From 6de368dbb23bc744fd2e3dded08094167da81571 Mon Sep 17 00:00:00 2001 From: lonelywolf <13281126@qq.com> Date: Tue, 27 Oct 2026 01:46:00 +0000 Subject: [PATCH] S14V1.51 --- BadWolf-LootFilter.txt | 60 +++++++++++++++++++++--------------------- 1 file changed, 30 insertions(+), 30 deletions(-) diff --git a/BadWolf-LootFilter.txt b/BadWolf-LootFilter.txt index c975423..171ee24 100644 --- a/BadWolf-LootFilter.txt +++ b/BadWolf-LootFilter.txt @@ -238,8 +238,8 @@ Alias[NEC_INFUSION]:FALSE //@显示无孔NEC盾@ Alias[7CR_INFUSION]:FALSE //@显示无孔幻化之刃@ Alias[DAGGER_INFUSION]:FALSE //@显示无孔齿缘小刀@ Alias[CHEST_INFUSION]:TRUE //@显示低需求无孔盔甲@ -Alias[WEAPON_INFUSION_1]:FALSE //@显示无孔无形巨神@ -Alias[WEAPON_INFUSION_2]:FALSE //@显示无孔无形双手锤@ +Alias[WEAPON_INFUSION_1]:FALSE //@显示无孔巨神@ +Alias[WEAPON_INFUSION_2]:FALSE //@显示无孔双手锤@ // +---------------+ // | 4,物品集定义| @@ -1810,14 +1810,14 @@ ItemDisplay[MAPTIER>0 !ID UNI]:%MAP-9F%%DOT-68%%TIER-4%%NAME%{%NAME%}%CONTINUE% //地图免疫 (Fire/Cold/Light/Poison/Magic/Phys) //未知地图 ItemDisplay[MAPTIER~1-5 !KNOWNMAPS]:%NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER~1-5 !KNOWNMAPS]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%GRAY%??? %BLUE%冰%WHITE%:%GRAY%??? %YELLOW%电%WHITE%:%GRAY%??? %GREEN%毒%WHITE%:%GRAY%??? %ORANGE%魔法%WHITE%:%GRAY%??? %GOLD%物理%WHITE%:%GRAY%???%CL%%NAME%}%CONTINUE% +ItemDisplay[MAPTIER~1-5 !KNOWNMAPS]:%NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%GRAY%??? %BLUE%冰%WHITE%:%GRAY%??? %YELLOW%电%WHITE%:%GRAY%??? %GREEN%毒%WHITE%:%GRAY%??? %ORANGE%魔法%WHITE%:%GRAY%??? %GOLD%物理%WHITE%:%GRAY%???%CL%%NAME%}%CONTINUE% //Ruins of Viz-Jun Map维兹郡的废墟 -ItemDisplay[t11]:%NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:38.89% %LIGHT_GRAY%亡灵%WHITE%:27.78%%CL%%NAME%}%CONTINUE% +ItemDisplay[t11]:%NAME%{%WHITE%Boss伤害类型: %GREEN%毒素 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:38.89% %LIGHT_GRAY%亡灵%WHITE%:27.78%%CL%%NAME%}%CONTINUE% ItemDisplay[t11]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:80 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:%CORAL%115%CL%%NAME%}%CONTINUE% //Horazon's Memory Map赫拉森的记忆 ItemDisplay[t12]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:20% %LIGHT_GRAY%亡灵%WHITE%:30%%CL%%NAME%}%CONTINUE% ItemDisplay[t12]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:%CORAL%115%CL%%NAME%}%CONTINUE% -//Bastion Keep Map魔幻堡垒 +//Bastion Keep Map堡垒要塞 ItemDisplay[t13]:%NAME%{%WHITE%Boss伤害类型: %BLUE%冰霜 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:41.67% %LIGHT_GRAY%亡灵%WHITE%:8.33%%CL%%NAME%}%CONTINUE% ItemDisplay[t13]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:85 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:%CORAL%115%CL%%NAME%}%CONTINUE% //Sanatorium Map疯人院 @@ -1833,13 +1833,13 @@ ItemDisplay[t16]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰 ItemDisplay[t17]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%RED%火焰 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:37.5% %LIGHT_GRAY%亡灵%WHITE%:25%%CL%%NAME%}%CONTINUE% ItemDisplay[t17]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:85 %ORANGE%魔法%WHITE%:35 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Poisoned Well污染水源 -ItemDisplay[t18]:%NAME%{%WHITE%Boss伤害类型: %GREEN%毒素 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE% -ItemDisplay[t18]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:%CORAL%75 %YELLOW%电%WHITE%:%CORAL%75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:55 %GOLD%物理%WHITE%:60%CL%%NAME%}%CONTINUE% +ItemDisplay[t18]:%NAME%{%WHITE%Boss伤害类型: %GREEN%毒素 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE% +ItemDisplay[t18]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:55 %GOLD%物理%WHITE%:60%CL%%NAME%}%CONTINUE% //Phlegethon Map火焰之河 ItemDisplay[t21]:%NAME%{%WHITE%Boss伤害类型: %RED%火焰 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:58.33% %LIGHT_GRAY%亡灵%WHITE%:8.33%%CL%%NAME%}%CONTINUE% ItemDisplay[t21]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:80 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Torajan Jungle Map托拉然丛林 -ItemDisplay[t22]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%GREEN%毒素 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:9.09% %LIGHT_GRAY%亡灵%WHITE%:0%CL%%NAME%}%CONTINUE% +ItemDisplay[t22]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%GREEN%毒素 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:9.09% %LIGHT_GRAY%亡灵%WHITE%:0%%CL%%NAME%}%CONTINUE% ItemDisplay[t22]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Arreat Battlefield Map亚瑞特战场 ItemDisplay[t23]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%ORANGE%魔法 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:33.33% %LIGHT_GRAY%亡灵%WHITE%:22.22%%CL%%NAME%}%CONTINUE% @@ -1851,7 +1851,7 @@ ItemDisplay[t24]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰 ItemDisplay[t25]:%NAME%{%WHITE%Boss伤害类型: %YELLOW%闪电 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:36.36% %LIGHT_GRAY%亡灵%WHITE%:9.09%%CL%%NAME%}%CONTINUE% ItemDisplay[t25]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:80 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:66%CL%%NAME%}%CONTINUE% //Shadows of Westmarch Map威斯特玛之影 -ItemDisplay[t26]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%ORANGE%火焰 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:37.5% %LIGHT_GRAY%亡灵%WHITE%:12.5%%CL%%NAME%}%CONTINUE% +ItemDisplay[t26]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%RED%火焰 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:37.5% %LIGHT_GRAY%亡灵%WHITE%:12.5%%CL%%NAME%}%CONTINUE% ItemDisplay[t26]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:85 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Demon Road恶魔之路 ItemDisplay[t27]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:40% %LIGHT_GRAY%亡灵%WHITE%:40%%CL%%NAME%}%CONTINUE% @@ -1860,13 +1860,13 @@ ItemDisplay[t27]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 % ItemDisplay[t28]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%ORANGE%魔法%WHITE%&%RED%火焰 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:44.44% %LIGHT_GRAY%亡灵%WHITE%:22.22%%CL%%NAME%}%CONTINUE% ItemDisplay[t28]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:40 %GOLD%物理%WHITE%:55%CL%%NAME%}%CONTINUE% //Fortress of Aranoch阿拉诺克要塞 -ItemDisplay[t29]:%NAME%{%WHITE%Boss伤害类型: %YELLOW%闪电 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE% -ItemDisplay[t29]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:%CORAL%75 %YELLOW%电%WHITE%:%CORAL%75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:45 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% -//Descent from Mount Arreat亚瑞克山坡道 -ItemDisplay[t2a]:%NAME%{%WHITE%Boss伤害类型: %RED%火焰 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE% -ItemDisplay[t2a]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:%CORAL%75 %YELLOW%电%WHITE%:%CORAL%75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:55 %GOLD%物理%WHITE%:60%CL%%NAME%}%CONTINUE% +ItemDisplay[t29]:%NAME%{%WHITE%Boss伤害类型: %YELLOW%闪电 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE% +ItemDisplay[t29]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:45 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% +//Descent from Mount Arreat亚瑞特山坡道 +ItemDisplay[t2a]:%NAME%{%WHITE%Boss伤害类型: %RED%火焰 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE% +ItemDisplay[t2a]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:55 %GOLD%物理%WHITE%:60%CL%%NAME%}%CONTINUE% //River of Blood Map血河 -ItemDisplay[t31]:%NAME%{%WHITE%Boss伤害类型: %GREEN%毒素%WHITE%&%BLUE%火焰 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:46.15% %LIGHT_GRAY%亡灵%WHITE%:38.46%%CL%%NAME%}%CONTINUE% +ItemDisplay[t31]:%NAME%{%WHITE%Boss伤害类型: %GREEN%毒素%WHITE%&%RED%火焰 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:46.15% %LIGHT_GRAY%亡灵%WHITE%:38.46%%CL%%NAME%}%CONTINUE% ItemDisplay[t31]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:66%CL%%NAME%}%CONTINUE% //Throne of Insanity Map疯狂王座 ItemDisplay[t32]:%NAME%{%WHITE%Boss伤害类型: %RED%火焰 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:70% %LIGHT_GRAY%亡灵%WHITE%:20%%CL%%NAME%}%CONTINUE% @@ -1878,13 +1878,13 @@ ItemDisplay[t33]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰 ItemDisplay[t34]:%NAME%{%WHITE%Boss伤害类型: %BLUE%冰霜 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:37.5% %LIGHT_GRAY%亡灵%WHITE%:50%%CL%%NAME%}%CONTINUE% ItemDisplay[t34]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Blood Moon Map血月 -ItemDisplay[t35]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%YELLOW%闪电 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:0% , %LIGHT_GRAY%亡灵%WHITE%:0%%CL%%NAME%}%CONTINUE% +ItemDisplay[t35]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%YELLOW%闪电 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE% ItemDisplay[t35]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:65 %BLUE%冰%WHITE%:65 %YELLOW%电%WHITE%:65 %GREEN%毒%WHITE%:65 %ORANGE%魔法%WHITE%:33 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Fall of Caldeum Map卡尔蒂姆的沦陷 -ItemDisplay[t36]:%NAME%{%WHITE%Boss伤害类型: %GOLD%魔法 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:0% , %LIGHT_GRAY%亡灵%WHITE%:14.29%%CL%%NAME%}%CONTINUE% +ItemDisplay[t36]:%NAME%{%WHITE%Boss伤害类型: %ORANGE%魔法 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:0% %LIGHT_GRAY%亡灵%WHITE%:14.29%%CL%%NAME%}%CONTINUE% ItemDisplay[t36]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:80 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:%CORAL%115%CL%%NAME%}%CONTINUE% //Pandemonium Citadel Map群魔城塞 -ItemDisplay[t37]:%NAME%{%WHITE%Boss伤害类型: %RED%闪电%WHITE%&%GOLD%物理 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:50% %LIGHT_GRAY%亡灵%WHITE%:25%%CL%%NAME%}%CONTINUE% +ItemDisplay[t37]:%NAME%{%WHITE%Boss伤害类型: %YELLOW%闪电%WHITE%&%GOLD%物理 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:50% %LIGHT_GRAY%亡灵%WHITE%:25%%CL%%NAME%}%CONTINUE% ItemDisplay[t37]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:80 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Canyon of Sescheron Map赛斯切隆峡谷 ItemDisplay[t38]:%NAME%{%WHITE%Boss伤害类型: %BLUE%冰霜 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:33.33% %LIGHT_GRAY%亡灵%WHITE%:22.22%%CL%%NAME%}%CONTINUE% @@ -4151,8 +4151,8 @@ ItemDisplay[SHOW_ICON ci3 NMAG SOCK=0 !ETH]:%NAME% %WHITE%▋{%WHITE%可在ACT1 ItemDisplay[SHOW_ICON (BAR OR DRU) NMAG SOCK=0 !ETH]:%NAME% %WHITE%▋{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE% //武器类 -ItemDisplay[SHOW_ICON (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am5 OR ama OR amf OR am4 OR am9 OR ame OR axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR clb OR spc OR 9cl OR 9sp OR 7cl OR NEC OR SOR OR kri OR 9kr OR wst OR 8ws OR 6ws) NMAG SOCK=0]:%NAME% %WHITE%▋{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE% -ItemDisplay[SHOW_ICON 7CR_INFUSION 7cr NMAG SOCK=0]:%NAME% %WHITE%▋{%SAGE%或许有几率揭示一件来自异世界的遗物的真正面貌%CL%%TAN%提示%WHITE%:在%RED%地狱%WHITE%罗格营地的恰西处%TAN% 注入%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOW_ICON (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am5 OR ama OR amf OR am4 OR am9 OR ame OR am1 OR am6 OR amb OR axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR clb OR spc OR 9cl OR 9sp OR 7cl OR NEC OR SOR OR kri OR 9kr OR 7kr OR wst OR 8ws OR 6ws) NMAG SOCK=0]:%NAME% %WHITE%▋{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOW_ICON 7CR_INFUSION 7cr ED<15 NMAG SOCK=0]:%NAME% %WHITE%▋{%SAGE%或许有几率揭示一件来自异世界的遗物的真正面貌%CL%%TAN%提示%WHITE%:在%RED%地狱%WHITE%罗格营地的恰西处%TAN% 注入%CL%%NAME%}%CONTINUE% //非图标版 //头环注入等级提示 @@ -4164,15 +4164,15 @@ ItemDisplay[!SHOW_ICON ci3 NMAG SOCK=0 !ETH]:%NAME% %WHITE%■{%WHITE%可在ACT1 ItemDisplay[!SHOW_ICON (BAR OR DRU) NMAG SOCK=0 !ETH]:%NAME% %WHITE%▋{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE% //武器类 -ItemDisplay[!SHOW_ICON (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am5 OR ama OR amf OR am4 OR am9 OR ame OR axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR clb OR spc OR 9cl OR 9sp OR 7cl OR NEC OR SOR OR kri OR 9kr OR wst OR 8ws OR 6ws) NMAG SOCK=0]:%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON 7CR_INFUSION 7cr NMAG SOCK=0]:%NAME% %WHITE%■{%SAGE%或许有几率揭示一件来自异世界的遗物的真正面貌%CL%%TAN%提示%WHITE%:在%RED%地狱%WHITE%罗格营地的恰西处%TAN% 注入%CL%%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am5 OR ama OR amf OR am4 OR am9 OR ame OR am1 OR am6 OR amb OR axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR clb OR spc OR 9cl OR 9sp OR 7cl OR NEC OR SOR OR kri OR 9kr OR 7kr OR wst OR 8ws OR 6ws) NMAG SOCK=0]:%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON 7CR_INFUSION 7cr ED<15 NMAG SOCK=0]:%NAME% %WHITE%■{%SAGE%或许有几率揭示一件来自异世界的遗物的真正面貌%CL%%TAN%提示%WHITE%:在%RED%地狱%WHITE%罗格营地的恰西处%TAN% 注入%CL%%NAME%}%CONTINUE% //头环 ItemDisplay[CIRC_INFUSION_1 (ci0 OR ci1) NMAG SOCK=0 !ETH GROUND]:%NAME%{%NAME%} ItemDisplay[CIRC_INFUSION_2 (ci2 OR ci3) NMAG SOCK=0 !ETH GROUND]:%NAME%{%NAME%} //蛮子头 -ItemDisplay[BAR_INFUSION_1 BAR NMAG REQSTR>129 SOCK=0 !ETH GROUND]:%NAME%{%NAME%} -ItemDisplay[BAR_INFUSION_2 BAR NMAG REQSTR<130 SOCK=0 !ETH GROUND]:%NAME%{%NAME%} +ItemDisplay[BAR_INFUSION_1 BAR NMAG REQSTR>129 SOCK=0 !ETH GROUND]:%NAME%{%NAME%} +ItemDisplay[BAR_INFUSION_2 BAR NMAG REQSTR<130 SOCK=0 !ETH GROUND]:%NAME%{%NAME%} //兽头 ItemDisplay[DRU_INFUSION DRU NMAG SOCK=0 !ETH GROUND]:%NAME%{%NAME%} //AMA弓、矛、标枪类 @@ -4185,8 +4185,8 @@ ItemDisplay[SIN_INFUSION_3 SIN !(axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) NMAG SO ItemDisplay[SIN_INFUSION_1 (axf OR btl OR 9xf) NMAG SOCK=0 GROUND]:%NAME%{%NAME%} ItemDisplay[SIN_INFUSION_2 (9tw OR 7xf OR 7tw) NMAG SOCK=0 GROUND]:%NAME%{%NAME%} //BB投掷武器 -ItemDisplay[THROW_INFUSION_1 (glv OR 9gl OR 7gl) NMAG SOCK=0 ETH GROUND]:%NAME%{%NAME%} -ItemDisplay[THROW_INFUSION_2 (tsp OR 9ts OR 7ts) NMAG SOCK=0 ETH GROUND]:%NAME%{%NAME%} +ItemDisplay[THROW_INFUSION_1 (glv OR 9gl OR 7gl) NMAG SOCK=0 GROUND]:%NAME%{%NAME%} +ItemDisplay[THROW_INFUSION_2 (tsp OR 9ts OR 7ts) NMAG SOCK=0 GROUND]:%NAME%{%NAME%} //德鲁伊木棒 ItemDisplay[CLUB_INFUSION (clb OR spc OR 9cl OR 9sp OR 7cl) NMAG SOCK=0 GROUND]:%NAME%{%NAME%} //法师6孔杖 @@ -4202,10 +4202,10 @@ ItemDisplay[7CR_INFUSION 7cr ED<15 NMAG SOCK=0 GROUND]:%NAME%{%NAME%} ItemDisplay[DAGGER_INFUSION (kri OR 9kr OR 7kr) !THROWING NMAG SOCK=0 GROUND]:%NAME%{%NAME%} //低需求最大4孔的盔甲 ItemDisplay[CHEST_INFUSION CHEST MAXSOCKETS>3 REQSTR<104 NMAG SOCK=0 !ETH GROUND]:%NAME%{%NAME%} -//无形双手锤锤子 -ItemDisplay[WEAPON_INFUSION_2 (mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm) NMAG SOCK=0 ETH GROUND]:%NAME%{%NAME%} -//无形巨神之刃和剑 -ItemDisplay[WEAPON_INFUSION_1 (flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd) NMAG SOCK=0 ETH GROUND]:%NAME%{%NAME%} +//双手锤锤子 +ItemDisplay[WEAPON_INFUSION_2 (mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm) NMAG SOCK=0 GROUND]:%NAME%{%NAME%} +//巨神之刃和剑 +ItemDisplay[WEAPON_INFUSION_1 (flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd) NMAG SOCK=0 GROUND]:%NAME%{%NAME%} //╔═════════════╗ //║ 10,开荒过滤配置 ║