diff --git a/LonelyWolf-LootFilter.txt b/LonelyWolf-LootFilter.txt index 30a537b..0c4f85c 100644 --- a/LonelyWolf-LootFilter.txt +++ b/LonelyWolf-LootFilter.txt @@ -3164,10 +3164,9 @@ ItemDisplay[!SHOW_YPS yps !(MAPID>160 MAPID<164) (CLVL>8 OR !MAPID<39) FILTLVL>0 ItemDisplay[SHOW_WMS wms (CHARSTAT153>0 OR STAT118>1) FILTLVL>0 GROUND]: ItemDisplay[SHOW_YPS yps !(MAPID>160 MAPID<164) (CHARSTAT45>149 OR CHARSTAT110>99) FILTLVL>0 GROUND]: //新增元素伤害药剂 -ItemDisplay[(tpfs OR tpgs OR tpcs OR tpls) (FILTLVL>0 (CLVL>17 OR FILTLVL>1)) GROUND]: -ItemDisplay[(tpfm OR tpgm OR tpcm OR tplm) (FILTLVL>0 (CLVL>23 OR FILTLVL>1)) GROUND]: -ItemDisplay[(tpfl OR tpgl OR tpcl OR tpll) (FILTLVL>0 (CLVL>59 OR FILTLVL>1)) GROUND]: -ItemDisplay[THROWPOTS FILTLVL<2 GROUND]:%NAME%{%NAME%} +ItemDisplay[(tpfs OR tpgs OR tpcs OR tpls) (FILTLVL>0 (CLVL>12 OR FILTLVL>1)) GROUND]: +ItemDisplay[(tpfm OR tpgm OR tpcm OR tplm) (FILTLVL>0 (CLVL>17 OR FILTLVL>1)) GROUND]: +ItemDisplay[(tpfl OR tpgl OR tpcl OR tpll) (FILTLVL>0 (CLVL>29 OR FILTLVL>1)) GROUND]: // ++++++ 1.4,其它杂物 ++++++ //卷轴、回城等 @@ -3615,19 +3614,8 @@ ItemDisplay[SHOW_LVLING FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<2 OR DIFF ItemDisplay[SHOW_LVLING (CHEST OR HELM) NMAG DIFF<1 FILTLVL<3 SOCK>1]: %DOT-6A%* %NAME% *{%NAME%} ItemDisplay[SHOW_LVLING (CHEST OR HELM) NMAG DIFF<2 FILTLVL<3 SOCK>2]: %DOT-6A%* %NAME% *{%NAME%} ItemDisplay[SHOW_LVLING SHIELD NMAG DIFF<2 FILTLVL<3 SOCK=3]: %DOT-6A%* %NAME% *{%NAME%} -ItemDisplay[SHOW_LVLING WEAPON ELT MAG CLVL<80 FILTLVL<2]: %NAME%{%NAME%} -ItemDisplay[SHOW_LVLING WEAPON EXC MAG DIFF<2 FILTLVL<2]: %NAME%{%NAME%} -ItemDisplay[SHOW_LVLING WEAPON ETH CLVL<80 FILTLVL<2]: %NAME%{%NAME%}//melee for leveling ItemDisplay[SHOW_LVLING NMAG STAFF ELT !RW SOCK=4 FILTLVL<3]: %NAME% %ORANGE%lvling%PX-62%{%RED%Memory Base%CL%%NAME%} -// mag/rare on lower levels -ItemDisplay[SHOW_LVLING RARE (FILTLVL<3 OR CLVL<80)]: %NAME%{%NAME%} -ItemDisplay[SHOW_LVLING MAG ((FILTLVL<2 DIFF<1) OR CLVL<30)]: %NAME%{%NAME%} -ItemDisplay[SHOW_LVLING MAG CLASS FILTLVL<3]: %NAME%{%NAME%} - -// Early Imbue option -ItemDisplay[SHOW_LVLING CIRC NMAG !INF SOCK=0 DIFF<1]: %NAME%{%GOLD%Imbue This%CL%%NAME%} - //------------------------------------ //----- Show high value small items for gold ItemDisplay[SHOW_LVLING !SHOP NMAG DIFF<1 MAPID<39 FILTLVL=2 PRICE>4999 AREA<4]: %GREEN%$$${%GREEN%Sell to Vendor for %GOLD%Gold%CL%%NAME%}