This commit is contained in:
lonelywolf 2026-04-04 11:51:47 +00:00
parent 282c3625cc
commit 00128f2d4c
1 changed files with 98 additions and 99 deletions

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@ -2,7 +2,7 @@
//║ 临时显示开荒物品 ║
//╚═════════════╝
// FCR orb / staff /wand / scepter
ItemDisplay[SHOW_LVLING (WEAPON) (MAG OR RARE) FCR>0 FILTLVL<3]: %NAME%{%ORANGE%> > > %FCR% FCR < < <%CL%%NAME%}%CONTINUE%
ItemDisplay[SHOW_LVLING (WEAPON) (MAG OR RARE) FCR>0 FILTLVL<2]: %NAME%{%ORANGE%> > > %FCR% FCR < < <%CL%%NAME%}%CONTINUE%
// 20+ mf gloves
ItemDisplay[SHOW_LVLING (GLOVES) (MAG OR RARE) MFIND>19 FILTLVL<3 DIFF<2]: %NAME%{%DARK_GREEN%> > > %MFIND% MF < < <%CL%%NAME%}%CONTINUE%
@ -13,194 +13,192 @@ ItemDisplay[SHOW_LVLING (ARMOR) (MAG OR RARE) LIFE>30 FILTLVL<3 DIFF<2]: %NAME%{
//------------------------------------
//----- SORCERESS
// firewall for low level
ItemDisplay[SHOW_LVLING !RW SK51>1 DIFF<2 FILTLVL<3 SOCK=0 (SORCERESS OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING !RW SK51>2 DIFF<2 FILTLVL<3 SOCK=0 (SORCERESS OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING !RW SK51>1 DIFF<2 FILTLVL<2 SOCK=0 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING !RW SK51>2 DIFF<2 FILTLVL<3 SOCK=0 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// blaze for low level
ItemDisplay[SHOW_LVLING !RW SK46>1 CLVL<18 FILTLVL<3 (SORCERESS OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING !RW SK46>1 CLVL<18 FILTLVL<3 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// Leaf base
ItemDisplay[SHOW_LVLING NMAG STAFF !RW (SK56>1 OR SK51>1 OR SK41>1 OR SK62>1) (SOCK=0 OR SOCK=2) FILTLVL<3 (SORCERESS OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leaf Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING NMAG STAFF !RW DIFF<2 (SK41>2 OR SK51>2 OR SK56>2) (SOCK=0 OR SOCK=2) FILTLVL<3 CLVL<80 (SORCERESS OR FILTLVL<2)]: %NAME% %%ORANGE%lvling%PX-62%{%RED%Leaf Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING NMAG STAFF !RW (SK56>1 OR SK51>1 OR SK41>1 OR SK62>1) (SOCK=0 OR SOCK=2) FILTLVL<2 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leaf Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING NMAG STAFF !RW DIFF<2 (SK41>2 OR SK51>2 OR SK56>2) (SOCK=0 OR SOCK=2) FILTLVL<3 CLVL<80 SORCERESS]: %NAME% %%ORANGE%lvling%PX-62%{%RED%Leaf Base%CL%%NAME%}
// Memory
ItemDisplay[SHOW_LVLING NMAG STAFF (ELT OR EXC) !RW !(8ss OR 8ls OR 6ss OR 6ls) (SK56>1 OR SK51>1 OR SK41>1 OR SK62>1) (SOCK=0 OR SOCK=4) FILTLVL<3 (SORCERESS OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Memory Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING NMAG STAFF (ELT OR EXC) !RW !(8ss OR 8ls OR 6ss) (SK369>1 OR SK64>1 OR SK44>1 OR SK59>1) (SOCK=0 OR SOCK=4) FILTLVL<3 (SORCERESS OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Memory Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING NMAG STAFF (ELT OR EXC) !RW !(8ss OR 8ls OR 6ss) (SK38>1 OR SK47>1 OR SK48>1) (SOCK=0 OR SOCK=4) FILTLVL<3 (SORCERESS OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Memory Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING NMAG STAFF (ELT OR EXC) !RW !(8ss OR 8ls OR 6ss OR 6ls) (SK56>1 OR SK51>1 OR SK41>1 OR SK62>1) (SOCK=0 OR SOCK=4) FILTLVL<3 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Memory Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING NMAG STAFF (ELT OR EXC) !RW !(8ss OR 8ls OR 6ss) (SK369>1 OR SK64>1 OR SK44>1 OR SK59>1) (SOCK=0 OR SOCK=4) FILTLVL<3 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Memory Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING NMAG STAFF (ELT OR EXC) !RW !(8ss OR 8ls OR 6ss) (SK38>1 OR SK47>1 OR SK48>1) (SOCK=0 OR SOCK=4) FILTLVL<3 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Memory Base%CL%%NAME%}
// Memory
ItemDisplay[SHOW_LVLING (EXC OR ELT) FILTLVL<3 STAFF (SK58>0 OR SK57>0) (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=0 !(8ss OR 8ls OR 6ss) (SORCERESS OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Roll 4os for Memory Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING (EXC OR ELT) FILTLVL<3 STAFF (SK58>0 OR SK57>0) (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=4 (SORCERESS OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Memory Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING (EXC OR ELT) FILTLVL<3 STAFF (SK58>0 OR SK57>0) (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=0 !(8ss OR 8ls OR 6ss) SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Roll 4os for Memory Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING (EXC OR ELT) FILTLVL<3 STAFF (SK58>0 OR SK57>0) (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=4 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Memory Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING (SORCERESS OR FILTLVL<2) WP12 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
ItemDisplay[SHOW_LVLING (SORCERESS OR FILTLVL<2) WP11 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
ItemDisplay[SHOW_LVLING (SORCERESS OR FILTLVL<2) CL6 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
ItemDisplay[SHOW_LVLING SORCERESS (WAND OR STAFF OR SOR) FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
//------------------------------------
//----- ASSASSIN
// Wake of fire
ItemDisplay[SHOW_LVLING SK262>0 DIFF<1 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK262>1 DIFF<2 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK262>2 CLVL<80 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK262>0 DIFF<1 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK262>1 DIFF<2 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK262>2 CLVL<80 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// blade sentinel
ItemDisplay[SHOW_LVLING SK257>0 DIFF<1 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK257>1 DIFF<2 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK257>2 CLVL<80 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK257>0 DIFF<1 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK257>1 DIFF<2 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK257>2 CLVL<80 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// blade fury
ItemDisplay[SHOW_LVLING SK266>0 DIFF<1 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK266>1 DIFF<2 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK266>2 CLVL<80 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK266>0 DIFF<1 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK266>1 DIFF<2 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK266>2 CLVL<80 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// dragon claw
ItemDisplay[SHOW_LVLING SK260>0 DIFF<1 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK260>1 DIFF<2 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK260>0 DIFF<1 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK260>1 DIFF<2 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// general claw
ItemDisplay[SHOW_LVLING ELT CL5 (SOCK=0 OR SOCK=2 OR SOCK=3) CLVL<80 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (ASSASSIN OR FILTLVL<2) CL5 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
ItemDisplay[SHOW_LVLING ELT SIN !SOCK=1 CLVL<80 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING ASSASSIN SIN FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
//------------------------------------
//----- NECROMANCER
// Dark Pact
ItemDisplay[SHOW_LVLING SK381>0 DIFF<1 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK381>1 DIFF<2 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK381>2 CLVL<80 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK381>0 DIFF<1 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK381>1 DIFF<2 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK381>2 CLVL<80 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// Curse tree
ItemDisplay[SHOW_LVLING TABSK16>0 DIFF<1 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING TABSK16>1 DIFF<2 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING TABSK16>2 CLVL<80 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING TABSK16>0 DIFF<1 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING TABSK16>1 DIFF<2 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING TABSK16>2 CLVL<80 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// nec summ tree
ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK18>0 DIFF<1 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK18>1 DIFF<2 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING TABSK18>2 CLVL<80 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK18>0 DIFF<1 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK18>1 DIFF<2 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING TABSK18>2 CLVL<80 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// nec sk
ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK2>0 DIFF<1 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK2>1 DIFF<2 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK2>0 DIFF<1 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK2>1 DIFF<2 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// revive +3 SK95
ItemDisplay[SHOW_LVLING !RW SK95>2 DIFF<2 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING !RW SK95>2 DIFF<2 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// psn strike SK73
ItemDisplay[SHOW_LVLING SK73>0 DIFF<1 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK73>1 DIFF<2 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK73>2 CLVL<80 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK73>0 DIFF<1 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK73>1 DIFF<2 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK73>2 CLVL<80 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// SK75 Clay Golem
ItemDisplay[SHOW_LVLING SK75>0 DIFF<1 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK75>1 DIFF<2 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK75>2 CLVL<80 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK75>0 DIFF<1 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK75>1 DIFF<2 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK75>2 CLVL<80 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// amp dmg life tap decrep lr descrate swap
ItemDisplay[SHOW_LVLING CLVL<80 FILTLVL<3 (NECROMANCER OR FILTLVL<2) (SK66>0 OR SK82>0 OR SK83>0 OR SK87>0 OR SK91>0)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING CLVL<80 FILTLVL<3 NECROMANCER (SK66>0 OR SK82>0 OR SK83>0 OR SK87>0 OR SK91>0)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (NECROMANCER OR FILTLVL<2) WP12 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
ItemDisplay[SHOW_LVLING (NECROMANCER OR FILTLVL<2) CL4 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
ItemDisplay[SHOW_LVLING NECROMANCER WAND FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
ItemDisplay[SHOW_LVLING NECROMANCER NEC FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
//------------------------------------
//----- BARBARIAN
// warcries tree
ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK34>0 DIFF<1 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK34>1 DIFF<2 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK34>2 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK34>0 DIFF<1 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK34>1 DIFF<2 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK34>2 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// barb sk
ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK4>0 DIFF<1 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK4>1 DIFF<2 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK4>0 DIFF<1 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK4>1 DIFF<2 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// SK149 Battle Orders
ItemDisplay[SHOW_LVLING SK149>0 DIFF<1 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK149>1 DIFF<2 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK149>2 CLVL<80 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK149>0 DIFF<1 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK149>1 DIFF<2 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK149>2 CLVL<80 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// SK155 Battle Command
ItemDisplay[SHOW_LVLING SK155>0 DIFF<1 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK155>1 DIFF<2 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK155>2 CLVL<80 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK155>0 DIFF<1 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK155>1 DIFF<2 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK155>2 CLVL<80 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// SK150 Grim Ward
ItemDisplay[SHOW_LVLING SK150>0 DIFF<1 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK150>1 DIFF<2 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK150>2 CLVL<80 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK150>0 DIFF<1 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK150>1 DIFF<2 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK150>2 CLVL<80 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (BARBARIAN OR FILTLVL<2) CL2 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
ItemDisplay[SHOW_LVLING BARBARIAN BAR FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
//------------------------------------
//----- PALADIN
// Neophyte base SK101 holy bolt SK112 Blessed Hammer SK121 Fist of the Heavens
ItemDisplay[SHOW_LVLING NMAG !RW (SK101=3 OR SK112=3 OR SK121=3) scp (SOCK=0 OR SOCK=2) FILTLVL<3 CLVL<80 (PALADIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Neophyte Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING NMAG !RW (SK101=3 OR SK112=3 OR SK121=3) SCEPTER SOCK=2 FILTLVL<3 CLVL<80 (PALADIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Neophyte Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING NMAG !RW (SK101=3 OR SK112=3 OR SK121=3) scp (SOCK=0 OR SOCK=2) FILTLVL<3 CLVL<80 PALADIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Neophyte Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING NMAG !RW (SK101=3 OR SK112=3 OR SK121=3) SCEPTER SOCK=2 FILTLVL<3 CLVL<80 PALADIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Neophyte Base%CL%%NAME%}
// Neophyte base (SK113=3 AND SK112>0)
ItemDisplay[SHOW_LVLING NMAG !RW (SK113=3 AND SK112>0) scp (SOCK=0 OR SOCK=2) FILTLVL<3 CLVL<80 (PALADIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Neophyte Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING NMAG !RW (SK113=3 AND SK112>0) SCEPTER SOCK=2 FILTLVL<3 CLVL<80 (PALADIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Neophyte Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING NMAG !RW (SK113=3 AND SK112>0) scp (SOCK=0 OR SOCK=2) FILTLVL<3 CLVL<80 PALADIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Neophyte Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING NMAG !RW (SK113=3 AND SK112>0) SCEPTER SOCK=2 FILTLVL<3 CLVL<80 PALADIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Neophyte Base%CL%%NAME%}
// SK123 Conviction
ItemDisplay[SHOW_LVLING SK123>0 DIFF<2 FILTLVL<3 (PALADIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK123>0 DIFF<2 FILTLVL<3 PALADIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// SK125 Salvation
ItemDisplay[SHOW_LVLING SK125>0 DIFF<2 FILTLVL<3 (PALADIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK125>0 DIFF<2 FILTLVL<3 PALADIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// 4os Holy Thunder base for veng SK118 Holy Shock
ItemDisplay[SHOW_LVLING (wsp OR 9ws OR 7ws) !INF NMAG !RW (SOCK=0 OR SOCK=4) (DIFF<2 OR SK118>0) FILTLVL<3 CLVL<80 (PALADIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Holy Thunder Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING (wsp OR 9ws OR 7ws) !INF NMAG !RW (SOCK=0 OR SOCK=4) (DIFF<2 OR SK118>0) FILTLVL<3 CLVL<80 PALADIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Holy Thunder Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING (PALADIN OR FILTLVL<2) CL3 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
ItemDisplay[SHOW_LVLING (PALADIN OR FILTLVL<2) WP13 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
ItemDisplay[SHOW_LVLING PALADIN DIN FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
ItemDisplay[SHOW_LVLING PALADIN SCEPTER FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
//------------------------------------
//----- DRUID
// dudu summon tree
ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK40>0 DIFF<1 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK40>1 DIFF<2 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK40>2 CLVL<80 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK40>0 DIFF<1 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK40>1 DIFF<2 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK40>2 CLVL<80 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// dudu sk
ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK5>0 DIFF<1 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK5>1 DIFF<2 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK5>0 DIFF<1 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK5>1 DIFF<2 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// fissure lore
ItemDisplay[SHOW_LVLING NMAG HELM SK234>0 SOCK=2 NMAG !RW FILTLVL<3 DIFF<2 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Lore Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING NMAG HELM SK234>0 SOCK=2 NMAG !RW FILTLVL<3 DIFF<2 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Lore Base%CL%%NAME%}
// fissure for low level
ItemDisplay[SHOW_LVLING SK234>0 DIFF<1 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK234>1 DIFF<2 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK234>2 CLVL<80 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK234>0 DIFF<1 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK234>1 DIFF<2 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK234>2 CLVL<80 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// low level
ItemDisplay[SHOW_LVLING FILTLVL<3 !UNI CLVL<80 (DRUID OR FILTLVL<2) !(SOCK=1) (DRU OR clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) (SK229>2 OR SK237>2 OR SK240>2 OR SK244>2 OR SK245>2 OR SK247>2 OR SK249>2 OR SK250>2 OR SK370>0)]: %NAME% %ORANGE%lvling%PX-62%{%NAME%}%CONTINUE%
ItemDisplay[SHOW_LVLING FILTLVL<3 !UNI CLVL<80 DRUID !(SOCK=1) (DRU OR clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) (SK229>2 OR SK237>2 OR SK240>2 OR SK244>2 OR SK245>2 OR SK247>2 OR SK249>2 OR SK250>2 OR SK370>0)]: %NAME% %ORANGE%lvling%PX-62%{%NAME%}%CONTINUE%
// SK243 Shock Wave
ItemDisplay[SHOW_LVLING SK243>0 DIFF<1 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK243>1 DIFF<2 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK243>2 CLVL<80 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK243>0 DIFF<1 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK243>1 DIFF<2 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK243>2 CLVL<80 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// psn creeper SK222
ItemDisplay[SHOW_LVLING SK222>0 DIFF<1 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK222>1 DIFF<2 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK222>2 CLVL<80 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK222>0 DIFF<1 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK222>1 DIFF<2 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK222>2 CLVL<80 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// SK236 Heart of Wolverine
ItemDisplay[SHOW_LVLING SK236>0 DIFF<1 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK236>1 DIFF<2 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK236>2 CLVL<80 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK236>0 DIFF<1 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK236>1 DIFF<2 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK236>2 CLVL<80 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// SK226 Oak Sage
ItemDisplay[SHOW_LVLING SK226>0 DIFF<1 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK226>1 DIFF<2 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK226>2 CLVL<80 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK226>0 DIFF<1 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK226>1 DIFF<2 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK226>2 CLVL<80 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (DRUID OR FILTLVL<2) CL1 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
ItemDisplay[SHOW_LVLING DRUID CL1 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
ItemDisplay[SHOW_LVLING NMAG STAFF ELT !RW !(8ss OR 8ls OR 6ss) (SOCK=0 OR SOCK=4) FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Memory Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING NMAG STAFF ELT !RW !(8ss OR 8ls OR 6ss) (SOCK=0 OR SOCK=4) FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Memory Base%CL%%NAME%}
//------------------------------------
//-----Amazon
// Loyalty Bow
ItemDisplay[SHOW_LVLING NMAG BOW !RW SOCK=3 (AMAZON OR FILTLVL<2) FILTLVL<3 CLVL<80]: %NAME% %ORANGE%[Loyalty]{%RED%Loyalty Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING NMAG BOW (EXC OR ELT) !RW SOCK=3 AMAZON FILTLVL<3 CLVL<80]: %NAME% %ORANGE%[Loyalty]{%RED%Loyalty Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING (AMAZON OR FILTLVL<2) CL7 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
ItemDisplay[SHOW_LVLING AMAZON CL7 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
//------------------------------------
//-----Merc
@ -208,7 +206,8 @@ ItemDisplay[SHOW_LVLING (AMAZON OR FILTLVL<2) CL7 FILTLVL<3 (MAG OR RARE) !ID]:
ItemDisplay[SHOW_LVLING SK149>2 BAR (SOCK=0 OR SOCK=2) !INF NMAG FILTLVL<3]: %NAME% %DARK_GREEN%[LORE]{%NAME%}
// Purity
ItemDisplay[SHOW_LVLING NMAG !INF !RW SOCK=3 FILTLVL<3 (SPEAR OR POLEARM OR BOW OR XBOW OR STAFF)]: %NAME% %DARK_GREEN%[Purity]{%NAME%}
ItemDisplay[SHOW_LVLING NMAG !INF !RW SOCK=3 FILTLVL<2 CLVL<30 NORM (SPEAR OR POLEARM OR BOW OR XBOW OR STAFF)]: %NAME% %DARK_GREEN%[Purity]{%NAME%}
ItemDisplay[SHOW_LVLING NMAG !INF !RW SOCK=3 FILTLVL<3 (EXC OR ELT) (SPEAR OR POLEARM OR BOW OR XBOW OR STAFF)]: %NAME% %DARK_GREEN%[Purity]{%NAME%}
// Staves
ItemDisplay[SHOW_LVLING NMAG !INF !RW SOCK=0 (lst OR 8ss OR 8ls OR 6ss) FILTLVL<3]: %NAME% %WHITE%[Larzuk 3os]{%NAME%%CL%3os for Purity} // 0os: Long Staff, Jo Staff, Quarterstaff, Walking Stick, Stalagmite