This commit is contained in:
lonelywolf 2026-10-28 09:30:32 +00:00
parent 250e913ef3
commit 8afa24a9d7
1 changed files with 14 additions and 13 deletions

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@ -12,8 +12,8 @@ ItemDisplay[SHOW_ICON ci3 NMAG SOCK=0 !ETH]:%NAME% %WHITE%▋{%WHITE%可在ACT1
ItemDisplay[SHOW_ICON (BAR OR DRU) NMAG SOCK=0 !ETH]:%NAME% %WHITE%▋{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
//武器类
ItemDisplay[SHOW_ICON (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am5 OR ama OR amf OR am4 OR am9 OR ame OR axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR clb OR spc OR 9cl OR 9sp OR 7cl OR NEC OR SOR OR kri OR 9kr OR wst OR 8ws OR 6ws) NMAG SOCK=0]:%NAME% %WHITE%▋{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON 7CR_INFUSION 7cr NMAG SOCK=0]:%NAME% %WHITE%▋{%SAGE%或许有几率揭示一件来自异世界的遗物的真正面貌%CL%%TAN%提示%WHITE%:在%RED%地狱%WHITE%罗格营地的恰西处%TAN% 注入%CL%%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am5 OR ama OR amf OR am4 OR am9 OR ame OR am1 OR am6 OR amb OR axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR clb OR spc OR 9cl OR 9sp OR 7cl OR NEC OR SOR OR kri OR 9kr OR 7kr OR wst OR 8ws OR 6ws) NMAG SOCK=0]:%NAME% %WHITE%▋{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON 7CR_INFUSION 7cr ED<15 NMAG SOCK=0]:%NAME% %WHITE%▋{%SAGE%或许有几率揭示一件来自异世界的遗物的真正面貌%CL%%TAN%提示%WHITE%:在%RED%地狱%WHITE%罗格营地的恰西处%TAN% 注入%CL%%NAME%}%CONTINUE%
//非图标版
//头环注入等级提示
@ -22,31 +22,32 @@ ItemDisplay[!SHOW_ICON ci1 NMAG SOCK=0 !ETH]:%NAME% %WHITE%■{%SAGE%提示:当
ItemDisplay[!SHOW_ICON ci2 NMAG SOCK=0 !ETH]:%NAME% %WHITE%■{%SAGE%提示:当你角色等级在%RED%73+%SAGE%时,才能出2技能词缀%CL%%WHITE%可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NL%%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON ci3 NMAG SOCK=0 !ETH]:%NAME% %WHITE%■{%WHITE%可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NL%%NAME%}%CONTINUE%
//蛮子头和兽头
ItemDisplay[!SHOW_ICON (BAR OR DRU) NMAG SOCK=0 !ETH]:%NAME% %WHITE%▋{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON (BAR OR DRU) NMAG SOCK=0 !ETH]:%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
//武器类
ItemDisplay[!SHOW_ICON (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am5 OR ama OR amf OR am4 OR am9 OR ame OR axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR clb OR spc OR 9cl OR 9sp OR 7cl OR NEC OR SOR OR kri OR 9kr OR wst OR 8ws OR 6ws) NMAG SOCK=0]:%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON 7CR_INFUSION 7cr NMAG SOCK=0]:%NAME% %WHITE%■{%SAGE%或许有几率揭示一件来自异世界的遗物的真正面貌%CL%%TAN%提示%WHITE%:在%RED%地狱%WHITE%罗格营地的恰西处%TAN% 注入%CL%%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am5 OR ama OR amf OR am4 OR am9 OR ame OR am1 OR am6 OR amb OR axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR clb OR spc OR 9cl OR 9sp OR 7cl OR NEC OR SOR OR kri OR 9kr OR 7kr OR wst OR 8ws OR 6ws) NMAG SOCK=0]:%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON 7CR_INFUSION 7cr ED<15 NMAG SOCK=0]:%NAME% %WHITE%■{%SAGE%或许有几率揭示一件来自异世界的遗物的真正面貌%CL%%TAN%提示%WHITE%:在%RED%地狱%WHITE%罗格营地的恰西处%TAN% 注入%CL%%NAME%}%CONTINUE%
//头环
ItemDisplay[CIRC_INFUSION_1 (ci0 OR ci1) NMAG SOCK=0 !ETH GROUND]:%NAME%{%NAME%}
ItemDisplay[CIRC_INFUSION_2 (ci2 OR ci3) NMAG SOCK=0 !ETH GROUND]:%NAME%{%NAME%}
//蛮子头
ItemDisplay[BAR_INFUSION_1 BAR NMAG REQSTR>129 SOCK=0 !ETH GROUND]:%NAME%{%NAME%}
ItemDisplay[BAR_INFUSION_2 BAR NMAG REQSTR<130 SOCK=0 !ETH GROUND]:%NAME%{%NAME%}
ItemDisplay[BAR_INFUSION_1 BAR NMAG REQSTR>129 SOCK=0 !ETH GROUND]:%NAME%{%NAME%}
ItemDisplay[BAR_INFUSION_2 BAR NMAG REQSTR<130 SOCK=0 !ETH GROUND]:%NAME%{%NAME%}
//兽头
ItemDisplay[DRU_INFUSION DRU NMAG SOCK=0 !ETH GROUND]:%NAME%{%NAME%}
//AMA弓、矛、标枪类
ItemDisplay[AMA_INFUSION_1 (am2 OR am7 OR amc) NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
ItemDisplay[AMA_INFUSION_2 (am3 OR am8 OR amd OR am4 OR am9 OR ame) NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
ItemDisplay[AMA_INFUSION_3 (am5 OR ama OR amf) NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
ItemDisplay[AMA_INFUSION_4 (am1 OR am6 OR amb) NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
//刺客爪子
ItemDisplay[SIN_INFUSION_3 SIN !(axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
ItemDisplay[SIN_INFUSION_1 (axf OR btl OR 9xf) NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
ItemDisplay[SIN_INFUSION_2 (9tw OR 7xf OR 7tw) NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
//BB投掷武器
ItemDisplay[THROW_INFUSION_1 (glv OR 9gl OR 7gl) NMAG SOCK=0 ETH GROUND]:%NAME%{%NAME%}
ItemDisplay[THROW_INFUSION_2 (tsp OR 9ts OR 7ts) NMAG SOCK=0 ETH GROUND]:%NAME%{%NAME%}
ItemDisplay[THROW_INFUSION_1 (glv OR 9gl OR 7gl) NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
ItemDisplay[THROW_INFUSION_2 (tsp OR 9ts OR 7ts) NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
//德鲁伊木棒
ItemDisplay[CLUB_INFUSION (clb OR spc OR 9cl OR 9sp OR 7cl) NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
//法师6孔杖
@ -62,8 +63,8 @@ ItemDisplay[7CR_INFUSION 7cr ED<15 NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
ItemDisplay[DAGGER_INFUSION (kri OR 9kr OR 7kr) !THROWING NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
//低需求最大4孔的盔甲
ItemDisplay[CHEST_INFUSION CHEST MAXSOCKETS>3 REQSTR<104 NMAG SOCK=0 !ETH GROUND]:%NAME%{%NAME%}
//无形双手锤锤子
ItemDisplay[WEAPON_INFUSION_2 (mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm) NMAG SOCK=0 ETH GROUND]:%NAME%{%NAME%}
//无形巨神之刃和剑
ItemDisplay[WEAPON_INFUSION_1 (flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd) NMAG SOCK=0 ETH GROUND]:%NAME%{%NAME%}
//双手锤锤子
ItemDisplay[WEAPON_INFUSION_2 (mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm) NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
//巨神之刃和剑
ItemDisplay[WEAPON_INFUSION_1 (flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd) NMAG SOCK=0 GROUND]:%NAME%{%NAME%}