更新 builder/21-tag_maps.txt
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// ++++++ 4.2,秘境地图 ++++++
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// 需求提示
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ItemDisplay[MAPTIER=0]: %NAME%{%RED%以开启PVP区域%CL%在萝格营地右键点击}%CONTINUE%
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ItemDisplay[MAPTIER>0 NMAG]: %WHITE%%NAME%%CONTINUE%
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ItemDisplay[MAPTIER>0 FILTLVL<5]: %NAME%{ %RED%地狱%SAGE%难度前往亚瑞特山巅击败3BB后在ACT5血泉处使用地图进入秘境}%CONTINUE%
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//ItemDisplay[MAPTIER~1-3 FILTLVL<5]: %NAME%{ %SAGE%可在安雅购买改变重置地图属性的材料%CL%%NAME%}%CONTINUE%
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//ItemDisplay[MAPTIER~1-4 FILTLVL<5]: %NAME%{%WHITE%3个同层级的秘境地图可合成一个同层级的随机地图%CL%%NAME%}%CONTINUE%
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ItemDisplay[MAPTIER=5]: %MAP-7B%%DOT-53%%TAN%%NAME%{%NAME%}%CONTINUE%
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//地图免疫显示
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ItemDisplay[t11]: %NAME%{%WHITE%免疫: %RED%火:130, %YELLOW%电:120%CL%%WHITE%最高抗性: %BLUE%冰:75, %GREEN%毒:80, %ORANGE%魔:50, %GOLD%物:80%CL%%NAME%}%CONTINUE% // Ruins of Viz-jun 143
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ItemDisplay[t12]: %NAME%{%WHITE%免疫: %RED%火:135, %BLUE%冰:130, 尖塔:1000%CL%%WHITE%最高抗性: %YELLOW%电:80, %GREEN%毒:75, %ORANGE%魔:50, %GOLD%物:50%CL%%NAME%}%CONTINUE% // Horazon's Memory 142
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ItemDisplay[t13]: %NAME%{%WHITE%免疫: %RED%火:125, %BLUE%冰:130, %GOLD%物:110%CL%%WHITE%最高抗性: %YELLOW%电:75, %GREEN%毒:85, %ORANGE%魔:50%CL%%NAME%}%CONTINUE% // Bastion Keep 149
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ItemDisplay[t14]: %MAP-7B%%TIER-6%%NAME%{%WHITE%免疫: %YELLOW%电:125, %GREEN%毒:130%CL%%WHITE%最高抗性: %RED%火:75, %BLUE%冰:75, %ORANGE%魔:35, %GOLD%物:60%CL%%NAME%}%CONTINUE% // Sanatorium 167
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ItemDisplay[t15]: %MAP-7B%%TIER-4%%NAME%{%WHITE%免疫: %BLUE%冰:125, %GREEN%毒:105, %ORANGE%魔:150%CL%%WHITE%最高抗性: %RED%火:75, %YELLOW%电:80, %GOLD%物:60%CL%%NAME%}%CONTINUE% // Royal Crypts 170
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ItemDisplay[t16]: %MAP-7B%%TIER-4%%NAME%{%WHITE%免疫: %RED%火:135, %BLUE%冰:115, %ORANGE%魔:125%CL%%WHITE%最高抗性: %YELLOW%电:75, %GREEN%毒:75, %GOLD%物:60%CL%%NAME%}%CONTINUE% // Ruined Cistern 174
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ItemDisplay[t21]: %NAME%{%WHITE%免疫: %RED%火:140, %YELLOW%电:125%CL%%WHITE%最高抗性: %BLUE%冰:80, %GREEN%毒:75, %ORANGE%魔:50, %GOLD%物:75%CL%%NAME%}%CONTINUE% // Phlegethon 145
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ItemDisplay[t22]: %NAME%{%WHITE%免疫: %RED%火:125, %YELLOW%电:105%CL%%WHITE%最高抗性: %BLUE%冰:75, %GREEN%毒:85, %ORANGE%魔:50, %GOLD%物:50%CL%%NAME%}%CONTINUE% // Torajan Jungle 148
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ItemDisplay[t23]: %NAME%{%WHITE%免疫: %RED%火:130, %YELLOW%电:100%CL%%WHITE%最高抗性: %BLUE%冰:80, %GREEN%毒:85, %ORANGE%魔:50, %GOLD%物:50%CL%%NAME%}%CONTINUE% // Arreat Battlefield 139
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ItemDisplay[t24]: %NAME%{%WHITE%免疫: %YELLOW%电:120, %GREEN%毒:110, %GOLD%物:105%CL%%WHITE%最高抗性: %RED%火:85, %BLUE%冰:75, %ORANGE%魔:50%CL%%NAME%}%CONTINUE% // Tomb of Zoltun Kulle 151
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ItemDisplay[t25]: %MAP-7B%%TIER-4%%NAME%{%WHITE%免疫: %YELLOW%电:135, %GREEN%毒:125%CL%%WHITE%最高抗性: %RED%火:75, %BLUE%冰:85, %ORANGE%魔:50, %GOLD%物:66%CL%%NAME%}%CONTINUE% // Sewers of Harrogath 141
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ItemDisplay[t26]: %NAME%{%WHITE%免疫: %BLUE%冰:130, %GREEN%毒:135, %GOLD%物:100%CL%%WHITE%最高抗性: %RED%火:75, %YELLOW%电:75, %ORANGE%魔:50%CL%%NAME%}%CONTINUE% // Shadows of Westmarch 169
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ItemDisplay[t27]: %MAP-7B%%TIER-6%%NAME%{%WHITE%最高抗性: %RED%火:85, %YELLOW%电:85, %BLUE%冰:85, %GREEN%毒:85, %ORANGE%魔:40, %GOLD%物:45%CL%%NAME%}%CONTINUE% // Demon Road 191 %WHITE%Immunes: %RED%F:100, %YELLOW%L:110, %BLUE%C:140, %GREEN%P:100, %GOLD%Ph:100%NL%
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ItemDisplay[t28]: %MAP-7B%%TIER-4%%NAME%{%WHITE%最高抗性: %RED%火:85, %YELLOW%电:85, %BLUE%冰:85, %GREEN%毒:85, %ORANGE%魔:40, %GOLD%物:45%CL%%NAME%}%CONTINUE% // Skovos Stronghold 190
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ItemDisplay[t31]: %NAME%{%WHITE%免疫: %BLUE%冰:180, %GREEN%毒:130, %ORANGE%魔:100%CL%%WHITE%最高抗性: %RED%火:90, %YELLOW%电:85, %GOLD%物:66%CL%%NAME%}%CONTINUE% // River of Blood 144
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ItemDisplay[t32]: %MAP-7B%%TIER-6%%NAME%{%WHITE%免疫: %YELLOW%电:130, %BLUE%冰:130%CL%%WHITE%最高抗性: %RED%火:75, %GREEN%毒:85, %ORANGE%魔:75, %GOLD%物:50%CL%%NAME%}%CONTINUE% // Throne of Insanity 150
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ItemDisplay[t33]: %NAME%{%WHITE%免疫: %RED%火:120, %BLUE%冰:110%CL%%WHITE%最高抗性: %YELLOW%电:80, %GREEN%毒:80, %ORANGE%魔:50, %GOLD%物:55%CL%%NAME%}%CONTINUE% // Lost Temple 158
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ItemDisplay[t34]: %MAP-7B%%TIER-6%%NAME%{%WHITE%免疫: %YELLOW%电:130, %GREEN%毒:120%CL%%WHITE%最高抗性: %RED%火:75, %BLUE%冰:75, %ORANGE%魔:50, %GOLD%物:50%CL%%NAME%}%CONTINUE% // Ancestral Trial 146
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ItemDisplay[t35]: %MAP-7B%%TIER-4%%NAME%{%WHITE%最高抗性: %RED%火:65, %YELLOW%电:65, %BLUE%冰:65, %GREEN%毒:65, %ORANGE%魔:33, %GOLD%物:50%CL%%NAME%}%CONTINUE% // Blood Moon 154
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ItemDisplay[t36]: %NAME%{%WHITE%免疫: %YELLOW%电:100, %BLUE%冰:130%CL%%WHITE%最高抗性: %RED%火:95, %GREEN%毒:80, %ORANGE%魔:50, %GOLD%物:50%CL%%NAME%}%CONTINUE% // Fall of Caldeum 155
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ItemDisplay[t37]: %NAME%{%WHITE%免疫: %YELLOW%电:135, %GREEN%毒:130, %GOLD%物:100%CL%%WHITE%最高抗性: %RED%火:75, %BLUE%冰:75, %ORANGE%魔:50%CL%%NAME%}%CONTINUE% // Pandemonium Citadel 156
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ItemDisplay[t38]: %NAME%{%WHITE%免疫: %RED%火:130, %GREEN%毒:110, %GOLD%物:120%CL%%WHITE%最高抗性: %YELLOW%电:75, %BLUE%冰:80, %ORANGE%魔:70%CL%%NAME%}%CONTINUE% // Canyon of Sescheron 160
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ItemDisplay[t39]: %NAME%{%WHITE%免疫: %RED%火:125, %BLUE%冰:130, %GREEN%炮塔:1000%CL%%WHITE%最高抗性: %YELLOW%电:90, %ORANGE%魔:50, %GOLD%物:40%CL%%NAME%}%CONTINUE% // Kehjistan Marketplace 147
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ItemDisplay[t3a]: %MAP-7B%%TIER-6%%NAME%{%WHITE%免疫: %BLUE%冰:130, %GREEN%毒:130, %ORANGE%魔:120%CL%%WHITE%最高抗性: %RED%火:75, %YELLOW%电:80, %GOLD%物:50%CL%%NAME%}%CONTINUE% // Ashen Plains 175
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ItemDisplay[t41 OR t42 OR t43 OR t44]: %NAME%{%WHITE%免疫: %RED%火:145 %YELLOW%电:145 %BLUE%冰:145 %GREEN%毒:145 %ORANGE%魔:145 %GOLD%物:120}%CONTINUE%
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ItemDisplay[t51]: %NAME%{%WHITE%最高抗性: %RED%火:85 %YELLOW%电:85 %BLUE%冰:85 %GREEN%毒:95 %ORANGE%魔:40 %GOLD%物:65}%CONTINUE%
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ItemDisplay[t52]: %NAME%{%WHITE%最高抗性: %RED%火:65 %YELLOW%电:60 %BLUE%冰:65 %GREEN%毒:75 %ORANGE%魔:50 %GOLD%物:50}%CONTINUE%
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ItemDisplay[t53]: %NAME%{%WHITE%最高抗性: %RED%火:70 %YELLOW%电:75 %BLUE%冰:65 %GREEN%毒:80 %ORANGE%魔:80 %GOLD%物:60}%CONTINUE%
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//地图好词缀属性提示
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// Tier 3 MF Maps >90 den >60 mf
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ItemDisplay[MAPTIER=3 STAT372>89 STAT370>60]: %BLUE%[MF]%NAME%%CONTINUE%{%NAME%}
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// Tier 1-2 MF Maps >75 den >30 MF
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ItemDisplay[(MAPTIER=2 OR MAPTIER=1) STAT372>74 STAT370>30]: %BLUE%[MF]%NAME%%CONTINUE%{%NAME%}
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// Tier 3 Good Maps
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ItemDisplay[MAPTIER=3 STAT360=0 ((STAT372>124) OR (STAT372>94 AND STAT375>29) OR (STAT372>64 AND STAT375>59) OR (STAT372>34 AND STAT375>89) OR (STAT372>109 AND STAT373>9) OR (STAT372>79 AND STAT375>29 AND STAT373>9) OR (STAT372>49 AND STAT375>59 AND STAT373>9) OR (STAT372>102 AND STAT373>14) OR (STAT372>72 AND STAT375>29 AND STAT373>14) OR (STAT372>42 AND STAT375>59 AND STAT373>14) OR (STAT372>94 AND STAT373>19) OR (STAT372>64 AND STAT375>29 AND STAT373>19) OR (STAT372>34 AND STAT375>59 AND STAT373>19) OR (STAT372>87 AND STAT373>24) OR (STAT372>57 AND STAT375>29 AND STAT373>24) OR (STAT372>27 AND STAT375>59 AND STAT373>24) OR (STAT372>79 AND STAT373>29) OR (STAT372>49 AND STAT375>29 AND STAT373>29) OR (STAT372>19 AND STAT375>59 AND STAT373>29) OR (STAT372>74 AND STAT374>0) OR (STAT372>44 AND STAT375>29 AND STAT374>0) OR (STAT372>14 AND STAT375>59 AND STAT374>0) OR (STAT372>29 AND STAT375>29 AND STAT373>9 AND STAT374>0) OR (STAT372>24 AND STAT374>1))]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
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ItemDisplay[MAPTIER=3 STAT360>0 ((STAT372>154) OR (STAT372>134 AND STAT375>19) OR (STAT372>114 AND STAT375>39) OR (STAT372>94 AND STAT375>59) OR (STAT372>139 AND STAT373>9) OR (STAT372>119 AND STAT375>19 AND STAT373>9) OR (STAT372>99 AND STAT375>39 AND STAT373>9) OR (STAT372>132 AND STAT373>14) OR (STAT372>112 AND STAT375>19 AND STAT373>14) OR (STAT372>92 AND STAT375>39 AND STAT373>14) OR (STAT372>124 AND STAT373>19) OR (STAT372>104 AND STAT375>19 AND STAT373>19) OR (STAT372>84 AND STAT375>39 AND STAT373>19) OR (STAT372>117 AND STAT373>24) OR (STAT372>97 AND STAT375>19 AND STAT373>24) OR (STAT372>77 AND STAT375>39 AND STAT373>24) OR (STAT372>109 AND STAT373>29) OR (STAT372>89 AND STAT375>19 AND STAT373>29) OR (STAT372>69 AND STAT375>39 AND STAT373>29) OR (STAT372>104 AND STAT374>0) OR (STAT372>84 AND STAT375>19 AND STAT374>0) OR (STAT372>64 AND STAT375>39 AND STAT374>0) OR (STAT372>69 AND STAT375>19 AND STAT373>9 AND STAT374>0) OR (STAT372>54 AND STAT374>1))]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
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// Tier 2 Good Maps
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ItemDisplay[MAPTIER=2 STAT360=0 ((STAT372>99) OR (STAT372>69 AND STAT375>29) OR (STAT372>39 AND STAT375>59) OR (STAT372>9 AND STAT375>89) OR (STAT372>84 AND STAT373>9) OR (STAT372>54 AND STAT375>29 AND STAT373>9) OR (STAT372>24 AND STAT375>59 AND STAT373>9) OR (STAT372>77 AND STAT373>14) OR (STAT372>47 AND STAT375>29 AND STAT373>14) OR (STAT372>17 AND STAT375>59 AND STAT373>14) OR (STAT372>69 AND STAT373>19) OR (STAT372>39 AND STAT375>29 AND STAT373>19) OR (STAT372>9 AND STAT375>59 AND STAT373>19) OR (STAT372>62 AND STAT373>24) OR (STAT372>32 AND STAT375>29 AND STAT373>24) OR (STAT372>2 AND STAT375>59 AND STAT373>24) OR (STAT372>54 AND STAT373>29) OR (STAT372>24 AND STAT375>29 AND STAT373>29) OR (STAT372>49 AND STAT374>0) OR (STAT372>19 AND STAT375>29 AND STAT374>0) OR (STAT372>4 AND STAT375>29 AND STAT373>9 AND STAT374>0))]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
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ItemDisplay[MAPTIER=2 STAT360>0 ((STAT372>129) OR (STAT372>109 AND STAT375>19) OR (STAT372>89 AND STAT375>39) OR (STAT372>69 AND STAT375>59) OR (STAT372>114 AND STAT373>9) OR (STAT372>94 AND STAT375>19 AND STAT373>9) OR (STAT372>74 AND STAT375>39 AND STAT373>9) OR (STAT372>107 AND STAT373>14) OR (STAT372>87 AND STAT375>19 AND STAT373>14) OR (STAT372>67 AND STAT375>39 AND STAT373>14) OR (STAT372>99 AND STAT373>19) OR (STAT372>79 AND STAT375>19 AND STAT373>19) OR (STAT372>59 AND STAT375>39 AND STAT373>19) OR (STAT372>92 AND STAT373>24) OR (STAT372>72 AND STAT375>19 AND STAT373>24) OR (STAT372>52 AND STAT375>39 AND STAT373>24) OR (STAT372>84 AND STAT373>29) OR (STAT372>64 AND STAT375>19 AND STAT373>29) OR (STAT372>44 AND STAT375>39 AND STAT373>29) OR (STAT372>79 AND STAT374>0) OR (STAT372>59 AND STAT375>19 AND STAT374>0) OR (STAT372>39 AND STAT375>39 AND STAT374>0) OR (STAT372>44 AND STAT375>19 AND STAT373>9 AND STAT374>0) OR (STAT372>29 AND STAT374>1))]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
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// Tier 1 Good Maps
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ItemDisplay[MAPTIER=1 STAT360=0 ((STAT372>87) OR (STAT372>57 AND STAT375>29) OR (STAT372>27 AND STAT375>59) OR (STAT372>72 AND STAT373>9) OR (STAT372>42 AND STAT375>29 AND STAT373>9) OR (STAT372>12 AND STAT375>59 AND STAT373>9) OR (STAT372>65 AND STAT373>14) OR (STAT372>35 AND STAT375>29 AND STAT373>14) OR (STAT372>5 AND STAT375>59 AND STAT373>14) OR (STAT372>57 AND STAT373>19) OR (STAT372>27 AND STAT375>29 AND STAT373>19) OR (STAT372>50 AND STAT373>24) OR (STAT372>20 AND STAT375>29 AND STAT373>24) OR (STAT372>42 AND STAT373>29) OR (STAT372>12 AND STAT375>29 AND STAT373>29) OR (STAT372>37 AND STAT374>0) OR (STAT372>7 AND STAT375>29 AND STAT374>0))]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
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ItemDisplay[MAPTIER=1 STAT360>0 ((STAT372>117) OR (STAT372>97 AND STAT375>19) OR (STAT372>77 AND STAT375>39) OR (STAT372>57 AND STAT375>59) OR (STAT372>102 AND STAT373>9) OR (STAT372>82 AND STAT375>19 AND STAT373>9) OR (STAT372>62 AND STAT375>39 AND STAT373>9) OR (STAT372>95 AND STAT373>14) OR (STAT372>75 AND STAT375>19 AND STAT373>14) OR (STAT372>55 AND STAT375>39 AND STAT373>14) OR (STAT372>87 AND STAT373>19) OR (STAT372>67 AND STAT375>19 AND STAT373>19) OR (STAT372>47 AND STAT375>39 AND STAT373>19) OR (STAT372>80 AND STAT373>24) OR (STAT372>60 AND STAT375>19 AND STAT373>24) OR (STAT372>40 AND STAT375>39 AND STAT373>24) OR (STAT372>72 AND STAT373>29) OR (STAT372>52 AND STAT375>19 AND STAT373>29) OR (STAT372>32 AND STAT375>39 AND STAT373>29) OR (STAT372>67 AND STAT374>0) OR (STAT372>47 AND STAT375>19 AND STAT374>0) OR (STAT372>27 AND STAT375>39 AND STAT374>0) OR (STAT372>32 AND STAT375>19 AND STAT373>9 AND STAT374>0) OR (STAT372>17 AND STAT374>1))]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
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// T3 Reroll note
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ItemDisplay[RARE MAPTIER=3 STAT360=0 !(STAT372>89 AND STAT370>60) !((STAT372>124) OR (STAT372>94 AND STAT375>29) OR (STAT372>64 AND STAT375>59) OR (STAT372>34 AND STAT375>89) OR (STAT372>109 AND STAT373>9) OR (STAT372>79 AND STAT375>29 AND STAT373>9) OR (STAT372>49 AND STAT375>59 AND STAT373>9) OR (STAT372>102 AND STAT373>14) OR (STAT372>72 AND STAT375>29 AND STAT373>14) OR (STAT372>42 AND STAT375>59 AND STAT373>14) OR (STAT372>94 AND STAT373>19) OR (STAT372>64 AND STAT375>29 AND STAT373>19) OR (STAT372>34 AND STAT375>59 AND STAT373>19) OR (STAT372>87 AND STAT373>24) OR (STAT372>57 AND STAT375>29 AND STAT373>24) OR (STAT372>27 AND STAT375>59 AND STAT373>24) OR (STAT372>79 AND STAT373>29) OR (STAT372>49 AND STAT375>29 AND STAT373>29) OR (STAT372>19 AND STAT375>59 AND STAT373>29) OR (STAT372>74 AND STAT374>0) OR (STAT372>44 AND STAT375>29 AND STAT374>0) OR (STAT372>14 AND STAT375>59 AND STAT374>0) OR (STAT372>29 AND STAT375>29 AND STAT373>9 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%}
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// T2 Reroll note
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ItemDisplay[RARE MAPTIER=2 STAT360=0 !(STAT372>74 AND STAT370>30) !((STAT372>99) OR (STAT372>69 AND STAT375>29) OR (STAT372>39 AND STAT375>59) OR (STAT372>9 AND STAT375>89) OR (STAT372>84 AND STAT373>9) OR (STAT372>54 AND STAT375>29 AND STAT373>9) OR (STAT372>24 AND STAT375>59 AND STAT373>9) OR (STAT372>77 AND STAT373>14) OR (STAT372>47 AND STAT375>29 AND STAT373>14) OR (STAT372>17 AND STAT375>59 AND STAT373>14) OR (STAT372>69 AND STAT373>19) OR (STAT372>39 AND STAT375>29 AND STAT373>19) OR (STAT372>9 AND STAT375>59 AND STAT373>19) OR (STAT372>62 AND STAT373>24) OR (STAT372>32 AND STAT375>29 AND STAT373>24) OR (STAT372>2 AND STAT375>59 AND STAT373>24) OR (STAT372>54 AND STAT373>29) OR (STAT372>24 AND STAT375>29 AND STAT373>29) OR (STAT372>49 AND STAT374>0) OR (STAT372>19 AND STAT375>29 AND STAT374>0) OR (STAT372>4 AND STAT375>29 AND STAT373>9 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%}
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// T1 Reroll note
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ItemDisplay[RARE MAPTIER=1 STAT360=0 !(STAT372>74 AND STAT370>30) !((STAT372>87) OR (STAT372>57 AND STAT375>29) OR (STAT372>27 AND STAT375>59) OR (STAT372>72 AND STAT373>9) OR (STAT372>42 AND STAT375>29 AND STAT373>9) OR (STAT372>12 AND STAT375>59 AND STAT373>9) OR (STAT372>65 AND STAT373>14) OR (STAT372>35 AND STAT375>29 AND STAT373>14) OR (STAT372>5 AND STAT375>59 AND STAT373>14) OR (STAT372>57 AND STAT373>19) OR (STAT372>27 AND STAT375>29 AND STAT373>19) OR (STAT372>50 AND STAT373>24) OR (STAT372>20 AND STAT375>29 AND STAT373>24) OR (STAT372>42 AND STAT373>29) OR (STAT372>12 AND STAT375>29 AND STAT373>29) OR (STAT372>37 AND STAT374>0) OR (STAT372>7 AND STAT375>29 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%}
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//危险地图提示
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ItemDisplay[(t12 OR t13 OR t31 OR t41 OR t42 OR t43 OR STAT438>0)]: %NAME%%CONTINUE%{%PURPLE%危险: 场景内有会释放诅咒的怪物 %CL%%NAME%}
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ItemDisplay[STAT406>0]: %NAME%%CONTINUE%{%PURPLE%危险:场景内怪物的投射物可以穿刺%CL%%NAME%}
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ItemDisplay[STAT499>0]: %NAME%%CONTINUE%{%PURPLE%危险: 场景内有会释放恐惧术的怪物 %CL%%NAME%}
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ItemDisplay[STAT435>0]: %NAME%%CONTINUE%{%PURPLE%危险: 场景内怪物附加额外的 %GREEN%毒素 %PURPLE%伤害 %CL%%NAME%}
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ItemDisplay[STAT437>0]: %RED% [DOLLS]%NAME%%CONTINUE%{%PURPLE%危险: 场景内怪物必然包含冥河妖妇%CL%%NAME%}
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// 地图包含鬼魂
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ItemDisplay[(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [2xSOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内鬼魂数量翻倍 %CL%%NAME%}
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ItemDisplay[!(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [SOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}
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ItemDisplay[(t14 OR t3a) STAT470=0 RARE]: %YELLOW% [SOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}
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ItemDisplay[(t14 OR t3a) NMAG]: %NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}
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//地图强化提示
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//ItemDisplay[STAT458>0]: %DARK_GREEN%[英勇]%NAME%%CONTINUE%{%NAME%}
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//ItemDisplay[STAT493>0]: %ORANGE%[强化]%NAME%%CONTINUE%{%NAME%}
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//ItemDisplay[STAT500>0]: %CORAL%[事件]%NAME%%CONTINUE%{%NAME%}
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//ItemDisplay[STAT498>0]: %BLUE%[2xBoss]%NAME%%CONTINUE%{%NAME%}
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ItemDisplay[STAT374>0 STAT374<2]: %PURPLE%[+1]%NAME%%CONTINUE%{%NAME%}
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ItemDisplay[STAT374>1 STAT374<3]: %PURPLE%[+2]%NAME%%CONTINUE%{%NAME%}
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ItemDisplay[!(STAT495>0 OR STAT496>0 OR STAT497>0) STAT494>0]: %TAN%[幸运]%NAME%%CONTINUE%{%TEAL%珠宝首饰暴率提高%CL%%NAME%}
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ItemDisplay[(STAT495~1-2 OR STAT496~1-2) STAT494>0]: %ORANGE%[幸运]%NAME%%CONTINUE%{%ORANGE%不可多得的双倍快乐!%CL%%NAME%}
|
||||
ItemDisplay[(STAT495=3 OR STAT496=3) STAT494>0]: %RED%[幸运]%NAME%%CONTINUE%{%RED%你就是幸运女神的化身!%CL%%NAME%}
|
||||
ItemDisplay[STAT497>0]: %TEAL% [材]%NAME%%CONTINUE%{%NAME%}
|
||||
|
||||
//地图层级显示
|
||||
ItemDisplay[MAPTIER>0 NMAG]: %WHITE%%NAME%{%NAME%}%CONTINUE%
|
||||
ItemDisplay[MAPTIER=0]: %GRAY%[%RED%PVP%GRAY%]%NAME%{%GRAY%(在HC模式下不会永久死亡)%CL%在这里你可以挑战其它的玩家%CL%%TAN%提示%WHITE%: PvP区域}
|
||||
ItemDisplay[MAPTIER=1]: %MAP-7B%%TIER-5%%GRAY%[%DARK_GREEN%T1%GRAY%]%NAME% %DARK_GREEN%*{%NAME%}
|
||||
ItemDisplay[MAPTIER=2]: %MAP-7B%%TIER-5%%GRAY%[%TAN%T2%GRAY%]%NAME%%TAN%*{%NAME%}
|
||||
ItemDisplay[MAPTIER=3]: %MAP-7B%%GRAY%[%ORANGE%T3%GRAY%]%NAME%%ORANGE%*{%NAME%}
|
||||
ItemDisplay[MAPTIER=4]: %MAP-7B%%GRAY%[%RED%T4%GRAY%]%NAME% %RED%*{%NAME%}
|
||||
ItemDisplay[t51]: %MAP-7B%%DOT-53%%GRAY%[%RED%T3%GRAY%]%TAN%%NAME% %RED%*{%NAME%}
|
||||
ItemDisplay[t52]: %MAP-7B%%DOT-53%%GRAY%[%RED%T3%GRAY%]%TAN%%NAME% %RED%*{%NAME%}
|
||||
ItemDisplay[t53]: %MAP-7B%%DOT-53%%GRAY%[%RED%T2%GRAY%]%TAN%%NAME% %RED%*{%NAME%}
|
||||
|
||||
// ++++++ 4.2,秘境地图 ++++++
|
||||
// 需求提示
|
||||
ItemDisplay[MAPTIER=0]: %NAME%{%RED%以开启PVP区域%CL%在萝格营地右键点击}%CONTINUE%
|
||||
ItemDisplay[MAPTIER>0 NMAG]: %WHITE%%NAME%%CONTINUE%
|
||||
ItemDisplay[MAPTIER>0 FILTLVL<5]: %NAME%{ %RED%地狱%SAGE%难度前往亚瑞特山巅击败3BB后在ACT5血泉处使用地图进入秘境}%CONTINUE%
|
||||
//ItemDisplay[MAPTIER~1-3 FILTLVL<5]: %NAME%{ %SAGE%可在安雅购买改变重置地图属性的材料%CL%%NAME%}%CONTINUE%
|
||||
//ItemDisplay[MAPTIER~1-4 FILTLVL<5]: %NAME%{%WHITE%3个同层级的秘境地图可合成一个同层级的随机地图%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[MAPTIER=5]: %MAP-7B%%DOT-53%%TAN%%NAME%{%NAME%}%CONTINUE%
|
||||
//地图免疫显示
|
||||
ItemDisplay[t11]: %NAME%{%WHITE%免疫: %RED%火:130, %YELLOW%电:120%CL%%WHITE%最高抗性: %BLUE%冰:75, %GREEN%毒:80, %ORANGE%魔:50, %GOLD%物:80%CL%%NAME%}%CONTINUE% // Ruins of Viz-jun 143
|
||||
ItemDisplay[t12]: %NAME%{%WHITE%免疫: %RED%火:135, %BLUE%冰:130, 尖塔:1000%CL%%WHITE%最高抗性: %YELLOW%电:80, %GREEN%毒:75, %ORANGE%魔:50, %GOLD%物:50%CL%%NAME%}%CONTINUE% // Horazon's Memory 142
|
||||
ItemDisplay[t13]: %NAME%{%WHITE%免疫: %RED%火:125, %BLUE%冰:130, %GOLD%物:110%CL%%WHITE%最高抗性: %YELLOW%电:75, %GREEN%毒:85, %ORANGE%魔:50%CL%%NAME%}%CONTINUE% // Bastion Keep 149
|
||||
ItemDisplay[t14]: %MAP-7B%%TIER-6%%NAME%{%WHITE%免疫: %YELLOW%电:125, %GREEN%毒:130%CL%%WHITE%最高抗性: %RED%火:75, %BLUE%冰:75, %ORANGE%魔:35, %GOLD%物:60%CL%%NAME%}%CONTINUE% // Sanatorium 167
|
||||
ItemDisplay[t15]: %MAP-7B%%TIER-4%%NAME%{%WHITE%免疫: %BLUE%冰:125, %GREEN%毒:105, %ORANGE%魔:150%CL%%WHITE%最高抗性: %RED%火:75, %YELLOW%电:80, %GOLD%物:60%CL%%NAME%}%CONTINUE% // Royal Crypts 170
|
||||
ItemDisplay[t16]: %MAP-7B%%TIER-4%%NAME%{%WHITE%免疫: %RED%火:135, %BLUE%冰:115, %ORANGE%魔:125%CL%%WHITE%最高抗性: %YELLOW%电:75, %GREEN%毒:75, %GOLD%物:60%CL%%NAME%}%CONTINUE% // Ruined Cistern 174
|
||||
ItemDisplay[t21]: %NAME%{%WHITE%免疫: %RED%火:140, %YELLOW%电:125%CL%%WHITE%最高抗性: %BLUE%冰:80, %GREEN%毒:75, %ORANGE%魔:50, %GOLD%物:75%CL%%NAME%}%CONTINUE% // Phlegethon 145
|
||||
ItemDisplay[t22]: %NAME%{%WHITE%免疫: %RED%火:125, %YELLOW%电:105%CL%%WHITE%最高抗性: %BLUE%冰:75, %GREEN%毒:85, %ORANGE%魔:50, %GOLD%物:50%CL%%NAME%}%CONTINUE% // Torajan Jungle 148
|
||||
ItemDisplay[t23]: %NAME%{%WHITE%免疫: %RED%火:130, %YELLOW%电:100%CL%%WHITE%最高抗性: %BLUE%冰:80, %GREEN%毒:85, %ORANGE%魔:50, %GOLD%物:50%CL%%NAME%}%CONTINUE% // Arreat Battlefield 139
|
||||
ItemDisplay[t24]: %NAME%{%WHITE%免疫: %YELLOW%电:120, %GREEN%毒:110, %GOLD%物:105%CL%%WHITE%最高抗性: %RED%火:85, %BLUE%冰:75, %ORANGE%魔:50%CL%%NAME%}%CONTINUE% // Tomb of Zoltun Kulle 151
|
||||
ItemDisplay[t25]: %MAP-7B%%TIER-4%%NAME%{%WHITE%免疫: %YELLOW%电:135, %GREEN%毒:125%CL%%WHITE%最高抗性: %RED%火:75, %BLUE%冰:85, %ORANGE%魔:50, %GOLD%物:66%CL%%NAME%}%CONTINUE% // Sewers of Harrogath 141
|
||||
ItemDisplay[t26]: %NAME%{%WHITE%免疫: %BLUE%冰:130, %GREEN%毒:135, %GOLD%物:100%CL%%WHITE%最高抗性: %RED%火:75, %YELLOW%电:75, %ORANGE%魔:50%CL%%NAME%}%CONTINUE% // Shadows of Westmarch 169
|
||||
ItemDisplay[t27]: %MAP-7B%%TIER-6%%NAME%{%WHITE%最高抗性: %RED%火:85, %YELLOW%电:85, %BLUE%冰:85, %GREEN%毒:85, %ORANGE%魔:40, %GOLD%物:45%CL%%NAME%}%CONTINUE% // Demon Road 191 %WHITE%Immunes: %RED%F:100, %YELLOW%L:110, %BLUE%C:140, %GREEN%P:100, %GOLD%Ph:100%NL%
|
||||
ItemDisplay[t28]: %MAP-7B%%TIER-4%%NAME%{%WHITE%最高抗性: %RED%火:85, %YELLOW%电:85, %BLUE%冰:85, %GREEN%毒:85, %ORANGE%魔:40, %GOLD%物:45%CL%%NAME%}%CONTINUE% // Skovos Stronghold 190
|
||||
ItemDisplay[t31]: %NAME%{%WHITE%免疫: %BLUE%冰:180, %GREEN%毒:130, %ORANGE%魔:100%CL%%WHITE%最高抗性: %RED%火:90, %YELLOW%电:85, %GOLD%物:66%CL%%NAME%}%CONTINUE% // River of Blood 144
|
||||
ItemDisplay[t32]: %MAP-7B%%TIER-6%%NAME%{%WHITE%免疫: %YELLOW%电:130, %BLUE%冰:130%CL%%WHITE%最高抗性: %RED%火:75, %GREEN%毒:85, %ORANGE%魔:75, %GOLD%物:50%CL%%NAME%}%CONTINUE% // Throne of Insanity 150
|
||||
ItemDisplay[t33]: %NAME%{%WHITE%免疫: %RED%火:120, %BLUE%冰:110%CL%%WHITE%最高抗性: %YELLOW%电:80, %GREEN%毒:80, %ORANGE%魔:50, %GOLD%物:55%CL%%NAME%}%CONTINUE% // Lost Temple 158
|
||||
ItemDisplay[t34]: %MAP-7B%%TIER-6%%NAME%{%WHITE%免疫: %YELLOW%电:130, %GREEN%毒:120%CL%%WHITE%最高抗性: %RED%火:75, %BLUE%冰:75, %ORANGE%魔:50, %GOLD%物:50%CL%%NAME%}%CONTINUE% // Ancestral Trial 146
|
||||
ItemDisplay[t35]: %MAP-7B%%TIER-4%%NAME%{%WHITE%最高抗性: %RED%火:65, %YELLOW%电:65, %BLUE%冰:65, %GREEN%毒:65, %ORANGE%魔:33, %GOLD%物:50%CL%%NAME%}%CONTINUE% // Blood Moon 154
|
||||
ItemDisplay[t36]: %NAME%{%WHITE%免疫: %YELLOW%电:100, %BLUE%冰:130%CL%%WHITE%最高抗性: %RED%火:95, %GREEN%毒:80, %ORANGE%魔:50, %GOLD%物:50%CL%%NAME%}%CONTINUE% // Fall of Caldeum 155
|
||||
ItemDisplay[t37]: %NAME%{%WHITE%免疫: %YELLOW%电:135, %GREEN%毒:130, %GOLD%物:100%CL%%WHITE%最高抗性: %RED%火:75, %BLUE%冰:75, %ORANGE%魔:50%CL%%NAME%}%CONTINUE% // Pandemonium Citadel 156
|
||||
ItemDisplay[t38]: %NAME%{%WHITE%免疫: %RED%火:130, %GREEN%毒:110, %GOLD%物:120%CL%%WHITE%最高抗性: %YELLOW%电:75, %BLUE%冰:80, %ORANGE%魔:70%CL%%NAME%}%CONTINUE% // Canyon of Sescheron 160
|
||||
ItemDisplay[t39]: %NAME%{%WHITE%免疫: %RED%火:125, %BLUE%冰:130, %GREEN%炮塔:1000%CL%%WHITE%最高抗性: %YELLOW%电:90, %ORANGE%魔:50, %GOLD%物:40%CL%%NAME%}%CONTINUE% // Kehjistan Marketplace 147
|
||||
ItemDisplay[t3a]: %MAP-7B%%TIER-6%%NAME%{%WHITE%免疫: %BLUE%冰:130, %GREEN%毒:130, %ORANGE%魔:120%CL%%WHITE%最高抗性: %RED%火:75, %YELLOW%电:80, %GOLD%物:50%CL%%NAME%}%CONTINUE% // Ashen Plains 175
|
||||
ItemDisplay[t41 OR t42 OR t43 OR t44]: %NAME%{%WHITE%免疫: %RED%火:145 %YELLOW%电:145 %BLUE%冰:145 %GREEN%毒:145 %ORANGE%魔:145 %GOLD%物:120}%CONTINUE%
|
||||
ItemDisplay[t51]: %NAME%{%WHITE%最高抗性: %RED%火:85 %YELLOW%电:85 %BLUE%冰:85 %GREEN%毒:95 %ORANGE%魔:40 %GOLD%物:65}%CONTINUE%
|
||||
ItemDisplay[t52]: %NAME%{%WHITE%最高抗性: %RED%火:65 %YELLOW%电:60 %BLUE%冰:65 %GREEN%毒:75 %ORANGE%魔:50 %GOLD%物:50}%CONTINUE%
|
||||
ItemDisplay[t53]: %NAME%{%WHITE%最高抗性: %RED%火:70 %YELLOW%电:75 %BLUE%冰:65 %GREEN%毒:80 %ORANGE%魔:80 %GOLD%物:60}%CONTINUE%
|
||||
|
||||
//地图好词缀属性提示
|
||||
// Tier 3 MF Maps >90 den >60 mf
|
||||
ItemDisplay[MAPTIER=3 STAT372>89 STAT370>60]: %BLUE%[MF]%NAME%%CONTINUE%{%NAME%}
|
||||
// Tier 1-2 MF Maps >75 den >30 MF
|
||||
ItemDisplay[(MAPTIER=2 OR MAPTIER=1) STAT372>74 STAT370>30]: %BLUE%[MF]%NAME%%CONTINUE%{%NAME%}
|
||||
|
||||
// Tier 3 Good Maps
|
||||
ItemDisplay[MAPTIER=3 STAT360=0 ((STAT372>124) OR (STAT372>94 AND STAT375>29) OR (STAT372>64 AND STAT375>59) OR (STAT372>34 AND STAT375>89) OR (STAT372>109 AND STAT373>9) OR (STAT372>79 AND STAT375>29 AND STAT373>9) OR (STAT372>49 AND STAT375>59 AND STAT373>9) OR (STAT372>102 AND STAT373>14) OR (STAT372>72 AND STAT375>29 AND STAT373>14) OR (STAT372>42 AND STAT375>59 AND STAT373>14) OR (STAT372>94 AND STAT373>19) OR (STAT372>64 AND STAT375>29 AND STAT373>19) OR (STAT372>34 AND STAT375>59 AND STAT373>19) OR (STAT372>87 AND STAT373>24) OR (STAT372>57 AND STAT375>29 AND STAT373>24) OR (STAT372>27 AND STAT375>59 AND STAT373>24) OR (STAT372>79 AND STAT373>29) OR (STAT372>49 AND STAT375>29 AND STAT373>29) OR (STAT372>19 AND STAT375>59 AND STAT373>29) OR (STAT372>74 AND STAT374>0) OR (STAT372>44 AND STAT375>29 AND STAT374>0) OR (STAT372>14 AND STAT375>59 AND STAT374>0) OR (STAT372>29 AND STAT375>29 AND STAT373>9 AND STAT374>0) OR (STAT372>24 AND STAT374>1))]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
|
||||
|
||||
ItemDisplay[MAPTIER=3 STAT360>0 ((STAT372>154) OR (STAT372>134 AND STAT375>19) OR (STAT372>114 AND STAT375>39) OR (STAT372>94 AND STAT375>59) OR (STAT372>139 AND STAT373>9) OR (STAT372>119 AND STAT375>19 AND STAT373>9) OR (STAT372>99 AND STAT375>39 AND STAT373>9) OR (STAT372>132 AND STAT373>14) OR (STAT372>112 AND STAT375>19 AND STAT373>14) OR (STAT372>92 AND STAT375>39 AND STAT373>14) OR (STAT372>124 AND STAT373>19) OR (STAT372>104 AND STAT375>19 AND STAT373>19) OR (STAT372>84 AND STAT375>39 AND STAT373>19) OR (STAT372>117 AND STAT373>24) OR (STAT372>97 AND STAT375>19 AND STAT373>24) OR (STAT372>77 AND STAT375>39 AND STAT373>24) OR (STAT372>109 AND STAT373>29) OR (STAT372>89 AND STAT375>19 AND STAT373>29) OR (STAT372>69 AND STAT375>39 AND STAT373>29) OR (STAT372>104 AND STAT374>0) OR (STAT372>84 AND STAT375>19 AND STAT374>0) OR (STAT372>64 AND STAT375>39 AND STAT374>0) OR (STAT372>69 AND STAT375>19 AND STAT373>9 AND STAT374>0) OR (STAT372>54 AND STAT374>1))]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
|
||||
|
||||
// Tier 2 Good Maps
|
||||
ItemDisplay[MAPTIER=2 STAT360=0 ((STAT372>99) OR (STAT372>69 AND STAT375>29) OR (STAT372>39 AND STAT375>59) OR (STAT372>9 AND STAT375>89) OR (STAT372>84 AND STAT373>9) OR (STAT372>54 AND STAT375>29 AND STAT373>9) OR (STAT372>24 AND STAT375>59 AND STAT373>9) OR (STAT372>77 AND STAT373>14) OR (STAT372>47 AND STAT375>29 AND STAT373>14) OR (STAT372>17 AND STAT375>59 AND STAT373>14) OR (STAT372>69 AND STAT373>19) OR (STAT372>39 AND STAT375>29 AND STAT373>19) OR (STAT372>9 AND STAT375>59 AND STAT373>19) OR (STAT372>62 AND STAT373>24) OR (STAT372>32 AND STAT375>29 AND STAT373>24) OR (STAT372>2 AND STAT375>59 AND STAT373>24) OR (STAT372>54 AND STAT373>29) OR (STAT372>24 AND STAT375>29 AND STAT373>29) OR (STAT372>49 AND STAT374>0) OR (STAT372>19 AND STAT375>29 AND STAT374>0) OR (STAT372>4 AND STAT375>29 AND STAT373>9 AND STAT374>0))]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
|
||||
|
||||
ItemDisplay[MAPTIER=2 STAT360>0 ((STAT372>129) OR (STAT372>109 AND STAT375>19) OR (STAT372>89 AND STAT375>39) OR (STAT372>69 AND STAT375>59) OR (STAT372>114 AND STAT373>9) OR (STAT372>94 AND STAT375>19 AND STAT373>9) OR (STAT372>74 AND STAT375>39 AND STAT373>9) OR (STAT372>107 AND STAT373>14) OR (STAT372>87 AND STAT375>19 AND STAT373>14) OR (STAT372>67 AND STAT375>39 AND STAT373>14) OR (STAT372>99 AND STAT373>19) OR (STAT372>79 AND STAT375>19 AND STAT373>19) OR (STAT372>59 AND STAT375>39 AND STAT373>19) OR (STAT372>92 AND STAT373>24) OR (STAT372>72 AND STAT375>19 AND STAT373>24) OR (STAT372>52 AND STAT375>39 AND STAT373>24) OR (STAT372>84 AND STAT373>29) OR (STAT372>64 AND STAT375>19 AND STAT373>29) OR (STAT372>44 AND STAT375>39 AND STAT373>29) OR (STAT372>79 AND STAT374>0) OR (STAT372>59 AND STAT375>19 AND STAT374>0) OR (STAT372>39 AND STAT375>39 AND STAT374>0) OR (STAT372>44 AND STAT375>19 AND STAT373>9 AND STAT374>0) OR (STAT372>29 AND STAT374>1))]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
|
||||
|
||||
// Tier 1 Good Maps
|
||||
ItemDisplay[MAPTIER=1 STAT360=0 ((STAT372>87) OR (STAT372>57 AND STAT375>29) OR (STAT372>27 AND STAT375>59) OR (STAT372>72 AND STAT373>9) OR (STAT372>42 AND STAT375>29 AND STAT373>9) OR (STAT372>12 AND STAT375>59 AND STAT373>9) OR (STAT372>65 AND STAT373>14) OR (STAT372>35 AND STAT375>29 AND STAT373>14) OR (STAT372>5 AND STAT375>59 AND STAT373>14) OR (STAT372>57 AND STAT373>19) OR (STAT372>27 AND STAT375>29 AND STAT373>19) OR (STAT372>50 AND STAT373>24) OR (STAT372>20 AND STAT375>29 AND STAT373>24) OR (STAT372>42 AND STAT373>29) OR (STAT372>12 AND STAT375>29 AND STAT373>29) OR (STAT372>37 AND STAT374>0) OR (STAT372>7 AND STAT375>29 AND STAT374>0))]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
|
||||
|
||||
ItemDisplay[MAPTIER=1 STAT360>0 ((STAT372>117) OR (STAT372>97 AND STAT375>19) OR (STAT372>77 AND STAT375>39) OR (STAT372>57 AND STAT375>59) OR (STAT372>102 AND STAT373>9) OR (STAT372>82 AND STAT375>19 AND STAT373>9) OR (STAT372>62 AND STAT375>39 AND STAT373>9) OR (STAT372>95 AND STAT373>14) OR (STAT372>75 AND STAT375>19 AND STAT373>14) OR (STAT372>55 AND STAT375>39 AND STAT373>14) OR (STAT372>87 AND STAT373>19) OR (STAT372>67 AND STAT375>19 AND STAT373>19) OR (STAT372>47 AND STAT375>39 AND STAT373>19) OR (STAT372>80 AND STAT373>24) OR (STAT372>60 AND STAT375>19 AND STAT373>24) OR (STAT372>40 AND STAT375>39 AND STAT373>24) OR (STAT372>72 AND STAT373>29) OR (STAT372>52 AND STAT375>19 AND STAT373>29) OR (STAT372>32 AND STAT375>39 AND STAT373>29) OR (STAT372>67 AND STAT374>0) OR (STAT372>47 AND STAT375>19 AND STAT374>0) OR (STAT372>27 AND STAT375>39 AND STAT374>0) OR (STAT372>32 AND STAT375>19 AND STAT373>9 AND STAT374>0) OR (STAT372>17 AND STAT374>1))]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
|
||||
|
||||
// T3 Reroll note
|
||||
ItemDisplay[RARE MAPTIER=3 STAT360=0 !(STAT372>89 AND STAT370>60) !((STAT372>124) OR (STAT372>94 AND STAT375>29) OR (STAT372>64 AND STAT375>59) OR (STAT372>34 AND STAT375>89) OR (STAT372>109 AND STAT373>9) OR (STAT372>79 AND STAT375>29 AND STAT373>9) OR (STAT372>49 AND STAT375>59 AND STAT373>9) OR (STAT372>102 AND STAT373>14) OR (STAT372>72 AND STAT375>29 AND STAT373>14) OR (STAT372>42 AND STAT375>59 AND STAT373>14) OR (STAT372>94 AND STAT373>19) OR (STAT372>64 AND STAT375>29 AND STAT373>19) OR (STAT372>34 AND STAT375>59 AND STAT373>19) OR (STAT372>87 AND STAT373>24) OR (STAT372>57 AND STAT375>29 AND STAT373>24) OR (STAT372>27 AND STAT375>59 AND STAT373>24) OR (STAT372>79 AND STAT373>29) OR (STAT372>49 AND STAT375>29 AND STAT373>29) OR (STAT372>19 AND STAT375>59 AND STAT373>29) OR (STAT372>74 AND STAT374>0) OR (STAT372>44 AND STAT375>29 AND STAT374>0) OR (STAT372>14 AND STAT375>59 AND STAT374>0) OR (STAT372>29 AND STAT375>29 AND STAT373>9 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%}
|
||||
// T2 Reroll note
|
||||
ItemDisplay[RARE MAPTIER=2 STAT360=0 !(STAT372>74 AND STAT370>30) !((STAT372>99) OR (STAT372>69 AND STAT375>29) OR (STAT372>39 AND STAT375>59) OR (STAT372>9 AND STAT375>89) OR (STAT372>84 AND STAT373>9) OR (STAT372>54 AND STAT375>29 AND STAT373>9) OR (STAT372>24 AND STAT375>59 AND STAT373>9) OR (STAT372>77 AND STAT373>14) OR (STAT372>47 AND STAT375>29 AND STAT373>14) OR (STAT372>17 AND STAT375>59 AND STAT373>14) OR (STAT372>69 AND STAT373>19) OR (STAT372>39 AND STAT375>29 AND STAT373>19) OR (STAT372>9 AND STAT375>59 AND STAT373>19) OR (STAT372>62 AND STAT373>24) OR (STAT372>32 AND STAT375>29 AND STAT373>24) OR (STAT372>2 AND STAT375>59 AND STAT373>24) OR (STAT372>54 AND STAT373>29) OR (STAT372>24 AND STAT375>29 AND STAT373>29) OR (STAT372>49 AND STAT374>0) OR (STAT372>19 AND STAT375>29 AND STAT374>0) OR (STAT372>4 AND STAT375>29 AND STAT373>9 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%}
|
||||
// T1 Reroll note
|
||||
ItemDisplay[RARE MAPTIER=1 STAT360=0 !(STAT372>74 AND STAT370>30) !((STAT372>87) OR (STAT372>57 AND STAT375>29) OR (STAT372>27 AND STAT375>59) OR (STAT372>72 AND STAT373>9) OR (STAT372>42 AND STAT375>29 AND STAT373>9) OR (STAT372>12 AND STAT375>59 AND STAT373>9) OR (STAT372>65 AND STAT373>14) OR (STAT372>35 AND STAT375>29 AND STAT373>14) OR (STAT372>5 AND STAT375>59 AND STAT373>14) OR (STAT372>57 AND STAT373>19) OR (STAT372>27 AND STAT375>29 AND STAT373>19) OR (STAT372>50 AND STAT373>24) OR (STAT372>20 AND STAT375>29 AND STAT373>24) OR (STAT372>42 AND STAT373>29) OR (STAT372>12 AND STAT375>29 AND STAT373>29) OR (STAT372>37 AND STAT374>0) OR (STAT372>7 AND STAT375>29 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%}
|
||||
|
||||
//危险地图提示
|
||||
ItemDisplay[(t12 OR t13 OR t31 OR t41 OR t42 OR t43 OR STAT438>0)]: %NAME%%CONTINUE%{%PURPLE%危险: 场景内有会释放诅咒的怪物 %CL%%NAME%}
|
||||
ItemDisplay[STAT406>0]: %NAME%%CONTINUE%{%PURPLE%危险:场景内怪物的投射物可以穿刺%CL%%NAME%}
|
||||
ItemDisplay[STAT499>0]: %NAME%%CONTINUE%{%PURPLE%危险: 场景内有会释放恐惧术的怪物 %CL%%NAME%}
|
||||
ItemDisplay[STAT435>0]: %NAME%%CONTINUE%{%PURPLE%危险: 场景内怪物附加额外的 %GREEN%毒素 %PURPLE%伤害 %CL%%NAME%}
|
||||
ItemDisplay[STAT437>0]: %RED% [DOLLS]%NAME%%CONTINUE%{%PURPLE%危险: 场景内怪物必然包含冥河妖妇%CL%%NAME%}
|
||||
|
||||
// 地图包含鬼魂
|
||||
ItemDisplay[(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [2xSOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内鬼魂数量翻倍 %CL%%NAME%}
|
||||
ItemDisplay[!(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [SOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}
|
||||
ItemDisplay[(t14 OR t3a) STAT470=0 RARE]: %YELLOW% [SOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}
|
||||
ItemDisplay[(t14 OR t3a) NMAG]: %NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}
|
||||
|
||||
//地图强化提示
|
||||
//ItemDisplay[STAT458>0]: %DARK_GREEN%[英勇]%NAME%%CONTINUE%{%NAME%}
|
||||
//ItemDisplay[STAT493>0]: %ORANGE%[强化]%NAME%%CONTINUE%{%NAME%}
|
||||
//ItemDisplay[STAT500>0]: %CORAL%[事件]%NAME%%CONTINUE%{%NAME%}
|
||||
//ItemDisplay[STAT498>0]: %BLUE%[2xBoss]%NAME%%CONTINUE%{%NAME%}
|
||||
ItemDisplay[STAT374>0 STAT374<2]: %PURPLE%[+1]%NAME%%CONTINUE%{%NAME%}
|
||||
ItemDisplay[STAT374>1 STAT374<3]: %PURPLE%[+2]%NAME%%CONTINUE%{%NAME%}
|
||||
ItemDisplay[!(STAT495>0 OR STAT496>0 OR STAT497>0) STAT494>0]: %TAN%[幸运]%NAME%%CONTINUE%{%TEAL%珠宝首饰暴率提高%CL%%NAME%}
|
||||
ItemDisplay[(STAT495~1-2 OR STAT496~1-2) STAT494>0]: %ORANGE%[幸运]%NAME%%CONTINUE%{%ORANGE%不可多得的双倍快乐!%CL%%NAME%}
|
||||
ItemDisplay[(STAT495=3 OR STAT496=3) STAT494>0]: %RED%[幸运]%NAME%%CONTINUE%{%RED%你就是幸运女神的化身!%CL%%NAME%}
|
||||
ItemDisplay[STAT497>0]: %TEAL% [材]%NAME%%CONTINUE%{%NAME%}
|
||||
|
||||
//地图层级显示
|
||||
ItemDisplay[MAPTIER>0 NMAG]: %WHITE%%NAME%{%NAME%}%CONTINUE%
|
||||
ItemDisplay[MAPTIER=0]: %GRAY%[%RED%PVP%GRAY%]%NAME%{%GRAY%(在HC模式下不会永久死亡)%CL%在这里你可以挑战其它的玩家%CL%%TAN%提示%WHITE%: PvP区域}
|
||||
ItemDisplay[MAPTIER=1]: %MAP-7B%%TIER-5%%GRAY%[%DARK_GREEN%T1%GRAY%]%NAME% %DARK_GREEN%*{%NAME%}
|
||||
ItemDisplay[MAPTIER=2]: %MAP-7B%%TIER-5%%GRAY%[%TAN%T2%GRAY%]%NAME%%TAN%*{%NAME%}
|
||||
ItemDisplay[MAPTIER=3]: %MAP-7B%%GRAY%[%ORANGE%T3%GRAY%]%NAME%%ORANGE%*{%NAME%}
|
||||
ItemDisplay[MAPTIER=4]: %MAP-7B%%GRAY%[%RED%T4%GRAY%]%NAME% %RED%*{%NAME%}
|
||||
ItemDisplay[t51]: %MAP-7B%%DOT-53%%GRAY%[%RED%T3%GRAY%]%TAN%%NAME% %RED%*{%NAME%}
|
||||
ItemDisplay[t52]: %MAP-7B%%DOT-53%%GRAY%[%RED%T3%GRAY%]%TAN%%NAME% %RED%*{%NAME%}
|
||||
ItemDisplay[t53]: %MAP-7B%%DOT-53%%GRAY%[%RED%T2%GRAY%]%TAN%%NAME% %RED%*{%NAME%}
|
||||
|
Loading…
Reference in New Issue