From 3e90cfb334127fa7a80a24b8c3ede70e9ba0b470 Mon Sep 17 00:00:00 2001 From: lonelywolf <13281126@qq.com> Date: Tue, 25 Nov 2025 02:05:52 +0000 Subject: [PATCH] =?UTF-8?q?=E6=9B=B4=E6=96=B0=20S12-D2GL=E5=9B=BE=E6=A0=87?= =?UTF-8?q?=E7=89=88+=E9=87=8D=E5=88=B6=E7=89=88=E8=A3=85=E5=A4=87?= =?UTF-8?q?=E5=90=8D=E7=A7=B0.txt?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- S12-D2GL图标版+重制版装备名称.txt | 305 ++++++++++++++++-------------- 1 file changed, 159 insertions(+), 146 deletions(-) diff --git a/S12-D2GL图标版+重制版装备名称.txt b/S12-D2GL图标版+重制版装备名称.txt index 8ecd426..63a3c07 100644 --- a/S12-D2GL图标版+重制版装备名称.txt +++ b/S12-D2GL图标版+重制版装备名称.txt @@ -103,7 +103,7 @@ ItemDisplay[box FILTLVL=9]: %NAME%{%GREEN%镶嵌物:%WHITE%完美宝石、符文 //ItemDisplay[box FILTLVL=10]: %NAME%{%NAME% 10-未启用}%CONTINUE% //ItemDisplay[box FILTLVL=11]: %NAME%{%NAME% 11-未启用}%CONTINUE% //ItemDisplay[box FILTLVL=12]: %NAME%{%NAME% 12-未启用}%CONTINUE% -ItemDisplay[box]: %GOLD%%NAME%{%TAN%Season 12%PURPLE% V1.04 更新于 25/11/24%CL%%TAN%PD2新增的盒子、WSS、门票、T图等均永久显示%CL%%TAN%注:%WHITE%白色%TAN%为显示,%GRAY%灰色%TAN%为屏蔽%CL%%NAME%}%CONTINUE% +ItemDisplay[box]: %GOLD%%NAME%{%TAN%Season 12%PURPLE% V1.05 更新于 25/11/25%CL%%TAN%PD2新增的盒子、WSS、门票、T图等均永久显示%CL%%TAN%注:%WHITE%白色%TAN%为显示,%GRAY%灰色%TAN%为屏蔽%CL%%NAME%}%CONTINUE% // +---------------+ // | 3,物品集定义| @@ -123,8 +123,6 @@ Alias[LOWVENGSFX]: (SUFFIX=695 OR SUFFIX=699 OR SUFFIX=703 OR SUFFIX=707 OR SUFF Alias[TOWN]: (MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109) //已知T图 Alias[KNOWNMAPS]: (t11 OR t12 OR t13 OR t14 OR t15 OR t16 OR t17 OR t21 OR t22 OR t23 OR t24 OR t25 OR t26 OR t27 OR t28 OR t31 OR t32 OR t33 OR t34 OR t35 OR t36 OR t37 OR t38 OR t39 OR t3a OR t41 OR t42 OR t43 OR t44 OR t51 OR t52 OR t53 OR t54 OR t55 OR t56) -//箭筒 -Alias[QUIVERS]: (aqv OR aqv2 OR aqv3 OR cqv OR cqv2 OR cqv3) // ++++++ 3.2,暗金装备 ++++++ //PD2新暗金装备 @@ -179,7 +177,7 @@ Alias[LODOKUNI7]: ((7ts OR 7s8 OR 9bw OR 7wc OR 7bw OR 7ws OR 7fl OR 7cr OR 7gm Alias[LODLOWUNIETH1]: ((7ga OR mau OR 9st OR 7gs OR 7gl OR 8ls OR 7b8 OR 7bk OR 9b8) UNI ETH !ID) //希梅斯特的掠夺、碎骨、骨寸断、沙爆、火焰嚎叫、怨灵飞翔、撕裂者、战鸟、阿喀琉斯之击 //T1-原版暗金 Alias[LODLOWUNI1]: ((7pa OR 7bt OR ltp OR xcl OR 9tw OR xtp OR xth OR 7kr OR xpl OR xld OR 7b7 OR 8hx OR 7cs OR xmb OR tbt OR amb OR 7sc OR 7ha -OR 7ls OR 7bl OR 9b8 OR 6hx OR uml OR upk OR 9gm OR 7br OR uvb OR ush OR uul OR xlb OR tgl OR 7gi OR xrs OR xvg OR 7sr OR am9 OR 9kr) UNI !ID) //大妹子、斩首者、天堂甲、鸦鸣、八爪、魁黑刚、亚特玛、裂肉者、IRE、排齿、末日毁灭者、大炮、影杀者、丝织靴、小妖精、血鸟弓、天堂之光、刀锋边缘、霜风剑、魂焰、阿喀琉斯之击、地狱拷问者、月神盾、尖刺根源、痛苦木锤 、蝮蛇叉、沙暴之旅、猎头者的荣耀、钢铁甲壳、地狱踏步、法拳、刽子手的裁决、都壳、盗墓手套、爱针、莱坎德的侧击、黑沼之锋 +OR 7ls OR 7bl OR 9b8 OR 6hx OR uml OR upk OR 9gm OR 7br OR uvb OR ush OR uul OR xlb OR tgl OR 7gi OR xrs OR xvg OR 7sr OR am9 OR 9kr OR 9s8) UNI !ID) //大妹子、斩首者、天堂甲、鸦鸣、八爪、魁黑刚、亚特玛、裂肉者、IRE、排齿、末日毁灭者、大炮、影杀者、丝织靴、小妖精、血鸟弓、天堂之光、刀锋边缘、霜风剑、魂焰、阿喀琉斯之击、地狱拷问者、月神盾、尖刺根源、痛苦木锤 、蝮蛇叉、沙暴之旅、猎头者的荣耀、钢铁甲壳、地狱踏步、法拳、刽子手的裁决、都壳、盗墓手套、爱针、莱坎德的侧击、黑沼之锋、雅典娜的愤怒 //T0-原版暗金 //防具 Alias[LODNOTIFYUNI1]: ((brs OR fld OR xkp OR xul OR xlm OR drb OR 9sp OR mbt OR rng OR xng OR xui OR spl OR xmg OR xsk OR xml OR xap OR gth OR aar OR (BELT !(vbl OR hbl)) OR skp OR xhl OR xrn OR vbt OR umb OR lgl OR vgl OR mgl OR hgl OR xlg OR xhg OR xts OR xrg OR xar) UNI !ID) @@ -453,6 +451,8 @@ Alias[NOTICEME07]: (WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=899 OR SUFFIX=906) !RW Alias[NOTICEME08]: (WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=594 OR SUFFIX=595) !RW !SHOP !EQUIPPED) //Life Tap Charges Alias[NOTICEME09]: (WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=578 OR SUFFIX=579) !RW !SHOP !EQUIPPED) +//High ED Weapon + Mods +Alias[NOTICEME10]: (WEAPON (MAG OR RARE OR CRAFT) ED>349 ((STAT21+STAT22+STAT23+STAT24+STAT159+STAT160>14) OR STAT141>0 OR STAT136>0 OR IAS>29 OR (STAT121+STAT122>50) OR STAT218>0 OR STAT219>0 OR STAT252>0) !SHOP !EQUIPPED) // ++++++ 3.5,有用魔法词缀 ++++++ //极品亮金项链 @@ -513,7 +513,7 @@ Alias[GLOVEGOOD0]: (((PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=512) SUFF //极品亮金鞋子 //FRW、RES、10FHR/DEX/HALFFRE/PLR -Alias[BOOTGOOD3]: (SUFFIX~395-396 ((PREFIX=374 PREFIX=394 PREFIX=414) OR (PREFIX=355 PREFIX=394 PREFIX=414) OR (PREFIX=355 PREFIX=374 PREFIX=414) OR (PREFIXPREFIX=355 PREFIX=374 PREFIX=394)) (SUFFIX=262 OR SUFFIX~253-254 OR SUFFIX=182 OR SUFFIX=368)) +Alias[BOOTGOOD3]: (SUFFIX~395-396 ((PREFIX=374 PREFIX=394 PREFIX=414) OR (PREFIX=355 PREFIX=394 PREFIX=414) OR (PREFIX=355 PREFIX=374 PREFIX=414) OR (PREFIXPREFIX=355 PREFIX=374 PREFIX=394)) (SUFFIX=989 OR SUFFIX~253-254 OR SUFFIX=182 OR SUFFIX=368)) Alias[BOOTGOOD2]: (SUFFIX~395-396 ((PREFIX=374 PREFIX=394 PREFIX=414) OR (PREFIX=355 PREFIX=394 PREFIX=414) OR (PREFIX=355 PREFIX=374 PREFIX=414) OR (PREFIXPREFIX=355 PREFIX=374 PREFIX=394))) //FRW、RES Alias[BOOTGOOD0]: (SUFFIX~395-396 ((PREFIX~372-374 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIXPREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIX~392-394))) @@ -581,6 +581,7 @@ Alias[SHIELDGOOD0]: ((PREFIX=769 OR PREFIX=772 OR PREFIX=774 OR PREFIX~762-763) ItemDisplay[neg UNI !ID !TOWN]: %SOUNDID-913%%NAME%{%NAME%}%CONTINUE% //fallen_warcry_1 - for Sacred Totem "Raaaakanishu!" ItemDisplay[jew UNI !ID !TOWN]: %SOUNDID-2669%%NAME%{%NAME%}%CONTINUE% //shrine_gemupgrade - for Rainbow Facet ItemDisplay[(uba OR ubaa OR ubab OR ubac) !TOWN]: %SOUNDID-4609%%NAME%{%NAME%}%CONTINUE% //wussie_let_us_out_2 - for Uber Ancients +ItemDisplay[cm3 UNI !ID !TOWN]: %SOUNDID-3918%%NAME%{%NAME%}%CONTINUE% //gheed_greeting_time_2 - for Gheed's Fortune //符文和迷盒 ItemDisplay[RUNE>25 !TOWN]: %SOUNDID-418%%NAME%{%NAME%}%CONTINUE% //cairn_success - for HRs ItemDisplay[(RUNE~20-25 OR lpp) !TOWN]: %SOUNDID-248%%NAME%{%NAME%}%CONTINUE% //item_whip - for Mid Runes an Larzuk Puzzlepiece @@ -600,6 +601,8 @@ ItemDisplay[(llmr OR lsvl OR rkey OR rid OR rtp) !TOWN]: %SOUNDID-619%%NAME%{%NA ItemDisplay[(lbox OR imrn) !TOWN]: %SOUNDID-621%%NAME%{%NAME%}%CONTINUE% //bloodraven_mist_end - for Rares lbox, demonic cube etc. //超级BOSS门票 ItemDisplay[(ubtm OR dcma OR dcso OR dcbl OR dcho OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR luca OR lucb OR lucc OR lucd) !TOWN]: %SOUNDID-1123%%NAME%{%NAME%}%CONTINUE% //greatermummy_resurrect_1 - for Uber Ingredients +//暗金地图 +ItemDisplay[MAPTIER>0 !ID UNI]: %SOUNDID-35%%NAME%{%NAME%}%CONTINUE% //hellforgesmash - for unique maps //备用-有趣音效 ItemDisplay[RARE (AMUGOOD4 OR AMUGOOD3 OR AMUGOOD2 OR AMUGOOD1 OR AMUGOOD0 OR RINGOOD4 OR RINGOOD3 OR RINGOOD2 OR RINGOOD1 OR RINGOOD0 OR QVGOOD3 OR QVGOOD2 OR QVGOOD1 OR QVGOOD0 OR CHESTGOOD3 OR CHESTGOOD2 OR CHESTGOOD1 OR CHESTGOOD0 OR GLOVEGOOD4 OR GLOVEGOOD3 OR GLOVEGOOD2 OR GLOVEGOOD1 OR GLOVEGOOD0 OR BOOTGOOD3 OR BOOTGOOD2 OR BOOTGOOD0 OR BELTGOOD3 OR BELTGOOD2 OR BELTGOOD1 OR BELTGOOD0 OR CIRCGOOD3 OR CIRCGOOD2 OR CIRCGOOD1 OR CIRCGOOD0 OR WEAPONGOOD4 OR WEAPONGOOD3 OR WEAPONGOOD2 OR WEAPONGOOD1 OR JEWGOOD3 OR JEWGOOD2 OR JEWGOOD1 OR JEWGOOD0 OR JEWNICE3 OR JEWNICE2 OR JEWNICE1 OR JEWNICE0 OR SHIELDGOOD3 OR SHIELDGOOD2 OR SHIELDGOOD0) !TOWN]: %SOUNDID-705%%NAME%{%NAME%}%CONTINUE% //darkwanderer_death - spare sound for... ??? @@ -1197,7 +1200,7 @@ ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) cqv2]: 重型弩 ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) cqv3]: 战争弩矢%CONTINUE% //赌博界面显示所有物品名字 -ItemDisplay[(WEAPON OR ARMOR OR rin OR amu) NMAG !ID SHOP]: %WHITE%%NAME%%CONTINUE% +ItemDisplay[(WEAPON OR ARMOR OR rin OR amu OR QUIVER) NMAG !ID SHOP]: %WHITE%%NAME%%CONTINUE% //魔法\亮金\套装\暗金\手工装备 ItemDisplay[UNI]: %GOLD%%NAME%%CONTINUE% @@ -1206,13 +1209,13 @@ ItemDisplay[RARE]: %YELLOW%%NAME%%CONTINUE% ItemDisplay[MAG]: %BLUE%%NAME%%CONTINUE% ItemDisplay[CRAFT]: %ORANGE%%NAME%%CONTINUE% ItemDisplay[RW]: %GOLD%%NAME%%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) NMAG !RW !INF]: %WHITE%%NAME%%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) INF]: %GRAY%%NAME%%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG !RW !INF]: %WHITE%%NAME%%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) INF]: %GRAY%%NAME%%CONTINUE% //装备普通扩展精英图标提示 -ItemDisplay[(ARMOR OR WEAPON OR QUIVERS) NORM]: %NAME% %SAGE%┻ %GRAY%%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVERS) EXC]: %NAME% %GREEN%┼ %GRAY%%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVERS) ELT]: %NAME% %DARK_GREEN%┽ %GRAY%%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NORM]: %NAME% %SAGE%┻ %GRAY%%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) EXC]: %NAME% %GREEN%┼ %GRAY%%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) ELT]: %NAME% %DARK_GREEN%┽ %GRAY%%CONTINUE% //装备图标提示 ItemDisplay[rin]: ⅱ %NAME%%CONTINUE% @@ -1352,20 +1355,20 @@ ItemDisplay[RARE]: %YELLOW%%NAME%%GRAY%%CONTINUE% ItemDisplay[MAG]: %BLUE%%NAME%%GRAY%%CONTINUE% ItemDisplay[CRAFT]: %ORANGE%%NAME%%GRAY%%CONTINUE% ItemDisplay[RW]: %GOLD%%NAME%%GRAY%%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) NMAG !RW !INF]: %WHITE%%NAME%%GRAY%%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG !RW !INF]: %WHITE%%NAME%%GRAY%%CONTINUE% //劣质、超强和普通物品 ItemDisplay[INF !(rin OR amu) !RW ID]: %GRAY%┺%WHITE%%NAME%%GRAY%%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) SUP ED<5]: %WHITE%┹%NAME%%GRAY%%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) SUP ED<5]: %WHITE%┹%NAME%%GRAY%%CONTINUE% ItemDisplay[WEAPON SUP ED>4]: %RED%┹%WHITE%%NAME%%GRAY%%CONTINUE% -ItemDisplay[ARMOR SUP ED>4]: %BLUE%┹%WHITE%%NAME%%GRAY%%CONTINUE% +ItemDisplay[(ARMOR OR QUIVER) SUP ED>4]: %BLUE%┹%WHITE%%NAME%%GRAY%%CONTINUE% //标注凹槽数量 ItemDisplay[SOCK>0 !RW]:%NAME%%GRAY%[%WHITE%%SOCKETS%%GRAY%]{%NAME%}%CONTINUE% //无形物品标注 -ItemDisplay[ETH (ARMOR OR WEAPON)]:%NAME%%GREEN%=ETH=%GRAY%{%NAME%}%CONTINUE% +ItemDisplay[ETH (ARMOR OR WEAPON OR QUIVER)]:%NAME%%GREEN%=ETH=%GRAY%{%NAME%}%CONTINUE% //显示所有可堆叠物品的数量 -ItemDisplay[!(ARMOR OR WEAPON OR tbk OR ibk OR QUIVERS OR THROWING OR key OR (MAPTIER>0 !NMAG)) QTY>1]: %NAME% %TAN%x%WHITE%%QTY%%GRAY%{%NAME%}%CONTINUE% +ItemDisplay[!(ARMOR OR WEAPON OR tbk OR ibk OR QUIVER OR THROWING OR key OR (MAPTIER>0 !NMAG)) QTY>1]: %NAME% %TAN%x%WHITE%%QTY%%GRAY%{%NAME%}%CONTINUE% //冥河洞穴已腐化物品增加* -ItemDisplay[(ARMOR OR WEAPON OR QUIVERS OR rin OR amu) (MAG OR RARE OR SET OR UNI OR CRAFT) !ID (MAPID=181 OR MAPID=182)]: %RED%*%NAME%%RED%*%GRAY%%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER OR rin OR amu) (MAG OR RARE OR SET OR UNI OR CRAFT) !ID (MAPID=181 OR MAPID=182)]: %RED%*%NAME%%RED%*%GRAY%%CONTINUE% // +------------+ // | 2,基础底材 | @@ -1670,13 +1673,13 @@ ItemDisplay[STAFF SOCK=6 NMAG !RW]: %NAME%{%GRAY%Asylum(庇护%ORANGE%25,32,15,3 // ++++++ 2.4,显示底材可能孔数 ++++++ // NOTIFYER POSSIBLE SOCKETS (NMAG) -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVERS)]: %NAME%{%NAME%%WHITE%可能的孔数:}%CONTINUE% +ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]: %NAME%{%NAME%%WHITE%可能的孔数:}%CONTINUE% // RUNES/GEMS POSSIBLE SOCKETS (NMAG) ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CIRC)]: %NAME%{%NAME% %GREEN%8, 10, %BLUE%●:}%CONTINUE% // Helm/Circlet Begin ItemDisplay[NMAG !INF !RW SOCK=0 CHEST]: %NAME%{%NAME% %GREEN%7, 10, %YELLOW%●:}%CONTINUE% // Armor Begin -ItemDisplay[NMAG !INF !RW SOCK=0 (SHIELD OR QUIVERS)]: %NAME%{%NAME% %GREEN%7, 11, %RED%●:}%CONTINUE% // Shield Begin +ItemDisplay[NMAG !INF !RW SOCK=0 (SHIELD OR QUIVER)]: %NAME%{%NAME% %GREEN%7, 11, %RED%●:}%CONTINUE% // Shield Begin ItemDisplay[NMAG !INF !RW SOCK=0 WEAPON]: %NAME%{%NAME% %GREEN%8, 11, %PURPLE%●:}%CONTINUE% // Weapon Begin -ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVERS) !(buc OR xuc OR dgr OR dir OR wnd OR 9wn OR ywn)]: %NAME%{%NAME%%WHITE%1-}%CONTINUE% // Runes/Gems _1- +ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER) !(buc OR xuc OR dgr OR dir OR wnd OR 9wn OR ywn)]: %NAME%{%NAME%%WHITE%1-}%CONTINUE% // Runes/Gems _1- ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (9la OR 7la)]: %NAME%{%NAME%5}%CONTINUE% // Runes/Gems _5 ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (axe OR 9ax OR 7ax OR lax OR 9b7 OR 7o7 OR 8sb OR 6sb OR 8lx OR 6lx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR bar)]: %NAME%{%NAME%4}%CONTINUE% // Runes/Gems _4 ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (rng OR xng OR xcl OR brs OR xrs OR xhn OR xpl OR ltp OR xtp OR xld OR xlt OR lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR ne6 OR neb OR ne7 OR neg OR ne8 OR ned OR ne9 OR nee OR nea OR nef OR 9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 7sp OR leg OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 7ss OR 9sm OR 7sm OR 9sb OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9fc OR spr OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 9wb OR 9xf OR 7xf OR 9cs OR 7cs OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts)]: %NAME%{%NAME%3}%CONTINUE% // Runes/Gems _3 @@ -1689,7 +1692,7 @@ ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILV ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (9tr OR 7tr OR brn OR 9br OR 7br OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR vou OR 9vo OR 7vo OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR hbw OR 8hb OR 6hb OR lbw OR 8lb OR 6lb OR cbw OR 8cb OR 6cb OR sbb OR 8s8 OR 6s7 OR lbb OR 8l8 OR 6l7 OR swb OR 8sw OR 6sw OR lwb OR 8lw OR 6lw OR mxb OR 8mx OR 6mx OR hxb OR 8hx OR 6hx OR rxb OR 8rx OR 6rx OR wsp OR 9ws OR 7ws OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame)]: %NAME%{%NAME%3}%CONTINUE% // ILVL<26 Runes/Gems _3 NR 2 ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (dr1 OR dr6 OR drb OR dr2 OR dr7 OR drc OR dr3 OR dr8 OR drd OR dr4 OR dr9 OR dre OR dr5 OR dra OR drf OR ba1 OR ba6 OR bab OR ba2 OR ba7 OR bac OR ba3 OR ba8 OR bad OR ba4 OR bae OR ba5 OR baa OR baf OR ba9 OR kri OR 9kr OR 7kr OR 9ar OR 7ar OR 7wb OR clw OR 9lw OR 7lw OR btl OR 9tw OR 7tw OR skr OR 9qr OR 7qr OR ob5 OR oba OR obf)]: %NAME%{%NAME%2}%CONTINUE% // ILVL<26 Runes/Gems _2 ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (ci0 OR ci1 OR ci2 OR ci3)]: %NAME%{%NAME%1}%CONTINUE% // ILVL<26 Runes/Gems _1 -ItemDisplay[NMAG !RW SOCK=0 ILVL<25 QUIVERS]: %NAME%{%NAME%2}%CONTINUE% // ILVL<26 Runes/Gems _1 +ItemDisplay[NMAG !RW SOCK=0 ILVL<25 QUIVER]: %NAME%{%NAME%2}%CONTINUE% // ILVL<26 Runes/Gems _1 ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (wst OR 8ws OR 6ws)]: %NAME%{%NAME%6}%CONTINUE% // ILVL>25 Runes/Gems _6 ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (2ax OR 92a OR 72a OR bax OR 9ba OR 7ba OR btx OR 9bt OR 7bt OR wsp OR 9ws OR 7ws)]: %NAME%{%NAME%5}%CONTINUE% // ILVL>25 Runes/Gems _5 ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (uui OR uea OR ula OR utu OR ung OR ucl OR urs OR uhn OR upl OR utp OR uld OR ult OR gth OR xth OR uth OR ful OR xul OR uul OR aar OR uar OR pa1 OR pa6 OR pab OR pa2 OR pa7 OR pac OR pa3 OR pa8 OR pad OR pa4 OR pa9 OR pae OR pa5 OR paa OR paf OR whm OR 9wh OR 7wh OR bsd OR 9bs OR 7bs OR lsd OR clm OR 9cm OR 7cm OR gis OR 9gs OR 7gs OR bsw OR 9b9 OR 7b7 OR tri OR 9tr OR 7tr OR vou OR 9vo OR 7vo OR hbw OR 8hb OR 6hb OR cbw OR 8cb OR 6cb OR mxb OR 8mx OR 6mx OR 9sr)]: %NAME%{%NAME%4}%CONTINUE% // ILVL>25 Runes/Gems _4 @@ -1706,7 +1709,7 @@ ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILV ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (msk OR xsk OR usk OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR ci2 OR ci3)]: %NAME%{%NAME%3}%CONTINUE% // ILVL>40 Runes/Gems _3 // LARZUK'S QUEST POSSIBLE SOCKETS (NMAG) ItemDisplay[NMAG INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON)]: %NAME%{%NAME% %GOLD%任务:}%CONTINUE% // (INF LQ Begin -ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVERS)]: %NAME%{%NAME%, %GOLD%任务:}%CONTINUE% // LQ Begin +ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]: %NAME%{%NAME%, %GOLD%任务:}%CONTINUE% // LQ Begin ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (9la OR 7la)]: %NAME%{%NAME%5}%CONTINUE% // LQ _5 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (axe OR 9ax OR 7ax OR lax OR 9b7 OR 7o7 OR 8sb OR 6sb OR 8lx OR 6lx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR bar)]: %NAME%{%NAME%4}%CONTINUE% // LQ _4 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (rng OR xng OR xcl OR brs OR xrs OR xhn OR xpl OR ltp OR xtp OR xld OR xlt OR lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR ne6 OR neb OR ne7 OR neg OR ne8 OR ned OR ne9 OR nee OR nea OR nef OR 9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 7sp OR leg OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 7ss OR 9sm OR 7sm OR 9sb OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9fc OR spr OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 9wb OR 9xf OR 7xf OR 9cs OR 7cs OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR spk OR xpk OR xsh)]: %NAME%{%NAME%3}%CONTINUE% // LQ _3 @@ -1718,7 +1721,7 @@ ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (tri OR 9tr OR 7tr OR brn OR 9br OR 7br OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR vou OR 9vo OR 7vo OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR hbw OR 8hb OR 6hb OR lbw OR 8lb OR 6lb OR cbw OR 8cb OR 6cb OR sbb OR 8s8 OR 6s7 OR lbb OR 8l8 OR 6l7 OR swb OR 8sw OR 6sw OR lwb OR 8lw OR 6lw OR mxb OR 8mx OR 6mx OR hxb OR 8hx OR 6hx OR rxb OR 8rx OR 6rx OR wsp OR 9ws OR 7ws OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame)]: %NAME%{%NAME%3}%CONTINUE% // ILVL<26 LQ _3 NR 2 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (dr1 OR dr6 OR drb OR dr2 OR dr7 OR drc OR dr3 OR dr8 OR drd OR dr4 OR dr9 OR dre OR dr5 OR dra OR drf OR ba1 OR ba6 OR bab OR ba2 OR ba7 OR bac OR ba3 OR ba8 OR bad OR ba4 OR bae OR ba5 OR baa OR baf OR ba9 OR kri OR 9kr OR 7kr OR 9ar OR 7ar OR 7wb OR clw OR 9lw OR 7lw OR btl OR 9tw OR 7tw OR skr OR 9qr OR 7qr OR ob5 OR oba OR obf)]: %NAME%{%NAME%2}%CONTINUE% // ILVL<26 LQ _2 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (ci0 OR ci1 OR ci2 OR ci3)]: %NAME%{%NAME%1}%CONTINUE% // ILVL<26 LQ _1 -ItemDisplay[NMAG !RW SOCK=0 ILVL<26 QUIVERS]: %NAME%{%NAME%1}%CONTINUE% // ILVL<26 LQ _1 +ItemDisplay[NMAG !RW SOCK=0 ILVL<26 QUIVER]: %NAME%{%NAME%1}%CONTINUE% // ILVL<26 LQ _1 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (wst OR 8ws OR 6ws)]: %NAME%{%NAME%6}%CONTINUE% // ILVL>25 LQ _6 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (2ax OR 92a OR 72a OR bax OR 9ba OR 7ba OR btx OR 9bt OR 7bt OR wsp OR 9ws OR 7ws)]: %NAME%{%NAME%5}%CONTINUE% // ILVL>25 LQ _5 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (uui OR uea OR ula OR utu OR ung OR ucl OR urs OR uhn OR upl OR utp OR uld OR ult OR gth OR xth OR uth OR ful OR xul OR uul OR aar OR xar OR uar OR pa1 OR pa6 OR pab OR pa2 OR pa7 OR pac OR pa3 OR pa8 OR pad OR pa4 OR pa9 OR pae OR pa5 OR paa OR paf OR whm OR 9wh OR 7wh OR bsd OR 9bs OR 7bs OR lsd OR clm OR 9cm OR 7cm OR gis OR 9gs OR 7gs OR bsw OR 9b9 OR 7b7 OR tri OR 9tr OR 7tr OR vou OR 9vo OR 7vo OR hbw OR 8hb OR 6hb OR cbw OR 8cb OR 6cb OR mxb OR 8mx OR 6mx OR 9sr)]: %NAME%{%NAME%4}%CONTINUE% // ILVL>25 LQ _4 @@ -1735,8 +1738,8 @@ ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (uit OR uow OR uts)]: %NAME%{%NAME%4}%CONTINUE% // ILVL>40 LQ _4 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (msk OR xsk OR usk OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR ci2 OR ci3)]: %NAME%{%NAME%3}%CONTINUE% // ILVL>40 LQ _3 // WORLDSTONE SHARD POSSIBLE SOCKETS (NMAG) -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVERS)]: %NAME%{%NAME%, %RED%腐化:}%CONTINUE% // Wss Begin -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVERS) !(buc OR xuc OR dgr OR dir OR wnd OR 9wn OR ywn)]: %NAME%{%NAME%1-}%CONTINUE% // Wss _1- +ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]: %NAME%{%NAME%, %RED%腐化:}%CONTINUE% // Wss Begin +ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER) !(buc OR xuc OR dgr OR dir OR wnd OR 9wn OR ywn)]: %NAME%{%NAME%1-}%CONTINUE% // Wss _1- ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (9la OR 7la)]: %NAME%{%NAME%5}%CONTINUE% // Wss _5 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (axe OR 9ax OR 7ax OR lax OR 9b7 OR 7o7 OR 8sb OR 6sb OR 8lx OR 6lx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR bar)]: %NAME%{%NAME%4}%CONTINUE% // Wss _4 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (rng OR xng OR xcl OR brs OR xrs OR xhn OR xpl OR ltp OR xtp OR xld OR xlt OR lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR ne6 OR neb OR ne7 OR neg OR ne8 OR ned OR ne9 OR nee OR nea OR nef OR 9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 7sp OR leg OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 7ss OR 9sm OR 7sm OR 9sb OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9fc OR spr OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 9wb OR 9xf OR 7xf OR 9cs OR 7cs OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts)]: %NAME%{%NAME%3}%CONTINUE% // Wss _3 @@ -1748,7 +1751,7 @@ ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (tri OR 9tr OR 7tr OR brn OR 9br OR 7br OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR vou OR 9vo OR 7vo OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR hbw OR 8hb OR 6hb OR lbw OR 8lb OR 6lb OR cbw OR 8cb OR 6cb OR sbb OR 8s8 OR 6s7 OR lbb OR 8l8 OR 6l7 OR swb OR 8sw OR 6sw OR lwb OR 8lw OR 6lw OR mxb OR 8mx OR 6mx OR hxb OR 8hx OR 6hx OR rxb OR 8rx OR 6rx OR wsp OR 9ws OR 7ws OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame)]: %NAME%{%NAME%3}%CONTINUE% // ILVL<26 Wss _3 NR 2 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (dr1 OR dr6 OR drb OR dr2 OR dr7 OR drc OR dr3 OR dr8 OR drd OR dr4 OR dr9 OR dre OR dr5 OR dra OR drf OR ba1 OR ba6 OR bab OR ba2 OR ba7 OR bac OR ba3 OR ba8 OR bad OR ba4 OR bae OR ba5 OR baa OR baf OR ba9 OR kri OR 9kr OR 7kr OR 9ar OR 7ar OR 7wb OR clw OR 9lw OR 7lw OR btl OR 9tw OR 7tw OR skr OR 9qr OR 7qr OR ob5 OR oba OR obf)]: %NAME%{%NAME%2}%CONTINUE% // ILVL<26 Wss _2 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (ci0 OR ci1 OR ci2 OR ci3)]: %NAME%{%NAME%1}%CONTINUE% // ILVL<26 Wss _1 -ItemDisplay[NMAG !RW SOCK=0 ILVL<26 QUIVERS]: %NAME%{%NAME%1}%CONTINUE% // ILVL<26 LQ _1 +ItemDisplay[NMAG !RW SOCK=0 ILVL<26 QUIVER]: %NAME%{%NAME%1}%CONTINUE% // ILVL<26 LQ _1 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (wst OR 8ws OR 6ws)]: %NAME%{%NAME%6}%CONTINUE% // ILVL>25 Wss _6 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (2ax OR 92a OR 72a OR bax OR 9ba OR 7ba OR btx OR 9bt OR 7bt OR wsp OR 9ws OR 7ws)]: %NAME%{%NAME%5}%CONTINUE% // ILVL>25 Wss _5 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (uui OR uea OR ula OR utu OR ung OR ucl OR urs OR uhn OR upl OR utp OR uld OR ult OR gth OR xth OR uth OR ful OR xul OR uul OR aar OR xar OR uar OR pa1 OR pa6 OR pab OR pa2 OR pa7 OR pac OR pa3 OR pa8 OR pad OR pa4 OR pa9 OR pae OR pa5 OR paa OR paf OR whm OR 9wh OR 7wh OR bsd OR 9bs OR 7bs OR lsd OR clm OR 9cm OR 7cm OR gis OR 9gs OR 7gs OR bsw OR 9b9 OR 7b7 OR tri OR 9tr OR 7tr OR vou OR 9vo OR 7vo OR hbw OR 8hb OR 6hb OR cbw OR 8cb OR 6cb OR mxb OR 8mx OR 6mx OR 9sr)]: %NAME%{%NAME%4}%CONTINUE% // ILVL>25 Wss _4 @@ -1764,7 +1767,7 @@ ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (fla OR 9fl OR 7fl OR flb OR 9fb OR 7fb OR brn OR 9br OR 7br OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR lbw OR 8lb OR sbb OR 8s8 OR 6s7 OR swb OR 8sw OR 6sw OR rxb OR 8rx OR 6rx OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR 9ls OR 7ls)]: %NAME%{%NAME%5}%CONTINUE% // ILVL>40 Wss _5 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (uit OR uow OR uts)]: %NAME%{%NAME%4}%CONTINUE% // ILVL>40 Wss _4 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (msk OR xsk OR usk OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR ci2 OR ci3)]: %NAME%{%NAME%3}%CONTINUE% // ILVL>40 Wss _3 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVERS)]: %NAME%{%NAME%%TAN%/%RED%损坏}%CONTINUE% // LQ/Wss/Runes/Gems End +ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]: %NAME%{%NAME%%TAN%/%RED%损坏}%CONTINUE% // LQ/Wss/Runes/Gems End // +------------+ // | 3,其它装备 | @@ -1870,7 +1873,7 @@ ItemDisplay[RW HAMMER SOCK=6 MULTI198,5859=30]: %NAME%{%NAME%%CL%%WHITE%光环: //任务打孔 ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务:1}%CONTINUE% ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) !(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务:2}%CONTINUE% -ItemDisplay[(CHEST OR HELM OR CIRC OR SHIELD OR WEAPON OR QUIVERS) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务:1}%CONTINUE% +ItemDisplay[(CHEST OR HELM OR CIRC OR SHIELD OR WEAPON OR QUIVER) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务:1}%CONTINUE% //谜盒打孔 ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR (ci0 ILVL<26) OR buc OR xuc OR aqv OR cqv) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:1}%CONTINUE% ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR 1H OR hax OR aqv2 OR cqv2 OR aqv3 OR cqv3) !(tkf OR jav OR dgr OR dir OR wnd OR ywn OR 9wn OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE% @@ -1952,7 +1955,7 @@ ItemDisplay[(mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) S ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE% ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE% //closer -ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON OR QUIVERS) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% +ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON OR QUIVER) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% //升级后最大孔有变的 //from 1 to 2 @@ -2032,7 +2035,7 @@ ItemDisplay[UNI ID 7sm STAT145>2]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CO ItemDisplay[UNI ID (9fc OR 7fc) STAT240>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% ItemDisplay[UNI ID (9st OR 7st) REPAIR>0]: %NAME%{%WHITE%原生孔数: 3}%CONTINUE% ItemDisplay[UNI ID 7o7 STAT117>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-4}%CONTINUE% -ItemDisplay[UNI ID 7pa STAT124>249]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-4}%CONTINUE% +ItemDisplay[UNI ID 7pa STAT124>249]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-5}%CONTINUE% ItemDisplay[UNI ID (8s8 OR 6s7) STAT250>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-4}%CONTINUE% ItemDisplay[UNI ID 6hx STAT363>3]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 3-5}%CONTINUE% ItemDisplay[UNI ID 7sc STAT139>14]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1-3}%CONTINUE% @@ -2924,7 +2927,7 @@ ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 O ItemDisplay[(CIRC OR SOR) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%, %WHITE%升级后需求:%GRAY%(%LIGHT_GRAY%}%CONTINUE% ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2) (RARE OR CRAFT OR UNI OR SET) ID]: %NAME%{%NAME%, %WHITE%升级后需求:%GRAY%(%LIGHT_GRAY%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%LIGHT_GRAY%等级%WHITE%:}%CONTINUE% // Lvl Begin -ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2) (RARE OR CRAFT OR UNI OR SET) ID]: %NAME%{%NAME%%LIGHT_GRAY%等级%WHITE%:}%CONTINUE% // Lvl Begin +ItemDisplay[QUIVER (RARE OR CRAFT OR UNI OR SET) ID]: %NAME%{%NAME%%LIGHT_GRAY%等级%WHITE%:}%CONTINUE% // Lvl Begin //Items that after upgrade will Require LVL 18 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ<18 CLVL<18]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ<18]: %NAME%{%NAME%18}%CONTINUE% @@ -3071,88 +3074,88 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ<67 CLVL<67]: %NAME%{%N ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ<67]: %NAME%{%NAME%67}%CONTINUE% //Part 2. //Items that after upgrade will Require LVL 18 -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=18 CLVL<18]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=19 CLVL<19]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=20 CLVL<20]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=21 CLVL<21]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=22 CLVL<22]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=23 CLVL<23]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=24 CLVL<24]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC OR aqv OR cqv) ID LVLREQ=25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=26 CLVL<26]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=27 CLVL<27]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=28 CLVL<28]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=29 CLVL<29]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=30 CLVL<30]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=31 CLVL<31]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=32 CLVL<32]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=33 CLVL<33]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=34 CLVL<34]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=35 CLVL<35]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=36 CLVL<36]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=37 CLVL<37]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=38 CLVL<38]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=39 CLVL<39]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=40 CLVL<40]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=41 CLVL<41]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=42 CLVL<42]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=43 CLVL<43]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=44 CLVL<44]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC OR aqv2 OR cqv2) ID LVLREQ=46 CLVL<46]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=47 CLVL<47]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=48 CLVL<48]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=49 CLVL<49]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=50 CLVL<50]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=51 CLVL<51]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=52 CLVL<52]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=53 CLVL<53]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=54 CLVL<54]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=55 CLVL<55]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=56 CLVL<56]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=57 CLVL<57]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=58 CLVL<58]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=59 CLVL<59]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=60 CLVL<60]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=61 CLVL<61]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=62 CLVL<62]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=63 CLVL<63]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=64 CLVL<64]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=65 CLVL<65]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=66 CLVL<66]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=67 CLVL<67]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=68 CLVL<68]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=69 CLVL<69]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=70 CLVL<70]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=71 CLVL<71]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=72 CLVL<72]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=73 CLVL<73]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=74 CLVL<74]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=75 CLVL<75]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=76 CLVL<76]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=77 CLVL<77]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=78 CLVL<78]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=79 CLVL<79]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=80 CLVL<80]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=81 CLVL<81]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=82 CLVL<82]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=83 CLVL<83]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=84 CLVL<84]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=85 CLVL<85]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=86 CLVL<86]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=87 CLVL<87]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=88 CLVL<88]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=89 CLVL<89]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=90 CLVL<90]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=91 CLVL<91]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=92 CLVL<92]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=93 CLVL<93]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=94 CLVL<94]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=95 CLVL<95]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=96 CLVL<96]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=97 CLVL<97]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=98 CLVL<98]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=99 CLVL<99]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=18 CLVL<18]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=19 CLVL<19]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=20 CLVL<20]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=21 CLVL<21]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=22 CLVL<22]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=23 CLVL<23]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=24 CLVL<24]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC OR aqv OR cqv) ID LVLREQ=25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=26 CLVL<26]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=27 CLVL<27]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=28 CLVL<28]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=29 CLVL<29]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=30 CLVL<30]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=31 CLVL<31]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=32 CLVL<32]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=33 CLVL<33]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=34 CLVL<34]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=35 CLVL<35]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=36 CLVL<36]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=37 CLVL<37]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=38 CLVL<38]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=39 CLVL<39]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=40 CLVL<40]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=41 CLVL<41]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=42 CLVL<42]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=43 CLVL<43]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=44 CLVL<44]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC OR aqv2 OR cqv2) ID LVLREQ=46 CLVL<46]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=47 CLVL<47]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=48 CLVL<48]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=49 CLVL<49]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=50 CLVL<50]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=51 CLVL<51]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=52 CLVL<52]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=53 CLVL<53]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=54 CLVL<54]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=55 CLVL<55]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=56 CLVL<56]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=57 CLVL<57]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=58 CLVL<58]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=59 CLVL<59]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=60 CLVL<60]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=61 CLVL<61]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=62 CLVL<62]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=63 CLVL<63]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=64 CLVL<64]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=65 CLVL<65]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=66 CLVL<66]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=67 CLVL<67]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=68 CLVL<68]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=69 CLVL<69]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=70 CLVL<70]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=71 CLVL<71]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=72 CLVL<72]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=73 CLVL<73]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=74 CLVL<74]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=75 CLVL<75]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=76 CLVL<76]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=77 CLVL<77]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=78 CLVL<78]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=79 CLVL<79]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=80 CLVL<80]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=81 CLVL<81]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=82 CLVL<82]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=83 CLVL<83]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=84 CLVL<84]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=85 CLVL<85]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=86 CLVL<86]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=87 CLVL<87]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=88 CLVL<88]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=89 CLVL<89]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=90 CLVL<90]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=91 CLVL<91]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=92 CLVL<92]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=93 CLVL<93]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=94 CLVL<94]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=95 CLVL<95]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=96 CLVL<96]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=97 CLVL<97]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=98 CLVL<98]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=99 CLVL<99]: %NAME%{%NAME%%RED%}%CONTINUE% //Part 3. //Items that after upgrade will Require LVL 18 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ>17]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% @@ -3251,7 +3254,7 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR //Items that after upgrade will Require LVL 67 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ>66]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Upgrading Req End Line -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%GRAY%)}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%GRAY%)}%CONTINUE% ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2) (RARE OR CRAFT OR UNI OR SET) ID]: %NAME%{%NAME%%GRAY%)}%CONTINUE% // ++++++ 3.5,武器基础攻速和伤害范围提示 ++++++ @@ -4082,24 +4085,27 @@ ItemDisplay[(TABSK18>1 OR CLSK2>1) SK94>1 MAG SHOP]: %SHOPHUNT1%{%NAME%} //高技能提示 //+5 Or Higher Skill Combo //Assasin -ItemDisplay[((((CLSK6>1 OR ALLSK>1) OR (CLSK6>0 AND ALLSK>0)) AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) OR (((TABSK50>1 AND ASNTREE13) OR (TABSK49>1 AND ASNTREE23) OR (TABSK48>1 AND ASNTREE33)) OR ((TABSK50>2 AND ASNTREE12) OR (TABSK49>2 AND ASNTREE22) OR (TABSK48>2 AND ASNTREE32)) OR (((TABSK50>0 AND ALLSK>0) AND ASNTREE13) OR ((TABSK49>0 AND ALLSK>0) AND ASNTREE23) OR ((TABSK48>0 AND ALLSK>0) AND ASNTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[((MULTI83,6+MULTI188,48+MULTI188,49+MULTI188,50+STAT127>3) OR ((MULTI83,6+STAT127>2) AND (ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33)) OR ((MULTI83,6+STAT127>1) AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) OR ((MULTI83,6+MULTI188,48+STAT127>2) AND (ASNTREE32 OR ASNTREE33)) OR ((MULTI83,6+MULTI188,49+STAT127>2) AND (ASNTREE22 OR ASNTREE23)) OR ((MULTI83,6+MULTI188,50+STAT127>2) AND (ASNTREE12 OR ASNTREE13)) OR ((MULTI83,6+MULTI188,48+STAT127>1) AND ASNTREE33) OR ((MULTI83,6+MULTI188,49+STAT127>1) AND ASNTREE23) OR ((MULTI83,6+MULTI188,50+STAT127>1) AND ASNTREE13)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Sorceress -ItemDisplay[((((CLSK1>1 OR ALLSK>1) OR (CLSK1>0 AND ALLSK>0)) AND (SORTREE13 OR SORTREE23 OR SORTREE33)) OR (((TABSK10>1 AND SORTREE13) OR (TABSK9>1 AND SORTREE23) OR (TABSK8>1 AND SORTREE33)) OR ((TABSK10>2 AND SORTREE12) OR (TABSK9>2 AND SORTREE22) OR (TABSK8>2 AND SORTREE32)) OR (((TABSK10>0 AND ALLSK>0) AND SORTREE13) OR ((TABSK9>0 AND ALLSK>0) AND SORTREE23) OR ((TABSK8>0 AND ALLSK>0) AND SORTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[((MULTI83,1+MULTI188,8+MULTI188,9+MULTI188,10+STAT127>3) OR ((MULTI83,1+STAT127>2) AND (SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33)) OR ((MULTI83,1+STAT127>1) AND (SORTREE13 OR SORTREE23 OR SORTREE33)) OR ((MULTI83,1+MULTI188,10+STAT127>2) AND (SORTREE12 OR SORTREE13)) OR ((MULTI83,1+MULTI188,9+STAT127>2) AND (SORTREE22 OR SORTREE23)) OR ((MULTI83,1+MULTI188,8+STAT127>2) AND (SORTREE32 OR SORTREE33)) OR ((MULTI83,1+MULTI188,10+STAT127>1) AND SORTREE13) OR ((MULTI83,1+MULTI188,9+STAT127>1) AND SORTREE23) OR ((MULTI83,1+MULTI188,8+STAT127>1) AND SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Barbarian -ItemDisplay[((((CLSK4>1 OR ALLSK>1) OR (CLSK4>0 AND ALLSK>0)) AND (BARTREE13 OR BARTREE23 OR BARTREE33)) OR (((TABSK34>1 AND BARTREE13) OR (TABSK33>1 AND BARTREE23) OR (TABSK32>1 AND BARTREE33)) OR ((TABSK34>2 AND BARTREE12) OR (TABSK33>2 AND BARTREE22) OR (TABSK32>2 AND BARTREE32)) OR (((TABSK34>0 AND ALLSK>0) AND BARTREE13) OR ((TABSK33>0 AND ALLSK>0) AND BARTREE23) OR ((TABSK32>0 AND ALLSK>0) AND BARTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[((MULTI83,4+MULTI188,32+MULTI188,33+MULTI188,34+STAT127>3) OR ((MULTI83,4+STAT127>2) AND (BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33)) OR ((MULTI83,4+STAT127>1) AND (BARTREE13 OR BARTREE23 OR BARTREE33)) OR ((MULTI83,4+MULTI188,34+STAT127>2) AND (BARTREE12 OR BARTREE13)) OR ((MULTI83,4+MULTI188,33+STAT127>2) AND (BARTREE22 OR BARTREE23)) OR ((MULTI83,4+MULTI188,32+STAT127>2) AND (BARTREE32 OR BARTREE33)) OR ((MULTI83,4+MULTI188,34+STAT127>1) AND BARTREE13) OR ((MULTI83,4+MULTI188,33+STAT127>1) AND BARTREE23) OR ((MULTI83,4+MULTI188,32+STAT127>1) AND BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Druid -ItemDisplay[((((CLSK5>1 OR ALLSK>1) OR (CLSK5>0 AND ALLSK>0)) AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) OR (((TABSK42>1 AND DRUTREE13) OR (TABSK41>1 AND DRUTREE23) OR (TABSK40>1 AND DRUTREE33)) OR ((TABSK42>2 AND DRUTREE12) OR (TABSK41>2 AND DRUTREE22) OR (TABSK40>2 AND DRUTREE32)) OR (((TABSK42>0 AND ALLSK>0) AND DRUTREE13) OR ((TABSK41>0 AND ALLSK>0) AND DRUTREE23) OR ((TABSK40>0 AND ALLSK>0) AND DRUTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[((MULTI83,5+MULTI188,40+MULTI188,41+MULTI188,42+STAT127>3) OR ((MULTI83,5+STAT127>2) AND (DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33)) OR ((MULTI83,5+STAT127>1) AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) OR ((MULTI83,5+MULTI188,42+STAT127>2) AND (DRUTREE12 OR DRUTREE13)) OR ((MULTI83,5+MULTI188,41+STAT127>2) AND (DRUTREE22 OR DRUTREE23)) OR ((MULTI83,5+MULTI188,40+STAT127>2) AND (DRUTREE32 OR DRUTREE33)) OR ((MULTI83,5+MULTI188,42+STAT127>1) AND DRUTREE13) OR ((MULTI83,5+MULTI188,41+STAT127>1) AND DRUTREE23) OR ((MULTI83,5+MULTI188,40+STAT127>1) AND DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Necromancer -ItemDisplay[((((CLSK2>1 OR ALLSK>1) OR (CLSK2>0 AND ALLSK>0)) AND (NECTREE13 OR NECTREE23 OR NECTREE33)) OR (((TABSK18>1 AND NECTREE13) OR (TABSK17>1 AND NECTREE23) OR (TABSK16>1 AND NECTREE33)) OR ((TABSK18>2 AND NECTREE12) OR (TABSK17>2 AND NECTREE22) OR (TABSK16>2 AND NECTREE32)) OR (((TABSK18>0 AND ALLSK>0) AND NECTREE13) OR ((TABSK17>0 AND ALLSK>0) AND NECTREE23) OR ((TABSK16>0 AND ALLSK>0) AND NECTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[((MULTI83,2+MULTI188,16+MULTI188,17+MULTI188,18+STAT127>3) OR ((MULTI83,2+STAT127>2) AND (NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33)) OR ((MULTI83,2+STAT127>1) AND (NECTREE13 OR NECTREE23 OR NECTREE33)) OR ((MULTI83,2+MULTI188,18+STAT127>2) AND (NECTREE12 OR NECTREE13)) OR ((MULTI83,2+MULTI188,17+STAT127>2) AND (NECTREE22 OR NECTREE23)) OR ((MULTI83,2+MULTI188,16+STAT127>2) AND (NECTREE32 OR NECTREE33)) OR ((MULTI83,2+MULTI188,18+STAT127>1) AND NECTREE13) OR ((MULTI83,2+MULTI188,17+STAT127>1) AND NECTREE23) OR ((MULTI83,2+MULTI188,16+STAT127>1) AND NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Paladin -ItemDisplay[((((CLSK3>1 OR ALLSK>1) OR (CLSK3>0 AND ALLSK>0)) AND (PALTREE13 OR PALTREE23 OR PALTREE33)) OR (((TABSK26>1 AND PALTREE13) OR (TABSK25>1 AND PALTREE23) OR (TABSK24>1 AND PALTREE33)) OR ((TABSK26>2 AND PALTREE12) OR (TABSK25>2 AND PALTREE22) OR (TABSK24>2 AND PALTREE32)) OR (((TABSK26>0 AND ALLSK>0) AND PALTREE13) OR ((TABSK25>0 AND ALLSK>0) AND PALTREE23) OR ((TABSK24>0 AND ALLSK>0) AND PALTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[((MULTI83,3+MULTI188,24+MULTI188,25+MULTI188,26+STAT127>3) OR ((MULTI83,3+STAT127>2) AND (PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33)) OR ((MULTI83,3+STAT127>1) AND (PALTREE13 OR PALTREE23 OR PALTREE33)) OR ((MULTI83,3+MULTI188,26+STAT127>2) AND (PALTREE12 OR PALTREE13)) OR ((MULTI83,3+MULTI188,25+STAT127>2) AND (PALTREE22 OR PALTREE23)) OR ((MULTI83,3+MULTI188,24+STAT127>2) AND (PALTREE32 OR PALTREE33)) OR ((MULTI83,3+MULTI188,26+STAT127>1) AND PALTREE13) OR ((MULTI83,3+MULTI188,25+STAT127>1) AND PALTREE23) OR ((MULTI83,3+MULTI188,24+STAT127>1) AND PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Amazon -ItemDisplay[((TABSK2>4) OR ((CLSK0>0 OR ALLSK>0) AND TABSK2>3) OR ((CLSK0>1 OR ALLSK>1) AND TABSK2>2) OR (CLSK0>1 AND ALLSK>1 AND TABSK2>0) OR (ALLSK>1 AND TABSK2>2) OR (CLSK0>0 AND ALLSK>0 AND TABSK2>2)) OR ((TABSK1>4) OR ((CLSK0>0 OR ALLSK>0) AND TABSK1>3) OR ((CLSK0>1 OR ALLSK>1) AND TABSK1>2) OR (CLSK0>1 AND ALLSK>1 AND TABSK1>0) OR (ALLSK>1 AND TABSK1>2) OR (CLSK0>0 AND ALLSK>0 AND TABSK1>2)) OR ((TABSK0>4) OR ((CLSK0>0 OR ALLSK>0) AND TABSK0>3) OR ((CLSK0>1 OR ALLSK>1) AND TABSK0>2) OR (CLSK0>1 AND ALLSK>1 AND TABSK0>0) OR (ALLSK>1 AND TABSK0>2) OR (CLSK0>0 AND ALLSK>0 AND TABSK0>2)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% -//好属性提示 +ItemDisplay[(MULTI83,0+MULTI188,0+MULTI188,1+MULTI188,2+STAT127>4) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% + +//NOTICE ME, THAT's ME SECTION //High ED Amp Proc Combo ItemDisplay[(NOTICEME01)]: %NAME%{%RED%*** %GREEN%High ED %ORANGE%Amp Proc %GREEN%Combo%RED% ***%CL%%NAME%}%CONTINUE% +//High ED Weapon + MODS +ItemDisplay[(NOTICEME10) !(NOTICEME01)]: %NAME%{%RED%*** %GREEN%High ED %ORANGE%+Mods %GREEN%Weapon%RED% ***%CL%%NAME%}%CONTINUE% //High ED Weapon -ItemDisplay[(NOTICEME02) !(NOTICEME01)]: %NAME%{%RED%*** %GREEN%High ED Weapon%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[(NOTICEME02) !(NOTICEME01 OR NOTICEME10)]: %NAME%{%RED%*** %GREEN%High ED Weapon%RED% ***%CL%%NAME%}%CONTINUE% //3sk, 20ias Gloves ItemDisplay[(NOTICEME03)]: %NAME%{%RED%*** %GREEN%3sk, 20ias Gloves%RED% ***%CL%%NAME%}%CONTINUE% //3sk, 10fcr Gloves @@ -4299,29 +4305,29 @@ ItemDisplay[(RARE OR MAG) jew ID REROLLALVL>0]: %NAME% {%CORAL%重置后词缀 // ++++++ 3.8,材料当前手工词缀等级提示 ++++++ //Note about Craft Affix Levels -ItemDisplay[(ARMOR OR WEAPON OR amu OR rin OR QUIVERS) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%CL%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR amu OR rin OR QUIVER) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%CL%}%CONTINUE% //All Affixes Opener -ItemDisplay[((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80) OR (QUIVERS CRAFTALVL>76)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%ORANGE%[}%CONTINUE% +ItemDisplay[((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80) OR (QUIVER CRAFTALVL>76)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%ORANGE%[}%CONTINUE% //Good Affixes Opener -ItemDisplay[(((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVERS CRAFTALVL~20-58)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%YELLOW%[}%CONTINUE% +ItemDisplay[(((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~20-58)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%YELLOW%[}%CONTINUE% //+Skills Affixes Opener -ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74) OR (QUIVERS CRAFTALVL~40-58)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%TEAL%[}%CONTINUE% +ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74) OR (QUIVER CRAFTALVL~40-58)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%TEAL%[}%CONTINUE% //Craft Alvl Text Opener -ItemDisplay[(ARMOR OR WEAPON OR amu OR rin OR QUIVERS) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE%手工词缀等级: }%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR amu OR rin OR QUIVER) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE%手工词缀等级: }%CONTINUE% //All Affixes Color -ItemDisplay[((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80) OR (QUIVERS CRAFTALVL>76)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%ORANGE%}%CONTINUE% +ItemDisplay[((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80) OR (QUIVER CRAFTALVL>76)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%ORANGE%}%CONTINUE% //Good Affixes Color -ItemDisplay[(((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVERS CRAFTALVL~20-58)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%YELLOW%}%CONTINUE% +ItemDisplay[(((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~20-58)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%YELLOW%}%CONTINUE% //+Skills Affixes Color -ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74) OR (QUIVERS CRAFTALVL~40-58)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%TEAL%}%CONTINUE% +ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74) OR (QUIVER CRAFTALVL~40-58)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%TEAL%}%CONTINUE% //CRAFTALVL Value -ItemDisplay[(ARMOR OR WEAPON OR amu OR rin OR QUIVERS) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%CRAFTALVL%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR amu OR rin OR QUIVER) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%CRAFTALVL%}%CONTINUE% //All Affixes Text and Closer -ItemDisplay[((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80) OR (QUIVERS CRAFTALVL>76)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - %BLUE%所有词缀%WHITE%均有几率洗出%ORANGE%]}%CONTINUE% +ItemDisplay[((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80) OR (QUIVER CRAFTALVL>76)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - %BLUE%所有词缀%WHITE%均有几率洗出%ORANGE%]}%CONTINUE% //Good Affixes Text and Closer -ItemDisplay[(((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVERS CRAFTALVL~20-58)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - 可以洗出%LIGHT_GRAY%大多数%BLUE%词缀%YELLOW%]}%CONTINUE% +ItemDisplay[(((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~20-58)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - 可以洗出%LIGHT_GRAY%大多数%BLUE%词缀%YELLOW%]}%CONTINUE% //+Skills Affixes Text and Closer -ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74) OR (QUIVERS CRAFTALVL~40-58)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - 洗%LIGHT_GRAY%+技能 %BLUE%词缀%WHITE%的最佳等级%TEAL%]}%CONTINUE% +ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74) OR (QUIVER CRAFTALVL~40-58)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - 洗%LIGHT_GRAY%+技能 %BLUE%词缀%WHITE%的最佳等级%TEAL%]}%CONTINUE% //╔═════════════╗ //║ 三、物品过滤设置 ║ @@ -4351,9 +4357,13 @@ ItemDisplay[hp3 (CLVL>24 OR CHARSTAT7>76800 OR FILTLVL>1 OR !MAPID<103) !TOWN]:{ ItemDisplay[mp3 (CLVL>24 OR CHARSTAT9>51200 OR FILTLVL>1 OR !MAPID<103) !TOWN]:{%NAME%} ItemDisplay[hp4 (DIFF>0 OR CHARSTAT7>128000 OR FILTLVL>1 OR !MAPID<109) !TOWN]:{%NAME%} ItemDisplay[mp4 (DIFF>0 OR CHARSTAT9>76800 OR FILTLVL>1 OR !MAPID<109) !TOWN]:{%NAME%} -ItemDisplay[hp5 (DIFF>1 OR CHARSTAT7>192000 OR FILTLVL>2 OR !MAPID<133) !TOWN]:{%NAME%} -ItemDisplay[mp5 (DIFF>1 OR CHARSTAT9>153600 OR FILTLVL>2 OR !MAPID<133) !TOWN]:{%NAME%} ItemDisplay[rvs (DIFF>1 OR FILTLVL>2) !TOWN]:{%NAME%} +// 生命值大于80%时不显示超级治疗药水 +ItemDisplay[FILTLVL>0 FILTLVL<6 CLVL>59 hp5 !(MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109) !(MAPID>160 MAPID<164) !((CHARSTAT6<10240 CHARSTAT7>12799 CHARSTAT7<25600) OR (CHARSTAT6<20480 CHARSTAT7>25599 CHARSTAT7<38400) OR (CHARSTAT6<30720 CHARSTAT7>38399 CHARSTAT7<51200) OR (CHARSTAT6<40960 CHARSTAT7>51199 CHARSTAT7<64000) OR (CHARSTAT6<51200 CHARSTAT7>63999 CHARSTAT7<76800) OR (CHARSTAT6<61440 CHARSTAT7>76799 CHARSTAT7<89600) OR (CHARSTAT6<71680 CHARSTAT7>89599 CHARSTAT7<102400) OR (CHARSTAT6<81920 CHARSTAT7>102399 CHARSTAT7<115200) OR (CHARSTAT6<92160 CHARSTAT7>115199 CHARSTAT7<128000) OR (CHARSTAT6<10240 CHARSTAT7>127999 CHARSTAT7<140800) OR (CHARSTAT6<112640 CHARSTAT7>140799 CHARSTAT7<153600) OR (CHARSTAT6<122880 CHARSTAT7>153599 CHARSTAT7<166400) OR (CHARSTAT6<133120 CHARSTAT7>166399 CHARSTAT7<179200) OR (CHARSTAT6<143360 CHARSTAT7>179199 CHARSTAT7<192000) OR (CHARSTAT6<153600 CHARSTAT7>191999 CHARSTAT7<204800) OR (CHARSTAT6<163840 CHARSTAT7>204799 CHARSTAT7<217600) OR (CHARSTAT6<174080 CHARSTAT7>217599 CHARSTAT7<230400) OR (CHARSTAT6<184320 CHARSTAT7>230399 CHARSTAT7<243200) OR (CHARSTAT6<194560 CHARSTAT7>243199 CHARSTAT7<256000) OR (CHARSTAT6<204800 CHARSTAT7>255999 CHARSTAT7<268800) OR (CHARSTAT6<215040 CHARSTAT7>268799 CHARSTAT7<384000) OR (CHARSTAT6<307200 CHARSTAT7>383999 CHARSTAT7<512000) OR (CHARSTAT6<409600 CHARSTAT7>511999 CHARSTAT7<640000) OR (CHARSTAT6<512000 CHARSTAT7>639999 CHARSTAT7<768000) OR (CHARSTAT6<614400 CHARSTAT7>767999 CHARSTAT7<896000) OR (CHARSTAT6<716800 CHARSTAT7>895999 CHARSTAT7<1024000) OR (CHARSTAT6<819200 CHARSTAT7>1023999 CHARSTAT7<1152000) OR (CHARSTAT6<921600 CHARSTAT7>1151999 CHARSTAT7<1280000))]:{%NAME%} +// 法力值大于80%时不显示超级法力药水 +ItemDisplay[FILTLVL>0 FILTLVL<6 CLVL>59 mp5 !(MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109) !(MAPID>160 MAPID<164) !((CHARSTAT8<10240 CHARSTAT9>12799 CHARSTAT9<25600) OR (CHARSTAT8<20480 CHARSTAT9>25599 CHARSTAT9<38400) OR (CHARSTAT8<30720 CHARSTAT9>38399 CHARSTAT9<51200) OR (CHARSTAT8<40960 CHARSTAT9>51199 CHARSTAT9<64000) OR (CHARSTAT8<51200 CHARSTAT9>63999 CHARSTAT9<76800) OR (CHARSTAT8<61440 CHARSTAT9>76799 CHARSTAT9<89600) OR (CHARSTAT8<71680 CHARSTAT9>89599 CHARSTAT9<102400) OR (CHARSTAT8<81920 CHARSTAT9>102399 CHARSTAT9<115200) OR (CHARSTAT8<92160 CHARSTAT9>115199 CHARSTAT9<128000) OR (CHARSTAT8<10240 CHARSTAT9>127999 CHARSTAT9<140800) OR (CHARSTAT8<112640 CHARSTAT9>140799 CHARSTAT9<153600) OR (CHARSTAT8<122880 CHARSTAT9>153599 CHARSTAT9<166400) OR (CHARSTAT8<133120 CHARSTAT9>166399 CHARSTAT9<179200) OR (CHARSTAT8<143360 CHARSTAT9>179199 CHARSTAT9<192000) OR (CHARSTAT8<153600 CHARSTAT9>191999 CHARSTAT9<204800) OR (CHARSTAT8<163840 CHARSTAT9>204799 CHARSTAT9<217600) OR (CHARSTAT8<174080 CHARSTAT9>217599 CHARSTAT9<230400) OR (CHARSTAT8<184320 CHARSTAT9>230399 CHARSTAT9<243200) OR (CHARSTAT8<194560 CHARSTAT9>243199 CHARSTAT9<256000) OR (CHARSTAT8<204800 CHARSTAT9>255999 CHARSTAT9<268800) OR (CHARSTAT8<215040 CHARSTAT9>268799 CHARSTAT9<384000) OR (CHARSTAT8<307200 CHARSTAT9>383999 CHARSTAT9<512000) OR (CHARSTAT8<409600 CHARSTAT9>511999 CHARSTAT9<640000) OR (CHARSTAT8<512000 CHARSTAT9>639999 CHARSTAT9<768000) OR (CHARSTAT8<614400 CHARSTAT9>767999 CHARSTAT9<896000) OR (CHARSTAT8<716800 CHARSTAT9>895999 CHARSTAT9<1024000) OR (CHARSTAT8<819200 CHARSTAT9>1023999 CHARSTAT9<1152000) OR (CHARSTAT8<921600 CHARSTAT9>1151999 CHARSTAT9<1280000))]:{%NAME%} +ItemDisplay[hp5 FILTLVL>5 !TOWN]:{%NAME%} +ItemDisplay[mp5 FILTLVL>5 !TOWN]:{%NAME%} // ++++++ 1.3,药剂 ++++++ //耐力、解冻、解毒药水 @@ -4374,8 +4384,8 @@ ItemDisplay[(tsc OR isc) (FILTLVL>0 (CLVL>11 OR FILTLVL>1)) !TOWN]:{%NAME%} ItemDisplay[key (FILTLVL>0 (ASSASSIN OR CLVL>11 OR FILTLVL>1)) !TOWN]:{%NAME%} // ++++++ 1.5,箭矢和弩矢 ++++++ -ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2 OR aqv3 OR cqv3) NMAG (CLVL>6 FILTLVL>0) !TOWN]:{%NAME%} -ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2 OR aqv3 OR cqv3) !ID MAG FILTLVL>0 (CLVL>29 OR FILTLVL>1) !TOWN]:{%NAME%} +ItemDisplay[QUIVER NMAG (CLVL>6 FILTLVL>0) !TOWN]:{%NAME%} +ItemDisplay[QUIVER !ID MAG FILTLVL>0 (CLVL>29 OR FILTLVL>1) !TOWN]:{%NAME%} // ++++++ 1.6,任务物品说明 ++++++ // QUEST ITEMS (ACT 1) @@ -4554,7 +4564,10 @@ ItemDisplay[cm1 MAG PREFIX=633 SUFFIX=713]: %RED%火伤%GREEN%小型神符%GRAY% ItemDisplay[cm1 MAG PREFIX=645 SUFFIX=725]: %YELLOW%电伤%GREEN%小型神符%GRAY%%CL%%NAME% //91级以上可以洗的超大型护身符 -ItemDisplay[MAG ILVL>90 ID cm3]: %MAP-97%%DOT-21%%PX-9B%%TIER-8%%PURPLE%*%ORANGE%* %NAME% %ORANGE%*%PURPLE%* %WHITE%91+%GRAY%{%TAN%重置属性公式:%BLUE%护身符 %TAN%+ %WHITE%3%TAN%*%WHITE%任意%ORANGE%完美宝石} +ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]: %NAME%{%TAN%Note%WHITE%: Ilvl%TEAL%}%CONTINUE% +ItemDisplay[cm3 MAG ID ILVL>90]: %MAP-97%%DOT-21%%PX-9B%%TIER-8%%PURPLE%*%ORANGE%* %NAME% %ORANGE%*%PURPLE%* %WHITE%91+%GRAY%{%NAME%%ORANGE%}%CONTINUE% +ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]: %NAME%{%NAME%90+ %BLUE%护身符 %WHITE%必定双缀,}%CONTINUE% +ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]: %NAME%{%TAN%重置属性公式:%BLUE%护身符 %TAN%+ %WHITE%3%TAN%*%WHITE%任意%ORANGE%完美宝石%NL%%NAME%}%CONTINUE% // +-------------+ // | 4,暗金装备 | @@ -5244,17 +5257,17 @@ ItemDisplay[(EXC OR ELT) CHEST !INF ETH NMAG !RW !SOCK~1-2 !(xui OR xea OR xla O // | 12,通用规则 | // +--------------+ //标注物品售价 -ItemDisplay[(ARMOR OR WEAPON OR rin OR amu) !SHOP !EQUIPPED !RW PRICE>4999]:%NAME%%GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON OR rin OR amu OR QUIVER) !SHOP !EQUIPPED !RW PRICE>4999]:%NAME%%GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE% //总是显示以下物品 ItemDisplay[((UNI OR SET OR MAG OR RARE) ID) OR RW OR CRAFT OR GEMMED OR EQUIPPED OR SHOP OR leg]: %NAME%{%NAME%} //未知物品提示 (确保后续更新新物品不会被屏蔽) -ItemDisplay[(ILVL>1 OR QTY>0 OR PRICE>1) !(ARMOR OR WEAPON OR amu OR rin OR aqv OR cqv OR cm1 OR cm2 OR cm3 OR jew OR jewf OR RUNE>0 OR GEMTYPE>0 OR MAPTIER>-1 OR hp1 OR mp1 OR hp2 OR mp2 OR hp3 OR mp3 OR hp4 OR mp4 OR hp5 OR mp5 OR pvpp OR rvs OR rvl OR vps OR wms OR yps OR key OR tsc OR isc OR tbk OR ibk OR ear OR bks OR bkd OR box OR vip OR tr1 OR ass OR j34 OR g34 OR xyz OR bbb OR qbr OR qey OR qhr OR mss OR ice OR tr2 OR toa OR tes OR ceh OR bet OR fed OR dhn OR bey OR mbr OR pk1 OR pk2 OR pk3 OR std OR wss OR cwss OR lpp OR lbox OR lmal OR crfb OR crfc OR crfh OR crfs OR crfv OR crfu OR crfp OR rtp OR rid OR rkey OR lsvl OR llmr OR ubtm OR uba OR ubaa OR ubab OR ubac OR dcma OR dcso OR dcho OR dcbl OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR iwss OR scrb OR upmp OR scou OR irma OR irra OR urma OR rrra OR imma OR imra OR upma OR rera OR fort OR ram OR luca OR lucb OR lucc OR lucd OR imrn OR cm1p OR cm2p OR cm3p OR QUIVERS)]: %SOUNDID-705%%MAP-0A%%PX-62%%NAME%{%NAME%%CL%%WHITE%物品描述将在新赛季开始之后尽快更新.%CL%%TAN%提示%WHITE%: 此物品是最近刚添加到游戏中的.} +ItemDisplay[(ILVL>1 OR QTY>0 OR PRICE>1) !(ARMOR OR WEAPON OR amu OR rin OR QUIVER OR cm1 OR cm2 OR cm3 OR jew OR jewf OR RUNE>0 OR GEMTYPE>0 OR MAPTIER>-1 OR hp1 OR mp1 OR hp2 OR mp2 OR hp3 OR mp3 OR hp4 OR mp4 OR hp5 OR mp5 OR pvpp OR rvs OR rvl OR vps OR wms OR yps OR key OR tsc OR isc OR tbk OR ibk OR ear OR bks OR bkd OR box OR vip OR tr1 OR ass OR j34 OR g34 OR xyz OR bbb OR qbr OR qey OR qhr OR mss OR ice OR tr2 OR toa OR tes OR ceh OR bet OR fed OR dhn OR bey OR mbr OR pk1 OR pk2 OR pk3 OR std OR wss OR cwss OR lpp OR lbox OR lmal OR crfb OR crfc OR crfh OR crfs OR crfv OR crfu OR crfp OR rtp OR rid OR rkey OR lsvl OR llmr OR ubtm OR uba OR ubaa OR ubab OR ubac OR dcma OR dcso OR dcho OR dcbl OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR iwss OR scrb OR upmp OR scou OR irma OR irra OR urma OR rrra OR imma OR imra OR upma OR rera OR fort OR ram OR luca OR lucb OR lucc OR lucd OR imrn OR cm1p OR cm2p OR cm3p)]: %SOUNDID-705%%MAP-0A%%PX-62%%NAME%{%NAME%%CL%%WHITE%物品描述将在新赛季开始之后尽快更新.%CL%%TAN%提示%WHITE%: 此物品是最近刚添加到游戏中的.} // 非魔法物品屏蔽设置 (非武器和防具) ItemDisplay[!RW INF (FILTLVL>0 OR CLVL>9) !TOWN]:{%NAME%} -ItemDisplay[NMAG !(WEAPON OR ARMOR OR RW) NORM (FILTLVL>1 CLVL>44) !TOWN]:{%NAME%} -ItemDisplay[NMAG !(WEAPON OR ARMOR OR RW) EXC (FILTLVL>1 CLVL>74) !TOWN]:{%NAME%} -ItemDisplay[NMAG !(WEAPON OR ARMOR OR RW) ELT (FILTLVL>1 CLVL>79) !TOWN]:{%NAME%} +ItemDisplay[NMAG !(WEAPON OR ARMOR OR RW OR QUIVER) NORM (FILTLVL>1 CLVL>44) !TOWN]:{%NAME%} +ItemDisplay[NMAG !(WEAPON OR ARMOR OR RW OR QUIVER) EXC (FILTLVL>1 CLVL>74) !TOWN]:{%NAME%} +ItemDisplay[NMAG !(WEAPON OR ARMOR OR RW OR QUIVER) ELT (FILTLVL>1 CLVL>79) !TOWN]:{%NAME%} // 魔法物品屏蔽设置 (非武器和防具) ItemDisplay[(cm1 OR cm2 OR cm3) MAG !ID FILTLVL>4]: {%NAME%} //角色等级大于11级或过滤等级>1时,屏蔽剩下的武器和防具 -ItemDisplay[(ARMOR OR WEAPON OR rin OR amu) !leg !opm !SHOP !TOWN ((CLVL>11 FILTLVL>0) OR FILTLVL>1) !TOWN]: {%NAME%} \ No newline at end of file +ItemDisplay[(ARMOR OR WEAPON OR rin OR amu OR QUIVER) !leg !opm !SHOP !TOWN ((CLVL>11 FILTLVL>0) OR FILTLVL>1) !TOWN]: {%NAME%} \ No newline at end of file