上传文件至 new_folder

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lonelywolf 2025-04-29 04:32:36 +00:00
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//╬╬╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╬╬
//║║ Loong_Li Filter For Season 11 ║║
//╬╬╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╬╬
// ============================== 目录==========================
//一、过滤等级设置
// 1过滤等级定义
//二、物品额外信息显示
// 1通用辅助信息
// 1.1,装备名称修正
// 1.2,额外提示信息
// 2基础底材
// 2.1显示底材STAFFMOD
// 2.2显示底材ED和抗性
// 2.3,显示底材可用符文之语
// 2.4,显示底材最大孔数
// 3其它装备
// 3.0,装备吐槽
// 3.0.1,暗金装备
// 3.0.2,绿色套装
// 3.0.3,符文之语
// 3.0.4,亮金/魔法装备
// 3.1,无法冰冻提示
// 3.2,装备腐化层级提示
// 3.3,附带技能效果提示
// 3.4,装备最大孔数提示
// 3.5,装备升级提示
// 3.6,武器基础攻速和伤害范围提示
// 3.7,套装鞋子踢击伤害提示
// 3.8,材料当前手工词缀等级提示
// 4PD2新增物品
// 4.1,新增杂物
// 4.2,秘境地图
// 4.3超级BOSS门票
// 4.4,精华和徽章
// 4.5,手工模组
// 5其它辅助功能
// 5.1商店MF辅助提示
// 5.2T图基德赌博提示
// 5.3,洗珠宝提示
//三、物品过滤设置
// 1杂物
// 1.1,金币
// 1.2,药水
// 1.3,药剂
// 1.4,其他杂物
// 1.5,箭矢和弩矢
// 2镶嵌物
// 2.1,宝石
// 2.2,符文
// 2.3,珠宝
// 3饰品
// 3.1,护身符
// 4暗金装备
// 5绿色套装
// 6亮金装备
// 7魔法装备
// 8手工底材
// 9注入底材
// 10符文之语底材
// 10.1,头盔
// 10.2,盔甲
// 10.3,盾牌
// 10.4,武器
// 11开荒升级可用
// 12通用规则
//╔══════════╗
//║ 一、过滤等级设置 ║
//╚══════════╝
// +---------------+
// | 1过滤等级定义|
// +---------------+
ItemDisplayFilterName[]: 开荒PASS
ItemDisplayFilterName[]: 前期MF
ItemDisplayFilterName[]: 前期MF+无红蓝模式
ItemDisplayFilterName[]: 中期MF
ItemDisplayFilterName[]: 中期MF+刷注入底材
ItemDisplayFilterName[]: 中期MF+刷手工底材
ItemDisplayFilterName[]: 后期MF
ItemDisplayFilterName[]: 赛季末
ItemDisplayFilterName[]: 仅备用—屏蔽绝大部分装备
//ItemDisplayFilterName[]: 未启用
//ItemDisplayFilterName[]: 未启用
//ItemDisplayFilterName[]: 未启用
// +---------------+
// | 2过滤等级说明|
// +---------------+
//在赫拉迪克方块提示过滤等级
ItemDisplay[box]: %GOLD%%NAME%{%ORANGE%Loong_Li Filter - 当前过滤等级:}%CONTINUE%
ItemDisplay[box FILTLVL=0]: %NAME%{%NAME% 0-过滤器已禁用}%CONTINUE%
ItemDisplay[box FILTLVL=1]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装:所有 | %GRAY%X %CL%%YELLOW%亮金物品:%WHITE%武器、防具、专属、箭矢、珠宝| %GRAY%X %CL%%BLUE%魔法物品:%WHITE%戒指项链、角色专属、珠宝、护身符 | %GRAY%其它武器防具 %CL%%TEAL%底材:%WHITE%符文之语底材 | %GRAY%其它底材%CL%%WHITE%杂物: 4-5级红蓝 、小紫、大紫、解毒药剂 | %GRAY%1-3级红蓝、其它杂物%CL%%NAME% 1-开荒PASS}%CONTINUE%
ItemDisplay[box FILTLVL=2]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装:所有 | %GRAY%X %CL%%YELLOW%亮金物品:%WHITE%箭矢、珠宝、专属、头环手套鞋子腰带 | %GRAY%武器、盔甲头盔盾牌%CL%%BLUE%魔法物品:%WHITE%戒指项链、珠宝、护身符 | %GRAY%武器防具%CL%%TEAL%底材:%WHITE%中高级符文之语底材 | %GRAY%其它底材%CL%%WHITE%杂物:%WHITE% 大紫、5级红蓝、解毒药剂 | %GRAY%1-4级红蓝等其它杂物%CL%%NAME% 2-前期MF}%CONTINUE%
ItemDisplay[box FILTLVL=3]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装:所有 | %GRAY%X %CL%%YELLOW%亮金物品:%WHITE%箭矢、珠宝、头环手套鞋子腰带 | %GRAY%武器、盔甲头盔盾牌、专属%CL%%BLUE%魔法物品:%WHITE%珠宝、护身符 | %GRAY%武器防具、戒指项链%CL%%TEAL%底材:%WHITE%中高级符文之语底材 | %GRAY%其它底材%CL%%WHITE%杂物:%WHITE%大紫 | %GRAY%红蓝、解毒药剂等其它杂物%CL%%NAME% 3-前期MF+无红蓝药水}%CONTINUE%
ItemDisplay[box FILTLVL=4]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装:所有 | %GRAY%X %CL%%YELLOW%亮金物品:%WHITE%极品词缀、珠宝 | %GRAY%武器、防具、箭矢%CL%%BLUE%魔法物品:%WHITE%珠宝、护身符 | %GRAY%武器防具、戒指项链%CL%%TEAL%底材:%WHITE%高级符文之语底材 | %GRAY%其它底材%CL%%WHITE%杂物:%WHITE%大紫 | %GRAY%红蓝、解毒药剂等其它杂物%CL%%NAME% 4-中期MF}%CONTINUE%
ItemDisplay[box FILTLVL=5]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装: %WHITE%0.5-7星、BOSS专属 | %GRAY%低价值%CL%%YELLOW%亮金物品:%WHITE%极品词缀 | %GRAY%非极品词缀亮金%CL%%BLUE%魔法物品:%WHITE%珠宝、护身符 | %GRAY%武器防具、戒指项链%CL%%TEAL%底材:%WHITE%高级符文之语底材、注入底材 | %GRAY%其它底材%CL%%WHITE%杂物:%WHITE%大紫 | %GRAY%红蓝、解毒药剂等其它杂物%CL%%NAME% 5-中期MF+刷注入底材}%CONTINUE%
ItemDisplay[box FILTLVL=6]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装: %WHITE%0.5-7星、BOSS专属 | %GRAY%低价值%CL%%YELLOW%亮金物品:%WHITE%极品词缀 | %GRAY%非极品词缀亮金%CL%%BLUE%魔法物品:%WHITE%珠宝、护身符 | %GRAY%武器防具、戒指项链%CL%%TEAL%底材:%WHITE%高级符文之语底材、手工底材 | %GRAY%其它底材%CL%%WHITE%杂物:%WHITE%大紫 | %GRAY%红蓝、解毒药剂等其它杂物%CL%%NAME% 6-中期MF+刷手工底材}%CONTINUE%
ItemDisplay[box FILTLVL=7]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装:%WHITE%3-7星、BOSS专属 | %GRAY%0.5-2.9星、低价值%CL%%YELLOW%亮金物品:%WHITE%极品词缀 | %GRAY%非极品词缀亮金%CL%%BLUE%魔法物品:%WHITE%珠宝、护身符 | %GRAY%武器防具、戒指项链%CL%%TEAL%底材:%WHITE%X | %GRAY%所有底材%CL%%WHITE%杂物:%WHITE%大紫 | %GRAY%红蓝、解毒药剂等其它杂物%CL%%NAME% 7-后期MF}%CONTINUE%
ItemDisplay[box FILTLVL=8]: %NAME%{%GREEN%镶嵌物:%WHITE%完美宝石、符文>19 | %GRAY%1-4级宝石、符文<20%CL%%GOLD%暗金%TAN%/%GREEN%套装:%WHITE%7星+、BOSS专属 | %GRAY%0.5-6.9星、低价值%CL%%YELLOW%亮金物品:%WHITE%极品词缀 | %GRAY%非极品词缀亮金%CL%%BLUE%魔法物品:%WHITE%珠宝、护身符 | %GRAY%武器防具、戒指项链%CL%%TEAL%底材:%WHITE%X | %GRAY%所有底材%CL%%WHITE%杂物:%WHITE%大紫 | %GRAY%红蓝、解毒药剂等其它杂物%CL%%NAME% 8-赛季末}%CONTINUE%
ItemDisplay[box FILTLVL=9]: %NAME%{%GREEN%镶嵌物:%WHITE%完美宝石、符文>25 | %GRAY%1-4级宝石、符文<26%CL%%GOLD%暗金%TAN%/%GREEN%套装:%WHITE%7星+、BOSS专属 | %GRAY%0.5-6.9星、低价值%CL%%YELLOW%亮金物品:%WHITE%极品词缀 | %GRAY%非极品词缀亮金%CL%%BLUE%魔法物品:%WHITE%X | %GRAY%所有魔法装备%CL%%TEAL%底材:%WHITE%X | %GRAY%所有底材%CL%%WHITE%杂物:%WHITE%X | %GRAY%药剂等杂物%CL%%NAME% 9-仅备用—屏蔽绝大部分装备}%CONTINUE%
//ItemDisplay[box FILTLVL=10]: %NAME%{%NAME% 10-未启用}%CONTINUE%
//ItemDisplay[box FILTLVL=11]: %NAME%{%NAME% 11-未启用}%CONTINUE%
//ItemDisplay[box FILTLVL=12]: %NAME%{%NAME% 12-未启用}%CONTINUE%
ItemDisplay[box]: %GOLD%%NAME%{%TAN%注:%WHITE%白色%TAN%为显示,%GRAY%灰色%TAN%为屏蔽%CL%%NAME%}%CONTINUE%

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ItemDisplay[box]: %GOLD%%NAME%{%PURPLE% V0.9 更新于 25/4/28%CL%%NAME%}%CONTINUE%

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//╔════════════╗
//║ 二、物品额外信息显示 ║
//╚════════════╝
// +----------------+
// | 1通用辅助信息 |
// +----------------+
// ++++++ 1.1,装备名称修正 ++++++
//ItemDisplay[FILTLVL<1]: %NAME%{%NAME%} // Fallback for when filter is off
// HELMET'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) cap]: 软帽%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xap]: 战帽%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uap]: 军帽%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) skp]: 骷髅帽%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xkp]: 轻盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ukp]: 多头蛇颅%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hlm]: 头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xlm]: 护鼻盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ulm]: 武装盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) fhl]: 全护盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xhl]: 喙面盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uhl]: 巨贝盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) msk]: 覆面甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xsk]: 死亡面具%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) usk]: 恶魔头骨%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bhm]: 骨盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xh9]: 恐怖头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uh9]: 白骨面甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ghm]: 重盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xhm]: 翼盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uhm]: 塔盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) crn]: 王冠%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xrn]: 庄严王冠%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) urn]: 日冕之冠%CONTINUE%
// ARMOR'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) qui]: 棉布甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xui]: 鬼魂战衣%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uui]: 灰暮寿衣%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lea]: 皮革甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xea]: 海蛇皮甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uea]: 龙皮甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hla]: 硬皮甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xla]: 魔皮护甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ula]: 圣甲虫壳皮甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) stu]: 镶钉皮甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xtu]: 镶片护甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) utu]: 钢线毛皮甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) rng]: 环甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xng]: 链扣战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ung]: 钻石锁甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) scl]: 鳞甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xcl]: 锁鳞战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ucl]: 缀鳞战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) brs]: 胸铠%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xrs]: 护胸甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) urs]: 鳞铠胸甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) chn]: 锁链甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xhn]: 铁网战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uhn]: 骸骨网甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) spl]: 板甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xpl]: 赤褐战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) upl]: 炎魔皮板甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ltp]: 轻型铠甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xtp]: 法师铠甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) utp]: 统御者铠甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) fld]: 野战铠甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xld]: 鲨齿战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uld]: 海怪之壳%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) plt]: 铠甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xlt]: 圣堂骑士战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ult]: 地狱锻甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gth]: 哥特铠甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xth]: 雕纹战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uth]: 漆护铠甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ful]: 全身铠甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xul]: 混沌战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uul]: 暗影铠甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) aar]: 上古铠甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xar]: 华丽战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uar]: 神圣铠甲%CONTINUE%
// SHIELD'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) buc]: 小圆盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xuc]: 防御盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uuc]: 斗盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) sml]: 小型盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xml]: 圆型盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uml]: 月神盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lrg]: 大型盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xrg]: 大圆盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) urg]: 亥伯龙盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) spk]: 尖刺盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xpk]: 尖刃盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) upk]: 剑刃屏障%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) kit]: 鸢盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xit]: 龙盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uit]: 君主盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bsh]: 骨盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xsh]: 阴森骨盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ush]: 食人妖骨盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tow]: 塔盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xow]: 巨盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uow]: 圣盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gts]: 哥特盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xts]: 上古盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uts]: 庇护盾%CONTINUE%
// GLOVE'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lgl]: 皮革手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xlg]: 魔皮手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ulg]: 荆棘手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) vgl]: 厚皮手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xvg]: 鲨皮手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uvg]: 吸血鬼骸骨手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mgl]: 链甲手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xmg]: 重型护腕%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) umg]: 护臂手甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tgl]: 轻型护手%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xtg]: 战斗护手%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) utg]: 圣教军护手%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hgl]: 钢铁护手%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xhg]: 征战护手%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uhg]: 巨魔护手%CONTINUE%
// BOOT'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lbt]: 皮靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xlb]: 魔皮长靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ulb]: 龙皮靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) vbt]: 重靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xvb]: 鲨皮靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uvb]: 圣甲虫壳皮靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mbt]: 锁链靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xmb]: 铁网靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) umb]: 骸骨网靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tbt]: 轻铠靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xtb]: 战斗靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) utb]: 幻镜战靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hbt]: 护胫%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xhb]: 征战靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uhb]: 勇士护胫%CONTINUE%
// BELT'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lbl]: 束带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) zlb]: 魔皮束带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ulc]: 蛛网束带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) vbl]: 轻腰带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) zvb]: 鲨皮腰带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uvc]: 吸血鬼牙腰带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mbl]: 腰带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) zmb]: 铁网腰带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) umc]: 秘银腰带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tbl]: 厚腰带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ztb]: 战斗腰带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) utc]: 食人妖腰带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hbl]: 铠甲腰带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) zhb]: 征战腰带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uhc]: 巨神腰带%CONTINUE%
// CIRCLET'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ci0]: 头环%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ci1]: 宝冠%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ci2]: 冠冕%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ci3]: 权冠%CONTINUE%
// DRUID PELT'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr1]: 狼头兽帽%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr6]: 猛狼头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) drb]: 鲜血之灵%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr2]: 飞鹰头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr7]: 狮鹫兽头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) drc]: 太阳之灵%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr3]: 鹿角头帽%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr8]: 猎人面罩%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) drd]: 大地之灵%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr4]: 猎鹰头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr9]: 圣羽头饰%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dre]: 天空之灵%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr5]: 灵狼面具%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dra]: 图腾面具%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) drf]: 梦境之灵%CONTINUE%
// BARBARIAN HELMET'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba1]: 颚骨帽%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba6]: 颚骨面甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bab]: 屠杀头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba2]: 尖牙头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba7]: 狮牙头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bac]: 暴怒面甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba3]: 尖角头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba8]: 狂怒面具%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bad]: 毁灭者头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba4]: 突击头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba9]: 凶蛮头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bae]: 征服者盔冠%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba5]: 复仇者护盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) baa]: 杀戮者头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) baf]: 守护者盔冠%CONTINUE%
// PALADIN SHIELD'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa1]: 小盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa6]: 阿卡兰小盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pab]: 神圣小盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa2]: 轻圆盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa7]: 阿卡兰轻圆盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pac]: 神圣轻圆盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa3]: 纹章盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa8]: 守护之盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pad]: 库拉斯特盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa4]: 艾文之盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa9]: 金纹盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pae]: 萨卡兰姆盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa5]: 王冠盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) paa]: 皇家盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) paf]: 漩涡盾%CONTINUE%
// NECROMANCER HEAD'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne1]: 防腐头颅%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne6]: 木乃伊首级%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) neb]: 仆从头颅%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne2]: 僵尸头颅%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne7]: 鬼娃首级%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) neg]: 地狱爪牙颅骨%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne3]: 解绷者头颅%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne8]: 司事首级%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ned]: 督军颅骨%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne4]: 石像鬼头颅%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne9]: 领唱者首级%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) nee]: 魅魔颅骨%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne5]: 恶魔头颅%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) nea]: 祭司首级%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) nef]: 鲜血之王颅骨%CONTINUE%
// AXE'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hax]: 手斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ha]: 小斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ha]: 土著战斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) axe]: 斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ax]: 斩斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ax]: 弯月斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 2ax]: 双刃斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 92a]: 双面斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 72a]: 双头斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mpi]: 军用镐%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9mp]: 鸦嘴镐%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7mp]: 征战镐%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) wax]: 征战斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9wa]: 那伽斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7wa]: 狂战斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lax]: 重斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9la]: 军斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7la]: 蛮野斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bax]: 阔斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ba]: 钩斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ba]: 银刃斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) btx]: 战斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9bt]: 长战斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7bt]: 斩首斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gax]: 巨斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ga]: 哥特斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ga]: 豪杰斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gix]: 巨人斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9gi]: 上古斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7gi]: 荣光斧%CONTINUE%
// CLUB'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) clb]: 木棒%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9cl]: 大棒%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7cl]: 戒律棒%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) spc]: 狼牙棒%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9sp]: 倒刺棍棒%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7sp]: 暴君棍棒%CONTINUE%
// MACE'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mac]: 钉锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ma]: 凸缘钉锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ma]: 强化钉锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mst]: 流星锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9mt]: 锯齿流星锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7mt]: 恶魔流星锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) fla]: 连枷%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9fl]: 链子锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7fl]: 天罚之锤%CONTINUE%
// HAMMER'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) whm]: 战锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9wh]: 战斗铁锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7wh]: 传说铁锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mau]: 重锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9m9]: 征战重锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7m7]: 巨魔重锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gma]: 巨型重锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9gm]: 长柄战锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7gm]: 雷霆重锤%CONTINUE%
// SWORD'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ssd]: 短剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ss]: 角斗短剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ss]: 猎鹰剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) scm]: 弯刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9sm]: 短弯刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7sm]: 叶根刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) sbr]: 军刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9sb]: 沙漠弯刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7sb]: 精致剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) flc]: 弯刃剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9fc]: 塔瓦弯刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7fc]: 九头蛇刃%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) crs]: 水晶剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9cr]: 次元之刃%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7cr]: 相位之刃%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bsd]: 阔剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9bs]: 战斗剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7bs]: 征服剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lsd]: 长剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ls]: 符文剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ls]: 秘文剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) wsd]: 征战剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9wd]: 上古剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7wd]: 秘仪剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 2hs]: 双手剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 92h]: 双手重剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 72h]: 传说剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) clm]: 阔刃大剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9cm]: 达契亚镰剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7cm]: 高地剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gis]: 大剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9gs]: 长牙剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7gs]: 炎魔之刃%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bsw]: 重剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9b9]: 哥特剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7b7]: 冠军剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) flb]: 焰形剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9fb]: 日耳曼大剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7fb]: 巨神之剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gsd]: 巨剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9gd]: 处刑剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7gd]: 巨神之刃%CONTINUE%
// DAGGER'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dgr]: 匕首%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9dg]: 刺击短剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7dg]: 骸骨小刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dir]: 长匕首%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9di]: 圆柄匕首%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7di]: 秘银尖刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) kri]: 波刃匕首%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9kr]: 阔身短剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7kr]: 尖齿小刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bld]: 利刃%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9bl]: 窄刃%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7bl]: 传说尖刀%CONTINUE%
// THROWING WEAPON'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tkf]: 飞刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9tk]: 战斗飞镖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7tk]: 高速飞刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tax]: 飞斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ta]: 法兰西飞斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ta]: 高速飞斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bkf]: 平衡飞刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9bk]: 征战飞镖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7bk]: 刃翼飞刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bal]: 平衡飞斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9b8]: 投斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7b8]: 刃翼飞斧%CONTINUE%
// JAVELIN'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) jav]: 标枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ja]: 征战标枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ja]: 亥伯龙标枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pil]: 长标枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9pi]: 重型标枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7pi]: 冥河标枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ssp]: 短矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9s9]: 锐矛标枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7s7]: 炎魔长矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) glv]: 长刃枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9gl]: 尖刃枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7gl]: 鬼魂刃枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tsp]: 飞矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ts]: 鱼叉%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ts]: 飞翼鱼叉%CONTINUE%
// SPEAR'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) spr]: 长矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9sr]: 征战长矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7sr]: 亥伯龙矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tri]: 三叉戟%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9tr]: 矛叉%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7tr]: 冥河战矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) brn]: 三叉枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9br]: 征战军叉%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7br]: 捕人叉%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) spt]: 钩刃枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9st]: 三尖枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7st]: 鬼魂长矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pik]: 步战矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9p9]: 长枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7p7]: 征战长枪%CONTINUE%
// POLEARM'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bar]: 月牙砍刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9b7]: 罗佳伯长斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7o7]: 食人魔斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) vou]: 斧戟%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9vo]: 钩镰枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7vo]: 巨型斧戟%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) scy]: 镰刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9s8]: 战斗镰刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7s8]: 斩镰%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pax]: 长柄斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9pa]: 阔头枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7pa]: 秘文斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hal]: 长戟%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9h9]: 鸦喙锤戟%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7h7]: 巨型长柄斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) wsc]: 征战镰刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9wc]: 阴森镰刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7wc]: 巨型斩镰%CONTINUE%
// BOW'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) sbw]: 短弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8sb]: 锐弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6sb]: 蜘蛛弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hbw]: 猎弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8hb]: 剃刀弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6hb]: 刀锋弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lbw]: 长弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8lb]: 杉木弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6lb]: 暗影弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) cbw]: 复合弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8cb]: 双曲弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6cb]: 巨弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) sbb]: 战斗短弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8s8]: 攻城短弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6s7]: 钻石弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lbb]: 战斗长弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8l8]: 攻城长弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6l7]: 圣教军长弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) swb]: 征战短弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8sw]: 符文弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6sw]: 庇护弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lwb]: 征战长弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8lw]: 哥特弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6lw]: 多头蛇弓%CONTINUE%
// CORSSBOW'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lxb]: 轻弩%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8lx]: 钢弩%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6lx]: 弹丸弩%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mxb]: 弩%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8mx]: 攻城弩%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6mx]: 蛇魔弩%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hxb]: 重弩%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8hx]: 炮弩%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6hx]: 巨神弩%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) rxb]: 连弩%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8rx]: 诸葛弩%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6rx]: 恶魔弩%CONTINUE%
// STAFF'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) sst]: 短杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8ss]: 棍杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6ss]: 手杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lst]: 长杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8ls]: 长棍%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6ls]: 钟乳石杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) cst]: 木节法杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8cs]: 杉木法杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6cs]: 长者法杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bst]: 战斗法杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8bs]: 哥特法杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6bs]: 节瘤木杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) wst]: 征战法杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8ws]: 符文法杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6ws]: 统御者法杖%CONTINUE%
// WAND'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) wnd]: 魔杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9wn]: 焦木魔杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7wn]: 抛光魔杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ywn]: 紫衫魔杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9yw]: 石木魔杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7yw]: 鬼魂魔杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bwn]: 骸骨魔杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9bw]: 古墓魔杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7bw]: 巫妖魔杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gwn]: 阴森魔杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9gw]: 墓地魔杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7gw]: 埋骨魔杖%CONTINUE%
// SCEPTER'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) scp]: 权杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9sc]: 符文权杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7sc]: 强威权杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gsc]: 庄严权杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9qs]: 圣水礼杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7qs]: 炽天使节杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) wsp]: 征战权杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ws]: 圣恩权杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ws]: 神使权杖%CONTINUE%
// ASSASSIN CLAW'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ktr]: 拳刃%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ar]: 格斗刃%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ar]: 穿击拳刃%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) wrb]: 腕刃%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9wb]: 腕刺%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7wb]: 腕剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) axf]: 斧手%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9xf]: 格斗爪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7xf]: 征战拳套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ces]: 刃拳%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9cs]: 手镰%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7cs]: 战斗刃拳%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) clw]: 爪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9lw]: 巨爪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7lw]: 蛮兽爪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) btl]: 刃爪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9tw]: 巨鹰爪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7tw]: 符文爪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) skr]: 剪刃%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9qr]: 格斗剪刃%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7qr]: 穿击剪刃%CONTINUE%
// SORCERESS ORB'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob1]: 鹰之法珠%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob6]: 灵光法珠%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) obb]: 天堂之石%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob2]: 神圣法珠%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob7]: 水晶天球%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) obc]: 异能法珠%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob3]: 拢烟之球%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob8]: 云雾之球%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) obd]: 恶魔心石%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob4]: 握扣法珠%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob9]: 闪耀之球%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) obe]: 漩涡法珠%CONTINUE%
// AMAZON WEAPON'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am1]: 猎鹿弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am6]: 白蜡木弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) amb]: 女族长弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am2]: 双曲弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am7]: 仪式弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) amc]: 侍女长之弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am3]: 处子长矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am8]: 仪式矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) amd]: 女族长矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am4]: 处子长枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am9]: 仪式长枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ame]: 女族长尖枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am5]: 处子标枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ama]: 仪式标枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) amf]: 女族长标枪%CONTINUE%
//魔法\亮金\套装\暗金\手工装备
ItemDisplay[UNI]: %GOLD%%NAME%%CONTINUE%
ItemDisplay[SET]: %GREEN%%NAME%%CONTINUE%
ItemDisplay[RARE]: %YELLOW%%NAME%%CONTINUE%
ItemDisplay[MAG]: %BLUE%%NAME%%CONTINUE%
ItemDisplay[CRAFT]: %ORANGE%%NAME%%CONTINUE%
ItemDisplay[RW]: %GOLD%%NAME%%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) NMAG !RW !INF]: %WHITE%%NAME%%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) INF]: %GRAY%%NAME%%CONTINUE%
//装备普通扩展精英图标提示
ItemDisplay[(ARMOR OR WEAPON) NORM]: %SAGE%┻ %NAME%%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) EXC]: %GREEN%┼ %NAME%%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) ELT]: %DARK_GREEN%┽ %NAME%%CONTINUE%
//装备图标提示
ItemDisplay[rin]: ⅱ %NAME%%CONTINUE%
ItemDisplay[amu]: Ⅸ %NAME%%CONTINUE%
ItemDisplay[1H AXE !THROWING]: ╥%NAME%%CONTINUE%
ItemDisplay[2H AXE !THROWING]: ╧%NAME%%CONTINUE%
ItemDisplay[CLUB]: ╙%NAME%%CONTINUE%
ItemDisplay[TMACE]: ╛%NAME%%CONTINUE%
ItemDisplay[HAMMER]: ╝%NAME%%CONTINUE%
ItemDisplay[1H SWORD]: ╩%NAME%%CONTINUE%
ItemDisplay[2H SWORD]: ╨%NAME%%CONTINUE%
ItemDisplay[DAGGER !THROWING]: ╟%NAME%%CONTINUE%
ItemDisplay[THROWING !JAV !(tpfs OR tpgs OR tpcs OR tpls OR tpfm OR tpgm OR tpcm OR tplm OR tpfl OR tpgl OR tpcl OR tpll)]: ╓%NAME%%CONTINUE%
ItemDisplay[JAV !ZON]: ║%NAME%%CONTINUE%
ItemDisplay[SPEAR !ZON]: ╒%NAME%%CONTINUE%
ItemDisplay[POLEARM]: ╮%NAME%%CONTINUE%
ItemDisplay[BOW]: ╈%NAME%%CONTINUE%
ItemDisplay[XBOW]: ╉%NAME%%CONTINUE%
ItemDisplay[STAFF]: ╣%NAME%%CONTINUE%
ItemDisplay[WAND]: ╡%NAME%%CONTINUE%
ItemDisplay[SCEPTER]: ╜%NAME%%CONTINUE%
ItemDisplay[DRU]: ⑨%NAME%%CONTINUE%
ItemDisplay[BAR]: ⑩%NAME%%CONTINUE%
ItemDisplay[DIN]: ⒈%NAME%%CONTINUE%
ItemDisplay[NEC]: ⒉%NAME%%CONTINUE%
ItemDisplay[SIN]: ╋%NAME%%CONTINUE%
ItemDisplay[SOR]: ╤%NAME%%CONTINUE%
ItemDisplay[ZON SPEAR]: ╯%NAME%%CONTINUE%
ItemDisplay[ZON JAV]: %NAME%%CONTINUE%
ItemDisplay[HELM !DRU !BAR]: ⑥%NAME%%CONTINUE%
ItemDisplay[CHEST !rar]: ⑹%NAME%%CONTINUE%
ItemDisplay[SHIELD !DIN !NEC]: ⒆%NAME%%CONTINUE%
ItemDisplay[GLOVES]: ⑼%NAME%%CONTINUE%
ItemDisplay[BOOTS]: ⒃%NAME%%CONTINUE%
ItemDisplay[BELT !rbe]: ⑿%NAME%%CONTINUE%
ItemDisplay[CIRC]: ⑵%NAME%%CONTINUE%
ItemDisplay[ram]:┯ %NAME%%CONTINUE%
ItemDisplay[rbe]:⒀%NAME%%CONTINUE%
ItemDisplay[rar]:⑸%NAME%%CONTINUE%
//药水图标显示
ItemDisplay[rvl]: %PURPLE%⒐%WHITE%▇%CONTINUE%
ItemDisplay[rvs]: %PURPLE%⒎%WHITE%▆%CONTINUE%
ItemDisplay[hp5]: %RED%⒏%WHITE%▅%CONTINUE%
ItemDisplay[mp5]: %BLUE%⒏%WHITE%▅%CONTINUE%
ItemDisplay[hp1]: %RED%⒎%WHITE%▁%CONTINUE%
ItemDisplay[hp2]: %RED%⒎%WHITE%▂%CONTINUE%
ItemDisplay[hp3]: %RED%⒎%WHITE%▃%CONTINUE%
ItemDisplay[hp4]: %RED%⒏%WHITE%▄%CONTINUE%
ItemDisplay[mp1]: %BLUE%⒎%WHITE%▁%CONTINUE%
ItemDisplay[mp2]: %BLUE%⒎%WHITE%▂%CONTINUE%
ItemDisplay[mp3]: %BLUE%⒎%WHITE%▃%CONTINUE%
ItemDisplay[mp4]: %BLUE%⒏%WHITE%▄ %CONTINUE%
ItemDisplay[vps]: %WHITE%⒍{%GRAY%(时间可叠加)%CL%%WHITE%提供无限耐力持续 30秒%CL%%TAN%使用%WHITE%: 立即恢复耐力}%CONTINUE%
ItemDisplay[wms]: %BLUE%⒋{%BLUE%⒋ + %BLUE%┣ %WHITE%+ %BLUE%戒指 %WHITE%= 冰抗 %BLUE%戒指%CL%%GRAY%(时间可叠加)%CL%%WHITE%+25 冰抗持续 30秒%CL%%TAN%使用%WHITE%: 立即解冻}%CONTINUE%
ItemDisplay[yps]: %GREEN%⒌{%GREEN%⒌ + %GREEN%┣ %WHITE%+ %BLUE%戒指 %WHITE%= 毒抗 %BLUE%戒指%CL%%GRAY%(时间可叠加)%CL%%WHITE%+25 毒抗持续 30秒%CL%%TAN%使用%WHITE%: 立即解毒}%CONTINUE%
ItemDisplay[tpfs]:%RED%⒑▁{%NAME%}%CONTINUE%
ItemDisplay[tpfm]:%RED%⒑▂{%NAME%}%CONTINUE%
ItemDisplay[tpfl]:%RED%⒑▃{%NAME%}%CONTINUE%
ItemDisplay[tpgs]:%GREEN%⒒▁{%NAME%}%CONTINUE%
ItemDisplay[tpgm]:%GREEN%⒒▂{%NAME%}%CONTINUE%
ItemDisplay[tpgl]:%GREEN%⒒▃{%NAME%}%CONTINUE%
ItemDisplay[tpcs]:%BLUE%⒊▁{%NAME%}%CONTINUE%
ItemDisplay[tpcm]:%BLUE%⒊▂{%NAME%}%CONTINUE%
ItemDisplay[tpcl]:%BLUE%⒊▃{%NAME%}%CONTINUE%
ItemDisplay[tpls]:%BLUE%▊▁{%NAME%}%CONTINUE%
ItemDisplay[tplm]:%BLUE%▊▂{%NAME%}%CONTINUE%
ItemDisplay[tpll]:%BLUE%▊▃{%NAME%}%CONTINUE%
//杂物图标显示
ItemDisplay[tsc]: %BLUE%▕{%NAME%}%CONTINUE%
ItemDisplay[isc]: %RED%▕{%NAME%}%CONTINUE%
ItemDisplay[tbk]: %BLUE%⒖{%NAME%}%CONTINUE%
ItemDisplay[ibk]: %RED%⒖{%NAME%}%CONTINUE%
ItemDisplay[key]: %WHITE%⒗{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER>0]: ⒙ %NAME%{%NAME%}%CONTINUE%
//宝石图标显示
ItemDisplay[GEM=1 CLVL<24]: %WHITE%碎裂-%SAGE%%GEMTYPE%%CONTINUE%
ItemDisplay[GEM=2 CLVL<24]: %WHITE%缺陷-%SAGE%%GEMTYPE%%CONTINUE%
ItemDisplay[GEM=3 CLVL<24]: %SAGE%%GEMTYPE%%CONTINUE%
ItemDisplay[GEM=4 GEMTYPE~1-6]: ┡%CONTINUE%
ItemDisplay[GEM=5 GEMTYPE~1-6]: ┣%CONTINUE%
ItemDisplay[GEM=4 GEMTYPE=7]: ╀%CONTINUE%
ItemDisplay[GEM=5 GEMTYPE=7]: ┬%CONTINUE%
ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=1]: %PURPLE%%NAME%%CONTINUE%
ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=2]: %WHITE%%NAME%%CONTINUE%
ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=3]: %GREEN%%NAME%%CONTINUE%
ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=4]: %RED%%NAME%%CONTINUE%
ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=5]: %BLUE%%NAME%%CONTINUE%
ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=6]: %YELLOW%%NAME%%CONTINUE%
ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=7]: %LIGHT_GRAY%%NAME%%CONTINUE%
ItemDisplay[GEM=4]: %DOT-84%%TIER-6%%SAGE%无瑕%NAME%{%TAN%提示%WHITE%: 3x无暇 + %GRAY%钥匙 %WHITE%= 完美%NL%}%CONTINUE%
ItemDisplay[GEM=5]: %DOT-84%%TIER-8%%ORANGE%完美%NAME%{%NAME%}%CONTINUE%
//符文图标显示
ItemDisplay[RUNE=1]: %WHITE%─ %GOLD%符文:艾尔 %WHITE%[1]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=2]: %WHITE%━ %GOLD%符文:艾德 %WHITE%[2]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=3]: %WHITE%│ %GOLD%符文:提尔 %WHITE%[3]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=4]: %WHITE%┃ %GOLD%符文:奈夫 %WHITE%[4]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=5]: %WHITE%┄ %GOLD%符文:艾斯 %WHITE%[5]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=6]: %WHITE%┅ %GOLD%符文:伊司 %WHITE%[6]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=7]: %GREEN%┆ %GOLD%符文:塔尔 %GREEN%[7]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=8]: %GREEN%┇ %GOLD%符文:拉尔 %GREEN%[8]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=9]: %GREEN%┈ %GOLD%符文:欧特 %GREEN%[9]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=10]: %GREEN%┉ %GOLD%符文:图尔 %GREEN%[10]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=11]: %GREEN%┊ %GOLD%符文:安姆 %GREEN%[11]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=12]: %GREEN%┋ %GOLD%符文:索尔 %GREEN%[12]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=13]: %DARK_GREEN%┌ %GOLD%符文:沙伊 %DARK_GREEN%[13]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=14]: %DARK_GREEN%┍ %GOLD%符文:多尔 %DARK_GREEN%[14]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=15]: %DARK_GREEN%┎ %GOLD%符文:海尔 %DARK_GREEN%[15]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=16]: %DARK_GREEN%┏ %GOLD%符文:艾欧 %DARK_GREEN%[16]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=17]: %DARK_GREEN%┐ %GOLD%符文:卢姆 %DARK_GREEN%[17]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=18]: %DARK_GREEN%┑ %GOLD%符文:科 %DARK_GREEN%[18]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=19]: %DARK_GREEN%┒ %GOLD%符文:法尔 %DARK_GREEN%[19]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=20]: %GOLD%┓ %GOLD%符文:兰姆 %GOLD%[20]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=21]: %GOLD%└ %GOLD%符文:普尔 %GOLD%[21]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=22]: %GOLD%┕ %GOLD%符文:乌姆 %GOLD%[22]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=23]: %GOLD%┖ %GOLD%符文:玛尔 %GOLD%[23]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=24]: %GOLD%┗ %GOLD%符文:伊司特 %GOLD%[24]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=25]: %GOLD%┘ %GOLD%符文:古尔 %GOLD%[25]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=26]: %RED%┙ %GOLD%符文:伐克斯 %RED%[26]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=27]: %RED%┚ %GOLD%符文:欧姆 %RED%[27]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=28]: %RED%┛ %GOLD%符文:罗 %RED%[28]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=29]: %RED%├ %GOLD%符文:瑟 %RED%[29]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=30]: %RED%┝ %GOLD%符文:贝 %RED%[30]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=31]: %RED%┞ %GOLD%符文:扎哈 %RED%[31]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=32]: %RED%┟ %GOLD%符文:查姆 %RED%[32]{%NAME%}%CONTINUE%
ItemDisplay[RUNE=33]: %RED%┠ %GOLD%符文:佐德 %RED%[33]{%NAME%}%CONTINUE%

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@ -0,0 +1,611 @@
//╔════════════╗
//║ 二、物品额外信息显示 ║
//╚════════════╝
// +----------------+
// | 1通用辅助信息 |
// +----------------+
// ++++++ 1.1,装备名称修正 ++++++
//ItemDisplay[FILTLVL<1]: %NAME%{%NAME%} // Fallback for when filter is off
// HELMET'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) cap]: 帽子%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xap]: 战帽%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uap]: 军帽%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) skp]: 骷髅帽%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xkp]: 轻便头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ukp]: 九头蛇头盖骨圆帽%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hlm]: 头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xlm]: 无颊头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ulm]: 活动头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) fhl]: 高级头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xhl]: 轻钢盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uhl]: 巨贝头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) msk]: 面具%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xsk]: 死亡面具%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) usk]: 恶魔头盖骨面具%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bhm]: 白骨头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xh9]: 残酷头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uh9]: 骸骨面罩%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ghm]: 卓越头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xhm]: 翼盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uhm]: 螺旋头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) crn]: 皇冠%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xrn]: 巨皇冠%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) urn]: 头冠%CONTINUE%
// ARMOR'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) qui]: 布甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xui]: 鬼魂战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uui]: 灰暮寿衣%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lea]: 皮甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xea]: 海蛇皮甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uea]: 古龙皮%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hla]: 硬皮甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xla]: 魔皮战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ula]: 圣甲虫壳皮甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) stu]: 镶嵌甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xtu]: 盘绕战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) utu]: 线羊毛皮甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) rng]: 锁环甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xng]: 连扣战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ung]: 钻石锁子甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) scl]: 鳞甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xcl]: 提格莱特战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ucl]: 甲壳铠鳞甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) brs]: 胸甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xrs]: 护胸甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) urs]: 巨型鳞铠胸甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) chn]: 锁子甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xhn]: 织网战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uhn]: 骸骨链甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) spl]: 板甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xpl]: 罗瑟战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) upl]: 炎魔皮板甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ltp]: 轻型装甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xtp]: 法师铠甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) utp]: 执政官铠甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) fld]: 实战铠甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xld]: 鲨齿战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uld]: 海妖壳甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) plt]: 铠甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xlt]: 圣堂武士外袍%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ult]: 地狱锻甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gth]: 哥德战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xth]: 凸纹战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uth]: 漆甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ful]: 高级战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xul]: 混沌战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uul]: 阴影铠甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) aar]: 古代装甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xar]: 华丽战甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uar]: 神圣盔甲%CONTINUE%
// SHIELD'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) buc]: 圆盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xuc]: 防御盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uuc]: 防寒圆盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) sml]: 小盾牌%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xml]: 圆型盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uml]: 月精灵护盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lrg]: 大盾牌%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xrg]: 鳞盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) urg]: 亥伯龙盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) spk]: 尖刺盾牌%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xpk]: 倒刺护盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) upk]: 刀刃刺盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) kit]: 轻盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xit]: 龙盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uit]: 统治者大盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bsh]: 白骨盾牌%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xsh]: 冷酷之盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ush]: 洞穴巨魔巢穴骨盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tow]: 塔盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xow]: 大盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uow]: 圣盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gts]: 哥德盾牌%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xts]: 古代之盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uts]: 保护盾牌%CONTINUE%
// GLOVE'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lgl]: 皮手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xlg]: 魔皮手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ulg]: 荆棘连指手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) vgl]: 重手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xvg]: 鲨皮手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uvg]: 吸血鬼骸骨手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mgl]: 锁链手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xmg]: 重型手镯%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) umg]: 吸血鬼手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tgl]: 轻型铁手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xtg]: 战场手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) utg]: 十字军铁手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hgl]: 铁手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xhg]: 巨战手套%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uhg]: 食人魔铁手套%CONTINUE%
// BOOT'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lbt]: 皮靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xlb]: 魔皮靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ulb]: 飞龙皮靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) vbt]: 重靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xvb]: 鲨皮之靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uvb]: 圣甲虫壳靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mbt]: 锁链靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xmb]: 织网之靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) umb]: 骸骨靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tbt]: 轻型金属靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xtb]: 战场之靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) utb]: 镜化靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hbt]: 护胫%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xhb]: 巨战之靴%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uhb]: 极速靴%CONTINUE%
// BELT'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lbl]: 饰带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) zlb]: 魔皮勋带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ulc]: 蛛网腰带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) vbl]: 轻扣带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) zvb]: 鲨皮腰带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uvc]: 吸血鬼燎牙腰带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mbl]: 扣带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) zmb]: 织网腰带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) umc]: 秘银腰带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tbl]: 重扣带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ztb]: 战场腰带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) utc]: 洞穴巨魔腰带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hbl]: 金属扣带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) zhb]: 巨战腰带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uhc]: 巨神腰带%CONTINUE%
// CIRCLET'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ci0]: 头饰%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ci1]: 宝冠%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ci2]: 三重冠%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ci3]: 权冠%CONTINUE%
// DRUID PELT'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr1]: 狼头%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr6]: 阿尔发头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) drb]: 血腥之灵%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr2]: 飞鹰头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr7]: 狮鹫兽头带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) drc]: 太阳之灵%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr3]: 鹿角%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr8]: 猎人的伪装%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) drd]: 大地之灵%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr4]: 猎鹰面具%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr9]: 神圣羽毛头带%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dre]: 天空之灵%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr5]: 灵魂狼头面具%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dra]: 图腾面具%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) drf]: 幽梦之灵%CONTINUE%
// BARBARIAN HELMET'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba1]: 颚骨帽%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba6]: 颚骨面甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bab]: 屠杀头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba2]: 尖牙盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba7]: 狮头尖盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bac]: 暴怒面甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba3]: 角盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba8]: 狂怒面具刺盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bad]: 毁灭者头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba4]: 突击盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba9]: 蛮族头盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bae]: 征服者皇冠面甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba5]: 复仇者之盔%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) baa]: 杀手防护面甲%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) baf]: 守护者皇冠面甲%CONTINUE%
// PALADIN SHIELD'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa1]: 小盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa6]: 亚克南圆盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pab]: 神圣小盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa2]: 轻圆盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa7]: 亚克南轻圆盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pac]: 神圣轻圆盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa3]: 纹章盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa8]: 防护者盾牌%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pad]: 库拉斯特之盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa4]: 艾文之盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa9]: 饰金盾牌%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pae]: 撒卡兰姆盾牌%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa5]: 皇冠之盾%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) paa]: 皇家盾牌%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) paf]: 旋风盾%CONTINUE%
// NECROMANCER HEAD'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne1]: 防腐之首%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne6]: 木乃伊印记%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) neb]: 随侍之骨%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne2]: 僵尸之首%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne7]: 物神印记%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) neg]: 地狱爪牙之骨%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne3]: 揭露者之首%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne8]: 司事印记%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ned]: 监视者之骨%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne4]: 石像鬼之首%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne9]: 领唱者印记%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) nee]: 女妖之骨%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne5]: 恶魔之首%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) nea]: 祭司印记%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) nef]: 血王之骨%CONTINUE%
// AXE'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hax]: 手斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ha]: 小斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ha]: 战钺%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) axe]: 斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ax]: 切肉斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ax]: 弯月斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 2ax]: 双刃斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 92a]: 强化双斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 72a]: 双头斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mpi]: 军用锹%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9mp]: 喙钳%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7mp]: 战刺%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) wax]: 巨战斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9wa]: 纳卡%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7wa]: 狂战士斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lax]: 巨斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9la]: 军斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7la]: 猛禽斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bax]: 阔斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ba]: 钩斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ba]: 银刃斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) btx]: 战斗斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9bt]: 战斗斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7bt]: 斩首斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gax]: 卓越之斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ga]: 哥德之斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ga]: 豪杰斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gix]: 大斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9gi]: 古代之斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7gi]: 荣光之斧%CONTINUE%
// CLUB'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) clb]: 木棒%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9cl]: 棍棒%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7cl]: 战仪杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) spc]: 狼牙棒%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9sp]: 倒钩锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7sp]: 暴君之棒%CONTINUE%
// MACE'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mac]: 钉头锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ma]: 凸缘钉头锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ma]: 强化钉头锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mst]: 流星锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9mt]: 锯齿流星锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7mt]: 恶魔流星锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) fla]: 链枷%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9fl]: 铁皮鞭%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7fl]: 天罚之锤%CONTINUE%
// HAMMER'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) whm]: 巨战铁锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9wh]: 战斗铁锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7wh]: 传说之锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mau]: 大木棍%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9m9]: 巨战木棍%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7m7]: 食人魔之锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gma]: 卓越巨棍%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9gm]: 战锤%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7gm]: 雷锤%CONTINUE%
// SWORD'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ssd]: 短剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ss]: 罗马短剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ss]: 短剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) scm]: 弯刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9sm]: 微弯剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7sm]: 土耳其剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) sbr]: 军刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9sb]: 虚伪之刃%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7sb]: 优雅之剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) flc]: 弯形大刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9fc]: 圆月弯刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7fc]: 九头蛇刃%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) crs]: 水晶剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9cr]: 空间之刃%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7cr]: 幻化之刃%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bsd]: 阔剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9bs]: 战斗剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7bs]: 征服之剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lsd]: 长剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ls]: 符文剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ls]: 神秘之剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) wsd]: 巨战之剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9wd]: 古代之剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7wd]: 秘仪之剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 2hs]: 双手剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 92h]: 斩铁剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 72h]: 传说之剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) clm]: 双刃大刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9cm]: 双刃镰%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7cm]: 高地之剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gis]: 大剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9gs]: 长牙剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7gs]: 炎魔之刃%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bsw]: 巨剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9b9]: 哥德剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7b7]: 冠军之剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) flb]: 双手饰剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9fb]: 韩瑞德之剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7fb]: 巨神之剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gsd]: 卓越之剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9gd]: 死刑之剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7gd]: 巨神之刃%CONTINUE%
// DAGGER'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dgr]: 匕首%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9dg]: 锐匕%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7dg]: 骸骨小刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dir]: 长匕首%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9di]: 诗歌匕首%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7di]: 秘银小刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) kri]: 波形刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9kr]: 强波刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7kr]: 齿缘小刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bld]: 短刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9bl]: 小剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7bl]: 传说尖刺%CONTINUE%
// THROWING WEAPON'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tkf]: 飞刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9tk]: 战斗飞镖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7tk]: 飞刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tax]: 飞斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ta]: 法兰飞斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ta]: 飞斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bkf]: 平衡小刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9bk]: 巨战飞镖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7bk]: 翼刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bal]: 平衡斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9b8]: 短战戟%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7b8]: 翼斧%CONTINUE%
// JAVELIN'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) jav]: 标枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ja]: 巨战标枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ja]: 亥伯龙之枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pil]: 短标枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9pi]: 卓越标枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7pi]: 冥河标枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ssp]: 短矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9s9]: 锐矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7s7]: 炎魔长矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) glv]: 大长刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9gl]: 阔针长矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7gl]: 鬼魂尖枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tsp]: 飞矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ts]: 鱼叉%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ts]: 翼鱼叉%CONTINUE%
// SPEAR'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) spr]: 长矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9sr]: 巨战长矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7sr]: 亥伯龙之矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tri]: 三叉戟%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9tr]: 魔鬼之叉%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7tr]: 冥河之枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) brn]: 叉%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9br]: 巨战之叉%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7br]: 刺人枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) spt]: 大战戟%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9st]: 三叉长枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7st]: 鬼魂之矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pik]: 矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9p9]: 长枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7p7]: 战枪%CONTINUE%
// POLEARM'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bar]: 大砍刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9b7]: 罗佳伯斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7o7]: 食人魔之斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) vou]: 钩镰枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9vo]: 比尔长刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7vo]: 巨神之斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) scy]: 镰刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9s8]: 战斗镰刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7s8]: 锐利之斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pax]: 长柄战斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9pa]: 战戟%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7pa]: 神秘之斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hal]: 长戟%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9h9]: 双锋战戟%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7h7]: 巨长斧%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) wsc]: 巨战镰刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9wc]: 残酷镰刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7wc]: 鲛尾巨斧%CONTINUE%
// BOW'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) sbw]: 短弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8sb]: 锋锐之弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6sb]: 蜘蛛弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hbw]: 猎弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8hb]: 剃刀之弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6hb]: 刀锋弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lbw]: 长弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8lb]: 杉木弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6lb]: 阴影弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) cbw]: 组合弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8cb]: 双弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6cb]: 巨弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) sbb]: 短战斗弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8s8]: 短攻城弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6s7]: 钻石弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lbb]: 长战斗弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8l8]: 长攻城弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6l7]: 十字军之弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) swb]: 短巨战弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8sw]: 符文之弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6sw]: 庇护之弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lwb]: 长巨战弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8lw]: 哥德弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6lw]: 九头蛇弓%CONTINUE%
// CORSSBOW'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lxb]: 轻十字弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8lx]: 石弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6lx]: 弹丸弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mxb]: 十字弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8mx]: 攻城十字弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6mx]: 蛇魔女十字弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hxb]: 重十字弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8hx]: 弩弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6hx]: 巨神十字弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) rxb]: 连射十字弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8rx]: 巧工弩%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6rx]: 恶魔十字弓%CONTINUE%
// STAFF'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) sst]: 短棍%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8ss]: 乔木棒%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6ss]: 手杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lst]: 长棍%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8ls]: 六尺棍%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6ls]: 钟乳石之杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) cst]: 多节棍%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8cs]: 杉木之棍%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6cs]: 长老之杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bst]: 战斗法杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8bs]: 哥德之棍%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6bs]: 树皮之杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) wst]: 巨战法杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8ws]: 符文之棍%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6ws]: 执政官之杖%CONTINUE%
// WAND'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) wnd]: 法杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9wn]: 烧焦之杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7wn]: 洗练法杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ywn]: 紫杉之杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9yw]: 净化之杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7yw]: 鬼魂法杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bwn]: 骨杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9bw]: 古墓之杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7bw]: 巫妖法杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gwn]: 残酷之杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9gw]: 墓地之杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7gw]: 破隐法杖%CONTINUE%
// SCEPTER'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) scp]: 权杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9sc]: 符文权杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7sc]: 强威权杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gsc]: 雄伟权杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9qs]: 圣水喷杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7qs]: 炽天使法杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) wsp]: 巨战权杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ws]: 神属权杖%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ws]: 神使之杖%CONTINUE%
// ASSASSIN CLAW'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ktr]: 拳剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ar]: 格斗刃%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ar]: 近身刃%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) wrb]: 腕刃%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9wb]: 腕刺%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7wb]: 腕剑%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) axf]: 斧手%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9xf]: 格斗爪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7xf]: 战拳%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ces]: 腰刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9cs]: 手镰%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7cs]: 斗腰刀%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) clw]: 爪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9lw]: 巨爪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7lw]: 猛禽爪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) btl]: 刃爪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9tw]: 巨鹰爪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7tw]: 符纹爪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) skr]: 剪咬刃%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9qr]: 格斗剪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7qr]: 近身剪%CONTINUE%
// SORCERESS ORB'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob1]: 鹰之法珠%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob6]: 灵光法珠%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) obb]: 天堂之石%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob2]: 神圣天球%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob7]: 水晶天球%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) obc]: 怪异之球%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob3]: 拢烟之球%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob8]: 云雾之球%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) obd]: 恶魔之心%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob4]: 握扣法珠%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob9]: 闪耀之球%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) obe]: 漩涡球%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob5]: 杰瑞德之石%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) oba]: 涡流水晶%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) obf]: 次元碎片%CONTINUE%
// AMAZON WEAPON'S NAME (BASE)
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am1]: 男性之弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am6]: 灰木之弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) amb]: 女族长之弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am2]: 反射之弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am7]: 祭典之弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) amc]: 大院长之弓%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am3]: 女士之矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am8]: 祭典之矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) amd]: 女族长之矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am4]: 女士长矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am9]: 祭典长矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ame]: 女族长长矛%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am5]: 女士标枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ama]: 祭典标枪%CONTINUE%
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) amf]: 女族长标枪%CONTINUE%
//装备普通扩展精英图标提示
ItemDisplay[(ARMOR OR WEAPON) ((!ID (RARE OR SET OR UNI)) OR (!RW NMAG)) NORM]: %NAME%【普】%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) ((!ID (RARE OR SET OR UNI)) OR (!RW NMAG)) EXC]: %NAME%【扩】%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) ((!ID (RARE OR SET OR UNI)) OR (!RW NMAG)) ELT]: %NAME%【精】%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) ((ID !NMAG) OR (RW NMAG)) NORM]: 【普】%NAME%%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) ((ID (RARE OR SET OR UNI)) OR (RW NMAG)) EXC]: 【扩】%NAME%%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) ((ID (RARE OR SET OR UNI)) OR (RW NMAG)) ELT]: 【精】%NAME%%CONTINUE%
//药水图标显示
ItemDisplay[rvl]: %PURPLE%大紫{%NAME%}%CONTINUE%
ItemDisplay[rvs]: %PURPLE%小紫{%NAME%}%CONTINUE%
ItemDisplay[hp5]: %RED%!%WHITE%超红{%NAME%}%CONTINUE%
ItemDisplay[mp5]: %BLUE%!%WHITE%超蓝{%NAME%}%CONTINUE%
ItemDisplay[hp1]: %RED%!%WHITE%微红{%NAME%}%CONTINUE%
ItemDisplay[hp2]: %RED%!%WHITE%小红{%NAME%}%CONTINUE%
ItemDisplay[hp3]: %RED%!%WHITE%中红{%NAME%}%CONTINUE%
ItemDisplay[hp4]: %RED%!%WHITE%大红{%NAME%}%CONTINUE%
ItemDisplay[mp1]: %BLUE%!%WHITE%微蓝{%NAME%}%CONTINUE%
ItemDisplay[mp2]: %BLUE%!%WHITE%小蓝{%NAME%}%CONTINUE%
ItemDisplay[mp3]: %BLUE%!%WHITE%中蓝{%NAME%}%CONTINUE%
ItemDisplay[mp4]: %BLUE%!%WHITE%大蓝{%NAME%}%CONTINUE%
ItemDisplay[vps]: %WHITE%!耐力药剂{%GRAY%(时间可叠加)%CL%%WHITE%提供无限耐力持续 30秒%CL%%TAN%使用%WHITE%: 立即恢复耐力}%CONTINUE%
ItemDisplay[wms]: %BLUE%!%WHITE%解冻药剂{%BLUE%⒋ + %BLUE%● %WHITE%+ %BLUE%戒指 %WHITE%= 冰抗 %BLUE%戒指%CL%%GRAY%(时间可叠加)%CL%%WHITE%+25 冰抗持续 30秒%CL%%TAN%使用%WHITE%: 立即解冻}%CONTINUE%
ItemDisplay[yps]: %GREEN%!%WHITE%解毒药剂{%GREEN%⒌ + %GREEN%● %WHITE%+ %BLUE%戒指 %WHITE%= 毒抗 %BLUE%戒指%CL%%GRAY%(时间可叠加)%CL%%WHITE%+25 毒抗持续 30秒%CL%%TAN%使用%WHITE%: 立即解毒}%CONTINUE%
//杂物短名称
ItemDisplay[tsc]: %BLUE%回城 %WHITE%卷轴{%NAME%}%CONTINUE%
ItemDisplay[isc]: %RED%辨识 %WHITE%卷轴{%NAME%}%CONTINUE%
ItemDisplay[tbk]: %BLUE%回城 %WHITE%之书{%NAME%}%CONTINUE%
ItemDisplay[ibk]: %RED%辨识 %WHITE%之书{%NAME%}%CONTINUE%
//宝石短名称
ItemDisplay[GEM=1 CLVL<24]: %WHITE%碎裂-%SAGE%%GEMTYPE%%CONTINUE%
ItemDisplay[GEM=2 CLVL<24]: %WHITE%缺陷-%SAGE%%GEMTYPE%%CONTINUE%
ItemDisplay[GEM=3 CLVL<24]: %SAGE%%GEMTYPE%%CONTINUE%
ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=1]: %PURPLE%紫宝石%CONTINUE%
ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=2]: %WHITE%钻石%CONTINUE%
ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=3]: %GREEN%绿宝石%CONTINUE%
ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=4]: %RED%红宝石%CONTINUE%
ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=5]: %BLUE%蓝宝石%CONTINUE%
ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=6]: %YELLOW%黄宝石%CONTINUE%
ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=7]: %LIGHT_GRAY%骷髅%CONTINUE%
ItemDisplay[GEM=4]: %DOT-20%%WHITE%无瑕%NAME%○{%TAN%提示%WHITE%: 3x无暇 + %GRAY%钥匙 %WHITE%= 完美%NL%}%CONTINUE%
ItemDisplay[GEM=5]: %MAP-20%%ORANGE%完美%NAME%●{%NAME%}%CONTINUE%
//符文图标显示
ItemDisplay[RUNE=1]: %WHITE%* %GOLD%符文:%WHITE%艾尔 [1] %WHITE%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE=2]: %WHITE%* %GOLD%符文:%WHITE%艾德 [2] %WHITE%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE=3]: %WHITE%* %GOLD%符文:%WHITE%提尔 [3] %WHITE%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE=4]: %WHITE%* %GOLD%符文:%WHITE%奈夫 [4] %WHITE%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE=5]: %WHITE%* %GOLD%符文:%WHITE%艾斯 [5] %WHITE%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE=6]: %WHITE%* %GOLD%符文:%WHITE%伊司 [6] %WHITE%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE=7]: %GREEN%* %GOLD%符文:%GREEN%塔尔 [7] %GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE=8]: %GREEN%* %GOLD%符文:%GREEN%拉尔 [8] %GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE=9]: %GREEN%* %GOLD%符文:%GREEN%欧特 [9] %GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE=10]: %GREEN%* %GOLD%符文:%GREEN%图尔 [10] %GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE=11]: %GREEN%* %GOLD%符文:%GREEN%安姆 [11] %GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE=12]: %GREEN%* %GOLD%符文:%GREEN%索尔 [12] %GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE=13]: %DARK_GREEN%* %GOLD%符文:%DARK_GREEN%沙伊 [13] %DARK_GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE=14]: %DARK_GREEN%* %GOLD%符文:%DARK_GREEN%多尔 [14] %DARK_GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE=15]: %DARK_GREEN%* %GOLD%符文:%DARK_GREEN%海尔 [15] %DARK_GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE=16]: %DARK_GREEN%* %GOLD%符文:%DARK_GREEN%艾欧 [16] %DARK_GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE=17]: %DARK_GREEN%* %GOLD%符文:%DARK_GREEN%卢姆 [17] %DARK_GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE=18]: %DARK_GREEN%* %GOLD%符文:%DARK_GREEN%科 [18] %DARK_GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE=19]: %DARK_GREEN%* %GOLD%符文:%DARK_GREEN%法尔 [19] %DARK_GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE=20]: %GREEN%*%RED%* %GOLD%符文: %GOLD%兰姆 [20] %RED%*%GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE=21]: %GREEN%*%RED%* %GOLD%符文: %GOLD%普尔 [21] %RED%*%GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE=22]: %GREEN%*%RED%* %GOLD%符文: %GOLD%乌姆 [22] %RED%*%GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE=23]: %GREEN%*%RED%* %GOLD%符文: %GOLD%玛尔 [23] %RED%*%GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE=24]: %GREEN%*%RED%* %GOLD%符文: %GOLD%伊司特 [24] %RED%*%GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE=25]: %GREEN%*%RED%*%PURPLE%* %GOLD%符文: %GOLD%古尔 [25] %PURPLE%*%RED%*%GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE=26]: %GREEN%*%RED%*%PURPLE%* %GOLD%符文: %RED%伐克斯 [26] %PURPLE%*%RED%*%GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE=27]: %GREEN%*%RED%*%PURPLE%* %GOLD%符文: %RED%欧姆 [27] %PURPLE%*%RED%*%GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE=28]: %GREEN%*%RED%*%PURPLE%* %GOLD%符文: %RED%罗 [28] %PURPLE%*%RED%*%GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE=29]: %GREEN%*%RED%*%PURPLE%* %GOLD%符文: %RED%瑟 [29] %PURPLE%*%RED%*%GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[RUNE=30]: %RED%+%PURPLE%+%ORANGE%+%YELLOW%+ %GOLD%符文: %RED%贝 [30] %YELLOW%+%ORANGE%+%PURPLE%+%RED%+{%NAME%}%CONTINUE%
ItemDisplay[RUNE=31]: %RED%+%PURPLE%+%ORANGE%+%YELLOW%+ %GOLD%符文: %RED%扎哈 [31] %YELLOW%+%ORANGE%+%PURPLE%+%RED%+{%NAME%}%CONTINUE%
ItemDisplay[RUNE=32]: %RED%+%PURPLE%+%ORANGE%+%YELLOW%+ %GOLD%符文: %RED%查姆 [32] %YELLOW%+%ORANGE%+%PURPLE%+%RED%+{%NAME%}%CONTINUE%
ItemDisplay[RUNE=33]: %RED%+%PURPLE%+%ORANGE%+%YELLOW%+ %GOLD%符文: %RED%佐德 [33] %YELLOW%+%ORANGE%+%PURPLE%+%RED%+{%NAME%}%CONTINUE%

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@ -0,0 +1,26 @@
// ++++++ 1.2,额外提示信息 ++++++
//魔法\亮金\套装\暗金\手工装备
ItemDisplay[UNI]: %GOLD%%NAME%%CONTINUE%
ItemDisplay[SET]: %GREEN%%NAME%%CONTINUE%
ItemDisplay[RARE]: %YELLOW%%NAME%%CONTINUE%
ItemDisplay[MAG]: %BLUE%%NAME%%CONTINUE%
ItemDisplay[CRAFT]: %ORANGE%%NAME%%CONTINUE%
ItemDisplay[RW]: %GOLD%%NAME%%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) NMAG !RW !INF]: %WHITE%%NAME%%CONTINUE%
//劣质、超强和普通物品
ItemDisplay[INF !(rin OR amu) !RW ID]: %GRAY%┺%WHITE%%NAME%%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) SUP ED<5]: %WHITE%┹%NAME%%CONTINUE%
ItemDisplay[WEAPON SUP ED>4]: %RED%┹%WHITE%%NAME%%CONTINUE%
ItemDisplay[ARMOR SUP ED>4]: %BLUE%┹%WHITE%%NAME%%CONTINUE%
//无形物品标注
ItemDisplay[ETH ((NMAG !RW) OR (!ID !NMAG))]:%NAME%%GREEN%=ETH={%NAME%}%CONTINUE%
ItemDisplay[ETH ((NMAG RW) OR (ID !NMAG))]:%GREEN%=ETH=%NAME%{%NAME%}%CONTINUE%
//标注凹槽数量
ItemDisplay[SOCK>0 !RW]:%NAME%%GRAY%[%WHITE%%SOCKETS%%GRAY%]{%NAME%}%CONTINUE%
//显示所有可堆叠物品的数量
//ItemDisplay[!(ARMOR OR WEAPON OR tbk OR ibk OR aqv OR cqv OR THROWING OR key OR (MAPTIER>0 !NMAG)) QTY>0]: %NAME% %TAN%x%WHITE%%QTY%{%NAME%}%CONTINUE%
//冥河洞穴已腐化物品增加*
ItemDisplay[(ARMOR OR WEAPON OR (aqv OR cqv OR rin OR amu)) (MAG OR RARE OR SET OR UNI OR CRAFT) !ID (MAPID=181 OR MAPID=182)]: %RED%*%NAME%%RED%*%CONTINUE%
//赌博界面显示所有物品名字
ItemDisplay[(WEAPON OR ARMOR) NMAG !ID SHOP MAPID<133]: %NAME%