S13V0.5
This commit is contained in:
parent
ebf85a9843
commit
41d4497828
|
|
@ -21,7 +21,7 @@
|
|||
// 3,其它装备
|
||||
// 3.1,无法冰冻提示
|
||||
// 3.2,附带技能效果提示
|
||||
// 3.3,装备最大孔数提示
|
||||
// 3.3,非底材装备可能孔数提示
|
||||
// 3.4,装备升级提示
|
||||
// 3.5,武器基础攻速和伤害范围提示
|
||||
// 3.6,套装鞋子踢击伤害提示
|
||||
|
|
@ -93,7 +93,7 @@ ItemDisplay[box FILTLVL=4]: %NAME%{%GREEN%当前过滤等级: 4 - 均衡+ :掉
|
|||
ItemDisplay[box FILTLVL=5]: %NAME%{%RED%当前过滤等级: 5 - 比较严格:掉落提示极少%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[box FILTLVL=6]: %NAME%{%PURPLE%当前过滤等级: 6 - 极其严格:无掉落提示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[box FILTLVL=7]: %NAME%{%CORAL%当前过滤等级: 7 - 仅备用%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[box]: %GOLD%%NAME%{%LIGHT_GRAY%V0.2 更新于 26/3/20%CL%%ORANGE%请自行在BH界面自定义屏蔽相关设置。%CL%%ORANGE%过滤等级与屏蔽物品无关,仅适用于掉落提示。%NL%%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[box]: %GOLD%%NAME%{%LIGHT_GRAY%V0.5 更新于 26/3/23%CL%%ORANGE%请自行在BH界面自定义屏蔽相关设置。%CL%%ORANGE%过滤等级与屏蔽物品无关,仅适用于掉落提示。%NL%%CL%%NAME%}%CONTINUE%
|
||||
|
||||
// +---------------+
|
||||
// | 3,自定义配置|
|
||||
|
|
@ -1582,102 +1582,27 @@ ItemDisplay[BASE_TAG3 (BOW OR XBOW) SOCK=6 NMAG !RW]:%NAME%{%GRAY%Asylum(庇护%
|
|||
ItemDisplay[BASE_TAG3 STAFF SOCK=6 NMAG !RW]:%NAME%{%GRAY%Asylum(庇护%ORANGE%25,32,15,31,14,22%GRAY%), Obsession(执念%ORANGE%33,24,20,17,16,4%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%Last Wish(最后希望%ORANGE%31,23,31,29,31,30%GRAY%),Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
|
||||
|
||||
// ++++++ 2.4,显示底材可能孔数 ++++++
|
||||
// NOTIFYER POSSIBLE SOCKETS (NMAG)
|
||||
// 底材可能孔数提示起始
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]:%NAME%{%NAME%%WHITE%可能的孔数:}%CONTINUE%
|
||||
// RUNES/GEMS POSSIBLE SOCKETS (NMAG)
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CIRC)]:%NAME%{%NAME% %GREEN%8, 10, %BLUE%●:}%CONTINUE% // Helm/Circlet Begin
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 CHEST]:%NAME%{%NAME% %GREEN%7, 10, %YELLOW%●:}%CONTINUE% // Armor Begin
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (SHIELD OR QUIVER)]:%NAME%{%NAME% %GREEN%7, 11, %RED%●:}%CONTINUE% // Shield Begin
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 WEAPON]:%NAME%{%NAME% %GREEN%8, 11, %PURPLE%●:}%CONTINUE% // Weapon Begin
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER) !(buc OR xuc OR dgr OR dir OR wnd OR 9wn OR ywn)]:%NAME%{%NAME%%WHITE%1-}%CONTINUE% // Runes/Gems _1-
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (9la OR 7la)]:%NAME%{%NAME%5}%CONTINUE% // Runes/Gems _5
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (axe OR 9ax OR 7ax OR lax OR 9b7 OR 7o7 OR 8sb OR 6sb OR 8lx OR 6lx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR 6ls OR bar)]:%NAME%{%NAME%4}%CONTINUE% // Runes/Gems _4
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (rng OR xng OR xcl OR brs OR xrs OR xhn OR xpl OR ltp OR xtp OR xld OR xlt OR lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR ne6 OR neb OR ne7 OR neg OR ne8 OR ned OR ne9 OR nee OR nea OR nef OR 9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 7sp OR leg OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 7ss OR 9sm OR 7sm OR 9sb OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9fc OR spr OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 9wb OR 9xf OR 7xf OR 9cs OR 7cs OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts)]:%NAME%{%NAME%3}%CONTINUE% // Runes/Gems _3
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR qui OR xui OR lea OR xea OR hla OR xla OR stu OR xtu OR scl OR chn OR spl OR fld OR plt OR uuc OR sml OR xml OR uml OR spk OR xpk OR bsh OR xsh OR ne1 OR ne2 OR ne3 OR ne4 OR ne5 OR hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 7dg OR 9di OR 7di OR bld OR 9bl OR 7bl OR sst OR 7wn OR 9yw OR 7yw OR bwn OR 9bw OR 7bw OR gwn OR 9gw OR 7gw OR scp OR ktr OR wrb OR axf OR ces OR ob1 OR ob6 OR obb OR ob2 OR ob7 OR obc OR ob3 OR ob8 OR ob4 OR ob9 OR obe OR obd OR (THROWING (AXE OR DAGGER OR JAV) !(tkf OR jav OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts)))]:%NAME%{%NAME%2}%CONTINUE% // Runes/Gems _2
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR aqv OR cqv) (buc OR xuc OR dgr OR dir OR wnd OR 9wn OR ywn OR tkf OR jav)]:%NAME%{%NAME%1}%CONTINUE% // Runes/Gems _1
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (aqv OR cqv)]:%NAME%{%NAME%1}%CONTINUE% // Runes/Gems _1
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (wst OR 8ws OR 6ws)]:%NAME%{%NAME%5}%CONTINUE% // ILVL<26 Runes/Gems _5
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (2ax OR 92a OR 72a OR mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR bax OR 9ba OR 7ba OR btx OR 9bt OR 7bt OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi)]:%NAME%{%NAME%4}%CONTINUE% // ILVL<26 Runes/Gems _4
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (uui OR uea OR ula OR utu OR ung OR ucl OR urs OR uhn OR upl OR utp OR uld OR ult OR gth OR xth OR uth OR ful OR xul OR uul OR aar OR uar OR pa1 OR pa6 OR pab OR pa2 OR pa7 OR pac OR pa3 OR pa8 OR pad OR pa4 OR pa9 OR pae OR pa5 OR paa OR paf OR fla OR 9fl OR 7fl OR whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR bsd OR 9bs OR 7bs OR lsd OR 9ls OR 7ls OR clm OR 9cm OR 7cm OR gis OR 9gs OR 7gs OR bsw OR 9b9 OR 7b7 OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR tri OR 9sr OR 7sr)]:%NAME%{%NAME%3}%CONTINUE% // ILVL<26 Runes/Gems _3 NR 1
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (9tr OR 7tr OR brn OR 9br OR 7br OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR vou OR 9vo OR 7vo OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR hbw OR 8hb OR 6hb OR lbw OR 8lb OR 6lb OR cbw OR 8cb OR 6cb OR sbb OR 8s8 OR 6s7 OR lbb OR 8l8 OR 6l7 OR swb OR 8sw OR 6sw OR lwb OR 8lw OR 6lw OR mxb OR 8mx OR 6mx OR hxb OR 8hx OR 6hx OR rxb OR 8rx OR 6rx OR wsp OR 9ws OR 7ws OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame)]:%NAME%{%NAME%3}%CONTINUE% // ILVL<26 Runes/Gems _3 NR 2
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (dr1 OR dr6 OR drb OR dr2 OR dr7 OR drc OR dr3 OR dr8 OR drd OR dr4 OR dr9 OR dre OR dr5 OR dra OR drf OR ba1 OR ba6 OR bab OR ba2 OR ba7 OR bac OR ba3 OR ba8 OR bad OR ba4 OR bae OR ba5 OR baa OR baf OR ba9 OR kri OR 9kr OR 7kr OR 9ar OR 7ar OR 7wb OR clw OR 9lw OR 7lw OR btl OR 9tw OR 7tw OR skr OR 9qr OR 7qr OR ob5 OR oba OR obf)]:%NAME%{%NAME%2}%CONTINUE% // ILVL<26 Runes/Gems _2
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (ci0 OR ci1 OR ci2 OR ci3)]:%NAME%{%NAME%1}%CONTINUE% // ILVL<26 Runes/Gems _1
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 ILVL<25 QUIVER]:%NAME%{%NAME%2}%CONTINUE% // ILVL<26 Runes/Gems _1
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (wst OR 8ws OR 6ws)]:%NAME%{%NAME%6}%CONTINUE% // ILVL>25 Runes/Gems _6
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (2ax OR 92a OR 72a OR bax OR 9ba OR 7ba OR btx OR 9bt OR 7bt OR wsp OR 9ws OR 7ws)]:%NAME%{%NAME%5}%CONTINUE% // ILVL>25 Runes/Gems _5
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (uui OR uea OR ula OR utu OR ung OR ucl OR urs OR uhn OR upl OR utp OR uld OR ult OR gth OR xth OR uth OR ful OR xul OR uul OR aar OR uar OR pa1 OR pa6 OR pab OR pa2 OR pa7 OR pac OR pa3 OR pa8 OR pad OR pa4 OR pa9 OR pae OR pa5 OR paa OR paf OR whm OR 9wh OR 7wh OR bsd OR 9bs OR 7bs OR lsd OR clm OR 9cm OR 7cm OR gis OR 9gs OR 7gs OR bsw OR 9b9 OR 7b7 OR tri OR 9tr OR 7tr OR vou OR 9vo OR 7vo OR hbw OR 8hb OR 6hb OR cbw OR 8cb OR 6cb OR mxb OR 8mx OR 6mx OR 9sr)]:%NAME%{%NAME%4}%CONTINUE% // ILVL>25 Runes/Gems _4
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (dr1 OR dr6 OR drb OR dr2 OR dr7 OR drc OR dr3 OR dr8 OR drd OR dr4 OR dr9 OR dre OR dr5 OR dra OR drf OR ba1 OR ba6 OR bab OR ba2 OR ba7 OR bac OR ba3 OR ba8 OR bad OR ba4 OR bae OR ba5 OR baa OR baf OR ba9 OR kri OR 9kr OR 7kr OR 9ar OR 7ar OR 7wb OR clw OR 9lw OR 7lw OR btl OR 9tw OR 7tw OR skr OR 9qr OR 7qr OR ob5 OR oba OR obf)]:%NAME%{%NAME%3}%CONTINUE% // ILVL>25 Runes/Gems _3
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (ci0 OR ci1)]:%NAME%{%NAME%2}%CONTINUE% // ILVL>25 Runes/Gems _2
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 ILVL>25 (aqv2 OR cqv2 OR aqv3 OR cqv3)]:%NAME%{%NAME%2}%CONTINUE% // ILVL>25 LQ _2
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi)]:%NAME%{%NAME%5}%CONTINUE% // ILVL<41 ILVL>25 Runes/Gems _5
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (fla OR 9fl OR 7fl OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR brn OR 9br OR 7br OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR lbw OR 8lb OR 6lb OR sbb OR 8s8 OR 6s7 OR lbb OR 8l8 OR 6l7 OR swb OR 8sw OR 6sw OR lwb OR 8lw OR 6lw OR hxb OR 8hx OR 6hx OR rxb OR 8rx OR 6rx OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame OR 9ls OR 7ls OR 7sr)]:%NAME%{%NAME%4}%CONTINUE% // ILVL<41 ILVL>25 Runes/Gems _4
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (uit OR uow OR uts)]:%NAME%{%NAME%3}%CONTINUE% // ILVL<41 ILVL>25 Runes/Gems _3
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (msk OR xsk OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR ci2 OR ci3)]:%NAME%{%NAME%2}%CONTINUE% // ILVL<41 ILVL>25 Runes/Gems _2
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR gsd OR 9gd OR 7gd OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR 6lb OR lbb OR 8l8 OR 6l7 OR lwb OR 8lw OR 6lw OR hxb OR 8hx OR 6hx OR am3 OR am8 OR amd OR am4 OR am9 OR ame OR 7sr)]:%NAME%{%NAME%6}%CONTINUE% // ILVL>40 Runes/Gems _6
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (fla OR 9fl OR 7fl OR flb OR 9fb OR 7fb OR brn OR 9br OR 7br OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR lbw OR 8lb OR sbb OR 8s8 OR 6s7 OR swb OR 8sw OR 6sw OR rxb OR 8rx OR 6rx OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR 9ls OR 7ls)]:%NAME%{%NAME%5}%CONTINUE% // ILVL>40 Runes/Gems _5
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (uit OR uow OR uts)]:%NAME%{%NAME%4}%CONTINUE% // ILVL>40 Runes/Gems _4
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (msk OR xsk OR usk OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR ci2 OR ci3)]:%NAME%{%NAME%3}%CONTINUE% // ILVL>40 Runes/Gems _3
|
||||
// LARZUK'S QUEST POSSIBLE SOCKETS (NMAG)
|
||||
ItemDisplay[BASE_TAG4 NMAG INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON)]:%NAME%{%NAME% %GOLD%任务:}%CONTINUE% // (INF LQ Begin
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]:%NAME%{%NAME%, %GOLD%任务:}%CONTINUE% // LQ Begin
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (9la OR 7la)]:%NAME%{%NAME%5}%CONTINUE% // LQ _5
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (axe OR 9ax OR 7ax OR lax OR 9b7 OR 7o7 OR 8sb OR 6sb OR 8lx OR 6lx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR bar OR 6ls)]:%NAME%{%NAME%4}%CONTINUE% // LQ _4
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (rng OR xng OR xcl OR brs OR xrs OR xhn OR xpl OR ltp OR xtp OR xld OR xlt OR lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR ne6 OR neb OR ne7 OR neg OR ne8 OR ned OR ne9 OR nee OR nea OR nef OR 9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 7sp OR leg OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 7ss OR 9sm OR 7sm OR 9sb OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9fc OR spr OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 9wb OR 9xf OR 7xf OR 9cs OR 7cs OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR spk OR xpk OR xsh)]:%NAME%{%NAME%3}%CONTINUE% // LQ _3
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR qui OR xui OR lea OR xea OR hla OR xla OR stu OR xtu OR scl OR chn OR spl OR fld OR plt OR uuc OR sml OR xml OR uml OR bsh OR ne1 OR ne2 OR ne3 OR ne4 OR ne5 OR hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 7dg OR 9di OR 7di OR bld OR 9bl OR 7bl OR sst OR 7wn OR 9yw OR 7yw OR bwn OR 9bw OR 7bw OR gwn OR 9gw OR 7gw OR scp OR ktr OR wrb OR axf OR ces OR ob1 OR ob6 OR obb OR ob2 OR ob7 OR obc OR ob3 OR ob8 OR ob4 OR ob9 OR obe OR obd OR (THROWING (AXE OR DAGGER OR JAV) !(tkf OR jav OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts)))]:%NAME%{%NAME%2}%CONTINUE% // LQ _2
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (buc OR xuc OR dgr OR dir OR wnd OR 9wn OR ywn OR tkf OR jav)]:%NAME%{%NAME%1}%CONTINUE% // LQ _1
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (wst OR 8ws OR 6ws)]:%NAME%{%NAME%5}%CONTINUE% // ILVL<26 LQ _5
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (2ax OR 92a OR 72a OR mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR bax OR 9ba OR 7ba OR btx OR 9bt OR 7bt OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi)]:%NAME%{%NAME%4}%CONTINUE% // ILVL<26 LQ _4
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (uui OR uea OR ula OR utu OR ung OR ucl OR urs OR uhn OR upl OR utp OR uld OR ult OR gth OR xth OR uth OR ful OR xul OR uul OR aar OR xar OR uar OR pa1 OR pa6 OR pab OR pa2 OR pa7 OR pac OR pa3 OR pa8 OR pad OR pa4 OR pa9 OR pae OR pa5 OR paa OR paf OR fla OR 9fl OR 7fl OR whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR bsd OR 9bs OR 7bs OR lsd OR 9ls OR 7ls OR clm OR 9cm OR 7cm OR gis OR 9gs OR 7gs OR bsw OR 9b9 OR 7b7 OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR 9sr OR 7sr)]:%NAME%{%NAME%3}%CONTINUE% // ILVL<26 LQ _3 NR 1
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (tri OR 9tr OR 7tr OR brn OR 9br OR 7br OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR vou OR 9vo OR 7vo OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR hbw OR 8hb OR 6hb OR lbw OR 8lb OR 6lb OR cbw OR 8cb OR 6cb OR sbb OR 8s8 OR 6s7 OR lbb OR 8l8 OR 6l7 OR swb OR 8sw OR 6sw OR lwb OR 8lw OR 6lw OR mxb OR 8mx OR 6mx OR hxb OR 8hx OR 6hx OR rxb OR 8rx OR 6rx OR wsp OR 9ws OR 7ws OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame)]:%NAME%{%NAME%3}%CONTINUE% // ILVL<26 LQ _3 NR 2
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (dr1 OR dr6 OR drb OR dr2 OR dr7 OR drc OR dr3 OR dr8 OR drd OR dr4 OR dr9 OR dre OR dr5 OR dra OR drf OR ba1 OR ba6 OR bab OR ba2 OR ba7 OR bac OR ba3 OR ba8 OR bad OR ba4 OR bae OR ba5 OR baa OR baf OR ba9 OR kri OR 9kr OR 7kr OR 9ar OR 7ar OR 7wb OR clw OR 9lw OR 7lw OR btl OR 9tw OR 7tw OR skr OR 9qr OR 7qr OR ob5 OR oba OR obf)]:%NAME%{%NAME%2}%CONTINUE% // ILVL<26 LQ _2
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (ci0 OR ci1 OR ci2 OR ci3)]:%NAME%{%NAME%1}%CONTINUE% // ILVL<26 LQ _1
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 ILVL<26 QUIVER]:%NAME%{%NAME%1}%CONTINUE% // ILVL<26 LQ _1
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (wst OR 8ws OR 6ws)]:%NAME%{%NAME%6}%CONTINUE% // ILVL>25 LQ _6
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (2ax OR 92a OR 72a OR bax OR 9ba OR 7ba OR btx OR 9bt OR 7bt OR wsp OR 9ws OR 7ws)]:%NAME%{%NAME%5}%CONTINUE% // ILVL>25 LQ _5
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (uui OR uea OR ula OR utu OR ung OR ucl OR urs OR uhn OR upl OR utp OR uld OR ult OR gth OR xth OR uth OR ful OR xul OR uul OR aar OR xar OR uar OR pa1 OR pa6 OR pab OR pa2 OR pa7 OR pac OR pa3 OR pa8 OR pad OR pa4 OR pa9 OR pae OR pa5 OR paa OR paf OR whm OR 9wh OR 7wh OR bsd OR 9bs OR 7bs OR lsd OR clm OR 9cm OR 7cm OR gis OR 9gs OR 7gs OR bsw OR 9b9 OR 7b7 OR tri OR 9tr OR 7tr OR vou OR 9vo OR 7vo OR hbw OR 8hb OR 6hb OR cbw OR 8cb OR 6cb OR mxb OR 8mx OR 6mx OR 9sr)]:%NAME%{%NAME%4}%CONTINUE% // ILVL>25 LQ _4
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (dr1 OR dr6 OR drb OR dr2 OR dr7 OR drc OR dr3 OR dr8 OR drd OR dr4 OR dr9 OR dre OR dr5 OR dra OR drf OR ba1 OR ba6 OR bab OR ba2 OR ba7 OR bac OR ba3 OR ba8 OR bad OR ba4 OR bae OR ba5 OR baa OR baf OR ba9 OR kri OR 9kr OR 7kr OR 9ar OR 7ar OR 7wb OR clw OR 9lw OR 7lw OR btl OR 9tw OR 7tw OR skr OR 9qr OR 7qr OR ob5 OR oba OR obf)]:%NAME%{%NAME%3}%CONTINUE% // ILVL>25 LQ _3
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (ci0 OR ci1)]:%NAME%{%NAME%2}%CONTINUE% // ILVL>25 LQ _2
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 ILVL>25 (aqv2 OR cqv2 OR aqv3 OR cqv3)]:%NAME%{%NAME%2}%CONTINUE% // ILVL>25 LQ _2
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 ILVL>25 (aqv OR cqv)]:%NAME%{%NAME%2}%CONTINUE% // ILVL>25 LQ _1
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi)]:%NAME%{%NAME%5}%CONTINUE% // ILVL<41 ILVL>25 LQ _5
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (fla OR 9fl OR 7fl OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR brn OR 9br OR 7br OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR lbw OR 8lb OR 6lb OR sbb OR 8s8 OR 6s7 OR lbb OR 8l8 OR 6l7 OR swb OR 8sw OR 6sw OR lwb OR 8lw OR 6lw OR hxb OR 8hx OR 6hx OR rxb OR 8rx OR 6rx OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame OR 9ls OR 7ls OR 7sr)]:%NAME%{%NAME%4}%CONTINUE% // ILVL<41 ILVL>25 LQ _4
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (uit OR uow OR uts)]:%NAME%{%NAME%3}%CONTINUE% // ILVL<41 ILVL>25 LQ _3
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (msk OR xsk OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR ci2 OR ci3)]:%NAME%{%NAME%2}%CONTINUE% // ILVL<41 ILVL>25 LQ _2
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR gsd OR 9gd OR 7gd OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR 6lb OR lbb OR 8l8 OR 6l7 OR lwb OR 8lw OR 6lw OR hxb OR 8hx OR 6hx OR am3 OR am8 OR amd OR am4 OR am9 OR ame OR 7sr)]:%NAME%{%NAME%6}%CONTINUE% // ILVL>40 LQ _6
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (fla OR 9fl OR 7fl OR flb OR 9fb OR 7fb OR brn OR 9br OR 7br OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR lbw OR 8lb OR sbb OR 8s8 OR 6s7 OR swb OR 8sw OR 6sw OR rxb OR 8rx OR 6rx OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR 9ls OR 7ls)]:%NAME%{%NAME%5}%CONTINUE% // ILVL>40 LQ _5
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (uit OR uow OR uts)]:%NAME%{%NAME%4}%CONTINUE% // ILVL>40 LQ _4
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (msk OR xsk OR usk OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR ci2 OR ci3)]:%NAME%{%NAME%3}%CONTINUE% // ILVL>40 LQ _3
|
||||
// WORLDSTONE SHARD POSSIBLE SOCKETS (NMAG)
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]:%NAME%{%NAME%, %RED%腐化:}%CONTINUE% // Wss Begin
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER) !(buc OR xuc OR dgr OR dir OR wnd OR 9wn OR ywn)]:%NAME%{%NAME%1-}%CONTINUE% // Wss _1-
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (9la OR 7la)]:%NAME%{%NAME%5}%CONTINUE% // Wss _5
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (axe OR 9ax OR 7ax OR lax OR 9b7 OR 7o7 OR 8sb OR 6sb OR 8lx OR 6lx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR bar OR 6ls)]:%NAME%{%NAME%4}%CONTINUE% // Wss _4
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (rng OR xng OR xcl OR brs OR xrs OR xhn OR xpl OR ltp OR xtp OR xld OR xlt OR lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR ne6 OR neb OR ne7 OR neg OR ne8 OR ned OR ne9 OR nee OR nea OR nef OR 9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 7sp OR leg OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 7ss OR 9sm OR 7sm OR 9sb OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9fc OR spr OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 9wb OR 9xf OR 7xf OR 9cs OR 7cs OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts)]:%NAME%{%NAME%3}%CONTINUE% // Wss _3
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR qui OR xui OR lea OR xea OR hla OR xla OR stu OR xtu OR scl OR chn OR spl OR fld OR plt OR uuc OR sml OR xml OR uml OR spk OR xpk OR bsh OR xsh OR ne1 OR ne2 OR ne3 OR ne4 OR ne5 OR hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 7dg OR 9di OR 7di OR bld OR 9bl OR 7bl OR sst OR 7wn OR 9yw OR 7yw OR bwn OR 9bw OR 7bw OR gwn OR 9gw OR 7gw OR scp OR ktr OR wrb OR axf OR ces OR ob1 OR ob6 OR obb OR ob2 OR ob7 OR obc OR ob3 OR ob8 OR ob4 OR ob9 OR obe OR obd OR (THROWING (AXE OR DAGGER OR JAV) !(tkf OR jav OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts)))]:%NAME%{%NAME%2}%CONTINUE% // Wss _2
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (buc OR xuc OR dgr OR dir OR wnd OR 9wn OR ywn OR tkf OR jav)]:%NAME%{%NAME%1}%CONTINUE% // Wss _1
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (wst OR 8ws OR 6ws)]:%NAME%{%NAME%5}%CONTINUE% // ILVL<26 Wss _5
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (2ax OR 92a OR 72a OR mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR bax OR 9ba OR 7ba OR btx OR 9bt OR 7bt OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi)]:%NAME%{%NAME%4}%CONTINUE% // ILVL<26 Wss _4
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (uui OR uea OR ula OR utu OR ung OR ucl OR urs OR uhn OR upl OR utp OR uld OR ult OR gth OR xth OR uth OR ful OR xul OR uul OR aar OR xar OR uar OR pa1 OR pa6 OR pab OR pa2 OR pa7 OR pac OR pa3 OR pa8 OR pad OR pa4 OR pa9 OR pae OR pa5 OR paa OR paf OR fla OR 9fl OR 7fl OR whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR bsd OR 9bs OR 7bs OR lsd OR 9ls OR 7ls OR clm OR 9cm OR 7cm OR gis OR 9gs OR 7gs OR bsw OR 9b9 OR 7b7 OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR 9sr OR 7sr)]:%NAME%{%NAME%3}%CONTINUE% // ILVL<26 Wss _3 NR 1
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (tri OR 9tr OR 7tr OR brn OR 9br OR 7br OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR vou OR 9vo OR 7vo OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR hbw OR 8hb OR 6hb OR lbw OR 8lb OR 6lb OR cbw OR 8cb OR 6cb OR sbb OR 8s8 OR 6s7 OR lbb OR 8l8 OR 6l7 OR swb OR 8sw OR 6sw OR lwb OR 8lw OR 6lw OR mxb OR 8mx OR 6mx OR hxb OR 8hx OR 6hx OR rxb OR 8rx OR 6rx OR wsp OR 9ws OR 7ws OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame)]:%NAME%{%NAME%3}%CONTINUE% // ILVL<26 Wss _3 NR 2
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (dr1 OR dr6 OR drb OR dr2 OR dr7 OR drc OR dr3 OR dr8 OR drd OR dr4 OR dr9 OR dre OR dr5 OR dra OR drf OR ba1 OR ba6 OR bab OR ba2 OR ba7 OR bac OR ba3 OR ba8 OR bad OR ba4 OR bae OR ba5 OR baa OR baf OR ba9 OR kri OR 9kr OR 7kr OR 9ar OR 7ar OR 7wb OR clw OR 9lw OR 7lw OR btl OR 9tw OR 7tw OR skr OR 9qr OR 7qr OR ob5 OR oba OR obf)]:%NAME%{%NAME%2}%CONTINUE% // ILVL<26 Wss _2
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (ci0 OR ci1 OR ci2 OR ci3)]:%NAME%{%NAME%1}%CONTINUE% // ILVL<26 Wss _1
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 ILVL<26 QUIVER]:%NAME%{%NAME%1}%CONTINUE% // ILVL<26 LQ _1
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (wst OR 8ws OR 6ws)]:%NAME%{%NAME%6}%CONTINUE% // ILVL>25 Wss _6
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (2ax OR 92a OR 72a OR bax OR 9ba OR 7ba OR btx OR 9bt OR 7bt OR wsp OR 9ws OR 7ws)]:%NAME%{%NAME%5}%CONTINUE% // ILVL>25 Wss _5
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (uui OR uea OR ula OR utu OR ung OR ucl OR urs OR uhn OR upl OR utp OR uld OR ult OR gth OR xth OR uth OR ful OR xul OR uul OR aar OR xar OR uar OR pa1 OR pa6 OR pab OR pa2 OR pa7 OR pac OR pa3 OR pa8 OR pad OR pa4 OR pa9 OR pae OR pa5 OR paa OR paf OR whm OR 9wh OR 7wh OR bsd OR 9bs OR 7bs OR lsd OR clm OR 9cm OR 7cm OR gis OR 9gs OR 7gs OR bsw OR 9b9 OR 7b7 OR tri OR 9tr OR 7tr OR vou OR 9vo OR 7vo OR hbw OR 8hb OR 6hb OR cbw OR 8cb OR 6cb OR mxb OR 8mx OR 6mx OR 9sr)]:%NAME%{%NAME%4}%CONTINUE% // ILVL>25 Wss _4
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (dr1 OR dr6 OR drb OR dr2 OR dr7 OR drc OR dr3 OR dr8 OR drd OR dr4 OR dr9 OR dre OR dr5 OR dra OR drf OR ba1 OR ba6 OR bab OR ba2 OR ba7 OR bac OR ba3 OR ba8 OR bad OR ba4 OR bae OR ba5 OR baa OR baf OR ba9 OR kri OR 9kr OR 7kr OR 9ar OR 7ar OR 7wb OR clw OR 9lw OR 7lw OR btl OR 9tw OR 7tw OR skr OR 9qr OR 7qr OR ob5 OR oba OR obf)]:%NAME%{%NAME%3}%CONTINUE% // ILVL>25 Wss _3
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (ci0 OR ci1)]:%NAME%{%NAME%2}%CONTINUE% // ILVL>25 Wss _2
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 ILVL>25 (aqv2 OR cqv2 OR aqv3 OR cqv3)]:%NAME%{%NAME%2}%CONTINUE% // ILVL>25 LQ _2
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 ILVL>25 (aqv OR cqv)]:%NAME%{%NAME%2}%CONTINUE% // ILVL>25 LQ _1
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi)]:%NAME%{%NAME%5}%CONTINUE% // ILVL<41 ILVL>25 Wss _5
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (fla OR 9fl OR 7fl OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR brn OR 9br OR 7br OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR lbw OR 8lb OR 6lb OR sbb OR 8s8 OR 6s7 OR lbb OR 8l8 OR 6l7 OR swb OR 8sw OR 6sw OR lwb OR 8lw OR 6lw OR hxb OR 8hx OR 6hx OR rxb OR 8rx OR 6rx OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame OR 9ls OR 7ls OR 7sr)]:%NAME%{%NAME%4}%CONTINUE% // ILVL<41 ILVL>25 Wss _4
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (uit OR uow OR uts)]:%NAME%{%NAME%3}%CONTINUE% // ILVL<41 ILVL>25 Wss _3
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (msk OR xsk OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR ci2 OR ci3)]:%NAME%{%NAME%2}%CONTINUE% // ILVL<41 ILVL>25 Wss _2
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR gsd OR 9gd OR 7gd OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR 6lb OR lbb OR 8l8 OR 6l7 OR lwb OR 8lw OR 6lw OR hxb OR 8hx OR 6hx OR am3 OR am8 OR amd OR am4 OR am9 OR ame OR 7sr)]:%NAME%{%NAME%6}%CONTINUE% // ILVL>40 Wss _6
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (fla OR 9fl OR 7fl OR flb OR 9fb OR 7fb OR brn OR 9br OR 7br OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR lbw OR 8lb OR sbb OR 8s8 OR 6s7 OR swb OR 8sw OR 6sw OR rxb OR 8rx OR 6rx OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR 9ls OR 7ls)]:%NAME%{%NAME%5}%CONTINUE% // ILVL>40 Wss _5
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (uit OR uow OR uts)]:%NAME%{%NAME%4}%CONTINUE% // ILVL>40 Wss _4
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (msk OR xsk OR usk OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR ci2 OR ci3)]:%NAME%{%NAME%3}%CONTINUE% // ILVL>40 Wss _3
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]:%NAME%{%NAME%%TAN%/%RED%损坏}%CONTINUE% // LQ/Wss/Runes/Gems End
|
||||
//公式打孔
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CIRC)]:%NAME%{%NAME%%TAN%[%GREEN%8, 10, %BLUE%●:%WHITE%1-%MAXSOCKETS%}%CONTINUE% // Helm/Circlet Begin
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 CHEST]:%NAME%{%NAME%%TAN%[%GREEN%7, 10, %YELLOW%●:%WHITE%1-%MAXSOCKETS%}%CONTINUE%
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (SHIELD OR QUIVER)]:%NAME%{%NAME%%TAN%[%GREEN%7, 11, %RED%●:%WHITE%1-%MAXSOCKETS%}%CONTINUE% // Shield Begin
|
||||
ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 WEAPON]:%NAME%{%NAME%%TAN%[%GREEN%8, 11, %PURPLE%●:%WHITE%1-%MAXSOCKETS%}%CONTINUE% // Weapon Begin
|
||||
// 任务打孔
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]:%NAME%{%NAME% %GOLD%任务:%MAXSOCKETS%}%CONTINUE%
|
||||
//腐化打孔
|
||||
//箭矢
|
||||
ItemDisplay[BASE_TAG4 NMAG QUIVER SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1~%MAXSOCKETS%}%CONTINUE%
|
||||
//防具
|
||||
ItemDisplay[BASE_TAG4 NMAG ARMOR SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1~%MAXSOCKETS%}%CONTINUE%
|
||||
//武器
|
||||
ItemDisplay[BASE_TAG4 NMAG 1H WEAPON MAXSOCKETS<2 SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1~%MAXSOCKETS%}%CONTINUE%
|
||||
ItemDisplay[BASE_TAG4 NMAG 1H WEAPON MAXSOCKETS>1 MAXSOCKETS<5 SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:2~%MAXSOCKETS%}%CONTINUE%
|
||||
ItemDisplay[BASE_TAG4 NMAG 1H WEAPON MAXSOCKETS>4 SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:2~4}%CONTINUE%
|
||||
ItemDisplay[BASE_TAG4 NMAG 2H WEAPON SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:3~%MAXSOCKETS%}%CONTINUE%
|
||||
//收尾
|
||||
ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]:%NAME%{%NAME%%TAN%/%RED%损坏%TAN%]}%CONTINUE% // LQ/Wss/Runes/Gems End
|
||||
|
||||
// +------------+
|
||||
// | 3,其它装备 |
|
||||
|
|
@ -1766,155 +1691,35 @@ ItemDisplay[ITEM_TAG2 RW WEAPON SOCK=6 MULTI151,119>16]:%NAME%{%NAME%%CL%%WHITE%
|
|||
ItemDisplay[ITEM_TAG2 RW WEAPON SOCK=6 MULTI200,4626=24]:%NAME%{%NAME%%CL%%WHITE%触发削弱:%WHITE%-27%%GRAY%敌人伤害, %WHITE%-44%%GRAY%敌人防御}%CONTINUE% //着魔
|
||||
ItemDisplay[ITEM_TAG2 RW HAMMER SOCK=6 MULTI198,5859=30]:%NAME%{%NAME%%CL%%WHITE%光环: %GRAY%无免疫:%WHITE%-45全抗, %GRAY%有免疫:%WHITE%-22全抗}%CONTINUE% //欢欣
|
||||
|
||||
// ++++++ 3.3,装备最大孔数提示 ++++++
|
||||
// ++++++ 3.3,非底材装备可能孔数提示 ++++++
|
||||
//常规最大孔
|
||||
//任务打孔
|
||||
ItemDisplay[ITEM_TAG3 (dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR (ci0 ILVL<26)) MAG ID SOCK=0]:%NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务:1}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 ((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) !(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR (ci0 ILVL<26)) MAG ID SOCK=0]:%NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务:2}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (CHEST OR HELM OR CIRC OR SHIELD OR WEAPON OR QUIVER) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]:%NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务:1}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR (ci0 ILVL<26) OR aqv OR cqv) MAG ID SOCK=0]:%NAME%{%NAME%%CL%%WHITE%可能的孔数: %TAN%[%WHITE%任务:1}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 ((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON OR QUIVER) !(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR (ci0 ILVL<26) OR aqv OR cqv) MAG ID SOCK=0]:%NAME%{%NAME%%CL%%WHITE%可能的孔数: %TAN%[%WHITE%任务:2}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (CHEST OR HELM OR CIRC OR SHIELD OR WEAPON OR QUIVER) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]:%NAME%{%NAME%%CL%%WHITE%可能的孔数: %TAN%[%WHITE%任务:1}%CONTINUE%
|
||||
//谜盒打孔
|
||||
ItemDisplay[ITEM_TAG3 (dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR (ci0 ILVL<26) OR buc OR xuc OR aqv OR cqv) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 ((CHEST OR HELM OR CIRC OR SHIELD) OR 1H OR hax OR aqv2 OR cqv2 OR aqv3 OR cqv3) !(tkf OR jav OR dgr OR dir OR wnd OR ywn OR 9wn OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 sst (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:3}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (2H OR 7cr2) !(THROWING OR (((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls) OR sst) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:4}%CONTINUE%
|
||||
//腐化
|
||||
//头盔 & 头环
|
||||
ItemDisplay[ITEM_TAG3 ci0 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]:%NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 ci0 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]:%NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR ci1) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (msk OR ghm OR crn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<41]:%NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (msk OR ghm OR crn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]:%NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (xsk OR xhm OR xrn OR usk OR uh9 OR uhm OR urn OR ci2 OR ci3) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
|
||||
//野蛮人 & 德鲁伊头盔
|
||||
ItemDisplay[ITEM_TAG3 (BAR OR DRU) NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]:%NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (BAR OR DRU) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]:%NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
|
||||
//盔甲
|
||||
ItemDisplay[ITEM_TAG3 (qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (rng OR xng OR xcl OR xhn OR brs OR xrs OR xpl OR xlt OR xld OR ltp OR xtp) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (uui OR uea OR ula OR utu OR ung OR ucl OR uhn OR urs OR upl OR ult OR uld OR uth OR utp OR uul OR uar OR gth OR ful OR aar OR xth OR xul OR xar) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
|
||||
//盾牌
|
||||
ItemDisplay[ITEM_TAG3 (buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (uuc OR sml OR xml OR uml OR bsh) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR xsh OR uit OR uow OR uts OR spk OR xpk) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
|
||||
//圣骑士盾
|
||||
ItemDisplay[ITEM_TAG3 DIN NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]:%NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 DIN (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]:%NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
|
||||
//死灵盾
|
||||
ItemDisplay[ITEM_TAG3 NEC NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 NEC (EXC OR ELT) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
|
||||
//箭矢
|
||||
ItemDisplay[ITEM_TAG3 QUIVER (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1~%MAXSOCKETS%}%CONTINUE%
|
||||
//防具
|
||||
ItemDisplay[ITEM_TAG3 ARMOR (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1~2}%CONTINUE%
|
||||
//武器
|
||||
//always 1
|
||||
ItemDisplay[ITEM_TAG3 (dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR aqv OR cqv) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (aqv2 OR cqv2 OR aqv3 OR cqv3) ILVL<26 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE%
|
||||
//always 2
|
||||
ItemDisplay[ITEM_TAG3 (hax OR clb OR spc OR 9sp OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR (SOR !(ob5 OR oba OR obf)) OR (THROWING (AXE OR DAGGER OR JAV) !(tkf OR jav OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR aqv2 OR cqv2 OR aqv3 OR cqv3))) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (aqv2 OR cqv2 OR aqv3 OR cqv3) ILVL>25 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
|
||||
//always 3
|
||||
ItemDisplay[ITEM_TAG3 (9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 9sm OR 9sb OR 9fc OR 7ss OR 7sm OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9kr OR 7kr OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 7sp OR (SIN !(ktr OR wrb OR axf OR ces OR clw OR btl OR skr)) OR oba OR obf OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
|
||||
//always 4
|
||||
ItemDisplay[ITEM_TAG3 (axe OR 9ax OR 7ax OR lax OR 9wh OR 7wh OR 9bs OR 7bs OR 9ls OR 7ls OR 9cm OR 9gs OR 9b9 OR 7cm OR 7gs OR 7b7 OR 9tr OR 7tr OR 9b7 OR 9vo OR 7o7 OR 7vo OR 8sb OR 6sb OR 8hb OR 6hb OR 8cb OR 6cb OR 8lx OR 6lx OR 8mx OR 6mx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR 6ls OR 9sr) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
|
||||
//always 5
|
||||
ItemDisplay[ITEM_TAG3 (92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
|
||||
//always 6
|
||||
ItemDisplay[ITEM_TAG3 (9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame OR 7sr OR 7cr2) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE%
|
||||
//varies 2/3/3
|
||||
ItemDisplay[ITEM_TAG3 (kri OR clw OR btl OR skr OR ob5) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]:%NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (kri OR clw OR btl OR skr OR ob5) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]:%NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
|
||||
//varies 3/4/4
|
||||
ItemDisplay[ITEM_TAG3 (whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]:%NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]:%NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
|
||||
//varies 3/4/5
|
||||
ItemDisplay[ITEM_TAG3 (fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]:%NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]:%NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]:%NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]:%NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
|
||||
//varies 3/4/6
|
||||
ItemDisplay[ITEM_TAG3 (mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]:%NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]:%NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]:%NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]:%NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE%
|
||||
//varies 3/5/5
|
||||
ItemDisplay[ITEM_TAG3 wsp (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]:%NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 wsp (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]:%NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
|
||||
//varies 4/5/5
|
||||
ItemDisplay[ITEM_TAG3 (2ax OR bax OR btx) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]:%NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (2ax OR bax OR btx) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]:%NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (2ax OR bax OR btx) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]:%NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
|
||||
//varies 4/5/6
|
||||
ItemDisplay[ITEM_TAG3 (mpi OR wax OR gax OR gix) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]:%NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (mpi OR wax OR gax OR gix) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]:%NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]:%NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (mpi OR wax OR gax OR gix) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]:%NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]:%NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE%
|
||||
//varies 5/6/6
|
||||
ItemDisplay[ITEM_TAG3 wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]:%NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]:%NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 WEAPON 1H MAXSOCKETS<5 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1~2}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 WEAPON 1H MAXSOCKETS>4 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1~2}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 WEAPON 2H MAXSOCKETS<5 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:2~%MAXSOCKETS%}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 WEAPON 2H MAXSOCKETS>4 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:2~4}%CONTINUE%
|
||||
//腐化打孔
|
||||
//箭矢
|
||||
ItemDisplay[ITEM_TAG3 QUIVER (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1~%MAXSOCKETS%}%CONTINUE%
|
||||
//防具
|
||||
ItemDisplay[ITEM_TAG3 ARMOR (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1~%MAXSOCKETS%}%CONTINUE%
|
||||
//武器
|
||||
ItemDisplay[ITEM_TAG3 WEAPON 1H MAXSOCKETS<2 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1~%MAXSOCKETS%}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 WEAPON 1H MAXSOCKETS>1 MAXSOCKETS<5 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:2~%MAXSOCKETS%}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 WEAPON 1H MAXSOCKETS>4 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:2~4}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 WEAPON 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:3~%MAXSOCKETS%}%CONTINUE%
|
||||
//closer
|
||||
ItemDisplay[ITEM_TAG3 ((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON OR QUIVER) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]:%NAME%{%NAME%%TAN%]}%CONTINUE%
|
||||
|
||||
//升级后最大孔有变的
|
||||
//from 1 to 2
|
||||
//opener
|
||||
ItemDisplay[ITEM_TAG3 ((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]:%NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE%
|
||||
//values
|
||||
ItemDisplay[ITEM_TAG3 ((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:%ORANGE%2%WHITE%}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 ((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%2}%CONTINUE%
|
||||
//closer
|
||||
ItemDisplay[ITEM_TAG3 ((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]:%NAME%{%NAME%%TAN%]}%CONTINUE%
|
||||
//from 2 to 3
|
||||
//opener
|
||||
ItemDisplay[ITEM_TAG3 (((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM)) STAT360=0) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]:%NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE%
|
||||
//values
|
||||
ItemDisplay[ITEM_TAG3 ((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM))) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 sst (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]:%NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%3%WHITE%}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 ((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM)) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%3}%CONTINUE%
|
||||
//closer
|
||||
ItemDisplay[ITEM_TAG3 (((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM)) STAT360=0) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]:%NAME%{%NAME%%TAN%]}%CONTINUE%
|
||||
//from 3 to 4
|
||||
//opener
|
||||
ItemDisplay[ITEM_TAG3 (bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]:%NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE%
|
||||
//values
|
||||
ItemDisplay[ITEM_TAG3 (bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:%ORANGE%4%WHITE%}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%4}%CONTINUE%
|
||||
//closer
|
||||
ItemDisplay[ITEM_TAG3 (bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]:%NAME%{%NAME%%TAN%]}%CONTINUE%
|
||||
//from 3 to 6
|
||||
//opener
|
||||
ItemDisplay[ITEM_TAG3 spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]:%NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE%
|
||||
//values
|
||||
ItemDisplay[ITEM_TAG3 spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:%ORANGE%4%WHITE%}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%6}%CONTINUE%
|
||||
//closer
|
||||
ItemDisplay[ITEM_TAG3 spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]:%NAME%{%NAME%%TAN%]}%CONTINUE%
|
||||
//from 4 to 5
|
||||
//opener
|
||||
ItemDisplay[ITEM_TAG3 lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]:%NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE%
|
||||
//values
|
||||
ItemDisplay[ITEM_TAG3 lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:4}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%5}%CONTINUE%
|
||||
//closer
|
||||
ItemDisplay[ITEM_TAG3 lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]:%NAME%{%NAME%%TAN%]}%CONTINUE%
|
||||
//from 4 to 6
|
||||
//opener
|
||||
ItemDisplay[ITEM_TAG3 9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]:%NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE%
|
||||
//values
|
||||
ItemDisplay[ITEM_TAG3 9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:4}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%6}%CONTINUE%
|
||||
//closer
|
||||
ItemDisplay[ITEM_TAG3 9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]:%NAME%{%NAME%%TAN%]}%CONTINUE%
|
||||
//from 5 to 6
|
||||
//opener
|
||||
ItemDisplay[ITEM_TAG3 (lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]:%NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE%
|
||||
//values
|
||||
ItemDisplay[ITEM_TAG3 ((lbw OR 8lb) ILVL<26) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:%ORANGE%4%WHITE%}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 ((lbw OR 8lb) ILVL>25) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:4}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 (lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%6}%CONTINUE%
|
||||
//closer
|
||||
ItemDisplay[ITEM_TAG3 (lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]:%NAME%{%NAME%%TAN%]}%CONTINUE%
|
||||
|
||||
// 自带孔数的装备变量显示
|
||||
ItemDisplay[ITEM_TAG3 SET ID urn STAT234>0]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE%
|
||||
ItemDisplay[ITEM_TAG3 UNI ID urn STAT109>49]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE%
|
||||
|
|
@ -4551,15 +4356,15 @@ ItemDisplay[SHOW_9SKBASE NMAG !RW ANYSTAFFSUM9 !SOCK=1]:%NAME%{%NAME%} //显示
|
|||
// ++++++ 8.1,头盔 ++++++
|
||||
//0星
|
||||
ItemDisplay[(HELMBASE0_1 OR HELMBASE0_BAR1) NMAG !RW !INF]:%NAME%{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE1 (HELMBASE0_1 OR HELMBASE0_BAR1) NMAG !RW TOWN]:%NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%BLUE% 1 级%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE1 (HELMBASE0_1 OR HELMBASE0_BAR1) NMAG !RW TOWN]:%NAME%{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE1 (HELMBASE0_1 OR HELMBASE0_BAR1) (HELM OR CIRC) NMAG !RW !TOWN GROUND]:
|
||||
//1星
|
||||
ItemDisplay[(HELMBASE1_1 OR HELMBASE1_DRU1 OR HELMBASE1_DRU2 OR HELMBASE1_BAR1) NMAG !RW !INF FILTLVL~1-2]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE2 (HELMBASE1_1 OR HELMBASE1_DRU1 OR HELMBASE1_DRU2 OR HELMBASE1_BAR1) NMAG !RW TOWN]:%NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE2 (HELMBASE1_1 OR HELMBASE1_DRU1 OR HELMBASE1_DRU2 OR HELMBASE1_BAR1) NMAG !RW TOWN]:%NAME% %BLUE%*{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE2 (HELMBASE1_1 OR HELMBASE1_DRU1 OR HELMBASE1_DRU2 OR HELMBASE1_BAR1) (HELM OR CIRC) NMAG !RW !TOWN GROUND]:
|
||||
//2星
|
||||
ItemDisplay[(HELMBASE2_1 OR HELMBASE2_DRU1 OR HELMBASE2_DRU2 OR HELMBASE2_BAR1) NMAG !RW !INF FILTLVL~1-3]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (HELMBASE2_1 OR HELMBASE2_DRU1 OR HELMBASE2_DRU2 OR HELMBASE2_BAR1) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (HELMBASE2_1 OR HELMBASE2_DRU1 OR HELMBASE2_DRU2 OR HELMBASE2_BAR1) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (HELMBASE2_1 OR HELMBASE2_DRU1 OR HELMBASE2_DRU2 OR HELMBASE2_BAR1) (HELM OR CIRC) NMAG !RW !TOWN GROUND]:
|
||||
//其它
|
||||
ItemDisplay[HIDE_RUNEBASE0_1 !(HELMBASE0_1 OR HELMBASE1_1 OR HELMBASE2_1) HELM NMAG (NORM OR EXC) !CLASS !RW !TOWN GROUND]:
|
||||
|
|
@ -4571,19 +4376,19 @@ ItemDisplay[HIDE_RUNEBASE0_3 !(HELMBASE0_BAR1 OR HELMBASE1_DRU1 OR HELMBASE1_DRU
|
|||
// ++++++ 8.2,盔甲 ++++++
|
||||
//0星
|
||||
ItemDisplay[(CHESTBASE0_1 OR CHESTBASE0_2 OR CHESTBASE0_3) NMAG !RW !INF]:%NAME%{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE1 (CHESTBASE0_1 OR CHESTBASE0_2 OR CHESTBASE0_3) NMAG !RW TOWN]:%NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%BLUE% 1 级%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE1 (CHESTBASE0_1 OR CHESTBASE0_2 OR CHESTBASE0_3) NMAG !RW TOWN]:%NAME%{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE1 (CHESTBASE0_1 OR CHESTBASE0_2 OR CHESTBASE0_3) CHEST NMAG !RW !TOWN GROUND]:
|
||||
//1星
|
||||
ItemDisplay[(CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3 OR CHESTBASE1_4) NMAG !RW !INF FILTLVL~1-2]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE2 (CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3 OR CHESTBASE1_4) NMAG !RW TOWN]:%NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE2 (CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3 OR CHESTBASE1_4) NMAG !RW TOWN]:%NAME% %BLUE%*{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE2 (CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3 OR CHESTBASE1_4) CHEST NMAG !RW !TOWN GROUND]:
|
||||
//2星
|
||||
ItemDisplay[(CHESTBASE2_1 OR CHESTBASE2_2 OR CHESTBASE2_3) NMAG !RW !INF FILTLVL~1-3]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (CHESTBASE2_1 OR CHESTBASE2_2 OR CHESTBASE2_3) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (CHESTBASE2_1 OR CHESTBASE2_2 OR CHESTBASE2_3) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (CHESTBASE2_1 OR CHESTBASE2_2 OR CHESTBASE2_3) CHEST NMAG !RW !TOWN GROUND]:
|
||||
//3星
|
||||
ItemDisplay[CHESTBASE3 NMAG !RW !INF FILTLVL~1-4]:%BORDER-62%%MAP-1D%%TIER-3%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 CHESTBASE3 NMAG !RW TOWN]:%NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 CHESTBASE3 NMAG !RW TOWN]:%NAME% %BLUE%◆{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 CHESTBASE3 CHEST NMAG !RW !TOWN GROUND]:
|
||||
//其它
|
||||
ItemDisplay[HIDE_RUNEBASE0_1 !(CHESTBASE0_1 OR CHESTBASE0_2 OR CHESTBASE0_3 OR CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3 OR CHESTBASE2_1 OR CHESTBASE2_2 OR CHESTBASE2_3 OR CHESTBASE3) CHEST NMAG (NORM OR EXC) !RW !TOWN GROUND]:
|
||||
|
|
@ -4592,19 +4397,19 @@ ItemDisplay[HIDE_RUNEBASE0_2 !(CHESTBASE0_1 OR CHESTBASE0_2 OR CHESTBASE0_3 OR C
|
|||
// ++++++ 8.3,盾牌 ++++++
|
||||
//0星
|
||||
ItemDisplay[(SHIELDBASE0_1 OR SHIELDBASE0_2) NMAG !RW !INF]:%NAME%{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE1 (SHIELDBASE0_1 OR SHIELDBASE0_2) NMAG !RW TOWN]:%NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%BLUE% 1 级%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE1 (SHIELDBASE0_1 OR SHIELDBASE0_2) NMAG !RW TOWN]:%NAME%{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE1 (SHIELDBASE0_1 OR SHIELDBASE0_2) SHIELD NMAG !RW !TOWN GROUND]:
|
||||
//1星
|
||||
ItemDisplay[(SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE1_DIN) NMAG !RW !INF FILTLVL~1-2]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE2 (SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE1_DIN) NMAG !RW TOWN]:%NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE2 (SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE1_DIN) NMAG !RW TOWN]:%NAME% %BLUE%*{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE2 (SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE1_DIN) SHIELD NMAG !RW !TOWN GROUND]:
|
||||
//2星
|
||||
ItemDisplay[(SHIELDBASE2_1 OR SHIELDBASE2_NEC OR SHIELDBASE2_DIN1 OR SHIELDBASE2_DIN2) NMAG !RW !INF FILTLVL~1-3]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (SHIELDBASE2_1 OR SHIELDBASE2_NEC OR SHIELDBASE2_DIN1 OR SHIELDBASE2_DIN2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (SHIELDBASE2_1 OR SHIELDBASE2_NEC OR SHIELDBASE2_DIN1 OR SHIELDBASE2_DIN2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (SHIELDBASE2_1 OR SHIELDBASE2_NEC OR SHIELDBASE2_DIN1 OR SHIELDBASE2_DIN2) NMAG !RW !TOWN GROUND]:
|
||||
//3星
|
||||
ItemDisplay[(SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) NMAG !RW !INF FILTLVL~1-4]:%MAP-62%%MAP-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 (SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) NMAG !RW TOWN]:%NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 (SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) NMAG !RW TOWN]:%NAME% %BLUE%◆{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 (SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) SHIELD NMAG !RW !TOWN GROUND]:
|
||||
//其它
|
||||
ItemDisplay[HIDE_RUNEBASE0_1 !(SHIELDBASE0_1 OR SHIELDBASE0_2 OR SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE2_1) SHIELD !DIN !NEC NMAG (NORM OR EXC) !RW !TOWN GROUND]:
|
||||
|
|
@ -4618,23 +4423,23 @@ ItemDisplay[HIDE_RUNEBASE0_3 !(SHIELDBASE1_DIN OR SHIELDBASE2_DIN1 OR SHIELDBASE
|
|||
// ====> 8.4.1,弓弩 <=====
|
||||
//0星
|
||||
ItemDisplay[BOWBASE0_1 NMAG !RW !INF]:%NAME%{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE1 BOWBASE0_1 NMAG !RW TOWN]:%NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%BLUE% 1 级%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE1 BOWBASE0_1 NMAG !RW TOWN]:%NAME%{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE1 BOWBASE0_1 NMAG !RW !TOWN GROUND]:
|
||||
//1星
|
||||
ItemDisplay[(BOWBASE1_1 OR BOWBASE1_2) NMAG !RW !INF FILTLVL~1-2]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE2 (BOWBASE1_1 OR BOWBASE1_2) NMAG !RW TOWN]:%NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE2 (BOWBASE1_1 OR BOWBASE1_2) NMAG !RW TOWN]:%NAME% %BLUE%*{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE2 (BOWBASE1_1 OR BOWBASE1_2) NMAG !RW !TOWN GROUND]:
|
||||
//2星
|
||||
ItemDisplay[(BOWBASE2_1 OR BOWBASE2_2) NMAG !RW !INF FILTLVL~1-3]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (BOWBASE2_1 OR BOWBASE2_2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (BOWBASE2_1 OR BOWBASE2_2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (BOWBASE2_1 OR BOWBASE2_2) NMAG !RW !TOWN GROUND]:
|
||||
//3星
|
||||
ItemDisplay[(BOWBASE3_1 OR BOWBASE3_2) NMAG !RW !INF FILTLVL~1-4]:%BORDER-62%%MAP-1D%%TIER-3%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 (BOWBASE3_1 OR BOWBASE3_2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 (BOWBASE3_1 OR BOWBASE3_2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 (BOWBASE3_1 OR BOWBASE3_2) NMAG !RW !TOWN GROUND]:
|
||||
//4星
|
||||
ItemDisplay[BOWBASE4_1 NMAG !RW !INF FILTLVL~1-5]:%BORDER-9B%%MAP-1D%%TIER-4%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE5 BOWBASE4_1 NMAG !RW TOWN]:%NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE5 BOWBASE4_1 NMAG !RW TOWN]:%NAME% %BLUE%◆{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE5 BOWBASE4_1 NMAG !RW !TOWN GROUND]:
|
||||
//其它
|
||||
ItemDisplay[HIDE_RUNEBASE0_1 !(BOWBASE0_1 OR BOWBASE1_1 OR BOWBASE1_2) (BOW OR XBOW) !((am2 OR am7 OR amc) SOCK=0) NMAG (NORM OR EXC) !RW !TOWN GROUND]:
|
||||
|
|
@ -4643,15 +4448,15 @@ ItemDisplay[HIDE_RUNEBASE0_2 !(BOWBASE2_1 OR BOWBASE2_2 OR BOWBASE3_1 OR BOWBASE
|
|||
// ====> 8.4.2,木棒 <=====
|
||||
//1星
|
||||
ItemDisplay[CLUBBASE1_1 NMAG !RW !INF FILTLVL~1-2]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE2 CLUBBASE1_1 NMAG !RW TOWN]:%NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE2 CLUBBASE1_1 NMAG !RW TOWN]:%NAME% %BLUE%*{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE2 CLUBBASE1_1 NMAG !RW !SOCK=0 !TOWN GROUND]:
|
||||
//2星
|
||||
ItemDisplay[(CLUBBASE2_1 OR CLUBBASE2_2) NMAG !RW !INF FILTLVL~1-3]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (CLUBBASE2_1 OR CLUBBASE2_2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (CLUBBASE2_1 OR CLUBBASE2_2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (CLUBBASE2_1 OR CLUBBASE2_2) NMAG !RW !SOCK=0 !TOWN GROUND]:
|
||||
//3星
|
||||
ItemDisplay[(CLUBBASE3_1 OR CLUBBASE3_2) NMAG !RW !INF FILTLVL~1-4]:%BORDER-62%%MAP-1D%%TIER-3%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 (CLUBBASE3_1 OR CLUBBASE3_2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 (CLUBBASE3_1 OR CLUBBASE3_2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 (CLUBBASE3_1 OR CLUBBASE3_2) NMAG !RW !SOCK=0 !TOWN GROUND]:
|
||||
//其它
|
||||
ItemDisplay[HIDE_RUNEBASE0_1 !(CLUBBASE1_1 OR CLUBBASE2_1 OR CLUBBASE2_2 OR CLUBBASE3_1 OR CLUBBASE3_2) CLUB !((clb OR spc OR 9cl OR 9sp OR 7cl) SOCK=0) NMAG (ANYSTAFFSUM3 OR ANYSTAFFSUM4 OR ANYSTAFFSUM5) !RW !SOCK=0 !TOWN GROUND]:
|
||||
|
|
@ -4660,15 +4465,15 @@ ItemDisplay[HIDE_RUNEBASE0_2 !(CLUBBASE1_1 OR CLUBBASE2_1 OR CLUBBASE2_2 OR CLUB
|
|||
// ====> 8.4.3,匕首 <=====
|
||||
//1星
|
||||
ItemDisplay[DAGGERBASE1_1 NMAG !RW !INF FILTLVL~1-2]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE2 DAGGERBASE1_1 NMAG !RW TOWN]:%NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE2 DAGGERBASE1_1 NMAG !RW TOWN]:%NAME% %BLUE%*{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE2 DAGGERBASE1_1 NMAG !RW !TOWN GROUND !SOCK=0]:
|
||||
//2星
|
||||
ItemDisplay[DAGGERBASE2_1 NMAG !RW !INF FILTLVL~1-3]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 DAGGERBASE2_1 NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 DAGGERBASE2_1 NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 DAGGERBASE2_1 NMAG !RW !TOWN GROUND !SOCK=0]:
|
||||
//3星
|
||||
ItemDisplay[DAGGERBASE3_1 NMAG !RW !INF FILTLVL~1-4]:%BORDER-62%%MAP-1D%%TIER-3%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 DAGGERBASE3_1 NMAG !RW TOWN]:%NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 DAGGERBASE3_1 NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 DAGGERBASE3_1 NMAG !RW !TOWN GROUND !SOCK=0]:
|
||||
//其它
|
||||
ItemDisplay[HIDE_RUNEBASE0_1 !(DAGGERBASE1_1 OR DAGGERBASE2_1 OR DAGGERBASE3_1) DAGGER !THROWING NMAG (ANYSTAFFSUM3 OR ANYSTAFFSUM4 OR ANYSTAFFSUM5) !RW !TOWN !((kri OR 9kr OR 7kr) sock=0) GROUND]:
|
||||
|
|
@ -4677,11 +4482,11 @@ ItemDisplay[HIDE_RUNEBASE0_2 !(DAGGERBASE1_1 OR DAGGERBASE2_1 OR DAGGERBASE3_1)
|
|||
// ====> 8.4.4,斧 <=====
|
||||
//2星
|
||||
ItemDisplay[(AXEBASE2_1 OR AXEBASE2_2) NMAG !RW !INF FILTLVL~1-3]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (AXEBASE2_1 OR AXEBASE2_2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (AXEBASE2_1 OR AXEBASE2_2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (AXEBASE2_1 OR AXEBASE2_2) NMAG !RW !TOWN GROUND]:
|
||||
//3星
|
||||
ItemDisplay[(AXEBASE3_1 OR AXEBASE3_2) NMAG !RW !INF FILTLVL~1-4]:%BORDER-62%%MAP-1D%%TIER-3%%NAME% %BLUE%◆{%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 (AXEBASE3_1 OR AXEBASE3_2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 (AXEBASE3_1 OR AXEBASE3_2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 (AXEBASE3_1 OR AXEBASE3_2) NMAG !RW !TOWN GROUND]:
|
||||
//其它
|
||||
ItemDisplay[HIDE_RUNEBASE0_1 !(AXEBASE2_1 OR AXEBASE2_2 OR AXEBASE3_1 OR AXEBASE3_2) AXE !THROWING NMAG (NORM OR EXC) !RW !TOWN GROUND]:
|
||||
|
|
@ -4690,15 +4495,15 @@ ItemDisplay[HIDE_RUNEBASE0_2 !(AXEBASE2_1 OR AXEBASE2_2 OR AXEBASE3_1 OR AXEBASE
|
|||
// ====> 8.4.5,锤 <=====
|
||||
//1星
|
||||
ItemDisplay[(MACEBASE1_1 OR MACEBASE1_2) NMAG !RW !INF FILTLVL~1-2]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE2 (MACEBASE1_1 OR MACEBASE1_2) NMAG !RW TOWN]:%NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE2 (MACEBASE1_1 OR MACEBASE1_2) NMAG !RW TOWN]:%NAME% %BLUE%*{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE2 (MACEBASE1_1 OR MACEBASE1_2) NMAG !RW !TOWN GROUND]:
|
||||
//2星
|
||||
ItemDisplay[(MACEBASE2_1 OR MACEBASE2_2) NMAG !RW !INF FILTLVL~1-3]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (MACEBASE2_1 OR MACEBASE2_2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (MACEBASE2_1 OR MACEBASE2_2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (MACEBASE2_1 OR MACEBASE2_2) NMAG !RW !TOWN GROUND]:
|
||||
//3星
|
||||
ItemDisplay[MACEBASE3_1 NMAG !RW !INF FILTLVL~1-4]:%BORDER-62%%MAP-1D%%TIER-3%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 MACEBASE3_1 NMAG !RW TOWN]:%NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 MACEBASE3_1 NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 MACEBASE3_1 NMAG !RW !TOWN GROUND]:
|
||||
//其它
|
||||
ItemDisplay[HIDE_RUNEBASE0_1 !(MACEBASE1_1 OR MACEBASE1_2 OR MACEBASE2_1 OR MACEBASE2_2 OR MACEBASE3_1) MACE NMAG (NORM OR EXC) !RW !TOWN GROUND]:
|
||||
|
|
@ -4707,15 +4512,15 @@ ItemDisplay[HIDE_RUNEBASE0_2 !(MACEBASE1_1 OR MACEBASE1_2 OR MACEBASE2_1 OR MACE
|
|||
// ====> 8.4.6,剑 <=====
|
||||
//1星
|
||||
ItemDisplay[(SWORDBASE1_1 OR SWORDBASE1_2 OR SWORDBASE1_3) NMAG !RW !INF FILTLVL~1-2]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE2 (SWORDBASE1_1 OR SWORDBASE1_2 OR SWORDBASE1_3) NMAG !RW TOWN]:%NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE2 (SWORDBASE1_1 OR SWORDBASE1_2 OR SWORDBASE1_3) NMAG !RW TOWN]:%NAME% %BLUE%*{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE2 (SWORDBASE1_1 OR SWORDBASE1_2 OR SWORDBASE1_3) NMAG !RW !TOWN GROUND]:
|
||||
//2星
|
||||
ItemDisplay[(SWORDBASE2_1 OR SWORDBASE2_2 OR SWORDBASE2_3 OR SWORDBASE2_4) NMAG !RW !INF FILTLVL~1-3]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (SWORDBASE2_1 OR SWORDBASE2_2 OR SWORDBASE2_3 OR SWORDBASE2_4) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (SWORDBASE2_1 OR SWORDBASE2_2 OR SWORDBASE2_3 OR SWORDBASE2_4) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (SWORDBASE2_1 OR SWORDBASE2_2 OR SWORDBASE2_3 OR SWORDBASE2_4) NMAG !RW !TOWN GROUND]:
|
||||
//3星
|
||||
ItemDisplay[(SWORDBASE3_1 OR SWORDBASE3_2) NMAG !RW !INF FILTLVL~1-4]:%BORDER-62%%MAP-1D%%TIER-3%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 (SWORDBASE3_1 OR SWORDBASE3_2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 (SWORDBASE3_1 OR SWORDBASE3_2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 SWORDBASE3_1 NMAG !SOCK=0 !RW !TOWN GROUND]:
|
||||
ItemDisplay[HIDE_RUNEBASE4 SWORDBASE3_2 NMAG !RW !TOWN GROUND]:
|
||||
//其它
|
||||
|
|
@ -4725,15 +4530,15 @@ ItemDisplay[HIDE_RUNEBASE0_2 !(SWORDBASE1_1 OR SWORDBASE1_2 OR SWORDBASE1_3 OR S
|
|||
// ====> 8.4.7,权杖 <=====
|
||||
//2星
|
||||
ItemDisplay[(SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3) NMAG !RW !INF FILTLVL~1-3]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3) NMAG !RW !TOWN GROUND]:
|
||||
//3星
|
||||
ItemDisplay[(SCEPTERBASE3_1 OR SCEPTERBASE3_2 OR SCEPTERBASE3_3 OR SCEPTERBASE3_4 OR SCEPTERBASE3_5) NMAG !RW !INF FILTLVL~1-4]:%BORDER-62%%MAP-1D%%TIER-3%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 (SCEPTERBASE3_1 OR SCEPTERBASE3_2 OR SCEPTERBASE3_3 OR SCEPTERBASE3_4 OR SCEPTERBASE3_5) NMAG !RW TOWN]:%NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 (SCEPTERBASE3_1 OR SCEPTERBASE3_2 OR SCEPTERBASE3_3 OR SCEPTERBASE3_4 OR SCEPTERBASE3_5) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 (SCEPTERBASE3_1 OR SCEPTERBASE3_2 OR SCEPTERBASE3_3 OR SCEPTERBASE3_4 OR SCEPTERBASE3_5) NMAG !RW !TOWN GROUND]:
|
||||
//4星
|
||||
ItemDisplay[(SCEPTERBASE4_1 OR SCEPTERBASE4_2 OR SCEPTERBASE4_3 OR SCEPTERBASE4_4) NMAG !RW !INF FILTLVL~1-5]:%BORDER-9B%%MAP-1D%%TIER-4%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE5 (SCEPTERBASE4_1 OR SCEPTERBASE4_2 OR SCEPTERBASE4_3 OR SCEPTERBASE4_4) NMAG !RW TOWN]:%NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE5 (SCEPTERBASE4_1 OR SCEPTERBASE4_2 OR SCEPTERBASE4_3 OR SCEPTERBASE4_4) NMAG !RW TOWN]:%NAME% %BLUE%◆{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE5 (SCEPTERBASE4_1 OR SCEPTERBASE4_2 OR SCEPTERBASE4_3 OR SCEPTERBASE4_4) NMAG !RW !TOWN GROUND]:
|
||||
//其它
|
||||
ItemDisplay[HIDE_RUNEBASE0_1 !(SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3 OR SCEPTERBASE3_1 OR SCEPTERBASE3_2 OR SCEPTERBASE3_3 OR SCEPTERBASE3_4 OR SCEPTERBASE3_5 OR SCEPTERBASE4_1 OR SCEPTERBASE4_2 OR SCEPTERBASE4_3 OR SCEPTERBASE4_4) SCEPTER NMAG !RW (ANYSTAFFSUM3 OR ANYSTAFFSUM4 OR ANYSTAFFSUM5) !TOWN GROUND]:
|
||||
|
|
@ -4742,15 +4547,15 @@ ItemDisplay[HIDE_RUNEBASE0_2 !(SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_
|
|||
// ====> 8.4.8,魔杖 <=====
|
||||
//2星
|
||||
ItemDisplay[(WANDBASE2_1 OR WANDBASE2_2 OR WANDBASE2_3) NMAG !RW !INF FILTLVL~1-3]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (WANDBASE2_1 OR WANDBASE2_2 OR WANDBASE2_3) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (WANDBASE2_1 OR WANDBASE2_2 OR WANDBASE2_3) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (WANDBASE2_1 OR WANDBASE2_2 OR WANDBASE2_3) NMAG !RW !TOWN GROUND]:
|
||||
//3星
|
||||
ItemDisplay[(WANDBASE3_1 OR WANDBASE3_2) NMAG !RW !INF FILTLVL~1-4]:%BORDER-62%%MAP-1D%%TIER-3%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 (WANDBASE3_1 OR WANDBASE3_2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 (WANDBASE3_1 OR WANDBASE3_2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 (WANDBASE3_1 OR WANDBASE3_2) NMAG !RW !TOWN GROUND]:
|
||||
//4星
|
||||
ItemDisplay[WANDBASE4_1 NMAG !RW !INF FILTLVL~1-5]:%BORDER-9B%%MAP-1D%%TIER-4%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE5 WANDBASE4_1 NMAG !RW TOWN]:%NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE5 WANDBASE4_1 NMAG !RW TOWN]:%NAME% %BLUE%◆{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE5 WANDBASE4_1 NMAG !RW !TOWN GROUND]:
|
||||
//其它
|
||||
ItemDisplay[HIDE_RUNEBASE0_1 !(WANDBASE2_1 OR WANDBASE2_2 OR WANDBASE2_3 OR WANDBASE3_1 OR WANDBASE3_2 OR WANDBASE4_1) WAND NMAG !RW (ANYSTAFFSUM3 OR ANYSTAFFSUM4 OR ANYSTAFFSUM5) !TOWN GROUND]:
|
||||
|
|
@ -4759,23 +4564,23 @@ ItemDisplay[HIDE_RUNEBASE0_2 !(WANDBASE2_1 OR WANDBASE2_2 OR WANDBASE2_3 OR WAND
|
|||
// ====> 8.4.9,法杖 <=====
|
||||
//0星
|
||||
ItemDisplay[(STAFFBASE0_1 OR SORBASE0_1) NMAG !RW !INF]:%NAME%{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE1 (STAFFBASE0_1 OR SORBASE0_1) NMAG !RW TOWN]:%NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%BLUE% 1 级%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE1 (STAFFBASE0_1 OR SORBASE0_1) NMAG !RW TOWN]:%NAME%{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE1 (STAFFBASE0_1 OR SORBASE0_1) NMAG !RW !TOWN GROUND]:
|
||||
//1星
|
||||
ItemDisplay[(STAFFBASE1_1 OR STAFFBASE1_2) NMAG !RW !INF FILTLVL~1-2]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE2 (STAFFBASE1_1 OR STAFFBASE1_2) NMAG !RW TOWN]:%NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE2 (STAFFBASE1_1 OR STAFFBASE1_2) NMAG !RW TOWN]:%NAME% %BLUE%*{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE2 (STAFFBASE1_1 OR STAFFBASE1_2) NMAG !RW !TOWN GROUND]:
|
||||
//2星
|
||||
ItemDisplay[(STAFFBASE2_1 OR STAFFBASE2_2 OR STAFFBASE2_3 OR STAFFBASE2_4) NMAG !RW !INF FILTLVL~1-3]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (STAFFBASE2_1 OR STAFFBASE2_2 OR STAFFBASE2_3 OR STAFFBASE2_4) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (STAFFBASE2_1 OR STAFFBASE2_2 OR STAFFBASE2_3 OR STAFFBASE2_4) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (STAFFBASE2_1 OR STAFFBASE2_2 OR STAFFBASE2_3 OR STAFFBASE2_4) NMAG !RW !TOWN GROUND]:
|
||||
//3星
|
||||
ItemDisplay[(STAFFBASE3_1 OR STAFFBASE3_2 OR STAFFBASE3_3 OR STAFFBASE3_4) NMAG !RW !INF FILTLVL~1-4]:%BORDER-62%%MAP-1D%%TIER-3%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 (STAFFBASE3_1 OR STAFFBASE3_2 OR STAFFBASE3_3 OR STAFFBASE3_4) NMAG !RW TOWN]:%NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 (STAFFBASE3_1 OR STAFFBASE3_2 OR STAFFBASE3_3 OR STAFFBASE3_4) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 (STAFFBASE3_1 OR STAFFBASE3_2 OR STAFFBASE3_3 OR STAFFBASE3_4) NMAG !RW !TOWN GROUND]:
|
||||
//4星
|
||||
ItemDisplay[(STAFFBASE4_1 OR STAFFBASE4_2 OR STAFFBASE4_3) NMAG !RW !INF FILTLVL~1-5]:%BORDER-9B%%MAP-1D%%TIER-4%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE5 (STAFFBASE4_1 OR STAFFBASE4_2 OR STAFFBASE4_3) NMAG !RW TOWN]:%NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE5 (STAFFBASE4_1 OR STAFFBASE4_2 OR STAFFBASE4_3) NMAG !RW TOWN]:%NAME% %BLUE%◆{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE5 (STAFFBASE4_1 OR STAFFBASE4_2 OR STAFFBASE4_3) NMAG !RW !TOWN GROUND]:
|
||||
//其它
|
||||
ItemDisplay[HIDE_RUNEBASE0_1 !SORBASE0_1 SOR !SOCK=0 NMAG !RW (ANYSTAFFSUM3 OR ANYSTAFFSUM4 OR ANYSTAFFSUM5) !TOWN GROUND]:
|
||||
|
|
@ -4786,21 +4591,21 @@ ItemDisplay[HIDE_RUNEBASE0_2 !(STAFFBASE0_1 OR STAFFBASE1_1 OR STAFFBASE1_2 OR S
|
|||
// ====> 8.4.10,长柄/矛/亚马逊矛 <=====
|
||||
//0星
|
||||
ItemDisplay[SPEARBASE0_1 NMAG !RW !INF]:%NAME%{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE1 SPEARBASE0_1 NMAG !RW TOWN]:%NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%BLUE% 1 级%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE1 SPEARBASE0_1 NMAG !RW TOWN]:%NAME%{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE1 SPEARBASE0_1 NMAG !RW !TOWN GROUND]:
|
||||
//2星
|
||||
ItemDisplay[(SPEARBASE2_1 OR SPEARBASE2_2) NMAG !RW !INF FILTLVL~1-3]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (SPEARBASE2_1 OR SPEARBASE2_2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (SPEARBASE2_1 OR SPEARBASE2_2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 SPEARBASE2_1 !SOCK=0 NMAG !RW !TOWN GROUND]:
|
||||
ItemDisplay[HIDE_RUNEBASE3 SPEARBASE2_2 NMAG !RW !TOWN GROUND]:
|
||||
//3星
|
||||
ItemDisplay[(SPEARBASE3_1 OR SPEARBASE3_2) NMAG !RW !INF FILTLVL~1-4]:%BORDER-62%%MAP-1D%%TIER-3%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 (SPEARBASE3_1 OR SPEARBASE3_2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 (SPEARBASE3_1 OR SPEARBASE3_2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 SPEARBASE3_1 !SOCK=0 NMAG !RW !TOWN GROUND]:
|
||||
ItemDisplay[HIDE_RUNEBASE4 SPEARBASE3_2 NMAG !RW !TOWN GROUND]:
|
||||
//4星
|
||||
ItemDisplay[(SPEARBASE4_1 OR SPEARBASE4_2) NMAG !RW !INF FILTLVL~1-5]:%BORDER-9B%%MAP-1D%%TIER-4%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE5 (SPEARBASE4_1 OR SPEARBASE4_2) NMAG !RW TOWN]:%NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE5 (SPEARBASE4_1 OR SPEARBASE4_2) NMAG !RW TOWN]:%NAME% %BLUE%◆{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE5 SPEARBASE4_1 !SOCK=0 NMAG !RW !TOWN GROUND]:
|
||||
ItemDisplay[HIDE_RUNEBASE5 SPEARBASE4_2 NMAG !RW !TOWN GROUND]:
|
||||
//其它
|
||||
|
|
@ -4810,19 +4615,19 @@ ItemDisplay[HIDE_RUNEBASE0_2 !(SPEARBASE0_1 OR SPEARBASE2_1 OR SPEARBASE2_2 OR S
|
|||
// ====> 8.4.10,爪 <=====
|
||||
//1星
|
||||
ItemDisplay[SINBASE1_1 NMAG !RW !INF FILTLVL~1-2]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE2 SINBASE1_1 NMAG !RW TOWN]:%NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE2 SINBASE1_1 NMAG !RW TOWN]:%NAME% %BLUE%*{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE2 SINBASE1_1 NMAG !RW !((axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) SOCK=0) !TOWN GROUND]:
|
||||
//2星
|
||||
ItemDisplay[(SINBASE2_1 OR SINBASE2_2) NMAG !RW !INF FILTLVL~1-3]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (SINBASE2_1 OR SINBASE2_2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (SINBASE2_1 OR SINBASE2_2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (SINBASE2_1 OR SINBASE2_2) NMAG !RW !((axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) SOCK=0) !TOWN GROUND]:
|
||||
//3星
|
||||
ItemDisplay[(SINBASE3_1 OR SINBASE3_2 OR SINBASE3_3 OR SINBASE3_4) NMAG !RW !INF FILTLVL~1-4]:%BORDER-62%%MAP-1D%%TIER-3%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 (SINBASE3_1 OR SINBASE3_2 OR SINBASE3_3 OR SINBASE3_4) NMAG !RW TOWN]:%NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 (SINBASE3_1 OR SINBASE3_2 OR SINBASE3_3 OR SINBASE3_4) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE4 (SINBASE3_1 OR SINBASE3_2 OR SINBASE3_3 OR SINBASE3_4) NMAG !RW !((axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) SOCK=0) !TOWN GROUND]:
|
||||
//4星
|
||||
ItemDisplay[(SINBASE4_1 OR SINBASE4_2) NMAG !RW !INF FILTLVL~1-5]:%BORDER-9B%%MAP-1D%%TIER-4%%NAME% %BLUE%◆{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE5 (SINBASE4_1 OR SINBASE4_2) NMAG !RW TOWN]:%NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE5 (SINBASE4_1 OR SINBASE4_2) NMAG !RW TOWN]:%NAME% %BLUE%◆{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE5 (SINBASE4_1 OR SINBASE4_2) NMAG !RW !((axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) SOCK=0) !TOWN GROUND]:
|
||||
//其它
|
||||
ItemDisplay[HIDE_RUNEBASE0_1 !(SINBASE1_1 OR SINBASE2_1 OR SINBASE2_2 OR SINBASE3_1 OR SINBASE3_2 OR SINBASE3_3 OR SINBASE3_4 OR SINBASE4_1 OR SINBASE4_2) SIN NMAG !RW !((axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) SOCK=0) (ANYSTAFFSUM3 OR ANYSTAFFSUM4 OR ANYSTAFFSUM5) !TOWN GROUND]:
|
||||
|
|
@ -4831,7 +4636,7 @@ ItemDisplay[HIDE_RUNEBASE0_2 !(SINBASE1_1 OR SINBASE2_1 OR SINBASE2_2 OR SINBASE
|
|||
// ====> 8.4.11,投掷武器 <=====
|
||||
//2星
|
||||
ItemDisplay[(THROWINGBASE2_1 OR THROWINGBASE2_2) NMAG !RW !INF FILTLVL~1-3]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (THROWINGBASE2_1 OR THROWINGBASE2_2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (THROWINGBASE2_1 OR THROWINGBASE2_2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里更改配置%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前设置下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
|
||||
ItemDisplay[HIDE_RUNEBASE3 (THROWINGBASE2_1 OR THROWINGBASE2_2) !SOCK=0 NMAG !RW !TOWN GROUND]:
|
||||
//其它
|
||||
ItemDisplay[HIDE_RUNEBASE0_1 !(THROWINGBASE2_1 OR THROWINGBASE2_2) !((glv OR 9gl OR tsp OR 9ts OR am5 OR ama) SOCK=0) THROWING NMAG (NORM OR EXC) !RW !TOWN GROUND]:
|
||||
|
|
@ -4876,16 +4681,15 @@ ItemDisplay[SIN_INFUSION_2 (9tw OR 7xf OR 7tw) NMAG SOCK=0 GROUND]:
|
|||
ItemDisplay[BAR_INFUSION_1 (glv OR 9gl OR 7gl) NMAG SOCK=0 GROUND]:
|
||||
ItemDisplay[BAR_INFUSION_2 (tsp OR 9ts OR 7ts) NMAG SOCK=0 GROUND]:
|
||||
//德鲁伊木棒
|
||||
ItemDisplay[CLUB_INFUSION (clb OR spc OR 9cl OR 9sp OR 7cl) NMAG SOCK=0 NMAG GROUND]:
|
||||
ItemDisplay[CLUB_INFUSION (clb OR spc OR 9cl OR 9sp OR 7cl) NMAG SOCK=0 NMAG SOCK=0 GROUND]:
|
||||
//法师法球
|
||||
ItemDisplay[SOR_INFUSION SOR NMAG SOCK=0 NMAG GROUND]:
|
||||
ItemDisplay[SOR_INFUSION SOR NMAG SOCK=0 NMAG SOCK=0 GROUND]:
|
||||
//死灵盾
|
||||
ItemDisplay[NEC_INFUSION NEC NMAG SOCK=0 NMAG GROUND]:
|
||||
ItemDisplay[NEC_INFUSION NEC NMAG SOCK=0 NMAG SOCK=0 GROUND]:
|
||||
//幻化之刃 S11彩蛋末日之刃
|
||||
ItemDisplay[7CR_INFUSION 7cr NMAG SOCK=0 NMAG GROUND]:
|
||||
ItemDisplay[7CR_INFUSION 7cr NMAG SOCK=0 NMAG SOCK=0 GROUND]:
|
||||
//匕首
|
||||
ItemDisplay[DAGGER_INFUSION (kri OR 9kr OR 7kr) !THROWING NMAG SOCK=0 GROUND]:
|
||||
//其它无用
|
||||
|
||||
// +--------------+
|
||||
// | 10,通用规则 |
|
||||
|
|
|
|||
Loading…
Reference in New Issue