wb OR 9tw) STAT91=0]: %NAME%{%NAME%5}%CONTINUE%
//DEX __4
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9mp OR 9mt OR flb OR 9wd OR 9cm OR 9br) STAT91=0]: %NAME%{%NAME%4}%CONTINUE%
//DEX __3
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9bt OR fla OR 9cl OR bsd OR 9b9 OR glv OR 9ja OR 9st OR 9pa OR sbw OR cbw OR swb OR 8sb OR ces OR 9lw) STAT91=0]: %NAME%{%NAME%3}%CONTINUE%
//DEX __2
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (scm OR flc OR 9sb OR 9bs OR tkf OR 9bk OR 9b8 OR 9pi OR scy OR hbw OR 8s8 OR skr OR am7 OR am8) STAT91=0]: %NAME%{%NAME%2}%CONTINUE%
//DEX __1
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2hs OR gis OR 9tk OR hal OR 8l8 OR lxb OR ama) STAT91=0]: %NAME%{%NAME%1}%CONTINUE%
//DEX __0
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mpi OR crs OR clm OR bsw OR gsd OR 92h OR 9gd OR tax OR ssp OR 9sr OR wsc OR 9wc OR sbb OR mxb OR hxb OR 9ws OR 9cs OR am2 OR am3) STAT91=0]: %NAME%{%NAME%0}%CONTINUE%
// 等级需求
ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 !ELT (ARMOR OR WEAPON) !((SET STAT31>99 xhl) OR (STAT60>5 AND STAT62>5 xsk) OR (STAT117=1 mbl) OR (UNI ghm) OR (UNI crn) OR (plt OR ba5 OR wax OR gax OR whm OR bsw OR flb OR gsd OR bld OR 9ta OR pik OR pax OR hal OR wsc OR sbb OR lwb OR hxb OR rxb OR gwn) OR (UNI gth) OR (UNI ltp) OR (UNI ful) OR (UNI aar) OR (UNI gts) OR (UNI hgl) OR (UNI hbt) OR (UNI tbl) OR (UNI hbl) OR (UNI ci2) OR (UNI wsd) OR (UNI lbb) OR (UNI swb) OR (UNI wst) OR (SET vgl) OR (SET bwn))]: %NAME%{%NAME%, %GRAY%等级:%WHITE%}%CONTINUE% // Lvl Begin
ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 ((xh9 OR xrn OR xld OR xth OR xtp OR xul OR xar OR xts OR xhg OR xtb OR xhb OR ztb OR zhb OR dra OR baa OR pa9 OR ne9 OR nea OR 9wa OR 9ga OR 9gi OR 9wh OR 9gm OR 9ls OR 9wd OR 9fb OR 9gd OR 9kr OR 9bl OR 9st OR 9p9 OR 9h9 OR 9wc OR 8sw OR 8lw OR 8rx OR 8bs OR 8ws OR 9gw OR 9ws OR 9tw OR oba OR am9) OR (SET ci2))]: %NAME%{%NAME%6}%CONTINUE% // Lvl 6_
ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 (xlm OR xsk OR xhm OR xea OR xla OR xtu OR xng OR xcl OR xrs OR xpl OR xlt OR xpk OR xit OR xsh OR xow OR xmg OR xtg OR xmb OR zvb OR zmb OR ci1 OR dr7 OR dr8 OR pa8 OR 92a OR 9mp OR 9bt OR 9mt OR 9fl OR 9m9 OR 9fc OR 9cr OR 9bs OR 9gs OR 9b9 OR 9di OR 9br OR 9s8 OR 9pa OR 8cb OR 8s8 OR 8l8 OR 8mx OR 8hx OR 8cs OR 9bw OR 9qs OR am7) !(STAT60>5 AND STAT62>5 xsk)]: %NAME%{%NAME%5}%CONTINUE% // Lvl 5_
ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 (xap OR xkp OR xhl OR xui OR xhn OR xuc OR xml OR xrg OR xlg OR xvg OR xlb OR xvb OR zlb OR ba6 OR ne6 OR 9ha OR 9ax OR 9la OR 9ba OR 9sp OR 9ma OR 9ss OR 9sm OR 9sb OR 92h OR 9cm OR 9dg OR 9tk OR 9sr OR 9tr OR 9b7 OR 9vo OR 8sb OR 8hb OR 8lb OR 8lx OR 8ss OR 8ls OR 9wn OR 9yw OR 9sc OR 9ar OR ob6 OR ama) !(SET STAT31>99 xhl)]: %NAME%{%NAME%4}%CONTINUE% // Lvl 4_
ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 (ci0 OR dr2 OR pa3 OR 9cl)]: %NAME%{%NAME%3}%CONTINUE% // Lvl 3_
ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 ((cap OR skp OR hlm OR fhl OR msk OR bhm OR qui OR lea OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR buc OR sml OR lrg OR spk OR kit OR bsh OR tow OR lgl OR mgl OR tgl OR lbt OR vbt OR mbt OR tbt OR lbl OR vbl OR mbl OR axe OR 2ax OR mpi OR lax OR bax OR btx OR spc OR mac OR mst OR fla OR mau OR scm OR sbr OR flc OR bsd OR lsd OR 2hs OR clm OR gis OR dir OR kri OR spr OR tri OR brn OR spt OR bar OR vou OR scy OR hbw OR lbw OR cbw OR lxb OR mxb OR lst OR cst OR bst OR ywn OR gsc OR wsp OR am5) OR (SET ghm) OR (SET crn) OR (SET gth) OR (SET ltp) OR (SET ful) OR (SET aar) OR (SET gts) OR (SET hgl) OR (SET hbt) OR (SET tbl) OR (SET hbl) OR (SET wsd) OR (SET lbb) OR (SET swb) OR (SET wst) OR (UNI vgl) OR (UNI bwn)) !(STAT117=1 mbl)]: %NAME%{%NAME%2}%CONTINUE% // Lvl 2_
ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 (hax OR clb OR ssd OR dgr OR sbw OR sst OR wnd OR scp)]: %NAME%{%NAME%1}%CONTINUE% // Lvl 1_
ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 (xhm OR xui OR xlt OR xow OR xvb OR ci0 OR hax OR 9mp OR 9cl OR 9cm OR dgr OR 9tr OR 9pa OR 8ls OR wnd OR scp)]: %NAME%{%NAME%9}%CONTINUE% // Lvl _9
ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 (xrg OR 9ba OR clb OR ssd OR 9bs OR 9tk OR 9vo OR sbw OR sst OR 9yw OR am7 OR ama)]: %NAME%{%NAME%8}%CONTINUE% // Lvl _8
ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 (xkp OR xhn OR xpl OR xsh OR xvg OR xtg OR zhb OR dr8 OR 9ma OR 9fl OR 9sb OR 9b9 OR 8lb OR 8l8 OR 9qs)]: %NAME%{%NAME%7}%CONTINUE% // Lvl _7
ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 (xrn OR xrs OR xar OR zlb OR zmb OR dra OR 9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR 8hx OR 8ws OR 9bw OR 9sc OR 9ws OR oba OR am5)]: %NAME%{%NAME%6}%CONTINUE% // Lvl _6
ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 ((SET STAT214>0 cap) OR (skp OR hlm OR fhl OR msk OR xsk OR bhm OR hla OR stu OR rng OR scl OR xcl OR chn OR brs OR spl OR sml OR xml OR lrg OR spk OR kit OR bsh OR tow OR mgl OR tgl OR xlb OR vbt OR mbt OR tbt OR xhb OR vbl OR mbl OR ba6 OR baa OR pa8 OR nea OR 9ax OR 2ax OR mpi OR bax OR btx OR mst OR fla OR mau OR 9gm OR scm OR 9sm OR flc OR bsd OR lsd OR 2hs OR clm OR gis OR kri OR brn OR 9br OR spt OR 9b7 OR vou OR scy OR 8hb OR cbw OR mxb OR cst OR 8cs OR bst OR ywn OR gsc OR wsp) OR (SET ghm) OR (SET crn) OR (SET gth) OR (SET ltp) OR (SET ful) OR (SET aar) OR (SET gts) OR (SET hgl) OR (SET hbt) OR (SET tbl) OR (SET hbl) OR (SET wsd) OR (SET lbb) OR (SET swb) OR (SET wst) OR (UNI vgl) OR (UNI bwn)) !((STAT60>5 AND STAT62>5 xsk) OR (STAT117=1 mbl))]: %NAME%{%NAME%5}%CONTINUE% // Lvl _5
ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 ((lea OR xng OR xul OR xit OR xhg OR lbt OR xmb OR lbl OR pa3 OR ne6 OR 9wa OR 9bt OR 9cr OR 92h OR dir OR tri OR 8s8 OR 9gw OR 9ar OR ob6) OR (SET ci2))]: %NAME%{%NAME%4}%CONTINUE% // Lvl _4
ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 (xap OR xh9 OR xtu OR xtp OR xuc OR xts OR mac OR sbr OR 9gs OR 9gd OR 9dg OR 9sr OR 9s8 OR 9h9 OR lbw OR 8lw OR 8rx OR 8ss OR lst)]: %NAME%{%NAME%3}%CONTINUE% // Lvl _3
ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 ((qui OR xth OR buc OR xlg OR ztb OR ci1 OR axe OR 92a OR lax OR 9la OR 9sp OR 9mt OR 9ss OR 9di OR 9kr OR 9st OR lxb OR 8lx OR 8bs) OR (UNI cap) OR (SET DTM=20 cap))]: %NAME%{%NAME%2}%CONTINUE% // Lvl _2
ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 (xlm OR xla OR xld OR xpk OR lgl OR xmg OR zvb OR dr7 OR pa9 OR 9ga OR 9wh OR 9m9 OR 9fc OR 9ls OR spr OR bar OR 8sb OR hbw OR 8cb OR 9wn)]: %NAME%{%NAME%1}%CONTINUE% // Lvl _1
ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 (xhl OR xea OR xtb OR dr2 OR ne9 OR 9ha OR spc OR 9fb OR 8sw OR 8mx OR 9tw OR am9) !(SET STAT31>99 xhl)]: %NAME%{%NAME%0}%CONTINUE% // Lvl _0
ItemDisplay[(ARMOR OR WEAPON) !(SOR OR WAND OR 8ss OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID STAT91=0]: %NAME%{%NAME%%TAN%)}%CONTINUE% // Str/Dex/Lvl End
// 物品有减需求属性的
ItemDisplay[SET ID STAT91=-50 chn]: %NAME%{%NAME%, %GRAY%力:%WHITE%46, %GRAY%等级:%WHITE%25%TAN%)}%CONTINUE%
ItemDisplay[SET ID STAT91=-50 xhn]: %NAME%{%NAME%, %GRAY%力:%WHITE%79, %GRAY%等级:%WHITE%47%TAN%)}%CONTINUE%
ItemDisplay[SET ID STAT91=-20 xrs]: %NAME%{%NAME%, %GRAY%力:%WHITE%95, %GRAY%等级:%WHITE%56%TAN%)}%CONTINUE%
ItemDisplay[UNI !ETH ID STAT91=-10 fld]: %NAME%{%NAME%, %GRAY%力:%WHITE%93%TAN%)}%CONTINUE%
ItemDisplay[UNI ETH ID STAT91=-10 fld]: %NAME%{%NAME%, %GRAY%力:%WHITE%83%TAN%)}%CONTINUE%
ItemDisplay[UNI !ETH ID STAT91=-10 xld]: %NAME%{%NAME%, %GRAY%力:%WHITE%157, %GRAY%等级:%WHITE%61%TAN%)}%CONTINUE%
ItemDisplay[UNI ETH ID STAT91=-10 xld]: %NAME%{%NAME%, %GRAY%力:%WHITE%147, %GRAY%等级:%WHITE%61%TAN%)}%CONTINUE%
ItemDisplay[SET ID STAT91=-40 xul]: %NAME%{%NAME%, %GRAY%力:%WHITE%138, %GRAY%等级:%WHITE%64%TAN%)}%CONTINUE%
ItemDisplay[SET ID STAT91=-40 xar]: %NAME%{%NAME%, %GRAY%力:%WHITE%140, %GRAY%等级:%WHITE%66%TAN%)}%CONTINUE%
ItemDisplay[UNI !ETH ID STAT91=-15 xar]: %NAME%{%NAME%, %GRAY%力:%WHITE%198, %GRAY%等级:%WHITE%66%TAN%)}%CONTINUE%
ItemDisplay[UNI ETH ID STAT91=-15 xar]: %NAME%{%NAME%, %GRAY%力:%WHITE%188, %GRAY%等级:%WHITE%66%TAN%)}%CONTINUE%
ItemDisplay[UNI !ETH ID STAT91=-25 xhb]: %NAME%{%NAME%, %GRAY%力:%WHITE%156, %GRAY%等级:%WHITE%65%TAN%)}%CONTINUE%
ItemDisplay[UNI ETH ID STAT91=-25 xhb]: %NAME%{%NAME%, %GRAY%力:%WHITE%146, %GRAY%等级:%WHITE%65%TAN%)}%CONTINUE%
ItemDisplay[SET ID STAT91=-20 zmb]: %NAME%{%NAME%, %GRAY%力:%WHITE%85, %GRAY%等级:%WHITE%56%TAN%)}%CONTINUE%
ItemDisplay[UNI !ETH ID STAT91=-60 9ba]: %NAME%{%NAME%, %GRAY%力:%WHITE%67, %GRAY%敏:%WHITE%26, %GRAY%等级:%WHITE%48%TAN%)}%CONTINUE%
ItemDisplay[UNI ETH ID STAT91=-60 9ba]: %NAME%{%NAME%, %GRAY%力:%WHITE%57, %GRAY%敏:%WHITE%16, %GRAY%等级:%WHITE%48%TAN%)}%CONTINUE%
ItemDisplay[UNI !ETH ID STAT91=20 gix]: %NAME%{%NAME%, %GRAY%力:%WHITE%150%TAN%)}%CONTINUE%
ItemDisplay[UNI ETH ID STAT91=20 gix]: %NAME%{%NAME%, %GRAY%力:%WHITE%140%TAN%)}%CONTINUE%
ItemDisplay[UNI !ETH ID STAT91=20 9gi]: %NAME%{%NAME%, %GRAY%力:%WHITE%196, %GRAY%敏:%WHITE%66, %GRAY%等级:%WHITE%66%TAN%)}%CONTINUE%
ItemDisplay[UNI ETH ID STAT91=20 9gi]: %NAME%{%NAME%, %GRAY%力:%WHITE%186, %GRAY%敏:%WHITE%56, %GRAY%等级:%WHITE%66%TAN%)}%CONTINUE%
ItemDisplay[UNI !ETH ID STAT91=-50 gma]: %NAME%{%NAME%, %GRAY%力:%WHITE%85%TAN%)}%CONTINUE%
ItemDisplay[UNI ETH ID STAT91=-50 gma]: %NAME%{%NAME%, %GRAY%力:%WHITE%75%TAN%)}%CONTINUE%
ItemDisplay[UNI !ETH ID STAT91=-50 9gm]: %NAME%{%NAME%, %GRAY%力:%WHITE%127, %GRAY%等级:%WHITE%65%TAN%)}%CONTINUE%
ItemDisplay[UNI ETH ID STAT91=-50 9gm]: %NAME%{%NAME%, %GRAY%力:%WHITE%117, %GRAY%等级:%WHITE%65%TAN%)}%CONTINUE%
ItemDisplay[UNI !ETH ID STAT91=-30 9cm]: %NAME%{%NAME%, %GRAY%力:%WHITE%120, %GRAY%敏:%WHITE%73, %GRAY%等级:%WHITE%49%TAN%)}%CONTINUE%
ItemDisplay[UNI ETH ID STAT91=-30 9cm]: %NAME%{%NAME%, %GRAY%力:%WHITE%110, %GRAY%敏:%WHITE%63, %GRAY%等级:%WHITE%49%TAN%)}%CONTINUE%
ItemDisplay[UNI !ETH ID STAT91=-50 9gd]: %NAME%{%NAME%, %GRAY%力:%WHITE%95, %GRAY%敏:%WHITE%55, %GRAY%等级:%WHITE%63%TAN%)}%CONTINUE%
ItemDisplay[UNI ETH ID STAT91=-50 9gd]: %NAME%{%NAME%, %GRAY%力:%WHITE%85, %GRAY%敏:%WHITE%45, %GRAY%等级:%WHITE%63%TAN%)}%CONTINUE%
ItemDisplay[UNI !ETH ID STAT91=-20 9br]: %NAME%{%NAME%, %GRAY%力:%WHITE%106, %GRAY%敏:%WHITE%108, %GRAY%等级:%WHITE%55%TAN%)}%CONTINUE%
ItemDisplay[UNI ETH ID STAT91=-20 9br]: %NAME%{%NAME%, %GRAY%力:%WHITE%96, %GRAY%敏:%WHITE%98, %GRAY%等级:%WHITE%55%TAN%)}%CONTINUE%
ItemDisplay[UNI !ETH ID STAT91=-25 9vo]: %NAME%{%NAME%, %GRAY%力:%WHITE%158, %GRAY%敏:%WHITE%42, %GRAY%等级:%WHITE%48%TAN%)}%CONTINUE%
ItemDisplay[UNI ETH ID STAT91=-25 9vo]: %NAME%{%NAME%, %GRAY%力:%WHITE%148, %GRAY%敏:%WHITE%32, %GRAY%等级:%WHITE%48%TAN%)}%CONTINUE%
ItemDisplay[UNI !ETH ID STAT91=-50 9wc]: %NAME%{%NAME%, %GRAY%力:%WHITE%94, %GRAY%敏:%WHITE%70, %GRAY%等级:%WHITE%66%TAN%)}%CONTINUE%
ItemDisplay[UNI ETH ID STAT91=-50 9wc]: %NAME%{%NAME%, %GRAY%力:%WHITE%84, %GRAY%敏:%WHITE%60, %GRAY%等级:%WHITE%66%TAN%)}%CONTINUE%
ItemDisplay[UNI ID STAT91=-60 8mx]: %NAME%{%NAME%, %GRAY%力:%WHITE%47, %GRAY%敏:%WHITE%42, %GRAY%等级:%WHITE%50%TAN%)}%CONTINUE%
// ++++++ 3.5,武器基础攻速和伤害范围提示 ++++++
ItemDisplay[WEAPON !(BOW OR XBOW OR WAND OR SOR)]: %NAME%{%NAME%%CL%%CORAL%武器基础速度: %WPNSPD% , 攻击范围: %RANGE%}%CONTINUE%
ItemDisplay[WEAPON (BOW OR XBOW)]: %NAME%{%NAME%%CL%%WHITE%武器基础速度: %WHITE%%WPNSPD%}%CONTINUE%
ItemDisplay[!EQUIPPED (ARMOR OR WEAPON OR amu OR rin) !CIRC (MAG OR RARE)]: %NAME%{%NAME%%CL%}%CONTINUE%
//All Affixes Opener
ItemDisplay[!EQUIPPED ((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE)]: %NAME%{%NAME%%ORANGE%[}%CONTINUE%
//Good Affixes Opener
ItemDisplay[!EQUIPPED (((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80)) (MAG OR RARE)]: %NAME%{%NAME%%YELLOW%[}%CONTINUE%
//+Skills Affixes Opener
ItemDisplay[!EQUIPPED ((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74)) (MAG OR RARE)]: %NAME%{%NAME%%TEAL%[}%CONTINUE%
//Craft Alvl Text Opener
ItemDisplay[!EQUIPPED (ARMOR OR WEAPON OR amu OR rin) !CIRC (MAG OR RARE)]: %NAME%{%NAME%%WHITE%手工词缀等级: }%CONTINUE%
//All Affixes Color
ItemDisplay[!EQUIPPED ((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE)]: %NAME%{%NAME%%ORANGE%}%CONTINUE%
//Good Affixes Color
ItemDisplay[!EQUIPPED (((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80)) (MAG OR RARE)]: %NAME%{%NAME%%YELLOW%}%CONTINUE%
//+Skills Affixes Color
ItemDisplay[!EQUIPPED ((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74)) (MAG OR RARE)]: %NAME%{%NAME%%TEAL%}%CONTINUE%
//CRAFTALVL Value
ItemDisplay[!EQUIPPED (ARMOR OR WEAPON OR amu OR rin) !CIRC (MAG OR RARE)]: %NAME%{%NAME%%CRAFTALVL%}%CONTINUE%
//All Affixes Text and Closer
ItemDisplay[!EQUIPPED ((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE)]: %NAME%{%NAME%%WHITE% - %BLUE%所有词缀%WHITE%均有几率洗出%ORANGE%]}%CONTINUE%
//Good Affixes Text and Closer
ItemDisplay[!EQUIPPED (((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80)) (MAG OR RARE)]: %NAME%{%NAME%%WHITE% - 可以洗出%LIGHT_GRAY%大多数%BLUE%词缀%YELLOW%]}%CONTINUE%
//+Skills Affixes Text and Closer
ItemDisplay[!EQUIPPED ((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74)) (MAG OR RARE)]: %NAME%{%NAME%%WHITE% - 洗%LIGHT_GRAY%+技能 %BLUE%词缀%WHITE%的最佳等级%TEAL%]}%CONTINUE%
ItemDisplay[(MAPTIER=2 OR MAPTIER=1) STAT372>74 STAT370>30]: %BLUE%[MF]%NAME%%CONTINUE%{%NAME%}
// Tier 3 Good Maps
ItemDisplay[MAPTIER=3 STAT360=0 ((STAT372>124) OR (STAT372>94 AND STAT375>29) OR (STAT372>64 AND STAT375>59) OR (STAT372>34 AND STAT375>89) OR (STAT372>109 AND STAT373>9) OR (STAT372>79 AND STAT375>29 AND STAT373>9) OR (STAT372>49 AND STAT375>59 AND STAT373>9) OR (STAT372>102 AND STAT373>14) OR (STAT372>72 AND STAT375>29 AND STAT373>14) OR (STAT372>42 AND STAT375>59 AND STAT373>14) OR (STAT372>94 AND STAT373>19) OR (STAT372>64 AND STAT375>29 AND STAT373>19) OR (STAT372>34 AND STAT375>59 AND STAT373>19) OR (STAT372>87 AND STAT373>24) OR (STAT372>57 AND STAT375>29 AND STAT373>24) OR (STAT372>27 AND STAT375>59 AND STAT373>24) OR (STAT372>79 AND STAT373>29) OR (STAT372>49 AND STAT375>29 AND STAT373>29) OR (STAT372>19 AND STAT375>59 AND STAT373>29) OR (STAT372>74 AND STAT374>0) OR (STAT372>44 AND STAT375>29 AND STAT374>0) OR (STAT372>14 AND STAT375>59 AND STAT374>0) OR (STAT372>29 AND STAT375>29 AND STAT373>9 AND STAT374>0) OR (STAT372>24 AND STAT374>1))]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[MAPTIER=3 STAT360>0 ((STAT372>154) OR (STAT372>134 AND STAT375>19) OR (STAT372>114 AND STAT375>39) OR (STAT372>94 AND STAT375>59) OR (STAT372>139 AND STAT373>9) OR (STAT372>119 AND STAT375>19 AND STAT373>9) OR (STAT372>99 AND STAT375>39 AND STAT373>9) OR (STAT372>132 AND STAT373>14) OR (STAT372>112 AND STAT375>19 AND STAT373>14) OR (STAT372>92 AND STAT375>39 AND STAT373>14) OR (STAT372>124 AND STAT373>19) OR (STAT372>104 AND STAT375>19 AND STAT373>19) OR (STAT372>84 AND STAT375>39 AND STAT373>19) OR (STAT372>117 AND STAT373>24) OR (STAT372>97 AND STAT375>19 AND STAT373>24) OR (STAT372>77 AND STAT375>39 AND STAT373>24) OR (STAT372>109 AND STAT373>29) OR (STAT372>89 AND STAT375>19 AND STAT373>29) OR (STAT372>69 AND STAT375>39 AND STAT373>29) OR (STAT372>104 AND STAT374>0) OR (STAT372>84 AND STAT375>19 AND STAT374>0) OR (STAT372>64 AND STAT375>39 AND STAT374>0) OR (STAT372>69 AND STAT375>19 AND STAT373>9 AND STAT374>0) OR (STAT372>54 AND STAT374>1))]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Tier 2 Good Maps
ItemDisplay[MAPTIER=2 STAT360=0 ((STAT372>99) OR (STAT372>69 AND STAT375>29) OR (STAT372>39 AND STAT375>59) OR (STAT372>9 AND STAT375>89) OR (STAT372>84 AND STAT373>9) OR (STAT372>54 AND STAT375>29 AND STAT373>9) OR (STAT372>24 AND STAT375>59 AND STAT373>9) OR (STAT372>77 AND STAT373>14) OR (STAT372>47 AND STAT375>29 AND STAT373>14) OR (STAT372>17 AND STAT375>59 AND STAT373>14) OR (STAT372>69 AND STAT373>19) OR (STAT372>39 AND STAT375>29 AND STAT373>19) OR (STAT372>9 AND STAT375>59 AND STAT373>19) OR (STAT372>62 AND STAT373>24) OR (STAT372>32 AND STAT375>29 AND STAT373>24) OR (STAT372>2 AND STAT375>59 AND STAT373>24) OR (STAT372>54 AND STAT373>29) OR (STAT372>24 AND STAT375>29 AND STAT373>29) OR (STAT372>49 AND STAT374>0) OR (STAT372>19 AND STAT375>29 AND STAT374>0) OR (STAT372>4 AND STAT375>29 AND STAT373>9 AND STAT374>0))]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[MAPTIER=2 STAT360>0 ((STAT372>129) OR (STAT372>109 AND STAT375>19) OR (STAT372>89 AND STAT375>39) OR (STAT372>69 AND STAT375>59) OR (STAT372>114 AND STAT373>9) OR (STAT372>94 AND STAT375>19 AND STAT373>9) OR (STAT372>74 AND STAT375>39 AND STAT373>9) OR (STAT372>107 AND STAT373>14) OR (STAT372>87 AND STAT375>19 AND STAT373>14) OR (STAT372>67 AND STAT375>39 AND STAT373>14) OR (STAT372>99 AND STAT373>19) OR (STAT372>79 AND STAT375>19 AND STAT373>19) OR (STAT372>59 AND STAT375>39 AND STAT373>19) OR (STAT372>92 AND STAT373>24) OR (STAT372>72 AND STAT375>19 AND STAT373>24) OR (STAT372>52 AND STAT375>39 AND STAT373>24) OR (STAT372>84 AND STAT373>29) OR (STAT372>64 AND STAT375>19 AND STAT373>29) OR (STAT372>44 AND STAT375>39 AND STAT373>29) OR (STAT372>79 AND STAT374>0) OR (STAT372>59 AND STAT375>19 AND STAT374>0) OR (STAT372>39 AND STAT375>39 AND STAT374>0) OR (STAT372>44 AND STAT375>19 AND STAT373>9 AND STAT374>0) OR (STAT372>29 AND STAT374>1))]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Tier 1 Good Maps
ItemDisplay[MAPTIER=1 STAT360=0 ((STAT372>87) OR (STAT372>57 AND STAT375>29) OR (STAT372>27 AND STAT375>59) OR (STAT372>72 AND STAT373>9) OR (STAT372>42 AND STAT375>29 AND STAT373>9) OR (STAT372>12 AND STAT375>59 AND STAT373>9) OR (STAT372>65 AND STAT373>14) OR (STAT372>35 AND STAT375>29 AND STAT373>14) OR (STAT372>5 AND STAT375>59 AND STAT373>14) OR (STAT372>57 AND STAT373>19) OR (STAT372>27 AND STAT375>29 AND STAT373>19) OR (STAT372>50 AND STAT373>24) OR (STAT372>20 AND STAT375>29 AND STAT373>24) OR (STAT372>42 AND STAT373>29) OR (STAT372>12 AND STAT375>29 AND STAT373>29) OR (STAT372>37 AND STAT374>0) OR (STAT372>7 AND STAT375>29 AND STAT374>0))]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[MAPTIER=1 STAT360>0 ((STAT372>117) OR (STAT372>97 AND STAT375>19) OR (STAT372>77 AND STAT375>39) OR (STAT372>57 AND STAT375>59) OR (STAT372>102 AND STAT373>9) OR (STAT372>82 AND STAT375>19 AND STAT373>9) OR (STAT372>62 AND STAT375>39 AND STAT373>9) OR (STAT372>95 AND STAT373>14) OR (STAT372>75 AND STAT375>19 AND STAT373>14) OR (STAT372>55 AND STAT375>39 AND STAT373>14) OR (STAT372>87 AND STAT373>19) OR (STAT372>67 AND STAT375>19 AND STAT373>19) OR (STAT372>47 AND STAT375>39 AND STAT373>19) OR (STAT372>80 AND STAT373>24) OR (STAT372>60 AND STAT375>19 AND STAT373>24) OR (STAT372>40 AND STAT375>39 AND STAT373>24) OR (STAT372>72 AND STAT373>29) OR (STAT372>52 AND STAT375>19 AND STAT373>29) OR (STAT372>32 AND STAT375>39 AND STAT373>29) OR (STAT372>67 AND STAT374>0) OR (STAT372>47 AND STAT375>19 AND STAT374>0) OR (STAT372>27 AND STAT375>39 AND STAT374>0) OR (STAT372>32 AND STAT375>19 AND STAT373>9 AND STAT374>0) OR (STAT372>17 AND STAT374>1))]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// T3 Reroll note
ItemDisplay[RARE MAPTIER=3 STAT360=0 !(STAT372>89 AND STAT370>60) !((STAT372>124) OR (STAT372>94 AND STAT375>29) OR (STAT372>64 AND STAT375>59) OR (STAT372>34 AND STAT375>89) OR (STAT372>109 AND STAT373>9) OR (STAT372>79 AND STAT375>29 AND STAT373>9) OR (STAT372>49 AND STAT375>59 AND STAT373>9) OR (STAT372>102 AND STAT373>14) OR (STAT372>72 AND STAT375>29 AND STAT373>14) OR (STAT372>42 AND STAT375>59 AND STAT373>14) OR (STAT372>94 AND STAT373>19) OR (STAT372>64 AND STAT375>29 AND STAT373>19) OR (STAT372>34 AND STAT375>59 AND STAT373>19) OR (STAT372>87 AND STAT373>24) OR (STAT372>57 AND STAT375>29 AND STAT373>24) OR (STAT372>27 AND STAT375>59 AND STAT373>24) OR (STAT372>79 AND STAT373>29) OR (STAT372>49 AND STAT375>29 AND STAT373>29) OR (STAT372>19 AND STAT375>59 AND STAT373>29) OR (STAT372>74 AND STAT374>0) OR (STAT372>44 AND STAT375>29 AND STAT374>0) OR (STAT372>14 AND STAT375>59 AND STAT374>0) OR (STAT372>29 AND STAT375>29 AND STAT373>9 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%}
// T2 Reroll note
ItemDisplay[RARE MAPTIER=2 STAT360=0 !(STAT372>74 AND STAT370>30) !((STAT372>99) OR (STAT372>69 AND STAT375>29) OR (STAT372>39 AND STAT375>59) OR (STAT372>9 AND STAT375>89) OR (STAT372>84 AND STAT373>9) OR (STAT372>54 AND STAT375>29 AND STAT373>9) OR (STAT372>24 AND STAT375>59 AND STAT373>9) OR (STAT372>77 AND STAT373>14) OR (STAT372>47 AND STAT375>29 AND STAT373>14) OR (STAT372>17 AND STAT375>59 AND STAT373>14) OR (STAT372>69 AND STAT373>19) OR (STAT372>39 AND STAT375>29 AND STAT373>19) OR (STAT372>9 AND STAT375>59 AND STAT373>19) OR (STAT372>62 AND STAT373>24) OR (STAT372>32 AND STAT375>29 AND STAT373>24) OR (STAT372>2 AND STAT375>59 AND STAT373>24) OR (STAT372>54 AND STAT373>29) OR (STAT372>24 AND STAT375>29 AND STAT373>29) OR (STAT372>49 AND STAT374>0) OR (STAT372>19 AND STAT375>29 AND STAT374>0) OR (STAT372>4 AND STAT375>29 AND STAT373>9 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%}
// T1 Reroll note
ItemDisplay[RARE MAPTIER=1 STAT360=0 !(STAT372>74 AND STAT370>30) !((STAT372>87) OR (STAT372>57 AND STAT375>29) OR (STAT372>27 AND STAT375>59) OR (STAT372>72 AND STAT373>9) OR (STAT372>42 AND STAT375>29 AND STAT373>9) OR (STAT372>12 AND STAT375>59 AND STAT373>9) OR (STAT372>65 AND STAT373>14) OR (STAT372>35 AND STAT375>29 AND STAT373>14) OR (STAT372>5 AND STAT375>59 AND STAT373>14) OR (STAT372>57 AND STAT373>19) OR (STAT372>27 AND STAT375>29 AND STAT373>19) OR (STAT372>50 AND STAT373>24) OR (STAT372>20 AND STAT375>29 AND STAT373>24) OR (STAT372>42 AND STAT373>29) OR (STAT372>12 AND STAT375>29 AND STAT373>29) OR (STAT372>37 AND STAT374>0) OR (STAT372>7 AND STAT375>29 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%}
//危险地图提示
ItemDisplay[(t12 OR t13 OR t31 OR t41 OR t42 OR t43 OR STAT438>0)]: %NAME%%CONTINUE%{%PURPLE%危险: 场景内有会释放诅咒的怪物 %CL%%NAME%}
ItemDisplay[(crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp) (MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109)]: %BORDER-60%%NAME% %ORANGE%◎{%CL%%ORANGE%不同底材相应的固定属性:%CL%%NAME%}%CONTINUE%
ItemDisplay[crfb (MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109)]:%NAME%%CONTINUE%{%GRAY%项链: 10%移动速度 +[3-6]杀敌回血 +[10-20]生命%CL%戒指: +[5-10]力量 [1-3]%生命偷取 +[10-20]生命%CL%腰带: [10-20]%撕开伤口 [3-6]%生命偷取 +[10-20]生命%CL%手套: [5-10]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%鞋子: +[15-30]生命补满 [2-4]%生命偷取 +[10-20]生命%CL%头盔: [10-20]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%盔甲: +[3-6]杀敌回血 [3-6]%生命偷取 +[20-40]生命%CL%盾牌: [10-20]%格挡几率 [3-6]%生命偷取 +[10-20]生命%CL%武器: +[50-80]%增强伤害 [3-6]%生命偷取 +[10-20]生命}
ItemDisplay[crfc (MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109)]:%NAME%%CONTINUE%{%GRAY%项链: +[5-10]%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%戒指: +[5-10]能量 +[1-2]杀敌回蓝 +[10-20]法力%CL%腰带: +10%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%手套: +[5-10]%施法速度 +[1-3]杀敌回蓝 +[10-20]法力%CL%鞋子: [10-15]%最大法力值 +[4-10]%法力恢复 +[10-20]法力%CL%头盔: +[5-10]%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%盔甲: +[5-10]%施法速度 +[3-6]杀敌回蓝 +[20-30]法力%CL%盾牌: [10-20]% 格挡几率 +[5-10]%施法速度 +[20-30]法力%CL%武器: +1全技能 +[10-20]%施法速度 +[10-20]法力}
ItemDisplay[FILTLVL<7 NMAG !ID SHOP aar]: %NAME%%CL%%GOLD%泰瑞尔的力量Tyrael's Might%CL%圣殿骑士之力Templar's Might%CL%遗体哀悼Corpsemourn%CL%胜利者的丝绸Silks of the Victor
ItemDisplay[FILTLVL<7 NMAG !ID SHOP lbl]: %NAME%%CL%%GOLD%蜘蛛之网Arachnid Mesh%CL%长串之耳String of Ears%CL%雷尼摩Lenymo
ItemDisplay[FILTLVL<7 NMAG !ID SHOP fla]: %NAME%%CL%%GOLD%风暴之鞭Stormlash%CL%地平线的龙卷风Horizon's Tornado%CL%贝西尔的漩涡Baezil's Vortex%CL%将军的短连枷The General's Tan Do Li Ga
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (cap OR xap OR uap) EDAM>29]: %TEAL%【开荒】20小,50ED加血蓝给力%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xap OR uap) FRW>19 REPLIFE>5]: %SAGE%【过渡】军帽弟弟,与学识相当%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID uap STAT36>2 MFIND>24]: %GREEN%【日用】军帽,法系用,头环性能标杆,审美太超前%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (skp OR xkp OR ukp) MFIND>24 GFIND>74]: %TEAL%【开荒】条条亮点,等级最低1技能头盔%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xkp OR ukp) STAT36>9 FHR>29]: %DARK_GREEN%【实用】需求很低的物免盔,攻坚大黑有时比年纪好用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (hlm OR xlm OR ulm) STAT113>0]: %WHITE%致盲还算不错%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xlm OR ulm) IAS>19 FHR>19 MFIND>29]: %SAGE%【过渡】IAS双吸MF一应俱全,平民弓马可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID ulm STAT143>3 FBR>19]: %CORAL%【攻坚】吸火效果显著,骑士和刺客攻坚高难度大黑常用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (fhl OR xhl OR uhl) MAXDMG>9 RES>14]: %TEAL%【开荒】初期战系提升伤害很显著%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xhl OR uhl) STAT113>0]: %WHITE%属性不错但都有替代装备,相对冷门%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID uhl STAT425>9]: %PURPLE%【神器】物理神器,唯二减物抗的防具%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (msk OR xsk OR usk) STR=20 STAT112>0]: %WHITE%吓跑坑,开荒时弓马可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xsk OR usk) STAT145>9 STAT150>19]: %DARK_GREEN%【实用】吸电头,攻坚路西安或许可用?%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID usk STAT60>7 ALLSK>1 STR>24]: %TAN%【高端】物理系攻坚大马必备,佣兵和弓马也能用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (bhm OR xh9 OR uh9) CLSK2>0 TABSK17>0]: %TEAL%【开荒】等级最低的吸血头%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID xh9 STAT36>14 STAT35>9)]: %GREEN%【日用】常给佣兵用,近战攻坚大黑偶尔也有用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID uh9 STAT156>24 EDAM>39 STAT136>24]: %DARK_GREEN%【实用】高CB高ED,多重箭京子头盔选择之一%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (ghm OR xhm OR uhm) IAS>19 DTM=35]: %WHITE%等级最低的提速头盔,弓马可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xhm OR uhm) FRW>29 FHR>29 CLSK0>0]: %GREEN%【日用】条条亮点,各种亚马逊都可以用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID uhm RES>24 EDAM>39]: %DARK_GREEN%【实用】高ED高抗性高属性,多重箭京子头盔选择之二%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID uhm STAT149>4 STAT331>7]: %TAN%【高端】冰头,恭喜,冰系提升伤害首选%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (crn OR xrn OR urn) SK70>1 SK69>1]: %TEAL%【开荒】新增3召唤骷髅,不再只是佣兵专属头%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID xrn GFIND>79 MFIND>29 DEX>24]: %DARK_GREEN%【实用】高LL佣兵过渡用,打钱佣兵标配%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID urn STAT109>49 STAT152>0]: %TAN%【高端】远古四神器之一,战系攻坚大黑常用,3孔才合格%CL%%NAME%{%NAME%}%CONTINUE%
// 盔甲 (UNI)
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (qui OR xui OR uui) STAT60>4]: %TEAL%【开荒】20小,初期找LL还不错%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xui OR uui) FCR>29 STAT153>1]: %WHITE%实在讨厌冰冻的用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID uui STAT329>0 STAT330>9 STAT331>9]: %TAN%【高端】陨石、新星、冰枪、燃烧等技能价值较高%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (lea OR xea OR uea) FRW>19 FHR>39]: %TEAL%【开荒】20小,开荒小神器,20FRW40FHR无出其右%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xea OR uea) RES>19 ALLSK>0]: %GREEN%【日用】蛇皮,法系角色常用,30RES可升级%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (hla OR xla OR ula) EDAM>29 STAT34>1]: %TEAL%【开荒】最早的增伤衣服,没有更好的用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xla OR ula) REPAIR=25 REPLIFE>14]: %WHITE%可以用来凑LL,自动恢复耐久人物也能用无形%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (stu OR xtu OR utu) IAS>39 FHR>19]: %SAGE%【过渡】40IAS,战系开荒神器,佣兵也爱%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xtu OR utu) LIFE>79 STAT34>14 STAT35>9]: %GREEN%【日用】减伤还加格挡几率,骑士和刺客攻坚低难度大黑可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID utu STAT110>49 STAT153>0]: %TAN%【高端】攻防兼备,攻坚大马的盔甲选择之一,佣兵也常用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (rng OR xng OR ung) STAT46>1 STAT44>1 STAT42>1]: %SAGE%【过渡】小天使甲,火弓等类法系构筑开荒低难度大黑可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xng OR ung) STAT363>0 SOCKETS=2]: %TEAL%【开荒】2火系技能,2孔DIY%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID ung STAT504>29 IAS>19]: %GREEN%【日用】物理近战用来刷诅咒多的场景用很不错%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (scl OR xcl OR ucl) FRW>24 STAT153>0]: %TEAL%【开荒】无法冰冻,隐秘甲的升级版%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xcl OR ucl) EDAM>39 STAT156>19 IAS>14]: %SAGE%【过渡】神似抽动甲,15IAS、80ED、30DEX不错%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (brs OR xrs OR urs) STAT110>49 STAT46>9]: %DARK_GREEN%【实用】毒系攻坚大马可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xrs OR urs) STAT153>0 CRES>49 STR>14]: %SAGE%【过渡】都壳,战系和佣兵常用过渡甲,属性全面实用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (chn OR xhn OR uhn) STAT330>4 LRES>29]: %TEAL%【开荒】电法开荒可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xhn OR uhn) STAT36>19 LIFE>99]: %GREEN%【日用】攻坚大黑时,有些战系构筑用来补物免%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID rar SOCKETS=6]: %TAN%【高端】唯一的六孔甲,通常插满6颗彩虹刻面%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (spl OR xpl OR upl) STAT362>0 STAT134>0]: %TEAL%【开荒】2冰系技能初期十分凶残%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xpl OR upl) REPAIR=20 STAT35>9]: %GREEN%【日用】IRE,提升MF利器,无形值得升级%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID upl FHR>39 ALLSK>0 STAT34>9]: %TAN%【高端】附加大量FHR和生命,远古时代仅有的2技能的暗金盔甲%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (ltp OR xtp OR utp) STAT366>0 RES>9]: %GREEN%【日用】主刷亡灵场景可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xtp OR utp) ALLSK>0 FCR>19 FHR>19]: %GREEN%【日用】2技能和3EK,法系刷图常用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID utp MFIND>39 FBR>19 REPAIR=25]: %DARK_GREEN%【实用】米山和可汗神器,最高360%ED %CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (fld OR xld OR uld) STAT36>9 STAT34>4]: %TEAL%【开荒】迷你物免甲%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xld OR uld) STAT141>14 STAT501>259]: %DARK_GREEN%【实用】战系可用,DS给力%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID uld STAT152>0 STAT36>14 STR>39]: %GREEN%【日用】附加海量力量的物免甲,20%诅咒抗性,个别刷图构筑可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (plt OR xlt OR ult) STAT135>24 STAT501>23]: %TEAL%【开荒】高AR和LL,骨甲兼顾安全性%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xlt OR ult) CLSK3>0 STAT40>3 STAT42>3]: %GREEN%【日用】大天使甲,攻坚大黑常用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (gth OR xth OR uth) EDAM>59 STAT136>24]: %SAGE%【过渡】暗金唯一CB甲,打BOSS可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xth OR uth) STAT77>14 FCR>29 FHR>29]: %GREEN%【日用】核心科技时法力上限,顶盾法偶尔会用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID uth FCR>49 ALLSK>1 CRES>39]: %DARK_GREEN%【实用】曾经的法系最爱,现在变成牛夫人%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (ful OR xul OR uul) GFIND>99 RES>34]: %WHITE%非资超强,抗性还不错%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xul OR uul) STAT118>0 STAT121>184]: %GREEN%【日用】4孔可DIY,一般镶恶魔珠打钱用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID uul FHR>39 ALLSK>1 STAT78>1199]: %DARK_GREEN%【实用】力量需求实在太高,没防御BUG后实用性大减%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (aar OR xar OR uar) FRW>24 STAT62>1 STAT86>1]: %WHITE%非资最强甲,1技能不错%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xar OR uar) MULTI97,74=20]: %WHITE%20尸爆看着不错,但没别的好属性。不要对它估计过高%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID uar STAT504>19 STAT11>39]: %TAN%【高端】鸟乙,物理构筑的辅助组件之一%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID uar STAT153>0 STAT152>0]: %TAN%【高端】鸟甲,奈欧天人品之王%CL%%NAME%{%NAME%}%CONTINUE%
// 盾牌 (UNI)
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (buc OR xuc OR uuc) STAT1>9 STAT3>9 FBR>39]: %TEAL%【开荒】20小,属性好,需求低%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xuc OR uuc) CLSK1>0 STAT330>4]: %TEAL%【开荒】SOR过渡盾,10%电伤强化%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (sml OR xml OR uml) STAT113>0]: %TEAL%【开荒】暗金格挡第二高,致盲好,附加伤害%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID xml STAT504>9 SOCKETS=2 RES>19]: %TEAL%【开荒】抗性盾,格挡也不错,镶嵌2完美钻石%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID uml FBR>49 STAT153>0 STAT335>9]: %WHITE%属性都有用,但都没合适的构筑可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (lrg OR xrg OR urg) LRES>24 STAT35>0]: %TEAL%【开荒】暗金格挡最高,电抗也很有用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xrg OR urg) STAT153>0 FRW>19]: %WHITE%外观很美,但不太实用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID urg STAT425>9 STAT109>19 STAT20>19]: %GOLD%【待开发】等群友脑洞大开后再补充%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (spk OR xpk OR upk) STAT135>49]: %WHITE%OW很美,格挡也不错%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xpk OR upk) STAT141>24]: %TEAL%【开荒】偏输出向,35%DS独此一家,高格挡高生命%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID upk STAT36>9 FHR>29]: %WHITE%物抗很珍贵,与暴风之盾相比进攻性更强%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (kit OR xit OR uit) ALLSK>0 RES>4 STAT89>2]: %TEAL%【开荒】改为1全技能适用范围更广%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xit OR uit) MULTI201,2835=15]: %TEAL%【开荒】有抗性,不错的元素伤害,注意格挡低%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID uit STAT36>19 STAT152>0]: %GREEN%【日用】物免盾,格挡型练法首选%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (bsh OR xsh OR ush) STAT62>2 CRES>19 FRES>19]: %TEAL%【开荒】法系初期小神器,5EK,20FCR%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xsh OR ush) ALLSK>0 STAT77>9]: %GREEN%【日用】条条亮点的法系盾,精神号称小警戒%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID ush STAT504>19 FRES>19 PRES>29]: %GOLD%【收藏】偏物理输出向,但貌似没合适构筑可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (tow OR xow OR uow) STAT36>4 FRES>29]: %WHITE%小物免盾,超高火抗%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xow OR uow) RES>19 STAT34>13 STAT35>13]: %TEAL%【开荒】属性亮眼,减伤给力,需求略高%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID uow STAT362>1 STAT150>19]: %GOLD%【收藏】名字很唬人,其实没那么厉害%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (gts OR xts OR uts) STAT35>1 RES>29 STAT20>9]: %TEAL%【开荒】非资最强盾有了争议,抗性给力%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xts OR uts) STAT365>0 MULTI201,5923=5]: %WHITE%2毒系技能和毒抗给力%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID uts MULTI201,25034=35 STAT149>5]: %DARK_GREEN%【实用】亚马逊技能有用,使用炎魔皮的标马可用%CL%%NAME%{%NAME%}%CONTINUE%
// 手套 (UNI)
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (lgl OR xlg OR ulg) EDAM>19 STAT62>2]: %TEAL%【开荒】20小,最低级的增伤手套%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xlg OR ulg) STAT332>9 STAT46>4]: %DARK_GREEN%【实用】通常毒狼用,也有人用来攻坚大马凑最大毒抗%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID ulg FBR>19 LRES>24 STAT118>0 STAT20>14]: %GOLD%【待开发】格挡CTC流的组件%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (vgl OR xvg OR uvg) FHR>29 LIFE>39]: %DARK_GREEN%【实用】30FHR独一份,攻坚大黑可用来凑档%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xvg OR uvg) TABSK18>0 STAT122>99]: %GREEN%【日用】唯一带召唤技能的手套,神瓦后25DS战系可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID uvg STAT501>239 STAT135>24]: %DARK_GREEN%【实用】30STR+10LEK,速刷构筑标配%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (mgl OR xmg OR umg) GFIND>199]: %GREEN%【日用】MF和打钱标配手套%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xmg OR umg) STAT62>3 IAS>19]: %DARK_GREEN%【实用】大量对亡灵命中,攻坚大黑可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID umg STAT425>4]: %DARK_GREEN%【实用】唯一物穿手套,还带减防御%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (tgl OR xtg OR utg) STAT363>0]: %GREEN%【日用】核心科技20FCR,法系常用,加火技能不只法师%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xtg OR utg) IAS>19 STAT40>1]: %GREEN%【日用】战系在攻坚大黑大马时补最大火炕%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID utg FCR>19 STAT77>24]: %DARK_GREEN%【实用】顶盾法终配,攻坚大马也很实用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (hgl OR xhg OR uhg) STAT333>4 STAT335>4]: %GREEN%【日用】双系穿透加法力上限,元素系常用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xhg OR uhg) MULTI198,3618=4]: %GREEN%【日用】火冲骑士和焰爪熊的手套选择之一%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID uhg EDAM>49 STAT136>9]: %DARK_GREEN%【实用】20大,多重箭京子手套组件之一%CL%%NAME%{%NAME%}%CONTINUE%
// 鞋子 (UNI)
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (lbt OR xlb OR ulb) STAT40>4 FRES>44]: %DARK_GREEN%【实用】20小,10火抗上限常用于对抗大黑%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xlb OR ulb) GFIND>39 STAT89>1]: %GREEN%【日用】打钱BB用,5最大火抗有时用于开荒大黑%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID ulb FRW>59]: %GOLD%【收藏】等到移植暗黑4移速加暴击的时候,我就...%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (vbt OR xvb OR uvb) SK132>1]: %WHITE%亮点是提升30跳跃飞行速度%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xvb OR uvb) FBR>19 STAT28>49 LIFE>44]: %DARK_GREEN%【实用】攻坚大黑和大马基本都必备%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID uvb PRES>39 STAT154>49]: %GREEN%【日用】防御向好鞋,唯二有FHR的鞋,可以用无形%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (mbt OR xmb OR umb) STAT156>9]: %SAGE%【过渡】跑鞋,用雷神的标马可用来补穿刺%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xmb OR umb) STAT32>199 MAEK>4]: %GREEN%【日用】5EK鞋子独一份,速刷构筑必备%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID umb SK69>0]: %GREEN%【日用】大量属性NEC常用,其他职业偶尔用来补免冻%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (tbt OR xtb OR utb) EDAM>19 STAT136>14]: %SAGE%【过渡】条条是亮点,战系初期很实用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xtb OR utb) MFIND>29 STAT154>39]: %GREEN%【日用】物理弓、脚踢刺客和多重箭京子标配鞋%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID utb FRW>19 FCR>19 FHR>19]: %DARK_GREEN%【实用】通常电法用来凑FHR和FCR档位 %CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (hbt OR xhb OR uhb) SK115>0]: %WHITE%PAL专用跑鞋,不用点活力光环%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xhb OR uhb) STAT136>14 STAT135>9 STAT141>14]: %GREEN%【日用】俗称鞋,战系标配,输出性能强大%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID uhb TABSK49>0]: %TAN%【高端】20大之鹦鹉,大量FHR和敏捷,物理刺客可用%CL%%NAME%{%NAME%}%CONTINUE%
// 腰带 (UNI)
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (lbl OR zlb OR ulc) STAT27>19 STAT89>0]: %TEAL%【开荒】20小,初期提档腰带%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (zlb OR ulc) STAT36>9 STAT60>5]: %GREEN%【日用】15DR,属性全面,常用防御向腰带%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID ulc STAT150>19 STAT77>4]: %TAN%【高端】技能腰带,法系标配%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (vbl OR zvb OR uvc) STAT332>3]: %SAGE%【过渡】毒系初期可用,有时攻坚大马用来凑PLR%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (zvb OR uvc) STAT156>32]: %GREEN%【日用】20MAX极为给力,物理弓和多重箭京子标配%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID uvc STAT150>9 IAS>19]: %DARK_GREEN%【实用】唯二带IAS的腰带,DS锦上添花,凑档用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (mbl OR zmb OR umc) DTM>49]: %TEAL%【开荒】初期法系堆蓝用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (zmb OR umc) FCR>9 STAT77>14]: %GREEN%【日用】堆蓝量和凑FCR用,因级别高适用面较窄%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID umc STAT36>9 STAT3>29]: %CORAL%【攻坚】SOLO大黑基本标配%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (tbl OR ztb OR utc) IAS>19 GFIND>49]: %GREEN%【日用】MF打钱常用,20IAS有时也用来凑档%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (ztb OR utc) STAT362>0]: %DARK_GREEN%【实用】纯冰提升伤害用,攻坚大马偶尔也用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID rbe SOCKETS=1]: %TAN%【高端】用途取决于镶嵌的宝石%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (hbl OR zhb OR uhc) STAT78>419]: %SAGE%【过渡】30FHR很不错%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (zhb OR uhc) STAT364>1]: %DARK_GREEN%【实用】标马标配,有时用来凑最大抗攻坚大黑%CL%%NAME%{%NAME%}%CONTINUE%
// 头环 (UNI)
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (ci2 OR ci3) STAT153>0 RES>24]: %DARK_GREEN%【实用】通常火系构筑用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID drb STAT135>32 STAT141>32]: %DARK_GREEN%【实用】白狼头,帅,通用不如狗头,攻击性能强%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (dr2 OR dr7 OR drc) FCR>9 CLSK5>1 CRES>9 STAT86>1]: %TEAL%【开荒】传送头%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID drc FCR>19 CLSK5>1 SK247>1]: %DARK_GREEN%【实用】召唤德的史诗头%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID drd STAT46>9 STAT145>8]: %TAN%【高端】难出的装备,俗称双灵头,攻坚大黑大马必备%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID dre TABSK42>2 STAT333>9]: %DARK_GREEN%【实用】减火抗难得,火德和炎爪熊可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (dra OR drf) CLSK5>1 MAEK>4 RES>24]: %GREEN%【日用】狗头,属性全面,任何德都值得一用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID drf STAT76>19 TABSK41>2 FHR>39]: %DARK_GREEN%【实用】溅射范围加大是核心,刷图暴力狼终配%CL%%NAME%{%NAME%}%CONTINUE%
// 野蛮人头盔 (UNI)
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (ba6 OR bab) FRW>19 TABSK34>1]: %GREEN%【日用】通常给力量可汗用减物抗%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID bac MULTI97,223>2]: %DARK_GREEN%【实用】野蛮狼玩法核心装备,不过S9被削弱%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID bad STAT501>349 STAT78>899]: %WHITE%早期沙包反伤流构筑的标配,和飞机头比相差甚远%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID bae STAT36>9]: %TAN%【高端】难出的装备,BB攻坚大黑常用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (baa OR baf) TABSK32>0 ARPER>19]: %GREEN%【日用】飞机头,攻守兼备属性全面,秒杀一切黄金头%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID baf SK147>1 CLSK4>1]: %DARK_GREEN%【实用】额外使1个诅咒生效是核心%CL%%NAME%{%NAME%}%CONTINUE%
// 圣骑士盾牌 (UNI)
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID pac EDAM>159 ARPER>99]: %DARK_GREEN%【实用】冰牺牲、电牺牲的速刷终配盾%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (pa3 OR pa8 OR pad) STAT115>0 STAT86>1]: %TEAL%【开荒】最后一任魁黑刚就用这装备,不变成傀儡才怪%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (pa9 OR pae) TABSK24>0 RES>49]: %GREEN%【日用】饰金盾,圣骑暗金第一盾%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID pae STAT40>3 STR>24 STAT36>14]: %DARK_GREEN%【实用】火牺牲配套盾%CL%%NAME%{%NAME%}%CONTINUE%
// 死灵盾牌 (UNI)
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (ne6 OR neb) MULTI151,115>3]: %TEAL%【开荒】死灵初期跑图专用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID ned STAT504>19 SK73>1]: %DARK_GREEN%【实用】毒匕死灵的玩具%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID nee CLSK2>2 STAT36>9]: %TAN%【高端】难出的装备,NEC专用物免盾%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (nea OR nef) FBR>29 STAT27>32]: %GREEN%【日用】尿壶,任何练法用都不会太差%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID nef FRES>49 STAT77>9 FCR>29]: %TAN%【高端】20大,钢琴家终配,恭喜%CL%%NAME%{%NAME%}%CONTINUE%
// 斧 (UNI)
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (hax OR 9ha OR 7ha) STAT136>19 STAT135>49]: %TEAL%【开荒】20小,6级圣骑打小黑的标配武器%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9ha OR 7ha) MULTI198,2821=10]: %CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7ha IAS>59 STAT141>49]: %TEAL%【开荒】属性非常好看%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (axe OR 9ax OR 7ax) STAT113 >0 MAEK>3]: %TEAL%【开荒】初期伤害不错,速度较慢,4EK法系也能用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9ax OR 7ax) STAT501>89 STAT141>34]: %SAGE%【过渡】屠夫就是它,PD2移除无法磨损导致实用性降低%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (2ax OR 92a OR 72a) MULTI198,4296=40]:%TEAL%【开荒】性能不错%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (92a OR 72a) CLSK5>1 SK248>2]: %WHITE%德鲁伊可以用一下%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 72a STAT153>0 STAT44>4]: %WHITE%可以DIY看似很美,但实际用途不大%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (mpi OR 9mp OR 7mp) STAT113>1 STAT135>14]: %TEAL%【开荒】速度快,重伤效果%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9mp OR 7mp) MULTI198,14684=8]: %WHITE%PD2新增40IAS,侧手杀BOSS用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7mp STAT116>24 MFIND>29]: %CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (wax OR 9wa OR 7wa) AR>49 PRES>49]: %TEAL%【开荒】实用普通暗金斧%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9wa OR 7wa) MULTI198,5913=10]: %WHITE%被屠夫完爆,仓库货%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7wa STAT116>32 STAT141>49]: %TAN%【高端】双热骑士最强单手武器%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (lax OR 9la OR 7la) STAT134>2]: %TEAL%【开荒】需求最低的冻结武器,安全%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9la OR 7la) STAT36>9 REPAIR=25]: %DARK_GREEN%【实用】大量属性+物免,狼德攻坚大黑可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (bax OR 9ba OR 7ba) STAT135>59]: %TEAL%【开荒】狼德用很好%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9ba OR 7ba) MANA>99 FCR>29]: %GREEN%【日用】战系用TP工具%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7ba ETH STAT143>9]: %CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (btx OR 9bt OR 7bt) MAEK>5 RES>9]: %TEAL%【开荒】攻击和防御性能都较好,很实用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9bt OR 7bt) STAT128>74 STAT51>199]: %TEAL%【开荒】电光斧,一斧子下去场面华丽,配合提速可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7bt STAT219>2]: %DARK_GREEN%【实用】-35%火抗是核心,焰爪熊的终配选择之一%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (gax OR 9ga OR 7ga) STAT89>3 MANA>24]: %TEAL%【开荒】比族长稳定一些,实用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 9ga MULTI97,106>7]: %TEAL%【开荒】PD2新增热忱并提速,过渡可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7ga ARPER>99]: %DARK_GREEN%【实用】十分豪华、十分华丽%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (gix OR 9gi 7gi) OR STAT91>19 STR>19]: %GREEN%【日用】一些狼德的爱斧,亮点溅射范围、CB%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9gi OR 7gi) STAT150>9 STAT153>0]: %CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7gi STAT116>32 STAT504>19]: %GOLD%【收藏】20大,实用性不强%CL%%NAME%{%NAME%}%CONTINUE%
// 棒 (UNI)
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (clb OR 9cl OR 7cl) SK225>1]: %TEAL%【开荒】20小,PD2多了3级火风暴,可以一用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9cl OR 7cl) CLSK5>1]: %TEAL%【开荒】德鲁伊可以一用,本体伤害低但有高DTD%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7cl STAT148>4 STAT134>1]: %WHITE%这个级别已经是誓约,悔恨的天下了,冰伤不够看%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (spc OR 9sp OR 7sp) SK224>2]: %WHITE%比较平庸的武器,4级变形术也拯救不了%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9sp OR 7sp) STAT135>24 STAT141>19 STAT136>19]: %DARK_GREEN%【实用】BOSS克星,双热或BB杀BOSS时都可一用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7sp STAT121>122 STAT60>6]: %GREEN%【日用】烧火棍,常见战系副手,火焰强化能增加大量命中%CL%%NAME%{%NAME%}%CONTINUE%
// 链锤 (UNI)
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (mac OR 9ma OR 7ma) FRES>39 STAT136>32]: %TEAL%【开荒】带有CB,初期KBOSS好武器%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9ma OR 7ma) STAT362>1 STAT134>2]: %TEAL%【开荒】高冰伤,冻结,无法冰冻,不错的武器%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (mst OR 9mt OR 7mt) SK96>2]: %TEAL%【开荒】性能优秀,范围和速度都理想,还带LL,OW和准确%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 9mt STAT366>1]: %TEAL%【开荒】高火伤,底材速度略慢,可以一用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7mt ARPER>199]: %GOLD%【收藏】摸仙堡祖传武器%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (fla OR 9fl OR 7fl) STAT150>9 STAT62>4]: %TEAL%【开荒】初期战系明星武器,性能强悍,更有将军珠的传说%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 9fl MANA>99 STAT51>149]: %CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7fl IAS>49 FCR>34]: %GOLD%【收藏】风结弟弟,风德或可过渡%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7fl STAT128>199 STAT145>2]: %DARK_GREEN%【实用】风结,攻速快范围中,适合双热骑士K6BOSS%CL%%NAME%{%NAME%}%CONTINUE%
// 锤 (UNI)
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (whm OR 9wh OR 7wh) STAT51>49 AR>99]: %WHITE%准确较高,攻速太慢,与将军相比黯然失色%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9wh OR 7wh) TABSK42>2]: %WHITE%视觉效果不错%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7wh STAT136>39 STAT425>4]: 辨识失败,收藏一把%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7wh MULTI198,2713=20]: %TAN%【高端】自带恢复耐久,双热进阶装备%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (mau OR 9m9 OR 7m7) STAT122>99 STAT136>19]: %TEAL%【开荒】造型威风伤害高,40CB用来KBOSS特别足%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9m9 OR 7m7) TABSK33>1 SK128>2]: %TEAL%【开荒】BB用,攻防都有还有5支配,不错%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7m7 MULTI198,15395=33]: %DARK_GREEN%【实用】高CB高攻速,杀BOSS也给力%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (gma OR 9gm OR 7gm) STAT28>24 IAS>39]: %TEAL%【开荒】自带减需轻松拿起,伤害和攻速合格%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 9gm STAT78>259 STAT504>9]: %DARK_GREEN%【实用】20K伤害的可汗,还带AMP%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7gm TABSK42>6]: %GOLD%【收藏】20大,大便锤,恭喜,7元素技能无出其右%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7gm STAT136>74 LVLREQ=87]: %TAN%【高端】20大,75%CB是核心科技%CL%%NAME%{%NAME%}%CONTINUE%
// 剑 (UNI)
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (ssd OR 9ss OR 7ss) ARPER>19 STAT136>24]: %TEAL%【开荒】20小,25CB初期KBOSS利器%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9ss OR 7ss) SK151>1 SK128>1]: %TEAL%【开荒】改为减攻速后,成了旋风限定版%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (scm OR 9sm OR 7sm) STAT60>14 res>14]: %TEAL%【开荒】伤害较低,不适合作为主武器,给BB侧手%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9sm OR 7sm) STAT134>0 STAT113>0]: %TEAL%【开荒】需求很低,50DS效果强劲,还有LM%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7sm MULTI151,100>5]: %WHITE%6级火抗灵气,有时可作为BB侧手%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (sbr OR 9sb OR 7sb) STAT62>6 STAT115>0]: %TEAL%【开荒】可作为钢铁进阶版本%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9sb OR 7sb) STAT363>1 FCR>24]: %SAGE%【过渡】火法和火德过渡可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7sb STAT86>6 STAT501>399]: %WHITE%每条属性都和血有关,不过实用价值有限%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (flc OR 9fc OR 7fc) IAS>19 MANA>29 DEF>19]: %WHITE%攻速太低,武器不要光看伤害值和面板%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9fc OR 7fc) STAT240>0 STAT239>0]: %DARK_GREEN%【实用】马云刀,MF和打钱的好选择%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9cr OR 7cr) REPAIR>19 STAT35>6]: %TEAL%【开荒】双热优秀武器,高速度,高输出,高回复耐久%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7cr MULTI151,119>7]: %GOLD%【高端】愤青,瓦4孔是冰牺牲终配%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7cr MULTI151,110>5]: %GREEN%【典范】经典武器,瓦4孔是电牺牲终配之一%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (bsd OR 9bs OR 7bs) AR>99 STR>11]: %TEAL%【开荒】PD2增大范围并移除击退,已可一用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9bs OR 7bs) STAT250>0]: %DARK_GREEN%【实用】A5佣兵追求输出的单手武器终配之一%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7bs MULTI198,5844=25]: %TAN%【高端】复仇丁终配之一%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (lsd OR 9ls OR 7ls) STAT363>1]: %TEAL%【开荒】综合性能还行,升级打噩梦好用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9ls OR 7ls) SK238>2]: %WHITE%毒狼可以一用,对其他角色价值不大%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7ls STAT362>1]: %GREEN%【日用】冰火两重天之一,极地风暴德专属%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (wsd OR 9wd OR 7wd) STAT110>49]: %TEAL%【开荒】少数能加FHR的武器,性能不错,但需求略高%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9wd OR 7wd) CLSK3>1]: %CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (2hs OR 92h OR 72h) STAT60>8 STAT62>8]: %TEAL%【开荒】物美价廉需求低,BB初期最好的主手武器%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (92h OR 72h) FRW>19 STAT36>9]: %DARK_GREEN%【实用】攻防兼备,物理熊骑攻坚大黑可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (clm OR 9cm OR 7cm) RES>9 STAT60>3 STAT62>3]: %WHITE%各方面比较平庸的武器,初期没有好的可以一用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9cm OR 7cm) STAT134>1 STAT335>9]: %TEAL%【开荒】冰伤+冻结,BB侧手%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7cm CLSK3>1 STAT244>0]: %SAGE%【过渡】巫妖王的传说,注重安全的物冲可过渡%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (gis OR 9gs OR 7gs) SK102>3]: %WHITE%圣火是亮点。S8新增圣剑技能让其不再尴尬%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9gs OR 7gs) STAT244>0 PRES>49]: %SAGE%【过渡】AMP是核心,BB侧手好用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7gs MULTI151,102>23]: %DARK_GREEN%【实用】自踩审判火冲骑和火旋风的核心装备%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (bsw OR 9b9 OR 7b7) STAT117>0 PRES>29]: %TEAL%【开荒】适合BB侧手。PD2增强了毒伤,价值提升%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9b9 OR 7b7) STAT42>9]: %WHITE%S8圣剑技能让它有了用武之地%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7b7 STAT76>9]: %DARK_GREEN%【实用】无形形态用于攻坚大黑大马很不错%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (flb OR 9fb OR 7fb) STAT135>79]: %TEAL%【开荒】伤害速度都不错,重伤效果是亮点,需求略高%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9fb OR 7fb) STAT143>9 MULTI151,100>5]: %WHITE%火抗和火焰吸收是亮点,或许双挥BB可用来打大黑%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7fb STAT139>9 STAT109>34]: %TAN%【高端】瓦40IAS是熊骑或狼蛮要达到极速的终配武器%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (gsd OR 9gd OR 7gd) GFIND>99 STAT113>0]: %TEAL%【开荒】伤害最高的普通级刀剑,外观很威武。跃击前期用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 9gd FHR>39 FBR>39]: %WHITE%性能偏向防御的剑,圣剑骑士或许可过渡%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7gd ALLSK>1 SK154>1]: %TAN%【高端】20大,要论伤害你爷爷毕竟是你爷爷%CL%%NAME%{%NAME%}%CONTINUE%
// 匕首 (UNI)
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (dgr OR 9dg OR 7dg) MFIND>99]: %DARK_GREEN%【实用】20小,MF很实用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9dg OR 7dg) ALLSK>0 STAT60>7]: %WHITE%好属性不少,可惜底材伤害低%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7dg FCR>49 STAT77>14]: %GREEN%【日用】小刀,超高FCR和全抗,理想副手TP工具%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (dir OR 9di OR 7di) CRES>24 FRES>24]: %WHITE%底材伤害太低使它失去实用价值%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9di OR 7di) SK142>4 SK131>4]: %GREEN%【日用】BB翻尸专用刀%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7di STAT335>14 STAT134>1 STAT362]: %GOLD%【待开发】无法双持和低攻速是硬伤%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (kri OR 9kr OR 7kr) STAT46>9 PRES>49]: %SAGE%【过渡】超高毒抗,2毒系技能是亮点%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9kr OR 7kr) STAT150>19 DEF>49]: %DARK_GREEN%【实用】毒匕死灵终配武器%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7kr STAT116>49 STAT501>299]: %SAGE%【过渡】双热或BB杀BOSS时都可一用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (bld OR 9bl OR 7bl) FCR>49 AR>54]: %TEAL%【开荒】法系过渡装备,FCR和蓝很给力%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9bl OR 7bl) STAT330>19 STAT334>9]: %DARK_GREEN%【实用】电法可过渡%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7bl ETH STAT152>0]: %TAN%【高端】固定无形,瓦IAS焰爪熊终配选择之一%CL%%NAME%{%NAME%}%CONTINUE%
// 投掷武器 (UNI)
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9tk OR 7tk) STAT141>39 AR>199]: %WHITE%投掷武器通常属性全面,通病为伤害低%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9ta OR 7ta) STAT501>499 MAEK>3]: %WHITE%流血流双投BB初期可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7ta STAT49>522 STAT55>436]: %WHITE%不如战鸟,元素伤害可以放副手破免%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7bk STAT156>49 STAT141>49]: %GREEN%【日用】娱乐构筑核心装备,搭配天真甲使用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7b8 STAT117>0 STAT501>449]: %GREEN%【日用】双投BB侧手,AMP是核心%CL%%NAME%{%NAME%}%CONTINUE%
// 通用标枪 (UNI)
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7s7 STAT333>9 STAT334>9]: %WHITE%实在没好的临时用用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7gl ETH MAEK>4]: %SAGE%【过渡】固定无形,伤害尚可,双投BB主手临时过渡%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7ts STAT365>1 STAT336>9]: %TAN%【高端】20大,毒标马核心武器%CL%%NAME%{%NAME%}%CONTINUE%
// 矛 (UNI)
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (spr OR 9sr OR 7sr) AR>34 STAT89>1]: %TEAL%【开荒】6矛系精通,第一幕AMA自持戳刺性能不俗%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9sr OR 7sr) STAT135>39 STAT115>0 AR=150]: %TEAL%【开荒】各方面都过得去,物理矛可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7sr ALLSK>3 STAT115>0]: %GREEN%【日用】爱针,常用来提高佣兵光环等级,无形伤害不俗%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (tri OR 9tr OR 7tr) STAT116>49 DEX>7]: %WHITE%小型减速叉,对BOSS不再有奇效%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 9tr FRES>49 STR<14]: %WHITE%减速叉,对巴尔不再有奇效%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (brn OR 9br OR 7br) STAT60>7 STAT135>32]: %TEAL%【开荒】佣兵用,无形更好,高LL确保安全%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 9br STAT154>19 AR>149]: %WHITE%物理矛少有人玩,佣兵又有眼光,很多矛类武器无用武之地%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7br STAT365>2 STAT332>9]: %GOLD%【收藏】毒系主题,设计很好%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (spt OR 9st OR 7st) SK14>1 SK24>0]: %TEAL%【开荒】攻速不俗,且PD2加了技能,可以一用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9st OR 7st) Sockets=3 STAT136>44]: %SAGE%【过渡】佣兵杀BOSS利器,无形更好%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7st STAT89>7 DTM>54]: %DARK_GREEN%【实用】物理矛或熊矛马可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (pik OR 9p9 OR 7p7) STAT40>4 LIFE>29]: %TEAL%【开荒】面板很高,攻速不足,没有眼光可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9p9 OR 7p7) TABSK24>2]: %WHITE%攻速虽慢,性能还算不错,佣兵可以过渡用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7p7 STAT425>4 EDEF>49]: %TAN%【高端】20大,双手旋风蛮子终配%CL%%NAME%{%NAME%}%CONTINUE%
// 长柄武器 (UNI)
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (bar OR 9b7 OR 7o7) DEX>14 IAS>39]: %TEAL%【开荒】伤害理想攻速不俗,无形给佣兵更好%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9b7 OR 7o7) TABSK33>2]: %TEAL%【开荒】性能不错,还带OW和LL%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7o7 MULTI198,5401=50]: %DARK_GREEN%【实用】伤害过得去,但比眼光丧钟等还是差得远%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (vou OR 9vo OR 7vo) STAT112>9 STAT141>49]: %WHITE%50DS,吓跑概率降低后可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9vo OR 7vo) MULTI198,4613=5]: %WHITE%没有太大亮点的武器,CTC削弱算一个%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (scy OR 9s8 OR 7s8) SK381>3]: %TEAL%【开荒】为了匹配名字,PD2强行增加了40FCR、6黑暗契约%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9s8 OR 7s8) TABSK40>1 CLSK5>0]: %TEAL%【开荒】动物园过渡用,6级技能%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7s8 STAT60>10 STAT115>0]: %GREEN%【日用】佣兵高级武器,伤害加深破免,LL和DS兼顾安全输出%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (pax OR 9pa OR 7pa) STAT60>6 DEX>9]: %TEAL%【开荒】范围攻速伤害都理想,还自带LL%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9pa OR 7pa) CLSK4>2]: %TEAL%【开荒】性能强劲,配合提速用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7pa STAT86>9 MFIND>49]: %TAN%【高端】大妹子,狼德神兵,无形4孔值得上33%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (hal OR 9h9 OR 7h7) STAT134>0 STAT113>2]: %TEAL%【开荒】拥有一大堆让怪物烦恼的属性,佣兵拿来辅助,可升级%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9h9 OR 7h7) STAT117>0 REPLIFE>39]: %TEAL%【开荒】性能不错,直接增加伤害效果比看起来强得多%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (wsc OR 9wc OR 7wc) STAT141>74 STAT332>9]: %TEAL%【开荒】性能不俗,亮点75DS,毒狼前期过渡%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9wc OR 7wc) CLSK2>1 SK80>2]: %WHITE%为NEC设计,可惜骷髅法师用的少%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7wc STAT330>19 LRES>49]: %TAN%【高端】20大,手持无限电法的佣兵可用%CL%%NAME%{%NAME%}%CONTINUE%
// 弓 (UNI)
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (sbw OR 8sb OR 6sb) HP>9 AR=28 MAEK=2]: %WHITE%20小,+3冰霜箭使其不再被宝石弓完爆%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (8sb OR 6sb) AR>99 CLSK0>0]: %TEAL%【开荒】PD2加强陨石后,实用性得到提升%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (hbw OR 8hb OR 6hb) STAT157=6]: %WHITE%攻速是亮点,PD2将魔法箭改为6级,弥补了伤害低的缺陷%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (8hb OR 6hb) STAT150>9 MANA>34]: %TEAL%【开荒】手感奇佳,高攻速高攻击有LL,OW减速常用来控BOSS%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (lbw OR 8lb OR 6lb) STAT158=3]: %TEAL%【开荒】鸟弓,爆裂箭3级,有强化法师输出可观%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (8lb OR 6lb) STAT158=7]: %TEAL%【开荒】日本弓,穿透50%,爆裂箭7级,DPS可以超过天击%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (cbw OR 8cb OR 6cb) STAT141>29 SK22>1]: %TEAL%【开荒】PD2降低攻速,伤害翻倍,勉强一用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (8cb OR 6cb) MULTI97,22>2]: %TEAL%【开荒】弓如其名,开荒时可过渡%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (sbb OR 8s8 OR 6s7) STR>7 STAT156>24]: %WHITE%50%穿刺和电伤都不错,需求有点高%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (8s8 OR 6s7) RES>19 STAT157=20]: %SAGE%【过渡】4孔是关键,常用于破免%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (lbb OR 8l8 OR 6l7) STAT335>19 STAT157=5]: %WHITE%35%冰霜抗性穿透,冰弓初期可以一用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (8l8 OR 6l7) IAS>79 STAT81>0 LIFE>49]: %WHITE%80IAS使其不再是摆设%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 6l7 MULTI97,221=10]: %GREEN%【日用】伤害够高的二线弓,可惜对手太多,娱乐构筑可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (swb OR 8sw OR 6sw) STAT363>1 FRES>39]: %WHITE%性能不错,需求有点高%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (8sw OR 6sw) STAT113>0 CLSK0>1]: %GREEN%【日用】追求极限伤害的魔法弓终配弓%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 6sw STAT141>32 MULTI97,12>2]: %CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (lwb OR 8lw OR 6lw) STR=5 STAT81>0 CLSK0>0]: %WHITE%性能过得去,火弓初期可以一用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (8lw OR 6lw) STAT121>249 STAT122>249]: %GREEN%【日用】性能不俗,开荒可过渡使用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 6lw MULTI198,15395=8]: %TAN%【高端】20大,物理弓常用,极品变量镶嵌后等同于800ED。%CL%%NAME%{%NAME%}%CONTINUE%
// 弩 (UNI)
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (lxb OR 8lx OR 6lx) STAT141>24]: %TEAL%【开荒】罗格可以过渡用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (8lx OR 6lx) MFIND>29]: %TEAL%【开荒】第一把有实用价值的十字弓,综合性能与天击相仿佛%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (mxb OR 8mx OR 6mx) STAT156>49 DEX>19]: %TEAL%【开荒】穿透50%是亮点%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (8mx OR 6mx) ALLSK>1 STAT424>19]: %DARK_GREEN%【实用】小无限,法系搭配炮轰京子使用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (hxb OR 8hx OR 6hx) STAT158=5]: %WHITE%爆炸箭5级是亮点%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (8hx OR 6hx) STAT156>99]: %DARK_GREEN%【实用】S10弩提速后,6孔大炮多重马就是最靓的仔%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 6hx STAT363>3]: %GREEN%【日用】属性华丽,5孔是亮点,弩提速后值得一用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (rxb OR 8rx OR 6rx) MULTI198,3020=45]: %WHITE%穿透35%,属性不错,CTC弥补了底材伤害低%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (8rx OR 6rx) STAT158=6 AR>332]: %DARK_GREEN%【实用】京子惨遭一刀,但瓦DS+ED开4孔依然给力%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 6rx STAT501>999]: %WHITE%穿透33%,触发亵渎有待开发%CL%%NAME%{%NAME%}%CONTINUE%
// 双手法杖 (UNI)
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (sst OR 8ss OR 6ss) SK36=3 STAT363>0]: %TEAL%【开荒】20小,技能足加蓝回蓝,CTC也不错%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (8ss OR 6ss) RES>49 MANA>174]: %SAGE%【过渡】法系都能用的小神器,攻防一体,比精神注重安全%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (lst OR 8ls OR 6ls) STAT62>99]: %WHITE%拥有神奇的100LM,CTC比祸根之灰更强%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (8ls OR 6ls) EDEF=100 STAT136>49]: %SAGE%【过渡】暴力狼最佳过渡武器,升级后通地狱也不是问题%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (cst OR 8cs OR 6cs) SK49=2 SK53=2]: %TEAL%【开荒】PD2再次BUFF,为电系量身打造%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (8cs OR 6cs) STAT76>19 SK63>0]: %DARK_GREEN%【实用】小着魔,注重安全可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 6cs FCR>104 STAT1>39]: %GREEN%【日用】超高FCR,战系缺命中可搭配ACT4佣兵使用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (bst OR 8bs OR 6bs) STAT363>1]: %TEAL%【开荒】属性技能都很好,PD2BUFF后比叶子强%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (8bs OR 6bs) STAT115>0 ALLSK>2]: %DARK_GREEN%【实用】冰枪法可用,冰尖柱控场不错%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 6bs STAT425>9 FRES>49]: %TAN%【高端】火法、火德终配之一%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (wst OR 8ws OR 6ws) ARPER>49 EDAM>99]: %TEAL%【开荒】为ACT4佣兵量身打造,3个CTC用来过渡很不错%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (8ws OR 6ws) CLSK2=2]: %DARK_GREEN%【实用】瓦FCR4孔可作为冰环法终配之一%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 6ws ALLSK>5 STAT333>9]: %TAN%【高端】20大,通常冰法用%CL%%NAME%{%NAME%}%CONTINUE%
// 魔杖 (UNI)
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (wnd OR 9wn) STAT27>4 STAT1=10]: %TEAL%【开荒】20小,属性不错,没有阿卡拉卖的3骷髅杖实用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 9wn SK367>1 STAT77=10]: %TEAL%【开荒】减少血次元消耗和高FCR是看点,死灵专用TP杖%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (ywn OR 9yw) SK66>0 SK76>0 SK74>0]: %WHITE%技能挺多但不加骷髅,不推荐%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 9yw REPLIFE>14 SK75=2]: %TEAL%【开荒】手持型军帽,5级黏土魔像有增值%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (bwn OR 9bw OR 7bw) STR>9 DEX>9 MANA>24]: %TEAL%【开荒】性能不错,可以换下3骷髅杖%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9bw OR 7bw) REPLIFE>13 SK89>1 SK69>2]: %DARK_GREEN%【实用】不再是自杀杖,不好出,恭喜,纯召好武器%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7bw SK68>3 SK67>3]: %DARK_GREEN%【实用】人品检测器,全满快水群%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (gwn OR 9gw OR 7gw) SK87=2 SK77=3]: %TEAL%【开荒】性能不错,自带衰老节省技能点数%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9gw OR 7gw) DTM=20 TABSK16>1]: %DARK_GREEN%【实用】钢琴家构筑终配,欧皇有极品手工当我没说%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7gw STAT336>9 MAEK>3 TABSK17>1]: %PURPLE%【神器】远古四神器之一,无破隐不玩毒%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (scp OR 9sc OR 7sc) MANA=15]: %TEAL%【开荒】20小,亮点CB,伤害挺高%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9sc OR 7sc) SK118>1 SK114>1]: %TEAL%【开荒】性能不错,暴风雪小控场,无视防御解决命中但对BOSS无效%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7sc STAT136>32 STAT139>14]: %GREEN%【日用】K6BOSS入门武器,镶13%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7sc SK101>1 SK119>1 SK124>1]: %DARK_GREEN%【实用】看点伤害+120,可以作用于盾击和脚踢刺客%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (gsc OR 9qs OR 7qs) SK103=3]: %TEAL%【开荒】PAL可以用来玩玩复仇,伤害不错%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9qs OR 7qs) MULTI198,5578=15]: %TEAL%【开荒】性能不错,诅咒很好玩%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7qs SK112>2]: %DARK_GREEN%【实用】2种CTC是核心,特定构筑的基石%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (wsp OR 9ws OR 7ws) SK118=3]: %WHITE%底材好,属性搞笑,在这个等级天堂之拳提升至3级都没用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9ws OR 7ws) SK364>1]: %DARK_GREEN%【实用】超高技能,天堂之拳流派可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7ws STAT150=15 IAS>39]: %TAN%【高端】20大,踢腿刺客终配武器%CL%%NAME%{%NAME%}%CONTINUE%
// 刺客爪 (UNI)
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9ar OR 7ar) MULTI151,113>2]: %TEAL%【开荒】连做铁魔材料的资格都没了。。开荒时将就用用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7wb TABSK49>0 TABSK50>0 FBR>29]: %SAGE%【过渡】实在缺抗拿来用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7cs ETH STAT152>0 TABSK49>2]: %GREEN%【日用】副手双持,或心灵刺过渡%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7lw STAT363>1 STAT333>4]: %GREEN%【日用】火系武学可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9tw OR 7tw) CLSK6>1 FHR>29]: %GREEN%【日用】八爪,刺客通用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7tw SK275>1 SK254>2 STAT141>19]: %DARK_GREEN%【实用】飞刀刺客终配主手武器,欧皇有极品手工另说%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7qr STAT152>0 MULTI198,28319=25]: %TAN%【高端】物理刺终配选择之一%CL%%NAME%{%NAME%}%CONTINUE%
// 法师法球 (UNI)
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (ob6 OR obb) MULTI201,2828=8 STAT77>19]: %TEAL%【开荒】16级能量盾是亮点,提升了安全性%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID obc STAT334>4 STAT333>4 STAT330>9 STAT329>9]: %GREEN%【日用】变量很重要%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (oba OR obf) MFIND>24 MAEK>4]: %GREEN%【日用】SOR的MF神器,触发传送需要适应%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID obf STAT331>19 LRES>24 FRES>24 STAT86>1]: %PURPLE%【神器】远古四神器之一,格挡流冰法专属%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID amb ALLSK>1 SK7>1]: %DARK_GREEN%【实用】重生是核心,弥补了元素弓没前排的缺陷%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (am7 OR amc) STAT116>24 TABSK0>1]: %GREEN%【日用】综合性能好,适合用排箭辅修召唤的物理弓%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID amc TABSK1>2 IAS>59 FRW>19]: %GREEN%【日用】辅修女武神的魔法弓可用,凑档较难%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID amd TABSK2>2 RES>29]: %CORAL%【攻坚】大量抗性,矛马单挑大马可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (am9 OR ame) STAT36>9 STR>19 STAT60>4]: %CORAL%【攻坚】物免是核心,单挑大黑可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID ame CLSK0>2 MULTI97,378=2]: %GREEN%【日用】30级灵气有195%命中加成,瓦6孔的话熊矛马可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (am5 OR ama OR amf) MFIND>24 STAT136>9]: %TEAL%【开荒】没技能是硬伤,没好的将就用用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (ama OR amf) FRW>29 CLSK0>0]: %GREEN%【日用】瓦IAS是基础,刷T图标马为了机动性可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID amf STAT334>14 SK20>2 MULTI198,3164=20]: %DARK_GREEN%【实用】-15%电抗是核心,瓦攻速、减电抗最佳%CL%%NAME%{%NAME%}%CONTINUE%
//项链(UNI)
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID amu LVLREQ=10]: %CORAL%【攻坚】开荒大黑常用,瓦技能和2%最大抗最佳%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID amu LVLREQ=15]: %SAGE%【过渡】需求很低的技能项链,法系可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID amu LVLREQ=25]: %SAGE%【过渡】加所有属性不错%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID amu LVLREQ=47]: %DARK_GREEN%【实用】50%ED是核心,还有大量属性和抗性%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID amu LVLREQ=50 FRW=30]: %GREEN%【日用】瓦出1技能或者20%穿刺,刷图标马可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID amu LVLREQ=50 MANA=45]: %SAGE%【过渡】双吸+FCR+IAS,冰弓过渡可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID amu LVLREQ=60]: %SAGE%【日用】特定战系构筑用来补AMP%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID amu LVLREQ=65 STAT363>1 STAT333>3]: %DARK_GREEN%【实用】通常火弓和火旋风用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID amu LVLREQ=65 STAT250>0 STAT128>99]: %DARK_GREEN%【实用】战系最强项链,性能非凡%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID amu LVLREQ=65 STAT121>49 STAT122>49 TABSK26>0]: %WHITE%2技能,没马拉凑合用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID amu LVLREQ=67]: %DARK_GREEN%【实用】法系常用项链,项链性能标杆%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID amu LVLREQ=81]: %DARK_GREEN%【实用】召唤系常用,缺命中和抗性的物理构筑偶尔也用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID ram LVLREQ=90]: %TAN%【高端】电法终配%CL%%NAME%{%NAME%}%CONTINUE%
//戒指(UNI)
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID rin LVLREQ=7]: %GREEN%【日用】MF专用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID rin LVLREQ=15]: %TEAL%【开荒】战系初期可用来吸法%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID rin LVLREQ=29]: %TAN%【高端】瓦出10FCR或3EK,值得在QQ群一水%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID rin LVLREQ=45 STAT142>3]: %DARK_GREEN%【实用】吸火戒指,打钱和开荒大黑常用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID rin LVLREQ=45 STAT148>4]: %DARK_GREEN%【实用】免冻戒指,缺命中的战系构筑必备%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID rin LVLREQ=58]: %DARK_GREEN%【实用】婚戒,战系常用来替代乔丹%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID rin LVLREQ=60]: %GREEN%【日用】毒藤-15%毒抗,眼镜蛇刺客或可一用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID rin LVLREQ=69]: %CORAL%【攻坚】最大抗和98HP难以替代%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID rin LVLREQ=76]: %TAN%【高端】1技能+60%ED和AR加成,战系最爱%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID rin LVLREQ=75]: %DARK_GREEN%【实用】10%打折是核心,手工达人最爱%CL%%NAME%{%NAME%}%CONTINUE%
// ++++++ 5.4,绿色套装吐槽 ++++++
// 头盔 (SET)
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (cap OR uap OR xap) DTM>19 RES>9]: %GOLD%【收藏】20小%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (cap OR uap OR xap) MFIND>34]: %GOLD%【收藏】20小,MF过渡可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xap OR uap) STAT153>0 ALLSK>0]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (skp OR xkp OR ukp) STAT27>19 MANA>29 REPLIFE>9]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (hlm OR xlm OR ulm) FRES>24]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (fhl OR xhl OR uhl) STAT34>1 DEX>5]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xhl OR uhl) ALLSK>0 REPLIFE>14]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (msk OR xsk OR usk) CRES>24 MANA>19 STAT62>2]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xsk OR usk) LIFE>49 STAT60>5 STAT62>5]: %SAGE%【过渡】佣兵过渡LL头%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (bhm OR xh9 OR uh9) EDAM>19 AR>79]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xh9 OR uh9) STAT35>2 RES>9 DEX>19]: %SAGE%【过渡】大量属性和抗性%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID uh9 MANA>149 STAT78>419]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (ghm OR xhm OR uhm) MANA>29]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xhm OR uhm) FHR>29 STAT136>34]: %DARK_GREEN%【实用】CB头,战系和佣兵提升输出常用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID uhm MULTI198,4621=10]: %GREEN%【日用】娱乐构筑,搭配天真甲使用,3件套6全技能%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (crn OR xrn OR urn) LRES>29 FRES>29]: %TEAL%【开荒】大量抗性,弓马开荒实用套装%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (crn OR xrn OR urn) CRES>39 MANA>14 LIFE>14]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xrn OR urn) AR>199 REPLIFE>29]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID urn MFIND>29 STAT234>0]: %CL%%NAME%{%NAME%}%CONTINUE%
// 盔甲 (SET)
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (qui OR xui OR uui) EDEF>274]: %TEAL%【开荒】20小,全防具最高的ED%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID uui STAT122>199]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (lea OR xea OR uea) DEX>14]: %GOLD%【收藏】20小%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (stu OR xtu OR utu) MULTI201,3397=18]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (rng OR xng OR ung) STAT122>49]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xcl OR ucl) MULTI201,2697=20]: %SAGE%【过渡】变铁魔或给佣兵都可以玩玩%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID ucl TABSK49>1 STAT110>74]: %DARK_GREEN%【实用】攻坚大马常用甲%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (brs OR xrs OR urs) STAT35>1]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xrs OR urs) LIFE>49 STAT32>199]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (chn OR xhn OR uhn) FRW>19]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (spl OR xpl OR upl) CLSK4>0 STAT35>1]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID upl STAT121>99 LIFE>49]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (ltp OR xtp OR utp) STAT89>1 STAT34>2]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID uld CLSK0>0 STAT214>3]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID ult LIFE>64 DTM>44]: %CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (gth OR xth OR uth) LRES>29 EDDF<26]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID uth MFIND>49 STAT35>9]: %TAN%【高端】漆甲,恭喜,常与腰带项链搭配MF%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (ful OR xul OR uul) LIFE>39 EDAM>19]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xul OR uul) FRW>39 TABSK18>1]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID uul TABSK42>0 TABSK41>0]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (aar OR xar OR uar) STAT78>12]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xar OR uar) CLSK3>0 STR>9]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID uar TABSK32>2 PRES>39]: %GOLD%【收藏】鸟丙%CL%%NAME%{%NAME%}%CONTINUE%
// 盾牌 (SET)
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (buc OR xuc OR uuc) STR>19]: %TEAL%【开荒】20小,常用来撑力量%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (sml OR xml OR uml) STAT110>74]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xml OR uml) FBR>39 STAT118>0]: %SAGE%【过渡】超高格挡,格挡型练法没有物免盾可先用它%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (lrg OR xrg OR urg) STAT20>29]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (kit OR xit OR uit) MFIND>19]: %DARK_GREEN%【实用】MF的标配%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (tow OR xow OR uow) CRES>29 ALLSK>0]: %TEAL%【开荒】初期技能盾%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (gts OR xts OR uts ) STAT224>2]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID uts FCR>39 FBR>29 STAT152>0]: %GREEN%【日用】娱乐构筑,搭配天真甲使用,3件套6全技能%CL%%NAME%{%NAME%}%CONTINUE%
// 手套 (SET)
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (lgl OR xlg OR ulg) STAT110>74]: %DARK_GREEN%【实用】20小,常用于攻坚大马凑PLR%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID ulg STAT121>149]: %GREEN%【日用】安置,战系常用,核心科技是DTD %CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (vgl OR xvg OR uvg) LIFE>39]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xvg OR uvg) STAT156>19 AR>99]: %SAGE%【过渡】安置低端替代品%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (mgl OR xmg OR umg) STAT150>24]: %TEAL%【开荒】初期常用击退手套%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xmg OR umg) FCR>19 TABSK16>1]: %GREEN%【日用】毒系构筑常用手套%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (tgl OR xtg OR utg) LIFE>19 IAS>9]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (tgl OR xtg OR utg) STAT118>0 STAT156>19]: %TEAL%【开荒】大量抗性,弓马开荒实用套装%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xtg OR utg) GFIND>55 STAT153>0]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (hgl OR xhg OR uhg) AR>19 STR>9]: %TEAL%【开荒】常和鞋子搭配,提供IAS和LL%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xhg OR uhg) MULTI201,2456=12]: %GREEN%【日用】常和鞋子搭配使用%CL%%NAME%{%NAME%}%CONTINUE%
// 鞋子 (SET)
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (lbt OR xlb OR ulb) STAT28>24 DEX>9]: %SAGE%【过渡】20小,常和项链搭配提供MF%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xlb OR ulb) STAT11>14 STAT153>0]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (vbt OR xvb OR uvb) MFIND>24]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (vbt OR xvb OR uvb) FRW>39 DEX>9]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (mbt OR xmb OR umb) FRES>24 FRW>19]: %TEAL%【开荒】等级最低的高跑鞋%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xmb OR umb) FRW>39 STAT241>0]: %SAGE%【过渡】常用过渡跑鞋%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (tbt OR xtb OR utb) FRW>29 STAT11>149]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xtb OR utb) FRW>39 LIFE>49 FRES>39]: %SAGE%【过渡】法系常用,价值在于生命和火抗%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (hbt OR xhb OR uhb) LIFE>19 FRW>19]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (xhb OR uhb) FRW>39 AR>89]:%CL%%NAME%{%NAME%}%CONTINUE%
// 腰带 (SET)
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (lbl OR zlb OR ulc) STAT153>0]: %TEAL%【开荒】20小,需求最低的防冻装备%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (vbl OR zvb OR uvc) CRES>39]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (zvb OR uvc) FRW>19 STAT62>2]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (mbl OR zmb OR umc) LIFE>19 CRES>19]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (mbl OR zmb OR umc) STAT144>3 STAT117>0]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (zmb OR umc) DTM>36 MFIND>9]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID umc RES>14 DEX>9 STR>9]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (tbl OR ztb OR utc) LIFE>19]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (tbl OR ztb OR utc) MINDMG>4]: %TEAL%【开荒】大量抗性,弓马开荒实用套装%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (ztb OR utc) STAT60>3 STAT62>3]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID utc LIFE>55 STAT11>29 STAT153>0]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (hbl OR zhb OR uhc) LIFE>19 FRES>19]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (zhb OR uhc) STR>19 FRES>22 LRES>25]:%CL%%NAME%{%NAME%}%CONTINUE%
// 头环 (SET)
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (ci0 OR ci2 OR ci3) FCR>19 STAT89>4]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID ci3 IAS>29 MANA>24 RESLIFE>4]: %TAN%【过渡】难掉的装备,要马尾造型的弓马凑档用%CL%%NAME%{%NAME%}%CONTINUE%
// 德鲁伊皮帽 (SET)
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (dr8 OR drd) STAT27>16 CRES>39 TABSK40>0]: %SAGE%【过渡】召唤德过渡可用%CL%%NAME%{%NAME%}%CONTINUE%
// 野蛮人头盔 (SET)
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (ba5 OR baa OR baf) MFIND>24 GFIND>36]: %DARK_GREEN%【实用】打钱BB用%CL%%NAME%{%NAME%}%CONTINUE%
// 圣骑士盾牌 (SET)
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID paf FCR>34 FBR>64]: %DARK_GREEN%【实用】20大,格叔盾,恭喜,能用,3孔可以DIY%CL%%NAME%{%NAME%}%CONTINUE%
// 死灵盾牌 (SET)
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (ne9 OR nee) TABSK17>1 PRES>39]: %GREEN%【日用】毒NEC用,多与手套和腰带搭配三件套%CL%%NAME%{%NAME%}%CONTINUE%
// 斧 (SET)
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (2ax OR 92a OR 72a) ARPER>29 STAT62>4]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (mpi OR 9mp OR 7mp) MULTI195,2444=20]:%CL%%NAME%{%NAME%}%CONTINUE%
// 棒 (SET)
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7ma MULTI198,2847=33]: %GREEN%【日用】娱乐构筑的核心武器,搭配天真甲使用,3件套6全技能%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9mt OR 7mt) STAT121>199 STAT122>149]: %CL%%NAME%{%NAME%}%CONTINUE%
// 锤 (SET)
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7m7 STAT136>34 STAT121>149 STAT122>149]: %CL%%NAME%{%NAME%}%CONTINUE%
// 剑 (SET)
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (sbr OR 9sb OR 7sb) STAT122>249 AR>74]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (bsd OR 9bs OR 7bs) MINDMG>9]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (lsd OR 9ls OR 7ls) ARPER>29 STAT141>49]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7ls STAT152>0 STAT86>9]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (wsd OR 9wd OR 7wd) STAT60>3]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7fb STAT141>19 CRES>49]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7gd STAT136>34 RES>19]:%CL%%NAME%{%NAME%}%CONTINUE%
// 匕首 (SET)
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (dgr OR 9dg OR 7dg) CLSK2>0 STAT224>9]:%CL%%NAME%{%NAME%}%CONTINUE%
// 长柄武器 (SET)
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (9vo OR 7vo) MULTI198,2883=10]:%CL%%NAME%{%NAME%}%CONTINUE%
// 弓 (SET)
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (lbb OR 8l8 OR 6l7) STAT51>44]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (swb OR 8sw OR 6sw) STAT226>1 ARPER>19]:%CL%%NAME%{%NAME%}%CONTINUE%
// 法杖 (SET)
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 6cs STAT1>34 MANA>69 FCR>49]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (bst OR 8bs OR 6bs) MULTI200,2954=12]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (wst OR 8ws OR 6ws) MULTI200,5378=15]:%CL%%NAME%{%NAME%}%CONTINUE%
// 魔杖 (SET)
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (bwn OR 9bw OR 7bw) STAT62>7 MANA>24]:%CL%%NAME%{%NAME%}%CONTINUE%
// 权杖 (SET)
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (gsc OR 9qs OR 7qs) MAXDMG>17 STAT218>0]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID (wsp OR 9ws OR 7ws) CLSK3>0 STAT89>1]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7ws STAT122>249 IAS>39]: %GOLD%【收藏】20大,格叔杖,恭喜%CL%%NAME%{%NAME%}%CONTINUE%
// 刺客爪 (SET)
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID 7qr STAT121>99 STAT122>99 IAS>39]: %GOLD%【收藏】难出的装备,飞刀刺客穿全套可打L2大黑%CL%%NAME%{%NAME%}%CONTINUE%
// 法师法球 (SET)
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID oba SK61>1 SK65>1 SK63>1]:%CL%%NAME%{%NAME%}%CONTINUE%
// 亚马逊专属 (SET)
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID amc AR>49 IAS>39 EDAM>229]:%CL%%NAME%{%NAME%}%CONTINUE%
// 项链 (SET)
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID amu LVLREQ=9]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID amu LVLREQ=11]:%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID amu LVLREQ=12]:%SAGE%【过渡】战系常搭配戒指以提供海量命中%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID amu LVLREQ=14]: %TEAL%【开荒】常搭配鞋子提供MF%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID amu LVLREQ=15 MANA=35]: %CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID amu LVLREQ=15 PRES=30]: %TEAL%【开荒】大量抗性,弓马开荒实用套装%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID amu LVLREQ=20]: %TEAL%【开荒】常搭配鞋子提供MF%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID amu LVLREQ=30]: %GOLD%【收藏】最难出的绿链,无实际用途%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID amu LVLREQ=67]: %DARK_GREEN%【实用】除我之外,绿链没一个能打的%CL%%NAME%{%NAME%}%CONTINUE%
// 戒指 (SET)
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID rin LVLREQ=11]: %TEAL%【开荒】常用来提供LL%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID rin LVLREQ=12]: %SAGE%【过渡】战系常搭配项链,有海量命中%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID SET (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ID rin LVLREQ=69]: %DARK_GREEN%【实用】条条亮点,可惜属性太少%CL%%NAME%{%NAME%}%CONTINUE%
// ++++++ 5.5,符文之语吐槽 ++++++
//头盔
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (HELM OR CIRC) SOCK=2 MULTI204,16909>0]: %TEAL%【开荒】防御还不错,魔影斗篷对付电鬼、女妖等有奇效%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (HELM OR CIRC) SOCK=2 ALLSK>0 MAEK>0 STAT34>6]: %SAGE%【过渡】法系必做,粗野之冠和它相似%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (HELM OR CIRC) SOCK=3 STAT156>32 MAEK>4 STAT153>0]: %SAGE%【平民】弓马常用,解放了穿刺腰带和乌鸦戒指%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (HELM OR CIRC) SOCK=3 EDAM>19 DTM>14 STAT34>6]: %TEAL%【开荒】亮点是照亮%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (HELM OR CIRC) SOCK=3 ALLSK>1 MFIND>29 GFIND>49]: %SAGE%【过渡】亮点是2技能,所需符文女伯爵都能出%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (HELM OR CIRC) SOCK=3 STAT363>1 STAT333>4 MANA>64]: %DARK_GREEN%【实用】为火系量身打造,都是亮点%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (HELM OR CIRC) SOCK=3 MULTI151,118=13]: %TAN%【土豪】双梦的传说仍在继续%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (HELM OR CIRC) SOCK=3 MULTI97,106>11]: %TAN%【土豪】14级热忱是核心,也有为了安全给佣兵带触发嘲讽%CL%%NAME%{%NAME%}%CONTINUE%
//盔甲
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) CHEST SOCK=2 FCR>19 FHR>19 FRW>9 STAT11>14]: %TEAL%【开荒】性价比极高,偏法系,任何人物都值得做%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) CHEST SOCK=2 RES>29 FHR=20 STAT1=10]: %SAGE%【过渡】补抗性一把好手%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) CHEST SOCK=2 FCR>29 REPAIR>24 STAT34>5 STAT35>13]: %SAGE%【过渡】角色能穿的最高防御甲,纯冰冻牛用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) CHEST SOCK=3 CLSK0>1 MULTI201,1100=8]: %SAGE%【过渡】召唤马、标马和元素弓过渡常用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) CHEST SOCK=3 CLSK4>0 MULTI198,8769=5]: %SAGE%【过渡】毕竟造价低,撑一下技能还不错%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) CHEST SOCK=3 CLSK6>1 IAS>44]: %SAGE%【平民】佣兵常用甲,高IAS和心灵震爆为核心科技%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) CHEST SOCK=3 CLSK1>1 MULTI200,3036=15]: %WHITE%缺FCR不如蛇皮,造价也偏高%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) CHEST SOCK=3 CLSK2>1 MULTI201,4367=10]: %WHITE%属性勉强,造价不值%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) CHEST SOCK=3 CLSK5>1 MULTI201,15055=8]: %WHITE%元素德可以用来撑蓝和技能,可惜造价太高%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) CHEST SOCK=3 CLSK3>1 MULTI198,6489=50]: %WHITE%这造价,根本没必要做%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) CHEST SOCK=3 IAS>19 FHR>19 STAT154>49 STAT118>0]: %SAGE%【平民】过渡期弓马和双投提档常用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) CHEST SOCK=3 EDAM>79 LIFE>49 STR>9 DEX>9]: %SAGE%【过渡】弓马常用过渡甲%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) CHEST SOCK=3 GFIND>299 MFIND>99]: %SAGE%【平民】MF用,打钱重要装备%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) CHEST SOCK=3 STAT136>14 STAT135>32 FHR>39]: %SAGE%【平民】攻防一体,战系和佣兵都可用,杀BOSS优选%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) CHEST SOCK=3 STAT504>19 RES>44 STAT118>0]: %DARK_GREEN%【实用】与石块同等价位,偏重防御,不如石块%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) CHEST SOCK=3 MULTI151,102=12]: %TAN%【土豪】多搭配正义之手使用,圣火熊骑的组件之一%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) CHEST SOCK=3 MULTI204,22849>0]: %TAN%【土豪】TP+,走下神坛依旧高端,海量力量帮助实现0STR投入%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) CHEST SOCK=4 MULTI204,4816>0]: %DARK_GREEN%【实用】防御性能良好,1技能提升了实用性%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) CHEST SOCK=4 EDAM>249]: %DARK_GREEN%【典范】战系/佣兵第一甲,可惜刚毅剑炸牛已成传说%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) CHEST SOCK=4 STAT332>39 MULTI151,103>17]: %TAN%【土豪】毒系可一用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) CHEST SOCK=4 ALLSK>1 STAT121>199]: %TAN%【土豪】属性极为华丽,不需要TP的用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) CHEST SOCK=4 ALLSK>1 STAT136>19 STAT110>49]: %TAN%【高端】CTC娱乐构筑核心组件%CL%%NAME%{%NAME%}%CONTINUE%
//盾牌
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) SHIELD SOCK=3 DTM>9 CRES+FRES+LRES+PRES>186]: %TEAL%【开荒】高抗性的好盾牌,符文A5任务给%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) SHIELD SOCK=2 STAT153>0 MFIND>24 GFIND>49]: %SAGE%【过渡】为战系量身打造,MF和球盾相差甚远%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) SHIELD SOCK=2 FCR>19 STAT27>14 MFIND>19 GFIND>49]: %SAGE%给法系撑技能,MF,用带高级诅咒的给NEC省点数%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) SHIELD SOCK=3 RES>39 STAT153>0 MULTI204,1100>0]: %SAGE%【平民】综合性能很好,面临饰金盾和暴风盾的竞争%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) SHIELD SOCK=3 MULTI151,102=12]: %TAN%【土豪】多搭配正义之手使用,多头蛇削弱后法师不常用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) SHIELD SOCK=3 MULTI151,118=13]: %TAN%【土豪】以神圣冲击光环闻名,受闪电支配加成,双梦SOR核心装备%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) SHIELD SOCK=4 FCR>24 MANA>58 CRES+LRES+PRES>104]: %TEAL%【开荒】少了1技能后走下神坛,法系通用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) SHIELD SOCK=4 MULTI151,104>12]: %GREEN%【日用】失去偷取生命后不再高端,沦为日用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) SHIELD SOCK=4 MULTI151,124>9]: %TAN%【土豪】火法等可用盾,救赎光环强大%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) SHIELD SOCK=4 MULTI151,114>15]: %TAN%【高端】自踩审判光环的冰冲骑士核心组件%CL%%NAME%{%NAME%}%CONTINUE%
//武器
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (SWORD OR AXE OR SIN OR TMACE) SOCK=2 STAT135>49 MAEK>1 IAS>24]: %TEAL%【开荒】战系初期必做%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (WEAPON !BOW !XBOW !THROWING !JAV) SOCK=3 STAT135>99 STAT117>0]: %TEAL%【开荒】初期常用佣兵武器%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) STAFF SOCK=2 STAT363>2 SK37>2]: %TEAL%【开荒】法师、陷阱刺开荒神器%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (CLASS !DRU !SOR !NEC !BAR !DIN !ZON) SOCK=3 RES>14 MAEK>1 FBR>29]: %TEAL%【开荒】武学刺可过渡%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (BOW OR XBOW) SOCK=2 MULTI201,15361=7 FRW>24]: %TEAL%【开荒】锐锋前的开荒弓%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) SCEPTER SOCK=4 SK118>2 MULTI204,3399>0]: %TEAL%【开荒】冲击丁武器%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (STAFF OR SCEPTER OR CLUB OR SIN OR SOR) SOCK=2 FCR>29 STAT110>24 STAT118>0]: %TEAL%【开荒】初期凑档用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (WEAPON !BOW !XBOW !THROWING !JAV) SOCK=2 STAT136>24 STR>19 STAT60>6 MAEK>1]: %TEAL%【开荒】初期CB武器,打BOSS用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (BOW OR XBOW) SOCK=3 STAT87>14]: %GREEN%【日用】赌博弓,除UGC外唯一减商品价格的装备%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (BOW OR XBOW OR STAFF OR SPEAR OR POLEARM) SOCK=3 IAS>44 STAT116>24 MULTI151,99>9]: %TEAL%【开荒】泛用性很强的前期小神器%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (SCEPTER OR SWORD OR SIN) SOCK=3 STAT121>99 STAT122>49 EDAM>99]: %TEAL%【开荒】加不少元素伤害,不如地狱瘟疫%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (STAFF OR SWORD) SOCK=4 ALLSK>0 FCR>24 MANA>58 STAT147>2]: %TEAL%【开荒】少了1技能后走下神坛,法系通用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (STAFF OR SCEPTER OR SPEAR OR POLEARM) SOCK=4 MULTI151,120>11 MULTI97,9>0]: %DARK_GREEN%【实用】性价比小王子,削弱后不再是殿堂级,但依旧实用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (WEAPON !BOW !XBOW !THROWING !JAV) SOCK=5 ALLSK>0 STAT141>24 STAT60>6]: %DARK_GREEN%【实用】输出被眼光压制,但胜在有LL%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (STAFF OR SPEAR OR POLEARM) SOCK=4 IAS>64 STAT116>24]: %TEAL%【开荒】暴力狼可过渡%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (CLUB OR HAMMER OR SIN OR TMACE) SOCK=3 STAT136>39 MULTI204,4740>0]: %SAGE%【平民】杀BOSS利器,带有击退也使它只能用来打BOSS%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) WAND SOCK=2 TABSK17>1 SK69>3 SK68>1 FCR=20]: %WHITE%少了2级骨矛后实用性大减%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) STAFF SOCK=4 CLSK1>2 SK58>2 STAT77>19]: %WHITE%造价虽低但意义不大,只能活在回忆里%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (BOW OR XBOW) SOCK=4 MULTI151,115>9 SK32>2]: %SAGE%【平民】跑步弓,二线弓,综合性能强%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (BOW OR XBOW) SOCK=3 TABSK0>2 SK17>2]: %SAGE%【过渡】可以给元素弓开荒大黑过渡使用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) SWORD SOCK=6 MULTI198,8786=8 TABSK32>2]: %SAGE%【过渡】造价低,输出能力和防御性能良好%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (HAMMER OR SPEAR OR POLEARM) SOCK=5 MULTI196,3349=30 FHR>39]: %WHITE%除了CB,其它和眼光完全没得比%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) WEAPON SOCK=4 MULTI97,106>0 MULTI204,15112>0]: %DARK_GREEN%【实用】热诚给双梦SOR用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (BOW OR XBOW OR SWORD OR TMACE) SOCK=4 MULTI198,4112=15 STAT335>23]: %DARK_GREEN%【实用】视觉效果不错%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (HAMMER OR SCEPTER OR SWORD OR SIN) SOCK=3 MULTI198,28559=20 GFIND>74]: %SAGE%【平民】城管剑,没庇佑灵气后实用性大减%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (POLEARM OR SPEAR OR SWORD OR SIN OR AXE) SOCK=3 STAT334>9 MULTI204,14546>0]: %SAGE%【平民】电系武器,用来打破免后的高电抗怪物%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) WEAPON SOCK=3 MULTI198,5916=20 STAT336>19]: %SAGE%【过渡】没有作为武器应有的属性,毒匕死灵可过渡%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (TMACE OR SWORD OR AXE) SOCK=4 MULTI204,15120>0 STAT152>0 MULTI198,5972=30]: %SAGE%【平民】平民武器之王,性能和通用性极强%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (SWORD OR SCEPTER OR SPEAR OR POLEARM) SOCK=4 MULTI198,15710=20 DTM>37 IAS>59]: %SAGE%【过渡】造价如此高竟然没有ED,复仇丁可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (SWORD OR AXE) SOCK=4 STAT136>32 MULTI97,111>9]: %DARK_GREEN%【实用】名符其实的高级杀BOSS利器%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (TMACE OR STAFF) SOCK=4 ALLSK>2 MULTI204,14468>0]: %TAN%【高端】OAK,法系万金油,精神升级版%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) WEAPON SOCK=6 ALLSK>1 MULTI151,103>22]: %TAN%【高端】伤害尚可,一般野蛮人用来副手补抗%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (AXE OR SWORD) SOCK=5 STAT152>0 EDAM>299 MULTI97,85>17]: %TAN%【高端】无比凶残,却缺少攻速,双热用或BB侧手用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) SIN SOCK=3 STAT152>0 STAT152>0 MULTI97,380>1]: %TAN%【高端】WWASN必备装备%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) WEAPON SOCK=5 ALLSK>0 MULTI97,149>1 MULTI97,155>1]: %DARK_GREEN%【实用】通常只看战斗体制等级,战系对战斗指挥等级也有需求%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) WEAPON SOCK=4 EDEF>199 RES>24]: %DARK_GREEN%【实用】祝福骑士可用,刚毅剑炸牛已成传说%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (AXE OR SWORD) SOCK=5 STAT336>14 MULTI198,17807=35 STAT116>24]: %TAN%【典范】平民近战首选%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (WEAPON !BOW !XBOW !THROWING !JAV) SOCK=2 STAT116>49 FRW>19 EDAM>319 IAS>39]: %TAN%【高端】通常刀盾旋风刺用来当副手,双挥蛮子也可过渡%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (BOW OR XBOW) SOCK=4 MULTI198,28319=60 STAT153>0]: %TAN%【土豪】高几率诅咒是核心科技,弓马玩具%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (AXE OR SCEPTER OR STAFF OR HAMMER) SOCK=5 MULTI151,122>7 MULTI97,228>2]: %TAN%【土豪】纯招看光环,变熊技能衍生出N种构筑%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (WEAPON !BOW !XBOW !THROWING !JAV) SOCK=5 STAT152>0 STAT136>19 MULTI97,95>3]: %TAN%【土豪】通常专业辅助蛮子副手双持使用,为队伍提供前排肉盾%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (STAFF OR SPEAR OR POLEARM) SOCK=4 STAT334>44 MULTI151,123>11]: %PURPLE%【神器】佣兵终配之一,审判光环降抗破免,高ED高CB,电法也可自持%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (WEAPON !BOW !XBOW !THROWING !JAV) SOCK=3 STAT152>0 SK368>4 SK147>4]: %GREEN%【日用】WWASN选择之一,能兼顾伤害和OW%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (AXE OR SWORD OR HAMMER) SOCK=4 STAT333>9 STAT334>9 STAT335>9 STAT115>0]: %GREEN%【日用】冷门是因为性价比不高,复仇丁可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (BOW OR XBOW) SOCK=4 MULTI151,122>11 ARPER>299]: %TAN%【高端】3MM主要套件,不再是物理第一弓,但仍不可替代%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (BOW OR XBOW) SOCK=4 MULTI151,114>11 STAT335>19]: %TAN%【土豪】元素冰弓的高级玩具%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (BOW OR XBOW) SOCK=4 MULTI201,28319=65 STAT158>14]: %TAN%【土豪】死灵娱乐弓%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) WEAPON SOCK=4 MULTI151,124>9 EDAM>399]: %TAN%【土豪】有些火系构筑会选择武器而非盾牌,救赎光环强大%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (SWORD OR STAFF OR SPEAR OR POLEARM) SOCK=5 STAT141>19 STAT136>19 STAT115>0 IAS>29]: %WHITE%属性华丽,法师娱乐构筑或可一用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (SWORD OR STAFF OR AXE OR HAMMER) SOCK=6 MULTI151,98>16 STAT136>59]: %TAN%【土豪】造价最高的符文之语,盾击丁用来K超级BOSS不错%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) WEAPON SOCK=3 MULTI151,109>12 ALLSK>0]: %DARK_GREEN%【实用】适合毒狼,辅助向米山或可汗也可使用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (BOW OR XBOW) SOCK=5 MULTI151,113>7 STAT156>66]: %TAN%【高端】养京子魔法弓自持组件%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) WAND SOCK=2 CLSK2>1 SK79>1 STAT134>2 FCR>24]: %SAGE%【平民】召唤死灵魔像构筑过渡用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (SWORD OR AXE OR SPEAR OR POLEARM OR SCEPTER OR HAMMER OR STAFF) SOCK=5 MULTI151,114>11 ALLSK>1 IAS>44]: %TAN%【土豪】风德武器,自踩审判的冰冲核心组件%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) WEAPON SOCK=4 MULTI151,102>11 STAT115>0 STAT333>9]: %TAN%【土豪】火弓和审判PAL的玩具%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (SPEAR OR POLEARM OR STAFF) SOCK=4 MULTI151,113>15 ARPER>259]: %TAN%【土豪】以专注光环闻名,弓马佣兵用,土豪变铁魔%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) ((SWORD 2H) OR SPEAR OR POLEARM OR BOW OR HAMMER OR STAFF OR XBOW) SOCK=6 MULTI151,119>16 ALLSK>1]: %TAN%【土豪】锤子骑士的可汗佣兵专属%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) STAFF SOCK=6 STAT152>0 STAT81>0 STAT76>14 ALLSK>3 FHR>59]: %TAN%【土豪】注重安全可用,流浪者佣兵选择之一%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) WEAPON SOCK=6 MULTI198,5928=35 IAS>59 EDAM>349 STAT152>0]: %TAN%【土豪】BOTD,冷兵器之王,打钱BB可用%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) (SPEAR OR POLEARM OR BOW OR STAFF OR XBOW) SOCK=5 MULTI151,125>7 FRW>19 STAT152>0]: %TAN%【土豪】偏防御向,召唤马打大黑大马必备%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ID RW (FILTLVL=2 OR FILTLVL=4 OR FILTLVL=6 OR FILTLVL=8) HAMMER SOCK=6 CRES>39 MULTI198,5859>29]: %TAN%【土豪】焰爪熊使用攻速偏低,手持无限的电法佣兵可用%CL%%NAME%{%NAME%}%CONTINUE%
//ItemDisplay[ID FILTLVL<9 MAG amu (PREFIX=434 OR PREFIX=465 OR PREFIX=462 OR PREFIX=471 OR PREFIX=489 OR PREFIX=495 OR PREFIX=507) STAT360=0]: %TEAL%【狗托?】搏一搏,单车变摩托,值得一颗石头试一下自己是不是狗托%CL%%NAME%{%NAME%}
//ItemDisplay[MAG ID amu STAT360=50 (PREFIX=434 OR PREFIX=465 OR PREFIX=462 OR PREFIX=471 OR PREFIX=489 OR PREFIX=495 OR PREFIX=507) !(SUFFIX~317-318 OR SUFFIX=377 OR SUFFIX=245 OR SUFFIX~366-367)]: %TAN%【狗托】除了对其他组件要求高外,简直完美%CL%%NAME%{%NAME%}
//ItemDisplay[MAG ID amu STAT360=50 (PREFIX=434 OR PREFIX=465 OR PREFIX=462 OR PREFIX=471 OR PREFIX=489 OR PREFIX=495 OR PREFIX=507) (SUFFIX~317-318 OR SUFFIX=377 OR SUFFIX=245 OR SUFFIX~366-367)]: %TAN%【高端】土豪的完美玩具%CL%%NAME%{%NAME%}
ItemDisplay[GEM<4 FILTLVL>0 (DIFF>1 OR FILTLVL>2) !(gzv OR gpv OR glw OR gpw OR glg OR gpg OR glr OR gpr OR glb OR gpb OR gly OR gpy OR skl OR skz)]: {%NAME%}
ItemDisplay[GEM=4 FILTLVL>8 !(MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109)]: {%NAME%}
ItemDisplay[jew RARE !ID (PREFIX~197-198 OR PREFIX~184-185 OR PREFIX=784 OR PREFIX=167) (SUFFIX~221-222 OR SUFFIX=233) FILTLVL<7]: %DOT-20%%MAP-00%%BORDER-6D%%TIER-7%%GREEN%英雄请留步,别落下我!%CL%%TAN%【物理】%NAME%{%NAME%}
ItemDisplay[jew RARE !ID ((PREFIX~197-198 OR PREFIX~184-185 OR PREFIX=784 OR PREFIX=167) (SUFFIX~221-222 OR SUFFIX=233)) (SUFFIX~221-222 OR SUFFIX=233 OR PREFIX~184-185 OR PREFIX=784 OR PREFIX=167 OR PREFIX~197-198 OR SUFFIX=268 OR SUFFIX~669-670 OR SUFFIX~673-674 OR PREFIX=357 OR PREFIX=376 OR PREFIX=396 OR PREFIX=416 OR PREFIX=336)]: %DOT-20%%MAP-00%%BORDER-6D%%PURPLE%高贵奢华,遇见即珍藏%CL%%TAN%【物理】%NAME%{%NAME%}
//抗性
ItemDisplay[jew RARE !ID (PREFIX=357 OR PREFIX=376 OR PREFIX=396 OR PREFIX=416 OR PREFIX=336) (SUFFIX=268 OR SUFFIX~669-670 OR SUFFIX~673-674) FILTLVL<7]: %DOT-20%%MAP-00%%BORDER-6D%%TIER-7%%GREEN%英雄请留步,别落下我!%CL%%TAN%【RES】%NAME%{%NAME%}
ItemDisplay[jew RARE !ID ((PREFIX=357 OR PREFIX=376 OR PREFIX=396 OR PREFIX=416 OR PREFIX=336) (SUFFIX=268 OR SUFFIX~669-670 OR SUFFIX~673-674)) (PREFIX~197-198 OR PREFIX~184-185 OR PREFIX=784 OR PREFIX=167 OR SUFFIX=268 OR SUFFIX~669-670 OR SUFFIX~673-674 OR PREFIX~197-198 OR PREFIX=419 OR PREFIX=737)]: %DOT-20%%MAP-00%%BORDER-6D%%PURPLE%高贵奢华,遇见即珍藏%CL%%TAN%【RES】%NAME%{%NAME%}
//EK/LEK珠
ItemDisplay[jew RARE !ID (PREFIX=419 OR PREFIX=737) (PREFIX=357 OR PREFIX=376 OR PREFIX=396 OR PREFIX=416 OR PREFIX=336 OR SUFFIX=268 OR SUFFIX~669-670 OR SUFFIX~673-674 OR PREFIX~197-198 OR PREFIX~184-185 OR PREFIX=784 OR PREFIX=167 OR SUFFIX=268 OR SUFFIX~669-670 OR SUFFIX~673-674 OR PREFIX~197-198 OR PREFIX=419 OR PREFIX=737) FILTLVL<7]: %DOT-20%%MAP-00%%BORDER-6D%%TIER-7%%GREEN%英雄请留步,别落下我!%CL%%CORAL%【EK】%NAME%{%NAME%}
//ItemDisplay[(MAG OR RARE) LVLREQ<31 jew ((PREFIX=167 OR PREFIX=184 OR PREFIX=253 OR PREFIX~195-196 OR PREFIX=249 OR PREFIX=316 OR PREFIX~336-337 OR PREFIX=357 OR PREFIX=376 OR PREFIX=397 OR PREFIX=416 OR PREFIX=786 OR PREFIX=811) (SUFFIX=666 OR SUFFIX=668 OR SUFFIX=670 OR SUFFIX~224-226 OR SUFFIX=243 OR SUFFIX=354 OR SUFFIX=375 OR SUFFIX~672-674 OR SUFFIX=676))]: %DOT-50%%TIER-5%%NAME% %BLUE%[LLD]{%GRAY%Useble LLD}
// +---------+
// | 3,饰品 |
// +---------+
// ++++++ 3.1,护身符 ++++++
//护身符通知规则
ItemDisplay[(cm1 OR cm2 OR (cm3 ILVL<91)) MAG !ID]: %DOT-9B%%TIER-7%%PURPLE%■ %NAME% %PURPLE%■
ItemDisplay[(cm1 OR cm2 OR cm3) UNI !ID]: %PX-68%%RED% %NAME%
ItemDisplay[cm2 MAG (PREFIX=743 OR PREFIX=748)]: %YELLOW%电系%NAME%
ItemDisplay[cm2 MAG (PREFIX=744 OR PREFIX=749)]: %BLUE%冰系%NAME%
ItemDisplay[cm2 MAG (PREFIX=745 OR PREFIX=750)]: %RED%火系%NAME%
ItemDisplay[cm2 MAG (PREFIX=746 OR PREFIX=751)]: %GREEN%毒系%NAME%
ItemDisplay[cm2 MAG (PREFIX=747 OR PREFIX=752)]: %ORANGE%魔法系%NAME%
//有用的小护身符显示规则:最大伤害、全抗和单抗
ItemDisplay[cm1 MAG (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]: %CL%%BLUE%%NAME%%CONTINUE%
ItemDisplay[cm1 MAG SUFFIX=349 (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]: %RED% %LIFE%HP %NAME%%CONTINUE%
ItemDisplay[cm1 MAG SUFFIX=401 (PREFIX=256 OR PREFIX=322 OR PPREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]: %ORANGE% 3FRW %NAME%%CONTINUE%
ItemDisplay[cm1 MAG SUFFIX=267 (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]: %ORANGE% 5FHR %NAME%%CONTINUE%
ItemDisplay[cm1 MAG SUFFIX~290-291 (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]: %GREEN% %MFIND%MF%NAME%%CONTINUE%
ItemDisplay[MAG ID cm3 ILVL>90]: %NAME%{%WHITE%公式:%TAN%(%PURPLE%大板, %WHITE%3x %WHITE%任意-%ORANGE%完美宝石, %WHITE%洗词缀%TAN%)}
//低级别决斗护身符
//ItemDisplay[MAG LVLREQ<31 (cm1 OR cm2 OR cm3) ((PREFIX~223-224 OR PREFIX~255-256 OR PREFIX=253 OR PREFIX~289-290 OR PREFIX=302 OR PREFIX=319 OR PREFIX~321-322 OR PREFIX=341 OR PREFIX=348 OR PREFIX=361 OR PREFIX=368 OR PREFIX=380 OR PREFIX=387 OR PREFIX=400 OR PREFIX=407 OR PREFIX=626 OR PREFIX=638 OR PREFIX=650 OR PREFIX=662 OR PREFIX~745-749) (SUFFIX~262-264 OR SUFFIX~269-271 OR SUFFIX=339 OR SUFFIX=347 OR SUFFIX=352 OR SUFFIX~394-396 OR SUFFIX~403-405 OR SUFFIX=696 OR SUFFIX=708 OR SUFFIX=720 OR SUFFIX=732))]: %DOT-50%%TIER-5%%NAME% %BLUE%[LLD]{%GRAY%Useble LLD}
// +-------------+
// | 4,暗金装备 |
// +-------------+
// UNIQUE DROPS (DCLONE & RATHMA)
ItemDisplay[UNI !ID (uhl OR uth OR utb OR 7bs OR 7qr OR rar OR rbe OR ram OR utc OR uhn)]: %BORDER-0A%%MAP-21%%DOT-0D%%RED%★%ORANGE%★ %RED%%NAME% %ORANGE%★%RED%★
// UNIQUE DROPS (BLAME ONION)
ItemDisplay[UNI !ID ETH (uap OR ulm OR usk OR ci2 OR ci3 OR dra OR dre OR drd OR xui OR xea OR xth OR xtp OR uui OR upl OR xsh OR xow OR uow OR uts OR nea OR nee OR nef OR ned OR pa9 OR pae OR tgl OR xvg OR uvg OR umg OR utg OR uhg OR xmb OR zlb OR zhb OR ulc OR uvc OR umc)]: %BORDER-62%%MAP-60%%DOT-84%%PX-97%%RED%¤%ORANGE%B%YELLOW%l%GREEN%a%BLUE%m%PURPLE%e %NAME% %PURPLE%O%BLUE%n%GREEN%i%YELLOW%o%ORANGE%n%RED%¤
// UNIQUE DROPS (7+)
ItemDisplay[UNI !ID !ETH (jew OR amu OR rin OR 6lw OR 6ws OR 7bw OR 7gw OR obc OR obf OR xh9 OR uap OR ulm OR uh9 OR uhm OR ci2 OR ci3 OR bac OR dre OR xea OR xth OR xtp OR upl OR uul OR uar OR xsh OR xow OR uit OR uts OR nee OR pa9 OR umg OR xtb OR ulc OR uvc OR utg)]: %BORDER-0A%%MAP-21%%DOT-0D%%TIER-7%%RED%☆%ORANGE%★ %NAME% %ORANGE%★%RED%☆
ItemDisplay[UNI !ID ETH (7wh OR 7wa OR 9gm OR 7fl OR 7gm OR 7b8 OR 7p7 OR 7ws OR 8ls OR 6ws OR 7bw OR 7gw OR am9 OR 7tw OR obc OR obf OR xh9 OR uh9 OR uhm OR bac OR xhn OR utp OR uul OR uar OR uit OR xtb OR xhb OR 9la OR 7cm)]: %BORDER-0A%%MAP-21%%DOT-0D%%TIER-7%%RED%☆%ORANGE%★ %NAME% %ORANGE%★%RED%☆
// UNIQUE DROPS (3-6.9)
ItemDisplay[UNI !ID !ETH (7wh OR 7fl OR 7gm OR 7cr OR 7p7 OR 7ws OR 6bs OR 7tw OR 7lw OR xhm OR usk OR urn OR baa OR bae OR dra OR drb OR drd OR drf OR xui OR xhn OR xpl OR xlt OR uui OR ush OR uow OR nea OR nef OR ned OR pae OR tgl OR xvg OR uvg OR uhg OR xmb OR xhb OR zlb OR zhb OR umc OR 9la OR 8ws OR ulg OR ung OR urg OR drc OR amc OR 7di OR 7bt OR zmb OR pac OR xvb) FILTLVL<9]: %BORDER-0A%%MAP-21%%DOT-0D%%TIER-5%%PURPLE%◇%RED%◆ %NAME% %RED%◆%PURPLE%◇
ItemDisplay[UNI !ID ETH (7ga OR 7gi OR 7b7 OR 7fb OR 7gd OR 7bl OR 7bk OR 7gl OR 9s8 OR 7s8 OR 7wc OR 8ls OR 6bs OR amd OR ame OR 7wb OR 7lw OR xhm OR baa OR bae OR drb OR drf OR xpl OR xlt OR utu OR uld OR ush OR uvb OR 7ha OR 9gs OR 8ws OR ung OR urg OR 7bt OR 7st) FILTLVL<9]: %BORDER-0A%%MAP-21%%DOT-0D%%TIER-5%%PURPLE%◇%RED%◆ %NAME% %RED%◆%PURPLE%◇
// UNIQUE DROPS (0.5-2.9)
ItemDisplay[UNI !ID !ETH (9bt OR 7wa OR 7ga OR 7gi OR 9wh OR 9gm OR 7m7 OR gsd OR 9sb OR 9ls OR 9gs OR 9b9 OR 7ls OR 7gs OR 7b7 OR 7fb OR 7gd OR 9kr OR 7bk OR 7b8 OR 7gl OR 7ts OR 9s8 OR 9wc OR 7s8 OR 7pa OR 7wc OR 8s8 OR 6l7 OR 6sw OR 8mx OR 8rx OR 6rx OR 9ws OR 7sc OR 7qs OR 8ls OR 6cs OR 9gw OR amb OR amd OR ame OR ama OR amf OR 9tw OR oba OR xrn OR ba6 OR bad OR baf OR dr2 OR rng OR ltp OR xng OR xld OR xul OR xar OR utu OR uld OR utp OR xit OR xts OR uml OR upk OR ne6 OR lgl OR mgl OR hgl OR xlg OR xmg OR xtg OR xhg OR umb OR tbl OR zvb OR ztb OR 7ha OR 9bw OR 8hx OR xpk OR 9fl OR uvb OR uhb OR 7cm OR 7st FILTLVL<7]: %DOT-0A%%PX-0D%%TIER-3%%RED%¤%ORANGE%¤ %NAME% %ORANGE%¤%RED%¤
ItemDisplay[UNI !ID ETH (gix OR 9bt OR 9ga OR 9gi OR 72a OR 9wh OR 7mt OR gsd OR 9sb OR 9bs OR 9ls OR 92h OR 9cm OR 9b9 OR 9fb OR 9gd OR 7ls OR 7gs OR 9kr OR 7kr OR 9tk OR 9ta OR 7ta OR 7s7 OR 7ts OR 9sr OR 7sr OR 7br OR 9wc OR 7o7 OR 7pa OR 9ws OR 7sc OR 7qs OR 6cs OR 9gw OR am5 OR ama OR amf OR 9ar OR 9tw OR 7cs OR oba OR xrn OR ba6 OR bad OR baf OR xul OR mgl OR umb OR tbl OR 9bw OR 7m7 OR ulg OR drc OR 7di OR 9fl OR zmb OR xvb OR uhb OR plt OR pac) FILTLVL<7]: %DOT-0A%%PX-0D%%TIER-3%%RED%¤%ORANGE%¤ %NAME% %ORANGE%¤%RED%¤
// UNIQUE DROPS (NOTABLE)
ItemDisplay[UNI !ID !ETH (9ba OR 9ga OR 7ba OR 7cl OR 7sp OR 7mt OR 9fc OR 9bs OR 7sm OR 9di OR 9bl OR 7dg OR 7kr OR 7ta OR 7s7 OR 9sr OR 7sr OR 7o7 OR am7 OR am5 OR 7wb OR ob6 OR skp OR xkp OR pa3 OR 9ar OR 9cm OR am9 OR 8cb OR 7br OR 8lb OR 6hx OR xcl OR lbt OR tbt OR xlb OR ulb OR lbb OR 8lw OR gix OR plt OR brs OR xrs OR 9gd) FILTLVL<5]: %GRAY%¤ %NAME% %GRAY%¤
ItemDisplay[UNI !ID ETH (9ba OR 7ba OR 7cl OR 7sp OR 9fc OR 7sm OR 9di OR 9bl OR 7dg OR ob6 OR skp OR xkp OR dr2 OR rng OR ltp OR xng OR xcl OR xrs OR xld OR xar OR lgl OR hgl OR xlg OR xmg OR xtg OR xhg OR ulb OR zvb OR ztb OR xpk OR lbt OR vbt OR mbt OR tbt OR hbt OR xlb) FILTLVL<5]: %GRAY%¤ %NAME% %GRAY%¤
// UNIQUE DROPS (LLD)
//ItemDisplay[UNI !ID !ETH (cst OR (wax ILVL>40) OR (gma ILVL>40) OR (mau ILVL>40) OR (gsd ILVL>40) OR bld OR xap OR bwn OR cap OR (crn ILVL>40) OR aar OR fld OR stu OR scl OR spl OR xui OR xuc OR kit OR vgl OR mbt OR vbt OR (flb ILVL>40) OR gth OR hbt OR wst) FILTLVL<5]: %DOT-9B%%PX-0D%%TIER-4%%NAME% %PURPLE%Lld
// UNIQUE HIGH LIGHT (LOW LVL)
ItemDisplay[UNI !ID (FILTLVL<5 OR CLVL<79)]: %PX-68%%TIER-2%%NAME%
// +-------------+
// | 5,绿色套装 |
// +-------------+
// SET DROPS (7+)
ItemDisplay[SET !ID !ETH (uhm OR xul)]: %BORDER-0A%%MAP-21%%DOT-84%%TIER-7%%RED%☆%ORANGE%★ %NAME% %ORANGE%★%RED%☆
ItemDisplay[SET !ID ETH 7ws]: %BORDER-0A%%MAP-21%%DOT-84%%TIER-7%%RED%☆%ORANGE%★ %NAME% %ORANGE%★%RED%☆
// SET DROPS (3-6.9)
ItemDisplay[SET !ID !ETH (ulg OR uts OR dr8 OR uul OR xtb OR uui OR urn OR paf OR ci3 OR uld OR amc OR uh9 OR xmg OR ne9 OR 7ws OR rin) FILTLVL<9]: %MAP-0A%%DOT-21%%PX-84%%TIER-5%%PURPLE%◇%RED%◆ %NAME% %RED%◆%PURPLE%◇
ItemDisplay[SET !ID ETH (7fb OR 7gd OR 9mt OR 7qr) FILTLVL<9]: %MAP-0A%%DOT-21%%PX-84%%TIER-5%%PURPLE%◇%RED%◆ %NAME% %RED%◆%PURPLE%◇
// SET DROPS (0.5-2.9)
ItemDisplay[SET !ID !ETH (7fb OR 7gd OR xhm OR upl OR 9mt OR xar OR uar OR zvb OR xtg OR xh9 OR ucl OR 7qr OR uth OR oba OR utc OR amu) FILTLVL<7]: %DOT-0A%%PX-84%%TIER-3%%RED%¤ %NAME% %RED%¤
ItemDisplay[SET !ID ETH (7m7 OR 7ls) FILTLVL<7]: %DOT-0A%%PX-84%%TIER-3%%RED%¤ %NAME% %RED%¤
// SET DROPS (其它值得提示的)
ItemDisplay[SET !ID !ETH (xlb OR xrs OR ult OR 6cs OR xhl OR ba5 OR xhb OR zhb OR xhg OR 7m7 OR xmb OR 7ls OR umc OR xsk OR lbt OR xvg OR zmb) FILTLVL<5]: %GRAY%¤ %NAME% %GRAY%¤
ItemDisplay[!(FILTLVL=5 OR FILTLVL=9) SET !ID ETH (xhm OR upl OR xar OR uar OR zvb OR xtg OR xh9 OR ucl OR uth OR zmb OR oba OR utc OR xlb OR xrs OR ult OR 6cs OR xhl OR ba5 OR xhb OR zhb OR xhg OR xmb OR umc OR xsk OR lbt) FILTLVL<5]: %GRAY%¤ %NAME% %GRAY%¤
// SET DROPS (LLD)
//ItemDisplay[(FILTLVL<4 OR FILTLVL=6 OR FILTLVL=7) SET !ID !ETH (lgl OR vbt OR vgl OR bwn OR xap OR lbl)]: %PX-84%%DOT-9B%%NAME% %PURPLE%Lld
//ItemDisplay[FILTLVL<8 SET !ID !ETH (lgl OR vbt OR vgl OR bwn OR xap OR lbl)]: %PX-84%%DOT-9B%%NAME% %PURPLE%Lld
// SET HIGH LIGHT (低级)
ItemDisplay[SET !ID (FILTLVL<5 OR CLVL<79)]: %PX-84%%TIER-2%%NAME%
ItemDisplay[!ID FILTLVL<9 amu RARE (PREFIX=434 OR PREFIX=440 OR PREFIX=446 OR PREFIX=449 OR PREFIX=452 OR PREFIX=506 OR PREFIX=563 OR PREFIX=567 OR PREFIX=573 OR PREFIX=577 OR PREFIX=581 OR PREFIX=587 OR PREFIX=591) SUFFIX~366-367 (FRES+CRES+LRES+PRES>79 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~818-820 OR AR>149 OR FHR>9)]: %GREEN%英雄请留步,别落下我!%CL%%CORAL%【大马攻坚】%NAME%{%NAME%}
ItemDisplay[!ID FILTLVL<9 amu RARE (PREFIX=440 OR PREFIX=446 OR PREFIX=449 OR PREFIX=452 OR PREFIX=506 OR PREFIX=561 OR PREFIX=565 OR PREFIX=571 OR PREFIX=575 OR PREFIX=579 OR PREFIX=585 OR PREFIX=589) SUFFIX=175 (FRES+CRES+LRES+PRES>79 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~818-820)]: %GREEN%法爷请留步,别落下我!%CL%%PURPLE%【技能&高施】%NAME%{%NAME%}
ItemDisplay[!ID FILTLVL<9 amu RARE (PREFIX=434 OR PREFIX=561 OR PREFIX=565 OR PREFIX=589 OR PREFIX=585 OR PREFIX=579) AR>149 (FRES+CRES+LRES+PRES>79 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~818-820)]: %GREEN%勇士请留步,别落下我!%CL%%TAN%【技能&AR】%NAME%{%NAME%}
// 戒指 (亮金)
ItemDisplay[!ID FILTLVL<9 rin RARE (SUFFIX=828 SUFFIX=231) (SUFFIX=747 OR SUFFIX=357 OR SUFFIX=386 OR PREFIX=334 OR SUFFIX=253 OR SUFFIX=335)]: %GREEN%勇士请留步,别落下我!%CL%%TAN%【物理】%NAME%{%NAME%}
ItemDisplay[!ID FILTLVL<9 rin RARE (SUFFIX~746-747 SUFFIX~356-357) (SUFFIX=828 OR SUFFIX=231 OR SUFFIX=386 OR PREFIX=334 OR SUFFIX=253 OR SUFFIX=335)]: %GREEN%勇士请留步,别落下我!%CL%%TAN%【双吸】%NAME%{%NAME%}
ItemDisplay[!ID FILTLVL<7 rin RARE (SUFFIX=828 OR SUFFIX=231) (SUFFIX=747 OR SUFFIX=357) (SUFFIX=386 OR PREFIX=334 OR SUFFIX=253 OR SUFFIX=335)]: %TAN%【物理】%NAME%{%NAME%}
ItemDisplay[!ID FILTLVL<9 rin RARE (SUFFIX=174 PREFIX~312-313) (SUFFIX=386 OR PREFIX=334 OR SUFFIX=253 OR SUFFIX=335)]: %GREEN%法爷请留步,别落下我!%CL%%PURPLE%【高施&法力】%NAME%{%NAME%}
ItemDisplay[!ID FILTLVL<9 rin RARE (STAT110>24 FRES+CRES+LRES+PRES>43) (SUFFIX=386 OR SUFFIX=253 OR SUFFIX=335 OR STAT118>0 OR AR>99 OR SUFFIX=174 OR PREFIX~312-313)]: %GREEN%英雄请留步,别落下我!%CL%【大马攻坚】%NAME%{%NAME%}
// 箭矢和弩矢(亮金)
ItemDisplay[!ID FILTLVL<9 RARE aqv (PREFIX=437 SUFFIX=167) (SUFFIX=366 OR SUFFIX=826 OR PREFIX=803 OR PREFIX=784 OR PREFIX=330 OR STAT136>19)]: %GREEN%女神请留步,别错过我!%CL%%TAN%【被动】%NAME%{%NAME%}
ItemDisplay[!ID FILTLVL<9 RARE aqv (PREFIX=434 SUFFIX=167) (SUFFIX=366 OR SUFFIX=826 OR PREFIX=787 OR PREFIX=330 OR STAT136>19)]: %GREEN%女神请留步,别错过我!%CL%%SAGE%【弓系】%NAME%{%NAME%}
ItemDisplay[!ID FILTLVL<9 RARE (aqv OR cqv) (PREFIX=803 STAT136>19) (SUFFIX=366 OR SUFFIX=826 OR PREFIX=787 OR PREFIX=330 OR PREFIX=784 OR PREFIX=330)]: %GREEN%英雄请留步,别落下我!%CL%%DARK_GREEN%【罗格】%NAME%{%NAME%}
ItemDisplay[!ID FILTLVL<9 RARE ((PREFIX~370-372 PREFIX~390-392 PREFIX~410-412) OR (PREFIX~351-353 PREFIX~390-392 PREFIX~410-412) OR (PREFIX~351-353 PREFIX~370-372 PREFIX~410-412) OR (PREFIX~351-353 PREFIX~370-372 PREFIX~390-392)) BELT SUFFIX=817]: %GREEN%法爷请留步,别落下我!%CL%%PURPLE%【FCR&RES】%NAME%{%NAME%}
ItemDisplay[!ID FILTLVL<9 RARE ((PREFIX~370-372 PREFIX~390-392 PREFIX~410-412) OR (PREFIX~351-353 PREFIX~390-392 PREFIX~410-412) OR (PREFIX~351-353 PREFIX~370-372 PREFIX~410-412) OR (PREFIX~351-353 PREFIX~370-372 PREFIX~390-392)) BELT (SUFFIX~262-264 OR SUFFIX~318-319 OR SUFFIX=820 OR SUFFIX~376-377) SUFFIX=368]: %GREEN%英雄请留步,别落下我!%CL%%CORAL%【大马攻坚】%NAME%{%NAME%}
ItemDisplay[!ID FILTLVL<9 RARE ((PREFIX~370-372 PREFIX~390-392 PREFIX~410-412) OR (PREFIX~351-353 PREFIX~390-392 PREFIX~410-412) OR (PREFIX~351-353 PREFIX~370-372 PREFIX~410-412) OR (PREFIX~351-353 PREFIX~370-372 PREFIX~390-392)) BELT (SUFFIX~262-264 OR SUFFIX~318-319 OR SUFFIX=820 OR SUFFIX~376-377) SUFFIX=798]: %GREEN%英雄请留步,别落下我!%CL%%CORAL%【大黑攻坚】%NAME%{%NAME%}
ItemDisplay[!ID FILTLVL<9 CIRC RARE SUFFIX=396 (PREFIX=561 OR PREFIX=437) (PREFIX=187 OR PREFIX~330-331 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX=175 OR SUFFIX~819-820 OR SUFFIX~97-98)]: %GREEN%女神请留步,别错过我!%CL%%TAN%【技能&高跑】%NAME%%{%NAME%}
ItemDisplay[!ID FILTLVL<9 CIRC RARE (PREFIX=434 OR PREFIX=561) (PREFIX=418 OR PREFIX=736) (PREFIX~330-331 OR SUFFIX=175 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX=396 OR SUFFIX~819-820 OR SUFFIX~97-98)]: %GREEN%女神请留步,别错过我!%CL%%SAGE%【技能&EK】%NAME%%{%NAME%}
ItemDisplay[!ID FILTLVL<9 CIRC RARE SUFFIX=175 (PREFIX=446 OR PREFIX=449 OR PREFIX=452 OR PREFIX=565 OR PREFIX=571 OR PREFIX=575 OR PREFIX=583 OR PREFIX=589) (SUFFIX~819-820 OR SUFFIX=396 OR PREFIX~330-331 OR SUFFIX~376-377 OR SUFFIX~244-245)]: %GREEN%法爷请留步,别落下我!%CL%%PURPLE%【技能&高施】%NAME%%{%NAME%}
// 高ED武器(亮金)
ItemDisplay[!ID FILTLVL<9 WEAPON RARE (PREFIX=753 OR PREFIX=669) (PREFIX=264 OR PREFIX=756)]: %GREEN%勇士请留步,别落下我!%CL%%TAN%【高攻】%NAME%{%NAME%}
ItemDisplay[!ID FILTLVL<7 ((WEAPON !BOW) OR (BOW (SUFFIX=827 OR SUFFIX~898-899))) RARE (PREFIX=669 (PREFIX=264 OR PREFIX=756 OR PREFIX=263))]: %GREEN%勇士请留步,别落下我!%CL%%TAN%【高攻】%NAME%{%NAME%}
ItemDisplay[!ID FILTLVL<7 (glv OR 9gl OR 7gl OR SIN) RARE ((PREFIX=193 PREFIX=264) OR (PREFIX=669 (PREFIX=526 OR PREFIX=531)))]: %TAN%【高攻】%NAME%{%NAME%}
ItemDisplay[!ID FILTLVL<7 RARE NEC (PREFIX=573 OR PREFIX=458 OR PREFIX=461 OR PREFIX=464) (PREFIX~326-327 OR SUFFIX~172-173 OR SUFFIX~799-800)]: %GREEN%英雄请留步,别落下我!%CL%%TAN%【高技能】%NAME%{%NAME%}
ItemDisplay[!ID FILTLVL<7 RARE DRU (PREFIX=587 OR PREFIX=500) (PREFIX~822-830 OR SUFFIX~97-98 OR PREFIX=418 OR PREFIX=736)]: %GREEN%英雄请留步,别落下我!%CL%%TAN%【元素】%NAME%{%NAME%}
ItemDisplay[!ID FILTLVL<7 RARE CLUB (PREFIX=587 OR PREFIX=500 OR PREFIX=494) (PREFIX~822-827 OR SUFFIX~911-912)]: %GREEN%英雄请留步,别落下我!%CL%%TAN%【技能】%NAME%{%NAME%}
ItemDisplay[!ID FILTLVL<7 RARE CLUB (PREFIX=577 OR PREFIX~446-452) (PREFIX~822-830 OR SUFFIX~911-912 OR SUFFIX=894 OR SUFFIX=888 OR SUFFIX=876 OR SUFFIX=870)]: %GREEN%英雄请留步,别落下我!%CL%%TAN%【技能】%NAME%{%NAME%}
ItemDisplay[!ID FILTLVL<7 RARE WAND (PREFIX=573 OR PREFIX=458 OR PREFIX=461 OR PREFIX=464) (PREFIX~831-833 OR SUFFIX~911-912)]: %GREEN%英雄请留步,别落下我!%CL%%TAN%【技能】%NAME%{%NAME%}
//未鉴定亮金戒指、项链和头环
ItemDisplay[(rin OR amu OR CIRC) RARE !ID !ETH FILTLVL<5]: %BORDER-6D%%MAP-00%%DOT-20%%TIER-7%%NAME% %YELLOW%
//未鉴定的黄金手套、鞋子、腰带
ItemDisplay[(GLOVES OR BOOTS OR BELT) RARE !ID FILTLVL<5]: %MAP-6D%%DOT-00%%PX-9B%%TIER-7%%NAME% %PURPLE%*
//未鉴定的黄金盔甲、头盔和盾牌
ItemDisplay[(HELM OR (SHIELD !DIN !NEC) OR CHEST) RARE FILTLVL<3 !ID]: %NAME%
ItemDisplay[RARE !ID (DRU OR clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp OR BAR OR DIN OR NEC OR SIN OR SOR OR ZON OR STAFF OR SCEPTER OR WAND OR DAGGER) FILTLVL<5]: %NAME% %YELLOW%*{%NAME%}
ItemDisplay[MAG !ID amu (FILTLVL<3 OR CLVL<45)]: %NAME%
// 蓝色戒指 (CLVL)
ItemDisplay[MAG !ID rin (FILTLVL<3 OR CLVL<45)]: %NAME%
//角色专用物品过滤设定
ItemDisplay[MAG !ID (DRU OR clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp OR BAR OR DIN OR NEC OR SIN OR SOR OR ZON OR STAFF OR SCEPTER OR WAND OR DAGGER) FILTLVL<3]: %NAME% %BLUE%*{%NAME%}
// +-------------+
// | 8,手工底材 |
// +-------------+
//大院长弓
ItemDisplay[amc AMAZON (MAG OR RARE) !ID ILVL>71 FILTLVL<7]: %BORDER-A8%%DOT-60%%TIER-7%%NAME%%ORANGE%◇底{%NAME%}
ItemDisplay[(glv OR 9gl OR 7gl OR bkf OR 9bk OR 7bk) (BARBARIAN OR FILTLVL<5) (MAG OR RARE) ETH !ID ILVL>71]: %BORDER-A8%%DOT-60%%TIER-7%%NAME%%ORANGE%◇底{%NAME%}
//刺客爪子底材
ItemDisplay[(axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) (BARBARIAN OR FILTLVL<5) (MAG OR RARE) ETH !ID ILVL>71]: %BORDER-A8%%DOT-60%%TIER-7%%NAME%%ORANGE%◇底{%NAME%}
ItemDisplay[(am5 OR ama OR amf) (AMAZON OR FILTLVL<5) NMAG ETH ILVL>71]: %DOT-A8%%PX-68%%TIER-5%%NAME%{%TAN%提示%WHITE%: 你可以在第1章的恰西任务处 %YELLOW%注入 %WHITE%属性%CL%%NAME%}
//刺客爪子
ItemDisplay[(axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) NMAG SOCK=0 ASSASSIN]: %NAME%{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处 %YELLOW%注入 %WHITE%属性%CL%%NAME%}
ItemDisplay[(glv OR 9gl OR 7gl OR bkf OR 9bk OR 7bk) BARBARIAN FILTLVL<7 NMAG ETH]: %DOT-A8%%PX-68%%TIER-5%%NAME%{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处直接 %YELLOW%注入 %WHITE%属性%CL%%NAME%}
ItemDisplay[SIN !(axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) NMAG SOCK=0 FILTLVL<3 ASSASSIN]: %NAME%{%TAN%提示%WHITE%: 你可以在第1章的恰西任务处 %YELLOW%注入 %WHITE%属性%CL%%NAME%}
ItemDisplay[(lbw OR cbw OR 6hb OR 8cb OR 6cb OR 8s8 OR 6s7) NMAG SOCK=0 FILTLVL<3 AMAZON]: %NAME%{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处 %YELLOW%注入 %WHITE%属性%CL%%NAME%}
// +------------------+
// | 10,符文之语底材 |
// +------------------+
// ++++++ 10.1,头盔 ++++++
// ====> 天底Nadir/学识Lore <=====
ItemDisplay[(ci0 OR ci1 OR bhm) NMAG SOCK=2 !INF !RW !ETH (FILTLVL<3 CLVL<59)]: %NAME% %BLUE%◇底{%NAME%}
ItemDisplay[DRU (EXC OR ELT) NMAG (SOCK=0 OR SOCK=3) !INF !RW !ETH (SK240=3 (SK245>1 OR SK250>1 OR SK370>1 OR SK226>0 OR SK231>0 OR SK241>0 OR SK247>0)) FILTLVL<5]: %DOT-D6%%PX-21%%TIER-3%%NAME% %BLUE%◇底{%NAME%}
//火德
ItemDisplay[DRU (EXC OR ELT) NMAG (SOCK=0 OR SOCK=3) !INF !RW !ETH ((SK229=3 SK244=3) (SK249>1 OR SK370>1 OR SK226>0 OR SK231>0 OR SK241>0 OR SK247>0)) FILTLVL<5]: %DOT-D6%%PX-21%%TIER-3%%NAME% %BLUE%◇底{%NAME%}
//冲击波德
ItemDisplay[DRU (EXC OR ELT) NMAG (SOCK=0 OR SOCK=3) !INF !RW !ETH (SK243=3 (SK226>0 OR SK231>0 OR SK241>0 OR SK247>0)) FILTLVL<5]: %DOT-D6%%PX-21%%TIER-3%%NAME% %BLUE%◇底{%NAME%}
//召唤德
ItemDisplay[DRU (EXC OR ELT) NMAG (SOCK=0 OR SOCK=3) !INF !RW !ETH (((SK221=3 SK247=3) (SK227>1 OR SK237>1 OR SK236>1)) FILTLVL<5]: %DOT-D6%%PX-21%%TIER-3%%NAME% %BLUE%◇底{%NAME%}
//唱歌蛮
ItemDisplay[BAR (EXC OR ELT) NMAG (SOCK=0 OR SOCK=3) !INF !RW !ETH (SK154=3 SK146=3 (SK155>0 OR SK149>0 OR SK142>0 OR SK141>0 OR SK148>0 OR SK153>0)) FILTLVL<5]: %DOT-D6%%PX-21%%TIER-3%%NAME% %BLUE%◇底{%NAME%}
// ====> 摇曳焰火Flickering Flame <=====
//火德
ItemDisplay[DRU (EXC OR ELT) NMAG (SOCK=0 OR SOCK=3) !INF !RW !ETH ((SK229=3 OR SK244=3) (SK249>1 OR SK370>1 OR SK226>0 OR SK231>0 OR SK241>0 OR SK247>0)) FILTLVL<7]: %DOT-D6%%PX-21%%TIER-4%%NAME% %BLUE%◇底{%NAME%}
//火法/火冲丁/火弓
ItemDisplay[NMAG (SOCK=0 OR SOCK=3) !INF !RW !ETH EDEF>10 (usk OR uh9 OR xhm OR ci3) FILTLVL<7]: %DOT-D6%%PX-21%%TIER-3%%NAME% %BLUE%◇底{%NAME%}
// ====> 梦境Dream <=====
ItemDisplay[NMAG (SOCK=0 OR SOCK=3) !INF !RW !ETH EDEF>10 (usk OR uh9 OR xhm OR ci3) FILTLVL<7]: %NAME% %BLUE%◇底{%NAME%}
// ====> 残暴Ferocity <=====
ItemDisplay[BAR (EXC OR ELT) NMAG (SOCK=0 OR SOCK=3) !INF !RW !ETH (SK128=3 SK368=3 (SK145>0 OR SK155>0 OR SK149>0 OR SK141>0 OR SK148>0 OR SK153>0)) FILTLVL<7]: %NAME% %BLUE%◇底{%NAME%}
ItemDisplay[NEC (EXC OR ELT) NMAG SOCK=2 !INF !RW !ETH (SK66=3 OR SK67=3 OR SK69=3 OR SK70=3 OR SK73=3 OR SK74=3 OR SK75=3 OR SK79=3 OR SK80=3 OR SK82=3 OR SK83=3 OR SK84=3 OR SK85=3 OR SK87=3 OR SK89=3 OR SK91=3 OR SK92=3 OR SK93=3 OR SK94=3 OR SK95=3 OR SK367=3 OR SK381=3) FILTLVL<5]: %DOT-D6%%PX-21%%TIER-3%%NAME% %BLUE%◇底{%NAME%}
ItemDisplay[NEC ELT NMAG SOCK=3 !INF !RW !ETH (SK66=3 OR SK67=3 OR SK69=3 OR SK70=3 OR SK73=3 OR SK74=3 OR SK75=3 OR SK79=3 OR SK80=3 OR SK82=3 OR SK83=3 OR SK84=3 OR SK85=3 OR SK87=3 OR SK89=3 OR SK91=3 OR SK92=3 OR SK93=3 OR SK94=3 OR SK95=3 OR SK367=3 OR SK381=3) FILTLVL<5]: %DOT-D6%%PX-21%%TIER-3%%NAME% %BLUE%◇底{%NAME%}
ItemDisplay[NMAG ((SOCK=0 (6lw OR 6l7 OR 7gd OR 7cr OR 7wa OR 7mp)) OR SOCK=6) !INF !RW !ETH EDAM>10 7cr FILTLVL<5]: %DOT-D6%%PX-21%%TIER-3%%NAME% %RED%◇底{%NAME%}
//战争召唤Call to Arms
ItemDisplay[NMAG SOCK=5 !INF !RW (fla OR crs) !ETH FILTLVL<3]:%DOT-D6%%PX-21%%TIER-3%%NAME% %RED%◇底{%NAME%}
ItemDisplay[NMAG SOCK=5 !INF !RW ETH crs FILTLVL<5]: %DOT-D6%%PX-21%%TIER-3%%NAME% %RED%◇底{%NAME%}
ItemDisplay[NMAG ((SOCK=0 ILVL>25) OR SOCK=5) !INF !RW !ETH (wsp OR 9ws) (SK117>0 OR SK109>0 OR SK124>0) FILTLVL<5]: %DOT-D6%%PX-21%%TIER-3%%NAME% %RED%◇底{%NAME%}
ItemDisplay[NMAG ((SOCK=0 ILVL>25) OR SOCK=5) !INF !RW !ETH 7ws FILTLVL<7 (SK117>0 OR SK109>0 OR SK124>0)]: %MAP-D6%%DOT-00%%PX-84%%TIER-3%%NAME% %RED%◆底{%NAME%}
ItemDisplay[NMAG (SOCK=0 OR SOCK=3) !INF !RW (9cl OR 7cl OR 9sp OR 7sp) ((SK229=3 SK244=3) (SK249>1 OR SK370>1 OR SK226>0 OR SK231>0 OR SK241>0 OR SK247>0)) FILTLVL<7]: %MAP-D6%%DOT-00%%PX-84%%TIER-5%%NAME% %RED%◆底{%NAME%}
ItemDisplay[NMAG (SOCK=0 OR SOCK=3) !INF !RW (9cl OR 7cl OR 9sp OR 7sp) ((SK240=3) (SK245>1 OR SK250>1 OR SK370>1 OR SK226>0 OR SK231>0 OR SK241>0 OR SK247>0)) FILTLVL<7]: %MAP-D6%%DOT-00%%PX-84%%TIER-5%%NAME% %RED%◆底{%NAME%}
ItemDisplay[NMAG (SOCK=0 OR SOCK=3) !INF !RW (9cl OR 7cl OR 9sp OR 7sp) ((SK222=3) (SK249>1 OR SK370>1 OR SK226>0 OR SK231>0 OR SK241>0 OR SK247>0)) FILTLVL<7]: %MAP-D6%%DOT-00%%PX-84%%TIER-5%%NAME% %RED%◆底{%NAME%}
ItemDisplay[NMAG (SOCK=0 OR SOCK=3) !INF !RW (9cl OR 7cl OR 9sp OR 7sp) ((SK247=3) (SK221>1 OR SK237>0 OR SK226>0 OR SK231>0 OR SK241>0)) FILTLVL<7]: %MAP-D6%%DOT-00%%PX-84%%TIER-5%%NAME% %RED%◆底{%NAME%}
//誓约Oath
ItemDisplay[7fl NMAG SOCK=4 EDAM>10 !INF !RW ETH FILTLVL<5]: %DOT-D6%%PX-21%%TIER-3%%NAME% %RED%◇底{%NAME%}
ItemDisplay[NMAG SOCK=2 !INF !RW !ETH SCEPTER (NORM OR EXC) (SK112>2 OR SK121>2) (FILTLVL<3 OR CLVL<39) PALADIN]: %DOT-D6%%PX-21%%TIER-1%%NAME% %RED%◇底{%NAME%}
//圣雷Holy Thunder/裂隙Rift
ItemDisplay[(wsp OR 9ws) NMAG SOCK=4 !INF !RW !ETH (SK118>2 OR SK123>2 OR SK125>2) FILTLVL<5 PALADIN]: %DOT-D6%%PX-21%%TIER-3%%NAME% %RED%◇底{%NAME%}
//执法者Lawbringer/王恩King's Grace
ItemDisplay[(gsc OR 9qs OR 7qs) NMAG (SOCK=0 OR SOCK=3) EDAM>10 !INF !RW !ETH (SK117>0 OR SK109>0 OR SK124>0) FILTLVL<5 PALADIN]: %DOT-D6%%PX-21%%TIER-3%%NAME% %RED%◇底{%NAME%}
//瘟疫Plague
ItemDisplay[(7sc OR 7qs OR 7ws) NMAG (SOCK=0 OR SOCK=3) !INF !RW !ETH ((SK118>2 OR SK114>2 OR SK102>2) (SK125>0 OR SK123>0)) FILTLVL<7]: %MAP-D6%%DOT-00%%PX-84%%TIER-5%%NAME% %RED%◆底{%NAME%}
//野兽Beast
ItemDisplay[7ws NMAG (SOCK=0 OR SOCK=5) !INF !RW !ETH ((SK118>2 OR SK114>2 OR SK102>2) (SK125>2 OR SK123>2)) FILTLVL<7]: %DOT-D6%%PX-21%%TIER-3%%NAME% %RED%◇底{%NAME%}
//厄运Doom
ItemDisplay[7ws NMAG (SOCK=0 OR SOCK=5) !INF !RW !ETH (SK123>0 (SK117>0 OR SK109>0 OR SK124>0 OR SK115>0)) FILTLVL<7]: %MAP-D6%%DOT-00%%PX-84%%TIER-5%%NAME% %RED%◆底{%NAME%}
// ====> 4.8,魔杖 <=====
//白色White
ItemDisplay[NMAG (SOCK=0 OR SOCK=2) !INF !RW WAND !(wnd OR 9wn OR ywn) SK84>2 OR SK67>2 (FILTLVL<5 OR CLVL<79)]: %NAME%{%NAME%}
//圣域Dominion
ItemDisplay[NMAG (SOCK=0 OR SOCK=2) !INF !RW WAND !(wnd OR 9wn OR ywn) ((SK66>0 OR SK87>0 OR SK91>0 OR SK79>0) OR (SK75=3 OR SK85=3 OR SK94>2)) FILTLVL<5]: %NAME%{%NAME%}
// ====> 4.9,法杖 <=====
//叶子Leaf/新教徒Neophyte
ItemDisplay[NMAG SOCK=2 !INF !RW STAFF (NORM OR EXC) (SK47>2 OR SK369>2 OR SK49>2) (FILTLVL<3 CLVL<39)]: %DOT-D6%%PX-21%%TIER-1%%NAME% %RED%◇底{%NAME%}
//回忆Memory
ItemDisplay[(6ws OR 6bs OR 6cs) NMAG (SOCK=0 OR SOCK=4) !INF !RW STAFF (SK56>2 OR SK369>2 OR SK49>2 OR SK53>2) FILTLVL<5]: %DOT-D6%%PX-21%%TIER-3%%NAME% %RED%◇底{%NAME%}
//无限Infinity/骄傲Pride
ItemDisplay[(6ws OR 6bs OR 6cs) NMAG (SOCK=0 OR SOCK=4) !INF !RW ((SK63>2 (SK49>0 OR SK53>0 OR SK48>0)) OR (SK48>2 SK63>1)) FILTLVL<7]: %MAP-D6%%DOT-00%%PX-84%%TIER-5%%NAME% %RED%◆底{%NAME%}
ItemDisplay[(6ws OR 6bs OR 6cs) NMAG (SOCK=0 OR SOCK=4) !INF !RW FILTLVL<3 !SORCERESS]: %MAP-D6%%DOT-00%%PX-84%%TIER-3%%NAME% %RED%◇底{%NAME%}
//庇护Asylum/着魔Obsession
ItemDisplay[6ws NMAG ((SOCK=0 ILVL>25) OR SOCK=6) !INF !RW ((SK56>2 SK61>0) OR (SK36>2 SK61>0) OR (SK369>2 SK65>0) OR (SK44>2 SK65>0) OR (SK49>2 SK63>0) OR (SK48>2 SK63>0)) FILTLVL<7]: %MAP-D6%%DOT-00%%PX-84%%TIER-5%%NAME% %RED%◆底{%NAME%}
ItemDisplay[NMAG (SOCK=0 OR SOCK=3) !INF !RW !(ktr OR wrb OR axf OR ces) SIN (SK271=3 OR SK262=3 OR SK257=3 OR SK280=3 OR SK265=3) FILTLVL<7]: %DOT-D6%%PX-21%%TIER-3%%NAME% %RED%◆底{%NAME%}
ItemDisplay[NMAG (SOCK=0 OR SOCK=3) !INF !RW !(ktr OR wrb OR axf OR ces) SIN (SK271=3 (SK366>1 OR SK261>1 OR SK256>1 OR SK275>0 OR SK263>0)) FILTLVL<7]: %DOT-D6%%PX-21%%TIER-3%%NAME% %RED%◆底{%NAME%}
ItemDisplay[NMAG (SOCK=0 OR SOCK=3) !INF !RW !(ktr OR wrb OR axf OR ces) SIN (SK262=3 (SK276>1 OR SK272>1 OR SK251>1 OR SK275>0 OR SK263>0)) FILTLVL<7]: %DOT-D6%%PX-21%%TIER-3%%NAME% %RED%◆底{%NAME%}
ItemDisplay[NMAG (SOCK=0 OR SOCK=3) !INF !RW !(ktr OR wrb OR axf OR ces) SIN (SK259>2 OR SK265>2 OR SK269>2 OR SK274>2 OR SK280>2) (SK275>0 OR SK263>0) FILTLVL<7]: %DOT-D6%%PX-21%%TIER-3%%NAME% %RED%◆底{%NAME%}
ItemDisplay[NMAG (SOCK=0 OR SOCK=3) !INF !RW !(ktr OR wrb OR axf OR ces) SIN SK257=3 (SK275>0 OR SK263>0) FILTLVL<7]: %DOT-D6%%PX-21%%TIER-3%%NAME% %RED%◆底{%NAME%}
//狂怒Fury
ItemDisplay[(7tw OR 7lw OR (7tw OR 7lw OR 7ar OR 7xf OR 7qr)) NMAG (SOCK=0 OR SOCK=3) !INF !RW ETH (SK252>2 (SK275>0 OR SK277>0 OR SK278>0 OR SK279>0 OR SK263>0 OR SK260>0)) FILTLVL<7]: %DOT-D6%%PX-21%%TIER-3%%NAME% %RED%◆底{%NAME%}
//疾风Wind
ItemDisplay[(7tw OR 7lw OR 7ar OR 7xf OR 7qr) NMAG (SOCK=0 OR SOCK=2) !INF !RW !ETH (SK252>2 (SK275>0 OR SK277>0 OR SK278>0 OR SK279>0 OR SK263>0 OR SK260>0)) FILTLVL<7]: %MAP-D6%%DOT-00%%PX-84%%TIER-5%%NAME% %RED%◆底{%NAME%}
//混沌Chaos
ItemDisplay[NMAG (SOCK=0 OR SOCK=3) !INF !RW (7ar OR 7xf OR 7qr) (SK252>2 (SK275>0 OR SK277>0 OR SK278>0 OR SK279>0 OR SK263>0 OR SK260>0)) FILTLVL<7]: %MAP-D6%%DOT-00%%PX-84%%TIER-5%%NAME% %RED%◆底{%NAME%}
ItemDisplay[((POLEARM OR SPEAR) !THROWING) NMAG ETH !INF (SOCK=0 OR SOCK=3 OR SOCK=4) (FILTLVL<3 OR (CLVL<80 AND (FILTLVL>1 AND FILTLVL<3)))]: %NAME%{%NAME%}
// +--------------+
// | 12,通用规则 |
// +--------------+
//标注物品售价
ItemDisplay[(ARMOR OR WEAPON OR rin OR amu) !SHOP !EQUIPPED !RW PRICE>4999]:%NAME%%GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE%
//已鉴定物品总是显示
ItemDisplay[((UNI OR SET OR MAG OR RARE) ID) OR RW OR CRAFT OR GEMMED]: %NAME%{%NAME%}
// 非魔法物品屏蔽设置 (非武器和防具)
ItemDisplay[!RW INF (FILTLVL>0 OR CLVL>9) !SHOP]: {%NAME%}
ItemDisplay[NMAG (GLOVES OR BOOTS OR BELT) FILTLVL>2 !SHOP]: {%NAME%}
ItemDisplay[NMAG !(WEAPON OR ARMOR OR RW) NORM (FILTLVL> 2 CLVL>44) !SHOP]:{%NAME%}
ItemDisplay[NMAG !(WEAPON OR ARMOR OR RW) EXC (FILTLVL>2 CLVL>74) !SHOP]: {%NAME%}
ItemDisplay[NMAG !(WEAPON OR ARMOR OR RW) ELT (FILTLVL>2 CLVL>79) !SHOP]: {%NAME%}
ItemDisplay[(ARMOR OR WEAPON OR rin OR amu) !leg !opm !SHOP !(MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109) ((CLVL>29 FILTLVL>0) OR FILTLVL>1)]: {%NAME%}