更新 S11-D2DX通用版+原版装备名称.txt

This commit is contained in:
lonelywolf 2025-11-07 12:57:25 +00:00
parent 9154330517
commit 949b7a9fa4
1 changed files with 16 additions and 13 deletions

View File

@ -1777,15 +1777,15 @@ ItemDisplay[UNI ID 9b8]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE%
//升级起始
ItemDisplay[(CRAFT OR RARE OR SET OR UNI) ID (NORM OR EXC)]: %NAME%{%NAME%%CL%}%CONTINUE%
//防具升级公式
ItemDisplay[(CRAFT OR RARE) ID NORM ARMOR]: %NAME%{%NAME%%WHITE%升级:%ORANGE%8#%WHITE% + %ORANGE%10#%WHITE% + %ORANGE%完美%PURPLE%●%WHITE%}%CONTINUE%
ItemDisplay[(CRAFT OR RARE) ID EXC ARMOR]: %NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE% + %ORANGE%21#%WHITE% + %ORANGE%完美%PURPLE%●%WHITE%}%CONTINUE%
ItemDisplay[(SET OR UNI) ID NORM ARMOR]: %NAME%{%NAME%%WHITE%升级:%ORANGE%7#%WHITE% + %ORANGE%13#%WHITE% + %ORANGE%完美%WHITE%●%WHITE%}%CONTINUE%
ItemDisplay[(SET OR UNI) ID EXC ARMOR]: %NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE% + %ORANGE%20#%WHITE% + %ORANGE%完美%WHITE%●%WHITE%}%CONTINUE%
ItemDisplay[(CRAFT OR RARE) ID NORM ARMOR]: %NAME%{%NAME%%WHITE%升级:%ORANGE%8#%WHITE%+%ORANGE%10#%WHITE%+%ORANGE%完美%PURPLE%●%WHITE%}%CONTINUE%
ItemDisplay[(CRAFT OR RARE) ID EXC ARMOR]: %NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE%+%ORANGE%21#%WHITE%+%ORANGE%完美%PURPLE%●%WHITE%}%CONTINUE%
ItemDisplay[(SET OR UNI) ID NORM ARMOR]: %NAME%{%NAME%%WHITE%升级:%ORANGE%7#%WHITE%+%ORANGE%13#%WHITE%+%ORANGE%完美%WHITE%●%WHITE%}%CONTINUE%
ItemDisplay[(SET OR UNI) ID EXC ARMOR]: %NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE%+%ORANGE%20#%WHITE%+%ORANGE%完美%WHITE%●%WHITE%}%CONTINUE%
//武器升级公式
ItemDisplay[(CRAFT OR RARE) ID NORM WEAPON !(WAND OR SOR)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%9#%WHITE% + %ORANGE%11#%WHITE% + %ORANGE%完美%BLUE%●%WHITE%}%CONTINUE%
ItemDisplay[(CRAFT OR RARE) ID EXC WEAPON !(WAND OR SOR)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%19#%WHITE% + %ORANGE%22#%WHITE% + %ORANGE%完美%BLUE%●%WHITE%}%CONTINUE%
ItemDisplay[(SET OR UNI) ID NORM WEAPON !(WAND OR SOR)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%8#%WHITE% + %ORANGE%12#%WHITE% + %ORANGE%完美%GREEN%●%WHITE%}%CONTINUE%
ItemDisplay[(SET OR UNI) ID EXC WEAPON !(WAND OR SOR)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%17#%WHITE% + %ORANGE%21#%WHITE% + %ORANGE%完美%GREEN%●%WHITE%}%CONTINUE%
ItemDisplay[(CRAFT OR RARE) ID NORM WEAPON !(WAND OR SOR)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%9#%WHITE%+%ORANGE%11#%WHITE%+%ORANGE%完美%BLUE%●%WHITE%}%CONTINUE%
ItemDisplay[(CRAFT OR RARE) ID EXC WEAPON !(WAND OR SOR)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%19#%WHITE%+%ORANGE%22#%WHITE%+%ORANGE%完美%BLUE%●%WHITE%}%CONTINUE%
ItemDisplay[(SET OR UNI) ID NORM WEAPON !(WAND OR SOR)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%8#%WHITE%+%ORANGE%12#%WHITE%+%ORANGE%完美%GREEN%●%WHITE%}%CONTINUE%
ItemDisplay[(SET OR UNI) ID EXC WEAPON !(WAND OR SOR)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%17#%WHITE%+%ORANGE%21#%WHITE%+%ORANGE%完美%GREEN%●%WHITE%}%CONTINUE%
//升级后力量需求变化
ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR WAND OR 8ss OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0)) (NORM OR EXC) ID]: %NAME%{%NAME%, %WHITE%升级后需求:%GRAY%(%LIGHT_GRAY%力:%WHITE%}%CONTINUE% // Str Begin
//STR REQ
@ -2288,9 +2288,9 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) ETH))]: %NAME%{%NAME%243}%C
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) !ETH)) CHARSTAT0<253]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) !ETH))]: %NAME%{%NAME%253}%CONTINUE%
//When -REQ appears
ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !STAT91=0]: %NAME%{%NAME%%BLUE%%STAT91%%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !STAT91=0]: %NAME%{%NAME%%WHITE%(%BLUE%%STAT91%%%WHITE%)}%CONTINUE%
//升级后敏捷需求变化
ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !THROWING !dgr) OR THROWING OR (SPEAR !THROWING !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR ((UNI OR SET) STAT91=0)) (NORM OR EXC) ID]: %NAME%{%NAME%, %LIGHT_GRAY%敏:%WHITE%}%CONTINUE% // Dex Begin
ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !dgr) OR THROWING OR (SPEAR !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%WHITE%, %LIGHT_GRAY%敏%WHITE%:}%CONTINUE%
//DEX REQ
//Items that after upgrade will Require DEX 10
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm) ETH)) CHARSTAT2<10]: %NAME%{%NAME%%RED%}%CONTINUE%
@ -2419,8 +2419,8 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis) !ETH))]: %NAME%{%NAME%71}%C
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) ETH)) CHARSTAT2<72]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) ETH))]: %NAME%{%NAME%72}%CONTINUE%
//Items that after upgrade will Require DEX 73
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH)) CHARSTAT2<73]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH))]: %NAME%{%NAME%73}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH) OR (9ax ETH)) CHARSTAT2<73]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH) OR (9ax ETH))]: %NAME%{%NAME%73}%CONTINUE%
//Items that after upgrade will Require DEX 75
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR 9b7) !ETH)) CHARSTAT2<75]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR 9b7) !ETH))]: %NAME%{%NAME%75}%CONTINUE%
@ -2445,6 +2445,9 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) ETH))]: %NAME%{%NAME%81}%CO
//Items that after upgrade will Require DEX 82
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) !ETH)) CHARSTAT2<82]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) !ETH))]: %NAME%{%NAME%82}%CONTINUE%
//Items that after upgrade will Require DEX 83
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax) !ETH)) CHARSTAT2<83]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax) !ETH))]: %NAME%{%NAME%83}%CONTINUE%
//Items that after upgrade will Require DEX 84
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) ETH)) CHARSTAT2<84]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) ETH))]: %NAME%{%NAME%84}%CONTINUE%
@ -2644,7 +2647,7 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH))]: %NAME%{%NAME%187}%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) !ETH)) CHARSTAT2<188]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) !ETH))]: %NAME%{%NAME%188}%CONTINUE%
//When -REQ appears
ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !THROWING !dgr) OR THROWING OR (SPEAR !THROWING !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !STAT91=0]: %NAME%{%NAME%%BLUE%%STAT91%%}%CONTINUE%
ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !THROWING !dgr) OR THROWING OR (SPEAR !THROWING !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !STAT91=0]: %NAME%{%NAME%%WHITE%(%BLUE%%STAT91%%%WHITE%)}%CONTINUE%
// 等级需求
//Part 1
ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%WHITE%, }%CONTINUE%