diff --git a/S12-D2GL图标版+重制版装备名称.txt b/S12-D2GL图标版+重制版装备名称.txt index c5d90d3..1ee51e9 100644 --- a/S12-D2GL图标版+重制版装备名称.txt +++ b/S12-D2GL图标版+重制版装备名称.txt @@ -1,5 +1,5 @@ //╬╬╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╬╬ -//║║ WindRunner Filter For Season 12 ║║ +//║║ LonelyWolf Filter For Season 12 ║║ //╬╬╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╬╬ @@ -7,7 +7,8 @@ //一、过滤等级设置 // 1,过滤等级定义 // 2,过滤等级说明 -// 3,物品集定义 +// 3,自定义配置 +// 4,物品集定义 //二、物品额外信息显示 // 1,通用辅助信息 // 1.1,装备名称修正 @@ -64,51 +65,169 @@ // 8.4,武器 // 9,手工底材 // 10,注入底材 -// 11,开荒升级可用 -// 12,通用规则 +// 11,通用规则 //╔═════════════╗ //║ 一、过滤等级设置 ║ //╚═════════════╝ // +---------------+ // | 1,过滤等级定义| // +---------------+ -ItemDisplayFilterName[]: 开荒PASS-普通难度 -ItemDisplayFilterName[]: 开荒PASS-噩梦难度 -ItemDisplayFilterName[]: 开荒PASS-地狱难度 -ItemDisplayFilterName[]: 前期MF -ItemDisplayFilterName[]: 前期MF+注入和手工底材 -ItemDisplayFilterName[]: 中期MF -ItemDisplayFilterName[]: 后期MF -ItemDisplayFilterName[]: 赛季末 -ItemDisplayFilterName[]: 仅备用—屏蔽绝大部分装备 -//ItemDisplayFilterName[]: 未启用 -//ItemDisplayFilterName[]: 未启用 -//ItemDisplayFilterName[]: 未启用 +ItemDisplayFilterName[]: 启用辅助提示,仅基础屏蔽 +ItemDisplayFilterName[]: 宽松 :初期 +ItemDisplayFilterName[]: 均衡 : 老狼推荐 +ItemDisplayFilterName[]: 均衡+ :显示注入和手工底材 +ItemDisplayFilterName[]: 比较严格:中后期 +ItemDisplayFilterName[]: 极其严格:赛季末 +ItemDisplayFilterName[]: 仅备用:屏蔽所有装备 // +---------------+ // | 2,过滤等级说明| // +---------------+ //在赫拉迪克方块提示过滤等级 -ItemDisplay[box]: %GOLD%%NAME%{%ORANGE%Loong_Li Filter - 当前过滤等级:}%CONTINUE% -ItemDisplay[box FILTLVL=0]: %NAME%{%NAME% 0-过滤器已禁用}%CONTINUE% -ItemDisplay[box FILTLVL=1]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装:所有 | %GRAY%X %CL%%YELLOW%亮金物品:%WHITE%大部分亮金 | %GRAY%非无形的无用底材的武器 %CL%%BLUE%魔法物品:%WHITE%戒指项链、角色专属、珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%符文之语底材 | %GRAY%其它 %CL%%WHITE%杂物: 4-5级红蓝 、小紫、大紫、解毒药剂 | %GRAY%1-3级红蓝等其他杂物%CL%%NAME% 1-开荒PASS-普通难度}%CONTINUE% -ItemDisplay[box FILTLVL=2]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装: %WHITE%所有 | %GRAY%X %CL%%YELLOW%亮金物品:%WHITE%大部分亮金 | %GRAY%非无形的无用底材的武器 %CL%%BLUE%魔法物品:%WHITE%戒指、项链、珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%绝大部分符文之语底材 | %GRAY%其它 %CL%%WHITE%杂物:%WHITE% 大紫、5级红蓝、解毒药剂 | %GRAY%1-4级红蓝等其它杂物%CL%%NAME% 2-开荒PASS-噩梦难度}%CONTINUE% -ItemDisplay[box FILTLVL=3]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装: %WHITE%T0~T3、BOSS专属 | %GRAY%低价值 %CL%%YELLOW%亮金物品:%WHITE%亮金防具、首饰、专属、有用底材的武器 | %GRAY%所有无用底材的武器%CL%%BLUE%魔法物品:%WHITE%戒指、项链、珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%绝大部分符文之语底材 | %GRAY%其它 %CL%%WHITE%杂物:%WHITE%大紫 | %GRAY%红蓝、解毒药剂等其它杂物%CL%%NAME% 3-开荒PASS-地狱难度}%CONTINUE% -ItemDisplay[box FILTLVL=4]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装: %WHITE%T0~T3、BOSS专属 | %GRAY%低价值 %CL%%YELLOW%亮金物品:%WHITE%T1~T3级、亮金防具、首饰、专属、箭矢、有用底材的武器 | %GRAY%其它 %CL%%BLUE%魔法物品:%WHITE%珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%◆◇符文之语底材 | %GRAY%其它 %CL%%WHITE%杂物:%WHITE%大紫 | %GRAY%红蓝、解毒药剂等其它杂物%CL%%NAME% 4-前期MF}%CONTINUE% -ItemDisplay[box FILTLVL=5]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装: %WHITE%T1~T3、BOSS专属 | %GRAY%T0、低价值%CL%%YELLOW%亮金物品:%WHITE%T2~T3级、首饰、手套\鞋子\腰带、有用底材的无形武器 | %GRAY%其它 %CL%%BLUE%魔法物品:%WHITE%珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%◆◇符文之语底材、注入底材 | %GRAY%其它 %CL%%WHITE%杂物:%WHITE%大紫 | %GRAY%其它 %CL%%NAME% 5-前期MF+注入和手工底材}%CONTINUE% -ItemDisplay[box FILTLVL=6]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装: %WHITE%T2~T3、BOSS专属 | %GRAY%T0~T1、低价值%CL%%YELLOW%亮金物品:%WHITE%T2~T3级、项链、戒指、珠宝、头环 | %GRAY%其它 %CL%%BLUE%魔法物品:%WHITE%珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%◆◇符文之语底材、手工底材 | %GRAY%其它 %CL%%WHITE%杂物:%WHITE%大紫 | %GRAY%红蓝、解毒药剂等其它杂物%CL%%NAME% 6-中期MF}%CONTINUE% -ItemDisplay[box FILTLVL=7]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装:%WHITE%T3、BOSS专属 | %GRAY%T0~T2、低价值%CL%%YELLOW%亮金物品:%WHITE%T3级、项链、戒指、珠宝、头环 | %GRAY%其它 %CL%%BLUE%魔法物品:%WHITE%珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%◆ | ◇以下%GRAY%所有底材%CL%%WHITE%杂物:%WHITE%大紫 | %GRAY%其它 %CL%%NAME% 7-后期MF}%CONTINUE% -ItemDisplay[box FILTLVL=8]: %NAME%{%GREEN%镶嵌物:%WHITE%完美宝石、符文>19 | %GRAY%1-4级宝石、符文<20%CL%%GOLD%暗金%TAN%/%GREEN%套装:%WHITE%BOSS专属 | %GRAY%其它 %CL%%YELLOW%亮金物品:%WHITE%T3级 | %GRAY%其它 %CL%%BLUE%魔法物品:%WHITE%珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%X | %GRAY%所有底材%CL%%WHITE%杂物:%WHITE%大紫 | %GRAY%其它 %CL%%NAME% 8-赛季末}%CONTINUE% -ItemDisplay[box FILTLVL=9]: %NAME%{%GREEN%镶嵌物:%WHITE%完美宝石、符文>25 | %GRAY%1-4级宝石、符文<26%CL%%GOLD%暗金%TAN%/%GREEN%套装:%WHITE%BOSS专属 | %GRAY%其它 %CL%%YELLOW%亮金物品:%WHITE%X | %GRAY%所有亮金 %CL%%BLUE%魔法物品:%WHITE%X | %GRAY%所有魔法装备%CL%%TEAL%底材:%WHITE%X | %GRAY%所有底材 %CL%%WHITE%杂物:%WHITE%X | %GRAY%所有杂物%CL%%NAME% 9-仅备用—屏蔽绝大部分装备}%CONTINUE% -//ItemDisplay[box FILTLVL=10]: %NAME%{%NAME% 10-未启用}%CONTINUE% -//ItemDisplay[box FILTLVL=11]: %NAME%{%NAME% 11-未启用}%CONTINUE% -//ItemDisplay[box FILTLVL=12]: %NAME%{%NAME% 12-未启用}%CONTINUE% -ItemDisplay[box]: %GOLD%%NAME%{%TAN%Season 12%PURPLE% V1.22 更新于 25/12/29%CL%%TAN%PD2新增的盒子、WSS、门票、T图等均永久显示%CL%%TAN%注:%WHITE%白色%TAN%为显示,%GRAY%灰色%TAN%为屏蔽%CL%%NAME%}%CONTINUE% +ItemDisplay[box]: %GOLD%%NAME%{%TAN%LonelyWolf Filter For Season 12}%CONTINUE% +ItemDisplay[box FILTLVL=0]: %NAME%{%GRAY%当前过滤等级: 0 - 过滤器已禁用%CL%%NAME%}%CONTINUE% +ItemDisplay[box FILTLVL=1]: %NAME%{%BLUE%当前过滤等级: 1 - 启用辅助提示,仅基础屏蔽%CL%%NAME%}%CONTINUE% +ItemDisplay[box FILTLVL=2]: %NAME%{%YELLOW%当前过滤等级: 2 - 宽松 :初期%CL%%NAME%}%CONTINUE% +ItemDisplay[box FILTLVL=3]: %NAME%{%GREEN%当前过滤等级: 3 - 均衡 : 老狼推荐%CL%%NAME%}%CONTINUE% +ItemDisplay[box FILTLVL=4]: %NAME%{%GREEN%当前过滤等级: 4 - 均衡+ :显示注入和手工底材%CL%%NAME%}%CONTINUE% +ItemDisplay[box FILTLVL=5]: %NAME%{%RED%当前过滤等级: 5 - 比较严格:中后期%CL%%NAME%}%CONTINUE% +ItemDisplay[box FILTLVL=6]: %NAME%{%PURPLE%当前过滤等级: 6 - 极其严格:赛季末%CL%%NAME%}%CONTINUE% +ItemDisplay[box FILTLVL=7]: %NAME%{%CORAL%当前过滤等级: 7 - 仅备用:屏蔽所有装备%CL%%NAME%}%CONTINUE% +ItemDisplay[box]: %GOLD%%NAME%{%LIGHT_GRAY%V2.0 更新于 26/1/16%CL%%ORANGE%请在城镇内察看钥匙/骷髅钥匙以获取更多信息%NL%%CL%%NAME%}%CONTINUE% +//在钥匙处提示各过滤等级对应的屏蔽信息 +ItemDisplay[(key OR rkey) MAPID=1]: %NAME%{%SAGE%杂物:低级药水药剂、卷轴、钥匙等%CL%%TEAL%底材%WHITE%:劣质和无用的武器和防具%CL%%BLUE%魔法物品%WHITE%:非职业专属的武器和防具%CL%%RED%屏蔽以下物品:%CL%%NL%%BLUE%过滤等级 1%WHITE% - 启用辅助提示,仅基础屏蔽%CL%%NAME%}%CONTINUE% +ItemDisplay[(key OR rkey) MAPID=40]: %NAME%{%SAGE%杂物:低级药水药剂、卷轴、钥匙等%CL%%TAN%镶嵌物%WHITE%:1~3级宝石%CL%%TEAL%底材%WHITE%:0星底材:初期开荒用底材%CL%%BLUE%魔法物品%WHITE%:非职业专属的武器和防具、戒指、项链%CL%%RED%屏蔽以下物品:%CL%%NL%%YELLOW%过滤等级 2 - 宽松 :初期%CL%%NAME%}%CONTINUE% +ItemDisplay[(key OR rkey) MAPID=75]: %NAME%{%SAGE%杂物:除大紫和PD2新增杂物外%CL%%TAN%镶嵌物%WHITE%:1~3级宝石%CL%%TEAL%底材%WHITE%:4级屏蔽2星,3级屏蔽1星,4级可选是否显示手工及注入底材%CL%%BLUE%魔法物品%WHITE%:除珠宝、护身符外的%CL%%YELLOW%亮金物品%WHITE%:盔甲、头盔、盾 、手套、鞋子、腰带及专属%CL%%GOLD%暗金%TAN%/%GREEN%套装%WHITE%:屏蔽2星及以下的(初始开关为默认不屏蔽)%CL%%RED%屏蔽以下物品:%CL%%NL%%GREEN%过滤等级 3&4 - 均衡 : 老狼推荐%CL%%NAME%}%CONTINUE% +ItemDisplay[(key OR rkey) MAPID=103]: %NAME%{%SAGE%杂物:除大紫和PD2新增杂物外%CL%%TAN%镶嵌物%WHITE%:1~3级宝石%CL%%TEAL%底材%WHITE%:屏蔽3星及以下%CL%%BLUE%魔法物品%WHITE%:除91+的护身符外%CL%%YELLOW%亮金物品%WHITE%:除亮金珠宝外 %CL%%GOLD%暗金%TAN%/%GREEN%套装%WHITE%:屏蔽3星及以下的(初始开关为默认不屏蔽)%CL%%RED%屏蔽以下物品:%CL%%NL%%RED%过滤等级 5 - 比较严格:中后期%CL%%NAME%}%CONTINUE% +ItemDisplay[(key OR rkey) MAPID=109]: %NAME%{%SAGE%杂物:除3个无限道具、瓶子、镜子和门票外%CL%%TAN%镶嵌物%WHITE%:1~4级宝石%CL%%TEAL%底材%WHITE%:所有底材%CL%%BLUE%魔法物品%WHITE%:除91+的护身符外%CL%%YELLOW%亮金物品%WHITE%:所有非极品亮金%CL%%GOLD%暗金%TAN%/%GREEN%套装%WHITE%:屏蔽4星及以下的(初始开关为默认不屏蔽)%CL%%RED%屏蔽以下物品:%CL%%NL%%PURPLE%过滤等级6 - 极其严格:赛季末%CL%%NAME%}%CONTINUE% +ItemDisplay[(key OR rkey) TOWN]: %NAME%{%ORANGE%提示:要获取其它过滤等级的说明,请到其它城镇察看钥匙%CL%%NL%%NAME%}%CONTINUE% // +---------------+ -// | 3,物品集定义| +// | 3,自定义配置| // +---------------+ -// ++++++ 3.1,通用定义 ++++++ +//说明:TURE为开,FALSE为关,按需自行自定义配置 + +// ++++++ 3.1,辅助功能开关 ++++++ +//底材提示标签 +Alias[BASE_TAG1]: TURE //显示超强底材的ED数值,显示圣骑士盾的抗性 +Alias[BASE_TAG2]:TURE //显示底材的STAFFMOD +Alias[BASE_TAG3]:TURE //显示带孔底材可用的符文之语 +Alias[BASE_TAG4]:TURE //显示不带孔底材可能的开孔数 + +//装备提示标签 +Alias[ITEM_TAG1]:TURE //显示基于2件冰冻时间减半装备的无法被冻结 +Alias[ITEM_TAG2]:TURE //显示装备自带技能的实际效果,例如:触发31级伤害加深实际减少多少物理抗性 +Alias[ITEM_TAG3]:TURE //显示非底材装备可能的最大开孔数 +Alias[ITEM_TAG4]:TURE //显示装备升级公式,以及升级后的力敏需求 +Alias[ITEM_TAG5]:TURE //显示武器基础攻速和伤害范围 +Alias[ITEM_TAG6]:TURE //显示绿色套装鞋子的踢击伤害 + +//杂物提示标签 +Alias[PD2MISC_TAG]:TURE //显示PD2新增杂物的使用说明,例如:世界之石碎片WSS的腐化项目及对应的几率 +Alias[MAP_TAG]:TURE //显示PD2秘境地图的辅助说明,例如:使用条件,难度层级,好图提示,场景内怪物的最大抗性等 +Alias[UBERMAT_TAG]:TURE //显示超级BOSS门票及其碎片的辅助说明,例如:掉落地点,各难度攻坚推荐的抗性等 +Alias[ESSENCES_TAG]:TURE //显示精华和徽章的辅助说明 +Alias[INFUSION_TAG]:TURE //显示手工模组的辅助说明,例如:各部位手工对应的固定词缀 +Alias[QUESTITEM_TAG]:TURE //显示任务物品的中二说明,例如玉制小人的说明:色泽温润如玉,深邃而神秘,但感受不到任何魔法 + +//镶嵌物提示标签 +Alias[GEM_TAG]:TURE //显示宝石如何转换堆叠与非堆叠状态,以及对应的手工公式 +Alias[RUNE_TAG]:TURE //显示符文如何转换堆叠与非堆叠状态,以及特殊功能的公式 +Alias[JEW_TAG]:TURE //显示珠宝如何转换堆叠与非堆叠状态,以及珠宝碎片说明 + +//护身符提示标签 +Alias[CHAM_TAG]:TURE //显示护身符属性、91级以上护身符醒目提示 + +//其它辅助功能 +Alias[SHOP_TAG]:TURE //显示在NPC橱窗的装备的醒目标签,例如:6技能刺客爪子、TP杖等醒目提示 +Alias[NOTICE_TAG]:TURE //显示非NPC橱窗的装备的醒目标签,例如:高技能、高ED、CTC技能等醒目提示 +Alias[GAMBLE_TAG]:TURE //显示T图基德事件赌博装备的对应的暗金版本 +//Alias[UNI_NOTE]:TURE //显示暗金装备吐槽,备注:BH已有开关,此处为了细化分类,暂时备用 +//Alias[SET_NOTE]:TURE //显示绿色装备吐槽,备注:BH已有开关,此处为了细化分类,暂时备用 +//Alias[RUNEWORD_NOTE]:TURE //显示符文之语吐槽,备注:BH已有开关,此处为了细化分类,暂时备用 +Alias[RARE_NOTE]:TURE //显示亮金装备价值提示 +Alias[MAG_NOTE]:TURE //显示魔法装备价值提示 +Alias[REROLL_JEW]:TURE //显示洗珠宝提示 +Alias[CRAFT_NOTE]:TURE //显示亮金或魔法底材做手工后的词缀等级 +Alias[CORRUP_NOTE]:TURE //显示腐化强度提示 +Alias[NOTE_GOODRARE]:TURE //透视亮金装备,极品的特殊提示 +//Alias[SHOW_RAREAFFIXES]:TURE //透视并显示有用的亮金词缀。备注:BH已有开关,仅备用 + +//其它提示功能 +Alias[HIDE_NOTE]:TURE //显示被屏蔽物品对应的可显示的过滤 等级及醒目提示 + +// ++++++ 3.2,过滤功能开关 ++++++ +//杂物 +Alias[GOLD_FILTER1]:TURE //地狱难度角色80级以上或者过滤等级大于3时屏蔽5000以下金币 +Alias[GOLD_FILTER2]:TURE //过滤等级大于5时屏蔽10000以下金币 +Alias[SHOW_POTIONS]:FALSE //动态显示超红和超蓝,生命值或法力值低于80%时显示 +Alias[HIDE_YPS]:TURE //在非拉斯玛攻坚区域屏蔽解毒药剂 + +//镶嵌物 +Alias[HIDE_GEM1]:TURE //过滤等级大于5时屏蔽无瑕疵宝石 +Alias[HIDE_RUNE1]:FALSE //过滤等级大于5时屏蔽1#~24#符文(建议关闭) +Alias[HIDE_JEW1]:TURE //过滤等级大于5时屏蔽物品等级小于67的亮金珠宝和物品等级低于85的魔法珠宝。说明:物品等级大于66以确保可以出40ED词缀,魔法珠宝大于84级才必定双缀 +Alias[HIDE_JEW2]:TURE //过滤等级大于6时屏蔽所有亮金和魔法珠宝 + +//护身符 +Alias[HIDE_CHAM1]:TURE //过滤等级大于5时屏蔽物品等级低于90级的小符和巨符,大于6级时屏蔽91及以上的小符和巨符 +Alias[HIDE_CHAM2]:TURE //过滤等级大于4时屏蔽物品等级低于90级的大符,大于5级时屏蔽91及以上的小符和巨符 + +//暗金装备 +Alias[HIDE_UNI1]:TURE //过滤等级大于2时屏蔽0星暗金 +Alias[HIDE_UNI2]:FALSE //过滤等级大于3时屏蔽1星暗金(建议关闭) +Alias[HIDE_UNI3]:FALSE //过滤等级大于4时屏蔽2星暗金(建议关闭) +Alias[HIDE_UNI4]:FALSE //过滤等级大于5时屏蔽3星暗金(建议关闭) +Alias[HIDE_UNI5]:FALSE //过滤等级大于6时屏蔽4星暗金(建议关闭) + +//绿色套装 +Alias[HIDE_SET1]:TURE //过滤等级大于2时屏蔽0星套装 +Alias[HIDE_SET2]:FALSE //过滤等级大于3时屏蔽1星套装(建议关闭) +Alias[HIDE_SET3]:FALSE //过滤等级大于4时屏蔽2星套装(建议关闭) +Alias[HIDE_SET4]:FALSE //过滤等级大于5时屏蔽3星套装(建议关闭) + +//亮金装备:极品属性的亮金不受屏蔽开关影响,屏蔽开关只限于常规亮金。 +Alias[HIDE_RARE1]:TURE //过滤等级大于2时屏蔽未鉴定的亮金盔甲、头盔(不含头环)和盾牌 +Alias[HIDE_RARE2]:TURE //过滤等级大于3时屏蔽未鉴定的亮金手套、鞋子和腰带 +Alias[HIDE_RARE3]:TURE //过滤等级大于4时屏蔽未鉴定的亮金项链、戒指和头环 +Alias[HIDE_RARE4]:TURE //过滤等级大于2~3时分别屏蔽有形和无形的亮金武器 +Alias[HIDE_RARE5]:TURE //过滤等级大于3级时屏蔽专属亮金装备 +Alias[HIDE_RARE6]:TURE //过滤等级大于4时,屏蔽亮金箭矢 + + +//魔法装备 +Alias[HIDE_MAGE1]:TURE //过滤等级大于1级时屏蔽魔法项链和戒指 +Alias[HIDE_MAGE2]:TURE //过滤等级大于2级时屏蔽专属魔法装备 + +//符文之语底材 +Alias[HIDE_RUNEBASE1]:TURE //过滤等级大于1时屏蔽0星底材 +Alias[HIDE_RUNEBASE2]:TURE //过滤等级大于2时屏蔽1星底材 +Alias[HIDE_RUNEBASE3]:TURE //过滤等级大于3时屏蔽2星底材 +Alias[HIDE_RUNEBASE4]:TURE //过滤等级大于4时屏蔽3星底材 +Alias[HIDE_RUNEBASE5]:TURE //过滤等级大于5时屏蔽4星底材 +Alias[SHOW_RUNEBASE1]:TURE //过滤等级小于5时,显示所有3+3+3 STAFFMOD的底材 + +//当过滤等级为4时,不屏蔽手工底材。TRUE为屏蔽,FLASE为不屏蔽 +Alias[AMA_CRAFT]:TURE //过滤等级4显示亚马逊专属弓、矛、标枪 +Alias[BAR_CRAFT]:TURE //过滤等级4显示蛮子投掷武器 +Alias[SIN_CRAFT]:TURE //过滤等级4显示刺客爪子 +Alias[SOR_CRAFT]:TURE //过滤等级4显示法师法球 +//Alias[PAL_CRAFT]:TURE //过滤等级4显示圣骑士盾 + +//当过滤等级为4时,不屏蔽注入底材。TRUE为屏蔽,FLASE为不屏蔽 +Alias[CIRC_INFUSION]:FALSE //屏蔽头环 +Alias[AMA_INFUSION]:FALSE //屏蔽亚马逊专属弓、矛、标枪 +Alias[BAR_INFUSION]:TURE //屏蔽蛮子投掷武器 +Alias[SIN_INFUSION]:FALSE //屏蔽刺客爪子 +Alias[CLUB_INFUSION]:TURE //屏蔽德鲁伊木棒 +Alias[SOR_INFUSION]:TURE //屏蔽法师法球 +//Alias[NEC_INFUSION]:TURE //屏蔽死灵盾 +Alias[7CR_INFUSION]:TURE //屏蔽无孔幻化,用于注入末日之刃 + +// +---------------+ +// | 4,物品集定义| +// +---------------+ +// ++++++ 4.1,通用定义 ++++++ //投掷药剂 Alias[THROWPOTS]: (opm OR gpm OR opl OR ops OR gps OR gpl OR tpfs OR tpgs OR tpcs OR tpls OR tpfm OR tpgm OR tpcm OR tplm OR tpfl OR tpgl OR tpcl OR tpll) //元素伤害板子前缀 @@ -124,79 +243,97 @@ Alias[TOWN]: (MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109) //已知T图 Alias[KNOWNMAPS]: (t11 OR t12 OR t13 OR t14 OR t15 OR t16 OR t17 OR t21 OR t22 OR t23 OR t24 OR t25 OR t26 OR t27 OR t28 OR t31 OR t32 OR t33 OR t34 OR t35 OR t36 OR t37 OR t38 OR t39 OR t3a OR t41 OR t42 OR t43 OR t44 OR t51 OR t52 OR t53 OR t54 OR t55 OR t56) -// ++++++ 3.2,暗金装备 ++++++ +// ++++++ 4.2,暗金装备 ++++++ //PD2新暗金装备 //PD2 超级BOSS掉落暗金 -Alias[PD2UBERUNI1]: ((uhl OR uth OR utb OR 7bs OR 7qr) UNI !ID) //大君面甲、黑暗深渊、伊瑟瑞尔的征途、哈德尔之手、艾丹的伤痕 -Alias[PD2UBERUNI2]: ((rar OR rbe OR ram) UNI !ID) //无垢牢笼、骷髅绶带、三只眼 -//T3-PD2新暗金(仅限无形) -Alias[PD2GGUNIETH1]: ((utp OR uhc) UNI ETH !ID) //炼狱 、席嘉德的坚定 -//T3-PD2新暗金 -Alias[PD2GGUNI1]: ((baf OR utg OR 7xf OR 6hb OR aqv3 OR cqv3) UNI !ID) //雷克的美德、秘术师、幻象幽语、星流霆击、末日之指、深渊结界 -//T2-PD2新暗金(仅限无形) - 武器 -Alias[PD2OKUNIETH1]: ((7cm OR 7fb OR 7st) UNI ETH !ID) //李奥瑞克的秘银祸根、厌恶、乌迪贤的觉醒 -//T2-PD2新暗金 - 防具 -Alias[PD2OKUNI1]: ((drf OR utp OR ned OR ung OR urg OR drc OR paf OR dr6 OR neg OR uhc) UNI !ID) //乌尔萨的噩梦、炼狱、殉道者、幽灵 -之肤、暮光倒影、兽穴之母、天空守望者、芬里尔 、神圣图腾、席嘉德的坚定 -//T2-PD2新暗金 - 武器 -Alias[PD2OKUNI2]: ((ame OR 7di OR 7tw OR amc OR 7qs OR aqv2 OR cqv2 OR 6bs) UNI !ID) //泽瑞拉的决心、破碎之刃、追猎者的宰杀、黑檀祸根、阿卡拉特的奉献、墓歌、扞卫钢条、硫磺之雨 -//T1-PD2新暗金(仅限无形) -Alias[PD2LOWUNIETH1]: ((am5) UNI ETH !ID) //真银 -//T1-PD2新暗金 -Alias[PD2LOWUNI1]: ((ba6 OR dr2 OR ne6 OR ulb OR 7cm OR 7fb OR ulg OR 7st) UNI !ID) //独眼巨人的咆哮、羽蛇神面、卡兰的遗产、人鱼的链轮、李奥瑞克的秘银祸根、厌恶、泰坦之握、乌迪贤的觉醒 -//T0-PD2新暗金 -Alias[PD2NOTIFYUNI1]: ((9ar OR ob6 OR am5 OR pa3 OR ba7 OR ob7 OR aqv OR cqv OR 9b8) UNI !ID) //法师杀手、风暴、真银、桑吉库的陨落、狂语者、蔑视、炽燃烽火、势如破竹、阿喀琉斯之击 +Alias[PD2UBERUNI1]: (uhl OR uth OR utb OR 7bs OR 7qr) //大君面甲、黑暗深渊、伊瑟瑞尔的征途、哈德尔之手、艾丹的伤痕 +Alias[PD2UBERUNI2]: (rar OR rbe OR ram) //无垢牢笼、骷髅绶带、三只眼 +//4星-PD2新暗金(仅限无形) +Alias[PD2GGUNIETH1]: (uhc ETH) // 席嘉德的坚定 +//4星-PD2新暗金 +Alias[PD2GGUNI1]: (baf OR utg OR aqv3 OR cqv3) //雷克的美德、秘术师、末日之指、深渊结界 + +//3星-PD2新暗金(仅限无形) +Alias[PD2OKUNIETH1]: ((7cm OR 7fb OR 7st OR utp) ETH) //李奥瑞克的秘银祸根、厌恶、乌迪贤的觉醒、炼狱 +//3星-PD2新暗金 - 防具 +Alias[PD2OKUNI1]: (drf OR ned OR ung OR urg OR drc OR paf OR dr6 OR neg) //乌尔萨的噩梦、殉道者、幽灵之肤、暮光倒影、兽穴之母、天空守望者、芬里尔 、神圣图腾 +//3星-PD2新暗金 - 武器 +Alias[PD2OKUNI2]: (ame OR 7di OR 7tw OR amc OR 7qs OR aqv2 OR cqv2 OR 6bs OR 6hb OR 7xf) //泽瑞拉的决心、破碎之刃、追猎者的宰杀、黑檀祸根、阿卡拉特的奉献、墓歌、扞卫钢条、硫磺之雨、星流霆击、幻象幽语 +//3星-PD2新暗金 - 仅限有形 +Alias[PD2OKUNI3]: (uhc !ETH) // 席嘉德的坚定 + +//2星-PD2新暗金 +Alias[PD2LOWUNI1]: (ba6 OR dr2 OR ne6 OR ulb OR ulg OR ba7) //独眼巨人的咆哮、羽蛇神面、卡兰的遗产、人鱼的链轮、泰坦之握、狂语者 +//2星-PD2新暗金(仅限有形) +Alias[PD2LOWUNI2]: ((7cm OR 7fb OR 7st OR utp) !ETH) //李奥瑞克的秘银祸根、厌恶、乌迪贤的觉醒、炼狱 + +//1星-PD2新暗金 +Alias[PD2NOTIFYUNI1]: (ob6 OR ob7 OR aqv OR cqv OR 9b8) //法师杀手、风暴、蔑视、炽燃烽火、势如破竹、阿喀琉斯之击 + +//0星-PD2新暗金 +Alias[PD2PASSUNI1]: (9ar OR pa3 OR am5) //法师杀手、桑吉库的陨落、真银 //原版暗金 -//T3-原版暗金(仅限无形) -Alias[LODGGUNIETH1]: ((9gm OR 7gm OR 7s8 OR 7p7 OR 7wa OR 7wh OR 7sr OR uul) UNI ETH !ID) //痛苦木槌、大地变形者/碎脑锤、丧钟、铁柱、死刀、舍费尔锤、爱针、钢铁甲壳 -//T3-原版暗金 -Alias[LODGGUNI1]: ((rin OR amu OR 6ws OR uar OR ulc OR urn OR uap OR ci3 OR xtb OR uit OR 6lw OR 7gw OR 7gd OR obf OR uhm OR umg) UNI !ID) //戒指、项链、梅杖、鸟甲/乙、蛛网、年纪、军帽、格里芬、战旅、物免盾、风之力、死亡之网、祖父、死亡深度、面纱、吸魂者 +//4星-原版暗金(仅限无形) +Alias[LODGGUNIETH1]: ((9gm OR 7gm OR 7s8 OR 7p7 OR 7wa OR 7wh OR 7sr OR uul OR uvb OR 7gi OR 7b7) ETH) //痛苦木槌、大地变形者/碎脑锤、丧钟、铁柱、死刀、舍费尔锤、爱针、钢铁甲壳、沙暴之旅、刽子手的裁决、末日毁灭者 +//4星-原版暗金 +Alias[LODGGUNI1]: (rin OR amu OR 6ws OR uar OR ulc OR urn OR uap OR ci3 OR xtb OR uit OR 6lw OR 7gw OR 7gd OR obf OR uhm OR umg OR bae OR uhg OR drd) //戒指、项链、梅杖、鸟甲/乙、蛛网、年纪、军帽、格里芬、战旅、物免盾、风之力、死亡之网、祖父、死亡深度、面纱、吸魂者、海拉国度、碎钢、双灵头 -//T2-原版暗金- 防具(仅限无形) -Alias[LODOKUNIETH1]: ((xpl OR uvb) UNI ETH !ID) //IRE、沙暴之旅 -//T2-原版暗金- 武器(仅限无形) -Alias[LODOKUNIETH2]: ((7gi OR 7m7 OR 7ha OR 7b7 OR 9la OR 7ga OR amd OR am9) UNI ETH !ID) //刽子手的裁决、风之锤、肋骨粉碎者、刀锋边缘、末日毁灭者、战爵之证、希梅斯特的掠夺、石乌鸦、莱坎德的侧击 +//3星-原版暗金- 防具(仅限无形) +Alias[LODOKUNIETH1]: (xpl ETH) //IRE +//3星-原版暗金- 武器(仅限无形) +Alias[LODOKUNIETH2]: ((7m7 OR 7ha OR 9la OR 7ga OR amd OR am9 OR 7pa) ETH) //风之锤、刀锋边缘、战爵之证、希梅斯特的掠夺、石乌鸦、莱坎德的侧击、大妹子 //腰带 -Alias[LODOKUNI1]: ((ztb OR zlb OR zvb OR zhb OR umc OR uvc) UNI !ID) //冰雪之击、长串之耳、剃刀、雷神、心结、吸血鬼獠牙 +Alias[LODOKUNI1]: (ztb OR zlb OR zvb OR zhb OR umc OR uvc) //冰雪之击、长串之耳、剃刀、雷神、心结、吸血鬼獠牙 //胸甲 -Alias[LODOKUNI2]: ((xea OR uui OR xhn OR xlt OR upl OR uld OR utu OR uul) UNI !ID) //蛇皮、奥玛斯、箭止、天使甲、炎魔皮、海王利维坦、斗士祸根、钢铁甲壳 +Alias[LODOKUNI2]: (uui OR xhn OR xlt OR upl OR uld OR utu) //奥玛斯、箭止、天使甲、炎魔皮、海王利维坦、斗士祸根 //手套 -Alias[LODOKUNI3]: ((uvg OR uhg OR xtg) UNI !ID) //卓古拉、碎钢、盗墓手套、熔岩角羊 +Alias[LODOKUNI3]: (uvg OR xvg OR xtg) //卓古拉、盗墓手套、熔岩角羊 //头盔 -Alias[LODOKUNI4]: ((xh9 OR usk OR ci2 OR baa OR bac OR dra OR dre OR uh9 OR xhm OR drd OR bae OR ulm) UNI !ID) //吸血鬼头、安头、奇拉、艾瑞特容 -貌、狼嚎、狼王之鬓、乌鸦之王、面纱、巨骷髅、女神头、双灵头、海拉国度、钢影 +Alias[LODOKUNI4]: (xh9 OR usk OR ci2 OR baa OR bac OR dra OR dre OR uh9 OR xhm OR ulm) //吸血鬼头、安头、奇拉、艾瑞特容 +貌、狼嚎、狼王之鬓、乌鸦之王、巨骷髅、女神头、钢影 //鞋子 -Alias[LODOKUNI5]: ((lbt OR xhb OR uhb OR xvb OR umb) UNI !ID) //热刺靴、血骑士、影武者、水上漂、骨髓行走 +Alias[LODOKUNI5]: (lbt OR xhb OR uhb OR xvb OR umb) //热刺靴、血骑士、影武者、水上漂、骨髓行走 //盾牌 -Alias[LODOKUNI6]: ((nee OR pa9 OR nea OR uts OR uow OR xsh OR xow OR pae OR nef OR pac) UNI !ID) //骨焰、饰金盾、侏儒、魂系、美杜莎、警戒、龙鳞、 -血王、黑魂 +Alias[LODOKUNI6]: (nee OR pa9 OR nea OR uts OR uow OR xsh OR xow OR pae OR nef OR pac) //骨焰、饰金盾、侏儒、魂系、美杜莎、警戒、基尔盾、龙鳞、血王、黑魂 //武器 -Alias[LODOKUNI7]: ((7ts OR 7s8 OR 9bw OR 7wc OR 7bw OR 7ws OR 7fl OR 7cr OR 7gm OR oba OR ama OR obc OR amf OR 7wh OR 7p7 OR 7wa OR 7lw OR 8rx OR 8mx) UNI !ID) //石像鬼之噬、丧钟、自杀杖、暴风尖塔、巫妖杖、龙铁、风暴之鞭、愤青/光刀、撼地者/碎脑锤、眼球、泰坦、脾气、雷击、碎石者/舍费尔、铁柱、死刀、火蜥蜴之爪、小炮 、毒液怪 +Alias[LODOKUNI7]: (7ts OR 9bw OR 7wc OR 7bw OR 7ws OR 7fl OR 7cr OR oba OR ama OR obc OR amf OR 7lw OR 8rx OR 8mx OR amb) //石像鬼之噬、自杀杖、暴风尖塔、巫妖杖、龙铁、风暴之鞭、愤青/光刀、眼球、泰坦、脾气、雷击、火蜥蜴之爪、小炮 、毒液怪、血鸟的袭击 +//3星-原版暗金(仅限有形) +Alias[LODOKUNI8]: ((7gm OR 7s8 OR 7p7 OR 7wa OR 7wh OR 7sr OR uul OR uvb OR 7gi OR 7b7) !ETH) //大地变形者/碎脑锤、丧钟、铁柱、死刀、舍费尔锤、爱针、钢铁甲壳、沙暴之旅、刽子手的裁决、末日毁灭者 -//T1-原版暗金(仅限无形) -Alias[LODLOWUNIETH1]: ((mau OR 9st OR 7gs OR 7gl OR 8ls OR 7b8 OR 7bk) UNI ETH !ID) //碎骨、骨寸断、沙爆、火焰嚎叫、怨灵飞翔、撕裂者、战鸟 -//T1-原版暗金 -Alias[LODLOWUNI1]: ((7pa OR 7bt OR ltp OR xcl OR 9tw OR xtp OR xth OR 7kr OR xpl OR xld OR 7b7 OR 8hx OR 7cs OR xmb OR tbt OR amb OR 7sc OR 7ha OR 7ls OR 7bl OR 6hx OR uml OR upk OR 9gm OR 7br OR uvb OR ush OR xlb OR tgl OR 7gi OR xrs OR xvg OR 7sr OR am9 OR 9kr OR 9s8 OR amd OR am9 OR aar OR 9ls OR 7wb OR 7ga) UNI !ID) //大妹子、斩首者、天堂甲、鸦鸣、八爪、魁黑刚、亚特玛、裂肉者、IRE、排齿、末日毁灭者、大炮、影杀者、丝织靴、小妖精、血鸟弓、天堂之光、刀锋边缘、霜风剑、魂焰、地狱拷问者、月神盾、尖刺根源、痛苦木锤 、蝮蛇叉、沙暴之旅、猎头者的荣耀、地狱踏步、法拳、刽子手的裁决、都壳、盗墓手套、爱针、莱坎德的侧击、黑沼之锋、雅典娜的愤怒、石乌鸦、莱坎德的侧击、胜利者丝绸、瘟源携带者、碧玉爪、希梅斯特的掠夺 +//2星-原版暗金(仅限无形) +Alias[LODLOWUNIETH1]: ((mau OR 9st OR 7gs OR 7gl OR 8ls OR 7b8 OR 7bk OR 9gd) ETH) //碎骨、骨寸断、火焰嚎叫、怨灵飞翔、肋骨粉碎者、撕裂者、战鸟、剑卫 +//2星-原版暗金 +Alias[LODLOWUNI1]: (xea OR 7bt OR ltp OR xcl OR 9tw OR xtp OR xth OR 7kr OR xld OR 8hx OR 7cs OR 7wb OR xmb OR tbt OR 7sc OR 7ls OR 7bl OR 6hx OR 6rx OR uml OR upk OR 7br OR ush OR xlb OR tgl OR xrs OR 9kr OR 9s8 OR aar OR 9ls OR 6sw OR xhg OR xlg OR drb OR am7 OR xng OR 8ws OR 9gw OR 8cs) //蛇皮、斩首者、天堂甲、鸦鸣、八爪、魁黑刚、亚特玛、裂肉者、排齿、大炮、影杀者、碧玉爪、丝织靴、小妖精、天堂之光、霜风剑、魂焰、地狱拷问者、内脏吸管、月神盾、尖刺根源 、蝮蛇叉、猎头者的荣耀、地狱踏步、法拳、都壳、黑沼之锋、雅典娜的愤怒、胜利者丝绸、瘟源携带者、寡妇制造者、地狱之口、剧毒之握、白狼头、雷山德的指标、灵魂笼炉、骷髅收集者、黑手之钥、五彩的怒气 +//2星-原版暗金(仅限有形) +Alias[LODLOWUNI2]: ((9gm OR 7sr OR 7ga OR amd OR am9 OR 7pa) !ETH) //痛苦木槌、爱针、希梅斯特的掠夺、石乌鸦、莱坎德的侧击、大妹子 -//T0-原版暗金 +//1星-原版暗金 //防具 -Alias[LODNOTIFYUNI1]: ((brs OR fld OR xkp OR xul OR xlm OR drb OR 9sp OR mbt OR rng OR xng OR xui OR spl OR xmg OR xsk OR xml OR xap OR gth OR skp OR xhl OR xrn OR vbt OR lgl OR vgl OR mgl OR hgl OR xlg OR xhg OR xts OR xrg OR xar OR (BELT !(vbl OR hbl))) UNI !ID) -//毒液牢房、石之毛、岩石制动器、黑帝斯、偷取骷髅、白狼头、血肉裁决者、凯松的征途、黑暗幽光、精神牢笼、灵魂帷幕、冰雪眨眼、食尸鬼外皮、黑角面具、摩根的圆环、农夫兜帽、作响金属|塔因头盔、暗视之盔、盗贼皇冠、血脚、伯克之手、血拳、运气守护、霜燃、剧毒之握、地狱之口 | 罗达门特的领域、风暴追逐者、尸体的哀伤 | 腰带(非蛇索、锋利扣带) +Alias[LODNOTIFYUNI1]: (brs OR fld OR xkp OR xlm OR xsk OR xrn OR xhl OR skp OR xul OR xar OR rng OR xui OR spl OR xtu OR stu OR xml OR xap OR gth OR vbt OR xmg OR lgl OR vgl OR mgl OR hgl OR xts OR xrg OR vbl OR zmb OR mbl OR tbl OR hbt OR mbt) //毒液牢房、石之毛、岩石制动器、偷取骷髅、黑角面具、盗贼皇冠、暗视之盔、塔因头盔、黑帝斯、尸体的哀伤、黑暗幽光、灵魂帷幕、冰雪眨眼、掷铁、抽动的挣扎、摩根的圆环、农夫兜帽、作响金属|血脚、食尸鬼外皮、伯克之手、血拳、运气守护、霜燃 | 罗达门特的领域、风暴追逐者 | 蛇索、阴影陷阱、夜烟、金色包袱、泪之臀、凯松的征途 //武器 -Alias[LODNOTIFYUNI2]: ((8ws OR 8lb OR 92h OR 8s8 OR 9wc OR 6rx OR 9gw OR 7m7 OR 9cl OR mau OR 9ba OR 8ls OR 72a OR 7o7 OR 9yw OR 9fc OR 7mp OR 6sw OR 6l7 OR dgr OR 7dg OR 9ma OR 9wh OR 9ws OR 6cs OR 7gs OR 9sb OR 9bs OR 9tr OR 9la OR 7sp OR (ELT (THROWING OR JAV))) UNI !ID) //骷髅收集者、日本弓、物免剑、狂野之弦、惊怖焰亡灵、内脏吸管、黑手之钥、风之锤、暗族破灭者、碎骨锤、钢铁魔咒、肋骨粉碎者、符文大师、破骨、石柱碎片、阿里巴巴刀、鹤嘴、寡妇制造者、鹰之号角、海鸥、巫师之刺、尖啸冰霜、撼地者、圣光之手、安戴尔的智慧、火焰嚎叫、六角之火、击头者、水磨陷阱、战爵之证 | 恶魔爪牙| 精英投掷武器和标枪 。 +Alias[LODNOTIFYUNI2]: (8lb OR 92h OR 8s8 OR 9wc OR 9cl OR 9sp OR 9ba OR 72a OR 7o7 OR 9yw OR 9fc OR 9bs OR 9sb OR 7mp OR 6l7 OR dgr OR 9di OR 7dg OR 9ma OR 9wh OR 9ws OR 6cs OR 9tr OR 7sp OR 9gs OR 7sm OR 7ba OR 7mt OR 7ta OR 7s7 OR 8cb OR 8bs OR 9wn OR 7sb OR 7cl) //日本弓、物免剑、狂野之弦、惊怖焰亡灵、暗族破灭者、血肉裁决者、钢铁魔咒、符文大师、破骨、石柱碎片、阿里巴巴刀、击头者、六角之火、鹤嘴、鹰之号角、海鸥、刻心者、巫师之刺、尖啸冰霜、撼地者、圣光之手、安戴尔的智慧、水磨陷阱、 恶魔爪牙、长牙剑、魔灵杀手、永恒边界、巴拉那之星| 碎片贪婪者、恶魔之王、无休止的冰雹 、扭曲之矛、自杀支系、血月、诺德的蚀肉药 。 +//1星-原版暗金(仅限有形) +Alias[LODNOTIFYUNI3]: ((xpl OR 7m7 OR 7ha OR 9la OR 8ls OR mau OR 9st OR 7gs OR 7gl OR 8ls OR 7b8 OR 7bk OR 7gs OR 9gd) !ETH) //IRE、风之锤、刀锋边缘、战爵之证、碎骨、骨寸断、火焰嚎叫、怨灵飞翔、肋骨粉碎者、撕裂者、战鸟、火焰嚎叫、剑卫 -// ++++++ 3.3,绿色套装 ++++++ -//T2-绿色套装(仅限无形) -Alias[OKSETETH1]: ((7fb OR 7gd OR 7ls OR 7m7 OR 7qr) SET ETH !ID) //孩子剑1、孩子剑2、撒沙壁武器、不朽之王绿锤、绿爪 -//T2-绿色套装 -Alias[OKSET1]: ((amu OR rin OR uar OR ci3 OR 7qr OR uth OR paf OR urn OR 7ws) SET !ID) //项链、戒指、鸟丙、绿权冠、绿爪、7甲、旋风盾、头冠、神使之杖、坦克雷的平头靴、死亡手套 -//T1-绿色套装 -Alias[LOWSET1]: ((lbt OR lgl OR xul OR dr8 OR ne9 OR ucl OR ulg OR xtg OR xmg OR utc) SET !ID) //坦克雷的平头靴、死亡手套、塔格奥盔甲、爱尔多头盔、死灵盾、娜塔亚盔甲、安置手、马维娜手、塔格奥手、塔格奥腰带 -//T0-绿色套装 -Alias[NOTIFYSET1]: (((ARMOR OR WEAPON) (EXC OR ELT OR ci0 OR ba5 OR lbt) !(9vo OR xcl OR xrn)) SET !ID) //其它扩展级以上的(非华宁套) +//0星-原版暗金 +Alias[LODPASSUNI1]: (bad OR lbl OR hbl OR xit OR xuc OR xla OR ful OR plt OR chn OR scl OR hla OR lea OR qui OR cap OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR 9bl OR (SHIELD NORM !DIN !NEC)) //恶魔角锋、雷尼摩、锋利扣带、魔龙的非难、维斯尔坦特、剥皮者之皮、黄金之肤、骨肉、火花之甲、鹰甲、百夫长、眨眼蝙蝠的外观、薄暮外观、毕格因的软帽、光荣布帽、黄昏深处、恐惧之脸、温暖骷髅、怒号长牙、不死皇冠 、普通级盾牌 +Alias[LODPASSUNI2]: (9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9bt OR 9ga OR 9gi OR 9mt OR 9fl OR 9m9 OR 9ss OR 9sm OR 9cr 9wd OR 9cm OR 9b9 OR 9fb OR 9dg OR 9tk OR 9ta OR 9sr OR 9br OR 9p9 OR 9b7 OR 9vo OR 9pa OR 9h9 OR 8sb OR 8hb OR 8l8 OR 8sw OR 8lw OR 8lx OR 8ss OR 9sc OR 9qs OR 9ar OR (WEAPON NORM !mau !dgr)) //冷杀、屠夫、岛击、庞贝之怒 、蛇神守护者、暴风骑士、碎骨者之刃、牛头怪、落月、贝西尔的漩涡、血树残株、血书、冰钢之眼、金瑟的裂缝 、亚特拉斯、冰之王、云裂、特迪斯法雷-芙法米、裂脊者、暴风尖刺 、死亡碎片、圆凿、穿刺者、噬魂叉、荣耀尖塔、刮肉者、黑水之刃、皮尔-通把-考恩特、胡索丹-依弗、天击、撕裂之钩、岩壁杀手、巫师之怒、金击圆弧、兰格-布里瑟、摆动剃刀、撒卡兰姆之手、恶臭散布者、法师杀手 -// ++++++ 3.4,底材STAFFMOD ++++++ +// ++++++ 4.3,绿色套装 ++++++ +//3星-绿色套装(仅限无形) +Alias[OKSETETH1]: ((7fb OR 7gd OR 7ls) ETH) //孩子剑1、孩子剑2、撒沙壁武器 +//3星-绿色套装 +Alias[OKSET1]: (amu OR rin OR uar OR ci3 OR 7qr OR uth OR paf OR 7m7 OR urn OR 7ws) //项链、戒指、鸟丙、绿权冠、绿爪、7甲、旋风盾、蛮子绿锤、头冠、神使之杖 +//2星-绿色套装 +Alias[LOWSET1]: (lbt OR lgl OR xul OR dr8 OR ne9 OR ucl OR ulg OR xtg OR xmg OR utc OR xvg) //坦克雷的平头靴、死亡手套、塔格奥盔甲、爱尔多头盔、死灵盾、娜塔亚盔甲、安置手、马维娜手、塔格奥手、塔格奥腰带、马格纳斯之皮 +//1星-绿色套装 +Alias[NOTIFYSET1]: ((ARMOR OR WEAPON) (EXC OR ELT OR ba5 OR ci0) !(9vo OR xcl OR xrn)) //其它扩展级以上的(非华宁套)、蛮子绿头、娜吉小环 +//0星-绿色套装 +Alias[PASSSET1]: (((ARMOR OR WEAPON) NORM !(ba5 OR ci0)) OR 9vo OR xcl OR xrn) //普通级(非蛮子绿头、娜吉小环)、华宁套 + +// ++++++ 4.4,底材STAFFMOD ++++++ +//基础短名称设定 //亚马逊STAFFMODS Alias[AMASTAFF]: (TABSK0>0 OR TABSK2>0) //死灵法师STAFFMODS @@ -211,81 +348,223 @@ Alias[DRUSTAFF]: (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 Alias[PALSTAFF]: (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0 OR SK124>0 OR SK125>0 OR SK364>0 OR SK371>0 OR SK378>0) //法师STAFFMODS Alias[SORSTAFF]: (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0 OR SK65>0 OR SK369>0 OR SK383>0 OR SK376>0) -//任意职业STAFFMODS全满 -Alias[ANYSTAFFHIGH]: (MULTI107,251+MULTI107,252+MULTI107,253+MULTI107,254+MULTI107,255+MULTI107,256+MULTI107,257+MULTI107,258+MULTI107,259+MULTI107,260+MULTI107,261+MULTI107,262+MULTI107,263+MULTI107,264+MULTI107,265+MULTI107,266+MULTI107,267+MULTI107,268+MULTI107,269+MULTI107,270+MULTI107,271+MULTI107,272+MULTI107,273+MULTI107,274+MULTI107,275+MULTI107,276+MULTI107,277+MULTI107,278+MULTI107,279+MULTI107,280+MULTI107,366+MULTI107,66+MULTI107,67+MULTI107,68+MULTI107,69+MULTI107,70+MULTI107,71+MULTI107,72+MULTI107,73+MULTI107,74+MULTI107,75+MULTI107,76+MULTI107,77+MULTI107,78+MULTI107,79+MULTI107,80+MULTI107,81+MULTI107,82+MULTI107,83+MULTI107,84+MULTI107,85+MULTI107,86+MULTI107,87+MULTI107,88+MULTI107,89+MULTI107,90+MULTI107,91+MULTI107,92+MULTI107,93+MULTI107,94+MULTI107,95+MULTI107,367+MULTI107,381+MULTI107,374+MULTI107,126+MULTI107,128+MULTI107,130+MULTI107,131+MULTI107,132+MULTI107,133+MULTI107,134+MULTI107,135+MULTI107,136+MULTI107,137+MULTI107,138+MULTI107,139+MULTI107,140+MULTI107,141+MULTI107,142+MULTI107,143+MULTI107,144+MULTI107,145+MULTI107,146+MULTI107,147+MULTI107,148+MULTI107,149+MULTI107,150+MULTI107,151+MULTI107,152+MULTI107,153+MULTI107,154+MULTI107,155+MULTI107,368+MULTI107,221+MULTI107,222+MULTI107,223+MULTI107,224+MULTI107,225+MULTI107,226+MULTI107,227+MULTI107,228+MULTI107,229+MULTI107,230+MULTI107,231+MULTI107,232+MULTI107,233+MULTI107,234+MULTI107,235+MULTI107,236+MULTI107,237+MULTI107,238+MULTI107,239+MULTI107,240+MULTI107,241+MULTI107,242+MULTI107,243+MULTI107,244+MULTI107,245+MULTI107,246+MULTI107,247+MULTI107,248+MULTI107,249+MULTI107,250+MULTI107,370+MULTI107,96+MULTI107,97+MULTI107,98+MULTI107,99+MULTI107,100+MULTI107,101+MULTI107,102+MULTI107,103+MULTI107,104+MULTI107,105+MULTI107,106+MULTI107,107+MULTI107,108+MULTI107,109+MULTI107,110+MULTI107,111+MULTI107,112+MULTI107,113+MULTI107,114+MULTI107,115+MULTI107,116+MULTI107,117+MULTI107,118+MULTI107,119+MULTI107,120+MULTI107,121+MULTI107,122+MULTI107,123+MULTI107,124+MULTI107,125+MULTI107,364+MULTI107,371+MULTI107,378+MULTI107,36+MULTI107,37+MULTI107,38+MULTI107,39+MULTI107,40+MULTI107,41+MULTI107,42+MULTI107,43+MULTI107,44+MULTI107,45+MULTI107,46+MULTI107,47+MULTI107,48+MULTI107,49+MULTI107,50+MULTI107,51+MULTI107,52+MULTI107,53+MULTI107,54+MULTI107,55+MULTI107,56+MULTI107,57+MULTI107,58+MULTI107,59+MULTI107,60+MULTI107,61+MULTI107,62+MULTI107,63+MULTI107,64+MULTI107,65+MULTI107,369+MULTI107,383+MULTI107,376>8) +//任意职业STAFFMODS之和=0-9 +Alias[ANYSTAFFSUM0]: (MULTI107,251+MULTI107,252+MULTI107,253+MULTI107,254+MULTI107,255+MULTI107,256+MULTI107,257+MULTI107,258+MULTI107,259+MULTI107,260+MULTI107,261+MULTI107,262+MULTI107,263+MULTI107,264+MULTI107,265+MULTI107,266+MULTI107,267+MULTI107,268+MULTI107,269+MULTI107,270+MULTI107,271+MULTI107,272+MULTI107,273+MULTI107,274+MULTI107,275+MULTI107,276+MULTI107,277+MULTI107,278+MULTI107,279+MULTI107,280+MULTI107,366+MULTI107,66+MULTI107,67+MULTI107,68+MULTI107,69+MULTI107,70+MULTI107,71+MULTI107,72+MULTI107,73+MULTI107,74+MULTI107,75+MULTI107,76+MULTI107,77+MULTI107,78+MULTI107,79+MULTI107,80+MULTI107,81+MULTI107,82+MULTI107,83+MULTI107,84+MULTI107,85+MULTI107,86+MULTI107,87+MULTI107,88+MULTI107,89+MULTI107,90+MULTI107,91+MULTI107,92+MULTI107,93+MULTI107,94+MULTI107,95+MULTI107,367+MULTI107,381+MULTI107,374+MULTI107,126+MULTI107,128+MULTI107,130+MULTI107,131+MULTI107,132+MULTI107,133+MULTI107,134+MULTI107,135+MULTI107,136+MULTI107,137+MULTI107,138+MULTI107,139+MULTI107,140+MULTI107,141+MULTI107,142+MULTI107,143+MULTI107,144+MULTI107,145+MULTI107,146+MULTI107,147+MULTI107,148+MULTI107,149+MULTI107,150+MULTI107,151+MULTI107,152+MULTI107,153+MULTI107,154+MULTI107,155+MULTI107,368+MULTI107,221+MULTI107,222+MULTI107,223+MULTI107,224+MULTI107,225+MULTI107,226+MULTI107,227+MULTI107,228+MULTI107,229+MULTI107,230+MULTI107,231+MULTI107,232+MULTI107,233+MULTI107,234+MULTI107,235+MULTI107,236+MULTI107,237+MULTI107,238+MULTI107,239+MULTI107,240+MULTI107,241+MULTI107,242+MULTI107,243+MULTI107,244+MULTI107,245+MULTI107,246+MULTI107,247+MULTI107,248+MULTI107,249+MULTI107,250+MULTI107,370+MULTI107,96+MULTI107,97+MULTI107,98+MULTI107,99+MULTI107,100+MULTI107,101+MULTI107,102+MULTI107,103+MULTI107,104+MULTI107,105+MULTI107,106+MULTI107,107+MULTI107,108+MULTI107,109+MULTI107,110+MULTI107,111+MULTI107,112+MULTI107,113+MULTI107,114+MULTI107,115+MULTI107,116+MULTI107,117+MULTI107,118+MULTI107,119+MULTI107,120+MULTI107,121+MULTI107,122+MULTI107,123+MULTI107,124+MULTI107,125+MULTI107,364+MULTI107,371+MULTI107,378+MULTI107,36+MULTI107,37+MULTI107,38+MULTI107,39+MULTI107,40+MULTI107,41+MULTI107,42+MULTI107,43+MULTI107,44+MULTI107,45+MULTI107,46+MULTI107,47+MULTI107,48+MULTI107,49+MULTI107,50+MULTI107,51+MULTI107,52+MULTI107,53+MULTI107,54+MULTI107,55+MULTI107,56+MULTI107,57+MULTI107,58+MULTI107,59+MULTI107,60+MULTI107,61+MULTI107,62+MULTI107,63+MULTI107,64+MULTI107,65+MULTI107,369+MULTI107,383+MULTI107,376<1) +Alias[ANYSTAFFSUM1]: (MULTI107,251+MULTI107,252+MULTI107,253+MULTI107,254+MULTI107,255+MULTI107,256+MULTI107,257+MULTI107,258+MULTI107,259+MULTI107,260+MULTI107,261+MULTI107,262+MULTI107,263+MULTI107,264+MULTI107,265+MULTI107,266+MULTI107,267+MULTI107,268+MULTI107,269+MULTI107,270+MULTI107,271+MULTI107,272+MULTI107,273+MULTI107,274+MULTI107,275+MULTI107,276+MULTI107,277+MULTI107,278+MULTI107,279+MULTI107,280+MULTI107,366+MULTI107,66+MULTI107,67+MULTI107,68+MULTI107,69+MULTI107,70+MULTI107,71+MULTI107,72+MULTI107,73+MULTI107,74+MULTI107,75+MULTI107,76+MULTI107,77+MULTI107,78+MULTI107,79+MULTI107,80+MULTI107,81+MULTI107,82+MULTI107,83+MULTI107,84+MULTI107,85+MULTI107,86+MULTI107,87+MULTI107,88+MULTI107,89+MULTI107,90+MULTI107,91+MULTI107,92+MULTI107,93+MULTI107,94+MULTI107,95+MULTI107,367+MULTI107,381+MULTI107,374+MULTI107,126+MULTI107,128+MULTI107,130+MULTI107,131+MULTI107,132+MULTI107,133+MULTI107,134+MULTI107,135+MULTI107,136+MULTI107,137+MULTI107,138+MULTI107,139+MULTI107,140+MULTI107,141+MULTI107,142+MULTI107,143+MULTI107,144+MULTI107,145+MULTI107,146+MULTI107,147+MULTI107,148+MULTI107,149+MULTI107,150+MULTI107,151+MULTI107,152+MULTI107,153+MULTI107,154+MULTI107,155+MULTI107,368+MULTI107,221+MULTI107,222+MULTI107,223+MULTI107,224+MULTI107,225+MULTI107,226+MULTI107,227+MULTI107,228+MULTI107,229+MULTI107,230+MULTI107,231+MULTI107,232+MULTI107,233+MULTI107,234+MULTI107,235+MULTI107,236+MULTI107,237+MULTI107,238+MULTI107,239+MULTI107,240+MULTI107,241+MULTI107,242+MULTI107,243+MULTI107,244+MULTI107,245+MULTI107,246+MULTI107,247+MULTI107,248+MULTI107,249+MULTI107,250+MULTI107,370+MULTI107,96+MULTI107,97+MULTI107,98+MULTI107,99+MULTI107,100+MULTI107,101+MULTI107,102+MULTI107,103+MULTI107,104+MULTI107,105+MULTI107,106+MULTI107,107+MULTI107,108+MULTI107,109+MULTI107,110+MULTI107,111+MULTI107,112+MULTI107,113+MULTI107,114+MULTI107,115+MULTI107,116+MULTI107,117+MULTI107,118+MULTI107,119+MULTI107,120+MULTI107,121+MULTI107,122+MULTI107,123+MULTI107,124+MULTI107,125+MULTI107,364+MULTI107,371+MULTI107,378+MULTI107,36+MULTI107,37+MULTI107,38+MULTI107,39+MULTI107,40+MULTI107,41+MULTI107,42+MULTI107,43+MULTI107,44+MULTI107,45+MULTI107,46+MULTI107,47+MULTI107,48+MULTI107,49+MULTI107,50+MULTI107,51+MULTI107,52+MULTI107,53+MULTI107,54+MULTI107,55+MULTI107,56+MULTI107,57+MULTI107,58+MULTI107,59+MULTI107,60+MULTI107,61+MULTI107,62+MULTI107,63+MULTI107,64+MULTI107,65+MULTI107,369+MULTI107,383+MULTI107,376=1) +Alias[ANYSTAFFSUM2]: (MULTI107,251+MULTI107,252+MULTI107,253+MULTI107,254+MULTI107,255+MULTI107,256+MULTI107,257+MULTI107,258+MULTI107,259+MULTI107,260+MULTI107,261+MULTI107,262+MULTI107,263+MULTI107,264+MULTI107,265+MULTI107,266+MULTI107,267+MULTI107,268+MULTI107,269+MULTI107,270+MULTI107,271+MULTI107,272+MULTI107,273+MULTI107,274+MULTI107,275+MULTI107,276+MULTI107,277+MULTI107,278+MULTI107,279+MULTI107,280+MULTI107,366+MULTI107,66+MULTI107,67+MULTI107,68+MULTI107,69+MULTI107,70+MULTI107,71+MULTI107,72+MULTI107,73+MULTI107,74+MULTI107,75+MULTI107,76+MULTI107,77+MULTI107,78+MULTI107,79+MULTI107,80+MULTI107,81+MULTI107,82+MULTI107,83+MULTI107,84+MULTI107,85+MULTI107,86+MULTI107,87+MULTI107,88+MULTI107,89+MULTI107,90+MULTI107,91+MULTI107,92+MULTI107,93+MULTI107,94+MULTI107,95+MULTI107,367+MULTI107,381+MULTI107,374+MULTI107,126+MULTI107,128+MULTI107,130+MULTI107,131+MULTI107,132+MULTI107,133+MULTI107,134+MULTI107,135+MULTI107,136+MULTI107,137+MULTI107,138+MULTI107,139+MULTI107,140+MULTI107,141+MULTI107,142+MULTI107,143+MULTI107,144+MULTI107,145+MULTI107,146+MULTI107,147+MULTI107,148+MULTI107,149+MULTI107,150+MULTI107,151+MULTI107,152+MULTI107,153+MULTI107,154+MULTI107,155+MULTI107,368+MULTI107,221+MULTI107,222+MULTI107,223+MULTI107,224+MULTI107,225+MULTI107,226+MULTI107,227+MULTI107,228+MULTI107,229+MULTI107,230+MULTI107,231+MULTI107,232+MULTI107,233+MULTI107,234+MULTI107,235+MULTI107,236+MULTI107,237+MULTI107,238+MULTI107,239+MULTI107,240+MULTI107,241+MULTI107,242+MULTI107,243+MULTI107,244+MULTI107,245+MULTI107,246+MULTI107,247+MULTI107,248+MULTI107,249+MULTI107,250+MULTI107,370+MULTI107,96+MULTI107,97+MULTI107,98+MULTI107,99+MULTI107,100+MULTI107,101+MULTI107,102+MULTI107,103+MULTI107,104+MULTI107,105+MULTI107,106+MULTI107,107+MULTI107,108+MULTI107,109+MULTI107,110+MULTI107,111+MULTI107,112+MULTI107,113+MULTI107,114+MULTI107,115+MULTI107,116+MULTI107,117+MULTI107,118+MULTI107,119+MULTI107,120+MULTI107,121+MULTI107,122+MULTI107,123+MULTI107,124+MULTI107,125+MULTI107,364+MULTI107,371+MULTI107,378+MULTI107,36+MULTI107,37+MULTI107,38+MULTI107,39+MULTI107,40+MULTI107,41+MULTI107,42+MULTI107,43+MULTI107,44+MULTI107,45+MULTI107,46+MULTI107,47+MULTI107,48+MULTI107,49+MULTI107,50+MULTI107,51+MULTI107,52+MULTI107,53+MULTI107,54+MULTI107,55+MULTI107,56+MULTI107,57+MULTI107,58+MULTI107,59+MULTI107,60+MULTI107,61+MULTI107,62+MULTI107,63+MULTI107,64+MULTI107,65+MULTI107,369+MULTI107,383+MULTI107,376=2) +Alias[ANYSTAFFSUM3]: (MULTI107,251+MULTI107,252+MULTI107,253+MULTI107,254+MULTI107,255+MULTI107,256+MULTI107,257+MULTI107,258+MULTI107,259+MULTI107,260+MULTI107,261+MULTI107,262+MULTI107,263+MULTI107,264+MULTI107,265+MULTI107,266+MULTI107,267+MULTI107,268+MULTI107,269+MULTI107,270+MULTI107,271+MULTI107,272+MULTI107,273+MULTI107,274+MULTI107,275+MULTI107,276+MULTI107,277+MULTI107,278+MULTI107,279+MULTI107,280+MULTI107,366+MULTI107,66+MULTI107,67+MULTI107,68+MULTI107,69+MULTI107,70+MULTI107,71+MULTI107,72+MULTI107,73+MULTI107,74+MULTI107,75+MULTI107,76+MULTI107,77+MULTI107,78+MULTI107,79+MULTI107,80+MULTI107,81+MULTI107,82+MULTI107,83+MULTI107,84+MULTI107,85+MULTI107,86+MULTI107,87+MULTI107,88+MULTI107,89+MULTI107,90+MULTI107,91+MULTI107,92+MULTI107,93+MULTI107,94+MULTI107,95+MULTI107,367+MULTI107,381+MULTI107,374+MULTI107,126+MULTI107,128+MULTI107,130+MULTI107,131+MULTI107,132+MULTI107,133+MULTI107,134+MULTI107,135+MULTI107,136+MULTI107,137+MULTI107,138+MULTI107,139+MULTI107,140+MULTI107,141+MULTI107,142+MULTI107,143+MULTI107,144+MULTI107,145+MULTI107,146+MULTI107,147+MULTI107,148+MULTI107,149+MULTI107,150+MULTI107,151+MULTI107,152+MULTI107,153+MULTI107,154+MULTI107,155+MULTI107,368+MULTI107,221+MULTI107,222+MULTI107,223+MULTI107,224+MULTI107,225+MULTI107,226+MULTI107,227+MULTI107,228+MULTI107,229+MULTI107,230+MULTI107,231+MULTI107,232+MULTI107,233+MULTI107,234+MULTI107,235+MULTI107,236+MULTI107,237+MULTI107,238+MULTI107,239+MULTI107,240+MULTI107,241+MULTI107,242+MULTI107,243+MULTI107,244+MULTI107,245+MULTI107,246+MULTI107,247+MULTI107,248+MULTI107,249+MULTI107,250+MULTI107,370+MULTI107,96+MULTI107,97+MULTI107,98+MULTI107,99+MULTI107,100+MULTI107,101+MULTI107,102+MULTI107,103+MULTI107,104+MULTI107,105+MULTI107,106+MULTI107,107+MULTI107,108+MULTI107,109+MULTI107,110+MULTI107,111+MULTI107,112+MULTI107,113+MULTI107,114+MULTI107,115+MULTI107,116+MULTI107,117+MULTI107,118+MULTI107,119+MULTI107,120+MULTI107,121+MULTI107,122+MULTI107,123+MULTI107,124+MULTI107,125+MULTI107,364+MULTI107,371+MULTI107,378+MULTI107,36+MULTI107,37+MULTI107,38+MULTI107,39+MULTI107,40+MULTI107,41+MULTI107,42+MULTI107,43+MULTI107,44+MULTI107,45+MULTI107,46+MULTI107,47+MULTI107,48+MULTI107,49+MULTI107,50+MULTI107,51+MULTI107,52+MULTI107,53+MULTI107,54+MULTI107,55+MULTI107,56+MULTI107,57+MULTI107,58+MULTI107,59+MULTI107,60+MULTI107,61+MULTI107,62+MULTI107,63+MULTI107,64+MULTI107,65+MULTI107,369+MULTI107,383+MULTI107,376=3) +Alias[ANYSTAFFSUM4]: (MULTI107,251+MULTI107,252+MULTI107,253+MULTI107,254+MULTI107,255+MULTI107,256+MULTI107,257+MULTI107,258+MULTI107,259+MULTI107,260+MULTI107,261+MULTI107,262+MULTI107,263+MULTI107,264+MULTI107,265+MULTI107,266+MULTI107,267+MULTI107,268+MULTI107,269+MULTI107,270+MULTI107,271+MULTI107,272+MULTI107,273+MULTI107,274+MULTI107,275+MULTI107,276+MULTI107,277+MULTI107,278+MULTI107,279+MULTI107,280+MULTI107,366+MULTI107,66+MULTI107,67+MULTI107,68+MULTI107,69+MULTI107,70+MULTI107,71+MULTI107,72+MULTI107,73+MULTI107,74+MULTI107,75+MULTI107,76+MULTI107,77+MULTI107,78+MULTI107,79+MULTI107,80+MULTI107,81+MULTI107,82+MULTI107,83+MULTI107,84+MULTI107,85+MULTI107,86+MULTI107,87+MULTI107,88+MULTI107,89+MULTI107,90+MULTI107,91+MULTI107,92+MULTI107,93+MULTI107,94+MULTI107,95+MULTI107,367+MULTI107,381+MULTI107,374+MULTI107,126+MULTI107,128+MULTI107,130+MULTI107,131+MULTI107,132+MULTI107,133+MULTI107,134+MULTI107,135+MULTI107,136+MULTI107,137+MULTI107,138+MULTI107,139+MULTI107,140+MULTI107,141+MULTI107,142+MULTI107,143+MULTI107,144+MULTI107,145+MULTI107,146+MULTI107,147+MULTI107,148+MULTI107,149+MULTI107,150+MULTI107,151+MULTI107,152+MULTI107,153+MULTI107,154+MULTI107,155+MULTI107,368+MULTI107,221+MULTI107,222+MULTI107,223+MULTI107,224+MULTI107,225+MULTI107,226+MULTI107,227+MULTI107,228+MULTI107,229+MULTI107,230+MULTI107,231+MULTI107,232+MULTI107,233+MULTI107,234+MULTI107,235+MULTI107,236+MULTI107,237+MULTI107,238+MULTI107,239+MULTI107,240+MULTI107,241+MULTI107,242+MULTI107,243+MULTI107,244+MULTI107,245+MULTI107,246+MULTI107,247+MULTI107,248+MULTI107,249+MULTI107,250+MULTI107,370+MULTI107,96+MULTI107,97+MULTI107,98+MULTI107,99+MULTI107,100+MULTI107,101+MULTI107,102+MULTI107,103+MULTI107,104+MULTI107,105+MULTI107,106+MULTI107,107+MULTI107,108+MULTI107,109+MULTI107,110+MULTI107,111+MULTI107,112+MULTI107,113+MULTI107,114+MULTI107,115+MULTI107,116+MULTI107,117+MULTI107,118+MULTI107,119+MULTI107,120+MULTI107,121+MULTI107,122+MULTI107,123+MULTI107,124+MULTI107,125+MULTI107,364+MULTI107,371+MULTI107,378+MULTI107,36+MULTI107,37+MULTI107,38+MULTI107,39+MULTI107,40+MULTI107,41+MULTI107,42+MULTI107,43+MULTI107,44+MULTI107,45+MULTI107,46+MULTI107,47+MULTI107,48+MULTI107,49+MULTI107,50+MULTI107,51+MULTI107,52+MULTI107,53+MULTI107,54+MULTI107,55+MULTI107,56+MULTI107,57+MULTI107,58+MULTI107,59+MULTI107,60+MULTI107,61+MULTI107,62+MULTI107,63+MULTI107,64+MULTI107,65+MULTI107,369+MULTI107,383+MULTI107,376=4) +Alias[ANYSTAFFSUM5]: (MULTI107,251+MULTI107,252+MULTI107,253+MULTI107,254+MULTI107,255+MULTI107,256+MULTI107,257+MULTI107,258+MULTI107,259+MULTI107,260+MULTI107,261+MULTI107,262+MULTI107,263+MULTI107,264+MULTI107,265+MULTI107,266+MULTI107,267+MULTI107,268+MULTI107,269+MULTI107,270+MULTI107,271+MULTI107,272+MULTI107,273+MULTI107,274+MULTI107,275+MULTI107,276+MULTI107,277+MULTI107,278+MULTI107,279+MULTI107,280+MULTI107,366+MULTI107,66+MULTI107,67+MULTI107,68+MULTI107,69+MULTI107,70+MULTI107,71+MULTI107,72+MULTI107,73+MULTI107,74+MULTI107,75+MULTI107,76+MULTI107,77+MULTI107,78+MULTI107,79+MULTI107,80+MULTI107,81+MULTI107,82+MULTI107,83+MULTI107,84+MULTI107,85+MULTI107,86+MULTI107,87+MULTI107,88+MULTI107,89+MULTI107,90+MULTI107,91+MULTI107,92+MULTI107,93+MULTI107,94+MULTI107,95+MULTI107,367+MULTI107,381+MULTI107,374+MULTI107,126+MULTI107,128+MULTI107,130+MULTI107,131+MULTI107,132+MULTI107,133+MULTI107,134+MULTI107,135+MULTI107,136+MULTI107,137+MULTI107,138+MULTI107,139+MULTI107,140+MULTI107,141+MULTI107,142+MULTI107,143+MULTI107,144+MULTI107,145+MULTI107,146+MULTI107,147+MULTI107,148+MULTI107,149+MULTI107,150+MULTI107,151+MULTI107,152+MULTI107,153+MULTI107,154+MULTI107,155+MULTI107,368+MULTI107,221+MULTI107,222+MULTI107,223+MULTI107,224+MULTI107,225+MULTI107,226+MULTI107,227+MULTI107,228+MULTI107,229+MULTI107,230+MULTI107,231+MULTI107,232+MULTI107,233+MULTI107,234+MULTI107,235+MULTI107,236+MULTI107,237+MULTI107,238+MULTI107,239+MULTI107,240+MULTI107,241+MULTI107,242+MULTI107,243+MULTI107,244+MULTI107,245+MULTI107,246+MULTI107,247+MULTI107,248+MULTI107,249+MULTI107,250+MULTI107,370+MULTI107,96+MULTI107,97+MULTI107,98+MULTI107,99+MULTI107,100+MULTI107,101+MULTI107,102+MULTI107,103+MULTI107,104+MULTI107,105+MULTI107,106+MULTI107,107+MULTI107,108+MULTI107,109+MULTI107,110+MULTI107,111+MULTI107,112+MULTI107,113+MULTI107,114+MULTI107,115+MULTI107,116+MULTI107,117+MULTI107,118+MULTI107,119+MULTI107,120+MULTI107,121+MULTI107,122+MULTI107,123+MULTI107,124+MULTI107,125+MULTI107,364+MULTI107,371+MULTI107,378+MULTI107,36+MULTI107,37+MULTI107,38+MULTI107,39+MULTI107,40+MULTI107,41+MULTI107,42+MULTI107,43+MULTI107,44+MULTI107,45+MULTI107,46+MULTI107,47+MULTI107,48+MULTI107,49+MULTI107,50+MULTI107,51+MULTI107,52+MULTI107,53+MULTI107,54+MULTI107,55+MULTI107,56+MULTI107,57+MULTI107,58+MULTI107,59+MULTI107,60+MULTI107,61+MULTI107,62+MULTI107,63+MULTI107,64+MULTI107,65+MULTI107,369+MULTI107,383+MULTI107,376=5) +Alias[ANYSTAFFSUM6]: (MULTI107,251+MULTI107,252+MULTI107,253+MULTI107,254+MULTI107,255+MULTI107,256+MULTI107,257+MULTI107,258+MULTI107,259+MULTI107,260+MULTI107,261+MULTI107,262+MULTI107,263+MULTI107,264+MULTI107,265+MULTI107,266+MULTI107,267+MULTI107,268+MULTI107,269+MULTI107,270+MULTI107,271+MULTI107,272+MULTI107,273+MULTI107,274+MULTI107,275+MULTI107,276+MULTI107,277+MULTI107,278+MULTI107,279+MULTI107,280+MULTI107,366+MULTI107,66+MULTI107,67+MULTI107,68+MULTI107,69+MULTI107,70+MULTI107,71+MULTI107,72+MULTI107,73+MULTI107,74+MULTI107,75+MULTI107,76+MULTI107,77+MULTI107,78+MULTI107,79+MULTI107,80+MULTI107,81+MULTI107,82+MULTI107,83+MULTI107,84+MULTI107,85+MULTI107,86+MULTI107,87+MULTI107,88+MULTI107,89+MULTI107,90+MULTI107,91+MULTI107,92+MULTI107,93+MULTI107,94+MULTI107,95+MULTI107,367+MULTI107,381+MULTI107,374+MULTI107,126+MULTI107,128+MULTI107,130+MULTI107,131+MULTI107,132+MULTI107,133+MULTI107,134+MULTI107,135+MULTI107,136+MULTI107,137+MULTI107,138+MULTI107,139+MULTI107,140+MULTI107,141+MULTI107,142+MULTI107,143+MULTI107,144+MULTI107,145+MULTI107,146+MULTI107,147+MULTI107,148+MULTI107,149+MULTI107,150+MULTI107,151+MULTI107,152+MULTI107,153+MULTI107,154+MULTI107,155+MULTI107,368+MULTI107,221+MULTI107,222+MULTI107,223+MULTI107,224+MULTI107,225+MULTI107,226+MULTI107,227+MULTI107,228+MULTI107,229+MULTI107,230+MULTI107,231+MULTI107,232+MULTI107,233+MULTI107,234+MULTI107,235+MULTI107,236+MULTI107,237+MULTI107,238+MULTI107,239+MULTI107,240+MULTI107,241+MULTI107,242+MULTI107,243+MULTI107,244+MULTI107,245+MULTI107,246+MULTI107,247+MULTI107,248+MULTI107,249+MULTI107,250+MULTI107,370+MULTI107,96+MULTI107,97+MULTI107,98+MULTI107,99+MULTI107,100+MULTI107,101+MULTI107,102+MULTI107,103+MULTI107,104+MULTI107,105+MULTI107,106+MULTI107,107+MULTI107,108+MULTI107,109+MULTI107,110+MULTI107,111+MULTI107,112+MULTI107,113+MULTI107,114+MULTI107,115+MULTI107,116+MULTI107,117+MULTI107,118+MULTI107,119+MULTI107,120+MULTI107,121+MULTI107,122+MULTI107,123+MULTI107,124+MULTI107,125+MULTI107,364+MULTI107,371+MULTI107,378+MULTI107,36+MULTI107,37+MULTI107,38+MULTI107,39+MULTI107,40+MULTI107,41+MULTI107,42+MULTI107,43+MULTI107,44+MULTI107,45+MULTI107,46+MULTI107,47+MULTI107,48+MULTI107,49+MULTI107,50+MULTI107,51+MULTI107,52+MULTI107,53+MULTI107,54+MULTI107,55+MULTI107,56+MULTI107,57+MULTI107,58+MULTI107,59+MULTI107,60+MULTI107,61+MULTI107,62+MULTI107,63+MULTI107,64+MULTI107,65+MULTI107,369+MULTI107,383+MULTI107,376=6) +Alias[ANYSTAFFSUM7]: (MULTI107,251+MULTI107,252+MULTI107,253+MULTI107,254+MULTI107,255+MULTI107,256+MULTI107,257+MULTI107,258+MULTI107,259+MULTI107,260+MULTI107,261+MULTI107,262+MULTI107,263+MULTI107,264+MULTI107,265+MULTI107,266+MULTI107,267+MULTI107,268+MULTI107,269+MULTI107,270+MULTI107,271+MULTI107,272+MULTI107,273+MULTI107,274+MULTI107,275+MULTI107,276+MULTI107,277+MULTI107,278+MULTI107,279+MULTI107,280+MULTI107,366+MULTI107,66+MULTI107,67+MULTI107,68+MULTI107,69+MULTI107,70+MULTI107,71+MULTI107,72+MULTI107,73+MULTI107,74+MULTI107,75+MULTI107,76+MULTI107,77+MULTI107,78+MULTI107,79+MULTI107,80+MULTI107,81+MULTI107,82+MULTI107,83+MULTI107,84+MULTI107,85+MULTI107,86+MULTI107,87+MULTI107,88+MULTI107,89+MULTI107,90+MULTI107,91+MULTI107,92+MULTI107,93+MULTI107,94+MULTI107,95+MULTI107,367+MULTI107,381+MULTI107,374+MULTI107,126+MULTI107,128+MULTI107,130+MULTI107,131+MULTI107,132+MULTI107,133+MULTI107,134+MULTI107,135+MULTI107,136+MULTI107,137+MULTI107,138+MULTI107,139+MULTI107,140+MULTI107,141+MULTI107,142+MULTI107,143+MULTI107,144+MULTI107,145+MULTI107,146+MULTI107,147+MULTI107,148+MULTI107,149+MULTI107,150+MULTI107,151+MULTI107,152+MULTI107,153+MULTI107,154+MULTI107,155+MULTI107,368+MULTI107,221+MULTI107,222+MULTI107,223+MULTI107,224+MULTI107,225+MULTI107,226+MULTI107,227+MULTI107,228+MULTI107,229+MULTI107,230+MULTI107,231+MULTI107,232+MULTI107,233+MULTI107,234+MULTI107,235+MULTI107,236+MULTI107,237+MULTI107,238+MULTI107,239+MULTI107,240+MULTI107,241+MULTI107,242+MULTI107,243+MULTI107,244+MULTI107,245+MULTI107,246+MULTI107,247+MULTI107,248+MULTI107,249+MULTI107,250+MULTI107,370+MULTI107,96+MULTI107,97+MULTI107,98+MULTI107,99+MULTI107,100+MULTI107,101+MULTI107,102+MULTI107,103+MULTI107,104+MULTI107,105+MULTI107,106+MULTI107,107+MULTI107,108+MULTI107,109+MULTI107,110+MULTI107,111+MULTI107,112+MULTI107,113+MULTI107,114+MULTI107,115+MULTI107,116+MULTI107,117+MULTI107,118+MULTI107,119+MULTI107,120+MULTI107,121+MULTI107,122+MULTI107,123+MULTI107,124+MULTI107,125+MULTI107,364+MULTI107,371+MULTI107,378+MULTI107,36+MULTI107,37+MULTI107,38+MULTI107,39+MULTI107,40+MULTI107,41+MULTI107,42+MULTI107,43+MULTI107,44+MULTI107,45+MULTI107,46+MULTI107,47+MULTI107,48+MULTI107,49+MULTI107,50+MULTI107,51+MULTI107,52+MULTI107,53+MULTI107,54+MULTI107,55+MULTI107,56+MULTI107,57+MULTI107,58+MULTI107,59+MULTI107,60+MULTI107,61+MULTI107,62+MULTI107,63+MULTI107,64+MULTI107,65+MULTI107,369+MULTI107,383+MULTI107,376=7) +Alias[ANYSTAFFSUM8]: (MULTI107,251+MULTI107,252+MULTI107,253+MULTI107,254+MULTI107,255+MULTI107,256+MULTI107,257+MULTI107,258+MULTI107,259+MULTI107,260+MULTI107,261+MULTI107,262+MULTI107,263+MULTI107,264+MULTI107,265+MULTI107,266+MULTI107,267+MULTI107,268+MULTI107,269+MULTI107,270+MULTI107,271+MULTI107,272+MULTI107,273+MULTI107,274+MULTI107,275+MULTI107,276+MULTI107,277+MULTI107,278+MULTI107,279+MULTI107,280+MULTI107,366+MULTI107,66+MULTI107,67+MULTI107,68+MULTI107,69+MULTI107,70+MULTI107,71+MULTI107,72+MULTI107,73+MULTI107,74+MULTI107,75+MULTI107,76+MULTI107,77+MULTI107,78+MULTI107,79+MULTI107,80+MULTI107,81+MULTI107,82+MULTI107,83+MULTI107,84+MULTI107,85+MULTI107,86+MULTI107,87+MULTI107,88+MULTI107,89+MULTI107,90+MULTI107,91+MULTI107,92+MULTI107,93+MULTI107,94+MULTI107,95+MULTI107,367+MULTI107,381+MULTI107,374+MULTI107,126+MULTI107,128+MULTI107,130+MULTI107,131+MULTI107,132+MULTI107,133+MULTI107,134+MULTI107,135+MULTI107,136+MULTI107,137+MULTI107,138+MULTI107,139+MULTI107,140+MULTI107,141+MULTI107,142+MULTI107,143+MULTI107,144+MULTI107,145+MULTI107,146+MULTI107,147+MULTI107,148+MULTI107,149+MULTI107,150+MULTI107,151+MULTI107,152+MULTI107,153+MULTI107,154+MULTI107,155+MULTI107,368+MULTI107,221+MULTI107,222+MULTI107,223+MULTI107,224+MULTI107,225+MULTI107,226+MULTI107,227+MULTI107,228+MULTI107,229+MULTI107,230+MULTI107,231+MULTI107,232+MULTI107,233+MULTI107,234+MULTI107,235+MULTI107,236+MULTI107,237+MULTI107,238+MULTI107,239+MULTI107,240+MULTI107,241+MULTI107,242+MULTI107,243+MULTI107,244+MULTI107,245+MULTI107,246+MULTI107,247+MULTI107,248+MULTI107,249+MULTI107,250+MULTI107,370+MULTI107,96+MULTI107,97+MULTI107,98+MULTI107,99+MULTI107,100+MULTI107,101+MULTI107,102+MULTI107,103+MULTI107,104+MULTI107,105+MULTI107,106+MULTI107,107+MULTI107,108+MULTI107,109+MULTI107,110+MULTI107,111+MULTI107,112+MULTI107,113+MULTI107,114+MULTI107,115+MULTI107,116+MULTI107,117+MULTI107,118+MULTI107,119+MULTI107,120+MULTI107,121+MULTI107,122+MULTI107,123+MULTI107,124+MULTI107,125+MULTI107,364+MULTI107,371+MULTI107,378+MULTI107,36+MULTI107,37+MULTI107,38+MULTI107,39+MULTI107,40+MULTI107,41+MULTI107,42+MULTI107,43+MULTI107,44+MULTI107,45+MULTI107,46+MULTI107,47+MULTI107,48+MULTI107,49+MULTI107,50+MULTI107,51+MULTI107,52+MULTI107,53+MULTI107,54+MULTI107,55+MULTI107,56+MULTI107,57+MULTI107,58+MULTI107,59+MULTI107,60+MULTI107,61+MULTI107,62+MULTI107,63+MULTI107,64+MULTI107,65+MULTI107,369+MULTI107,383+MULTI107,376=8) +Alias[ANYSTAFFSUM9]: (MULTI107,251+MULTI107,252+MULTI107,253+MULTI107,254+MULTI107,255+MULTI107,256+MULTI107,257+MULTI107,258+MULTI107,259+MULTI107,260+MULTI107,261+MULTI107,262+MULTI107,263+MULTI107,264+MULTI107,265+MULTI107,266+MULTI107,267+MULTI107,268+MULTI107,269+MULTI107,270+MULTI107,271+MULTI107,272+MULTI107,273+MULTI107,274+MULTI107,275+MULTI107,276+MULTI107,277+MULTI107,278+MULTI107,279+MULTI107,280+MULTI107,366+MULTI107,66+MULTI107,67+MULTI107,68+MULTI107,69+MULTI107,70+MULTI107,71+MULTI107,72+MULTI107,73+MULTI107,74+MULTI107,75+MULTI107,76+MULTI107,77+MULTI107,78+MULTI107,79+MULTI107,80+MULTI107,81+MULTI107,82+MULTI107,83+MULTI107,84+MULTI107,85+MULTI107,86+MULTI107,87+MULTI107,88+MULTI107,89+MULTI107,90+MULTI107,91+MULTI107,92+MULTI107,93+MULTI107,94+MULTI107,95+MULTI107,367+MULTI107,381+MULTI107,374+MULTI107,126+MULTI107,128+MULTI107,130+MULTI107,131+MULTI107,132+MULTI107,133+MULTI107,134+MULTI107,135+MULTI107,136+MULTI107,137+MULTI107,138+MULTI107,139+MULTI107,140+MULTI107,141+MULTI107,142+MULTI107,143+MULTI107,144+MULTI107,145+MULTI107,146+MULTI107,147+MULTI107,148+MULTI107,149+MULTI107,150+MULTI107,151+MULTI107,152+MULTI107,153+MULTI107,154+MULTI107,155+MULTI107,368+MULTI107,221+MULTI107,222+MULTI107,223+MULTI107,224+MULTI107,225+MULTI107,226+MULTI107,227+MULTI107,228+MULTI107,229+MULTI107,230+MULTI107,231+MULTI107,232+MULTI107,233+MULTI107,234+MULTI107,235+MULTI107,236+MULTI107,237+MULTI107,238+MULTI107,239+MULTI107,240+MULTI107,241+MULTI107,242+MULTI107,243+MULTI107,244+MULTI107,245+MULTI107,246+MULTI107,247+MULTI107,248+MULTI107,249+MULTI107,250+MULTI107,370+MULTI107,96+MULTI107,97+MULTI107,98+MULTI107,99+MULTI107,100+MULTI107,101+MULTI107,102+MULTI107,103+MULTI107,104+MULTI107,105+MULTI107,106+MULTI107,107+MULTI107,108+MULTI107,109+MULTI107,110+MULTI107,111+MULTI107,112+MULTI107,113+MULTI107,114+MULTI107,115+MULTI107,116+MULTI107,117+MULTI107,118+MULTI107,119+MULTI107,120+MULTI107,121+MULTI107,122+MULTI107,123+MULTI107,124+MULTI107,125+MULTI107,364+MULTI107,371+MULTI107,378+MULTI107,36+MULTI107,37+MULTI107,38+MULTI107,39+MULTI107,40+MULTI107,41+MULTI107,42+MULTI107,43+MULTI107,44+MULTI107,45+MULTI107,46+MULTI107,47+MULTI107,48+MULTI107,49+MULTI107,50+MULTI107,51+MULTI107,52+MULTI107,53+MULTI107,54+MULTI107,55+MULTI107,56+MULTI107,57+MULTI107,58+MULTI107,59+MULTI107,60+MULTI107,61+MULTI107,62+MULTI107,63+MULTI107,64+MULTI107,65+MULTI107,369+MULTI107,383+MULTI107,376=9) -//极品底材STAFFMOD-武器 -//法杖无限底材: 1,连闪/新星、雷暴、电支;2,电新星、连闪、电弹|电支 -Alias[INFINITYT3]: ((SK53=3 OR SK48=3) SK57=3 SK63=3) -Alias[INFINITYT2]: ((SK48=3 OR SK53=3 OR SK38=3) SK63=3) -Alias[INFINITYT0]: (((SK48>1 OR SK53>1 OR SK49>1 OR SK38>1 OR SK57>1) SK63>1) OR (SK48=3 OR SK53=3 OR SK38=3 OR SK57=3)) -//法杖着魔底材: 1,冰弹、暴风雪、冰封球、冰枪|冰支;2,陨石、九头蛇|火支配 -Alias[OBSESSION3]: ((SK39=3 OR SK59=3 OR SK64=3 OR SK369=3) SK65=3) -Alias[OBSESSION2]: ((SK56=3 OR SK62=3) SK61=3) -Alias[OBSESSION1]: ((SK39=3 OR SK59=3) SK46>0) -Alias[OBSESSION0]: (((SK39>1 OR SK59>1 OR SK64>1 OR SK369>1) SK65>1) OR (SK39=3 OR SK59=3 OR SK64=3 OR SK369=3) OR (SK56=3 OR SK62=3)) -//法杖CTA底材: 能量护盾、雷暴|2种冰盾 -Alias[CTASOR2]: (SK58>0 SK57>0 (SK50>0 OR SK60>0)) -Alias[CTASOR1]: (SK57>0 (SK50>0 OR SK60>0)) -//法杖回忆底材: 能量护盾、雷暴|2种冰盾 -Alias[MEMORY3]: (SK58>3 SK57>3 (SK50>0 OR SK60>0)) -Alias[MEMORY2]: ((SK56>2 OR SK51>2 OR SK62>2) SK61>0) -Alias[MEMORY1]: ((SK369>2 OR SK64>2 OR SK44>2 OR SK59>2) SK65>0) -Alias[MEMORY0]: ((SK38>2 OR SK47>2 OR SK48>2) SK63>0) -//木棒瘟疫底材:乌鸦、橡木、狼獾、变形术、灵狼、狂狼|熊 -Alias[PLAGUEDRU3]: ((SK221=3 OR SK226=3 OR SK236=3 OR SK224=3OR SK227=3 OR SK237=3) SK247=3) -Alias[PLAGUEDRU1]: ((SK221>1 OR SK226>1 OR SK236>1 OR SK224>1 OR SK227=1 OR SK237=1) SK247=3) -//木棒瘟疫底材:橡木、变形术|毒藤 -Alias[PLAGUEDRU2]: ((SK226=3 OR SK224=3) SK222=3) -Alias[PLAGUEDRU0]: ((SK226>1 OR SK224>1) SK222=3) -//爪瘟疫底材:1,爪专精、格挡、飞龙|飞刀 ;2,闪电、充能弹、手榴弹、格挡、飞龙|连闪陷阱;3,狱火、死亡、雷电网、格挡、飞龙|复苏;4,武学; -Alias[PLAGUEASN1]: ((SK252=3 OR SK263=3 OR SK275>0) SK257=3) -Alias[PLAGUEASN2]: ((SK366=3 OR SK261=3 OR SK251=3 OR SK263=3 OR SK275>0) SK271=3) -Alias[PLAGUEASN3]: ((SK276=3 OR SK272=3 OR SK256=3 OR SK263=3 OR SK275>0) SK262=3) -Alias[PLAGUEASN4]: ((SK263=3 OR SK275>0) (SK253=3 OR SK273=3 OR SK279=3 OR SK268=3)) -//权杖瘟疫底材:1,拯救、审判|圣雷、圣冰、圣火; 2,神圣之锤、专注 -Alias[PLAGUEPLA3]: ((SK125>0 OR SK123>0) (SK118=3 OR SK114=3 OR SK102=3)) -Alias[PLAGUEPLA2]: (SK112=3 SK113=3) -Alias[PLAGUEPLA1]: ((SK101>2 OR SK121>2) (SK125>0 OR SK124>0)) -Alias[PLAGUEPLA0]: (((SK101>2 SK121>0) (SK125>0 OR SK124>0)) OR ((SK101>0 AND SK121>2) AND (SK125>0 OR SK124>0))) -//爪混沌底材:1,飞龙、格挡|爪专精 -Alias[CHAOSASN3]: ((SK252=3 SK263=3) OR (SK252=3 SK275>0) OR (SK263=3 SK275>0)) -//权杖末日底材:圣盾、净化、救赎|审判 -Alias[DOOMPLA3]: ((SK117>0 OR SK109>0 OR SK124>0) SK123=3) -Alias[DOOMPLA2]: (SK99>2 OR SK109>2) -//权杖CTA底材:净化、救赎|圣盾 -Alias[CTAPLA3]: ((SK109>0 OR SK124>0) (SK117=3 OR SK119=3)) -Alias[CTAPLA2]: (SK117=3 OR SK124=3) -Alias[CTAPLA0]: (SK99=3 OR SK109=3 OR SK124=3 OR SK119=3 OR SK117>0 OR SK124>0) -//权杖正义之手底材:牺牲|审判 -Alias[HOJPLA3]: (SK96=3 SK123=3) -//魔杖圣域底材:土魔、血魔、火魔|骨盾|降低抵抗、重生 -Alias[DOMINION3]: ((SK75=3 OR SK85=3 OR SK94=3) SK68>0 (SK91>0 OR SK95>0)) -Alias[DOMINION2]: ((SK75=3 OR SK85=3 OR SK94=3) (SK367>0 OR SK68>0 OR SK91>0 OR SK95>0)) -Alias[DOMINION1]: ((SK91>0 SK68>0 SK95>0) OR (SK91>0 SK68>0 SK367>2) OR (SK91>0 SK95>0 SK367>2)) -Alias[DOMINION0]: ((SK68>0 SK95>0) OR (SK68>0 SK367>2) OR (SK95>0 SK367>2)) -//魔杖白色底材:衰老、降低抵抗、偷取生命、吸引|骨矛、牙 -Alias[WHITE3]: ((SK87>0 OR SK91>0 OR SK82>0 OR SK86>0) SK86=3 SK67=3) -//亚马逊专属武器 -Alias[AMATAB1]: (AUTOMOD=3) -Alias[AMATAB2]: (AUTOMOD=9) +//有用的防具底材 +//头盔 +//0星底材 +Alias[HELMBASE0_1]: ((ci0 OR ci1 OR bhm) SOCK=2 !ETH) //2孔头环、骷髅头:知识 +Alias[HELMBASE0_BAR1]: (BAR SK149>2 !SOCK=1) //3BO蛮子头 -//极品底材STAFFMOD-防具 -//蛮子头可汗残暴底材: 专心、旋风、战吼及战嗥 -Alias[FEROCITYBAR3]: (SK144=3 OR SK151=3 OR (SK149=3 SK146=3)) -//蛮子头残暴底材: 支配|战斗本能、重伤 -Alias[FEROCITYBAR2]: (SK128=3 (SK151=3 OR SK368=3)) -Alias[FEROCITYBAR0]: (SK128>1 (SK141>1 OR SK146>1 OR SK149>1 OR SK368>1)) -//蛮子头谵妄底材: 战斗狂嗥、战斗体制 -Alias[DELIRIUMBAR3]: (SK154=3 OR SK149=3) -//兽头谵妄底材: 乌鸦、灰熊 -Alias[DELIRIUMDRU3]: (SK221=3 SK247=3) -//兽头谵妄底材: 震波|OAK、食尸藤、太阳藤、召唤熊 -Alias[DELIRIUMDRU2]: (SK243=3 (SK226>0 OR SK231>0 OR SK241>0 OR SK247>0)) -//兽头谵妄底材: 小旋风|龙卷风、暴风、风遁、OAK、食尸藤、太阳藤、召唤熊 -Alias[DELIRIUMDRU1]: (SK240=3 (SK245>1 OR SK250>1 OR SK370>1 OR SK226>0 OR SK231>0 OR SK241>0 OR SK247>0)) -//兽头摇曳焰火底材: 熔浆巨岩、火山|毁天灭地、风遁、OAK、食尸藤、太阳藤、召唤熊 -Alias[FLAME1]: ((SK229=3 OR SK244=3) (SK249>1 OR SK370>1 OR SK226>0 OR SK231>0 OR SK241>0 OR SK247>0)) +//1星底材 +Alias[HELMBASE1_1]: ((ci2 OR ci3) SOCK=3 !ETH) //3孔权冠、三重冠 +Alias[HELMBASE1_DRU1]: (DRU SK240=3 (SK245>1 OR SK250>1 OR SK370>1 OR SK226>0 OR SK231>0 OR SK241>0 OR SK247>0) !SOCK~1-2 !ETH) //3小旋风、龙卷风/暴风/风遁/OAK/食尸藤/太阳藤/召唤熊 +Alias[HELMBASE1_DRU2]: (DRU SK243=3 (SK226>0 OR SK231>0 OR SK241>0 OR SK247>0) !SOCK~1-2 !ETH) //3震波、OAK/食尸藤/太阳藤/召唤熊 +Alias[HELMBASE1_BAR1]: (BAR SK128=3 (SK151=3 OR SK368=3) !SOCK~1-2 ETH) //3支配、3战斗本能/重伤 + +//2星底材 +Alias[HELMBASE2_1]: ((usk OR uh9 OR xhm) SOCK=3 ETH) //3孔无形恶魔面具、骸骨面罩、螺旋头盔 +Alias[HELMBASE2_DRU1]: (DRU (SK229=3 OR SK244=3) (SK249>1 OR SK370>1 OR SK226>0 OR SK231>0 OR SK241>0 OR SK247>0) !SOCK~1-2 !ETH) //3乌鸦、3灰熊 +Alias[HELMBASE2_DRU2]: (DRU SK221=3 SK247=3 !SOCK~1-2 !ETH) //3熔浆巨岩/火山、1毁天灭地/风遁/OAK/食尸藤/太阳藤/召唤熊 +Alias[HELMBASE2_BAR1]: (BAR (SK154=3 OR SK149=3) !SOCK~1-2 !ETH) //3战斗狂嗥/战斗体制 + +//盔甲 +//0星底材 +Alias[CHESTBASE0_1]: ((brs OR xrs OR ltp) SOCK=2 !ETH) //2孔胸甲、护胸甲、轻型装甲 +Alias[CHESTBASE0_2]: ((xtp OR utp OR uui) SOCK=2 ED<15 !ETH) //2孔法铠、执政官、寿衣 +Alias[CHESTBASE0_3]: ((uth OR uar OR uea) SOCK=2 ED<15 ETH) //2孔无形漆甲或神圣盔甲或古龙皮 + +//1星底材 +Alias[CHESTBASE1_1]: ((xtp OR utp OR uui) SOCK=2 ED=15 !ETH) //2孔法铠、执政官、寿衣 +Alias[CHESTBASE1_2]: ((uth OR uar OR uea) SOCK=2 ED=15 ETH) //2孔无形漆甲或神圣盔甲或古龙皮 +Alias[CHESTBASE1_3]: ((ltp OR xrs OR xtp) (SOCK=0 OR SOCK=3) ED<15 !ETH) //3孔轻型装甲、护胸甲、法铠 + +//2星底材 +Alias[CHESTBASE2_1]: ((ltp OR xrs OR xtp) (SOCK=0 OR SOCK=3) ED=15 !ETH) //3孔轻型装甲、护胸甲、法铠 +Alias[CHESTBASE2_2]: ((uui OR urs OR utp) (SOCK=0 OR SOCK=4) !ETH) //4孔寿衣、巨胸、执政官 +Alias[CHESTBASE2_3]: ((uui OR urs OR utp OR ult OR uth OR uul OR uar) (SOCK=0 OR SOCK=4) ED<15 ETH) //4孔地狱锻甲、漆甲、阴影铠甲神圣盔甲 + +//3星底材 +Alias[CHESTBASE3]: ((uui OR urs OR utp OR ult OR uth OR uul OR uar) (SOCK=0 OR SOCK=4) ED=15 ETH) //4孔15ED无形寿衣、巨胸、执政官、地狱锻甲、漆甲、阴影铠甲、神圣盔甲 + +//盾牌 +//0星底材 +Alias[SHIELDBASE0_1]: (SHIELD !CLASS NORM SOCK=3 !ETH) //3孔普通级盾牌 +Alias[SHIELDBASE0_2]: (SHIELD !CLASS (NORM OR EXC) SOCK=2 !ETH) //2孔普通及扩展级盾牌 + +//1星底材 +Alias[SHIELDBASE1_1]: ((uit OR uow OR uts) (SOCK=0 OR SOCK=4) ED<15 !ETH) //4孔统盾、圣盾、保护盾 +Alias[SHIELDBASE1_2]: ((xit OR xsh OR ush) SOCK=3 !ETH) //3孔龙盾、冷酷盾、巨魔骨盾 +Alias[SHIELDBASE1_DIN]: (DIN (NORM OR EXC) !SOCK=1 RES>24 !ETH) //3~4孔的>24全抗扩展级以下圣骑士盾 + +//2星底材 +Alias[SHIELDBASE2_1]: ((uit OR uow OR uts) (SOCK=0 OR SOCK=4) ED=15 !ETH) //4孔15ED统盾、圣盾、保护盾 +Alias[SHIELDBASE2_NEC]: (NEC (SK67>2 OR SK74>2 OR SK94>2 OR SK75>2 OR SK70>2 OR SK84>2 OR SK83>2 OR SK89>2 OR SK92>2 OR SK93>2 OR SK79>2 OR SK80>2 OR SK85>2 OR SK95>2 OR SK374>2 OR SK381>2) !SOCK=1 !ETH) //非1孔的3技能死灵盾 +Alias[SHIELDBASE2_DIN1]: (DIN ELT !SOCK~1-2 RES>24 ED<15 !ETH) //3~4孔的>24全抗精英级圣骑士盾 +Alias[SHIELDBASE2_DIN2]: (DIN ELT !SOCK~1-3 AR>100 !ETH) //4孔的>60ED精英级圣骑士盾 + +//3星底材 +Alias[SHIELDBASE3_DIN1]: (DIN ELT !SOCK~1-2 RES>24 ED=15 !ETH) //3~4孔的>24全抗精英级圣骑士盾 +Alias[SHIELDBASE3_DIN2]: (DIN ELT !SOCK~1-2 RES>24 ETH) //3~4孔的>24全抗无形精英级圣骑士盾 + +//有用的武器底材 +//弓弩 +//0星 +Alias[BOWBASE0_1]: ((BOW OR XBOW) NORM SOCK=3) //3孔普通级弓弩 +//1星 +Alias[BOWBASE1_1]: (EXC XBOW SOCK=3) //3孔扩展级弩 +Alias[BOWBASE1_2]: (EXC BOW (SOCK=3 OR SOCK=4)) //3~4孔扩展级弓 +//2星 +Alias[BOWBASE2_1]: ((6rx OR 6lx OR 6mx OR 6hx OR 6lw OR 6l7 OR 6hx) !SOCK~1-2 ED>9 ED<15) //3孔~6孔精英弓弩 +Alias[BOWBASE2_2]: ((amc OR amb) AUTOMOD~1-2 SOCK~4-5) //4~5孔大院长、女族长 +//3星 +Alias[BOWBASE3_1]: ((6rx OR 6lx OR 6mx OR 6hx OR 6lw OR 6l7 OR 6hx) !SOCK~1-3 ED=15) //4~6孔15ED精英弓弩 +Alias[BOWBASE3_2]: ((amc OR amb) AUTOMOD=3 SOCK~4-5 ED>9 ED<15) //4~5孔大院长、女族长 +//4星 +Alias[BOWBASE4_1]: ((amc OR amb) AUTOMOD=3 SOCK~4-5 ED=15) //4~5孔15ED大院长、女族长 + +//木棒 +//1星 +Alias[CLUBBASE1_1]: ((SK221>2 OR SK223>2 OR SK224>2 OR SK225>2 OR SK227>2 OR SK228>2 OR SK233>2 OR SK237>2 OR SK238>2 OR SK239>2 OR SK240>2 OR SK243>2 OR SK244>2 OR SK245>2 OR SK247>2 OR SK248>2 OR SK249>2 OR SK250>2) CLUB !SOCK=1) //3技能 +//2星 +Alias[CLUBBASE2_1]: ((SK221>1 OR SK226>1 OR SK236>1 OR SK224>1 OR SK227=1 OR SK237=1) SK247=3 (9cl OR 9sp OR 7cl OR 7sp) !SOCK~1-2) //2+3熊 +Alias[CLUBBASE2_2]: ((SK226>1 OR SK224>1) SK222=3 (9cl OR 9sp OR 7cl OR 7sp) !SOCK~1-2) //2+3毒藤 +//3星 +Alias[CLUBBASE3_1]: ((SK221=3 OR SK226=3 OR SK236=3 OR SK224=3OR SK227=3 OR SK237=3) SK247=3 (9cl OR 9sp OR 7cl OR 7sp) !SOCK~1-2) //3+3熊 +Alias[CLUBBASE3_2]: ((SK226=3 OR SK224=3) SK222=3 (9cl OR 9sp OR 7cl OR 7sp) !SOCK~1-2) //3+3毒藤 + +//匕首 +//1星 +Alias[DAGGERBASE1_1]: ((kri OR 9kr OR 7kr) SK73>2 !ETH !SOCK~1-2) //3淬毒攻击 +//2星 +Alias[DAGGERBASE2_1]: ((kri OR 9kr OR 7kr) SK73>2 (SK68>0 OR SK367>0 OR SK95>0) !ETH !SOCK~1-2) //1+3淬毒攻击 +//3星 +Alias[DAGGERBASE3_1]: ((kri OR 9kr OR 7kr) SK73>2 (SK68>2 OR SK367>2 OR SK95>2) !ETH !SOCK~1-2) //3+3淬毒攻击 + +//斧头 +//2星 +Alias[AXEBASE2_1]: ((7wa OR 72a OR 7mp) ETH !SOCK~1-4 ED>9 ED<15) //无形5~6孔狂战斧、双头斧、战刺 +Alias[AXEBASE2_2]: ((7bt OR 7ba OR 7ga OR 7gi OR 7la) ETH !SOCK~1-4 ED>9 ED<15) //无形5~6孔精英双手斧头 +//3星 +Alias[AXEBASE3_1]: ((7wa OR 72a OR 7mp) ETH !SOCK~1-4 ED=15) //无形5~6孔15ED狂战斧、双头斧、战刺 +Alias[AXEBASE3_2]: ((7bt OR 7ba OR 7ga OR 7gi OR 7la) ETH !SOCK~1-4 ED=15) //无形5~6孔15ED精英双手斧头 + +//锤 +//1星 +Alias[MACEBASE1_1]: ((7m7 OR 7gm) !SOCK~1-3) //5~6孔食人魔锤、雷锤 +Alias[MACEBASE1_2]: (fla !SOCK~1-3) //4~5孔连枷 +//2星 +Alias[MACEBASE2_1]: ((7m7 OR 7gm) !SOCK~1-3 ED>9 ED<15) //5~6孔9~14ED食人魔锤、雷锤 +Alias[MACEBASE2_2]: (7wh !SOCK~1-2 ED=15) //15ED传锤 +//3星 +Alias[MACEBASE3_1]: ((7m7 OR 7gm) !ETH !SOCK~1-3 ED=15) //5~6孔15ED食人魔锤、雷锤 + +//剑 +//1星 +Alias[SWORDBASE1_1]: ((bsd OR lsd) SOCK=4) //4孔普通单手剑 +Alias[SWORDBASE1_2]: (crs !SOCK~1-3) //4、5孔水晶剑 +Alias[SWORDBASE1_3]: ((9fb OR 9gd) ETH !SOCK~1-5) //6孔无形扩展剑 +//2星 +Alias[SWORDBASE2_1]: (crs !SOCK~1-3 ETH ED=15) //4、5孔无形15ED水晶剑 +Alias[SWORDBASE2_2]: (7cr !SOCK~1-3 ED>9 ED<15) //4、5孔9~14ED幻化之刃 +Alias[SWORDBASE2_3]: ((72h OR 7gs) ETH !SOCK~1-3 ED>9) //4孔无形传说之剑、炎魔之刃 +Alias[SWORDBASE2_4]: ((7fb OR 7gd OR 7ls) ETH !SOCK~1-3 ED>9 ED<15) //4、5、6孔无形9~14ED巨神、神秘之剑 +//3星 +Alias[SWORDBASE3_1]: (7cr !SOCK~1-3 ED=15) //4、5孔15ED幻化之刃 +Alias[SWORDBASE3_2]: ((7fb OR 7gd OR 7ls) ETH !SOCK~1-3 ED=15) //4、5、6孔无形15ED巨神、神秘之剑 + +//权杖 +//2星 +Alias[SCEPTERBASE2_1]: ((SCEPTER !scp) SK=118 SOCK=3) //铁狼:3神圣冲击 +Alias[SCEPTERBASE2_2]: (7ws (SK99=3 OR SK109=3) !SOCK~1-3) //铁狼:3祈祷/3净化 +Alias[SCEPTERBASE2_3]: ((SCEPTER !scp) (SK101>2 OR SK121>2) (SK125>0 OR SK124>0) SOCK=3) //3圣光弹/3天拳、救赎/救助 +//3星 +Alias[SCEPTERBASE3_1]: ((wsp OR 9ws OR 7ws) (SK117>3 OR SK124>3) !SOCK~1-4) //3圣盾、3救赎 +Alias[SCEPTERBASE3_2]: ((SCEPTER !scp) (SK125>0 OR SK123>0) (SK118=3 OR SK114=3 OR SK102=3) SOCK=3) //救助/审判、3圣雷/圣冰/圣火 +Alias[SCEPTERBASE3_3]: ((SCEPTER !scp) SK112=3 SK113=3 SOCK=3) //3锤子+3专注 +Alias[SCEPTERBASE3_4]: ((SCEPTER !scp) (SK101>2 SK121>0) (SK125>0 OR SK124>0) SOCK=3) //3圣光弹、1天拳、救赎/救助 +Alias[SCEPTERBASE2_5]: ((SCEPTER !scp) (SK101>0 SK121>2) (SK125>0 OR SK124>0) SOCK=3) //1圣光弹、3天拳、救赎/救助 +//4星 +Alias[SCEPTERBASE4_1]: ((wsp OR 9ws OR 7ws) (SK109>0 OR SK124>0) SK117=3 !SOCK~1-4) //1净化/救赎+3圣盾 +Alias[SCEPTERBASE4_2]: (7ws (SK117>0 OR SK109>0 OR SK124>0) SK123=3 !ETH !SOCK~1-4) //1圣盾/净化/救赎+3审判 +Alias[SCEPTERBASE4_3]: (7ws SK96=3 SK123=3 (SOCK=0 OR SOCK=4) !ETH) //3牺牲+3审判 +Alias[SCEPTERBASE4_4]: ((SCEPTER !scp) (SK125>0 OR SK123>0) (SK118=3 OR SK114=3 OR SK102=3) SOCK=3) //救助/审判、3圣雷/圣冰/圣火 + +//魔杖 +//2星 +Alias[WANDBASE2_1]: (WAND !(wnd OR ywn OR 9wn) (SK75>2 OR SK85>2) ((SK79>1 SK66>1) OR (SK79>0 SK66>2) OR (SK79>2 SK66>0)) !SOCK=1) +Alias[WANDBASE2_2]: (WAND !(wnd OR ywn OR 9wn) ((SK94>2 SK79>1 SK91>1) OR (SK94>2 SK79>0 SK91>2)) !SOCK=1) +Alias[WANDBASE2_3]: (WAND !(wnd OR ywn OR 9wn) (SK87>0 OR SK91>0) SK95>0 (SK367>0 OR SK68>0 OR SK79>0 OR SK90>0 OR SK85>0 OR SK75>0 OR SK66>0) !SOCK=1) +//3星 +Alias[WANDBASE3_1]: (WAND !(wnd OR ywn OR 9wn) (SK75=3 OR SK85=3 OR SK94=3) (SK367>0 OR SK68>0 OR SK91>0 OR SK95>0) !SOCK=1) //3土魔/血魔/火魔、传送/骨甲/降低抵抗/重生 +Alias[WANDBASE3_2]: (WAND !(wnd OR ywn OR 9wn) (SK87>0 OR SK91>0 OR SK82>0 OR SK86>0) SK86=3 SK67=3 !SOCK=1) //3骨矛、3牙、衰老/降低抵抗/偷取生命/吸引 +//4星 +Alias[WANDBASE4_1]: (WAND !(wnd OR ywn OR 9wn) (SK75=3 OR SK85=3 OR SK94=3) SK68>0 (SK91>0 OR SK95>0) !SOCK=1) //3土魔/血魔/火魔、骨盾、降低抵抗/重生 + +//法杖/法球 +//0星 +Alias[STAFFBASE0_1]: (STAFF (SK56>1 OR SK51>1 OR SK61>1 OR SK62>1) SOCK=2) +Alias[SORBASE0_1]: (SOR (SK56>1 OR SK51>1 OR SK61>1 OR SK62>1) !SOCK=1) +//1星 +Alias[STAFFBASE1_1]: (6ws (((SK39>1 OR SK59>1 OR SK64>1 OR SK369>1) SK65>1) OR (SK39=3 OR SK59=3 OR SK64=3 OR SK369=3) OR (SK56=3 OR SK62=3)) !SOCK~1-5) +Alias[STAFFBASE1_2]: ((8cs OR 8bs OR 8ws OR 6ls OR 6cs OR 6bs OR 6ws) (SK48>2 OR SK49>2 OR SK38>2 OR SK53>2 OR SK57>2 OR SK63>2 OR SK383>2 OR SK376>2 OR SK61>2 OR SK51>2 OR SK47>2) (SOCK=0 OR SOCK=4)) +//2星 +Alias[STAFFBASE2_1]: ((6ls OR 6cs OR 6bs OR 6ws) (((SK53=2 OR SK48=2 OR SK38=2 OR SK49=3) SK63=2) OR SK48=3 OR SK53=3 OR SK38=3 OR SK57=3 OR SK369=3 OR SK56=3) (SOCK=0 OR SOCK=4)) //2新星/连闪/充能弹/闪电、2电支 |3新星/连闪/充能弹/能量护盾/冰枪/陨石 +Alias[STAFFBASE2_2]: ((6ls OR 6cs OR 6bs OR 6ws) SK57>0 (SK50>0 OR SK60>0) SOCK=5) //雷暴、冰盾 +Alias[STAFFBASE2_3]: (6ws (SK39=3 OR SK59=3) SK46>0 !SOCK~1-5) //3冰霜弹/暴风雪、足跟火 +Alias[STAFFBASE2_4]: (6ws ETH ED=15 !SOCK=1) //15ED无形执政官 +//3星 +Alias[STAFFBASE3_1]: ((6ls OR 6cs OR 6bs OR 6ws) (SK53=3 OR SK48=3 OR SK38=3) SK63=2 (SOCK=0 OR SOCK=4)) //3新星/连闪/充能弹、2电支 +Alias[STAFFBASE3_2]: ((6ls OR 6cs OR 6bs OR 6ws) ((SK52=3 SK61>0) OR (SK40=3 SK65>0)) (SOCK=0 OR SOCK=4 OR SOCK=5)) //3强化、1支配 +Alias[STAFFBASE3_3]: ((6ls OR 6cs OR 6bs OR 6ws) SK58>0 SK57>0 (SK50>0 OR SK60>0) SOCK=5) //能量护盾、雷暴、冰盾 +Alias[STAFFBASE3_4]: (6ws (SK56=3 OR SK62=3) SK61=3 !SOCK~1-5) //3陨石/九头蛇、3火支配 +//4星 +Alias[STAFFBASE4_1]: ((6ls OR 6cs OR 6bs OR 6ws) (SK53=3 OR SK48=3 OR SK38=3) SK63=3 (SOCK=0 OR SOCK=4)) //3新星/连闪/充能弹、3电支 +Alias[STAFFBASE4_2]: ((6ls OR 6cs OR 6bs OR 6ws) SK58>2 SK57>2 (SK50>0 OR SK60>0) (SOCK=0 OR SOCK=4)) //3能量护盾、3雷暴、冰盾 +Alias[STAFFBASE4_3]: (6ws (SK39=3 OR SK59=3 OR SK64=3 OR SK369=3) SK65=3 !SOCK~1-5) //3冰弹/暴风雪/冰封球/冰枪、3冰支 + +//长柄/矛/亚马逊矛 +//0星 +Alias[SPEARBASE0_1]: ((POLEARM OR SPEAR) !JAV EXC ETH SOCK~3-4) //3~4孔无限扩展级长柄和矛 +//2星 +Alias[SPEARBASE2_1]: ((amd OR ame) AUTOMOD=9 !ETH ED<10 (SOCK=0 OR SOCK=4)) //3技能4孔亚马逊矛 +Alias[SPEARBASE2_2]: ((7wc OR 7pa OR 7s8 OR 7vo OR 7h7 OR 7tr OR 7br OR 7st OR 7o7 OR 7sr) ETH ED<10 !SOCK~1-3) //4~6孔矛/长柄 +//3星 +Alias[SPEARBASE3_1]: ((amd OR ame) AUTOMOD=9 !ETH ED>9 ED<15 (SOCK=0 OR SOCK=4)) //3技能4孔亚马逊矛 +Alias[SPEARBASE3_2]: ((7wc OR 7pa OR 7s8 OR 7vo OR 7h7 OR 7tr OR 7br OR 7st OR 7o7 OR 7sr) ETH ED>9 ED<15 !SOCK~1-3) //4~6孔矛/长柄 +//4星 +Alias[SPEARBASE4_1]: ((amd OR ame) AUTOMOD=9 !ETH ED=15 (SOCK=0 OR SOCK=4)) //3技能15ED4孔亚马逊矛 +Alias[SPEARBASE4_2]: ((7wc OR 7pa OR 7s8 OR 7vo OR 7h7 OR 7tr OR 7br OR 7st OR 7o7 OR 7sr) ETH ED=15 !SOCK~1-2) //15ED 3~6孔矛/长柄 + +//刺客爪 +//1星 +Alias[SINBASE1_1]: (((SIN ELT) OR 9tw OR 9lw) (SK275>0 OR SK276>0 OR SK278>0 OR SK277>0 OR SK252>0 OR SK263>0) ETH !SOCK~1-2) +//2星 +Alias[SINBASE2_1]: (SIN !(ktr OR wrb OR axf OR ces) SK278>2 (SK258>2 OR SK267>2 OR SK277>2) !SOCK~1-2) //3淬毒、3速度爆发/能量消解/刀盾 +Alias[SINBASE2_2]: (((SIN ELT) OR 9tw OR 9lw) (SK263=3 OR SK275>0) (SK253=3 OR SK273=3 OR SK279=3 OR SK268=3) !SOCK~1-2) //武学 +//3星 +Alias[SINBASE3_1]: (7xf (SK252=3 OR SK263=3) ETH !SOCK~1-2) //3爪支配/武器格挡 +Alias[SINBASE3_2]: (((SIN ELT) OR 9tw OR 9lw) (SK252~1-2 OR SK263~1-2) SK257=3 !SOCK~1-2) //3飞刀、爪专精/武器格挡 +Alias[SINBASE3_3]: (((SIN ELT) OR 9tw OR 9lw) (SK366=3 OR SK261=3 OR SK251=3 OR SK263=3 OR SK275>0) SK271=3 !SOCK~1-2) //电陷阱 +Alias[SINBASE3_4]: (((SIN ELT) OR 9tw OR 9lw) (SK276=3 OR SK272=3 OR SK256=3 OR SK263=3 OR SK275>0) SK262=3 !SOCK~1-2) //火陷阱 +//4星 +Alias[SINBASE4_1]: (7xf (SK252=3 OR SK278=3) (SK263>2 OR SK275>2 OR SK277>2 OR SK279>2 OR SK258>2) ETH !SOCK~1-2) //3爪支配/淬毒、武器格挡/飞龙/刀盾/影子大师 +Alias[SINBASE4_2]: (((SIN ELT) OR 9tw OR 9lw) (SK252=3 OR SK263=3 OR SK275>0) SK257=3 !SOCK~1-2) //3飞刀、3爪专精/武器格挡/飞龙 + +//投掷武器 +//2星 +Alias[THROWINGBASE2_1]: ((7gl OR 7ts OR 7b8) !SOCK=1 ETH ED>9) //3孔无形鬼魂尖枪、翼鱼叉、翼斧 +Alias[THROWINGBASE2_2]: (amf AUTOMOD=9 ETH !SOCK=1 ED>9) //2孔无形3技能女族长 // ++++++ 3.5,商店MF技能树 ++++++ //+SKILLS SHOP HUNTING HIGHLIGHTS @@ -588,15 +867,15 @@ ItemDisplay[cm3 UNI !ID !TOWN]: %SOUNDID-3918%%NAME%{%NAME%}%CONTINUE% //gheed_g ItemDisplay[RUNE>25 !TOWN]: %SOUNDID-418%%NAME%{%NAME%}%CONTINUE% //cairn_success - for HRs ItemDisplay[(RUNE~20-25 OR lpp) !TOWN]: %SOUNDID-248%%NAME%{%NAME%}%CONTINUE% //item_whip - for Mid Runes an Larzuk Puzzlepiece //超级BOSS独特暗金 -ItemDisplay[(9PD2UBERUNI1 OR PD2UBERUNI2) !TOWN]: %SOUNDID-27%%NAME%{%NAME%}%CONTINUE% //quest_anyasteam - for Uber Items -//T3-暗金物品 -ItemDisplay[(PD2GGUNIETH1 OR PD2GGUNI1 OR LODGGUNIETH1 OR LODGGUNI1) !TOWN]: %SOUNDID-34%%NAME%{%NAME%}%CONTINUE% //quest_hellforge_place - for GG's -//T2-暗金防具 -ItemDisplay[(PD2OKUNI1 OR LODOKUNIETH1 OR LODOKUNI1 OR LODOKUNI2 OR LODOKUNI3 OR LODOKUNI4 OR LODOKUNI5 OR LODOKUNI6) !TOWN]: %SOUNDID-2585%%NAME%{%NAME%}%CONTINUE% //object_gibbet_impact - for equipment: armors -//T2-暗金武器 -ItemDisplay[(PD2OKUNIETH1 OR LODOKUNIETH2 OR PD2OKUNI2 OR LODOKUNI7) !TOWN]: %SOUNDID-2594%%NAME%{%NAME%}%CONTINUE% //object_malus - for equipment: weapons -//T2-绿色套装 -ItemDisplay[OKSETETH1 OR OKSET1]: %SOUNDID-1118%%NAME%{%NAME%}%CONTINUE% //greatermummy_unholybolt_cast - for good set items +ItemDisplay[(PD2UBERUNI1 OR PD2UBERUNI2) UNI !ID !TOWN]: %SOUNDID-27%%NAME%{%NAME%}%CONTINUE% //quest_anyasteam - for Uber Items +//4星-暗金物品 +ItemDisplay[(PD2GGUNIETH1 OR PD2GGUNI1 OR LODGGUNIETH1 OR LODGGUNI1) UNI !ID !TOWN]: %SOUNDID-34%%NAME%{%NAME%}%CONTINUE% //quest_hellforge_place - for GG's +//3星-暗金防具 +ItemDisplay[(PD2OKUNI1 OR PD2OKUNI3 OR LODOKUNIETH1 OR LODOKUNI1 OR LODOKUNI2 OR LODOKUNI3 OR LODOKUNI4 OR LODOKUNI5 OR LODOKUNI6) UNI !ID !TOWN]: %SOUNDID-2585%%NAME%{%NAME%}%CONTINUE% //object_gibbet_impact - for equipment: armors +//3星-暗金武器 +ItemDisplay[(PD2OKUNIETH1 OR PD2OKUNI2 OR LODOKUNIETH2 OR LODOKUNI7 OR LODOKUNI8) UNI !ID !TOWN]: %SOUNDID-2594%%NAME%{%NAME%}%CONTINUE% //object_malus - for equipment: weapons +//3星-绿色套装 +ItemDisplay[(OKSETETH1 OR OKSET1) SET !ID !TOWN]: %SOUNDID-1118%%NAME%{%NAME%}%CONTINUE% //greatermummy_unholybolt_cast - for good set items //超级稀有物品 ItemDisplay[(llmr OR lsvl OR rkey OR rid OR rtp) !TOWN]: %SOUNDID-619%%NAME%{%NAME%}%CONTINUE% //bloodraven_mist_begin - for Super Rares like Lilith Mirror //稀有物品 @@ -679,7 +958,7 @@ Alias[REQJEW0]:((MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+EDAM+EDAM+EDAM+EDAM+S // | 1,通用辅助信息 | // +----------------+ // ++++++ 1.1,装备名称修正 ++++++ -//ItemDisplay[FILTLVL<1]: %NAME%{%NAME%} // Fallback for when filter is off +ItemDisplay[FILTLVL<1]: %NAME%{%NAME%} // Fallback for when filter is off // HELMET'S NAME (BASE) ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) cap]: 软帽%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xap]: 战帽%CONTINUE% @@ -1385,2195 +1664,2196 @@ ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) !THROWPOTS ( // +------------+ // ++++++ 2.1,显示底材ED和抗性 ++++++ //显示圣骑士盾牌底材的抗性 -ItemDisplay[DIN NMAG !RW RES>0 AND RES<20]: %GRAY%[%TAN%%RES%%WHITE%r%GRAY%] %CL%%NAME%%CONTINUE% -ItemDisplay[DIN NMAG !RW RES>19 AND RES<25]: %GRAY%[%DARK_GREEN%%RES%%WHITE%r%GRAY%] %CL%%NAME%%CONTINUE% -ItemDisplay[DIN NMAG !RW RES>24]: %GRAY%[%GREEN%%RES%%WHITE%r%GRAY%] %CL%%NAME%%CONTINUE% +ItemDisplay[BASE_TAG1 DIN NMAG !RW RES>0 AND RES<20]: %GRAY%[%TAN%%RES%%WHITE%r%GRAY%] %CL%%NAME%%CONTINUE% +ItemDisplay[BASE_TAG1 DIN NMAG !RW RES>19 AND RES<25]: %GRAY%[%DARK_GREEN%%RES%%WHITE%r%GRAY%] %CL%%NAME%%CONTINUE% +ItemDisplay[BASE_TAG1 DIN NMAG !RW RES>24]: %GRAY%[%GREEN%%RES%%WHITE%r%GRAY%] %CL%%NAME%%CONTINUE% //显示圣骑士盾牌底材的增伤属性 -ItemDisplay[DIN NMAG !RW EDAM>0 AND EDAM<51]: %GRAY%[%WHITE%%EDAM%ed%GRAY%] %CL%%NAME%%CONTINUE% -ItemDisplay[DIN NMAG !RW EDAM>50]: %GRAY%[%RED%%EDAM%ed%GRAY%] %CL%%NAME%%CONTINUE% +ItemDisplay[BASE_TAG1 DIN NMAG !RW EDAM>0 AND EDAM<51]: %GRAY%[%WHITE%%EDAM%ed%GRAY%] %CL%%NAME%%CONTINUE% +ItemDisplay[BASE_TAG1 DIN NMAG !RW EDAM>50]: %GRAY%[%RED%%EDAM%ed%GRAY%] %CL%%NAME%%CONTINUE% //防具 -ItemDisplay[(((CHEST OR (HELM !(BAR OR DRU)) OR (SHIELD !(DIN OR NEC))) !NORM) OR (DIN (EXC OR ELT) (RES>19 OR AR>100)) OR xtp OR xld OR xpl OR gth OR ci3 OR xsh) !SOCK=1 !INF SUP NMAG ED~10-15 !RW]: %GRAY%[%BLUE%%EDEF%%%GRAY%] %NAME%%CONTINUE% +ItemDisplay[BASE_TAG1 (((CHEST OR (HELM !(BAR OR DRU)) OR (SHIELD !(DIN OR NEC))) !NORM) OR (DIN (EXC OR ELT) (RES>19 OR AR>100)) OR xtp OR xld OR xpl OR gth OR ci3 OR xsh) !SOCK=1 !INF SUP NMAG ED~10-15 !RW]: %GRAY%[%BLUE%%EDEF%%%GRAY%] %NAME%%CONTINUE% //武器 -ItemDisplay[(((WEAPON !THROWING !SOR !WAND !SCEPTER !STAFF !(clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp)) ELT) OR 8rx) !SOCK=1 !INF SUP NMAG ED~5-15 !RW]: %GRAY%[%RED%%ED%%%GRAY%] %NAME%%CONTINUE% +ItemDisplay[BASE_TAG1 (((WEAPON !THROWING !SOR !WAND !SCEPTER !STAFF !(clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp)) ELT) OR 8rx) !SOCK=1 !INF SUP NMAG ED~5-15 !RW]: %GRAY%[%RED%%ED%%%GRAY%] %NAME%%CONTINUE% // ++++++ 2.2,显示底材STAFFMOD ++++++ //亚马逊 -ItemDisplay[NMAG !RW AUTOMOD~2-3]: %GRAY%[%ORANGE%+%TAN%%TABSK0%%SAGE%弓%GRAY%]%CL%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW AUTOMOD~8-9]: %GRAY%[%ORANGE%+%TAN%%TABSK2%%SAGE%标枪%GRAY%]%CL%%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW AUTOMOD~2-3]: %GRAY%[%ORANGE%+%TAN%%TABSK0%%SAGE%弓%GRAY%]%CL%%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW AUTOMOD~8-9]: %GRAY%[%ORANGE%+%TAN%%TABSK2%%SAGE%标枪%GRAY%]%CL%%NAME%%CONTINUE% //刺客 -ItemDisplay[NMAG !RW ASNSTAFF]: %GRAY%] %CL%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK366>0]: %ORANGE%+%SK366%%SAGE%雷光守卫%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK280>0]: %ORANGE%+%SK280%%SAGE%凤凰攻击%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK279>0]: %ORANGE%+%SK279%%SAGE%暗影宗师%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK278>0]: %ORANGE%+%SK278%%SAGE%淬毒%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK277>0]: %ORANGE%+%SK277%%SAGE%刀刃之盾%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK276>0]: %ORANGE%+%SK276%%SAGE%死亡守卫%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK275>0]: %ORANGE%+%SK275%%SAGE%飞龙在天%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK274>0]: %ORANGE%+%SK274%%SAGE%寒冰刃%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK273>0]: %ORANGE%+%SK273%%SAGE%心灵震爆%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK272>0]: %ORANGE%+%SK272%%SAGE%狱火尾焰%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK271>0]: %ORANGE%+%SK271%%SAGE%雷霆守卫%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK270>0]: %ORANGE%+%SK270%%SAGE%神龙摆尾%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK269>0]: %ORANGE%+%SK269%%SAGE%雷电爪%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK268>0]: %ORANGE%+%SK268%%SAGE%暗影战士%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK267>0]: %ORANGE%+%SK267%%SAGE%影散%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK266>0]: %ORANGE%+%SK266%%SAGE%利刃之怒%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK265>0]: %ORANGE%+%SK265%%SAGE%眼镜蛇攻击%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK264>0]: %ORANGE%+%SK264%%SAGE%暗影斗篷%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK263>0]: %ORANGE%+%SK263%%SAGE%武器格挡%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK262>0]: %ORANGE%+%SK262%%SAGE%火焰复苏%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK261>0]: %ORANGE%+%SK261%%SAGE%电能守卫%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK260>0]: %ORANGE%+%SK260%%SAGE%双龙爪%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK259>0]: %ORANGE%+%SK259%%SAGE%烈焰拳%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK258>0]: %ORANGE%+%SK258%%SAGE%速度爆发%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK257>0]: %ORANGE%+%SK257%%SAGE%刀刃守卫%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK256>0]: %ORANGE%+%SK256%%SAGE%雷电网%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK255>0]: %ORANGE%+%SK255%%SAGE%龙爪踢%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK254>0]: %ORANGE%+%SK254%%SAGE%猛虎击%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK253>0]: %ORANGE%+%SK253%%SAGE%心灵之鎚%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK252>0]: %ORANGE%+%SK252%%SAGE%短武器精通%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK251>0]: %ORANGE%+%SK251%%SAGE%火焰轰击%NAME%%CONTINUE% -ItemDisplay[NMAG !RW ASNSTAFF]: %GRAY%[%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW ASNSTAFF]: %GRAY%] %CL%%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK366>0]: %ORANGE%+%SK366%%SAGE%雷光守卫%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK280>0]: %ORANGE%+%SK280%%SAGE%凤凰攻击%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK279>0]: %ORANGE%+%SK279%%SAGE%暗影宗师%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK278>0]: %ORANGE%+%SK278%%SAGE%淬毒%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK277>0]: %ORANGE%+%SK277%%SAGE%刀刃之盾%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK276>0]: %ORANGE%+%SK276%%SAGE%死亡守卫%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK275>0]: %ORANGE%+%SK275%%SAGE%飞龙在天%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK274>0]: %ORANGE%+%SK274%%SAGE%寒冰刃%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK273>0]: %ORANGE%+%SK273%%SAGE%心灵震爆%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK272>0]: %ORANGE%+%SK272%%SAGE%狱火尾焰%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK271>0]: %ORANGE%+%SK271%%SAGE%雷霆守卫%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK270>0]: %ORANGE%+%SK270%%SAGE%神龙摆尾%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK269>0]: %ORANGE%+%SK269%%SAGE%雷电爪%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK268>0]: %ORANGE%+%SK268%%SAGE%暗影战士%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK267>0]: %ORANGE%+%SK267%%SAGE%影散%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK266>0]: %ORANGE%+%SK266%%SAGE%利刃之怒%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK265>0]: %ORANGE%+%SK265%%SAGE%眼镜蛇攻击%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK264>0]: %ORANGE%+%SK264%%SAGE%暗影斗篷%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK263>0]: %ORANGE%+%SK263%%SAGE%武器格挡%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK262>0]: %ORANGE%+%SK262%%SAGE%火焰复苏%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK261>0]: %ORANGE%+%SK261%%SAGE%电能守卫%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK260>0]: %ORANGE%+%SK260%%SAGE%双龙爪%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK259>0]: %ORANGE%+%SK259%%SAGE%烈焰拳%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK258>0]: %ORANGE%+%SK258%%SAGE%速度爆发%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK257>0]: %ORANGE%+%SK257%%SAGE%刀刃守卫%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK256>0]: %ORANGE%+%SK256%%SAGE%雷电网%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK255>0]: %ORANGE%+%SK255%%SAGE%龙爪踢%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK254>0]: %ORANGE%+%SK254%%SAGE%猛虎击%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK253>0]: %ORANGE%+%SK253%%SAGE%心灵之鎚%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK252>0]: %ORANGE%+%SK252%%SAGE%短武器精通%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK251>0]: %ORANGE%+%SK251%%SAGE%火焰轰击%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW ASNSTAFF]: %GRAY%[%NAME%%CONTINUE% //野蛮人 -ItemDisplay[NMAG !RW BARSTAFF]: %GRAY%] %CL%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK368>0]: %ORANGE%+%SK368%%SAGE%恶毒切割%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK155>0]: %ORANGE%+%SK155%%SAGE%战斗指挥%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK154>0]: %ORANGE%+%SK154%%SAGE%战争狂啸%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK153>0]: %ORANGE%+%SK153%%SAGE%自然抗性%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK152>0]: %ORANGE%+%SK152%%SAGE%狂战士%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK151>0]: %ORANGE%+%SK151%%SAGE%旋风斩%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK150>0]: %ORANGE%+%SK150%%SAGE%恐怖图腾%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK149>0]: %ORANGE%+%SK149%%SAGE%战斗号令%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK148>0]: %ORANGE%+%SK148%%SAGE%增强速度%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK147>0]: %ORANGE%+%SK147%%SAGE%狂乱%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK146>0]: %ORANGE%+%SK146%%SAGE%战嗥%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK145>0]: %ORANGE%+%SK145%%SAGE%钢铁之肤%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK144>0]: %ORANGE%+%SK144%%SAGE%专心%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK143>0]: %ORANGE%+%SK143%%SAGE%跃击%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK142>0]: %ORANGE%+%SK142%%SAGE%寻找物品%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK141>0]: %ORANGE%+%SK141%%SAGE%战斗本能%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK140>0]: %ORANGE%+%SK140%%SAGE%双手投掷%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK139>0]: %ORANGE%+%SK139%%SAGE%击昏%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK138>0]: %ORANGE%+%SK138%%SAGE%大吼%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK137>0]: %ORANGE%+%SK137%%SAGE%嘲讽%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK135>0]: %ORANGE%+%SK135%%SAGE%投掷精通%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK134>0]: %ORANGE%+%SK134%%SAGE%长武器精通%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK133>0]: %ORANGE%+%SK133%%SAGE%双手挥击%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK132>0]: %ORANGE%+%SK132%%SAGE%跳跃%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK131>0]: %ORANGE%+%SK131%%SAGE%找寻药剂%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK130>0]: %ORANGE%+%SK130%%SAGE%狂嗥%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK128>0]: %ORANGE%+%SK128%%SAGE%武器精通%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK126>0]: %ORANGE%+%SK126%%SAGE%猛击%NAME%%CONTINUE% -ItemDisplay[NMAG !RW BARSTAFF]: %GRAY%[%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW BARSTAFF]: %GRAY%] %CL%%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK368>0]: %ORANGE%+%SK368%%SAGE%恶毒切割%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK155>0]: %ORANGE%+%SK155%%SAGE%战斗指挥%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK154>0]: %ORANGE%+%SK154%%SAGE%战争狂啸%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK153>0]: %ORANGE%+%SK153%%SAGE%自然抗性%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK152>0]: %ORANGE%+%SK152%%SAGE%狂战士%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK151>0]: %ORANGE%+%SK151%%SAGE%旋风斩%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK150>0]: %ORANGE%+%SK150%%SAGE%恐怖图腾%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK149>0]: %ORANGE%+%SK149%%SAGE%战斗号令%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK148>0]: %ORANGE%+%SK148%%SAGE%增强速度%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK147>0]: %ORANGE%+%SK147%%SAGE%狂乱%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK146>0]: %ORANGE%+%SK146%%SAGE%战嗥%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK145>0]: %ORANGE%+%SK145%%SAGE%钢铁之肤%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK144>0]: %ORANGE%+%SK144%%SAGE%专心%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK143>0]: %ORANGE%+%SK143%%SAGE%跃击%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK142>0]: %ORANGE%+%SK142%%SAGE%寻找物品%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK141>0]: %ORANGE%+%SK141%%SAGE%战斗本能%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK140>0]: %ORANGE%+%SK140%%SAGE%双手投掷%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK139>0]: %ORANGE%+%SK139%%SAGE%击昏%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK138>0]: %ORANGE%+%SK138%%SAGE%大吼%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK137>0]: %ORANGE%+%SK137%%SAGE%嘲讽%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK135>0]: %ORANGE%+%SK135%%SAGE%投掷精通%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK134>0]: %ORANGE%+%SK134%%SAGE%长武器精通%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK133>0]: %ORANGE%+%SK133%%SAGE%双手挥击%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK132>0]: %ORANGE%+%SK132%%SAGE%跳跃%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK131>0]: %ORANGE%+%SK131%%SAGE%找寻药剂%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK130>0]: %ORANGE%+%SK130%%SAGE%狂嗥%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK128>0]: %ORANGE%+%SK128%%SAGE%武器精通%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK126>0]: %ORANGE%+%SK126%%SAGE%猛击%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW BARSTAFF]: %GRAY%[%NAME%%CONTINUE% //德鲁伊 -ItemDisplay[NMAG !RW DRUSTAFF]: %GRAY%] %CL%%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK370>0]: %ORANGE%+%SK370%%SAGE%风遁%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK250>0]: %ORANGE%+%SK250%%SAGE%飓风%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK249>0]: %ORANGE%+%SK249%%SAGE%毁天灭地%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK248>0]: %ORANGE%+%SK248%%SAGE%狂怒连击%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK247>0]: %ORANGE%+%SK247%%SAGE%召唤灰熊%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK246>0]: %ORANGE%+%SK246%%SAGE%棘灵%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK245>0]: %ORANGE%+%SK245%%SAGE%龙卷风%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK244>0]: %ORANGE%+%SK244%%SAGE%火山爆%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK243>0]: %ORANGE%+%SK243%%SAGE%震波冲击%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK242>0]: %ORANGE%+%SK242%%SAGE%饥饿噬咬%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK241>0]: %ORANGE%+%SK241%%SAGE%太阳藤%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK240>0]: %ORANGE%+%SK240%%SAGE%小旋风%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK239>0]: %ORANGE%+%SK239%%SAGE%焰爪%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK238>0]: %ORANGE%+%SK238%%SAGE%狂犬撕咬%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK237>0]: %ORANGE%+%SK237%%SAGE%召唤狂狼%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK236>0]: %ORANGE%+%SK236%%SAGE%狼獾之心%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK235>0]: %ORANGE%+%SK235%%SAGE%气旋护甲%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK234>0]: %ORANGE%+%SK234%%SAGE%熔岩裂地%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK233>0]: %ORANGE%+%SK233%%SAGE%槌击%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK232>0]: %ORANGE%+%SK232%%SAGE%野性狂暴%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK231>0]: %ORANGE%+%SK231%%SAGE%食尸藤%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK230>0]: %ORANGE%+%SK230%%SAGE%极地风暴%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK229>0]: %ORANGE%+%SK229%%SAGE%熔岩巨石%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK228>0]: %ORANGE%+%SK228%%SAGE%熊人变化%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK227>0]: %ORANGE%+%SK227%%SAGE%召唤灵狼%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK226>0]: %ORANGE%+%SK226%%SAGE%橡木智者%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK225>0]: %ORANGE%+%SK225%%SAGE%火焰风暴%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK224>0]: %ORANGE%+%SK224%%SAGE%变形术%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK223>0]: %ORANGE%+%SK223%%SAGE%狼人变化%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK222>0]: %ORANGE%+%SK222%%SAGE%剧毒花藤%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK221>0]: %ORANGE%+%SK221%%SAGE%渡鸦%NAME%%CONTINUE% -ItemDisplay[NMAG !RW DRUSTAFF]: %GRAY%[%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW DRUSTAFF]: %GRAY%] %CL%%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK370>0]: %ORANGE%+%SK370%%SAGE%风遁%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK250>0]: %ORANGE%+%SK250%%SAGE%飓风%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK249>0]: %ORANGE%+%SK249%%SAGE%毁天灭地%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK248>0]: %ORANGE%+%SK248%%SAGE%狂怒连击%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK247>0]: %ORANGE%+%SK247%%SAGE%召唤灰熊%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK246>0]: %ORANGE%+%SK246%%SAGE%棘灵%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK245>0]: %ORANGE%+%SK245%%SAGE%龙卷风%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK244>0]: %ORANGE%+%SK244%%SAGE%火山爆%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK243>0]: %ORANGE%+%SK243%%SAGE%震波冲击%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK242>0]: %ORANGE%+%SK242%%SAGE%饥饿噬咬%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK241>0]: %ORANGE%+%SK241%%SAGE%太阳藤%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK240>0]: %ORANGE%+%SK240%%SAGE%小旋风%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK239>0]: %ORANGE%+%SK239%%SAGE%焰爪%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW 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SK63>0]: %ORANGE%+%SK63%%SAGE%雷系精通%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK62>0]: %ORANGE%+%SK62%%SAGE%多头蛇%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK61>0]: %ORANGE%+%SK61%%SAGE%火系精通%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK60>0]: %ORANGE%+%SK60%%SAGE%冰棱甲%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK59>0]: %ORANGE%+%SK59%%SAGE%暴风雪%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK58>0]: %ORANGE%+%SK58%%SAGE%能量盾%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK57>0]: %ORANGE%+%SK57%%SAGE%雷暴术%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK56>0]: %ORANGE%+%SK56%%SAGE%陨石术%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK55>0]: %ORANGE%+%SK55%%SAGE%冰尖柱%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK54>0]: %ORANGE%+%SK54%%SAGE%传送术%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK53>0]: %ORANGE%+%SK53%%SAGE%连锁闪电%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK52>0]: %ORANGE%+%SK52%%SAGE%附魔火焰%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK51>0]: %ORANGE%+%SK51%%SAGE%火墙术%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK50>0]: %ORANGE%+%SK50%%SAGE%碎冰甲%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK49>0]: %ORANGE%+%SK49%%SAGE%闪电术%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK48>0]: %ORANGE%+%SK48%%SAGE%闪电新星%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK47>0]: %ORANGE%+%SK47%%SAGE%火球术%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK46>0]: %ORANGE%+%SK46%%SAGE%炽烈之径%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK45>0]: %ORANGE%+%SK45%%SAGE%冰球爆%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK44>0]: %ORANGE%+%SK44%%SAGE%冰霜新星%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK43>0]: %ORANGE%+%SK43%%SAGE%心灵传动%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK42>0]: %ORANGE%+%SK42%%SAGE%静电场%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK41>0]: %ORANGE%+%SK41%%SAGE%地狱火%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK40>0]: %ORANGE%+%SK40%%SAGE%附魔冰霜%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK39>0]: %ORANGE%+%SK39%%SAGE%冰霜弹%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK38>0]: %ORANGE%+%SK38%%SAGE%电荷弹%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK37>0]: %ORANGE%+%SK37%%SAGE%暖身术%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SK36>0]: %ORANGE%+%SK36%%SAGE%火焰弹%NAME%%CONTINUE% -ItemDisplay[NMAG !RW SORSTAFF]: %GRAY%[%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SORSTAFF]: %GRAY%] %CL%%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK376>0]: %ORANGE%+%SK376%%SAGE%燃烧%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK383>0]: %ORANGE%+%SK383%%SAGE%次级多头蛇%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK369>0]: %ORANGE%+%SK369%%SAGE%寒冰弹幕%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK65>0]: %ORANGE%+%SK65%%SAGE%冰系精通%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK64>0]: %ORANGE%+%SK64%%SAGE%冰封球%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK63>0]: %ORANGE%+%SK63%%SAGE%雷系精通%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK62>0]: %ORANGE%+%SK62%%SAGE%多头蛇%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK61>0]: %ORANGE%+%SK61%%SAGE%火系精通%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK60>0]: %ORANGE%+%SK60%%SAGE%冰棱甲%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK59>0]: %ORANGE%+%SK59%%SAGE%暴风雪%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK58>0]: %ORANGE%+%SK58%%SAGE%能量盾%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK57>0]: %ORANGE%+%SK57%%SAGE%雷暴术%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK56>0]: %ORANGE%+%SK56%%SAGE%陨石术%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK55>0]: %ORANGE%+%SK55%%SAGE%冰尖柱%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK54>0]: %ORANGE%+%SK54%%SAGE%传送术%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK53>0]: %ORANGE%+%SK53%%SAGE%连锁闪电%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK52>0]: %ORANGE%+%SK52%%SAGE%附魔火焰%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK51>0]: %ORANGE%+%SK51%%SAGE%火墙术%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK50>0]: %ORANGE%+%SK50%%SAGE%碎冰甲%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK49>0]: %ORANGE%+%SK49%%SAGE%闪电术%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK48>0]: %ORANGE%+%SK48%%SAGE%闪电新星%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK47>0]: %ORANGE%+%SK47%%SAGE%火球术%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK46>0]: %ORANGE%+%SK46%%SAGE%炽烈之径%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK45>0]: %ORANGE%+%SK45%%SAGE%冰球爆%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK44>0]: %ORANGE%+%SK44%%SAGE%冰霜新星%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK43>0]: %ORANGE%+%SK43%%SAGE%心灵传动%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK42>0]: %ORANGE%+%SK42%%SAGE%静电场%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK41>0]: %ORANGE%+%SK41%%SAGE%地狱火%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK40>0]: %ORANGE%+%SK40%%SAGE%附魔冰霜%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK39>0]: %ORANGE%+%SK39%%SAGE%冰霜弹%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK38>0]: %ORANGE%+%SK38%%SAGE%电荷弹%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK37>0]: %ORANGE%+%SK37%%SAGE%暖身术%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SK36>0]: %ORANGE%+%SK36%%SAGE%火焰弹%NAME%%CONTINUE% +ItemDisplay[BASE_TAG2 NMAG !RW SORSTAFF]: %GRAY%[%NAME%%CONTINUE% // ++++++ 2.3,显示底材可用符文之语 ++++++ //盔甲, 头盔, 盾牌 -ItemDisplay[CHEST SOCK=2 NMAG !RW]: %NAME%{%GRAY%Prudence(慎重%ORANGE%23,3%GRAY%), Smoke(烟雾%ORANGE%4,17%GRAY%), Stealth(隐密%ORANGE%7,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[CHEST SOCK=3 NMAG !RW]: %NAME%{%GRAY%Rain(降雨%ORANGE%9,23,6%GRAY%), Treachery(背信%ORANGE%13,10,20%GRAY%), Wealth(财富%ORANGE%20,18,3%GRAY%)%CL%Gloom(幽暗%ORANGE%19,22,21%GRAY%), Hustle(喧嚣%ORANGE%13,18,2%GRAY%), Lionheart(狮子心%ORANGE%15,17,19%GRAY%)%CL%Myth(神话%ORANGE%15,11,4%GRAY%), Peace(和平%ORANGE%13,10,11%GRAY%), Dragon(飞龙%ORANGE%29,28,12%GRAY%)%CL%Duress(强制%ORANGE%13,22,10%GRAY%), Enigma(谜团%ORANGE%31,6,30%GRAY%), Enlightenment(教化%ORANGE%21,8,12%GRAY%)%CL%Bone(白骨%ORANGE%12,22,22%GRAY%), Principle(原理%ORANGE%8,25,2%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[CHEST SOCK=4 NMAG !RW]: %NAME%{%GRAY%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Innocence(天真%ORANGE%25,20,33,15%GRAY%), Stone(石块%ORANGE%13,22,21,17%GRAY%)%CL%Bramble(野蔷薇%ORANGE%8,27,29,5%GRAY%), Chains of Honor(荣耀之链%ORANGE%14,22,30,24%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[(HELM OR CIRC) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Lore(知识%ORANGE%9,12%GRAY%), Nadir(天底%ORANGE%4,3%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[(HELM OR CIRC) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Flickering Flame(摇曳焰火%ORANGE%4,21,26%GRAY%), Radiance(光辉%ORANGE%4,12,6%GRAY%), Wisdom(智慧%ORANGE%21,6,2%GRAY%)%CL%Dream(梦境%ORANGE%16,31,21%GRAY%), Delirium(迪勒瑞姆%ORANGE%20,24,16%GRAY%), Ferocity(残暴%ORANGE%33,32,13%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[SHIELD SOCK=2 NMAG !RW]: %NAME%{%GRAY%Rhyme(押韵%ORANGE%13,5%GRAY%), Splendor(灿烂%ORANGE%5,17%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[SHIELD SOCK=3 NMAG !RW]: %NAME%{%GRAY%Dragon(飞龙%ORANGE%29,28,12%GRAY%), Dream(梦境%ORANGE%16,31,21%GRAY%)%CL%Ancient's Pledge(古代人的契约%ORANGE%8,9,7%GRAY%), Sanctuary(圣堂%ORANGE%18,18,23%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[SHIELD SOCK=4 NMAG !RW]: %NAME%{%GRAY%Exile(流亡%ORANGE%26,27,24,14%GRAY%), Epiphany(彻悟%ORANGE%28,6,28,24%GRAY%)%CL%Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%), Spirit(精神%ORANGE%7,10,9,11%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[DIN SOCK=4 NMAG !RW]: %NAME%{%GRAY%Epiphany(彻悟%ORANGE%28,6,28,24%GRAY%)%CL%%GRAY%(Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%), Shattered Wall(破碎之墙%ORANGE%33,31,8,32%GRAY%)%CL%Exile流亡%ORANGE%26,27,24,14%GRAY%), Spirit(精神%ORANGE%7,10,9,11%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 CHEST SOCK=2 NMAG !RW]: %NAME%{%GRAY%Prudence(慎重%ORANGE%23,3%GRAY%), Smoke(烟雾%ORANGE%4,17%GRAY%), Stealth(隐密%ORANGE%7,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 CHEST SOCK=3 NMAG !RW]: %NAME%{%GRAY%Rain(降雨%ORANGE%9,23,6%GRAY%), Treachery(背信%ORANGE%13,10,20%GRAY%), Wealth(财富%ORANGE%20,18,3%GRAY%)%CL%Gloom(幽暗%ORANGE%19,22,21%GRAY%), Hustle(喧嚣%ORANGE%13,18,2%GRAY%), Lionheart(狮子心%ORANGE%15,17,19%GRAY%)%CL%Myth(神话%ORANGE%15,11,4%GRAY%), Peace(和平%ORANGE%13,10,11%GRAY%), Dragon(飞龙%ORANGE%29,28,12%GRAY%)%CL%Duress(强制%ORANGE%13,22,10%GRAY%), Enigma(谜团%ORANGE%31,6,30%GRAY%), Enlightenment(教化%ORANGE%21,8,12%GRAY%)%CL%Bone(白骨%ORANGE%12,22,22%GRAY%), Principle(原理%ORANGE%8,25,2%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 CHEST SOCK=4 NMAG !RW]: %NAME%{%GRAY%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Innocence(天真%ORANGE%25,20,33,15%GRAY%), Stone(石块%ORANGE%13,22,21,17%GRAY%)%CL%Bramble(野蔷薇%ORANGE%8,27,29,5%GRAY%), Chains of Honor(荣耀之链%ORANGE%14,22,30,24%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 (HELM OR CIRC) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Lore(知识%ORANGE%9,12%GRAY%), Nadir(天底%ORANGE%4,3%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 (HELM OR CIRC) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Flickering Flame(摇曳焰火%ORANGE%4,21,26%GRAY%), Radiance(光辉%ORANGE%4,12,6%GRAY%), Wisdom(智慧%ORANGE%21,6,2%GRAY%)%CL%Dream(梦境%ORANGE%16,31,21%GRAY%), Delirium(迪勒瑞姆%ORANGE%20,24,16%GRAY%), Ferocity(残暴%ORANGE%33,32,13%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 SHIELD SOCK=2 NMAG !RW]: %NAME%{%GRAY%Rhyme(押韵%ORANGE%13,5%GRAY%), Splendor(灿烂%ORANGE%5,17%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 SHIELD SOCK=3 NMAG !RW]: %NAME%{%GRAY%Dragon(飞龙%ORANGE%29,28,12%GRAY%), Dream(梦境%ORANGE%16,31,21%GRAY%)%CL%Ancient's Pledge(古代人的契约%ORANGE%8,9,7%GRAY%), Sanctuary(圣堂%ORANGE%18,18,23%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 SHIELD SOCK=4 NMAG !RW]: %NAME%{%GRAY%Exile(流亡%ORANGE%26,27,24,14%GRAY%), Epiphany(彻悟%ORANGE%28,6,28,24%GRAY%)%CL%Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%), Spirit(精神%ORANGE%7,10,9,11%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 DIN SOCK=4 NMAG !RW]: %NAME%{%GRAY%Epiphany(彻悟%ORANGE%28,6,28,24%GRAY%)%CL%%GRAY%(Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%), Shattered Wall(破碎之墙%ORANGE%33,31,8,32%GRAY%)%CL%Exile流亡%ORANGE%26,27,24,14%GRAY%), Spirit(精神%ORANGE%7,10,9,11%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% //箭矢 -ItemDisplay[(aqv2 OR cqv2 OR aqv3 OR cqv3) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Echo(回响%ORANGE%12,14%GRAY%)%CL%Ancients Scripture(远古圣经%ORANGE%7,9%GRAY%), %GRAY%Ancients Foresight(远古预兆%ORANGE%8,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 (aqv2 OR cqv2 OR aqv3 OR cqv3) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Echo(回响%ORANGE%12,14%GRAY%)%CL%Ancients Scripture(远古圣经%ORANGE%7,9%GRAY%), %GRAY%Ancients Foresight(远古预兆%ORANGE%8,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% //2孔武器 -ItemDisplay[WEAPON !(BOW OR XBOW OR SOR OR leg) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[(BOW OR XBOW) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Zephyr(和风%ORANGE%9,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[WAND SOCK=2 NMAG !RW]: %NAME%{%GRAY%Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%Dominion(圣域%ORANGE%32,27%GRAY%), White(白色%ORANGE%14,16%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[STAFF SOCK=2 NMAG !RW]: %NAME%{%GRAY%Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%Neophyte(新教徒%ORANGE%10,3%GRAY%), Leaf(叶子%ORANGE%3,8%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[SOR SOCK=2 NMAG !RW]: %NAME%{%GRAY%Neophyte(新教徒%ORANGE%10,3%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[SCEPTER SOCK=2 NMAG !RW]: %NAME%{%GRAY%Neophyte(新教徒%ORANGE%10,3%GRAY%), Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[(7sp OR 9sp OR spc OR 7cl OR 9cl OR clb) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Neophyte(新教徒%ORANGE%10,3%GRAY%), Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[(SWORD OR AXE OR SIN OR mac OR mst OR fla) !leg SOCK=2 NMAG !RW]: %NAME%{%GRAY%Steel(钢铁%ORANGE%3,1%GRAY%), Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[SIN SOCK=2 NMAG !RW]: %NAME%{%GRAY%Neophyte(新教徒%ORANGE%10,3%GRAY%), Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%Steel(钢铁%ORANGE%3,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[THROWING SOCK=2 NMAG !RW]: %NAME%{%GRAY%%Steel(钢铁%ORANGE%3,1%GRAY%), Echo(回音%ORANGE%12,14%GRAY%)%CL%Strength(力量%ORANGE%11,3%GRAY%), %GRAY%Zephyr(和风%ORANGE%9,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 WEAPON !(BOW OR XBOW OR SOR OR leg) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 (BOW OR XBOW) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Zephyr(和风%ORANGE%9,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 WAND SOCK=2 NMAG !RW]: %NAME%{%GRAY%Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%Dominion(圣域%ORANGE%32,27%GRAY%), White(白色%ORANGE%14,16%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 STAFF SOCK=2 NMAG !RW]: %NAME%{%GRAY%Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%Neophyte(新教徒%ORANGE%10,3%GRAY%), Leaf(叶子%ORANGE%3,8%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 SOR SOCK=2 NMAG !RW]: %NAME%{%GRAY%Neophyte(新教徒%ORANGE%10,3%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 SCEPTER SOCK=2 NMAG !RW]: %NAME%{%GRAY%Neophyte(新教徒%ORANGE%10,3%GRAY%), Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 (7sp OR 9sp OR spc OR 7cl OR 9cl OR clb) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Neophyte(新教徒%ORANGE%10,3%GRAY%), Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 (SWORD OR AXE OR SIN OR mac OR mst OR fla) !leg SOCK=2 NMAG !RW]: %NAME%{%GRAY%Steel(钢铁%ORANGE%3,1%GRAY%), Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 SIN SOCK=2 NMAG !RW]: %NAME%{%GRAY%Neophyte(新教徒%ORANGE%10,3%GRAY%), Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%Steel(钢铁%ORANGE%3,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 THROWING SOCK=2 NMAG !RW]: %NAME%{%GRAY%%Steel(钢铁%ORANGE%3,1%GRAY%), Echo(回音%ORANGE%12,14%GRAY%)%CL%Strength(力量%ORANGE%11,3%GRAY%), %GRAY%Zephyr(和风%ORANGE%9,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% //3孔武器 -ItemDisplay[WEAPON !leg SOCK=3 NMAG !RW]: %NAME%{%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[WEAPON !(BOW OR XBOW OR SOR OR leg) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%%GRAY%Fury(狂怒%ORANGE%31,25,5%GRAY%),Malice(怨恨%ORANGE%6,1,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[(BOW OR XBOW) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Melody(旋律%ORANGE%13,18,4%GRAY%), Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%Edge(边缘%ORANGE%3,7,11%GRAY%), Purity(纯洁%ORANGE%11,5,10%GRAY%), Loyalty(忠贞%ORANGE%21,3,14%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[SIN SOCK=3 NMAG !RW]: %NAME%{%GRAY%Pattern(图纹%ORANGE%7,9,3%GRAY%), Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%King's Grace(王者的慈悲%ORANGE%11,8,10%GRAY%), Lawbringer(执法者%ORANGE%11,20,18%GRAY%)%CL%Chaos(混沌%ORANGE%19,27,22%GRAY%), Crescent Moon(新月%ORANGE%13,22,3%GRAY%)%CL%Fury(狂怒%ORANGE%31,25,5%GRAY%), Black(黑色%ORANGE%10,16,4%GRAY%), Malice(怨恨%ORANGE%6,1,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[AXE SOCK=3 NMAG !RW]: %NAME%{%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Crescent Moon(新月%ORANGE%13,22,3%GRAY%)%CL%Malice(怨恨%ORANGE%6,1,5%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%), Fury(狂怒%ORANGE%31,25,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[(POLEARM OR JAV) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Crescent Moon(新月%ORANGE%13,22,3%GRAY%), Fury(狂怒%ORANGE%31,25,5%GRAY%)%CL%Malice(怨恨%ORANGE%6,1,5%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%), Purity(纯洁%ORANGE%11,5,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[SPEAR SOCK=3 NMAG !RW]: %NAME%{%GRAY%Fury(狂怒%ORANGE%31,25,5%GRAY%), Loyalty(忠贞%ORANGE%21,3,14%GRAY%)%CL%%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Crescent Moon(新月%ORANGE%13,22,3%GRAY%)%CL%Malice(怨恨%ORANGE%6,1,5%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%), Purity(纯洁%ORANGE%11,5,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[SWORD SOCK=3 NMAG !RW]: %NAME%{%GRAY%Lawbringer(执法者%ORANGE%11,20,18%GRAY%), Plague(瘟疫%ORANGE%32,19,22%GRAY%)%CL%Crescent Moon(新月%ORANGE%13,22,3%GRAY%), King's Grace(王者的慈悲%ORANGE%11,8,10%GRAY%)%CL%Fury(狂怒%ORANGE%31,25,5%GRAY%), Malice(怨恨%ORANGE%6,1,5%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[SCEPTER SOCK=3 NMAG !RW]: %NAME%{%GRAY%Malice(怨恨%ORANGE%6,1,5%GRAY%), Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%Fury(狂怒%ORANGE%31,25,5%GRAY%), Crescent Moon(新月%ORANGE%13,22,3%GRAY%) %CL%King's Grace(王者的慈悲%ORANGE%11,8,10%GRAY%), Lawbringer(执法者%ORANGE%11,20,18%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[(CLUB OR TMACE) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Fury(狂怒%ORANGE%31,25,5%GRAY%), Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%Malice(怨恨%ORANGE%6,1,5%GRAY%), Black(黑色%ORANGE%10,16,4%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[HAMMER SOCK=3 NMAG !RW]: %NAME%{%GRAY%Malice(怨恨%ORANGE%6,1,5%GRAY%), Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%Black(黑色%ORANGE%10,16,4%GRAY%), Fury(狂怒%ORANGE%31,25,5%GRAY%), Lawbringer(执法者%ORANGE%11,20,18%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[STAFF SOCK=3 NMAG !RW]: %NAME%{%GRAY%Fury(狂怒%ORANGE%31,25,5%GRAY%), Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%Malice(怨恨%ORANGE%6,1,5%GRAY%), Purity(纯洁%ORANGE%11,5,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[THROWING SOCK=3 NMAG !RW]: %NAME%{%GRAY%Crescent Moon(新月%ORANGE%13,22,3%GRAY%), Fury(狂怒%ORANGE%31,25,5%GRAY%)%CL%%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%%GRAY%Malice(怨恨%ORANGE%6,1,5%GRAY%), Lawbringer(执法者%ORANGE%11,20,18%GRAY%), King's Grace(王者的慈悲%ORANGE%11,8,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 WEAPON !leg SOCK=3 NMAG !RW]: %NAME%{%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 WEAPON !(BOW OR XBOW OR SOR OR leg) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%%GRAY%Fury(狂怒%ORANGE%31,25,5%GRAY%),Malice(怨恨%ORANGE%6,1,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 (BOW OR XBOW) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Melody(旋律%ORANGE%13,18,4%GRAY%), Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%Edge(边缘%ORANGE%3,7,11%GRAY%), Purity(纯洁%ORANGE%11,5,10%GRAY%), Loyalty(忠贞%ORANGE%21,3,14%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 SIN SOCK=3 NMAG !RW]: %NAME%{%GRAY%Pattern(图纹%ORANGE%7,9,3%GRAY%), Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%King's Grace(王者的慈悲%ORANGE%11,8,10%GRAY%), Lawbringer(执法者%ORANGE%11,20,18%GRAY%)%CL%Chaos(混沌%ORANGE%19,27,22%GRAY%), Crescent Moon(新月%ORANGE%13,22,3%GRAY%)%CL%Fury(狂怒%ORANGE%31,25,5%GRAY%), Black(黑色%ORANGE%10,16,4%GRAY%), Malice(怨恨%ORANGE%6,1,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 AXE SOCK=3 NMAG !RW]: %NAME%{%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Crescent Moon(新月%ORANGE%13,22,3%GRAY%)%CL%Malice(怨恨%ORANGE%6,1,5%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%), Fury(狂怒%ORANGE%31,25,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 (POLEARM OR JAV) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Crescent Moon(新月%ORANGE%13,22,3%GRAY%), Fury(狂怒%ORANGE%31,25,5%GRAY%)%CL%Malice(怨恨%ORANGE%6,1,5%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%), Purity(纯洁%ORANGE%11,5,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 SPEAR SOCK=3 NMAG !RW]: %NAME%{%GRAY%Fury(狂怒%ORANGE%31,25,5%GRAY%), Loyalty(忠贞%ORANGE%21,3,14%GRAY%)%CL%%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Crescent Moon(新月%ORANGE%13,22,3%GRAY%)%CL%Malice(怨恨%ORANGE%6,1,5%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%), Purity(纯洁%ORANGE%11,5,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 SWORD SOCK=3 NMAG !RW]: %NAME%{%GRAY%Lawbringer(执法者%ORANGE%11,20,18%GRAY%), Plague(瘟疫%ORANGE%32,19,22%GRAY%)%CL%Crescent Moon(新月%ORANGE%13,22,3%GRAY%), King's Grace(王者的慈悲%ORANGE%11,8,10%GRAY%)%CL%Fury(狂怒%ORANGE%31,25,5%GRAY%), Malice(怨恨%ORANGE%6,1,5%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 SCEPTER SOCK=3 NMAG !RW]: %NAME%{%GRAY%Malice(怨恨%ORANGE%6,1,5%GRAY%), Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%Fury(狂怒%ORANGE%31,25,5%GRAY%), Crescent Moon(新月%ORANGE%13,22,3%GRAY%) %CL%King's Grace(王者的慈悲%ORANGE%11,8,10%GRAY%), Lawbringer(执法者%ORANGE%11,20,18%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 (CLUB OR TMACE) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Fury(狂怒%ORANGE%31,25,5%GRAY%), Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%Malice(怨恨%ORANGE%6,1,5%GRAY%), Black(黑色%ORANGE%10,16,4%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 HAMMER SOCK=3 NMAG !RW]: %NAME%{%GRAY%Malice(怨恨%ORANGE%6,1,5%GRAY%), Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%Black(黑色%ORANGE%10,16,4%GRAY%), Fury(狂怒%ORANGE%31,25,5%GRAY%), Lawbringer(执法者%ORANGE%11,20,18%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 STAFF SOCK=3 NMAG !RW]: %NAME%{%GRAY%Fury(狂怒%ORANGE%31,25,5%GRAY%), Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%Malice(怨恨%ORANGE%6,1,5%GRAY%), Purity(纯洁%ORANGE%11,5,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 THROWING SOCK=3 NMAG !RW]: %NAME%{%GRAY%Crescent Moon(新月%ORANGE%13,22,3%GRAY%), Fury(狂怒%ORANGE%31,25,5%GRAY%)%CL%%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%%GRAY%Malice(怨恨%ORANGE%6,1,5%GRAY%), Lawbringer(执法者%ORANGE%11,20,18%GRAY%), King's Grace(王者的慈悲%ORANGE%11,8,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% //4孔武器 -ItemDisplay[WEAPON SOCK=4 NMAG !RW]: %NAME%{%GRAY%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[(BOW OR XBOW) SOCK=4 NMAG !RW]: %NAME%{%GRAY%Harmony(和谐%ORANGE%3,6,12,18%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%Passion(热情%ORANGE%14,9,2,20%GRAY%),Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%)%CL%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Ice(冰冻%ORANGE%11,13,31,28%GRAY%), Brand(烙印%ORANGE%31,28,23,25%GRAY%)%CL%Faith(信心%ORANGE%27,31,20,2%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%), Wrath(愤怒%ORANGE%21,17,30,23%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[(fla OR 9fl OR 7fl) SOCK=4 NMAG !RW]: %NAME%{%GRAY%Oath(誓约%ORANGE%13,21,23,17%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%), Heart of the Oak(橡树之心%ORANGE%18,26,21,10%GRAY%)%CL%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[SWORD SOCK=4 NMAG !RW]: %NAME%{%GRAY%Spirit(精神%ORANGE%7,10,9,11%GRAY%), Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%), JustIce(冰冻%ORANGE%11,13,31,28%GRAY%)%CL%Kingslayer(弑王者%ORANGE%23,22,25,19%GRAY%), Oath(誓约%ORANGE%13,21,23,17%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%)%CL%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%Famine(饥荒%ORANGE%19,27,9,31%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%), Rift(裂缝%ORANGE%15,18,20,25%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[(POLEARM OR SPEAR OR JAV) SOCK=4 NMAG !RW]: %NAME%{%GRAY%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Pride(骄傲%ORANGE%32,29,16,28%GRAY%), Rampage(狂暴%ORANGE%13,1,6,5%GRAY%), Rift(裂缝%ORANGE%15,18,20,25%GRAY%)%CL%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Infinity(无限%ORANGE%30,23,30,24%GRAY%), Insight(眼光%ORANGE%8,3,7,12%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[SCEPTER SOCK=4 NMAG !RW]: %NAME%{%GRAY%%GRAY%Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Holy Thunder(神圣雷击%ORANGE%5,8,9,7%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%Rift(裂缝%ORANGE%15,18,20,25%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[AXE SOCK=4 NMAG !RW]: %NAME%{%GRAY%Oath(誓约%ORANGE%13,21,23,17%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Kingslayer(弑王者%ORANGE%23,22,25,19%GRAY%)%CL%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Famine(饥荒%ORANGE%19,27,9,31%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[STAFF SOCK=4 NMAG !RW]: %NAME%{%GRAY%Passion(热情%ORANGE%14,9,2,20%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Pride(骄傲%ORANGE%32,29,16,28%GRAY%), Rampage(狂暴%ORANGE%13,1,6,5%GRAY%), Spirit(精神%ORANGE%7,10,9,11%GRAY%)%CL%Infinity(无限%ORANGE%30,23,30,24%GRAY%), Insight(眼光%ORANGE%8,3,7,12%GRAY%), Memory(记忆%ORANGE%17,16,12,5%GRAY%)%CL%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Heart of the Oak(橡树之心%ORANGE%18,26,21,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[HAMMER SOCK=4 NMAG !RW]: %NAME%{%GRAY%Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Famine(饥荒%ORANGE%19,27,9,31%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 WEAPON SOCK=4 NMAG !RW]: %NAME%{%GRAY%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 (BOW OR XBOW) SOCK=4 NMAG !RW]: %NAME%{%GRAY%Harmony(和谐%ORANGE%3,6,12,18%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%Passion(热情%ORANGE%14,9,2,20%GRAY%),Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%)%CL%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Ice(冰冻%ORANGE%11,13,31,28%GRAY%), Brand(烙印%ORANGE%31,28,23,25%GRAY%)%CL%Faith(信心%ORANGE%27,31,20,2%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%), Wrath(愤怒%ORANGE%21,17,30,23%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 (fla OR 9fl OR 7fl) SOCK=4 NMAG !RW]: %NAME%{%GRAY%Oath(誓约%ORANGE%13,21,23,17%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%), Heart of the Oak(橡树之心%ORANGE%18,26,21,10%GRAY%)%CL%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 SWORD SOCK=4 NMAG !RW]: %NAME%{%GRAY%Spirit(精神%ORANGE%7,10,9,11%GRAY%), Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%), JustIce(冰冻%ORANGE%11,13,31,28%GRAY%)%CL%Kingslayer(弑王者%ORANGE%23,22,25,19%GRAY%), Oath(誓约%ORANGE%13,21,23,17%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%)%CL%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%Famine(饥荒%ORANGE%19,27,9,31%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%), Rift(裂缝%ORANGE%15,18,20,25%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 (POLEARM OR SPEAR OR JAV) SOCK=4 NMAG !RW]: %NAME%{%GRAY%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Pride(骄傲%ORANGE%32,29,16,28%GRAY%), Rampage(狂暴%ORANGE%13,1,6,5%GRAY%), Rift(裂缝%ORANGE%15,18,20,25%GRAY%)%CL%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Infinity(无限%ORANGE%30,23,30,24%GRAY%), Insight(眼光%ORANGE%8,3,7,12%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 SCEPTER SOCK=4 NMAG !RW]: %NAME%{%GRAY%%GRAY%Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Holy Thunder(神圣雷击%ORANGE%5,8,9,7%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%Rift(裂缝%ORANGE%15,18,20,25%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 AXE SOCK=4 NMAG !RW]: %NAME%{%GRAY%Oath(誓约%ORANGE%13,21,23,17%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Kingslayer(弑王者%ORANGE%23,22,25,19%GRAY%)%CL%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Famine(饥荒%ORANGE%19,27,9,31%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 STAFF SOCK=4 NMAG !RW]: %NAME%{%GRAY%Passion(热情%ORANGE%14,9,2,20%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Pride(骄傲%ORANGE%32,29,16,28%GRAY%), Rampage(狂暴%ORANGE%13,1,6,5%GRAY%), Spirit(精神%ORANGE%7,10,9,11%GRAY%)%CL%Infinity(无限%ORANGE%30,23,30,24%GRAY%), Insight(眼光%ORANGE%8,3,7,12%GRAY%), Memory(记忆%ORANGE%17,16,12,5%GRAY%)%CL%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Heart of the Oak(橡树之心%ORANGE%18,26,21,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 HAMMER SOCK=4 NMAG !RW]: %NAME%{%GRAY%Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Famine(饥荒%ORANGE%19,27,9,31%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% //5孔武器 -ItemDisplay[WEAPON SOCK=5 NMAG !RW]: %NAME%{%GRAY%Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[(BOW OR XBOW) SOCK=5 NMAG !RW]: %NAME%{%GRAY%Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%)%CL%Mist(迷雾%ORANGE%32,13,25,10,6%GRAY%), Zenith(天顶%ORANGE%31,33,9,10,8%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[WEAPON !(BOW OR XBOW OR SOR) SOCK=5 NMAG !RW]: %NAME%{%GRAY%Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%)%CL% Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%), Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[STAFF SOCK=5 NMAG !RW]: %NAME%{%GRAY%Doom(厄运%ORANGE%15,27,22,28,32%GRAY%), Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%)%CL%Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%), Zenith(天顶%ORANGE%31,33,9,10,8%GRAY%)%CL%Beast(野兽%ORANGE%30,3,22,23,17%GRAY%), Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%), Destruction(毁灭%ORANGE%26,28,30,31,18%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[SCEPTER SOCK=5 NMAG !RW]: %NAME%{%GRAY%Beast(野兽%ORANGE%30,3,22,23,17%GRAY%), Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%)%CL%Doom(厄运%ORANGE%15,27,22,28,32%GRAY%), Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%), Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[(whm OR mau OR gma OR 9wh OR 9m9 OR 9gm OR 7wh OR 7m7 OR 7gm) SOCK=5 NMAG !RW]: %NAME%{%GRAY%Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%), Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%), Obedience(遵从%ORANGE%15,18,10,5,19%GRAY%)%CL%Beast(野兽%ORANGE%30,3,22,23,17%GRAY%), Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%), Doom(厄运%ORANGE%15,27,22,28,32%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[AXE SOCK=5 NMAG !RW]: %NAME%{%GRAY%Doom(厄运%ORANGE%15,27,22,28,32%GRAY%), Grief(悔恨%ORANGE%5,3,28,23,8%GRAY%), Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%)%CL%Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%), Death(死神%ORANGE%15,1,26,9,25%GRAY%)%CL%Beast(野兽%ORANGE%30,3,22,23,17%GRAY%), Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[SWORD SOCK=5 NMAG !RW]: %NAME%{%GRAY%Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%), Destruction(毁灭%ORANGE%26,28,30,31,18%GRAY%)%CL%Doom(厄运%ORANGE%15,27,22,28,32%GRAY%), Grief(悔恨%ORANGE%5,3,28,23,8%GRAY%), Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%)%CL%Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%), Death(死神%ORANGE%15,1,26,9,25%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[(POLEARM OR SPEAR OR JAV) SOCK=5 NMAG !RW]: %NAME%{%GRAY%Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%),Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%)%CL%Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%), Doom(厄运%ORANGE%15,27,22,28,32%GRAY%), Zenith(天顶%ORANGE%31,33,9,10,8%GRAY%)%CL% Destruction(毁灭%ORANGE%26,28,30,31,18%GRAY%), Obedience(遵从%ORANGE%15,18,10,5,19%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 WEAPON SOCK=5 NMAG !RW]: %NAME%{%GRAY%Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 (BOW OR XBOW) SOCK=5 NMAG !RW]: %NAME%{%GRAY%Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%)%CL%Mist(迷雾%ORANGE%32,13,25,10,6%GRAY%), Zenith(天顶%ORANGE%31,33,9,10,8%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 WEAPON !(BOW OR XBOW OR SOR) SOCK=5 NMAG !RW]: %NAME%{%GRAY%Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%)%CL% Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%), Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 STAFF SOCK=5 NMAG !RW]: %NAME%{%GRAY%Doom(厄运%ORANGE%15,27,22,28,32%GRAY%), Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%)%CL%Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%), Zenith(天顶%ORANGE%31,33,9,10,8%GRAY%)%CL%Beast(野兽%ORANGE%30,3,22,23,17%GRAY%), Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%), Destruction(毁灭%ORANGE%26,28,30,31,18%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 SCEPTER SOCK=5 NMAG !RW]: %NAME%{%GRAY%Beast(野兽%ORANGE%30,3,22,23,17%GRAY%), Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%)%CL%Doom(厄运%ORANGE%15,27,22,28,32%GRAY%), Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%), Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 (whm OR mau OR gma OR 9wh OR 9m9 OR 9gm OR 7wh OR 7m7 OR 7gm) SOCK=5 NMAG !RW]: %NAME%{%GRAY%Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%), Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%), Obedience(遵从%ORANGE%15,18,10,5,19%GRAY%)%CL%Beast(野兽%ORANGE%30,3,22,23,17%GRAY%), Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%), Doom(厄运%ORANGE%15,27,22,28,32%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 AXE SOCK=5 NMAG !RW]: %NAME%{%GRAY%Doom(厄运%ORANGE%15,27,22,28,32%GRAY%), Grief(悔恨%ORANGE%5,3,28,23,8%GRAY%), Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%)%CL%Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%), Death(死神%ORANGE%15,1,26,9,25%GRAY%)%CL%Beast(野兽%ORANGE%30,3,22,23,17%GRAY%), Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 SWORD SOCK=5 NMAG !RW]: %NAME%{%GRAY%Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%), Destruction(毁灭%ORANGE%26,28,30,31,18%GRAY%)%CL%Doom(厄运%ORANGE%15,27,22,28,32%GRAY%), Grief(悔恨%ORANGE%5,3,28,23,8%GRAY%), Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%)%CL%Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%), Death(死神%ORANGE%15,1,26,9,25%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 (POLEARM OR SPEAR OR JAV) SOCK=5 NMAG !RW]: %NAME%{%GRAY%Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%),Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%)%CL%Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%), Doom(厄运%ORANGE%15,27,22,28,32%GRAY%), Zenith(天顶%ORANGE%31,33,9,10,8%GRAY%)%CL% Destruction(毁灭%ORANGE%26,28,30,31,18%GRAY%), Obedience(遵从%ORANGE%15,18,10,5,19%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% //6孔武器 -ItemDisplay[WEAPON SOCK=6 NMAG !RW]: %NAME%{%GRAY%Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[AXE SOCK=6 NMAG !RW]: %NAME%{%GRAY%Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%), Last Wish(最后希望%ORANGE%31,23,31,29,31,30%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[SWORD 1H SOCK=6 NMAG !RW]: %NAME%{%GRAY%Last Wish(最后希望%ORANGE%31,23,31,29,31,30%GRAY%, Unbending Will(不屈意志%ORANGE%19,16,6,2,1,15%GRAY%)%CL%Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%),Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%))%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[SWORD 2H SOCK=6 NMAG !RW]: %NAME%{%GRAY%Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%)%CL%Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%),Unbending Will(不屈意志%ORANGE%19,16,6,2,1,15%GRAY%)%CL%Asylum(庇护%ORANGE%25,32,15,31,14,22%GRAY%),Last Wish(最后希望%ORANGE%31,23,31,29,31,30%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[HAMMER SOCK=6 NMAG !RW]: %NAME%{%GRAY%Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%), Last Wish(最后希望%ORANGE%31,23,31,29,31,30%GRAY%)%CL%%GRAY%Asylum(庇护%ORANGE%25,32,15,31,14,22%GRAY%), Rapture(欢欣%ORANGE%26,31,28,8,18,23%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[(POLEARM OR SPEAR OR JAV) SOCK=6 NMAG !RW]: %NAME%{%GRAY%Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%)%CL%Asylum(庇护%ORANGE%25,32,15,31,14,22%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[(BOW OR XBOW) SOCK=6 NMAG !RW]: %NAME%{%GRAY%Asylum(庇护%ORANGE%25,32,15,31,14,22%GRAY%), Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[STAFF SOCK=6 NMAG !RW]: %NAME%{%GRAY%Asylum(庇护%ORANGE%25,32,15,31,14,22%GRAY%), Obsession(执念%ORANGE%33,24,20,17,16,4%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%Last Wish(最后希望%ORANGE%31,23,31,29,31,30%GRAY%),Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 WEAPON SOCK=6 NMAG !RW]: %NAME%{%GRAY%Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 AXE SOCK=6 NMAG !RW]: %NAME%{%GRAY%Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%), Last Wish(最后希望%ORANGE%31,23,31,29,31,30%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 SWORD 1H SOCK=6 NMAG !RW]: %NAME%{%GRAY%Last Wish(最后希望%ORANGE%31,23,31,29,31,30%GRAY%, Unbending Will(不屈意志%ORANGE%19,16,6,2,1,15%GRAY%)%CL%Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%),Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%))%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 SWORD 2H SOCK=6 NMAG !RW]: %NAME%{%GRAY%Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%)%CL%Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%),Unbending Will(不屈意志%ORANGE%19,16,6,2,1,15%GRAY%)%CL%Asylum(庇护%ORANGE%25,32,15,31,14,22%GRAY%),Last Wish(最后希望%ORANGE%31,23,31,29,31,30%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 HAMMER SOCK=6 NMAG !RW]: %NAME%{%GRAY%Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%), Last Wish(最后希望%ORANGE%31,23,31,29,31,30%GRAY%)%CL%%GRAY%Asylum(庇护%ORANGE%25,32,15,31,14,22%GRAY%), Rapture(欢欣%ORANGE%26,31,28,8,18,23%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 (POLEARM OR SPEAR OR JAV) SOCK=6 NMAG !RW]: %NAME%{%GRAY%Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%)%CL%Asylum(庇护%ORANGE%25,32,15,31,14,22%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 (BOW OR XBOW) SOCK=6 NMAG !RW]: %NAME%{%GRAY%Asylum(庇护%ORANGE%25,32,15,31,14,22%GRAY%), Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[BASE_TAG3 STAFF SOCK=6 NMAG !RW]: %NAME%{%GRAY%Asylum(庇护%ORANGE%25,32,15,31,14,22%GRAY%), Obsession(执念%ORANGE%33,24,20,17,16,4%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%Last Wish(最后希望%ORANGE%31,23,31,29,31,30%GRAY%),Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% // ++++++ 2.4,显示底材可能孔数 ++++++ // NOTIFYER POSSIBLE SOCKETS (NMAG) -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]: %NAME%{%NAME%%WHITE%可能的孔数:}%CONTINUE% +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]: %NAME%{%NAME%%WHITE%可能的孔数:}%CONTINUE% // RUNES/GEMS POSSIBLE SOCKETS (NMAG) -ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CIRC)]: %NAME%{%NAME% %GREEN%8, 10, %BLUE%●:}%CONTINUE% // Helm/Circlet Begin -ItemDisplay[NMAG !INF !RW SOCK=0 CHEST]: %NAME%{%NAME% %GREEN%7, 10, %YELLOW%●:}%CONTINUE% // Armor Begin -ItemDisplay[NMAG !INF !RW SOCK=0 (SHIELD OR QUIVER)]: %NAME%{%NAME% %GREEN%7, 11, %RED%●:}%CONTINUE% // Shield Begin -ItemDisplay[NMAG !INF !RW SOCK=0 WEAPON]: %NAME%{%NAME% %GREEN%8, 11, %PURPLE%●:}%CONTINUE% // Weapon Begin -ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER) !(buc OR xuc OR dgr OR dir OR wnd OR 9wn OR ywn)]: %NAME%{%NAME%%WHITE%1-}%CONTINUE% // Runes/Gems _1- -ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (9la OR 7la)]: %NAME%{%NAME%5}%CONTINUE% // Runes/Gems _5 -ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (axe OR 9ax OR 7ax OR lax OR 9b7 OR 7o7 OR 8sb OR 6sb OR 8lx OR 6lx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR 6ls OR bar)]: %NAME%{%NAME%4}%CONTINUE% // Runes/Gems _4 -ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (rng OR xng OR xcl OR brs OR xrs OR xhn OR xpl OR ltp OR xtp OR xld OR xlt OR lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR ne6 OR neb OR ne7 OR neg OR ne8 OR ned OR ne9 OR nee OR nea OR nef OR 9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 7sp OR leg OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 7ss OR 9sm OR 7sm OR 9sb OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9fc OR spr OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 9wb OR 9xf OR 7xf OR 9cs OR 7cs OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts)]: %NAME%{%NAME%3}%CONTINUE% // Runes/Gems _3 -ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR qui OR xui OR lea OR xea OR hla OR xla OR stu OR xtu OR scl OR chn OR spl OR fld OR plt OR uuc OR sml OR xml OR uml OR spk OR xpk OR bsh OR xsh OR ne1 OR ne2 OR ne3 OR ne4 OR ne5 OR hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 7dg OR 9di OR 7di OR bld OR 9bl OR 7bl OR sst OR 7wn OR 9yw OR 7yw OR bwn OR 9bw OR 7bw OR gwn OR 9gw OR 7gw OR scp OR ktr OR wrb OR axf OR ces OR ob1 OR ob6 OR obb OR ob2 OR ob7 OR obc OR ob3 OR ob8 OR ob4 OR ob9 OR obe OR obd OR (THROWING (AXE OR DAGGER OR JAV) !(tkf OR jav OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts)))]: %NAME%{%NAME%2}%CONTINUE% // Runes/Gems _2 -ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR aqv OR cqv) (buc OR xuc OR dgr OR dir OR wnd OR 9wn OR ywn OR tkf OR jav)]: %NAME%{%NAME%1}%CONTINUE% // Runes/Gems _1 -ItemDisplay[NMAG !INF !RW SOCK=0 (aqv OR cqv)]: %NAME%{%NAME%1}%CONTINUE% // Runes/Gems _1 -ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (wst OR 8ws OR 6ws)]: %NAME%{%NAME%5}%CONTINUE% // ILVL<26 Runes/Gems _5 -ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (2ax OR 92a OR 72a OR mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR bax OR 9ba OR 7ba OR btx OR 9bt OR 7bt OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi)]: %NAME%{%NAME%4}%CONTINUE% // ILVL<26 Runes/Gems _4 -ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (uui OR uea OR ula OR utu OR ung OR ucl OR urs OR uhn OR upl OR utp OR uld OR ult OR gth OR xth OR uth OR ful OR xul OR uul OR aar OR uar OR pa1 OR pa6 OR pab OR pa2 OR pa7 OR pac OR pa3 OR pa8 OR pad OR pa4 OR pa9 OR pae OR pa5 OR paa OR paf OR fla OR 9fl OR 7fl OR whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR bsd OR 9bs OR 7bs OR lsd OR 9ls OR 7ls OR clm OR 9cm OR 7cm OR gis OR 9gs OR 7gs OR bsw OR 9b9 OR 7b7 OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR tri OR 9sr OR 7sr)]: %NAME%{%NAME%3}%CONTINUE% // ILVL<26 Runes/Gems _3 NR 1 -ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (9tr OR 7tr OR brn OR 9br OR 7br OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR vou OR 9vo OR 7vo OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR hbw OR 8hb OR 6hb OR lbw OR 8lb OR 6lb OR cbw OR 8cb OR 6cb OR sbb OR 8s8 OR 6s7 OR lbb OR 8l8 OR 6l7 OR swb OR 8sw OR 6sw OR lwb OR 8lw OR 6lw OR mxb OR 8mx OR 6mx OR hxb OR 8hx OR 6hx OR rxb OR 8rx OR 6rx OR wsp OR 9ws OR 7ws OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame)]: %NAME%{%NAME%3}%CONTINUE% // ILVL<26 Runes/Gems _3 NR 2 -ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (dr1 OR dr6 OR drb OR dr2 OR dr7 OR drc OR dr3 OR dr8 OR drd OR dr4 OR dr9 OR dre OR dr5 OR dra OR drf OR ba1 OR ba6 OR bab OR ba2 OR ba7 OR bac OR ba3 OR ba8 OR bad OR ba4 OR bae OR ba5 OR baa OR baf OR ba9 OR kri OR 9kr OR 7kr OR 9ar OR 7ar OR 7wb OR clw OR 9lw OR 7lw OR btl OR 9tw OR 7tw OR skr OR 9qr OR 7qr OR ob5 OR oba OR obf)]: %NAME%{%NAME%2}%CONTINUE% // ILVL<26 Runes/Gems _2 -ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (ci0 OR ci1 OR ci2 OR ci3)]: %NAME%{%NAME%1}%CONTINUE% // ILVL<26 Runes/Gems _1 -ItemDisplay[NMAG !RW SOCK=0 ILVL<25 QUIVER]: %NAME%{%NAME%2}%CONTINUE% // ILVL<26 Runes/Gems _1 -ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (wst OR 8ws OR 6ws)]: %NAME%{%NAME%6}%CONTINUE% // ILVL>25 Runes/Gems _6 -ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (2ax OR 92a OR 72a OR bax OR 9ba OR 7ba OR btx OR 9bt OR 7bt OR wsp OR 9ws OR 7ws)]: %NAME%{%NAME%5}%CONTINUE% // ILVL>25 Runes/Gems _5 -ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (uui OR uea OR ula OR utu OR ung OR ucl OR urs OR uhn OR upl OR utp OR uld OR ult OR gth OR xth OR uth OR ful OR xul OR uul OR aar OR uar OR pa1 OR pa6 OR pab OR pa2 OR pa7 OR pac OR pa3 OR pa8 OR pad OR pa4 OR pa9 OR pae OR pa5 OR paa OR paf OR whm OR 9wh OR 7wh OR bsd OR 9bs OR 7bs OR lsd OR clm OR 9cm OR 7cm OR gis OR 9gs OR 7gs OR bsw OR 9b9 OR 7b7 OR tri OR 9tr OR 7tr OR vou OR 9vo OR 7vo OR hbw OR 8hb OR 6hb OR cbw OR 8cb OR 6cb OR mxb OR 8mx OR 6mx OR 9sr)]: %NAME%{%NAME%4}%CONTINUE% // ILVL>25 Runes/Gems _4 -ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (dr1 OR dr6 OR drb OR dr2 OR dr7 OR drc OR dr3 OR dr8 OR drd OR dr4 OR dr9 OR dre OR dr5 OR dra OR drf OR ba1 OR ba6 OR bab OR ba2 OR ba7 OR bac OR ba3 OR ba8 OR bad OR ba4 OR bae OR ba5 OR baa OR baf OR ba9 OR kri OR 9kr OR 7kr OR 9ar OR 7ar OR 7wb OR clw OR 9lw OR 7lw OR btl OR 9tw OR 7tw OR skr OR 9qr OR 7qr OR ob5 OR oba OR obf)]: %NAME%{%NAME%3}%CONTINUE% // ILVL>25 Runes/Gems _3 -ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (ci0 OR ci1)]: %NAME%{%NAME%2}%CONTINUE% // ILVL>25 Runes/Gems _2 -ItemDisplay[NMAG !RW SOCK=0 ILVL>25 (aqv2 OR cqv2 OR aqv3 OR cqv3)]: %NAME%{%NAME%2}%CONTINUE% // ILVL>25 LQ _2 -ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi)]: %NAME%{%NAME%5}%CONTINUE% // ILVL<41 ILVL>25 Runes/Gems _5 -ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (fla OR 9fl OR 7fl OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR brn OR 9br OR 7br OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR lbw OR 8lb OR 6lb OR sbb OR 8s8 OR 6s7 OR lbb OR 8l8 OR 6l7 OR swb OR 8sw OR 6sw OR lwb OR 8lw OR 6lw OR hxb OR 8hx OR 6hx OR rxb OR 8rx OR 6rx OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame OR 9ls OR 7ls OR 7sr)]: %NAME%{%NAME%4}%CONTINUE% // ILVL<41 ILVL>25 Runes/Gems _4 -ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (uit OR uow OR uts)]: %NAME%{%NAME%3}%CONTINUE% // ILVL<41 ILVL>25 Runes/Gems _3 -ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (msk OR xsk OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR ci2 OR ci3)]: %NAME%{%NAME%2}%CONTINUE% // ILVL<41 ILVL>25 Runes/Gems _2 -ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR gsd OR 9gd OR 7gd OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR 6lb OR lbb OR 8l8 OR 6l7 OR lwb OR 8lw OR 6lw OR hxb OR 8hx OR 6hx OR am3 OR am8 OR amd OR am4 OR am9 OR ame OR 7sr)]: %NAME%{%NAME%6}%CONTINUE% // ILVL>40 Runes/Gems _6 -ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (fla OR 9fl OR 7fl OR flb OR 9fb OR 7fb OR brn OR 9br OR 7br OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR lbw OR 8lb OR sbb OR 8s8 OR 6s7 OR swb OR 8sw OR 6sw OR rxb OR 8rx OR 6rx OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR 9ls OR 7ls)]: %NAME%{%NAME%5}%CONTINUE% // ILVL>40 Runes/Gems _5 -ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (uit OR uow OR uts)]: %NAME%{%NAME%4}%CONTINUE% // ILVL>40 Runes/Gems _4 -ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (msk OR xsk OR usk OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR ci2 OR ci3)]: %NAME%{%NAME%3}%CONTINUE% // ILVL>40 Runes/Gems _3 +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CIRC)]: %NAME%{%NAME% %GREEN%8, 10, %BLUE%●:}%CONTINUE% // Helm/Circlet Begin +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 CHEST]: %NAME%{%NAME% %GREEN%7, 10, %YELLOW%●:}%CONTINUE% // Armor Begin +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (SHIELD OR QUIVER)]: %NAME%{%NAME% %GREEN%7, 11, %RED%●:}%CONTINUE% // Shield Begin +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 WEAPON]: %NAME%{%NAME% %GREEN%8, 11, %PURPLE%●:}%CONTINUE% // Weapon Begin +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER) !(buc OR xuc OR dgr OR dir OR wnd OR 9wn OR ywn)]: %NAME%{%NAME%%WHITE%1-}%CONTINUE% // Runes/Gems _1- +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (9la OR 7la)]: %NAME%{%NAME%5}%CONTINUE% // Runes/Gems _5 +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (axe OR 9ax OR 7ax OR lax OR 9b7 OR 7o7 OR 8sb OR 6sb OR 8lx OR 6lx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR 6ls OR bar)]: %NAME%{%NAME%4}%CONTINUE% // Runes/Gems _4 +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (rng OR xng OR xcl OR brs OR xrs OR xhn OR xpl OR ltp OR xtp OR xld OR xlt OR lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR ne6 OR neb OR ne7 OR neg OR ne8 OR ned OR ne9 OR nee OR nea OR nef OR 9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 7sp OR leg OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 7ss OR 9sm OR 7sm OR 9sb OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9fc OR spr OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 9wb OR 9xf OR 7xf OR 9cs OR 7cs OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts)]: %NAME%{%NAME%3}%CONTINUE% // Runes/Gems _3 +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR qui OR xui OR lea OR xea OR hla OR xla OR stu OR xtu OR scl OR chn OR spl OR fld OR plt OR uuc OR sml OR xml OR uml OR spk OR xpk OR bsh OR xsh OR ne1 OR ne2 OR ne3 OR ne4 OR ne5 OR hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 7dg OR 9di OR 7di OR bld OR 9bl OR 7bl OR sst OR 7wn OR 9yw OR 7yw OR bwn OR 9bw OR 7bw OR gwn OR 9gw OR 7gw OR scp OR ktr OR wrb OR axf OR ces OR ob1 OR ob6 OR obb OR ob2 OR ob7 OR obc OR ob3 OR ob8 OR ob4 OR ob9 OR obe OR obd OR (THROWING (AXE OR DAGGER OR JAV) !(tkf OR jav OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts)))]: %NAME%{%NAME%2}%CONTINUE% // Runes/Gems _2 +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR aqv OR cqv) (buc OR xuc OR dgr OR dir OR wnd OR 9wn OR ywn OR tkf OR jav)]: %NAME%{%NAME%1}%CONTINUE% // Runes/Gems _1 +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (aqv OR cqv)]: %NAME%{%NAME%1}%CONTINUE% // Runes/Gems _1 +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (wst OR 8ws OR 6ws)]: %NAME%{%NAME%5}%CONTINUE% // ILVL<26 Runes/Gems _5 +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (2ax OR 92a OR 72a OR mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR bax OR 9ba OR 7ba OR btx OR 9bt OR 7bt OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi)]: %NAME%{%NAME%4}%CONTINUE% // ILVL<26 Runes/Gems _4 +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (uui OR uea OR ula OR utu OR ung OR ucl OR urs OR uhn OR upl OR utp OR uld OR ult OR gth OR xth OR uth OR ful OR xul OR uul OR aar OR uar OR pa1 OR pa6 OR pab OR pa2 OR pa7 OR pac OR pa3 OR pa8 OR pad OR pa4 OR pa9 OR pae OR pa5 OR paa OR paf OR fla OR 9fl OR 7fl OR whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR bsd OR 9bs OR 7bs OR lsd OR 9ls OR 7ls OR clm OR 9cm OR 7cm OR gis OR 9gs OR 7gs OR bsw OR 9b9 OR 7b7 OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR tri OR 9sr OR 7sr)]: %NAME%{%NAME%3}%CONTINUE% // ILVL<26 Runes/Gems _3 NR 1 +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (9tr OR 7tr OR brn OR 9br OR 7br OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR vou OR 9vo OR 7vo OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR hbw OR 8hb OR 6hb OR lbw OR 8lb OR 6lb OR cbw OR 8cb OR 6cb OR sbb OR 8s8 OR 6s7 OR lbb OR 8l8 OR 6l7 OR swb OR 8sw OR 6sw OR lwb OR 8lw OR 6lw OR mxb OR 8mx OR 6mx OR hxb OR 8hx OR 6hx OR rxb OR 8rx OR 6rx OR wsp OR 9ws OR 7ws OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame)]: %NAME%{%NAME%3}%CONTINUE% // ILVL<26 Runes/Gems _3 NR 2 +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (dr1 OR dr6 OR drb OR dr2 OR dr7 OR drc OR dr3 OR dr8 OR drd OR dr4 OR dr9 OR dre OR dr5 OR dra OR drf OR ba1 OR ba6 OR bab OR ba2 OR ba7 OR bac OR ba3 OR ba8 OR bad OR ba4 OR bae OR ba5 OR baa OR baf OR ba9 OR kri OR 9kr OR 7kr OR 9ar OR 7ar OR 7wb OR clw OR 9lw OR 7lw OR btl OR 9tw OR 7tw OR skr OR 9qr OR 7qr OR ob5 OR oba OR obf)]: %NAME%{%NAME%2}%CONTINUE% // ILVL<26 Runes/Gems _2 +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (ci0 OR ci1 OR ci2 OR ci3)]: %NAME%{%NAME%1}%CONTINUE% // ILVL<26 Runes/Gems _1 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 ILVL<25 QUIVER]: %NAME%{%NAME%2}%CONTINUE% // ILVL<26 Runes/Gems _1 +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (wst OR 8ws OR 6ws)]: %NAME%{%NAME%6}%CONTINUE% // ILVL>25 Runes/Gems _6 +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (2ax OR 92a OR 72a OR bax OR 9ba OR 7ba OR btx OR 9bt OR 7bt OR wsp OR 9ws OR 7ws)]: %NAME%{%NAME%5}%CONTINUE% // ILVL>25 Runes/Gems _5 +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (uui OR uea OR ula OR utu OR ung OR ucl OR urs OR uhn OR upl OR utp OR uld OR ult OR gth OR xth OR uth OR ful OR xul OR uul OR aar OR uar OR pa1 OR pa6 OR pab OR pa2 OR pa7 OR pac OR pa3 OR pa8 OR pad OR pa4 OR pa9 OR pae OR pa5 OR paa OR paf OR whm OR 9wh OR 7wh OR bsd OR 9bs OR 7bs OR lsd OR clm OR 9cm OR 7cm OR gis OR 9gs OR 7gs OR bsw OR 9b9 OR 7b7 OR tri OR 9tr OR 7tr OR vou OR 9vo OR 7vo OR hbw OR 8hb OR 6hb OR cbw OR 8cb OR 6cb OR mxb OR 8mx OR 6mx OR 9sr)]: %NAME%{%NAME%4}%CONTINUE% // ILVL>25 Runes/Gems _4 +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (dr1 OR dr6 OR drb OR dr2 OR dr7 OR drc OR dr3 OR dr8 OR drd OR dr4 OR dr9 OR dre OR dr5 OR dra OR drf OR ba1 OR ba6 OR bab OR ba2 OR ba7 OR bac OR ba3 OR ba8 OR bad OR ba4 OR bae OR ba5 OR baa OR baf OR ba9 OR kri OR 9kr OR 7kr OR 9ar OR 7ar OR 7wb OR clw OR 9lw OR 7lw OR btl OR 9tw OR 7tw OR skr OR 9qr OR 7qr OR ob5 OR oba OR obf)]: %NAME%{%NAME%3}%CONTINUE% // ILVL>25 Runes/Gems _3 +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (ci0 OR ci1)]: %NAME%{%NAME%2}%CONTINUE% // ILVL>25 Runes/Gems _2 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 ILVL>25 (aqv2 OR cqv2 OR aqv3 OR cqv3)]: %NAME%{%NAME%2}%CONTINUE% // ILVL>25 LQ _2 +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi)]: %NAME%{%NAME%5}%CONTINUE% // ILVL<41 ILVL>25 Runes/Gems _5 +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (fla OR 9fl OR 7fl OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR brn OR 9br OR 7br OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR lbw OR 8lb OR 6lb OR sbb OR 8s8 OR 6s7 OR lbb OR 8l8 OR 6l7 OR swb OR 8sw OR 6sw OR lwb OR 8lw OR 6lw OR hxb OR 8hx OR 6hx OR rxb OR 8rx OR 6rx OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame OR 9ls OR 7ls OR 7sr)]: %NAME%{%NAME%4}%CONTINUE% // ILVL<41 ILVL>25 Runes/Gems _4 +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (uit OR uow OR uts)]: %NAME%{%NAME%3}%CONTINUE% // ILVL<41 ILVL>25 Runes/Gems _3 +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (msk OR xsk OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR ci2 OR ci3)]: %NAME%{%NAME%2}%CONTINUE% // ILVL<41 ILVL>25 Runes/Gems _2 +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR gsd OR 9gd OR 7gd OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR 6lb OR lbb OR 8l8 OR 6l7 OR lwb OR 8lw OR 6lw OR hxb OR 8hx OR 6hx OR am3 OR am8 OR amd OR am4 OR am9 OR ame OR 7sr)]: %NAME%{%NAME%6}%CONTINUE% // ILVL>40 Runes/Gems _6 +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (fla OR 9fl OR 7fl OR flb OR 9fb OR 7fb OR brn OR 9br OR 7br OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR lbw OR 8lb OR sbb OR 8s8 OR 6s7 OR swb OR 8sw OR 6sw OR rxb OR 8rx OR 6rx OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR 9ls OR 7ls)]: %NAME%{%NAME%5}%CONTINUE% // ILVL>40 Runes/Gems _5 +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (uit OR uow OR uts)]: %NAME%{%NAME%4}%CONTINUE% // ILVL>40 Runes/Gems _4 +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (msk OR xsk OR usk OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR ci2 OR ci3)]: %NAME%{%NAME%3}%CONTINUE% // ILVL>40 Runes/Gems _3 // LARZUK'S QUEST POSSIBLE SOCKETS (NMAG) -ItemDisplay[NMAG INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON)]: %NAME%{%NAME% %GOLD%任务:}%CONTINUE% // (INF LQ Begin -ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]: %NAME%{%NAME%, %GOLD%任务:}%CONTINUE% // LQ Begin -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (9la OR 7la)]: %NAME%{%NAME%5}%CONTINUE% // LQ _5 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (axe OR 9ax OR 7ax OR lax OR 9b7 OR 7o7 OR 8sb OR 6sb OR 8lx OR 6lx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR bar OR 6ls)]: %NAME%{%NAME%4}%CONTINUE% // LQ _4 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (rng OR xng OR xcl OR brs OR xrs OR xhn OR xpl OR ltp OR xtp OR xld OR xlt OR lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR ne6 OR neb OR ne7 OR neg OR ne8 OR ned OR ne9 OR nee OR nea OR nef OR 9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 7sp OR leg OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 7ss OR 9sm OR 7sm OR 9sb OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9fc OR spr OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 9wb OR 9xf OR 7xf OR 9cs OR 7cs OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR spk OR xpk OR xsh)]: %NAME%{%NAME%3}%CONTINUE% // LQ _3 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR qui OR xui OR lea OR xea OR hla OR xla OR stu OR xtu OR scl OR chn OR spl OR fld OR plt OR uuc OR sml OR xml OR uml OR bsh OR ne1 OR ne2 OR ne3 OR ne4 OR ne5 OR hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 7dg OR 9di OR 7di OR bld OR 9bl OR 7bl OR sst OR 7wn OR 9yw OR 7yw OR bwn OR 9bw OR 7bw OR gwn OR 9gw OR 7gw OR scp OR ktr OR wrb OR axf OR ces OR ob1 OR ob6 OR obb OR ob2 OR ob7 OR obc OR ob3 OR ob8 OR ob4 OR ob9 OR obe OR obd OR (THROWING (AXE OR DAGGER OR JAV) !(tkf OR jav OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts)))]: %NAME%{%NAME%2}%CONTINUE% // LQ _2 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (buc OR xuc OR dgr OR dir OR wnd OR 9wn OR ywn OR tkf OR jav)]: %NAME%{%NAME%1}%CONTINUE% // LQ _1 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (wst OR 8ws OR 6ws)]: %NAME%{%NAME%5}%CONTINUE% // ILVL<26 LQ _5 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (2ax OR 92a OR 72a OR mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR bax OR 9ba OR 7ba OR btx OR 9bt OR 7bt OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi)]: %NAME%{%NAME%4}%CONTINUE% // ILVL<26 LQ _4 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (uui OR uea OR ula OR utu OR ung OR ucl OR urs OR uhn OR upl OR utp OR uld OR ult OR gth OR xth OR uth OR ful OR xul OR uul OR aar OR xar OR uar OR pa1 OR pa6 OR pab OR pa2 OR pa7 OR pac OR pa3 OR pa8 OR pad OR pa4 OR pa9 OR pae OR pa5 OR paa OR paf OR fla OR 9fl OR 7fl OR whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR bsd OR 9bs OR 7bs OR lsd OR 9ls OR 7ls OR clm OR 9cm OR 7cm OR gis OR 9gs OR 7gs OR bsw OR 9b9 OR 7b7 OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR 9sr OR 7sr)]: %NAME%{%NAME%3}%CONTINUE% // ILVL<26 LQ _3 NR 1 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (tri OR 9tr OR 7tr OR brn OR 9br OR 7br OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR vou OR 9vo OR 7vo OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR hbw OR 8hb OR 6hb OR lbw OR 8lb OR 6lb OR cbw OR 8cb OR 6cb OR sbb OR 8s8 OR 6s7 OR lbb OR 8l8 OR 6l7 OR swb OR 8sw OR 6sw OR lwb OR 8lw OR 6lw OR mxb OR 8mx OR 6mx OR hxb OR 8hx OR 6hx OR rxb OR 8rx OR 6rx OR wsp OR 9ws OR 7ws OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame)]: %NAME%{%NAME%3}%CONTINUE% // ILVL<26 LQ _3 NR 2 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (dr1 OR dr6 OR drb OR dr2 OR dr7 OR drc OR dr3 OR dr8 OR drd OR dr4 OR dr9 OR dre OR dr5 OR dra OR drf OR ba1 OR ba6 OR bab OR ba2 OR ba7 OR bac OR ba3 OR ba8 OR bad OR ba4 OR bae OR ba5 OR baa OR baf OR ba9 OR kri OR 9kr OR 7kr OR 9ar OR 7ar OR 7wb OR clw OR 9lw OR 7lw OR btl OR 9tw OR 7tw OR skr OR 9qr OR 7qr OR ob5 OR oba OR obf)]: %NAME%{%NAME%2}%CONTINUE% // ILVL<26 LQ _2 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (ci0 OR ci1 OR ci2 OR ci3)]: %NAME%{%NAME%1}%CONTINUE% // ILVL<26 LQ _1 -ItemDisplay[NMAG !RW SOCK=0 ILVL<26 QUIVER]: %NAME%{%NAME%1}%CONTINUE% // ILVL<26 LQ _1 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (wst OR 8ws OR 6ws)]: %NAME%{%NAME%6}%CONTINUE% // ILVL>25 LQ _6 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (2ax OR 92a OR 72a OR bax OR 9ba OR 7ba OR btx OR 9bt OR 7bt OR wsp OR 9ws OR 7ws)]: %NAME%{%NAME%5}%CONTINUE% // ILVL>25 LQ _5 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (uui OR uea OR ula OR utu OR ung OR ucl OR urs OR uhn OR upl OR utp OR uld OR ult OR gth OR xth OR uth OR ful OR xul OR uul OR aar OR xar OR uar OR pa1 OR pa6 OR pab OR pa2 OR pa7 OR pac OR pa3 OR pa8 OR pad OR pa4 OR pa9 OR pae OR pa5 OR paa OR paf OR whm OR 9wh OR 7wh OR bsd OR 9bs OR 7bs OR lsd OR clm OR 9cm OR 7cm OR gis OR 9gs OR 7gs OR bsw OR 9b9 OR 7b7 OR tri OR 9tr OR 7tr OR vou OR 9vo OR 7vo OR hbw OR 8hb OR 6hb OR cbw OR 8cb OR 6cb OR mxb OR 8mx OR 6mx OR 9sr)]: %NAME%{%NAME%4}%CONTINUE% // ILVL>25 LQ _4 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (dr1 OR dr6 OR drb OR dr2 OR dr7 OR drc OR dr3 OR dr8 OR drd OR dr4 OR dr9 OR dre OR dr5 OR dra OR drf OR ba1 OR ba6 OR bab OR ba2 OR ba7 OR bac OR ba3 OR ba8 OR bad OR ba4 OR bae OR ba5 OR baa OR baf OR ba9 OR kri OR 9kr OR 7kr OR 9ar OR 7ar OR 7wb OR clw OR 9lw OR 7lw OR btl OR 9tw OR 7tw OR skr OR 9qr OR 7qr OR ob5 OR oba OR obf)]: %NAME%{%NAME%3}%CONTINUE% // ILVL>25 LQ _3 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (ci0 OR ci1)]: %NAME%{%NAME%2}%CONTINUE% // ILVL>25 LQ _2 -ItemDisplay[NMAG !RW SOCK=0 ILVL>25 (aqv2 OR cqv2 OR aqv3 OR cqv3)]: %NAME%{%NAME%2}%CONTINUE% // ILVL>25 LQ _2 -ItemDisplay[NMAG !RW SOCK=0 ILVL>25 (aqv OR cqv)]: %NAME%{%NAME%2}%CONTINUE% // ILVL>25 LQ _1 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi)]: %NAME%{%NAME%5}%CONTINUE% // ILVL<41 ILVL>25 LQ _5 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (fla OR 9fl OR 7fl OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR brn OR 9br OR 7br OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR lbw OR 8lb OR 6lb OR sbb OR 8s8 OR 6s7 OR lbb OR 8l8 OR 6l7 OR swb OR 8sw OR 6sw OR lwb OR 8lw OR 6lw OR hxb OR 8hx OR 6hx OR rxb OR 8rx OR 6rx OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame OR 9ls OR 7ls OR 7sr)]: %NAME%{%NAME%4}%CONTINUE% // ILVL<41 ILVL>25 LQ _4 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (uit OR uow OR uts)]: %NAME%{%NAME%3}%CONTINUE% // ILVL<41 ILVL>25 LQ _3 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (msk OR xsk OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR ci2 OR ci3)]: %NAME%{%NAME%2}%CONTINUE% // ILVL<41 ILVL>25 LQ _2 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR gsd OR 9gd OR 7gd OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR 6lb OR lbb OR 8l8 OR 6l7 OR lwb OR 8lw OR 6lw OR hxb OR 8hx OR 6hx OR am3 OR am8 OR amd OR am4 OR am9 OR ame OR 7sr)]: %NAME%{%NAME%6}%CONTINUE% // ILVL>40 LQ _6 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (fla OR 9fl OR 7fl OR flb OR 9fb OR 7fb OR brn OR 9br OR 7br OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR lbw OR 8lb OR sbb OR 8s8 OR 6s7 OR swb OR 8sw OR 6sw OR rxb OR 8rx OR 6rx OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR 9ls OR 7ls)]: %NAME%{%NAME%5}%CONTINUE% // ILVL>40 LQ _5 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (uit OR uow OR uts)]: %NAME%{%NAME%4}%CONTINUE% // ILVL>40 LQ _4 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (msk OR xsk OR usk OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR ci2 OR ci3)]: %NAME%{%NAME%3}%CONTINUE% // ILVL>40 LQ _3 +ItemDisplay[BASE_TAG4 NMAG INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON)]: %NAME%{%NAME% %GOLD%任务:}%CONTINUE% // (INF LQ Begin +ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]: %NAME%{%NAME%, %GOLD%任务:}%CONTINUE% // LQ Begin +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (9la OR 7la)]: %NAME%{%NAME%5}%CONTINUE% // LQ _5 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (axe OR 9ax OR 7ax OR lax OR 9b7 OR 7o7 OR 8sb OR 6sb OR 8lx OR 6lx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR bar OR 6ls)]: %NAME%{%NAME%4}%CONTINUE% // LQ _4 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (rng OR xng OR xcl OR brs OR xrs OR xhn OR xpl OR ltp OR xtp OR xld OR xlt OR lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR ne6 OR neb OR ne7 OR neg OR ne8 OR ned OR ne9 OR nee OR nea OR nef OR 9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 7sp OR leg OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 7ss OR 9sm OR 7sm OR 9sb OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9fc OR spr OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 9wb OR 9xf OR 7xf OR 9cs OR 7cs OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR spk OR xpk OR xsh)]: %NAME%{%NAME%3}%CONTINUE% // LQ _3 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR qui OR xui OR lea OR xea OR hla OR xla OR stu OR xtu OR scl OR chn OR spl OR fld OR plt OR uuc OR sml OR xml OR uml OR bsh OR ne1 OR ne2 OR ne3 OR ne4 OR ne5 OR hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 7dg OR 9di OR 7di OR bld OR 9bl OR 7bl OR sst OR 7wn OR 9yw OR 7yw OR bwn OR 9bw OR 7bw OR gwn OR 9gw OR 7gw OR scp OR ktr OR wrb OR axf OR ces OR ob1 OR ob6 OR obb OR ob2 OR ob7 OR obc OR ob3 OR ob8 OR ob4 OR ob9 OR obe OR obd OR (THROWING (AXE OR DAGGER OR JAV) !(tkf OR jav OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts)))]: %NAME%{%NAME%2}%CONTINUE% // LQ _2 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (buc OR xuc OR dgr OR dir OR wnd OR 9wn OR ywn OR tkf OR jav)]: %NAME%{%NAME%1}%CONTINUE% // LQ _1 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (wst OR 8ws OR 6ws)]: %NAME%{%NAME%5}%CONTINUE% // ILVL<26 LQ _5 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (2ax OR 92a OR 72a OR mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR bax OR 9ba OR 7ba OR btx OR 9bt OR 7bt OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi)]: %NAME%{%NAME%4}%CONTINUE% // ILVL<26 LQ _4 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (uui OR uea OR ula OR utu OR ung OR ucl OR urs OR uhn OR upl OR utp OR uld OR ult OR gth OR xth OR uth OR ful OR xul OR uul OR aar OR xar OR uar OR pa1 OR pa6 OR pab OR pa2 OR pa7 OR pac OR pa3 OR pa8 OR pad OR pa4 OR pa9 OR pae OR pa5 OR paa OR paf OR fla OR 9fl OR 7fl OR whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR bsd OR 9bs OR 7bs OR lsd OR 9ls OR 7ls OR clm OR 9cm OR 7cm OR gis OR 9gs OR 7gs OR bsw OR 9b9 OR 7b7 OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR 9sr OR 7sr)]: %NAME%{%NAME%3}%CONTINUE% // ILVL<26 LQ _3 NR 1 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (tri OR 9tr OR 7tr OR brn OR 9br OR 7br OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR vou OR 9vo OR 7vo OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR hbw OR 8hb OR 6hb OR lbw OR 8lb OR 6lb OR cbw OR 8cb OR 6cb OR sbb OR 8s8 OR 6s7 OR lbb OR 8l8 OR 6l7 OR swb OR 8sw OR 6sw OR lwb OR 8lw OR 6lw OR mxb OR 8mx OR 6mx OR hxb OR 8hx OR 6hx OR rxb OR 8rx OR 6rx OR wsp OR 9ws OR 7ws OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame)]: %NAME%{%NAME%3}%CONTINUE% // ILVL<26 LQ _3 NR 2 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (dr1 OR dr6 OR drb OR dr2 OR dr7 OR drc OR dr3 OR dr8 OR drd OR dr4 OR dr9 OR dre OR dr5 OR dra OR drf OR ba1 OR ba6 OR bab OR ba2 OR ba7 OR bac OR ba3 OR ba8 OR bad OR ba4 OR bae OR ba5 OR baa OR baf OR ba9 OR kri OR 9kr OR 7kr OR 9ar OR 7ar OR 7wb OR clw OR 9lw OR 7lw OR btl OR 9tw OR 7tw OR skr OR 9qr OR 7qr OR ob5 OR oba OR obf)]: %NAME%{%NAME%2}%CONTINUE% // ILVL<26 LQ _2 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (ci0 OR ci1 OR ci2 OR ci3)]: %NAME%{%NAME%1}%CONTINUE% // ILVL<26 LQ _1 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 ILVL<26 QUIVER]: %NAME%{%NAME%1}%CONTINUE% // ILVL<26 LQ _1 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (wst OR 8ws OR 6ws)]: %NAME%{%NAME%6}%CONTINUE% // ILVL>25 LQ _6 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (2ax OR 92a OR 72a OR bax OR 9ba OR 7ba OR btx OR 9bt OR 7bt OR wsp OR 9ws OR 7ws)]: %NAME%{%NAME%5}%CONTINUE% // ILVL>25 LQ _5 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (uui OR uea OR ula OR utu OR ung OR ucl OR urs OR uhn OR upl OR utp OR uld OR ult OR gth OR xth OR uth OR ful OR xul OR uul OR aar OR xar OR uar OR pa1 OR pa6 OR pab OR pa2 OR pa7 OR pac OR pa3 OR pa8 OR pad OR pa4 OR pa9 OR pae OR pa5 OR paa OR paf OR whm OR 9wh OR 7wh OR bsd OR 9bs OR 7bs OR lsd OR clm OR 9cm OR 7cm OR gis OR 9gs OR 7gs OR bsw OR 9b9 OR 7b7 OR tri OR 9tr OR 7tr OR vou OR 9vo OR 7vo OR hbw OR 8hb OR 6hb OR cbw OR 8cb OR 6cb OR mxb OR 8mx OR 6mx OR 9sr)]: %NAME%{%NAME%4}%CONTINUE% // ILVL>25 LQ _4 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (dr1 OR dr6 OR drb OR dr2 OR dr7 OR drc OR dr3 OR dr8 OR drd OR dr4 OR dr9 OR dre OR dr5 OR dra OR drf OR ba1 OR ba6 OR bab OR ba2 OR ba7 OR bac OR ba3 OR ba8 OR bad OR ba4 OR bae OR ba5 OR baa OR baf OR ba9 OR kri OR 9kr OR 7kr OR 9ar OR 7ar OR 7wb OR clw OR 9lw OR 7lw OR btl OR 9tw OR 7tw OR skr OR 9qr OR 7qr OR ob5 OR oba OR obf)]: %NAME%{%NAME%3}%CONTINUE% // ILVL>25 LQ _3 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (ci0 OR ci1)]: %NAME%{%NAME%2}%CONTINUE% // ILVL>25 LQ _2 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 ILVL>25 (aqv2 OR cqv2 OR aqv3 OR cqv3)]: %NAME%{%NAME%2}%CONTINUE% // ILVL>25 LQ _2 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 ILVL>25 (aqv OR cqv)]: %NAME%{%NAME%2}%CONTINUE% // ILVL>25 LQ _1 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi)]: %NAME%{%NAME%5}%CONTINUE% // ILVL<41 ILVL>25 LQ _5 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (fla OR 9fl OR 7fl OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR brn OR 9br OR 7br OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR lbw OR 8lb OR 6lb OR sbb OR 8s8 OR 6s7 OR lbb OR 8l8 OR 6l7 OR swb OR 8sw OR 6sw OR lwb OR 8lw OR 6lw OR hxb OR 8hx OR 6hx OR rxb OR 8rx OR 6rx OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame OR 9ls OR 7ls OR 7sr)]: %NAME%{%NAME%4}%CONTINUE% // ILVL<41 ILVL>25 LQ _4 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (uit OR uow OR uts)]: %NAME%{%NAME%3}%CONTINUE% // ILVL<41 ILVL>25 LQ _3 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (msk OR xsk OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR ci2 OR ci3)]: %NAME%{%NAME%2}%CONTINUE% // ILVL<41 ILVL>25 LQ _2 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR gsd OR 9gd OR 7gd OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR 6lb OR lbb OR 8l8 OR 6l7 OR lwb OR 8lw OR 6lw OR hxb OR 8hx OR 6hx OR am3 OR am8 OR amd OR am4 OR am9 OR ame OR 7sr)]: %NAME%{%NAME%6}%CONTINUE% // ILVL>40 LQ _6 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (fla OR 9fl OR 7fl OR flb OR 9fb OR 7fb OR brn OR 9br OR 7br OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR lbw OR 8lb OR sbb OR 8s8 OR 6s7 OR swb OR 8sw OR 6sw OR rxb OR 8rx OR 6rx OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR 9ls OR 7ls)]: %NAME%{%NAME%5}%CONTINUE% // ILVL>40 LQ _5 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (uit OR uow OR uts)]: %NAME%{%NAME%4}%CONTINUE% // ILVL>40 LQ _4 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (msk OR xsk OR usk OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR ci2 OR ci3)]: %NAME%{%NAME%3}%CONTINUE% // ILVL>40 LQ _3 // WORLDSTONE SHARD POSSIBLE SOCKETS (NMAG) -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]: %NAME%{%NAME%, %RED%腐化:}%CONTINUE% // Wss Begin -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER) !(buc OR xuc OR dgr OR dir OR wnd OR 9wn OR ywn)]: %NAME%{%NAME%1-}%CONTINUE% // Wss _1- -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (9la OR 7la)]: %NAME%{%NAME%5}%CONTINUE% // Wss _5 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (axe OR 9ax OR 7ax OR lax OR 9b7 OR 7o7 OR 8sb OR 6sb OR 8lx OR 6lx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR bar OR 6ls)]: %NAME%{%NAME%4}%CONTINUE% // Wss _4 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (rng OR xng OR xcl OR brs OR xrs OR xhn OR xpl OR ltp OR xtp OR xld OR xlt OR lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR ne6 OR neb OR ne7 OR neg OR ne8 OR ned OR ne9 OR nee OR nea OR nef OR 9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 7sp OR leg OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 7ss OR 9sm OR 7sm OR 9sb OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9fc OR spr OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 9wb OR 9xf OR 7xf OR 9cs OR 7cs OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts)]: %NAME%{%NAME%3}%CONTINUE% // Wss _3 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR qui OR xui OR lea OR xea OR hla OR xla OR stu OR xtu OR scl OR chn OR spl OR fld OR plt OR uuc OR sml OR xml OR uml OR spk OR xpk OR bsh OR xsh OR ne1 OR ne2 OR ne3 OR ne4 OR ne5 OR hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 7dg OR 9di OR 7di OR bld OR 9bl OR 7bl OR sst OR 7wn OR 9yw OR 7yw OR bwn OR 9bw OR 7bw OR gwn OR 9gw OR 7gw OR scp OR ktr OR wrb OR axf OR ces OR ob1 OR ob6 OR obb OR ob2 OR ob7 OR obc OR ob3 OR ob8 OR ob4 OR ob9 OR obe OR obd OR (THROWING (AXE OR DAGGER OR JAV) !(tkf OR jav OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts)))]: %NAME%{%NAME%2}%CONTINUE% // Wss _2 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (buc OR xuc OR dgr OR dir OR wnd OR 9wn OR ywn OR tkf OR jav)]: %NAME%{%NAME%1}%CONTINUE% // Wss _1 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (wst OR 8ws OR 6ws)]: %NAME%{%NAME%5}%CONTINUE% // ILVL<26 Wss _5 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (2ax OR 92a OR 72a OR mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR bax OR 9ba OR 7ba OR btx OR 9bt OR 7bt OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi)]: %NAME%{%NAME%4}%CONTINUE% // ILVL<26 Wss _4 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (uui OR uea OR ula OR utu OR ung OR ucl OR urs OR uhn OR upl OR utp OR uld OR ult OR gth OR xth OR uth OR ful OR xul OR uul OR aar OR xar OR uar OR pa1 OR pa6 OR pab OR pa2 OR pa7 OR pac OR pa3 OR pa8 OR pad OR pa4 OR pa9 OR pae OR pa5 OR paa OR paf OR fla OR 9fl OR 7fl OR whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR bsd OR 9bs OR 7bs OR lsd OR 9ls OR 7ls OR clm OR 9cm OR 7cm OR gis OR 9gs OR 7gs OR bsw OR 9b9 OR 7b7 OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR 9sr OR 7sr)]: %NAME%{%NAME%3}%CONTINUE% // ILVL<26 Wss _3 NR 1 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (tri OR 9tr OR 7tr OR brn OR 9br OR 7br OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR vou OR 9vo OR 7vo OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR hbw OR 8hb OR 6hb OR lbw OR 8lb OR 6lb OR cbw OR 8cb OR 6cb OR sbb OR 8s8 OR 6s7 OR lbb OR 8l8 OR 6l7 OR swb OR 8sw OR 6sw OR lwb OR 8lw OR 6lw OR mxb OR 8mx OR 6mx OR hxb OR 8hx OR 6hx OR rxb OR 8rx OR 6rx OR wsp OR 9ws OR 7ws OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame)]: %NAME%{%NAME%3}%CONTINUE% // ILVL<26 Wss _3 NR 2 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (dr1 OR dr6 OR drb OR dr2 OR dr7 OR drc OR dr3 OR dr8 OR drd OR dr4 OR dr9 OR dre OR dr5 OR dra OR drf OR ba1 OR ba6 OR bab OR ba2 OR ba7 OR bac OR ba3 OR ba8 OR bad OR ba4 OR bae OR ba5 OR baa OR baf OR ba9 OR kri OR 9kr OR 7kr OR 9ar OR 7ar OR 7wb OR clw OR 9lw OR 7lw OR btl OR 9tw OR 7tw OR skr OR 9qr OR 7qr OR ob5 OR oba OR obf)]: %NAME%{%NAME%2}%CONTINUE% // ILVL<26 Wss _2 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (ci0 OR ci1 OR ci2 OR ci3)]: %NAME%{%NAME%1}%CONTINUE% // ILVL<26 Wss _1 -ItemDisplay[NMAG !RW SOCK=0 ILVL<26 QUIVER]: %NAME%{%NAME%1}%CONTINUE% // ILVL<26 LQ _1 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (wst OR 8ws OR 6ws)]: %NAME%{%NAME%6}%CONTINUE% // ILVL>25 Wss _6 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (2ax OR 92a OR 72a OR bax OR 9ba OR 7ba OR btx OR 9bt OR 7bt OR wsp OR 9ws OR 7ws)]: %NAME%{%NAME%5}%CONTINUE% // ILVL>25 Wss _5 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (uui OR uea OR ula OR utu OR ung OR ucl OR urs OR uhn OR upl OR utp OR uld OR ult OR gth OR xth OR uth OR ful OR xul OR uul OR aar OR xar OR uar OR pa1 OR pa6 OR pab OR pa2 OR pa7 OR pac OR pa3 OR pa8 OR pad OR pa4 OR pa9 OR pae OR pa5 OR paa OR paf OR whm OR 9wh OR 7wh OR bsd OR 9bs OR 7bs OR lsd OR clm OR 9cm OR 7cm OR gis OR 9gs OR 7gs OR bsw OR 9b9 OR 7b7 OR tri OR 9tr OR 7tr OR vou OR 9vo OR 7vo OR hbw OR 8hb OR 6hb OR cbw OR 8cb OR 6cb OR mxb OR 8mx OR 6mx OR 9sr)]: %NAME%{%NAME%4}%CONTINUE% // ILVL>25 Wss _4 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (dr1 OR dr6 OR drb OR dr2 OR dr7 OR drc OR dr3 OR dr8 OR drd OR dr4 OR dr9 OR dre OR dr5 OR dra OR drf OR ba1 OR ba6 OR bab OR ba2 OR ba7 OR bac OR ba3 OR ba8 OR bad OR ba4 OR bae OR ba5 OR baa OR baf OR ba9 OR kri OR 9kr OR 7kr OR 9ar OR 7ar OR 7wb OR clw OR 9lw OR 7lw OR btl OR 9tw OR 7tw OR skr OR 9qr OR 7qr OR ob5 OR oba OR obf)]: %NAME%{%NAME%3}%CONTINUE% // ILVL>25 Wss _3 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (ci0 OR ci1)]: %NAME%{%NAME%2}%CONTINUE% // ILVL>25 Wss _2 -ItemDisplay[NMAG !RW SOCK=0 ILVL>25 (aqv2 OR cqv2 OR aqv3 OR cqv3)]: %NAME%{%NAME%2}%CONTINUE% // ILVL>25 LQ _2 -ItemDisplay[NMAG !RW SOCK=0 ILVL>25 (aqv OR cqv)]: %NAME%{%NAME%2}%CONTINUE% // ILVL>25 LQ _1 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi)]: %NAME%{%NAME%5}%CONTINUE% // ILVL<41 ILVL>25 Wss _5 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (fla OR 9fl OR 7fl OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR brn OR 9br OR 7br OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR lbw OR 8lb OR 6lb OR sbb OR 8s8 OR 6s7 OR lbb OR 8l8 OR 6l7 OR swb OR 8sw OR 6sw OR lwb OR 8lw OR 6lw OR hxb OR 8hx OR 6hx OR rxb OR 8rx OR 6rx OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame OR 9ls OR 7ls OR 7sr)]: %NAME%{%NAME%4}%CONTINUE% // ILVL<41 ILVL>25 Wss _4 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (uit OR uow OR uts)]: %NAME%{%NAME%3}%CONTINUE% // ILVL<41 ILVL>25 Wss _3 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (msk OR xsk OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR ci2 OR ci3)]: %NAME%{%NAME%2}%CONTINUE% // ILVL<41 ILVL>25 Wss _2 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR gsd OR 9gd OR 7gd OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR 6lb OR lbb OR 8l8 OR 6l7 OR lwb OR 8lw OR 6lw OR hxb OR 8hx OR 6hx OR am3 OR am8 OR amd OR am4 OR am9 OR ame OR 7sr)]: %NAME%{%NAME%6}%CONTINUE% // ILVL>40 Wss _6 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (fla OR 9fl OR 7fl OR flb OR 9fb OR 7fb OR brn OR 9br OR 7br OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR lbw OR 8lb OR sbb OR 8s8 OR 6s7 OR swb OR 8sw OR 6sw OR rxb OR 8rx OR 6rx OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR 9ls OR 7ls)]: %NAME%{%NAME%5}%CONTINUE% // ILVL>40 Wss _5 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (uit OR uow OR uts)]: %NAME%{%NAME%4}%CONTINUE% // ILVL>40 Wss _4 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (msk OR xsk OR usk OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR ci2 OR ci3)]: %NAME%{%NAME%3}%CONTINUE% // ILVL>40 Wss _3 -ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]: %NAME%{%NAME%%TAN%/%RED%损坏}%CONTINUE% // LQ/Wss/Runes/Gems End +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]: %NAME%{%NAME%, %RED%腐化:}%CONTINUE% // Wss Begin +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER) !(buc OR xuc OR dgr OR dir OR wnd OR 9wn OR ywn)]: %NAME%{%NAME%1-}%CONTINUE% // Wss _1- +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (9la OR 7la)]: %NAME%{%NAME%5}%CONTINUE% // Wss _5 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (axe OR 9ax OR 7ax OR lax OR 9b7 OR 7o7 OR 8sb OR 6sb OR 8lx OR 6lx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR bar OR 6ls)]: %NAME%{%NAME%4}%CONTINUE% // Wss _4 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (rng OR xng OR xcl OR brs OR xrs OR xhn OR xpl OR ltp OR xtp OR xld OR xlt OR lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR ne6 OR neb OR ne7 OR neg OR ne8 OR ned OR ne9 OR nee OR nea OR nef OR 9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 7sp OR leg OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 7ss OR 9sm OR 7sm OR 9sb OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9fc OR spr OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 9wb OR 9xf OR 7xf OR 9cs OR 7cs OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts)]: %NAME%{%NAME%3}%CONTINUE% // Wss _3 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR qui OR xui OR lea OR xea OR hla OR xla OR stu OR xtu OR scl OR chn OR spl OR fld OR plt OR uuc OR sml OR xml OR uml OR spk OR xpk OR bsh OR xsh OR ne1 OR ne2 OR ne3 OR ne4 OR ne5 OR hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 7dg OR 9di OR 7di OR bld OR 9bl OR 7bl OR sst OR 7wn OR 9yw OR 7yw OR bwn OR 9bw OR 7bw OR gwn OR 9gw OR 7gw OR scp OR ktr OR wrb OR axf OR ces OR ob1 OR ob6 OR obb OR ob2 OR ob7 OR obc OR ob3 OR ob8 OR ob4 OR ob9 OR obe OR obd OR (THROWING (AXE OR DAGGER OR JAV) !(tkf OR jav OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts)))]: %NAME%{%NAME%2}%CONTINUE% // Wss _2 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (buc OR xuc OR dgr OR dir OR wnd OR 9wn OR ywn OR tkf OR jav)]: %NAME%{%NAME%1}%CONTINUE% // Wss _1 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (wst OR 8ws OR 6ws)]: %NAME%{%NAME%5}%CONTINUE% // ILVL<26 Wss _5 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (2ax OR 92a OR 72a OR mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR bax OR 9ba OR 7ba OR btx OR 9bt OR 7bt OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi)]: %NAME%{%NAME%4}%CONTINUE% // ILVL<26 Wss _4 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (uui OR uea OR ula OR utu OR ung OR ucl OR urs OR uhn OR upl OR utp OR uld OR ult OR gth OR xth OR uth OR ful OR xul OR uul OR aar OR xar OR uar OR pa1 OR pa6 OR pab OR pa2 OR pa7 OR pac OR pa3 OR pa8 OR pad OR pa4 OR pa9 OR pae OR pa5 OR paa OR paf OR fla OR 9fl OR 7fl OR whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR bsd OR 9bs OR 7bs OR lsd OR 9ls OR 7ls OR clm OR 9cm OR 7cm OR gis OR 9gs OR 7gs OR bsw OR 9b9 OR 7b7 OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR 9sr OR 7sr)]: %NAME%{%NAME%3}%CONTINUE% // ILVL<26 Wss _3 NR 1 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (tri OR 9tr OR 7tr OR brn OR 9br OR 7br OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR vou OR 9vo OR 7vo OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR hbw OR 8hb OR 6hb OR lbw OR 8lb OR 6lb OR cbw OR 8cb OR 6cb OR sbb OR 8s8 OR 6s7 OR lbb OR 8l8 OR 6l7 OR swb OR 8sw OR 6sw OR lwb OR 8lw OR 6lw OR mxb OR 8mx OR 6mx OR hxb OR 8hx OR 6hx OR rxb OR 8rx OR 6rx OR wsp OR 9ws OR 7ws OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame)]: %NAME%{%NAME%3}%CONTINUE% // ILVL<26 Wss _3 NR 2 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (dr1 OR dr6 OR drb OR dr2 OR dr7 OR drc OR dr3 OR dr8 OR drd OR dr4 OR dr9 OR dre OR dr5 OR dra OR drf OR ba1 OR ba6 OR bab OR ba2 OR ba7 OR bac OR ba3 OR ba8 OR bad OR ba4 OR bae OR ba5 OR baa OR baf OR ba9 OR kri OR 9kr OR 7kr OR 9ar OR 7ar OR 7wb OR clw OR 9lw OR 7lw OR btl OR 9tw OR 7tw OR skr OR 9qr OR 7qr OR ob5 OR oba OR obf)]: %NAME%{%NAME%2}%CONTINUE% // ILVL<26 Wss _2 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (ci0 OR ci1 OR ci2 OR ci3)]: %NAME%{%NAME%1}%CONTINUE% // ILVL<26 Wss _1 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 ILVL<26 QUIVER]: %NAME%{%NAME%1}%CONTINUE% // ILVL<26 LQ _1 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (wst OR 8ws OR 6ws)]: %NAME%{%NAME%6}%CONTINUE% // ILVL>25 Wss _6 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (2ax OR 92a OR 72a OR bax OR 9ba OR 7ba OR btx OR 9bt OR 7bt OR wsp OR 9ws OR 7ws)]: %NAME%{%NAME%5}%CONTINUE% // ILVL>25 Wss _5 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (uui OR uea OR ula OR utu OR ung OR ucl OR urs OR uhn OR upl OR utp OR uld OR ult OR gth OR xth OR uth OR ful OR xul OR uul OR aar OR xar OR uar OR pa1 OR pa6 OR pab OR pa2 OR pa7 OR pac OR pa3 OR pa8 OR pad OR pa4 OR pa9 OR pae OR pa5 OR paa OR paf OR whm OR 9wh OR 7wh OR bsd OR 9bs OR 7bs OR lsd OR clm OR 9cm OR 7cm OR gis OR 9gs OR 7gs OR bsw OR 9b9 OR 7b7 OR tri OR 9tr OR 7tr OR vou OR 9vo OR 7vo OR hbw OR 8hb OR 6hb OR cbw OR 8cb OR 6cb OR mxb OR 8mx OR 6mx OR 9sr)]: %NAME%{%NAME%4}%CONTINUE% // ILVL>25 Wss _4 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (dr1 OR dr6 OR drb OR dr2 OR dr7 OR drc OR dr3 OR dr8 OR drd OR dr4 OR dr9 OR dre OR dr5 OR dra OR drf OR ba1 OR ba6 OR bab OR ba2 OR ba7 OR bac OR ba3 OR ba8 OR bad OR ba4 OR bae OR ba5 OR baa OR baf OR ba9 OR kri OR 9kr OR 7kr OR 9ar OR 7ar OR 7wb OR clw OR 9lw OR 7lw OR btl OR 9tw OR 7tw OR skr OR 9qr OR 7qr OR ob5 OR oba OR obf)]: %NAME%{%NAME%3}%CONTINUE% // ILVL>25 Wss _3 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (ci0 OR ci1)]: %NAME%{%NAME%2}%CONTINUE% // ILVL>25 Wss _2 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 ILVL>25 (aqv2 OR cqv2 OR aqv3 OR cqv3)]: %NAME%{%NAME%2}%CONTINUE% // ILVL>25 LQ _2 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 ILVL>25 (aqv OR cqv)]: %NAME%{%NAME%2}%CONTINUE% // ILVL>25 LQ _1 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi)]: %NAME%{%NAME%5}%CONTINUE% // ILVL<41 ILVL>25 Wss _5 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (fla OR 9fl OR 7fl OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR brn OR 9br OR 7br OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR lbw OR 8lb OR 6lb OR sbb OR 8s8 OR 6s7 OR lbb OR 8l8 OR 6l7 OR swb OR 8sw OR 6sw OR lwb OR 8lw OR 6lw OR hxb OR 8hx OR 6hx OR rxb OR 8rx OR 6rx OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame OR 9ls OR 7ls OR 7sr)]: %NAME%{%NAME%4}%CONTINUE% // ILVL<41 ILVL>25 Wss _4 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (uit OR uow OR uts)]: %NAME%{%NAME%3}%CONTINUE% // ILVL<41 ILVL>25 Wss _3 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (msk OR xsk OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR ci2 OR ci3)]: %NAME%{%NAME%2}%CONTINUE% // ILVL<41 ILVL>25 Wss _2 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR gsd OR 9gd OR 7gd OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR 6lb OR lbb OR 8l8 OR 6l7 OR lwb OR 8lw OR 6lw OR hxb OR 8hx OR 6hx OR am3 OR am8 OR amd OR am4 OR am9 OR ame OR 7sr)]: %NAME%{%NAME%6}%CONTINUE% // ILVL>40 Wss _6 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (fla OR 9fl OR 7fl OR flb OR 9fb OR 7fb OR brn OR 9br OR 7br OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR lbw OR 8lb OR sbb OR 8s8 OR 6s7 OR swb OR 8sw OR 6sw OR rxb OR 8rx OR 6rx OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR 9ls OR 7ls)]: %NAME%{%NAME%5}%CONTINUE% // ILVL>40 Wss _5 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (uit OR uow OR uts)]: %NAME%{%NAME%4}%CONTINUE% // ILVL>40 Wss _4 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (msk OR xsk OR usk OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR ci2 OR ci3)]: %NAME%{%NAME%3}%CONTINUE% // ILVL>40 Wss _3 +ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]: %NAME%{%NAME%%TAN%/%RED%损坏}%CONTINUE% // LQ/Wss/Runes/Gems End // +------------+ // | 3,其它装备 | // +------------+ // ++++++ 3.1,无法冰冻提示 ++++++ //无法冰冻提示 -ItemDisplay[STAT118=1 !EQUIPPED]: %NAME%{%TAN%提示%WHITE%: 2 x %BLUE%冰冻减半 %WHITE%= %BLUE%无法被冻结%CL%%NAME%}%CONTINUE% -ItemDisplay[STAT118>0 EQUIPPED CHARSTAT118<2 CHARSTAT153=0]: %NAME% {%NAME%%CL%%TAN%获得%BLUE%无法被冻结%TAN%还需 %GRAY%%CHARSTAT118%%WHITE%/2 物品}%CONTINUE% -ItemDisplay[STAT118>0 EQUIPPED CHARSTAT118=2 CHARSTAT153=0]: %NAME% {%NAME%%CL%%TAN%你已%BLUE%无法被冻结%TAN%来源于 %GREEN%%CHARSTAT118%%WHITE%/2 物品}%CONTINUE% -ItemDisplay[STAT118>0 EQUIPPED CHARSTAT118>2 CHARSTAT153=0]: %NAME% {%NAME%%CL%%TAN%你已%BLUE%无法被冻结%TAN%来源于 %RED%%CHARSTAT118%%WHITE%/2 物品}%CONTINUE% +ItemDisplay[ITEM_TAG1 STAT118=1 !EQUIPPED]: %NAME%{%TAN%提示%WHITE%: 2 x %BLUE%冰冻减半 %WHITE%= %BLUE%无法被冻结%CL%%NAME%}%CONTINUE% +ItemDisplay[ITEM_TAG1 STAT118>0 EQUIPPED CHARSTAT118<2 CHARSTAT153=0]: %NAME% {%NAME%%CL%%TAN%获得%BLUE%无法被冻结%TAN%还需 %GRAY%%CHARSTAT118%%WHITE%/2 物品}%CONTINUE% +ItemDisplay[ITEM_TAG1 STAT118>0 EQUIPPED CHARSTAT118=2 CHARSTAT153=0]: %NAME% {%NAME%%CL%%TAN%你已%BLUE%无法被冻结%TAN%来源于 %GREEN%%CHARSTAT118%%WHITE%/2 物品}%CONTINUE% +ItemDisplay[ITEM_TAG1 STAT118>0 EQUIPPED CHARSTAT118>2 CHARSTAT153=0]: %NAME% {%NAME%%CL%%TAN%你已%BLUE%无法被冻结%TAN%来源于 %RED%%CHARSTAT118%%WHITE%/2 物品}%CONTINUE% // ++++++ 3.2,附带技能效果提示 ++++++ //首饰技能起始 -ItemDisplay[UNI ID ((amu MULTI198,28303=8) OR (rin (MULTI204,14219>0 OR MULTI204,14469>0 OR MULTI204,15109>0)))]: %NAME%{%NAME%%CL%}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID ((amu MULTI198,28303=8) OR (rin (MULTI204,14219>0 OR MULTI204,14469>0 OR MULTI204,15109>0)))]: %NAME%{%NAME%%CL%}%CONTINUE% //首饰类 (CTC/AURA/OSKILL/CHARGE) -ItemDisplay[UNI ID amu MULTI198,28303=8]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-24, %GRAY%有免疫:%WHITE%-12}%CONTINUE% -ItemDisplay[UNI ID rin MULTI204,15109>0]: %NAME%{%NAME%%WHITE%狼獾之心: %GRAY%物理伤害:%WHITE%35%, %GRAY%命中值:%WHITE%35%}%CONTINUE% -ItemDisplay[UNI ID rin MULTI204,14469>0]: %NAME%{%NAME%%WHITE%橡木智者: %GRAY%生命:%WHITE%62, %GRAY%自疗:%WHITE%16}%CONTINUE% -ItemDisplay[UNI ID rin MULTI204,14219>0]: %NAME%{%NAME%%WHITE%猛毒花藤: %GRAY%无免疫:%WHITE%-15, %GRAY%有免疫:%WHITE%-7}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID amu MULTI198,28303=8]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-24, %GRAY%有免疫:%WHITE%-12}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID rin MULTI204,15109>0]: %NAME%{%NAME%%WHITE%狼獾之心: %GRAY%物理伤害:%WHITE%35%, %GRAY%命中值:%WHITE%35%}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID rin MULTI204,14469>0]: %NAME%{%NAME%%WHITE%橡木智者: %GRAY%生命:%WHITE%62, %GRAY%自疗:%WHITE%16}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID rin MULTI204,14219>0]: %NAME%{%NAME%%WHITE%猛毒花藤: %GRAY%无免疫:%WHITE%-15, %GRAY%有免疫:%WHITE%-7}%CONTINUE% // 防具技能起始 -ItemDisplay[ARMOR (UNI OR SET) ID (MULTI198,28319=12 OR MULTI201,28622=10 OR MULTI151,115>0 OR MULTI151,98>0 OR MULTI97,9>0 OR MULTI198,9350=10 OR MULTI200,9350=10 OR MULTI201,4367=10 OR MULTI201,4380=6 OR MULTI201,2697=20)]: %NAME%{%NAME%%CL%}%CONTINUE% +ItemDisplay[ITEM_TAG2 ARMOR (UNI OR SET) ID (MULTI198,28319=12 OR MULTI201,28622=10 OR MULTI151,115>0 OR MULTI151,98>0 OR MULTI97,9>0 OR MULTI198,9350=10 OR MULTI200,9350=10 OR MULTI201,4367=10 OR MULTI201,4380=6 OR MULTI201,2697=20)]: %NAME%{%NAME%%CL%}%CONTINUE% // 防具类 (CTC/AURA/OSKILL/CHARGE) -ItemDisplay[UNI ID uow MULTI201,28622=10]: %NAME%{%NAME%%WHITE%触发降低抵抗: %GRAY%无免疫:%WHITE%-23, %GRAY%有免疫:%WHITE%-11}%CONTINUE% -ItemDisplay[UNI ID ush MULTI198,28319=12]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% -ItemDisplay[UNI ID uar MULTI151,98>0]: %NAME%{%NAME%%WHITE%物理伤害: %GRAY%自己:%WHITE%140%TAN%/%WHITE%240%,%GRAY%队友:%WHITE%46%TAN%/%WHITE%80%}%CONTINUE% -ItemDisplay[UNI ID (ne6 OR neb) MULTI151,115>0]: %NAME%{%NAME%%WHITE%光环: %GRAY%速度:%WHITE%25%TAN%/%WHITE%30%}%CONTINUE% -ItemDisplay[UNI ID utu MULTI97,9>0]: %NAME%{%NAME%%WHITE%双倍打击: %WHITE%23%}%CONTINUE% -ItemDisplay[UNI ID ba6 (MULTI198,9350=10 OR MULTI200,9350=10)]: %NAME%{%NAME%%WHITE%战嗥: %GRAY%无免疫:%WHITE%-10, %GRAY%有免疫:%WHITE%-5}%CONTINUE% -ItemDisplay[UNI ID plt MULTI201,4367=10]: %NAME%{%NAME%%WHITE%Boa: %GRAY%吸收物理伤害:%WHITE%40%TAN%/%WHITE%92%CL%%WHITE%触发白骨装甲: %GRAY%吸收物理伤害:%WHITE%92}%CONTINUE% -ItemDisplay[UNI ID rbe MULTI201,4380=6]: %NAME%{%NAME%%WHITE%触发白骨装甲: %GRAY%吸收物理伤害:%WHITE%256}%CONTINUE% -ItemDisplay[SET ID xcl MULTI201,2697=20]: %NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-10, %GRAY%有免疫:%WHITE%-5}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID uow MULTI201,28622=10]: %NAME%{%NAME%%WHITE%触发降低抵抗: %GRAY%无免疫:%WHITE%-23, %GRAY%有免疫:%WHITE%-11}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID ush MULTI198,28319=12]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID uar MULTI151,98>0]: %NAME%{%NAME%%WHITE%物理伤害: %GRAY%自己:%WHITE%140%TAN%/%WHITE%240%,%GRAY%队友:%WHITE%46%TAN%/%WHITE%80%}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID (ne6 OR neb) MULTI151,115>0]: %NAME%{%NAME%%WHITE%光环: %GRAY%速度:%WHITE%25%TAN%/%WHITE%30%}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID utu MULTI97,9>0]: %NAME%{%NAME%%WHITE%双倍打击: %WHITE%23%}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID ba6 (MULTI198,9350=10 OR MULTI200,9350=10)]: %NAME%{%NAME%%WHITE%战嗥: %GRAY%无免疫:%WHITE%-10, %GRAY%有免疫:%WHITE%-5}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID plt MULTI201,4367=10]: %NAME%{%NAME%%WHITE%Boa: %GRAY%吸收物理伤害:%WHITE%40%TAN%/%WHITE%92%CL%%WHITE%触发白骨装甲: %GRAY%吸收物理伤害:%WHITE%92}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID rbe MULTI201,4380=6]: %NAME%{%NAME%%WHITE%触发白骨装甲: %GRAY%吸收物理伤害:%WHITE%256}%CONTINUE% +ItemDisplay[ITEM_TAG2 SET ID xcl MULTI201,2697=20]: %NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-10, %GRAY%有免疫:%WHITE%-5}%CONTINUE% //武器技能起始 -ItemDisplay[WEAPON (MAG OR CRAFT OR RARE) ID (SUFFIX~902-903 OR SUFFIX~905-906 OR SUFFIX~908-909 OR SUFFIX~911-912)]: %NAME%{%NAME%%CL%}%CONTINUE% -ItemDisplay[WEAPON (UNI OR SET) ID (MULTI198,28643=28 OR MULTI198,28628=25 OR MULTI200,28628=12 OR MULTI198,28319>0 OR MULTI198,28321=8 OR MULTI196,28569=50 OR MULTI200,15043=5 OR MULTI151,100>5 OR MULTI151,110>5 OR MULTI151,105>5 OR MULTI151,113>2 OR MULTI200,2703=30 OR MULTI198,2713>0 OR MULTI198,2728=75 OR MULTI200,4366=8 OR MULTI198,4367=15 OR MULTI151,119>7 OR MULTI204,22849>0)]: %NAME%{%NAME%%CL%}%CONTINUE% +ItemDisplay[ITEM_TAG2 WEAPON (MAG OR CRAFT OR RARE) ID (SUFFIX~902-903 OR SUFFIX~905-906 OR SUFFIX~908-909 OR SUFFIX~911-912)]: %NAME%{%NAME%%CL%}%CONTINUE% +ItemDisplay[ITEM_TAG2 WEAPON (UNI OR SET) ID (MULTI198,28643=28 OR MULTI198,28628=25 OR MULTI200,28628=12 OR MULTI198,28319>0 OR MULTI198,28321=8 OR MULTI196,28569=50 OR MULTI200,15043=5 OR MULTI151,100>5 OR MULTI151,110>5 OR MULTI151,105>5 OR MULTI151,113>2 OR MULTI200,2703=30 OR MULTI198,2713>0 OR MULTI198,2728=75 OR MULTI200,4366=8 OR MULTI198,4367=15 OR MULTI151,119>7 OR MULTI204,22849>0)]: %NAME%{%NAME%%CL%}%CONTINUE% // 武器类 (CTC/AURA/OSKILL/CHARGE) -ItemDisplay[(MAG OR CRAFT OR RARE) ID (SUFFIX=902 OR SUFFIX=905) WEAPON]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-32, %GRAY%有免疫:%WHITE%-16}%CONTINUE% -ItemDisplay[(MAG OR CRAFT OR RARE) ID (SUFFIX=903 OR SUFFIX=906) WEAPON]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% -ItemDisplay[(MAG OR CRAFT OR RARE) ID (SUFFIX=908 OR SUFFIX=911) WEAPON]: %NAME%{%NAME%%WHITE%触发降低抗性: %GRAY%无免疫:%WHITE%-20, %GRAY%有免疫:%WHITE%-10}%CONTINUE% -ItemDisplay[(MAG OR CRAFT OR RARE) ID (SUFFIX=909 OR SUFFIX=912) WEAPON]: %NAME%{%NAME%%WHITE%触发降低抗性: %GRAY%无免疫:%WHITE%-25, %GRAY%有免疫:%WHITE%-12}%CONTINUE% -ItemDisplay[UNI ID (8mx OR 6mx) MULTI198,28643=28]: %NAME%{%NAME%%WHITE%触发降低抵抗: %GRAY%无免疫:%WHITE%-45, %GRAY%有免疫:%WHITE%-22}%CONTINUE% -ItemDisplay[UNI ID 7bs MULTI198,28628=25]: %NAME%{%NAME%%WHITE%触发降低抵抗: %GRAY%无免疫:%WHITE%-29, %GRAY%有免疫:%WHITE%-14}%CONTINUE% -ItemDisplay[UNI ID 6ws MULTI200,28628=12]: %NAME%{%NAME%%WHITE%触发降低抵抗: %GRAY%无免疫:%WHITE%-30, %GRAY%有免疫:%WHITE%-15}%CONTINUE% -ItemDisplay[UNI ID (9gm OR 7gm) MULTI198,28319=12]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% -ItemDisplay[UNI ID 7s8 MULTI198,28319=33]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% -ItemDisplay[UNI ID 7b8 MULTI198,28319=8]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% -ItemDisplay[UNI ID (9gs OR 7gs) MULTI198,28319=18]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% -ItemDisplay[UNI ID 7qr MULTI198,28319=25]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-29, %GRAY%有免疫:%WHITE%-14}%CONTINUE% -ItemDisplay[UNI ID 7gm MULTI198,28321=8]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-42, %GRAY%有免疫:%WHITE%-21}%CONTINUE% -ItemDisplay[UNI ID (8s8 OR 6s7) MULTI198,28319=14]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% -ItemDisplay[UNI ID 7gi MULTI196,28569=50]: %NAME%{%NAME%%WHITE%触发衰老: %GRAY%无免疫:%WHITE%-10, %GRAY%有免疫:%WHITE%-5}%CONTINUE% -ItemDisplay[UNI ID lst MULTI200,15043=5]: %NAME%{%NAME%%WHITE%触发飓风装甲: %GRAY%吸收元素伤害:%WHITE%105}%CONTINUE% -ItemDisplay[UNI ID 7sm MULTI151,100>5]: %NAME%{%NAME%%WHITE%光环: %GRAY%火焰伤害:%WHITE%10%}%CONTINUE% -ItemDisplay[UNI ID (9fb OR 7fb) MULTI151,100>5]: %NAME%{%NAME%%WHITE%光环: %GRAY%火焰伤害:%WHITE%10%}%CONTINUE% -ItemDisplay[UNI ID 7cr MULTI151,110>5]: %NAME%{%NAME%%WHITE%光环: %GRAY%闪电伤害:%WHITE%10%}%CONTINUE% -ItemDisplay[UNI ID 7ls MULTI151,105>5]: %NAME%{%NAME%%WHITE%光环: %GRAY%冰冷伤害:%WHITE%12%TAN%/%WHITE%13%}%CONTINUE% -ItemDisplay[UNI ID (9ar OR 7ar) MULTI151,113>2]: %NAME%{%NAME%%WHITE%光环: %GRAY%物理伤害:%WHITE%84%TAN%/%WHITE%120%}%CONTINUE% -ItemDisplay[UNI ID cst MULTI200,2703=30]: %NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-16, %GRAY%有免疫:%WHITE%-8}%CONTINUE% -ItemDisplay[UNI ID 7wh MULTI198,2713=20]: %NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-24, %GRAY%有免疫:%WHITE%-12}%CONTINUE% -ItemDisplay[UNI ID 7fl MULTI198,2713=15]: %NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-24, %GRAY%有免疫:%WHITE%-12}%CONTINUE% -ItemDisplay[UNI ID 7wc MULTI198,2728=75]: %NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-32, %GRAY%有免疫:%WHITE%-16}%CONTINUE% -ItemDisplay[UNI ID 8ws MULTI200,4366=8]: %NAME%{%NAME%%WHITE%触发白骨装甲: %GRAY%吸收物理伤害:%WHITE%150}%CONTINUE% -ItemDisplay[UNI ID ned MULTI198,4367=15]: %NAME%{%NAME%%WHITE%触发白骨装甲: %GRAY%吸收物理伤害:%WHITE%360}%CONTINUE% -ItemDisplay[UNI ID 7cr MULTI151,119>7]: %NAME%{%NAME%%WHITE%光环: %GRAY%无免疫:%WHITE%-6-6-7, %GRAY%有免疫:%WHITE%-3-3-3}%CONTINUE% -ItemDisplay[SET ID 6cs MULTI204,22849>0]: %NAME%{%NAME%%WHITE%PvP 竞技场: %GRAY%瞬身术 充能增速:%WHITE%200%}%CONTINUE% +ItemDisplay[ITEM_TAG2 (MAG OR CRAFT OR RARE) ID (SUFFIX=902 OR SUFFIX=905) WEAPON]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-32, %GRAY%有免疫:%WHITE%-16}%CONTINUE% +ItemDisplay[ITEM_TAG2 (MAG OR CRAFT OR RARE) ID (SUFFIX=903 OR SUFFIX=906) WEAPON]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% +ItemDisplay[ITEM_TAG2 (MAG OR CRAFT OR RARE) ID (SUFFIX=908 OR SUFFIX=911) WEAPON]: %NAME%{%NAME%%WHITE%触发降低抗性: %GRAY%无免疫:%WHITE%-20, %GRAY%有免疫:%WHITE%-10}%CONTINUE% +ItemDisplay[ITEM_TAG2 (MAG OR CRAFT OR RARE) ID (SUFFIX=909 OR SUFFIX=912) WEAPON]: %NAME%{%NAME%%WHITE%触发降低抗性: %GRAY%无免疫:%WHITE%-25, %GRAY%有免疫:%WHITE%-12}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID (8mx OR 6mx) MULTI198,28643=28]: %NAME%{%NAME%%WHITE%触发降低抵抗: %GRAY%无免疫:%WHITE%-45, %GRAY%有免疫:%WHITE%-22}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID 7bs MULTI198,28628=25]: %NAME%{%NAME%%WHITE%触发降低抵抗: %GRAY%无免疫:%WHITE%-29, %GRAY%有免疫:%WHITE%-14}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID 6ws MULTI200,28628=12]: %NAME%{%NAME%%WHITE%触发降低抵抗: %GRAY%无免疫:%WHITE%-30, %GRAY%有免疫:%WHITE%-15}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID (9gm OR 7gm) MULTI198,28319=12]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID 7s8 MULTI198,28319=33]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID 7b8 MULTI198,28319=8]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID (9gs OR 7gs) MULTI198,28319=18]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID 7qr MULTI198,28319=25]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-29, %GRAY%有免疫:%WHITE%-14}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID 7gm MULTI198,28321=8]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-42, %GRAY%有免疫:%WHITE%-21}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID (8s8 OR 6s7) MULTI198,28319=14]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID 7gi MULTI196,28569=50]: %NAME%{%NAME%%WHITE%触发衰老: %GRAY%无免疫:%WHITE%-10, %GRAY%有免疫:%WHITE%-5}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID lst MULTI200,15043=5]: %NAME%{%NAME%%WHITE%触发飓风装甲: %GRAY%吸收元素伤害:%WHITE%105}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID 7sm MULTI151,100>5]: %NAME%{%NAME%%WHITE%光环: %GRAY%火焰伤害:%WHITE%10%}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID (9fb OR 7fb) MULTI151,100>5]: %NAME%{%NAME%%WHITE%光环: %GRAY%火焰伤害:%WHITE%10%}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID 7cr MULTI151,110>5]: %NAME%{%NAME%%WHITE%光环: %GRAY%闪电伤害:%WHITE%10%}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID 7ls MULTI151,105>5]: %NAME%{%NAME%%WHITE%光环: %GRAY%冰冷伤害:%WHITE%12%TAN%/%WHITE%13%}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID (9ar OR 7ar) MULTI151,113>2]: %NAME%{%NAME%%WHITE%光环: %GRAY%物理伤害:%WHITE%84%TAN%/%WHITE%120%}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID cst MULTI200,2703=30]: %NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-16, %GRAY%有免疫:%WHITE%-8}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID 7wh MULTI198,2713=20]: %NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-24, %GRAY%有免疫:%WHITE%-12}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID 7fl MULTI198,2713=15]: %NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-24, %GRAY%有免疫:%WHITE%-12}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID 7wc MULTI198,2728=75]: %NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-32, %GRAY%有免疫:%WHITE%-16}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID 8ws MULTI200,4366=8]: %NAME%{%NAME%%WHITE%触发白骨装甲: %GRAY%吸收物理伤害:%WHITE%150}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID ned MULTI198,4367=15]: %NAME%{%NAME%%WHITE%触发白骨装甲: %GRAY%吸收物理伤害:%WHITE%360}%CONTINUE% +ItemDisplay[ITEM_TAG2 UNI ID 7cr MULTI151,119>7]: %NAME%{%NAME%%WHITE%光环: %GRAY%无免疫:%WHITE%-6-6-7, %GRAY%有免疫:%WHITE%-3-3-3}%CONTINUE% +ItemDisplay[ITEM_TAG2 SET ID 6cs MULTI204,22849>0]: %NAME%{%NAME%%WHITE%PvP 竞技场: %GRAY%瞬身术 充能增速:%WHITE%200%}%CONTINUE% // 符文之语类 (CTC/AURA/OSKILL/CHARGE) -ItemDisplay[RW WEAPON SOCK=2 FRW>19 IAS>39]: %NAME%{%NAME%%CL%%WHITE%触发飓风装甲: %GRAY%吸收元素伤害:%WHITE%225}%CONTINUE% -ItemDisplay[RW WEAPON SOCK=3 STAT134>2]: %NAME%{%NAME%%CL%%WHITE%触发降低抵抗: %GRAY%无免疫:%WHITE%-45, %GRAY%有免疫:%WHITE%-22}%CONTINUE% -ItemDisplay[RW WEAPON SOCK=3 STAT108>0]: %NAME%{%NAME%%CL%%WHITE%触发衰老: %GRAY%无免疫:%WHITE%-10, %GRAY%有免疫:%WHITE%-5}%CONTINUE% -ItemDisplay[RW CHEST SOCK=3 CLSK5=2]: %NAME%{%NAME%%CL%%WHITE%触发飓风装甲: %GRAY%吸收元素伤害:%WHITE%246}%CONTINUE% -ItemDisplay[RW (HELM OR CIRC) SOCK=3 STAT363=2 STAT333>4]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%火焰伤害:%WHITE%7%TAN%/%WHITE%12%}%CONTINUE% -ItemDisplay[RW WEAPON SOCK=3 STAT87=15]: %NAME%{%NAME%%CL%%WHITE%双倍打击: %WHITE%30%}%CONTINUE% -ItemDisplay[RW ARMOR SOCK=3 CLSK0=2]: %NAME%{%NAME%%CL%%WHITE%双倍打击: %WHITE%35%}%CONTINUE% -ItemDisplay[RW WEAPON SOCK=3 IAS=20 STAT334>9 STAT147>2]: %NAME%{%NAME%%CL%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-13, %GRAY%有免疫:%WHITE%-6}%CONTINUE% -ItemDisplay[RW ARMOR SOCK=3 CLSK2=2]: %NAME%{%NAME%%CL%%WHITE%触发白骨装甲: %GRAY%吸收物理伤害:%WHITE%147}%CONTINUE% -ItemDisplay[RW CHEST SOCK=3 STAT240>0]: %NAME%{%NAME%%CL%%WHITE%PvP 竞技场: %GRAY%瞬身术 充能增速:%WHITE%200%}%CONTINUE% -ItemDisplay[RW SHIELD SOCK=4 TABSK25>1]: %NAME%{%NAME%%CL%%WHITE%触发衰老: %GRAY%无免疫:%WHITE%-16, %GRAY%有免疫:%WHITE%-8%CL%%WHITE%光环: %GRAY%反抗:%WHITE%128%TAN%/%WHITE%146%}%CONTINUE% -ItemDisplay[RW WEAPON SOCK=4 STAT121=375]: %NAME%{%NAME%%CL%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% -ItemDisplay[RW WEAPON SOCK=4 STAT81>0]: %NAME%{%NAME%%CL%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% -ItemDisplay[RW STAFF SOCK=4 STAT334>44]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%无免疫:%WHITE%-34, %GRAY%有免疫:%WHITE%-17%CL%%WHITE%触发飓风装甲: %GRAY%吸收元素伤害:%WHITE%345}%CONTINUE% -ItemDisplay[RW WEAPON SOCK=4 STAT334>44 !STAFF]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%无免疫:%WHITE%-34, %GRAY%有免疫:%WHITE%-17%CL%%WHITE%触发飓风装甲: %GRAY%吸收元素伤害:%WHITE%285%CL%}%CONTINUE% -ItemDisplay[RW WEAPON SOCK=4 RES=15]: %NAME%{%NAME%%CL%%WHITE%有效攻速: %WHITE%31-32-33-33%%CL%%WHITE%物理伤害: %GRAY%自己:%WHITE%248%TAN%/%WHITE%302%,%GRAY%队友: %WHITE%124%TAN%/%WHITE%151%}%CONTINUE% -ItemDisplay[RW WEAPON SOCK=4 REPLIFE=8]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%物理伤害:%WHITE%240%TAN%/%WHITE%288%}%CONTINUE% -ItemDisplay[RW WEAPON SOCK=4 STAT27=20]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%速度:%WHITE%36%}%CONTINUE% -ItemDisplay[RW SHIELD SOCK=4 STAT333>27]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%生命:%WHITE%25%TAN%/%WHITE%35, %GRAY%蓝:%WHITE%70%TAN%/%WHITE%95}%CONTINUE% -ItemDisplay[RW WEAPON SOCK=4 STAT333>27]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%生命:%WHITE%25%TAN%/%WHITE%35, %GRAY%蓝:%WHITE%70%TAN%/%WHITE%95}%CONTINUE% -ItemDisplay[RW WEAPON SOCK=4 MFIND=23]: %NAME%{%NAME%%CL%%WHITE%双倍打击: %WHITE%15-23-30-35-40-43%%CL%%WHITE%光环: %GRAY%再生:%WHITE%282%TAN%/%WHITE%342%}%CONTINUE% -ItemDisplay[RW WEAPON SOCK=4 IAS>49 STAT147>9]: %NAME%{%NAME%%CL%%WHITE%狼獾之心: %GRAY%物理伤害:%WHITE%175%%GRAY%命中值:%WHITE%175%%CL%}%CONTINUE% -ItemDisplay[RW WEAPON SOCK=4 IAS=25 STAT113=10]: %NAME%{%NAME%%CL%%WHITE%狼獾之心: %GRAY%物理伤害:%WHITE%95%%GRAY%命中值:%WHITE%95%}%CONTINUE% -ItemDisplay[RW WEAPON SOCK=4 ALLSK=3 FCR=30]: %NAME%{%NAME%%CL%%WHITE%橡木智者: %GRAY%生命:%WHITE%86, %GRAY%自疗:%WHITE%24}%CONTINUE% -ItemDisplay[RW WEAPON SOCK=5 FRW=20 IAS=20]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%元素伤害:%WHITE%7%TAN%/%WHITE%9%}%CONTINUE% -ItemDisplay[RW WEAPON SOCK=5 STAT1=10]: %NAME%{%NAME%%CL%%WHITE%有效攻速: %WHITE%28-29-30%%CL%%WHITE%物理伤害: %GRAY%自己:%WHITE%176%TAN%/%WHITE%212%, %GRAY%队友:%WHITE%88%TAN%/%WHITE%106%}%CONTINUE% -ItemDisplay[RW WEAPON SOCK=5 ALLSK=2 IAS>19 STAT156=100]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%物理伤害:%WHITE%225%TAN%/%WHITE%255%, %GRAY%队友:%WHITE%112%TAN%/%WHITE%127%}%CONTINUE% -ItemDisplay[RW WEAPON SOCK=5 ALLSK=1 IAS>39]: %NAME%{%NAME%%CL%%WHITE%战嗥: %GRAY%无免疫:%WHITE%-6-7-8, %GRAY%有免疫:%WHITE%-3-3-4%CL%%WHITE%战斗体质: %GRAY%生命:%WHITE%80%TAN%/%WHITE%140, %GRAY%蓝:%WHITE%40%TAN%/%WHITE%70%CL%%WHITE%战斗指挥: %GRAY%物理伤害%WHITE%26%TAN%/%WHITE%38%}%CONTINUE% -ItemDisplay[RW WEAPON SOCK=5 MULTI151,125=12]: %NAME%{%NAME%%CL%%WHITE%光环: %WHITE%+6+6+7%%GRAY%元素伤害, %WHITE%+54+57+60%元素抗性}%CONTINUE% -ItemDisplay[RW WEAPON SOCK=6 MULTI198,8786=8]: %NAME%{%NAME%%CL%%WHITE%触发嘲讽: %WHITE%-39%%GRAY%敌人伤害, %WHITE%-39%%GRAY%敌人防御}%CONTINUE% -ItemDisplay[RW WEAPON SOCK=6 MULTI198,28491=10]: %NAME%{%NAME%%CL%%WHITE%能量消减: %GRAY%-诅咒%TAN%/%GRAY%-毒系:%WHITE%15%, %GRAY%-物伤:%WHITE%3%, %GRAY%所有抗性:%WHITE%32%CL%%WHITE%物理伤害: %GRAY%自己:%WHITE%400%,%GRAY%队友:%WHITE%200%}%CONTINUE% -ItemDisplay[RW WEAPON SOCK=6 MULTI151,119>16]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%降低敌人魔法抗性%GRAY%无免疫:%WHITE%-13-14-14-15, %GRAY%有免疫:%WHITE%-6-7-7-7}%CONTINUE% -ItemDisplay[RW WEAPON SOCK=6 MULTI200,4618=24]: %NAME%{%NAME%%CL%%WHITE%触发削弱:%WHITE%-27%%GRAY%敌人伤害, %WHITE%-44%%GRAY%敌人防御}%CONTINUE% -ItemDisplay[RW HAMMER SOCK=6 MULTI198,5859=30]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%无免疫:%WHITE%-45, %GRAY%有免疫:%WHITE%-22}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW WEAPON SOCK=2 FRW>19 IAS>39]: %NAME%{%NAME%%CL%%WHITE%触发飓风装甲: %GRAY%吸收元素伤害:%WHITE%225}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW WEAPON SOCK=3 STAT134>2]: %NAME%{%NAME%%CL%%WHITE%触发降低抵抗: %GRAY%无免疫:%WHITE%-45, %GRAY%有免疫:%WHITE%-22}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW WEAPON SOCK=3 STAT108>0]: %NAME%{%NAME%%CL%%WHITE%触发衰老: %GRAY%无免疫:%WHITE%-10, %GRAY%有免疫:%WHITE%-5}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW CHEST SOCK=3 CLSK5=2]: %NAME%{%NAME%%CL%%WHITE%触发飓风装甲: %GRAY%吸收元素伤害:%WHITE%246}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW (HELM OR CIRC) SOCK=3 STAT363=2 STAT333>4]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%火焰伤害:%WHITE%7%TAN%/%WHITE%12%}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW WEAPON SOCK=3 STAT87=15]: %NAME%{%NAME%%CL%%WHITE%双倍打击: %WHITE%30%}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW ARMOR SOCK=3 CLSK0=2]: %NAME%{%NAME%%CL%%WHITE%双倍打击: %WHITE%35%}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW WEAPON SOCK=3 IAS=20 STAT334>9 STAT147>2]: %NAME%{%NAME%%CL%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-13, %GRAY%有免疫:%WHITE%-6}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW ARMOR SOCK=3 CLSK2=2]: %NAME%{%NAME%%CL%%WHITE%触发白骨装甲: %GRAY%吸收物理伤害:%WHITE%147}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW CHEST SOCK=3 STAT240>0]: %NAME%{%NAME%%CL%%WHITE%PvP 竞技场: %GRAY%瞬身术 充能增速:%WHITE%200%}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW SHIELD SOCK=4 TABSK25>1]: %NAME%{%NAME%%CL%%WHITE%触发衰老: %GRAY%无免疫:%WHITE%-16, %GRAY%有免疫:%WHITE%-8%CL%%WHITE%光环: %GRAY%反抗:%WHITE%128%TAN%/%WHITE%146%}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW WEAPON SOCK=4 STAT121=375]: %NAME%{%NAME%%CL%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW WEAPON SOCK=4 STAT81>0]: %NAME%{%NAME%%CL%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW STAFF SOCK=4 STAT334>44]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%无免疫:%WHITE%-34, %GRAY%有免疫:%WHITE%-17%CL%%WHITE%触发飓风装甲: %GRAY%吸收元素伤害:%WHITE%345}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW WEAPON SOCK=4 STAT334>44 !STAFF]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%无免疫:%WHITE%-34, %GRAY%有免疫:%WHITE%-17%CL%%WHITE%触发飓风装甲: %GRAY%吸收元素伤害:%WHITE%285%CL%}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW WEAPON SOCK=4 RES=15]: %NAME%{%NAME%%CL%%WHITE%有效攻速: %WHITE%31-32-33-33%%CL%%WHITE%物理伤害: %GRAY%自己:%WHITE%248%TAN%/%WHITE%302%,%GRAY%队友: %WHITE%124%TAN%/%WHITE%151%}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW WEAPON SOCK=4 REPLIFE=8]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%物理伤害:%WHITE%240%TAN%/%WHITE%288%}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW WEAPON SOCK=4 STAT27=20]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%速度:%WHITE%36%}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW SHIELD SOCK=4 STAT333>27]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%生命:%WHITE%25%TAN%/%WHITE%35, %GRAY%蓝:%WHITE%70%TAN%/%WHITE%95}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW WEAPON SOCK=4 STAT333>27]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%生命:%WHITE%25%TAN%/%WHITE%35, %GRAY%蓝:%WHITE%70%TAN%/%WHITE%95}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW WEAPON SOCK=4 MFIND=23]: %NAME%{%NAME%%CL%%WHITE%双倍打击: %WHITE%15-23-30-35-40-43%%CL%%WHITE%光环: %GRAY%再生:%WHITE%282%TAN%/%WHITE%342%}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW WEAPON SOCK=4 IAS>49 STAT147>9]: %NAME%{%NAME%%CL%%WHITE%狼獾之心: %GRAY%物理伤害:%WHITE%175%%GRAY%命中值:%WHITE%175%%CL%}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW WEAPON SOCK=4 IAS=25 STAT113=10]: %NAME%{%NAME%%CL%%WHITE%狼獾之心: %GRAY%物理伤害:%WHITE%95%%GRAY%命中值:%WHITE%95%}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW WEAPON SOCK=4 ALLSK=3 FCR=30]: %NAME%{%NAME%%CL%%WHITE%橡木智者: %GRAY%生命:%WHITE%86, %GRAY%自疗:%WHITE%24}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW WEAPON SOCK=5 FRW=20 IAS=20]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%元素伤害:%WHITE%7%TAN%/%WHITE%9%}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW WEAPON SOCK=5 STAT1=10]: %NAME%{%NAME%%CL%%WHITE%有效攻速: %WHITE%28-29-30%%CL%%WHITE%物理伤害: %GRAY%自己:%WHITE%176%TAN%/%WHITE%212%, %GRAY%队友:%WHITE%88%TAN%/%WHITE%106%}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW WEAPON SOCK=5 ALLSK=2 IAS>19 STAT156=100]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%物理伤害:%WHITE%225%TAN%/%WHITE%255%, %GRAY%队友:%WHITE%112%TAN%/%WHITE%127%}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW WEAPON SOCK=5 ALLSK=1 IAS>39]: %NAME%{%NAME%%CL%%WHITE%战嗥: %GRAY%无免疫:%WHITE%-6-7-8, %GRAY%有免疫:%WHITE%-3-3-4%CL%%WHITE%战斗体质: %GRAY%生命:%WHITE%80%TAN%/%WHITE%140, %GRAY%蓝:%WHITE%40%TAN%/%WHITE%70%CL%%WHITE%战斗指挥: %GRAY%物理伤害%WHITE%26%TAN%/%WHITE%38%}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW WEAPON SOCK=5 MULTI151,125=12]: %NAME%{%NAME%%CL%%WHITE%光环: %WHITE%+6+6+7%%GRAY%元素伤害, %WHITE%+54+57+60%元素抗性}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW WEAPON SOCK=6 MULTI198,8786=8]: %NAME%{%NAME%%CL%%WHITE%触发嘲讽: %WHITE%-39%%GRAY%敌人伤害, %WHITE%-39%%GRAY%敌人防御}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW WEAPON SOCK=6 MULTI198,28491=10]: %NAME%{%NAME%%CL%%WHITE%能量消减: %GRAY%-诅咒%TAN%/%GRAY%-毒系:%WHITE%15%, %GRAY%-物伤:%WHITE%3%, %GRAY%所有抗性:%WHITE%32%CL%%WHITE%物理伤害: %GRAY%自己:%WHITE%400%,%GRAY%队友:%WHITE%200%}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW WEAPON SOCK=6 MULTI151,119>16]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%降低敌人魔法抗性%GRAY%无免疫:%WHITE%-13-14-14-15, %GRAY%有免疫:%WHITE%-6-7-7-7}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW WEAPON SOCK=6 MULTI200,4618=24]: %NAME%{%NAME%%CL%%WHITE%触发削弱:%WHITE%-27%%GRAY%敌人伤害, %WHITE%-44%%GRAY%敌人防御}%CONTINUE% +ItemDisplay[ITEM_TAG2 RW HAMMER SOCK=6 MULTI198,5859=30]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%无免疫:%WHITE%-45, %GRAY%有免疫:%WHITE%-22}%CONTINUE% // ++++++ 3.3,装备最大孔数提示 ++++++ //常规最大孔 //任务打孔 -ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务:1}%CONTINUE% -ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) !(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务:2}%CONTINUE% -ItemDisplay[(CHEST OR HELM OR CIRC OR SHIELD OR WEAPON OR QUIVER) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务:1}%CONTINUE% +ItemDisplay[ITEM_TAG3 (dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务:1}%CONTINUE% +ItemDisplay[ITEM_TAG3 ((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) !(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务:2}%CONTINUE% +ItemDisplay[ITEM_TAG3 (CHEST OR HELM OR CIRC OR SHIELD OR WEAPON OR QUIVER) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务:1}%CONTINUE% //谜盒打孔 -ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR (ci0 ILVL<26) OR buc OR xuc OR aqv OR cqv) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:1}%CONTINUE% -ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR 1H OR hax OR aqv2 OR cqv2 OR aqv3 OR cqv3) !(tkf OR jav OR dgr OR dir OR wnd OR ywn OR 9wn OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE% -ItemDisplay[sst (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE% -ItemDisplay[(((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:3}%CONTINUE% -ItemDisplay[(2H OR 7cr2) !(THROWING OR (((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls) OR sst) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:4}%CONTINUE% +ItemDisplay[ITEM_TAG3 (dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR (ci0 ILVL<26) OR buc OR xuc OR aqv OR cqv) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:1}%CONTINUE% +ItemDisplay[ITEM_TAG3 ((CHEST OR HELM OR CIRC OR SHIELD) OR 1H OR hax OR aqv2 OR cqv2 OR aqv3 OR cqv3) !(tkf OR jav OR dgr OR dir OR wnd OR ywn OR 9wn OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE% +ItemDisplay[ITEM_TAG3 sst (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE% +ItemDisplay[ITEM_TAG3 (((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:3}%CONTINUE% +ItemDisplay[ITEM_TAG3 (2H OR 7cr2) !(THROWING OR (((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls) OR sst) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:4}%CONTINUE% //腐化 //头盔 & 头环 -ItemDisplay[ci0 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE% -ItemDisplay[ci0 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% -ItemDisplay[(cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR ci1) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% -ItemDisplay[(msk OR ghm OR crn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<41]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% -ItemDisplay[(msk OR ghm OR crn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% -ItemDisplay[(xsk OR xhm OR xrn OR usk OR uh9 OR uhm OR urn OR ci2 OR ci3) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% +ItemDisplay[ITEM_TAG3 ci0 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE% +ItemDisplay[ITEM_TAG3 ci0 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% +ItemDisplay[ITEM_TAG3 (cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR ci1) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% +ItemDisplay[ITEM_TAG3 (msk OR ghm OR crn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<41]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% +ItemDisplay[ITEM_TAG3 (msk OR ghm OR crn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% +ItemDisplay[ITEM_TAG3 (xsk OR xhm OR xrn OR usk OR uh9 OR uhm OR urn OR ci2 OR ci3) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% //野蛮人 & 德鲁伊头盔 -ItemDisplay[(BAR OR DRU) NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% -ItemDisplay[(BAR OR DRU) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% +ItemDisplay[ITEM_TAG3 (BAR OR DRU) NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% +ItemDisplay[ITEM_TAG3 (BAR OR DRU) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% //盔甲 -ItemDisplay[(qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% -ItemDisplay[(rng OR xng OR xcl OR xhn OR brs OR xrs OR xpl OR xlt OR xld OR ltp OR xtp) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% -ItemDisplay[(uui OR uea OR ula OR utu OR ung OR ucl OR uhn OR urs OR upl OR ult OR uld OR uth OR utp OR uul OR uar OR gth OR ful OR aar OR xth OR xul OR xar) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% +ItemDisplay[ITEM_TAG3 (qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% +ItemDisplay[ITEM_TAG3 (rng OR xng OR xcl OR xhn OR brs OR xrs OR xpl OR xlt OR xld OR ltp OR xtp) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% +ItemDisplay[ITEM_TAG3 (uui OR uea OR ula OR utu OR ung OR ucl OR uhn OR urs OR upl OR ult OR uld OR uth OR utp OR uul OR uar OR gth OR ful OR aar OR xth OR xul OR xar) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% //盾牌 -ItemDisplay[(buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE% -ItemDisplay[(uuc OR sml OR xml OR uml OR bsh) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% -ItemDisplay[(lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR xsh OR uit OR uow OR uts OR spk OR xpk) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% +ItemDisplay[ITEM_TAG3 (buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE% +ItemDisplay[ITEM_TAG3 (uuc OR sml OR xml OR uml OR bsh) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% +ItemDisplay[ITEM_TAG3 (lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR xsh OR uit OR uow OR uts OR spk OR xpk) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% //圣骑士盾 -ItemDisplay[DIN NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% -ItemDisplay[DIN (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% +ItemDisplay[ITEM_TAG3 DIN NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% +ItemDisplay[ITEM_TAG3 DIN (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% //死灵盾 -ItemDisplay[NEC NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% -ItemDisplay[NEC (EXC OR ELT) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% +ItemDisplay[ITEM_TAG3 NEC NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% +ItemDisplay[ITEM_TAG3 NEC (EXC OR ELT) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% //武器 //always 1 -ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR aqv OR cqv) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE% -ItemDisplay[(aqv2 OR cqv2 OR aqv3 OR cqv3) ILVL<26 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE% +ItemDisplay[ITEM_TAG3 (dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR aqv OR cqv) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE% +ItemDisplay[ITEM_TAG3 (aqv2 OR cqv2 OR aqv3 OR cqv3) ILVL<26 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE% //always 2 -ItemDisplay[(hax OR clb OR spc OR 9sp OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR (SOR !(ob5 OR oba OR obf)) OR (THROWING (AXE OR DAGGER OR JAV) !(tkf OR jav OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR aqv2 OR cqv2 OR aqv3 OR cqv3))) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% -ItemDisplay[(aqv2 OR cqv2 OR aqv3 OR cqv3) ILVL>25 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% +ItemDisplay[ITEM_TAG3 (hax OR clb OR spc OR 9sp OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR (SOR !(ob5 OR oba OR obf)) OR (THROWING (AXE OR DAGGER OR JAV) !(tkf OR jav OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR aqv2 OR cqv2 OR aqv3 OR cqv3))) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% +ItemDisplay[ITEM_TAG3 (aqv2 OR cqv2 OR aqv3 OR cqv3) ILVL>25 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% //always 3 -ItemDisplay[(9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 9sm OR 9sb OR 9fc OR 7ss OR 7sm OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9kr OR 7kr OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 7sp OR (SIN !(ktr OR wrb OR axf OR ces OR clw OR btl OR skr)) OR oba OR obf OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% +ItemDisplay[ITEM_TAG3 (9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 9sm OR 9sb OR 9fc OR 7ss OR 7sm OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9kr OR 7kr OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 7sp OR (SIN !(ktr OR wrb OR axf OR ces OR clw OR btl OR skr)) OR oba OR obf OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% //always 4 -ItemDisplay[(axe OR 9ax OR 7ax OR lax OR 9wh OR 7wh OR 9bs OR 7bs OR 9ls OR 7ls OR 9cm OR 9gs OR 9b9 OR 7cm OR 7gs OR 7b7 OR 9tr OR 7tr OR 9b7 OR 9vo OR 7o7 OR 7vo OR 8sb OR 6sb OR 8hb OR 6hb OR 8cb OR 6cb OR 8lx OR 6lx OR 8mx OR 6mx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR 6ls OR 9sr) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% +ItemDisplay[ITEM_TAG3 (axe OR 9ax OR 7ax OR lax OR 9wh OR 7wh OR 9bs OR 7bs OR 9ls OR 7ls OR 9cm OR 9gs OR 9b9 OR 7cm OR 7gs OR 7b7 OR 9tr OR 7tr OR 9b7 OR 9vo OR 7o7 OR 7vo OR 8sb OR 6sb OR 8hb OR 6hb OR 8cb OR 6cb OR 8lx OR 6lx OR 8mx OR 6mx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR 6ls OR 9sr) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% //always 5 -ItemDisplay[(92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% -ItemDisplay[(92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE% +ItemDisplay[ITEM_TAG3 (92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% +ItemDisplay[ITEM_TAG3 (92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE% //always 6 -ItemDisplay[(9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% -ItemDisplay[(9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame OR 7sr OR 7cr2) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE% +ItemDisplay[ITEM_TAG3 (9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% +ItemDisplay[ITEM_TAG3 (9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame OR 7sr OR 7cr2) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE% //varies 2/3/3 -ItemDisplay[(kri OR clw OR btl OR skr OR ob5) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% -ItemDisplay[(kri OR clw OR btl OR skr OR ob5) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% +ItemDisplay[ITEM_TAG3 (kri OR clw OR btl OR skr OR ob5) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% +ItemDisplay[ITEM_TAG3 (kri OR clw OR btl OR skr OR ob5) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% //varies 3/4/4 -ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% -ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% +ItemDisplay[ITEM_TAG3 (whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% +ItemDisplay[ITEM_TAG3 (whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% //varies 3/4/5 -ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% -ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% -ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% -ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE% +ItemDisplay[ITEM_TAG3 (fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% +ItemDisplay[ITEM_TAG3 (fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% +ItemDisplay[ITEM_TAG3 (fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% +ItemDisplay[ITEM_TAG3 (fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE% //varies 3/4/6 -ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% -ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% -ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% -ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE% +ItemDisplay[ITEM_TAG3 (mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% +ItemDisplay[ITEM_TAG3 (mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% +ItemDisplay[ITEM_TAG3 (mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% +ItemDisplay[ITEM_TAG3 (mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE% //varies 3/5/5 -ItemDisplay[wsp (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% -ItemDisplay[wsp (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% +ItemDisplay[ITEM_TAG3 wsp (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% +ItemDisplay[ITEM_TAG3 wsp (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% //varies 4/5/5 -ItemDisplay[(2ax OR bax OR btx) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% -ItemDisplay[(2ax OR bax OR btx) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% -ItemDisplay[(2ax OR bax OR btx) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE% +ItemDisplay[ITEM_TAG3 (2ax OR bax OR btx) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% +ItemDisplay[ITEM_TAG3 (2ax OR bax OR btx) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% +ItemDisplay[ITEM_TAG3 (2ax OR bax OR btx) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE% //varies 4/5/6 -ItemDisplay[(mpi OR wax OR gax OR gix) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% -ItemDisplay[(mpi OR wax OR gax OR gix) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% -ItemDisplay[(mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE% -ItemDisplay[(mpi OR wax OR gax OR gix) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% -ItemDisplay[(mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE% +ItemDisplay[ITEM_TAG3 (mpi OR wax OR gax OR gix) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% +ItemDisplay[ITEM_TAG3 (mpi OR wax OR gax OR gix) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% +ItemDisplay[ITEM_TAG3 (mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE% +ItemDisplay[ITEM_TAG3 (mpi OR wax OR gax OR gix) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% +ItemDisplay[ITEM_TAG3 (mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE% //varies 5/6/6 -ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE% -ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE% +ItemDisplay[ITEM_TAG3 wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE% +ItemDisplay[ITEM_TAG3 wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE% //closer -ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON OR QUIVER) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% +ItemDisplay[ITEM_TAG3 ((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON OR QUIVER) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% //升级后最大孔有变的 //from 1 to 2 //opener -ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE% +ItemDisplay[ITEM_TAG3 ((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE% //values -ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:%ORANGE%2%WHITE%}%CONTINUE% -ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%2}%CONTINUE% +ItemDisplay[ITEM_TAG3 ((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:%ORANGE%2%WHITE%}%CONTINUE% +ItemDisplay[ITEM_TAG3 ((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%2}%CONTINUE% //closer -ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% +ItemDisplay[ITEM_TAG3 ((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% //from 2 to 3 //opener -ItemDisplay[(((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM)) STAT360=0) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE% +ItemDisplay[ITEM_TAG3 (((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM)) STAT360=0) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE% //values -ItemDisplay[((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM))) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE% -ItemDisplay[sst (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%3%WHITE%}%CONTINUE% -ItemDisplay[((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM)) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%3}%CONTINUE% +ItemDisplay[ITEM_TAG3 ((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM))) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE% +ItemDisplay[ITEM_TAG3 sst (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%3%WHITE%}%CONTINUE% +ItemDisplay[ITEM_TAG3 ((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM)) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%3}%CONTINUE% //closer -ItemDisplay[(((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM)) STAT360=0) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% +ItemDisplay[ITEM_TAG3 (((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM)) STAT360=0) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% //from 3 to 4 //opener -ItemDisplay[(bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE% +ItemDisplay[ITEM_TAG3 (bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE% //values -ItemDisplay[(bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:%ORANGE%4%WHITE%}%CONTINUE% -ItemDisplay[(bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%4}%CONTINUE% +ItemDisplay[ITEM_TAG3 (bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:%ORANGE%4%WHITE%}%CONTINUE% +ItemDisplay[ITEM_TAG3 (bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%4}%CONTINUE% //closer -ItemDisplay[(bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% +ItemDisplay[ITEM_TAG3 (bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% //from 3 to 6 //opener -ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE% +ItemDisplay[ITEM_TAG3 spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE% //values -ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:%ORANGE%4%WHITE%}%CONTINUE% -ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%6}%CONTINUE% +ItemDisplay[ITEM_TAG3 spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:%ORANGE%4%WHITE%}%CONTINUE% +ItemDisplay[ITEM_TAG3 spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%6}%CONTINUE% //closer -ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% +ItemDisplay[ITEM_TAG3 spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% //from 4 to 5 //opener -ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE% +ItemDisplay[ITEM_TAG3 lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE% //values -ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:4}%CONTINUE% -ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%5}%CONTINUE% +ItemDisplay[ITEM_TAG3 lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:4}%CONTINUE% +ItemDisplay[ITEM_TAG3 lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%5}%CONTINUE% //closer -ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% +ItemDisplay[ITEM_TAG3 lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% //from 4 to 6 //opener -ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE% +ItemDisplay[ITEM_TAG3 9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE% //values -ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:4}%CONTINUE% -ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%6}%CONTINUE% +ItemDisplay[ITEM_TAG3 9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:4}%CONTINUE% +ItemDisplay[ITEM_TAG3 9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%6}%CONTINUE% //closer -ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% +ItemDisplay[ITEM_TAG3 9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% //from 5 to 6 //opener -ItemDisplay[(lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE% +ItemDisplay[ITEM_TAG3 (lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE% //values -ItemDisplay[((lbw OR 8lb) ILVL<26) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:%ORANGE%4%WHITE%}%CONTINUE% -ItemDisplay[((lbw OR 8lb) ILVL>25) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:4}%CONTINUE% -ItemDisplay[(lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%6}%CONTINUE% +ItemDisplay[ITEM_TAG3 ((lbw OR 8lb) ILVL<26) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:%ORANGE%4%WHITE%}%CONTINUE% +ItemDisplay[ITEM_TAG3 ((lbw OR 8lb) ILVL>25) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:4}%CONTINUE% +ItemDisplay[ITEM_TAG3 (lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%6}%CONTINUE% //closer -ItemDisplay[(lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% +ItemDisplay[ITEM_TAG3 (lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% // 自带孔数的装备变量显示 -ItemDisplay[SET ID urn STAT234>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% -ItemDisplay[UNI ID urn STAT109>49]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% -ItemDisplay[UNI ID (xng OR ung) STAT363>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2}%CONTINUE% -ItemDisplay[SET ID ucl TABSK49>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1-3}%CONTINUE% -ItemDisplay[UNI ID (xul OR uul) STAT121>159]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 3-4}%CONTINUE% -ItemDisplay[SET ID (xar OR uar) CLSK3>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% -ItemDisplay[UNI ID (xml OR uml) FBR>29 STAT20>24]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2}%CONTINUE% -ItemDisplay[UNI ID ush FRW>24]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1-3}%CONTINUE% -ItemDisplay[SET ID (ba5 OR baa OR baf)]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2}%CONTINUE% -ItemDisplay[SET ID paf]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1-3}%CONTINUE% -ItemDisplay[UNI ID (ne6 OR neb)]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1-2}%CONTINUE% -ItemDisplay[UNI ID 72a STAT44>4]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 4-5}%CONTINUE% -ItemDisplay[SET ID (9mt OR 7mt)]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% -ItemDisplay[UNI ID 7sm STAT145>2]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% -ItemDisplay[UNI ID (9fc OR 7fc) STAT240>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% -ItemDisplay[UNI ID (9st OR 7st) REPAIR>0]: %NAME%{%WHITE%原生孔数: 3}%CONTINUE% -ItemDisplay[UNI ID 7o7 STAT117>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-4}%CONTINUE% -ItemDisplay[UNI ID 7pa STAT124>249]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-5}%CONTINUE% -ItemDisplay[UNI ID (8s8 OR 6s7) STAT250>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-4}%CONTINUE% -ItemDisplay[UNI ID 6hx STAT363>3]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 3-5}%CONTINUE% -ItemDisplay[UNI ID 7sc STAT139>14]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1-3}%CONTINUE% -ItemDisplay[SET ID 7ws]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 3-5}%CONTINUE% -ItemDisplay[UNI ID ram]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1}%CONTINUE% -ItemDisplay[UNI ID rbe]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1}%CONTINUE% -ItemDisplay[UNI ID rar]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 6}%CONTINUE% -ItemDisplay[UNI ID drc]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% -ItemDisplay[UNI ID 9b8]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% +ItemDisplay[ITEM_TAG3 SET ID urn STAT234>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% +ItemDisplay[ITEM_TAG3 UNI ID urn STAT109>49]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% +ItemDisplay[ITEM_TAG3 UNI ID (xng OR ung) STAT363>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2}%CONTINUE% +ItemDisplay[ITEM_TAG3 SET ID ucl TABSK49>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1-3}%CONTINUE% +ItemDisplay[ITEM_TAG3 UNI ID (xul OR uul) STAT121>159]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 3-4}%CONTINUE% +ItemDisplay[ITEM_TAG3 SET ID (xar OR uar) CLSK3>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% +ItemDisplay[ITEM_TAG3 UNI ID (xml OR uml) FBR>29 STAT20>24]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2}%CONTINUE% +ItemDisplay[ITEM_TAG3 UNI ID ush FRW>24]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1-3}%CONTINUE% +ItemDisplay[ITEM_TAG3 SET ID (ba5 OR baa OR baf)]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2}%CONTINUE% +ItemDisplay[ITEM_TAG3 SET ID paf]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1-3}%CONTINUE% +ItemDisplay[ITEM_TAG3 UNI ID (ne6 OR neb)]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1-2}%CONTINUE% +ItemDisplay[ITEM_TAG3 UNI ID 72a STAT44>4]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 4-5}%CONTINUE% +ItemDisplay[ITEM_TAG3 SET ID (9mt OR 7mt)]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% +ItemDisplay[ITEM_TAG3 UNI ID 7sm STAT145>2]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% +ItemDisplay[ITEM_TAG3 UNI ID (9fc OR 7fc) STAT240>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% +ItemDisplay[ITEM_TAG3 UNI ID (9st OR 7st) REPAIR>0]: %NAME%{%WHITE%原生孔数: 3}%CONTINUE% +ItemDisplay[ITEM_TAG3 UNI ID 7o7 STAT117>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-4}%CONTINUE% +ItemDisplay[ITEM_TAG3 UNI ID 7pa STAT124>249]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-5}%CONTINUE% +ItemDisplay[ITEM_TAG3 UNI ID (8s8 OR 6s7) STAT250>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-4}%CONTINUE% +ItemDisplay[ITEM_TAG3 UNI ID 6hx STAT363>3]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 3-5}%CONTINUE% +ItemDisplay[ITEM_TAG3 UNI ID 7sc STAT139>14]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1-3}%CONTINUE% +ItemDisplay[ITEM_TAG3 SET ID 7ws]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 3-5}%CONTINUE% +ItemDisplay[ITEM_TAG3 UNI ID ram]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1}%CONTINUE% +ItemDisplay[ITEM_TAG3 UNI ID rbe]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1}%CONTINUE% +ItemDisplay[ITEM_TAG3 UNI ID rar]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 6}%CONTINUE% +ItemDisplay[ITEM_TAG3 UNI ID drc]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% +ItemDisplay[ITEM_TAG3 UNI ID 9b8]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% // ++++++ 3.4,装备升级提示 ++++++ //升级起始 -ItemDisplay[(CRAFT OR RARE OR SET OR UNI) ID (NORM OR EXC OR aqv OR cqv OR aqv2 OR cqv2)]: %NAME%{%NAME%%CL%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (CRAFT OR RARE OR SET OR UNI) ID (NORM OR EXC OR aqv OR cqv OR aqv2 OR cqv2)]: %NAME%{%NAME%%CL%}%CONTINUE% //防具升级公式 -ItemDisplay[(CRAFT OR RARE) ID ((NORM ARMOR) OR aqv OR cqv)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%8#%WHITE%+%ORANGE%10#%WHITE%+%ORANGE%完美%PURPLE%●%WHITE%}%CONTINUE% -ItemDisplay[(CRAFT OR RARE) ID ((EXC ARMOR) OR aqv2 OR cqv2)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE%+%ORANGE%21#%WHITE%+%ORANGE%完美%PURPLE%●%WHITE%}%CONTINUE% -ItemDisplay[(SET OR UNI) ID ((NORM ARMOR) OR aqv OR cqv)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%7#%WHITE%+%ORANGE%13#%WHITE%+%ORANGE%完美%WHITE%●%WHITE%}%CONTINUE% -ItemDisplay[(SET OR UNI) ID ((EXC ARMOR) OR aqv2 OR cqv2)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE%+%ORANGE%20#%WHITE%+%ORANGE%完美%WHITE%●%WHITE%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (CRAFT OR RARE) ID ((NORM ARMOR) OR aqv OR cqv)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%8#%WHITE%+%ORANGE%10#%WHITE%+%ORANGE%完美%PURPLE%●%WHITE%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (CRAFT OR RARE) ID ((EXC ARMOR) OR aqv2 OR cqv2)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE%+%ORANGE%21#%WHITE%+%ORANGE%完美%PURPLE%●%WHITE%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (SET OR UNI) ID ((NORM ARMOR) OR aqv OR cqv)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%7#%WHITE%+%ORANGE%13#%WHITE%+%ORANGE%完美%WHITE%●%WHITE%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (SET OR UNI) ID ((EXC ARMOR) OR aqv2 OR cqv2)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE%+%ORANGE%20#%WHITE%+%ORANGE%完美%WHITE%●%WHITE%}%CONTINUE% //武器升级公式 -ItemDisplay[(CRAFT OR RARE) ID NORM WEAPON]: %NAME%{%NAME%%WHITE%升级:%ORANGE%9#%WHITE%+%ORANGE%11#%WHITE%+%ORANGE%完美%BLUE%●%WHITE%}%CONTINUE% -ItemDisplay[(CRAFT OR RARE) ID EXC WEAPON]: %NAME%{%NAME%%WHITE%升级:%ORANGE%19#%WHITE%+%ORANGE%22#%WHITE%+%ORANGE%完美%BLUE%●%WHITE%}%CONTINUE% -ItemDisplay[(SET OR UNI) ID NORM WEAPON]: %NAME%{%NAME%%WHITE%升级:%ORANGE%8#%WHITE%+%ORANGE%12#%WHITE%+%ORANGE%完美%GREEN%●%WHITE%}%CONTINUE% -ItemDisplay[(SET OR UNI) ID EXC WEAPON]: %NAME%{%NAME%%WHITE%升级:%ORANGE%17#%WHITE%+%ORANGE%21#%WHITE%+%ORANGE%完美%GREEN%●%WHITE%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (CRAFT OR RARE) ID NORM WEAPON]: %NAME%{%NAME%%WHITE%升级:%ORANGE%9#%WHITE%+%ORANGE%11#%WHITE%+%ORANGE%完美%BLUE%●%WHITE%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (CRAFT OR RARE) ID EXC WEAPON]: %NAME%{%NAME%%WHITE%升级:%ORANGE%19#%WHITE%+%ORANGE%22#%WHITE%+%ORANGE%完美%BLUE%●%WHITE%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (SET OR UNI) ID NORM WEAPON]: %NAME%{%NAME%%WHITE%升级:%ORANGE%8#%WHITE%+%ORANGE%12#%WHITE%+%ORANGE%完美%GREEN%●%WHITE%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (SET OR UNI) ID EXC WEAPON]: %NAME%{%NAME%%WHITE%升级:%ORANGE%17#%WHITE%+%ORANGE%21#%WHITE%+%ORANGE%完美%GREEN%●%WHITE%}%CONTINUE% //升级后力量需求变化 -ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%, %WHITE%升级后需求:%GRAY%(%LIGHT_GRAY%力:%WHITE%}%CONTINUE% // Str Begin +ItemDisplay[ITEM_TAG4 (ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%, %WHITE%升级后需求:%GRAY%(%LIGHT_GRAY%力:%WHITE%}%CONTINUE% // Str Begin //STR REQ //Items that after upgrade will Require STR 10 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) ETH)) CHARSTAT0<10]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) ETH))]: %NAME%{%NAME%10}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) ETH)) CHARSTAT0<10]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) ETH))]: %NAME%{%NAME%10}%CONTINUE% //Items that after upgrade will Require STR 15 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) ETH)) CHARSTAT0<15]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) ETH))]: %NAME%{%NAME%15}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) ETH)) CHARSTAT0<15]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) ETH))]: %NAME%{%NAME%15}%CONTINUE% //Items that after upgrade will Require STR 20 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) !ETH) OR ((spc) ETH)) CHARSTAT0<20]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) !ETH) OR ((spc) ETH))]: %NAME%{%NAME%20}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) !ETH) OR ((spc) ETH)) CHARSTAT0<20]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) !ETH) OR ((spc) ETH))]: %NAME%{%NAME%20}%CONTINUE% //Items that after upgrade will Require STR 24 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) ETH)) CHARSTAT0<24]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) ETH))]: %NAME%{%NAME%24}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8ws) ETH)) CHARSTAT0<24]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8ws) ETH))]: %NAME%{%NAME%24}%CONTINUE% //Items that after upgrade will Require STR 25 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) !ETH)) CHARSTAT0<25]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) !ETH))]: %NAME%{%NAME%25}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) !ETH)) CHARSTAT0<25]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) !ETH))]: %NAME%{%NAME%25}%CONTINUE% //Items that after upgrade will Require STR 28 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) ETH)) CHARSTAT0<28]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) ETH))]: %NAME%{%NAME%28}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) ETH)) CHARSTAT0<28]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) ETH))]: %NAME%{%NAME%28}%CONTINUE% //Items that after upgrade will Require STR 30 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((spc) !ETH)) CHARSTAT0<30]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((spc) !ETH))]: %NAME%{%NAME%30}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((spc) !ETH)) CHARSTAT0<30]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((spc) !ETH))]: %NAME%{%NAME%30}%CONTINUE% //Items that after upgrade will Require STR 31 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) ETH)) CHARSTAT0<31]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) ETH))]: %NAME%{%NAME%31}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((ne2) ETH)) CHARSTAT0<31]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((ne2) ETH))]: %NAME%{%NAME%31}%CONTINUE% //Items that after upgrade will Require STR 32 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) ETH)) CHARSTAT0<32]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) ETH))]: %NAME%{%NAME%32}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9kr) ETH)) CHARSTAT0<32]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9kr) ETH))]: %NAME%{%NAME%32}%CONTINUE% //Items that after upgrade will Require STR 33 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) ETH)) CHARSTAT0<33]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) ETH))]: %NAME%{%NAME%33}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) ETH)) CHARSTAT0<33]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) ETH))]: %NAME%{%NAME%33}%CONTINUE% //Items that after upgrade will Require STR 34 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) !ETH) OR ((8cs OR dr1 OR pa1) ETH)) CHARSTAT0<34]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) !ETH) OR ((8cs OR dr1 OR pa1) ETH))]: %NAME%{%NAME%34}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8ws) !ETH) OR ((8cs OR dr1 OR pa1) ETH)) CHARSTAT0<34]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8ws) !ETH) OR ((8cs OR dr1 OR pa1) ETH))]: %NAME%{%NAME%34}%CONTINUE% //Items that after upgrade will Require STR 35 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) ETH)) CHARSTAT0<35]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) ETH))]: %NAME%{%NAME%35}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9bk) ETH)) CHARSTAT0<35]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9bk) ETH))]: %NAME%{%NAME%35}%CONTINUE% //Items that after upgrade will Require STR 37 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) ETH)) CHARSTAT0<37]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) ETH))]: %NAME%{%NAME%37}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) ETH)) CHARSTAT0<37]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) ETH))]: %NAME%{%NAME%37}%CONTINUE% //Items that after upgrade will Require STR 38 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) !ETH) OR ((9tk) ETH)) CHARSTAT0<38]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) !ETH) OR ((9tk) ETH))]: %NAME%{%NAME%38}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) !ETH) OR ((9tk) ETH)) CHARSTAT0<38]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) !ETH) OR ((9tk) ETH))]: %NAME%{%NAME%38}%CONTINUE% //Items that after upgrade will Require STR 40 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) ETH)) CHARSTAT0<40]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) ETH))]: %NAME%{%NAME%40}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) ETH)) CHARSTAT0<40]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) ETH))]: %NAME%{%NAME%40}%CONTINUE% //Items that after upgrade will Require STR 41 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) !ETH)) CHARSTAT0<41]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) !ETH))]: %NAME%{%NAME%41}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((ne2) !ETH)) CHARSTAT0<41]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((ne2) !ETH))]: %NAME%{%NAME%41}%CONTINUE% //Items that after upgrade will Require STR 42 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH) OR ((8lb OR lxb OR 8bs) ETH)) CHARSTAT0<42]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH) OR ((8lb OR lxb OR 8bs) ETH))]: %NAME%{%NAME%42}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH) OR ((8lb OR lxb OR 8bs) ETH)) CHARSTAT0<42]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH) OR ((8lb OR lxb OR 8bs) ETH))]: %NAME%{%NAME%42}%CONTINUE% //Items that after upgrade will Require STR 43 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) !ETH) OR ((lbw OR sml) ETH)) CHARSTAT0<43]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) !ETH) OR ((lbw OR sml) ETH))]: %NAME%{%NAME%43}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) !ETH) OR ((lbw OR sml) ETH)) CHARSTAT0<43]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) !ETH) OR ((lbw OR sml) ETH))]: %NAME%{%NAME%43}%CONTINUE% //Items that after upgrade will Require STR 44 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs OR dr1 OR pa1) !ETH)) CHARSTAT0<44]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs OR dr1 OR pa1) !ETH))]: %NAME%{%NAME%44}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8cs OR dr1 OR pa1) !ETH)) CHARSTAT0<44]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8cs OR dr1 OR pa1) !ETH))]: %NAME%{%NAME%44}%CONTINUE% //Items that after upgrade will Require STR 45 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) !ETH) OR ((9di OR msk OR ltp) ETH)) CHARSTAT0<45]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) !ETH) OR ((9di OR msk OR ltp) ETH))]: %NAME%{%NAME%45}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9bk) !ETH) OR ((9di OR msk OR ltp) ETH)) CHARSTAT0<45]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9bk) !ETH) OR ((9di OR msk OR ltp) ETH))]: %NAME%{%NAME%45}%CONTINUE% //Items that after upgrade will Require STR 46 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) ETH)) CHARSTAT0<46]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) ETH))]: %NAME%{%NAME%46}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) ETH)) CHARSTAT0<46]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) ETH))]: %NAME%{%NAME%46}%CONTINUE% //Items that after upgrade will Require STR 47 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) !ETH) OR ((ktr) ETH)) CHARSTAT0<47]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) !ETH) OR ((ktr) ETH))]: %NAME%{%NAME%47}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) !ETH) OR ((ktr) ETH)) CHARSTAT0<47]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) !ETH) OR ((ktr) ETH))]: %NAME%{%NAME%47}%CONTINUE% //Items that after upgrade will Require STR 48 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) ETH)) CHARSTAT0<48]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) ETH))]: %NAME%{%NAME%48}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) ETH)) CHARSTAT0<48]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) ETH))]: %NAME%{%NAME%48}%CONTINUE% //Items that after upgrade will Require STR 49 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) ETH)) CHARSTAT0<49]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) ETH))]: %NAME%{%NAME%49}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) ETH)) CHARSTAT0<49]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) ETH))]: %NAME%{%NAME%49}%CONTINUE% //Items that after upgrade will Require STR 50 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) !ETH)) CHARSTAT0<50]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) !ETH))]: %NAME%{%NAME%50}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) !ETH)) CHARSTAT0<50]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) !ETH))]: %NAME%{%NAME%50}%CONTINUE% //Items that after upgrade will Require STR 51 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) ETH)) CHARSTAT0<51]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) ETH))]: %NAME%{%NAME%51}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) ETH)) CHARSTAT0<51]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) ETH))]: %NAME%{%NAME%51}%CONTINUE% //Items that after upgrade will Require STR 52 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb OR lxb OR 8bs) !ETH) OR ((dr4) ETH)) CHARSTAT0<52]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb OR lxb OR 8bs) !ETH) OR ((dr4) ETH))]: %NAME%{%NAME%52}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8lb OR lxb OR 8bs) !ETH) OR ((dr4) ETH)) CHARSTAT0<52]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8lb OR lxb OR 8bs) !ETH) OR ((dr4) ETH))]: %NAME%{%NAME%52}%CONTINUE% //Items that after upgrade will Require STR 53 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw OR sml) !ETH) OR ((8ls) ETH)) CHARSTAT0<53]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw OR sml) !ETH) OR ((8ls) ETH))]: %NAME%{%NAME%53}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((lbw OR sml) !ETH) OR ((8ls) ETH)) CHARSTAT0<53]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((lbw OR sml) !ETH) OR ((8ls) ETH))]: %NAME%{%NAME%53}%CONTINUE% //Items that after upgrade will Require STR 54 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH)) CHARSTAT0<54]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH))]: %NAME%{%NAME%54}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH)) CHARSTAT0<54]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH))]: %NAME%{%NAME%54}%CONTINUE% //Items that after upgrade will Require STR 55 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR msk OR ltp) !ETH) OR ((9bl OR sbb OR brs OR spk OR mbt OR dr5) ETH)) CHARSTAT0<55]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR msk OR ltp) !ETH) OR ((9bl OR sbb OR brs OR spk OR mbt OR dr5) ETH))]: %NAME%{%NAME%55}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9di OR msk OR ltp) !ETH) OR ((9bl OR sbb OR brs OR spk OR mbt OR dr5) ETH)) CHARSTAT0<55]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9di OR msk OR ltp) !ETH) OR ((9bl OR sbb OR brs OR spk OR mbt OR dr5) ETH))]: %NAME%{%NAME%55}%CONTINUE% //Items that after upgrade will Require STR 56 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) !ETH) OR ((wrb) ETH)) CHARSTAT0<56]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) !ETH) OR ((wrb) ETH))]: %NAME%{%NAME%56}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) !ETH) OR ((wrb) ETH)) CHARSTAT0<56]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) !ETH) OR ((wrb) ETH))]: %NAME%{%NAME%56}%CONTINUE% //Items that after upgrade will Require STR 57 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH)) CHARSTAT0<57]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH))]: %NAME%{%NAME%57}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH)) CHARSTAT0<57]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH))]: %NAME%{%NAME%57}%CONTINUE% //Items that after upgrade will Require STR 58 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) !ETH) OR ((axe) ETH)) CHARSTAT0<58]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) !ETH) OR ((axe) ETH))]: %NAME%{%NAME%58}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) !ETH) OR ((axe) ETH)) CHARSTAT0<58]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) !ETH) OR ((axe) ETH))]: %NAME%{%NAME%58}%CONTINUE% //Items that after upgrade will Require STR 59 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) !ETH) OR ((axf OR pa3) ETH)) CHARSTAT0<59]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) !ETH) OR ((axf OR pa3) ETH))]: %NAME%{%NAME%59}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) !ETH) OR ((axf OR pa3) ETH)) CHARSTAT0<59]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) !ETH) OR ((axf OR pa3) ETH))]: %NAME%{%NAME%59}%CONTINUE% //Items that after upgrade will Require STR 60 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH)) CHARSTAT0<60]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH))]: %NAME%{%NAME%60}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH)) CHARSTAT0<60]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH))]: %NAME%{%NAME%60}%CONTINUE% //Items that after upgrade will Require STR 61 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) !ETH) OR ((lrg) ETH)) CHARSTAT0<61]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) !ETH) OR ((lrg) ETH))]: %NAME%{%NAME%61}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) !ETH) OR ((lrg) ETH)) CHARSTAT0<61]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) !ETH) OR ((lrg) ETH))]: %NAME%{%NAME%61}%CONTINUE% //Items that after upgrade will Require STR 62 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((dr4) !ETH) OR ((8sw) ETH)) CHARSTAT0<62]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((dr4) !ETH) OR ((8sw) ETH))]: %NAME%{%NAME%62}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((dr4) !ETH) OR ((8sw) ETH)) CHARSTAT0<62]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((dr4) !ETH) OR ((8sw) ETH))]: %NAME%{%NAME%62}%CONTINUE% //Items that after upgrade will Require STR 63 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((lax OR 2hs OR swb OR ces OR am2 OR ba2) ETH)) CHARSTAT0<63]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((lax OR 2hs OR swb OR ces OR am2 OR ba2) ETH))]: %NAME%{%NAME%63}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((lax OR 2hs OR swb OR ces OR am2 OR ba2) ETH)) CHARSTAT0<63]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((lax OR 2hs OR swb OR ces OR am2 OR ba2) ETH))]: %NAME%{%NAME%63}%CONTINUE% //Items that after upgrade will Require STR 64 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH) OR ((mst OR rng) ETH)) CHARSTAT0<64]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH) OR ((mst OR rng) ETH))]: %NAME%{%NAME%64}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH) OR ((mst OR rng) ETH)) CHARSTAT0<64]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH) OR ((mst OR rng) ETH))]: %NAME%{%NAME%64}%CONTINUE% //Items that after upgrade will Require STR 65 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bl OR sbb OR brs OR spk OR mbt OR dr5) !ETH)) CHARSTAT0<65]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bl OR sbb OR brs OR spk OR mbt OR dr5) !ETH))]: %NAME%{%NAME%65}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9bl OR sbb OR brs OR spk OR mbt OR dr5) !ETH)) CHARSTAT0<65]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9bl OR sbb OR brs OR spk OR mbt OR dr5) !ETH))]: %NAME%{%NAME%65}%CONTINUE% //Items that after upgrade will Require STR 66 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((9ts OR 8hb OR gsc OR clw) ETH)) CHARSTAT0<66]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((9ts OR 8hb OR gsc OR clw) ETH))]: %NAME%{%NAME%66}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((9ts OR 8hb OR gsc OR clw) ETH)) CHARSTAT0<66]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((9ts OR 8hb OR gsc OR clw) ETH))]: %NAME%{%NAME%66}%CONTINUE% //Items that after upgrade will Require STR 67 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) ETH)) CHARSTAT0<67]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) ETH))]: %NAME%{%NAME%67}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) ETH)) CHARSTAT0<67]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) ETH))]: %NAME%{%NAME%67}%CONTINUE% //Items that after upgrade will Require STR 68 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axe) !ETH)) CHARSTAT0<68]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axe) !ETH))]: %NAME%{%NAME%68}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((axe) !ETH)) CHARSTAT0<68]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((axe) !ETH))]: %NAME%{%NAME%68}%CONTINUE% //Items that after upgrade will Require STR 69 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axf OR pa3) !ETH) OR ((btl) ETH)) CHARSTAT0<69]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axf OR pa3) !ETH) OR ((btl) ETH))]: %NAME%{%NAME%69}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((axf OR pa3) !ETH) OR ((btl) ETH)) CHARSTAT0<69]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((axf OR pa3) !ETH) OR ((btl) ETH))]: %NAME%{%NAME%69}%CONTINUE% //Items that after upgrade will Require STR 70 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((ssp OR brn OR bar OR lbb OR mxb OR rxb) ETH)) CHARSTAT0<70]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((ssp OR brn OR bar OR lbb OR mxb OR rxb) ETH))]: %NAME%{%NAME%70}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((ssp OR brn OR bar OR lbb OR mxb OR rxb) ETH)) CHARSTAT0<70]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((ssp OR brn OR bar OR lbb OR mxb OR rxb) ETH))]: %NAME%{%NAME%70}%CONTINUE% //Items that after upgrade will Require STR 71 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lrg) !ETH)) CHARSTAT0<71]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lrg) !ETH))]: %NAME%{%NAME%71}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((lrg) !ETH)) CHARSTAT0<71]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((lrg) !ETH))]: %NAME%{%NAME%71}%CONTINUE% //Items that after upgrade will Require STR 72 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH) OR ((fla OR scy OR skr OR fhl OR ne7) ETH)) CHARSTAT0<72]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH) OR ((fla OR scy OR skr OR fhl OR ne7) ETH))]: %NAME%{%NAME%72}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH) OR ((fla OR scy OR skr OR fhl OR ne7) ETH)) CHARSTAT0<72]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH) OR ((fla OR scy OR skr OR fhl OR ne7) ETH))]: %NAME%{%NAME%72}%CONTINUE% //Items that after upgrade will Require STR 73 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lax OR 2hs OR swb OR ces OR am2 OR ba2) !ETH) OR ((8lx) ETH)) CHARSTAT0<73]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lax OR 2hs OR swb OR ces OR am2 OR ba2) !ETH) OR ((8lx) ETH))]: %NAME%{%NAME%73}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((lax OR 2hs OR swb OR ces OR am2 OR ba2) !ETH) OR ((8lx) ETH)) CHARSTAT0<73]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((lax OR 2hs OR swb OR ces OR am2 OR ba2) !ETH) OR ((8lx) ETH))]: %NAME%{%NAME%73}%CONTINUE% //Items that after upgrade will Require STR 74 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mst OR rng) !ETH) OR ((xkp OR xea) ETH)) CHARSTAT0<74]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mst OR rng) !ETH) OR ((xkp OR xea) ETH))]: %NAME%{%NAME%74}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((mst OR rng) !ETH) OR ((xkp OR xea) ETH)) CHARSTAT0<74]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((mst OR rng) !ETH) OR ((xkp OR xea) ETH))]: %NAME%{%NAME%74}%CONTINUE% //Items that after upgrade will Require STR 75 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) ETH)) CHARSTAT0<75]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) ETH))]: %NAME%{%NAME%75}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) ETH)) CHARSTAT0<75]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) ETH))]: %NAME%{%NAME%75}%CONTINUE% //Items that after upgrade will Require STR 76 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts OR 8hb OR gsc OR clw) !ETH) OR ((scl OR dr6 OR pa6) ETH)) CHARSTAT0<76]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts OR 8hb OR gsc OR clw) !ETH) OR ((scl OR dr6 OR pa6) ETH))]: %NAME%{%NAME%76}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ts OR 8hb OR gsc OR clw) !ETH) OR ((scl OR dr6 OR pa6) ETH)) CHARSTAT0<76]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ts OR 8hb OR gsc OR clw) !ETH) OR ((scl OR dr6 OR pa6) ETH))]: %NAME%{%NAME%76}%CONTINUE% //Items that after upgrade will Require STR 77 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) !ETH) OR ((am6) ETH)) CHARSTAT0<77]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) !ETH) OR ((am6) ETH))]: %NAME%{%NAME%77}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) !ETH) OR ((am6) ETH)) CHARSTAT0<77]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) !ETH) OR ((am6) ETH))]: %NAME%{%NAME%77}%CONTINUE% //Items that after upgrade will Require STR 78 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) ETH)) CHARSTAT0<78]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) ETH))]: %NAME%{%NAME%78}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) ETH)) CHARSTAT0<78]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) ETH))]: %NAME%{%NAME%78}%CONTINUE% //Items that after upgrade will Require STR 79 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btl) !ETH) OR ((9gl OR 8s8 OR pa4) ETH)) CHARSTAT0<79]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btl) !ETH) OR ((9gl OR 8s8 OR pa4) ETH))]: %NAME%{%NAME%79}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((btl) !ETH) OR ((9gl OR 8s8 OR pa4) ETH)) CHARSTAT0<79]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((btl) !ETH) OR ((9gl OR 8s8 OR pa4) ETH))]: %NAME%{%NAME%79}%CONTINUE% //Items that after upgrade will Require STR 80 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ssp OR brn OR bar OR lbb OR mxb OR rxb) !ETH)) CHARSTAT0<80]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ssp OR brn OR bar OR lbb OR mxb OR rxb) !ETH))]: %NAME%{%NAME%80}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((ssp OR brn OR bar OR lbb OR mxb OR rxb) !ETH)) CHARSTAT0<80]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((ssp OR brn OR bar OR lbb OR mxb OR rxb) !ETH))]: %NAME%{%NAME%80}%CONTINUE% //Items that after upgrade will Require STR 81 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) ETH)) CHARSTAT0<81]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) ETH))]: %NAME%{%NAME%81}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) ETH)) CHARSTAT0<81]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) ETH))]: %NAME%{%NAME%81}%CONTINUE% //Items that after upgrade will Require STR 82 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR scy OR skr OR fhl OR ne7) !ETH) OR ((bax OR bsd OR chn) ETH)) CHARSTAT0<82]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR scy OR skr OR fhl OR ne7) !ETH) OR ((bax OR bsd OR chn) ETH))]: %NAME%{%NAME%82}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((fla OR scy OR skr OR fhl OR ne7) !ETH) OR ((bax OR bsd OR chn) ETH)) CHARSTAT0<82]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((fla OR scy OR skr OR fhl OR ne7) !ETH) OR ((bax OR bsd OR chn) ETH))]: %NAME%{%NAME%82}%CONTINUE% //Items that after upgrade will Require STR 83 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH)) CHARSTAT0<83]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH))]: %NAME%{%NAME%83}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH)) CHARSTAT0<83]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH))]: %NAME%{%NAME%83}%CONTINUE% //Items that after upgrade will Require STR 84 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xkp OR xea) !ETH) OR ((mpi) ETH)) CHARSTAT0<84]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xkp OR xea) !ETH) OR ((mpi) ETH))]: %NAME%{%NAME%84}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xkp OR xea) !ETH) OR ((mpi) ETH)) CHARSTAT0<84]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xkp OR xea) !ETH) OR ((mpi) ETH))]: %NAME%{%NAME%84}%CONTINUE% //Items that after upgrade will Require STR 85 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) !ETH) OR ((vou OR lwb OR xla OR tbt OR dr7 OR ne9) ETH)) CHARSTAT0<85]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) !ETH) OR ((vou OR lwb OR xla OR tbt OR dr7 OR ne9) ETH))]: %NAME%{%NAME%85}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) !ETH) OR ((vou OR lwb OR xla OR tbt OR dr7 OR ne9) ETH)) CHARSTAT0<85]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) !ETH) OR ((vou OR lwb OR xla OR tbt OR dr7 OR ne9) ETH))]: %NAME%{%NAME%85}%CONTINUE% //Items that after upgrade will Require STR 86 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scl OR dr6 OR pa6) !ETH) OR ((9b8) ETH)) CHARSTAT0<86]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scl OR dr6 OR pa6) !ETH) OR ((9b8) ETH))]: %NAME%{%NAME%86}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((scl OR dr6 OR pa6) !ETH) OR ((9b8) ETH)) CHARSTAT0<86]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((scl OR dr6 OR pa6) !ETH) OR ((9b8) ETH))]: %NAME%{%NAME%86}%CONTINUE% //Items that after upgrade will Require STR 87 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH) OR ((8l8 OR 9ws OR spl) ETH)) CHARSTAT0<87]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH) OR ((8l8 OR 9ws OR spl) ETH))]: %NAME%{%NAME%87}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH) OR ((8l8 OR 9ws OR spl) ETH)) CHARSTAT0<87]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH) OR ((8l8 OR 9ws OR spl) ETH))]: %NAME%{%NAME%87}%CONTINUE% //Items that after upgrade will Require STR 88 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) !ETH) OR ((9ja OR glv) ETH)) CHARSTAT0<88]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) !ETH) OR ((9ja OR glv) ETH))]: %NAME%{%NAME%88}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) !ETH) OR ((9ja OR glv) ETH)) CHARSTAT0<88]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) !ETH) OR ((9ja OR glv) ETH))]: %NAME%{%NAME%88}%CONTINUE% //Items that after upgrade will Require STR 89 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl OR 8s8 OR pa4) !ETH) OR ((9ls OR 9ar) ETH)) CHARSTAT0<89]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl OR 8s8 OR pa4) !ETH) OR ((9ls OR 9ar) ETH))]: %NAME%{%NAME%89}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9gl OR 8s8 OR pa4) !ETH) OR ((9ls OR 9ar) ETH)) CHARSTAT0<89]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9gl OR 8s8 OR pa4) !ETH) OR ((9ls OR 9ar) ETH))]: %NAME%{%NAME%89}%CONTINUE% //Items that after upgrade will Require STR 90 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) ETH)) CHARSTAT0<90]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) ETH))]: %NAME%{%NAME%90}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) ETH)) CHARSTAT0<90]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) ETH))]: %NAME%{%NAME%90}%CONTINUE% //Items that after upgrade will Require STR 91 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) !ETH) OR ((btx OR spt OR am3) ETH)) CHARSTAT0<91]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) !ETH) OR ((btx OR spt OR am3) ETH))]: %NAME%{%NAME%91}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) !ETH) OR ((btx OR spt OR am3) ETH)) CHARSTAT0<91]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) !ETH) OR ((btx OR spt OR am3) ETH))]: %NAME%{%NAME%91}%CONTINUE% //Items that after upgrade will Require STR 92 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bax OR bsd OR chn) !ETH) OR ((xsk) ETH)) CHARSTAT0<92]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bax OR bsd OR chn) !ETH) OR ((xsk) ETH))]: %NAME%{%NAME%92}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((bax OR bsd OR chn) !ETH) OR ((xsk) ETH)) CHARSTAT0<92]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((bax OR bsd OR chn) !ETH) OR ((xsk) ETH))]: %NAME%{%NAME%92}%CONTINUE% //Items that after upgrade will Require STR 93 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) ETH)) CHARSTAT0<93]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) ETH))]: %NAME%{%NAME%93}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) ETH)) CHARSTAT0<93]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) ETH))]: %NAME%{%NAME%93}%CONTINUE% //Items that after upgrade will Require STR 94 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi) !ETH) OR ((gis OR dr8) ETH)) CHARSTAT0<94]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi) !ETH) OR ((gis OR dr8) ETH))]: %NAME%{%NAME%94}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((mpi) !ETH) OR ((gis OR dr8) ETH)) CHARSTAT0<94]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((mpi) !ETH) OR ((gis OR dr8) ETH))]: %NAME%{%NAME%94}%CONTINUE% //Items that after upgrade will Require STR 95 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((vou OR lwb OR xla OR tbt OR dr7 OR ne9) !ETH) OR ((9wb) ETH)) CHARSTAT0<95]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((vou OR lwb OR xla OR tbt OR dr7 OR ne9) !ETH) OR ((9wb) ETH))]: %NAME%{%NAME%95}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((vou OR lwb OR xla OR tbt OR dr7 OR ne9) !ETH) OR ((9wb) ETH)) CHARSTAT0<95]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((vou OR lwb OR xla OR tbt OR dr7 OR ne9) !ETH) OR ((9wb) ETH))]: %NAME%{%NAME%95}%CONTINUE% //Items that after upgrade will Require STR 96 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b8) !ETH) OR ((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) ETH)) CHARSTAT0<96]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b8) !ETH) OR ((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) ETH))]: %NAME%{%NAME%96}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9b8) !ETH) OR ((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) ETH)) CHARSTAT0<96]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9b8) !ETH) OR ((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) ETH))]: %NAME%{%NAME%96}%CONTINUE% //Items that after upgrade will Require STR 97 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8 OR 9ws OR spl) !ETH) OR ((ama) ETH)) CHARSTAT0<97]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8 OR 9ws OR spl) !ETH) OR ((ama) ETH))]: %NAME%{%NAME%97}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8l8 OR 9ws OR spl) !ETH) OR ((ama) ETH)) CHARSTAT0<97]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8l8 OR 9ws OR spl) !ETH) OR ((ama) ETH))]: %NAME%{%NAME%97}%CONTINUE% //Items that after upgrade will Require STR 98 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja OR glv) !ETH) OR ((9qs OR 9xf OR am7) ETH)) CHARSTAT0<98]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja OR glv) !ETH) OR ((9qs OR 9xf OR am7) ETH))]: %NAME%{%NAME%98}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ja OR glv) !ETH) OR ((9qs OR 9xf OR am7) ETH)) CHARSTAT0<98]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ja OR glv) !ETH) OR ((9qs OR 9xf OR am7) ETH))]: %NAME%{%NAME%98}%CONTINUE% //Items that after upgrade will Require STR 99 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR 9ar) !ETH) OR ((9sb OR xlm OR pa7) ETH)) CHARSTAT0<99]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR 9ar) !ETH) OR ((9sb OR xlm OR pa7) ETH))]: %NAME%{%NAME%99}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ls OR 9ar) !ETH) OR ((9sb OR xlm OR pa7) ETH)) CHARSTAT0<99]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ls OR 9ar) !ETH) OR ((9sb OR xlm OR pa7) ETH))]: %NAME%{%NAME%99}%CONTINUE% //Items that after upgrade will Require STR 100 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) !ETH) OR ((pik OR hxb OR 9cs OR gts OR hgl OR hbl) ETH)) CHARSTAT0<100]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) !ETH) OR ((pik OR hxb OR 9cs OR gts OR hgl OR hbl) ETH))]: %NAME%{%NAME%100}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) !ETH) OR ((pik OR hxb OR 9cs OR gts OR hgl OR hbl) ETH)) CHARSTAT0<100]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) !ETH) OR ((pik OR hxb OR 9cs OR gts OR hgl OR hbl) ETH))]: %NAME%{%NAME%100}%CONTINUE% //Items that after upgrade will Require STR 101 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btx OR spt OR am3) !ETH) OR ((xtu) ETH)) CHARSTAT0<101]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btx OR spt OR am3) !ETH) OR ((xtu) ETH))]: %NAME%{%NAME%101}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((btx OR spt OR am3) !ETH) OR ((xtu) ETH)) CHARSTAT0<101]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((btx OR spt OR am3) !ETH) OR ((xtu) ETH))]: %NAME%{%NAME%101}%CONTINUE% //Items that after upgrade will Require STR 102 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xsk) !ETH)) CHARSTAT0<102]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xsk) !ETH))]: %NAME%{%NAME%102}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xsk) !ETH)) CHARSTAT0<102]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xsk) !ETH))]: %NAME%{%NAME%102}%CONTINUE% //Items that after upgrade will Require STR 103 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) !ETH) OR ((bsw OR pax OR 9lw OR dr9) ETH)) CHARSTAT0<103]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) !ETH) OR ((bsw OR pax OR 9lw OR dr9) ETH))]: %NAME%{%NAME%103}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) !ETH) OR ((bsw OR pax OR 9lw OR dr9) ETH)) CHARSTAT0<103]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) !ETH) OR ((bsw OR pax OR 9lw OR dr9) ETH))]: %NAME%{%NAME%103}%CONTINUE% //Items that after upgrade will Require STR 104 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis OR dr8) !ETH) OR ((am8 OR pa5) ETH)) CHARSTAT0<104]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis OR dr8) !ETH) OR ((am8 OR pa5) ETH))]: %NAME%{%NAME%104}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((gis OR dr8) !ETH) OR ((am8 OR pa5) ETH)) CHARSTAT0<104]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((gis OR dr8) !ETH) OR ((am8 OR pa5) ETH))]: %NAME%{%NAME%104}%CONTINUE% //Items that after upgrade will Require STR 105 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wb) !ETH) OR ((9ax OR gax OR 9tw OR am4 OR ghm) ETH)) CHARSTAT0<105]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wb) !ETH) OR ((9ax OR gax OR 9tw OR am4 OR ghm) ETH))]: %NAME%{%NAME%105}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9wb) !ETH) OR ((9ax OR gax OR 9tw OR am4 OR ghm) ETH)) CHARSTAT0<105]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9wb) !ETH) OR ((9ax OR gax OR 9tw OR am4 OR ghm) ETH))]: %NAME%{%NAME%105}%CONTINUE% //Items that after upgrade will Require STR 106 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) !ETH)) CHARSTAT0<106]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) !ETH))]: %NAME%{%NAME%106}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) !ETH)) CHARSTAT0<106]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) !ETH))]: %NAME%{%NAME%106}%CONTINUE% //Items that after upgrade will Require STR 107 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH) OR ((8mx) ETH)) CHARSTAT0<107]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH) OR ((8mx) ETH))]: %NAME%{%NAME%107}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH) OR ((8mx) ETH)) CHARSTAT0<107]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH) OR ((8mx) ETH))]: %NAME%{%NAME%107}%CONTINUE% //Items that after upgrade will Require STR 108 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR 9xf OR am7) !ETH) OR ((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) ETH)) CHARSTAT0<108]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR 9xf OR am7) !ETH) OR ((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) ETH))]: %NAME%{%NAME%108}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9qs OR 9xf OR am7) !ETH) OR ((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) ETH)) CHARSTAT0<108]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9qs OR 9xf OR am7) !ETH) OR ((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) ETH))]: %NAME%{%NAME%108}%CONTINUE% //Items that after upgrade will Require STR 109 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR xlm OR pa7) !ETH)) CHARSTAT0<109]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR xlm OR pa7) !ETH))]: %NAME%{%NAME%109}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9sb OR xlm OR pa7) !ETH)) CHARSTAT0<109]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9sb OR xlm OR pa7) !ETH))]: %NAME%{%NAME%109}%CONTINUE% //Items that after upgrade will Require STR 110 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((pik OR hxb OR 9cs OR gts OR hgl OR hbl) !ETH)) CHARSTAT0<110]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((pik OR hxb OR 9cs OR gts OR hgl OR hbl) !ETH))]: %NAME%{%NAME%110}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((pik OR hxb OR 9cs OR gts OR hgl OR hbl) !ETH)) CHARSTAT0<110]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((pik OR hxb OR 9cs OR gts OR hgl OR hbl) !ETH))]: %NAME%{%NAME%110}%CONTINUE% //Items that after upgrade will Require STR 111 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtu) !ETH) OR ((wax OR 8cb) ETH)) CHARSTAT0<111]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtu) !ETH) OR ((wax OR 8cb) ETH))]: %NAME%{%NAME%111}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xtu) !ETH) OR ((wax OR 8cb) ETH)) CHARSTAT0<111]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xtu) !ETH) OR ((wax OR 8cb) ETH))]: %NAME%{%NAME%111}%CONTINUE% //Items that after upgrade will Require STR 112 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH)) CHARSTAT0<112]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH))]: %NAME%{%NAME%112}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH)) CHARSTAT0<112]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH))]: %NAME%{%NAME%112}%CONTINUE% //Items that after upgrade will Require STR 113 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bsw OR pax OR 9lw OR dr9) !ETH)) CHARSTAT0<113]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bsw OR pax OR 9lw OR dr9) !ETH))]: %NAME%{%NAME%113}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((bsw OR pax OR 9lw OR dr9) !ETH)) CHARSTAT0<113]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((bsw OR pax OR 9lw OR dr9) !ETH))]: %NAME%{%NAME%113}%CONTINUE% //Items that after upgrade will Require STR 114 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am8 OR pa5) !ETH) OR ((mau OR pa8) ETH)) CHARSTAT0<114]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am8 OR pa5) !ETH) OR ((mau OR pa8) ETH))]: %NAME%{%NAME%114}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((am8 OR pa5) !ETH) OR ((mau OR pa8) ETH)) CHARSTAT0<114]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((am8 OR pa5) !ETH) OR ((mau OR pa8) ETH))]: %NAME%{%NAME%114}%CONTINUE% //Items that after upgrade will Require STR 115 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax OR gax OR 9tw OR am4 OR ghm) !ETH) OR ((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) ETH)) CHARSTAT0<115]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax OR gax OR 9tw OR am4 OR ghm) !ETH) OR ((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) ETH))]: %NAME%{%NAME%115}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ax OR gax OR 9tw OR am4 OR ghm) !ETH) OR ((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) ETH)) CHARSTAT0<115]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ax OR gax OR 9tw OR am4 OR ghm) !ETH) OR ((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) ETH))]: %NAME%{%NAME%115}%CONTINUE% //Items that after upgrade will Require STR 117 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8mx) !ETH) OR ((wsd OR 9s9 OR xrg) ETH)) CHARSTAT0<117]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8mx) !ETH) OR ((wsd OR 9s9 OR xrg) ETH))]: %NAME%{%NAME%117}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8mx) !ETH) OR ((wsd OR 9s9 OR xrg) ETH)) CHARSTAT0<117]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8mx) !ETH) OR ((wsd OR 9s9 OR xrg) ETH))]: %NAME%{%NAME%117}%CONTINUE% //Items that after upgrade will Require STR 118 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) !ETH)) CHARSTAT0<118]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) !ETH))]: %NAME%{%NAME%118}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) !ETH)) CHARSTAT0<118]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) !ETH))]: %NAME%{%NAME%118}%CONTINUE% //Items that after upgrade will Require STR 119 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) ETH)) CHARSTAT0<119]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) ETH))]: %NAME%{%NAME%119}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((ba7) ETH)) CHARSTAT0<119]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((ba7) ETH))]: %NAME%{%NAME%119}%CONTINUE% //Items that after upgrade will Require STR 121 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wax OR 8cb) !ETH) OR ((xng) ETH)) CHARSTAT0<121]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wax OR 8cb) !ETH) OR ((xng) ETH))]: %NAME%{%NAME%121}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((wax OR 8cb) !ETH) OR ((xng) ETH)) CHARSTAT0<121]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((wax OR 8cb) !ETH) OR ((xng) ETH))]: %NAME%{%NAME%121}%CONTINUE% //Items that after upgrade will Require STR 122 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH) OR ((9br OR am9) ETH)) CHARSTAT0<122]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH) OR ((9br OR am9) ETH))]: %NAME%{%NAME%122}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH) OR ((9br OR am9) ETH)) CHARSTAT0<122]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH) OR ((9br OR am9) ETH))]: %NAME%{%NAME%122}%CONTINUE% //Items that after upgrade will Require STR 123 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) ETH)) CHARSTAT0<123]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) ETH))]: %NAME%{%NAME%123}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) ETH)) CHARSTAT0<123]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) ETH))]: %NAME%{%NAME%123}%CONTINUE% //Items that after upgrade will Require STR 124 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mau OR pa8) !ETH) OR ((8lw) ETH)) CHARSTAT0<124]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mau OR pa8) !ETH) OR ((8lw) ETH))]: %NAME%{%NAME%124}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((mau OR pa8) !ETH) OR ((8lw) ETH)) CHARSTAT0<124]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((mau OR pa8) !ETH) OR ((8lw) ETH))]: %NAME%{%NAME%124}%CONTINUE% //Items that after upgrade will Require STR 125 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) !ETH)) CHARSTAT0<125]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) !ETH))]: %NAME%{%NAME%125}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) !ETH)) CHARSTAT0<125]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) !ETH))]: %NAME%{%NAME%125}%CONTINUE% //Items that after upgrade will Require STR 127 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR 9s9 OR xrg) !ETH)) CHARSTAT0<127]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR 9s9 OR xrg) !ETH))]: %NAME%{%NAME%127}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((wsd OR 9s9 OR xrg) !ETH)) CHARSTAT0<127]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((wsd OR 9s9 OR xrg) !ETH))]: %NAME%{%NAME%127}%CONTINUE% //Items that after upgrade will Require STR 128 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) ETH)) CHARSTAT0<128]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) ETH))]: %NAME%{%NAME%128}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) ETH)) CHARSTAT0<128]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) ETH))]: %NAME%{%NAME%128}%CONTINUE% //Items that after upgrade will Require STR 129 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) !ETH)) CHARSTAT0<129]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) !ETH))]: %NAME%{%NAME%129}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((ba7) !ETH)) CHARSTAT0<129]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((ba7) !ETH))]: %NAME%{%NAME%129}%CONTINUE% //Items that after upgrade will Require STR 130 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) ETH)) CHARSTAT0<130]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) ETH))]: %NAME%{%NAME%130}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) ETH)) CHARSTAT0<130]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) ETH))]: %NAME%{%NAME%130}%CONTINUE% //Items that after upgrade will Require STR 131 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xng) !ETH) OR ((8rx) ETH)) CHARSTAT0<131]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xng) !ETH) OR ((8rx) ETH))]: %NAME%{%NAME%131}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xng) !ETH) OR ((8rx) ETH)) CHARSTAT0<131]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xng) !ETH) OR ((8rx) ETH))]: %NAME%{%NAME%131}%CONTINUE% //Items that after upgrade will Require STR 132 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br OR am9) !ETH) OR ((9fc OR 9bs OR xhl OR pa9) ETH)) CHARSTAT0<132]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br OR am9) !ETH) OR ((9fc OR 9bs OR xhl OR pa9) ETH))]: %NAME%{%NAME%132}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9br OR am9) !ETH) OR ((9fc OR 9bs OR xhl OR pa9) ETH)) CHARSTAT0<132]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9br OR am9) !ETH) OR ((9fc OR 9bs OR xhl OR pa9) ETH))]: %NAME%{%NAME%132}%CONTINUE% //Items that after upgrade will Require STR 133 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) !ETH)) CHARSTAT0<133]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) !ETH))]: %NAME%{%NAME%133}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) !ETH)) CHARSTAT0<133]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) !ETH))]: %NAME%{%NAME%133}%CONTINUE% //Items that after upgrade will Require STR 134 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH)) CHARSTAT0<134]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH))]: %NAME%{%NAME%134}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH)) CHARSTAT0<134]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH))]: %NAME%{%NAME%134}%CONTINUE% //Items that after upgrade will Require STR 135 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) ETH)) CHARSTAT0<135]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) ETH))]: %NAME%{%NAME%135}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) ETH)) CHARSTAT0<135]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) ETH))]: %NAME%{%NAME%135}%CONTINUE% //Items that after upgrade will Require STR 137 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH)) CHARSTAT0<137]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH))]: %NAME%{%NAME%137}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH)) CHARSTAT0<137]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH))]: %NAME%{%NAME%137}%CONTINUE% //Items that after upgrade will Require STR 138 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) !ETH) OR ((paa) ETH)) CHARSTAT0<138]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) !ETH) OR ((paa) ETH))]: %NAME%{%NAME%138}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) !ETH) OR ((paa) ETH)) CHARSTAT0<138]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) !ETH) OR ((paa) ETH))]: %NAME%{%NAME%138}%CONTINUE% //Items that after upgrade will Require STR 139 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) ETH)) CHARSTAT0<139]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) ETH))]: %NAME%{%NAME%139}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xcl) ETH)) CHARSTAT0<139]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xcl) ETH))]: %NAME%{%NAME%139}%CONTINUE% //Items that after upgrade will Require STR 140 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) !ETH) OR ((9ss) ETH)) CHARSTAT0<140]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) !ETH) OR ((9ss) ETH))]: %NAME%{%NAME%140}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) !ETH) OR ((9ss) ETH)) CHARSTAT0<140]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) !ETH) OR ((9ss) ETH))]: %NAME%{%NAME%140}%CONTINUE% //Items that after upgrade will Require STR 141 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8rx) !ETH) OR ((xtg OR ztb OR ba8) ETH)) CHARSTAT0<141]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8rx) !ETH) OR ((xtg OR ztb OR ba8) ETH))]: %NAME%{%NAME%141}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8rx) !ETH) OR ((xtg OR ztb OR ba8) ETH)) CHARSTAT0<141]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8rx) !ETH) OR ((xtg OR ztb OR ba8) ETH))]: %NAME%{%NAME%141}%CONTINUE% //Items that after upgrade will Require STR 142 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 9bs OR xhl OR pa9) !ETH) OR ((9s8) ETH)) CHARSTAT0<142]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 9bs OR xhl OR pa9) !ETH) OR ((9s8) ETH))]: %NAME%{%NAME%142}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 9bs OR xhl OR pa9) !ETH) OR ((9s8) ETH)) CHARSTAT0<142]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 9bs OR xhl OR pa9) !ETH) OR ((9s8) ETH))]: %NAME%{%NAME%142}%CONTINUE% //Items that after upgrade will Require STR 143 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH)) CHARSTAT0<143]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH))]: %NAME%{%NAME%143}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH)) CHARSTAT0<143]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH))]: %NAME%{%NAME%143}%CONTINUE% //Items that after upgrade will Require STR 145 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) !ETH) OR ((9sr) ETH)) CHARSTAT0<145]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) !ETH) OR ((9sr) ETH))]: %NAME%{%NAME%145}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) !ETH) OR ((9sr) ETH)) CHARSTAT0<145]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) !ETH) OR ((9sr) ETH))]: %NAME%{%NAME%145}%CONTINUE% //Items that after upgrade will Require STR 146 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) ETH)) CHARSTAT0<146]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) ETH))]: %NAME%{%NAME%146}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xit) ETH)) CHARSTAT0<146]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xit) ETH))]: %NAME%{%NAME%146}%CONTINUE% //Items that after upgrade will Require STR 147 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH)) CHARSTAT0<147]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH))]: %NAME%{%NAME%147}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH)) CHARSTAT0<147]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH))]: %NAME%{%NAME%147}%CONTINUE% //Items that after upgrade will Require STR 148 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((paa) !ETH) OR ((xhn) ETH)) CHARSTAT0<148]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((paa) !ETH) OR ((xhn) ETH))]: %NAME%{%NAME%148}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((paa) !ETH) OR ((xhn) ETH)) CHARSTAT0<148]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((paa) !ETH) OR ((xhn) ETH))]: %NAME%{%NAME%148}%CONTINUE% //Items that after upgrade will Require STR 149 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) !ETH)) CHARSTAT0<149]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) !ETH))]: %NAME%{%NAME%149}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xcl) !ETH)) CHARSTAT0<149]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xcl) !ETH))]: %NAME%{%NAME%149}%CONTINUE% //Items that after upgrade will Require STR 150 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ss) !ETH)) CHARSTAT0<150]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ss) !ETH))]: %NAME%{%NAME%150}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ss) !ETH)) CHARSTAT0<150]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ss) !ETH))]: %NAME%{%NAME%150}%CONTINUE% //Items that after upgrade will Require STR 151 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtg OR ztb OR ba8) !ETH)) CHARSTAT0<151]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtg OR ztb OR ba8) !ETH))]: %NAME%{%NAME%151}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xtg OR ztb OR ba8) !ETH)) CHARSTAT0<151]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xtg OR ztb OR ba8) !ETH))]: %NAME%{%NAME%151}%CONTINUE% //Items that after upgrade will Require STR 152 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9s8) !ETH)) CHARSTAT0<152]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9s8) !ETH))]: %NAME%{%NAME%152}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9s8) !ETH)) CHARSTAT0<152]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9s8) !ETH))]: %NAME%{%NAME%152}%CONTINUE% //Items that after upgrade will Require STR 153 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9b9 OR 8hx OR xtb) ETH)) CHARSTAT0<153]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9b9 OR 8hx OR xtb) ETH))]: %NAME%{%NAME%153}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9b9 OR 8hx OR xtb) ETH)) CHARSTAT0<153]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9b9 OR 8hx OR xtb) ETH))]: %NAME%{%NAME%153}%CONTINUE% //Items that after upgrade will Require STR 154 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) ETH)) CHARSTAT0<154]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) ETH))]: %NAME%{%NAME%154}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9gi) ETH)) CHARSTAT0<154]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9gi) ETH))]: %NAME%{%NAME%154}%CONTINUE% //Items that after upgrade will Require STR 155 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH) OR ((9p9 OR 9pa OR xpl) ETH)) CHARSTAT0<155]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH) OR ((9p9 OR 9pa OR xpl) ETH))]: %NAME%{%NAME%155}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH) OR ((9p9 OR 9pa OR xpl) ETH)) CHARSTAT0<155]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH) OR ((9p9 OR 9pa OR xpl) ETH))]: %NAME%{%NAME%155}%CONTINUE% //Items that after upgrade will Require STR 156 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) !ETH) OR ((9ba) ETH)) CHARSTAT0<156]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) !ETH) OR ((9ba) ETH))]: %NAME%{%NAME%156}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xit) !ETH) OR ((9ba) ETH)) CHARSTAT0<156]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xit) !ETH) OR ((9ba) ETH))]: %NAME%{%NAME%156}%CONTINUE% //Items that after upgrade will Require STR 157 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) ETH)) CHARSTAT0<157]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) ETH))]: %NAME%{%NAME%157}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ga) ETH)) CHARSTAT0<157]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ga) ETH))]: %NAME%{%NAME%157}%CONTINUE% //Items that after upgrade will Require STR 158 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhn) !ETH) OR ((9tr) ETH)) CHARSTAT0<158]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhn) !ETH) OR ((9tr) ETH))]: %NAME%{%NAME%158}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xhn) !ETH) OR ((9tr) ETH)) CHARSTAT0<158]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xhn) !ETH) OR ((9tr) ETH))]: %NAME%{%NAME%158}%CONTINUE% //Items that after upgrade will Require STR 159 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) ETH)) CHARSTAT0<159]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) ETH))]: %NAME%{%NAME%159}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((gma) ETH)) CHARSTAT0<159]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((gma) ETH))]: %NAME%{%NAME%159}%CONTINUE% //Items that after upgrade will Require STR 160 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) ETH)) CHARSTAT0<160]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) ETH))]: %NAME%{%NAME%160}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) ETH)) CHARSTAT0<160]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) ETH))]: %NAME%{%NAME%160}%CONTINUE% //Items that after upgrade will Require STR 161 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) ETH)) CHARSTAT0<161]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) ETH))]: %NAME%{%NAME%161}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9cm) ETH)) CHARSTAT0<161]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9cm) ETH))]: %NAME%{%NAME%161}%CONTINUE% //Items that after upgrade will Require STR 163 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b9 OR 8hx OR xtb) !ETH)) CHARSTAT0<163]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b9 OR 8hx OR xtb) !ETH))]: %NAME%{%NAME%163}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9b9 OR 8hx OR xtb) !ETH)) CHARSTAT0<163]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9b9 OR 8hx OR xtb) !ETH))]: %NAME%{%NAME%163}%CONTINUE% //Items that after upgrade will Require STR 164 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) !ETH) OR ((xrn OR xld OR ba9) ETH)) CHARSTAT0<164]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) !ETH) OR ((xrn OR xld OR ba9) ETH))]: %NAME%{%NAME%164}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9gi) !ETH) OR ((xrn OR xld OR ba9) ETH)) CHARSTAT0<164]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9gi) !ETH) OR ((xrn OR xld OR ba9) ETH))]: %NAME%{%NAME%164}%CONTINUE% //Items that after upgrade will Require STR 165 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9p9 OR 9pa OR xpl) !ETH) OR ((92h) ETH)) CHARSTAT0<165]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9p9 OR 9pa OR xpl) !ETH) OR ((92h) ETH))]: %NAME%{%NAME%165}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9p9 OR 9pa OR xpl) !ETH) OR ((92h) ETH)) CHARSTAT0<165]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9p9 OR 9pa OR xpl) !ETH) OR ((92h) ETH))]: %NAME%{%NAME%165}%CONTINUE% //Items that after upgrade will Require STR 166 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba) !ETH)) CHARSTAT0<166]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba) !ETH))]: %NAME%{%NAME%166}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ba) !ETH)) CHARSTAT0<166]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ba) !ETH))]: %NAME%{%NAME%166}%CONTINUE% //Items that after upgrade will Require STR 167 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) !ETH)) CHARSTAT0<167]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) !ETH))]: %NAME%{%NAME%167}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ga) !ETH)) CHARSTAT0<167]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ga) !ETH))]: %NAME%{%NAME%167}%CONTINUE% //Items that after upgrade will Require STR 168 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tr) !ETH)) CHARSTAT0<168]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tr) !ETH))]: %NAME%{%NAME%168}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9tr) !ETH)) CHARSTAT0<168]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9tr) !ETH))]: %NAME%{%NAME%168}%CONTINUE% //Items that after upgrade will Require STR 169 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) !ETH) OR ((9h9) ETH)) CHARSTAT0<169]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) !ETH) OR ((9h9) ETH))]: %NAME%{%NAME%169}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((gma) !ETH) OR ((9h9) ETH)) CHARSTAT0<169]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((gma) !ETH) OR ((9h9) ETH))]: %NAME%{%NAME%169}%CONTINUE% //Items that after upgrade will Require STR 170 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) !ETH)) CHARSTAT0<170]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) !ETH))]: %NAME%{%NAME%170}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) !ETH)) CHARSTAT0<170]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) !ETH))]: %NAME%{%NAME%170}%CONTINUE% //Items that after upgrade will Require STR 171 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH)) CHARSTAT0<171]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH))]: %NAME%{%NAME%171}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH)) CHARSTAT0<171]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH))]: %NAME%{%NAME%171}%CONTINUE% //Items that after upgrade will Require STR 172 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) ETH)) CHARSTAT0<172]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) ETH))]: %NAME%{%NAME%172}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9fb) ETH)) CHARSTAT0<172]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9fb) ETH))]: %NAME%{%NAME%172}%CONTINUE% //Items that after upgrade will Require STR 174 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xrn OR xld OR ba9) !ETH)) CHARSTAT0<174]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xrn OR xld OR ba9) !ETH))]: %NAME%{%NAME%174}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xrn OR xld OR ba9) !ETH)) CHARSTAT0<174]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xrn OR xld OR ba9) !ETH))]: %NAME%{%NAME%174}%CONTINUE% //Items that after upgrade will Require STR 175 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((9gs OR xts OR xhg OR zhb) ETH)) CHARSTAT0<175]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((9gs OR xts OR xhg OR zhb) ETH))]: %NAME%{%NAME%175}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((9gs OR xts OR xhg OR zhb) ETH)) CHARSTAT0<175]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((9gs OR xts OR xhg OR zhb) ETH))]: %NAME%{%NAME%175}%CONTINUE% //Items that after upgrade will Require STR 178 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) ETH)) CHARSTAT0<178]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) ETH))]: %NAME%{%NAME%178}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9wc) ETH)) CHARSTAT0<178]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9wc) ETH))]: %NAME%{%NAME%178}%CONTINUE% //Items that after upgrade will Require STR 179 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9) !ETH) OR ((9bt OR 9wh OR 9gd) ETH)) CHARSTAT0<179]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9) !ETH) OR ((9bt OR 9wh OR 9gd) ETH))]: %NAME%{%NAME%179}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9h9) !ETH) OR ((9bt OR 9wh OR 9gd) ETH)) CHARSTAT0<179]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9h9) !ETH) OR ((9bt OR 9wh OR 9gd) ETH))]: %NAME%{%NAME%179}%CONTINUE% //Items that after upgrade will Require STR 182 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) !ETH) OR ((xhm) ETH)) CHARSTAT0<182]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) !ETH) OR ((xhm) ETH))]: %NAME%{%NAME%182}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9fb) !ETH) OR ((xhm) ETH)) CHARSTAT0<182]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9fb) !ETH) OR ((xhm) ETH))]: %NAME%{%NAME%182}%CONTINUE% //Items that after upgrade will Require STR 185 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs OR xts OR xhg OR zhb) !ETH) OR ((9b7) ETH)) CHARSTAT0<185]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs OR xts OR xhg OR zhb) !ETH) OR ((9b7) ETH))]: %NAME%{%NAME%185}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9gs OR xts OR xhg OR zhb) !ETH) OR ((9b7) ETH)) CHARSTAT0<185]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9gs OR xts OR xhg OR zhb) !ETH) OR ((9b7) ETH))]: %NAME%{%NAME%185}%CONTINUE% //Items that after upgrade will Require STR 186 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) ETH)) CHARSTAT0<186]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) ETH))]: %NAME%{%NAME%186}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) ETH)) CHARSTAT0<186]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) ETH))]: %NAME%{%NAME%186}%CONTINUE% //Items that after upgrade will Require STR 188 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) !ETH)) CHARSTAT0<188]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) !ETH))]: %NAME%{%NAME%188}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9wc) !ETH)) CHARSTAT0<188]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9wc) !ETH))]: %NAME%{%NAME%188}%CONTINUE% //Items that after upgrade will Require STR 189 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt OR 9wh OR 9gd) !ETH)) CHARSTAT0<189]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt OR 9wh OR 9gd) !ETH))]: %NAME%{%NAME%189}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9bt OR 9wh OR 9gd) !ETH)) CHARSTAT0<189]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9bt OR 9wh OR 9gd) !ETH))]: %NAME%{%NAME%189}%CONTINUE% //Items that after upgrade will Require STR 192 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhm) !ETH)) CHARSTAT0<192]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhm) !ETH))]: %NAME%{%NAME%192}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xhm) !ETH)) CHARSTAT0<192]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xhm) !ETH))]: %NAME%{%NAME%192}%CONTINUE% //Items that after upgrade will Require STR 195 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b7) !ETH)) CHARSTAT0<195]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b7) !ETH))]: %NAME%{%NAME%195}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9b7) !ETH)) CHARSTAT0<195]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9b7) !ETH))]: %NAME%{%NAME%195}%CONTINUE% //Items that after upgrade will Require STR 196 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) !ETH)) CHARSTAT0<196]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) !ETH))]: %NAME%{%NAME%196}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) !ETH)) CHARSTAT0<196]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) !ETH))]: %NAME%{%NAME%196}%CONTINUE% //Items that after upgrade will Require STR 198 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) ETH)) CHARSTAT0<198]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) ETH))]: %NAME%{%NAME%198}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) ETH)) CHARSTAT0<198]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) ETH))]: %NAME%{%NAME%198}%CONTINUE% //Items that after upgrade will Require STR 200 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) ETH)) CHARSTAT0<200]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) ETH))]: %NAME%{%NAME%200}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9vo) ETH)) CHARSTAT0<200]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9vo) ETH))]: %NAME%{%NAME%200}%CONTINUE% //Items that after upgrade will Require STR 208 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) !ETH)) CHARSTAT0<208]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) !ETH))]: %NAME%{%NAME%208}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) !ETH)) CHARSTAT0<208]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) !ETH))]: %NAME%{%NAME%208}%CONTINUE% //Items that after upgrade will Require STR 209 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) ETH)) CHARSTAT0<209]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) ETH))]: %NAME%{%NAME%209}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xow) ETH)) CHARSTAT0<209]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xow) ETH))]: %NAME%{%NAME%209}%CONTINUE% //Items that after upgrade will Require STR 210 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) !ETH) OR ((xul) ETH)) CHARSTAT0<210]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) !ETH) OR ((xul) ETH))]: %NAME%{%NAME%210}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9vo) !ETH) OR ((xul) ETH)) CHARSTAT0<210]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9vo) !ETH) OR ((xul) ETH))]: %NAME%{%NAME%210}%CONTINUE% //Items that after upgrade will Require STR 215 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) ETH)) CHARSTAT0<215]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) ETH))]: %NAME%{%NAME%215}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9m9) ETH)) CHARSTAT0<215]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9m9) ETH))]: %NAME%{%NAME%215}%CONTINUE% //Items that after upgrade will Require STR 219 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) !ETH)) CHARSTAT0<219]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) !ETH))]: %NAME%{%NAME%219}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xow) !ETH)) CHARSTAT0<219]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xow) !ETH))]: %NAME%{%NAME%219}%CONTINUE% //Items that after upgrade will Require STR 220 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xul) !ETH)) CHARSTAT0<220]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xul) !ETH))]: %NAME%{%NAME%220}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xul) !ETH)) CHARSTAT0<220]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xul) !ETH))]: %NAME%{%NAME%220}%CONTINUE% //Items that after upgrade will Require STR 222 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) ETH)) CHARSTAT0<222]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) ETH))]: %NAME%{%NAME%222}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xar) ETH)) CHARSTAT0<222]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xar) ETH))]: %NAME%{%NAME%222}%CONTINUE% //Items that after upgrade will Require STR 225 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) !ETH)) CHARSTAT0<225]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) !ETH))]: %NAME%{%NAME%225}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9m9) !ETH)) CHARSTAT0<225]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9m9) !ETH))]: %NAME%{%NAME%225}%CONTINUE% //Items that after upgrade will Require STR 232 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) !ETH)) CHARSTAT0<232]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) !ETH))]: %NAME%{%NAME%232}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xar) !ETH)) CHARSTAT0<232]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((xar) !ETH))]: %NAME%{%NAME%232}%CONTINUE% //Items that after upgrade will Require STR 243 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) ETH)) CHARSTAT0<243]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) ETH))]: %NAME%{%NAME%243}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9gm) ETH)) CHARSTAT0<243]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9gm) ETH))]: %NAME%{%NAME%243}%CONTINUE% //Items that after upgrade will Require STR 253 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) !ETH)) CHARSTAT0<253]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) !ETH))]: %NAME%{%NAME%253}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9gm) !ETH)) CHARSTAT0<253]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9gm) !ETH))]: %NAME%{%NAME%253}%CONTINUE% //When -REQ appears -ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !STAT91=0]: %NAME%{%NAME%%WHITE%(%BLUE%%STAT91%%%WHITE%)}%CONTINUE% +ItemDisplay[ITEM_TAG4 (ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !STAT91=0]: %NAME%{%NAME%%WHITE%(%BLUE%%STAT91%%%WHITE%)}%CONTINUE% //升级后敏捷需求变化 -ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !dgr) OR THROWING OR (SPEAR !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%WHITE%, %LIGHT_GRAY%敏%WHITE%:}%CONTINUE% +ItemDisplay[ITEM_TAG4 (hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !dgr) OR THROWING OR (SPEAR !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%WHITE%, %LIGHT_GRAY%敏%WHITE%:}%CONTINUE% //DEX REQ //Items that after upgrade will Require DEX 10 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm) ETH)) CHARSTAT2<10]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm) ETH))]: %NAME%{%NAME%10}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((clm) ETH)) CHARSTAT2<10]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((clm) ETH))]: %NAME%{%NAME%10}%CONTINUE% //Items that after upgrade will Require DEX 15 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) ETH)) CHARSTAT2<15]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) ETH))]: %NAME%{%NAME%15}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) ETH)) CHARSTAT2<15]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) ETH))]: %NAME%{%NAME%15}%CONTINUE% //Items that after upgrade will Require DEX 17 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) ETH)) CHARSTAT2<17]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) ETH))]: %NAME%{%NAME%17}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8bs) ETH)) CHARSTAT2<17]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8bs) ETH))]: %NAME%{%NAME%17}%CONTINUE% //Items that after upgrade will Require DEX 20 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm) !ETH)) CHARSTAT2<20]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm) !ETH))]: %NAME%{%NAME%20}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((clm) !ETH)) CHARSTAT2<20]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((clm) !ETH))]: %NAME%{%NAME%20}%CONTINUE% //Items that after upgrade will Require DEX 23 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) ETH)) CHARSTAT2<23]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) ETH))]: %NAME%{%NAME%23}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9bt) ETH)) CHARSTAT2<23]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9bt) ETH))]: %NAME%{%NAME%23}%CONTINUE% //Items that after upgrade will Require DEX 25 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) !ETH) OR ((8ls) ETH)) CHARSTAT2<25]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) !ETH) OR ((8ls) ETH))]: %NAME%{%NAME%25}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) !ETH) OR ((8ls) ETH)) CHARSTAT2<25]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) !ETH) OR ((8ls) ETH))]: %NAME%{%NAME%25}%CONTINUE% //Items that after upgrade will Require DEX 27 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) !ETH) OR ((8cs) ETH)) CHARSTAT2<27]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) !ETH) OR ((8cs) ETH))]: %NAME%{%NAME%27}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8bs) !ETH) OR ((8cs) ETH)) CHARSTAT2<27]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8bs) !ETH) OR ((8cs) ETH))]: %NAME%{%NAME%27}%CONTINUE% //Items that after upgrade will Require DEX 32 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH)) CHARSTAT2<32]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH))]: %NAME%{%NAME%32}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH)) CHARSTAT2<32]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH))]: %NAME%{%NAME%32}%CONTINUE% //Items that after upgrade will Require DEX 33 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) !ETH) OR ((9cl OR bsd OR sbw) ETH)) CHARSTAT2<33]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) !ETH) OR ((9cl OR bsd OR sbw) ETH))]: %NAME%{%NAME%33}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9bt) !ETH) OR ((9cl OR bsd OR sbw) ETH)) CHARSTAT2<33]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9bt) !ETH) OR ((9cl OR bsd OR sbw) ETH))]: %NAME%{%NAME%33}%CONTINUE% //Items that after upgrade will Require DEX 34 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH)) CHARSTAT2<34]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH))]: %NAME%{%NAME%34}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH)) CHARSTAT2<34]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH))]: %NAME%{%NAME%34}%CONTINUE% //Items that after upgrade will Require DEX 35 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((92a) ETH)) CHARSTAT2<35]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((92a) ETH))]: %NAME%{%NAME%35}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((92a) ETH)) CHARSTAT2<35]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((92a) ETH))]: %NAME%{%NAME%35}%CONTINUE% //Items that after upgrade will Require DEX 36 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) ETH)) CHARSTAT2<36]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) ETH))]: %NAME%{%NAME%36}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ma) ETH)) CHARSTAT2<36]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ma) ETH))]: %NAME%{%NAME%36}%CONTINUE% //Items that after upgrade will Require DEX 37 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs) !ETH)) CHARSTAT2<37]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs) !ETH))]: %NAME%{%NAME%37}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8cs) !ETH)) CHARSTAT2<37]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8cs) !ETH))]: %NAME%{%NAME%37}%CONTINUE% //Items that after upgrade will Require DEX 39 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) ETH)) CHARSTAT2<39]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) ETH))]: %NAME%{%NAME%39}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((lbw) ETH)) CHARSTAT2<39]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((lbw) ETH))]: %NAME%{%NAME%39}%CONTINUE% //Items that after upgrade will Require DEX 42 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((scm OR tkf) ETH)) CHARSTAT2<42]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((scm OR tkf) ETH))]: %NAME%{%NAME%42}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((scm OR tkf) ETH)) CHARSTAT2<42]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((scm OR tkf) ETH))]: %NAME%{%NAME%42}%CONTINUE% //Items that after upgrade will Require DEX 43 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR bsd OR sbw) !ETH)) CHARSTAT2<43]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR bsd OR sbw) !ETH))]: %NAME%{%NAME%43}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9cl OR bsd OR sbw) !ETH)) CHARSTAT2<43]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9cl OR bsd OR sbw) !ETH))]: %NAME%{%NAME%43}%CONTINUE% //Items that after upgrade will Require DEX 44 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9mp) ETH)) CHARSTAT2<44]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9mp) ETH))]: %NAME%{%NAME%44}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9mp) ETH)) CHARSTAT2<44]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9mp) ETH))]: %NAME%{%NAME%44}%CONTINUE% //Items that after upgrade will Require DEX 45 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a) !ETH) OR ((9gi OR 9vo) ETH)) CHARSTAT2<45]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a) !ETH) OR ((9gi OR 9vo) ETH))]: %NAME%{%NAME%45}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((92a) !ETH) OR ((9gi OR 9vo) ETH)) CHARSTAT2<45]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((92a) !ETH) OR ((9gi OR 9vo) ETH))]: %NAME%{%NAME%45}%CONTINUE% //Items that after upgrade will Require DEX 46 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) !ETH)) CHARSTAT2<46]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) !ETH))]: %NAME%{%NAME%46}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ma) !ETH)) CHARSTAT2<46]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ma) !ETH))]: %NAME%{%NAME%46}%CONTINUE% //Items that after upgrade will Require DEX 47 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) ETH)) CHARSTAT2<47]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) ETH))]: %NAME%{%NAME%47}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((ktr) ETH)) CHARSTAT2<47]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((ktr) ETH))]: %NAME%{%NAME%47}%CONTINUE% //Items that after upgrade will Require DEX 48 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) ETH)) CHARSTAT2<48]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) ETH))]: %NAME%{%NAME%48}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) ETH)) CHARSTAT2<48]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) ETH))]: %NAME%{%NAME%48}%CONTINUE% //Items that after upgrade will Require DEX 49 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) !ETH) OR ((9wa OR 9ga) ETH)) CHARSTAT2<49]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) !ETH) OR ((9wa OR 9ga) ETH))]: %NAME%{%NAME%49}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((lbw) !ETH) OR ((9wa OR 9ga) ETH)) CHARSTAT2<49]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((lbw) !ETH) OR ((9wa OR 9ga) ETH))]: %NAME%{%NAME%49}%CONTINUE% //Items that after upgrade will Require DEX 50 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) ETH)) CHARSTAT2<50]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) ETH))]: %NAME%{%NAME%50}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((crs) ETH)) CHARSTAT2<50]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((crs) ETH))]: %NAME%{%NAME%50}%CONTINUE% //Items that after upgrade will Require DEX 51 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) ETH)) CHARSTAT2<51]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) ETH))]: %NAME%{%NAME%51}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) ETH)) CHARSTAT2<51]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) ETH))]: %NAME%{%NAME%51}%CONTINUE% //Items that after upgrade will Require DEX 52 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scm OR tkf) !ETH) OR ((hbw) ETH)) CHARSTAT2<52]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scm OR tkf) !ETH) OR ((hbw) ETH))]: %NAME%{%NAME%52}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((scm OR tkf) !ETH) OR ((hbw) ETH)) CHARSTAT2<52]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((scm OR tkf) !ETH) OR ((hbw) ETH))]: %NAME%{%NAME%52}%CONTINUE% //Items that after upgrade will Require DEX 54 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp) !ETH)) CHARSTAT2<54]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp) !ETH))]: %NAME%{%NAME%54}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9mp) !ETH)) CHARSTAT2<54]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9mp) !ETH))]: %NAME%{%NAME%54}%CONTINUE% //Items that after upgrade will Require DEX 55 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi OR 9vo) !ETH) OR ((9ba OR 9sc) ETH)) CHARSTAT2<55]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi OR 9vo) !ETH) OR ((9ba OR 9sc) ETH))]: %NAME%{%NAME%55}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9gi OR 9vo) !ETH) OR ((9ba OR 9sc) ETH)) CHARSTAT2<55]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9gi OR 9vo) !ETH) OR ((9ba OR 9sc) ETH))]: %NAME%{%NAME%55}%CONTINUE% //Items that after upgrade will Require DEX 56 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) ETH)) CHARSTAT2<56]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) ETH))]: %NAME%{%NAME%56}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((wrb) ETH)) CHARSTAT2<56]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((wrb) ETH))]: %NAME%{%NAME%56}%CONTINUE% //Items that after upgrade will Require DEX 57 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH) OR ((9ha OR 9bl OR pax) ETH)) CHARSTAT2<57]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH) OR ((9ha OR 9bl OR pax) ETH))]: %NAME%{%NAME%57}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH) OR ((9ha OR 9bl OR pax) ETH)) CHARSTAT2<57]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH) OR ((9ha OR 9bl OR pax) ETH))]: %NAME%{%NAME%57}%CONTINUE% //Items that after upgrade will Require DEX 58 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) !ETH)) CHARSTAT2<58]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) !ETH))]: %NAME%{%NAME%58}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) !ETH)) CHARSTAT2<58]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) !ETH))]: %NAME%{%NAME%58}%CONTINUE% //Items that after upgrade will Require DEX 59 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9ga) !ETH) OR ((9qs OR axf) ETH)) CHARSTAT2<59]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9ga) !ETH) OR ((9qs OR axf) ETH))]: %NAME%{%NAME%59}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9ga) !ETH) OR ((9qs OR axf) ETH)) CHARSTAT2<59]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9ga) !ETH) OR ((9qs OR axf) ETH))]: %NAME%{%NAME%59}%CONTINUE% //Items that after upgrade will Require DEX 60 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) !ETH) OR ((mpi OR mxb OR 9ws) ETH)) CHARSTAT2<60]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) !ETH) OR ((mpi OR mxb OR 9ws) ETH))]: %NAME%{%NAME%60}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((crs) !ETH) OR ((mpi OR mxb OR 9ws) ETH)) CHARSTAT2<60]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((crs) !ETH) OR ((mpi OR mxb OR 9ws) ETH))]: %NAME%{%NAME%60}%CONTINUE% //Items that after upgrade will Require DEX 61 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) !ETH) OR ((gis) ETH)) CHARSTAT2<61]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) !ETH) OR ((gis) ETH))]: %NAME%{%NAME%61}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) !ETH) OR ((gis) ETH)) CHARSTAT2<61]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) !ETH) OR ((gis) ETH))]: %NAME%{%NAME%61}%CONTINUE% //Items that after upgrade will Require DEX 62 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hbw) !ETH)) CHARSTAT2<62]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hbw) !ETH))]: %NAME%{%NAME%62}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((hbw) !ETH)) CHARSTAT2<62]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((hbw) !ETH))]: %NAME%{%NAME%62}%CONTINUE% //Items that after upgrade will Require DEX 63 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) ETH)) CHARSTAT2<63]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) ETH))]: %NAME%{%NAME%63}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) ETH)) CHARSTAT2<63]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) ETH))]: %NAME%{%NAME%63}%CONTINUE% //Items that after upgrade will Require DEX 65 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba OR 9sc) !ETH) OR ((9dg OR 9b7) ETH)) CHARSTAT2<65]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba OR 9sc) !ETH) OR ((9dg OR 9b7) ETH))]: %NAME%{%NAME%65}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ba OR 9sc) !ETH) OR ((9dg OR 9b7) ETH)) CHARSTAT2<65]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ba OR 9sc) !ETH) OR ((9dg OR 9b7) ETH))]: %NAME%{%NAME%65}%CONTINUE% //Items that after upgrade will Require DEX 66 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((clw) ETH)) CHARSTAT2<66]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((clw) ETH))]: %NAME%{%NAME%66}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((clw) ETH)) CHARSTAT2<66]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((clw) ETH))]: %NAME%{%NAME%66}%CONTINUE% //Items that after upgrade will Require DEX 67 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR 9bl OR pax) !ETH) OR ((9fl OR 8hx OR am1) ETH)) CHARSTAT2<67]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR 9bl OR pax) !ETH) OR ((9fl OR 8hx OR am1) ETH))]: %NAME%{%NAME%67}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ha OR 9bl OR pax) !ETH) OR ((9fl OR 8hx OR am1) ETH)) CHARSTAT2<67]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ha OR 9bl OR pax) !ETH) OR ((9fl OR 8hx OR am1) ETH))]: %NAME%{%NAME%67}%CONTINUE% //Items that after upgrade will Require DEX 69 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR axf) !ETH) OR ((gax OR lsd OR btl) ETH)) CHARSTAT2<69]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR axf) !ETH) OR ((gax OR lsd OR btl) ETH))]: %NAME%{%NAME%69}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9qs OR axf) !ETH) OR ((gax OR lsd OR btl) ETH)) CHARSTAT2<69]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9qs OR axf) !ETH) OR ((gax OR lsd OR btl) ETH))]: %NAME%{%NAME%69}%CONTINUE% //Items that after upgrade will Require DEX 70 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi OR mxb OR 9ws) !ETH) OR ((tax OR ssp OR sbb OR hxb OR am3) ETH)) CHARSTAT2<70]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi OR mxb OR 9ws) !ETH) OR ((tax OR ssp OR sbb OR hxb OR am3) ETH))]: %NAME%{%NAME%70}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((mpi OR mxb OR 9ws) !ETH) OR ((tax OR ssp OR sbb OR hxb OR am3) ETH)) CHARSTAT2<70]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((mpi OR mxb OR 9ws) !ETH) OR ((tax OR ssp OR sbb OR hxb OR am3) ETH))]: %NAME%{%NAME%70}%CONTINUE% //Items that after upgrade will Require DEX 71 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis) !ETH)) CHARSTAT2<71]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis) !ETH))]: %NAME%{%NAME%71}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((gis) !ETH)) CHARSTAT2<71]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((gis) !ETH))]: %NAME%{%NAME%71}%CONTINUE% //Items that after upgrade will Require DEX 72 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) ETH)) CHARSTAT2<72]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) ETH))]: %NAME%{%NAME%72}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) ETH)) CHARSTAT2<72]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) ETH))]: %NAME%{%NAME%72}%CONTINUE% //Items that after upgrade will Require DEX 73 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH) OR (9ax ETH)) CHARSTAT2<73]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH) OR (9ax ETH))]: %NAME%{%NAME%73}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH) OR (9ax ETH)) CHARSTAT2<73]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH) OR (9ax ETH))]: %NAME%{%NAME%73}%CONTINUE% //Items that after upgrade will Require DEX 75 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR 9b7) !ETH)) CHARSTAT2<75]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR 9b7) !ETH))]: %NAME%{%NAME%75}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9dg OR 9b7) !ETH)) CHARSTAT2<75]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9dg OR 9b7) !ETH))]: %NAME%{%NAME%75}%CONTINUE% //Items that after upgrade will Require DEX 76 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clw) !ETH) OR ((9kr) ETH)) CHARSTAT2<76]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clw) !ETH) OR ((9kr) ETH))]: %NAME%{%NAME%76}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((clw) !ETH) OR ((9kr) ETH)) CHARSTAT2<76]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((clw) !ETH) OR ((9kr) ETH))]: %NAME%{%NAME%76}%CONTINUE% //Items that after upgrade will Require DEX 77 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fl OR 8hx OR am1) !ETH) OR ((9gs) ETH)) CHARSTAT2<77]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fl OR 8hx OR am1) !ETH) OR ((9gs) ETH))]: %NAME%{%NAME%77}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9fl OR 8hx OR am1) !ETH) OR ((9gs) ETH)) CHARSTAT2<77]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9fl OR 8hx OR am1) !ETH) OR ((9gs) ETH))]: %NAME%{%NAME%77}%CONTINUE% //Items that after upgrade will Require DEX 78 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik OR 9ss) ETH)) CHARSTAT2<78]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik OR 9ss) ETH))]: %NAME%{%NAME%78}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik OR 9ss) ETH)) CHARSTAT2<78]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik OR 9ss) ETH))]: %NAME%{%NAME%78}%CONTINUE% //Items that after upgrade will Require DEX 79 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gax OR lsd OR btl) !ETH)) CHARSTAT2<79]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gax OR lsd OR btl) !ETH))]: %NAME%{%NAME%79}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((gax OR lsd OR btl) !ETH)) CHARSTAT2<79]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((gax OR lsd OR btl) !ETH))]: %NAME%{%NAME%79}%CONTINUE% //Items that after upgrade will Require DEX 80 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tax OR ssp OR sbb OR hxb OR am3) !ETH)) CHARSTAT2<80]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tax OR ssp OR sbb OR hxb OR am3) !ETH))]: %NAME%{%NAME%80}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((tax OR ssp OR sbb OR hxb OR am3) !ETH)) CHARSTAT2<80]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((tax OR ssp OR sbb OR hxb OR am3) !ETH))]: %NAME%{%NAME%80}%CONTINUE% //Items that after upgrade will Require DEX 81 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) ETH)) CHARSTAT2<81]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) ETH))]: %NAME%{%NAME%81}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((hal) ETH)) CHARSTAT2<81]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((hal) ETH))]: %NAME%{%NAME%81}%CONTINUE% //Items that after upgrade will Require DEX 82 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) !ETH)) CHARSTAT2<82]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) !ETH))]: %NAME%{%NAME%82}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) !ETH)) CHARSTAT2<82]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) !ETH))]: %NAME%{%NAME%82}%CONTINUE% //Items that after upgrade will Require DEX 83 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax) !ETH)) CHARSTAT2<83]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax) !ETH))]: %NAME%{%NAME%83}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ax) !ETH)) CHARSTAT2<83]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ax) !ETH))]: %NAME%{%NAME%83}%CONTINUE% //Items that after upgrade will Require DEX 84 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) ETH)) CHARSTAT2<84]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) ETH))]: %NAME%{%NAME%84}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((flb) ETH)) CHARSTAT2<84]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((flb) ETH))]: %NAME%{%NAME%84}%CONTINUE% //Items that after upgrade will Require DEX 85 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) ETH)) CHARSTAT2<85]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) ETH))]: %NAME%{%NAME%85}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) ETH)) CHARSTAT2<85]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) ETH))]: %NAME%{%NAME%85}%CONTINUE% //Items that after upgrade will Require DEX 86 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH)) CHARSTAT2<86]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH))]: %NAME%{%NAME%86}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH)) CHARSTAT2<86]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH))]: %NAME%{%NAME%86}%CONTINUE% //Items that after upgrade will Require DEX 87 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs) !ETH) OR ((bld OR bkf OR 9tr) ETH)) CHARSTAT2<87]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs) !ETH) OR ((bld OR bkf OR 9tr) ETH))]: %NAME%{%NAME%87}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9gs) !ETH) OR ((bld OR bkf OR 9tr) ETH)) CHARSTAT2<87]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9gs) !ETH) OR ((bld OR bkf OR 9tr) ETH))]: %NAME%{%NAME%87}%CONTINUE% //Items that after upgrade will Require DEX 88 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik OR 9ss) !ETH) OR ((9di OR 8rx OR am4) ETH)) CHARSTAT2<88]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik OR 9ss) !ETH) OR ((9di OR 8rx OR am4) ETH))]: %NAME%{%NAME%88}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik OR 9ss) !ETH) OR ((9di OR 8rx OR am4) ETH)) CHARSTAT2<88]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik OR 9ss) !ETH) OR ((9di OR 8rx OR am4) ETH))]: %NAME%{%NAME%88}%CONTINUE% //Items that after upgrade will Require DEX 89 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) ETH)) CHARSTAT2<89]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) ETH))]: %NAME%{%NAME%89}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) ETH)) CHARSTAT2<89]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) ETH))]: %NAME%{%NAME%89}%CONTINUE% //Items that after upgrade will Require DEX 90 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) ETH)) CHARSTAT2<90]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) ETH))]: %NAME%{%NAME%90}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((92h) ETH)) CHARSTAT2<90]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((92h) ETH))]: %NAME%{%NAME%90}%CONTINUE% //Items that after upgrade will Require DEX 91 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) !ETH)) CHARSTAT2<91]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) !ETH))]: %NAME%{%NAME%91}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((hal) !ETH)) CHARSTAT2<91]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((hal) !ETH))]: %NAME%{%NAME%91}%CONTINUE% //Items that after upgrade will Require DEX 93 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) ETH)) CHARSTAT2<93]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) ETH))]: %NAME%{%NAME%93}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) ETH)) CHARSTAT2<93]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) ETH))]: %NAME%{%NAME%93}%CONTINUE% //Items that after upgrade will Require DEX 94 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) !ETH) OR ((9cm) ETH)) CHARSTAT2<94]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) !ETH) OR ((9cm) ETH))]: %NAME%{%NAME%94}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((flb) !ETH) OR ((9cm) ETH)) CHARSTAT2<94]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((flb) !ETH) OR ((9cm) ETH))]: %NAME%{%NAME%94}%CONTINUE% //Items that after upgrade will Require DEX 95 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) !ETH) OR ((9fc OR 8mx OR 9wb) ETH)) CHARSTAT2<95]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) !ETH) OR ((9fc OR 8mx OR 9wb) ETH))]: %NAME%{%NAME%95}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) !ETH) OR ((9fc OR 8mx OR 9wb) ETH)) CHARSTAT2<95]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) !ETH) OR ((9fc OR 8mx OR 9wb) ETH))]: %NAME%{%NAME%95}%CONTINUE% //Items that after upgrade will Require DEX 96 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) ETH)) CHARSTAT2<96]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) ETH))]: %NAME%{%NAME%96}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) ETH)) CHARSTAT2<96]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) ETH))]: %NAME%{%NAME%96}%CONTINUE% //Items that after upgrade will Require DEX 97 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR bkf OR 9tr) !ETH) OR ((8cb) ETH)) CHARSTAT2<97]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR bkf OR 9tr) !ETH) OR ((8cb) ETH))]: %NAME%{%NAME%97}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((bld OR bkf OR 9tr) !ETH) OR ((8cb) ETH)) CHARSTAT2<97]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((bld OR bkf OR 9tr) !ETH) OR ((8cb) ETH))]: %NAME%{%NAME%97}%CONTINUE% //Items that after upgrade will Require DEX 98 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR 8rx OR am4) !ETH) OR ((9ta OR 9xf) ETH)) CHARSTAT2<98]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR 8rx OR am4) !ETH) OR ((9ta OR 9xf) ETH))]: %NAME%{%NAME%98}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9di OR 8rx OR am4) !ETH) OR ((9ta OR 9xf) ETH)) CHARSTAT2<98]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9di OR 8rx OR am4) !ETH) OR ((9ta OR 9xf) ETH))]: %NAME%{%NAME%98}%CONTINUE% //Items that after upgrade will Require DEX 99 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) !ETH) OR ((9ls OR am5) ETH)) CHARSTAT2<99]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) !ETH) OR ((9ls OR am5) ETH))]: %NAME%{%NAME%99}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) !ETH) OR ((9ls OR am5) ETH)) CHARSTAT2<99]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) !ETH) OR ((9ls OR am5) ETH))]: %NAME%{%NAME%99}%CONTINUE% //Items that after upgrade will Require DEX 100 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((gsd OR 9gd OR 9cs OR am2) ETH)) CHARSTAT2<100]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((gsd OR 9gd OR 9cs OR am2) ETH))]: %NAME%{%NAME%100}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((gsd OR 9gd OR 9cs OR am2) ETH)) CHARSTAT2<100]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((gsd OR 9gd OR 9cs OR am2) ETH))]: %NAME%{%NAME%100}%CONTINUE% //Items that after upgrade will Require DEX 102 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) ETH)) CHARSTAT2<102]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) ETH))]: %NAME%{%NAME%102}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) ETH)) CHARSTAT2<102]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) ETH))]: %NAME%{%NAME%102}%CONTINUE% //Items that after upgrade will Require DEX 103 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) !ETH) OR ((9lw) ETH)) CHARSTAT2<103]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) !ETH) OR ((9lw) ETH))]: %NAME%{%NAME%103}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) !ETH) OR ((9lw) ETH)) CHARSTAT2<103]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) !ETH) OR ((9lw) ETH))]: %NAME%{%NAME%103}%CONTINUE% //Items that after upgrade will Require DEX 104 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH)) CHARSTAT2<104]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH))]: %NAME%{%NAME%104}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH)) CHARSTAT2<104]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH))]: %NAME%{%NAME%104}%CONTINUE% //Items that after upgrade will Require DEX 105 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 8mx OR 9wb) !ETH) OR ((9tw) ETH)) CHARSTAT2<105]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 8mx OR 9wb) !ETH) OR ((9tw) ETH))]: %NAME%{%NAME%105}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 8mx OR 9wb) !ETH) OR ((9tw) ETH)) CHARSTAT2<105]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 8mx OR 9wb) !ETH) OR ((9tw) ETH))]: %NAME%{%NAME%105}%CONTINUE% //Items that after upgrade will Require DEX 106 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) !ETH)) CHARSTAT2<106]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) !ETH))]: %NAME%{%NAME%106}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) !ETH)) CHARSTAT2<106]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) !ETH))]: %NAME%{%NAME%106}%CONTINUE% //Items that after upgrade will Require DEX 107 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cb) !ETH)) CHARSTAT2<107]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cb) !ETH))]: %NAME%{%NAME%107}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8cb) !ETH)) CHARSTAT2<107]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8cb) !ETH))]: %NAME%{%NAME%107}%CONTINUE% //Items that after upgrade will Require DEX 108 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ta OR 9xf) !ETH) OR ((tsp OR 9s8 OR lwb OR 9qr) ETH)) CHARSTAT2<108]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ta OR 9xf) !ETH) OR ((tsp OR 9s8 OR lwb OR 9qr) ETH))]: %NAME%{%NAME%108}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ta OR 9xf) !ETH) OR ((tsp OR 9s8 OR lwb OR 9qr) ETH)) CHARSTAT2<108]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ta OR 9xf) !ETH) OR ((tsp OR 9s8 OR lwb OR 9qr) ETH))]: %NAME%{%NAME%108}%CONTINUE% //Items that after upgrade will Require DEX 109 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR am5) !ETH) OR ((8hb) ETH)) CHARSTAT2<109]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR am5) !ETH) OR ((8hb) ETH))]: %NAME%{%NAME%109}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ls OR am5) !ETH) OR ((8hb) ETH)) CHARSTAT2<109]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ls OR am5) !ETH) OR ((8hb) ETH))]: %NAME%{%NAME%109}%CONTINUE% //Items that after upgrade will Require DEX 110 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR 9gd OR 9cs OR am2) !ETH) OR ((9sr) ETH)) CHARSTAT2<110]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR 9gd OR 9cs OR am2) !ETH) OR ((9sr) ETH))]: %NAME%{%NAME%110}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((gsd OR 9gd OR 9cs OR am2) !ETH) OR ((9sr) ETH)) CHARSTAT2<110]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((gsd OR 9gd OR 9cs OR am2) !ETH) OR ((9sr) ETH))]: %NAME%{%NAME%110}%CONTINUE% //Items that after upgrade will Require DEX 111 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) ETH)) CHARSTAT2<111]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) ETH))]: %NAME%{%NAME%111}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8l8) ETH)) CHARSTAT2<111]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8l8) ETH))]: %NAME%{%NAME%111}%CONTINUE% //Items that after upgrade will Require DEX 112 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) !ETH) OR ((9sb OR 9b8) ETH)) CHARSTAT2<112]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) !ETH) OR ((9sb OR 9b8) ETH))]: %NAME%{%NAME%112}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) !ETH) OR ((9sb OR 9b8) ETH)) CHARSTAT2<112]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) !ETH) OR ((9sb OR 9b8) ETH))]: %NAME%{%NAME%112}%CONTINUE% //Items that after upgrade will Require DEX 113 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9lw) !ETH) OR ((9ja) ETH)) CHARSTAT2<113]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9lw) !ETH) OR ((9ja) ETH))]: %NAME%{%NAME%113}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9lw) !ETH) OR ((9ja) ETH)) CHARSTAT2<113]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9lw) !ETH) OR ((9ja) ETH))]: %NAME%{%NAME%113}%CONTINUE% //Items that after upgrade will Require DEX 114 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH)) CHARSTAT2<114]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH))]: %NAME%{%NAME%114}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH)) CHARSTAT2<114]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH))]: %NAME%{%NAME%114}%CONTINUE% //Items that after upgrade will Require DEX 115 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tw) !ETH)) CHARSTAT2<115]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tw) !ETH))]: %NAME%{%NAME%115}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9tw) !ETH)) CHARSTAT2<115]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9tw) !ETH))]: %NAME%{%NAME%115}%CONTINUE% //Items that after upgrade will Require DEX 118 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tsp OR 9s8 OR lwb OR 9qr) !ETH)) CHARSTAT2<118]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tsp OR 9s8 OR lwb OR 9qr) !ETH))]: %NAME%{%NAME%118}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((tsp OR 9s8 OR lwb OR 9qr) !ETH)) CHARSTAT2<118]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((tsp OR 9s8 OR lwb OR 9qr) !ETH))]: %NAME%{%NAME%118}%CONTINUE% //Items that after upgrade will Require DEX 119 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8hb) !ETH)) CHARSTAT2<119]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8hb) !ETH))]: %NAME%{%NAME%119}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8hb) !ETH)) CHARSTAT2<119]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8hb) !ETH))]: %NAME%{%NAME%119}%CONTINUE% //Items that after upgrade will Require DEX 120 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH)) CHARSTAT2<120]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH))]: %NAME%{%NAME%120}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH)) CHARSTAT2<120]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH))]: %NAME%{%NAME%120}%CONTINUE% //Items that after upgrade will Require DEX 121 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) !ETH)) CHARSTAT2<121]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) !ETH))]: %NAME%{%NAME%121}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8l8) !ETH)) CHARSTAT2<121]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8l8) !ETH))]: %NAME%{%NAME%121}%CONTINUE% //Items that after upgrade will Require DEX 122 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR 9b8) !ETH) OR ((8s8) ETH)) CHARSTAT2<122]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR 9b8) !ETH) OR ((8s8) ETH))]: %NAME%{%NAME%122}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9sb OR 9b8) !ETH) OR ((8s8) ETH)) CHARSTAT2<122]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9sb OR 9b8) !ETH) OR ((8s8) ETH))]: %NAME%{%NAME%122}%CONTINUE% //Items that after upgrade will Require DEX 123 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja) !ETH)) CHARSTAT2<123]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja) !ETH))]: %NAME%{%NAME%123}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ja) !ETH)) CHARSTAT2<123]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ja) !ETH))]: %NAME%{%NAME%123}%CONTINUE% //Items that after upgrade will Require DEX 124 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH) OR ((9br) ETH)) CHARSTAT2<124]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH) OR ((9br) ETH))]: %NAME%{%NAME%124}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH) OR ((9br) ETH)) CHARSTAT2<124]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH) OR ((9br) ETH))]: %NAME%{%NAME%124}%CONTINUE% //Items that after upgrade will Require DEX 126 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) ETH)) CHARSTAT2<126]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) ETH))]: %NAME%{%NAME%126}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9cr) ETH)) CHARSTAT2<126]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9cr) ETH))]: %NAME%{%NAME%126}%CONTINUE% //Items that after upgrade will Require DEX 127 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) ETH)) CHARSTAT2<127]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) ETH))]: %NAME%{%NAME%127}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9gl) ETH)) CHARSTAT2<127]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9gl) ETH))]: %NAME%{%NAME%127}%CONTINUE% //Items that after upgrade will Require DEX 130 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) ETH)) CHARSTAT2<130]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) ETH))]: %NAME%{%NAME%130}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) ETH)) CHARSTAT2<130]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) ETH))]: %NAME%{%NAME%130}%CONTINUE% //Items that after upgrade will Require DEX 131 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) ETH)) CHARSTAT2<131]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) ETH))]: %NAME%{%NAME%131}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9tk) ETH)) CHARSTAT2<131]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9tk) ETH))]: %NAME%{%NAME%131}%CONTINUE% //Items that after upgrade will Require DEX 132 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8s8) !ETH) OR ((9bk OR am8) ETH)) CHARSTAT2<132]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8s8) !ETH) OR ((9bk OR am8) ETH))]: %NAME%{%NAME%132}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8s8) !ETH) OR ((9bk OR am8) ETH)) CHARSTAT2<132]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8s8) !ETH) OR ((9bk OR am8) ETH))]: %NAME%{%NAME%132}%CONTINUE% //Items that after upgrade will Require DEX 133 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH)) CHARSTAT2<133]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH))]: %NAME%{%NAME%133}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH)) CHARSTAT2<133]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH))]: %NAME%{%NAME%133}%CONTINUE% //Items that after upgrade will Require DEX 134 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br) !ETH)) CHARSTAT2<134]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br) !ETH))]: %NAME%{%NAME%134}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9br) !ETH)) CHARSTAT2<134]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9br) !ETH))]: %NAME%{%NAME%134}%CONTINUE% //Items that after upgrade will Require DEX 135 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) ETH)) CHARSTAT2<135]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) ETH))]: %NAME%{%NAME%135}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ts) ETH)) CHARSTAT2<135]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ts) ETH))]: %NAME%{%NAME%135}%CONTINUE% //Items that after upgrade will Require DEX 136 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) !ETH) OR ((8sw) ETH)) CHARSTAT2<136]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) !ETH) OR ((8sw) ETH))]: %NAME%{%NAME%136}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9cr) !ETH) OR ((8sw) ETH)) CHARSTAT2<136]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9cr) !ETH) OR ((8sw) ETH))]: %NAME%{%NAME%136}%CONTINUE% //Items that after upgrade will Require DEX 137 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) !ETH)) CHARSTAT2<137]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) !ETH))]: %NAME%{%NAME%137}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9gl) !ETH)) CHARSTAT2<137]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9gl) !ETH))]: %NAME%{%NAME%137}%CONTINUE% //Items that after upgrade will Require DEX 139 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) ETH)) CHARSTAT2<139]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) ETH))]: %NAME%{%NAME%139}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((am9) ETH)) CHARSTAT2<139]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((am9) ETH))]: %NAME%{%NAME%139}%CONTINUE% //Items that after upgrade will Require DEX 140 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) !ETH)) CHARSTAT2<140]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) !ETH))]: %NAME%{%NAME%140}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) !ETH)) CHARSTAT2<140]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) !ETH))]: %NAME%{%NAME%140}%CONTINUE% //Items that after upgrade will Require DEX 141 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((ama) ETH)) CHARSTAT2<141]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((ama) ETH))]: %NAME%{%NAME%141}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((ama) ETH)) CHARSTAT2<141]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((ama) ETH))]: %NAME%{%NAME%141}%CONTINUE% //Items that after upgrade will Require DEX 142 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk OR am8) !ETH) OR ((am7) ETH)) CHARSTAT2<142]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk OR am8) !ETH) OR ((am7) ETH))]: %NAME%{%NAME%142}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9bk OR am8) !ETH) OR ((am7) ETH)) CHARSTAT2<142]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9bk OR am8) !ETH) OR ((am7) ETH))]: %NAME%{%NAME%142}%CONTINUE% //Items that after upgrade will Require DEX 143 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH)) CHARSTAT2<143]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH))]: %NAME%{%NAME%143}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH)) CHARSTAT2<143]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH))]: %NAME%{%NAME%143}%CONTINUE% //Items that after upgrade will Require DEX 145 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) !ETH) OR ((8lx) ETH)) CHARSTAT2<145]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) !ETH) OR ((8lx) ETH))]: %NAME%{%NAME%145}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ts) !ETH) OR ((8lx) ETH)) CHARSTAT2<145]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9ts) !ETH) OR ((8lx) ETH))]: %NAME%{%NAME%145}%CONTINUE% //Items that after upgrade will Require DEX 146 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH)) CHARSTAT2<146]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH))]: %NAME%{%NAME%146}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH)) CHARSTAT2<146]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH))]: %NAME%{%NAME%146}%CONTINUE% //Items that after upgrade will Require DEX 149 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) !ETH)) CHARSTAT2<149]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) !ETH))]: %NAME%{%NAME%149}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((am9) !ETH)) CHARSTAT2<149]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((am9) !ETH))]: %NAME%{%NAME%149}%CONTINUE% //Items that after upgrade will Require DEX 151 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH)) CHARSTAT2<151]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH))]: %NAME%{%NAME%151}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH)) CHARSTAT2<151]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH))]: %NAME%{%NAME%151}%CONTINUE% //Items that after upgrade will Require DEX 152 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am7) !ETH)) CHARSTAT2<152]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am7) !ETH))]: %NAME%{%NAME%152}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((am7) !ETH)) CHARSTAT2<152]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((am7) !ETH))]: %NAME%{%NAME%152}%CONTINUE% //Items that after upgrade will Require DEX 153 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH)) CHARSTAT2<153]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH))]: %NAME%{%NAME%153}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH)) CHARSTAT2<153]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH))]: %NAME%{%NAME%153}%CONTINUE% //Items that after upgrade will Require DEX 155 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH)) CHARSTAT2<155]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH))]: %NAME%{%NAME%155}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH)) CHARSTAT2<155]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH))]: %NAME%{%NAME%155}%CONTINUE% //Items that after upgrade will Require DEX 157 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) ETH)) CHARSTAT2<157]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) ETH))]: %NAME%{%NAME%157}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8lw) ETH)) CHARSTAT2<157]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8lw) ETH))]: %NAME%{%NAME%157}%CONTINUE% //Items that after upgrade will Require DEX 163 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH)) CHARSTAT2<163]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH))]: %NAME%{%NAME%163}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH)) CHARSTAT2<163]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH))]: %NAME%{%NAME%163}%CONTINUE% //Items that after upgrade will Require DEX 167 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH)) CHARSTAT2<167]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH))]: %NAME%{%NAME%167}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH)) CHARSTAT2<167]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH))]: %NAME%{%NAME%167}%CONTINUE% //Items that after upgrade will Require DEX 177 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) ETH)) CHARSTAT2<177]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) ETH))]: %NAME%{%NAME%177}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((am6) ETH)) CHARSTAT2<177]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((am6) ETH))]: %NAME%{%NAME%177}%CONTINUE% //Items that after upgrade will Require DEX 178 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) ETH)) CHARSTAT2<178]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) ETH))]: %NAME%{%NAME%178}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8lb) ETH)) CHARSTAT2<178]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8lb) ETH))]: %NAME%{%NAME%178}%CONTINUE% //Items that after upgrade will Require DEX 187 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH)) CHARSTAT2<187]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH))]: %NAME%{%NAME%187}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH)) CHARSTAT2<187]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH))]: %NAME%{%NAME%187}%CONTINUE% //Items that after upgrade will Require DEX 188 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) !ETH)) CHARSTAT2<188]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) !ETH))]: %NAME%{%NAME%188}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8lb) !ETH)) CHARSTAT2<188]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (((8lb) !ETH))]: %NAME%{%NAME%188}%CONTINUE% //When -REQ appears -ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !THROWING !dgr) OR THROWING OR (SPEAR !THROWING !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !STAT91=0]: %NAME%{%NAME%%WHITE%(%BLUE%%STAT91%%%WHITE%)}%CONTINUE% +ItemDisplay[ITEM_TAG4 (hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !THROWING !dgr) OR THROWING OR (SPEAR !THROWING !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !STAT91=0]: %NAME%{%NAME%%WHITE%(%BLUE%%STAT91%%%WHITE%)}%CONTINUE% // 等级需求 //Part 1 -ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%WHITE%, }%CONTINUE% -ItemDisplay[(CIRC OR SOR) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%, %WHITE%升级后需求:%GRAY%(%LIGHT_GRAY%}%CONTINUE% -ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2) (RARE OR CRAFT OR UNI OR SET) ID]: %NAME%{%NAME%, %WHITE%升级后需求:%GRAY%(%LIGHT_GRAY%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%LIGHT_GRAY%等级%WHITE%:}%CONTINUE% // Lvl Begin -ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2) (RARE OR CRAFT OR UNI OR SET) ID]: %NAME%{%NAME%%LIGHT_GRAY%等级%WHITE%:}%CONTINUE% // Lvl Begin +ItemDisplay[ITEM_TAG4 (ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%WHITE%, }%CONTINUE% +ItemDisplay[ITEM_TAG4 (CIRC OR SOR) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%, %WHITE%升级后需求:%GRAY%(%LIGHT_GRAY%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (aqv OR cqv OR aqv2 OR cqv2) (RARE OR CRAFT OR UNI OR SET) ID]: %NAME%{%NAME%, %WHITE%升级后需求:%GRAY%(%LIGHT_GRAY%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%LIGHT_GRAY%等级%WHITE%:}%CONTINUE% // Lvl Begin +ItemDisplay[ITEM_TAG4 (aqv OR cqv OR aqv2 OR cqv2) (RARE OR CRAFT OR UNI OR SET) ID]: %NAME%{%NAME%%LIGHT_GRAY%等级%WHITE%:}%CONTINUE% // Lvl Begin //Items that after upgrade will Require LVL 18 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ<18 CLVL<18]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ<18]: %NAME%{%NAME%18}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ<18 CLVL<18]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ<18]: %NAME%{%NAME%18}%CONTINUE% //Items that after upgrade will Require LVL 19 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (hax OR dgr OR tkf OR wnd OR scp) LVLREQ<19 CLVL<19]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (hax OR dgr OR tkf OR wnd OR scp) LVLREQ<19]: %NAME%{%NAME%19}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (hax OR dgr OR tkf OR wnd OR scp) LVLREQ<19 CLVL<19]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (hax OR dgr OR tkf OR wnd OR scp) LVLREQ<19]: %NAME%{%NAME%19}%CONTINUE% //Items that after upgrade will Require LVL 20 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spc) LVLREQ<20 CLVL<20]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spc) LVLREQ<20]: %NAME%{%NAME%20}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (spc) LVLREQ<20 CLVL<20]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (spc) LVLREQ<20]: %NAME%{%NAME%20}%CONTINUE% //Items that after upgrade will Require LVL 21 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spr OR bar OR hbw OR ktr OR lgl) LVLREQ<21 CLVL<21]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spr OR bar OR hbw OR ktr OR lgl) LVLREQ<21]: %NAME%{%NAME%21}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (spr OR bar OR hbw OR ktr OR lgl) LVLREQ<21 CLVL<21]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (spr OR bar OR hbw OR ktr OR lgl) LVLREQ<21]: %NAME%{%NAME%21}%CONTINUE% //Items that after upgrade will Require LVL 22 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axe OR lax OR tax OR lxb OR cap OR qui OR buc) LVLREQ<22 CLVL<22]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axe OR lax OR tax OR lxb OR cap OR qui OR buc) LVLREQ<22]: %NAME%{%NAME%22}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (axe OR lax OR tax OR lxb OR cap OR qui OR buc) LVLREQ<22 CLVL<22]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (axe OR lax OR tax OR lxb OR cap OR qui OR buc) LVLREQ<22]: %NAME%{%NAME%22}%CONTINUE% //Items that after upgrade will Require LVL 23 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) LVLREQ<23 CLVL<23]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) LVLREQ<23]: %NAME%{%NAME%23}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) LVLREQ<23 CLVL<23]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) LVLREQ<23]: %NAME%{%NAME%23}%CONTINUE% //Items that after upgrade will Require LVL 24 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ<24 CLVL<24]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ<24]: %NAME%{%NAME%24}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ<24 CLVL<24]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ<24]: %NAME%{%NAME%24}%CONTINUE% //Items that after upgrade will Require LVL 25 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1 OR aqv OR cqv) LVLREQ<25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1 OR aqv OR cqv) LVLREQ<25]: %NAME%{%NAME%25}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1 OR aqv OR cqv) LVLREQ<25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1 OR aqv OR cqv) LVLREQ<25]: %NAME%{%NAME%25}%CONTINUE% //Items that after upgrade will Require LVL 26 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ<26 CLVL<26]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ<26]: %NAME%{%NAME%26}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ<26 CLVL<26]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ<26]: %NAME%{%NAME%26}%CONTINUE% //Items that after upgrade will Require LVL 27 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axf OR ob2) LVLREQ<27 CLVL<27]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axf OR ob2) LVLREQ<27]: %NAME%{%NAME%27}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (axf OR ob2) LVLREQ<27 CLVL<27]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (axf OR ob2) LVLREQ<27]: %NAME%{%NAME%27}%CONTINUE% //Items that after upgrade will Require LVL 29 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am1 OR dr3 OR ba2 OR ba3 OR ne2) LVLREQ<29 CLVL<29]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am1 OR dr3 OR ba2 OR ba3 OR ne2) LVLREQ<29]: %NAME%{%NAME%29}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (am1 OR dr3 OR ba2 OR ba3 OR ne2) LVLREQ<29 CLVL<29]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (am1 OR dr3 OR ba2 OR ba3 OR ne2) LVLREQ<29]: %NAME%{%NAME%29}%CONTINUE% //Items that after upgrade will Require LVL 30 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ces OR ob3 OR dr2 OR pa2) LVLREQ<30 CLVL<30]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ces OR ob3 OR dr2 OR pa2) LVLREQ<30]: %NAME%{%NAME%30}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (ces OR ob3 OR dr2 OR pa2) LVLREQ<30 CLVL<30]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (ces OR ob3 OR dr2 OR pa2) LVLREQ<30]: %NAME%{%NAME%30}%CONTINUE% //Items that after upgrade will Require LVL 32 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am3 OR dr4 OR ba4) LVLREQ<32 CLVL<32]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am3 OR dr4 OR ba4) LVLREQ<32]: %NAME%{%NAME%32}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (am3 OR dr4 OR ba4) LVLREQ<32 CLVL<32]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (am3 OR dr4 OR ba4) LVLREQ<32]: %NAME%{%NAME%32}%CONTINUE% //Items that after upgrade will Require LVL 33 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clw OR ne3) LVLREQ<33 CLVL<33]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clw OR ne3) LVLREQ<33]: %NAME%{%NAME%33}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (clw OR ne3) LVLREQ<33 CLVL<33]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (clw OR ne3) LVLREQ<33]: %NAME%{%NAME%33}%CONTINUE% //Items that after upgrade will Require LVL 34 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ob4 OR pa3) LVLREQ<34 CLVL<34]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ob4 OR pa3) LVLREQ<34]: %NAME%{%NAME%34}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (ob4 OR pa3) LVLREQ<34 CLVL<34]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (ob4 OR pa3) LVLREQ<34]: %NAME%{%NAME%34}%CONTINUE% //Items that after upgrade will Require LVL 35 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am2) LVLREQ<35 CLVL<35]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am2) LVLREQ<35]: %NAME%{%NAME%35}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (am2) LVLREQ<35 CLVL<35]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (am2) LVLREQ<35]: %NAME%{%NAME%35}%CONTINUE% //Items that after upgrade will Require LVL 36 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ne4) LVLREQ<36 CLVL<36]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ne4) LVLREQ<36]: %NAME%{%NAME%36}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (ne4) LVLREQ<36 CLVL<36]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (ne4) LVLREQ<36]: %NAME%{%NAME%36}%CONTINUE% //Items that after upgrade will Require LVL 37 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (btl OR ob5) LVLREQ<37 CLVL<37]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (btl OR ob5) LVLREQ<37]: %NAME%{%NAME%37}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (btl OR ob5) LVLREQ<37 CLVL<37]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (btl OR ob5) LVLREQ<37]: %NAME%{%NAME%37}%CONTINUE% //Items that after upgrade will Require LVL 38 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am4 OR pa4) LVLREQ<38 CLVL<38]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am4 OR pa4) LVLREQ<38]: %NAME%{%NAME%38}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (am4 OR pa4) LVLREQ<38 CLVL<38]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (am4 OR pa4) LVLREQ<38]: %NAME%{%NAME%38}%CONTINUE% //Items that after upgrade will Require LVL 39 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cl OR am6 OR ci0) LVLREQ<39 CLVL<39]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cl OR am6 OR ci0) LVLREQ<39]: %NAME%{%NAME%39}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9cl OR am6 OR ci0) LVLREQ<39 CLVL<39]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9cl OR am6 OR ci0) LVLREQ<39]: %NAME%{%NAME%39}%CONTINUE% //Items that after upgrade will Require LVL 40 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ha OR 9ja OR skr OR xhl OR ba5 OR ne5) LVLREQ<40 CLVL<40]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ha OR 9ja OR skr OR xhl OR ba5 OR ne5) LVLREQ<40]: %NAME%{%NAME%40}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9ha OR 9ja OR skr OR xhl OR ba5 OR ne5) LVLREQ<40 CLVL<40]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9ha OR 9ja OR skr OR xhl OR ba5 OR ne5) LVLREQ<40]: %NAME%{%NAME%40}%CONTINUE% //Items that after upgrade will Require LVL 41 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8sb OR 9wn OR dr5 OR pa5) LVLREQ<41 CLVL<41]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8sb OR 9wn OR dr5 OR pa5) LVLREQ<41]: %NAME%{%NAME%41}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (8sb OR 9wn OR dr5 OR pa5) LVLREQ<41 CLVL<41]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (8sb OR 9wn OR dr5 OR pa5) LVLREQ<41]: %NAME%{%NAME%41}%CONTINUE% //Items that after upgrade will Require LVL 42 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9la OR 9sp OR 9ss OR 9ta OR 8lx OR xlg) LVLREQ<42 CLVL<42]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9la OR 9sp OR 9ss OR 9ta OR 8lx OR xlg) LVLREQ<42]: %NAME%{%NAME%42}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9la OR 9sp OR 9ss OR 9ta OR 8lx OR xlg) LVLREQ<42 CLVL<42]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9la OR 9sp OR 9ss OR 9ta OR 8lx OR xlg) LVLREQ<42]: %NAME%{%NAME%42}%CONTINUE% //Items that after upgrade will Require LVL 43 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) LVLREQ<43 CLVL<43]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) LVLREQ<43]: %NAME%{%NAME%43}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) LVLREQ<43 CLVL<43]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) LVLREQ<43]: %NAME%{%NAME%43}%CONTINUE% //Items that after upgrade will Require LVL 44 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ<44 CLVL<44]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ<44]: %NAME%{%NAME%44}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ<44 CLVL<44]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ<44]: %NAME%{%NAME%44}%CONTINUE% //Items that after upgrade will Require LVL 45 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6 OR aqv2 OR cqv2) LVLREQ<45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6 OR aqv2 OR cqv2) LVLREQ<45]: %NAME%{%NAME%45}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6 OR aqv2 OR cqv2) LVLREQ<45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6 OR aqv2 OR cqv2) LVLREQ<45]: %NAME%{%NAME%45}%CONTINUE% //Items that after upgrade will Require LVL 46 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ<46 CLVL<46]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ<46]: %NAME%{%NAME%46}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ<46 CLVL<46]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ<46]: %NAME%{%NAME%46}%CONTINUE% //Items that after upgrade will Require LVL 47 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ma OR 9sb OR 8lb OR xkp OR xhn OR xvg OR pa6) LVLREQ<47 CLVL<47]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ma OR 9sb OR 8lb OR xkp OR xhn OR xvg OR pa6) LVLREQ<47]: %NAME%{%NAME%47}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9ma OR 9sb OR 8lb OR xkp OR xhn OR xvg OR pa6) LVLREQ<47 CLVL<47]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9ma OR 9sb OR 8lb OR xkp OR xhn OR xvg OR pa6) LVLREQ<47]: %NAME%{%NAME%47}%CONTINUE% //Items that after upgrade will Require LVL 48 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ba OR 9tk OR 9vo OR 9yw OR ama OR xrg) LVLREQ<48 CLVL<48]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ba OR 9tk OR 9vo OR 9yw OR ama OR xrg) LVLREQ<48]: %NAME%{%NAME%48}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9ba OR 9tk OR 9vo OR 9yw OR ama OR xrg) LVLREQ<48 CLVL<48]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9ba OR 9tk OR 9vo OR 9yw OR ama OR xrg) LVLREQ<48]: %NAME%{%NAME%48}%CONTINUE% //Items that after upgrade will Require LVL 49 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cm OR 9tr OR 8ls OR xui OR xvb OR ba7 OR ne8) LVLREQ<49 CLVL<49]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cm OR 9tr OR 8ls OR xui OR xvb OR ba7 OR ne8) LVLREQ<49]: %NAME%{%NAME%49}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9cm OR 9tr OR 8ls OR xui OR xvb OR ba7 OR ne8) LVLREQ<49 CLVL<49]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9cm OR 9tr OR 8ls OR xui OR xvb OR ba7 OR ne8) LVLREQ<49]: %NAME%{%NAME%49}%CONTINUE% //Items that after upgrade will Require LVL 50 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8mx OR ob7 OR xea OR ne7) LVLREQ<50 CLVL<50]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8mx OR ob7 OR xea OR ne7) LVLREQ<50]: %NAME%{%NAME%50}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (8mx OR ob7 OR xea OR ne7) LVLREQ<50 CLVL<50]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (8mx OR ob7 OR xea OR ne7) LVLREQ<50]: %NAME%{%NAME%50}%CONTINUE% //Items that after upgrade will Require LVL 51 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9m9 OR 9fc OR 8cb OR 9xf OR xlm OR xla OR xpk OR xmg OR zvb OR dr7) LVLREQ<51 CLVL<51]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9m9 OR 9fc OR 8cb OR 9xf OR xlm OR xla OR xpk OR xmg OR zvb OR dr7) LVLREQ<51]: %NAME%{%NAME%51}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9m9 OR 9fc OR 8cb OR 9xf OR xlm OR xla OR xpk OR xmg OR zvb OR dr7) LVLREQ<51 CLVL<51]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9m9 OR 9fc OR 8cb OR 9xf OR xlm OR xla OR xpk OR xmg OR zvb OR dr7) LVLREQ<51]: %NAME%{%NAME%51}%CONTINUE% //Items that after upgrade will Require LVL 52 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92a OR 9mt OR 9di OR ci1 OR pa7) LVLREQ<52 CLVL<52]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92a OR 9mt OR 9di OR ci1 OR pa7) LVLREQ<52]: %NAME%{%NAME%52}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (92a OR 9mt OR 9di OR ci1 OR pa7) LVLREQ<52 CLVL<52]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (92a OR 9mt OR 9di OR ci1 OR pa7) LVLREQ<52]: %NAME%{%NAME%52}%CONTINUE% //Items that after upgrade will Require LVL 53 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gs OR 9s9 OR 9s8 OR xtu) LVLREQ<53 CLVL<53]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gs OR 9s9 OR 9s8 OR xtu) LVLREQ<53]: %NAME%{%NAME%53}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9gs OR 9s9 OR 9s8 OR xtu) LVLREQ<53 CLVL<53]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9gs OR 9s9 OR 9s8 OR xtu) LVLREQ<53]: %NAME%{%NAME%53}%CONTINUE% //Items that after upgrade will Require LVL 54 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bt OR 9cr OR 8s8 OR 9cs OR xng OR xit OR xmb OR ba8) LVLREQ<54 CLVL<54]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bt OR 9cr OR 8s8 OR 9cs OR xng OR xit OR xmb OR ba8) LVLREQ<54]: %NAME%{%NAME%54}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9bt OR 9cr OR 8s8 OR 9cs OR xng OR xit OR xmb OR ba8) LVLREQ<54 CLVL<54]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9bt OR 9cr OR 8s8 OR 9cs OR xng OR xit OR xmb OR ba8) LVLREQ<54]: %NAME%{%NAME%54}%CONTINUE% //Items that after upgrade will Require LVL 55 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9br OR 8cs OR xsk OR xcl OR pa8) LVLREQ<55 CLVL<55]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9br OR 8cs OR xsk OR xcl OR pa8) LVLREQ<55]: %NAME%{%NAME%55}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9br OR 8cs OR xsk OR xcl OR pa8) LVLREQ<55 CLVL<55]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9br OR 8cs OR xsk OR xcl OR pa8) LVLREQ<55]: %NAME%{%NAME%55}%CONTINUE% //Items that after upgrade will Require LVL 56 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8hx OR 9bw OR ob8 OR xrs OR zmb) LVLREQ<56 CLVL<56]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8hx OR 9bw OR ob8 OR xrs OR zmb) LVLREQ<56]: %NAME%{%NAME%56}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (8hx OR 9bw OR ob8 OR xrs OR zmb) LVLREQ<56 CLVL<56]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (8hx OR 9bw OR ob8 OR xrs OR zmb) LVLREQ<56]: %NAME%{%NAME%56}%CONTINUE% //Items that after upgrade will Require LVL 57 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fl OR 9b9 OR 9bk OR 8l8 OR 9qs OR xpl OR xsh OR xtg OR dr8) LVLREQ<57 CLVL<57]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fl OR 9b9 OR 9bk OR 8l8 OR 9qs OR xpl OR xsh OR xtg OR dr8) LVLREQ<57]: %NAME%{%NAME%57}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9fl OR 9b9 OR 9bk OR 8l8 OR 9qs OR xpl OR xsh OR xtg OR dr8) LVLREQ<57 CLVL<57]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9fl OR 9b9 OR 9bk OR 8l8 OR 9qs OR xpl OR xsh OR xtg OR dr8) LVLREQ<57]: %NAME%{%NAME%57}%CONTINUE% //Items that after upgrade will Require LVL 58 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bs OR 9lw OR am7) LVLREQ<58 CLVL<58]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bs OR 9lw OR am7) LVLREQ<58]: %NAME%{%NAME%58}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9bs OR 9lw OR am7) LVLREQ<58 CLVL<58]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9bs OR 9lw OR am7) LVLREQ<58]: %NAME%{%NAME%58}%CONTINUE% //Items that after upgrade will Require LVL 59 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9mp OR 9gl OR 9pa OR xhm OR xlt OR xow) LVLREQ<59 CLVL<59]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9mp OR 9gl OR 9pa OR xhm OR xlt OR xow) LVLREQ<59]: %NAME%{%NAME%59}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9mp OR 9gl OR 9pa OR xhm OR xlt OR xow) LVLREQ<59 CLVL<59]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9mp OR 9gl OR 9pa OR xhm OR xlt OR xow) LVLREQ<59]: %NAME%{%NAME%59}%CONTINUE% //Items that after upgrade will Require LVL 60 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fb OR 9b8 OR 8sw OR 9tw OR am9 OR xtb OR ba9 OR ne9) LVLREQ<60 CLVL<60]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fb OR 9b8 OR 8sw OR 9tw OR am9 OR xtb OR ba9 OR ne9) LVLREQ<60]: %NAME%{%NAME%60}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9fb OR 9b8 OR 8sw OR 9tw OR am9 OR xtb OR ba9 OR ne9) LVLREQ<60 CLVL<60]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9fb OR 9b8 OR 8sw OR 9tw OR am9 OR xtb OR ba9 OR ne9) LVLREQ<60]: %NAME%{%NAME%60}%CONTINUE% //Items that after upgrade will Require LVL 61 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ga OR 9wh OR 9ls OR xld OR pa9) LVLREQ<61 CLVL<61]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ga OR 9wh OR 9ls OR xld OR pa9) LVLREQ<61]: %NAME%{%NAME%61}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9ga OR 9wh OR 9ls OR xld OR pa9) LVLREQ<61 CLVL<61]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9ga OR 9wh OR 9ls OR xld OR pa9) LVLREQ<61]: %NAME%{%NAME%61}%CONTINUE% //Items that after upgrade will Require LVL 62 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9kr OR 9st OR 8bs OR xth OR ztb OR dr9) LVLREQ<62 CLVL<62]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9kr OR 9st OR 8bs OR xth OR ztb OR dr9) LVLREQ<62]: %NAME%{%NAME%62}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9kr OR 9st OR 8bs OR xth OR ztb OR dr9) LVLREQ<62 CLVL<62]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9kr OR 9st OR 8bs OR xth OR ztb OR dr9) LVLREQ<62]: %NAME%{%NAME%62}%CONTINUE% //Items that after upgrade will Require LVL 63 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gd OR 9h9 OR 8lw OR 8rx OR ob9 OR xh9 OR xtp OR xts) LVLREQ<63 CLVL<63]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gd OR 9h9 OR 8lw OR 8rx OR ob9 OR xh9 OR xtp OR xts) LVLREQ<63]: %NAME%{%NAME%63}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9gd OR 9h9 OR 8lw OR 8rx OR ob9 OR xh9 OR xtp OR xts) LVLREQ<63 CLVL<63]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9gd OR 9h9 OR 8lw OR 8rx OR ob9 OR xh9 OR xtp OR xts) LVLREQ<63]: %NAME%{%NAME%63}%CONTINUE% //Items that after upgrade will Require LVL 64 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9wa OR 9gw OR 9qr OR ci2 OR xul OR xhg) LVLREQ<64 CLVL<64]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9wa OR 9gw OR 9qr OR ci2 OR xul OR xhg) LVLREQ<64]: %NAME%{%NAME%64}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9wa OR 9gw OR 9qr OR ci2 OR xul OR xhg) LVLREQ<64 CLVL<64]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9wa OR 9gw OR 9qr OR ci2 OR xul OR xhg) LVLREQ<64]: %NAME%{%NAME%64}%CONTINUE% //Items that after upgrade will Require LVL 65 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gm OR 9ts OR xhb OR baa OR nea) LVLREQ<65 CLVL<65]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gm OR 9ts OR xhb OR baa OR nea) LVLREQ<65]: %NAME%{%NAME%65}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9gm OR 9ts OR xhb OR baa OR nea) LVLREQ<65 CLVL<65]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9gm OR 9ts OR xhb OR baa OR nea) LVLREQ<65]: %NAME%{%NAME%65}%CONTINUE% //Items that after upgrade will Require LVL 66 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR 8ws OR 9ws OR oba OR xrn OR xar OR dra OR paa) LVLREQ<66 CLVL<66]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR 8ws OR 9ws OR oba OR xrn OR xar OR dra OR paa) LVLREQ<66]: %NAME%{%NAME%66}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR 8ws OR 9ws OR oba OR xrn OR xar OR dra OR paa) LVLREQ<66 CLVL<66]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR 8ws OR 9ws OR oba OR xrn OR xar OR dra OR paa) LVLREQ<66]: %NAME%{%NAME%66}%CONTINUE% //Items that after upgrade will Require LVL 67 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ<67 CLVL<67]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ<67]: %NAME%{%NAME%67}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ<67 CLVL<67]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ<67]: %NAME%{%NAME%67}%CONTINUE% //Part 2. //Items that after upgrade will Require LVL 18 -ItemDisplay[((((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) ) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=18 CLVL<18]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=19 CLVL<19]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=20 CLVL<20]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=21 CLVL<21]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=22 CLVL<22]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=23 CLVL<23]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=24 CLVL<24]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC OR aqv OR cqv) ID LVLREQ=25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=26 CLVL<26]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=27 CLVL<27]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=28 CLVL<28]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=29 CLVL<29]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=30 CLVL<30]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=31 CLVL<31]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=32 CLVL<32]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=33 CLVL<33]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=34 CLVL<34]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=35 CLVL<35]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=36 CLVL<36]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=37 CLVL<37]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=38 CLVL<38]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=39 CLVL<39]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=40 CLVL<40]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=41 CLVL<41]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=42 CLVL<42]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=43 CLVL<43]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=44 CLVL<44]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC OR aqv2 OR cqv2) ID LVLREQ=46 CLVL<46]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=47 CLVL<47]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=48 CLVL<48]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=49 CLVL<49]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=50 CLVL<50]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=51 CLVL<51]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=52 CLVL<52]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=53 CLVL<53]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=54 CLVL<54]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=55 CLVL<55]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=56 CLVL<56]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=57 CLVL<57]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=58 CLVL<58]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=59 CLVL<59]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=60 CLVL<60]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=61 CLVL<61]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=62 CLVL<62]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=63 CLVL<63]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=64 CLVL<64]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=65 CLVL<65]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=66 CLVL<66]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=67 CLVL<67]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=68 CLVL<68]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=69 CLVL<69]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=70 CLVL<70]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=71 CLVL<71]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=72 CLVL<72]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=73 CLVL<73]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=74 CLVL<74]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=75 CLVL<75]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=76 CLVL<76]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=77 CLVL<77]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=78 CLVL<78]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=79 CLVL<79]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=80 CLVL<80]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=81 CLVL<81]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=82 CLVL<82]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=83 CLVL<83]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=84 CLVL<84]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=85 CLVL<85]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=86 CLVL<86]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=87 CLVL<87]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=88 CLVL<88]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=89 CLVL<89]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=90 CLVL<90]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=91 CLVL<91]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=92 CLVL<92]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=93 CLVL<93]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=94 CLVL<94]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=95 CLVL<95]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=96 CLVL<96]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=97 CLVL<97]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=98 CLVL<98]: %NAME%{%NAME%%RED%}%CONTINUE% -ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=99 CLVL<99]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) ) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=18 CLVL<18]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=19 CLVL<19]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=20 CLVL<20]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=21 CLVL<21]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=22 CLVL<22]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=23 CLVL<23]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=24 CLVL<24]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC OR aqv OR cqv) ID LVLREQ=25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=26 CLVL<26]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=27 CLVL<27]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=28 CLVL<28]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=29 CLVL<29]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=30 CLVL<30]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=31 CLVL<31]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=32 CLVL<32]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=33 CLVL<33]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=34 CLVL<34]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=35 CLVL<35]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=36 CLVL<36]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=37 CLVL<37]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=38 CLVL<38]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=39 CLVL<39]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=40 CLVL<40]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=41 CLVL<41]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=42 CLVL<42]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=43 CLVL<43]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=44 CLVL<44]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC OR aqv2 OR cqv2) ID LVLREQ=46 CLVL<46]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=47 CLVL<47]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=48 CLVL<48]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=49 CLVL<49]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=50 CLVL<50]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=51 CLVL<51]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=52 CLVL<52]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=53 CLVL<53]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=54 CLVL<54]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=55 CLVL<55]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=56 CLVL<56]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=57 CLVL<57]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=58 CLVL<58]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=59 CLVL<59]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=60 CLVL<60]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=61 CLVL<61]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=62 CLVL<62]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=63 CLVL<63]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=64 CLVL<64]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=65 CLVL<65]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=66 CLVL<66]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=67 CLVL<67]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=68 CLVL<68]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=69 CLVL<69]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=70 CLVL<70]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=71 CLVL<71]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=72 CLVL<72]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=73 CLVL<73]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=74 CLVL<74]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=75 CLVL<75]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=76 CLVL<76]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=77 CLVL<77]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=78 CLVL<78]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=79 CLVL<79]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=80 CLVL<80]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=81 CLVL<81]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=82 CLVL<82]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=83 CLVL<83]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=84 CLVL<84]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=85 CLVL<85]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=86 CLVL<86]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=87 CLVL<87]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=88 CLVL<88]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=89 CLVL<89]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=90 CLVL<90]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=91 CLVL<91]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=92 CLVL<92]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=93 CLVL<93]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=94 CLVL<94]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=95 CLVL<95]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=96 CLVL<96]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=97 CLVL<97]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=98 CLVL<98]: %NAME%{%NAME%%RED%}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=99 CLVL<99]: %NAME%{%NAME%%RED%}%CONTINUE% //Part 3. //Items that after upgrade will Require LVL 18 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ>17]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ>17]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 19 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (hax OR dgr OR tkf OR wnd OR scp) LVLREQ>18]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (hax OR dgr OR tkf OR wnd OR scp) LVLREQ>18]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 20 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spc) LVLREQ>19]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (spc) LVLREQ>19]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 21 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spr OR bar OR hbw OR ktr OR lgl) LVLREQ>20]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (spr OR bar OR hbw OR ktr OR lgl) LVLREQ>20]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 22 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axe OR lax OR tax OR lxb OR cap OR qui OR buc) LVLREQ>21]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (axe OR lax OR tax OR lxb OR cap OR qui OR buc) LVLREQ>21]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 23 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) LVLREQ>22]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) LVLREQ>22]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 24 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ>23]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ>23]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 25 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1 OR aqv OR cqv) LVLREQ>24]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1 OR aqv OR cqv) LVLREQ>24]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 26 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ>25]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ>25]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 27 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axf OR ob2) LVLREQ>26]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (axf OR ob2) LVLREQ>26]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 29 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am1 OR dr3 OR ba2 OR ba3 OR ne2) LVLREQ>28]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (am1 OR dr3 OR ba2 OR ba3 OR ne2) LVLREQ>28]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 30 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ces OR ob3 OR dr2 OR pa2) LVLREQ>29]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (ces OR ob3 OR dr2 OR pa2) LVLREQ>29]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 32 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am3 OR dr4 OR ba4) LVLREQ>31]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (am3 OR dr4 OR ba4) LVLREQ>31]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 33 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clw OR ne3) LVLREQ>32]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (clw OR ne3) LVLREQ>32]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 34 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ob4 OR pa3) LVLREQ>33]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (ob4 OR pa3) LVLREQ>33]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 35 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am2) LVLREQ>34]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (am2) LVLREQ>34]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 36 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ne4) LVLREQ>35]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (ne4) LVLREQ>35]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 37 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (btl OR ob5) LVLREQ>36]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (btl OR ob5) LVLREQ>36]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 38 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am4 OR pa4) LVLREQ>37]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (am4 OR pa4) LVLREQ>37]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 39 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cl OR am6 OR ci0) LVLREQ>38]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9cl OR am6 OR ci0) LVLREQ>38]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 40 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ha OR 9ja OR skr OR xhl OR ba5 OR ne5) LVLREQ>39]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9ha OR 9ja OR skr OR xhl OR ba5 OR ne5) LVLREQ>39]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 41 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8sb OR 9wn OR dr5 OR pa5) LVLREQ>40]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (8sb OR 9wn OR dr5 OR pa5) LVLREQ>40]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 42 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9la OR 9sp OR 9ss OR 9ta OR 8lx OR xlg) LVLREQ>41]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9la OR 9sp OR 9ss OR 9ta OR 8lx OR xlg) LVLREQ>41]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 43 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) LVLREQ>42]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) LVLREQ>42]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 44 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ>43]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ>43]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 45 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6 OR aqv2 OR cqv2) LVLREQ>44]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6 OR aqv2 OR cqv2) LVLREQ>44]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 46 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ>45]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ>45]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 47 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ma OR 9sb OR 8lb OR xkp OR xhn OR xvg OR pa6) LVLREQ>46]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9ma OR 9sb OR 8lb OR xkp OR xhn OR xvg OR pa6) LVLREQ>46]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 48 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ba OR 9tk OR 9vo OR 9yw OR ama OR xrg) LVLREQ>47]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9ba OR 9tk OR 9vo OR 9yw OR ama OR xrg) LVLREQ>47]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 49 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cm OR 9tr OR 8ls OR xui OR xvb OR ba7 OR ne8) LVLREQ>48]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9cm OR 9tr OR 8ls OR xui OR xvb OR ba7 OR ne8) LVLREQ>48]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 50 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8mx OR ob7 OR xea OR ne7) LVLREQ>49]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (8mx OR ob7 OR xea OR ne7) LVLREQ>49]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 51 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9m9 OR 9fc OR 8cb OR 9xf OR xlm OR xla OR xpk OR xmg OR zvb OR dr7) LVLREQ>50]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9m9 OR 9fc OR 8cb OR 9xf OR xlm OR xla OR xpk OR xmg OR zvb OR dr7) LVLREQ>50]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 52 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92a OR 9mt OR 9di OR ci1 OR pa7) LVLREQ>51]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (92a OR 9mt OR 9di OR ci1 OR pa7) LVLREQ>51]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 53 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gs OR 9s9 OR 9s8 OR xtu) LVLREQ>52]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9gs OR 9s9 OR 9s8 OR xtu) LVLREQ>52]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 54 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bt OR 9cr OR 8s8 OR 9cs OR xng OR xit OR xmb OR ba8) LVLREQ>53]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9bt OR 9cr OR 8s8 OR 9cs OR xng OR xit OR xmb OR ba8) LVLREQ>53]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 55 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9br OR 8cs OR xsk OR xcl OR pa8) LVLREQ>54]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9br OR 8cs OR xsk OR xcl OR pa8) LVLREQ>54]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 56 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8hx OR 9bw OR ob8 OR xrs OR zmb) LVLREQ>55]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (8hx OR 9bw OR ob8 OR xrs OR zmb) LVLREQ>55]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 57 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fl OR 9b9 OR 9bk OR 8l8 OR 9qs OR xpl OR xsh OR xtg OR dr8) LVLREQ>56]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9fl OR 9b9 OR 9bk OR 8l8 OR 9qs OR xpl OR xsh OR xtg OR dr8) LVLREQ>56]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 58 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bs OR 9lw OR am7) LVLREQ>57]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9bs OR 9lw OR am7) LVLREQ>57]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 59 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9mp OR 9gl OR 9pa OR xhm OR xlt OR xow) LVLREQ>58]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9mp OR 9gl OR 9pa OR xhm OR xlt OR xow) LVLREQ>58]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 60 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fb OR 9b8 OR 8sw OR 9tw OR am9 OR xtb OR ba9 OR ne9) LVLREQ>59]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9fb OR 9b8 OR 8sw OR 9tw OR am9 OR xtb OR ba9 OR ne9) LVLREQ>59]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 61 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ga OR 9wh OR 9ls OR xld OR pa9) LVLREQ>60]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9ga OR 9wh OR 9ls OR xld OR pa9) LVLREQ>60]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 62 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9kr OR 9st OR 8bs OR xth OR ztb OR dr9) LVLREQ>61]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9kr OR 9st OR 8bs OR xth OR ztb OR dr9) LVLREQ>61]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 63 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gd OR 9h9 OR 8lw OR 8rx OR ob9 OR xh9 OR xtp OR xts) LVLREQ>62]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9gd OR 9h9 OR 8lw OR 8rx OR ob9 OR xh9 OR xtp OR xts) LVLREQ>62]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 64 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9wa OR 9gw OR 9qr OR ci2 OR xul OR xhg) LVLREQ>63]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9wa OR 9gw OR 9qr OR ci2 OR xul OR xhg) LVLREQ>63]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 65 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gm OR 9ts OR xhb OR baa OR nea) LVLREQ>64]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9gm OR 9ts OR xhb OR baa OR nea) LVLREQ>64]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 66 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR 8ws OR 9ws OR oba OR xrn OR xar OR dra OR paa) LVLREQ>65]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR 8ws OR 9ws OR oba OR xrn OR xar OR dra OR paa) LVLREQ>65]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 67 -ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ>66]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ>66]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Upgrading Req End Line -ItemDisplay[((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) (RARE OR CRAFT OR UNI OR SET) ID]: %NAME%{%NAME%%GRAY%)}%CONTINUE% -ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2) (RARE OR CRAFT OR UNI OR SET) ID]: %NAME%{%NAME%%GRAY%)}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) (RARE OR CRAFT OR UNI OR SET) ID]: %NAME%{%NAME%%GRAY%)}%CONTINUE% +ItemDisplay[ITEM_TAG4 (aqv OR cqv OR aqv2 OR cqv2) (RARE OR CRAFT OR UNI OR SET) ID]: %NAME%{%NAME%%GRAY%)}%CONTINUE% // ++++++ 3.5,武器基础攻速和伤害范围提示 ++++++ -ItemDisplay[WEAPON !(BOW OR XBOW OR WAND OR SOR)]: %NAME%{%NAME%%CL%%CORAL%武器基础速度: %WPNSPD% , 攻击范围: %RANGE%}%CONTINUE% -ItemDisplay[WEAPON (BOW OR XBOW)]: %NAME%{%NAME%%CL%%WHITE%武器基础速度: %WHITE%%WPNSPD%}%CONTINUE% +ItemDisplay[ITEM_TAG5 WEAPON !(BOW OR XBOW OR WAND OR SOR)]: %NAME%{%NAME%%CL%%CORAL%武器基础速度: %WPNSPD% , 攻击范围: %RANGE%}%CONTINUE% +ItemDisplay[ITEM_TAG5 WEAPON (BOW OR XBOW)]: %NAME%{%NAME%%CL%%WHITE%武器基础速度: %WHITE%%WPNSPD%}%CONTINUE% // ++++++ 3.6,套装鞋子踢击伤害提示 ++++++ -ItemDisplay[SET lbt ID]: %NAME%{%NAME%%CL%%WHITE%踢击伤害: 3 - 8}%CONTINUE% -ItemDisplay[SET vbt ID]: %NAME%{%NAME%%CL%%WHITE%踢击伤害: 4 - 12}%CONTINUE% -ItemDisplay[SET mbt ID]: %NAME%{%NAME%%CL%%WHITE%踢击伤害: 6 - 14}%CONTINUE% -ItemDisplay[SET tbt ID]: %NAME%{%NAME%%CL%%WHITE%踢击伤害: 8 - 18}%CONTINUE% -ItemDisplay[SET hbt ID]: %NAME%{%NAME%%CL%%WHITE%踢击伤害: 10 - 20}%CONTINUE% -ItemDisplay[SET xlb ID]: %NAME%{%NAME%%CL%%WHITE%踢击伤害: 30 - 64}%CONTINUE% -ItemDisplay[SET xvb ID]: %NAME%{%NAME%%CL%%WHITE%踢击伤害: 32 - 72}%CONTINUE% -ItemDisplay[SET xmb ID]: %NAME%{%NAME%%CL%%WHITE%踢击伤害: 35 - 78}%CONTINUE% -ItemDisplay[SET xtb ID]: %NAME%{%NAME%%CL%%WHITE%踢击伤害: 42 - 84}%CONTINUE% -ItemDisplay[SET xhb ID]: %NAME%{%NAME%%CL%%WHITE%踢击伤害: 45 - 90}%CONTINUE% -ItemDisplay[SET ulb ID]: %NAME%{%WHITE%踢击伤害: 75 - 100}%CONTINUE% -ItemDisplay[SET uvb ID]: %NAME%{%WHITE%踢击伤害: 70 - 110}%CONTINUE% -ItemDisplay[SET umb ID]: %NAME%{%WHITE%踢击伤害: 80 - 125}%CONTINUE% -ItemDisplay[SET utb ID]: %NAME%{%WHITE%踢击伤害: 69 - 147}%CONTINUE% -ItemDisplay[SET uhb ID]: %NAME%{%WHITE%踢击伤害: 83 - 155}%CONTINUE% +ItemDisplay[ITEM_TAG6 SET lbt ID]: %NAME%{%NAME%%CL%%WHITE%踢击伤害: 3 - 8}%CONTINUE% +ItemDisplay[ITEM_TAG6 SET vbt ID]: %NAME%{%NAME%%CL%%WHITE%踢击伤害: 4 - 12}%CONTINUE% +ItemDisplay[ITEM_TAG6 SET mbt ID]: %NAME%{%NAME%%CL%%WHITE%踢击伤害: 6 - 14}%CONTINUE% +ItemDisplay[ITEM_TAG6 SET tbt ID]: %NAME%{%NAME%%CL%%WHITE%踢击伤害: 8 - 18}%CONTINUE% +ItemDisplay[ITEM_TAG6 SET hbt ID]: %NAME%{%NAME%%CL%%WHITE%踢击伤害: 10 - 20}%CONTINUE% +ItemDisplay[ITEM_TAG6 SET xlb ID]: %NAME%{%NAME%%CL%%WHITE%踢击伤害: 30 - 64}%CONTINUE% +ItemDisplay[ITEM_TAG6 SET xvb ID]: %NAME%{%NAME%%CL%%WHITE%踢击伤害: 32 - 72}%CONTINUE% +ItemDisplay[ITEM_TAG6 SET xmb ID]: %NAME%{%NAME%%CL%%WHITE%踢击伤害: 35 - 78}%CONTINUE% +ItemDisplay[ITEM_TAG6 SET xtb ID]: %NAME%{%NAME%%CL%%WHITE%踢击伤害: 42 - 84}%CONTINUE% +ItemDisplay[ITEM_TAG6 SET xhb ID]: %NAME%{%NAME%%CL%%WHITE%踢击伤害: 45 - 90}%CONTINUE% +ItemDisplay[ITEM_TAG6 SET ulb ID]: %NAME%{%WHITE%踢击伤害: 75 - 100}%CONTINUE% +ItemDisplay[ITEM_TAG6 SET uvb ID]: %NAME%{%WHITE%踢击伤害: 70 - 110}%CONTINUE% +ItemDisplay[ITEM_TAG6 SET umb ID]: %NAME%{%WHITE%踢击伤害: 80 - 125}%CONTINUE% +ItemDisplay[ITEM_TAG6 SET utb ID]: %NAME%{%WHITE%踢击伤害: 69 - 147}%CONTINUE% +ItemDisplay[ITEM_TAG6 SET uhb ID]: %NAME%{%WHITE%踢击伤害: 83 - 155}%CONTINUE% // +----------------+ // | 4, PD2新增物品 | // +----------------+ // ++++++ 4.1,新增杂物 ++++++ -ItemDisplay[wss]: %MAP-9B%%NAME%{%TAN%地图: %WHITE%100% %BLUE%附加额外词缀 %CL% %TAN%已打孔/无法打孔物品: %WHITE%75% %BLUE%附加额外词缀 %WHITE%25% %BLUE%转变为随机同底材%YELLOW%亮金 %CL% %TAN%未打孔物品: %WHITE%50% %BLUE%附加额外词缀 %WHITE%25%%BLUE% 转变为随机同底材%YELLOW%亮金%WHITE%/%LIGHT_GRAY%打孔 %CL%%TAN%腐化几率:%CL%%NAME%}%CONTINUE% -ItemDisplay[wss QTY>1]: %CORAL%oo %RED%世界之石碎片%TAN%x%WHITE%%QTY% %CORAL%oo%GRAY%{%NAME%} -ItemDisplay[wss QTY=1]: %CORAL%oo %RED%世界之石碎片 %CORAL%oo%GRAY%{%NAME%} -ItemDisplay[scrb]: %NAME% %ORANGE%*{%NAME%} -ItemDisplay[imra]: %NAME% %ORANGE%*{%NAME%} -ItemDisplay[rera]: %NAME% %ORANGE%*{%NAME%} -ItemDisplay[upma]: %NAME% %ORANGE%*{%NAME%} -ItemDisplay[imma]: %NAME% %ORANGE%*{%NAME%} -ItemDisplay[scou]: %NAME% %ORANGE%*{%NAME%} -ItemDisplay[upmp]: %NAME% %ORANGE%*{%NAME%} -ItemDisplay[fort]: %GOLD%%NAME% %ORANGE%*{%NAME%} -ItemDisplay[lbox]: %BORDER-0A%%DOT-5A%%ORANGE%☆ %NAME% %ORANGE%☆{%WHITE%双手武器 = 2-4 孔%CL%单手武器 = 1-2 孔%CL%头盔, 盔甲, 盾牌 = 1-2 孔%CL%%TAN%提示%WHITE%: 用它来 %TAN%打孔 %WHITE%物品} -ItemDisplay[lpp]: %DOT-62%%PX-5A%%TIER-4%%GOLD%%NAME%{%WHITE%双手武器 = 2-4 孔%CL%单手武器 = 1-2 孔%CL%头盔, 盔甲, 盾牌 = 1-2 孔%CL%%TAN%提示%WHITE%: 用它来 %TAN%打孔 %WHITE%普通/%BLUE%魔法%WHITE%/%YELLOW%亮金%WHITE%/%ORANGE%手工 %WHITE%物品} -ItemDisplay[lmal]: %NAME% %ORANGE%*{%NAME%} -ItemDisplay[lsvl]: %BORDER-0A%%MAP-21%%DOT-0D%%PURPLE%★ %RED%轻歌之瓶 %PURPLE%★{%NAME%} -ItemDisplay[llmr]: %BORDER-0A%%MAP-21%%DOT-0D%%PURPLE%★ %RED%莉莉丝的镜子 %PURPLE%★{%GRAY%(已镜像的物品不能再被腐化或洗掉)%CL%%GRAY%(只能复制%ORANGE%手工%WHITE%、%YELLOW%亮金%WHITE%和%BLUE%魔法%WHITE%装备)%CL%%TAN%掉落: %RED%任何地方%CL%%NAME%} -ItemDisplay[rkey]: %BORDER-0A%%MAP-21%%DOT-0D%%GOLD%%RED%☆ %NAME% %RED%☆{%NAME%} -ItemDisplay[rtp]: %MAP-0A%%GOLD%%RED%☆ %NAME% %RED%☆{%NAME%} -ItemDisplay[rid]: %MAP-0A%%GOLD%%RED%★ %NAME% %RED%★{%NAME%} +ItemDisplay[PD2MISC_TAG wss]: %MAP-9B%%NAME%{%TAN%地图: %WHITE%100% %BLUE%附加额外词缀 %CL% %TAN%已打孔/无法打孔物品: %WHITE%75% %BLUE%附加额外词缀 %WHITE%25% %BLUE%转变为随机同底材%YELLOW%亮金 %CL% %TAN%未打孔物品: %WHITE%50% %BLUE%附加额外词缀 %WHITE%25%%BLUE% 转变为随机同底材%YELLOW%亮金%WHITE%/%LIGHT_GRAY%打孔 %CL%%TAN%腐化几率:%CL%%NAME%}%CONTINUE% +ItemDisplay[PD2MISC_TAG wss QTY>1]: %CORAL%oo %RED%世界之石碎片%TAN%x%WHITE%%QTY% %CORAL%oo%GRAY%{%NAME%} +ItemDisplay[PD2MISC_TAG wss QTY=1]: %CORAL%oo %RED%世界之石碎片 %CORAL%oo%GRAY%{%NAME%} +ItemDisplay[PD2MISC_TAG scrb]: %NAME% %ORANGE%*{%NAME%} +ItemDisplay[PD2MISC_TAG imra]: %NAME% %ORANGE%*{%NAME%} +ItemDisplay[PD2MISC_TAG rera]: %NAME% %ORANGE%*{%NAME%} +ItemDisplay[PD2MISC_TAG upma]: %NAME% %ORANGE%*{%NAME%} +ItemDisplay[PD2MISC_TAG imma]: %NAME% %ORANGE%*{%NAME%} +ItemDisplay[PD2MISC_TAG scou]: %NAME% %ORANGE%*{%NAME%} +ItemDisplay[PD2MISC_TAG upmp]: %NAME% %ORANGE%*{%NAME%} +ItemDisplay[PD2MISC_TAG fort]: %GOLD%%NAME% %ORANGE%*{%NAME%} +ItemDisplay[PD2MISC_TAG lbox]: %BORDER-0A%%DOT-5A%%ORANGE%☆ %NAME% %ORANGE%☆{%WHITE%双手武器 = 2-4 孔%CL%单手武器 = 1-2 孔%CL%头盔, 盔甲, 盾牌 = 1-2 孔%CL%%TAN%提示%WHITE%: 用它来 %TAN%打孔 %WHITE%物品} +ItemDisplay[PD2MISC_TAG lpp]: %DOT-62%%PX-5A%%TIER-4%%GOLD%%NAME%{%WHITE%双手武器 = 2-4 孔%CL%单手武器 = 1-2 孔%CL%头盔, 盔甲, 盾牌 = 1-2 孔%CL%%TAN%提示%WHITE%: 用它来 %TAN%打孔 %WHITE%普通/%BLUE%魔法%WHITE%/%YELLOW%亮金%WHITE%/%ORANGE%手工 %WHITE%物品} +ItemDisplay[PD2MISC_TAG lmal]: %NAME% %ORANGE%*{%NAME%} +ItemDisplay[PD2MISC_TAG lsvl]: %BORDER-0A%%MAP-21%%DOT-0D%%PURPLE%★ %RED%轻歌之瓶 %PURPLE%★{%NAME%} +ItemDisplay[PD2MISC_TAG llmr]: %BORDER-0A%%MAP-21%%DOT-0D%%PURPLE%★ %RED%莉莉丝的镜子 %PURPLE%★{%GRAY%(已镜像的物品不能再被腐化或洗掉)%CL%%GRAY%(只能复制%ORANGE%手工%WHITE%、%YELLOW%亮金%WHITE%和%BLUE%魔法%WHITE%装备)%CL%%TAN%掉落: %RED%任何地方%CL%%NAME%} +ItemDisplay[PD2MISC_TAG rkey]: %BORDER-0A%%MAP-21%%DOT-0D%%GOLD%%RED%☆ %NAME% %RED%☆{%NAME%} +ItemDisplay[PD2MISC_TAG rtp]: %MAP-0A%%GOLD%%RED%☆ %NAME% %RED%☆{%NAME%} +ItemDisplay[PD2MISC_TAG rid]: %MAP-0A%%GOLD%%RED%★ %NAME% %RED%★{%NAME%} //S7赛季新增 -ItemDisplay[iwss]: %MAP-0A%%PX-60%%RED%+ %CORAL%%NAME% %RED%+{掉落: %RED%T图催化剂祭坛事件%CL%%NAME%} -ItemDisplay[cm2f]: %GOLD%%GREEN%+ %NAME% %GREEN%+{%TAN%提示: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬灰烬 %WHITE%合成 %ORANGE%虚空石%WHITE%(拉斯玛挑战门票)%CL%%NAME%} +ItemDisplay[PD2MISC_TAG iwss]: %MAP-0A%%PX-60%%RED%+ %CORAL%%NAME% %RED%+{掉落: %RED%T图催化剂祭坛事件%CL%%NAME%} +ItemDisplay[PD2MISC_TAG cm2f]: %GOLD%%GREEN%+ %NAME% %GREEN%+{%TAN%提示: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬灰烬 %WHITE%合成 %ORANGE%虚空石%WHITE%(拉斯玛挑战门票)%CL%%NAME%} //S8赛季新增 -ItemDisplay[irma]: %NAME% %ORANGE%+{%NAME%} -ItemDisplay[irra]: %NAME% %ORANGE%+{%NAME%} -ItemDisplay[urma]: %NAME% %ORANGE%+{%NAME%} -ItemDisplay[rrra]: %NAME% %ORANGE%+{%NAME%} +ItemDisplay[PD2MISC_TAG irma]: %NAME% %ORANGE%+{%NAME%} +ItemDisplay[PD2MISC_TAG irra]: %NAME% %ORANGE%+{%NAME%} +ItemDisplay[PD2MISC_TAG urma]: %NAME% %ORANGE%+{%NAME%} +ItemDisplay[PD2MISC_TAG rrra]: %NAME% %ORANGE%+{%NAME%} //S11赛季新增 -ItemDisplay[imrn OR irrn]: %BORDER-0A%%DOT-5A%%ORANGE%☆ %NAME% %ORANGE%☆{%NAME%} +ItemDisplay[PD2MISC_TAG (imrn OR irrn)]: %BORDER-0A%%DOT-5A%%ORANGE%☆ %NAME% %ORANGE%☆{%NAME%} // ++++++ 4.2,秘境地图 ++++++ // 需求提示 -ItemDisplay[MAPTIER=0]: %NAME%{%RED%以开启PVP区域%CL%在萝格营地右键点击}%CONTINUE% -ItemDisplay[MAPTIER>0 NMAG]: %WHITE%%NAME%%CONTINUE% -ItemDisplay[MAPTIER>0 FILTLVL<5]: %NAME%{ %TAN%前置条件:%RED%地狱难度%SAGE%完成击败3BB任务,%TAN%使用地点:%RED%地狱难度%SAGE%ACT5城内}%CONTINUE% -ItemDisplay[MAPTIER~1-3 FILTLVL<5]: %NAME%{%ORANGE%在安雅处可购买改变重置地图属性的材料%CL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER>0 (!ID OR NMAG) !UNI]: %MAP-7F%%TIER-4%%NAME%%CONTINUE% -ItemDisplay[MAPTIER>0 !ID UNI]: %MAP-7F%%DOT-68%%NAME%%CONTINUE% +ItemDisplay[MAP_TAG MAPTIER=0]: %NAME%{%RED%以开启PVP区域%CL%在萝格营地右键点击}%CONTINUE% +ItemDisplay[MAP_TAG MAPTIER>0 NMAG]: %WHITE%%NAME%%CONTINUE% +ItemDisplay[MAP_TAG MAPTIER>0 FILTLVL<4]: %NAME%{ %TAN%前置条件:%RED%地狱难度%SAGE%完成击败3BB任务,%TAN%使用地点:%RED%地狱难度%SAGE%ACT5城内}%CONTINUE% +ItemDisplay[MAP_TAG MAPTIER~1-3 FILTLVL<4]: %NAME%{%ORANGE%在安雅处可购买改变重置地图属性的材料%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG MAPTIER>0 (!ID OR NMAG) !UNI]: %MAP-7F%%TIER-4%%NAME%%CONTINUE% +ItemDisplay[MAP_TAG MAPTIER>0 !ID UNI]: %MAP-7F%%DOT-68%%NAME%%CONTINUE% //地图免疫 (Fire/Cold/Light/Poison/Magic/Phys) //未知地图 -ItemDisplay[MAPTIER~1-5 !KNOWNMAPS]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER~1-5 !KNOWNMAPS]: %NAME%{%RED%火%WHITE%:%GRAY%??? %BLACK%| %BLUE%冰%WHITE%:%GRAY%??? %BLACK%| %YELLOW%电%WHITE%:%GRAY%??? %BLACK%| %GREEN%毒%WHITE%:%GRAY%??? %BLACK%| %ORANGE%魔法%WHITE%:%GRAY%??? %BLACK%| %GOLD%物理%WHITE%:%GRAY%???%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG MAPTIER~1-5 !KNOWNMAPS]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG MAPTIER~1-5 !KNOWNMAPS]: %NAME%{%RED%火%WHITE%:%GRAY%??? %BLACK%| %BLUE%冰%WHITE%:%GRAY%??? %BLACK%| %YELLOW%电%WHITE%:%GRAY%??? %BLACK%| %GREEN%毒%WHITE%:%GRAY%??? %BLACK%| %ORANGE%魔法%WHITE%:%GRAY%??? %BLACK%| %GOLD%物理%WHITE%:%GRAY%???%CL%%NAME%}%CONTINUE% //Ruins of Viz-Jun Map维兹郡的废墟 -ItemDisplay[t11]: %NAME%{%WHITE%Boss伤害类型: %ORANGE%魔法 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t11]: %NAME%{%RED%火%WHITE%:%CORAL%130 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:%CORAL%120 %BLACK%| %GREEN%毒%WHITE%:80 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:80%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t11]: %NAME%{%WHITE%Boss伤害类型: %ORANGE%魔法 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t11]: %NAME%{%RED%火%WHITE%:%CORAL%130 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:%CORAL%120 %BLACK%| %GREEN%毒%WHITE%:80 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:80%CL%%NAME%}%CONTINUE% //Horazon's Memory Map赫拉森的记忆 -ItemDisplay[t12]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t12]: %NAME%{%RED%火%WHITE%:%CORAL%135 %BLACK%| %BLUE%冰%WHITE%:%CORAL%130 %BLACK%| %YELLOW%电%WHITE%:80 %BLACK%| %GREEN%毒%WHITE%:75 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t12]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t12]: %NAME%{%RED%火%WHITE%:%CORAL%135 %BLACK%| %BLUE%冰%WHITE%:%CORAL%130 %BLACK%| %YELLOW%电%WHITE%:80 %BLACK%| %GREEN%毒%WHITE%:75 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Bastion Keep Map魔幻堡垒 -ItemDisplay[t13]: %NAME%{%WHITE%Boss伤害类型: %BLUE%冰霜 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t13]: %NAME%{%RED%火%WHITE%:%CORAL%125 %BLACK%| %BLUE%冰%WHITE%:%CORAL%130 %BLACK%| %YELLOW%电%WHITE%:75 %BLACK%| %GREEN%毒%WHITE%:85 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:%CORAL%110%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t13]: %NAME%{%WHITE%Boss伤害类型: %BLUE%冰霜 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t13]: %NAME%{%RED%火%WHITE%:%CORAL%125 %BLACK%| %BLUE%冰%WHITE%:%CORAL%130 %BLACK%| %YELLOW%电%WHITE%:75 %BLACK%| %GREEN%毒%WHITE%:85 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:%CORAL%110%CL%%NAME%}%CONTINUE% //Sanatorium Map疯人院 -ItemDisplay[t14]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%ORANGE%魔法 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t14]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:%CORAL%125 %BLACK%| %GREEN%毒%WHITE%:%CORAL%130 %BLACK%| %ORANGE%魔法%WHITE%:35 %BLACK%| %GOLD%物理%WHITE%:60%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t14]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%ORANGE%魔法 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t14]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:%CORAL%125 %BLACK%| %GREEN%毒%WHITE%:%CORAL%130 %BLACK%| %ORANGE%魔法%WHITE%:35 %BLACK%| %GOLD%物理%WHITE%:60%CL%%NAME%}%CONTINUE% //Royal Crypts Map皇家地牢 -ItemDisplay[t15]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%ORANGE%魔法 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t15]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:%CORAL%125 %BLACK%| %YELLOW%电%WHITE%:80 %BLACK%| %GREEN%毒%WHITE%:%CORAL%105 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%150 %BLACK%| %GOLD%物理%WHITE%:60%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t15]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%ORANGE%魔法 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t15]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:%CORAL%125 %BLACK%| %YELLOW%电%WHITE%:80 %BLACK%| %GREEN%毒%WHITE%:%CORAL%105 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%150 %BLACK%| %GOLD%物理%WHITE%:60%CL%%NAME%}%CONTINUE% //Ruined Cistern Map废弃水道 -ItemDisplay[t16]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%GREEN%毒素 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t16]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:%CORAL%115 %BLACK%| %YELLOW%电%WHITE%:%CORAL%135 %BLACK%| %GREEN%毒%WHITE%:75 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%125 %BLACK%| %GOLD%物理%WHITE%:60%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t16]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%GREEN%毒素 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t16]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:%CORAL%115 %BLACK%| %YELLOW%电%WHITE%:%CORAL%135 %BLACK%| %GREEN%毒%WHITE%:75 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%125 %BLACK%| %GOLD%物理%WHITE%:60%CL%%NAME%}%CONTINUE% //Halls of Torture苦痛之厅 -ItemDisplay[t17]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t17]: %NAME%{%RED%火%WHITE%:85 %BLACK%| %BLUE%冰%WHITE%:85 %BLACK%| %YELLOW%电%WHITE%:85 %BLACK%| %GREEN%毒%WHITE%:85 %BLACK%| %ORANGE%魔法%WHITE%:35 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t17]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t17]: %NAME%{%RED%火%WHITE%:85 %BLACK%| %BLUE%冰%WHITE%:85 %BLACK%| %YELLOW%电%WHITE%:85 %BLACK%| %GREEN%毒%WHITE%:85 %BLACK%| %ORANGE%魔法%WHITE%:35 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Phlegethon Map火焰之河 -ItemDisplay[t21]: %NAME%{%WHITE%Boss伤害类型: %RED%火焰 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t21]: %NAME%{%RED%火%WHITE%:%CORAL%140 %BLACK%| %BLUE%冰%WHITE%:50 %BLACK%| %YELLOW%电%WHITE%:%CORAL%125 %BLACK%| %GREEN%毒%WHITE%:75 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:75%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t21]: %NAME%{%WHITE%Boss伤害类型: %RED%火焰 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t21]: %NAME%{%RED%火%WHITE%:%CORAL%140 %BLACK%| %BLUE%冰%WHITE%:50 %BLACK%| %YELLOW%电%WHITE%:%CORAL%125 %BLACK%| %GREEN%毒%WHITE%:75 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:75%CL%%NAME%}%CONTINUE% //Torajan Jungle Map托拉然丛林 -ItemDisplay[t22]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%GREEN%毒素 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t22]: %NAME%{%RED%火%WHITE%:%CORAL%125 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:%CORAL%105 %BLACK%| %GREEN%毒%WHITE%:85 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t22]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%GREEN%毒素 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t22]: %NAME%{%RED%火%WHITE%:%CORAL%125 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:%CORAL%105 %BLACK%| %GREEN%毒%WHITE%:85 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Arreat Battlefield Map亚瑞特战场 -ItemDisplay[t23]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%ORANGE%魔法 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t23]: %NAME%{%RED%火%WHITE%:%CORAL%130 %BLACK%| %BLUE%冰%WHITE%:80 %BLACK%| %YELLOW%电%WHITE%:%CORAL%100 %BLACK%| %GREEN%毒%WHITE%:85 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t23]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%ORANGE%魔法 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t23]: %NAME%{%RED%火%WHITE%:%CORAL%130 %BLACK%| %BLUE%冰%WHITE%:80 %BLACK%| %YELLOW%电%WHITE%:%CORAL%100 %BLACK%| %GREEN%毒%WHITE%:85 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Tomb of Zoltun Kulle Map佐敦库勒古墓 -ItemDisplay[t24]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%GREEN%毒素 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t24]: %NAME%{%RED%火%WHITE%:85 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:%CORAL%120 %BLACK%| %GREEN%毒%WHITE%:%CORAL%110 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:%CORAL%105%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t24]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%GREEN%毒素 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t24]: %NAME%{%RED%火%WHITE%:85 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:%CORAL%120 %BLACK%| %GREEN%毒%WHITE%:%CORAL%110 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:%CORAL%105%CL%%NAME%}%CONTINUE% //Sewers of Harrogath Map哈洛加斯下水道 -ItemDisplay[t25]: %NAME%{%WHITE%Boss伤害类型: %YELLOW%闪电 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t25]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:85 %BLACK%| %YELLOW%电%WHITE%:%CORAL%135 %BLACK%| %GREEN%毒%WHITE%:%CORAL%125 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:66%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t25]: %NAME%{%WHITE%Boss伤害类型: %YELLOW%闪电 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t25]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:85 %BLACK%| %YELLOW%电%WHITE%:%CORAL%135 %BLACK%| %GREEN%毒%WHITE%:%CORAL%125 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:66%CL%%NAME%}%CONTINUE% //Shadows of Westmarch Map威斯特玛之影 -ItemDisplay[t26]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%ORANGE%魔法 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t26]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:85 %BLACK%| %YELLOW%电%WHITE%:75 %BLACK%| %GREEN%毒%WHITE%:%CORAL%135 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:%CORAL%100%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t26]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%ORANGE%魔法 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t26]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:85 %BLACK%| %YELLOW%电%WHITE%:75 %BLACK%| %GREEN%毒%WHITE%:%CORAL%135 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:%CORAL%100%CL%%NAME%}%CONTINUE% //Demon Road恶魔之路 -ItemDisplay[t27]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t27]: %NAME%{%RED%火%WHITE%:85 %BLACK%| %BLUE%冰%WHITE%:%CORAL%125 %BLACK%| %YELLOW%电%WHITE%:85 %BLACK%| %GREEN%毒%WHITE%:%CORAL%135 %BLACK%| %ORANGE%魔法%WHITE%:40 %BLACK%| %GOLD%物理%WHITE%:45%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t27]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t27]: %NAME%{%RED%火%WHITE%:85 %BLACK%| %BLUE%冰%WHITE%:%CORAL%125 %BLACK%| %YELLOW%电%WHITE%:85 %BLACK%| %GREEN%毒%WHITE%:%CORAL%135 %BLACK%| %ORANGE%魔法%WHITE%:40 %BLACK%| %GOLD%物理%WHITE%:45%CL%%NAME%}%CONTINUE% //Skovos Stronghold斯科沃斯要塞 -ItemDisplay[t28]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%ORANGE%魔法 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t28]: %NAME%{%RED%火%WHITE%:%CORAL%125 %BLACK%| %BLUE%冰%WHITE%:85 %BLACK%| %YELLOW%电%WHITE%:%CORAL%130 %BLACK%| %GREEN%毒%WHITE%:85 %BLACK%| %ORANGE%魔法%WHITE%:40 %BLACK%| %GOLD%物理%WHITE%:%CORAL%125%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t28]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%ORANGE%魔法 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t28]: %NAME%{%RED%火%WHITE%:%CORAL%125 %BLACK%| %BLUE%冰%WHITE%:85 %BLACK%| %YELLOW%电%WHITE%:%CORAL%130 %BLACK%| %GREEN%毒%WHITE%:85 %BLACK%| %ORANGE%魔法%WHITE%:40 %BLACK%| %GOLD%物理%WHITE%:%CORAL%125%CL%%NAME%}%CONTINUE% //River of Blood Map血河 -ItemDisplay[t31]: %NAME%{%WHITE%Boss伤害类型: %GREEN%毒素%WHITE%/%BLUE%冰霜 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t31]: %NAME%{%RED%火%WHITE%:90 %BLACK%| %BLUE%冰%WHITE%:%CORAL%180 %BLACK%| %YELLOW%电%WHITE%:85 %BLACK%| %GREEN%毒%WHITE%:%CORAL%130 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%100 %BLACK%| %GOLD%物理%WHITE%:66%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t31]: %NAME%{%WHITE%Boss伤害类型: %GREEN%毒素%WHITE%/%BLUE%冰霜 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t31]: %NAME%{%RED%火%WHITE%:90 %BLACK%| %BLUE%冰%WHITE%:%CORAL%180 %BLACK%| %YELLOW%电%WHITE%:85 %BLACK%| %GREEN%毒%WHITE%:%CORAL%130 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%100 %BLACK%| %GOLD%物理%WHITE%:66%CL%%NAME%}%CONTINUE% //Throne of Insanity Map疯狂王座 -ItemDisplay[t32]: %NAME%{%WHITE%Boss伤害类型: %RED%火焰 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t32]: %NAME%{%RED%火%WHITE%:%CORAL%130 %BLACK%| %BLUE%冰%WHITE%:%CORAL%130 %BLACK%| %YELLOW%电%WHITE%:75 %BLACK%| %GREEN%毒%WHITE%:85 %BLACK%| %ORANGE%魔法%WHITE%:75 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t32]: %NAME%{%WHITE%Boss伤害类型: %RED%火焰 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t32]: %NAME%{%RED%火%WHITE%:%CORAL%130 %BLACK%| %BLUE%冰%WHITE%:%CORAL%130 %BLACK%| %YELLOW%电%WHITE%:75 %BLACK%| %GREEN%毒%WHITE%:85 %BLACK%| %ORANGE%魔法%WHITE%:75 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Lost Temple Map遗失的神殿 -ItemDisplay[t33]: %NAME%{%WHITE%Boss伤害类型: %GREEN%毒素%WHITE%/%GOLD%物理 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t33]: %NAME%{%RED%火%WHITE%:%CORAL%120 %BLACK%| %BLUE%冰%WHITE%:%CORAL%110 %BLACK%| %YELLOW%电%WHITE%:80 %BLACK%| %GREEN%毒%WHITE%:80 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:55%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t33]: %NAME%{%WHITE%Boss伤害类型: %GREEN%毒素%WHITE%/%GOLD%物理 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t33]: %NAME%{%RED%火%WHITE%:%CORAL%120 %BLACK%| %BLUE%冰%WHITE%:%CORAL%110 %BLACK%| %YELLOW%电%WHITE%:80 %BLACK%| %GREEN%毒%WHITE%:80 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:55%CL%%NAME%}%CONTINUE% //Ancestral Trial Map先祖试练 -ItemDisplay[t34]: %NAME%{%WHITE%Boss伤害类型: %BLUE%冰霜 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t34]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:%CORAL%130 %BLACK%| %GREEN%毒%WHITE%:%CORAL%120 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t34]: %NAME%{%WHITE%Boss伤害类型: %BLUE%冰霜 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t34]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:%CORAL%130 %BLACK%| %GREEN%毒%WHITE%:%CORAL%120 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Blood Moon Map血月 -ItemDisplay[t35]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%YELLOW%闪电 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t35]: %NAME%{%RED%火%WHITE%:65 %BLACK%| %BLUE%冰%WHITE%:65 %BLACK%| %YELLOW%电%WHITE%:65 %BLACK%| %GREEN%毒%WHITE%:65 %BLACK%| %ORANGE%魔法%WHITE%:33 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t35]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%YELLOW%闪电 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t35]: %NAME%{%RED%火%WHITE%:65 %BLACK%| %BLUE%冰%WHITE%:65 %BLACK%| %YELLOW%电%WHITE%:65 %BLACK%| %GREEN%毒%WHITE%:65 %BLACK%| %ORANGE%魔法%WHITE%:33 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Fall of Caldeum Map卡尔蒂姆的沦陷 -ItemDisplay[t36]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t36]: %NAME%{%RED%火%WHITE%:95 %BLACK%| %BLUE%冰%WHITE%:%CORAL%130 %BLACK%| %YELLOW%电%WHITE%:%CORAL%100 %BLACK%| %GREEN%毒%WHITE%:80 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t36]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t36]: %NAME%{%RED%火%WHITE%:95 %BLACK%| %BLUE%冰%WHITE%:%CORAL%130 %BLACK%| %YELLOW%电%WHITE%:%CORAL%100 %BLACK%| %GREEN%毒%WHITE%:80 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Pandemonium Citadel Map群魔城塞 -ItemDisplay[t37]: %NAME%{%WHITE%Boss伤害类型: %RED%火焰%WHITE%/%GOLD%物理 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t37]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:%CORAL%135 %BLACK%| %GREEN%毒%WHITE%:%CORAL%130 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:%CORAL%100%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t37]: %NAME%{%WHITE%Boss伤害类型: %RED%火焰%WHITE%/%GOLD%物理 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t37]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:%CORAL%135 %BLACK%| %GREEN%毒%WHITE%:%CORAL%130 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:%CORAL%100%CL%%NAME%}%CONTINUE% //Canyon of Sescheron Map赛斯切隆峡谷 -ItemDisplay[t38]: %NAME%{%WHITE%Boss伤害类型: %BLUE%冰霜 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t38]: %NAME%{%RED%火%WHITE%:%CORAL%130 %BLACK%| %BLUE%冰%WHITE%:80 %BLACK%| %YELLOW%电%WHITE%:75 %BLACK%| %GREEN%毒%WHITE%:%CORAL%110 %BLACK%| %ORANGE%魔法%WHITE%:70 %BLACK%| %GOLD%物理%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t38]: %NAME%{%WHITE%Boss伤害类型: %BLUE%冰霜 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t38]: %NAME%{%RED%火%WHITE%:%CORAL%130 %BLACK%| %BLUE%冰%WHITE%:80 %BLACK%| %YELLOW%电%WHITE%:75 %BLACK%| %GREEN%毒%WHITE%:%CORAL%110 %BLACK%| %ORANGE%魔法%WHITE%:70 %BLACK%| %GOLD%物理%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% //Kehjistan Marketplace Map凯基斯坦集市 -ItemDisplay[t39]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t39]: %NAME%{%RED%火%WHITE%:%CORAL%125 %BLACK%| %BLUE%冰%WHITE%:%CORAL%130 %BLACK%| %YELLOW%电%WHITE%:90 %BLACK%| %GREEN%毒%WHITE%:%CORAL%1000 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t39]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t39]: %NAME%{%RED%火%WHITE%:%CORAL%125 %BLACK%| %BLUE%冰%WHITE%:%CORAL%130 %BLACK%| %YELLOW%电%WHITE%:90 %BLACK%| %GREEN%毒%WHITE%:%CORAL%1000 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Ashen Plains Map灰烬平原 -ItemDisplay[t3a]: %NAME%{%WHITE%Boss伤害类型: %RED%火焰%WHITE%/%YELLOW%闪电 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t3a]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:%CORAL%130 %BLACK%| %YELLOW%电%WHITE%:80 %BLACK%| %GREEN%毒%WHITE%:%CORAL%130 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%120 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t3a]: %NAME%{%WHITE%Boss伤害类型: %RED%火焰%WHITE%/%YELLOW%闪电 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t3a]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:%CORAL%130 %BLACK%| %YELLOW%电%WHITE%:80 %BLACK%| %GREEN%毒%WHITE%:%CORAL%130 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%120 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Cathedral of Light Map光明大教堂 -ItemDisplay[t41]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t41]: %NAME%{%RED%火%WHITE%:%CORAL%165 %BLACK%| %BLUE%冰%WHITE%:%CORAL%165 %BLACK%| %YELLOW%电%WHITE%:%CORAL%165 %BLACK%| %GREEN%毒%WHITE%:%CORAL%165 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%165 %BLACK%| %GOLD%物理%WHITE%:%CORAL%140%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t41]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t41]: %NAME%{%RED%火%WHITE%:%CORAL%165 %BLACK%| %BLUE%冰%WHITE%:%CORAL%165 %BLACK%| %YELLOW%电%WHITE%:%CORAL%165 %BLACK%| %GREEN%毒%WHITE%:%CORAL%165 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%165 %BLACK%| %GOLD%物理%WHITE%:%CORAL%140%CL%%NAME%}%CONTINUE% //Plains of Torment Map苦痛平原 -ItemDisplay[t42]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t42]: %NAME%{%RED%火%WHITE%:%CORAL%145 %BLACK%| %BLUE%冰%WHITE%:%CORAL%145 %BLACK%| %YELLOW%电%WHITE%:%CORAL%145 %BLACK%| %GREEN%毒%WHITE%:%CORAL%145 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%145 %BLACK%| %GOLD%物理%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t42]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t42]: %NAME%{%RED%火%WHITE%:%CORAL%145 %BLACK%| %BLUE%冰%WHITE%:%CORAL%145 %BLACK%| %YELLOW%电%WHITE%:%CORAL%145 %BLACK%| %GREEN%毒%WHITE%:%CORAL%145 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%145 %BLACK%| %GOLD%物理%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% //Sanctuary of Sin Map罪恶庇护所 -ItemDisplay[t43]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t43]: %NAME%{%RED%火%WHITE%:%CORAL%145 %BLACK%| %BLUE%冰%WHITE%:%CORAL%165 %BLACK%| %YELLOW%电%WHITE%:%CORAL%145 %BLACK%| %GREEN%毒%WHITE%:%CORAL%165 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%145 %BLACK%| %GOLD%物理%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t43]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t43]: %NAME%{%RED%火%WHITE%:%CORAL%145 %BLACK%| %BLUE%冰%WHITE%:%CORAL%165 %BLACK%| %YELLOW%电%WHITE%:%CORAL%145 %BLACK%| %GREEN%毒%WHITE%:%CORAL%165 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%145 %BLACK%| %GOLD%物理%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% //Steppes of Daken-Shar达肯沙尔荒原 -ItemDisplay[t44]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t44]: %NAME%{%RED%火%WHITE%:%CORAL%145 %BLACK%| %BLUE%冰%WHITE%:%CORAL%145 %BLACK%| %YELLOW%电%WHITE%:%CORAL%145 %BLACK%| %GREEN%毒%WHITE%:%CORAL%145 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%145 %BLACK%| %GOLD%物理%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t44]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t44]: %NAME%{%RED%火%WHITE%:%CORAL%145 %BLACK%| %BLUE%冰%WHITE%:%CORAL%145 %BLACK%| %YELLOW%电%WHITE%:%CORAL%145 %BLACK%| %GREEN%毒%WHITE%:%CORAL%145 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%145 %BLACK%| %GOLD%物理%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% //Zhar's Sanctum Map扎尔的密室 -ItemDisplay[t51]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t51]: %NAME%{%RED%火%WHITE%:85 %BLACK%| %BLUE%冰%WHITE%:85 %BLACK%| %YELLOW%电%WHITE%:85 %BLACK%| %GREEN%毒%WHITE%:95 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:65%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t51]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t51]: %NAME%{%RED%火%WHITE%:85 %BLACK%| %BLUE%冰%WHITE%:85 %BLACK%| %YELLOW%电%WHITE%:85 %BLACK%| %GREEN%毒%WHITE%:95 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:65%CL%%NAME%}%CONTINUE% //Stygian Caverns Map冥河洞穴 -ItemDisplay[t52]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t52]: %NAME%{%RED%火%WHITE%:80 %BLACK%| %BLUE%冰%WHITE%:80 %BLACK%| %YELLOW%电%WHITE%:80 %BLACK%| %GREEN%毒%WHITE%:80 %BLACK%| %ORANGE%魔法%WHITE%:60 %BLACK%| %GOLD%物理%WHITE%:55%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t52]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t52]: %NAME%{%RED%火%WHITE%:80 %BLACK%| %BLUE%冰%WHITE%:80 %BLACK%| %YELLOW%电%WHITE%:80 %BLACK%| %GREEN%毒%WHITE%:80 %BLACK%| %ORANGE%魔法%WHITE%:60 %BLACK%| %GOLD%物理%WHITE%:55%CL%%NAME%}%CONTINUE% //Fallen Gardens Map堕落花园 -ItemDisplay[t53]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t53]: %NAME%{%RED%火%WHITE%:70 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:65 %BLACK%| %GREEN%毒%WHITE%:80 %BLACK%| %ORANGE%魔法%WHITE%:80 %BLACK%| %GOLD%物理%WHITE%:65%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t53]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t53]: %NAME%{%RED%火%WHITE%:70 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:65 %BLACK%| %GREEN%毒%WHITE%:80 %BLACK%| %ORANGE%魔法%WHITE%:80 %BLACK%| %GOLD%物理%WHITE%:65%CL%%NAME%}%CONTINUE% //Imperial Palace帝国宫殿 -ItemDisplay[t54]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t54]: %NAME%{%RED%火%WHITE%:65 %BLACK%| %BLUE%冰%WHITE%:65 %BLACK%| %YELLOW%电%WHITE%:65 %BLACK%| %GREEN%毒%WHITE%:65 %BLACK%| %ORANGE%魔法%WHITE%:20 %BLACK%| %GOLD%物理%WHITE%:20%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t54]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t54]: %NAME%{%RED%火%WHITE%:65 %BLACK%| %BLUE%冰%WHITE%:65 %BLACK%| %YELLOW%电%WHITE%:65 %BLACK%| %GREEN%毒%WHITE%:65 %BLACK%| %ORANGE%魔法%WHITE%:20 %BLACK%| %GOLD%物理%WHITE%:20%CL%%NAME%}%CONTINUE% // Outer Void外虚空 -ItemDisplay[t55]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t55]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:50 %BLACK%| %YELLOW%电%WHITE%:75 %BLACK%| %GREEN%毒%WHITE%:30 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t55]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t55]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:50 %BLACK%| %YELLOW%电%WHITE%:75 %BLACK%| %GREEN%毒%WHITE%:30 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% // The City of Ureh乌瑞城 -ItemDisplay[t56]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t56]: %NAME%{%RED%火%WHITE%:85 %BLACK%| %BLUE%冰%WHITE%:80 %BLACK%| %YELLOW%电%WHITE%:%CORAL%100 %BLACK%| %GREEN%毒%WHITE%:75 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:65%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t56]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% +ItemDisplay[MAP_TAG t56]: %NAME%{%RED%火%WHITE%:85 %BLACK%| %BLUE%冰%WHITE%:80 %BLACK%| %YELLOW%电%WHITE%:%CORAL%100 %BLACK%| %GREEN%毒%WHITE%:75 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:65%CL%%NAME%}%CONTINUE% // Tier 3 Good Maps -ItemDisplay[MAPTIER=3 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>249)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%} +ItemDisplay[MAP_TAG MAPTIER=3 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>249)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%} // Slammed -ItemDisplay[MAPTIER=3 STAT360=1 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>309)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%} +ItemDisplay[MAP_TAG MAPTIER=3 STAT360=1 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>309)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%} // Slammed +1 -ItemDisplay[MAPTIER=3 STAT360=1 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>209)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%} +ItemDisplay[MAP_TAG MAPTIER=3 STAT360=1 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>209)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%} // Tier 2 Good Maps -ItemDisplay[MAPTIER=2 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>199)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%} +ItemDisplay[MAP_TAG MAPTIER=2 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>199)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%} // Slammed -ItemDisplay[MAPTIER=2 STAT360=1 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>259)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%} +ItemDisplay[MAP_TAG MAPTIER=2 STAT360=1 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>259)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%} // Slammed +1 -ItemDisplay[MAPTIER=2 STAT360=1 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>159)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%} +ItemDisplay[MAP_TAG MAPTIER=2 STAT360=1 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>159)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%} // Tier 1 Good Maps -ItemDisplay[MAPTIER=1 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>174)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%} +ItemDisplay[MAP_TAG MAPTIER=1 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>174)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%} // Slammed -ItemDisplay[MAPTIER=1 STAT360=1 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>233)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%} +ItemDisplay[MAP_TAG MAPTIER=1 STAT360=1 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>233)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%} // Slammed +1 -ItemDisplay[MAPTIER=1 STAT360=1 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>133)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%} +ItemDisplay[MAP_TAG MAPTIER=1 STAT360=1 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>133)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%} // Juicer tag -ItemDisplay[(MAPTIER=3 OR MAPTIER=2 OR MAPTIER=1) STAT372>0 STAT375>0 STAT373>0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>249)]:%NAME%%CONTINUE%{%NAME%%CL%%ORANGE%> > > XP & Density & Rarity < < <%CL%} +ItemDisplay[MAP_TAG (MAPTIER=3 OR MAPTIER=2 OR MAPTIER=1) STAT372>0 STAT375>0 STAT373>0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>249)]:%NAME%%CONTINUE%{%NAME%%CL%%ORANGE%> > > XP & Density & Rarity < < <%CL%} // Tier 3 MF Maps >90 den >60 mf -ItemDisplay[MAPTIER=3 STAT370>59 (STAT372+STAT370>149) STAT360=0]: %BLUE% [MF]%NAME%%CONTINUE%{%NAME%} +ItemDisplay[MAP_TAG MAPTIER=3 STAT370>59 (STAT372+STAT370>149) STAT360=0]: %BLUE% [MF]%NAME%%CONTINUE%{%NAME%} // Slammed -ItemDisplay[MAPTIER=3 STAT370>59 (STAT372+STAT370>199) STAT360>0]: %BLUE% [MF]%NAME%%CONTINUE%{%NAME%} +ItemDisplay[MAP_TAG MAPTIER=3 STAT370>59 (STAT372+STAT370>199) STAT360>0]: %BLUE% [MF]%NAME%%CONTINUE%{%NAME%} // Tier 1-2 MF Maps >75 den >30 MF -ItemDisplay[(MAPTIER=2 OR MAPTIER=1) STAT370>29 (STAT372+STAT370>99) (STAT372>74 AND STAT370>30) STAT360=0]: %BLUE% [MF]%NAME%%CONTINUE%{%NAME%} +ItemDisplay[MAP_TAG (MAPTIER=2 OR MAPTIER=1) STAT370>29 (STAT372+STAT370>99) (STAT372>74 AND STAT370>30) STAT360=0]: %BLUE% [MF]%NAME%%CONTINUE%{%NAME%} // Slammed -ItemDisplay[(MAPTIER=2 OR MAPTIER=1) STAT370>29 (STAT372+STAT370>149) STAT360>0]: %BLUE% [MF]%NAME%%CONTINUE%{%NAME%} +ItemDisplay[MAP_TAG (MAPTIER=2 OR MAPTIER=1) STAT370>29 (STAT372+STAT370>149) STAT360>0]: %BLUE% [MF]%NAME%%CONTINUE%{%NAME%} // T3 Reroll note -ItemDisplay[RARE MAPTIER=3 STAT360=0 !(STAT372>89 AND STAT370>60) !((STAT372>124) OR (STAT372>94 AND STAT375>29) OR (STAT372>64 AND STAT375>59) OR (STAT372>34 AND STAT375>89) OR (STAT372>109 AND STAT373>9) OR (STAT372>79 AND STAT375>29 AND STAT373>9) OR (STAT372>49 AND STAT375>59 AND STAT373>9) OR (STAT372>102 AND STAT373>14) OR (STAT372>72 AND STAT375>29 AND STAT373>14) OR (STAT372>42 AND STAT375>59 AND STAT373>14) OR (STAT372>94 AND STAT373>19) OR (STAT372>64 AND STAT375>29 AND STAT373>19) OR (STAT372>34 AND STAT375>59 AND STAT373>19) OR (STAT372>87 AND STAT373>24) OR (STAT372>57 AND STAT375>29 AND STAT373>24) OR (STAT372>27 AND STAT375>59 AND STAT373>24) OR (STAT372>79 AND STAT373>29) OR (STAT372>49 AND STAT375>29 AND STAT373>29) OR (STAT372>19 AND STAT375>59 AND STAT373>29) OR (STAT372>74 AND STAT374>0) OR (STAT372>44 AND STAT375>29 AND STAT374>0) OR (STAT372>14 AND STAT375>59 AND STAT374>0) OR (STAT372>29 AND STAT375>29 AND STAT373>9 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%} +ItemDisplay[MAP_TAG RARE MAPTIER=3 STAT360=0 !(STAT372>89 AND STAT370>60) !((STAT372>124) OR (STAT372>94 AND STAT375>29) OR (STAT372>64 AND STAT375>59) OR (STAT372>34 AND STAT375>89) OR (STAT372>109 AND STAT373>9) OR (STAT372>79 AND STAT375>29 AND STAT373>9) OR (STAT372>49 AND STAT375>59 AND STAT373>9) OR (STAT372>102 AND STAT373>14) OR (STAT372>72 AND STAT375>29 AND STAT373>14) OR (STAT372>42 AND STAT375>59 AND STAT373>14) OR (STAT372>94 AND STAT373>19) OR (STAT372>64 AND STAT375>29 AND STAT373>19) OR (STAT372>34 AND STAT375>59 AND STAT373>19) OR (STAT372>87 AND STAT373>24) OR (STAT372>57 AND STAT375>29 AND STAT373>24) OR (STAT372>27 AND STAT375>59 AND STAT373>24) OR (STAT372>79 AND STAT373>29) OR (STAT372>49 AND STAT375>29 AND STAT373>29) OR (STAT372>19 AND STAT375>59 AND STAT373>29) OR (STAT372>74 AND STAT374>0) OR (STAT372>44 AND STAT375>29 AND STAT374>0) OR (STAT372>14 AND STAT375>59 AND STAT374>0) OR (STAT372>29 AND STAT375>29 AND STAT373>9 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%} // T2 Reroll note -ItemDisplay[RARE MAPTIER=2 STAT360=0 !(STAT372>74 AND STAT370>30) !((STAT372>99) OR (STAT372>69 AND STAT375>29) OR (STAT372>39 AND STAT375>59) OR (STAT372>9 AND STAT375>89) OR (STAT372>84 AND STAT373>9) OR (STAT372>54 AND STAT375>29 AND STAT373>9) OR (STAT372>24 AND STAT375>59 AND STAT373>9) OR (STAT372>77 AND STAT373>14) OR (STAT372>47 AND STAT375>29 AND STAT373>14) OR (STAT372>17 AND STAT375>59 AND STAT373>14) OR (STAT372>69 AND STAT373>19) OR (STAT372>39 AND STAT375>29 AND STAT373>19) OR (STAT372>9 AND STAT375>59 AND STAT373>19) OR (STAT372>62 AND STAT373>24) OR (STAT372>32 AND STAT375>29 AND STAT373>24) OR (STAT372>2 AND STAT375>59 AND STAT373>24) OR (STAT372>54 AND STAT373>29) OR (STAT372>24 AND STAT375>29 AND STAT373>29) OR (STAT372>49 AND STAT374>0) OR (STAT372>19 AND STAT375>29 AND STAT374>0) OR (STAT372>4 AND STAT375>29 AND STAT373>9 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%} +ItemDisplay[MAP_TAG RARE MAPTIER=2 STAT360=0 !(STAT372>74 AND STAT370>30) !((STAT372>99) OR (STAT372>69 AND STAT375>29) OR (STAT372>39 AND STAT375>59) OR (STAT372>9 AND STAT375>89) OR (STAT372>84 AND STAT373>9) OR (STAT372>54 AND STAT375>29 AND STAT373>9) OR (STAT372>24 AND STAT375>59 AND STAT373>9) OR (STAT372>77 AND STAT373>14) OR (STAT372>47 AND STAT375>29 AND STAT373>14) OR (STAT372>17 AND STAT375>59 AND STAT373>14) OR (STAT372>69 AND STAT373>19) OR (STAT372>39 AND STAT375>29 AND STAT373>19) OR (STAT372>9 AND STAT375>59 AND STAT373>19) OR (STAT372>62 AND STAT373>24) OR (STAT372>32 AND STAT375>29 AND STAT373>24) OR (STAT372>2 AND STAT375>59 AND STAT373>24) OR (STAT372>54 AND STAT373>29) OR (STAT372>24 AND STAT375>29 AND STAT373>29) OR (STAT372>49 AND STAT374>0) OR (STAT372>19 AND STAT375>29 AND STAT374>0) OR (STAT372>4 AND STAT375>29 AND STAT373>9 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%} // T1 Reroll note -ItemDisplay[RARE MAPTIER=1 STAT360=0 !(STAT372>74 AND STAT370>30) !((STAT372>87) OR (STAT372>57 AND STAT375>29) OR (STAT372>27 AND STAT375>59) OR (STAT372>72 AND STAT373>9) OR (STAT372>42 AND STAT375>29 AND STAT373>9) OR (STAT372>12 AND STAT375>59 AND STAT373>9) OR (STAT372>65 AND STAT373>14) OR (STAT372>35 AND STAT375>29 AND STAT373>14) OR (STAT372>5 AND STAT375>59 AND STAT373>14) OR (STAT372>57 AND STAT373>19) OR (STAT372>27 AND STAT375>29 AND STAT373>19) OR (STAT372>50 AND STAT373>24) OR (STAT372>20 AND STAT375>29 AND STAT373>24) OR (STAT372>42 AND STAT373>29) OR (STAT372>12 AND STAT375>29 AND STAT373>29) OR (STAT372>37 AND STAT374>0) OR (STAT372>7 AND STAT375>29 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%} +ItemDisplay[MAP_TAG RARE MAPTIER=1 STAT360=0 !(STAT372>74 AND STAT370>30) !((STAT372>87) OR (STAT372>57 AND STAT375>29) OR (STAT372>27 AND STAT375>59) OR (STAT372>72 AND STAT373>9) OR (STAT372>42 AND STAT375>29 AND STAT373>9) OR (STAT372>12 AND STAT375>59 AND STAT373>9) OR (STAT372>65 AND STAT373>14) OR (STAT372>35 AND STAT375>29 AND STAT373>14) OR (STAT372>5 AND STAT375>59 AND STAT373>14) OR (STAT372>57 AND STAT373>19) OR (STAT372>27 AND STAT375>29 AND STAT373>19) OR (STAT372>50 AND STAT373>24) OR (STAT372>20 AND STAT375>29 AND STAT373>24) OR (STAT372>42 AND STAT373>29) OR (STAT372>12 AND STAT375>29 AND STAT373>29) OR (STAT372>37 AND STAT374>0) OR (STAT372>7 AND STAT375>29 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%} //危险地图提示 -ItemDisplay[(t12 OR t13 OR t31 OR t41 OR t42 OR t43 OR STAT438>0)]: %NAME%%CONTINUE%{%PURPLE%危险: 场景内有会释放诅咒的怪物 %CL%%NAME%} -ItemDisplay[STAT406>0]: %NAME%%CONTINUE%{%PURPLE%危险:场景内怪物的投射物可以穿刺%CL%%NAME%} -ItemDisplay[STAT499>0]: %NAME%%CONTINUE%{%PURPLE%危险: 场景内有会释放恐惧术的怪物 %CL%%NAME%} -ItemDisplay[STAT435>0]: %NAME%%CONTINUE%{%PURPLE%危险: 场景内怪物附加额外的 %GREEN%毒素 %PURPLE%伤害 %CL%%NAME%} -ItemDisplay[STAT437>0]: %RED% [DOLLS]%NAME%%CONTINUE%{%PURPLE%危险: 场景内怪物必然包含冥河妖妇%CL%%NAME%} +ItemDisplay[MAP_TAG (t12 OR t13 OR t31 OR t41 OR t42 OR t43 OR STAT438>0)]: %NAME%%CONTINUE%{%PURPLE%危险: 场景内有会释放诅咒的怪物 %CL%%NAME%} +ItemDisplay[MAP_TAG STAT406>0]: %NAME%%CONTINUE%{%PURPLE%危险:场景内怪物的投射物可以穿刺%CL%%NAME%} +ItemDisplay[MAP_TAG STAT499>0]: %NAME%%CONTINUE%{%PURPLE%危险: 场景内有会释放恐惧术的怪物 %CL%%NAME%} +ItemDisplay[MAP_TAG STAT435>0]: %NAME%%CONTINUE%{%PURPLE%危险: 场景内怪物附加额外的 %GREEN%毒素 %PURPLE%伤害 %CL%%NAME%} +ItemDisplay[MAP_TAG STAT437>0]: %RED% [DOLLS]%NAME%%CONTINUE%{%PURPLE%危险: 场景内怪物必然包含冥河妖妇%CL%%NAME%} // 地图包含鬼魂 -ItemDisplay[(t12 OR t27 OR t34) STAT442>0 RARE]: %WHITE% [2xGHOSTS]%NAME%%CONTINUE%{%WHITE%> 提示:场景内鬼魂数量翻倍! <%CL%%NAME%} -ItemDisplay[!(t12 OR t27 OR t34) STAT442>0 RARE]: %WHITE% [GHOSTS]%NAME%%CONTINUE%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%} -ItemDisplay[(t12 OR t27 OR t34) STAT442=0 RARE]: %WHITE% [GHOSTS]%NAME%%CONTINUE%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%} -ItemDisplay[(t12 OR t27 OR t34) NMAG]: %NAME%%CONTINUE%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%} +ItemDisplay[MAP_TAG (t12 OR t27 OR t34) STAT442>0 RARE]: %WHITE% [2xGHOSTS]%NAME%%CONTINUE%{%WHITE%> 提示:场景内鬼魂数量翻倍! <%CL%%NAME%} +ItemDisplay[MAP_TAG !(t12 OR t27 OR t34) STAT442>0 RARE]: %WHITE% [GHOSTS]%NAME%%CONTINUE%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%} +ItemDisplay[MAP_TAG (t12 OR t27 OR t34) STAT442=0 RARE]: %WHITE% [GHOSTS]%NAME%%CONTINUE%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%} +ItemDisplay[MAP_TAG (t12 OR t27 OR t34) NMAG]: %NAME%%CONTINUE%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%} -ItemDisplay[(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [2xSOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内鬼魂数量翻倍 %CL%%NAME%} -ItemDisplay[!(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [SOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%} -ItemDisplay[(t14 OR t3a) STAT470=0 RARE]: %YELLOW% [SOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%} -ItemDisplay[(t14 OR t3a) NMAG]: %NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%} +ItemDisplay[MAP_TAG (t14 OR t3a) STAT470>0 RARE]: %YELLOW% [2xSOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内鬼魂数量翻倍 %CL%%NAME%} +ItemDisplay[MAP_TAG !(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [SOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%} +ItemDisplay[MAP_TAG (t14 OR t3a) STAT470=0 RARE]: %YELLOW% [SOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%} +ItemDisplay[MAP_TAG (t14 OR t3a) NMAG]: %NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%} //地图强化提示 -//ItemDisplay[STAT458>0]: %DARK_GREEN%[英勇]%NAME%%CONTINUE%{%NAME%} -//ItemDisplay[STAT493>0]: %ORANGE%[强化]%NAME%%CONTINUE%{%NAME%} -//ItemDisplay[STAT500>0]: %CORAL%[事件]%NAME%%CONTINUE%{%NAME%} -//ItemDisplay[STAT498>0]: %BLUE%[2xBoss]%NAME%%CONTINUE%{%NAME%} -ItemDisplay[STAT374>0 STAT374<2]: %PURPLE%[+1]%NAME%%CONTINUE%{%NAME%} -ItemDisplay[STAT374>1 STAT374<3]: %PURPLE%[+2]%NAME%%CONTINUE%{%NAME%} -ItemDisplay[!(STAT495>0 OR STAT496>0 OR STAT497>0) STAT494>0]: %TAN%[幸运]%NAME%%CONTINUE%{%TEAL%珠宝首饰暴率提高%CL%%NAME%} -ItemDisplay[(STAT495~1-2 OR STAT496~1-2) STAT494>0]: %ORANGE%[幸运]%NAME%%CONTINUE%{%ORANGE%不可多得的双倍快乐!%CL%%NAME%} -ItemDisplay[(STAT495=3 OR STAT496=3) STAT494>0]: %RED%[幸运]%NAME%%CONTINUE%{%RED%你就是幸运女神的化身!%CL%%NAME%} -ItemDisplay[STAT497>0]: %TEAL% [材]%NAME%%CONTINUE%{%NAME%} +//ItemDisplay[MAP_TAG STAT458>0]: %DARK_GREEN%[英勇]%NAME%%CONTINUE%{%NAME%} +//ItemDisplay[MAP_TAG STAT493>0]: %ORANGE%[强化]%NAME%%CONTINUE%{%NAME%} +//ItemDisplay[MAP_TAG STAT500>0]: %CORAL%[事件]%NAME%%CONTINUE%{%NAME%} +//ItemDisplay[MAP_TAG STAT498>0]: %BLUE%[2xBoss]%NAME%%CONTINUE%{%NAME%} +ItemDisplay[MAP_TAG STAT374>0 STAT374<2]: %PURPLE%[+1]%NAME%%CONTINUE%{%NAME%} +ItemDisplay[MAP_TAG STAT374>1 STAT374<3]: %PURPLE%[+2]%NAME%%CONTINUE%{%NAME%} +ItemDisplay[MAP_TAG !(STAT495>0 OR STAT496>0 OR STAT497>0) STAT494>0]: %TAN%[幸运]%NAME%%CONTINUE%{%TEAL%珠宝首饰暴率提高%CL%%NAME%} +ItemDisplay[MAP_TAG (STAT495~1-2 OR STAT496~1-2) STAT494>0]: %ORANGE%[幸运]%NAME%%CONTINUE%{%ORANGE%不可多得的双倍快乐!%CL%%NAME%} +ItemDisplay[MAP_TAG (STAT495=3 OR STAT496=3) STAT494>0]: %RED%[幸运]%NAME%%CONTINUE%{%RED%你就是幸运女神的化身!%CL%%NAME%} +ItemDisplay[MAP_TAG STAT497>0]: %TEAL% [材]%NAME%%CONTINUE%{%NAME%} //地图层级显示 -ItemDisplay[MAPTIER=0]: %GRAY%[%RED%PVP%GRAY%]%NAME%{%GRAY%(在HC模式下不会永久死亡)%CL%在这里你可以挑战其它的玩家%CL%%TAN%提示%WHITE%: PvP区域} -ItemDisplay[MAPTIER=1]: %GRAY%[%DARK_GREEN%T1%GRAY%]%NAME% %DARK_GREEN%*{%WHITE%3x %DARK_GREEN%T1 %WHITE%任意品质地图 %WHITE%= 随机%DARK_GREEN% T1 %WHITE%地图%CL%%NAME%} -ItemDisplay[MAPTIER=2]: %GRAY%[%RED%T2%GRAY%]%NAME%%TAN%*{%WHITE%3x %TAN%T2 %WHITE%任意品质地图 %WHITE%= 随机%TAN% T2 %WHITE%地图%CL%%NAME%} -ItemDisplay[MAPTIER=3]: %GRAY%[%PURPLE%T3%GRAY%]%NAME%%ORANGE%*{%WHITE%3x %ORANGE%T3 %WHITE%任意品质地图 %WHITE%= 随机 %ORANGE%T3 %WHITE%地图%CL%%NAME%} -ItemDisplay[MAPTIER=4]: %GRAY%[%ORANGE%T4%GRAY%]%NAME% %RED%*{%WHITE%3x %RED%T4 %WHITE%任意品质地图 %WHITE%= 随机 %RED%T4 %WHITE%地图%CL%%NAME%} -ItemDisplay[t51 OR t52 OR t54 OR t55 OR t56]: %GRAY%[%ORANGE%T3%GRAY%]%TAN%%NAME% %RED%*{%NAME%} -ItemDisplay[t53]: %GRAY%[%RED%T2%GRAY%]%TAN%%NAME% %RED%*{%NAME%} +ItemDisplay[MAP_TAG MAPTIER=0]: %GRAY%[%RED%PVP%GRAY%]%NAME%{%GRAY%(在HC模式下不会永久死亡)%CL%在这里你可以挑战其它的玩家%CL%%TAN%提示%WHITE%: PvP区域} +ItemDisplay[MAP_TAG MAPTIER=1]: %GRAY%[%DARK_GREEN%T1%GRAY%]%NAME% %DARK_GREEN%*{%WHITE%3x %DARK_GREEN%T1 %WHITE%任意品质地图 %WHITE%= 随机%DARK_GREEN% T1 %WHITE%地图%CL%%NAME%} +ItemDisplay[MAP_TAG MAPTIER=2]: %GRAY%[%RED%T2%GRAY%]%NAME%%TAN%*{%WHITE%3x %TAN%T2 %WHITE%任意品质地图 %WHITE%= 随机%TAN% T2 %WHITE%地图%CL%%NAME%} +ItemDisplay[MAP_TAG MAPTIER=3]: %GRAY%[%PURPLE%T3%GRAY%]%NAME%%ORANGE%*{%WHITE%3x %ORANGE%T3 %WHITE%任意品质地图 %WHITE%= 随机 %ORANGE%T3 %WHITE%地图%CL%%NAME%} +ItemDisplay[MAP_TAG MAPTIER=4]: %GRAY%[%ORANGE%T4%GRAY%]%NAME% %RED%*{%WHITE%3x %RED%T4 %WHITE%任意品质地图 %WHITE%= 随机 %RED%T4 %WHITE%地图%CL%%NAME%} +ItemDisplay[MAP_TAG (t51 OR t52 OR t54 OR t55 OR t56)]: %GRAY%[%ORANGE%T3%GRAY%]%TAN%%NAME% %RED%*{%NAME%} +ItemDisplay[MAP_TAG t53]: %GRAY%[%RED%T2%GRAY%]%TAN%%NAME% %RED%*{%NAME%} // ++++++ 4.3,超级BOSS门票 ++++++ // 6BOSS前3红门 -ItemDisplay[pk1]: %DOT-0A%%TIER-4%%ORANGE%%NAME% %CORAL%+{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域)%CL%%TAN%掉落: %RED%地狱 A1%GOLD%女伯爵%WHITE%(1/14几率)/%RED% A1%GOLD%血鸟%WHITE%(1/9几率)} -ItemDisplay[pk2]: %DOT-0A%%TIER-4%%ORANGE%%NAME% %CORAL%+{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域)%CL%%TAN%掉落: %RED%地狱 A2%GOLD%召唤者%WHITE%(1/8几率)/%RED% A2%GOLD%血女巫%WHITE%(1/9几率)} -ItemDisplay[pk3]: %DOT-0A%%TIER-4%%ORANGE%%NAME% %CORAL%+{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域)%CL%%TAN%掉落: %RED%地狱 A5%GOLD%尼拉塞克%WHITE%(1/9几率)/%RED% A4%GOLD%衣卒尔%WHITE%(1/8几率)} +ItemDisplay[UBERMAT_TAG pk1]: %DOT-0A%%TIER-4%%ORANGE%%NAME% %CORAL%+{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域)%CL%%TAN%掉落: %RED%地狱 A1%GOLD%女伯爵%WHITE%(1/14几率)/%RED% A1%GOLD%血鸟%WHITE%(1/9几率)} +ItemDisplay[UBERMAT_TAG pk2]: %DOT-0A%%TIER-4%%ORANGE%%NAME% %CORAL%+{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域)%CL%%TAN%掉落: %RED%地狱 A2%GOLD%召唤者%WHITE%(1/8几率)/%RED% A2%GOLD%血女巫%WHITE%(1/9几率)} +ItemDisplay[UBERMAT_TAG pk3]: %DOT-0A%%TIER-4%%ORANGE%%NAME% %CORAL%+{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域)%CL%%TAN%掉落: %RED%地狱 A5%GOLD%尼拉塞克%WHITE%(1/9几率)/%RED% A4%GOLD%衣卒尔%WHITE%(1/8几率)} // 6BOSS后3红门 -ItemDisplay[mbr]: %DOT-0A%%TIER-4%%CORAL%+ %ORANGE%%NAME% %CORAL%+{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票)%CL%%TAN%掉落: %RED%地狱 %GOLD%衣卒尔 %GRAY%(%RED%6BOSS前3红门%GRAY%)} -ItemDisplay[dhn]: %DOT-0A%%TIER-4%%CORAL%+ %ORANGE%%NAME% %CORAL%+{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票)%CL%%TAN%掉落: %RED%地狱 %GOLD%莉莉丝 %GRAY%(%RED%6BOSS前3红门%GRAY%)} -ItemDisplay[bey]: %DOT-0A%%TIER-4%%CORAL%+ %ORANGE%%NAME% %CORAL%+{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票)%CL%%TAN%掉落: %RED%地狱 %GOLD%督瑞尔 %GRAY%(%RED%6BOSS前3红门%GRAY%)} -ItemDisplay[ubtm]: %MAP-0A%%TIER-6%%GRAY%+%CORAL%+ %NAME% %CORAL%+%GRAY%+{%GRAY%(你只有三次回城机会)%CL%%NAME%} +ItemDisplay[UBERMAT_TAG mbr]: %DOT-0A%%TIER-4%%CORAL%+ %ORANGE%%NAME% %CORAL%+{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票)%CL%%TAN%掉落: %RED%地狱 %GOLD%衣卒尔 %GRAY%(%RED%6BOSS前3红门%GRAY%)} +ItemDisplay[UBERMAT_TAG dhn]: %DOT-0A%%TIER-4%%CORAL%+ %ORANGE%%NAME% %CORAL%+{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票)%CL%%TAN%掉落: %RED%地狱 %GOLD%莉莉丝 %GRAY%(%RED%6BOSS前3红门%GRAY%)} +ItemDisplay[UBERMAT_TAG bey]: %DOT-0A%%TIER-4%%CORAL%+ %ORANGE%%NAME% %CORAL%+{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票)%CL%%TAN%掉落: %RED%地狱 %GOLD%督瑞尔 %GRAY%(%RED%6BOSS前3红门%GRAY%)} +ItemDisplay[UBERMAT_TAG ubtm]: %MAP-0A%%TIER-6%%GRAY%+%CORAL%+ %NAME% %CORAL%+%GRAY%+{%GRAY%(你只有三次回城机会)%CL%%NAME%} // 新3古代野蛮人 -ItemDisplay[ubaa]: %PX-60%%MAP-0A%%TIER-4%%CORAL%+ %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%DARK_GREEN%T1%GRAY%]%WHITE%秘境地图%CL%%NAME%} -ItemDisplay[ubab]: %PX-60%%MAP-0A%%TIER-4%%CORAL%+%GRAY%[%RED%T2%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%RED%T2%GRAY%]%WHITE%秘境地图%CL%%NAME%} -ItemDisplay[ubac]: %PX-60%%MAP-0A%%TIER-4%%CORAL%+ %GRAY%[%PURPLE%T3%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%PURPLE%T3%GRAY%]%WHITE%秘境地图%CL%%NAME%} -ItemDisplay[uba]: %MAP-0A%%TIER-6%%GRAY%+%RED%+ %NAME% %RED%+%GRAY%+{%GRAY%(在里面不能回城,你只有一次机会)%CL%%NAME%} -ItemDisplay[std]: %ORANGE%%CORAL%<< >> %ORANGE%%NAME% %CORAL%<< >>{%TAN%掉落: %RED%地狱 新3BB} +ItemDisplay[UBERMAT_TAG ubaa]: %PX-60%%MAP-0A%%TIER-4%%CORAL%+ %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%DARK_GREEN%T1%GRAY%]%WHITE%秘境地图%CL%%NAME%} +ItemDisplay[UBERMAT_TAG ubab]: %PX-60%%MAP-0A%%TIER-4%%CORAL%+%GRAY%[%RED%T2%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%RED%T2%GRAY%]%WHITE%秘境地图%CL%%NAME%} +ItemDisplay[UBERMAT_TAG ubac]: %PX-60%%MAP-0A%%TIER-4%%CORAL%+ %GRAY%[%PURPLE%T3%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%PURPLE%T3%GRAY%]%WHITE%秘境地图%CL%%NAME%} +ItemDisplay[UBERMAT_TAG uba]: %MAP-0A%%TIER-6%%GRAY%+%RED%+ %NAME% %RED%+%GRAY%+{%GRAY%(在里面不能回城,你只有一次机会)%CL%%NAME%} +ItemDisplay[UBERMAT_TAG std]: %ORANGE%%CORAL%<< >> %ORANGE%%NAME% %CORAL%<< >>{%TAN%掉落: %RED%地狱 新3BB} // 超级暗黑破坏神 -ItemDisplay[dcho]: %PX-60%%MAP-0A%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 6BOSS后3%CL%%NAME%} -ItemDisplay[dcso]: %PX-60%%MAP-0A%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 墨菲斯托(1/85)%WHITE%/%RED%暗黑破坏神(1/21)%WHITE%/%RED%巴尔(1/13)%CL%%NAME%} -ItemDisplay[dcbl]: %PX-60%%MAP-0A%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 T图BOSS%CL%%NAME%} -ItemDisplay[dcma]: %MAP-0A%%GRAY%¤%RED%¤ %NAME% %RED%¤%GRAY%¤{%GRAY%(进入的时候BUFF清空,召唤物和佣兵都会死亡)%CL%(在里面不能回城,你只有一次机会)%CL%%RED%火伤吸收: %WHITE%T0:任意 / %BLUE%T1:6 %WHITE%/ %RED%T2:6+6%%CL%%RED%火抗上限: %WHITE%T0:85% / %BLUE%T1:90% %WHITE%/ %RED%T2:90%%CL%%TAN%物免: %WHITE%T0:15% / %BLUE%T1:30% %WHITE%/ %RED%T2:50%%CL%%WHITE%角色抗性配置推荐:%CL%%NAME%}%CONTINUE% +ItemDisplay[UBERMAT_TAG dcho]: %PX-60%%MAP-0A%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 6BOSS后3%CL%%NAME%} +ItemDisplay[UBERMAT_TAG dcso]: %PX-60%%MAP-0A%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 墨菲斯托(1/85)%WHITE%/%RED%暗黑破坏神(1/21)%WHITE%/%RED%巴尔(1/13)%CL%%NAME%} +ItemDisplay[UBERMAT_TAG dcbl]: %PX-60%%MAP-0A%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 T图BOSS%CL%%NAME%} +ItemDisplay[UBERMAT_TAG dcma]: %MAP-0A%%GRAY%¤%RED%¤ %NAME% %RED%¤%GRAY%¤{%GRAY%(进入的时候BUFF清空,召唤物和佣兵都会死亡)%CL%(在里面不能回城,你只有一次机会)%CL%%RED%火伤吸收: %WHITE%T0:任意 / %BLUE%T1:6 %WHITE%/ %RED%T2:6+6%%CL%%RED%火抗上限: %WHITE%T0:85% / %BLUE%T1:90% %WHITE%/ %RED%T2:90%%CL%%TAN%物免: %WHITE%T0:15% / %BLUE%T1:30% %WHITE%/ %RED%T2:50%%CL%%WHITE%角色抗性配置推荐:%CL%%NAME%}%CONTINUE% // 拉斯玛 -ItemDisplay[rtmo]: %PX-60%%MAP-0A%%TIER-4%%GREEN%+ %NAME% %GREEN%+{%TAN%提示: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬/灰烬 %WHITE%合成 %ORANGE%虚空石%WHITE%(拉斯玛挑战门票)%CL%%TAN%掉落: %RED%不死生物} -ItemDisplay[rtmv]: %PX-60%%MAP-0A%%GREEN%+ %NAME% %GREEN%+{%TAN%提示: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬/灰烬 %WHITE%合成 %ORANGE%虚空石%WHITE%(拉斯玛挑战门票)%CL%%TAN%掉落: %RED%门德利T图事件} -ItemDisplay[rtma]: %MAP-0A%%GRAY%¤%GREEN%¤ %NAME% %GREEN%¤%GRAY%¤{%GRAY%(进入的时候BUFF清空,召唤物和佣兵都会死亡)%CL%(在里面不能回城,你只有一次机会)%CL%%GREEN%毒缩(PLR): %WHITE%T0:100% / %BLUE%T1:150% %WHITE%/ %RED%T2:175%%CL%%PURPLE%抗性溢出: %WHITE%T0:25% / %BLUE%T1:29% %WHITE%/ %RED%T2:33%%CL%%BLUE%冰抗上限: %WHITE%T0:80% / %BLUE%T1:85% %WHITE%/ %RED%T2:85%%CL%%RED%火抗上限: %WHITE%T0:80% / %BLUE%T1:85% %WHITE%/ %RED%T2:85%%CL%%GREEN%毒抗上限: %WHITE%T0:85% / %BLUE%T1:90% %WHITE%/ %RED%T2:90%%CL%%WHITE%角色抗性配置推荐:%CL%%NAME%}%CONTINUE% -ItemDisplay[cwss]: %MAP-0A%%PURPLE%★ %RED%被玷污的世界之石碎片 %PURPLE%★{%WHITE%或 %BLUE%转变为随机魔法小符%CL%%GOLD%+5-10全抗 %WHITE%或 %GOLD%+3%-5%额外经验%CL%%RED%+1所有技能 %WHITE%或 %RED%+20-25活力&+10-15能量%CL%%TAN%获得随机效果(各20%几率):%CL%%NAME%} +ItemDisplay[UBERMAT_TAG rtmo]: %PX-60%%MAP-0A%%TIER-4%%GREEN%+ %NAME% %GREEN%+{%TAN%提示: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬/灰烬 %WHITE%合成 %ORANGE%虚空石%WHITE%(拉斯玛挑战门票)%CL%%TAN%掉落: %RED%不死生物} +ItemDisplay[UBERMAT_TAG rtmv]: %PX-60%%MAP-0A%%GREEN%+ %NAME% %GREEN%+{%TAN%提示: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬/灰烬 %WHITE%合成 %ORANGE%虚空石%WHITE%(拉斯玛挑战门票)%CL%%TAN%掉落: %RED%门德利T图事件} +ItemDisplay[UBERMAT_TAG rtma]: %MAP-0A%%GRAY%¤%GREEN%¤ %NAME% %GREEN%¤%GRAY%¤{%GRAY%(进入的时候BUFF清空,召唤物和佣兵都会死亡)%CL%(在里面不能回城,你只有一次机会)%CL%%GREEN%毒缩(PLR): %WHITE%T0:100% / %BLUE%T1:150% %WHITE%/ %RED%T2:175%%CL%%PURPLE%抗性溢出: %WHITE%T0:25% / %BLUE%T1:29% %WHITE%/ %RED%T2:33%%CL%%BLUE%冰抗上限: %WHITE%T0:80% / %BLUE%T1:85% %WHITE%/ %RED%T2:85%%CL%%RED%火抗上限: %WHITE%T0:80% / %BLUE%T1:85% %WHITE%/ %RED%T2:85%%CL%%GREEN%毒抗上限: %WHITE%T0:85% / %BLUE%T1:90% %WHITE%/ %RED%T2:90%%CL%%WHITE%角色抗性配置推荐:%CL%%NAME%}%CONTINUE% +ItemDisplay[UBERMAT_TAG cwss]: %MAP-0A%%PURPLE%★ %RED%被玷污的世界之石碎片 %PURPLE%★{%WHITE%或 %BLUE%转变为随机魔法小符%CL%%GOLD%+5-10全抗 %WHITE%或 %GOLD%+3%-5%额外经验%CL%%RED%+1所有技能 %WHITE%或 %RED%+20-25活力&+10-15能量%CL%%TAN%获得随机效果(各20%几率):%CL%%NAME%} // 路西安 -ItemDisplay[lucb]: %PX-60%%MAP-0A%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%地狱 ACT5的3红门%CL%%NAME%} -ItemDisplay[lucc]: %PX-60%%MAP-0A%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%腐化区域%CL%%NAME%} -ItemDisplay[lucd]: %PX-60%%MAP-0A%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%任意恶魔%CL%%NAME%} -ItemDisplay[luca]: %MAP-0A%%GRAY%¤%YELLOW%¤ %NAME% %YELLOW%¤%GRAY%¤{%ORANGE%恶魔宝盒爆率:T1 - 1/75 | T2 - 1/50%CL%%ORANGE%亵渎成功率:T0 - 50% | T1 - 55% | T2 - 60%%CL%%GRAY%(进入的时候BUFF清空,召唤物和佣兵都会死亡)%CL%(在里面不能回城,你只有一次机会)%CL%%YELLOW%电抗上限:90% %WHITE%/ %TAN%物理抗性:50%%CL%%WHITE%角色抗性配置推荐:%CL%%NAME%}%CONTINUE% +ItemDisplay[UBERMAT_TAG lucb]: %PX-60%%MAP-0A%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%地狱 ACT5的3红门%CL%%NAME%} +ItemDisplay[UBERMAT_TAG lucc]: %PX-60%%MAP-0A%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%腐化区域%CL%%NAME%} +ItemDisplay[UBERMAT_TAG lucd]: %PX-60%%MAP-0A%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%任意恶魔%CL%%NAME%} +ItemDisplay[UBERMAT_TAG luca]: %MAP-0A%%GRAY%¤%YELLOW%¤ %NAME% %YELLOW%¤%GRAY%¤{%ORANGE%恶魔宝盒爆率:T1 - 1/75 | T2 - 1/50%CL%%ORANGE%亵渎成功率:T0 - 50% | T1 - 55% | T2 - 60%%CL%%GRAY%(进入的时候BUFF清空,召唤物和佣兵都会死亡)%CL%(在里面不能回城,你只有一次机会)%CL%%YELLOW%电抗上限:90% %WHITE%/ %TAN%物理抗性:50%%CL%%WHITE%角色抗性配置推荐:%CL%%NAME%}%CONTINUE% //超级BOSS挑战等级提示 -ItemDisplay[(rtma OR dcma OR luca) STAT185=0]: %WHITE%[Tier %STAT185%] %NAME%{%NAME%} -ItemDisplay[(rtma OR dcma OR luca) STAT185=1]: %BLUE%[Tier %STAT185%] %NAME%{%NAME%} -ItemDisplay[(rtma OR dcma OR luca) STAT185=2]: %RED%[Tier %STAT185%] %NAME%{%NAME%} +ItemDisplay[UBERMAT_TAG (rtma OR dcma OR luca) STAT185=0]: %WHITE%[Tier %STAT185%] %NAME%{%NAME%} +ItemDisplay[UBERMAT_TAG (rtma OR dcma OR luca) STAT185=1]: %BLUE%[Tier %STAT185%] %NAME%{%NAME%} +ItemDisplay[UBERMAT_TAG (rtma OR dcma OR luca) STAT185=2]: %RED%[Tier %STAT185%] %NAME%{%NAME%} // ++++++ 4.4,精华和徽章 ++++++ -ItemDisplay[tes]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 安达利尔 %WHITE%& %RED%督瑞尔} -ItemDisplay[ceh]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 墨菲斯托} -ItemDisplay[bet]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 暗黑破坏神} -ItemDisplay[fed]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 巴尔} -ItemDisplay[toa]: %MAP-0A%%TIER-6%%ORANGE%%NAME%{%TAN%无论你在哪里都可以使用。%CL%%NAME%} +ItemDisplay[(tes OR ceh OR bet OR fed GROUND) FILTLVL>2]: +ItemDisplay[ESSENCES_TAG tes]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 安达利尔 %WHITE%& %RED%督瑞尔} +ItemDisplay[ESSENCES_TAG ceh]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 墨菲斯托} +ItemDisplay[ESSENCES_TAG bet]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 暗黑破坏神} +ItemDisplay[ESSENCES_TAG fed]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 巴尔} +ItemDisplay[ESSENCES_TAG toa]: %MAP-0A%%TIER-6%%ORANGE%%NAME%{%TAN%无论你在哪里都可以使用。%CL%%NAME%} // ++++++ 4.5,手工模组 ++++++ -ItemDisplay[crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp]: %BORDER-60%%NAME% %ORANGE%◎%CONTINUE% -ItemDisplay[(crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp) (CUBE OR STASH)]: %NAME%{%CL%%ORANGE%不同底材手工成品相应的固定属性:%CL%%NAME%}%CONTINUE% -ItemDisplay[crfb (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链: 10%移动速度 +[3-6]杀敌回血 +[10-20]生命%CL%戒指: +[5-10]力量 [1-3]%生命偷取 +[10-20]生命%CL%腰带: [10-20]%撕开伤口 [3-6]%生命偷取 +[10-20]生命%CL%手套: [5-10]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%鞋子: +[15-30]生命补满 [2-4]%生命偷取 +[10-20]生命%CL%头盔: [10-20]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%盔甲: +[3-6]杀敌回血 [3-6]%生命偷取 +[20-40]生命%CL%箭筒: [5-10]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%盾牌: +[10-20]%格挡几率 [3-6]%生命偷取 +[10-20]生命%CL%武器: +[50-80]%增强伤害 [3-6]%生命偷取 +[10-20]生命%NAME%} -ItemDisplay[crfc (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链: +[5-10]%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%戒指: +[5-10]能量 +[1-2]杀敌回蓝 +[10-20]法力%CL%腰带: +10%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%手套: +[5-10]%施法速度 +[1-3]杀敌回蓝 +[10-20]法力%CL%鞋子: [10-15]%最大法力值 +[4-10]%法力恢复 +[10-20]法力%CL%头盔: +[5-10]%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%盔甲: +[5-10]%施法速度 +[3-6]杀敌回蓝 +[20-30]法力%CL%箭筒: +[5-10]%施法速度 +[2-4]杀敌回蓝 +[10-20]法力%CL%盾牌: +[10-20]%格挡几率 +[5-10]%施法速度 +[20-30]法力%CL%武器: +1全技能 +[10-20]%施法速度 +[10-20]法力%NAME%} -ItemDisplay[crfs (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链: +10%格挡几率 [4-7]魔法减伤 [4-7]物理减伤%CL%戒指: +[5-10]活力 [2-5]魔法减伤 [2-5]物理减伤%CL%腰带: +[10-30]%防御值 +[10-20]%毒抗 [2-5]魔法减伤 [2-5]物理减伤%CL%手套: +[10-30]%防御值 +[10-20]%冰抗 [2-5]魔法减伤 [2-5]物理减伤%CL%鞋子: +[20-60]%防御值 +[10-20]%火抗 [2-5]魔法减伤 [2-5]物理减伤%CL%头盔: +[20-60]%防御值 +[10-20]%电抗 [5-10]%物理减伤%CL%盔甲: +[20-60]%防御值 [5-10]%物理减伤 +[100-150]防御%CL%箭筒: 10%移动速度 [4-7]魔法减伤 [4-7]物理减伤%CL%盾牌: +[20-60]%防御值 [5-10]%物理减伤% +[100-150]防御%CL%武器: +[50-80]%增强伤害 击退 [2-5]魔法减伤 [2-5]物理减伤%NAME%} -ItemDisplay[crfh (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链: +[150-250]命中值 +[10-20]%快速打击恢复%CL%戒指: +[5-10]敏捷 +[2-4]最大伤害%CL%腰带: [5-10]%受损生命移至法力 +[10-20]%快速打击恢复%CL%手套:击退 -[10-20]%目标防御%CL%鞋子: +[60-120]防御值 +[10-20]%快速打击恢复%CL%头盔: +[100-200]命中值 +[10-20]%快速打击恢复%CL%盔甲: +[25-50]%防御值 +[30-40]%快速打击恢复%CL%箭筒:击退 -[10-20]%目标防御%CL%盾牌: +[10-20]%格挡几率 +[20-30]%格挡速度%CL%武器: +[50-80]% 增强伤害 -[10-20]%目标防御%NAME%} -ItemDisplay[crfv (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链:-[10-20]%诅咒作用时间 [3-6]%法力偷取 [5-10] 生命补满%CL%戒指:-[10-20]%毒素作用时间 [1-3]%法力偷取 [5-10]生命补满%CL%腰带:-[10-20]%毒素作用时间 [3-6]%法力偷取 [5-10]生命补满%CL%手套:[5-10]%致命打击 [2-4]%法力偷取 [5-10]生命补满%CL%鞋子:-[10-20]%毒素作用时间 [2-4]%法力偷取 [5-10]生命补满%CL%头盔:[10-20]%致命打击 [2-4]%法力偷取 [5-10]生命补满%CL%盔甲:[3-6]%法力偷取 [5-10]生命补满 -[20-30]%毒素作用时间%CL%箭筒:[2-4]%法力偷取 [5-10]生命补满 -[20-30]%毒素作用时间%CL%盾牌: +[10-20]%格挡几率 [3-6]%法力偷取 -[20-30]%毒素作用时间%CL%武器: [100-140]%对恶魔/亡灵伤害 [3-6]%法力偷取 [10-15]生命补满%NAME%} -ItemDisplay[crfu (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链: +[10-20]活力 [20-30]%MF +[1-3]光照度%CL%戒指:+[5-10]活力 [10-15]%MF +[1-3]光照度%CL%腰带: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%手套: +[25-50]%防御值 [15-25]%MF +[1-3]光照度%CL%鞋子: +[25-50]%防御值 [15-25]%MF +[1-3]光照度%CL%头盔: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%盔甲: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%箭筒: +[5-10]活力 [15-25]%MF [20-30]%GF%CL%盾牌: +[10-20]%格挡几率 [20-30]%MF +[1-3]光照度%CL%武器: +1全技能 [20-30]%MF +[1-3]光照度%NAME%} -ItemDisplay[crfp (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链: +[5-10]全抗 +[4-8]全属性 +[100-150]远程防御%CL%戒指:+[3-5]全抗 +[50-100]远程防御 -1/2冰冻时间%CL%腰带: +[5-10]%攻速 +[25-50]%防御值 -1/2冰冻时间%CL%手套: +[5-10]%攻速 +[25-50]%防御值 [10-20]%命中值%CL%鞋子: +[5-10]移速 +[100-150]远程防御 -1/2冰冻时间%CL%头盔: +[5-10]%攻速 +[25-50]%防御值 -1/2冰冻时间%CL%盔甲: +[5-10]全抗 +[10-20]%格挡几率 +[25-50]%防御值%CL%箭筒: +[5-10]全抗 +10%快速打击恢复 +[100-150]远程防御%CL%盾牌: +[5-10]全抗 +[10-20]%格挡几率 -1/2冰冻时间%CL%武器: +[20-40]%增强伤害 +[20]%攻速 [50-100]命中值%NAME%} +ItemDisplay[INFUSION_TAG (crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp)]: %BORDER-60%%NAME% %ORANGE%◎%CONTINUE% +ItemDisplay[INFUSION_TAG (crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp) (CUBE OR STASH)]: %NAME%{%CL%%ORANGE%不同底材手工成品相应的固定属性:%CL%%NAME%}%CONTINUE% +ItemDisplay[INFUSION_TAG crfb (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链: 10%移动速度 +[3-6]杀敌回血 +[10-20]生命%CL%戒指: +[5-10]力量 [1-3]%生命偷取 +[10-20]生命%CL%腰带: [10-20]%撕开伤口 [3-6]%生命偷取 +[10-20]生命%CL%手套: [5-10]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%鞋子: +[15-30]生命补满 [2-4]%生命偷取 +[10-20]生命%CL%头盔: [10-20]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%盔甲: +[3-6]杀敌回血 [3-6]%生命偷取 +[20-40]生命%CL%箭筒: [5-10]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%盾牌: +[10-20]%格挡几率 [3-6]%生命偷取 +[10-20]生命%CL%武器: +[50-80]%增强伤害 [3-6]%生命偷取 +[10-20]生命%NAME%} +ItemDisplay[INFUSION_TAG crfc (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链: +[5-10]%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%戒指: +[5-10]能量 +[1-2]杀敌回蓝 +[10-20]法力%CL%腰带: +10%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%手套: +[5-10]%施法速度 +[1-3]杀敌回蓝 +[10-20]法力%CL%鞋子: [10-15]%最大法力值 +[4-10]%法力恢复 +[10-20]法力%CL%头盔: +[5-10]%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%盔甲: +[5-10]%施法速度 +[3-6]杀敌回蓝 +[20-30]法力%CL%箭筒: +[5-10]%施法速度 +[2-4]杀敌回蓝 +[10-20]法力%CL%盾牌: +[10-20]%格挡几率 +[5-10]%施法速度 +[20-30]法力%CL%武器: +1全技能 +[10-20]%施法速度 +[10-20]法力%NAME%} +ItemDisplay[INFUSION_TAG crfs (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链: +10%格挡几率 [4-7]魔法减伤 [4-7]物理减伤%CL%戒指: +[5-10]活力 [2-5]魔法减伤 [2-5]物理减伤%CL%腰带: +[10-30]%防御值 +[10-20]%毒抗 [2-5]魔法减伤 [2-5]物理减伤%CL%手套: +[10-30]%防御值 +[10-20]%冰抗 [2-5]魔法减伤 [2-5]物理减伤%CL%鞋子: +[20-60]%防御值 +[10-20]%火抗 [2-5]魔法减伤 [2-5]物理减伤%CL%头盔: +[20-60]%防御值 +[10-20]%电抗 [5-10]%物理减伤%CL%盔甲: +[20-60]%防御值 [5-10]%物理减伤 +[100-150]防御%CL%箭筒: 10%移动速度 [4-7]魔法减伤 [4-7]物理减伤%CL%盾牌: +[20-60]%防御值 [5-10]%物理减伤% +[100-150]防御%CL%武器: +[50-80]%增强伤害 击退 [2-5]魔法减伤 [2-5]物理减伤%NAME%} +ItemDisplay[INFUSION_TAG crfh (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链: +[150-250]命中值 +[10-20]%快速打击恢复%CL%戒指: +[5-10]敏捷 +[2-4]最大伤害%CL%腰带: [5-10]%受损生命移至法力 +[10-20]%快速打击恢复%CL%手套:击退 -[10-20]%目标防御%CL%鞋子: +[60-120]防御值 +[10-20]%快速打击恢复%CL%头盔: +[100-200]命中值 +[10-20]%快速打击恢复%CL%盔甲: +[25-50]%防御值 +[30-40]%快速打击恢复%CL%箭筒:击退 -[10-20]%目标防御%CL%盾牌: +[10-20]%格挡几率 +[20-30]%格挡速度%CL%武器: +[50-80]% 增强伤害 -[10-20]%目标防御%NAME%} +ItemDisplay[INFUSION_TAG crfv (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链:-[10-20]%诅咒作用时间 [3-6]%法力偷取 [5-10] 生命补满%CL%戒指:-[10-20]%毒素作用时间 [1-3]%法力偷取 [5-10]生命补满%CL%腰带:-[10-20]%毒素作用时间 [3-6]%法力偷取 [5-10]生命补满%CL%手套:[5-10]%致命打击 [2-4]%法力偷取 [5-10]生命补满%CL%鞋子:-[10-20]%毒素作用时间 [2-4]%法力偷取 [5-10]生命补满%CL%头盔:[10-20]%致命打击 [2-4]%法力偷取 [5-10]生命补满%CL%盔甲:[3-6]%法力偷取 [5-10]生命补满 -[20-30]%毒素作用时间%CL%箭筒:[2-4]%法力偷取 [5-10]生命补满 -[20-30]%毒素作用时间%CL%盾牌: +[10-20]%格挡几率 [3-6]%法力偷取 -[20-30]%毒素作用时间%CL%武器: [100-140]%对恶魔/亡灵伤害 [3-6]%法力偷取 [10-15]生命补满%NAME%} +ItemDisplay[INFUSION_TAG crfu (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链: +[10-20]活力 [20-30]%MF +[1-3]光照度%CL%戒指:+[5-10]活力 [10-15]%MF +[1-3]光照度%CL%腰带: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%手套: +[25-50]%防御值 [15-25]%MF +[1-3]光照度%CL%鞋子: +[25-50]%防御值 [15-25]%MF +[1-3]光照度%CL%头盔: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%盔甲: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%箭筒: +[5-10]活力 [15-25]%MF [20-30]%GF%CL%盾牌: +[10-20]%格挡几率 [20-30]%MF +[1-3]光照度%CL%武器: +1全技能 [20-30]%MF +[1-3]光照度%NAME%} +ItemDisplay[INFUSION_TAG crfp (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链: +[5-10]全抗 +[4-8]全属性 +[100-150]远程防御%CL%戒指:+[3-5]全抗 +[50-100]远程防御 -1/2冰冻时间%CL%腰带: +[5-10]%攻速 +[25-50]%防御值 -1/2冰冻时间%CL%手套: +[5-10]%攻速 +[25-50]%防御值 [10-20]%命中值%CL%鞋子: +[5-10]移速 +[100-150]远程防御 -1/2冰冻时间%CL%头盔: +[5-10]%攻速 +[25-50]%防御值 -1/2冰冻时间%CL%盔甲: +[5-10]全抗 +[10-20]%格挡几率 +[25-50]%防御值%CL%箭筒: +[5-10]全抗 +10%快速打击恢复 +[100-150]远程防御%CL%盾牌: +[5-10]全抗 +[10-20]%格挡几率 -1/2冰冻时间%CL%武器: +[20-40]%增强伤害 +[20]%攻速 [50-100]命中值%NAME%} // +----------------+ // | 5,其它辅助功能 | @@ -3581,732 +3861,732 @@ ItemDisplay[crfp (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链: +[5-10]全抗 + // ++++++ 5.1,商店MF辅助提示 ++++++ //Opener //Low Opener -ItemDisplay[(SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT10 OR SHOPHUNT11) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT08 OR SHOPHUNT09) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT10 OR SHOPHUNT11) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT08 OR SHOPHUNT09) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% //High Opener -ItemDisplay[(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT08 OR SHOPHUNT09) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT08 OR SHOPHUNT09) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //SHOPHUNT01 - HIGH ED -ItemDisplay[SHOPHUNT01 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%RED%*%PURPLE%* %DARK_GREEN%*%GREEN%*%WHITE%* %ORANGE%高增强伤害% %WHITE%*%GREEN%*%DARK_GREEN%* %PURPLE%*%RED%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG SHOPHUNT01 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%RED%*%PURPLE%* %DARK_GREEN%*%GREEN%*%WHITE%* %ORANGE%高增强伤害% %WHITE%*%GREEN%*%DARK_GREEN%* %PURPLE%*%RED%*%CL%%NAME%}%CONTINUE% //SHOPHUNT02 - LOW ED -ItemDisplay[SHOPHUNT02 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%DARK_GREEN%*%GREEN%*%WHITE%* %ORANGE%增强伤害% %WHITE%*%GREEN%*%DARK_GREEN%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG SHOPHUNT02 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%DARK_GREEN%*%GREEN%*%WHITE%* %ORANGE%增强伤害% %WHITE%*%GREEN%*%DARK_GREEN%*%CL%%NAME%}%CONTINUE% //SHOPHUNT03 - TELEPORT CHARGES -ItemDisplay[SHOPHUNT03 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%CORAL%*%RED%* %GREEN%传送 %LIGHT_GRAY%聚气 %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG SHOPHUNT03 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%CORAL%*%RED%* %GREEN%传送 %LIGHT_GRAY%聚气 %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE% //SHOPHUNT04 - LOW RES CTC -ItemDisplay[SHOPHUNT04 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %PURPLE%降低抗性 %LIGHT_GRAY%CTC %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG SHOPHUNT04 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %PURPLE%降低抗性 %LIGHT_GRAY%CTC %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //SHOPHUNT05 - AMP DMG CTC -ItemDisplay[SHOPHUNT05 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%伤害加深 %LIGHT_GRAY%CTC %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG SHOPHUNT05 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%伤害加深 %LIGHT_GRAY%CTC %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //SHOPHUNT06 - LOW RES CHARGES -ItemDisplay[SHOPHUNT06 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %PURPLE%降低抗性 %LIGHT_GRAY%聚气 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG SHOPHUNT06 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %PURPLE%降低抗性 %LIGHT_GRAY%聚气 %GRAY%*%CL%%NAME%}%CONTINUE% //SHOPHUNT07 - LIFE TAP CHARGES -ItemDisplay[SHOPHUNT07 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %DARK_GREEN%生命偷取 %LIGHT_GRAY%聚气 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG SHOPHUNT07 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %DARK_GREEN%生命偷取 %LIGHT_GRAY%聚气 %GRAY%*%CL%%NAME%}%CONTINUE% //SHOPHUNT08 - HIGH PDR -ItemDisplay[SHOPHUNT08 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%RED%*%PURPLE%* %DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%物理伤害降低% %WHITE%*%GREEN%*%DARK_GREEN%* %PURPLE%*%RED%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG SHOPHUNT08 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%RED%*%PURPLE%* %DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%物理伤害降低% %WHITE%*%GREEN%*%DARK_GREEN%* %PURPLE%*%RED%*%CL%%NAME%}%CONTINUE% //SHOPHUNT09 - LOW PDR -ItemDisplay[SHOPHUNT09 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%物理伤害降低% %WHITE%*%GREEN%*%DARK_GREEN%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG SHOPHUNT09 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%物理伤害降低% %WHITE%*%GREEN%*%DARK_GREEN%*%CL%%NAME%}%CONTINUE% //SHOPHUNT10 - ALL RES -ItemDisplay[SHOPHUNT10 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%PURPLE%*%CORAL%*%WHITE%* %TAN%全抗 %WHITE%*%CORAL%*%PURPLE%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG SHOPHUNT10 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%PURPLE%*%CORAL%*%WHITE%* %TAN%全抗 %WHITE%*%CORAL%*%PURPLE%*%CL%%NAME%}%CONTINUE% //SHOPHUNT11 - PDR BELT -ItemDisplay[SHOPHUNT11 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%物理伤害降低 %WHITE%*%GREEN%*%DARK_GREEN%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG SHOPHUNT11 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%物理伤害降低 %WHITE%*%GREEN%*%DARK_GREEN%*%CL%%NAME%}%CONTINUE% //+SKILLS 商店MF HIGHLIGHTS //Assassin Skills //Opener //Low Opener -ItemDisplay[(ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR (ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR (ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR (ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR TABSK50=2 OR TABSK49=2 OR TABSK48=2 OR CLSK6=2) !(TABSK50>2 OR TABSK49>2 OR TABSK48>2) !((TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) OR (TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) OR (TABSK48>1 AND (ASNTREE32 OR ASNTREE33))) !(CLSK6>1 AND (ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR (ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR (ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR (ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR TABSK50=2 OR TABSK49=2 OR TABSK48=2 OR CLSK6=2) !(TABSK50>2 OR TABSK49>2 OR TABSK48>2) !((TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) OR (TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) OR (TABSK48>1 AND (ASNTREE32 OR ASNTREE33))) !(CLSK6>1 AND (ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% //High Opener -ItemDisplay[((TABSK50>2 OR TABSK49>2 OR TABSK48>2) OR ((TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) OR (TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) OR (TABSK48>1 AND (ASNTREE32 OR ASNTREE33))) OR (CLSK6>1 AND (ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK50>2 OR TABSK49>2 OR TABSK48>2) OR ((TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) OR (TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) OR (TABSK48>1 AND (ASNTREE32 OR ASNTREE33))) OR (CLSK6>1 AND (ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+3 Skill Tree -ItemDisplay[TABSK50=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%武学系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK49=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %YELLOW%影子系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK48=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %CORAL%陷阱系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK50=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%武学系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK49=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %YELLOW%影子系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK48=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %CORAL%陷阱系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+2 Skill Tree -ItemDisplay[TABSK50=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%武学系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK49=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %YELLOW%影子系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK48=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %CORAL%陷阱系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK50=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%武学系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK49=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %YELLOW%影子系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK48=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %CORAL%陷阱系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Skill Tree -ItemDisplay[(((ASNTREE12 OR ASNTREE13) AND TABSK50=1) OR ((ASNTREE22 OR ASNTREE23) AND TABSK49=1) OR ((ASNTREE32 OR ASNTREE33) AND TABSK48=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%刺客单系技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (((ASNTREE12 OR ASNTREE13) AND TABSK50=1) OR ((ASNTREE22 OR ASNTREE23) AND TABSK49=1) OR ((ASNTREE32 OR ASNTREE33) AND TABSK48=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%刺客单系技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+2 Class Skills -ItemDisplay[CLSK6=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %SAGE%刺客技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG CLSK6=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %SAGE%刺客技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Class Skills -ItemDisplay[((ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33) AND CLSK6=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %LIGHT_GRAY%刺客技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33) AND CLSK6=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %LIGHT_GRAY%刺客技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+6 Skill Combo -ItemDisplay[(TABSK50=3 AND ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一武学技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK49=3 AND ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一影子技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK48=3 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一陷阱技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK50=3 AND ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一武学技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK49=3 AND ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一影子技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK48=3 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一陷阱技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo //+5 Skill Combo (2+3) -ItemDisplay[((TABSK50=2 AND ASNTREE13) OR (CLSK6=2 AND ASNTREE13 AND !ASNTREE23 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一武学技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK49=2 AND ASNTREE23) OR (CLSK6=2 AND ASNTREE23 AND !ASNTREE13 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一影子技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK48=2 AND ASNTREE33) OR (CLSK6=2 AND ASNTREE33 AND !ASNTREE13 AND !ASNTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一陷阱技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK6=2 AND ASNTREE13 AND ASNTREE23 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%武学&影子技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK6=2 AND ASNTREE13 AND ASNTREE33 AND !ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%武学&陷阱技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK6=2 AND ASNTREE23 AND ASNTREE33 AND !ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%影子&陷阱技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK6=2 AND ASNTREE13 AND ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%武学&影子&陷阱技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK50=2 AND ASNTREE13) OR (CLSK6=2 AND ASNTREE13 AND !ASNTREE23 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一武学技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK49=2 AND ASNTREE23) OR (CLSK6=2 AND ASNTREE23 AND !ASNTREE13 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一影子技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK48=2 AND ASNTREE33) OR (CLSK6=2 AND ASNTREE33 AND !ASNTREE13 AND !ASNTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一陷阱技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK6=2 AND ASNTREE13 AND ASNTREE23 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%武学&影子技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK6=2 AND ASNTREE13 AND ASNTREE33 AND !ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%武学&陷阱技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK6=2 AND ASNTREE23 AND ASNTREE33 AND !ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%影子&陷阱技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK6=2 AND ASNTREE13 AND ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%武学&影子&陷阱技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo (3+2) -ItemDisplay[(TABSK50=3 AND ASNTREE12 AND !ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一武学技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK49=3 AND ASNTREE22 AND !ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一影子技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK48=3 AND ASNTREE32 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一陷阱技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK50=3 AND ASNTREE12 AND !ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一武学技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK49=3 AND ASNTREE22 AND !ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一影子技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK48=3 AND ASNTREE32 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一陷阱技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+4 Skill Combo //+4 Skill Combo (2+2) -ItemDisplay[((TABSK50=2 AND ASNTREE12 AND !ASNTREE13) OR (CLSK6=2 AND ASNTREE12 AND !ASNTREE13 AND !ASNTREE22 AND !ASNTREE23 AND !ASNTREE32 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一武学技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK49=2 AND ASNTREE22 AND !ASNTREE23) OR (CLSK6=2 AND ASNTREE22 AND !ASNTREE23 AND !ASNTREE12 AND !ASNTREE13 AND !ASNTREE32 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一影子技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK48=2 AND ASNTREE32 AND !ASNTREE33) OR (CLSK6=2 AND ASNTREE32 AND !ASNTREE33 AND !ASNTREE12 AND !ASNTREE13 AND !ASNTREE22 AND !ASNTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK6=2 AND ASNTREE12 AND ASNTREE22 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE32 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%武学&影子技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK6=2 AND ASNTREE12 AND ASNTREE32 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE33 AND !ASNTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%武学&陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK6=2 AND ASNTREE22 AND ASNTREE32 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE33 AND !ASNTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%影子&陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK6=2 AND ASNTREE12 AND ASNTREE22 AND ASNTREE32 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%武学&影子&陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK50=2 AND ASNTREE12 AND !ASNTREE13) OR (CLSK6=2 AND ASNTREE12 AND !ASNTREE13 AND !ASNTREE22 AND !ASNTREE23 AND !ASNTREE32 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一武学技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK49=2 AND ASNTREE22 AND !ASNTREE23) OR (CLSK6=2 AND ASNTREE22 AND !ASNTREE23 AND !ASNTREE12 AND !ASNTREE13 AND !ASNTREE32 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一影子技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK48=2 AND ASNTREE32 AND !ASNTREE33) OR (CLSK6=2 AND ASNTREE32 AND !ASNTREE33 AND !ASNTREE12 AND !ASNTREE13 AND !ASNTREE22 AND !ASNTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK6=2 AND ASNTREE12 AND ASNTREE22 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE32 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%武学&影子技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK6=2 AND ASNTREE12 AND ASNTREE32 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE33 AND !ASNTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%武学&陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK6=2 AND ASNTREE22 AND ASNTREE32 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE33 AND !ASNTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%影子&陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK6=2 AND ASNTREE12 AND ASNTREE22 AND ASNTREE32 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%武学&影子&陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (1+3) -ItemDisplay[((TABSK50=1 AND ASNTREE13) OR (CLSK6=1 AND ASNTREE13 AND !ASNTREE23 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一武学技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK49=1 AND ASNTREE23) OR (CLSK6=1 AND ASNTREE23 AND !ASNTREE13 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一影子技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK48=1 AND ASNTREE33) OR (CLSK6=1 AND ASNTREE33 AND !ASNTREE13 AND !ASNTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK6=1 AND ASNTREE13 AND ASNTREE23 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%武学&影子技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK6=1 AND ASNTREE13 AND !ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%武学&陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK6=1 AND !ASNTREE13 AND ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%影子&陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK6=1 AND ASNTREE13 AND ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%武学&影子&陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK50=1 AND ASNTREE13) OR (CLSK6=1 AND ASNTREE13 AND !ASNTREE23 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一武学技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK49=1 AND ASNTREE23) OR (CLSK6=1 AND ASNTREE23 AND !ASNTREE13 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一影子技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK48=1 AND ASNTREE33) OR (CLSK6=1 AND ASNTREE33 AND !ASNTREE13 AND !ASNTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK6=1 AND ASNTREE13 AND ASNTREE23 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%武学&影子技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK6=1 AND ASNTREE13 AND !ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%武学&陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK6=1 AND !ASNTREE13 AND ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%影子&陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK6=1 AND ASNTREE13 AND ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%武学&影子&陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (3+1) -ItemDisplay[(TABSK50=3 AND ASNTREE11 AND !ASNTREE12 AND !ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一武学技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK49=3 AND ASNTREE21 AND !ASNTREE22 AND !ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一影子技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK48=3 AND ASNTREE31 AND !ASNTREE32 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK50=3 AND ASNTREE11 AND !ASNTREE12 AND !ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一武学技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK49=3 AND ASNTREE21 AND !ASNTREE22 AND !ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一影子技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK48=3 AND ASNTREE31 AND !ASNTREE32 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo //+3 Skill Combo (Single Teal Skill) -ItemDisplay[((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND !((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND !((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%单一武学技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND !((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND !((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%单一武学技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Yellow Skill) -ItemDisplay[!((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND !((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %YELLOW%单一影子技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG !((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND !((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %YELLOW%单一影子技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Coral Skill) -ItemDisplay[!((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND !((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %CORAL%单一陷阱技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG !((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND !((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %CORAL%单一陷阱技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Yellow Skill) -ItemDisplay[((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND !((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%武学&影子技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND !((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%武学&影子技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Coral Skill) -ItemDisplay[((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND !((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%武学&陷阱技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND !((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%武学&陷阱技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Yellow Single Coral Skill) -ItemDisplay[!((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%影子&陷阱技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG !((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%影子&陷阱技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Sing Yellow le S Coral kill) -ItemDisplay[((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%武学&影子&陷阱技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%武学&影子&陷阱技能 %GRAY%*%CL%%NAME%}%CONTINUE% //Sorceress Skills //Opener //Low Opener -ItemDisplay[(SORTREE13 OR SORTREE23 OR SORTREE33 OR (SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR (SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR (SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR TABSK10=2 OR TABSK9=2 OR TABSK8=2 OR CLSK1=2) !(TABSK10>2 OR TABSK9>2 OR TABSK8>2) !((TABSK10>1 AND (SORTREE12 OR SORTREE13)) OR (TABSK9>1 AND (SORTREE22 OR SORTREE23)) OR (TABSK8>1 AND (SORTREE32 OR SORTREE33))) !(CLSK1>1 AND (SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (SORTREE13 OR SORTREE23 OR SORTREE33 OR (SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR (SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR (SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR TABSK10=2 OR TABSK9=2 OR TABSK8=2 OR CLSK1=2) !(TABSK10>2 OR TABSK9>2 OR TABSK8>2) !((TABSK10>1 AND (SORTREE12 OR SORTREE13)) OR (TABSK9>1 AND (SORTREE22 OR SORTREE23)) OR (TABSK8>1 AND (SORTREE32 OR SORTREE33))) !(CLSK1>1 AND (SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% //High Opener -ItemDisplay[((TABSK10>2 OR TABSK9>2 OR TABSK8>2) OR ((TABSK10>1 AND (SORTREE12 OR SORTREE13)) OR (TABSK9>1 AND (SORTREE22 OR SORTREE23)) OR (TABSK8>1 AND (SORTREE32 OR SORTREE33))) OR (CLSK1>1 AND (SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK10>2 OR TABSK9>2 OR TABSK8>2) OR ((TABSK10>1 AND (SORTREE12 OR SORTREE13)) OR (TABSK9>1 AND (SORTREE22 OR SORTREE23)) OR (TABSK8>1 AND (SORTREE32 OR SORTREE33))) OR (CLSK1>1 AND (SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+3 Skill Tree -ItemDisplay[TABSK10=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%冰系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK9=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %YELLOW%电系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK8=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %CORAL%火系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK10=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%冰系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK9=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %YELLOW%电系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK8=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %CORAL%火系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+2 Skill Tree -ItemDisplay[TABSK10=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%冰系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK9=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %YELLOW%电系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK8=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %CORAL%火系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK10=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%冰系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK9=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %YELLOW%电系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK8=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %CORAL%火系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Skill Tree -ItemDisplay[(((SORTREE12 OR SORTREE13) AND TABSK10=1) OR ((SORTREE22 OR SORTREE23) AND TABSK9=1) OR ((SORTREE32 OR SORTREE33) AND TABSK8=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %TEAL%法师单系技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (((SORTREE12 OR SORTREE13) AND TABSK10=1) OR ((SORTREE22 OR SORTREE23) AND TABSK9=1) OR ((SORTREE32 OR SORTREE33) AND TABSK8=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %TEAL%法师单系技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+2 Class Skills -ItemDisplay[CLSK1=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %SAGE%法师技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG CLSK1=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %SAGE%法师技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Class Skills -ItemDisplay[((SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33) AND CLSK1=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %LIGHT_GRAY%法师技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33) AND CLSK1=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %LIGHT_GRAY%法师技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+6 Skill Combo -ItemDisplay[(TABSK10=3 AND SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一冰系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK9=3 AND SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一电系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK8=3 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一火系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK10=3 AND SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一冰系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK9=3 AND SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一电系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK8=3 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一火系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo //+5 Skill Combo (2+3) -ItemDisplay[((TABSK10=2 AND SORTREE13) OR (CLSK1=2 AND SORTREE13 AND !SORTREE23 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一冰系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK9=2 AND SORTREE23) OR (CLSK1=2 AND SORTREE23 AND !SORTREE13 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一电系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK8=2 AND SORTREE33) OR (CLSK1=2 AND SORTREE33 AND !SORTREE13 AND !SORTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一火系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK1=2 AND SORTREE13 AND SORTREE23 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%冰系&电系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK1=2 AND SORTREE13 AND SORTREE33 AND !SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%冰系&火系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK1=2 AND SORTREE23 AND SORTREE33 AND !SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%电系&火系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK1=2 AND SORTREE13 AND SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%%冰系&电系&火系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK10=2 AND SORTREE13) OR (CLSK1=2 AND SORTREE13 AND !SORTREE23 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一冰系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK9=2 AND SORTREE23) OR (CLSK1=2 AND SORTREE23 AND !SORTREE13 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一电系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK8=2 AND SORTREE33) OR (CLSK1=2 AND SORTREE33 AND !SORTREE13 AND !SORTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一火系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK1=2 AND SORTREE13 AND SORTREE23 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%冰系&电系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK1=2 AND SORTREE13 AND SORTREE33 AND !SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%冰系&火系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK1=2 AND SORTREE23 AND SORTREE33 AND !SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%电系&火系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK1=2 AND SORTREE13 AND SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%%冰系&电系&火系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo (3+2) -ItemDisplay[(TABSK10=3 AND SORTREE12 AND !SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一冰系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK9=3 AND SORTREE22 AND !SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一电系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK8=3 AND SORTREE32 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一火系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK10=3 AND SORTREE12 AND !SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一冰系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK9=3 AND SORTREE22 AND !SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一电系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK8=3 AND SORTREE32 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一火系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+4 Skill Combo //+4 Skill Combo (2+2) -ItemDisplay[((TABSK10=2 AND SORTREE12 AND !SORTREE13) OR (CLSK1=2 AND SORTREE12 AND !SORTREE13 AND !SORTREE22 AND !SORTREE23 AND !SORTREE32 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一冰系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK9=2 AND SORTREE22 AND !SORTREE23) OR (CLSK1=2 AND SORTREE22 AND !SORTREE23 AND !SORTREE12 AND !SORTREE13 AND !SORTREE32 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一电系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK8=2 AND SORTREE32 AND !SORTREE33) OR (CLSK1=2 AND SORTREE32 AND !SORTREE33 AND !SORTREE12 AND !SORTREE13 AND !SORTREE22 AND !SORTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一火系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK1=2 AND SORTREE12 AND SORTREE22 AND !SORTREE13 AND !SORTREE23 AND !SORTREE32 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%冰系&电系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK1=2 AND SORTREE12 AND SORTREE32 AND !SORTREE13 AND !SORTREE23 AND !SORTREE33 AND !SORTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%冰系&火系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK1=2 AND SORTREE22 AND SORTREE32 AND !SORTREE13 AND !SORTREE23 AND !SORTREE33 AND !SORTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%火系&电系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK1=2 AND SORTREE12 AND SORTREE22 AND SORTREE32 AND !SORTREE13 AND !SORTREE23 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%冰系&电系&火系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK10=2 AND SORTREE12 AND !SORTREE13) OR (CLSK1=2 AND SORTREE12 AND !SORTREE13 AND !SORTREE22 AND !SORTREE23 AND !SORTREE32 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一冰系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK9=2 AND SORTREE22 AND !SORTREE23) OR (CLSK1=2 AND SORTREE22 AND !SORTREE23 AND !SORTREE12 AND !SORTREE13 AND !SORTREE32 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一电系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK8=2 AND SORTREE32 AND !SORTREE33) OR (CLSK1=2 AND SORTREE32 AND !SORTREE33 AND !SORTREE12 AND !SORTREE13 AND !SORTREE22 AND !SORTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一火系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK1=2 AND SORTREE12 AND SORTREE22 AND !SORTREE13 AND !SORTREE23 AND !SORTREE32 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%冰系&电系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK1=2 AND SORTREE12 AND SORTREE32 AND !SORTREE13 AND !SORTREE23 AND !SORTREE33 AND !SORTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%冰系&火系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK1=2 AND SORTREE22 AND SORTREE32 AND !SORTREE13 AND !SORTREE23 AND !SORTREE33 AND !SORTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%火系&电系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK1=2 AND SORTREE12 AND SORTREE22 AND SORTREE32 AND !SORTREE13 AND !SORTREE23 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%冰系&电系&火系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (1+3) -ItemDisplay[((TABSK10=1 AND SORTREE13) OR (CLSK1=1 AND SORTREE13 AND !SORTREE23 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一冰系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK9=1 AND SORTREE23) OR (CLSK1=1 AND SORTREE23 AND !SORTREE13 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一电系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK8=1 AND SORTREE33) OR (CLSK1=1 AND SORTREE33 AND !SORTREE13 AND !SORTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一火系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK1=1 AND SORTREE13 AND SORTREE23 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%冰系&电系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK1=1 AND SORTREE13 AND !SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%冰系&火系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK1=1 AND !SORTREE13 AND SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%火系&电系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK1=1 AND SORTREE13 AND SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%冰系&电系&火系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK10=1 AND SORTREE13) OR (CLSK1=1 AND SORTREE13 AND !SORTREE23 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一冰系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK9=1 AND SORTREE23) OR (CLSK1=1 AND SORTREE23 AND !SORTREE13 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一电系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK8=1 AND SORTREE33) OR (CLSK1=1 AND SORTREE33 AND !SORTREE13 AND !SORTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一火系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK1=1 AND SORTREE13 AND SORTREE23 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%冰系&电系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK1=1 AND SORTREE13 AND !SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%冰系&火系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK1=1 AND !SORTREE13 AND SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%火系&电系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK1=1 AND SORTREE13 AND SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%冰系&电系&火系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (3+1) -ItemDisplay[(TABSK10=3 AND SORTREE11 AND !SORTREE12 AND !SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一冰系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK9=3 AND SORTREE21 AND !SORTREE22 AND !SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一电系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK8=3 AND SORTREE31 AND !SORTREE32 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一火系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK10=3 AND SORTREE11 AND !SORTREE12 AND !SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一冰系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK9=3 AND SORTREE21 AND !SORTREE22 AND !SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一电系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK8=3 AND SORTREE31 AND !SORTREE32 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一火系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo //+3 Skill Combo (Single Teal Skill) -ItemDisplay[((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND !((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND !((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%单一冰系技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND !((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND !((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%单一冰系技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Yellow Skill) -ItemDisplay[!((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND !((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %YELLOW%单一电系技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG !((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND !((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %YELLOW%单一电系技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Coral Skill) -ItemDisplay[!((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND !((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %CORAL%单一火系技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG !((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND !((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %CORAL%单一火系技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Yellow Skill) -ItemDisplay[((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND !((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%冰系&电系 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND !((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%冰系&电系 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Coral Skill) -ItemDisplay[((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND !((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%冰系&火系 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND !((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%冰系&火系 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Yellow Single Coral Skill) -ItemDisplay[!((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%电系&火系 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG !((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%电系&火系 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Sing Yellow le S Coral kill) -ItemDisplay[((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%冰系&电系&火系 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%冰系&电系&火系 %GRAY%*%CL%%NAME%}%CONTINUE% //Barbarian Skills //Opener //Low Opener -ItemDisplay[(BARTREE13 OR BARTREE23 OR BARTREE33 OR (BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR (BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR (BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR TABSK34=2 OR TABSK33=2 OR TABSK32=2 OR CLSK4=2) !(TABSK34>2 OR TABSK33>2 OR TABSK32>2) !((TABSK34>1 AND (BARTREE12 OR BARTREE13)) OR (TABSK33>1 AND (BARTREE22 OR BARTREE23)) OR (TABSK32>1 AND (BARTREE32 OR BARTREE33))) !(CLSK4>1 AND (BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (BARTREE13 OR BARTREE23 OR BARTREE33 OR (BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR (BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR (BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR TABSK34=2 OR TABSK33=2 OR TABSK32=2 OR CLSK4=2) !(TABSK34>2 OR TABSK33>2 OR TABSK32>2) !((TABSK34>1 AND (BARTREE12 OR BARTREE13)) OR (TABSK33>1 AND (BARTREE22 OR BARTREE23)) OR (TABSK32>1 AND (BARTREE32 OR BARTREE33))) !(CLSK4>1 AND (BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% //High Opener -ItemDisplay[((TABSK34>2 OR TABSK33>2 OR TABSK32>2) OR ((TABSK34>1 AND (BARTREE12 OR BARTREE13)) OR (TABSK33>1 AND (BARTREE22 OR BARTREE23)) OR (TABSK32>1 AND (BARTREE32 OR BARTREE33))) OR (CLSK4>1 AND (BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK34>2 OR TABSK33>2 OR TABSK32>2) OR ((TABSK34>1 AND (BARTREE12 OR BARTREE13)) OR (TABSK33>1 AND (BARTREE22 OR BARTREE23)) OR (TABSK32>1 AND (BARTREE32 OR BARTREE33))) OR (CLSK4>1 AND (BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+3 Skill Tree -ItemDisplay[TABSK34=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%战吼技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK33=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%战斗专精 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK32=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%野蛮人战斗技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK34=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%战吼技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK33=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%战斗专精 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK32=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%野蛮人战斗技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+2 Skill Tree -ItemDisplay[TABSK34=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%战吼技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK33=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%战斗专精 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK32=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%野蛮人战斗技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK34=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%战吼技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK33=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%战斗专精 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK32=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%野蛮人战斗技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Skill Tree -ItemDisplay[(((BARTREE12 OR BARTREE13) AND TABSK34=1) OR ((BARTREE22 OR BARTREE23) AND TABSK33=1) OR ((BARTREE32 OR BARTREE33) AND TABSK32=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%野蛮人单系技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (((BARTREE12 OR BARTREE13) AND TABSK34=1) OR ((BARTREE22 OR BARTREE23) AND TABSK33=1) OR ((BARTREE32 OR BARTREE33) AND TABSK32=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%野蛮人单系技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+2 Class Skills -ItemDisplay[CLSK4=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %SAGE%野蛮人技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG CLSK4=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %SAGE%野蛮人技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Class Skills -ItemDisplay[((BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33) AND CLSK4=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %LIGHT_GRAY%野蛮人技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33) AND CLSK4=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %LIGHT_GRAY%野蛮人技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+6 Skill Combo -ItemDisplay[(TABSK34=3 AND BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一战吼技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK33=3 AND BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一战斗专精 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK32=3 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一野蛮人战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK34=3 AND BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一战吼技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK33=3 AND BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一战斗专精 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK32=3 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一野蛮人战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo //+5 Skill Combo (2+3) -ItemDisplay[((TABSK34=2 AND BARTREE13) OR (CLSK4=2 AND BARTREE13 AND !BARTREE23 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一战吼技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK33=2 AND BARTREE23) OR (CLSK4=2 AND BARTREE23 AND !BARTREE13 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一战斗专精 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK32=2 AND BARTREE33) OR (CLSK4=2 AND BARTREE33 AND !BARTREE13 AND !BARTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一野蛮人战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK4=2 AND BARTREE13 AND BARTREE23 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%战吼&专精 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK4=2 AND BARTREE13 AND BARTREE33 AND !BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%战吼&战斗节能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK4=2 AND BARTREE23 AND BARTREE33 AND !BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%战斗节能&专精 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK4=2 AND BARTREE13 AND BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%战吼&专精&战斗节能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK34=2 AND BARTREE13) OR (CLSK4=2 AND BARTREE13 AND !BARTREE23 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一战吼技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK33=2 AND BARTREE23) OR (CLSK4=2 AND BARTREE23 AND !BARTREE13 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一战斗专精 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK32=2 AND BARTREE33) OR (CLSK4=2 AND BARTREE33 AND !BARTREE13 AND !BARTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一野蛮人战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK4=2 AND BARTREE13 AND BARTREE23 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%战吼&专精 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK4=2 AND BARTREE13 AND BARTREE33 AND !BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%战吼&战斗节能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK4=2 AND BARTREE23 AND BARTREE33 AND !BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%战斗节能&专精 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK4=2 AND BARTREE13 AND BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%战吼&专精&战斗节能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo (3+2) -ItemDisplay[(TABSK34=3 AND BARTREE12 AND !BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一战吼技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK33=3 AND BARTREE22 AND !BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一战斗专精 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK32=3 AND BARTREE32 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一野蛮人战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK34=3 AND BARTREE12 AND !BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一战吼技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK33=3 AND BARTREE22 AND !BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一战斗专精 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK32=3 AND BARTREE32 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一野蛮人战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+4 Skill Combo //+4 Skill Combo (2+2) -ItemDisplay[((TABSK34=2 AND BARTREE12 AND !BARTREE13) OR (CLSK4=2 AND BARTREE12 AND !BARTREE13 AND !BARTREE22 AND !BARTREE23 AND !BARTREE32 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一战吼技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK33=2 AND BARTREE22 AND !BARTREE23) OR (CLSK4=2 AND BARTREE22 AND !BARTREE23 AND !BARTREE12 AND !BARTREE13 AND !BARTREE32 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一战斗专精 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK32=2 AND BARTREE32 AND !BARTREE33) OR (CLSK4=2 AND BARTREE32 AND !BARTREE33 AND !BARTREE12 AND !BARTREE13 AND !BARTREE22 AND !BARTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一野蛮人战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK4=2 AND BARTREE12 AND BARTREE22 AND !BARTREE13 AND !BARTREE23 AND !BARTREE32 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战吼&专精 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK4=2 AND BARTREE12 AND BARTREE32 AND !BARTREE13 AND !BARTREE23 AND !BARTREE33 AND !BARTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战吼&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK4=2 AND BARTREE22 AND BARTREE32 AND !BARTREE13 AND !BARTREE23 AND !BARTREE33 AND !BARTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战斗技能&专精 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK4=2 AND BARTREE12 AND BARTREE22 AND BARTREE32 AND !BARTREE13 AND !BARTREE23 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战吼&专精&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK34=2 AND BARTREE12 AND !BARTREE13) OR (CLSK4=2 AND BARTREE12 AND !BARTREE13 AND !BARTREE22 AND !BARTREE23 AND !BARTREE32 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一战吼技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK33=2 AND BARTREE22 AND !BARTREE23) OR (CLSK4=2 AND BARTREE22 AND !BARTREE23 AND !BARTREE12 AND !BARTREE13 AND !BARTREE32 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一战斗专精 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK32=2 AND BARTREE32 AND !BARTREE33) OR (CLSK4=2 AND BARTREE32 AND !BARTREE33 AND !BARTREE12 AND !BARTREE13 AND !BARTREE22 AND !BARTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一野蛮人战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK4=2 AND BARTREE12 AND BARTREE22 AND !BARTREE13 AND !BARTREE23 AND !BARTREE32 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战吼&专精 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK4=2 AND BARTREE12 AND BARTREE32 AND !BARTREE13 AND !BARTREE23 AND !BARTREE33 AND !BARTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战吼&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK4=2 AND BARTREE22 AND BARTREE32 AND !BARTREE13 AND !BARTREE23 AND !BARTREE33 AND !BARTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战斗技能&专精 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK4=2 AND BARTREE12 AND BARTREE22 AND BARTREE32 AND !BARTREE13 AND !BARTREE23 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战吼&专精&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (1+3) -ItemDisplay[((TABSK34=1 AND BARTREE13) OR (CLSK4=1 AND BARTREE13 AND !BARTREE23 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一战吼技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK33=1 AND BARTREE23) OR (CLSK4=1 AND BARTREE23 AND !BARTREE13 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一战斗专精 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK32=1 AND BARTREE33) OR (CLSK4=1 AND BARTREE33 AND !BARTREE13 AND !BARTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一野蛮人战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK4=1 AND BARTREE13 AND BARTREE23 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战吼&专精 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK4=1 AND BARTREE13 AND !BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战吼&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK4=1 AND !BARTREE13 AND BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战斗技能&专精 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK4=1 AND BARTREE13 AND BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战吼&专精&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK34=1 AND BARTREE13) OR (CLSK4=1 AND BARTREE13 AND !BARTREE23 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一战吼技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK33=1 AND BARTREE23) OR (CLSK4=1 AND BARTREE23 AND !BARTREE13 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一战斗专精 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK32=1 AND BARTREE33) OR (CLSK4=1 AND BARTREE33 AND !BARTREE13 AND !BARTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一野蛮人战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK4=1 AND BARTREE13 AND BARTREE23 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战吼&专精 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK4=1 AND BARTREE13 AND !BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战吼&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK4=1 AND !BARTREE13 AND BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战斗技能&专精 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK4=1 AND BARTREE13 AND BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战吼&专精&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (3+1) -ItemDisplay[(TABSK34=3 AND BARTREE11 AND !BARTREE12 AND !BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一战吼技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK33=3 AND BARTREE21 AND !BARTREE22 AND !BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一战斗专精 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK32=3 AND BARTREE31 AND !BARTREE32 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一野蛮人战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK34=3 AND BARTREE11 AND !BARTREE12 AND !BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一战吼技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK33=3 AND BARTREE21 AND !BARTREE22 AND !BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一战斗专精 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK32=3 AND BARTREE31 AND !BARTREE32 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一野蛮人战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo //+3 Skill Combo (Single Teal Skill) -ItemDisplay[((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND !((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND !((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%单一战吼技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND !((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND !((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%单一战吼技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Yellow Skill) -ItemDisplay[!((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND !((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %YELLOW%单一战斗专精 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG !((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND !((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %YELLOW%单一战斗专精 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Coral Skill) -ItemDisplay[!((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND !((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %CORAL%单一野蛮人战斗技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG !((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND !((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %CORAL%单一野蛮人战斗技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Yellow Skill) -ItemDisplay[((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND !((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%战吼&专精 %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND !((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%战吼&专精 %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Coral Skill) -ItemDisplay[((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND !((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%战吼&战斗技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND !((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%战吼&战斗技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Yellow Single Coral Skill) -ItemDisplay[!((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%战斗技能&专精 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG !((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%战斗技能&专精 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Sing Yellow le S Coral kill) -ItemDisplay[((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%战吼&专精&战斗技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%战吼&专精&战斗技能 %GRAY%*%CL%%NAME%}%CONTINUE% //Druid Skills //Opener //Low Opener -ItemDisplay[(DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR (DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR (DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR (DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR TABSK42=2 OR TABSK41=2 OR TABSK40=2 OR CLSK5=2) !(TABSK42>2 OR TABSK41>2 OR TABSK40>2) !((TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) OR (TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) OR (TABSK40>1 AND (DRUTREE32 OR DRUTREE33))) !(CLSK5>1 AND (DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR (DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR (DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR (DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR TABSK42=2 OR TABSK41=2 OR TABSK40=2 OR CLSK5=2) !(TABSK42>2 OR TABSK41>2 OR TABSK40>2) !((TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) OR (TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) OR (TABSK40>1 AND (DRUTREE32 OR DRUTREE33))) !(CLSK5>1 AND (DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% //High Opener -ItemDisplay[((TABSK42>2 OR TABSK41>2 OR TABSK40>2) OR ((TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) OR (TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) OR (TABSK40>1 AND (DRUTREE32 OR DRUTREE33))) OR (CLSK5>1 AND (DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK42>2 OR TABSK41>2 OR TABSK40>2) OR ((TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) OR (TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) OR (TABSK40>1 AND (DRUTREE32 OR DRUTREE33))) OR (CLSK5>1 AND (DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+3 Skill Tree -ItemDisplay[TABSK42=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%元素技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK41=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %YELLOW%变形技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK40=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %CORAL%德招技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK42=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%元素技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK41=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %YELLOW%变形技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK40=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %CORAL%德招技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+2 Skill Tree -ItemDisplay[TABSK42=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%元素技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK41=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %YELLOW%变形技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK40=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %CORAL%德招技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK42=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%元素技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK41=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %YELLOW%变形技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK40=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %CORAL%德招技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Skill Tree -ItemDisplay[(((DRUTREE12 OR DRUTREE13) AND TABSK42=1) OR ((DRUTREE22 OR DRUTREE23) AND TABSK41=1) OR ((DRUTREE32 OR DRUTREE33) AND TABSK40=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%德鲁伊单系技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (((DRUTREE12 OR DRUTREE13) AND TABSK42=1) OR ((DRUTREE22 OR DRUTREE23) AND TABSK41=1) OR ((DRUTREE32 OR DRUTREE33) AND TABSK40=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%德鲁伊单系技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+2 Class Skills -ItemDisplay[CLSK5=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %SAGE%德鲁伊技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG CLSK5=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %SAGE%德鲁伊技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Class Skills -ItemDisplay[((DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33) AND CLSK5=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %LIGHT_GRAY%德鲁伊技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33) AND CLSK5=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %LIGHT_GRAY%德鲁伊技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+6 Skill Combo -ItemDisplay[(TABSK42=3 AND DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一元素技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK41=3 AND DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一变形技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK40=3 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一德召技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK42=3 AND DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一元素技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK41=3 AND DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一变形技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK40=3 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一德召技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo //+5 Skill Combo (2+3) -ItemDisplay[((TABSK42=2 AND DRUTREE13) OR (CLSK5=2 AND DRUTREE13 AND !DRUTREE23 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一元素技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK41=2 AND DRUTREE23) OR (CLSK5=2 AND DRUTREE23 AND !DRUTREE13 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一变形技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK40=2 AND DRUTREE33) OR (CLSK5=2 AND DRUTREE33 AND !DRUTREE13 AND !DRUTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一德召技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK5=2 AND DRUTREE13 AND DRUTREE23 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%元素&变形技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK5=2 AND DRUTREE13 AND DRUTREE33 AND !DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%元素&德招技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK5=2 AND DRUTREE23 AND DRUTREE33 AND !DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%德招&变形技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK5=2 AND DRUTREE13 AND DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%元素&变形&德召技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK42=2 AND DRUTREE13) OR (CLSK5=2 AND DRUTREE13 AND !DRUTREE23 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一元素技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK41=2 AND DRUTREE23) OR (CLSK5=2 AND DRUTREE23 AND !DRUTREE13 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一变形技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK40=2 AND DRUTREE33) OR (CLSK5=2 AND DRUTREE33 AND !DRUTREE13 AND !DRUTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一德召技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK5=2 AND DRUTREE13 AND DRUTREE23 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%元素&变形技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK5=2 AND DRUTREE13 AND DRUTREE33 AND !DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%元素&德招技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK5=2 AND DRUTREE23 AND DRUTREE33 AND !DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%德招&变形技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK5=2 AND DRUTREE13 AND DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%元素&变形&德召技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo (3+2) -ItemDisplay[(TABSK42=3 AND DRUTREE12 AND !DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一元素技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK41=3 AND DRUTREE22 AND !DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一变形技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK40=3 AND DRUTREE32 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一德召技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK42=3 AND DRUTREE12 AND !DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一元素技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK41=3 AND DRUTREE22 AND !DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一变形技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK40=3 AND DRUTREE32 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一德召技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+4 Skill Combo //+4 Skill Combo (2+2) -ItemDisplay[((TABSK42=2 AND DRUTREE12 AND !DRUTREE13) OR (CLSK5=2 AND DRUTREE12 AND !DRUTREE13 AND !DRUTREE22 AND !DRUTREE23 AND !DRUTREE32 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一元素技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK41=2 AND DRUTREE22 AND !DRUTREE23) OR (CLSK5=2 AND DRUTREE22 AND !DRUTREE23 AND !DRUTREE12 AND !DRUTREE13 AND !DRUTREE32 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一变形技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK40=2 AND DRUTREE32 AND !DRUTREE33) OR (CLSK5=2 AND DRUTREE32 AND !DRUTREE33 AND !DRUTREE12 AND !DRUTREE13 AND !DRUTREE22 AND !DRUTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一德召技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK5=2 AND DRUTREE12 AND DRUTREE22 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE32 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%元素&变形技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK5=2 AND DRUTREE12 AND DRUTREE32 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE33 AND !DRUTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%元素&德招技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK5=2 AND DRUTREE22 AND DRUTREE32 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE33 AND !DRUTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%德招&变形技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK5=2 AND DRUTREE12 AND DRUTREE22 AND DRUTREE32 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%元素&变形&德召技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK42=2 AND DRUTREE12 AND !DRUTREE13) OR (CLSK5=2 AND DRUTREE12 AND !DRUTREE13 AND !DRUTREE22 AND !DRUTREE23 AND !DRUTREE32 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一元素技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK41=2 AND DRUTREE22 AND !DRUTREE23) OR (CLSK5=2 AND DRUTREE22 AND !DRUTREE23 AND !DRUTREE12 AND !DRUTREE13 AND !DRUTREE32 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一变形技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK40=2 AND DRUTREE32 AND !DRUTREE33) OR (CLSK5=2 AND DRUTREE32 AND !DRUTREE33 AND !DRUTREE12 AND !DRUTREE13 AND !DRUTREE22 AND !DRUTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一德召技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK5=2 AND DRUTREE12 AND DRUTREE22 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE32 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%元素&变形技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK5=2 AND DRUTREE12 AND DRUTREE32 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE33 AND !DRUTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%元素&德招技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK5=2 AND DRUTREE22 AND DRUTREE32 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE33 AND !DRUTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%德招&变形技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK5=2 AND DRUTREE12 AND DRUTREE22 AND DRUTREE32 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%元素&变形&德召技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (1+3) -ItemDisplay[((TABSK42=1 AND DRUTREE13) OR (CLSK5=1 AND DRUTREE13 AND !DRUTREE23 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一元素技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK41=1 AND DRUTREE23) OR (CLSK5=1 AND DRUTREE23 AND !DRUTREE13 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一变形技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK40=1 AND DRUTREE33) OR (CLSK5=1 AND DRUTREE33 AND !DRUTREE13 AND !DRUTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一德召技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK5=1 AND DRUTREE13 AND DRUTREE23 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%元素&变形技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK5=1 AND DRUTREE13 AND !DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%元素&德招技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK5=1 AND !DRUTREE13 AND DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%变形&德招技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK5=1 AND DRUTREE13 AND DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%元素&变形&德招技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK42=1 AND DRUTREE13) OR (CLSK5=1 AND DRUTREE13 AND !DRUTREE23 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一元素技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK41=1 AND DRUTREE23) OR (CLSK5=1 AND DRUTREE23 AND !DRUTREE13 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一变形技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK40=1 AND DRUTREE33) OR (CLSK5=1 AND DRUTREE33 AND !DRUTREE13 AND !DRUTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一德召技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK5=1 AND DRUTREE13 AND DRUTREE23 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%元素&变形技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK5=1 AND DRUTREE13 AND !DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%元素&德招技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK5=1 AND !DRUTREE13 AND DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%变形&德招技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK5=1 AND DRUTREE13 AND DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%元素&变形&德招技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (3+1) -ItemDisplay[(TABSK42=3 AND DRUTREE11 AND !DRUTREE12 AND !DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一元素技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK41=3 AND DRUTREE21 AND !DRUTREE22 AND !DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一变形技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK40=3 AND DRUTREE31 AND !DRUTREE32 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一德召技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK42=3 AND DRUTREE11 AND !DRUTREE12 AND !DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一元素技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK41=3 AND DRUTREE21 AND !DRUTREE22 AND !DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一变形技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK40=3 AND DRUTREE31 AND !DRUTREE32 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一德召技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo //+3 Skill Combo (Single Teal Skill) -ItemDisplay[((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND !((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND !((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%单一元素技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND !((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND !((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%单一元素技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Yellow Skill) -ItemDisplay[!((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND !((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %YELLOW%单一变形技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG !((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND !((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %YELLOW%单一变形技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Coral Skill) -ItemDisplay[!((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND !((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %CORAL%单一德招技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG !((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND !((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %CORAL%单一德招技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Yellow Skill) -ItemDisplay[((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND !((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%元素&变形技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND !((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%元素&变形技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Coral Skill) -ItemDisplay[((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND !((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%元素&德召技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND !((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%元素&德召技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Yellow Single Coral Skill) -ItemDisplay[!((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%变形&德招技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG !((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%变形&德招技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Sing Yellow le S Coral kill) -ItemDisplay[((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%元素&变形&德召技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%元素&变形&德召技能 %GRAY%*%CL%%NAME%}%CONTINUE% //Necromancer Skills //Opener //Low Opener -ItemDisplay[(NECTREE13 OR NECTREE23 OR NECTREE33 OR (NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR (NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR (NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR TABSK18=2 OR TABSK17=2 OR TABSK16=2 OR CLSK2=2) !(TABSK18>2 OR TABSK17>2 OR TABSK16>2) !((TABSK18>1 AND (NECTREE12 OR NECTREE13)) OR (TABSK17>1 AND (NECTREE22 OR NECTREE23)) OR (TABSK16>1 AND (NECTREE32 OR NECTREE33))) !(CLSK2>1 AND (NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (NECTREE13 OR NECTREE23 OR NECTREE33 OR (NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR (NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR (NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR TABSK18=2 OR TABSK17=2 OR TABSK16=2 OR CLSK2=2) !(TABSK18>2 OR TABSK17>2 OR TABSK16>2) !((TABSK18>1 AND (NECTREE12 OR NECTREE13)) OR (TABSK17>1 AND (NECTREE22 OR NECTREE23)) OR (TABSK16>1 AND (NECTREE32 OR NECTREE33))) !(CLSK2>1 AND (NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% //High Opener -ItemDisplay[((TABSK18>2 OR TABSK17>2 OR TABSK16>2) OR ((TABSK18>1 AND (NECTREE12 OR NECTREE13)) OR (TABSK17>1 AND (NECTREE22 OR NECTREE23)) OR (TABSK16>1 AND (NECTREE32 OR NECTREE33))) OR (CLSK2>1 AND (NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK18>2 OR TABSK17>2 OR TABSK16>2) OR ((TABSK18>1 AND (NECTREE12 OR NECTREE13)) OR (TABSK17>1 AND (NECTREE22 OR NECTREE23)) OR (TABSK16>1 AND (NECTREE32 OR NECTREE33))) OR (CLSK2>1 AND (NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+3 Skill Tree -ItemDisplay[TABSK18=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%死招技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK17=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %YELLOW%毒骨技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK16=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %CORAL%诅咒技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK18=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%死招技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK17=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %YELLOW%毒骨技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK16=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %CORAL%诅咒技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+2 Skill Tree -ItemDisplay[TABSK18=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%死招技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK17=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %YELLOW%毒骨技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK16=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %CORAL%诅咒技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK18=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%死招技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK17=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %YELLOW%毒骨技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK16=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %CORAL%诅咒技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Skill Tree -ItemDisplay[(((NECTREE12 OR NECTREE13) AND TABSK18=1) OR ((NECTREE22 OR NECTREE23) AND TABSK17=1) OR ((NECTREE32 OR NECTREE33) AND TABSK16=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%死灵单系技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (((NECTREE12 OR NECTREE13) AND TABSK18=1) OR ((NECTREE22 OR NECTREE23) AND TABSK17=1) OR ((NECTREE32 OR NECTREE33) AND TABSK16=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%死灵单系技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+2 Class Skills -ItemDisplay[CLSK2=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %SAGE%死灵技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG CLSK2=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %SAGE%死灵技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Class Skills -ItemDisplay[((NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33) AND CLSK2=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %LIGHT_GRAY%死灵技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33) AND CLSK2=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %LIGHT_GRAY%死灵技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+6 Skill Combo -ItemDisplay[(TABSK18=3 AND NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一死招技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK17=3 AND NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一毒骨技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK16=3 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一诅咒技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK18=3 AND NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一死招技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK17=3 AND NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一毒骨技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK16=3 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一诅咒技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo //+5 Skill Combo (2+3) -ItemDisplay[((TABSK18=2 AND NECTREE13) OR (CLSK2=2 AND NECTREE13 AND !NECTREE23 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一死招技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK17=2 AND NECTREE23) OR (CLSK2=2 AND NECTREE23 AND !NECTREE13 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一毒骨技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK16=2 AND NECTREE33) OR (CLSK2=2 AND NECTREE33 AND !NECTREE13 AND !NECTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一诅咒技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK2=2 AND NECTREE13 AND NECTREE23 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%死招&毒骨技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK2=2 AND NECTREE13 AND NECTREE33 AND !NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%死招&诅咒技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK2=2 AND NECTREE23 AND NECTREE33 AND !NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%诅咒&毒骨技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK2=2 AND NECTREE13 AND NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%死招&毒骨&诅咒技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK18=2 AND NECTREE13) OR (CLSK2=2 AND NECTREE13 AND !NECTREE23 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一死招技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK17=2 AND NECTREE23) OR (CLSK2=2 AND NECTREE23 AND !NECTREE13 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一毒骨技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK16=2 AND NECTREE33) OR (CLSK2=2 AND NECTREE33 AND !NECTREE13 AND !NECTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一诅咒技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK2=2 AND NECTREE13 AND NECTREE23 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%死招&毒骨技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK2=2 AND NECTREE13 AND NECTREE33 AND !NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%死招&诅咒技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK2=2 AND NECTREE23 AND NECTREE33 AND !NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%诅咒&毒骨技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK2=2 AND NECTREE13 AND NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%死招&毒骨&诅咒技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo (3+2) -ItemDisplay[(TABSK18=3 AND NECTREE12 AND !NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一死招技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK17=3 AND NECTREE22 AND !NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一毒骨技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK16=3 AND NECTREE32 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一诅咒技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK18=3 AND NECTREE12 AND !NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一死招技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK17=3 AND NECTREE22 AND !NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一毒骨技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK16=3 AND NECTREE32 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一诅咒技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+4 Skill Combo //+4 Skill Combo (2+2) -ItemDisplay[((TABSK18=2 AND NECTREE12 AND !NECTREE13) OR (CLSK2=2 AND NECTREE12 AND !NECTREE13 AND !NECTREE22 AND !NECTREE23 AND !NECTREE32 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一死招技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK17=2 AND NECTREE22 AND !NECTREE23) OR (CLSK2=2 AND NECTREE22 AND !NECTREE23 AND !NECTREE12 AND !NECTREE13 AND !NECTREE32 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一毒骨技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK16=2 AND NECTREE32 AND !NECTREE33) OR (CLSK2=2 AND NECTREE32 AND !NECTREE33 AND !NECTREE12 AND !NECTREE13 AND !NECTREE22 AND !NECTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK2=2 AND NECTREE12 AND NECTREE22 AND !NECTREE13 AND !NECTREE23 AND !NECTREE32 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%死招&毒骨技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK2=2 AND NECTREE12 AND NECTREE32 AND !NECTREE13 AND !NECTREE23 AND !NECTREE33 AND !NECTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%死招&诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK2=2 AND NECTREE22 AND NECTREE32 AND !NECTREE13 AND !NECTREE23 AND !NECTREE33 AND !NECTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%毒骨&诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK2=2 AND NECTREE12 AND NECTREE22 AND NECTREE32 AND !NECTREE13 AND !NECTREE23 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%死招&毒骨&诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK18=2 AND NECTREE12 AND !NECTREE13) OR (CLSK2=2 AND NECTREE12 AND !NECTREE13 AND !NECTREE22 AND !NECTREE23 AND !NECTREE32 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一死招技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK17=2 AND NECTREE22 AND !NECTREE23) OR (CLSK2=2 AND NECTREE22 AND !NECTREE23 AND !NECTREE12 AND !NECTREE13 AND !NECTREE32 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一毒骨技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK16=2 AND NECTREE32 AND !NECTREE33) OR (CLSK2=2 AND NECTREE32 AND !NECTREE33 AND !NECTREE12 AND !NECTREE13 AND !NECTREE22 AND !NECTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK2=2 AND NECTREE12 AND NECTREE22 AND !NECTREE13 AND !NECTREE23 AND !NECTREE32 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%死招&毒骨技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK2=2 AND NECTREE12 AND NECTREE32 AND !NECTREE13 AND !NECTREE23 AND !NECTREE33 AND !NECTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%死招&诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK2=2 AND NECTREE22 AND NECTREE32 AND !NECTREE13 AND !NECTREE23 AND !NECTREE33 AND !NECTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%毒骨&诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK2=2 AND NECTREE12 AND NECTREE22 AND NECTREE32 AND !NECTREE13 AND !NECTREE23 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%死招&毒骨&诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (1+3) -ItemDisplay[((TABSK18=1 AND NECTREE13) OR (CLSK2=1 AND NECTREE13 AND !NECTREE23 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一死招技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK17=1 AND NECTREE23) OR (CLSK2=1 AND NECTREE23 AND !NECTREE13 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一毒骨技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK16=1 AND NECTREE33) OR (CLSK2=1 AND NECTREE33 AND !NECTREE13 AND !NECTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK2=1 AND NECTREE13 AND NECTREE23 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%死招&毒骨技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK2=1 AND NECTREE13 AND !NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%死招&诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK2=1 AND !NECTREE13 AND NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%毒骨&诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK2=1 AND NECTREE13 AND NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%死招&毒骨&诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK18=1 AND NECTREE13) OR (CLSK2=1 AND NECTREE13 AND !NECTREE23 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一死招技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK17=1 AND NECTREE23) OR (CLSK2=1 AND NECTREE23 AND !NECTREE13 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一毒骨技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK16=1 AND NECTREE33) OR (CLSK2=1 AND NECTREE33 AND !NECTREE13 AND !NECTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK2=1 AND NECTREE13 AND NECTREE23 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%死招&毒骨技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK2=1 AND NECTREE13 AND !NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%死招&诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK2=1 AND !NECTREE13 AND NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%毒骨&诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK2=1 AND NECTREE13 AND NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%死招&毒骨&诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (3+1) -ItemDisplay[(TABSK18=3 AND NECTREE11 AND !NECTREE12 AND !NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一死招技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK17=3 AND NECTREE21 AND !NECTREE22 AND !NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一毒骨技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK16=3 AND NECTREE31 AND !NECTREE32 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一诅咒技能 %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK18=3 AND NECTREE11 AND !NECTREE12 AND !NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一死招技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK17=3 AND NECTREE21 AND !NECTREE22 AND !NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一毒骨技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK16=3 AND NECTREE31 AND !NECTREE32 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一诅咒技能 %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo //+3 Skill Combo (Single Teal Skill) -ItemDisplay[((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND !((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND !((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%单一死招技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND !((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND !((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%单一死招技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Yellow Skill) -ItemDisplay[!((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND !((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %YELLOW%单一毒骨技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG !((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND !((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %YELLOW%单一毒骨技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Coral Skill) -ItemDisplay[!((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND !((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %CORAL%单一诅咒技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG !((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND !((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %CORAL%单一诅咒技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Yellow Skill) -ItemDisplay[((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND !((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%死招&毒骨技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND !((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%死招&毒骨技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Coral Skill) -ItemDisplay[((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND !((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%死招&诅咒技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND !((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%死招&诅咒技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Yellow Single Coral Skill) -ItemDisplay[!((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%毒骨&诅咒技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG !((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%毒骨&诅咒技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Sing Yellow le S Coral kill) -ItemDisplay[((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%死招&毒骨&诅咒技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%死招&毒骨&诅咒技能 %GRAY%*%CL%%NAME%}%CONTINUE% //Paladin Skills //Opener //Low Opener -ItemDisplay[(PALTREE13 OR PALTREE23 OR PALTREE33 OR (PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR (PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR (PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR TABSK26=2 OR TABSK25=2 OR TABSK24=2 OR CLSK3=2) !(TABSK26>2 OR TABSK25>2 OR TABSK24>2) !((TABSK26>1 AND (PALTREE12 OR PALTREE13)) OR (TABSK25>1 AND (PALTREE22 OR PALTREE23)) OR (TABSK24>1 AND (PALTREE32 OR PALTREE33))) !(CLSK3>1 AND (PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (PALTREE13 OR PALTREE23 OR PALTREE33 OR (PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR (PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR (PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR TABSK26=2 OR TABSK25=2 OR TABSK24=2 OR CLSK3=2) !(TABSK26>2 OR TABSK25>2 OR TABSK24>2) !((TABSK26>1 AND (PALTREE12 OR PALTREE13)) OR (TABSK25>1 AND (PALTREE22 OR PALTREE23)) OR (TABSK24>1 AND (PALTREE32 OR PALTREE33))) !(CLSK3>1 AND (PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% //High Opener -ItemDisplay[((TABSK26>2 OR TABSK25>2 OR TABSK24>2) OR ((TABSK26>1 AND (PALTREE12 OR PALTREE13)) OR (TABSK25>1 AND (PALTREE22 OR PALTREE23)) OR (TABSK24>1 AND (PALTREE32 OR PALTREE33))) OR (CLSK3>1 AND (PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK26>2 OR TABSK25>2 OR TABSK24>2) OR ((TABSK26>1 AND (PALTREE12 OR PALTREE13)) OR (TABSK25>1 AND (PALTREE22 OR PALTREE23)) OR (TABSK24>1 AND (PALTREE32 OR PALTREE33))) OR (CLSK3>1 AND (PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+3 Skill Tree -ItemDisplay[TABSK26=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%防御灵气 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK25=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %YELLOW%进攻灵气 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK24=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %CORAL%圣骑士战斗技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK26=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%防御灵气 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK25=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %YELLOW%进攻灵气 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK24=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %CORAL%圣骑士战斗技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+2 Skill Tree -ItemDisplay[TABSK26=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%防御灵气 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK25=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %YELLOW%进攻灵气 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK24=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %CORAL%圣骑士战斗技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK26=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%防御灵气 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK25=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %YELLOW%进攻灵气 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK24=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %CORAL%圣骑士战斗技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Skill Tree -ItemDisplay[(((PALTREE12 OR PALTREE13) AND TABSK26=1) OR ((PALTREE22 OR PALTREE23) AND TABSK25=1) OR ((PALTREE32 OR PALTREE33) AND TABSK24=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%圣骑士单系技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (((PALTREE12 OR PALTREE13) AND TABSK26=1) OR ((PALTREE22 OR PALTREE23) AND TABSK25=1) OR ((PALTREE32 OR PALTREE33) AND TABSK24=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%圣骑士单系技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+2 Class Skills -ItemDisplay[CLSK3=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %SAGE%圣骑士技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG CLSK3=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %SAGE%圣骑士技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Class Skills -ItemDisplay[((PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33) AND CLSK3=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %LIGHT_GRAY%圣骑士技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33) AND CLSK3=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %LIGHT_GRAY%圣骑士技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+6 Skill Combo -ItemDisplay[(TABSK26=3 AND PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一防御灵气 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK25=3 AND PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一进攻灵气 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK24=3 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一圣骑士战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK26=3 AND PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一防御灵气 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK25=3 AND PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一进攻灵气 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK24=3 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一圣骑士战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo //+5 Skill Combo (2+3) -ItemDisplay[((TABSK26=2 AND PALTREE13) OR (CLSK3=2 AND PALTREE13 AND !PALTREE23 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一防御灵气 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK25=2 AND PALTREE23) OR (CLSK3=2 AND PALTREE23 AND !PALTREE13 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一进攻灵气 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK24=2 AND PALTREE33) OR (CLSK3=2 AND PALTREE33 AND !PALTREE13 AND !PALTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一圣骑士战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK3=2 AND PALTREE13 AND PALTREE23 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%防御&进攻灵气 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK3=2 AND PALTREE13 AND PALTREE33 AND !PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%防御灵气&战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK3=2 AND PALTREE23 AND PALTREE33 AND !PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%进攻灵气&战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK3=2 AND PALTREE13 AND PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%防御&进攻灵气&战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK26=2 AND PALTREE13) OR (CLSK3=2 AND PALTREE13 AND !PALTREE23 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一防御灵气 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK25=2 AND PALTREE23) OR (CLSK3=2 AND PALTREE23 AND !PALTREE13 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一进攻灵气 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK24=2 AND PALTREE33) OR (CLSK3=2 AND PALTREE33 AND !PALTREE13 AND !PALTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一圣骑士战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK3=2 AND PALTREE13 AND PALTREE23 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%防御&进攻灵气 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK3=2 AND PALTREE13 AND PALTREE33 AND !PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%防御灵气&战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK3=2 AND PALTREE23 AND PALTREE33 AND !PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%进攻灵气&战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK3=2 AND PALTREE13 AND PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%防御&进攻灵气&战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo (3+2) -ItemDisplay[(TABSK26=3 AND PALTREE12 AND !PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一防御灵气 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK25=3 AND PALTREE22 AND !PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一进攻灵气 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK24=3 AND PALTREE32 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一圣骑士战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK26=3 AND PALTREE12 AND !PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一防御灵气 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK25=3 AND PALTREE22 AND !PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一进攻灵气 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK24=3 AND PALTREE32 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一圣骑士战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+4 Skill Combo //+4 Skill Combo (2+2) -ItemDisplay[((TABSK26=2 AND PALTREE12 AND !PALTREE13) OR (CLSK3=2 AND PALTREE12 AND !PALTREE13 AND !PALTREE22 AND !PALTREE23 AND !PALTREE32 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一防御灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK25=2 AND PALTREE22 AND !PALTREE23) OR (CLSK3=2 AND PALTREE22 AND !PALTREE23 AND !PALTREE12 AND !PALTREE13 AND !PALTREE32 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一进攻灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK24=2 AND PALTREE32 AND !PALTREE33) OR (CLSK3=2 AND PALTREE32 AND !PALTREE33 AND !PALTREE12 AND !PALTREE13 AND !PALTREE22 AND !PALTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一圣骑士战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK3=2 AND PALTREE12 AND PALTREE22 AND !PALTREE13 AND !PALTREE23 AND !PALTREE32 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%防御&进攻灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK3=2 AND PALTREE12 AND PALTREE32 AND !PALTREE13 AND !PALTREE23 AND !PALTREE33 AND !PALTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%防御灵气&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK3=2 AND PALTREE22 AND PALTREE32 AND !PALTREE13 AND !PALTREE23 AND !PALTREE33 AND !PALTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%进攻灵气&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK3=2 AND PALTREE12 AND PALTREE22 AND PALTREE32 AND !PALTREE13 AND !PALTREE23 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%防御&进攻灵气&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK26=2 AND PALTREE12 AND !PALTREE13) OR (CLSK3=2 AND PALTREE12 AND !PALTREE13 AND !PALTREE22 AND !PALTREE23 AND !PALTREE32 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一防御灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK25=2 AND PALTREE22 AND !PALTREE23) OR (CLSK3=2 AND PALTREE22 AND !PALTREE23 AND !PALTREE12 AND !PALTREE13 AND !PALTREE32 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一进攻灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK24=2 AND PALTREE32 AND !PALTREE33) OR (CLSK3=2 AND PALTREE32 AND !PALTREE33 AND !PALTREE12 AND !PALTREE13 AND !PALTREE22 AND !PALTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一圣骑士战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK3=2 AND PALTREE12 AND PALTREE22 AND !PALTREE13 AND !PALTREE23 AND !PALTREE32 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%防御&进攻灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK3=2 AND PALTREE12 AND PALTREE32 AND !PALTREE13 AND !PALTREE23 AND !PALTREE33 AND !PALTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%防御灵气&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK3=2 AND PALTREE22 AND PALTREE32 AND !PALTREE13 AND !PALTREE23 AND !PALTREE33 AND !PALTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%进攻灵气&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK3=2 AND PALTREE12 AND PALTREE22 AND PALTREE32 AND !PALTREE13 AND !PALTREE23 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%防御&进攻灵气&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (1+3) -ItemDisplay[((TABSK26=1 AND PALTREE13) OR (CLSK3=1 AND PALTREE13 AND !PALTREE23 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一防御灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK25=1 AND PALTREE23) OR (CLSK3=1 AND PALTREE23 AND !PALTREE13 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一进攻灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[((TABSK24=1 AND PALTREE33) OR (CLSK3=1 AND PALTREE33 AND !PALTREE13 AND !PALTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一圣骑士战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK3=1 AND PALTREE13 AND PALTREE23 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%防御&进攻灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK3=1 AND PALTREE13 AND !PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%防御灵气&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK3=1 AND !PALTREE13 AND PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%进攻灵气&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(CLSK3=1 AND PALTREE13 AND PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%防御&进攻灵气&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK26=1 AND PALTREE13) OR (CLSK3=1 AND PALTREE13 AND !PALTREE23 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一防御灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK25=1 AND PALTREE23) OR (CLSK3=1 AND PALTREE23 AND !PALTREE13 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一进攻灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((TABSK24=1 AND PALTREE33) OR (CLSK3=1 AND PALTREE33 AND !PALTREE13 AND !PALTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一圣骑士战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK3=1 AND PALTREE13 AND PALTREE23 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%防御&进攻灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK3=1 AND PALTREE13 AND !PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%防御灵气&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK3=1 AND !PALTREE13 AND PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%进攻灵气&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK3=1 AND PALTREE13 AND PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%防御&进攻灵气&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (3+1) -ItemDisplay[(TABSK26=3 AND PALTREE11 AND !PALTREE12 AND !PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一防御灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK25=3 AND PALTREE21 AND !PALTREE22 AND !PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一进攻灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK24=3 AND PALTREE31 AND !PALTREE32 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一圣骑士战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK26=3 AND PALTREE11 AND !PALTREE12 AND !PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一防御灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK25=3 AND PALTREE21 AND !PALTREE22 AND !PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一进攻灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK24=3 AND PALTREE31 AND !PALTREE32 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一圣骑士战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo //+3 Skill Combo (Single Teal Skill) -ItemDisplay[((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND !((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND !((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%单一防御灵气 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND !((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND !((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%单一防御灵气 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Yellow Skill) -ItemDisplay[!((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND !((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %YELLOW%单一进攻灵气 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG !((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND !((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %YELLOW%单一进攻灵气 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Coral Skill) -ItemDisplay[!((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND !((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %CORAL%单一圣骑士战斗技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG !((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND !((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %CORAL%单一圣骑士战斗技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Yellow Skill) -ItemDisplay[((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND !((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%防御&进攻灵气 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND !((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%防御&进攻灵气 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Coral Skill) -ItemDisplay[((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND !((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%防御灵气&战斗技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND !((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%防御灵气&战斗技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Yellow Single Coral Skill) -ItemDisplay[!((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%进攻灵气&战斗技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG !((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%进攻灵气&战斗技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Sing Yellow le S Coral kill) -ItemDisplay[((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%防御&进攻灵气&战斗技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%防御&进攻灵气&战斗技能 %GRAY%*%CL%%NAME%}%CONTINUE% //Amazon Skills //Low Opener -ItemDisplay[((CLSK0>0 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) OR (TABSK2>1 OR TABSK1>1 OR TABSK0>1)) !((CLSK0=2 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) OR (TABSK2>2 OR TABSK1>2 OR TABSK0>2)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((CLSK0>0 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) OR (TABSK2>1 OR TABSK1>1 OR TABSK0>1)) !((CLSK0=2 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) OR (TABSK2>2 OR TABSK1>2 OR TABSK0>2)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% //High Opener -ItemDisplay[((CLSK0=2 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) OR (TABSK2>2 OR TABSK1>2 OR TABSK0>2)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG ((CLSK0=2 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) OR (TABSK2>2 OR TABSK1>2 OR TABSK0>2)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+2 Class Skills -ItemDisplay[CLSK0=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %SAGE%亚马逊技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG CLSK0=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %SAGE%亚马逊技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Class Skills -ItemDisplay[(CLSK0=1 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %LIGHT_GRAY%亚马逊技能 %GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (CLSK0=1 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %LIGHT_GRAY%亚马逊技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+6 Skill Tree -ItemDisplay[TABSK2=6 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%PURPLE%* %RED%*%CORAL%* %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 标枪系技能 %WHITE%*%TEAL%*%BLUE%* %CORAL%*%RED%* %PURPLE%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK1=6 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%PURPLE%* %RED%*%CORAL%* %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 被动系技能 %WHITE%*%TAN%*%YELLOW%* %CORAL%*%RED%* %PURPLE%*%CL%%NAME%}%CONTINUE% -ItemDisplay[TABSK0=6 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%PURPLE%* %GREEN%*%SAGE%* %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 弓系技能 %WHITE%*%CORAL%*%RED%* %SAGE%*%GREEN%* %PURPLE%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK2=6 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%PURPLE%* %RED%*%CORAL%* %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 标枪系技能 %WHITE%*%TEAL%*%BLUE%* %CORAL%*%RED%* %PURPLE%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK1=6 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%PURPLE%* %RED%*%CORAL%* %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 被动系技能 %WHITE%*%TAN%*%YELLOW%* %CORAL%*%RED%* %PURPLE%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG TABSK0=6 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%PURPLE%* %GREEN%*%SAGE%* %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 弓系技能 %WHITE%*%CORAL%*%RED%* %SAGE%*%GREEN%* %PURPLE%*%CL%%NAME%}%CONTINUE% //+5 Skill Tree -ItemDisplay[(TABSK2=5 OR (CLSK0=2 AND TABSK2=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%标枪系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK1=5 OR (CLSK0=2 AND TABSK1=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%被动系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK0=5 OR (CLSK0=2 AND TABSK0=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%弓系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK2=5 OR (CLSK0=2 AND TABSK2=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%标枪系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK1=5 OR (CLSK0=2 AND TABSK1=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%被动系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK0=5 OR (CLSK0=2 AND TABSK0=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%弓系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+4 Skill Tree -ItemDisplay[(TABSK2=4 OR (CLSK0=2 AND TABSK2=2) OR (CLSK0=1 AND TABSK2=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%标枪系技能 %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK1=4 OR (CLSK0=2 AND TABSK1=2) OR (CLSK0=1 AND TABSK1=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%被动系技能 %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK0=4 OR (CLSK0=2 AND TABSK0=2) OR (CLSK0=1 AND TABSK0=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%弓系技能 %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK2=4 OR (CLSK0=2 AND TABSK2=2) OR (CLSK0=1 AND TABSK2=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%标枪系技能 %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK1=4 OR (CLSK0=2 AND TABSK1=2) OR (CLSK0=1 AND TABSK1=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%被动系技能 %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK0=4 OR (CLSK0=2 AND TABSK0=2) OR (CLSK0=1 AND TABSK0=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%弓系技能 %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Tree -ItemDisplay[(TABSK2=3 OR (CLSK0=2 AND TABSK2=1) OR (CLSK0=1 AND TABSK2=2)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%标枪系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK1=3 OR (CLSK0=2 AND TABSK1=1) OR (CLSK0=1 AND TABSK1=2)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%被动系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK0=3 OR (CLSK0=2 AND TABSK0=1) OR (CLSK0=1 AND TABSK0=2)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%弓系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK2=3 OR (CLSK0=2 AND TABSK2=1) OR (CLSK0=1 AND TABSK2=2)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%标枪系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK1=3 OR (CLSK0=2 AND TABSK1=1) OR (CLSK0=1 AND TABSK1=2)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%被动系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK0=3 OR (CLSK0=2 AND TABSK0=1) OR (CLSK0=1 AND TABSK0=2)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%弓系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+2 Skill Tree -ItemDisplay[(TABSK2=2 OR (CLSK0=1 AND TABSK2=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%标枪系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK1=2 OR (CLSK0=1 AND TABSK1=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%被动系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% -ItemDisplay[(TABSK0=2 OR (CLSK0=1 AND TABSK0=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%弓系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK2=2 OR (CLSK0=1 AND TABSK2=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%标枪系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK1=2 OR (CLSK0=1 AND TABSK1=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%被动系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOP_TAG (TABSK0=2 OR (CLSK0=1 AND TABSK0=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%弓系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //极品醒目提示 //6飞刀/飞镖 -ItemDisplay[TABSK48=3 (SK257=3 OR SK266=3) MAG SHOP]: %SHOPHUNT3%{%NAME%} +ItemDisplay[SHOP_TAG TABSK48=3 (SK257=3 OR SK266=3) MAG SHOP]: %SHOPHUNT3%{%NAME%} //+6 淬毒 -ItemDisplay[TABSK49=3 SK278=3 MAG SHOP]: %SHOPHUNT3%{%NAME%} +ItemDisplay[SHOP_TAG TABSK49=3 SK278=3 MAG SHOP]: %SHOPHUNT3%{%NAME%} //6火魔 -ItemDisplay[TABSK18=3 SK94=3 MAG SHOP]: %SHOPHUNT3%{%NAME%} +ItemDisplay[SHOP_TAG TABSK18=3 SK94=3 MAG SHOP]: %SHOPHUNT3%{%NAME%} //值得注意 -ItemDisplay[(TABSK48>1 OR CLSK6>1) (SK257>1 OR SK266>1) MAG SHOP]: %SHOPHUNT1%{%NAME%} -ItemDisplay[(TABSK49>1 OR CLSK6>1) SK278>1 MAG SHOP]: %SHOPHUNT1%{%NAME%} -ItemDisplay[(TABSK18>1 OR CLSK2>1) SK94>1 MAG SHOP]: %SHOPHUNT1%{%NAME%} +ItemDisplay[SHOP_TAG (TABSK48>1 OR CLSK6>1) (SK257>1 OR SK266>1) MAG SHOP]: %SHOPHUNT1%{%NAME%} +ItemDisplay[SHOP_TAG (TABSK49>1 OR CLSK6>1) SK278>1 MAG SHOP]: %SHOPHUNT1%{%NAME%} +ItemDisplay[SHOP_TAG (TABSK18>1 OR CLSK2>1) SK94>1 MAG SHOP]: %SHOPHUNT1%{%NAME%} //高技能提示 //+5 Or Higher Skill Combo //Assasin -ItemDisplay[((MULTI83,6+MULTI188,48+MULTI188,49+MULTI188,50+STAT127>3) OR ((MULTI83,6+STAT127>2) AND (ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33)) OR ((MULTI83,6+STAT127>1) AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) OR ((MULTI83,6+MULTI188,48+STAT127>2) AND (ASNTREE32 OR ASNTREE33)) OR ((MULTI83,6+MULTI188,49+STAT127>2) AND (ASNTREE22 OR ASNTREE23)) OR ((MULTI83,6+MULTI188,50+STAT127>2) AND (ASNTREE12 OR ASNTREE13)) OR ((MULTI83,6+MULTI188,48+STAT127>1) AND ASNTREE33) OR ((MULTI83,6+MULTI188,49+STAT127>1) AND ASNTREE23) OR ((MULTI83,6+MULTI188,50+STAT127>1) AND ASNTREE13)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG ((MULTI83,6+MULTI188,48+MULTI188,49+MULTI188,50+STAT127>3) OR ((MULTI83,6+STAT127>2) AND (ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33)) OR ((MULTI83,6+STAT127>1) AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) OR ((MULTI83,6+MULTI188,48+STAT127>2) AND (ASNTREE32 OR ASNTREE33)) OR ((MULTI83,6+MULTI188,49+STAT127>2) AND (ASNTREE22 OR ASNTREE23)) OR ((MULTI83,6+MULTI188,50+STAT127>2) AND (ASNTREE12 OR ASNTREE13)) OR ((MULTI83,6+MULTI188,48+STAT127>1) AND ASNTREE33) OR ((MULTI83,6+MULTI188,49+STAT127>1) AND ASNTREE23) OR ((MULTI83,6+MULTI188,50+STAT127>1) AND ASNTREE13)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Sorceress -ItemDisplay[((MULTI83,1+MULTI188,8+MULTI188,9+MULTI188,10+STAT127>3) OR ((MULTI83,1+STAT127>2) AND (SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33)) OR ((MULTI83,1+STAT127>1) AND (SORTREE13 OR SORTREE23 OR SORTREE33)) OR ((MULTI83,1+MULTI188,10+STAT127>2) AND (SORTREE12 OR SORTREE13)) OR ((MULTI83,1+MULTI188,9+STAT127>2) AND (SORTREE22 OR SORTREE23)) OR ((MULTI83,1+MULTI188,8+STAT127>2) AND (SORTREE32 OR SORTREE33)) OR ((MULTI83,1+MULTI188,10+STAT127>1) AND SORTREE13) OR ((MULTI83,1+MULTI188,9+STAT127>1) AND SORTREE23) OR ((MULTI83,1+MULTI188,8+STAT127>1) AND SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG ((MULTI83,1+MULTI188,8+MULTI188,9+MULTI188,10+STAT127>3) OR ((MULTI83,1+STAT127>2) AND (SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33)) OR ((MULTI83,1+STAT127>1) AND (SORTREE13 OR SORTREE23 OR SORTREE33)) OR ((MULTI83,1+MULTI188,10+STAT127>2) AND (SORTREE12 OR SORTREE13)) OR ((MULTI83,1+MULTI188,9+STAT127>2) AND (SORTREE22 OR SORTREE23)) OR ((MULTI83,1+MULTI188,8+STAT127>2) AND (SORTREE32 OR SORTREE33)) OR ((MULTI83,1+MULTI188,10+STAT127>1) AND SORTREE13) OR ((MULTI83,1+MULTI188,9+STAT127>1) AND SORTREE23) OR ((MULTI83,1+MULTI188,8+STAT127>1) AND SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Barbarian -ItemDisplay[((MULTI83,4+MULTI188,32+MULTI188,33+MULTI188,34+STAT127>3) OR ((MULTI83,4+STAT127>2) AND (BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33)) OR ((MULTI83,4+STAT127>1) AND (BARTREE13 OR BARTREE23 OR BARTREE33)) OR ((MULTI83,4+MULTI188,34+STAT127>2) AND (BARTREE12 OR BARTREE13)) OR ((MULTI83,4+MULTI188,33+STAT127>2) AND (BARTREE22 OR BARTREE23)) OR ((MULTI83,4+MULTI188,32+STAT127>2) AND (BARTREE32 OR BARTREE33)) OR ((MULTI83,4+MULTI188,34+STAT127>1) AND BARTREE13) OR ((MULTI83,4+MULTI188,33+STAT127>1) AND BARTREE23) OR ((MULTI83,4+MULTI188,32+STAT127>1) AND BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG ((MULTI83,4+MULTI188,32+MULTI188,33+MULTI188,34+STAT127>3) OR ((MULTI83,4+STAT127>2) AND (BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33)) OR ((MULTI83,4+STAT127>1) AND (BARTREE13 OR BARTREE23 OR BARTREE33)) OR ((MULTI83,4+MULTI188,34+STAT127>2) AND (BARTREE12 OR BARTREE13)) OR ((MULTI83,4+MULTI188,33+STAT127>2) AND (BARTREE22 OR BARTREE23)) OR ((MULTI83,4+MULTI188,32+STAT127>2) AND (BARTREE32 OR BARTREE33)) OR ((MULTI83,4+MULTI188,34+STAT127>1) AND BARTREE13) OR ((MULTI83,4+MULTI188,33+STAT127>1) AND BARTREE23) OR ((MULTI83,4+MULTI188,32+STAT127>1) AND BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Druid -ItemDisplay[((MULTI83,5+MULTI188,40+MULTI188,41+MULTI188,42+STAT127>3) OR ((MULTI83,5+STAT127>2) AND (DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33)) OR ((MULTI83,5+STAT127>1) AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) OR ((MULTI83,5+MULTI188,42+STAT127>2) AND (DRUTREE12 OR DRUTREE13)) OR ((MULTI83,5+MULTI188,41+STAT127>2) AND (DRUTREE22 OR DRUTREE23)) OR ((MULTI83,5+MULTI188,40+STAT127>2) AND (DRUTREE32 OR DRUTREE33)) OR ((MULTI83,5+MULTI188,42+STAT127>1) AND DRUTREE13) OR ((MULTI83,5+MULTI188,41+STAT127>1) AND DRUTREE23) OR ((MULTI83,5+MULTI188,40+STAT127>1) AND DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG ((MULTI83,5+MULTI188,40+MULTI188,41+MULTI188,42+STAT127>3) OR ((MULTI83,5+STAT127>2) AND (DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33)) OR ((MULTI83,5+STAT127>1) AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) OR ((MULTI83,5+MULTI188,42+STAT127>2) AND (DRUTREE12 OR DRUTREE13)) OR ((MULTI83,5+MULTI188,41+STAT127>2) AND (DRUTREE22 OR DRUTREE23)) OR ((MULTI83,5+MULTI188,40+STAT127>2) AND (DRUTREE32 OR DRUTREE33)) OR ((MULTI83,5+MULTI188,42+STAT127>1) AND DRUTREE13) OR ((MULTI83,5+MULTI188,41+STAT127>1) AND DRUTREE23) OR ((MULTI83,5+MULTI188,40+STAT127>1) AND DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Necromancer -ItemDisplay[((MULTI83,2+MULTI188,16+MULTI188,17+MULTI188,18+STAT127>3) OR ((MULTI83,2+STAT127>2) AND (NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33)) OR ((MULTI83,2+STAT127>1) AND (NECTREE13 OR NECTREE23 OR NECTREE33)) OR ((MULTI83,2+MULTI188,18+STAT127>2) AND (NECTREE12 OR NECTREE13)) OR ((MULTI83,2+MULTI188,17+STAT127>2) AND (NECTREE22 OR NECTREE23)) OR ((MULTI83,2+MULTI188,16+STAT127>2) AND (NECTREE32 OR NECTREE33)) OR ((MULTI83,2+MULTI188,18+STAT127>1) AND NECTREE13) OR ((MULTI83,2+MULTI188,17+STAT127>1) AND NECTREE23) OR ((MULTI83,2+MULTI188,16+STAT127>1) AND NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG ((MULTI83,2+MULTI188,16+MULTI188,17+MULTI188,18+STAT127>3) OR ((MULTI83,2+STAT127>2) AND (NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33)) OR ((MULTI83,2+STAT127>1) AND (NECTREE13 OR NECTREE23 OR NECTREE33)) OR ((MULTI83,2+MULTI188,18+STAT127>2) AND (NECTREE12 OR NECTREE13)) OR ((MULTI83,2+MULTI188,17+STAT127>2) AND (NECTREE22 OR NECTREE23)) OR ((MULTI83,2+MULTI188,16+STAT127>2) AND (NECTREE32 OR NECTREE33)) OR ((MULTI83,2+MULTI188,18+STAT127>1) AND NECTREE13) OR ((MULTI83,2+MULTI188,17+STAT127>1) AND NECTREE23) OR ((MULTI83,2+MULTI188,16+STAT127>1) AND NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Paladin -ItemDisplay[((MULTI83,3+MULTI188,24+MULTI188,25+MULTI188,26+STAT127>3) OR ((MULTI83,3+STAT127>2) AND (PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33)) OR ((MULTI83,3+STAT127>1) AND (PALTREE13 OR PALTREE23 OR PALTREE33)) OR ((MULTI83,3+MULTI188,26+STAT127>2) AND (PALTREE12 OR PALTREE13)) OR ((MULTI83,3+MULTI188,25+STAT127>2) AND (PALTREE22 OR PALTREE23)) OR ((MULTI83,3+MULTI188,24+STAT127>2) AND (PALTREE32 OR PALTREE33)) OR ((MULTI83,3+MULTI188,26+STAT127>1) AND PALTREE13) OR ((MULTI83,3+MULTI188,25+STAT127>1) AND PALTREE23) OR ((MULTI83,3+MULTI188,24+STAT127>1) AND PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG ((MULTI83,3+MULTI188,24+MULTI188,25+MULTI188,26+STAT127>3) OR ((MULTI83,3+STAT127>2) AND (PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33)) OR ((MULTI83,3+STAT127>1) AND (PALTREE13 OR PALTREE23 OR PALTREE33)) OR ((MULTI83,3+MULTI188,26+STAT127>2) AND (PALTREE12 OR PALTREE13)) OR ((MULTI83,3+MULTI188,25+STAT127>2) AND (PALTREE22 OR PALTREE23)) OR ((MULTI83,3+MULTI188,24+STAT127>2) AND (PALTREE32 OR PALTREE33)) OR ((MULTI83,3+MULTI188,26+STAT127>1) AND PALTREE13) OR ((MULTI83,3+MULTI188,25+STAT127>1) AND PALTREE23) OR ((MULTI83,3+MULTI188,24+STAT127>1) AND PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Amazon -ItemDisplay[(MULTI83,0+MULTI188,0+MULTI188,1+MULTI188,2+STAT127>4) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG (MULTI83,0+MULTI188,0+MULTI188,1+MULTI188,2+STAT127>4) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //NOTICE ME, THAT's ME SECTION //High ED Amp Proc Combo -ItemDisplay[(NOTICEME01)]: %NAME%{%RED%*** %GREEN%High ED %ORANGE%Amp Proc %GREEN%Combo%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG (NOTICEME01)]: %NAME%{%RED%*** %GREEN%High ED %ORANGE%Amp Proc %GREEN%Combo%RED% ***%CL%%NAME%}%CONTINUE% //High ED Weapon + MODS -ItemDisplay[(NOTICEME10) !(NOTICEME01)]: %NAME%{%RED%*** %GREEN%High ED %ORANGE%+Mods %GREEN%Weapon%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG (NOTICEME10) !(NOTICEME01)]: %NAME%{%RED%*** %GREEN%High ED %ORANGE%+Mods %GREEN%Weapon%RED% ***%CL%%NAME%}%CONTINUE% //High ED Weapon -ItemDisplay[(NOTICEME02) !(NOTICEME01 OR NOTICEME10)]: %NAME%{%RED%*** %GREEN%High ED Weapon%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG (NOTICEME02) !(NOTICEME01 OR NOTICEME10)]: %NAME%{%RED%*** %GREEN%High ED Weapon%RED% ***%CL%%NAME%}%CONTINUE% //3sk, 20ias Gloves -ItemDisplay[(NOTICEME03)]: %NAME%{%RED%*** %GREEN%3sk, 20ias Gloves%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG (NOTICEME03)]: %NAME%{%RED%*** %GREEN%3sk, 20ias Gloves%RED% ***%CL%%NAME%}%CONTINUE% //3sk, 10fcr Gloves -ItemDisplay[(NOTICEME04)]: %NAME%{%RED%*** %GREEN%3sk, 10fcr Gloves%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG (NOTICEME04)]: %NAME%{%RED%*** %GREEN%3sk, 10fcr Gloves%RED% ***%CL%%NAME%}%CONTINUE% //Teleport Charges -ItemDisplay[(NOTICEME05)]: %NAME%{%RED%*** %GREEN%Teleport Charges%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG (NOTICEME05)]: %NAME%{%RED%*** %GREEN%Teleport Charges%RED% ***%CL%%NAME%}%CONTINUE% //Lower Resist CTC -ItemDisplay[(NOTICEME06)]: %NAME%{%LIGHT_GRAY%High %PURPLE%Lower Resist %GREEN%CTC %LIGHT_GRAY%Proc%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG (NOTICEME06)]: %NAME%{%LIGHT_GRAY%High %PURPLE%Lower Resist %GREEN%CTC %LIGHT_GRAY%Proc%CL%%NAME%}%CONTINUE% //Amplify Damage CTC -ItemDisplay[(NOTICEME07) !(NOTICEME01)]: %NAME%{%LIGHT_GRAY%High %ORANGE%Amplify Damage %GREEN%CTC %LIGHT_GRAY%Proc%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG (NOTICEME07) !(NOTICEME01)]: %NAME%{%LIGHT_GRAY%High %ORANGE%Amplify Damage %GREEN%CTC %LIGHT_GRAY%Proc%CL%%NAME%}%CONTINUE% //Lower Resist Charges -ItemDisplay[(NOTICEME08)]: %NAME%{%DARK_GREEN%Lower Resist Charges%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG (NOTICEME08)]: %NAME%{%DARK_GREEN%Lower Resist Charges%CL%%NAME%}%CONTINUE% //Life Tap Charges -ItemDisplay[(NOTICEME09)]: %NAME%{%DARK_GREEN%Life Tap Charges%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG (NOTICEME09)]: %NAME%{%DARK_GREEN%Life Tap Charges%CL%%NAME%}%CONTINUE% // ++++++ 5.2,T图基德赌博提示 ++++++ //常规赌博界面显示 -ItemDisplay[NMAG !ID SHOP !(MAPID>132)]: %NAME% +ItemDisplay[!ID SHOP !(MAPID>132)]: %NAME% //T图基德赌博提示 -ItemDisplay[NMAG !ID SHOP amu]: %NAME%%CL%%GOLD%项链有啥好提示的?买就对了! -ItemDisplay[NMAG !ID SHOP jew]: %NAME%%CL%%GOLD%彩虹刻面 -ItemDisplay[NMAG !ID SHOP ci0]: %NAME%%CL%%GOLD%奇拉的守护 -ItemDisplay[NMAG !ID SHOP ci1]: %NAME%%CL%%GOLD%狮鹫之眼 -ItemDisplay[NMAG !ID SHOP rin]: %NAME%%CL%%GOLD%“卡达拉的传家宝”的唯一来源,买买买就对了! -ItemDisplay[NMAG !ID SHOP am1]: %NAME%%CL%%GOLD%血鸦之击 -ItemDisplay[NMAG !ID SHOP am2]: %NAME%%CL%%GOLD%灾祸黑檀%CL%莱坎德的远击 -ItemDisplay[NMAG !ID SHOP am5]: %NAME%%CL%%GOLD%雷击%CL%泰坦的复仇%CL%真银 -ItemDisplay[NMAG !ID SHOP am3]: %NAME%%CL%%GOLD%石鸦 -ItemDisplay[NMAG !ID SHOP am4]: %NAME%%CL%%GOLD%泽瑞尔的决心%CL%莱坎德的侧击 -ItemDisplay[NMAG !ID SHOP ktr]: %NAME%%CL%%GOLD%法师杀手 -ItemDisplay[NMAG !ID SHOP wrb]: %NAME%%CL%%GOLD%碧玉爪 -ItemDisplay[NMAG !ID SHOP axf]: %NAME%%CL%%GOLD%幻影幽语 -ItemDisplay[NMAG !ID SHOP ces]: %NAME%%CL%%GOLD%影弑 -ItemDisplay[NMAG !ID SHOP clw]: %NAME%%CL%%GOLD%火蜥蜴之爪 -ItemDisplay[NMAG !ID SHOP btl]: %NAME%%CL%%GOLD%追猎者的刺杀%CL%巴图克的割喉爪 -//ItemDisplay[NMAG !ID SHOP skr]: %NAME% -ItemDisplay[NMAG !ID SHOP ba1]: %NAME%%CL%%GOLD%独眼巨人的咆哮 -ItemDisplay[NMAG !ID SHOP ba2]: %NAME%%CL%%GOLD%狂语者%CL%%GOLD%狼嚎 -ItemDisplay[NMAG !ID SHOP ba3]: %NAME%%CL%%GOLD%恶魔角锋 -ItemDisplay[NMAG !ID SHOP ba4]: %NAME%%CL%%GOLD%死亡女神的统治 -ItemDisplay[NMAG !ID SHOP ba5]: %NAME%%CL%%GOLD%蕾蔻的美德%CL%亚瑞特之貌 -ItemDisplay[NMAG !ID SHOP dr1]: %NAME%%CL%%GOLD%芬里斯%CL%%GOLD%冥犬的撕咬 -ItemDisplay[NMAG !ID SHOP dr2]: %NAME%%CL%%GOLD%兽穴之母%CL%羽蛇神面 -ItemDisplay[NMAG !ID SHOP dr3]: %NAME%%CL%%GOLD%灵魂守卫者 -ItemDisplay[NMAG !ID SHOP dr4]: %NAME%%CL%%GOLD%掠鸦之王 -ItemDisplay[NMAG !ID SHOP dr5]: %NAME%%CL%%GOLD%乌尔萨的噩梦%CL%狼王之鬃 -ItemDisplay[NMAG !ID SHOP ne1]: %NAME%%CL%%GOLD%卡兰的遗物 -ItemDisplay[NMAG !ID SHOP ne2]: %NAME%%CL%%GOLD%神圣图腾 -ItemDisplay[NMAG !ID SHOP ne3]: %NAME%%CL%%GOLD%殉道者 -ItemDisplay[NMAG !ID SHOP ne4]: %NAME%%CL%%GOLD%骨焰 -ItemDisplay[NMAG !ID SHOP ne5]: %NAME%%CL%%GOLD%魔力重生%CL%魔胎 -// ItemDisplay[NMAG !ID SHOP pa1]: %NAME% -ItemDisplay[NMAG !ID SHOP pa2]: %NAME%%CL%%GOLD%黑暗之魂 -ItemDisplay[NMAG !ID SHOP pa3]: %NAME%%CL%%GOLD%萨恩凯克的陨落 -ItemDisplay[NMAG !ID SHOP pa4]: %NAME%%CL%%GOLD%龙鳞%CL%撒卡兰姆的使者 -ItemDisplay[NMAG !ID SHOP pa5]: %NAME%%CL%%GOLD%天空守望者 -ItemDisplay[NMAG !ID SHOP ob1]: %NAME%%CL%%GOLD%风暴 -ItemDisplay[NMAG !ID SHOP ob2]: %NAME%%CL%%GOLD%蔑视%CL%%GOLD%艾斯屈塔的脾气 -// ItemDisplay[NMAG !ID SHOP ob3]: %NAME% -// ItemDisplay[NMAG !ID SHOP ob4]: %NAME% -ItemDisplay[NMAG !ID SHOP ob5]: %NAME%%CL%%GOLD%死亡深渊%CL%眼球 -ItemDisplay[NMAG !ID SHOP qui]: %NAME%%CL%%GOLD%奥玛斯的法袍%CL%灵魂帷幕%CL%灰暮之形 -ItemDisplay[NMAG !ID SHOP lea]: %NAME%%CL%%GOLD%蝮蛇法妖之皮%CL%闪蝠之躯 -ItemDisplay[NMAG !ID SHOP hla]: %NAME%%CL%%GOLD%剥皮魔之皮%CL%百夫长 -ItemDisplay[NMAG !ID SHOP stu]: %NAME%%CL%%GOLD%角斗士之祸%CL%铁裘皮%CL%抽动挣扎 -ItemDisplay[NMAG !ID SHOP rng]: %NAME%%CL%%GOLD%灵魂熔炉%CL%黑暗幽光 -ItemDisplay[NMAG !ID SHOP scl]: %NAME%%CL%%GOLD%鸦啼%CL%鹰甲 -ItemDisplay[NMAG !ID SHOP brs]: %NAME%%CL%%GOLD%督瑞尔之壳%CL%毒之守御 -ItemDisplay[NMAG !ID SHOP chn]: %NAME%%CL%%GOLD%摧锋甲%CL%电光之甲 -ItemDisplay[NMAG !ID SHOP spl]: %NAME%%CL%%GOLD%阿凯尼的荣耀%CL%诗寇蒂的愤怒%CL%闪耀冰晶 -ItemDisplay[NMAG !ID SHOP ltp]: %NAME%%CL%%GOLD%炼狱%CL%魁黑刚的智慧%CL%天堂装束 -ItemDisplay[NMAG !ID SHOP fld]: %NAME%%CL%%GOLD%利维坦%CL%排齿%CL%石羊毛 -ItemDisplay[NMAG !ID SHOP plt]: %NAME%%CL%%GOLD%守护天使%CL%骨肉 -ItemDisplay[NMAG !ID SHOP gth]: %NAME%%CL%%GOLD%亚特玛的哭喊%CL%作响之笼 -ItemDisplay[NMAG !ID SHOP ful]: %NAME%%CL%%GOLD%钢铁甲壳%CL%黑色黑帝斯%CL%黄金之肤 -ItemDisplay[NMAG !ID SHOP aar]: %NAME%%CL%%GOLD%泰瑞尔的力量%CL%圣殿骑士之力%CL%遗体哀悼%CL%胜利者的丝绸 -ItemDisplay[NMAG !ID SHOP lbl]: %NAME%%CL%%GOLD%蜘蛛之网%CL%长串之耳%CL%雷尼摩 -ItemDisplay[NMAG !ID SHOP vbl]: %NAME%%CL%%GOLD%吸血鬼王之圈%CL%剃刀之尾%CL%蛇索 -ItemDisplay[NMAG !ID SHOP mbl]: %NAME%%CL%%GOLD%行刑者的绞首绳%CL%阴影陷阱%CL%夜烟 -ItemDisplay[NMAG !ID SHOP tbl]: %NAME%%CL%%GOLD%冰雪之击%CL%黄金裹腰 -ItemDisplay[NMAG !ID SHOP hbl]: %NAME%%CL%%GOLD%西加德的坚定%CL%%GOLD%雷神之力%CL%刀锋扣带 -ItemDisplay[NMAG !ID SHOP lbt]: %NAME%%CL%%GOLD%鱼人的链轮%CL%地狱阔步%CL%热刺靴 -ItemDisplay[NMAG !ID SHOP vbt]: %NAME%%CL%%GOLD%沙暴之旅%CL%水上漂%CL%践血 -ItemDisplay[NMAG !ID SHOP mbt]: %NAME%%CL%%GOLD%骨髓行走%CL%丝织靴%CL%克索恩的征途 -ItemDisplay[NMAG !ID SHOP tbt]: %NAME%%CL%%GOLD%战争旅者%CL%哥布林之趾 -ItemDisplay[NMAG !ID SHOP hbt]: %NAME%%CL%%GOLD%影舞者%CL%血骑士%CL%刺股靴 -ItemDisplay[NMAG !ID SHOP lgl]: %NAME%%CL%%GOLD%泰坦之握%CL%%GOLD%剧毒之握%CL%伯克之手 -ItemDisplay[NMAG !ID SHOP vgl]: %NAME%%CL%%GOLD%德古拉之握%CL%墓穴手套%CL%血拳 -ItemDisplay[NMAG !ID SHOP mgl]: %NAME%%CL%%GOLD%吸魂者%CL%食尸鬼之皮%CL%运气守护 -ItemDisplay[NMAG !ID SHOP tgl]: %NAME%%CL%%GOLD%秘术师%CL%熔岩痛击%CL%法师之拳 -ItemDisplay[NMAG !ID SHOP hgl]: %NAME%%CL%%GOLD%碎钢%CL%地狱之口%CL%霜燃 -ItemDisplay[NMAG !ID SHOP cap]: %NAME%%CL%%GOLD%谐角之冠%CL%农夫王冠%CL%毕格因的软帽 -ItemDisplay[NMAG !ID SHOP skp]: %NAME%%CL%%GOLD%磐石头盔%CL%塔因头盔 -ItemDisplay[NMAG !ID SHOP hlm]: %NAME%%CL%%GOLD%钢影%CL%偷取颅盔%CL%光荣罩盔 -ItemDisplay[NMAG !ID SHOP fhl]: %NAME%%CL%%GOLD%暗视之盔%CL%黄昏薄暮 -ItemDisplay[NMAG !ID SHOP ghm]: %NAME%%CL%%GOLD%夜翼面纱%CL%钢铁面纱%CL%女武神之翼%CL%怒号长牙 -ItemDisplay[NMAG !ID SHOP msk]: %NAME%%CL%%GOLD%安达莉尔的仪容%CL%黑牛角面甲%CL%恐惧之脸 -ItemDisplay[NMAG !ID SHOP crn]: %NAME%%CL%%GOLD%岁月之冠%CL%盗贼皇冠%CL%不死皇冠 -ItemDisplay[NMAG !ID SHOP bhm]: %NAME%%CL%%GOLD%巨大颅骨%CL%吸血鬼的凝视%CL%蠕虫头骨 -ItemDisplay[NMAG !ID SHOP buc]: %NAME%%CL%%GOLD%维斯尔坦特%CL%新月小盾 -ItemDisplay[NMAG !ID SHOP sml]: %NAME%%CL%%GOLD%黑橡木盾%CL%莫泽的祝福圆盾%CL%太阳黑轮 -ItemDisplay[NMAG !ID SHOP lrg]: %NAME%%CL%%GOLD%暮光倒影%CL%风暴追逐者%CL%风暴行会 -ItemDisplay[NMAG !ID SHOP kit]: %NAME%%CL%%GOLD%暴风之盾%CL%魔龙的斥责%CL%响钢 -ItemDisplay[NMAG !ID SHOP spk]: %NAME%%CL%%GOLD%尖刺荆棘%CL%长枪卫士%CL%剑背之架 -ItemDisplay[NMAG !ID SHOP tow]: %NAME%%CL%%GOLD%美杜莎的凝视%CL%基尔克的避难%CL%贝弗提壁垒 -ItemDisplay[NMAG !ID SHOP bsh]: %NAME%%CL%%GOLD%猎头者的荣耀%CL%警戒之墙%CL%无眼之墙 -ItemDisplay[NMAG !ID SHOP gts]: %NAME%%CL%%GOLD%魂系结界%CL%罗达门特的领域%CL%庇护结界 -ItemDisplay[NMAG !ID SHOP hax]: %NAME%%CL%%GOLD%剃刀之锋%CL%冷杀%CL%血肉撕咬 -ItemDisplay[NMAG !ID SHOP axe]: %NAME%%CL%%GOLD%屠夫之瞳%CL%死亡之铲 -ItemDisplay[NMAG !ID SHOP 2ax]: %NAME%%CL%%GOLD%符文大师%CL%海岛之击%CL%肩胛骨 -ItemDisplay[NMAG !ID SHOP mpi]: %NAME%%CL%%GOLD%鹤嘴锄%CL%庞贝之怒%CL%劈颅斧 -ItemDisplay[NMAG !ID SHOP wax]: %NAME%%CL%%GOLD%死亡劈斧%CL%那伽守护者%CL%钯肉斧 -ItemDisplay[NMAG !ID SHOP lax]: %NAME%%CL%%GOLD%战爵之证%CL%费屈玛之斧 -ItemDisplay[NMAG !ID SHOP bax]: %NAME%%CL%%GOLD%无形之刃%CL%魔咒之钢%CL%铲肉斧 -ItemDisplay[NMAG !ID SHOP btx]: %NAME%%CL%%GOLD%地狱屠戮者%CL%暴风骑士%CL%酋长 -ItemDisplay[NMAG !ID SHOP gax]: %NAME%%CL%%GOLD%梅希斯密特的掠夺%CL%斩骨者之刃%CL%劈脑 -ItemDisplay[NMAG !ID SHOP gix]: %NAME%%CL%%GOLD%刽子手的裁决%CL%牛头怪%CL%巨无霸 -ItemDisplay[NMAG !ID SHOP sbw]: %NAME%%CL%%GOLD%天击%CL%剜眼 -ItemDisplay[NMAG !ID SHOP hbw]: %NAME%%CL%%GOLD%星流霆击%CL撕裂之钩%CL%凋零之击 -ItemDisplay[NMAG !ID SHOP lbw]: %NAME%%CL%%GOLD%赤焰之击%CL%掠鸦之爪 -ItemDisplay[NMAG !ID SHOP cbw]: %NAME%%CL%%GOLD%无尽冰雹%CL%游猎之弓 -ItemDisplay[NMAG !ID SHOP sbb]: %NAME%%CL%%GOLD%狂法劲弦%CL%暴风之击 -ItemDisplay[NMAG !ID SHOP lbb]: %NAME%%CL%%GOLD%鹰之号角%CL%峭壁杀手%CL%凋零劲弦 -ItemDisplay[NMAG !ID SHOP swb]: %NAME%%CL%%GOLD%寡妇制造者%CL%巫师之怒%CL%地狱轰鸣 -ItemDisplay[NMAG !ID SHOP lwb]: %NAME%%CL%%GOLD%风之力%CL%金击之弧%CL%爆裂咆哮 -ItemDisplay[NMAG !ID SHOP lxb]: %NAME%%CL%%GOLD%千步碎击%CL%铅鸦 -ItemDisplay[NMAG !ID SHOP mxb]: %NAME%%CL%%GOLD%吐脓毒弩%CL%灵液之刺 -ItemDisplay[NMAG !ID SHOP hxb]: %NAME%%CL%%GOLD%地狱刑器%CL%暴雪炮弩%CL%地狱掷弩 -ItemDisplay[NMAG !ID SHOP rxb]: %NAME%%CL%%GOLD%内脏吸管%CL%恶魔机弩%CL%毁灭投索 -ItemDisplay[NMAG !ID SHOP dgr]: %NAME%%CL%%GOLD%巫师之刺%CL%裂脊者%CL%海鸥 -ItemDisplay[NMAG !ID SHOP dir]: %NAME%%CL%%GOLD%破碎之刃%CL%剜心者%CL%迪格勒 -ItemDisplay[NMAG !ID SHOP kri]: %NAME%%CL%%GOLD%裂肉者%CL%黑沼之锋%CL%玉尖刀 -ItemDisplay[NMAG !ID SHOP bld]: %NAME%%CL%%GOLD%魂焰%CL%暴风尖刺%CL%彩虹碎片 -// ItemDisplay[NMAG !ID SHOP jav]: %NAME% -// ItemDisplay[NMAG !ID SHOP pil]: %NAME% -ItemDisplay[NMAG !ID SHOP ssp]: %NAME%%CL%%GOLD%恶魔扑击 -ItemDisplay[NMAG !ID SHOP glv]: %NAME%%CL%%GOLD%死灵夜翔 -ItemDisplay[NMAG !ID SHOP tsp]: %NAME%%CL%%GOLD%石像鬼之噬 -ItemDisplay[NMAG !ID SHOP clb]: %NAME%%CL%%GOLD%北地松肉锤%CL%暗族粉碎者%CL%凶猛橡木 -ItemDisplay[NMAG !ID SHOP spc]: %NAME%%CL%%GOLD%恶魔断肢%CL%血肉撕裂者%CL%坚硬钉爪 -ItemDisplay[NMAG !ID SHOP mac]: %NAME%%CL%%GOLD%神河之霜%CL%四叶破甲锤 -ItemDisplay[NMAG !ID SHOP mst]: %NAME%%CL%%GOLD%巴拉那之星%CL%月陨Moonfall%CL%血升 -ItemDisplay[NMAG !ID SHOP fla]: %NAME%%CL%%GOLD%风暴之鞭%CL%地平线的龙卷风%CL%贝西尔的漩涡%CL%将军的短连枷 -ItemDisplay[NMAG !ID SHOP whm]: %NAME%%CL%%GOLD%舍费尔之锤%CL%碎石者%CL%震地者%CL%铁石 -ItemDisplay[NMAG !ID SHOP mau]: %NAME%%CL%%GOLD%风之锤%CL%血树残株%CL%碎骨 -ItemDisplay[NMAG !ID SHOP gma]: %NAME%%CL%%GOLD%碎脑锤%CL%撼地者%CL%痛苦之锤%CL%大钢锤 -ItemDisplay[NMAG !ID SHOP bar]: %NAME%%CL%%GOLD%破骨%CL%刮肉长戟%CL%迪马克的劈斧 -ItemDisplay[NMAG !ID SHOP vou]: %NAME%%CL%%GOLD%暗蚀之刃%CL%铁刺棒 -ItemDisplay[NMAG !ID SHOP scy]: %NAME%%CL%%GOLD%死神丧钟%CL%雅典娜之怒%CL%灵魂收割者 -ItemDisplay[NMAG !ID SHOP pax]: %NAME%%CL%%GOLD%墓穴劫掠者%CL%墓石长戟%CL%战斗枝桠 -ItemDisplay[NMAG !ID SHOP hal]: %NAME%%CL%%GOLD%血肉吞食者%CL%降灾长戟 -ItemDisplay[NMAG !ID SHOP wsc]: %NAME%%CL%%GOLD%暴风尖塔%CL%惧焰亡灵%CL%恐怖收割者 -ItemDisplay[NMAG !ID SHOP scp]: %NAME%%CL%%GOLD%忏悔者%CL%天堂之光%CL%撒卡兰姆之手%CL%丧钟敲击者 -ItemDisplay[NMAG !ID SHOP gsc]: %NAME%%CL%%GOLD%阿卡拉特的奉献%CL%恶臭散布者%CL%腐锈权柄 -ItemDisplay[NMAG !ID SHOP wsp]: %NAME%%CL%%GOLD%爱斯特龙的铁卫%CL%圣光之手%CL%暴风眼 -ItemDisplay[NMAG !ID SHOP spr]: %NAME%%CL%%GOLD%艾里欧克之针%CL%穿刺者%CL%龙枪 -ItemDisplay[NMAG !ID SHOP tri]: %NAME%%CL%%GOLD%水妖捕叉%CL%剃刀叉 -ItemDisplay[NMAG !ID SHOP brn]: %NAME%%CL%%GOLD%蛇魔叉%CL%噬魂叉%CL%血贼 -ItemDisplay[NMAG !ID SHOP spt]: %NAME%%CL%%GOLD%乌迪贤的觉醒%CL%骨寸断%CL%雅该长矛 -ItemDisplay[NMAG !ID SHOP pik]: %NAME%%CL%%GOLD%钢铁之柱%CL%荣耀尖塔%CL%坦纳血杖 -ItemDisplay[NMAG !ID SHOP sst]: %NAME%%CL%%GOLD%剃刀飞旋%CL%祸根之灰 -ItemDisplay[NMAG !ID SHOP lst]: %NAME%%CL%%GOLD%肋骨粉碎者%CL%海蛇之王 -ItemDisplay[NMAG !ID SHOP cst]: %NAME%%CL%%GOLD%温达的智慧%CL%炫彩之怒%CL%拉撒雷兹之杖 -ItemDisplay[NMAG !ID SHOP bst]: %NAME%%CL%%GOLD%硫磺之雨%CL%扭曲之矛%CL%火精灵 -ItemDisplay[NMAG !ID SHOP wst]: %NAME%%CL%%GOLD%曼宋的教诲%CL%骷髅收集者%CL%铁长棍 -ItemDisplay[NMAG !ID SHOP ssd]: %NAME%%CL%%GOLD%放血者%CL%瑞克撒特的挽歌 -ItemDisplay[NMAG !ID SHOP scm]: %NAME%%CL%%GOLD%邪灵斩%CL%窃冷之眼%CL%血红新月 -ItemDisplay[NMAG !ID SHOP sbr]: %NAME%%CL%%GOLD%血月%CL%妖术之火%CL%克林茨的肉叉 -ItemDisplay[NMAG !ID SHOP flc]: %NAME%%CL%%GOLD%阿里巴巴之刃%CL%寒光镰刀 -ItemDisplay[NMAG !ID SHOP crs]: %NAME%%CL%%GOLD%光之军刀%CL%碧蓝怒火%CL%金瑟的裂隙 -ItemDisplay[NMAG !ID SHOP bsd]: %NAME%%CL%%GOLD%斩首者%CL%格利斯沃尔德之刃 -ItemDisplay[NMAG !ID SHOP lsd]: %NAME%%CL%%GOLD%霜风%CL%瘟疫散播者%CL%地狱瘟疫 -ItemDisplay[NMAG !ID SHOP wsd]: %NAME%%CL%%GOLD%亚特兰蒂斯剑%CL%库文之刺 -ItemDisplay[NMAG !ID SHOP 2hs]: %NAME%%CL%%GOLD%恐惧喷吐%CL%暗影之牙 -ItemDisplay[NMAG !ID SHOP clm]: %NAME%%CL%%GOLD%李奥瑞克的秘银之刃%CL%冰之王%CL%灵魂鞭笞 -ItemDisplay[NMAG !ID SHOP gis]: %NAME%%CL%%GOLD%怒焰咆哮%CL%邪祟之牙%CL%金麦尔的锥子 -ItemDisplay[NMAG !ID SHOP bsw]: %NAME%%CL%%GOLD%末日使者%CL%裂云剑%CL%黑舌 -ItemDisplay[NMAG !ID SHOP flb]: %NAME%%CL%%GOLD%憎恶%CL%索命之焰%CL%碎肉锯 -ItemDisplay[NMAG !ID SHOP gsd]: %NAME%%CL%%GOLD%祖父%CL%剑卫%CL%大族长 -ItemDisplay[NMAG !ID SHOP tkf]: %NAME%%CL%%GOLD%死亡之吻 -ItemDisplay[NMAG !ID SHOP bkf]: %NAME%%CL%%GOLD%战争伯劳鸟 -ItemDisplay[NMAG !ID SHOP tax]: %NAME%%CL%%GOLD%寒铁飞刃%CL%头皮剥离者 -ItemDisplay[NMAG !ID SHOP bal]: %NAME%%CL%%GOLD%撕裂者%CL%%GOLD%阿喀琉斯之击 -ItemDisplay[NMAG !ID SHOP wnd]: %NAME%%CL%%GOLD%自杀枝桠%CL%衣洛的火炬 -ItemDisplay[NMAG !ID SHOP ywn]: %NAME%%CL%%GOLD%石塚碎片%CL%漩涡之力 -ItemDisplay[NMAG !ID SHOP bwn]: %NAME%%CL%%GOLD%白骨阴魂%CL%李奥瑞克王的臂骨%CL%脊骨雕塑 -ItemDisplay[NMAG !ID SHOP gwn]: %NAME%%CL%%GOLD%死亡迷网%CL%黑手之钥%CL%婴灵的哀歌 -ItemDisplay[NMAG !ID SHOP aqv]: %NAME%%CL%%GOLD%末日之指%CL%神蛇之羽%CL%以太之翼%CL%墓歌%CL%疾风利刺%CL%炽燃烽火 -ItemDisplay[NMAG !ID SHOP cqv]: %NAME%%CL%%GOLD%霜恸%CL%领主令箭%CL%深渊结界%CL%爆头者%CL%扞卫钢条%CL%势如破竹 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP amu]: %NAME%%CL%%GOLD%项链有啥好提示的?买就对了! +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP jew]: %NAME%%CL%%GOLD%彩虹刻面 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP ci0]: %NAME%%CL%%GOLD%奇拉的守护 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP ci1]: %NAME%%CL%%GOLD%狮鹫之眼 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP rin]: %NAME%%CL%%GOLD%“卡达拉的传家宝”的唯一来源,买买买就对了! +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP am1]: %NAME%%CL%%GOLD%血鸦之击 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP am2]: %NAME%%CL%%GOLD%灾祸黑檀%CL%莱坎德的远击 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP am5]: %NAME%%CL%%GOLD%雷击%CL%泰坦的复仇%CL%真银 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP am3]: %NAME%%CL%%GOLD%石鸦 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP am4]: %NAME%%CL%%GOLD%泽瑞尔的决心%CL%莱坎德的侧击 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP ktr]: %NAME%%CL%%GOLD%法师杀手 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP wrb]: %NAME%%CL%%GOLD%碧玉爪 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP axf]: %NAME%%CL%%GOLD%幻影幽语 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP ces]: %NAME%%CL%%GOLD%影弑 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP clw]: %NAME%%CL%%GOLD%火蜥蜴之爪 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP btl]: %NAME%%CL%%GOLD%追猎者的刺杀%CL%巴图克的割喉爪 +//ItemDisplay[GAMBLE_TAGNMAG !ID SHOP skr]: %NAME% +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP ba1]: %NAME%%CL%%GOLD%独眼巨人的咆哮 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP ba2]: %NAME%%CL%%GOLD%狂语者%CL%%GOLD%狼嚎 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP ba3]: %NAME%%CL%%GOLD%恶魔角锋 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP ba4]: %NAME%%CL%%GOLD%死亡女神的统治 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP ba5]: %NAME%%CL%%GOLD%蕾蔻的美德%CL%亚瑞特之貌 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP dr1]: %NAME%%CL%%GOLD%芬里斯%CL%%GOLD%冥犬的撕咬 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP dr2]: %NAME%%CL%%GOLD%兽穴之母%CL%羽蛇神面 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP dr3]: %NAME%%CL%%GOLD%灵魂守卫者 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP dr4]: %NAME%%CL%%GOLD%掠鸦之王 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP dr5]: %NAME%%CL%%GOLD%乌尔萨的噩梦%CL%狼王之鬃 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP ne1]: %NAME%%CL%%GOLD%卡兰的遗物 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP ne2]: %NAME%%CL%%GOLD%神圣图腾 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP ne3]: %NAME%%CL%%GOLD%殉道者 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP ne4]: %NAME%%CL%%GOLD%骨焰 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP ne5]: %NAME%%CL%%GOLD%魔力重生%CL%魔胎 +// ItemDisplay[GAMBLE_TAGNMAG !ID SHOP pa1]: %NAME% +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP pa2]: %NAME%%CL%%GOLD%黑暗之魂 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP pa3]: %NAME%%CL%%GOLD%萨恩凯克的陨落 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP pa4]: %NAME%%CL%%GOLD%龙鳞%CL%撒卡兰姆的使者 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP pa5]: %NAME%%CL%%GOLD%天空守望者 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP ob1]: %NAME%%CL%%GOLD%风暴 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP ob2]: %NAME%%CL%%GOLD%蔑视%CL%%GOLD%艾斯屈塔的脾气 +// ItemDisplay[GAMBLE_TAGNMAG !ID SHOP ob3]: %NAME% +// ItemDisplay[GAMBLE_TAGNMAG !ID SHOP ob4]: %NAME% +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP ob5]: %NAME%%CL%%GOLD%死亡深渊%CL%眼球 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP qui]: %NAME%%CL%%GOLD%奥玛斯的法袍%CL%灵魂帷幕%CL%灰暮之形 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP lea]: %NAME%%CL%%GOLD%蝮蛇法妖之皮%CL%闪蝠之躯 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP hla]: %NAME%%CL%%GOLD%剥皮魔之皮%CL%百夫长 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP stu]: %NAME%%CL%%GOLD%角斗士之祸%CL%铁裘皮%CL%抽动挣扎 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP rng]: %NAME%%CL%%GOLD%灵魂熔炉%CL%黑暗幽光 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP scl]: %NAME%%CL%%GOLD%鸦啼%CL%鹰甲 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP brs]: %NAME%%CL%%GOLD%督瑞尔之壳%CL%毒之守御 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP chn]: %NAME%%CL%%GOLD%摧锋甲%CL%电光之甲 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP spl]: %NAME%%CL%%GOLD%阿凯尼的荣耀%CL%诗寇蒂的愤怒%CL%闪耀冰晶 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP ltp]: %NAME%%CL%%GOLD%炼狱%CL%魁黑刚的智慧%CL%天堂装束 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP fld]: %NAME%%CL%%GOLD%利维坦%CL%排齿%CL%石羊毛 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP plt]: %NAME%%CL%%GOLD%守护天使%CL%骨肉 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP gth]: %NAME%%CL%%GOLD%亚特玛的哭喊%CL%作响之笼 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP ful]: %NAME%%CL%%GOLD%钢铁甲壳%CL%黑色黑帝斯%CL%黄金之肤 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP aar]: %NAME%%CL%%GOLD%泰瑞尔的力量%CL%圣殿骑士之力%CL%遗体哀悼%CL%胜利者的丝绸 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP lbl]: %NAME%%CL%%GOLD%蜘蛛之网%CL%长串之耳%CL%雷尼摩 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP vbl]: %NAME%%CL%%GOLD%吸血鬼王之圈%CL%剃刀之尾%CL%蛇索 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP mbl]: %NAME%%CL%%GOLD%行刑者的绞首绳%CL%阴影陷阱%CL%夜烟 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP tbl]: %NAME%%CL%%GOLD%冰雪之击%CL%黄金裹腰 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP hbl]: %NAME%%CL%%GOLD%西加德的坚定%CL%%GOLD%雷神之力%CL%刀锋扣带 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP lbt]: %NAME%%CL%%GOLD%鱼人的链轮%CL%地狱阔步%CL%热刺靴 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP vbt]: %NAME%%CL%%GOLD%沙暴之旅%CL%水上漂%CL%践血 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP mbt]: %NAME%%CL%%GOLD%骨髓行走%CL%丝织靴%CL%克索恩的征途 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP tbt]: %NAME%%CL%%GOLD%战争旅者%CL%哥布林之趾 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP hbt]: %NAME%%CL%%GOLD%影舞者%CL%血骑士%CL%刺股靴 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP lgl]: %NAME%%CL%%GOLD%泰坦之握%CL%%GOLD%剧毒之握%CL%伯克之手 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP vgl]: %NAME%%CL%%GOLD%德古拉之握%CL%墓穴手套%CL%血拳 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP mgl]: %NAME%%CL%%GOLD%吸魂者%CL%食尸鬼之皮%CL%运气守护 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP tgl]: %NAME%%CL%%GOLD%秘术师%CL%熔岩痛击%CL%法师之拳 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP hgl]: %NAME%%CL%%GOLD%碎钢%CL%地狱之口%CL%霜燃 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP cap]: %NAME%%CL%%GOLD%谐角之冠%CL%农夫王冠%CL%毕格因的软帽 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP skp]: %NAME%%CL%%GOLD%磐石头盔%CL%塔因头盔 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP hlm]: %NAME%%CL%%GOLD%钢影%CL%偷取颅盔%CL%光荣罩盔 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP fhl]: %NAME%%CL%%GOLD%暗视之盔%CL%黄昏薄暮 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP ghm]: %NAME%%CL%%GOLD%夜翼面纱%CL%钢铁面纱%CL%女武神之翼%CL%怒号长牙 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP msk]: %NAME%%CL%%GOLD%安达莉尔的仪容%CL%黑牛角面甲%CL%恐惧之脸 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP crn]: %NAME%%CL%%GOLD%岁月之冠%CL%盗贼皇冠%CL%不死皇冠 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP bhm]: %NAME%%CL%%GOLD%巨大颅骨%CL%吸血鬼的凝视%CL%蠕虫头骨 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP buc]: %NAME%%CL%%GOLD%维斯尔坦特%CL%新月小盾 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP sml]: %NAME%%CL%%GOLD%黑橡木盾%CL%莫泽的祝福圆盾%CL%太阳黑轮 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP lrg]: %NAME%%CL%%GOLD%暮光倒影%CL%风暴追逐者%CL%风暴行会 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP kit]: %NAME%%CL%%GOLD%暴风之盾%CL%魔龙的斥责%CL%响钢 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP spk]: %NAME%%CL%%GOLD%尖刺荆棘%CL%长枪卫士%CL%剑背之架 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP tow]: %NAME%%CL%%GOLD%美杜莎的凝视%CL%基尔克的避难%CL%贝弗提壁垒 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP bsh]: %NAME%%CL%%GOLD%猎头者的荣耀%CL%警戒之墙%CL%无眼之墙 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP gts]: %NAME%%CL%%GOLD%魂系结界%CL%罗达门特的领域%CL%庇护结界 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP hax]: %NAME%%CL%%GOLD%剃刀之锋%CL%冷杀%CL%血肉撕咬 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP axe]: %NAME%%CL%%GOLD%屠夫之瞳%CL%死亡之铲 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP 2ax]: %NAME%%CL%%GOLD%符文大师%CL%海岛之击%CL%肩胛骨 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP mpi]: %NAME%%CL%%GOLD%鹤嘴锄%CL%庞贝之怒%CL%劈颅斧 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP wax]: %NAME%%CL%%GOLD%死亡劈斧%CL%那伽守护者%CL%钯肉斧 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP lax]: %NAME%%CL%%GOLD%战爵之证%CL%费屈玛之斧 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP bax]: %NAME%%CL%%GOLD%无形之刃%CL%魔咒之钢%CL%铲肉斧 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP btx]: %NAME%%CL%%GOLD%地狱屠戮者%CL%暴风骑士%CL%酋长 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP gax]: %NAME%%CL%%GOLD%梅希斯密特的掠夺%CL%斩骨者之刃%CL%劈脑 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP gix]: %NAME%%CL%%GOLD%刽子手的裁决%CL%牛头怪%CL%巨无霸 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP sbw]: %NAME%%CL%%GOLD%天击%CL%剜眼 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP hbw]: %NAME%%CL%%GOLD%星流霆击%CL撕裂之钩%CL%凋零之击 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP lbw]: %NAME%%CL%%GOLD%赤焰之击%CL%掠鸦之爪 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP cbw]: %NAME%%CL%%GOLD%无尽冰雹%CL%游猎之弓 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP sbb]: %NAME%%CL%%GOLD%狂法劲弦%CL%暴风之击 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP lbb]: %NAME%%CL%%GOLD%鹰之号角%CL%峭壁杀手%CL%凋零劲弦 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP swb]: %NAME%%CL%%GOLD%寡妇制造者%CL%巫师之怒%CL%地狱轰鸣 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP lwb]: %NAME%%CL%%GOLD%风之力%CL%金击之弧%CL%爆裂咆哮 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP lxb]: %NAME%%CL%%GOLD%千步碎击%CL%铅鸦 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP mxb]: %NAME%%CL%%GOLD%吐脓毒弩%CL%灵液之刺 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP hxb]: %NAME%%CL%%GOLD%地狱刑器%CL%暴雪炮弩%CL%地狱掷弩 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP rxb]: %NAME%%CL%%GOLD%内脏吸管%CL%恶魔机弩%CL%毁灭投索 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP dgr]: %NAME%%CL%%GOLD%巫师之刺%CL%裂脊者%CL%海鸥 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP dir]: %NAME%%CL%%GOLD%破碎之刃%CL%剜心者%CL%迪格勒 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP kri]: %NAME%%CL%%GOLD%裂肉者%CL%黑沼之锋%CL%玉尖刀 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP bld]: %NAME%%CL%%GOLD%魂焰%CL%暴风尖刺%CL%彩虹碎片 +// ItemDisplay[GAMBLE_TAGNMAG !ID SHOP jav]: %NAME% +// ItemDisplay[GAMBLE_TAGNMAG !ID SHOP pil]: %NAME% +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP ssp]: %NAME%%CL%%GOLD%恶魔扑击 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP glv]: %NAME%%CL%%GOLD%死灵夜翔 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP tsp]: %NAME%%CL%%GOLD%石像鬼之噬 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP clb]: %NAME%%CL%%GOLD%北地松肉锤%CL%暗族粉碎者%CL%凶猛橡木 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP spc]: %NAME%%CL%%GOLD%恶魔断肢%CL%血肉撕裂者%CL%坚硬钉爪 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP mac]: %NAME%%CL%%GOLD%神河之霜%CL%四叶破甲锤 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP mst]: %NAME%%CL%%GOLD%巴拉那之星%CL%月陨Moonfall%CL%血升 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP fla]: %NAME%%CL%%GOLD%风暴之鞭%CL%地平线的龙卷风%CL%贝西尔的漩涡%CL%将军的短连枷 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP whm]: %NAME%%CL%%GOLD%舍费尔之锤%CL%碎石者%CL%震地者%CL%铁石 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP mau]: %NAME%%CL%%GOLD%风之锤%CL%血树残株%CL%碎骨 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP gma]: %NAME%%CL%%GOLD%碎脑锤%CL%撼地者%CL%痛苦之锤%CL%大钢锤 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP bar]: %NAME%%CL%%GOLD%破骨%CL%刮肉长戟%CL%迪马克的劈斧 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP vou]: %NAME%%CL%%GOLD%暗蚀之刃%CL%铁刺棒 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP scy]: %NAME%%CL%%GOLD%死神丧钟%CL%雅典娜之怒%CL%灵魂收割者 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP pax]: %NAME%%CL%%GOLD%墓穴劫掠者%CL%墓石长戟%CL%战斗枝桠 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP hal]: %NAME%%CL%%GOLD%血肉吞食者%CL%降灾长戟 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP wsc]: %NAME%%CL%%GOLD%暴风尖塔%CL%惧焰亡灵%CL%恐怖收割者 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP scp]: %NAME%%CL%%GOLD%忏悔者%CL%天堂之光%CL%撒卡兰姆之手%CL%丧钟敲击者 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP gsc]: %NAME%%CL%%GOLD%阿卡拉特的奉献%CL%恶臭散布者%CL%腐锈权柄 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP wsp]: %NAME%%CL%%GOLD%爱斯特龙的铁卫%CL%圣光之手%CL%暴风眼 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP spr]: %NAME%%CL%%GOLD%艾里欧克之针%CL%穿刺者%CL%龙枪 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP tri]: %NAME%%CL%%GOLD%水妖捕叉%CL%剃刀叉 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP brn]: %NAME%%CL%%GOLD%蛇魔叉%CL%噬魂叉%CL%血贼 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP spt]: %NAME%%CL%%GOLD%乌迪贤的觉醒%CL%骨寸断%CL%雅该长矛 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP pik]: %NAME%%CL%%GOLD%钢铁之柱%CL%荣耀尖塔%CL%坦纳血杖 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP sst]: %NAME%%CL%%GOLD%剃刀飞旋%CL%祸根之灰 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP lst]: %NAME%%CL%%GOLD%肋骨粉碎者%CL%海蛇之王 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP cst]: %NAME%%CL%%GOLD%温达的智慧%CL%炫彩之怒%CL%拉撒雷兹之杖 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP bst]: %NAME%%CL%%GOLD%硫磺之雨%CL%扭曲之矛%CL%火精灵 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP wst]: %NAME%%CL%%GOLD%曼宋的教诲%CL%骷髅收集者%CL%铁长棍 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP ssd]: %NAME%%CL%%GOLD%放血者%CL%瑞克撒特的挽歌 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP scm]: %NAME%%CL%%GOLD%邪灵斩%CL%窃冷之眼%CL%血红新月 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP sbr]: %NAME%%CL%%GOLD%血月%CL%妖术之火%CL%克林茨的肉叉 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP flc]: %NAME%%CL%%GOLD%阿里巴巴之刃%CL%寒光镰刀 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP crs]: %NAME%%CL%%GOLD%光之军刀%CL%碧蓝怒火%CL%金瑟的裂隙 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP bsd]: %NAME%%CL%%GOLD%斩首者%CL%格利斯沃尔德之刃 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP lsd]: %NAME%%CL%%GOLD%霜风%CL%瘟疫散播者%CL%地狱瘟疫 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP wsd]: %NAME%%CL%%GOLD%亚特兰蒂斯剑%CL%库文之刺 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP 2hs]: %NAME%%CL%%GOLD%恐惧喷吐%CL%暗影之牙 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP clm]: %NAME%%CL%%GOLD%李奥瑞克的秘银之刃%CL%冰之王%CL%灵魂鞭笞 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP gis]: %NAME%%CL%%GOLD%怒焰咆哮%CL%邪祟之牙%CL%金麦尔的锥子 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP bsw]: %NAME%%CL%%GOLD%末日使者%CL%裂云剑%CL%黑舌 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP flb]: %NAME%%CL%%GOLD%憎恶%CL%索命之焰%CL%碎肉锯 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP gsd]: %NAME%%CL%%GOLD%祖父%CL%剑卫%CL%大族长 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP tkf]: %NAME%%CL%%GOLD%死亡之吻 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP bkf]: %NAME%%CL%%GOLD%战争伯劳鸟 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP tax]: %NAME%%CL%%GOLD%寒铁飞刃%CL%头皮剥离者 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP bal]: %NAME%%CL%%GOLD%撕裂者%CL%%GOLD%阿喀琉斯之击 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP wnd]: %NAME%%CL%%GOLD%自杀枝桠%CL%衣洛的火炬 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP ywn]: %NAME%%CL%%GOLD%石塚碎片%CL%漩涡之力 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP bwn]: %NAME%%CL%%GOLD%白骨阴魂%CL%李奥瑞克王的臂骨%CL%脊骨雕塑 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP gwn]: %NAME%%CL%%GOLD%死亡迷网%CL%黑手之钥%CL%婴灵的哀歌 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP aqv]: %NAME%%CL%%GOLD%末日之指%CL%神蛇之羽%CL%以太之翼%CL%墓歌%CL%疾风利刺%CL%炽燃烽火 +ItemDisplay[GAMBLE_TAGNMAG !ID SHOP cqv]: %NAME%%CL%%GOLD%霜恸%CL%领主令箭%CL%深渊结界%CL%爆头者%CL%扞卫钢条%CL%势如破竹 // ++++++ 5.3,暗金装备吐槽 ++++++ // 头盔 (UNI) @@ -4926,179 +5206,179 @@ ItemDisplay[ID SET TUCAO rin LVLREQ=69]: %NAME%{%ORANGE%“与另一枚同时铸 // ++++++ 5.5,亮金装备价值提示 ++++++ //首饰价值提示 //防御戒指 -ItemDisplay[rin !UNI !SET ID (STR+DEX>29 OR STR+LIFE>50 OR FRES+CRES+PRES>49) ((STAT118=0 DEFENSERING3) OR (STAT118>0 DEFENSERING2))]: %DOT-0A%%ORANGE%>>> %PURPLE%巧夺天工 %ORANGE%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%SS %CORAL%攻坚戒指} -ItemDisplay[rin !UNI !SET ID (STR+DEX>29 OR STR+LIFE>50 OR FRES+CRES+PRES>49) ((STAT118=0 DEFENSERING2) OR (STAT118>0 DEFENSERING1))]: %DOT-0A%%ORANGE%>> %RED%卓越非凡 %ORANGE%<<%CL%%NAME%{%NAME%%CL%%RED%S %CORAL%攻坚戒指} +ItemDisplay[RARE_NOTErin !UNI !SET ID (STR+DEX>29 OR STR+LIFE>50 OR FRES+CRES+PRES>49) ((STAT118=0 DEFENSERING3) OR (STAT118>0 DEFENSERING2))]: %DOT-0A%%ORANGE%>>> %PURPLE%巧夺天工 %ORANGE%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%SS %CORAL%攻坚戒指} +ItemDisplay[RARE_NOTErin !UNI !SET ID (STR+DEX>29 OR STR+LIFE>50 OR FRES+CRES+PRES>49) ((STAT118=0 DEFENSERING2) OR (STAT118>0 DEFENSERING1))]: %DOT-0A%%ORANGE%>> %RED%卓越非凡 %ORANGE%<<%CL%%NAME%{%NAME%%CL%%RED%S %CORAL%攻坚戒指} //战系戒指 -ItemDisplay[rin !UNI !SET ID MINDMG+MAXDMG>9 ((STAT118=0 PHYSIRING3) OR (STAT118>0 PHYSIRING2))]: %DOT-0A%%ORANGE%>>> %PURPLE%巧夺天工 %ORANGE%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%SS %TAN%战系戒指} -ItemDisplay[rin !UNI !SET ID MINDMG+MAXDMG>9 ((STAT118=0 PHYSIRING2) OR (STAT118>0 PHYSIRING1))]: %DOT-0A%%ORANGE%>> %PURPLE%卓越非凡 %ORANGE%<<%CL%%NAME%{%NAME%%CL%%RED%S %TAN%战系戒指} -ItemDisplay[rin !UNI !SET ID MINDMG+MAXDMG>9 ((STAT118=0 PHYSIRING1) OR (STAT118>0 PHYSIRING0))]: %DOT-0A%%ORANGE%> %ORANGE%精工细作 %ORANGE%<%CL%%NAME%{%NAME%%CL%%ORANGE%A %TAN%战系戒指} -ItemDisplay[rin !UNI !SET ID MINDMG+MAXDMG>9 !(STAT118>0) PHYSIRING0]: %DOT-0A%%ORANGE%> %ORANGE%平平无奇 %ORANGE%<%CL%%NAME%{%NAME%%CL%%CORAL%B %TAN%战系戒指} +ItemDisplay[RARE_NOTErin !UNI !SET ID MINDMG+MAXDMG>9 ((STAT118=0 PHYSIRING3) OR (STAT118>0 PHYSIRING2))]: %DOT-0A%%ORANGE%>>> %PURPLE%巧夺天工 %ORANGE%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%SS %TAN%战系戒指} +ItemDisplay[RARE_NOTErin !UNI !SET ID MINDMG+MAXDMG>9 ((STAT118=0 PHYSIRING2) OR (STAT118>0 PHYSIRING1))]: %DOT-0A%%ORANGE%>> %PURPLE%卓越非凡 %ORANGE%<<%CL%%NAME%{%NAME%%CL%%RED%S %TAN%战系戒指} +ItemDisplay[RARE_NOTErin !UNI !SET ID MINDMG+MAXDMG>9 ((STAT118=0 PHYSIRING1) OR (STAT118>0 PHYSIRING0))]: %DOT-0A%%ORANGE%> %ORANGE%精工细作 %ORANGE%<%CL%%NAME%{%NAME%%CL%%ORANGE%A %TAN%战系戒指} +ItemDisplay[RARE_NOTErin !UNI !SET ID MINDMG+MAXDMG>9 !(STAT118>0) PHYSIRING0]: %DOT-0A%%ORANGE%> %ORANGE%平平无奇 %ORANGE%<%CL%%NAME%{%NAME%%CL%%CORAL%B %TAN%战系戒指} //法系戒指 -ItemDisplay[rin !UNI !SET ID FCR>0 ((STAT118=0 CASTERRING3) OR (STAT118>0 CASTERRING2) OR (STAT86>1 CASTERRING2))]: %DOT-0A%%ORANGE%>>> %PURPLE%巧夺天工 %ORANGE%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%SS 施法戒指} -ItemDisplay[rin !UNI !SET ID FCR>0 ((STAT118=0 CASTERRING2) OR (STAT118>0 CASTERRING1) OR (STAT86>1 CASTERRING1))]: %DOT-0A%%ORANGE%>> %PURPLE%卓越非凡 %ORANGE%<<%CL%%NAME%{%NAME%%CL%%RED%S 施法戒指} -ItemDisplay[rin !UNI !SET ID FCR>0 ((STAT118=0 CASTERRING1) OR (STAT118>0 CASTERRING0) OR (STAT86>1 CASTERRING0))]: %DOT-0A%%ORANGE%> %ORANGE%精工细作 %ORANGE%<%CL%%NAME%{%NAME%%CL%%ORANGE%A %PURPLE%施法戒指} -ItemDisplay[rin !UNI !SET ID FCR>0 STAT118=0 !(STAT118>0 OR STAT86>1) CASTERRING0]: %DOT-0A%%ORANGE%> %ORANGE%平平无奇 %ORANGE%<%CL%%NAME%{%NAME%%CL%%CORAL%B %PURPLE%施法戒指} +ItemDisplay[RARE_NOTErin !UNI !SET ID FCR>0 ((STAT118=0 CASTERRING3) OR (STAT118>0 CASTERRING2) OR (STAT86>1 CASTERRING2))]: %DOT-0A%%ORANGE%>>> %PURPLE%巧夺天工 %ORANGE%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%SS 施法戒指} +ItemDisplay[RARE_NOTErin !UNI !SET ID FCR>0 ((STAT118=0 CASTERRING2) OR (STAT118>0 CASTERRING1) OR (STAT86>1 CASTERRING1))]: %DOT-0A%%ORANGE%>> %PURPLE%卓越非凡 %ORANGE%<<%CL%%NAME%{%NAME%%CL%%RED%S 施法戒指} +ItemDisplay[RARE_NOTErin !UNI !SET ID FCR>0 ((STAT118=0 CASTERRING1) OR (STAT118>0 CASTERRING0) OR (STAT86>1 CASTERRING0))]: %DOT-0A%%ORANGE%> %ORANGE%精工细作 %ORANGE%<%CL%%NAME%{%NAME%%CL%%ORANGE%A %PURPLE%施法戒指} +ItemDisplay[RARE_NOTErin !UNI !SET ID FCR>0 STAT118=0 !(STAT118>0 OR STAT86>1) CASTERRING0]: %DOT-0A%%ORANGE%> %ORANGE%平平无奇 %ORANGE%<%CL%%NAME%{%NAME%%CL%%CORAL%B %PURPLE%施法戒指} //防御项链 -ItemDisplay[amu !UNI !SET ID CASTERSKILL STAT110>49 ((STAT118=0 DEFENSEAMU3) OR (STAT118>0 DEFENSEAMU2))]: %DOT-0A%%ORANGE%>>> %PURPLE%巧夺天工 %ORANGE%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%SS %CORAL%攻坚项链} -ItemDisplay[amu !UNI !SET ID CASTERSKILL STAT110>49 ((STAT118=0 DEFENSEAMU2) OR (STAT118>0 DEFENSEAMU1))]: %DOT-0A%%ORANGE%>> %PURPLE%卓越非凡 %ORANGE%<<%CL%%NAME%{%NAME%%CL%%RED%S %CORAL%攻坚项链} -ItemDisplay[amu !UNI !SET ID PHYSISKILL STAT110>49 ((STAT118=0 DEFENSEAMU3) OR (STAT118>0 DEFENSEAMU2) OR (AR>149 DEFENSEAMU2))]: %DOT-0A%%ORANGE%>>> %PURPLE%巧夺天工 %ORANGE%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%SS %CORAL%攻坚项链} -ItemDisplay[amu !UNI !SET ID PHYSISKILL STAT110>49 ((STAT118=0 DEFENSEAMU2) OR (STAT118>0 DEFENSEAMU1) OR (AR>149 DEFENSEAMU1))]: %DOT-0A%%ORANGE%>> %PURPLE%卓越非凡 %ORANGE%<<%CL%%NAME%{%NAME%%CL%%RED%S %CORAL%攻坚项链} +ItemDisplay[RARE_NOTEamu !UNI !SET ID CASTERSKILL STAT110>49 ((STAT118=0 DEFENSEAMU3) OR (STAT118>0 DEFENSEAMU2))]: %DOT-0A%%ORANGE%>>> %PURPLE%巧夺天工 %ORANGE%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%SS %CORAL%攻坚项链} +ItemDisplay[RARE_NOTEamu !UNI !SET ID CASTERSKILL STAT110>49 ((STAT118=0 DEFENSEAMU2) OR (STAT118>0 DEFENSEAMU1))]: %DOT-0A%%ORANGE%>> %PURPLE%卓越非凡 %ORANGE%<<%CL%%NAME%{%NAME%%CL%%RED%S %CORAL%攻坚项链} +ItemDisplay[RARE_NOTEamu !UNI !SET ID PHYSISKILL STAT110>49 ((STAT118=0 DEFENSEAMU3) OR (STAT118>0 DEFENSEAMU2) OR (AR>149 DEFENSEAMU2))]: %DOT-0A%%ORANGE%>>> %PURPLE%巧夺天工 %ORANGE%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%SS %CORAL%攻坚项链} +ItemDisplay[RARE_NOTEamu !UNI !SET ID PHYSISKILL STAT110>49 ((STAT118=0 DEFENSEAMU2) OR (STAT118>0 DEFENSEAMU1) OR (AR>149 DEFENSEAMU1))]: %DOT-0A%%ORANGE%>> %PURPLE%卓越非凡 %ORANGE%<<%CL%%NAME%{%NAME%%CL%%RED%S %CORAL%攻坚项链} //战系项链 -ItemDisplay[amu !UNI !SET ID PHYSISKILL ((STAT118=0 PHYSIAMU3) OR (STAT118>0 PHYSIAMU2))]: %DOT-0A%%ORANGE%>>> %PURPLE%巧夺天工 %ORANGE%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%SS %TAN%战系项链} -ItemDisplay[amu !UNI !SET ID PHYSISKILL ((STAT118=0 PHYSIAMU2) OR (STAT118>0 PHYSIAMU1))]: %DOT-0A%%ORANGE%>> %PURPLE%卓越非凡 %ORANGE%<<%CL%%NAME%{%NAME%%CL%%RED%S %TAN%战系项链} -ItemDisplay[amu !UNI !SET ID PHYSISKILL ((STAT118=0 PHYSIAMU1) OR (STAT118>0 PHYSIAMU0))]: %DOT-0A%%ORANGE%> %ORANGE%精工细作 %ORANGE%<%CL%%NAME%{%NAME%%CL%%ORANGE%A %TAN%战系项链} -ItemDisplay[amu !UNI !SET ID PHYSISKILL !(STAT118>0) PHYSIAMU0]: %DOT-0A%%ORANGE%> %ORANGE%平平无奇 %ORANGE%<%CL%%NAME%{%NAME%%CL%%CORAL%B %TAN%战系项链} +ItemDisplay[RARE_NOTEamu !UNI !SET ID PHYSISKILL ((STAT118=0 PHYSIAMU3) OR (STAT118>0 PHYSIAMU2))]: %DOT-0A%%ORANGE%>>> %PURPLE%巧夺天工 %ORANGE%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%SS %TAN%战系项链} +ItemDisplay[RARE_NOTEamu !UNI !SET ID PHYSISKILL ((STAT118=0 PHYSIAMU2) OR (STAT118>0 PHYSIAMU1))]: %DOT-0A%%ORANGE%>> %PURPLE%卓越非凡 %ORANGE%<<%CL%%NAME%{%NAME%%CL%%RED%S %TAN%战系项链} +ItemDisplay[RARE_NOTEamu !UNI !SET ID PHYSISKILL ((STAT118=0 PHYSIAMU1) OR (STAT118>0 PHYSIAMU0))]: %DOT-0A%%ORANGE%> %ORANGE%精工细作 %ORANGE%<%CL%%NAME%{%NAME%%CL%%ORANGE%A %TAN%战系项链} +ItemDisplay[RARE_NOTEamu !UNI !SET ID PHYSISKILL !(STAT118>0) PHYSIAMU0]: %DOT-0A%%ORANGE%> %ORANGE%平平无奇 %ORANGE%<%CL%%NAME%{%NAME%%CL%%CORAL%B %TAN%战系项链} //法系项链 -ItemDisplay[amu !UNI !SET ID CASTERSKILL ((STAT118=0 CASTERAMU3) OR (STAT118>0 CASTERAMU2) OR (STAT86>0 CASTERAMU2))]: %DOT-0A%%ORANGE%>>> %PURPLE%巧夺天工 %ORANGE%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%SS 法系项链} -ItemDisplay[amu !UNI !SET ID CASTERSKILL ((STAT118=0 CASTERAMU2) OR (STAT118>0 CASTERAMU1) OR (STAT86>0 CASTERAMU1))]: %DOT-0A%%ORANGE%>> %PURPLE%卓越非凡 %ORANGE%<<%CL%%NAME%{%NAME%%CL%%RED%S 法系项链} -ItemDisplay[amu !UNI !SET ID CASTERSKILL ((STAT118=0 CASTERAMU1) OR (STAT118>0 CASTERAMU0) OR (STAT86>0 CASTERAMU0))]: %DOT-0A%%ORANGE%> %ORANGE%精工细作 %ORANGE%<%CL%%NAME%{%NAME%%CL%%ORANGE%A %PURPLE%法系项链} -ItemDisplay[amu !UNI !SET ID CASTERSKILL STAT118=0 CASTERAMU0]: %DOT-0A%%ORANGE%> %ORANGE%平平无奇 %ORANGE%<%CL%%NAME%{%NAME%%CL%%CORAL%B %PURPLE%法系项链} +ItemDisplay[RARE_NOTEamu !UNI !SET ID CASTERSKILL ((STAT118=0 CASTERAMU3) OR (STAT118>0 CASTERAMU2) OR (STAT86>0 CASTERAMU2))]: %DOT-0A%%ORANGE%>>> %PURPLE%巧夺天工 %ORANGE%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%SS 法系项链} +ItemDisplay[RARE_NOTEamu !UNI !SET ID CASTERSKILL ((STAT118=0 CASTERAMU2) OR (STAT118>0 CASTERAMU1) OR (STAT86>0 CASTERAMU1))]: %DOT-0A%%ORANGE%>> %PURPLE%卓越非凡 %ORANGE%<<%CL%%NAME%{%NAME%%CL%%RED%S 法系项链} +ItemDisplay[RARE_NOTEamu !UNI !SET ID CASTERSKILL ((STAT118=0 CASTERAMU1) OR (STAT118>0 CASTERAMU0) OR (STAT86>0 CASTERAMU0))]: %DOT-0A%%ORANGE%> %ORANGE%精工细作 %ORANGE%<%CL%%NAME%{%NAME%%CL%%ORANGE%A %PURPLE%法系项链} +ItemDisplay[RARE_NOTEamu !UNI !SET ID CASTERSKILL STAT118=0 CASTERAMU0]: %DOT-0A%%ORANGE%> %ORANGE%平平无奇 %ORANGE%<%CL%%NAME%{%NAME%%CL%%CORAL%B %PURPLE%法系项链} //珠宝价值提示 //减需求珠宝 -ItemDisplay[jew !UNI !SET ID STAT91=-15 REQJEW5]: %DOT-0A%%CORAL%>>> %PURPLE%独一无二 %CORAL%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%SSS %GREEN%减需求珠宝} -ItemDisplay[jew !UNI !SET ID STAT91=-15 REQJEW4]: %DOT-0A%%CORAL%>>> %PURPLE%流光溢彩 %CORAL%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%SS %GREEN%减需求珠宝} -ItemDisplay[jew !UNI !SET ID STAT91=-15 REQJEW3]: %DOT-0A%%CORAL%>> %ORANGE%稀有珍贵 %CORAL%<<%CL%%NAME%{%NAME%%CL%%RED%S %GREEN%减需求珠宝} -ItemDisplay[jew !UNI !SET ID STAT91=-15 REQJEW2]: %DOT-0A%%CORAL%>> %YELLOW%经典永恒 %CORAL%<<%CL%%NAME%{%NAME%%CL%%ORANGE%A %GREEN%减需求珠宝} -ItemDisplay[jew !UNI !SET ID STAT91=-15 REQJEW1]: %DOT-0A%%CORAL%> %BLUE%工艺精湛 %CORAL%<%CL%%NAME%{%NAME%%CL%%CORAL%B %GREEN%减需求珠宝} -ItemDisplay[jew !UNI !SET ID STAT91=-15 REQJEW0]: %DOT-0A%%CORAL%> %BLUE%普普通通 %CORAL%<%CL%%NAME%{%NAME%%CL%%SAGE%C %GREEN%减需求珠宝} +ItemDisplay[RARE_NOTEjew !UNI !SET ID STAT91=-15 REQJEW5]: %DOT-0A%%CORAL%>>> %PURPLE%独一无二 %CORAL%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%SSS %GREEN%减需求珠宝} +ItemDisplay[RARE_NOTEjew !UNI !SET ID STAT91=-15 REQJEW4]: %DOT-0A%%CORAL%>>> %PURPLE%流光溢彩 %CORAL%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%SS %GREEN%减需求珠宝} +ItemDisplay[RARE_NOTEjew !UNI !SET ID STAT91=-15 REQJEW3]: %DOT-0A%%CORAL%>> %ORANGE%稀有珍贵 %CORAL%<<%CL%%NAME%{%NAME%%CL%%RED%S %GREEN%减需求珠宝} +ItemDisplay[RARE_NOTEjew !UNI !SET ID STAT91=-15 REQJEW2]: %DOT-0A%%CORAL%>> %YELLOW%经典永恒 %CORAL%<<%CL%%NAME%{%NAME%%CL%%ORANGE%A %GREEN%减需求珠宝} +ItemDisplay[RARE_NOTEjew !UNI !SET ID STAT91=-15 REQJEW1]: %DOT-0A%%CORAL%> %BLUE%工艺精湛 %CORAL%<%CL%%NAME%{%NAME%%CL%%CORAL%B %GREEN%减需求珠宝} +ItemDisplay[RARE_NOTEjew !UNI !SET ID STAT91=-15 REQJEW0]: %DOT-0A%%CORAL%> %BLUE%普普通通 %CORAL%<%CL%%NAME%{%NAME%%CL%%SAGE%C %GREEN%减需求珠宝} //战系珠宝 -ItemDisplay[jew !UNI !SET ID !(STAT91=-15) PHYSIJEW5]: %DOT-0A%%CORAL%>>> %PURPLE%独一无二 %CORAL%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%SSS %TAN%战系珠宝} -ItemDisplay[jew !UNI !SET ID !(STAT91=-15) PHYSIJEW4]: %DOT-0A%%CORAL%>>> %PURPLE%流光溢彩 %CORAL%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%SS %TAN%战系珠宝} -ItemDisplay[jew !UNI !SET ID !(STAT91=-15) PHYSIJEW3]: %DOT-0A%%CORAL%>> %ORANGE%稀有珍贵 %CORAL%<<%CL%%NAME%{%NAME%%CL%%RED%S %TAN%战系珠宝} -ItemDisplay[jew !UNI !SET ID !(STAT91=-15) PHYSIJEW2]: %DOT-0A%%CORAL%>> %YELLOW%经典永恒 %CORAL%<<%CL%%NAME%{%NAME%%CL%%ORANGE%A %TAN%战系珠宝} -ItemDisplay[jew !UNI !SET ID !(STAT91=-15) PHYSIJEW1]: %DOT-0A%%CORAL%> %BLUE%工艺精湛 %CORAL%<%CL%%NAME%{%NAME%%CL%%CORAL%B %TAN%战系珠宝} -ItemDisplay[jew !UNI !SET ID !(STAT91=-15) PHYSIJEW0]: %DOT-0A%%CORAL%> %BLUE%普普通通 %CORAL%<%CL%%NAME%{%NAME%%CL%%SAGE%C %TAN%战系珠宝} +ItemDisplay[RARE_NOTEjew !UNI !SET ID !(STAT91=-15) PHYSIJEW5]: %DOT-0A%%CORAL%>>> %PURPLE%独一无二 %CORAL%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%SSS %TAN%战系珠宝} +ItemDisplay[RARE_NOTEjew !UNI !SET ID !(STAT91=-15) PHYSIJEW4]: %DOT-0A%%CORAL%>>> %PURPLE%流光溢彩 %CORAL%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%SS %TAN%战系珠宝} +ItemDisplay[RARE_NOTEjew !UNI !SET ID !(STAT91=-15) PHYSIJEW3]: %DOT-0A%%CORAL%>> %ORANGE%稀有珍贵 %CORAL%<<%CL%%NAME%{%NAME%%CL%%RED%S %TAN%战系珠宝} +ItemDisplay[RARE_NOTEjew !UNI !SET ID !(STAT91=-15) PHYSIJEW2]: %DOT-0A%%CORAL%>> %YELLOW%经典永恒 %CORAL%<<%CL%%NAME%{%NAME%%CL%%ORANGE%A %TAN%战系珠宝} +ItemDisplay[RARE_NOTEjew !UNI !SET ID !(STAT91=-15) PHYSIJEW1]: %DOT-0A%%CORAL%> %BLUE%工艺精湛 %CORAL%<%CL%%NAME%{%NAME%%CL%%CORAL%B %TAN%战系珠宝} +ItemDisplay[RARE_NOTEjew !UNI !SET ID !(STAT91=-15) PHYSIJEW0]: %DOT-0A%%CORAL%> %BLUE%普普通通 %CORAL%<%CL%%NAME%{%NAME%%CL%%SAGE%C %TAN%战系珠宝} //法系珠宝 -ItemDisplay[jew !UNI !SET ID !(STAT91=-15) CASTERJEW5]: %DOT-0A%%CORAL%>>> %PURPLE%独一无二 %CORAL%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%SSS 法系珠宝} -ItemDisplay[jew !UNI !SET ID !(STAT91=-15) CASTERJEW4]: %DOT-0A%%CORAL%>>> %PURPLE%流光溢彩 %CORAL%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%SS 法系珠宝} -ItemDisplay[jew !UNI !SET ID !(STAT91=-15) CASTERJEW3]: %DOT-0A%%CORAL%>> %ORANGE%稀有珍贵 %CORAL%<<%CL%%NAME%{%NAME%%CL%%RED%S %PURPLE%法系珠宝} -ItemDisplay[jew !UNI !SET ID !(STAT91=-15) CASTERJEW2]: %DOT-0A%%CORAL%>> %YELLOW%经典永恒 %CORAL%<<%CL%%NAME%{%NAME%%CL%%ORANGE%A %PURPLE%法系珠宝} -ItemDisplay[jew !UNI !SET ID !(STAT91=-15) CASTERJEW1]: %DOT-0A%%CORAL%> %BLUE%工艺精湛 %CORAL%<%CL%%NAME%{%NAME%%CL%%CORAL%B %PURPLE%法系珠宝} -ItemDisplay[jew !UNI !SET ID !(STAT91=-15) CASTERJEW0]: %DOT-0A%%CORAL%> %BLUE%普普通通 %CORAL%<%CL%%NAME%{%NAME%%CL%%SAGE%C %PURPLE%法系珠宝} +ItemDisplay[RARE_NOTEjew !UNI !SET ID !(STAT91=-15) CASTERJEW5]: %DOT-0A%%CORAL%>>> %PURPLE%独一无二 %CORAL%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%SSS 法系珠宝} +ItemDisplay[RARE_NOTEjew !UNI !SET ID !(STAT91=-15) CASTERJEW4]: %DOT-0A%%CORAL%>>> %PURPLE%流光溢彩 %CORAL%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%SS 法系珠宝} +ItemDisplay[RARE_NOTEjew !UNI !SET ID !(STAT91=-15) CASTERJEW3]: %DOT-0A%%CORAL%>> %ORANGE%稀有珍贵 %CORAL%<<%CL%%NAME%{%NAME%%CL%%RED%S %PURPLE%法系珠宝} +ItemDisplay[RARE_NOTEjew !UNI !SET ID !(STAT91=-15) CASTERJEW2]: %DOT-0A%%CORAL%>> %YELLOW%经典永恒 %CORAL%<<%CL%%NAME%{%NAME%%CL%%ORANGE%A %PURPLE%法系珠宝} +ItemDisplay[RARE_NOTEjew !UNI !SET ID !(STAT91=-15) CASTERJEW1]: %DOT-0A%%CORAL%> %BLUE%工艺精湛 %CORAL%<%CL%%NAME%{%NAME%%CL%%CORAL%B %PURPLE%法系珠宝} +ItemDisplay[RARE_NOTEjew !UNI !SET ID !(STAT91=-15) CASTERJEW0]: %DOT-0A%%CORAL%> %BLUE%普普通通 %CORAL%<%CL%%NAME%{%NAME%%CL%%SAGE%C %PURPLE%法系珠宝} // 洗珠宝公式提示 -ItemDisplay[jew ID RARE REROLLALVL>65 STAT486=0]: %NAME%{%TAN%重置属性公式%WHITE%: %YELLOW%珠宝 %TAN%+ %WHITE%3%TAN%*%ORANGE%完美%LIGHT_GRAY%●%CL%%NAME%}%CONTINUE% -ItemDisplay[jew ID RARE REROLLALVL<66 STAT486=0]: %NAME%{重置后ALVL小于66,不建议重置%CL%%NAME%}%CONTINUE% -ItemDisplay[jew ID MAG ILVL>84 STAT486=0]: %NAME%{%CORAL%1/863 %WHITE%几率获得 %BLUE%红白珠%RED%(ED&IAS) %CL%%TAN%重置属性公式%WHITE%: %BLUE%珠宝 %TAN%+ %WHITE%3%TAN%*%WHITE%任意%ORANGE%完美宝石%CL%%NAME%}%CONTINUE% -ItemDisplay[jew ID MAG REROLLALVL<85 STAT486=0]: %NAME%{重置后ILVL小于85,不是固定2缀,不建议重置%CL%%NAME%}%CONTINUE% -ItemDisplay[(RARE OR MAG) jew ID REROLLALVL>0]: %NAME% {%CORAL%重置后词缀等级: %WHITE%%REROLLALVL%%CL%%NAME%}%CONTINUE% +ItemDisplay[REROLL_JEW jew ID RARE REROLLALVL>65 STAT486=0]: %NAME%{%TAN%重置属性公式%WHITE%: %YELLOW%珠宝 %TAN%+ %WHITE%3%TAN%*%ORANGE%完美%LIGHT_GRAY%●%CL%%NAME%}%CONTINUE% +ItemDisplay[REROLL_JEW jew ID RARE REROLLALVL<66 STAT486=0]: %NAME%{重置后ALVL小于66,不建议重置%CL%%NAME%}%CONTINUE% +ItemDisplay[REROLL_JEW jew ID MAG ILVL>84 STAT486=0]: %NAME%{%CORAL%1/863 %WHITE%几率获得 %BLUE%红白珠%RED%(ED&IAS) %CL%%TAN%重置属性公式%WHITE%: %BLUE%珠宝 %TAN%+ %WHITE%3%TAN%*%WHITE%任意%ORANGE%完美宝石%CL%%NAME%}%CONTINUE% +ItemDisplay[REROLL_JEW jew ID MAG REROLLALVL<85 STAT486=0]: %NAME%{重置后ILVL小于85,不是固定2缀,不建议重置%CL%%NAME%}%CONTINUE% +ItemDisplay[REROLL_JEW (RARE OR MAG) jew ID REROLLALVL>0]: %NAME% {%CORAL%重置后词缀等级: %WHITE%%REROLLALVL%%CL%%NAME%}%CONTINUE% // ++++++ 3.8,材料当前手工词缀等级提示 ++++++ //Note about Craft Affix Levels -ItemDisplay[(ARMOR OR WEAPON OR amu OR rin OR QUIVER) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%CL%}%CONTINUE% +ItemDisplay[CRAFT_NOTE (ARMOR OR WEAPON OR amu OR rin OR QUIVER) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%CL%}%CONTINUE% //All Affixes Opener -ItemDisplay[((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80) OR (QUIVER CRAFTALVL>76)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%ORANGE%[}%CONTINUE% +ItemDisplay[CRAFT_NOTE ((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80) OR (QUIVER CRAFTALVL>76)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%ORANGE%[}%CONTINUE% //Good Affixes Opener -ItemDisplay[(((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~20-58)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%YELLOW%[}%CONTINUE% +ItemDisplay[CRAFT_NOTE (((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~20-58)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%YELLOW%[}%CONTINUE% //+Skills Affixes Opener -ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74) OR (QUIVER CRAFTALVL~40-58)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%TEAL%[}%CONTINUE% +ItemDisplay[CRAFT_NOTE ((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74) OR (QUIVER CRAFTALVL~40-58)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%TEAL%[}%CONTINUE% //Craft Alvl Text Opener -ItemDisplay[(ARMOR OR WEAPON OR amu OR rin OR QUIVER) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE%手工词缀等级: }%CONTINUE% +ItemDisplay[CRAFT_NOTE (ARMOR OR WEAPON OR amu OR rin OR QUIVER) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE%手工词缀等级: }%CONTINUE% //All Affixes Color -ItemDisplay[((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80) OR (QUIVER CRAFTALVL>76)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%ORANGE%}%CONTINUE% +ItemDisplay[CRAFT_NOTE ((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80) OR (QUIVER CRAFTALVL>76)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%ORANGE%}%CONTINUE% //Good Affixes Color -ItemDisplay[(((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~20-58)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%YELLOW%}%CONTINUE% +ItemDisplay[CRAFT_NOTE (((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~20-58)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%YELLOW%}%CONTINUE% //+Skills Affixes Color -ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74) OR (QUIVER CRAFTALVL~40-58)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%TEAL%}%CONTINUE% +ItemDisplay[CRAFT_NOTE ((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74) OR (QUIVER CRAFTALVL~40-58)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%TEAL%}%CONTINUE% //CRAFTALVL Value -ItemDisplay[(ARMOR OR WEAPON OR amu OR rin OR QUIVER) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%CRAFTALVL%}%CONTINUE% +ItemDisplay[CRAFT_NOTE (ARMOR OR WEAPON OR amu OR rin OR QUIVER) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%CRAFTALVL%}%CONTINUE% //All Affixes Text and Closer -ItemDisplay[((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80) OR (QUIVER CRAFTALVL>76)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - %BLUE%所有词缀%WHITE%均有几率洗出%ORANGE%]}%CONTINUE% +ItemDisplay[CRAFT_NOTE ((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80) OR (QUIVER CRAFTALVL>76)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - %BLUE%所有词缀%WHITE%均有几率洗出%ORANGE%]}%CONTINUE% //Good Affixes Text and Closer -ItemDisplay[(((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~20-58)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - 可以洗出%LIGHT_GRAY%大多数%BLUE%词缀%YELLOW%]}%CONTINUE% +ItemDisplay[CRAFT_NOTE (((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~20-58)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - 可以洗出%LIGHT_GRAY%大多数%BLUE%词缀%YELLOW%]}%CONTINUE% //+Skills Affixes Text and Closer -ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74) OR (QUIVER CRAFTALVL~40-58)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - 洗%LIGHT_GRAY%+技能 %BLUE%词缀%WHITE%的最佳等级%TEAL%]}%CONTINUE% +ItemDisplay[CRAFT_NOTE ((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74) OR (QUIVER CRAFTALVL~40-58)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - 洗%LIGHT_GRAY%+技能 %BLUE%词缀%WHITE%的最佳等级%TEAL%]}%CONTINUE% // ++++++ 5.9,腐化强度提示 ++++++ //已腐化物品起始 -ItemDisplay[ID (ARMOR OR WEAPON OR rin OR amu OR QUIVER) STAT360>0]: %NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE ID (ARMOR OR WEAPON OR rin OR amu OR ram OR QUIVER) STAT360>0]: %NAME%{%CL%%NAME%}%CONTINUE% //防具腐化打孔 -ItemDisplay[!RW !NMAG ID (ARMOR OR QUIVER) STAT360=32 SOCKETS=1]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID (ARMOR OR QUIVER) STAT360=32 SOCKETS=2]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID (ARMOR OR QUIVER) STAT360=32 SOCKETS=3]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (ARMOR OR QUIVER) STAT360=32 SOCKETS=1]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (ARMOR OR QUIVER) STAT360=32 SOCKETS=2]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (ARMOR OR QUIVER) STAT360=32 SOCKETS=3]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% //武器腐化打孔 -ItemDisplay[!RW !NMAG ID WEAPON 2H STAT360=32 SOCKETS~3-4]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID WEAPON 2H STAT360=32 SOCKETS=5]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID WEAPON 2H STAT360=32 SOCKETS=6]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID WEAPON 1H STAT360=32 SOCKETS=2]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID WEAPON 1H STAT360=32 SOCKETS=3]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID WEAPON 1H STAT360=32 SOCKETS=4]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID WEAPON 2H STAT360=32 SOCKETS~3-4]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID WEAPON 2H STAT360=32 SOCKETS=5]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID WEAPON 2H STAT360=32 SOCKETS=6]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID WEAPON 1H STAT360=32 SOCKETS=2]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID WEAPON 1H STAT360=32 SOCKETS=3]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID WEAPON 1H STAT360=32 SOCKETS=4]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% //武器 -ItemDisplay[!RW !NMAG ID (WEAPON !(WAND OR STAFF OR SOR OR SIN OR am1 OR am6 OR amb OR am5 OR ama OR amf)) (STAT360~3-9 OR STAT360=16)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID (WEAPON !(WAND OR STAFF OR SOR OR SIN OR am1 OR am6 OR amb OR am5 OR ama OR amf)) (STAT360=21 OR STAT360=77 OR TAT360=91)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID (WEAPON !(WAND OR STAFF OR SOR OR SIN OR am1 OR am6 OR amb OR am5 OR ama OR amf)) (STAT360~12-15 OR STAT360=17 OR STAT360=23)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID (WEAPON !(WAND OR STAFF OR SOR OR SIN OR am1 OR am6 OR amb OR am5 OR ama OR amf)) (STAT360~28-31 OR STAT360~19-20 OR STAT360=2)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID (WEAPON !(WAND OR STAFF OR SOR OR SIN OR am1 OR am6 OR amb OR am5 OR ama OR amf)) (STAT360=22 OR STAT360~24-27)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID WAND (STAT360~22-26 OR STAT360~28-30 OR STAT360~12-14)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID WAND (STAT360=17 OR STAT360~19-21 OR STAT360~2-6 OR STAT360=77 OR STAT360=91)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID WAND (STAT360~7~9 OR STAT360=16)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID WAND (STAT360=27 OR STAT360=31 OR STAT360=15)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID (STAFF OR SOR) (STAT360~22-26 OR STAT360=31 OR STAT360=17)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID (STAFF OR SOR) (STAT360~19-21 OR STAT360=91 OR STAT360~2-6 OR STAT360=77)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID (STAFF OR SOR) (STAT360~7~9 OR STAT360=16 OR STAT360~12-14)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID (STAFF OR SOR) STAT360~27-30]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID SIN (STAT360~3-4 OR STAT360~6-9 OR STAT360=21 OR TAT360=91)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID SIN (STAT360=31 OR STAT360=17 OR STAT360=23 OR STAT360~19-20)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID SIN (STAT360=2 OR STAT360=5 OR STAT360=16 OR STAT360=77)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID SIN (STAT360=22 OR STAT360~24-27 OR STAT360~12-15)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID (am1 OR am6 OR amb) (STAT360~30-31 OR STAT360~15-16)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID (am1 OR am6 OR amb) (STAT360~3-9 OR STAT360=21 OR STAT360=77 OR TAT360=91)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID (am1 OR am6 OR amb) (STAT360=17 OR STAT360=23 OR STAT360~19-20 OR STAT360=2)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID (am1 OR am6 OR amb) (STAT360=22 OR STAT360~24-29 OR STAT360~12-14)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID (am5 OR ama OR amf) (STAT360~28-29 OR STAT360=16)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID (am5 OR ama OR amf) (STAT360~3-9 OR STAT360=21 OR STAT360=77 OR TAT360=91)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID (am5 OR ama OR amf) (STAT360=12 OR STAT360=14 OR STAT360=17 OR STAT360=23 OR STAT360~19-20 OR STAT360=2)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID (am5 OR ama OR amf) (STAT360=22 OR STAT360~24-27 OR STAT360~30-31 OR STAT360=13 OR STAT360=15)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (WEAPON !(WAND OR STAFF OR SOR OR SIN OR am1 OR am6 OR amb OR am5 OR ama OR amf)) (STAT360~3-9 OR STAT360=16)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (WEAPON !(WAND OR STAFF OR SOR OR SIN OR am1 OR am6 OR amb OR am5 OR ama OR amf)) (STAT360=21 OR STAT360=77 OR TAT360=91)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (WEAPON !(WAND OR STAFF OR SOR OR SIN OR am1 OR am6 OR amb OR am5 OR ama OR amf)) (STAT360~12-15 OR STAT360=17 OR STAT360=23)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (WEAPON !(WAND OR STAFF OR SOR OR SIN OR am1 OR am6 OR amb OR am5 OR ama OR amf)) (STAT360~28-31 OR STAT360~19-20 OR STAT360=2)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (WEAPON !(WAND OR STAFF OR SOR OR SIN OR am1 OR am6 OR amb OR am5 OR ama OR amf)) (STAT360=22 OR STAT360~24-27)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID WAND (STAT360~22-26 OR STAT360~28-30 OR STAT360~12-14)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID WAND (STAT360=17 OR STAT360~19-21 OR STAT360~2-6 OR STAT360=77 OR STAT360=91)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID WAND (STAT360~7~9 OR STAT360=16)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID WAND (STAT360=27 OR STAT360=31 OR STAT360=15)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (STAFF OR SOR) (STAT360~22-26 OR STAT360=31 OR STAT360=17)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (STAFF OR SOR) (STAT360~19-21 OR STAT360=91 OR STAT360~2-6 OR STAT360=77)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (STAFF OR SOR) (STAT360~7~9 OR STAT360=16 OR STAT360~12-14)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (STAFF OR SOR) STAT360~27-30]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID SIN (STAT360~3-4 OR STAT360~6-9 OR STAT360=21 OR TAT360=91)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID SIN (STAT360=31 OR STAT360=17 OR STAT360=23 OR STAT360~19-20)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID SIN (STAT360=2 OR STAT360=5 OR STAT360=16 OR STAT360=77)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID SIN (STAT360=22 OR STAT360~24-27 OR STAT360~12-15)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (am1 OR am6 OR amb) (STAT360~30-31 OR STAT360~15-16)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (am1 OR am6 OR amb) (STAT360~3-9 OR STAT360=21 OR STAT360=77 OR TAT360=91)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (am1 OR am6 OR amb) (STAT360=17 OR STAT360=23 OR STAT360~19-20 OR STAT360=2)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (am1 OR am6 OR amb) (STAT360=22 OR STAT360~24-29 OR STAT360~12-14)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (am5 OR ama OR amf) (STAT360~28-29 OR STAT360=16)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (am5 OR ama OR amf) (STAT360~3-9 OR STAT360=21 OR STAT360=77 OR TAT360=91)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (am5 OR ama OR amf) (STAT360=12 OR STAT360=14 OR STAT360=17 OR STAT360=23 OR STAT360~19-20 OR STAT360=2)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (am5 OR ama OR amf) (STAT360=22 OR STAT360~24-27 OR STAT360~30-31 OR STAT360=13 OR STAT360=15)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% //盔甲 -ItemDisplay[!RW !NMAG ID CHEST (STAT360=7 OR STAT360=33 OR STAT360~36-41)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID CHEST (STAT360=44 OR STAT360~46-48)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID CHEST (STAT360=35 OR STAT360~42-43 OR STAT360=45 OR STAT360=62)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID CHEST (STAT360~50-56)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID CHEST (STAT360=7 OR STAT360=33 OR STAT360~36-41)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID CHEST (STAT360=44 OR STAT360~46-48)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID CHEST (STAT360=35 OR STAT360~42-43 OR STAT360=45 OR STAT360=62)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID CHEST (STAT360~50-56)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% //头盔 -ItemDisplay[!RW !NMAG ID (HELM OR CIRC) (STAT360=7 OR STAT360~33-34 OR STAT360~36-39 OR STAT360=48)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID (HELM OR CIRC) (STAT360~8-9 OR STAT360=35 OR STAT360=43 OR STAT360=45 OR STAT360~57-59 OR STAT360=62)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID (HELM OR CIRC) (STAT360~50-56)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (HELM OR CIRC) (STAT360=7 OR STAT360~33-34 OR STAT360~36-39 OR STAT360=48)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (HELM OR CIRC) (STAT360~8-9 OR STAT360=35 OR STAT360=43 OR STAT360=45 OR STAT360~57-59 OR STAT360=62)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (HELM OR CIRC) (STAT360~50-56)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% //鞋子 -ItemDisplay[!RW !NMAG ID BOOTS (STAT360=7 OR STAT360~33-34)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID BOOTS (STAT360~36-40 OR STAT360=48 OR STAT360=60)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID BOOTS (STAT360~8-9 OR STAT360=35 OR STAT360=49)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID BOOTS (STAT360=51 OR STAT360=61 OR STAT360=64)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID BOOTS (STAT360=44 OR STAT360~52-56 OR STAT360=67)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID BOOTS (STAT360=7 OR STAT360~33-34)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID BOOTS (STAT360~36-40 OR STAT360=48 OR STAT360=60)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID BOOTS (STAT360~8-9 OR STAT360=35 OR STAT360=49)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID BOOTS (STAT360=51 OR STAT360=61 OR STAT360=64)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID BOOTS (STAT360=44 OR STAT360~52-56 OR STAT360=67)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% //手套 -ItemDisplay[!RW !NMAG ID GLOVES (STAT360=7 OR STAT360~33-34)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID GLOVES (STAT360~36-40 OR STAT360=60)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID GLOVES (STAT360=3 OR STAT360=51 OR STAT360=61 OR STAT360~63-65 OR STAT360~57-58)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID GLOVES (STAT360=19 OR STAT360=9 OR STAT360=42 OR STAT360=20 OR STAT360~66-67 OR STAT360=2)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID GLOVES (STAT360=7 OR STAT360~33-34)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID GLOVES (STAT360~36-40 OR STAT360=60)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID GLOVES (STAT360=3 OR STAT360=51 OR STAT360=61 OR STAT360~63-65 OR STAT360~57-58)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID GLOVES (STAT360=19 OR STAT360=9 OR STAT360=42 OR STAT360=20 OR STAT360~66-67 OR STAT360=2)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% //腰带 -ItemDisplay[!RW !NMAG ID BELT (STAT360=7 OR STAT360=34 OR STAT360~36-39)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID BELT (STAT360=41 OR STAT360=60 OR STAT360~68-71)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID BELT (STAT360=3 OR STAT360=49 OR STAT360=51 OR STAT360=63 OR STAT360=65 OR STAT360=35)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID BELT (STAT360=44 OR STAT360=42 OR STAT360=67 OR STAT360=20 OR STAT360=52 OR STAT360=72)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID BELT (STAT360=7 OR STAT360=34 OR STAT360~36-39)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID BELT (STAT360=41 OR STAT360=60 OR STAT360~68-71)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID BELT (STAT360=3 OR STAT360=49 OR STAT360=51 OR STAT360=63 OR STAT360=65 OR STAT360=35)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID BELT (STAT360=44 OR STAT360=42 OR STAT360=67 OR STAT360=20 OR STAT360=52 OR STAT360=72)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% //箭筒 -ItemDisplay[!RW !NMAG ID QUIVER (STAT360=3 OR STAT360~35-39)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID QUIVER (STAT360~60-61 OR STAT360=7 OR STAT360=76)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID QUIVER (STAT360=12 OR STAT360=14 OR STAT360=44 OR STAT360~57-58)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID QUIVER (STAT360~62-63 OR STAT360=66)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID QUIVER (STAT360=2 OR STAT360=20 OR STAT360~50-51 OR STAT360~74-75)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID QUIVER (STAT360=3 OR STAT360~35-39)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID QUIVER (STAT360~60-61 OR STAT360=7 OR STAT360=76)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID QUIVER (STAT360=12 OR STAT360=14 OR STAT360=44 OR STAT360~57-58)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID QUIVER (STAT360~62-63 OR STAT360=66)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID QUIVER (STAT360=2 OR STAT360=20 OR STAT360~50-51 OR STAT360~74-75)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% //盾牌 -ItemDisplay[!RW !NMAG ID SHIELD (STAT360~35-39 OR STAT360=41)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID SHIELD (STAT360=48 OR STAT360=64 OR STAT360=7 OR STAT360=61)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID SHIELD (STAT360~42-43 OR STAT360~45-47 OR STAT360=62 OR STAT360=73)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID SHIELD (STAT360~50-56)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID SHIELD (STAT360~35-39 OR STAT360=41)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID SHIELD (STAT360=48 OR STAT360=64 OR STAT360=7 OR STAT360=61)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID SHIELD (STAT360~42-43 OR STAT360~45-47 OR STAT360=62 OR STAT360=73)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID SHIELD (STAT360~50-56)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% //戒指 -ItemDisplay[!RW !NMAG ID rin (STAT360=7 OR STAT360~36-39)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID rin (STAT360=60 OR STAT360~68-71)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID rin (STAT360~8-9 OR STAT360~57-58)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID rin (STAT360=49 OR STAT360~46-47 OR STAT360=3)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID rin (STAT360=42 OR STAT360=44 OR STAT360~51-52 OR STAT360=61 OR STAT360=65)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID rin (STAT360=7 OR STAT360~36-39)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID rin (STAT360=60 OR STAT360~68-71)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID rin (STAT360~8-9 OR STAT360~57-58)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID rin (STAT360=49 OR STAT360~46-47 OR STAT360=3)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID rin (STAT360=42 OR STAT360=44 OR STAT360~51-52 OR STAT360=61 OR STAT360=65)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% //项链 -ItemDisplay[!RW !NMAG ID (amu OR ram) (STAT360=7 OR STAT360~36-39)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID (amu OR ram) (STAT360=60 OR STAT360~68-71)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID (amu OR ram) (STAT360~8-9 OR STAT360=35)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID (amu OR ram) (STAT360=51 OR STAT360=62 OR STAT360=63 OR STAT360=65 OR STAT360=67)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[!RW !NMAG ID (amu OR ram) (STAT360=2 OR STAT360~44-45 OR STAT360=50 OR STAT360=42 OR STAT360=72)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (amu OR ram) (STAT360=7 OR STAT360~36-39)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (amu OR ram) (STAT360=60 OR STAT360~68-71)]: %NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (amu OR ram) (STAT360~8-9 OR STAT360=35)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (amu OR ram) (STAT360=51 OR STAT360=62 OR STAT360=63 OR STAT360=65 OR STAT360=67)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (amu OR ram) (STAT360=2 OR STAT360~44-45 OR STAT360=50 OR STAT360=42 OR STAT360=72)]: %NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% //╔═════════════╗ //║ 三、物品过滤设置 ║ @@ -5112,349 +5392,375 @@ ItemDisplay[GOLD<400 CLVL>15]: ItemDisplay[GOLD<1000 CLVL>29]: ItemDisplay[GOLD<2000 CLVL>49]: ItemDisplay[GOLD<3000 (CLVL>69 DIFF=2)]: -ItemDisplay[GOLD<5000 ((CLVL>79 DIFF=2) OR FILTLVL>3)]: -ItemDisplay[GOLD<10000 FILTLVL>4 !TOWN]: +ItemDisplay[GOLD_FILTER1 GOLD<5000 ((CLVL>79 DIFF=2) OR FILTLVL>3)]: +ItemDisplay[GOLD_FILTER2 GOLD<10000 FILTLVL>5 !TOWN]: // ++++++ 1.2,药水 ++++++ //生命 & 法力药剂&全面恢复药水 ItemDisplay[vps]: %NAME%{%GRAY%(时间可叠加)%CL%%WHITE%提供无限耐力持续 30秒%CL%%TAN%使用%WHITE%: 立即恢复耐力}%CONTINUE% ItemDisplay[wms]: %NAME%{%BLUE%解冻药剂 + %BLUE%● %WHITE%+ %BLUE%戒指 %WHITE%= 冰抗 %BLUE%戒指%CL%%GRAY%(时间可叠加)%CL%%WHITE%+25 冰抗持续 30秒%CL%%TAN%使用%WHITE%: 立即解冻}%CONTINUE% ItemDisplay[yps]: %NAME%{%GREEN%解毒药剂 + %GREEN%● %WHITE%+ %BLUE%戒指 %WHITE%= 毒抗 %BLUE%戒指%CL%%GRAY%(时间可叠加)%CL%%WHITE%+25 毒抗持续 30秒%CL%%TAN%使用%WHITE%: 立即解毒}%CONTINUE% -ItemDisplay[hp1 (CLVL>8 OR CHARSTAT7>32000 OR FILTLVL>1 OR !MAPID<39) GROUND]:{%NAME%} -ItemDisplay[mp1 (CLVL>8 OR CHARSTAT9>25600 OR FILTLVL>1 OR !MAPID<39) GROUND]:{%NAME%} -ItemDisplay[hp2 (CLVL>16 OR CHARSTAT7>48000 OR FILTLVL>1 OR !MAPID<75) GROUND]:{%NAME%} -ItemDisplay[mp2 (CLVL>16 OR CHARSTAT9>37400 OR FILTLVL>1 OR !MAPID<75) GROUND]:{%NAME%} -ItemDisplay[hp3 (CLVL>24 OR CHARSTAT7>76800 OR FILTLVL>1 OR !MAPID<103) GROUND]:{%NAME%} -ItemDisplay[mp3 (CLVL>24 OR CHARSTAT9>51200 OR FILTLVL>1 OR !MAPID<103) GROUND]:{%NAME%} -ItemDisplay[hp4 (DIFF>0 OR CHARSTAT7>128000 OR FILTLVL>1 OR !MAPID<109) GROUND]:{%NAME%} -ItemDisplay[mp4 (DIFF>0 OR CHARSTAT9>76800 OR FILTLVL>1 OR !MAPID<109) GROUND]:{%NAME%} -ItemDisplay[rvs (DIFF>1 OR FILTLVL>2) GROUND]:{%NAME%} -// 生命值大于80%时不显示超级治疗药水 -ItemDisplay[FILTLVL>0 FILTLVL<4 CLVL>59 hp5 !(MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109) !(MAPID>160 MAPID<164) !((CHARSTAT6<10240 CHARSTAT7>12799 CHARSTAT7<25600) OR (CHARSTAT6<20480 CHARSTAT7>25599 CHARSTAT7<38400) OR (CHARSTAT6<30720 CHARSTAT7>38399 CHARSTAT7<51200) OR (CHARSTAT6<40960 CHARSTAT7>51199 CHARSTAT7<64000) OR (CHARSTAT6<51200 CHARSTAT7>63999 CHARSTAT7<76800) OR (CHARSTAT6<61440 CHARSTAT7>76799 CHARSTAT7<89600) OR (CHARSTAT6<71680 CHARSTAT7>89599 CHARSTAT7<102400) OR (CHARSTAT6<81920 CHARSTAT7>102399 CHARSTAT7<115200) OR (CHARSTAT6<92160 CHARSTAT7>115199 CHARSTAT7<128000) OR (CHARSTAT6<10240 CHARSTAT7>127999 CHARSTAT7<140800) OR (CHARSTAT6<112640 CHARSTAT7>140799 CHARSTAT7<153600) OR (CHARSTAT6<122880 CHARSTAT7>153599 CHARSTAT7<166400) OR (CHARSTAT6<133120 CHARSTAT7>166399 CHARSTAT7<179200) OR (CHARSTAT6<143360 CHARSTAT7>179199 CHARSTAT7<192000) OR (CHARSTAT6<153600 CHARSTAT7>191999 CHARSTAT7<204800) OR (CHARSTAT6<163840 CHARSTAT7>204799 CHARSTAT7<217600) OR (CHARSTAT6<174080 CHARSTAT7>217599 CHARSTAT7<230400) OR (CHARSTAT6<184320 CHARSTAT7>230399 CHARSTAT7<243200) OR (CHARSTAT6<194560 CHARSTAT7>243199 CHARSTAT7<256000) OR (CHARSTAT6<204800 CHARSTAT7>255999 CHARSTAT7<268800) OR (CHARSTAT6<215040 CHARSTAT7>268799 CHARSTAT7<384000) OR (CHARSTAT6<307200 CHARSTAT7>383999 CHARSTAT7<512000) OR (CHARSTAT6<409600 CHARSTAT7>511999 CHARSTAT7<640000) OR (CHARSTAT6<512000 CHARSTAT7>639999 CHARSTAT7<768000) OR (CHARSTAT6<614400 CHARSTAT7>767999 CHARSTAT7<896000) OR (CHARSTAT6<716800 CHARSTAT7>895999 CHARSTAT7<1024000) OR (CHARSTAT6<819200 CHARSTAT7>1023999 CHARSTAT7<1152000) OR (CHARSTAT6<921600 CHARSTAT7>1151999 CHARSTAT7<1280000)) GROUND]:{%NAME%} -// 法力值大于80%时不显示超级法力药水 -ItemDisplay[FILTLVL>0 FILTLVL<4 CLVL>59 mp5 !(MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109) !(MAPID>160 MAPID<164) !((CHARSTAT8<10240 CHARSTAT9>12799 CHARSTAT9<25600) OR (CHARSTAT8<20480 CHARSTAT9>25599 CHARSTAT9<38400) OR (CHARSTAT8<30720 CHARSTAT9>38399 CHARSTAT9<51200) OR (CHARSTAT8<40960 CHARSTAT9>51199 CHARSTAT9<64000) OR (CHARSTAT8<51200 CHARSTAT9>63999 CHARSTAT9<76800) OR (CHARSTAT8<61440 CHARSTAT9>76799 CHARSTAT9<89600) OR (CHARSTAT8<71680 CHARSTAT9>89599 CHARSTAT9<102400) OR (CHARSTAT8<81920 CHARSTAT9>102399 CHARSTAT9<115200) OR (CHARSTAT8<92160 CHARSTAT9>115199 CHARSTAT9<128000) OR (CHARSTAT8<10240 CHARSTAT9>127999 CHARSTAT9<140800) OR (CHARSTAT8<112640 CHARSTAT9>140799 CHARSTAT9<153600) OR (CHARSTAT8<122880 CHARSTAT9>153599 CHARSTAT9<166400) OR (CHARSTAT8<133120 CHARSTAT9>166399 CHARSTAT9<179200) OR (CHARSTAT8<143360 CHARSTAT9>179199 CHARSTAT9<192000) OR (CHARSTAT8<153600 CHARSTAT9>191999 CHARSTAT9<204800) OR (CHARSTAT8<163840 CHARSTAT9>204799 CHARSTAT9<217600) OR (CHARSTAT8<174080 CHARSTAT9>217599 CHARSTAT9<230400) OR (CHARSTAT8<184320 CHARSTAT9>230399 CHARSTAT9<243200) OR (CHARSTAT8<194560 CHARSTAT9>243199 CHARSTAT9<256000) OR (CHARSTAT8<204800 CHARSTAT9>255999 CHARSTAT9<268800) OR (CHARSTAT8<215040 CHARSTAT9>268799 CHARSTAT9<384000) OR (CHARSTAT8<307200 CHARSTAT9>383999 CHARSTAT9<512000) OR (CHARSTAT8<409600 CHARSTAT9>511999 CHARSTAT9<640000) OR (CHARSTAT8<512000 CHARSTAT9>639999 CHARSTAT9<768000) OR (CHARSTAT8<614400 CHARSTAT9>767999 CHARSTAT9<896000) OR (CHARSTAT8<716800 CHARSTAT9>895999 CHARSTAT9<1024000) OR (CHARSTAT8<819200 CHARSTAT9>1023999 CHARSTAT9<1152000) OR (CHARSTAT8<921600 CHARSTAT9>1151999 CHARSTAT9<1280000)) GROUND]:{%NAME%} -ItemDisplay[hp5 FILTLVL>3 GROUND]:{%NAME%} -ItemDisplay[mp5 FILTLVL>3 GROUND]:{%NAME%} +ItemDisplay[hp1 (CLVL>8 OR CHARSTAT7>32000 OR FILTLVL>1 OR !MAPID<39) GROUND]: +ItemDisplay[mp1 (CLVL>8 OR CHARSTAT9>25600 OR FILTLVL>1 OR !MAPID<39) GROUND]: +ItemDisplay[hp2 (CLVL>16 OR CHARSTAT7>48000 OR FILTLVL>1 OR !MAPID<75) GROUND]: +ItemDisplay[mp2 (CLVL>16 OR CHARSTAT9>37400 OR FILTLVL>1 OR !MAPID<75) GROUND]: +ItemDisplay[hp3 (CLVL>24 OR CHARSTAT7>76800 OR FILTLVL>1 OR !MAPID<103) GROUND]: +ItemDisplay[mp3 (CLVL>24 OR CHARSTAT9>51200 OR FILTLVL>1 OR !MAPID<103) GROUND]: +ItemDisplay[hp4 (DIFF>0 OR CHARSTAT7>128000 OR FILTLVL>1 OR !MAPID<109) GROUND]: +ItemDisplay[mp4 (DIFF>0 OR CHARSTAT9>76800 OR FILTLVL>1 OR !MAPID<109) GROUND]: +ItemDisplay[rvs (DIFF>1 OR FILTLVL>2) GROUND]: +// 生命值大于80%时地面不显示超级治疗药水 +ItemDisplay[SHOW_POTIONS FILTLVL>0 FILTLVL<4 CLVL>59 hp5 ((CHARSTAT6<10240 CHARSTAT7>12799 CHARSTAT7<25600) OR (CHARSTAT6<20480 CHARSTAT7>25599 CHARSTAT7<38400) OR (CHARSTAT6<30720 CHARSTAT7>38399 CHARSTAT7<51200) OR (CHARSTAT6<40960 CHARSTAT7>51199 CHARSTAT7<64000) OR (CHARSTAT6<51200 CHARSTAT7>63999 CHARSTAT7<76800) OR (CHARSTAT6<61440 CHARSTAT7>76799 CHARSTAT7<89600) OR (CHARSTAT6<71680 CHARSTAT7>89599 CHARSTAT7<102400) OR (CHARSTAT6<81920 CHARSTAT7>102399 CHARSTAT7<115200) OR (CHARSTAT6<92160 CHARSTAT7>115199 CHARSTAT7<128000) OR (CHARSTAT6<10240 CHARSTAT7>127999 CHARSTAT7<140800) OR (CHARSTAT6<112640 CHARSTAT7>140799 CHARSTAT7<153600) OR (CHARSTAT6<122880 CHARSTAT7>153599 CHARSTAT7<166400) OR (CHARSTAT6<133120 CHARSTAT7>166399 CHARSTAT7<179200) OR (CHARSTAT6<143360 CHARSTAT7>179199 CHARSTAT7<192000) OR (CHARSTAT6<153600 CHARSTAT7>191999 CHARSTAT7<204800) OR (CHARSTAT6<163840 CHARSTAT7>204799 CHARSTAT7<217600) OR (CHARSTAT6<174080 CHARSTAT7>217599 CHARSTAT7<230400) OR (CHARSTAT6<184320 CHARSTAT7>230399 CHARSTAT7<243200) OR (CHARSTAT6<194560 CHARSTAT7>243199 CHARSTAT7<256000) OR (CHARSTAT6<204800 CHARSTAT7>255999 CHARSTAT7<268800) OR (CHARSTAT6<215040 CHARSTAT7>268799 CHARSTAT7<384000) OR (CHARSTAT6<307200 CHARSTAT7>383999 CHARSTAT7<512000) OR (CHARSTAT6<409600 CHARSTAT7>511999 CHARSTAT7<640000) OR (CHARSTAT6<512000 CHARSTAT7>639999 CHARSTAT7<768000) OR (CHARSTAT6<614400 CHARSTAT7>767999 CHARSTAT7<896000) OR (CHARSTAT6<716800 CHARSTAT7>895999 CHARSTAT7<1024000) OR (CHARSTAT6<819200 CHARSTAT7>1023999 CHARSTAT7<1152000) OR (CHARSTAT6<921600 CHARSTAT7>1151999 CHARSTAT7<1280000)) GROUND]:%NAME%{%NAME%} +ItemDisplay[hp5 FILTLVL>3 GROUND]: +// 法力值大于80%时地面不显示超级法力药水 +ItemDisplay[SHOW_POTIONS FILTLVL>0 FILTLVL<4 CLVL>59 mp5 ((CHARSTAT8<10240 CHARSTAT9>12799 CHARSTAT9<25600) OR (CHARSTAT8<20480 CHARSTAT9>25599 CHARSTAT9<38400) OR (CHARSTAT8<30720 CHARSTAT9>38399 CHARSTAT9<51200) OR (CHARSTAT8<40960 CHARSTAT9>51199 CHARSTAT9<64000) OR (CHARSTAT8<51200 CHARSTAT9>63999 CHARSTAT9<76800) OR (CHARSTAT8<61440 CHARSTAT9>76799 CHARSTAT9<89600) OR (CHARSTAT8<71680 CHARSTAT9>89599 CHARSTAT9<102400) OR (CHARSTAT8<81920 CHARSTAT9>102399 CHARSTAT9<115200) OR (CHARSTAT8<92160 CHARSTAT9>115199 CHARSTAT9<128000) OR (CHARSTAT8<10240 CHARSTAT9>127999 CHARSTAT9<140800) OR (CHARSTAT8<112640 CHARSTAT9>140799 CHARSTAT9<153600) OR (CHARSTAT8<122880 CHARSTAT9>153599 CHARSTAT9<166400) OR (CHARSTAT8<133120 CHARSTAT9>166399 CHARSTAT9<179200) OR (CHARSTAT8<143360 CHARSTAT9>179199 CHARSTAT9<192000) OR (CHARSTAT8<153600 CHARSTAT9>191999 CHARSTAT9<204800) OR (CHARSTAT8<163840 CHARSTAT9>204799 CHARSTAT9<217600) OR (CHARSTAT8<174080 CHARSTAT9>217599 CHARSTAT9<230400) OR (CHARSTAT8<184320 CHARSTAT9>230399 CHARSTAT9<243200) OR (CHARSTAT8<194560 CHARSTAT9>243199 CHARSTAT9<256000) OR (CHARSTAT8<204800 CHARSTAT9>255999 CHARSTAT9<268800) OR (CHARSTAT8<215040 CHARSTAT9>268799 CHARSTAT9<384000) OR (CHARSTAT8<307200 CHARSTAT9>383999 CHARSTAT9<512000) OR (CHARSTAT8<409600 CHARSTAT9>511999 CHARSTAT9<640000) OR (CHARSTAT8<512000 CHARSTAT9>639999 CHARSTAT9<768000) OR (CHARSTAT8<614400 CHARSTAT9>767999 CHARSTAT9<896000) OR (CHARSTAT8<716800 CHARSTAT9>895999 CHARSTAT9<1024000) OR (CHARSTAT8<819200 CHARSTAT9>1023999 CHARSTAT9<1152000) OR (CHARSTAT8<921600 CHARSTAT9>1151999 CHARSTAT9<1280000)) GROUND]:%NAME%{%NAME%} +ItemDisplay[mp5 FILTLVL>3 GROUND]: // ++++++ 1.3,药剂 ++++++ //耐力、解冻、解毒药水 -ItemDisplay[vps FILTLVL>0 (CLVL>30 OR FILTLVL>1) GROUND]:{%NAME%} -ItemDisplay[wms FILTLVL>0 (CLVL>59 OR FILTLVL>1 OR CHARSTAT153>0) GROUND]:{%NAME%} -ItemDisplay[yps (FILTLVL>2 OR CLVL>89) !(MAPID>160 MAPID<164) GROUND]:{%NAME%} +ItemDisplay[vps FILTLVL>0 (CLVL>30 OR FILTLVL>1) GROUND]: +ItemDisplay[wms FILTLVL>0 (CLVL>59 OR FILTLVL>1 OR CHARSTAT153>0) GROUND]: +ItemDisplay[HIDE_YPS yps (FILTLVL>2 OR CLVL>89) !(MAPID>160 MAPID<164) GROUND]: //新增元素伤害药剂 -ItemDisplay[(tpfs OR tpgs OR tpcs OR tpls) (FILTLVL>0 (CLVL>17 OR FILTLVL>1)) GROUND]:{%NAME%} -ItemDisplay[(tpfm OR tpgm OR tpcm OR tplm) (FILTLVL>0 (CLVL>23 OR FILTLVL>1)) GROUND]:{%NAME%} -ItemDisplay[(tpfl OR tpgl OR tpcl OR tpll) (FILTLVL>0 (CLVL>59 OR FILTLVL>1)) GROUND]:{%NAME%} +ItemDisplay[(tpfs OR tpgs OR tpcs OR tpls) (FILTLVL>0 (CLVL>17 OR FILTLVL>1)) GROUND]: +ItemDisplay[(tpfm OR tpgm OR tpcm OR tplm) (FILTLVL>0 (CLVL>23 OR FILTLVL>1)) GROUND]: +ItemDisplay[(tpfl OR tpgl OR tpcl OR tpll) (FILTLVL>0 (CLVL>59 OR FILTLVL>1)) GROUND]: // ++++++ 1.4,其它杂物 ++++++ //卷轴、回城等 ItemDisplay[tsc]: %NAME%{%RED%警告%WHITE%: 你会失去所有已镶嵌的 符文/宝石%CL%%TAN%提示%WHITE%: 已镶嵌物品 + %BLUE%▕ %WHITE%+ %ORANGE%符文海尔%GRAY%[%TAN%15%GRAY%]}%CONTINUE% ItemDisplay[isc]: %NAME%%CONTINUE% -ItemDisplay[(tsc OR isc) (FILTLVL>0 (CLVL>11 OR FILTLVL>1)) GROUND]:{%NAME%} +ItemDisplay[(tsc OR isc) (FILTLVL>0 (CLVL>11 OR FILTLVL>1)) GROUND]: //钥匙 -ItemDisplay[key (FILTLVL>0 (ASSASSIN OR CLVL>11 OR FILTLVL>1)) GROUND]:{%NAME%} +ItemDisplay[key (FILTLVL>0 (ASSASSIN OR CLVL>11 OR FILTLVL>1)) GROUND]: // ++++++ 1.5,箭矢和弩矢 ++++++ ItemDisplay[QUIVER NMAG (CLVL>6 FILTLVL>0) GROUND]:{%NAME%} -ItemDisplay[QUIVER !ID MAG FILTLVL>0 (CLVL>29 OR FILTLVL>1) GROUND]:{%NAME%} +ItemDisplay[QUIVER !ID MAG FILTLVL>0 (CLVL>29 OR FILTLVL>1) GROUND]: // ++++++ 1.6,任务物品说明 ++++++ // QUEST ITEMS (ACT 1) -ItemDisplay[bks]: %MAP-51%艾尼弗斯卷轴{%SAGE%现在由栖息的树头木拳守护着。”%NL%“荒野古物——撕裂的圣树之皮,} -ItemDisplay[bkd]: %MAP-51%石冢之钥{%SAGE%拉卡尼休的传送门,寻找先知迪卡凯恩!”%NL%“通往崔斯特瑞姆的路径指向沉沦魔半神} -ItemDisplay[hdm]: %MAP-51%赫拉迪克-马勒斯{%SAGE%赠送给盲眼姐妹会。”%NL%“基于原罪之战而制作,被古老的赫拉迪克法师强化,} -ItemDisplay[leg]: %MAP-51%怀特的腿{%SAGE%都不应该受到这样的伤害,更何况他还只是个孩子。”%NL%他很抵触我给他安的那根假肢。他受的伤太可怕了,不管是谁%NL%“可怜的怀特!我为这个孩子做了力所能及的一切,但我知道} +ItemDisplay[QUESTITEM_TAG bks]: %MAP-51%艾尼弗斯卷轴{%SAGE%现在由栖息的树头木拳守护着。”%NL%“荒野古物——撕裂的圣树之皮,} +ItemDisplay[QUESTITEM_TAG bkd]: %MAP-51%石冢之钥{%SAGE%拉卡尼休的传送门,寻找先知迪卡凯恩!”%NL%“通往崔斯特瑞姆的路径指向沉沦魔半神} +ItemDisplay[QUESTITEM_TAG hdm]: %MAP-51%赫拉迪克-马勒斯{%SAGE%赠送给盲眼姐妹会。”%NL%“基于原罪之战而制作,被古老的赫拉迪克法师强化,} +ItemDisplay[QUESTITEM_TAG leg]: %MAP-51%怀特的腿{%SAGE%都不应该受到这样的伤害,更何况他还只是个孩子。”%NL%他很抵触我给他安的那根假肢。他受的伤太可怕了,不管是谁%NL%“可怜的怀特!我为这个孩子做了力所能及的一切,但我知道} // QUEST ITEMS (ACT 2) -ItemDisplay[ass]: %MAP-51%技能之书{%GOLD%右键点击阅读%NL%%GRAY%(永久+1技能点)%NL%%NL%%SAGE%“保持谦卑并善于倾听者必然学识渊博。”} -ItemDisplay[tr1]: 赫拉迪克卷轴{%SAGE%指引封印巴尔的塔拉夏古墓的线索。”%NL%记录着复杂神秘的赫拉迪姆符号,%NL%“堕落的赫拉迪姆木乃伊—罗达门特的收藏品,} -ItemDisplay[box]: %MAP-51%赫拉迪克魔盒{%NAME%%CL%%NL%%SAGE%“天才法师佐敦·库勒的杰作,三魔之猎时代的古代圣物。”} -ItemDisplay[msf]: %MAP-51%国王之杖{%SAGE%“凋零尘封在巨大蠕虫编织的虫穴下面的王室遗物。”} -ItemDisplay[vip]: %MAP-51%蝮蛇护符{%SAGE%”在无尽日蚀的黑暗中,埋藏在牙皮的鳞片下一个完好无损的护身符。} -ItemDisplay[hst]: %MAP-51%赫拉迪克法杖{%SAGE%“法师氏族联盟的造物,隐约感受到特殊的魔法力量。“} +ItemDisplay[QUESTITEM_TAG ass]: %MAP-51%技能之书{%GOLD%右键点击阅读%NL%%GRAY%(永久+1技能点)%NL%%NL%%SAGE%“保持谦卑并善于倾听者必然学识渊博。”} +ItemDisplay[QUESTITEM_TAG tr1]: 赫拉迪克卷轴{%SAGE%指引封印巴尔的塔拉夏古墓的线索。”%NL%记录着复杂神秘的赫拉迪姆符号,%NL%“堕落的赫拉迪姆木乃伊—罗达门特的收藏品,} +ItemDisplay[QUESTITEM_TAG box]: %MAP-51%赫拉迪克魔盒{%NAME%%CL%%NL%%SAGE%“天才法师佐敦·库勒的杰作,三魔之猎时代的古代圣物。”} +ItemDisplay[QUESTITEM_TAG msf]: %MAP-51%国王之杖{%SAGE%“凋零尘封在巨大蠕虫编织的虫穴下面的王室遗物。”} +ItemDisplay[QUESTITEM_TAG vip]: %MAP-51%蝮蛇护符{%SAGE%”在无尽日蚀的黑暗中,埋藏在牙皮的鳞片下一个完好无损的护身符。} +ItemDisplay[QUESTITEM_TAG hst]: %MAP-51%赫拉迪克法杖{%SAGE%“法师氏族联盟的造物,隐约感受到特殊的魔法力量。“} // QUEST ITEMS (ACT 3) -ItemDisplay[j34]: %MAP-51%玉制小人{%SAGE%色泽温润如玉,深邃而神秘,但感受不到任何魔法”} -ItemDisplay[g34]: %MAP-51%黄金鸟{%SAGE%“生命自有定数,没有生命能超越死亡。“} -ItemDisplay[xyz]: %MAP-51%生命药剂{%GOLD%右键点击喝掉%NL%%WHITE%(永久+20点生命上限)%NL%%NL%%SAGE%“永恒由无数个现在组成。”} -ItemDisplay[g33]: %MAP-51%吉得宾{%SAGE%“斯卡辛教的强大圣物,最后一次现世于库拉斯特。”} -ItemDisplay[qey]: %MAP-51%卡里姆的眼球{%SAGE%“眼睛唤起了概念。”} -ItemDisplay[qbr]: %MAP-51%卡里姆的大脑{%SAGE%“大脑孕育了思想。”} -ItemDisplay[qhr]: %MAP-51%卡里姆的心脏{%SAGE%“心有心的理智,理智对此一无所知。”} -ItemDisplay[qf1]: %MAP-51%卡里姆的连枷{%SAGE%“撒卡兰姆的魁黑刚——永恒的卡里姆。”} -ItemDisplay[qf2]: %MAP-51%卡里姆的意志{%SAGE%在彻底打败恐惧之王之前,也永远不会安息。”%CL%“崔凡克的魁黑刚——卡里姆永远不会腐化,他的灵魂} -ItemDisplay[bbb]: %MAP-51%蓝-依森之书{%SAGE%“记载着古老斯卡辛密教的强大秘密,地狱魔神对凡人的影响。”} -ItemDisplay[mss]: 墨菲斯托的灵魂之石{%SAGE%“仇恨无序地释放,注定要坠入黑暗深渊。”} +ItemDisplay[QUESTITEM_TAG j34]: %MAP-51%玉制小人{%SAGE%色泽温润如玉,深邃而神秘,但感受不到任何魔法”} +ItemDisplay[QUESTITEM_TAG g34]: %MAP-51%黄金鸟{%SAGE%“生命自有定数,没有生命能超越死亡。“} +ItemDisplay[QUESTITEM_TAG xyz]: %MAP-51%生命药剂{%GOLD%右键点击喝掉%NL%%WHITE%(永久+20点生命上限)%NL%%NL%%SAGE%“永恒由无数个现在组成。”} +ItemDisplay[QUESTITEM_TAG g33]: %MAP-51%吉得宾{%SAGE%“斯卡辛教的强大圣物,最后一次现世于库拉斯特。”} +ItemDisplay[QUESTITEM_TAG qey]: %MAP-51%卡里姆的眼球{%SAGE%“眼睛唤起了概念。”} +ItemDisplay[QUESTITEM_TAG qbr]: %MAP-51%卡里姆的大脑{%SAGE%“大脑孕育了思想。”} +ItemDisplay[QUESTITEM_TAG qhr]: %MAP-51%卡里姆的心脏{%SAGE%“心有心的理智,理智对此一无所知。”} +ItemDisplay[QUESTITEM_TAG qf1]: %MAP-51%卡里姆的连枷{%SAGE%“撒卡兰姆的魁黑刚——永恒的卡里姆。”} +ItemDisplay[QUESTITEM_TAG qf2]: %MAP-51%卡里姆的意志{%SAGE%在彻底打败恐惧之王之前,也永远不会安息。”%CL%“崔凡克的魁黑刚——卡里姆永远不会腐化,他的灵魂} +ItemDisplay[QUESTITEM_TAG bbb]: %MAP-51%蓝-依森之书{%SAGE%“记载着古老斯卡辛密教的强大秘密,地狱魔神对凡人的影响。”} +ItemDisplay[QUESTITEM_TAG mss]: 墨菲斯托的灵魂之石{%SAGE%“仇恨无序地释放,注定要坠入黑暗深渊。”} // QUEST ITEMS (ACT 4) -ItemDisplay[hfh]: %MAP-51%地狱熔炉铁锤{%SAGE%“影之牙的锻造者,烈焰地狱的传说。”} +ItemDisplay[QUESTITEM_TAG hfh]: %MAP-51%地狱熔炉铁锤{%SAGE%“影之牙的锻造者,烈焰地狱的传说。”} // QUEST ITEMS (ACT 5) -ItemDisplay[ice]: %MAP-51%马拉之药{%SAGE%“人是什么,还不是一团溶解的泥土?”} -ItemDisplay[tr2]: %MAP-51%抵抗卷轴{%GOLD%右键点击阅读%NL%%WHITE%(永久+10点全抗)%NL%%NL%%SAGE%“哪里有压迫,哪里就有反抗。”} +ItemDisplay[QUESTITEM_TAG ice]: %MAP-51%马拉之药{%SAGE%“人是什么,还不是一团溶解的泥土?”} +ItemDisplay[QUESTITEM_TAG tr2]: %MAP-51%抵抗卷轴{%GOLD%右键点击阅读%NL%%WHITE%(永久+10点全抗)%NL%%NL%%SAGE%“哪里有压迫,哪里就有反抗。”} // +-----------+ // | 2,镶嵌物 | // +-----------+ // ++++++ 2.1,宝石 ++++++ //低等级宝石屏蔽 -ItemDisplay[gcw OR gfw OR gsw]: %NAME%{%TAN%特殊用途: %WHITE%任意钻石 + 任意双手法杖 + 任意腰带 + 任意波形刀 = %BLUE%附带野蛮词缀的长柄武器(ILVL=50)%NL%}%CONTINUE% -ItemDisplay[GEM<4 FILTLVL>0 (DIFF>0 OR FILTLVL>1) GROUND]:{%NAME%} -ItemDisplay[GEM=4 FILTLVL>7 GROUND]: {%NAME%} +ItemDisplay[GEM_TAG (gcw OR gfw OR gsw)]: %NAME%{%TAN%特殊用途: %WHITE%任意钻石 + 任意双手法杖 + 任意腰带 + 任意波形刀 = %BLUE%附带野蛮词缀的长柄武器(ILVL=50)%NL%}%CONTINUE% +ItemDisplay[GEM<4 FILTLVL>0 (DIFF>0 OR FILTLVL>1) GROUND]: +ItemDisplay[HIDE_GEM1 GEM=4 FILTLVL>5 GROUND]: //无瑕疵和完美宝石提示 -ItemDisplay[(gzv OR glw OR glg OR glr OR glb OR gly OR skl OR gpv OR gpy OR gpb OR gpg OR gpr OR gpw OR skz) CUBE]: %NAME%{%TAN%Ctrl + Shift + 左键点击 = 切换至%GREEN%堆叠模式%GRAY%(用于魔盒合成)%CL%%NAME%}%CONTINUE% -ItemDisplay[(gzvs OR glws OR glgs OR glrs OR glbs OR glys OR skls OR gpvs OR gpys OR gpbs OR gpgs OR gprs OR gpws OR skzs) QTY=1 (STASH OR INVENTORY)]: %NAME%{%TAN%Ctrl + Shift + 左键点击 = 切换至%DARK_GREEN%非堆叠模式%GRAY%(用于镶嵌)%CL%%NAME%}%CONTINUE% -ItemDisplay[(gzvs OR glws OR glgs OR glrs OR glbs OR glys OR skls OR gpvs OR gpys OR gpbs OR gpgs OR gprs OR gpws OR skzs) QTY>1 (STASH OR INVENTORY)]: %NAME%{%TAN%Ctrl + Shift + 左键点击 = 放置一个%DARK_GREEN%非堆叠物品%GRAY%(用于镶嵌)%CL%%TAN%Ctrl + 左键点击 = 放置一个%GREEN%堆叠物品%GRAY%(用于魔盒合成)%CL%%NAME%}%CONTINUE% +ItemDisplay[GEM_TAG (gzv OR glw OR glg OR glr OR glb OR gly OR skl OR gpv OR gpy OR gpb OR gpg OR gpr OR gpw OR skz) CUBE]: %NAME%{%TAN%Ctrl + Shift + 左键点击 = 切换至%GREEN%堆叠模式%GRAY%(用于魔盒合成)%CL%%NAME%}%CONTINUE% +ItemDisplay[GEM_TAG (gzvs OR glws OR glgs OR glrs OR glbs OR glys OR skls OR gpvs OR gpys OR gpbs OR gpgs OR gprs OR gpws OR skzs) QTY=1 (STASH OR INVENTORY)]: %NAME%{%TAN%Ctrl + Shift + 左键点击 = 切换至%DARK_GREEN%非堆叠模式%GRAY%(用于镶嵌)%CL%%NAME%}%CONTINUE% +ItemDisplay[GEM_TAG (gzvs OR glws OR glgs OR glrs OR glbs OR glys OR skls OR gpvs OR gpys OR gpbs OR gpgs OR gprs OR gpws OR skzs) QTY>1 (STASH OR INVENTORY)]: %NAME%{%TAN%Ctrl + Shift + 左键点击 = 放置一个%DARK_GREEN%非堆叠物品%GRAY%(用于镶嵌)%CL%%TAN%Ctrl + 左键点击 = 放置一个%GREEN%堆叠物品%GRAY%(用于魔盒合成)%CL%%NAME%}%CONTINUE% //用途说明 -ItemDisplay[gpvs (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%] %WHITE%| 腰带: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%] %WHITE%| 鞋子: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%]%CL%%WHITE%武器: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 盔甲: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%]%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%] %WHITE%| 头盔: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%] %WHITE%| 项链: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%]%CL%%PURPLE%施法系%ORANGE%手工公式: %PURPLE%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} -ItemDisplay[gpys (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Hel%GRAY%[%WHITE%15%GRAY%] %WHITE%| 腰带: %ORANGE%El%GRAY%[%TAN%1%GRAY%] %WHITE%| 鞋子: %ORANGE%Io%GRAY%[%TAN%16%GRAY%]%CL%%WHITE%武器: %ORANGE%Shael%GRAY%[%TAN%13%GRAY%] %WHITE%| 盔甲: %ORANGE%Eld%GRAY%[%TAN%2%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Dol%GRAY%[%TAN%14%GRAY%]%CL%%WHITE%戒指: %ORANGE%Lum%GRAY%[%TAN%17%GRAY%] %WHITE%| 头盔: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 项链: %ORANGE%Ko%CL%%YELLOW%丰饶系%ORANGE%手工公式: %YELLOW%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} -ItemDisplay[gpbs (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%] %WHITE%| 腰带: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 鞋子: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%]%CL%%WHITE%武器: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 盔甲: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%]%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%] %WHITE%| 头盔: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%] %WHITE%| 项链: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%]%CL%%BLUE%打击系%ORANGE%手工公式: %BLUE%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} -ItemDisplay[gpgs (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%] %WHITE%| 腰带: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 鞋子: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%]%CL%%WHITE%武器: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%] %WHITE%| 盔甲: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%]%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%] %WHITE%| 头盔: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%] %WHITE%| 项链: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%]%CL%%GREEN%安全系%ORANGE%手工公式: %GREEN%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} -ItemDisplay[gprs (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%] %WHITE%| 腰带: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 鞋子: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%]%CL%%WHITE%武器: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%] %WHITE%| 盔甲: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%]%CL%%WHITE%戒指: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%] %WHITE%| 头盔: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%] %WHITE%| 项链: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%]%CL%%RED%血腥系%ORANGE%手工公式: %RED%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} -ItemDisplay[gpws (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Shael%GRAY%[%TAN%13%GRAY%] %WHITE%| 腰带: %ORANGE%Io%GRAY%[%TAN%16%GRAY%] %WHITE%| 鞋子: %ORANGE%Ko%GRAY%[%TAN%18%GRAY%]%CL%%WHITE%武器: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%] %WHITE%| 盔甲: %ORANGE%Ei%GRAY%[%TAN%1%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%]%CL%%WHITE%戒指: %ORANGE%Hel%GRAY%[%WHITE%15%GRAY%] %WHITE%| 头盔: %ORANGE%Eld%GRAY%[%TAN%2%GRAY%] %WHITE%| 项链: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%]%CL%%WHITE%闪耀系%ORANGE%手工公式: %WHITE%● + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} -ItemDisplay[skzs (STASH OR INVENTORY)]: %NAME%{%WHITE%手套: %ORANGE%Io%GRAY%[%TAN%16%GRAY%] %WHITE%| 腰带: %ORANGE%Eld%GRAY%[%TAN%2%GRAY%] %WHITE%| 鞋子: %ORANGE%El%GRAY%[%TAN%1%GRAY%]%CL%%WHITE%武器: %ORANGE%Shael%GRAY%[%TAN%13%GRAY%] %WHITE%| 盔甲: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%]%CL%%WHITE%戒指: %ORANGE%Hel%GRAY%[%WHITE%15%GRAY%] %WHITE%| 头盔: %ORANGE%Lum%GRAY%[%TAN%17%GRAY%] %WHITE%| 项链: %ORANGE%Dol%GRAY%[%TAN%14%GRAY%]%CL%%GRAY%妖蝠系%ORANGE%手工公式: %GRAY%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} +ItemDisplay[GEM_TAG gpvs (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%] %WHITE%| 腰带: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%] %WHITE%| 鞋子: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%]%CL%%WHITE%武器: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 盔甲: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%]%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%] %WHITE%| 头盔: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%] %WHITE%| 项链: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%]%CL%%PURPLE%施法系%ORANGE%手工公式: %PURPLE%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} +ItemDisplay[GEM_TAG gpys (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Hel%GRAY%[%WHITE%15%GRAY%] %WHITE%| 腰带: %ORANGE%El%GRAY%[%TAN%1%GRAY%] %WHITE%| 鞋子: %ORANGE%Io%GRAY%[%TAN%16%GRAY%]%CL%%WHITE%武器: %ORANGE%Shael%GRAY%[%TAN%13%GRAY%] %WHITE%| 盔甲: %ORANGE%Eld%GRAY%[%TAN%2%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Dol%GRAY%[%TAN%14%GRAY%]%CL%%WHITE%戒指: %ORANGE%Lum%GRAY%[%TAN%17%GRAY%] %WHITE%| 头盔: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 项链: %ORANGE%Ko%CL%%YELLOW%丰饶系%ORANGE%手工公式: %YELLOW%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} +ItemDisplay[GEM_TAG gpbs (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%] %WHITE%| 腰带: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 鞋子: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%]%CL%%WHITE%武器: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 盔甲: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%]%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%] %WHITE%| 头盔: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%] %WHITE%| 项链: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%]%CL%%BLUE%打击系%ORANGE%手工公式: %BLUE%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} +ItemDisplay[GEM_TAG gpgs (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%] %WHITE%| 腰带: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 鞋子: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%]%CL%%WHITE%武器: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%] %WHITE%| 盔甲: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%]%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%] %WHITE%| 头盔: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%] %WHITE%| 项链: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%]%CL%%GREEN%安全系%ORANGE%手工公式: %GREEN%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} +ItemDisplay[GEM_TAG gprs (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%] %WHITE%| 腰带: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 鞋子: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%]%CL%%WHITE%武器: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%] %WHITE%| 盔甲: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%]%CL%%WHITE%戒指: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%] %WHITE%| 头盔: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%] %WHITE%| 项链: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%]%CL%%RED%血腥系%ORANGE%手工公式: %RED%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} +ItemDisplay[GEM_TAG gpws (STASH OR INVENTORY)]: %NAME%{%CL%%WHITE%手套: %ORANGE%Shael%GRAY%[%TAN%13%GRAY%] %WHITE%| 腰带: %ORANGE%Io%GRAY%[%TAN%16%GRAY%] %WHITE%| 鞋子: %ORANGE%Ko%GRAY%[%TAN%18%GRAY%]%CL%%WHITE%武器: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%] %WHITE%| 盔甲: %ORANGE%Ei%GRAY%[%TAN%1%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%]%CL%%WHITE%戒指: %ORANGE%Hel%GRAY%[%WHITE%15%GRAY%] %WHITE%| 头盔: %ORANGE%Eld%GRAY%[%TAN%2%GRAY%] %WHITE%| 项链: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%]%CL%%WHITE%闪耀系%ORANGE%手工公式: %WHITE%● + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} +ItemDisplay[GEM_TAG skzs (STASH OR INVENTORY)]: %NAME%{%WHITE%手套: %ORANGE%Io%GRAY%[%TAN%16%GRAY%] %WHITE%| 腰带: %ORANGE%Eld%GRAY%[%TAN%2%GRAY%] %WHITE%| 鞋子: %ORANGE%El%GRAY%[%TAN%1%GRAY%]%CL%%WHITE%武器: %ORANGE%Shael%GRAY%[%TAN%13%GRAY%] %WHITE%| 盔甲: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%]%CL%%WHITE%戒指: %ORANGE%Hel%GRAY%[%WHITE%15%GRAY%] %WHITE%| 头盔: %ORANGE%Lum%GRAY%[%TAN%17%GRAY%] %WHITE%| 项链: %ORANGE%Dol%GRAY%[%TAN%14%GRAY%]%CL%%GRAY%妖蝠系%ORANGE%手工公式: %GRAY%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} // ++++++ 2.2,符文 ++++++ //堆叠/非堆叠切换说明 -ItemDisplay[(r01 OR r02 OR r03 OR r04 OR r05 OR r06 OR r07 OR r08 OR r09 OR r10 OR r11 OR r12 OR r13 OR r14 OR r15 OR r16 OR r17 OR r18 OR r19 OR r20 OR r21 OR r22 OR r23 OR r24 OR r25 OR r26 OR r27 OR r28 OR r29 OR r30 OR r31 OR r32 OR r33) CUBE]: %NAME%{ %TAN%Ctrl + Shift + 左键点击 = 切换至%GREEN%堆叠模式%GRAY%(用于魔盒合成)%NL%} -ItemDisplay[(r01s OR r02s OR r03s OR r04s OR r05s OR r06s OR r07s OR r08s OR r09s OR r10s OR r11s OR r12s OR r13s OR r14s OR r15s OR r16s OR r17s OR r18s OR r19s OR r20s OR r21s OR r22s OR r23s OR r24s OR r25s OR r26s OR r27s OR r28s OR r29s OR r30s OR r31s OR r32s OR r33s) QTY=1 (STASH OR INVENTORY)]: %NAME%{ %TAN%Ctrl + Shift + 左键点击 = 切换至%DARK_GREEN%非堆叠模式%GRAY%(用于镶嵌)%NL%}%CONTINUE% -ItemDisplay[(r01s OR r02s OR r03s OR r04s OR r05s OR r06s OR r07s OR r08s OR r09s OR r10s OR r11s OR r12s OR r13s OR r14s OR r15s OR r16s OR r17s OR r18s OR r19s OR r20s OR r21s OR r22s OR r23s OR r24s OR r25s OR r26s OR r27s OR r28s OR r29s OR r30s OR r31s OR r32s OR r33s) QTY>1 (STASH OR INVENTORY)]: %NAME%{ %TAN%Ctrl + Shift + 左键点击 = 放置一个%DARK_GREEN%非堆叠物品%GRAY%(用于镶嵌)%CL%%TAN%Ctrl + 左键点击 = 放置一个%GREEN%堆叠物品%GRAY%(用于魔盒合成)%NL%}%CONTINUE% +ItemDisplay[RUNE_TAG (r01 OR r02 OR r03 OR r04 OR r05 OR r06 OR r07 OR r08 OR r09 OR r10 OR r11 OR r12 OR r13 OR r14 OR r15 OR r16 OR r17 OR r18 OR r19 OR r20 OR r21 OR r22 OR r23 OR r24 OR r25 OR r26 OR r27 OR r28 OR r29 OR r30 OR r31 OR r32 OR r33) CUBE]: %NAME%{ %TAN%Ctrl + Shift + 左键点击 = 切换至%GREEN%堆叠模式%GRAY%(用于魔盒合成)%NL%} +ItemDisplay[RUNE_TAG (r01s OR r02s OR r03s OR r04s OR r05s OR r06s OR r07s OR r08s OR r09s OR r10s OR r11s OR r12s OR r13s OR r14s OR r15s OR r16s OR r17s OR r18s OR r19s OR r20s OR r21s OR r22s OR r23s OR r24s OR r25s OR r26s OR r27s OR r28s OR r29s OR r30s OR r31s OR r32s OR r33s) QTY=1 (STASH OR INVENTORY)]: %NAME%{ %TAN%Ctrl + Shift + 左键点击 = 切换至%DARK_GREEN%非堆叠模式%GRAY%(用于镶嵌)%NL%}%CONTINUE% +ItemDisplay[RUNE_TAG (r01s OR r02s OR r03s OR r04s OR r05s OR r06s OR r07s OR r08s OR r09s OR r10s OR r11s OR r12s OR r13s OR r14s OR r15s OR r16s OR r17s OR r18s OR r19s OR r20s OR r21s OR r22s OR r23s OR r24s OR r25s OR r26s OR r27s OR r28s OR r29s OR r30s OR r31s OR r32s OR r33s) QTY>1 (STASH OR INVENTORY)]: %NAME%{ %TAN%Ctrl + Shift + 左键点击 = 放置一个%DARK_GREEN%非堆叠物品%GRAY%(用于镶嵌)%CL%%TAN%Ctrl + 左键点击 = 放置一个%GREEN%堆叠物品%GRAY%(用于魔盒合成)%NL%}%CONTINUE% //特殊用途说明 -ItemDisplay[r08s (STASH OR CUBE)]: %NAME%{ %NAME%%CL%%ORANGE%8#符文%WHITE% + 任意防具 + %WHITE%缺陷宝石 = %WHITE%修复耐久度且补满聚气%CL%%TAN%特殊用途: %ORANGE%8#符文%WHITE% + 任意防具 = %WHITE%修复耐久度}%CONTINUE% -ItemDisplay[r09s (STASH OR CUBE)]: %NAME%{%NAME%%CL%%ORANGE%9#符文%WHITE% + 任意武器 + %WHITE%碎裂宝石 = %WHITE%修复耐久度且补满聚气%CL%%TAN%特殊用途: %ORANGE%9#符文%WHITE% + 任意武器 = %WHITE%修复耐久度}%CONTINUE% -ItemDisplay[r33s (STASH OR CUBE)]: %NAME%{ %NAME%%CL%%TAN%特殊用途: %ORANGE%33#符文%WHITE% + 任意装备%GRAY%(包括无形)%WHITE% + %ORANGE%完美%GRAY%●%WHITE% = 修复耐久度}%CONTINUE% +ItemDisplay[RUNE_TAG r08s (STASH OR CUBE)]: %NAME%{ %NAME%%CL%%ORANGE%8#符文%WHITE% + 任意防具 + %WHITE%缺陷宝石 = %WHITE%修复耐久度且补满聚气%CL%%TAN%特殊用途: %ORANGE%8#符文%WHITE% + 任意防具 = %WHITE%修复耐久度}%CONTINUE% +ItemDisplay[RUNE_TAG r09s (STASH OR CUBE)]: %NAME%{%NAME%%CL%%ORANGE%9#符文%WHITE% + 任意武器 + %WHITE%碎裂宝石 = %WHITE%修复耐久度且补满聚气%CL%%TAN%特殊用途: %ORANGE%9#符文%WHITE% + 任意武器 = %WHITE%修复耐久度}%CONTINUE% +ItemDisplay[RUNE_TAG r33s (STASH OR CUBE)]: %NAME%{ %NAME%%CL%%TAN%特殊用途: %ORANGE%33#符文%WHITE% + 任意装备%GRAY%(包括无形)%WHITE% + %ORANGE%完美%GRAY%●%WHITE% = 修复耐久度}%CONTINUE% //过滤设置及地图提示 -ItemDisplay[RUNE>0 RUNE<7 FILTLVL<7]:%PX-20%%TIER-3%%NAME%{%NAME%} -ItemDisplay[RUNE>6 RUNE<14 FILTLVL<7]:%DOT-76%%TIER-3%%NAME%{%NAME%} -ItemDisplay[RUNE>13 RUNE<20 FILTLVL<7]:%DOT-76%%TIER-3%%NAME%{%NAME%} -ItemDisplay[RUNE>19 RUNE<25 FILTLVL<9]:%DOT-0B%%TIER-3%%NAME%{%NAME%} -ItemDisplay[RUNE>24 RUNE<30]:%BORDER-62%%NAME%{%NAME%} -ItemDisplay[RUNE>29]:%DOT-60%%MAP-21%%NAME%{%NAME%} +ItemDisplay[RUNE>0 RUNE<7 FILTLVL<6]:%DOT-53%%TIER-3%%NAME%{%NAME%}%CONTINUE% +ItemDisplay[RUNE>6 RUNE<14 FILTLVL<6]:%DOT-53%%TIER-3%%NAME%{%NAME%}%CONTINUE% +ItemDisplay[RUNE>13 RUNE<20 FILTLVL<6]:%DOT-53%%TIER-3%%NAME%{%NAME%}%CONTINUE% +ItemDisplay[RUNE>19 RUNE<25 FILTLVL<6]:%MAP-84%%DOT-53%%TIER-3%%NAME%{%NAME%}%CONTINUE% +ItemDisplay[RUNE>24 RUNE<30]:%MAP-62%%DOT-53%%NAME%{%NAME%}%CONTINUE% +ItemDisplay[RUNE>29]:%MAP-9B%%DOT-53%%NAME%{%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNE1 RUNE>0 RUNE<25 FILTLVL>5]: // ++++++ 2.3,珠宝 ++++++ //极品 -ItemDisplay[jew RARE !ID (JEWGOOD3 OR JEWGOOD2 OR JEWGOOD1 OR JEWNICE3 OR JEWNICE2 OR JEWNICE1)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[jew RARE !ID (JEWGOOD0 OR JEWNICE0) FILTLVL<7]: %MAP-62%%BORDER-6F%%TIER-3%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ +ItemDisplay[NOTE_GOODRARE jew RARE !ID (JEWGOOD3 OR JEWGOOD2 OR JEWGOOD1 OR JEWNICE3 OR JEWNICE2 OR JEWNICE1) FILTLVL<7]: %BORDER-9B%%MAP-6D%%PURPLE%+%RED%+%GREEN%+%YELLOW%+ %RED%%NAME% %YELLOW%+%GREEN%+%RED%+%PURPLE%+ +ItemDisplay[NOTE_GOODRARE jew RARE !ID (JEWGOOD0 OR JEWNICE0) FILTLVL<6]: %MAP-62%%DOT-6D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+ //提示 -ItemDisplay[jew ID]: %NAME%{%NAME%%CL%%TAN%提示%WHITE%: 在盒子里和 %GRAY%钥匙 %WHITE%一起合成: %BLUE%珠宝碎片}%CONTINUE% -ItemDisplay[jewf]: %BLUE%%NAME%{%GRAY%(可堆叠珠宝)%CL%%TAN%提示%WHITE%: 失去魔法属性无法用于镶嵌,但仍可代替珠宝作为合成材料} +ItemDisplay[JEW_TAG jew ID]: %NAME%{%NAME%%CL%%TAN%提示%WHITE%: 在盒子里和 %GRAY%钥匙 %WHITE%一起合成: %BLUE%珠宝碎片}%CONTINUE% +ItemDisplay[JEW_TAG jewf]: %BLUE%%NAME%{%GRAY%(可堆叠珠宝)%CL%%TAN%提示%WHITE%: 失去魔法属性无法用于镶嵌,但仍可代替珠宝作为合成材料} // +---------+ // | 3,饰品 | // +---------+ // ++++++ 3.1,护身符 ++++++ -//护身符通知规则 -ItemDisplay[cm2 MAG ILVL<91 !ID FILTLVL<5]: %DOT-9B%%TIER-3%%PURPLE%* %NAME% %PURPLE%* -ItemDisplay[cm2 MAG ILVL>90 !ID FILTLVL<7]: %DOT-9B%%TIER-3%%PURPLE%* %NAME% %PURPLE%* -ItemDisplay[((cm1 OR cm3) ILVL<91) MAG !ID FILTLVL<7]: %DOT-9B%%TIER-4%%PURPLE%* %NAME% %PURPLE%* -ItemDisplay[(cm1 OR cm3) ILVL>90 MAG !ID FILTLVL<9]: %DOT-9B%%TIER-7%%PURPLE%* %NAME% %PURPLE%* %WHITE%91+ -ItemDisplay[(cm1 OR cm2 OR cm3) UNI !ID]: %PX-68%%RED% %NAME% -ItemDisplay[UNI cm2 CLSK0=2]: %NAME% %CORAL%亚马逊%CONTINUE% -ItemDisplay[UNI cm2 CLSK1=2]: %NAME% %PURPLE%法师%CONTINUE% -ItemDisplay[UNI cm2 CLSK2=2]: %NAME% %GRAY%死灵%CONTINUE% -ItemDisplay[UNI cm2 CLSK3=2]: %NAME% %ORANGE%圣骑%CONTINUE% -ItemDisplay[UNI cm2 CLSK4=2]: %NAME% %TAN%野蛮人%CONTINUE% -ItemDisplay[UNI cm2 CLSK5=2]: %NAME% %GREEN%德鲁依%CONTINUE% -ItemDisplay[UNI cm2 CLSK6=2]: %NAME% %RED%刺客%CONTINUE% -ItemDisplay[cm2 UNI ID]: %RED%%NAME%{%TAN%提示%WHITE%: 在盒子里和 %GRAY%钥匙 %WHITE%一起可以转换成: %ORANGE%火炬碎片} -ItemDisplay[cm1 UNI ID STAT360=0]: %MAP-62%%GOLD%%NAME% -ItemDisplay[cm1 UNI ID STAT360>0]: %MAP-62%%RED%%NAME%%CONTINUE% -ItemDisplay[cm1 UNI ID ALLSK>1]: %MAP-62%%ORANGE%+1%NAME% -//ItemDisplay[cm1 !UNI ALVL<39 ALVL>36]: %NAME%{%TAN%洗LLD护身符底材}%CONTINUE% -//ItemDisplay[cm2 !UNI ALVL<41 ALVL>37]: %NAME%{%TAN%洗LLD护身符底材}%CONTINUE% +//护身符通知设置 +ItemDisplay[CHAM_TAG (cm1 OR cm2) UNI !ID]: %DOT-53%%NAME%%CONTINUE% +ItemDisplay[CHAM_TAG cm3 UNI !ID]: %DOT-53%%TIER-3%%NAME%%CONTINUE% +ItemDisplay[CHAM_TAG UNI cm2 CLSK0=2]: %NAME% %CORAL%亚马逊%CONTINUE% +ItemDisplay[CHAM_TAG UNI cm2 CLSK1=2]: %NAME% %PURPLE%法师%CONTINUE% +ItemDisplay[CHAM_TAG UNI cm2 CLSK2=2]: %NAME% %GRAY%死灵%CONTINUE% +ItemDisplay[CHAM_TAG UNI cm2 CLSK3=2]: %NAME% %ORANGE%圣骑%CONTINUE% +ItemDisplay[CHAM_TAG UNI cm2 CLSK4=2]: %NAME% %TAN%野蛮人%CONTINUE% +ItemDisplay[CHAM_TAG UNI cm2 CLSK5=2]: %NAME% %GREEN%德鲁依%CONTINUE% +ItemDisplay[CHAM_TAG UNI cm2 CLSK6=2]: %NAME% %RED%刺客%CONTINUE% +ItemDisplay[CHAM_TAG cm2 UNI ID]: %RED%%NAME%{%TAN%提示%WHITE%: 在盒子里和 %GRAY%钥匙 %WHITE%一起可以转换成: %ORANGE%火炬碎片} +ItemDisplay[CHAM_TAG cm1 UNI ID ALLSK>1]: %MAP-62%%RED%+1 %NAME% +//ItemDisplay[CHAM_TAG cm1 !UNI ALVL<39 ALVL>36]: %NAME%{%TAN%洗LLD护身符底材}%CONTINUE% +//ItemDisplay[CHAM_TAG cm2 !UNI ALVL<41 ALVL>37]: %NAME%{%TAN%洗LLD护身符底材}%CONTINUE% -//有用的蓝色超大型护身符显示规则1:最大伤害、全抗、技能系列 -ItemDisplay[cm3 MAG PREFIX=253]: %CL%%GOLD%尖锐%GREEN%巨型神符%GRAY%%CONTINUE% -ItemDisplay[cm3 MAG PREFIX=319]: %CL%%TAN%全抗%GREEN%巨型神符%GRAY%%CONTINUE% -ItemDisplay[cm3 MAG PREFIX~430-504]: %CL%%CORAL%技能%GREEN%巨型神符%GRAY%%CONTINUE% -ItemDisplay[cm3 MAG SUFFIX~335-340 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %RED% %LIFE%HP%NAME%%CONTINUE% -ItemDisplay[cm3 MAG SUFFIX=399 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %ORANGE% 7FRW%NAME%%CONTINUE% -ItemDisplay[cm3 MAG SUFFIX=265 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %ORANGE% 12FHR%NAME%%CONTINUE% -ItemDisplay[cm3 MAG SUFFIX~255-258 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %GREEN% %DEX%DEX%NAME%%CONTINUE% -ItemDisplay[cm3 MAG SUFFIX~387-390 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %GREEN% %STR%STR%NAME%%CONTINUE% -ItemDisplay[cm3 MAG PREFIX=253]: %TAN%10MAX76AR%NAME% -ItemDisplay[cm3 MAG PREFIX=319]: %TAN%%RES%全抗%NAME% -ItemDisplay[cm3 MAG PREFIX=466 (SUFFIX=705 OR SUFFIX=717 OR SUFFIX=729)]: %%LIGHT_GRAY%圣骑士%PURPLE%战斗技能 %RED%元%BLUE%素伤害%NAME% -ItemDisplay[cm3 MAG PREFIX=430]: %PURPLE%弓和十字弓%NAME% -ItemDisplay[cm3 MAG PREFIX=431]: %PURPLE%被动和魔法%NAME% -ItemDisplay[cm3 MAG PREFIX=432]: %PURPLE%标枪和长矛%NAME% -ItemDisplay[cm3 MAG PREFIX=442]: %PURPLE%火焰法术%NAME% -ItemDisplay[cm3 MAG PREFIX=443]: %PURPLE%闪电法术%NAME% -ItemDisplay[cm3 MAG PREFIX=444]: %PURPLE%冰冻法术%NAME% -ItemDisplay[cm3 MAG PREFIX=454]: %PURPLE%诅咒%NAME% -ItemDisplay[cm3 MAG PREFIX=455]: %PURPLE%毒素和白骨法术%NAME% -ItemDisplay[cm3 MAG PREFIX=456]: %LIGHT_GRAY%死灵%PURPLE%召唤法术%NAME% -ItemDisplay[cm3 MAG PREFIX=466]: %LIGHT_GRAY%圣骑士%PURPLE%战斗技能%NAME% -ItemDisplay[cm3 MAG PREFIX=467]: %PURPLE%攻击灵气%NAME% -ItemDisplay[cm3 MAG PREFIX=468]: %PURPLE%防御灵气%NAME% -ItemDisplay[cm3 MAG PREFIX=478]: %LIGHT_GRAY%野蛮人%PURPLE%战斗技能%NAME% -ItemDisplay[cm3 MAG PREFIX=479]: %PURPLE%战斗专家%NAME% -ItemDisplay[cm3 MAG PREFIX=480]: %PURPLE%呐喊%NAME% -ItemDisplay[cm3 MAG PREFIX=490]: %LIGHT_GRAY%德鲁伊%PURPLE%召唤法术%NAME% -ItemDisplay[cm3 MAG PREFIX=491]: %PURPLE%外形变化%NAME% -ItemDisplay[cm3 MAG PREFIX=492]: %PURPLE%元素法术%NAME% -ItemDisplay[cm3 MAG PREFIX=502]: %PURPLE%陷阱%NAME% -ItemDisplay[cm3 MAG PREFIX=503]: %PURPLE%影子训练%NAME% -ItemDisplay[cm3 MAG PREFIX=504]: %PURPLE%武学艺术%NAME% +//未鉴定魔法护身符 +ItemDisplay[CHAM_TAG cm2 MAG ILVL<91 !ID FILTLVL<5]: %DOT-97%%TIER-3%%PURPLE%* %NAME% %PURPLE%*%CONTINUE% +ItemDisplay[CHAM_TAG cm2 MAG ILVL>90 !ID FILTLVL<6]: %MAP-62%%DOT-97%%TIER-3%%PURPLE%* %NAME% %PURPLE%*%CONTINUE% +ItemDisplay[CHAM_TAG ((cm1 OR cm3) ILVL<91) MAG !ID FILTLVL<5]: %DOT-97%%TIER-4%%PURPLE%* %NAME% %PURPLE%*%CONTINUE% +ItemDisplay[CHAM_TAG (cm1 OR cm3) ILVL>90 MAG !ID FILTLVL<7]: %MAP-62%%DOT-97%%TIER-7%%PURPLE%* %NAME% %PURPLE%* %WHITE%91+%CONTINUE% -//有用的大型护身符显示规则:技能伤害、最大伤害和全抗 -ItemDisplay[cm2 MAG PREFIX~743-752]: %CL%%CORAL%技能伤害%GREEN%大型神符%GRAY%%CONTINUE% -ItemDisplay[cm2 MAG PREFIX~904-905]: %CL%%CORAL%施法%GREEN%大型神符%GRAY%%CONTINUE% -ItemDisplay[cm2 MAG PREFIX~902-903]: %CL%%CORAL%攻速%GREEN%大型神符%GRAY%%CONTINUE% -ItemDisplay[cm2 MAG SUFFIX~345-346 (PREFIX~743-752 OR PREFIX~902-905)]: %RED% %LIFE%HP%NAME%%CONTINUE% -ItemDisplay[cm2 MAG SUFFIX=400 (PREFIX~743-752 OR PREFIX~902-905)]: %ORANGE% 5FRW%NAME%%CONTINUE% -ItemDisplay[cm2 MAG SUFFIX=266 (PREFIX~743-752 OR PREFIX~902-905)]: %ORANGE% 8FHR%NAME%%CONTINUE% -ItemDisplay[cm2 MAG SUFFIX=259 (PREFIX~743-752 OR PREFIX~902-905)]: %GREEN% %DEX%DEX%NAME%%CONTINUE% -ItemDisplay[cm2 MAG SUFFIX=391 (PREFIX~743-752 OR PREFIX~902-905)]: %GREEN% %STR%STR%NAME%%CONTINUE% -ItemDisplay[cm2 MAG (PREFIX=743 OR PREFIX=748) SUFFIX~724-725]: %YELLOW%电系 电伤%NAME% -ItemDisplay[cm2 MAG (PREFIX=744 OR PREFIX=749) SUFFIX~700-701]: %BLUE%冰系 冰伤%NAME% -ItemDisplay[cm2 MAG (PREFIX=745 OR PREFIX=750) SUFFIX~712-713]: %RED%火系 火伤%NAME% -ItemDisplay[cm2 MAG (PREFIX=743 OR PREFIX=748)]: %YELLOW%电系%NAME% -ItemDisplay[cm2 MAG (PREFIX=744 OR PREFIX=749)]: %BLUE%冰系%NAME% -ItemDisplay[cm2 MAG (PREFIX=745 OR PREFIX=750)]: %RED%火系%NAME% -ItemDisplay[cm2 MAG (PREFIX=746 OR PREFIX=751)]: %GREEN%毒系%NAME% -ItemDisplay[cm2 MAG (PREFIX=747 OR PREFIX=752)]: %ORANGE%魔法系%NAME% -ItemDisplay[cm2 MAG PREFIX~902-903]: %TAN%%IAS%IAS%NAME% -ItemDisplay[cm2 MAG PREFIX~904-905]: %TAN%%FCR%FCR%NAME% +//已鉴定的有用巨型神符:最大伤害、全抗、技能系列 +ItemDisplay[CHAM_TAG cm3 MAG PREFIX=253]: %CL%%GOLD%尖锐%GREEN%巨型神符%GRAY%%CONTINUE% +ItemDisplay[CHAM_TAG cm3 MAG PREFIX=319]: %CL%%TAN%全抗%GREEN%巨型神符%GRAY%%CONTINUE% +ItemDisplay[CHAM_TAG cm3 MAG PREFIX~430-504]: %CL%%CORAL%技能%GREEN%巨型神符%GRAY%%CONTINUE% +ItemDisplay[CHAM_TAG cm3 MAG SUFFIX~335-340 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %RED% %LIFE%HP%NAME%%CONTINUE% +ItemDisplay[CHAM_TAG cm3 MAG SUFFIX=399 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %ORANGE% 7FRW%NAME%%CONTINUE% +ItemDisplay[CHAM_TAG cm3 MAG SUFFIX=265 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %ORANGE% 12FHR%NAME%%CONTINUE% +ItemDisplay[CHAM_TAG cm3 MAG SUFFIX~255-258 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %GREEN% %DEX%DEX%NAME%%CONTINUE% +ItemDisplay[CHAM_TAG cm3 MAG SUFFIX~387-390 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %GREEN% %STR%STR%NAME%%CONTINUE% +ItemDisplay[CHAM_TAG cm3 MAG PREFIX=253]: %TAN%10MAX76AR%NAME% +ItemDisplay[CHAM_TAG cm3 MAG PREFIX=319]: %TAN%%RES%全抗%NAME% +ItemDisplay[CHAM_TAG cm3 MAG PREFIX=466 (SUFFIX=705 OR SUFFIX=717 OR SUFFIX=729)]: %%LIGHT_GRAY%圣骑士%PURPLE%战斗技能 %RED%元%BLUE%素伤害%NAME% +ItemDisplay[CHAM_TAG cm3 MAG PREFIX=430]: %PURPLE%弓和十字弓%NAME% +ItemDisplay[CHAM_TAG cm3 MAG PREFIX=431]: %PURPLE%被动和魔法%NAME% +ItemDisplay[CHAM_TAG cm3 MAG PREFIX=432]: %PURPLE%标枪和长矛%NAME% +ItemDisplay[CHAM_TAG cm3 MAG PREFIX=442]: %PURPLE%火焰法术%NAME% +ItemDisplay[CHAM_TAG cm3 MAG PREFIX=443]: %PURPLE%闪电法术%NAME% +ItemDisplay[CHAM_TAG cm3 MAG PREFIX=444]: %PURPLE%冰冻法术%NAME% +ItemDisplay[CHAM_TAG cm3 MAG PREFIX=454]: %PURPLE%诅咒%NAME% +ItemDisplay[CHAM_TAG cm3 MAG PREFIX=455]: %PURPLE%毒素和白骨法术%NAME% +ItemDisplay[CHAM_TAG cm3 MAG PREFIX=456]: %LIGHT_GRAY%死灵%PURPLE%召唤法术%NAME% +ItemDisplay[CHAM_TAG cm3 MAG PREFIX=466]: %LIGHT_GRAY%圣骑士%PURPLE%战斗技能%NAME% +ItemDisplay[CHAM_TAG cm3 MAG PREFIX=467]: %PURPLE%攻击灵气%NAME% +ItemDisplay[CHAM_TAG cm3 MAG PREFIX=468]: %PURPLE%防御灵气%NAME% +ItemDisplay[CHAM_TAG cm3 MAG PREFIX=478]: %LIGHT_GRAY%野蛮人%PURPLE%战斗技能%NAME% +ItemDisplay[CHAM_TAG cm3 MAG PREFIX=479]: %PURPLE%战斗专家%NAME% +ItemDisplay[CHAM_TAG cm3 MAG PREFIX=480]: %PURPLE%呐喊%NAME% +ItemDisplay[CHAM_TAG cm3 MAG PREFIX=490]: %LIGHT_GRAY%德鲁伊%PURPLE%召唤法术%NAME% +ItemDisplay[CHAM_TAG cm3 MAG PREFIX=491]: %PURPLE%外形变化%NAME% +ItemDisplay[CHAM_TAG cm3 MAG PREFIX=492]: %PURPLE%元素法术%NAME% +ItemDisplay[CHAM_TAG cm3 MAG PREFIX=502]: %PURPLE%陷阱%NAME% +ItemDisplay[CHAM_TAG cm3 MAG PREFIX=503]: %PURPLE%影子训练%NAME% +ItemDisplay[CHAM_TAG cm3 MAG PREFIX=504]: %PURPLE%武学艺术%NAME% -//有用的小护身符显示规则:最大伤害、全抗和单抗 -ItemDisplay[cm1 MAG PREFIX=256]: %CL%%GOLD%尖锐%GREEN%小型神符%GRAY%%CONTINUE% -ItemDisplay[cm1 MAG (PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]: %CL%%GOLD%抗性%GREEN%小型神符%GRAY%%CONTINUE% -ItemDisplay[cm1 MAG SUFFIX=349 (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]: %RED% %LIFE%HP %NAME%%CONTINUE% -ItemDisplay[cm1 MAG SUFFIX=401 (PREFIX=256 OR PREFIX=322 OR PPREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]: %ORANGE% 3FRW %NAME%%CONTINUE% -ItemDisplay[cm1 MAG SUFFIX=267 (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]: %ORANGE% 5FHR %NAME%%CONTINUE% -ItemDisplay[cm1 MAG SUFFIX~290-291 (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]: %GREEN% %MFIND%MF%NAME%%CONTINUE% -ItemDisplay[cm1 MAG PREFIX=256]: %TAN%3MAX%NAME% -ItemDisplay[cm1 MAG PREFIX=322]: %TAN%%RES%全抗%NAME% -ItemDisplay[cm1 MAG PREFIX=349]: %BLUE%11CR%NAME% -ItemDisplay[cm1 MAG PREFIX=369]: %RED%11FR%NAME% -ItemDisplay[cm1 MAG PREFIX=388]: %YELLOW%11LR%NAME% -ItemDisplay[cm1 MAG PREFIX=408]: %GREEN%11PR%NAME% -ItemDisplay[cm1 MAG SUFFIX=291]: %GREEN%%MFIND%MF%CL%%BLUE%%NAME% +//元素伤巨型神符 +ItemDisplay[CHAM_TAG cm3 MAG ID (HIGHVENGPFX OR (HIGHVENGSFX MIDVENGPFX) OR (MIDVENGPFX (MIDVENGSFX OR LOWVENGSFX)) OR ((TABSK0>0 OR TABSK2>0 OR TABSK1>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0) AND (HIGHVENGPFX OR MIDVENGSFX OR HIGHVENGSFX OR MIDVENGPFX)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>29) OR (MAXDMG>0 AND ((HIGHVENGPFX OR HIGHVENGSFX))) OR (MAXDMG>6 AND ((MIDVENGPFX OR MIDVENGSFX))) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR (RES>7 (MIDVENGPFX OR MIDVENGSFX)) OR (RES>0 AND (HIGHVENGPFX OR HIGHVENGSFX)))]: %CORAL%V%TEAL%e%SAGE%n%YELLOW%g %NAME%{%NAME%} -//元素伤小符 -ItemDisplay[cm1 MAG PREFIX=621 SUFFIX=701]: %BLUE%冰伤%GREEN%小型神符%GRAY%%CL%%NAME% -ItemDisplay[cm1 MAG PREFIX=633 SUFFIX=713]: %RED%火伤%GREEN%小型神符%GRAY%%CL%%NAME% -ItemDisplay[cm1 MAG PREFIX=645 SUFFIX=725]: %YELLOW%电伤%GREEN%小型神符%GRAY%%CL%%NAME% +//已鉴定的有用大型神符::技能伤害、最大伤害和全抗 +ItemDisplay[CHAM_TAG cm2 MAG PREFIX~743-752]: %CL%%CORAL%技能伤害%GREEN%大型神符%GRAY%%CONTINUE% +ItemDisplay[CHAM_TAG cm2 MAG PREFIX~904-905]: %CL%%CORAL%施法%GREEN%大型神符%GRAY%%CONTINUE% +ItemDisplay[CHAM_TAG cm2 MAG PREFIX~902-903]: %CL%%CORAL%攻速%GREEN%大型神符%GRAY%%CONTINUE% +ItemDisplay[CHAM_TAG cm2 MAG SUFFIX~345-346 (PREFIX~743-752 OR PREFIX~902-905)]: %RED% %LIFE%HP%NAME%%CONTINUE% +ItemDisplay[CHAM_TAG cm2 MAG SUFFIX=400 (PREFIX~743-752 OR PREFIX~902-905)]: %ORANGE% 5FRW%NAME%%CONTINUE% +ItemDisplay[CHAM_TAG cm2 MAG SUFFIX=266 (PREFIX~743-752 OR PREFIX~902-905)]: %ORANGE% 8FHR%NAME%%CONTINUE% +ItemDisplay[CHAM_TAG cm2 MAG SUFFIX=259 (PREFIX~743-752 OR PREFIX~902-905)]: %GREEN% %DEX%DEX%NAME%%CONTINUE% +ItemDisplay[CHAM_TAG cm2 MAG SUFFIX=391 (PREFIX~743-752 OR PREFIX~902-905)]: %GREEN% %STR%STR%NAME%%CONTINUE% +ItemDisplay[CHAM_TAG cm2 MAG (PREFIX=743 OR PREFIX=748) SUFFIX~724-725]: %YELLOW%电系 电伤%NAME% +ItemDisplay[CHAM_TAG cm2 MAG (PREFIX=744 OR PREFIX=749) SUFFIX~700-701]: %BLUE%冰系 冰伤%NAME% +ItemDisplay[CHAM_TAG cm2 MAG (PREFIX=745 OR PREFIX=750) SUFFIX~712-713]: %RED%火系 火伤%NAME% +ItemDisplay[CHAM_TAG cm2 MAG (PREFIX=743 OR PREFIX=748)]: %YELLOW%电系%NAME% +ItemDisplay[CHAM_TAG cm2 MAG (PREFIX=744 OR PREFIX=749)]: %BLUE%冰系%NAME% +ItemDisplay[CHAM_TAG cm2 MAG (PREFIX=745 OR PREFIX=750)]: %RED%火系%NAME% +ItemDisplay[CHAM_TAG cm2 MAG (PREFIX=746 OR PREFIX=751)]: %GREEN%毒系%NAME% +ItemDisplay[CHAM_TAG cm2 MAG (PREFIX=747 OR PREFIX=752)]: %ORANGE%魔法系%NAME% +ItemDisplay[CHAM_TAG cm2 MAG PREFIX~902-903]: %TAN%%IAS%IAS%NAME% +ItemDisplay[CHAM_TAG cm2 MAG PREFIX~904-905]: %TAN%%FCR%FCR%NAME% + +//元素伤大型神符 +ItemDisplay[CHAM_TAG cm2 MAG ID (HIGHVENGPFX OR (HIGHVENGSFX AND MIDVENGPFX) OR (MIDVENGPFX AND (MIDVENGSFX OR LOWVENGSFX)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>24) OR ((LOWVENGPFX OR LOWVENGSFX) AND LIFE>29) OR (MAXDMG>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND RES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND RES>4)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT357>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT357>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT329>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT329>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT330>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT330>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT331>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT331>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT332>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT332>1)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND FRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND FRES>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LRES>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND CRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND CRES>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND PRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND PRES>14))]: %CORAL%V%TEAL%e%SAGE%n%YELLOW%g %NAME%{%NAME%}%CONTINUE% + +//已鉴定的有用小型神符::最大伤害、全抗/单抗 | 元素伤 +ItemDisplay[CHAM_TAG cm1 MAG PREFIX=256]: %CL%%GOLD%尖锐%GREEN%小型神符%GRAY%%CONTINUE% +ItemDisplay[CHAM_TAG cm1 MAG (PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]: %CL%%GOLD%抗性%GREEN%小型神符%GRAY%%CONTINUE% +ItemDisplay[CHAM_TAG cm1 MAG SUFFIX=349 (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]: %RED% %LIFE%HP %NAME%%CONTINUE% +ItemDisplay[CHAM_TAG cm1 MAG SUFFIX=401 (PREFIX=256 OR PREFIX=322 OR PPREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]: %ORANGE% 3FRW %NAME%%CONTINUE% +ItemDisplay[CHAM_TAG cm1 MAG SUFFIX=267 (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]: %ORANGE% 5FHR %NAME%%CONTINUE% +ItemDisplay[CHAM_TAG cm1 MAG SUFFIX~290-291 (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]: %GREEN% %MFIND%MF%NAME%%CONTINUE% +ItemDisplay[CHAM_TAG cm1 MAG PREFIX=256]: %TAN%3MAX%NAME% +ItemDisplay[CHAM_TAG cm1 MAG PREFIX=322]: %TAN%%RES%全抗%NAME% +ItemDisplay[CHAM_TAG cm1 MAG PREFIX=349]: %BLUE%11CR%NAME% +ItemDisplay[CHAM_TAG cm1 MAG PREFIX=369]: %RED%11FR%NAME% +ItemDisplay[CHAM_TAG cm1 MAG PREFIX=388]: %YELLOW%11LR%NAME% +ItemDisplay[CHAM_TAG cm1 MAG PREFIX=408]: %GREEN%11PR%NAME% +ItemDisplay[CHAM_TAG cm1 MAG SUFFIX=291]: %GREEN%%MFIND%MF%CL%%BLUE%%NAME% + +//元素伤小型神符 +ItemDisplay[CHAM_TAG cm1 MAG ID (HIGHVENGPFX OR (HIGHVENGSFX AND MIDVENGPFX) OR (MIDVENGPFX AND (MIDVENGSFX OR LOWVENGSFX)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND MFIND>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND MFIND>4) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>9) OR ((LOWVENGPFX OR LOWVENGSFX) AND LIFE>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND MAXDMG>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND FRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND FRES>4) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LRES>4) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND CRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND CRES>4) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND PRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND PRES>4))]: %CORAL%V%TEAL%e%SAGE%n%YELLOW%g %NAME%{%NAME%}%CONTINUE% //91级以上可以洗的超大型护身符 -ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]: %NAME%{%TAN%Note%WHITE%: Ilvl%TEAL%}%CONTINUE% -ItemDisplay[cm3 MAG ID ILVL>90]: %MAP-97%%DOT-21%%PX-9B%%TIER-8%%PURPLE%*%ORANGE%* %NAME% %ORANGE%*%PURPLE%* %WHITE%91+%GRAY%{%NAME%%ORANGE%}%CONTINUE% -ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]: %NAME%{%NAME%90+ %BLUE%护身符 %WHITE%必定双缀,}%CONTINUE% -ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]: %NAME%{%TAN%重置属性公式:%BLUE%护身符 %TAN%+ %WHITE%3%TAN%*%WHITE%任意%ORANGE%完美宝石%NL%%NAME%}%CONTINUE% +ItemDisplay[CHAM_TAG (cm1 OR cm2 OR cm3) MAG ID ILVL>89]: %NAME%{%TAN%Note%WHITE%: Ilvl%TEAL%}%CONTINUE% +ItemDisplay[CHAM_TAG cm3 MAG ID ILVL>90]: %PURPLE%* %NAME% %PURPLE%* %WHITE%91+%GRAY%{%NAME%%ORANGE%}%CONTINUE% +ItemDisplay[CHAM_TAG (cm1 OR cm2 OR cm3) MAG ID ILVL>89]: %NAME%{%NAME%90+ %BLUE%护身符 %WHITE%必定双缀,}%CONTINUE% +ItemDisplay[CHAM_TAG (cm1 OR cm2 OR cm3) MAG ID ILVL>89]: %NAME%{%TAN%重置属性公式:%BLUE%护身符 %TAN%+ %WHITE%3%TAN%*%WHITE%任意%ORANGE%完美宝石%NL%%NAME%}%CONTINUE% +//屏蔽设置 +ItemDisplay[HIDE_CHAM2 cm2 MAG ILVL<91 !ID FILTLVL>4]: +ItemDisplay[HIDE_CHAM2 cm2 MAG ILVL>90 !ID FILTLVL>5]: +ItemDisplay[HIDE_CHAM1 (cm1 OR cm3) ILVL<91 MAG !ID FILTLVL>5]: +ItemDisplay[HIDE_CHAM1 (cm1 OR cm3) ILVL>90 MAG !ID FILTLVL>6]: // +-------------+ // | 4,暗金装备 | // +-------------+ -// 超级BOSS专属 -ItemDisplay[PD2UBERUNI1 OR PD2UBERUNI2]: %BORDER-0A%%MAP-21%%DOT-0D%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ -// TIER 3-仅限无形 -ItemDisplay[(PD2GGUNIETH1 OR LODGGUNIETH1) FILTLVL<8]: %BORDER-0A%%MAP-21%%DOT-0D%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ -// TIER 3 -ItemDisplay[(PD2GGUNI1 OR LODGGUNI1) FILTLVL<8]: %BORDER-0A%%MAP-21%%DOT-0D%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ -// TIER 2-防具 -ItemDisplay[(PD2OKUNI1 OR LODOKUNIETH1 OR LODOKUNI1 OR LODOKUNI2 OR LODOKUNI3 OR LODOKUNI4 OR LODOKUNI5 OR LODOKUNI6) FILTLVL<7]: %BORDER-0A%%MAP-21%%DOT-0D%%TIER-3%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ -// TIER 2-武器 -ItemDisplay[(PD2OKUNIETH1 OR LODOKUNIETH2 OR PD2OKUNI2 OR LODOKUNI7) FILTLVL<7]: %BORDER-0A%%MAP-21%%DOT-0D%%TIER-3%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ -// TIER 1 -ItemDisplay[(PD2LOWUNIETH1 OR PD2LOWUNI1 OR LODLOWUNIETH1 OR LODLOWUNI1) FILTLVL<6]: %DOT-0A%%PX-0D%%TIER-2%%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+ -// TIER 0 -ItemDisplay[(PD2NOTIFYUNI1 OR LODNOTIFYUNI1 OR LODNOTIFYUNI2) FILTLVL<5]: %GRAY%+ %NAME% %GRAY%+ -// LVLING -ItemDisplay[UNI !ID (FILTLVL<3 OR CLVL<79)]: %PX-68%%TIER-1%%NAME% +//4星 +ItemDisplay[HIDE_NOTE (PD2UBERUNI1 OR PD2UBERUNI2 OR PD2GGUNIETH1 OR LODGGUNIETH1 OR PD2GGUNI1 OR LODGGUNI1 OR jew) UNI !ID FILTLVL~1-6]: %MAP-9B%%DOT-0D%%PURPLE%+%RED%+%GREEN%+%YELLOW%+ %RED%%NAME% %YELLOW%+%GREEN%+%RED%+%PURPLE%+{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (PD2UBERUNI1 OR PD2UBERUNI2 OR PD2GGUNIETH1 OR LODGGUNIETH1 OR PD2GGUNI1 OR LODGGUNI1 OR jew) UNI ID FILTLVL>6 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%WHITE% 5 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_UNI5 (PD2UBERUNI1 OR PD2UBERUNI2 OR PD2GGUNIETH1 OR LODGGUNIETH1 OR PD2GGUNI1 OR LODGGUNI1 OR jew) UNI !ID FILTLVL>6 !TOWN GROUND]: +//3星防具 +ItemDisplay[HIDE_NOTE (PD2OKUNI1 OR PD2OKUNI3 OR LODOKUNIETH1 OR LODOKUNI1 OR LODOKUNI2 OR LODOKUNI3 OR LODOKUNI4 OR LODOKUNI5 OR LODOKUNI6) UNI !ID FILTLVL~1-5]: %MAP-62%%DOT-0D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (PD2OKUNI1 OR PD2OKUNI3 OR LODOKUNIETH1 OR LODOKUNI1 OR LODOKUNI2 OR LODOKUNI3 OR LODOKUNI4 OR LODOKUNI5 OR LODOKUNI6) UNI ID FILTLVL>5 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%WHITE% 5 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_UNI4 (PD2OKUNI1 OR PD2OKUNI3 OR LODOKUNIETH1 OR LODOKUNI1 OR LODOKUNI2 OR LODOKUNI3 OR LODOKUNI4 OR LODOKUNI5 OR LODOKUNI6) UNI !ID FILTLVL>5 !TOWN GROUND]: +// 3星-武器 +ItemDisplay[HIDE_NOTE (PD2OKUNIETH1 OR PD2OKUNI2 OR LODOKUNIETH2 OR LODOKUNI7 OR LODOKUNI8) UNI !ID FILTLVL~1-5]: %MAP-62%%DOT-0D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (PD2OKUNIETH1 OR PD2OKUNI2 OR LODOKUNIETH2 OR LODOKUNI7 OR LODOKUNI8) UNI ID FILTLVL>5 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%WHITE% 5 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_UNI4 (PD2OKUNIETH1 OR PD2OKUNI2 OR LODOKUNIETH2 OR LODOKUNI7 OR LODOKUNI8) UNI !ID FILTLVL>5 !TOWN GROUND]: +// 2星 +ItemDisplay[HIDE_NOTE (PD2LOWUNI1 OR PD2LOWUNI2 OR LODLOWUNIETH1 OR LODLOWUNI1 OR LODLOWUNI2) UNI !ID FILTLVL~1-4]: %DOT-7D%%TIER-2%%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (PD2LOWUNI1 OR PD2LOWUNI2 OR LODLOWUNIETH1 OR LODLOWUNI1 OR LODLOWUNI2) UNI ID FILTLVL>4 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%WHITE% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_UNI3 (PD2LOWUNI1 OR PD2LOWUNI2 OR LODLOWUNIETH1 OR LODLOWUNI1 OR LODLOWUNI2) UNI !ID FILTLVL>4 !TOWN GROUND]: +// 1星 +ItemDisplay[HIDE_NOTE (PD2NOTIFYUNI1 OR LODNOTIFYUNI1 OR LODNOTIFYUNI2 OR LODNOTIFYUNI3) UNI !ID FILTLVL~1-3]: %BLUE%+ %NAME% %BLUE%+{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (PD2NOTIFYUNI1 OR LODNOTIFYUNI1 OR LODNOTIFYUNI2 OR LODNOTIFYUNI3) UNI ID FILTLVL>3 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%WHITE% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_UNI2 (PD2NOTIFYUNI1 OR LODNOTIFYUNI1 OR LODNOTIFYUNI2 OR LODNOTIFYUNI3) UNI !ID FILTLVL>3 !TOWN GROUND]: +// 0星 +ItemDisplay[HIDE_NOTE (PD2PASSUNI1 OR LODPASSUNI1 OR LODPASSUNI2) UNI !ID FILTLVL~1-2]: %NAME%{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (PD2PASSUNI1 OR LODPASSUNI1 OR LODPASSUNI2) UNI ID FILTLVL>2 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%WHITE% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_UNI1 (PD2PASSUNI1 OR LODPASSUNI1 OR LODPASSUNI2) UNI !ID FILTLVL>2 !TOWN GROUND]: // +-------------+ // | 5,绿色套装 | // +-------------+ -// t2-仅限无形 -ItemDisplay[OKSETETH1 FILTLVL<7]: %MAP-0A%%DOT-21%%PX-84%%TIER-3%%PURPLE%+%RED%+%DARK_GREEN%+ %NAME% %DARK_GREEN%+%RED%+%PURPLE%+ -// t2 -ItemDisplay[OKSET1 FILTLVL<7]: %MAP-0A%%DOT-21%%PX-84%%TIER-3%%PURPLE%+%RED%+%DARK_GREEN%+ %NAME% %DARK_GREEN%+%RED%+%PURPLE%+ -// t1 -ItemDisplay[LOWSET1 FILTLVL<6]: %MAP-0A%%DOT-21%%PX-84%%TIER-2%%RED%+%DARK_GREEN%+ %NAME% %DARK_GREEN%+%RED%+ -// TIER 0 -ItemDisplay[NOTIFYSET1 FILTLVL<5]: %GRAY%+ %NAME% %GRAY%+ -// LVLING -ItemDisplay[SET !ID (FILTLVL<3 OR CLVL<79)]: %PX-84%%TIER-0%%NAME% +//3星 +ItemDisplay[HIDE_NOTE (OKSET1 OR OKSETETH1) SET !ID FILTLVL~1-5]: %MAP-62%%DOT-7D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (OKSET1 OR OKSETETH1) SET ID FILTLVL>5 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%WHITE% 5 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_SET4 (OKSET1 OR OKSETETH1) SET !ID FILTLVL>5 !TOWN GROUND]: +//2星 +ItemDisplay[HIDE_NOTE LOWSET1 SET !ID FILTLVL~1-4]: %DOT-7D%%TIER-2%%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE LOWSET1 SET ID FILTLVL>4 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%WHITE% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_SET3 LOWSET1 SET !ID FILTLVL>4 !TOWN GROUND]: +//1星 +ItemDisplay[HIDE_NOTE NOTIFYSET1 SET !ID FILTLVL~1-3]: %BLUE%+ %NAME% %BLUE%+{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE NOTIFYSET1 SET ID FILTLVL>3 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%WHITE% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_SET2 NOTIFYSET1 SET !ID FILTLVL>3 !TOWN GROUND]: +//0星 +ItemDisplay[HIDE_NOTE PASSSET1 SET !ID FILTLVL~1-2]: %NAME%{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE PASSSET1 SET ID FILTLVL>2 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%WHITE% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_SET1 PASSSET1 SET !ID FILTLVL>2 !TOWN GROUND]: // +-------------+ // | 6,亮金装备 | // +-------------+ // 项链(亮金) -ItemDisplay[!ID FILTLVL<9 amu RARE (AMUGOOD1 OR AMUGOOD2 OR AMUGOOD3 OR AMUGOOD4)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<7 amu RARE AMUGOOD0]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<7 amu RARE (AMUGOOD1 OR AMUGOOD2 OR AMUGOOD3 OR AMUGOOD4)]: %BORDER-9B%%MAP-6D%%PURPLE%+%RED%+%GREEN%+%YELLOW%+ %RED%%NAME% %YELLOW%+%GREEN%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<6 amu RARE AMUGOOD0]: %MAP-62%%DOT-6D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+ // 戒指 (亮金) -ItemDisplay[!ID FILTLVL<9 rin RARE (RINGOOD2 OR RINGOOD3 OR RINGOOD4)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<7 rin RARE (RINGOOD1 OR RINGOOD0)]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<7 rin RARE (RINGOOD2 OR RINGOOD3 OR RINGOOD4)]: %BORDER-9B%%MAP-6D%%PURPLE%+%RED%+%GREEN%+%YELLOW%+ %RED%%NAME% %YELLOW%+%GREEN%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<6 rin RARE (RINGOOD1 OR RINGOOD0)]: %MAP-62%%DOT-6D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+ // 箭矢和弩矢(亮金) -ItemDisplay[!ID FILTLVL<9 RARE QUIVER QVGOOD4]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<9 RARE (aqv OR aqv2 OR aqv3) QVGOOD3]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<9 RARE (cqv OR cqv2 OR cqv3) QVGOOD2]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<7 RARE (aqv OR aqv2 OR aqv3) QVGOOD1]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<7 RARE (cqv OR cqv2 OR cqv3) QVGOOD0]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<7 RARE QUIVER QVGOOD4]: %BORDER-9B%%MAP-6D%%PURPLE%+%RED%+%GREEN%+%YELLOW%+ %RED%%NAME% %YELLOW%+%GREEN%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<7 RARE (aqv OR aqv2 OR aqv3) QVGOOD3]: %BORDER-9B%%MAP-6D%%PURPLE%+%RED%+%GREEN%+%YELLOW%+ %RED%%NAME% %YELLOW%+%GREEN%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<7 RARE (cqv OR cqv2 OR cqv3) QVGOOD2]: %BORDER-9B%%MAP-6D%%PURPLE%+%RED%+%GREEN%+%YELLOW%+ %RED%%NAME% %YELLOW%+%GREEN%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<6 RARE (aqv OR aqv2 OR aqv3) QVGOOD1]: %MAP-62%%DOT-6D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+ +ItemDisplay[!ID FILTLVL<6 RARE (cqv OR cqv2 OR cqv3) QVGOOD0]: %MAP-62%%DOT-6D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+ // 高ED盔甲(亮金) -ItemDisplay[!ID FILTLVL<9 RARE CHEST (CHESTGOOD3 OR CHESTGOOD2 OR CHESTGOOD1)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<7 RARE CHEST CHESTGOOD0]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<7 RARE CHEST (CHESTGOOD3 OR CHESTGOOD2 OR CHESTGOOD1)]: %BORDER-9B%%MAP-6D%%PURPLE%+%RED%+%GREEN%+%YELLOW%+ %RED%%NAME% %YELLOW%+%GREEN%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<6 RARE CHEST CHESTGOOD0]: %MAP-62%%DOT-6D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+ // 技能手套(亮金) -ItemDisplay[!ID FILTLVL<9 RARE (GLOVEGOOD4 OR GLOVEGOOD3 OR GLOVEGOOD2 OR GLOVEGOOD1) GLOVES]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<7 RARE GLOVEGOOD0 GLOVES]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<7 RARE (GLOVEGOOD4 OR GLOVEGOOD3 OR GLOVEGOOD2 OR GLOVEGOOD1) GLOVES]: %BORDER-9B%%MAP-6D%%PURPLE%+%RED%+%GREEN%+%YELLOW%+ %RED%%NAME% %YELLOW%+%GREEN%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<6 RARE GLOVEGOOD0 GLOVES]: %MAP-62%%DOT-6D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+ //百抗鞋(亮金) -ItemDisplay[!ID FILTLVL<9 RARE BOOTS (BOOTGOOD3 OR BOOTGOOD2)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<7 RARE BOOTS BOOTGOOD0]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<7 RARE BOOTS (BOOTGOOD3 OR BOOTGOOD2)]: %BORDER-9B%%MAP-6D%%PURPLE%+%RED%+%GREEN%+%YELLOW%+ %RED%%NAME% %YELLOW%+%GREEN%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<6 RARE BOOTS BOOTGOOD0]: %MAP-62%%DOT-6D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+ // 高抗施法或FHR腰带(亮金) -ItemDisplay[!ID FILTLVL<9 RARE BELT (BELTGOOD3 OR BELTGOOD2)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<7 RARE BELT (BELTGOOD0 OR BELTGOOD1)]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<7 RARE BELT (BELTGOOD3 OR BELTGOOD2)]: %BORDER-9B%%MAP-6D%%PURPLE%+%RED%+%GREEN%+%YELLOW%+ %RED%%NAME% %YELLOW%+%GREEN%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<6 RARE BELT (BELTGOOD0 OR BELTGOOD1)]: %MAP-62%%DOT-6D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+ // 高施技能头环(亮金) -ItemDisplay[!ID FILTLVL<9 CIRC RARE (CIRCGOOD3 OR CIRCGOOD2 OR CIRCGOOD1)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<7 CIRC RARE CIRCGOOD0]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<7 CIRC RARE (CIRCGOOD3 OR CIRCGOOD2 OR CIRCGOOD1)]: %BORDER-9B%%MAP-6D%%PURPLE%+%RED%+%GREEN%+%YELLOW%+ %RED%%NAME% %YELLOW%+%GREEN%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<6 CIRC RARE CIRCGOOD0]: %MAP-62%%DOT-6D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+ // 高ED武器(亮金) -ItemDisplay[!ID FILTLVL<9 WEAPON RARE WEAPONGOOD4]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<9 (ZON OR SIN OR mxb OR 8mx OR 6mx OR hxb OR 8hx OR 6hx OR glv OR 9gl OR 7gl OR ssp OR 9s9 OR 7s7 OR tsp OR 9ts OR 7ts OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi) RARE (WEAPONGOOD3 OR WEAPONGOOD2)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<7 WEAPON RARE (WEAPONGOOD3 OR WEAPONGOOD2)]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<7 (ZON OR SIN OR mxb OR 8mx OR 6mx OR hxb OR 8hx OR 6hx OR glv OR 9gl OR 7gl OR ssp OR 9s9 OR 7s7 OR tsp OR 9ts OR 7ts OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi) RARE WEAPONGOOD1]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<5 WEAPON RARE WEAPONGOOD1]: %MAP-62%%BORDER-6F%%TIER-2%%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+ +ItemDisplay[!ID FILTLVL<7 WEAPON RARE WEAPONGOOD4]: %BORDER-9B%%MAP-6D%%PURPLE%+%RED%+%GREEN%+%YELLOW%+ %RED%%NAME% %YELLOW%+%GREEN%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<7 (ZON OR SIN OR mxb OR 8mx OR 6mx OR hxb OR 8hx OR 6hx OR glv OR 9gl OR 7gl OR ssp OR 9s9 OR 7s7 OR tsp OR 9ts OR 7ts OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi) RARE (WEAPONGOOD3 OR WEAPONGOOD2)]: %BORDER-9B%%MAP-6D%%PURPLE%+%RED%+%GREEN%+%YELLOW%+ %RED%%NAME% %YELLOW%+%GREEN%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<6 WEAPON RARE (WEAPONGOOD3 OR WEAPONGOOD2)]: %MAP-62%%DOT-6D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+ +ItemDisplay[!ID FILTLVL<6 (ZON OR SIN OR mxb OR 8mx OR 6mx OR hxb OR 8hx OR 6hx OR glv OR 9gl OR 7gl OR ssp OR 9s9 OR 7s7 OR tsp OR 9ts OR 7ts OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi) RARE WEAPONGOOD1]: %MAP-62%%DOT-6D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+ +ItemDisplay[!ID FILTLVL<5 WEAPON RARE WEAPONGOOD1]: %MAP-84%%DOT-6D%%TIER-2%%GREEN%+%YELLOW%+%BLUE%+ %NAME% %BLUE%+%YELLOW%+%GREEN%+ //有用的技能盾/ED盾(非专属)-亚马逊、德鲁伊、法师 -ItemDisplay[!ID FILTLVL<9 (SHIELD !DIN !NEC) RARE (SHIELDGOOD3 OR SHIELDGOOD2 OR SHIELDGOOD1)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<7 CIRC RARE SHIELDGOOD0]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<7 (SHIELD !DIN !NEC) RARE (SHIELDGOOD3 OR SHIELDGOOD2 OR SHIELDGOOD1)]: %BORDER-9B%%MAP-6D%%PURPLE%+%RED%+%GREEN%+%YELLOW%+ %RED%%NAME% %YELLOW%+%GREEN%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<6 CIRC RARE SHIELDGOOD0]: %MAP-62%%DOT-6D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+ //有价值的角色专用物品提示 // 亚马逊技能武器 -ItemDisplay[!ID FILTLVL<9 RARE (PREFIX=563 OR PREFIX=765) AUTOMOD~1-3 (SUFFIX~908-909 OR PREFIX~822-827) (am1 OR am6 OR amb)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<9 RARE (PREFIX=563 OR PREFIX=764) AUTOMOD=~7-9 (SUFFIX~908-909 OR PREFIX~829-830) (am5 OR ama OR amf)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<5 RARE (PREFIX=563 OR PREFIX=765) AUTOMOD=2 (am1 OR am6 OR amb)]: %MAP-62%%BORDER-6F%%TIER-2%%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+ -ItemDisplay[!ID FILTLVL<5 RARE (PREFIX=563 OR PREFIX=764) AUTOMOD=~7-9 (am5 OR ama OR amf)]: %MAP-62%%BORDER-6F%%TIER-2%%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+ +ItemDisplay[!ID FILTLVL<7 RARE (PREFIX=563 OR PREFIX=765) AUTOMOD~1-3 (SUFFIX~908-909 OR PREFIX~822-827) (am1 OR am6 OR amb)]: %BORDER-9B%%MAP-6D%%PURPLE%+%RED%+%GREEN%+%YELLOW%+ %RED%%NAME% %YELLOW%+%GREEN%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<7 RARE (PREFIX=563 OR PREFIX=764) AUTOMOD=~7-9 (SUFFIX~908-909 OR PREFIX~829-830) (am5 OR ama OR amf)]: %BORDER-9B%%MAP-6D%%PURPLE%+%RED%+%GREEN%+%YELLOW%+ %RED%%NAME% %YELLOW%+%GREEN%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<5 RARE (PREFIX=563 OR PREFIX=765) AUTOMOD=2 (am1 OR am6 OR amb)]: %MAP-84%%DOT-6D%%TIER-2%%GREEN%+%YELLOW%+%BLUE%+ %NAME% %BLUE%+%YELLOW%+%GREEN%+ +ItemDisplay[!ID FILTLVL<5 RARE (PREFIX=563 OR PREFIX=764) AUTOMOD=~7-9 (am5 OR ama OR amf)]: %MAP-84%%DOT-6D%%TIER-2%%GREEN%+%YELLOW%+%BLUE%+ %NAME% %BLUE%+%YELLOW%+%GREEN%+ // 高ED/技能 骑士盾 (亮金) -ItemDisplay[!ID FILTLVL<9 RARE DIN (PREFIX~761-762 OR PREFIX=470 OR PREFIX=567) (SUFFIX~366-367 OR SUFFIX~799-800) (PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-375 OR PREFIX~392-394 OR PREFIX~412-415 OR PREFIX=766 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<7 RARE DIN (PREFIX~761-762 OR PREFIX=470 OR PREFIX=567) (SUFFIX~366-367 OR SUFFIX~799-800)]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<5 RARE DIN (PREFIX~761-762 OR PREFIX=470 OR PREFIX=567)]: %MAP-62%%BORDER-6F%%TIER-2%%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+ +ItemDisplay[!ID FILTLVL<7 RARE DIN (PREFIX~761-762 OR PREFIX=470 OR PREFIX=567) (SUFFIX~366-367 OR SUFFIX~799-800) (PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-375 OR PREFIX~392-394 OR PREFIX~412-415 OR PREFIX=766 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)]: %BORDER-9B%%MAP-6D%%PURPLE%+%RED%+%GREEN%+%YELLOW%+ %RED%%NAME% %YELLOW%+%GREEN%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<6 RARE DIN (PREFIX~761-762 OR PREFIX=470 OR PREFIX=567) (SUFFIX~366-367 OR SUFFIX~799-800)]: %MAP-62%%DOT-6D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+ +ItemDisplay[!ID FILTLVL<5 RARE DIN (PREFIX~761-762 OR PREFIX=470 OR PREFIX=567)]: %MAP-84%%DOT-6D%%TIER-2%%GREEN%+%YELLOW%+%BLUE%+ %NAME% %BLUE%+%YELLOW%+%GREEN%+ // 技能死灵盾 (亮金) -ItemDisplay[!ID FILTLVL<9 RARE NEC (PREFIX=573 OR PREFIX=458 OR PREFIX=461 OR PREFIX=464) (SUFFIX~366-367 OR SUFFIX~799-800) (PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-375 OR PREFIX~392-394 OR PREFIX~412-415 OR PREFIX=766 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<7 RARE NEC (PREFIX=573 OR PREFIX=458 OR PREFIX=461 OR PREFIX=464) (SUFFIX~366-367 OR SUFFIX~799-800)]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<5 RARE NEC (PREFIX=573 OR PREFIX=458 OR PREFIX=461 OR PREFIX=464)]: %MAP-62%%BORDER-6F%%TIER-2%%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+ +ItemDisplay[!ID FILTLVL<7 RARE NEC (PREFIX=573 OR PREFIX=458 OR PREFIX=461 OR PREFIX=464) (SUFFIX~366-367 OR SUFFIX~799-800) (PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-375 OR PREFIX~392-394 OR PREFIX~412-415 OR PREFIX=766 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)]: %BORDER-9B%%MAP-6D%%PURPLE%+%RED%+%GREEN%+%YELLOW%+ %RED%%NAME% %YELLOW%+%GREEN%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<6 RARE NEC (PREFIX=573 OR PREFIX=458 OR PREFIX=461 OR PREFIX=464) (SUFFIX~366-367 OR SUFFIX~799-800)]: %MAP-62%%DOT-6D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+ +ItemDisplay[!ID FILTLVL<5 RARE NEC (PREFIX=573 OR PREFIX=458 OR PREFIX=461 OR PREFIX=464)]: %MAP-84%%DOT-6D%%TIER-2%%GREEN%+%YELLOW%+%BLUE%+ %NAME% %BLUE%+%YELLOW%+%GREEN%+ // 技能刺客爪 (亮金) -ItemDisplay[!ID FILTLVL<9 RARE SIN ((PREFIX=591 PREFIX~822-833) OR (PREFIX=509 PREFIX~831-833) OR (PREFIX=512 PREFIX~822-830)) (SUFFIX~898-899 OR SUFFIX~905-906 OR SUFFIX~908-909 OR SUFFIX~911-912 OR PREFIX~425-427 OR PREFIX~596-598)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<7 RARE SIN (PREFIX=591 OR PREFIX=506 OR PREFIX=509 OR PREFIX=512) (SUFFIX~898-899 OR SUFFIX~905-906 OR SUFFIX~908-909 OR SUFFIX~911-912 OR PREFIX~425-427 OR PREFIX~596-598)]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<5 RARE SIN (PREFIX=591 OR PREFIX=506 OR PREFIX=509 OR PREFIX=512)]: %MAP-62%%BORDER-6F%%TIER-2%%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+ +ItemDisplay[!ID FILTLVL<7 RARE SIN ((PREFIX=591 PREFIX~822-833) OR (PREFIX=509 PREFIX~831-833) OR (PREFIX=512 PREFIX~822-830)) (SUFFIX~898-899 OR SUFFIX~905-906 OR SUFFIX~908-909 OR SUFFIX~911-912 OR PREFIX~425-427 OR PREFIX~596-598)]: %BORDER-9B%%MAP-6D%%PURPLE%+%RED%+%GREEN%+%YELLOW%+ %RED%%NAME% %YELLOW%+%GREEN%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<6 RARE SIN (PREFIX=591 OR PREFIX=506 OR PREFIX=509 OR PREFIX=512) (SUFFIX~898-899 OR SUFFIX~905-906 OR SUFFIX~908-909 OR SUFFIX~911-912 OR PREFIX~425-427 OR PREFIX~596-598)]: %MAP-62%%DOT-6D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+ +ItemDisplay[!ID FILTLVL<5 RARE SIN (PREFIX=591 OR PREFIX=506 OR PREFIX=509 OR PREFIX=512)]: %MAP-84%%DOT-6D%%TIER-2%%GREEN%+%YELLOW%+%BLUE%+ %NAME% %BLUE%+%YELLOW%+%GREEN%+ // 技能蛮子头 (亮金) -ItemDisplay[!ID FILTLVL<5 RARE BAR (PREFIX=583 OR PREFIX=488)]: %MAP-62%%BORDER-6F%%TIER-2%%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+ +ItemDisplay[!ID FILTLVL<5 RARE BAR (PREFIX=583 OR PREFIX=488)]: %MAP-84%%DOT-6D%%TIER-2%%GREEN%+%YELLOW%+%BLUE%+ %NAME% %BLUE%+%YELLOW%+%GREEN%+ // 技能兽头 (亮金) -ItemDisplay[!ID FILTLVL<7 RARE DRU (PREFIX=587 OR PREFIX=500) (PREFIX~822-824 OR SUFFIX~97-98 OR SUFFIX=368 OR PREFIX=418 OR PREFIX=736)]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<5 RARE DRU (PREFIX=587 OR PREFIX=500)]: %MAP-62%%BORDER-6F%%TIER-2%%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+ +ItemDisplay[!ID FILTLVL<6 RARE DRU (PREFIX=587 OR PREFIX=500) (PREFIX~822-824 OR SUFFIX~97-98 OR SUFFIX=368 OR PREFIX=418 OR PREFIX=736)]: %MAP-62%%DOT-6D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+ +ItemDisplay[!ID FILTLVL<5 RARE DRU (PREFIX=587 OR PREFIX=500)]: %MAP-84%%DOT-6D%%TIER-2%%GREEN%+%YELLOW%+%BLUE%+ %NAME% %BLUE%+%YELLOW%+%GREEN%+ // 技能木棒 (亮金) -ItemDisplay[!ID FILTLVL<7 RARE CLUB (PREFIX=587 OR PREFIX=500 OR PREFIX=494) (SUFFIX~174-175 OR SUFFIX=978)]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<5 RARE CLUB (PREFIX=587 OR PREFIX=500 OR PREFIX=494)]: %MAP-62%%BORDER-6F%%TIER-2%%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+ +ItemDisplay[!ID FILTLVL<6 RARE CLUB (PREFIX=587 OR PREFIX=500 OR PREFIX=494) (SUFFIX~174-175 OR SUFFIX=978)]: %MAP-62%%DOT-6D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+ +ItemDisplay[!ID FILTLVL<5 RARE CLUB (PREFIX=587 OR PREFIX=500 OR PREFIX=494)]: %MAP-84%%DOT-6D%%TIER-2%%GREEN%+%YELLOW%+%BLUE%+ %NAME% %BLUE%+%YELLOW%+%GREEN%+ // 技能法杖 (亮金) -ItemDisplay[!ID FILTLVL<7 RARE STAFF ((PREFIX=577 PREFIX~834-842) OR (PREFIX=446 PREFIX~834-836) OR (PREFIX=449 PREFIX~840-842) OR (PREFIX=452 PREFIX~837-839))]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<7 RARE STAFF ((PREFIX=577 PREFIX~999-1007) OR (PREFIX=446 PREFIX~1006-1007) OR (PREFIX=449 PREFIX~1000-1001) OR (PREFIX=452 PREFIX~1003-1004))]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<5 RARE STAFF (PREFIX=577 OR PREFIX=446 OR PREFIX=449 OR PREFIX=452) (SUFFIX~911-912 OR SUFFIX=894 OR SUFFIX=888 OR SUFFIX=876 OR SUFFIX=870 OR SUFFIX~174-175 OR SUFFIX=978 OR SUFFIX=981 OR PREFIX~906-907)]: %MAP-62%%BORDER-6F%%TIER-2%%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+ +ItemDisplay[!ID FILTLVL<6 RARE STAFF ((PREFIX=577 PREFIX~834-842) OR (PREFIX=446 PREFIX~834-836) OR (PREFIX=449 PREFIX~840-842) OR (PREFIX=452 PREFIX~837-839))]: %MAP-62%%DOT-6D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+ +ItemDisplay[!ID FILTLVL<6 RARE STAFF ((PREFIX=577 PREFIX~999-1007) OR (PREFIX=446 PREFIX~1006-1007) OR (PREFIX=449 PREFIX~1000-1001) OR (PREFIX=452 PREFIX~1003-1004))]: %MAP-62%%DOT-6D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+ +ItemDisplay[!ID FILTLVL<5 RARE STAFF (PREFIX=577 OR PREFIX=446 OR PREFIX=449 OR PREFIX=452) (SUFFIX~911-912 OR SUFFIX=894 OR SUFFIX=888 OR SUFFIX=876 OR SUFFIX=870 OR SUFFIX~174-175 OR SUFFIX=978 OR SUFFIX=981 OR PREFIX~906-907)]: %MAP-84%%DOT-6D%%TIER-2%%GREEN%+%YELLOW%+%BLUE%+ %NAME% %BLUE%+%YELLOW%+%GREEN%+ // 技能魔杖 (亮金) -ItemDisplay[!ID FILTLVL<7 RARE WAND (PREFIX=573 OR PREFIX=458 OR PREFIX=461) (PREFIX~831-833 OR SUFFIX~174-175 OR SUFFIX~1008-1013 OR PREFIX~906-907)]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<5 RARE WAND (PREFIX=573 OR PREFIX=458 OR PREFIX=461 OR PREFIX=464)]: %MAP-62%%BORDER-6F%%TIER-2%%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+ +ItemDisplay[!ID FILTLVL<6 RARE WAND (PREFIX=573 OR PREFIX=458 OR PREFIX=461) (PREFIX~831-833 OR SUFFIX~174-175 OR SUFFIX~1008-1013 OR PREFIX~906-907)]: %MAP-62%%DOT-6D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+ +ItemDisplay[!ID FILTLVL<5 RARE WAND (PREFIX=573 OR PREFIX=458 OR PREFIX=461 OR PREFIX=464)]: %MAP-84%%DOT-6D%%TIER-2%%GREEN%+%YELLOW%+%BLUE%+ %NAME% %BLUE%+%YELLOW%+%GREEN%+ // 技能权杖 (亮金) -ItemDisplay[!ID FILTLVL<7 RARE SCEPTER (PREFIX=470 OR PREFIX=567) (SUFFIX~174-175 OR SUFFIX=978)]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<5 RARE SCEPTER (PREFIX=470 OR PREFIX=567)]: %MAP-62%%BORDER-6F%%TIER-2%%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+ -ItemDisplay[!ID FILTLVL<7 RARE SCEPTER SUFFIX=873 (PREFIX=554 OR PREFIX=766) (SUFFIX~174-175 OR SUFFIX=916)]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ +ItemDisplay[!ID FILTLVL<6 RARE SCEPTER (PREFIX=470 OR PREFIX=567) (SUFFIX~174-175 OR SUFFIX=978)]: %MAP-62%%DOT-6D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+ +ItemDisplay[!ID FILTLVL<6 RARE SCEPTER SUFFIX=873 (PREFIX=554 OR PREFIX=766) (SUFFIX~174-175 OR SUFFIX=916)]: %MAP-62%%DOT-6D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+ +ItemDisplay[!ID FILTLVL<5 RARE SCEPTER (PREFIX=470 OR PREFIX=567)]: %MAP-84%%DOT-6D%%TIER-2%%GREEN%+%YELLOW%+%BLUE%+ %NAME% %BLUE%+%YELLOW%+%GREEN%+ + //技能法球(亮金) -ItemDisplay[!ID FILTLVL<7 RARE SOR ((PREFIX=577 PREFIX~822-830) OR (PREFIX=446 PREFIX~823-824) OR (PREFIX=449 PREFIX~829-830) OR (PREFIX=452 PREFIX~826-827))]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<7 RARE SOR ((PREFIX=577 PREFIX~990-998) OR (PREFIX=446 PREFIX~997-998) OR (PREFIX=449 PREFIX~991-992) OR (PREFIX=452 PREFIX~994-995))]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<7 RARE SOR (PREFIX=577 OR PREFIX=446 OR PREFIX=449 OR PREFIX=452) (SUFFIX~174-175 OR SUFFIX=978 OR PREFIX~906-907)]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ -ItemDisplay[!ID FILTLVL<5 RARE SOR (PREFIX=577 OR PREFIX=446 OR PREFIX=449 OR PREFIX=452)]: %MAP-62%%BORDER-6F%%TIER-2%%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+ +ItemDisplay[!ID FILTLVL<6 RARE SOR ((PREFIX=577 PREFIX~822-830) OR (PREFIX=446 PREFIX~823-824) OR (PREFIX=449 PREFIX~829-830) OR (PREFIX=452 PREFIX~826-827))]: %MAP-62%%DOT-6D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+ +ItemDisplay[!ID FILTLVL<6 RARE SOR ((PREFIX=577 PREFIX~990-998) OR (PREFIX=446 PREFIX~997-998) OR (PREFIX=449 PREFIX~991-992) OR (PREFIX=452 PREFIX~994-995))]: %MAP-62%%DOT-6D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+ +ItemDisplay[!ID FILTLVL<6 RARE SOR (PREFIX=577 OR PREFIX=446 OR PREFIX=449 OR PREFIX=452) (SUFFIX~174-175 OR SUFFIX=978 OR PREFIX~906-907)]: %MAP-62%%DOT-6D%%TIER-3%%RED%+%GREEN%+%YELLOW%+ %NAME% %YELLOW%+%GREEN%+%RED%+ +ItemDisplay[!ID FILTLVL<5 RARE SOR (PREFIX=577 OR PREFIX=446 OR PREFIX=449 OR PREFIX=452)]: %MAP-84%%DOT-6D%%TIER-2%%GREEN%+%YELLOW%+%BLUE%+ %NAME% %BLUE%+%YELLOW%+%GREEN%+ //亮金装备词缀透视 //起始 @@ -5518,7 +5824,7 @@ ItemDisplay[!ID RARE (PREFIX=579 OR PREFIX=581 OR PREFIX=583)]: %ORANGE%[2野蛮 ItemDisplay[!ID RARE (PREFIX=585 OR PREFIX=587)]: %ORANGE%[2德鲁伊]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE (PREFIX=589 OR PREFIX=591)]: %ORANGE%[2刺客]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=769]: %ORANGE%[1亚马逊] %CL%%NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE PREFIX=770]: %ORANGE%[1圣骑士] %CL%%NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE PREFIX=770]: %ORANGE%[1圣骑] %CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=771]: %ORANGE%[1死灵]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=772]: %ORANGE%[1法师]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=773]: %ORANGE%[1野蛮人]%CL%%NAME%{%NAME%}%CONTINUE% @@ -5668,343 +5974,416 @@ ItemDisplay[!ID RARE SUFFIX=1009]: %GREEN%[12%毒伤]%CL%%NAME%{%NAME%}%CONTINUE ItemDisplay[!ID RARE SUFFIX=1013]: %ORANGE%[20%魔伤]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=1012]: %ORANGE%[12%魔伤]%CL%%NAME%{%NAME%}%CONTINUE% -//通用过滤 -//珠宝 -ItemDisplay[jew ((RARE ILVL<68) OR (MAG ILVL<85)) !ID FILTLVL<6]: %DOT-9A%%NAME% %CORAL%*%YELLOW% -ItemDisplay[jew ((RARE ILVL>67) OR (MAG ILVL>84)) !ID FILTLVL<9]: %DOT-91%%TIER-6%%NAME% %ORANGE%* %YELLOW% -ItemDisplay[UNI !ID jew]: %DOT-0D%%MAP-0A%%BORDER-9B%%TIER-4%%NAME% %RED%*%TAN%*%GOLD% -//未鉴定亮金戒指、项链和头环 -ItemDisplay[(rin OR amu OR CIRC) RARE !ID !ETH FILTLVL<8]: %NAME% %ORANGE%* -//未鉴定的黄金手套、鞋子、腰带 -ItemDisplay[(GLOVES OR BOOTS OR BELT) RARE !ID FILTLVL<6]: %NAME% %PURPLE%* -//未鉴定的黄金盔甲、头盔和盾牌 -ItemDisplay[(HELM OR (SHIELD !DIN !NEC) OR CHEST) RARE !ID FILTLVL<5]: %NAME% %YELLOW%* -//未鉴定的武器 -ItemDisplay[WEAPON !CLASS !(CLUB OR STAFF OR wax OR 9wa OR 7wa OR HAMMER OR HAMMER OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR bsd OR 9bs OR 7bs) RARE !ID !ETH FILTLVL<3]: %NAME% %YELLOW%*{%NAME%} -ItemDisplay[WEAPON !CLASS !(CLUB OR STAFF OR wax OR 9wa OR 7wa OR HAMMER OR HAMMER OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR bsd OR 9bs OR 7bs) RARE !ID ETH FILTLVL<4]: %NAME% %YELLOW%*{%NAME%} -ItemDisplay[(CLUB OR STAFF OR wax OR 9wa OR 7wa OR HAMMER OR HAMMER OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR bsd OR 9bs OR 7bs) RARE !ID !ETH FILTLVL<5]: %NAME% %YELLOW%*{%NAME%} -ItemDisplay[(CLUB OR STAFF OR wax OR 9wa OR 7wa OR HAMMER OR HAMMER OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR bsd OR 9bs OR 7bs) RARE !ID ETH FILTLVL<6]: %NAME% %YELLOW%*{%NAME%} +//未鉴定珠宝提示 +ItemDisplay[jew ((RARE ILVL<68) OR (MAG ILVL<85)) !ID FILTLVL<5]: %DOT-6D%%TIER-2%%NAME% %CORAL%*%YELLOW%%CONTINUE% +ItemDisplay[jew ((RARE ILVL>67) OR (MAG ILVL>84)) !ID FILTLVL<6]: %MAP-62%%DOT-6D%%TIER-3%%NAME% %ORANGE%* %YELLOW%%CONTINUE% +//未鉴定珠宝屏蔽设置 +ItemDisplay[HIDE_JEW1 jew ((RARE ILVL<68) OR (MAG ILVL<85)) !ID FILTLVL>5]: +ItemDisplay[HIDE_JEW2 jew ((RARE ILVL>67) OR (MAG ILVL>84)) !ID FILTLVL>6]: +//未鉴定亮金通用过滤 +//戒指、项链和头环 +ItemDisplay[HIDE_RARE3 (rin OR amu OR CIRC) RARE !ID !ETH FILTLVL>4]: +//手套、鞋子、腰带 +ItemDisplay[HIDE_RARE2 (GLOVES OR BOOTS OR BELT) RARE !ID FILTLVL>3]: +//盔甲、头盔和盾牌 +ItemDisplay[HIDE_RARE1 ((HELM !DRU !BAR) OR (SHIELD !DIN !NEC) OR CHEST) RARE !ID FILTLVL>2]: +//武器 +ItemDisplay[HIDE_RARE4 WEAPON RARE !ID !(CLUB OR SIN OR SOR OR ZON OR STAFF OR SCEPTER OR WAND OR DAGGER OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) !ETH FILTLVL>2]: +ItemDisplay[HIDE_RARE4 WEAPON RARE !ID !(CLUB OR SIN OR SOR OR ZON OR STAFF OR SCEPTER OR WAND OR DAGGER OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) ETH FILTLVL>3]: //箭矢 -ItemDisplay[QUIVER RARE !ID AMAZON]: %DOT-A8%%TIER-2%%NAME% -ItemDisplay[QUIVER RARE !ID !AMAZON FILTLVL<5]: %NAME% -//专属物品过滤设定 -ItemDisplay[RARE !ID !(DRU OR clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp OR BAR OR DIN OR NEC OR SIN OR SOR OR ZON OR STAFF OR SCEPTER OR WAND OR DAGGER) FILTLVL<4]: %NAME% %YELLOW%*{%NAME%} +ItemDisplay[HIDE_RARE6 QUIVER RARE !ID FILTLVL>4]: + +//职业专属物品过滤设定 +//兽头、蛮子头、圣骑士盾、死灵盾 +ItemDisplay[HIDE_RARE5 RARE !ID (DRU OR BAR OR NEC OR DIN) FILTLVL>3]: +//木棒、法杖、权杖、魔杖、匕首 +ItemDisplay[HIDE_RARE5 RARE !ID (CLUB OR STAFF OR SCEPTER OR WAND OR DAGGER) FILTLVL>3]: +//亚马逊专属 +ItemDisplay[HIDE_RARE5 RARE !ID ZON !(am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame OR am5 OR ama OR amf) FILTLVL>3]: +//刺客爪 +ItemDisplay[HIDE_RARE5 RARE !ID SIN !(axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) FILTLVL>3]: +//法师法球 +ItemDisplay[HIDE_RARE5 RARE !ID SOR !(ob5 OR oba OR obf) FILTLVL>3]: // +-------------+ // | 7,魔法装备 | // +-------------+ -// 蓝色项链和戒指 (CLVL) -ItemDisplay[MAG !ID (amu OR rin) (FILTLVL<4 OR CLVL<30)]: %NAME% -// 亚马逊技能武器 -ItemDisplay[!ID FILTLVL<3 MAG AUTOMOD=3 ZON BOW]: %SAGE%【3弓+】%NAME%{%NAME%} -ItemDisplay[!ID FILTLVL<3 MAG AUTOMOD=9 ZON JAV]: %SAGE%【3标枪+】%NAME%{%NAME%} -//角色专用物品过滤设定 -ItemDisplay[MAG !ID (DRU OR clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp OR BAR OR DIN OR NEC OR SIN OR SOR OR ZON OR STAFF OR SCEPTER OR WAND OR DAGGER) FILTLVL<3]: %NAME% %BLUE%*{%NAME%} +//基础屏蔽 +ItemDisplay[ARMOR MAG !ID !(DRU OR BAR OR NEC) FILTLVL>0 CLVL>11]: +ItemDisplay[WEAPON MAG !ID !(CLUB OR SIN OR SOR OR ZON OR STAFF OR SCEPTER OR WAND OR DAGGER OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) FILTLVL>0 CLVL>11]: +ItemDisplay[HIDE_MAGE1 MAG !ID (amu OR rin) FILTLVL>1]: +//职业专属物品过滤设定 +//兽头、蛮子头、圣骑士盾、死灵盾 +ItemDisplay[HIDE_MAGE2 MAG !ID (DRU OR BAR OR NEC) FILTLVL>2]: +//木棒、法杖、权杖、魔杖、匕首 +ItemDisplay[HIDE_MAGE2 MAG !ID (CLUB OR STAFF OR SCEPTER OR WAND OR DAGGER) FILTLVL>2]: +//亚马逊专属 +ItemDisplay[HIDE_MAGE2 MAG !ID ZON !(am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame OR am5 OR ama OR amf) FILTLVL>2]: +//刺客爪 +ItemDisplay[HIDE_MAGE2 MAG !ID SIN !(axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) FILTLVL>2]: +//法师法球 +ItemDisplay[HIDE_MAGE2 MAG !ID SOR !(ob5 OR oba OR obf) FILTLVL>2]: // +------------------+ // | 8,符文之语底材 | // +------------------+ -// ++++++ 8.1,头盔 ++++++ -//普通2孔 -ItemDisplay[(ci0 OR ci1 OR bhm) NMAG SOCK=2 !INF !RW !ETH (FILTLVL<2 CLVL<59)]: %NAME%{%NAME%} -//普通3孔 -ItemDisplay[CIRC NMAG SOCK=3 !INF !RW !ETH FILTLVL<3]: %DOT-D6%%PX-21%%TIER-1%%NAME%{%NAME%} -ItemDisplay[NMAG (SOCK=0 OR SOCK=3) !INF !RW !ETH ED>10 (usk OR uh9 OR xhm OR ci3) FILTLVL<5]: %DOT-D6%%PX-21%%TIER-1%%NAME%{%NAME%} -ItemDisplay[NMAG (SOCK=0 OR SOCK=3) !INF !RW ETH (usk OR uh9 OR xhm) FILTLVL<5]: %DOT-D6%%PX-21%%TIER-4%%NAME% %BLUE%◇{%NAME%} -ItemDisplay[NMAG (SOCK=0 OR SOCK=3) !INF !RW ETH ED=15 (usk OR uh9 OR xhm OR ci3) FILTLVL<7]: %DOT-D6%%PX-21%%TIER-4%%NAME% %BLUE%◇{%NAME%} -//兽头3孔 -ItemDisplay[DRU NMAG (SOCK=0 OR SOCK=3) !INF !RW !ETH DELIRIUMDRU3 FILTLVL<7]: %DOT-D6%%TIER-4%%PX-21%%NAME% %BLUE%◇{%NAME%} -ItemDisplay[DRU NMAG (SOCK=0 OR SOCK=3) !INF !RW !ETH DELIRIUMDRU2 FILTLVL<7]: %DOT-D6%%TIER-4%%PX-21%%NAME% %BLUE%◇{%NAME%} -ItemDisplay[DRU NMAG (SOCK=0 OR SOCK=3) !INF !RW !ETH DELIRIUMDRU1 FILTLVL<7]: %DOT-D6%%TIER-4%%PX-21%%NAME% %BLUE%◇{%NAME%} -ItemDisplay[DRU NMAG (SOCK=0 OR SOCK=3) !INF !RW !ETH FLAME1 FILTLVL<7]: %DOT-D6%%TIER-4%%PX-21%%NAME% %BLUE%◇{%NAME%} -//蛮子头3孔 -ItemDisplay[BAR NMAG (SOCK=0 OR SOCK=3) !INF !RW !ETH DELIRIUMBAR3 FILTLVL<7]: %DOT-D6%%PX-21%%TIER-4%%NAME% %BLUE%◇{%NAME%} -ItemDisplay[BAR NMAG (SOCK=0 OR SOCK=3) !INF !RW ETH FEROCITYBAR3 FILTLVL<7]: %DOT-D6%%PX-21%%TIER-4%%NAME% %BLUE%◇{%NAME%} -ItemDisplay[BAR NMAG (SOCK=0 OR SOCK=3) !INF !RW ETH FEROCITYBAR2 FILTLVL<7]: %DOT-D6%%PX-21%%TIER-4%%NAME% %BLUE%◇{%NAME%} -ItemDisplay[BAR NMAG (SOCK=0 OR SOCK=3) !INF !RW ETH FEROCITYBAR0 FILTLVL<4]: %DOT-D6%%PX-21%%TIER-1%%NAME% %BLUE%◇{%NAME%} +// ++++++ 8.0,基础屏蔽 ++++++ +ItemDisplay[!RW INF GROUND FILTLVL>0]:{%NAME%} //屏蔽劣质物品 +ItemDisplay[(WEAPON OR ARMOR) !(CLASS OR CLUB OR WAND OR SCEPTER OR STAFF OR leg) !RW NMAG SOCK=1 GROUND FILTLVL>0]:{%NAME%} //屏蔽1孔的垃圾白板物品 +ItemDisplay[(DRU OR BAR OR NEC OR SIN OR SOR OR CLUB OR WAND OR SCEPTER OR STAFF) !RW NMAG ANYSTAFFSUM0 GROUND FILTLVL>0]:{%NAME%} //屏蔽无STAFFMOD的职业物品 +ItemDisplay[(DRU OR BAR OR NEC OR SIN OR SOR OR CLUB OR WAND OR SCEPTER OR STAFF) !RW NMAG (ANYSTAFFSUM1 OR ANYSTAFFSUM2) GROUND FILTLVL>1]:{%NAME%} //屏蔽STAFFMOD+1的职业物品 +ItemDisplay[SHOW_RUNEBASE1 NMAG !RW ANYSTAFFSUM9 !SOCK=1 FILTLVL<5]:%NAME%{%NAME%} //显示3+3+3的非1孔的底材 + +// ++++++ 8.1,头盔 ++++++ +//0星 +ItemDisplay[HIDE_NOTE (HELMBASE0_1 OR HELMBASE0_BAR1) NMAG !RW FILTLVL=1]: %NAME%{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (HELMBASE0_1 OR HELMBASE0_BAR1) NMAG !RW FILTLVL>1 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%BLUE% 1 级%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE1 (HELMBASE0_1 OR HELMBASE0_BAR1) HELM NMAG !RW FILTLVL>1 !TOWN GROUND]: +//1星 +ItemDisplay[HIDE_NOTE (HELMBASE1_1 OR HELMBASE1_DRU1 OR HELMBASE1_DRU2 OR HELMBASE1_BAR1) NMAG !RW FILTLVL~1-2]: %DOT-1D%%NAME% %BLUE%*{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (HELMBASE1_1 OR HELMBASE1_DRU1 OR HELMBASE1_DRU2 OR HELMBASE1_BAR1) NMAG !RW FILTLVL>2 TOWN]: %NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE2 (HELMBASE1_1 OR HELMBASE1_DRU1 OR HELMBASE1_DRU2 OR HELMBASE1_BAR1) (HELM OR CIRC) NMAG !RW FILTLVL>2 !TOWN GROUND]: +//2星 +ItemDisplay[HIDE_NOTE (HELMBASE2_1 OR HELMBASE2_DRU1 OR HELMBASE2_DRU2 OR HELMBASE2_BAR1) NMAG !RW FILTLVL~1-3]: %MAP-84%%DOT-1D%%NAME% %BLUE%◇{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (HELMBASE2_1 OR HELMBASE2_DRU1 OR HELMBASE2_DRU2 OR HELMBASE2_BAR1) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE3 (HELMBASE2_1 OR HELMBASE2_DRU1 OR HELMBASE2_DRU2 OR HELMBASE2_BAR1) (HELM OR CIRC) NMAG !RW FILTLVL>3 !TOWN GROUND]: +//其它 +ItemDisplay[!(HELMBASE0_1 OR HELMBASE1 OR HELMBASE2) HELM NMAG (NORM OR EXC) !CLASS !RW FILTLVL>0 CLVL>11 !TOWN GROUND]: +ItemDisplay[!(HELMBASE0_1 OR HELMBASE1 OR HELMBASE2) HELM NMAG ELT !CLASS !RW FILTLVL>1 !TOWN GROUND]: +ItemDisplay[!(HELMBASE0_1 OR HELMBASE1) CIRC NMAG !RW (SOCK~1-3 OR (SOCK=0 ETH)) FILTLVL>1 !TOWN GROUND]: +ItemDisplay[!(HELMBASE0_BAR1 OR HELMBASE1_DRU1 OR HELMBASE1_DRU2 OR HELMBASE1_BAR1 OR HELMBASE2_DRU1 OR HELMBASE2_DRU2 OR HELMBASE2_BAR1) HELM CLASS (ANYSTAFFSUM3 OR ANYSTAFFSUM4 OR ANYSTAFFSUM5) NMAG !RW FILTLVL>1 !TOWN GROUND]: +ItemDisplay[!(HELMBASE0_BAR1 OR HELMBASE1_DRU1 OR HELMBASE1_DRU2 OR HELMBASE1_BAR1 OR HELMBASE2_DRU1 OR HELMBASE2_DRU2 OR HELMBASE2_BAR1) HELM CLASS (ANYSTAFFSUM6 OR ANYSTAFFSUM7 OR ANYSTAFFSUM8) NMAG !RW FILTLVL>2 !TOWN GROUND]: // ++++++ 8.2,盔甲 ++++++ -//2孔 -ItemDisplay[CHEST NORM NMAG SOCK=2 !INF !RW !ETH (FILTLVL<2 CLVL<29)]: %NAME%{%NAME%} -ItemDisplay[(uth OR uar OR uea OR utp OR uui OR xtp) NMAG SOCK=2 !INF !RW !ETH (FILTLVL<2 OR CLVL<59)]: %NAME%{%NAME%} -ItemDisplay[(uth OR uar OR uea) NMAG SOCK=2 !INF !RW ETH FILTLVL<2]: %NAME%{%NAME%} -//3~4孔 -ItemDisplay[((gth OR ful OR aar) OR (xng OR xcl OR xhn OR xrs OR xpl OR xlt OR xld OR xtp)) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3) ED=15 FILTLVL<8]: %DOT-D6%%NAME% %BLUE%◆{%NAME%} -ItemDisplay[xtp !INF !ETH NMAG !RW !SOCK~1-2 ED>9 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %BLUE%◇{%NAME%} -ItemDisplay[xtp !INF !ETH NMAG !RW !SOCK~1-2 ED>4 FILTLVL<4]: %DOT-D6%%TIER-1%%NAME%{%NAME%} -ItemDisplay[((gth OR ful OR aar) OR (xng OR xcl OR xhn OR xrs OR xpl OR xlt OR xld OR xtp)) !INF !ETH NMAG !RW !SOCK=1 ED>4 FILTLVL<3]: %NAME%{%NAME%} -ItemDisplay[xtp !INF !ETH NMAG !RW !SOCK=1 FILTLVL<4]: %NAME%{%NAME%} -ItemDisplay[CHEST ELT !INF !ETH NMAG !RW !SOCK~1-2 ED=15 FILTLVL<8]: %DOT-D6%%NAME% %BLUE%◆{%NAME%} -ItemDisplay[utp !INF !ETH NMAG !RW !SOCK~1-2 ED>9 FILTLVL<7]: %DOT-D6%%NAME% %BLUE%◇{%NAME%} -ItemDisplay[utp !INF !ETH NMAG !RW !SOCK~1-2 ED>4 FILTLVL<4]: %DOT-D6%%TIER-3%%NAME%{%NAME%} -ItemDisplay[CHEST ELT !INF !ETH NMAG !RW !SOCK~1-2 ED>9 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %BLUE%◆{%NAME%} -ItemDisplay[CHEST ELT !INF !ETH NMAG !RW !SOCK~1-2 ED>4 FILTLVL<4]: %DOT-D6%%TIER-1%%NAME%{%NAME%} -ItemDisplay[CHEST ELT !INF !ETH NMAG !RW !SOCK~1-2 FILTLVL<4]: %NAME%{%NAME%} -ItemDisplay[CHEST ELT !INF ETH NMAG !RW !SOCK~1-2 ED=15 FILTLVL<8]: %DOT-D6%%NAME% %BLUE%◆{%NAME%} -ItemDisplay[CHEST ELT !INF ETH NMAG !RW !SOCK~1-2 DEF>699 FILTLVL<7]: %DOT-D6%%NAME% %BLUE%◇{%NAME%} -ItemDisplay[CHEST ELT !INF ETH NMAG !RW !SOCK~1-2 DEF>649 FILTLVL<4]: %DOT-D6%%TIER-1%%NAME%{%NAME%} +//0星 +ItemDisplay[HIDE_NOTE (CHESTBASE0_1 OR CHESTBASE0_2 OR CHESTBASE0_3) NMAG !RW FILTLVL=1]: %NAME%{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (CHESTBASE0_1 OR CHESTBASE0_2 OR CHESTBASE0_3) NMAG !RW FILTLVL>1 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%BLUE% 1 级%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE1 (CHESTBASE0_1 OR CHESTBASE0_2 OR CHESTBASE0_3) CHEST NMAG !RW FILTLVL>1 !TOWN GROUND]: +//1星 +ItemDisplay[HIDE_NOTE (CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3) NMAG !RW FILTLVL~1-2]: %DOT-1D%%NAME% %BLUE%*{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3) NMAG !RW FILTLVL>2 TOWN]: %NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE2 (CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3) CHEST NMAG !RW FILTLVL>2 !TOWN GROUND]: +//2星 +ItemDisplay[HIDE_NOTE (CHESTBASE2_1 OR CHESTBASE2_2 OR CHESTBASE2_3) NMAG !RW FILTLVL~1-3]: %MAP-84%%DOT-1D%%NAME% %BLUE%◇{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (CHESTBASE2_1 OR CHESTBASE2_2 OR CHESTBASE2_3) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE3 (CHESTBASE2_1 OR CHESTBASE2_2 OR CHESTBASE2_3) CHEST NMAG !RW FILTLVL>3 !TOWN GROUND]: +//3星 +ItemDisplay[HIDE_NOTE CHESTBASE3 NMAG !RW FILTLVL~1-4]: %MAP-62%%DOT-20%%NAME% %BLUE%◆{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE CHESTBASE3 NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE4 CHESTBASE3 CHEST NMAG !RW FILTLVL>4 !TOWN GROUND]: +//其它 +ItemDisplay[!(CHESTBASE0_1 OR CHESTBASE0_2 OR CHESTBASE0_3 OR CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3 OR CHESTBASE2_1 OR CHESTBASE2_2 OR CHESTBASE2_3 OR CHESTBASE3) CHEST NMAG (NORM OR EXC) !RW FILTLVL>0 CLVL>11 !TOWN GROUND]: +ItemDisplay[!(CHESTBASE0_1 OR CHESTBASE0_2 OR CHESTBASE0_3 OR CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3 OR CHESTBASE2_1 OR CHESTBASE2_2 OR CHESTBASE2_3 OR CHESTBASE3) CHEST NMAG ELT !RW FILTLVL>1 !TOWN GROUND]: // ++++++ 8.3,盾牌 ++++++ -//普通盾 -ItemDisplay[(ush OR xsh OR upk OR xpk) !INF !ETH NMAG !RW !SOCK=1 ED=15 FILTLVL<7]: %NAME%{%NAME%} -ItemDisplay[(ush OR xsh OR upk OR xpk) !INF !ETH NMAG !RW !SOCK=1 ED>4 FILTLVL<4]: %NAME%{%NAME%} -ItemDisplay[(ush OR xsh OR upk OR xpk) !INF !ETH NMAG !RW !SOCK=1 FILTLVL<3]: %NAME%{%NAME%} -ItemDisplay[(uit OR uow OR uts) !INF NMAG !RW (SOCK=0 OR SOCK=4) ED=15 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %BLUE%◇{%NAME%} -ItemDisplay[(uit OR uow OR uts) !INF NMAG !RW (SOCK=0 OR SOCK=4) ED>9 FILTLVL<4]: %DOT-D6%%TIER-1%%NAME%{%NAME%} -ItemDisplay[(uit OR uow OR uts) !INF NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<3]: %NAME%{%NAME%} -//圣骑盾 -ItemDisplay[DIN ELT !INF ETH NMAG !RW (SOCK=0 OR SOCK=4) AR>100 FILTLVL<4]: %DOT-D6%%NAME%{%NAME%} -ItemDisplay[DIN ELT !INF ETH NMAG !RW (SOCK=0 OR SOCK=4) RES>19 FILTLVL<5]: %DOT-D6%%NAME%{%NAME%} -ItemDisplay[DIN ELT !INF !ETH NMAG !RW !SOCK~1-2 RES>24 FILTLVL<8]: %DOT-D6%%NAME% %BLUE%◆{%NAME%} -ItemDisplay[DIN ELT !INF !ETH NMAG !RW !SOCK~1-2 AR>100 FILTLVL<4]: %DOT-D6%%NAME% %BLUE%◇{%NAME%} -ItemDisplay[DIN (EXC OR ELT) !INF !ETH NMAG !RW !SOCK~1-2 RES>24 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %BLUE%◇{%NAME%} -ItemDisplay[DIN (EXC OR ELT) !INF !ETH NMAG !RW !SOCK=1 RES>19 FILTLVL<4]: %DOT-D6%%TIER-1%%NAME%{%NAME%} -ItemDisplay[DIN (EXC OR ELT) !INF !ETH NMAG !RW !SOCK=1 RES>24 FILTLVL<4]: %NAME%{%NAME%} -ItemDisplay[DIN ELT !INF NMAG !RW !SOCK~1-2 RES>19 FILTLVL<7]: %DOT-D6%%NAME% %BLUE%◇{%NAME%} -ItemDisplay[DIN !INF !ETH NMAG !RW !SOCK=1 RES>19 (CLVL<80 OR FILTLVL<3)]: %NAME%{%NAME%} -//死灵盾 -ItemDisplay[NEC (SK67>2 OR SK74>2 OR SK94>2 OR SK75>2 OR SK70>2 OR SK84>2 OR SK83>2 OR SK89>2 OR SK92>2 OR SK93>2 OR SK79>2 OR SK80>2 OR SK85>2 OR SK95>2 OR SK374>2 OR SK381>2) !INF !ETH !SOCK=1 NMAG !RW FILTLVL<4]: %NAME%{%NAME%} +//0星 +ItemDisplay[HIDE_NOTE (SHIELDBASE0_1 OR SHIELDBASE0_2) NMAG !RW FILTLVL=1]: %NAME%{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (SHIELDBASE0_1 OR SHIELDBASE0_2) NMAG !RW FILTLVL>1 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%BLUE% 1 级%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE1 (SHIELDBASE0_1 OR SHIELDBASE0_2) SHIELD NMAG !RW FILTLVL>1 !TOWN GROUND]: +//1星 +ItemDisplay[HIDE_NOTE (SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE1_DIN) NMAG !RW FILTLVL~1-2]: %DOT-1D%%NAME% %BLUE%*{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE1_DIN) NMAG !RW FILTLVL>2 TOWN]: %NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE2 (SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE1_DIN) SHIELD NMAG !RW FILTLVL>2 !TOWN GROUND]: +//2星 +ItemDisplay[HIDE_NOTE (SHIELDBASE2_1 OR SHIELDBASE2_NEC OR SHIELDBASE2_DIN1 OR SHIELDBASE2_DIN2) NMAG !RW FILTLVL~1-3]: %MAP-84%%DOT-1D%%NAME% %BLUE%◇{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (SHIELDBASE2_1 OR SHIELDBASE2_NEC OR SHIELDBASE2_DIN1 OR SHIELDBASE2_DIN2) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE3 (SHIELDBASE2_1 OR SHIELDBASE2_NEC OR SHIELDBASE2_DIN1 OR SHIELDBASE2_DIN2) NMAG !RW FILTLVL>3 !TOWN GROUND]: +//3星 +ItemDisplay[HIDE_NOTE (SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) NMAG !RW FILTLVL~1-4]: %MAP-62%%DOT-1D%%NAME% %BLUE%◆{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE4 (SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) SHIELD NMAG !RW FILTLVL>4 !TOWN GROUND]: +//其它 +ItemDisplay[!(SHIELDBASE0_1 OR SHIELDBASE0_2 OR SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE2_1) SHIELD !DIN !NEC NMAG (NORM OR EXC) !RW FILTLVL>0 CLVL>11 !TOWN GROUND]: +ItemDisplay[!(HIELDBASE0_1 OR SHIELDBASE0_2 OR SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE2_1) SHIELD !DIN !NEC NMAG ELT !RW FILTLVL>1 !TOWN GROUND]: +ItemDisplay[!SHIELDBASE2_NEC NEC (ANYSTAFFSUM3 OR ANYSTAFFSUM4 OR ANYSTAFFSUM5) NMAG !RW FILTLVL>1 !TOWN GROUND]: +ItemDisplay[!SHIELDBASE2_NEC NEC (ANYSTAFFSUM6 OR ANYSTAFFSUM7 OR ANYSTAFFSUM8) NMAG !RW FILTLVL>2 !TOWN GROUND]: +ItemDisplay[!(SHIELDBASE1_DIN OR SHIELDBASE2_DIN1 OR SHIELDBASE2_DIN2 OR SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) DIN RES<15 NMAG !RW FILTLVL>1 !TOWN GROUND]: +ItemDisplay[!(SHIELDBASE1_DIN OR SHIELDBASE2_DIN1 OR SHIELDBASE2_DIN2 OR SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) DIN RES>14 RES<25 NMAG !RW FILTLVL>2 !TOWN GROUND]: + // ++++++ 8.4,武器 ++++++ // ====> 8.4.1,弓弩 <===== -//Bows/Crossbows -ItemDisplay[(amc OR amb) NMAG !INF !RW AMATAB1 ED=15 (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<8]: %DOT-D6%%NAME% %RED%◆{%NAME%} -ItemDisplay[(amc OR amb) NMAG !INF !RW AMATAB1 ED>9 (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %RED%◇{%NAME%} -ItemDisplay[(amc OR amb) NMAG !INF !RW AMATAB1 SOCK=3 FILTLVL<4]: %NAME%{%NAME%} -ItemDisplay[6cb NMAG !RW !INF (SOCK=0 OR SOCK=4) FILTLVL<4]: %NAME%{%NAME%} -ItemDisplay[(8rx OR 6rx OR 6lx OR 6mx OR 6hx) NMAG !INF !RW (SOCK=0 OR SOCK=4 OR SOCK=5) ED=15 FILTLVL<7]: %DOT-D6%%NAME% %RED%◇{%NAME%} -ItemDisplay[(8rx OR 6rx OR 6lx OR 6mx) NMAG !INF !RW (SOCK=0 OR SOCK=4 OR SOCK=5) ED>9 FILTLVL<4]: %DOT-D6%%TIER-4%%NAME%{%NAME%} -ItemDisplay[(8rx OR 6rx OR 6lx OR 6mx OR 6hx) NMAG !INF !RW SOCK=3 ED=15 FILTLVL<4]: %NAME%{%NAME%} -ItemDisplay[(8rx OR 6rx OR 6lx OR 6mx OR 6hx) NMAG !INF !RW SOCK=3 ED>9 FILTLVL<3]: %NAME%{%NAME%} -ItemDisplay[(6lw OR 6l7 OR 6hx) NMAG !INF !RW (SOCK=0 OR SOCK~4-6) ED=15 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %RED%◇{%NAME%} -ItemDisplay[(6lw OR 6l7 OR 6hx) NMAG !INF !RW (SOCK=0 OR SOCK~4-6) ED>9 FILTLVL<4]: %DOT-D6%%TIER-1%%NAME%{%NAME%} +//0星 +ItemDisplay[HIDE_NOTE BOWBASE0_1 NMAG !RW FILTLVL=1]: %NAME%{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE BOWBASE0_1 NMAG !RW FILTLVL>1 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%BLUE% 1 级%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE1 BOWBASE0_1 NMAG !RW FILTLVL>1 !TOWN GROUND]: +//1星 +ItemDisplay[HIDE_NOTE (BOWBASE1_1 OR BOWBASE1_2) NMAG !RW FILTLVL~1-2]: %DOT-1D%%NAME% %BLUE%*{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (BOWBASE1_1 OR BOWBASE1_2) NMAG !RW FILTLVL>2 TOWN]: %NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE2 (BOWBASE1_1 OR BOWBASE1_2) NMAG !RW FILTLVL>2 !TOWN GROUND]: +//2星 +ItemDisplay[HIDE_NOTE (BOWBASE2_1 OR BOWBASE2_2) NMAG !RW FILTLVL~1-3]: %MAP-84%%DOT-1D%%NAME% %BLUE%◇{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (BOWBASE2_1 OR BOWBASE2_2) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE3 (BOWBASE2_1 OR BOWBASE2_2) NMAG !RW FILTLVL>3 !TOWN GROUND]: +//3星 +ItemDisplay[HIDE_NOTE (BOWBASE3_1 OR BOWBASE3_2) NMAG !RW FILTLVL~1-4]: %MAP-62%%DOT-20%%NAME% %BLUE%◆{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (BOWBASE3_1 OR BOWBASE3_2) NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE4 (BOWBASE3_1 OR BOWBASE3_2) NMAG !RW FILTLVL>4 !TOWN GROUND]: +//4星 +ItemDisplay[HIDE_NOTE BOWBASE4_1 NMAG !RW FILTLVL~1-5]: %MAP-9B%%DOT-20%%NAME% %BLUE%◆{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE BOWBASE4_1 NMAG !RW FILTLVL>5 TOWN]: %NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE5 BOWBASE4_1 NMAG !RW FILTLVL>5 !TOWN GROUND]: +//其它 +ItemDisplay[!(BOWBASE0_1 OR BOWBASE1_1 OR BOWBASE1_2) (BOW OR XBOW) !((am2 OR am7 OR amc) SOCK=0) NMAG (NORM OR EXC) !RW FILTLVL>0 CLVL>11 !TOWN GROUND]: +ItemDisplay[!(BOWBASE2_1 OR BOWBASE2_2 OR BOWBASE3_1 OR BOWBASE3_2 OR BOWBASE4_1) (BOW OR XBOW) !((am2 OR am7 OR amc) SOCK=0) NMAG ELT !RW FILTLVL>1 !TOWN GROUND]: // ====> 8.4.2,木棒 <===== -//瘟疫 -ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (PLAGUEDRU3 OR PLAGUEDRU2) FILTLVL<8]: %DOT-D6%%TIER-6%%NAME% %GOLD%[瘟疫] %RED%◆{%PURPLE%GG Plague base%CL%%NAME%} -ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (PLAGUEDRU1 OR PLAGUEDRU0) FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %GOLD%[瘟疫] %RED%◇{%PURPLE%GG Plague base%CL%%NAME%} +//1星 +ItemDisplay[HIDE_NOTE CLUBBASE1_1 NMAG !RW FILTLVL~1-2]: %DOT-1D%%NAME% %BLUE%*{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE CLUBBASE1_1 NMAG !RW FILTLVL>2 TOWN]: %NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE2 CLUBBASE1_1 NMAG !RW !SOCK=0 FILTLVL>2 !TOWN GROUND]: +//2星 +ItemDisplay[HIDE_NOTE (CLUBBASE2_1 OR CLUBBASE2_2) NMAG !RW FILTLVL~1-3]: %MAP-84%%DOT-1D%%NAME% %BLUE%◇{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (CLUBBASE2_1 OR CLUBBASE2_2) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE3 (CLUBBASE2_1 OR CLUBBASE2_2) NMAG !RW !SOCK=0 FILTLVL>3 !TOWN GROUND]: +//3星 +ItemDisplay[HIDE_NOTE (CLUBBASE3_1 OR CLUBBASE3_2) NMAG !RW FILTLVL~1-4]: %MAP-62%%DOT-20%%NAME% %BLUE%◆{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (CLUBBASE3_1 OR CLUBBASE3_2) NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE4 (CLUBBASE3_1 OR CLUBBASE3_2) NMAG !RW !SOCK=0 FILTLVL>4 !TOWN GROUND]: //其它 -ItemDisplay[(7cl OR 7sp) NMAG !INF !RW !SOCK=1 (SK221>2 OR SK223>2 OR SK224>2 OR SK225>2 OR SK227>2 OR SK228>2 OR SK233>2 OR SK237>2 OR SK238>2 OR SK239>2 OR SK240>2 OR SK243>2 OR SK244>2 OR SK245>2 OR SK247>2 OR SK248>2 OR SK249>2 OR SK250>2) FILTLVL<4]: %NAME%{%NAME%} +ItemDisplay[!(CLUBBASE1_1 OR CLUBBASE2_1 OR CLUBBASE2_2 OR CLUBBASE3_1 OR CLUBBASE3_2) CLUB !((clb OR spc OR 9cl OR 9sp OR 7cl) SOCK=0) NMAG (ANYSTAFFSUM3 OR ANYSTAFFSUM4 OR ANYSTAFFSUM5) !RW !SOCK=0 FILTLVL>0 CLVL>11 !TOWN GROUND]: +ItemDisplay[!(CLUBBASE1_1 OR CLUBBASE2_1 OR CLUBBASE2_2 OR CLUBBASE3_1 OR CLUBBASE3_2) CLUB !((clb OR spc OR 9cl OR 9sp OR 7cl) SOCK=0) NMAG (ANYSTAFFSUM6 OR ANYSTAFFSUM7 OR ANYSTAFFSUM8) !RW !SOCK=0 FILTLVL>1 !TOWN GROUND]: // ====> 8.4.3,匕首 <===== -//毒液 -ItemDisplay[(kri OR 9kr OR 7kr) ((SK68>2 OR SK367>2 OR SK95>2) SK73>2) !ETH !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<8]: %DOT-D6%%TIER-6%%NAME% %GOLD%[毒液] %RED%◆{%PURPLE%GG Venom base%CL%%NAME%} -ItemDisplay[(kri OR 9kr OR 7kr) ((SK68>0 OR SK367>0 OR SK95>0) SK73>2) !ETH !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %GOLD%[毒液] %RED%◇{%PURPLE%GG Venom base%CL%%NAME%} -ItemDisplay[(kri OR 9kr OR 7kr) SK73>2 !ETH !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<5]: %DOT-D6%%TIER-2%%NAME% %GOLD%[毒液]{%NAME%} +//1星 +ItemDisplay[HIDE_NOTE DAGGERBASE1_1 NMAG !RW FILTLVL~1-2]: %DOT-1D%%NAME% %BLUE%*{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE DAGGERBASE1_1 NMAG !RW FILTLVL>2 TOWN]: %NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE2 DAGGERBASE1_1 NMAG !RW FILTLVL>2 !TOWN GROUND]: +//2星 +ItemDisplay[HIDE_NOTE DAGGERBASE2_1 NMAG !RW FILTLVL~1-3]: %MAP-84%%DOT-1D%%NAME% %BLUE%◇{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE DAGGERBASE2_1 NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE3 DAGGERBASE2_1 NMAG !RW FILTLVL>3 !TOWN GROUND]: +//3星 +ItemDisplay[HIDE_NOTE DAGGERBASE3_1 NMAG !RW FILTLVL~1-4]: %MAP-62%%DOT-20%%NAME% %BLUE%◆{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE DAGGERBASE3_1 NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE4 DAGGERBASE3_1 NMAG !RW FILTLVL>4 !TOWN GROUND]: +//其它 +ItemDisplay[!(DAGGERBASE1_1 OR DAGGERBASE2_1 OR DAGGERBASE3_1) DAGGER !THROWING NMAG (ANYSTAFFSUM3 OR ANYSTAFFSUM4 OR ANYSTAFFSUM5) !RW !SOCK=0 FILTLVL>0 CLVL>11 !TOWN GROUND]: +ItemDisplay[!(DAGGERBASE1_1 OR DAGGERBASE2_1 OR DAGGERBASE3_1) DAGGER !THROWING NMAG (ANYSTAFFSUM6 OR ANYSTAFFSUM7 OR ANYSTAFFSUM8) !RW !SOCK=0 FILTLVL>1 !TOWN GROUND]: // ====> 8.4.4,斧 <===== -ItemDisplay[(7wa OR 72a OR 7mp) ETH !INF NMAG !RW !SOCK~1-4 FILTLVL<7]: %DOT-D6%%NAME% %RED%◇{%NAME%} -ItemDisplay[(7wa OR 72a OR 7mp) ETH !INF NMAG !RW !SOCK=1 ED=15 FILTLVL<8]: %DOT-D6%%NAME% %RED%◆{%NAME%} -ItemDisplay[(7wa OR 72a OR 7mp) ETH !INF NMAG !RW !SOCK=1 ED>9 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %RED%◇{%NAME%} -ItemDisplay[(7wa OR 72a OR 7mp) ETH !INF NMAG !RW !SOCK=1 FILTLVL<4]: %DOT-D6%%TIER-1%%NAME%{%NAME%} -ItemDisplay[(7wa OR 72a OR 7mp) !ETH !INF NMAG !RW !SOCK=1 ED=15 FILTLVL<7]: %DOT-D6%%NAME% %RED%◇{%NAME%} -ItemDisplay[(7wa OR 72a OR 7mp) !ETH !INF NMAG !RW !SOCK=1 ED>9 FILTLVL<4]: %NAME%{%NAME%} -ItemDisplay[(7bt OR 7ba OR 7ga OR 7gi OR 7la) !INF ETH NMAG !RW (SOCK=0 OR SOCK=5) ED=15 FILTLVL<8]: %DOT-D6%%NAME% %RED%◆{%NAME%} -ItemDisplay[(7bt OR 7ba OR 7ga OR 7gi OR 7la) !INF ETH NMAG !RW (SOCK=0 OR SOCK=5) ED>9 FILTLVL<7]: %DOT-D6%%TIER-6%%NAME% %RED%◇{%NAME%} -ItemDisplay[(7bt OR 7ba OR 7ga OR 7gi OR 7la) !INF ETH NMAG !RW (SOCK=0 OR SOCK=5) FILTLVL<4]: %DOT-D6%%TIER-2%%NAME%{%NAME%} +//2星 +ItemDisplay[HIDE_NOTE (AXEBASE2_1 OR AXEBASE2_2) NMAG !RW FILTLVL~1-3]: %MAP-84%%DOT-1D%%NAME% %BLUE%◇{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (AXEBASE2_1 OR AXEBASE2_2) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE3 (AXEBASE2_1 OR AXEBASE2_2) NMAG !RW FILTLVL>3 !TOWN GROUND]: +//3星 +ItemDisplay[HIDE_NOTE (AXEBASE3_1 OR AXEBASE3_2) NMAG !RW FILTLVL~1-4]: %MAP-62%%DOT-20%%NAME% %BLUE%◆{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (AXEBASE3_1 OR AXEBASE3_2) NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE4 (AXEBASE3_1 OR AXEBASE3_2) NMAG !RW FILTLVL>4 !TOWN GROUND]: +//其它 +ItemDisplay[!(AXEBASE2_1 OR AXEBASE2_2 OR AXEBASE3_1 OR AXEBASE3_2) AXE !THROWING NMAG (NORM OR EXC) !RW FILTLVL>0 CLVL>11 !TOWN GROUND]: +ItemDisplay[!(AXEBASE2_1 OR AXEBASE2_2 OR AXEBASE3_1 OR AXEBASE3_2) AXE !THROWING NMAG ELT !RW FILTLVL>1 !TOWN GROUND]: // ====> 8.4.5,锤 <===== -//双手锤 -ItemDisplay[(7m7 OR 7gm) !INF !ETH NMAG !RW !SOCK~1-3 ED=15 FILTLVL<8]: %DOT-D6%%NAME% %RED%◆{%NAME%} -ItemDisplay[(7m7 OR 7gm) !INF !ETH NMAG !RW !SOCK~1-3 ED>9 FILTLVL<7]: %DOT-D6%%TIER-6%%NAME% %RED%◇{%NAME%} -ItemDisplay[(7m7 OR 7gm) !INF !ETH NMAG !RW !SOCK~1-3 FILTLVL<4]: %NAME%{%NAME%} -ItemDisplay[(7m7 OR 7gm) !INF ETH NMAG !RW !SOCK~1-3 ED>9 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %RED%◇{%NAME%} -ItemDisplay[(7m7 OR 7gm) !INF ETH NMAG !RW !SOCK~1-3 FILTLVL<4]: %DOT-D6%%TIER-1%%NAME%{%NAME%} -//单手锤 -ItemDisplay[7wh !INF NMAG !RW !SOCK~1-2 ED=15 FILTLVL<7]: %DOT-D6%%NAME% %RED%◇{%NAME%} -ItemDisplay[7wh !INF NMAG !RW !SOCK~1-2 ED>9 FILTLVL<4]: %DOT-D6%%TIER-4%%NAME%{%NAME%} -//链锤 -ItemDisplay[fla NMAG !RW !INF (SOCK=0 OR SOCK>2) FILTLVL<3]: %NAME%{%NAME%} -ItemDisplay[fla NMAG !RW !INF SOCK>3 FILTLVL<4]: %NAME%{%NAME%} +//1星 +ItemDisplay[HIDE_NOTE (MACEBASE1_1 OR MACEBASE1_2) NMAG !RW FILTLVL~1-2]: %DOT-1D%%NAME% %BLUE%*{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (MACEBASE1_1 OR MACEBASE1_2) NMAG !RW FILTLVL>2 TOWN]: %NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE2 (MACEBASE1_1 OR MACEBASE1_2) NMAG !RW FILTLVL>2 !TOWN GROUND]: +//2星 +ItemDisplay[HIDE_NOTE (MACEBASE2_1 OR MACEBASE2_2) NMAG !RW FILTLVL~1-3]: %MAP-84%%DOT-1D%%NAME% %BLUE%◇{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (MACEBASE2_1 OR MACEBASE2_2) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE3 (MACEBASE2_1 OR MACEBASE2_2) NMAG !RW FILTLVL>3 !TOWN GROUND]: +//3星 +ItemDisplay[HIDE_NOTE MACEBASE3_1 NMAG !RW FILTLVL~1-4]: %MAP-62%%DOT-20%%NAME% %BLUE%◆{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE MACEBASE3_1 NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE4 MACEBASE3_1 NMAG !RW FILTLVL>4 !TOWN GROUND]: +//其它 +ItemDisplay[!(MACEBASE1_1 OR MACEBASE1_2 OR MACEBASE2_1 OR MACEBASE2_2 OR MACEBASE3_1) MACE NMAG (NORM OR EXC) !RW FILTLVL>0 CLVL>11 !TOWN GROUND]: +ItemDisplay[!(MACEBASE1_1 OR MACEBASE1_2 OR MACEBASE2_1 OR MACEBASE2_2 OR MACEBASE3_1) MACE NMAG ELT !RW FILTLVL>1 !TOWN GROUND]: // ====> 8.4.6,剑 <===== -ItemDisplay[(crs OR bsd OR lsd) NMAG !INF !RW SOCK=4 FILTLVL<4]: %NAME%{%NAME%} -ItemDisplay[((crs (ILVL>25 AND ILVL<41)) OR ((bsd OR lsd) ILVL>25)) NMAG !INF !RW SOCK=0 (CLVL<80 OR FILTLVL<2)]: %NAME%{%NAME%} -ItemDisplay[crs ILVL>25 NMAG !INF !RW (ED=15 OR ETH) SOCK~4-5 FILTLVL<7]: %NAME%{%NAME%} -ItemDisplay[7cr NMAG !RW !INF !SOCK~1-3 ED=15 FILTLVL<8]: %DOT-D6%%NAME% %RED%◆{%NAME%} -ItemDisplay[7cr NMAG !RW !INF !SOCK~1-3 ED>9 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %RED%◇{%NAME%} -ItemDisplay[7cr NMAG !RW !INF !SOCK~1-2 FILTLVL<4]: %NAME%{%NAME%} -ItemDisplay[7cr NMAG SOCK=0 PALADIN FILTLVL<4]: %DOT-D6%%TIER-4%%NAME%{%NAME%} //imbue base -ItemDisplay[7cr NMAG SOCK=0 !PALADIN FILTLVL<4]: %DOT-D6%%TIER-1%%NAME%{%NAME%} //imbue base -ItemDisplay[(72h OR 7fb OR 7gd OR 7gs OR 7ls) ETH NMAG !RW !INF !SOCK~1-3 ED>9 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %RED%◇{%NAME%} -ItemDisplay[(72h OR 7fb OR 7gd OR 7gs OR 7ls) ETH NMAG !RW !INF !SOCK~1-2 FILTLVL<4]: %DOT-D6%%TIER-1%%NAME%{%NAME%} -ItemDisplay[(7fb OR 7gd OR 7ls) NMAG !RW !INF !ETH !SOCK~1-3 ED=15 FILTLVL<8]: %DOT-D6%%NAME% %RED%◆{%NAME%} -ItemDisplay[(7fb OR 7gd OR 7ls) NMAG !RW !INF !ETH !SOCK~1-3 ED>9 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %RED%◇{%NAME%} -ItemDisplay[(7fb OR 7gd OR 7ls) NMAG !RW !INF !ETH !SOCK~1-2 (BARARIAN OR FILTLVL<2) FILTLVL<4]: %NAME%{%NAME%} +//1星 +ItemDisplay[HIDE_NOTE (SWORDBASE1_1 OR SWORDBASE1_2 OR SWORDBASE1_3) NMAG !RW FILTLVL~1-2]: %DOT-1D%%NAME% %BLUE%*{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (SWORDBASE1_1 OR SWORDBASE1_2 OR SWORDBASE1_3) NMAG !RW FILTLVL>2 TOWN]: %NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE2 (SWORDBASE1_1 OR SWORDBASE1_2 OR SWORDBASE1_3) NMAG !RW FILTLVL>2 !TOWN GROUND]: +//2星 +ItemDisplay[HIDE_NOTE (SWORDBASE2_1 OR SWORDBASE2_2 OR SWORDBASE2_3 OR SWORDBASE2_4) NMAG !RW FILTLVL~1-3]: %MAP-84%%DOT-1D%%NAME% %BLUE%◇{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (SWORDBASE2_1 OR SWORDBASE2_2 OR SWORDBASE2_3 OR SWORDBASE2_4) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE3 (SWORDBASE2_1 OR SWORDBASE2_2 OR SWORDBASE2_3 OR SWORDBASE2_4) NMAG !RW FILTLVL>3 !TOWN GROUND]: +//3星 +ItemDisplay[HIDE_NOTE (SWORDBASE3_1 OR SWORDBASE3_2) NMAG !RW FILTLVL~1-4]: %MAP-62%%DOT-20%%NAME% %BLUE%◆{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (SWORDBASE3_1 OR SWORDBASE3_2) NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE4 SWORDBASE3_1 NMAG !SOCK=0 !RW FILTLVL>4 !TOWN GROUND]: +ItemDisplay[HIDE_RUNEBASE4 SWORDBASE3_2 NMAG !RW FILTLVL>4 !TOWN GROUND]: +//其它 +ItemDisplay[!(SWORDBASE1_1 OR SWORDBASE1_2 OR SWORDBASE1_3 OR SWORDBASE2_1 OR SWORDBASE2_2 OR SWORDBASE2_3 OR SWORDBASE2_4 OR SWORDBASE3_1 OR SWORDBASE3_2) SWORD NMAG (NORM OR EXC) !RW FILTLVL>0 CLVL>11 !TOWN GROUND]: +ItemDisplay[!(SWORDBASE1_1 OR SWORDBASE1_2 OR SWORDBASE1_3 OR SWORDBASE2_1 OR SWORDBASE2_2 OR SWORDBASE2_3 OR SWORDBASE2_4 OR SWORDBASE3_1 OR SWORDBASE3_2) SWORD NMAG ELT !(7cr SOCK=0) !RW FILTLVL>1 !TOWN GROUND]: // ====> 8.4.7,权杖 <===== -//CTA -ItemDisplay[(wsp OR 9ws OR 7ws) CTAPLA3 NMAG !RW (SOCK=0 OR SOCK=5) FILTLVL<8]: %DOT-D6%%TIER-4%%NAME% %GOLD%[战争召唤] %RED%◆{%PURPLE%GG CTA base%CL%%NAME%} -ItemDisplay[(wsp OR 9ws OR 7ws) CTAPLA2 NMAG !RW (SOCK=0 OR SOCK=5) FILTLVL<7]: %DOT-D6%%TIER-3%%NAME% %GOLD%[战争召唤] %RED%◇{%RED%GG CTA base%CL%%NAME%} -ItemDisplay[(wsp OR 9ws OR 7ws) CTAPLA0 NMAG !RW (SOCK=0 OR SOCK=5) FILTLVL<5]: %DOT-D6%%TIER-3%%NAME% %GOLD%[战争召唤] %RED%◇{%CORAL%CTA base%CL%%NAME%} -//末日 -ItemDisplay[7ws DOOMPLA3 NMAG !ETH !RW (SOCK=0 OR SOCK=5) FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %GOLD%[末日] %RED%◆{%RED%GG Doom base%CL%%NAME%} -ItemDisplay[7ws DOOMPLA2 NMAG !RW (SOCK=0 OR SOCK=5) FILTLVL<6]: %DOT-D6%%TIER-4%%NAME% %GOLD%[铁狼末日&正义之手] %RED%◇{%RED%GG Doom base%CL%%NAME%} -//正义之手 -ItemDisplay[7ws HOJPLA3 NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %GOLD%[正义之手] %RED%◆{%RED%GG HOJ base%CL%%NAME%} -//瘟疫 -ItemDisplay[(SCEPTER !scp) !INF !ETH NMAG !RW (PLAGUEPLA3 OR PLAGUEPLA2) (SOCK=0 OR SOCK=3) FILTLVL<7]: %DOT-D6%%TIER-3%%NAME% %GOLD%[瘟疫] %RED%◇{%RED%GG Plague base%CL%%NAME%} -ItemDisplay[(SCEPTER !scp) !INF !ETH NMAG !RW (PLAGUEPLA1 OR PLAGUEPLA0) (SOCK=0 OR SOCK=3) FILTLVL<5]: %DOT-D6%%TIER-3%%NAME% %GOLD%[瘟疫] %RED%◇{%CORAL%Plague base%CL%%NAME%} -ItemDisplay[(wsp OR 9ws OR 7ws) (SK100>2 SK108>2 SK125>2) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<4]: %NAME%{%NAME%} -ItemDisplay[(SCEPTER !scp) !INF !ETH NMAG !RW (SK101>2 OR SK112>2 OR SK121>2) (SOCK=0 OR SOCK=3) FILTLVL<4]: %NAME%{%NAME%} -ItemDisplay[7ws !INF !ETH NMAG !RW !SOCK=1 (SK96>2 OR SK97>2 OR SK98>2 OR SK99>2 OR SK100>2 OR SK101>2 OR SK102>2 OR SK103>2 OR SK104>2 OR SK105>2 OR SK106>2 OR SK107>2 OR SK108>2 OR SK109>2 OR SK110>2 OR SK111>2 OR SK112>2 OR SK113>2 OR SK114>2 OR SK115>2 OR SK116>2 OR SK117>2 OR SK118>2 OR SK119>2 OR SK120>2 OR SK121>2 OR SK122>2 OR SK123>2 OR SK124>2 OR SK125>2 OR SK364>2 OR SK371>2 OR SK378>2) FILTLVL<4]: %NAME%{%NAME%} -//铁狼瘟疫 -ItemDisplay[(SCEPTER !scp) !INF NMAG !RW SK118=3 (SOCK=0 OR SOCK=3) FILTLVL<5]: %DOT-D6%%TIER-3%%NAME% %GOLD%[铁狼瘟疫] %RED%◇{%RED%GG Plague base%CL%%NAME%} +//2星 +ItemDisplay[HIDE_NOTE (SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3) NMAG !RW FILTLVL~1-3]: %MAP-84%%DOT-1D%%NAME% %BLUE%◇{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE3 (SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3) NMAG !RW FILTLVL>3 !TOWN GROUND]: +//3星 +ItemDisplay[HIDE_NOTE (SCEPTERBASE3_1 OR SCEPTERBASE3_2 OR SCEPTERBASE3_3 OR SCEPTERBASE3_4 OR SCEPTERBASE3_5) NMAG !RW FILTLVL~1-4]: %MAP-62%%DOT-20%%NAME% %BLUE%◆{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (SCEPTERBASE3_1 OR SCEPTERBASE3_2 OR SCEPTERBASE3_3 OR SCEPTERBASE3_4 OR SCEPTERBASE3_5) NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE4 (SCEPTERBASE3_1 OR SCEPTERBASE3_2 OR SCEPTERBASE3_3 OR SCEPTERBASE3_4 OR SCEPTERBASE3_5) NMAG !RW FILTLVL>4 !TOWN GROUND]: +//4星 +ItemDisplay[HIDE_NOTE (SCEPTERBASE4_1 OR SCEPTERBASE4_2 OR SCEPTERBASE4_3 OR SCEPTERBASE4_4) NMAG !RW FILTLVL~1-5]: %MAP-9B%%DOT-20%%NAME% %BLUE%◆{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (SCEPTERBASE4_1 OR SCEPTERBASE4_2 OR SCEPTERBASE4_3 OR SCEPTERBASE4_4) NMAG !RW FILTLVL>5 TOWN]: %NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE5 (SCEPTERBASE4_1 OR SCEPTERBASE4_2 OR SCEPTERBASE4_3 OR SCEPTERBASE4_4) NMAG !RW FILTLVL>5 !TOWN GROUND]: +//其它 +ItemDisplay[!(SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3 OR SCEPTERBASE3_1 OR SCEPTERBASE3_2 OR SCEPTERBASE3_3 OR SCEPTERBASE3_4 OR SCEPTERBASE3_5 OR SCEPTERBASE4_1 OR SCEPTERBASE4_2 OR SCEPTERBASE4_3 OR SCEPTERBASE4_4) SCEPTER NMAG !RW (ANYSTAFFSUM3 OR ANYSTAFFSUM4 OR ANYSTAFFSUM5) FILTLVL>0 CLVL>11 !TOWN GROUND]: +ItemDisplay[!(SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3 OR SCEPTERBASE3_1 OR SCEPTERBASE3_2 OR SCEPTERBASE3_3 OR SCEPTERBASE3_4 OR SCEPTERBASE3_5 OR SCEPTERBASE4_1 OR SCEPTERBASE4_2 OR SCEPTERBASE4_3 OR SCEPTERBASE4_4) SCEPTER NMAG !RW (ANYSTAFFSUM6 OR ANYSTAFFSUM7 OR ANYSTAFFSUM8) FILTLVL>1 !TOWN GROUND]: // ====> 8.4.8,魔杖 <===== -//圣域 -ItemDisplay[WAND !(wnd OR ywn OR 9wn) DOMINION3 !SOCK=1 NMAG !RW FILTLVL<8]: %DOT-D6%%NAME% %GOLD%[圣域] %RED%◆{%PURPLE%GG Dominion base%CL%%NAME%} -ItemDisplay[WAND !(wnd OR ywn OR 9wn) (DOMINION2 OR DOMINION1) !SOCK=1 NMAG !RW FILTLVL<7]: %DOT-D6%%NAME% %GOLD%[圣域] %RED%◇{%RED%GG Dominion base%CL%%NAME%} -ItemDisplay[WAND !(wnd OR ywn OR 9wn) DOMINION0 !SOCK=1 NMAG !RW FILTLVL<5]: %DOT-D6%%NAME% %GOLD%[圣域]{%CORAL%Dominion base%CL%%NAME%} -白色 -ItemDisplay[WAND !(wnd OR ywn OR 9wn) WHITE3 !SOCK=1 NMAG !RW FILTLVL<7]: %DOT-D6%%NAME% %GOLD%[白色] %RED%◆{%RED%GG White base%NAME%} -其它 -ItemDisplay[WAND !(wnd OR ywn OR 9wn) ((SK75>2 OR SK85>2) ((SK79>1 AND SK66>1) OR (SK79>0 AND SK66>2) OR (SK79>2 AND SK66>0))) !SOCK=1 NMAG !RW FILTLVL<4]: %NAME%{%NAME%} -ItemDisplay[WAND !(wnd OR ywn OR 9wn) ((SK94>2 SK79>1 SK91>1) OR (SK94>2 SK79>0 SK91>2)) !SOCK=1 NMAG !RW FILTLVL<4]: %NAME%{%NAME%} -ItemDisplay[WAND !(wnd OR ywn OR 9wn) ((SK87>0 OR SK91>0) SK95>0 (SK367>0 OR SK68>0 OR SK79>0 OR SK90>0 OR SK85>0 OR SK75>0 OR SK66>0)) !SOCK=1 NMAG !RW FILTLVL<4]: %NAME%{%NAME%} -ItemDisplay[WAND !(wnd OR ywn OR 9wn) (SK67>2 OR SK74>2 OR SK94>2 OR SK75>2 OR SK70>2 OR SK84>2 OR SK83>2 OR SK89>2 OR SK92>2 OR SK93>2 OR SK79>2 OR SK80>2 OR SK85>2 OR SK95>2 OR SK374>2 OR SK381>2) !SOCK=1 NMAG !RW FILTLVL<3]: %NAME%{%NAME%} +//2星 +ItemDisplay[HIDE_NOTE (WANDBASE2_1 OR WANDBASE2_2 OR WANDBASE2_3) NMAG !RW FILTLVL~1-3]: %MAP-84%%DOT-1D%%NAME% %BLUE%◇{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (WANDBASE2_1 OR WANDBASE2_2 OR WANDBASE2_3) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE3 (WANDBASE2_1 OR WANDBASE2_2 OR WANDBASE2_3) NMAG !RW FILTLVL>3 !TOWN GROUND]: +//3星 +ItemDisplay[HIDE_NOTE (WANDBASE3_1 OR WANDBASE3_2) NMAG !RW FILTLVL~1-4]: %MAP-62%%DOT-20%%NAME% %BLUE%◆{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (WANDBASE3_1 OR WANDBASE3_2) NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE4 (WANDBASE3_1 OR WANDBASE3_2) NMAG !RW FILTLVL>4 !TOWN GROUND]: +//4星 +ItemDisplay[HIDE_NOTE WANDBASE4_1 NMAG !RW FILTLVL~1-5]: %MAP-9B%%DOT-20%%NAME% %BLUE%◆{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE WANDBASE4_1 NMAG !RW FILTLVL>5 TOWN]: %NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE5 WANDBASE4_1 NMAG !RW FILTLVL>5 !TOWN GROUND]: +//其它 +ItemDisplay[!(WANDBASE2_1 OR WANDBASE2_2 OR WANDBASE2_3 OR WANDBASE3_1 OR WANDBASE3_2 OR WANDBASE4_1) WAND NMAG !RW (ANYSTAFFSUM3 OR ANYSTAFFSUM4 OR ANYSTAFFSUM5) FILTLVL>0 CLVL>11 !TOWN GROUND]: +ItemDisplay[!(WANDBASE2_1 OR WANDBASE2_2 OR WANDBASE2_3 OR WANDBASE3_1 OR WANDBASE3_2 OR WANDBASE4_1) WAND NMAG !RW (ANYSTAFFSUM6 OR ANYSTAFFSUM7 OR ANYSTAFFSUM8) FILTLVL>1 !TOWN GROUND]: // ====> 8.4.9,法杖 <===== -//无限 -ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) INFINITYT3 NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<8]: %DOT-D6%%NAME% %GOLD%[无限] %RED%◆{%PURPLE%GG Infinity base%CL%%NAME%} -ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) INFINITYT2 NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<7]: %DOT-D6%%NAME% %GOLD%[无限] %RED%◆{%PURPLE%GG Infinity base%CL%%NAME%} -ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) INFINITYT0 NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<5]: %DOT-D6%%TIER-4%%NAME% %GOLD%[无限] %RED%◇{%RED%GG Infinity base%CL%%NAME%} -//回忆 -ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) (SK58>3 SK57>3 (SK50>0 OR SK60>0)) NMAG !RW SOCK=0 FILTLVL<7]: %DOT-D6%%NAME%%RED%◆{%GREEN%Roll 5 open sockets for CTA Base%CL%%GREEN%Roll 4 open sockets for Memory Base%CL%%NAME%} -ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) MEMORY3 NMAG !RW SOCK=4 FILTLVL<7]: %DOT-D6%%NAME% %GOLD%[回忆] %RED%◆{%RED%GG Memory base%CL%%NAME%} -ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) (MEMORY2 OR MEMORY1 OR MEMORY0) NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<5]: %DOT-D6%%NAME% %GOLD%[回忆] %RED%◇{%RED%GG Memory base%CL%%NAME%} -//CTA -ItemDisplay[(6cs OR 6bs OR 6ws) CTASOR2 NMAG !RW SOCK=5 FILTLVL<7]: %DOT-D6%%NAME% %GOLD%[CTA] %RED%◆{%RED%GG CTA base%CL%%NAME%} -ItemDisplay[(8cs OR 8bs OR 8ws) CTASOR2 NMAG !RW SOCK=5 FILTLVL<5]: %DOT-D6%%NAME% %GOLD%[CTA] %RED%◇{%RED%GG CTA base%CL%%NAME%} -ItemDisplay[(6cs OR 6bs OR 6ws) CTASOR1 NMAG !RW SOCK=5 FILTLVL<5]: %DOT-D6%%NAME% %GOLD%[CTA] %RED%◇{%RED%GG CTA base%CL%%NAME%} -//着魔 -ItemDisplay[6ws OBSESSION3 NMAG !RW (SOCK=0 OR SOCK=6) FILTLVL<8]: %DOT-D6%%NAME% %GOLD%[着魔] %RED%◆{%PURPLE%GG Obsession base%CL%%NAME%} -ItemDisplay[6ws OBSESSION2 NMAG !RW (SOCK=0 OR SOCK=6) FILTLVL<7]: %DOT-D6%%NAME% %GOLD%[着魔] %RED%◆{%PURPLE%GG Obsession base%CL%%NAME%} -ItemDisplay[6ws (OBSESSION1 OR OBSESSION0) NMAG !RW (SOCK=0 OR SOCK=6) FILTLVL<5]: %DOT-D6%%NAME% %GOLD%[着魔] %RED%◇{%PURPLE%GG Obsession base%CL%%NAME%} -ItemDisplay[6ws NMAG !INF !RW !SOCK~1-3 FILTLVL<5]: %DOT-D6%%TIER-1%%NAME%{%NAME%} +//0星 +ItemDisplay[HIDE_NOTE (STAFFBASE0_1 OR SORBASE0_1) NMAG !RW FILTLVL=1]: %NAME%{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (STAFFBASE0_1 OR SORBASE0_1) NMAG !RW FILTLVL>1 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%BLUE% 1 级%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE1 (STAFFBASE0_1 OR SORBASE0_1) NMAG !RW FILTLVL>1 !TOWN GROUND]: +//1星 +ItemDisplay[HIDE_NOTE (STAFFBASE1_1 OR STAFFBASE1_2) NMAG !RW FILTLVL~1-2]: %DOT-1D%%NAME% %BLUE%*{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (STAFFBASE1_1 OR STAFFBASE1_2) NMAG !RW FILTLVL>2 TOWN]: %NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE2 (STAFFBASE1_1 OR STAFFBASE1_2) NMAG !RW FILTLVL>2 !TOWN GROUND]: +//2星 +ItemDisplay[HIDE_NOTE (STAFFBASE2_1 OR STAFFBASE2_2 OR STAFFBASE2_3 OR STAFFBASE2_4) NMAG !RW FILTLVL~1-3]: %MAP-84%%DOT-1D%%NAME% %BLUE%◇{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (STAFFBASE2_1 OR STAFFBASE2_2 OR STAFFBASE2_3 OR STAFFBASE2_4) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE3 (STAFFBASE2_1 OR STAFFBASE2_2 OR STAFFBASE2_3 OR STAFFBASE2_4) NMAG !RW FILTLVL>3 !TOWN GROUND]: +//3星 +ItemDisplay[HIDE_NOTE (STAFFBASE3_1 OR STAFFBASE3_2 OR STAFFBASE3_3 OR STAFFBASE3_4) NMAG !RW FILTLVL~1-4]: %MAP-62%%DOT-20%%NAME% %BLUE%◆{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (STAFFBASE3_1 OR STAFFBASE3_2 OR STAFFBASE3_3 OR STAFFBASE3_4) NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE4 (STAFFBASE3_1 OR STAFFBASE3_2 OR STAFFBASE3_3 OR STAFFBASE3_4) NMAG !RW FILTLVL>4 !TOWN GROUND]: +//4星 +ItemDisplay[HIDE_NOTE (STAFFBASE4_1 OR STAFFBASE4_2 OR STAFFBASE4_3) NMAG !RW FILTLVL~1-5]: %MAP-9B%%DOT-20%%NAME% %BLUE%◆{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (STAFFBASE4_1 OR STAFFBASE4_2 OR STAFFBASE4_3) NMAG !RW FILTLVL>5 TOWN]: %NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE5 (STAFFBASE4_1 OR STAFFBASE4_2 OR STAFFBASE4_3) NMAG !RW FILTLVL>5 !TOWN GROUND]: //其它 -ItemDisplay[(8cs OR 8bs OR 8ws OR 6ls OR 6cs OR 6bs OR 6ws) (SK48>2 OR SK49>2 OR SK38>2 OR SK53>2 OR SK57>2 OR SK63>2 OR SK383>2 OR SK376>2 OR SK61>2 OR SK51>2 OR SK47>2) NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<4]: %NAME%{%NAME%} -ItemDisplay[(cst OR bst OR 8cs OR 8bs 6ls OR OR 6cs OR 6bs OR wst OR 8ws OR 6ws) (SK58>1 OR SK50>1 OR (SK40>2 AND SK52>2)) NMAG !RW (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<3]: %NAME%{%NAME%} -ItemDisplay[(wst OR 8ws OR 6ws) (SK50>0 OR SK58>0 OR SK60>0) NMAG !RW (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<2]: %NAME%{%NAME%} -//跳蛮底材 -ItemDisplay[6ws ETH NMAG !RW !SOCK=1 (EDAM=15 OR FILTLVL<7)]: %NAME%{%NAME%} // %ED Eth Archon staff +ItemDisplay[!SORBASE0_1 SOR !SOCK=0 NMAG !RW (ANYSTAFFSUM3 OR ANYSTAFFSUM4 OR ANYSTAFFSUM5) FILTLVL>0 CLVL>11 !TOWN GROUND]: +ItemDisplay[!SORBASE0_1 SOR !SOCK=0 NMAG !RW (ANYSTAFFSUM6 OR ANYSTAFFSUM7 OR ANYSTAFFSUM8) FILTLVL>1 !TOWN GROUND]: +ItemDisplay[!(STAFFBASE0_1 OR STAFFBASE1_1 OR STAFFBASE1_2 OR STAFFBASE2_1 OR STAFFBASE2_2 OR STAFFBASE2_3 OR STAFFBASE2_4 OR STAFFBASE3_1 OR STAFFBASE3_2 OR STAFFBASE3_3 OR STAFFBASE3_4 OR STAFFBASE4_1 OR STAFFBASE4_2 OR STAFFBASE4_3) STAFF NMAG !RW (ANYSTAFFSUM3 OR ANYSTAFFSUM4 OR ANYSTAFFSUM5) FILTLVL>0 CLVL>11 !TOWN GROUND]: +ItemDisplay[!(STAFFBASE0_1 OR STAFFBASE1_1 OR STAFFBASE1_2 OR STAFFBASE2_1 OR STAFFBASE2_2 OR STAFFBASE2_3 OR STAFFBASE2_4 OR STAFFBASE3_1 OR STAFFBASE3_2 OR STAFFBASE3_3 OR STAFFBASE3_4 OR STAFFBASE4_1 OR STAFFBASE4_2 OR STAFFBASE4_3) STAFF NMAG !RW (ANYSTAFFSUM6 OR ANYSTAFFSUM7 OR ANYSTAFFSUM8) FILTLVL>1 !TOWN GROUND]: // ====> 8.4.10,长柄/矛/亚马逊矛 <===== -ItemDisplay[(7wc OR 7pa OR 7s8 OR 7vo OR 7h7 OR 7tr OR 7br OR 7st OR 7o7 OR 7sr) ETH NMAG !INF !RW !SOCK~1-3 ED=15 FILTLVL<8]: %DOT-D6%%NAME% %RED%◆{%NAME%} -ItemDisplay[(7wc OR 7pa OR 7s8 OR 7vo OR 7h7 OR 7tr OR 7br OR 7st OR 7o7 OR 7sr) ETH NMAG !INF !RW !SOCK~1-3 ED>9 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %RED%◇{%NAME%} -ItemDisplay[(7wc OR 7pa OR 7s8 OR 7vo OR 7h7 OR 7tr OR 7br OR 7st OR 7o7 OR 7sr) ETH NMAG !INF !RW !SOCK~1-3 FILTLVL<5]: %DOT-D6%%TIER-1%%NAME%{%NAME%} -ItemDisplay[((POLEARM OR SPEAR) !JAV ELT) NMAG ETH !INF !RW SOCK~3-4 FILTLVL<4]: %NAME%{%NAME%} -ItemDisplay[((POLEARM OR SPEAR) EXC) NMAG ETH !INF !RW SOCK~3-4 NECROMANCER FILTLVL<3]: %NAME%{%NAME%} -ItemDisplay[(amd OR ame) AMATAB2 !ETH !INF NMAG !RW (SOCK=0 OR SOCK=4) ED=15 FILTLVL<8]: %DOT-D6%%NAME% %RED%◆{%NAME%} -ItemDisplay[(amd OR ame) AMATAB2 !ETH !INF NMAG !RW (SOCK=0 OR SOCK=4) ED>9 FILTLVL<7]: %DOT-D6%%TIER-6%%NAME% %RED%◇{%NAME%} -ItemDisplay[(amd OR ame) AMATAB2 !ETH !INF NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<5]: %NAME%{%NAME%} +//0星 +ItemDisplay[HIDE_NOTE SPEARBASE0_1 NMAG !RW FILTLVL=1]: %NAME%{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE SPEARBASE0_1 NMAG !RW FILTLVL>1 TOWN]: %NAME%{%SAGE%如需一直显示该物品,请降低你的过滤等级至%BLUE% 1 级%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE1 SPEARBASE0_1 NMAG !RW FILTLVL>1 !TOWN GROUND]: +//2星 +ItemDisplay[HIDE_NOTE (SPEARBASE2_1 OR SPEARBASE2_2) NMAG !RW FILTLVL~1-3]: %MAP-84%%DOT-1D%%NAME% %BLUE%◇{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (SPEARBASE2_1 OR SPEARBASE2_2) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE3 SPEARBASE2_1 !SOCK=0 NMAG !RW FILTLVL>3 !TOWN GROUND]: +ItemDisplay[HIDE_RUNEBASE3 SPEARBASE2_2 NMAG !RW FILTLVL>3 !TOWN GROUND]: +//3星 +ItemDisplay[HIDE_NOTE (SPEARBASE3_1 OR SPEARBASE3_2) NMAG !RW FILTLVL~1-4]: %MAP-62%%DOT-20%%NAME% %BLUE%◆{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (SPEARBASE3_1 OR SPEARBASE3_2) NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE4 SPEARBASE3_1 !SOCK=0 NMAG !RW FILTLVL>4 !TOWN GROUND]: +ItemDisplay[HIDE_RUNEBASE4 SPEARBASE3_2 NMAG !RW FILTLVL>4 !TOWN GROUND]: +//4星 +ItemDisplay[HIDE_NOTE (SPEARBASE4_1 OR SPEARBASE4_2) NMAG !RW FILTLVL~1-5]: %MAP-9B%%DOT-20%%NAME% %BLUE%◆{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (SPEARBASE4_1 OR SPEARBASE4_2) NMAG !RW FILTLVL>5 TOWN]: %NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE5 SPEARBASE4_1 !SOCK=0 NMAG !RW FILTLVL>5 !TOWN GROUND]: +ItemDisplay[HIDE_RUNEBASE5 SPEARBASE4_2 NMAG !RW FILTLVL>5 !TOWN GROUND]: +//其它 +ItemDisplay[!(SPEARBASE0_1 OR SPEARBASE2_1 OR SPEARBASE2_2 OR SPEARBASE3_1 OR SPEARBASE3_2 OR SPEARBASE4_1 OR SPEARBASE4_2) (SPEAR OR POLEARM) !(ZON SOCK=0) NMAG (NORM OR EXC) !RW FILTLVL>0 CLVL>11 !TOWN GROUND]: +ItemDisplay[!(SPEARBASE0_1 OR SPEARBASE2_1 OR SPEARBASE2_2 OR SPEARBASE3_1 OR SPEARBASE3_2 OR SPEARBASE4_1 OR SPEARBASE4_2) (SPEAR OR POLEARM) !(ZON SOCK=0) NMAG ELT !RW FILTLVL>1 !TOWN GROUND]: // ====> 8.4.10,爪 <===== -//混沌 -ItemDisplay[7xf CHAOSASN3 !INF ETH NMAG !RW (SOCK=0 OR SOCK=3) ED>9 FILTLVL<8]: %DOT-D6%%NAME% %GOLD%[混沌] %RED%◆{%PURPLE%GG Chaos base%CL%%NAME%} -ItemDisplay[(7ar OR 7xf OR 7qr) CHAOSASN3 !INF ETH NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %GOLD%[混沌] %RED%◇{%RED%GG Chaos base%CL%%NAME%} -ItemDisplay[(7ar OR 7xf OR 7qr) (SK252=3 OR SK263=3) !INF ETH NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<5]: %DOT-D6%%TIER-2%%NAME% %GOLD%[混沌]{%CORAL%Chaos base%CL%%NAME%} -//瘟疫 -ItemDisplay[((SIN ELT) OR 9tw OR 9lw) PLAGUEASN4 !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %GOLD%[瘟疫] %RED%◇{%RED% Plague Base%CL%%NAME%} -ItemDisplay[((SIN ELT) OR 9tw OR 9lw) (PLAGUEASN3 OR PLAGUEASN2) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<6]: %DOT-D6%%TIER-4%%NAME% %GOLD%[瘟疫] %RED%◇{%RED% Plague Base%CL%%NAME%} -ItemDisplay[((SIN ELT) OR 9tw OR 9lw) PLAGUEASN1 !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<4]: %DOT-D6%%TIER-1%%NAME% %GOLD%[瘟疫]{%CORAL% Plague Base%CL%%NAME%} +//1星 +ItemDisplay[HIDE_NOTE SINBASE1_1 NMAG !RW FILTLVL~1-2]: %DOT-1D%%NAME% %BLUE%*{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE SINBASE1_1 NMAG !RW FILTLVL>2 TOWN]: %NAME% %BLUE%*{%SAGE%如需一直显示该物品,请降低你的过滤等级至%YELLOW% 2 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE2 SINBASE1_1 NMAG !RW !((axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) SOCK=0) FILTLVL>2 !TOWN GROUND]: +//2星 +ItemDisplay[HIDE_NOTE (SINBASE2_1 OR SINBASE2_2) NMAG !RW FILTLVL~1-3]: %MAP-84%%DOT-1D%%NAME% %BLUE%◇{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (SINBASE2_1 OR SINBASE2_2) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE3 (SINBASE2_1 OR SINBASE2_2) NMAG !RW !((axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) SOCK=0) FILTLVL>3 !TOWN GROUND]: +//3星 +ItemDisplay[HIDE_NOTE (SINBASE3_1 OR SINBASE3_2 OR SINBASE3_3 OR SINBASE3_4) NMAG !RW FILTLVL~1-4]: %MAP-62%%DOT-20%%NAME% %BLUE%◆{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (SINBASE3_1 OR SINBASE3_2 OR SINBASE3_3 OR SINBASE3_4) NMAG !RW FILTLVL>4 TOWN]: %NAME% %BLUE%◇{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE4 HIDE_NOTE (SINBASE3_1 OR SINBASE3_2 OR SINBASE3_3 OR SINBASE3_4) NMAG !RW !((axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) SOCK=0) FILTLVL>4 !TOWN GROUND]: +//4星 +ItemDisplay[HIDE_NOTE (SINBASE4_1 OR SINBASE4_2) NMAG !RW FILTLVL~1-5]: %MAP-9B%%DOT-20%%NAME% %BLUE%◆{%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (SINBASE4_1 OR SINBASE4_2) NMAG !RW FILTLVL>5 TOWN]: %NAME% %BLUE%◆{%PURPLE%如需一直显示该物品,请降低你的过滤等级至%RED% 4 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE5 (SINBASE4_1 OR SINBASE4_2) NMAG !RW !((axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) SOCK=0) FILTLVL>5 !TOWN GROUND]: //其它 -ItemDisplay[SIN !(ktr OR wrb OR axf OR ces) SK278>2 (SK258>2 OR SK267>2 OR SK277>2) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<4]: %DOT-D6%%TIER-2%%NAME%{%NAME%} -ItemDisplay[((SIN ELT) OR 9tw OR 9lw) (SK275>0 OR SK276>0 OR SK278>0 OR SK277>0 OR SK252>0 OR SK263>0) !INF ETH NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %NAME%{%NAME%} -ItemDisplay[((SIN ELT) OR 9tw OR 9lw) !INF ETH NMAG !RW !SOCK=1 FILTLVL<3]: %NAME%{%NAME%} +ItemDisplay[!(SINBASE1_1 OR SINBASE2_1 OR SINBASE2_2 OR SINBASE3_1 OR SINBASE3_2 OR SINBASE3_3 OR SINBASE3_4 OR SINBASE4_1 OR SINBASE4_2) SIN NMAG !RW !((axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) SOCK=0) (ANYSTAFFSUM3 OR ANYSTAFFSUM4 OR ANYSTAFFSUM5) FILTLVL>0 CLVL>11 !TOWN GROUND]: +ItemDisplay[!(SINBASE1_1 OR SINBASE2_1 OR SINBASE2_2 OR SINBASE3_1 OR SINBASE3_2 OR SINBASE3_3 OR SINBASE3_4 OR SINBASE4_1 OR SINBASE4_2) SIN NMAG !RW !((axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) SOCK=0) (ANYSTAFFSUM6 OR ANYSTAFFSUM7 OR ANYSTAFFSUM8) FILTLVL>1 !TOWN GROUND]: // ====> 8.4.11,投掷武器 <===== -ItemDisplay[amf TABSK2=3 NMAG !RW !INF ETH !SOCK=1 ED=15 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %RED%◆{%NAME%} -ItemDisplay[(glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) NMAG !RW !INF ETH !SOCK~1-2 ED=15 FILTLVL<5]: %DOT-D6%%TIER-4%%NAME% %RED%◇{%NAME%} -ItemDisplay[(glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) NMAG !RW !INF ETH !SOCK~1-2 ED>9 FILTLVL<4]: %NAME% %RED%{%NAME%} -ItemDisplay[(bal OR 9b8 OR 7b8 OR bkf OR 9bk OR 7bk) NMAG !RW !INF ETH !SOCK=1 ED>9 FILTLVL<4]: %NAME%{%NAME%} - -// ====> 8.4.12,任意高STUFFMOD 底材 <===== -ItemDisplay[ANYSTAFFHIGH !(wnd OR ywn OR 9wn OR scp OR ktr OR wrb OR axf OR ces) !INF NMAG !RW !SOCK=1 FILTLVL<6]: %NAME%{%NAME%} +//2星 +ItemDisplay[HIDE_NOTE (THROWINGBASE2_1 OR THROWINGBASE2_2) NMAG !RW FILTLVL~1-3]: %MAP-84%%DOT-1D%%NAME% %BLUE%◇{%PURPLE%GG Plague base%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_NOTE (THROWINGBASE2_1 OR THROWINGBASE2_2) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE% +ItemDisplay[HIDE_RUNEBASE3 (THROWINGBASE2_1 OR THROWINGBASE2_2) !SOCK=0 NMAG !RW FILTLVL>3 !TOWN GROUND]: +//其它 +ItemDisplay[!(THROWINGBASE2_1 OR THROWINGBASE2_2) !((glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) SOCK=0) THROWING NMAG (NORM OR EXC) !RW FILTLVL>0 CLVL>11 !TOWN GROUND]: +ItemDisplay[!(THROWINGBASE2_1 OR THROWINGBASE2_2) !((glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) SOCK=0) THROWING NMAG ELT !RW FILTLVL>1 !TOWN GROUND]: // +-------------+ // | 9,手工底材 | // +-------------+ -//大院长弓/矛/标枪 -//ItemDisplay[(am2 OR am7 OR amc) (MAG OR RARE) !ID ILVL>71 ((AMAZON FILTLVL<5) OR FILTLVL=5)]: %BORDER-A8%%DOT-60%%TIER-3%%NAME% %ORANGE%■{%NAME%} -//ItemDisplay[(am3 OR am8 OR amd OR am4 OR am9 OR ame) (MAG OR RARE) !ID ILVL>71 ((AMAZON FILTLVL<5) OR FILTLVL=5)]: %BORDER-A8%%DOT-60%%TIER-3%%NAME% %ORANGE%■{%NAME%} +//醒目提示 +ItemDisplay[(am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame OR am5 OR ama OR amf OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw OR ob5 OR oba OR obf) (MAG OR RARE) !ID ILVL>71 FILTLVL=4)]: %DOT-60%%TIER-3%%NAME% %ORANGE%■{%NAME%}%CONTINUE% + +//屏蔽设置 +//亚马逊专属 +ItemDisplay[(am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame OR am5 OR ama OR amf) (MAG OR RARE) !ID ILVL>71 !FILTLVL=4]: +//大院长弓 +ItemDisplay[AMA_CRAFT (am2 OR am7 OR amc) (MAG OR RARE) !ID ILVL>71 FILTLVL=4]: +//亚马逊矛 +ItemDisplay[AMA_CRAFT (am3 OR am8 OR amd OR am4 OR am9 OR ame) (MAG OR RARE) !ID ILVL>71 FILTLVL=4]: +//亚马逊标枪 +ItemDisplay[AMA_CRAFT (am5 OR ama OR amf) (MAG OR RARE) (MAG OR RARE) !ID ILVL>71 FILTLVL=4]: + //投掷武器底材 -//ItemDisplay[(glv OR 9gl OR 7gl OR bal OR 9b8 OR 7b8) (MAG OR RARE) ETH !ID ILVL>71 FILTLVL=5]: %BORDER-A8%%DOT-60%%TIER-3%%NAME% %ORANGE%■{%NAME%} +ItemDisplay[(glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) (MAG OR RARE) !ID ILVL>71 !FILTLVL=4]: +ItemDisplay[BAR_CRAFT (glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) (MAG OR RARE) !ID ILVL>71 FILTLVL=4]: + //刺客爪子底材 -//ItemDisplay[(axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) (MAG OR RARE) ETH !ID ILVL>71 FILTLVL=5]: %BORDER-A8%%DOT-60%%TIER-3%%NAME% %ORANGE%■{%NAME%} -//盔甲底材 -//ItemDisplay[(uui OR uea OR ula OR utu OR urs OR utp) (MAG OR RARE) !ID ILVL>91 FILTLVL=5]: %BORDER-A8%%DOT-60%%TIER-3%%NAME% %ORANGE%■{%NAME%} +ItemDisplay[(axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) (MAG OR RARE) !ID ILVL>71 !FILTLVL=4]: +ItemDisplay[SIN_CRAFT (axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) (MAG OR RARE) !ID ILVL>71 FILTLVL=4]: + +//法师法球底材 +ItemDisplay[(ob5 OR oba OR obf) (MAG OR RARE) !ID ILVL>71 !FILTLVL=4]: +ItemDisplay[SOR_CRAFT (ob5 OR oba OR obf) (MAG OR RARE) !ID ILVL>71 FILTLVL=4]: // +-------------+ // | 10,注入底材 | // +-------------+ +//辅助提示 +ItemDisplay[ci0 NMAG SOCK=0 !ETH FILTLVL~1-4]: %DOT-20%%TIER-1%%NAME% %WHITE%■{%SAGE%提示:当你角色等级在%RED%83+%SAGE%时,才能出2技能词缀%CL%%WHITE%可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NL%%NAME%}%CONTINUE% +ItemDisplay[ci1 NMAG SOCK=0 !ETH FILTLVL~1-4]: %DOT-20%%TIER-1%%NAME% %WHITE%■{%SAGE%提示:当你角色等级在%RED%78+%SAGE%时,才能出2技能词缀%CL%%WHITE%可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NL%%NAME%}%CONTINUE% +ItemDisplay[ci2 NMAG SOCK=0 !ETH FILTLVL~1-4]: %DOT-20%%TIER-1%%NAME% %WHITE%■{%SAGE%提示:当你角色等级在%RED%73+%SAGE%时,才能出2技能词缀%CL%%WHITE%可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NL%%NAME%}%CONTINUE% +ItemDisplay[ci3 NMAG SOCK=0 !ETH FILTLVL~1-4]: %DOT-20%%TIER-1%%NAME% %WHITE%■{%WHITE%可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NL%%NAME%}%CONTINUE% + +ItemDisplay[(am2 OR am7 OR amc OR am3 OR am8 OR amd OR am5 OR ama OR amf OR am4 OR am9 OR ame OR axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR clb OR spc OR 9cl OR 9sp OR 7cl OR NEC OR SOR) NMAG SOCK=0 FILTLVL=3]: %DOT-20%%WHITE%%BASENAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE% + +ItemDisplay[7cr NMAG SOCK=0 !ETH FILTLVL=3]: %DOT-20%%WHITE%%BASENAME% %WHITE%■{%SAGE%或许有几率揭示一件来自异世界的遗物的真正面貌%CL%%TAN%提示%WHITE%:在%RED%地狱%WHITE%罗格营地的恰西处%TAN% 注入%CL%%NAME%}%CONTINUE% + +//屏蔽设置 //头环类 -ItemDisplay[ci0 NMAG SOCK=0 !ETH FILTLVL<6]: %NAME% %WHITE%■{%WHITE%在ACT1的恰西处 %YELLOW%注入 %WHITE%属性%CL%%TAN%提示%WHITE%:%RED%当你角色等级在83+时%CL%%NAME%} -ItemDisplay[ci1 NMAG SOCK=0 !ETH FILTLVL<6]: %NAME% %WHITE%■{%WHITE%在ACT1的恰西处 %YELLOW%注入 %WHITE%属性%CL%%TAN%提示%WHITE%:%RED%当你角色等级在78+时%CL%%NAME%} -ItemDisplay[ci2 NMAG SOCK=0 !ETH FILTLVL<6]: %NAME% %WHITE%■{%WHITE%在ACT1的恰西处 %YELLOW%注入 %WHITE%属性%CL%%TAN%提示%WHITE%:%RED%当你角色等级在73+时%CL%%NAME%} -ItemDisplay[ci3 NMAG SOCK=0 !ETH FILTLVL<6]: %NAME% %WHITE%■{%WHITE%在ACT1的恰西处 %YELLOW%注入 %WHITE%属性%CL%%TAN%提示%WHITE%:%RED%任意角色等级,均可%CL%%NAME%} -//AMA弓、标枪类(无形) -//ItemDisplay[(am2 OR am7 OR amc) NMAG SOCK=0 ((AMAZON FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%PX-68%%TIER-4%%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处 %YELLOW%注入 %WHITE%属性%CL%%NAME%} -//ItemDisplay[(hxb OR 8hx OR 6hx OR mxb OR 8mx OR 6mx) NMAG SOCK=0 ((AMAZON FILTLVL<3) OR FILTLVL=5)]: %DOT-A8%%PX-68%%TIER-4%%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处 %YELLOW%注入 %WHITE%属性%CL%%NAME%} -//ItemDisplay[(((am3 OR am8 OR amd) ETH) OR am4 OR am9 OR ame) AMAZON FILTLVL=5 NMAG SOCK=0]: %NAME%%WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处 %YELLOW%注入 %WHITE%属性%CL%%NAME%} -//ItemDisplay[(am5 OR ama OR amf) AMAZON FILTLVL=5 ETH NMAG SOCK=0]: %NAME%%WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处 %YELLOW%注入 %WHITE%属性%CL%%NAME%} +ItemDisplay[CIRC_INFUSION CIRC NMAG SOCK=0 !ETH FILTLVL>4]: +//武器类 +ItemDisplay[(am2 OR am7 OR amc OR am3 OR am8 OR amd OR am5 OR ama OR amf OR am4 OR am9 OR ame OR axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR clb OR spc OR 9cl OR 9sp OR 7cl OR NEC OR SOR OR 7cr) NMAG SOCK=0 !FILTLVL=3]: +//AMA弓、矛、标枪类 +ItemDisplay[AMA_INFUSION (am2 OR am7 OR amc) NMAG SOCK=0 FILTLVL=3]: +ItemDisplay[AMA_INFUSION (am3 OR am8 OR amd OR am4 OR am9 OR ame) NMAG SOCK=0 FILTLVL=3]: +ItemDisplay[AMA_INFUSION (am5 OR ama OR amf) NMAG SOCK=0 FILTLVL=3]: //刺客爪子 -ItemDisplay[(axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) NMAG SOCK=0 ((ASSASSIN FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%PX-68%%TIER-3%%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处 %YELLOW%注入 %WHITE%属性%CL%%NAME%} -//BB投掷武器 -//ItemDisplay[(glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) NMAG ETH SOCK=0 ((BARBARIAN FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%PX-68%%TIER-3%%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处直接 %YELLOW%注入 %WHITE%属性%CL%%NAME%} -//ItemDisplay[(bal OR 9b8 OR 7b8 OR bkf OR 9bk OR 7bk) NMAG ETH SOCK=0 BARBARIAN FILTLVL<3]: %DOT-A8%%PX-68%%TIER-3%%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处直接 %YELLOW%注入 %WHITE%属性%CL%%NAME%} +ItemDisplay[SIN_INFUSION (axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) NMAG SOCK=0 FILTLVL=3]: +//BB投掷武器 +ItemDisplay[BAR_INFUSION (glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) NMAG SOCK=0 FILTLVL=3]: //德鲁伊木棒 -//ItemDisplay[(clb OR spc OR 9cl OR 9sp OR 7cl) NMAG SOCK=0 ((DRUID FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%PX-68%%TIER-3%%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处直接 %YELLOW%注入 %WHITE%属性%CL%%NAME%} -//ItemDisplay[(7gi) NMAG SOCK=0 ((DRUID FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%PX-68%%TIER-3%%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处直接 %YELLOW%注入 %WHITE%属性%CL%%NAME%} -//死灵盾 -//ItemDisplay[NEC NMAG SOCK=0 (ELT OR EXC) !ETH ((NECROMANCER FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%PX-68%%TIER-3%%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处直接 %YELLOW%注入 %WHITE%属性%CL%%NAME%} +ItemDisplay[CLUB_INFUSION (clb OR spc OR 9cl OR 9sp OR 7cl) NMAG SOCK=0 NMAG SOCK=0 FILTLVL=3]: +//法师法球 +ItemDisplay[SOR_INFUSION SOR NMAG SOCK=0 NMAG SOCK=0 FILTLVL=3]: //S11彩蛋末日之刃 -ItemDisplay[7cr NMAG SOCK=0 !ETH FILTLVL=5]: %NAME% %WHITE%■{%SAGE%或许有几率揭示一件来自异世界的遗物的真正面貌%CL%%TAN%提示%WHITE%:在%RED%地狱%WHITE%罗格营地的恰西处%TAN% 注入%CL%%NAME%} - -// +------------------+ -// | 11,开荒升级可用 | -// +------------------+ -// 20+ mf 手套 -ItemDisplay[(GLOVES) RARE MFIND>19 FILTLVL<3 DIFF<2 CLVL<80]: %YELLOW%%NAME% %DARK_GREEN%%MFIND% MF{%NAME%}%CONTINUE% -// >30 life 防具 -ItemDisplay[(ARMOR) RARE LIFE>30 FILTLVL<3 DIFF<2 CLVL<60]: %YELLOW%%NAME% %RED%%LIFE% Life{%NAME%}%CONTINUE% -//开荒米山武器底材 -ItemDisplay[((POLEARM OR SPEAR) !THROWING) NMAG ETH NORM !INF (SOCK=0 OR SOCK=3 OR SOCK=4) (FILTLVL<2 OR (CLVL<60 DIFF<2))]: %NAME%{%NAME%} -ItemDisplay[((POLEARM OR SPEAR) !THROWING) NMAG ETH (EXC OR ELT) !INF (SOCK=0 OR SOCK=3 OR SOCK=4) (FILTLVL<2 OR (CLVL<80 FILTLVL<4))]: %NAME%{%NAME%} -//国服刺客开荒专用:白板爪子 -ItemDisplay[SIN !(axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) NMAG SOCK=0 FILTLVL<2 ASSASSIN]: %NAME%{%TAN%提示%WHITE%: 你可以在第1章的恰西任务处 %YELLOW%注入 %WHITE%属性%CL%%NAME%} -//开荒高价格物品 -ItemDisplay[(ARMOR OR WEAPON OR rin OR amu) !SHOP !EQUIPPED !RW ((PRICE>4999 CLVL<19 DIFF=0) OR (PRICE>9999 CLVL<29 DIFF=0) OR (PRICE>19999 DIFF=0) OR (PRICE>24999 DIFF=1) OR (PRICE>34999 DIFF=1)) FILTLVL<2]:%NAME%%GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%} -//----- 法师 -//开荒法球 -ItemDisplay[NMAG !INF !RW SOR !SOCK=1 (SK41>1 OR SK38>1 OR SK40>0 OR SK52>0 OR SK50>0 OR SK60>1 OR SK53>2 OR SK369>2) (FILTLVL<3 OR (CLVL<50 DIFF<2)) SORCERESS]: %PX-62%%NAME%{%NAME%} -// 叶子底材 -ItemDisplay[NMAG STAFF !RW (SK56>1 OR SK51>1 OR SK61>1 OR SK62>1) !SOCK=1 (FILTLVL<3 OR (CLVL<80 FILTLVL<4)) SORCERESS]: %PX-62%%NAME%{%RED%Leaf Base%CL%%NAME%} -//新教徒底材 法球-陨石 -ItemDisplay[NMAG !INF !RW (SOCK=0 OR SOCK=2) (STAFF OR SOR) (SK56>1 OR SK61>1) FILTLVL<3 CLVL<70 SORCERESS]: %PX-62%%NAME%{%NAME%} -// 升级用纯洁底材 -ItemDisplay[FILTLVL<4 ELT (STAFF OR BOW OR XBOW) !INF NMAG !RW SOCK=3]: %DOT-D6%%NAME% %DARK_GREEN%[Purity]{%NAME%%CL%%GREEN%Purity RW Base} -ItemDisplay[FILTLVL<5 ELT ETH (POLEARM OR SPEAR) !INF NMAG !RW SOCK=3 EDAM=15]: %DOT-D6%%NAME% %DARK_GREEN%[Purity]{%NAME%%CL%%GREEN%Purity RW Base} -ItemDisplay[FILTLVL<4 ELT ETH (POLEARM OR SPEAR) !INF NMAG !RW SOCK=3]: %DOT-D6%%NAME% %DARK_GREEN%[Purity]{%NAME%%CL%%GREEN%Purity RW Base} -ItemDisplay[FILTLVL<2 ELT CLVL<80 (POLEARM OR SPEAR) !INF NMAG !RW SOCK=3]: %DOT-D6%%NAME% %DARK_GREEN%[Purity]{%NAME%%CL%%GREEN%Purity RW Base} -ItemDisplay[FILTLVL<2 EXC DIFF<2 (STAFF OR BOW OR XBOW) !INF NMAG !RW SOCK=3]: %DOT-D6%%NAME% %DARK_GREEN%[Purity]{%NAME%%CL%%GREEN%Purity RW Base} - -//----- 亚马逊 -// 忠诚、和谐 -ItemDisplay[NMAG (EXC OR ELT) BOW !RW SOCK=3 AMAZON FILTLVL<4 CLVL<80 AMAZON]: %PX-62%%NAME% %GOLD%[忠诚]{%RED%Loyalty Base%CL%%NAME%} -ItemDisplay[NMAG (EXC OR ELT) BOW !RW SOCK=4 AMAZON FILTLVL<4 CLVL<80 AMAZON]: %PX-62%%NAME% %GOLD%[和谐]{%RED%Harmony Base%CL%%NAME%} - -//-----佣兵 -// 可汗知识BO头 -ItemDisplay[SK149>2 BAR (SOCK=0 OR SOCK=2) !INF NMAG FILTLVL<4]: %NAME% %DARK_GREEN%[LORE]{%NAME%} -//可汗单手剑-王恩 -ItemDisplay[ETH (9wd OR (1H SWORD ELT)) (SOCK=0 OR SOCK=3) !INF NMAG FILTLVL<3]: %NAME% %DARK_GREEN%[King's Grace]{%NAME%} -//可汗双手剑-荣耀/坚定意志 -ItemDisplay[ETH (9fb OR 9gd OR 7fb OR 7gd) SOCK=5 !INF NMAG FILTLVL<4]: %NAME% %DARK_GREEN%[Honor]{%NAME%} -ItemDisplay[ETH (9fb OR 9gd OR 7fb OR 7gd) (SOCK=0 OR SOCK=6) !INF NMAG FILTLVL<4]: %NAME% %DARK_GREEN%[Unbending Will]{%NAME%} -//开荒过渡符文之语盔甲 职业甲、强制甲、慎重甲 -ItemDisplay[EXC CHEST !INF !ETH NMAG !RW !SOCK~1-2 !(xui OR xea OR xla OR xtu) FILTLVL<4]: %DOT-D6%%TIER-1%%NAME%{%NAME%} -ItemDisplay[(EXC OR ELT) CHEST !INF ETH NMAG !RW !SOCK~1-2 !(xui OR xea OR xla OR xtu) FILTLVL<4]: %DOT-D6%%TIER-1%%NAME%{%NAME%} +ItemDisplay[7CR_INFUSION 7cr NMAG SOCK=0 NMAG SOCK=0 FILTLVL=3]: // +--------------+ // | 12,通用规则 | @@ -6015,7 +6394,3 @@ ItemDisplay[(ARMOR OR WEAPON OR rin OR amu OR QUIVER) !SHOP !EQUIPPED !MERC !RW ItemDisplay[((UNI OR SET OR MAG OR RARE) ID) OR RW OR CRAFT OR GEMMED OR EQUIPPED OR SHOP OR leg]: %NAME%{%NAME%} //未知物品提示 (确保后续更新新物品不会被屏蔽) ItemDisplay[(ILVL>1 OR QTY>0 OR PRICE>1) !(ARMOR OR WEAPON OR amu OR rin OR QUIVER OR cm1 OR cm2 OR cm3 OR jew OR jewf OR RUNE>0 OR GEMTYPE>0 OR MAPTIER>-1 OR hp1 OR mp1 OR hp2 OR mp2 OR hp3 OR mp3 OR hp4 OR mp4 OR hp5 OR mp5 OR pvpp OR rvs OR rvl OR vps OR wms OR yps OR key OR tsc OR isc OR tbk OR ibk OR ear OR bks OR bkd OR box OR vip OR tr1 OR ass OR j34 OR g34 OR xyz OR bbb OR qbr OR qey OR qhr OR mss OR ice OR tr2 OR toa OR tes OR ceh OR bet OR fed OR dhn OR bey OR mbr OR pk1 OR pk2 OR pk3 OR std OR wss OR cwss OR lpp OR lbox OR lmal OR crfb OR crfc OR crfh OR crfs OR crfv OR crfu OR crfp OR rtp OR rid OR rkey OR lsvl OR llmr OR ubtm OR uba OR ubaa OR ubab OR ubac OR dcma OR dcso OR dcho OR dcbl OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR iwss OR scrb OR upmp OR scou OR irma OR irra OR urma OR rrra OR imma OR imra OR upma OR rera OR fort OR ram OR luca OR lucb OR lucc OR lucd OR imrn OR cm1p OR cm2p OR cm3p)]: %SOUNDID-705%%MAP-0A%%PX-62%%NAME%{%NAME%%CL%%WHITE%物品描述将在新赛季开始之后尽快更新.%CL%%TAN%提示%WHITE%: 此物品是最近刚添加到游戏中的.} -// 魔法物品屏蔽设置 (非武器和防具) -ItemDisplay[(cm1 OR cm2 OR cm3) MAG !ID FILTLVL>4 GROUND]: {%NAME%} -//角色等级大于11级或过滤等级>1时,屏蔽剩下的武器和防具 -ItemDisplay[(ARMOR OR WEAPON OR rin OR amu OR QUIVER) !leg !opm !SHOP !TOWN ((CLVL>11 FILTLVL>0) OR FILTLVL>1) !TOWN GROUND]: {%NAME%} \ No newline at end of file