This commit is contained in:
lonelywolf 2026-03-23 12:35:50 +00:00
parent 793f03e21e
commit 06f362a463
1 changed files with 12 additions and 21 deletions

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@ -117,6 +117,7 @@ Alias[ITEM_TAG4]:TRUE //@装备升级提示@
Alias[ITEM_TAG5_1]:TRUE //@武器基础攻速提示@
Alias[ITEM_TAG5_2]:TRUE //@武器伤害范围提示@
Alias[ITEM_TAG6]:TRUE //@绿靴踢击伤害提示@
Alias[ITEM_TAG7]:TRUE //@格挡所需敏捷提示@
//杂物提示标签
Alias[PD2MISC_TAG]:TRUE //@新增杂物辅助说明@例如世界之石碎片WSS的腐化项目及对应的几率
@ -1295,6 +1296,11 @@ ItemDisplay[BASE_TAG1 DIN NMAG !RW EDAM>50]:%GRAY%[%RED%%EDAM%ed%GRAY%] %CL%%NAM
ItemDisplay[BASE_TAG1 (((CHEST OR (HELM !(BAR OR DRU)) OR (SHIELD !(DIN OR NEC))) !NORM) OR (DIN (EXC OR ELT) (RES>19 OR AR>100)) OR xtp OR xld OR xpl OR gth OR ci3 OR xsh) !SOCK=1 !INF SUP NMAG ED~10-15 !RW]:%GRAY%[%BLUE%%EDEF%%%GRAY%] %NAME%%CONTINUE%
//武器
ItemDisplay[BASE_TAG1 (((WEAPON !THROWING !SOR !WAND !SCEPTER !STAFF !(clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp)) ELT) OR 8rx) !SOCK=1 !INF SUP NMAG ED~5-15 !RW]:%GRAY%[%RED%%ED%%%GRAY%] %NAME%%CONTINUE%
//盾牌标注75%格挡所需敏捷
ItemDisplay[ITEM_TAG7 SHIELD PALADIN EQUIPPED]:%GRAY%[%TAN%当前等级下75%格挡所需敏捷:%WHITE%$f(CEIL(150*CLVL/(CHARSTAT20+30)+15))%GRAY%]%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ITEM_TAG7 SHIELD (AMAZON OR ASSASSIN OR BARBARIAN) EQUIPPED]:%GRAY%[%TAN%当前等级下75%格挡所需敏捷:%WHITE%$f(CEIL(150*CLVL/(CHARSTAT20+25)+15))%GRAY%]%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[ITEM_TAG7 SHIELD (DRUID OR NECROMANCER OR SORCERESS) EQUIPPED]:%GRAY%[%TAN%当前等级下75%格挡所需敏捷:%WHITE%$f(CEIL(150*CLVL/(CHARSTAT20+20)+15))%GRAY%]%CL%%NAME%{%NAME%}%CONTINUE%
//显示盾牌盾击伤害
// ++++++ 2.2显示底材STAFFMOD ++++++
//亚马逊
@ -1595,7 +1601,7 @@ ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON
//箭矢
ItemDisplay[BASE_TAG4 NMAG QUIVER SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1~%MAXSOCKETS%}%CONTINUE%
//防具
ItemDisplay[BASE_TAG4 NMAG ARMOR SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1~%MAXSOCKETS%}%CONTINUE%
ItemDisplay[BASE_TAG4 NMAG (HELM OR CHEST OR SHIELD OR CIRC) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1~%MAXSOCKETS%}%CONTINUE%
//武器
ItemDisplay[BASE_TAG4 NMAG 1H WEAPON MAXSOCKETS<2 SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1~%MAXSOCKETS%}%CONTINUE%
ItemDisplay[BASE_TAG4 NMAG 1H WEAPON MAXSOCKETS>1 MAXSOCKETS<5 SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:2~%MAXSOCKETS%}%CONTINUE%
@ -1692,7 +1698,6 @@ ItemDisplay[ITEM_TAG2 RW WEAPON SOCK=6 MULTI200,4626=24]:%NAME%{%NAME%%CL%%WHITE
ItemDisplay[ITEM_TAG2 RW HAMMER SOCK=6 MULTI198,5859=30]:%NAME%{%NAME%%CL%%WHITE%光环: %GRAY%无免疫:%WHITE%-45全抗, %GRAY%有免疫:%WHITE%-22全抗}%CONTINUE% //欢欣
// ++++++ 3.3,非底材装备可能孔数提示 ++++++
//常规最大孔
//任务打孔
ItemDisplay[ITEM_TAG3 (dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR (ci0 ILVL<26) OR aqv OR cqv) MAG ID SOCK=0]:%NAME%{%NAME%%CL%%WHITE%可能的孔数: %TAN%[%WHITE%任务:1}%CONTINUE%
ItemDisplay[ITEM_TAG3 ((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON OR QUIVER) !(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR (ci0 ILVL<26) OR aqv OR cqv) MAG ID SOCK=0]:%NAME%{%NAME%%CL%%WHITE%可能的孔数: %TAN%[%WHITE%任务:2}%CONTINUE%
@ -1701,7 +1706,7 @@ ItemDisplay[ITEM_TAG3 (CHEST OR HELM OR CIRC OR SHIELD OR WEAPON OR QUIVER) (RAR
//箭矢
ItemDisplay[ITEM_TAG3 QUIVER (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1~%MAXSOCKETS%}%CONTINUE%
//防具
ItemDisplay[ITEM_TAG3 ARMOR (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1~2}%CONTINUE%
ItemDisplay[ITEM_TAG3 (HELM OR CHEST OR SHIELD OR CIRC) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1~2}%CONTINUE%
//武器
ItemDisplay[ITEM_TAG3 WEAPON 1H MAXSOCKETS<5 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1~2}%CONTINUE%
ItemDisplay[ITEM_TAG3 WEAPON 1H MAXSOCKETS>4 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1~2}%CONTINUE%
@ -1711,8 +1716,8 @@ ItemDisplay[ITEM_TAG3 WEAPON 2H MAXSOCKETS>4 (RARE OR CRAFT OR UNI OR SET OR MAG
//箭矢
ItemDisplay[ITEM_TAG3 QUIVER (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1~%MAXSOCKETS%}%CONTINUE%
//防具
ItemDisplay[ITEM_TAG3 ARMOR MAXSOCKETS<4 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1~%MAXSOCKETS%}%CONTINUE%
ItemDisplay[ITEM_TAG3 ARMOR MAXSOCKETS>3 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1~3}%CONTINUE%
ItemDisplay[ITEM_TAG3 (HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS<4 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1~%MAXSOCKETS%}%CONTINUE%
ItemDisplay[ITEM_TAG3 (HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS>3 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1~3}%CONTINUE%
//武器
ItemDisplay[ITEM_TAG3 WEAPON 1H MAXSOCKETS<2 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1~%MAXSOCKETS%}%CONTINUE%
ItemDisplay[ITEM_TAG3 WEAPON 1H MAXSOCKETS>1 MAXSOCKETS<5 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:2~%MAXSOCKETS%}%CONTINUE%
@ -1794,21 +1799,7 @@ ItemDisplay[ITEM_TAG5_1 ITEM_TAG5_2 WEAPON !(BOW OR XBOW OR WAND OR SOR)]:%NAME%
ItemDisplay[!ITEM_TAG5_1 ITEM_TAG5_2 WEAPON !(BOW OR XBOW OR WAND OR SOR)]:%NAME%{%NAME%%CL%%CORAL%攻击范围: %RANGE%}%CONTINUE%
// ++++++ 3.6,套装鞋子踢击伤害提示 ++++++
ItemDisplay[ITEM_TAG6 SET lbt ID]:%NAME%{%NAME%%CL%%WHITE%踢击伤害: 3 - 8}%CONTINUE%
ItemDisplay[ITEM_TAG6 SET vbt ID]:%NAME%{%NAME%%CL%%WHITE%踢击伤害: 4 - 12}%CONTINUE%
ItemDisplay[ITEM_TAG6 SET mbt ID]:%NAME%{%NAME%%CL%%WHITE%踢击伤害: 6 - 14}%CONTINUE%
ItemDisplay[ITEM_TAG6 SET tbt ID]:%NAME%{%NAME%%CL%%WHITE%踢击伤害: 8 - 18}%CONTINUE%
ItemDisplay[ITEM_TAG6 SET hbt ID]:%NAME%{%NAME%%CL%%WHITE%踢击伤害: 10 - 20}%CONTINUE%
ItemDisplay[ITEM_TAG6 SET xlb ID]:%NAME%{%NAME%%CL%%WHITE%踢击伤害: 30 - 64}%CONTINUE%
ItemDisplay[ITEM_TAG6 SET xvb ID]:%NAME%{%NAME%%CL%%WHITE%踢击伤害: 32 - 72}%CONTINUE%
ItemDisplay[ITEM_TAG6 SET xmb ID]:%NAME%{%NAME%%CL%%WHITE%踢击伤害: 35 - 78}%CONTINUE%
ItemDisplay[ITEM_TAG6 SET xtb ID]:%NAME%{%NAME%%CL%%WHITE%踢击伤害: 42 - 84}%CONTINUE%
ItemDisplay[ITEM_TAG6 SET xhb ID]:%NAME%{%NAME%%CL%%WHITE%踢击伤害: 45 - 90}%CONTINUE%
ItemDisplay[ITEM_TAG6 SET ulb ID]:%NAME%{%WHITE%踢击伤害: 75 - 100}%CONTINUE%
ItemDisplay[ITEM_TAG6 SET uvb ID]:%NAME%{%WHITE%踢击伤害: 70 - 110}%CONTINUE%
ItemDisplay[ITEM_TAG6 SET umb ID]:%NAME%{%WHITE%踢击伤害: 80 - 125}%CONTINUE%
ItemDisplay[ITEM_TAG6 SET utb ID]:%NAME%{%WHITE%踢击伤害: 69 - 147}%CONTINUE%
ItemDisplay[ITEM_TAG6 SET uhb ID]:%NAME%{%WHITE%踢击伤害: 83 - 155}%CONTINUE%
ItemDisplay[ITEM_TAG6 SET BOOTS ID ASSASSIN]:%NAME%{%NAME%%CL%%WHITE%踢击伤害: %BASEMINKICK% - %BASEMAXKICK%}%CONTINUE%
// +----------------+
// | 4 PD2新增物品 |
@ -4409,7 +4400,7 @@ ItemDisplay[(SHIELDBASE2_1 OR SHIELDBASE2_NEC OR SHIELDBASE2_DIN1 OR SHIELDBASE2
ItemDisplay[HIDE_RUNEBASE3 (SHIELDBASE2_1 OR SHIELDBASE2_NEC OR SHIELDBASE2_DIN1 OR SHIELDBASE2_DIN2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 (SHIELDBASE2_1 OR SHIELDBASE2_NEC OR SHIELDBASE2_DIN1 OR SHIELDBASE2_DIN2) NMAG !RW !TOWN GROUND]:
//3星
ItemDisplay[(SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) NMAG !RW !INF FILTLVL~1-4]:%MAP-62%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
ItemDisplay[(SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) NMAG !RW !INF FILTLVL~1-4]:%BORDER-62%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE4 (SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) NMAG !RW TOWN]:%NAME% %BLUE%◆{%SAGE%如需显示该物品请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE4 (SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) SHIELD NMAG !RW !TOWN GROUND]:
//其它