This commit is contained in:
lonelywolf 2026-05-11 01:52:46 +00:00
parent 6fe6c7aa2d
commit 7d9f459342
1 changed files with 10 additions and 44 deletions

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@ -125,47 +125,6 @@ ItemDisplay[t57]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰
ItemDisplay[t58]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t58]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:85 %YELLOW%电%WHITE%:80 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
// Tier 3 Good Maps
ItemDisplay[MAP_TAG MAPTIER=3 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>249)]:%GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Slammed
ItemDisplay[MAP_TAG MAPTIER=3 STAT360=1 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>309)]:%GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Slammed +1
ItemDisplay[MAP_TAG MAPTIER=3 STAT360=1 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>209)]:%GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Tier 2 Good Maps
ItemDisplay[MAP_TAG MAPTIER=2 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>199)]:%GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Slammed
ItemDisplay[MAP_TAG MAPTIER=2 STAT360=1 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>259)]:%GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Slammed +1
ItemDisplay[MAP_TAG MAPTIER=2 STAT360=1 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>159)]:%GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Tier 1 Good Maps
ItemDisplay[MAP_TAG MAPTIER=1 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>174)]:%GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Slammed
ItemDisplay[MAP_TAG MAPTIER=1 STAT360=1 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>233)]:%GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Slammed +1
ItemDisplay[MAP_TAG MAPTIER=1 STAT360=1 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>133)]:%GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Juicer tag
ItemDisplay[MAP_TAG (MAPTIER=3 OR MAPTIER=2 OR MAPTIER=1) STAT372>0 STAT375>0 STAT373>0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>249)]:%NAME%%CONTINUE%{%NAME%%CL%%ORANGE%> > > XP & Density & Rarity < < <%CL%}
// Tier 3 MF Maps >90 den >60 mf
ItemDisplay[MAP_TAG MAPTIER=3 STAT370>59 (STAT372+STAT370>149) STAT360=0]:%BLUE% [MF]%NAME%%CONTINUE%{%NAME%}
// Slammed
ItemDisplay[MAP_TAG MAPTIER=3 STAT370>59 (STAT372+STAT370>199) STAT360>0]:%BLUE% [MF]%NAME%%CONTINUE%{%NAME%}
// Tier 1-2 MF Maps >75 den >30 MF
ItemDisplay[MAP_TAG (MAPTIER=2 OR MAPTIER=1) STAT370>29 (STAT372+STAT370>99) (STAT372>74 AND STAT370>30) STAT360=0]:%BLUE% [MF]%NAME%%CONTINUE%{%NAME%}
// Slammed
ItemDisplay[MAP_TAG (MAPTIER=2 OR MAPTIER=1) STAT370>29 (STAT372+STAT370>149) STAT360>0]:%BLUE% [MF]%NAME%%CONTINUE%{%NAME%}
// T3 Reroll note
ItemDisplay[MAP_TAG RARE MAPTIER=3 STAT360=0 !(STAT372>89 AND STAT370>60) !((STAT372>124) OR (STAT372>94 AND STAT375>29) OR (STAT372>64 AND STAT375>59) OR (STAT372>34 AND STAT375>89) OR (STAT372>109 AND STAT373>9) OR (STAT372>79 AND STAT375>29 AND STAT373>9) OR (STAT372>49 AND STAT375>59 AND STAT373>9) OR (STAT372>102 AND STAT373>14) OR (STAT372>72 AND STAT375>29 AND STAT373>14) OR (STAT372>42 AND STAT375>59 AND STAT373>14) OR (STAT372>94 AND STAT373>19) OR (STAT372>64 AND STAT375>29 AND STAT373>19) OR (STAT372>34 AND STAT375>59 AND STAT373>19) OR (STAT372>87 AND STAT373>24) OR (STAT372>57 AND STAT375>29 AND STAT373>24) OR (STAT372>27 AND STAT375>59 AND STAT373>24) OR (STAT372>79 AND STAT373>29) OR (STAT372>49 AND STAT375>29 AND STAT373>29) OR (STAT372>19 AND STAT375>59 AND STAT373>29) OR (STAT372>74 AND STAT374>0) OR (STAT372>44 AND STAT375>29 AND STAT374>0) OR (STAT372>14 AND STAT375>59 AND STAT374>0) OR (STAT372>29 AND STAT375>29 AND STAT373>9 AND STAT374>0))]:%NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%}
// T2 Reroll note
ItemDisplay[MAP_TAG RARE MAPTIER=2 STAT360=0 !(STAT372>74 AND STAT370>30) !((STAT372>99) OR (STAT372>69 AND STAT375>29) OR (STAT372>39 AND STAT375>59) OR (STAT372>9 AND STAT375>89) OR (STAT372>84 AND STAT373>9) OR (STAT372>54 AND STAT375>29 AND STAT373>9) OR (STAT372>24 AND STAT375>59 AND STAT373>9) OR (STAT372>77 AND STAT373>14) OR (STAT372>47 AND STAT375>29 AND STAT373>14) OR (STAT372>17 AND STAT375>59 AND STAT373>14) OR (STAT372>69 AND STAT373>19) OR (STAT372>39 AND STAT375>29 AND STAT373>19) OR (STAT372>9 AND STAT375>59 AND STAT373>19) OR (STAT372>62 AND STAT373>24) OR (STAT372>32 AND STAT375>29 AND STAT373>24) OR (STAT372>2 AND STAT375>59 AND STAT373>24) OR (STAT372>54 AND STAT373>29) OR (STAT372>24 AND STAT375>29 AND STAT373>29) OR (STAT372>49 AND STAT374>0) OR (STAT372>19 AND STAT375>29 AND STAT374>0) OR (STAT372>4 AND STAT375>29 AND STAT373>9 AND STAT374>0))]:%NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%}
// T1 Reroll note
ItemDisplay[MAP_TAG RARE MAPTIER=1 STAT360=0 !(STAT372>74 AND STAT370>30) !((STAT372>87) OR (STAT372>57 AND STAT375>29) OR (STAT372>27 AND STAT375>59) OR (STAT372>72 AND STAT373>9) OR (STAT372>42 AND STAT375>29 AND STAT373>9) OR (STAT372>12 AND STAT375>59 AND STAT373>9) OR (STAT372>65 AND STAT373>14) OR (STAT372>35 AND STAT375>29 AND STAT373>14) OR (STAT372>5 AND STAT375>59 AND STAT373>14) OR (STAT372>57 AND STAT373>19) OR (STAT372>27 AND STAT375>29 AND STAT373>19) OR (STAT372>50 AND STAT373>24) OR (STAT372>20 AND STAT375>29 AND STAT373>24) OR (STAT372>42 AND STAT373>29) OR (STAT372>12 AND STAT375>29 AND STAT373>29) OR (STAT372>37 AND STAT374>0) OR (STAT372>7 AND STAT375>29 AND STAT374>0))]:%NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%}
//危险地图提示
ItemDisplay[(t12 OR t13 OR t31 OR t37 OR t38 OR STAT438>0)]:%NAME%%CONTINUE%{%PURPLE%危险: 场景内有会释放诅咒的怪物 %CL%%NAME%}
ItemDisplay[MAP_TAG STAT406>0 MAPTIER<4]:%NAME%%CONTINUE%{%PURPLE%危险:场景内怪物的投射物可以穿刺%CL%%NAME%}
@ -174,9 +133,9 @@ ItemDisplay[MAP_TAG STAT435>0 MAPTIER<4]:%NAME%%CONTINUE%{%PURPLE%危险: 场景
ItemDisplay[MAP_TAG STAT437>0 MAPTIER<4]:%RED% [DOLLS]%NAME%%CONTINUE%{%PURPLE%危险: 场景内怪物必然包含冥河妖妇%CL%%NAME%}
// 地图包含鬼魂
ItemDisplay[(t14 OR t3a) STAT470>0 (MAG OR RARE) ID MAPTIER<4]: %WHITE% [2xGHOSTS]%NAME%%CONTINUE%{%WHITE%> 提示:场景内鬼魂数量翻倍! <%CL%%NAME%}
ItemDisplay[!(t14 OR t3a) STAT470>0 (MAG OR RARE) ID MAPTIER<4]:%WHITE% [GHOSTS]%NAME%%CONTINUE%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%}
ItemDisplay[(t14 OR t3a) STAT470=0 (MAG OR RARE) ID MAPTIER<4]:%WHITE% [GHOSTS]%NAME%%CONTINUE%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%}
ItemDisplay[MAP_TAG (t12 OR t27 OR t34) STAT442>0 (MAG OR RARE) ID MAPTIER<4]: %WHITE% [2xGHOSTS]%NAME%%CONTINUE%{%WHITE%> 提示:场景内鬼魂数量翻倍! <%CL%%NAME%}
ItemDisplay[MAP_TAG (t12 OR t27 OR t34) STAT442>0 (MAG OR RARE) ID MAPTIER<4]:%WHITE% [GHOSTS]%NAME%%CONTINUE%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%}
ItemDisplay[MAP_TAG (t12 OR t27 OR t34) STAT442>0 (MAG OR RARE) ID MAPTIER<4]:%WHITE% [GHOSTS]%NAME%%CONTINUE%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%}
ItemDisplay[MAP_TAG (t12 OR t27 OR t34) NMAG]:%NAME%%CONTINUE%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%}
ItemDisplay[MAP_TAG (t14 OR t3a) STAT470>0 RARE]:%YELLOW% [2xSOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内鬼魂数量翻倍 %CL%%NAME%}
@ -206,3 +165,10 @@ ItemDisplay[MAP_TAG (t54 OR t55 OR t56)]:%GRAY%[%ORANGE%T3%GRAY%]%TAN%%NAME% %RE
ItemDisplay[MAP_TAG (t52 OR t53 OR t57)]:%GRAY%[%RED%T2%GRAY%]%TAN%%NAME% %RED%*{%NAME%}
ItemDisplay[MAP_TAG t51]:%GRAY%[%DARK_GREEN%T1%GRAY%]%TAN%%NAME% %RED%*{%NAME%}
//地图系统性评级
//最低有用地图的评分为1一般稀有的地图评分为5核心要素占比90%的地图评分为10
//怪物稀有度词缀即暗金怪和队长怪会有更高的掉落因此MF权重加权为稀有度的150%例如30%怪物稀有度=45%
ItemDisplay[MAPTIER=1 (MAG OR RARE)]: %WHITE%经验评分: %BLUE%%FORMULAXPA% %BLACK%| %WHITE%MF评分: %BLUE%%FORMULAMFA% %DARK_GREEN%[1-10]%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE)]: %WHITE%经验评分: %BLUE%%FORMULAXPB% %BLACK%| %WHITE%MF评分: %BLUE%%FORMULAMFB% %DARK_GREEN%[1-10]%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE)]: %WHITE%经验评分: %BLUE%%FORMULAXPC% %BLACK%| %WHITE%MF评分: %BLUE%%FORMULAMFC% %DARK_GREEN%[1-10]%CL%%NAME%{%NAME%}%CONTINUE%