diff --git a/builder/03-tag_general_Legacy.txt b/builder/03-tag_general_Legacy.txt index 3811d94..e58c7d4 100644 --- a/builder/03-tag_general_Legacy.txt +++ b/builder/03-tag_general_Legacy.txt @@ -12,11 +12,10 @@ ItemDisplay[INF !(rin OR amu) !RW ID]: %GRAY%劣质 %WHITE%%NAME%%CONTINUE% ItemDisplay[(ARMOR OR WEAPON) SUP ED<5]: %WHITE%超强 %NAME%%CONTINUE% ItemDisplay[WEAPON SUP ED>4]: %RED%超强 %WHITE%%NAME%%CONTINUE% ItemDisplay[ARMOR SUP ED>4]: %BLUE%超强 %WHITE%%NAME%%CONTINUE% -//无形物品标注 -ItemDisplay[ETH ((NMAG !RW) OR (!ID !NMAG))]:%NAME%%GREEN%=ETH={%NAME%}%CONTINUE% -ItemDisplay[ETH ((NMAG RW) OR (ID !NMAG))]:%GREEN%=ETH=%NAME%{%NAME%}%CONTINUE% //标注凹槽数量 -ItemDisplay[SOCK>0 !RW]:%NAME%%GRAY%[%WHITE%%SOCKETS%%GRAY%]{%NAME%}%CONTINUE% +ItemDisplay[SOCK>0 !RW]:%NAME%%GRAY%[%WHITE%%SOCKETS%%GRAY%]{%NAME%}%CONTINUE% +//无形物品标注 +ItemDisplay[ETH (ARMOR OR WEAPON)]:%NAME%%GREEN%=ETH={%NAME%}%CONTINUE% //显示所有可堆叠物品的数量 //ItemDisplay[!(ARMOR OR WEAPON OR tbk OR ibk OR aqv OR cqv OR THROWING OR key OR (MAPTIER>0 !NMAG)) QTY>0]: %NAME% %TAN%x%WHITE%%QTY%{%NAME%}%CONTINUE% //冥河洞穴已腐化物品增加*