diff --git a/S11-D2DX通用版+原版装备名称.txt b/S11-D2DX通用版+原版装备名称.txt index c2a919d..c905bf5 100644 --- a/S11-D2DX通用版+原版装备名称.txt +++ b/S11-D2DX通用版+原版装备名称.txt @@ -1,39 +1,44 @@ - //╬╬╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╬╬ -//║║ Loong_Li Filter For Season 11 ║║ -//╬╬╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╬╬ +//╬╬╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╬╬ +//║║ WindRunner Filter For Season 12 ║║ +//╬╬╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╬╬ // ============================== 目录========================== //一、过滤等级设置 // 1,过滤等级定义 // 2,过滤等级说明 -// 3,物品集定义 +// 3,物品集定义 //需添加箭矢弩矢 //二、物品额外信息显示 // 1,通用辅助信息 -// 1.1,装备名称修正 +// 1.1,装备名称修正 //需添加箭矢弩矢 // 1.2,额外提示信息 // 2,基础底材 // 2.1,显示底材STAFFMOD // 2.2,显示底材ED和抗性 -// 2.3,显示底材可用符文之语 -// 2.4,显示底材可能孔数 +// 2.3,显示底材可用符文之语 //需添加箭矢弩矢 +// 2.4,显示底材可能孔数 //需添加箭矢弩矢 // 3,其它装备 -// 3.1,有用的提示 -// 3.2,装备腐化层级提示 -// 3.3,附带技能效果提示 -// 3.4,装备最大孔数提示 -// 3.5,装备升级提示 +// 3.2,无法冰冻提示 +// 3.3,附带技能效果提示 //需添加箭矢弩矢 +// 3.4,装备最大孔数提示 //需添加箭矢弩矢 +// 3.5,装备升级提示 //需添加箭矢弩矢 // 3.6,武器基础攻速和伤害范围提示 // 3.7,套装鞋子踢击伤害提示 -// 3.8,材料当前手工词缀等级提示 +// 3.8,材料当前手工词缀等级提示 //需添加箭矢弩矢 // 4,PD2新增物品 // 4.1,新增杂物 // 4.2,秘境地图 // 4.3,超级BOSS门票 // 4.4,精华和徽章 -// 4.5,手工模组 +// 4.5,手工模组 //需添加箭矢弩矢 // 5,其它辅助功能 -// 5.3,洗珠宝提示 +// 5.1,商店MF辅助提示 +// 5.2,T图基德赌博提示 //需添加箭矢弩矢 +// 5.3,暗金装备吐槽 //需添加箭矢弩矢 +// 5.4,绿色套装吐槽 +// 5.5,亮金装备价值提示 +// 5.6,魔法装备价值提示 +// 5.7,洗珠宝提示 //三、物品过滤设置 // 1,杂物 // 1.1,金币 @@ -58,6 +63,7 @@ // 8.4,武器 // 9,手工底材 // 10,注入底材 +// 11,开荒升级可用 // 12,通用规则 //╔═════════════╗ @@ -85,19 +91,19 @@ ItemDisplayFilterName[]: 仅备用—屏蔽绝大部分装备 //在赫拉迪克方块提示过滤等级 ItemDisplay[box]: %GOLD%%NAME%{%ORANGE%Loong_Li Filter - 当前过滤等级:}%CONTINUE% ItemDisplay[box FILTLVL=0]: %NAME%{%NAME% 0-过滤器已禁用}%CONTINUE% -ItemDisplay[box FILTLVL=1]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装:所有 | %GRAY%X %CL%%YELLOW%亮金物品:%WHITE%大部分亮金 | %GRAY%非无形的无用底材的武器 %CL%%BLUE%魔法物品:%WHITE%戒指项链、角色专属、珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%符文之语底材 | %GRAY%其它 %CL%%WHITE%杂物: 4-5级红蓝 、小紫、大紫、解毒药剂 | %GRAY%1-3级红蓝等其他杂物%CL%%NAME% 1-开荒PASS-普通难度}%CONTINUE% -ItemDisplay[box FILTLVL=2]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装: %WHITE%所有 | %GRAY%X %CL%%YELLOW%亮金物品:%WHITE%大部分亮金 | %GRAY%非无形的无用底材的武器 %CL%%BLUE%魔法物品:%WHITE%戒指、项链、珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%绝大部分符文之语底材 | %GRAY%其它 %CL%%WHITE%杂物:%WHITE% 大紫、5级红蓝、解毒药剂 | %GRAY%1-4级红蓝等其它杂物%CL%%NAME% 2-开荒PASS-噩梦难度}%CONTINUE% -ItemDisplay[box FILTLVL=3]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装: %WHITE%T0~T3、BOSS专属 | %GRAY%低价值 %CL%%YELLOW%亮金物品:%WHITE%亮金防具、首饰、专属、有用底材的武器 | %GRAY%所有无用底材的武器%CL%%BLUE%魔法物品:%WHITE%戒指、项链、珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%绝大部分符文之语底材 | %GRAY%其它 %CL%%WHITE%杂物:%WHITE%大紫 | %GRAY%红蓝、解毒药剂等其它杂物%CL%%NAME% 3-开荒PASS-地狱难度}%CONTINUE% -ItemDisplay[box FILTLVL=4]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装: %WHITE%T0~T3、BOSS专属 | %GRAY%低价值 %CL%%YELLOW%亮金物品:%WHITE%T1~T3级、亮金防具、首饰、专属、箭矢、有用底材的武器 | %GRAY%其它 %CL%%BLUE%魔法物品:%WHITE%珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%◆◇符文之语底材 | %GRAY%其它 %CL%%WHITE%杂物:%WHITE%大紫 | %GRAY%红蓝、解毒药剂等其它杂物%CL%%NAME% 4-前期MF}%CONTINUE% -ItemDisplay[box FILTLVL=5]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装: %WHITE%T1~T3、BOSS专属 | %GRAY%T0、低价值%CL%%YELLOW%亮金物品:%WHITE%T2~T3级、首饰、手套\鞋子\腰带、有用底材的无形武器 | %GRAY%其它 %CL%%BLUE%魔法物品:%WHITE%珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%◆◇符文之语底材、注入底材 | %GRAY%其它 %CL%%WHITE%杂物:%WHITE%大紫 | %GRAY%其它 %CL%%NAME% 5-前期MF+注入和手工底材}%CONTINUE% -ItemDisplay[box FILTLVL=6]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装: %WHITE%T2~T3、BOSS专属 | %GRAY%T0~T1、低价值%CL%%YELLOW%亮金物品:%WHITE%T2~T3级、项链、戒指、珠宝、头环 | %GRAY%其它 %CL%%BLUE%魔法物品:%WHITE%珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%◆◇符文之语底材、手工底材 | %GRAY%其它 %CL%%WHITE%杂物:%WHITE%大紫 | %GRAY%红蓝、解毒药剂等其它杂物%CL%%NAME% 6-中期MF}%CONTINUE% -ItemDisplay[box FILTLVL=7]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装:%WHITE%T3、BOSS专属 | %GRAY%T0~T2、低价值%CL%%YELLOW%亮金物品:%WHITE%T3级、项链、戒指、珠宝、头环 | %GRAY%其它 %CL%%BLUE%魔法物品:%WHITE%珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%◆ | ◇以下%GRAY%所有底材%CL%%WHITE%杂物:%WHITE%大紫 | %GRAY%其它 %CL%%NAME% 7-后期MF}%CONTINUE% -ItemDisplay[box FILTLVL=8]: %NAME%{%GREEN%镶嵌物:%WHITE%完美宝石、符文>19 | %GRAY%1-4级宝石、符文<20%CL%%GOLD%暗金%TAN%/%GREEN%套装:%WHITE%BOSS专属 | %GRAY%其它 %CL%%YELLOW%亮金物品:%WHITE%T3级 | %GRAY%其它 %CL%%BLUE%魔法物品:%WHITE%珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%X | %GRAY%所有底材%CL%%WHITE%杂物:%WHITE%大紫 | %GRAY%其它 %CL%%NAME% 8-赛季末}%CONTINUE% -ItemDisplay[box FILTLVL=9]: %NAME%{%GREEN%镶嵌物:%WHITE%完美宝石、符文>25 | %GRAY%1-4级宝石、符文<26%CL%%GOLD%暗金%TAN%/%GREEN%套装:%WHITE%BOSS专属 | %GRAY%其它 %CL%%YELLOW%亮金物品:%WHITE%X | %GRAY%所有亮金 %CL%%BLUE%魔法物品:%WHITE%X | %GRAY%所有魔法装备%CL%%TEAL%底材:%WHITE%X | %GRAY%所有底材 %CL%%WHITE%杂物:%WHITE%X | %GRAY%所有杂物%CL%%NAME% 9-仅备用—屏蔽绝大部分装备}%CONTINUE% +ItemDisplay[box FILTLVL=1]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装:所有 | %GRAY%X %CL%%YELLOW%亮金物品:%WHITE%大部分亮金 | %GRAY%非无形的无用底材的武器 %CL%%BLUE%魔法物品:%WHITE%戒指项链、角色专属、珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%符文之语底材 | %GRAY%其它 %CL%%WHITE%杂物: 4-5级红蓝 、小紫、大紫、解毒药剂 | %GRAY%1-3级红蓝等其他杂物%CL%%NAME% 1-开荒PASS-普通难度}%CONTINUE% +ItemDisplay[box FILTLVL=2]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装: %WHITE%所有 | %GRAY%X %CL%%YELLOW%亮金物品:%WHITE%大部分亮金 | %GRAY%非无形的无用底材的武器 %CL%%BLUE%魔法物品:%WHITE%戒指、项链、珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%绝大部分符文之语底材 | %GRAY%其它 %CL%%WHITE%杂物:%WHITE% 大紫、5级红蓝、解毒药剂 | %GRAY%1-4级红蓝等其它杂物%CL%%NAME% 2-开荒PASS-噩梦难度}%CONTINUE% +ItemDisplay[box FILTLVL=3]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装: %WHITE%T0~T3、BOSS专属 | %GRAY%低价值 %CL%%YELLOW%亮金物品:%WHITE%亮金防具、首饰、专属、有用底材的武器 | %GRAY%所有无用底材的武器%CL%%BLUE%魔法物品:%WHITE%戒指、项链、珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%绝大部分符文之语底材 | %GRAY%其它 %CL%%WHITE%杂物:%WHITE%大紫 | %GRAY%红蓝、解毒药剂等其它杂物%CL%%NAME% 3-开荒PASS-地狱难度}%CONTINUE% +ItemDisplay[box FILTLVL=4]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装: %WHITE%T0~T3、BOSS专属 | %GRAY%低价值 %CL%%YELLOW%亮金物品:%WHITE%T1~T3级、亮金防具、首饰、专属、箭矢、有用底材的武器 | %GRAY%其它 %CL%%BLUE%魔法物品:%WHITE%珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%◆◇符文之语底材 | %GRAY%其它 %CL%%WHITE%杂物:%WHITE%大紫 | %GRAY%红蓝、解毒药剂等其它杂物%CL%%NAME% 4-前期MF}%CONTINUE% +ItemDisplay[box FILTLVL=5]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装: %WHITE%T1~T3、BOSS专属 | %GRAY%T0、低价值%CL%%YELLOW%亮金物品:%WHITE%T2~T3级、首饰、手套\鞋子\腰带、有用底材的无形武器 | %GRAY%其它 %CL%%BLUE%魔法物品:%WHITE%珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%◆◇符文之语底材、注入底材 | %GRAY%其它 %CL%%WHITE%杂物:%WHITE%大紫 | %GRAY%其它 %CL%%NAME% 5-前期MF+注入和手工底材}%CONTINUE% +ItemDisplay[box FILTLVL=6]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装: %WHITE%T2~T3、BOSS专属 | %GRAY%T0~T1、低价值%CL%%YELLOW%亮金物品:%WHITE%T2~T3级、项链、戒指、珠宝、头环 | %GRAY%其它 %CL%%BLUE%魔法物品:%WHITE%珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%◆◇符文之语底材、手工底材 | %GRAY%其它 %CL%%WHITE%杂物:%WHITE%大紫 | %GRAY%红蓝、解毒药剂等其它杂物%CL%%NAME% 6-中期MF}%CONTINUE% +ItemDisplay[box FILTLVL=7]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装:%WHITE%T3、BOSS专属 | %GRAY%T0~T2、低价值%CL%%YELLOW%亮金物品:%WHITE%T3级、项链、戒指、珠宝、头环 | %GRAY%其它 %CL%%BLUE%魔法物品:%WHITE%珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%◆ | ◇以下%GRAY%所有底材%CL%%WHITE%杂物:%WHITE%大紫 | %GRAY%其它 %CL%%NAME% 7-后期MF}%CONTINUE% +ItemDisplay[box FILTLVL=8]: %NAME%{%GREEN%镶嵌物:%WHITE%完美宝石、符文>19 | %GRAY%1-4级宝石、符文<20%CL%%GOLD%暗金%TAN%/%GREEN%套装:%WHITE%BOSS专属 | %GRAY%其它 %CL%%YELLOW%亮金物品:%WHITE%T3级 | %GRAY%其它 %CL%%BLUE%魔法物品:%WHITE%珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%X | %GRAY%所有底材%CL%%WHITE%杂物:%WHITE%大紫 | %GRAY%其它 %CL%%NAME% 8-赛季末}%CONTINUE% +ItemDisplay[box FILTLVL=9]: %NAME%{%GREEN%镶嵌物:%WHITE%完美宝石、符文>25 | %GRAY%1-4级宝石、符文<26%CL%%GOLD%暗金%TAN%/%GREEN%套装:%WHITE%BOSS专属 | %GRAY%其它 %CL%%YELLOW%亮金物品:%WHITE%X | %GRAY%所有亮金 %CL%%BLUE%魔法物品:%WHITE%X | %GRAY%所有魔法装备%CL%%TEAL%底材:%WHITE%X | %GRAY%所有底材 %CL%%WHITE%杂物:%WHITE%X | %GRAY%所有杂物%CL%%NAME% 9-仅备用—屏蔽绝大部分装备}%CONTINUE% //ItemDisplay[box FILTLVL=10]: %NAME%{%NAME% 10-未启用}%CONTINUE% //ItemDisplay[box FILTLVL=11]: %NAME%{%NAME% 11-未启用}%CONTINUE% //ItemDisplay[box FILTLVL=12]: %NAME%{%NAME% 12-未启用}%CONTINUE% -ItemDisplay[box]: %GOLD%%NAME%{%TAN%Last version%PURPLE%更新于 25/10/31%CL%%TAN%PD2新增的盒子、WSS、门票、T图等均永久显示%CL%%TAN%注:%WHITE%白色%TAN%为显示,%GRAY%灰色%TAN%为屏蔽%CL%%NAME%}%CONTINUE% +ItemDisplay[box]: %GOLD%%NAME%{%TAN%Season 12%PURPLE% V0.99 更新于 25/11/6%CL%%TAN%PD2新增的盒子、WSS、门票、T图等均永久显示%CL%%TAN%注:%WHITE%白色%TAN%为显示,%GRAY%灰色%TAN%为屏蔽%CL%%NAME%}%CONTINUE% // +---------------+ // | 3,物品集定义| @@ -130,35 +136,33 @@ Alias[PD2GGUNI1]: ((baf OR 7qs OR 6bs OR utg) UNI !ID) //雷克的美德、阿 //T2-PD2新暗金(仅限无形) - 武器 Alias[PD2OKUNIETH1]: ((7cm OR 7fb) UNI ETH !ID) //李奥瑞克的秘银祸根、厌恶 //T2-PD2新暗金 - 防具 -Alias[PD2OKUNI1]: ((drf OR utp OR ned OR ulg OR ung OR urg OR drc OR paf OR dr6 OR neg OR uhc) UNI !ID) //乌尔萨的噩梦、炼狱、殉道者、泰坦之握、幽灵 +Alias[PD2OKUNI1]: ((drf OR utp OR ned OR ung OR urg OR drc OR paf OR dr6 OR neg OR uhc) UNI !ID) //乌尔萨的噩梦、炼狱、殉道者、幽灵 之肤、暮光倒影、兽穴之母、天空守望者、芬里尔 、神圣图腾、席嘉德的坚定 //T2-PD2新暗金 - 武器 Alias[PD2OKUNI2]: ((7st OR ame OR 7di OR 7tw OR amc OR 7xf) UNI !ID) //乌迪贤的觉醒、泽瑞拉的决心、破碎之刃、追猎者的宰杀、黑檀祸根、幻象幽语 //T1-PD2新暗金(仅限无形) Alias[PD2LOWUNIETH1]: ((am5) UNI ETH !ID) //真银 //T1-PD2新暗金 -Alias[PD2LOWUNI1]: ((ba6 OR dr2 OR ne6 OR ulb OR 7cm OR 7fb) UNI !ID) //独眼巨人的咆哮、羽蛇神面、卡兰的遗产、人鱼的链轮、李奥瑞克的秘银祸根、厌恶 +Alias[PD2LOWUNI1]: ((ba6 OR dr2 OR ne6 OR ulb OR 7cm OR 7fb OR ulg) UNI !ID) //独眼巨人的咆哮、羽蛇神面、卡兰的遗产、人鱼的链轮、李奥瑞克的秘银祸根、厌恶、泰坦之握 //T0-PD2新暗金 Alias[PD2NOTIFYUNI1]: ((9ar OR ob6 OR am5 OR pa3 OR ba7 OR ob7) UNI !ID) //法师杀手、风暴、真银、桑吉库的陨落、狂语者、蔑视 //原版暗金 //T3-原版暗金(仅限无形) -Alias[LODGGUNIETH1]: ((9gm OR 7gm OR 7s8 OR 7p7 OR 7wa OR 7wh) UNI ETH !ID) //痛苦木槌、大地变形者/碎脑锤、丧钟、铁柱、死刀、舍费尔锤 +Alias[LODGGUNIETH1]: ((9gm OR 7gm OR 7s8 OR 7p7 OR 7wa OR 7wh OR 7sr OR am9) UNI ETH !ID) //痛苦木槌、大地变形者/碎脑锤、丧钟、铁柱、死刀、舍费尔锤、爱针、莱坎德的侧击 //T3-原版暗金 -Alias[LODGGUNI1]: ((rin OR amu OR 6ws OR uar OR ulc OR urn OR uap OR ci3 OR xtb OR uit OR 6lw OR 7gw OR 7gd OR obf OR uhm) UNI !ID) //戒指、项 -链、梅杖、鸟甲/乙、蛛网、年纪、军帽、格里芬、战旅、物免盾、风之力、死亡之网、祖父、死亡深度、面纱 +Alias[LODGGUNI1]: ((rin OR amu OR 6ws OR uar OR ulc OR urn OR uap OR ci3 OR xtb OR uit OR 6lw OR 7gw OR 7gd OR obf OR uhm OR umg) UNI !ID) //戒指、项链、梅杖、鸟甲/乙、蛛网、年纪、军帽、格里芬、战旅、物免盾、风之力、死亡之网、祖父、死亡深度、面纱、吸魂者 //T2-原版暗金- 防具(仅限无形) Alias[LODOKUNIETH1]: ((xpl OR uvb OR uul) UNI ETH !ID) //IRE、沙暴之旅、钢铁甲壳 //T2-原版暗金- 武器(仅限无形) -Alias[LODOKUNIETH2]: ((7gi OR 7m7 OR 7ha OR 7b7 OR 7sr OR 9la) UNI ETH !ID) //刽子手的裁决、风之锤、肋骨粉碎者、刀锋边缘、末日毁灭者、爱针、 -战爵之证 +Alias[LODOKUNIETH2]: ((7gi OR 7m7 OR 7ha OR 7b7 OR 9la) UNI ETH !ID) //刽子手的裁决、风之锤、肋骨粉碎者、刀锋边缘、末日毁灭者、战爵之证 //腰带 -Alias[LODOKUNI1]: ((ztb OR zlb OR zvb OR zhb OR umc OR uvc) UNI !ID) //冰雪冲击、长串之耳、剃刀、雷神、心结、吸血鬼獠牙 +Alias[LODOKUNI1]: ((ztb OR zlb OR zvb OR zhb OR umc OR uvc) UNI !ID) //冰雪之击、长串之耳、剃刀、雷神、心结、吸血鬼獠牙 //胸甲 Alias[LODOKUNI2]: ((xea OR uui OR xhn OR xlt OR upl OR uld OR utu) UNI !ID) //蛇皮、奥玛斯、箭止、天使甲、炎魔皮、海王利维坦、斗士祸根 //手套 -Alias[LODOKUNI3]: ((uvg OR uhg OR umg OR xtg) UNI !ID) //卓古拉、碎钢、吸魂者、盗墓手套、熔岩角羊 +Alias[LODOKUNI3]: ((uvg OR uhg OR xtg) UNI !ID) //卓古拉、碎钢、盗墓手套、熔岩角羊 //头盔 Alias[LODOKUNI4]: ((xh9 OR usk OR ci2 OR baa OR bac OR dra OR dre OR uh9 OR xhm OR drd OR bae OR ulm) UNI !ID) //吸血鬼头、安头、奇拉、艾瑞特容 貌、狼嚎、狼王之鬓、乌鸦之王、面纱、巨骷髅、女神头、双灵头、海拉国度、钢影 @@ -173,21 +177,23 @@ Alias[LODOKUNI7]: ((7ts OR 7s8 OR 9bw OR 7wc OR 7bw OR 7ws OR 7fl OR 7cr OR 7gm Alias[LODLOWUNIETH1]: ((7ga OR mau OR 9st OR 7gs OR 7gl OR 8ls OR 7b8 OR 7bk OR 9b8) UNI ETH !ID) //希梅斯特的掠夺、碎骨、骨寸断、沙爆、火焰嚎叫、怨灵飞翔、撕裂者、战鸟、阿喀琉斯之击 //T1-原版暗金 Alias[LODLOWUNI1]: ((7pa OR 7bt OR ltp OR xcl OR 9tw OR xtp OR xth OR 7kr OR xpl OR xld OR 7b7 OR 8hx OR 7cs OR xmb OR tbt OR amb OR 7sc OR 7ha -OR 7ls OR 7bl OR 9b8 OR 6hx OR uml OR upk OR 9gm OR 7br OR uvb OR ush OR uul OR xlb OR tgl OR 7gi OR xrs OR xvg) UNI !ID) //大妹子、斩首者、天堂甲、鸦鸣、八爪、魁黑刚、亚特玛、裂肉者、IRE、排齿、末日毁灭者、大炮、影杀者、丝织靴、小妖精、血鸟弓、天堂之光、刀锋边缘、霜风剑、魂焰、阿喀琉斯之击、地狱拷问者、月神盾、尖刺根源、痛苦木锤 、蝮蛇叉、沙暴之旅、猎头者的荣耀、钢铁甲壳、地狱踏步、法拳、刽子手的裁决、都壳、盗墓手套 +OR 7ls OR 7bl OR 9b8 OR 6hx OR uml OR upk OR 9gm OR 7br OR uvb OR ush OR uul OR xlb OR tgl OR 7gi OR xrs OR xvg OR 7sr OR am9 OR 9kr) UNI !ID) //大妹子、斩首者、天堂甲、鸦鸣、八爪、魁黑刚、亚特玛、裂肉者、IRE、排齿、末日毁灭者、大炮、影杀者、丝织靴、小妖精、血鸟弓、天堂之光、刀锋边缘、霜风剑、魂焰、阿喀琉斯之击、地狱拷问者、月神盾、尖刺根源、痛苦木锤 、蝮蛇叉、沙暴之旅、猎头者的荣耀、钢铁甲壳、地狱踏步、法拳、刽子手的裁决、都壳、盗墓手套、爱针、莱坎德的侧击、黑沼之锋 //T0-原版暗金 //防具 Alias[LODNOTIFYUNI1]: ((brs OR fld OR xkp OR xul OR xlm OR drb OR 9sp OR mbt OR rng OR xng OR xui OR spl OR xmg OR xsk OR xml OR xap OR gth OR aar OR (BELT !(vbl OR hbl)) OR skp OR xhl OR xrn OR vbt OR umb OR lgl OR vgl OR mgl OR hgl OR xlg OR xhg OR xts OR xrg OR xar) UNI !ID) //毒液牢房、石之毛、岩石制动器、黑帝斯、偷取骷髅、白狼头、血肉裁决者、凯松的征途、黑暗幽光、精神牢笼、灵魂帷幕、冰雪眨眼、食尸鬼外皮、黑角面具、摩根的圆环、农夫兜帽、作响金属、胜利者丝绸 | 腰带(非蛇索、锋利扣带)|塔因头盔、暗视之盔、盗贼皇冠、血脚、骨髓行走、伯克之手、血拳、运气守护、霜燃、剧毒之握、地狱之口 | 罗达门特的领域、风暴追逐者、尸体的哀伤 //武器 -Alias[LODNOTIFYUNI2]: (((8ws OR 8lb OR 92h OR 8s8 OR 9wc OR 8mx OR 6rx OR 9gw OR 7m7 OR 9cl OR mau OR 9ls OR 7sr OR 9ba OR 7ga OR 8ls -OR 72a OR 7o7 OR 9yw OR 9fc OR 9kr OR 7mp OR 6sw OR 6l7 OR dgr OR 7dg OR 9ma OR 9wh OR 9ws OR 6cs OR 7gs OR 9sb OR 9bs OR 9tr OR 9la) OR -(ELT (THROWING OR JAV)) OR 7wb OR 7sp) UNI !ID) //骷髅收集者、日本弓、物免剑、狂野之弦、惊怖焰亡灵 、毒液怪、内脏吸管、黑手之钥、风之锤、暗族破灭者、碎骨锤、瘟源携带者、爱针、钢铁魔咒、希梅斯特的掠夺、肋骨粉碎者、符文大师、破骨、石柱碎片、阿里巴巴刀、黑沼之锋、鹤嘴、寡妇制造者、鹰之号角、海鸥、巫师之刺、尖啸冰霜、撼地者、圣光之手、安戴尔的智慧、火焰嚎叫、六角之火、击头者、水磨陷阱、战爵之证 | 精英投掷武器和标枪 | 碧玉爪、恶魔爪牙。 +Alias[LODNOTIFYUNI2]: (((8ws OR 8lb OR 92h OR 8s8 OR 9wc OR 8mx OR 6rx OR 9gw OR 7m7 OR 9cl OR mau OR 9ls OR 9ba OR 7ga OR 8ls +OR 72a OR 7o7 OR 9yw OR 9fc OR 7mp OR 6sw OR 6l7 OR dgr OR 7dg OR 9ma OR 9wh OR 9ws OR 6cs OR 7gs OR 9sb OR 9bs OR 9tr OR 9la) OR +(ELT (THROWING OR JAV)) OR 7wb OR 7sp) UNI !ID) //骷髅收集者、日本弓、物免剑、狂野之弦、惊怖焰亡灵 、毒液怪、内脏吸管、黑手之钥、风之锤、暗族破灭者、碎骨锤、瘟源携带者、钢铁魔咒、希梅斯特的掠夺、肋骨粉碎者、符文大师、破骨、石柱碎片、阿里巴巴刀、鹤嘴、寡妇制造者、鹰之号角、海鸥、巫师之刺、尖啸冰霜、撼地者、圣光之手、安戴尔的智慧、火焰嚎叫、六角之火、击头者、水磨陷阱、战爵之证 | 精英投掷武器和标枪 | 碧玉爪、恶魔爪牙。 // ++++++ 3.3,绿色套装 ++++++ //T2-绿色套装(仅限无形) -Alias[OKSETETH1]: ((7fb OR 7gd OR 7ls OR 7m7 OR 7qr) SET ETH !ID) //孩子剑1、孩子剑2、撒沙壁、不朽之王绿锤、绿爪 +Alias[OKSETETH1]: ((7fb OR 7gd OR 7ls OR 7m7 OR 7qr) SET ETH !ID) //孩子剑1、孩子剑2、撒沙壁武器、不朽之王绿锤、绿爪 //T2-绿色套装 -Alias[OKSET1]: ((amu OR rin OR uar OR ci3 OR 7qr OR uth OR paf OR urn OR 7ws) SET !ID) //项链、戒指、鸟丙、绿权冠、绿爪、7甲、旋风盾、头冠、神使之杖 +Alias[OKSET1]: ((amu OR rin OR uar OR ci3 OR 7qr OR uth OR paf OR urn OR 7ws) SET !ID) //项链、戒指、鸟丙、绿权冠、绿爪、7甲、旋风盾、头冠、神使之杖、坦克雷的平头靴、死亡手套 +//T1-绿色套装 +Alias[LOWSET1]: ((lbt OR lgl OR xul OR dr8 OR ne9 OR ucl OR ulg OR xtg OR xmg OR utc) SET !ID) //坦克雷的平头靴、死亡手套、塔格奥盔甲、爱尔多头盔、死灵盾、娜塔亚盔甲、安置手、马维娜手、塔格奥手、塔格奥腰带 //T0-绿色套装 Alias[NOTIFYSET1]: (((ARMOR OR WEAPON) (EXC OR ELT OR ci0 OR ba5 OR lbt) !(9vo OR xcl OR xrn)) SET !ID) //其它扩展级以上的(非华宁套) @@ -531,10 +537,14 @@ Alias[CIRCGOOD1]: ((PREFIX=561 OR PREFIX=565 OR PREFIX=571 OR PREFIX=575 OR PREF Alias[CIRCGOOD0]: ((PREFIX=561 OR PREFIX=565 OR PREFIX=571 OR PREFIX=575 OR PREFIX=579 OR PREFIX=585 OR PREFIX=589 OR PREFIX=434 OR PREFIX=440 OR PREFIX=446 OR PREFIX=449 OR PREFIX=452 OR PREFIX=506) (SUFFIX~174-175 OR SUFFIX~395-396)) //极品亮金武器 -//400ED/300ED、200ED/150ED、AMP -Alias[WEAPONGOOD3]: ((PREFIX=753 OR PREFIX=669) (PREFIX=756 OR PREFIX=264) SUFFIX~898-899) -//400ED/300ED、200ED/150ED -Alias[WEAPONGOOD1]: ((PREFIX=753 OR PREFIX=669) (PREFIX=756 OR PREFIX=264)) +//200ED/300ED、200ED/150ED、AMP/IAS/MAX/MIN/DTD/DTU +Alias[WEAPONGOOD4]: ((PREFIX~193-194 OR PREFIX=669) (PREFIX=756 OR PREFIX=264) (SUFFIX~898-899 OR SUFFIX~167-169 OR SUFFIX~201-202 OR SUFFIX=827 OR SUFFIX~226-227 OR SUFFIX~426-427 OR SUFFIX~597-598 OR SUFFIX~754-755)) +//200ED/300ED、200ED/150ED、REP +Alias[WEAPONGOOD3]: ((PREFIX~193-194 OR PREFIX=669) (PREFIX=756 OR PREFIX=264) SUFFIX~402-403 !(BOW OR XBOW)) +//200ED/300ED、200ED/150ED、3S +Alias[WEAPONGOOD2]: ((PREFIX~193-194 OR PREFIX=669) (PREFIX=756 OR PREFIX=264) PREFIX=766 1H) +//200ED/300ED、200ED/150ED +Alias[WEAPONGOOD1]: ((PREFIX~193-194 OR PREFIX=669) (PREFIX=756 OR PREFIX=264)) //极品亮金珠宝 //40ED、15MAX、15MAX、10MIN @@ -589,7 +599,66 @@ ItemDisplay[(lbox OR imrn) !TOWN]: %SOUNDID-621%%NAME%{%NAME%}%CONTINUE% //blood //超级BOSS门票 ItemDisplay[(ubtm OR dcma OR dcso OR dcbl OR dcho OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR luca OR lucb OR lucc OR lucd) !TOWN]: %SOUNDID-1123%%NAME%{%NAME%}%CONTINUE% //greatermummy_resurrect_1 - for Uber Ingredients //备用-有趣音效 -ItemDisplay[RARE (AMUGOOD4 OR AMUGOOD3 OR AMUGOOD2 OR AMUGOOD1 OR AMUGOOD0 OR RINGOOD4 OR RINGOOD3 OR RINGOOD2 OR RINGOOD1 OR RINGOOD0 OR QVGOOD3 OR QVGOOD2 OR QVGOOD1 OR QVGOOD0 OR CHESTGOOD3 OR CHESTGOOD2 OR CHESTGOOD1 OR CHESTGOOD0 OR GLOVEGOOD4 OR GLOVEGOOD3 OR GLOVEGOOD2 OR GLOVEGOOD1 OR GLOVEGOOD0 OR BOOTGOOD3 OR BOOTGOOD2 OR BOOTGOOD0 OR BELTGOOD3 OR BELTGOOD2 OR BELTGOOD1 OR BELTGOOD0 OR CIRCGOOD3 OR CIRCGOOD2 OR CIRCGOOD1 OR CIRCGOOD0 OR WEAPONGOOD3 OR WEAPONGOOD1 OR JEWGOOD3 OR JEWGOOD2 OR JEWGOOD1 OR JEWGOOD0 OR JEWNICE3 OR JEWNICE2 OR JEWNICE1 OR JEWNICE0 OR SHIELDGOOD3 OR SHIELDGOOD2 OR SHIELDGOOD0) !TOWN]: %SOUNDID-705%%NAME%{%NAME%}%CONTINUE% //darkwanderer_death - spare sound for... ??? +ItemDisplay[RARE (AMUGOOD4 OR AMUGOOD3 OR AMUGOOD2 OR AMUGOOD1 OR AMUGOOD0 OR RINGOOD4 OR RINGOOD3 OR RINGOOD2 OR RINGOOD1 OR RINGOOD0 OR QVGOOD3 OR QVGOOD2 OR QVGOOD1 OR QVGOOD0 OR CHESTGOOD3 OR CHESTGOOD2 OR CHESTGOOD1 OR CHESTGOOD0 OR GLOVEGOOD4 OR GLOVEGOOD3 OR GLOVEGOOD2 OR GLOVEGOOD1 OR GLOVEGOOD0 OR BOOTGOOD3 OR BOOTGOOD2 OR BOOTGOOD0 OR BELTGOOD3 OR BELTGOOD2 OR BELTGOOD1 OR BELTGOOD0 OR CIRCGOOD3 OR CIRCGOOD2 OR CIRCGOOD1 OR CIRCGOOD0 OR WEAPONGOOD4 OR WEAPONGOOD3 OR WEAPONGOOD2 OR WEAPONGOOD1 OR JEWGOOD3 OR JEWGOOD2 OR JEWGOOD1 OR JEWGOOD0 OR JEWNICE3 OR JEWNICE2 OR JEWNICE1 OR JEWNICE0 OR SHIELDGOOD3 OR SHIELDGOOD2 OR SHIELDGOOD0) !TOWN]: %SOUNDID-705%%NAME%{%NAME%}%CONTINUE% //darkwanderer_death - spare sound for... ??? + + +// ++++++ 3.7,显示效果 ++++++ +Alias[SHOPHUNT3]: %GREEN%====================%CL%%GREEN%》%PURPLE%买买买买买买买买%GREEN%《%CL%%GREEN%==================== +Alias[SHOPHUNT1]: %SAGE%+++++++++++++++++%CL%%SAGE%+%RED% 买买买买买买 %SAGE%+%CL%%SAGE%+++++++++++++++++ + +// ++++++ 3.8,价值估算 ++++++ +//戒指价值判定 +//战系 +Alias[PHYSIRING3]: (STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT110+STAT110+STAT110+STAT110+STAT110+STAT110+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+LIFE+LIFE+LIFE+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES+AR>913) +Alias[PHYSIRING2]: (STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT110+STAT110+STAT110+STAT110+STAT110+STAT110+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+LIFE+LIFE+LIFE+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES+AR>799) +Alias[PHYSIRING1]: (STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT110+STAT110+STAT110+STAT110+STAT110+STAT110+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+LIFE+LIFE+LIFE+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES+AR>685) +Alias[PHYSIRING0]: (STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT110+STAT110+STAT110+STAT110+STAT110+STAT110+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+LIFE+LIFE+LIFE+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES+AR>571) +//法系 +Alias[CASTERRING3]: (STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+STAT1+STAT1+STAT1+STAT1+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+STAT110+STAT110+STAT110+STAT110+STAT110+STAT110+LIFE+LIFE+LIFE+LIFE+LIFE+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES+MANA>847) +Alias[CASTERRING2]: (STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+STAT1+STAT1+STAT1+STAT1+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+STAT110+STAT110+STAT110+STAT110+STAT110+STAT110+LIFE+LIFE+LIFE+LIFE+LIFE+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES+MANA>741) +Alias[CASTERRING1]: (STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+STAT1+STAT1+STAT1+STAT1+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+STAT110+STAT110+STAT110+STAT110+STAT110+STAT110+LIFE+LIFE+LIFE+LIFE+LIFE+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES+MANA>635) +Alias[CASTERRING1]: (STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+STAT1+STAT1+STAT1+STAT1+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+STAT110+STAT110+STAT110+STAT110+STAT110+STAT110+LIFE+LIFE+LIFE+LIFE+LIFE+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES+MANA>529) +//防御 +Alias[DEFENSERING3]: (STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+STAT110+STAT110+STAT110+STAT110+STAT110+STAT110+LIFE+LIFE+LIFE+LIFE+LIFE+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES+MANA>820) +Alias[DEFENSERING2]: (STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+STAT110+STAT110+STAT110+STAT110+STAT110+STAT110+LIFE+LIFE+LIFE+LIFE+LIFE+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES+MANA>700) +Alias[DEFENSERING1]: (STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+STAT110+STAT110+STAT110+STAT110+STAT110+STAT110+LIFE+LIFE+LIFE+LIFE+LIFE+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES+MANA>580) + +//项链价值判定 +//战系 +Alias[PHYSIAMU3]: (STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+DEX+DEX+DEX+DEX+DEX+DEX+DEX+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+LIFE+LIFE+LIFE+STAT110+STAT110+STAT110+AR+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES>822) +Alias[PHYSIAMU2]: (STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+DEX+DEX+DEX+DEX+DEX+DEX+DEX+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+LIFE+LIFE+LIFE+STAT110+STAT110+STAT110+AR+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES>705) +Alias[PHYSIAMU1]: (STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+DEX+DEX+DEX+DEX+DEX+DEX+DEX+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+LIFE+LIFE+LIFE+STAT110+STAT110+STAT110+AR+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES>587) +Alias[PHYSIAMU0]: (STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+DEX+DEX+DEX+DEX+DEX+DEX+DEX+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+LIFE+LIFE+LIFE+STAT110+STAT110+STAT110+AR+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES>437) +//法系 +Alias[CASTERAMU3]: (STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+DEX+DEX+DEX+DEX+DEX+DEX+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+LIFE+LIFE+LIFE+LIFE+STAT110+STAT110+STAT110+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES+MANA>864) +Alias[CASTERAMU2]: (STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+DEX+DEX+DEX+DEX+DEX+DEX+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+LIFE+LIFE+LIFE+LIFE+STAT110+STAT110+STAT110+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES+MANA>741) +Alias[CASTERAMU1]: (STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+DEX+DEX+DEX+DEX+DEX+DEX+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+LIFE+LIFE+LIFE+LIFE+STAT110+STAT110+STAT110+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES+MANA>617) +Alias[CASTERAMU0]: (STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+DEX+DEX+DEX+DEX+DEX+DEX+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+LIFE+LIFE+LIFE+LIFE+STAT110+STAT110+STAT110+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES+MANA>487) +//防御 +Alias[DEFENSEAMU3]: (STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+STAT110+STAT110+STAT110+LIFE+LIFE+LIFE+LIFE+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES>570) +Alias[DEFENSEAMU2]: (STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+STAT110+STAT110+STAT110+LIFE+LIFE+LIFE+LIFE+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES>420) +Alias[DEFENSEAMU1]: (STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+STAT110+STAT110+STAT110+LIFE+LIFE+LIFE+LIFE+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES>270) + +//项链战系/法系技能划分 +Alias[PHYSISKILL]: (TABSK0>1 OR TABSK1>1 OR TABSK2>1 OR TABSK25>1 OR TABSK32>1 OR TABSK41>1 OR TABSK48>1 OR TABSK50>1 OR CLSK0>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1) +Alias[CASTERSKILL]: (TABSK0>1 OR TABSK2>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK34>1 OR TABSK42>1 OR TABSK49>1 CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1) + +//珠宝价值判定 +//战系 +Alias[PHYSIJEW3]:(CRES+FRES+LRES+PRES+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+EDAM+EDAM+EDAM+EDAM+STAT121+STAT121+STAT121+STAT122+STAT122+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+STAT99+STAT99+STAT99+DEX+DEX+STR+STR+STR>224) +Alias[PHYSIJEW2]:(CRES+FRES+LRES+PRES+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+EDAM+EDAM+EDAM+EDAM+STAT121+STAT121+STAT121+STAT122+STAT122+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+STAT99+STAT99+STAT99+DEX+DEX+STR+STR+STR>194) +Alias[PHYSIJEW1]:(CRES+FRES+LRES+PRES+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+EDAM+EDAM+EDAM+EDAM+STAT121+STAT121+STAT121+STAT122+STAT122+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+STAT99+STAT99+STAT99+DEX+DEX+STR+STR+STR>178) +Alias[PHYSIJEW0]:(CRES+FRES+LRES+PRES+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+EDAM+EDAM+EDAM+EDAM+STAT121+STAT121+STAT121+STAT122+STAT122+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+STAT99+STAT99+STAT99+DEX+DEX+STR+STR+STR>152) +//法系 +Alias[CASTERJEW3]:(CRES+FRES+LRES+PRES+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+IAS+IAS+STAT99+STAT99+STAT99+STAT99+STAT99+DEX+DEX+STR+STR+STR>126) +Alias[CASTERJEW2]:(CRES+FRES+LRES+PRES+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+IAS+IAS+STAT99+STAT99+STAT99+STAT99+STAT99+DEX+DEX+STR+STR+STR>110) +Alias[CASTERJEW1]:(CRES+FRES+LRES+PRES+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+IAS+IAS+STAT99+STAT99+STAT99+STAT99+STAT99+DEX+DEX+STR+STR+STR>94) +Alias[CASTERJEW0]:(CRES+FRES+LRES+PRES+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+IAS+IAS+STAT99+STAT99+STAT99+STAT99+STAT99+DEX+DEX+STR+STR+STR>74) +//减需求 +Alias[REQJEW3]:(CRES+CRES+FRES+FRES+LRES+LRES+PRES+PRES+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+EDAM+EDAM+EDAM+MINDMG+MINDMG+MAXDMG+MAXDMG+STAT121+STAT121+STAT122+STAT99+STAT99+STAT99+STAT99+STAT99+DEX+DEX+STR+STR+STR>136) +Alias[REQJEW2]:(CRES+CRES+FRES+FRES+LRES+LRES+PRES+PRES+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+EDAM+EDAM+EDAM+MINDMG+MINDMG+MAXDMG+MAXDMG+STAT121+STAT121+STAT122+STAT99+STAT99+STAT99+STAT99+STAT99+DEX+DEX+STR+STR+STR>119) +Alias[REQJEW1]:(CRES+CRES+FRES+FRES+LRES+LRES+PRES+PRES+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+EDAM+EDAM+EDAM+MINDMG+MINDMG+MAXDMG+MAXDMG+STAT121+STAT121+STAT122+STAT99+STAT99+STAT99+STAT99+STAT99+DEX+DEX+STR+STR+STR>102) +Alias[REQJEW0]:(CRES+CRES+FRES+FRES+LRES+LRES+PRES+PRES+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+EDAM+EDAM+EDAM+MINDMG+MINDMG+MAXDMG+MAXDMG+STAT121+STAT121+STAT122+STAT99+STAT99+STAT99+STAT99+STAT99+DEX+DEX+STR+STR+STR>74) //╔════════════╗ //║ 二、物品额外信息显示 ║ @@ -1126,32 +1195,32 @@ ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) amf]: 女族长标 ItemDisplay[(WEAPON OR ARMOR OR rin OR amu) NMAG !ID SHOP]: %WHITE%%NAME%%CONTINUE% //装备普通扩展精英图标提示 -ItemDisplay[(ARMOR OR WEAPON) NORM]: %NAME%%SAGE%【普】%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) EXC]: %NAME%%GREEN%【扩】%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) ELT]: %NAME%%DARK_GREEN%【精】%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) NORM]: %NAME%%SAGE%【普】%GRAY%%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) EXC]: %NAME%%GREEN%【扩】%GRAY%%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) ELT]: %NAME%%DARK_GREEN%【精】%GRAY%%CONTINUE% //药水图标显示 -ItemDisplay[rvl]: %PURPLE%大紫{%NAME%}%CONTINUE% -ItemDisplay[rvs]: %PURPLE%小紫{%NAME%}%CONTINUE% -ItemDisplay[hp5]: %RED%!%WHITE%超红{%NAME%}%CONTINUE% -ItemDisplay[mp5]: %BLUE%!%WHITE%超蓝{%NAME%}%CONTINUE% -ItemDisplay[hp1]: %RED%!%WHITE%微红{%NAME%}%CONTINUE% -ItemDisplay[hp2]: %RED%!%WHITE%小红{%NAME%}%CONTINUE% -ItemDisplay[hp3]: %RED%!%WHITE%中红{%NAME%}%CONTINUE% -ItemDisplay[hp4]: %RED%!%WHITE%大红{%NAME%}%CONTINUE% -ItemDisplay[mp1]: %BLUE%!%WHITE%微蓝{%NAME%}%CONTINUE% -ItemDisplay[mp2]: %BLUE%!%WHITE%小蓝{%NAME%}%CONTINUE% -ItemDisplay[mp3]: %BLUE%!%WHITE%中蓝{%NAME%}%CONTINUE% -ItemDisplay[mp4]: %BLUE%!%WHITE%大蓝{%NAME%}%CONTINUE% -ItemDisplay[vps]: %WHITE%!耐力药剂{%GRAY%(时间可叠加)%CL%%WHITE%提供无限耐力持续 30秒%CL%%TAN%使用%WHITE%: 立即恢复耐力}%CONTINUE% -ItemDisplay[wms]: %BLUE%!%WHITE%解冻药剂{%BLUE%⒋ + %BLUE%● %WHITE%+ %BLUE%戒指 %WHITE%= 冰抗 %BLUE%戒指%CL%%GRAY%(时间可叠加)%CL%%WHITE%+25 冰抗持续 30秒%CL%%TAN%使用%WHITE%: 立即解冻}%CONTINUE% -ItemDisplay[yps]: %GREEN%!%WHITE%解毒药剂{%GREEN%⒌ + %GREEN%● %WHITE%+ %BLUE%戒指 %WHITE%= 毒抗 %BLUE%戒指%CL%%GRAY%(时间可叠加)%CL%%WHITE%+25 毒抗持续 30秒%CL%%TAN%使用%WHITE%: 立即解毒}%CONTINUE% +ItemDisplay[rvl]: %PURPLE%大紫%GRAY%{%NAME%}%CONTINUE% +ItemDisplay[rvs]: %PURPLE%小紫%GRAY%{%NAME%}%CONTINUE% +ItemDisplay[hp5]: %RED%!%WHITE%超红%GRAY%{%NAME%}%CONTINUE% +ItemDisplay[mp5]: %BLUE%!%WHITE%超蓝%GRAY%{%NAME%}%CONTINUE% +ItemDisplay[hp1]: %RED%!%WHITE%微红%GRAY%{%NAME%}%CONTINUE% +ItemDisplay[hp2]: %RED%!%WHITE%小红%GRAY%{%NAME%}%CONTINUE% +ItemDisplay[hp3]: %RED%!%WHITE%中红%GRAY%{%NAME%}%CONTINUE% +ItemDisplay[hp4]: %RED%!%WHITE%大红%GRAY%{%NAME%}%CONTINUE% +ItemDisplay[mp1]: %BLUE%!%WHITE%微蓝%GRAY%{%NAME%}%CONTINUE% +ItemDisplay[mp2]: %BLUE%!%WHITE%小蓝%GRAY%{%NAME%}%CONTINUE% +ItemDisplay[mp3]: %BLUE%!%WHITE%中蓝%GRAY%{%NAME%}%CONTINUE% +ItemDisplay[mp4]: %BLUE%!%WHITE%大蓝%GRAY%{%NAME%}%CONTINUE% +ItemDisplay[vps]: %WHITE%!耐力药剂%GRAY%{%GRAY%(时间可叠加)%CL%%WHITE%提供无限耐力持续 30秒%CL%%TAN%使用%WHITE%: 立即恢复耐力}%CONTINUE% +ItemDisplay[wms]: %BLUE%!%WHITE%解冻药剂%GRAY%{%BLUE%⒋ + %BLUE%● %WHITE%+ %BLUE%戒指 %WHITE%= 冰抗 %BLUE%戒指%CL%%GRAY%(时间可叠加)%CL%%WHITE%+25 冰抗持续 30秒%CL%%TAN%使用%WHITE%: 立即解冻}%CONTINUE% +ItemDisplay[yps]: %GREEN%!%WHITE%解毒药剂%GRAY%{%GREEN%⒌ + %GREEN%● %WHITE%+ %BLUE%戒指 %WHITE%= 毒抗 %BLUE%戒指%CL%%GRAY%(时间可叠加)%CL%%WHITE%+25 毒抗持续 30秒%CL%%TAN%使用%WHITE%: 立即解毒}%CONTINUE% //杂物短名称 -ItemDisplay[tsc]: %BLUE%回城 %WHITE%卷轴{%NAME%}%CONTINUE% -ItemDisplay[isc]: %RED%辨识 %WHITE%卷轴{%NAME%}%CONTINUE% -ItemDisplay[tbk]: %BLUE%回城 %WHITE%之书{%NAME%}%CONTINUE% -ItemDisplay[ibk]: %RED%辨识 %WHITE%之书{%NAME%}%CONTINUE% +ItemDisplay[tsc]: %BLUE%回城 %WHITE%卷轴%GRAY%{%NAME%}%CONTINUE% +ItemDisplay[isc]: %RED%辨识 %WHITE%卷轴%GRAY%{%NAME%}%CONTINUE% +ItemDisplay[tbk]: %BLUE%回城 %WHITE%之书%GRAY%{%NAME%}%CONTINUE% +ItemDisplay[ibk]: %RED%辨识 %WHITE%之书%GRAY%{%NAME%}%CONTINUE% //宝石短名称 ItemDisplay[GEM=1 CLVL<24]: %WHITE%碎裂-%SAGE%%GEMTYPE%%CONTINUE% @@ -1166,6 +1235,7 @@ ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=6]: %YELLOW%黄宝石%CONTINUE% ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=7]: %LIGHT_GRAY%骷髅%CONTINUE% ItemDisplay[GEM=4]: %DOT-84%%TIER-4%%WHITE%无瑕%NAME%○{%TAN%提示%WHITE%: 3x无暇 + %GRAY%钥匙 %WHITE%= 完美%NL%}%CONTINUE% ItemDisplay[GEM=5]: %DOT-84%%TIER-7%%ORANGE%完美%NAME%●{%NAME%}%CONTINUE% +ItemDisplay[GEM~1-5]: %NAME%%GRAY%{%NAME%}%CONTINUE% //符文图标显示 ItemDisplay[RUNE=1]: %WHITE%* %GOLD%符文:%WHITE%艾尔 [1] %WHITE%*{%NAME%}%CONTINUE% @@ -1204,26 +1274,26 @@ ItemDisplay[RUNE=33]: %RED%+%PURPLE%+%ORANGE%+%YELLOW%+ %GOLD%符文: %RED%佐 // ++++++ 1.2,额外提示信息 ++++++ //魔法\亮金\套装\暗金\手工装备 -ItemDisplay[UNI]: %GOLD%%NAME%%CONTINUE% -ItemDisplay[SET]: %GREEN%%NAME%%CONTINUE% -ItemDisplay[RARE]: %YELLOW%%NAME%%CONTINUE% -ItemDisplay[MAG]: %BLUE%%NAME%%CONTINUE% -ItemDisplay[CRAFT]: %ORANGE%%NAME%%CONTINUE% -ItemDisplay[RW]: %GOLD%%NAME%%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) NMAG !RW !INF]: %WHITE%%NAME%%CONTINUE% +ItemDisplay[UNI]: %GOLD%%NAME%%GRAY%%CONTINUE% +ItemDisplay[SET]: %GREEN%%NAME%%GRAY%%CONTINUE% +ItemDisplay[RARE]: %YELLOW%%NAME%%GRAY%%CONTINUE% +ItemDisplay[MAG]: %BLUE%%NAME%%GRAY%%CONTINUE% +ItemDisplay[CRAFT]: %ORANGE%%NAME%%GRAY%%CONTINUE% +ItemDisplay[RW]: %GOLD%%NAME%%GRAY%%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) NMAG !RW !INF]: %WHITE%%NAME%%GRAY%%CONTINUE% //劣质、超强和普通物品 -ItemDisplay[INF !(rin OR amu) !RW ID]: %GRAY%劣质 %WHITE%%NAME%%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) SUP ED<5]: %WHITE%超强 %NAME%%CONTINUE% -ItemDisplay[WEAPON SUP ED>4]: %RED%超强 %WHITE%%NAME%%CONTINUE% -ItemDisplay[ARMOR SUP ED>4]: %BLUE%超强 %WHITE%%NAME%%CONTINUE% +ItemDisplay[INF !(rin OR amu) !RW ID]: %GRAY%劣质 %WHITE%%NAME%%GRAY%%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) SUP ED<5]: %WHITE%超强 %NAME%%GRAY%%CONTINUE% +ItemDisplay[WEAPON SUP ED>4]: %RED%超强 %WHITE%%NAME%%GRAY%%CONTINUE% +ItemDisplay[ARMOR SUP ED>4]: %BLUE%超强 %WHITE%%NAME%%GRAY%%CONTINUE% //标注凹槽数量 ItemDisplay[SOCK>0 !RW]:%NAME%%GRAY%[%WHITE%%SOCKETS%%GRAY%]{%NAME%}%CONTINUE% //无形物品标注 -ItemDisplay[ETH (ARMOR OR WEAPON)]:%NAME%%GREEN%=ETH={%NAME%}%CONTINUE% +ItemDisplay[ETH (ARMOR OR WEAPON)]:%NAME%%GREEN%=ETH=%GRAY%{%NAME%}%CONTINUE% //显示所有可堆叠物品的数量 ItemDisplay[!(ARMOR OR WEAPON OR tbk OR ibk OR aqv OR cqv OR THROWING OR key OR (MAPTIER>0 !NMAG)) QTY>1]: %NAME% %TAN%x%WHITE%%QTY%{%NAME%}%CONTINUE% //冥河洞穴已腐化物品增加* -ItemDisplay[(ARMOR OR WEAPON OR (aqv OR cqv OR rin OR amu)) (MAG OR RARE OR SET OR UNI OR CRAFT) !ID (MAPID=181 OR MAPID=182)]: %RED%*%NAME%%RED%*%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR (aqv OR cqv OR rin OR amu)) (MAG OR RARE OR SET OR UNI OR CRAFT) !ID (MAPID=181 OR MAPID=182)]: %RED%*%NAME%%RED%*%GRAY%%CONTINUE% // +------------+ // | 2,基础底材 | @@ -1241,235 +1311,6 @@ ItemDisplay[(((CHEST OR (HELM !(BAR OR DRU)) OR (SHIELD !(DIN OR NEC))) !NORM) O //武器 ItemDisplay[(((WEAPON !THROWING !SOR !WAND !SCEPTER !STAFF !(clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp)) ELT) OR 8rx) !SOCK=1 !INF SUP NMAG ED~5-15 !RW]: %GRAY%[%RED%%ED%%%GRAY%] %NAME%%CONTINUE% - -// ++++++ 2.2,显示底材STAFFMOD ++++++ -//亚马逊 -ItemDisplay[NMAG !RW AUTOMOD~2-3]: %GRAY%[%ORANGE%+%TAN%%TABSK0%%SAGE%弓%GRAY%]%CL%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW AUTOMOD~8-9]: %GRAY%[%ORANGE%+%TAN%%TABSK2%%SAGE%标枪%GRAY%]%CL%%NAME%%CONTINUE% -//刺客 -ItemDisplay[NMAG !RW (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0 OR SK279>0 OR SK280>0 OR SK366>0)]: %GRAY%] %CL%%NAME%%CONTINUE% - -ItemDisplay[NMAG !RW SK366>0]: %ORANGE%+%SK366%%SAGE%雷光守卫%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK280>0]: %ORANGE%+%SK280%%SAGE%凤凰攻击%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK279>0]: %ORANGE%+%SK279%%SAGE%暗影宗师%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK278>0]: %ORANGE%+%SK278%%SAGE%淬毒%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK277>0]: %ORANGE%+%SK277%%SAGE%刀刃之盾%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK276>0]: %ORANGE%+%SK276%%SAGE%死亡守卫%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK275>0]: %ORANGE%+%SK275%%SAGE%飞龙在天%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK274>0]: %ORANGE%+%SK274%%SAGE%寒冰刃%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK273>0]: %ORANGE%+%SK273%%SAGE%心灵震爆%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK272>0]: %ORANGE%+%SK272%%SAGE%狱火尾焰%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK271>0]: %ORANGE%+%SK271%%SAGE%雷霆守卫%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK270>0]: %ORANGE%+%SK270%%SAGE%神龙摆尾%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK269>0]: %ORANGE%+%SK269%%SAGE%雷电爪%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK268>0]: %ORANGE%+%SK268%%SAGE%暗影战士%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK267>0]: %ORANGE%+%SK267%%SAGE%影散%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK266>0]: %ORANGE%+%SK266%%SAGE%利刃之怒%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK265>0]: %ORANGE%+%SK265%%SAGE%眼镜蛇攻击%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK264>0]: %ORANGE%+%SK264%%SAGE%暗影斗篷%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK263>0]: %ORANGE%+%SK263%%SAGE%武器格挡%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK262>0]: %ORANGE%+%SK262%%SAGE%火焰复苏%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK261>0]: %ORANGE%+%SK261%%SAGE%电能守卫%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK260>0]: %ORANGE%+%SK260%%SAGE%双龙爪%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK259>0]: %ORANGE%+%SK259%%SAGE%烈焰拳%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK258>0]: %ORANGE%+%SK258%%SAGE%速度爆发%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK257>0]: %ORANGE%+%SK257%%SAGE%刀刃守卫%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK256>0]: %ORANGE%+%SK256%%SAGE%雷电网%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK255>0]: %ORANGE%+%SK255%%SAGE%龙爪踢%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK254>0]: %ORANGE%+%SK254%%SAGE%猛虎击%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK253>0]: %ORANGE%+%SK253%%SAGE%心灵之鎚%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK252>0]: %ORANGE%+%SK252%%SAGE%短武器精通%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK251>0]: %ORANGE%+%SK251%%SAGE%火焰轰击%NAME%%CONTINUE% -ItemDisplay[NMAG !RW (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0 OR SK279>0 OR SK280>0 OR SK366>0)]: %GRAY%[%NAME%%CONTINUE% - -//野蛮人 -ItemDisplay[NMAG !RW (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0 OR SK152>0 OR SK153>0 OR SK154>0 OR SK155>0 OR SK368>0)]: %GRAY%] %CL%%NAME%%CONTINUE% - -ItemDisplay[NMAG !RW SK368>0]: %ORANGE%+%SK368%%SAGE%恶毒切割%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK155>0]: %ORANGE%+%SK155%%SAGE%战斗指挥%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK154>0]: %ORANGE%+%SK154%%SAGE%战争狂啸%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK153>0]: %ORANGE%+%SK153%%SAGE%自然抗性%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK152>0]: %ORANGE%+%SK152%%SAGE%狂战士%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK151>0]: %ORANGE%+%SK151%%SAGE%旋风斩%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK150>0]: %ORANGE%+%SK150%%SAGE%恐怖图腾%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK149>0]: %ORANGE%+%SK149%%SAGE%战斗号令%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK148>0]: %ORANGE%+%SK148%%SAGE%增强速度%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK147>0]: %ORANGE%+%SK147%%SAGE%狂乱%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK146>0]: %ORANGE%+%SK146%%SAGE%战嗥%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK145>0]: %ORANGE%+%SK145%%SAGE%钢铁之肤%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK144>0]: %ORANGE%+%SK144%%SAGE%专心%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK143>0]: %ORANGE%+%SK143%%SAGE%跃击%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK142>0]: %ORANGE%+%SK142%%SAGE%寻找物品%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK141>0]: %ORANGE%+%SK141%%SAGE%战斗本能%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK140>0]: %ORANGE%+%SK140%%SAGE%双手投掷%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK139>0]: %ORANGE%+%SK139%%SAGE%击昏%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK138>0]: %ORANGE%+%SK138%%SAGE%大吼%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK137>0]: %ORANGE%+%SK137%%SAGE%嘲讽%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK135>0]: %ORANGE%+%SK135%%SAGE%投掷精通%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK134>0]: %ORANGE%+%SK134%%SAGE%长武器精通%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK133>0]: %ORANGE%+%SK133%%SAGE%双手挥击%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK132>0]: %ORANGE%+%SK132%%SAGE%跳跃%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK131>0]: %ORANGE%+%SK131%%SAGE%找寻药剂%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK130>0]: %ORANGE%+%SK130%%SAGE%狂嗥%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK128>0]: %ORANGE%+%SK128%%SAGE%武器精通%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK126>0]: %ORANGE%+%SK126%%SAGE%猛击%NAME%%CONTINUE% - -ItemDisplay[NMAG !RW (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0 OR SK152>0 OR SK153>0 OR SK154>0 OR SK155>0 OR SK368>0)]: %GRAY%[%NAME%%CONTINUE% - -//德鲁伊 -ItemDisplay[NMAG !RW (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0 OR SK247>0 OR SK248>0 OR SK249>0 OR SK250>0 OR SK370>0)]: %GRAY%] %CL%%NAME%%CONTINUE% - -ItemDisplay[NMAG !RW SK370>0]: %ORANGE%+%SK370%%SAGE%风遁%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK250>0]: %ORANGE%+%SK250%%SAGE%飓风%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK249>0]: %ORANGE%+%SK249%%SAGE%毁天灭地%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK248>0]: %ORANGE%+%SK248%%SAGE%狂怒连击%NAME%%CONTINUE% 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%ORANGE%+%SK234%%SAGE%熔岩裂地%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK233>0]: %ORANGE%+%SK233%%SAGE%槌击%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK232>0]: %ORANGE%+%SK232%%SAGE%野性狂暴%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK231>0]: %ORANGE%+%SK231%%SAGE%食尸藤%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK230>0]: %ORANGE%+%SK230%%SAGE%极地风暴%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK229>0]: %ORANGE%+%SK229%%SAGE%熔岩巨石%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK228>0]: %ORANGE%+%SK228%%SAGE%熊人变化%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK227>0]: %ORANGE%+%SK227%%SAGE%召唤灵狼%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK226>0]: %ORANGE%+%SK226%%SAGE%橡木智者%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK225>0]: %ORANGE%+%SK225%%SAGE%火焰风暴%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK224>0]: %ORANGE%+%SK224%%SAGE%变形术%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK223>0]: %ORANGE%+%SK223%%SAGE%狼人变化%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK222>0]: %ORANGE%+%SK222%%SAGE%剧毒花藤%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK221>0]: %ORANGE%+%SK221%%SAGE%渡鸦%NAME%%CONTINUE% - -ItemDisplay[NMAG !RW (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0 OR SK247>0 OR SK248>0 OR SK249>0 OR SK250>0 OR SK370>0)]: %GRAY%[%NAME%%CONTINUE% - -//死灵法师 -ItemDisplay[NMAG !RW (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR SK367>0 OR SK381>0 OR SK374>0)]: %GRAY%] %CL%%NAME%%CONTINUE% - -ItemDisplay[NMAG !RW SK374>0]: %ORANGE%+%SK374%%SAGE%诅咒精通%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK381>0]: %ORANGE%+%SK381%%SAGE%黑暗契约%NAME%%CONTINUE% -ItemDisplay[NMAG !RW 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-ItemDisplay[NMAG !RW SK82>0]: %ORANGE%+%SK82%%SAGE%偷取生命%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK81>0]: %ORANGE%+%SK81%%SAGE%迷乱%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK80>0]: %ORANGE%+%SK80%%SAGE%骷髅法师%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK79>0]: %ORANGE%+%SK79%%SAGE%魔像精通%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK78>0]: %ORANGE%+%SK78%%SAGE%骨墙%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK77>0]: %ORANGE%+%SK77%%SAGE%恐惧%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK76>0]: %ORANGE%+%SK76%%SAGE%攻击反噬%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK75>0]: %ORANGE%+%SK75%%SAGE%黏土魔像%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK74>0]: %ORANGE%+%SK74%%SAGE%尸体爆炸%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK73>0]: %ORANGE%+%SK73%%SAGE%淬毒攻击%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK72>0]: %ORANGE%+%SK72%%SAGE%削弱%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK71>0]: %ORANGE%+%SK71%%SAGE%微暗灵视%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK70>0]: %ORANGE%+%SK70%%SAGE%骷髅战士%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK69>0]: %ORANGE%+%SK69%%SAGE%骷髅精通%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK68>0]: %ORANGE%+%SK68%%SAGE%骸骨护甲%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK67>0]: %ORANGE%+%SK67%%SAGE%骨牙%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK66>0]: %ORANGE%+%SK66%%SAGE%伤害加深%NAME%%CONTINUE% - -ItemDisplay[NMAG !RW (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR SK367>0 OR SK381>0 OR SK374>0)]: %GRAY%[%NAME%%CONTINUE% - -//圣骑士 -ItemDisplay[NMAG !RW (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0 OR SK124>0 OR SK125>0 OR SK364>0 OR SK371>0 OR SK378>0)]: %GRAY%] %CL%%NAME%%CONTINUE% - -ItemDisplay[NMAG !RW SK378>0]: %ORANGE%+%SK378%%SAGE%突袭%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK371>0]: %ORANGE%+%SK371%%SAGE%圣光术%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK364>0]: %ORANGE%+%SK364%%SAGE%神圣新星%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK125>0]: %ORANGE%+%SK125%%SAGE%拯救%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK124>0]: %ORANGE%+%SK124%%SAGE%救赎%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK123>0]: %ORANGE%+%SK123%%SAGE%信念%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK122>0]: %ORANGE%+%SK122%%SAGE%狂热%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK121>0]: %ORANGE%+%SK121%%SAGE%天堂之拳%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK120>0]: %ORANGE%+%SK120%%SAGE%冥思%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK119>0]: %ORANGE%+%SK119%%SAGE%庇护之光%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK118>0]: %ORANGE%+%SK118%%SAGE%神圣之雷%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK117>0]: %ORANGE%+%SK117%%SAGE%神圣之盾%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK116>0]: %ORANGE%+%SK116%%SAGE%圣剑%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK115>0]: %ORANGE%+%SK115%%SAGE%活力%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK114>0]: %ORANGE%+%SK114%%SAGE%神圣之冰%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK113>0]: %ORANGE%+%SK113%%SAGE%专注%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK112>0]: %ORANGE%+%SK112%%SAGE%祝福之锤%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK111>0]: %ORANGE%+%SK111%%SAGE%复仇%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK110>0]: %ORANGE%+%SK110%%SAGE%抵抗闪电%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK109>0]: %ORANGE%+%SK109%%SAGE%净化%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK108>0]: %ORANGE%+%SK108%%SAGE%祝福瞄准%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK107>0]: %ORANGE%+%SK107%%SAGE%冲锋%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK106>0]: %ORANGE%+%SK106%%SAGE%热忱%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK105>0]: %ORANGE%+%SK105%%SAGE%抵抗冰霜%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK104>0]: %ORANGE%+%SK104%%SAGE%反抗%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK103>0]: %ORANGE%+%SK103%%SAGE%荆棘%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK102>0]: %ORANGE%+%SK102%%SAGE%神圣之火%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK101>0]: %ORANGE%+%SK101%%SAGE%圣光弹%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK100>0]: %ORANGE%+%SK100%%SAGE%火抗%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK99>0]: %ORANGE%+%SK99%%SAGE%祈祷%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK98>0]: %ORANGE%+%SK98%%SAGE%力量%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK97>0]: %ORANGE%+%SK97%%SAGE%盾击%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK96>0]: %ORANGE%+%SK96%%SAGE%牺牲%NAME%%CONTINUE% - -ItemDisplay[NMAG !RW (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0 OR SK124>0 OR SK125>0 OR SK364>0 OR SK371>0 OR SK378>0)]: %GRAY%[%NAME%%CONTINUE% - -//法师 -ItemDisplay[NMAG !RW (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0 OR SK65>0 OR SK369>0 OR SK383>0 OR SK376>0)]: %GRAY%] %CL%%NAME%%CONTINUE% - -ItemDisplay[NMAG !RW SK376>0]: %ORANGE%+%SK376%%SAGE%燃烧%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK383>0]: %ORANGE%+%SK383%%SAGE%次级多头蛇%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK369>0]: %ORANGE%+%SK369%%SAGE%连串冰枪%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK65>0]: %ORANGE%+%SK65%%SAGE%冰系精通%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK64>0]: %ORANGE%+%SK64%%SAGE%冰封球%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK63>0]: %ORANGE%+%SK63%%SAGE%雷系精通%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK62>0]: %ORANGE%+%SK62%%SAGE%多头蛇%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK61>0]: %ORANGE%+%SK61%%SAGE%火系精通%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK60>0]: %ORANGE%+%SK60%%SAGE%冰棱甲%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK59>0]: %ORANGE%+%SK59%%SAGE%暴风雪%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK58>0]: %ORANGE%+%SK58%%SAGE%能量盾%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK57>0]: %ORANGE%+%SK57%%SAGE%雷暴术%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK56>0]: %ORANGE%+%SK56%%SAGE%陨石术%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK55>0]: %ORANGE%+%SK55%%SAGE%冰尖柱%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK54>0]: %ORANGE%+%SK54%%SAGE%传送术%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK53>0]: %ORANGE%+%SK53%%SAGE%连锁闪电%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK52>0]: %ORANGE%+%SK52%%SAGE%附魔火焰%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK51>0]: %ORANGE%+%SK51%%SAGE%火墙术%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK50>0]: %ORANGE%+%SK50%%SAGE%碎冰甲%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK49>0]: %ORANGE%+%SK49%%SAGE%闪电术%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK48>0]: %ORANGE%+%SK48%%SAGE%闪电新星%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK47>0]: %ORANGE%+%SK47%%SAGE%火球术%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK46>0]: %ORANGE%+%SK46%%SAGE%炽烈之径%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK45>0]: %ORANGE%+%SK45%%SAGE%冰球爆%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK44>0]: %ORANGE%+%SK44%%SAGE%冰霜新星%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK43>0]: %ORANGE%+%SK43%%SAGE%心灵传动%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK42>0]: %ORANGE%+%SK42%%SAGE%静电场%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK41>0]: %ORANGE%+%SK41%%SAGE%地狱火%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK40>0]: %ORANGE%+%SK40%%SAGE%附魔冰霜%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK39>0]: %ORANGE%+%SK39%%SAGE%冰霜弹%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK38>0]: %ORANGE%+%SK38%%SAGE%电荷弹%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK37>0]: %ORANGE%+%SK37%%SAGE%暖身术%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK36>0]: %ORANGE%+%SK36%%SAGE%火焰弹%NAME%%CONTINUE% - -ItemDisplay[NMAG !RW (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0 OR SK65>0 OR SK369>0 OR SK383>0 OR SK376>0)]: %GRAY%[%NAME%%CONTINUE% - // ++++++ 2.3,显示底材可用符文之语 ++++++ //盔甲, 头盔, 盾牌 ItemDisplay[CHEST SOCK=2 NMAG !RW]: %NAME%{%GRAY%Prudence(慎重%ORANGE%23,3%GRAY%), Smoke(烟雾%ORANGE%4,17%GRAY%), Stealth(隐密%ORANGE%7,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% @@ -1625,11 +1466,6 @@ ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (msk OR xsk OR usk OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR ci2 OR ci3)]: %NAME%{%NAME%3}%CONTINUE% // ILVL>40 Wss _3 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON)]: %NAME%{%NAME%%TAN%/%RED%损坏}%CONTINUE% // LQ/Wss/Runes/Gems End -// ====> 3.0.4,亮金/魔法装备 <===== -//项链(魔法) -ItemDisplay[ID FILTLVL<7 MAG amu (PREFIX=435 OR PREFIX=465 OR PREFIX=462 OR PREFIX=471 OR PREFIX=489 OR PREFIX=495 OR PREFIX=507 OR PREFIX=510) (SUFFI174 OR SUFFIX~317-320 OR SUFFIX=377 OR SUFFIX=245 OR SUFFIX~366-367) STAT360=0]: %NAME%{%NAME%%CL%%TEAL%【狗托?】搏一搏,单车变摩托,值得一颗石头试一下自己是不是狗托} -ItemDisplay[ID MAG amu STAT360=50 (PREFIX=435 OR PREFIX=465 OR PREFIX=462 OR PREFIX=471 OR PREFIX=489 OR PREFIX=495 OR PREFIX=507 OR PREFIX=510) (SUFFIX~317-320 OR SUFFIX=377 OR SUFFIX=245 OR SUFFIX~366-367)]: %NAME%{%NAME%%CL%%TAN%【高端】土豪的完美玩具} - // ++++++ 3.1,有用的提示 ++++++ //无法冰冻提示 ItemDisplay[STAT118>0 EQUIPPED CHARSTAT118<2 CHARSTAT153=0]: %NAME% {%NAME%%CL%%TAN%获得%BLUE%无法被冻结%TAN%还需 %GRAY%%CHARSTAT118%%WHITE%/2 物品}%CONTINUE% @@ -1672,63 +1508,6 @@ ItemDisplay[(NOTICEME08)]: %NAME%{%NAME%%CL%%DARK_GREEN%Lower Resist Charges}%CO //Life Tap Charges ItemDisplay[(NOTICEME09)]: %NAME%{%NAME%%CL%%DARK_GREEN%Life Tap Charges}%CONTINUE% -// ++++++ 3.2,装备腐化层级提示 ++++++ -//已腐化物品起始 -ItemDisplay[ID STAT360>0]: %NAME%{%NAME%%CL%}%CONTINUE% -//防具腐化打孔 -ItemDisplay[!RW !NMAG ID ARMOR STAT360=32 SOCKETS=1]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID ARMOR STAT360=32 SOCKETS=2]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID ARMOR STAT360=32 SOCKETS=3]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE% -//武器腐化打孔 -ItemDisplay[!RW !NMAG ID WEAPON 2H STAT360=32 SOCKETS~3-4]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID WEAPON 2H STAT360=32 SOCKETS=5]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID WEAPON 2H STAT360=32 SOCKETS=6]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID WEAPON 1H STAT360=32 SOCKETS=2]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID WEAPON 1H STAT360=32 SOCKETS=3]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID WEAPON 1H STAT360=32 SOCKETS=4]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE% -//武器 -ItemDisplay[!RW !NMAG ID WEAPON (STAT360~2-9 OR (STAT360=16 FCR<20) OR STAT360=77)]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID WEAPON (STAT360~12-15 OR (STAT360=16 FCR>19))]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID WEAPON (STAT360=17 OR TAT360=91)]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID WEAPON STAT360~19-21]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID WEAPON STAT360~22-31]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE% -//盔甲 -ItemDisplay[!RW !NMAG ID CHEST (STAT360~35-40 OR STAT360=7 OR STAT360=33)]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID CHEST STAT360~41-48]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID CHEST (STAT360~50-56 OR STAT360=62)]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE% -//头盔 -ItemDisplay[!RW !NMAG ID (HELM OR CIRC) (STAT360~33-39 OR STAT360=7)]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID (HELM OR CIRC) (STAT360~57-59 OR STAT360=48 OR STAT360=43 OR STAT360=45 OR STAT360=8 OR STAT360=9)]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID (HELM OR CIRC) (STAT360~50-56 OR STAT360=62)]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE% -//鞋子 -ItemDisplay[!RW !NMAG ID BOOTS (STAT360~36-40 OR STAT360=33 OR STAT360=7 OR STAT360=60)]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID BOOTS (STAT360=64 OR STAT360=61 OR STAT360=48 OR STAT360=51 OR STAT360~34-35 OR STAT360~8-9)]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID BOOTS (STAT360~52-56 OR STAT360=44 OR STAT360=67 OR STAT360=49)]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE% -//手套 -ItemDisplay[!RW !NMAG ID GLOVES (STAT360~36-40 OR STAT360=33 OR STAT360=7 OR STAT360=60)]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID GLOVES (STAT360=3 OR STAT360=34 OR STAT360=61 OR STAT360~63-65 OR STAT360~57-58)]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID GLOVES (STAT360=19 OR STAT360=9 OR STAT360=42 OR STAT360=51 OR STAT360=20 OR STAT360~66-67 OR STAT360=2)]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE% -//腰带 -ItemDisplay[!RW !NMAG ID BELT (STAT360~68-71 OR STAT360~36-39)]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID BELT (STAT360=3 OR STAT360=34 OR STAT360=41 OR STAT360=63 OR STAT360=65 OR STAT360=7 OR STAT360=60 OR STAT360=35)]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID BELT (STAT360=44 OR STAT360=49 OR STAT360=42 OR STAT360=67 OR STAT360=20 OR STAT360~51-52 OR STAT360=72)]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE% -//箭筒 -ItemDisplay[!RW !NMAG ID (aqv OR cqv) (STAT360~35-39 OR STAT360~60-61 OR STAT360=7)]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID (aqv OR cqv) (STAT360=3 OR STAT360=66 OR STAT360=63 OR STAT360=12 OR STAT360=14 OR STAT360~57-58 OR STAT360=44)]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID (aqv OR cqv) (STAT360~74-76 OR STAT360~50-51 OR STAT360=2 OR STAT360=20 OR STAT360=62)]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE% -//盾牌 -ItemDisplay[!RW !NMAG ID SHIELD (STAT360~35-39 OR STAT360=64 OR STAT360=7 OR STAT360=61)]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID SHIELD (STAT360~41-43 OR STAT360~45-48 OR STAT360=73)]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID SHIELD (STAT360~50-56 OR STAT360=62)]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE% -//戒指 -ItemDisplay[!RW !NMAG ID rin (STAT360~36-39 OR STAT360~68-71)]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID rin (STAT360~7-9 OR STAT360~60-61 OR STAT360~46-47 OR STAT360=3)]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID rin (STAT360~51-52 OR STAT360~57-58 OR STAT360=44 OR STAT360=49 OR STAT360=42 OR STAT360=65)]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE% -//项链 -ItemDisplay[!RW !NMAG ID (amu OR ram) (STAT360~36-39 OR STAT360~68-71)]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID (amu OR ram) (STAT360~7-9 OR STAT360=35 OR STAT360=67 OR STAT360=65 OR STAT360=63 OR STAT360=60)]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID (amu OR ram) (STAT360~44-45 OR STAT360=2 OR STAT360=50 OR STAT360=62 OR STAT360=42 OR STAT360=72 OR STAT360=51)]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE% - // ++++++ 3.3,附带技能效果提示 ++++++ //首饰技能起始 ItemDisplay[UNI ID ((amu MULTI198,28303=8) OR (rin (MULTI204,14219>0 OR MULTI204,14469>0 OR MULTI204,15109>0)))]: %NAME%{%NAME%%CL%}%CONTINUE% @@ -1819,6 +1598,7 @@ ItemDisplay[RW WEAPON SOCK=6 MULTI200,4618=24]: %NAME%{%NAME%%CL%%WHITE%触发 ItemDisplay[RW HAMMER SOCK=6 MULTI198,5859=30]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%无免疫:%WHITE%-45, %GRAY%有免疫:%WHITE%-22}%CONTINUE% // ++++++ 3.4,装备最大孔数提示 ++++++ +//常规最大孔 //任务打孔 ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务:1}%CONTINUE% ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) !(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务:2}%CONTINUE% @@ -1903,6 +1683,67 @@ ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE% //closer ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% + +//升级后最大孔有变的 +//from 1 to 2 +//opener +ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE% +//values +ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:%ORANGE%2%WHITE%}%CONTINUE% +ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%2}%CONTINUE% +//closer +ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% +//from 2 to 3 +//opener +ItemDisplay[(((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM)) STAT360=0) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE% +//values +ItemDisplay[((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM))) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE% +ItemDisplay[sst (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%3%WHITE%}%CONTINUE% +ItemDisplay[((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM)) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%3}%CONTINUE% +//closer +ItemDisplay[(((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM)) STAT360=0) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% +//from 3 to 4 +//opener +ItemDisplay[(bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE% +//values +ItemDisplay[(bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:%ORANGE%4%WHITE%}%CONTINUE% +ItemDisplay[(bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%4}%CONTINUE% +//closer +ItemDisplay[(bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% +//from 3 to 6 +//opener +ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE% +//values +ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:%ORANGE%4%WHITE%}%CONTINUE% +ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%6}%CONTINUE% +//closer +ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% +//from 4 to 5 +//opener +ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE% +//values +ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:4}%CONTINUE% +ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%5}%CONTINUE% +//closer +ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% +//from 4 to 6 +//opener +ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE% +//values +ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:4}%CONTINUE% +ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%6}%CONTINUE% +//closer +ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% +//from 5 to 6 +//opener +ItemDisplay[(lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE% +//values +ItemDisplay[((lbw OR 8lb) ILVL<26) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:%ORANGE%4%WHITE%}%CONTINUE% +ItemDisplay[((lbw OR 8lb) ILVL>25) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:4}%CONTINUE% +ItemDisplay[(lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%6}%CONTINUE% +//closer +ItemDisplay[(lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% + // 自带孔数的装备变量显示 ItemDisplay[SET ID urn STAT234>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% ItemDisplay[UNI ID urn STAT109>49]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% @@ -1930,165 +1771,1210 @@ ItemDisplay[UNI ID ram]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1}%CONTINUE% ItemDisplay[UNI ID rbe]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1}%CONTINUE% ItemDisplay[UNI ID rar]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 6}%CONTINUE% ItemDisplay[UNI ID drc]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% +ItemDisplay[UNI ID 9b8]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% // ++++++ 3.5,装备升级提示 ++++++ //升级起始 ItemDisplay[(CRAFT OR RARE OR SET OR UNI) ID (NORM OR EXC)]: %NAME%{%NAME%%CL%}%CONTINUE% //防具升级公式 -ItemDisplay[(CRAFT OR RARE) ID NORM ARMOR]: %NAME%{%NAME%%WHITE%升级:%TAN%(%ORANGE%8#, 10#, %ORANGE%完美%PURPLE%●%WHITE%}%CONTINUE% -ItemDisplay[(CRAFT OR RARE) ID EXC ARMOR]: %NAME%{%NAME%%WHITE%升级:%TAN%(%ORANGE%18#, 21#, %ORANGE%完美%PURPLE%●%WHITE%}%CONTINUE% -ItemDisplay[(SET OR UNI) ID NORM ARMOR]: %NAME%{%NAME%%WHITE%升级:%TAN%(%ORANGE%7#, 13#, %ORANGE%完美%WHITE%●%WHITE%}%CONTINUE% -ItemDisplay[(SET OR UNI) ID EXC ARMOR]: %NAME%{%NAME%%WHITE%升级:%TAN%(%ORANGE%18#, 20#, %ORANGE%完美%WHITE%●%WHITE%}%CONTINUE% +ItemDisplay[(CRAFT OR RARE) ID NORM ARMOR]: %NAME%{%NAME%%WHITE%升级:%ORANGE%8#%WHITE% + %ORANGE%10#%WHITE% + %ORANGE%完美%PURPLE%●%WHITE%}%CONTINUE% +ItemDisplay[(CRAFT OR RARE) ID EXC ARMOR]: %NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE% + %ORANGE%21#%WHITE% + %ORANGE%完美%PURPLE%●%WHITE%}%CONTINUE% +ItemDisplay[(SET OR UNI) ID NORM ARMOR]: %NAME%{%NAME%%WHITE%升级:%ORANGE%7#%WHITE% + %ORANGE%13#%WHITE% + %ORANGE%完美%WHITE%●%WHITE%}%CONTINUE% +ItemDisplay[(SET OR UNI) ID EXC ARMOR]: %NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE% + %ORANGE%20#%WHITE% + %ORANGE%完美%WHITE%●%WHITE%}%CONTINUE% //武器升级公式 -ItemDisplay[(CRAFT OR RARE) ID NORM WEAPON !(WAND OR SOR)]: %NAME%{%NAME%%WHITE%升级:%TAN%(%ORANGE%9#, 11#, %ORANGE%完美%BLUE%●%WHITE%}%CONTINUE% -ItemDisplay[(CRAFT OR RARE) ID EXC WEAPON !(WAND OR SOR)]: %NAME%{%NAME%%WHITE%升级:%TAN%(%ORANGE%19#, 22#, %ORANGE%完美%BLUE%●%WHITE%}%CONTINUE% -ItemDisplay[(SET OR UNI) ID NORM WEAPON !(WAND OR SOR)]: %NAME%{%NAME%%WHITE%升级:%TAN%(%ORANGE%8#, 12#, %ORANGE%完美%GREEN%●%WHITE%}%CONTINUE% -ItemDisplay[(SET OR UNI) ID EXC WEAPON !(WAND OR SOR)]: %NAME%{%NAME%%WHITE%升级:%TAN%(%ORANGE%17#, 21#, %ORANGE%完美%GREEN%●%WHITE%}%CONTINUE% +ItemDisplay[(CRAFT OR RARE) ID NORM WEAPON !(WAND OR SOR)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%9#%WHITE% + %ORANGE%11#%WHITE% + %ORANGE%完美%BLUE%●%WHITE%}%CONTINUE% +ItemDisplay[(CRAFT OR RARE) ID EXC WEAPON !(WAND OR SOR)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%19#%WHITE% + %ORANGE%22#%WHITE% + %ORANGE%完美%BLUE%●%WHITE%}%CONTINUE% +ItemDisplay[(SET OR UNI) ID NORM WEAPON !(WAND OR SOR)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%8#%WHITE% + %ORANGE%12#%WHITE% + %ORANGE%完美%GREEN%●%WHITE%}%CONTINUE% +ItemDisplay[(SET OR UNI) ID EXC WEAPON !(WAND OR SOR)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%17#%WHITE% + %ORANGE%21#%WHITE% + %ORANGE%完美%GREEN%●%WHITE%}%CONTINUE% //升级后力量需求变化 -ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR WAND OR 8ss OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0)) (NORM OR EXC) ID]: %NAME%{%NAME%, %GRAY%力:%WHITE%}%CONTINUE% // Str Begin - //STR 2__ -ItemDisplay[ID (xth OR xul OR xar OR xow OR xhb OR 9m9 OR 9gm OR 9vo) !(ETH (xth OR xhb)) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%2}%CONTINUE% -//STR 1__ -ItemDisplay[ID (ghm OR crn OR xlm OR xhl OR xsk OR xh9 OR xhm OR xrn OR plt OR fld OR gth OR ful OR aar OR xtu OR xng OR xcl OR xhn OR xrs OR xpl OR xlt OR xld OR xtp OR tow OR gts OR xml OR xrg OR xpk OR xit OR xsh OR xts OR hgl OR xmg OR xtg OR xhg OR hbt OR xmb OR xtb OR hbl OR zmb OR ztb OR zhb OR dr8 OR dr9 OR dra OR ba4 OR ba5 OR ba6 OR ba7 OR ba8 OR ba9 OR baa OR pa5 OR pa7 OR pa8 OR pa9 OR paa OR nea OR wax OR btx OR gax OR gix OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9la OR 9ba OR 9bt OR 9ga OR 9gi OR whm OR mau OR gma OR 9sp OR 9ma OR 9mt OR 9fl OR 9wh OR lsd OR wsd OR gis OR bsw OR flb OR gsd OR 9ss OR 9sm OR 9sb OR 9fc OR 9bs OR 9wd OR 92h OR 9cm OR 9gs OR 9b9 OR 9fb OR 9gd OR 9pi OR 9s9 OR spt OR pik OR 9sr OR 9tr OR 9br OR 9st OR 9p9 OR pax OR hal OR wsc OR 9b7 OR 9s8 OR 9pa OR 9h9 OR 9wc OR 8cb OR 8lw OR hxb OR 8mx OR 8hx OR 8rx OR wsp OR 9sc OR 9qs OR 9wb OR 9xf OR 9cs OR 9lw OR 9tw OR 9qr OR am7 OR am3 OR am4 OR am8 OR am9 OR ama OR (ETH (xth OR xhb))) !(ETH (crn OR xlm OR xsk OR xh9 OR fld OR xtp OR xml OR xsh OR xmg OR zmb OR dr8 OR ba4 OR ba6 OR pa7 OR nea OR btx OR whm OR lsd OR gis OR 9sb OR spt OR wsp OR 9qs OR 9wb OR 9xf OR am7 OR am3 OR ama)) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%1}%CONTINUE% -//STR _9_ -ItemDisplay[ID ((!ETH (xhm OR chn OR spl OR xla OR xlt OR kit OR tbt OR xvb OR dr7 OR baa OR ne8 OR ne9 OR mpi OR bax OR 9la OR bsd OR clm OR 9ls OR 9b8 OR glv OR 9ja OR vou OR 9b7 OR lwb OR 8l8 OR 9ws OR 9ar)) OR (ETH (crn OR xlm OR xsk OR xh9 OR fld OR xth OR xtp OR xml OR xsh OR xmg OR xhb OR zmb OR dr8 OR ba4 OR ba6 OR pa7 OR nea OR btx OR whm OR lsd OR gis OR 9sb OR spt OR wsp OR 9qs OR 9wb OR 9xf OR am7 OR am3 OR ama))) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%9}%CONTINUE% -//STR _8_ -ItemDisplay[ID ((!ETH (fhl OR xkp OR scl OR xea OR xts OR tgl OR xhg OR tbl OR zhb OR dr6 OR ba3 OR pa4 OR pa6 OR ne7 OR 2ax OR 9bt OR fla OR 9cl OR 9wh OR crs OR 9gs OR 9fb OR 9gd OR 9ta OR ssp OR 9gl OR brn OR bar OR scy OR 9wc OR lbb OR 8s8 OR mxb OR rxb OR 8lx OR skr OR am6)) OR (ETH (xhm OR chn OR spl OR xla OR xlt OR kit OR tbt OR xvb OR dr7 OR baa OR ne8 OR ne9 OR mpi OR bax OR 9la OR bsd OR clm OR 9ls OR 9b8 OR glv OR 9ja OR vou OR 9b7 OR lwb OR 8l8 OR 9ws OR 9ar))) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%8}%CONTINUE% -//STR _7_ -ItemDisplay[ID ((!ETH (xrn OR rng OR aar OR xui OR xld OR lrg OR xuc OR ba2 OR ba9 OR ne6 OR lax OR mst OR flc OR 2hs OR gsd OR 92h OR 9cm OR 9ts OR tri OR 9h9 OR swb OR 8hb OR 8sw OR gsc OR ces OR clw OR btl OR am2)) OR (ETH (fhl OR xkp OR scl OR xea OR xts OR tgl OR xhg OR tbl OR zhb OR dr6 OR ba3 OR pa4 OR pa6 OR ne7 OR 2ax OR 9bt OR fla OR 9cl OR 9wh OR crs OR 9gs OR 9fb OR 9gd OR 9ta OR ssp OR 9gl OR brn OR bar OR scy OR 9wc OR lbb OR 8s8 OR mxb OR rxb OR 8lx OR skr OR am6))) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%7}%CONTINUE% -//STR _6_ -ItemDisplay[ID ((!ETH (stu OR brs OR xpl OR spk OR mbt OR xtb OR dr4 OR dr5 OR pa3 OR axe OR 9ba OR 9ga OR 9gi OR mac OR gma OR 9b9 OR 9bl OR 9tr OR 9p9 OR 9pa OR sbb OR 8sb OR 8hx OR 8ls OR wrb OR axf)) OR (ETH (xrn OR rng OR aar OR xui OR xld OR lrg OR xuc OR ba2 OR ba9 OR ne6 OR lax OR mst OR flc OR 2hs OR gsd OR 92h OR 9cm OR 9ts OR tri OR 9h9 OR swb OR 8hb OR 8sw OR gsc OR ces OR clw OR btl OR am2))) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%6}%CONTINUE% -//STR _5_ -ItemDisplay[ID ((!ETH (hlm OR msk OR bhm OR xap OR hla OR ltp OR xhn OR sml OR bsh OR xit OR mgl OR xlg OR xvg OR xtg OR xlb OR mbl OR zlb OR zvb OR ztb OR dr2 OR dr3 OR ba1 OR ba8 OR pa2 OR ne4 OR ne5 OR 9mt OR 9gm OR sbr OR 9ss OR 9di OR 9sr OR 9s8 OR lbw OR cbw OR 8lb OR lxb OR 8bs OR scp OR ktr OR am1)) OR (ETH (stu OR brs OR xpl OR spk OR mbt OR xtb OR dr4 OR dr5 OR pa3 OR axe OR 9ba OR 9ga OR 9gi OR mac OR gma OR 9b9 OR 9bl OR 9tr OR 9p9 OR 9pa OR sbb OR 8sb OR 8hx OR 8ls OR wrb OR axf))) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%5}%CONTINUE% -//STR _4_ -ItemDisplay[ID ((!ETH (skp OR xhl OR lea OR ful OR xcl OR vbt OR dr1 OR pa1 OR pa9 OR paa OR ne2 OR ne3 OR 92a OR 9ma OR 9fc OR 9bs OR 9wd OR bld OR 9kr OR 9tk OR 9bk OR wsc OR 8rx OR 8cs)) OR (ETH (hlm OR msk OR bhm OR xap OR hla OR ltp OR xhn OR sml OR bsh OR xit OR mgl OR xlg OR xvg OR xtg OR xlb OR mbl OR zlb OR zvb OR ztb OR dr2 OR dr3 OR ba1 OR ba8 OR pa2 OR ne4 OR ne5 OR 9mt OR 9gm OR sbr OR 9ss OR 9di OR 9sr OR 9s8 OR lbw OR cbw OR 8lb OR lxb OR 8bs OR scp OR ktr OR am1))) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%4}%CONTINUE% -//STR _3_ -ItemDisplay[ID ((!ETH (qui OR xng OR xar OR buc OR tow OR ne1 OR 9mp OR 9wa OR spc OR 9sp OR 9sm OR 9dg OR 9br OR hal OR 8lw OR 8ws OR am9)) OR (ETH (skp OR xhl OR lea OR ful OR xcl OR vbt OR dr1 OR pa1 OR pa9 OR paa OR ne2 OR ne3 OR 92a OR 9ma OR 9fc OR 9bs OR 9wd OR bld OR 9kr OR 9tk OR 9bk OR wsc OR 8rx OR 8cs))) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%3}%CONTINUE% -//STR _2_ -ItemDisplay[ID ((!ETH (cap OR xul OR gth OR xrg OR lgl OR vgl OR lbt OR hbt OR lbl OR vbl OR ba7 OR pa8 OR hax OR wax OR gix OR 9ha OR clb OR mau OR 9fl OR 9m9 OR ssd OR scm OR wsd OR flb OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR 9s9 OR spr OR 9st OR sbw OR hbw OR 8cb OR sst OR lst OR cst OR bst OR wst OR 9sc OR am5)) OR (ETH (qui OR xng OR xar OR buc OR tow OR ne1 OR 9mp OR 9wa OR spc OR 9sp OR 9sm OR 9dg OR 9br OR hal OR 8lw OR 8ws OR am9))) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%2}%CONTINUE% -//STR _1_ -ItemDisplay[ID ((!ETH (ghm OR plt OR xtu OR xrs OR gts OR xpk OR xow OR hgl OR xmb OR hbl OR dr9 OR dra OR ba5 OR pa5 OR gax OR 9ax OR bsw OR 9pi OR pik OR pax OR 9vo OR hxb OR 8mx OR 9cs OR 9lw OR 9tw OR 9qr OR am4 OR am8)) OR (ETH (cap OR xul OR gth OR xrg OR lgl OR vgl OR lbt OR hbt OR lbl OR vbl OR ba7 OR pa8 OR hax OR wax OR gix OR 9ha OR clb OR mau OR 9fl OR 9m9 OR ssd OR scm OR wsd OR flb OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR 9s9 OR spr OR 9st OR sbw OR hbw OR 8cb OR sst OR lst OR cst OR bst OR wst OR 9sc OR am5))) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%1}%CONTINUE% -//STR _0_ -ItemDisplay[ID ((!ETH (crn OR xlm OR xsk OR xh9 OR fld OR xth OR xtp OR xml OR xsh OR xmg OR xhb OR zmb OR dr8 OR ba4 OR ba6 OR pa7 OR nea OR btx OR whm OR lsd OR gis OR 9sb OR spt OR wsp OR 9qs OR 9wb OR 9xf OR am7 OR am3 OR ama)) OR (ETH (ghm OR plt OR xtu OR xrs OR gts OR xpk OR xow OR hgl OR xmb OR hbl OR dr9 OR dra OR ba5 OR pa5 OR gax OR 9ax OR bsw OR 9pi OR pik OR pax OR 9vo OR hxb OR 8mx OR 9cs OR 9lw OR 9tw OR 9qr OR am4 OR am8))) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%0}%CONTINUE% -//STR __9 -ItemDisplay[ID (hlm OR xlm OR xcl OR xow OR ba7 OR pa2 OR pa3 OR pa4 OR pa7 OR 9bt OR gma OR 9wh OR 9sb OR 9ls OR 9gd OR 9gl OR 9h9 OR 8s8 OR axf OR btl OR 9ar) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%9}%CONTINUE% -//STR __8 -ItemDisplay[ID (bhm OR qui OR plt OR xhn OR xrs OR xth OR buc OR bsh OR xpk OR mgl OR tgl OR xmb OR xhb OR mbl OR tbl OR dra OR ba1 OR ba3 OR ba5 OR paa OR ne1 OR ne5 OR axe OR 9wa OR 9cl OR sbr OR 9sm OR 9dg OR 9tk OR 9ta OR glv OR 9ja OR 9pi OR 9tr OR 9wc OR cbw OR scp OR 9qs OR 9xf OR 9qr OR am7) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%8}%CONTINUE% -//STR __7 -ItemDisplay[ID (spl OR xui OR xuc OR xrg OR vbt OR ne3 OR ne6 OR 9ga OR wsd OR 9wd OR bld OR 9s9 OR tri OR 8l8 OR 8mx OR 9ws OR ktr OR am6 OR ama) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%7}%CONTINUE% -//STR __6 -ItemDisplay[ID (xh9 OR scl OR xlt OR xit OR xsh OR xmg OR zmb OR dr3 OR dr6 OR ba6 OR baa OR pa6 OR nea OR 9la OR 9ba OR 9b8 OR 9ts OR 8hb OR gsc OR wrb OR clw OR am1) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%6}%CONTINUE% -//STR __5 -ItemDisplay[ID (msk OR ghm OR brs OR gth OR ltp OR xla OR xpl OR spk OR xts OR xhg OR mbt OR tbt OR hbt OR zhb OR dr5 OR dr7 OR ne9 OR hax OR 2ax OR gax OR gix OR 9ha OR 9ax OR 92a OR clb OR 9ma OR 9fl OR 9m9 OR ssd OR scm OR crs OR flb OR 9cr OR 92h OR 9gs OR dgr OR dir OR kri OR 9di OR 9bl OR tkf OR tax OR bkf OR bal OR 9bk OR jav OR pil OR tsp OR spr OR 9sr OR 9p9 OR vou OR 9b7 OR 9pa OR sbw OR hbw OR sbb OR lwb OR sst OR lst OR cst OR bst OR wst OR 9sc OR 9wb OR 9tw OR am4 OR am5) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%5}%CONTINUE% -//STR __4 -ItemDisplay[ID (xkp OR xrn OR rng OR xea OR xld OR dr1 OR dr8 OR ba9 OR pa1 OR pa5 OR pa8 OR mpi OR 9gi OR mst OR mau OR gis OR 8sb OR 8lw OR 8cs OR 8ws OR am8) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%4}%CONTINUE% -//STR __3 -ItemDisplay[ID (skp OR crn OR lea OR fld OR xtp OR sml OR tow OR xtb OR dr9 OR ba2 OR ba4 OR lax OR 9mp OR 9sp OR 9mt OR 9gm OR lsd OR 2hs OR bsw OR 9b9 OR pax OR hal OR lbw OR swb OR 8lx OR 8hx OR 8ls OR wsp OR ces OR 9lw OR am2) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%3}%CONTINUE% -//STR __2 -ItemDisplay[ID (fhl OR xhl OR xsk OR xhm OR chn OR xar OR dr4 OR pa9 OR ne7 OR bax OR fla OR bsd OR 9fc OR 9bs OR 9fb OR 9kr OR 9br OR 9st OR scy OR 9s8 OR 8lb OR 8sw OR lxb OR 8bs OR skr OR am9) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%2}%CONTINUE% -//STR __1 -ItemDisplay[ID (stu OR xtu OR xng OR lrg OR kit OR xtg OR xvb OR ztb OR ba8 OR ne2 OR ne8 OR wax OR btx OR mac OR clm OR 9cm OR spt OR 8cb OR 8rx OR am3) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%1}%CONTINUE% -//STR __0 -ItemDisplay[ID (cap OR xap OR hla OR ful OR aar OR xul OR gts OR xml OR lgl OR vgl OR hgl OR xlg OR xvg OR lbt OR xlb OR lbl OR vbl OR hbl OR zlb OR zvb OR dr2 OR ne4 OR spc OR whm OR flc OR gsd OR 9ss OR ssp OR brn OR pik OR bar OR wsc OR 9vo OR lbb OR mxb OR hxb OR rxb OR 9cs) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%0}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR WAND OR 8ss OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0)) (NORM OR EXC) ID]: %NAME%{%NAME%, %WHITE%升级后需求:%GRAY%(%LIGHT_GRAY%力:%WHITE%}%CONTINUE% // Str Begin +//STR REQ +//Items that after upgrade will Require STR 10 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) ETH)) CHARSTAT0<10]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) ETH))]: %NAME%{%NAME%10}%CONTINUE% +//Items that after upgrade will Require STR 15 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) ETH)) CHARSTAT0<15]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) ETH))]: %NAME%{%NAME%15}%CONTINUE% +//Items that after upgrade will Require STR 20 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) !ETH) OR ((spc) ETH)) CHARSTAT0<20]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) !ETH) OR ((spc) ETH))]: %NAME%{%NAME%20}%CONTINUE% +//Items that after upgrade will Require STR 24 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) ETH)) CHARSTAT0<24]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) ETH))]: %NAME%{%NAME%24}%CONTINUE% +//Items that after upgrade will Require STR 25 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) !ETH)) CHARSTAT0<25]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) !ETH))]: %NAME%{%NAME%25}%CONTINUE% +//Items that after upgrade will Require STR 28 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) ETH)) CHARSTAT0<28]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) ETH))]: %NAME%{%NAME%28}%CONTINUE% +//Items that after upgrade will Require STR 30 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((spc) !ETH)) CHARSTAT0<30]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((spc) !ETH))]: %NAME%{%NAME%30}%CONTINUE% +//Items that after upgrade will Require STR 31 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) ETH)) CHARSTAT0<31]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) ETH))]: %NAME%{%NAME%31}%CONTINUE% +//Items that after upgrade will Require STR 32 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) ETH)) CHARSTAT0<32]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) ETH))]: %NAME%{%NAME%32}%CONTINUE% +//Items that after upgrade will Require STR 33 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) ETH)) CHARSTAT0<33]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) ETH))]: %NAME%{%NAME%33}%CONTINUE% +//Items that after upgrade will Require STR 34 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) !ETH) OR ((8cs OR dr1 OR pa1) ETH)) CHARSTAT0<34]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) !ETH) OR ((8cs OR dr1 OR pa1) ETH))]: %NAME%{%NAME%34}%CONTINUE% +//Items that after upgrade will Require STR 35 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) ETH)) CHARSTAT0<35]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) ETH))]: %NAME%{%NAME%35}%CONTINUE% +//Items that after upgrade will Require STR 37 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) ETH)) CHARSTAT0<37]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) ETH))]: %NAME%{%NAME%37}%CONTINUE% +//Items that after upgrade will Require STR 38 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) !ETH) OR ((9tk) ETH)) CHARSTAT0<38]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) !ETH) OR ((9tk) ETH))]: %NAME%{%NAME%38}%CONTINUE% +//Items that after upgrade will Require STR 40 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) ETH)) CHARSTAT0<40]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) ETH))]: %NAME%{%NAME%40}%CONTINUE% +//Items that after upgrade will Require STR 41 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) !ETH)) CHARSTAT0<41]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) !ETH))]: %NAME%{%NAME%41}%CONTINUE% +//Items that after upgrade will Require STR 42 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH) OR ((8lb OR lxb OR 8bs) ETH)) CHARSTAT0<42]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH) OR ((8lb OR lxb OR 8bs) ETH))]: %NAME%{%NAME%42}%CONTINUE% +//Items that after upgrade will Require STR 43 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) !ETH) OR ((lbw OR sml) ETH)) CHARSTAT0<43]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) !ETH) OR ((lbw OR sml) ETH))]: %NAME%{%NAME%43}%CONTINUE% +//Items that after upgrade will Require STR 44 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs OR dr1 OR pa1) !ETH)) CHARSTAT0<44]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs OR dr1 OR pa1) !ETH))]: %NAME%{%NAME%44}%CONTINUE% +//Items that after upgrade will Require STR 45 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) !ETH) OR ((9di OR msk OR ltp) ETH)) CHARSTAT0<45]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) !ETH) OR ((9di OR msk OR ltp) ETH))]: %NAME%{%NAME%45}%CONTINUE% +//Items that after upgrade will Require STR 46 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) ETH)) CHARSTAT0<46]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) ETH))]: %NAME%{%NAME%46}%CONTINUE% +//Items that after upgrade will Require STR 47 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) !ETH) OR ((ktr) ETH)) CHARSTAT0<47]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) !ETH) OR ((ktr) ETH))]: %NAME%{%NAME%47}%CONTINUE% +//Items that after upgrade will Require STR 48 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) ETH)) CHARSTAT0<48]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) ETH))]: %NAME%{%NAME%48}%CONTINUE% +//Items that after upgrade will Require STR 49 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) ETH)) CHARSTAT0<49]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) ETH))]: %NAME%{%NAME%49}%CONTINUE% +//Items that after upgrade will Require STR 50 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) !ETH)) CHARSTAT0<50]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) !ETH))]: %NAME%{%NAME%50}%CONTINUE% +//Items that after upgrade will Require STR 51 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) ETH)) CHARSTAT0<51]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) ETH))]: %NAME%{%NAME%51}%CONTINUE% +//Items that after upgrade will Require STR 52 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb OR lxb OR 8bs) !ETH) OR ((dr4) ETH)) CHARSTAT0<52]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb OR lxb OR 8bs) !ETH) OR ((dr4) ETH))]: %NAME%{%NAME%52}%CONTINUE% +//Items that after upgrade will Require STR 53 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw OR sml) !ETH) OR ((8ls) ETH)) CHARSTAT0<53]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw OR sml) !ETH) OR ((8ls) ETH))]: %NAME%{%NAME%53}%CONTINUE% +//Items that after upgrade will Require STR 54 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH)) CHARSTAT0<54]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH))]: %NAME%{%NAME%54}%CONTINUE% +//Items that after upgrade will Require STR 55 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR msk OR ltp) !ETH) OR ((9bl OR sbb OR brs OR spk OR mbt OR dr5) ETH)) CHARSTAT0<55]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR msk OR ltp) !ETH) OR ((9bl OR sbb OR brs OR spk OR mbt OR dr5) ETH))]: %NAME%{%NAME%55}%CONTINUE% +//Items that after upgrade will Require STR 56 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) !ETH) OR ((wrb) ETH)) CHARSTAT0<56]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) !ETH) OR ((wrb) ETH))]: %NAME%{%NAME%56}%CONTINUE% +//Items that after upgrade will Require STR 57 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH)) CHARSTAT0<57]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH))]: %NAME%{%NAME%57}%CONTINUE% +//Items that after upgrade will Require STR 58 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) !ETH) OR ((axe) ETH)) CHARSTAT0<58]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) !ETH) OR ((axe) ETH))]: %NAME%{%NAME%58}%CONTINUE% +//Items that after upgrade will Require STR 59 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) !ETH) OR ((axf OR pa3) ETH)) CHARSTAT0<59]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) !ETH) OR ((axf OR pa3) ETH))]: %NAME%{%NAME%59}%CONTINUE% +//Items that after upgrade will Require STR 60 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH)) CHARSTAT0<60]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH))]: %NAME%{%NAME%60}%CONTINUE% +//Items that after upgrade will Require STR 61 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) !ETH) OR ((lrg) ETH)) CHARSTAT0<61]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) !ETH) OR ((lrg) ETH))]: %NAME%{%NAME%61}%CONTINUE% +//Items that after upgrade will Require STR 62 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((dr4) !ETH) OR ((8sw) ETH)) CHARSTAT0<62]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((dr4) !ETH) OR ((8sw) ETH))]: %NAME%{%NAME%62}%CONTINUE% +//Items that after upgrade will Require STR 63 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((lax OR 2hs OR swb OR ces OR am2 OR ba2) ETH)) CHARSTAT0<63]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((lax OR 2hs OR swb OR ces OR am2 OR ba2) ETH))]: %NAME%{%NAME%63}%CONTINUE% +//Items that after upgrade will Require STR 64 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH) OR ((mst OR rng) ETH)) CHARSTAT0<64]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH) OR ((mst OR rng) ETH))]: %NAME%{%NAME%64}%CONTINUE% +//Items that after upgrade will Require STR 65 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bl OR sbb OR brs OR spk OR mbt OR dr5) !ETH)) CHARSTAT0<65]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bl OR sbb OR brs OR spk OR mbt OR dr5) !ETH))]: %NAME%{%NAME%65}%CONTINUE% +//Items that after upgrade will Require STR 66 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((9ts OR 8hb OR gsc OR clw) ETH)) CHARSTAT0<66]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((9ts OR 8hb OR gsc OR clw) ETH))]: %NAME%{%NAME%66}%CONTINUE% +//Items that after upgrade will Require STR 67 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) ETH)) CHARSTAT0<67]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) ETH))]: %NAME%{%NAME%67}%CONTINUE% +//Items that after upgrade will Require STR 68 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axe) !ETH)) CHARSTAT0<68]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axe) !ETH))]: %NAME%{%NAME%68}%CONTINUE% +//Items that after upgrade will Require STR 69 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axf OR pa3) !ETH) OR ((btl) ETH)) CHARSTAT0<69]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axf OR pa3) !ETH) OR ((btl) ETH))]: %NAME%{%NAME%69}%CONTINUE% +//Items that after upgrade will Require STR 70 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((ssp OR brn OR bar OR lbb OR mxb OR rxb) ETH)) CHARSTAT0<70]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((ssp OR brn OR bar OR lbb OR mxb OR rxb) ETH))]: %NAME%{%NAME%70}%CONTINUE% +//Items that after upgrade will Require STR 71 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lrg) !ETH)) CHARSTAT0<71]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lrg) !ETH))]: %NAME%{%NAME%71}%CONTINUE% +//Items that after upgrade will Require STR 72 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH) OR ((fla OR scy OR skr OR fhl OR ne7) ETH)) CHARSTAT0<72]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH) OR ((fla OR scy OR skr OR fhl OR ne7) ETH))]: %NAME%{%NAME%72}%CONTINUE% +//Items that after upgrade will Require STR 73 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lax OR 2hs OR swb OR ces OR am2 OR ba2) !ETH) OR ((8lx) ETH)) CHARSTAT0<73]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lax OR 2hs OR swb OR ces OR am2 OR ba2) !ETH) OR ((8lx) ETH))]: %NAME%{%NAME%73}%CONTINUE% +//Items that after upgrade will Require STR 74 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mst OR rng) !ETH) OR ((xkp OR xea) ETH)) CHARSTAT0<74]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mst OR rng) !ETH) OR ((xkp OR xea) ETH))]: %NAME%{%NAME%74}%CONTINUE% +//Items that after upgrade will Require STR 75 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) ETH)) CHARSTAT0<75]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) ETH))]: %NAME%{%NAME%75}%CONTINUE% +//Items that after upgrade will Require STR 76 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts OR 8hb OR gsc OR clw) !ETH) OR ((scl OR dr6 OR pa6) ETH)) CHARSTAT0<76]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts OR 8hb OR gsc OR clw) !ETH) OR ((scl OR dr6 OR pa6) ETH))]: %NAME%{%NAME%76}%CONTINUE% +//Items that after upgrade will Require STR 77 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) !ETH) OR ((am6) ETH)) CHARSTAT0<77]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) !ETH) OR ((am6) ETH))]: %NAME%{%NAME%77}%CONTINUE% +//Items that after upgrade will Require STR 78 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) ETH)) CHARSTAT0<78]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) ETH))]: %NAME%{%NAME%78}%CONTINUE% +//Items that after upgrade will Require STR 79 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btl) !ETH) OR ((9gl OR 8s8 OR pa4) ETH)) CHARSTAT0<79]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btl) !ETH) OR ((9gl OR 8s8 OR pa4) ETH))]: %NAME%{%NAME%79}%CONTINUE% +//Items that after upgrade will Require STR 80 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ssp OR brn OR bar OR lbb OR mxb OR rxb) !ETH)) CHARSTAT0<80]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ssp OR brn OR bar OR lbb OR mxb OR rxb) !ETH))]: %NAME%{%NAME%80}%CONTINUE% +//Items that after upgrade will Require STR 81 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) ETH)) CHARSTAT0<81]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) ETH))]: %NAME%{%NAME%81}%CONTINUE% +//Items that after upgrade will Require STR 82 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR scy OR skr OR fhl OR ne7) !ETH) OR ((bax OR bsd OR chn) ETH)) CHARSTAT0<82]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR scy OR skr OR fhl OR ne7) !ETH) OR ((bax OR bsd OR chn) ETH))]: %NAME%{%NAME%82}%CONTINUE% +//Items that after upgrade will Require STR 83 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH)) CHARSTAT0<83]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH))]: %NAME%{%NAME%83}%CONTINUE% +//Items that after upgrade will Require STR 84 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xkp OR xea) !ETH) OR ((mpi) ETH)) CHARSTAT0<84]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xkp OR xea) !ETH) OR ((mpi) ETH))]: %NAME%{%NAME%84}%CONTINUE% +//Items that after upgrade will Require STR 85 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) !ETH) OR ((vou OR lwb OR xla OR tbt OR dr7 OR ne9) ETH)) CHARSTAT0<85]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) !ETH) OR ((vou OR lwb OR xla OR tbt OR dr7 OR ne9) ETH))]: %NAME%{%NAME%85}%CONTINUE% +//Items that after upgrade will Require STR 86 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scl OR dr6 OR pa6) !ETH) OR ((9b8) ETH)) CHARSTAT0<86]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scl OR dr6 OR pa6) !ETH) OR ((9b8) ETH))]: %NAME%{%NAME%86}%CONTINUE% +//Items that after upgrade will Require STR 87 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH) OR ((8l8 OR 9ws OR spl) ETH)) CHARSTAT0<87]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH) OR ((8l8 OR 9ws OR spl) ETH))]: %NAME%{%NAME%87}%CONTINUE% +//Items that after upgrade will Require STR 88 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) !ETH) OR ((9ja OR glv) ETH)) CHARSTAT0<88]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) !ETH) OR ((9ja OR glv) ETH))]: %NAME%{%NAME%88}%CONTINUE% +//Items that after upgrade will Require STR 89 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl OR 8s8 OR pa4) !ETH) OR ((9ls OR 9ar) ETH)) CHARSTAT0<89]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl OR 8s8 OR pa4) !ETH) OR ((9ls OR 9ar) ETH))]: %NAME%{%NAME%89}%CONTINUE% +//Items that after upgrade will Require STR 90 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) ETH)) CHARSTAT0<90]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) ETH))]: %NAME%{%NAME%90}%CONTINUE% +//Items that after upgrade will Require STR 91 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) !ETH) OR ((btx OR spt OR am3) ETH)) CHARSTAT0<91]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) !ETH) OR ((btx OR spt OR am3) ETH))]: %NAME%{%NAME%91}%CONTINUE% +//Items that after upgrade will Require STR 92 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bax OR bsd OR chn) !ETH) OR ((xsk) ETH)) CHARSTAT0<92]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bax OR bsd OR chn) !ETH) OR ((xsk) ETH))]: %NAME%{%NAME%92}%CONTINUE% +//Items that after upgrade will Require STR 93 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) ETH)) CHARSTAT0<93]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) ETH))]: %NAME%{%NAME%93}%CONTINUE% +//Items that after upgrade will Require STR 94 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi) !ETH) OR ((gis OR dr8) ETH)) CHARSTAT0<94]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi) !ETH) OR ((gis OR dr8) ETH))]: %NAME%{%NAME%94}%CONTINUE% +//Items that after upgrade will Require STR 95 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((vou OR lwb OR xla OR tbt OR dr7 OR ne9) !ETH) OR ((9wb) ETH)) CHARSTAT0<95]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((vou OR lwb OR xla OR tbt OR dr7 OR ne9) !ETH) OR ((9wb) ETH))]: %NAME%{%NAME%95}%CONTINUE% +//Items that after upgrade will Require STR 96 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b8) !ETH) OR ((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) ETH)) CHARSTAT0<96]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b8) !ETH) OR ((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) ETH))]: %NAME%{%NAME%96}%CONTINUE% +//Items that after upgrade will Require STR 97 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8 OR 9ws OR spl) !ETH) OR ((ama) ETH)) CHARSTAT0<97]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8 OR 9ws OR spl) !ETH) OR ((ama) ETH))]: %NAME%{%NAME%97}%CONTINUE% +//Items that after upgrade will Require STR 98 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja OR glv) !ETH) OR ((9qs OR 9xf OR am7) ETH)) CHARSTAT0<98]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja OR glv) !ETH) OR ((9qs OR 9xf OR am7) ETH))]: %NAME%{%NAME%98}%CONTINUE% +//Items that after upgrade will Require STR 99 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR 9ar) !ETH) OR ((9sb OR xlm OR pa7) ETH)) CHARSTAT0<99]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR 9ar) !ETH) OR ((9sb OR xlm OR pa7) ETH))]: %NAME%{%NAME%99}%CONTINUE% +//Items that after upgrade will Require STR 100 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) !ETH) OR ((pik OR hxb OR 9cs OR gts OR hgl OR hbl) ETH)) CHARSTAT0<100]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) !ETH) OR ((pik OR hxb OR 9cs OR gts OR hgl OR hbl) ETH))]: %NAME%{%NAME%100}%CONTINUE% +//Items that after upgrade will Require STR 101 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btx OR spt OR am3) !ETH) OR ((xtu) ETH)) CHARSTAT0<101]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btx OR spt OR am3) !ETH) OR ((xtu) ETH))]: %NAME%{%NAME%101}%CONTINUE% +//Items that after upgrade will Require STR 102 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xsk) !ETH)) CHARSTAT0<102]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xsk) !ETH))]: %NAME%{%NAME%102}%CONTINUE% +//Items that after upgrade will Require STR 103 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) !ETH) OR ((bsw OR pax OR 9lw OR dr9) ETH)) CHARSTAT0<103]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) !ETH) OR ((bsw OR pax OR 9lw OR dr9) ETH))]: %NAME%{%NAME%103}%CONTINUE% +//Items that after upgrade will Require STR 104 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis OR dr8) !ETH) OR ((am8 OR pa5) ETH)) CHARSTAT0<104]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis OR dr8) !ETH) OR ((am8 OR pa5) ETH))]: %NAME%{%NAME%104}%CONTINUE% +//Items that after upgrade will Require STR 105 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wb) !ETH) OR ((9ax OR gax OR 9tw OR am4 OR ghm) ETH)) CHARSTAT0<105]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wb) !ETH) OR ((9ax OR gax OR 9tw OR am4 OR ghm) ETH))]: %NAME%{%NAME%105}%CONTINUE% +//Items that after upgrade will Require STR 106 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) !ETH)) CHARSTAT0<106]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) !ETH))]: %NAME%{%NAME%106}%CONTINUE% +//Items that after upgrade will Require STR 107 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH) OR ((8mx) ETH)) CHARSTAT0<107]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH) OR ((8mx) ETH))]: %NAME%{%NAME%107}%CONTINUE% +//Items that after upgrade will Require STR 108 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR 9xf OR am7) !ETH) OR ((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) ETH)) CHARSTAT0<108]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR 9xf OR am7) !ETH) OR ((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) ETH))]: %NAME%{%NAME%108}%CONTINUE% +//Items that after upgrade will Require STR 109 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR xlm OR pa7) !ETH)) CHARSTAT0<109]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR xlm OR pa7) !ETH))]: %NAME%{%NAME%109}%CONTINUE% +//Items that after upgrade will Require STR 110 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((pik OR hxb OR 9cs OR gts OR hgl OR hbl) !ETH)) CHARSTAT0<110]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((pik OR hxb OR 9cs OR gts OR hgl OR hbl) !ETH))]: %NAME%{%NAME%110}%CONTINUE% +//Items that after upgrade will Require STR 111 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtu) !ETH) OR ((wax OR 8cb) ETH)) CHARSTAT0<111]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtu) !ETH) OR ((wax OR 8cb) ETH))]: %NAME%{%NAME%111}%CONTINUE% +//Items that after upgrade will Require STR 112 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH)) CHARSTAT0<112]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH))]: %NAME%{%NAME%112}%CONTINUE% +//Items that after upgrade will Require STR 113 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bsw OR pax OR 9lw OR dr9) !ETH)) CHARSTAT0<113]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bsw OR pax OR 9lw OR dr9) !ETH))]: %NAME%{%NAME%113}%CONTINUE% +//Items that after upgrade will Require STR 114 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am8 OR pa5) !ETH) OR ((mau OR pa8) ETH)) CHARSTAT0<114]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am8 OR pa5) !ETH) OR ((mau OR pa8) ETH))]: %NAME%{%NAME%114}%CONTINUE% +//Items that after upgrade will Require STR 115 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax OR gax OR 9tw OR am4 OR ghm) !ETH) OR ((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) ETH)) CHARSTAT0<115]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax OR gax OR 9tw OR am4 OR ghm) !ETH) OR ((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) ETH))]: %NAME%{%NAME%115}%CONTINUE% +//Items that after upgrade will Require STR 117 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8mx) !ETH) OR ((wsd OR 9s9 OR xrg) ETH)) CHARSTAT0<117]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8mx) !ETH) OR ((wsd OR 9s9 OR xrg) ETH))]: %NAME%{%NAME%117}%CONTINUE% +//Items that after upgrade will Require STR 118 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) !ETH)) CHARSTAT0<118]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) !ETH))]: %NAME%{%NAME%118}%CONTINUE% +//Items that after upgrade will Require STR 119 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) ETH)) CHARSTAT0<119]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) ETH))]: %NAME%{%NAME%119}%CONTINUE% +//Items that after upgrade will Require STR 121 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wax OR 8cb) !ETH) OR ((xng) ETH)) CHARSTAT0<121]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wax OR 8cb) !ETH) OR ((xng) ETH))]: %NAME%{%NAME%121}%CONTINUE% +//Items that after upgrade will Require STR 122 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH) OR ((9br OR am9) ETH)) CHARSTAT0<122]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH) OR ((9br OR am9) ETH))]: %NAME%{%NAME%122}%CONTINUE% +//Items that after upgrade will Require STR 123 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) ETH)) CHARSTAT0<123]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) ETH))]: %NAME%{%NAME%123}%CONTINUE% +//Items that after upgrade will Require STR 124 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mau OR pa8) !ETH) OR ((8lw) ETH)) CHARSTAT0<124]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mau OR pa8) !ETH) OR ((8lw) ETH))]: %NAME%{%NAME%124}%CONTINUE% +//Items that after upgrade will Require STR 125 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) !ETH)) CHARSTAT0<125]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) !ETH))]: %NAME%{%NAME%125}%CONTINUE% +//Items that after upgrade will Require STR 127 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR 9s9 OR xrg) !ETH)) CHARSTAT0<127]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR 9s9 OR xrg) !ETH))]: %NAME%{%NAME%127}%CONTINUE% +//Items that after upgrade will Require STR 128 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) ETH)) CHARSTAT0<128]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) ETH))]: %NAME%{%NAME%128}%CONTINUE% +//Items that after upgrade will Require STR 129 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) !ETH)) CHARSTAT0<129]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) !ETH))]: %NAME%{%NAME%129}%CONTINUE% +//Items that after upgrade will Require STR 130 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) ETH)) CHARSTAT0<130]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) ETH))]: %NAME%{%NAME%130}%CONTINUE% +//Items that after upgrade will Require STR 131 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xng) !ETH) OR ((8rx) ETH)) CHARSTAT0<131]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xng) !ETH) OR ((8rx) ETH))]: %NAME%{%NAME%131}%CONTINUE% +//Items that after upgrade will Require STR 132 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br OR am9) !ETH) OR ((9fc OR 9bs OR xhl OR pa9) ETH)) CHARSTAT0<132]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br OR am9) !ETH) OR ((9fc OR 9bs OR xhl OR pa9) ETH))]: %NAME%{%NAME%132}%CONTINUE% +//Items that after upgrade will Require STR 133 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) !ETH)) CHARSTAT0<133]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) !ETH))]: %NAME%{%NAME%133}%CONTINUE% +//Items that after upgrade will Require STR 134 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH)) CHARSTAT0<134]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH))]: %NAME%{%NAME%134}%CONTINUE% +//Items that after upgrade will Require STR 135 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) ETH)) CHARSTAT0<135]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) ETH))]: %NAME%{%NAME%135}%CONTINUE% +//Items that after upgrade will Require STR 137 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH)) CHARSTAT0<137]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH))]: %NAME%{%NAME%137}%CONTINUE% +//Items that after upgrade will Require STR 138 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) !ETH) OR ((paa) ETH)) CHARSTAT0<138]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) !ETH) OR ((paa) ETH))]: %NAME%{%NAME%138}%CONTINUE% +//Items that after upgrade will Require STR 139 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) ETH)) CHARSTAT0<139]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) ETH))]: %NAME%{%NAME%139}%CONTINUE% +//Items that after upgrade will Require STR 140 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) !ETH) OR ((9ss) ETH)) CHARSTAT0<140]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) !ETH) OR ((9ss) ETH))]: %NAME%{%NAME%140}%CONTINUE% +//Items that after upgrade will Require STR 141 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8rx) !ETH) OR ((xtg OR ztb OR ba8) ETH)) CHARSTAT0<141]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8rx) !ETH) OR ((xtg OR ztb OR ba8) ETH))]: %NAME%{%NAME%141}%CONTINUE% +//Items that after upgrade will Require STR 142 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 9bs OR xhl OR pa9) !ETH) OR ((9s8) ETH)) CHARSTAT0<142]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 9bs OR xhl OR pa9) !ETH) OR ((9s8) ETH))]: %NAME%{%NAME%142}%CONTINUE% +//Items that after upgrade will Require STR 143 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH)) CHARSTAT0<143]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH))]: %NAME%{%NAME%143}%CONTINUE% +//Items that after upgrade will Require STR 145 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) !ETH) OR ((9sr) ETH)) CHARSTAT0<145]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) !ETH) OR ((9sr) ETH))]: %NAME%{%NAME%145}%CONTINUE% +//Items that after upgrade will Require STR 146 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) ETH)) CHARSTAT0<146]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) ETH))]: %NAME%{%NAME%146}%CONTINUE% +//Items that after upgrade will Require STR 147 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH)) CHARSTAT0<147]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH))]: %NAME%{%NAME%147}%CONTINUE% +//Items that after upgrade will Require STR 148 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((paa) !ETH) OR ((xhn) ETH)) CHARSTAT0<148]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((paa) !ETH) OR ((xhn) ETH))]: %NAME%{%NAME%148}%CONTINUE% +//Items that after upgrade will Require STR 149 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) !ETH)) CHARSTAT0<149]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) !ETH))]: %NAME%{%NAME%149}%CONTINUE% +//Items that after upgrade will Require STR 150 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ss) !ETH)) CHARSTAT0<150]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ss) !ETH))]: %NAME%{%NAME%150}%CONTINUE% +//Items that after upgrade will Require STR 151 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtg OR ztb OR ba8) !ETH)) CHARSTAT0<151]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtg OR ztb OR ba8) !ETH))]: %NAME%{%NAME%151}%CONTINUE% +//Items that after upgrade will Require STR 152 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9s8) !ETH)) CHARSTAT0<152]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9s8) !ETH))]: %NAME%{%NAME%152}%CONTINUE% +//Items that after upgrade will Require STR 153 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9b9 OR 8hx OR xtb) ETH)) CHARSTAT0<153]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9b9 OR 8hx OR xtb) ETH))]: %NAME%{%NAME%153}%CONTINUE% +//Items that after upgrade will Require STR 154 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) ETH)) CHARSTAT0<154]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) ETH))]: %NAME%{%NAME%154}%CONTINUE% +//Items that after upgrade will Require STR 155 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH) OR ((9p9 OR 9pa OR xpl) ETH)) CHARSTAT0<155]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH) OR ((9p9 OR 9pa OR xpl) ETH))]: %NAME%{%NAME%155}%CONTINUE% +//Items that after upgrade will Require STR 156 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) !ETH) OR ((9ba) ETH)) CHARSTAT0<156]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) !ETH) OR ((9ba) ETH))]: %NAME%{%NAME%156}%CONTINUE% +//Items that after upgrade will Require STR 157 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) ETH)) CHARSTAT0<157]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) ETH))]: %NAME%{%NAME%157}%CONTINUE% +//Items that after upgrade will Require STR 158 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhn) !ETH) OR ((9tr) ETH)) CHARSTAT0<158]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhn) !ETH) OR ((9tr) ETH))]: %NAME%{%NAME%158}%CONTINUE% +//Items that after upgrade will Require STR 159 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) ETH)) CHARSTAT0<159]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) ETH))]: %NAME%{%NAME%159}%CONTINUE% +//Items that after upgrade will Require STR 160 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) ETH)) CHARSTAT0<160]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) ETH))]: %NAME%{%NAME%160}%CONTINUE% +//Items that after upgrade will Require STR 161 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) ETH)) CHARSTAT0<161]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) ETH))]: %NAME%{%NAME%161}%CONTINUE% +//Items that after upgrade will Require STR 163 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b9 OR 8hx OR xtb) !ETH)) CHARSTAT0<163]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b9 OR 8hx OR xtb) !ETH))]: %NAME%{%NAME%163}%CONTINUE% +//Items that after upgrade will Require STR 164 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) !ETH) OR ((xrn OR xld OR ba9) ETH)) CHARSTAT0<164]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) !ETH) OR ((xrn OR xld OR ba9) ETH))]: %NAME%{%NAME%164}%CONTINUE% +//Items that after upgrade will Require STR 165 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9p9 OR 9pa OR xpl) !ETH) OR ((92h) ETH)) CHARSTAT0<165]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9p9 OR 9pa OR xpl) !ETH) OR ((92h) ETH))]: %NAME%{%NAME%165}%CONTINUE% +//Items that after upgrade will Require STR 166 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba) !ETH)) CHARSTAT0<166]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba) !ETH))]: %NAME%{%NAME%166}%CONTINUE% +//Items that after upgrade will Require STR 167 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) !ETH)) CHARSTAT0<167]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) !ETH))]: %NAME%{%NAME%167}%CONTINUE% +//Items that after upgrade will Require STR 168 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tr) !ETH)) CHARSTAT0<168]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tr) !ETH))]: %NAME%{%NAME%168}%CONTINUE% +//Items that after upgrade will Require STR 169 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) !ETH) OR ((9h9) ETH)) CHARSTAT0<169]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) !ETH) OR ((9h9) ETH))]: %NAME%{%NAME%169}%CONTINUE% +//Items that after upgrade will Require STR 170 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) !ETH)) CHARSTAT0<170]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) !ETH))]: %NAME%{%NAME%170}%CONTINUE% +//Items that after upgrade will Require STR 171 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH)) CHARSTAT0<171]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH))]: %NAME%{%NAME%171}%CONTINUE% +//Items that after upgrade will Require STR 172 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) ETH)) CHARSTAT0<172]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) ETH))]: %NAME%{%NAME%172}%CONTINUE% +//Items that after upgrade will Require STR 174 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xrn OR xld OR ba9) !ETH)) CHARSTAT0<174]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xrn OR xld OR ba9) !ETH))]: %NAME%{%NAME%174}%CONTINUE% +//Items that after upgrade will Require STR 175 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((9gs OR xts OR xhg OR zhb) ETH)) CHARSTAT0<175]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((9gs OR xts OR xhg OR zhb) ETH))]: %NAME%{%NAME%175}%CONTINUE% +//Items that after upgrade will Require STR 178 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) ETH)) CHARSTAT0<178]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) ETH))]: %NAME%{%NAME%178}%CONTINUE% +//Items that after upgrade will Require STR 179 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9) !ETH) OR ((9bt OR 9wh OR 9gd) ETH)) CHARSTAT0<179]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9) !ETH) OR ((9bt OR 9wh OR 9gd) ETH))]: %NAME%{%NAME%179}%CONTINUE% +//Items that after upgrade will Require STR 182 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) !ETH) OR ((xhm) ETH)) CHARSTAT0<182]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) !ETH) OR ((xhm) ETH))]: %NAME%{%NAME%182}%CONTINUE% +//Items that after upgrade will Require STR 185 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs OR xts OR xhg OR zhb) !ETH) OR ((9b7) ETH)) CHARSTAT0<185]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs OR xts OR xhg OR zhb) !ETH) OR ((9b7) ETH))]: %NAME%{%NAME%185}%CONTINUE% +//Items that after upgrade will Require STR 186 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) ETH)) CHARSTAT0<186]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) ETH))]: %NAME%{%NAME%186}%CONTINUE% +//Items that after upgrade will Require STR 188 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) !ETH)) CHARSTAT0<188]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) !ETH))]: %NAME%{%NAME%188}%CONTINUE% +//Items that after upgrade will Require STR 189 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt OR 9wh OR 9gd) !ETH)) CHARSTAT0<189]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt OR 9wh OR 9gd) !ETH))]: %NAME%{%NAME%189}%CONTINUE% +//Items that after upgrade will Require STR 192 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhm) !ETH)) CHARSTAT0<192]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhm) !ETH))]: %NAME%{%NAME%192}%CONTINUE% +//Items that after upgrade will Require STR 195 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b7) !ETH)) CHARSTAT0<195]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b7) !ETH))]: %NAME%{%NAME%195}%CONTINUE% +//Items that after upgrade will Require STR 196 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) !ETH)) CHARSTAT0<196]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) !ETH))]: %NAME%{%NAME%196}%CONTINUE% +//Items that after upgrade will Require STR 198 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) ETH)) CHARSTAT0<198]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) ETH))]: %NAME%{%NAME%198}%CONTINUE% +//Items that after upgrade will Require STR 200 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) ETH)) CHARSTAT0<200]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) ETH))]: %NAME%{%NAME%200}%CONTINUE% +//Items that after upgrade will Require STR 208 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) !ETH)) CHARSTAT0<208]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) !ETH))]: %NAME%{%NAME%208}%CONTINUE% +//Items that after upgrade will Require STR 209 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) ETH)) CHARSTAT0<209]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) ETH))]: %NAME%{%NAME%209}%CONTINUE% +//Items that after upgrade will Require STR 210 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) !ETH) OR ((xul) ETH)) CHARSTAT0<210]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) !ETH) OR ((xul) ETH))]: %NAME%{%NAME%210}%CONTINUE% +//Items that after upgrade will Require STR 215 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) ETH)) CHARSTAT0<215]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) ETH))]: %NAME%{%NAME%215}%CONTINUE% +//Items that after upgrade will Require STR 219 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) !ETH)) CHARSTAT0<219]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) !ETH))]: %NAME%{%NAME%219}%CONTINUE% +//Items that after upgrade will Require STR 220 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xul) !ETH)) CHARSTAT0<220]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xul) !ETH))]: %NAME%{%NAME%220}%CONTINUE% +//Items that after upgrade will Require STR 222 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) ETH)) CHARSTAT0<222]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) ETH))]: %NAME%{%NAME%222}%CONTINUE% +//Items that after upgrade will Require STR 225 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) !ETH)) CHARSTAT0<225]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) !ETH))]: %NAME%{%NAME%225}%CONTINUE% +//Items that after upgrade will Require STR 232 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) !ETH)) CHARSTAT0<232]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) !ETH))]: %NAME%{%NAME%232}%CONTINUE% +//Items that after upgrade will Require STR 243 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) ETH)) CHARSTAT0<243]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) ETH))]: %NAME%{%NAME%243}%CONTINUE% +//Items that after upgrade will Require STR 253 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) !ETH)) CHARSTAT0<253]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) !ETH))]: %NAME%{%NAME%253}%CONTINUE% +//When -REQ appears +ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !STAT91=0]: %NAME%{%NAME%%BLUE%%STAT91%%}%CONTINUE% //升级后敏捷需求变化 -ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !THROWING !dgr) OR THROWING OR (SPEAR !THROWING !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0)) (NORM OR EXC) ID]: %NAME%{%NAME%, %GRAY%敏:%WHITE%}%CONTINUE% // Dex Begin -//DEX 1__ -ItemDisplay[ID (gsd OR 9sb OR 9fc OR 9cr OR 9bs OR 9ls OR 9wd OR 92h OR 9cm OR 9b9 OR 9gd OR bal OR 9tk OR 9ta OR 9bk OR 9b8 OR tsp OR 9ja OR 9pi OR 9gl OR 9ts OR 9sr OR 9br OR 9st OR 9p9 OR wsc OR 9s8 OR 9pa OR 9wc OR swb OR lwb OR 8sb OR 8hb OR 8lb OR 8cb OR 8s8 OR 8l8 OR 8sw OR 8lw OR 8lx OR 8mx OR 9wb OR 9xf OR 9cs OR 9lw OR 9tw OR 9qr OR am2 OR am6 OR am7 OR am8 OR am9 OR am5 OR ama) !(ETH (9fc OR 9ls OR 92h OR 9cm OR 9b9 OR bal OR 9ta OR 9p9 OR 9pa OR swb OR 8cb OR 8mx OR 9wb OR 9xf OR am5)) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%1}%CONTINUE% -//DEX _9_ -ItemDisplay[ID ((!ETH (flb OR 9sm OR 9fb OR bld OR 9di OR bkf OR 9s9 OR brn OR 9tr OR hal OR 9h9 OR lbb OR rxb OR 8rx OR 9ar OR am4)) OR (ETH (9fc OR 9ls OR 92h OR 9cm OR 9b9 OR bal OR 9ta OR 9p9 OR 9pa OR swb OR 8cb OR 8mx OR 9wb OR 9xf OR am5))) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%9}%CONTINUE% -//DEX _8_ -ItemDisplay[ID ((!ETH (9ax OR wsd OR 9ss OR 9gs OR kri OR 9kr OR tax OR pil OR ssp OR pik OR scy OR sbb OR 8lb OR hxb OR skr OR am6 OR am3)) OR (ETH (flb OR 9sm OR 9fb OR bld OR 9di OR bkf OR 9s9 OR brn OR 9tr OR hal OR 9h9 OR lbb OR rxb OR 8rx OR 9ar OR am4))) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%8}%CONTINUE% -//DEX _7_ -ItemDisplay[ID ((!ETH (mpi OR gax OR fla OR 9fl OR lsd OR gis OR 9dg OR glv OR 9b7 OR cbw OR mxb OR 8hx OR 9ws OR ces OR clw OR btl OR am1)) OR (ETH (9ax OR wsd OR 9ss OR 9gs OR kri OR 9kr OR tax OR pil OR ssp OR pik OR scy OR sbb OR 8lb OR hxb OR skr OR am6 OR am3))) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%7}%CONTINUE% -//DEX _6_ -ItemDisplay[ID ((!ETH (9ha OR 9ba OR crs OR 2hs OR 9bl OR 9st OR pax OR hbw OR 8lw OR lxb OR 9sc OR 9qs OR wrb OR axf)) OR (ETH (mpi OR gax OR fla OR 9fl OR lsd OR gis OR 9dg OR glv OR 9b7 OR cbw OR mxb OR 8hx OR 9ws OR ces OR clw OR btl OR am1))) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%6}%CONTINUE% -//DEX _5_ -ItemDisplay[ID ((!ETH (9mp OR 9wa OR 9ga OR 9gi OR scm OR sbr OR dir OR tkf OR 9vo OR 8lx OR ktr OR am7 OR ama)) OR (ETH (9ha OR 9ba OR crs OR 2hs OR 9bl OR 9st OR pax OR hbw OR 8lw OR lxb OR 9sc OR 9qs OR wrb OR axf))) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%5}%CONTINUE% -//DEX _4_ -ItemDisplay[ID ((!ETH (92a OR 9cl OR 9ma OR 9mt OR flc OR bsd OR 9tk OR 9bk OR 9ts OR wsc OR 9wc OR sbw OR lbw OR 8sb OR 8sw OR am8 OR am9)) OR (ETH (9mp OR 9wa OR 9ga OR 9gi OR scm OR sbr OR dir OR tkf OR 9vo OR 8lx OR ktr OR am7 OR ama))) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%4}%CONTINUE% -//DEX _3_ -ItemDisplay[ID ((!ETH (9bt OR 9cr OR 9gl OR 9br OR 8s8 OR 8ls OR 8cs)) OR (ETH (92a OR 9cl OR 9ma OR 9mt OR flc OR bsd OR 9tk OR 9bk OR 9ts OR wsc OR 9wc OR sbw OR lbw OR 8sb OR 8sw OR am8 OR am9))) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%3}%CONTINUE% -//DEX _2_ -ItemDisplay[ID ((!ETH (hax OR clm OR bsw OR 9sb OR 9wd OR 9b8 OR jav OR 9ja OR spr OR tri OR 9sr OR 8l8 OR 8bs)) OR (ETH (9bt OR 9cr OR 9gl OR 9br OR 8s8 OR 8ls OR 8cs))) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%2}%CONTINUE% -//DEX _1_ -ItemDisplay[ID ((!ETH (gsd OR 9bs OR 9gd OR tsp OR 9pi OR 9s8 OR lwb OR 8hb OR 9cs OR 9lw OR 9tw OR 9qr OR am2)) OR (ETH (hax OR clm OR bsw OR 9sb OR 9wd OR 9b8 OR jav OR 9ja OR spr OR tri OR 9sr OR 8l8 OR 8bs))) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%1}%CONTINUE% -//DEX _0_ -ItemDisplay[ID ((!ETH (9fc OR 9ls OR 92h OR 9cm OR 9b9 OR bal OR 9ta OR 9p9 OR 9pa OR swb OR 8cb OR 8mx OR 9wb OR 9xf OR am5)) OR (ETH (gsd OR 9bs OR 9gd OR tsp OR 9pi OR 9s8 OR lwb OR 8hb OR 9cs OR 9lw OR 9tw OR 9qr OR am2))) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%0}%CONTINUE% -//DEX __9 -ItemDisplay[ID (gax OR 9wa OR 9ga OR lsd OR 9ls OR 9h9 OR lbw OR 8hb OR 9qs OR axf OR btl OR 9ar OR am9 OR am5) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%9}%CONTINUE% -//DEX __8 -ItemDisplay[ID (sbr OR wsd OR 9ss OR dir OR kri OR 9di OR 9ta OR pil OR tsp OR pik OR 9s8 OR lwb OR 8lb OR 8rx OR 9xf OR 9qr OR am4) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%8}%CONTINUE% -//DEX __7 -ItemDisplay[ID (9ha OR 9fl OR 9gs OR bld OR 9bl OR bkf OR 9gl OR 9tr OR pax OR 8cb OR 8lw OR 8hx OR 8cs OR 8bs OR ktr OR am1 OR am6) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%7}%CONTINUE% -//DEX __6 -ItemDisplay[ID (9ma OR 9cr OR 9kr OR bal OR 9p9 OR 8sw OR wrb OR clw) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%6}%CONTINUE% -//DEX __5 -ItemDisplay[ID (hax OR 92a OR 9ba OR 9gi OR 9sm OR 9fc OR 9fb OR 9dg OR jav OR 9s9 OR 9ts OR spr OR tri OR brn OR 9b7 OR 9vo OR lbb OR rxb OR 8lx OR 8mx OR 8ls OR 9sc OR 9wb OR 9tw) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%5}%CONTINUE% -//DEX __4 -ItemDisplay[ID (9mp OR 9mt OR flb OR 9wd OR 9cm OR 9br) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%4}%CONTINUE% -//DEX __3 -ItemDisplay[ID (9ax OR 9bt OR fla OR 9cl OR bsd OR 9b9 OR glv OR 9ja OR 9st OR 9pa OR sbw OR cbw OR swb OR 8sb OR ces OR 9lw) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%3}%CONTINUE% -//DEX __2 -ItemDisplay[ID (scm OR flc OR 9sb OR 9bs OR tkf OR 9bk OR 9b8 OR 9pi OR scy OR hbw OR 8s8 OR skr OR am7 OR am8) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%2}%CONTINUE% -//DEX __1 -ItemDisplay[ID (2hs OR gis OR 9tk OR hal OR 8l8 OR lxb OR ama) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%1}%CONTINUE% -//DEX __0 -ItemDisplay[ID (mpi OR crs OR clm OR bsw OR gsd OR 92h OR 9gd OR tax OR ssp OR 9sr OR wsc OR 9wc OR sbb OR mxb OR hxb OR 9ws OR 9cs OR am2 OR am3) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0))]: %NAME%{%NAME%0}%CONTINUE% +ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !THROWING !dgr) OR THROWING OR (SPEAR !THROWING !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0)) (NORM OR EXC) ID]: %NAME%{%NAME%, %LIGHT_GRAY%敏:%WHITE%}%CONTINUE% // Dex Begin +//DEX REQ +//Items that after upgrade will Require DEX 10 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm) ETH)) CHARSTAT2<10]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm) ETH))]: %NAME%{%NAME%10}%CONTINUE% +//Items that after upgrade will Require DEX 15 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) ETH)) CHARSTAT2<15]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) ETH))]: %NAME%{%NAME%15}%CONTINUE% +//Items that after upgrade will Require DEX 17 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) ETH)) CHARSTAT2<17]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) ETH))]: %NAME%{%NAME%17}%CONTINUE% +//Items that after upgrade will Require DEX 20 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm) !ETH)) CHARSTAT2<20]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm) !ETH))]: %NAME%{%NAME%20}%CONTINUE% +//Items that after upgrade will Require DEX 23 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) ETH)) CHARSTAT2<23]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) ETH))]: %NAME%{%NAME%23}%CONTINUE% +//Items that after upgrade will Require DEX 25 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) !ETH) OR ((8ls) ETH)) CHARSTAT2<25]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) !ETH) OR ((8ls) ETH))]: %NAME%{%NAME%25}%CONTINUE% +//Items that after upgrade will Require DEX 27 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) !ETH) OR ((8cs) ETH)) CHARSTAT2<27]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) !ETH) OR ((8cs) ETH))]: %NAME%{%NAME%27}%CONTINUE% +//Items that after upgrade will Require DEX 32 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH)) CHARSTAT2<32]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH))]: %NAME%{%NAME%32}%CONTINUE% +//Items that after upgrade will Require DEX 33 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) !ETH) OR ((9cl OR bsd OR sbw) ETH)) CHARSTAT2<33]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) !ETH) OR ((9cl OR bsd OR sbw) ETH))]: %NAME%{%NAME%33}%CONTINUE% +//Items that after upgrade will Require DEX 34 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH)) CHARSTAT2<34]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH))]: %NAME%{%NAME%34}%CONTINUE% +//Items that after upgrade will Require DEX 35 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((92a) ETH)) CHARSTAT2<35]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((92a) ETH))]: %NAME%{%NAME%35}%CONTINUE% +//Items that after upgrade will Require DEX 36 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) ETH)) CHARSTAT2<36]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) ETH))]: %NAME%{%NAME%36}%CONTINUE% +//Items that after upgrade will Require DEX 37 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs) !ETH)) CHARSTAT2<37]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs) !ETH))]: %NAME%{%NAME%37}%CONTINUE% +//Items that after upgrade will Require DEX 39 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) ETH)) CHARSTAT2<39]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) ETH))]: %NAME%{%NAME%39}%CONTINUE% +//Items that after upgrade will Require DEX 42 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((scm OR tkf) ETH)) CHARSTAT2<42]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((scm OR tkf) ETH))]: %NAME%{%NAME%42}%CONTINUE% +//Items that after upgrade will Require DEX 43 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR bsd OR sbw) !ETH)) CHARSTAT2<43]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR bsd OR sbw) !ETH))]: %NAME%{%NAME%43}%CONTINUE% +//Items that after upgrade will Require DEX 44 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9mp) ETH)) CHARSTAT2<44]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9mp) ETH))]: %NAME%{%NAME%44}%CONTINUE% +//Items that after upgrade will Require DEX 45 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a) !ETH) OR ((9gi OR 9vo) ETH)) CHARSTAT2<45]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a) !ETH) OR ((9gi OR 9vo) ETH))]: %NAME%{%NAME%45}%CONTINUE% +//Items that after upgrade will Require DEX 46 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) !ETH)) CHARSTAT2<46]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) !ETH))]: %NAME%{%NAME%46}%CONTINUE% +//Items that after upgrade will Require DEX 47 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) ETH)) CHARSTAT2<47]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) ETH))]: %NAME%{%NAME%47}%CONTINUE% +//Items that after upgrade will Require DEX 48 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) ETH)) CHARSTAT2<48]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) ETH))]: %NAME%{%NAME%48}%CONTINUE% +//Items that after upgrade will Require DEX 49 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) !ETH) OR ((9wa OR 9ga) ETH)) CHARSTAT2<49]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) !ETH) OR ((9wa OR 9ga) ETH))]: %NAME%{%NAME%49}%CONTINUE% +//Items that after upgrade will Require DEX 50 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) ETH)) CHARSTAT2<50]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) ETH))]: %NAME%{%NAME%50}%CONTINUE% +//Items that after upgrade will Require DEX 51 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) ETH)) CHARSTAT2<51]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) ETH))]: %NAME%{%NAME%51}%CONTINUE% +//Items that after upgrade will Require DEX 52 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scm OR tkf) !ETH) OR ((hbw) ETH)) CHARSTAT2<52]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scm OR tkf) !ETH) OR ((hbw) ETH))]: %NAME%{%NAME%52}%CONTINUE% +//Items that after upgrade will Require DEX 54 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp) !ETH)) CHARSTAT2<54]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp) !ETH))]: %NAME%{%NAME%54}%CONTINUE% +//Items that after upgrade will Require DEX 55 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi OR 9vo) !ETH) OR ((9ba OR 9sc) ETH)) CHARSTAT2<55]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi OR 9vo) !ETH) OR ((9ba OR 9sc) ETH))]: %NAME%{%NAME%55}%CONTINUE% +//Items that after upgrade will Require DEX 56 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) ETH)) CHARSTAT2<56]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) ETH))]: %NAME%{%NAME%56}%CONTINUE% +//Items that after upgrade will Require DEX 57 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH) OR ((9ha OR 9bl OR pax) ETH)) CHARSTAT2<57]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH) OR ((9ha OR 9bl OR pax) ETH))]: %NAME%{%NAME%57}%CONTINUE% +//Items that after upgrade will Require DEX 58 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) !ETH)) CHARSTAT2<58]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) !ETH))]: %NAME%{%NAME%58}%CONTINUE% +//Items that after upgrade will Require DEX 59 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9ga) !ETH) OR ((9qs OR axf) ETH)) CHARSTAT2<59]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9ga) !ETH) OR ((9qs OR axf) ETH))]: %NAME%{%NAME%59}%CONTINUE% +//Items that after upgrade will Require DEX 60 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) !ETH) OR ((mpi OR mxb OR 9ws) ETH)) CHARSTAT2<60]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) !ETH) OR ((mpi OR mxb OR 9ws) ETH))]: %NAME%{%NAME%60}%CONTINUE% +//Items that after upgrade will Require DEX 61 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) !ETH) OR ((gis) ETH)) CHARSTAT2<61]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) !ETH) OR ((gis) ETH))]: %NAME%{%NAME%61}%CONTINUE% +//Items that after upgrade will Require DEX 62 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hbw) !ETH)) CHARSTAT2<62]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hbw) !ETH))]: %NAME%{%NAME%62}%CONTINUE% +//Items that after upgrade will Require DEX 63 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) ETH)) CHARSTAT2<63]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) ETH))]: %NAME%{%NAME%63}%CONTINUE% +//Items that after upgrade will Require DEX 65 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba OR 9sc) !ETH) OR ((9dg OR 9b7) ETH)) CHARSTAT2<65]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba OR 9sc) !ETH) OR ((9dg OR 9b7) ETH))]: %NAME%{%NAME%65}%CONTINUE% +//Items that after upgrade will Require DEX 66 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((clw) ETH)) CHARSTAT2<66]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((clw) ETH))]: %NAME%{%NAME%66}%CONTINUE% +//Items that after upgrade will Require DEX 67 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR 9bl OR pax) !ETH) OR ((9fl OR 8hx OR am1) ETH)) CHARSTAT2<67]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR 9bl OR pax) !ETH) OR ((9fl OR 8hx OR am1) ETH))]: %NAME%{%NAME%67}%CONTINUE% +//Items that after upgrade will Require DEX 69 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR axf) !ETH) OR ((gax OR lsd OR btl) ETH)) CHARSTAT2<69]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR axf) !ETH) OR ((gax OR lsd OR btl) ETH))]: %NAME%{%NAME%69}%CONTINUE% +//Items that after upgrade will Require DEX 70 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi OR mxb OR 9ws) !ETH) OR ((tax OR ssp OR sbb OR hxb OR am3) ETH)) CHARSTAT2<70]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi OR mxb OR 9ws) !ETH) OR ((tax OR ssp OR sbb OR hxb OR am3) ETH))]: %NAME%{%NAME%70}%CONTINUE% +//Items that after upgrade will Require DEX 71 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis) !ETH)) CHARSTAT2<71]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis) !ETH))]: %NAME%{%NAME%71}%CONTINUE% +//Items that after upgrade will Require DEX 72 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) ETH)) CHARSTAT2<72]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) ETH))]: %NAME%{%NAME%72}%CONTINUE% +//Items that after upgrade will Require DEX 73 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH)) CHARSTAT2<73]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH))]: %NAME%{%NAME%73}%CONTINUE% +//Items that after upgrade will Require DEX 75 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR 9b7) !ETH)) CHARSTAT2<75]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR 9b7) !ETH))]: %NAME%{%NAME%75}%CONTINUE% +//Items that after upgrade will Require DEX 76 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clw) !ETH) OR ((9kr) ETH)) CHARSTAT2<76]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clw) !ETH) OR ((9kr) ETH))]: %NAME%{%NAME%76}%CONTINUE% +//Items that after upgrade will Require DEX 77 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fl OR 8hx OR am1) !ETH) OR ((9gs) ETH)) CHARSTAT2<77]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fl OR 8hx OR am1) !ETH) OR ((9gs) ETH))]: %NAME%{%NAME%77}%CONTINUE% +//Items that after upgrade will Require DEX 78 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik OR 9ss) ETH)) CHARSTAT2<78]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik OR 9ss) ETH))]: %NAME%{%NAME%78}%CONTINUE% +//Items that after upgrade will Require DEX 79 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gax OR lsd OR btl) !ETH)) CHARSTAT2<79]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gax OR lsd OR btl) !ETH))]: %NAME%{%NAME%79}%CONTINUE% +//Items that after upgrade will Require DEX 80 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tax OR ssp OR sbb OR hxb OR am3) !ETH)) CHARSTAT2<80]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tax OR ssp OR sbb OR hxb OR am3) !ETH))]: %NAME%{%NAME%80}%CONTINUE% +//Items that after upgrade will Require DEX 81 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) ETH)) CHARSTAT2<81]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) ETH))]: %NAME%{%NAME%81}%CONTINUE% +//Items that after upgrade will Require DEX 82 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) !ETH)) CHARSTAT2<82]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) !ETH))]: %NAME%{%NAME%82}%CONTINUE% +//Items that after upgrade will Require DEX 84 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) ETH)) CHARSTAT2<84]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) ETH))]: %NAME%{%NAME%84}%CONTINUE% +//Items that after upgrade will Require DEX 85 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) ETH)) CHARSTAT2<85]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) ETH))]: %NAME%{%NAME%85}%CONTINUE% +//Items that after upgrade will Require DEX 86 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH)) CHARSTAT2<86]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH))]: %NAME%{%NAME%86}%CONTINUE% +//Items that after upgrade will Require DEX 87 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs) !ETH) OR ((bld OR bkf OR 9tr) ETH)) CHARSTAT2<87]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs) !ETH) OR ((bld OR bkf OR 9tr) ETH))]: %NAME%{%NAME%87}%CONTINUE% +//Items that after upgrade will Require DEX 88 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik OR 9ss) !ETH) OR ((9di OR 8rx OR am4) ETH)) CHARSTAT2<88]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik OR 9ss) !ETH) OR ((9di OR 8rx OR am4) ETH))]: %NAME%{%NAME%88}%CONTINUE% +//Items that after upgrade will Require DEX 89 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) ETH)) CHARSTAT2<89]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) ETH))]: %NAME%{%NAME%89}%CONTINUE% +//Items that after upgrade will Require DEX 90 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) ETH)) CHARSTAT2<90]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) ETH))]: %NAME%{%NAME%90}%CONTINUE% +//Items that after upgrade will Require DEX 91 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) !ETH)) CHARSTAT2<91]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) !ETH))]: %NAME%{%NAME%91}%CONTINUE% +//Items that after upgrade will Require DEX 93 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) ETH)) CHARSTAT2<93]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) ETH))]: %NAME%{%NAME%93}%CONTINUE% +//Items that after upgrade will Require DEX 94 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) !ETH) OR ((9cm) ETH)) CHARSTAT2<94]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) !ETH) OR ((9cm) ETH))]: %NAME%{%NAME%94}%CONTINUE% +//Items that after upgrade will Require DEX 95 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) !ETH) OR ((9fc OR 8mx OR 9wb) ETH)) CHARSTAT2<95]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) !ETH) OR ((9fc OR 8mx OR 9wb) ETH))]: %NAME%{%NAME%95}%CONTINUE% +//Items that after upgrade will Require DEX 96 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) ETH)) CHARSTAT2<96]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) ETH))]: %NAME%{%NAME%96}%CONTINUE% +//Items that after upgrade will Require DEX 97 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR bkf OR 9tr) !ETH) OR ((8cb) ETH)) CHARSTAT2<97]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR bkf OR 9tr) !ETH) OR ((8cb) ETH))]: %NAME%{%NAME%97}%CONTINUE% +//Items that after upgrade will Require DEX 98 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR 8rx OR am4) !ETH) OR ((9ta OR 9xf) ETH)) CHARSTAT2<98]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR 8rx OR am4) !ETH) OR ((9ta OR 9xf) ETH))]: %NAME%{%NAME%98}%CONTINUE% +//Items that after upgrade will Require DEX 99 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) !ETH) OR ((9ls OR am5) ETH)) CHARSTAT2<99]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) !ETH) OR ((9ls OR am5) ETH))]: %NAME%{%NAME%99}%CONTINUE% +//Items that after upgrade will Require DEX 100 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((gsd OR 9gd OR 9cs OR am2) ETH)) CHARSTAT2<100]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((gsd OR 9gd OR 9cs OR am2) ETH))]: %NAME%{%NAME%100}%CONTINUE% +//Items that after upgrade will Require DEX 102 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) ETH)) CHARSTAT2<102]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) ETH))]: %NAME%{%NAME%102}%CONTINUE% +//Items that after upgrade will Require DEX 103 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) !ETH) OR ((9lw) ETH)) CHARSTAT2<103]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) !ETH) OR ((9lw) ETH))]: %NAME%{%NAME%103}%CONTINUE% +//Items that after upgrade will Require DEX 104 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH)) CHARSTAT2<104]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH))]: %NAME%{%NAME%104}%CONTINUE% +//Items that after upgrade will Require DEX 105 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 8mx OR 9wb) !ETH) OR ((9tw) ETH)) CHARSTAT2<105]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 8mx OR 9wb) !ETH) OR ((9tw) ETH))]: %NAME%{%NAME%105}%CONTINUE% +//Items that after upgrade will Require DEX 106 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) !ETH)) CHARSTAT2<106]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) !ETH))]: %NAME%{%NAME%106}%CONTINUE% +//Items that after upgrade will Require DEX 107 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cb) !ETH)) CHARSTAT2<107]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cb) !ETH))]: %NAME%{%NAME%107}%CONTINUE% +//Items that after upgrade will Require DEX 108 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ta OR 9xf) !ETH) OR ((tsp OR 9s8 OR lwb OR 9qr) ETH)) CHARSTAT2<108]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ta OR 9xf) !ETH) OR ((tsp OR 9s8 OR lwb OR 9qr) ETH))]: %NAME%{%NAME%108}%CONTINUE% +//Items that after upgrade will Require DEX 109 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR am5) !ETH) OR ((8hb) ETH)) CHARSTAT2<109]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR am5) !ETH) OR ((8hb) ETH))]: %NAME%{%NAME%109}%CONTINUE% +//Items that after upgrade will Require DEX 110 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR 9gd OR 9cs OR am2) !ETH) OR ((9sr) ETH)) CHARSTAT2<110]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR 9gd OR 9cs OR am2) !ETH) OR ((9sr) ETH))]: %NAME%{%NAME%110}%CONTINUE% +//Items that after upgrade will Require DEX 111 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) ETH)) CHARSTAT2<111]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) ETH))]: %NAME%{%NAME%111}%CONTINUE% +//Items that after upgrade will Require DEX 112 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) !ETH) OR ((9sb OR 9b8) ETH)) CHARSTAT2<112]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) !ETH) OR ((9sb OR 9b8) ETH))]: %NAME%{%NAME%112}%CONTINUE% +//Items that after upgrade will Require DEX 113 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9lw) !ETH) OR ((9ja) ETH)) CHARSTAT2<113]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9lw) !ETH) OR ((9ja) ETH))]: %NAME%{%NAME%113}%CONTINUE% +//Items that after upgrade will Require DEX 114 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH)) CHARSTAT2<114]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH))]: %NAME%{%NAME%114}%CONTINUE% +//Items that after upgrade will Require DEX 115 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tw) !ETH)) CHARSTAT2<115]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tw) !ETH))]: %NAME%{%NAME%115}%CONTINUE% +//Items that after upgrade will Require DEX 118 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tsp OR 9s8 OR lwb OR 9qr) !ETH)) CHARSTAT2<118]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tsp OR 9s8 OR lwb OR 9qr) !ETH))]: %NAME%{%NAME%118}%CONTINUE% +//Items that after upgrade will Require DEX 119 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8hb) !ETH)) CHARSTAT2<119]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8hb) !ETH))]: %NAME%{%NAME%119}%CONTINUE% +//Items that after upgrade will Require DEX 120 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH)) CHARSTAT2<120]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH))]: %NAME%{%NAME%120}%CONTINUE% +//Items that after upgrade will Require DEX 121 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) !ETH)) CHARSTAT2<121]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) !ETH))]: %NAME%{%NAME%121}%CONTINUE% +//Items that after upgrade will Require DEX 122 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR 9b8) !ETH) OR ((8s8) ETH)) CHARSTAT2<122]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR 9b8) !ETH) OR ((8s8) ETH))]: %NAME%{%NAME%122}%CONTINUE% +//Items that after upgrade will Require DEX 123 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja) !ETH)) CHARSTAT2<123]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja) !ETH))]: %NAME%{%NAME%123}%CONTINUE% +//Items that after upgrade will Require DEX 124 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH) OR ((9br) ETH)) CHARSTAT2<124]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH) OR ((9br) ETH))]: %NAME%{%NAME%124}%CONTINUE% +//Items that after upgrade will Require DEX 126 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) ETH)) CHARSTAT2<126]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) ETH))]: %NAME%{%NAME%126}%CONTINUE% +//Items that after upgrade will Require DEX 127 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) ETH)) CHARSTAT2<127]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) ETH))]: %NAME%{%NAME%127}%CONTINUE% +//Items that after upgrade will Require DEX 130 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) ETH)) CHARSTAT2<130]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) ETH))]: %NAME%{%NAME%130}%CONTINUE% +//Items that after upgrade will Require DEX 131 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) ETH)) CHARSTAT2<131]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) ETH))]: %NAME%{%NAME%131}%CONTINUE% +//Items that after upgrade will Require DEX 132 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8s8) !ETH) OR ((9bk OR am8) ETH)) CHARSTAT2<132]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8s8) !ETH) OR ((9bk OR am8) ETH))]: %NAME%{%NAME%132}%CONTINUE% +//Items that after upgrade will Require DEX 133 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH)) CHARSTAT2<133]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH))]: %NAME%{%NAME%133}%CONTINUE% +//Items that after upgrade will Require DEX 134 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br) !ETH)) CHARSTAT2<134]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br) !ETH))]: %NAME%{%NAME%134}%CONTINUE% +//Items that after upgrade will Require DEX 135 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) ETH)) CHARSTAT2<135]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) ETH))]: %NAME%{%NAME%135}%CONTINUE% +//Items that after upgrade will Require DEX 136 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) !ETH) OR ((8sw) ETH)) CHARSTAT2<136]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) !ETH) OR ((8sw) ETH))]: %NAME%{%NAME%136}%CONTINUE% +//Items that after upgrade will Require DEX 137 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) !ETH)) CHARSTAT2<137]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) !ETH))]: %NAME%{%NAME%137}%CONTINUE% +//Items that after upgrade will Require DEX 139 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) ETH)) CHARSTAT2<139]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) ETH))]: %NAME%{%NAME%139}%CONTINUE% +//Items that after upgrade will Require DEX 140 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) !ETH)) CHARSTAT2<140]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) !ETH))]: %NAME%{%NAME%140}%CONTINUE% +//Items that after upgrade will Require DEX 141 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((ama) ETH)) CHARSTAT2<141]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((ama) ETH))]: %NAME%{%NAME%141}%CONTINUE% +//Items that after upgrade will Require DEX 142 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk OR am8) !ETH) OR ((am7) ETH)) CHARSTAT2<142]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk OR am8) !ETH) OR ((am7) ETH))]: %NAME%{%NAME%142}%CONTINUE% +//Items that after upgrade will Require DEX 143 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH)) CHARSTAT2<143]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH))]: %NAME%{%NAME%143}%CONTINUE% +//Items that after upgrade will Require DEX 145 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) !ETH) OR ((8lx) ETH)) CHARSTAT2<145]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) !ETH) OR ((8lx) ETH))]: %NAME%{%NAME%145}%CONTINUE% +//Items that after upgrade will Require DEX 146 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH)) CHARSTAT2<146]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH))]: %NAME%{%NAME%146}%CONTINUE% +//Items that after upgrade will Require DEX 149 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) !ETH)) CHARSTAT2<149]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) !ETH))]: %NAME%{%NAME%149}%CONTINUE% +//Items that after upgrade will Require DEX 151 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH)) CHARSTAT2<151]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH))]: %NAME%{%NAME%151}%CONTINUE% +//Items that after upgrade will Require DEX 152 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am7) !ETH)) CHARSTAT2<152]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am7) !ETH))]: %NAME%{%NAME%152}%CONTINUE% +//Items that after upgrade will Require DEX 153 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH)) CHARSTAT2<153]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH))]: %NAME%{%NAME%153}%CONTINUE% +//Items that after upgrade will Require DEX 155 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH)) CHARSTAT2<155]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH))]: %NAME%{%NAME%155}%CONTINUE% +//Items that after upgrade will Require DEX 157 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) ETH)) CHARSTAT2<157]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) ETH))]: %NAME%{%NAME%157}%CONTINUE% +//Items that after upgrade will Require DEX 163 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH)) CHARSTAT2<163]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH))]: %NAME%{%NAME%163}%CONTINUE% +//Items that after upgrade will Require DEX 167 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH)) CHARSTAT2<167]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH))]: %NAME%{%NAME%167}%CONTINUE% +//Items that after upgrade will Require DEX 177 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) ETH)) CHARSTAT2<177]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) ETH))]: %NAME%{%NAME%177}%CONTINUE% +//Items that after upgrade will Require DEX 178 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) ETH)) CHARSTAT2<178]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) ETH))]: %NAME%{%NAME%178}%CONTINUE% +//Items that after upgrade will Require DEX 187 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH)) CHARSTAT2<187]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH))]: %NAME%{%NAME%187}%CONTINUE% +//Items that after upgrade will Require DEX 188 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) !ETH)) CHARSTAT2<188]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) !ETH))]: %NAME%{%NAME%188}%CONTINUE% +//When -REQ appears +ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !THROWING !dgr) OR THROWING OR (SPEAR !THROWING !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !STAT91=0]: %NAME%{%NAME%%BLUE%%STAT91%%}%CONTINUE% // 等级需求 -ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 !ELT (ARMOR OR WEAPON) !((SET STAT31>99 xhl) OR (STAT60>5 AND STAT62>5 xsk) OR (STAT117=1 mbl) OR (UNI ghm) OR (UNI crn) OR (plt OR ba5 OR wax OR gax OR whm OR bsw OR flb OR gsd OR bld OR 9ta OR pik OR pax OR hal OR wsc OR sbb OR lwb OR hxb OR rxb) OR (UNI gth) OR (UNI ltp) OR (UNI ful) OR (UNI aar) OR (UNI gts) OR (UNI hgl) OR (UNI hbt) OR (UNI tbl) OR (UNI hbl) OR (UNI ci2) OR (UNI wsd) OR (UNI lbb) OR (UNI swb) OR (UNI wst) OR (SET vgl) OR WAND OR SOR)]: %NAME%{%NAME%, %GRAY%等级:%WHITE%}%CONTINUE% // Lvl Begin -ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 ((xh9 OR xrn OR xld OR xth OR xtp OR xul OR xar OR xts OR xhg OR xtb OR xhb OR ztb OR zhb OR dra OR baa OR pa9 OR ne9 OR nea OR 9wa OR 9ga OR 9gi OR 9wh OR 9gm OR 9ls OR 9wd OR 9fb OR 9gd OR 9kr OR 9bl OR 9st OR 9p9 OR 9h9 OR 9wc OR 8sw OR 8lw OR 8rx OR 8bs OR 8ws OR 9ws OR 9tw OR am9) OR (SET ci2))]: %NAME%{%NAME%6}%CONTINUE% // Lvl 6_ -ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 (xlm OR xsk OR xhm OR xea OR xla OR xtu OR xng OR xcl OR xrs OR xpl OR xlt OR xpk OR xit OR xsh OR xow OR xmg OR xtg OR xmb OR zvb OR zmb OR ci1 OR dr7 OR dr8 OR pa8 OR 92a OR 9mp OR 9bt OR 9mt OR 9fl OR 9m9 OR 9fc OR 9cr OR 9bs OR 9gs OR 9b9 OR 9di OR 9br OR 9s8 OR 9pa OR 8cb OR 8s8 OR 8l8 OR 8mx OR 8hx OR 8cs OR 9qs OR am7) !(STAT60>5 AND STAT62>5 xsk)]: %NAME%{%NAME%5}%CONTINUE% // Lvl 5_ -ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 (xap OR xkp OR xhl OR xui OR xhn OR xuc OR xml OR xrg OR xlg OR xvg OR xlb OR xvb OR zlb OR ba6 OR ne6 OR 9ha OR 9ax OR 9la OR 9ba OR 9sp OR 9ma OR 9ss OR 9sm OR 9sb OR 92h OR 9cm OR 9dg OR 9tk OR 9sr OR 9tr OR 9b7 OR 9vo OR 8sb OR 8hb OR 8lb OR 8lx OR 8ss OR 8ls OR 9sc OR 9ar OR ama) !(SET STAT31>99 xhl)]: %NAME%{%NAME%4}%CONTINUE% // Lvl 4_ -ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 (ci0 OR dr2 OR pa3 OR 9cl)]: %NAME%{%NAME%3}%CONTINUE% // Lvl 3_ -ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 ((cap OR skp OR hlm OR fhl OR msk OR bhm OR qui OR lea OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR buc OR sml OR lrg OR spk OR kit OR bsh OR tow OR lgl OR mgl OR tgl OR lbt OR vbt OR mbt OR tbt OR lbl OR vbl OR mbl OR axe OR 2ax OR mpi OR lax OR bax OR btx OR spc OR mac OR mst OR fla OR mau OR scm OR sbr OR flc OR bsd OR lsd OR 2hs OR clm OR gis OR dir OR kri OR spr OR tri OR brn OR spt OR bar OR vou OR scy OR hbw OR lbw OR cbw OR lxb OR mxb OR lst OR cst OR bst OR gsc OR wsp OR am5) OR (SET ghm) OR (SET crn) OR (SET gth) OR (SET ltp) OR (SET ful) OR (SET aar) OR (SET gts) OR (SET hgl) OR (SET hbt) OR (SET tbl) OR (SET hbl) OR (SET wsd) OR (SET lbb) OR (SET swb) OR (SET wst) OR (UNI vgl)) !(STAT117=1 mbl)]: %NAME%{%NAME%2}%CONTINUE% // Lvl 2_ -ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 (hax OR clb OR ssd OR dgr OR sbw OR sst OR scp)]: %NAME%{%NAME%1}%CONTINUE% // Lvl 1_ -ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 (xhm OR xui OR xlt OR xow OR xvb OR ci0 OR hax OR 9mp OR 9cl OR 9cm OR dgr OR 9tr OR 9pa OR 8ls OR scp)]: %NAME%{%NAME%9}%CONTINUE% // Lvl _9 -ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 (xrg OR 9ba OR clb OR ssd OR 9bs OR 9tk OR 9vo OR sbw OR sst OR am7 OR ama)]: %NAME%{%NAME%8}%CONTINUE% // Lvl _8 -ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 (xkp OR xhn OR xpl OR xsh OR xvg OR xtg OR zhb OR dr8 OR 9ma OR 9fl OR 9sb OR 9b9 OR 8lb OR 8l8 OR 9qs)]: %NAME%{%NAME%7}%CONTINUE% // Lvl _7 -ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 (xrn OR xrs OR xar OR zlb OR zmb OR dra OR 9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR 8hx OR 8ws OR 9sc OR 9ws OR am5)]: %NAME%{%NAME%6}%CONTINUE% // Lvl _6 -ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 ((SET STAT214>0 cap) OR (skp OR hlm OR fhl OR msk OR xsk OR bhm OR hla OR stu OR rng OR scl OR xcl OR chn OR brs OR spl OR sml OR xml OR lrg OR spk OR kit OR bsh OR tow OR mgl OR tgl OR xlb OR vbt OR mbt OR tbt OR xhb OR vbl OR mbl OR ba6 OR baa OR pa8 OR nea OR 9ax OR 2ax OR mpi OR bax OR btx OR mst OR fla OR mau OR 9gm OR scm OR 9sm OR flc OR bsd OR lsd OR 2hs OR clm OR gis OR kri OR brn OR 9br OR spt OR 9b7 OR vou OR scy OR 8hb OR cbw OR mxb OR cst OR 8cs OR bst OR gsc OR wsp) OR (SET ghm) OR (SET crn) OR (SET gth) OR (SET ltp) OR (SET ful) OR (SET aar) OR (SET gts) OR (SET hgl) OR (SET hbt) OR (SET tbl) OR (SET hbl) OR (SET wsd) OR (SET lbb) OR (SET swb) OR (SET wst) OR (UNI vgl)) !((STAT60>5 AND STAT62>5 xsk) OR (STAT117=1 mbl))]: %NAME%{%NAME%5}%CONTINUE% // Lvl _5 -ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 ((lea OR xng OR xul OR xit OR xhg OR lbt OR xmb OR lbl OR pa3 OR ne6 OR 9wa OR 9bt OR 9cr OR 92h OR dir OR tri OR 8s8 OR 9ar) OR (SET ci2))]: %NAME%{%NAME%4}%CONTINUE% // Lvl _4 -ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 (xap OR xh9 OR xtu OR xtp OR xuc OR xts OR mac OR sbr OR 9gs OR 9gd OR 9dg OR 9sr OR 9s8 OR 9h9 OR lbw OR 8lw OR 8rx OR 8ss OR lst)]: %NAME%{%NAME%3}%CONTINUE% // Lvl _3 -ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 ((qui OR xth OR buc OR xlg OR ztb OR ci1 OR axe OR 92a OR lax OR 9la OR 9sp OR 9mt OR 9ss OR 9di OR 9kr OR 9st OR lxb OR 8lx OR 8bs) OR (UNI cap) OR (SET DTM=20 cap))]: %NAME%{%NAME%2}%CONTINUE% // Lvl _2 -ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 (xlm OR xla OR xld OR xpk OR lgl OR xmg OR zvb OR dr7 OR pa9 OR 9ga OR 9wh OR 9m9 OR 9fc OR 9ls OR spr OR bar OR 8sb OR hbw OR 8cb)]: %NAME%{%NAME%1}%CONTINUE% // Lvl _1 -ItemDisplay[!NMAG !MAG !RARE !CRAFT ID STAT91=0 (xhl OR xea OR xtb OR dr2 OR ne9 OR 9ha OR spc OR 9fb OR 8sw OR 8mx OR 9tw OR am9) !(SET STAT31>99 xhl)]: %NAME%{%NAME%0}%CONTINUE% // Lvl _0 -ItemDisplay[ID (ARMOR OR WEAPON) !(SOR OR WAND OR 8ss OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0)) (NORM OR EXC)]: %NAME%{%NAME%%TAN%)}%CONTINUE% // Str/Dex/Lvl End -// 物品有减需求属性的 -ItemDisplay[SET ID STAT91=-50 chn]: %NAME%{%NAME%, %GRAY%力:%WHITE%46, %GRAY%等级:%WHITE%25%TAN%)}%CONTINUE% -ItemDisplay[SET ID STAT91=-50 xhn]: %NAME%{%NAME%, %GRAY%力:%WHITE%79, %GRAY%等级:%WHITE%47%TAN%)}%CONTINUE% -ItemDisplay[SET ID STAT91=-20 xrs]: %NAME%{%NAME%, %GRAY%力:%WHITE%95, %GRAY%等级:%WHITE%56%TAN%)}%CONTINUE% -ItemDisplay[UNI !ETH ID STAT91=-10 fld]: %NAME%{%NAME%, %GRAY%力:%WHITE%93%TAN%)}%CONTINUE% -ItemDisplay[UNI ETH ID STAT91=-10 fld]: %NAME%{%NAME%, %GRAY%力:%WHITE%83%TAN%)}%CONTINUE% -ItemDisplay[UNI !ETH ID STAT91=-10 xld]: %NAME%{%NAME%, %GRAY%力:%WHITE%157, %GRAY%等级:%WHITE%61%TAN%)}%CONTINUE% -ItemDisplay[UNI ETH ID STAT91=-10 xld]: %NAME%{%NAME%, %GRAY%力:%WHITE%147, %GRAY%等级:%WHITE%61%TAN%)}%CONTINUE% -ItemDisplay[SET ID STAT91=-40 xul]: %NAME%{%NAME%, %GRAY%力:%WHITE%138, %GRAY%等级:%WHITE%64%TAN%)}%CONTINUE% -ItemDisplay[SET ID STAT91=-40 xar]: %NAME%{%NAME%, %GRAY%力:%WHITE%140, %GRAY%等级:%WHITE%66%TAN%)}%CONTINUE% -ItemDisplay[UNI !ETH ID STAT91=-15 xar]: %NAME%{%NAME%, %GRAY%力:%WHITE%198, %GRAY%等级:%WHITE%66%TAN%)}%CONTINUE% -ItemDisplay[UNI ETH ID STAT91=-15 xar]: %NAME%{%NAME%, %GRAY%力:%WHITE%188, %GRAY%等级:%WHITE%66%TAN%)}%CONTINUE% -ItemDisplay[UNI !ETH ID STAT91=-25 xhb]: %NAME%{%NAME%, %GRAY%力:%WHITE%156, %GRAY%等级:%WHITE%65%TAN%)}%CONTINUE% -ItemDisplay[UNI ETH ID STAT91=-25 xhb]: %NAME%{%NAME%, %GRAY%力:%WHITE%146, %GRAY%等级:%WHITE%65%TAN%)}%CONTINUE% -ItemDisplay[SET ID STAT91=-20 zmb]: %NAME%{%NAME%, %GRAY%力:%WHITE%85, %GRAY%等级:%WHITE%56%TAN%)}%CONTINUE% -ItemDisplay[UNI !ETH ID STAT91=-60 9ba]: %NAME%{%NAME%, %GRAY%力:%WHITE%67, %GRAY%敏:%WHITE%26, %GRAY%等级:%WHITE%48%TAN%)}%CONTINUE% -ItemDisplay[UNI ETH ID STAT91=-60 9ba]: %NAME%{%NAME%, %GRAY%力:%WHITE%57, %GRAY%敏:%WHITE%16, %GRAY%等级:%WHITE%48%TAN%)}%CONTINUE% -ItemDisplay[UNI !ETH ID STAT91=20 gix]: %NAME%{%NAME%, %GRAY%力:%WHITE%150%TAN%)}%CONTINUE% -ItemDisplay[UNI ETH ID STAT91=20 gix]: %NAME%{%NAME%, %GRAY%力:%WHITE%140%TAN%)}%CONTINUE% -ItemDisplay[UNI !ETH ID STAT91=20 9gi]: %NAME%{%NAME%, %GRAY%力:%WHITE%196, %GRAY%敏:%WHITE%66, %GRAY%等级:%WHITE%66%TAN%)}%CONTINUE% -ItemDisplay[UNI ETH ID STAT91=20 9gi]: %NAME%{%NAME%, %GRAY%力:%WHITE%186, %GRAY%敏:%WHITE%56, %GRAY%等级:%WHITE%66%TAN%)}%CONTINUE% -ItemDisplay[UNI !ETH ID STAT91=-50 gma]: %NAME%{%NAME%, %GRAY%力:%WHITE%85%TAN%)}%CONTINUE% -ItemDisplay[UNI ETH ID STAT91=-50 gma]: %NAME%{%NAME%, %GRAY%力:%WHITE%75%TAN%)}%CONTINUE% -ItemDisplay[UNI !ETH ID STAT91=-50 9gm]: %NAME%{%NAME%, %GRAY%力:%WHITE%127, %GRAY%等级:%WHITE%65%TAN%)}%CONTINUE% -ItemDisplay[UNI ETH ID STAT91=-50 9gm]: %NAME%{%NAME%, %GRAY%力:%WHITE%117, %GRAY%等级:%WHITE%65%TAN%)}%CONTINUE% -ItemDisplay[UNI !ETH ID STAT91=-30 9cm]: %NAME%{%NAME%, %GRAY%力:%WHITE%120, %GRAY%敏:%WHITE%73, %GRAY%等级:%WHITE%49%TAN%)}%CONTINUE% -ItemDisplay[UNI ETH ID STAT91=-30 9cm]: %NAME%{%NAME%, %GRAY%力:%WHITE%110, %GRAY%敏:%WHITE%63, %GRAY%等级:%WHITE%49%TAN%)}%CONTINUE% -ItemDisplay[UNI !ETH ID STAT91=-50 9gd]: %NAME%{%NAME%, %GRAY%力:%WHITE%95, %GRAY%敏:%WHITE%55, %GRAY%等级:%WHITE%63%TAN%)}%CONTINUE% -ItemDisplay[UNI ETH ID STAT91=-50 9gd]: %NAME%{%NAME%, %GRAY%力:%WHITE%85, %GRAY%敏:%WHITE%45, %GRAY%等级:%WHITE%63%TAN%)}%CONTINUE% -ItemDisplay[UNI !ETH ID STAT91=-20 9br]: %NAME%{%NAME%, %GRAY%力:%WHITE%106, %GRAY%敏:%WHITE%108, %GRAY%等级:%WHITE%55%TAN%)}%CONTINUE% -ItemDisplay[UNI ETH ID STAT91=-20 9br]: %NAME%{%NAME%, %GRAY%力:%WHITE%96, %GRAY%敏:%WHITE%98, %GRAY%等级:%WHITE%55%TAN%)}%CONTINUE% -ItemDisplay[UNI !ETH ID STAT91=-25 9vo]: %NAME%{%NAME%, %GRAY%力:%WHITE%158, %GRAY%敏:%WHITE%42, %GRAY%等级:%WHITE%48%TAN%)}%CONTINUE% -ItemDisplay[UNI ETH ID STAT91=-25 9vo]: %NAME%{%NAME%, %GRAY%力:%WHITE%148, %GRAY%敏:%WHITE%32, %GRAY%等级:%WHITE%48%TAN%)}%CONTINUE% -ItemDisplay[UNI !ETH ID STAT91=-50 9wc]: %NAME%{%NAME%, %GRAY%力:%WHITE%94, %GRAY%敏:%WHITE%70, %GRAY%等级:%WHITE%66%TAN%)}%CONTINUE% -ItemDisplay[UNI ETH ID STAT91=-50 9wc]: %NAME%{%NAME%, %GRAY%力:%WHITE%84, %GRAY%敏:%WHITE%60, %GRAY%等级:%WHITE%66%TAN%)}%CONTINUE% -ItemDisplay[UNI ID STAT91=-60 8mx]: %NAME%{%NAME%, %GRAY%力:%WHITE%47, %GRAY%敏:%WHITE%42, %GRAY%等级:%WHITE%50%TAN%)}%CONTINUE% +//Part 1 +ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%WHITE%, }%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%LIGHT_GRAY%等级%WHITE%:}%CONTINUE% // Lvl Begin +//Items that after upgrade will Require LVL 18 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ<18 CLVL<18]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ<18]: %NAME%{%NAME%18}%CONTINUE% +//Items that after upgrade will Require LVL 19 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (hax OR dgr OR tkf OR wnd OR scp) LVLREQ<19 CLVL<19]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (hax OR dgr OR tkf OR wnd OR scp) LVLREQ<19]: %NAME%{%NAME%19}%CONTINUE% +//Items that after upgrade will Require LVL 20 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spc) LVLREQ<20 CLVL<20]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spc) LVLREQ<20]: %NAME%{%NAME%20}%CONTINUE% +//Items that after upgrade will Require LVL 21 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spr OR bar OR hbw OR ktr OR lgl) LVLREQ<21 CLVL<21]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spr OR bar OR hbw OR ktr OR lgl) LVLREQ<21]: %NAME%{%NAME%21}%CONTINUE% +//Items that after upgrade will Require LVL 22 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axe OR lax OR tax OR lxb OR cap OR qui OR buc) LVLREQ<22 CLVL<22]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axe OR lax OR tax OR lxb OR cap OR qui OR buc) LVLREQ<22]: %NAME%{%NAME%22}%CONTINUE% +//Items that after upgrade will Require LVL 23 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) LVLREQ<23 CLVL<23]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) LVLREQ<23]: %NAME%{%NAME%23}%CONTINUE% +//Items that after upgrade will Require LVL 24 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ<24 CLVL<24]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ<24]: %NAME%{%NAME%24}%CONTINUE% +//Items that after upgrade will Require LVL 25 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1) LVLREQ<25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1) LVLREQ<25]: %NAME%{%NAME%25}%CONTINUE% +//Items that after upgrade will Require LVL 26 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ<26 CLVL<26]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ<26]: %NAME%{%NAME%26}%CONTINUE% +//Items that after upgrade will Require LVL 27 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axf OR ob2) LVLREQ<27 CLVL<27]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axf OR ob2) LVLREQ<27]: %NAME%{%NAME%27}%CONTINUE% +//Items that after upgrade will Require LVL 29 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am1 OR dr3 OR ba2 OR ba3 OR ne2) LVLREQ<29 CLVL<29]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am1 OR dr3 OR ba2 OR ba3 OR ne2) LVLREQ<29]: %NAME%{%NAME%29}%CONTINUE% +//Items that after upgrade will Require LVL 30 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ces OR ob3 OR dr2 OR pa2) LVLREQ<30 CLVL<30]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ces OR ob3 OR dr2 OR pa2) LVLREQ<30]: %NAME%{%NAME%30}%CONTINUE% +//Items that after upgrade will Require LVL 32 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am3 OR dr4 OR ba4) LVLREQ<32 CLVL<32]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am3 OR dr4 OR ba4) LVLREQ<32]: %NAME%{%NAME%32}%CONTINUE% +//Items that after upgrade will Require LVL 33 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clw OR ne3) LVLREQ<33 CLVL<33]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clw OR ne3) LVLREQ<33]: %NAME%{%NAME%33}%CONTINUE% +//Items that after upgrade will Require LVL 34 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ob4 OR pa3) LVLREQ<34 CLVL<34]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ob4 OR pa3) LVLREQ<34]: %NAME%{%NAME%34}%CONTINUE% +//Items that after upgrade will Require LVL 35 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am2) LVLREQ<35 CLVL<35]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am2) LVLREQ<35]: %NAME%{%NAME%35}%CONTINUE% +//Items that after upgrade will Require LVL 36 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ne4) LVLREQ<36 CLVL<36]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ne4) LVLREQ<36]: %NAME%{%NAME%36}%CONTINUE% +//Items that after upgrade will Require LVL 37 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (btl OR ob5) LVLREQ<37 CLVL<37]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (btl OR ob5) LVLREQ<37]: %NAME%{%NAME%37}%CONTINUE% +//Items that after upgrade will Require LVL 38 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am4 OR pa4) LVLREQ<38 CLVL<38]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am4 OR pa4) LVLREQ<38]: %NAME%{%NAME%38}%CONTINUE% +//Items that after upgrade will Require LVL 39 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cl OR am6 OR ci0) LVLREQ<39 CLVL<39]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cl OR am6 OR ci0) LVLREQ<39]: %NAME%{%NAME%39}%CONTINUE% +//Items that after upgrade will Require LVL 40 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ha OR 9ja OR skr OR xhl OR ba5 OR ne5) LVLREQ<40 CLVL<40]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ha OR 9ja OR skr OR xhl OR ba5 OR ne5) LVLREQ<40]: %NAME%{%NAME%40}%CONTINUE% +//Items that after upgrade will Require LVL 41 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8sb OR 9wn OR dr5 OR pa5) LVLREQ<41 CLVL<41]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8sb OR 9wn OR dr5 OR pa5) LVLREQ<41]: %NAME%{%NAME%41}%CONTINUE% +//Items that after upgrade will Require LVL 42 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9la OR 9sp OR 9ss OR 9ta OR 8lx OR xlg) LVLREQ<42 CLVL<42]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9la OR 9sp OR 9ss OR 9ta OR 8lx OR xlg) LVLREQ<42]: %NAME%{%NAME%42}%CONTINUE% +//Items that after upgrade will Require LVL 43 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) LVLREQ<43 CLVL<43]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) LVLREQ<43]: %NAME%{%NAME%43}%CONTINUE% +//Items that after upgrade will Require LVL 44 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ<44 CLVL<44]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ<44]: %NAME%{%NAME%44}%CONTINUE% +//Items that after upgrade will Require LVL 45 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6) LVLREQ<45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6) LVLREQ<45]: %NAME%{%NAME%45}%CONTINUE% +//Items that after upgrade will Require LVL 46 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ<46 CLVL<46]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ<46]: %NAME%{%NAME%46}%CONTINUE% +//Items that after upgrade will Require LVL 47 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ma OR 9sb OR 8lb OR xkp OR xhn OR xvg OR pa6) LVLREQ<47 CLVL<47]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ma OR 9sb OR 8lb OR xkp OR xhn OR xvg OR pa6) LVLREQ<47]: %NAME%{%NAME%47}%CONTINUE% +//Items that after upgrade will Require LVL 48 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ba OR 9tk OR 9vo OR 9yw OR ama OR xrg) LVLREQ<48 CLVL<48]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ba OR 9tk OR 9vo OR 9yw OR ama OR xrg) LVLREQ<48]: %NAME%{%NAME%48}%CONTINUE% +//Items that after upgrade will Require LVL 49 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cm OR 9tr OR 8ls OR xui OR xvb OR ba7 OR ne8) LVLREQ<49 CLVL<49]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cm OR 9tr OR 8ls OR xui OR xvb OR ba7 OR ne8) LVLREQ<49]: %NAME%{%NAME%49}%CONTINUE% +//Items that after upgrade will Require LVL 50 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8mx OR ob7 OR xea OR ne7) LVLREQ<50 CLVL<50]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8mx OR ob7 OR xea OR ne7) LVLREQ<50]: %NAME%{%NAME%50}%CONTINUE% +//Items that after upgrade will Require LVL 51 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9m9 OR 9fc OR 8cb OR 9xf OR xlm OR xla OR xpk OR xmg OR zvb OR dr7) LVLREQ<51 CLVL<51]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9m9 OR 9fc OR 8cb OR 9xf OR xlm OR xla OR xpk OR xmg OR zvb OR dr7) LVLREQ<51]: %NAME%{%NAME%51}%CONTINUE% +//Items that after upgrade will Require LVL 52 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92a OR 9mt OR 9di OR ci1 OR pa7) LVLREQ<52 CLVL<52]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92a OR 9mt OR 9di OR ci1 OR pa7) LVLREQ<52]: %NAME%{%NAME%52}%CONTINUE% +//Items that after upgrade will Require LVL 53 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gs OR 9s9 OR 9s8 OR xtu) LVLREQ<53 CLVL<53]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gs OR 9s9 OR 9s8 OR xtu) LVLREQ<53]: %NAME%{%NAME%53}%CONTINUE% +//Items that after upgrade will Require LVL 54 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bt OR 9cr OR 8s8 OR 9cs OR xng OR xit OR xmb OR ba8) LVLREQ<54 CLVL<54]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bt OR 9cr OR 8s8 OR 9cs OR xng OR xit OR xmb OR ba8) LVLREQ<54]: %NAME%{%NAME%54}%CONTINUE% +//Items that after upgrade will Require LVL 55 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9br OR 8cs OR xsk OR xcl OR pa8) LVLREQ<55 CLVL<55]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9br OR 8cs OR xsk OR xcl OR pa8) LVLREQ<55]: %NAME%{%NAME%55}%CONTINUE% +//Items that after upgrade will Require LVL 56 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8hx OR 9bw OR ob8 OR xrs OR zmb) LVLREQ<56 CLVL<56]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8hx OR 9bw OR ob8 OR xrs OR zmb) LVLREQ<56]: %NAME%{%NAME%56}%CONTINUE% +//Items that after upgrade will Require LVL 57 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fl OR 9b9 OR 9bk OR 8l8 OR 9qs OR xpl OR xsh OR xtg OR dr8) LVLREQ<57 CLVL<57]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fl OR 9b9 OR 9bk OR 8l8 OR 9qs OR xpl OR xsh OR xtg OR dr8) LVLREQ<57]: %NAME%{%NAME%57}%CONTINUE% +//Items that after upgrade will Require LVL 58 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bs OR 9lw OR am7) LVLREQ<58 CLVL<58]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bs OR 9lw OR am7) LVLREQ<58]: %NAME%{%NAME%58}%CONTINUE% +//Items that after upgrade will Require LVL 59 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9mp OR 9gl OR 9pa OR xhm OR xlt OR xow) LVLREQ<59 CLVL<59]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9mp OR 9gl OR 9pa OR xhm OR xlt OR xow) LVLREQ<59]: %NAME%{%NAME%59}%CONTINUE% +//Items that after upgrade will Require LVL 60 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fb OR 9b8 OR 8sw OR 9tw OR am9 OR xtb OR ba9 OR ne9) LVLREQ<60 CLVL<60]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fb OR 9b8 OR 8sw OR 9tw OR am9 OR xtb OR ba9 OR ne9) LVLREQ<60]: %NAME%{%NAME%60}%CONTINUE% +//Items that after upgrade will Require LVL 61 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ga OR 9wh OR 9ls OR xld OR pa9) LVLREQ<61 CLVL<61]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ga OR 9wh OR 9ls OR xld OR pa9) LVLREQ<61]: %NAME%{%NAME%61}%CONTINUE% +//Items that after upgrade will Require LVL 62 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9kr OR 9st OR 8bs OR xth OR ztb OR dr9) LVLREQ<62 CLVL<62]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9kr OR 9st OR 8bs OR xth OR ztb OR dr9) LVLREQ<62]: %NAME%{%NAME%62}%CONTINUE% +//Items that after upgrade will Require LVL 63 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gd OR 9h9 OR 8lw OR 8rx OR ob9 OR xh9 OR xtp OR xts) LVLREQ<63 CLVL<63]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gd OR 9h9 OR 8lw OR 8rx OR ob9 OR xh9 OR xtp OR xts) LVLREQ<63]: %NAME%{%NAME%63}%CONTINUE% +//Items that after upgrade will Require LVL 64 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9wa OR 9gw OR 9qr OR ci2 OR xul OR xhg) LVLREQ<64 CLVL<64]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9wa OR 9gw OR 9qr OR ci2 OR xul OR xhg) LVLREQ<64]: %NAME%{%NAME%64}%CONTINUE% +//Items that after upgrade will Require LVL 65 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gm OR 9ts OR xhb OR baa OR nea) LVLREQ<65 CLVL<65]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gm OR 9ts OR xhb OR baa OR nea) LVLREQ<65]: %NAME%{%NAME%65}%CONTINUE% +//Items that after upgrade will Require LVL 66 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR 8ws OR 9ws OR oba OR xrn OR xar OR dra OR paa) LVLREQ<66 CLVL<66]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR 8ws OR 9ws OR oba OR xrn OR xar OR dra OR paa) LVLREQ<66]: %NAME%{%NAME%66}%CONTINUE% +//Items that after upgrade will Require LVL 67 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ<67 CLVL<67]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ<67]: %NAME%{%NAME%67}%CONTINUE% +//Part 2. +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=18 CLVL<18]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=19 CLVL<19]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=20 CLVL<20]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=21 CLVL<21]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=22 CLVL<22]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=23 CLVL<23]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=24 CLVL<24]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=26 CLVL<26]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=27 CLVL<27]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=28 CLVL<28]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=29 CLVL<29]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=30 CLVL<30]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=31 CLVL<31]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=32 CLVL<32]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=33 CLVL<33]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=34 CLVL<34]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=35 CLVL<35]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=36 CLVL<36]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=37 CLVL<37]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=38 CLVL<38]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=39 CLVL<39]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=40 CLVL<40]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=41 CLVL<41]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=42 CLVL<42]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=43 CLVL<43]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=44 CLVL<44]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=46 CLVL<46]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=47 CLVL<47]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=48 CLVL<48]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=49 CLVL<49]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=50 CLVL<50]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=51 CLVL<51]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=52 CLVL<52]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=53 CLVL<53]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=54 CLVL<54]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=55 CLVL<55]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=56 CLVL<56]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=57 CLVL<57]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=58 CLVL<58]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=59 CLVL<59]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=60 CLVL<60]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=61 CLVL<61]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=62 CLVL<62]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=63 CLVL<63]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=64 CLVL<64]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=65 CLVL<65]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=66 CLVL<66]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=67 CLVL<67]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=68 CLVL<68]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=69 CLVL<69]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=70 CLVL<70]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=71 CLVL<71]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=72 CLVL<72]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=73 CLVL<73]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=74 CLVL<74]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=75 CLVL<75]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=76 CLVL<76]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=77 CLVL<77]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=78 CLVL<78]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=79 CLVL<79]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=80 CLVL<80]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=81 CLVL<81]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=82 CLVL<82]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=83 CLVL<83]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=84 CLVL<84]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=85 CLVL<85]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=86 CLVL<86]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=87 CLVL<87]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=88 CLVL<88]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=89 CLVL<89]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=90 CLVL<90]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=91 CLVL<91]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=92 CLVL<92]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=93 CLVL<93]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=94 CLVL<94]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=95 CLVL<95]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=96 CLVL<96]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=97 CLVL<97]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=98 CLVL<98]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=99 CLVL<99]: %NAME%{%NAME%%RED%}%CONTINUE% +//Part 3. +//Items that after upgrade will Require LVL 18 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ>17]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 19 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (hax OR dgr OR tkf OR wnd OR scp) LVLREQ>18]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 20 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spc) LVLREQ>19]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 21 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spr OR bar OR hbw OR ktr OR lgl) LVLREQ>20]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 22 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axe OR lax OR tax OR lxb OR cap OR qui OR buc) LVLREQ>21]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 23 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) LVLREQ>22]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 24 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ>23]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 25 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1) LVLREQ>24]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 26 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ>25]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 27 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axf OR ob2) LVLREQ>26]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 29 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am1 OR dr3 OR ba2 OR ba3 OR ne2) LVLREQ>28]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 30 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ces OR ob3 OR dr2 OR pa2) LVLREQ>29]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 32 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am3 OR dr4 OR ba4) LVLREQ>31]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 33 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clw OR ne3) LVLREQ>32]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 34 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ob4 OR pa3) LVLREQ>33]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 35 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am2) LVLREQ>34]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 36 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ne4) LVLREQ>35]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 37 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (btl OR ob5) LVLREQ>36]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 38 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am4 OR pa4) LVLREQ>37]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 39 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cl OR am6 OR ci0) LVLREQ>38]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 40 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ha OR 9ja OR skr OR xhl OR ba5 OR ne5) LVLREQ>39]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 41 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8sb OR 9wn OR dr5 OR pa5) LVLREQ>40]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 42 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9la OR 9sp OR 9ss OR 9ta OR 8lx OR xlg) LVLREQ>41]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 43 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) LVLREQ>42]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 44 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ>43]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 45 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6) LVLREQ>44]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 46 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ>45]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 47 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ma OR 9sb OR 8lb OR xkp OR xhn OR xvg OR pa6) LVLREQ>46]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 48 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ba OR 9tk OR 9vo OR 9yw OR ama OR xrg) LVLREQ>47]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 49 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cm OR 9tr OR 8ls OR xui OR xvb OR ba7 OR ne8) LVLREQ>48]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 50 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8mx OR ob7 OR xea OR ne7) LVLREQ>49]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 51 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9m9 OR 9fc OR 8cb OR 9xf OR xlm OR xla OR xpk OR xmg OR zvb OR dr7) LVLREQ>50]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 52 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92a OR 9mt OR 9di OR ci1 OR pa7) LVLREQ>51]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 53 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gs OR 9s9 OR 9s8 OR xtu) LVLREQ>52]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 54 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bt OR 9cr OR 8s8 OR 9cs OR xng OR xit OR xmb OR ba8) LVLREQ>53]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 55 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9br OR 8cs OR xsk OR xcl OR pa8) LVLREQ>54]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 56 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8hx OR 9bw OR ob8 OR xrs OR zmb) LVLREQ>55]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 57 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fl OR 9b9 OR 9bk OR 8l8 OR 9qs OR xpl OR xsh OR xtg OR dr8) LVLREQ>56]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 58 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bs OR 9lw OR am7) LVLREQ>57]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 59 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9mp OR 9gl OR 9pa OR xhm OR xlt OR xow) LVLREQ>58]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 60 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fb OR 9b8 OR 8sw OR 9tw OR am9 OR xtb OR ba9 OR ne9) LVLREQ>59]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 61 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ga OR 9wh OR 9ls OR xld OR pa9) LVLREQ>60]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 62 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9kr OR 9st OR 8bs OR xth OR ztb OR dr9) LVLREQ>61]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 63 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gd OR 9h9 OR 8lw OR 8rx OR ob9 OR xh9 OR xtp OR xts) LVLREQ>62]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 64 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9wa OR 9gw OR 9qr OR ci2 OR xul OR xhg) LVLREQ>63]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 65 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gm OR 9ts OR xhb OR baa OR nea) LVLREQ>64]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 66 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR 8ws OR 9ws OR oba OR xrn OR xar OR dra OR paa) LVLREQ>65]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Items that after upgrade will Require LVL 67 +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ>66]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +//Upgrading Req End Line +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%GRAY%)}%CONTINUE% // ++++++ 3.6,武器基础攻速和伤害范围提示 ++++++ ItemDisplay[WEAPON !(BOW OR XBOW OR WAND OR SOR)]: %NAME%{%NAME%%CL%%CORAL%武器基础速度: %WPNSPD% , 攻击范围: %RANGE%}%CONTINUE% @@ -2419,9 +3305,1220 @@ ItemDisplay[crfv TOWN]:%NAME%%CONTINUE%{%GRAY%项链:[10-20]%诅咒作用时间 ItemDisplay[crfu TOWN]:%NAME%%CONTINUE%{%GRAY%项链: +[10-20]活力 [20-30]%MF +[1-3]光照度%CL%戒指:+[5-10]活力 [10-15]%MF +[1-3]光照度%CL%腰带: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%手套: +[25-50]%防御值 [15-25]%MF +[1-3]光照度%CL%鞋子: +[25-50]%防御值 [15-25]%MF +[1-3]光照度%CL%头盔: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%盔甲: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%盾牌: [10-20]%格挡几率 [20-30]%MF +[1-3]光照度%CL%武器: +1全技能 [20-30]%MF +[1-3]光照度%NAME%} ItemDisplay[crfp TOWN]:%NAME%%CONTINUE%{%GRAY%项链: +[5-10]全抗 [4-8]%全属性 +[100-150]远程防御%CL%戒指:+[3-5]全抗 +[50-100]远程防御 [1/2]冰冻时间%CL%腰带: +[5-10]%攻速 [25-50]%防御值 [1/2]冰冻时间%CL%手套: +[5-10]%攻速 [25-50]%防御值 [10-20]%命中值%CL%鞋子: +[5-10]移速 +[100-150]远程防御 [1/2]冰冻时间%CL%头盔: +[5-10]%攻速 [25-50]%防御值 [1/2]冰冻时间%CL%盔甲: +[5-10]全抗 +[10-20]%格挡几率 [25-50]%防御值%CL%盾牌: +[5-10]全抗 +[10-20]%格挡几率 %CL%武器: +[20-40]%增强伤害 +[20]%攻速 [50-100]命中值%NAME%} -// ++++++ 5.3,洗珠宝提示 ++++++ +// +----------------+ +// | 5,其它辅助功能 | +// +----------------+ +// ++++++ 5.1,商店MF辅助提示 ++++++ +//Opener +//Low Opener +ItemDisplay[(SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT10 OR SHOPHUNT11) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT08 OR SHOPHUNT09) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% +//High Opener +ItemDisplay[(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT08 OR SHOPHUNT09) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +//SHOPHUNT01 - HIGH ED +ItemDisplay[SHOPHUNT01 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%RED%*%PURPLE%* %DARK_GREEN%*%GREEN%*%WHITE%* %ORANGE%高增强伤害% %WHITE%*%GREEN%*%DARK_GREEN%* %PURPLE%*%RED%*%CL%%NAME%}%CONTINUE% +//SHOPHUNT02 - LOW ED +ItemDisplay[SHOPHUNT02 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%DARK_GREEN%*%GREEN%*%WHITE%* %ORANGE%增强伤害% %WHITE%*%GREEN%*%DARK_GREEN%*%CL%%NAME%}%CONTINUE% +//SHOPHUNT03 - TELEPORT CHARGES +ItemDisplay[SHOPHUNT03 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%CORAL%*%RED%* %GREEN%传送 %LIGHT_GRAY%聚气 %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE% +//SHOPHUNT04 - LOW RES CTC +ItemDisplay[SHOPHUNT04 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %PURPLE%降低抗性 %LIGHT_GRAY%CTC %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +//SHOPHUNT05 - AMP DMG CTC +ItemDisplay[SHOPHUNT05 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%伤害加深 %LIGHT_GRAY%CTC %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +//SHOPHUNT06 - LOW RES CHARGES +ItemDisplay[SHOPHUNT06 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %PURPLE%降低抗性 %LIGHT_GRAY%聚气 %GRAY%*%CL%%NAME%}%CONTINUE% +//SHOPHUNT07 - LIFE TAP CHARGES +ItemDisplay[SHOPHUNT07 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %DARK_GREEN%生命偷取 %LIGHT_GRAY%聚气 %GRAY%*%CL%%NAME%}%CONTINUE% +//SHOPHUNT08 - HIGH PDR +ItemDisplay[SHOPHUNT08 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%RED%*%PURPLE%* %DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%物理伤害降低% %WHITE%*%GREEN%*%DARK_GREEN%* %PURPLE%*%RED%*%CL%%NAME%}%CONTINUE% +//SHOPHUNT09 - LOW PDR +ItemDisplay[SHOPHUNT09 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%物理伤害降低% %WHITE%*%GREEN%*%DARK_GREEN%*%CL%%NAME%}%CONTINUE% +//SHOPHUNT10 - ALL RES +ItemDisplay[SHOPHUNT10 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%PURPLE%*%CORAL%*%WHITE%* %TAN%全抗 %WHITE%*%CORAL%*%PURPLE%*%CL%%NAME%}%CONTINUE% +//SHOPHUNT11 - PDR BELT +ItemDisplay[SHOPHUNT11 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%物理伤害降低 %WHITE%*%GREEN%*%DARK_GREEN%*%CL%%NAME%}%CONTINUE% + +//+SKILLS 商店MF HIGHLIGHTS +//Assassin Skills +//Opener +//Low Opener +ItemDisplay[(ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR (ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR (ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR (ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR TABSK50=2 OR TABSK49=2 OR TABSK48=2 OR CLSK6=2) !(TABSK50>2 OR TABSK49>2 OR TABSK48>2) !((TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) OR (TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) OR (TABSK48>1 AND (ASNTREE32 OR ASNTREE33))) !(CLSK6>1 AND (ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% +//High Opener +ItemDisplay[((TABSK50>2 OR TABSK49>2 OR TABSK48>2) OR ((TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) OR (TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) OR (TABSK48>1 AND (ASNTREE32 OR ASNTREE33))) OR (CLSK6>1 AND (ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +//+3 Skill Tree +ItemDisplay[TABSK50=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%武学系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK49=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %YELLOW%影子系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK48=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %CORAL%陷阱系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +//+2 Skill Tree +ItemDisplay[TABSK50=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%武学系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK49=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %YELLOW%影子系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK48=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %CORAL%陷阱系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +//+1 Skill Tree +ItemDisplay[(((ASNTREE12 OR ASNTREE13) AND TABSK50=1) OR ((ASNTREE22 OR ASNTREE23) AND TABSK49=1) OR ((ASNTREE32 OR ASNTREE33) AND TABSK48=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%刺客单系技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+2 Class Skills +ItemDisplay[CLSK6=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %SAGE%刺客技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +//+1 Class Skills +ItemDisplay[((ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33) AND CLSK6=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %LIGHT_GRAY%刺客技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+6 Skill Combo +ItemDisplay[(TABSK50=3 AND ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一武学技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK49=3 AND ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一影子技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK48=3 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一陷阱技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +//+5 Skill Combo +//+5 Skill Combo (2+3) +ItemDisplay[((TABSK50=2 AND ASNTREE13) OR (CLSK6=2 AND ASNTREE13 AND !ASNTREE23 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一武学技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK49=2 AND ASNTREE23) OR (CLSK6=2 AND ASNTREE23 AND !ASNTREE13 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一影子技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK48=2 AND ASNTREE33) OR (CLSK6=2 AND ASNTREE33 AND !ASNTREE13 AND !ASNTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一陷阱技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK6=2 AND ASNTREE13 AND ASNTREE23 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%武学&影子技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK6=2 AND ASNTREE13 AND ASNTREE33 AND !ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%武学&陷阱技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK6=2 AND ASNTREE23 AND ASNTREE33 AND !ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%影子&陷阱技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK6=2 AND ASNTREE13 AND ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%武学&影子&陷阱技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +//+5 Skill Combo (3+2) +ItemDisplay[(TABSK50=3 AND ASNTREE12 AND !ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一武学技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK49=3 AND ASNTREE22 AND !ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一影子技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK48=3 AND ASNTREE32 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一陷阱技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +//+4 Skill Combo +//+4 Skill Combo (2+2) +ItemDisplay[((TABSK50=2 AND ASNTREE12 AND !ASNTREE13) OR (CLSK6=2 AND ASNTREE12 AND !ASNTREE13 AND !ASNTREE22 AND !ASNTREE23 AND !ASNTREE32 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一武学技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK49=2 AND ASNTREE22 AND !ASNTREE23) OR (CLSK6=2 AND ASNTREE22 AND !ASNTREE23 AND !ASNTREE12 AND !ASNTREE13 AND !ASNTREE32 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一影子技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK48=2 AND ASNTREE32 AND !ASNTREE33) OR (CLSK6=2 AND ASNTREE32 AND !ASNTREE33 AND !ASNTREE12 AND !ASNTREE13 AND !ASNTREE22 AND !ASNTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK6=2 AND ASNTREE12 AND ASNTREE22 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE32 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%武学&影子技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK6=2 AND ASNTREE12 AND ASNTREE32 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE33 AND !ASNTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%武学&陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK6=2 AND ASNTREE22 AND ASNTREE32 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE33 AND !ASNTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%影子&陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK6=2 AND ASNTREE12 AND ASNTREE22 AND ASNTREE32 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%武学&影子&陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +//+4 Skill Combo (1+3) +ItemDisplay[((TABSK50=1 AND ASNTREE13) OR (CLSK6=1 AND ASNTREE13 AND !ASNTREE23 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一武学技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK49=1 AND ASNTREE23) OR (CLSK6=1 AND ASNTREE23 AND !ASNTREE13 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一影子技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK48=1 AND ASNTREE33) OR (CLSK6=1 AND ASNTREE33 AND !ASNTREE13 AND !ASNTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK6=1 AND ASNTREE13 AND ASNTREE23 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%武学&影子技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK6=1 AND ASNTREE13 AND !ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%武学&陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK6=1 AND !ASNTREE13 AND ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%影子&陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK6=1 AND ASNTREE13 AND ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%武学&影子&陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +//+4 Skill Combo (3+1) +ItemDisplay[(TABSK50=3 AND ASNTREE11 AND !ASNTREE12 AND !ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一武学技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK49=3 AND ASNTREE21 AND !ASNTREE22 AND !ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一影子技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK48=3 AND ASNTREE31 AND !ASNTREE32 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo +//+3 Skill Combo (Single Teal Skill) +ItemDisplay[((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND !((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND !((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%单一武学技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Single Yellow Skill) +ItemDisplay[!((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND !((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %YELLOW%单一影子技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Single Coral Skill) +ItemDisplay[!((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND !((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %CORAL%单一陷阱技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Teal Single Yellow Skill) +ItemDisplay[((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND !((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%武学&影子技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Teal Single Coral Skill) +ItemDisplay[((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND !((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%武学&陷阱技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Yellow Single Coral Skill) +ItemDisplay[!((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%影子&陷阱技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Teal Sing Yellow le S Coral kill) +ItemDisplay[((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%武学&影子&陷阱技能 %GRAY%*%CL%%NAME%}%CONTINUE% + +//Sorceress Skills +//Opener +//Low Opener +ItemDisplay[(SORTREE13 OR SORTREE23 OR SORTREE33 OR (SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR (SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR (SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR TABSK10=2 OR TABSK9=2 OR TABSK8=2 OR CLSK1=2) !(TABSK10>2 OR TABSK9>2 OR TABSK8>2) !((TABSK10>1 AND (SORTREE12 OR SORTREE13)) OR (TABSK9>1 AND (SORTREE22 OR SORTREE23)) OR (TABSK8>1 AND (SORTREE32 OR SORTREE33))) !(CLSK1>1 AND (SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% +//High Opener +ItemDisplay[((TABSK10>2 OR TABSK9>2 OR TABSK8>2) OR ((TABSK10>1 AND (SORTREE12 OR SORTREE13)) OR (TABSK9>1 AND (SORTREE22 OR SORTREE23)) OR (TABSK8>1 AND (SORTREE32 OR SORTREE33))) OR (CLSK1>1 AND (SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +//+3 Skill Tree +ItemDisplay[TABSK10=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%冰系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK9=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %YELLOW%电系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK8=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %CORAL%火系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +//+2 Skill Tree +ItemDisplay[TABSK10=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%冰系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK9=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %YELLOW%电系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK8=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %CORAL%火系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +//+1 Skill Tree +ItemDisplay[(((SORTREE12 OR SORTREE13) AND TABSK10=1) OR ((SORTREE22 OR SORTREE23) AND TABSK9=1) OR ((SORTREE32 OR SORTREE33) AND TABSK8=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %TEAL%法师单系技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+2 Class Skills +ItemDisplay[CLSK1=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %SAGE%法师技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +//+1 Class Skills +ItemDisplay[((SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33) AND CLSK1=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %LIGHT_GRAY%法师技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+6 Skill Combo +ItemDisplay[(TABSK10=3 AND SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一冰系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK9=3 AND SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一电系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK8=3 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一火系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +//+5 Skill Combo +//+5 Skill Combo (2+3) +ItemDisplay[((TABSK10=2 AND SORTREE13) OR (CLSK1=2 AND SORTREE13 AND !SORTREE23 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一冰系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK9=2 AND SORTREE23) OR (CLSK1=2 AND SORTREE23 AND !SORTREE13 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一电系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK8=2 AND SORTREE33) OR (CLSK1=2 AND SORTREE33 AND !SORTREE13 AND !SORTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一火系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK1=2 AND SORTREE13 AND SORTREE23 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%冰系&电系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK1=2 AND SORTREE13 AND SORTREE33 AND !SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%冰系&火系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK1=2 AND SORTREE23 AND SORTREE33 AND !SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%电系&火系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK1=2 AND SORTREE13 AND SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%%冰系&电系&火系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +//+5 Skill Combo (3+2) +ItemDisplay[(TABSK10=3 AND SORTREE12 AND !SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一冰系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK9=3 AND SORTREE22 AND !SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一电系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK8=3 AND SORTREE32 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一火系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +//+4 Skill Combo +//+4 Skill Combo (2+2) +ItemDisplay[((TABSK10=2 AND SORTREE12 AND !SORTREE13) OR (CLSK1=2 AND SORTREE12 AND !SORTREE13 AND !SORTREE22 AND !SORTREE23 AND !SORTREE32 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一冰系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK9=2 AND SORTREE22 AND !SORTREE23) OR (CLSK1=2 AND SORTREE22 AND !SORTREE23 AND !SORTREE12 AND !SORTREE13 AND !SORTREE32 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一电系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK8=2 AND SORTREE32 AND !SORTREE33) OR (CLSK1=2 AND SORTREE32 AND !SORTREE33 AND !SORTREE12 AND !SORTREE13 AND !SORTREE22 AND !SORTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一火系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK1=2 AND SORTREE12 AND SORTREE22 AND !SORTREE13 AND !SORTREE23 AND !SORTREE32 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%冰系&电系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK1=2 AND SORTREE12 AND SORTREE32 AND !SORTREE13 AND !SORTREE23 AND !SORTREE33 AND !SORTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%冰系&火系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK1=2 AND SORTREE22 AND SORTREE32 AND !SORTREE13 AND !SORTREE23 AND !SORTREE33 AND !SORTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%火系&电系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK1=2 AND SORTREE12 AND SORTREE22 AND SORTREE32 AND !SORTREE13 AND !SORTREE23 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%冰系&电系&火系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +//+4 Skill Combo (1+3) +ItemDisplay[((TABSK10=1 AND SORTREE13) OR (CLSK1=1 AND SORTREE13 AND !SORTREE23 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一冰系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK9=1 AND SORTREE23) OR (CLSK1=1 AND SORTREE23 AND !SORTREE13 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一电系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK8=1 AND SORTREE33) OR (CLSK1=1 AND SORTREE33 AND !SORTREE13 AND !SORTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一火系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK1=1 AND SORTREE13 AND SORTREE23 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%冰系&电系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK1=1 AND SORTREE13 AND !SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%冰系&火系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK1=1 AND !SORTREE13 AND SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%火系&电系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK1=1 AND SORTREE13 AND SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%冰系&电系&火系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +//+4 Skill Combo (3+1) +ItemDisplay[(TABSK10=3 AND SORTREE11 AND !SORTREE12 AND !SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一冰系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK9=3 AND SORTREE21 AND !SORTREE22 AND !SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一电系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK8=3 AND SORTREE31 AND !SORTREE32 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一火系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo +//+3 Skill Combo (Single Teal Skill) +ItemDisplay[((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND !((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND !((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%单一冰系技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Single Yellow Skill) +ItemDisplay[!((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND !((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %YELLOW%单一电系技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Single Coral Skill) +ItemDisplay[!((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND !((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %CORAL%单一火系技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Teal Single Yellow Skill) +ItemDisplay[((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND !((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%冰系&电系 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Teal Single Coral Skill) +ItemDisplay[((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND !((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%冰系&火系 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Yellow Single Coral Skill) +ItemDisplay[!((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%电系&火系 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Teal Sing Yellow le S Coral kill) +ItemDisplay[((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%冰系&电系&火系 %GRAY%*%CL%%NAME%}%CONTINUE% + +//Barbarian Skills +//Opener +//Low Opener +ItemDisplay[(BARTREE13 OR BARTREE23 OR BARTREE33 OR (BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR (BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR (BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR TABSK34=2 OR TABSK33=2 OR TABSK32=2 OR CLSK4=2) !(TABSK34>2 OR TABSK33>2 OR TABSK32>2) !((TABSK34>1 AND (BARTREE12 OR BARTREE13)) OR (TABSK33>1 AND (BARTREE22 OR BARTREE23)) OR (TABSK32>1 AND (BARTREE32 OR BARTREE33))) !(CLSK4>1 AND (BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% +//High Opener +ItemDisplay[((TABSK34>2 OR TABSK33>2 OR TABSK32>2) OR ((TABSK34>1 AND (BARTREE12 OR BARTREE13)) OR (TABSK33>1 AND (BARTREE22 OR BARTREE23)) OR (TABSK32>1 AND (BARTREE32 OR BARTREE33))) OR (CLSK4>1 AND (BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +//+3 Skill Tree +ItemDisplay[TABSK34=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%战吼技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK33=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%战斗专精 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK32=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%野蛮人战斗技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +//+2 Skill Tree +ItemDisplay[TABSK34=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%战吼技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK33=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%战斗专精 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK32=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%野蛮人战斗技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +//+1 Skill Tree +ItemDisplay[(((BARTREE12 OR BARTREE13) AND TABSK34=1) OR ((BARTREE22 OR BARTREE23) AND TABSK33=1) OR ((BARTREE32 OR BARTREE33) AND TABSK32=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%野蛮人单系技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+2 Class Skills +ItemDisplay[CLSK4=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %SAGE%野蛮人技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +//+1 Class Skills +ItemDisplay[((BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33) AND CLSK4=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %LIGHT_GRAY%野蛮人技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+6 Skill Combo +ItemDisplay[(TABSK34=3 AND BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一战吼技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK33=3 AND BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一战斗专精 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK32=3 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一野蛮人战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +//+5 Skill Combo +//+5 Skill Combo (2+3) +ItemDisplay[((TABSK34=2 AND BARTREE13) OR (CLSK4=2 AND BARTREE13 AND !BARTREE23 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一战吼技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK33=2 AND BARTREE23) OR (CLSK4=2 AND BARTREE23 AND !BARTREE13 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一战斗专精 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK32=2 AND BARTREE33) OR (CLSK4=2 AND BARTREE33 AND !BARTREE13 AND !BARTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一野蛮人战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK4=2 AND BARTREE13 AND BARTREE23 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%战吼&专精 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK4=2 AND BARTREE13 AND BARTREE33 AND !BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%战吼&战斗节能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK4=2 AND BARTREE23 AND BARTREE33 AND !BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%战斗节能&专精 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK4=2 AND BARTREE13 AND BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%战吼&专精&战斗节能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +//+5 Skill Combo (3+2) +ItemDisplay[(TABSK34=3 AND BARTREE12 AND !BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一战吼技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK33=3 AND BARTREE22 AND !BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一战斗专精 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK32=3 AND BARTREE32 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一野蛮人战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +//+4 Skill Combo +//+4 Skill Combo (2+2) +ItemDisplay[((TABSK34=2 AND BARTREE12 AND !BARTREE13) OR (CLSK4=2 AND BARTREE12 AND !BARTREE13 AND !BARTREE22 AND !BARTREE23 AND !BARTREE32 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一战吼技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK33=2 AND BARTREE22 AND !BARTREE23) OR (CLSK4=2 AND BARTREE22 AND !BARTREE23 AND !BARTREE12 AND !BARTREE13 AND !BARTREE32 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一战斗专精 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK32=2 AND BARTREE32 AND !BARTREE33) OR (CLSK4=2 AND BARTREE32 AND !BARTREE33 AND !BARTREE12 AND !BARTREE13 AND !BARTREE22 AND !BARTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一野蛮人战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK4=2 AND BARTREE12 AND BARTREE22 AND !BARTREE13 AND !BARTREE23 AND !BARTREE32 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战吼&专精 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK4=2 AND BARTREE12 AND BARTREE32 AND !BARTREE13 AND !BARTREE23 AND !BARTREE33 AND !BARTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战吼&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK4=2 AND BARTREE22 AND BARTREE32 AND !BARTREE13 AND !BARTREE23 AND !BARTREE33 AND !BARTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战斗技能&专精 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK4=2 AND BARTREE12 AND BARTREE22 AND BARTREE32 AND !BARTREE13 AND !BARTREE23 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战吼&专精&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +//+4 Skill Combo (1+3) +ItemDisplay[((TABSK34=1 AND BARTREE13) OR (CLSK4=1 AND BARTREE13 AND !BARTREE23 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一战吼技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK33=1 AND BARTREE23) OR (CLSK4=1 AND BARTREE23 AND !BARTREE13 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一战斗专精 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK32=1 AND BARTREE33) OR (CLSK4=1 AND BARTREE33 AND !BARTREE13 AND !BARTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一野蛮人战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK4=1 AND BARTREE13 AND BARTREE23 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战吼&专精 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK4=1 AND BARTREE13 AND !BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战吼&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK4=1 AND !BARTREE13 AND BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战斗技能&专精 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK4=1 AND BARTREE13 AND BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战吼&专精&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +//+4 Skill Combo (3+1) +ItemDisplay[(TABSK34=3 AND BARTREE11 AND !BARTREE12 AND !BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一战吼技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK33=3 AND BARTREE21 AND !BARTREE22 AND !BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一战斗专精 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK32=3 AND BARTREE31 AND !BARTREE32 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一野蛮人战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo +//+3 Skill Combo (Single Teal Skill) +ItemDisplay[((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND !((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND !((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%单一战吼技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Single Yellow Skill) +ItemDisplay[!((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND !((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %YELLOW%单一战斗专精 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Single Coral Skill) +ItemDisplay[!((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND !((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %CORAL%单一野蛮人战斗技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Teal Single Yellow Skill) +ItemDisplay[((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND !((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%战吼&专精 %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Teal Single Coral Skill) +ItemDisplay[((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND !((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%战吼&战斗技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Yellow Single Coral Skill) +ItemDisplay[!((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%战斗技能&专精 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Teal Sing Yellow le S Coral kill) +ItemDisplay[((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%战吼&专精&战斗技能 %GRAY%*%CL%%NAME%}%CONTINUE% + +//Druid Skills +//Opener +//Low Opener +ItemDisplay[(DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR (DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR (DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR (DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR TABSK42=2 OR TABSK41=2 OR TABSK40=2 OR CLSK5=2) !(TABSK42>2 OR TABSK41>2 OR TABSK40>2) !((TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) OR (TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) OR (TABSK40>1 AND (DRUTREE32 OR DRUTREE33))) !(CLSK5>1 AND (DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% +//High Opener +ItemDisplay[((TABSK42>2 OR TABSK41>2 OR TABSK40>2) OR ((TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) OR (TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) OR (TABSK40>1 AND (DRUTREE32 OR DRUTREE33))) OR (CLSK5>1 AND (DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +//+3 Skill Tree +ItemDisplay[TABSK42=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%元素技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK41=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %YELLOW%变形技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK40=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %CORAL%德招技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +//+2 Skill Tree +ItemDisplay[TABSK42=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%元素技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK41=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %YELLOW%变形技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK40=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %CORAL%德招技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +//+1 Skill Tree +ItemDisplay[(((DRUTREE12 OR DRUTREE13) AND TABSK42=1) OR ((DRUTREE22 OR DRUTREE23) AND TABSK41=1) OR ((DRUTREE32 OR DRUTREE33) AND TABSK40=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%德鲁伊单系技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+2 Class Skills +ItemDisplay[CLSK5=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %SAGE%德鲁伊技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +//+1 Class Skills +ItemDisplay[((DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33) AND CLSK5=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %LIGHT_GRAY%德鲁伊技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+6 Skill Combo +ItemDisplay[(TABSK42=3 AND DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一元素技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK41=3 AND DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一变形技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK40=3 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一德召技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +//+5 Skill Combo +//+5 Skill Combo (2+3) +ItemDisplay[((TABSK42=2 AND DRUTREE13) OR (CLSK5=2 AND DRUTREE13 AND !DRUTREE23 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一元素技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK41=2 AND DRUTREE23) OR (CLSK5=2 AND DRUTREE23 AND !DRUTREE13 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一变形技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK40=2 AND DRUTREE33) OR (CLSK5=2 AND DRUTREE33 AND !DRUTREE13 AND !DRUTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一德召技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK5=2 AND DRUTREE13 AND DRUTREE23 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%元素&变形技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK5=2 AND DRUTREE13 AND DRUTREE33 AND !DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%元素&德招技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK5=2 AND DRUTREE23 AND DRUTREE33 AND !DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%德招&变形技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK5=2 AND DRUTREE13 AND DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%元素&变形&德召技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +//+5 Skill Combo (3+2) +ItemDisplay[(TABSK42=3 AND DRUTREE12 AND !DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一元素技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK41=3 AND DRUTREE22 AND !DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一变形技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK40=3 AND DRUTREE32 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一德召技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +//+4 Skill Combo +//+4 Skill Combo (2+2) +ItemDisplay[((TABSK42=2 AND DRUTREE12 AND !DRUTREE13) OR (CLSK5=2 AND DRUTREE12 AND !DRUTREE13 AND !DRUTREE22 AND !DRUTREE23 AND !DRUTREE32 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一元素技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK41=2 AND DRUTREE22 AND !DRUTREE23) OR (CLSK5=2 AND DRUTREE22 AND !DRUTREE23 AND !DRUTREE12 AND !DRUTREE13 AND !DRUTREE32 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一变形技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK40=2 AND DRUTREE32 AND !DRUTREE33) OR (CLSK5=2 AND DRUTREE32 AND !DRUTREE33 AND !DRUTREE12 AND !DRUTREE13 AND !DRUTREE22 AND !DRUTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一德召技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK5=2 AND DRUTREE12 AND DRUTREE22 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE32 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%元素&变形技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK5=2 AND DRUTREE12 AND DRUTREE32 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE33 AND !DRUTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%元素&德招技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK5=2 AND DRUTREE22 AND DRUTREE32 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE33 AND !DRUTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%德招&变形技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK5=2 AND DRUTREE12 AND DRUTREE22 AND DRUTREE32 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%元素&变形&德召技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +//+4 Skill Combo (1+3) +ItemDisplay[((TABSK42=1 AND DRUTREE13) OR (CLSK5=1 AND DRUTREE13 AND !DRUTREE23 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一元素技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK41=1 AND DRUTREE23) OR (CLSK5=1 AND DRUTREE23 AND !DRUTREE13 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一变形技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK40=1 AND DRUTREE33) OR (CLSK5=1 AND DRUTREE33 AND !DRUTREE13 AND !DRUTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一德召技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK5=1 AND DRUTREE13 AND DRUTREE23 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%元素&变形技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK5=1 AND DRUTREE13 AND !DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%元素&德招技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK5=1 AND !DRUTREE13 AND DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%变形&德招技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK5=1 AND DRUTREE13 AND DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%元素&变形&德招技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +//+4 Skill Combo (3+1) +ItemDisplay[(TABSK42=3 AND DRUTREE11 AND !DRUTREE12 AND !DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一元素技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK41=3 AND DRUTREE21 AND !DRUTREE22 AND !DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一变形技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK40=3 AND DRUTREE31 AND !DRUTREE32 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一德召技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo +//+3 Skill Combo (Single Teal Skill) +ItemDisplay[((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND !((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND !((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%单一元素技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Single Yellow Skill) +ItemDisplay[!((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND !((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %YELLOW%单一变形技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Single Coral Skill) +ItemDisplay[!((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND !((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %CORAL%单一德招技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Teal Single Yellow Skill) +ItemDisplay[((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND !((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%元素&变形技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Teal Single Coral Skill) +ItemDisplay[((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND !((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%元素&德召技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Yellow Single Coral Skill) +ItemDisplay[!((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%变形&德招技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Teal Sing Yellow le S Coral kill) +ItemDisplay[((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%元素&变形&德召技能 %GRAY%*%CL%%NAME%}%CONTINUE% + +//Necromancer Skills +//Opener +//Low Opener +ItemDisplay[(NECTREE13 OR NECTREE23 OR NECTREE33 OR (NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR (NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR (NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR TABSK18=2 OR TABSK17=2 OR TABSK16=2 OR CLSK2=2) !(TABSK18>2 OR TABSK17>2 OR TABSK16>2) !((TABSK18>1 AND (NECTREE12 OR NECTREE13)) OR (TABSK17>1 AND (NECTREE22 OR NECTREE23)) OR (TABSK16>1 AND (NECTREE32 OR NECTREE33))) !(CLSK2>1 AND (NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% +//High Opener +ItemDisplay[((TABSK18>2 OR TABSK17>2 OR TABSK16>2) OR ((TABSK18>1 AND (NECTREE12 OR NECTREE13)) OR (TABSK17>1 AND (NECTREE22 OR NECTREE23)) OR (TABSK16>1 AND (NECTREE32 OR NECTREE33))) OR (CLSK2>1 AND (NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +//+3 Skill Tree +ItemDisplay[TABSK18=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%死招技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK17=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %YELLOW%毒骨技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK16=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %CORAL%诅咒技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +//+2 Skill Tree +ItemDisplay[TABSK18=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%死招技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK17=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %YELLOW%毒骨技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK16=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %CORAL%诅咒技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +//+1 Skill Tree +ItemDisplay[(((NECTREE12 OR NECTREE13) AND TABSK18=1) OR ((NECTREE22 OR NECTREE23) AND TABSK17=1) OR ((NECTREE32 OR NECTREE33) AND TABSK16=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%死灵单系技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+2 Class Skills +ItemDisplay[CLSK2=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %SAGE%死灵技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +//+1 Class Skills +ItemDisplay[((NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33) AND CLSK2=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %LIGHT_GRAY%死灵技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+6 Skill Combo +ItemDisplay[(TABSK18=3 AND NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一死招技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK17=3 AND NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一毒骨技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK16=3 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一诅咒技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +//+5 Skill Combo +//+5 Skill Combo (2+3) +ItemDisplay[((TABSK18=2 AND NECTREE13) OR (CLSK2=2 AND NECTREE13 AND !NECTREE23 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一死招技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK17=2 AND NECTREE23) OR (CLSK2=2 AND NECTREE23 AND !NECTREE13 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一毒骨技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK16=2 AND NECTREE33) OR (CLSK2=2 AND NECTREE33 AND !NECTREE13 AND !NECTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一诅咒技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK2=2 AND NECTREE13 AND NECTREE23 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%死招&毒骨技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK2=2 AND NECTREE13 AND NECTREE33 AND !NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%死招&诅咒技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK2=2 AND NECTREE23 AND NECTREE33 AND !NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%诅咒&毒骨技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK2=2 AND NECTREE13 AND NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%死招&毒骨&诅咒技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +//+5 Skill Combo (3+2) +ItemDisplay[(TABSK18=3 AND NECTREE12 AND !NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一死招技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK17=3 AND NECTREE22 AND !NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一毒骨技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK16=3 AND NECTREE32 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一诅咒技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +//+4 Skill Combo +//+4 Skill Combo (2+2) +ItemDisplay[((TABSK18=2 AND NECTREE12 AND !NECTREE13) OR (CLSK2=2 AND NECTREE12 AND !NECTREE13 AND !NECTREE22 AND !NECTREE23 AND !NECTREE32 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一死招技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK17=2 AND NECTREE22 AND !NECTREE23) OR (CLSK2=2 AND NECTREE22 AND !NECTREE23 AND !NECTREE12 AND !NECTREE13 AND !NECTREE32 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一毒骨技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK16=2 AND NECTREE32 AND !NECTREE33) OR (CLSK2=2 AND NECTREE32 AND !NECTREE33 AND !NECTREE12 AND !NECTREE13 AND !NECTREE22 AND !NECTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK2=2 AND NECTREE12 AND NECTREE22 AND !NECTREE13 AND !NECTREE23 AND !NECTREE32 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%死招&毒骨技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK2=2 AND NECTREE12 AND NECTREE32 AND !NECTREE13 AND !NECTREE23 AND !NECTREE33 AND !NECTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%死招&诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK2=2 AND NECTREE22 AND NECTREE32 AND !NECTREE13 AND !NECTREE23 AND !NECTREE33 AND !NECTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%毒骨&诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK2=2 AND NECTREE12 AND NECTREE22 AND NECTREE32 AND !NECTREE13 AND !NECTREE23 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%死招&毒骨&诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +//+4 Skill Combo (1+3) +ItemDisplay[((TABSK18=1 AND NECTREE13) OR (CLSK2=1 AND NECTREE13 AND !NECTREE23 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一死招技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK17=1 AND NECTREE23) OR (CLSK2=1 AND NECTREE23 AND !NECTREE13 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一毒骨技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK16=1 AND NECTREE33) OR (CLSK2=1 AND NECTREE33 AND !NECTREE13 AND !NECTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK2=1 AND NECTREE13 AND NECTREE23 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%死招&毒骨技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK2=1 AND NECTREE13 AND !NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%死招&诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK2=1 AND !NECTREE13 AND NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%毒骨&诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK2=1 AND NECTREE13 AND NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%死招&毒骨&诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +//+4 Skill Combo (3+1) +ItemDisplay[(TABSK18=3 AND NECTREE11 AND !NECTREE12 AND !NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一死招技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK17=3 AND NECTREE21 AND !NECTREE22 AND !NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一毒骨技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK16=3 AND NECTREE31 AND !NECTREE32 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一诅咒技能 %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo +//+3 Skill Combo (Single Teal Skill) +ItemDisplay[((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND !((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND !((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%单一死招技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Single Yellow Skill) +ItemDisplay[!((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND !((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %YELLOW%单一毒骨技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Single Coral Skill) +ItemDisplay[!((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND !((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %CORAL%单一诅咒技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Teal Single Yellow Skill) +ItemDisplay[((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND !((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%死招&毒骨技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Teal Single Coral Skill) +ItemDisplay[((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND !((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%死招&诅咒技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Yellow Single Coral Skill) +ItemDisplay[!((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%毒骨&诅咒技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Teal Sing Yellow le S Coral kill) +ItemDisplay[((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%死招&毒骨&诅咒技能 %GRAY%*%CL%%NAME%}%CONTINUE% + +//Paladin Skills +//Opener +//Low Opener +ItemDisplay[(PALTREE13 OR PALTREE23 OR PALTREE33 OR (PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR (PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR (PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR TABSK26=2 OR TABSK25=2 OR TABSK24=2 OR CLSK3=2) !(TABSK26>2 OR TABSK25>2 OR TABSK24>2) !((TABSK26>1 AND (PALTREE12 OR PALTREE13)) OR (TABSK25>1 AND (PALTREE22 OR PALTREE23)) OR (TABSK24>1 AND (PALTREE32 OR PALTREE33))) !(CLSK3>1 AND (PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% +//High Opener +ItemDisplay[((TABSK26>2 OR TABSK25>2 OR TABSK24>2) OR ((TABSK26>1 AND (PALTREE12 OR PALTREE13)) OR (TABSK25>1 AND (PALTREE22 OR PALTREE23)) OR (TABSK24>1 AND (PALTREE32 OR PALTREE33))) OR (CLSK3>1 AND (PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +//+3 Skill Tree +ItemDisplay[TABSK26=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%防御灵气 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK25=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %YELLOW%进攻灵气 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK24=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %CORAL%圣骑士战斗技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +//+2 Skill Tree +ItemDisplay[TABSK26=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%防御灵气 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK25=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %YELLOW%进攻灵气 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK24=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %CORAL%圣骑士战斗技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +//+1 Skill Tree +ItemDisplay[(((PALTREE12 OR PALTREE13) AND TABSK26=1) OR ((PALTREE22 OR PALTREE23) AND TABSK25=1) OR ((PALTREE32 OR PALTREE33) AND TABSK24=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%圣骑士单系技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+2 Class Skills +ItemDisplay[CLSK3=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %SAGE%圣骑士技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +//+1 Class Skills +ItemDisplay[((PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33) AND CLSK3=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %LIGHT_GRAY%圣骑士技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+6 Skill Combo +ItemDisplay[(TABSK26=3 AND PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一防御灵气 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK25=3 AND PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一进攻灵气 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK24=3 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一圣骑士战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +//+5 Skill Combo +//+5 Skill Combo (2+3) +ItemDisplay[((TABSK26=2 AND PALTREE13) OR (CLSK3=2 AND PALTREE13 AND !PALTREE23 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一防御灵气 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK25=2 AND PALTREE23) OR (CLSK3=2 AND PALTREE23 AND !PALTREE13 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一进攻灵气 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK24=2 AND PALTREE33) OR (CLSK3=2 AND PALTREE33 AND !PALTREE13 AND !PALTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一圣骑士战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK3=2 AND PALTREE13 AND PALTREE23 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%防御&进攻灵气 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK3=2 AND PALTREE13 AND PALTREE33 AND !PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%防御灵气&战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK3=2 AND PALTREE23 AND PALTREE33 AND !PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%进攻灵气&战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK3=2 AND PALTREE13 AND PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%防御&进攻灵气&战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +//+5 Skill Combo (3+2) +ItemDisplay[(TABSK26=3 AND PALTREE12 AND !PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一防御灵气 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK25=3 AND PALTREE22 AND !PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一进攻灵气 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK24=3 AND PALTREE32 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一圣骑士战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +//+4 Skill Combo +//+4 Skill Combo (2+2) +ItemDisplay[((TABSK26=2 AND PALTREE12 AND !PALTREE13) OR (CLSK3=2 AND PALTREE12 AND !PALTREE13 AND !PALTREE22 AND !PALTREE23 AND !PALTREE32 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一防御灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK25=2 AND PALTREE22 AND !PALTREE23) OR (CLSK3=2 AND PALTREE22 AND !PALTREE23 AND !PALTREE12 AND !PALTREE13 AND !PALTREE32 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一进攻灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK24=2 AND PALTREE32 AND !PALTREE33) OR (CLSK3=2 AND PALTREE32 AND !PALTREE33 AND !PALTREE12 AND !PALTREE13 AND !PALTREE22 AND !PALTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一圣骑士战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK3=2 AND PALTREE12 AND PALTREE22 AND !PALTREE13 AND !PALTREE23 AND !PALTREE32 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%防御&进攻灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK3=2 AND PALTREE12 AND PALTREE32 AND !PALTREE13 AND !PALTREE23 AND !PALTREE33 AND !PALTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%防御灵气&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK3=2 AND PALTREE22 AND PALTREE32 AND !PALTREE13 AND !PALTREE23 AND !PALTREE33 AND !PALTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%进攻灵气&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK3=2 AND PALTREE12 AND PALTREE22 AND PALTREE32 AND !PALTREE13 AND !PALTREE23 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%防御&进攻灵气&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +//+4 Skill Combo (1+3) +ItemDisplay[((TABSK26=1 AND PALTREE13) OR (CLSK3=1 AND PALTREE13 AND !PALTREE23 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一防御灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK25=1 AND PALTREE23) OR (CLSK3=1 AND PALTREE23 AND !PALTREE13 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一进攻灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[((TABSK24=1 AND PALTREE33) OR (CLSK3=1 AND PALTREE33 AND !PALTREE13 AND !PALTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一圣骑士战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK3=1 AND PALTREE13 AND PALTREE23 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%防御&进攻灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK3=1 AND PALTREE13 AND !PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%防御灵气&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK3=1 AND !PALTREE13 AND PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%进攻灵气&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(CLSK3=1 AND PALTREE13 AND PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%防御&进攻灵气&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +//+4 Skill Combo (3+1) +ItemDisplay[(TABSK26=3 AND PALTREE11 AND !PALTREE12 AND !PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一防御灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK25=3 AND PALTREE21 AND !PALTREE22 AND !PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一进攻灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK24=3 AND PALTREE31 AND !PALTREE32 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一圣骑士战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo +//+3 Skill Combo (Single Teal Skill) +ItemDisplay[((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND !((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND !((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%单一防御灵气 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Single Yellow Skill) +ItemDisplay[!((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND !((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %YELLOW%单一进攻灵气 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Single Coral Skill) +ItemDisplay[!((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND !((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %CORAL%单一圣骑士战斗技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Teal Single Yellow Skill) +ItemDisplay[((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND !((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%防御&进攻灵气 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Teal Single Coral Skill) +ItemDisplay[((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND !((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%防御灵气&战斗技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Yellow Single Coral Skill) +ItemDisplay[!((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%进攻灵气&战斗技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Combo (Teal Sing Yellow le S Coral kill) +ItemDisplay[((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%防御&进攻灵气&战斗技能 %GRAY%*%CL%%NAME%}%CONTINUE% + +//Amazon Skills +//Low Opener +ItemDisplay[((CLSK0>0 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) OR (TABSK2>1 OR TABSK1>1 OR TABSK0>1)) !((CLSK0=2 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) OR (TABSK2>2 OR TABSK1>2 OR TABSK0>2)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% +//High Opener +ItemDisplay[((CLSK0=2 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) OR (TABSK2>2 OR TABSK1>2 OR TABSK0>2)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +//+2 Class Skills +ItemDisplay[CLSK0=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %SAGE%亚马逊技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +//+1 Class Skills +ItemDisplay[(CLSK0=1 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %LIGHT_GRAY%亚马逊技能 %GRAY%*%CL%%NAME%}%CONTINUE% +//+6 Skill Tree +ItemDisplay[TABSK2=6 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%PURPLE%* %RED%*%CORAL%* %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 标枪系技能 %WHITE%*%TEAL%*%BLUE%* %CORAL%*%RED%* %PURPLE%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK1=6 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%PURPLE%* %RED%*%CORAL%* %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 被动系技能 %WHITE%*%TAN%*%YELLOW%* %CORAL%*%RED%* %PURPLE%*%CL%%NAME%}%CONTINUE% +ItemDisplay[TABSK0=6 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%PURPLE%* %GREEN%*%SAGE%* %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 弓系技能 %WHITE%*%CORAL%*%RED%* %SAGE%*%GREEN%* %PURPLE%*%CL%%NAME%}%CONTINUE% +//+5 Skill Tree +ItemDisplay[(TABSK2=5 OR (CLSK0=2 AND TABSK2=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%标枪系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK1=5 OR (CLSK0=2 AND TABSK1=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%被动系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK0=5 OR (CLSK0=2 AND TABSK0=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%弓系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +//+4 Skill Tree +ItemDisplay[(TABSK2=4 OR (CLSK0=2 AND TABSK2=2) OR (CLSK0=1 AND TABSK2=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%标枪系技能 %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK1=4 OR (CLSK0=2 AND TABSK1=2) OR (CLSK0=1 AND TABSK1=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%被动系技能 %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK0=4 OR (CLSK0=2 AND TABSK0=2) OR (CLSK0=1 AND TABSK0=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%弓系技能 %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE% +//+3 Skill Tree +ItemDisplay[(TABSK2=3 OR (CLSK0=2 AND TABSK2=1) OR (CLSK0=1 AND TABSK2=2)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%标枪系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK1=3 OR (CLSK0=2 AND TABSK1=1) OR (CLSK0=1 AND TABSK1=2)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%被动系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK0=3 OR (CLSK0=2 AND TABSK0=1) OR (CLSK0=1 AND TABSK0=2)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%弓系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +//+2 Skill Tree +ItemDisplay[(TABSK2=2 OR (CLSK0=1 AND TABSK2=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%标枪系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK1=2 OR (CLSK0=1 AND TABSK1=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%被动系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[(TABSK0=2 OR (CLSK0=1 AND TABSK0=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%弓系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% + +//极品醒目提示 +//6飞刀/飞镖 +ItemDisplay[TABSK48=3 (SK257=3 OR SK266=3) MAG SHOP]: %SHOPHUNT3%{%NAME%} +//+6 淬毒 +ItemDisplay[TABSK49=3 SK278=3 MAG SHOP]: %SHOPHUNT3%%NAME%{%NAME%} +//6火魔 +ItemDisplay[TABSK18=3 SK94=3 MAG SHOP]: %SHOPHUNT3%%NAME%{%NAME%} +//值得注意 +ItemDisplay[(TABSK48>1 OR CLSK6>1) (SK257>1 OR SK266>1) MAG SHOP]: %SHOPHUNT1%{%NAME%} +ItemDisplay[(TABSK49>1 OR CLSK6>1) SK278>1 MAG SHOP]: %SHOPHUNT1%{%NAME%} +ItemDisplay[(TABSK18>1 OR CLSK2>1) SK94>1 MAG SHOP]: %SHOPHUNT1%{%NAME%} + +//高技能提示 +//+5 Or Higher Skill Combo +//Assasin +ItemDisplay[((((CLSK6>1 OR ALLSK>1) OR (CLSK6>0 AND ALLSK>0)) AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) OR (((TABSK50>1 AND ASNTREE13) OR (TABSK49>1 AND ASNTREE23) OR (TABSK48>1 AND ASNTREE33)) OR ((TABSK50>2 AND ASNTREE12) OR (TABSK49>2 AND ASNTREE22) OR (TABSK48>2 AND ASNTREE32)) OR (((TABSK50>0 AND ALLSK>0) AND ASNTREE13) OR ((TABSK49>0 AND ALLSK>0) AND ASNTREE23) OR ((TABSK48>0 AND ALLSK>0) AND ASNTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +//Sorceress +ItemDisplay[((((CLSK1>1 OR ALLSK>1) OR (CLSK1>0 AND ALLSK>0)) AND (SORTREE13 OR SORTREE23 OR SORTREE33)) OR (((TABSK10>1 AND SORTREE13) OR (TABSK9>1 AND SORTREE23) OR (TABSK8>1 AND SORTREE33)) OR ((TABSK10>2 AND SORTREE12) OR (TABSK9>2 AND SORTREE22) OR (TABSK8>2 AND SORTREE32)) OR (((TABSK10>0 AND ALLSK>0) AND SORTREE13) OR ((TABSK9>0 AND ALLSK>0) AND SORTREE23) OR ((TABSK8>0 AND ALLSK>0) AND SORTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +//Barbarian +ItemDisplay[((((CLSK4>1 OR ALLSK>1) OR (CLSK4>0 AND ALLSK>0)) AND (BARTREE13 OR BARTREE23 OR BARTREE33)) OR (((TABSK34>1 AND BARTREE13) OR (TABSK33>1 AND BARTREE23) OR (TABSK32>1 AND BARTREE33)) OR ((TABSK34>2 AND BARTREE12) OR (TABSK33>2 AND BARTREE22) OR (TABSK32>2 AND BARTREE32)) OR (((TABSK34>0 AND ALLSK>0) AND BARTREE13) OR ((TABSK33>0 AND ALLSK>0) AND BARTREE23) OR ((TABSK32>0 AND ALLSK>0) AND BARTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +//Druid +ItemDisplay[((((CLSK5>1 OR ALLSK>1) OR (CLSK5>0 AND ALLSK>0)) AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) OR (((TABSK42>1 AND DRUTREE13) OR (TABSK41>1 AND DRUTREE23) OR (TABSK40>1 AND DRUTREE33)) OR ((TABSK42>2 AND DRUTREE12) OR (TABSK41>2 AND DRUTREE22) OR (TABSK40>2 AND DRUTREE32)) OR (((TABSK42>0 AND ALLSK>0) AND DRUTREE13) OR ((TABSK41>0 AND ALLSK>0) AND DRUTREE23) OR ((TABSK40>0 AND ALLSK>0) AND DRUTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +//Necromancer +ItemDisplay[((((CLSK2>1 OR ALLSK>1) OR (CLSK2>0 AND ALLSK>0)) AND (NECTREE13 OR NECTREE23 OR NECTREE33)) OR (((TABSK18>1 AND NECTREE13) OR (TABSK17>1 AND NECTREE23) OR (TABSK16>1 AND NECTREE33)) OR ((TABSK18>2 AND NECTREE12) OR (TABSK17>2 AND NECTREE22) OR (TABSK16>2 AND NECTREE32)) OR (((TABSK18>0 AND ALLSK>0) AND NECTREE13) OR ((TABSK17>0 AND ALLSK>0) AND NECTREE23) OR ((TABSK16>0 AND ALLSK>0) AND NECTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +//Paladin +ItemDisplay[((((CLSK3>1 OR ALLSK>1) OR (CLSK3>0 AND ALLSK>0)) AND (PALTREE13 OR PALTREE23 OR PALTREE33)) OR (((TABSK26>1 AND PALTREE13) OR (TABSK25>1 AND PALTREE23) OR (TABSK24>1 AND PALTREE33)) OR ((TABSK26>2 AND PALTREE12) OR (TABSK25>2 AND PALTREE22) OR (TABSK24>2 AND PALTREE32)) OR (((TABSK26>0 AND ALLSK>0) AND PALTREE13) OR ((TABSK25>0 AND ALLSK>0) AND PALTREE23) OR ((TABSK24>0 AND ALLSK>0) AND PALTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +//Amazon +ItemDisplay[((TABSK2>4) OR ((CLSK0>0 OR ALLSK>0) AND TABSK2>3) OR ((CLSK0>1 OR ALLSK>1) AND TABSK2>2) OR (CLSK0>1 AND ALLSK>1 AND TABSK2>0) OR (ALLSK>1 AND TABSK2>2) OR (CLSK0>0 AND ALLSK>0 AND TABSK2>2)) OR ((TABSK1>4) OR ((CLSK0>0 OR ALLSK>0) AND TABSK1>3) OR ((CLSK0>1 OR ALLSK>1) AND TABSK1>2) OR (CLSK0>1 AND ALLSK>1 AND TABSK1>0) OR (ALLSK>1 AND TABSK1>2) OR (CLSK0>0 AND ALLSK>0 AND TABSK1>2)) OR ((TABSK0>4) OR ((CLSK0>0 OR ALLSK>0) AND TABSK0>3) OR ((CLSK0>1 OR ALLSK>1) AND TABSK0>2) OR (CLSK0>1 AND ALLSK>1 AND TABSK0>0) OR (ALLSK>1 AND TABSK0>2) OR (CLSK0>0 AND ALLSK>0 AND TABSK0>2)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +//好属性提示 +//High ED Amp Proc Combo +ItemDisplay[(NOTICEME01)]: %NAME%{%RED%*** %GREEN%High ED %ORANGE%Amp Proc %GREEN%Combo%RED% ***%CL%%NAME%}%CONTINUE% +//High ED Weapon +ItemDisplay[(NOTICEME02) !(NOTICEME01)]: %NAME%{%RED%*** %GREEN%High ED Weapon%RED% ***%CL%%NAME%}%CONTINUE% +//3sk, 20ias Gloves +ItemDisplay[(NOTICEME03)]: %NAME%{%RED%*** %GREEN%3sk, 20ias Gloves%RED% ***%CL%%NAME%}%CONTINUE% +//3sk, 10fcr Gloves +ItemDisplay[(NOTICEME04)]: %NAME%{%RED%*** %GREEN%3sk, 10fcr Gloves%RED% ***%CL%%NAME%}%CONTINUE% +//Teleport Charges +ItemDisplay[(NOTICEME05)]: %NAME%{%RED%*** %GREEN%Teleport Charges%RED% ***%CL%%NAME%}%CONTINUE% +//Lower Resist CTC +ItemDisplay[(NOTICEME06)]: %NAME%{%LIGHT_GRAY%High %PURPLE%Lower Resist %GREEN%CTC %LIGHT_GRAY%Proc%CL%%NAME%}%CONTINUE% +//Amplify Damage CTC +ItemDisplay[(NOTICEME07) !(NOTICEME01)]: %NAME%{%LIGHT_GRAY%High %ORANGE%Amplify Damage %GREEN%CTC %LIGHT_GRAY%Proc%CL%%NAME%}%CONTINUE% +//Lower Resist Charges +ItemDisplay[(NOTICEME08)]: %NAME%{%DARK_GREEN%Lower Resist Charges%CL%%NAME%}%CONTINUE% +//Life Tap Charges +ItemDisplay[(NOTICEME09)]: %NAME%{%DARK_GREEN%Life Tap Charges%CL%%NAME%}%CONTINUE% + +// ++++++ 3.0.1,暗金装备吐槽 ++++++ +// 头盔 (UNI) +ItemDisplay[ID UNI (cap OR xap OR uap) EDAM>29]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xap OR uap) FRW>19 REPLIFE>5]: %NAME%{%TEAL%【开荒】军帽弟弟,与学识相当%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI uap STAT36>2 MFIND>24]: %NAME%{%DARK_GREEN%【实用】不缺FCR和抗性的法系标配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (skp OR xkp OR ukp) MFIND>24 GFIND>74]: %NAME%{%TEAL%【开荒】等级最低1技能头盔%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xkp OR ukp) STAT36>9 FHR>29]: %NAME%{%SAGE%【过渡】需求很低的物免盔,大量抗性和FHR%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (hlm OR xlm OR ulm) STAT113>0]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xlm OR ulm) IAS>19 FHR>19 MFIND>29]: %NAME%{%SAGE%【过渡】IAS双吸MF一应俱全,平民弓马可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI ulm STAT143>3 FBR>19]: %NAME%{%CORAL%【攻坚】吸火效果显著,通常只有骑士和刺客攻坚高难度大黑用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (fhl OR xhl OR uhl) MAXDMG>9 RES>14]: %NAME%{%TEAL%【开荒】初期战系提升伤害很显著%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xhl OR uhl) STAT113>0]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI uhl STAT425>4]: %NAME%{%PURPLE%【神器】物理输出构筑神器%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (msk OR xsk OR usk) STR=20 STAT112>0]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xsk OR usk) STAT145>9 STAT150>19]: %NAME%{%SAGE%【过渡】对付高频电伤有奇效%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI usk STAT60>7 ALLSK>1 STR>24]: %NAME%{%TAN%【高端】攻坚拉斯玛基本必备,也是魔法弓极速必备的组件%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (bhm OR xh9 OR uh9) CLSK2>0 TABSK17>0]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xh9 OR uh9) STAT36>14 STAT35>9]: %NAME%{%GREEN%【日用】超高物免,近战攻坚大黑偶尔有用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI uh9 STAT156>24 EDAM>39 STAT136>24]: %NAME%{%DARK_GREEN%【实用】高CB高ED,小炮弓马和多重京子终配之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (ghm OR xhm OR uhm) IAS>19 DTM=35]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xhm OR uhm) FRW>29 FHR>29 CLSK0>0]: %NAME%{%DARK_GREEN%【实用】条条亮点,召唤马无可替代%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI uhm RES>24 EDAM>39]: %NAME%{%TAN%【高端】物理构筑的终配头盔之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI uhm STAT149>4 STAT331>7]: %NAME%{%TAN%【高端】冰系提升伤害首选%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (crn OR xrn OR urn) SK70>1 SK69>1]: %NAME%{%TEAL%【开荒】纯招死灵初期过渡用不错%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI xrn GFIND>79 MFIND>29 DEX>24]: %NAME%{%GREEN%【日用】打钱佣兵标配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI urn STAT109>49 STAT152>0]: %NAME%{%TAN%【高端】战系攻坚大黑常用,3孔才合格%CL%%NAME%}%CONTINUE% +// 盔甲 (UNI) +ItemDisplay[ID UNI (qui OR xui OR uui) STAT60>4]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xui OR uui) FCR>29 STAT153=1]: %NAME%{%GREEN%【日用】不缺抗法系角色常用来补免冻%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI uui STAT329>0 STAT330>9 STAT331>9]: %NAME%{%TAN%【高端】陨石、霜星、冰枪、燃烧等技能价值较高%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (lea OR xea OR uea) FRW>19 FHR>39]: %NAME%{%TEAL%【开荒】开荒神器,20FRW40FHR%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xea OR uea) RES>19 ALLSK>0]: %NAME%{%GREEN%【日用】缺抗法系角色常用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (hla OR xla OR ula) EDAM>29 STAT34>1]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xla OR ula) REPAIR=25 REPLIFE>14]: %NAME%{%TEAL%【开荒】可以用来凑LL%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (stu OR xtu OR utu) IAS>39 FHR>19]: %NAME%{%SAGE%【过渡】属性全面,战系开荒神器%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xtu OR utu) LIFE>79 STAT34>14 STAT35>9]: %NAME%{%SAGE%【过渡】高生命还有减伤,格挡流派可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI utu STAT110>49 STAT153>0]: %NAME%{%TAN%【高端】攻坚常用盔甲,瓦3孔和最大抗最佳%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (rng OR xng OR ung) STAT46>1 STAT44>1 STAT42>1]: %NAME%{%SAGE%【过渡】小天使甲,开荒低难度大黑可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xng OR ung) STAT363>0 SOCKETS=2]: %NAME%{%GREEN%【日用】火法攻坚大马可用来撑血量%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI ung STAT504>29 IAS>19]: %NAME%{%BLUE%【冷门】刀刀4倍暴击的输出向可汗的配套组件%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (scl OR xcl OR ucl) FRW>24 STAT153>0]: %NAME%{%TEAL%【开荒】对战系来说是隐秘甲的升级版%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xcl OR ucl) EDAM>39 STAT156>19 IAS>14]: %NAME%{%SAGE%【过渡】属性全面,弓马壳过渡用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (brs OR xrs OR urs) STAT110>49 STAT46>7]: %NAME%{%BLUE%【冷门】也就毒系攻坚大马或许会用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xrs OR urs) STAT153>0 CRES>49 STR>14]: %NAME%{%GREEN%【日用】属性全面可过渡,也有法师用来攻坚高难度大马%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (chn OR xhn OR uhn) STAT330>4 LRES>29]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xhn OR uhn) STAT36>19 LIFE>99]: %NAME%{%DARK_GREEN%【实用】攻坚大黑和路西安标配组件%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI rar SOCKETS=6]: %NAME%{%TAN%【高端】唯一的六孔甲,通常插满6颗彩虹刻面%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (spl OR xpl OR upl) STAT362>0 STAT134>0]: %NAME%{%TEAL%【开荒】2冰系技能初期十分凶残%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xpl OR upl) REPAIR=20 STAT35>9]:%NAME%{ %GREEN%【日用】IRE,提升MF利器,无形值得升级%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI upl FHR>39 ALLSK>0 STAT34>9]: %NAME%{%TAN%【高端】兼具颜值和实用,需要技能等级的战系标配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (ltp OR xtp OR utp) STAT366>0 RES>9]: %NAME%{%BLUE%【冷门】亮点很多,魔法构筑基本也都不用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xtp OR utp) ALLSK>0 FCR>19 FHR>19]: %NAME%{%DARK_GREEN%【实用】新星法的可选盔甲之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI utp MFIND>39 FBR>19 REPAIR=25]: %NAME%{%BLUE%【冷门】追求极限伤害可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (fld OR xld OR uld) STAT36>9 STAT34>4]: %NAME%{%TEAL%【开荒】迷你物免甲%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xld OR uld) STAT141>14 STAT501>259]: %NAME%{%SAGE%【过渡】战系可用,DS给力%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI uld STAT152>0 STAT36>14 STR>39]: %NAME%{%BLUE%【冷门】属性都很不错,但依旧是丢仓库的命%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (plt OR xlt OR ult) STAT135>24 STAT501>23]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xlt OR ult) ALLSK>0 STAT40>3 STAT42>3]: %NAME%{%GREEN%【日用】最大抗很美,可惜攻坚高难度用的还是不多%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (gth OR xth OR uth) EDAM>59 STAT136>24]: %NAME%{%TEAL%【开荒】暗金唯一CB甲,打BOSS可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xth OR uth) STAT77>14 FCR>19 FHR>29]: %NAME%{%GREEN%【日用】顶球新星法的标配盔甲%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI uth FCR>49 ALLSK=1 CRES>39]: %NAME%{%GOLD%【收藏】曾经的法系最爱,现在变成牛夫人%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (ful OR xul OR uul) GFIND>99 RES>34]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xul OR uul) STAT118>0 STAT121>184]: %NAME%{%GREEN%【日用】4孔可DIY,一般镶恶魔珠打钱用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI uul FHR>39 ALLSK>1 STAT78>1199]: %NAME%{%BLUE%【冷门】力量需求实在太高%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (aar OR xar OR uar) FRW>24 STAT62>1 STAT86>1]: %NAME%{%DARK_GREEN%【实用】旋风毒刺速刷的标配甲%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xar OR uar) MULTI97,74=20]: %NAME%{%SAGE%【过渡】尸爆看着不错但没用,通常火复仇骑用于过渡%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI uar STAT504>19 STAT11>39]: %NAME%{%TAN%【高端】鸟乙,物理构筑的辅助组件之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI uar STAT153>0 STAT152>0]: %NAME%{%PURPLE%【神器】3孔鸟甲一出,谁与争锋%CL%%NAME%}%CONTINUE% +// 盾牌 (UNI) +ItemDisplay[ID UNI (buc OR xuc OR uuc) STAT1>9 STAT3>9 FBR>39]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xuc OR uuc) CLSK1>0 STAT330>4]: %NAME%{%TEAL%【开荒】SOR过渡盾,10%电伤强化%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (sml OR xml OR uml) STAT113>0]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI xml STAT504>9 SOCKETS=2 RES>19]: %NAME%{%TEAL%【开荒】抗性盾,格挡也不错,镶嵌2完美钻石%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI uml FBR>49 STAT153>0 STAT335>9]: %NAME%{%GREEN%【日用】通常冰法用来攻坚路西安%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (lrg OR xrg OR urg) LRES>24 STAT35>0]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xrg OR urg) STAT153>0 FRW>19]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI urg STAT425>9 STAT109>19 STAT20>19]: %NAME%{%DARK_GREEN%【实用】风德、飞镖刺、戮刺马输出标配盾牌%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (spk OR xpk OR upk) STAT135>49]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (FILTLVL=2 OR FILTLVL=48) ID (xpk OR upk) STAT141>24]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI upk STAT36>9 FHR>29]: %NAME%{%BLUE%【冷门】少有人用,与暴风之盾相比进攻性更强%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (kit OR xit OR uit) ALLSK>0 RES>4 STAT89>2]: %NAME%{%TEAL%【开荒】改为1全技能适用范围更广%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xit OR uit) MULTI201,2835=15]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI uit STAT36>19 STAT152>0]: %NAME%{%GREEN%【日用】通常在攻坚大黑和路西安时用来撑物抗%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (bsh OR xsh OR ush) STAT62>2 CRES>19 FRES>19]: %NAME%{%TEAL%【开荒】法系初期小神器,5EK,20FCR%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xsh OR ush) ALLSK>0 STAT77>9]: %NAME%{%GREEN%【日用】刷图好物,但通常用在副手撑CTA技能%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI ush STAT504>19 FRES>19 PRES>29]: %NAME%{%BLUE%【冷门】偏物理输出向,但貌似没合适构筑可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (tow OR xow OR uow) STAT36>4 FRES>29]: %NAME%{%TEAL%【开荒】小物免盾,超高火抗%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xow OR uow) RES>19 STAT34>13 STAT35>13]: %NAME%{%GREEN%【日用】属性亮眼,减伤给力,需求略高%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI uow STAT362>1 STAT150>19]: %NAME%{%GREEN%【日用】通常就格挡流冰法用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (gts OR xts OR uts) STAT35>1 RES>29 STAT20>9]: %NAME%{%TEAL%【开荒】抗性给力%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xts OR uts) STAT365>0 MULTI201,5923=12]: %NAME%{%BLUE%【冷门】触发流的毒死灵偶尔可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI uts MULTI201,25034=35 STAT149>5]: %NAME%{%GREEN%【日用】亚马逊和德鲁伊技能有用%CL%%NAME%}%CONTINUE% +// 手套 (UNI) +ItemDisplay[ID UNI (lgl OR xlg OR ulg) EDAM>19 STAT62>2]: %NAME%{%TEAL%【开荒】20小,唯三的溅射手套%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xlg OR ulg) STAT332>9 STAT46>4]: %NAME%{%GREEN%【日用】通常毒狼和毒旋风用,攻坚时用来凑最大毒抗%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI ulg FBR>19 LRES>24 STAT118>0 STAT20>14]: %NAME%{%GREEN%【日用】通常仅在攻坚路西安时用来凑格挡%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (vgl OR xvg OR uvg) FHR>29 LIFE>39]: %NAME%{%DARK_GREEN%【实用】攻坚时可用来FHR和堆生命%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xvg OR uvg) TABSK18>0 STAT122>99]: %NAME%{%DARK_GREEN%【实用】唯一带召唤技能的手套,神瓦后25DS战系可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI uvg STAT501>239 STAT135>24]: %NAME%{%DARK_GREEN%【实用】30STR+10LEK,速刷构筑标配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (mgl OR xmg OR umg) GFIND>199]: %NAME%{%GREEN%【日用】MF和打钱标配手套%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xmg OR umg) STAT62>3 IAS>19]: %NAME%{%GREEN%【日用】大量对亡灵命中,攻坚缺命中时可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI umg STAT425>4]: %NAME%{%DARK_GREEN%【实用】唯一物穿手套,还带减防御%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (tgl OR xtg OR utg) STAT363>0]: %NAME%{%GREEN%【日用】火法、火陷阱等火系构筑标配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xtg OR utg) IAS>19 STAT40>1]: %NAME%{%DARK_GREEN%【实用】攻坚时补最大火抗用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI utg FCR>19 STAT77>24]: %NAME%{%GREEN%【日用】顶盾电法冰法终配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (hgl OR xhg OR uhg) STAT333>4 STAT335>4]: %NAME%{%GREEN%【日用】火法的可选手套之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xhg OR uhg) MULTI198,3618=4]: %NAME%{%GREEN%【日用】火冲骑士、焰爪熊、火旋风的标配手套%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI uhg EDAM>49 STAT136>9]: %NAME%{%DARK_GREEN%【实用】30CB&80ED无人能比,佣兵用的多%CL%%NAME%}%CONTINUE% +// 鞋子 (UNI) +ItemDisplay[ID UNI (lbt OR xlb OR ulb) STAT40>3 FRES>19]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xlb OR ulb) GFIND>39 STAT89>1]: %NAME%{%CORAL%【攻坚】缺抗和移动速度的召唤德等构筑优于水上漂%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI ulb FRW>59]: %NAME%{%GREEN%【日用】无TP速刷需要跑速的构筑有时会用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (vbt OR xvb OR uvb) SK132>1]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xvb OR uvb) FBR>19 STAT28>49 LIFE>44]: %NAME%{%CORAL%【攻坚】攻坚大黑和大马基本都必备%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI uvb PRES>29 STAT154>49]: %NAME%{%CORAL%【攻坚】4最大毒抗,还有20FHR锦上添花%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (mbt OR xmb OR umb) STAT156>9]: %NAME%{%BLUE%【冷门】常用于多重熊等需要补穿刺的构筑%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xmb OR umb) STAT32>199 MAEK>4]: %NAME%{%GREEN%【日用】5EK鞋子独一份,速刷构筑必备%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI umb SK69>0]: %NAME%{%GREEN%【日用】大量属性NEC常用,其他职业偶尔用来补免冻%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (tbt OR xtb OR utb) EDAM>19 STAT136>14]: %NAME%{%TEAL%【开荒】条条是亮点,战系初期很实用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xtb OR utb) MFIND>29 STAT154>39]: %NAME%{%GREEN%【日用】物理弓、脚踢刺客和多重箭京子标配鞋%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI utb FRW>19 FCR>19 FHR>19]: %NAME%{%BLUE%【冷门】通常用来凑FHR和FCR档位 %CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (hbt OR xhb OR uhb) SK115>0]: %NAME%{%WHITE%PAL专用跑鞋,不用点活力光环%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (xhb OR uhb) STAT136>14 STAT135>9 STAT141>14]: %NAME%{%GREEN%【日用】俗称吃肉鞋,战系标配,输出性能强大%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI uhb TABSK49>0]: %NAME%{%TAN%【高端】大量FHR和敏捷,影系刺客终配%CL%%NAME%}%CONTINUE% +// 腰带 (UNI) +ItemDisplay[ID UNI (lbl OR zlb OR ulc) STAT27>19 STAT89>0]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (zlb OR ulc) STAT36>9 STAT60>5]: %NAME%{%CORAL%【攻坚】攻坚大黑的选择之一,胜在有MDR%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI ulc STAT150>19 STAT77>4]: %NAME%{%TAN%【高端】技能腰带,法系标配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (vbl OR zvb OR uvc) STAT332>3]: %NAME%{%BLUE%【冷门】有时攻坚大马用来凑PLR%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (zvb OR uvc) STAT156>32]: %NAME%{%GREEN%【日用】20MAX极为给力,物理弓和多重箭京子标配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI uvc STAT150>9 IAS>19]: %NAME%{%GREEN%【日用】唯一带DS的腰带,IAS锦上添花%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (mbl OR zmb OR umc) DTM>49]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (zmb OR umc) FCR>9 STAT77>14]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI umc STAT36>9 STAT3>29]: %NAME%{%CORAL%【攻坚】攻坚大黑和路西安基本标配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (tbl OR ztb OR utc) IAS>19 GFIND>49]: %NAME%{%GREEN%【日用】MF标配,弓马前期也可用来凑档%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (ztb OR utc) STAT362>0]: %NAME%{%CORAL%【攻坚】冰系攻坚高难度大马必备,瓦2MAX最佳%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI rbe SOCKETS=1]: %NAME%{%TAN%【高端】用途取决于镶嵌的宝石%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (hbl OR zhb OR uhc) STAT78>419]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (zhb OR uhc) STAT364>1]: %NAME%{%DARK_GREEN%【实用】电系标配腰带,攻坚路西安用来凑最大电抗%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI uhc STAT136>19 STAT76>4]: %NAME%{%TAN%【高端】攻防兼备的腰带,佣兵用的多%CL%%NAME%}%CONTINUE% +// 头环 (UNI) +ItemDisplay[ID UNI (ci2 OR ci3) STAT153>0 RES>24]: %NAME%{%DARK_GREEN%【实用】大量抗性和免冻,通常火系构筑用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI ci3 FCR>24]: %NAME%{%PURPLE%【神器】电系构筑核心装备%CL%%NAME%}%CONTINUE% +// 德鲁伊皮帽 (UNI) +ItemDisplay[ID UNI (dr6 OR drb) STAT425>4 STAT116>24]: %NAME%{%GREEN%【日用】高贵的减物抗,风德也用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI drb STAT135>32 STAT141>32]: %NAME%{%GREEN%【日用】白狼头,帅,通用不如狗头,攻击性能强%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (dr2 OR dr7 OR drc) FCR>9 CLSK5>1 CRES>9 STAT86>1]: %NAME%{%BLUE%【冷门】速刷追求极限效率的选择%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI drc FCR>19 CLSK5>1 SK247>1]: %NAME%{%GREEN%【典范】暴力熊召的基石%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI drd STAT46>9 STAT145>8]: %NAME%{%TAN%【高端】难出的装备,俗称双灵头,攻坚必备%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI dre TABSK42>2 STAT333>9]: %NAME%{%DARK_GREEN%【实用】大量减火抗难得,火德标配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (dra OR drf) CLSK5>1 MAEK>4 RES>24]: %NAME%{%GREEN%【日用】狗头,属性全面,任何德都值得一用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI drf STAT76>19 TABSK41>2 FHR>39]: %NAME%{%BLUE%【冷门】亮点很多,但很少有构筑用得上%CL%%NAME%}%CONTINUE% +// 野蛮人头盔 (UNI) +ItemDisplay[ID UNI (ba6 OR bab) FRW>19 TABSK34>1]: %NAME%{%BLUE%【冷门】通常给力量可汗用来提供辅助%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (ba7 OR bac) FCR>19 FRES>49 STAT77>24]: %NAME%{%GREEN%【日用】唱歌蛮可用来凑档%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI bac MULTI97,223>2]: %NAME%{%BLUE%【冷门】狼蛮玩法核心装备%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI bad STAT501>349 STAT78>899]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI bae STAT36>9]: %NAME%{%TAN%【高端】难出的装备,BB攻坚大黑和路西安常用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (baa OR baf) TABSK32>0 ARPER>19]: %NAME%{%GREEN%【日用】飞机头,攻守兼备属性全面,秒杀一切黄金头%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI baf SK147>1 CLSK4>1]: %NAME%{%GREEN%【日用】额外使1个诅咒生效是核心,双挥BB终配之一%CL%%NAME%}%CONTINUE% +// 圣骑士盾牌 (UNI) +ItemDisplay[ID UNI pac EDAM>159 ARPER>99]: %NAME%{%DARK_GREEN%【实用】冰牺牲、电牺牲的速刷终配盾%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (pa3 OR pa8 OR pad) STAT115>0 STAT86>1]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (pa9 OR pae) TABSK24>0 RES>49]: %NAME%{%GREEN%【日用】饰金盾,圣骑暗金第一盾%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI pae STAT40>3 STR>24 STAT36>14]: %NAME%{%DARK_GREEN%【实用】火牺牲配套盾%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI paf CRES>74 LRES>49 DEX>14 STAT136>19]: %NAME%{%GOLD%【待开发】偏安全的盾牌,元素骑或可一用%CL%%NAME%}%CONTINUE% +// 死灵盾牌 (UNI) +ItemDisplay[ID UNI (ne6 OR neb) MULTI151,115>3]: %NAME%{%TEAL%【开荒】死灵初期跑图专用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI neg LRES>44 MULTI201,2482=66]: %NAME%{%GOLD%【待开发】用途待开发,或许只是好看不好用的玩具%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI ned STAT504>19 SK73>1]: %NAME%{%DARK_GREEN%【实用】毒匕死灵的玩具%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI nee CLSK2>2 STAT36>9]: %NAME%{%TAN%【高端】难出的装备,NEC专用物免盾%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (nea OR nef) FBR>29 STAT27>32]: %NAME%{%GREEN%【日用】尿壶,任何练法用都不会太差%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI nef FRES>49 STAT77>9 FCR>29]: %NAME%{%BLUE%【冷门】钢琴家终配,但几乎没人玩%CL%%NAME%}%CONTINUE% +// 斧 (UNI) +ItemDisplay[ID UNI (hax OR 9ha OR 7ha) STAT136>19 STAT135>49]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9ha OR 7ha) MULTI198,2821=10]: %CL%%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7ha IAS>59 STAT141>39]: %NAME%{%SAGE%【过渡】属性非常好看%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (axe OR 9ax OR 7ax) STAT113>0 MAEK>3]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9ax OR 7ax) STAT501>89 STAT141>34]: %NAME%{%TEAL%【开荒】大名鼎鼎的屠夫,沦为开荒玩具%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (2ax OR 92a OR 72a) MULTI198,4296=40]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (92a OR 72a) CLSK5>1 SK248>2]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 72a STAT153>0 STAT44>4]: %NAME%{%GOLD%【收藏】可以DIY看似很美,但实际用途不大%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (mpi OR 9mp OR 7mp) STAT113>1 STAT135>14]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9mp OR 7mp) MULTI198,14684=8]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7mp STAT116>24 MFIND>29]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (wax OR 9wa OR 7wa) AR>49 PRES>49]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9wa OR 7wa) MULTI198,5913=10]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7wa STAT116>32 STAT141>49]: %NAME%{%TAN%【高端】双热骑士最强单手武器,单手可汗的选择之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (lax OR 9la OR 7la) STAT134>2]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9la OR 7la) STAT36>9 REPAIR=25]: %NAME%{%DARK_GREEN%【实用】大量属性+物免,狼德攻坚大黑可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (bax OR 9ba OR 7ba) STAT135>59]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9ba OR 7ba) MANA>99 FCR>29]: %NAME%{%GREEN%【日用】战系用TP工具%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7ba ETH STAT143>9]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (btx OR 9bt OR 7bt) MAEK>5 RES>9]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9bt OR 7bt) STAT128>74 STAT51>199]: %NAME%{%TEAL%【开荒】电光斧,一斧子下去场面华丽,配合提速可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7bt STAT219>2]: %NAME%{%GREEN%【日用】焰爪熊的武器选择之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (gax OR 9ga OR 7ga) STAT89>3 MANA>24]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 9ga MULTI97,106>7]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7ga ARPER>99]: %NAME%{%GREEN%【日用】撞槌熊的武器选择之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (gix OR 9gi 7gi) OR STAT91>19 STR>19]: %NAME%{%BLUE%【冷门】一些狼德的爱斧,亮点溅射范围、CB%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9gi OR 7gi) STAT150>9 STAT153>0]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7gi STAT116>32 STAT504>19]: %NAME%{%TAN%【高端】新增3技能和提速使其有了用武之地%CL%%NAME%}%CONTINUE% +// 棒 (UNI) +ItemDisplay[ID UNI (clb OR 9cl OR 7cl) SK225>1]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9cl OR 7cl) CLSK5>1]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7cl STAT148>4 STAT134>1]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (spc OR 9sp OR 7sp) SK224>2]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9sp OR 7sp) STAT135>24 STAT141>19 STAT136>19]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7sp STAT121>122 STAT60>6]: %NAME%{%GREEN%【日用】烧火棍,常见战系副手,火焰强化能增加大量命中%CL%%NAME%}%CONTINUE% +// 链锤 (UNI) +ItemDisplay[ID UNI (mac OR 9ma OR 7ma) FRES>39 STAT136>32]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9ma OR 7ma) STAT362>1 STAT134>2]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (mst OR 9mt OR 7mt) SK96>2]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 9mt STAT366>1]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7mt ARPER>199]: %NAME%{%SAGE%【过渡】复仇骑士过渡装备%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (fla OR 9fl OR 7fl) STAT150>9 STAT62>4]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 9fl MANA>99 STAT51>149]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7fl IAS>49 FCR>34]: %NAME%{%GREEN%【日用】风结弟弟,风德终配武器之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7fl STAT128>199 STAT145>2]: %NAME%{%DARK_GREEN%【实用】风结,攻速快范围中%CL%%NAME%}%CONTINUE% +// 锤 (UNI) +ItemDisplay[ID UNI (whm OR 9wh OR 7wh) STAT51>49 AR>99]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9wh OR 7wh) TABSK42>2]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7wh STAT136>39 STAT425>4]: %NAME%{%DARK_GREEN%【实用】高贵的减物抗,物理旋风和飞镖刺客常用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7wh MULTI198,2713=20]: %NAME%{%TAN%【高端】暗金单手武器排名仅在死刀之下%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (mau OR 9m9 OR 7m7) STAT122>99 STAT136>19]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9m9 OR 7m7) TABSK33>1 SK128>2]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7m7 MULTI198,15395=33]: %NAME%{%GREEN%【日用】高CB高攻速,旋风蛮和变形德常用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (gma OR 9gm OR 7gm) STAT28>24 IAS>39]: %NAME%{%NAME%%CONTINUE% +ItemDisplay[ID UNI (9gm OR 7gm) STAT78>259 STAT504>9]: %NAME%{%DARK_GREEN%【实用】可汗专属,无形轻松20K伤害还带AMP%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7gm TABSK42>6]: %NAME%{%GOLD%【收藏】20大,但基本就是仓库货%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7gm STAT136>74 LVLREQ=87]: %NAME%{%TAN%【高端】20大,75%CB是核心科技%CL%%NAME%}%CONTINUE% +// 剑 (UNI) +ItemDisplay[ID UNI (ssd OR 9ss OR 7ss) ARPER>19 STAT136>24]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9ss OR 7ss) SK151>1 SK128>1]: %NAME%{%TEAL%【开荒】改为减攻速后,成了旋风限定版%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (scm OR 9sm OR 7sm) STAT60>14 res>14]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9sm OR 7sm) STAT134>0 STAT113>0]: %NAME%{%TEAL%【开荒】需求很低,50DS效果强劲,还有LM%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7sm MULTI151,100>5]: %NAME%{%SAGE%【过渡】复仇骑可过渡,开荒时佣兵带着提供火抗光环%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (sbr OR 9sb OR 7sb) STAT62>6 STAT115>0]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9sb OR 7sb) STAT363>1 FCR>24]: %NAME%{%SAGE%【过渡】火法和火德过渡可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7sb STAT86>6 STAT501>399]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (flc OR 9fc OR 7fc) IAS>19 MANA>29 DEF>19]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9fc OR 7fc) STAT240>0 STAT239>0]: %NAME%{%DARK_GREEN%【实用】打钱BB双持必备%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9cr OR 7cr) REPAIR>19 STAT35>6]: %NAME%{%TEAL%【开荒】双热优秀武器,高速度,高输出,高回复耐久%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7cr MULTI151,119>7]: %NAME%{%GREEN%【典范】经典武器,瓦4孔是冰牺牲终配之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7cr MULTI151,110>5]: %NAME%{%GREEN%【典范】经典武器,瓦4孔是电牺牲终配之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (bsd OR 9bs OR 7bs) AR>99 STR>11]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9bs OR 7bs) STAT250>0]: %NAME%{%GREEN%【典范】单手可汗刀刀暴击的经典武器%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7bs MULTI198,28638=25]: %NAME%{%TAN%【高端】复仇丁终配之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (lsd OR 9ls OR 7ls) STAT363>1]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9ls OR 7ls) SK238>2]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7ls STAT362>1]: %NAME%{%SAGE%【过渡】喷冰德已成历史,开荒火炬佣兵可用来提供冰抗%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (wsd OR 9wd OR 7wd) STAT110>49]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9wd OR 7wd) CLSK3>1]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (2hs OR 92h OR 72h) STAT60>8 STAT62>8]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (92h OR 72h) FRW>19 STAT36>9]: %NAME%{%DARK_GREEN%【实用】攻防兼备,攻坚大黑可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (clm OR 9cm OR 7cm) RES>9 STAT60>3 STAT62>3]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9cm OR 7cm) STAT134>1 STAT335>9]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7cm CLSK3>1 STAT244>0]: %NAME%{%GREEN%【日用】物冲巫妖王的核心玩具%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (gis OR 9gs OR 7gs) SK102>3]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9gs OR 7gs) STAT244>0 PRES>49]: %NAME%{%GREEN%【日用】AMP是核心,辅助可汗武器选择之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7gs MULTI151,102>23]: %NAME%{%DARK_GREEN%【实用】自踩审判火冲骑和火旋风的核心装备%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (bsw OR 9b9 OR 7b7) STAT117>0 PRES>29]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9b9 OR 7b7) STAT42>9]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7b7 STAT76>9]: %NAME%{%GREEN%【典范】血牛战士的必备武器%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (flb OR 9fb OR 7fb) STAT135>79]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9fb OR 7fb) STAT143>9 MULTI151,100>5]: %NAME%{%SAGE%【过渡】开荒火炬可汗可用来提供火抗和火吸%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7fb STAT139>9 STAT109>34]: %NAME%{%GREEN%【日用】冰旋风的核心装备%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (gsd OR 9gd OR 7gd) GFIND>99 STAT113>0]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 9gd FHR>39 FBR>39]: %NAME%{%SAGE%【过渡】性能偏向防御的剑,物冲骑士可过渡%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7gd ALLSK>1 SK154>1]: %NAME%{%TAN%【高端】双挥蛮子和物冲骑士的终配%CL%%NAME%}%CONTINUE% +// 匕首 (UNI) +ItemDisplay[ID UNI (dgr OR 9dg OR 7dg) MFIND>99]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9dg OR 7dg) ALLSK>0 STAT60>7]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7dg FCR>49 STAT77>14]: %NAME%{%GREEN%【日用】法师专用飞图武器%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (dir OR 9di OR 7di) CRES>24 FRES>24]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9di OR 7di) SK142>4 SK131>4]: %NAME%{%GREEN%【日用】BB翻尸专用刀%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7di STAT335>14 STAT134>1 STAT362>1]: %NAME%{%BLUE%【冷门】无法双持和低攻速是硬伤%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (kri OR 9kr OR 7kr) STAT46>9 PRES>49]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9kr OR 7kr) STAT150>19 DEF>49]: %NAME%{%DARK_GREEN%【实用】毒匕死灵终配武器%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7kr STAT116>49 STAT501>299]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (bld OR 9bl OR 7bl) FCR>49 AR>54]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9bl OR 7bl) STAT330>19 STAT334>9]: %NAME%{%DARK_GREEN%【实用】电法可过渡%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7bl ETH STAT152>0]: %NAME%{%TAN%【高端】固定无形,瓦IAS焰爪熊终配选择之一%CL%%NAME%}%CONTINUE% +// 投掷武器 (UNI) +ItemDisplay[ID UNI (9tk OR 7tk) STAT141>39 AR>199]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9ta OR 7ta) STAT501>499 MAEK>3]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7ta STAT49>522 STAT55>436]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7bk STAT156>49 STAT141>49]: %NAME%{%BLUE%【冷门】娱乐构筑核心装备,搭配天真甲使用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9b8 OR 7b8) SK152>1 SK147>1]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7b8 STAT117>0 STAT501>449]: %NAME%{%GREEN%【日用】双投BB的提速侧手,AMP是核心%CL%%NAME%}%CONTINUE% +// 通用标枪 (UNI) +ItemDisplay[ID UNI 7s7 STAT333>9 STAT334>9]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7gl ETH MAEK>4]: %NAME%{%SAGE%【过渡】固定无形,伤害尚可,双投BB主手临时过渡%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7ts STAT365>1 STAT336>9]: %NAME%{%DARK_GREEN%【实用】】毒标马攻坚的核心武器%CL%%NAME%}%CONTINUE% +// 矛 (UNI) +ItemDisplay[ID UNI (spr OR 9sr OR 7sr) AR>34 STAT89>1]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9sr OR 7sr) STAT135>39 STAT115>0 AR=150]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7sr ALLSK>3 STAT115>0]: %NAME%{%GREEN%【日用】常用来提高佣兵光环等级,无形伤害不俗%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (tri OR 9tr OR 7tr) STAT116>49 DEX>7]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 9tr FRES>49 STR<14]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (brn OR 9br OR 7br) STAT60>7 STAT135>32]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 9br STAT154>19 AR>149]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7br STAT365>2 STAT332>9]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (spt OR 9st OR 7st) SK14>1 SK24>0]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9st OR 7st) Sockets=3 STAT136>44]: %NAME%{%SAGE%【过渡】佣兵杀BOSS利器,无形更好%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7st STAT89>7 DTM>54]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (pik OR 9p9 OR 7p7) STAT40>4 LIFE>29]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9p9 OR 7p7) TABSK24>2]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7p7 STAT425>4 EDEF>49]: %NAME%{%TAN%【高端】20大,双手旋风蛮子终配%CL%%NAME%}%CONTINUE% +// 长柄武器 (UNI) +ItemDisplay[ID UNI (bar OR 9b7 OR 7o7) DEX>14 IAS>39]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9b7 OR 7o7) TABSK33>2]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7o7 MULTI198,5401=50]: %NAME%{%SAGE%【过渡】伤害过得去,但比眼光丧钟等还是差得远%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (vou OR 9vo OR 7vo) STAT112>9 STAT141>49]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9vo OR 7vo) MULTI198,4613=5]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (scy OR 9s8 OR 7s8) SK381>3]: %NAME%{%BLUE%【冷门】造型党的死灵专属武器%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9s8 OR 7s8) TABSK40>1 CLSK5>0]: %NAME%{%DARK_GREEN%【实用】锤击召唤双修的德可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7s8 STAT60>10 STAT115>0]:%NAME%{ %GREEN%【日用】火法佣兵必备武器,伤害加深破免,LL和DS兼顾安全输出%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (pax OR 9pa OR 7pa) STAT60>6 DEX>9]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9pa OR 7pa) CLSK4>2]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7pa STAT86>9 MFIND>49]: %NAME%{%TAN%【高端】大妹子,狼德神兵,无形4孔值得上33%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (hal OR 9h9 OR 7h7) STAT134>0 STAT113>2]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9h9 OR 7h7) STAT117>0 REPLIFE>39]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (wsc OR 9wc OR 7wc) STAT141>74 STAT332>9]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9wc OR 7wc) CLSK2>1 SK80>2]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7wc STAT330>19 LRES>49]: %NAME%{%TAN%【高端】20大,手持无限电法的佣兵可用%CL%%NAME%}%CONTINUE% +// 弓 (UNI) +ItemDisplay[ID UNI (sbw OR 8sb OR 6sb) HP>9 AR=28 MAEK=2]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (8sb OR 6sb) AR>99 CLSK0>0]: %NAME%{%TEAL%【开荒】PD2加强陨石后,实用性得到提升%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (hbw OR 8hb OR 6hb) STAT157=6]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (8hb OR 6hb) STAT150>9 MANA>34]: %NAME%{%TEAL%【开荒】手感奇佳,高攻速高攻击有LL,OW常用来控BOSS%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (lbw OR 8lb OR 6lb) STAT158=3]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (8lb OR 6lb) STAT158=7]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (cbw OR 8cb OR 6cb) STAT141>29 SK22>1]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (8cb OR 6cb) MULTI97,22>2]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (sbb OR 8s8 OR 6s7) STR>7 STAT156>24]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (8s8 OR 6s7) RES>19 STAT157=20]: %NAME%{%SAGE%【过渡】4孔是关键,常用于破免%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (lbb OR 8l8 OR 6l7) STAT335>19 STAT157=5]: %NAME%{%WHITE%35%冰霜抗性穿透,冰弓初期可以一用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (8l8 OR 6l7) IAS>79 STAT81>0 LIFE>49]: %NAME%{%WHITE%80IAS使其不再是摆设%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 6l7 MULTI97,221=10]: %NAME%{%GREEN%【日用】召唤马娱乐可以一用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (swb OR 8sw OR 6sw) STAT363>1 FRES>39]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (8sw OR 6sw) STAT113>0 CLSK0>1]: %NAME%{%SAGE%【过渡】魔法弓过渡可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 6sw STAT141>32 MULTI97,12>2]: %NAME%{%GREEN%【日用】娱乐构筑跨职业多重必备%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (lwb OR 8lw OR 6lw) STR=5 STAT81>0 CLSK0>0]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (8lw OR 6lw) STAT121>249 STAT122>249]: %NAME%{%SAGE%【过渡】性能不俗,开荒可过渡使用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 6lw MULTI198,15400=8]: %NAME%{%TAN%【高端】神瓦基本就是终配多重弓,手工和亮金毕竟难得%CL%%NAME%}%CONTINUE% +// 弩 (UNI) +ItemDisplay[ID UNI (lxb OR 8lx OR 6lx) STAT141>24]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (8lx OR 6lx) MFIND>29]: %NAME%{%TEAL%【开荒】第一把有实用价值的十字弓,综合性能与天击相仿佛%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (mxb OR 8mx OR 6mx) STAT156>49 DEX>19]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (8mx OR 6mx) ALLSK>1 STAT424>19]: %NAME%{%GREEN%【日用】法系没无限之前,京子的核心辅助武器%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (hxb OR 8hx OR 6hx) STAT158=5]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (8hx OR 6hx) STAT134>2 STAT156>19]: %NAME%{%GREEN%【典范】神瓦基本就是终配多重弩,手工和亮金毕竟难得%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 6hx STAT363>3 STAT333=10]: %NAME%{%BLUE%【冷门】焰爪熊的可选武器之二%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (rxb OR 8rx OR 6rx) MULTI198,3020=45]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (8rx OR 6rx) STAT158=6 AR>332]: %NAME%{%GREEN%【典范】小炮流核心,一件装备铸就一个流派%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 6rx STAT501>999]: %NAME%{%BLUE%【冷门】放血流,CTC也可配合队友尸爆%CL%%NAME%}%CONTINUE% +// 双手法杖 (UNI) +ItemDisplay[ID UNI (sst OR 8ss OR 6ss) SK36=3 STAT363>0]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (8ss OR 6ss) RES>49 MANA>174]: %NAME%{%SAGE%【过渡】法系都能用的小神器,攻防一体,比精神注重安全%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (lst OR 8ls OR 6ls) STAT62>99]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (8ls OR 6ls) EDEF=100 STAT136>49]: %NAME%{%SAGE%【过渡】暴力狼最佳过渡武器,升级后通地狱也不是问题%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (cst OR 8cs OR 6cs) SK49=2 SK53=2]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (8cs OR 6cs) STAT76>19 SK63>0]: %NAME%{%DARK_GREEN%【实用】小着魔,注重安全可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 6cs FCR>104 STAT1>39]: %NAME%{%GREEN%【日用】超高FCR,战系缺命中可搭配ACT4佣兵使用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (bst OR 8bs OR 6bs) STAT363>1]: %NAME%{%TEAL%【开荒】属性技能都很好,PD2BUFF后比叶子强%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (8bs OR 6bs) STAT115>0 ALLSK>2]: %NAME%{%DARK_GREEN%【实用】冰枪法可用,冰尖柱控场不错%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 6bs STAT425>9 FRES>49]: %NAME%{%TAN%【高端】火法、火德终配之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (wst OR 8ws OR 6ws) ARPER>49 EDAM>99]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (8ws OR 6ws) CLSK2=2]: %NAME%{%DARK_GREEN%【实用】神瓦可作为均衡流派冰环法终配之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 6ws ALLSK>5 STAT333>9]: %NAME%{%TAN%【高端】20大,通常冰法和火德用%CL%%NAME%}%CONTINUE% +// 魔杖 (UNI) +ItemDisplay[ID UNI (wnd OR 9wn) STAT27>4 STAT1=10]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 9wn SK367>1 STAT77=10]: %NAME%{%TEAL%【开荒】减少血次元消耗和高FCR是看点,死灵专用TP杖%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (ywn OR 9yw) SK66>0 SK76>0 SK74>0]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 9yw REPLIFE>14 SK75=2]: %NAME%{%SAGE%【过渡】手持型军帽,HC死灵过渡用不错%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (bwn OR 9bw OR 7bw) STR>9 DEX>9 MANA>24]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9bw OR 7bw) REPLIFE>13 SK89>1 SK69>2]: %NAME%{%DARK_GREEN%【实用】纯召终配武器%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7bw SK68>3 SK67>3]: %NAME%{%DARK_GREEN%【实用】人品检测器,全满快水群%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (gwn OR 9gw OR 7gw) SK87=2 SK77=3]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9gw OR 7gw) DTM=20 TABSK16>1]: %NAME%{%DARK_GREEN%【实用】诅咒死灵的终配武器%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7gw STAT336>9 MAEK>3 TABSK17>1]: %NAME%{%PURPLE%【神器】远古四神器之一,无破隐不玩毒%CL%%NAME%}%CONTINUE% +// 权杖 (UNI) +ItemDisplay[ID UNI (scp OR 9sc OR 7sc) MANA=15]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9sc OR 7sc) SK118>1 SK114>1]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7sc STAT136>32 STAT139>14]: %NAME%{%GREEN%【日用】K6BOSS入门武器,镶13%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7sc SK101>1 SK119>1 SK124>1]: %NAME%{%DARK_GREEN%【实用】看点伤害+120,可以作用于盾击和脚踢刺客%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (gsc OR 9qs OR 7qs) SK103=3]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9qs OR 7qs) MULTI198,5578=15]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7qs SK112>2]: %NAME%{%DARK_GREEN%【实用】2种CTC是核心,特定构筑的基石%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (wsp OR 9ws OR 7ws) SK118=3]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9ws OR 7ws) SK364>1]: %NAME%{%DARK_GREEN%【实用】超高技能,天堂之拳流派可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7ws STAT150=15 IAS>39]: %NAME%{%TAN%【高端】20大,踢腿刺客终配武器%CL%%NAME%}%CONTINUE% +// 刺客爪 (UNI) +ItemDisplay[ID UNI (9ar OR 7ar) MULTI151,113>2]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7wb TABSK49>0 TABSK50>0 FBR>29]: %NAME%{%SAGE%【过渡】实在缺抗拿来用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7cs ETH STAT152>0 TABSK49>2]: %NAME%{%GREEN%【日用】副手双持上毒,或心灵刺过渡%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7lw STAT363>2 STAT333>9]: %NAME%{%DARK_GREEN%【实用】火拳刺客的标配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (9tw OR 7tw) CLSK6>1 FHR>29]:%NAME%{%GREEN%【日用】八爪,刺客通用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7tw SK275>1 SK254>2 STAT141>19]: %NAME%{%GREEN%【日用】不再是飞盘刺客的小甜甜,沦为牛夫人%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7qr STAT152>0 MULTI198,28319=25]: %NAME%{%TAN%【高端】物理旋风刺的终配武器%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI 7xf FCR>19 STAT425>4]: %NAME%{%DARK_GREEN%【实用】影召刺客核心,看我一片如来神掌!%CL%%NAME%}%CONTINUE% +// 法师法球 (UNI) +ItemDisplay[ID UNI (ob6 OR obb) MULTI201,2828=8 STAT77>19]: %NAME%{%TEAL%【开荒】16级能量盾是亮点,提升了安全性%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI obc STAT334>4 STAT333>4 STAT330>9 STAT329>9]: %NAME%{%GREEN%【日用】通常只在攻坚需要持盾情况下才会用它%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (oba OR obf) MFIND>24 MAEK>4]: %NAME%{%GREEN%【日用】MF法师的必备武器%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI obf STAT331>19 LRES>24 FRES>24 STAT86>1]: %NAME%{%PURPLE%【神器】远古四神器之一,格挡流冰法专属%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (ob7 OR obc) TABSK8>1 IAS>19 STAT136>39]: %NAME%{%GOLD%【待开发】近战法师娱乐构筑或许可用%CL%%NAME%}%CONTINUE% +// 亚马逊专属 (UNI) +ItemDisplay[ID UNI amb ALLSK>1 SK7>1]: %NAME%{%DARK_GREEN%【实用】重生是核心,火弓的终配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (am7 OR amc) STAT116>24 TABSK0>1]: %NAME%{%SAGE%【过渡】多重弓马过渡可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI amc TABSK1>2 IAS>59 FRW>19]: %NAME%{%GREEN%【日用】纯招多重双修的核心武器%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI amd TABSK2>2 RES>29]: %NAME%{%CORAL%【攻坚】良好的武器速度,大量抗性,矛马单挑大马可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (am9 OR ame) STAT36>9 STR>19 STAT60>4]: %NAME%{%CORAL%【攻坚】物免是核心,单挑大黑可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI ame CLSK0>2 MULTI97,378>5]: %NAME%{%BLUE%【冷门】突袭是核心,辅修召唤的物理矛可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (am5 OR ama OR amf) MFIND>24 STAT136>9]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI (ama OR amf) FRW>29 CLSK0>0]: %NAME%{%GREEN%【日用】瓦IAS是基础,刷T标马为了机动性可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI amf STAT334>14 SK20>2 MULTI198,3164=20]: %NAME%{%DARK_GREEN%【实用】-15%电抗是核心,瓦攻速、减电抗最佳%CL%%NAME%}%CONTINUE% +//项链(UNI) +ItemDisplay[ID UNI amu LVLREQ=10]: %NAME%{%TEAL%【开荒】开荒大黑常用,瓦技能和2%最大抗最佳%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI amu LVLREQ=15]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI amu LVLREQ=25]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI amu LVLREQ=47]: %NAME%{%DARK_GREEN%【实用】50%ED是核心,还有大量属性和抗性%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI amu LVLREQ=50 FRW=30]: %NAME%{%GREEN%【日用】瓦出1技能或者20%穿刺,刷图标马可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI amu LVLREQ=50 MANA=45]: %NAME%{%BLUE%【冷门】冰弓和冰冲或可一用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI amu LVLREQ=60]: %NAME%{%SAGE%【日用】特定战系构筑用来补AMP%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI amu LVLREQ=65 STAT363>1 STAT333>3]: %NAME%{%DARK_GREEN%【实用】通常火弓和火旋风用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI amu LVLREQ=65 STAT250>0 STAT128>99]: %NAME%{%DARK_GREEN%【实用】战系最强项链,性能非凡%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI amu LVLREQ=65 STAT121>49 STAT122>49 TABSK26>0]: %NAME%{%BLUE%【冷门】飞镖刺客提升伤害用不错%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI amu LVLREQ=67]: %NAME%{%TAN%【高端】属性全面,万金油%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI amu LVLREQ=81]: %NAME%{%DARK_GREEN%【实用】召唤系常用,缺命中和抗性的物理构筑偶尔也用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI ram LVLREQ=90]: %NAME%{%TAN%【高端】电法终配%CL%%NAME%}%CONTINUE% +//戒指(UNI) +ItemDisplay[ID UNI rin LVLREQ=7]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI rin LVLREQ=15]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI rin LVLREQ=29]: %NAME%{%TAN%【高端】法系标配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI rin LVLREQ=45 STAT142>3]: %NAME%{%DARK_GREEN%【实用】吸火戒指,打钱和开荒大黑常用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI rin LVLREQ=45 STAT148>4]: %NAME%{%DARK_GREEN%【实用】免冻戒指,缺命中的战系构筑必备%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI rin LVLREQ=58]: %NAME%{%TAN%【高端】需要技能的战系标配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI rin LVLREQ=60]: %NAME%{%GREEN%【日用】20RW,-15%毒抗,毒旋风刺客值得一用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI rin LVLREQ=69]: %NAME%{%CORAL%【攻坚】最大抗难以替代%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI rin LVLREQ=76]: %NAME%{%TAN%【高端】战系标配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI rin LVLREQ=75]: %NAME%{%DARK_GREEN%【实用】10%打折是核心,手工达人最爱%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI rin LVLREQ=65 FCR>19 STR>11]: %NAME%{%GREEN%【日用】通常用来凑档%CL%%NAME%}%CONTINUE% + +// ++++++ 3.0.2,绿色套装吐槽 ++++++ +// 头盔 (SET) +ItemDisplay[ID SET (cap OR uap OR xap) DTM>19 RES>9]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (cap OR uap OR xap) MFIND>34]: %NAME%{%GOLD%【收藏】20小,MF过渡可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (xap OR uap) STAT153>0 ALLSK>0]:%NAME%{%BLUE%【冷门】低级别挑战用来凑免冻%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (skp OR xkp OR ukp) STAT27>19 MANA>29 REPLIFE>9]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (hlm OR xlm OR ulm) FRES>24]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (fhl OR xhl OR uhl) STAT34>1 DEX>5]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (xhl OR uhl) ALLSK>0 REPLIFE>14]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (msk OR xsk OR usk) CRES>24 MANA>19 STAT62>2]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (xsk OR usk) LIFE>49 STAT60>5 STAT62>5]: %NAME%{%ORANGE%"赫拉迪姆组织的象征。"%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (bhm OR xh9 OR uh9) EDAM>19 AR>79]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (xh9 OR uh9) STAT35>2 RES>9 DEX>19]: %NAME%{%ORANGE%“被她盯上的猎物,一个都跑不掉。”%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET uh9 MANA>149 STAT78>419]:%NAME%{%ORANGE%平衡的人。那些追随永存者的人会始终不渝地守卫这个世界。”%CL%“塔格奥,庇护之地的守护者,是拉斯玛的恩师,也是第一个理解%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (ghm OR xhm OR uhm) MANA>29]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (xhm OR uhm) FHR>29 STAT136>34]: %NAME%{%TAN%【实用】CB头,战系和佣兵提升输出常用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET uhm MULTI198,4621=10]: %NAME%{%GREEN%【日用】娱乐CTC流搭配天真甲使用,3件套6全技能%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (crn OR xrn OR urn) LRES>29 FRES>29]: %NAME%{%TEAL%【开荒】弓马开荒实用套装%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (crn OR xrn OR urn) CRES>39 MANA>14 LIFE>14]:%%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (xrn OR urn) AR>199 REPLIFE>29]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET urn MFIND>29 STAT234>0]: %NAME%{%CL%%NAME%}%CONTINUE% +// 盔甲 (SET) +ItemDisplay[ID SET (qui OR xui OR uui) EDEF>274]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET uui STAT122>199]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (lea OR xea OR uea) DEX>14]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (stu OR xtu OR utu) MULTI201,3397=18]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (rng OR xng OR ung) STAT122>49]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (xcl OR ucl) MULTI201,2697=20]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET ucl TABSK49>1 STAT110>74]: %NAME%{%ORANGE%“娜塔亚知道该如何使用黑暗作为武器。”%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (brs OR xrs OR urs) STAT35>1]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (xrs OR urs) LIFE>49 STAT32>199]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (chn OR xhn OR uhn) FRW>19]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (spl OR xpl OR upl) CLSK4>0 STAT35>1]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET upl STAT121>99 LIFE>49]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (ltp OR xtp OR utp) STAT89>1 STAT34>2]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET uld CLSK0>0 STAT214>3]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET ult LIFE>64 DTM>44]: %CL%%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (gth OR xth OR uth) LRES>29 EDDF<26]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET uth MFIND>49 STAT35>9]: %NAME%{%ORANGE%"赫拉迪姆舍生忘死地追猎并囚禁地狱魔神,保护人类免受地狱黑暗力量的侵蚀。"%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (ful OR xul OR uul) LIFE>39 EDAM>19]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (xul OR uul) FRW>39 TABSK18>1]:%NAME%{%ORANGE%“塔格奥认为如果对庇护之地的这场战争不管不问,它就会吞噬一切。”%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET uul TABSK42>0 TABSK41>0]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (aar OR xar OR uar) STAT78>12]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (xar OR uar) CLSK3>0 STR>9]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET uar TABSK32>2 PRES>39]: %NAME%{%ORANGE%“不朽之王在其最后一战中所穿的铠甲。”%CL%%NAME%}%CONTINUE% +// 盾牌 (SET) +ItemDisplay[ID SET (buc OR xuc OR uuc) STR>19]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (sml OR xml OR uml) STAT110>74]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (xml OR uml) FBR>39 STAT118>0]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (lrg OR xrg OR urg) STAT20>29]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (kit OR xit OR uit) MFIND>19]: %NAME%{%TAN%【实用】MF的标配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (tow OR xow OR uow) CRES>29 ALLSK>0]: %NAME%{%TEAL%【开荒】初期技能盾%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (gts OR xts OR uts ) STAT224>2]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET uts FCR>39 FBR>29 STAT152>0]: %NAME%{%GREEN%【日用】娱乐CTC流搭配天真甲使用,3件套6全技能%CL%%NAME%}%CONTINUE% +// 手套 (SET) +ItemDisplay[ID SET (lgl OR xlg OR ulg) STAT110>74]: %NAME%{%TAN%【实用】20小,常用于攻坚大马凑PLR%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET ulg STAT121>149]: %NAME%{%GREEN%【日用】战系常用,核心科技是DTD %CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (vgl OR xvg OR uvg) LIFE>39]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (xvg OR uvg) STAT156>19 AR>99]: %NAME%{%SAGE%【过渡】安置低端替代品%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (mgl OR xmg OR umg) STAT150>24]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (xmg OR umg) FCR>19 TABSK16>1]: %NAME%{%ORANGE%塔格奥的智慧为那些愿意了解自身伟大使命的人打开了通道。”%CL%“许多人在此地从生到死,却从不知道生死的意义。%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (tgl OR xtg OR utg) LIFE>19 IAS>9]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (tgl OR xtg OR utg) STAT118>0 STAT156>19]: %NAME%{%TEAL%【开荒】弓马开荒实用套装%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (xtg OR utg) GFIND>55 STAT153>0]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (hgl OR xhg OR uhg) AR>19 STR>9]: %NAME%{%TEAL%【开荒】常和鞋子搭配,提供IAS和LL%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (xhg OR uhg) MULTI201,2456=12]: %NAME%{%ORANGE%“要是没有这副手套,沃鲁斯克打击敌人的力道之重,他的双手一定会骨折的。”%CL%%NAME%}%CONTINUE% +// 鞋子 (SET) +ItemDisplay[ID SET (lbt OR xlb OR ulb) STAT28>24 DEX>9]: %NAME%{%BLUE%【冷门】10%DR有时有特殊用途%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (xlb OR ulb) STAT11>14 STAT153>0]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (vbt OR xvb OR uvb) MFIND>24]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (vbt OR xvb OR uvb) FRW>39 DEX>9]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (mbt OR xmb OR umb) FRES>24 FRW>19]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (xmb OR umb) FRW>39 STAT241>0]: %NAME%{%ORANGE%“当她踏过地面上流淌的恶魔之血时,脸上浮现出些许的安宁。”%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (tbt OR xtb OR utb) FRW>29 STAT11>149]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (xtb OR utb) FRW>39 LIFE>49 FRES>39]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (hbt OR xhb OR uhb) LIFE>19 FRW>19]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (xhb OR uhb) FRW>39 AR>89]:%NAME%{%ORANGE%“野蛮人之王如神君一般,踏遍了世界的各个角落。”%CL%%NAME%}%CONTINUE% +// 腰带 (SET) +ItemDisplay[ID SET (lbl OR zlb OR ulc) STAT153>0]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (vbl OR zvb OR uvc) CRES>39]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (zvb OR uvc) FRW>19 STAT62>2]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (mbl OR zmb OR umc) LIFE>19 CRES>19]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (mbl OR zmb OR umc) STAT144>3 STAT117>0]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (zmb OR umc) DTM>36 MFIND>9]:%NAME%{%ORANGE%“赫拉迪姆服饰的每一丝一缕都经过仔细选择,以强化其穿戴者的魔法力量。”%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET umc RES>14 DEX>9 STR>9]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (tbl OR ztb OR utc) LIFE>19]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (tbl OR ztb OR utc) MINDMG>4]: %NAME%{%TEAL%【开荒】大量抗性,弓马开荒实用套装%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (ztb OR utc) STAT60>3 STAT62>3]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET utc LIFE>55 STAT11>29 STAT153>0]:%NAME%{%ORANGE%“平衡的守护者须要站在两个世界的边缘,不被任何一方接受,但又掌控着双方。”%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (hbl OR zhb OR uhc) LIFE>19 FRES>19]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (zhb OR uhc) STR>19 FRES>22 LRES>25]:%NAME%{%ORANGE%“腰带上装饰着君王的徽记。”%CL%%NAME%}%CONTINUE% +// 头环 (SET) +ItemDisplay[ID SET (ci0 OR ci2 OR ci3) FCR>19 STAT89>4]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET ci3 IAS>29 MANA>24 RESLIFE>4]: %NAME%{%TAN%【过渡】难掉的装备,要马尾造型的弓马凑档用%CL%%NAME%}%CONTINUE% +// 德鲁伊皮帽 (SET) +ItemDisplay[ID SET (dr8 OR drd) STAT27>16 CRES>39 TABSK40>0]: %NAME%{%SAGE%【过渡】召唤德过渡可用%CL%%NAME%}%CONTINUE% +// 野蛮人头盔 (SET) +ItemDisplay[ID SET (ba5 OR baa OR baf) MFIND>24 GFIND>36]: %NAME%{%ORANGE%野蛮人统一了各部族。虽然为期不长,但野蛮人终于有了自己的王。”%CL%“早在拉基斯建立帝国之前,野蛮人的足迹遍布整个西方大陆的时代,一个叫沃鲁斯克的%CL%%NAME%}%CONTINUE% +// 圣骑士盾牌 (SET) +ItemDisplay[ID SET paf FCR>34 FBR>64]: %NAME%{%DARK_GREEN%【实用】20大,能用,3孔可以DIY%CL%%NAME%}%CONTINUE% +// 死灵盾牌 (SET) +ItemDisplay[ID SET (ne9 OR nee) TABSK17>1 FRES>37 PRES>39]: %NAME%{%ORANGE%“生死就像血脉一样流淌在轮回之中。”%CL%%NAME%}%CONTINUE% +// 斧 (SET) +ItemDisplay[ID SET (2ax OR 92a OR 72a) ARPER>29 STAT62>4]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (mpi OR 9mp OR 7mp) MULTI195,2444=20]:%NAME%{%CL%%NAME%}%CONTINUE% +// 棒 (SET) +ItemDisplay[ID SET 7ma MULTI198,2847=33]: %NAME%{%GREEN%【日用】娱乐CTC流的核心武器,搭配天真甲使用,3件套6全技能%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (9mt OR 7mt) STAT121>199 STAT122>149]: %NAME%{%CL%%NAME%}%CONTINUE% +// 锤 (SET) +ItemDisplay[ID SET 7m7 STAT136>34 STAT121>149 STAT122>149]: %NAME%{%ORANGE%“野蛮人众族之王沃鲁斯克最钟爱的武器。”%CL%%NAME%}%CONTINUE% +// 剑 (SET) +ItemDisplay[ID SET (sbr OR 9sb OR 7sb) STAT122>249 AR>74]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (bsd OR 9bs OR 7bs) MINDMG>9]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (lsd OR 9ls OR 7ls) ARPER>29 STAT141>49]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET 7ls STAT152>0 STAT86>9]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (wsd OR 9wd OR 7wd) STAT60>3]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET 7fb IAS>19 STR>19 CRES>49]:%NAME%{%ORANGE%这把剑是他立誓守候亚瑞特山与世界之石的起誓之剑。”%CL%“布尔凯索是众先祖中的巨人,也是野蛮人部族的始祖。%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET 7gd STAT136>34 RES>19]:%NAME%{%ORANGE%那是他们力量的源泉,也是维系部族团结的纽带。”%CL%“每一个野蛮人都知道,自己的身体里流淌着布尔凯索之血。%CL%%NAME%}%CONTINUE% +// 匕首 (SET) +ItemDisplay[ID SET (dgr OR 9dg OR 7dg) CLSK2>0 STAT224>9]:%NAME%{%CL%%NAME%}%CONTINUE% +// 长柄武器 (SET) +ItemDisplay[ID SET (9vo OR 7vo) MULTI198,2883=10]:%NAME%{%CL%%NAME%}%CONTINUE% +// 弓 (SET) +ItemDisplay[ID SET (lbb OR 8l8 OR 6l7) STAT51>44]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (swb OR 8sw OR 6sw) STAT226>1 ARPER>19]:%NAME%{%CL%%NAME%}%CONTINUE% +// 法杖 (SET) +ItemDisplay[ID SET 6cs STAT1>34 MANA>69 FCR>49]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (bst OR 8bs OR 6bs) MULTI200,2954=12]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (wst OR 8ws OR 6ws) MULTI200,5378=15]:%NAME%{%CL%%NAME%}%CONTINUE% +// 魔杖 (SET) +ItemDisplay[ID SET (bwn OR 9bw OR 7bw) STAT62>7 MANA>24]:%NAME%{%CL%%NAME%}%CONTINUE% +// 权杖 (SET) +ItemDisplay[ID SET (gsc OR 9qs OR 7qs) MAXDMG>17 STAT218>0]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET (wsp OR 9ws OR 7ws) CLSK3>0 STAT89>1]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET 7ws STAT122>249 IAS>39]: %NAME%{%GOLD%【收藏】20大%CL%%NAME%}%CONTINUE% +// 刺客爪 (SET) +ItemDisplay[ID SET 7qr STAT121>99 STAT122>99 IAS>39]: %NAME%{%ORANGE%“一些博学的人说邪恶不能用暴力来根除。要我说除此之外别无他法。”%CL%%NAME%}%CONTINUE% +// 法师法球 (SET) +ItemDisplay[ID SET oba SK61>1 SK65>1 SK63>1]:%NAME%{%ORANGE%“在牺牲自己囚禁魔神巴尔之前,塔·拉夏将自己的绝大部分力量储存到了这颗法球之中。”%CL%%NAME%}%CONTINUE% +// 亚马逊专属 (SET) +ItemDisplay[ID SET amc AR>49 IAS>39 EDAM>229]:%NAME%{%CL%%NAME%}%CONTINUE% +// 项链 (SET) +ItemDisplay[ID SET amu LVLREQ=9]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET amu LVLREQ=11]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET amu LVLREQ=12]:%NAME%{%SAGE%【过渡】战系常搭配戒指以提供海量命中%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET amu LVLREQ=14]: %NAME%{%TEAL%【开荒】常搭配鞋子提供MF%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET amu LVLREQ=15 MANA=35]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET amu LVLREQ=15 PRES=30]: %NAME%{%TEAL%【开荒】弓马开荒实用套装%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET amu LVLREQ=20]: %NAME%{%TEAL%【开荒】常搭配鞋子提供MF%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET amu LVLREQ=30]: %NAME%{%GOLD%【收藏】最难出的绿链,除了低级别挑战外无实际用途%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET amu LVLREQ=67]: %NAME%{%ORANGE%与恶魔作战。他们的誓言被雕刻在这枚护符之上。”%CL%“在正义大天使泰瑞尔的指引下,塔·拉夏英勇地率领赫拉迪姆%CL%%NAME%}%CONTINUE% +// 戒指 (SET) +ItemDisplay[ID SET rin LVLREQ=11]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET rin LVLREQ=12]: %NAME%{%SAGE%【过渡】战系常搭配项链,有海量命中%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET rin LVLREQ=69]: %NAME%{%ORANGE%“与另一枚同时铸造于哈洛加斯城,布尔凯索训练战斗技艺时经常戴着它。”%CL%%NAME%}%CONTINUE% + +// ++++++ 5.5,亮金装备价值提示 ++++++ +//首饰价值提示 +//防御戒指 +ItemDisplay[rin !UNI !SET ID (STR+DEX>29 OR STR+LIFE>50 OR FRES+CRES+PRES>49) ((STAT118=0 DEFENSERING3) OR (STAT118>0 DEFENSERING2))]: %DOT-0A%%YELLOW%>>> %ORANGE%Tier %PURPLE%3 %YELLOW%<<<%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %PURPLE%3%WHITE% 攻坚戒指} +ItemDisplay[rin !UNI !SET ID (STR+DEX>29 OR STR+LIFE>50 OR FRES+CRES+PRES>49) ((STAT118=0 DEFENSERING2) OR (STAT118>0 DEFENSERING1))]: %DOT-0A%%YELLOW%>> %ORANGE%Tier %RED%2 %YELLOW%<<%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %RED%2%WHITE% 攻坚戒指} +//战系戒指 +ItemDisplay[rin !UNI !SET ID MINDMG+MAXDMG>9 ((STAT118=0 PHYSIRING3) OR (STAT118>0 PHYSIRING2))]: %DOT-0A%%YELLOW%>>> %ORANGE%Tier %PURPLE%3 %YELLOW%<<<%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %PURPLE%3%WHITE% 战系戒指} +ItemDisplay[rin !UNI !SET ID MINDMG+MAXDMG>9 ((STAT118=0 PHYSIRING2) OR (STAT118>0 PHYSIRING1))]: %DOT-0A%%YELLOW%>> %ORANGE%Tier %RED%2 %YELLOW%<<%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %RED%2%WHITE% 战系戒指} +ItemDisplay[rin !UNI !SET ID MINDMG+MAXDMG>9 ((STAT118=0 PHYSIRING1) OR (STAT118>0 PHYSIRING0))]: %DOT-0A%%YELLOW%> %ORANGE%Tier %CORAL%1 %YELLOW%<%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %CORAL%1%WHITE% 战系戒指} +ItemDisplay[rin !UNI !SET ID MINDMG+MAXDMG>9 !(STAT118>0) PHYSIRING0]: %DOT-0A%%ORANGE%Tier %WHITE%0%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %WHITE%0%WHITE% 战系戒指} +//法系戒指 +ItemDisplay[rin !UNI !SET ID FCR>0 ((STAT118=0 CASTERRING3) OR (STAT118>0 CASTERRING2) OR (STAT86>0 CASTERRING2))]: %DOT-0A%%YELLOW%>>> %ORANGE%Tier %PURPLE%3 %YELLOW%<<<%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %PURPLE%3%WHITE% 法系戒指} +ItemDisplay[rin !UNI !SET ID FCR>0 ((STAT118=0 CASTERRING2) OR (STAT118>0 CASTERRING1) OR (STAT86>0 CASTERRING1))]: %DOT-0A%%YELLOW%>> %ORANGE%Tier %RED%2 %YELLOW%<<%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %RED%2%WHITE% 法系戒指} +ItemDisplay[rin !UNI !SET ID FCR>0 ((STAT118=0 CASTERRING1) OR (STAT118>0 CASTERRING0) OR (STAT86>0 CASTERRING0))]: %DOT-0A%%YELLOW%> %ORANGE%Tier %CORAL%1 %YELLOW%<%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %CORAL%1%WHITE% 法系戒指} +ItemDisplay[rin !UNI !SET ID FCR>0 STAT118=0 CASTERRING0]: %DOT-0A%%ORANGE%Tier %WHITE%0%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %WHITE%0%WHITE% 法系戒指} + +//防御项链 +ItemDisplay[amu !UNI !SET ID (PHYSISKILL OR CASTERSKILL) STAT110>49 ((STAT118=0 DEFENSEAMU3) OR (STAT118>0 DEFENSEAMU2))]: %DOT-0A%%YELLOW%>>> %ORANGE%Tier %PURPLE%3 %YELLOW%<<<%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %PURPLE%3%WHITE% 攻坚项链} +ItemDisplay[amu !UNI !SET ID (PHYSISKILL OR CASTERSKILL) STAT110>49 ((STAT118=0 DEFENSEAMU2) OR (STAT118>0 DEFENSEAMU1))]: %DOT-0A%%YELLOW%>> %ORANGE%Tier %RED%2 %YELLOW%<<%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %RED%2%WHITE% 攻坚项链} +//战系项链 +ItemDisplay[amu !UNI !SET ID PHYSISKILL ((STAT118=0 PHYSIAMU3) OR (STAT118>0 PHYSIAMU2))]: %DOT-0A%%YELLOW%>>> %ORANGE%Tier %PURPLE%3 %YELLOW%<<<%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %PURPLE%3%WHITE% 战系项链} +ItemDisplay[amu !UNI !SET ID PHYSISKILL ((STAT118=0 PHYSIAMU2) OR (STAT118>0 PHYSIAMU1))]: %DOT-0A%%YELLOW%>> %ORANGE%Tier %RED%2 %YELLOW%<<%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %RED%2%WHITE% 战系项链} +ItemDisplay[amu !UNI !SET ID PHYSISKILL ((STAT118=0 PHYSIAMU1) OR (STAT118>0 PHYSIAMU0))]: %DOT-0A%%YELLOW%> %ORANGE%Tier %CORAL%1 %YELLOW%<%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %CORAL%1%WHITE% 战系项链} +ItemDisplay[amu !UNI !SET ID PHYSISKILL !(STAT118>0) PHYSIAMU0]: %DOT-0A%%ORANGE%Tier %WHITE%0%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %WHITE%0%WHITE% 战系项链} +//法系项链 +ItemDisplay[amu !UNI !SET ID CASTERSKILL ((STAT118=0 CASTERAMU3) OR (STAT118>0 CASTERAMU2) OR (STAT86>0 CASTERAMU2))]: %DOT-0A%%YELLOW%>>> %ORANGE%Tier %PURPLE%3 %YELLOW%<<<%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %PURPLE%3%WHITE% 法系项链} +ItemDisplay[amu !UNI !SET ID CASTERSKILL ((STAT118=0 CASTERAMU2) OR (STAT118>0 CASTERAMU1) OR (STAT86>0 CASTERAMU1))]: %DOT-0A%%YELLOW%>> %ORANGE%Tier %RED%2 %YELLOW%<<%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %RED%2%WHITE% 法系项链} +ItemDisplay[amu !UNI !SET ID CASTERSKILL ((STAT118=0 CASTERAMU1) OR (STAT118>0 CASTERAMU0) OR (STAT86>0 CASTERAMU0))]: %DOT-0A%%YELLOW%> %ORANGE%Tier %CORAL%1 %YELLOW%<%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %CORAL%1%WHITE% 法系项链} +ItemDisplay[amu !UNI !SET ID CASTERSKILL STAT118=0 CASTERAMU0]: %DOT-0A%%ORANGE%Tier %WHITE%0%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %WHITE%0%WHITE% 法系项链} + +//珠宝价值提示 +//减需求珠宝 +ItemDisplay[jew !UNI !SET ID STAT91=-15 REQJEW3]: %DOT-0A%%YELLOW%>>> %ORANGE%Tier %PURPLE%3 %YELLOW%<<<%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %PURPLE%3%WHITE% 减需求珠宝} +ItemDisplay[jew !UNI !SET ID STAT91=-15 REQJEW2]: %DOT-0A%%YELLOW%>> %ORANGE%Tier %RED%2 %YELLOW%<<%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %RED%2%WHITE% 减需求珠宝} +ItemDisplay[jew !UNI !SET ID STAT91=-15 REQJEW1]: %DOT-0A%%YELLOW%> %ORANGE%Tier %CORAL%1 %YELLOW%<%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %CORAL%1%WHITE% 减需求珠宝} +ItemDisplay[jew !UNI !SET ID STAT91=-15 REQJEW0]: %DOT-0A%%ORANGE%Tier %WHITE%0%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %WHITE%0%WHITE% 减需求珠宝} +//战系珠宝 +ItemDisplay[jew !UNI !SET ID !(STAT91=-15) PHYSIJEW3]: %DOT-0A%%YELLOW%>>> %ORANGE%Tier %PURPLE%3 %YELLOW%<<<%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %PURPLE%3%WHITE% 战系珠宝} +ItemDisplay[jew !UNI !SET ID !(STAT91=-15) PHYSIJEW2]: %DOT-0A%%YELLOW%>> %ORANGE%Tier %RED%2 %YELLOW%<<%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %RED%2%WHITE% 战系珠宝} +ItemDisplay[jew !UNI !SET ID !(STAT91=-15) PHYSIJEW1]: %DOT-0A%%YELLOW%> %ORANGE%Tier %CORAL%1 %YELLOW%<%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %CORAL%1%WHITE% 战系珠宝} +ItemDisplay[jew !UNI !SET ID !(STAT91=-15) PHYSIJEW0]: %DOT-0A%%ORANGE%Tier %WHITE%0%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %WHITE%0%WHITE% 战系珠宝} +//法系珠宝 +ItemDisplay[jew !UNI !SET ID !(STAT91=-15) CASTERJEW3]: %DOT-0A%%YELLOW%>>> %ORANGE%Tier %PURPLE%3 %YELLOW%<<<%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %PURPLE%3%WHITE% 法系珠宝} +ItemDisplay[jew !UNI !SET ID !(STAT91=-15) CASTERJEW2]: %DOT-0A%%YELLOW%>> %ORANGE%Tier %RED%2 %YELLOW%<<%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %RED%2%WHITE% 法系珠宝} +ItemDisplay[jew !UNI !SET ID !(STAT91=-15) CASTERJEW1]: %DOT-0A%%YELLOW%> %ORANGE%Tier %CORAL%1 %YELLOW%<%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %CORAL%1%WHITE% 法系珠宝} +ItemDisplay[jew !UNI !SET ID !(STAT91=-15) CASTERJEW0]: %DOT-0A%%ORANGE%Tier %WHITE%0%CL%%NAME%{%NAME%%CL%%ORANGE%Tier %WHITE%0%WHITE% 法系珠宝} + +// ++++++ 5.6,魔法装备价值提示 ++++++ +//项链 +ItemDisplay[ID MAG amu STAT360=0 (PREFIX=435 OR PREFIX=438 OR PREFIX=441 OR PREFIX=447 OR PREFIX=450 OR PREFIX=453 OR PREFIX=459 OR PREFIX=462 OR PREFIX=465 OR PREFIX=471 OR PREFIX=489 OR PREFIX=495 OR PREFIX=501 OR PREFIX=507 OR PREFIX=510 OR PREFIX=513) (SUFFIX=174 OR SUFFIX~319-320 OR SUFFIX=377 OR SUFFIX=245 OR SUFFIX~366-367)]: %NAME%{%NAME%%CL%%TEAL%【狗托?】搏一搏,单车变摩托,值得一颗石头试一下自己是不是狗托} +ItemDisplay[ID MAG amu (STAT360=50 OR STAT360=42 OR STAT360=45 OR STAT360=72) (PREFIX=435 OR PREFIX=438 OR PREFIX=441 OR PREFIX=447 OR PREFIX=450 OR PREFIX=453 OR PREFIX=459 OR PREFIX=462 OR PREFIX=465 OR PREFIX=471 OR PREFIX=489 OR PREFIX=495 OR PREFIX=501 OR PREFIX=507 OR PREFIX=510 OR PREFIX=513) (SUFFIX=174 OR SUFFIX~319-320 OR SUFFIX=377 OR SUFFIX=245 OR SUFFIX~366-367)]: %NAME%{%NAME%%CL%%TAN%【高端】土豪的完美玩具} +ItemDisplay[ID MAG amu STAT360=2 (PREFIX=435 OR PREFIX=471 OR PREFIX=510 OR PREFIX=513) (SUFFIX=174 OR SUFFIX~319-320 OR SUFFIX=377 OR SUFFIX=245 OR SUFFIX~366-367)]: %NAME%{%NAME%%CL%%TAN%【高端】土豪的完美玩具} +ItemDisplay[ID MAG amu STAT360=9 (PREFIX=438 OR PREFIX=441 OR PREFIX=447 OR PREFIX=450 OR PREFIX=453 OR PREFIX=459 OR PREFIX=462 OR PREFIX=465 OR PREFIX=489 OR PREFIX=495 OR PREFIX=501 OR PREFIX=507) (SUFFIX=174 OR SUFFIX~319-320 OR SUFFIX=377 OR SUFFIX=245 OR SUFFIX~366-367)]: %NAME%{%NAME%%CL%%TAN%【高端】土豪的完美玩具} + + +// ++++++ 5.7,洗珠宝提示 ++++++ // 洗珠宝公式提示 -ItemDisplay[jew ID RARE ILVL>67 STAT486=0]: %NAME%{%TAN%重置属性公式%WHITE%: %YELLOW%珠宝 %TAN%+ %WHITE%3%TAN%*%ORANGE%完美%LIGHT_GRAY%●%CL%%NAME%}%CONTINUE% +ItemDisplay[jew ID RARE ILVL>67 STAT486=0]: %NAME%{%TAN%重置属性公式%WHITE%: %YELLOW%珠宝 %TAN%+ %WHITE%3%TAN%*%ORANGE%完美%LIGHT_GRAY%╀%CL%%NAME%}%CONTINUE% ItemDisplay[jew ID MAG ILVL>65 STAT486=0]: %NAME%{%CORAL%1/863 %WHITE%几率获得 %BLUE%红白珠%RED%(ED&IAS) %CL%%TAN%重置属性公式%WHITE%: %BLUE%珠宝 %TAN%+ %WHITE%3%TAN%*%WHITE%任意%ORANGE%完美宝石%CL%%NAME%}%CONTINUE% // 亮金珠宝洗后物品等级提示 @@ -2452,46 +4549,46 @@ ItemDisplay[GOLD<1000 CLVL>29]: ItemDisplay[GOLD<2000 CLVL>49]: ItemDisplay[GOLD<3000 (CLVL>69 DIFF=2)]: ItemDisplay[GOLD<5000 ((CLVL>79 DIFF=2) OR FILTLVL>3)]: -ItemDisplay[GOLD<10000 FILTLVL>4]: +ItemDisplay[GOLD<10000 FILTLVL>4 !TOWN]: // ++++++ 1.2,药水 ++++++ //生命 & 法力药剂&全面恢复药水 ItemDisplay[vps]: %NAME%{%GRAY%(时间可叠加)%CL%%WHITE%提供无限耐力持续 30秒%CL%%TAN%使用%WHITE%: 立即恢复耐力}%CONTINUE% ItemDisplay[wms]: %NAME%{%BLUE%解冻药剂 + %BLUE%● %WHITE%+ %BLUE%戒指 %WHITE%= 冰抗 %BLUE%戒指%CL%%GRAY%(时间可叠加)%CL%%WHITE%+25 冰抗持续 30秒%CL%%TAN%使用%WHITE%: 立即解冻}%CONTINUE% ItemDisplay[yps]: %NAME%{%GREEN%解毒药剂 + %GREEN%● %WHITE%+ %BLUE%戒指 %WHITE%= 毒抗 %BLUE%戒指%CL%%GRAY%(时间可叠加)%CL%%WHITE%+25 毒抗持续 30秒%CL%%TAN%使用%WHITE%: 立即解毒}%CONTINUE% -ItemDisplay[hp1 (CLVL>8 OR CHARSTAT7>32000 OR FILTLVL>1 OR !MAPID<39) !SHOP]:{%NAME%} -ItemDisplay[mp1 (CLVL>8 OR CHARSTAT9>25600 OR FILTLVL>1 OR !MAPID<39) !SHOP]:{%NAME%} -ItemDisplay[hp2 (CLVL>16 OR CHARSTAT7>48000 OR FILTLVL>1 OR !MAPID<75) !SHOP]:{%NAME%} -ItemDisplay[mp2 (CLVL>16 OR CHARSTAT9>37400 OR FILTLVL>1 OR !MAPID<75) !SHOP]:{%NAME%} -ItemDisplay[hp3 (CLVL>24 OR CHARSTAT7>76800 OR FILTLVL>1 OR !MAPID<103) !SHOP]:{%NAME%} -ItemDisplay[mp3 (CLVL>24 OR CHARSTAT9>51200 OR FILTLVL>1 OR !MAPID<103) !SHOP]:{%NAME%} -ItemDisplay[hp4 (DIFF>0 OR CHARSTAT7>128000 OR FILTLVL>1 OR !MAPID<109) !SHOP]:{%NAME%} -ItemDisplay[mp4 (DIFF>0 OR CHARSTAT9>76800 OR FILTLVL>1 OR !MAPID<109) !SHOP]:{%NAME%} -ItemDisplay[hp5 (DIFF>1 OR CHARSTAT7>192000 OR FILTLVL>2 OR !MAPID<133) !SHOP]:{%NAME%} -ItemDisplay[mp5 (DIFF>1 OR CHARSTAT9>128000 OR FILTLVL>2 OR !MAPID<133) !SHOP]:{%NAME%} -ItemDisplay[rvs (DIFF>1 OR FILTLVL>2) !SHOP]:{%NAME%} +ItemDisplay[hp1 (CLVL>8 OR CHARSTAT7>32000 OR FILTLVL>1 OR !MAPID<39) !TOWN]:{%NAME%} +ItemDisplay[mp1 (CLVL>8 OR CHARSTAT9>25600 OR FILTLVL>1 OR !MAPID<39) !TOWN]:{%NAME%} +ItemDisplay[hp2 (CLVL>16 OR CHARSTAT7>48000 OR FILTLVL>1 OR !MAPID<75) !TOWN]:{%NAME%} +ItemDisplay[mp2 (CLVL>16 OR CHARSTAT9>37400 OR FILTLVL>1 OR !MAPID<75) !TOWN]:{%NAME%} +ItemDisplay[hp3 (CLVL>24 OR CHARSTAT7>76800 OR FILTLVL>1 OR !MAPID<103) !TOWN]:{%NAME%} +ItemDisplay[mp3 (CLVL>24 OR CHARSTAT9>51200 OR FILTLVL>1 OR !MAPID<103) !TOWN]:{%NAME%} +ItemDisplay[hp4 (DIFF>0 OR CHARSTAT7>128000 OR FILTLVL>1 OR !MAPID<109) !TOWN]:{%NAME%} +ItemDisplay[mp4 (DIFF>0 OR CHARSTAT9>76800 OR FILTLVL>1 OR !MAPID<109) !TOWN]:{%NAME%} +ItemDisplay[hp5 (DIFF>1 OR CHARSTAT7>192000 OR FILTLVL>2 OR !MAPID<133) !TOWN]:{%NAME%} +ItemDisplay[mp5 (DIFF>1 OR CHARSTAT9>153600 OR FILTLVL>2 OR !MAPID<133) !TOWN]:{%NAME%} +ItemDisplay[rvs (DIFF>1 OR FILTLVL>2) !TOWN]:{%NAME%} // ++++++ 1.3,药剂 ++++++ //耐力、解冻、解毒药水 -ItemDisplay[vps FILTLVL>0 (CLVL>30 OR FILTLVL>1) !SHOP]:{%NAME%} -ItemDisplay[wms FILTLVL>0 (CLVL>59 OR FILTLVL>1 OR CHARSTAT153>0) !SHOP]:{%NAME%} -ItemDisplay[yps (FILTLVL>2 OR CLVL>89) !(MAPID>160 MAPID<164) !SHOP]:{%NAME%} +ItemDisplay[vps FILTLVL>0 (CLVL>30 OR FILTLVL>1) !TOWN]:{%NAME%} +ItemDisplay[wms FILTLVL>0 (CLVL>59 OR FILTLVL>1 OR CHARSTAT153>0) !TOWN]:{%NAME%} +ItemDisplay[yps (FILTLVL>2 OR CLVL>89) !(MAPID>160 MAPID<164) !TOWN]:{%NAME%} //新增元素伤害药剂 -ItemDisplay[(tpfs OR tpgs OR tpcs OR tpls) (FILTLVL>0 (CLVL>17 OR FILTLVL>1))]:{%NAME%} -ItemDisplay[(tpfm OR tpgm OR tpcm OR tplm) (FILTLVL>0 (CLVL>23 OR FILTLVL>1))]:{%NAME%} -ItemDisplay[(tpfl OR tpgl OR tpcl OR tpll) (FILTLVL>0 (CLVL>59 OR FILTLVL>1))]:{%NAME%} +ItemDisplay[(tpfs OR tpgs OR tpcs OR tpls) (FILTLVL>0 (CLVL>17 OR FILTLVL>1)) !SHOP]:{%NAME%} +ItemDisplay[(tpfm OR tpgm OR tpcm OR tplm) (FILTLVL>0 (CLVL>23 OR FILTLVL>1)) !SHOP]:{%NAME%} +ItemDisplay[(tpfl OR tpgl OR tpcl OR tpll) (FILTLVL>0 (CLVL>59 OR FILTLVL>1)) !SHOP]:{%NAME%} // ++++++ 1.4,其它杂物 ++++++ //卷轴、回城等 ItemDisplay[tsc]: %NAME%{%RED%警告%WHITE%: 你会失去所有已镶嵌的 符文/宝石%CL%%TAN%提示%WHITE%: 已镶嵌物品 + %BLUE%▕ %WHITE%+ %ORANGE%符文海尔%GRAY%[%TAN%15%GRAY%]}%CONTINUE% ItemDisplay[isc]: %NAME%%CONTINUE% -ItemDisplay[(tsc OR isc) (FILTLVL>0 (CLVL>11 OR FILTLVL>1)) !SHOP]:{%NAME%} +ItemDisplay[(tsc OR isc) (FILTLVL>0 (CLVL>11 OR FILTLVL>1)) !TOWN]:{%NAME%} //钥匙 -ItemDisplay[key (FILTLVL>0 (ASSASSIN OR CLVL>11 OR FILTLVL>1)) !SHOP]:{%NAME%} +ItemDisplay[key (FILTLVL>0 (ASSASSIN OR CLVL>11 OR FILTLVL>1)) !TOWN]:{%NAME%} // ++++++ 1.5,箭矢和弩矢 ++++++ -ItemDisplay[(aqv OR cqv) NMAG (CLVL>6 FILTLVL>0) !SHOP]: -ItemDisplay[(aqv OR cqv) !ID MAG FILTLVL>0 (CLVL>29 OR FILTLVL>1)]: +ItemDisplay[(aqv OR cqv) NMAG (CLVL>6 FILTLVL>0) !TOWN]:{%NAME%} +ItemDisplay[(aqv OR cqv) !ID MAG FILTLVL>0 (CLVL>29 OR FILTLVL>1) !TOWN]:{%NAME%} // ++++++ 1.6,任务物品说明 ++++++ // QUEST ITEMS (ACT 1) @@ -2530,8 +4627,8 @@ ItemDisplay[tr2]: %MAP-51%抵抗卷轴{%GOLD%右键点击阅读%NL%%WHITE%(永 // ++++++ 2.1,宝石 ++++++ //低等级宝石屏蔽 ItemDisplay[gcw OR gfw OR gsw]: %NAME%{%TAN%特殊用途: %WHITE%任意钻石 + 任意双手法杖 + 任意腰带 + 任意波形刀 = %BLUE%附带野蛮词缀的长柄武器(ILVL=50)%NL%}%CONTINUE% -ItemDisplay[GEM<4 FILTLVL>0 (DIFF>0 OR FILTLVL>1)]:{%NAME%} -ItemDisplay[GEM=4 FILTLVL>7 !(MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109)]: {%NAME%} +ItemDisplay[GEM<4 FILTLVL>0 (DIFF>0 OR FILTLVL>1) !TOWN]:{%NAME%} +ItemDisplay[GEM=4 FILTLVL>7 !TOWN]: {%NAME%} //无瑕疵和完美宝石提示 ItemDisplay[gzv OR glw OR glg OR glr OR glb OR gly OR skl OR gpv OR gpy OR gpb OR gpg OR gpr OR gpw OR skz]: %NAME%{%TAN%Ctrl + Shift + 左键点击 = 切换至%GREEN%堆叠模式%GRAY%(用于魔盒合成)%CL%%NAME%}%CONTINUE% ItemDisplay[(gzvs OR glws OR glgs OR glrs OR glbs OR glys OR skls OR gpvs OR gpys OR gpbs OR gpgs OR gprs OR gpws OR skzs) QTY=1]: %NAME%{%TAN%Ctrl + Shift + 左键点击 = 切换至%DARK_GREEN%非堆叠模式%GRAY%(用于镶嵌)%CL%%NAME%}%CONTINUE% @@ -2578,7 +4675,7 @@ ItemDisplay[jewf]: %BLUE%%NAME%{%GRAY%(可堆叠珠宝)%CL%%TAN%提示%WHITE%: //护身符通知规则 ItemDisplay[cm2 MAG ILVL<91 !ID FILTLVL<5]: %DOT-9B%%TIER-3%%PURPLE%* %NAME% %PURPLE%* ItemDisplay[cm2 MAG ILVL>90 !ID FILTLVL<7]: %DOT-9B%%TIER-3%%PURPLE%* %NAME% %PURPLE%* -ItemDisplay[((cm1 OR cm3) ILVL<91) MAG !ID FILTLVL<7]: %DOT-9B%%TIER-3%%PURPLE%* %NAME% %PURPLE%* +ItemDisplay[((cm1 OR cm3) ILVL<91) MAG !ID FILTLVL<7]: %DOT-9B%%TIER-4%%PURPLE%* %NAME% %PURPLE%* ItemDisplay[(cm1 OR cm3) ILVL>90 MAG !ID FILTLVL<9]: %DOT-9B%%TIER-7%%PURPLE%* %NAME% %PURPLE%* %WHITE%91+ ItemDisplay[(cm1 OR cm2 OR cm3) UNI !ID]: %PX-68%%RED% %NAME% ItemDisplay[UNI cm2 CLSK0=2]: %NAME% %CORAL%亚马逊%CONTINUE% @@ -2595,14 +4692,14 @@ ItemDisplay[cm1 UNI ID ALLSK>1]: %MAP-62%%ORANGE%+1%NAME% //ItemDisplay[cm1 !UNI ALVL<39 ALVL>36]: %NAME%{%TAN%洗LLD护身符底材}%CONTINUE% //ItemDisplay[cm2 !UNI ALVL<41 ALVL>37]: %NAME%{%TAN%洗LLD护身符底材}%CONTINUE% -//有用的蓝色超大型护身符显示规则1:最大伤害、全抗、技能系列 -ItemDisplay[cm3 MAG PREFIX=253]: %CL%%GOLD%尖锐%GREEN%巨型神符%CONTINUE% -ItemDisplay[cm3 MAG PREFIX=319]: %CL%%TAN%全抗%GREEN%巨型神符%CONTINUE% -ItemDisplay[cm3 MAG PREFIX~430-504]: %CL%%CORAL%技能%GREEN%巨型神符%CONTINUE% -ItemDisplay[cm3 MAG SUFFIX~335-340 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %RED% %LIFE%HP%NAME%%CONTINUE% +//有用的蓝色超大型护身符显示规则1:最大伤害、全抗、技能系列 +ItemDisplay[cm3 MAG PREFIX=253]: %CL%%GOLD%尖锐%GREEN%巨型神符%GRAY%%CONTINUE% +ItemDisplay[cm3 MAG PREFIX=319]: %CL%%TAN%全抗%GREEN%巨型神符%GRAY%%CONTINUE% +ItemDisplay[cm3 MAG PREFIX~430-504]: %CL%%CORAL%技能%GREEN%巨型神符%GRAY%%CONTINUE% +ItemDisplay[cm3 MAG SUFFIX~335-340 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %RED% %LIFE%HP%NAME%%CONTINUE% ItemDisplay[cm3 MAG SUFFIX=399 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %ORANGE% 7FRW%NAME%%CONTINUE% ItemDisplay[cm3 MAG SUFFIX=265 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %ORANGE% 12FHR%NAME%%CONTINUE% -ItemDisplay[cm3 MAG SUFFIX~255-258 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %GREEN% %DEX%DEX%NAME%%CONTINUE% +ItemDisplay[cm3 MAG SUFFIX~255-258 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %GREEN% %DEX%DEX%NAME%%CONTINUE% ItemDisplay[cm3 MAG SUFFIX~387-390 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %GREEN% %STR%STR%NAME%%CONTINUE% ItemDisplay[cm3 MAG PREFIX=253]: %TAN%10MAX76AR%NAME% ItemDisplay[cm3 MAG PREFIX=319]: %TAN%%RES%全抗%NAME% @@ -2629,8 +4726,8 @@ ItemDisplay[cm3 MAG PREFIX=502]: %PURPLE%陷阱%NAME% ItemDisplay[cm3 MAG PREFIX=503]: %PURPLE%影子训练%NAME% ItemDisplay[cm3 MAG PREFIX=504]: %PURPLE%武学艺术%NAME% -//有用的大型护身符显示规则:技能伤害、最大伤害和全抗 -ItemDisplay[cm2 MAG PREFIX~743-752]: %CL%%CORAL%技能伤害%GREEN%大型神符%CONTINUE% +//有用的大型护身符显示规则:技能伤害、最大伤害和全抗 +ItemDisplay[cm2 MAG PREFIX~743-752]: %CL%%CORAL%技能伤害%GREEN%大型神符%GRAY%%CONTINUE% ItemDisplay[cm2 MAG SUFFIX~345-346 PREFIX~743-752]: %RED% %LIFE%HP%NAME%%CONTINUE% ItemDisplay[cm2 MAG SUFFIX=400 PREFIX~743-752]: %ORANGE% 5FRW%NAME%%CONTINUE% ItemDisplay[cm2 MAG SUFFIX=266 PREFIX~743-752]: %ORANGE% 8FHR%NAME%%CONTINUE% @@ -2645,28 +4742,28 @@ ItemDisplay[cm2 MAG (PREFIX=745 OR PREFIX=750)]: %RED%火系%NAME% ItemDisplay[cm2 MAG (PREFIX=746 OR PREFIX=751)]: %GREEN%毒系%NAME% ItemDisplay[cm2 MAG (PREFIX=747 OR PREFIX=752)]: %ORANGE%魔法系%NAME% -//有用的小护身符显示规则:最大伤害、全抗和单抗 -ItemDisplay[cm1 MAG PREFIX=256]: %CL%%GOLD%尖锐%GREEN%小型神符%CONTINUE% -ItemDisplay[cm1 MAG (PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]: %CL%%GOLD%抗性%GREEN%小型神符%CONTINUE% -ItemDisplay[cm1 MAG SUFFIX=349 (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]: %RED% %LIFE%HP %NAME%%CONTINUE% -ItemDisplay[cm1 MAG SUFFIX=401 (PREFIX=256 OR PREFIX=322 OR PPREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]: %ORANGE% 3FRW %NAME%%CONTINUE% -ItemDisplay[cm1 MAG SUFFIX=267 (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]: %ORANGE% 5FHR %NAME%%CONTINUE% -ItemDisplay[cm1 MAG SUFFIX~290-291 (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]: %GREEN% %MFIND%MF%NAME%%CONTINUE% +//有用的小护身符显示规则:最大伤害、全抗和单抗 +ItemDisplay[cm1 MAG PREFIX=256]: %CL%%GOLD%尖锐%GREEN%小型神符%GRAY%%CONTINUE% +ItemDisplay[cm1 MAG (PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]: %CL%%GOLD%抗性%GREEN%小型神符%GRAY%%CONTINUE% +ItemDisplay[cm1 MAG SUFFIX=349 (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]: %RED% %LIFE%HP %NAME%%CONTINUE% +ItemDisplay[cm1 MAG SUFFIX=401 (PREFIX=256 OR PREFIX=322 OR PPREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]: %ORANGE% 3FRW %NAME%%CONTINUE% +ItemDisplay[cm1 MAG SUFFIX=267 (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]: %ORANGE% 5FHR %NAME%%CONTINUE% +ItemDisplay[cm1 MAG SUFFIX~290-291 (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]: %GREEN% %MFIND%MF%NAME%%CONTINUE% ItemDisplay[cm1 MAG PREFIX=256]: %TAN%3MAX%NAME% ItemDisplay[cm1 MAG PREFIX=322]: %TAN%%RES%全抗%NAME% ItemDisplay[cm1 MAG PREFIX=349]: %BLUE%11CR%NAME% ItemDisplay[cm1 MAG PREFIX=369]: %RED%11FR%NAME% ItemDisplay[cm1 MAG PREFIX=388]: %YELLOW%11LR%NAME% ItemDisplay[cm1 MAG PREFIX=408]: %GREEN%11PR%NAME% -ItemDisplay[cm1 MAG SUFFIX=291]: %GREEN%%MFIND%MF%CL%%BLUE%%NAME% +ItemDisplay[cm1 MAG SUFFIX=291]: %GREEN%%MFIND%MF%CL%%BLUE%%NAME% //元素伤小符 -ItemDisplay[cm1 MAG PREFIX=621 SUFFIX=701]: %BLUE%冰伤%CL%%NAME% -ItemDisplay[cm1 MAG PREFIX=633 SUFFIX=713]: %RED%火伤%CL%%NAME% -ItemDisplay[cm1 MAG PREFIX=645 SUFFIX=725]: %YELLOW%电伤%CL%%NAME% +ItemDisplay[cm1 MAG PREFIX=621 SUFFIX=701]: %BLUE%冰伤%GREEN%小型神符%GRAY%%CL%%NAME% +ItemDisplay[cm1 MAG PREFIX=633 SUFFIX=713]: %RED%火伤%GREEN%小型神符%GRAY%%CL%%NAME% +ItemDisplay[cm1 MAG PREFIX=645 SUFFIX=725]: %YELLOW%电伤%GREEN%小型神符%GRAY%%CL%%NAME% //91级以上可以洗的超大型护身符 -ItemDisplay[MAG ILVL>90 ID cm3]: %MAP-97%%DOT-21%%PX-9B%%TIER-8%%PURPLE%*%ORANGE%* %NAME% %ORANGE%*%PURPLE%* %WHITE%91+{%TAN%重置属性公式:%BLUE%护身符 %TAN%+ %WHITE%3%TAN%*%WHITE%任意%ORANGE%完美宝石} +ItemDisplay[MAG ILVL>90 ID cm3]: %MAP-97%%DOT-21%%PX-9B%%TIER-8%%PURPLE%*%ORANGE%* %NAME% %ORANGE%*%PURPLE%* %WHITE%91+%GRAY%{%TAN%重置属性公式:%BLUE%护身符 %TAN%+ %WHITE%3%TAN%*%WHITE%任意%ORANGE%完美宝石} // +-------------+ // | 4,暗金装备 | @@ -2695,6 +4792,8 @@ ItemDisplay[UNI !ID (FILTLVL<3 OR CLVL<79)]: %PX-68%%TIER-0%%NAME% ItemDisplay[OKSETETH1 FILTLVL<7]: %MAP-0A%%DOT-21%%PX-84%%TIER-3%%PURPLE%+%RED%+%DARK_GREEN%+ %NAME% %DARK_GREEN%+%RED%+%PURPLE%+ // t2 ItemDisplay[OKSET1 FILTLVL<7]: %MAP-0A%%DOT-21%%PX-84%%TIER-3%%PURPLE%+%RED%+%DARK_GREEN%+ %NAME% %DARK_GREEN%+%RED%+%PURPLE%+ +// t1 +ItemDisplay[LOWSET1 FILTLVL<6]: %MAP-0A%%DOT-21%%PX-84%%TIER-2%%RED%+%DARK_GREEN%+ %NAME% %DARK_GREEN%+%RED%+ // TIER 0 ItemDisplay[NOTIFYSET1 FILTLVL<5]: %GRAY%+ %NAME% %GRAY%+ // LVLING @@ -2728,9 +4827,10 @@ ItemDisplay[!ID FILTLVL<7 RARE BELT (BELTGOOD0 OR BELTGOOD1)]: %MAP-62%%BORDER-6 ItemDisplay[!ID FILTLVL<9 CIRC RARE (CIRCGOOD3 OR CIRCGOOD2 OR CIRCGOOD1)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<7 CIRC RARE CIRCGOOD0]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ // 高ED武器(亮金) -ItemDisplay[!ID FILTLVL<9 (ZON OR SIN OR mxb OR 8mx OR 6mx OR hxb OR 8hx OR 6hx OR glv OR 9gl OR 7gl OR ssp OR 9s9 OR 7s7 OR tsp OR 9ts OR 7ts OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi) RARE WEAPONGOOD3]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<9 WEAPON RARE WEAPONGOOD4]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<9 (ZON OR SIN OR mxb OR 8mx OR 6mx OR hxb OR 8hx OR 6hx OR glv OR 9gl OR 7gl OR ssp OR 9s9 OR 7s7 OR tsp OR 9ts OR 7ts OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi) RARE (WEAPONGOOD3 OR WEAPONGOOD2)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<7 WEAPON RARE (WEAPONGOOD3 OR WEAPONGOOD2)]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<7 (ZON OR SIN OR mxb OR 8mx OR 6mx OR hxb OR 8hx OR 6hx OR glv OR 9gl OR 7gl OR ssp OR 9s9 OR 7s7 OR tsp OR 9ts OR 7ts OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi) RARE WEAPONGOOD1]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<7 WEAPON RARE WEAPONGOOD3]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<5 WEAPON RARE WEAPONGOOD1]: %MAP-62%%BORDER-6F%%TIER-2%%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+ //有用的技能盾/ED盾(非专属)-亚马逊、德鲁伊、法师 ItemDisplay[!ID FILTLVL<9 (SHIELD !DIN !NEC) RARE (SHIELDGOOD3 OR SHIELDGOOD2 OR SHIELDGOOD1)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ @@ -3237,36 +5337,38 @@ ItemDisplay[ANYSTAFFHIGH !(wnd OR ywn OR 9wn OR scp OR ktr OR wrb OR axf OR ces) // +-------------+ // | 9,手工底材 | // +-------------+ -//大院长弓 -ItemDisplay[amc (MAG OR RARE) !ID ILVL>71 ((AMAZON FILTLVL<5) OR FILTLVL=5)]: %BORDER-A8%%DOT-60%%TIER-3%%NAME% %ORANGE%■{%NAME%} +//大院长弓/矛/标枪 +//ItemDisplay[(am2 OR am7 OR amc) (MAG OR RARE) !ID ILVL>71 ((AMAZON FILTLVL<5) OR FILTLVL=5)]: %BORDER-A8%%DOT-60%%TIER-3%%NAME% %ORANGE%■{%NAME%} +//ItemDisplay[(am3 OR am8 OR amd OR am4 OR am9 OR ame) (MAG OR RARE) !ID ILVL>71 ((AMAZON FILTLVL<5) OR FILTLVL=5)]: %BORDER-A8%%DOT-60%%TIER-3%%NAME% %ORANGE%■{%NAME%} //投掷武器底材 -ItemDisplay[(glv OR 9gl OR 7gl OR bal OR 9b8 OR 7b8) (MAG OR RARE) ETH !ID ILVL>71 FILTLVL=5]: %BORDER-A8%%DOT-60%%TIER-3%%NAME% %ORANGE%■{%NAME%} +//ItemDisplay[(glv OR 9gl OR 7gl OR bal OR 9b8 OR 7b8) (MAG OR RARE) ETH !ID ILVL>71 FILTLVL=5]: %BORDER-A8%%DOT-60%%TIER-3%%NAME% %ORANGE%■{%NAME%} //刺客爪子底材 -ItemDisplay[(axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) (MAG OR RARE) ETH !ID ILVL>71 FILTLVL=5]: %BORDER-A8%%DOT-60%%TIER-3%%NAME% %ORANGE%■{%NAME%} +//ItemDisplay[(axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) (MAG OR RARE) ETH !ID ILVL>71 FILTLVL=5]: %BORDER-A8%%DOT-60%%TIER-3%%NAME% %ORANGE%■{%NAME%} //盔甲底材 -ItemDisplay[(uui OR uea OR ula OR utu OR urs OR utp) (MAG OR RARE) !ID ILVL>91 FILTLVL=5]: %BORDER-A8%%DOT-60%%TIER-3%%NAME% %ORANGE%■{%NAME%} +//ItemDisplay[(uui OR uea OR ula OR utu OR urs OR utp) (MAG OR RARE) !ID ILVL>91 FILTLVL=5]: %BORDER-A8%%DOT-60%%TIER-3%%NAME% %ORANGE%■{%NAME%} // +-------------+ // | 10,注入底材 | // +-------------+ //头环类 -ItemDisplay[ci0 NMAG SOCK=0 !ETH FILTLVL<5]: %NAME% %WHITE%■{%WHITE%在ACT1的恰西处 %YELLOW%注入 %WHITE%属性%CL%%TAN%提示%WHITE%:%RED%当你角色等级在83+时%CL%%NAME%} -ItemDisplay[ci1 NMAG SOCK=0 !ETH FILTLVL<5]: %NAME% %WHITE%■{%WHITE%在ACT1的恰西处 %YELLOW%注入 %WHITE%属性%CL%%TAN%提示%WHITE%:%RED%当你角色等级在78+时%CL%%NAME%} -ItemDisplay[ci2 NMAG SOCK=0 !ETH FILTLVL<5]: %NAME% %WHITE%■{%WHITE%在ACT1的恰西处 %YELLOW%注入 %WHITE%属性%CL%%TAN%提示%WHITE%:%RED%当你角色等级在73+时%CL%%NAME%} -ItemDisplay[ci3 NMAG SOCK=0 !ETH FILTLVL<5]: %NAME% %WHITE%■{%WHITE%在ACT1的恰西处 %YELLOW%注入 %WHITE%属性%CL%%TAN%提示%WHITE%:%RED%任意角色等级,均可%CL%%NAME%} +ItemDisplay[ci0 NMAG SOCK=0 !ETH FILTLVL<6]: %NAME% %WHITE%■{%WHITE%在ACT1的恰西处 %YELLOW%注入 %WHITE%属性%CL%%TAN%提示%WHITE%:%RED%当你角色等级在83+时%CL%%NAME%} +ItemDisplay[ci1 NMAG SOCK=0 !ETH FILTLVL<6]: %NAME% %WHITE%■{%WHITE%在ACT1的恰西处 %YELLOW%注入 %WHITE%属性%CL%%TAN%提示%WHITE%:%RED%当你角色等级在78+时%CL%%NAME%} +ItemDisplay[ci2 NMAG SOCK=0 !ETH FILTLVL<6]: %NAME% %WHITE%■{%WHITE%在ACT1的恰西处 %YELLOW%注入 %WHITE%属性%CL%%TAN%提示%WHITE%:%RED%当你角色等级在73+时%CL%%NAME%} +ItemDisplay[ci3 NMAG SOCK=0 !ETH FILTLVL<6]: %NAME% %WHITE%■{%WHITE%在ACT1的恰西处 %YELLOW%注入 %WHITE%属性%CL%%TAN%提示%WHITE%:%RED%任意角色等级,均可%CL%%NAME%} //AMA弓、标枪类(无形) //ItemDisplay[(am2 OR am7 OR amc) NMAG SOCK=0 ((AMAZON FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%PX-68%%TIER-4%%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处 %YELLOW%注入 %WHITE%属性%CL%%NAME%} -ItemDisplay[(hxb OR 8hx OR 6hx OR mxb OR 8mx OR 6mx) NMAG SOCK=0 ((AMAZON FILTLVL<3) OR FILTLVL=5)]: %DOT-A8%%PX-68%%TIER-4%%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处 %YELLOW%注入 %WHITE%属性%CL%%NAME%} -ItemDisplay[(am5 OR ama OR amf) AMAZON FILTLVL=5 ETH NMAG SOCK=0]: %NAME%%WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处 %YELLOW%注入 %WHITE%属性%CL%%NAME%} +//ItemDisplay[(hxb OR 8hx OR 6hx OR mxb OR 8mx OR 6mx) NMAG SOCK=0 ((AMAZON FILTLVL<3) OR FILTLVL=5)]: %DOT-A8%%PX-68%%TIER-4%%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处 %YELLOW%注入 %WHITE%属性%CL%%NAME%} +//ItemDisplay[(((am3 OR am8 OR amd) ETH) OR am4 OR am9 OR ame) AMAZON FILTLVL=5 NMAG SOCK=0]: %NAME%%WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处 %YELLOW%注入 %WHITE%属性%CL%%NAME%} +//ItemDisplay[(am5 OR ama OR amf) AMAZON FILTLVL=5 ETH NMAG SOCK=0]: %NAME%%WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处 %YELLOW%注入 %WHITE%属性%CL%%NAME%} //刺客爪子 ItemDisplay[(axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) NMAG SOCK=0 ((ASSASSIN FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%PX-68%%TIER-3%%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处 %YELLOW%注入 %WHITE%属性%CL%%NAME%} -//BB投注武器 -ItemDisplay[(glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) NMAG ETH SOCK=0 ((BARBARIAN FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%PX-68%%TIER-3%%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处直接 %YELLOW%注入 %WHITE%属性%CL%%NAME%} -ItemDisplay[(bal OR 9b8 OR 7b8 OR bkf OR 9bk OR 7bk) NMAG ETH SOCK=0 BARBARIAN FILTLVL<3]: %DOT-A8%%PX-68%%TIER-3%%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处直接 %YELLOW%注入 %WHITE%属性%CL%%NAME%} +//BB投掷武器 +//ItemDisplay[(glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) NMAG ETH SOCK=0 ((BARBARIAN FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%PX-68%%TIER-3%%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处直接 %YELLOW%注入 %WHITE%属性%CL%%NAME%} +//ItemDisplay[(bal OR 9b8 OR 7b8 OR bkf OR 9bk OR 7bk) NMAG ETH SOCK=0 BARBARIAN FILTLVL<3]: %DOT-A8%%PX-68%%TIER-3%%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处直接 %YELLOW%注入 %WHITE%属性%CL%%NAME%} //德鲁伊木棒 -ItemDisplay[(clb OR spc OR 9cl OR 9sp OR 7cl) NMAG SOCK=0 ((DRUID FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%PX-68%%TIER-3%%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处直接 %YELLOW%注入 %WHITE%属性%CL%%NAME%} +//ItemDisplay[(clb OR spc OR 9cl OR 9sp OR 7cl) NMAG SOCK=0 ((DRUID FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%PX-68%%TIER-3%%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处直接 %YELLOW%注入 %WHITE%属性%CL%%NAME%} //死灵盾 -ItemDisplay[NEC NMAG SOCK=0 (ELT OR EXC) !ETH ((NECROMANCER FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%PX-68%%TIER-3%%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处直接 %YELLOW%注入 %WHITE%属性%CL%%NAME%} +//ItemDisplay[NEC NMAG SOCK=0 (ELT OR EXC) !ETH ((NECROMANCER FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%PX-68%%TIER-3%%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处直接 %YELLOW%注入 %WHITE%属性%CL%%NAME%} //S11彩蛋末日之刃 ItemDisplay[7cr NMAG SOCK=0 !ETH FILTLVL=5]: %NAME% %WHITE%■{%SAGE%或许有几率揭示一件来自异世界的遗物的真正面貌%CL%%TAN%提示%WHITE%:在%RED%地狱%WHITE%罗格营地的恰西处%TAN% 注入%CL%%NAME%} @@ -3274,23 +5376,23 @@ ItemDisplay[7cr NMAG SOCK=0 !ETH FILTLVL=5]: %NAME% %WHITE%■{%SAGE%或许有 // | 11,开荒升级可用 | // +------------------+ // 20+ mf 手套 -ItemDisplay[(GLOVES) RARE MFIND>19 FILTLVL<3 DIFF<2 CLVL<80]: %YELLOW%%NAME% %DARK_GREEN%%MFIND% MF{%NAME%}%CONTINUE% +ItemDisplay[(GLOVES) RARE MFIND>19 FILTLVL<3 DIFF<2 CLVL<80]: %YELLOW%%NAME% %DARK_GREEN%%MFIND% MF{%NAME%}%CONTINUE% // >30 life 防具 -ItemDisplay[(ARMOR) RARE LIFE>30 FILTLVL<3 DIFF<2 CLVL<60]: %YELLOW%%NAME% %RED%%LIFE% Life{%NAME%}%CONTINUE% +ItemDisplay[(ARMOR) RARE LIFE>30 FILTLVL<3 DIFF<2 CLVL<60]: %YELLOW%%NAME% %RED%%LIFE% Life{%NAME%}%CONTINUE% //开荒米山武器底材 -ItemDisplay[((POLEARM OR SPEAR) !THROWING) NMAG ETH !INF (SOCK=0 OR SOCK=3 OR SOCK=4) (FILTLVL<2 OR (CLVL<80 FILTLVL<4))]: %NAME%{%NAME%} +ItemDisplay[((POLEARM OR SPEAR) !THROWING) NMAG ETH NORM !INF (SOCK=0 OR SOCK=3 OR SOCK=4) (FILTLVL<2 OR (CLVL<60 DIFF<2))]: %NAME%{%NAME%} +ItemDisplay[((POLEARM OR SPEAR) !THROWING) NMAG ETH (EXC OR ELT) !INF (SOCK=0 OR SOCK=3 OR SOCK=4) (FILTLVL<2 OR (CLVL<80 FILTLVL<4))]: %NAME%{%NAME%} //国服刺客开荒专用:白板爪子 ItemDisplay[SIN !(axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) NMAG SOCK=0 FILTLVL<2 ASSASSIN]: %NAME%{%TAN%提示%WHITE%: 你可以在第1章的恰西任务处 %YELLOW%注入 %WHITE%属性%CL%%NAME%} //开荒高价格物品 ItemDisplay[(ARMOR OR WEAPON OR rin OR amu) !SHOP !EQUIPPED !RW ((PRICE>4999 CLVL<19 DIFF=0) OR (PRICE>9999 CLVL<29 DIFF=0) OR (PRICE>19999 DIFF=0) OR (PRICE>24999 DIFF=1) OR (PRICE>34999 DIFF=1)) FILTLVL<2]:%NAME%%GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%} //----- 法师 //开荒法球 -ItemDisplay[NMAG !INF !RW SOR !SOCK=1 (SK41>1 OR SK38>1 OR SK40>0 OR SK52>0 OR SK50>0 OR SK60>1 OR SK53>2 OR SK369>2) (FILTLVL<3 OR (CLVL<40 FILTLVL<4)) SORCERESS]: %PX-62%%NAME%{%NAME%} +ItemDisplay[NMAG !INF !RW SOR !SOCK=1 (SK41>1 OR SK38>1 OR SK40>0 OR SK52>0 OR SK50>0 OR SK60>1 OR SK53>2 OR SK369>2) (FILTLVL<3 OR (CLVL<50 DIFF<2)) SORCERESS]: %PX-62%%NAME%{%NAME%} // 叶子底材 ItemDisplay[NMAG STAFF !RW (SK56>1 OR SK51>1 OR SK61>1 OR SK62>1) !SOCK=1 (FILTLVL<3 OR (CLVL<80 FILTLVL<4)) SORCERESS]: %PX-62%%NAME%{%RED%Leaf Base%CL%%NAME%} //新教徒底材 法球-陨石 ItemDisplay[NMAG !INF !RW (SOCK=0 OR SOCK=2) (STAFF OR SOR) (SK56>1 OR SK61>1) FILTLVL<3 CLVL<70 SORCERESS]: %PX-62%%NAME%{%NAME%} - // 升级用纯洁底材 ItemDisplay[FILTLVL<4 ELT (STAFF OR BOW OR XBOW) !INF NMAG !RW SOCK=3]: %DOT-D6%%NAME% %DARK_GREEN%[Purity]{%NAME%%CL%%GREEN%Purity RW Base} ItemDisplay[FILTLVL<5 ELT ETH (POLEARM OR SPEAR) !INF NMAG !RW SOCK=3 EDAM=15]: %DOT-D6%%NAME% %DARK_GREEN%[Purity]{%NAME%%CL%%GREEN%Purity RW Base} @@ -3300,20 +5402,12 @@ ItemDisplay[FILTLVL<2 EXC DIFF<2 (STAFF OR BOW OR XBOW) !INF NMAG !RW SOCK=3]: % //----- 亚马逊 // 忠诚、和谐 -ItemDisplay[NMAG (EXC OR ELT) BOW !RW SOCK=3 AMAZON FILTLVL<4 CLVL<80]: %PX-62%%NAME% %GOLD%[忠诚]{%RED%Loyalty Base%CL%%NAME%} -ItemDisplay[NMAG (EXC OR ELT) BOW !RW SOCK=4 AMAZON FILTLVL<4 CLVL<80]: %PX-62%%NAME% %GOLD%[和谐]{%RED%Harmony Base%CL%%NAME%} +ItemDisplay[NMAG (EXC OR ELT) BOW !RW SOCK=3 AMAZON FILTLVL<4 CLVL<80 AMAZON]: %PX-62%%NAME% %GOLD%[忠诚]{%RED%Loyalty Base%CL%%NAME%} +ItemDisplay[NMAG (EXC OR ELT) BOW !RW SOCK=4 AMAZON FILTLVL<4 CLVL<80 AMAZON]: %PX-62%%NAME% %GOLD%[和谐]{%RED%Harmony Base%CL%%NAME%} //-----佣兵 // 可汗知识BO头 ItemDisplay[SK149>2 BAR (SOCK=0 OR SOCK=2) !INF NMAG FILTLVL<4]: %NAME% %DARK_GREEN%[LORE]{%NAME%} -//可汗单手剑-王恩 -ItemDisplay[ETH (9wd OR (1H SWORD ELT)) (SOCK=0 OR SOCK=3) !INF NMAG FILTLVL<3]: %NAME% %DARK_GREEN%[King's Grace]{%NAME%} -//可汗双手剑-荣耀/坚定意志 -ItemDisplay[ETH (9fb OR 9gd OR 7fb OR 7gd) SOCK=5 !INF NMAG FILTLVL<4]: %NAME% %DARK_GREEN%[Honor]{%NAME%} -ItemDisplay[ETH (9fb OR 9gd OR 7fb OR 7gd) (SOCK=0 OR SOCK=6) !INF NMAG FILTLVL<4]: %NAME% %DARK_GREEN%[Unbending Will]{%NAME%} -//开荒过渡符文之语盔甲 职业甲、强制甲、慎重甲 -ItemDisplay[EXC CHEST !INF !ETH NMAG !RW !SOCK~1-2 !(xui OR xea OR xla OR xtu) FILTLVL<4]: %DOT-D6%%TIER-1%%NAME%{%NAME%} -ItemDisplay[(EXC OR ELT) CHEST !INF ETH NMAG !RW !SOCK~1-2 !(xui OR xea OR xla OR xtu) FILTLVL<4]: %DOT-D6%%TIER-1%%NAME%{%NAME%} // +--------------+ // | 12,通用规则 | @@ -3325,11 +5419,11 @@ ItemDisplay[((UNI OR SET OR MAG OR RARE) ID) OR RW OR CRAFT OR GEMMED OR EQUIPPE //未知物品提示 (确保后续更新新物品不会被屏蔽) ItemDisplay[(ILVL>1 OR QTY>0 OR PRICE>1) !(ARMOR OR WEAPON OR amu OR rin OR aqv OR cqv OR cm1 OR cm2 OR cm3 OR jew OR jewf OR RUNE>0 OR GEMTYPE>0 OR MAPTIER>-1 OR hp1 OR mp1 OR hp2 OR mp2 OR hp3 OR mp3 OR hp4 OR mp4 OR hp5 OR mp5 OR pvpp OR rvs OR rvl OR vps OR wms OR yps OR key OR tsc OR isc OR tbk OR ibk OR ear OR bks OR bkd OR box OR vip OR tr1 OR ass OR j34 OR g34 OR xyz OR bbb OR qbr OR qey OR qhr OR mss OR ice OR tr2 OR toa OR tes OR ceh OR bet OR fed OR dhn OR bey OR mbr OR pk1 OR pk2 OR pk3 OR std OR wss OR cwss OR lpp OR lbox OR lmal OR crfb OR crfc OR crfh OR crfs OR crfv OR crfu OR crfp OR rtp OR rid OR rkey OR lsvl OR llmr OR ubtm OR uba OR ubaa OR ubab OR ubac OR dcma OR dcso OR dcho OR dcbl OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR iwss OR scrb OR upmp OR scou OR irma OR irra OR urma OR rrra OR imma OR imra OR upma OR rera OR fort OR ram OR luca OR lucb OR lucc OR lucd OR imrn OR cm1p OR cm2p OR cm3p)]: %SOUNDID-705%%MAP-0A%%PX-62%%NAME%{%NAME%%CL%%WHITE%物品描述将在新赛季开始之后尽快更新.%CL%%TAN%提示%WHITE%: 此物品是最近刚添加到游戏中的.} // 非魔法物品屏蔽设置 (非武器和防具) -ItemDisplay[!RW INF (FILTLVL>0 OR CLVL>9) !SHOP]: {%NAME%} -ItemDisplay[NMAG !(WEAPON OR ARMOR OR RW) NORM (FILTLVL>1 CLVL>44) !SHOP]:{%NAME%} -ItemDisplay[NMAG !(WEAPON OR ARMOR OR RW) EXC (FILTLVL>1 CLVL>74) !SHOP]: {%NAME%} -ItemDisplay[NMAG !(WEAPON OR ARMOR OR RW) ELT (FILTLVL>1 CLVL>79) !SHOP]: {%NAME%} +ItemDisplay[!RW INF (FILTLVL>0 OR CLVL>9) !TOWN]:{%NAME%} +ItemDisplay[NMAG !(WEAPON OR ARMOR OR RW) NORM (FILTLVL>1 CLVL>44) !TOWN]:{%NAME%} +ItemDisplay[NMAG !(WEAPON OR ARMOR OR RW) EXC (FILTLVL>1 CLVL>74) !TOWN]:{%NAME%} +ItemDisplay[NMAG !(WEAPON OR ARMOR OR RW) ELT (FILTLVL>1 CLVL>79) !TOWN]:{%NAME%} // 魔法物品屏蔽设置 (非武器和防具) ItemDisplay[(cm1 OR cm2 OR cm3) MAG !ID FILTLVL>4]: {%NAME%} //角色等级大于11级或过滤等级>1时,屏蔽剩下的武器和防具 -ItemDisplay[(ARMOR OR WEAPON OR rin OR amu) !leg !opm !SHOP !TOWN ((CLVL>11 FILTLVL>0) OR FILTLVL>1)]: {%NAME%} \ No newline at end of file +ItemDisplay[(ARMOR OR WEAPON OR rin OR amu) !leg !opm !SHOP !TOWN ((CLVL>11 FILTLVL>0) OR FILTLVL>1) !TOWN]: {%NAME%} \ No newline at end of file