上传文件至 build

This commit is contained in:
lonelywolf 2025-11-03 06:15:13 +00:00
parent 336925ded1
commit 7e3ab95ec5
4 changed files with 250 additions and 0 deletions

View File

@ -0,0 +1,196 @@
// ++++++ 4.2,秘境地图 ++++++
// 需求提示
ItemDisplay[MAPTIER=0]: %NAME%{%RED%以开启PVP区域%CL%在萝格营地右键点击}%CONTINUE%
ItemDisplay[MAPTIER>0 NMAG]: %WHITE%%NAME%%CONTINUE%
ItemDisplay[MAPTIER>0 FILTLVL<4]: %NAME%{ %TAN%前置条件:%RED%地狱难度%SAGE%完成击败3BB任务%TAN%使用地点:%RED%地狱难度%SAGE%ACT5城内}%CONTINUE%
ItemDisplay[MAPTIER~1-3 FILTLVL<4]: %NAME%{ %SAGE%在安雅可购买改变重置地图属性的材料%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER>0 (!ID OR NMAG) !UNI]: %MAP-7F%%TIER-4%%NAME%%CONTINUE%
ItemDisplay[MAPTIER>0 !ID UNI]: %MAP-7F%%DOT-68%%NAME%%CONTINUE%
//地图免疫 (Fire/Cold/Light/Poison/Magic/Phys)
//未知地图
ItemDisplay[MAPTIER~1-5 !KNOWNMAPS]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER~1-5 !KNOWNMAPS]: %NAME%{%RED%火%WHITE%:%GRAY%??? %BLACK%| %BLUE%冰%WHITE%:%GRAY%??? %BLACK%| %YELLOW%电%WHITE%:%GRAY%??? %BLACK%| %GREEN%毒%WHITE%:%GRAY%??? %BLACK%| %ORANGE%魔法%WHITE%:%GRAY%??? %BLACK%| %GOLD%物理%WHITE%:%GRAY%???%CL%%NAME%}%CONTINUE%
//Ruins of Viz-Jun Map维兹郡的废墟
ItemDisplay[t11]: %NAME%{%WHITE%Boss伤害类型: %ORANGE%魔法 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t11]: %NAME%{%RED%火%WHITE%:%CORAL%130 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:%CORAL%120 %BLACK%| %GREEN%毒%WHITE%:80 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:80%CL%%NAME%}%CONTINUE%
//Horazon's Memory Map赫拉森的记忆
ItemDisplay[t12]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t12]: %NAME%{%RED%火%WHITE%:%CORAL%135 %BLACK%| %BLUE%冰%WHITE%:%CORAL%130 %BLACK%| %YELLOW%电%WHITE%:80 %BLACK%| %GREEN%毒%WHITE%:75 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Bastion Keep Map魔幻堡垒
ItemDisplay[t13]: %NAME%{%WHITE%Boss伤害类型: %BLUE%冰霜 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t13]: %NAME%{%RED%火%WHITE%:%CORAL%125 %BLACK%| %BLUE%冰%WHITE%:%CORAL%130 %BLACK%| %YELLOW%电%WHITE%:75 %BLACK%| %GREEN%毒%WHITE%:85 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:%CORAL%110%CL%%NAME%}%CONTINUE%
//Sanatorium Map疯人院
ItemDisplay[t14]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%ORANGE%魔法 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t14]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:%CORAL%125 %BLACK%| %GREEN%毒%WHITE%:%CORAL%130 %BLACK%| %ORANGE%魔法%WHITE%:35 %BLACK%| %GOLD%物理%WHITE%:60%CL%%NAME%}%CONTINUE%
//Royal Crypts Map皇家地牢
ItemDisplay[t15]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%ORANGE%魔法 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t15]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:%CORAL%125 %BLACK%| %YELLOW%电%WHITE%:80 %BLACK%| %GREEN%毒%WHITE%:%CORAL%105 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%150 %BLACK%| %GOLD%物理%WHITE%:60%CL%%NAME%}%CONTINUE%
//Ruined Cistern Map废弃水道
ItemDisplay[t16]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%GREEN%毒素 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t16]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:%CORAL%115 %BLACK%| %YELLOW%电%WHITE%:%CORAL%135 %BLACK%| %GREEN%毒%WHITE%:75 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%125 %BLACK%| %GOLD%物理%WHITE%:60%CL%%NAME%}%CONTINUE%
//Halls of Torture苦痛之厅
ItemDisplay[t17]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t17]: %NAME%{%RED%火%WHITE%:85 %BLACK%| %BLUE%冰%WHITE%:85 %BLACK%| %YELLOW%电%WHITE%:85 %BLACK%| %GREEN%毒%WHITE%:85 %BLACK%| %ORANGE%魔法%WHITE%:35 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Phlegethon Map火焰之河
ItemDisplay[t21]: %NAME%{%WHITE%Boss伤害类型: %RED%火焰 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t21]: %NAME%{%RED%火%WHITE%:%CORAL%140 %BLACK%| %BLUE%冰%WHITE%:50 %BLACK%| %YELLOW%电%WHITE%:%CORAL%125 %BLACK%| %GREEN%毒%WHITE%:75 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:75%CL%%NAME%}%CONTINUE%
//Torajan Jungle Map托拉然丛林
ItemDisplay[t22]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%GREEN%毒素 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t22]: %NAME%{%RED%火%WHITE%:%CORAL%125 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:%CORAL%105 %BLACK%| %GREEN%毒%WHITE%:85 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Arreat Battlefield Map亚瑞特战场
ItemDisplay[t23]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%ORANGE%魔法 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t23]: %NAME%{%RED%火%WHITE%:%CORAL%130 %BLACK%| %BLUE%冰%WHITE%:80 %BLACK%| %YELLOW%电%WHITE%:%CORAL%100 %BLACK%| %GREEN%毒%WHITE%:85 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Tomb of Zoltun Kulle Map佐敦库勒古墓
ItemDisplay[t24]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%GREEN%毒素 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t24]: %NAME%{%RED%火%WHITE%:85 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:%CORAL%120 %BLACK%| %GREEN%毒%WHITE%:%CORAL%110 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:%CORAL%105%CL%%NAME%}%CONTINUE%
//Sewers of Harrogath Map哈洛加斯下水道
ItemDisplay[t25]: %NAME%{%WHITE%Boss伤害类型: %YELLOW%闪电 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t25]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:85 %BLACK%| %YELLOW%电%WHITE%:%CORAL%135 %BLACK%| %GREEN%毒%WHITE%:%CORAL%125 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:66%CL%%NAME%}%CONTINUE%
//Shadows of Westmarch Map威斯特玛之影
ItemDisplay[t26]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%ORANGE%魔法 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t26]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:85 %BLACK%| %YELLOW%电%WHITE%:75 %BLACK%| %GREEN%毒%WHITE%:%CORAL%135 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:%CORAL%100%CL%%NAME%}%CONTINUE%
//Demon Road恶魔之路
ItemDisplay[t27]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t27]: %NAME%{%RED%火%WHITE%:85 %BLACK%| %BLUE%冰%WHITE%:%CORAL%125 %BLACK%| %YELLOW%电%WHITE%:85 %BLACK%| %GREEN%毒%WHITE%:%CORAL%135 %BLACK%| %ORANGE%魔法%WHITE%:40 %BLACK%| %GOLD%物理%WHITE%:45%CL%%NAME%}%CONTINUE%
//Skovos Stronghold斯科沃斯要塞
ItemDisplay[t28]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%ORANGE%魔法 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t28]: %NAME%{%RED%火%WHITE%:%CORAL%125 %BLACK%| %BLUE%冰%WHITE%:85 %BLACK%| %YELLOW%电%WHITE%:%CORAL%130 %BLACK%| %GREEN%毒%WHITE%:85 %BLACK%| %ORANGE%魔法%WHITE%:40 %BLACK%| %GOLD%物理%WHITE%:%CORAL%125%CL%%NAME%}%CONTINUE%
//River of Blood Map血河
ItemDisplay[t31]: %NAME%{%WHITE%Boss伤害类型: %GREEN%毒素%WHITE%/%BLUE%冰霜 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t31]: %NAME%{%RED%火%WHITE%:90 %BLACK%| %BLUE%冰%WHITE%:%CORAL%180 %BLACK%| %YELLOW%电%WHITE%:85 %BLACK%| %GREEN%毒%WHITE%:%CORAL%130 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%100 %BLACK%| %GOLD%物理%WHITE%:66%CL%%NAME%}%CONTINUE%
//Throne of Insanity Map疯狂王座
ItemDisplay[t32]: %NAME%{%WHITE%Boss伤害类型: %RED%火焰 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t32]: %NAME%{%RED%火%WHITE%:%CORAL%130 %BLACK%| %BLUE%冰%WHITE%:%CORAL%130 %BLACK%| %YELLOW%电%WHITE%:75 %BLACK%| %GREEN%毒%WHITE%:85 %BLACK%| %ORANGE%魔法%WHITE%:75 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Lost Temple Map遗失的神殿
ItemDisplay[t33]: %NAME%{%WHITE%Boss伤害类型: %GREEN%毒素%WHITE%/%GOLD%物理 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t33]: %NAME%{%RED%火%WHITE%:%CORAL%120 %BLACK%| %BLUE%冰%WHITE%:%CORAL%110 %BLACK%| %YELLOW%电%WHITE%:80 %BLACK%| %GREEN%毒%WHITE%:80 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:55%CL%%NAME%}%CONTINUE%
//Ancestral Trial Map先祖试练
ItemDisplay[t34]: %NAME%{%WHITE%Boss伤害类型: %BLUE%冰霜 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t34]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:%CORAL%130 %BLACK%| %GREEN%毒%WHITE%:%CORAL%120 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Blood Moon Map血月
ItemDisplay[t35]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%YELLOW%闪电 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t35]: %NAME%{%RED%火%WHITE%:65 %BLACK%| %BLUE%冰%WHITE%:65 %BLACK%| %YELLOW%电%WHITE%:65 %BLACK%| %GREEN%毒%WHITE%:65 %BLACK%| %ORANGE%魔法%WHITE%:33 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Fall of Caldeum Map卡尔蒂姆的沦陷
ItemDisplay[t36]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t36]: %NAME%{%RED%火%WHITE%:95 %BLACK%| %BLUE%冰%WHITE%:%CORAL%130 %BLACK%| %YELLOW%电%WHITE%:%CORAL%100 %BLACK%| %GREEN%毒%WHITE%:80 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Pandemonium Citadel Map群魔城塞
ItemDisplay[t37]: %NAME%{%WHITE%Boss伤害类型: %RED%火焰%WHITE%/%GOLD%物理 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t37]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:%CORAL%135 %BLACK%| %GREEN%毒%WHITE%:%CORAL%130 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:%CORAL%100%CL%%NAME%}%CONTINUE%
//Canyon of Sescheron Map赛斯切隆峡谷
ItemDisplay[t38]: %NAME%{%WHITE%Boss伤害类型: %BLUE%冰霜 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t38]: %NAME%{%RED%火%WHITE%:%CORAL%130 %BLACK%| %BLUE%冰%WHITE%:80 %BLACK%| %YELLOW%电%WHITE%:75 %BLACK%| %GREEN%毒%WHITE%:%CORAL%110 %BLACK%| %ORANGE%魔法%WHITE%:70 %BLACK%| %GOLD%物理%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE%
//Kehjistan Marketplace Map凯基斯坦集市
ItemDisplay[t39]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t39]: %NAME%{%RED%火%WHITE%:%CORAL%125 %BLACK%| %BLUE%冰%WHITE%:%CORAL%130 %BLACK%| %YELLOW%电%WHITE%:90 %BLACK%| %GREEN%毒%WHITE%:%CORAL%1000 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Ashen Plains Map灰烬平原
ItemDisplay[t3a]: %NAME%{%WHITE%Boss伤害类型: %RED%火焰%WHITE%/%YELLOW%闪电 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t3a]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:%CORAL%130 %BLACK%| %YELLOW%电%WHITE%:80 %BLACK%| %GREEN%毒%WHITE%:%CORAL%130 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%120 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Cathedral of Light Map光明大教堂
ItemDisplay[t41]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t41]: %NAME%{%RED%火%WHITE%:%CORAL%165 %BLACK%| %BLUE%冰%WHITE%:%CORAL%165 %BLACK%| %YELLOW%电%WHITE%:%CORAL%165 %BLACK%| %GREEN%毒%WHITE%:%CORAL%165 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%165 %BLACK%| %GOLD%物理%WHITE%:%CORAL%140%CL%%NAME%}%CONTINUE%
//Plains of Torment Map苦痛平原
ItemDisplay[t42]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t42]: %NAME%{%RED%火%WHITE%:%CORAL%145 %BLACK%| %BLUE%冰%WHITE%:%CORAL%145 %BLACK%| %YELLOW%电%WHITE%:%CORAL%145 %BLACK%| %GREEN%毒%WHITE%:%CORAL%145 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%145 %BLACK%| %GOLD%物理%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE%
//Sanctuary of Sin Map罪恶庇护所
ItemDisplay[t43]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t43]: %NAME%{%RED%火%WHITE%:%CORAL%145 %BLACK%| %BLUE%冰%WHITE%:%CORAL%165 %BLACK%| %YELLOW%电%WHITE%:%CORAL%145 %BLACK%| %GREEN%毒%WHITE%:%CORAL%165 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%145 %BLACK%| %GOLD%物理%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE%
//Steppes of Daken-Shar达肯沙尔荒原
ItemDisplay[t44]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t44]: %NAME%{%RED%火%WHITE%:%CORAL%145 %BLACK%| %BLUE%冰%WHITE%:%CORAL%145 %BLACK%| %YELLOW%电%WHITE%:%CORAL%145 %BLACK%| %GREEN%毒%WHITE%:%CORAL%145 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%145 %BLACK%| %GOLD%物理%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE%
//Zhar's Sanctum Map扎尔的密室
ItemDisplay[t51]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t51]: %NAME%{%RED%火%WHITE%:85 %BLACK%| %BLUE%冰%WHITE%:85 %BLACK%| %YELLOW%电%WHITE%:85 %BLACK%| %GREEN%毒%WHITE%:95 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:65%CL%%NAME%}%CONTINUE%
//Stygian Caverns Map冥河洞穴
ItemDisplay[t52]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t52]: %NAME%{%RED%火%WHITE%:80 %BLACK%| %BLUE%冰%WHITE%:80 %BLACK%| %YELLOW%电%WHITE%:80 %BLACK%| %GREEN%毒%WHITE%:80 %BLACK%| %ORANGE%魔法%WHITE%:60 %BLACK%| %GOLD%物理%WHITE%:55%CL%%NAME%}%CONTINUE%
//Fallen Gardens Map堕落花园
ItemDisplay[t53]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t53]: %NAME%{%RED%火%WHITE%:70 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:65 %BLACK%| %GREEN%毒%WHITE%:80 %BLACK%| %ORANGE%魔法%WHITE%:80 %BLACK%| %GOLD%物理%WHITE%:65%CL%%NAME%}%CONTINUE%
//Imperial Palace帝国宫殿
ItemDisplay[t54]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t54]: %NAME%{%RED%火%WHITE%:65 %BLACK%| %BLUE%冰%WHITE%:65 %BLACK%| %YELLOW%电%WHITE%:65 %BLACK%| %GREEN%毒%WHITE%:65 %BLACK%| %ORANGE%魔法%WHITE%:20 %BLACK%| %GOLD%物理%WHITE%:20%CL%%NAME%}%CONTINUE%
// Outer Void外虚空
ItemDisplay[t55]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[t55]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:50 %BLACK%| %YELLOW%电%WHITE%:75 %BLACK%| %GREEN%毒%WHITE%:30 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
// Tier 3 Good Maps
ItemDisplay[MAPTIER=3 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>249)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Slammed
ItemDisplay[MAPTIER=3 STAT360=1 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>309)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Slammed +1
ItemDisplay[MAPTIER=3 STAT360=1 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>209)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Tier 2 Good Maps
ItemDisplay[MAPTIER=2 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>199)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Slammed
ItemDisplay[MAPTIER=2 STAT360=1 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>259)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Slammed +1
ItemDisplay[MAPTIER=2 STAT360=1 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>159)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Tier 1 Good Maps
ItemDisplay[MAPTIER=1 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>174)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Slammed
ItemDisplay[MAPTIER=1 STAT360=1 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>233)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Slammed +1
ItemDisplay[MAPTIER=1 STAT360=1 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>133)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Juicer tag
ItemDisplay[(MAPTIER=3 OR MAPTIER=2 OR MAPTIER=1) STAT372>0 STAT375>0 STAT373>0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>249)]:%NAME%%CONTINUE%{%NAME%%CL%%ORANGE%> > > XP & Density & Rarity < < <%CL%}
// Tier 3 MF Maps >90 den >60 mf
ItemDisplay[MAPTIER=3 STAT370>59 (STAT372+STAT370>149) STAT360=0]: %BLUE% [MF]%NAME%%CONTINUE%{%NAME%}
// Slammed
ItemDisplay[MAPTIER=3 STAT370>59 (STAT372+STAT370>199) STAT360>0]: %BLUE% [MF]%NAME%%CONTINUE%{%NAME%}
// Tier 1-2 MF Maps >75 den >30 MF
ItemDisplay[(MAPTIER=2 OR MAPTIER=1) STAT370>29 (STAT372+STAT370>99) (STAT372>74 AND STAT370>30) STAT360=0]: %BLUE% [MF]%NAME%%CONTINUE%{%NAME%}
// Slammed
ItemDisplay[(MAPTIER=2 OR MAPTIER=1) STAT370>29 (STAT372+STAT370>149) STAT360>0]: %BLUE% [MF]%NAME%%CONTINUE%{%NAME%}
// T3 Reroll note
ItemDisplay[RARE MAPTIER=3 STAT360=0 !(STAT372>89 AND STAT370>60) !((STAT372>124) OR (STAT372>94 AND STAT375>29) OR (STAT372>64 AND STAT375>59) OR (STAT372>34 AND STAT375>89) OR (STAT372>109 AND STAT373>9) OR (STAT372>79 AND STAT375>29 AND STAT373>9) OR (STAT372>49 AND STAT375>59 AND STAT373>9) OR (STAT372>102 AND STAT373>14) OR (STAT372>72 AND STAT375>29 AND STAT373>14) OR (STAT372>42 AND STAT375>59 AND STAT373>14) OR (STAT372>94 AND STAT373>19) OR (STAT372>64 AND STAT375>29 AND STAT373>19) OR (STAT372>34 AND STAT375>59 AND STAT373>19) OR (STAT372>87 AND STAT373>24) OR (STAT372>57 AND STAT375>29 AND STAT373>24) OR (STAT372>27 AND STAT375>59 AND STAT373>24) OR (STAT372>79 AND STAT373>29) OR (STAT372>49 AND STAT375>29 AND STAT373>29) OR (STAT372>19 AND STAT375>59 AND STAT373>29) OR (STAT372>74 AND STAT374>0) OR (STAT372>44 AND STAT375>29 AND STAT374>0) OR (STAT372>14 AND STAT375>59 AND STAT374>0) OR (STAT372>29 AND STAT375>29 AND STAT373>9 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%}
// T2 Reroll note
ItemDisplay[RARE MAPTIER=2 STAT360=0 !(STAT372>74 AND STAT370>30) !((STAT372>99) OR (STAT372>69 AND STAT375>29) OR (STAT372>39 AND STAT375>59) OR (STAT372>9 AND STAT375>89) OR (STAT372>84 AND STAT373>9) OR (STAT372>54 AND STAT375>29 AND STAT373>9) OR (STAT372>24 AND STAT375>59 AND STAT373>9) OR (STAT372>77 AND STAT373>14) OR (STAT372>47 AND STAT375>29 AND STAT373>14) OR (STAT372>17 AND STAT375>59 AND STAT373>14) OR (STAT372>69 AND STAT373>19) OR (STAT372>39 AND STAT375>29 AND STAT373>19) OR (STAT372>9 AND STAT375>59 AND STAT373>19) OR (STAT372>62 AND STAT373>24) OR (STAT372>32 AND STAT375>29 AND STAT373>24) OR (STAT372>2 AND STAT375>59 AND STAT373>24) OR (STAT372>54 AND STAT373>29) OR (STAT372>24 AND STAT375>29 AND STAT373>29) OR (STAT372>49 AND STAT374>0) OR (STAT372>19 AND STAT375>29 AND STAT374>0) OR (STAT372>4 AND STAT375>29 AND STAT373>9 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%}
// T1 Reroll note
ItemDisplay[RARE MAPTIER=1 STAT360=0 !(STAT372>74 AND STAT370>30) !((STAT372>87) OR (STAT372>57 AND STAT375>29) OR (STAT372>27 AND STAT375>59) OR (STAT372>72 AND STAT373>9) OR (STAT372>42 AND STAT375>29 AND STAT373>9) OR (STAT372>12 AND STAT375>59 AND STAT373>9) OR (STAT372>65 AND STAT373>14) OR (STAT372>35 AND STAT375>29 AND STAT373>14) OR (STAT372>5 AND STAT375>59 AND STAT373>14) OR (STAT372>57 AND STAT373>19) OR (STAT372>27 AND STAT375>29 AND STAT373>19) OR (STAT372>50 AND STAT373>24) OR (STAT372>20 AND STAT375>29 AND STAT373>24) OR (STAT372>42 AND STAT373>29) OR (STAT372>12 AND STAT375>29 AND STAT373>29) OR (STAT372>37 AND STAT374>0) OR (STAT372>7 AND STAT375>29 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%}
//危险地图提示
ItemDisplay[(t12 OR t13 OR t31 OR t41 OR t42 OR t43 OR STAT438>0)]: %NAME%%CONTINUE%{%PURPLE%危险: 场景内有会释放诅咒的怪物 %CL%%NAME%}
ItemDisplay[STAT406>0]: %NAME%%CONTINUE%{%PURPLE%危险:场景内怪物的投射物可以穿刺%CL%%NAME%}
ItemDisplay[STAT499>0]: %NAME%%CONTINUE%{%PURPLE%危险: 场景内有会释放恐惧术的怪物 %CL%%NAME%}
ItemDisplay[STAT435>0]: %NAME%%CONTINUE%{%PURPLE%危险: 场景内怪物附加额外的 %GREEN%毒素 %PURPLE%伤害 %CL%%NAME%}
ItemDisplay[STAT437>0]: %RED% [DOLLS]%NAME%%CONTINUE%{%PURPLE%危险: 场景内怪物必然包含冥河妖妇%CL%%NAME%}
// 地图包含鬼魂
ItemDisplay[(t12 OR t27 OR t34) STAT442>0 RARE]: %WHITE% [2xGHOSTS]%NAME%%CONTINUE%{%WHITE%> 提示:场景内鬼魂数量翻倍! <%CL%%NAME%}
ItemDisplay[!(t12 OR t27 OR t34) STAT442>0 RARE]: %WHITE% [GHOSTS]%NAME%%CONTINUE%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%}
ItemDisplay[(t12 OR t27 OR t34) STAT442=0 RARE]: %WHITE% [GHOSTS]%NAME%%CONTINUE%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%}
ItemDisplay[(t12 OR t27 OR t34) NMAG]: %NAME%%CONTINUE%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%}
ItemDisplay[(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [2xSOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内鬼魂数量翻倍 %CL%%NAME%}
ItemDisplay[!(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [SOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}
ItemDisplay[(t14 OR t3a) STAT470=0 RARE]: %YELLOW% [SOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}
ItemDisplay[(t14 OR t3a) NMAG]: %NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}
//地图强化提示
//ItemDisplay[STAT458>0]: %DARK_GREEN%[英勇]%NAME%%CONTINUE%{%NAME%}
//ItemDisplay[STAT493>0]: %ORANGE%[强化]%NAME%%CONTINUE%{%NAME%}
//ItemDisplay[STAT500>0]: %CORAL%[事件]%NAME%%CONTINUE%{%NAME%}
//ItemDisplay[STAT498>0]: %BLUE%[2xBoss]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[STAT374>0 STAT374<2]: %PURPLE%[+1]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[STAT374>1 STAT374<3]: %PURPLE%[+2]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[!(STAT495>0 OR STAT496>0 OR STAT497>0) STAT494>0]: %TAN%[幸运]%NAME%%CONTINUE%{%TEAL%珠宝首饰暴率提高%CL%%NAME%}
ItemDisplay[(STAT495~1-2 OR STAT496~1-2) STAT494>0]: %ORANGE%[幸运]%NAME%%CONTINUE%{%ORANGE%不可多得的双倍快乐!%CL%%NAME%}
ItemDisplay[(STAT495=3 OR STAT496=3) STAT494>0]: %RED%[幸运]%NAME%%CONTINUE%{%RED%你就是幸运女神的化身!%CL%%NAME%}
ItemDisplay[STAT497>0]: %TEAL% [材]%NAME%%CONTINUE%{%NAME%}
//地图层级显示
ItemDisplay[MAPTIER=0]: %GRAY%[%RED%PVP%GRAY%]%NAME%{%GRAY%(在HC模式下不会永久死亡)%CL%在这里你可以挑战其它的玩家%CL%%TAN%提示%WHITE%: PvP区域}
ItemDisplay[MAPTIER=1]: %GRAY%[%DARK_GREEN%T1%GRAY%]%NAME% %DARK_GREEN%*{%WHITE%3x %DARK_GREEN%T1 %WHITE%任意品质地图 %WHITE%= 随机%DARK_GREEN% T1 %WHITE%地图%CL%%NAME%}
ItemDisplay[MAPTIER=2]: %GRAY%[%RED%T2%GRAY%]%NAME%%TAN%*{%WHITE%3x %TAN%T2 %WHITE%任意品质地图 %WHITE%= 随机%TAN% T2 %WHITE%地图%CL%%NAME%}
ItemDisplay[MAPTIER=3]: %GRAY%[%PURPLE%T3%GRAY%]%NAME%%ORANGE%*{%WHITE%3x %ORANGE%T3 %WHITE%任意品质地图 %WHITE%= 随机 %ORANGE%T3 %WHITE%地图%CL%%NAME%}
ItemDisplay[MAPTIER=4]: %GRAY%[%ORANGE%T4%GRAY%]%NAME% %RED%*{%WHITE%3x %RED%T4 %WHITE%任意品质地图 %WHITE%= 随机 %RED%T4 %WHITE%地图%CL%%NAME%}
ItemDisplay[t51 OR t52 OR t54 OR t55]: %GRAY%[%ORANGE%T3%GRAY%]%TAN%%NAME% %RED%*{%NAME%}
ItemDisplay[t53]: %GRAY%[%RED%T2%GRAY%]%TAN%%NAME% %RED%*{%NAME%}

View File

@ -0,0 +1,36 @@
// ++++++ 4.3超级BOSS门票 ++++++
// 6BOSS前3红门
ItemDisplay[pk1]: %DOT-0A%%TIER-4%%ORANGE%%NAME% %CORAL%+{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%火炬前3BOSS区域%CL%%TAN%掉落: %RED%地狱 A1%GOLD%女伯爵%WHITE%1/14几率/%RED% A1%GOLD%血鸟%WHITE%1/9几率}
ItemDisplay[pk2]: %DOT-0A%%TIER-4%%ORANGE%%NAME% %CORAL%+{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%火炬前3BOSS区域%CL%%TAN%掉落: %RED%地狱 A2%GOLD%召唤者%WHITE%1/8几率/%RED% A2%GOLD%血女巫%WHITE%1/9几率}
ItemDisplay[pk3]: %DOT-0A%%TIER-4%%ORANGE%%NAME% %CORAL%+{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%火炬前3BOSS区域%CL%%TAN%掉落: %RED%地狱 A5%GOLD%尼拉塞克%WHITE%1/9几率/%RED% A4%GOLD%衣卒尔%WHITE%1/8几率}
// 6BOSS后3红门
ItemDisplay[mbr]: %DOT-0A%%TIER-4%%CORAL%+ %ORANGE%%NAME% %CORAL%+{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%火炬后3BOSS门票%CL%%TAN%掉落: %RED%地狱 %GOLD%衣卒尔 %GRAY%(%RED%6BOSS前3红门%GRAY%)}
ItemDisplay[dhn]: %DOT-0A%%TIER-4%%CORAL%+ %ORANGE%%NAME% %CORAL%+{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%火炬后3BOSS门票%CL%%TAN%掉落: %RED%地狱 %GOLD%莉莉丝 %GRAY%(%RED%6BOSS前3红门%GRAY%)}
ItemDisplay[bey]: %DOT-0A%%TIER-4%%CORAL%+ %ORANGE%%NAME% %CORAL%+{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%火炬后3BOSS门票%CL%%TAN%掉落: %RED%地狱 %GOLD%督瑞尔 %GRAY%(%RED%6BOSS前3红门%GRAY%)}
ItemDisplay[ubtm]: %MAP-0A%%TIER-6%%GRAY%+%CORAL%+ %NAME% %CORAL%+%GRAY%+{%GRAY%(你只有三次回城机会)%CL%%NAME%}
// 新3古代野蛮人
ItemDisplay[ubaa]: %PX-60%%MAP-0A%%TIER-4%%CORAL%+ %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%新3BB挑战门票%CL%%TAN%掉落: %GRAY%[%DARK_GREEN%T1%GRAY%]%WHITE%秘境地图%CL%%NAME%}
ItemDisplay[ubab]: %PX-60%%MAP-0A%%TIER-4%%CORAL%+%GRAY%[%RED%T2%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%新3BB挑战门票%CL%%TAN%掉落: %GRAY%[%RED%T2%GRAY%]%WHITE%秘境地图%CL%%NAME%}
ItemDisplay[ubac]: %PX-60%%MAP-0A%%TIER-4%%CORAL%+ %GRAY%[%PURPLE%T3%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%新3BB挑战门票%CL%%TAN%掉落: %GRAY%[%PURPLE%T3%GRAY%]%WHITE%秘境地图%CL%%NAME%}
ItemDisplay[uba]: %MAP-0A%%TIER-6%%GRAY%+%RED%+ %NAME% %RED%+%GRAY%+{%GRAY%(在里面不能回城,你只有一次机会)%CL%%NAME%}
ItemDisplay[std]: %ORANGE%%CORAL%<< >> %ORANGE%%NAME% %CORAL%<< >>{%TAN%掉落: %RED%地狱 新3BB}
// 超级暗黑破坏神
ItemDisplay[dcho]: %PX-60%%MAP-0A%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 6BOSS后3%CL%%NAME%}
ItemDisplay[dcso]: %PX-60%%MAP-0A%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 墨菲斯托1/85%WHITE%/%RED%暗黑破坏神1/21%WHITE%/%RED%巴尔1/13%CL%%NAME%}
ItemDisplay[dcbl]: %PX-60%%MAP-0A%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 T图BOSS%CL%%NAME%}
ItemDisplay[dcma]: %MAP-0A%%GRAY%¤%RED%¤ %NAME% %RED%¤%GRAY%¤{%GRAY%(进入的时候BUFF清空召唤物和佣兵都会死亡)%CL%(在里面不能回城,你只有一次机会)%CL%%RED%火伤吸收: %WHITE%T0任意 / %BLUE%T16 %WHITE%/ %RED%T26+6%%CL%%RED%火抗上限: %WHITE%T085% / %BLUE%T190% %WHITE%/ %RED%T290%%CL%%TAN%物免: %WHITE%T015% / %BLUE%T130% %WHITE%/ %RED%T250%%CL%%WHITE%角色抗性配置推荐:%CL%%NAME%}%CONTINUE%
// 拉斯玛
ItemDisplay[rtmo]: %PX-60%%MAP-0A%%TIER-4%%GREEN%+ %NAME% %GREEN%+{%TAN%提示: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬/灰烬 %WHITE%合成 %ORANGE%虚空石%WHITE%(拉斯玛挑战门票)%CL%%TAN%掉落: %RED%不死生物}
ItemDisplay[rtmv]: %PX-60%%MAP-0A%%GREEN%+ %NAME% %GREEN%+{%TAN%提示: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬/灰烬 %WHITE%合成 %ORANGE%虚空石%WHITE%(拉斯玛挑战门票)%CL%%TAN%掉落: %RED%门德利T图事件}
ItemDisplay[rtma]: %MAP-0A%%GRAY%¤%GREEN%¤ %NAME% %GREEN%¤%GRAY%¤{%GRAY%(进入的时候BUFF清空召唤物和佣兵都会死亡)%CL%(在里面不能回城,你只有一次机会)%CL%%GREEN%毒缩(PLR) %WHITE%T0100% / %BLUE%T1150% %WHITE%/ %RED%T2175%%CL%%PURPLE%抗性溢出: %WHITE%T025% / %BLUE%T129% %WHITE%/ %RED%T233%%CL%%BLUE%冰抗上限: %WHITE%T080% / %BLUE%T185% %WHITE%/ %RED%T285%%CL%%RED%火抗上限: %WHITE%T080% / %BLUE%T185% %WHITE%/ %RED%T285%%CL%%GREEN%毒抗上限: %WHITE%T085% / %BLUE%T190% %WHITE%/ %RED%T290%%CL%%WHITE%角色抗性配置推荐:%CL%%NAME%}%CONTINUE%
ItemDisplay[cwss]: %MAP-0A%%PURPLE%★ %RED%被玷污的世界之石碎片 %PURPLE%★{%WHITE%或 %BLUE%转变为随机魔法小符%CL%%GOLD%+5-10全抗 %WHITE%或 %GOLD%+3%-5%额外经验%CL%%RED%+1所有技能 %WHITE%或 %RED%+20-25活力&+10-15能量%CL%%TAN%获得随机效果各20%几率):%CL%%NAME%}
// 路西安
ItemDisplay[lucb]: %PX-60%%MAP-0A%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%地狱 ACT5的3红门%CL%%NAME%}
ItemDisplay[lucc]: %PX-60%%MAP-0A%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%腐化区域%CL%%NAME%}
ItemDisplay[lucd]: %PX-60%%MAP-0A%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%任意恶魔%CL%%NAME%}
ItemDisplay[luca]: %MAP-0A%%GRAY%¤%YELLOW%¤ %NAME% %YELLOW%¤%GRAY%¤{%ORANGE%恶魔宝盒爆率T1 - 1/75 | T2 - 1/50%CL%%ORANGE%亵渎成功率T0 - 50% | T1 - 55% | T2 - 60%%CL%%GRAY%(进入的时候BUFF清空召唤物和佣兵都会死亡)%CL%(在里面不能回城,你只有一次机会)%CL%%YELLOW%电抗上限90% %WHITE%/ %TAN%物理抗性50%%CL%%WHITE%角色抗性配置推荐:%CL%%NAME%}%CONTINUE%
//超级BOSS挑战等级提示
ItemDisplay[(rtma OR dcma OR luca) STAT185=0]: %WHITE%[Tier %STAT185%] %NAME%{%NAME%}
ItemDisplay[(rtma OR dcma OR luca) STAT185=1]: %BLUE%[Tier %STAT185%] %NAME%{%NAME%}
ItemDisplay[(rtma OR dcma OR luca) STAT185=2]: %RED%[Tier %STAT185%] %NAME%{%NAME%}

View File

@ -0,0 +1,7 @@
// ++++++ 4.4,精华和徽章 ++++++
ItemDisplay[tes]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 安达利尔 %WHITE%& %RED%督瑞尔}
ItemDisplay[ceh]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 墨菲斯托}
ItemDisplay[bet]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 暗黑破坏神}
ItemDisplay[fed]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 巴尔}
ItemDisplay[toa]: %MAP-0A%%TIER-6%%ORANGE%%NAME%{%TAN%无论你在哪里都可以使用。%CL%%NAME%}

View File

@ -0,0 +1,11 @@
// ++++++ 4.5,手工模组 ++++++
ItemDisplay[crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp]: %BORDER-60%%NAME% %ORANGE%◎%CONTINUE%
ItemDisplay[(crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp) TOWN]: %NAME%{%CL%%ORANGE%不同底材手工成品相应的固定属性:%CL%%NAME%}%CONTINUE%
ItemDisplay[crfb TOWN]:%NAME%%CONTINUE%{%GRAY%项链: 10%移动速度 +[3-6]杀敌回血 +[10-20]生命%CL%戒指: +[5-10]力量 [1-3]%生命偷取 +[10-20]生命%CL%腰带: [10-20]%撕开伤口 [3-6]%生命偷取 +[10-20]生命%CL%手套: [5-10]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%鞋子: +[15-30]生命补满 [2-4]%生命偷取 +[10-20]生命%CL%头盔: [10-20]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%盔甲: +[3-6]杀敌回血 [3-6]%生命偷取 +[20-40]生命%CL%盾牌: [10-20]%格挡几率 [3-6]%生命偷取 +[10-20]生命%CL%武器: +[50-80]%增强伤害 [3-6]%生命偷取 +[10-20]生命%NAME%}
ItemDisplay[crfc TOWN]:%NAME%%CONTINUE%{%GRAY%项链: +[5-10]%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%戒指: +[5-10]能量 +[1-2]杀敌回蓝 +[10-20]法力%CL%腰带: +10%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%手套: +[5-10]%施法速度 +[1-3]杀敌回蓝 +[10-20]法力%CL%鞋子: [10-15]%最大法力值 +[4-10]%法力恢复 +[10-20]法力%CL%头盔: +[5-10]%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%盔甲: +[5-10]%施法速度 +[3-6]杀敌回蓝 +[20-30]法力%CL%盾牌: [10-20]% 格挡几率 +[5-10]%施法速度 +[20-30]法力%CL%武器: +1全技能 +[10-20]%施法速度 +[10-20]法力%NAME%}
ItemDisplay[crfs TOWN]:%NAME%%CONTINUE%{%GRAY%项链: 10% 格挡几率 [4-7]魔法减伤 [4-7]物理减伤%CL%戒指: +[5-10]活力 [2-5]魔法减伤 [2-5]物理减伤%CL%腰带: +[10-30]%防御值 +[10-20]%毒抗 [2-5]魔法减伤 [2-5]物理减伤%CL%手套: +[10-30]%防御值 +[10-20]%冰抗 [2-5]魔法减伤 [2-5]物理减伤%CL%鞋子: +[20-60]%防御值 +[10-20]%火抗 [2-5]魔法减伤 [2-5]物理减伤%CL%头盔: +[20-60]%防御值 +[10-20]%电抗 [5-10]%物理减伤%CL%盔甲: +[20-60]%防御值 [5-10]%物理减伤 +[100-150]防御%CL%盾牌: +[20-60]%防御值 [5-10]%物理减伤% +[100-150]防御%CL%武器: +[50-80]%增强伤害 击退 [2-5]魔法减伤 [2-5]物理减伤%NAME%}
ItemDisplay[crfh TOWN]:%NAME%%CONTINUE%{%GRAY%项链: +[150-250]命中值 +[10-20]%快速打击恢复%CL%戒指: +[5-10]敏捷 +[2-4]最大伤害%CL%腰带: [5-10]%受损生命移至法力 +[10-20]%快速打击恢复%CL%手套:击退 -[10-20]%目标防御%CL%鞋子: +[60-120]防御值 +[10-20]%快速打击恢复%CL%头盔: +[100-200]命中值 +[10-20]%快速打击恢复%CL%盔甲: +[25-50]%防御值 +[30-40]%快速打击恢复%CL%盾牌: [10-20]% 格挡几率 +[20-30]%格挡速度%CL%武器: +[50-80]% 增强伤害 -[10-20]%目标防御%NAME%}
ItemDisplay[crfv TOWN]:%NAME%%CONTINUE%{%GRAY%项链:[10-20]%诅咒作用时间减少 [3-6]%法力偷取 [5-10] 生命补满%CL%戒指:[10-20]%毒素作用时间减少 [1-3]%法力偷取 [5-10]生命补满%CL%腰带:[10-20]%毒素作用时间减少 [3-6]%法力偷取 [5-10]生命补满%CL%手套:[5-10]%致命打击 [2-4]%法力偷取 [5-10]生命补满%CL%鞋子:[10-20]%毒素作用时间减少 [2-4]%法力偷取 [5-10]生命补满%CL%头盔:[10-20]%致命打击 [2-4]%法力偷取 [5-10]生命补满%CL%盔甲:[3-6]%法力偷取 [5-10]生命补满 [20-30]%毒素作用时间减少%CL%盾牌: [10-20]%格挡几率 [3-6]%法力偷取 [20-30]%毒素作用时间减少%CL%武器: [100-140]%对恶魔/亡灵伤害 [3-6]%法力偷取 [10-15]生命补满%NAME%}
ItemDisplay[crfu TOWN]:%NAME%%CONTINUE%{%GRAY%项链: +[10-20]活力 [20-30]%MF +[1-3]光照度%CL%戒指:+[5-10]活力 [10-15]%MF +[1-3]光照度%CL%腰带: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%手套: +[25-50]%防御值 [15-25]%MF +[1-3]光照度%CL%鞋子: +[25-50]%防御值 [15-25]%MF +[1-3]光照度%CL%头盔: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%盔甲: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%盾牌: [10-20]%格挡几率 [20-30]%MF +[1-3]光照度%CL%武器: +1全技能 [20-30]%MF +[1-3]光照度%NAME%}
ItemDisplay[crfp TOWN]:%NAME%%CONTINUE%{%GRAY%项链: +[5-10]全抗 [4-8]%全属性 +[100-150]远程防御%CL%戒指:+[3-5]全抗 +[50-100]远程防御 [1/2]冰冻时间%CL%腰带: +[5-10]%攻速 [25-50]%防御值 [1/2]冰冻时间%CL%手套: +[5-10]%攻速 [25-50]%防御值 [10-20]%命中值%CL%鞋子: +[5-10]移速 +[100-150]远程防御 [1/2]冰冻时间%CL%头盔: +[5-10]%攻速 [25-50]%防御值 [1/2]冰冻时间%CL%盔甲: +[5-10]全抗 +[10-20]%格挡几率 [25-50]%防御值%CL%盾牌: +[5-10]全抗 +[10-20]%格挡几率 %CL%武器: +[20-40]%增强伤害 +[20]%攻速 [50-100]命中值%NAME%}