上传文件至 new_folder

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lonelywolf 2025-04-29 04:34:04 +00:00
parent ef069e4e92
commit 437f6c3bae
5 changed files with 202 additions and 0 deletions

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// ++++++ 3.8,材料当前手工词缀等级提示 ++++++
//Note about Craft Affix Levels
ItemDisplay[!EQUIPPED (ARMOR OR WEAPON OR amu OR rin) !CIRC (MAG OR RARE)]: %NAME%{%NAME%%CL%}%CONTINUE%
//All Affixes Opener
ItemDisplay[!EQUIPPED ((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE)]: %NAME%{%NAME%%ORANGE%[}%CONTINUE%
//Good Affixes Opener
ItemDisplay[!EQUIPPED (((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80)) (MAG OR RARE)]: %NAME%{%NAME%%YELLOW%[}%CONTINUE%
//+Skills Affixes Opener
ItemDisplay[!EQUIPPED ((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74)) (MAG OR RARE)]: %NAME%{%NAME%%TEAL%[}%CONTINUE%
//Craft Alvl Text Opener
ItemDisplay[!EQUIPPED (ARMOR OR WEAPON OR amu OR rin) !CIRC (MAG OR RARE)]: %NAME%{%NAME%%WHITE%手工词缀等级: }%CONTINUE%
//All Affixes Color
ItemDisplay[!EQUIPPED ((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE)]: %NAME%{%NAME%%ORANGE%}%CONTINUE%
//Good Affixes Color
ItemDisplay[!EQUIPPED (((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80)) (MAG OR RARE)]: %NAME%{%NAME%%YELLOW%}%CONTINUE%
//+Skills Affixes Color
ItemDisplay[!EQUIPPED ((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74)) (MAG OR RARE)]: %NAME%{%NAME%%TEAL%}%CONTINUE%
//CRAFTALVL Value
ItemDisplay[!EQUIPPED (ARMOR OR WEAPON OR amu OR rin) !CIRC (MAG OR RARE)]: %NAME%{%NAME%%CRAFTALVL%}%CONTINUE%
//All Affixes Text and Closer
ItemDisplay[!EQUIPPED ((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE)]: %NAME%{%NAME%%WHITE% - %BLUE%所有词缀%WHITE%均有几率洗出%ORANGE%]}%CONTINUE%
//Good Affixes Text and Closer
ItemDisplay[!EQUIPPED (((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80)) (MAG OR RARE)]: %NAME%{%NAME%%WHITE% - 可以洗出%LIGHT_GRAY%大多数%BLUE%词缀%YELLOW%]}%CONTINUE%
//+Skills Affixes Text and Closer
ItemDisplay[!EQUIPPED ((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74)) (MAG OR RARE)]: %NAME%{%NAME%%WHITE% - 洗%LIGHT_GRAY%+技能 %BLUE%词缀%WHITE%的最佳等级%TEAL%]}%CONTINUE%

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// +----------------+
// | 4 PD2新增物品 |
// +----------------+
// ++++++ 4.1,新增杂物 ++++++
ItemDisplay[wss]: %MAP-9B%%CORAL%oo %RED%世界之石碎片 %CORAL%oo {%TAN%地图: %WHITE%100% %BLUE%附加额外词缀 %CL% %TAN%已打孔/无法打孔物品: %WHITE%75% %BLUE%附加额外词缀 %WHITE%25% %BLUE%转变为随机同底材%YELLOW%亮金 %CL% %TAN%未打孔物品: %WHITE%50% %BLUE%附加额外词缀 %WHITE%25%%BLUE% 转变为随机同底材%YELLOW%亮金%WHITE%/%LIGHT_GRAY%打孔 %CL%%TAN%腐化几率:%CL%%NAME%}
ItemDisplay[scrb]: %NAME% %ORANGE%*{%NAME%}
ItemDisplay[imra]: %NAME% %ORANGE%*{%NAME%}
ItemDisplay[rera]: %NAME% %ORANGE%*{%NAME%}
ItemDisplay[upma]: %NAME% %ORANGE%*{%NAME%}
ItemDisplay[imma]: %NAME% %ORANGE%*{%NAME%}
ItemDisplay[scou]: %NAME% %ORANGE%*{%NAME%}
ItemDisplay[upmp]: %NAME% %ORANGE%*{%NAME%}
ItemDisplay[fort]: %GOLD%%NAME% %ORANGE%*{%NAME%}
ItemDisplay[lbox]: %BORDER-0A%%DOT-5A%%ORANGE%☆ %NAME% %ORANGE%☆{%WHITE%双手武器 = 2-4 孔%CL%单手武器 = 1-2 孔%CL%头盔, 盔甲, 盾牌 = 1-2 孔%CL%%TAN%提示%WHITE%: 用它来 %TAN%打孔 %WHITE%物品}
ItemDisplay[lpp]: %DOT-62%%PX-5A%%TIER-4%%GOLD%%NAME%{%WHITE%双手武器 = 2-4 孔%CL%单手武器 = 1-2 孔%CL%头盔, 盔甲, 盾牌 = 1-2 孔%CL%%TAN%提示%WHITE%: 用它来 %TAN%打孔 %WHITE%普通/%BLUE%魔法%WHITE%/%YELLOW%稀有%WHITE%/%ORANGE%手工 %WHITE%物品}
ItemDisplay[lmal]: %NAME% %ORANGE%*{%NAME%}
ItemDisplay[lsvl]: %BORDER-0A%%MAP-21%%DOT-0D%%PURPLE%★ %RED%轻歌之瓶 %PURPLE%★{%NAME%}
ItemDisplay[llmr]: %BORDER-0A%%MAP-21%%DOT-0D%%PURPLE%★ %RED%莉莉丝的镜子 %PURPLE%★{%GRAY%(已镜像的物品不能再被腐化或洗掉)%CL%%GRAY%(只能复制%ORANGE%手工%WHITE%、%YELLOW%亮金%WHITE%和%BLUE%魔法%WHITE%装备)%CL%%TAN%掉落: %RED%任何地方%CL%%NAME%}
ItemDisplay[rkey]: %BORDER-0A%%MAP-21%%DOT-0D%%GOLD%%RED%▔ %NAME% %RED%▔{%NAME%}
ItemDisplay[rtp]: %MAP-0A%%GOLD%%RED%☆ %NAME% %RED%☆{%NAME%}
ItemDisplay[rid]: %MAP-0A%%GOLD%%RED%★ %NAME% %RED%★{%NAME%}
//S7赛季新增
ItemDisplay[iwss]: %MAP-0A%%PX-60%%RED%+ %CORAL%%NAME% %RED%+{掉落: %RED%T图催化剂祭坛事件%CL%%NAME%}
ItemDisplay[cm2f]: %GOLD%%GREEN%+ %NAME% %GREEN%+{%NAME%}
//S8赛季新增
ItemDisplay[irma]: %NAME% %ORANGE%+{%NAME%}
ItemDisplay[irra]: %NAME% %ORANGE%+{%NAME%}
ItemDisplay[urma]: %NAME% %ORANGE%+{%NAME%}
ItemDisplay[rrra]: %NAME% %ORANGE%+{%NAME%}

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new_folder/21-tag_maps.txt Normal file
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// ++++++ 4.2,秘境地图 ++++++
// 需求提示
ItemDisplay[MAPTIER=0]: %NAME%{%RED%以开启PVP区域%CL%在萝格营地右键点击}%CONTINUE%
ItemDisplay[MAPTIER>0 NMAG]: %WHITE%%NAME%%CONTINUE%
ItemDisplay[MAPTIER>0 FILTLVL<5]: %NAME%{ %RED%地狱%SAGE%难度前往亚瑞特山巅击败3BB后在ACT5血泉处使用地图进入秘境}%CONTINUE%
//ItemDisplay[MAPTIER~1-3 FILTLVL<5]: %NAME%{ %SAGE%可在安雅购买改变重置地图属性的材料%CL%%NAME%}%CONTINUE%
//ItemDisplay[MAPTIER~1-4 FILTLVL<5]: %NAME%{%WHITE%3个同层级的秘境地图可合成一个同层级的随机地图%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=5]: %MAP-7B%%DOT-53%%TAN%%NAME%{%NAME%}%CONTINUE%
//地图免疫显示
ItemDisplay[t11]: %NAME%{%WHITE%免疫: %RED%火:130, %YELLOW%电:120%CL%%WHITE%最高抗性: %BLUE%冰:75, %GREEN%毒:80, %ORANGE%魔:50, %GOLD%物:80%CL%%NAME%}%CONTINUE% // Ruins of Viz-jun 143
ItemDisplay[t12]: %NAME%{%WHITE%免疫: %RED%火:135, %BLUE%冰:130, 尖塔:1000%CL%%WHITE%最高抗性: %YELLOW%电:80, %GREEN%毒:75, %ORANGE%魔:50, %GOLD%物:50%CL%%NAME%}%CONTINUE% // Horazon's Memory 142
ItemDisplay[t13]: %NAME%{%WHITE%免疫: %RED%火:125, %BLUE%冰:130, %GOLD%物:110%CL%%WHITE%最高抗性: %YELLOW%电:75, %GREEN%毒:85, %ORANGE%魔:50%CL%%NAME%}%CONTINUE% // Bastion Keep 149
ItemDisplay[t14]: %MAP-7B%%TIER-6%%NAME%{%WHITE%免疫: %YELLOW%电:125, %GREEN%毒:130%CL%%WHITE%最高抗性: %RED%火:75, %BLUE%冰:75, %ORANGE%魔:35, %GOLD%物:60%CL%%NAME%}%CONTINUE% // Sanatorium 167
ItemDisplay[t15]: %MAP-7B%%TIER-4%%NAME%{%WHITE%免疫: %BLUE%冰:125, %GREEN%毒:105, %ORANGE%魔:150%CL%%WHITE%最高抗性: %RED%火:75, %YELLOW%电:80, %GOLD%物:60%CL%%NAME%}%CONTINUE% // Royal Crypts 170
ItemDisplay[t16]: %MAP-7B%%TIER-4%%NAME%{%WHITE%免疫: %RED%火:135, %BLUE%冰:115, %ORANGE%魔:125%CL%%WHITE%最高抗性: %YELLOW%电:75, %GREEN%毒:75, %GOLD%物:60%CL%%NAME%}%CONTINUE% // Ruined Cistern 174
ItemDisplay[t21]: %NAME%{%WHITE%免疫: %RED%火:140, %YELLOW%电:125%CL%%WHITE%最高抗性: %BLUE%冰:80, %GREEN%毒:75, %ORANGE%魔:50, %GOLD%物:75%CL%%NAME%}%CONTINUE% // Phlegethon 145
ItemDisplay[t22]: %NAME%{%WHITE%免疫: %RED%火:125, %YELLOW%电:105%CL%%WHITE%最高抗性: %BLUE%冰:75, %GREEN%毒:85, %ORANGE%魔:50, %GOLD%物:50%CL%%NAME%}%CONTINUE% // Torajan Jungle 148
ItemDisplay[t23]: %NAME%{%WHITE%免疫: %RED%火:130, %YELLOW%电:100%CL%%WHITE%最高抗性: %BLUE%冰:80, %GREEN%毒:85, %ORANGE%魔:50, %GOLD%物:50%CL%%NAME%}%CONTINUE% // Arreat Battlefield 139
ItemDisplay[t24]: %NAME%{%WHITE%免疫: %YELLOW%电:120, %GREEN%毒:110, %GOLD%物:105%CL%%WHITE%最高抗性: %RED%火:85, %BLUE%冰:75, %ORANGE%魔:50%CL%%NAME%}%CONTINUE% // Tomb of Zoltun Kulle 151
ItemDisplay[t25]: %MAP-7B%%TIER-4%%NAME%{%WHITE%免疫: %YELLOW%电:135, %GREEN%毒:125%CL%%WHITE%最高抗性: %RED%火:75, %BLUE%冰:85, %ORANGE%魔:50, %GOLD%物:66%CL%%NAME%}%CONTINUE% // Sewers of Harrogath 141
ItemDisplay[t26]: %NAME%{%WHITE%免疫: %BLUE%冰:130, %GREEN%毒:135, %GOLD%物:100%CL%%WHITE%最高抗性: %RED%火:75, %YELLOW%电:75, %ORANGE%魔:50%CL%%NAME%}%CONTINUE% // Shadows of Westmarch 169
ItemDisplay[t27]: %MAP-7B%%TIER-6%%NAME%{%WHITE%最高抗性: %RED%火:85, %YELLOW%电:85, %BLUE%冰:85, %GREEN%毒:85, %ORANGE%魔:40, %GOLD%物:45%CL%%NAME%}%CONTINUE% // Demon Road 191 %WHITE%Immunes: %RED%F:100, %YELLOW%L:110, %BLUE%C:140, %GREEN%P:100, %GOLD%Ph:100%NL%
ItemDisplay[t28]: %MAP-7B%%TIER-4%%NAME%{%WHITE%最高抗性: %RED%火:85, %YELLOW%电:85, %BLUE%冰:85, %GREEN%毒:85, %ORANGE%魔:40, %GOLD%物:45%CL%%NAME%}%CONTINUE% // Skovos Stronghold 190
ItemDisplay[t31]: %NAME%{%WHITE%免疫: %BLUE%冰:180, %GREEN%毒:130, %ORANGE%魔:100%CL%%WHITE%最高抗性: %RED%火:90, %YELLOW%电:85, %GOLD%物:66%CL%%NAME%}%CONTINUE% // River of Blood 144
ItemDisplay[t32]: %MAP-7B%%TIER-6%%NAME%{%WHITE%免疫: %YELLOW%电:130, %BLUE%冰:130%CL%%WHITE%最高抗性: %RED%火:75, %GREEN%毒:85, %ORANGE%魔:75, %GOLD%物:50%CL%%NAME%}%CONTINUE% // Throne of Insanity 150
ItemDisplay[t33]: %NAME%{%WHITE%免疫: %RED%火:120, %BLUE%冰:110%CL%%WHITE%最高抗性: %YELLOW%电:80, %GREEN%毒:80, %ORANGE%魔:50, %GOLD%物:55%CL%%NAME%}%CONTINUE% // Lost Temple 158
ItemDisplay[t34]: %MAP-7B%%TIER-6%%NAME%{%WHITE%免疫: %YELLOW%电:130, %GREEN%毒:120%CL%%WHITE%最高抗性: %RED%火:75, %BLUE%冰:75, %ORANGE%魔:50, %GOLD%物:50%CL%%NAME%}%CONTINUE% // Ancestral Trial 146
ItemDisplay[t35]: %MAP-7B%%TIER-4%%NAME%{%WHITE%最高抗性: %RED%火:65, %YELLOW%电:65, %BLUE%冰:65, %GREEN%毒:65, %ORANGE%魔:33, %GOLD%物:50%CL%%NAME%}%CONTINUE% // Blood Moon 154
ItemDisplay[t36]: %NAME%{%WHITE%免疫: %YELLOW%电:100, %BLUE%冰:130%CL%%WHITE%最高抗性: %RED%火:95, %GREEN%毒:80, %ORANGE%魔:50, %GOLD%物:50%CL%%NAME%}%CONTINUE% // Fall of Caldeum 155
ItemDisplay[t37]: %NAME%{%WHITE%免疫: %YELLOW%电:135, %GREEN%毒:130, %GOLD%物:100%CL%%WHITE%最高抗性: %RED%火:75, %BLUE%冰:75, %ORANGE%魔:50%CL%%NAME%}%CONTINUE% // Pandemonium Citadel 156
ItemDisplay[t38]: %NAME%{%WHITE%免疫: %RED%火:130, %GREEN%毒:110, %GOLD%物:120%CL%%WHITE%最高抗性: %YELLOW%电:75, %BLUE%冰:80, %ORANGE%魔:70%CL%%NAME%}%CONTINUE% // Canyon of Sescheron 160
ItemDisplay[t39]: %NAME%{%WHITE%免疫: %RED%火:125, %BLUE%冰:130, %GREEN%炮塔:1000%CL%%WHITE%最高抗性: %YELLOW%电:90, %ORANGE%魔:50, %GOLD%物:40%CL%%NAME%}%CONTINUE% // Kehjistan Marketplace 147
ItemDisplay[t3a]: %MAP-7B%%TIER-6%%NAME%{%WHITE%免疫: %BLUE%冰:130, %GREEN%毒:130, %ORANGE%魔:120%CL%%WHITE%最高抗性: %RED%火:75, %YELLOW%电:80, %GOLD%物:50%CL%%NAME%}%CONTINUE% // Ashen Plains 175
ItemDisplay[t41 OR t42 OR t43 OR t44]: %NAME%{%WHITE%免疫: %RED%火:145 %YELLOW%电:145 %BLUE%冰:145 %GREEN%毒:145 %ORANGE%魔:145 %GOLD%物:120}%CONTINUE%
ItemDisplay[t51]: %NAME%{%WHITE%最高抗性: %RED%火:85 %YELLOW%电:85 %BLUE%冰:85 %GREEN%毒:95 %ORANGE%魔:40 %GOLD%物:65}%CONTINUE%
ItemDisplay[t52]: %NAME%{%WHITE%最高抗性: %RED%火:65 %YELLOW%电:60 %BLUE%冰:65 %GREEN%毒:75 %ORANGE%魔:50 %GOLD%物:50}%CONTINUE%
ItemDisplay[t53]: %NAME%{%WHITE%最高抗性: %RED%火:70 %YELLOW%电:75 %BLUE%冰:65 %GREEN%毒:80 %ORANGE%魔:80 %GOLD%物:60}%CONTINUE%
//地图好词缀属性提示
// Tier 3 MF Maps >90 den >60 mf
ItemDisplay[MAPTIER=3 STAT372>89 STAT370>60]: %BLUE%[MF]%NAME%%CONTINUE%{%NAME%}
// Tier 1-2 MF Maps >75 den >30 MF
ItemDisplay[(MAPTIER=2 OR MAPTIER=1) STAT372>74 STAT370>30]: %BLUE%[MF]%NAME%%CONTINUE%{%NAME%}
// Tier 3 Good Maps
ItemDisplay[MAPTIER=3 STAT360=0 ((STAT372>124) OR (STAT372>94 AND STAT375>29) OR (STAT372>64 AND STAT375>59) OR (STAT372>34 AND STAT375>89) OR (STAT372>109 AND STAT373>9) OR (STAT372>79 AND STAT375>29 AND STAT373>9) OR (STAT372>49 AND STAT375>59 AND STAT373>9) OR (STAT372>102 AND STAT373>14) OR (STAT372>72 AND STAT375>29 AND STAT373>14) OR (STAT372>42 AND STAT375>59 AND STAT373>14) OR (STAT372>94 AND STAT373>19) OR (STAT372>64 AND STAT375>29 AND STAT373>19) OR (STAT372>34 AND STAT375>59 AND STAT373>19) OR (STAT372>87 AND STAT373>24) OR (STAT372>57 AND STAT375>29 AND STAT373>24) OR (STAT372>27 AND STAT375>59 AND STAT373>24) OR (STAT372>79 AND STAT373>29) OR (STAT372>49 AND STAT375>29 AND STAT373>29) OR (STAT372>19 AND STAT375>59 AND STAT373>29) OR (STAT372>74 AND STAT374>0) OR (STAT372>44 AND STAT375>29 AND STAT374>0) OR (STAT372>14 AND STAT375>59 AND STAT374>0) OR (STAT372>29 AND STAT375>29 AND STAT373>9 AND STAT374>0) OR (STAT372>24 AND STAT374>1))]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[MAPTIER=3 STAT360>0 ((STAT372>154) OR (STAT372>134 AND STAT375>19) OR (STAT372>114 AND STAT375>39) OR (STAT372>94 AND STAT375>59) OR (STAT372>139 AND STAT373>9) OR (STAT372>119 AND STAT375>19 AND STAT373>9) OR (STAT372>99 AND STAT375>39 AND STAT373>9) OR (STAT372>132 AND STAT373>14) OR (STAT372>112 AND STAT375>19 AND STAT373>14) OR (STAT372>92 AND STAT375>39 AND STAT373>14) OR (STAT372>124 AND STAT373>19) OR (STAT372>104 AND STAT375>19 AND STAT373>19) OR (STAT372>84 AND STAT375>39 AND STAT373>19) OR (STAT372>117 AND STAT373>24) OR (STAT372>97 AND STAT375>19 AND STAT373>24) OR (STAT372>77 AND STAT375>39 AND STAT373>24) OR (STAT372>109 AND STAT373>29) OR (STAT372>89 AND STAT375>19 AND STAT373>29) OR (STAT372>69 AND STAT375>39 AND STAT373>29) OR (STAT372>104 AND STAT374>0) OR (STAT372>84 AND STAT375>19 AND STAT374>0) OR (STAT372>64 AND STAT375>39 AND STAT374>0) OR (STAT372>69 AND STAT375>19 AND STAT373>9 AND STAT374>0) OR (STAT372>54 AND STAT374>1))]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Tier 2 Good Maps
ItemDisplay[MAPTIER=2 STAT360=0 ((STAT372>99) OR (STAT372>69 AND STAT375>29) OR (STAT372>39 AND STAT375>59) OR (STAT372>9 AND STAT375>89) OR (STAT372>84 AND STAT373>9) OR (STAT372>54 AND STAT375>29 AND STAT373>9) OR (STAT372>24 AND STAT375>59 AND STAT373>9) OR (STAT372>77 AND STAT373>14) OR (STAT372>47 AND STAT375>29 AND STAT373>14) OR (STAT372>17 AND STAT375>59 AND STAT373>14) OR (STAT372>69 AND STAT373>19) OR (STAT372>39 AND STAT375>29 AND STAT373>19) OR (STAT372>9 AND STAT375>59 AND STAT373>19) OR (STAT372>62 AND STAT373>24) OR (STAT372>32 AND STAT375>29 AND STAT373>24) OR (STAT372>2 AND STAT375>59 AND STAT373>24) OR (STAT372>54 AND STAT373>29) OR (STAT372>24 AND STAT375>29 AND STAT373>29) OR (STAT372>49 AND STAT374>0) OR (STAT372>19 AND STAT375>29 AND STAT374>0) OR (STAT372>4 AND STAT375>29 AND STAT373>9 AND STAT374>0))]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[MAPTIER=2 STAT360>0 ((STAT372>129) OR (STAT372>109 AND STAT375>19) OR (STAT372>89 AND STAT375>39) OR (STAT372>69 AND STAT375>59) OR (STAT372>114 AND STAT373>9) OR (STAT372>94 AND STAT375>19 AND STAT373>9) OR (STAT372>74 AND STAT375>39 AND STAT373>9) OR (STAT372>107 AND STAT373>14) OR (STAT372>87 AND STAT375>19 AND STAT373>14) OR (STAT372>67 AND STAT375>39 AND STAT373>14) OR (STAT372>99 AND STAT373>19) OR (STAT372>79 AND STAT375>19 AND STAT373>19) OR (STAT372>59 AND STAT375>39 AND STAT373>19) OR (STAT372>92 AND STAT373>24) OR (STAT372>72 AND STAT375>19 AND STAT373>24) OR (STAT372>52 AND STAT375>39 AND STAT373>24) OR (STAT372>84 AND STAT373>29) OR (STAT372>64 AND STAT375>19 AND STAT373>29) OR (STAT372>44 AND STAT375>39 AND STAT373>29) OR (STAT372>79 AND STAT374>0) OR (STAT372>59 AND STAT375>19 AND STAT374>0) OR (STAT372>39 AND STAT375>39 AND STAT374>0) OR (STAT372>44 AND STAT375>19 AND STAT373>9 AND STAT374>0) OR (STAT372>29 AND STAT374>1))]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Tier 1 Good Maps
ItemDisplay[MAPTIER=1 STAT360=0 ((STAT372>87) OR (STAT372>57 AND STAT375>29) OR (STAT372>27 AND STAT375>59) OR (STAT372>72 AND STAT373>9) OR (STAT372>42 AND STAT375>29 AND STAT373>9) OR (STAT372>12 AND STAT375>59 AND STAT373>9) OR (STAT372>65 AND STAT373>14) OR (STAT372>35 AND STAT375>29 AND STAT373>14) OR (STAT372>5 AND STAT375>59 AND STAT373>14) OR (STAT372>57 AND STAT373>19) OR (STAT372>27 AND STAT375>29 AND STAT373>19) OR (STAT372>50 AND STAT373>24) OR (STAT372>20 AND STAT375>29 AND STAT373>24) OR (STAT372>42 AND STAT373>29) OR (STAT372>12 AND STAT375>29 AND STAT373>29) OR (STAT372>37 AND STAT374>0) OR (STAT372>7 AND STAT375>29 AND STAT374>0))]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[MAPTIER=1 STAT360>0 ((STAT372>117) OR (STAT372>97 AND STAT375>19) OR (STAT372>77 AND STAT375>39) OR (STAT372>57 AND STAT375>59) OR (STAT372>102 AND STAT373>9) OR (STAT372>82 AND STAT375>19 AND STAT373>9) OR (STAT372>62 AND STAT375>39 AND STAT373>9) OR (STAT372>95 AND STAT373>14) OR (STAT372>75 AND STAT375>19 AND STAT373>14) OR (STAT372>55 AND STAT375>39 AND STAT373>14) OR (STAT372>87 AND STAT373>19) OR (STAT372>67 AND STAT375>19 AND STAT373>19) OR (STAT372>47 AND STAT375>39 AND STAT373>19) OR (STAT372>80 AND STAT373>24) OR (STAT372>60 AND STAT375>19 AND STAT373>24) OR (STAT372>40 AND STAT375>39 AND STAT373>24) OR (STAT372>72 AND STAT373>29) OR (STAT372>52 AND STAT375>19 AND STAT373>29) OR (STAT372>32 AND STAT375>39 AND STAT373>29) OR (STAT372>67 AND STAT374>0) OR (STAT372>47 AND STAT375>19 AND STAT374>0) OR (STAT372>27 AND STAT375>39 AND STAT374>0) OR (STAT372>32 AND STAT375>19 AND STAT373>9 AND STAT374>0) OR (STAT372>17 AND STAT374>1))]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// T3 Reroll note
ItemDisplay[RARE MAPTIER=3 STAT360=0 !(STAT372>89 AND STAT370>60) !((STAT372>124) OR (STAT372>94 AND STAT375>29) OR (STAT372>64 AND STAT375>59) OR (STAT372>34 AND STAT375>89) OR (STAT372>109 AND STAT373>9) OR (STAT372>79 AND STAT375>29 AND STAT373>9) OR (STAT372>49 AND STAT375>59 AND STAT373>9) OR (STAT372>102 AND STAT373>14) OR (STAT372>72 AND STAT375>29 AND STAT373>14) OR (STAT372>42 AND STAT375>59 AND STAT373>14) OR (STAT372>94 AND STAT373>19) OR (STAT372>64 AND STAT375>29 AND STAT373>19) OR (STAT372>34 AND STAT375>59 AND STAT373>19) OR (STAT372>87 AND STAT373>24) OR (STAT372>57 AND STAT375>29 AND STAT373>24) OR (STAT372>27 AND STAT375>59 AND STAT373>24) OR (STAT372>79 AND STAT373>29) OR (STAT372>49 AND STAT375>29 AND STAT373>29) OR (STAT372>19 AND STAT375>59 AND STAT373>29) OR (STAT372>74 AND STAT374>0) OR (STAT372>44 AND STAT375>29 AND STAT374>0) OR (STAT372>14 AND STAT375>59 AND STAT374>0) OR (STAT372>29 AND STAT375>29 AND STAT373>9 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%}
// T2 Reroll note
ItemDisplay[RARE MAPTIER=2 STAT360=0 !(STAT372>74 AND STAT370>30) !((STAT372>99) OR (STAT372>69 AND STAT375>29) OR (STAT372>39 AND STAT375>59) OR (STAT372>9 AND STAT375>89) OR (STAT372>84 AND STAT373>9) OR (STAT372>54 AND STAT375>29 AND STAT373>9) OR (STAT372>24 AND STAT375>59 AND STAT373>9) OR (STAT372>77 AND STAT373>14) OR (STAT372>47 AND STAT375>29 AND STAT373>14) OR (STAT372>17 AND STAT375>59 AND STAT373>14) OR (STAT372>69 AND STAT373>19) OR (STAT372>39 AND STAT375>29 AND STAT373>19) OR (STAT372>9 AND STAT375>59 AND STAT373>19) OR (STAT372>62 AND STAT373>24) OR (STAT372>32 AND STAT375>29 AND STAT373>24) OR (STAT372>2 AND STAT375>59 AND STAT373>24) OR (STAT372>54 AND STAT373>29) OR (STAT372>24 AND STAT375>29 AND STAT373>29) OR (STAT372>49 AND STAT374>0) OR (STAT372>19 AND STAT375>29 AND STAT374>0) OR (STAT372>4 AND STAT375>29 AND STAT373>9 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%}
// T1 Reroll note
ItemDisplay[RARE MAPTIER=1 STAT360=0 !(STAT372>74 AND STAT370>30) !((STAT372>87) OR (STAT372>57 AND STAT375>29) OR (STAT372>27 AND STAT375>59) OR (STAT372>72 AND STAT373>9) OR (STAT372>42 AND STAT375>29 AND STAT373>9) OR (STAT372>12 AND STAT375>59 AND STAT373>9) OR (STAT372>65 AND STAT373>14) OR (STAT372>35 AND STAT375>29 AND STAT373>14) OR (STAT372>5 AND STAT375>59 AND STAT373>14) OR (STAT372>57 AND STAT373>19) OR (STAT372>27 AND STAT375>29 AND STAT373>19) OR (STAT372>50 AND STAT373>24) OR (STAT372>20 AND STAT375>29 AND STAT373>24) OR (STAT372>42 AND STAT373>29) OR (STAT372>12 AND STAT375>29 AND STAT373>29) OR (STAT372>37 AND STAT374>0) OR (STAT372>7 AND STAT375>29 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%}
//危险地图提示
ItemDisplay[(t12 OR t13 OR t31 OR t41 OR t42 OR t43 OR STAT438>0)]: %NAME%%CONTINUE%{%PURPLE%危险: 场景内有会释放诅咒的怪物 %CL%%NAME%}
ItemDisplay[STAT406>0]: %NAME%%CONTINUE%{%PURPLE%危险:场景内怪物的投射物可以穿刺%CL%%NAME%}
ItemDisplay[STAT499>0]: %NAME%%CONTINUE%{%PURPLE%危险: 场景内有会释放恐惧术的怪物 %CL%%NAME%}
ItemDisplay[STAT435>0]: %NAME%%CONTINUE%{%PURPLE%危险: 场景内怪物附加额外的 %GREEN%毒素 %PURPLE%伤害 %CL%%NAME%}
ItemDisplay[STAT437>0]: %RED% [DOLLS]%NAME%%CONTINUE%{%PURPLE%危险: 场景内怪物必然包含冥河妖妇%CL%%NAME%}
// 地图包含鬼魂
ItemDisplay[(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [2xSOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内鬼魂数量翻倍 %CL%%NAME%}
ItemDisplay[!(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [SOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}
ItemDisplay[(t14 OR t3a) STAT470=0 RARE]: %YELLOW% [SOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}
ItemDisplay[(t14 OR t3a) NMAG]: %NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}
//地图强化提示
//ItemDisplay[STAT458>0]: %DARK_GREEN%[英勇]%NAME%%CONTINUE%{%NAME%}
//ItemDisplay[STAT493>0]: %ORANGE%[强化]%NAME%%CONTINUE%{%NAME%}
//ItemDisplay[STAT500>0]: %CORAL%[事件]%NAME%%CONTINUE%{%NAME%}
//ItemDisplay[STAT498>0]: %BLUE%[2xBoss]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[STAT374>0 STAT374<2]: %PURPLE%[+1]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[STAT374>1 STAT374<3]: %PURPLE%[+2]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[!(STAT495>0 OR STAT496>0 OR STAT497>0) STAT494>0]: %TAN%[幸运]%NAME%%CONTINUE%{%TEAL%珠宝首饰暴率提高%CL%%NAME%}
ItemDisplay[(STAT495~1-2 OR STAT496~1-2) STAT494>0]: %ORANGE%[幸运]%NAME%%CONTINUE%{%ORANGE%不可多得的双倍快乐!%CL%%NAME%}
ItemDisplay[(STAT495=3 OR STAT496=3) STAT494>0]: %RED%[幸运]%NAME%%CONTINUE%{%RED%你就是幸运女神的化身!%CL%%NAME%}
ItemDisplay[STAT497>0]: %TEAL% [材]%NAME%%CONTINUE%{%NAME%}
//地图层级显示
ItemDisplay[MAPTIER>0 NMAG]: %WHITE%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=0]: %GRAY%[%RED%PVP%GRAY%]%NAME%{%GRAY%(在HC模式下不会永久死亡)%CL%在这里你可以挑战其它的玩家%CL%%TAN%提示%WHITE%: PvP区域}
ItemDisplay[MAPTIER=1]: %MAP-7B%%TIER-5%%GRAY%[%DARK_GREEN%T1%GRAY%]%NAME% %DARK_GREEN%*{%NAME%}
ItemDisplay[MAPTIER=2]: %MAP-7B%%TIER-5%%GRAY%[%TAN%T2%GRAY%]%NAME%%TAN%*{%NAME%}
ItemDisplay[MAPTIER=3]: %MAP-7B%%GRAY%[%ORANGE%T3%GRAY%]%NAME%%ORANGE%*{%NAME%}
ItemDisplay[MAPTIER=4]: %MAP-7B%%GRAY%[%RED%T4%GRAY%]%NAME% %RED%*{%NAME%}
ItemDisplay[t51]: %MAP-7B%%DOT-53%%GRAY%[%RED%T3%GRAY%]%TAN%%NAME% %RED%*{%NAME%}
ItemDisplay[t52]: %MAP-7B%%DOT-53%%GRAY%[%RED%T3%GRAY%]%TAN%%NAME% %RED%*{%NAME%}
ItemDisplay[t53]: %MAP-7B%%DOT-53%%GRAY%[%RED%T2%GRAY%]%TAN%%NAME% %RED%*{%NAME%}

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// ++++++ 4.3超级BOSS门票 ++++++
// 6BOSS前3红门
ItemDisplay[pk1]: %DOT-0A%%TIER-4%%ORANGE%%NAME% %CORAL%+{%TAN%提示: %WHITE%3种 %ORANGE%钥匙 %WHITE%合成 %ORANGE%6BOSS前3红门%CL%%TAN%掉落: %RED%地狱 A1女伯爵1/14几率%WHITE%/%RED%A1血鸟1/9几率}
ItemDisplay[pk2]: %DOT-0A%%TIER-4%%ORANGE%%NAME% %CORAL%+{%TAN%提示: %WHITE%3种 %ORANGE%钥匙 %WHITE%合成 %ORANGE%6BOSS前3红门%CL%%TAN%掉落: %RED%地狱 A2召唤者1/8几率%WHITE%/%RED%A2血女巫1/9几率}
ItemDisplay[pk3]: %DOT-0A%%TIER-4%%ORANGE%%NAME% %CORAL%+{%TAN%提示: %WHITE%3种 %ORANGE%钥匙 %WHITE%合成 %ORANGE%6BOSS前3红门%CL%%TAN%掉落: %RED%地狱 A5尼拉塞克1/9几率%WHITE%/%RED%A4衣卒尔1/8几率}
// 6BOSS后3红门
ItemDisplay[mbr]: %DOT-0A%%TIER-4%%CORAL%+ %ORANGE%%NAME% %CORAL%+{%ORANGE%6BOSS后3门票%CL%%TAN%合成: %WHITE%任意 3个 %ORANGE%器官, %GRAY%钥匙 %WHITE%制作%CL%%TAN%掉落: %RED%地狱 衣卒尔 %GRAY%(%RED%6BOSS前3红门%GRAY%)}
ItemDisplay[dhn]: %DOT-0A%%TIER-4%%CORAL%+ %ORANGE%%NAME% %CORAL%+{%ORANGE%6BOSS后3门票%CL%%TAN%合成: %WHITE%任意 3个 %ORANGE%器官, %GRAY%钥匙 %WHITE%制作%CL%%TAN%掉落: %RED%地狱 莉莉丝 %GRAY%(%RED%6BOSS前3红门%GRAY%)}
ItemDisplay[bey]: %DOT-0A%%TIER-4%%CORAL%+ %ORANGE%%NAME% %CORAL%+{%ORANGE%6BOSS后3门票%CL%%TAN%合成: %WHITE%任意 3个 %ORANGE%器官, %GRAY%钥匙 %WHITE%制作%CL%%TAN%掉落: %RED%地狱 督瑞尔 %GRAY%(%RED%6BOSS前3红门%GRAY%)}
ItemDisplay[ubtm]: %MAP-0A%%TIER-6%%GRAY%+%CORAL%+ %NAME% %CORAL%+%GRAY%+{%GRAY%(你只有三次回城机会)%CL%%NAME%}
// 新3古代野蛮人
ItemDisplay[ubaa]: %PX-60%%MAP-0A%%TIER-4%%CORAL%+ %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%%NAME% %CORAL%+{%ORANGE%新3BB门票%CL%%TAN%合成: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T2%GRAY%]%ORANGE%, %GRAY%[%RED%T3%GRAY%]%ORANGE%徽记 %WHITE%制作一个%CL%%TAN%掉落: %GRAY%[%DARK_GREEN%T1%GRAY%]%WHITE%图%CL%%NAME%}
ItemDisplay[ubab]: %PX-60%%MAP-0A%%TIER-4%%CORAL%+%GRAY%[%PURPLE%T2%GRAY%]%ORANGE%%NAME% %CORAL%+{%ORANGE%新3BB门票%CL%%TAN%合成: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T2%GRAY%]%ORANGE%, %GRAY%[%RED%T3%GRAY%]%ORANGE%徽记 %WHITE%制作一个%CL%%TAN%掉落: %GRAY%[%PURPLE%T2%GRAY%]%WHITE%图%CL%%NAME%}
ItemDisplay[ubac]: %PX-60%%MAP-0A%%TIER-4%%CORAL%+ %GRAY%[%RED%T3%GRAY%]%ORANGE%%NAME% %CORAL%+{%ORANGE%新3BB门票%CL%%TAN%合成: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T2%GRAY%]%ORANGE%, %GRAY%[%RED%T3%GRAY%]%ORANGE%徽记 %WHITE%制作一个%CL%%TAN%掉落: %GRAY%[%RED%T3%GRAY%]%WHITE%图%CL%%NAME%}
ItemDisplay[uba]: %MAP-0A%%TIER-6%%GRAY%+%RED%+ %NAME% %RED%+%GRAY%+{%GRAY%(在里面不能回城,你只有一次机会)%CL%%WHITE%在A5打开 %ORANGE%新3BB区域%CL%%NAME%}
ItemDisplay[std]: %ORANGE%%CORAL%<< >> %ORANGE%%NAME% %CORAL%<< >>{%TAN%掉落: %RED%地狱 新3BB}
// 超级暗黑破坏神
ItemDisplay[dcho]: %PX-60%%MAP-0A%%RED%+ %NAME% %RED%+{%ORANGE%大黑毛门票%CL%%TAN%合成: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%制作一个%CL%%TAN%掉落: %RED%地狱 6BOSS后3%CL%%NAME%}
ItemDisplay[dcso]: %PX-60%%MAP-0A%%RED%+ %NAME% %RED%+{%ORANGE%大黑毛门票%CL%%TAN%合成: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%制作一个%CL%%TAN%掉落: %RED%地狱 墨菲斯托%WHITE%/%RED%暗黑破坏神%WHITE%/%RED%巴尔%CL%%NAME%}
ItemDisplay[dcbl]: %PX-60%%MAP-0A%%RED%+ %NAME% %RED%+{%ORANGE%大黑毛门票%CL%%TAN%合成: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%制作一个%CL%%TAN%掉落: %RED%地狱 T图BOSS%CL%%NAME%}
ItemDisplay[dcma]: %MAP-0A%%GRAY%¤%RED%¤ %NAME% %RED%¤%GRAY%¤{%GRAY%(进入的时候BUFF清空召唤物和佣兵都会死亡)%CL%(在里面不能回城,你只有一次机会)%CL%%RED%火伤吸收: %WHITE%T0任意 / %BLUE%T16 %WHITE%/ %RED%T26+6%%CL%%RED%火抗上限: %WHITE%T085% / %BLUE%T190% %WHITE%/ %RED%T290%%CL%%TAN%物免: %WHITE%T015% / %BLUE%T130% %WHITE%/ %RED%T250%%CL%%WHITE%角色抗性配置推荐:%CL%%NAME%}%CONTINUE%
// 拉斯玛
ItemDisplay[rtmo]: %PX-60%%MAP-0A%%TIER-4%%GREEN%+ %NAME% %GREEN%+{%ORANGE%拉斯玛门票%CL%%TAN%合成: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬 %WHITE%制作一个%CL%%TAN%掉落: %RED%不死生物}
ItemDisplay[rtmv]: %PX-60%%MAP-0A%%GREEN%+ %NAME% %GREEN%+{%ORANGE%拉斯玛门票%CL%%TAN%合成: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬 %WHITE%制作一个%CL%%TAN%掉落: %RED%门德利T图事件}
ItemDisplay[rtmf]: %PX-60%%MAP-0A%%GREEN%+ %NAME% %GREEN%+{%ORANGE%骨头%CL%%TAN%合成: %WHITE%2x %ORANGE%骨头碎片, 火炬 %WHITE%制作一个%CL%%TAN%掉落: %RED%不死生物}
ItemDisplay[rtma]: %MAP-0A%%GRAY%¤%GREEN%¤ %NAME% %GREEN%¤%GRAY%¤{%GRAY%(进入的时候BUFF清空召唤物和佣兵都会死亡)%CL%(在里面不能回城,你只有一次机会)%CL%%GREEN%毒缩(PLR) %WHITE%T0100% / %BLUE%T1150% %WHITE%/ %RED%T2175%%CL%%PURPLE%抗性溢出: %WHITE%T025% / %BLUE%T129% %WHITE%/ %RED%T233%%CL%%BLUE%冰抗上限: %WHITE%T080% / %BLUE%T185% %WHITE%/ %RED%T285%%CL%%RED%火抗上限: %WHITE%T080% / %BLUE%T185% %WHITE%/ %RED%T285%%CL%%GREEN%毒抗上限: %WHITE%T085% / %BLUE%T190% %WHITE%/ %RED%T290%%CL%%WHITE%角色抗性配置推荐:%CL%%NAME%}%CONTINUE%
ItemDisplay[cwss]: %MAP-0A%%PURPLE%★ %RED%被玷污的世界之石碎片 %PURPLE%★{%WHITE%或 %BLUE%转变为随机魔法小符%CL%%GOLD%+5-10全抗 %WHITE%或 %GOLD%+3%-5%额外经验%CL%%RED%+1所有技能 %WHITE%或 %RED%+20-25活力&+10-15能量%CL%%TAN%获得随机效果各20%几率):%CL%%NAME%}
// 路西安
ItemDisplay[lucb]: %PX-60%%MAP-0A%%YELLOW%+ %NAME% %YELLOW%+{%ORANGE%路西安门票碎片}
ItemDisplay[lucc]: %PX-60%%MAP-0A%%YELLOW%+ %NAME% %YELLOW%+{%ORANGE%路西安门票碎片}
ItemDisplay[lucd]: %PX-60%%MAP-0A%%YELLOW%+ %NAME% %YELLOW%+{%ORANGE%路西安门票碎片}
ItemDisplay[luca]: %MAP-0A%%GRAY%¤%YELLOW%¤ %NAME% %YELLOW%¤%GRAY%¤{%ORANGE%未经证实的消息T1难度亵渎成功率25%T2亵渎成功率35%%CL%%GRAY%(进入的时候BUFF清空召唤物和佣兵都会死亡)%CL%(在里面不能回城,你只有一次机会)%CL%%YELLOW%电抗上限90% %WHITE%/ %TAN%物理抗性50%%CL%%WHITE%角色抗性配置推荐:%CL%%NAME%}%CONTINUE%
//超级BOSS挑战等级提示
ItemDisplay[(rtma OR dcma OR luca) STAT185=0]: %WHITE%[Tier %STAT185%] %NAME%{%NAME%}
ItemDisplay[(rtma OR dcma OR luca) STAT185=1]: %BLUE%[Tier %STAT185%] %NAME%{%NAME%}
ItemDisplay[(rtma OR dcma OR luca) STAT185=2]: %RED%[Tier %STAT185%] %NAME%{%NAME%}

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// ++++++ 4.4,精华和徽章 ++++++
ItemDisplay[tes]: %GOLD% %NAME%%BLUE%{%TAN%合成: %WHITE%4种 %ORANGE%精华 %WHITE%制作一个 %ORANGE%英雄旗帜%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 安达利尔 %WHITE%& %RED%督瑞尔}
ItemDisplay[ceh]: %GOLD% %NAME%%YELLOW%{%TAN%合成: %WHITE%4种 %ORANGE%精华 %WHITE%制作一个 %ORANGE%英雄旗帜%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 墨菲斯托}
ItemDisplay[bet]: %GOLD% %NAME%%RED%{%TAN%合成: %WHITE%4种 %ORANGE%精华 %WHITE%制作一个 %ORANGE%英雄旗帜%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 暗黑破坏神}
ItemDisplay[fed]: %GOLD% %NAME%%GREEN%{%TAN%合成: %WHITE%4种 %ORANGE%精华 %WHITE%制作一个 %ORANGE%英雄旗帜%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 巴尔}
ItemDisplay[toa]: %MAP-0A%%TIER-6%%ORANGE%%NAME%{%GOLD%右键点击洗点%CL%%TAN%无论你在哪里都可以使用.}