diff --git a/LonelyWolf-LootFilter.txt b/LonelyWolf-LootFilter.txt index 60c5ce4..8d837fe 100644 --- a/LonelyWolf-LootFilter.txt +++ b/LonelyWolf-LootFilter.txt @@ -102,7 +102,7 @@ ItemDisplay[box FILTLVL=4]: %NAME%{%GREEN%当前过滤等级: 4 - 均衡+ :掉 ItemDisplay[box FILTLVL=5]: %NAME%{%RED%当前过滤等级: 5 - 比较严格:掉落提示极少%CL%%NAME%}%CONTINUE% ItemDisplay[box FILTLVL=6]: %NAME%{%PURPLE%当前过滤等级: 6 - 极其严格:无掉落提示%CL%%NAME%}%CONTINUE% ItemDisplay[box FILTLVL=7]: %NAME%{%CORAL%当前过滤等级: 7 - 仅备用%CL%%NAME%}%CONTINUE% -ItemDisplay[box]: %GOLD%%NAME%{%LIGHT_GRAY%V0.97 更新于 26/4/1%CL%%ORANGE%请自行在BH界面自定义屏蔽相关设置。%CL%%ORANGE%过滤等级与屏蔽物品无关,仅适用于掉落提示。%NL%%CL%%NAME%}%CONTINUE% +ItemDisplay[box]: %GOLD%%NAME%{%LIGHT_GRAY%V0.98 更新于 26/4/4%CL%%ORANGE%请自行在BH界面自定义屏蔽相关设置。%CL%%ORANGE%过滤等级与屏蔽物品无关,仅适用于掉落提示。%NL%%CL%%NAME%}%CONTINUE% // +---------------+ // | 3,自定义配置| @@ -1968,12 +1968,12 @@ ItemDisplay[(tes OR ceh OR bet OR fed GROUND) FILTLVL>2]: // ++++++ 4.5,手工模组 ++++++ ItemDisplay[INFUSION_TAG (crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp)]:%BORDER-60%%TIER-3%%NAME% %ORANGE%◎%CONTINUE% ItemDisplay[INFUSION_TAG (crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp) (CUBE OR STASH)]:%NAME%{%CL%%ORANGE%不同底材手工成品相应的固定属性:%CL%%NAME%}%CONTINUE% -ItemDisplay[INFUSION_TAG crfb (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链: 10%移动速度 +[3-6]杀敌回血 +[10-20]生命%CL%戒指: +[5-10]力量 [1-3]%生命偷取 +[10-20]生命%CL%腰带: [10-20]%撕开伤口 [3-6]%生命偷取 +[10-20]生命%CL%手套: [5-10]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%鞋子: +[15-30]生命补满 [2-4]%生命偷取 +[10-20]生命%CL%头盔: [10-20]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%盔甲: +[3-6]杀敌回血 [3-6]%生命偷取 +[20-40]生命%CL%箭筒: [5-10]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%盾牌: +[10-20]%格挡几率 [3-6]%生命偷取 +[10-20]生命%CL%武器: +[50-80]%增强伤害 [3-6]%生命偷取 +[10-20]生命%NAME%} -ItemDisplay[INFUSION_TAG crfc (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链: +[5-10]%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%戒指: +[5-10]能量 +[1-2]杀敌回蓝 +[10-20]法力%CL%腰带: +10%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%手套: +[5-10]%施法速度 +[1-3]杀敌回蓝 +[10-20]法力%CL%鞋子: [10-15]%最大法力值 +[4-10]%法力恢复 +[10-20]法力%CL%头盔: +[5-10]%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%盔甲: +[5-10]%施法速度 +[3-6]杀敌回蓝 +[20-30]法力%CL%箭筒: +[5-10]%施法速度 +[2-4]杀敌回蓝 +[10-20]法力%CL%盾牌: +[10-20]%格挡几率 +[5-10]%施法速度 +[20-30]法力%CL%武器: +1全技能 +[10-20]%施法速度 +[10-20]法力%NAME%} -ItemDisplay[INFUSION_TAG crfs (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链: +10%格挡几率 [4-7]魔法减伤 [4-7]物理减伤%CL%戒指: +[5-10]活力 [2-5]魔法减伤 [2-5]物理减伤%CL%腰带: +[10-30]%防御值 +[10-20]%毒抗 [2-5]魔法减伤 [2-5]物理减伤%CL%手套: +[10-30]%防御值 +[10-20]%冰抗 [2-5]魔法减伤 [2-5]物理减伤%CL%鞋子: +[20-60]%防御值 +[10-20]%火抗 [2-5]魔法减伤 [2-5]物理减伤%CL%头盔: +[20-60]%防御值 +[10-20]%电抗 [5-10]%物理减伤%CL%盔甲: +[20-60]%防御值 [5-10]%物理减伤 +[100-150]防御%CL%箭筒: 10%移动速度 [4-7]魔法减伤 [4-7]物理减伤%CL%盾牌: +[20-60]%防御值 [5-10]%物理减伤% +[100-150]防御%CL%武器: +[50-80]%增强伤害 击退 [2-5]魔法减伤 [2-5]物理减伤%NAME%} -ItemDisplay[INFUSION_TAG crfh (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链: +[150-250]命中值 +[10-20]%快速打击恢复%CL%戒指: +[5-10]敏捷 +[2-4]最大伤害%CL%腰带: [5-10]%受损生命移至法力 +[10-20]%快速打击恢复%CL%手套:击退 -[10-20]%目标防御%CL%鞋子: +[60-120]防御值 +[10-20]%快速打击恢复%CL%头盔: +[100-200]命中值 +[10-20]%快速打击恢复%CL%盔甲: +[25-50]%防御值 +[30-40]%快速打击恢复%CL%箭筒:击退 -[10-20]%目标防御%CL%盾牌: +[10-20]%格挡几率 +[20-30]%格挡速度%CL%武器: +[50-80]% 增强伤害 -[10-20]%目标防御%NAME%} -ItemDisplay[INFUSION_TAG crfv (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链:-[10-20]%诅咒作用时间 [3-6]%法力偷取 [5-10] 生命补满%CL%戒指:-[10-20]%毒素作用时间 [1-3]%法力偷取 [5-10]生命补满%CL%腰带:-[10-20]%毒素作用时间 [3-6]%法力偷取 [5-10]生命补满%CL%手套:[5-10]%致命打击 [2-4]%法力偷取 [5-10]生命补满%CL%鞋子:-[10-20]%毒素作用时间 [2-4]%法力偷取 [5-10]生命补满%CL%头盔:[10-20]%致命打击 [2-4]%法力偷取 [5-10]生命补满%CL%盔甲:[3-6]%法力偷取 [5-10]生命补满 -[20-30]%毒素作用时间%CL%箭筒:[2-4]%法力偷取 [5-10]生命补满 -[20-30]%毒素作用时间%CL%盾牌: +[10-20]%格挡几率 [3-6]%法力偷取 -[20-30]%毒素作用时间%CL%武器: [100-140]%对恶魔/亡灵伤害 [3-6]%法力偷取 [10-15]生命补满%NAME%} -ItemDisplay[INFUSION_TAG crfu (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链: +[10-20]活力 [20-30]%MF +[1-3]光照度%CL%戒指:+[5-10]活力 [10-15]%MF +[1-3]光照度%CL%腰带: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%手套: +[25-50]%防御值 [15-25]%MF +[1-3]光照度%CL%鞋子: +[25-50]%防御值 [15-25]%MF +[1-3]光照度%CL%头盔: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%盔甲: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%箭筒: +[5-10]活力 [15-25]%MF [20-30]%GF%CL%盾牌: +[10-20]%格挡几率 [20-30]%MF +[1-3]光照度%CL%武器: +1全技能 [20-30]%MF +[1-3]光照度%NAME%} +ItemDisplay[INFUSION_TAG crfb (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链: 10%移动速度 +[3-6]杀敌回血 +[10-20]生命%CL%戒指: +[5-10]力量 [2-3]%生命偷取 +[10-20]生命%CL%腰带: [10-20]%撕开伤口 [3-6]%生命偷取 +[10-20]生命%CL%手套: [5-10]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%鞋子: +[5-10]撕开伤口 [2-4]%生命偷取 +[10-20]生命%CL%头盔: [10-15]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%盔甲: +[4-6]杀敌回血 +[30-50]%防御值 +[5-8]%最大生命%CL%箭筒: [10-20]%压碎性打击 [3-6]%生命偷取 +[10-20]生命%CL%盾牌: +[10-20]%格挡几率 [3-6]%生命偷取 +[5-8]%最大生命%CL%武器: +[50-80]%增强伤害 [3-6]%生命偷取 +[10-20]生命%NAME%} +ItemDisplay[INFUSION_TAG crfc (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链: +[5-10]%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%戒指: +[5-10]能量 +[1-2]杀敌回蓝 +[10-20]法力%CL%腰带: +10%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%手套: +[5-10]%施法速度 +[1-3]杀敌回蓝 +[10-20]法力%CL%鞋子: [10-15]%最大法力值 +[4-10]%法力恢复 +[10-20]法力%CL%头盔: +10%施法速度 +[5-10]%法力恢复 +[10-20]能量%CL%盔甲: +[10-15]%施法速度 +[3-6]杀敌回蓝 +[10-20]能量%CL%箭筒: +10%施法速度 +[2-4]杀敌回蓝 +[10-20]法力%CL%盾牌: +[10-20]%格挡几率 +10%施法速度 +[10-20]%法力上限%CL%武器: +1全技能 +[10-20]%施法速度 +[10-20]法力%NAME%} +ItemDisplay[INFUSION_TAG crfs (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链: +10%格挡几率 [4-7]魔法减伤 [4-7]物理减伤%CL%戒指: +[5-10]活力 [2-5]魔法减伤 [2-5]物理减伤%CL%腰带: +[10-30]%防御值 +[10-20]%毒抗 [2-5]魔法减伤 [2-5]物理减伤%CL%手套: +[10-30]%防御值 +[10-20]%冰抗 [2-5]魔法减伤 [2-5]物理减伤%CL%鞋子: +[20-60]%防御值 +[10-20]%火抗 [2-5]魔法减伤 [2-5]物理减伤%CL%头盔: +[30-60]%防御值 +[10-20]%电抗 [4-6]%物理减伤%CL%盔甲: +[40-60]%防御值 [4-6]%物理减伤 +[100-150]防御%CL%箭筒: 10%移动速度 [4-7]魔法减伤 [4-7]物理减伤%CL%盾牌: +[40-60]%防御值 [4-6]%物理减伤% +[100-150]防御%CL%武器: +[50-80]%增强伤害 击退 [2-5]魔法减伤 [2-5]物理减伤%NAME%} +ItemDisplay[INFUSION_TAG crfh (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链: +[150-250]命中值 +[10-20]%快速打击恢复%CL%戒指: +[5-10]敏捷 +[2-4]最大伤害%CL%腰带: +[10-15]敏捷 +[10-20]%快速打击恢复%CL%手套:击退 -[10-20]%目标防御%CL%鞋子: +[60-120]防御值 +[10-20]%快速打击恢复%CL%头盔: +[100-200]命中值 +[10-20]%快速打击恢复%CL%盔甲: +[75-100]%防御值 +[30-40]%快速打击恢复%CL%箭筒:击退 -[10-20]%目标防御%CL%盾牌: +[10-20]%格挡几率 +[20-30]%格挡速度%CL%武器: +[50-80]% 增强伤害 -[10-20]%目标防御%NAME%} +ItemDisplay[INFUSION_TAG crfv (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链:-[15-25]%诅咒作用时间 [3-6]%法力偷取 [20-30] 生命补满%CL%戒指:-[15-25]%毒素作用时间 [2-3]%法力偷取 +[2-4]最小伤害%CL%腰带:-[15-25]%毒素作用时间 [3-6]%法力偷取 [10-20]生命补满%CL%手套:[5-10]%致命打击 [2-4]%法力偷取 [10-20]生命补满%CL%鞋子:-[15-25]%毒素作用时间 [2-4]%法力偷取 [10-20]生命补满%CL%头盔:[10-15]%致命打击 [2-4]%法力偷取 [10-20]生命补满%CL%盔甲:[4-6]%法力偷取 [20-30]生命补满 -[30-50]%毒素作用时间%CL%箭筒:[3-6]%法力偷取 [15-25]生命补满 -[30-50]%毒素作用时间%CL%盾牌: +[10-20]%格挡几率 [3-6]%法力偷取 -[30-50]%毒素作用时间%CL%武器: [100-140]%对恶魔/亡灵伤害 [3-6]%法力偷取 [10-15]生命补满%NAME%} +ItemDisplay[INFUSION_TAG crfu (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链: +[10-20]活力 [20-30]%MF +[1-3]光照度%CL%戒指:+[5-10]活力 [10-15]%MF +[1-3]光照度%CL%腰带: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%手套: +[25-50]%防御值 [15-25]%MF +[1-3]光照度%CL%鞋子: +[25-50]%防御值 [15-25]%MF +[1-3]光照度%CL%头盔: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%盔甲: +[30-50]%防御值 [20-30]%MF +[30-50]%GF%CL%箭筒: +[5-10]活力 [15-25]%MF [20-30]%GF%CL%盾牌: +[10-20]%格挡几率 [20-30]%MF +[30-50]%GF%CL%武器: +1全技能 [20-30]%MF +[1-3]光照度%NAME%} ItemDisplay[INFUSION_TAG crfp (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链: +[5-10]全抗 +[4-8]全属性 +[100-150]远程防御%CL%戒指:+[3-5]全抗 +[50-100]远程防御 -1/2冰冻时间%CL%腰带: +[5-10]%攻速 +[25-50]%防御值 -1/2冰冻时间%CL%手套: +[5-10]%攻速 +[25-50]%防御值 [10-20]%命中值%CL%鞋子: +[5-10]移速 +[100-150]远程防御 -1/2冰冻时间%CL%头盔: +[5-10]%攻速 +[25-50]%防御值 -1/2冰冻时间%CL%盔甲: +[5-10]全抗 +[10-20]%格挡几率 +[25-50]%防御值%CL%箭筒: +[5-10]全抗 +10%快速打击恢复 +[100-150]远程防御%CL%盾牌: +[5-10]全抗 +[10-20]%格挡几率 -1/2冰冻时间%CL%武器: +[20-40]%增强伤害 +[20]%攻速 [50-100]命中值%NAME%} // +----------------+ @@ -3377,7 +3377,7 @@ ItemDisplay[HIDE_CHAM6 cm3 MAG ILVL>90 !ID]: //║ 临时显示开荒物品 ║ //╚═════════════╝ // FCR orb / staff /wand / scepter -ItemDisplay[SHOW_LVLING (WEAPON) (MAG OR RARE) FCR>0 FILTLVL<3]: %NAME%{%ORANGE%> > > %FCR% FCR < < <%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOW_LVLING (WEAPON) (MAG OR RARE) FCR>0 FILTLVL<2]: %NAME%{%ORANGE%> > > %FCR% FCR < < <%CL%%NAME%}%CONTINUE% // 20+ mf gloves ItemDisplay[SHOW_LVLING (GLOVES) (MAG OR RARE) MFIND>19 FILTLVL<3 DIFF<2]: %NAME%{%DARK_GREEN%> > > %MFIND% MF < < <%CL%%NAME%}%CONTINUE% @@ -3388,194 +3388,193 @@ ItemDisplay[SHOW_LVLING (ARMOR) (MAG OR RARE) LIFE>30 FILTLVL<3 DIFF<2]: %NAME%{ //------------------------------------ //----- SORCERESS // firewall for low level -ItemDisplay[SHOW_LVLING !RW SK51>1 DIFF<2 FILTLVL<3 SOCK=0 (SORCERESS OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING !RW SK51>2 DIFF<2 FILTLVL<3 SOCK=0 (SORCERESS OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING !RW SK51>1 DIFF<2 FILTLVL<2 SOCK=0 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING !RW SK51>2 DIFF<2 FILTLVL<3 SOCK=0 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} // blaze for low level -ItemDisplay[SHOW_LVLING !RW SK46>1 CLVL<18 FILTLVL<3 (SORCERESS OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING !RW SK46>1 CLVL<18 FILTLVL<3 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} // Leaf base -ItemDisplay[SHOW_LVLING NMAG STAFF !RW (SK56>1 OR SK51>1 OR SK41>1 OR SK62>1) (SOCK=0 OR SOCK=2) FILTLVL<3 (SORCERESS OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leaf Base%CL%%NAME%} -ItemDisplay[SHOW_LVLING NMAG STAFF !RW DIFF<2 (SK41>2 OR SK51>2 OR SK56>2) (SOCK=0 OR SOCK=2) FILTLVL<3 CLVL<80 (SORCERESS OR FILTLVL<2)]: %NAME% %%ORANGE%lvling%PX-62%{%RED%Leaf Base%CL%%NAME%} +ItemDisplay[SHOW_LVLING NMAG STAFF !RW (SK56>1 OR SK51>1 OR SK41>1 OR SK62>1) (SOCK=0 OR SOCK=2) FILTLVL<2 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leaf Base%CL%%NAME%} +ItemDisplay[SHOW_LVLING NMAG STAFF !RW DIFF<2 (SK41>2 OR SK51>2 OR SK56>2) (SOCK=0 OR SOCK=2) FILTLVL<3 CLVL<80 SORCERESS]: %NAME% %%ORANGE%lvling%PX-62%{%RED%Leaf Base%CL%%NAME%} +ItemDisplay[SHOW_LVLING NMAG SOR !RW DIFF<2 (SK41>2 OR SK51>2 OR SK56>2) (SOCK=0 OR SOCK=2) FILTLVL<3 CLVL<80 SORCERESS]: %NAME% %%ORANGE%lvling%PX-62%{%NAME%} // Memory -ItemDisplay[SHOW_LVLING NMAG STAFF (ELT OR EXC) !RW !(8ss OR 8ls OR 6ss OR 6ls) (SK56>1 OR SK51>1 OR SK41>1 OR SK62>1) (SOCK=0 OR SOCK=4) FILTLVL<3 (SORCERESS OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Memory Base%CL%%NAME%} -ItemDisplay[SHOW_LVLING NMAG STAFF (ELT OR EXC) !RW !(8ss OR 8ls OR 6ss) (SK369>1 OR SK64>1 OR SK44>1 OR SK59>1) (SOCK=0 OR SOCK=4) FILTLVL<3 (SORCERESS OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Memory Base%CL%%NAME%} -ItemDisplay[SHOW_LVLING NMAG STAFF (ELT OR EXC) !RW !(8ss OR 8ls OR 6ss) (SK38>1 OR SK47>1 OR SK48>1) (SOCK=0 OR SOCK=4) FILTLVL<3 (SORCERESS OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Memory Base%CL%%NAME%} +ItemDisplay[SHOW_LVLING NMAG STAFF (ELT OR EXC) !RW !(8ss OR 8ls OR 6ss OR 6ls) (SK56>1 OR SK51>1 OR SK41>1 OR SK62>1) (SOCK=0 OR SOCK=4) FILTLVL<3 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Memory Base%CL%%NAME%} +ItemDisplay[SHOW_LVLING NMAG STAFF (ELT OR EXC) !RW !(8ss OR 8ls OR 6ss) (SK369>1 OR SK64>1 OR SK44>1 OR SK59>1) (SOCK=0 OR SOCK=4) FILTLVL<3 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Memory Base%CL%%NAME%} +ItemDisplay[SHOW_LVLING NMAG STAFF (ELT OR EXC) !RW !(8ss OR 8ls OR 6ss) (SK38>1 OR SK47>1 OR SK48>1) (SOCK=0 OR SOCK=4) FILTLVL<3 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Memory Base%CL%%NAME%} // Memory -ItemDisplay[SHOW_LVLING (EXC OR ELT) FILTLVL<3 STAFF (SK58>0 OR SK57>0) (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=0 !(8ss OR 8ls OR 6ss) (SORCERESS OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Roll 4os for Memory Base%CL%%NAME%} -ItemDisplay[SHOW_LVLING (EXC OR ELT) FILTLVL<3 STAFF (SK58>0 OR SK57>0) (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=4 (SORCERESS OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Memory Base%CL%%NAME%} +ItemDisplay[SHOW_LVLING (EXC OR ELT) FILTLVL<3 STAFF (SK58>0 OR SK57>0) (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=0 !(8ss OR 8ls OR 6ss) SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Roll 4os for Memory Base%CL%%NAME%} +ItemDisplay[SHOW_LVLING (EXC OR ELT) FILTLVL<3 STAFF (SK58>0 OR SK57>0) (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=4 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Memory Base%CL%%NAME%} -ItemDisplay[SHOW_LVLING (SORCERESS OR FILTLVL<2) WP12 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} -ItemDisplay[SHOW_LVLING (SORCERESS OR FILTLVL<2) WP11 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} -ItemDisplay[SHOW_LVLING (SORCERESS OR FILTLVL<2) CL6 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} +ItemDisplay[SHOW_LVLING SORCERESS (WAND OR STAFF OR SOR) FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} //------------------------------------ //----- ASSASSIN // Wake of fire -ItemDisplay[SHOW_LVLING SK262>0 DIFF<1 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING SK262>1 DIFF<2 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING SK262>2 CLVL<80 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK262>0 DIFF<1 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK262>1 DIFF<2 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK262>2 CLVL<80 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} // blade sentinel -ItemDisplay[SHOW_LVLING SK257>0 DIFF<1 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING SK257>1 DIFF<2 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING SK257>2 CLVL<80 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK257>0 DIFF<1 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK257>1 DIFF<2 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK257>2 CLVL<80 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} // blade fury -ItemDisplay[SHOW_LVLING SK266>0 DIFF<1 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING SK266>1 DIFF<2 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING SK266>2 CLVL<80 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK266>0 DIFF<1 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK266>1 DIFF<2 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK266>2 CLVL<80 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} // dragon claw -ItemDisplay[SHOW_LVLING SK260>0 DIFF<1 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING SK260>1 DIFF<2 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK260>0 DIFF<1 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK260>1 DIFF<2 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} // general claw -ItemDisplay[SHOW_LVLING ELT CL5 (SOCK=0 OR SOCK=2 OR SOCK=3) CLVL<80 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING (ASSASSIN OR FILTLVL<2) CL5 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} +ItemDisplay[SHOW_LVLING ELT SIN !SOCK=1 CLVL<80 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING ASSASSIN SIN FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} //------------------------------------ //----- NECROMANCER // Dark Pact -ItemDisplay[SHOW_LVLING SK381>0 DIFF<1 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING SK381>1 DIFF<2 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING SK381>2 CLVL<80 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK381>0 DIFF<1 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK381>1 DIFF<2 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK381>2 CLVL<80 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} // Curse tree -ItemDisplay[SHOW_LVLING TABSK16>0 DIFF<1 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING TABSK16>1 DIFF<2 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING TABSK16>2 CLVL<80 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING TABSK16>0 DIFF<1 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING TABSK16>1 DIFF<2 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING TABSK16>2 CLVL<80 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} // nec summ tree -ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK18>0 DIFF<1 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK18>1 DIFF<2 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING TABSK18>2 CLVL<80 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK18>0 DIFF<1 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK18>1 DIFF<2 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING TABSK18>2 CLVL<80 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} // nec sk -ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK2>0 DIFF<1 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK2>1 DIFF<2 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK2>0 DIFF<1 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK2>1 DIFF<2 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} // revive +3 SK95 -ItemDisplay[SHOW_LVLING !RW SK95>2 DIFF<2 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING !RW SK95>2 DIFF<2 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} // psn strike SK73 -ItemDisplay[SHOW_LVLING SK73>0 DIFF<1 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING SK73>1 DIFF<2 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING SK73>2 CLVL<80 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK73>0 DIFF<1 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK73>1 DIFF<2 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK73>2 CLVL<80 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} // SK75 Clay Golem -ItemDisplay[SHOW_LVLING SK75>0 DIFF<1 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING SK75>1 DIFF<2 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING SK75>2 CLVL<80 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK75>0 DIFF<1 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK75>1 DIFF<2 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK75>2 CLVL<80 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} // amp dmg life tap decrep lr descrate swap -ItemDisplay[SHOW_LVLING CLVL<80 FILTLVL<3 (NECROMANCER OR FILTLVL<2) (SK66>0 OR SK82>0 OR SK83>0 OR SK87>0 OR SK91>0)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING CLVL<80 FILTLVL<3 NECROMANCER (SK66>0 OR SK82>0 OR SK83>0 OR SK87>0 OR SK91>0)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING (NECROMANCER OR FILTLVL<2) WP12 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} -ItemDisplay[SHOW_LVLING (NECROMANCER OR FILTLVL<2) CL4 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} +ItemDisplay[SHOW_LVLING NECROMANCER WAND FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} +ItemDisplay[SHOW_LVLING NECROMANCER NEC FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} //------------------------------------ //----- BARBARIAN // warcries tree -ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK34>0 DIFF<1 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK34>1 DIFF<2 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK34>2 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK34>0 DIFF<1 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK34>1 DIFF<2 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK34>2 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} // barb sk -ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK4>0 DIFF<1 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK4>1 DIFF<2 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK4>0 DIFF<1 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK4>1 DIFF<2 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} // SK149 Battle Orders -ItemDisplay[SHOW_LVLING SK149>0 DIFF<1 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING SK149>1 DIFF<2 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING SK149>2 CLVL<80 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK149>0 DIFF<1 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK149>1 DIFF<2 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK149>2 CLVL<80 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} // SK155 Battle Command -ItemDisplay[SHOW_LVLING SK155>0 DIFF<1 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING SK155>1 DIFF<2 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING SK155>2 CLVL<80 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK155>0 DIFF<1 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK155>1 DIFF<2 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK155>2 CLVL<80 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} // SK150 Grim Ward -ItemDisplay[SHOW_LVLING SK150>0 DIFF<1 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING SK150>1 DIFF<2 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING SK150>2 CLVL<80 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK150>0 DIFF<1 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK150>1 DIFF<2 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK150>2 CLVL<80 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING (BARBARIAN OR FILTLVL<2) CL2 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} +ItemDisplay[SHOW_LVLING BARBARIAN BAR FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} //------------------------------------ //----- PALADIN // Neophyte base SK101 holy bolt SK112 Blessed Hammer SK121 Fist of the Heavens -ItemDisplay[SHOW_LVLING NMAG !RW (SK101=3 OR SK112=3 OR SK121=3) scp (SOCK=0 OR SOCK=2) FILTLVL<3 CLVL<80 (PALADIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Neophyte Base%CL%%NAME%} -ItemDisplay[SHOW_LVLING NMAG !RW (SK101=3 OR SK112=3 OR SK121=3) SCEPTER SOCK=2 FILTLVL<3 CLVL<80 (PALADIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Neophyte Base%CL%%NAME%} +ItemDisplay[SHOW_LVLING NMAG !RW (SK101=3 OR SK112=3 OR SK121=3) scp (SOCK=0 OR SOCK=2) FILTLVL<3 CLVL<80 PALADIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Neophyte Base%CL%%NAME%} +ItemDisplay[SHOW_LVLING NMAG !RW (SK101=3 OR SK112=3 OR SK121=3) SCEPTER SOCK=2 FILTLVL<3 CLVL<80 PALADIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Neophyte Base%CL%%NAME%} // Neophyte base (SK113=3 AND SK112>0) -ItemDisplay[SHOW_LVLING NMAG !RW (SK113=3 AND SK112>0) scp (SOCK=0 OR SOCK=2) FILTLVL<3 CLVL<80 (PALADIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Neophyte Base%CL%%NAME%} -ItemDisplay[SHOW_LVLING NMAG !RW (SK113=3 AND SK112>0) SCEPTER SOCK=2 FILTLVL<3 CLVL<80 (PALADIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Neophyte Base%CL%%NAME%} +ItemDisplay[SHOW_LVLING NMAG !RW (SK113=3 AND SK112>0) scp (SOCK=0 OR SOCK=2) FILTLVL<3 CLVL<80 PALADIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Neophyte Base%CL%%NAME%} +ItemDisplay[SHOW_LVLING NMAG !RW (SK113=3 AND SK112>0) SCEPTER SOCK=2 FILTLVL<3 CLVL<80 PALADIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Neophyte Base%CL%%NAME%} // SK123 Conviction -ItemDisplay[SHOW_LVLING SK123>0 DIFF<2 FILTLVL<3 (PALADIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK123>0 DIFF<2 FILTLVL<3 PALADIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} // SK125 Salvation -ItemDisplay[SHOW_LVLING SK125>0 DIFF<2 FILTLVL<3 (PALADIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK125>0 DIFF<2 FILTLVL<3 PALADIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} // 4os Holy Thunder base for veng SK118 Holy Shock -ItemDisplay[SHOW_LVLING (wsp OR 9ws OR 7ws) !INF NMAG !RW (SOCK=0 OR SOCK=4) (DIFF<2 OR SK118>0) FILTLVL<3 CLVL<80 (PALADIN OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Holy Thunder Base%CL%%NAME%} +ItemDisplay[SHOW_LVLING (wsp OR 9ws OR 7ws) !INF NMAG !RW (SOCK=0 OR SOCK=4) (DIFF<2 OR SK118>0) FILTLVL<3 CLVL<80 PALADIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Holy Thunder Base%CL%%NAME%} -ItemDisplay[SHOW_LVLING (PALADIN OR FILTLVL<2) CL3 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} -ItemDisplay[SHOW_LVLING (PALADIN OR FILTLVL<2) WP13 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} +ItemDisplay[SHOW_LVLING PALADIN DIN FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} +ItemDisplay[SHOW_LVLING PALADIN SCEPTER FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} //------------------------------------ //----- DRUID // dudu summon tree -ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK40>0 DIFF<1 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK40>1 DIFF<2 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK40>2 CLVL<80 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK40>0 DIFF<1 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK40>1 DIFF<2 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK40>2 CLVL<80 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} // dudu sk -ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK5>0 DIFF<1 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK5>1 DIFF<2 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK5>0 DIFF<1 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK5>1 DIFF<2 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} // fissure lore -ItemDisplay[SHOW_LVLING NMAG HELM SK234>0 SOCK=2 NMAG !RW FILTLVL<3 DIFF<2 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Lore Base%CL%%NAME%} +ItemDisplay[SHOW_LVLING NMAG HELM SK234>0 SOCK=2 NMAG !RW FILTLVL<3 DIFF<2 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Lore Base%CL%%NAME%} // fissure for low level -ItemDisplay[SHOW_LVLING SK234>0 DIFF<1 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING SK234>1 DIFF<2 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING SK234>2 CLVL<80 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK234>0 DIFF<1 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK234>1 DIFF<2 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK234>2 CLVL<80 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} // low level -ItemDisplay[SHOW_LVLING FILTLVL<3 !UNI CLVL<80 (DRUID OR FILTLVL<2) !(SOCK=1) (DRU OR clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) (SK229>2 OR SK237>2 OR SK240>2 OR SK244>2 OR SK245>2 OR SK247>2 OR SK249>2 OR SK250>2 OR SK370>0)]: %NAME% %ORANGE%lvling%PX-62%{%NAME%}%CONTINUE% +ItemDisplay[SHOW_LVLING FILTLVL<3 !UNI CLVL<80 DRUID !(SOCK=1) (DRU OR clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) (SK229>2 OR SK237>2 OR SK240>2 OR SK244>2 OR SK245>2 OR SK247>2 OR SK249>2 OR SK250>2 OR SK370>0)]: %NAME% %ORANGE%lvling%PX-62%{%NAME%}%CONTINUE% // SK243 Shock Wave -ItemDisplay[SHOW_LVLING SK243>0 DIFF<1 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING SK243>1 DIFF<2 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING SK243>2 CLVL<80 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK243>0 DIFF<1 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK243>1 DIFF<2 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK243>2 CLVL<80 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} // psn creeper SK222 -ItemDisplay[SHOW_LVLING SK222>0 DIFF<1 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING SK222>1 DIFF<2 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING SK222>2 CLVL<80 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK222>0 DIFF<1 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK222>1 DIFF<2 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK222>2 CLVL<80 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} // SK236 Heart of Wolverine -ItemDisplay[SHOW_LVLING SK236>0 DIFF<1 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING SK236>1 DIFF<2 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING SK236>2 CLVL<80 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK236>0 DIFF<1 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK236>1 DIFF<2 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK236>2 CLVL<80 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} // SK226 Oak Sage -ItemDisplay[SHOW_LVLING SK226>0 DIFF<1 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING SK226>1 DIFF<2 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING SK226>2 CLVL<80 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK226>0 DIFF<1 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK226>1 DIFF<2 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK226>2 CLVL<80 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%} -ItemDisplay[SHOW_LVLING (DRUID OR FILTLVL<2) CL1 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} +ItemDisplay[SHOW_LVLING DRUID CL1 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} -ItemDisplay[SHOW_LVLING NMAG STAFF ELT !RW !(8ss OR 8ls OR 6ss) (SOCK=0 OR SOCK=4) FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Memory Base%CL%%NAME%} +ItemDisplay[SHOW_LVLING NMAG STAFF ELT !RW !(8ss OR 8ls OR 6ss) (SOCK=0 OR SOCK=4) FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Memory Base%CL%%NAME%} //------------------------------------ //-----Amazon // Loyalty Bow -ItemDisplay[SHOW_LVLING NMAG BOW !RW SOCK=3 (AMAZON OR FILTLVL<2) FILTLVL<3 CLVL<80]: %NAME% %ORANGE%[Loyalty]{%RED%Loyalty Base%CL%%NAME%} +ItemDisplay[SHOW_LVLING NMAG BOW (EXC OR ELT) !RW SOCK=3 AMAZON FILTLVL<3 CLVL<80]: %NAME% %ORANGE%[Loyalty]{%RED%Loyalty Base%CL%%NAME%} -ItemDisplay[SHOW_LVLING (AMAZON OR FILTLVL<2) CL7 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} +ItemDisplay[SHOW_LVLING AMAZON CL7 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} //------------------------------------ //-----Merc @@ -3583,7 +3582,8 @@ ItemDisplay[SHOW_LVLING (AMAZON OR FILTLVL<2) CL7 FILTLVL<3 (MAG OR RARE) !ID]: ItemDisplay[SHOW_LVLING SK149>2 BAR (SOCK=0 OR SOCK=2) !INF NMAG FILTLVL<3]: %NAME% %DARK_GREEN%[LORE]{%NAME%} // Purity -ItemDisplay[SHOW_LVLING NMAG !INF !RW SOCK=3 FILTLVL<3 (SPEAR OR POLEARM OR BOW OR XBOW OR STAFF)]: %NAME% %DARK_GREEN%[Purity]{%NAME%} +ItemDisplay[SHOW_LVLING NMAG !INF !RW SOCK=3 FILTLVL<2 CLVL<30 NORM (SPEAR OR POLEARM OR BOW OR XBOW OR STAFF)]: %NAME% %DARK_GREEN%[Purity]{%NAME%} +ItemDisplay[SHOW_LVLING NMAG !INF !RW SOCK=3 FILTLVL<3 (EXC OR ELT) (SPEAR OR POLEARM OR BOW OR XBOW OR STAFF)]: %NAME% %DARK_GREEN%[Purity]{%NAME%} // Staves ItemDisplay[SHOW_LVLING NMAG !INF !RW SOCK=0 (lst OR 8ss OR 8ls OR 6ss) FILTLVL<3]: %NAME% %WHITE%[Larzuk 3os]{%NAME%%CL%3os for Purity} // 0os: Long Staff, Jo Staff, Quarterstaff, Walking Stick, Stalagmite