From 6b7cb5603ca9efd3133608e41721e2460079b5a3 Mon Sep 17 00:00:00 2001 From: lonelywolf <13281126@qq.com> Date: Sun, 1 Nov 2026 21:34:41 +0800 Subject: [PATCH] =?UTF-8?q?V2.13=20=E5=8F=91=E5=B8=83=EF=BC=9A=E6=98=9F?= =?UTF-8?q?=E7=BA=A7=E7=AC=A6=E5=8F=B7=E7=BB=9F=E4=B8=80=E4=B8=BA=E5=8D=95?= =?UTF-8?q?=E4=BE=A7=E5=8D=95=E7=AC=A6+=E9=A2=9C=E8=89=B2=E8=AE=A4?= =?UTF-8?q?=E6=A1=A3=E4=BD=8D=EF=BC=884=E6=A1=A3CORAL/3=E6=A1=A3SAGE/2?= =?UTF-8?q?=E6=A1=A3TEAL/1=E6=A1=A3WHITE=EF=BC=89=EF=BC=9B=E7=8F=A0?= =?UTF-8?q?=E5=AE=9D=E6=8A=A4=E8=BA=AB=E7=AC=A6=E6=94=B9=E7=94=A8=20ASCII?= =?UTF-8?q?=20o=EF=BC=9B=E4=BA=AE=E9=87=91=E7=8F=A0=E5=AE=9D=E9=99=8D?= =?UTF-8?q?=E4=B8=BA=E6=9C=80=E9=AB=983=E6=98=9F=E3=80=81=E5=85=9C?= =?UTF-8?q?=E5=BA=95=E8=A1=8C=E5=8E=BB=E9=99=A4=E6=98=9F=E7=BA=A7=EF=BC=9B?= =?UTF-8?q?=E5=BA=95=E6=9D=90=E2=97=8E=E6=94=B9=E4=B8=BA=E5=8F=B3=E7=BD=AE?= =?UTF-8?q?=EF=BC=9B=E6=8A=A4=E8=BA=AB=E7=AC=A6=E5=B1=8F=E8=94=BD=E5=BC=80?= =?UTF-8?q?=E5=85=B3=E5=89=8D=E7=BD=AE=E7=94=9F=E6=95=88=E3=80=81=E6=9C=AA?= =?UTF-8?q?=E9=89=B4=E5=AE=9A=E8=A1=8C=E6=94=B9=20FILTLVL~1-7?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- BadWolf-LootFilter.txt | 427 +++++++++++++++--------------- build/00-版本及过滤等级设置.txt | 2 +- build/01-物品集短名称定义.txt | 8 +- build/02-名称修正.txt | 74 +++--- build/15-PD2新增杂物说明.txt | 20 +- build/17-超级BOSS门票说明.txt | 24 +- build/19-手工模组说明.txt | 2 +- build/30-镶嵌物过滤设置.txt | 14 +- build/31-护身符过滤设置.txt | 33 +-- build/32-暗金装备过滤设置.txt | 10 +- build/33-绿色套装过滤设置.txt | 6 +- build/34-亮金装备过滤设置.txt | 142 +++++----- build/36-符文之语底材过滤设置.txt | 92 +++---- build/build.ps1 | 129 ++++++++- 14 files changed, 553 insertions(+), 430 deletions(-) diff --git a/BadWolf-LootFilter.txt b/BadWolf-LootFilter.txt index 0c39f7d..2347a1e 100644 --- a/BadWolf-LootFilter.txt +++ b/BadWolf-LootFilter.txt @@ -104,7 +104,7 @@ ItemDisplay[box FILTLVL=4]: %NAME%{%YELLOW%当前过滤等级: 4 - 均衡%NL%%NA ItemDisplay[box FILTLVL=5]: %NAME%{%RED%当前过滤等级: 5 - 比较严格%NL%%NAME%}%CONTINUE% ItemDisplay[box FILTLVL=6]: %NAME%{%PURPLE%当前过滤等级: 6 - 极其严格%NL%%NAME%}%CONTINUE% ItemDisplay[box FILTLVL=7]: %NAME%{%ORANGE%当前过滤等级: 7 - 仅备用%NL%%NAME%}%CONTINUE% -ItemDisplay[box]: %GOLD%%NAME%{%LIGHT_GRAY%V2.10 更新于 26/11/01%CL%%CORAL%苦逼百科1号忙活一天,没干出个啥。%NL%%NL%%NAME%}%CONTINUE% +ItemDisplay[box]: %GOLD%%NAME%{%GOLD%%LIGHT_GRAY%V2.13 更新于 26/11/01%CL%%CORAL%符号:暗金※ 套装◆ 亮金★ 珠宝护符o 底材◎ 符文+ 杂物※%CL%%CORAL%珠宝护符与底材单侧单符,符号色认档位%CL%%CORAL%色阶:4档CORAL 3档SAGE 2档TEAL 1档WHITE%CL%%CORAL%亮金珠宝最高3星;底材◎一律右置于名字后%NL%%NL%%NAME%}%CONTINUE% // +---------------+ // | 3,自定义配置| @@ -286,13 +286,13 @@ Alias[PD2OKUNIETH1]:((7cm OR 7fb OR 7st OR utp) ETH) //李奥瑞克的秘银祸 //PD2新暗金 - 防具 Alias[PD2OKUNI1]:(drf OR ned OR ung OR urg OR drc OR paf OR dr6 OR neg OR pab OR urs) //乌尔萨的噩梦、殉道者、幽灵之肤、暮光倒影、兽穴之母、天空守望者、芬里尔 、神圣图腾、朝露、S14新增:幽灵铠甲 //PD2新暗金 - 武器 -Alias[PD2OKUNI2]:(ame OR 7di OR amc OR aqv2 OR cqv2 OR 6bs OR 7xf OR obe OR 7yw OR 7vo) //泽瑞拉的决心、破碎之刃、黑檀祸根、墓歌、扞卫钢条、硫磺之雨、幻象幽语、天陨(法球)、幽冥魂器(魔杖)、巨型残虐者(巨神斧) +Alias[PD2OKUNI2]:(ame OR 7di OR amc OR 6bs OR 7xf OR obe OR 7yw OR 7vo) //泽瑞拉的决心、破碎之刃、黑檀祸根、硫磺之雨、幻象幽语、天陨(法球)、幽冥魂器(魔杖)、巨型残虐者(巨神斧) //PD2新暗金 - 仅限有形 Alias[PD2OKUNI3]:(uhc !ETH) // 席嘉德的坚定 //2星 //PD2新暗金 -Alias[PD2LOWUNI1]:(ba6 OR dr2 OR ne6 OR ulb OR ulg OR ba7 OR obd OR 7tw OR 7qs OR 6hb OR uhl OR uuc) //独眼巨人的咆哮、羽蛇神面、卡兰的遗产、人鱼的链轮、泰坦之握、狂语者、灰烬誓约、追猎者的宰杀、阿卡拉特的奉献、星流霆击、S13新增:智者的反抗(头盔)、S14新增:瓦瑞夫的守卫者(盾牌) +Alias[PD2LOWUNI1]:(ba6 OR dr2 OR ne6 OR ulb OR ulg OR ba7 OR obd OR 7tw OR 7qs OR 6hb OR uhl OR uuc OR aqv2 OR cqv2) //独眼巨人的咆哮、羽蛇神面、卡兰的遗产、人鱼的链轮、泰坦之握、狂语者、灰烬誓约、追猎者的宰杀、阿卡拉特的奉献、星流霆击、S13新增:智者的反抗(头盔)、S14新增:瓦瑞夫的守卫者(盾牌)、墓歌、扞卫钢条、 //PD2新暗金(仅限有形) Alias[PD2LOWUNI2]:((7cm OR 7fb OR 7st OR utp) !ETH) //李奥瑞克的秘银祸根、厌恶、乌迪贤的觉醒、炼狱 @@ -335,13 +335,13 @@ Alias[LODOKUNI8]:((7s8 OR 7p7 OR 7wa OR 7sr OR uul OR uvb OR 7gi OR 7b7) !ETH) //原版暗金(仅限无形) Alias[LODLOWUNIETH1]:((mau OR 9st OR 7gs OR 7gl OR 8ls OR 7b8 OR 9gd) ETH) //碎骨、骨寸断、火焰嚎叫、怨灵飞翔、肋骨粉碎者、撕裂者、剑卫 //原版暗金 -Alias[LODLOWUNI1]:(xea OR 7bt OR ltp OR xcl OR 9tw OR xtp OR xth OR 7kr OR xld OR 8hx OR 7cs OR 7wb OR xmb OR tbt OR 7ls OR 7bl OR 6hx OR 6rx OR uml OR 7br OR xlb OR tgl OR xrs OR 9kr OR 9s8 OR aar OR 9ls OR 6sw OR xhg OR drb OR am7 OR xng OR 8ws OR 9gw OR 8cs OR 8bs OR 9m9 OR bac OR dra OR xar OR xlg OR lbt OR 9sr OR obc OR oba) //蛇皮、斩首者、天堂甲、鸦鸣、八爪、魁黑刚、亚特玛、裂肉者、排齿、大炮、影杀者、碧玉爪、丝织靴、小妖精、霜风剑、魂焰、地狱拷问者、内脏吸管、月神盾、蝮蛇叉、地狱踏步、法拳、都壳、黑沼之锋、雅典娜的愤怒、胜利者丝绸、瘟源携带者、寡妇制造者、地狱之口、白狼头、雷山德的指标、灵魂笼炉、骷髅收集者、黑手之钥、五彩的怒气、扭曲之矛、血树残株 、狼嚎、狼王之鬓、尸体的哀伤、剧毒之爪、热刺靴、穿刺者、脾气、眼球 +Alias[LODLOWUNI1]:(xea OR 7bt OR ltp OR xcl OR 9tw OR xtp OR xth OR 7kr OR xld OR 8hx OR 7cs OR 7wb OR xmb OR tbt OR 7ls OR 7bl OR 6hx OR 6rx OR uml OR 7br OR xlb OR tgl OR 9kr OR 9s8 OR aar OR 9ls OR 6sw OR xhg OR drb OR am7 OR xng OR 8ws OR 9gw OR 8cs OR 8bs OR 9m9 OR bac OR dra OR xar OR xlg OR lbt OR 9sr OR obc OR oba) //蛇皮、斩首者、天堂甲、鸦鸣、八爪、魁黑刚、亚特玛、裂肉者、排齿、大炮、影杀者、碧玉爪、丝织靴、小妖精、霜风剑、魂焰、地狱拷问者、内脏吸管、月神盾、蝮蛇叉、地狱踏步、法拳、黑沼之锋、雅典娜的愤怒、胜利者丝绸、瘟源携带者、寡妇制造者、地狱之口、白狼头、雷山德的指标、灵魂笼炉、骷髅收集者、黑手之钥、五彩的怒气、扭曲之矛、血树残株 、狼嚎、狼王之鬓、尸体的哀伤、剧毒之爪、热刺靴、穿刺者、脾气、眼球 //2星-原版暗金(仅限有形) Alias[LODLOWUNI2]:((9gm OR 7ga OR amd OR am9 OR 7bk OR 7gs) !ETH) //痛苦木槌、希梅斯特的掠夺、石乌鸦、莱坎德的侧击、战鸟、火焰嚎叫 //1星-原版暗金 //防具 -Alias[LODNOTIFYUNI1]:(brs OR fld OR xkp OR xlm OR xsk OR xrn OR xhl OR skp OR xul OR rng OR xui OR spl OR xtu OR stu OR xml OR xap OR gth OR vbt OR xmg OR lgl OR vgl OR mgl OR xts OR xrg OR vbl OR zmb OR mbl OR tbl OR hbt OR mbt) //毒液牢房、石之毛、岩石制动器、偷取骷髅、黑角面具、盗贼皇冠、暗视之盔、塔因头盔、黑帝斯、黑暗幽光、灵魂帷幕、冰雪眨眼、掷铁、抽动的挣扎、摩根的圆环、农夫兜帽、作响金属|血脚、食尸鬼外皮、伯克之手、血拳、运气守护 | 罗达门特的领域、风暴追逐者 | 蛇索、阴影陷阱、夜烟、金色包袱、泪之臀、凯松的征途 +Alias[LODNOTIFYUNI1]:(brs OR fld OR xkp OR xlm OR xsk OR xrn OR xhl OR skp OR xul OR rng OR xui OR spl OR xtu OR stu OR xml OR xap OR gth OR vbt OR xmg OR lgl OR vgl OR mgl OR xts OR xrg OR vbl OR zmb OR mbl OR tbl OR hbt OR mbt OR xrs) //毒液牢房、石之毛、岩石制动器、偷取骷髅、黑角面具、盗贼皇冠、暗视之盔、塔因头盔、黑帝斯、黑暗幽光、灵魂帷幕、冰雪眨眼、掷铁、抽动的挣扎、摩根的圆环、农夫兜帽、作响金属|血脚、食尸鬼外皮、伯克之手、血拳、运气守护 | 罗达门特的领域、风暴追逐者 | 蛇索、阴影陷阱、夜烟、金色包袱、泪之臀、凯松的征途、都壳 //武器 Alias[LODNOTIFYUNI2]:(8lb OR 92h OR 8s8 OR 9wc OR 9cl OR 9sp OR 9ba OR 72a OR 7o7 OR 9yw OR 9fc OR 9bs OR 9sb OR 7mp OR 6l7 OR dgr OR 9di OR 7dg OR 9ma OR 9wh OR 9ws OR 6cs OR 9tr OR 7sp OR 9gs OR 7sm OR 7ba OR 7mt OR 7ta OR 7s7 OR 8cb OR 9wn OR 7sb OR 7cl OR gix OR 8sw OR 8lw) //日本弓、物免剑、狂野之弦、惊怖焰亡灵、暗族破灭者、血肉裁决者、钢铁魔咒、符文大师、破骨、石柱碎片、阿里巴巴刀、击头者、六角之火、鹤嘴、鹰之号角、海鸥、刻心者、巫师之刺、尖啸冰霜、撼地者、圣光之手、安戴尔的智慧、水磨陷阱、 恶魔爪牙、长牙剑、魔灵杀手、永恒边界、巴拉那之星| 碎片贪婪者、恶魔之王、无休止的冰雹 、自杀支系、血月、诺德的蚀肉药、巨大无比、巫师之怒、金击圆弧 //1星-原版暗金(仅限有形) @@ -1197,8 +1197,8 @@ ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=4]:%RED%%NAME%%CONTINUE% ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=5]:%BLUE%%NAME%%CONTINUE% ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=6]:%YELLOW%%NAME%%CONTINUE% ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=7]:%LIGHT_GRAY%%NAME%%CONTINUE% -ItemDisplay[GEM=4]:%DOT-84%%TIER-1%%SAGE%无瑕%NAME%{%TAN%提示%WHITE%: 3x无暇 + %GRAY%钥匙 %WHITE%= 完美%NL%}%CONTINUE% -ItemDisplay[GEM=5]:%DOT-84%%TIER-2%%ORANGE%完美%NAME%{%NAME%}%CONTINUE% +ItemDisplay[GEM=4]:%DOT-9F%%TIER-1%%SAGE%无瑕%NAME%{%TAN%提示%WHITE%: 3x无暇 + %GRAY%钥匙 %WHITE%= 完美%NL%}%CONTINUE% +ItemDisplay[GEM=5]:%DOT-9F%%TIER-2%%ORANGE%完美%NAME%{%NAME%}%CONTINUE% ItemDisplay[SHOW_ICON jew MAG !ID]:%TEAL%┤珠宝{%NAME%}%CONTINUE% ItemDisplay[!SHOW_ICON (GEM=4 OR GEM=5) GEMTYPE=1]:%PURPLE%紫宝石%CONTINUE% @@ -1208,8 +1208,8 @@ ItemDisplay[!SHOW_ICON (GEM=4 OR GEM=5) GEMTYPE=4]:%RED%红宝石%CONTINUE% ItemDisplay[!SHOW_ICON (GEM=4 OR GEM=5) GEMTYPE=5]:%BLUE%蓝宝石%CONTINUE% ItemDisplay[!SHOW_ICON (GEM=4 OR GEM=5) GEMTYPE=6]:%YELLOW%黄宝石%CONTINUE% ItemDisplay[!SHOW_ICON (GEM=4 OR GEM=5) GEMTYPE=7]:%LIGHT_GRAY%骷髅%CONTINUE% -ItemDisplay[!SHOW_ICON GEM=4]:%DOT-84%%TIER-1%%WHITE%无瑕%NAME%○{%TAN%提示%WHITE%: 3x无暇 + %GRAY%钥匙 %WHITE%= 完美%NL%}%CONTINUE% -ItemDisplay[!SHOW_ICON GEM=5]:%DOT-84%%TIER-2%%ORANGE%完美%NAME%●{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON GEM=4]:%DOT-9F%%TIER-1%%WHITE%无瑕%NAME%○{%TAN%提示%WHITE%: 3x无暇 + %GRAY%钥匙 %WHITE%= 完美%NL%}%CONTINUE% +ItemDisplay[!SHOW_ICON GEM=5]:%DOT-9F%%TIER-2%%ORANGE%完美%NAME%●{%NAME%}%CONTINUE% ItemDisplay[GEM~1-5]:%NAME%%GRAY%{%NAME%}%CONTINUE% ItemDisplay[!SHOW_ICON jew MAG !ID]:%TEAL%珠宝{%NAME%}%CONTINUE% @@ -1248,39 +1248,39 @@ ItemDisplay[SHOW_ICON RUNE=31]:%ORANGE%┞%GOLD%符文:扎哈%RED%[31]{%NAME%}%C ItemDisplay[SHOW_ICON RUNE=32]:%ORANGE%┟%GOLD%符文:查姆%RED%[32]{%NAME%}%CONTINUE% ItemDisplay[SHOW_ICON RUNE=33]:%ORANGE%┠%GOLD%符文:佐德%RED%[33]{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=1]:%WHITE%* %GOLD%符文:%WHITE%艾尔[1] %WHITE%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=2]:%WHITE%* %GOLD%符文:%WHITE%艾德[2] %WHITE%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=3]:%WHITE%* %GOLD%符文:%WHITE%提尔[3] %WHITE%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=4]:%WHITE%* %GOLD%符文:%WHITE%奈夫[4] %WHITE%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=5]:%WHITE%* %GOLD%符文:%WHITE%艾斯[5] %WHITE%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=6]:%WHITE%* %GOLD%符文:%WHITE%伊司[6] %WHITE%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=7]:%GREEN%* %GOLD%符文:%GREEN%塔尔[7] %GREEN%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=8]:%GREEN%* %GOLD%符文:%GREEN%拉尔[8] %GREEN%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=9]:%GREEN%* %GOLD%符文:%GREEN%欧特[9] %GREEN%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=10]:%GREEN%* %GOLD%符文:%GREEN%图尔[10] %GREEN%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=11]:%GREEN%* %GOLD%符文:%GREEN%安姆[11] %GREEN%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=12]:%GREEN%* %GOLD%符文:%GREEN%索尔[12] %GREEN%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=13]:%DARK_GREEN%* %GOLD%符文:%DARK_GREEN%沙伊[13] %DARK_GREEN%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=14]:%DARK_GREEN%* %GOLD%符文:%DARK_GREEN%多尔[14] %DARK_GREEN%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=15]:%DARK_GREEN%* %GOLD%符文:%DARK_GREEN%海尔[15] %DARK_GREEN%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=16]:%DARK_GREEN%* %GOLD%符文:%DARK_GREEN%艾欧[16] %DARK_GREEN%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=17]:%DARK_GREEN%* %GOLD%符文:%DARK_GREEN%卢姆[17] %DARK_GREEN%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=18]:%DARK_GREEN%* %GOLD%符文:%DARK_GREEN%科[18] %DARK_GREEN%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=19]:%DARK_GREEN%* %GOLD%符文:%DARK_GREEN%法尔[19] %DARK_GREEN%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=20]:%YELLOW%+%GREEN%+ %GOLD%符文:%GOLD%兰姆[20] %GREEN%+%YELLOW%+{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=21]:%YELLOW%+%GREEN%+ %GOLD%符文:%GOLD%普尔[21] %GREEN%+%YELLOW%+{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=22]:%YELLOW%+%GREEN%+ %GOLD%符文:%GOLD%乌姆[22] %GREEN%+%YELLOW%+{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=23]:%YELLOW%+%GREEN%+ %GOLD%符文:%GOLD%玛尔[23] %GREEN%+%YELLOW%+{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=24]:%YELLOW%+%GREEN%+ %GOLD%符文:%GOLD%伊司特[24] %RED%*%YELLOW%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=25]:%YELLOW%+%GREEN%+%RED%+ %GOLD%符文:%GOLD%古尔[25] %RED%+%GREEN%+%YELLOW%+{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=26]:%YELLOW%+%GREEN%+%RED%+ %GOLD%符文:%RED%伐克斯[26] %RED%+%GREEN%+%YELLOW%+{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=27]:%YELLOW%+%GREEN%+%RED%+ %GOLD%符文:%RED%欧姆[27] %RED%+%GREEN%+%YELLOW%+{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=28]:%YELLOW%+%GREEN%+%RED%+ %GOLD%符文:%RED%罗[28] %RED%+%GREEN%+%YELLOW%+{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=29]:%YELLOW%+%GREEN%+%RED%+ %GOLD%符文:%RED%瑟[29] %RED%+%GREEN%+%YELLOW%+{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=30]:%YELLOW%+%GREEN%+%RED%+%PURPLE%+ %GOLD%符文:%RED%贝[30] %PURPLE%+%RED%+%GREEN%+%YELLOW%+{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=31]:%YELLOW%+%GREEN%+%RED%+%PURPLE%+ %GOLD%符文:%RED%扎哈[31] %PURPLE%+%RED%+%GREEN%+%YELLOW%+{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=32]:%YELLOW%+%GREEN%+%RED%+%PURPLE%+ %GOLD%符文:%RED%查姆[32] %PURPLE%+%RED%+%GREEN%+%YELLOW%+{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=33]:%YELLOW%+%GREEN%+%RED%+%PURPLE%+ %GOLD%符文:%RED%佐德[33] %PURPLE%+%RED%+%GREEN%+%YELLOW%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=1]:%GOLD%符文:%WHITE%艾尔[1]{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=2]:%GOLD%符文:%WHITE%艾德[2]{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=3]:%GOLD%符文:%WHITE%提尔[3]{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=4]:%GOLD%符文:%WHITE%奈夫[4]{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=5]:%GOLD%符文:%WHITE%艾斯[5]{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=6]:%GOLD%符文:%WHITE%伊司[6]{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=7]:%GOLD%符文:%WHITE%塔尔[7]{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=8]:%GOLD%符文:%WHITE%拉尔[8]{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=9]:%TEAL%+ %GOLD%符文:%WHITE%欧特[9] %TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=10]:%TEAL%+ %GOLD%符文:%WHITE%图尔[10] %TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=11]:%TEAL%+ %GOLD%符文:%WHITE%安姆[11] %TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=12]:%TEAL%+ %GOLD%符文:%WHITE%索尔[12] %TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=13]:%TEAL%+ %GOLD%符文:%WHITE%沙伊[13] %TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=14]:%TEAL%+ %GOLD%符文:%WHITE%多尔[14] %TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=15]:%TEAL%+ %GOLD%符文:%WHITE%海尔[15] %TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=16]:%TEAL%+ %GOLD%符文:%WHITE%艾欧[16] %TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=17]:%TEAL%+ %GOLD%符文:%WHITE%卢姆[17] %TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=18]:%TEAL%+ %GOLD%符文:%WHITE%科[18] %TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=19]:%TEAL%+ %GOLD%符文:%WHITE%法尔[19] %TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=20]:%TEAL%+%SAGE%+ %GOLD%符文:%WHITE%兰姆[20] %SAGE%+%TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=21]:%TEAL%+%SAGE%+ %GOLD%符文:%WHITE%普尔[21] %SAGE%+%TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=22]:%TEAL%+%SAGE%+ %GOLD%符文:%WHITE%乌姆[22] %SAGE%+%TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=23]:%TEAL%+%SAGE%+ %GOLD%符文:%WHITE%玛尔[23] %SAGE%+%TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=24]:%TEAL%+%SAGE%+ %GOLD%符文:%WHITE%伊司特[24] %SAGE%+%TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=25]:%TEAL%+%SAGE%+%CORAL%+ %GOLD%符文:%WHITE%古尔[25] %CORAL%+%SAGE%+%TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=26]:%TEAL%+%SAGE%+%CORAL%+ %GOLD%符文:%WHITE%伐克斯[26] %CORAL%+%SAGE%+%TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=27]:%TEAL%+%SAGE%+%CORAL%+ %GOLD%符文:%WHITE%欧姆[27] %CORAL%+%SAGE%+%TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=28]:%TEAL%+%SAGE%+%CORAL%+ %GOLD%符文:%WHITE%罗[28] %CORAL%+%SAGE%+%TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=29]:%TEAL%+%SAGE%+%CORAL%+ %GOLD%符文:%WHITE%瑟[29] %CORAL%+%SAGE%+%TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=30]:%TEAL%+%SAGE%+%CORAL%+%WHITE%+ %GOLD%符文:%WHITE%贝[30] %WHITE%+%CORAL%+%SAGE%+%TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=31]:%TEAL%+%SAGE%+%CORAL%+%WHITE%+ %GOLD%符文:%WHITE%扎哈[31] %WHITE%+%CORAL%+%SAGE%+%TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=32]:%TEAL%+%SAGE%+%CORAL%+%WHITE%+ %GOLD%符文:%WHITE%查姆[32] %WHITE%+%CORAL%+%SAGE%+%TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=33]:%TEAL%+%SAGE%+%CORAL%+%WHITE%+ %GOLD%符文:%WHITE%佐德[33] %WHITE%+%CORAL%+%SAGE%+%TEAL%+{%NAME%}%CONTINUE% // ++++++ 1.2,额外提示信息 ++++++ //魔法\亮金\套装\暗金\手工装备 @@ -1861,16 +1861,16 @@ ItemDisplay[imma]:%NAME% %ORANGE%*{%NAME%} ItemDisplay[scou]:%NAME% %ORANGE%*{%NAME%} ItemDisplay[upmp]:%NAME% %ORANGE%*{%NAME%} ItemDisplay[fort]:%GOLD%%NAME% %ORANGE%*{%NAME%} -ItemDisplay[lbox]:%BORDER-0A%%DOT-5A%%ORANGE%☆ %NAME% %ORANGE%☆{%WHITE%双手武器 = 2-4 孔%CL%单手武器 = 1-2 孔%CL%头盔, 盔甲, 盾牌 = 1-2 孔%CL%%TAN%提示%WHITE%: 用它来 %TAN%打孔 %WHITE%物品} -ItemDisplay[lpp]:%DOT-62%%PX-5A%%TIER-3%%GOLD%%NAME%{%WHITE%双手武器 = 2-4 孔%CL%单手武器 = 1-2 孔%CL%头盔, 盔甲, 盾牌 = 1-2 孔%CL%%TAN%提示%WHITE%: 用它来 %TAN%打孔 %WHITE%普通/%BLUE%魔法%WHITE%/%YELLOW%亮金%WHITE%/%ORANGE%手工 %WHITE%物品} +ItemDisplay[lbox]:%BORDER-9B%%DOT-9B%%PURPLE%※%WHITE%※ %NAME% %WHITE%※%PURPLE%※{%WHITE%双手武器 = 2-4 孔%CL%单手武器 = 1-2 孔%CL%头盔, 盔甲, 盾牌 = 1-2 孔%CL%%TAN%提示%WHITE%: 用它来 %TAN%打孔 %WHITE%物品} +ItemDisplay[lpp]:%DOT-9B%%PX-9B%%TIER-3%%PURPLE%※※ %GOLD%%NAME% %PURPLE%※※{%WHITE%双手武器 = 2-4 孔%CL%单手武器 = 1-2 孔%CL%头盔, 盔甲, 盾牌 = 1-2 孔%CL%%TAN%提示%WHITE%: 用它来 %TAN%打孔 %WHITE%普通/%BLUE%魔法%WHITE%/%YELLOW%亮金%WHITE%/%ORANGE%手工 %WHITE%物品} ItemDisplay[lmal]:%NAME% %ORANGE%*{%NAME%} -ItemDisplay[lsvl]:%BORDER-0A%%MAP-21%%DOT-0D%%PURPLE%★ %RED%轻歌之瓶 %PURPLE%★{%NAME%} -ItemDisplay[llmr]:%BORDER-0A%%MAP-21%%DOT-0D%%PURPLE%★ %RED%莉莉丝的镜子 %PURPLE%★{%GRAY%(已镜像的物品不能再被腐化或洗掉)%CL%%GRAY%(只能复制%ORANGE%手工%WHITE%、%YELLOW%亮金%WHITE%和%BLUE%魔法%WHITE%装备)%CL%%TAN%掉落: %RED%任何地方%CL%%NAME%} -ItemDisplay[rkey]:%BORDER-0A%%MAP-21%%DOT-0D%%GOLD%%RED%☆ %NAME% %RED%☆{%NAME%} -ItemDisplay[rtp]:%MAP-0A%%GOLD%%RED%☆ %NAME% %RED%☆{%NAME%} -ItemDisplay[rid]:%MAP-0A%%GOLD%%RED%★ %NAME% %RED%★{%NAME%} +ItemDisplay[lsvl]:%BORDER-9B%%MAP-9B%%DOT-9B%%PURPLE%※%WHITE%※ %RED%轻歌之瓶 %WHITE%※%PURPLE%※{%NAME%} +ItemDisplay[llmr]:%BORDER-9B%%MAP-9B%%DOT-9B%%PURPLE%※%WHITE%※ %RED%莉莉丝的镜子 %WHITE%※%PURPLE%※{%GRAY%(已镜像的物品不能再被腐化或洗掉)%CL%%GRAY%(只能复制%ORANGE%手工%WHITE%、%YELLOW%亮金%WHITE%和%BLUE%魔法%WHITE%装备)%CL%%TAN%掉落: %RED%任何地方%CL%%NAME%} +ItemDisplay[rkey]:%BORDER-9B%%MAP-9B%%DOT-9B%%PURPLE%※※ %NAME% %PURPLE%※※{%NAME%} +ItemDisplay[rtp]:%MAP-9B%%PURPLE%※※ %NAME% %PURPLE%※※{%NAME%} +ItemDisplay[rid]:%MAP-9B%%PURPLE%※%WHITE%※ %NAME% %WHITE%※%PURPLE%※{%NAME%} //S7赛季新增 -ItemDisplay[iwss]:%MAP-0A%%PX-60%%RED%+ %CORAL%%NAME% %RED%+{掉落: %RED%T图催化剂祭坛事件%CL%%NAME%} +ItemDisplay[iwss]:%MAP-0A%%PX-9B%%RED%+ %CORAL%%NAME% %RED%+{掉落: %RED%T图催化剂祭坛事件%CL%%NAME%} ItemDisplay[cm2f]:%GOLD%%GREEN%+ %NAME% %GREEN%+{%TAN%提示: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬灰烬 %WHITE%合成 %ORANGE%虚空石%WHITE%(拉斯玛挑战门票)%CL%%NAME%} //S8赛季新增 ItemDisplay[irma]:%NAME% %ORANGE%+{%NAME%} @@ -1878,9 +1878,9 @@ ItemDisplay[irra]:%NAME% %ORANGE%+{%NAME%} ItemDisplay[urma]:%NAME% %ORANGE%+{%NAME%} ItemDisplay[rrra]:%NAME% %ORANGE%+{%NAME%} //S11赛季新增 -ItemDisplay[(imrn OR irrn)]:%BORDER-0A%%DOT-5A%%ORANGE%☆ %NAME% %ORANGE%☆{%NAME%} +ItemDisplay[(imrn OR irrn)]:%BORDER-9B%%DOT-9B%%PURPLE%※※ %NAME% %PURPLE%※※{%NAME%} //S13赛季新增 -ItemDisplay[(ivez OR ivea OR iveb OR ived OR iven OR ivep OR ives)]:%BORDER-0A%%DOT-5A%%ORANGE%☆ %NAME% %ORANGE%☆{%NAME%} +ItemDisplay[(ivez OR ivea OR iveb OR ived OR iven OR ivep OR ives)]:%BORDER-9B%%DOT-9B%%PURPLE%※※ %NAME% %PURPLE%※※{%NAME%} // ++++++ 4.2,秘境地图 ++++++ // 需求提示 @@ -2080,17 +2080,17 @@ ItemDisplay[ubtm (CHARSTAT43<200 OR CHARSTAT41<200)]:%MAP-0A%%TIER-4%%GRAY%+%COR ItemDisplay[ubtm]:%YELLOW%· %PURPLE%火炬挑战门票 %YELLOW%·%CL%%NAME%{%NAME%}%CONTINUE% // 新3古代野蛮人 -ItemDisplay[ubaa]:%PX-60%%MAP-0A%%TIER-3%%CORAL%+ %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%DARK_GREEN%T1%GRAY%]%WHITE%秘境地图%CL%%NAME%} -ItemDisplay[ubab]:%PX-60%%MAP-0A%%TIER-3%%CORAL%+%GRAY%[%RED%T2%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%RED%T2%GRAY%]%WHITE%秘境地图%CL%%NAME%} -ItemDisplay[ubac]:%PX-60%%MAP-0A%%TIER-3%%CORAL%+ %GRAY%[%PURPLE%T3%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%PURPLE%T3%GRAY%]%WHITE%秘境地图%CL%%NAME%} +ItemDisplay[ubaa]:%DOT-60%%MAP-0A%%TIER-3%%CORAL%+ %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%DARK_GREEN%T1%GRAY%]%WHITE%秘境地图%CL%%NAME%} +ItemDisplay[ubab]:%DOT-60%%MAP-0A%%TIER-3%%CORAL%+%GRAY%[%RED%T2%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%RED%T2%GRAY%]%WHITE%秘境地图%CL%%NAME%} +ItemDisplay[ubac]:%DOT-60%%MAP-0A%%TIER-3%%CORAL%+ %GRAY%[%PURPLE%T3%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%PURPLE%T3%GRAY%]%WHITE%秘境地图%CL%%NAME%} ItemDisplay[uba]:%MAP-0A%%TIER-3%%GRAY%+%RED%+ %NAME% %RED%+%GRAY%+{%GRAY%(在里面不能回城,你只有一次机会)%CL%%NAME%}%CONTINUE% ItemDisplay[std]:%ORANGE%%CORAL%<< >> %ORANGE%%NAME% %CORAL%<< >>{%TAN%掉落: %RED%地狱 新3BB} ItemDisplay[uba]:%YELLOW%· %PURPLE%新3BB挑战门票 %YELLOW%·%CL%%NAME%{%NAME%} // 超级暗黑破坏神 -ItemDisplay[dcho]:%PX-60%%MAP-0A%%TIER-4%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 6BOSS后3%CL%%NAME%} -ItemDisplay[dcso]:%PX-60%%MAP-0A%%TIER-4%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 墨菲斯托(1/85)%WHITE%/%RED%暗黑破坏神(1/21)%WHITE%/%RED%巴尔(1/13)%CL%%NAME%} -ItemDisplay[dcbl]:%PX-60%%MAP-0A%%TIER-4%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 T图BOSS%CL%%NAME%} +ItemDisplay[dcho]:%DOT-60%%MAP-0A%%TIER-4%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 6BOSS后3%CL%%NAME%} +ItemDisplay[dcso]:%DOT-60%%MAP-0A%%TIER-4%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 墨菲斯托(1/85)%WHITE%/%RED%暗黑破坏神(1/21)%WHITE%/%RED%巴尔(1/13)%CL%%NAME%} +ItemDisplay[dcbl]:%DOT-60%%MAP-0A%%TIER-4%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 T图BOSS%CL%%NAME%} ItemDisplay[dcma ((STAT185=2 (CHARSTAT40<15 OR CHARSTAT36<50)) OR (STAT185=1 (CHARSTAT40<15 OR CHARSTAT36<35)) OR (STAT185=0 (CHARSTAT40<10 OR CHARSTAT36<25)))]:%MAP-0A%%GRAY%¤%RED%¤ %NAME% %RED%¤%GRAY%¤{%CORAL%当前角色状态与标准生存属性数据比对如下:%CL%%RED%警告:%WHITE%经%GOLD%“PD2百科2号”%WHITE%挂载QQ群湿件分析,你有被一jio踢飞的可能!%CL%%NL%%NAME%}%CONTINUE% ItemDisplay[dcma STAT185=2 (CHARSTAT40<15 OR CHARSTAT36<50)]:%NAME%{%NL%%GRAY%$f(CHARSTAT40+75)%WHITE%/90%RED%最大火抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/50% %TAN%物免 | %GRAY%%CHARSTAT142%%WHITE%/12%%RED%火吸%CL%%NAME%}%CONTINUE% ItemDisplay[dcma STAT185=1 (CHARSTAT40<15 OR CHARSTAT36<35)]:%NAME%{%NL%%GRAY%$f(CHARSTAT40+75)%WHITE%/90%RED%最大火抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/35% %TAN%物免%CL%%NAME%}%CONTINUE% @@ -2098,19 +2098,19 @@ ItemDisplay[dcma STAT185=0 (CHARSTAT40<10 OR CHARSTAT36<25)]:%NAME%{%NL%%GRAY%$f ItemDisplay[dcma]:%YELLOW%· %PURPLE%大黑挑战门票 %YELLOW%·%CL%%NAME%{%NAME%}%CONTINUE% // 拉斯玛 -ItemDisplay[rtmo]:%PX-60%%MAP-0A%%TIER-4%%GREEN%+ %NAME% %GREEN%+{%TAN%提示: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬/灰烬 %WHITE%合成 %ORANGE%虚空石%WHITE%(拉斯玛挑战门票)%CL%%TAN%掉落: %RED%不死生物} -ItemDisplay[rtmv]:%PX-60%%MAP-0A%%TIER-4%%GREEN%+ %NAME% %GREEN%+{%TAN%提示: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬/灰烬 %WHITE%合成 %ORANGE%虚空石%WHITE%(拉斯玛挑战门票)%CL%%TAN%掉落: %RED%门德利T图事件} +ItemDisplay[rtmo]:%DOT-60%%MAP-0A%%TIER-4%%GREEN%+ %NAME% %GREEN%+{%TAN%提示: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬/灰烬 %WHITE%合成 %ORANGE%虚空石%WHITE%(拉斯玛挑战门票)%CL%%TAN%掉落: %RED%不死生物} +ItemDisplay[rtmv]:%DOT-60%%MAP-0A%%TIER-4%%GREEN%+ %NAME% %GREEN%+{%TAN%提示: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬/灰烬 %WHITE%合成 %ORANGE%虚空石%WHITE%(拉斯玛挑战门票)%CL%%TAN%掉落: %RED%门德利T图事件} ItemDisplay[rtma ((STAT185=2 (CHARSTAT110<175 OR CHARSTAT46<15 OR CHARSTAT44<15 OR CHARSTAT40<15)) OR (STAT185=1 (CHARSTAT110<150 OR CHARSTAT46<15 OR CHARSTAT44<10 OR CHARSTAT40<10)) OR (STAT185=0 (CHARSTAT110<100 OR CHARSTAT46<10 OR CHARSTAT44<5 OR CHARSTAT40<5)))]:%MAP-0A%%GRAY%¤%GREEN%¤ %NAME% %GREEN%¤%GRAY%¤{%CORAL%当前角色状态与标准生存属性数据比对如下:%CL%%RED%警告:%WHITE%经%GOLD%“PD2百科2号”%WHITE%挂载QQ群湿件分析,你有被一jio踢飞的可能!%CL%%NL%%NAME%}%CONTINUE% ItemDisplay[rtma STAT185=2 (CHARSTAT110<175 OR CHARSTAT46<15 OR CHARSTAT44<15 OR CHARSTAT40<15)]:%NAME%{%NL%%GRAY%$f(CHARSTAT39-100)%WHITE%/123%RED%火抗 %WHITE%| %GRAY%$f(CHARSTAT43-100)%WHITE%/118%BLUE%冰抗 %WHITE%| %GRAY%$f(CHARSTAT45-100)%WHITE%/123%GREEN%毒抗%CL%%GRAY%$f(CHARSTAT40+75)%WHITE%/90%RED%最大火抗 %WHITE%| %GRAY%$f(CHARSTAT44+75)%WHITE%/85%BLUE%最大冰抗 %WHITE%| %GRAY%$f(CHARSTAT46+75)%WHITE%/90%GREEN%最大毒抗 %WHITE%| %GRAY%%CHARSTAT110%%WHITE%/175%%GREEN%毒缩%CL%%NAME%}%CONTINUE% ItemDisplay[rtma STAT185=1 (CHARSTAT110<150 OR CHARSTAT46<15 OR CHARSTAT44<10 OR CHARSTAT40<10)]:%NAME%{%NL%%GRAY%$f(CHARSTAT39-100)%WHITE%/114%RED%火抗 %WHITE%| %GRAY%$f(CHARSTAT43-100)%WHITE%/114%BLUE%冰抗 %WHITE%| %GRAY%$f(CHARSTAT45-100)%WHITE%/119%GREEN%毒抗%CL%%GRAY%$f(CHARSTAT40+75)%WHITE%/85%RED%最大火抗 %WHITE%| %GRAY%$f(CHARSTAT44+75)%WHITE%/80%BLUE%最大冰抗 %WHITE%| %GRAY%$f(CHARSTAT46+75)%WHITE%/90%GREEN%最大毒抗 %WHITE%| %GRAY%%CHARSTAT110%%WHITE%/150%%GREEN%毒缩%CL%%NAME%}%CONTINUE% ItemDisplay[rtma STAT185=0 (CHARSTAT110<100 OR CHARSTAT46<10 OR CHARSTAT44<5 OR CHARSTAT40<5)]:%NAME%{%NL%%GRAY%$f(CHARSTAT39-100)%WHITE%/105%RED%火抗 %WHITE%| %GRAY%$f(CHARSTAT43-100)%WHITE%/105%BLUE%冰抗 %WHITE%| %GRAY%$f(CHARSTAT45-100)%WHITE%/110%GREEN%毒抗%CL%%GRAY%$f(CHARSTAT40+75)%WHITE%/80%RED%最大火抗 %WHITE%| %GRAY%$f(CHARSTAT44+75)%WHITE%/80%BLUE%最大冰抗 %WHITE%| %GRAY%$f(CHARSTAT46+75)%WHITE%/85%GREEN%最大毒抗 %WHITE%| %GRAY%%CHARSTAT110%%WHITE%/100%%GREEN%毒缩%CL%%NAME%}%CONTINUE% -ItemDisplay[cwss]:%MAP-0A%%PURPLE%★ %RED%被玷污的世界之石碎片 %PURPLE%★{%WHITE%或 %BLUE%转变为随机魔法小符%CL%%GOLD%+5-10全抗 %WHITE%或 %GOLD%+3%-5%额外经验%CL%%RED%+1所有技能 %WHITE%或 %RED%+20-25活力&+10-15能量%CL%%TAN%获得随机效果(各20%几率):%CL%%TAN%估值 %WHITE%$f(QTY*1.25)%WHITE% HR%CL%%NAME%} +ItemDisplay[cwss]:%MAP-9B%%PURPLE%※%WHITE%※ %RED%被玷污的世界之石碎片 %WHITE%※%PURPLE%※{%WHITE%或 %BLUE%转变为随机魔法小符%CL%%GOLD%+5-10全抗 %WHITE%或 %GOLD%+3%-5%额外经验%CL%%RED%+1所有技能 %WHITE%或 %RED%+20-25活力&+10-15能量%CL%%TAN%获得随机效果(各20%几率):%CL%%TAN%估值 %WHITE%$f(QTY*1.25)%WHITE% HR%CL%%NAME%} ItemDisplay[rtma]:%YELLOW%· %PURPLE%大马挑战门票 %YELLOW%·%CL%%NAME%{%NAME%}%CONTINUE% // 路西安 -ItemDisplay[lucb]:%PX-60%%MAP-0A%%TIER-4%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%地狱 ACT5的3红门%CL%%NAME%} -ItemDisplay[lucc]:%PX-60%%MAP-0A%%TIER-4%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%腐化区域%CL%%NAME%} -ItemDisplay[lucd]:%PX-60%%MAP-0A%%TIER-4%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%任意恶魔%CL%%NAME%} +ItemDisplay[lucb]:%DOT-60%%MAP-0A%%TIER-4%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%地狱 ACT5的3红门%CL%%NAME%} +ItemDisplay[lucc]:%DOT-60%%MAP-0A%%TIER-4%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%腐化区域%CL%%NAME%} +ItemDisplay[lucd]:%DOT-60%%MAP-0A%%TIER-4%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%任意恶魔%CL%%NAME%} ItemDisplay[luca ((STAT185=2 (CHARSTAT42<15 OR CHARSTAT36<50)) OR (STAT185=1 (CHARSTAT42<15 OR CHARSTAT36<40)) OR (STAT185=0 (CHARSTAT42<10 OR CHARSTAT36<30)))]:%MAP-0A%%GRAY%¤%YELLOW%¤ %NAME% %YELLOW%¤%GRAY%¤{%CORAL%当前角色状态与标准生存属性数据比对如下:%CL%%RED%警告:%WHITE%经%GOLD%“PD2百科2号”%WHITE%挂载QQ群湿件分析,你有被一jio踢飞的可能!%CL%%NL%%NAME%}%CONTINUE% ItemDisplay[luca STAT185=2 (CHARSTAT42<15 OR CHARSTAT36<50)]:%NAME%{%GRAY%$f(CHARSTAT42+75)%WHITE%/90%YELLOW%最大电抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/50% %TAN%物免 | %GRAY%%CHARSTAT144%%WHITE%/12%%YELLOW%电吸%CL%%NAME%}%CONTINUE% ItemDisplay[luca STAT185=1 (CHARSTAT42<15 OR CHARSTAT36<40)]:%NAME%{%GRAY%$f(CHARSTAT42+75)%WHITE%/90%YELLOW%最大电抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/40% %TAN%物免%CL%%NAME%}%CONTINUE% @@ -2132,7 +2132,7 @@ ItemDisplay[(tes OR ceh OR bet OR fed) GROUND FILTLVL>2]: //仓库 / 方块 / 公会仓库 / 奖杯陈列室可见说明文本(背包内材料不需说明) // ++++++ 4.5,手工模组 ++++++ -ItemDisplay[(crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp)]:%BORDER-60%%TIER-3%%NAME% %ORANGE%◎%CONTINUE% +ItemDisplay[(crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp)]:%BORDER-9F%%TIER-3%%NAME%%CONTINUE% ItemDisplay[(crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp) (CUBE OR STASH OR GUILDVAULT OR TROPHYCASE)]:%NAME%{%CL%%ORANGE%不同底材手工成品相应的固定属性:%CL%%NAME%}%CONTINUE% ItemDisplay[crfb (CUBE OR STASH OR GUILDVAULT OR TROPHYCASE)]:%NAME%{%GRAY%项链: 10%移动速度 +[3-6]杀敌回血 +[10-20]生命%CL%戒指: +[5-10]力量 [2-3]%生命偷取 +[10-20]生命%CL%腰带: [10-20]%撕开伤口 [3-6]%生命偷取 +[10-20]生命%CL%手套: [5-10]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%鞋子: +[5-10]撕开伤口 [2-4]%生命偷取 +[10-20]生命%CL%头盔: [10-15]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%盔甲: +[4-6]杀敌回血 +[30-50]%防御值 +[5-7]%最大生命%CL%箭筒: [10-20]%压碎性打击 [3-6]%生命偷取 +[10-20]生命%CL%盾牌: +[10-20]%格挡几率 [3-6]%生命偷取 +[5-7]%最大生命%CL%武器: +[50-80]%增强伤害 [3-6]%生命偷取 +[10-20]生命%NAME%}%CONTINUE% ItemDisplay[crfc (CUBE OR STASH OR GUILDVAULT OR TROPHYCASE)]:%NAME%{%GRAY%项链: +[5-10]%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%戒指: +[5-10]能量 +[1-2]杀敌回蓝 +[10-20]法力%CL%腰带: +10%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%手套: +[5-10]%施法速度 +[1-3]杀敌回蓝 +[10-20]法力%CL%鞋子: [10-15]%最大法力值 +[4-10]%法力恢复 +[10-20]法力%CL%头盔: +10%施法速度 +[5-10]%法力恢复 +[10-20]能量%CL%盔甲: +[10-15]%施法速度 +[3-6]杀敌回蓝 +[10-20]能量%CL%箭筒: +10%施法速度 +[2-4]杀敌回蓝 +[10-20]法力%CL%盾牌: +[10-20]%格挡几率 +10%施法速度 +[10-20]%法力上限%CL%武器: +1全技能 +[10-20]%施法速度 +[10-20]法力%NAME%}%CONTINUE% @@ -3129,19 +3129,19 @@ ItemDisplay[(r08 OR r08s) (STASH OR INVENTORY OR GUILDVAULT OR TROPHYCASE)]:%NAM ItemDisplay[(r09 OR r09s) (STASH OR INVENTORY OR GUILDVAULT OR TROPHYCASE)]:%NAME%{%NAME%%CL%%ORANGE%9#符文%WHITE% + 任意武器 + %WHITE%碎裂宝石 = %WHITE%修复耐久度且补满聚气%CL%%TAN%特殊用途: %ORANGE%9#符文%WHITE% + 任意武器 = %WHITE%修复耐久度}%CONTINUE% ItemDisplay[(r33 OR r33s) (STASH OR INVENTORY OR GUILDVAULT OR TROPHYCASE)]:%NAME%{ %NAME%%CL%%TAN%特殊用途: %ORANGE%33#符文%WHITE% + 任意装备%GRAY%(包括无形)%WHITE% + %ORANGE%完美%GRAY%●%WHITE% = 修复耐久度}%CONTINUE% //过滤设置及地图提示 -ItemDisplay[RUNE>0 RUNE<9 FILTLVL<6]:%DOT-53%%TIER-2%%NAME%{%NAME%}%CONTINUE% -ItemDisplay[RUNE>8 RUNE<20 FILTLVL<6]:%DOT-53%%TIER-2%%NAME%{%NAME%}%CONTINUE% -ItemDisplay[RUNE>19 RUNE<25 FILTLVL<6]:%MAP-84%%DOT-53%%TIER-3%%NAME%{%NAME%}%CONTINUE% -ItemDisplay[RUNE>24 RUNE<30]:%MAP-62%%DOT-53%%TIER-4%%NAME%{%NAME%}%CONTINUE% -ItemDisplay[RUNE>29]:%MAP-9B%%DOT-53%%TIER-5%%NAME%{%NAME%}%CONTINUE% +ItemDisplay[RUNE>0 RUNE<9 FILTLVL<6]:%TIER-2%%NAME%{%NAME%}%CONTINUE% +ItemDisplay[RUNE>8 RUNE<20 FILTLVL<6]:%PX-60%%TIER-2%%NAME%{%NAME%}%CONTINUE% +ItemDisplay[RUNE>19 RUNE<25 FILTLVL<6]:%DOT-60%%TIER-3%%NAME%{%NAME%}%CONTINUE% +ItemDisplay[RUNE>24 RUNE<30]:%MAP-60%%TIER-4%%NAME%{%NAME%}%CONTINUE% +ItemDisplay[RUNE>29]:%BORDER-60%%TIER-5%%NAME%{%NAME%}%CONTINUE% ItemDisplay[HIDE_RUNE1 RUNE>0 RUNE<11]: ItemDisplay[HIDE_RUNE2 RUNE>10 RUNE<20]: ItemDisplay[HIDE_RUNE3 RUNE>19 RUNE<25]: // ++++++ 2.3,珠宝 ++++++ //潜在极品永久显示 -ItemDisplay[!ID FILTLVL<7 jew RARE (JEW_DMG_3_1 OR JEW_DMG_3_2 OR JEW_DMG_3_3 OR JEW_EK_3_1 OR JEW_EK_3_2 OR JEW_CAST_3_1)]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★ -ItemDisplay[!ID FILTLVL<5 jew RARE (JEW_DMG_2_1 OR JEW_DMG_2_2 OR JEW_EK_2_1 OR JEW_EK_2_2 OR JEW_CAST_2_1)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆ +ItemDisplay[!ID FILTLVL<7 jew RARE (JEW_DMG_3_1 OR JEW_DMG_3_2 OR JEW_DMG_3_3 OR JEW_EK_3_1 OR JEW_EK_3_2 OR JEW_CAST_3_1)]:%MAP-6D%%TIER-3%%SAGE%o %NAME% %SAGE%o +ItemDisplay[!ID FILTLVL<5 jew RARE (JEW_DMG_2_1 OR JEW_DMG_2_2 OR JEW_EK_2_1 OR JEW_EK_2_2 OR JEW_CAST_2_1)]:%DOT-6D%%TIER-2%%TEAL%o %NAME% %TEAL%o //提示 ItemDisplay[jew ID]:%NAME%{%NAME%%CL%%TAN%提示%WHITE%: 在盒子里和 %GRAY%钥匙 %WHITE%一起合成: %BLUE%珠宝碎片}%CONTINUE% @@ -3152,8 +3152,8 @@ ItemDisplay[jewf]:%BLUE%%NAME%{%GRAY%(可堆叠珠宝)%CL%%TAN%提示%WHITE%: // +---------+ // ++++++ 3.1,护身符 ++++++ //护身符通知设置 -ItemDisplay[(cm1 OR cm2) UNI !ID]:%DOT-53%%TIER-4%%NAME%%CONTINUE% -ItemDisplay[cm3 UNI !ID]:%DOT-53%%TIER-3%%NAME%%CONTINUE% +ItemDisplay[(cm1 OR cm2) UNI !ID]:%MAP-53%%TIER-4%%RED%o%RED%o %NAME% %RED%o%RED%o%CONTINUE% +ItemDisplay[cm3 UNI !ID]:%MAP-53%%TIER-3%%SAGE%o %NAME% %SAGE%o%CONTINUE% ItemDisplay[UNI cm2 CLSK0=2]:%NAME% %CORAL%亚马逊%CONTINUE% ItemDisplay[UNI cm2 CLSK1=2]:%NAME% %PURPLE%法师%CONTINUE% ItemDisplay[UNI cm2 CLSK2=2]:%NAME% %GRAY%死灵%CONTINUE% @@ -3162,17 +3162,25 @@ ItemDisplay[UNI cm2 CLSK4=2]:%NAME% %TAN%野蛮人%CONTINUE% ItemDisplay[UNI cm2 CLSK5=2]:%NAME% %GREEN%德鲁依%CONTINUE% ItemDisplay[UNI cm2 CLSK6=2]:%NAME% %RED%刺客%CONTINUE% ItemDisplay[cm2 UNI ID]:%RED%%NAME%{%TAN%提示%WHITE%: 在盒子里和 %GRAY%钥匙 %WHITE%一起可以转换成: %ORANGE%火炬碎片} -ItemDisplay[cm1 UNI ID ALLSK>1]:%MAP-62%%RED%+1 %NAME% +ItemDisplay[cm1 UNI ID ALLSK>1]:%RED%+1 %NAME% //ItemDisplay[cm1 !UNI ALVL<39 ALVL>36]:%NAME%{%TAN%洗LLD护身符底材}%CONTINUE% //ItemDisplay[cm2 !UNI ALVL<41 ALVL>37]:%NAME%{%TAN%洗LLD护身符底材}%CONTINUE% //未鉴定魔法护身符 -ItemDisplay[cm2 MAG ILVL<91 !ID FILTLVL<3]:%DOT-97%%TIER-2%%PURPLE%* %BLUE%大型神符 %PURPLE%*%CONTINUE% -ItemDisplay[cm2 MAG ILVL>90 !ID FILTLVL<4]:%MAP-62%%DOT-97%%TIER-4%%PURPLE%* %TEAL%大型神符 %PURPLE%*%CONTINUE% -ItemDisplay[cm1 ILVL<91 MAG !ID FILTLVL<4]:%DOT-97%%TIER-4%%PURPLE%* %BLUE%小型神符 %PURPLE%*%CONTINUE% -ItemDisplay[cm1 ILVL>90 MAG !ID FILTLVL<5]:%MAP-62%%DOT-97%%TIER-5%%PURPLE%* %TEAL%小型神符 %PURPLE%* %WHITE%91+%CONTINUE% -ItemDisplay[cm3 ILVL<91 MAG !ID FILTLVL<4]:%DOT-97%%TIER-4%%PURPLE%* %BLUE%超大型神符 %PURPLE%*%CONTINUE% -ItemDisplay[cm3 ILVL>90 MAG !ID FILTLVL<5]:%MAP-62%%DOT-97%%TIER-5%%PURPLE%* %TEAL%超大型神符 %PURPLE%* %WHITE%91+%CONTINUE% +//屏蔽设置(须在本节星级行之前,空输出才会先生效) +ItemDisplay[HIDE_CHAM1 cm1 MAG ILVL<91 !ID]: +ItemDisplay[HIDE_CHAM2 cm2 MAG ILVL<91 !ID]: +ItemDisplay[HIDE_CHAM3 cm3 MAG ILVL<91 !ID]: +ItemDisplay[HIDE_CHAM4 cm1 MAG ILVL>90 !ID]: +ItemDisplay[HIDE_CHAM5 cm2 MAG ILVL>90 !ID]: +ItemDisplay[HIDE_CHAM6 cm3 MAG ILVL>90 !ID]: + +ItemDisplay[cm2 MAG ILVL<91 !ID FILTLVL~1-7]:%PX-97%%TIER-2%%WHITE%o %BLUE%大型神符 %WHITE%o%CONTINUE% +ItemDisplay[cm2 MAG ILVL>90 !ID FILTLVL~1-7]:%DOT-97%%TIER-4%%TEAL%o %BLUE%大型神符 %TEAL%o%CONTINUE% +ItemDisplay[cm1 ILVL<91 MAG !ID FILTLVL~1-7]:%PX-97%%TIER-4%%WHITE%o %BLUE%小型神符 %WHITE%o%CONTINUE% +ItemDisplay[cm1 ILVL>90 MAG !ID FILTLVL~1-7]:%MAP-97%%TIER-5%%SAGE%o %TEAL%小型神符 %SAGE%o %WHITE%91+%CONTINUE% +ItemDisplay[cm3 ILVL<91 MAG !ID FILTLVL~1-7]:%PX-97%%TIER-4%%WHITE%o %BLUE%超大型神符 %WHITE%o%CONTINUE% +ItemDisplay[cm3 ILVL>90 MAG !ID FILTLVL~1-7]:%MAP-97%%TIER-5%%SAGE%o %TEAL%超大型神符 %SAGE%o %WHITE%91+%CONTINUE% //已鉴定的有用巨型神符:最大伤害、全抗、技能系列 //(2026-10-31:本节规则全部补 ID —— 未鉴定的由上方 !ID 规则承接,这里只处理已鉴定,避免剧透词缀) @@ -3264,13 +3272,6 @@ ItemDisplay[cm3 MAG ID ILVL>90]:%PURPLE%* %NAME% %PURPLE%* %WHITE%91+%GRAY%{%NAM ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]:%NAME%{%NAME%90+ %BLUE%护身符 %WHITE%必定双缀}%CONTINUE% ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]:%NAME%{%TAN%重置属性公式:%BLUE%护身符 %TAN%+ %WHITE%3%TAN%*%WHITE%任意%ORANGE%完美宝石%NL%%NAME%}%CONTINUE% -//屏蔽设置 -ItemDisplay[HIDE_CHAM1 cm1 MAG ILVL<91 !ID]: -ItemDisplay[HIDE_CHAM2 cm2 MAG ILVL<91 !ID]: -ItemDisplay[HIDE_CHAM3 cm3 MAG ILVL<91 !ID]: -ItemDisplay[HIDE_CHAM4 cm1 MAG ILVL>90 !ID]: -ItemDisplay[HIDE_CHAM5 cm2 MAG ILVL>90 !ID]: -ItemDisplay[HIDE_CHAM6 cm3 MAG ILVL>90 !ID]: //ItemDisplay[cm2 MAG ILVL<91 !ID FILTLVL>3]: //ItemDisplay[cm2 MAG ILVL>90 !ID FILTLVL>4]: //ItemDisplay[(cm1 OR cm3) ILVL<91 MAG !ID FILTLVL>4]: @@ -3282,15 +3283,15 @@ ItemDisplay[HIDE_CHAM6 cm3 MAG ILVL>90 !ID]: //优先级链:本模块靠「不写 %CONTINUE%」实现互斥——第一条命中的规则输出后即终止,后面的不再显示。 // 新增规则请插在它应处的档位位置,且一律不要加 %CONTINUE%,否则会并排显示多条。 //4星 -ItemDisplay[(PD2UBERUNI1 OR PD2UBERUNI2 OR PD2GGUNIETH1 OR LODGGUNIETH1 OR PD2GGUNI1 OR LODGGUNI1 OR jew) UNI !ID FILTLVL~1-6]:%BORDER-9B%%MAP-0D%%TIER-5%%YELLOW%+%GREEN%+%RED%+%PURPLE%+ %NAME% %PURPLE%+%RED%+%GREEN%+%YELLOW%+{%NAME%} +ItemDisplay[(PD2UBERUNI1 OR PD2UBERUNI2 OR PD2GGUNIETH1 OR LODGGUNIETH1 OR PD2GGUNI1 OR LODGGUNI1 OR jew) UNI !ID FILTLVL~1-6]:%BORDER-53%%TIER-5%%TEAL%※%SAGE%※%CORAL%※%WHITE%※ %NAME% %WHITE%※%CORAL%※%SAGE%※%TEAL%※{%NAME%} //3星防具 -ItemDisplay[(PD2OKUNI1 OR PD2OKUNI3 OR LODOKUNIETH1 OR LODOKUNI1 OR LODOKUNI2 OR LODOKUNI3 OR LODOKUNI4 OR LODOKUNI5 OR LODOKUNI6) UNI !ID FILTLVL~1-5]:%BORDER-62%%MAP-0D%%TIER-3%%YELLOW%+%GREEN%+%RED%+ %NAME% %RED%+%GREEN%+%YELLOW%+{%NAME%} +ItemDisplay[(PD2OKUNI1 OR PD2OKUNI3 OR LODOKUNIETH1 OR LODOKUNI1 OR LODOKUNI2 OR LODOKUNI3 OR LODOKUNI4 OR LODOKUNI5 OR LODOKUNI6) UNI !ID FILTLVL~1-5]:%MAP-53%%TIER-3%%TEAL%※%SAGE%※%CORAL%※ %NAME% %CORAL%※%SAGE%※%TEAL%※{%NAME%} // 3星-武器 -ItemDisplay[(PD2OKUNIETH1 OR PD2OKUNI2 OR LODOKUNIETH2 OR LODOKUNI7 OR LODOKUNI8) UNI !ID FILTLVL~1-5]:%BORDER-62%%MAP-0D%%TIER-3%%YELLOW%+%GREEN%+%RED%+ %NAME% %RED%+%GREEN%+%YELLOW%+{%NAME%} +ItemDisplay[(PD2OKUNIETH1 OR PD2OKUNI2 OR LODOKUNIETH2 OR LODOKUNI7 OR LODOKUNI8) UNI !ID FILTLVL~1-5]:%MAP-53%%TIER-3%%TEAL%※%SAGE%※%CORAL%※ %NAME% %CORAL%※%SAGE%※%TEAL%※{%NAME%} // 2星 -ItemDisplay[(PD2LOWUNI1 OR PD2LOWUNI2 OR LODLOWUNIETH1 OR LODLOWUNI1 OR LODLOWUNI2) UNI !ID FILTLVL~1-4]:%MAP-0D%%TIER-2%%YELLOW%+%GREEN%+ %NAME% %GREEN%+%YELLOW%+{%NAME%} +ItemDisplay[(PD2LOWUNI1 OR PD2LOWUNI2 OR LODLOWUNIETH1 OR LODLOWUNI1 OR LODLOWUNI2) UNI !ID FILTLVL~1-4]:%DOT-53%%TIER-2%%TEAL%※%SAGE%※ %NAME% %SAGE%※%TEAL%※{%NAME%} // 1星 -ItemDisplay[(PD2NOTIFYUNI1 OR LODNOTIFYUNI1 OR LODNOTIFYUNI2 OR LODNOTIFYUNI3) UNI !ID FILTLVL~1-3]:%BLUE%+ %NAME% %BLUE%+{%NAME%} +ItemDisplay[(PD2NOTIFYUNI1 OR LODNOTIFYUNI1 OR LODNOTIFYUNI2 OR LODNOTIFYUNI3) UNI !ID FILTLVL~1-3]:%PX-53%%TEAL%※ %NAME% %TEAL%※{%NAME%} // 0星 ItemDisplay[(PD2PASSUNI1 OR LODPASSUNI1 OR LODPASSUNI2) UNI !ID FILTLVL~1-2]:%NAME%{%NAME%} @@ -3299,11 +3300,11 @@ ItemDisplay[(PD2PASSUNI1 OR LODPASSUNI1 OR LODPASSUNI2) UNI !ID FILTLVL~1-2]:%NA // +-------------+ //优先级链:本模块靠「不写 %CONTINUE%」实现互斥——第一条命中的规则输出后即终止,后面的不再显示。 // 新增规则请插在它应处的档位位置,且一律不要加 %CONTINUE%,否则会并排显示多条。 -//3星 -ItemDisplay[(OKSET1 OR OKSETETH1) SET !ID FILTLVL~1-5]:%BORDER-62%%MAP-7D%%TIER-3%%YELLOW%+%GREEN%+%RED%+ %NAME% %RED%+%GREEN%+%YELLOW%+{%NAME%} //2星 -ItemDisplay[(LOWSET1 OR LOWSET2) SET !ID FILTLVL~1-4]:%MAP-7D%%TIER-2%%YELLOW%+%GREEN%+ %NAME% %GREEN%+%YELLOW%+{%NAME%} +ItemDisplay[(OKSET1 OR OKSETETH1) SET !ID FILTLVL~1-5]:%DOT-84%%TIER-3%%TEAL%◆%SAGE%◆ %NAME% %SAGE%◆%TEAL%◆{%NAME%} //1星 +ItemDisplay[(LOWSET1 OR LOWSET2) SET !ID FILTLVL~1-4]:%PX-84%%TIER-2%%TEAL%◆ %NAME% %TEAL%◆{%NAME%} +//0星(原1星,收束) ItemDisplay[NOTIFYSET1 SET !ID FILTLVL~1-3]:%BLUE%+ %NAME% %BLUE%+{%NAME%} //0星 ItemDisplay[PASSSET1 SET !ID FILTLVL~1-2]:%NAME%{%NAME%} @@ -3313,96 +3314,96 @@ ItemDisplay[PASSSET1 SET !ID FILTLVL~1-2]:%NAME%{%NAME%} // +-------------+ //潜在极品永久显示 // 项链 -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 amu RARE PHYSISKILL (AMU_DMG_4_1 OR AMU_DMG_4_2 OR AMU_DMG_4_3 OR AMU_DMG_4_4 OR AMU_DMG_4_5 OR AMU_DMG_4_6)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 amu RARE CASTERSKILL (AMU_CAST_4_1 OR AMU_CAST_4_2 OR AMU_CAST_4_3 OR AMU_CAST_4_4 OR AMU_CAST_4_5 OR AMU_CAST_4_6 OR AMU_CAST_4_7)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 amu RARE CASTERSKILL (AMU_CAST_3_1 OR AMU_CAST_3_2 OR AMU_CAST_3_3 OR AMU_CAST_3_4)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 amu RARE PHYSISKILL (AMU_DMG_3_1 OR AMU_DMG_3_2 OR AMU_DMG_3_3)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 amu RARE PHYSISKILL (AMU_DMG_4_1 OR AMU_DMG_4_2 OR AMU_DMG_4_3 OR AMU_DMG_4_4 OR AMU_DMG_4_5 OR AMU_DMG_4_6)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 amu RARE CASTERSKILL (AMU_CAST_4_1 OR AMU_CAST_4_2 OR AMU_CAST_4_3 OR AMU_CAST_4_4 OR AMU_CAST_4_5 OR AMU_CAST_4_6 OR AMU_CAST_4_7)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 amu RARE CASTERSKILL (AMU_CAST_3_1 OR AMU_CAST_3_2 OR AMU_CAST_3_3 OR AMU_CAST_3_4)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 amu RARE PHYSISKILL (AMU_DMG_3_1 OR AMU_DMG_3_2 OR AMU_DMG_3_3)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} // 戒指 -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 rin RARE (RIN_CAST_5_1 OR RIN_CAST_5_2 OR RIN_CAST_5_3 OR RIN_CAST_5_4 OR RIN_DMG_5_1 OR RIN_DMG_5_2 OR RIN_DMG_5_3 OR RIN_UBER_5_1 OR RIN_UBER_5_2)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 rin RARE (RIN_CAST_4_1 OR RIN_CAST_4_2 OR RIN_CAST_4_3 OR RIN_DMG_4_1 OR RIN_DMG_4_2 OR RIN_DMG_4_3 OR RIN_DMG_4_4 OR RIN_DMG_4_5 OR RIN_UBER_4_1 OR RIN_UBER_4_2 OR RIN_UBER_4_3 OR RIN_UBER_4_4)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 rin RARE (RIN_CAST_5_1 OR RIN_CAST_5_2 OR RIN_CAST_5_3 OR RIN_CAST_5_4 OR RIN_DMG_5_1 OR RIN_DMG_5_2 OR RIN_DMG_5_3 OR RIN_UBER_5_1 OR RIN_UBER_5_2)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 rin RARE (RIN_CAST_4_1 OR RIN_CAST_4_2 OR RIN_CAST_4_3 OR RIN_DMG_4_1 OR RIN_DMG_4_2 OR RIN_DMG_4_3 OR RIN_DMG_4_4 OR RIN_DMG_4_5 OR RIN_UBER_4_1 OR RIN_UBER_4_2 OR RIN_UBER_4_3 OR RIN_UBER_4_4)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} // 箭矢和弩矢 -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE QUIVER (QUIVER_ELE_5_1 OR QUIVER_ELE_5_2 OR QUIVER_ELE_5_3 OR QUIVER_ELE_5_4 OR QUIVER_ELE_5_5 OR QUIVER_DMG_5_1 OR QUIVER_DMG_5_2 OR QUIVER_DMG_5_3 OR QUIVER_DMG_5_4)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE QUIVER (QUIVER_ELE_4_1 OR QUIVER_ELE_4_2 OR QUIVER_DMG_4_1 OR QUIVER_MERC_4_1 OR QUIVER_MERC_4_2 OR QUIVER_SOR_4_1)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE QUIVER (QUIVER_MERC_3_1 OR QUIVER_SOR_3_1)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE QUIVER (QUIVER_ELE_5_1 OR QUIVER_ELE_5_2 OR QUIVER_ELE_5_3 OR QUIVER_ELE_5_4 OR QUIVER_ELE_5_5 OR QUIVER_DMG_5_1 OR QUIVER_DMG_5_2 OR QUIVER_DMG_5_3 OR QUIVER_DMG_5_4)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE QUIVER (QUIVER_ELE_4_1 OR QUIVER_ELE_4_2 OR QUIVER_DMG_4_1 OR QUIVER_MERC_4_1 OR QUIVER_MERC_4_2 OR QUIVER_SOR_4_1)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE QUIVER (QUIVER_MERC_3_1 OR QUIVER_SOR_3_1)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} // 盔甲 -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE CHEST REQSTR<132 (CHEST_CAST_4_1 OR CHEST_CAST_4_2 OR CHEST_DMG_4_1 OR CHEST_DMG_4_2)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE CHEST REQSTR<132 (CHEST_CAST_3_1 OR CHEST_DMG_3_1)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE CHEST REQSTR<132 (CHEST_CAST_4_1 OR CHEST_CAST_4_2 OR CHEST_DMG_4_1 OR CHEST_DMG_4_2)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE CHEST REQSTR<132 (CHEST_CAST_3_1 OR CHEST_DMG_3_1)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} //手套 -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE GLOVES REQSTR<111 (GLOVE_SKILL_5_1 OR GLOVE_SKILL_5_2 OR GLOVE_SKILL_5_3 OR GLOVE_CAST_5_1 OR GLOVE_CAST_5_2 OR GLOVE_CAST_5_3 OR GLOVE_CAST_5_4 OR GLOVE_DMG_5_1)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE GLOVES REQSTR<111 (GLOVE_SKILL_4_1 OR GLOVE_CAST_4_1 OR GLOVE_CAST_4_2 OR GLOVE_CAST_4_3 OR GLOVE_DMG_4_1 OR GLOVE_DMG_4_2)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE GLOVES REQSTR<111 (GLOVE_SKILL_5_1 OR GLOVE_SKILL_5_2 OR GLOVE_SKILL_5_3 OR GLOVE_CAST_5_1 OR GLOVE_CAST_5_2 OR GLOVE_CAST_5_3 OR GLOVE_CAST_5_4 OR GLOVE_DMG_5_1)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE GLOVES REQSTR<111 (GLOVE_SKILL_4_1 OR GLOVE_CAST_4_1 OR GLOVE_CAST_4_2 OR GLOVE_CAST_4_3 OR GLOVE_DMG_4_1 OR GLOVE_DMG_4_2)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} //鞋子 -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE BOOTS REQSTR<126 (BOOT_5_1 OR BOOT_5_2 OR BOOT_5_3)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE BOOTS REQSTR<126 (BOOT_4_1 OR BOOT_4_2 OR BOOT_4_3)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE BOOTS REQSTR<126 (BOOT_5_1 OR BOOT_5_2 OR BOOT_5_3)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE BOOTS REQSTR<126 (BOOT_4_1 OR BOOT_4_2 OR BOOT_4_3)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} //腰带 -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE BELT REQSTR<111 (BELT_5_1 OR BELT_5_2 OR BELT_5_3 OR BELT_5_4 OR BELT_5_5)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE BELT REQSTR<111 (BELT_4_1 OR BELT_4_2)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE BELT REQSTR<111 (BELT_5_1 OR BELT_5_2 OR BELT_5_3 OR BELT_5_4 OR BELT_5_5)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE BELT REQSTR<111 (BELT_4_1 OR BELT_4_2)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} // 头环 -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 CIRC RARE PHYSISKILL CIRC_5_1]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 CIRC RARE CASTERSKILL (CIRC_5_1 OR CIRC_5_2)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 CIRC RARE PHYSISKILL (CIRC_4_1 OR CIRC_4_2)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 CIRC RARE CASTERSKILL CIRC_4_1]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 CIRC RARE PHYSISKILL CIRC_5_1]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 CIRC RARE CASTERSKILL (CIRC_5_1 OR CIRC_5_2)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 CIRC RARE PHYSISKILL (CIRC_4_1 OR CIRC_4_2)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 CIRC RARE CASTERSKILL CIRC_4_1]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} // 非头环、非专属头盔 -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 !CIRC !CLASS HELM RARE HELM_4_1]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 !CIRC !CLASS HELM RARE (HELM_3_1 OR HELM_3_2)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 !CIRC !CLASS HELM RARE HELM_4_1]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 !CIRC !CLASS HELM RARE (HELM_3_1 OR HELM_3_2)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} //非专属盾(!CLASS = 排除全部职业专属:骑士盾/死灵头等,比枚举底材更稳) -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE (SHIELD !CLASS) REQSTR<157 (PREFIX~421-422) (SHIELD_SKILL_5_1 OR SHIELD_SKILL_5_2 OR SHIELD_DMG_5_1)]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE (SHIELD !CLASS) REQSTR<157 (PREFIX~421-422) (SHIELD_SKILL_4_1 OR SHIELD_DMG_4_2 OR SHIELD_DMG_4_1)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE (SHIELD !CLASS) REQSTR<157 (PREFIX~421-422) (SHIELD_SKILL_5_1 OR SHIELD_SKILL_5_2 OR SHIELD_DMG_5_1)]:%BORDER-6D%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE (SHIELD !CLASS) REQSTR<157 (PREFIX~421-422) (SHIELD_SKILL_4_1 OR SHIELD_DMG_4_2 OR SHIELD_DMG_4_1)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} // 高ED武器(亮金) -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE 1H !THROWING ((NORM BASEMINONEH+BASEMAXONEH>22) OR (EXC BASEMINONEH+BASEMAXONEH>73) OR (ELT BASEMINONEH+BASEMAXONEH>118)) (MELEE_DMG_4_1 OR MELEE_DMG_4_2)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (2H !BOW !XBOW) ((NORM BASEMINTWOH+BASEMAXTWOH>37) OR (EXC BASEMINTWOH+BASEMAXTWOH>117) OR (ELT BASEMINTWOH+BASEMAXTWOH>191)) (MELEE_DMG_4_1 OR MELEE_DMG_4_2)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE BOW ((NORM BASEMINTWOH+BASEMAXTWOH>24) OR (EXC BASEMINTWOH+BASEMAXTWOH>64) OR (ELT BASEMINTWOH+BASEMAXTWOH>107)) (MISS_DMG_4_1 OR MISS_DMG_4_2)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE XBOW ((NORM BASEMINTWOH+BASEMAXTWOH>29) OR (EXC BASEMINTWOH+BASEMAXTWOH>87) OR (ELT BASEMINTWOH+BASEMAXTWOH>158)) (MISS_DMG_4_1 OR MISS_DMG_4_2)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE THROWING ((NORM BASEMINTHROW+BASEMAXTHROW>37) OR (EXC BASEMINTHROW+BASEMAXTHROW>81) OR (ELT BASEMINTHROW+BASEMAXTHROW>87)) (MELEE_DMG_4_1 OR MELEE_DMG_4_2)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE 1H !THROWING ((NORM BASEMINONEH+BASEMAXONEH>22) OR (EXC BASEMINONEH+BASEMAXONEH>73) OR (ELT BASEMINONEH+BASEMAXONEH>118)) (MELEE_DMG_3_1 OR MELEE_DMG_3_2)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE (2H !BOW !XBOW) ((NORM BASEMINTWOH+BASEMAXTWOH>37) OR (EXC BASEMINTWOH+BASEMAXTWOH>117) OR (ELT BASEMINTWOH+BASEMAXTWOH>191)) (MELEE_DMG_3_1 OR MELEE_DMG_3_2)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE BOW ((NORM BASEMINTWOH+BASEMAXTWOH>24) OR (EXC BASEMINTWOH+BASEMAXTWOH>64) OR (ELT BASEMINTWOH+BASEMAXTWOH>107)) (MISS_DMG_3_1 OR MISS_DMG_3_2)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE XBOW ((NORM BASEMINTWOH+BASEMAXTWOH>29) OR (EXC BASEMINTWOH+BASEMAXTWOH>87) OR (ELT BASEMINTWOH+BASEMAXTWOH>158)) (MISS_DMG_3_1 OR MISS_DMG_3_2)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE THROWING ((NORM BASEMINTHROW+BASEMAXTHROW>37) OR (EXC BASEMINTHROW+BASEMAXTHROW>81) OR (ELT BASEMINTHROW+BASEMAXTHROW>87)) (MELEE_DMG_3_1 OR MELEE_DMG_3_2)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE 1H !THROWING ((NORM BASEMINONEH+BASEMAXONEH>22) OR (EXC BASEMINONEH+BASEMAXONEH>73) OR (ELT BASEMINONEH+BASEMAXONEH>118)) MELEE_DMG_2_1]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE (2H !BOW !XBOW) ((NORM BASEMINTWOH+BASEMAXTWOH>37) OR (EXC BASEMINTWOH+BASEMAXTWOH>117) OR (ELT BASEMINTWOH+BASEMAXTWOH>191)) MELEE_DMG_2_1]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE BOW ((NORM BASEMINTWOH+BASEMAXTWOH>24) OR (EXC BASEMINTWOH+BASEMAXTWOH>64) OR (ELT BASEMINTWOH+BASEMAXTWOH>107)) MISS_DMG_2_1]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE XBOW ((NORM BASEMINTWOH+BASEMAXTWOH>29) OR (EXC BASEMINTWOH+BASEMAXTWOH>87) OR (ELT BASEMINTWOH+BASEMAXTWOH>158)) MISS_DMG_2_1]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE THROWING ((NORM BASEMINTHROW+BASEMAXTHROW>37) OR (EXC BASEMINTHROW+BASEMAXTHROW>81) OR (ELT BASEMINTHROW+BASEMAXTHROW>87)) MELEE_DMG_2_1]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE 1H !THROWING ((NORM BASEMINONEH+BASEMAXONEH>22) OR (EXC BASEMINONEH+BASEMAXONEH>73) OR (ELT BASEMINONEH+BASEMAXONEH>118)) (MELEE_DMG_4_1 OR MELEE_DMG_4_2)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (2H !BOW !XBOW) ((NORM BASEMINTWOH+BASEMAXTWOH>37) OR (EXC BASEMINTWOH+BASEMAXTWOH>117) OR (ELT BASEMINTWOH+BASEMAXTWOH>191)) (MELEE_DMG_4_1 OR MELEE_DMG_4_2)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE BOW ((NORM BASEMINTWOH+BASEMAXTWOH>24) OR (EXC BASEMINTWOH+BASEMAXTWOH>64) OR (ELT BASEMINTWOH+BASEMAXTWOH>107)) (MISS_DMG_4_1 OR MISS_DMG_4_2)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE XBOW ((NORM BASEMINTWOH+BASEMAXTWOH>29) OR (EXC BASEMINTWOH+BASEMAXTWOH>87) OR (ELT BASEMINTWOH+BASEMAXTWOH>158)) (MISS_DMG_4_1 OR MISS_DMG_4_2)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE THROWING ((NORM BASEMINTHROW+BASEMAXTHROW>37) OR (EXC BASEMINTHROW+BASEMAXTHROW>81) OR (ELT BASEMINTHROW+BASEMAXTHROW>87)) (MELEE_DMG_4_1 OR MELEE_DMG_4_2)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE 1H !THROWING ((NORM BASEMINONEH+BASEMAXONEH>22) OR (EXC BASEMINONEH+BASEMAXONEH>73) OR (ELT BASEMINONEH+BASEMAXONEH>118)) (MELEE_DMG_3_1 OR MELEE_DMG_3_2)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE (2H !BOW !XBOW) ((NORM BASEMINTWOH+BASEMAXTWOH>37) OR (EXC BASEMINTWOH+BASEMAXTWOH>117) OR (ELT BASEMINTWOH+BASEMAXTWOH>191)) (MELEE_DMG_3_1 OR MELEE_DMG_3_2)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE BOW ((NORM BASEMINTWOH+BASEMAXTWOH>24) OR (EXC BASEMINTWOH+BASEMAXTWOH>64) OR (ELT BASEMINTWOH+BASEMAXTWOH>107)) (MISS_DMG_3_1 OR MISS_DMG_3_2)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE XBOW ((NORM BASEMINTWOH+BASEMAXTWOH>29) OR (EXC BASEMINTWOH+BASEMAXTWOH>87) OR (ELT BASEMINTWOH+BASEMAXTWOH>158)) (MISS_DMG_3_1 OR MISS_DMG_3_2)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE THROWING ((NORM BASEMINTHROW+BASEMAXTHROW>37) OR (EXC BASEMINTHROW+BASEMAXTHROW>81) OR (ELT BASEMINTHROW+BASEMAXTHROW>87)) (MELEE_DMG_3_1 OR MELEE_DMG_3_2)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE 1H !THROWING ((NORM BASEMINONEH+BASEMAXONEH>22) OR (EXC BASEMINONEH+BASEMAXONEH>73) OR (ELT BASEMINONEH+BASEMAXONEH>118)) MELEE_DMG_2_1]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE (2H !BOW !XBOW) ((NORM BASEMINTWOH+BASEMAXTWOH>37) OR (EXC BASEMINTWOH+BASEMAXTWOH>117) OR (ELT BASEMINTWOH+BASEMAXTWOH>191)) MELEE_DMG_2_1]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE BOW ((NORM BASEMINTWOH+BASEMAXTWOH>24) OR (EXC BASEMINTWOH+BASEMAXTWOH>64) OR (ELT BASEMINTWOH+BASEMAXTWOH>107)) MISS_DMG_2_1]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE XBOW ((NORM BASEMINTWOH+BASEMAXTWOH>29) OR (EXC BASEMINTWOH+BASEMAXTWOH>87) OR (ELT BASEMINTWOH+BASEMAXTWOH>158)) MISS_DMG_2_1]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE THROWING ((NORM BASEMINTHROW+BASEMAXTHROW>37) OR (EXC BASEMINTHROW+BASEMAXTHROW>81) OR (ELT BASEMINTHROW+BASEMAXTHROW>87)) MELEE_DMG_2_1]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} //角色专用物品 // 亚马逊技能武器 -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (am1 OR am6 OR amb) (PREFIX=563 OR PREFIX=765 OR PREFIX=972) AUTOMOD~1-3 (SUFFIX~908-909 OR PREFIX=824 OR PREFIX=827)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (am5 OR ama OR amf) (PREFIX=563 OR PREFIX=441 OR PREFIX=764) AUTOMOD~7-9 (SUFFIX~908-909 OR PREFIX~829-830)]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame) (PREFIX=563 OR PREFIX=764) (AUTOMOD~7-9 OR AUTOMOD~1-3) (PREFIX=194 OR PREFIX=753)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame) (PREFIX=194 OR PREFIX=753) (PREFIX=756 OR PREFIX=264) (SUFFIX~898-899 OR SUFFIX~167-169 OR SUFFIX=827 OR PREFIX~426-427 OR PREFIX~597-598 OR PREFIX~754-755 OR SUFFIX=202 OR SUFFIX=227)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame) (PREFIX=194 OR PREFIX=753) (PREFIX=756 OR PREFIX=264)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (am1 OR am6 OR amb) (PREFIX=563 OR PREFIX=765 OR PREFIX=972) AUTOMOD~1-3 (SUFFIX~908-909 OR PREFIX=824 OR PREFIX=827)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (am5 OR ama OR amf) (PREFIX=563 OR PREFIX=441 OR PREFIX=764) AUTOMOD~7-9 (SUFFIX~908-909 OR PREFIX~829-830)]:%BORDER-6D%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame) (PREFIX=563 OR PREFIX=764) (AUTOMOD~7-9 OR AUTOMOD~1-3) (PREFIX=194 OR PREFIX=753)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame) (PREFIX=194 OR PREFIX=753) (PREFIX=756 OR PREFIX=264) (SUFFIX~898-899 OR SUFFIX~167-169 OR SUFFIX=827 OR PREFIX~426-427 OR PREFIX~597-598 OR PREFIX~754-755 OR SUFFIX=202 OR SUFFIX=227)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame) (PREFIX=194 OR PREFIX=753) (PREFIX=756 OR PREFIX=264)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} // 高ED/技能 骑士盾 (亮金) -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE DIN (DIN_MAG_3_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE DIN (DIN_MAG_3_2)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE DIN (DIN_MAG_3_1)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE DIN (DIN_MAG_3_2)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} // 技能死灵盾 (亮金) -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE NEC (NEC_MAG_3_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE NEC (NEC_MAG_2_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE NEC (NEC_MAG_3_1)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE NEC (NEC_MAG_2_1)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} //刺客爪/匕首(技能 + 双ED前缀 + IAS/DS-CB/AMP) -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (SIN OR DAGGER) (CLAW_MAG_4_1)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE (SIN OR DAGGER) (CLAW_MAG_3_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE (SIN OR DAGGER) (CLAW_MAG_2_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (SIN OR DAGGER) (CLAW_MAG_4_1)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE (SIN OR DAGGER) (CLAW_MAG_3_1)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE (SIN OR DAGGER) (CLAW_MAG_2_1)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} //蛮子头 -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE BAR (BAR_MAG_4_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE BAR (BAR_MAG_3_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE BAR (BAR_MAG_3_2)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} //DS、伤害蛮子头 +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE BAR (BAR_MAG_4_1)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE BAR (BAR_MAG_3_1)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE BAR (BAR_MAG_3_2)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} //DS、伤害蛮子头 //兽头 -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE DRU (DRU_MAG_3_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE DRU (DRU_MAG_2_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE DRU (DRU_MAG_3_1)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE DRU (DRU_MAG_2_1)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} //木棒 -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE CLUB (PREFIX=587 OR PREFIX=974 OR PREFIX=975) (SUFFIX=175 OR SUFFIX=978)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE CLUB (PREFIX=587 OR PREFIX=974 OR PREFIX=975) (SUFFIX=175 OR SUFFIX=978)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} //双手法杖(已纳入 rare=3 的 +3 技能表 969/970/968) -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE STAFF (STAFF_MAG_5_1 OR STAFF_MAG_4_1 OR STAFF_MAG_4_2 OR STAFF_MAG_4_3)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE STAFF (STAFF_MAG_3_1 OR STAFF_MAG_3_2 OR STAFF_MAG_3_3)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE STAFF (STAFF_MAG_2_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE STAFF (STAFF_MAG_5_1 OR STAFF_MAG_4_1 OR STAFF_MAG_4_2 OR STAFF_MAG_4_3)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE STAFF (STAFF_MAG_3_1 OR STAFF_MAG_3_2 OR STAFF_MAG_3_3)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE STAFF (STAFF_MAG_2_1)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} //魔杖(技能 + 毒穿透/元素伤%/FCR) -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE WAND (WAND_MAG_3_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE WAND (WAND_MAG_2_1 OR WAND_MAG_2_2 OR WAND_MAG_2_3)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE WAND (WAND_MAG_3_1)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE WAND (WAND_MAG_2_1 OR WAND_MAG_2_2 OR WAND_MAG_2_3)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} //权杖(圣骑技能 + 穿透 + 冰弹幕/连锁闪电/降低抵抗) -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE SCEPTER (SCEP_MAG_3_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE SCEPTER (SCEP_MAG_2_1 OR SCEP_MAG_2_2 OR SCEP_MAG_2_3)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE SCEPTER (SCEP_MAG_3_1)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE SCEPTER (SCEP_MAG_2_1 OR SCEP_MAG_2_2 OR SCEP_MAG_2_3)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} //法球(技能 + 穿透 + 元素伤%) -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE SOR (ORB_MAG_3_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE SOR (ORB_MAG_2_1 OR ORB_MAG_2_2 OR ORB_MAG_2_3)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE SOR (ORB_MAG_3_1)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE SOR (ORB_MAG_2_1 OR ORB_MAG_2_2 OR ORB_MAG_2_3)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} //亮金装备词缀透视 // ++++++ 亮金珠宝 ++++++ @@ -4026,10 +4027,10 @@ ItemDisplay[!ID RARE WEAPON PREFIX=765]:%ORANGE%[3弓弩] %NAME%{%NAME%}%CONTINU ItemDisplay[!ID RARE WEAPON PREFIX=972]:%ORANGE%[3弓弩] %NAME%{%NAME%}%CONTINUE% //未鉴定珠宝提示 -ItemDisplay[!HIDE_JEW3 jew MAG ILVL<85 !ID FILTLVL<4]:%DOT-97%%TIER-2%%NAME% %BLUE%*%YELLOW%%CONTINUE% -ItemDisplay[!HIDE_JEW4 jew MAG ILVL>84 !ID FILTLVL<5]:%DOT-97%%TIER-3%%NAME% %YELLOW%* %YELLOW%%CONTINUE% -ItemDisplay[!HIDE_JEW1 jew RARE ILVL<68 !ID FILTLVL<4]:%DOT-6D%%TIER-2%%NAME% %BLUE%*%YELLOW%%CONTINUE% -ItemDisplay[!HIDE_JEW2 jew RARE ILVL>67 !ID FILTLVL<5]:%DOT-6D%%TIER-3%%NAME% %YELLOW%* %YELLOW%%CONTINUE% +ItemDisplay[!HIDE_JEW3 jew MAG ILVL<85 !ID FILTLVL<4]:%DOT-97%%TIER-2%%TEAL%o %NAME% %TEAL%o%CONTINUE% +ItemDisplay[!HIDE_JEW4 jew MAG ILVL>84 !ID FILTLVL<5]:%MAP-97%%TIER-3%%SAGE%o %NAME% %SAGE%o%CONTINUE% +ItemDisplay[!HIDE_JEW1 jew RARE ILVL<68 !ID FILTLVL<4]:%DOT-6D%%TIER-2%%NAME%%YELLOW%%CONTINUE% +ItemDisplay[!HIDE_JEW2 jew RARE ILVL>67 !ID FILTLVL<5]:%DOT-6D%%TIER-3%%NAME%%YELLOW%%CONTINUE% //手工底材自定义屏蔽设置 //兽头、蛮子头、死灵盾、圣骑士盾 @@ -4098,137 +4099,137 @@ ItemDisplay[SHOW_MAGWEAPON_1 MAG (flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd) !ID ET // | 8,符文之语底材 | // +------------------+ // ++++++ 8.0,常用底材 ++++++ -ItemDisplay[SHOW_CTABASE (crs OR fla) MAXSOCKETS>4 !SOCK~1-4 NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} //战争召唤(最大孔≥5,且未打孔或已5孔) -ItemDisplay[SHOW_PURITYBASE SPEARBASE1_2 NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} //纯洁 +ItemDisplay[SHOW_CTABASE (crs OR fla) MAXSOCKETS>4 !SOCK~1-4 NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} //战争召唤(最大孔≥5,且未打孔或已5孔) +ItemDisplay[SHOW_PURITYBASE SPEARBASE1_2 NMAG !RW GROUND !INF]:%PX-20%%TIER-2%%NAME% %WHITE%◎{%NAME%} //纯洁 // ++++++ 8.1,头盔 ++++++ //3星 -ItemDisplay[FILTLVL~1-4 (HELMBASE3_BAR1 OR HELMBASE3_DRU1 OR HELMBASE3_DRU2) NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %BLUE%◆{%NAME%} +ItemDisplay[FILTLVL~1-4 (HELMBASE3_BAR1 OR HELMBASE3_DRU1 OR HELMBASE3_DRU2) NMAG !RW GROUND !INF]:%MAP-20%%SOUNDID-4721%%TIER-3%%NAME% %SAGE%◎{%NAME%} //2星 -ItemDisplay[FILTLVL~1-3 (HELMBASE2_1 OR HELMBASE2_DRU1 OR HELMBASE2_BAR1) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 (HELMBASE2_1 OR HELMBASE2_DRU1 OR HELMBASE2_BAR1) NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} //1星 -ItemDisplay[FILTLVL~1-2 (HELMBASE1_1 OR HELMBASE1_DRU2) NMAG !RW !INF GROUND]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%} +ItemDisplay[FILTLVL~1-2 (HELMBASE1_1 OR HELMBASE1_DRU2) NMAG !RW !INF GROUND]:%PX-20%%TIER-2%%NAME% %WHITE%◎{%NAME%} //0星 ItemDisplay[FILTLVL=1 HELMBASE0_1 NMAG !RW GROUND !INF]:%NAME%{%NAME%} // ++++++ 8.2,盔甲 ++++++ //3星 -ItemDisplay[FILTLVL~1-4 CHESTBASE3 NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %BLUE%◆{%NAME%} +ItemDisplay[FILTLVL~1-4 CHESTBASE3 NMAG !RW GROUND !INF]:%MAP-20%%SOUNDID-4721%%TIER-3%%NAME% %SAGE%◎{%NAME%} //2星 -ItemDisplay[FILTLVL~1-3 (CHESTBASE2_1 OR CHESTBASE2_2) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 (CHESTBASE2_1 OR CHESTBASE2_2) NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} //1星 -ItemDisplay[FILTLVL~1-2 (CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3 OR CHESTBASE1_4 OR CHESTBASE1_5) NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%} +ItemDisplay[FILTLVL~1-2 (CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3 OR CHESTBASE1_4 OR CHESTBASE1_5) NMAG !RW GROUND !INF]:%PX-20%%TIER-2%%NAME% %WHITE%◎{%NAME%} //0星 ItemDisplay[FILTLVL=1 (CHESTBASE0_1 OR CHESTBASE0_2 OR CHESTBASE0_3) NMAG !RW GROUND !INF]:%NAME%{%NAME%} // ++++++ 8.3,盾牌 ++++++ //3星 -ItemDisplay[FILTLVL~1-4 (SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %BLUE%◆{%NAME%} +ItemDisplay[FILTLVL~1-4 (SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) NMAG !RW GROUND !INF]:%MAP-20%%SOUNDID-4721%%TIER-3%%NAME% %SAGE%◎{%NAME%} //2星 -ItemDisplay[FILTLVL~1-3 (SHIELDBASE2_1 OR SHIELDBASE2_NEC1 OR SHIELDBASE2_DIN1) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 (SHIELDBASE2_1 OR SHIELDBASE2_NEC1 OR SHIELDBASE2_DIN1) NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} //1星 -ItemDisplay[FILTLVL~1-2 (SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE1_DIN1 OR SHIELDBASE1_DIN2) NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%} +ItemDisplay[FILTLVL~1-2 (SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE1_DIN1 OR SHIELDBASE1_DIN2) NMAG !RW GROUND !INF]:%PX-20%%TIER-2%%NAME% %WHITE%◎{%NAME%} //0星 ItemDisplay[FILTLVL=1 (SHIELDBASE0_1 OR SHIELDBASE0_2) NMAG !RW GROUND !INF]:%NAME%{%NAME%} // ++++++ 8.4,武器 ++++++ // ====> 8.4.1,弓弩 <===== //4星 -ItemDisplay[FILTLVL~1-5 BOWBASE4_1 NMAG !RW GROUND !INF]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-5 BOWBASE4_1 NMAG !RW GROUND !INF]:%BORDER-20%%SOUNDID-4721%%TIER-4%%NAME% %CORAL%◎{%NAME%} //3星 -ItemDisplay[FILTLVL~1-4 (BOWBASE3_1 OR BOWBASE3_2) NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-4 (BOWBASE3_1 OR BOWBASE3_2) NMAG !RW GROUND !INF]:%MAP-20%%SOUNDID-4721%%TIER-3%%NAME% %SAGE%◎{%NAME%} //2星 -ItemDisplay[FILTLVL~1-3 (BOWBASE2_1 OR BOWBASE2_2) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 (BOWBASE2_1 OR BOWBASE2_2) NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} //1星 -ItemDisplay[FILTLVL~1-2 (BOWBASE1_1 OR BOWBASE1_2) NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} +ItemDisplay[FILTLVL~1-2 (BOWBASE1_1 OR BOWBASE1_2) NMAG !RW GROUND !INF]:%PX-20%%TIER-2%%NAME% %WHITE%◎{%NAME%} //0星 ItemDisplay[FILTLVL=1 BOWBASE0_1 NMAG !RW GROUND !INF]:%NAME%{%NAME%} // ====> 8.4.2,木棒 <===== //3星 -ItemDisplay[FILTLVL~1-4 (CLUBBASE3_1 OR CLUBBASE3_2) NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-4 (CLUBBASE3_1 OR CLUBBASE3_2) NMAG !RW GROUND !INF]:%MAP-20%%SOUNDID-4721%%TIER-3%%NAME% %SAGE%◎{%NAME%} //2星 -ItemDisplay[FILTLVL~1-3 (CLUBBASE2_1 OR CLUBBASE2_2) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 (CLUBBASE2_1 OR CLUBBASE2_2) NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} //1星 -ItemDisplay[FILTLVL~1-2 CLUBBASE1_1 NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} +ItemDisplay[FILTLVL~1-2 CLUBBASE1_1 NMAG !RW GROUND !INF]:%PX-20%%TIER-2%%NAME% %WHITE%◎{%NAME%} // ====> 8.4.3,匕首 <===== //2星 -ItemDisplay[FILTLVL~1-3 DAGGERBASE2_1 NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 DAGGERBASE2_1 NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} // ====> 8.4.4,斧 <===== //3星 -ItemDisplay[FILTLVL~1-4 (AXEBASE3_1 OR AXEBASE3_2) NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-4 (AXEBASE3_1 OR AXEBASE3_2) NMAG !RW GROUND !INF]:%MAP-20%%SOUNDID-4721%%TIER-3%%NAME% %SAGE%◎{%NAME%} //2星 -ItemDisplay[FILTLVL~1-3 (AXEBASE2_1 OR AXEBASE2_2) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 (AXEBASE2_1 OR AXEBASE2_2) NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} // ====> 8.4.5,锤 <===== //3星 -ItemDisplay[FILTLVL~1-4 MACEBASE3_1 NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-4 MACEBASE3_1 NMAG !RW GROUND !INF]:%MAP-20%%SOUNDID-4721%%TIER-3%%NAME% %SAGE%◎{%NAME%} //2星 -ItemDisplay[FILTLVL~1-3 (MACEBASE2_1 OR MACEBASE2_2) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 (MACEBASE2_1 OR MACEBASE2_2) NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} //1星 -ItemDisplay[FILTLVL~1-2 (MACEBASE1_1) NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} +ItemDisplay[FILTLVL~1-2 (MACEBASE1_1) NMAG !RW GROUND !INF]:%PX-20%%TIER-2%%NAME% %WHITE%◎{%NAME%} // ====> 8.4.6,剑 <===== //3星 -ItemDisplay[FILTLVL~1-4 (SWORDBASE3_1 OR SWORDBASE3_2) NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-4 (SWORDBASE3_1 OR SWORDBASE3_2) NMAG !RW GROUND !INF]:%MAP-20%%SOUNDID-4721%%TIER-3%%NAME% %SAGE%◎{%NAME%} //2星 -ItemDisplay[FILTLVL~1-3 (SWORDBASE2_1 OR SWORDBASE2_2 OR SWORDBASE2_3 OR SWORDBASE2_4) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 (SWORDBASE2_1 OR SWORDBASE2_2 OR SWORDBASE2_3 OR SWORDBASE2_4) NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} //1星 -ItemDisplay[FILTLVL~1-2 (SWORDBASE1_1 OR SWORDBASE1_3 OR SWORDBASE1_4) NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} +ItemDisplay[FILTLVL~1-2 (SWORDBASE1_1 OR SWORDBASE1_3 OR SWORDBASE1_4) NMAG !RW GROUND !INF]:%PX-20%%TIER-2%%NAME% %WHITE%◎{%NAME%} // ====> 8.4.7,权杖 <===== //4星 -ItemDisplay[FILTLVL~1-5 SCEPTERBASE4_3 NMAG !RW GROUND !INF]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-5 SCEPTERBASE4_3 NMAG !RW GROUND !INF]:%BORDER-20%%SOUNDID-4721%%TIER-4%%NAME% %CORAL%◎{%NAME%} //3星 -ItemDisplay[FILTLVL~1-4 (SCEPTERBASE3_1 OR SCEPTERBASE3_2 OR SCEPTERBASE3_3 OR SCEPTERBASE3_4 OR SCEPTERBASE3_5) NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-4 (SCEPTERBASE3_1 OR SCEPTERBASE3_2 OR SCEPTERBASE3_3 OR SCEPTERBASE3_4 OR SCEPTERBASE3_5) NMAG !RW GROUND !INF]:%MAP-20%%SOUNDID-4721%%TIER-3%%NAME% %SAGE%◎{%NAME%} //2星 -ItemDisplay[FILTLVL~1-3 (SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3 OR SCEPTERBASE2_4) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 (SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3 OR SCEPTERBASE2_4) NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} // ====> 8.4.8,魔杖 <===== //3星 -ItemDisplay[FILTLVL~1-4 WANDBASE3_1 NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-4 WANDBASE3_1 NMAG !RW GROUND !INF]:%MAP-20%%SOUNDID-4721%%TIER-3%%NAME% %SAGE%◎{%NAME%} //2星 -ItemDisplay[FILTLVL~1-3 (WANDBASE2_1 OR WANDBASE2_2 OR WANDBASE2_3 OR WANDBASE2_4) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 (WANDBASE2_1 OR WANDBASE2_2 OR WANDBASE2_3 OR WANDBASE2_4) NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} //1星 -ItemDisplay[FILTLVL~1-2 WANDBASE1_1 NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} +ItemDisplay[FILTLVL~1-2 WANDBASE1_1 NMAG !RW GROUND !INF]:%PX-20%%TIER-2%%NAME% %WHITE%◎{%NAME%} // ====> 8.4.9,法杖 <===== //4星 -ItemDisplay[FILTLVL~1-5 (STAFFBASE4_1 OR STAFFBASE4_2 OR STAFFBASE4_3 OR STAFFBASE4_4 OR STAFFBASE4_5) NMAG !RW GROUND !INF]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-5 (STAFFBASE4_1 OR STAFFBASE4_2 OR STAFFBASE4_3 OR STAFFBASE4_4 OR STAFFBASE4_5) NMAG !RW GROUND !INF]:%BORDER-20%%SOUNDID-4721%%TIER-4%%NAME% %CORAL%◎{%NAME%} //3星 -ItemDisplay[FILTLVL~1-4 (STAFFBASE3_1 OR STAFFBASE3_2 OR STAFFBASE3_3 OR STAFFBASE3_4) NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-4 (STAFFBASE3_1 OR STAFFBASE3_2 OR STAFFBASE3_3 OR STAFFBASE3_4) NMAG !RW GROUND !INF]:%MAP-20%%SOUNDID-4721%%TIER-3%%NAME% %SAGE%◎{%NAME%} //2星 -ItemDisplay[FILTLVL~1-3 (STAFFBASE2_1 OR STAFFBASE2_2 OR STAFFBASE2_3 OR STAFFBASE2_4 OR SORBASE2_1) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 (STAFFBASE2_1 OR STAFFBASE2_2 OR STAFFBASE2_3 OR STAFFBASE2_4 OR SORBASE2_1) NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} //1星 -ItemDisplay[FILTLVL~1-2 (STAFFBASE1_1 OR STAFFBASE1_2 OR STAFFBASE1_3) NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} +ItemDisplay[FILTLVL~1-2 (STAFFBASE1_1 OR STAFFBASE1_2 OR STAFFBASE1_3) NMAG !RW GROUND !INF]:%PX-20%%TIER-2%%NAME% %WHITE%◎{%NAME%} //0星 ItemDisplay[FILTLVL=1 (STAFFBASE0_1 OR SORBASE0_1) NMAG !RW GROUND !INF]:%NAME%{%NAME%} // ====> 8.4.10,长柄/矛/亚马逊矛 <===== //4星 -ItemDisplay[FILTLVL~1-5 (SPEARBASE4_1 OR SPEARBASE4_2) NMAG !RW GROUND !INF]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-5 (SPEARBASE4_1 OR SPEARBASE4_2) NMAG !RW GROUND !INF]:%BORDER-20%%SOUNDID-4721%%TIER-4%%NAME% %CORAL%◎{%NAME%} //3星 -ItemDisplay[FILTLVL~1-4 (SPEARBASE3_1 OR SPEARBASE3_2) NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-4 (SPEARBASE3_1 OR SPEARBASE3_2) NMAG !RW GROUND !INF]:%MAP-20%%SOUNDID-4721%%TIER-3%%NAME% %SAGE%◎{%NAME%} //2星 -ItemDisplay[FILTLVL~1-3 (SPEARBASE2_1 OR SPEARBASE2_2) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 (SPEARBASE2_1 OR SPEARBASE2_2) NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} //1星 -ItemDisplay[FILTLVL~1-2 SPEARBASE1_1 NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} +ItemDisplay[FILTLVL~1-2 SPEARBASE1_1 NMAG !RW GROUND !INF]:%PX-20%%TIER-2%%NAME% %WHITE%◎{%NAME%} // ====> 8.4.11,爪 <===== //3星 -ItemDisplay[FILTLVL~1-4 (SINBASE3_1 OR SINBASE3_2) NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-4 (SINBASE3_1 OR SINBASE3_2) NMAG !RW GROUND !INF]:%MAP-20%%SOUNDID-4721%%TIER-3%%NAME% %SAGE%◎{%NAME%} //2星 -ItemDisplay[FILTLVL~1-3 (SINBASE2_1 OR SINBASE2_2 OR SINBASE2_3 OR SINBASE2_4) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 (SINBASE2_1 OR SINBASE2_2 OR SINBASE2_3 OR SINBASE2_4) NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} //1星 -ItemDisplay[FILTLVL~1-2 (SINBASE1_1 OR SINBASE1_2) NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} +ItemDisplay[FILTLVL~1-2 (SINBASE1_1 OR SINBASE1_2) NMAG !RW GROUND !INF]:%PX-20%%TIER-2%%NAME% %WHITE%◎{%NAME%} // ====> 8.4.12,投掷武器 <===== //3星 -ItemDisplay[FILTLVL~1-4 THROWINGBASE3_1 NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-4 THROWINGBASE3_1 NMAG !RW GROUND !INF]:%MAP-20%%SOUNDID-4721%%TIER-3%%NAME% %SAGE%◎{%NAME%} //2星 -ItemDisplay[FILTLVL~1-3 THROWINGBASE2_1 NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 THROWINGBASE2_1 NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} // +-------------+ // | 9,注入底材 | diff --git a/build/00-版本及过滤等级设置.txt b/build/00-版本及过滤等级设置.txt index 8cee2ab..d974c2a 100644 --- a/build/00-版本及过滤等级设置.txt +++ b/build/00-版本及过滤等级设置.txt @@ -104,7 +104,7 @@ ItemDisplay[box FILTLVL=4]: %NAME%{%YELLOW%当前过滤等级: 4 - 均衡%NL%%NA ItemDisplay[box FILTLVL=5]: %NAME%{%RED%当前过滤等级: 5 - 比较严格%NL%%NAME%}%CONTINUE% ItemDisplay[box FILTLVL=6]: %NAME%{%PURPLE%当前过滤等级: 6 - 极其严格%NL%%NAME%}%CONTINUE% ItemDisplay[box FILTLVL=7]: %NAME%{%ORANGE%当前过滤等级: 7 - 仅备用%NL%%NAME%}%CONTINUE% -ItemDisplay[box]: %GOLD%%NAME%{%LIGHT_GRAY%V2.10 更新于 26/11/01%CL%%CORAL%苦逼百科1号忙活一天,没干出个啥。%NL%%NL%%NAME%}%CONTINUE% +ItemDisplay[box]: %GOLD%%NAME%{%GOLD%%LIGHT_GRAY%V2.13 更新于 26/11/01%CL%%CORAL%符号:暗金※ 套装◆ 亮金★ 珠宝护符o 底材◎ 符文+ 杂物※%CL%%CORAL%珠宝护符与底材单侧单符,符号色认档位%CL%%CORAL%色阶:4档CORAL 3档SAGE 2档TEAL 1档WHITE%CL%%CORAL%亮金珠宝最高3星;底材◎一律右置于名字后%NL%%NL%%NAME%}%CONTINUE% // +---------------+ // | 3,自定义配置| diff --git a/build/01-物品集短名称定义.txt b/build/01-物品集短名称定义.txt index 98e4dcf..639aa0a 100644 --- a/build/01-物品集短名称定义.txt +++ b/build/01-物品集短名称定义.txt @@ -41,13 +41,13 @@ Alias[PD2OKUNIETH1]:((7cm OR 7fb OR 7st OR utp) ETH) //李奥瑞克的秘银祸 //PD2新暗金 - 防具 Alias[PD2OKUNI1]:(drf OR ned OR ung OR urg OR drc OR paf OR dr6 OR neg OR pab OR urs) //乌尔萨的噩梦、殉道者、幽灵之肤、暮光倒影、兽穴之母、天空守望者、芬里尔 、神圣图腾、朝露、S14新增:幽灵铠甲 //PD2新暗金 - 武器 -Alias[PD2OKUNI2]:(ame OR 7di OR amc OR aqv2 OR cqv2 OR 6bs OR 7xf OR obe OR 7yw OR 7vo) //泽瑞拉的决心、破碎之刃、黑檀祸根、墓歌、扞卫钢条、硫磺之雨、幻象幽语、天陨(法球)、幽冥魂器(魔杖)、巨型残虐者(巨神斧) +Alias[PD2OKUNI2]:(ame OR 7di OR amc OR 6bs OR 7xf OR obe OR 7yw OR 7vo) //泽瑞拉的决心、破碎之刃、黑檀祸根、硫磺之雨、幻象幽语、天陨(法球)、幽冥魂器(魔杖)、巨型残虐者(巨神斧) //PD2新暗金 - 仅限有形 Alias[PD2OKUNI3]:(uhc !ETH) // 席嘉德的坚定 //2星 //PD2新暗金 -Alias[PD2LOWUNI1]:(ba6 OR dr2 OR ne6 OR ulb OR ulg OR ba7 OR obd OR 7tw OR 7qs OR 6hb OR uhl OR uuc) //独眼巨人的咆哮、羽蛇神面、卡兰的遗产、人鱼的链轮、泰坦之握、狂语者、灰烬誓约、追猎者的宰杀、阿卡拉特的奉献、星流霆击、S13新增:智者的反抗(头盔)、S14新增:瓦瑞夫的守卫者(盾牌) +Alias[PD2LOWUNI1]:(ba6 OR dr2 OR ne6 OR ulb OR ulg OR ba7 OR obd OR 7tw OR 7qs OR 6hb OR uhl OR uuc OR aqv2 OR cqv2) //独眼巨人的咆哮、羽蛇神面、卡兰的遗产、人鱼的链轮、泰坦之握、狂语者、灰烬誓约、追猎者的宰杀、阿卡拉特的奉献、星流霆击、S13新增:智者的反抗(头盔)、S14新增:瓦瑞夫的守卫者(盾牌)、墓歌、扞卫钢条、 //PD2新暗金(仅限有形) Alias[PD2LOWUNI2]:((7cm OR 7fb OR 7st OR utp) !ETH) //李奥瑞克的秘银祸根、厌恶、乌迪贤的觉醒、炼狱 @@ -90,13 +90,13 @@ Alias[LODOKUNI8]:((7s8 OR 7p7 OR 7wa OR 7sr OR uul OR uvb OR 7gi OR 7b7) !ETH) //原版暗金(仅限无形) Alias[LODLOWUNIETH1]:((mau OR 9st OR 7gs OR 7gl OR 8ls OR 7b8 OR 9gd) ETH) //碎骨、骨寸断、火焰嚎叫、怨灵飞翔、肋骨粉碎者、撕裂者、剑卫 //原版暗金 -Alias[LODLOWUNI1]:(xea OR 7bt OR ltp OR xcl OR 9tw OR xtp OR xth OR 7kr OR xld OR 8hx OR 7cs OR 7wb OR xmb OR tbt OR 7ls OR 7bl OR 6hx OR 6rx OR uml OR 7br OR xlb OR tgl OR xrs OR 9kr OR 9s8 OR aar OR 9ls OR 6sw OR xhg OR drb OR am7 OR xng OR 8ws OR 9gw OR 8cs OR 8bs OR 9m9 OR bac OR dra OR xar OR xlg OR lbt OR 9sr OR obc OR oba) //蛇皮、斩首者、天堂甲、鸦鸣、八爪、魁黑刚、亚特玛、裂肉者、排齿、大炮、影杀者、碧玉爪、丝织靴、小妖精、霜风剑、魂焰、地狱拷问者、内脏吸管、月神盾、蝮蛇叉、地狱踏步、法拳、都壳、黑沼之锋、雅典娜的愤怒、胜利者丝绸、瘟源携带者、寡妇制造者、地狱之口、白狼头、雷山德的指标、灵魂笼炉、骷髅收集者、黑手之钥、五彩的怒气、扭曲之矛、血树残株 、狼嚎、狼王之鬓、尸体的哀伤、剧毒之爪、热刺靴、穿刺者、脾气、眼球 +Alias[LODLOWUNI1]:(xea OR 7bt OR ltp OR xcl OR 9tw OR xtp OR xth OR 7kr OR xld OR 8hx OR 7cs OR 7wb OR xmb OR tbt OR 7ls OR 7bl OR 6hx OR 6rx OR uml OR 7br OR xlb OR tgl OR 9kr OR 9s8 OR aar OR 9ls OR 6sw OR xhg OR drb OR am7 OR xng OR 8ws OR 9gw OR 8cs OR 8bs OR 9m9 OR bac OR dra OR xar OR xlg OR lbt OR 9sr OR obc OR oba) //蛇皮、斩首者、天堂甲、鸦鸣、八爪、魁黑刚、亚特玛、裂肉者、排齿、大炮、影杀者、碧玉爪、丝织靴、小妖精、霜风剑、魂焰、地狱拷问者、内脏吸管、月神盾、蝮蛇叉、地狱踏步、法拳、黑沼之锋、雅典娜的愤怒、胜利者丝绸、瘟源携带者、寡妇制造者、地狱之口、白狼头、雷山德的指标、灵魂笼炉、骷髅收集者、黑手之钥、五彩的怒气、扭曲之矛、血树残株 、狼嚎、狼王之鬓、尸体的哀伤、剧毒之爪、热刺靴、穿刺者、脾气、眼球 //2星-原版暗金(仅限有形) Alias[LODLOWUNI2]:((9gm OR 7ga OR amd OR am9 OR 7bk OR 7gs) !ETH) //痛苦木槌、希梅斯特的掠夺、石乌鸦、莱坎德的侧击、战鸟、火焰嚎叫 //1星-原版暗金 //防具 -Alias[LODNOTIFYUNI1]:(brs OR fld OR xkp OR xlm OR xsk OR xrn OR xhl OR skp OR xul OR rng OR xui OR spl OR xtu OR stu OR xml OR xap OR gth OR vbt OR xmg OR lgl OR vgl OR mgl OR xts OR xrg OR vbl OR zmb OR mbl OR tbl OR hbt OR mbt) //毒液牢房、石之毛、岩石制动器、偷取骷髅、黑角面具、盗贼皇冠、暗视之盔、塔因头盔、黑帝斯、黑暗幽光、灵魂帷幕、冰雪眨眼、掷铁、抽动的挣扎、摩根的圆环、农夫兜帽、作响金属|血脚、食尸鬼外皮、伯克之手、血拳、运气守护 | 罗达门特的领域、风暴追逐者 | 蛇索、阴影陷阱、夜烟、金色包袱、泪之臀、凯松的征途 +Alias[LODNOTIFYUNI1]:(brs OR fld OR xkp OR xlm OR xsk OR xrn OR xhl OR skp OR xul OR rng OR xui OR spl OR xtu OR stu OR xml OR xap OR gth OR vbt OR xmg OR lgl OR vgl OR mgl OR xts OR xrg OR vbl OR zmb OR mbl OR tbl OR hbt OR mbt OR xrs) //毒液牢房、石之毛、岩石制动器、偷取骷髅、黑角面具、盗贼皇冠、暗视之盔、塔因头盔、黑帝斯、黑暗幽光、灵魂帷幕、冰雪眨眼、掷铁、抽动的挣扎、摩根的圆环、农夫兜帽、作响金属|血脚、食尸鬼外皮、伯克之手、血拳、运气守护 | 罗达门特的领域、风暴追逐者 | 蛇索、阴影陷阱、夜烟、金色包袱、泪之臀、凯松的征途、都壳 //武器 Alias[LODNOTIFYUNI2]:(8lb OR 92h OR 8s8 OR 9wc OR 9cl OR 9sp OR 9ba OR 72a OR 7o7 OR 9yw OR 9fc OR 9bs OR 9sb OR 7mp OR 6l7 OR dgr OR 9di OR 7dg OR 9ma OR 9wh OR 9ws OR 6cs OR 9tr OR 7sp OR 9gs OR 7sm OR 7ba OR 7mt OR 7ta OR 7s7 OR 8cb OR 9wn OR 7sb OR 7cl OR gix OR 8sw OR 8lw) //日本弓、物免剑、狂野之弦、惊怖焰亡灵、暗族破灭者、血肉裁决者、钢铁魔咒、符文大师、破骨、石柱碎片、阿里巴巴刀、击头者、六角之火、鹤嘴、鹰之号角、海鸥、刻心者、巫师之刺、尖啸冰霜、撼地者、圣光之手、安戴尔的智慧、水磨陷阱、 恶魔爪牙、长牙剑、魔灵杀手、永恒边界、巴拉那之星| 碎片贪婪者、恶魔之王、无休止的冰雹 、自杀支系、血月、诺德的蚀肉药、巨大无比、巫师之怒、金击圆弧 //1星-原版暗金(仅限有形) diff --git a/build/02-名称修正.txt b/build/02-名称修正.txt index afc52aa..f47ef3d 100644 --- a/build/02-名称修正.txt +++ b/build/02-名称修正.txt @@ -144,8 +144,8 @@ ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=4]:%RED%%NAME%%CONTINUE% ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=5]:%BLUE%%NAME%%CONTINUE% ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=6]:%YELLOW%%NAME%%CONTINUE% ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=7]:%LIGHT_GRAY%%NAME%%CONTINUE% -ItemDisplay[GEM=4]:%DOT-84%%TIER-1%%SAGE%无瑕%NAME%{%TAN%提示%WHITE%: 3x无暇 + %GRAY%钥匙 %WHITE%= 完美%NL%}%CONTINUE% -ItemDisplay[GEM=5]:%DOT-84%%TIER-2%%ORANGE%完美%NAME%{%NAME%}%CONTINUE% +ItemDisplay[GEM=4]:%DOT-9F%%TIER-1%%SAGE%无瑕%NAME%{%TAN%提示%WHITE%: 3x无暇 + %GRAY%钥匙 %WHITE%= 完美%NL%}%CONTINUE% +ItemDisplay[GEM=5]:%DOT-9F%%TIER-2%%ORANGE%完美%NAME%{%NAME%}%CONTINUE% ItemDisplay[SHOW_ICON jew MAG !ID]:%TEAL%┤珠宝{%NAME%}%CONTINUE% ItemDisplay[!SHOW_ICON (GEM=4 OR GEM=5) GEMTYPE=1]:%PURPLE%紫宝石%CONTINUE% @@ -155,8 +155,8 @@ ItemDisplay[!SHOW_ICON (GEM=4 OR GEM=5) GEMTYPE=4]:%RED%红宝石%CONTINUE% ItemDisplay[!SHOW_ICON (GEM=4 OR GEM=5) GEMTYPE=5]:%BLUE%蓝宝石%CONTINUE% ItemDisplay[!SHOW_ICON (GEM=4 OR GEM=5) GEMTYPE=6]:%YELLOW%黄宝石%CONTINUE% ItemDisplay[!SHOW_ICON (GEM=4 OR GEM=5) GEMTYPE=7]:%LIGHT_GRAY%骷髅%CONTINUE% -ItemDisplay[!SHOW_ICON GEM=4]:%DOT-84%%TIER-1%%WHITE%无瑕%NAME%○{%TAN%提示%WHITE%: 3x无暇 + %GRAY%钥匙 %WHITE%= 完美%NL%}%CONTINUE% -ItemDisplay[!SHOW_ICON GEM=5]:%DOT-84%%TIER-2%%ORANGE%完美%NAME%●{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON GEM=4]:%DOT-9F%%TIER-1%%WHITE%无瑕%NAME%○{%TAN%提示%WHITE%: 3x无暇 + %GRAY%钥匙 %WHITE%= 完美%NL%}%CONTINUE% +ItemDisplay[!SHOW_ICON GEM=5]:%DOT-9F%%TIER-2%%ORANGE%完美%NAME%●{%NAME%}%CONTINUE% ItemDisplay[GEM~1-5]:%NAME%%GRAY%{%NAME%}%CONTINUE% ItemDisplay[!SHOW_ICON jew MAG !ID]:%TEAL%珠宝{%NAME%}%CONTINUE% @@ -195,37 +195,37 @@ ItemDisplay[SHOW_ICON RUNE=31]:%ORANGE%┞%GOLD%符文:扎哈%RED%[31]{%NAME%}%C ItemDisplay[SHOW_ICON RUNE=32]:%ORANGE%┟%GOLD%符文:查姆%RED%[32]{%NAME%}%CONTINUE% ItemDisplay[SHOW_ICON RUNE=33]:%ORANGE%┠%GOLD%符文:佐德%RED%[33]{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=1]:%WHITE%* %GOLD%符文:%WHITE%艾尔[1] %WHITE%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=2]:%WHITE%* %GOLD%符文:%WHITE%艾德[2] %WHITE%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=3]:%WHITE%* %GOLD%符文:%WHITE%提尔[3] %WHITE%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=4]:%WHITE%* %GOLD%符文:%WHITE%奈夫[4] %WHITE%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=5]:%WHITE%* %GOLD%符文:%WHITE%艾斯[5] %WHITE%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=6]:%WHITE%* %GOLD%符文:%WHITE%伊司[6] %WHITE%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=7]:%GREEN%* %GOLD%符文:%GREEN%塔尔[7] %GREEN%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=8]:%GREEN%* %GOLD%符文:%GREEN%拉尔[8] %GREEN%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=9]:%GREEN%* %GOLD%符文:%GREEN%欧特[9] %GREEN%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=10]:%GREEN%* %GOLD%符文:%GREEN%图尔[10] %GREEN%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=11]:%GREEN%* %GOLD%符文:%GREEN%安姆[11] %GREEN%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=12]:%GREEN%* %GOLD%符文:%GREEN%索尔[12] %GREEN%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=13]:%DARK_GREEN%* %GOLD%符文:%DARK_GREEN%沙伊[13] %DARK_GREEN%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=14]:%DARK_GREEN%* %GOLD%符文:%DARK_GREEN%多尔[14] %DARK_GREEN%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=15]:%DARK_GREEN%* %GOLD%符文:%DARK_GREEN%海尔[15] %DARK_GREEN%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=16]:%DARK_GREEN%* %GOLD%符文:%DARK_GREEN%艾欧[16] %DARK_GREEN%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=17]:%DARK_GREEN%* %GOLD%符文:%DARK_GREEN%卢姆[17] %DARK_GREEN%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=18]:%DARK_GREEN%* %GOLD%符文:%DARK_GREEN%科[18] %DARK_GREEN%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=19]:%DARK_GREEN%* %GOLD%符文:%DARK_GREEN%法尔[19] %DARK_GREEN%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=20]:%YELLOW%+%GREEN%+ %GOLD%符文:%GOLD%兰姆[20] %GREEN%+%YELLOW%+{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=21]:%YELLOW%+%GREEN%+ %GOLD%符文:%GOLD%普尔[21] %GREEN%+%YELLOW%+{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=22]:%YELLOW%+%GREEN%+ %GOLD%符文:%GOLD%乌姆[22] %GREEN%+%YELLOW%+{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=23]:%YELLOW%+%GREEN%+ %GOLD%符文:%GOLD%玛尔[23] %GREEN%+%YELLOW%+{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=24]:%YELLOW%+%GREEN%+ %GOLD%符文:%GOLD%伊司特[24] %RED%*%YELLOW%*{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=25]:%YELLOW%+%GREEN%+%RED%+ %GOLD%符文:%GOLD%古尔[25] %RED%+%GREEN%+%YELLOW%+{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=26]:%YELLOW%+%GREEN%+%RED%+ %GOLD%符文:%RED%伐克斯[26] %RED%+%GREEN%+%YELLOW%+{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=27]:%YELLOW%+%GREEN%+%RED%+ %GOLD%符文:%RED%欧姆[27] %RED%+%GREEN%+%YELLOW%+{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=28]:%YELLOW%+%GREEN%+%RED%+ %GOLD%符文:%RED%罗[28] %RED%+%GREEN%+%YELLOW%+{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=29]:%YELLOW%+%GREEN%+%RED%+ %GOLD%符文:%RED%瑟[29] %RED%+%GREEN%+%YELLOW%+{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=30]:%YELLOW%+%GREEN%+%RED%+%PURPLE%+ %GOLD%符文:%RED%贝[30] %PURPLE%+%RED%+%GREEN%+%YELLOW%+{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=31]:%YELLOW%+%GREEN%+%RED%+%PURPLE%+ %GOLD%符文:%RED%扎哈[31] %PURPLE%+%RED%+%GREEN%+%YELLOW%+{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=32]:%YELLOW%+%GREEN%+%RED%+%PURPLE%+ %GOLD%符文:%RED%查姆[32] %PURPLE%+%RED%+%GREEN%+%YELLOW%+{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON RUNE=33]:%YELLOW%+%GREEN%+%RED%+%PURPLE%+ %GOLD%符文:%RED%佐德[33] %PURPLE%+%RED%+%GREEN%+%YELLOW%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=1]:%GOLD%符文:%WHITE%艾尔[1]{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=2]:%GOLD%符文:%WHITE%艾德[2]{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=3]:%GOLD%符文:%WHITE%提尔[3]{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=4]:%GOLD%符文:%WHITE%奈夫[4]{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=5]:%GOLD%符文:%WHITE%艾斯[5]{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=6]:%GOLD%符文:%WHITE%伊司[6]{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=7]:%GOLD%符文:%WHITE%塔尔[7]{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=8]:%GOLD%符文:%WHITE%拉尔[8]{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=9]:%TEAL%+ %GOLD%符文:%WHITE%欧特[9] %TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=10]:%TEAL%+ %GOLD%符文:%WHITE%图尔[10] %TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=11]:%TEAL%+ %GOLD%符文:%WHITE%安姆[11] %TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=12]:%TEAL%+ %GOLD%符文:%WHITE%索尔[12] %TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=13]:%TEAL%+ %GOLD%符文:%WHITE%沙伊[13] %TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=14]:%TEAL%+ %GOLD%符文:%WHITE%多尔[14] %TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=15]:%TEAL%+ %GOLD%符文:%WHITE%海尔[15] %TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=16]:%TEAL%+ %GOLD%符文:%WHITE%艾欧[16] %TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=17]:%TEAL%+ %GOLD%符文:%WHITE%卢姆[17] %TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=18]:%TEAL%+ %GOLD%符文:%WHITE%科[18] %TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=19]:%TEAL%+ %GOLD%符文:%WHITE%法尔[19] %TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=20]:%TEAL%+%SAGE%+ %GOLD%符文:%WHITE%兰姆[20] %SAGE%+%TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=21]:%TEAL%+%SAGE%+ %GOLD%符文:%WHITE%普尔[21] %SAGE%+%TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=22]:%TEAL%+%SAGE%+ %GOLD%符文:%WHITE%乌姆[22] %SAGE%+%TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=23]:%TEAL%+%SAGE%+ %GOLD%符文:%WHITE%玛尔[23] %SAGE%+%TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=24]:%TEAL%+%SAGE%+ %GOLD%符文:%WHITE%伊司特[24] %SAGE%+%TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=25]:%TEAL%+%SAGE%+%CORAL%+ %GOLD%符文:%WHITE%古尔[25] %CORAL%+%SAGE%+%TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=26]:%TEAL%+%SAGE%+%CORAL%+ %GOLD%符文:%WHITE%伐克斯[26] %CORAL%+%SAGE%+%TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=27]:%TEAL%+%SAGE%+%CORAL%+ %GOLD%符文:%WHITE%欧姆[27] %CORAL%+%SAGE%+%TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=28]:%TEAL%+%SAGE%+%CORAL%+ %GOLD%符文:%WHITE%罗[28] %CORAL%+%SAGE%+%TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=29]:%TEAL%+%SAGE%+%CORAL%+ %GOLD%符文:%WHITE%瑟[29] %CORAL%+%SAGE%+%TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=30]:%TEAL%+%SAGE%+%CORAL%+%WHITE%+ %GOLD%符文:%WHITE%贝[30] %WHITE%+%CORAL%+%SAGE%+%TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=31]:%TEAL%+%SAGE%+%CORAL%+%WHITE%+ %GOLD%符文:%WHITE%扎哈[31] %WHITE%+%CORAL%+%SAGE%+%TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=32]:%TEAL%+%SAGE%+%CORAL%+%WHITE%+ %GOLD%符文:%WHITE%查姆[32] %WHITE%+%CORAL%+%SAGE%+%TEAL%+{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON RUNE=33]:%TEAL%+%SAGE%+%CORAL%+%WHITE%+ %GOLD%符文:%WHITE%佐德[33] %WHITE%+%CORAL%+%SAGE%+%TEAL%+{%NAME%}%CONTINUE% diff --git a/build/15-PD2新增杂物说明.txt b/build/15-PD2新增杂物说明.txt index 4401f26..2707222 100644 --- a/build/15-PD2新增杂物说明.txt +++ b/build/15-PD2新增杂物说明.txt @@ -14,16 +14,16 @@ ItemDisplay[imma]:%NAME% %ORANGE%*{%NAME%} ItemDisplay[scou]:%NAME% %ORANGE%*{%NAME%} ItemDisplay[upmp]:%NAME% %ORANGE%*{%NAME%} ItemDisplay[fort]:%GOLD%%NAME% %ORANGE%*{%NAME%} -ItemDisplay[lbox]:%BORDER-0A%%DOT-5A%%ORANGE%☆ %NAME% %ORANGE%☆{%WHITE%双手武器 = 2-4 孔%CL%单手武器 = 1-2 孔%CL%头盔, 盔甲, 盾牌 = 1-2 孔%CL%%TAN%提示%WHITE%: 用它来 %TAN%打孔 %WHITE%物品} -ItemDisplay[lpp]:%DOT-62%%PX-5A%%TIER-3%%GOLD%%NAME%{%WHITE%双手武器 = 2-4 孔%CL%单手武器 = 1-2 孔%CL%头盔, 盔甲, 盾牌 = 1-2 孔%CL%%TAN%提示%WHITE%: 用它来 %TAN%打孔 %WHITE%普通/%BLUE%魔法%WHITE%/%YELLOW%亮金%WHITE%/%ORANGE%手工 %WHITE%物品} +ItemDisplay[lbox]:%BORDER-9B%%DOT-9B%%PURPLE%※%WHITE%※ %NAME% %WHITE%※%PURPLE%※{%WHITE%双手武器 = 2-4 孔%CL%单手武器 = 1-2 孔%CL%头盔, 盔甲, 盾牌 = 1-2 孔%CL%%TAN%提示%WHITE%: 用它来 %TAN%打孔 %WHITE%物品} +ItemDisplay[lpp]:%DOT-9B%%PX-9B%%TIER-3%%PURPLE%※※ %GOLD%%NAME% %PURPLE%※※{%WHITE%双手武器 = 2-4 孔%CL%单手武器 = 1-2 孔%CL%头盔, 盔甲, 盾牌 = 1-2 孔%CL%%TAN%提示%WHITE%: 用它来 %TAN%打孔 %WHITE%普通/%BLUE%魔法%WHITE%/%YELLOW%亮金%WHITE%/%ORANGE%手工 %WHITE%物品} ItemDisplay[lmal]:%NAME% %ORANGE%*{%NAME%} -ItemDisplay[lsvl]:%BORDER-0A%%MAP-21%%DOT-0D%%PURPLE%★ %RED%轻歌之瓶 %PURPLE%★{%NAME%} -ItemDisplay[llmr]:%BORDER-0A%%MAP-21%%DOT-0D%%PURPLE%★ %RED%莉莉丝的镜子 %PURPLE%★{%GRAY%(已镜像的物品不能再被腐化或洗掉)%CL%%GRAY%(只能复制%ORANGE%手工%WHITE%、%YELLOW%亮金%WHITE%和%BLUE%魔法%WHITE%装备)%CL%%TAN%掉落: %RED%任何地方%CL%%NAME%} -ItemDisplay[rkey]:%BORDER-0A%%MAP-21%%DOT-0D%%GOLD%%RED%☆ %NAME% %RED%☆{%NAME%} -ItemDisplay[rtp]:%MAP-0A%%GOLD%%RED%☆ %NAME% %RED%☆{%NAME%} -ItemDisplay[rid]:%MAP-0A%%GOLD%%RED%★ %NAME% %RED%★{%NAME%} +ItemDisplay[lsvl]:%BORDER-9B%%MAP-9B%%DOT-9B%%PURPLE%※%WHITE%※ %RED%轻歌之瓶 %WHITE%※%PURPLE%※{%NAME%} +ItemDisplay[llmr]:%BORDER-9B%%MAP-9B%%DOT-9B%%PURPLE%※%WHITE%※ %RED%莉莉丝的镜子 %WHITE%※%PURPLE%※{%GRAY%(已镜像的物品不能再被腐化或洗掉)%CL%%GRAY%(只能复制%ORANGE%手工%WHITE%、%YELLOW%亮金%WHITE%和%BLUE%魔法%WHITE%装备)%CL%%TAN%掉落: %RED%任何地方%CL%%NAME%} +ItemDisplay[rkey]:%BORDER-9B%%MAP-9B%%DOT-9B%%PURPLE%※※ %NAME% %PURPLE%※※{%NAME%} +ItemDisplay[rtp]:%MAP-9B%%PURPLE%※※ %NAME% %PURPLE%※※{%NAME%} +ItemDisplay[rid]:%MAP-9B%%PURPLE%※%WHITE%※ %NAME% %WHITE%※%PURPLE%※{%NAME%} //S7赛季新增 -ItemDisplay[iwss]:%MAP-0A%%PX-60%%RED%+ %CORAL%%NAME% %RED%+{掉落: %RED%T图催化剂祭坛事件%CL%%NAME%} +ItemDisplay[iwss]:%MAP-0A%%PX-9B%%RED%+ %CORAL%%NAME% %RED%+{掉落: %RED%T图催化剂祭坛事件%CL%%NAME%} ItemDisplay[cm2f]:%GOLD%%GREEN%+ %NAME% %GREEN%+{%TAN%提示: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬灰烬 %WHITE%合成 %ORANGE%虚空石%WHITE%(拉斯玛挑战门票)%CL%%NAME%} //S8赛季新增 ItemDisplay[irma]:%NAME% %ORANGE%+{%NAME%} @@ -31,7 +31,7 @@ ItemDisplay[irra]:%NAME% %ORANGE%+{%NAME%} ItemDisplay[urma]:%NAME% %ORANGE%+{%NAME%} ItemDisplay[rrra]:%NAME% %ORANGE%+{%NAME%} //S11赛季新增 -ItemDisplay[(imrn OR irrn)]:%BORDER-0A%%DOT-5A%%ORANGE%☆ %NAME% %ORANGE%☆{%NAME%} +ItemDisplay[(imrn OR irrn)]:%BORDER-9B%%DOT-9B%%PURPLE%※※ %NAME% %PURPLE%※※{%NAME%} //S13赛季新增 -ItemDisplay[(ivez OR ivea OR iveb OR ived OR iven OR ivep OR ives)]:%BORDER-0A%%DOT-5A%%ORANGE%☆ %NAME% %ORANGE%☆{%NAME%} +ItemDisplay[(ivez OR ivea OR iveb OR ived OR iven OR ivep OR ives)]:%BORDER-9B%%DOT-9B%%PURPLE%※※ %NAME% %PURPLE%※※{%NAME%} diff --git a/build/17-超级BOSS门票说明.txt b/build/17-超级BOSS门票说明.txt index b8994fa..b1a9fd5 100644 --- a/build/17-超级BOSS门票说明.txt +++ b/build/17-超级BOSS门票说明.txt @@ -11,17 +11,17 @@ ItemDisplay[ubtm (CHARSTAT43<200 OR CHARSTAT41<200)]:%MAP-0A%%TIER-4%%GRAY%+%COR ItemDisplay[ubtm]:%YELLOW%· %PURPLE%火炬挑战门票 %YELLOW%·%CL%%NAME%{%NAME%}%CONTINUE% // 新3古代野蛮人 -ItemDisplay[ubaa]:%PX-60%%MAP-0A%%TIER-3%%CORAL%+ %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%DARK_GREEN%T1%GRAY%]%WHITE%秘境地图%CL%%NAME%} -ItemDisplay[ubab]:%PX-60%%MAP-0A%%TIER-3%%CORAL%+%GRAY%[%RED%T2%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%RED%T2%GRAY%]%WHITE%秘境地图%CL%%NAME%} -ItemDisplay[ubac]:%PX-60%%MAP-0A%%TIER-3%%CORAL%+ %GRAY%[%PURPLE%T3%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%PURPLE%T3%GRAY%]%WHITE%秘境地图%CL%%NAME%} +ItemDisplay[ubaa]:%DOT-60%%MAP-0A%%TIER-3%%CORAL%+ %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%DARK_GREEN%T1%GRAY%]%WHITE%秘境地图%CL%%NAME%} +ItemDisplay[ubab]:%DOT-60%%MAP-0A%%TIER-3%%CORAL%+%GRAY%[%RED%T2%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%RED%T2%GRAY%]%WHITE%秘境地图%CL%%NAME%} +ItemDisplay[ubac]:%DOT-60%%MAP-0A%%TIER-3%%CORAL%+ %GRAY%[%PURPLE%T3%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%PURPLE%T3%GRAY%]%WHITE%秘境地图%CL%%NAME%} ItemDisplay[uba]:%MAP-0A%%TIER-3%%GRAY%+%RED%+ %NAME% %RED%+%GRAY%+{%GRAY%(在里面不能回城,你只有一次机会)%CL%%NAME%}%CONTINUE% ItemDisplay[std]:%ORANGE%%CORAL%<< >> %ORANGE%%NAME% %CORAL%<< >>{%TAN%掉落: %RED%地狱 新3BB} ItemDisplay[uba]:%YELLOW%· %PURPLE%新3BB挑战门票 %YELLOW%·%CL%%NAME%{%NAME%} // 超级暗黑破坏神 -ItemDisplay[dcho]:%PX-60%%MAP-0A%%TIER-4%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 6BOSS后3%CL%%NAME%} -ItemDisplay[dcso]:%PX-60%%MAP-0A%%TIER-4%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 墨菲斯托(1/85)%WHITE%/%RED%暗黑破坏神(1/21)%WHITE%/%RED%巴尔(1/13)%CL%%NAME%} -ItemDisplay[dcbl]:%PX-60%%MAP-0A%%TIER-4%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 T图BOSS%CL%%NAME%} +ItemDisplay[dcho]:%DOT-60%%MAP-0A%%TIER-4%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 6BOSS后3%CL%%NAME%} +ItemDisplay[dcso]:%DOT-60%%MAP-0A%%TIER-4%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 墨菲斯托(1/85)%WHITE%/%RED%暗黑破坏神(1/21)%WHITE%/%RED%巴尔(1/13)%CL%%NAME%} +ItemDisplay[dcbl]:%DOT-60%%MAP-0A%%TIER-4%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 T图BOSS%CL%%NAME%} ItemDisplay[dcma ((STAT185=2 (CHARSTAT40<15 OR CHARSTAT36<50)) OR (STAT185=1 (CHARSTAT40<15 OR CHARSTAT36<35)) OR (STAT185=0 (CHARSTAT40<10 OR CHARSTAT36<25)))]:%MAP-0A%%GRAY%¤%RED%¤ %NAME% %RED%¤%GRAY%¤{%CORAL%当前角色状态与标准生存属性数据比对如下:%CL%%RED%警告:%WHITE%经%GOLD%“PD2百科2号”%WHITE%挂载QQ群湿件分析,你有被一jio踢飞的可能!%CL%%NL%%NAME%}%CONTINUE% ItemDisplay[dcma STAT185=2 (CHARSTAT40<15 OR CHARSTAT36<50)]:%NAME%{%NL%%GRAY%$f(CHARSTAT40+75)%WHITE%/90%RED%最大火抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/50% %TAN%物免 | %GRAY%%CHARSTAT142%%WHITE%/12%%RED%火吸%CL%%NAME%}%CONTINUE% ItemDisplay[dcma STAT185=1 (CHARSTAT40<15 OR CHARSTAT36<35)]:%NAME%{%NL%%GRAY%$f(CHARSTAT40+75)%WHITE%/90%RED%最大火抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/35% %TAN%物免%CL%%NAME%}%CONTINUE% @@ -29,19 +29,19 @@ ItemDisplay[dcma STAT185=0 (CHARSTAT40<10 OR CHARSTAT36<25)]:%NAME%{%NL%%GRAY%$f ItemDisplay[dcma]:%YELLOW%· %PURPLE%大黑挑战门票 %YELLOW%·%CL%%NAME%{%NAME%}%CONTINUE% // 拉斯玛 -ItemDisplay[rtmo]:%PX-60%%MAP-0A%%TIER-4%%GREEN%+ %NAME% %GREEN%+{%TAN%提示: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬/灰烬 %WHITE%合成 %ORANGE%虚空石%WHITE%(拉斯玛挑战门票)%CL%%TAN%掉落: %RED%不死生物} -ItemDisplay[rtmv]:%PX-60%%MAP-0A%%TIER-4%%GREEN%+ %NAME% %GREEN%+{%TAN%提示: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬/灰烬 %WHITE%合成 %ORANGE%虚空石%WHITE%(拉斯玛挑战门票)%CL%%TAN%掉落: %RED%门德利T图事件} +ItemDisplay[rtmo]:%DOT-60%%MAP-0A%%TIER-4%%GREEN%+ %NAME% %GREEN%+{%TAN%提示: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬/灰烬 %WHITE%合成 %ORANGE%虚空石%WHITE%(拉斯玛挑战门票)%CL%%TAN%掉落: %RED%不死生物} +ItemDisplay[rtmv]:%DOT-60%%MAP-0A%%TIER-4%%GREEN%+ %NAME% %GREEN%+{%TAN%提示: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬/灰烬 %WHITE%合成 %ORANGE%虚空石%WHITE%(拉斯玛挑战门票)%CL%%TAN%掉落: %RED%门德利T图事件} ItemDisplay[rtma ((STAT185=2 (CHARSTAT110<175 OR CHARSTAT46<15 OR CHARSTAT44<15 OR CHARSTAT40<15)) OR (STAT185=1 (CHARSTAT110<150 OR CHARSTAT46<15 OR CHARSTAT44<10 OR CHARSTAT40<10)) OR (STAT185=0 (CHARSTAT110<100 OR CHARSTAT46<10 OR CHARSTAT44<5 OR CHARSTAT40<5)))]:%MAP-0A%%GRAY%¤%GREEN%¤ %NAME% %GREEN%¤%GRAY%¤{%CORAL%当前角色状态与标准生存属性数据比对如下:%CL%%RED%警告:%WHITE%经%GOLD%“PD2百科2号”%WHITE%挂载QQ群湿件分析,你有被一jio踢飞的可能!%CL%%NL%%NAME%}%CONTINUE% ItemDisplay[rtma STAT185=2 (CHARSTAT110<175 OR CHARSTAT46<15 OR CHARSTAT44<15 OR CHARSTAT40<15)]:%NAME%{%NL%%GRAY%$f(CHARSTAT39-100)%WHITE%/123%RED%火抗 %WHITE%| %GRAY%$f(CHARSTAT43-100)%WHITE%/118%BLUE%冰抗 %WHITE%| %GRAY%$f(CHARSTAT45-100)%WHITE%/123%GREEN%毒抗%CL%%GRAY%$f(CHARSTAT40+75)%WHITE%/90%RED%最大火抗 %WHITE%| %GRAY%$f(CHARSTAT44+75)%WHITE%/85%BLUE%最大冰抗 %WHITE%| %GRAY%$f(CHARSTAT46+75)%WHITE%/90%GREEN%最大毒抗 %WHITE%| %GRAY%%CHARSTAT110%%WHITE%/175%%GREEN%毒缩%CL%%NAME%}%CONTINUE% ItemDisplay[rtma STAT185=1 (CHARSTAT110<150 OR CHARSTAT46<15 OR CHARSTAT44<10 OR CHARSTAT40<10)]:%NAME%{%NL%%GRAY%$f(CHARSTAT39-100)%WHITE%/114%RED%火抗 %WHITE%| %GRAY%$f(CHARSTAT43-100)%WHITE%/114%BLUE%冰抗 %WHITE%| %GRAY%$f(CHARSTAT45-100)%WHITE%/119%GREEN%毒抗%CL%%GRAY%$f(CHARSTAT40+75)%WHITE%/85%RED%最大火抗 %WHITE%| %GRAY%$f(CHARSTAT44+75)%WHITE%/80%BLUE%最大冰抗 %WHITE%| %GRAY%$f(CHARSTAT46+75)%WHITE%/90%GREEN%最大毒抗 %WHITE%| %GRAY%%CHARSTAT110%%WHITE%/150%%GREEN%毒缩%CL%%NAME%}%CONTINUE% ItemDisplay[rtma STAT185=0 (CHARSTAT110<100 OR CHARSTAT46<10 OR CHARSTAT44<5 OR CHARSTAT40<5)]:%NAME%{%NL%%GRAY%$f(CHARSTAT39-100)%WHITE%/105%RED%火抗 %WHITE%| %GRAY%$f(CHARSTAT43-100)%WHITE%/105%BLUE%冰抗 %WHITE%| %GRAY%$f(CHARSTAT45-100)%WHITE%/110%GREEN%毒抗%CL%%GRAY%$f(CHARSTAT40+75)%WHITE%/80%RED%最大火抗 %WHITE%| %GRAY%$f(CHARSTAT44+75)%WHITE%/80%BLUE%最大冰抗 %WHITE%| %GRAY%$f(CHARSTAT46+75)%WHITE%/85%GREEN%最大毒抗 %WHITE%| %GRAY%%CHARSTAT110%%WHITE%/100%%GREEN%毒缩%CL%%NAME%}%CONTINUE% -ItemDisplay[cwss]:%MAP-0A%%PURPLE%★ %RED%被玷污的世界之石碎片 %PURPLE%★{%WHITE%或 %BLUE%转变为随机魔法小符%CL%%GOLD%+5-10全抗 %WHITE%或 %GOLD%+3%-5%额外经验%CL%%RED%+1所有技能 %WHITE%或 %RED%+20-25活力&+10-15能量%CL%%TAN%获得随机效果(各20%几率):%CL%%TAN%估值 %WHITE%$f(QTY*1.25)%WHITE% HR%CL%%NAME%} +ItemDisplay[cwss]:%MAP-9B%%PURPLE%※%WHITE%※ %RED%被玷污的世界之石碎片 %WHITE%※%PURPLE%※{%WHITE%或 %BLUE%转变为随机魔法小符%CL%%GOLD%+5-10全抗 %WHITE%或 %GOLD%+3%-5%额外经验%CL%%RED%+1所有技能 %WHITE%或 %RED%+20-25活力&+10-15能量%CL%%TAN%获得随机效果(各20%几率):%CL%%TAN%估值 %WHITE%$f(QTY*1.25)%WHITE% HR%CL%%NAME%} ItemDisplay[rtma]:%YELLOW%· %PURPLE%大马挑战门票 %YELLOW%·%CL%%NAME%{%NAME%}%CONTINUE% // 路西安 -ItemDisplay[lucb]:%PX-60%%MAP-0A%%TIER-4%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%地狱 ACT5的3红门%CL%%NAME%} -ItemDisplay[lucc]:%PX-60%%MAP-0A%%TIER-4%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%腐化区域%CL%%NAME%} -ItemDisplay[lucd]:%PX-60%%MAP-0A%%TIER-4%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%任意恶魔%CL%%NAME%} +ItemDisplay[lucb]:%DOT-60%%MAP-0A%%TIER-4%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%地狱 ACT5的3红门%CL%%NAME%} +ItemDisplay[lucc]:%DOT-60%%MAP-0A%%TIER-4%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%腐化区域%CL%%NAME%} +ItemDisplay[lucd]:%DOT-60%%MAP-0A%%TIER-4%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%任意恶魔%CL%%NAME%} ItemDisplay[luca ((STAT185=2 (CHARSTAT42<15 OR CHARSTAT36<50)) OR (STAT185=1 (CHARSTAT42<15 OR CHARSTAT36<40)) OR (STAT185=0 (CHARSTAT42<10 OR CHARSTAT36<30)))]:%MAP-0A%%GRAY%¤%YELLOW%¤ %NAME% %YELLOW%¤%GRAY%¤{%CORAL%当前角色状态与标准生存属性数据比对如下:%CL%%RED%警告:%WHITE%经%GOLD%“PD2百科2号”%WHITE%挂载QQ群湿件分析,你有被一jio踢飞的可能!%CL%%NL%%NAME%}%CONTINUE% ItemDisplay[luca STAT185=2 (CHARSTAT42<15 OR CHARSTAT36<50)]:%NAME%{%GRAY%$f(CHARSTAT42+75)%WHITE%/90%YELLOW%最大电抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/50% %TAN%物免 | %GRAY%%CHARSTAT144%%WHITE%/12%%YELLOW%电吸%CL%%NAME%}%CONTINUE% ItemDisplay[luca STAT185=1 (CHARSTAT42<15 OR CHARSTAT36<40)]:%NAME%{%GRAY%$f(CHARSTAT42+75)%WHITE%/90%YELLOW%最大电抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/40% %TAN%物免%CL%%NAME%}%CONTINUE% diff --git a/build/19-手工模组说明.txt b/build/19-手工模组说明.txt index 6000c72..fc41d21 100644 --- a/build/19-手工模组说明.txt +++ b/build/19-手工模组说明.txt @@ -1,6 +1,6 @@ //仓库 / 方块 / 公会仓库 / 奖杯陈列室可见说明文本(背包内材料不需说明) // ++++++ 4.5,手工模组 ++++++ -ItemDisplay[(crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp)]:%BORDER-60%%TIER-3%%NAME% %ORANGE%◎%CONTINUE% +ItemDisplay[(crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp)]:%BORDER-9F%%TIER-3%%NAME%%CONTINUE% ItemDisplay[(crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp) (CUBE OR STASH OR GUILDVAULT OR TROPHYCASE)]:%NAME%{%CL%%ORANGE%不同底材手工成品相应的固定属性:%CL%%NAME%}%CONTINUE% ItemDisplay[crfb (CUBE OR STASH OR GUILDVAULT OR TROPHYCASE)]:%NAME%{%GRAY%项链: 10%移动速度 +[3-6]杀敌回血 +[10-20]生命%CL%戒指: +[5-10]力量 [2-3]%生命偷取 +[10-20]生命%CL%腰带: [10-20]%撕开伤口 [3-6]%生命偷取 +[10-20]生命%CL%手套: [5-10]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%鞋子: +[5-10]撕开伤口 [2-4]%生命偷取 +[10-20]生命%CL%头盔: [10-15]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%盔甲: +[4-6]杀敌回血 +[30-50]%防御值 +[5-7]%最大生命%CL%箭筒: [10-20]%压碎性打击 [3-6]%生命偷取 +[10-20]生命%CL%盾牌: +[10-20]%格挡几率 [3-6]%生命偷取 +[5-7]%最大生命%CL%武器: +[50-80]%增强伤害 [3-6]%生命偷取 +[10-20]生命%NAME%}%CONTINUE% ItemDisplay[crfc (CUBE OR STASH OR GUILDVAULT OR TROPHYCASE)]:%NAME%{%GRAY%项链: +[5-10]%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%戒指: +[5-10]能量 +[1-2]杀敌回蓝 +[10-20]法力%CL%腰带: +10%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%手套: +[5-10]%施法速度 +[1-3]杀敌回蓝 +[10-20]法力%CL%鞋子: [10-15]%最大法力值 +[4-10]%法力恢复 +[10-20]法力%CL%头盔: +10%施法速度 +[5-10]%法力恢复 +[10-20]能量%CL%盔甲: +[10-15]%施法速度 +[3-6]杀敌回蓝 +[10-20]能量%CL%箭筒: +10%施法速度 +[2-4]杀敌回蓝 +[10-20]法力%CL%盾牌: +[10-20]%格挡几率 +10%施法速度 +[10-20]%法力上限%CL%武器: +1全技能 +[10-20]%施法速度 +[10-20]法力%NAME%}%CONTINUE% diff --git a/build/30-镶嵌物过滤设置.txt b/build/30-镶嵌物过滤设置.txt index 9ada4d1..44bf001 100644 --- a/build/30-镶嵌物过滤设置.txt +++ b/build/30-镶嵌物过滤设置.txt @@ -22,19 +22,19 @@ ItemDisplay[(r08 OR r08s) (STASH OR INVENTORY OR GUILDVAULT OR TROPHYCASE)]:%NAM ItemDisplay[(r09 OR r09s) (STASH OR INVENTORY OR GUILDVAULT OR TROPHYCASE)]:%NAME%{%NAME%%CL%%ORANGE%9#符文%WHITE% + 任意武器 + %WHITE%碎裂宝石 = %WHITE%修复耐久度且补满聚气%CL%%TAN%特殊用途: %ORANGE%9#符文%WHITE% + 任意武器 = %WHITE%修复耐久度}%CONTINUE% ItemDisplay[(r33 OR r33s) (STASH OR INVENTORY OR GUILDVAULT OR TROPHYCASE)]:%NAME%{ %NAME%%CL%%TAN%特殊用途: %ORANGE%33#符文%WHITE% + 任意装备%GRAY%(包括无形)%WHITE% + %ORANGE%完美%GRAY%●%WHITE% = 修复耐久度}%CONTINUE% //过滤设置及地图提示 -ItemDisplay[RUNE>0 RUNE<9 FILTLVL<6]:%DOT-53%%TIER-2%%NAME%{%NAME%}%CONTINUE% -ItemDisplay[RUNE>8 RUNE<20 FILTLVL<6]:%DOT-53%%TIER-2%%NAME%{%NAME%}%CONTINUE% -ItemDisplay[RUNE>19 RUNE<25 FILTLVL<6]:%MAP-84%%DOT-53%%TIER-3%%NAME%{%NAME%}%CONTINUE% -ItemDisplay[RUNE>24 RUNE<30]:%MAP-62%%DOT-53%%TIER-4%%NAME%{%NAME%}%CONTINUE% -ItemDisplay[RUNE>29]:%MAP-9B%%DOT-53%%TIER-5%%NAME%{%NAME%}%CONTINUE% +ItemDisplay[RUNE>0 RUNE<9 FILTLVL<6]:%TIER-2%%NAME%{%NAME%}%CONTINUE% +ItemDisplay[RUNE>8 RUNE<20 FILTLVL<6]:%PX-60%%TIER-2%%NAME%{%NAME%}%CONTINUE% +ItemDisplay[RUNE>19 RUNE<25 FILTLVL<6]:%DOT-60%%TIER-3%%NAME%{%NAME%}%CONTINUE% +ItemDisplay[RUNE>24 RUNE<30]:%MAP-60%%TIER-4%%NAME%{%NAME%}%CONTINUE% +ItemDisplay[RUNE>29]:%BORDER-60%%TIER-5%%NAME%{%NAME%}%CONTINUE% ItemDisplay[HIDE_RUNE1 RUNE>0 RUNE<11]: ItemDisplay[HIDE_RUNE2 RUNE>10 RUNE<20]: ItemDisplay[HIDE_RUNE3 RUNE>19 RUNE<25]: // ++++++ 2.3,珠宝 ++++++ //潜在极品永久显示 -ItemDisplay[!ID FILTLVL<7 jew RARE (JEW_DMG_3_1 OR JEW_DMG_3_2 OR JEW_DMG_3_3 OR JEW_EK_3_1 OR JEW_EK_3_2 OR JEW_CAST_3_1)]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★ -ItemDisplay[!ID FILTLVL<5 jew RARE (JEW_DMG_2_1 OR JEW_DMG_2_2 OR JEW_EK_2_1 OR JEW_EK_2_2 OR JEW_CAST_2_1)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆ +ItemDisplay[!ID FILTLVL<7 jew RARE (JEW_DMG_3_1 OR JEW_DMG_3_2 OR JEW_DMG_3_3 OR JEW_EK_3_1 OR JEW_EK_3_2 OR JEW_CAST_3_1)]:%MAP-6D%%TIER-3%%SAGE%o %NAME% %SAGE%o +ItemDisplay[!ID FILTLVL<5 jew RARE (JEW_DMG_2_1 OR JEW_DMG_2_2 OR JEW_EK_2_1 OR JEW_EK_2_2 OR JEW_CAST_2_1)]:%DOT-6D%%TIER-2%%TEAL%o %NAME% %TEAL%o //提示 ItemDisplay[jew ID]:%NAME%{%NAME%%CL%%TAN%提示%WHITE%: 在盒子里和 %GRAY%钥匙 %WHITE%一起合成: %BLUE%珠宝碎片}%CONTINUE% diff --git a/build/31-护身符过滤设置.txt b/build/31-护身符过滤设置.txt index 3e12ffd..bb7eeb6 100644 --- a/build/31-护身符过滤设置.txt +++ b/build/31-护身符过滤设置.txt @@ -3,8 +3,8 @@ // +---------+ // ++++++ 3.1,护身符 ++++++ //护身符通知设置 -ItemDisplay[(cm1 OR cm2) UNI !ID]:%DOT-53%%TIER-4%%NAME%%CONTINUE% -ItemDisplay[cm3 UNI !ID]:%DOT-53%%TIER-3%%NAME%%CONTINUE% +ItemDisplay[(cm1 OR cm2) UNI !ID]:%MAP-53%%TIER-4%%RED%o%RED%o %NAME% %RED%o%RED%o%CONTINUE% +ItemDisplay[cm3 UNI !ID]:%MAP-53%%TIER-3%%SAGE%o %NAME% %SAGE%o%CONTINUE% ItemDisplay[UNI cm2 CLSK0=2]:%NAME% %CORAL%亚马逊%CONTINUE% ItemDisplay[UNI cm2 CLSK1=2]:%NAME% %PURPLE%法师%CONTINUE% ItemDisplay[UNI cm2 CLSK2=2]:%NAME% %GRAY%死灵%CONTINUE% @@ -13,17 +13,25 @@ ItemDisplay[UNI cm2 CLSK4=2]:%NAME% %TAN%野蛮人%CONTINUE% ItemDisplay[UNI cm2 CLSK5=2]:%NAME% %GREEN%德鲁依%CONTINUE% ItemDisplay[UNI cm2 CLSK6=2]:%NAME% %RED%刺客%CONTINUE% ItemDisplay[cm2 UNI ID]:%RED%%NAME%{%TAN%提示%WHITE%: 在盒子里和 %GRAY%钥匙 %WHITE%一起可以转换成: %ORANGE%火炬碎片} -ItemDisplay[cm1 UNI ID ALLSK>1]:%MAP-62%%RED%+1 %NAME% +ItemDisplay[cm1 UNI ID ALLSK>1]:%RED%+1 %NAME% //ItemDisplay[cm1 !UNI ALVL<39 ALVL>36]:%NAME%{%TAN%洗LLD护身符底材}%CONTINUE% //ItemDisplay[cm2 !UNI ALVL<41 ALVL>37]:%NAME%{%TAN%洗LLD护身符底材}%CONTINUE% //未鉴定魔法护身符 -ItemDisplay[cm2 MAG ILVL<91 !ID FILTLVL<3]:%DOT-97%%TIER-2%%PURPLE%* %BLUE%大型神符 %PURPLE%*%CONTINUE% -ItemDisplay[cm2 MAG ILVL>90 !ID FILTLVL<4]:%MAP-62%%DOT-97%%TIER-4%%PURPLE%* %TEAL%大型神符 %PURPLE%*%CONTINUE% -ItemDisplay[cm1 ILVL<91 MAG !ID FILTLVL<4]:%DOT-97%%TIER-4%%PURPLE%* %BLUE%小型神符 %PURPLE%*%CONTINUE% -ItemDisplay[cm1 ILVL>90 MAG !ID FILTLVL<5]:%MAP-62%%DOT-97%%TIER-5%%PURPLE%* %TEAL%小型神符 %PURPLE%* %WHITE%91+%CONTINUE% -ItemDisplay[cm3 ILVL<91 MAG !ID FILTLVL<4]:%DOT-97%%TIER-4%%PURPLE%* %BLUE%超大型神符 %PURPLE%*%CONTINUE% -ItemDisplay[cm3 ILVL>90 MAG !ID FILTLVL<5]:%MAP-62%%DOT-97%%TIER-5%%PURPLE%* %TEAL%超大型神符 %PURPLE%* %WHITE%91+%CONTINUE% +//屏蔽设置(须在本节星级行之前,空输出才会先生效) +ItemDisplay[HIDE_CHAM1 cm1 MAG ILVL<91 !ID]: +ItemDisplay[HIDE_CHAM2 cm2 MAG ILVL<91 !ID]: +ItemDisplay[HIDE_CHAM3 cm3 MAG ILVL<91 !ID]: +ItemDisplay[HIDE_CHAM4 cm1 MAG ILVL>90 !ID]: +ItemDisplay[HIDE_CHAM5 cm2 MAG ILVL>90 !ID]: +ItemDisplay[HIDE_CHAM6 cm3 MAG ILVL>90 !ID]: + +ItemDisplay[cm2 MAG ILVL<91 !ID FILTLVL~1-7]:%PX-97%%TIER-2%%WHITE%o %BLUE%大型神符 %WHITE%o%CONTINUE% +ItemDisplay[cm2 MAG ILVL>90 !ID FILTLVL~1-7]:%DOT-97%%TIER-4%%TEAL%o %BLUE%大型神符 %TEAL%o%CONTINUE% +ItemDisplay[cm1 ILVL<91 MAG !ID FILTLVL~1-7]:%PX-97%%TIER-4%%WHITE%o %BLUE%小型神符 %WHITE%o%CONTINUE% +ItemDisplay[cm1 ILVL>90 MAG !ID FILTLVL~1-7]:%MAP-97%%TIER-5%%SAGE%o %TEAL%小型神符 %SAGE%o %WHITE%91+%CONTINUE% +ItemDisplay[cm3 ILVL<91 MAG !ID FILTLVL~1-7]:%PX-97%%TIER-4%%WHITE%o %BLUE%超大型神符 %WHITE%o%CONTINUE% +ItemDisplay[cm3 ILVL>90 MAG !ID FILTLVL~1-7]:%MAP-97%%TIER-5%%SAGE%o %TEAL%超大型神符 %SAGE%o %WHITE%91+%CONTINUE% //已鉴定的有用巨型神符:最大伤害、全抗、技能系列 //(2026-10-31:本节规则全部补 ID —— 未鉴定的由上方 !ID 规则承接,这里只处理已鉴定,避免剧透词缀) @@ -115,13 +123,6 @@ ItemDisplay[cm3 MAG ID ILVL>90]:%PURPLE%* %NAME% %PURPLE%* %WHITE%91+%GRAY%{%NAM ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]:%NAME%{%NAME%90+ %BLUE%护身符 %WHITE%必定双缀}%CONTINUE% ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]:%NAME%{%TAN%重置属性公式:%BLUE%护身符 %TAN%+ %WHITE%3%TAN%*%WHITE%任意%ORANGE%完美宝石%NL%%NAME%}%CONTINUE% -//屏蔽设置 -ItemDisplay[HIDE_CHAM1 cm1 MAG ILVL<91 !ID]: -ItemDisplay[HIDE_CHAM2 cm2 MAG ILVL<91 !ID]: -ItemDisplay[HIDE_CHAM3 cm3 MAG ILVL<91 !ID]: -ItemDisplay[HIDE_CHAM4 cm1 MAG ILVL>90 !ID]: -ItemDisplay[HIDE_CHAM5 cm2 MAG ILVL>90 !ID]: -ItemDisplay[HIDE_CHAM6 cm3 MAG ILVL>90 !ID]: //ItemDisplay[cm2 MAG ILVL<91 !ID FILTLVL>3]: //ItemDisplay[cm2 MAG ILVL>90 !ID FILTLVL>4]: //ItemDisplay[(cm1 OR cm3) ILVL<91 MAG !ID FILTLVL>4]: diff --git a/build/32-暗金装备过滤设置.txt b/build/32-暗金装备过滤设置.txt index 43ffc6a..c049765 100644 --- a/build/32-暗金装备过滤设置.txt +++ b/build/32-暗金装备过滤设置.txt @@ -4,15 +4,15 @@ //优先级链:本模块靠「不写 %CONTINUE%」实现互斥——第一条命中的规则输出后即终止,后面的不再显示。 // 新增规则请插在它应处的档位位置,且一律不要加 %CONTINUE%,否则会并排显示多条。 //4星 -ItemDisplay[(PD2UBERUNI1 OR PD2UBERUNI2 OR PD2GGUNIETH1 OR LODGGUNIETH1 OR PD2GGUNI1 OR LODGGUNI1 OR jew) UNI !ID FILTLVL~1-6]:%BORDER-9B%%MAP-0D%%TIER-5%%YELLOW%+%GREEN%+%RED%+%PURPLE%+ %NAME% %PURPLE%+%RED%+%GREEN%+%YELLOW%+{%NAME%} +ItemDisplay[(PD2UBERUNI1 OR PD2UBERUNI2 OR PD2GGUNIETH1 OR LODGGUNIETH1 OR PD2GGUNI1 OR LODGGUNI1 OR jew) UNI !ID FILTLVL~1-6]:%BORDER-53%%TIER-5%%TEAL%※%SAGE%※%CORAL%※%WHITE%※ %NAME% %WHITE%※%CORAL%※%SAGE%※%TEAL%※{%NAME%} //3星防具 -ItemDisplay[(PD2OKUNI1 OR PD2OKUNI3 OR LODOKUNIETH1 OR LODOKUNI1 OR LODOKUNI2 OR LODOKUNI3 OR LODOKUNI4 OR LODOKUNI5 OR LODOKUNI6) UNI !ID FILTLVL~1-5]:%BORDER-62%%MAP-0D%%TIER-3%%YELLOW%+%GREEN%+%RED%+ %NAME% %RED%+%GREEN%+%YELLOW%+{%NAME%} +ItemDisplay[(PD2OKUNI1 OR PD2OKUNI3 OR LODOKUNIETH1 OR LODOKUNI1 OR LODOKUNI2 OR LODOKUNI3 OR LODOKUNI4 OR LODOKUNI5 OR LODOKUNI6) UNI !ID FILTLVL~1-5]:%MAP-53%%TIER-3%%TEAL%※%SAGE%※%CORAL%※ %NAME% %CORAL%※%SAGE%※%TEAL%※{%NAME%} // 3星-武器 -ItemDisplay[(PD2OKUNIETH1 OR PD2OKUNI2 OR LODOKUNIETH2 OR LODOKUNI7 OR LODOKUNI8) UNI !ID FILTLVL~1-5]:%BORDER-62%%MAP-0D%%TIER-3%%YELLOW%+%GREEN%+%RED%+ %NAME% %RED%+%GREEN%+%YELLOW%+{%NAME%} +ItemDisplay[(PD2OKUNIETH1 OR PD2OKUNI2 OR LODOKUNIETH2 OR LODOKUNI7 OR LODOKUNI8) UNI !ID FILTLVL~1-5]:%MAP-53%%TIER-3%%TEAL%※%SAGE%※%CORAL%※ %NAME% %CORAL%※%SAGE%※%TEAL%※{%NAME%} // 2星 -ItemDisplay[(PD2LOWUNI1 OR PD2LOWUNI2 OR LODLOWUNIETH1 OR LODLOWUNI1 OR LODLOWUNI2) UNI !ID FILTLVL~1-4]:%MAP-0D%%TIER-2%%YELLOW%+%GREEN%+ %NAME% %GREEN%+%YELLOW%+{%NAME%} +ItemDisplay[(PD2LOWUNI1 OR PD2LOWUNI2 OR LODLOWUNIETH1 OR LODLOWUNI1 OR LODLOWUNI2) UNI !ID FILTLVL~1-4]:%DOT-53%%TIER-2%%TEAL%※%SAGE%※ %NAME% %SAGE%※%TEAL%※{%NAME%} // 1星 -ItemDisplay[(PD2NOTIFYUNI1 OR LODNOTIFYUNI1 OR LODNOTIFYUNI2 OR LODNOTIFYUNI3) UNI !ID FILTLVL~1-3]:%BLUE%+ %NAME% %BLUE%+{%NAME%} +ItemDisplay[(PD2NOTIFYUNI1 OR LODNOTIFYUNI1 OR LODNOTIFYUNI2 OR LODNOTIFYUNI3) UNI !ID FILTLVL~1-3]:%PX-53%%TEAL%※ %NAME% %TEAL%※{%NAME%} // 0星 ItemDisplay[(PD2PASSUNI1 OR LODPASSUNI1 OR LODPASSUNI2) UNI !ID FILTLVL~1-2]:%NAME%{%NAME%} diff --git a/build/33-绿色套装过滤设置.txt b/build/33-绿色套装过滤设置.txt index 16e25e3..40ccdae 100644 --- a/build/33-绿色套装过滤设置.txt +++ b/build/33-绿色套装过滤设置.txt @@ -3,11 +3,11 @@ // +-------------+ //优先级链:本模块靠「不写 %CONTINUE%」实现互斥——第一条命中的规则输出后即终止,后面的不再显示。 // 新增规则请插在它应处的档位位置,且一律不要加 %CONTINUE%,否则会并排显示多条。 -//3星 -ItemDisplay[(OKSET1 OR OKSETETH1) SET !ID FILTLVL~1-5]:%BORDER-62%%MAP-7D%%TIER-3%%YELLOW%+%GREEN%+%RED%+ %NAME% %RED%+%GREEN%+%YELLOW%+{%NAME%} //2星 -ItemDisplay[(LOWSET1 OR LOWSET2) SET !ID FILTLVL~1-4]:%MAP-7D%%TIER-2%%YELLOW%+%GREEN%+ %NAME% %GREEN%+%YELLOW%+{%NAME%} +ItemDisplay[(OKSET1 OR OKSETETH1) SET !ID FILTLVL~1-5]:%DOT-84%%TIER-3%%TEAL%◆%SAGE%◆ %NAME% %SAGE%◆%TEAL%◆{%NAME%} //1星 +ItemDisplay[(LOWSET1 OR LOWSET2) SET !ID FILTLVL~1-4]:%PX-84%%TIER-2%%TEAL%◆ %NAME% %TEAL%◆{%NAME%} +//0星(原1星,收束) ItemDisplay[NOTIFYSET1 SET !ID FILTLVL~1-3]:%BLUE%+ %NAME% %BLUE%+{%NAME%} //0星 ItemDisplay[PASSSET1 SET !ID FILTLVL~1-2]:%NAME%{%NAME%} diff --git a/build/34-亮金装备过滤设置.txt b/build/34-亮金装备过滤设置.txt index 6a67e72..92a157f 100644 --- a/build/34-亮金装备过滤设置.txt +++ b/build/34-亮金装备过滤设置.txt @@ -3,96 +3,96 @@ // +-------------+ //潜在极品永久显示 // 项链 -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 amu RARE PHYSISKILL (AMU_DMG_4_1 OR AMU_DMG_4_2 OR AMU_DMG_4_3 OR AMU_DMG_4_4 OR AMU_DMG_4_5 OR AMU_DMG_4_6)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 amu RARE CASTERSKILL (AMU_CAST_4_1 OR AMU_CAST_4_2 OR AMU_CAST_4_3 OR AMU_CAST_4_4 OR AMU_CAST_4_5 OR AMU_CAST_4_6 OR AMU_CAST_4_7)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 amu RARE CASTERSKILL (AMU_CAST_3_1 OR AMU_CAST_3_2 OR AMU_CAST_3_3 OR AMU_CAST_3_4)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 amu RARE PHYSISKILL (AMU_DMG_3_1 OR AMU_DMG_3_2 OR AMU_DMG_3_3)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 amu RARE PHYSISKILL (AMU_DMG_4_1 OR AMU_DMG_4_2 OR AMU_DMG_4_3 OR AMU_DMG_4_4 OR AMU_DMG_4_5 OR AMU_DMG_4_6)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 amu RARE CASTERSKILL (AMU_CAST_4_1 OR AMU_CAST_4_2 OR AMU_CAST_4_3 OR AMU_CAST_4_4 OR AMU_CAST_4_5 OR AMU_CAST_4_6 OR AMU_CAST_4_7)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 amu RARE CASTERSKILL (AMU_CAST_3_1 OR AMU_CAST_3_2 OR AMU_CAST_3_3 OR AMU_CAST_3_4)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 amu RARE PHYSISKILL (AMU_DMG_3_1 OR AMU_DMG_3_2 OR AMU_DMG_3_3)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} // 戒指 -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 rin RARE (RIN_CAST_5_1 OR RIN_CAST_5_2 OR RIN_CAST_5_3 OR RIN_CAST_5_4 OR RIN_DMG_5_1 OR RIN_DMG_5_2 OR RIN_DMG_5_3 OR RIN_UBER_5_1 OR RIN_UBER_5_2)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 rin RARE (RIN_CAST_4_1 OR RIN_CAST_4_2 OR RIN_CAST_4_3 OR RIN_DMG_4_1 OR RIN_DMG_4_2 OR RIN_DMG_4_3 OR RIN_DMG_4_4 OR RIN_DMG_4_5 OR RIN_UBER_4_1 OR RIN_UBER_4_2 OR RIN_UBER_4_3 OR RIN_UBER_4_4)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 rin RARE (RIN_CAST_5_1 OR RIN_CAST_5_2 OR RIN_CAST_5_3 OR RIN_CAST_5_4 OR RIN_DMG_5_1 OR RIN_DMG_5_2 OR RIN_DMG_5_3 OR RIN_UBER_5_1 OR RIN_UBER_5_2)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 rin RARE (RIN_CAST_4_1 OR RIN_CAST_4_2 OR RIN_CAST_4_3 OR RIN_DMG_4_1 OR RIN_DMG_4_2 OR RIN_DMG_4_3 OR RIN_DMG_4_4 OR RIN_DMG_4_5 OR RIN_UBER_4_1 OR RIN_UBER_4_2 OR RIN_UBER_4_3 OR RIN_UBER_4_4)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} // 箭矢和弩矢 -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE QUIVER (QUIVER_ELE_5_1 OR QUIVER_ELE_5_2 OR QUIVER_ELE_5_3 OR QUIVER_ELE_5_4 OR QUIVER_ELE_5_5 OR QUIVER_DMG_5_1 OR QUIVER_DMG_5_2 OR QUIVER_DMG_5_3 OR QUIVER_DMG_5_4)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE QUIVER (QUIVER_ELE_4_1 OR QUIVER_ELE_4_2 OR QUIVER_DMG_4_1 OR QUIVER_MERC_4_1 OR QUIVER_MERC_4_2 OR QUIVER_SOR_4_1)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE QUIVER (QUIVER_MERC_3_1 OR QUIVER_SOR_3_1)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE QUIVER (QUIVER_ELE_5_1 OR QUIVER_ELE_5_2 OR QUIVER_ELE_5_3 OR QUIVER_ELE_5_4 OR QUIVER_ELE_5_5 OR QUIVER_DMG_5_1 OR QUIVER_DMG_5_2 OR QUIVER_DMG_5_3 OR QUIVER_DMG_5_4)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE QUIVER (QUIVER_ELE_4_1 OR QUIVER_ELE_4_2 OR QUIVER_DMG_4_1 OR QUIVER_MERC_4_1 OR QUIVER_MERC_4_2 OR QUIVER_SOR_4_1)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE QUIVER (QUIVER_MERC_3_1 OR QUIVER_SOR_3_1)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} // 盔甲 -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE CHEST REQSTR<132 (CHEST_CAST_4_1 OR CHEST_CAST_4_2 OR CHEST_DMG_4_1 OR CHEST_DMG_4_2)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE CHEST REQSTR<132 (CHEST_CAST_3_1 OR CHEST_DMG_3_1)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE CHEST REQSTR<132 (CHEST_CAST_4_1 OR CHEST_CAST_4_2 OR CHEST_DMG_4_1 OR CHEST_DMG_4_2)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE CHEST REQSTR<132 (CHEST_CAST_3_1 OR CHEST_DMG_3_1)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} //手套 -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE GLOVES REQSTR<111 (GLOVE_SKILL_5_1 OR GLOVE_SKILL_5_2 OR GLOVE_SKILL_5_3 OR GLOVE_CAST_5_1 OR GLOVE_CAST_5_2 OR GLOVE_CAST_5_3 OR GLOVE_CAST_5_4 OR GLOVE_DMG_5_1)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE GLOVES REQSTR<111 (GLOVE_SKILL_4_1 OR GLOVE_CAST_4_1 OR GLOVE_CAST_4_2 OR GLOVE_CAST_4_3 OR GLOVE_DMG_4_1 OR GLOVE_DMG_4_2)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE GLOVES REQSTR<111 (GLOVE_SKILL_5_1 OR GLOVE_SKILL_5_2 OR GLOVE_SKILL_5_3 OR GLOVE_CAST_5_1 OR GLOVE_CAST_5_2 OR GLOVE_CAST_5_3 OR GLOVE_CAST_5_4 OR GLOVE_DMG_5_1)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE GLOVES REQSTR<111 (GLOVE_SKILL_4_1 OR GLOVE_CAST_4_1 OR GLOVE_CAST_4_2 OR GLOVE_CAST_4_3 OR GLOVE_DMG_4_1 OR GLOVE_DMG_4_2)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} //鞋子 -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE BOOTS REQSTR<126 (BOOT_5_1 OR BOOT_5_2 OR BOOT_5_3)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE BOOTS REQSTR<126 (BOOT_4_1 OR BOOT_4_2 OR BOOT_4_3)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE BOOTS REQSTR<126 (BOOT_5_1 OR BOOT_5_2 OR BOOT_5_3)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE BOOTS REQSTR<126 (BOOT_4_1 OR BOOT_4_2 OR BOOT_4_3)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} //腰带 -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE BELT REQSTR<111 (BELT_5_1 OR BELT_5_2 OR BELT_5_3 OR BELT_5_4 OR BELT_5_5)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE BELT REQSTR<111 (BELT_4_1 OR BELT_4_2)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE BELT REQSTR<111 (BELT_5_1 OR BELT_5_2 OR BELT_5_3 OR BELT_5_4 OR BELT_5_5)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE BELT REQSTR<111 (BELT_4_1 OR BELT_4_2)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} // 头环 -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 CIRC RARE PHYSISKILL CIRC_5_1]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 CIRC RARE CASTERSKILL (CIRC_5_1 OR CIRC_5_2)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 CIRC RARE PHYSISKILL (CIRC_4_1 OR CIRC_4_2)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 CIRC RARE CASTERSKILL CIRC_4_1]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 CIRC RARE PHYSISKILL CIRC_5_1]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 CIRC RARE CASTERSKILL (CIRC_5_1 OR CIRC_5_2)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 CIRC RARE PHYSISKILL (CIRC_4_1 OR CIRC_4_2)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 CIRC RARE CASTERSKILL CIRC_4_1]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} // 非头环、非专属头盔 -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 !CIRC !CLASS HELM RARE HELM_4_1]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 !CIRC !CLASS HELM RARE (HELM_3_1 OR HELM_3_2)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 !CIRC !CLASS HELM RARE HELM_4_1]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 !CIRC !CLASS HELM RARE (HELM_3_1 OR HELM_3_2)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} //非专属盾(!CLASS = 排除全部职业专属:骑士盾/死灵头等,比枚举底材更稳) -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE (SHIELD !CLASS) REQSTR<157 (PREFIX~421-422) (SHIELD_SKILL_5_1 OR SHIELD_SKILL_5_2 OR SHIELD_DMG_5_1)]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE (SHIELD !CLASS) REQSTR<157 (PREFIX~421-422) (SHIELD_SKILL_4_1 OR SHIELD_DMG_4_2 OR SHIELD_DMG_4_1)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE (SHIELD !CLASS) REQSTR<157 (PREFIX~421-422) (SHIELD_SKILL_5_1 OR SHIELD_SKILL_5_2 OR SHIELD_DMG_5_1)]:%BORDER-6D%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE (SHIELD !CLASS) REQSTR<157 (PREFIX~421-422) (SHIELD_SKILL_4_1 OR SHIELD_DMG_4_2 OR SHIELD_DMG_4_1)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} // 高ED武器(亮金) -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE 1H !THROWING ((NORM BASEMINONEH+BASEMAXONEH>22) OR (EXC BASEMINONEH+BASEMAXONEH>73) OR (ELT BASEMINONEH+BASEMAXONEH>118)) (MELEE_DMG_4_1 OR MELEE_DMG_4_2)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (2H !BOW !XBOW) ((NORM BASEMINTWOH+BASEMAXTWOH>37) OR (EXC BASEMINTWOH+BASEMAXTWOH>117) OR (ELT BASEMINTWOH+BASEMAXTWOH>191)) (MELEE_DMG_4_1 OR MELEE_DMG_4_2)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE BOW ((NORM BASEMINTWOH+BASEMAXTWOH>24) OR (EXC BASEMINTWOH+BASEMAXTWOH>64) OR (ELT BASEMINTWOH+BASEMAXTWOH>107)) (MISS_DMG_4_1 OR MISS_DMG_4_2)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE XBOW ((NORM BASEMINTWOH+BASEMAXTWOH>29) OR (EXC BASEMINTWOH+BASEMAXTWOH>87) OR (ELT BASEMINTWOH+BASEMAXTWOH>158)) (MISS_DMG_4_1 OR MISS_DMG_4_2)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE THROWING ((NORM BASEMINTHROW+BASEMAXTHROW>37) OR (EXC BASEMINTHROW+BASEMAXTHROW>81) OR (ELT BASEMINTHROW+BASEMAXTHROW>87)) (MELEE_DMG_4_1 OR MELEE_DMG_4_2)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE 1H !THROWING ((NORM BASEMINONEH+BASEMAXONEH>22) OR (EXC BASEMINONEH+BASEMAXONEH>73) OR (ELT BASEMINONEH+BASEMAXONEH>118)) (MELEE_DMG_3_1 OR MELEE_DMG_3_2)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE (2H !BOW !XBOW) ((NORM BASEMINTWOH+BASEMAXTWOH>37) OR (EXC BASEMINTWOH+BASEMAXTWOH>117) OR (ELT BASEMINTWOH+BASEMAXTWOH>191)) (MELEE_DMG_3_1 OR MELEE_DMG_3_2)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE BOW ((NORM BASEMINTWOH+BASEMAXTWOH>24) OR (EXC BASEMINTWOH+BASEMAXTWOH>64) OR (ELT BASEMINTWOH+BASEMAXTWOH>107)) (MISS_DMG_3_1 OR MISS_DMG_3_2)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE XBOW ((NORM BASEMINTWOH+BASEMAXTWOH>29) OR (EXC BASEMINTWOH+BASEMAXTWOH>87) OR (ELT BASEMINTWOH+BASEMAXTWOH>158)) (MISS_DMG_3_1 OR MISS_DMG_3_2)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE THROWING ((NORM BASEMINTHROW+BASEMAXTHROW>37) OR (EXC BASEMINTHROW+BASEMAXTHROW>81) OR (ELT BASEMINTHROW+BASEMAXTHROW>87)) (MELEE_DMG_3_1 OR MELEE_DMG_3_2)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE 1H !THROWING ((NORM BASEMINONEH+BASEMAXONEH>22) OR (EXC BASEMINONEH+BASEMAXONEH>73) OR (ELT BASEMINONEH+BASEMAXONEH>118)) MELEE_DMG_2_1]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE (2H !BOW !XBOW) ((NORM BASEMINTWOH+BASEMAXTWOH>37) OR (EXC BASEMINTWOH+BASEMAXTWOH>117) OR (ELT BASEMINTWOH+BASEMAXTWOH>191)) MELEE_DMG_2_1]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE BOW ((NORM BASEMINTWOH+BASEMAXTWOH>24) OR (EXC BASEMINTWOH+BASEMAXTWOH>64) OR (ELT BASEMINTWOH+BASEMAXTWOH>107)) MISS_DMG_2_1]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE XBOW ((NORM BASEMINTWOH+BASEMAXTWOH>29) OR (EXC BASEMINTWOH+BASEMAXTWOH>87) OR (ELT BASEMINTWOH+BASEMAXTWOH>158)) MISS_DMG_2_1]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE THROWING ((NORM BASEMINTHROW+BASEMAXTHROW>37) OR (EXC BASEMINTHROW+BASEMAXTHROW>81) OR (ELT BASEMINTHROW+BASEMAXTHROW>87)) MELEE_DMG_2_1]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE 1H !THROWING ((NORM BASEMINONEH+BASEMAXONEH>22) OR (EXC BASEMINONEH+BASEMAXONEH>73) OR (ELT BASEMINONEH+BASEMAXONEH>118)) (MELEE_DMG_4_1 OR MELEE_DMG_4_2)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (2H !BOW !XBOW) ((NORM BASEMINTWOH+BASEMAXTWOH>37) OR (EXC BASEMINTWOH+BASEMAXTWOH>117) OR (ELT BASEMINTWOH+BASEMAXTWOH>191)) (MELEE_DMG_4_1 OR MELEE_DMG_4_2)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE BOW ((NORM BASEMINTWOH+BASEMAXTWOH>24) OR (EXC BASEMINTWOH+BASEMAXTWOH>64) OR (ELT BASEMINTWOH+BASEMAXTWOH>107)) (MISS_DMG_4_1 OR MISS_DMG_4_2)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE XBOW ((NORM BASEMINTWOH+BASEMAXTWOH>29) OR (EXC BASEMINTWOH+BASEMAXTWOH>87) OR (ELT BASEMINTWOH+BASEMAXTWOH>158)) (MISS_DMG_4_1 OR MISS_DMG_4_2)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE THROWING ((NORM BASEMINTHROW+BASEMAXTHROW>37) OR (EXC BASEMINTHROW+BASEMAXTHROW>81) OR (ELT BASEMINTHROW+BASEMAXTHROW>87)) (MELEE_DMG_4_1 OR MELEE_DMG_4_2)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE 1H !THROWING ((NORM BASEMINONEH+BASEMAXONEH>22) OR (EXC BASEMINONEH+BASEMAXONEH>73) OR (ELT BASEMINONEH+BASEMAXONEH>118)) (MELEE_DMG_3_1 OR MELEE_DMG_3_2)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE (2H !BOW !XBOW) ((NORM BASEMINTWOH+BASEMAXTWOH>37) OR (EXC BASEMINTWOH+BASEMAXTWOH>117) OR (ELT BASEMINTWOH+BASEMAXTWOH>191)) (MELEE_DMG_3_1 OR MELEE_DMG_3_2)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE BOW ((NORM BASEMINTWOH+BASEMAXTWOH>24) OR (EXC BASEMINTWOH+BASEMAXTWOH>64) OR (ELT BASEMINTWOH+BASEMAXTWOH>107)) (MISS_DMG_3_1 OR MISS_DMG_3_2)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE XBOW ((NORM BASEMINTWOH+BASEMAXTWOH>29) OR (EXC BASEMINTWOH+BASEMAXTWOH>87) OR (ELT BASEMINTWOH+BASEMAXTWOH>158)) (MISS_DMG_3_1 OR MISS_DMG_3_2)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE THROWING ((NORM BASEMINTHROW+BASEMAXTHROW>37) OR (EXC BASEMINTHROW+BASEMAXTHROW>81) OR (ELT BASEMINTHROW+BASEMAXTHROW>87)) (MELEE_DMG_3_1 OR MELEE_DMG_3_2)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE 1H !THROWING ((NORM BASEMINONEH+BASEMAXONEH>22) OR (EXC BASEMINONEH+BASEMAXONEH>73) OR (ELT BASEMINONEH+BASEMAXONEH>118)) MELEE_DMG_2_1]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE (2H !BOW !XBOW) ((NORM BASEMINTWOH+BASEMAXTWOH>37) OR (EXC BASEMINTWOH+BASEMAXTWOH>117) OR (ELT BASEMINTWOH+BASEMAXTWOH>191)) MELEE_DMG_2_1]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE BOW ((NORM BASEMINTWOH+BASEMAXTWOH>24) OR (EXC BASEMINTWOH+BASEMAXTWOH>64) OR (ELT BASEMINTWOH+BASEMAXTWOH>107)) MISS_DMG_2_1]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE XBOW ((NORM BASEMINTWOH+BASEMAXTWOH>29) OR (EXC BASEMINTWOH+BASEMAXTWOH>87) OR (ELT BASEMINTWOH+BASEMAXTWOH>158)) MISS_DMG_2_1]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE THROWING ((NORM BASEMINTHROW+BASEMAXTHROW>37) OR (EXC BASEMINTHROW+BASEMAXTHROW>81) OR (ELT BASEMINTHROW+BASEMAXTHROW>87)) MELEE_DMG_2_1]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} //角色专用物品 // 亚马逊技能武器 -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (am1 OR am6 OR amb) (PREFIX=563 OR PREFIX=765 OR PREFIX=972) AUTOMOD~1-3 (SUFFIX~908-909 OR PREFIX=824 OR PREFIX=827)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (am5 OR ama OR amf) (PREFIX=563 OR PREFIX=441 OR PREFIX=764) AUTOMOD~7-9 (SUFFIX~908-909 OR PREFIX~829-830)]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame) (PREFIX=563 OR PREFIX=764) (AUTOMOD~7-9 OR AUTOMOD~1-3) (PREFIX=194 OR PREFIX=753)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame) (PREFIX=194 OR PREFIX=753) (PREFIX=756 OR PREFIX=264) (SUFFIX~898-899 OR SUFFIX~167-169 OR SUFFIX=827 OR PREFIX~426-427 OR PREFIX~597-598 OR PREFIX~754-755 OR SUFFIX=202 OR SUFFIX=227)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame) (PREFIX=194 OR PREFIX=753) (PREFIX=756 OR PREFIX=264)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (am1 OR am6 OR amb) (PREFIX=563 OR PREFIX=765 OR PREFIX=972) AUTOMOD~1-3 (SUFFIX~908-909 OR PREFIX=824 OR PREFIX=827)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (am5 OR ama OR amf) (PREFIX=563 OR PREFIX=441 OR PREFIX=764) AUTOMOD~7-9 (SUFFIX~908-909 OR PREFIX~829-830)]:%BORDER-6D%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame) (PREFIX=563 OR PREFIX=764) (AUTOMOD~7-9 OR AUTOMOD~1-3) (PREFIX=194 OR PREFIX=753)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame) (PREFIX=194 OR PREFIX=753) (PREFIX=756 OR PREFIX=264) (SUFFIX~898-899 OR SUFFIX~167-169 OR SUFFIX=827 OR PREFIX~426-427 OR PREFIX~597-598 OR PREFIX~754-755 OR SUFFIX=202 OR SUFFIX=227)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame) (PREFIX=194 OR PREFIX=753) (PREFIX=756 OR PREFIX=264)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} // 高ED/技能 骑士盾 (亮金) -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE DIN (DIN_MAG_3_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE DIN (DIN_MAG_3_2)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE DIN (DIN_MAG_3_1)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE DIN (DIN_MAG_3_2)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} // 技能死灵盾 (亮金) -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE NEC (NEC_MAG_3_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE NEC (NEC_MAG_2_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE NEC (NEC_MAG_3_1)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE NEC (NEC_MAG_2_1)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} //刺客爪/匕首(技能 + 双ED前缀 + IAS/DS-CB/AMP) -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (SIN OR DAGGER) (CLAW_MAG_4_1)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE (SIN OR DAGGER) (CLAW_MAG_3_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE (SIN OR DAGGER) (CLAW_MAG_2_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (SIN OR DAGGER) (CLAW_MAG_4_1)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE (SIN OR DAGGER) (CLAW_MAG_3_1)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE (SIN OR DAGGER) (CLAW_MAG_2_1)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} //蛮子头 -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE BAR (BAR_MAG_4_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE BAR (BAR_MAG_3_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE BAR (BAR_MAG_3_2)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} //DS、伤害蛮子头 +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE BAR (BAR_MAG_4_1)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE BAR (BAR_MAG_3_1)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE BAR (BAR_MAG_3_2)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} //DS、伤害蛮子头 //兽头 -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE DRU (DRU_MAG_3_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE DRU (DRU_MAG_2_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE DRU (DRU_MAG_3_1)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE DRU (DRU_MAG_2_1)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} //木棒 -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE CLUB (PREFIX=587 OR PREFIX=974 OR PREFIX=975) (SUFFIX=175 OR SUFFIX=978)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE CLUB (PREFIX=587 OR PREFIX=974 OR PREFIX=975) (SUFFIX=175 OR SUFFIX=978)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} //双手法杖(已纳入 rare=3 的 +3 技能表 969/970/968) -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE STAFF (STAFF_MAG_5_1 OR STAFF_MAG_4_1 OR STAFF_MAG_4_2 OR STAFF_MAG_4_3)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE STAFF (STAFF_MAG_3_1 OR STAFF_MAG_3_2 OR STAFF_MAG_3_3)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE STAFF (STAFF_MAG_2_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE STAFF (STAFF_MAG_5_1 OR STAFF_MAG_4_1 OR STAFF_MAG_4_2 OR STAFF_MAG_4_3)]:%BORDER-6D%%SOUNDID-4715%%TIER-4%%TEAL%★%SAGE%★%CORAL%★%WHITE%★ %NAME% %WHITE%★%CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE STAFF (STAFF_MAG_3_1 OR STAFF_MAG_3_2 OR STAFF_MAG_3_3)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE STAFF (STAFF_MAG_2_1)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} //魔杖(技能 + 毒穿透/元素伤%/FCR) -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE WAND (WAND_MAG_3_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE WAND (WAND_MAG_2_1 OR WAND_MAG_2_2 OR WAND_MAG_2_3)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE WAND (WAND_MAG_3_1)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE WAND (WAND_MAG_2_1 OR WAND_MAG_2_2 OR WAND_MAG_2_3)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} //权杖(圣骑技能 + 穿透 + 冰弹幕/连锁闪电/降低抵抗) -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE SCEPTER (SCEP_MAG_3_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE SCEPTER (SCEP_MAG_2_1 OR SCEP_MAG_2_2 OR SCEP_MAG_2_3)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE SCEPTER (SCEP_MAG_3_1)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE SCEPTER (SCEP_MAG_2_1 OR SCEP_MAG_2_2 OR SCEP_MAG_2_3)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} //法球(技能 + 穿透 + 元素伤%) -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE SOR (ORB_MAG_3_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE SOR (ORB_MAG_2_1 OR ORB_MAG_2_2 OR ORB_MAG_2_3)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE SOR (ORB_MAG_3_1)]:%MAP-6D%%TIER-3%%TEAL%★%SAGE%★%CORAL%★ %NAME% %CORAL%★%SAGE%★%TEAL%★{%NAME%} +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE SOR (ORB_MAG_2_1 OR ORB_MAG_2_2 OR ORB_MAG_2_3)]:%DOT-6D%%TIER-3%%TEAL%★%SAGE%★ %NAME% %SAGE%★%TEAL%★{%NAME%} //亮金装备词缀透视 // ++++++ 亮金珠宝 ++++++ @@ -716,10 +716,10 @@ ItemDisplay[!ID RARE WEAPON PREFIX=765]:%ORANGE%[3弓弩] %NAME%{%NAME%}%CONTINU ItemDisplay[!ID RARE WEAPON PREFIX=972]:%ORANGE%[3弓弩] %NAME%{%NAME%}%CONTINUE% //未鉴定珠宝提示 -ItemDisplay[!HIDE_JEW3 jew MAG ILVL<85 !ID FILTLVL<4]:%DOT-97%%TIER-2%%NAME% %BLUE%*%YELLOW%%CONTINUE% -ItemDisplay[!HIDE_JEW4 jew MAG ILVL>84 !ID FILTLVL<5]:%DOT-97%%TIER-3%%NAME% %YELLOW%* %YELLOW%%CONTINUE% -ItemDisplay[!HIDE_JEW1 jew RARE ILVL<68 !ID FILTLVL<4]:%DOT-6D%%TIER-2%%NAME% %BLUE%*%YELLOW%%CONTINUE% -ItemDisplay[!HIDE_JEW2 jew RARE ILVL>67 !ID FILTLVL<5]:%DOT-6D%%TIER-3%%NAME% %YELLOW%* %YELLOW%%CONTINUE% +ItemDisplay[!HIDE_JEW3 jew MAG ILVL<85 !ID FILTLVL<4]:%DOT-97%%TIER-2%%TEAL%o %NAME% %TEAL%o%CONTINUE% +ItemDisplay[!HIDE_JEW4 jew MAG ILVL>84 !ID FILTLVL<5]:%MAP-97%%TIER-3%%SAGE%o %NAME% %SAGE%o%CONTINUE% +ItemDisplay[!HIDE_JEW1 jew RARE ILVL<68 !ID FILTLVL<4]:%DOT-6D%%TIER-2%%NAME%%YELLOW%%CONTINUE% +ItemDisplay[!HIDE_JEW2 jew RARE ILVL>67 !ID FILTLVL<5]:%DOT-6D%%TIER-3%%NAME%%YELLOW%%CONTINUE% //手工底材自定义屏蔽设置 //兽头、蛮子头、死灵盾、圣骑士盾 diff --git a/build/36-符文之语底材过滤设置.txt b/build/36-符文之语底材过滤设置.txt index 951995d..ddcd141 100644 --- a/build/36-符文之语底材过滤设置.txt +++ b/build/36-符文之语底材过滤设置.txt @@ -2,135 +2,135 @@ // | 8,符文之语底材 | // +------------------+ // ++++++ 8.0,常用底材 ++++++ -ItemDisplay[SHOW_CTABASE (crs OR fla) MAXSOCKETS>4 !SOCK~1-4 NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} //战争召唤(最大孔≥5,且未打孔或已5孔) -ItemDisplay[SHOW_PURITYBASE SPEARBASE1_2 NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} //纯洁 +ItemDisplay[SHOW_CTABASE (crs OR fla) MAXSOCKETS>4 !SOCK~1-4 NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} //战争召唤(最大孔≥5,且未打孔或已5孔) +ItemDisplay[SHOW_PURITYBASE SPEARBASE1_2 NMAG !RW GROUND !INF]:%PX-20%%TIER-2%%NAME% %WHITE%◎{%NAME%} //纯洁 // ++++++ 8.1,头盔 ++++++ //3星 -ItemDisplay[FILTLVL~1-4 (HELMBASE3_BAR1 OR HELMBASE3_DRU1 OR HELMBASE3_DRU2) NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %BLUE%◆{%NAME%} +ItemDisplay[FILTLVL~1-4 (HELMBASE3_BAR1 OR HELMBASE3_DRU1 OR HELMBASE3_DRU2) NMAG !RW GROUND !INF]:%MAP-20%%SOUNDID-4721%%TIER-3%%NAME% %SAGE%◎{%NAME%} //2星 -ItemDisplay[FILTLVL~1-3 (HELMBASE2_1 OR HELMBASE2_DRU1 OR HELMBASE2_BAR1) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 (HELMBASE2_1 OR HELMBASE2_DRU1 OR HELMBASE2_BAR1) NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} //1星 -ItemDisplay[FILTLVL~1-2 (HELMBASE1_1 OR HELMBASE1_DRU2) NMAG !RW !INF GROUND]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%} +ItemDisplay[FILTLVL~1-2 (HELMBASE1_1 OR HELMBASE1_DRU2) NMAG !RW !INF GROUND]:%PX-20%%TIER-2%%NAME% %WHITE%◎{%NAME%} //0星 ItemDisplay[FILTLVL=1 HELMBASE0_1 NMAG !RW GROUND !INF]:%NAME%{%NAME%} // ++++++ 8.2,盔甲 ++++++ //3星 -ItemDisplay[FILTLVL~1-4 CHESTBASE3 NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %BLUE%◆{%NAME%} +ItemDisplay[FILTLVL~1-4 CHESTBASE3 NMAG !RW GROUND !INF]:%MAP-20%%SOUNDID-4721%%TIER-3%%NAME% %SAGE%◎{%NAME%} //2星 -ItemDisplay[FILTLVL~1-3 (CHESTBASE2_1 OR CHESTBASE2_2) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 (CHESTBASE2_1 OR CHESTBASE2_2) NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} //1星 -ItemDisplay[FILTLVL~1-2 (CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3 OR CHESTBASE1_4 OR CHESTBASE1_5) NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%} +ItemDisplay[FILTLVL~1-2 (CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3 OR CHESTBASE1_4 OR CHESTBASE1_5) NMAG !RW GROUND !INF]:%PX-20%%TIER-2%%NAME% %WHITE%◎{%NAME%} //0星 ItemDisplay[FILTLVL=1 (CHESTBASE0_1 OR CHESTBASE0_2 OR CHESTBASE0_3) NMAG !RW GROUND !INF]:%NAME%{%NAME%} // ++++++ 8.3,盾牌 ++++++ //3星 -ItemDisplay[FILTLVL~1-4 (SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %BLUE%◆{%NAME%} +ItemDisplay[FILTLVL~1-4 (SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) NMAG !RW GROUND !INF]:%MAP-20%%SOUNDID-4721%%TIER-3%%NAME% %SAGE%◎{%NAME%} //2星 -ItemDisplay[FILTLVL~1-3 (SHIELDBASE2_1 OR SHIELDBASE2_NEC1 OR SHIELDBASE2_DIN1) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 (SHIELDBASE2_1 OR SHIELDBASE2_NEC1 OR SHIELDBASE2_DIN1) NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} //1星 -ItemDisplay[FILTLVL~1-2 (SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE1_DIN1 OR SHIELDBASE1_DIN2) NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%} +ItemDisplay[FILTLVL~1-2 (SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE1_DIN1 OR SHIELDBASE1_DIN2) NMAG !RW GROUND !INF]:%PX-20%%TIER-2%%NAME% %WHITE%◎{%NAME%} //0星 ItemDisplay[FILTLVL=1 (SHIELDBASE0_1 OR SHIELDBASE0_2) NMAG !RW GROUND !INF]:%NAME%{%NAME%} // ++++++ 8.4,武器 ++++++ // ====> 8.4.1,弓弩 <===== //4星 -ItemDisplay[FILTLVL~1-5 BOWBASE4_1 NMAG !RW GROUND !INF]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-5 BOWBASE4_1 NMAG !RW GROUND !INF]:%BORDER-20%%SOUNDID-4721%%TIER-4%%NAME% %CORAL%◎{%NAME%} //3星 -ItemDisplay[FILTLVL~1-4 (BOWBASE3_1 OR BOWBASE3_2) NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-4 (BOWBASE3_1 OR BOWBASE3_2) NMAG !RW GROUND !INF]:%MAP-20%%SOUNDID-4721%%TIER-3%%NAME% %SAGE%◎{%NAME%} //2星 -ItemDisplay[FILTLVL~1-3 (BOWBASE2_1 OR BOWBASE2_2) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 (BOWBASE2_1 OR BOWBASE2_2) NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} //1星 -ItemDisplay[FILTLVL~1-2 (BOWBASE1_1 OR BOWBASE1_2) NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} +ItemDisplay[FILTLVL~1-2 (BOWBASE1_1 OR BOWBASE1_2) NMAG !RW GROUND !INF]:%PX-20%%TIER-2%%NAME% %WHITE%◎{%NAME%} //0星 ItemDisplay[FILTLVL=1 BOWBASE0_1 NMAG !RW GROUND !INF]:%NAME%{%NAME%} // ====> 8.4.2,木棒 <===== //3星 -ItemDisplay[FILTLVL~1-4 (CLUBBASE3_1 OR CLUBBASE3_2) NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-4 (CLUBBASE3_1 OR CLUBBASE3_2) NMAG !RW GROUND !INF]:%MAP-20%%SOUNDID-4721%%TIER-3%%NAME% %SAGE%◎{%NAME%} //2星 -ItemDisplay[FILTLVL~1-3 (CLUBBASE2_1 OR CLUBBASE2_2) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 (CLUBBASE2_1 OR CLUBBASE2_2) NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} //1星 -ItemDisplay[FILTLVL~1-2 CLUBBASE1_1 NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} +ItemDisplay[FILTLVL~1-2 CLUBBASE1_1 NMAG !RW GROUND !INF]:%PX-20%%TIER-2%%NAME% %WHITE%◎{%NAME%} // ====> 8.4.3,匕首 <===== //2星 -ItemDisplay[FILTLVL~1-3 DAGGERBASE2_1 NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 DAGGERBASE2_1 NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} // ====> 8.4.4,斧 <===== //3星 -ItemDisplay[FILTLVL~1-4 (AXEBASE3_1 OR AXEBASE3_2) NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-4 (AXEBASE3_1 OR AXEBASE3_2) NMAG !RW GROUND !INF]:%MAP-20%%SOUNDID-4721%%TIER-3%%NAME% %SAGE%◎{%NAME%} //2星 -ItemDisplay[FILTLVL~1-3 (AXEBASE2_1 OR AXEBASE2_2) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 (AXEBASE2_1 OR AXEBASE2_2) NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} // ====> 8.4.5,锤 <===== //3星 -ItemDisplay[FILTLVL~1-4 MACEBASE3_1 NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-4 MACEBASE3_1 NMAG !RW GROUND !INF]:%MAP-20%%SOUNDID-4721%%TIER-3%%NAME% %SAGE%◎{%NAME%} //2星 -ItemDisplay[FILTLVL~1-3 (MACEBASE2_1 OR MACEBASE2_2) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 (MACEBASE2_1 OR MACEBASE2_2) NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} //1星 -ItemDisplay[FILTLVL~1-2 (MACEBASE1_1) NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} +ItemDisplay[FILTLVL~1-2 (MACEBASE1_1) NMAG !RW GROUND !INF]:%PX-20%%TIER-2%%NAME% %WHITE%◎{%NAME%} // ====> 8.4.6,剑 <===== //3星 -ItemDisplay[FILTLVL~1-4 (SWORDBASE3_1 OR SWORDBASE3_2) NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-4 (SWORDBASE3_1 OR SWORDBASE3_2) NMAG !RW GROUND !INF]:%MAP-20%%SOUNDID-4721%%TIER-3%%NAME% %SAGE%◎{%NAME%} //2星 -ItemDisplay[FILTLVL~1-3 (SWORDBASE2_1 OR SWORDBASE2_2 OR SWORDBASE2_3 OR SWORDBASE2_4) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 (SWORDBASE2_1 OR SWORDBASE2_2 OR SWORDBASE2_3 OR SWORDBASE2_4) NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} //1星 -ItemDisplay[FILTLVL~1-2 (SWORDBASE1_1 OR SWORDBASE1_3 OR SWORDBASE1_4) NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} +ItemDisplay[FILTLVL~1-2 (SWORDBASE1_1 OR SWORDBASE1_3 OR SWORDBASE1_4) NMAG !RW GROUND !INF]:%PX-20%%TIER-2%%NAME% %WHITE%◎{%NAME%} // ====> 8.4.7,权杖 <===== //4星 -ItemDisplay[FILTLVL~1-5 SCEPTERBASE4_3 NMAG !RW GROUND !INF]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-5 SCEPTERBASE4_3 NMAG !RW GROUND !INF]:%BORDER-20%%SOUNDID-4721%%TIER-4%%NAME% %CORAL%◎{%NAME%} //3星 -ItemDisplay[FILTLVL~1-4 (SCEPTERBASE3_1 OR SCEPTERBASE3_2 OR SCEPTERBASE3_3 OR SCEPTERBASE3_4 OR SCEPTERBASE3_5) NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-4 (SCEPTERBASE3_1 OR SCEPTERBASE3_2 OR SCEPTERBASE3_3 OR SCEPTERBASE3_4 OR SCEPTERBASE3_5) NMAG !RW GROUND !INF]:%MAP-20%%SOUNDID-4721%%TIER-3%%NAME% %SAGE%◎{%NAME%} //2星 -ItemDisplay[FILTLVL~1-3 (SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3 OR SCEPTERBASE2_4) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 (SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3 OR SCEPTERBASE2_4) NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} // ====> 8.4.8,魔杖 <===== //3星 -ItemDisplay[FILTLVL~1-4 WANDBASE3_1 NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-4 WANDBASE3_1 NMAG !RW GROUND !INF]:%MAP-20%%SOUNDID-4721%%TIER-3%%NAME% %SAGE%◎{%NAME%} //2星 -ItemDisplay[FILTLVL~1-3 (WANDBASE2_1 OR WANDBASE2_2 OR WANDBASE2_3 OR WANDBASE2_4) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 (WANDBASE2_1 OR WANDBASE2_2 OR WANDBASE2_3 OR WANDBASE2_4) NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} //1星 -ItemDisplay[FILTLVL~1-2 WANDBASE1_1 NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} +ItemDisplay[FILTLVL~1-2 WANDBASE1_1 NMAG !RW GROUND !INF]:%PX-20%%TIER-2%%NAME% %WHITE%◎{%NAME%} // ====> 8.4.9,法杖 <===== //4星 -ItemDisplay[FILTLVL~1-5 (STAFFBASE4_1 OR STAFFBASE4_2 OR STAFFBASE4_3 OR STAFFBASE4_4 OR STAFFBASE4_5) NMAG !RW GROUND !INF]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-5 (STAFFBASE4_1 OR STAFFBASE4_2 OR STAFFBASE4_3 OR STAFFBASE4_4 OR STAFFBASE4_5) NMAG !RW GROUND !INF]:%BORDER-20%%SOUNDID-4721%%TIER-4%%NAME% %CORAL%◎{%NAME%} //3星 -ItemDisplay[FILTLVL~1-4 (STAFFBASE3_1 OR STAFFBASE3_2 OR STAFFBASE3_3 OR STAFFBASE3_4) NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-4 (STAFFBASE3_1 OR STAFFBASE3_2 OR STAFFBASE3_3 OR STAFFBASE3_4) NMAG !RW GROUND !INF]:%MAP-20%%SOUNDID-4721%%TIER-3%%NAME% %SAGE%◎{%NAME%} //2星 -ItemDisplay[FILTLVL~1-3 (STAFFBASE2_1 OR STAFFBASE2_2 OR STAFFBASE2_3 OR STAFFBASE2_4 OR SORBASE2_1) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 (STAFFBASE2_1 OR STAFFBASE2_2 OR STAFFBASE2_3 OR STAFFBASE2_4 OR SORBASE2_1) NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} //1星 -ItemDisplay[FILTLVL~1-2 (STAFFBASE1_1 OR STAFFBASE1_2 OR STAFFBASE1_3) NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} +ItemDisplay[FILTLVL~1-2 (STAFFBASE1_1 OR STAFFBASE1_2 OR STAFFBASE1_3) NMAG !RW GROUND !INF]:%PX-20%%TIER-2%%NAME% %WHITE%◎{%NAME%} //0星 ItemDisplay[FILTLVL=1 (STAFFBASE0_1 OR SORBASE0_1) NMAG !RW GROUND !INF]:%NAME%{%NAME%} // ====> 8.4.10,长柄/矛/亚马逊矛 <===== //4星 -ItemDisplay[FILTLVL~1-5 (SPEARBASE4_1 OR SPEARBASE4_2) NMAG !RW GROUND !INF]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-5 (SPEARBASE4_1 OR SPEARBASE4_2) NMAG !RW GROUND !INF]:%BORDER-20%%SOUNDID-4721%%TIER-4%%NAME% %CORAL%◎{%NAME%} //3星 -ItemDisplay[FILTLVL~1-4 (SPEARBASE3_1 OR SPEARBASE3_2) NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-4 (SPEARBASE3_1 OR SPEARBASE3_2) NMAG !RW GROUND !INF]:%MAP-20%%SOUNDID-4721%%TIER-3%%NAME% %SAGE%◎{%NAME%} //2星 -ItemDisplay[FILTLVL~1-3 (SPEARBASE2_1 OR SPEARBASE2_2) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 (SPEARBASE2_1 OR SPEARBASE2_2) NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} //1星 -ItemDisplay[FILTLVL~1-2 SPEARBASE1_1 NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} +ItemDisplay[FILTLVL~1-2 SPEARBASE1_1 NMAG !RW GROUND !INF]:%PX-20%%TIER-2%%NAME% %WHITE%◎{%NAME%} // ====> 8.4.11,爪 <===== //3星 -ItemDisplay[FILTLVL~1-4 (SINBASE3_1 OR SINBASE3_2) NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-4 (SINBASE3_1 OR SINBASE3_2) NMAG !RW GROUND !INF]:%MAP-20%%SOUNDID-4721%%TIER-3%%NAME% %SAGE%◎{%NAME%} //2星 -ItemDisplay[FILTLVL~1-3 (SINBASE2_1 OR SINBASE2_2 OR SINBASE2_3 OR SINBASE2_4) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 (SINBASE2_1 OR SINBASE2_2 OR SINBASE2_3 OR SINBASE2_4) NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} //1星 -ItemDisplay[FILTLVL~1-2 (SINBASE1_1 OR SINBASE1_2) NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} +ItemDisplay[FILTLVL~1-2 (SINBASE1_1 OR SINBASE1_2) NMAG !RW GROUND !INF]:%PX-20%%TIER-2%%NAME% %WHITE%◎{%NAME%} // ====> 8.4.12,投掷武器 <===== //3星 -ItemDisplay[FILTLVL~1-4 THROWINGBASE3_1 NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-4 THROWINGBASE3_1 NMAG !RW GROUND !INF]:%MAP-20%%SOUNDID-4721%%TIER-3%%NAME% %SAGE%◎{%NAME%} //2星 -ItemDisplay[FILTLVL~1-3 THROWINGBASE2_1 NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 THROWINGBASE2_1 NMAG !RW GROUND !INF]:%DOT-20%%TIER-2%%NAME% %TEAL%◎{%NAME%} diff --git a/build/build.ps1 b/build/build.ps1 index 3fe4169..92de5b1 100644 --- a/build/build.ps1 +++ b/build/build.ps1 @@ -1,10 +1,40 @@ #requires -Version 5.1 <# - BadWolf 过滤器构建脚本 build.ps1 v1.11 + BadWolf 过滤器构建脚本 build.ps1 v1.13 ------------------------------------------------------------------ 用途:把模块目录下的 txt 按文件名排序拼接成 BadWolf-LootFilter.txt, 并完成一致性校验与行号换算。纯 PowerShell,无需安装任何软件。 + v1.13 相对 v1.12 的变化(2026-11-01) + ------------------------------------------------------------------ + · 颜色白名单**收敛到官方 16 色**:BLACK WHITE GRAY LIGHT_GRAY BLUE YELLOW + GOLD GREEN DARK_GREEN TAN PURPLE RED ORANGE CORAL SAGE TEAL。 + v1.12 里混进了 `LIGHT_BLUE` `VIOLET` `DARK_RED` `DARK_BLUE` `DARK_GRAY`, + 这些**游戏并不认**——写上去不会报错,而是把 `%LIGHT_BLUE%` 当普通文字 + 原样打在物品名旁边(2026-11-01 实机踩过:符文行显示成 + `✦ %LIGHT_BLUE%✦ 符文:伊司特[24]`)。收敛后同类手滑会直接报「未定义占位符」。 + · 自检新增「弹匣配色作用域」→「提示」:彩虹弹匣的符号(※ ◆ ★ ◇ ◎ ✦ ○) + 只允许出现在 `!SHOW_ICON`(文本版)行。`SHOW_ICON`(图标版,`00` 模块的 + Alias[SHOW_ICON] 开关)行本身已用 ┣ / ┺ / ┹ 一套紧凑标记表达同样信息, + 再叠弹匣符号就是两套标记打架。`■` 不在此列——它已降级为 + 「可做 RW / 可注入」的功能标记,跨品类复用。 + + v1.12 相对 v1.11 的变化(2026-11-01) + ------------------------------------------------------------------ + · 自检新增「星级图标矩阵」校验 → 「提示」(三条子检查,均不阻断构建)。 + 口径:**颜色=品类、尺寸=星级**。图标颜色必须与该品类装备的品质名色 + 一致(wiki 调色板 Average 列);尺寸 `BORDER > MAP > DOT > PX` 对应 + `★4 > ★3 > ★2 > ★1`,`★0` 不出图标。这样小地图上「颜色认品类、 + 大小认档位」,两条轴互不串味。 + A) 色卡:30=60/6D、32=53、33=84、34=6D/97、36=20,越界即提示。 + B) 行序:32 暗金 / 33 套装 / 30 符文 都是按档位排序的优先链,图标 + 尺寸必须随行号单调(32·33 递减、30 符文递增)。 + C) 底材:36 的档位写在别名后缀 `BASEn` 里,n → 尺寸必须一一对应 + (4=BORDER 3=MAP 2=DOT 1=PX 0=无图标;无 BASEn 的 SHOW_CTABASE + 按 DOT)。 + · 背景:裸 `%MAP%` 会沿用当前文本色,五个品类在小地图上同色不可判, + 故一律写死 2 位 hex。色码无法参数化(不能传变量),只能靠本校验兜住。 + v1.11 相对 v1.10 的变化(2026-11-01) ------------------------------------------------------------------ · 自检新增「版本说明每行宽度」校验 → 「提示」。 @@ -304,9 +334,11 @@ function Join-Bytes($Mods) { } # ---------------------------------------------------------------- 白名单 -$Colors = @('BLACK','WHITE','GRAY','LIGHT_GRAY','DARK_GRAY','RED','DARK_RED','ORANGE','GOLD', - 'YELLOW','GREEN','DARK_GREEN','SAGE','TEAL','BLUE','DARK_BLUE','PURPLE','CORAL', - 'TAN','LIGHT_BLUE','VIOLET') +# 官方色板(wiki Item_Filtering → Output Keywords → Colors,2026-11-01 核对):只有这 16 个。 +# 写其它名字(%LIGHT_BLUE% %VIOLET% %DARK_RED% %DARK_BLUE% %DARK_GRAY% …)游戏不认, +# 会原样打印成字面量,且不报错——只能靠这张表兜住。 +$Colors = @('BLACK','WHITE','GRAY','LIGHT_GRAY','BLUE','YELLOW','GOLD','GREEN', + 'DARK_GREEN','TAN','PURPLE','RED','ORANGE','CORAL','SAGE','TEAL') $Special = @('NAME','CL','NL','CONTINUE') $InfoCodes = @('ED','EDAM','EDEF','RES','FRES','CRES','LRES','PRES','IAS','FCR','MFIND','LIFE', 'STR','DEX','AR','RANGE','PRICE','QTY','GEMTYPE','SOCKETS','MAXSOCKETS','BASENAME', @@ -1192,6 +1224,95 @@ function Invoke-SelfCheck([string[]]$Lines, $Mods) { [void]$warns.Add("业务目录顶层有 $($strayTxt.Count) 个多余 .txt(会被 BH 菜单当成独立过滤器):$(($strayTxt | ForEach-Object Name) -join ', ') —— 建议移到 tools\ 子目录") } + # 星级图标矩阵(v1.12 新增)—— 颜色=品类,尺寸=星级。 + # 背景:裸 `%MAP%` 会沿用当前文本色,暗金/套装/亮金/底材/符文在小地图上会长得 + # 一模一样,无法判定,所以每个图标都必须写死 2 位 hex。而 hex 无法参数化 + # (没有语法能把变量塞进 `%MAP-xx%`),维护只能靠这里的三条校验兜住: + # A) 色卡:模块内出现的图标色必须落在该模块的品类色内(防手滑写错 hex) + # B) 行序:32 / 33 / 30 符文 是按档位排序的优先链,图标尺寸须随行号单调 + # C) 底材:36 的档位写在别名后缀 BASEn 里,n 与尺寸必须一一对应 + # 全部只报「提示」,不阻断构建。 + $iconRe = [regex]'%(BORDER|MAP|DOT|PX)-([0-9A-Fa-f]{2})%' + $sizeRank = @{ 'BORDER' = 4; 'MAP' = 3; 'DOT' = 2; 'PX' = 1 } + $iconPal = @{ + '30' = @('60', '6D') # 符文橙 / 珠宝黄(珠宝并入亮金) + '32' = @('53') # 暗金金 + '33' = @('84') # 套装绿 + '34' = @('6D', '97') # 亮金黄(97 = 魔法珠宝标记,沿用旧码) + '36' = @('20') # 底材白 + } + $baseSize = @{ '4' = 'BORDER'; '3' = 'MAP'; '2' = 'DOT'; '1' = 'PX'; '0' = '' } + if ($Mods) { + foreach ($im in $Mods) { + $code = $im.Code + if (-not $code) { continue } + $pal = $iconPal[$code] + $chain = New-Object System.Collections.ArrayList + for ($li = $im.Start; $li -le $im.End; $li++) { + $s2 = $Lines[$li - 1] + $mr2 = $ruleRe.Match($s2) + if (-not $mr2.Success) { continue } + $cond2 = $mr2.Groups[1].Value + $out2 = $mr2.Groups[2].Value + $icons = @($iconRe.Matches($out2)) + + if ($pal) { + foreach ($ic in $icons) { + if ($pal -notcontains $ic.Groups[2].Value.ToUpper()) { + [void]$warns.Add("L$li 模块 $code 图标 $($ic.Value) 颜色不在品类色卡内(应为 $($pal -join '/'))") + } + } + } + + if ($code -eq '36') { + $bt = @([regex]::Matches($cond2, 'BASE([0-4])') | ForEach-Object { $_.Groups[1].Value }) + # 注意:单元素管道会退化成标量,标量再下标 [0] 得到的是 [char], + # 拿 [char] 去查以字符串为键的哈希表会静默取到 $null。 + # 故先 @() 强制成数组、再显式转 [string]。 + if ($bt.Count -gt 0) { $mx = [string](@($bt | Sort-Object -Descending)[0]); $want = [string]$baseSize[$mx] } else { $want = 'DOT' } + if ($icons.Count -gt 0) { $got = [string]$icons[0].Groups[1].Value.ToUpper() } else { $got = '' } + if ($got -ne $want) { + $wantTxt = if ($want) { $want } else { '无图标' } + $gotTxt = if ($got) { $got } else { '无图标' } + [void]$warns.Add("L$li 底材档位与图标尺寸不符:BASEn 决定应为 $wantTxt,实为 $gotTxt") + } + } + + if (($code -eq '32') -or ($code -eq '33') -or (($code -eq '30') -and ($cond2 -match '^RUNE>'))) { + if ($icons.Count -gt 0) { $r = $sizeRank[$icons[0].Groups[1].Value.ToUpper()] } else { $r = 0 } + [void]$chain.Add([pscustomobject]@{ Line = $li; Rank = $r }) + } + } + for ($k = 1; $k -lt $chain.Count; $k++) { + $pa = $chain[$k - 1]; $pb = $chain[$k] + if ($code -eq '30') { $bad = ($pb.Rank -le $pa.Rank) } else { $bad = ($pb.Rank -gt $pa.Rank) } + if ($bad) { + [void]$warns.Add("L$($pb.Line) 模块 $code 图标档位未随行号单调(L$($pa.Line)=$($pa.Rank) → L$($pb.Line)=$($pb.Rank)),请检查该档位排错") + } + } + } + } + + # 弹匣配色作用域(v1.13 新增)—— 用户裁定:彩虹弹匣的符号与梯度色**只能**写在 + # `!SHOW_ICON`(文本版)行。`SHOW_ICON`(图标版)行已有 ┣ / ┺ / ┹ 这套紧凑标记 + # 表达同一件事,再叠弹匣符号就是两套标记互相打架。 + # `■` 刻意不在集合内:它已是「可做 RW / 可注入」的功能标记,跨品类复用。 + $magSym = [regex]'[※◆★◇◎✦○]' + if ($Mods) { + foreach ($qm in $Mods) { + for ($li = $qm.Start; $li -le $qm.End; $li++) { + $s3 = $Lines[$li - 1] + $mr3 = $ruleRe.Match($s3) + if (-not $mr3.Success) { continue } + $cond3 = $mr3.Groups[1].Value + $out3 = $mr3.Groups[2].Value + if ($cond3 -match '(?