diff --git a/LonelyWolf-LootFilter.txt b/LonelyWolf-LootFilter.txt index d447b7c..51bd663 100644 --- a/LonelyWolf-LootFilter.txt +++ b/LonelyWolf-LootFilter.txt @@ -2,7 +2,6 @@ //║║ LonelyWolf Filter For Season 13 ║║ //╬╬╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╬╬ - // ============================== 目录========================== //一、过滤等级设置 // 1,过滤等级定义 @@ -84,7 +83,7 @@ // +---------------+ ItemDisplayFilterName[]:启用辅助提示,仅基础屏蔽 ItemDisplayFilterName[]:掉落提示多,自定义屏蔽生效 -ItemDisplayFilterName[]:均衡 : 掉落提示适当 +ItemDisplayFilterName[]:均衡 :掉落提示适当 ItemDisplayFilterName[]:均衡+ :掉落提示略少 ItemDisplayFilterName[]:比较严格:掉落提示极少 ItemDisplayFilterName[]:极其严格:无掉落提示 @@ -98,12 +97,12 @@ ItemDisplay[box]: %GOLD%%NAME%{%TAN%LonelyWolf Filter For Season 13}%CONTINUE% ItemDisplay[box FILTLVL=0]: %NAME%{%GRAY%当前过滤等级: 0 - 过滤器已禁用%CL%%NAME%}%CONTINUE% ItemDisplay[box FILTLVL=1]: %NAME%{%BLUE%当前过滤等级: 1 - 启用辅助提示,仅基础屏蔽%CL%%NAME%}%CONTINUE% ItemDisplay[box FILTLVL=2]: %NAME%{%YELLOW%当前过滤等级: 2 - 掉落提示多,自定义屏蔽生效%CL%%NAME%}%CONTINUE% -ItemDisplay[box FILTLVL=3]: %NAME%{%GREEN%当前过滤等级: 3 - 均衡 : 掉落提示适当%CL%%NAME%}%CONTINUE% +ItemDisplay[box FILTLVL=3]: %NAME%{%GREEN%当前过滤等级: 3 - 均衡 :掉落提示适当%CL%%NAME%}%CONTINUE% ItemDisplay[box FILTLVL=4]: %NAME%{%GREEN%当前过滤等级: 4 - 均衡+ :掉落提示略少%CL%%NAME%}%CONTINUE% ItemDisplay[box FILTLVL=5]: %NAME%{%RED%当前过滤等级: 5 - 比较严格:掉落提示极少%CL%%NAME%}%CONTINUE% ItemDisplay[box FILTLVL=6]: %NAME%{%PURPLE%当前过滤等级: 6 - 极其严格:无掉落提示%CL%%NAME%}%CONTINUE% ItemDisplay[box FILTLVL=7]: %NAME%{%CORAL%当前过滤等级: 7 - 仅备用%CL%%NAME%}%CONTINUE% -ItemDisplay[box]: %GOLD%%NAME%{%LIGHT_GRAY%V0.94 更新于 26/3/29%CL%%ORANGE%请自行在BH界面自定义屏蔽相关设置。%CL%%ORANGE%过滤等级与屏蔽物品无关,仅适用于掉落提示。%NL%%CL%%NAME%}%CONTINUE% +ItemDisplay[box]: %GOLD%%NAME%{%LIGHT_GRAY%V0.96 更新于 26/3/31%CL%%ORANGE%请自行在BH界面自定义屏蔽相关设置。%CL%%ORANGE%过滤等级与屏蔽物品无关,仅适用于掉落提示。%NL%%CL%%NAME%}%CONTINUE% // +---------------+ // | 3,自定义配置| @@ -125,7 +124,6 @@ Alias[BASE_TAG3]:TRUE //@可用符文之语提示@ Alias[BASE_TAG4]:TRUE //@底材可能孔数提示@ Alias[BASE_TAG5]:TRUE //@底材注入信息提示@ - //装备提示标签 Alias[ITEM_TAG1]:TRUE //@无法被冻结提示@ Alias[ITEM_TAG2]:TRUE //@装备技能效果提示@例如:触发31级伤害加深实际减少多少物理抗性 @@ -157,7 +155,7 @@ Alias[CHAM_TAG]:TRUE //@护身符额外信息提示@ Alias[SHOP_TAG]:TRUE //@商店购物醒目标签@例如:6技能刺客爪子、TP杖等醒目提示 Alias[NOTICE_TAG]:TRUE //@高变量装备醒目标签@,例如:高技能、高ED、CTC技能等醒目提示 Alias[GAMBLE_TAG]:TRUE //@基德事件赌博提示@ -Alias[UNI_NOTE]:TRUE //@暗金装备吐槽@备注:BH已有开关,此处为了细化分类,暂时备用 +Alias[UNI_NOTE]:TRUE //@暗金装备吐槽@ Alias[SET_NOTE]:TRUE //@绿色装备吐槽@ //Alias[RUNEWORD_NOTE]:TRUE //@符文之语吐槽@ Alias[RARE_NOTE]:TRUE //@亮金装备价值提示@ @@ -166,18 +164,23 @@ Alias[REROLL_JEW]:TRUE //@洗珠宝提示@ Alias[CRAFT_NOTE]:TRUE //@手工词缀等级提示@ Alias[CORRUP_NOTE]:TRUE //@腐化词缀强度提示@ Alias[NOTE_GOODRARE]:TRUE //@极品亮金装备特殊提示@ -//Alias[SHOW_RARE]:TRUE //@亮金词缀透视@。备注:BH已有开关,仅备用 +//Alias[SHOW_RARE]:TRUE //@亮金词缀透视@。备注:BH已有开关,仅备用 -// ++++++ 3.2,过滤功能开关 ++++++ +// ++++++ 3.2,过滤功能开关 ++++++ +//显示开荒可用装备 +Alias[SHOW_LVLING]:TRUE //@临时显示开荒装备@杂物过滤设置@ //杂物 Alias[GOLD_FILTER1]:FALSE //@屏蔽<5千金币@杂物过滤设置@ Alias[GOLD_FILTER2]:FALSE //@屏蔽<1万金币@ -Alias[SHOW_HP5]:FALSE //@动态显示超红@,生命值或法力值低于80%时显示 -Alias[SHOW_MP5]:FALSE //@动态显示超蓝@ -Alias[HIDE_HP5]:TRUE //@屏蔽超红@ -Alias[HIDE_MP5]:TRUE //@屏蔽超蓝@ Alias[HIDE_RVS]:FALSE //@屏蔽小紫@ -Alias[HIDE_YPS]:TRUE //@屏蔽解毒药剂@ +Alias[SHOW_HP5]:FALSE //@动态显示超红@,生命值或法力值低于80%时显示 +Alias[HIDE_HP5]:TRUE //@直接屏蔽超红@ +Alias[SHOW_MP5]:FALSE //@动态显示超蓝@ +Alias[HIDE_MP5]:TRUE //@直接屏蔽超蓝@ +Alias[SHOW_WMS]:TRUE //@动态显示解冻药剂@ +Alias[HIDE_WMS]:FALSE //@直接屏蔽解冻药剂@ +Alias[SHOW_YPS]:TRUE //@动态显示解毒药剂@ +Alias[HIDE_YPS]:FALSE //@直接屏蔽解毒药剂@ //镶嵌物 Alias[HIDE_GEM1]:FALSE //@屏蔽无瑕疵宝石@ @@ -185,7 +188,7 @@ Alias[HIDE_GEM2]:FALSE //@屏蔽完美宝石@ Alias[HIDE_RUNE1]:FALSE //@屏蔽1#~10#符文@ Alias[HIDE_RUNE2]:FALSE //@屏蔽11#~19#符文@ Alias[HIDE_RUNE3]:FALSE //@屏蔽20#~24#符文@ -Alias[HIDE_JEW1]:FALSE //@屏蔽ILVL<67亮金珠宝@ 说明:物品等级大于66以确保可以出40ED词缀,魔法珠宝大于84级才必定双缀 +Alias[HIDE_JEW1]:FALSE //@屏蔽ILVL<67亮金珠宝@ 说明:物品等级大于66以确保可以出40ED词缀,魔法珠宝大于84级才必定双缀 Alias[HIDE_JEW2]:FALSE //@屏蔽ILVL>66亮金珠宝@ Alias[HIDE_JEW3]:FALSE //@屏蔽ILVL<85魔法珠宝@ Alias[HIDE_JEW4]:FALSE //@屏蔽ILVL>84魔法珠宝@ @@ -272,11 +275,8 @@ Alias[HIDE_MAGDAGGER_2]:TRUE //@屏蔽其它蓝色匕首@ Alias[HIDE_MAGTHROW_1]:TRUE //@屏蔽蓝色鬼魂尖枪@ Alias[HIDE_MAGTHROW_2]:TRUE //@屏蔽蓝色翼鱼叉@ -//白色底材:TRUE为屏蔽,FLASE为不屏蔽 +//白色底材:TRUE为屏蔽,FLASE为不屏蔽 Alias[SHOW_9SKBASE]:TRUE //@不屏蔽3+3+3底材@白色底材过滤设置@ -Alias[HIDE_RUNEBASE0_1]:TRUE //@屏蔽垃圾底材@ -Alias[HIDE_RUNEBASE0_2]:TRUE //@屏蔽无用底材@ -Alias[HIDE_RUNEBASE0_3]:TRUE //@屏蔽低级底材@ //符文之语 Alias[HIDE_RUNEBASE1]:TRUE //@屏蔽0星底材@ Alias[HIDE_RUNEBASE2]:FALSE //@屏蔽1星底材@ @@ -347,7 +347,7 @@ Alias[PD2GGUNI1]:(baf OR utg OR aqv3 OR cqv3) //雷克的美德、秘术师、 //PD2新暗金(仅限无形) Alias[PD2OKUNIETH1]:((7cm OR 7fb OR 7st OR utp) ETH) //李奥瑞克的秘银祸根、厌恶、乌迪贤的觉醒、炼狱 //PD2新暗金 - 防具 -Alias[PD2OKUNI1]:(drf OR ned OR ung OR urg OR drc OR paf OR dr6 OR neg) //乌尔萨的噩梦、殉道者、幽灵之肤、暮光倒影、兽穴之母、天空守望者、芬里尔 、神圣图腾 +Alias[PD2OKUNI1]:(drf OR ned OR ung OR urg OR drc OR paf OR dr6 OR neg OR uhl) //乌尔萨的噩梦、殉道者、幽灵之肤、暮光倒影、兽穴之母、天空守望者、芬里尔 、神圣图腾、S13新增:智者的反抗(头盔) //PD2新暗金 - 武器 Alias[PD2OKUNI2]:(ame OR 7di OR 7tw OR amc OR 7qs OR aqv2 OR cqv2 OR 6bs OR 6hb OR 7xf OR obe OR 7yw OR 7vo) //泽瑞拉的决心、破碎之刃、追猎者的宰杀、黑檀祸根、阿卡拉特的奉献、墓歌、扞卫钢条、硫磺之雨、星流霆击、幻象幽语、S13新增:天罚(法球)、幽冥魂器(魔杖)、巨型残虐者(巨神斧) //PD2新暗金 - 仅限有形 @@ -355,7 +355,7 @@ Alias[PD2OKUNI3]:(uhc !ETH) // 席嘉德的坚定 //2星 //PD2新暗金 -Alias[PD2LOWUNI1]:(ba6 OR dr2 OR ne6 OR ulb OR ulg OR ba7 OR uhl) //独眼巨人的咆哮、羽蛇神面、卡兰的遗产、人鱼的链轮、泰坦之握、狂语者、S13新增:智者的反抗(头盔) +Alias[PD2LOWUNI1]:(ba6 OR dr2 OR ne6 OR ulb OR ulg OR ba7) //独眼巨人的咆哮、羽蛇神面、卡兰的遗产、人鱼的链轮、泰坦之握、狂语者 //PD2新暗金(仅限有形) Alias[PD2LOWUNI2]:((7cm OR 7fb OR 7st OR utp) !ETH) //李奥瑞克的秘银祸根、厌恶、乌迪贤的觉醒、炼狱 @@ -1548,32 +1548,33 @@ ItemDisplay[ITEM_TAG2 RW HAMMER SOCK=6 MULTI198,5859=30]:%NAME%{%NAME%%CL%%WHITE // ++++++ 3.3,非底材装备可能孔数提示 ++++++ //任务打孔 -ItemDisplay[ITEM_TAG3 (dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR (ci0 ILVL<26) OR aqv OR cqv) MAG ID SOCK=0]:%NAME%{%NAME%%CL%%WHITE%可能的孔数: %TAN%[%WHITE%任务:1}%CONTINUE% -ItemDisplay[ITEM_TAG3 ((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON OR QUIVER) !(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR (ci0 ILVL<26) OR aqv OR cqv) MAG ID SOCK=0]:%NAME%{%NAME%%CL%%WHITE%可能的孔数: %TAN%[%WHITE%任务:2}%CONTINUE% -ItemDisplay[ITEM_TAG3 (CHEST OR HELM OR CIRC OR SHIELD OR WEAPON OR QUIVER) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]:%NAME%{%NAME%%CL%%WHITE%可能的孔数: %TAN%[%WHITE%任务:1}%CONTINUE% +ItemDisplay[ITEM_TAG3 (dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR (ci0 ILVL<26) OR aqv OR cqv) MAG ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%%CL%%WHITE%可能的孔数: %TAN%[%WHITE%任务:1}%CONTINUE% +ItemDisplay[ITEM_TAG3 ((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON OR QUIVER) !(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR (ci0 ILVL<26) OR aqv OR cqv) MAG ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%%CL%%WHITE%可能的孔数: %TAN%[%WHITE%任务:2}%CONTINUE% +ItemDisplay[ITEM_TAG3 (CHEST OR HELM OR CIRC OR SHIELD OR WEAPON OR QUIVER) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%%CL%%WHITE%可能的孔数: %TAN%[%WHITE%任务:1}%CONTINUE% //谜盒打孔 //箭矢 -ItemDisplay[ITEM_TAG3 QUIVER (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-%MAXSOCKETS%}%CONTINUE% +ItemDisplay[ITEM_TAG3 QUIVER (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-%MAXSOCKETS%}%CONTINUE% //防具 -ItemDisplay[ITEM_TAG3 (HELM OR CHEST OR SHIELD OR CIRC) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1~2}%CONTINUE% +ItemDisplay[ITEM_TAG3 (HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS<2 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1~%MAXSOCKETS%}%CONTINUE% +ItemDisplay[ITEM_TAG3 (HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS>1 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1~2}%CONTINUE% //武器 -ItemDisplay[ITEM_TAG3 WEAPON 1H MAXSOCKETS<5 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-2}%CONTINUE% -ItemDisplay[ITEM_TAG3 WEAPON 1H MAXSOCKETS>4 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-2}%CONTINUE% -ItemDisplay[ITEM_TAG3 WEAPON 2H MAXSOCKETS<5 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:2-%MAXSOCKETS%}%CONTINUE% -ItemDisplay[ITEM_TAG3 WEAPON 2H MAXSOCKETS>4 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:2-4}%CONTINUE% +ItemDisplay[ITEM_TAG3 WEAPON 1H MAXSOCKETS<2 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-%MAXSOCKETS%}%CONTINUE% +ItemDisplay[ITEM_TAG3 WEAPON 1H MAXSOCKETS>1 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-2}%CONTINUE% +ItemDisplay[ITEM_TAG3 WEAPON 2H MAXSOCKETS<5 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:2-%MAXSOCKETS%}%CONTINUE% +ItemDisplay[ITEM_TAG3 WEAPON 2H MAXSOCKETS>4 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:2-4}%CONTINUE% //腐化打孔 //箭矢 -ItemDisplay[ITEM_TAG3 QUIVER (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE% +ItemDisplay[ITEM_TAG3 QUIVER (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE% //防具 -ItemDisplay[ITEM_TAG3 (HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS<4 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE% -ItemDisplay[ITEM_TAG3 (HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS>3 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-3}%CONTINUE% +ItemDisplay[ITEM_TAG3 (HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS<4 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE% +ItemDisplay[ITEM_TAG3 (HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS>3 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-3}%CONTINUE% //武器 -ItemDisplay[ITEM_TAG3 WEAPON 1H MAXSOCKETS<2 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE% -ItemDisplay[ITEM_TAG3 WEAPON 1H MAXSOCKETS>1 MAXSOCKETS<5 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:2-%MAXSOCKETS%}%CONTINUE% -ItemDisplay[ITEM_TAG3 WEAPON 1H MAXSOCKETS>4 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:2-4}%CONTINUE% -ItemDisplay[ITEM_TAG3 WEAPON 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:3-%MAXSOCKETS%}%CONTINUE% +ItemDisplay[ITEM_TAG3 WEAPON 1H MAXSOCKETS<2 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE% +ItemDisplay[ITEM_TAG3 WEAPON 1H MAXSOCKETS>1 MAXSOCKETS<5 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:2-%MAXSOCKETS%}%CONTINUE% +ItemDisplay[ITEM_TAG3 WEAPON 1H MAXSOCKETS>4 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:2-4}%CONTINUE% +ItemDisplay[ITEM_TAG3 WEAPON 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:3-%MAXSOCKETS%}%CONTINUE% //closer -ItemDisplay[ITEM_TAG3 ((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON OR QUIVER) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]:%NAME%{%NAME%%TAN%]}%CONTINUE% +ItemDisplay[ITEM_TAG3 ((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON OR QUIVER) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%%TAN%]}%CONTINUE% // 自带孔数的装备变量显示 ItemDisplay[ITEM_TAG3 SET ID urn STAT234>0]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% @@ -1606,41 +1607,41 @@ ItemDisplay[ITEM_TAG3 UNI ID 9b8]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CON // ++++++ 3.4,装备升级提示 ++++++ //升级起始 -ItemDisplay[ITEM_TAG4 (CRAFT OR RARE OR SET OR UNI) ID (NORM OR EXC OR aqv OR cqv OR aqv2 OR cqv2)]:%NAME%{%NAME%%CL%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (CRAFT OR RARE OR SET OR UNI) ID (NORM OR EXC OR aqv OR cqv OR aqv2 OR cqv2) !EQUIPPED !MERC]:%NAME%{%NAME%%CL%}%CONTINUE% //防具升级公式 -ItemDisplay[ITEM_TAG4 (CRAFT OR RARE) ID ((NORM ARMOR) OR aqv OR cqv) SHOW_ICON]:%NAME%{%NAME%%WHITE%升级:%ORANGE%8#%WHITE%+%ORANGE%10#%WHITE%+%PURPLE%┣%WHITE%}%CONTINUE% -ItemDisplay[ITEM_TAG4 (CRAFT OR RARE) ID ((EXC ARMOR) OR aqv2 OR cqv2) SHOW_ICON]:%NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE%+%ORANGE%21#%WHITE%+%PURPLE%┣%WHITE%}%CONTINUE% -ItemDisplay[ITEM_TAG4 (SET OR UNI) ID ((NORM ARMOR) OR aqv OR cqv) SHOW_ICON]:%NAME%{%NAME%%WHITE%升级:%ORANGE%7#%WHITE%+%ORANGE%13#%WHITE%+%WHITE%┣%WHITE%}%CONTINUE% -ItemDisplay[ITEM_TAG4 (SET OR UNI) ID ((EXC ARMOR) OR aqv2 OR cqv2) SHOW_ICON]:%NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE%+%ORANGE%20#%WHITE%+%WHITE%┣%WHITE%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (CRAFT OR RARE) ID ((NORM ARMOR) OR aqv OR cqv) SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%8#%WHITE%+%ORANGE%10#%WHITE%+%PURPLE%┣%WHITE%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (CRAFT OR RARE) ID ((EXC ARMOR) OR aqv2 OR cqv2) SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE%+%ORANGE%21#%WHITE%+%PURPLE%┣%WHITE%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (SET OR UNI) ID ((NORM ARMOR) OR aqv OR cqv) SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%7#%WHITE%+%ORANGE%13#%WHITE%+%WHITE%┣%WHITE%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (SET OR UNI) ID ((EXC ARMOR) OR aqv2 OR cqv2) SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE%+%ORANGE%20#%WHITE%+%WHITE%┣%WHITE%}%CONTINUE% -ItemDisplay[ITEM_TAG4 (CRAFT OR RARE) ID ((NORM ARMOR) OR aqv OR cqv) !SHOW_ICON]:%NAME%{%NAME%%WHITE%升级:%ORANGE%8#%WHITE%+%ORANGE%10#%WHITE%+%PURPLE%●%WHITE%}%CONTINUE% -ItemDisplay[ITEM_TAG4 (CRAFT OR RARE) ID ((EXC ARMOR) OR aqv2 OR cqv2) !SHOW_ICON]:%NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE%+%ORANGE%21#%WHITE%+%PURPLE%●%WHITE%}%CONTINUE% -ItemDisplay[ITEM_TAG4 (SET OR UNI) ID ((NORM ARMOR) OR aqv OR cqv) !SHOW_ICON]:%NAME%{%NAME%%WHITE%升级:%ORANGE%7#%WHITE%+%ORANGE%13#%WHITE%+%WHITE%●%WHITE%}%CONTINUE% -ItemDisplay[ITEM_TAG4 (SET OR UNI) ID ((EXC ARMOR) OR aqv2 OR cqv2) !SHOW_ICON]:%NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE%+%ORANGE%20#%WHITE%+%WHITE%●%WHITE%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (CRAFT OR RARE) ID ((NORM ARMOR) OR aqv OR cqv) !SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%8#%WHITE%+%ORANGE%10#%WHITE%+%PURPLE%●%WHITE%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (CRAFT OR RARE) ID ((EXC ARMOR) OR aqv2 OR cqv2) !SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE%+%ORANGE%21#%WHITE%+%PURPLE%●%WHITE%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (SET OR UNI) ID ((NORM ARMOR) OR aqv OR cqv) !SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%7#%WHITE%+%ORANGE%13#%WHITE%+%WHITE%●%WHITE%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (SET OR UNI) ID ((EXC ARMOR) OR aqv2 OR cqv2) !SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE%+%ORANGE%20#%WHITE%+%WHITE%●%WHITE%}%CONTINUE% //武器升级公式 -ItemDisplay[ITEM_TAG4 (CRAFT OR RARE) ID NORM WEAPON SHOW_ICON]:%NAME%{%NAME%%WHITE%升级:%ORANGE%9#%WHITE%+%ORANGE%11#%WHITE%+%BLUE%┣%WHITE%}%CONTINUE% -ItemDisplay[ITEM_TAG4 (CRAFT OR RARE) ID EXC WEAPON SHOW_ICON]:%NAME%{%NAME%%WHITE%升级:%ORANGE%19#%WHITE%+%ORANGE%22#%WHITE%+%BLUE%┣%WHITE%}%CONTINUE% -ItemDisplay[ITEM_TAG4 (SET OR UNI) ID NORM WEAPON SHOW_ICON]:%NAME%{%NAME%%WHITE%升级:%ORANGE%8#%WHITE%+%ORANGE%12#%WHITE%+%GREEN%┣%WHITE%}%CONTINUE% -ItemDisplay[ITEM_TAG4 (SET OR UNI) ID EXC WEAPON SHOW_ICON]:%NAME%{%NAME%%WHITE%升级:%ORANGE%17#%WHITE%+%ORANGE%21#%WHITE%+%GREEN%┣%WHITE%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (CRAFT OR RARE) ID NORM WEAPON SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%9#%WHITE%+%ORANGE%11#%WHITE%+%BLUE%┣%WHITE%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (CRAFT OR RARE) ID EXC WEAPON SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%19#%WHITE%+%ORANGE%22#%WHITE%+%BLUE%┣%WHITE%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (SET OR UNI) ID NORM WEAPON SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%8#%WHITE%+%ORANGE%12#%WHITE%+%GREEN%┣%WHITE%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (SET OR UNI) ID EXC WEAPON SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%17#%WHITE%+%ORANGE%21#%WHITE%+%GREEN%┣%WHITE%}%CONTINUE% -ItemDisplay[ITEM_TAG4 (CRAFT OR RARE) ID NORM WEAPON !SHOW_ICON]:%NAME%{%NAME%%WHITE%升级:%ORANGE%9#%WHITE%+%ORANGE%11#%WHITE%+%BLUE%●%WHITE%}%CONTINUE% -ItemDisplay[ITEM_TAG4 (CRAFT OR RARE) ID EXC WEAPON !SHOW_ICON]:%NAME%{%NAME%%WHITE%升级:%ORANGE%19#%WHITE%+%ORANGE%22#%WHITE%+%BLUE%●%WHITE%}%CONTINUE% -ItemDisplay[ITEM_TAG4 (SET OR UNI) ID NORM WEAPON !SHOW_ICON]:%NAME%{%NAME%%WHITE%升级:%ORANGE%8#%WHITE%+%ORANGE%12#%WHITE%+%GREEN%●%WHITE%}%CONTINUE% -ItemDisplay[ITEM_TAG4 (SET OR UNI) ID EXC WEAPON !SHOW_ICON]:%NAME%{%NAME%%WHITE%升级:%ORANGE%17#%WHITE%+%ORANGE%21#%WHITE%+%GREEN%●%WHITE%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (CRAFT OR RARE) ID NORM WEAPON !SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%9#%WHITE%+%ORANGE%11#%WHITE%+%BLUE%●%WHITE%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (CRAFT OR RARE) ID EXC WEAPON !SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%19#%WHITE%+%ORANGE%22#%WHITE%+%BLUE%●%WHITE%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (SET OR UNI) ID NORM WEAPON !SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%8#%WHITE%+%ORANGE%12#%WHITE%+%GREEN%●%WHITE%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (SET OR UNI) ID EXC WEAPON !SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%17#%WHITE%+%ORANGE%21#%WHITE%+%GREEN%●%WHITE%}%CONTINUE% //升级后力量需求变化 -ItemDisplay[ITEM_TAG4 (ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]:%NAME%{%NAME%, %WHITE%升级后需求:%GRAY%(%LIGHT_GRAY%力:%WHITE%%UPSTR%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !EQUIPPED !MERC]:%NAME%{%NAME%, %WHITE%升级后需求:%GRAY%(%LIGHT_GRAY%力:%WHITE%%UPSTR%}%CONTINUE% //升级后敏捷需求变化 -ItemDisplay[ITEM_TAG4 (hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !dgr) OR THROWING OR (SPEAR !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]:%NAME%{%NAME%%WHITE%, %LIGHT_GRAY%敏%WHITE%:%UPDEX%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !dgr) OR THROWING OR (SPEAR !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%, %LIGHT_GRAY%敏%WHITE%:%UPDEX%}%CONTINUE% // 升级后等级需求变化 -ItemDisplay[ITEM_TAG4 (ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]:%NAME%{%NAME%%WHITE%, }%CONTINUE% -ItemDisplay[ITEM_TAG4 (CIRC OR SOR) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]:%NAME%{%NAME%, %WHITE%升级后需求:%GRAY%(%LIGHT_GRAY%}%CONTINUE% -ItemDisplay[ITEM_TAG4 (aqv OR cqv OR aqv2 OR cqv2) (RARE OR CRAFT OR UNI OR SET) ID]:%NAME%{%NAME%, %WHITE%升级后需求:%GRAY%(%LIGHT_GRAY%}%CONTINUE% -ItemDisplay[ITEM_TAG4 (ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]:%NAME%{%NAME%%LIGHT_GRAY%等级%WHITE%:%UPLVL%}%CONTINUE% -ItemDisplay[ITEM_TAG4 (aqv OR cqv OR aqv2 OR cqv2) (RARE OR CRAFT OR UNI OR SET) ID]:%NAME%{%NAME%%LIGHT_GRAY%等级%WHITE%:%UPLVL%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%, }%CONTINUE% +ItemDisplay[ITEM_TAG4 (CIRC OR SOR) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !EQUIPPED !MERC]:%NAME%{%NAME%, %WHITE%升级后需求:%GRAY%(%LIGHT_GRAY%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (aqv OR cqv OR aqv2 OR cqv2) (RARE OR CRAFT OR UNI OR SET) ID !EQUIPPED !MERC]:%NAME%{%NAME%, %WHITE%升级后需求:%GRAY%(%LIGHT_GRAY%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !EQUIPPED !MERC]:%NAME%{%NAME%%LIGHT_GRAY%等级%WHITE%:%UPLVL%}%CONTINUE% +ItemDisplay[ITEM_TAG4 (aqv OR cqv OR aqv2 OR cqv2) (RARE OR CRAFT OR UNI OR SET) ID !EQUIPPED !MERC]:%NAME%{%NAME%%LIGHT_GRAY%等级%WHITE%:%UPLVL%}%CONTINUE% //Upgrading Req End Line -ItemDisplay[ITEM_TAG4 ((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) (RARE OR CRAFT OR UNI OR SET) ID]:%NAME%{%NAME%%GRAY%)}%CONTINUE% -ItemDisplay[ITEM_TAG4 (aqv OR cqv OR aqv2 OR cqv2) (RARE OR CRAFT OR UNI OR SET) ID]:%NAME%{%NAME%%GRAY%)}%CONTINUE% +ItemDisplay[ITEM_TAG4 ((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) (RARE OR CRAFT OR UNI OR SET) ID !EQUIPPED !MERC]:%NAME%{%NAME%%GRAY%)}%CONTINUE% +ItemDisplay[ITEM_TAG4 (aqv OR cqv OR aqv2 OR cqv2) (RARE OR CRAFT OR UNI OR SET) ID !EQUIPPED !MERC]:%NAME%{%NAME%%GRAY%)}%CONTINUE% // ++++++ 3.5,武器基础攻速和伤害范围提示 ++++++ ItemDisplay[ITEM_TAG5_1 WEAPON]:%NAME%{%NAME%%CL%%CORAL%武器基础速度: %WPNSPD%}%CONTINUE% @@ -1651,9 +1652,9 @@ ItemDisplay[!ITEM_TAG5_1 ITEM_TAG5_2 WEAPON !(BOW OR XBOW OR WAND OR SOR)]:%NAME ItemDisplay[ITEM_TAG6 SET BOOTS ID ASSASSIN]:%NAME%{%NAME%%CL%%WHITE%踢击伤害: %BASEMINKICK% - %BASEMAXKICK%}%CONTINUE% // ++++++ 3.7,盾牌标注75%格挡所需敏捷提示 ++++++ -ItemDisplay[ITEM_TAG7 SHIELD PALADIN EQUIPPED]:%NAME%{%NAME%%CL%%WHITE%75%格挡所需敏捷: $f(CEIL(150*CLVL/(CHARSTAT20+30)+15))}%CONTINUE% -ItemDisplay[ITEM_TAG7 SHIELD (AMAZON OR ASSASSIN OR BARBARIAN) EQUIPPED]:%NAME%{%NAME%%CL%%WHITE%75%格挡所需敏捷:$f(CEIL(150*CLVL/(CHARSTAT20+25)+15))}%CONTINUE% -ItemDisplay[ITEM_TAG7 SHIELD (DRUID OR NECROMANCER OR SORCERESS) EQUIPPED]:%NAME%{%NAME%%CL%%WHITE%75%格挡所需敏捷:$f(CEIL(150*CLVL/(CHARSTAT20+20)+15))}%CONTINUE% +ItemDisplay[ITEM_TAG7 SHIELD PALADIN EQUIPPED]: %NAME%{%NAME%%CL%%WHITE%75%格挡所需敏捷: $f(CEIL(150*CLVL/(CHARSTAT20+30)+15))}%CONTINUE% +ItemDisplay[ITEM_TAG7 SHIELD (AMAZON OR ASSASSIN OR BARBARIAN) EQUIPPED]: %NAME%{%NAME%%CL%%WHITE%75%格挡所需敏捷:$f(CEIL(150*CLVL/(CHARSTAT20+25)+15))}%CONTINUE% +ItemDisplay[ITEM_TAG7 SHIELD (DRUID OR NECROMANCER OR SORCERESS) EQUIPPED]: %NAME%{%NAME%%CL%%WHITE%75%格挡所需敏捷:$f(CEIL(150*CLVL/(CHARSTAT20+20)+15))}%CONTINUE% // +----------------+ // | 4, PD2新增物品 | @@ -1692,11 +1693,10 @@ ItemDisplay[PD2MISC_TAG (imrn OR irrn)]:%BORDER-0A%%DOT-5A%%ORANGE%☆ %NAME% %O // ++++++ 4.2,秘境地图 ++++++ // 需求提示 ItemDisplay[MAP_TAG MAPTIER=0]:%NAME%{%RED%以开启PVP区域%CL%在萝格营地右键点击}%CONTINUE% -ItemDisplay[MAP_TAG MAPTIER>0 NMAG]:%WHITE%%NAME%%CONTINUE% ItemDisplay[MAP_TAG MAPTIER>0 FILTLVL<3]:%NAME%{ %TAN%前置条件:%RED%地狱难度%SAGE%完成击败3BB任务,%TAN%使用地点:%RED%地狱难度%SAGE%ACT5城内}%CONTINUE% ItemDisplay[MAP_TAG MAPTIER~1-3 FILTLVL<3]:%NAME%{%ORANGE%在安雅处可购买改变重置地图属性的材料%CL%%NAME%}%CONTINUE% -ItemDisplay[MAP_TAG MAPTIER>0 (!ID OR NMAG) !UNI]:%DOT-9F%%TIER-2%%NAME%%CONTINUE% -ItemDisplay[MAP_TAG MAPTIER>0 !ID UNI]:%MAP-9F%%DOT-68%%TIER-3%%NAME%%CONTINUE% +ItemDisplay[MAP_TAG MAPTIER>0 NMAG]:%DOT-9F%%TIER-2%%NAME%%CONTINUE% +ItemDisplay[MAP_TAG MAPTIER>0 !ID UNI]:%MAP-9F%%DOT-68%%TIER-4%%TIER-3%%NAME%%CONTINUE% //地图免疫 (Fire/Cold/Light/Poison/Magic/Phys) //未知地图 @@ -1893,25 +1893,25 @@ ItemDisplay[MAP_TAG t53]:%GRAY%[%RED%T2%GRAY%]%TAN%%NAME% %RED%*{%NAME%} // ++++++ 4.3,超级BOSS门票 ++++++ // 6BOSS前3红门 -ItemDisplay[UBERMAT_TAG pk1]:%DOT-0A%%TIER-4%%ORANGE%%NAME% %CORAL%+{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域)%CL%%TAN%掉落: %RED%地狱 A1%GOLD%女伯爵%WHITE%(1/14几率)/%RED% A1%GOLD%血鸟%WHITE%(1/9几率)} -ItemDisplay[UBERMAT_TAG pk2]:%DOT-0A%%TIER-4%%ORANGE%%NAME% %CORAL%+{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域)%CL%%TAN%掉落: %RED%地狱 A2%GOLD%召唤者%WHITE%(1/8几率)/%RED% A2%GOLD%血女巫%WHITE%(1/9几率)} -ItemDisplay[UBERMAT_TAG pk3]:%DOT-0A%%TIER-4%%ORANGE%%NAME% %CORAL%+{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域)%CL%%TAN%掉落: %RED%地狱 A5%GOLD%尼拉塞克%WHITE%(1/9几率)/%RED% A4%GOLD%衣卒尔%WHITE%(1/8几率)} +ItemDisplay[UBERMAT_TAG pk1]:%DOT-0A%%TIER-3%%ORANGE%%NAME% %CORAL%+{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域)%CL%%TAN%掉落: %RED%地狱 A1%GOLD%女伯爵%WHITE%(1/14几率)/%RED% A1%GOLD%血鸟%WHITE%(1/9几率)} +ItemDisplay[UBERMAT_TAG pk2]:%DOT-0A%%TIER-3%%ORANGE%%NAME% %CORAL%+{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域)%CL%%TAN%掉落: %RED%地狱 A2%GOLD%召唤者%WHITE%(1/8几率)/%RED% A2%GOLD%血女巫%WHITE%(1/9几率)} +ItemDisplay[UBERMAT_TAG pk3]:%DOT-0A%%TIER-3%%ORANGE%%NAME% %CORAL%+{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域)%CL%%TAN%掉落: %RED%地狱 A5%GOLD%尼拉塞克%WHITE%(1/9几率)/%RED% A4%GOLD%衣卒尔%WHITE%(1/8几率)} // 6BOSS后3红门 -ItemDisplay[UBERMAT_TAG mbr]:%DOT-0A%%TIER-4%%CORAL%+ %ORANGE%%NAME% %CORAL%+{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票)%CL%%TAN%掉落: %RED%地狱 %GOLD%衣卒尔 %GRAY%(%RED%6BOSS前3红门%GRAY%)} -ItemDisplay[UBERMAT_TAG dhn]:%DOT-0A%%TIER-4%%CORAL%+ %ORANGE%%NAME% %CORAL%+{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票)%CL%%TAN%掉落: %RED%地狱 %GOLD%莉莉丝 %GRAY%(%RED%6BOSS前3红门%GRAY%)} -ItemDisplay[UBERMAT_TAG bey]:%DOT-0A%%TIER-4%%CORAL%+ %ORANGE%%NAME% %CORAL%+{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票)%CL%%TAN%掉落: %RED%地狱 %GOLD%督瑞尔 %GRAY%(%RED%6BOSS前3红门%GRAY%)} +ItemDisplay[UBERMAT_TAG mbr]:%DOT-0A%%TIER-3%%CORAL%+ %ORANGE%%NAME% %CORAL%+{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票)%CL%%TAN%掉落: %RED%地狱 %GOLD%衣卒尔 %GRAY%(%RED%6BOSS前3红门%GRAY%)} +ItemDisplay[UBERMAT_TAG dhn]:%DOT-0A%%TIER-3%%CORAL%+ %ORANGE%%NAME% %CORAL%+{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票)%CL%%TAN%掉落: %RED%地狱 %GOLD%莉莉丝 %GRAY%(%RED%6BOSS前3红门%GRAY%)} +ItemDisplay[UBERMAT_TAG bey]:%DOT-0A%%TIER-3%%CORAL%+ %ORANGE%%NAME% %CORAL%+{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票)%CL%%TAN%掉落: %RED%地狱 %GOLD%督瑞尔 %GRAY%(%RED%6BOSS前3红门%GRAY%)} ItemDisplay[UBERMAT_TAG ubtm (CHARSTAT43<200 OR CHARSTAT41<200)]:%MAP-0A%%TIER-4%%GRAY%+%CORAL%+ %NAME% %CORAL%+%GRAY%+{%GRAY%(你只有三次回城机会)%NL%%NL%%GRAY%$f(CHARSTAT43-100)%WHITE%/125%BLUE%冰抗 %WHITE%| %GRAY%$f(CHARSTAT41-100)%WHITE%/125%YELLOW%电抗 %WHITE%| %GRAY%$f(CHARSTAT39-100)%WHITE%/75%RED%火抗 %WHITE%| %GRAY%$f(CHARSTAT45-100)%WHITE%/75%GREEN%毒抗%CL%%CORAL%当前角色状态与标准生存属性数据比对如下:%CL%%RED%警告:%WHITE%经%GOLD%“PD2百科2号”%WHITE%挂载QQ群湿件分析,你有翻车的可能!%CL%%NL%%NAME%}%CONTINUE% // 新3古代野蛮人 -ItemDisplay[UBERMAT_TAG ubaa]:%PX-60%%MAP-0A%%TIER-4%%CORAL%+ %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%DARK_GREEN%T1%GRAY%]%WHITE%秘境地图%CL%%NAME%} -ItemDisplay[UBERMAT_TAG ubab]:%PX-60%%MAP-0A%%TIER-4%%CORAL%+%GRAY%[%RED%T2%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%RED%T2%GRAY%]%WHITE%秘境地图%CL%%NAME%} -ItemDisplay[UBERMAT_TAG ubac]:%PX-60%%MAP-0A%%TIER-4%%CORAL%+ %GRAY%[%PURPLE%T3%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%PURPLE%T3%GRAY%]%WHITE%秘境地图%CL%%NAME%} -ItemDisplay[UBERMAT_TAG uba]:%MAP-0A%%TIER-4%%GRAY%+%RED%+ %NAME% %RED%+%GRAY%+{%GRAY%(在里面不能回城,你只有一次机会)%CL%%NAME%} +ItemDisplay[UBERMAT_TAG ubaa]:%PX-60%%MAP-0A%%TIER-3%%CORAL%+ %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%DARK_GREEN%T1%GRAY%]%WHITE%秘境地图%CL%%NAME%} +ItemDisplay[UBERMAT_TAG ubab]:%PX-60%%MAP-0A%%TIER-3%%CORAL%+%GRAY%[%RED%T2%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%RED%T2%GRAY%]%WHITE%秘境地图%CL%%NAME%} +ItemDisplay[UBERMAT_TAG ubac]:%PX-60%%MAP-0A%%TIER-3%%CORAL%+ %GRAY%[%PURPLE%T3%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%PURPLE%T3%GRAY%]%WHITE%秘境地图%CL%%NAME%} +ItemDisplay[UBERMAT_TAG uba]:%MAP-0A%%TIER-3%%GRAY%+%RED%+ %NAME% %RED%+%GRAY%+{%GRAY%(在里面不能回城,你只有一次机会)%CL%%NAME%} ItemDisplay[UBERMAT_TAG std]:%ORANGE%%CORAL%<< >> %ORANGE%%NAME% %CORAL%<< >>{%TAN%掉落: %RED%地狱 新3BB} // 超级暗黑破坏神 -ItemDisplay[UBERMAT_TAG dcho]:%PX-60%%MAP-0A%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 6BOSS后3%CL%%NAME%} -ItemDisplay[UBERMAT_TAG dcso]:%PX-60%%MAP-0A%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 墨菲斯托(1/85)%WHITE%/%RED%暗黑破坏神(1/21)%WHITE%/%RED%巴尔(1/13)%CL%%NAME%} -ItemDisplay[UBERMAT_TAG dcbl]:%PX-60%%MAP-0A%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 T图BOSS%CL%%NAME%} +ItemDisplay[UBERMAT_TAG dcho]:%PX-60%%MAP-0A%%TIER-4%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 6BOSS后3%CL%%NAME%} +ItemDisplay[UBERMAT_TAG dcso]:%PX-60%%MAP-0A%%TIER-4%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 墨菲斯托(1/85)%WHITE%/%RED%暗黑破坏神(1/21)%WHITE%/%RED%巴尔(1/13)%CL%%NAME%} +ItemDisplay[UBERMAT_TAG dcbl]:%PX-60%%MAP-0A%%TIER-4%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 T图BOSS%CL%%NAME%} ItemDisplay[UBERMAT_TAG dcma ((STAT185=2 (CHARSTAT40<15 OR CHARSTAT36<50)) OR (TAT185=1 (CHARSTAT40<15 OR CHARSTAT36<30)) OR (STAT185=0 (CHARSTAT40<10 OR CHARSTAT36<20)))]:%MAP-0A%%GRAY%¤%RED%¤ %NAME% %RED%¤%GRAY%¤%NAME%{%CORAL%当前角色状态与标准生存属性数据比对如下:%CL%%RED%警告:%WHITE%经%GOLD%“PD2百科2号”%WHITE%挂载QQ群湿件分析,你有被一jio踢飞的可能!%CL%%NL%%NAME%}%CONTINUE% ItemDisplay[UBERMAT_TAG dcma STAT185=2 (CHARSTAT40<15 OR CHARSTAT36<50)]:%NAME%{%NL%%GRAY%$f(CHARSTAT40+75)%WHITE%/90%RED%最大火抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/50%%TAN%物免 | %GRAY%%CHARSTAT142%%WHITE%/12%%RED%火吸%CL%%NAME%}%CONTINUE% ItemDisplay[UBERMAT_TAG dcma STAT185=1 (CHARSTAT40<15 OR CHARSTAT36<30)]:%NAME%{%NL%%GRAY%$f(CHARSTAT40+75)%WHITE%/90%RED%最大火抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/30%%TAN%物免%CL%%NAME%}%CONTINUE% @@ -1919,32 +1919,32 @@ ItemDisplay[UBERMAT_TAG dcma STAT185=0 (CHARSTAT40<10 OR CHARSTAT36<20)]:%NAME%{ // 拉斯玛 ItemDisplay[UBERMAT_TAG rtmo]:%PX-60%%MAP-0A%%TIER-4%%GREEN%+ %NAME% %GREEN%+{%TAN%提示: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬/灰烬 %WHITE%合成 %ORANGE%虚空石%WHITE%(拉斯玛挑战门票)%CL%%TAN%掉落: %RED%不死生物} -ItemDisplay[UBERMAT_TAG rtmv]:%PX-60%%MAP-0A%%GREEN%+ %NAME% %GREEN%+{%TAN%提示: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬/灰烬 %WHITE%合成 %ORANGE%虚空石%WHITE%(拉斯玛挑战门票)%CL%%TAN%掉落: %RED%门德利T图事件} +ItemDisplay[UBERMAT_TAG rtmv]:%PX-60%%MAP-0A%%TIER-4%%GREEN%+ %NAME% %GREEN%+{%TAN%提示: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬/灰烬 %WHITE%合成 %ORANGE%虚空石%WHITE%(拉斯玛挑战门票)%CL%%TAN%掉落: %RED%门德利T图事件} ItemDisplay[UBERMAT_TAG rtma ((STAT185=2 (CHARSTAT110<175 OR CHARSTAT46<15 OR CHARSTAT44<15 OR CHARSTAT40<15)) OR (TAT185=1 (CHARSTAT110<150 OR CHARSTAT46<15 OR CHARSTAT44<10 OR CHARSTAT40<10)) OR (STAT185=0 (CHARSTAT110<100 OR CHARSTAT46<10 OR CHARSTAT44<5 OR CHARSTAT40<5)))]:%MAP-0A%%GRAY%¤%GREEN%¤ %NAME% %GREEN%¤%GRAY%¤{%CORAL%当前角色状态与标准生存属性数据比对如下:%CL%%RED%警告:%WHITE%经%GOLD%“PD2百科2号”%WHITE%挂载QQ群湿件分析,你有被一jio踢飞的可能!%CL%%NL%%NAME%}%CONTINUE% ItemDisplay[UBERMAT_TAG rtma STAT185=2 (CHARSTAT110<175 OR CHARSTAT46<15 OR CHARSTAT44<15 OR CHARSTAT40<15)]:%NAME%{%NL%%GRAY%$f(CHARSTAT39-100)%WHITE%/123%RED%火抗 %WHITE%| %GRAY%$f(CHARSTAT43-100)%WHITE%/123%BLUE%冰抗 %WHITE%| %GRAY%$f(CHARSTAT45-100)%WHITE%/123%GREEN%毒抗%CL%%GRAY%$f(CHARSTAT40+75)%WHITE%/90%RED%最大火抗 %WHITE%| %GRAY%$f(CHARSTAT44+75)%WHITE%/90%BLUE%最大冰抗 %WHITE%| %GRAY%$f(CHARSTAT46+75)%WHITE%/90%GREEN%最大毒抗 %WHITE%| %GRAY%%CHARSTAT110%%WHITE%/175%%GREEN%毒缩%CL%%NAME%}%CONTINUE% ItemDisplay[UBERMAT_TAG rtma STAT185=1 (CHARSTAT110<150 OR CHARSTAT46<15 OR CHARSTAT44<10 OR CHARSTAT40<10)]:%NAME%{%NL%%GRAY%$f(CHARSTAT39-100)%WHITE%/114%RED%火抗 %WHITE%| %GRAY%$f(CHARSTAT43-100)%WHITE%/114%BLUE%冰抗 %WHITE%| %GRAY%$f(CHARSTAT45-100)%WHITE%/119%GREEN%毒抗%CL%%GRAY%$f(CHARSTAT40+75)%WHITE%/85%RED%最大火抗 %WHITE%| %GRAY%$f(CHARSTAT44+75)%WHITE%/85%BLUE%最大冰抗 %WHITE%| %GRAY%$f(CHARSTAT46+75)%WHITE%/90%GREEN%最大毒抗 %WHITE%| %GRAY%%CHARSTAT110%%WHITE%/150%%GREEN%毒缩%CL%%NAME%}%CONTINUE% ItemDisplay[UBERMAT_TAG rtma STAT185=0 (CHARSTAT110<100 OR CHARSTAT46<10 OR CHARSTAT44<5 OR CHARSTAT40<5)]:%NAME%{%NL%%GRAY%$f(CHARSTAT39-100)%WHITE%/105%RED%火抗 %WHITE%| %GRAY%$f(CHARSTAT43-100)%WHITE%/105%BLUE%冰抗 %WHITE%| %GRAY%$f(CHARSTAT45-100)%WHITE%/110%GREEN%毒抗%CL%%GRAY%$f(CHARSTAT40+75)%WHITE%/80%RED%最大火抗 %WHITE%| %GRAY%$f(CHARSTAT44+75)%WHITE%/80%BLUE%最大冰抗 %WHITE%| %GRAY%$f(CHARSTAT46+75)%WHITE%/85%GREEN%最大毒抗 %WHITE%| %GRAY%%CHARSTAT110%%WHITE%/100%%GREEN%毒缩%CL%%NAME%}%CONTINUE% ItemDisplay[UBERMAT_TAG cwss]:%MAP-0A%%PURPLE%★ %RED%被玷污的世界之石碎片 %PURPLE%★{%WHITE%或 %BLUE%转变为随机魔法小符%CL%%GOLD%+5-10全抗 %WHITE%或 %GOLD%+3%-5%额外经验%CL%%RED%+1所有技能 %WHITE%或 %RED%+20-25活力&+10-15能量%CL%%TAN%获得随机效果(各20%几率):%CL%%NAME%} // 路西安 -ItemDisplay[UBERMAT_TAG lucb]:%PX-60%%MAP-0A%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%地狱 ACT5的3红门%CL%%NAME%} -ItemDisplay[UBERMAT_TAG lucc]:%PX-60%%MAP-0A%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%腐化区域%CL%%NAME%} -ItemDisplay[UBERMAT_TAG lucd]:%PX-60%%MAP-0A%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%任意恶魔%CL%%NAME%} +ItemDisplay[UBERMAT_TAG lucb]:%PX-60%%MAP-0A%%TIER-4%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%地狱 ACT5的3红门%CL%%NAME%} +ItemDisplay[UBERMAT_TAG lucc]:%PX-60%%MAP-0A%%TIER-4%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%腐化区域%CL%%NAME%} +ItemDisplay[UBERMAT_TAG lucd]:%PX-60%%MAP-0A%%TIER-4%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%任意恶魔%CL%%NAME%} ItemDisplay[UBERMAT_TAG luca ((STAT185=2 (CHARSTAT42<15 OR CHARSTAT36<50)) OR (TAT185=1 (CHARSTAT42<15 OR CHARSTAT36<40)) OR (STAT185=0 (CHARSTAT42<10 OR CHARSTAT36<30)))]:%MAP-0A%%GRAY%¤%YELLOW%¤ %NAME% %YELLOW%¤%GRAY%¤{%CORAL%当前角色状态与标准生存属性数据比对如下:%CL%%RED%警告:%WHITE%经%GOLD%“PD2百科2号”%WHITE%挂载QQ群湿件分析,你有被一jio踢飞的可能!%CL%%NL%%NAME%}%CONTINUE% ItemDisplay[UBERMAT_TAG luca STAT185=2 (CHARSTAT42<15 OR CHARSTAT36<50)]:%NAME%{%GRAY%$f(CHARSTAT42+75)%WHITE%/90%YELLOW%最大电抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/50%%TAN%物免 | %GRAY%%CHARSTAT144%%WHITE%/12%%YELLOW%电吸%CL%%NAME%}%CONTINUE% ItemDisplay[UBERMAT_TAG luca STAT185=1 (CHARSTAT42<15 OR CHARSTAT36<40)]:%NAME%{%GRAY%$f(CHARSTAT42+75)%WHITE%/90%YELLOW%最大电抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/40%%TAN%物免%CL%%NAME%}%CONTINUE% ItemDisplay[UBERMAT_TAG luca STAT185=0 (CHARSTAT42<10 OR CHARSTAT36<30)]:%NAME%{%GRAY%$f(CHARSTAT42+75)%WHITE%/85%YELLOW%最大电抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/30%%TAN%物免%CL%%NAME%}%CONTINUE% ItemDisplay[UBERMAT_TAG luca]:%NAME%{%NL%%ORANGE%恶魔宝盒爆率:%WHITE%T1:1/75 | T2:1/50%CL%%ORANGE%成功亵渎几率:%WHITE%T0:50% | T1:55% | T2:60%%CL%%NAME%}%CONTINUE% //3个超级BOSS挑战提示 -ItemDisplay[UBERMAT_TAG (rtma OR dcma OR luca) STAT185=0]:%NAME%{%GRAY%(进入的时候BUFF清空,召唤物和佣兵都会死亡)%CL%(你只有四次机会,每次死亡BOSS回血20%)%NL%%NAME%}%CONTINUE% +ItemDisplay[UBERMAT_TAG (rtma OR dcma OR luca) STAT185=0]:%NAME%{%GRAY%(进入的时候BUFF清空,召唤物和佣兵都会死亡)%CL%(你只有四次机会,每次死亡BOSS回血10%)%NL%%NAME%}%CONTINUE% ItemDisplay[UBERMAT_TAG (rtma OR dcma OR luca) (STAT185=1 OR STAT185=2)]:%NAME%{%GRAY%(进入的时候BUFF清空,召唤物和佣兵都会死亡)%CL%(在里面不能回城,你只有一次机会)%NL%%NAME%}%CONTINUE% // ++++++ 4.4,精华和徽章 ++++++ +ItemDisplay[ESSENCES_TAG tes]:%NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 安达利尔 %WHITE%& %RED%督瑞尔}%CONTINUE% +ItemDisplay[ESSENCES_TAG ceh]:%NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 墨菲斯托}%CONTINUE% +ItemDisplay[ESSENCES_TAG bet]:%NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 暗黑破坏神}%CONTINUE% +ItemDisplay[ESSENCES_TAG fed]:%NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 巴尔}%CONTINUE% +ItemDisplay[ESSENCES_TAG toa]:%ORANGE%%NAME%{%TAN%无论你在哪里都可以使用。%CL%%NAME%} ItemDisplay[(tes OR ceh OR bet OR fed GROUND) FILTLVL>2]: -ItemDisplay[ESSENCES_TAG tes]:%NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 安达利尔 %WHITE%& %RED%督瑞尔} -ItemDisplay[ESSENCES_TAG ceh]:%NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 墨菲斯托} -ItemDisplay[ESSENCES_TAG bet]:%NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 暗黑破坏神} -ItemDisplay[ESSENCES_TAG fed]:%NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 巴尔} -ItemDisplay[ESSENCES_TAG toa]:%MAP-0A%%TIER-2%%ORANGE%%NAME%{%TAN%无论你在哪里都可以使用。%CL%%NAME%} // ++++++ 4.5,手工模组 ++++++ ItemDisplay[INFUSION_TAG (crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp)]:%BORDER-60%%TIER-3%%NAME% %ORANGE%◎%CONTINUE% @@ -2040,40 +2040,40 @@ ItemDisplay[NOTICE_TAG (MULTI83,3+STAT127+MULTI188,24+MULTI107,101>4 OR MULTI83, //高技能提示 //+4单系技能 -ItemDisplay[NOTICE_TAG (MULTI83,0+MULTI188,0+MULTI188,1+MULTI188,2+STAT127>3 OR MULTI83,1+MULTI188,8+MULTI188,9+MULTI188,10+STAT127>3 OR MULTI83,2+MULTI188,16+MULTI188,17+MULTI188,18+STAT127>3 OR MULTI83,3+MULTI188,24+MULTI188,25+MULTI188,26+STAT127>3 OR MULTI83,4+MULTI188,32+MULTI188,33+MULTI188,34+STAT127>3 OR MULTI83,5+MULTI188,40+MULTI188,41+MULTI188,42+STAT127>3 OR MULTI83,6+MULTI188,48+MULTI188,49+MULTI188,50+STAT127>3) !RW !SHOP !EQUIPPED !GROUND (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Skills%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG (MULTI83,0+MULTI188,0+MULTI188,1+MULTI188,2+STAT127>3 OR MULTI83,1+MULTI188,8+MULTI188,9+MULTI188,10+STAT127>3 OR MULTI83,2+MULTI188,16+MULTI188,17+MULTI188,18+STAT127>3 OR MULTI83,3+MULTI188,24+MULTI188,25+MULTI188,26+STAT127>3 OR MULTI83,4+MULTI188,32+MULTI188,33+MULTI188,34+STAT127>3 OR MULTI83,5+MULTI188,40+MULTI188,41+MULTI188,42+STAT127>3 OR MULTI83,6+MULTI188,48+MULTI188,49+MULTI188,50+STAT127>3) !RW !SHOP !EQUIPPED !MERC !GROUND (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Skills%RED% ***%CL%%NAME%}%CONTINUE% //+5单体技能 //刺客影子系 -ItemDisplay[NOTICE_TAG (MULTI83,6+STAT127+MULTI188,49+MULTI107,278>4 OR MULTI83,6+STAT127+MULTI188,49+MULTI107,253>4 OR MULTI83,6+STAT127+MULTI188,49+MULTI107,273>4 OR MULTI83,6+STAT127+MULTI188,49+MULTI107,279>4 OR MULTI83,6+STAT127+MULTI188,49+MULTI107,268>4) !RW !SHOP !EQUIPPED !GROUND (SIN OR DAGGER) (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Shadow Skills%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG (MULTI83,6+STAT127+MULTI188,49+MULTI107,278>4 OR MULTI83,6+STAT127+MULTI188,49+MULTI107,253>4 OR MULTI83,6+STAT127+MULTI188,49+MULTI107,273>4 OR MULTI83,6+STAT127+MULTI188,49+MULTI107,279>4 OR MULTI83,6+STAT127+MULTI188,49+MULTI107,268>4) !RW !SHOP !EQUIPPED !MERC !GROUND (SIN OR DAGGER) (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Shadow Skills%RED% ***%CL%%NAME%}%CONTINUE% //刺客陷阱系 -ItemDisplay[NOTICE_TAG (MULTI83,6+STAT127+MULTI188,48+MULTI107,257>4 OR MULTI83,6+STAT127+MULTI188,48+MULTI107,266>4 OR MULTI83,6+STAT127+MULTI188,48+MULTI107,271>4 OR MULTI83,6+STAT127+MULTI188,48+MULTI107,272>4 OR MULTI83,6+STAT127+MULTI188,48+MULTI107,262>4) !RW !SHOP !EQUIPPED !GROUND (SIN OR DAGGER) (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Trap Skills%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG (MULTI83,6+STAT127+MULTI188,48+MULTI107,257>4 OR MULTI83,6+STAT127+MULTI188,48+MULTI107,266>4 OR MULTI83,6+STAT127+MULTI188,48+MULTI107,271>4 OR MULTI83,6+STAT127+MULTI188,48+MULTI107,272>4 OR MULTI83,6+STAT127+MULTI188,48+MULTI107,262>4) !RW !SHOP !EQUIPPED !MERC !GROUND (SIN OR DAGGER) (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Trap Skills%RED% ***%CL%%NAME%}%CONTINUE% //刺客武学系 -ItemDisplay[NOTICE_TAG (MULTI83,6+STAT127+MULTI188,50+MULTI107,259>4 OR MULTI83,6+STAT127+MULTI188,50+MULTI107,269>4 OR MULTI83,6+STAT127+MULTI188,50+MULTI107,274>4 OR MULTI83,6+STAT127+MULTI188,50+MULTI107,280>4 OR MULTI83,6+STAT127+MULTI188,50+MULTI107,265>4) !RW !SHOP !EQUIPPED !GROUND (SIN OR DAGGER) (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Martial Skills%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG (MULTI83,6+STAT127+MULTI188,50+MULTI107,259>4 OR MULTI83,6+STAT127+MULTI188,50+MULTI107,269>4 OR MULTI83,6+STAT127+MULTI188,50+MULTI107,274>4 OR MULTI83,6+STAT127+MULTI188,50+MULTI107,280>4 OR MULTI83,6+STAT127+MULTI188,50+MULTI107,265>4) !RW !SHOP !EQUIPPED !MERC !GROUND (SIN OR DAGGER) (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Martial Skills%RED% ***%CL%%NAME%}%CONTINUE% //法师电系 -ItemDisplay[NOTICE_TAG (MULTI83,1+STAT127+MULTI188,9+MULTI107,38>4 OR MULTI83,1+STAT127+MULTI188,9+MULTI107,48>4 OR MULTI83,1+STAT127+MULTI188,9+MULTI107,49>4 OR MULTI83,1+STAT127+MULTI188,9+MULTI107,53>4 OR MULTI83,1+STAT127+MULTI188,9+MULTI107,57>4 OR MULTI83,1+STAT127+MULTI188,9+MULTI107,63>4) !RW !SHOP !EQUIPPED !GROUND (SOR OR STAFF) (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Lightning Skills%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG (MULTI83,1+STAT127+MULTI188,9+MULTI107,38>4 OR MULTI83,1+STAT127+MULTI188,9+MULTI107,48>4 OR MULTI83,1+STAT127+MULTI188,9+MULTI107,49>4 OR MULTI83,1+STAT127+MULTI188,9+MULTI107,53>4 OR MULTI83,1+STAT127+MULTI188,9+MULTI107,57>4 OR MULTI83,1+STAT127+MULTI188,9+MULTI107,63>4) !RW !SHOP !EQUIPPED !MERC !GROUND (SOR OR STAFF) (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Lightning Skills%RED% ***%CL%%NAME%}%CONTINUE% //法师火系 -ItemDisplay[NOTICE_TAG (MULTI83,1+STAT127+MULTI188,8+MULTI107,41>4 OR MULTI83,1+STAT127+MULTI188,8+MULTI107,47>4 OR MULTI83,1+STAT127+MULTI188,8+MULTI107,52>4 OR MULTI83,1+STAT127+MULTI188,8+MULTI107,56>4 OR MULTI83,1+STAT127+MULTI188,8+MULTI107,61>4 OR MULTI83,1+STAT127+MULTI188,8+MULTI107,62>4 OR MULTI83,1+STAT127+MULTI188,8+MULTI107,376>4) !RW !SHOP !EQUIPPED !GROUND (SOR OR STAFF) (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Fire Skills%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG (MULTI83,1+STAT127+MULTI188,8+MULTI107,41>4 OR MULTI83,1+STAT127+MULTI188,8+MULTI107,47>4 OR MULTI83,1+STAT127+MULTI188,8+MULTI107,52>4 OR MULTI83,1+STAT127+MULTI188,8+MULTI107,56>4 OR MULTI83,1+STAT127+MULTI188,8+MULTI107,61>4 OR MULTI83,1+STAT127+MULTI188,8+MULTI107,62>4 OR MULTI83,1+STAT127+MULTI188,8+MULTI107,376>4) !RW !SHOP !EQUIPPED !MERC !GROUND (SOR OR STAFF) (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Fire Skills%RED% ***%CL%%NAME%}%CONTINUE% //法师冰系 -ItemDisplay[NOTICE_TAG (MULTI83,1+STAT127+MULTI188,10+MULTI107,40>4 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,44>4 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,50>4 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,59>4 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,60>4 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,64>4 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,65>4 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,369>4) !RW !SHOP !EQUIPPED !GROUND (SOR OR STAFF) (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Cold Skills%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG (MULTI83,1+STAT127+MULTI188,10+MULTI107,40>4 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,44>4 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,50>4 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,59>4 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,60>4 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,64>4 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,65>4 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,369>4) !RW !SHOP !EQUIPPED !MERC !GROUND (SOR OR STAFF) (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Cold Skills%RED% ***%CL%%NAME%}%CONTINUE% //蛮子战吼系 -ItemDisplay[NOTICE_TAG (MULTI83,4+STAT127+MULTI188,34+MULTI107,146>4 OR MULTI83,4+STAT127+MULTI188,34+MULTI107,149>4 OR MULTI83,4+STAT127+MULTI188,34+MULTI107,150>4 OR MULTI83,4+STAT127+MULTI188,34+MULTI107,154>4 OR MULTI83,4+STAT127+MULTI188,34+MULTI107,155>4) !RW !SHOP !EQUIPPED !GROUND (BAR OR 1H) (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Warcries Skills%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG (MULTI83,4+STAT127+MULTI188,34+MULTI107,146>4 OR MULTI83,4+STAT127+MULTI188,34+MULTI107,149>4 OR MULTI83,4+STAT127+MULTI188,34+MULTI107,150>4 OR MULTI83,4+STAT127+MULTI188,34+MULTI107,154>4 OR MULTI83,4+STAT127+MULTI188,34+MULTI107,155>4) !RW !SHOP !EQUIPPED !MERC !GROUND (BAR OR 1H) (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Warcries Skills%RED% ***%CL%%NAME%}%CONTINUE% //蛮子被动系 -ItemDisplay[NOTICE_TAG (MULTI83,4+STAT127+MULTI188,33+MULTI107,368>4) !RW !SHOP !EQUIPPED !GROUND BAR (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Masteries Skills%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG (MULTI83,4+STAT127+MULTI188,33+MULTI107,368>4) !RW !SHOP !EQUIPPED !MERC !GROUND BAR (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Masteries Skills%RED% ***%CL%%NAME%}%CONTINUE% //德鲁伊召唤系 -ItemDisplay[NOTICE_TAG (MULTI83,5+STAT127+MULTI188,40+MULTI107,221>4 OR MULTI83,5+STAT127+MULTI188,40+MULTI107,222>4 OR MULTI83,5+STAT127+MULTI188,40+MULTI107,226>4 OR MULTI83,5+STAT127+MULTI188,40+MULTI107,227>4 OR MULTI83,5+STAT127+MULTI188,40+MULTI107,236>4 OR MULTI83,5+STAT127+MULTI188,40+MULTI107,237>4 OR MULTI83,5+STAT127+MULTI188,40+MULTI107,247>4) !RW !SHOP !EQUIPPED !GROUND (DRU OR CLUB) (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Summoning Skills%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG (MULTI83,5+STAT127+MULTI188,40+MULTI107,221>4 OR MULTI83,5+STAT127+MULTI188,40+MULTI107,222>4 OR MULTI83,5+STAT127+MULTI188,40+MULTI107,226>4 OR MULTI83,5+STAT127+MULTI188,40+MULTI107,227>4 OR MULTI83,5+STAT127+MULTI188,40+MULTI107,236>4 OR MULTI83,5+STAT127+MULTI188,40+MULTI107,237>4 OR MULTI83,5+STAT127+MULTI188,40+MULTI107,247>4) !RW !SHOP !EQUIPPED !MERC !GROUND (DRU OR CLUB) (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Summoning Skills%RED% ***%CL%%NAME%}%CONTINUE% //德鲁伊元素系 -ItemDisplay[NOTICE_TAG (MULTI83,5+STAT127+MULTI188,42+MULTI107,229>4 OR MULTI83,5+STAT127+MULTI188,42+MULTI107,230>4 OR MULTI83,5+STAT127+MULTI188,42+MULTI107,240>4 OR MULTI83,5+STAT127+MULTI188,42+MULTI107,244>4 OR MULTI83,5+STAT127+MULTI188,42+MULTI107,245>4 OR MULTI83,5+STAT127+MULTI188,42+MULTI107,249>4 OR MULTI83,5+STAT127+MULTI188,42+MULTI107,250>4) !RW !SHOP !EQUIPPED !GROUND (DRU OR CLUB) (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Elemental Skills%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG (MULTI83,5+STAT127+MULTI188,42+MULTI107,229>4 OR MULTI83,5+STAT127+MULTI188,42+MULTI107,230>4 OR MULTI83,5+STAT127+MULTI188,42+MULTI107,240>4 OR MULTI83,5+STAT127+MULTI188,42+MULTI107,244>4 OR MULTI83,5+STAT127+MULTI188,42+MULTI107,245>4 OR MULTI83,5+STAT127+MULTI188,42+MULTI107,249>4 OR MULTI83,5+STAT127+MULTI188,42+MULTI107,250>4) !RW !SHOP !EQUIPPED !MERC !GROUND (DRU OR CLUB) (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Elemental Skills%RED% ***%CL%%NAME%}%CONTINUE% //死灵召唤系 -ItemDisplay[NOTICE_TAG (MULTI83,2+STAT127+MULTI188,18+MULTI107,69>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,70>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,75>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,79>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,80>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,85>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,89>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,90>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,94>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,95>4) !RW !SHOP !EQUIPPED !GROUND (NEC OR WAND) (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Summoning Skills%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG (MULTI83,2+STAT127+MULTI188,18+MULTI107,69>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,70>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,75>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,79>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,80>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,85>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,89>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,90>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,94>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,95>4) !RW !SHOP !EQUIPPED !MERC !GROUND (NEC OR WAND) (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Summoning Skills%RED% ***%CL%%NAME%}%CONTINUE% //死灵毒骨系 -ItemDisplay[NOTICE_TAG (MULTI83,2+STAT127+MULTI188,17+MULTI107,67>4 OR MULTI83,2+STAT127+MULTI188,17+MULTI107,73>4 OR MULTI83,2+STAT127+MULTI188,17+MULTI107,74>4 OR MULTI83,2+STAT127+MULTI188,17+MULTI107,83>4 OR MULTI83,2+STAT127+MULTI188,17+MULTI107,84>4 OR MULTI83,2+STAT127+MULTI188,17+MULTI107,92>4 OR MULTI83,2+STAT127+MULTI188,17+MULTI107,93>4) !RW !SHOP !EQUIPPED !GROUND (NEC OR WAND) (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Poison & Bone Skills%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG (MULTI83,2+STAT127+MULTI188,17+MULTI107,67>4 OR MULTI83,2+STAT127+MULTI188,17+MULTI107,73>4 OR MULTI83,2+STAT127+MULTI188,17+MULTI107,74>4 OR MULTI83,2+STAT127+MULTI188,17+MULTI107,83>4 OR MULTI83,2+STAT127+MULTI188,17+MULTI107,84>4 OR MULTI83,2+STAT127+MULTI188,17+MULTI107,92>4 OR MULTI83,2+STAT127+MULTI188,17+MULTI107,93>4) !RW !SHOP !EQUIPPED !MERC !GROUND (NEC OR WAND) (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Poison & Bone Skills%RED% ***%CL%%NAME%}%CONTINUE% //诅咒系 -ItemDisplay[NOTICE_TAG (MULTI83,2+STAT127+MULTI188,16+MULTI107,66>4 OR MULTI83,2+STAT127+MULTI188,16+MULTI107,91>4 OR MULTI83,2+STAT127+MULTI188,16+MULTI107,374>4 OR MULTI83,2+STAT127+MULTI188,16+MULTI107,381>4) !RW !SHOP !EQUIPPED !GROUND (NEC OR WAND) (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Curses Skills%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG (MULTI83,2+STAT127+MULTI188,16+MULTI107,66>4 OR MULTI83,2+STAT127+MULTI188,16+MULTI107,91>4 OR MULTI83,2+STAT127+MULTI188,16+MULTI107,374>4 OR MULTI83,2+STAT127+MULTI188,16+MULTI107,381>4) !RW !SHOP !EQUIPPED !MERC !GROUND (NEC OR WAND) (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Curses Skills%RED% ***%CL%%NAME%}%CONTINUE% //圣骑士 //攻击灵气 -ItemDisplay[NOTICE_TAG (MULTI83,3+STAT127+MULTI188,25+MULTI107,102>4 OR MULTI83,3+STAT127+MULTI188,25+MULTI107,114>4 OR MULTI83,3+STAT127+MULTI188,25+MULTI107,118>4 OR MULTI83,3+STAT127+MULTI188,25+MULTI107,119>4 OR MULTI83,3+STAT127+MULTI188,25+MULTI107,123>4) !RW !SHOP !EQUIPPED !GROUND SCEPTER (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Offensive Auras Skills%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG (MULTI83,3+STAT127+MULTI188,25+MULTI107,102>4 OR MULTI83,3+STAT127+MULTI188,25+MULTI107,114>4 OR MULTI83,3+STAT127+MULTI188,25+MULTI107,118>4 OR MULTI83,3+STAT127+MULTI188,25+MULTI107,119>4 OR MULTI83,3+STAT127+MULTI188,25+MULTI107,123>4) !RW !SHOP !EQUIPPED !MERC !GROUND SCEPTER (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Offensive Auras Skills%RED% ***%CL%%NAME%}%CONTINUE% //战斗技能 -ItemDisplay[NOTICE_TAG (MULTI83,3+STAT127+MULTI188,24+MULTI107,101>4 OR MULTI83,3+STAT127+MULTI188,24+MULTI107,121>4 OR MULTI83,3+STAT127+MULTI188,24+MULTI107,364>4 OR MULTI83,3+STAT127+MULTI188,24+MULTI107,371>4) !RW !SHOP !EQUIPPED !GROUND SCEPTER (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Combat Skills%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[NOTICE_TAG (MULTI83,3+STAT127+MULTI188,24+MULTI107,101>4 OR MULTI83,3+STAT127+MULTI188,24+MULTI107,121>4 OR MULTI83,3+STAT127+MULTI188,24+MULTI107,364>4 OR MULTI83,3+STAT127+MULTI188,24+MULTI107,371>4) !RW !SHOP !EQUIPPED !MERC !GROUND SCEPTER (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Combat Skills%RED% ***%CL%%NAME%}%CONTINUE% //NOTICE ME, THAT's ME SECTION //High ED Amp Proc Combo @@ -2274,663 +2274,663 @@ ItemDisplay[GAMBLE_TAGNMAG !ID SHOP cqv]:%NAME%%CL%%GOLD%霜恸%CL%领主令箭% // ++++++ 5.3,暗金装备吐槽 ++++++ // 头盔 (UNI) -ItemDisplay[ID UNI UNI_NOTE (cap OR xap OR uap) EDAM>29]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (xap OR uap) FRW>19 REPLIFE>5]:%NAME%{%TEAL%【开荒】军帽弟弟,与学识相当%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE uap STAT36>2 MFIND>24]:%NAME%{%DARK_GREEN%【实用】不缺FCR和抗性的法系标配%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (skp OR xkp OR ukp) MFIND>24 GFIND>74]:%NAME%{%TEAL%【开荒】等级最低1技能头盔%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (xkp OR ukp) STAT36>9 FHR>29]:%NAME%{%SAGE%【过渡】需求很低的物免盔,大量抗性和FHR%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (hlm OR xlm OR ulm) STAT113>0]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (xlm OR ulm) IAS>19 FHR>19 MFIND>29]:%NAME%{%SAGE%【过渡】IAS双吸MF一应俱全,平民弓马可用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE ulm STAT143>3 FBR>19]:%NAME%{%CORAL%【攻坚】吸火效果显著,通常只有骑士和刺客攻坚高难度大黑用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (fhl OR xhl OR uhl) MAXDMG>9 RES>14]:%NAME%{%TEAL%【开荒】初期战系提升伤害很显著%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (xhl OR uhl) STAT113>0]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE uhl STAT425>10]:%NAME%{%PURPLE%【神器】物理输出构筑神器%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE uhl STAT36>11 FCR>19]:%NAME%{%GOLD%【待开发】感觉很鸡肋的一件装备%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (msk OR xsk OR usk) STR=20 STAT112>0]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (xsk OR usk) STAT145>9 STAT150>19]:%NAME%{%SAGE%【过渡】对付高频电伤有奇效%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE usk STAT60>7 ALLSK>1 STR>19]:%NAME%{%TAN%【高端】战系攻坚拉斯玛常用,毒系构筑的新玩具%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (bhm OR xh9 OR uh9) CLSK2>0 TABSK17>0]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (xh9 OR uh9) STAT36>14 STAT35>9]:%NAME%{%GREEN%【日用】攻坚大黑、小路的可选物免组件之一%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE uh9 STAT156>24 EDAM>39 STAT136>24]:%NAME%{%DARK_GREEN%【实用】高CB高ED,小炮弓马和多重京子终配之一%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (ghm OR xhm OR uhm) IAS>19 DTM=35]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (xhm OR uhm) FRW>29 FHR>29 CLSK0>0]:%NAME%{%DARK_GREEN%【实用】条条亮点,召唤马无可替代%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE uhm RES>29 EDAM>59]:%NAME%{%TAN%【高端】物理构筑的终配头盔之一%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE uhm STAT149>4 STAT331>4 DEX>9]:%NAME%{%TAN%【高端】冰系提升伤害首选%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (crn OR xrn OR urn) SK70>1 SK69>1]:%NAME%{%TEAL%【开荒】纯招死灵初期过渡用不错%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE xrn GFIND>79 MFIND>29 DEX>24]:%NAME%{%GREEN%【日用】打钱佣兵标配%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE urn STAT109>49 STAT152>0]:%NAME%{%TAN%【高端】战系攻坚大黑常用,3孔才合格%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (cap OR xap OR uap) EDAM>29 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (xap OR uap) FRW>19 REPLIFE>5 !EQUIPPED !MERC]:%NAME%{%TEAL%【开荒】军帽弟弟,与学识相当%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE uap STAT36>2 MFIND>24 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】不缺FCR和抗性的法系标配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (skp OR xkp OR ukp) MFIND>24 GFIND>74 !EQUIPPED !MERC]:%NAME%{%TEAL%【开荒】等级最低1技能头盔%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (xkp OR ukp) STAT36>9 FHR>29 !EQUIPPED !MERC]:%NAME%{%SAGE%【过渡】需求很低的物免盔,大量抗性和FHR%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (hlm OR xlm OR ulm) STAT113>0 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (xlm OR ulm) IAS>19 FHR>19 MFIND>29 !EQUIPPED !MERC]:%NAME%{%SAGE%【过渡】IAS双吸MF一应俱全,平民弓马可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE ulm STAT143>3 FBR>19 !EQUIPPED !MERC]:%NAME%{%CORAL%【攻坚】吸火效果显著,通常只有骑士和刺客攻坚高难度大黑用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (fhl OR xhl OR uhl) MAXDMG>9 RES>14 !EQUIPPED !MERC]:%NAME%{%TEAL%【开荒】初期战系提升伤害很显著%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (xhl OR uhl) STAT113>0 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE uhl STAT425>10 !EQUIPPED !MERC]:%NAME%{%PURPLE%【神器】物理输出构筑神器%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE uhl STAT36>11 FCR>19 !EQUIPPED !MERC]:%NAME%{%GOLD%【待开发】感觉很鸡肋的一件装备%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (msk OR xsk OR usk) STR=20 STAT112>0 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (xsk OR usk) STAT145>9 STAT150>19 !EQUIPPED !MERC]:%NAME%{%SAGE%【过渡】对付高频电伤有奇效%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE usk STAT60>7 ALLSK>1 STR>19 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】战系攻坚拉斯玛常用,毒系构筑的新玩具%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (bhm OR xh9 OR uh9) CLSK2>0 TABSK17>0 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (xh9 OR uh9) STAT36>14 STAT35>9 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】攻坚大黑、小路的可选物免组件之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE uh9 STAT156>24 EDAM>39 STAT136>24 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】高CB高ED,小炮弓马和多重京子终配之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (ghm OR xhm OR uhm) IAS>19 DTM=35 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (xhm OR uhm) FRW>29 FHR>29 CLSK0>0 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】条条亮点,召唤马无可替代%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE uhm RES>29 EDAM>59 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】物理构筑的终配头盔之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE uhm STAT149>4 STAT331>4 DEX>9 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】冰系提升伤害首选%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (crn OR xrn OR urn) SK70>1 SK69>1 !EQUIPPED !MERC]:%NAME%{%TEAL%【开荒】纯招死灵初期过渡用不错%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE xrn GFIND>79 MFIND>29 DEX>24 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】打钱佣兵标配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE urn STAT109>49 STAT152>0 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】战系攻坚大黑常用,3孔才合格%CL%%NAME%}%CONTINUE% // 盔甲 (UNI) -ItemDisplay[ID UNI UNI_NOTE (qui OR xui OR uui) STAT60>4]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (xui OR uui) FCR>29 STAT153=1]:%NAME%{%GREEN%【日用】不缺抗法系角色常用来补免冻%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE uui STAT329>0 STAT330>9 STAT331>9]:%NAME%{%TAN%【高端】陨石、霜星、冰枪、燃烧等技能价值较高%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (lea OR xea OR uea) FRW>19 FHR>39]:%NAME%{%TEAL%【开荒】开荒神器,20FRW40FHR%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (xea OR uea) RES>19 ALLSK>0]:%NAME%{%GREEN%【日用】缺抗法系角色常用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (hla OR xla OR ula) EDAM>29 STAT34>1]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (xla OR ula) REPAIR=25 REPLIFE>14]:%NAME%{%TEAL%【开荒】可以用来凑LL%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (stu OR xtu OR utu) IAS>39 FHR>19]:%NAME%{%SAGE%【过渡】属性全面,战系开荒神器%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (xtu OR utu) LIFE>79 STAT34>14 STAT35>9]:%NAME%{%SAGE%【过渡】高生命还有减伤,格挡流派可用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE utu STAT110>49 STAT153>0]:%NAME%{%TAN%【高端】攻坚常用盔甲,瓦3孔和最大抗最佳%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (rng OR xng OR ung) STAT46>1 STAT44>1 STAT42>1]:%NAME%{%SAGE%【过渡】小天使甲,开荒低难度大黑可用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (xng OR ung) STAT363>0 SOCKETS=2]:%NAME%{%GREEN%【日用】火法攻坚大马可用来撑血量%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE ung STAT504>29 IAS>19]:%NAME%{%ORANGE%【冷门】极限暴伤流组件之一,待开发%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (scl OR xcl OR ucl) FRW>24 STAT153>0]:%NAME%{%TEAL%【开荒】对战系来说是隐秘甲的升级版%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (xcl OR ucl) EDAM>39 STAT156>19 IAS>14]:%NAME%{%SAGE%【过渡】属性全面,弓马可过渡用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (brs OR xrs OR urs) STAT110>49 STAT46>4]:%NAME%{%ORANGE%【冷门】也就毒系攻坚大马或许会用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (xrs OR urs) STAT153>0 CRES>49 STR>14]:%NAME%{%GREEN%【日用】属性全面可过渡,也有法师用来攻坚高难度大马%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (chn OR xhn OR uhn) STAT330>4 LRES>29]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (xhn OR uhn) STAT36>19 LIFE>99]:%NAME%{%DARK_GREEN%【实用】攻坚大黑和路西安标配组件%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE rar SOCKETS=6]:%NAME%{%TAN%【高端】唯一的六孔甲,通常插满6颗彩虹刻面%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (spl OR xpl OR upl) STAT362>0 STAT134>0]:%NAME%{%TEAL%【开荒】2冰系技能初期十分凶残%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (xpl OR upl) REPAIR=20 STAT35>9]:%NAME%{ %GREEN%【日用】IRE,提升MF利器,无形值得升级%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE upl FHR>39 ALLSK>0 STAT34>9]:%NAME%{%TAN%【高端】兼具颜值和实用,需要技能等级的战系标配%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (ltp OR xtp OR utp) STAT366>0 RES>9]:%NAME%{%ORANGE%【冷门】亮点很多,魔法构筑基本也都不用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (xtp OR utp) ALLSK>0 FCR>19 FHR>19]:%NAME%{%DARK_GREEN%【实用】新星法的可选盔甲之一%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE utp MFIND>39 FBR>19 REPAIR=25]:%NAME%{%ORANGE%【冷门】追求极限伤害可用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (fld OR xld OR uld) STAT36>9 STAT34>4]:%NAME%{%TEAL%【开荒】迷你物免甲%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (xld OR uld) STAT141>14 STAT501>259]:%NAME%{%SAGE%【过渡】战系可用,DS给力%CL%%NAME%}%CONTINUE% 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uow STAT362>1 STAT150>19 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】通常就格挡流冰法用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (gts OR xts OR uts) STAT35>1 RES>29 STAT20>9 !EQUIPPED !MERC]:%NAME%{%TEAL%【开荒】抗性给力%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (xts OR uts) STAT365>0 MULTI201,5923=12 !EQUIPPED !MERC]:%NAME%{%ORANGE%【冷门】触发流的毒死灵偶尔可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE uts MULTI201,25034=35 STAT149>5 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】亚马逊和德鲁伊技能有用%CL%%NAME%}%CONTINUE% // 手套 (UNI) -ItemDisplay[ID UNI UNI_NOTE (lgl OR xlg OR ulg) EDAM>19 STAT62>2]:%NAME%{%TEAL%【开荒】20小,唯三的溅射手套%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (xlg OR ulg) STAT332>9 STAT46>4]:%NAME%{%GREEN%【日用】通常毒狼和毒旋风用,攻坚时用来凑最大毒抗%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE ulg FBR>19 LRES>24 STAT118>0 STAT20>14]:%NAME%{%GREEN%【日用】通常仅在攻坚路西安时用来凑格挡%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (vgl OR xvg OR uvg) FHR>29 LIFE>39]:%NAME%{%DARK_GREEN%【实用】攻坚时可用来FHR和堆生命%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (xvg OR uvg) TABSK18>0 STAT122>99]:%NAME%{%DARK_GREEN%【实用】唯一带召唤技能的手套,神瓦后25DS战系可用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE uvg STAT501>239 STAT135>24]:%NAME%{%DARK_GREEN%【实用】30STR+10LEK,速刷构筑标配%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (mgl OR xmg OR umg) GFIND>199]:%NAME%{%GREEN%【日用】MF和打钱标配手套%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (xmg OR umg) STAT62>3 IAS>19]:%NAME%{%GREEN%【日用】大量对亡灵命中,攻坚缺命中时可用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE umg STAT425>3]:%NAME%{%DARK_GREEN%【实用】唯一物穿手套,还带减防御%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (tgl OR xtg OR utg) STAT363>0]:%NAME%{%GREEN%【日用】火法、火陷阱等火系构筑标配%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (xtg OR utg) IAS>19 STAT40>1]:%NAME%{%DARK_GREEN%【实用】攻坚时补最大火抗用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE utg FCR>19 STAT77>24]:%NAME%{%GREEN%【日用】顶盾电法冰法终配%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (hgl OR xhg OR uhg) STAT333>4 STAT335>4]:%NAME%{%GREEN%【日用】火法的可选手套之一%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (xhg OR uhg) MULTI198,3618=4]:%NAME%{%GREEN%【日用】火冲骑士、火旋风、天真甲火铁狼的标配手套%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE uhg EDAM>59 STAT136>9]:%NAME%{%DARK_GREEN%【实用】20CB&CB效果强化,佣兵用的多%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (lgl OR xlg OR ulg) EDAM>19 STAT62>2 !EQUIPPED !MERC]:%NAME%{%TEAL%【开荒】20小,唯三的溅射手套%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (xlg OR ulg) STAT332>9 STAT46>4 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】通常毒狼和毒旋风用,攻坚时用来凑最大毒抗%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE ulg FBR>19 LRES>24 STAT118>0 STAT20>14 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】通常仅在攻坚路西安时用来凑格挡%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (vgl OR xvg OR uvg) FHR>29 LIFE>39 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】攻坚时可用来FHR和堆生命%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (xvg OR uvg) TABSK18>0 STAT122>99 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】唯一带召唤技能的手套,神瓦后25DS战系可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE uvg STAT501>239 STAT135>24 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】30STR+10LEK,速刷构筑标配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (mgl OR xmg OR umg) GFIND>199 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】MF和打钱标配手套%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (xmg OR umg) STAT62>3 IAS>19 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】大量对亡灵命中,攻坚缺命中时可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE umg STAT425>3 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】唯一物穿手套,还带减防御%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (tgl OR xtg OR utg) STAT363>0 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】火法、火陷阱等火系构筑标配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (xtg OR utg) IAS>19 STAT40>1 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】攻坚时补最大火抗用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE utg FCR>19 STAT77>24 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】顶盾电法冰法终配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (hgl OR xhg OR uhg) STAT333>4 STAT335>4 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】火法的可选手套之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (xhg OR uhg) MULTI198,3618=4 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】火冲骑士、火旋风、天真甲火铁狼的标配手套%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE uhg EDAM>59 STAT136>9 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】20CB&CB效果强化,佣兵用的多%CL%%NAME%}%CONTINUE% // 鞋子 (UNI) -ItemDisplay[ID UNI UNI_NOTE (lbt OR xlb OR ulb) STAT40>3 FRES>19]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (xlb OR ulb) GFIND>39 STAT89>1]:%NAME%{%CORAL%【攻坚】缺抗和移动速度的召唤德等构筑优于水上漂%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE ulb FRW>59]:%NAME%{%GREEN%【日用】无TP速刷需要跑速的构筑有时会用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (vbt OR xvb OR uvb) SK132>1]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (xvb OR uvb) FBR>19 STAT28>49 LIFE>44]:%NAME%{%CORAL%【攻坚】攻坚大黑和大马基本都必备%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE uvb PRES>29 STAT154>49]:%NAME%{%CORAL%【攻坚】4最大毒抗,还有20FHR锦上添花%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (mbt OR xmb OR umb) STAT156>9]:%NAME%{%ORANGE%【冷门】常用于多重熊等需要补穿刺的构筑%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (xmb OR umb) STAT32>199 MAEK>4]:%NAME%{%GREEN%【日用】5EK鞋子独一份,速刷构筑必备%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE umb OS69>0]:%NAME%{%GREEN%【日用】通常用来补免冻,也有娱乐构筑用来给骷髅射手补属性%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (tbt OR xtb OR utb) EDAM>19 STAT136>14]:%NAME%{%TEAL%【开荒】条条是亮点,战系初期很实用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (xtb OR utb) MFIND>29 STAT154>39]:%NAME%{%GREEN%【日用】物理弓、脚踢刺客和多重箭京子标配鞋%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE utb FRW>19 FCR>19 FHR>19]:%NAME%{%ORANGE%【冷门】通常用来凑FHR和FCR档位 %CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (hbt OR xhb OR uhb) SK115>0]:%NAME%{%WHITE%PAL专用跑鞋,不用点活力光环%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (xhb OR uhb) STAT136>14 STAT135>9 STAT141>14]:%NAME%{%GREEN%【日用】俗称吃肉鞋,战系标配,输出性能强大%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE uhb TABSK49>0]:%NAME%{%TAN%【高端】大量FHR和敏捷,影系刺客终配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (lbt OR xlb OR ulb) STAT40>3 FRES>19 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (xlb OR ulb) GFIND>39 STAT89>1 !EQUIPPED !MERC]:%NAME%{%CORAL%【攻坚】缺抗和移动速度的召唤德等构筑优于水上漂%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE ulb FRW>59 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】无TP速刷需要跑速的构筑有时会用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (vbt OR xvb OR uvb) SK132>1 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (xvb OR uvb) FBR>19 STAT28>49 LIFE>44 !EQUIPPED !MERC]:%NAME%{%CORAL%【攻坚】攻坚大黑和大马基本都必备%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE uvb PRES>29 STAT154>49 !EQUIPPED !MERC]:%NAME%{%CORAL%【攻坚】4最大毒抗,还有20FHR锦上添花%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (mbt OR xmb OR umb) STAT156>9 !EQUIPPED !MERC]:%NAME%{%ORANGE%【冷门】常用于多重熊等需要补穿刺的构筑%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (xmb OR umb) STAT32>199 MAEK>4 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】5EK鞋子独一份,速刷构筑必备%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE umb OS69>0 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】通常用来补免冻,也有娱乐构筑用来给骷髅射手补属性%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (tbt OR xtb OR utb) EDAM>19 STAT136>14 !EQUIPPED !MERC]:%NAME%{%TEAL%【开荒】条条是亮点,战系初期很实用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (xtb OR utb) MFIND>29 STAT154>39 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】物理弓、脚踢刺客和多重箭京子标配鞋%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE utb FRW>19 FCR>19 FHR>19 !EQUIPPED !MERC]:%NAME%{%ORANGE%【冷门】通常用来凑FHR和FCR档位 %CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (hbt OR xhb OR uhb) SK115>0 !EQUIPPED !MERC]:%NAME%{%WHITE%PAL专用跑鞋,不用点活力光环%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (xhb OR uhb) STAT136>14 STAT135>9 STAT141>14 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】俗称吃肉鞋,战系标配,输出性能强大%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE uhb TABSK49>0 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】大量FHR和敏捷,影系刺客终配%CL%%NAME%}%CONTINUE% // 腰带 (UNI) -ItemDisplay[ID UNI UNI_NOTE (lbl OR zlb OR ulc) STAT27>19 STAT89>0]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (zlb OR ulc) STAT36>9 STAT60>5]:%NAME%{%CORAL%【攻坚】攻坚大黑的选择之一,胜在有MDR%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE ulc STAT150>19 STAT77>4]:%NAME%{%TAN%【高端】技能腰带,法系标配%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (vbl OR zvb OR uvc) STAT332>3]:%NAME%{%ORANGE%【冷门】有时攻坚大马用来凑PLR%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (zvb OR uvc) STAT156>32]:%NAME%{%GREEN%【日用】物理弓和刃之怒刺客标配,其他娱乐弓构筑也用来补穿刺%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE uvc STAT150>9 IAS>19]:%NAME%{%GREEN%【日用】唯一带DS的腰带,IAS锦上添花%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (mbl OR zmb OR umc) DTM>49]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (zmb OR umc) FCR>9 STAT77>14]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE umc STAT36>9 STAT3>29]:%NAME%{%CORAL%【攻坚】攻坚大黑和路西安基本标配%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (tbl OR ztb OR utc) IAS>19 GFIND>49]:%NAME%{%GREEN%【日用】MF标配,弓马前期也可用来凑档%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (ztb OR utc) STAT362>0]:%NAME%{%CORAL%【攻坚】冰系攻坚高难度大马必备,瓦2MAX最佳%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE rbe SOCKETS=1]:%NAME%{%TAN%【高端】用途取决于镶嵌的宝石%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (hbl OR zhb OR uhc) STAT78>419]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (zhb OR uhc) STAT364>1]:%NAME%{%DARK_GREEN%【实用】电系标配腰带,攻坚路西安用来凑最大电抗%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE uhc STAT136>19 STAT76>4]:%NAME%{%TAN%【高端】攻防兼备的腰带,佣兵用的多%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (lbl OR zlb OR ulc) STAT27>19 STAT89>0 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (zlb OR ulc) STAT36>9 STAT60>5 !EQUIPPED !MERC]:%NAME%{%CORAL%【攻坚】攻坚大黑的选择之一,胜在有MDR%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE ulc STAT150>19 STAT77>4 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】技能腰带,法系标配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (vbl OR zvb OR uvc) STAT332>3 !EQUIPPED !MERC]:%NAME%{%ORANGE%【冷门】有时攻坚大马用来凑PLR%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (zvb OR uvc) STAT156>32 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】物理弓和刃之怒刺客标配,其他娱乐弓构筑也用来补穿刺%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE uvc STAT150>9 IAS>19 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】唯一带DS的腰带,IAS锦上添花%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (mbl OR zmb OR umc) DTM>49 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (zmb OR umc) FCR>9 STAT77>14 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE umc STAT36>9 STAT3>29 !EQUIPPED !MERC]:%NAME%{%CORAL%【攻坚】攻坚大黑和路西安基本标配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (tbl OR ztb OR utc) IAS>19 GFIND>49 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】MF标配,弓马前期也可用来凑档%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (ztb OR utc) STAT362>0 !EQUIPPED !MERC]:%NAME%{%CORAL%【攻坚】冰系攻坚高难度大马必备,瓦2MAX最佳%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE rbe SOCKETS=1 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】用途取决于镶嵌的宝石%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (hbl OR zhb OR uhc) STAT78>419 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (zhb OR uhc) STAT364>1 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】电系标配腰带,攻坚路西安用来凑最大电抗%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE uhc STAT136>19 STAT76>4 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】攻防兼备的腰带,佣兵用的多%CL%%NAME%}%CONTINUE% // 头环 (UNI) -ItemDisplay[ID UNI UNI_NOTE (ci2 OR ci3) STAT153>0 RES>24]:%NAME%{%DARK_GREEN%【实用】大量抗性和免冻,通常火系构筑用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE ci3 FCR>24]:%NAME%{%PURPLE%【神器】电系构筑核心装备%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (ci2 OR ci3) STAT153>0 RES>24 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】大量抗性和免冻,通常火系构筑用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE ci3 FCR>24 !EQUIPPED !MERC]:%NAME%{%PURPLE%【神器】电系构筑核心装备%CL%%NAME%}%CONTINUE% // 德鲁伊皮帽 (UNI) -ItemDisplay[ID UNI UNI_NOTE (dr6 OR drb) STAT425>4 STAT116>24]:%NAME%{%GREEN%【日用】高贵的减物抗,风德也用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE drb STAT135>32 STAT141>32]:%NAME%{%GREEN%【日用】白狼头,帅,通用不如狗头,攻击性能强%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (dr2 OR dr7 OR drc) FCR>9 CLSK5>1 CRES>9 STAT86>1]:%NAME%{%ORANGE%【冷门】速刷追求极限效率的选择%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE drc FCR>19 CLSK5>1 SK247>1]:%NAME%{%GREEN%【典范】暴力熊召的基石%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE drd STAT46>4 STAT145>3]:%NAME%{%TAN%【高端】难出的装备,俗称双灵头,攻坚必备%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE dre TABSK42>2 STAT333>9]:%NAME%{%DARK_GREEN%【实用】大量减火抗难得,火德标配%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (dra OR drf) CLSK5>1 MAEK>4 RES>24]:%NAME%{%GREEN%【日用】狗头,属性全面,任何德都值得一用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE drf STAT76>19 TABSK41>2 FHR>39]:%NAME%{%ORANGE%【冷门】亮点很多,但很少有构筑用得上%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (dr6 OR drb) STAT425>4 STAT116>24 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】高贵的减物抗,风德也用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE drb STAT135>32 STAT141>32 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】白狼头,帅,通用不如狗头,攻击性能强%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (dr2 OR dr7 OR drc) FCR>9 CLSK5>1 CRES>9 STAT86>1 !EQUIPPED !MERC]:%NAME%{%ORANGE%【冷门】速刷追求极限效率的选择%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE drc FCR>19 CLSK5>1 SK247>1 !EQUIPPED !MERC]:%NAME%{%GREEN%【典范】暴力熊召的基石%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE drd STAT46>4 STAT145>3 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】难出的装备,俗称双灵头,攻坚必备%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE dre TABSK42>2 STAT333>9 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】大量减火抗难得,火德标配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (dra OR drf) CLSK5>1 MAEK>4 RES>24 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】狗头,属性全面,任何德都值得一用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE drf STAT76>19 TABSK41>2 FHR>39 !EQUIPPED !MERC]:%NAME%{%ORANGE%【冷门】亮点很多,但很少有构筑用得上%CL%%NAME%}%CONTINUE% // 野蛮人头盔 (UNI) -ItemDisplay[ID UNI UNI_NOTE (ba6 OR bab) FRW>19 TABSK34>1]:%NAME%{%ORANGE%【冷门】通常给力量可汗用来提供辅助%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (ba7 OR bac) FCR>19 FRES>49 STAT77>24]:%NAME%{%GREEN%【日用】唱歌蛮可用来凑档%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE bac MULTI97,223>2]:%NAME%{%ORANGE%【冷门】狼蛮玩法核心装备%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE bad STAT501>349 STAT78>899]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE bae STAT36>9]:%NAME%{%TAN%【高端】难出的装备,BB攻坚大黑和路西安常用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (baa OR baf) TABSK32>0 ARPER>19]:%NAME%{%GREEN%【日用】飞机头,攻守兼备属性全面,秒杀一切黄金头%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE baf SK147>1 CLSK4>1]:%NAME%{%GREEN%【日用】额外使1个诅咒生效是核心,双挥BB终配之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (ba6 OR bab) FRW>19 TABSK34>1 !EQUIPPED !MERC]:%NAME%{%ORANGE%【冷门】通常给力量可汗用来提供辅助%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (ba7 OR bac) FCR>19 FRES>49 STAT77>24 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】唱歌蛮可用来凑档%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE bac MULTI97,223>2 !EQUIPPED !MERC]:%NAME%{%ORANGE%【冷门】狼蛮玩法核心装备%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE bad STAT501>349 STAT78>899 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE bae STAT36>9 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】难出的装备,BB攻坚大黑和路西安常用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (baa OR baf) TABSK32>0 ARPER>19 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】飞机头,攻守兼备属性全面,秒杀一切黄金头%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE baf SK147>1 CLSK4>1 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】额外使1个诅咒生效是核心,双挥BB终配之一%CL%%NAME%}%CONTINUE% // 圣骑士盾牌 (UNI) -ItemDisplay[ID UNI UNI_NOTE pac EDAM>159 ARPER>99]:%NAME%{%DARK_GREEN%【实用】冰牺牲、电牺牲的速刷终配盾%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (pa3 OR pa8 OR pad) STAT115>0 STAT86>1]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (pa9 OR pae) TABSK24>0 RES>49]:%NAME%{%GREEN%【日用】饰金盾,圣骑暗金第一盾%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE pae STAT40>3 STR>24 STAT36>14]:%NAME%{%DARK_GREEN%【实用】火牺牲配套盾%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE paf CRES>74 LRES>49 DEX>14 STAT136>19]:%NAME%{%GOLD%【待开发】偏安全的盾牌,元素骑或可一用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE pac EDAM>159 ARPER>99 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】冰牺牲、电牺牲的速刷终配盾%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (pa3 OR pa8 OR pad) STAT115>0 STAT86>1 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (pa9 OR pae) TABSK24>0 RES>49 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】饰金盾,圣骑暗金第一盾%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE pae STAT40>3 STR>24 STAT36>14 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】火牺牲配套盾%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE paf CRES>74 LRES>49 DEX>14 STAT136>19 !EQUIPPED !MERC]:%NAME%{%GOLD%【待开发】偏安全的盾牌,元素骑或可一用%CL%%NAME%}%CONTINUE% // 死灵盾牌 (UNI) -ItemDisplay[ID UNI UNI_NOTE (ne6 OR neb) MULTI151,115>3]:%NAME%{%TEAL%【开荒】死灵初期跑图专用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE neg LRES>44 MULTI201,2482=66]:%NAME%{%GOLD%【待开发】用途待开发,或许只是好看不好用的玩具%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE ned STAT504>19 SK73>1]:%NAME%{%DARK_GREEN%【实用】毒匕死灵的玩具%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE nee CLSK2>1 STAT36>9]:%NAME%{%TAN%【高端】难出的装备,NEC专用物免盾%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (nea OR nef) FBR>29 STAT27>32]:%NAME%{%GREEN%【日用】尿壶,任何练法用都不会太差%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE nef FRES>49 STAT77>9 FCR>29]:%NAME%{%ORANGE%【冷门】钢琴家终配,但几乎没人玩%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (ne6 OR neb) MULTI151,115>3 !EQUIPPED !MERC]:%NAME%{%TEAL%【开荒】死灵初期跑图专用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE neg LRES>44 MULTI201,2482=66 !EQUIPPED !MERC]:%NAME%{%GOLD%【待开发】用途待开发,或许只是好看不好用的玩具%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE ned STAT504>19 SK73>1 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】毒匕死灵的玩具%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE nee CLSK2>1 STAT36>9 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】难出的装备,NEC专用物免盾%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (nea OR nef) FBR>29 STAT27>32 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】尿壶,任何练法用都不会太差%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE nef FRES>49 STAT77>9 FCR>29 !EQUIPPED !MERC]:%NAME%{%ORANGE%【冷门】钢琴家终配,但几乎没人玩%CL%%NAME%}%CONTINUE% // 斧 (UNI) -ItemDisplay[ID UNI UNI_NOTE (hax OR 9ha OR 7ha) STAT136>19 STAT135>49]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9ha OR 7ha) MULTI198,2821=10]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7ha IAS>59 STAT141>39]:%NAME%{%SAGE%【过渡】属性非常好看%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (axe OR 9ax OR 7ax) STAT113>0 MAEK>3]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9ax OR 7ax) STAT501>89 STAT141>34]:%NAME%{%TEAL%【开荒】大名鼎鼎的屠夫,沦为开荒玩具%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (2ax OR 92a OR 72a) MULTI198,4296=40]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (92a OR 72a) CLSK5>1 SK248>2]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 72a STAT153>0 STAT44>4]:%NAME%{%GOLD%【收藏】可以DIY看似很美,但实际用途不大%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (mpi OR 9mp OR 7mp) STAT113>1 STAT135>14]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9mp OR 7mp) MULTI198,14684=8]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7mp STAT116>24 MFIND>29]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (wax OR 9wa OR 7wa) AR>49 PRES>49]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9wa OR 7wa) MULTI198,5913=10]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7wa STAT116>32 STAT141>39 STAT86>5]:%NAME%{%TAN%【高端】双热骑士和双持狂战蛮的可选武器之一%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (lax OR 9la OR 7la) STAT134>2]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9la OR 7la) STAT36>9 REPAIR=25]:%NAME%{%DARK_GREEN%【实用】大量属性+物免,狼德攻坚大黑可用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (bax OR 9ba OR 7ba) STAT135>59]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9ba OR 7ba) MANA>99 FCR>29]:%NAME%{%GREEN%【日用】战系用TP工具%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7ba ETH STAT143>9]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (btx OR 9bt OR 7bt) MAEK>5 RES>9]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9bt OR 7bt) STAT128>74 STAT51>199]:%NAME%{%TEAL%【开荒】电光斧,一斧子下去场面华丽,配合提速可用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7bt STAT219>2]:%NAME%{%GREEN%【日用】焰爪熊的武器选择之一%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (gax OR 9ga OR 7ga) STAT89>3 MANA>24]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 9ga MULTI97,106>7]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7ga ARPER>99]:%NAME%{%GREEN%【日用】撞槌熊的武器选择之一%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (gix OR 9gi 7gi) OR STAT91>19 STR>19]:%NAME%{%ORANGE%【冷门】一些狼德的爱斧,亮点溅射范围、CB%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9gi OR 7gi) STAT150>9 STAT153>0]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7gi STAT116>32 STAT504>19]:%NAME%{%TAN%【高端】新增3技能和提速使其有了用武之地%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (hax OR 9ha OR 7ha) STAT136>19 STAT135>49 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9ha OR 7ha) MULTI198,2821=10 !EQUIPPED !MERC]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7ha IAS>59 STAT141>39 !EQUIPPED !MERC]:%NAME%{%SAGE%【过渡】属性非常好看%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (axe OR 9ax OR 7ax) STAT113>0 MAEK>3 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9ax OR 7ax) STAT501>89 STAT141>34 !EQUIPPED !MERC]:%NAME%{%TEAL%【开荒】大名鼎鼎的屠夫,沦为开荒玩具%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (2ax OR 92a OR 72a) MULTI198,4296=40 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (92a OR 72a) CLSK5>1 SK248>2 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 72a STAT153>0 STAT44>4 !EQUIPPED !MERC]:%NAME%{%GOLD%【收藏】可以DIY看似很美,但实际用途不大%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (mpi OR 9mp OR 7mp) STAT113>1 STAT135>14 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9mp OR 7mp) MULTI198,14684=8 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7mp STAT116>24 MFIND>29 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (wax OR 9wa OR 7wa) AR>49 PRES>49 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9wa OR 7wa) MULTI198,5913=10 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7wa STAT116>32 STAT141>39 STAT86>5 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】双热骑士和双持狂战蛮的可选武器之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (lax OR 9la OR 7la) STAT134>2 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9la OR 7la) STAT36>9 REPAIR=25 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】大量属性+物免,狼德攻坚大黑可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (bax OR 9ba OR 7ba) STAT135>59 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9ba OR 7ba) MANA>99 FCR>29 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】战系用TP工具%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7ba ETH STAT143>9 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (btx OR 9bt OR 7bt) MAEK>5 RES>9 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9bt OR 7bt) STAT128>74 STAT51>199 !EQUIPPED !MERC]:%NAME%{%TEAL%【开荒】电光斧,一斧子下去场面华丽,配合提速可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7bt STAT219>2 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】焰爪熊的武器选择之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (gax OR 9ga OR 7ga) STAT89>3 MANA>24 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 9ga MULTI97,106>7 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7ga ARPER>99 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】撞槌熊的武器选择之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (gix OR 9gi 7gi) OR STAT91>19 STR>19 !EQUIPPED !MERC]:%NAME%{%ORANGE%【冷门】一些狼德的爱斧,亮点溅射范围、CB%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9gi OR 7gi) STAT150>9 STAT153>0 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7gi STAT116>32 STAT504>19 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】新增3技能和提速使其有了用武之地%CL%%NAME%}%CONTINUE% // 棒 (UNI) -ItemDisplay[ID UNI UNI_NOTE (clb OR 9cl OR 7cl) SK225>1]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9cl OR 7cl) CLSK5>1]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7cl STAT148>4 STAT134>1]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (spc OR 9sp OR 7sp) SK224>2]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9sp OR 7sp) STAT135>24 STAT141>19 STAT136>19]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7sp STAT121>122 STAT60>6]:%NAME%{%GREEN%【日用】烧火棍,常见战系副手,火焰强化能增加大量命中%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (clb OR 9cl OR 7cl) SK225>1 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9cl OR 7cl) CLSK5>1 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7cl STAT148>4 STAT134>1 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (spc OR 9sp OR 7sp) SK224>2 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9sp OR 7sp) STAT135>24 STAT141>19 STAT136>19 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7sp STAT121>122 STAT60>6 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】烧火棍,常见战系副手,火焰强化能增加大量命中%CL%%NAME%}%CONTINUE% // 链锤 (UNI) -ItemDisplay[ID UNI UNI_NOTE (mac OR 9ma OR 7ma) FRES>39 STAT136>32]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9ma OR 7ma) STAT362>1 STAT134>2]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (mst OR 9mt OR 7mt) SK96>2]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 9mt STAT366>1]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7mt ARPER>199]:%NAME%{%SAGE%【过渡】复仇骑士过渡装备%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (fla OR 9fl OR 7fl) STAT150>9 STAT62>4]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 9fl MANA>99 STAT51>149]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7fl IAS>49 FCR>34]:%NAME%{%GREEN%【日用】风结弟弟,风德终配武器之一%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7fl STAT128>199 STAT145>2]:%NAME%{%DARK_GREEN%【实用】风结,触发流电铁狼的核心武器%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (mac OR 9ma OR 7ma) FRES>39 STAT136>32 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9ma OR 7ma) STAT362>1 STAT134>2 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (mst OR 9mt OR 7mt) SK96>2 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 9mt STAT366>1 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7mt ARPER>199 !EQUIPPED !MERC]:%NAME%{%SAGE%【过渡】复仇骑士过渡装备%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (fla OR 9fl OR 7fl) STAT150>9 STAT62>4 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 9fl MANA>99 STAT51>149 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7fl IAS>49 FCR>34 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】风结弟弟,风德终配武器之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7fl STAT128>199 STAT145>2 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】风结,触发流电铁狼的核心武器%CL%%NAME%}%CONTINUE% // 锤 (UNI) -ItemDisplay[ID UNI UNI_NOTE (whm OR 9wh OR 7wh) STAT51>49 AR>99]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9wh OR 7wh) TABSK42>2]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7wh STAT136>39 STAT425>4]:%NAME%{%DARK_GREEN%【实用】高贵的减物抗,物理旋风和飞镖刺客常用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7wh MULTI198,2713=20]:%NAME%{%TAN%【高端】暗金单手武器排名仅在死刀之下%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (mau OR 9m9 OR 7m7) STAT122>99 STAT136>19]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9m9 OR 7m7) TABSK33>1 SK128>2]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7m7 MULTI198,15395=33]:%NAME%{%GREEN%【日用】高CB高攻速,旋风蛮和变形德常用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (gma OR 9gm OR 7gm) STAT28>24 IAS>39]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9gm OR 7gm) STAT78>259 STAT504>9]:%NAME%{%DARK_GREEN%【实用】可汗专属,无形轻松20K伤害还带AMP%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7gm TABSK42>6]:%NAME%{%GOLD%【收藏】20大,但基本就是仓库货%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7gm STAT136>74 LVLREQ=87]:%NAME%{%TAN%【高端】20大,75%CB是核心科技%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (whm OR 9wh OR 7wh) STAT51>49 AR>99 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9wh OR 7wh) TABSK42>2 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7wh STAT136>39 STAT425>4 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】高贵的减物抗,物理旋风和飞镖刺客常用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7wh MULTI198,2713=20 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】暗金单手武器排名仅在死刀之下%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (mau OR 9m9 OR 7m7) STAT122>99 STAT136>19 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9m9 OR 7m7) TABSK33>1 SK128>2 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7m7 MULTI198,15395=33 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】高CB高攻速,旋风蛮和变形德常用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (gma OR 9gm OR 7gm) STAT28>24 IAS>39 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9gm OR 7gm) STAT78>259 STAT504>9 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】可汗专属,无形轻松20K伤害还带AMP%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7gm TABSK42>6 !EQUIPPED !MERC]:%NAME%{%GOLD%【收藏】20大,但基本就是仓库货%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7gm STAT136>74 LVLREQ=87 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】20大,75%CB是核心科技%CL%%NAME%}%CONTINUE% // 剑 (UNI) -ItemDisplay[ID UNI UNI_NOTE (ssd OR 9ss OR 7ss) ARPER>19 STAT136>24]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9ss OR 7ss) SK151>1 SK128>1]:%NAME%{%TEAL%【开荒】改为减攻速后,成了旋风限定版%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (scm OR 9sm OR 7sm) STAT60>14 res>14]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9sm OR 7sm) STAT134>0 STAT113>0]:%NAME%{%TEAL%【开荒】需求很低,50DS效果强劲,还有LM%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7sm MULTI151,100>5]:%NAME%{%SAGE%【过渡】复仇骑可过渡,开荒时佣兵带着提供火抗光环%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (sbr OR 9sb OR 7sb) STAT62>6 STAT115>0]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9sb OR 7sb) STAT363>1 FCR>24]:%NAME%{%SAGE%【过渡】火法和火德过渡可用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7sb STAT86>6 STAT501>399]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (flc OR 9fc OR 7fc) IAS>19 MANA>29 DEF>19]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9fc OR 7fc) STAT240>0 STAT239>0]:%NAME%{%DARK_GREEN%【实用】打钱BB双持必备%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9cr OR 7cr) REPAIR>19 STAT35>6]:%NAME%{%TEAL%【开荒】双热优秀武器,高速度,高输出,高回复耐久%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7cr MULTI151,119>9]:%NAME%{%GREEN%【典范】经典武器,瓦4孔是冰牺牲终配之一%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7cr MULTI151,110>5]:%NAME%{%GREEN%【典范】经典武器,瓦4孔是电牺牲终配之一%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (bsd OR 9bs OR 7bs) AR>99 STR>11]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9bs OR 7bs) STAT250>0]:%NAME%{%GREEN%【典范】单手可汗刀刀暴击的经典武器%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7bs MULTI198,28638=25]:%NAME%{%TAN%【高端】复仇丁终配之一%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (lsd OR 9ls OR 7ls) STAT363>1]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9ls OR 7ls) SK238>2]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7ls STAT362>1]:%NAME%{%SAGE%【过渡】喷冰德已成历史,开荒火炬佣兵可用来提供冰抗%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (wsd OR 9wd OR 7wd) STAT110>49]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9wd OR 7wd) CLSK3>1]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (2hs OR 92h OR 72h) STAT60>8 STAT62>8]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (92h OR 72h) FRW>19 STAT36>9]:%NAME%{%DARK_GREEN%【实用】攻防兼备,攻坚大黑可用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (clm OR 9cm OR 7cm) RES>9 STAT60>3 STAT62>3]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9cm OR 7cm) STAT134>1 STAT335>9]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7cm CLSK3>1 STAT244>0]:%NAME%{%GREEN%【日用】物冲巫妖王的核心玩具%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (gis OR 9gs OR 7gs) SK102>3]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9gs OR 7gs) STAT244>0 PRES>49]:%NAME%{%GREEN%【日用】AMP是核心,辅助可汗武器选择之一%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7gs MULTI151,102>23]:%NAME%{%DARK_GREEN%【实用】自踩审判火冲骑和火旋风的核心装备%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (bsw OR 9b9 OR 7b7) STAT117>0 PRES>29]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9b9 OR 7b7) STAT42>9]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7b7 STAT76>9]:%NAME%{%GREEN%【典范】血牛战士的必备武器%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (flb OR 9fb OR 7fb) STAT135>79]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9fb OR 7fb) STAT143>9 MULTI151,100>5]:%NAME%{%SAGE%【过渡】开荒火炬可汗可用来提供火抗和火吸%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7fb STAT139>9 STAT109>34]:%NAME%{%GREEN%【日用】冰旋风的核心装备%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (gsd OR 9gd OR 7gd) GFIND>99 STAT113>0]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 9gd FHR>39 FBR>39]:%NAME%{%SAGE%【过渡】性能偏向防御的剑,物冲骑士可过渡%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7gd ALLSK>1 SK154>1]:%NAME%{%TAN%【高端】双挥蛮子和物冲骑士的终配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (ssd OR 9ss OR 7ss) ARPER>19 STAT136>24 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9ss OR 7ss) SK151>1 SK128>1 !EQUIPPED !MERC]:%NAME%{%TEAL%【开荒】改为减攻速后,成了旋风限定版%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (scm OR 9sm OR 7sm) STAT60>14 res>14 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9sm OR 7sm) STAT134>0 STAT113>0 !EQUIPPED !MERC]:%NAME%{%TEAL%【开荒】需求很低,50DS效果强劲,还有LM%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7sm MULTI151,100>5 !EQUIPPED !MERC]:%NAME%{%SAGE%【过渡】复仇骑可过渡,开荒时佣兵带着提供火抗光环%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (sbr OR 9sb OR 7sb) STAT62>6 STAT115>0 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9sb OR 7sb) STAT363>1 FCR>24 !EQUIPPED !MERC]:%NAME%{%SAGE%【过渡】火法和火德过渡可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7sb STAT86>6 STAT501>399 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (flc OR 9fc OR 7fc) IAS>19 MANA>29 DEF>19 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9fc OR 7fc) STAT240>0 STAT239>0 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】打钱BB双持必备%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9cr OR 7cr) REPAIR>19 STAT35>6 !EQUIPPED !MERC]:%NAME%{%TEAL%【开荒】双热优秀武器,高速度,高输出,高回复耐久%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7cr MULTI151,119>9 !EQUIPPED !MERC]:%NAME%{%GREEN%【典范】经典武器,瓦4孔是冰牺牲终配之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7cr MULTI151,110>5 !EQUIPPED !MERC]:%NAME%{%GREEN%【典范】经典武器,瓦4孔是电牺牲终配之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (bsd OR 9bs OR 7bs) AR>99 STR>11 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9bs OR 7bs) STAT250>0 !EQUIPPED !MERC]:%NAME%{%GREEN%【典范】单手可汗刀刀暴击的经典武器%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7bs MULTI198,28638=25 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】复仇丁终配之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (lsd OR 9ls OR 7ls) STAT363>1 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9ls OR 7ls) SK238>2 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7ls STAT362>1 !EQUIPPED !MERC]:%NAME%{%SAGE%【过渡】喷冰德已成历史,开荒火炬佣兵可用来提供冰抗%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (wsd OR 9wd OR 7wd) STAT110>49 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9wd OR 7wd) CLSK3>1 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (2hs OR 92h OR 72h) STAT60>8 STAT62>8 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (92h OR 72h) FRW>19 STAT36>9 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】攻防兼备,攻坚大黑可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (clm OR 9cm OR 7cm) RES>9 STAT60>3 STAT62>3 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9cm OR 7cm) STAT134>1 STAT335>9 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7cm CLSK3>1 STAT244>0 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】物冲巫妖王的核心玩具%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (gis OR 9gs OR 7gs) SK102>3 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9gs OR 7gs) STAT244>0 PRES>49 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】AMP是核心,辅助可汗武器选择之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7gs MULTI151,102>23 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】自踩审判火冲骑和火旋风的核心装备%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (bsw OR 9b9 OR 7b7) STAT117>0 PRES>29 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9b9 OR 7b7) STAT42>9 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7b7 STAT76>9 !EQUIPPED !MERC]:%NAME%{%GREEN%【典范】血牛战士的必备武器%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (flb OR 9fb OR 7fb) STAT135>79 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9fb OR 7fb) STAT143>9 MULTI151,100>5 !EQUIPPED !MERC]:%NAME%{%SAGE%【过渡】开荒火炬可汗可用来提供火抗和火吸%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7fb STAT139>9 STAT109>34 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】冰旋风的核心装备%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (gsd OR 9gd OR 7gd) GFIND>99 STAT113>0 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 9gd FHR>39 FBR>39 !EQUIPPED !MERC]:%NAME%{%SAGE%【过渡】性能偏向防御的剑,物冲骑士可过渡%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7gd ALLSK>1 SK154>1 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】双挥蛮子和物冲骑士的终配%CL%%NAME%}%CONTINUE% // 匕首 (UNI) -ItemDisplay[ID UNI UNI_NOTE (dgr OR 9dg OR 7dg) MFIND>99]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9dg OR 7dg) ALLSK>0 STAT60>7]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7dg FCR>49 STAT77>14]:%NAME%{%GREEN%【日用】法师专用飞图武器%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (dir OR 9di OR 7di) CRES>24 FRES>24]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9di OR 7di) SK142>4 SK131>4]:%NAME%{%GREEN%【日用】BB翻尸专用刀%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7di STAT335>14 STAT134>1 STAT362>1]:%NAME%{%ORANGE%【冷门】无法双持和低攻速是硬伤%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (kri OR 9kr OR 7kr) STAT46>9 PRES>49]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9kr OR 7kr) STAT150>19 DEF>49]:%NAME%{%DARK_GREEN%【实用】毒匕死灵终配武器%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7kr STAT116>49 STAT501>299]:%NAME%{%SAGE%【过渡】属性全面,武学刺攻坚可过渡%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (bld OR 9bl OR 7bl) FCR>49 AR>54]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9bl OR 7bl) STAT330>19 STAT334>9]:%NAME%{%DARK_GREEN%【实用】电法可过渡%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7bl ETH STAT152>0]:%NAME%{%TAN%【高端】固定无形,瓦IAS焰爪熊终配选择之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (dgr OR 9dg OR 7dg) MFIND>99 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9dg OR 7dg) ALLSK>0 STAT60>7 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7dg FCR>49 STAT77>14 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】法师专用飞图武器%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (dir OR 9di OR 7di) CRES>24 FRES>24 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9di OR 7di) SK142>4 SK131>4 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】BB翻尸专用刀%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7di STAT335>14 STAT134>1 STAT362>1 !EQUIPPED !MERC]:%NAME%{%ORANGE%【冷门】无法双持和低攻速是硬伤%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (kri OR 9kr OR 7kr) STAT46>9 PRES>49 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9kr OR 7kr) STAT150>19 DEF>49 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】毒匕死灵终配武器%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7kr STAT116>49 STAT501>299 !EQUIPPED !MERC]:%NAME%{%SAGE%【过渡】属性全面,武学刺攻坚可过渡%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (bld OR 9bl OR 7bl) FCR>49 AR>54 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9bl OR 7bl) STAT330>19 STAT334>9 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】电法可过渡%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7bl ETH STAT152>0 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】固定无形,瓦IAS焰爪熊终配选择之一%CL%%NAME%}%CONTINUE% // 投掷武器 (UNI) -ItemDisplay[ID UNI UNI_NOTE (9tk OR 7tk) STAT141>39 AR>199]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9ta OR 7ta) STAT501>499 MAEK>3]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7ta STAT49>522 STAT55>436]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7bk STAT156>49 STAT141>49]:%NAME%{%ORANGE%【冷门】娱乐构筑核心装备,搭配天真甲使用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9b8 OR 7b8) SK152>1 SK147>1]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7b8 STAT117>0 STAT501>449]:%NAME%{%GREEN%【日用】双投BB的提速侧手,AMP是核心%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9tk OR 7tk) STAT141>39 AR>199 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9ta OR 7ta) STAT501>499 MAEK>3 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7ta STAT49>522 STAT55>436 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7bk STAT156>49 STAT141>49 !EQUIPPED !MERC]:%NAME%{%ORANGE%【冷门】娱乐构筑核心装备,搭配天真甲使用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9b8 OR 7b8) SK152>1 SK147>1 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7b8 STAT117>0 STAT501>449 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】双投BB的提速侧手,AMP是核心%CL%%NAME%}%CONTINUE% // 通用标枪 (UNI) -ItemDisplay[ID UNI UNI_NOTE 7s7 STAT333>9 STAT334>9]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7gl ETH MAEK>4]:%NAME%{%SAGE%【过渡】固定无形,伤害尚可,双投BB主手临时过渡%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7ts STAT365>1 STAT336>9]:%NAME%{%DARK_GREEN%【实用】毒标马攻坚的核心武器%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7s7 STAT333>9 STAT334>9 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7gl ETH MAEK>4 !EQUIPPED !MERC]:%NAME%{%SAGE%【过渡】固定无形,伤害尚可,双投BB主手临时过渡%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7ts STAT365>1 STAT336>9 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】毒标马攻坚的核心武器%CL%%NAME%}%CONTINUE% // 矛 (UNI) -ItemDisplay[ID UNI UNI_NOTE (spr OR 9sr OR 7sr) AR>34 STAT89>1]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9sr OR 7sr) STAT135>39 STAT115>0 AR=150]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7sr ALLSK>3 STAT115>0]:%NAME%{%GREEN%【日用】常用来提高佣兵光环等级,无形伤害不俗%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (tri OR 9tr OR 7tr) STAT116>49 DEX>7]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 9tr FRES>49 STR<14]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (brn OR 9br OR 7br) STAT60>7 STAT135>32]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 9br STAT154>19 AR>149]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7br STAT365>2 STAT332>9]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (spt OR 9st OR 7st) SK14>1 SK24>0]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9st OR 7st) Sockets=3 STAT136>44]:%NAME%{%SAGE%【过渡】佣兵杀BOSS利器,无形更好%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7st STAT89>7 DTM>54]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (pik OR 9p9 OR 7p7) STAT40>4 LIFE>29]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9p9 OR 7p7) TABSK24>2]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7p7 STAT425>4 EDEF>49]:%NAME%{%TAN%【高端】20大,双手旋风蛮子终配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (spr OR 9sr OR 7sr) AR>34 STAT89>1 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9sr OR 7sr) STAT135>39 STAT115>0 AR=150 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7sr ALLSK>3 STAT115>0 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】常用来提高佣兵光环等级,无形伤害不俗%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (tri OR 9tr OR 7tr) STAT116>49 DEX>7 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 9tr FRES>49 STR<14 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (brn OR 9br OR 7br) STAT60>7 STAT135>32 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 9br STAT154>19 AR>149 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7br STAT365>2 STAT332>9 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (spt OR 9st OR 7st) SK14>1 SK24>0 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9st OR 7st) Sockets=3 STAT136>44 !EQUIPPED !MERC]:%NAME%{%SAGE%【过渡】佣兵杀BOSS利器,无形更好%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7st STAT89>7 DTM>54 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (pik OR 9p9 OR 7p7) STAT40>4 LIFE>29 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9p9 OR 7p7) TABSK24>2 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7p7 STAT425>4 EDEF>49 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】20大,双手旋风蛮子终配%CL%%NAME%}%CONTINUE% // 长柄武器 (UNI) -ItemDisplay[ID UNI UNI_NOTE (bar OR 9b7 OR 7o7) DEX>14 IAS>39]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9b7 OR 7o7) TABSK33>2]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7o7 MULTI198,5401=50]:%NAME%{%SAGE%【过渡】伤害过得去,但比眼光丧钟等还是差得远%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (vou OR 9vo OR 7vo) STAT112>9 STAT141>49]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9vo OR 7vo) MULTI198,4613=5]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7vo CLSK4>3 MULTI198,9888=25]:%NAME%{%GREEN%【日用】旋风蛮或者跳蛮可以一用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (scy OR 9s8 OR 7s8) SK381>3]:%NAME%{%ORANGE%【冷门】造型党的死灵专属武器%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9s8 OR 7s8) TABSK40>1 CLSK5>0]:%NAME%{%DARK_GREEN%【实用】锤击召唤双修的德可用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7s8 STAT60>10 STAT115>0]:%NAME%{ %GREEN%【日用】火法佣兵必备武器,伤害加深破免,LL和DS兼顾安全输出%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (pax OR 9pa OR 7pa) STAT60>6 DEX>9]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9pa OR 7pa) CLSK4>2]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7pa STAT86>9 MFIND>49]:%NAME%{%TAN%【高端】大妹子,狼德神兵,无形4孔值得上33%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (hal OR 9h9 OR 7h7) STAT134>0 STAT113>2]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9h9 OR 7h7) STAT117>0 REPLIFE>39]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (wsc OR 9wc OR 7wc) STAT141>74 STAT332>9]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9wc OR 7wc) CLSK2>1 SK80>2]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7wc STAT330>19 LRES>49]:%NAME%{%TAN%【高端】20大,手持无限电法的佣兵可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (bar OR 9b7 OR 7o7) DEX>14 IAS>39 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9b7 OR 7o7) TABSK33>2 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7o7 MULTI198,5401=50 !EQUIPPED !MERC]:%NAME%{%SAGE%【过渡】伤害过得去,但比眼光丧钟等还是差得远%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (vou OR 9vo OR 7vo) STAT112>9 STAT141>49 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9vo OR 7vo) MULTI198,4613=5 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7vo CLSK4>3 MULTI198,9888=25 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】旋风蛮或者跳蛮可以一用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (scy OR 9s8 OR 7s8) SK381>3 !EQUIPPED !MERC]:%NAME%{%ORANGE%【冷门】造型党的死灵专属武器%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9s8 OR 7s8) TABSK40>1 CLSK5>0 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】锤击召唤双修的德可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7s8 STAT60>10 STAT115>0 !EQUIPPED !MERC]:%NAME%{ %GREEN%【日用】火法佣兵必备武器,伤害加深破免,LL和DS兼顾安全输出%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (pax OR 9pa OR 7pa) STAT60>6 DEX>9 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9pa OR 7pa) CLSK4>2 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7pa STAT86>9 MFIND>49 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】大妹子,狼德神兵,无形4孔值得上33%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (hal OR 9h9 OR 7h7) STAT134>0 STAT113>2 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9h9 OR 7h7) STAT117>0 REPLIFE>39 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (wsc OR 9wc OR 7wc) STAT141>74 STAT332>9 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9wc OR 7wc) CLSK2>1 SK80>2 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7wc STAT330>19 LRES>49 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】20大,手持无限电法的佣兵可用%CL%%NAME%}%CONTINUE% // 弓 (UNI) -ItemDisplay[ID UNI UNI_NOTE (sbw OR 8sb OR 6sb) HP>9 AR=28 MAEK=2]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (8sb OR 6sb) AR>99 CLSK0>0]:%NAME%{%TEAL%【开荒】PD2加强陨石后,实用性得到提升%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (hbw OR 8hb OR 6hb) STAT157=6]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (8hb OR 6hb) STAT150>9 MANA>34]:%NAME%{%TEAL%【开荒】手感奇佳,高攻速高攻击有LL,OW常用来控BOSS%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 6hb MULTI198,2268=2]:%NAME%{%DARK_GREEN%【实用】电弓的核心武器,法师也可以奏一曲电与火之歌%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (lbw OR 8lb OR 6lb) STAT158=3]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (8lb OR 6lb) STAT158=7]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (cbw OR 8cb OR 6cb) STAT141>29 SK22>1]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (8cb OR 6cb) MULTI97,22>2]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (sbb OR 8s8 OR 6s7) STR>7 STAT156>24]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (8s8 OR 6s7) RES>19 STAT157=20]:%NAME%{%SAGE%【过渡】4孔是关键,常用于破免%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (lbb OR 8l8 OR 6l7) STAT335>19 STAT157=5]:%NAME%{%WHITE%35%冰霜抗性穿透,冰弓初期可以一用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (8l8 OR 6l7) IAS>79 STAT81>0 LIFE>49]:%NAME%{%WHITE%80IAS使其不再是摆设%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 6l7 MULTI97,221=10]:%NAME%{%GREEN%【日用】召唤马娱乐可以一用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (swb OR 8sw OR 6sw) STAT363>1 FRES>39]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (8sw OR 6sw) STAT113>0 CLSK0>1]:%NAME%{%SAGE%【过渡】魔法弓过渡可用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 6sw STAT141>32 MULTI97,12>2]:%NAME%{%GREEN%【日用】娱乐构筑跨职业多重必备%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (lwb OR 8lw OR 6lw) STR=5 STAT81>0 CLSK0>0]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (8lw OR 6lw) STAT121>249 STAT122>249]:%NAME%{%SAGE%【过渡】性能不俗,开荒可过渡使用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 6lw MULTI198,15400=8]:%NAME%{%TAN%【高端】神瓦基本就是终配多重弓,手工和亮金毕竟难得%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (sbw OR 8sb OR 6sb) HP>9 AR=28 MAEK=2 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (8sb OR 6sb) AR>99 CLSK0>0 !EQUIPPED !MERC]:%NAME%{%TEAL%【开荒】PD2加强陨石后,实用性得到提升%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (hbw OR 8hb OR 6hb) STAT157=6 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (8hb OR 6hb) STAT150>9 MANA>34 !EQUIPPED !MERC]:%NAME%{%TEAL%【开荒】手感奇佳,高攻速高攻击有LL,OW常用来控BOSS%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 6hb MULTI198,2268=2 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】电弓的核心武器,法师也可以奏一曲电与火之歌%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (lbw OR 8lb OR 6lb) STAT158=3 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (8lb OR 6lb) STAT158=7 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (cbw OR 8cb OR 6cb) STAT141>29 SK22>1 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (8cb OR 6cb) MULTI97,22>2 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (sbb OR 8s8 OR 6s7) STR>7 STAT156>24 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (8s8 OR 6s7) RES>19 STAT157=20 !EQUIPPED !MERC]:%NAME%{%SAGE%【过渡】4孔是关键,常用于破免%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (lbb OR 8l8 OR 6l7) STAT335>19 STAT157=5 !EQUIPPED !MERC]:%NAME%{%WHITE%35%冰霜抗性穿透,冰弓初期可以一用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (8l8 OR 6l7) IAS>79 STAT81>0 LIFE>49 !EQUIPPED !MERC]:%NAME%{%WHITE%80IAS使其不再是摆设%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 6l7 MULTI97,221=10 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】召唤马娱乐可以一用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (swb OR 8sw OR 6sw) STAT363>1 FRES>39 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (8sw OR 6sw) STAT113>0 CLSK0>1 !EQUIPPED !MERC]:%NAME%{%SAGE%【过渡】魔法弓过渡可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 6sw STAT141>32 MULTI97,12>2 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】娱乐构筑跨职业多重必备%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (lwb OR 8lw OR 6lw) STR=5 STAT81>0 CLSK0>0 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (8lw OR 6lw) STAT121>249 STAT122>249 !EQUIPPED !MERC]:%NAME%{%SAGE%【过渡】性能不俗,开荒可过渡使用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 6lw MULTI198,15400=8 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】神瓦基本就是终配多重弓,手工和亮金毕竟难得%CL%%NAME%}%CONTINUE% // 弩 (UNI) -ItemDisplay[ID UNI UNI_NOTE (lxb OR 8lx OR 6lx) STAT141>24]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (8lx OR 6lx) MFIND>29]:%NAME%{%TEAL%【开荒】第一把有实用价值的十字弓,综合性能与天击相仿佛%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (mxb OR 8mx OR 6mx) STAT156>49 DEX>19]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (8mx OR 6mx) ALLSK>1 STAT424>19]:%NAME%{%GREEN%【日用】通常冰弓用,也是法系没无限前最容易获得的佣兵辅助武器%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (hxb OR 8hx OR 6hx) STAT158=5]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (8hx OR 6hx) STAT134>2 STAT156>19]:%NAME%{%GREEN%【典范】神瓦基本就是终配多重弩,手工和亮金毕竟难得%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 6hx STAT363>3 STAT333>19]:%NAME%{%ORANGE%【冷门】焰爪熊的可选武器之二%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (rxb OR 8rx OR 6rx) MULTI198,3020=45]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (8rx OR 6rx) STAT158=6 AR>332]:%NAME%{%GREEN%【典范】小炮流核心,一件装备铸就一个流派%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 6rx STAT501>999]:%NAME%{%ORANGE%【冷门】放血流,CTC也可配合队友尸爆%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (lxb OR 8lx OR 6lx) STAT141>24 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (8lx OR 6lx) MFIND>29 !EQUIPPED !MERC]:%NAME%{%TEAL%【开荒】第一把有实用价值的十字弓,综合性能与天击相仿佛%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (mxb OR 8mx OR 6mx) STAT156>49 DEX>19 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (8mx OR 6mx) ALLSK>1 STAT424>19 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】通常冰弓用,也是法系没无限前最容易获得的佣兵辅助武器%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (hxb OR 8hx OR 6hx) STAT158=5 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (8hx OR 6hx) STAT134>2 STAT156>19 !EQUIPPED !MERC]:%NAME%{%GREEN%【典范】神瓦基本就是终配多重弩,手工和亮金毕竟难得%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 6hx STAT363>3 STAT333>19 !EQUIPPED !MERC]:%NAME%{%ORANGE%【冷门】焰爪熊的可选武器之二%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (rxb OR 8rx OR 6rx) MULTI198,3020=45 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (8rx OR 6rx) STAT158=6 AR>332 !EQUIPPED !MERC]:%NAME%{%GREEN%【典范】小炮流核心,一件装备铸就一个流派%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 6rx STAT501>999 !EQUIPPED !MERC]:%NAME%{%ORANGE%【冷门】放血流,CTC也可配合队友尸爆%CL%%NAME%}%CONTINUE% // 双手法杖 (UNI) -ItemDisplay[ID UNI UNI_NOTE (sst OR 8ss OR 6ss) SK36=3 STAT363>0]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (8ss OR 6ss) RES>49 MANA>174]:%NAME%{%SAGE%【过渡】法系都能用的小神器,攻防一体,比精神注重安全%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (lst OR 8ls OR 6ls) STAT62>99]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (8ls OR 6ls) EDEF=100 STAT136>49]:%NAME%{%SAGE%【过渡】暴力狼最佳过渡武器,升级后通地狱也不是问题%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (cst OR 8cs OR 6cs) SK49=2 SK53=2]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (8cs OR 6cs) STAT76>19 SK63>0]:%NAME%{%DARK_GREEN%【实用】小着魔,注重安全可用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 6cs FCR>104 STAT1>39]:%NAME%{%GREEN%【日用】超高FCR,战系缺命中可搭配ACT4佣兵使用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (bst OR 8bs OR 6bs) STAT363>1]:%NAME%{%TEAL%【开荒】属性技能都很好,PD2BUFF后比叶子强%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (8bs OR 6bs) STAT115>0 ALLSK>2]:%NAME%{%DARK_GREEN%【实用】冰枪法可用,冰尖柱控场不错%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 6bs STAT425>9 FRES>49]:%NAME%{%TAN%【高端】火法终配之一%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (wst OR 8ws OR 6ws) ARPER>49 EDAM>99]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (8ws OR 6ws) CLSK2=2]:%NAME%{%DARK_GREEN%【实用】神瓦可作为均衡流派冰环法终配之一%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 6ws ALLSK>5 STAT333>9]:%NAME%{%TAN%【高端】20大,通常冰法和火德用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (sst OR 8ss OR 6ss) SK36=3 STAT363>0 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (8ss OR 6ss) RES>49 MANA>174 !EQUIPPED !MERC]:%NAME%{%SAGE%【过渡】法系都能用的小神器,攻防一体,比精神注重安全%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (lst OR 8ls OR 6ls) STAT62>99 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (8ls OR 6ls) EDEF=100 STAT136>49 !EQUIPPED !MERC]:%NAME%{%SAGE%【过渡】暴力狼最佳过渡武器,升级后通地狱也不是问题%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (cst OR 8cs OR 6cs) SK49=2 SK53=2 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (8cs OR 6cs) STAT76>19 SK63>0 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】小着魔,注重安全可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 6cs FCR>104 STAT1>39 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】超高FCR,战系缺命中可搭配ACT4佣兵使用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (bst OR 8bs OR 6bs) STAT363>1 !EQUIPPED !MERC]:%NAME%{%TEAL%【开荒】属性技能都很好,PD2BUFF后比叶子强%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (8bs OR 6bs) STAT115>0 ALLSK>2 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】冰枪法可用,冰尖柱控场不错%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 6bs STAT425>9 FRES>49 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】火法终配之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (wst OR 8ws OR 6ws) ARPER>49 EDAM>99 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (8ws OR 6ws) CLSK2=2 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】神瓦可作为均衡流派冰环法终配之一%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 6ws ALLSK>5 STAT333>9 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】20大,通常冰法和火德用%CL%%NAME%}%CONTINUE% // 魔杖 (UNI) -ItemDisplay[ID UNI UNI_NOTE (wnd OR 9wn) STAT27>4 STAT1=10]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 9wn SK367>1 STAT77=10]:%NAME%{%TEAL%【开荒】减少血次元消耗和高FCR是看点,死灵专用TP杖%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (ywn OR 9yw OR 7yw) SK66>0 SK76>0 SK74>0]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9yw OR 7yw) REPLIFE>14 SK75=2]:%NAME%{%SAGE%【过渡】手持型军帽,HC死灵过渡用不错%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7yw FRW>19 SK80>1 SK95>2]:%NAME%{%GOLD%【待开发】骷髅法师毫无用处,开荒拉斯玛或可一用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (bwn OR 9bw OR 7bw) STR>9 DEX>9 MANA>24]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9bw OR 7bw) REPLIFE>23 SK89>1 SK69>1]:%NAME%{%GREEN%【日用】纯招过渡用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7bw SK68>3 SK67>3]:%NAME%{%DARK_GREEN%【实用】人品检测器,全满快水群%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (gwn OR 9gw OR 7gw) SK87=2 SK77=3]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9gw OR 7gw) DTM=20 TABSK16>1]:%NAME%{%DARK_GREEN%【实用】诅咒死灵的终配武器%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7gw STAT336>9 MAEK>3 TABSK17>1]:%NAME%{%PURPLE%【神器】远古四神器之一,无破隐不玩毒%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (wnd OR 9wn) STAT27>4 STAT1=10 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 9wn SK367>1 STAT77=10 !EQUIPPED !MERC]:%NAME%{%TEAL%【开荒】减少血次元消耗和高FCR是看点,死灵专用TP杖%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (ywn OR 9yw OR 7yw) SK66>0 SK76>0 SK74>0 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9yw OR 7yw) REPLIFE>14 SK75=2 !EQUIPPED !MERC]:%NAME%{%SAGE%【过渡】手持型军帽,HC死灵过渡用不错%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7yw FRW>19 SK80>1 SK95>2 !EQUIPPED !MERC]:%NAME%{%GOLD%【待开发】骷髅法师毫无用处,开荒拉斯玛或可一用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (bwn OR 9bw OR 7bw) STR>9 DEX>9 MANA>24 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9bw OR 7bw) REPLIFE>23 SK89>1 SK69>1 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】纯招过渡用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7bw SK68>3 SK67>3 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】人品检测器,全满快水群%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (gwn OR 9gw OR 7gw) SK87=2 SK77=3 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9gw OR 7gw) DTM=20 TABSK16>1 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】诅咒死灵的终配武器%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7gw STAT336>9 MAEK>3 TABSK17>1 !EQUIPPED !MERC]:%NAME%{%PURPLE%【神器】远古四神器之一,无破隐不玩毒%CL%%NAME%}%CONTINUE% // 权杖 (UNI) -ItemDisplay[ID UNI UNI_NOTE (scp OR 9sc OR 7sc) MANA=15]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9sc OR 7sc) SK118>1 SK114>1]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7sc STAT136>32 STAT139>14]:%NAME%{%GREEN%【日用】K6BOSS入门武器,镶13%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7sc SK101>1 SK119>1 SK124>1]:%NAME%{%DARK_GREEN%【实用】看点伤害+120,可以作用于盾击和脚踢刺客%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (gsc OR 9qs OR 7qs) SK103=3]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9qs OR 7qs) MULTI198,5578=15]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7qs SK112>2]:%NAME%{%DARK_GREEN%【实用】2种CTC是核心,特定构筑的基石%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (wsp OR 9ws OR 7ws) SK118=3]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9ws OR 7ws) SK364>1]:%NAME%{%DARK_GREEN%【实用】超高技能,天堂之拳流派可用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7ws STAT150=15 IAS>39]:%NAME%{%TAN%【高端】20大,踢腿刺客终配武器%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (scp OR 9sc OR 7sc) MANA=15 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9sc OR 7sc) SK118>1 SK114>1 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7sc STAT136>32 STAT139>14 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】K6BOSS入门武器,镶13%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7sc SK101>1 SK119>1 SK124>1 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】看点伤害+120,可以作用于盾击和脚踢刺客%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (gsc OR 9qs OR 7qs) SK103=3 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9qs OR 7qs) MULTI198,5578=15 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7qs SK112>2 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】2种CTC是核心,特定构筑的基石%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (wsp OR 9ws OR 7ws) SK118=3 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9ws OR 7ws) SK364>1 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】超高技能,天堂之拳流派可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7ws STAT150=15 IAS>39 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】20大,踢腿刺客终配武器%CL%%NAME%}%CONTINUE% // 刺客爪 (UNI) -ItemDisplay[ID UNI UNI_NOTE (9ar OR 7ar) MULTI151,113>2]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7wb TABSK49>0 TABSK50>0 FBR>29]:%NAME%{%SAGE%【过渡】实在缺抗拿来用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7cs ETH STAT152>0 TABSK49>2]:%NAME%{%GREEN%【日用】副手双持上毒,或心灵刺过渡%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7lw STAT363>2 STAT333>9]:%NAME%{%DARK_GREEN%【实用】火拳刺客的标配%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (9tw OR 7tw) CLSK6>1 FHR>29]:%NAME%{%GREEN%【日用】八爪,刺客通用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7tw SK275>1 SK254>2 STAT141>19]:%NAME%{%GREEN%【日用】不再是飞盘刺客的小甜甜,沦为牛夫人%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7qr STAT152>0 MULTI198,28319=25]:%NAME%{%TAN%【高端】物理旋风刺的终配武器%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE 7xf FCR>9 STAT425>4]:%NAME%{%DARK_GREEN%【实用】影召刺客核心,看我一片如来神掌!%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9ar OR 7ar) MULTI151,113>2 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7wb TABSK49>0 TABSK50>0 FBR>29 !EQUIPPED !MERC]:%NAME%{%SAGE%【过渡】实在缺抗拿来用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7cs ETH STAT152>0 TABSK49>2 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】副手双持上毒,或心灵刺过渡%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7lw STAT363>2 STAT333>9 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】火拳刺客的标配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (9tw OR 7tw) CLSK6>1 FHR>29 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】八爪,刺客通用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7tw SK275>1 SK254>2 STAT141>19 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】不再是飞盘刺客的小甜甜,沦为牛夫人%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7qr STAT152>0 MULTI198,28319=25 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】物理旋风刺的终配武器%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE 7xf FCR>9 STAT425>4 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】影召刺客核心,看我一片如来神掌!%CL%%NAME%}%CONTINUE% // 法师法球 (UNI) -ItemDisplay[ID UNI UNI_NOTE (ob6 OR obb) MULTI201,2828=8 STAT77>19]:%NAME%{%TEAL%【开荒】16级能量盾是亮点,提升了安全性%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE obc STAT334>4 STAT333>4 STAT330>9 STAT329>9]:%NAME%{%GREEN%【日用】通常只在攻坚需要持盾情况下才会用它%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE obe STAT364>2 FCR>19 STAT334>9 DEX>14]:%NAME%{%GOLD%【待开发】通常是玩具,电铁狼或可一用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (oba OR obf) MFIND>24 MAEK>4]:%NAME%{%GREEN%【日用】MF法师的必备武器%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE obf STAT331>19 LRES>24 FRES>24 STAT86>1]:%NAME%{%PURPLE%【神器】远古四神器之一,格挡流冰法专属%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (ob7 OR obc) TABSK8>1 IAS>19 STAT136>39]:%NAME%{%GOLD%【待开发】近战法师娱乐构筑或许可用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE obd STAT363>3 STAT77>19]:%NAME%{%GREEN%【日用】通常火强法副手猴戏用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (ob6 OR obb) MULTI201,2828=8 STAT77>19 !EQUIPPED !MERC]:%NAME%{%TEAL%【开荒】16级能量盾是亮点,提升了安全性%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE obc STAT334>4 STAT333>4 STAT330>9 STAT329>9 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】通常只在攻坚需要持盾情况下才会用它%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE obe STAT364>2 FCR>19 STAT334>9 DEX>14 !EQUIPPED !MERC]:%NAME%{%GOLD%【待开发】通常是玩具,电铁狼或可一用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (oba OR obf) MFIND>24 MAEK>4 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】MF法师的必备武器%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE obf STAT331>19 LRES>24 FRES>24 STAT86>1 !EQUIPPED !MERC]:%NAME%{%PURPLE%【神器】远古四神器之一,格挡流冰法专属%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (ob7 OR obc) TABSK8>1 IAS>19 STAT136>39 !EQUIPPED !MERC]:%NAME%{%GOLD%【待开发】近战法师娱乐构筑或许可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE obd STAT363>3 STAT77>19 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】通常火强法副手猴戏用%CL%%NAME%}%CONTINUE% // 亚马逊专属 (UNI) -ItemDisplay[ID UNI UNI_NOTE amb ALLSK>1 SK7>1]:%NAME%{%DARK_GREEN%【实用】重生是核心,火弓的终配%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (am7 OR amc) STAT116>24 TABSK0>1]:%NAME%{%SAGE%【过渡】多重弓马过渡可用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE amc TABSK1>2 IAS>59 FRW>19]:%NAME%{%GREEN%【日用】纯招多重双修的核心武器%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE amd TABSK2>2 RES>29]:%NAME%{%CORAL%【攻坚】良好的武器速度,大量抗性,矛马单挑大马可用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (am9 OR ame) STAT36>9 STR>19 STAT60>4]:%NAME%{%CORAL%【攻坚】物免是核心,单挑大黑可用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE ame CLSK0>2 MULTI97,378>4]:%NAME%{%ORANGE%【冷门】突袭是核心,辅修召唤的物理矛可用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (am5 OR ama OR amf) MFIND>24 STAT136>9]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (ama OR amf) FRW>29 CLSK0>0]:%NAME%{%GREEN%【日用】瓦IAS是基础,刷T标马为了机动性可用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE amf STAT334>14 SK20>2 MULTI198,3164=20]:%NAME%{%DARK_GREEN%【实用】-15%电抗是核心,瓦攻速、减电抗最佳%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE amb ALLSK>1 SK7>1 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】重生是核心,火弓的终配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (am7 OR amc) STAT116>24 TABSK0>1 !EQUIPPED !MERC]:%NAME%{%SAGE%【过渡】多重弓马过渡可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE amc TABSK1>2 IAS>59 FRW>19 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】纯招多重双修的核心武器%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE amd TABSK2>2 RES>29 !EQUIPPED !MERC]:%NAME%{%CORAL%【攻坚】良好的武器速度,大量抗性,矛马单挑大马可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (am9 OR ame) STAT36>9 STR>19 STAT60>4 !EQUIPPED !MERC]:%NAME%{%CORAL%【攻坚】物免是核心,单挑大黑可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE ame CLSK0>2 MULTI97,378>4 !EQUIPPED !MERC]:%NAME%{%ORANGE%【冷门】突袭是核心,辅修召唤的物理矛可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (am5 OR ama OR amf) MFIND>24 STAT136>9 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (ama OR amf) FRW>29 CLSK0>0 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】瓦IAS是基础,刷T标马为了机动性可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE amf STAT334>14 SK20>2 MULTI198,3164=20 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】-15%电抗是核心,瓦攻速、减电抗最佳%CL%%NAME%}%CONTINUE% //项链(UNI) -ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=10]:%NAME%{%TEAL%【开荒】开荒大黑常用,瓦技能和2%最大抗最佳%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=15]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=25]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=47]:%NAME%{%DARK_GREEN%【实用】50%ED是核心,还有大量属性和抗性%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=50 FRW=30]:%NAME%{%GREEN%【日用】瓦出1技能或者20%穿刺,刷图标马可用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=50 MANA=45]:%NAME%{%ORANGE%【冷门】冰弓和冰冲或可一用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=60]:%NAME%{%SAGE%【日用】特定战系构筑用来补AMP%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=65 STAT363>1 STAT333>3]:%NAME%{%DARK_GREEN%【实用】通常火弓和火旋风用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=65 STAT250>0 STAT128>99]:%NAME%{%DARK_GREEN%【实用】战系最强项链,性能非凡%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=65 STAT121>49 STAT122>49 TABSK26>0]:%NAME%{%ORANGE%【冷门】飞镖刺客提升伤害用不错%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=67]:%NAME%{%TAN%【高端】属性全面,万金油%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=81]:%NAME%{%DARK_GREEN%【实用】召唤系常用,缺命中和抗性的物理构筑偶尔也用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE ram LVLREQ=90]:%NAME%{%TAN%【高端】电法终配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=10 !EQUIPPED !MERC]:%NAME%{%TEAL%【开荒】开荒大黑常用,瓦技能和2%最大抗最佳%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=15 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=25 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=47 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】50%ED是核心,还有大量属性和抗性%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=50 FRW=30 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】瓦出1技能或者20%穿刺,刷图标马可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=50 MANA=45 !EQUIPPED !MERC]:%NAME%{%ORANGE%【冷门】冰弓和冰冲或可一用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=60 !EQUIPPED !MERC]:%NAME%{%SAGE%【日用】特定战系构筑用来补AMP%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=65 STAT363>1 STAT333>3 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】通常火弓和火旋风用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=65 STAT250>0 STAT128>99 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】战系最强项链,性能非凡%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=65 STAT121>49 STAT122>49 TABSK26>0 !EQUIPPED !MERC]:%NAME%{%ORANGE%【冷门】飞镖刺客提升伤害用不错%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=67 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】属性全面,万金油%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=81 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】召唤系常用,缺命中和抗性的物理构筑偶尔也用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE ram LVLREQ=90 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】电法终配%CL%%NAME%}%CONTINUE% //戒指(UNI) -ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=7]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=15]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=29]:%NAME%{%TAN%【高端】法系标配%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=45 STAT142>3]:%NAME%{%DARK_GREEN%【实用】吸火戒指,打钱和开荒大黑常用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=45 STAT148>4]:%NAME%{%DARK_GREEN%【实用】免冻戒指,缺命中的战系构筑必备%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=58]:%NAME%{%TAN%【高端】需要技能的战系标配%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=60]:%NAME%{%GREEN%【日用】20RW,-15%毒抗,毒旋风刺客值得一用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=69]:%NAME%{%CORAL%【攻坚】最大抗难以替代%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=76]:%NAME%{%TAN%【高端】战系标配%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=75]:%NAME%{%DARK_GREEN%【实用】10%打折是核心,手工达人最爱%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=65 FCR>19 STR>11]:%NAME%{%GREEN%【日用】通常用来凑档%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=7 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=15 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=29 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】法系标配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=45 STAT142>3 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】吸火戒指,打钱和开荒大黑常用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=45 STAT148>4 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】免冻戒指,缺命中的战系构筑必备%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=58 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】需要技能的战系标配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=60 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】20RW,-15%毒抗,毒旋风刺客值得一用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=69 !EQUIPPED !MERC]:%NAME%{%CORAL%【攻坚】最大抗难以替代%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=76 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】战系标配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=75 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】10%打折是核心,手工达人最爱%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=65 FCR>19 STR>11 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】通常用来凑档%CL%%NAME%}%CONTINUE% //箭矢(UNI) -ItemDisplay[ID UNI UNI_NOTE (aqv OR aqv2 OR aqv3) STAT333>4 STAT32>19]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (aqv2 OR aqv3) FRW>19 CRES>49 DEX>14]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (aqv2 OR aqv3) STAT156>19 MULTI97,89=12]:%NAME%{%DARK_GREEN%【实用】烙印弓死灵组件,多重火法法偶尔也用来补穿刺%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE aqv3 STAT334>14 MULTI201,2728=35]:%NAME%{%DARK_GREEN%【实用】电弓标配,电火熊偶尔也用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE aqv3 STAT336>19 STAT46>4 CLSK0>1]:%NAME%{%DARK_GREEN%【实用】毒多重刺客的标配%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE aqv3 STAT141>19 MAXDMG>59 TABSK1>1]:%NAME%{%TAN%【高端】80MAX强的朴实无华%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (cqv OR cqv2 OR cqv3) FHR>19 FRW>9 STAT81>0]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (cqv2 OR cqv3) STAT156>19 STAT36>9 MULTI201,28319=10]:%NAME%{%GREEN%【日用】通常火弩法用来刷T4补物抗%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE (cqv2 OR cqv3) STAT136>19 STR>9 TABSK0>1 DEF>144]:%NAME%{%DARK_GREEN%【实用】核心科技是CB效果强化,通常天真甲京子用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE cqv3 RES>14 STAT425>9 STAT112>5]:%NAME%{%TAN%【高端】高贵的减物抗和最大抗,攻坚常用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE cqv3 FCR>19 STAT109>19 ALLSK>1]:%NAME%{%GREEN%【日用】亚马逊副手CTA弓组件%CL%%NAME%}%CONTINUE% -ItemDisplay[ID UNI UNI_NOTE cqv3 STAT335>5 STAT150>24 STAT362>2]:%NAME%{%DARK_GREEN%【实用】冰弓的新玩具,冰弩法也可一用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (aqv OR aqv2 OR aqv3) STAT333>4 STAT32>19 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (aqv2 OR aqv3) FRW>19 CRES>49 DEX>14 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (aqv2 OR aqv3) STAT156>19 MULTI97,89=12 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】烙印弓死灵组件,多重火法法偶尔也用来补穿刺%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE aqv3 STAT334>14 MULTI201,2728=35 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】电弓标配,电火熊偶尔也用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE aqv3 STAT336>19 STAT46>4 CLSK0>1 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】毒多重刺客的标配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE aqv3 STAT141>19 MAXDMG>59 TABSK1>1 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】80MAX强的朴实无华%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (cqv OR cqv2 OR cqv3) FHR>19 FRW>9 STAT81>0 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (cqv2 OR cqv3) STAT156>19 STAT36>9 MULTI201,28319=10 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】通常火弩法用来刷T4补物抗%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE (cqv2 OR cqv3) STAT136>19 STR>9 TABSK0>1 DEF>144 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】核心科技是CB效果强化,通常天真甲京子用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE cqv3 RES>14 STAT425>9 STAT112>5 !EQUIPPED !MERC]:%NAME%{%TAN%【高端】高贵的减物抗和最大抗,攻坚常用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE cqv3 FCR>19 STAT109>19 ALLSK>1 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】亚马逊副手CTA弓组件%CL%%NAME%}%CONTINUE% +ItemDisplay[ID UNI UNI_NOTE cqv3 STAT335>5 STAT150>24 STAT362>2 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】冰弓的新玩具,冰弩法也可一用%CL%%NAME%}%CONTINUE% // ++++++ 5.4,绿色套装吐槽 ++++++ // 头盔 (SET) -ItemDisplay[ID SET SET_NOTE (cap OR uap OR xap) DTM>19 RES>9]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (cap OR uap OR xap) MFIND>34]:%NAME%{%GOLD%【收藏】20小,MF过渡可用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (xap OR uap) STAT153>0 ALLSK>0]:%NAME%{%BLUE%【冷门】低级别挑战用来凑免冻%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (skp OR xkp OR ukp) STAT27>19 MANA>29 REPLIFE>9]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (hlm OR xlm OR ulm) FRES>24]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (fhl OR xhl OR uhl) STAT34>1 DEX>5]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (xhl OR uhl) ALLSK>0 REPLIFE>14]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (msk OR xsk OR usk) CRES>24 MANA>19 STAT62>2]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (xsk OR usk) LIFE>49 STAT60>5 STAT62>5]:%NAME%{%ORANGE%"赫拉迪姆组织的象征。"%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (bhm OR xh9 OR uh9) EDAM>19 AR>79]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (xh9 OR uh9) STAT35>2 RES>9 DEX>19]:%NAME%{%ORANGE%“被她盯上的猎物,一个都跑不掉。”%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE uh9 MANA>149 STAT78>419]:%NAME%{%ORANGE%平衡的人。那些追随永存者的人会始终不渝地守卫这个世界。”%CL%“塔格奥,庇护之地的守护者,是拉斯玛的恩师,也是第一个理解%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (ghm OR xhm OR uhm) MANA>29]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (xhm OR uhm) FHR>29 STAT136>34]:%NAME%{%TAN%【实用】CB头,战系和佣兵提升输出常用%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE uhm MULTI198,4621=10]:%NAME%{%GREEN%【日用】娱乐CTC流搭配天真甲使用,3件套6全技能%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (crn OR xrn OR urn) LRES>29 FRES>29]:%NAME%{%TEAL%【开荒】弓马开荒实用套装%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (crn OR xrn OR urn) CRES>39 MANA>14 LIFE>14]:%%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (xrn OR urn) AR>199 REPLIFE>29]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE urn MFIND>29 STAT234>0]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (cap OR uap OR xap) DTM>19 RES>9 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (cap OR uap OR xap) MFIND>34 !EQUIPPED !MERC]:%NAME%{%GOLD%【收藏】20小,MF过渡可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (xap OR uap) STAT153>0 ALLSK>0 !EQUIPPED !MERC]:%NAME%{%BLUE%【冷门】低级别挑战用来凑免冻%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (skp OR xkp OR ukp) STAT27>19 MANA>29 REPLIFE>9 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (hlm OR xlm OR ulm) FRES>24 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (fhl OR xhl OR uhl) STAT34>1 DEX>5 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (xhl OR uhl) ALLSK>0 REPLIFE>14 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (msk OR xsk OR usk) CRES>24 MANA>19 STAT62>2 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (xsk OR usk) LIFE>49 STAT60>5 STAT62>5 !EQUIPPED !MERC]:%NAME%{%ORANGE%"赫拉迪姆组织的象征。"%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (bhm OR xh9 OR uh9) EDAM>19 AR>79 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (xh9 OR uh9) STAT35>2 RES>9 DEX>19 !EQUIPPED !MERC]:%NAME%{%ORANGE%“被她盯上的猎物,一个都跑不掉。”%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE uh9 MANA>149 STAT78>419 !EQUIPPED !MERC]:%NAME%{%ORANGE%平衡的人。那些追随永存者的人会始终不渝地守卫这个世界。”%CL%“塔格奥,庇护之地的守护者,是拉斯玛的恩师,也是第一个理解%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (ghm OR xhm OR uhm) MANA>29 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (xhm OR uhm) FHR>29 STAT136>34 !EQUIPPED !MERC]:%NAME%{%TAN%【实用】CB头,战系和佣兵提升输出常用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE uhm MULTI198,4621=10 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】娱乐CTC流搭配天真甲使用,3件套6全技能%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (crn OR xrn OR urn) LRES>29 FRES>29 !EQUIPPED !MERC]:%NAME%{%TEAL%【开荒】弓马开荒实用套装%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (crn OR xrn OR urn) CRES>39 MANA>14 LIFE>14 !EQUIPPED !MERC]:%%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (xrn OR urn) AR>199 REPLIFE>29 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE urn MFIND>29 STAT234>0 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% // 盔甲 (SET) -ItemDisplay[ID SET SET_NOTE (qui OR xui OR uui) EDEF>274]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE uui STAT122>199]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (lea OR xea OR uea) DEX>14]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (stu OR xtu OR utu) MULTI201,3397=18]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (rng OR xng OR ung) STAT122>49]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (xcl OR ucl) MULTI201,2697=20]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE ucl TABSK49>1 STAT110>74]:%NAME%{%ORANGE%“娜塔亚知道该如何使用黑暗作为武器。”%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (brs OR xrs OR urs) STAT35>1]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (xrs OR urs) LIFE>49 STAT32>199]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (chn OR xhn OR uhn) FRW>19]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (spl OR xpl OR upl) CLSK4>0 STAT35>1]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE upl STAT121>99 LIFE>49]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (ltp OR xtp OR utp) STAT89>1 STAT34>2]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE uld CLSK0>0 STAT214>3]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE ult LIFE>64 DTM>44]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (gth OR xth OR uth) LRES>29 EDDF<26]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE uth MFIND>49 STAT35>9]:%NAME%{%ORANGE%"赫拉迪姆舍生忘死地追猎并囚禁地狱魔神,保护人类免受地狱黑暗力量的侵蚀。"%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (ful OR xul OR uul) LIFE>39 EDAM>19]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (xul OR uul) FRW>39 TABSK18>1]:%NAME%{%ORANGE%“塔格奥认为如果对庇护之地的这场战争不管不问,它就会吞噬一切。”%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE uul TABSK42>0 TABSK41>0]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (aar OR xar OR uar) STAT78>12]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (xar OR uar) CLSK3>0 STR>9]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE uar TABSK32>2 PRES>39]:%NAME%{%ORANGE%“不朽之王在其最后一战中所穿的铠甲。”%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (qui OR xui OR uui) EDEF>274 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE uui STAT122>199 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (lea OR xea OR uea) DEX>14 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (stu OR xtu OR utu) MULTI201,3397=18 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (rng OR xng OR ung) STAT122>49 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (xcl OR ucl) MULTI201,2697=20 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE ucl TABSK49>1 STAT110>74 !EQUIPPED !MERC]:%NAME%{%ORANGE%“娜塔亚知道该如何使用黑暗作为武器。”%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (brs OR xrs OR urs) STAT35>1 !EQUIPPED !MERC]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (xrs OR urs) LIFE>49 STAT32>199 !EQUIPPED !MERC]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (chn OR xhn OR uhn) FRW>19 !EQUIPPED !MERC]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (spl OR xpl OR upl) CLSK4>0 STAT35>1 !EQUIPPED !MERC]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE upl STAT121>99 LIFE>49 !EQUIPPED !MERC]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (ltp OR xtp OR utp) STAT89>1 STAT34>2 !EQUIPPED !MERC]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE uld CLSK0>0 STAT214>3 !EQUIPPED !MERC]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE ult LIFE>64 DTM>44 !EQUIPPED !MERC]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (gth OR xth OR uth) LRES>29 EDDF<26 !EQUIPPED !MERC]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE uth MFIND>49 STAT35>9 !EQUIPPED !MERC]:%NAME%{%ORANGE%"赫拉迪姆舍生忘死地追猎并囚禁地狱魔神,保护人类免受地狱黑暗力量的侵蚀。"%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (ful OR xul OR uul) LIFE>39 EDAM>19 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (xul OR uul) FRW>39 TABSK18>1 !EQUIPPED !MERC]:%NAME%{%ORANGE%“塔格奥认为如果对庇护之地的这场战争不管不问,它就会吞噬一切。”%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE uul TABSK42>0 TABSK41>0 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (aar OR xar OR uar) STAT78>12 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (xar OR uar) CLSK3>0 STR>9 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE uar TABSK32>2 PRES>39 !EQUIPPED !MERC]:%NAME%{%ORANGE%“不朽之王在其最后一战中所穿的铠甲。”%CL%%NAME%}%CONTINUE% // 盾牌 (SET) -ItemDisplay[ID SET SET_NOTE (buc OR xuc OR uuc) STR>19]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (sml OR xml OR uml) STAT110>74]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (xml OR uml) FBR>39 STAT118>0]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (lrg OR xrg OR urg) STAT20>29]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (kit OR xit OR uit) MFIND>19]:%NAME%{%TAN%【实用】MF的标配%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (tow OR xow OR uow) CRES>29 ALLSK>0]:%NAME%{%TEAL%【开荒】初期技能盾%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (gts OR xts OR uts ) STAT224>2]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE uts FCR>39 FBR>29 STAT152>0]:%NAME%{%GREEN%【日用】娱乐CTC流搭配天真甲使用,3件套6全技能%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (buc OR xuc OR uuc) STR>19 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (sml OR xml OR uml) STAT110>74 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (xml OR uml) FBR>39 STAT118>0 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (lrg OR xrg OR urg) STAT20>29 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (kit OR xit OR uit) MFIND>19 !EQUIPPED !MERC]:%NAME%{%TAN%【实用】MF的标配%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (tow OR xow OR uow) CRES>29 ALLSK>0 !EQUIPPED !MERC]:%NAME%{%TEAL%【开荒】初期技能盾%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (gts OR xts OR uts ) STAT224>2 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE uts FCR>39 FBR>29 STAT152>0 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】娱乐CTC流搭配天真甲使用,3件套6全技能%CL%%NAME%}%CONTINUE% // 手套 (SET) -ItemDisplay[ID SET SET_NOTE (lgl OR xlg OR ulg) STAT110>74]:%NAME%{%TAN%【实用】20小,常用于攻坚大马凑PLR%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE ulg STAT121>149]:%NAME%{%GREEN%【日用】战系常用,核心科技是DTD %CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (vgl OR xvg OR uvg) LIFE>39]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (xvg OR uvg) STAT156>19 AR>99]:%NAME%{%GREEN%【日用】通常用来补穿刺%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (mgl OR xmg OR umg) STAT150>24]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (xmg OR umg) FCR>19 TABSK16>1]:%NAME%{%ORANGE%塔格奥的智慧为那些愿意了解自身伟大使命的人打开了通道。”%CL%“许多人在此地从生到死,却从不知道生死的意义。%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (tgl OR xtg OR utg) LIFE>19 IAS>9]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (tgl OR xtg OR utg) STAT118>0 STAT156>19]:%NAME%{%TEAL%【开荒】弓马开荒实用套装%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (xtg OR utg) GFIND>55 STAT153>0]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (hgl OR xhg OR uhg) AR>19 STR>9]:%NAME%{%TEAL%【开荒】常和鞋子搭配,提供IAS和LL%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (xhg OR uhg) MULTI201,2456=12]:%NAME%{%ORANGE%“要是没有这副手套,沃鲁斯克打击敌人的力道之重,他的双手一定会骨折的。”%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (lgl OR xlg OR ulg) STAT110>74 !EQUIPPED !MERC]:%NAME%{%TAN%【实用】20小,常用于攻坚大马凑PLR%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE ulg STAT121>149 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】战系常用,核心科技是DTD %CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (vgl OR xvg OR uvg) LIFE>39 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (xvg OR uvg) STAT156>19 AR>99 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】通常用来补穿刺%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (mgl OR xmg OR umg) STAT150>24 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (xmg OR umg) FCR>19 TABSK16>1 !EQUIPPED !MERC]:%NAME%{%ORANGE%塔格奥的智慧为那些愿意了解自身伟大使命的人打开了通道。”%CL%“许多人在此地从生到死,却从不知道生死的意义。%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (tgl OR xtg OR utg) LIFE>19 IAS>9 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (tgl OR xtg OR utg) STAT118>0 STAT156>19 !EQUIPPED !MERC]:%NAME%{%TEAL%【开荒】弓马开荒实用套装%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (xtg OR utg) GFIND>55 STAT153>0 !EQUIPPED !MERC]:%CL%%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (hgl OR xhg OR uhg) AR>19 STR>9 !EQUIPPED !MERC]:%NAME%{%TEAL%【开荒】常和鞋子搭配,提供IAS和LL%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (xhg OR uhg) MULTI201,2456=12 !EQUIPPED !MERC]:%NAME%{%ORANGE%“要是没有这副手套,沃鲁斯克打击敌人的力道之重,他的双手一定会骨折的。”%CL%%NAME%}%CONTINUE% // 鞋子 (SET) -ItemDisplay[ID SET SET_NOTE (lbt OR xlb OR ulb) STAT28>24 DEX>9]:%NAME%{%BLUE%【冷门】10%DR有时有特殊用途%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (xlb OR ulb) STAT11>14 STAT153>0]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (vbt OR xvb OR uvb) MFIND>24]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (vbt OR xvb OR uvb) FRW>39 DEX>9]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (mbt OR xmb OR umb) FRES>24 FRW>19]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (xmb OR umb) FRW>39 STAT241>0]:%NAME%{%ORANGE%“当她踏过地面上流淌的恶魔之血时,脸上浮现出些许的安宁。”%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (tbt OR xtb OR utb) FRW>29 STAT11>149]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (xtb OR utb) FRW>39 LIFE>49 FRES>39]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (hbt OR xhb OR uhb) LIFE>19 FRW>19]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (xhb OR uhb) FRW>39 AR>89]:%NAME%{%ORANGE%“野蛮人之王如神君一般,踏遍了世界的各个角落。”%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (lbt OR xlb OR ulb) STAT28>24 DEX>9 !EQUIPPED !MERC]:%NAME%{%BLUE%【冷门】10%DR有时有特殊用途%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (xlb OR ulb) STAT11>14 STAT153>0 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (vbt OR xvb OR uvb) MFIND>24 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (vbt OR xvb OR uvb) FRW>39 DEX>9 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (mbt OR xmb OR umb) FRES>24 FRW>19 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (xmb OR umb) FRW>39 STAT241>0 !EQUIPPED !MERC]:%NAME%{%ORANGE%“当她踏过地面上流淌的恶魔之血时,脸上浮现出些许的安宁。”%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (tbt OR xtb OR utb) FRW>29 STAT11>149 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (xtb OR utb) FRW>39 LIFE>49 FRES>39 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (hbt OR xhb OR uhb) LIFE>19 FRW>19 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (xhb OR uhb) FRW>39 AR>89 !EQUIPPED !MERC]:%NAME%{%ORANGE%“野蛮人之王如神君一般,踏遍了世界的各个角落。”%CL%%NAME%}%CONTINUE% // 腰带 (SET) -ItemDisplay[ID SET SET_NOTE (lbl OR zlb OR ulc) STAT153>0]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (vbl OR zvb OR uvc) CRES>39]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (zvb OR uvc) FRW>19 STAT62>2]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (mbl OR zmb OR umc) LIFE>19 CRES>19]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (mbl OR zmb OR umc) STAT144>3 STAT117>0]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (zmb OR umc) DTM>36 MFIND>9]:%NAME%{%ORANGE%“赫拉迪姆服饰的每一丝一缕都经过仔细选择,以强化其穿戴者的魔法力量。”%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE umc RES>14 DEX>9 STR>9]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (tbl OR ztb OR utc) LIFE>19]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (tbl OR ztb OR utc) MINDMG>4]:%NAME%{%TEAL%【开荒】大量抗性,弓马开荒实用套装%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (ztb OR utc) STAT60>3 STAT62>3]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE utc LIFE>55 STAT11>29 STAT153>0]:%NAME%{%ORANGE%“平衡的守护者须要站在两个世界的边缘,不被任何一方接受,但又掌控着双方。”%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (hbl OR zhb OR uhc) LIFE>19 FRES>19]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (zhb OR uhc) STR>19 FRES>22 LRES>25]:%NAME%{%ORANGE%“腰带上装饰着君王的徽记。”%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (lbl OR zlb OR ulc) STAT153>0 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (vbl OR zvb OR uvc) CRES>39 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (zvb OR uvc) FRW>19 STAT62>2 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (mbl OR zmb OR umc) LIFE>19 CRES>19 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (mbl OR zmb OR umc) STAT144>3 STAT117>0 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (zmb OR umc) DTM>36 MFIND>9 !EQUIPPED !MERC]:%NAME%{%ORANGE%“赫拉迪姆服饰的每一丝一缕都经过仔细选择,以强化其穿戴者的魔法力量。”%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE umc RES>14 DEX>9 STR>9 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (tbl OR ztb OR utc) LIFE>19 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (tbl OR ztb OR utc) MINDMG>4 !EQUIPPED !MERC]:%NAME%{%TEAL%【开荒】大量抗性,弓马开荒实用套装%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (ztb OR utc) STAT60>3 STAT62>3 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE utc LIFE>55 STAT11>29 STAT153>0 !EQUIPPED !MERC]:%NAME%{%ORANGE%“平衡的守护者须要站在两个世界的边缘,不被任何一方接受,但又掌控着双方。”%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (hbl OR zhb OR uhc) LIFE>19 FRES>19 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (zhb OR uhc) STR>19 FRES>22 LRES>25 !EQUIPPED !MERC]:%NAME%{%ORANGE%“腰带上装饰着君王的徽记。”%CL%%NAME%}%CONTINUE% // 头环 (SET) -ItemDisplay[ID SET SET_NOTE (ci0 OR ci2 OR ci3) FCR>19 STAT89>4]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE ci3 IAS>29 MANA>24 RESLIFE>4]:%NAME%{%SAGE%【过渡】难掉的装备,要马尾造型的弓马凑档用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (ci0 OR ci2 OR ci3) FCR>19 STAT89>4 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE ci3 IAS>29 MANA>24 RESLIFE>4 !EQUIPPED !MERC]:%NAME%{%SAGE%【过渡】难掉的装备,要马尾造型的弓马凑档用%CL%%NAME%}%CONTINUE% // 德鲁伊皮帽 (SET) -ItemDisplay[ID SET SET_NOTE (dr8 OR drd) STAT27>16 CRES>39 TABSK40>0]:%NAME%{%SAGE%【过渡】召唤德过渡可用%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (dr8 OR drd) STAT27>16 CRES>39 TABSK40>0 !EQUIPPED !MERC]:%NAME%{%SAGE%【过渡】召唤德过渡可用%CL%%NAME%}%CONTINUE% // 野蛮人头盔 (SET) -ItemDisplay[ID SET SET_NOTE (ba5 OR baa OR baf) MFIND>24 GFIND>36]:%NAME%{%ORANGE%野蛮人统一了各部族。虽然为期不长,但野蛮人终于有了自己的王。”%CL%“早在拉基斯建立帝国之前,野蛮人的足迹遍布整个西方大陆的时代,一个叫沃鲁斯克的%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (ba5 OR baa OR baf) MFIND>24 GFIND>36 !EQUIPPED !MERC]:%NAME%{%ORANGE%野蛮人统一了各部族。虽然为期不长,但野蛮人终于有了自己的王。”%CL%“早在拉基斯建立帝国之前,野蛮人的足迹遍布整个西方大陆的时代,一个叫沃鲁斯克的%CL%%NAME%}%CONTINUE% // 圣骑士盾牌 (SET) -ItemDisplay[ID SET SET_NOTE paf FCR>34 FBR>64]:%NAME%{%DARK_GREEN%【实用】20大,能用,3孔可以DIY%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE paf FCR>34 FBR>64 !EQUIPPED !MERC]:%NAME%{%DARK_GREEN%【实用】20大,能用,3孔可以DIY%CL%%NAME%}%CONTINUE% // 死灵盾牌 (SET) -ItemDisplay[ID SET SET_NOTE (ne9 OR nee) TABSK17>1 FRES>37 PRES>39]:%NAME%{%ORANGE%“生死就像血脉一样流淌在轮回之中。”%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (ne9 OR nee) TABSK17>1 FRES>37 PRES>39 !EQUIPPED !MERC]:%NAME%{%ORANGE%“生死就像血脉一样流淌在轮回之中。”%CL%%NAME%}%CONTINUE% // 斧 (SET) -ItemDisplay[ID SET SET_NOTE (2ax OR 92a OR 72a) ARPER>29 STAT62>4]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (mpi OR 9mp OR 7mp) MULTI195,2444=20]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (2ax OR 92a OR 72a) ARPER>29 STAT62>4 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (mpi OR 9mp OR 7mp) MULTI195,2444=20 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% // 棒 (SET) -ItemDisplay[ID SET SET_NOTE 7ma MULTI198,2847=33]:%NAME%{%GREEN%【日用】娱乐CTC流的核心武器,搭配天真甲使用,3件套6全技能%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (9mt OR 7mt) STAT121>199 STAT122>149]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE 7ma MULTI198,2847=33 !EQUIPPED !MERC]:%NAME%{%GREEN%【日用】娱乐CTC流的核心武器,搭配天真甲使用,3件套6全技能%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (9mt OR 7mt) STAT121>199 STAT122>149 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% // 锤 (SET) -ItemDisplay[ID SET SET_NOTE 7m7 STAT136>34 STAT121>149 STAT122>149]:%NAME%{%ORANGE%“野蛮人众族之王沃鲁斯克最钟爱的武器。”%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE 7m7 STAT136>34 STAT121>149 STAT122>149 !EQUIPPED !MERC]:%NAME%{%ORANGE%“野蛮人众族之王沃鲁斯克最钟爱的武器。”%CL%%NAME%}%CONTINUE% // 剑 (SET) -ItemDisplay[ID SET SET_NOTE (sbr OR 9sb OR 7sb) STAT122>249 AR>74]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (bsd OR 9bs OR 7bs) MINDMG>9]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (lsd OR 9ls OR 7ls) ARPER>29 STAT141>49]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE 7ls STAT152>0 STAT86>9]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (wsd OR 9wd OR 7wd) STAT60>3]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE 7fb IAS>19 STR>19 CRES>49]:%NAME%{%ORANGE%这把剑是他立誓守候亚瑞特山与世界之石的起誓之剑。”%CL%“布尔凯索是众先祖中的巨人,也是野蛮人部族的始祖。%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE 7gd STAT136>34 RES>19]:%NAME%{%ORANGE%那是他们力量的源泉,也是维系部族团结的纽带。”%CL%“每一个野蛮人都知道,自己的身体里流淌着布尔凯索之血。%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (sbr OR 9sb OR 7sb) STAT122>249 AR>74 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (bsd OR 9bs OR 7bs) MINDMG>9 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (lsd OR 9ls OR 7ls) ARPER>29 STAT141>49 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE 7ls STAT152>0 STAT86>9 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (wsd OR 9wd OR 7wd) STAT60>3 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE 7fb IAS>19 STR>19 CRES>49 !EQUIPPED !MERC]:%NAME%{%ORANGE%这把剑是他立誓守候亚瑞特山与世界之石的起誓之剑。”%CL%“布尔凯索是众先祖中的巨人,也是野蛮人部族的始祖。%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE 7gd STAT136>34 RES>19 !EQUIPPED !MERC]:%NAME%{%ORANGE%那是他们力量的源泉,也是维系部族团结的纽带。”%CL%“每一个野蛮人都知道,自己的身体里流淌着布尔凯索之血。%CL%%NAME%}%CONTINUE% // 匕首 (SET) -ItemDisplay[ID SET SET_NOTE (dgr OR 9dg OR 7dg) CLSK2>0 STAT224>9]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (dgr OR 9dg OR 7dg) CLSK2>0 STAT224>9 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% // 长柄武器 (SET) -ItemDisplay[ID SET SET_NOTE (9vo OR 7vo) MULTI198,2883=10]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (9vo OR 7vo) MULTI198,2883=10 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% // 弓 (SET) -ItemDisplay[ID SET SET_NOTE (lbb OR 8l8 OR 6l7) STAT51>44]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (swb OR 8sw OR 6sw) STAT226>1 ARPER>19]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (lbb OR 8l8 OR 6l7) STAT51>44 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (swb OR 8sw OR 6sw) STAT226>1 ARPER>19 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% // 法杖 (SET) -ItemDisplay[ID SET SET_NOTE 6cs STAT1>34 MANA>69 FCR>49]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (bst OR 8bs OR 6bs) MULTI200,2954=12]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (wst OR 8ws OR 6ws) MULTI200,5378=15]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE 6cs STAT1>34 MANA>69 FCR>49 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (bst OR 8bs OR 6bs) MULTI200,2954=12 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (wst OR 8ws OR 6ws) MULTI200,5378=15 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% // 魔杖 (SET) -ItemDisplay[ID SET SET_NOTE (bwn OR 9bw OR 7bw) STAT62>7 MANA>24]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (bwn OR 9bw OR 7bw) STAT62>7 MANA>24 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% // 权杖 (SET) -ItemDisplay[ID SET SET_NOTE (gsc OR 9qs OR 7qs) MAXDMG>17 STAT218>0]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE (wsp OR 9ws OR 7ws) CLSK3>0 STAT89>1]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE 7ws STAT122>249 IAS>39]:%NAME%{%GOLD%【收藏】20大%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (gsc OR 9qs OR 7qs) MAXDMG>17 STAT218>0 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE (wsp OR 9ws OR 7ws) CLSK3>0 STAT89>1 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE 7ws STAT122>249 IAS>39 !EQUIPPED !MERC]:%NAME%{%GOLD%【收藏】20大%CL%%NAME%}%CONTINUE% // 刺客爪 (SET) -ItemDisplay[ID SET SET_NOTE 7qr STAT121>99 STAT122>99 IAS>39]:%NAME%{%ORANGE%“一些博学的人说邪恶不能用暴力来根除。要我说除此之外别无他法。”%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE 7qr STAT121>99 STAT122>99 IAS>39 !EQUIPPED !MERC]:%NAME%{%ORANGE%“一些博学的人说邪恶不能用暴力来根除。要我说除此之外别无他法。”%CL%%NAME%}%CONTINUE% // 法师法球 (SET) -ItemDisplay[ID SET SET_NOTE oba SK61>1 SK65>1 SK63>1]:%NAME%{%ORANGE%“在牺牲自己囚禁魔神巴尔之前,塔·拉夏将自己的绝大部分力量储存到了这颗法球之中。”%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE oba SK61>1 SK65>1 SK63>1 !EQUIPPED !MERC]:%NAME%{%ORANGE%“在牺牲自己囚禁魔神巴尔之前,塔·拉夏将自己的绝大部分力量储存到了这颗法球之中。”%CL%%NAME%}%CONTINUE% // 亚马逊专属 (SET) -ItemDisplay[ID SET SET_NOTE amc AR>49 IAS>39 EDAM>229]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE amc AR>49 IAS>39 EDAM>229 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% // 项链 (SET) -ItemDisplay[ID SET SET_NOTE amu LVLREQ=9]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE amu LVLREQ=11]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE amu LVLREQ=12]:%NAME%{%SAGE%【过渡】战系常搭配戒指以提供海量命中%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE amu LVLREQ=14]:%NAME%{%SAGE%【过渡】常搭配鞋子提供MF,也有用来补穿刺%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE amu LVLREQ=15 MANA=35]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE amu LVLREQ=15 PRES=30]:%NAME%{%TEAL%【开荒】弓马开荒实用套装%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE amu LVLREQ=20]:%NAME%{%TEAL%【开荒】常搭配鞋子提供MF%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE amu LVLREQ=30]:%NAME%{%GOLD%【收藏】最难出的绿链,除了低级别挑战外无实际用途%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE amu LVLREQ=67]:%NAME%{%ORANGE%与恶魔作战。他们的誓言被雕刻在这枚护符之上。”%CL%“在正义大天使泰瑞尔的指引下,塔·拉夏英勇地率领赫拉迪姆%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE amu LVLREQ=9 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE amu LVLREQ=11 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE amu LVLREQ=12 !EQUIPPED !MERC]:%NAME%{%SAGE%【过渡】战系常搭配戒指以提供海量命中%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE amu LVLREQ=14 !EQUIPPED !MERC]:%NAME%{%SAGE%【过渡】常搭配鞋子提供MF,也有用来补穿刺%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE amu LVLREQ=15 MANA=35 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE amu LVLREQ=15 PRES=30 !EQUIPPED !MERC]:%NAME%{%TEAL%【开荒】弓马开荒实用套装%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE amu LVLREQ=20 !EQUIPPED !MERC]:%NAME%{%TEAL%【开荒】常搭配鞋子提供MF%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE amu LVLREQ=30 !EQUIPPED !MERC]:%NAME%{%GOLD%【收藏】最难出的绿链,除了低级别挑战外无实际用途%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE amu LVLREQ=67 !EQUIPPED !MERC]:%NAME%{%ORANGE%与恶魔作战。他们的誓言被雕刻在这枚护符之上。”%CL%“在正义大天使泰瑞尔的指引下,塔·拉夏英勇地率领赫拉迪姆%CL%%NAME%}%CONTINUE% // 戒指 (SET) -ItemDisplay[ID SET SET_NOTE rin LVLREQ=11]:%NAME%{%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE rin LVLREQ=12]:%NAME%{%SAGE%【过渡】战系常搭配项链,有海量命中%CL%%NAME%}%CONTINUE% -ItemDisplay[ID SET SET_NOTE rin LVLREQ=69]:%NAME%{%ORANGE%“与另一枚同时铸造于哈洛加斯城,布尔凯索训练战斗技艺时经常戴着它。”%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE rin LVLREQ=11 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE rin LVLREQ=12 !EQUIPPED !MERC]:%NAME%{%SAGE%【过渡】战系常搭配项链,有海量命中%CL%%NAME%}%CONTINUE% +ItemDisplay[ID SET SET_NOTE rin LVLREQ=69 !EQUIPPED !MERC]:%NAME%{%ORANGE%“与另一枚同时铸造于哈洛加斯城,布尔凯索训练战斗技艺时经常戴着它。”%CL%%NAME%}%CONTINUE% // ++++++ 5.5,亮金/手工装备价值提示 ++++++ //首饰价值提示 //防御戒指 -ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID (STR+DEX+STAT3>24 OR STR+DEX+STAT3+LIFE>50 OR FRES+CRES+LRES+PRES>59) (FORMULARC>632 OR (FCR>9 FORMULARC>532) OR (AR>70 FORMULARC>562))]:%DOT-0A%%WHITE%※ %ORANGE%★★★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%ORANGE%神话 %CORAL%攻坚戒指} -ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID (STR+DEX+STAT3>24 OR STR+DEX+STAT3+LIFE>50 OR FRES+CRES+LRES+PRES>59) (FORMULARC>574 OR (FCR>9 FORMULARC>474) OR (AR>70 FORMULARC>504))]:%DOT-0A%%WHITE%※ %PURPLE%★★★☆ %WHITE%※%CL%%NAME%{%NAME%%CL%%PURPLE%传说 %CORAL%攻坚戒指} -ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID (STR+DEX+STAT3>24 OR STR+DEX+STAT3+LIFE>50 OR FRES+CRES+LRES+PRES>59) (FORMULARC>517 OR (FCR>9 FORMULARC>417) OR (AR>70 FORMULARC>442))]:%DOT-0A%%WHITE%※ %RED%★★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%RED%史诗 %CORAL%攻坚戒指} -ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID (STR+DEX+STAT3>24 OR STR+DEX+STAT3+LIFE>50 OR FRES+CRES+LRES+PRES>59) (FORMULARC>459 OR (FCR>9 FORMULARC>359) OR (AR>70 FORMULARC>389))]:%DOT-0A%%WHITE%※ YELLOW%★★☆ %WHITE%※%CL%%NAME%{%NAME%%CL%%YELLOW%稀有 %CORAL%攻坚戒指} +ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID (STR+DEX+STAT3>24 OR STR+DEX+STAT3+LIFE>50 OR FRES+CRES+LRES+PRES>59) (FORMULARC>632 OR (FCR>9 FORMULARC>532) OR (AR>70 FORMULARC>562)) !EQUIPPED !MERC]:%DOT-0A%%WHITE%※ %ORANGE%★★★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%ORANGE%神话 %CORAL%攻坚戒指} +ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID (STR+DEX+STAT3>24 OR STR+DEX+STAT3+LIFE>50 OR FRES+CRES+LRES+PRES>59) (FORMULARC>574 OR (FCR>9 FORMULARC>474) OR (AR>70 FORMULARC>504)) !EQUIPPED !MERC]:%DOT-0A%%WHITE%※ %PURPLE%★★★☆ %WHITE%※%CL%%NAME%{%NAME%%CL%%PURPLE%传说 %CORAL%攻坚戒指} +ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID (STR+DEX+STAT3>24 OR STR+DEX+STAT3+LIFE>50 OR FRES+CRES+LRES+PRES>59) (FORMULARC>517 OR (FCR>9 FORMULARC>417) OR (AR>70 FORMULARC>442)) !EQUIPPED !MERC]:%DOT-0A%%WHITE%※ %RED%★★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%RED%史诗 %CORAL%攻坚戒指} +ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID (STR+DEX+STAT3>24 OR STR+DEX+STAT3+LIFE>50 OR FRES+CRES+LRES+PRES>59) (FORMULARC>459 OR (FCR>9 FORMULARC>359) OR (AR>70 FORMULARC>389)) !EQUIPPED !MERC]:%DOT-0A%%WHITE%※ YELLOW%★★☆ %WHITE%※%CL%%NAME%{%NAME%%CL%%YELLOW%稀有 %CORAL%攻坚戒指} //战系戒指 -ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID MINDMG+MAXDMG>9 FORMULARA>659]:%DOT-0A%%WHITE%※ %ORANGE%★★★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%ORANGE%神话 %TAN%战系戒指} -ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID MINDMG+MAXDMG>9 FORMULARA>599]:%DOT-0A%%WHITE%※ %PURPLE%★★★☆ %WHITE%※%CL%%NAME%{%NAME%%CL%%PURPLE%传说 %TAN%战系戒指} -ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID MINDMG+MAXDMG>9 FORMULARA>539]:%DOT-0A%%WHITE%※ %RED%★★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%RED%史诗 %TAN%战系戒指} -ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID MINDMG+MAXDMG>9 FORMULARA>479]:%DOT-0A%%WHITE%※ %YELLOW%★★☆ %WHITE%※%CL%%NAME%{%NAME%%CL%%YELLOW%稀有 %TAN%战系戒指} -ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID MINDMG+MAXDMG>9 FORMULARA>419]:%DOT-0A%%WHITE%※ %BLUE%★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%YELLOW%高级 %TAN%战系戒指} +ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID MINDMG+MAXDMG>9 FORMULARA>659 !EQUIPPED !MERC]:%DOT-0A%%WHITE%※ %ORANGE%★★★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%ORANGE%神话 %TAN%战系戒指} +ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID MINDMG+MAXDMG>9 FORMULARA>599 !EQUIPPED !MERC]:%DOT-0A%%WHITE%※ %PURPLE%★★★☆ %WHITE%※%CL%%NAME%{%NAME%%CL%%PURPLE%传说 %TAN%战系戒指} +ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID MINDMG+MAXDMG>9 FORMULARA>539 !EQUIPPED !MERC]:%DOT-0A%%WHITE%※ %RED%★★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%RED%史诗 %TAN%战系戒指} +ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID MINDMG+MAXDMG>9 FORMULARA>479 !EQUIPPED !MERC]:%DOT-0A%%WHITE%※ %YELLOW%★★☆ %WHITE%※%CL%%NAME%{%NAME%%CL%%YELLOW%稀有 %TAN%战系戒指} +ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID MINDMG+MAXDMG>9 FORMULARA>419 !EQUIPPED !MERC]:%DOT-0A%%WHITE%※ %BLUE%★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%YELLOW%高级 %TAN%战系戒指} //法系戒指 -ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID FCR>0 (MANA>60 OR STR+DEX+STAT1+STAT3>19) FORMULARB>632]:%DOT-0A%%WHITE%※ %ORANGE%★★★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%ORANGE%神话 %PURPLE%施法戒指} -ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID FCR>0 (MANA>60 OR STR+DEX+STAT1+STAT3>19) FORMULARB>574]:%DOT-0A%%WHITE%※ %PURPLE%★★★☆ %WHITE%※%CL%%NAME%{%NAME%%CL%%PURPLE%传说 施法戒指} -ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID FCR>0 (MANA>60 OR STR+DEX+STAT1+STAT3>19) FORMULARB>517]:%DOT-0A%%WHITE%※ %RED%★★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%RED%史诗 %PURPLE%施法戒指} -ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID FCR>0 (MANA>60 OR STR+DEX+STAT1+STAT3>19) FORMULARB>459]:%DOT-0A%%WHITE%※ %YELLOW%★★☆ %WHITE%※%CL%%NAME%{%NAME%%CL%%YELLOW%稀有 %PURPLE%施法戒指} -ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID FCR>0 (MANA>60 OR STR+DEX+STAT1+STAT3>19) FORMULARB>402]:%DOT-0A%%WHITE%※ %BLUE%★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%YELLOW%高级 %PURPLE%施法戒指} +ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID FCR>0 (MANA>60 OR STR+DEX+STAT1+STAT3>19) FORMULARB>632 !EQUIPPED !MERC]:%DOT-0A%%WHITE%※ %ORANGE%★★★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%ORANGE%神话 %PURPLE%施法戒指} +ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID FCR>0 (MANA>60 OR STR+DEX+STAT1+STAT3>19) FORMULARB>574 !EQUIPPED !MERC]:%DOT-0A%%WHITE%※ %PURPLE%★★★☆ %WHITE%※%CL%%NAME%{%NAME%%CL%%PURPLE%传说 施法戒指} +ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID FCR>0 (MANA>60 OR STR+DEX+STAT1+STAT3>19) FORMULARB>517 !EQUIPPED !MERC]:%DOT-0A%%WHITE%※ %RED%★★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%RED%史诗 %PURPLE%施法戒指} +ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID FCR>0 (MANA>60 OR STR+DEX+STAT1+STAT3>19) FORMULARB>459 !EQUIPPED !MERC]:%DOT-0A%%WHITE%※ %YELLOW%★★☆ %WHITE%※%CL%%NAME%{%NAME%%CL%%YELLOW%稀有 %PURPLE%施法戒指} +ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID FCR>0 (MANA>60 OR STR+DEX+STAT1+STAT3>19) FORMULARB>402 !EQUIPPED !MERC]:%DOT-0A%%WHITE%※ %BLUE%★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%YELLOW%高级 %PURPLE%施法戒指} //防御项链 -ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID CASTERSKILL STAT110>49 (FORMULAAC>659 OR (FCR>9 FORMULAAC>559))]:%DOT-0A%%WHITE%※ %ORANGE%★★★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%ORANGE%神话 %CORAL%攻坚项链} -ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID CASTERSKILL STAT110>49 (FORMULAAC>599 OR (FCR>9 FORMULAAC>499))]:%DOT-0A%%WHITE%※ %PURPLE%★★★☆ %WHITE%※%CL%%NAME%{%NAME%%CL%%PURPLE%传说 %CORAL%攻坚项链} -ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID CASTERSKILL STAT110>49 (FORMULAAC>539 OR (FCR>9 FORMULAAC>439))]:%DOT-0A%%WHITE%※ %RED%★★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%RED%史诗 %CORAL%攻坚项链} -ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID PHYSISKILL STAT110>49 (FORMULAAC>659 OR (EDAM>29 FORMULAAC>539) OR (AR>119 FORMULAAC>559))]:%DOT-0A%%WHITE%※ %ORANGE%★★★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%ORANGE%神话 %CORAL%攻坚项链} -ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID PHYSISKILL STAT110>49 (FORMULAAC>599 OR (EDAM>29 FORMULAAC>479) OR (AR>119 FORMULAAC>499))]:%DOT-0A%%WHITE%※ %PURPLE%★★★☆ %WHITE%※%CL%%NAME%{%NAME%%CL%%PURPLE%传说 %CORAL%攻坚项链} -ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID PHYSISKILL STAT110>49 (FORMULAAC>539 OR (EDAM>29 FORMULAAC>419) OR (AR>119 FORMULAAC>439))]:%DOT-0A%%WHITE%※ %RED%★★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%RED%史诗 %CORAL%攻坚项链} +ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID CASTERSKILL STAT110>49 (FORMULAAC>659 OR (FCR>9 FORMULAAC>559)) !EQUIPPED !MERC]:%DOT-0A%%WHITE%※ %ORANGE%★★★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%ORANGE%神话 %CORAL%攻坚项链} +ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID CASTERSKILL STAT110>49 (FORMULAAC>599 OR (FCR>9 FORMULAAC>499)) !EQUIPPED !MERC]:%DOT-0A%%WHITE%※ %PURPLE%★★★☆ %WHITE%※%CL%%NAME%{%NAME%%CL%%PURPLE%传说 %CORAL%攻坚项链} +ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID CASTERSKILL STAT110>49 (FORMULAAC>539 OR (FCR>9 FORMULAAC>439)) !EQUIPPED !MERC]:%DOT-0A%%WHITE%※ %RED%★★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%RED%史诗 %CORAL%攻坚项链} +ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID PHYSISKILL STAT110>49 (FORMULAAC>659 OR (EDAM>29 FORMULAAC>539) OR (AR>119 FORMULAAC>559)) !EQUIPPED !MERC]:%DOT-0A%%WHITE%※ %ORANGE%★★★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%ORANGE%神话 %CORAL%攻坚项链} +ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID PHYSISKILL STAT110>49 (FORMULAAC>599 OR (EDAM>29 FORMULAAC>479) OR (AR>119 FORMULAAC>499)) !EQUIPPED !MERC]:%DOT-0A%%WHITE%※ %PURPLE%★★★☆ %WHITE%※%CL%%NAME%{%NAME%%CL%%PURPLE%传说 %CORAL%攻坚项链} +ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID PHYSISKILL STAT110>49 (FORMULAAC>539 OR (EDAM>29 FORMULAAC>419) OR (AR>119 FORMULAAC>439)) !EQUIPPED !MERC]:%DOT-0A%%WHITE%※ %RED%★★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%RED%史诗 %CORAL%攻坚项链} //战系项链 -ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID PHYSISKILL FORMULAAA>659]:%DOT-0A%%WHITE%※ %ORANGE%★★★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%ORANGE%神话 %TAN%战系项链} -ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID PHYSISKILL FORMULAAA>599]:%DOT-0A%%WHITE%※ %PURPLE%★★★☆ %WHITE%※%CL%%NAME%{%NAME%%CL%%PURPLE%传说 %TAN%战系项链} -ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID PHYSISKILL FORMULAAA>539]:%DOT-0A%%WHITE%※ %RED%★★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%RED%史诗 %TAN%战系项链} -ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID PHYSISKILL FORMULAAA>479]:%DOT-0A%%WHITE%※ %YELLOW%★★☆ %WHITE%※%CL%%NAME%{%NAME%%CL%%YELLOW%稀有 %TAN%战系项链} -ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID PHYSISKILL FORMULAAA>419]:%DOT-0A%%WHITE%※ %BLUE%★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%BLUE%高级 %TAN%战系项链} +ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID PHYSISKILL FORMULAAA>659 !EQUIPPED !MERC]:%DOT-0A%%WHITE%※ %ORANGE%★★★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%ORANGE%神话 %TAN%战系项链} +ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID PHYSISKILL FORMULAAA>599 !EQUIPPED !MERC]:%DOT-0A%%WHITE%※ %PURPLE%★★★☆ %WHITE%※%CL%%NAME%{%NAME%%CL%%PURPLE%传说 %TAN%战系项链} +ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID PHYSISKILL FORMULAAA>539 !EQUIPPED !MERC]:%DOT-0A%%WHITE%※ %RED%★★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%RED%史诗 %TAN%战系项链} +ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID PHYSISKILL FORMULAAA>479 !EQUIPPED !MERC]:%DOT-0A%%WHITE%※ %YELLOW%★★☆ %WHITE%※%CL%%NAME%{%NAME%%CL%%YELLOW%稀有 %TAN%战系项链} +ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID PHYSISKILL FORMULAAA>419 !EQUIPPED !MERC]:%DOT-0A%%WHITE%※ %BLUE%★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%BLUE%高级 %TAN%战系项链} //法系项链 -ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID FCR>0 CASTERSKILL FORMULAAB>659]:%DOT-0A%%WHITE%※ %ORANGE%★★★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%ORANGE%神话 法系项链} -ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID FCR>0 CASTERSKILL FORMULAAB>599]:%DOT-0A%%WHITE%※ %PURPLE%★★★☆ %WHITE%※%CL%%NAME%{%NAME%%CL%%PURPLE%传说 法系项链} -ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID FCR>0 CASTERSKILL FORMULAAB>539]:%DOT-0A%%WHITE%※ %RED%★★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%RED%史诗 %PURPLE%法系项链} -ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID FCR>0 CASTERSKILL FORMULAAB>479]:%DOT-0A%%WHITE%※ %YELLOW%★★☆ %WHITE%※%CL%%NAME%{%NAME%%CL%%YELLOW%稀有 %PURPLE%法系项链} -ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID FCR>0 CASTERSKILL FORMULAAB>419]:%DOT-0A%%WHITE%※ %BLUE%★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%BLUE%高级 %PURPLE%法系项链} +ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID FCR>0 CASTERSKILL FORMULAAB>659 !EQUIPPED !MERC]:%DOT-0A%%WHITE%※ %ORANGE%★★★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%ORANGE%神话 法系项链} +ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID FCR>0 CASTERSKILL FORMULAAB>599 !EQUIPPED !MERC]:%DOT-0A%%WHITE%※ %PURPLE%★★★☆ %WHITE%※%CL%%NAME%{%NAME%%CL%%PURPLE%传说 法系项链} +ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID FCR>0 CASTERSKILL FORMULAAB>539 !EQUIPPED !MERC]:%DOT-0A%%WHITE%※ %RED%★★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%RED%史诗 %PURPLE%法系项链} +ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID FCR>0 CASTERSKILL FORMULAAB>479 !EQUIPPED !MERC]:%DOT-0A%%WHITE%※ %YELLOW%★★☆ %WHITE%※%CL%%NAME%{%NAME%%CL%%YELLOW%稀有 %PURPLE%法系项链} +ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID FCR>0 CASTERSKILL FORMULAAB>419 !EQUIPPED !MERC]:%DOT-0A%%WHITE%※ %BLUE%★★ %WHITE%※%CL%%NAME%{%NAME%%CL%%BLUE%高级 %PURPLE%法系项链} //珠宝价值提示 //战系珠宝 @@ -2950,10 +2950,10 @@ ItemDisplay[RARE_NOTE jew RARE ID STAT86+STAT138>1 (FORMULAJB>189 OR (STAT91=-15 // ++++++ 5.6,魔法装备价值提示 ++++++ //项链 -ItemDisplay[MAG_NOTEID MAG amu STAT360=0 (PREFIX=435 OR PREFIX=438 OR PREFIX=441 OR PREFIX=447 OR PREFIX=450 OR PREFIX=453 OR PREFIX=459 OR PREFIX=462 OR PREFIX=465 OR PREFIX=471 OR PREFIX=489 OR PREFIX=495 OR PREFIX=501 OR PREFIX=507 OR PREFIX=510 OR PREFIX=513) (SUFFIX=174 OR SUFFIX~319-320 OR SUFFIX=377 OR SUFFIX=245 OR SUFFIX~366-367)]:%NAME%{%NAME%%CL%%TEAL%【狗托?】搏一搏,单车变摩托,值得一颗石头试一下自己是不是狗托} -ItemDisplay[MAG_NOTEID MAG amu (STAT360=50 OR STAT360=42 OR STAT360=45 OR STAT360=72) (PREFIX=435 OR PREFIX=438 OR PREFIX=441 OR PREFIX=447 OR PREFIX=450 OR PREFIX=453 OR PREFIX=459 OR PREFIX=462 OR PREFIX=465 OR PREFIX=471 OR PREFIX=489 OR PREFIX=495 OR PREFIX=501 OR PREFIX=507 OR PREFIX=510 OR PREFIX=513) (SUFFIX=174 OR SUFFIX~319-320 OR SUFFIX=377 OR SUFFIX=245 OR SUFFIX~366-367)]:%NAME%{%NAME%%CL%%TAN%【高端】土豪的完美玩具} -ItemDisplay[MAG_NOTEID MAG amu STAT360=2 (PREFIX=435 OR PREFIX=471 OR PREFIX=510 OR PREFIX=513) (SUFFIX=174 OR SUFFIX~319-320 OR SUFFIX=377 OR SUFFIX=245 OR SUFFIX~366-367)]:%NAME%{%NAME%%CL%%TAN%【高端】土豪的完美玩具} -ItemDisplay[MAG_NOTEID MAG amu STAT360=9 (PREFIX=438 OR PREFIX=441 OR PREFIX=447 OR PREFIX=450 OR PREFIX=453 OR PREFIX=459 OR PREFIX=462 OR PREFIX=465 OR PREFIX=489 OR PREFIX=495 OR PREFIX=501 OR PREFIX=507) (SUFFIX=174 OR SUFFIX~319-320 OR SUFFIX=377 OR SUFFIX=245 OR SUFFIX~366-367)]:%NAME%{%NAME%%CL%%TAN%【高端】土豪的完美玩具} +ItemDisplay[MAG_NOTEID MAG amu STAT360=0 (PREFIX=435 OR PREFIX=438 OR PREFIX=441 OR PREFIX=447 OR PREFIX=450 OR PREFIX=453 OR PREFIX=459 OR PREFIX=462 OR PREFIX=465 OR PREFIX=471 OR PREFIX=489 OR PREFIX=495 OR PREFIX=501 OR PREFIX=507 OR PREFIX=510 OR PREFIX=513) (SUFFIX=174 OR SUFFIX~319-320 OR SUFFIX=377 OR SUFFIX=245 OR SUFFIX~366-367) !EQUIPPED !MERC]:%NAME%{%NAME%%CL%%TEAL%【狗托?】搏一搏,单车变摩托,值得一颗石头试一下自己是不是狗托} +ItemDisplay[MAG_NOTEID MAG amu (STAT360=50 OR STAT360=42 OR STAT360=45 OR STAT360=72) (PREFIX=435 OR PREFIX=438 OR PREFIX=441 OR PREFIX=447 OR PREFIX=450 OR PREFIX=453 OR PREFIX=459 OR PREFIX=462 OR PREFIX=465 OR PREFIX=471 OR PREFIX=489 OR PREFIX=495 OR PREFIX=501 OR PREFIX=507 OR PREFIX=510 OR PREFIX=513) (SUFFIX=174 OR SUFFIX~319-320 OR SUFFIX=377 OR SUFFIX=245 OR SUFFIX~366-367) !EQUIPPED !MERC]:%NAME%{%NAME%%CL%%TAN%【高端】土豪的完美玩具} +ItemDisplay[MAG_NOTEID MAG amu STAT360=2 (PREFIX=435 OR PREFIX=471 OR PREFIX=510 OR PREFIX=513) (SUFFIX=174 OR SUFFIX~319-320 OR SUFFIX=377 OR SUFFIX=245 OR SUFFIX~366-367) !EQUIPPED !MERC]:%NAME%{%NAME%%CL%%TAN%【高端】土豪的完美玩具} +ItemDisplay[MAG_NOTEID MAG amu STAT360=9 (PREFIX=438 OR PREFIX=441 OR PREFIX=447 OR PREFIX=450 OR PREFIX=453 OR PREFIX=459 OR PREFIX=462 OR PREFIX=465 OR PREFIX=489 OR PREFIX=495 OR PREFIX=501 OR PREFIX=507) (SUFFIX=174 OR SUFFIX~319-320 OR SUFFIX=377 OR SUFFIX=245 OR SUFFIX~366-367) !EQUIPPED !MERC]:%NAME%{%NAME%%CL%%TAN%【高端】土豪的完美玩具} //珠宝 //减需求珠宝 @@ -3009,100 +3009,101 @@ ItemDisplay[CRAFT_NOTE ((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN // ++++++ 5.9,腐化强度提示 ++++++ //已腐化物品起始 -ItemDisplay[CORRUP_NOTE ID (ARMOR OR WEAPON OR rin OR amu OR ram OR QUIVER) STAT360>0]:%NAME%{%CL%%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE ID (ARMOR OR WEAPON OR rin OR amu OR ram OR QUIVER) STAT360>0 !EQUIPPED !MERC]:%NAME%{%CL%%NAME%}%CONTINUE% //防具腐化打孔 -ItemDisplay[CORRUP_NOTE !RW !NMAG ID (ARMOR OR QUIVER) STAT360=32 SOCKETS=1]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID (ARMOR OR QUIVER) STAT360=32 SOCKETS=2]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID (ARMOR OR QUIVER) STAT360=32 SOCKETS=3]:%NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (ARMOR OR QUIVER) STAT360=32 SOCKETS=1 !EQUIPPED !MERC]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (ARMOR OR QUIVER) STAT360=32 SOCKETS=2 !EQUIPPED !MERC]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (ARMOR OR QUIVER) STAT360=32 SOCKETS=3 !EQUIPPED !MERC]:%NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% //武器腐化打孔 -ItemDisplay[CORRUP_NOTE !RW !NMAG ID (2H OR 7cr2) STAT360=32 SOCKETS~3-4]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID (2H OR 7cr2) STAT360=32 SOCKETS=5 MAXSOCKETS>5]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID (2H OR 7cr2) STAT360=32 SOCKETS=5 MAXSOCKETS<6]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID (2H OR 7cr2) STAT360=32 SOCKETS=6]:%NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID 1H STAT360=32 SOCKETS=2]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID 1H STAT360=32 SOCKETS=3 MAXSOCKETS>3]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID 1H STAT360=32 SOCKETS=3 MAXSOCKETS<4]:%NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID 1H STAT360=32 SOCKETS=4]:%NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (2H OR 7cr2) STAT360=32 SOCKETS~3-4 !EQUIPPED !MERC]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (2H OR 7cr2) STAT360=32 SOCKETS=5 MAXSOCKETS>5 !EQUIPPED !MERC]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (2H OR 7cr2) STAT360=32 SOCKETS=5 MAXSOCKETS<6 !EQUIPPED !MERC]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (2H OR 7cr2) STAT360=32 SOCKETS=6 !EQUIPPED !MERC]:%NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID 1H STAT360=32 SOCKETS=2 !EQUIPPED !MERC]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID 1H STAT360=32 SOCKETS=3 MAXSOCKETS>3 !EQUIPPED !MERC]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID 1H STAT360=32 SOCKETS=3 MAXSOCKETS<4 !EQUIPPED !MERC]:%NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID 1H STAT360=32 SOCKETS=4 !EQUIPPED !MERC]:%NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% //武器 -ItemDisplay[CORRUP_NOTE !RW !NMAG ID (WEAPON !(WAND OR STAFF OR SOR OR SIN OR am1 OR am6 OR amb 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-ItemDisplay[CORRUP_NOTE !RW !NMAG ID (HELM OR CIRC) (STAT360~50-56)]:%NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (HELM OR CIRC) (STAT360=7 OR STAT360~33-34 OR STAT360~36-39 OR STAT360=48) !EQUIPPED !MERC]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (HELM OR CIRC) (STAT360~8-9 OR STAT360=35 OR STAT360=43 OR STAT360=45 OR STAT360~57-59 OR STAT360=62) !EQUIPPED !MERC]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (HELM OR CIRC) (STAT360~50-56) !EQUIPPED !MERC]:%NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% //鞋子 -ItemDisplay[CORRUP_NOTE !RW !NMAG ID BOOTS (STAT360=7 OR STAT360~33-34)]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID BOOTS (STAT360~36-40 OR STAT360=48 OR STAT360=60)]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID BOOTS (STAT360~8-9 OR STAT360=35 OR STAT360=49)]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID BOOTS (STAT360=51 OR STAT360=61 OR STAT360=64)]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID BOOTS (STAT360=44 OR STAT360~52-56 OR STAT360=67)]:%NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID BOOTS (STAT360=7 OR STAT360~33-34) !EQUIPPED !MERC]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID BOOTS (STAT360~36-40 OR STAT360=48 OR STAT360=60) !EQUIPPED !MERC]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID BOOTS (STAT360~8-9 OR STAT360=35 OR STAT360=49) !EQUIPPED !MERC]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID BOOTS (STAT360=51 OR STAT360=61 OR STAT360=64) !EQUIPPED !MERC]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID BOOTS (STAT360=44 OR STAT360~52-56 OR STAT360=67) !EQUIPPED !MERC]:%NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% //手套 -ItemDisplay[CORRUP_NOTE !RW !NMAG ID GLOVES (STAT360=7 OR STAT360~33-34)]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID GLOVES (STAT360~36-40 OR STAT360=60)]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID GLOVES (STAT360=3 OR STAT360=51 OR STAT360=61 OR STAT360~63-65 OR STAT360~57-58)]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID GLOVES (STAT360=19 OR STAT360=9 OR STAT360=42 OR STAT360=20 OR STAT360~66-67 OR STAT360=2)]:%NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID GLOVES (STAT360=7 OR STAT360~33-34) !EQUIPPED !MERC]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID GLOVES (STAT360~36-40 OR STAT360=60) !EQUIPPED !MERC]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID GLOVES (STAT360=3 OR STAT360=51 OR STAT360=61 OR STAT360~63-65 OR STAT360~57-58) !EQUIPPED !MERC]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID GLOVES (STAT360=19 OR STAT360=9 OR STAT360=42 OR STAT360=20 OR STAT360~66-67 OR STAT360=2) !EQUIPPED !MERC]:%NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% //腰带 -ItemDisplay[CORRUP_NOTE !RW !NMAG ID BELT (STAT360=7 OR STAT360=34 OR STAT360~36-39)]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID BELT (STAT360=41 OR STAT360=60 OR STAT360~68-71)]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID BELT (STAT360=3 OR STAT360=49 OR STAT360=51 OR STAT360=63 OR STAT360=65 OR STAT360=35)]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID BELT (STAT360=44 OR STAT360=42 OR STAT360=67 OR STAT360=20 OR STAT360=52 OR STAT360=72)]:%NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID BELT (STAT360=7 OR STAT360=34 OR STAT360~36-39) !EQUIPPED !MERC]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID BELT (STAT360=41 OR STAT360=60 OR STAT360~68-71) !EQUIPPED !MERC]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID BELT (STAT360=3 OR STAT360=49 OR STAT360=51 OR STAT360=63 OR STAT360=65 OR STAT360=35) !EQUIPPED !MERC]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID BELT (STAT360=44 OR STAT360=42 OR STAT360=67 OR STAT360=20 OR STAT360=52 OR STAT360=72) !EQUIPPED !MERC]:%NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% //箭筒 -ItemDisplay[CORRUP_NOTE !RW !NMAG ID QUIVER (STAT360=3 OR STAT360~35-39)]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID QUIVER (STAT360~60-61 OR STAT360=7 OR STAT360=76)]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID QUIVER (STAT360=12 OR STAT360=14 OR STAT360=44 OR STAT360~57-58)]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID QUIVER (STAT360~62-63 OR STAT360=66)]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID QUIVER (STAT360=2 OR STAT360=20 OR STAT360~50-51 OR STAT360~74-75)]:%NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID QUIVER (STAT360=3 OR STAT360~35-39) !EQUIPPED !MERC]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID QUIVER (STAT360~60-61 OR STAT360=7 OR STAT360=76) !EQUIPPED !MERC]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID QUIVER (STAT360=12 OR STAT360=14 OR STAT360=44 OR STAT360~57-58) !EQUIPPED !MERC]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID QUIVER (STAT360~62-63 OR STAT360=66) !EQUIPPED !MERC]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID QUIVER (STAT360=2 OR STAT360=20 OR STAT360~50-51 OR STAT360~74-75) !EQUIPPED !MERC]:%NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% //盾牌 -ItemDisplay[CORRUP_NOTE !RW !NMAG ID SHIELD (STAT360~35-39 OR STAT360=41)]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID SHIELD (STAT360=48 OR STAT360=64 OR STAT360=7 OR STAT360=61)]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID SHIELD (STAT360~42-43 OR STAT360~45-47 OR STAT360=62 OR STAT360=73)]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID SHIELD (STAT360~50-56)]:%NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID SHIELD (STAT360~35-39 OR STAT360=41) !EQUIPPED !MERC]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID SHIELD (STAT360=48 OR STAT360=64 OR STAT360=7 OR STAT360=61) !EQUIPPED !MERC]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID SHIELD (STAT360~42-43 OR STAT360~45-47 OR STAT360=62 OR STAT360=73) !EQUIPPED !MERC]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID SHIELD (STAT360~50-56) !EQUIPPED !MERC]:%NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% //戒指 -ItemDisplay[CORRUP_NOTE !RW !NMAG ID rin (STAT360=7 OR STAT360~36-39)]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID rin (STAT360=60 OR STAT360~68-71)]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID rin (STAT360~8-9 OR STAT360~57-58)]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID rin (STAT360=49 OR STAT360~46-47 OR STAT360=3)]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID rin (STAT360=42 OR STAT360=44 OR STAT360~51-52 OR STAT360=61 OR STAT360=65)]:%NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID rin (STAT360=7 OR STAT360~36-39) !EQUIPPED !MERC]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID rin (STAT360=60 OR STAT360~68-71) !EQUIPPED !MERC]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID rin (STAT360~8-9 OR STAT360~57-58) !EQUIPPED !MERC]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID rin (STAT360=49 OR STAT360~46-47 OR STAT360=3) !EQUIPPED !MERC]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID rin (STAT360=42 OR STAT360=44 OR STAT360~51-52 OR STAT360=61 OR STAT360=65) !EQUIPPED !MERC]:%NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% //项链 -ItemDisplay[CORRUP_NOTE !RW !NMAG ID (amu OR ram) (STAT360=7 OR STAT360~36-39)]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID (amu OR ram) (STAT360=60 OR STAT360~68-71)]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID (amu OR ram) (STAT360~8-9 OR STAT360=35)]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID (amu OR ram) (STAT360=51 OR STAT360=62 OR STAT360=63 OR STAT360=65 OR STAT360=67)]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% -ItemDisplay[CORRUP_NOTE !RW !NMAG ID (amu OR ram) (STAT360=2 OR STAT360~44-45 OR STAT360=50 OR STAT360=42 OR STAT360=72)]:%NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (amu OR ram) (STAT360=7 OR STAT360~36-39) !EQUIPPED !MERC]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (amu OR ram) (STAT360=60 OR STAT360~68-71) !EQUIPPED !MERC]:%NAME%{%RED%+%ORANGE%+ %CORAL%聊胜于无 %ORANGE%+%RED%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (amu OR ram) (STAT360~8-9 OR STAT360=35) !EQUIPPED !MERC]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (amu OR ram) (STAT360=51 OR STAT360=62 OR STAT360=63 OR STAT360=65 OR STAT360=67) !EQUIPPED !MERC]:%NAME%{%PURPLE%+%RED%+%ORANGE%+ %RED%中规中矩 %ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% +ItemDisplay[CORRUP_NOTE !RW !NMAG ID (amu OR ram) (STAT360=2 OR STAT360~44-45 OR STAT360=50 OR STAT360=42 OR STAT360=72) !EQUIPPED !MERC]:%NAME%{%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %PURPLE%完美无缺 %YELLOW%+%ORANGE%+%RED%+%PURPLE%+%NAME%}%CONTINUE% //╔═════════════╗ //║ 三、物品过滤设置 ║ //╚═════════════╝ //总是显示以下物品 ItemDisplay[GEMMED OR EQUIPPED OR SHOP OR leg]:%NAME%{%NAME%} + // +---------+ // | 1,杂物 | // +---------+ @@ -3139,8 +3140,10 @@ ItemDisplay[!SHOW_MP5 HIDE_MP5 mp5 FILTLVL>1 GROUND]: // ++++++ 1.3,药剂 ++++++ //耐力、解冻、解毒药水 ItemDisplay[vps FILTLVL>0 (CLVL>30 OR FILTLVL>1) GROUND]: -ItemDisplay[wms FILTLVL>0 (CLVL>59 OR FILTLVL>1 OR CHARSTAT153>0) GROUND]: -ItemDisplay[HIDE_YPS yps (FILTLVL>2 OR CLVL>89) !(MAPID>160 MAPID<164) GROUND]: +ItemDisplay[SHOW_WMS wms (CHARSTAT153>0 OR STAT118>1) FILTLVL>0 GROUND]: +ItemDisplay[SHOW_YPS !(MAPID>160 MAPID<164) (CHARSTAT45>149 OR CHARSTAT110>99) FILTLVL>0 GROUND]: +ItemDisplay[HIDE_WMS !SHOW_WMS wms FILTLVL>0 GROUND]: +ItemDisplay[HIDE_YPS !SHOW_YPS !(MAPID>160 MAPID<164) FILTLVL>0 GROUND]: //新增元素伤害药剂 ItemDisplay[(tpfs OR tpgs OR tpcs OR tpls) (FILTLVL>0 (CLVL>17 OR FILTLVL>1)) GROUND]: ItemDisplay[(tpfm OR tpgm OR tpcm OR tplm) (FILTLVL>0 (CLVL>23 OR FILTLVL>1)) GROUND]: @@ -3357,6 +3360,265 @@ ItemDisplay[HIDE_CHAM4 cm1 MAG ILVL>90 !ID]: ItemDisplay[HIDE_CHAM5 cm2 MAG ILVL>90 !ID]: ItemDisplay[HIDE_CHAM6 cm3 MAG ILVL>90 !ID]: +//╔═════════════╗ +//║ 临时显示开荒物品 ║ +//╚═════════════╝ +// FCR orb / staff /wand / scepter +ItemDisplay[SHOW_LVLING (WEAPON) (MAG OR RARE) FCR>0 FILTLVL<3]: %NAME%{%ORANGE%> > > %FCR% FCR < < <%CL%%NAME%}%CONTINUE% + +// 20+ mf gloves +ItemDisplay[SHOW_LVLING (GLOVES) (MAG OR RARE) MFIND>19 FILTLVL<3 DIFF<2]: %NAME%{%DARK_GREEN%> > > %MFIND% MF < < <%CL%%NAME%}%CONTINUE% + +// >30 life armors +ItemDisplay[SHOW_LVLING (ARMOR) (MAG OR RARE) LIFE>30 FILTLVL<3 DIFF<2]: %NAME%{%RED%> > > %LIFE% Life < < <%CL%%NAME%}%CONTINUE% + +//------------------------------------ +//----- SORCERESS +// firewall for low level +ItemDisplay[SHOW_LVLING !RW SK51>1 DIFF<2 FILTLVL<3 SOCK=0 (SORCERESS OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING !RW SK51>2 DIFF<2 FILTLVL<3 SOCK=0 (SORCERESS OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} + +// blaze for low level +ItemDisplay[SHOW_LVLING !RW SK46>1 CLVL<18 FILTLVL<3 (SORCERESS OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} + +// Leaf base +ItemDisplay[SHOW_LVLING NMAG STAFF !RW (SK56>1 OR SK51>1 OR SK41>1 OR SK62>1) (SOCK=0 OR SOCK=2) FILTLVL<3 (SORCERESS OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leaf Base%CL%%NAME%} +ItemDisplay[SHOW_LVLING NMAG STAFF !RW DIFF<2 (SK41>2 OR SK51>2 OR SK56>2) (SOCK=0 OR SOCK=2) FILTLVL<3 CLVL<80 (SORCERESS OR FILTLVL<2)]: %NAME% %%LEVELING_TAG%{%RED%Leaf Base%CL%%NAME%} + +// Memory +ItemDisplay[SHOW_LVLING NMAG STAFF (ELT OR EXC) !RW !(8ss OR 8ls OR 6ss OR 6ls) (SK56>1 OR SK51>1 OR SK41>1 OR SK62>1) (SOCK=0 OR SOCK=4) FILTLVL<3 (SORCERESS OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Memory Base%CL%%NAME%} +ItemDisplay[SHOW_LVLING NMAG STAFF (ELT OR EXC) !RW !(8ss OR 8ls OR 6ss) (SK369>1 OR SK64>1 OR SK44>1 OR SK59>1) (SOCK=0 OR SOCK=4) FILTLVL<3 (SORCERESS OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Memory Base%CL%%NAME%} +ItemDisplay[SHOW_LVLING NMAG STAFF (ELT OR EXC) !RW !(8ss OR 8ls OR 6ss) (SK38>1 OR SK47>1 OR SK48>1) (SOCK=0 OR SOCK=4) FILTLVL<3 (SORCERESS OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Memory Base%CL%%NAME%} + +// Memory +ItemDisplay[SHOW_LVLING (EXC OR ELT) FILTLVL<3 STAFF (SK58>0 OR SK57>0) (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=0 !(8ss OR 8ls OR 6ss) (SORCERESS OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Roll 4os for Memory Base%CL%%NAME%} +ItemDisplay[SHOW_LVLING (EXC OR ELT) FILTLVL<3 STAFF (SK58>0 OR SK57>0) (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=4 (SORCERESS OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Memory Base%CL%%NAME%} + +ItemDisplay[SHOW_LVLING (SORCERESS OR FILTLVL<2) WP12 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} +ItemDisplay[SHOW_LVLING (SORCERESS OR FILTLVL<2) WP11 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} +ItemDisplay[SHOW_LVLING (SORCERESS OR FILTLVL<2) CL6 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} + +//------------------------------------ +//----- ASSASSIN +// Wake of fire +ItemDisplay[SHOW_LVLING SK262>0 DIFF<1 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK262>1 DIFF<2 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK262>2 CLVL<80 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} + +// blade sentinel +ItemDisplay[SHOW_LVLING SK257>0 DIFF<1 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK257>1 DIFF<2 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK257>2 CLVL<80 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} + +// blade fury +ItemDisplay[SHOW_LVLING SK266>0 DIFF<1 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK266>1 DIFF<2 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK266>2 CLVL<80 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} + +// dragon claw +ItemDisplay[SHOW_LVLING SK260>0 DIFF<1 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK260>1 DIFF<2 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} + +// general claw +ItemDisplay[SHOW_LVLING ELT CL5 (SOCK=0 OR SOCK=2 OR SOCK=3) CLVL<80 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING (ASSASSIN OR FILTLVL<2) CL5 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} + +//------------------------------------ +//----- NECROMANCER +// Dark Pact +ItemDisplay[SHOW_LVLING SK381>0 DIFF<1 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK381>1 DIFF<2 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK381>2 CLVL<80 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} + +// Curse tree +ItemDisplay[SHOW_LVLING TABSK16>0 DIFF<1 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING TABSK16>1 DIFF<2 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING TABSK16>2 CLVL<80 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} + +// nec summ tree +ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK18>0 DIFF<1 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK18>1 DIFF<2 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING TABSK18>2 CLVL<80 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} + +// nec sk +ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK2>0 DIFF<1 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK2>1 DIFF<2 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} + +// revive +3 SK95 +ItemDisplay[SHOW_LVLING !RW SK95>2 DIFF<2 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} + +// psn strike SK73 +ItemDisplay[SHOW_LVLING SK73>0 DIFF<1 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK73>1 DIFF<2 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK73>2 CLVL<80 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} + +// SK75 Clay Golem +ItemDisplay[SHOW_LVLING SK75>0 DIFF<1 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK75>1 DIFF<2 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK75>2 CLVL<80 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} + +// amp dmg life tap decrep lr descrate swap +ItemDisplay[SHOW_LVLING CLVL<80 FILTLVL<3 (NECROMANCER OR FILTLVL<2) (SK66>0 OR SK82>0 OR SK83>0 OR SK87>0 OR SK91>0)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} + +ItemDisplay[SHOW_LVLING (NECROMANCER OR FILTLVL<2) WP12 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} +ItemDisplay[SHOW_LVLING (NECROMANCER OR FILTLVL<2) CL4 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} + +//------------------------------------ +//----- BARBARIAN +// warcries tree +ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK34>0 DIFF<1 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK34>1 DIFF<2 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK34>2 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} + +// barb sk +ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK4>0 DIFF<1 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK4>1 DIFF<2 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} + +// SK149 Battle Orders +ItemDisplay[SHOW_LVLING SK149>0 DIFF<1 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK149>1 DIFF<2 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK149>2 CLVL<80 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} + +// SK155 Battle Command +ItemDisplay[SHOW_LVLING SK155>0 DIFF<1 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK155>1 DIFF<2 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK155>2 CLVL<80 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} + +// SK150 Grim Ward +ItemDisplay[SHOW_LVLING SK150>0 DIFF<1 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK150>1 DIFF<2 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK150>2 CLVL<80 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} + +ItemDisplay[SHOW_LVLING (BARBARIAN OR FILTLVL<2) CL2 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} + +//------------------------------------ +//----- PALADIN +// Neophyte base SK101 holy bolt SK112 Blessed Hammer SK121 Fist of the Heavens +ItemDisplay[SHOW_LVLING NMAG !RW (SK101=3 OR SK112=3 OR SK121=3) scp (SOCK=0 OR SOCK=2) FILTLVL<3 CLVL<80 (PALADIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Neophyte Base%CL%%NAME%} +ItemDisplay[SHOW_LVLING NMAG !RW (SK101=3 OR SK112=3 OR SK121=3) SCEPTER SOCK=2 FILTLVL<3 CLVL<80 (PALADIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Neophyte Base%CL%%NAME%} +// Neophyte base (SK113=3 AND SK112>0) +ItemDisplay[SHOW_LVLING NMAG !RW (SK113=3 AND SK112>0) scp (SOCK=0 OR SOCK=2) FILTLVL<3 CLVL<80 (PALADIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Neophyte Base%CL%%NAME%} +ItemDisplay[SHOW_LVLING NMAG !RW (SK113=3 AND SK112>0) SCEPTER SOCK=2 FILTLVL<3 CLVL<80 (PALADIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Neophyte Base%CL%%NAME%} + +// SK123 Conviction +ItemDisplay[SHOW_LVLING SK123>0 DIFF<2 FILTLVL<3 (PALADIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} + +// SK125 Salvation +ItemDisplay[SHOW_LVLING SK125>0 DIFF<2 FILTLVL<3 (PALADIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} + +// 4os Holy Thunder base for veng SK118 Holy Shock +ItemDisplay[SHOW_LVLING (wsp OR 9ws OR 7ws) !INF NMAG !RW (SOCK=0 OR SOCK=4) (DIFF<2 OR SK118>0) FILTLVL<3 CLVL<80 (PALADIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Holy Thunder Base%CL%%NAME%} + +ItemDisplay[SHOW_LVLING (PALADIN OR FILTLVL<2) CL3 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} +ItemDisplay[SHOW_LVLING (PALADIN OR FILTLVL<2) WP13 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} + +//------------------------------------ +//----- DRUID +// dudu summon tree +ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK40>0 DIFF<1 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK40>1 DIFF<2 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK40>2 CLVL<80 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} + +// dudu sk +ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK5>0 DIFF<1 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK5>1 DIFF<2 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} + +// fissure lore +ItemDisplay[SHOW_LVLING NMAG HELM SK234>0 SOCK=2 NMAG !RW FILTLVL<3 DIFF<2 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Lore Base%CL%%NAME%} + +// fissure for low level +ItemDisplay[SHOW_LVLING SK234>0 DIFF<1 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK234>1 DIFF<2 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK234>2 CLVL<80 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} + +// low level +ItemDisplay[SHOW_LVLING FILTLVL<3 !UNI CLVL<80 (DRUID OR FILTLVL<2) !(SOCK=1) (DRU OR clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) (SK229>2 OR SK237>2 OR SK240>2 OR SK244>2 OR SK245>2 OR SK247>2 OR SK249>2 OR SK250>2 OR SK370>0)]: %NAME% %LEVELING_TAG%{%NAME%}%CONTINUE% + +// SK243 Shock Wave +ItemDisplay[SHOW_LVLING SK243>0 DIFF<1 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK243>1 DIFF<2 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK243>2 CLVL<80 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} + +// psn creeper SK222 +ItemDisplay[SHOW_LVLING SK222>0 DIFF<1 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK222>1 DIFF<2 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK222>2 CLVL<80 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} + +// SK236 Heart of Wolverine +ItemDisplay[SHOW_LVLING SK236>0 DIFF<1 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK236>1 DIFF<2 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK236>2 CLVL<80 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} + +// SK226 Oak Sage +ItemDisplay[SHOW_LVLING SK226>0 DIFF<1 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK226>1 DIFF<2 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} +ItemDisplay[SHOW_LVLING SK226>2 CLVL<80 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%} + +ItemDisplay[SHOW_LVLING (DRUID OR FILTLVL<2) CL1 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} + +ItemDisplay[SHOW_LVLING NMAG STAFF ELT !RW !(8ss OR 8ls OR 6ss) (SOCK=0 OR SOCK=4) FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Memory Base%CL%%NAME%} +//------------------------------------ +//-----Amazon +// Loyalty Bow +ItemDisplay[SHOW_LVLING NMAG BOW !RW SOCK=3 (AMAZON OR FILTLVL<2) FILTLVL<3 CLVL<80]: %NAME% %ORANGE%[Loyalty]{%RED%Loyalty Base%CL%%NAME%} + +ItemDisplay[SHOW_LVLING (AMAZON OR FILTLVL<2) CL7 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%} + +//------------------------------------ +//-----Merc +// Barb BO Lore +ItemDisplay[SHOW_LVLING SK149>2 BAR (SOCK=0 OR SOCK=2) !INF NMAG FILTLVL<3]: %NAME% %DARK_GREEN%[LORE]{%NAME%} + +// Purity +ItemDisplay[SHOW_LVLING NMAG !INF !RW SOCK=3 FILTLVL<3 (SPEAR OR POLEARM OR BOW OR XBOW OR STAFF)]: %NAME% %DARK_GREEN%[Purity]{%NAME%} + +// Staves +ItemDisplay[SHOW_LVLING NMAG !INF !RW SOCK=0 (lst OR 8ss OR 8ls OR 6ss) FILTLVL<3]: %NAME% %WHITE%[Larzuk 3os]{%NAME%%CL%3os for Purity} // 0os: Long Staff, Jo Staff, Quarterstaff, Walking Stick, Stalagmite + +// Insight +ItemDisplay[SHOW_LVLING NMAG !INF !RW SOCK=4 (SPEAR OR POLEARM) (FILTLVL<2 OR DIFF<2) FILTLVL<3]: %NAME% %DARK_GREEN%[Insight]{%NAME%} +ItemDisplay[SHOW_LVLING NMAG !INF !RW SOCK=4 ELT (SPEAR OR POLEARM) FILTLVL<3]: %NAME% %DARK_GREEN%[Insight]{%NAME%} + +// Polearms +ItemDisplay[SHOW_LVLING FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<2 OR DIFF<2 OR ILVL>25) (vou OR 9b7 OR 9vo OR 7o7 OR 7vo)]: %NAME%{%NAME%} // 0os, ilvl 26+: Voulge, Lochaber Axe, Bill, Ogre Axe, Colossus Voulge +ItemDisplay[SHOW_LVLING FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<2 OR DIFF<2) ILVL<41 ILVL>25 (scy OR pax hal OR wsc OR 9s8 OR 9pa OR 9h9 OR 9wc OR 7s8 OR 7pa OR 7h7 7wc)]: %NAME%{%NAME%} // 0os, ilvl 26-40: Scythe, Poleaxe, Halberd, War Scythe, Battle Scythe, Partizan, Bec-de-Corbin, Grim Scythe, Thresher, Cryptic Axe, Great Poleaxe, Giant Thresher, 0os, ilvl 26-40 + +// Spears +ItemDisplay[SHOW_LVLING FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<2 OR DIFF<2) ILVL>25 (tri OR 9sr OR 9tr OR 7tr)]: %NAME%{%NAME%} // 0os, ilvl 26+: Trident, War Spear, Fuscina, Stygian Pike +ItemDisplay[SHOW_LVLING FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<2 OR DIFF<2) ILVL<41 ILVL>25 (brn OR spt OR pik OR 7sr OR 9br OR 9st OR 9p9 OR 7br OR 7st OR 7p7)]: %NAME%{%NAME%} // 0os, ilvl 26-40: Brandistock, Spetum, Pike, Hyperion Spear, War Fork, Yari, Lance, Mancatcher, Ghost Spear, War Pike + +// Harmony +ItemDisplay[SHOW_LVLING FILTLVL<3 NMAG !RW !SHOP (BOW OR XBOW) SOCK=4 (ELT OR FILTLVL<2 OR DIFF<2)]: %NAME%{%NAME%} +ItemDisplay[SHOW_LVLING FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<2 OR DIFF<2) (6sb OR 8sb)]: %NAME%{%TAN%Larzuk for 4 sockets%CL%%NAME%}%CONTINUE% // All 0os: laz for 4os +ItemDisplay[SHOW_LVLING FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<2 OR DIFF<2) ILVL>25 (cbw OR 8hb OR 8cb OR 6hb OR 6cb)]: %NAME%{%TAN%Larzuk for 4 sockets%CL%%NAME%}%CONTINUE% // All 0os, ilvl 26+: laz for 4os +ItemDisplay[SHOW_LVLING FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<2 OR DIFF<2) ILVL<41 ILVL>25 (am1 OR am2 OR am6 OR am7 OR amb OR amc OR lbw OR sbb OR lbb OR swb OR lwb OR 8lb OR 8s8 OR 8l8 OR 8sw OR 8lw OR 6lb OR 6s7 OR 6l7 OR 6sw OR 6lw)]: %NAME%{%TAN%Larzuk for 4 sockets%CL%%NAME%}%CONTINUE% // 0os, ilvl 26-40: laz for 4os + +//------------------------------------ +// Basic trash +ItemDisplay[SHOW_LVLING (CHEST OR HELM) NMAG DIFF<1 FILTLVL<3 SOCK>1]: %RARE_PLUS%{%NAME%} +ItemDisplay[SHOW_LVLING (CHEST OR HELM) NMAG DIFF<2 FILTLVL<3 SOCK>2]: %RARE_PLUS%{%NAME%} +ItemDisplay[SHOW_LVLING SHIELD NMAG DIFF<2 FILTLVL<3 SOCK=3]: %RARE_PLUS%{%NAME%} +ItemDisplay[SHOW_LVLING WEAPON ELT MAG CLVL<80 FILTLVL<2]: %NAME%{%NAME%} +ItemDisplay[SHOW_LVLING WEAPON EXC MAG DIFF<2 FILTLVL<2]: %NAME%{%NAME%} +ItemDisplay[SHOW_LVLING WEAPON ETH CLVL<80 FILTLVL<2]: %NAME%{%NAME%}//melee for leveling +ItemDisplay[SHOW_LVLING NMAG STAFF ELT !RW SOCK=4 FILTLVL<3]: %NAME% %LEVELING_TAG%{%RED%Memory Base%CL%%NAME%} + +// mag/rare on lower levels +ItemDisplay[SHOW_LVLING RARE (FILTLVL<3 OR CLVL<80)]: %NAME%{%NAME%} +ItemDisplay[SHOW_LVLING MAG ((FILTLVL<2 AND DIFF<2) OR CLVL<30)]: %NAME%{%NAME%} +ItemDisplay[SHOW_LVLING MAG CLASS FILTLVL<3]: %NAME%{%NAME%} + +// Early Imbue option +ItemDisplay[SHOW_LVLING CIRC NMAG !INF SOCK=0 DIFF<1]: %NAME%{%GOLD%Imbue This%CL%%NAME%} + +//------------------------------------ +//----- Show high value small items for gold +ItemDisplay[SHOW_LVLING !SHOP NMAG DIFF<1 MAPID<39 FILTLVL=2 PRICE>4999 AREA<4]: %GREEN%$$${%GREEN%Sell to Vendor for %GOLD%Gold%CL%%NAME%} +ItemDisplay[SHOW_LVLING !SHOP NMAG DIFF<1 MAPID<75 FILTLVL=2 PRICE>9999 AREA<4]: %GREEN%$$${%GREEN%Sell to Vendor for %GOLD%Gold%CL%%NAME%} +ItemDisplay[SHOW_LVLING !SHOP NMAG DIFF<1 MAPID<103 FILTLVL=2 PRICE>14999 AREA<4]: %GREEN%$$${%GREEN%Sell to Vendor for %GOLD%Gold%CL%%NAME%} +ItemDisplay[SHOW_LVLING !SHOP NMAG DIFF<1 FILTLVL=2 PRICE>24999 AREA<4]: %GREEN%$$${%GREEN%Sell to Vendor for %GOLD%Gold%CL%%NAME%} +ItemDisplay[SHOW_LVLING !SHOP NMAG DIFF<2 FILTLVL=2 PRICE>29999 AREA<4]: %GREEN%$$${%GREEN%Sell to Vendor for %GOLD%Gold%CL%%NAME%} + // +-------------+ // | 4,暗金装备 | // +-------------+ @@ -3453,11 +3715,11 @@ ItemDisplay[!ID FILTLVL<7 RARE (PREFIX=563 OR PREFIX=764) AUTOMOD=~7-9 (SUFFIX~9 ItemDisplay[!ID FILTLVL<5 RARE (PREFIX=563 OR PREFIX=765) AUTOMOD=2 (am1 OR am6 OR amb)]:%MAP-84%%DOT-6D%%TIER-3%%PURPLE%★ %NAME% %PURPLE%★ ItemDisplay[!ID FILTLVL<5 RARE (PREFIX=563 OR PREFIX=764) AUTOMOD=8 (am5 OR ama OR amf)]:%MAP-84%%DOT-6D%%TIER-3%%PURPLE%★ %NAME% %PURPLE%★ // 高ED/技能 骑士盾 (亮金) -ItemDisplay[!ID FILTLVL<7 RARE DIN (PREFIX~761-762 OR PREFIX=470 OR PREFIX=567) (SUFFIX~366-367 OR SUFFIX~799-800) (PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-375 OR PREFIX~392-394 OR PREFIX~412-415 OR PREFIX=766 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)]:%BORDER-9B%%MAP-6D%%TIER-5%%ORANGE%★ %NAME% %ORANGE%★ +ItemDisplay[!ID FILTLVL<7 RARE DIN (PREFIX~761-762 OR PREFIX=470 OR PREFIX=567) (SUFFIX~366-367 OR SUFFIX~799-800) (PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR PREFIX=766 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)]:%BORDER-9B%%MAP-6D%%TIER-5%%ORANGE%★ %NAME% %ORANGE%★ ItemDisplay[!ID FILTLVL<5 RARE DIN (PREFIX~761-762 OR PREFIX=470 OR PREFIX=567) (SUFFIX~366-367 OR SUFFIX~799-800)]:%MAP-62%%DOT-6D%%TIER-3%%PURPLE%★ %NAME% %PURPLE%★ ItemDisplay[!ID FILTLVL<4 RARE DIN (PREFIX~761-762 OR PREFIX=470 OR PREFIX=567)]:%MAP-84%%DOT-6D%%TIER-2%%GREEN%+%YELLOW%+ %NAME% %BLUE%+%YELLOW%+ // 技能死灵盾 (亮金) -ItemDisplay[!ID FILTLVL<7 RARE NEC (PREFIX=573 OR PREFIX=458 OR PREFIX=461 OR PREFIX=464) (SUFFIX~366-367 OR SUFFIX~799-800) (PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-375 OR PREFIX~392-394 OR PREFIX~412-415 OR PREFIX=766 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)]:%BORDER-9B%%MAP-6D%%TIER-4%%ORANGE%★ %NAME% %ORANGE%★ +ItemDisplay[!ID FILTLVL<7 RARE NEC (PREFIX=573 OR PREFIX=458 OR PREFIX=461 OR PREFIX=464) (SUFFIX~366-367 OR SUFFIX~799-800) (PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR PREFIX=766 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)]:%BORDER-9B%%MAP-6D%%TIER-4%%ORANGE%★ %NAME% %ORANGE%★ ItemDisplay[!ID FILTLVL<5 RARE NEC (PREFIX=573 OR PREFIX=458 OR PREFIX=461 OR PREFIX=464) (SUFFIX~366-367 OR SUFFIX~799-800)]:%MAP-62%%DOT-6D%%TIER-3%%PURPLE%★ %NAME% %PURPLE%★ ItemDisplay[!ID FILTLVL<4 RARE NEC (PREFIX=573 OR PREFIX=458 OR PREFIX=461 OR PREFIX=464)]:%MAP-84%%DOT-6D%%TIER-2%%GREEN%☆ %NAME% %GREEN%☆ // 技能刺客爪 (亮金) @@ -3824,12 +4086,12 @@ ItemDisplay[HIDE_MAGTHROW_2 MAG (tsp OR 9ts OR 7ts) !ID FILTLVL>1 GROUND]: // ++++++ 8.0,基础屏蔽 ++++++ ItemDisplay[SHOW_9SKBASE NMAG !RW FORMULASMA>8 !SOCK=1]:%NAME%{%NAME%} //显示3+3+3的非1孔的底材 ItemDisplay[!RW INF GROUND FILTLVL>0]: //屏蔽劣质物品 -ItemDisplay[HIDE_RUNEBASE0_1 (WEAPON OR ARMOR) !leg !RW NMAG SOCK=1 GROUND FILTLVL>0 CLVL>11]: //屏蔽1孔的垃圾白板物品 -ItemDisplay[HIDE_RUNEBASE0_1 (GLOVES OR BOOTS OR BELT) NMAG GROUND FILTLVL>0 CLVL>11]: //屏蔽白板手套、腰带和鞋子 -ItemDisplay[HIDE_RUNEBASE0_1 (DRU OR BAR OR WAND OR SCEPTER OR STAFF OR DAGGER OR CLUB) !6ws !((kri OR 9kr OR 7kr OR clb OR spc OR 9cl OR 9sp OR 7cl) SOCK=0) !RW NMAG FORMULASMA<2 GROUND FILTLVL>0 CLVL>11]: //屏蔽STAFFMOD<2的兽头、蛮子头、魔杖、权杖、法杖、匕首和木棒 -ItemDisplay[HIDE_RUNEBASE0_1 (NEC OR SIN OR SOR) !RW NMAG FORMULASMA<2 GROUND FILTLVL>0 CLVL>11 !SOCK=0]: //屏蔽STAFFMOD<2的死灵盾、刺客爪、法球 -ItemDisplay[HIDE_RUNEBASE0_2 (DRU OR BAR OR WAND OR SCEPTER OR STAFF OR DAGGER OR CLUB) !6ws !((kri OR 9kr OR 7kr OR clb OR spc OR 9cl OR 9sp OR 7cl) SOCK=0) !RW NMAG FORMULASMA=2 GROUND FILTLVL>0 CLVL>18]://屏蔽STAFFMOD=2的兽头、蛮子头、魔杖、权杖、法杖、匕首和木棒 -ItemDisplay[HIDE_RUNEBASE0_2 (NEC OR SIN OR SOR) !RW NMAG !RW NMAG FORMULASMA=2 GROUND FILTLVL>0 CLVL>18 !SOCK=0]://屏蔽STAFFMOD=2的死灵盾、刺客爪、法球 +ItemDisplay[(WEAPON OR ARMOR) !leg !RW NMAG SOCK=1 GROUND FILTLVL>0 CLVL>11]: //屏蔽1孔的垃圾白板物品 +ItemDisplay[(GLOVES OR BOOTS OR BELT) NMAG GROUND FILTLVL>0 CLVL>11]: //屏蔽白板手套、腰带和鞋子 +ItemDisplay[(DRU OR BAR OR WAND OR SCEPTER OR STAFF OR DAGGER OR CLUB) !6ws !((kri OR 9kr OR 7kr OR clb OR spc OR 9cl OR 9sp OR 7cl) SOCK=0) !RW NMAG FORMULASMA<2 GROUND FILTLVL>0 CLVL>11]: //屏蔽STAFFMOD<2的兽头、蛮子头、魔杖、权杖、法杖、匕首和木棒 +ItemDisplay[(NEC OR SIN OR SOR) !RW NMAG FORMULASMA<2 GROUND FILTLVL>0 CLVL>11 !SOCK=0]: //屏蔽STAFFMOD<2的死灵盾、刺客爪、法球 +ItemDisplay[(DRU OR BAR OR WAND OR SCEPTER OR STAFF OR DAGGER OR CLUB) !6ws !((kri OR 9kr OR 7kr OR clb OR spc OR 9cl OR 9sp OR 7cl) SOCK=0) !RW NMAG FORMULASMA=2 GROUND FILTLVL>0 CLVL>18]://屏蔽STAFFMOD=2的兽头、蛮子头、魔杖、权杖、法杖、匕首和木棒 +ItemDisplay[(NEC OR SIN OR SOR) !RW NMAG !RW NMAG FORMULASMA=2 GROUND FILTLVL>0 CLVL>18 !SOCK=0]://屏蔽STAFFMOD=2的死灵盾、刺客爪、法球 // ++++++ 8.1,头盔 ++++++ //0星 @@ -3845,11 +4107,11 @@ ItemDisplay[(HELMBASE2_1 OR HELMBASE2_DRU1 OR HELMBASE2_DRU2 OR HELMBASE2_BAR1) ItemDisplay[HIDE_RUNEBASE3 (HELMBASE2_1 OR HELMBASE2_DRU1 OR HELMBASE2_DRU2 OR HELMBASE2_BAR1) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里取消屏蔽2星底材%NL%%RED%警告%WHITE%: 当前设置下,该物品在城镇外将被 %RED%屏蔽%CL%%NAME%}%CONTINUE% ItemDisplay[HIDE_RUNEBASE3 (HELMBASE2_1 OR HELMBASE2_DRU1 OR HELMBASE2_DRU2 OR HELMBASE2_BAR1) (HELM OR CIRC) NMAG !RW !TOWN GROUND]: //其它 -ItemDisplay[HIDE_RUNEBASE0_1 !(HELMBASE0_1 OR HELMBASE1_1 OR HELMBASE2_1) HELM NMAG (NORM OR EXC) !CLASS !RW !TOWN GROUND]: -ItemDisplay[HIDE_RUNEBASE0_2 !(HELMBASE0_1 OR HELMBASE1_1 OR HELMBASE2_1) HELM NMAG ELT !CLASS !RW !TOWN GROUND]: -ItemDisplay[HIDE_RUNEBASE0_2 !(HELMBASE0_1 OR HELMBASE1_1) CIRC NMAG !RW (SOCK~1-3 OR (SOCK=0 ETH)) !TOWN GROUND]: -ItemDisplay[HIDE_RUNEBASE0_2 !(HELMBASE0_BAR1 OR HELMBASE1_DRU1 OR HELMBASE1_DRU2 OR HELMBASE1_BAR1 OR HELMBASE2_DRU1 OR HELMBASE2_DRU2 OR HELMBASE2_BAR1) HELM CLASS FORMULASMA>2 FORMULASMA<6 NMAG !RW !TOWN GROUND]: -ItemDisplay[HIDE_RUNEBASE0_3 !(HELMBASE0_BAR1 OR HELMBASE1_DRU1 OR HELMBASE1_DRU2 OR HELMBASE1_BAR1 OR HELMBASE2_DRU1 OR HELMBASE2_DRU2 OR HELMBASE2_BAR1) HELM CLASS FORMULASMA>5 FORMULASMA<9 NMAG !RW !TOWN GROUND]: +ItemDisplay[!(HELMBASE0_1 OR HELMBASE1_1 OR HELMBASE2_1) HELM NMAG (NORM OR EXC) !CLASS !RW !TOWN GROUND]: +ItemDisplay[!(HELMBASE0_1 OR HELMBASE1_1 OR HELMBASE2_1) HELM NMAG ELT !CLASS !RW !TOWN GROUND]: +ItemDisplay[!(HELMBASE0_1 OR HELMBASE1_1) CIRC NMAG !RW (SOCK~1-3 OR (SOCK=0 ETH)) !TOWN GROUND]: +ItemDisplay[!(HELMBASE0_BAR1 OR HELMBASE1_DRU1 OR HELMBASE1_DRU2 OR HELMBASE1_BAR1 OR HELMBASE2_DRU1 OR HELMBASE2_DRU2 OR HELMBASE2_BAR1) HELM CLASS FORMULASMA>2 FORMULASMA<6 NMAG !RW !TOWN GROUND]: +ItemDisplay[!(HELMBASE0_BAR1 OR HELMBASE1_DRU1 OR HELMBASE1_DRU2 OR HELMBASE1_BAR1 OR HELMBASE2_DRU1 OR HELMBASE2_DRU2 OR HELMBASE2_BAR1) HELM CLASS FORMULASMA>5 FORMULASMA<9 NMAG !RW !TOWN GROUND]: // ++++++ 8.2,盔甲 ++++++ //0星 @@ -3869,8 +4131,8 @@ ItemDisplay[CHESTBASE3 NMAG !RW !INF FILTLVL~1-4]:%BORDER-62%%MAP-1D%%TIER-3%%NA ItemDisplay[HIDE_RUNEBASE4 CHESTBASE3 NMAG !RW TOWN]:%NAME% %BLUE%◆{%SAGE%如需显示该物品,请在BH设置里取消屏蔽3星底材%NL%%RED%警告%WHITE%: 当前设置下,该物品在城镇外将被 %RED%屏蔽%CL%%NAME%}%CONTINUE% ItemDisplay[HIDE_RUNEBASE4 CHESTBASE3 CHEST NMAG !RW !TOWN GROUND]: //其它 -ItemDisplay[HIDE_RUNEBASE0_1 !(CHESTBASE0_1 OR CHESTBASE0_2 OR CHESTBASE0_3 OR CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3 OR CHESTBASE2_1 OR CHESTBASE2_2 OR CHESTBASE2_3 OR CHESTBASE3) CHEST NMAG (NORM OR EXC) !RW !TOWN GROUND]: -ItemDisplay[HIDE_RUNEBASE0_2 !(CHESTBASE0_1 OR CHESTBASE0_2 OR CHESTBASE0_3 OR CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3 OR CHESTBASE2_1 OR CHESTBASE2_2 OR CHESTBASE2_3 OR CHESTBASE3) CHEST NMAG ELT !RW !TOWN GROUND]: +ItemDisplay[!(CHESTBASE0_1 OR CHESTBASE0_2 OR CHESTBASE0_3 OR CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3 OR CHESTBASE2_1 OR CHESTBASE2_2 OR CHESTBASE2_3 OR CHESTBASE3) CHEST NMAG (NORM OR EXC) !RW !TOWN GROUND]: +ItemDisplay[!(CHESTBASE0_1 OR CHESTBASE0_2 OR CHESTBASE0_3 OR CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3 OR CHESTBASE2_1 OR CHESTBASE2_2 OR CHESTBASE2_3 OR CHESTBASE3) CHEST NMAG ELT !RW !TOWN GROUND]: // ++++++ 8.3,盾牌 ++++++ //0星 @@ -3890,12 +4152,12 @@ ItemDisplay[(SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) NMAG !RW !INF FILTLVL~1-4]:%B ItemDisplay[HIDE_RUNEBASE4 (SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) NMAG !RW TOWN]:%NAME% %BLUE%◆{%SAGE%如需显示该物品,请在BH设置里取消屏蔽3星底材%NL%%RED%警告%WHITE%: 当前设置下,该物品在城镇外将被 %RED%屏蔽%CL%%NAME%}%CONTINUE% ItemDisplay[HIDE_RUNEBASE4 (SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) SHIELD NMAG !RW !TOWN GROUND]: //其它 -ItemDisplay[HIDE_RUNEBASE0_1 !(SHIELDBASE0_1 OR SHIELDBASE0_2 OR SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE2_1) SHIELD !DIN !NEC NMAG (NORM OR EXC) !RW !TOWN GROUND]: -ItemDisplay[HIDE_RUNEBASE0_2 !(SHIELDBASE0_1 OR SHIELDBASE0_2 OR SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE2_1) SHIELD !DIN !NEC NMAG ELT !RW !TOWN GROUND]: -ItemDisplay[HIDE_RUNEBASE0_2 !SHIELDBASE2_NEC NEC FORMULASMA>2 FORMULASMA<6 NMAG !RW !TOWN GROUND]: -ItemDisplay[HIDE_RUNEBASE0_3 !SHIELDBASE2_NEC NEC FORMULASMA>5 FORMULASMA<9 NMAG !RW !TOWN GROUND]: -ItemDisplay[HIDE_RUNEBASE0_2 !(SHIELDBASE1_DIN OR SHIELDBASE2_DIN1 OR SHIELDBASE2_DIN2 OR SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) DIN RES<15 NMAG !RW !TOWN GROUND]: -ItemDisplay[HIDE_RUNEBASE0_3 !(SHIELDBASE1_DIN OR SHIELDBASE2_DIN1 OR SHIELDBASE2_DIN2 OR SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) DIN RES>14 RES<25 NMAG !RW !TOWN GROUND]: +ItemDisplay[!(SHIELDBASE0_1 OR SHIELDBASE0_2 OR SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE2_1) SHIELD !DIN !NEC NMAG (NORM OR EXC) !RW !TOWN GROUND]: +ItemDisplay[!(SHIELDBASE0_1 OR SHIELDBASE0_2 OR SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE2_1) SHIELD !DIN !NEC NMAG ELT !RW !TOWN GROUND]: +ItemDisplay[!SHIELDBASE2_NEC NEC FORMULASMA>2 FORMULASMA<6 NMAG !RW !TOWN GROUND]: +ItemDisplay[!SHIELDBASE2_NEC NEC FORMULASMA>5 FORMULASMA<9 NMAG !RW !TOWN GROUND]: +ItemDisplay[!(SHIELDBASE1_DIN OR SHIELDBASE2_DIN1 OR SHIELDBASE2_DIN2 OR SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) DIN RES<15 NMAG !RW !TOWN GROUND]: +ItemDisplay[!(SHIELDBASE1_DIN OR SHIELDBASE2_DIN1 OR SHIELDBASE2_DIN2 OR SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) DIN RES>14 RES<25 NMAG !RW !TOWN GROUND]: // ++++++ 8.4,武器 ++++++ // ====> 8.4.1,弓弩 <===== @@ -3920,8 +4182,8 @@ ItemDisplay[BOWBASE4_1 NMAG !RW !INF FILTLVL~1-5]:%BORDER-9B%%MAP-1D%%TIER-4%%NA ItemDisplay[HIDE_RUNEBASE5 BOWBASE4_1 NMAG !RW TOWN]:%NAME% %BLUE%◆{%SAGE%如需显示该物品,请在BH设置里取消屏蔽4星底材%NL%%RED%警告%WHITE%: 当前设置下,该物品在城镇外将被 %RED%屏蔽%CL%%NAME%}%CONTINUE% ItemDisplay[HIDE_RUNEBASE5 BOWBASE4_1 NMAG !RW !TOWN GROUND]: //其它 -ItemDisplay[HIDE_RUNEBASE0_1 !(BOWBASE0_1 OR BOWBASE1_1 OR BOWBASE1_2) (BOW OR XBOW) !((am2 OR am7 OR amc) SOCK=0) NMAG (NORM OR EXC) !RW !TOWN GROUND]: -ItemDisplay[HIDE_RUNEBASE0_2 !(BOWBASE2_1 OR BOWBASE2_2 OR BOWBASE3_1 OR BOWBASE3_2 OR BOWBASE4_1) (BOW OR XBOW) !((am2 OR am7 OR amc) SOCK=0) NMAG ELT !RW !TOWN GROUND]: +ItemDisplay[!(BOWBASE0_1 OR BOWBASE1_1 OR BOWBASE1_2) (BOW OR XBOW) !((am2 OR am7 OR amc) SOCK=0) NMAG (NORM OR EXC) !RW !TOWN GROUND]: +ItemDisplay[!(BOWBASE2_1 OR BOWBASE2_2 OR BOWBASE3_1 OR BOWBASE3_2 OR BOWBASE4_1) (BOW OR XBOW) !((am2 OR am7 OR amc) SOCK=0) NMAG ELT !RW !TOWN GROUND]: // ====> 8.4.2,木棒 <===== //1星 @@ -3937,8 +4199,8 @@ ItemDisplay[(CLUBBASE3_1 OR CLUBBASE3_2) NMAG !RW !INF FILTLVL~1-4]:%BORDER-62%% ItemDisplay[HIDE_RUNEBASE4 (CLUBBASE3_1 OR CLUBBASE3_2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里取消屏蔽3星底材%NL%%RED%警告%WHITE%: 当前设置下,该物品在城镇外将被 %RED%屏蔽%CL%%NAME%}%CONTINUE% ItemDisplay[HIDE_RUNEBASE4 (CLUBBASE3_1 OR CLUBBASE3_2) NMAG !RW !SOCK=0 !TOWN GROUND]: //其它 -ItemDisplay[HIDE_RUNEBASE0_1 !(CLUBBASE1_1 OR CLUBBASE2_1 OR CLUBBASE2_2 OR CLUBBASE3_1 OR CLUBBASE3_2) CLUB !((clb OR spc OR 9cl OR 9sp OR 7cl) SOCK=0) NMAG FORMULASMA>2 FORMULASMA<6 !RW !SOCK=0 !TOWN GROUND]: -ItemDisplay[HIDE_RUNEBASE0_2 !(CLUBBASE1_1 OR CLUBBASE2_1 OR CLUBBASE2_2 OR CLUBBASE3_1 OR CLUBBASE3_2) CLUB !((clb OR spc OR 9cl OR 9sp OR 7cl) SOCK=0) NMAG FORMULASMA>5 FORMULASMA<9 !RW !SOCK=0 FILTLVL>1 !TOWN GROUND]: +ItemDisplay[!(CLUBBASE1_1 OR CLUBBASE2_1 OR CLUBBASE2_2 OR CLUBBASE3_1 OR CLUBBASE3_2) CLUB !((clb OR spc OR 9cl OR 9sp OR 7cl) SOCK=0) NMAG FORMULASMA>2 FORMULASMA<6 !RW !SOCK=0 !TOWN GROUND]: +ItemDisplay[!(CLUBBASE1_1 OR CLUBBASE2_1 OR CLUBBASE2_2 OR CLUBBASE3_1 OR CLUBBASE3_2) CLUB !((clb OR spc OR 9cl OR 9sp OR 7cl) SOCK=0) NMAG FORMULASMA>5 FORMULASMA<9 !RW !SOCK=0 FILTLVL>1 !TOWN GROUND]: // ====> 8.4.3,匕首 <===== //1星 @@ -3954,8 +4216,8 @@ ItemDisplay[DAGGERBASE3_1 NMAG !RW !INF FILTLVL~1-4]:%BORDER-62%%MAP-1D%%TIER-3% ItemDisplay[HIDE_RUNEBASE4 DAGGERBASE3_1 NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里取消屏蔽3星底材%NL%%RED%警告%WHITE%: 当前设置下,该物品在城镇外将被 %RED%屏蔽%CL%%NAME%}%CONTINUE% ItemDisplay[HIDE_RUNEBASE4 DAGGERBASE3_1 NMAG !RW !TOWN GROUND !SOCK=0]: //其它 -ItemDisplay[HIDE_RUNEBASE0_1 !(DAGGERBASE1_1 OR DAGGERBASE2_1 OR DAGGERBASE3_1) DAGGER !THROWING NMAG FORMULASMA>2 FORMULASMA<6 !RW !TOWN !((kri OR 9kr OR 7kr) sock=0) GROUND]: -ItemDisplay[HIDE_RUNEBASE0_2 !(DAGGERBASE1_1 OR DAGGERBASE2_1 OR DAGGERBASE3_1) DAGGER !THROWING NMAG FORMULASMA>5 FORMULASMA<9 !RW !TOWN !((kri OR 9kr OR 7kr) sock=0) GROUND]: +ItemDisplay[!(DAGGERBASE1_1 OR DAGGERBASE2_1 OR DAGGERBASE3_1) DAGGER !THROWING NMAG FORMULASMA>2 FORMULASMA<6 !RW !TOWN !((kri OR 9kr OR 7kr) sock=0) GROUND]: +ItemDisplay[!(DAGGERBASE1_1 OR DAGGERBASE2_1 OR DAGGERBASE3_1) DAGGER !THROWING NMAG FORMULASMA>5 FORMULASMA<9 !RW !TOWN !((kri OR 9kr OR 7kr) sock=0) GROUND]: // ====> 8.4.4,斧 <===== //2星 @@ -3967,8 +4229,8 @@ ItemDisplay[(AXEBASE3_1 OR AXEBASE3_2) NMAG !RW !INF FILTLVL~1-4]:%BORDER-62%%MA ItemDisplay[HIDE_RUNEBASE4 (AXEBASE3_1 OR AXEBASE3_2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里取消屏蔽3星底材%NL%%RED%警告%WHITE%: 当前设置下,该物品在城镇外将被 %RED%屏蔽%CL%%NAME%}%CONTINUE% ItemDisplay[HIDE_RUNEBASE4 (AXEBASE3_1 OR AXEBASE3_2) NMAG !RW !TOWN GROUND]: //其它 -ItemDisplay[HIDE_RUNEBASE0_1 !(AXEBASE2_1 OR AXEBASE2_2 OR AXEBASE3_1 OR AXEBASE3_2) AXE !THROWING NMAG (NORM OR EXC) !RW !TOWN GROUND]: -ItemDisplay[HIDE_RUNEBASE0_2 !(AXEBASE2_1 OR AXEBASE2_2 OR AXEBASE3_1 OR AXEBASE3_2) AXE !THROWING NMAG ELT !RW !TOWN GROUND]: +ItemDisplay[!(AXEBASE2_1 OR AXEBASE2_2 OR AXEBASE3_1 OR AXEBASE3_2) AXE !THROWING NMAG (NORM OR EXC) !RW !TOWN GROUND]: +ItemDisplay[!(AXEBASE2_1 OR AXEBASE2_2 OR AXEBASE3_1 OR AXEBASE3_2) AXE !THROWING NMAG ELT !RW !TOWN GROUND]: // ====> 8.4.5,锤 <===== //1星 @@ -3984,8 +4246,8 @@ ItemDisplay[MACEBASE3_1 NMAG !RW !INF FILTLVL~1-4]:%BORDER-62%%MAP-1D%%TIER-3%%N ItemDisplay[HIDE_RUNEBASE4 MACEBASE3_1 NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里取消屏蔽3星底材%NL%%RED%警告%WHITE%: 当前设置下,该物品在城镇外将被 %RED%屏蔽%CL%%NAME%}%CONTINUE% ItemDisplay[HIDE_RUNEBASE4 MACEBASE3_1 NMAG !RW !TOWN GROUND]: //其它 -ItemDisplay[HIDE_RUNEBASE0_1 !(MACEBASE1_1 OR MACEBASE1_2 OR MACEBASE2_1 OR MACEBASE2_2 OR MACEBASE3_1) MACE NMAG (NORM OR EXC) !RW !TOWN GROUND]: -ItemDisplay[HIDE_RUNEBASE0_2 !(MACEBASE1_1 OR MACEBASE1_2 OR MACEBASE2_1 OR MACEBASE2_2 OR MACEBASE3_1) MACE NMAG ELT !RW !TOWN GROUND]: +ItemDisplay[!(MACEBASE1_1 OR MACEBASE1_2 OR MACEBASE2_1 OR MACEBASE2_2 OR MACEBASE3_1) MACE NMAG (NORM OR EXC) !RW !TOWN GROUND]: +ItemDisplay[!(MACEBASE1_1 OR MACEBASE1_2 OR MACEBASE2_1 OR MACEBASE2_2 OR MACEBASE3_1) MACE NMAG ELT !RW !TOWN GROUND]: // ====> 8.4.6,剑 <===== //1星 @@ -4002,8 +4264,8 @@ ItemDisplay[HIDE_RUNEBASE4 (SWORDBASE3_1 OR SWORDBASE3_2) NMAG !RW TOWN]:%NAME% ItemDisplay[HIDE_RUNEBASE4 SWORDBASE3_1 NMAG !SOCK=0 !RW !TOWN GROUND]: ItemDisplay[HIDE_RUNEBASE4 SWORDBASE3_2 NMAG !RW !TOWN GROUND]: //其它 -ItemDisplay[HIDE_RUNEBASE0_1 !(SWORDBASE1_1 OR SWORDBASE1_2 OR SWORDBASE1_3 OR SWORDBASE2_1 OR SWORDBASE2_2 OR SWORDBASE2_3 OR SWORDBASE2_4 OR SWORDBASE3_1 OR SWORDBASE3_2) SWORD NMAG (NORM OR EXC) !RW !TOWN GROUND]: -ItemDisplay[HIDE_RUNEBASE0_2 !(SWORDBASE1_1 OR SWORDBASE1_2 OR SWORDBASE1_3 OR SWORDBASE2_1 OR SWORDBASE2_2 OR SWORDBASE2_3 OR SWORDBASE2_4 OR SWORDBASE3_1 OR SWORDBASE3_2) SWORD NMAG ELT !(7cr SOCK=0) !RW !TOWN GROUND]: +ItemDisplay[!(SWORDBASE1_1 OR SWORDBASE1_2 OR SWORDBASE1_3 OR SWORDBASE2_1 OR SWORDBASE2_2 OR SWORDBASE2_3 OR SWORDBASE2_4 OR SWORDBASE3_1 OR SWORDBASE3_2) SWORD NMAG (NORM OR EXC) !RW !TOWN GROUND]: +ItemDisplay[!(SWORDBASE1_1 OR SWORDBASE1_2 OR SWORDBASE1_3 OR SWORDBASE2_1 OR SWORDBASE2_2 OR SWORDBASE2_3 OR SWORDBASE2_4 OR SWORDBASE3_1 OR SWORDBASE3_2) SWORD NMAG ELT !(7cr SOCK=0) !RW !TOWN GROUND]: // ====> 8.4.7,权杖 <===== //2星 @@ -4019,8 +4281,8 @@ ItemDisplay[(SCEPTERBASE4_1 OR SCEPTERBASE4_2 OR SCEPTERBASE4_3 OR SCEPTERBASE4_ ItemDisplay[HIDE_RUNEBASE5 (SCEPTERBASE4_1 OR SCEPTERBASE4_2 OR SCEPTERBASE4_3 OR SCEPTERBASE4_4) NMAG !RW TOWN]:%NAME% %BLUE%◆{%SAGE%如需显示该物品,请在BH设置里取消屏蔽4星底材%NL%%RED%警告%WHITE%: 当前设置下,该物品在城镇外将被 %RED%屏蔽%CL%%NAME%}%CONTINUE% ItemDisplay[HIDE_RUNEBASE5 (SCEPTERBASE4_1 OR SCEPTERBASE4_2 OR SCEPTERBASE4_3 OR SCEPTERBASE4_4) NMAG !RW !TOWN GROUND]: //其它 -ItemDisplay[HIDE_RUNEBASE0_1 !(SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3 OR SCEPTERBASE3_1 OR SCEPTERBASE3_2 OR SCEPTERBASE3_3 OR SCEPTERBASE3_4 OR SCEPTERBASE3_5 OR SCEPTERBASE4_1 OR SCEPTERBASE4_2 OR SCEPTERBASE4_3 OR SCEPTERBASE4_4) SCEPTER NMAG !RW FORMULASMA>2 FORMULASMA<6 !TOWN GROUND]: -ItemDisplay[HIDE_RUNEBASE0_2 !(SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3 OR SCEPTERBASE3_1 OR SCEPTERBASE3_2 OR SCEPTERBASE3_3 OR SCEPTERBASE3_4 OR SCEPTERBASE3_5 OR SCEPTERBASE4_1 OR SCEPTERBASE4_2 OR SCEPTERBASE4_3 OR SCEPTERBASE4_4) SCEPTER NMAG !RW FORMULASMA>5 FORMULASMA<9 !TOWN GROUND]: +ItemDisplay[!(SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3 OR SCEPTERBASE3_1 OR SCEPTERBASE3_2 OR SCEPTERBASE3_3 OR SCEPTERBASE3_4 OR SCEPTERBASE3_5 OR SCEPTERBASE4_1 OR SCEPTERBASE4_2 OR SCEPTERBASE4_3 OR SCEPTERBASE4_4) SCEPTER NMAG !RW FORMULASMA>2 FORMULASMA<6 !TOWN GROUND]: +ItemDisplay[!(SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3 OR SCEPTERBASE3_1 OR SCEPTERBASE3_2 OR SCEPTERBASE3_3 OR SCEPTERBASE3_4 OR SCEPTERBASE3_5 OR SCEPTERBASE4_1 OR SCEPTERBASE4_2 OR SCEPTERBASE4_3 OR SCEPTERBASE4_4) SCEPTER NMAG !RW FORMULASMA>5 FORMULASMA<9 !TOWN GROUND]: // ====> 8.4.8,魔杖 <===== //2星 @@ -4036,8 +4298,8 @@ ItemDisplay[WANDBASE4_1 NMAG !RW !INF FILTLVL~1-5]:%BORDER-9B%%MAP-1D%%TIER-4%%N ItemDisplay[HIDE_RUNEBASE5 WANDBASE4_1 NMAG !RW TOWN]:%NAME% %BLUE%◆{%SAGE%如需显示该物品,请在BH设置里取消屏蔽4星底材%NL%%RED%警告%WHITE%: 当前设置下,该物品在城镇外将被 %RED%屏蔽%CL%%NAME%}%CONTINUE% ItemDisplay[HIDE_RUNEBASE5 WANDBASE4_1 NMAG !RW !TOWN GROUND]: //其它 -ItemDisplay[HIDE_RUNEBASE0_1 !(WANDBASE2_1 OR WANDBASE2_2 OR WANDBASE2_3 OR WANDBASE3_1 OR WANDBASE3_2 OR WANDBASE4_1) WAND NMAG !RW FORMULASMA>2 FORMULASMA<6 !TOWN GROUND]: -ItemDisplay[HIDE_RUNEBASE0_2 !(WANDBASE2_1 OR WANDBASE2_2 OR WANDBASE2_3 OR WANDBASE3_1 OR WANDBASE3_2 OR WANDBASE4_1) WAND NMAG !RW FORMULASMA>5 FORMULASMA<9 !TOWN GROUND]: +ItemDisplay[!(WANDBASE2_1 OR WANDBASE2_2 OR WANDBASE2_3 OR WANDBASE3_1 OR WANDBASE3_2 OR WANDBASE4_1) WAND NMAG !RW FORMULASMA>2 FORMULASMA<6 !TOWN GROUND]: +ItemDisplay[!(WANDBASE2_1 OR WANDBASE2_2 OR WANDBASE2_3 OR WANDBASE3_1 OR WANDBASE3_2 OR WANDBASE4_1) WAND NMAG !RW FORMULASMA>5 FORMULASMA<9 !TOWN GROUND]: // ====> 8.4.9,法杖 <===== //0星 @@ -4061,10 +4323,10 @@ ItemDisplay[(STAFFBASE4_1 OR STAFFBASE4_2 OR STAFFBASE4_3) NMAG !RW !INF FILTLVL ItemDisplay[HIDE_RUNEBASE5 (STAFFBASE4_1 OR STAFFBASE4_2 OR STAFFBASE4_3) NMAG !RW TOWN]:%NAME% %BLUE%◆{%SAGE%如需显示该物品,请在BH设置里取消屏蔽4星底材%NL%%RED%警告%WHITE%: 当前设置下,该物品在城镇外将被 %RED%屏蔽%CL%%NAME%}%CONTINUE% ItemDisplay[HIDE_RUNEBASE5 (STAFFBASE4_1 OR STAFFBASE4_2 OR STAFFBASE4_3) NMAG !RW !TOWN GROUND]: //其它 -ItemDisplay[HIDE_RUNEBASE0_1 !SORBASE0_1 SOR !SOCK=0 NMAG !RW FORMULASMA>2 FORMULASMA<6 !TOWN GROUND]: -ItemDisplay[HIDE_RUNEBASE0_2 !SORBASE0_1 SOR !SOCK=0 NMAG !RW FORMULASMA>5 FORMULASMA<9 !TOWN GROUND]: -ItemDisplay[HIDE_RUNEBASE0_1 !(STAFFBASE0_1 OR STAFFBASE1_1 OR STAFFBASE1_2 OR STAFFBASE2_1 OR STAFFBASE2_2 OR STAFFBASE2_3 OR STAFFBASE2_4 OR STAFFBASE3_1 OR STAFFBASE3_2 OR STAFFBASE3_3 OR STAFFBASE3_4 OR STAFFBASE4_1 OR STAFFBASE4_2 OR STAFFBASE4_3) STAFF NMAG !RW FORMULASMA>2 FORMULASMA<6 !TOWN GROUND]: -ItemDisplay[HIDE_RUNEBASE0_2 !(STAFFBASE0_1 OR STAFFBASE1_1 OR STAFFBASE1_2 OR STAFFBASE2_1 OR STAFFBASE2_2 OR STAFFBASE2_3 OR STAFFBASE2_4 OR STAFFBASE3_1 OR STAFFBASE3_2 OR STAFFBASE3_3 OR STAFFBASE3_4 OR STAFFBASE4_1 OR STAFFBASE4_2 OR STAFFBASE4_3) STAFF NMAG !RW FORMULASMA>5 FORMULASMA<9 !TOWN GROUND]: +ItemDisplay[!SORBASE0_1 SOR !SOCK=0 NMAG !RW FORMULASMA>2 FORMULASMA<6 !TOWN GROUND]: +ItemDisplay[!SORBASE0_1 SOR !SOCK=0 NMAG !RW FORMULASMA>5 FORMULASMA<9 !TOWN GROUND]: +ItemDisplay[!(STAFFBASE0_1 OR STAFFBASE1_1 OR STAFFBASE1_2 OR STAFFBASE2_1 OR STAFFBASE2_2 OR STAFFBASE2_3 OR STAFFBASE2_4 OR STAFFBASE3_1 OR STAFFBASE3_2 OR STAFFBASE3_3 OR STAFFBASE3_4 OR STAFFBASE4_1 OR STAFFBASE4_2 OR STAFFBASE4_3) STAFF NMAG !RW FORMULASMA>2 FORMULASMA<6 !TOWN GROUND]: +ItemDisplay[!(STAFFBASE0_1 OR STAFFBASE1_1 OR STAFFBASE1_2 OR STAFFBASE2_1 OR STAFFBASE2_2 OR STAFFBASE2_3 OR STAFFBASE2_4 OR STAFFBASE3_1 OR STAFFBASE3_2 OR STAFFBASE3_3 OR STAFFBASE3_4 OR STAFFBASE4_1 OR STAFFBASE4_2 OR STAFFBASE4_3) STAFF NMAG !RW FORMULASMA>5 FORMULASMA<9 !TOWN GROUND]: // ====> 8.4.10,长柄/矛/亚马逊矛 <===== //0星 @@ -4087,8 +4349,8 @@ ItemDisplay[HIDE_RUNEBASE5 (SPEARBASE4_1 OR SPEARBASE4_2) NMAG !RW TOWN]:%NAME% ItemDisplay[HIDE_RUNEBASE5 SPEARBASE4_1 !SOCK=0 NMAG !RW !TOWN GROUND]: ItemDisplay[HIDE_RUNEBASE5 SPEARBASE4_2 NMAG !RW !TOWN GROUND]: //其它 -ItemDisplay[HIDE_RUNEBASE0_1 !(SPEARBASE0_1 OR SPEARBASE2_1 OR SPEARBASE2_2 OR SPEARBASE3_1 OR SPEARBASE3_2 OR SPEARBASE4_1 OR SPEARBASE4_2) (SPEAR OR POLEARM) !(ZON SOCK=0) NMAG (NORM OR EXC) !RW !TOWN GROUND]: -ItemDisplay[HIDE_RUNEBASE0_2 !(SPEARBASE0_1 OR SPEARBASE2_1 OR SPEARBASE2_2 OR SPEARBASE3_1 OR SPEARBASE3_2 OR SPEARBASE4_1 OR SPEARBASE4_2) (SPEAR OR POLEARM) !(ZON SOCK=0) NMAG ELT !RW !TOWN GROUND]: +ItemDisplay[!(SPEARBASE0_1 OR SPEARBASE2_1 OR SPEARBASE2_2 OR SPEARBASE3_1 OR SPEARBASE3_2 OR SPEARBASE4_1 OR SPEARBASE4_2) (SPEAR OR POLEARM) !(ZON SOCK=0) NMAG (NORM OR EXC) !RW !TOWN GROUND]: +ItemDisplay[!(SPEARBASE0_1 OR SPEARBASE2_1 OR SPEARBASE2_2 OR SPEARBASE3_1 OR SPEARBASE3_2 OR SPEARBASE4_1 OR SPEARBASE4_2) (SPEAR OR POLEARM) !(ZON SOCK=0) NMAG ELT !RW !TOWN GROUND]: // ====> 8.4.10,爪 <===== //1星 @@ -4108,8 +4370,8 @@ ItemDisplay[(SINBASE4_1 OR SINBASE4_2) NMAG !RW !INF FILTLVL~1-5]:%BORDER-9B%%MA ItemDisplay[HIDE_RUNEBASE5 (SINBASE4_1 OR SINBASE4_2) NMAG !RW TOWN]:%NAME% %BLUE%◆{%SAGE%如需显示该物品,请在BH设置里取消屏蔽4星底材%NL%%RED%警告%WHITE%: 当前设置下,该物品在城镇外将被 %RED%屏蔽%CL%%NAME%}%CONTINUE% ItemDisplay[HIDE_RUNEBASE5 (SINBASE4_1 OR SINBASE4_2) NMAG !RW !((axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) SOCK=0) !TOWN GROUND]: //其它 -ItemDisplay[HIDE_RUNEBASE0_1 !(SINBASE1_1 OR SINBASE2_1 OR SINBASE2_2 OR SINBASE3_1 OR SINBASE3_2 OR SINBASE3_3 OR SINBASE3_4 OR SINBASE4_1 OR SINBASE4_2) SIN NMAG !RW !((axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) SOCK=0) FORMULASMA>2 FORMULASMA<6 !TOWN GROUND]: -ItemDisplay[HIDE_RUNEBASE0_2 !(SINBASE1_1 OR SINBASE2_1 OR SINBASE2_2 OR SINBASE3_1 OR SINBASE3_2 OR SINBASE3_3 OR SINBASE3_4 OR SINBASE4_1 OR SINBASE4_2) SIN NMAG !RW !((axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) SOCK=0) FORMULASMA>5 FORMULASMA<9 !TOWN GROUND]: +ItemDisplay[!(SINBASE1_1 OR SINBASE2_1 OR SINBASE2_2 OR SINBASE3_1 OR SINBASE3_2 OR SINBASE3_3 OR SINBASE3_4 OR SINBASE4_1 OR SINBASE4_2) SIN NMAG !RW !((axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) SOCK=0) FORMULASMA>2 FORMULASMA<6 !TOWN GROUND]: +ItemDisplay[!(SINBASE1_1 OR SINBASE2_1 OR SINBASE2_2 OR SINBASE3_1 OR SINBASE3_2 OR SINBASE3_3 OR SINBASE3_4 OR SINBASE4_1 OR SINBASE4_2) SIN NMAG !RW !((axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) SOCK=0) FORMULASMA>5 FORMULASMA<9 !TOWN GROUND]: // ====> 8.4.11,投掷武器 <===== //2星 @@ -4117,8 +4379,8 @@ ItemDisplay[(THROWINGBASE2_1 OR THROWINGBASE2_2) NMAG !RW !INF FILTLVL~1-3]:%BOR ItemDisplay[HIDE_RUNEBASE3 (THROWINGBASE2_1 OR THROWINGBASE2_2) NMAG !RW TOWN]:%NAME% %BLUE%◇{%SAGE%如需显示该物品,请在BH设置里取消屏蔽2星底材%NL%%RED%警告%WHITE%: 当前设置下,该物品在城镇外将被 %RED%屏蔽%CL%%NAME%}%CONTINUE% ItemDisplay[HIDE_RUNEBASE3 (THROWINGBASE2_1 OR THROWINGBASE2_2) !SOCK=0 NMAG !RW !TOWN GROUND]: //其它 -ItemDisplay[HIDE_RUNEBASE0_1 !(THROWINGBASE2_1 OR THROWINGBASE2_2) !((glv OR 9gl OR tsp OR 9ts OR am5 OR ama) SOCK=0) THROWING NMAG (NORM OR EXC) !RW !TOWN GROUND]: -ItemDisplay[HIDE_RUNEBASE0_2 !(THROWINGBASE2_1 OR THROWINGBASE2_2) !((7gl OR 7ts OR amf) SOCK=0) THROWING NMAG ELT !RW !TOWN GROUND]: +ItemDisplay[!(THROWINGBASE2_1 OR THROWINGBASE2_2) !((glv OR 9gl OR tsp OR 9ts OR am5 OR ama) SOCK=0) THROWING NMAG (NORM OR EXC) !RW !TOWN GROUND]: +ItemDisplay[!(THROWINGBASE2_1 OR THROWINGBASE2_2) !((7gl OR 7ts OR amf) SOCK=0) THROWING NMAG ELT !RW !TOWN GROUND]: // +-------------+ // | 9,注入底材 |