This commit is contained in:
lonelywolf 2026-10-28 09:13:02 +00:00
parent 23df8e97a8
commit 5d9a0bbb4e
1 changed files with 167 additions and 171 deletions

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@ -104,17 +104,17 @@ ItemDisplay[box FILTLVL=4]: %NAME%{%YELLOW%当前过滤等级: 4 - 均衡%NL%%NA
ItemDisplay[box FILTLVL=5]: %NAME%{%RED%当前过滤等级: 5 - 比较严格%NL%%NAME%}%CONTINUE%
ItemDisplay[box FILTLVL=6]: %NAME%{%PURPLE%当前过滤等级: 6 - 极其严格%NL%%NAME%}%CONTINUE%
ItemDisplay[box FILTLVL=7]: %NAME%{%ORANGE%当前过滤等级: 7 - 仅备用%NL%%NAME%}%CONTINUE%
ItemDisplay[box]: %GOLD%%NAME%{%LIGHT_GRAY%V1.68 更新于 26/10/28%CL%%CORAL%优化若干语法。%NL%%NL%%NAME%}%CONTINUE%
ItemDisplay[box]: %GOLD%%NAME%{%LIGHT_GRAY%V1.69 更新于 26/10/28%CL%%CORAL%优化若干语法。%NL%%NL%%NAME%}%CONTINUE%
// +---------------+
// | 3,自定义配置|
// +---------------+
//说明:TRUE为开,FALSE为关,按需自行自定义配置。
//自定义说明
//格式示例:Alias[SHOW_ICON]:TRUE //@显示为图标版@辅助功能设置@
//格式示例:Alias[SHOW_ICON]:TRUE //@显示为图标版@辅助功能设置@
//1,Alias[XXXX]内的XXX为过滤器内部功能字段代码,名称不能和其它一样。
//2,//后面的@XXXX@YYYY@,其中XXXX为BH界面上的按键名称,YYYY为分组名称。XXXX和YYYY可以名称一样,XXXX最多不超过8个汉字,YYYY不超过12个汉字。
//3,每个分组的第一个按键按@XXXX@YYYY@来定义,后面功能键如果还是属于YYYY分组,则可以简写为@XXXX@,默认继承上一个分组。如果想新增分组,那就必须 //写成@XXXX@ZZZZ@,表示归属于新的分组。
//2,//后面的@XXXX@YYYY@,其中XXXX为BH界面上的按键名称,YYYY为分组名称。XXXX和YYYY可以名称一样,XXXX最多不超过8个汉字,YYYY不超过12个汉字。
//3,每个分组的第一个按键按@XXXX@YYYY@来定义,后面功能键如果还是属于YYYY分组,则可以简写为@XXXX@,默认继承上一个分组。如果想新增分组,那就必须 //写成@XXXX@ZZZZ@,表示归属于新的分组。
// ++++++ 3.1,辅助功能开关 ++++++
//显示为图标版
@ -131,9 +131,9 @@ Alias[SHOW_9SKBASE]:TRUE //@强制显示3+3+3底材@
Alias[SHOW_CTABASE]:FALSE //@强制显示CTA底材@
Alias[SHOW_PURITYBASE]:FALSE //@强制显示纯洁底材@
//简易说明
Alias[JUST_TAG1]:TRUE //@###############@
Alias[JUST_TAG2]:TRUE //@###############@
Alias[JUST_TAG3]:TRUE //@###############@
Alias[JUST_TAG1]:TRUE //@=====分组1=====@
Alias[JUST_TAG2]:TRUE //@=====分组2=====@
Alias[JUST_TAG3]:TRUE //@=====分组3=====@
Alias[JUST_TAG4]:TRUE //@说明:使用重置开关重新加载本地配置;点击下拉框[V]以切换至其它页面@
// ++++++ 3.2,过滤功能开关 ++++++
@ -190,7 +190,7 @@ Alias[SHOW_RAREWAND]:FALSE //@显示亮金魔杖@
Alias[SHOW_RAREDAGGER]:FALSE //@显示亮金齿缘小刀@
Alias[SHOW_RARETHROW_1]:FALSE //@显示亮金无形鬼魂尖枪@
Alias[SHOW_RARETHROW_2]:FALSE //@显示亮金无形翼鱼叉@
Alias[SHOW_RAREWEAPON_1]:FALSE //@显示无形巨神系列@
Alias[SHOW_RAREWEAPON_1]:FALSE //@显示亮金无形巨神@
//魔法装备
Alias[SHOW_MAGDRU]:FALSE //@显示蓝色德鲁伊头@魔法手工底材自定义过滤@
@ -201,8 +201,8 @@ Alias[SHOW_MAGAMA_1]:FALSE //@显示蓝色女族长弓@
Alias[SHOW_MAGAMA_2]:FALSE //@显示蓝色大院长弓@
Alias[SHOW_MAGAMA_3]:FALSE //@显示蓝色亚马逊长矛@
Alias[SHOW_MAGAMA_4]:FALSE //@显示蓝色亚马逊标枪@
Alias[SHOW_MAGAMA_5]:FALSE //@显示蓝色亚马逊长矛@
Alias[SHOW_MAGAMA_6]:FALSE //@显示蓝色亚马逊标枪@
Alias[SHOW_MAGAMA_5]:FALSE //@显示蓝色无形亚马逊长矛@
Alias[SHOW_MAGAMA_6]:FALSE //@显示蓝色无形亚马逊标枪@
Alias[SHOW_MAGSIN_1]:FALSE //@显示蓝色刺客八爪@
Alias[SHOW_MAGSIN_2]:FALSE //@显示蓝色刺客战拳@
Alias[SHOW_MAGSOR]:FALSE //@显示蓝色次元碎片@
@ -213,7 +213,7 @@ Alias[SHOW_MAGWAND]:FALSE //@显示蓝色魔杖@
Alias[SHOW_MAGDAGGER]:FALSE //@显示蓝色齿缘小刀@
Alias[SHOW_MAGTHROW_1]:FALSE //@显示蓝色无形鬼魂尖枪@
Alias[SHOW_MAGTHROW_2]:FALSE //@显示蓝色无形翼鱼叉@
Alias[SHOW_MAGWEAPON_1]:FALSE //@显示无形巨神系列@
Alias[SHOW_MAGWEAPON_1]:FALSE //@显示蓝色无形巨神@
//注入底材,无孔白板,普通~精英三个等级都包含在内
Alias[CIRC_INFUSION_1]:FALSE //@显示无孔普通头环@注入底材自定义过滤@
@ -428,7 +428,7 @@ Alias[BOWBASE1_2]:(EXC BOW (SOCK=3 OR SOCK=4)) //3~4孔扩展级弓
Alias[BOWBASE2_1]:((6rx OR 6lx OR 6mx OR 6hx OR 6lw OR 6sw OR 6l7 OR 6lb) !SOCK~1-2 ED>9 ED<19) //3孔~6孔10~18ED精英弓弩
Alias[BOWBASE2_2]:((amc OR amb) AUTOMOD=3 SOCK~4-5) //4~5孔大院长、女族长
//3星
Alias[BOWBASE3_1]:((6rx OR 6lx OR 6mx OR 6hx OR 6lw OR 6sw OR 6l7 OR 6lb) !SOCK~1-3 ED>18) //4~6孔19ED精英弓弩
Alias[BOWBASE3_1]:((6rx OR 6lx OR 6mx OR 6hx OR 6lw OR 6sw OR 6l7 OR 6lb) !SOCK~1-3 ED>18) //4~6孔19~20ED精英弓弩
Alias[BOWBASE3_2]:((amc OR amb) AUTOMOD=3 SOCK~4-5 ED>14 ED<20) //4~5孔15~19ED大院长、女族长
//4星
Alias[BOWBASE4_1]:((amc OR amb) AUTOMOD=3 SOCK~4-5 ED=20) //4~5孔20ED大院长、女族长
@ -440,7 +440,7 @@ Alias[CLUBBASE1_1]:((SK221>2 OR SK223>2 OR SK224>2 OR SK225>2 OR SK227>2 OR SK22
Alias[CLUBBASE2_1]:((SK221>1 OR SK226>1 OR SK236>1 OR SK224>1 OR SK227=1 OR SK237=1) SK247=3 (9cl OR 9sp OR 7cl OR 7sp) !SOCK~1-2) //2+3熊
Alias[CLUBBASE2_2]:((SK226>1 OR SK224>1) SK222=3 (9cl OR 9sp OR 7cl OR 7sp) !SOCK~1-2) //2+3毒藤
//3星
Alias[CLUBBASE3_1]:((SK221=3 OR SK226=3 OR SK236=3 OR SK224=3OR SK227=3 OR SK237=3) SK247=3 (9cl OR 9sp OR 7cl OR 7sp) !SOCK~1-2) //3+3熊
Alias[CLUBBASE3_1]:((SK221=3 OR SK226=3 OR SK236=3 OR SK224=3 OR SK227=3 OR SK237=3) SK247=3 (9cl OR 9sp OR 7cl OR 7sp) !SOCK~1-2) //3+3熊
Alias[CLUBBASE3_2]:((SK226=3 OR SK224=3) SK222=3 (9cl OR 9sp OR 7cl OR 7sp) !SOCK~1-2) //3+3毒藤
//匕首
@ -452,8 +452,8 @@ Alias[DAGGERBASE2_1]:((kri OR 9kr OR 7kr) SK73>2 !ETH !SOCK~1-2) //1+3淬毒攻
Alias[AXEBASE2_1]:((7wa OR 72a OR 7mp) ETH !SOCK~1-4 ED<16) //无形5~6孔狂战斧、双头斧、战刺
Alias[AXEBASE2_2]:((7bt OR 7ba OR 7ga OR 7gi OR 7la) ETH !SOCK~1-4 ED>9 ED<16) //无形5~6孔精英双手斧头
//3星
Alias[AXEBASE3_1]:((7wa OR 72a OR 7mp) ETH !SOCK~1-4 ED>15) //无形5~6孔15ED狂战斧、双头斧、战刺
Alias[AXEBASE3_2]:((7bt OR 7ba OR 7ga OR 7gi OR 7la) ETH !SOCK~1-4 ED>15) //无形5~6孔15ED精英双手斧头
Alias[AXEBASE3_1]:((7wa OR 72a OR 7mp) ETH !SOCK~1-4 ED>14) //无形5~6孔15ED狂战斧、双头斧、战刺
Alias[AXEBASE3_2]:((7bt OR 7ba OR 7ga OR 7gi OR 7la) ETH !SOCK~1-4 ED>14) //无形5~6孔15ED精英双手斧头
//锤
//1星
@ -461,9 +461,9 @@ Alias[MACEBASE1_1]:((7m7 OR 7gm) !SOCK~1-3 ED<10) //5~6孔食人魔锤、雷锤
Alias[MACEBASE1_2]:(fla !SOCK~1-3) //4~5孔连枷
//2星
Alias[MACEBASE2_1]:((7m7 OR 7gm) !SOCK~1-3 ED>9 ED<19) //5~6孔9~14ED食人魔锤、雷锤
Alias[MACEBASE2_2]:(7wh !SOCK~1-2 ED>15) //15ED传锤
Alias[MACEBASE2_2]:(7wh !SOCK~1-2 ED>14) //15ED传锤
//3星
Alias[MACEBASE3_1]:((7m7 OR 7gm) !ETH !SOCK~1-3 ED>18) //5~6孔15ED食人魔锤、雷锤
Alias[MACEBASE3_1]:((7m7 OR 7gm) !SOCK~1-3 ED>18) //5~6孔19~20ED食人魔锤、雷锤
//剑
//1星
@ -472,13 +472,13 @@ Alias[SWORDBASE1_2]:(crs !SOCK~1-3) //4、5孔水晶剑
Alias[SWORDBASE1_3]:((9fb OR 9gd) ETH !SOCK~1-5) //6孔无形扩展剑
Alias[SWORDBASE1_4]:((7fb OR 7gd OR 7ls) !SOCK~1-3) //4、5、6孔巨神、神秘之剑
//2星
Alias[SWORDBASE2_1]:(crs !SOCK~1-3 ETH ED>15) //4、5孔无形15ED水晶剑
Alias[SWORDBASE2_1]:(crs !SOCK~1-3 ETH ED>14) //4、5孔无形15ED水晶剑
Alias[SWORDBASE2_2]:(7cr !SOCK~1-3 ED>9 ED<16) //4、5孔9~14ED幻化之刃
Alias[SWORDBASE2_3]:((72h OR 7gs) ETH !SOCK~1-3 ED>15) //4孔无形传说之剑、炎魔之刃
Alias[SWORDBASE2_4]:((7fb OR 7gd OR 7ls) ETH !SOCK~1-3 ED<16) //4、5、6孔无形9~14ED巨神、神秘之剑
Alias[SWORDBASE2_3]:((72h OR 7gs) ETH !SOCK~1-3 ED>14) //4孔无形传说之剑、炎魔之刃
Alias[SWORDBASE2_4]:((7fb OR 7gd OR 7ls) ETH !SOCK~1-3 ED>9 ED<16) //4、5、6孔无形9~14ED巨神、神秘之剑
//3星
Alias[SWORDBASE3_1]:(7cr !SOCK~1-3 ED>15) //4、5孔15ED幻化之刃
Alias[SWORDBASE3_2]:((7fb OR 7gd OR 7ls) ETH !SOCK~1-3) //4、5、6孔无形15ED巨神、神秘之剑
Alias[SWORDBASE3_1]:(7cr !SOCK~1-3 ED>14) //4、5孔15ED幻化之刃
Alias[SWORDBASE3_2]:((7fb OR 7gd OR 7ls) ETH !SOCK~1-3 ED>14) //4、5、6孔无形15ED巨神、神秘之剑
//权杖
//2星
@ -495,7 +495,6 @@ Alias[SCEPTERBASE3_5]:(SCEPTER !scp (SK101>0 SK121>2) (SK125>0 OR SK124>0) SOCK
Alias[SCEPTERBASE4_1]:((wsp OR 9ws OR 7ws) (SK109>0 OR SK124>0) SK117=3 !SOCK~1-4) //1净化/救赎+3圣盾
Alias[SCEPTERBASE4_2]:(7ws (SK117>0 OR SK109>0 OR SK124>0) SK123=3 !ETH !SOCK~1-4) //1圣盾/净化/救赎+3审判
Alias[SCEPTERBASE4_3]:(7ws SK96=3 SK123=3 (SOCK=0 OR SOCK=4) !ETH) //3牺牲+3审判
Alias[SCEPTERBASE4_4]:(SCEPTER !scp (SK125>0 OR SK123>0) (SK118=3 OR SK114=3 OR SK102=3) SOCK=3) //救助/审判、3圣雷/圣冰/圣火
//魔杖
//1星
@ -504,7 +503,7 @@ Alias[WANDBASE1_2]:(WAND !(wnd OR ywn OR 9wn) ((SK94>2 SK79>1 SK91>1) OR (SK94>
Alias[WANDBASE1_3]:(WAND !(wnd OR ywn OR 9wn) (SK87>0 OR SK91>0) SK95>0 (SK367>0 OR SK68>0 OR SK79>0 OR SK90>0 OR SK85>0 OR SK75>0 OR SK66>0) !SOCK=1)
//2星
Alias[WANDBASE2_1]:(WAND !(wnd OR ywn OR 9wn) (SK75=3 OR SK85=3 OR SK94=3) (SK367>0 OR SK68>0 OR SK91>0 OR SK95>0) !SOCK=1) //3土魔/血魔/火魔、传送/骨甲/降低抵抗/重生
Alias[WANDBASE2_2]:(WAND !(wnd OR ywn OR 9wn) (SK87>0 OR SK91>0 OR SK82>0 OR SK86>0) SK86=3 SK67=3 !SOCK=1) //3骨矛、3牙、衰老/降低抵抗/偷取生命/吸引
Alias[WANDBASE2_2]:(WAND !(wnd OR ywn OR 9wn) (SK87>0 OR SK91>0 OR SK82>0 OR SK86>0) SK84=3 SK67=3 !SOCK=1) //3骨矛、3牙、衰老/降低抵抗/偷取生命/吸引
//3星
Alias[WANDBASE3_1]:(WAND !(wnd OR ywn OR 9wn) (SK75=3 OR SK85=3 OR SK94=3) SK68>0 (SK91>0 OR SK95>0) !SOCK=1) //3土魔/血魔/火魔、骨盾、降低抵抗/重生
@ -644,7 +643,7 @@ Alias[AMU_DMG_3_3]:(SUFFIX~822-823 (SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~3
//戒指
//法系3+2/2+3
Alias[RIN_CAST_5_1]:(PREFIX~312-313 (PREFIX~925-926 OR PREFIX~928-929) (PREFIX=334 OR PREFIX=953 OR PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412)SUFFIX=174 (SUFFIX=182 OR SUFFIX=368 OR SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331))
Alias[RIN_CAST_5_1]:(PREFIX~312-313 (PREFIX~925-926 OR PREFIX~928-929) (PREFIX=334 OR PREFIX=953 OR PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412) SUFFIX=174 (SUFFIX=182 OR SUFFIX=368 OR SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331))
Alias[RIN_CAST_5_2]:(PREFIX~312-313 PREFIX~925-926 PREFIX~928-929 SUFFIX=174 (SUFFIX=182 OR SUFFIX=368 OR SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331))
Alias[RIN_CAST_5_3]:(PREFIX~312-313 (PREFIX~925-926 OR PREFIX~928-929 OR PREFIX=334 OR PREFIX=953 OR PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412) SUFFIX=174 (SUFFIX=182 OR SUFFIX=368) (SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331))
Alias[RIN_CAST_5_4]:(PREFIX~312-313 (PREFIX~925-926 OR PREFIX~928-929 OR PREFIX=334 OR PREFIX=953 OR PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412) SUFFIX=174 SUFFIX=182 SUFFIX=368)
@ -665,7 +664,7 @@ Alias[RIN_DMG_4_5]:((SUFFIX~230-231 OR SUFFIX=828 OR SUFFIX~746-747 OR SUFFIX~35
//攻坚
Alias[RIN_UBER_4_1]:((PREFIX=334 OR PREFIX=953 OR PREFIX=353 OR PREFIX=372 OR PREFIX=412) SUFFIX=174 SUFFIX=182 SUFFIX=368)
Alias[RIN_UBER_4_2]:((PREFIX=334 OR PREFIX=953 OR PREFIX=353 OR PREFIX=372 OR PREFIX=412) SUFFIX=174 (SUFFIX=182 OR SUFFIX=368) (SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331))
Alias[RIN_UBER_4_3]:(PREFIX=334 OR PREFIX=953 (PREFIX=353 OR PREFIX=372 OR PREFIX=412) SUFFIX=174 (SUFFIX=182 OR SUFFIX=368))
Alias[RIN_UBER_4_3]:((PREFIX=334 OR PREFIX=953) (PREFIX=353 OR PREFIX=372 OR PREFIX=412) SUFFIX=174 (SUFFIX=182 OR SUFFIX=368))
Alias[RIN_UBER_4_4]:(((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412)) SUFFIX=174 (SUFFIX=182 OR SUFFIX=368))
//箭矢、弩矢
@ -714,7 +713,7 @@ Alias[GLOVE_SKILL_5_1]:((PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR
Alias[GLOVE_SKILL_5_2]:((PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR PREFIX=497 OR PREFIX=512) SUFFIX=170 (SUFFIX=249 OR SUFFIX=386) ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412)))
Alias[GLOVE_SKILL_5_3]:((PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR PREFIX=497 OR PREFIX=512) SUFFIX=170 (SUFFIX=249 OR SUFFIX=386 OR SUFFIX=182 OR SUFFIX=368) (PREFIX~418-419 OR PREFIX~736-737) (PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412))
//技能2+1
Alias[GLOVE_SKILL_4_1]:((PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR PREFIX=497 OR PREFIX=512) SUFFIX=170 (SUFFIX=182 OR SUFFIX=249 OR SUFFIX=386 OR SUFFIX=368) (PREFIX=353 OR PREFIX=372 OR PREFIX=392 PREFIX=412 OR PREFIX~418-419 OR PREFIX~736-737))
Alias[GLOVE_SKILL_4_1]:((PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR PREFIX=497 OR PREFIX=512) SUFFIX=170 (SUFFIX=182 OR SUFFIX=249 OR SUFFIX=386 OR SUFFIX=368) (PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412 OR PREFIX~418-419 OR PREFIX~736-737))
//伤害3+2
Alias[GLOVE_DMG_5_1]:((PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR PREFIX=497 OR PREFIX=512) (PREFIX=957 OR PREFIX=959) PREFIX~960-961 SUFFIX=170 (SUFFIX=249 OR SUFFIX=386))
//伤害2+2
@ -731,13 +730,13 @@ Alias[GLOVE_CAST_4_2]:((SUFFIX=817 OR SUFFIX=1043) (SUFFIX=182 OR SUFFIX=368 OR
Alias[GLOVE_CAST_4_3]:((SUFFIX=817 OR SUFFIX=1043) ((PREFIX=372 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=392)))
//鞋子3+1/3+2
Alias[BOOT_5_1]:(SUFFIX~396-397 OR SUFFIX=1040 (SUFFIX=989 OR SUFFIX~253-254 OR SUFFIX=182 OR SUFFIX=368) ((PREFIX~372-374 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIX~392-394)))
Alias[BOOT_5_2]:(SUFFIX~396-397 OR SUFFIX=1040 (SUFFIX=989 OR SUFFIX=254) (SUFFIX=182 OR SUFFIX=368) ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR (PREFIX=392 PREFIX=412) OR (PREFIX=392 PREFIX=372) OR (PREFIX=353 PREFIX=392)))
Alias[BOOT_5_3]:(SUFFIX~396-397 OR SUFFIX=1040 SUFFIX=182 SUFFIX=368 ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR (PREFIX=392 PREFIX=412) OR (PREFIX=392 PREFIX=372) OR (PREFIX=353 PREFIX=392)))
Alias[BOOT_5_1]:((SUFFIX~396-397 OR SUFFIX=1040) (SUFFIX=989 OR SUFFIX~253-254 OR SUFFIX=182 OR SUFFIX=368) ((PREFIX~372-374 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIX~392-394)))
Alias[BOOT_5_2]:((SUFFIX~396-397 OR SUFFIX=1040) (SUFFIX=989 OR SUFFIX=254) (SUFFIX=182 OR SUFFIX=368) ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR (PREFIX=392 PREFIX=412) OR (PREFIX=392 PREFIX=372) OR (PREFIX=353 PREFIX=392)))
Alias[BOOT_5_3]:((SUFFIX~396-397 OR SUFFIX=1040) SUFFIX=182 SUFFIX=368 ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR (PREFIX=392 PREFIX=412) OR (PREFIX=392 PREFIX=372) OR (PREFIX=353 PREFIX=392)))
//鞋子2+2/1+3/3+1
Alias[BOOT_4_1]:(SUFFIX~396-397 OR SUFFIX=1040 (SUFFIX=182 OR SUFFIX=368) ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR (PREFIX=392 PREFIX=412) OR (PREFIX=392 PREFIX=372) OR (PREFIX=353 PREFIX=392)))
Alias[BOOT_4_2]:(SUFFIX~396-397 OR SUFFIX=1040 (SUFFIX=989 OR SUFFIX=254) (SUFFIX=182 OR SUFFIX=368) (PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412))
Alias[BOOT_4_3]:(SUFFIX~396-397 OR SUFFIX=1040 ((PREFIX~372-374 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIX~392-394)))
Alias[BOOT_4_1]:((SUFFIX~396-397 OR SUFFIX=1040) (SUFFIX=182 OR SUFFIX=368) ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR (PREFIX=392 PREFIX=412) OR (PREFIX=392 PREFIX=372) OR (PREFIX=353 PREFIX=392)))
Alias[BOOT_4_2]:((SUFFIX~396-397 OR SUFFIX=1040) (SUFFIX=989 OR SUFFIX=254) (SUFFIX=182 OR SUFFIX=368) (PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412))
Alias[BOOT_4_3]:((SUFFIX~396-397 OR SUFFIX=1040) ((PREFIX~372-374 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIX~392-394)))
//腰带3+2/2+3
Alias[BELT_5_1]:(((PREFIX=372 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=392)) (SUFFIX~263-264 OR SUFFIX=817 OR SUFFIX=1043) (SUFFIX=368 OR SUFFIX=798 OR SUFFIX~376-377 OR SUFFIX~819-820))
@ -767,7 +766,6 @@ Alias[SHIELD_SKILL_5_1]:((PREFIX=769 OR PREFIX=772 OR PREFIX=774 OR PREFIX~943-9
Alias[SHIELD_SKILL_5_2]:((PREFIX=769 OR PREFIX=772 OR PREFIX=774 OR PREFIX~943-949) (PREFIX~421-422 OR PREFIX~983-989 OR PREFIX~326-327 OR PREFIX~351-353 OR PREFIX~370-372 OR PREFIX~390-392 OR PREFIX~410-412) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1042) (SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382) (SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX~172-173 OR SUFFIX=182))
//技能3+1/2+2
Alias[SHIELD_SKILL_4_1]:((PREFIX=769 OR PREFIX=772 OR PREFIX=774 OR PREFIX~943-949) (PREFIX~421-422 OR PREFIX~983-989) (PREFIX~326-327 OR PREFIX~351-353 OR PREFIX~370-372 OR PREFIX~390-392 OR PREFIX~410-412) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1042 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX~172-173 OR SUFFIX=182))
Alias[SHIELD_SKILL_4_2]:((PREFIX=769 OR PREFIX=772 OR PREFIX=774 OR PREFIX~943-949) (PREFIX~421-422 OR PREFIX~983-989 OR PREFIX~326-327 OR PREFIX~351-353 OR PREFIX~370-372 OR PREFIX~390-392 OR PREFIX~410-412) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1042) (SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382) (SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX~172-173 OR SUFFIX=182))
//物理3+2/2+3
Alias[SHIELD_DMG_5_1]:((PREFIX=769 OR PREFIX=773 OR PREFIX~943-949) PREFIX=762 (PREFIX~421-422 OR PREFIX~983-989) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1042) (SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX~172-173 OR SUFFIX=182))
Alias[SHIELD_DMG_5_2]:(PREFIX=762 (PREFIX~421-422 OR PREFIX~983-989) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1042) (SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382) (SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX~172-173 OR SUFFIX=182))
@ -797,7 +795,6 @@ Alias[JEW_EK_2_1]:(PREFIX=419 PREFIX=737)
Alias[JEW_EK_2_2]:((PREFIX=419 OR PREFIX=737) (PREFIX=336 OR PREFIX=357 OR PREFIX=376 OR PREFIX=396 OR PREFIX=416 OR SUFFIX=268 OR SUFFIX=371 OR SUFFIX~669-674))
//元素伤害/魔法伤害珠
Alias[JEW_CAST_3_1]:((PREFIX=990 OR PREFIX~938-942) (SUFFIX=268 OR SUFFIX=371) (PREFIX=336 OR PREFIX=357 OR PREFIX=376 OR PREFIX=396 OR PREFIX=416 OR SUFFIX~669-674))
Alias[JEW_CAST_2_1]:((PREFIX=990 OR PREFIX~938-942) (SUFFIX=268 OR SUFFIX=371) (PREFIX=336 OR PREFIX=357 OR PREFIX=376 OR PREFIX=396 OR PREFIX=416 OR SUFFIX~669-674))
// ++++++ 4.7,掉落音效定义 ++++++
//Special Items Exclusives
@ -874,7 +871,7 @@ Formula[C_DMWN]: OR(STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==7,STAT3
//魔杖
Formula[C_WAND]: OR(STAT360==22,STAT360==23,STAT360==24,STAT360==25,STAT360==26,STAT360==28,STAT360==29,STAT360==30,STAT360==12,STAT360==13,STAT360==14,STAT360==19,STAT360==20,STAT360==21,STAT360==2,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==77,STAT360==91)/2+OR(STAT360==7,STAT360==8,STAT360==9,STAT360==16,STAT360==31)*9/8+OR(STAT360==27,STAT360==15)*2.25+AND(STAT360==32,SOCKETS<2)/2+AND(STAT360==32,SOCKETS==2)*9/8+AND(STAT360!=32,SOCKETS==2)/2
Formula[C_WAA]: OR(STAT360==22,STAT360==23,STAT360==24,STAT360==25,STAT360==26,STAT360==31,STAT360==28,STAT360==29,STAT360==30,STAT360==15,STAT360==12,STAT360==13,STAT360==14,STAT360==19,STAT360==20,STAT360==21,STAT360==2,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==77,STAT360==91)/2+OR(STAT360==7,STAT360==8,STAT360==9,STAT360==16,STAT360==28)*9/8+OR(STAT360==27,STAT360==12)*2.25+AND(STAT360==32,SOCKETS<2)/2+AND(STAT360==32,SOCKETS==2)*9/8+AND(STAT360!=32,SOCKETS==2)/2
Formula[C_WAA]: OR(STAT360==22,STAT360==23,STAT360==24,STAT360==25,STAT360==26,STAT360==31,STAT360==29,STAT360==30,STAT360==15,STAT360==13,STAT360==14,STAT360==19,STAT360==20,STAT360==21,STAT360==2,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==77,STAT360==91)/2+OR(STAT360==7,STAT360==8,STAT360==9,STAT360==16,STAT360==28)*9/8+OR(STAT360==27,STAT360==12)*2.25+AND(STAT360==32,SOCKETS<2)/2+AND(STAT360==32,SOCKETS==2)*9/8+AND(STAT360!=32,SOCKETS==2)/2
Formula[C_WAB]: OR(STAT360==22,STAT360==23,STAT360==24,STAT360==25,STAT360==26,STAT360==31,STAT360==29,STAT360==30,STAT360==15,STAT360==13,STAT360==14,STAT360==19,STAT360==20,STAT360==21,STAT360==2,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==77,STAT360==91)/2+OR(STAT360==7,STAT360==8,STAT360==9,STAT360==16)*9/8+IF(STAT360==27,2.25,0)+AND(STAT360==32,SOCKETS<2)/2+AND(STAT360==32,SOCKETS==2)*9/8+AND(STAT360!=32,SOCKETS==2)/2
//双手法杖/单手法球-火、冰、电
Formula[C_STAFF]: OR(STAT360==22,STAT360==23,STAT360==24,STAT360==25,STAT360==26,STAT360==31,STAT360==17,STAT360==19,STAT360==20,STAT360==21,STAT360==91,STAT360==2,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==77)/2+OR(STAT360==7,STAT360==8,STAT360==9,STAT360==12,STAT360==13,STAT360==14,STAT360==16)*9/8+OR(STAT360==27,STAT360==28,STAT360==29,STAT360==30)*9/4+AND(STAT360==32,TWOHAND,SOCKETS==3)/2+AND(STAT360==32,TWOHAND,SOCKETS==4)+AND(STAT360==32,TWOHAND,MAXSOCKETS<6,SOCKETS==5)*9/4+AND(STAT360==32,TWOHAND,MAXSOCKETS>5,SOCKETS==5)*5/4+AND(STAT360==32,TWOHAND,SOCKETS==6)*11/4+AND(STAT360!=32,TWOHAND,SOCKETS==4)*3/4+AND(STAT360==32,ONEHAND,SOCKETS==2)*9/8+AND(STAT360==32,ONEHAND,SOCKETS==3)*9/4+AND(STAT360!=32,ONEHAND,SOCKETS==2)*3/4
@ -884,7 +881,7 @@ Formula[C_STD]: OR(STAT360==22,STAT360==23,STAT360==24,STAT360==25,STAT360==26,S
Formula[C_STE]: OR(STAT360==22,STAT360==23,STAT360==24,STAT360==25,STAT360==26,STAT360==28,STAT360==29,STAT360==30,STAT360==17,STAT360==19,STAT360==20,STAT360==21,STAT360==91,STAT360==2,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==77,STAT360==14,STAT360==12,STAT360==13)*0.5+OR(STAT360==7,STAT360==8,STAT360==9,STAT360==31,STAT360==16)*1.2+OR(STAT360==27,STAT360==15)*2.25+AND(STAT360==32,TWOHAND,SOCKETS==3)/2+AND(STAT360==32,TWOHAND,SOCKETS==4)+AND(STAT360==32,TWOHAND,MAXSOCKETS<6,SOCKETS==5)*9/4+AND(STAT360==32,TWOHAND,MAXSOCKETS>5,SOCKETS==5)*5/4+AND(STAT360==32,TWOHAND,SOCKETS==6)*11/4+AND(STAT360!=32,TWOHAND,SOCKETS==4)*3/4+AND(STAT360==32,ONEHAND,SOCKETS==2)*9/8+AND(STAT360==32,ONEHAND,SOCKETS==3)*9/4+AND(STAT360!=32,ONEHAND,SOCKETS==2)*3/4
//刺客爪
Formula[C_SIN]: OR(STAT360==3,STAT360==4,STAT360==6,STAT360==7,STAT360==8,STAT360==9,STAT360==21,STAT360==91)/2+OR(STAT360==31,STAT360==17,STAT360==23,STAT360==19,STAT360==20,STAT360==2,STAT360==5,STAT360==16,STAT360==77,STAT360==5,STAT360==6,STAT360==77)*9/8+OR(STAT360==22,STAT360==24,STAT360==25,STAT360==26,STAT360==27,STAT360==12,STAT360==13,STAT360==14,STAT360==15)*9/4+AND(STAT360==32,SOCKETS<2)/2+AND(STAT360==32,SOCKETS==2)+AND(STAT360==32,SOCKETS==3)*2+AND(STAT360!=32,SOCKETS==2)*3/4
Formula[C_SIN]: OR(STAT360==3,STAT360==4,STAT360==7,STAT360==8,STAT360==9,STAT360==21,STAT360==91)/2+OR(STAT360==31,STAT360==17,STAT360==23,STAT360==19,STAT360==20,STAT360==2,STAT360==5,STAT360==16,STAT360==77,STAT360==6)*9/8+OR(STAT360==22,STAT360==24,STAT360==25,STAT360==26,STAT360==27,STAT360==12,STAT360==13,STAT360==14,STAT360==15)*9/4+AND(STAT360==32,SOCKETS<2)/2+AND(STAT360==32,SOCKETS==2)+AND(STAT360==32,SOCKETS==3)*2+AND(STAT360!=32,SOCKETS==2)*3/4
//女族长弓
Formula[C_AB]: OR(STAT360==15,STAT360==16,STAT360==30,STAT360==31,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==7,STAT360==8,STAT360==9,STAT360==21,STAT360==77,STAT360==91)/2+OR(STAT360==17,STAT360==23,STAT360==19,STAT360==20,STAT360==2)*9/8+OR(STAT360==22,STAT360==24,STAT360==25,STAT360==26,STAT360==27,STAT360==28,STAT360==29,STAT360==12,STAT360==13,STAT360==14)*9/4+AND(STAT360==32,SOCKETS<4)/2+AND(STAT360==32,SOCKETS==4)*5/4+AND(STAT360==32,SOCKETS==5)*9/4+AND(STAT360!=32,SOCKETS==4)*3/4
Formula[C_AC]: OR(STAT360==15,STAT360==16,STAT360==30,STAT360==31,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==7,STAT360==8,STAT360==9,STAT360==21,STAT360==77,STAT360==91)/2+OR(STAT360==17,STAT360==23,STAT360==19,STAT360==20,STAT360==2)*9/8+OR(STAT360==22,STAT360==24,STAT360==25,STAT360==26,STAT360==27,STAT360==28,STAT360==29,STAT360==12,STAT360==13,STAT360==14)*9/4
@ -940,7 +937,7 @@ Formula[RG_A]:(CRES/30+FRES/30+LRES/30+PRES/30+MANA/120+OR(TABSK0>1,TABSK1>1,TAB
Formula[RG_B]:(CRES/30+FRES/30+LRES/30+PRES/30+MANA/120+STAT110/25+STAT118+FCR/10+FBR/30+STAT20/20+DEX/15+STR/15+LIFE/40+STAT34/10+STAT35/10)*0.99-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39,STAT360==67)*0.6-OR(STAT360==64)*0.8-OR(STAT360==42,STAT360==61,STAT360==51,STAT360==34)*1.2
//亮金/手工腰带评测函数
Formula[RBE_A]:(CRES/30+FRES/30+LRES/30+PRES/30+STAT36/10+STAT110/25+STAT118+IAS/15+FCR/15+FBR/25+FHR/24+STR/30+LIFE/100+MANA/100+STAT34/10+STAT35/10+IF(STAT360==72,STAT40-2,STAT40)/3+IF(STAT360==72,STAT42-2,STAT42)/3+IF(STAT360==72,STAT44-2,STAT44)/3+IF(STAT360==72,STAT46-2,STAT46)/3)*1.14-OR(STAT360==68)*0.27-OR(STAT360==68,STAT360==52)*0.44-OR(STAT360==35,STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.6-OR(STAT360==20,STAT360==42,STAT360==51)*0.89-OR(STAT360==34,STAT360==51)*1.33
Formula[RBE_A]:(CRES/30+FRES/30+LRES/30+PRES/30+STAT36/10+STAT110/25+STAT118+IAS/15+FCR/15+FBR/25+FHR/24+STR/30+LIFE/100+MANA/100+STAT34/10+STAT35/10+IF(STAT360==72,STAT40-2,STAT40)/3+IF(STAT360==72,STAT42-2,STAT42)/3+IF(STAT360==72,STAT44-2,STAT44)/3+IF(STAT360==72,STAT46-2,STAT46)/3)*1.14-OR(STAT360==68,STAT360==52)*0.44-OR(STAT360==35,STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.6-OR(STAT360==20,STAT360==42)*0.89-OR(STAT360==34,STAT360==51)*1.33
//亮金/手工鞋子评测函数
Formula[RBO_A]:(CRES/40+FRES/40+LRES/40+PRES/40+STAT110/25+STAT118+FRW/35+FHR/12+STAT60/8+STAT62/8+LIFE/60+MANA/60+STAT77/10+STAT34/10+STAT35/10+DEX/15)*1.05-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*0.33-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39,STAT360==44)*0.65-OR(STAT360==35,STAT360==61,STAT360==51)*0.89-IF(STAT360==34,1.33,0)
@ -1523,7 +1520,7 @@ ItemDisplay[(BOW OR XBOW) SOCK=4 NMAG !RW]:%NAME%{%GRAY%Harmony(和谐%ORANGE%3,
ItemDisplay[(fla OR 9fl OR 7fl) SOCK=4 NMAG !RW]:%NAME%{%GRAY%Oath(誓约%ORANGE%13,21,23,17%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%), Heart of the Oak(橡树之心%ORANGE%18,26,21,10%GRAY%)%CL%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[SWORD SOCK=4 NMAG !RW]:%NAME%{%GRAY%Spirit(精神%ORANGE%7,10,9,11%GRAY%), Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%)%CL%Kingslayer(弑王者%ORANGE%23,22,25,19%GRAY%), Oath(誓约%ORANGE%13,21,23,17%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%)%CL%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%Famine(饥荒%ORANGE%19,27,9,31%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%), Rift(裂缝%ORANGE%15,18,20,25%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[(POLEARM OR SPEAR OR JAV) SOCK=4 NMAG !RW]:%NAME%{%GRAY%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Pride(骄傲%ORANGE%32,29,16,28%GRAY%), Rampage(狂暴%ORANGE%13,1,6,5%GRAY%), Rift(裂缝%ORANGE%15,18,20,25%GRAY%)%CL%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Infinity(无限%ORANGE%30,23,30,24%GRAY%), Insight(眼光%ORANGE%8,3,7,12%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[SCEPTER SOCK=4 NMAG !RW]:%NAME%{%GRAY%%GRAY%Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Holy Thunder(神圣雷击%ORANGE%5,8,9,7%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%Rift(裂缝%ORANGE%15,18,20,25%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[SCEPTER SOCK=4 NMAG !RW]:%NAME%{%GRAY%Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Holy Thunder(神圣雷击%ORANGE%5,8,9,7%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%Rift(裂缝%ORANGE%15,18,20,25%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[AXE SOCK=4 NMAG !RW]:%NAME%{%GRAY%Oath(誓约%ORANGE%13,21,23,17%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Kingslayer(弑王者%ORANGE%23,22,25,19%GRAY%)%CL%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Famine(饥荒%ORANGE%19,27,9,31%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[STAFF SOCK=4 NMAG !RW]:%NAME%{%GRAY%Passion(热情%ORANGE%14,9,2,20%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Pride(骄傲%ORANGE%32,29,16,28%GRAY%), Rampage(狂暴%ORANGE%13,1,6,5%GRAY%), Spirit(精神%ORANGE%7,10,9,11%GRAY%)%CL%Infinity(无限%ORANGE%30,23,30,24%GRAY%), Insight(眼光%ORANGE%8,3,7,12%GRAY%), Memory(回忆%ORANGE%17,16,12,5%GRAY%)%CL%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Heart of the Oak(橡树之心%ORANGE%18,26,21,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[HAMMER SOCK=4 NMAG !RW]:%NAME%{%GRAY%Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Famine(饥荒%ORANGE%19,27,9,31%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
@ -1640,8 +1637,8 @@ ItemDisplay[RW WEAPON SOCK=4 STAT121=375 MULTI198,28315=60]:%NAME%{%NAME%%CL%%WH
ItemDisplay[RW WEAPON SOCK=4 STAT81>0 MULTI201,28315=65]:%NAME%{%NAME%%CL%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //烙印
ItemDisplay[RW STAFF SOCK=4 STAT334>39 MULTI151,123>11]:%NAME%{%NAME%%CL%%WHITE%光环: %GRAY%无免疫:%WHITE%-34, %GRAY%有免疫:%WHITE%-17%CL%%WHITE%触发飓风装甲: %GRAY%吸收元素伤害:%WHITE%246}%CONTINUE% //无限
ItemDisplay[RW WEAPON SOCK=4 STAT334>39 MULTI151,123>11 !STAFF]:%NAME%{%NAME%%CL%%WHITE%光环: %GRAY%无免疫:%WHITE%-34, %GRAY%有免疫:%WHITE%-17%CL%}%CONTINUE% //无限
ItemDisplay[RW (BOW OR XBOW) SOCK=4 RES=15 MULTI151,122>11]:%NAME%{%NAME%%CL%%WHITE%有效攻速: %WHITE%31-32-33-33%%CL%%WHITE%光环: %GRAY%物理伤害:自己:%WHITE%215%TAN%/%WHITE%260%%TAN%ED,%GRAY%队友: %WHITE%107%TAN%/%WHITE%130%%TAN%ED}%CONTINUE% //信心
ItemDisplay[RW (SPEAR OR POLEARM OR STAFF) SOCK=4 REPLIFE=8 MULTI151,113>17]:%NAME%{%NAME%%CL%%WHITE%光环: 物理伤害:%GRAY%自己:%WHITE%315%TAN%/%WHITE%345%%TAN%ED,%GRAY%队友: %WHITE%157%TAN%/%WHITE%172%%TAN%ED}%CONTINUE% //骄傲
ItemDisplay[RW (BOW OR XBOW) SOCK=4 RES=15 MULTI151,122>11]:%NAME%{%NAME%%CL%%WHITE%有效攻速: %WHITE%31-32-33-33%%CL%%WHITE%光环: %GRAY%物理伤害:自己:%WHITE%215% %TAN%/%WHITE%260% %TAN%ED,%GRAY%队友: %WHITE%107% %TAN%/%WHITE%130% %TAN%ED}%CONTINUE% //信心
ItemDisplay[RW (SPEAR OR POLEARM OR STAFF) SOCK=4 REPLIFE=8 MULTI151,113>17]:%NAME%{%NAME%%CL%%WHITE%光环: 物理伤害:%GRAY%自己:%WHITE%315% %TAN%/%WHITE%345% %TAN%ED,%GRAY%队友: %WHITE%157% %TAN%/%WHITE%172% %TAN%ED}%CONTINUE% //骄傲
ItemDisplay[RW (BOW OR XBOW) SOCK=4 STAT27=20 MULTI151,115>9]:%NAME%{%NAME%%CL%%WHITE%光环: %GRAY%有效移动速度:%WHITE%36%}%CONTINUE% //和谐
ItemDisplay[RW (SHIELD OR WEAPON) SOCK=4 STAT333>27 MULTI151,124>9]:%NAME%{%NAME%%CL%%WHITE%光环: %GRAY%恢复生命:%WHITE%25%TAN%/%WHITE%29, %GRAY%恢复法力:%WHITE%70%TAN%/%WHITE%80}%CONTINUE% //凤凰
ItemDisplay[RW WEAPON SOCK=4 MFIND=23 MULTI151,120>11]:%NAME%{%NAME%%CL%%WHITE%双倍打击: %WHITE%15-23-30-35-40-43%%CL%%WHITE%光环: %GRAY%法力恢复:%WHITE%282%TAN%/%WHITE%342%}%CONTINUE% //眼光
@ -1665,26 +1662,26 @@ ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON OR QUIVER) !(dgr OR dir
ItemDisplay[(CHEST OR HELM OR CIRC OR SHIELD OR WEAPON OR QUIVER) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%%CL%%WHITE%可能的孔数: %TAN%[%WHITE%任务:1}%CONTINUE%
//谜盒打孔
//箭矢
ItemDisplay[QUIVER (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-%MAXSOCKETS%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-%MAXSOCKETS%}%CONTINUE%
//防具
ItemDisplay[(HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS<2 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-%MAXSOCKETS%}%CONTINUE%
ItemDisplay[(HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS>1 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-2}%CONTINUE%
ItemDisplay[(HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS<2 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-%MAXSOCKETS%}%CONTINUE%
ItemDisplay[(HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS>1 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-2}%CONTINUE%
//武器
ItemDisplay[WEAPON 1H MAXSOCKETS<2 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-%MAXSOCKETS%}%CONTINUE%
ItemDisplay[WEAPON 1H MAXSOCKETS>1 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-2}%CONTINUE%
ItemDisplay[WEAPON 2H MAXSOCKETS<5 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:2-%MAXSOCKETS%}%CONTINUE%
ItemDisplay[WEAPON 2H MAXSOCKETS>4 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:2-4}%CONTINUE%
ItemDisplay[WEAPON 1H MAXSOCKETS<2 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-%MAXSOCKETS%}%CONTINUE%
ItemDisplay[WEAPON 1H MAXSOCKETS>1 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-2}%CONTINUE%
ItemDisplay[WEAPON 2H MAXSOCKETS<5 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:2-%MAXSOCKETS%}%CONTINUE%
ItemDisplay[WEAPON 2H MAXSOCKETS>4 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:2-4}%CONTINUE%
//腐化打孔
//箭矢
ItemDisplay[QUIVER (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE%
ItemDisplay[QUIVER (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE%
//防具
ItemDisplay[(HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS<4 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE%
ItemDisplay[(HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS>3 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-3}%CONTINUE%
ItemDisplay[(HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS<4 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE%
ItemDisplay[(HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS>3 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-3}%CONTINUE%
//武器
ItemDisplay[WEAPON 1H MAXSOCKETS<2 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE%
ItemDisplay[WEAPON 1H MAXSOCKETS>1 MAXSOCKETS<5 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:2-%MAXSOCKETS%}%CONTINUE%
ItemDisplay[WEAPON 1H MAXSOCKETS>4 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:2-4}%CONTINUE%
ItemDisplay[WEAPON 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:3-%MAXSOCKETS%}%CONTINUE%
ItemDisplay[WEAPON 1H MAXSOCKETS<2 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE%
ItemDisplay[WEAPON 1H MAXSOCKETS>1 MAXSOCKETS<5 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:2-%MAXSOCKETS%}%CONTINUE%
ItemDisplay[WEAPON 1H MAXSOCKETS>4 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:2-4}%CONTINUE%
ItemDisplay[WEAPON 2H (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:3-%MAXSOCKETS%}%CONTINUE%
//closer
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON OR QUIVER) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%%TAN%]}%CONTINUE%
@ -1704,7 +1701,7 @@ ItemDisplay[UNI ID 72a STAT44>4]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 4-5}%CONT
ItemDisplay[SET ID (9mt OR 7mt)]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE%
ItemDisplay[UNI ID 7sm STAT145>2]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE%
ItemDisplay[UNI ID (9fc OR 7fc) STAT240>0]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE%
ItemDisplay[UNI ID (9st OR 7st) REPAIR>0]:%NAME%{%WHITE%原生孔数: 3}%CONTINUE%
ItemDisplay[UNI ID (9st OR 7st) REPAIR>0]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 3}%CONTINUE%
ItemDisplay[UNI ID 7o7 STAT117>0]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-4}%CONTINUE%
ItemDisplay[UNI ID 7pa STAT124>249]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-5}%CONTINUE%
ItemDisplay[UNI ID (8s8 OR 6s7) STAT250>0]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-4}%CONTINUE%
@ -2012,9 +2009,9 @@ ItemDisplay[dcho]:%PX-60%%MAP-0A%%TIER-4%%RED%+ %NAME% %RED%+{%TAN%提示: %ORAN
ItemDisplay[dcso]:%PX-60%%MAP-0A%%TIER-4%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 墨菲斯托(1/85)%WHITE%/%RED%暗黑破坏神(1/21)%WHITE%/%RED%巴尔(1/13)%CL%%NAME%}
ItemDisplay[dcbl]:%PX-60%%MAP-0A%%TIER-4%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 T图BOSS%CL%%NAME%}
ItemDisplay[dcma ((STAT185=2 (CHARSTAT40<15 OR CHARSTAT36<50)) OR (STAT185=1 (CHARSTAT40<15 OR CHARSTAT36<35)) OR (STAT185=0 (CHARSTAT40<10 OR CHARSTAT36<25)))]:%MAP-0A%%GRAY%¤%RED%¤ %NAME% %RED%¤%GRAY%¤{%CORAL%当前角色状态与标准生存属性数据比对如下:%CL%%RED%警告:%WHITE%经%GOLD%“PD2百科2号”%WHITE%挂载QQ群湿件分析,你有被一jio踢飞的可能!%CL%%NL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 (CHARSTAT40<15 OR CHARSTAT36<50)]:%NAME%{%NL%%GRAY%$f(CHARSTAT40+75)%WHITE%/90%RED%最大火抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/50%%TAN%物免 | %GRAY%%CHARSTAT142%%WHITE%/12%%RED%火吸%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 (CHARSTAT40<15 OR CHARSTAT36<35)]:%NAME%{%NL%%GRAY%$f(CHARSTAT40+75)%WHITE%/90%RED%最大火抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/35%%TAN%物免%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=0 (CHARSTAT40<10 OR CHARSTAT36<25)]:%NAME%{%NL%%GRAY%$f(CHARSTAT40+75)%WHITE%/85%RED%最大火抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/25%%TAN%物免%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 (CHARSTAT40<15 OR CHARSTAT36<50)]:%NAME%{%NL%%GRAY%$f(CHARSTAT40+75)%WHITE%/90%RED%最大火抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/50% %TAN%物免 | %GRAY%%CHARSTAT142%%WHITE%/12%%RED%火吸%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 (CHARSTAT40<15 OR CHARSTAT36<35)]:%NAME%{%NL%%GRAY%$f(CHARSTAT40+75)%WHITE%/90%RED%最大火抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/35% %TAN%物免%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=0 (CHARSTAT40<10 OR CHARSTAT36<25)]:%NAME%{%NL%%GRAY%$f(CHARSTAT40+75)%WHITE%/85%RED%最大火抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/25% %TAN%物免%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma]:%YELLOW%· %PURPLE%大黑挑战门票 %YELLOW%·%CL%%NAME%{%NAME%}%CONTINUE%
// 拉斯玛
@ -2032,9 +2029,9 @@ ItemDisplay[lucb]:%PX-60%%MAP-0A%%TIER-4%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示:
ItemDisplay[lucc]:%PX-60%%MAP-0A%%TIER-4%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%腐化区域%CL%%NAME%}
ItemDisplay[lucd]:%PX-60%%MAP-0A%%TIER-4%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%任意恶魔%CL%%NAME%}
ItemDisplay[luca ((STAT185=2 (CHARSTAT42<15 OR CHARSTAT36<50)) OR (STAT185=1 (CHARSTAT42<15 OR CHARSTAT36<40)) OR (STAT185=0 (CHARSTAT42<10 OR CHARSTAT36<30)))]:%MAP-0A%%GRAY%¤%YELLOW%¤ %NAME% %YELLOW%¤%GRAY%¤{%CORAL%当前角色状态与标准生存属性数据比对如下:%CL%%RED%警告:%WHITE%经%GOLD%“PD2百科2号”%WHITE%挂载QQ群湿件分析,你有被一jio踢飞的可能!%CL%%NL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 (CHARSTAT42<15 OR CHARSTAT36<50)]:%NAME%{%GRAY%$f(CHARSTAT42+75)%WHITE%/90%YELLOW%最大电抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/50%%TAN%物免 | %GRAY%%CHARSTAT144%%WHITE%/12%%YELLOW%电吸%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=1 (CHARSTAT42<15 OR CHARSTAT36<40)]:%NAME%{%GRAY%$f(CHARSTAT42+75)%WHITE%/90%YELLOW%最大电抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/40%%TAN%物免%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=0 (CHARSTAT42<10 OR CHARSTAT36<30)]:%NAME%{%GRAY%$f(CHARSTAT42+75)%WHITE%/85%YELLOW%最大电抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/30%%TAN%物免%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 (CHARSTAT42<15 OR CHARSTAT36<50)]:%NAME%{%GRAY%$f(CHARSTAT42+75)%WHITE%/90%YELLOW%最大电抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/50% %TAN%物免 | %GRAY%%CHARSTAT144%%WHITE%/12%%YELLOW%电吸%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=1 (CHARSTAT42<15 OR CHARSTAT36<40)]:%NAME%{%GRAY%$f(CHARSTAT42+75)%WHITE%/90%YELLOW%最大电抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/40% %TAN%物免%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=0 (CHARSTAT42<10 OR CHARSTAT36<30)]:%NAME%{%GRAY%$f(CHARSTAT42+75)%WHITE%/85%YELLOW%最大电抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/30% %TAN%物免%CL%%NAME%}%CONTINUE%
ItemDisplay[luca]:%NAME%{%NL%%ORANGE%恶魔宝盒爆率:%WHITE%T1:1/75 | T2:1/50%CL%%ORANGE%成功亵渎几率:%WHITE%T0:50% | T1:60% | T2:60%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca]:%YELLOW%· %PURPLE%小路挑战门票 %YELLOW%·%CL%%NAME%{%NAME%}%CONTINUE%
@ -2048,7 +2045,7 @@ ItemDisplay[ceh]:%NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORA
ItemDisplay[bet]:%NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 暗黑破坏神}%CONTINUE%
ItemDisplay[fed]:%NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 巴尔}%CONTINUE%
ItemDisplay[toa]:%ORANGE%%NAME%{%TAN%无论你在哪里都可以使用。%CL%%NAME%}
ItemDisplay[(tes OR ceh OR bet OR fed GROUND) FILTLVL>2]:
ItemDisplay[(tes OR ceh OR bet OR fed) GROUND FILTLVL>2]:
// ++++++ 4.5,手工模组 ++++++
ItemDisplay[(crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp)]:%BORDER-60%%TIER-3%%NAME% %ORANGE%◎%CONTINUE%
@ -2418,10 +2415,10 @@ ItemDisplay[ID UNI UNI_NOTE (xtp OR utp) ALLSK>0 FCR>19 FHR>19 !EQUIPPED !MERC]:
ItemDisplay[ID UNI UNI_NOTE utp MFIND>39 FBR>19 REPAIR=25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==47,STAT35-26,STAT35-16)/5.33+IF(STAT360==33,ED-300,ED-220)/26.67+2.5+IF(ETH,1,0)-IF(STAT360==48,3,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //炼狱
ItemDisplay[ID UNI UNI_NOTE (xld OR uld) STAT141>14 STAT501>259 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT141-15)/4+IF(STAT360==33,ED-240,ED-160)/120+2-IF(STAT360==48,0.67,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //排齿
ItemDisplay[ID UNI UNI_NOTE uld STAT152>0 STAT36>14 STR>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-40)/10+IF(STAT360==52,STAT36-23,STAT36-15)/5+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //利维坦
ItemDisplay[ID UNI UNI_NOTE (xlt OR ult) ALLSK>0 STAT40>3 STAT42>3 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT350==50,ALLSK-1,(ALLSK-1)*2)+IF(STAT360==53,STAT40-9,STAT40-4)/5.33+IF(STAT360==55,STAT42-9,STAT42-4)/5.33+IF(STAT360==54,STAT44-9,STAT44-4)/5.33+IF(STAT360==56,STAT46-9,STAT46-4)/5.33+3-IF(STAT360==50,2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //天使甲
ItemDisplay[ID UNI UNI_NOTE (xlt OR ult) ALLSK>0 STAT40>3 STAT42>3 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==50,ALLSK-1,(ALLSK-1)*2)+IF(STAT360==53,STAT40-9,STAT40-4)/5.33+IF(STAT360==55,STAT42-9,STAT42-4)/5.33+IF(STAT360==54,STAT44-9,STAT44-4)/5.33+IF(STAT360==56,STAT46-9,STAT46-4)/5.33+3-IF(STAT360==50,2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //天使甲
ItemDisplay[ID UNI UNI_NOTE (xth OR uth) STAT77>14 FCR>19 FHR>29 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT77-20)/4+IF(STAT360==33,ED-200,ED-120)/80+2.5-IF(STAT360==48,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //亚特玛的哭喊
ItemDisplay[ID UNI UNI_NOTE uth FCR>49 ALLSK=1 CRES>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT138-4)/2+(STAT86-4)/2+IF(STAT360==33,ED-230,ED-150)/100+4-IF(STAT360==48,0.8,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //黑暗深渊
ItemDisplay[ID UNI UNI_NOTE uul FHR>39 ALLSK>1 STAT78>1199 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT350==50,ALLSK-1,(ALLSK-1)*2)+IF(STAT360==33,ED-330,ED-250)/30+3+IF(ETH,1,0)-IF(STAT360==48,2.67,0)-IF(STAT360==50,2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //钢铁甲壳
ItemDisplay[ID UNI UNI_NOTE uul FHR>39 ALLSK>1 STAT78>1199 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==50,ALLSK-1,(ALLSK-1)*2)+IF(STAT360==33,ED-330,ED-250)/30+3+IF(ETH,1,0)-IF(STAT360==48,2.67,0)-IF(STAT360==50,2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //钢铁甲壳
ItemDisplay[ID UNI UNI_NOTE (aar OR xar OR uar) FRW>24 STAT62>1 STAT86>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT86-2+(STAT62-2)/3+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //胜利者丝绸
ItemDisplay[ID UNI UNI_NOTE (xar OR uar) MULTI97,74>29 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(MULTI97,74==40,2,0)+AND(MULTI97,74<40,MULTI97,74>34)+IF(MULTI97,74<35,0.5,0)/2+(STAT49-300)/40+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //尸体的哀伤
ItemDisplay[ID UNI UNI_NOTE uar STAT504>19 STAT11>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(MULTI151,98>7,2,0)+IF(MULTI151,98==7,1,0)+(STR-40)/20+(STAT3-40)/20+3.5+IF(ETH,0.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //鸟乙
@ -2498,7 +2495,7 @@ ItemDisplay[ID UNI UNI_NOTE 7wa STAT116>32 STAT141>39 STAT86>5 !EQUIPPED !MERC]:
ItemDisplay[ID UNI UNI_NOTE (9la OR 7la) STAT36>9 REPAIR=25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT36-10)/8+(ED-175)/53.33+(RES-10)/40+1.5+IF(ETH,1,0)-IF(STAT360==25,1.31,0)-IF(STAT360==24,1.5,0)-IF(STAT360==2,1.5,0)-IF(STAT360==22,2.25,0)-IF(STAT360==26,2.25,0)-IF(STAT360==17,1.13,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //战爵之证
ItemDisplay[ID UNI UNI_NOTE 7bt STAT219>2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT333-25)/4+(ED-140)/60+2+IF(ETH,1,0)-IF(STAT360==25,1.17,0)-IF(STAT360==24,1.33,0)-IF(STAT360==2,1.33,0)-IF(STAT360==22,2,0)-IF(STAT360==26,2,0)-IF(STAT360==17,1,0)-IF(STAT360==12,2.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //地狱毁灭者
ItemDisplay[ID UNI UNI_NOTE 7ga ARPER>99 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT501-1050)/400+(ED-200)/20+2.5+IF(ETH,1,0)-IF(STAT360==25,3.5,0)-IF(STAT360==24,4,0)-IF(STAT360==2,4,0)-IF(STAT360==22,6,0)-IF(STAT360==26,6,0)-IF(STAT360==17,3,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //希梅斯特的掠夺
ItemDisplay[ID UNI UNI_NOTE (gix OR 9gi 7gi) OR STAT91>19 STR>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-20)/20+(ED-180)/24+2+IF(ETH,1,0)-IF(STAT360==25,2.92,0)-IF(STAT360==24,3.33,0)-IF(STAT360==2,3.33,0)-IF(STAT360==22,5,0)-IF(STAT360==26,5,0)-IF(STAT360==17,2.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //巨大无比
ItemDisplay[ID UNI UNI_NOTE (gix OR 9gi OR 7gi) STAT91>19 STR>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-20)/20+(ED-180)/24+2+IF(ETH,1,0)-IF(STAT360==25,2.92,0)-IF(STAT360==24,3.33,0)-IF(STAT360==2,3.33,0)-IF(STAT360==22,5,0)-IF(STAT360==26,5,0)-IF(STAT360==17,2.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //巨大无比
ItemDisplay[ID UNI UNI_NOTE 7gi STAT116>32 STAT504>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(OR(STAT360==2,STAT360==17,STAT360==22,STAT360==24,STAT360==25,STAT360==26),1.5,(ED-285)/16.67)+3+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //刽子手的裁决
// 链锤 (UNI)
@ -2522,7 +2519,7 @@ ItemDisplay[ID UNI UNI_NOTE 7ls STAT362>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础
ItemDisplay[ID UNI UNI_NOTE (92h OR 72h) FRW>19 STAT36>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-250)/20+(STAT36-10)/10+2+IF(ETH,1,0)-IF(STAT360==25,3.5,0)-IF(STAT360==24,4,0)-IF(STAT360==2,4,0)-IF(STAT360==22,6,0)-IF(STAT360==26,6,0)-IF(STAT360==17,3,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //克林铁-弗姆
ItemDisplay[ID UNI UNI_NOTE 7cm CLSK3>1 STAT244>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-260)/30+IF(CLSK3>3,1,0)+2+IF(ETH,1,0)-IF(STAT360==25,2.33,0)-IF(STAT360==24,2.67,0)-IF(STAT360==2,2.67,0)-IF(STAT360==22,4,0)-IF(STAT360==26,4,0)-IF(STAT360==17,2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //李奥瑞克的秘银祸根
ItemDisplay[ID UNI UNI_NOTE (9gs OR 7gs) STAT244>0 PRES>49 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(OR(STAT360==2,STAT360==17,STAT360==22,STAT360==24,STAT360==25,STAT360==26),1.5,(ED-175)/16.67)+2+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //卑劣躯壳
ItemDisplay[ID UNI UNI_NOTE 7gs MULTI151,102>25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-180)/30+IF(MULTI151,102==28,1,0)+AND(MULTI151,102==27,0.5,0)+2.5+IF(ETH,1,0)-IF(STAT360==25,2.33,0)-IF(STAT360==24,2.67,0)-IF(STAT360==2,2.67,0)-IF(STAT360==22,4,0)-IF(STAT360==26,4,0)-IF(STAT360==17,2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //火焰号叫
ItemDisplay[ID UNI UNI_NOTE 7gs MULTI151,102>25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-180)/30+IF(MULTI151,102==28,1,0)+IF(MULTI151,102==27,0.5,0)+2.5+IF(ETH,1,0)-IF(STAT360==25,2.33,0)-IF(STAT360==24,2.67,0)-IF(STAT360==2,2.67,0)-IF(STAT360==22,4,0)-IF(STAT360==26,4,0)-IF(STAT360==17,2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //火焰号叫
ItemDisplay[ID UNI UNI_NOTE 7b7 STAT76>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-240)/20+(STAT76-10)/5+3+IF(ETH,1,0)-IF(STAT360==25,3.5,0)-IF(STAT360==24,4,0)-IF(STAT360==2,4,0)-IF(STAT360==22,6,0)-IF(STAT360==26,6,0)-IF(STAT360==17,3,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //末日毁灭者
ItemDisplay[ID UNI UNI_NOTE 7fb STAT139>9 STAT109>34 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-250)/40+(STAT335-20)/5+2.5+IF(ETH,1,0)-IF(STAT360==25,1.75,0)-IF(STAT360==24,2,0)-IF(STAT360==2,2,0)-IF(STAT360==22,3,0)-IF(STAT360==26,3,0)-IF(STAT360==17,1.5,0)-IF(STAT360==14,2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //厌恶
ItemDisplay[ID UNI UNI_NOTE 9gd FHR>39 FBR>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(OR(STAT360==2,STAT360==17,STAT360==22,STAT360==24,STAT360==25,STAT360==26),1.25,(ED-240)/16)+(RES-20)/20+1.5+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //剑卫
@ -2763,7 +2760,7 @@ ItemDisplay[RARE_NOTE DRU (RARE OR CRAFT) ID (((STAT333>5 OR STAT335>5) (CLSK5>1
ItemDisplay[RARE_NOTE HELM (RARE OR CRAFT) ID (STAT141>20 OR STAT136>20 OR (STAT110>49 OR STAT36>9 OR FRW>19 OR FHR>16 OR PREFIX=933 OR STAT141>9 OR STAT136>9 OR PREFIX=421)) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARHE_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}
//胸甲价值提示
ItemDisplay[RARE_NOTE CHEST (RARE OR CRAFT) ID PREFIX~762-763 (STAT110>49 OR STAT36>19 OR FHR>16 OR STAT76>4 OR PREFIX~421-422) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARCH_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/7%CL%%NAME%}
ItemDisplay[RARE_NOTE CHEST (RARE OR CRAFT) ID PREFIX~762-763 (STAT110>49 OR STAT36>19 OR FHR>16 OR STAT76>4 OR PREFIX~421-422) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARCH_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}
ItemDisplay[RARE_NOTE CHEST (RARE OR CRAFT) ID (PREFIX~769-775 OR PREFIX~943-949) (STAT110>49 OR STAT36>19 OR FCR>9 OR FHR>16 OR STAT76>4 OR STAT86>2 OR STAT138>2 OR PREFIX~421-422) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARCH_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}
ItemDisplay[RARE_NOTE CHEST (RARE OR CRAFT) ID (STAT110>49 OR STAT36>19) (STR+DEX+STAT3>24 OR STR+DEX+STAT3+LIFE>69 OR FRES+CRES+LRES+PRES>59 OR PREFIX~421-422) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARCH_C%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}
@ -2811,8 +2808,8 @@ ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID SOR (PREFIX=923 OR PREFIX=446) (PREFIX=
ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID SOR (PREFIX=923 OR PREFIX=452) (PREFIX~826-827 OR SUFFIX~994-995)]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULAROB_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STC%%WHITE%/3%CL%%NAME%}
//法杖-火、冰、电
ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID STAFF (PREFIX=446 OR PREFIX=577) (PREFIX=836 OR SUFFIX=858)]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARST_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STB%%WHITE%/3%CL%%NAME%}
ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID STAFF (PREFIX=452 OR PREFIX=577) (PREFIX=839 OR SUFFIX~1003-1004 OR SUFFIX=894 OR SUFFIX=888)]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARST_C%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STB%%WHITE%/3%CL%%NAME%}
ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID STAFF (PREFIX=449 OR PREFIX=577) (PREFIX=842 OR SUFFIX=882 OR SUFFIX=876 OR SUFFIX=870)]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARST_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STC%%WHITE%/3%CL%%NAME%}
ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID STAFF (PREFIX=452 OR PREFIX=577) (PREFIX=839 OR SUFFIX~1003-1004 OR SUFFIX=894 OR SUFFIX=888)]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARST_C%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STC%%WHITE%/3%CL%%NAME%}
ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID STAFF (PREFIX=449 OR PREFIX=577) (PREFIX=842 OR SUFFIX=882 OR SUFFIX=876 OR SUFFIX=870)]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARST_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STD%%WHITE%/3%CL%%NAME%}
// ++++++ 5.6,魔法装备价值提示 ++++++
//项链
@ -2822,7 +2819,7 @@ ItemDisplay[MAG_NOTE ID amu MAG (PREFIX=435 OR PREFIX=438 OR PREFIX=777 OR PREFI
ItemDisplay[MAG_NOTE GLOVES MAG ID (TABSK0>1 OR TABSK1>1 OR TABSK2>1 OR TABSK32>1 OR TABSK41>1 OR TABSK50>1) (IAS>9 OR FCR>9) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(TABSK0+TABSK1+TABSK2+TABSK32+TABSK41+TABSK50==1,1,0)+IF(TABSK0+TABSK1+TABSK2+TABSK32+TABSK41+TABSK50==2,3,0)+IF(TABSK0+TABSK1+TABSK2+TABSK32+TABSK41+TABSK50==3,6,0)+IF(STAT360==20, IAS-10,IAS)/10+IF(STAT360==42, FCR-10,FCR)/10)%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}
//技能法球、魔杖
ItemDisplay[MAG_NOTE ID SOR MAG (SK52+TABSK8+CLSK1>3 OR SK62+TABSK8+CLSK1>3) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(OR(SK52+TABSK8+CLSK1==6,SK62+TABSK8+CLSK1==6)*7+OR(SK52+TABSK8+CLSK1==5,SK62+TABSK8+CLSK1==5)*4+OR(SK52+TABSK8+CLSK1==4,SK62+TABSK8+CLSK1==4)*2)%WHITE%/7 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_STB%%WHITE%/3%CL%%NAME%} //火强/九头蛇法球
ItemDisplay[MAG_NOTE ID SOR MAG SK40+TABSK8+CLSK1>3 !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SK42+TABSK8+CLSK1==6,7,0)+IF(SK42+TABSK8+CLSK1==5,4,0)+IF(SK42+TABSK8+CLSK1==4,2,0))%WHITE%/7 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_STC%%WHITE%/3%CL%%NAME%} //冰强法球
ItemDisplay[MAG_NOTE ID SOR MAG SK40+TABSK10+CLSK1>3 !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SK40+TABSK10+CLSK1==6,7,0)+IF(SK40+TABSK10+CLSK1==5,4,0)+IF(SK40+TABSK10+CLSK1==4,2,0))%WHITE%/7 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_STC%%WHITE%/3%CL%%NAME%} //冰强法球
ItemDisplay[MAG_NOTE ID WAND MAG (SK74+TABSK17+CLSK2>3 OR SK94+TABSK18+CLSK2>3) STAT329>10 !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(OR(SK74+TABSK17+CLSK2==6,SK94+TABSK18+CLSK2==6)*4+OR(SK74+TABSK17+CLSK2==5,SK94+TABSK18+CLSK2==5)*2+OR(SK74+TABSK17+CLSK2==4,SK94+TABSK18+CLSK2==4)+IF(STAT360==28,STAT329-5,STAT329)/6.67)%WHITE%/7 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_WAA%%WHITE%/3%CL%%NAME%} //火伤魔杖
ItemDisplay[MAG_NOTE ID WAND MAG (SK84+TABSK17+CLSK2>3 OR SK381+TABSK16+CLSK2>3) STAT357>10 !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(OR(SK84+TABSK17+CLSK2==6,SK381+TABSK16+CLSK2==6)*4+OR(SK84+TABSK17+CLSK2==5,SK381+TABSK16+CLSK2==5)*2+OR(SK84+TABSK17+CLSK2==4,SK381+TABSK16+CLSK2==4)+STAT357/6.67)%WHITE%/7 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_WAB%%WHITE%/3%CL%%NAME%} //魔伤魔杖
@ -2967,16 +2964,16 @@ ItemDisplay[hp3 (CLVL>24 OR CHARSTAT7>76800 OR FILTLVL>1 OR !MAPID<103) GROUND]:
ItemDisplay[mp3 (CLVL>24 OR CHARSTAT9>51200 OR FILTLVL>1 OR !MAPID<103) GROUND]:
ItemDisplay[hp4 (DIFF>0 OR CHARSTAT7>128000 OR FILTLVL>1 OR !MAPID<109) GROUND]:
ItemDisplay[mp4 (DIFF>0 OR CHARSTAT9>76800 OR FILTLVL>1 OR !MAPID<109) GROUND]:
ItemDisplay[!SHOW_MP5 hp5 (DIFF>1 OR CHARSTAT7>153600 OR FILTLVL>1 OR MAPID>132) GROUND]:
ItemDisplay[!SHOW_HP5 hp5 (DIFF>1 OR CHARSTAT7>153600 OR FILTLVL>1 OR MAPID>132) GROUND]:
ItemDisplay[!SHOW_MP5 mp5 (DIFF>1 OR CHARSTAT9>102400 OR FILTLVL>1 OR MAPID>132) GROUND]:
ItemDisplay[HIDE_RVS rvs FILTLVL>1 GROUND]:
ItemDisplay[HIDE_RVL rvl FILTLVL>1 GROUND !(MAPID=137 OR MAPID=160 OR MAPID=161 OR MAPID=162 OR MAPID=163 OR MAPID=188 OR MAPID=189)]:
// 生命值大于80%时地面不显示超级治疗药水
ItemDisplay[SHOW_HP5 hp5 ((CHARSTAT6<10240 CHARSTAT7>12799 CHARSTAT7<25600) OR (CHARSTAT6<20480 CHARSTAT7>25599 CHARSTAT7<38400) OR (CHARSTAT6<30720 CHARSTAT7>38399 CHARSTAT7<51200) OR (CHARSTAT6<40960 CHARSTAT7>51199 CHARSTAT7<64000) OR (CHARSTAT6<51200 CHARSTAT7>63999 CHARSTAT7<76800) OR (CHARSTAT6<61440 CHARSTAT7>76799 CHARSTAT7<89600) OR (CHARSTAT6<71680 CHARSTAT7>89599 CHARSTAT7<102400) OR (CHARSTAT6<81920 CHARSTAT7>102399 CHARSTAT7<115200) OR (CHARSTAT6<92160 CHARSTAT7>115199 CHARSTAT7<128000) OR (CHARSTAT6<10240 CHARSTAT7>127999 CHARSTAT7<140800) OR (CHARSTAT6<112640 CHARSTAT7>140799 CHARSTAT7<153600) OR (CHARSTAT6<122880 CHARSTAT7>153599 CHARSTAT7<166400) OR (CHARSTAT6<133120 CHARSTAT7>166399 CHARSTAT7<179200) OR (CHARSTAT6<143360 CHARSTAT7>179199 CHARSTAT7<192000) OR (CHARSTAT6<153600 CHARSTAT7>191999 CHARSTAT7<204800) OR (CHARSTAT6<163840 CHARSTAT7>204799 CHARSTAT7<217600) OR (CHARSTAT6<174080 CHARSTAT7>217599 CHARSTAT7<230400) OR (CHARSTAT6<184320 CHARSTAT7>230399 CHARSTAT7<243200) OR (CHARSTAT6<194560 CHARSTAT7>243199 CHARSTAT7<256000) OR (CHARSTAT6<204800 CHARSTAT7>255999 CHARSTAT7<268800) OR (CHARSTAT6<215040 CHARSTAT7>268799 CHARSTAT7<384000) OR (CHARSTAT6<307200 CHARSTAT7>383999 CHARSTAT7<512000) OR (CHARSTAT6<409600 CHARSTAT7>511999 CHARSTAT7<640000) OR (CHARSTAT6<512000 CHARSTAT7>639999 CHARSTAT7<768000) OR (CHARSTAT6<614400 CHARSTAT7>767999 CHARSTAT7<896000) OR (CHARSTAT6<716800 CHARSTAT7>895999 CHARSTAT7<1024000) OR (CHARSTAT6<819200 CHARSTAT7>1023999 CHARSTAT7<1152000) OR (CHARSTAT6<921600 CHARSTAT7>1151999 CHARSTAT7<1280000)) GROUND]:%NAME%{%NAME%}
ItemDisplay[SHOW_HP5 hp5 GROUND]:
ItemDisplay[SHOW_HP5 hp5 $f(CHARSTAT6*5>=CHARSTAT7*4) GROUND]:
ItemDisplay[SHOW_HP5 hp5 GROUND]:%NAME%{%NAME%}
// 法力值大于80%时地面不显示超级法力药水
ItemDisplay[SHOW_MP5 mp5 ((CHARSTAT8<10240 CHARSTAT9>12799 CHARSTAT9<25600) OR (CHARSTAT8<20480 CHARSTAT9>25599 CHARSTAT9<38400) OR (CHARSTAT8<30720 CHARSTAT9>38399 CHARSTAT9<51200) OR (CHARSTAT8<40960 CHARSTAT9>51199 CHARSTAT9<64000) OR (CHARSTAT8<51200 CHARSTAT9>63999 CHARSTAT9<76800) OR (CHARSTAT8<61440 CHARSTAT9>76799 CHARSTAT9<89600) OR (CHARSTAT8<71680 CHARSTAT9>89599 CHARSTAT9<102400) OR (CHARSTAT8<81920 CHARSTAT9>102399 CHARSTAT9<115200) OR (CHARSTAT8<92160 CHARSTAT9>115199 CHARSTAT9<128000) OR (CHARSTAT8<10240 CHARSTAT9>127999 CHARSTAT9<140800) OR (CHARSTAT8<112640 CHARSTAT9>140799 CHARSTAT9<153600) OR (CHARSTAT8<122880 CHARSTAT9>153599 CHARSTAT9<166400) OR (CHARSTAT8<133120 CHARSTAT9>166399 CHARSTAT9<179200) OR (CHARSTAT8<143360 CHARSTAT9>179199 CHARSTAT9<192000) OR (CHARSTAT8<153600 CHARSTAT9>191999 CHARSTAT9<204800) OR (CHARSTAT8<163840 CHARSTAT9>204799 CHARSTAT9<217600) OR (CHARSTAT8<174080 CHARSTAT9>217599 CHARSTAT9<230400) OR (CHARSTAT8<184320 CHARSTAT9>230399 CHARSTAT9<243200) OR (CHARSTAT8<194560 CHARSTAT9>243199 CHARSTAT9<256000) OR (CHARSTAT8<204800 CHARSTAT9>255999 CHARSTAT9<268800) OR (CHARSTAT8<215040 CHARSTAT9>268799 CHARSTAT9<384000) OR (CHARSTAT8<307200 CHARSTAT9>383999 CHARSTAT9<512000) OR (CHARSTAT8<409600 CHARSTAT9>511999 CHARSTAT9<640000) OR (CHARSTAT8<512000 CHARSTAT9>639999 CHARSTAT9<768000) OR (CHARSTAT8<614400 CHARSTAT9>767999 CHARSTAT9<896000) OR (CHARSTAT8<716800 CHARSTAT9>895999 CHARSTAT9<1024000) OR (CHARSTAT8<819200 CHARSTAT9>1023999 CHARSTAT9<1152000) OR (CHARSTAT8<921600 CHARSTAT9>1151999 CHARSTAT9<1280000)) GROUND]:%NAME%{%NAME%}
ItemDisplay[SHOW_MP5 mp5 GROUND]:
ItemDisplay[SHOW_MP5 mp5 $f(CHARSTAT8*5>=CHARSTAT9*4) GROUND]:
ItemDisplay[SHOW_MP5 mp5 GROUND]:%NAME%{%NAME%}
// ++++++ 1.3,药剂 ++++++
//耐力、解冻、解毒药水
@ -3043,19 +3040,19 @@ ItemDisplay[GEM<4 FILTLVL>0 (DIFF>0 OR FILTLVL>1) GROUND]:
ItemDisplay[HIDE_GEM1 GEM=4 GROUND]:
ItemDisplay[HIDE_GEM2 GEM=5 GROUND]:
//用途说明
ItemDisplay[gpv (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%] %WHITE%| 腰带: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%] %WHITE%| 鞋子: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%]%CL%%WHITE%武器: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 盔甲: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%]%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%] %WHITE%| 头盔: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%] %WHITE%| 项链: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%]%CL%%PURPLE%施法系%ORANGE%手工公式: %PURPLE%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%}
ItemDisplay[gpy (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Hel%GRAY%[%WHITE%15%GRAY%] %WHITE%| 腰带: %ORANGE%El%GRAY%[%TAN%1%GRAY%] %WHITE%| 鞋子: %ORANGE%Io%GRAY%[%TAN%16%GRAY%]%CL%%WHITE%武器: %ORANGE%Shael%GRAY%[%TAN%13%GRAY%] %WHITE%| 盔甲: %ORANGE%Eld%GRAY%[%TAN%2%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Dol%GRAY%[%TAN%14%GRAY%]%CL%%WHITE%戒指: %ORANGE%Lum%GRAY%[%TAN%17%GRAY%] %WHITE%| 头盔: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 项链: %ORANGE%Ko%CL%%YELLOW%丰饶系%ORANGE%手工公式: %YELLOW%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%}
ItemDisplay[gpb (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%] %WHITE%| 腰带: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 鞋子: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%]%CL%%WHITE%武器: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 盔甲: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%]%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%] %WHITE%| 头盔: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%] %WHITE%| 项链: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%]%CL%%BLUE%打击系%ORANGE%手工公式: %BLUE%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%}
ItemDisplay[gpg (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%] %WHITE%| 腰带: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 鞋子: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%]%CL%%WHITE%武器: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%] %WHITE%| 盔甲: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%]%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%] %WHITE%| 头盔: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%] %WHITE%| 项链: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%]%CL%%GREEN%安全系%ORANGE%手工公式: %GREEN%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%}
ItemDisplay[gpr (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%] %WHITE%| 腰带: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 鞋子: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%]%CL%%WHITE%武器: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%] %WHITE%| 盔甲: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%]%CL%%WHITE%戒指: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%] %WHITE%| 头盔: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%] %WHITE%| 项链: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%]%CL%%RED%血腥系%ORANGE%手工公式: %RED%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%}
ItemDisplay[gpw (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Shael%GRAY%[%TAN%13%GRAY%] %WHITE%| 腰带: %ORANGE%Io%GRAY%[%TAN%16%GRAY%] %WHITE%| 鞋子: %ORANGE%Ko%GRAY%[%TAN%18%GRAY%]%CL%%WHITE%武器: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%] %WHITE%| 盔甲: %ORANGE%Ei%GRAY%[%TAN%1%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%]%CL%%WHITE%戒指: %ORANGE%Hel%GRAY%[%WHITE%15%GRAY%] %WHITE%| 头盔: %ORANGE%Eld%GRAY%[%TAN%2%GRAY%] %WHITE%| 项链: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%]%CL%%WHITE%闪耀系%ORANGE%手工公式: %WHITE%● + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%}
ItemDisplay[skz (STASH OR INVENTORY)]:%NAME%{%WHITE%手套: %ORANGE%Io%GRAY%[%TAN%16%GRAY%] %WHITE%| 腰带: %ORANGE%Eld%GRAY%[%TAN%2%GRAY%] %WHITE%| 鞋子: %ORANGE%El%GRAY%[%TAN%1%GRAY%]%CL%%WHITE%武器: %ORANGE%Shael%GRAY%[%TAN%13%GRAY%] %WHITE%| 盔甲: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%]%CL%%WHITE%戒指: %ORANGE%Hel%GRAY%[%WHITE%15%GRAY%] %WHITE%| 头盔: %ORANGE%Lum%GRAY%[%TAN%17%GRAY%] %WHITE%| 项链: %ORANGE%Dol%GRAY%[%TAN%14%GRAY%]%CL%%GRAY%妖蝠系%ORANGE%手工公式: %GRAY%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%}
ItemDisplay[(gpv OR gpvs) (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%] %WHITE%| 腰带: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%] %WHITE%| 鞋子: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%]%CL%%WHITE%武器: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 盔甲: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%]%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%] %WHITE%| 头盔: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%] %WHITE%| 项链: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%]%CL%%PURPLE%施法系%ORANGE%手工公式: %PURPLE%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%}
ItemDisplay[(gpy OR gpys) (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Hel%GRAY%[%WHITE%15%GRAY%] %WHITE%| 腰带: %ORANGE%El%GRAY%[%TAN%1%GRAY%] %WHITE%| 鞋子: %ORANGE%Io%GRAY%[%TAN%16%GRAY%]%CL%%WHITE%武器: %ORANGE%Shael%GRAY%[%TAN%13%GRAY%] %WHITE%| 盔甲: %ORANGE%Eld%GRAY%[%TAN%2%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Dol%GRAY%[%TAN%14%GRAY%]%CL%%WHITE%戒指: %ORANGE%Lum%GRAY%[%TAN%17%GRAY%] %WHITE%| 头盔: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 项链: %ORANGE%Ko%CL%%YELLOW%丰饶系%ORANGE%手工公式: %YELLOW%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%}
ItemDisplay[(gpb OR gpbs) (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%] %WHITE%| 腰带: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 鞋子: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%]%CL%%WHITE%武器: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 盔甲: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%]%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%] %WHITE%| 头盔: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%] %WHITE%| 项链: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%]%CL%%BLUE%打击系%ORANGE%手工公式: %BLUE%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%}
ItemDisplay[(gpg OR gpgs) (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%] %WHITE%| 腰带: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 鞋子: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%]%CL%%WHITE%武器: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%] %WHITE%| 盔甲: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%]%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%] %WHITE%| 头盔: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%] %WHITE%| 项链: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%]%CL%%GREEN%安全系%ORANGE%手工公式: %GREEN%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%}
ItemDisplay[(gpr OR gprs) (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%] %WHITE%| 腰带: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 鞋子: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%]%CL%%WHITE%武器: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%] %WHITE%| 盔甲: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%]%CL%%WHITE%戒指: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%] %WHITE%| 头盔: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%] %WHITE%| 项链: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%]%CL%%RED%血腥系%ORANGE%手工公式: %RED%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%}
ItemDisplay[(gpw OR gpws) (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Shael%GRAY%[%TAN%13%GRAY%] %WHITE%| 腰带: %ORANGE%Io%GRAY%[%TAN%16%GRAY%] %WHITE%| 鞋子: %ORANGE%Ko%GRAY%[%TAN%18%GRAY%]%CL%%WHITE%武器: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%] %WHITE%| 盔甲: %ORANGE%Ei%GRAY%[%TAN%1%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%]%CL%%WHITE%戒指: %ORANGE%Hel%GRAY%[%WHITE%15%GRAY%] %WHITE%| 头盔: %ORANGE%Eld%GRAY%[%TAN%2%GRAY%] %WHITE%| 项链: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%]%CL%%WHITE%闪耀系%ORANGE%手工公式: %WHITE%● + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%}
ItemDisplay[(skz OR skzs) (STASH OR INVENTORY)]:%NAME%{%WHITE%手套: %ORANGE%Io%GRAY%[%TAN%16%GRAY%] %WHITE%| 腰带: %ORANGE%Eld%GRAY%[%TAN%2%GRAY%] %WHITE%| 鞋子: %ORANGE%El%GRAY%[%TAN%1%GRAY%]%CL%%WHITE%武器: %ORANGE%Shael%GRAY%[%TAN%13%GRAY%] %WHITE%| 盔甲: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%]%CL%%WHITE%戒指: %ORANGE%Hel%GRAY%[%WHITE%15%GRAY%] %WHITE%| 头盔: %ORANGE%Lum%GRAY%[%TAN%17%GRAY%] %WHITE%| 项链: %ORANGE%Dol%GRAY%[%TAN%14%GRAY%]%CL%%GRAY%妖蝠系%ORANGE%手工公式: %GRAY%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%}
// ++++++ 2.2,符文 ++++++
//特殊用途说明
ItemDisplay[r08 (STASH OR INVENTORY)]:%NAME%{ %NAME%%CL%%ORANGE%8#符文%WHITE% + 任意防具 + %WHITE%缺陷宝石 = %WHITE%修复耐久度且补满聚气%CL%%TAN%特殊用途: %ORANGE%8#符文%WHITE% + 任意防具 = %WHITE%修复耐久度}%CONTINUE%
ItemDisplay[r09 (STASH OR INVENTORY)]:%NAME%{%NAME%%CL%%ORANGE%9#符文%WHITE% + 任意武器 + %WHITE%碎裂宝石 = %WHITE%修复耐久度且补满聚气%CL%%TAN%特殊用途: %ORANGE%9#符文%WHITE% + 任意武器 = %WHITE%修复耐久度}%CONTINUE%
ItemDisplay[r33 (STASH OR INVENTORY)]:%NAME%{ %NAME%%CL%%TAN%特殊用途: %ORANGE%33#符文%WHITE% + 任意装备%GRAY%(包括无形)%WHITE% + %ORANGE%完美%GRAY%●%WHITE% = 修复耐久度}%CONTINUE%
ItemDisplay[(r08 OR r08s) (STASH OR INVENTORY)]:%NAME%{ %NAME%%CL%%ORANGE%8#符文%WHITE% + 任意防具 + %WHITE%缺陷宝石 = %WHITE%修复耐久度且补满聚气%CL%%TAN%特殊用途: %ORANGE%8#符文%WHITE% + 任意防具 = %WHITE%修复耐久度}%CONTINUE%
ItemDisplay[(r09 OR r09s) (STASH OR INVENTORY)]:%NAME%{%NAME%%CL%%ORANGE%9#符文%WHITE% + 任意武器 + %WHITE%碎裂宝石 = %WHITE%修复耐久度且补满聚气%CL%%TAN%特殊用途: %ORANGE%9#符文%WHITE% + 任意武器 = %WHITE%修复耐久度}%CONTINUE%
ItemDisplay[(r33 OR r33s) (STASH OR INVENTORY)]:%NAME%{ %NAME%%CL%%TAN%特殊用途: %ORANGE%33#符文%WHITE% + 任意装备%GRAY%(包括无形)%WHITE% + %ORANGE%完美%GRAY%●%WHITE% = 修复耐久度}%CONTINUE%
//过滤设置及地图提示
ItemDisplay[RUNE>0 RUNE<9 FILTLVL<6]:%DOT-53%%TIER-2%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RUNE>8 RUNE<20 FILTLVL<6]:%DOT-53%%TIER-2%%NAME%{%NAME%}%CONTINUE%
@ -3069,7 +3066,7 @@ ItemDisplay[HIDE_RUNE3 RUNE>19 RUNE<25]:
// ++++++ 2.3,珠宝 ++++++
//潜在极品永久显示
ItemDisplay[!ID FILTLVL<7 jew RARE (JEW_DMG_3_1 OR JEW_DMG_3_2 OR JEW_DMG_3_3 OR JEW_EK_3_1 OR JEW_EK_3_2 OR JEW_CAST_3_1)]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★
ItemDisplay[!ID FILTLVL<7 jew RARE (JEW_DMG_2_1 OR JEW_DMG_2_2 OR JEW_EK_2_1 OR JEW_EK_2_2 OR JEW_CAST_2_1)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆
ItemDisplay[!ID FILTLVL<7 jew RARE (JEW_DMG_2_1 OR JEW_DMG_2_2 OR JEW_EK_2_1 OR JEW_EK_2_2)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆
//提示
ItemDisplay[jew ID]:%NAME%{%NAME%%CL%%TAN%提示%WHITE%: 在盒子里和 %GRAY%钥匙 %WHITE%一起合成: %BLUE%珠宝碎片}%CONTINUE%
@ -3089,7 +3086,7 @@ ItemDisplay[UNI cm2 CLSK3=2]:%NAME% %ORANGE%圣骑%CONTINUE%
ItemDisplay[UNI cm2 CLSK4=2]:%NAME% %TAN%野蛮人%CONTINUE%
ItemDisplay[UNI cm2 CLSK5=2]:%NAME% %GREEN%德鲁依%CONTINUE%
ItemDisplay[UNI cm2 CLSK6=2]:%NAME% %RED%刺客%CONTINUE%
ItemDisplay[cm2 UNI ID]:%RED%%NAME%{%TAN%提示%WHITE%: 在盒子里和 %GRAY%钥匙 %WHITE%一起可以转换成: %ORANGE%火炬碎片}
ItemDisplay[cm2 UNI ID]:%RED%%NAME%{%TAN%提示%WHITE%: 在盒子里和 %GRAY%钥匙 %WHITE%一起可以转换成: %ORANGE%火炬碎片%NAME%%CL%}
ItemDisplay[cm1 UNI ID ALLSK>1]:%MAP-62%%RED%+1 %NAME%
//ItemDisplay[cm1 !UNI ALVL<39 ALVL>36]:%NAME%{%TAN%洗LLD护身符底材}%CONTINUE%
//ItemDisplay[cm2 !UNI ALVL<41 ALVL>37]:%NAME%{%TAN%洗LLD护身符底材}%CONTINUE%
@ -3266,7 +3263,7 @@ ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 !CIRC !CLASS HELM RARE PREFIX~943-949 (H
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 !CIRC !CLASS HELM RARE PREFIX~943-949 (HELM_4_1 OR HELM_4_2)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆
//非专属盾
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE (SHIELD !DIN !NEC) REQSTR<157 MAXSOCKETS>2 (SHIELD_SKILL_5_1 OR SHIELD_SKILL_5_2 OR SHIELD_DMG_5_1 OR SHIELD_DMG_5_2)]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE (SHIELD !DIN !NEC) REQSTR<157 MAXSOCKETS>2 (SHIELD_SKILL_4_1 OR SHIELD_SKILL_4_2 OR SHIELD_DMG_4_1 OR SHIELD_DMG_4_2)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE (SHIELD !DIN !NEC) REQSTR<157 MAXSOCKETS>2 (SHIELD_SKILL_4_1 OR SHIELD_DMG_4_1 OR SHIELD_DMG_4_2)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆
// 高ED武器(亮金)
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE 1H !THROWING ((NORM BASEMINONEH+BASEMAXONEH>22) OR (EXC BASEMINONEH+BASEMAXONEH>73) OR (ELT BASEMINONEH+BASEMAXONEH>118)) MELEE_DMG_3_1]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (2H !BOW !XBOW) ((NORM BASEMINTWOH+BASEMAXTWOH>37) OR (EXC BASEMINTWOH+BASEMAXTWOH>117) OR (ELT BASEMINTWOH+BASEMAXTWOH>191)) MELEE_DMG_3_1]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★
@ -3290,7 +3287,7 @@ ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (am2 OR am7 OR amc OR am3 OR am8 OR
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame) (PREFIX=194 OR PREFIX=753) (PREFIX=756 OR PREFIX=264)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆
// 高ED/技能 骑士盾 (亮金)
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE DIN (PREFIX=963 OR PREFIX=964 OR PREFIX=567) (SUFFIX~366-367 OR SUFFIX~799-800) (PREFIX~326-327 OR PREFIX~353-354 OR PREFIX~372-373 OR PREFIX~392-393 OR PREFIX~412-413 OR PREFIX~908-911 OR PREFIX~421-422 OR PREFIX=762 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE DIN PREFIX=~421-422 (PREFIX=470 OR PREFIX=567) (SUFFIX~366-367 OR SUFFIX~799-800 OR PREFIX~326-327 OR PREFIX~353-354 OR PREFIX~372-373 OR PREFIX~392-393 OR PREFIX~412-413 OR PREFIX~908-911 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE DIN PREFIX~421-422 (PREFIX=470 OR PREFIX=567) (SUFFIX~366-367 OR SUFFIX~799-800 OR PREFIX~326-327 OR PREFIX~353-354 OR PREFIX~372-373 OR PREFIX~392-393 OR PREFIX~412-413 OR PREFIX~908-911 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE DIN (PREFIX=963 OR PREFIX=964 OR PREFIX=567) (SUFFIX~366-367 OR SUFFIX~799-800 OR PREFIX~326-327 OR PREFIX~353-354 OR PREFIX~372-373 OR PREFIX~392-393 OR PREFIX~412-413 OR PREFIX~908-911 OR PREFIX~421-422 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+
// 技能死灵盾 (亮金)
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE NEC (PREFIX=573 OR PREFIX=461) (SUFFIX~366-367 OR SUFFIX~799-800) (PREFIX~326-327 OR PREFIX~353-354 OR PREFIX~372-373 OR PREFIX~392-393 OR PREFIX~412-413 OR PREFIX~908-911 OR PREFIX~421-422 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★
@ -4013,134 +4010,133 @@ ItemDisplay[SHOW_CTABASE (SWORDBASE1_2 OR MACEBASE1_2) NMAG !RW GROUND]:%MAP-1D%
ItemDisplay[SHOW_PURITYBASE SPEARBASE1_2 NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} //纯洁
// ++++++ 8.1,头盔 ++++++
//0星
ItemDisplay[FILTLVL=1 HELMBASE0_1 NMAG !RW GROUND]:%NAME%{%NAME%}
//1星
ItemDisplay[FILTLVL~1-2 (HELMBASE1_1 OR HELMBASE1_DRU1 OR HELMBASE1_DRU2 OR HELMBASE1_BAR1) NMAG !RW !INF TOWN]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (HELMBASE2_1 OR HELMBASE2_DRU1 OR HELMBASE2_DRU2 OR HELMBASE2_BAR1) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%}
//1星
ItemDisplay[FILTLVL~1-2 (HELMBASE1_1 OR HELMBASE1_DRU1 OR HELMBASE1_DRU2 OR HELMBASE1_BAR1) NMAG !RW !INF GROUND]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%}
//0星
ItemDisplay[FILTLVL=1 HELMBASE0_1 NMAG !RW GROUND]:%NAME%{%NAME%}
// ++++++ 8.2,盔甲 ++++++
//3星
ItemDisplay[FILTLVL~1-4 CHESTBASE3 NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %BLUE%◆{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (CHESTBASE2_1 OR CHESTBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%}
//1星
ItemDisplay[FILTLVL~1-2 (CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3 OR CHESTBASE1_4 OR CHESTBASE1_5) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%}
//0星
ItemDisplay[FILTLVL=1 (CHESTBASE0_1 OR CHESTBASE0_2 OR CHESTBASE0_3) NMAG !RW GROUND]:%NAME%{%NAME%}
//1星
ItemDisplay[FILTLVL~1-2 (CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3 OR CHESTBASE1_4 OR CHESTBASE1_5) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (CHESTBASE2_1 OR CHESTBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%}
//3星
ItemDisplay[FILTLVL~1-4 CHESTBASE3 NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %BLUE%◆{%NAME%}
// ++++++ 8.3,盾牌 ++++++
//0星
ItemDisplay[FILTLVL=1 (SHIELDBASE0_1 OR SHIELDBASE0_2) NMAG !RW GROUND]:%NAME%{%NAME%}
//1星
ItemDisplay[FILTLVL~1-2 (SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE1_DIN1 OR SHIELDBASE1_DIN2) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (SHIELDBASE2_1 OR (SHIELDBASE2_NEC1 !SOCK=0) OR SHIELDBASE2_DIN1) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%}
//3星
ItemDisplay[FILTLVL~1-4 (SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %BLUE%◆{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (SHIELDBASE2_1 OR (SHIELDBASE2_NEC1 !SOCK=0) OR SHIELDBASE2_DIN1) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%}
//1星
ItemDisplay[FILTLVL~1-2 (SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE1_DIN1 OR SHIELDBASE1_DIN2) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%}
//0星
ItemDisplay[FILTLVL=1 (SHIELDBASE0_1 OR SHIELDBASE0_2) NMAG !RW GROUND]:%NAME%{%NAME%}
// ++++++ 8.4,武器 ++++++
// ====> 8.4.1,弓弩 <=====
//0星
ItemDisplay[FILTLVL=1 BOWBASE0_1 NMAG !RW GROUND]:%NAME%{%NAME%}
//1星
ItemDisplay[FILTLVL~1-2 (BOWBASE1_1 OR BOWBASE1_2) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (BOWBASE2_1 OR BOWBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
//3星
ItemDisplay[FILTLVL~1-4 (BOWBASE3_1 OR BOWBASE3_2) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%}
//4星
ItemDisplay[FILTLVL~1-5 BOWBASE4_1 NMAG !RW GROUND]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%}
//3星
ItemDisplay[FILTLVL~1-4 (BOWBASE3_1 OR BOWBASE3_2) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (BOWBASE2_1 OR BOWBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
//1星
ItemDisplay[FILTLVL~1-2 (BOWBASE1_1 OR BOWBASE1_2) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%}
//0星
ItemDisplay[FILTLVL=1 BOWBASE0_1 NMAG !RW GROUND]:%NAME%{%NAME%}
// ====> 8.4.2,木棒 <=====
//1星
ItemDisplay[FILTLVL~1-2 CLUBBASE1_1 NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (CLUBBASE2_1 OR CLUBBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
//3星
ItemDisplay[FILTLVL~1-4 (CLUBBASE3_1 OR CLUBBASE3_2) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (CLUBBASE2_1 OR CLUBBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
//1星
ItemDisplay[FILTLVL~1-2 CLUBBASE1_1 NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%}
// ====> 8.4.3,匕首 <=====
//2星
ItemDisplay[FILTLVL~1-3 DAGGERBASE2_1 NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
// ====> 8.4.4,斧 <=====
//2星
ItemDisplay[FILTLVL~1-3 (AXEBASE2_1 OR AXEBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
//3星
ItemDisplay[FILTLVL~1-4 (AXEBASE3_1 OR AXEBASE3_2) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (AXEBASE2_1 OR AXEBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
// ====> 8.4.5,锤 <=====
//1星
ItemDisplay[FILTLVL~1-2 (MACEBASE1_1) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (MACEBASE2_1 OR MACEBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
//3星
ItemDisplay[FILTLVL~1-4 MACEBASE3_1 NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (MACEBASE2_1 OR MACEBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
//1星
ItemDisplay[FILTLVL~1-2 (MACEBASE1_1) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%}
// ====> 8.4.6,剑 <=====
//1星
ItemDisplay[FILTLVL~1-2 (SWORDBASE1_1 OR SWORDBASE1_3 OR SWORDBASE1_4) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (SWORDBASE2_1 OR SWORDBASE2_2 OR SWORDBASE2_3 OR SWORDBASE2_4) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
//3星
ItemDisplay[FILTLVL~1-4 (SWORDBASE3_1 OR SWORDBASE3_2) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (SWORDBASE2_1 OR SWORDBASE2_2 OR SWORDBASE2_3 OR SWORDBASE2_4) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
//1星
ItemDisplay[FILTLVL~1-2 (SWORDBASE1_1 OR SWORDBASE1_3 OR SWORDBASE1_4) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%}
// ====> 8.4.7,权杖 <=====
//2星
ItemDisplay[FILTLVL~1-3 (SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
//4星
ItemDisplay[FILTLVL~1-5 (SCEPTERBASE4_1 OR SCEPTERBASE4_2 OR SCEPTERBASE4_3) NMAG !RW GROUND]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%}
//3星
ItemDisplay[FILTLVL~1-4 (SCEPTERBASE3_1 OR SCEPTERBASE3_2 OR SCEPTERBASE3_3 OR SCEPTERBASE3_4 OR SCEPTERBASE3_5) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%}
//4星
ItemDisplay[FILTLVL~1-5 (SCEPTERBASE4_1 OR SCEPTERBASE4_2 OR SCEPTERBASE4_3 OR SCEPTERBASE4_4) NMAG !RW GROUND]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
// ====> 8.4.8,魔杖 <=====
//1星
ItemDisplay[FILTLVL~1-2 (WANDBASE1_1 OR WANDBASE1_2 OR WANDBASE1_3) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (WANDBASE2_1 OR WANDBASE2_2) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%TIER-3%%NAME% %RED%◆{%NAME%}
//3星
ItemDisplay[FILTLVL~1-4 WANDBASE3_1 NMAG !RW GROUND]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%}%CONTINUE%
ItemDisplay[FILTLVL~1-4 WANDBASE3_1 NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (WANDBASE2_1 OR WANDBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
//1星
ItemDisplay[FILTLVL~1-2 (WANDBASE1_1 OR WANDBASE1_2 OR WANDBASE1_3) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%}
// ====> 8.4.9,法杖 <=====
//0星
ItemDisplay[FILTLVL=1 (STAFFBASE0_1 OR SORBASE0_1) NMAG !RW GROUND]:%NAME%{%NAME%}
//1星
ItemDisplay[FILTLVL~1-2 (STAFFBASE1_1 OR STAFFBASE1_2 OR STAFFBASE1_3) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (STAFFBASE2_1 OR STAFFBASE2_2 OR STAFFBASE2_3 OR STAFFBASE2_4 OR STAFFBASE2_5 OR SORBASE2_1) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
//3星
ItemDisplay[FILTLVL~1-4 (STAFFBASE3_1 OR STAFFBASE3_2 OR STAFFBASE3_3 OR STAFFBASE3_4) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%}
//4星
ItemDisplay[FILTLVL~1-5 (STAFFBASE4_1 OR STAFFBASE4_2 OR STAFFBASE4_3 OR STAFFBASE4_4) NMAG !RW GROUND]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%}
//3星
ItemDisplay[FILTLVL~1-4 (STAFFBASE3_1 OR STAFFBASE3_2 OR STAFFBASE3_3 OR STAFFBASE3_4) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (STAFFBASE2_1 OR STAFFBASE2_2 OR STAFFBASE2_3 OR STAFFBASE2_4 OR STAFFBASE2_5 OR SORBASE2_1) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
//1星
ItemDisplay[FILTLVL~1-2 (STAFFBASE1_1 OR STAFFBASE1_2 OR STAFFBASE1_3) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%}
//0星
ItemDisplay[FILTLVL=1 (STAFFBASE0_1 OR SORBASE0_1) NMAG !RW GROUND]:%NAME%{%NAME%}
// ====> 8.4.10,长柄/矛/亚马逊矛 <=====
//1星
ItemDisplay[FILTLVL~1-2 SPEARBASE1_1 NMAG !RW GROUND]:%NAME%{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (SPEARBASE2_1 OR SPEARBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
//3星
ItemDisplay[FILTLVL~1-4 (SPEARBASE3_1 OR SPEARBASE3_2) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%}
//4星
ItemDisplay[FILTLVL~1-5 (SPEARBASE4_1 OR SPEARBASE4_2) NMAG !RW GROUND]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%}
// ====> 8.4.10,爪 <=====
//1星
ItemDisplay[FILTLVL~1-2 SINBASE1_1 NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (SINBASE2_1 OR SINBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
//3星
ItemDisplay[FILTLVL~1-4 (SINBASE3_1 OR SINBASE3_2 OR SINBASE3_3 OR SINBASE3_4) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%TIER-3%%NAME% %RED%◆{%NAME%}
ItemDisplay[FILTLVL~1-4 (SPEARBASE3_1 OR SPEARBASE3_2) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (SPEARBASE2_1 OR SPEARBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
//1星
ItemDisplay[FILTLVL~1-2 SPEARBASE1_1 NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%}
// ====> 8.4.11,爪 <=====
//4星
ItemDisplay[FILTLVL~1-5 (SINBASE4_1 OR SINBASE4_2) NMAG !RW GROUND]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%}
//3星
ItemDisplay[FILTLVL~1-4 (SINBASE3_1 OR SINBASE3_2 OR SINBASE3_3 OR SINBASE3_4) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (SINBASE2_1 OR SINBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
//1星
ItemDisplay[FILTLVL~1-2 SINBASE1_1 NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%}
// ====> 8.4.11,投掷武器 <=====
// ====> 8.4.12,投掷武器 <=====
//3星
ItemDisplay[FILTLVL~1-4 THROWINGBASE3_1 NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 THROWINGBASE2_1 NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
//2星
ItemDisplay[FILTLVL~1-4 THROWINGBASE3_1 NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
// +-------------+
// | 9,注入底材 |
@ -4166,7 +4162,7 @@ ItemDisplay[!SHOW_ICON ci1 NMAG SOCK=0 !ETH]:%NAME% %WHITE%■{%SAGE%提示:当
ItemDisplay[!SHOW_ICON ci2 NMAG SOCK=0 !ETH]:%NAME% %WHITE%■{%SAGE%提示:当你角色等级在%RED%73+%SAGE%时,才能出2技能词缀%CL%%WHITE%可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NL%%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON ci3 NMAG SOCK=0 !ETH]:%NAME% %WHITE%■{%WHITE%可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NL%%NAME%}%CONTINUE%
//蛮子头和兽头
ItemDisplay[!SHOW_ICON (BAR OR DRU) NMAG SOCK=0 !ETH]:%NAME% %WHITE%▋{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON (BAR OR DRU) NMAG SOCK=0 !ETH]:%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
//武器类
ItemDisplay[!SHOW_ICON (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am5 OR ama OR amf OR am4 OR am9 OR ame OR am1 OR am6 OR amb OR axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR clb OR spc OR 9cl OR 9sp OR 7cl OR NEC OR SOR OR kri OR 9kr OR 7kr OR wst OR 8ws OR 6ws) NMAG SOCK=0]:%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
@ -4278,10 +4274,10 @@ ItemDisplay[(SK123>0 OR SK125>0) DIFF<2 FILTLVL<3 SCEPTER PALADIN]: %NAME% %ORAN
//圣雷
ItemDisplay[(wsp OR 9ws OR 7ws) !INF NMAG !RW (SOCK=0 OR SOCK=4) (DIFF<2 OR SK118>0) FILTLVL<3 CLVL<80 PALADIN]: %NAME% %ORANGE%lvling%PX-62%{%NAME%}
//2技能
ItemDisplay[RARE SCEPTER (PREFIX=567 OR PREFIX=470) FILTLVL<4 NECROMANCER]: %NAME%%PX-62%{%NAME%}
ItemDisplay[RARE SCEPTER (PREFIX=567 OR PREFIX=470) FILTLVL<4 PALADIN]: %NAME%%PX-62%{%NAME%}
//抗性
ItemDisplay[DIN AUTOMOD=26 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%全抗15~20%PX-62%{%NAME%}
ItemDisplay[DIN AUTOMOD=27 FILTLVL<4 NECROMANCER]: %NAME% %ORANGE%全抗20~30%PX-62%{%NAME%}
ItemDisplay[DIN AUTOMOD=26 FILTLVL<3 PALADIN]: %NAME% %ORANGE%全抗15~20%PX-62%{%NAME%}
ItemDisplay[DIN AUTOMOD=27 FILTLVL<4 PALADIN]: %NAME% %ORANGE%全抗20~30%PX-62%{%NAME%}
//德鲁伊
ItemDisplay[NMAG (DRU OR CLUB) !RW (SK247=3 OR SK221=3 OR SK222=3) FILTLVL<3 CLVL<80 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%NAME%}
@ -4302,7 +4298,7 @@ ItemDisplay[NMAG (EXC OR ELT) !INF !RW SOCK=4 (SPEAR OR POLEARM) !ZON DIFF<2 FIL
ItemDisplay[NMAG (EXC OR ELT) !INF !RW SOCK=4 ETH (SPEAR OR POLEARM) !ZON FILTLVL<3]: %NAME% %DARK_GREEN%[Insight]{%NAME%}
//长柄
ItemDisplay[FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<3 OR DIFF<2 OR ILVL>25) (vou OR 9b7 OR 9vo OR 7o7 OR 7vo)]: %NAME%{%NAME%} // 0os, ilvl 26+: Voulge, Lochaber Axe, Bill, Ogre Axe, Colossus Voulge
ItemDisplay[FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<3 OR DIFF<2) ILVL<41 ILVL>25 (scy OR pax hal OR wsc OR 9s8 OR 9pa OR 9h9 OR 9wc OR 7s8 OR 7pa OR 7h7 7wc)]: %NAME%{%NAME%} // 0os, ilvl 26-40: Scythe, Poleaxe, Halberd, War Scythe, Battle Scythe, Partizan, Bec-de-Corbin, Grim Scythe, Thresher, Cryptic Axe, Great Poleaxe, Giant Thresher, 0os, ilvl 26-40
ItemDisplay[FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<3 OR DIFF<2) ILVL<41 ILVL>25 (scy OR pax OR hal OR wsc OR 9s8 OR 9pa OR 9h9 OR 9wc OR 7s8 OR 7pa OR 7h7 OR 7wc)]: %NAME%{%NAME%} // 0os, ilvl 26-40: Scythe, Poleaxe, Halberd, War Scythe, Battle Scythe, Partizan, Bec-de-Corbin, Grim Scythe, Thresher, Cryptic Axe, Great Poleaxe, Giant Thresher, 0os, ilvl 26-40
//长矛
ItemDisplay[FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<3 OR DIFF<2) ILVL>25 (tri OR 9sr OR 9tr OR 7tr)]: %NAME%{%NAME%} // 0os, ilvl 26+: Trident, War Spear, Fuscina, Stygian Pike
ItemDisplay[FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<3 OR DIFF<2) ILVL<41 ILVL>25 (brn OR spt OR pik OR 7sr OR 9br OR 9st OR 9p9 OR 7br OR 7st OR 7p7)]: %NAME%{%NAME%} // 0os, ilvl 26-40: Brandistock, Spetum, Pike, Hyperion Spear, War Fork, Yari, Lance, Mancatcher, Ghost Spear, War Pike
@ -4327,7 +4323,7 @@ ItemDisplay[(ARMOR OR WEAPON OR rin OR amu) !SHOP NMAG DIFF<2 FILTLVL=2 PRICE>29
// | 11,通用规则 |
// +--------------+
//未知物品提示 (确保后续更新新物品不会被屏蔽)
ItemDisplay[(ILVL>1 OR QTY>0 OR PRICE>1) !(ARMOR OR WEAPON OR amu OR rin OR QUIVER OR cm1 OR cm2 OR cm3 OR jew OR jewf OR RUNE>0 OR GEMTYPE>0 OR KNOWNMAPS OR hp1 OR mp1 OR hp2 OR mp2 OR hp3 OR mp3 OR hp4 OR mp4 OR hp5 OR mp5 OR pvpp OR rvs OR rvl OR vps OR wms OR yps OR key OR tsc OR isc OR tbk OR ibk OR ear OR bks OR bkd OR box OR vip OR tr1 OR ass OR j34 OR g34 OR xyz OR bbb OR qbr OR qey OR qhr OR mss OR ice OR tr2 OR toa OR tes OR ceh OR bet OR fed OR dhn OR bey OR mbr OR pk1 OR pk2 OR pk3 OR std OR wss OR cwss OR lpp OR lbox OR lmal OR crfb OR crfc OR crfh OR crfs OR crfv OR crfu OR crfp OR rtp OR rid OR rkey OR lsvl OR llmr OR ubtm OR uba OR ubaa OR ubab OR ubac OR dcma OR dcso OR dcho OR dcbl OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR iwss OR scrb OR upmp OR scou OR irma OR irra OR urma OR rrra OR imma OR imra OR upma OR rera OR fort OR ram OR luca OR lucb OR lucc OR lucd OR imrn OR cm1p OR cm2p OR cm3p OR ivez OR ivea OR iveb OR ived OR iven OR ivep OR ives)]:%SOUNDID-705%%MAP-0A%%PX-62%%NAME%{%NAME%%CL%%WHITE%物品描述将在新赛季开始之后尽快更新.%CL%%TAN%提示%WHITE%: 此物品是最近刚添加到游戏中的.}
ItemDisplay[(ILVL>1 OR QTY>0 OR PRICE>1) !(ARMOR OR WEAPON OR amu OR rin OR QUIVER OR cm1 OR cm2 OR cm3 OR jew OR jewf OR RUNE>0 OR GEMTYPE>0 OR KNOWNMAPS OR t99 OR t61 OR t62 OR hp1 OR mp1 OR hp2 OR mp2 OR hp3 OR mp3 OR hp4 OR mp4 OR hp5 OR mp5 OR pvpp OR rvs OR rvl OR vps OR wms OR yps OR key OR tsc OR isc OR tbk OR ibk OR ear OR bks OR bkd OR box OR vip OR tr1 OR ass OR j34 OR g34 OR xyz OR bbb OR qbr OR qey OR qhr OR mss OR ice OR tr2 OR toa OR tes OR ceh OR bet OR fed OR dhn OR bey OR mbr OR pk1 OR pk2 OR pk3 OR std OR wss OR cwss OR lpp OR lbox OR lmal OR crfb OR crfc OR crfh OR crfs OR crfv OR crfu OR crfp OR rtp OR rid OR rkey OR lsvl OR llmr OR ubtm OR uba OR ubaa OR ubab OR ubac OR dcma OR dcso OR dcho OR dcbl OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR iwss OR scrb OR upmp OR scou OR irma OR irra OR urma OR rrra OR imma OR imra OR upma OR rera OR fort OR ram OR luca OR lucb OR lucc OR lucd OR imrn OR cm1p OR cm2p OR cm3p OR ivez OR ivea OR iveb OR ived OR iven OR ivep OR ives)]:%SOUNDID-705%%MAP-0A%%PX-62%%NAME%{%NAME%%CL%%WHITE%物品描述将在新赛季开始之后尽快更新.%CL%%TAN%提示%WHITE%: 此物品是最近刚添加到游戏中的.}
//暗金和套装基础屏蔽设置
ItemDisplay[(UNI OR SET) (WEAPON OR ARMOR OR rin OR amu OR QUIVER) !ID !TOWN GROUND FILTLVL>1]:
@ -4392,7 +4388,7 @@ ItemDisplay[MAG !ID (glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR flb OR 9fb OR 7fb
//白板基础屏蔽
ItemDisplay[(ARMOR OR WEAPON OR QUIVER) (TOWN OR INVENTORY OR CUBE OR STASH) GROUND FILTLVL>0]: %NAME%
ItemDisplay[(ARMOR OR WEAPON OR QUIVER) (TOWN OR INVENTORY OR CUBE OR STASH) !GROUND FILTLVL>0]: %NAME%{%NAME%}
ItemDisplay[SHOW_9SKBASE NMAG !RW FORMULASMA>8 !SOCK=1]:%NAME%{%NAME%} //显示3+3+3的非1孔的底材
ItemDisplay[(CLASS OR STAFF OR WAND OR SCEPTER OR CLUB OR DAGGER) SHOW_9SKBASE NMAG !RW FORMULASMA>8 !SOCK=1]:%NAME%{%NAME%} //显示3+3+3的非1孔的底材
ItemDisplay[!RW (ARMOR OR WEAPON OR QUIVER) INF FILTLVL>0]://屏蔽劣质物品
ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !leg !RW NMAG SOCK=1 GROUND FILTLVL>0 CLVL>11]://屏蔽1孔的垃圾白板物品
ItemDisplay[(GLOVES OR BOOTS OR BELT) NMAG GROUND FILTLVL>0 CLVL>11]://屏蔽白板手套、腰带和鞋子
@ -4401,8 +4397,8 @@ ItemDisplay[(DRU OR BAR OR WAND OR SCEPTER OR STAFF OR DAGGER OR CLUB) !6ws !((k
ItemDisplay[(NEC OR SIN OR SOR) !RW NMAG FORMULASMA<2 GROUND FILTLVL>0 CLVL>11 !SOCK=0]://屏蔽STAFFMOD<2的死灵盾、刺客爪、法球
ItemDisplay[(DRU OR BAR OR WAND OR SCEPTER OR STAFF OR DAGGER OR CLUB) !6ws !((kri OR 9kr OR 7kr OR clb OR spc OR 9cl OR 9sp OR 7cl) SOCK=0) !RW NMAG FORMULASMA=2 GROUND FILTLVL>1 CLVL>18]://屏蔽STAFFMOD=2的兽头、蛮子头、魔杖、权杖、法杖、匕首和木棒
ItemDisplay[(NEC OR SIN OR SOR) !RW NMAG FORMULASMA=2 GROUND FILTLVL>1 CLVL>18 !SOCK=0]://屏蔽STAFFMOD=2的死灵盾、刺客爪、法球
ItemDisplay[FORMULASMA>2 FORMULASMA<6 NMAG CLVL>30 FILTLVL>1 !RW !TOWN GROUND]:
ItemDisplay[FORMULASMA>5 FORMULASMA<10 NMAG FILTLVL>2 !RW !TOWN GROUND]:
ItemDisplay[(CLASS OR STAFF OR WAND OR SCEPTER OR CLUB OR DAGGER) FORMULASMA>2 FORMULASMA<6 NMAG CLVL>30 FILTLVL>1 !RW !TOWN GROUND]:
ItemDisplay[(CLASS OR STAFF OR WAND OR SCEPTER OR CLUB OR DAGGER) FORMULASMA>5 FORMULASMA<10 NMAG FILTLVL>2 !RW !TOWN GROUND]:
ItemDisplay[DIN RES<20 NMAG !RW !TOWN GROUND CLVL>59]:
ItemDisplay[DIN RES>19 NMAG !RW !TOWN GROUND FILTLVL>1]:
//其他白板物品