From 71e424f29850347011ac9fdf02521a398a6db2dd Mon Sep 17 00:00:00 2001 From: lonelywolf <13281126@qq.com> Date: Wed, 19 Nov 2025 01:41:03 +0000 Subject: [PATCH] =?UTF-8?q?=E6=9B=B4=E6=96=B0=20S12-D2DX=E9=80=9A=E7=94=A8?= =?UTF-8?q?=E7=89=88+=E5=8E=9F=E7=89=88=E8=A3=85=E5=A4=87=E5=90=8D?= =?UTF-8?q?=E7=A7=B0.txt?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- S12-D2DX通用版+原版装备名称.txt | 53 +++++++++++++++++---------------- 1 file changed, 28 insertions(+), 25 deletions(-) diff --git a/S12-D2DX通用版+原版装备名称.txt b/S12-D2DX通用版+原版装备名称.txt index 51f1254..c15d242 100644 --- a/S12-D2DX通用版+原版装备名称.txt +++ b/S12-D2DX通用版+原版装备名称.txt @@ -15,18 +15,18 @@ // 2,基础底材 // 2.1,显示底材STAFFMOD // 2.2,显示底材ED和抗性 -// 2.3,显示底材可用符文之语 //需添加箭矢弩矢 +// 2.3,显示底材可用符文之语 // 2.4,显示底材可能孔数 // 3,其它装备 // 3.1,无法冰冻提示 // 3.2,附带技能效果提示 // 3.3,装备最大孔数提示 -// 3.4,装备升级提示 //需添加箭矢弩矢 +// 3.4,装备升级提示 // 3.5,武器基础攻速和伤害范围提示 // 3.6,套装鞋子踢击伤害提示 // 4,PD2新增物品 // 4.1,新增杂物 -// 4.2,秘境地图 //需添加新暗金图 +// 4.2,秘境地图 // 4.3,超级BOSS门票 // 4.4,精华和徽章 // 4.5,手工模组 @@ -52,7 +52,7 @@ // 2.2,符文 // 2.3,珠宝 // 3,饰品 -// 3.1,护身符 //添加FCR和IAS词缀 +// 3.1,护身符 // 4,暗金装备 // 5,绿色套装 // 6,亮金装备 @@ -103,7 +103,7 @@ ItemDisplay[box FILTLVL=9]: %NAME%{%GREEN%镶嵌物:%WHITE%完美宝石、符文 //ItemDisplay[box FILTLVL=10]: %NAME%{%NAME% 10-未启用}%CONTINUE% //ItemDisplay[box FILTLVL=11]: %NAME%{%NAME% 11-未启用}%CONTINUE% //ItemDisplay[box FILTLVL=12]: %NAME%{%NAME% 12-未启用}%CONTINUE% -ItemDisplay[box]: %GOLD%%NAME%{%TAN%Season 12%PURPLE% V1.01 更新于 25/11/18%CL%%TAN%PD2新增的盒子、WSS、门票、T图等均永久显示%CL%%TAN%注:%WHITE%白色%TAN%为显示,%GRAY%灰色%TAN%为屏蔽%CL%%NAME%}%CONTINUE% +ItemDisplay[box]: %GOLD%%NAME%{%TAN%Season 12%PURPLE% V1.02 更新于 25/11/19%CL%%TAN%PD2新增的盒子、WSS、门票、T图等均永久显示%CL%%TAN%注:%WHITE%白色%TAN%为显示,%GRAY%灰色%TAN%为屏蔽%CL%%NAME%}%CONTINUE% // +---------------+ // | 3,物品集定义| @@ -1547,6 +1547,8 @@ ItemDisplay[SHIELD SOCK=2 NMAG !RW]: %NAME%{%GRAY%Rhyme(押韵%ORANGE%13,5%GRAY% ItemDisplay[SHIELD SOCK=3 NMAG !RW]: %NAME%{%GRAY%Dragon(飞龙%ORANGE%29,28,12%GRAY%), Dream(梦境%ORANGE%16,31,21%GRAY%)%CL%Ancient's Pledge(古代人的契约%ORANGE%8,9,7%GRAY%), Sanctuary(圣堂%ORANGE%18,18,23%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[SHIELD SOCK=4 NMAG !RW]: %NAME%{%GRAY%Exile(流亡%ORANGE%26,27,24,14%GRAY%), Epiphany(彻悟%ORANGE%28,6,28,24%GRAY%)%CL%Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%), Spirit(精神%ORANGE%7,10,9,11%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[DIN SOCK=4 NMAG !RW]: %NAME%{%GRAY%(Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%), Shattered Wall(破碎之墙%ORANGE%33,31,8,32%GRAY%)%CL%Exile流亡%ORANGE%26,27,24,14%GRAY%), Spirit(精神%ORANGE%7,10,9,11%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +//箭矢 +ItemDisplay[(aqv2 OR cqv2 OR aqv3 OR cqv3) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Echo(回响%ORANGE%12,14%GRAY%)%CL%Ancients Scripture(远古圣经%ORANGE%7,9%GRAY%), %GRAY%Ancients Foresight(远古预兆%ORANGE%8,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% //2孔武器 ItemDisplay[WEAPON !(BOW OR XBOW OR SOR OR leg) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[(BOW OR XBOW) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Zephyr(和风%ORANGE%9,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% @@ -1557,7 +1559,7 @@ ItemDisplay[SCEPTER SOCK=2 NMAG !RW]: %NAME%{%GRAY%Neophyte(新教徒%ORANGE%10, ItemDisplay[(7sp OR 9sp OR spc OR 7cl OR 9cl OR clb) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Neophyte(新教徒%ORANGE%10,3%GRAY%), Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[(SWORD OR AXE OR SIN OR mac OR mst OR fla) !leg SOCK=2 NMAG !RW]: %NAME%{%GRAY%Steel(钢铁%ORANGE%3,1%GRAY%), Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[SIN SOCK=2 NMAG !RW]: %NAME%{%GRAY%Neophyte(新教徒%ORANGE%10,3%GRAY%), Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%Steel(钢铁%ORANGE%3,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[THROWING SOCK=2 NMAG !RW]: %NAME%{%GRAY%%Steel(钢铁%ORANGE%3,1%GRAY%), %GRAY%Strength(力量%ORANGE%11,3%GRAY%), %GRAY%Zephyr(和风%ORANGE%9,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[THROWING SOCK=2 NMAG !RW]: %NAME%{%GRAY%%Steel(钢铁%ORANGE%3,1%GRAY%), Echo(回音%ORANGE%12,14%GRAY%)%CL%Strength(力量%ORANGE%11,3%GRAY%), %GRAY%Zephyr(和风%ORANGE%9,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% //3孔武器 ItemDisplay[WEAPON !leg SOCK=3 NMAG !RW]: %NAME%{%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[WEAPON !(BOW OR XBOW OR SOR OR leg) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%%GRAY%Fury(狂怒%ORANGE%31,25,5%GRAY%),Malice(怨恨%ORANGE%6,1,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% @@ -1839,7 +1841,6 @@ ItemDisplay[NEC (EXC OR ELT) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360 //武器 //always 1 ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR aqv OR cqv) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE% -ItemDisplay[(aqv OR cqv) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE% ItemDisplay[(aqv2 OR cqv2 OR aqv3 OR cqv3) ILVL<26 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE% //always 2 ItemDisplay[(hax OR clb OR spc OR 9sp OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR (SOR !(ob5 OR oba OR obf)) OR (THROWING (AXE OR DAGGER OR JAV) !(tkf OR jav OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR aqv2 OR cqv2 OR aqv3 OR cqv3))) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% @@ -1980,12 +1981,12 @@ ItemDisplay[UNI ID 9b8]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% // ++++++ 3.4,装备升级提示 ++++++ //升级起始 -ItemDisplay[(CRAFT OR RARE OR SET OR UNI) ID (NORM OR EXC)]: %NAME%{%NAME%%CL%}%CONTINUE% +ItemDisplay[(CRAFT OR RARE OR SET OR UNI) ID (NORM OR EXC OR aqv OR cqv OR aqv2 OR cqv2)]: %NAME%{%NAME%%CL%}%CONTINUE% //防具升级公式 -ItemDisplay[(CRAFT OR RARE) ID NORM ARMOR]: %NAME%{%NAME%%WHITE%升级:%ORANGE%8#%WHITE%+%ORANGE%10#%WHITE%+%ORANGE%完美%PURPLE%●%WHITE%}%CONTINUE% -ItemDisplay[(CRAFT OR RARE) ID EXC ARMOR]: %NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE%+%ORANGE%21#%WHITE%+%ORANGE%完美%PURPLE%●%WHITE%}%CONTINUE% -ItemDisplay[(SET OR UNI) ID NORM ARMOR]: %NAME%{%NAME%%WHITE%升级:%ORANGE%7#%WHITE%+%ORANGE%13#%WHITE%+%ORANGE%完美%WHITE%●%WHITE%}%CONTINUE% -ItemDisplay[(SET OR UNI) ID EXC ARMOR]: %NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE%+%ORANGE%20#%WHITE%+%ORANGE%完美%WHITE%●%WHITE%}%CONTINUE% +ItemDisplay[(CRAFT OR RARE) ID ((NORM ARMOR) OR aqv OR cqv)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%8#%WHITE%+%ORANGE%10#%WHITE%+%ORANGE%完美%PURPLE%●%WHITE%}%CONTINUE% +ItemDisplay[(CRAFT OR RARE) ID ((EXC ARMOR) OR aqv2 OR cqv2)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE%+%ORANGE%21#%WHITE%+%ORANGE%完美%PURPLE%●%WHITE%}%CONTINUE% +ItemDisplay[(SET OR UNI) ID ((NORM ARMOR) OR aqv OR cqv)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%7#%WHITE%+%ORANGE%13#%WHITE%+%ORANGE%完美%WHITE%●%WHITE%}%CONTINUE% +ItemDisplay[(SET OR UNI) ID ((EXC ARMOR) OR aqv2 OR cqv2)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE%+%ORANGE%20#%WHITE%+%ORANGE%完美%WHITE%●%WHITE%}%CONTINUE% //武器升级公式 ItemDisplay[(CRAFT OR RARE) ID NORM WEAPON]: %NAME%{%NAME%%WHITE%升级:%ORANGE%9#%WHITE%+%ORANGE%11#%WHITE%+%ORANGE%完美%BLUE%●%WHITE%}%CONTINUE% ItemDisplay[(CRAFT OR RARE) ID EXC WEAPON]: %NAME%{%NAME%%WHITE%升级:%ORANGE%19#%WHITE%+%ORANGE%22#%WHITE%+%ORANGE%完美%BLUE%●%WHITE%}%CONTINUE% @@ -2857,7 +2858,9 @@ ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt //Part 1 ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%WHITE%, }%CONTINUE% ItemDisplay[(CIRC OR SOR) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%, %WHITE%升级后需求:%GRAY%(%LIGHT_GRAY%}%CONTINUE% +ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2) (RARE OR CRAFT OR UNI OR SET) ID]: %NAME%{%NAME%, %WHITE%升级后需求:%GRAY%(%LIGHT_GRAY%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%LIGHT_GRAY%等级%WHITE%:}%CONTINUE% // Lvl Begin +ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2) (RARE OR CRAFT OR UNI OR SET) ID]: %NAME%{%NAME%%LIGHT_GRAY%等级%WHITE%:}%CONTINUE% // Lvl Begin //Items that after upgrade will Require LVL 18 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ<18 CLVL<18]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ<18]: %NAME%{%NAME%18}%CONTINUE% @@ -2880,8 +2883,8 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) L ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ<24 CLVL<24]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ<24]: %NAME%{%NAME%24}%CONTINUE% //Items that after upgrade will Require LVL 25 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1) LVLREQ<25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1) LVLREQ<25]: %NAME%{%NAME%25}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1 OR aqv OR cqv) LVLREQ<25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1 OR aqv OR cqv) LVLREQ<25]: %NAME%{%NAME%25}%CONTINUE% //Items that after upgrade will Require LVL 26 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ<26 CLVL<26]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ<26]: %NAME%{%NAME%26}%CONTINUE% @@ -2934,8 +2937,8 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) L ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ<44 CLVL<44]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ<44]: %NAME%{%NAME%44}%CONTINUE% //Items that after upgrade will Require LVL 45 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6) LVLREQ<45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6) LVLREQ<45]: %NAME%{%NAME%45}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6 OR aqv2 OR cqv2) LVLREQ<45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6 OR aqv2 OR cqv2) LVLREQ<45]: %NAME%{%NAME%45}%CONTINUE% //Items that after upgrade will Require LVL 46 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ<46 CLVL<46]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ<46]: %NAME%{%NAME%46}%CONTINUE% @@ -3011,7 +3014,7 @@ ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) ( ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=22 CLVL<22]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=23 CLVL<23]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=24 CLVL<24]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC OR aqv OR cqv) ID LVLREQ=25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=26 CLVL<26]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=27 CLVL<27]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=28 CLVL<28]: %NAME%{%NAME%%RED%}%CONTINUE% @@ -3032,7 +3035,7 @@ ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) ( ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=43 CLVL<43]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=44 CLVL<44]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=46 CLVL<46]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC OR aqv2 OR cqv2) ID LVLREQ=46 CLVL<46]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=47 CLVL<47]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=48 CLVL<48]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=49 CLVL<49]: %NAME%{%NAME%%RED%}%CONTINUE% @@ -3102,7 +3105,7 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) L //Items that after upgrade will Require LVL 24 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ>23]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 25 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1) LVLREQ>24]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1 OR aqv OR cqv) LVLREQ>24]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 26 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ>25]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 27 @@ -3138,7 +3141,7 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) L //Items that after upgrade will Require LVL 44 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ>43]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 45 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6) LVLREQ>44]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6 OR aqv2 OR cqv2) LVLREQ>44]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 46 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ>45]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 47 @@ -3185,6 +3188,7 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ>66]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Upgrading Req End Line ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%GRAY%)}%CONTINUE% +ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2) (RARE OR CRAFT OR UNI OR SET) ID]: %NAME%{%NAME%%GRAY%)}%CONTINUE% // ++++++ 3.5,武器基础攻速和伤害范围提示 ++++++ ItemDisplay[WEAPON !(BOW OR XBOW OR WAND OR SOR)]: %NAME%{%NAME%%CL%%CORAL%武器基础速度: %WPNSPD% , 攻击范围: %RANGE%}%CONTINUE% @@ -4787,7 +4791,6 @@ ItemDisplay[ID MAG amu (STAT360=50 OR STAT360=42 OR STAT360=45 OR STAT360=72) (P ItemDisplay[ID MAG amu STAT360=2 (PREFIX=435 OR PREFIX=471 OR PREFIX=510 OR PREFIX=513) (SUFFIX=174 OR SUFFIX~319-320 OR SUFFIX=377 OR SUFFIX=245 OR SUFFIX~366-367)]: %NAME%{%NAME%%CL%%TAN%【高端】土豪的完美玩具} ItemDisplay[ID MAG amu STAT360=9 (PREFIX=438 OR PREFIX=441 OR PREFIX=447 OR PREFIX=450 OR PREFIX=453 OR PREFIX=459 OR PREFIX=462 OR PREFIX=465 OR PREFIX=489 OR PREFIX=495 OR PREFIX=501 OR PREFIX=507) (SUFFIX=174 OR SUFFIX~319-320 OR SUFFIX=377 OR SUFFIX=245 OR SUFFIX~366-367)]: %NAME%{%NAME%%CL%%TAN%【高端】土豪的完美玩具} -// ++++++ 5.7,洗珠宝提示 ++++++ // 洗珠宝公式提示 ItemDisplay[jew ID RARE REROLLALVL>65 STAT486=0]: %NAME%{%TAN%重置属性公式%WHITE%: %YELLOW%珠宝 %TAN%+ %WHITE%3%TAN%*%ORANGE%完美%LIGHT_GRAY%╀%CL%%NAME%}%CONTINUE% ItemDisplay[jew ID RARE REROLLALVL<66 STAT486=0]: %NAME%{重置后ALVL小于66,不建议重置%CL%%NAME%}%CONTINUE% @@ -5016,10 +5019,10 @@ ItemDisplay[cm2 MAG PREFIX~743-752]: %CL%%CORAL%技能伤害%GREEN%大型神符% ItemDisplay[cm2 MAG PREFIX~904-905]: %CL%%CORAL%施法%GREEN%大型神符%GRAY%%CONTINUE% ItemDisplay[cm2 MAG PREFIX~902-903]: %CL%%CORAL%攻速%GREEN%大型神符%GRAY%%CONTINUE% ItemDisplay[cm2 MAG SUFFIX~345-346 (PREFIX~743-752 OR PREFIX~902-905)]: %RED% %LIFE%HP%NAME%%CONTINUE% -ItemDisplay[cm2 MAG SUFFIX=400 PREFIX~743-752 OR PREFIX~902-905)]: %ORANGE% 5FRW%NAME%%CONTINUE% -ItemDisplay[cm2 MAG SUFFIX=266 PREFIX~743-752 OR PREFIX~902-905)]: %ORANGE% 8FHR%NAME%%CONTINUE% -ItemDisplay[cm2 MAG SUFFIX=259 PREFIX~743-752 OR PREFIX~902-905)]: %GREEN% %DEX%DEX%NAME%%CONTINUE% -ItemDisplay[cm2 MAG SUFFIX=391 PREFIX~743-752 OR PREFIX~902-905)]: %GREEN% %STR%STR%NAME%%CONTINUE% +ItemDisplay[cm2 MAG SUFFIX=400 (PREFIX~743-752 OR PREFIX~902-905)]: %ORANGE% 5FRW%NAME%%CONTINUE% +ItemDisplay[cm2 MAG SUFFIX=266 (PREFIX~743-752 OR PREFIX~902-905)]: %ORANGE% 8FHR%NAME%%CONTINUE% +ItemDisplay[cm2 MAG SUFFIX=259 (PREFIX~743-752 OR PREFIX~902-905)]: %GREEN% %DEX%DEX%NAME%%CONTINUE% +ItemDisplay[cm2 MAG SUFFIX=391 (PREFIX~743-752 OR PREFIX~902-905)]: %GREEN% %STR%STR%NAME%%CONTINUE% ItemDisplay[cm2 MAG (PREFIX=743 OR PREFIX=748) SUFFIX~724-725]: %YELLOW%电系 电伤%NAME% ItemDisplay[cm2 MAG (PREFIX=744 OR PREFIX=749) SUFFIX~700-701]: %BLUE%冰系 冰伤%NAME% ItemDisplay[cm2 MAG (PREFIX=745 OR PREFIX=750) SUFFIX~712-713]: %RED%火系 火伤%NAME%