diff --git a/S12-D2DX通用版+原版装备名称.txt b/S12-D2DX通用版+原版装备名称.txt index d2991df..9fd056d 100644 --- a/S12-D2DX通用版+原版装备名称.txt +++ b/S12-D2DX通用版+原版装备名称.txt @@ -103,7 +103,7 @@ ItemDisplay[box FILTLVL=9]: %NAME%{%GREEN%镶嵌物:%WHITE%完美宝石、符文 //ItemDisplay[box FILTLVL=10]: %NAME%{%NAME% 10-未启用}%CONTINUE% //ItemDisplay[box FILTLVL=11]: %NAME%{%NAME% 11-未启用}%CONTINUE% //ItemDisplay[box FILTLVL=12]: %NAME%{%NAME% 12-未启用}%CONTINUE% -ItemDisplay[box]: %GOLD%%NAME%{%TAN%Season 12%PURPLE% V1.10 更新于 25/11/29%CL%%TAN%PD2新增的盒子、WSS、门票、T图等均永久显示%CL%%TAN%注:%WHITE%白色%TAN%为显示,%GRAY%灰色%TAN%为屏蔽%CL%%NAME%}%CONTINUE% +ItemDisplay[box]: %GOLD%%NAME%{%TAN%Season 12%PURPLE% V1.12 更新于 25/12/4%CL%%TAN%PD2新增的盒子、WSS、门票、T图等均永久显示%CL%%TAN%注:%WHITE%白色%TAN%为显示,%GRAY%灰色%TAN%为屏蔽%CL%%NAME%}%CONTINUE% // +---------------+ // | 3,物品集定义| @@ -1312,6 +1312,8 @@ ItemDisplay[ETH (ARMOR OR WEAPON OR QUIVER)]:%NAME%%GREEN%=ETH=%GRAY%{%NAME%}%CO ItemDisplay[!(ARMOR OR WEAPON OR tbk OR ibk OR QUIVER OR THROWING OR key OR (MAPTIER>0 !NMAG)) QTY>1]: %NAME% %TAN%x%WHITE%%QTY%%GRAY%{%NAME%}%CONTINUE% //冥河洞穴已腐化物品增加* ItemDisplay[(ARMOR OR WEAPON OR QUIVER OR rin OR amu) (MAG OR RARE OR SET OR UNI OR CRAFT) !ID (MAPID=181 OR MAPID=182)]: %RED%*%NAME%%RED%*%GRAY%%CONTINUE% +//乌瑞城未知凹槽显示 +ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) !THROWPOTS (MAG OR RARE OR CRAFT OR UNI OR SET) !ID (MAPID=195 OR MAPID=196)]: %NAME% %TAN%[%WHITE%?%TAN%]%CONTINUE% // +------------+ // | 2,基础底材 | @@ -3370,7 +3372,7 @@ ItemDisplay[t55]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %W ItemDisplay[t55]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:50 %BLACK%| %YELLOW%电%WHITE%:75 %BLACK%| %GREEN%毒%WHITE%:30 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% // The City of Ureh乌瑞城 ItemDisplay[t56]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% -ItemDisplay[t56]: %NAME%{%RED%火%WHITE%:%GRAY%??? %BLACK%| %BLUE%冰%WHITE%:%GRAY%??? %BLACK%| %YELLOW%电%WHITE%:%GRAY%??? %BLACK%| %GREEN%毒%WHITE%:%GRAY%??? %BLACK%| %ORANGE%魔法%WHITE%:%GRAY%??? %BLACK%| %GOLD%物理%WHITE%:%GRAY%???%CL%%NAME%}%CONTINUE% +ItemDisplay[t56]: %NAME%{%RED%火%WHITE%:85 %BLACK%| %BLUE%冰%WHITE%:80 %BLACK%| %YELLOW%电%WHITE%:%CORAL%100 %BLACK%| %GREEN%毒%WHITE%:75 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:65%CL%%NAME%}%CONTINUE% // Tier 3 Good Maps ItemDisplay[MAPTIER=3 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>249)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}