S12V2.1
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@ -2,10 +2,11 @@
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// | 8,符文之语底材 |
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// +------------------+
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// ++++++ 8.0,基础屏蔽 ++++++
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ItemDisplay[!RW INF GROUND FILTLVL>0]:{%NAME%} //屏蔽劣质物品
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ItemDisplay[(WEAPON OR ARMOR) !(CLASS OR CLUB OR WAND OR SCEPTER OR STAFF OR leg) !RW NMAG SOCK=1 GROUND FILTLVL>0]:{%NAME%} //屏蔽1孔的垃圾白板物品
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ItemDisplay[(DRU OR BAR OR NEC OR SIN OR SOR OR CLUB OR WAND OR SCEPTER OR STAFF) !RW NMAG ANYSTAFFSUM0 GROUND FILTLVL>0]:{%NAME%} //屏蔽无STAFFMOD的职业物品
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ItemDisplay[(DRU OR BAR OR NEC OR SIN OR SOR OR CLUB OR WAND OR SCEPTER OR STAFF) !RW NMAG (ANYSTAFFSUM1 OR ANYSTAFFSUM2) GROUND FILTLVL>1]:{%NAME%} //屏蔽STAFFMOD+1的职业物品
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ItemDisplay[!RW INF GROUND FILTLVL>0]: //屏蔽劣质物品
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ItemDisplay[(WEAPON OR ARMOR) !(CLASS OR CLUB OR WAND OR SCEPTER OR STAFF OR leg) !RW NMAG SOCK=1 GROUND FILTLVL>0 CLVL>11]: //屏蔽1孔的垃圾白板物品
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ItemDisplay[(GLOVES OR BOOTS OR BELT) NMAG GROUND FILTLVL>0 CLVL>11]: //屏蔽白板手套、腰带和鞋子
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ItemDisplay[(DRU OR BAR OR NEC OR SIN OR SOR OR CLUB OR WAND OR SCEPTER OR STAFF) !RW NMAG (ANYSTAFFSUM0 OR ANYSTAFFSUM1) GROUND FILTLVL>0 CLVL>11]: //屏蔽STAFFMOD<2的职业物品
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ItemDisplay[(DRU OR BAR OR NEC OR SIN OR SOR OR CLUB OR WAND OR SCEPTER OR STAFF) !RW NMAG ANYSTAFFSUM2 GROUND FILTLVL>0 CLVL>18]: //屏蔽STAFFMOD=2的职业物品
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ItemDisplay[SHOW_RUNEBASE1 NMAG !RW ANYSTAFFSUM9 !SOCK=1 FILTLVL<5]:%NAME%{%NAME%} //显示3+3+3的非1孔的底材
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// ++++++ 8.1,头盔 ++++++
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@ -22,9 +23,9 @@ ItemDisplay[HIDE_NOTE (HELMBASE2_1 OR HELMBASE2_DRU1 OR HELMBASE2_DRU2 OR HELMBA
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ItemDisplay[HIDE_NOTE (HELMBASE2_1 OR HELMBASE2_DRU1 OR HELMBASE2_DRU2 OR HELMBASE2_BAR1) NMAG !RW FILTLVL>3 TOWN]: %NAME% %BLUE%◇{%SAGE%如需一直显示该物品,请降低你的过滤等级至%GREEN% 3 级及以下%NL%%WHITE%在城镇外/战斗场景下将被 %RED%屏蔽%NL%%RED%警告%WHITE%: 当前过滤等级下,该物品 %RED%仅 %WHITE%在城镇内显示%CL%%NAME%}%CONTINUE%
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ItemDisplay[HIDE_RUNEBASE3 (HELMBASE2_1 OR HELMBASE2_DRU1 OR HELMBASE2_DRU2 OR HELMBASE2_BAR1) (HELM OR CIRC) NMAG !RW FILTLVL>3 !TOWN GROUND]:
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//其它
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ItemDisplay[!(HELMBASE0_1 OR HELMBASE1 OR HELMBASE2) HELM NMAG (NORM OR EXC) !CLASS !RW FILTLVL>0 CLVL>11 !TOWN GROUND]:
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ItemDisplay[!(HELMBASE0_1 OR HELMBASE1 OR HELMBASE2) HELM NMAG ELT !CLASS !RW FILTLVL>1 !TOWN GROUND]:
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ItemDisplay[!(HELMBASE0_1 OR HELMBASE1) CIRC NMAG !RW (SOCK~1-3 OR (SOCK=0 ETH)) FILTLVL>1 !TOWN GROUND]:
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ItemDisplay[!(HELMBASE0_1 OR HELMBASE1_1 OR HELMBASE2_1) HELM NMAG (NORM OR EXC) !CLASS !RW FILTLVL>0 CLVL>11 !TOWN GROUND]:
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ItemDisplay[!(HELMBASE0_1 OR HELMBASE1_1 OR HELMBASE2_1) HELM NMAG ELT !CLASS !RW FILTLVL>1 !TOWN GROUND]:
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ItemDisplay[!(HELMBASE0_1 OR HELMBASE1_1) CIRC NMAG !RW (SOCK~1-3 OR (SOCK=0 ETH)) FILTLVL>1 !TOWN GROUND]:
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ItemDisplay[!(HELMBASE0_BAR1 OR HELMBASE1_DRU1 OR HELMBASE1_DRU2 OR HELMBASE1_BAR1 OR HELMBASE2_DRU1 OR HELMBASE2_DRU2 OR HELMBASE2_BAR1) HELM CLASS (ANYSTAFFSUM3 OR ANYSTAFFSUM4 OR ANYSTAFFSUM5) NMAG !RW FILTLVL>1 !TOWN GROUND]:
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ItemDisplay[!(HELMBASE0_BAR1 OR HELMBASE1_DRU1 OR HELMBASE1_DRU2 OR HELMBASE1_BAR1 OR HELMBASE2_DRU1 OR HELMBASE2_DRU2 OR HELMBASE2_BAR1) HELM CLASS (ANYSTAFFSUM6 OR ANYSTAFFSUM7 OR ANYSTAFFSUM8) NMAG !RW FILTLVL>2 !TOWN GROUND]:
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@ -68,13 +69,12 @@ ItemDisplay[HIDE_NOTE (SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) NMAG !RW FILTLVL>4
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ItemDisplay[HIDE_RUNEBASE4 (SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) SHIELD NMAG !RW FILTLVL>4 !TOWN GROUND]:
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//其它
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ItemDisplay[!(SHIELDBASE0_1 OR SHIELDBASE0_2 OR SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE2_1) SHIELD !DIN !NEC NMAG (NORM OR EXC) !RW FILTLVL>0 CLVL>11 !TOWN GROUND]:
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ItemDisplay[!(HIELDBASE0_1 OR SHIELDBASE0_2 OR SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE2_1) SHIELD !DIN !NEC NMAG ELT !RW FILTLVL>1 !TOWN GROUND]:
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ItemDisplay[!(SHIELDBASE0_1 OR SHIELDBASE0_2 OR SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE2_1) SHIELD !DIN !NEC NMAG ELT !RW FILTLVL>1 !TOWN GROUND]:
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ItemDisplay[!SHIELDBASE2_NEC NEC (ANYSTAFFSUM3 OR ANYSTAFFSUM4 OR ANYSTAFFSUM5) NMAG !RW FILTLVL>1 !TOWN GROUND]:
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ItemDisplay[!SHIELDBASE2_NEC NEC (ANYSTAFFSUM6 OR ANYSTAFFSUM7 OR ANYSTAFFSUM8) NMAG !RW FILTLVL>2 !TOWN GROUND]:
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ItemDisplay[!(SHIELDBASE1_DIN OR SHIELDBASE2_DIN1 OR SHIELDBASE2_DIN2 OR SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) DIN RES<15 NMAG !RW FILTLVL>1 !TOWN GROUND]:
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ItemDisplay[!(SHIELDBASE1_DIN OR SHIELDBASE2_DIN1 OR SHIELDBASE2_DIN2 OR SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) DIN RES>14 RES<25 NMAG !RW FILTLVL>2 !TOWN GROUND]:
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// ++++++ 8.4,武器 ++++++
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// ====> 8.4.1,弓弩 <=====
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//0星
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