更新 builder/21-tag_maps.txt

This commit is contained in:
lonelywolf 2025-05-06 00:55:51 +00:00
parent b54f2d8426
commit 3fa9b62bd1
1 changed files with 38 additions and 16 deletions

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@ -13,9 +13,7 @@ ItemDisplay[t13]: %NAME%{%WHITE%免疫: %RED%火:125, %BLUE%冰:130, %GOLD%物:1
ItemDisplay[t14]: %MAP-7B%%TIER-6%%NAME%{%WHITE%免疫: %YELLOW%电:125, %GREEN%毒:130%CL%%WHITE%最高抗性: %RED%火:75, %BLUE%冰:75, %ORANGE%魔:35, %GOLD%物:60%CL%%NAME%}%CONTINUE% // Sanatorium 167
ItemDisplay[t15]: %MAP-7B%%TIER-4%%NAME%{%WHITE%免疫: %BLUE%冰:125, %GREEN%毒:105, %ORANGE%魔:150%CL%%WHITE%最高抗性: %RED%火:75, %YELLOW%电:80, %GOLD%物:60%CL%%NAME%}%CONTINUE% // Royal Crypts 170
ItemDisplay[t16]: %MAP-7B%%TIER-4%%NAME%{%WHITE%免疫: %RED%火:135, %BLUE%冰:115, %ORANGE%魔:125%CL%%WHITE%最高抗性: %YELLOW%电:75, %GREEN%毒:75, %GOLD%物:60%CL%%NAME%}%CONTINUE% // Ruined Cistern 174
ItemDisplay[t17]: %MAP-7B%%TIER-4%%NAME%{%WHITE%免疫: %RED%待更新%CL%%NAME%}%CONTINUE% // Halls of Torture 苦痛殿堂
ItemDisplay[t17]: %MAP-7B%%TIER-4%%NAME%{%WHITE%最高抗性: %RED%火:85,%YELLOW%电:85,%BLUE%冰:85%CL%%GREEN%毒:50, %ORANGE%魔:35, %GOLD%物:85%%CL%%NAME%}%CONTINUE% // Halls of Torture 苦痛殿堂
ItemDisplay[t21]: %NAME%{%WHITE%免疫: %RED%火:140, %YELLOW%电:125%CL%%WHITE%最高抗性: %BLUE%冰:80, %GREEN%毒:75, %ORANGE%魔:50, %GOLD%物:75%CL%%NAME%}%CONTINUE% // Phlegethon 145
ItemDisplay[t22]: %NAME%{%WHITE%免疫: %RED%火:125, %YELLOW%电:105%CL%%WHITE%最高抗性: %BLUE%冰:75, %GREEN%毒:85, %ORANGE%魔:50, %GOLD%物:50%CL%%NAME%}%CONTINUE% // Torajan Jungle 148
ItemDisplay[t23]: %NAME%{%WHITE%免疫: %RED%火:130, %YELLOW%电:100%CL%%WHITE%最高抗性: %BLUE%冰:80, %GREEN%毒:85, %ORANGE%魔:50, %GOLD%物:50%CL%%NAME%}%CONTINUE% // Arreat Battlefield 139
@ -35,11 +33,11 @@ ItemDisplay[t38]: %NAME%{%WHITE%免疫: %RED%火:130, %GREEN%毒:110, %GOLD%物:
ItemDisplay[t39]: %NAME%{%WHITE%免疫: %RED%火:125, %BLUE%冰:130, %GREEN%炮塔:1000%CL%%WHITE%最高抗性: %YELLOW%电:90, %ORANGE%魔:50, %GOLD%物:40%CL%%NAME%}%CONTINUE% // Kehjistan Marketplace 147
ItemDisplay[t3a]: %MAP-7B%%TIER-6%%NAME%{%WHITE%免疫: %BLUE%冰:130, %GREEN%毒:130, %ORANGE%魔:120%CL%%WHITE%最高抗性: %RED%火:75, %YELLOW%电:80, %GOLD%物:50%CL%%NAME%}%CONTINUE% // Ashen Plains 175
ItemDisplay[t41 OR t42 OR t43 OR t44]: %NAME%{%WHITE%免疫: %RED%火:145 %YELLOW%电:145 %BLUE%冰:145 %GREEN%毒:145 %ORANGE%魔:145 %GOLD%物:120}%CONTINUE%
ItemDisplay[t51]: %NAME%{%WHITE%最高抗性: %RED%火:85 %YELLOW%电:85 %BLUE%冰:85 %GREEN%毒:95 %ORANGE%魔:40 %GOLD%物:65}%CONTINUE%
ItemDisplay[t52]: %NAME%{%WHITE%最高抗性: %RED%火:65 %YELLOW%电:60 %BLUE%冰:65 %GREEN%毒:75 %ORANGE%魔:50 %GOLD%物:50}%CONTINUE%
ItemDisplay[t53]: %NAME%{%WHITE%最高抗性: %RED%火:70 %YELLOW%电:75 %BLUE%冰:65 %GREEN%毒:80 %ORANGE%魔:80 %GOLD%物:60}%CONTINUE%
ItemDisplay[t54]: %NAME%{%WHITE%最高抗性: %RED%待更新}%CONTINUE% //外虚空Imperial Palace帝国宫殿
ItemDisplay[t55]: %NAME%{%WHITE%最高抗性: %RED%待更新}%CONTINUE% //外虚空Outer Void
ItemDisplay[t51]: %NAME%{%WHITE%最高抗性: %RED%火:85, %YELLOW%电:85, %BLUE%冰:85, %GREEN%毒:95, %ORANGE%魔:40, %GOLD%物:65}%CONTINUE%
ItemDisplay[t52]: %NAME%{%WHITE%最高抗性: %RED%火:65, %YELLOW%电:60, %BLUE%冰:65, %GREEN%毒:75, %ORANGE%魔:50, %GOLD%物:50}%CONTINUE%
ItemDisplay[t53]: %NAME%{%WHITE%最高抗性: %RED%火:70, %YELLOW%电:75, %BLUE%冰:65, %GREEN%毒:80, %ORANGE%魔:80, %GOLD%物:60}%CONTINUE%
ItemDisplay[t54]: %NAME%{%WHITE%最高抗性: %RED%火:65, %YELLOW%电:65, %BLUE%冰:65, %GREEN%毒:65, %ORANGE%魔:20, %GOLD%物:20}%CONTINUE% //Palace帝国宫殿
ItemDisplay[t55]: %NAME%{%WHITE%最高抗性: %RED%火:75, %YELLOW%电:75, %BLUE%冰:50, %GREEN%毒:30, %ORANGE%魔:50, %GOLD%物:50}%CONTINUE% //外虚空Outer Void
//地图好词缀属性提示
// Tier 3 MF Maps >90 den >60 mf
@ -48,19 +46,38 @@ ItemDisplay[MAPTIER=3 STAT372>89 STAT370>60]: %BLUE%[MF]%NAME%%CONTINUE%{%NAME%
ItemDisplay[(MAPTIER=2 OR MAPTIER=1) STAT372>74 STAT370>30]: %BLUE%[MF]%NAME%%CONTINUE%{%NAME%}
// Tier 3 Good Maps
ItemDisplay[MAPTIER=3 STAT360=0 ((STAT372>124) OR (STAT372>94 AND STAT375>29) OR (STAT372>64 AND STAT375>59) OR (STAT372>34 AND STAT375>89) OR (STAT372>109 AND STAT373>9) OR (STAT372>79 AND STAT375>29 AND STAT373>9) OR (STAT372>49 AND STAT375>59 AND STAT373>9) OR (STAT372>102 AND STAT373>14) OR (STAT372>72 AND STAT375>29 AND STAT373>14) OR (STAT372>42 AND STAT375>59 AND STAT373>14) OR (STAT372>94 AND STAT373>19) OR (STAT372>64 AND STAT375>29 AND STAT373>19) OR (STAT372>34 AND STAT375>59 AND STAT373>19) OR (STAT372>87 AND STAT373>24) OR (STAT372>57 AND STAT375>29 AND STAT373>24) OR (STAT372>27 AND STAT375>59 AND STAT373>24) OR (STAT372>79 AND STAT373>29) OR (STAT372>49 AND STAT375>29 AND STAT373>29) OR (STAT372>19 AND STAT375>59 AND STAT373>29) OR (STAT372>74 AND STAT374>0) OR (STAT372>44 AND STAT375>29 AND STAT374>0) OR (STAT372>14 AND STAT375>59 AND STAT374>0) OR (STAT372>29 AND STAT375>29 AND STAT373>9 AND STAT374>0) OR (STAT372>24 AND STAT374>1))]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[MAPTIER=3 STAT360>0 ((STAT372>154) OR (STAT372>134 AND STAT375>19) OR (STAT372>114 AND STAT375>39) OR (STAT372>94 AND STAT375>59) OR (STAT372>139 AND STAT373>9) OR (STAT372>119 AND STAT375>19 AND STAT373>9) OR (STAT372>99 AND STAT375>39 AND STAT373>9) OR (STAT372>132 AND STAT373>14) OR (STAT372>112 AND STAT375>19 AND STAT373>14) OR (STAT372>92 AND STAT375>39 AND STAT373>14) OR (STAT372>124 AND STAT373>19) OR (STAT372>104 AND STAT375>19 AND STAT373>19) OR (STAT372>84 AND STAT375>39 AND STAT373>19) OR (STAT372>117 AND STAT373>24) OR (STAT372>97 AND STAT375>19 AND STAT373>24) OR (STAT372>77 AND STAT375>39 AND STAT373>24) OR (STAT372>109 AND STAT373>29) OR (STAT372>89 AND STAT375>19 AND STAT373>29) OR (STAT372>69 AND STAT375>39 AND STAT373>29) OR (STAT372>104 AND STAT374>0) OR (STAT372>84 AND STAT375>19 AND STAT374>0) OR (STAT372>64 AND STAT375>39 AND STAT374>0) OR (STAT372>69 AND STAT375>19 AND STAT373>9 AND STAT374>0) OR (STAT372>54 AND STAT374>1))]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[MAPTIER=3 STAT360=0 (STAT372+STAT372+STAT372+STAT372+STAT372+STAT372+STAT375+STAT375+STAT375+STAT375+STAT375+STAT375+STAT373+STAT373+STAT373+STAT373>749)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Slammed
ItemDisplay[MAPTIER=3 STAT360=1 STAT374=0 (STAT372+STAT372+STAT372+STAT372+STAT372+STAT372+STAT375+STAT375+STAT375+STAT375+STAT375+STAT375+STAT373+STAT373+STAT373+STAT373>929)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Slammed +1
ItemDisplay[MAPTIER=3 STAT360=1 STAT374=1 (STAT372+STAT372+STAT372+STAT372+STAT372+STAT372+STAT375+STAT375+STAT375+STAT375+STAT375+STAT375+STAT373+STAT373+STAT373+STAT373>629)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Tier 2 Good Maps
ItemDisplay[MAPTIER=2 STAT360=0 ((STAT372>99) OR (STAT372>69 AND STAT375>29) OR (STAT372>39 AND STAT375>59) OR (STAT372>9 AND STAT375>89) OR (STAT372>84 AND STAT373>9) OR (STAT372>54 AND STAT375>29 AND STAT373>9) OR (STAT372>24 AND STAT375>59 AND STAT373>9) OR (STAT372>77 AND STAT373>14) OR (STAT372>47 AND STAT375>29 AND STAT373>14) OR (STAT372>17 AND STAT375>59 AND STAT373>14) OR (STAT372>69 AND STAT373>19) OR (STAT372>39 AND STAT375>29 AND STAT373>19) OR (STAT372>9 AND STAT375>59 AND STAT373>19) OR (STAT372>62 AND STAT373>24) OR (STAT372>32 AND STAT375>29 AND STAT373>24) OR (STAT372>2 AND STAT375>59 AND STAT373>24) OR (STAT372>54 AND STAT373>29) OR (STAT372>24 AND STAT375>29 AND STAT373>29) OR (STAT372>49 AND STAT374>0) OR (STAT372>19 AND STAT375>29 AND STAT374>0) OR (STAT372>4 AND STAT375>29 AND STAT373>9 AND STAT374>0))]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[MAPTIER=2 STAT360>0 ((STAT372>129) OR (STAT372>109 AND STAT375>19) OR (STAT372>89 AND STAT375>39) OR (STAT372>69 AND STAT375>59) OR (STAT372>114 AND STAT373>9) OR (STAT372>94 AND STAT375>19 AND STAT373>9) OR (STAT372>74 AND STAT375>39 AND STAT373>9) OR (STAT372>107 AND STAT373>14) OR (STAT372>87 AND STAT375>19 AND STAT373>14) OR (STAT372>67 AND STAT375>39 AND STAT373>14) OR (STAT372>99 AND STAT373>19) OR (STAT372>79 AND STAT375>19 AND STAT373>19) OR (STAT372>59 AND STAT375>39 AND STAT373>19) OR (STAT372>92 AND STAT373>24) OR (STAT372>72 AND STAT375>19 AND STAT373>24) OR (STAT372>52 AND STAT375>39 AND STAT373>24) OR (STAT372>84 AND STAT373>29) OR (STAT372>64 AND STAT375>19 AND STAT373>29) OR (STAT372>44 AND STAT375>39 AND STAT373>29) OR (STAT372>79 AND STAT374>0) OR (STAT372>59 AND STAT375>19 AND STAT374>0) OR (STAT372>39 AND STAT375>39 AND STAT374>0) OR (STAT372>44 AND STAT375>19 AND STAT373>9 AND STAT374>0) OR (STAT372>29 AND STAT374>1))]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[MAPTIER=2 STAT360=0 (STAT372+STAT372+STAT372+STAT372+STAT372+STAT372+STAT375+STAT375+STAT375+STAT375+STAT375+STAT375+STAT373+STAT373+STAT373+STAT373>299)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Slammed
ItemDisplay[MAPTIER=2 STAT360=1 STAT374=0 (STAT372+STAT372+STAT372+STAT372+STAT372+STAT372+STAT375+STAT375+STAT375+STAT375+STAT375+STAT375+STAT373+STAT373+STAT373+STAT373>779)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Slammed +1
ItemDisplay[MAPTIER=2 STAT360=1 STAT374=1 (STAT372+STAT372+STAT372+STAT372+STAT372+STAT372+STAT375+STAT375+STAT375+STAT375+STAT375+STAT375+STAT373+STAT373+STAT373+STAT373>479)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Tier 1 Good Maps
ItemDisplay[MAPTIER=1 STAT360=0 ((STAT372>87) OR (STAT372>57 AND STAT375>29) OR (STAT372>27 AND STAT375>59) OR (STAT372>72 AND STAT373>9) OR (STAT372>42 AND STAT375>29 AND STAT373>9) OR (STAT372>12 AND STAT375>59 AND STAT373>9) OR (STAT372>65 AND STAT373>14) OR (STAT372>35 AND STAT375>29 AND STAT373>14) OR (STAT372>5 AND STAT375>59 AND STAT373>14) OR (STAT372>57 AND STAT373>19) OR (STAT372>27 AND STAT375>29 AND STAT373>19) OR (STAT372>50 AND STAT373>24) OR (STAT372>20 AND STAT375>29 AND STAT373>24) OR (STAT372>42 AND STAT373>29) OR (STAT372>12 AND STAT375>29 AND STAT373>29) OR (STAT372>37 AND STAT374>0) OR (STAT372>7 AND STAT375>29 AND STAT374>0))]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[MAPTIER=1 STAT360=0 (STAT372+STAT372+STAT372+STAT372+STAT372+STAT372+STAT375+STAT375+STAT375+STAT375+STAT375+STAT375+STAT373+STAT373+STAT373+STAT373>260)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Slammed
ItemDisplay[MAPTIER=1 STAT360=1 STAT374=0 (STAT372+STAT372+STAT372+STAT372+STAT372+STAT372+STAT375+STAT375+STAT375+STAT375+STAT375+STAT375+STAT373+STAT373+STAT373+STAT373>701)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Slammed +1
ItemDisplay[MAPTIER=1 STAT360=1 STAT374=1 (STAT372+STAT372+STAT372+STAT372+STAT372+STAT372+STAT375+STAT375+STAT375+STAT375+STAT375+STAT375+STAT373+STAT373+STAT373+STAT373>401)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[MAPTIER=1 STAT360>0 ((STAT372>117) OR (STAT372>97 AND STAT375>19) OR (STAT372>77 AND STAT375>39) OR (STAT372>57 AND STAT375>59) OR (STAT372>102 AND STAT373>9) OR (STAT372>82 AND STAT375>19 AND STAT373>9) OR (STAT372>62 AND STAT375>39 AND STAT373>9) OR (STAT372>95 AND STAT373>14) OR (STAT372>75 AND STAT375>19 AND STAT373>14) OR (STAT372>55 AND STAT375>39 AND STAT373>14) OR (STAT372>87 AND STAT373>19) OR (STAT372>67 AND STAT375>19 AND STAT373>19) OR (STAT372>47 AND STAT375>39 AND STAT373>19) OR (STAT372>80 AND STAT373>24) OR (STAT372>60 AND STAT375>19 AND STAT373>24) OR (STAT372>40 AND STAT375>39 AND STAT373>24) OR (STAT372>72 AND STAT373>29) OR (STAT372>52 AND STAT375>19 AND STAT373>29) OR (STAT372>32 AND STAT375>39 AND STAT373>29) OR (STAT372>67 AND STAT374>0) OR (STAT372>47 AND STAT375>19 AND STAT374>0) OR (STAT372>27 AND STAT375>39 AND STAT374>0) OR (STAT372>32 AND STAT375>19 AND STAT373>9 AND STAT374>0) OR (STAT372>17 AND STAT374>1))]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Juicer tag
ItemDisplay[(MAPTIER=3 OR MAPTIER=2 OR MAPTIER=1) (STAT372>0 AND STAT375>0 AND STAT373>0) (STAT372 + STAT372 + STAT372 + STAT372 + STAT372 + STAT372 + STAT375 + STAT375 + STAT375 + STAT375 + STAT375 + STAT375 + STAT373 + STAT373 + STAT373 + STAT373 > 249)]: %NAME%%CONTINUE%{%NAME%%ORANGE%> > > XP & Density & Rarity < < <%CL%}
// Tier 3 MF Maps >90 den >60 mf
ItemDisplay[MAPTIER=3 (STAT372>89 AND STAT370>60) STAT360=0]: %BLUE% [MF ROLLS]%NAME%%CONTINUE%{%NAME%}
// Slammed
ItemDisplay[MAPTIER=3 (STAT372>89 AND STAT370>60) STAT360>0]: %BLUE% [MF]%NAME%%CONTINUE%{%NAME%}
// Tier 1-2 MF Maps >75 den >30 MF
ItemDisplay[(MAPTIER=2 OR MAPTIER=1) (STAT372>74 AND STAT370>30) STAT360=0]: %BLUE% [MF ROLLS]%NAME%%CONTINUE%{%NAME%}
// Slammed
ItemDisplay[(MAPTIER=2 OR MAPTIER=1) (STAT372>74 AND STAT370>30) STAT360>0]: %BLUE% [MF]%NAME%%CONTINUE%{%NAME%}
// T3 Reroll note
ItemDisplay[RARE MAPTIER=3 STAT360=0 !(STAT372>89 AND STAT370>60) !((STAT372>124) OR (STAT372>94 AND STAT375>29) OR (STAT372>64 AND STAT375>59) OR (STAT372>34 AND STAT375>89) OR (STAT372>109 AND STAT373>9) OR (STAT372>79 AND STAT375>29 AND STAT373>9) OR (STAT372>49 AND STAT375>59 AND STAT373>9) OR (STAT372>102 AND STAT373>14) OR (STAT372>72 AND STAT375>29 AND STAT373>14) OR (STAT372>42 AND STAT375>59 AND STAT373>14) OR (STAT372>94 AND STAT373>19) OR (STAT372>64 AND STAT375>29 AND STAT373>19) OR (STAT372>34 AND STAT375>59 AND STAT373>19) OR (STAT372>87 AND STAT373>24) OR (STAT372>57 AND STAT375>29 AND STAT373>24) OR (STAT372>27 AND STAT375>59 AND STAT373>24) OR (STAT372>79 AND STAT373>29) OR (STAT372>49 AND STAT375>29 AND STAT373>29) OR (STAT372>19 AND STAT375>59 AND STAT373>29) OR (STAT372>74 AND STAT374>0) OR (STAT372>44 AND STAT375>29 AND STAT374>0) OR (STAT372>14 AND STAT375>59 AND STAT374>0) OR (STAT372>29 AND STAT375>29 AND STAT373>9 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%}
@ -82,6 +99,11 @@ ItemDisplay[(t12 OR t27 OR t34) STAT442>0 RARE]: %WHITE% [2xGHOSTS]%NAME%%CONTIN
ItemDisplay[(t12 OR t27 OR t34) STAT442=0 RARE]: %WHITE% [GHOSTS]%NAME%%CONTINUE%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%}
ItemDisplay[(t12 OR t27 OR t34) NMAG]: %NAME%%CONTINUE%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%}
ItemDisplay[(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [2xSOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内鬼魂数量翻倍 %CL%%NAME%}
ItemDisplay[!(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [SOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}
ItemDisplay[(t14 OR t3a) STAT470=0 RARE]: %YELLOW% [SOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}
ItemDisplay[(t14 OR t3a) NMAG]: %NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}
//地图强化提示
//ItemDisplay[STAT458>0]: %DARK_GREEN%[英勇]%NAME%%CONTINUE%{%NAME%}
//ItemDisplay[STAT493>0]: %ORANGE%[强化]%NAME%%CONTINUE%{%NAME%}