更新 S11-原版名称-D2DX通用版.txt

This commit is contained in:
lonelywolf 2025-04-28 00:49:23 +00:00
parent 954b94032e
commit 2a5aa7ac07
1 changed files with 9 additions and 9 deletions

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@ -1212,7 +1212,7 @@ ItemDisplay[ID UNI uul FHR>39 ALLSK>1 STAT78>1199]: %NAME%{%NAME%%CL%%DARK_GREEN
ItemDisplay[ID UNI (aar OR xar OR uar) FRW>24 STAT62>1 STAT86>1]: %NAME%{%NAME%%CL%%WHITE%非资最强甲1技能不错}%CONTINUE%
ItemDisplay[ID UNI (xar OR uar) MULTI97,74=20]: %NAME%{%NAME%%CL%%SAGE%【过渡】尸爆看着不错但没用,通常复仇骑用于过渡}%CONTINUE%
ItemDisplay[ID UNI uar STAT504>19 STAT11>39]: %NAME%{%NAME%%CL%%TAN%【高端】鸟乙,物理构筑的辅助组件之一}%CONTINUE%
ItemDisplay[ID UNI uar STAT153>0 STAT152>0]: %NAME%{%NAME%%CL%%ORANGE%对抗地狱之力。吸取教训后,所有恶魔都在正义之力面前颤抖”%CL%“于是,正义的完美化身——泰瑞尔诞生了。没有人能比他更勇猛地}%CONTINUE%
ItemDisplay[ID UNI uar STAT153>0 STAT152>0]: %NAME%{%NAME%%CL%%ORANGE%“泰瑞尔,象征正义诞生于圣光中,致力于抵抗黑暗,以至恶魔对此闻风丧胆。”}%CONTINUE%
// 盾牌 (UNI)
ItemDisplay[ID UNI (buc OR xuc OR uuc) STAT1>9 STAT3>9 FBR>39]: %NAME%{%NAME%%CL%%TEAL%【开荒】20小属性好需求低}%CONTINUE%
ItemDisplay[ID UNI (xuc OR uuc) CLSK1>0 STAT330>4]: %NAME%{%NAME%%CL%%TEAL%【开荒】SOR过渡盾10%电伤强化}%CONTINUE%
@ -2125,15 +2125,15 @@ ItemDisplay[UNI ID drc]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE%
//升级起始
ItemDisplay[(CRAFT OR RARE OR SET OR UNI) ID (NORM OR EXC)]: %NAME%{%NAME%%CL%}%CONTINUE%
//防具升级公式
ItemDisplay[(CRAFT OR RARE) ID NORM ARMOR]: %NAME%{%NAME%%WHITE%升级:%TAN%(%GREEN%8, 10, %PURPLE%%WHITE%}%CONTINUE%
ItemDisplay[(CRAFT OR RARE) ID EXC ARMOR]: %NAME%{%NAME%%WHITE%升级:%TAN%(%GREEN%18, 21, %PURPLE%%WHITE%}%CONTINUE%
ItemDisplay[(SET OR UNI) ID NORM ARMOR]: %NAME%{%NAME%%WHITE%升级:%TAN%(%GREEN%7, 13, %WHITE%%WHITE%}%CONTINUE%
ItemDisplay[(SET OR UNI) ID EXC ARMOR]: %NAME%{%NAME%%WHITE%升级:%TAN%(%GREEN%18, 20, %WHITE%%WHITE%}%CONTINUE%
ItemDisplay[(CRAFT OR RARE) ID NORM ARMOR]: %NAME%{%NAME%%WHITE%升级:%TAN%(%GREEN%8, 10, %PURPLE%%WHITE%}%CONTINUE%
ItemDisplay[(CRAFT OR RARE) ID EXC ARMOR]: %NAME%{%NAME%%WHITE%升级:%TAN%(%GREEN%18, 21, %PURPLE%%WHITE%}%CONTINUE%
ItemDisplay[(SET OR UNI) ID NORM ARMOR]: %NAME%{%NAME%%WHITE%升级:%TAN%(%GREEN%7, 13, %WHITE%%WHITE%}%CONTINUE%
ItemDisplay[(SET OR UNI) ID EXC ARMOR]: %NAME%{%NAME%%WHITE%升级:%TAN%(%GREEN%18, 20, %WHITE%%WHITE%}%CONTINUE%
//武器升级公式
ItemDisplay[(CRAFT OR RARE) ID NORM WEAPON !(WAND OR SOR)]: %NAME%{%NAME%%WHITE%升级:%TAN%(%GREEN%9, 11, %BLUE%%WHITE%}%CONTINUE%
ItemDisplay[(CRAFT OR RARE) ID EXC WEAPON !(WAND OR SOR)]: %NAME%{%NAME%%WHITE%升级:%TAN%(%GREEN%19, 22, %BLUE%%WHITE%}%CONTINUE%
ItemDisplay[(SET OR UNI) ID NORM WEAPON !(WAND OR SOR)]: %NAME%{%NAME%%WHITE%升级:%TAN%(%GREEN%8, 12, %GREEN%%WHITE%}%CONTINUE%
ItemDisplay[(SET OR UNI) ID EXC WEAPON !(WAND OR SOR)]: %NAME%{%NAME%%WHITE%升级:%TAN%(%GREEN%17, 21, %GREEN%%WHITE%}%CONTINUE%
ItemDisplay[(CRAFT OR RARE) ID NORM WEAPON !(WAND OR SOR)]: %NAME%{%NAME%%WHITE%升级:%TAN%(%GREEN%9, 11, %BLUE%%WHITE%}%CONTINUE%
ItemDisplay[(CRAFT OR RARE) ID EXC WEAPON !(WAND OR SOR)]: %NAME%{%NAME%%WHITE%升级:%TAN%(%GREEN%19, 22, %BLUE%%WHITE%}%CONTINUE%
ItemDisplay[(SET OR UNI) ID NORM WEAPON !(WAND OR SOR)]: %NAME%{%NAME%%WHITE%升级:%TAN%(%GREEN%8, 12, %GREEN%%WHITE%}%CONTINUE%
ItemDisplay[(SET OR UNI) ID EXC WEAPON !(WAND OR SOR)]: %NAME%{%NAME%%WHITE%升级:%TAN%(%GREEN%17, 21, %GREEN%%WHITE%}%CONTINUE%
//升级后力量需求变化
ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR WAND OR 8ss OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0)) (NORM OR EXC) ID]: %NAME%{%NAME%, %GRAY%力:%WHITE%}%CONTINUE% // Str Begin
//STR 2__