This commit is contained in:
lonelywolf 2026-01-27 04:50:30 +00:00
parent 3d70d4f6a8
commit 1805212bcb
1 changed files with 131 additions and 136 deletions

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@ -88,22 +88,21 @@ ItemDisplay[box]: %GOLD%%NAME%{%TAN%LonelyWolf Filter For Season 12}%CONTINUE%
ItemDisplay[box FILTLVL=0]: %NAME%{%GRAY%当前过滤等级: 0 - 过滤器已禁用%CL%%NAME%}%CONTINUE%
ItemDisplay[box FILTLVL=1]: %NAME%{%BLUE%当前过滤等级: 1 - 启用辅助提示,仅基础屏蔽%CL%%NAME%}%CONTINUE%
ItemDisplay[box FILTLVL=2]: %NAME%{%YELLOW%当前过滤等级: 2 - 宽松 :初期%CL%%NAME%}%CONTINUE%
ItemDisplay[box FILTLVL=3]: %NAME%{%GREEN%当前过滤等级: 3 - 均衡 :老狼推荐%CL%%NAME%}%CONTINUE%
ItemDisplay[box FILTLVL=3]: %NAME%{%GREEN%当前过滤等级: 3 - 均衡 老狼推荐%CL%%NAME%}%CONTINUE%
ItemDisplay[box FILTLVL=4]: %NAME%{%GREEN%当前过滤等级: 4 - 均衡+ :显示注入和手工底材%CL%%NAME%}%CONTINUE%
ItemDisplay[box FILTLVL=5]: %NAME%{%RED%当前过滤等级: 5 - 比较严格:中后期%CL%%NAME%}%CONTINUE%
ItemDisplay[box FILTLVL=6]: %NAME%{%PURPLE%当前过滤等级: 6 - 极其严格:赛季末%CL%%NAME%}%CONTINUE%
ItemDisplay[box FILTLVL=7]: %NAME%{%CORAL%当前过滤等级: 7 - 仅备用:屏蔽所有装备%CL%%NAME%}%CONTINUE%
ItemDisplay[box]: %GOLD%%NAME%{%LIGHT_GRAY%V2.4 更新于 26/1/21%CL%%ORANGE%请在城镇内察看钥匙/骷髅钥匙以获取更多信息%NL%%CL%%NAME%}%CONTINUE%
ItemDisplay[box]: %GOLD%%NAME%{%LIGHT_GRAY%V2.5 更新于 26/1/27%CL%%ORANGE%请察看钥匙/骷髅钥匙以获取更多信息%NL%%CL%%NAME%}%CONTINUE%
//在钥匙处提示各过滤等级对应的屏蔽信息
ItemDisplay[(key OR rkey) FILTLVL=1]: %NAME%{%SAGE%杂物:低级药水药剂、卷轴、钥匙等%CL%%TEAL%底材%WHITE%:劣质和无用的武器和防具%CL%%BLUE%魔法物品%WHITE%:非职业专属的武器和防具%CL%%RED%屏蔽以下物品:%CL%%NL%%BLUE%过滤等级 1%WHITE% - 启用辅助提示,仅基础屏蔽%CL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) FILTLVL=2]: %NAME%{%SAGE%杂物:低级药水药剂、卷轴、钥匙等%CL%%TAN%镶嵌物%WHITE%:1~3级宝石%CL%%TEAL%底材%WHITE%:0星底材初期开荒用底材%CL%%BLUE%魔法物品%WHITE%:非职业专属的武器和防具、戒指、项链%CL%%RED%屏蔽以下物品:%CL%%NL%%YELLOW%过滤等级 2 - 宽松 :初期%CL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) FILTLVL=3]: %NAME%{%SAGE%杂物:除大紫和PD2新增杂物外%CL%%TAN%镶嵌物%WHITE%:1~3级宝石%CL%%TEAL%底材%WHITE%:屏蔽1星及以下%CL%%BLUE%魔法物品%WHITE%:除珠宝、护身符外的%CL%%YELLOW%亮金物品%WHITE%:盔甲、头盔、盾 、手套、鞋子、腰带及专属%CL%%GOLD%暗金%TAN%/%GREEN%套装%WHITE%:屏蔽0星装备(仅初始开荒有用)%CL%%RED%屏蔽以下物品:%CL%%NL%%GREEN%过滤等级 3&4 - 均衡 :老狼推荐%CL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) FILTLVL=4]: %NAME%{%SAGE%杂物:除大紫和PD2新增杂物外%CL%%TAN%镶嵌物%WHITE%:1~3级宝石%CL%%TEAL%底材%WHITE%:4级屏蔽2星及以下可选是否显示手工及注入底材%CL%%BLUE%魔法物品%WHITE%:除珠宝、护身符外的%CL%%YELLOW%亮金物品%WHITE%:盔甲、头盔、盾 、手套、鞋子、腰带及专属%CL%%GOLD%暗金%TAN%/%GREEN%套装%WHITE%:屏蔽1星及以下的(仅初期有用的)%CL%%RED%屏蔽以下物品:%CL%%NL%%GREEN%过滤等级 3&4 - 均衡 :老狼推荐%CL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) FILTLVL=3]: %NAME%{%SAGE%杂物:除大紫和PD2新增杂物外%CL%%TAN%镶嵌物%WHITE%:1~3级宝石%CL%%TEAL%底材%WHITE%:屏蔽1星及以下%CL%%BLUE%魔法物品%WHITE%:除珠宝、护身符外的%CL%%YELLOW%亮金物品%WHITE%:盔甲、头盔、盾 、手套、鞋子、腰带及专属%CL%%GOLD%暗金%TAN%/%GREEN%套装%WHITE%:屏蔽0星装备(仅初始开荒有用)%CL%%RED%屏蔽以下物品:%CL%%NL%%GREEN%过滤等级 3&4 - 均衡 老狼推荐%CL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) FILTLVL=4]: %NAME%{%SAGE%杂物:除大紫和PD2新增杂物外%CL%%TAN%镶嵌物%WHITE%:1~3级宝石%CL%%TEAL%底材%WHITE%:4级屏蔽2星及以下可选是否显示手工及注入底材%CL%%BLUE%魔法物品%WHITE%:除珠宝、护身符外的%CL%%YELLOW%亮金物品%WHITE%:盔甲、头盔、盾 、手套、鞋子、腰带及专属%CL%%GOLD%暗金%TAN%/%GREEN%套装%WHITE%:屏蔽1星及以下的(仅初期有用的)%CL%%RED%屏蔽以下物品:%CL%%NL%%GREEN%过滤等级 3&4 - 均衡 老狼推荐%CL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) FILTLVL=5]: %NAME%{%SAGE%杂物:除大紫和PD2新增杂物外%CL%%TAN%镶嵌物%WHITE%:1~3级宝石%CL%%TEAL%底材%WHITE%:屏蔽3星及以下%CL%%BLUE%魔法物品%WHITE%:除91+的护身符外%CL%%YELLOW%亮金物品%WHITE%:除亮金珠宝外 %CL%%GOLD%暗金%TAN%/%GREEN%套装%WHITE%:屏蔽2星及以下的(初始开关为默认不屏蔽)%CL%%RED%屏蔽以下物品:%CL%%NL%%RED%过滤等级 5 - 比较严格:中后期%CL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) FILTLVL=6]: %NAME%{%SAGE%杂物:除大紫和PD2新增杂物外%CL%%TAN%镶嵌物%WHITE%:1~4级宝石%CL%%TEAL%底材%WHITE%:所有底材%CL%%BLUE%魔法物品%WHITE%:除91+的护身符外%CL%%YELLOW%亮金物品%WHITE%:所有非极品亮金%CL%%GOLD%暗金%TAN%/%GREEN%套装%WHITE%:屏蔽3星及以下的(初始开关为默认不屏蔽)%CL%%RED%屏蔽以下物品:%CL%%NL%%PURPLE%过滤等级6 - 极其严格:赛季末%CL%%NAME%}%CONTINUE%
ItemDisplay[(key OR rkey) TOWN]: %NAME%{%ORANGE%提示:要获取其它过滤等级的说明,请到其它城镇察看钥匙%CL%%NL%%NAME%}%CONTINUE%
// +---------------+
/ +---------------+
// | 3自定义配置|
// +---------------+
//说明TURE为开FALSE为关按需自行自定义配置
@ -154,9 +153,6 @@ Alias[CORRUP_NOTE]:TURE //显示腐化强度提示
Alias[NOTE_GOODRARE]:TURE //透视亮金装备,极品的特殊提示
//Alias[SHOW_RAREAFFIXES]:TURE //透视并显示有用的亮金词缀。备注BH已有开关仅备用
//其它提示功能
Alias[HIDE_NOTE]:TURE //显示被屏蔽物品对应的可显示的过滤 等级及醒目提示
// ++++++ 3.2,过滤功能开关 ++++++
//杂物
Alias[GOLD_FILTER1]:TURE //地狱难度角色80级以上或者过滤等级大于3时屏蔽5000以下金币
@ -182,8 +178,8 @@ Alias[HIDE_UNI4]:FALSE //过滤等级大于5时屏蔽3星暗金
Alias[HIDE_UNI5]:FALSE //过滤等级大于6时屏蔽4星暗金默认不屏蔽
//绿色套装
Alias[HIDE_SET1]:TURE //过滤等级大于2时屏蔽0星套装:仅刚开荒时有用
Alias[HIDE_SET2]:TURE //过滤等级大于3时屏蔽1星套装:仅初期有用
Alias[HIDE_SET1]:TURE //过滤等级大于2时屏蔽0星套装
Alias[HIDE_SET2]:TURE //过滤等级大于3时屏蔽1星套装
Alias[HIDE_SET3]:FALSE //过滤等级大于4时屏蔽2星套装默认不屏蔽
Alias[HIDE_SET4]:FALSE //过滤等级大于5时屏蔽3星套装默认不屏蔽
@ -195,7 +191,6 @@ Alias[HIDE_RARE4]:TURE //过滤等级大于2~3时分别屏蔽有形和
Alias[HIDE_RARE5]:TURE //过滤等级大于3级时屏蔽专属亮金装备
Alias[HIDE_RARE6]:TURE //过滤等级大于4时屏蔽亮金箭矢
//魔法装备
Alias[HIDE_MAGE1]:TURE //过滤等级大于1级时屏蔽魔法项链和戒指
Alias[HIDE_MAGE2]:TURE //过滤等级大于2级时屏蔽专属魔法装备
@ -823,7 +818,7 @@ Alias[CIRCGOOD0]: ((PREFIX=561 OR PREFIX=565 OR PREFIX=571 OR PREFIX=575 OR PREF
//极品亮金武器
//200ED/300ED、200ED/150ED、AMP/IAS/MAX/MIN/DTD/DTU
Alias[WEAPONGOOD4]: (PREFIX=194 (PREFIX=756 OR PREFIX=264) (SUFFIX~898-899 OR SUFFIX~167-169 OR SUFFIX~201-202 OR SUFFIX=827 OR SUFFIX~226-227 OR SUFFIX~426-427 OR SUFFIX~597-598 OR SUFFIX~754-755))
Alias[WEAPONGOOD4]: (PREFIX=194 (PREFIX=756 OR PREFIX=264) (SUFFIX~898-899 OR SUFFIX~167-169 OR SUFFIX~201-202 OR SUFFIX=827 OR SUFFIX~226-227 OR PREFIX~426-427 OR PREFIX~597-598 OR PREFIX~754-755))
//200ED/300ED、200ED/150ED、REP
Alias[WEAPONGOOD3]: (PREFIX=194 (PREFIX=756 OR PREFIX=264) SUFFIX~402-403 !(BOW OR XBOW))
//200ED/300ED、200ED/150ED、3S
@ -951,7 +946,7 @@ Alias[REQJEW4]:((MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+EDAM+EDAM+EDAM+EDAM+S
Alias[REQJEW3]:((MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+EDAM+EDAM+EDAM+EDAM+STAT121+STAT121+STAT121+STAT122+STAT122+STAT122+STAT99+STAT99+STAT99+STAT99+STAT99>148) OR (CRES+FRES+LRES+PRES+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+DEX+DEX+STAT1+STAT1+STR+STR+STR>93))
Alias[REQJEW2]:((MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+EDAM+EDAM+EDAM+EDAM+STAT121+STAT121+STAT121+STAT122+STAT122+STAT122+STAT99+STAT99+STAT99+STAT99+STAT99>140) OR (CRES+FRES+LRES+PRES+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+DEX+DEX+STAT1+STAT1+STR+STR+STR>72))
Alias[REQJEW1]:((MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+EDAM+EDAM+EDAM+EDAM+STAT121+STAT121+STAT121+STAT122+STAT122+STAT122+STAT99+STAT99+STAT99+STAT99+STAT99>131) OR (CRES+FRES+LRES+PRES+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+DEX+DEX+STAT1+STAT1+STR+STR+STR>48))
Alias[REQJEW0]:((MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+EDAM+EDAM+EDAM+EDAM+STAT121+STAT121+STAT121+STAT122+STAT122+STAT122+STAT99+STAT99+STAT99+STAT99+STAT99>119) OR (CRES+FRES+LRES+PRES+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+DEX+DEX+STAT1+STAT1+STR+STR+STR>29))
Alias[REQJEW0]:((MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+EDAM+EDAM+EDAM+EDAM+STAT121+STAT121+STAT121+STAT122+STAT122+STAT122+STAT99+STAT99+STAT99+STAT99+STAT99>119) OR (CRES+FRES+LRES+PRES+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+DEX+DEX+STAT1+STAT1+STR+STR+STR>29))
//╔════════════╗
//║ 二、物品额外信息显示 ║
@ -5626,48 +5621,48 @@ ItemDisplay[HIDE_CHAM1 (cm1 OR cm3) ILVL>90 MAG !ID FILTLVL>6]:
// | 4暗金装备 |
// +-------------+
//4星
ItemDisplay[HIDE_NOTE (PD2UBERUNI1 OR PD2UBERUNI2 OR PD2GGUNIETH1 OR LODGGUNIETH1 OR PD2GGUNI1 OR LODGGUNI1 OR jew) UNI !ID FILTLVL~1-6]: %BORDER-9B%%MAP-0D%%PURPLE%+%RED%+%GREEN%+%YELLOW%+ %RED%%NAME% %YELLOW%+%GREEN%+%RED%+%PURPLE%+{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (PD2UBERUNI1 OR PD2UBERUNI2 OR PD2GGUNIETH1 OR LODGGUNIETH1 OR PD2GGUNI1 OR LODGGUNI1 OR jew) UNI ID FILTLVL>6 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%WHITE% 5 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(PD2UBERUNI1 OR PD2UBERUNI2 OR PD2GGUNIETH1 OR LODGGUNIETH1 OR PD2GGUNI1 OR LODGGUNI1 OR jew) UNI !ID FILTLVL~1-6]: %BORDER-9B%%MAP-0D%%PURPLE%+%RED%+%GREEN%+%YELLOW%+ %RED%%NAME% %YELLOW%+%GREEN%+%RED%+%PURPLE%+{%NAME%}%CONTINUE%
ItemDisplay[HIDE_UNI5 (PD2UBERUNI1 OR PD2UBERUNI2 OR PD2GGUNIETH1 OR LODGGUNIETH1 OR PD2GGUNI1 OR LODGGUNI1 OR jew) UNI ID FILTLVL>6 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%WHITE% 5 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_UNI5 (PD2UBERUNI1 OR PD2UBERUNI2 OR PD2GGUNIETH1 OR LODGGUNIETH1 OR PD2GGUNI1 OR LODGGUNI1 OR jew) UNI !ID FILTLVL>6 !TOWN GROUND]:
//3星防具
ItemDisplay[HIDE_NOTE (PD2OKUNI1 OR PD2OKUNI3 OR LODOKUNIETH1 OR LODOKUNI1 OR LODOKUNI2 OR LODOKUNI3 OR LODOKUNI4 OR LODOKUNI5 OR LODOKUNI6) UNI !ID FILTLVL~1-5]: %BORDER-62%%MAP-0D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (PD2OKUNI1 OR PD2OKUNI3 OR LODOKUNIETH1 OR LODOKUNI1 OR LODOKUNI2 OR LODOKUNI3 OR LODOKUNI4 OR LODOKUNI5 OR LODOKUNI6) UNI ID FILTLVL>5 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%WHITE% 5 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(PD2OKUNI1 OR PD2OKUNI3 OR LODOKUNIETH1 OR LODOKUNI1 OR LODOKUNI2 OR LODOKUNI3 OR LODOKUNI4 OR LODOKUNI5 OR LODOKUNI6) UNI !ID FILTLVL~1-5]: %BORDER-62%%MAP-0D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+{%NAME%}%CONTINUE%
ItemDisplay[HIDE_UNI4 (PD2OKUNI1 OR PD2OKUNI3 OR LODOKUNIETH1 OR LODOKUNI1 OR LODOKUNI2 OR LODOKUNI3 OR LODOKUNI4 OR LODOKUNI5 OR LODOKUNI6) UNI ID FILTLVL>5 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%WHITE% 5 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_UNI4 (PD2OKUNI1 OR PD2OKUNI3 OR LODOKUNIETH1 OR LODOKUNI1 OR LODOKUNI2 OR LODOKUNI3 OR LODOKUNI4 OR LODOKUNI5 OR LODOKUNI6) UNI !ID FILTLVL>5 !TOWN GROUND]:
// 3星-武器
ItemDisplay[HIDE_NOTE (PD2OKUNIETH1 OR PD2OKUNI2 OR LODOKUNIETH2 OR LODOKUNI7 OR LODOKUNI8) UNI !ID FILTLVL~1-5]: %BORDER-62%%MAP-0D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (PD2OKUNIETH1 OR PD2OKUNI2 OR LODOKUNIETH2 OR LODOKUNI7 OR LODOKUNI8) UNI ID FILTLVL>5 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%WHITE% 5 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(PD2OKUNIETH1 OR PD2OKUNI2 OR LODOKUNIETH2 OR LODOKUNI7 OR LODOKUNI8) UNI !ID FILTLVL~1-5]: %BORDER-62%%MAP-0D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+{%NAME%}%CONTINUE%
ItemDisplay[HIDE_UNI4 (PD2OKUNIETH1 OR PD2OKUNI2 OR LODOKUNIETH2 OR LODOKUNI7 OR LODOKUNI8) UNI ID FILTLVL>5 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%WHITE% 5 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_UNI4 (PD2OKUNIETH1 OR PD2OKUNI2 OR LODOKUNIETH2 OR LODOKUNI7 OR LODOKUNI8) UNI !ID FILTLVL>5 !TOWN GROUND]:
// 2星
ItemDisplay[HIDE_NOTE (PD2LOWUNI1 OR PD2LOWUNI2 OR LODLOWUNIETH1 OR LODLOWUNI1 OR LODLOWUNI2) UNI !ID FILTLVL~1-4]: %MAP-0D%%TIER-2%%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (PD2LOWUNI1 OR PD2LOWUNI2 OR LODLOWUNIETH1 OR LODLOWUNI1 OR LODLOWUNI2) UNI ID FILTLVL>4 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%WHITE% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(PD2LOWUNI1 OR PD2LOWUNI2 OR LODLOWUNIETH1 OR LODLOWUNI1 OR LODLOWUNI2) UNI !ID FILTLVL~1-4]: %MAP-0D%%TIER-2%%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+{%NAME%}%CONTINUE%
ItemDisplay[HIDE_UNI3 (PD2LOWUNI1 OR PD2LOWUNI2 OR LODLOWUNIETH1 OR LODLOWUNI1 OR LODLOWUNI2) UNI ID FILTLVL>4 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%WHITE% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_UNI3 (PD2LOWUNI1 OR PD2LOWUNI2 OR LODLOWUNIETH1 OR LODLOWUNI1 OR LODLOWUNI2) UNI !ID FILTLVL>4 !TOWN GROUND]:
// 1星
ItemDisplay[HIDE_NOTE (PD2NOTIFYUNI1 OR LODNOTIFYUNI1 OR LODNOTIFYUNI2 OR LODNOTIFYUNI3) UNI !ID FILTLVL~1-3]: %BLUE%+ %NAME% %BLUE%+{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (PD2NOTIFYUNI1 OR LODNOTIFYUNI1 OR LODNOTIFYUNI2 OR LODNOTIFYUNI3) UNI ID FILTLVL>3 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%WHITE% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(PD2NOTIFYUNI1 OR LODNOTIFYUNI1 OR LODNOTIFYUNI2 OR LODNOTIFYUNI3) UNI !ID FILTLVL~1-3]: %BLUE%+ %NAME% %BLUE%+{%NAME%}%CONTINUE%
ItemDisplay[HIDE_UNI2 (PD2NOTIFYUNI1 OR LODNOTIFYUNI1 OR LODNOTIFYUNI2 OR LODNOTIFYUNI3) UNI ID FILTLVL>3 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%WHITE% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_UNI2 (PD2NOTIFYUNI1 OR LODNOTIFYUNI1 OR LODNOTIFYUNI2 OR LODNOTIFYUNI3) UNI !ID FILTLVL>3 !TOWN GROUND]:
// 0星
ItemDisplay[HIDE_NOTE (PD2PASSUNI1 OR LODPASSUNI1 OR LODPASSUNI2) UNI !ID FILTLVL~1-2]: %NAME%{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (PD2PASSUNI1 OR LODPASSUNI1 OR LODPASSUNI2) UNI ID FILTLVL>2 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%WHITE% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(PD2PASSUNI1 OR LODPASSUNI1 OR LODPASSUNI2) UNI !ID FILTLVL~1-2]: %NAME%{%NAME%}%CONTINUE%
ItemDisplay[HIDE_UNI1 (PD2PASSUNI1 OR LODPASSUNI1 OR LODPASSUNI2) UNI ID FILTLVL>2 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%WHITE% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_UNI1 (PD2PASSUNI1 OR LODPASSUNI1 OR LODPASSUNI2) UNI !ID FILTLVL>2 !TOWN GROUND]:
// +-------------+
// | 5绿色套装 |
// +-------------+
//3星
ItemDisplay[HIDE_NOTE (OKSET1 OR OKSETETH1) SET !ID FILTLVL~1-5]: %BORDER-62%%MAP-7D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (OKSET1 OR OKSETETH1) SET ID FILTLVL>5 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%WHITE% 5 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(OKSET1 OR OKSETETH1) SET !ID FILTLVL~1-5]: %BORDER-62%%MAP-7D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+{%NAME%}%CONTINUE%
ItemDisplay[HIDE_SET4 (OKSET1 OR OKSETETH1) SET ID FILTLVL>5 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%WHITE% 5 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_SET4 (OKSET1 OR OKSETETH1) SET !ID FILTLVL>5 !TOWN GROUND]:
//2星
ItemDisplay[HIDE_NOTE (LOWSET1 OR LOWSET2) SET !ID FILTLVL~1-4]: %MAP-7D%%TIER-2%%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (LOWSET1 OR LOWSET2) SET ID FILTLVL>4 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%WHITE% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_SET3 (LOWSET1 OR LOWSET2) SET !ID FILTLVL>4 !TOWN GROUND]:
ItemDisplay[(LOWSET1 OR LOWSET2) SET !ID FILTLVL~1-4]: %MAP-7D%%TIER-2%%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+{%NAME%}%CONTINUE%
ItemDisplay[HIDE_SET3 (LOWSET1 OR LOWSET2) SET ID FILTLVL>4 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%WHITE% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_SET3 (LOWSET1 OR LOWSET2) SET !ID FILTLVL>4 !TOWN GROUND]:
//1星
ItemDisplay[HIDE_NOTE NOTIFYSET1 SET !ID FILTLVL~1-3]: %BLUE%+ %NAME% %BLUE%+{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE NOTIFYSET1 SET ID FILTLVL>3 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%WHITE% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[NOTIFYSET1 SET !ID FILTLVL~1-3]: %BLUE%+ %NAME% %BLUE%+{%NAME%}%CONTINUE%
ItemDisplay[HIDE_SET2 NOTIFYSET1 SET ID FILTLVL>3 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%WHITE% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_SET2 NOTIFYSET1 SET !ID FILTLVL>3 !TOWN GROUND]:
//0星
ItemDisplay[HIDE_NOTE PASSSET1 SET !ID FILTLVL~1-2]: %NAME%{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE PASSSET1 SET ID FILTLVL>2 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%WHITE% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[PASSSET1 SET !ID FILTLVL~1-2]: %NAME%{%NAME%}%CONTINUE%
ItemDisplay[HIDE_SET1 PASSSET1 SET ID FILTLVL>2 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%WHITE% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_SET1 PASSSET1 SET !ID FILTLVL>2 !TOWN GROUND]:
// +-------------+
@ -6030,16 +6025,16 @@ ItemDisplay[SHOW_RUNEBASE1 NMAG !RW ANYSTAFFSUM9 !SOCK=1 FILTLVL<5]:%NAME%{%NAME
// ++++++ 8.1,头盔 ++++++
//0星
ItemDisplay[HIDE_NOTE (HELMBASE0_1 OR HELMBASE0_BAR1) NMAG !RW !INF FILTLVL=1]: %NAME%{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (HELMBASE0_1 OR HELMBASE0_BAR1) NMAG !RW FILTLVL>1 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%BLUE% 1 级%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(HELMBASE0_1 OR HELMBASE0_BAR1) NMAG !RW !INF FILTLVL=1]: %NAME%{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE1 (HELMBASE0_1 OR HELMBASE0_BAR1) NMAG !RW FILTLVL>1 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%BLUE% 1 级%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE1 (HELMBASE0_1 OR HELMBASE0_BAR1) (HELM OR CIRC) NMAG !RW FILTLVL>1 !TOWN GROUND]:
//1星
ItemDisplay[HIDE_NOTE (HELMBASE1_1 OR HELMBASE1_DRU1 OR HELMBASE1_DRU2 OR HELMBASE1_BAR1) NMAG !RW !INF FILTLVL~1-2]: %MAP-1D%%NAME% %BLUE%*{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (HELMBASE1_1 OR HELMBASE1_DRU1 OR HELMBASE1_DRU2 OR HELMBASE1_BAR1) NMAG !RW FILTLVL>2 TOWN]: %NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(HELMBASE1_1 OR HELMBASE1_DRU1 OR HELMBASE1_DRU2 OR HELMBASE1_BAR1) NMAG !RW !INF FILTLVL~1-2]: %MAP-1D%%NAME% %BLUE%*{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE2 (HELMBASE1_1 OR HELMBASE1_DRU1 OR HELMBASE1_DRU2 OR HELMBASE1_BAR1) NMAG !RW FILTLVL>2 TOWN]: %NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE2 (HELMBASE1_1 OR HELMBASE1_DRU1 OR HELMBASE1_DRU2 OR HELMBASE1_BAR1) (HELM OR CIRC) NMAG !RW FILTLVL>2 !TOWN GROUND]:
//2星
ItemDisplay[HIDE_NOTE (HELMBASE2_1 OR HELMBASE2_DRU1 OR HELMBASE2_DRU2 OR HELMBASE2_BAR1) NMAG !RW !INF FILTLVL~1-3]: %BORDER-84%%MAP-1D%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (HELMBASE2_1 OR HELMBASE2_DRU1 OR HELMBASE2_DRU2 OR HELMBASE2_BAR1) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(HELMBASE2_1 OR HELMBASE2_DRU1 OR HELMBASE2_DRU2 OR HELMBASE2_BAR1) NMAG !RW !INF FILTLVL~1-3]: %BORDER-84%%MAP-1D%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 (HELMBASE2_1 OR HELMBASE2_DRU1 OR HELMBASE2_DRU2 OR HELMBASE2_BAR1) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 (HELMBASE2_1 OR HELMBASE2_DRU1 OR HELMBASE2_DRU2 OR HELMBASE2_BAR1) (HELM OR CIRC) NMAG !RW FILTLVL>3 !TOWN GROUND]:
//其它
ItemDisplay[!(HELMBASE0_1 OR HELMBASE1_1 OR HELMBASE2_1) HELM NMAG (NORM OR EXC) !CLASS !RW FILTLVL>0 CLVL>11 !TOWN GROUND]:
@ -6050,20 +6045,20 @@ ItemDisplay[!(HELMBASE0_BAR1 OR HELMBASE1_DRU1 OR HELMBASE1_DRU2 OR HELMBASE1_BA
// ++++++ 8.2,盔甲 ++++++
//0星
ItemDisplay[HIDE_NOTE (CHESTBASE0_1 OR CHESTBASE0_2 OR CHESTBASE0_3) NMAG !RW !INF FILTLVL=1]: %NAME%{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (CHESTBASE0_1 OR CHESTBASE0_2 OR CHESTBASE0_3) NMAG !RW FILTLVL>1 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%BLUE% 1 级%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(CHESTBASE0_1 OR CHESTBASE0_2 OR CHESTBASE0_3) NMAG !RW !INF FILTLVL=1]: %NAME%{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE1 (CHESTBASE0_1 OR CHESTBASE0_2 OR CHESTBASE0_3) NMAG !RW FILTLVL>1 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%BLUE% 1 级%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE1 (CHESTBASE0_1 OR CHESTBASE0_2 OR CHESTBASE0_3) CHEST NMAG !RW FILTLVL>1 !TOWN GROUND]:
//1星
ItemDisplay[HIDE_NOTE (CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3) NMAG !RW !INF FILTLVL~1-2]: %MAP-1D%%NAME% %BLUE%*{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3) NMAG !RW FILTLVL>2 TOWN]: %NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3) NMAG !RW !INF FILTLVL~1-2]: %MAP-1D%%NAME% %BLUE%*{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE2 (CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3) NMAG !RW FILTLVL>2 TOWN]: %NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE2 (CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3) CHEST NMAG !RW FILTLVL>2 !TOWN GROUND]:
//2星
ItemDisplay[HIDE_NOTE (CHESTBASE2_1 OR CHESTBASE2_2 OR CHESTBASE2_3) NMAG !RW !INF FILTLVL~1-3]: %BORDER-84%%MAP-1D%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (CHESTBASE2_1 OR CHESTBASE2_2 OR CHESTBASE2_3) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(CHESTBASE2_1 OR CHESTBASE2_2 OR CHESTBASE2_3) NMAG !RW !INF FILTLVL~1-3]: %BORDER-84%%MAP-1D%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 (CHESTBASE2_1 OR CHESTBASE2_2 OR CHESTBASE2_3) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 (CHESTBASE2_1 OR CHESTBASE2_2 OR CHESTBASE2_3) CHEST NMAG !RW FILTLVL>3 !TOWN GROUND]:
//3星
ItemDisplay[HIDE_NOTE CHESTBASE3 NMAG !RW !INF FILTLVL~1-4]: %BORDER-62%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE CHESTBASE3 NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[CHESTBASE3 NMAG !RW !INF FILTLVL~1-4]: %BORDER-62%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE4 CHESTBASE3 NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE4 CHESTBASE3 CHEST NMAG !RW FILTLVL>4 !TOWN GROUND]:
//其它
ItemDisplay[!(CHESTBASE0_1 OR CHESTBASE0_2 OR CHESTBASE0_3 OR CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3 OR CHESTBASE2_1 OR CHESTBASE2_2 OR CHESTBASE2_3 OR CHESTBASE3) CHEST NMAG (NORM OR EXC) !RW FILTLVL>0 CLVL>11 !TOWN GROUND]:
@ -6071,20 +6066,20 @@ ItemDisplay[!(CHESTBASE0_1 OR CHESTBASE0_2 OR CHESTBASE0_3 OR CHESTBASE1_1 OR CH
// ++++++ 8.3,盾牌 ++++++
//0星
ItemDisplay[HIDE_NOTE (SHIELDBASE0_1 OR SHIELDBASE0_2) NMAG !RW !INF FILTLVL=1]: %NAME%{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (SHIELDBASE0_1 OR SHIELDBASE0_2) NMAG !RW FILTLVL>1 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%BLUE% 1 级%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(SHIELDBASE0_1 OR SHIELDBASE0_2) NMAG !RW !INF FILTLVL=1]: %NAME%{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE1 (SHIELDBASE0_1 OR SHIELDBASE0_2) NMAG !RW FILTLVL>1 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%BLUE% 1 级%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE1 (SHIELDBASE0_1 OR SHIELDBASE0_2) SHIELD NMAG !RW FILTLVL>1 !TOWN GROUND]:
//1星
ItemDisplay[HIDE_NOTE (SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE1_DIN) NMAG !RW !INF FILTLVL~1-2]: %MAP-1D%%NAME% %BLUE%*{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE1_DIN) NMAG !RW FILTLVL>2 TOWN]: %NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE1_DIN) NMAG !RW !INF FILTLVL~1-2]: %MAP-1D%%NAME% %BLUE%*{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE2 (SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE1_DIN) NMAG !RW FILTLVL>2 TOWN]: %NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE2 (SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE1_DIN) SHIELD NMAG !RW FILTLVL>2 !TOWN GROUND]:
//2星
ItemDisplay[HIDE_NOTE (SHIELDBASE2_1 OR SHIELDBASE2_NEC OR SHIELDBASE2_DIN1 OR SHIELDBASE2_DIN2) NMAG !RW !INF FILTLVL~1-3]: %BORDER-84%%MAP-1D%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (SHIELDBASE2_1 OR SHIELDBASE2_NEC OR SHIELDBASE2_DIN1 OR SHIELDBASE2_DIN2) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(SHIELDBASE2_1 OR SHIELDBASE2_NEC OR SHIELDBASE2_DIN1 OR SHIELDBASE2_DIN2) NMAG !RW !INF FILTLVL~1-3]: %BORDER-84%%MAP-1D%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 (SHIELDBASE2_1 OR SHIELDBASE2_NEC OR SHIELDBASE2_DIN1 OR SHIELDBASE2_DIN2) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 (SHIELDBASE2_1 OR SHIELDBASE2_NEC OR SHIELDBASE2_DIN1 OR SHIELDBASE2_DIN2) NMAG !RW FILTLVL>3 !TOWN GROUND]:
//3星
ItemDisplay[HIDE_NOTE (SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) NMAG !RW !INF FILTLVL~1-4]: %MAP-62%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) NMAG !RW !INF FILTLVL~1-4]: %MAP-62%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE4 (SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE4 (SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) SHIELD NMAG !RW FILTLVL>4 !TOWN GROUND]:
//其它
ItemDisplay[!(SHIELDBASE0_1 OR SHIELDBASE0_2 OR SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE2_1) SHIELD !DIN !NEC NMAG (NORM OR EXC) !RW FILTLVL>0 CLVL>11 !TOWN GROUND]:
@ -6097,24 +6092,24 @@ ItemDisplay[!(SHIELDBASE1_DIN OR SHIELDBASE2_DIN1 OR SHIELDBASE2_DIN2 OR SHIELDB
// ++++++ 8.4,武器 ++++++
// ====> 8.4.1,弓弩 <=====
//0星
ItemDisplay[HIDE_NOTE BOWBASE0_1 NMAG !RW !INF FILTLVL=1]: %NAME%{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE BOWBASE0_1 NMAG !RW FILTLVL>1 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%BLUE% 1 级%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[BOWBASE0_1 NMAG !RW !INF FILTLVL=1]: %NAME%{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE1 BOWBASE0_1 NMAG !RW FILTLVL>1 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%BLUE% 1 级%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE1 BOWBASE0_1 NMAG !RW FILTLVL>1 !TOWN GROUND]:
//1星
ItemDisplay[HIDE_NOTE (BOWBASE1_1 OR BOWBASE1_2) NMAG !RW !INF FILTLVL~1-2]: %MAP-1D%%NAME% %BLUE%*{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (BOWBASE1_1 OR BOWBASE1_2) NMAG !RW FILTLVL>2 TOWN]: %NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(BOWBASE1_1 OR BOWBASE1_2) NMAG !RW !INF FILTLVL~1-2]: %MAP-1D%%NAME% %BLUE%*{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE2 (BOWBASE1_1 OR BOWBASE1_2) NMAG !RW FILTLVL>2 TOWN]: %NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE2 (BOWBASE1_1 OR BOWBASE1_2) NMAG !RW FILTLVL>2 !TOWN GROUND]:
//2星
ItemDisplay[HIDE_NOTE (BOWBASE2_1 OR BOWBASE2_2) NMAG !RW !INF FILTLVL~1-3]: %BORDER-84%%MAP-1D%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (BOWBASE2_1 OR BOWBASE2_2) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(BOWBASE2_1 OR BOWBASE2_2) NMAG !RW !INF FILTLVL~1-3]: %BORDER-84%%MAP-1D%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 (BOWBASE2_1 OR BOWBASE2_2) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 (BOWBASE2_1 OR BOWBASE2_2) NMAG !RW FILTLVL>3 !TOWN GROUND]:
//3星
ItemDisplay[HIDE_NOTE (BOWBASE3_1 OR BOWBASE3_2) NMAG !RW !INF FILTLVL~1-4]: %BORDER-62%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (BOWBASE3_1 OR BOWBASE3_2) NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(BOWBASE3_1 OR BOWBASE3_2) NMAG !RW !INF FILTLVL~1-4]: %BORDER-62%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE4 (BOWBASE3_1 OR BOWBASE3_2) NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE4 (BOWBASE3_1 OR BOWBASE3_2) NMAG !RW FILTLVL>4 !TOWN GROUND]:
//4星
ItemDisplay[HIDE_NOTE BOWBASE4_1 NMAG !RW !INF FILTLVL~1-5]: %BORDER-9B%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE BOWBASE4_1 NMAG !RW FILTLVL>5 TOWN]: %NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[BOWBASE4_1 NMAG !RW !INF FILTLVL~1-5]: %BORDER-9B%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE5 BOWBASE4_1 NMAG !RW FILTLVL>5 TOWN]: %NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE5 BOWBASE4_1 NMAG !RW FILTLVL>5 !TOWN GROUND]:
//其它
ItemDisplay[!(BOWBASE0_1 OR BOWBASE1_1 OR BOWBASE1_2) (BOW OR XBOW) !((am2 OR am7 OR amc) SOCK=0) NMAG (NORM OR EXC) !RW FILTLVL>0 CLVL>11 !TOWN GROUND]:
@ -6122,16 +6117,16 @@ ItemDisplay[!(BOWBASE2_1 OR BOWBASE2_2 OR BOWBASE3_1 OR BOWBASE3_2 OR BOWBASE4_1
// ====> 8.4.2,木棒 <=====
//1星
ItemDisplay[HIDE_NOTE CLUBBASE1_1 NMAG !RW !INF FILTLVL~1-2]: %MAP-1D%%NAME% %BLUE%*{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE CLUBBASE1_1 NMAG !RW FILTLVL>2 TOWN]: %NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[CLUBBASE1_1 NMAG !RW !INF FILTLVL~1-2]: %MAP-1D%%NAME% %BLUE%*{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE2 CLUBBASE1_1 NMAG !RW FILTLVL>2 TOWN]: %NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE2 CLUBBASE1_1 NMAG !RW !SOCK=0 FILTLVL>2 !TOWN GROUND]:
//2星
ItemDisplay[HIDE_NOTE (CLUBBASE2_1 OR CLUBBASE2_2) NMAG !RW !INF FILTLVL~1-3]: %BORDER-84%%MAP-1D%%NAME% %BLUE%◇{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (CLUBBASE2_1 OR CLUBBASE2_2) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLUBBASE2_1 OR CLUBBASE2_2) NMAG !RW !INF FILTLVL~1-3]: %BORDER-84%%MAP-1D%%NAME% %BLUE%◇{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 (CLUBBASE2_1 OR CLUBBASE2_2) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 (CLUBBASE2_1 OR CLUBBASE2_2) NMAG !RW !SOCK=0 FILTLVL>3 !TOWN GROUND]:
//3星
ItemDisplay[HIDE_NOTE (CLUBBASE3_1 OR CLUBBASE3_2) NMAG !RW !INF FILTLVL~1-4]: %BORDER-62%%MAP-1D%%NAME% %BLUE%◆{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (CLUBBASE3_1 OR CLUBBASE3_2) NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(CLUBBASE3_1 OR CLUBBASE3_2) NMAG !RW !INF FILTLVL~1-4]: %BORDER-62%%MAP-1D%%NAME% %BLUE%◆{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE4 (CLUBBASE3_1 OR CLUBBASE3_2) NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE4 (CLUBBASE3_1 OR CLUBBASE3_2) NMAG !RW !SOCK=0 FILTLVL>4 !TOWN GROUND]:
//其它
ItemDisplay[!(CLUBBASE1_1 OR CLUBBASE2_1 OR CLUBBASE2_2 OR CLUBBASE3_1 OR CLUBBASE3_2) CLUB !((clb OR spc OR 9cl OR 9sp OR 7cl) SOCK=0) NMAG (ANYSTAFFSUM3 OR ANYSTAFFSUM4 OR ANYSTAFFSUM5) !RW !SOCK=0 FILTLVL>0 CLVL>11 !TOWN GROUND]:
@ -6139,16 +6134,16 @@ ItemDisplay[!(CLUBBASE1_1 OR CLUBBASE2_1 OR CLUBBASE2_2 OR CLUBBASE3_1 OR CLUBBA
// ====> 8.4.3,匕首 <=====
//1星
ItemDisplay[HIDE_NOTE DAGGERBASE1_1 NMAG !RW !INF FILTLVL~1-2]: %MAP-1D%%NAME% %BLUE%*{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE DAGGERBASE1_1 NMAG !RW FILTLVL>2 TOWN]: %NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[DAGGERBASE1_1 NMAG !RW !INF FILTLVL~1-2]: %MAP-1D%%NAME% %BLUE%*{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE2 DAGGERBASE1_1 NMAG !RW FILTLVL>2 TOWN]: %NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE2 DAGGERBASE1_1 NMAG !RW FILTLVL>2 !TOWN GROUND]:
//2星
ItemDisplay[HIDE_NOTE DAGGERBASE2_1 NMAG !RW !INF FILTLVL~1-3]: %BORDER-84%%MAP-1D%%NAME% %BLUE%◇{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE DAGGERBASE2_1 NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[DAGGERBASE2_1 NMAG !RW !INF FILTLVL~1-3]: %BORDER-84%%MAP-1D%%NAME% %BLUE%◇{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 DAGGERBASE2_1 NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 DAGGERBASE2_1 NMAG !RW FILTLVL>3 !TOWN GROUND]:
//3星
ItemDisplay[HIDE_NOTE DAGGERBASE3_1 NMAG !RW !INF FILTLVL~1-4]: %BORDER-62%%MAP-1D%%NAME% %BLUE%◆{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE DAGGERBASE3_1 NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[DAGGERBASE3_1 NMAG !RW !INF FILTLVL~1-4]: %BORDER-62%%MAP-1D%%NAME% %BLUE%◆{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE4 DAGGERBASE3_1 NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE4 DAGGERBASE3_1 NMAG !RW FILTLVL>4 !TOWN GROUND]:
//其它
ItemDisplay[!(DAGGERBASE1_1 OR DAGGERBASE2_1 OR DAGGERBASE3_1) DAGGER !THROWING NMAG (ANYSTAFFSUM3 OR ANYSTAFFSUM4 OR ANYSTAFFSUM5) !RW FILTLVL>0 CLVL>11 !TOWN GROUND]:
@ -6156,12 +6151,12 @@ ItemDisplay[!(DAGGERBASE1_1 OR DAGGERBASE2_1 OR DAGGERBASE3_1) DAGGER !THROWING
// ====> 8.4.4,斧 <=====
//2星
ItemDisplay[HIDE_NOTE (AXEBASE2_1 OR AXEBASE2_2) NMAG !RW !INF FILTLVL~1-3]: %BORDER-84%%MAP-1D%%NAME% %BLUE%◇{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (AXEBASE2_1 OR AXEBASE2_2) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(AXEBASE2_1 OR AXEBASE2_2) NMAG !RW !INF FILTLVL~1-3]: %BORDER-84%%MAP-1D%%NAME% %BLUE%◇{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 (AXEBASE2_1 OR AXEBASE2_2) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 (AXEBASE2_1 OR AXEBASE2_2) NMAG !RW FILTLVL>3 !TOWN GROUND]:
//3星
ItemDisplay[HIDE_NOTE (AXEBASE3_1 OR AXEBASE3_2) NMAG !RW !INF FILTLVL~1-4]: %BORDER-62%%MAP-1D%%NAME% %BLUE%◆{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (AXEBASE3_1 OR AXEBASE3_2) NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(AXEBASE3_1 OR AXEBASE3_2) NMAG !RW !INF FILTLVL~1-4]: %BORDER-62%%MAP-1D%%NAME% %BLUE%◆{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE4 (AXEBASE3_1 OR AXEBASE3_2) NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE4 (AXEBASE3_1 OR AXEBASE3_2) NMAG !RW FILTLVL>4 !TOWN GROUND]:
//其它
ItemDisplay[!(AXEBASE2_1 OR AXEBASE2_2 OR AXEBASE3_1 OR AXEBASE3_2) AXE !THROWING NMAG (NORM OR EXC) !RW FILTLVL>0 CLVL>11 !TOWN GROUND]:
@ -6169,16 +6164,16 @@ ItemDisplay[!(AXEBASE2_1 OR AXEBASE2_2 OR AXEBASE3_1 OR AXEBASE3_2) AXE !THROWIN
// ====> 8.4.5,锤 <=====
//1星
ItemDisplay[HIDE_NOTE (MACEBASE1_1 OR MACEBASE1_2) NMAG !RW !INF FILTLVL~1-2]: %MAP-1D%%NAME% %BLUE%*{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (MACEBASE1_1 OR MACEBASE1_2) NMAG !RW FILTLVL>2 TOWN]: %NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(MACEBASE1_1 OR MACEBASE1_2) NMAG !RW !INF FILTLVL~1-2]: %MAP-1D%%NAME% %BLUE%*{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE2 (MACEBASE1_1 OR MACEBASE1_2) NMAG !RW FILTLVL>2 TOWN]: %NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE2 (MACEBASE1_1 OR MACEBASE1_2) NMAG !RW FILTLVL>2 !TOWN GROUND]:
//2星
ItemDisplay[HIDE_NOTE (MACEBASE2_1 OR MACEBASE2_2) NMAG !RW !INF FILTLVL~1-3]: %BORDER-84%%MAP-1D%%NAME% %BLUE%◇{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (MACEBASE2_1 OR MACEBASE2_2) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(MACEBASE2_1 OR MACEBASE2_2) NMAG !RW !INF FILTLVL~1-3]: %BORDER-84%%MAP-1D%%NAME% %BLUE%◇{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 (MACEBASE2_1 OR MACEBASE2_2) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 (MACEBASE2_1 OR MACEBASE2_2) NMAG !RW FILTLVL>3 !TOWN GROUND]:
//3星
ItemDisplay[HIDE_NOTE MACEBASE3_1 NMAG !RW !INF FILTLVL~1-4]: %BORDER-62%%MAP-1D%%NAME% %BLUE%◆{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE MACEBASE3_1 NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[MACEBASE3_1 NMAG !RW !INF FILTLVL~1-4]: %BORDER-62%%MAP-1D%%NAME% %BLUE%◆{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE4 MACEBASE3_1 NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE4 MACEBASE3_1 NMAG !RW FILTLVL>4 !TOWN GROUND]:
//其它
ItemDisplay[!(MACEBASE1_1 OR MACEBASE1_2 OR MACEBASE2_1 OR MACEBASE2_2 OR MACEBASE3_1) MACE NMAG (NORM OR EXC) !RW FILTLVL>0 CLVL>11 !TOWN GROUND]:
@ -6186,16 +6181,16 @@ ItemDisplay[!(MACEBASE1_1 OR MACEBASE1_2 OR MACEBASE2_1 OR MACEBASE2_2 OR MACEBA
// ====> 8.4.6,剑 <=====
//1星
ItemDisplay[HIDE_NOTE (SWORDBASE1_1 OR SWORDBASE1_2 OR SWORDBASE1_3) NMAG !RW !INF FILTLVL~1-2]: %MAP-1D%%NAME% %BLUE%*{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (SWORDBASE1_1 OR SWORDBASE1_2 OR SWORDBASE1_3) NMAG !RW FILTLVL>2 TOWN]: %NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(SWORDBASE1_1 OR SWORDBASE1_2 OR SWORDBASE1_3) NMAG !RW !INF FILTLVL~1-2]: %MAP-1D%%NAME% %BLUE%*{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE2 (SWORDBASE1_1 OR SWORDBASE1_2 OR SWORDBASE1_3) NMAG !RW FILTLVL>2 TOWN]: %NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE2 (SWORDBASE1_1 OR SWORDBASE1_2 OR SWORDBASE1_3) NMAG !RW FILTLVL>2 !TOWN GROUND]:
//2星
ItemDisplay[HIDE_NOTE (SWORDBASE2_1 OR SWORDBASE2_2 OR SWORDBASE2_3 OR SWORDBASE2_4) NMAG !RW !INF FILTLVL~1-3]: %BORDER-84%%MAP-1D%%NAME% %BLUE%◇{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (SWORDBASE2_1 OR SWORDBASE2_2 OR SWORDBASE2_3 OR SWORDBASE2_4) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(SWORDBASE2_1 OR SWORDBASE2_2 OR SWORDBASE2_3 OR SWORDBASE2_4) NMAG !RW !INF FILTLVL~1-3]: %BORDER-84%%MAP-1D%%NAME% %BLUE%◇{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 (SWORDBASE2_1 OR SWORDBASE2_2 OR SWORDBASE2_3 OR SWORDBASE2_4) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 (SWORDBASE2_1 OR SWORDBASE2_2 OR SWORDBASE2_3 OR SWORDBASE2_4) NMAG !RW FILTLVL>3 !TOWN GROUND]:
//3星
ItemDisplay[HIDE_NOTE (SWORDBASE3_1 OR SWORDBASE3_2) NMAG !RW !INF FILTLVL~1-4]: %BORDER-62%%MAP-1D%%NAME% %BLUE%◆{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (SWORDBASE3_1 OR SWORDBASE3_2) NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(SWORDBASE3_1 OR SWORDBASE3_2) NMAG !RW !INF FILTLVL~1-4]: %BORDER-62%%MAP-1D%%NAME% %BLUE%◆{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE4 (SWORDBASE3_1 OR SWORDBASE3_2) NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE4 SWORDBASE3_1 NMAG !SOCK=0 !RW FILTLVL>4 !TOWN GROUND]:
ItemDisplay[HIDE_RUNEBASE4 SWORDBASE3_2 NMAG !RW FILTLVL>4 !TOWN GROUND]:
//其它
@ -6204,16 +6199,16 @@ ItemDisplay[!(SWORDBASE1_1 OR SWORDBASE1_2 OR SWORDBASE1_3 OR SWORDBASE2_1 OR SW
// ====> 8.4.7,权杖 <=====
//2星
ItemDisplay[HIDE_NOTE (SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3) NMAG !RW !INF FILTLVL~1-3]: %BORDER-84%%MAP-1D%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3) NMAG !RW !INF FILTLVL~1-3]: %BORDER-84%%MAP-1D%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 (SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 (SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3) NMAG !RW FILTLVL>3 !TOWN GROUND]:
//3星
ItemDisplay[HIDE_NOTE (SCEPTERBASE3_1 OR SCEPTERBASE3_2 OR SCEPTERBASE3_3 OR SCEPTERBASE3_4 OR SCEPTERBASE3_5) NMAG !RW !INF FILTLVL~1-4]: %BORDER-62%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (SCEPTERBASE3_1 OR SCEPTERBASE3_2 OR SCEPTERBASE3_3 OR SCEPTERBASE3_4 OR SCEPTERBASE3_5) NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(SCEPTERBASE3_1 OR SCEPTERBASE3_2 OR SCEPTERBASE3_3 OR SCEPTERBASE3_4 OR SCEPTERBASE3_5) NMAG !RW !INF FILTLVL~1-4]: %BORDER-62%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE4 (SCEPTERBASE3_1 OR SCEPTERBASE3_2 OR SCEPTERBASE3_3 OR SCEPTERBASE3_4 OR SCEPTERBASE3_5) NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE4 (SCEPTERBASE3_1 OR SCEPTERBASE3_2 OR SCEPTERBASE3_3 OR SCEPTERBASE3_4 OR SCEPTERBASE3_5) NMAG !RW FILTLVL>4 !TOWN GROUND]:
//4星
ItemDisplay[HIDE_NOTE (SCEPTERBASE4_1 OR SCEPTERBASE4_2 OR SCEPTERBASE4_3 OR SCEPTERBASE4_4) NMAG !RW !INF FILTLVL~1-5]: %BORDER-9B%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (SCEPTERBASE4_1 OR SCEPTERBASE4_2 OR SCEPTERBASE4_3 OR SCEPTERBASE4_4) NMAG !RW FILTLVL>5 TOWN]: %NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(SCEPTERBASE4_1 OR SCEPTERBASE4_2 OR SCEPTERBASE4_3 OR SCEPTERBASE4_4) NMAG !RW !INF FILTLVL~1-5]: %BORDER-9B%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE5 (SCEPTERBASE4_1 OR SCEPTERBASE4_2 OR SCEPTERBASE4_3 OR SCEPTERBASE4_4) NMAG !RW FILTLVL>5 TOWN]: %NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE5 (SCEPTERBASE4_1 OR SCEPTERBASE4_2 OR SCEPTERBASE4_3 OR SCEPTERBASE4_4) NMAG !RW FILTLVL>5 !TOWN GROUND]:
//其它
ItemDisplay[!(SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3 OR SCEPTERBASE3_1 OR SCEPTERBASE3_2 OR SCEPTERBASE3_3 OR SCEPTERBASE3_4 OR SCEPTERBASE3_5 OR SCEPTERBASE4_1 OR SCEPTERBASE4_2 OR SCEPTERBASE4_3 OR SCEPTERBASE4_4) SCEPTER NMAG !RW (ANYSTAFFSUM3 OR ANYSTAFFSUM4 OR ANYSTAFFSUM5) FILTLVL>0 CLVL>11 !TOWN GROUND]:
@ -6221,16 +6216,16 @@ ItemDisplay[!(SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3 OR SCEPTERBASE3
// ====> 8.4.8,魔杖 <=====
//2星
ItemDisplay[HIDE_NOTE (WANDBASE2_1 OR WANDBASE2_2 OR WANDBASE2_3) NMAG !RW !INF FILTLVL~1-3]: %BORDER-84%%MAP-1D%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (WANDBASE2_1 OR WANDBASE2_2 OR WANDBASE2_3) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(WANDBASE2_1 OR WANDBASE2_2 OR WANDBASE2_3) NMAG !RW !INF FILTLVL~1-3]: %BORDER-84%%MAP-1D%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 (WANDBASE2_1 OR WANDBASE2_2 OR WANDBASE2_3) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 (WANDBASE2_1 OR WANDBASE2_2 OR WANDBASE2_3) NMAG !RW FILTLVL>3 !TOWN GROUND]:
//3星
ItemDisplay[HIDE_NOTE (WANDBASE3_1 OR WANDBASE3_2) NMAG !RW !INF FILTLVL~1-4]: %BORDER-62%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (WANDBASE3_1 OR WANDBASE3_2) NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(WANDBASE3_1 OR WANDBASE3_2) NMAG !RW !INF FILTLVL~1-4]: %BORDER-62%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE4 (WANDBASE3_1 OR WANDBASE3_2) NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE4 (WANDBASE3_1 OR WANDBASE3_2) NMAG !RW FILTLVL>4 !TOWN GROUND]:
//4星
ItemDisplay[HIDE_NOTE WANDBASE4_1 NMAG !RW !INF FILTLVL~1-5]: %BORDER-9B%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE WANDBASE4_1 NMAG !RW FILTLVL>5 TOWN]: %NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[WANDBASE4_1 NMAG !RW !INF FILTLVL~1-5]: %BORDER-9B%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE5 WANDBASE4_1 NMAG !RW FILTLVL>5 TOWN]: %NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE5 WANDBASE4_1 NMAG !RW FILTLVL>5 !TOWN GROUND]:
//其它
ItemDisplay[!(WANDBASE2_1 OR WANDBASE2_2 OR WANDBASE2_3 OR WANDBASE3_1 OR WANDBASE3_2 OR WANDBASE4_1) WAND NMAG !RW (ANYSTAFFSUM3 OR ANYSTAFFSUM4 OR ANYSTAFFSUM5) FILTLVL>0 CLVL>11 !TOWN GROUND]:
@ -6238,24 +6233,24 @@ ItemDisplay[!(WANDBASE2_1 OR WANDBASE2_2 OR WANDBASE2_3 OR WANDBASE3_1 OR WANDBA
// ====> 8.4.9,法杖 <=====
//0星
ItemDisplay[HIDE_NOTE (STAFFBASE0_1 OR SORBASE0_1) NMAG !RW !INF FILTLVL=1]: %NAME%{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (STAFFBASE0_1 OR SORBASE0_1) NMAG !RW FILTLVL>1 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%BLUE% 1 级%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(STAFFBASE0_1 OR SORBASE0_1) NMAG !RW !INF FILTLVL=1]: %NAME%{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE1 (STAFFBASE0_1 OR SORBASE0_1) NMAG !RW FILTLVL>1 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%BLUE% 1 级%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE1 (STAFFBASE0_1 OR SORBASE0_1) NMAG !RW FILTLVL>1 !TOWN GROUND]:
//1星
ItemDisplay[HIDE_NOTE (STAFFBASE1_1 OR STAFFBASE1_2) NMAG !RW !INF FILTLVL~1-2]: %MAP-1D%%NAME% %BLUE%*{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (STAFFBASE1_1 OR STAFFBASE1_2) NMAG !RW FILTLVL>2 TOWN]: %NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(STAFFBASE1_1 OR STAFFBASE1_2) NMAG !RW !INF FILTLVL~1-2]: %MAP-1D%%NAME% %BLUE%*{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE2 (STAFFBASE1_1 OR STAFFBASE1_2) NMAG !RW FILTLVL>2 TOWN]: %NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE2 (STAFFBASE1_1 OR STAFFBASE1_2) NMAG !RW FILTLVL>2 !TOWN GROUND]:
//2星
ItemDisplay[HIDE_NOTE (STAFFBASE2_1 OR STAFFBASE2_2 OR STAFFBASE2_3 OR STAFFBASE2_4) NMAG !RW !INF FILTLVL~1-3]: %BORDER-84%%MAP-1D%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (STAFFBASE2_1 OR STAFFBASE2_2 OR STAFFBASE2_3 OR STAFFBASE2_4) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(STAFFBASE2_1 OR STAFFBASE2_2 OR STAFFBASE2_3 OR STAFFBASE2_4) NMAG !RW !INF FILTLVL~1-3]: %BORDER-84%%MAP-1D%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 (STAFFBASE2_1 OR STAFFBASE2_2 OR STAFFBASE2_3 OR STAFFBASE2_4) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 (STAFFBASE2_1 OR STAFFBASE2_2 OR STAFFBASE2_3 OR STAFFBASE2_4) NMAG !RW FILTLVL>3 !TOWN GROUND]:
//3星
ItemDisplay[HIDE_NOTE (STAFFBASE3_1 OR STAFFBASE3_2 OR STAFFBASE3_3 OR STAFFBASE3_4) NMAG !RW !INF FILTLVL~1-4]: %BORDER-62%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (STAFFBASE3_1 OR STAFFBASE3_2 OR STAFFBASE3_3 OR STAFFBASE3_4) NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(STAFFBASE3_1 OR STAFFBASE3_2 OR STAFFBASE3_3 OR STAFFBASE3_4) NMAG !RW !INF FILTLVL~1-4]: %BORDER-62%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE4 (STAFFBASE3_1 OR STAFFBASE3_2 OR STAFFBASE3_3 OR STAFFBASE3_4) NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE4 (STAFFBASE3_1 OR STAFFBASE3_2 OR STAFFBASE3_3 OR STAFFBASE3_4) NMAG !RW FILTLVL>4 !TOWN GROUND]:
//4星
ItemDisplay[HIDE_NOTE (STAFFBASE4_1 OR STAFFBASE4_2 OR STAFFBASE4_3) NMAG !RW !INF FILTLVL~1-5]: %BORDER-9B%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (STAFFBASE4_1 OR STAFFBASE4_2 OR STAFFBASE4_3) NMAG !RW FILTLVL>5 TOWN]: %NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(STAFFBASE4_1 OR STAFFBASE4_2 OR STAFFBASE4_3) NMAG !RW !INF FILTLVL~1-5]: %BORDER-9B%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE5 (STAFFBASE4_1 OR STAFFBASE4_2 OR STAFFBASE4_3) NMAG !RW FILTLVL>5 TOWN]: %NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE5 (STAFFBASE4_1 OR STAFFBASE4_2 OR STAFFBASE4_3) NMAG !RW FILTLVL>5 !TOWN GROUND]:
//其它
ItemDisplay[!SORBASE0_1 SOR !SOCK=0 NMAG !RW (ANYSTAFFSUM3 OR ANYSTAFFSUM4 OR ANYSTAFFSUM5) FILTLVL>0 CLVL>11 !TOWN GROUND]:
@ -6265,22 +6260,22 @@ ItemDisplay[!(STAFFBASE0_1 OR STAFFBASE1_1 OR STAFFBASE1_2 OR STAFFBASE2_1 OR ST
// ====> 8.4.10,长柄/矛/亚马逊矛 <=====
//0星
ItemDisplay[HIDE_NOTE SPEARBASE0_1 NMAG !RW !INF FILTLVL=1]: %NAME%{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE SPEARBASE0_1 NMAG !RW FILTLVL>1 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%BLUE% 1 级%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[SPEARBASE0_1 NMAG !RW !INF FILTLVL=1]: %NAME%{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE1 SPEARBASE0_1 NMAG !RW FILTLVL>1 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%BLUE% 1 级%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE1 SPEARBASE0_1 NMAG !RW FILTLVL>1 !TOWN GROUND]:
//2星
ItemDisplay[HIDE_NOTE (SPEARBASE2_1 OR SPEARBASE2_2) NMAG !RW !INF FILTLVL~1-3]: %BORDER-84%%MAP-1D%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (SPEARBASE2_1 OR SPEARBASE2_2) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(SPEARBASE2_1 OR SPEARBASE2_2) NMAG !RW !INF FILTLVL~1-3]: %BORDER-84%%MAP-1D%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 (SPEARBASE2_1 OR SPEARBASE2_2) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 SPEARBASE2_1 !SOCK=0 NMAG !RW FILTLVL>3 !TOWN GROUND]:
ItemDisplay[HIDE_RUNEBASE3 SPEARBASE2_2 NMAG !RW FILTLVL>3 !TOWN GROUND]:
//3星
ItemDisplay[HIDE_NOTE (SPEARBASE3_1 OR SPEARBASE3_2) NMAG !RW !INF FILTLVL~1-4]: %BORDER-62%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (SPEARBASE3_1 OR SPEARBASE3_2) NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(SPEARBASE3_1 OR SPEARBASE3_2) NMAG !RW !INF FILTLVL~1-4]: %BORDER-62%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE4 (SPEARBASE3_1 OR SPEARBASE3_2) NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE4 SPEARBASE3_1 !SOCK=0 NMAG !RW FILTLVL>4 !TOWN GROUND]:
ItemDisplay[HIDE_RUNEBASE4 SPEARBASE3_2 NMAG !RW FILTLVL>4 !TOWN GROUND]:
//4星
ItemDisplay[HIDE_NOTE (SPEARBASE4_1 OR SPEARBASE4_2) NMAG !RW !INF FILTLVL~1-5]: %BORDER-9B%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (SPEARBASE4_1 OR SPEARBASE4_2) NMAG !RW FILTLVL>5 TOWN]: %NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(SPEARBASE4_1 OR SPEARBASE4_2) NMAG !RW !INF FILTLVL~1-5]: %BORDER-9B%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE5 (SPEARBASE4_1 OR SPEARBASE4_2) NMAG !RW FILTLVL>5 TOWN]: %NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE5 SPEARBASE4_1 !SOCK=0 NMAG !RW FILTLVL>5 !TOWN GROUND]:
ItemDisplay[HIDE_RUNEBASE5 SPEARBASE4_2 NMAG !RW FILTLVL>5 !TOWN GROUND]:
//其它
@ -6289,20 +6284,20 @@ ItemDisplay[!(SPEARBASE0_1 OR SPEARBASE2_1 OR SPEARBASE2_2 OR SPEARBASE3_1 OR SP
// ====> 8.4.10,爪 <=====
//1星
ItemDisplay[HIDE_NOTE SINBASE1_1 NMAG !RW !INF FILTLVL~1-2]: %MAP-1D%%NAME% %BLUE%*{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE SINBASE1_1 NMAG !RW FILTLVL>2 TOWN]: %NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[SINBASE1_1 NMAG !RW !INF FILTLVL~1-2]: %MAP-1D%%NAME% %BLUE%*{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE2 SINBASE1_1 NMAG !RW FILTLVL>2 TOWN]: %NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE2 SINBASE1_1 NMAG !RW !((axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) SOCK=0) FILTLVL>2 !TOWN GROUND]:
//2星
ItemDisplay[HIDE_NOTE (SINBASE2_1 OR SINBASE2_2) NMAG !RW !INF FILTLVL~1-3]: %BORDER-84%%MAP-1D%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (SINBASE2_1 OR SINBASE2_2) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(SINBASE2_1 OR SINBASE2_2) NMAG !RW !INF FILTLVL~1-3]: %BORDER-84%%MAP-1D%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 (SINBASE2_1 OR SINBASE2_2) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 (SINBASE2_1 OR SINBASE2_2) NMAG !RW !((axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) SOCK=0) FILTLVL>3 !TOWN GROUND]:
//3星
ItemDisplay[HIDE_NOTE (SINBASE3_1 OR SINBASE3_2 OR SINBASE3_3 OR SINBASE3_4) NMAG !RW !INF FILTLVL~1-4]: %BORDER-62%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (SINBASE3_1 OR SINBASE3_2 OR SINBASE3_3 OR SINBASE3_4) NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE4 HIDE_NOTE (SINBASE3_1 OR SINBASE3_2 OR SINBASE3_3 OR SINBASE3_4) NMAG !RW !((axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) SOCK=0) FILTLVL>4 !TOWN GROUND]:
ItemDisplay[(SINBASE3_1 OR SINBASE3_2 OR SINBASE3_3 OR SINBASE3_4) NMAG !RW !INF FILTLVL~1-4]: %BORDER-62%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE4 (SINBASE3_1 OR SINBASE3_2 OR SINBASE3_3 OR SINBASE3_4) NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE4 (SINBASE3_1 OR SINBASE3_2 OR SINBASE3_3 OR SINBASE3_4) NMAG !RW !((axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) SOCK=0) FILTLVL>4 !TOWN GROUND]:
//4星
ItemDisplay[HIDE_NOTE (SINBASE4_1 OR SINBASE4_2) NMAG !RW !INF FILTLVL~1-5]: %BORDER-9B%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (SINBASE4_1 OR SINBASE4_2) NMAG !RW FILTLVL>5 TOWN]: %NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(SINBASE4_1 OR SINBASE4_2) NMAG !RW !INF FILTLVL~1-5]: %BORDER-9B%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE5 (SINBASE4_1 OR SINBASE4_2) NMAG !RW FILTLVL>5 TOWN]: %NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE5 (SINBASE4_1 OR SINBASE4_2) NMAG !RW !((axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) SOCK=0) FILTLVL>5 !TOWN GROUND]:
//其它
ItemDisplay[!(SINBASE1_1 OR SINBASE2_1 OR SINBASE2_2 OR SINBASE3_1 OR SINBASE3_2 OR SINBASE3_3 OR SINBASE3_4 OR SINBASE4_1 OR SINBASE4_2) SIN NMAG !RW !((axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) SOCK=0) (ANYSTAFFSUM3 OR ANYSTAFFSUM4 OR ANYSTAFFSUM5) FILTLVL>0 CLVL>11 !TOWN GROUND]:
@ -6310,8 +6305,8 @@ ItemDisplay[!(SINBASE1_1 OR SINBASE2_1 OR SINBASE2_2 OR SINBASE3_1 OR SINBASE3_2
// ====> 8.4.11,投掷武器 <=====
//2星
ItemDisplay[HIDE_NOTE (THROWINGBASE2_1 OR THROWINGBASE2_2) NMAG !RW !INF FILTLVL~1-3]: %BORDER-84%%MAP-1D%%NAME% %BLUE%◇{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_NOTE (THROWINGBASE2_1 OR THROWINGBASE2_2) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[(THROWINGBASE2_1 OR THROWINGBASE2_2) NMAG !RW !INF FILTLVL~1-3]: %BORDER-84%%MAP-1D%%NAME% %BLUE%◇{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 (THROWINGBASE2_1 OR THROWINGBASE2_2) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNEBASE3 (THROWINGBASE2_1 OR THROWINGBASE2_2) !SOCK=0 NMAG !RW FILTLVL>3 !TOWN GROUND]:
//其它
ItemDisplay[!(THROWINGBASE2_1 OR THROWINGBASE2_2) !((glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) SOCK=0) THROWING NMAG (NORM OR EXC) !RW FILTLVL>0 CLVL>11 !TOWN GROUND]: