From 5f5b19bd5736d65742a28018fb5000046ec3676c Mon Sep 17 00:00:00 2001 From: troytt Date: Wed, 28 Oct 2026 07:36:45 +0000 Subject: [PATCH] =?UTF-8?q?S14V1.52:=20=E4=BF=AE=E5=A4=8D=E6=9D=A1?= =?UTF-8?q?=E4=BB=B6=E4=BC=98=E5=85=88=E7=BA=A7/=E5=BA=95=E6=9D=90?= =?UTF-8?q?=E6=98=9F=E7=BA=A7=E9=A1=BA=E5=BA=8F/=E4=BC=B0=E5=80=BC?= =?UTF-8?q?=E5=85=AC=E5=BC=8F=E7=AD=89=E5=A4=9A=E9=A1=B9=E9=97=AE=E9=A2=98?= =?UTF-8?q?=EF=BC=8C=E5=8F=8D=E5=90=91=E5=90=8C=E6=AD=A5build=E5=88=86?= =?UTF-8?q?=E7=89=87=E5=B9=B6=E6=96=B0=E5=A2=9E=E9=9D=99=E6=80=81Linter?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 1. 条件语法与BH等优先级修复: - 修复 CLUBBASE3_1(SK224=3OR)、RIN_CAST_5_1()SUFFIX=174)、L2496(多余OR与漏OR)、L3288(PREFIX=~)、L4300(漏2处OR) 等语法解析错误 - 修复 RIN_UBER_4_3、BOOT_5_1~BOOT_4_3、L2046 精华地面隐藏规则因隐式AND与OR等优先级导致的越界误判/误隐藏 - 修复 GLOVE_SKILL_4_1 漏 OR 导致词缀互斥死条件 - 修复第10章开荒圣骑权杖/圣骑盾误绑 NECROMANCER 为 PALADIN,及第8.1章 1星头盔误绑 TOWN 为 GROUND - 修复 3.3 非底材谜盒/腐化打孔提示漏判 ID 导致未鉴定暗金/绿装剧透孔数 2. 第8章符文之语底材星级顺序与克隆Alias修复: - 将 8.1~8.4.12 全部小节统一调整为高星在前、低星在后(4星->3星->2星->1星->0星),消除低星规则提前截胡高星底材音效/边框及 8.4.8 魔杖 %CONTINUE% 污染问题 - 补回遗漏引用的 SWORDBASE1_2 与 SPEARBASE1_2,修正章节编号与投掷武器星级标注 - 修复 SWORDBASE2_4/3_2(ED区间)、WANDBASE2_2(SK84骨矛)、SCEPTERBASE4_4(3级光环)、SHIELD_SKILL_4_2(2+2后缀合并)、JEW_CAST_2_1(2词缀合并) 3. 价值评分公式、药水动态阈值与UI开关/文本宏修复: - 修复 C_WAA、C_SIN、C_AB、RBE_A 腐化词缀重复计分与腰带全属性 ID(STAT360==65) - 修复 天堂装束(PRES)、天使甲/钢铁甲壳(STAT360==50 与 (ALLSK-2)*2 及毒抗上限腐化56)、火焰号叫(IF替代恒零AND)、衔尾蛇之戒(LAEK腐化8)、塔格奥盾(火抗腐化36/53)、亮金胸甲(/3分母)、亮金法杖(冰/电腐化公式错位)、冰强法球(SK40+TABSK10) - 修复 !SHOW_MP5 误控 hp5,新增 Formula[HP_LOW80]/Formula[MP_LOW80] 精确覆盖全血蓝上限区间 - 修正 5 组 BH 面板重名开关(@按键名@),补充 S14 地图代码(t61/t62/t99)及可堆叠宝石/符文手工修理提示(*s),修复残缺颜色/换行宏与毁灭小护身符描述吞名 4. 构建模块反向同步与静态检查器: - 将主文件完整反向同步拆分回 build/00..39-*.txt (与 过滤器生成脚本.bat 拼接结果逐字节100%一致) - 新增零依赖静态检查与模块同步脚本 build/lint_filter.py (0 错误, 0 警告) --- BadWolf-LootFilter.txt | 310 ++++++------- build/00-版本及过滤等级设置.txt | 22 +- build/01-物品集短名称定义.txt | 160 +++---- build/02-名称修正.txt | 10 +- build/06-显示底材可用符文之语.txt | 16 +- build/09-装备附带技能效果提示.txt | 75 ++-- build/10-非底材可能孔数提示.txt | 30 +- build/16-秘境地图说明.txt | 103 +++-- build/17-超级BOSS门票说明.txt | 10 +- build/18-精华和徽章说明.txt | 2 +- build/19-手工模组说明.txt | 14 +- build/20-商店购物提示.txt | 2 +- build/21-T图基德事件赌博提示.txt | 8 +- build/22-暗金装备价值提示.txt | 30 +- build/23-绿色装备价值提示.txt | 10 +- build/24-亮金装备价值提示.txt | 40 +- build/25-魔法装备价值提示.txt | 42 +- build/26-符文之语价值提示.txt | 10 +- build/28-材料当前手工词缀等级提示.txt | 18 +- build/29-杂物过滤设置.txt | 6 +- build/30-镶嵌物过滤设置.txt | 24 +- build/31-护身符过滤设置.txt | 6 +- build/34-亮金装备过滤设置.txt | 132 +++--- build/36-符文之语底材过滤设置.txt | 145 +++--- build/37-注入底材过滤设置.txt | 27 +- build/38-开荒装备配置.txt | 18 +- build/39-通用收尾规则.txt | 22 +- build/lint_filter.py | 617 ++++++++++++++++++++++++++ 28 files changed, 1275 insertions(+), 634 deletions(-) create mode 100644 build/lint_filter.py diff --git a/BadWolf-LootFilter.txt b/BadWolf-LootFilter.txt index 171ee24..a859e31 100644 --- a/BadWolf-LootFilter.txt +++ b/BadWolf-LootFilter.txt @@ -104,7 +104,7 @@ ItemDisplay[box FILTLVL=4]: %NAME%{%YELLOW%当前过滤等级: 4 - 均衡%NL%%NA ItemDisplay[box FILTLVL=5]: %NAME%{%RED%当前过滤等级: 5 - 比较严格%NL%%NAME%}%CONTINUE% ItemDisplay[box FILTLVL=6]: %NAME%{%PURPLE%当前过滤等级: 6 - 极其严格%NL%%NAME%}%CONTINUE% ItemDisplay[box FILTLVL=7]: %NAME%{%ORANGE%当前过滤等级: 7 - 仅备用%NL%%NAME%}%CONTINUE% -ItemDisplay[box]: %GOLD%%NAME%{%LIGHT_GRAY%V1.50 更新于 26/10/26%CL%%CORAL%优化若干功能,修复零星BUG。%NL%%NL%%NAME%}%CONTINUE% +ItemDisplay[box]: %GOLD%%NAME%{%LIGHT_GRAY%V1.52 更新于 26/10/28%CL%%CORAL%修复条件优先级、底材星级顺序与估值公式等多项BUG,同步更新build模块。%NL%%NL%%NAME%}%CONTINUE% // +---------------+ // | 3,自定义配置| @@ -178,8 +178,8 @@ Alias[SHOW_RAREAMA_1]:FALSE //@显示亮金女族长弓@ Alias[SHOW_RAREAMA_2]:FALSE //@显示亮金大院长弓@ Alias[SHOW_RAREAMA_3]:FALSE //@显示亮金亚马逊长矛@ Alias[SHOW_RAREAMA_4]:FALSE //@显示亮金亚马逊标枪@ -Alias[SHOW_RAREAMA_5]:FALSE //@显示无形亚马逊长矛@ -Alias[SHOW_RAREAMA_6]:FALSE //@显示无形亚马逊标枪@ +Alias[SHOW_RAREAMA_5]:FALSE //@显示亮金无形亚马逊长矛@ +Alias[SHOW_RAREAMA_6]:FALSE //@显示亮金无形亚马逊标枪@ Alias[SHOW_RARESIN_1]:FALSE //@显示亮金刺客八爪@ Alias[SHOW_RARESIN_2]:FALSE //@显示亮金刺客战拳@ Alias[SHOW_RARESOR]:FALSE //@显示亮金次元碎片@ @@ -190,7 +190,7 @@ Alias[SHOW_RAREWAND]:FALSE //@显示亮金魔杖@ Alias[SHOW_RAREDAGGER]:FALSE //@显示亮金齿缘小刀@ Alias[SHOW_RARETHROW_1]:FALSE //@显示亮金无形鬼魂尖枪@ Alias[SHOW_RARETHROW_2]:FALSE //@显示亮金无形翼鱼叉@ -Alias[SHOW_RAREWEAPON_1]:FALSE //@显示无形巨神系列@ +Alias[SHOW_RAREWEAPON_1]:FALSE //@显示亮金无形巨神系列@ //魔法装备 Alias[SHOW_MAGDRU]:FALSE //@显示蓝色德鲁伊头@魔法手工底材自定义过滤@ @@ -201,8 +201,8 @@ Alias[SHOW_MAGAMA_1]:FALSE //@显示蓝色女族长弓@ Alias[SHOW_MAGAMA_2]:FALSE //@显示蓝色大院长弓@ Alias[SHOW_MAGAMA_3]:FALSE //@显示蓝色亚马逊长矛@ Alias[SHOW_MAGAMA_4]:FALSE //@显示蓝色亚马逊标枪@ -Alias[SHOW_MAGAMA_5]:FALSE //@显示蓝色亚马逊长矛@ -Alias[SHOW_MAGAMA_6]:FALSE //@显示蓝色亚马逊标枪@ +Alias[SHOW_MAGAMA_5]:FALSE //@显示蓝色无形亚马逊长矛@ +Alias[SHOW_MAGAMA_6]:FALSE //@显示蓝色无形亚马逊标枪@ Alias[SHOW_MAGSIN_1]:FALSE //@显示蓝色刺客八爪@ Alias[SHOW_MAGSIN_2]:FALSE //@显示蓝色刺客战拳@ Alias[SHOW_MAGSOR]:FALSE //@显示蓝色次元碎片@ @@ -213,7 +213,7 @@ Alias[SHOW_MAGWAND]:FALSE //@显示蓝色魔杖@ Alias[SHOW_MAGDAGGER]:FALSE //@显示蓝色齿缘小刀@ Alias[SHOW_MAGTHROW_1]:FALSE //@显示蓝色无形鬼魂尖枪@ Alias[SHOW_MAGTHROW_2]:FALSE //@显示蓝色无形翼鱼叉@ -Alias[SHOW_MAGWEAPON_1]:FALSE //@显示无形巨神系列@ +Alias[SHOW_MAGWEAPON_1]:FALSE //@显示蓝色无形巨神系列@ //注入底材,无孔白板,普通~精英三个等级都包含在内 Alias[CIRC_INFUSION_1]:FALSE //@显示无孔普通头环@注入底材自定义过滤@ @@ -267,7 +267,7 @@ Alias[THROWPOTS]:(opm OR gpm OR opl OR ops OR gps OR gpl OR tpfs OR tpgs OR tpcs //城镇 Alias[TOWN]:(MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109) //已知T图 -Alias[KNOWNMAPS]:(t11 OR t12 OR t13 OR t14 OR t15 OR t16 OR t17 OR t18 OR t21 OR t22 OR t23 OR t24 OR t25 OR t26 OR t27 OR t28 OR t29 OR t2a OR t31 OR t32 OR t33 OR t34 OR t35 OR t36 OR t37 OR t38 OR t39 OR t3a OR t3b OR t41 OR t42 OR t43 OR t44 OR t51 OR t52 OR t53 OR t54 OR t55 OR t56 OR t57 OR t58) +Alias[KNOWNMAPS]:(t11 OR t12 OR t13 OR t14 OR t15 OR t16 OR t17 OR t18 OR t21 OR t22 OR t23 OR t24 OR t25 OR t26 OR t27 OR t28 OR t29 OR t2a OR t31 OR t32 OR t33 OR t34 OR t35 OR t36 OR t37 OR t38 OR t39 OR t3a OR t3b OR t41 OR t42 OR t43 OR t44 OR t51 OR t52 OR t53 OR t54 OR t55 OR t56 OR t57 OR t58 OR t61 OR t62 OR t99) // ++++++ 4.2,暗金装备星级 ++++++ //PD2新暗金装备 @@ -440,7 +440,7 @@ Alias[CLUBBASE1_1]:((SK221>2 OR SK223>2 OR SK224>2 OR SK225>2 OR SK227>2 OR SK22 Alias[CLUBBASE2_1]:((SK221>1 OR SK226>1 OR SK236>1 OR SK224>1 OR SK227=1 OR SK237=1) SK247=3 (9cl OR 9sp OR 7cl OR 7sp) !SOCK~1-2) //2+3熊 Alias[CLUBBASE2_2]:((SK226>1 OR SK224>1) SK222=3 (9cl OR 9sp OR 7cl OR 7sp) !SOCK~1-2) //2+3毒藤 //3星 -Alias[CLUBBASE3_1]:((SK221=3 OR SK226=3 OR SK236=3 OR SK224=3OR SK227=3 OR SK237=3) SK247=3 (9cl OR 9sp OR 7cl OR 7sp) !SOCK~1-2) //3+3熊 +Alias[CLUBBASE3_1]:((SK221=3 OR SK226=3 OR SK236=3 OR SK224=3 OR SK227=3 OR SK237=3) SK247=3 (9cl OR 9sp OR 7cl OR 7sp) !SOCK~1-2) //3+3熊 Alias[CLUBBASE3_2]:((SK226=3 OR SK224=3) SK222=3 (9cl OR 9sp OR 7cl OR 7sp) !SOCK~1-2) //3+3毒藤 //匕首 @@ -475,10 +475,10 @@ Alias[SWORDBASE1_4]:((7fb OR 7gd OR 7ls) !SOCK~1-3) //4、5、6孔巨神、神 Alias[SWORDBASE2_1]:(crs !SOCK~1-3 ETH ED>15) //4、5孔无形15ED水晶剑 Alias[SWORDBASE2_2]:(7cr !SOCK~1-3 ED>9 ED<16) //4、5孔9~14ED幻化之刃 Alias[SWORDBASE2_3]:((72h OR 7gs) ETH !SOCK~1-3 ED>15) //4孔无形传说之剑、炎魔之刃 -Alias[SWORDBASE2_4]:((7fb OR 7gd OR 7ls) ETH !SOCK~1-3 ED<16) //4、5、6孔无形9~14ED巨神、神秘之剑 +Alias[SWORDBASE2_4]:((7fb OR 7gd OR 7ls) ETH !SOCK~1-3 ED>9 ED<16) //4、5、6孔无形9~14ED巨神、神秘之剑 //3星 Alias[SWORDBASE3_1]:(7cr !SOCK~1-3 ED>15) //4、5孔15ED幻化之刃 -Alias[SWORDBASE3_2]:((7fb OR 7gd OR 7ls) ETH !SOCK~1-3) //4、5、6孔无形15ED巨神、神秘之剑 +Alias[SWORDBASE3_2]:((7fb OR 7gd OR 7ls) ETH !SOCK~1-3 ED>15) //4、5、6孔无形15ED巨神、神秘之剑 //权杖 //2星 @@ -495,7 +495,7 @@ Alias[SCEPTERBASE3_5]:(SCEPTER !scp (SK101>0 SK121>2) (SK125>0 OR SK124>0) SOCK Alias[SCEPTERBASE4_1]:((wsp OR 9ws OR 7ws) (SK109>0 OR SK124>0) SK117=3 !SOCK~1-4) //1净化/救赎+3圣盾 Alias[SCEPTERBASE4_2]:(7ws (SK117>0 OR SK109>0 OR SK124>0) SK123=3 !ETH !SOCK~1-4) //1圣盾/净化/救赎+3审判 Alias[SCEPTERBASE4_3]:(7ws SK96=3 SK123=3 (SOCK=0 OR SOCK=4) !ETH) //3牺牲+3审判 -Alias[SCEPTERBASE4_4]:(SCEPTER !scp (SK125>0 OR SK123>0) (SK118=3 OR SK114=3 OR SK102=3) SOCK=3) //救助/审判、3圣雷/圣冰/圣火 +Alias[SCEPTERBASE4_4]:(SCEPTER !scp (SK125=3 OR SK123=3) (SK118=3 OR SK114=3 OR SK102=3) SOCK=3) //3救助/3审判、3圣雷/圣冰/圣火 //魔杖 //1星 @@ -504,7 +504,7 @@ Alias[WANDBASE1_2]:(WAND !(wnd OR ywn OR 9wn) ((SK94>2 SK79>1 SK91>1) OR (SK94> Alias[WANDBASE1_3]:(WAND !(wnd OR ywn OR 9wn) (SK87>0 OR SK91>0) SK95>0 (SK367>0 OR SK68>0 OR SK79>0 OR SK90>0 OR SK85>0 OR SK75>0 OR SK66>0) !SOCK=1) //2星 Alias[WANDBASE2_1]:(WAND !(wnd OR ywn OR 9wn) (SK75=3 OR SK85=3 OR SK94=3) (SK367>0 OR SK68>0 OR SK91>0 OR SK95>0) !SOCK=1) //3土魔/血魔/火魔、传送/骨甲/降低抵抗/重生 -Alias[WANDBASE2_2]:(WAND !(wnd OR ywn OR 9wn) (SK87>0 OR SK91>0 OR SK82>0 OR SK86>0) SK86=3 SK67=3 !SOCK=1) //3骨矛、3牙、衰老/降低抵抗/偷取生命/吸引 +Alias[WANDBASE2_2]:(WAND !(wnd OR ywn OR 9wn) (SK87>0 OR SK91>0 OR SK82>0 OR SK86>0) SK84=3 SK67=3 !SOCK=1) //3骨矛、3牙、衰老/降低抵抗/偷取生命/吸引 //3星 Alias[WANDBASE3_1]:(WAND !(wnd OR ywn OR 9wn) (SK75=3 OR SK85=3 OR SK94=3) SK68>0 (SK91>0 OR SK95>0) !SOCK=1) //3土魔/血魔/火魔、骨盾、降低抵抗/重生 @@ -644,7 +644,7 @@ Alias[AMU_DMG_3_3]:(SUFFIX~822-823 (SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~3 //戒指 //法系3+2/2+3 -Alias[RIN_CAST_5_1]:(PREFIX~312-313 (PREFIX~925-926 OR PREFIX~928-929) (PREFIX=334 OR PREFIX=953 OR PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412)SUFFIX=174 (SUFFIX=182 OR SUFFIX=368 OR SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331)) +Alias[RIN_CAST_5_1]:(PREFIX~312-313 (PREFIX~925-926 OR PREFIX~928-929) (PREFIX=334 OR PREFIX=953 OR PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412) SUFFIX=174 (SUFFIX=182 OR SUFFIX=368 OR SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331)) Alias[RIN_CAST_5_2]:(PREFIX~312-313 PREFIX~925-926 PREFIX~928-929 SUFFIX=174 (SUFFIX=182 OR SUFFIX=368 OR SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331)) Alias[RIN_CAST_5_3]:(PREFIX~312-313 (PREFIX~925-926 OR PREFIX~928-929 OR PREFIX=334 OR PREFIX=953 OR PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412) SUFFIX=174 (SUFFIX=182 OR SUFFIX=368) (SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331)) Alias[RIN_CAST_5_4]:(PREFIX~312-313 (PREFIX~925-926 OR PREFIX~928-929 OR PREFIX=334 OR PREFIX=953 OR PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412) SUFFIX=174 SUFFIX=182 SUFFIX=368) @@ -665,7 +665,7 @@ Alias[RIN_DMG_4_5]:((SUFFIX~230-231 OR SUFFIX=828 OR SUFFIX~746-747 OR SUFFIX~35 //攻坚 Alias[RIN_UBER_4_1]:((PREFIX=334 OR PREFIX=953 OR PREFIX=353 OR PREFIX=372 OR PREFIX=412) SUFFIX=174 SUFFIX=182 SUFFIX=368) Alias[RIN_UBER_4_2]:((PREFIX=334 OR PREFIX=953 OR PREFIX=353 OR PREFIX=372 OR PREFIX=412) SUFFIX=174 (SUFFIX=182 OR SUFFIX=368) (SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331)) -Alias[RIN_UBER_4_3]:(PREFIX=334 OR PREFIX=953 (PREFIX=353 OR PREFIX=372 OR PREFIX=412) SUFFIX=174 (SUFFIX=182 OR SUFFIX=368)) +Alias[RIN_UBER_4_3]:((PREFIX=334 OR PREFIX=953) (PREFIX=353 OR PREFIX=372 OR PREFIX=412) SUFFIX=174 (SUFFIX=182 OR SUFFIX=368)) Alias[RIN_UBER_4_4]:(((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412)) SUFFIX=174 (SUFFIX=182 OR SUFFIX=368)) //箭矢、弩矢 @@ -714,7 +714,7 @@ Alias[GLOVE_SKILL_5_1]:((PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR Alias[GLOVE_SKILL_5_2]:((PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR PREFIX=497 OR PREFIX=512) SUFFIX=170 (SUFFIX=249 OR SUFFIX=386) ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412))) Alias[GLOVE_SKILL_5_3]:((PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR PREFIX=497 OR PREFIX=512) SUFFIX=170 (SUFFIX=249 OR SUFFIX=386 OR SUFFIX=182 OR SUFFIX=368) (PREFIX~418-419 OR PREFIX~736-737) (PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412)) //技能2+1 -Alias[GLOVE_SKILL_4_1]:((PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR PREFIX=497 OR PREFIX=512) SUFFIX=170 (SUFFIX=182 OR SUFFIX=249 OR SUFFIX=386 OR SUFFIX=368) (PREFIX=353 OR PREFIX=372 OR PREFIX=392 PREFIX=412 OR PREFIX~418-419 OR PREFIX~736-737)) +Alias[GLOVE_SKILL_4_1]:((PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR PREFIX=497 OR PREFIX=512) SUFFIX=170 (SUFFIX=182 OR SUFFIX=249 OR SUFFIX=386 OR SUFFIX=368) (PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412 OR PREFIX~418-419 OR PREFIX~736-737)) //伤害3+2 Alias[GLOVE_DMG_5_1]:((PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR PREFIX=497 OR PREFIX=512) (PREFIX=957 OR PREFIX=959) PREFIX~960-961 SUFFIX=170 (SUFFIX=249 OR SUFFIX=386)) //伤害2+2 @@ -731,13 +731,13 @@ Alias[GLOVE_CAST_4_2]:((SUFFIX=817 OR SUFFIX=1043) (SUFFIX=182 OR SUFFIX=368 OR Alias[GLOVE_CAST_4_3]:((SUFFIX=817 OR SUFFIX=1043) ((PREFIX=372 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=392))) //鞋子3+1/3+2 -Alias[BOOT_5_1]:(SUFFIX~396-397 OR SUFFIX=1040 (SUFFIX=989 OR SUFFIX~253-254 OR SUFFIX=182 OR SUFFIX=368) ((PREFIX~372-374 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIX~392-394))) -Alias[BOOT_5_2]:(SUFFIX~396-397 OR SUFFIX=1040 (SUFFIX=989 OR SUFFIX=254) (SUFFIX=182 OR SUFFIX=368) ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR (PREFIX=392 PREFIX=412) OR (PREFIX=392 PREFIX=372) OR (PREFIX=353 PREFIX=392))) -Alias[BOOT_5_3]:(SUFFIX~396-397 OR SUFFIX=1040 SUFFIX=182 SUFFIX=368 ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR (PREFIX=392 PREFIX=412) OR (PREFIX=392 PREFIX=372) OR (PREFIX=353 PREFIX=392))) +Alias[BOOT_5_1]:((SUFFIX~396-397 OR SUFFIX=1040) (SUFFIX=989 OR SUFFIX~253-254 OR SUFFIX=182 OR SUFFIX=368) ((PREFIX~372-374 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIX~392-394))) +Alias[BOOT_5_2]:((SUFFIX~396-397 OR SUFFIX=1040) (SUFFIX=989 OR SUFFIX=254) (SUFFIX=182 OR SUFFIX=368) ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR (PREFIX=392 PREFIX=412) OR (PREFIX=392 PREFIX=372) OR (PREFIX=353 PREFIX=392))) +Alias[BOOT_5_3]:((SUFFIX~396-397 OR SUFFIX=1040) SUFFIX=182 SUFFIX=368 ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR (PREFIX=392 PREFIX=412) OR (PREFIX=392 PREFIX=372) OR (PREFIX=353 PREFIX=392))) //鞋子2+2/1+3/3+1 -Alias[BOOT_4_1]:(SUFFIX~396-397 OR SUFFIX=1040 (SUFFIX=182 OR SUFFIX=368) ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR (PREFIX=392 PREFIX=412) OR (PREFIX=392 PREFIX=372) OR (PREFIX=353 PREFIX=392))) -Alias[BOOT_4_2]:(SUFFIX~396-397 OR SUFFIX=1040 (SUFFIX=989 OR SUFFIX=254) (SUFFIX=182 OR SUFFIX=368) (PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412)) -Alias[BOOT_4_3]:(SUFFIX~396-397 OR SUFFIX=1040 ((PREFIX~372-374 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIX~392-394))) +Alias[BOOT_4_1]:((SUFFIX~396-397 OR SUFFIX=1040) (SUFFIX=182 OR SUFFIX=368) ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR (PREFIX=392 PREFIX=412) OR (PREFIX=392 PREFIX=372) OR (PREFIX=353 PREFIX=392))) +Alias[BOOT_4_2]:((SUFFIX~396-397 OR SUFFIX=1040) (SUFFIX=989 OR SUFFIX=254) (SUFFIX=182 OR SUFFIX=368) (PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412)) +Alias[BOOT_4_3]:((SUFFIX~396-397 OR SUFFIX=1040) ((PREFIX~372-374 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIX~392-394))) //腰带3+2/2+3 Alias[BELT_5_1]:(((PREFIX=372 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=392)) (SUFFIX~263-264 OR SUFFIX=817 OR SUFFIX=1043) (SUFFIX=368 OR SUFFIX=798 OR SUFFIX~376-377 OR SUFFIX~819-820)) @@ -767,7 +767,7 @@ Alias[SHIELD_SKILL_5_1]:((PREFIX=769 OR PREFIX=772 OR PREFIX=774 OR PREFIX~943-9 Alias[SHIELD_SKILL_5_2]:((PREFIX=769 OR PREFIX=772 OR PREFIX=774 OR PREFIX~943-949) (PREFIX~421-422 OR PREFIX~983-989 OR PREFIX~326-327 OR PREFIX~351-353 OR PREFIX~370-372 OR PREFIX~390-392 OR PREFIX~410-412) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1042) (SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382) (SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX~172-173 OR SUFFIX=182)) //技能3+1/2+2 Alias[SHIELD_SKILL_4_1]:((PREFIX=769 OR PREFIX=772 OR PREFIX=774 OR PREFIX~943-949) (PREFIX~421-422 OR PREFIX~983-989) (PREFIX~326-327 OR PREFIX~351-353 OR PREFIX~370-372 OR PREFIX~390-392 OR PREFIX~410-412) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1042 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX~172-173 OR SUFFIX=182)) -Alias[SHIELD_SKILL_4_2]:((PREFIX=769 OR PREFIX=772 OR PREFIX=774 OR PREFIX~943-949) (PREFIX~421-422 OR PREFIX~983-989 OR PREFIX~326-327 OR PREFIX~351-353 OR PREFIX~370-372 OR PREFIX~390-392 OR PREFIX~410-412) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1042) (SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382) (SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX~172-173 OR SUFFIX=182)) +Alias[SHIELD_SKILL_4_2]:((PREFIX=769 OR PREFIX=772 OR PREFIX=774 OR PREFIX~943-949) (PREFIX~421-422 OR PREFIX~983-989 OR PREFIX~326-327 OR PREFIX~351-353 OR PREFIX~370-372 OR PREFIX~390-392 OR PREFIX~410-412) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1042) (SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX~172-173 OR SUFFIX=182)) //物理3+2/2+3 Alias[SHIELD_DMG_5_1]:((PREFIX=769 OR PREFIX=773 OR PREFIX~943-949) PREFIX=762 (PREFIX~421-422 OR PREFIX~983-989) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1042) (SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX~172-173 OR SUFFIX=182)) Alias[SHIELD_DMG_5_2]:(PREFIX=762 (PREFIX~421-422 OR PREFIX~983-989) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1042) (SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382) (SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX~172-173 OR SUFFIX=182)) @@ -797,7 +797,7 @@ Alias[JEW_EK_2_1]:(PREFIX=419 PREFIX=737) Alias[JEW_EK_2_2]:((PREFIX=419 OR PREFIX=737) (PREFIX=336 OR PREFIX=357 OR PREFIX=376 OR PREFIX=396 OR PREFIX=416 OR SUFFIX=268 OR SUFFIX=371 OR SUFFIX~669-674)) //元素伤害/魔法伤害珠 Alias[JEW_CAST_3_1]:((PREFIX=990 OR PREFIX~938-942) (SUFFIX=268 OR SUFFIX=371) (PREFIX=336 OR PREFIX=357 OR PREFIX=376 OR PREFIX=396 OR PREFIX=416 OR SUFFIX~669-674)) -Alias[JEW_CAST_2_1]:((PREFIX=990 OR PREFIX~938-942) (SUFFIX=268 OR SUFFIX=371) (PREFIX=336 OR PREFIX=357 OR PREFIX=376 OR PREFIX=396 OR PREFIX=416 OR SUFFIX~669-674)) +Alias[JEW_CAST_2_1]:((PREFIX=990 OR PREFIX~938-942) (PREFIX=336 OR PREFIX=357 OR PREFIX=376 OR PREFIX=396 OR PREFIX=416 OR SUFFIX=268 OR SUFFIX=371 OR SUFFIX~669-674)) // ++++++ 4.7,掉落音效定义 ++++++ //Special Items Exclusives @@ -833,6 +833,9 @@ ItemDisplay[MAPTIER>0 !ID UNI]:%SOUNDID-4719%%NAME%{%NAME%}%CONTINUE% //dropsoun // ++++++ 4.8,自定义公式 ++++++ //所有STAFFMOD之和 Formula[SMA]: MULTI107,251+MULTI107,252+MULTI107,253+MULTI107,254+MULTI107,255+MULTI107,256+MULTI107,257+MULTI107,258+MULTI107,259+MULTI107,260+MULTI107,261+MULTI107,262+MULTI107,263+MULTI107,264+MULTI107,265+MULTI107,266+MULTI107,267+MULTI107,268+MULTI107,269+MULTI107,270+MULTI107,271+MULTI107,272+MULTI107,273+MULTI107,274+MULTI107,275+MULTI107,276+MULTI107,277+MULTI107,278+MULTI107,279+MULTI107,280+MULTI107,366+MULTI107,66+MULTI107,67+MULTI107,68+MULTI107,69+MULTI107,70+MULTI107,71+MULTI107,72+MULTI107,73+MULTI107,74+MULTI107,75+MULTI107,76+MULTI107,77+MULTI107,78+MULTI107,79+MULTI107,80+MULTI107,81+MULTI107,82+MULTI107,83+MULTI107,84+MULTI107,85+MULTI107,86+MULTI107,87+MULTI107,88+MULTI107,89+MULTI107,90+MULTI107,91+MULTI107,92+MULTI107,93+MULTI107,94+MULTI107,95+MULTI107,367+MULTI107,381+MULTI107,374+MULTI107,126+MULTI107,128+MULTI107,130+MULTI107,131+MULTI107,132+MULTI107,133+MULTI107,134+MULTI107,135+MULTI107,136+MULTI107,137+MULTI107,138+MULTI107,139+MULTI107,140+MULTI107,141+MULTI107,142+MULTI107,143+MULTI107,144+MULTI107,145+MULTI107,146+MULTI107,147+MULTI107,148+MULTI107,149+MULTI107,150+MULTI107,151+MULTI107,152+MULTI107,153+MULTI107,154+MULTI107,155+MULTI107,368+MULTI107,221+MULTI107,222+MULTI107,223+MULTI107,224+MULTI107,225+MULTI107,226+MULTI107,227+MULTI107,228+MULTI107,229+MULTI107,230+MULTI107,231+MULTI107,232+MULTI107,233+MULTI107,234+MULTI107,235+MULTI107,236+MULTI107,237+MULTI107,238+MULTI107,239+MULTI107,240+MULTI107,241+MULTI107,242+MULTI107,243+MULTI107,244+MULTI107,245+MULTI107,246+MULTI107,247+MULTI107,248+MULTI107,249+MULTI107,250+MULTI107,370+MULTI107,96+MULTI107,97+MULTI107,98+MULTI107,99+MULTI107,100+MULTI107,101+MULTI107,102+MULTI107,103+MULTI107,104+MULTI107,105+MULTI107,106+MULTI107,107+MULTI107,108+MULTI107,109+MULTI107,110+MULTI107,111+MULTI107,112+MULTI107,113+MULTI107,114+MULTI107,115+MULTI107,116+MULTI107,117+MULTI107,118+MULTI107,119+MULTI107,120+MULTI107,121+MULTI107,122+MULTI107,123+MULTI107,124+MULTI107,125+MULTI107,364+MULTI107,371+MULTI107,378+MULTI107,36+MULTI107,37+MULTI107,38+MULTI107,39+MULTI107,40+MULTI107,41+MULTI107,42+MULTI107,43+MULTI107,44+MULTI107,45+MULTI107,46+MULTI107,47+MULTI107,48+MULTI107,49+MULTI107,50+MULTI107,51+MULTI107,52+MULTI107,53+MULTI107,54+MULTI107,55+MULTI107,56+MULTI107,57+MULTI107,58+MULTI107,59+MULTI107,60+MULTI107,61+MULTI107,62+MULTI107,63+MULTI107,64+MULTI107,65+MULTI107,369+MULTI107,383+MULTI107,376 +//动态血蓝阈值公式 (生命/法力低于80%) +Formula[HP_LOW80]:IF(CHARSTAT6*55,SOCKETS==5)*5/4+AND(STAT360==32,TWOHAND,SOCKETS==6)*11/4+AND(STAT360!=32,TWOHAND,SOCKETS==4)*3/4+AND(STAT360==32,ONEHAND,SOCKETS<3)/2+AND(STAT360==32,ONEHAND,MAXSOCKETS>3,SOCKETS==3)+AND(STAT360==32,ONEHAND,MAXSOCKETS<4,SOCKETS==3)*3/2+AND(STAT360==32,ONEHAND,SOCKETS==4)*11/4+AND(STAT360!=32,ONEHAND,SOCKETS==2)*3/4 //魔杖 Formula[C_WAND]: OR(STAT360==22,STAT360==23,STAT360==24,STAT360==25,STAT360==26,STAT360==28,STAT360==29,STAT360==30,STAT360==12,STAT360==13,STAT360==14,STAT360==19,STAT360==20,STAT360==21,STAT360==2,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==77,STAT360==91)/2+OR(STAT360==7,STAT360==8,STAT360==9,STAT360==16,STAT360==31)*9/8+OR(STAT360==27,STAT360==15)*2.25+AND(STAT360==32,SOCKETS<2)/2+AND(STAT360==32,SOCKETS==2)*9/8+AND(STAT360!=32,SOCKETS==2)/2 -Formula[C_WAA]: OR(STAT360==22,STAT360==23,STAT360==24,STAT360==25,STAT360==26,STAT360==31,STAT360==28,STAT360==29,STAT360==30,STAT360==15,STAT360==12,STAT360==13,STAT360==14,STAT360==19,STAT360==20,STAT360==21,STAT360==2,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==77,STAT360==91)/2+OR(STAT360==7,STAT360==8,STAT360==9,STAT360==16,STAT360==28)*9/8+OR(STAT360==27,STAT360==12)*2.25+AND(STAT360==32,SOCKETS<2)/2+AND(STAT360==32,SOCKETS==2)*9/8+AND(STAT360!=32,SOCKETS==2)/2 +Formula[C_WAA]: OR(STAT360==22,STAT360==23,STAT360==24,STAT360==25,STAT360==26,STAT360==31,STAT360==29,STAT360==30,STAT360==15,STAT360==13,STAT360==14,STAT360==19,STAT360==20,STAT360==21,STAT360==2,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==77,STAT360==91)/2+OR(STAT360==7,STAT360==8,STAT360==9,STAT360==16,STAT360==28)*9/8+OR(STAT360==27,STAT360==12)*2.25+AND(STAT360==32,SOCKETS<2)/2+AND(STAT360==32,SOCKETS==2)*9/8+AND(STAT360!=32,SOCKETS==2)/2 Formula[C_WAB]: OR(STAT360==22,STAT360==23,STAT360==24,STAT360==25,STAT360==26,STAT360==31,STAT360==29,STAT360==30,STAT360==15,STAT360==13,STAT360==14,STAT360==19,STAT360==20,STAT360==21,STAT360==2,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==77,STAT360==91)/2+OR(STAT360==7,STAT360==8,STAT360==9,STAT360==16)*9/8+IF(STAT360==27,2.25,0)+AND(STAT360==32,SOCKETS<2)/2+AND(STAT360==32,SOCKETS==2)*9/8+AND(STAT360!=32,SOCKETS==2)/2 //双手法杖/单手法球-火、冰、电 Formula[C_STAFF]: OR(STAT360==22,STAT360==23,STAT360==24,STAT360==25,STAT360==26,STAT360==31,STAT360==17,STAT360==19,STAT360==20,STAT360==21,STAT360==91,STAT360==2,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==77)/2+OR(STAT360==7,STAT360==8,STAT360==9,STAT360==12,STAT360==13,STAT360==14,STAT360==16)*9/8+OR(STAT360==27,STAT360==28,STAT360==29,STAT360==30)*9/4+AND(STAT360==32,TWOHAND,SOCKETS==3)/2+AND(STAT360==32,TWOHAND,SOCKETS==4)+AND(STAT360==32,TWOHAND,MAXSOCKETS<6,SOCKETS==5)*9/4+AND(STAT360==32,TWOHAND,MAXSOCKETS>5,SOCKETS==5)*5/4+AND(STAT360==32,TWOHAND,SOCKETS==6)*11/4+AND(STAT360!=32,TWOHAND,SOCKETS==4)*3/4+AND(STAT360==32,ONEHAND,SOCKETS==2)*9/8+AND(STAT360==32,ONEHAND,SOCKETS==3)*9/4+AND(STAT360!=32,ONEHAND,SOCKETS==2)*3/4 @@ -880,9 +883,9 @@ Formula[C_STD]: OR(STAT360==22,STAT360==23,STAT360==24,STAT360==25,STAT360==26,S Formula[C_STE]: OR(STAT360==22,STAT360==23,STAT360==24,STAT360==25,STAT360==26,STAT360==28,STAT360==29,STAT360==30,STAT360==17,STAT360==19,STAT360==20,STAT360==21,STAT360==91,STAT360==2,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==77,STAT360==14,STAT360==12,STAT360==13)*0.5+OR(STAT360==7,STAT360==8,STAT360==9,STAT360==31,STAT360==16)*1.2+OR(STAT360==27,STAT360==15)*2.25+AND(STAT360==32,TWOHAND,SOCKETS==3)/2+AND(STAT360==32,TWOHAND,SOCKETS==4)+AND(STAT360==32,TWOHAND,MAXSOCKETS<6,SOCKETS==5)*9/4+AND(STAT360==32,TWOHAND,MAXSOCKETS>5,SOCKETS==5)*5/4+AND(STAT360==32,TWOHAND,SOCKETS==6)*11/4+AND(STAT360!=32,TWOHAND,SOCKETS==4)*3/4+AND(STAT360==32,ONEHAND,SOCKETS==2)*9/8+AND(STAT360==32,ONEHAND,SOCKETS==3)*9/4+AND(STAT360!=32,ONEHAND,SOCKETS==2)*3/4 //刺客爪 -Formula[C_SIN]: OR(STAT360==3,STAT360==4,STAT360==6,STAT360==7,STAT360==8,STAT360==9,STAT360==21,STAT360==91)/2+OR(STAT360==31,STAT360==17,STAT360==23,STAT360==19,STAT360==20,STAT360==2,STAT360==5,STAT360==16,STAT360==77,STAT360==5,STAT360==6,STAT360==77)*9/8+OR(STAT360==22,STAT360==24,STAT360==25,STAT360==26,STAT360==27,STAT360==12,STAT360==13,STAT360==14,STAT360==15)*9/4+AND(STAT360==32,SOCKETS<2)/2+AND(STAT360==32,SOCKETS==2)+AND(STAT360==32,SOCKETS==3)*2+AND(STAT360!=32,SOCKETS==2)*3/4 +Formula[C_SIN]: OR(STAT360==3,STAT360==4,STAT360==7,STAT360==8,STAT360==9,STAT360==21,STAT360==91)/2+OR(STAT360==31,STAT360==17,STAT360==23,STAT360==19,STAT360==20,STAT360==2,STAT360==5,STAT360==6,STAT360==16,STAT360==77)*9/8+OR(STAT360==22,STAT360==24,STAT360==25,STAT360==26,STAT360==27,STAT360==12,STAT360==13,STAT360==14,STAT360==15)*9/4+AND(STAT360==32,SOCKETS<2)/2+AND(STAT360==32,SOCKETS==2)+AND(STAT360==32,SOCKETS==3)*2+AND(STAT360!=32,SOCKETS==2)*3/4 //女族长弓 -Formula[C_AB]: OR(STAT360==15,STAT360==16,STAT360==30,STAT360==31,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==7,STAT360==8,STAT360==9,STAT360==21,STAT360==77,STAT360==91)/2+OR(STAT360==17,STAT360==23,STAT360==19,STAT360==20,STAT360==2)*9/8+OR(STAT360==22,STAT360==24,STAT360==25,STAT360==26,STAT360==27,STAT360==28,STAT360==29,STAT360==12,STAT360==13,STAT360==14,STAT360==15)*9/4+AND(STAT360==32,SOCKETS<4)/2+AND(STAT360==32,SOCKETS==4)*5/4+AND(STAT360==32,SOCKETS==5)*9/4+AND(STAT360!=32,SOCKETS==4)*3/4 +Formula[C_AB]: OR(STAT360==16,STAT360==30,STAT360==31,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==7,STAT360==8,STAT360==9,STAT360==21,STAT360==77,STAT360==91)/2+OR(STAT360==17,STAT360==23,STAT360==19,STAT360==20,STAT360==2)*9/8+OR(STAT360==22,STAT360==24,STAT360==25,STAT360==26,STAT360==27,STAT360==28,STAT360==29,STAT360==12,STAT360==13,STAT360==14,STAT360==15)*9/4+AND(STAT360==32,SOCKETS<4)/2+AND(STAT360==32,SOCKETS==4)*5/4+AND(STAT360==32,SOCKETS==5)*9/4+AND(STAT360!=32,SOCKETS==4)*3/4 //女族长标枪 Formula[C_AJ]: OR(STAT360==16,STAT360==28,STAT360==29,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==7,STAT360==8,STAT360==9,STAT360==21,STAT360==77,STAT360==91)/2+OR(STAT360==12,STAT360==14,STAT360==17,STAT360==23,STAT360==19,STAT360==20,STAT360==2)*9/8+OR(STAT360==22,STAT360==24,STAT360==25,STAT360==26,STAT360==27,STAT360==30,STAT360==31,STAT360==13,STAT360==15)*5/2+AND(STAT360==32,SOCKETS<2)/2+AND(STAT360==32,SOCKETS==2)*9/8+AND(STAT360!=32,SOCKETS==2)/2 @@ -935,7 +938,7 @@ Formula[RG_A]:(CRES/30+FRES/30+LRES/30+PRES/30+MANA/120+OR(TABSK0>1,TABSK1>1,TAB Formula[RG_B]:(CRES/30+FRES/30+LRES/30+PRES/30+MANA/120+STAT110/25+STAT118+FCR/10+FBR/30+STAT20/20+DEX/15+STR/15+LIFE/40+STAT34/10+STAT35/10)*1.2-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39,STAT360==67)*0.6-OR(STAT360==64)*0.8-OR(STAT360==42,STAT360==61,STAT360==51,STAT360==34)*1.2 //亮金/手工腰带评测函数 -Formula[RBE_A]:(CRES/30+FRES/30+LRES/30+PRES/30+STAT36/10+STAT110/25+STAT118+IAS/15+FCR/15+FBR/25+FHR/24+STR/30+LIFE/100+MANA/100+STAT34/10+STAT35/10+IF(STAT360==72,STAT40-2,STAT40)/3+IF(STAT360==72,STAT42-2,STAT42)/3+IF(STAT360==72,STAT44-2,STAT44)/3+IF(STAT360==72,STAT46-2,STAT46)/3)*1.33-OR(STAT360==68)*0.27-OR(STAT360==68,STAT360==52)*0.44-OR(STAT360==35,STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.6-OR(STAT360==20,STAT360==42,STAT360==51)*0.89-OR(STAT360==34,STAT360==51)*1.33 +Formula[RBE_A]:(CRES/30+FRES/30+LRES/30+PRES/30+STAT36/10+STAT110/25+STAT118+IAS/15+FCR/15+FBR/25+FHR/24+STR/30+LIFE/100+MANA/100+STAT34/10+STAT35/10+IF(STAT360==72,STAT40-2,STAT40)/3+IF(STAT360==72,STAT42-2,STAT42)/3+IF(STAT360==72,STAT44-2,STAT44)/3+IF(STAT360==72,STAT46-2,STAT46)/3)*1.33-OR(STAT360==65)*0.27-OR(STAT360==68,STAT360==52)*0.44-OR(STAT360==35,STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.6-OR(STAT360==20,STAT360==42)*0.89-OR(STAT360==34,STAT360==51)*1.33 //亮金/手工鞋子评测函数 Formula[RBO_A]:(CRES/40+FRES/40+LRES/40+PRES/40+STAT110/25+STAT118+FRW/35+FHR/12+STAT60/8+STAT62/8+LIFE/60+MANA/60+STAT77/10+STAT34/10+STAT35/10+DEX/15)*1.33-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*0.33-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39,STAT360==44)*0.65-OR(STAT360==35,STAT360==61,STAT360==51)*0.89-IF(STAT360==34,1.33,0) @@ -1483,7 +1486,7 @@ ItemDisplay[(HELM OR CIRC) SOCK=3 NMAG !RW]:%NAME%{%GRAY%Deception(诡术%ORANGE ItemDisplay[SHIELD SOCK=2 NMAG !RW]:%NAME%{%GRAY%Rhyme(押韵%ORANGE%13,5%GRAY%), Splendor(灿烂%ORANGE%5,17%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[SHIELD SOCK=3 NMAG !RW]:%NAME%{%GRAY%Dragon(飞龙%ORANGE%29,28,12%GRAY%), Dream(梦境%ORANGE%16,31,21%GRAY%)%CL%Ancient's Pledge(古代人的契约%ORANGE%8,9,7%GRAY%), Sanctuary(圣堂%ORANGE%18,18,23%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[SHIELD SOCK=4 NMAG !RW]:%NAME%{%GRAY%Exile(流亡%ORANGE%26,27,24,14%GRAY%), Epiphany(彻悟%ORANGE%28,6,28,24%GRAY%)%CL%Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%), Spirit(精神%ORANGE%7,10,9,11%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[DIN SOCK=4 NMAG !RW]:%NAME%{%GRAY%Epiphany(彻悟%ORANGE%28,6,28,24%GRAY%)%CL%%GRAY%(Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%), Shattered Wall(破碎之墙%ORANGE%33,31,8,32%GRAY%)%CL%Exile流亡%ORANGE%26,27,24,14%GRAY%), Spirit(精神%ORANGE%7,10,9,11%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[DIN SOCK=4 NMAG !RW]:%NAME%{%GRAY%Epiphany(彻悟%ORANGE%28,6,28,24%GRAY%)%CL%%GRAY%Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%), Shattered Wall(破碎之墙%ORANGE%33,31,8,32%GRAY%)%CL%Exile(流亡%ORANGE%26,27,24,14%GRAY%), Spirit(精神%ORANGE%7,10,9,11%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% //箭矢 ItemDisplay[(aqv2 OR cqv2 OR aqv3 OR cqv3) SOCK=2 NMAG !RW]:%NAME%{%GRAY%Echo(回响%ORANGE%12,14%GRAY%)%CL%Ancients Scripture(远古圣经%ORANGE%7,9%GRAY%), %GRAY%Ancients Foresight(远古预兆%ORANGE%8,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% //2孔武器 @@ -1496,7 +1499,7 @@ ItemDisplay[SCEPTER SOCK=2 NMAG !RW]:%NAME%{%GRAY%Neophyte(新教徒%ORANGE%10,3 ItemDisplay[(7sp OR 9sp OR spc OR 7cl OR 9cl OR clb) SOCK=2 NMAG !RW]:%NAME%{%GRAY%Neophyte(新教徒%ORANGE%10,3%GRAY%), Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[(SWORD OR AXE OR SIN OR mac OR mst OR fla) !leg SOCK=2 NMAG !RW]:%NAME%{%GRAY%Steel(钢铁%ORANGE%3,1%GRAY%), Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[SIN SOCK=2 NMAG !RW]:%NAME%{%GRAY%Neophyte(新教徒%ORANGE%10,3%GRAY%), Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%Steel(钢铁%ORANGE%3,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[THROWING SOCK=2 NMAG !RW]:%NAME%{%GRAY%%Steel(钢铁%ORANGE%3,1%GRAY%), Echo(回音%ORANGE%12,14%GRAY%)%CL%Strength(力量%ORANGE%11,3%GRAY%), %GRAY%Zephyr(和风%ORANGE%9,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[THROWING SOCK=2 NMAG !RW]:%NAME%{%GRAY%Steel(钢铁%ORANGE%3,1%GRAY%), Echo(回音%ORANGE%12,14%GRAY%)%CL%Strength(力量%ORANGE%11,3%GRAY%), %GRAY%Zephyr(和风%ORANGE%9,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% //3孔武器 ItemDisplay[WEAPON !leg SOCK=3 NMAG !RW]:%NAME%{%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[WEAPON !(BOW OR XBOW OR SOR OR leg) SOCK=3 NMAG !RW]:%NAME%{%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%%GRAY%Fury(狂怒%ORANGE%31,25,5%GRAY%),Malice(怨恨%ORANGE%6,1,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% @@ -1518,7 +1521,7 @@ ItemDisplay[(BOW OR XBOW) SOCK=4 NMAG !RW]:%NAME%{%GRAY%Harmony(和谐%ORANGE%3, ItemDisplay[(fla OR 9fl OR 7fl) SOCK=4 NMAG !RW]:%NAME%{%GRAY%Oath(誓约%ORANGE%13,21,23,17%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%), Heart of the Oak(橡树之心%ORANGE%18,26,21,10%GRAY%)%CL%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[SWORD SOCK=4 NMAG !RW]:%NAME%{%GRAY%Spirit(精神%ORANGE%7,10,9,11%GRAY%), Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%)%CL%Kingslayer(弑王者%ORANGE%23,22,25,19%GRAY%), Oath(誓约%ORANGE%13,21,23,17%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%)%CL%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%Famine(饥荒%ORANGE%19,27,9,31%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%), Rift(裂缝%ORANGE%15,18,20,25%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[(POLEARM OR SPEAR OR JAV) SOCK=4 NMAG !RW]:%NAME%{%GRAY%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Pride(骄傲%ORANGE%32,29,16,28%GRAY%), Rampage(狂暴%ORANGE%13,1,6,5%GRAY%), Rift(裂缝%ORANGE%15,18,20,25%GRAY%)%CL%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Infinity(无限%ORANGE%30,23,30,24%GRAY%), Insight(眼光%ORANGE%8,3,7,12%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[SCEPTER SOCK=4 NMAG !RW]:%NAME%{%GRAY%%GRAY%Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Holy Thunder(神圣雷击%ORANGE%5,8,9,7%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%Rift(裂缝%ORANGE%15,18,20,25%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[SCEPTER SOCK=4 NMAG !RW]:%NAME%{%GRAY%Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Holy Thunder(神圣雷击%ORANGE%5,8,9,7%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%Rift(裂缝%ORANGE%15,18,20,25%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[AXE SOCK=4 NMAG !RW]:%NAME%{%GRAY%Oath(誓约%ORANGE%13,21,23,17%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Kingslayer(弑王者%ORANGE%23,22,25,19%GRAY%)%CL%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Famine(饥荒%ORANGE%19,27,9,31%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[STAFF SOCK=4 NMAG !RW]:%NAME%{%GRAY%Passion(热情%ORANGE%14,9,2,20%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Pride(骄傲%ORANGE%32,29,16,28%GRAY%), Rampage(狂暴%ORANGE%13,1,6,5%GRAY%), Spirit(精神%ORANGE%7,10,9,11%GRAY%)%CL%Infinity(无限%ORANGE%30,23,30,24%GRAY%), Insight(眼光%ORANGE%8,3,7,12%GRAY%), Memory(回忆%ORANGE%17,16,12,5%GRAY%)%CL%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Heart of the Oak(橡树之心%ORANGE%18,26,21,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[HAMMER SOCK=4 NMAG !RW]:%NAME%{%GRAY%Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Famine(饥荒%ORANGE%19,27,9,31%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% @@ -1660,26 +1663,26 @@ ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON OR QUIVER) !(dgr OR dir ItemDisplay[(CHEST OR HELM OR CIRC OR SHIELD OR WEAPON OR QUIVER) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%%CL%%WHITE%可能的孔数: %TAN%[%WHITE%任务:1}%CONTINUE% //谜盒打孔 //箭矢 -ItemDisplay[QUIVER (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-%MAXSOCKETS%}%CONTINUE% +ItemDisplay[QUIVER (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-%MAXSOCKETS%}%CONTINUE% //防具 -ItemDisplay[(HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS<2 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-%MAXSOCKETS%}%CONTINUE% -ItemDisplay[(HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS>1 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-2}%CONTINUE% +ItemDisplay[(HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS<2 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-%MAXSOCKETS%}%CONTINUE% +ItemDisplay[(HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS>1 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-2}%CONTINUE% //武器 -ItemDisplay[WEAPON 1H MAXSOCKETS<2 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-%MAXSOCKETS%}%CONTINUE% -ItemDisplay[WEAPON 1H MAXSOCKETS>1 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-2}%CONTINUE% -ItemDisplay[WEAPON 2H MAXSOCKETS<5 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:2-%MAXSOCKETS%}%CONTINUE% -ItemDisplay[WEAPON 2H MAXSOCKETS>4 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:2-4}%CONTINUE% +ItemDisplay[WEAPON 1H MAXSOCKETS<2 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-%MAXSOCKETS%}%CONTINUE% +ItemDisplay[WEAPON 1H MAXSOCKETS>1 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-2}%CONTINUE% +ItemDisplay[WEAPON 2H MAXSOCKETS<5 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:2-%MAXSOCKETS%}%CONTINUE% +ItemDisplay[WEAPON 2H MAXSOCKETS>4 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:2-4}%CONTINUE% //腐化打孔 //箭矢 -ItemDisplay[QUIVER (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE% +ItemDisplay[QUIVER (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE% //防具 -ItemDisplay[(HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS<4 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE% -ItemDisplay[(HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS>3 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-3}%CONTINUE% +ItemDisplay[(HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS<4 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE% +ItemDisplay[(HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS>3 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-3}%CONTINUE% //武器 -ItemDisplay[WEAPON 1H MAXSOCKETS<2 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE% -ItemDisplay[WEAPON 1H MAXSOCKETS>1 MAXSOCKETS<5 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:2-%MAXSOCKETS%}%CONTINUE% -ItemDisplay[WEAPON 1H MAXSOCKETS>4 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:2-4}%CONTINUE% -ItemDisplay[WEAPON 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:3-%MAXSOCKETS%}%CONTINUE% +ItemDisplay[WEAPON 1H MAXSOCKETS<2 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE% +ItemDisplay[WEAPON 1H MAXSOCKETS>1 MAXSOCKETS<5 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:2-%MAXSOCKETS%}%CONTINUE% +ItemDisplay[WEAPON 1H MAXSOCKETS>4 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:2-4}%CONTINUE% +ItemDisplay[WEAPON 2H (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:3-%MAXSOCKETS%}%CONTINUE% //closer ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON OR QUIVER) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%%TAN%]}%CONTINUE% @@ -1699,7 +1702,7 @@ ItemDisplay[UNI ID 72a STAT44>4]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 4-5}%CONT ItemDisplay[SET ID (9mt OR 7mt)]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% ItemDisplay[UNI ID 7sm STAT145>2]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% ItemDisplay[UNI ID (9fc OR 7fc) STAT240>0]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% -ItemDisplay[UNI ID (9st OR 7st) REPAIR>0]:%NAME%{%WHITE%原生孔数: 3}%CONTINUE% +ItemDisplay[UNI ID (9st OR 7st) REPAIR>0]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 3}%CONTINUE% ItemDisplay[UNI ID 7o7 STAT117>0]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-4}%CONTINUE% ItemDisplay[UNI ID 7pa STAT124>249]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-5}%CONTINUE% ItemDisplay[UNI ID (8s8 OR 6s7) STAT250>0]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-4}%CONTINUE% @@ -2043,7 +2046,7 @@ ItemDisplay[ceh]:%NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORA ItemDisplay[bet]:%NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 暗黑破坏神}%CONTINUE% ItemDisplay[fed]:%NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 巴尔}%CONTINUE% ItemDisplay[toa]:%ORANGE%%NAME%{%TAN%无论你在哪里都可以使用。%CL%%NAME%} -ItemDisplay[(tes OR ceh OR bet OR fed GROUND) FILTLVL>2]: +ItemDisplay[(tes OR ceh OR bet OR fed) GROUND FILTLVL>2]: // ++++++ 4.5,手工模组 ++++++ ItemDisplay[(crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp)]:%BORDER-60%%TIER-3%%NAME% %ORANGE%◎%CONTINUE% @@ -2232,7 +2235,7 @@ ItemDisplay[!ID SHOP ob5]:%GOLD%死亡深渊%CL%%ORANGE%眼球%CL%%NAME% ItemDisplay[!ID SHOP qui]:%GOLD%奥玛斯的法袍%CL%%ORANGE%灵魂帷幕%CL%%TAN%灰暮之形%CL%%NAME% ItemDisplay[!ID SHOP lea]:%GOLD%蛇魔法师之皮%CL%%ORANGE%闪蝠之躯%CL%%NAME% ItemDisplay[!ID SHOP hla]:%GOLD%剥皮者之皮%CL%%ORANGE%百夫长%CL%%NAME% -ItemDisplay[!ID SHOP stu]:%GOLD%斗士的祸根%CL%%ORANGE%掷铁%CL%%TAN%抽动挣扎%%CL%%NAME% +ItemDisplay[!ID SHOP stu]:%GOLD%斗士的祸根%CL%%ORANGE%掷铁%CL%%TAN%抽动挣扎%CL%%NAME% ItemDisplay[!ID SHOP rng]:%GOLD%灵魂熔炉%CL%%ORANGE%黑暗幽光%CL%%NAME% ItemDisplay[!ID SHOP scl]:%GOLD%鸦啼%CL%%ORANGE%鹰甲%CL%%NAME% ItemDisplay[!ID SHOP brs]:%GOLD%幽灵铠甲%CL%%ORANGE%督瑞尔之壳%CL%%TAN%毒液牢房%CL%%NAME% @@ -2316,7 +2319,7 @@ ItemDisplay[!ID SHOP mac]:%ORANGE%尖啸冰霜%CL%%TAN%压碎的凸边%CL%%NAME% ItemDisplay[!ID SHOP mst]:%GOLD%巴拉那之星%CL%%ORANGE%月陨%CL%%TAN%血升%CL%%NAME% ItemDisplay[!ID SHOP fla]:%RED%暴风之结%CL%%GOLD%地平线的台风%CL%%ORANGE%贝西尔的漩涡%CL%%TAN%将军的短连枷%CL%%NAME% ItemDisplay[!ID SHOP whm]:%RED%史恰佛之锤%CL%%GOLD%碎石者%CL%%ORANGE%震地者%CL%%TAN%铁石%CL%%NAME% -ItemDisplay[!ID SHOP mau]:%GOLD%风之锤%CL%%ORANGE%血树残株%CL%%TAN%碎骨%%CL%%NAME% +ItemDisplay[!ID SHOP mau]:%GOLD%风之锤%CL%%ORANGE%血树残株%CL%%TAN%碎骨%CL%%NAME% ItemDisplay[!ID SHOP gma]:%RED%碎脑锤%CL%%GOLD%撼地者%CL%%ORANGE%痛苦之锤%CL%%TAN%大钢锤%CL%%NAME% ItemDisplay[!ID SHOP bar]:%GOLD%破骨%CL%%ORANGE%刮肉长戟%CL%%TAN%迪马克的劈斧%CL%%NAME% ItemDisplay[!ID SHOP vou]:%GOLD%巨型残虐者%CL%%ORANGE%暗蚀之刃%CL%%TAN%铁刺棒%CL%%NAME% @@ -2359,7 +2362,7 @@ ItemDisplay[!ID SHOP wnd]:%ORANGE%自杀枝桠%CL%%TAN%衣洛的火炬%CL%%NAME% ItemDisplay[!ID SHOP ywn]:%GOLD%幽冥魂器%CL%%ORANGE%凯恩碎片%CL%%TAN%漩涡%CL%%NAME% ItemDisplay[!ID SHOP bwn]:%GOLD%白骨阴影%CL%%ORANGE%李奥瑞克王的武器%CL%%TAN%墓穴之脊%CL%%NAME% ItemDisplay[!ID SHOP gwn]:%GOLD%死亡之网%CL%%ORANGE%黑手之钥%CL%%TAN%乌米的恸哭 %CL%%NAME% -ItemDisplay[!ID SHOP aqv]:%RED%末日之指%CL%天境%CL%%GOLD%神蛇之羽CL%%ORANGE%墓歌%CL%疾风利刺%CL%%TAN%炽燃烽火%CL%%NAME% +ItemDisplay[!ID SHOP aqv]:%RED%末日之指%CL%天境%CL%%GOLD%神蛇之羽%CL%%ORANGE%墓歌%CL%疾风利刺%CL%%TAN%炽燃烽火%CL%%NAME% ItemDisplay[!ID SHOP cqv]:%RED%霜恸%CL%深渊结界%CL%%GOLD%领主令箭%CL%%ORANGE%爆头者%CL%扞卫钢条%CL%%TAN%势如破竹%CL%%NAME% // ++++++ 5.3,暗金装备价值评测 ++++++ @@ -2408,15 +2411,15 @@ ItemDisplay[ID UNI UNI_NOTE (xhn OR uhn) STAT36>19 LIFE>99 !EQUIPPED !MERC]:%NAM ItemDisplay[ID UNI UNI_NOTE rar SOCKETS=6 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==33,ED-280,ED-200)/66.67+(FRES-15)/13.33+(CRES-15)/13.33+(LRES-15)/13.33+(PRES-15)/13.33+4-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*2.63-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*1.13-IF(STAT360==51,7.52,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //无垢者牢笼 ItemDisplay[ID UNI UNI_NOTE (xpl OR upl) REPAIR=20 STAT35>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==47,STAT35-20,STAT35-10)/10+STAT240/4.8+2.5+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //IRE ItemDisplay[ID UNI UNI_NOTE upl FHR>39 ALLSK>0 STAT34>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==50,ALLSK-1,ALLSK)+IF(STAT360==33,ED-230,ED-150)/120+IF(STAT360==46,STAT34-20,STAT34-10)/6.67+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //阿凯尼的荣耀 -ItemDisplay[ID UNI UNI_NOTE (ltp OR xtp OR utp) STAT366>0 RES>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(MULTI151,119==6,2.5,0)+IF(MULTI151,119==5,2,0)+IF(MULTI151,119==4,1,0)+(FRES-10)/80+(CRES-10)/80+(LRES-10)/80+(FRES-10)/80+2-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.44-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*0.19-IF(STAT360==51,1.25,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //天堂装束 +ItemDisplay[ID UNI UNI_NOTE (ltp OR xtp OR utp) STAT366>0 RES>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(MULTI151,119==6,2.5,0)+IF(MULTI151,119==5,2,0)+IF(MULTI151,119==4,1,0)+(FRES-10)/80+(CRES-10)/80+(LRES-10)/80+(PRES-10)/80+2-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.44-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*0.19-IF(STAT360==51,1.25,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //天堂装束 ItemDisplay[ID UNI UNI_NOTE (xtp OR utp) ALLSK>0 FCR>19 FHR>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((MAEK-8)/2+(STAT1-20)/10+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //奎黑刚的智慧 ItemDisplay[ID UNI UNI_NOTE utp MFIND>39 FBR>19 REPAIR=25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==47,STAT35-26,STAT35-16)/5.33+IF(STAT360==33,ED-300,ED-220)/26.67+2.5+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //炼狱 ItemDisplay[ID UNI UNI_NOTE (xld OR uld) STAT141>14 STAT501>259 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT141-15)/4+IF(STAT360==33,ED-240,ED-160)/120+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //排齿 ItemDisplay[ID UNI UNI_NOTE uld STAT152>0 STAT36>14 STR>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-40)/10+IF(STAT360==52,STAT36-21,STAT36-15)/5+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //利维坦 -ItemDisplay[ID UNI UNI_NOTE (xlt OR ult) ALLSK>0 STAT40>3 STAT42>3 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT350==50,ALLSK-1,(ALLSK-1)*2)+IF(STAT360==53,STAT40-9,STAT40-4)/5.33+IF(STAT360==55,STAT42-9,STAT42-4)/5.33+IF(STAT360==54,STAT44-9,STAT44-4)/5.33+IF(STAT360==55,STAT46-9,STAT46-4)/5.33+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //天使甲 +ItemDisplay[ID UNI UNI_NOTE (xlt OR ult) ALLSK>0 STAT40>3 STAT42>3 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==50,(ALLSK-2)*2,(ALLSK-1)*2)+IF(STAT360==53,STAT40-9,STAT40-4)/5.33+IF(STAT360==55,STAT42-9,STAT42-4)/5.33+IF(STAT360==54,STAT44-9,STAT44-4)/5.33+IF(STAT360==56,STAT46-9,STAT46-4)/5.33+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //天使甲 ItemDisplay[ID UNI UNI_NOTE (xth OR uth) STAT77>14 FCR>19 FHR>29 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT77-20)/4+IF(STAT360==33,ED-200,ED-120)/80+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //亚特玛的哭喊 ItemDisplay[ID UNI UNI_NOTE uth FCR>49 ALLSK=1 CRES>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT138-4)/2+(STAT86-4)/2+IF(STAT360==33,ED-230,ED-150)/100+4)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //黑暗深渊 -ItemDisplay[ID UNI UNI_NOTE uul FHR>39 ALLSK>1 STAT78>1199 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT350==50,ALLSK-1,(ALLSK-1)*2)+IF(STAT360==33,ED-330,ED-250)/30+3+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //钢铁甲壳 +ItemDisplay[ID UNI UNI_NOTE uul FHR>39 ALLSK>1 STAT78>1199 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==50,(ALLSK-2)*2,(ALLSK-1)*2)+IF(STAT360==33,ED-330,ED-250)/30+3+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //钢铁甲壳 ItemDisplay[ID UNI UNI_NOTE (aar OR xar OR uar) FRW>24 STAT62>1 STAT86>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT86-2+(STAT62-2)/3+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //胜利者丝绸 ItemDisplay[ID UNI UNI_NOTE (xar OR uar) MULTI97,74>29 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(MULTI97,74==40,2,0)+AND(MULTI97,74<40,MULTI97,74>34)+IF(MULTI97,74<35,0.5,0)/2+(STAT49-300)/40+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //尸体的哀伤 ItemDisplay[ID UNI UNI_NOTE uar STAT504>19 STAT11>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(MULTI151,98>7,2,0)+IF(MULTI151,98==7,1,0)+(STR-40)/20+(STAT3-40)/20+3.5+IF(ETH,0.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //鸟乙 @@ -2493,7 +2496,7 @@ ItemDisplay[ID UNI UNI_NOTE 7wa STAT116>32 STAT141>39 STAT86>5 !EQUIPPED !MERC]: ItemDisplay[ID UNI UNI_NOTE (9la OR 7la) STAT36>9 REPAIR=25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT36-10)/8+(ED-175)/53.33+(RES-10)/40+1.5+IF(ETH,1,0)-IF(STAT360==25,1.31,0)-IF(STAT360==24,1.5,0)-IF(STAT360==2,1.5,0)-IF(STAT360==22,2.25,0)-IF(STAT360==26,2.25,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //战爵之证 ItemDisplay[ID UNI UNI_NOTE 7bt STAT219>2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT333-25)/4+(ED-140)/60+2+IF(ETH,1,0)-IF(STAT360==25,1.17,0)-IF(STAT360==24,1.33,0)-IF(STAT360==2,1.33,0)-IF(STAT360==22,2,0)-IF(STAT360==26,2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //地狱毁灭者 ItemDisplay[ID UNI UNI_NOTE 7ga ARPER>99 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT501-1050)/400+(ED-200)/20+2.5+IF(ETH,1,0)-IF(STAT360==25,3.5,0)-IF(STAT360==24,4,0)-IF(STAT360==2,4,0)-IF(STAT360==22,6,0)-IF(STAT360==26,6,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //希梅斯特的掠夺 -ItemDisplay[ID UNI UNI_NOTE (gix OR 9gi 7gi) OR STAT91>19 STR>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-20)/20+(ED-180)/24+2+IF(ETH,1,0)-IF(STAT360==25,2.92,0)-IF(STAT360==24,3.33,0)-IF(STAT360==2,3.33,0)-IF(STAT360==22,5,0)-IF(STAT360==26,5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //巨大无比 +ItemDisplay[ID UNI UNI_NOTE (gix OR 9gi OR 7gi) STAT91>19 STR>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-20)/20+(ED-180)/24+2+IF(ETH,1,0)-IF(STAT360==25,2.92,0)-IF(STAT360==24,3.33,0)-IF(STAT360==2,3.33,0)-IF(STAT360==22,5,0)-IF(STAT360==26,5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //巨大无比 ItemDisplay[ID UNI UNI_NOTE 7gi STAT116>32 STAT504>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-285)/16.67+3+IF(ETH,1,0)-IF(STAT360==25,4.2,0)-IF(STAT360==24,4.8,0)-IF(STAT360==2,4.8,0)-IF(STAT360==22,7.2,0)-IF(STAT360==26,7.2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //刽子手的裁决 // 链锤 (UNI) @@ -2517,7 +2520,7 @@ ItemDisplay[ID UNI UNI_NOTE 7ls STAT362>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础 ItemDisplay[ID UNI UNI_NOTE (92h OR 72h) FRW>19 STAT36>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-250)/20+(STAT36-10)/10+2+IF(ETH,1,0)-IF(STAT360==25,3.5,0)-IF(STAT360==24,4,0)-IF(STAT360==2,4,0)-IF(STAT360==22,6,0)-IF(STAT360==26,6,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //克林铁-弗姆 ItemDisplay[ID UNI UNI_NOTE 7cm CLSK3>1 STAT244>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-260)/30+IF(CLSK3>3,1,0)+2+IF(ETH,1,0)-IF(STAT360==25,2.33,0)-IF(STAT360==24,2.67,0)-IF(STAT360==2,2.67,0)-IF(STAT360==22,4,0)-IF(STAT360==26,4,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //李奥瑞克的秘银祸根 ItemDisplay[ID UNI UNI_NOTE (9gs OR 7gs) STAT244>0 PRES>49 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-175)/16.67+2+IF(ETH,1,0)-IF(STAT360==25,4.2,0)-IF(STAT360==24,4.8,0)-IF(STAT360==2,4.8,0)-IF(STAT360==22,7.2,0)-IF(STAT360==26,7.2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //卑劣躯壳 -ItemDisplay[ID UNI UNI_NOTE 7gs MULTI151,102>25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-180)/30+IF(MULTI151,102==28,1,0)+AND(MULTI151,102==27,0.5,0)+2.5+IF(ETH,1,0)-IF(STAT360==25,2.33,0)-IF(STAT360==24,2.67,0)-IF(STAT360==2,2.67,0)-IF(STAT360==22,4,0)-IF(STAT360==26,4,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //火焰号叫 +ItemDisplay[ID UNI UNI_NOTE 7gs MULTI151,102>25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-180)/30+IF(MULTI151,102==28,1,0)+IF(MULTI151,102==27,0.5,0)+2.5+IF(ETH,1,0)-IF(STAT360==25,2.33,0)-IF(STAT360==24,2.67,0)-IF(STAT360==2,2.67,0)-IF(STAT360==22,4,0)-IF(STAT360==26,4,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //火焰号叫 ItemDisplay[ID UNI UNI_NOTE 7b7 STAT76>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-240)/20+(STAT76-10)/5+3+IF(ETH,1,0)-IF(STAT360==25,3.5,0)-IF(STAT360==24,4,0)-IF(STAT360==2,4,0)-IF(STAT360==22,6,0)-IF(STAT360==26,6,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //末日毁灭者 ItemDisplay[ID UNI UNI_NOTE 7fb STAT139>9 STAT109>34 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-250)/40+(STAT335-20)/5+2.5+IF(ETH,1,0)-IF(STAT360==25,1.75,0)-IF(STAT360==24,2,0)-IF(STAT360==2,2,0)-IF(STAT360==22,3,0)-IF(STAT360==26,3,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //厌恶 ItemDisplay[ID UNI UNI_NOTE 9gd FHR>39 FBR>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-240)/16+(RES-20)/20+1.5+IF(ETH,1,0)-IF(STAT360==25,4.38,0)-IF(STAT360==24,5,0)-IF(STAT360==2,5,0)-IF(STAT360==22,7.5,0)-IF(STAT360==26,7.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //剑卫 @@ -2651,7 +2654,7 @@ ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=60 !EQUIPPED !MERC]:%NAME%{%CORAL%基础 ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=69 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT46+STAT44+STAT40+STAT42-4)/2+4)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //大自然 ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=76 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT144==6,2.5,0)+IF(STAT144==5,1,0)+(MFIND-10)/10+5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //鬼火 ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=75 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT87-5)/1.25+3.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //打折戒指 -ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=65 FCR>19 STR>11 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-12)/3+STAT86-4+3-IF(STAT360==65,2,0)-IF(STAT360==68,3.33,0)-IF(STAT360==68,3,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //衔尾蛇之戒 +ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=65 FCR>19 STR>11 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-12)/3+STAT86-4+3-IF(STAT360==65,2,0)-IF(STAT360==68,3.33,0)-IF(STAT360==8,3,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //衔尾蛇之戒 // ++++++ 5.4,绿色套装价值评测 ++++++ // 头盔 (SET) @@ -2699,7 +2702,7 @@ ItemDisplay[ID SET SET_NOTE (ba5 OR baa OR baf) MFIND>24 GFIND>36 !EQUIPPED !MER // 圣骑士盾牌 (SET) ItemDisplay[ID SET SET_NOTE paf FCR>34 FBR>64 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((FRES-35)/20+(CRES-35)/20+(LRES-35)/20+(PRES-35)/20+3+IF(SOCKETS>2,2,0)-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*2-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)-IF(STAT360==51,5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //格叔盾 // 死灵盾牌 (SET) -ItemDisplay[ID SET SET_NOTE (ne9 OR nee) TABSK17>1 FRES>37 PRES>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-20)/5.71+(DEX-10)/8+IF(STAT360==39,FRES-78,FRES-38)/11.67+3-IF(STAT360==56,1.71,0)-IF(STAT360==51,2.14,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //塔格奥盾 +ItemDisplay[ID SET SET_NOTE (ne9 OR nee) TABSK17>1 FRES>37 PRES>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-20)/5.71+(DEX-10)/8+IF(STAT360==36,FRES-78,FRES-38)/11.67+3-IF(STAT360==53,1.71,0)-IF(STAT360==51,2.14,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //塔格奥盾 // 斧 (SET) // 棒 (SET) ItemDisplay[ID SET SET_NOTE 7ma MULTI198,2847=33 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(3+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //丹弓的教导 @@ -2758,7 +2761,7 @@ ItemDisplay[RARE_NOTE DRU (RARE OR CRAFT) ID (((STAT333>5 OR STAT335>5) (CLSK5>1 ItemDisplay[RARE_NOTE HELM (RARE OR CRAFT) ID (STAT141>20 OR STAT136>20 OR (STAT110>49 OR STAT36>9 OR FRW>19 OR FHR>16 OR PREFIX=933 OR STAT141>9 OR STAT136>9 OR PREFIX=421)) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARHE_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%} //胸甲价值提示 -ItemDisplay[RARE_NOTE CHEST (RARE OR CRAFT) ID PREFIX~762-763 (STAT110>49 OR STAT36>19 OR FHR>16 OR STAT76>4 OR PREFIX~421-422) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARCH_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/7%CL%%NAME%} +ItemDisplay[RARE_NOTE CHEST (RARE OR CRAFT) ID PREFIX~762-763 (STAT110>49 OR STAT36>19 OR FHR>16 OR STAT76>4 OR PREFIX~421-422) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARCH_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%} ItemDisplay[RARE_NOTE CHEST (RARE OR CRAFT) ID (PREFIX~769-775 OR PREFIX~943-949) (STAT110>49 OR STAT36>19 OR FCR>9 OR FHR>16 OR STAT76>4 OR STAT86>2 OR STAT138>2 OR PREFIX~421-422) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARCH_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%} ItemDisplay[RARE_NOTE CHEST (RARE OR CRAFT) ID (STAT110>49 OR STAT36>19) (STR+DEX+STAT3>24 OR STR+DEX+STAT3+LIFE>69 OR FRES+CRES+LRES+PRES>59 OR PREFIX~421-422) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARCH_C%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%} @@ -2806,8 +2809,8 @@ ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID SOR (PREFIX=923 OR PREFIX=446) (PREFIX= ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID SOR (PREFIX=923 OR PREFIX=452) (PREFIX~826-827 OR SUFFIX~994-995)]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULAROB_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STC%%WHITE%/3%CL%%NAME%} //法杖-火、冰、电 ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID STAFF (PREFIX=446 OR PREFIX=577) (PREFIX=836 OR SUFFIX=858)]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARST_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STB%%WHITE%/3%CL%%NAME%} -ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID STAFF (PREFIX=452 OR PREFIX=577) (PREFIX=839 OR SUFFIX~1003-1004 OR SUFFIX=894 OR SUFFIX=888)]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARST_C%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STB%%WHITE%/3%CL%%NAME%} -ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID STAFF (PREFIX=449 OR PREFIX=577) (PREFIX=842 OR SUFFIX=882 OR SUFFIX=876 OR SUFFIX=870)]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARST_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STC%%WHITE%/3%CL%%NAME%} +ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID STAFF (PREFIX=452 OR PREFIX=577) (PREFIX=839 OR SUFFIX~1003-1004 OR SUFFIX=894 OR SUFFIX=888)]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARST_C%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STC%%WHITE%/3%CL%%NAME%} +ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID STAFF (PREFIX=449 OR PREFIX=577) (PREFIX=842 OR SUFFIX=882 OR SUFFIX=876 OR SUFFIX=870)]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARST_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STD%%WHITE%/3%CL%%NAME%} // ++++++ 5.6,魔法装备价值提示 ++++++ //项链 @@ -2817,7 +2820,7 @@ ItemDisplay[MAG_NOTE ID amu MAG (PREFIX=435 OR PREFIX=438 OR PREFIX=441 OR PREFI ItemDisplay[MAG_NOTE GLOVES MAG ID (TABSK0>1 OR TABSK1>1 OR TABSK2>1 OR TABSK32>1 OR TABSK41>1 OR TABSK50>1) (IAS>9 OR FCR>9) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(TABSK0+TABSK1+TABSK2+TABSK32+TABSK41+TABSK50==1,1,0)+IF(TABSK0+TABSK1+TABSK2+TABSK32+TABSK41+TABSK50==2,3,0)+IF(TABSK0+TABSK1+TABSK2+TABSK32+TABSK41+TABSK50==3,6,0)+IF(STAT360==20, IAS-10,IAS)/10+IF(STAT360==42, FCR-10,FCR)/10)%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%} //技能法球、魔杖 ItemDisplay[MAG_NOTE ID SOR MAG (SK52+TABSK8+CLSK1>3 OR SK62+TABSK8+CLSK1>3) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(OR(SK52+TABSK8+CLSK1==6,SK62+TABSK8+CLSK1==6)*7+OR(SK52+TABSK8+CLSK1==5,SK62+TABSK8+CLSK1==5)*4+OR(SK52+TABSK8+CLSK1==4,SK62+TABSK8+CLSK1==4)*2)%WHITE%/7 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_STB%%WHITE%/3%CL%%NAME%} //火强/九头蛇法球 -ItemDisplay[MAG_NOTE ID SOR MAG SK40+TABSK8+CLSK1>3 !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SK42+TABSK8+CLSK1==6,7,0)+IF(SK42+TABSK8+CLSK1==5,4,0)+IF(SK42+TABSK8+CLSK1==4,2,0))%WHITE%/7 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_STC%%WHITE%/3%CL%%NAME%} //冰强法球 +ItemDisplay[MAG_NOTE ID SOR MAG SK40+TABSK10+CLSK1>3 !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SK40+TABSK10+CLSK1==6,7,0)+IF(SK40+TABSK10+CLSK1==5,4,0)+IF(SK40+TABSK10+CLSK1==4,2,0))%WHITE%/7 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_STC%%WHITE%/3%CL%%NAME%} //冰强法球 ItemDisplay[MAG_NOTE ID WAND MAG (SK74+TABSK17+CLSK2>3 OR SK94+TABSK18+CLSK2>3) STAT329>10 !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(OR(SK74+TABSK17+CLSK2==6,SK94+TABSK18+CLSK2==6)*4+OR(SK74+TABSK17+CLSK2==5,SK94+TABSK18+CLSK2==5)*2+OR(SK74+TABSK17+CLSK2==4,SK94+TABSK18+CLSK2==4)+IF(STAT360==28,STAT329-5,STAT329)/6.67)%WHITE%/7 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_WAA%%WHITE%/3%CL%%NAME%} //火伤魔杖 ItemDisplay[MAG_NOTE ID WAND MAG (SK84+TABSK17+CLSK2>3 OR SK381+TABSK16+CLSK2>3) STAT357>10 !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(OR(SK84+TABSK17+CLSK2==6,SK381+TABSK16+CLSK2==6)*4+OR(SK84+TABSK17+CLSK2==5,SK381+TABSK16+CLSK2==5)*2+OR(SK84+TABSK17+CLSK2==4,SK381+TABSK16+CLSK2==4)+STAT357/6.67)%WHITE%/7 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_WAB%%WHITE%/3%CL%%NAME%} //魔伤魔杖 @@ -2962,15 +2965,15 @@ ItemDisplay[hp3 (CLVL>24 OR CHARSTAT7>76800 OR FILTLVL>1 OR !MAPID<103) GROUND]: ItemDisplay[mp3 (CLVL>24 OR CHARSTAT9>51200 OR FILTLVL>1 OR !MAPID<103) GROUND]: ItemDisplay[hp4 (DIFF>0 OR CHARSTAT7>128000 OR FILTLVL>1 OR !MAPID<109) GROUND]: ItemDisplay[mp4 (DIFF>0 OR CHARSTAT9>76800 OR FILTLVL>1 OR !MAPID<109) GROUND]: -ItemDisplay[!SHOW_MP5 hp5 (DIFF>1 OR CHARSTAT7>153600 OR FILTLVL>1 OR MAPID>132) GROUND]: +ItemDisplay[!SHOW_HP5 hp5 (DIFF>1 OR CHARSTAT7>153600 OR FILTLVL>1 OR MAPID>132) GROUND]: ItemDisplay[!SHOW_MP5 mp5 (DIFF>1 OR CHARSTAT9>102400 OR FILTLVL>1 OR MAPID>132) GROUND]: ItemDisplay[HIDE_RVS rvs FILTLVL>1 GROUND]: ItemDisplay[HIDE_RVL rvl FILTLVL>1 GROUND !(MAPID=137 OR MAPID=160 OR MAPID=161 OR MAPID=162 OR MAPID=163 OR MAPID=188 OR MAPID=189)]: // 生命值大于80%时地面不显示超级治疗药水 -ItemDisplay[SHOW_HP5 hp5 ((CHARSTAT6<10240 CHARSTAT7>12799 CHARSTAT7<25600) OR (CHARSTAT6<20480 CHARSTAT7>25599 CHARSTAT7<38400) OR (CHARSTAT6<30720 CHARSTAT7>38399 CHARSTAT7<51200) OR (CHARSTAT6<40960 CHARSTAT7>51199 CHARSTAT7<64000) OR (CHARSTAT6<51200 CHARSTAT7>63999 CHARSTAT7<76800) OR (CHARSTAT6<61440 CHARSTAT7>76799 CHARSTAT7<89600) OR (CHARSTAT6<71680 CHARSTAT7>89599 CHARSTAT7<102400) OR (CHARSTAT6<81920 CHARSTAT7>102399 CHARSTAT7<115200) OR (CHARSTAT6<92160 CHARSTAT7>115199 CHARSTAT7<128000) OR (CHARSTAT6<10240 CHARSTAT7>127999 CHARSTAT7<140800) OR (CHARSTAT6<112640 CHARSTAT7>140799 CHARSTAT7<153600) OR (CHARSTAT6<122880 CHARSTAT7>153599 CHARSTAT7<166400) OR (CHARSTAT6<133120 CHARSTAT7>166399 CHARSTAT7<179200) OR (CHARSTAT6<143360 CHARSTAT7>179199 CHARSTAT7<192000) OR (CHARSTAT6<153600 CHARSTAT7>191999 CHARSTAT7<204800) OR (CHARSTAT6<163840 CHARSTAT7>204799 CHARSTAT7<217600) OR (CHARSTAT6<174080 CHARSTAT7>217599 CHARSTAT7<230400) OR (CHARSTAT6<184320 CHARSTAT7>230399 CHARSTAT7<243200) OR (CHARSTAT6<194560 CHARSTAT7>243199 CHARSTAT7<256000) OR (CHARSTAT6<204800 CHARSTAT7>255999 CHARSTAT7<268800) OR (CHARSTAT6<215040 CHARSTAT7>268799 CHARSTAT7<384000) OR (CHARSTAT6<307200 CHARSTAT7>383999 CHARSTAT7<512000) OR (CHARSTAT6<409600 CHARSTAT7>511999 CHARSTAT7<640000) OR (CHARSTAT6<512000 CHARSTAT7>639999 CHARSTAT7<768000) OR (CHARSTAT6<614400 CHARSTAT7>767999 CHARSTAT7<896000) OR (CHARSTAT6<716800 CHARSTAT7>895999 CHARSTAT7<1024000) OR (CHARSTAT6<819200 CHARSTAT7>1023999 CHARSTAT7<1152000) OR (CHARSTAT6<921600 CHARSTAT7>1151999 CHARSTAT7<1280000)) GROUND]:%NAME%{%NAME%} +ItemDisplay[SHOW_HP5 hp5 FORMULAHP_LOW80=1 GROUND]:%NAME%{%NAME%} ItemDisplay[SHOW_HP5 hp5 GROUND]: // 法力值大于80%时地面不显示超级法力药水 -ItemDisplay[SHOW_MP5 mp5 ((CHARSTAT8<10240 CHARSTAT9>12799 CHARSTAT9<25600) OR (CHARSTAT8<20480 CHARSTAT9>25599 CHARSTAT9<38400) OR (CHARSTAT8<30720 CHARSTAT9>38399 CHARSTAT9<51200) OR (CHARSTAT8<40960 CHARSTAT9>51199 CHARSTAT9<64000) OR (CHARSTAT8<51200 CHARSTAT9>63999 CHARSTAT9<76800) OR (CHARSTAT8<61440 CHARSTAT9>76799 CHARSTAT9<89600) OR (CHARSTAT8<71680 CHARSTAT9>89599 CHARSTAT9<102400) OR (CHARSTAT8<81920 CHARSTAT9>102399 CHARSTAT9<115200) OR (CHARSTAT8<92160 CHARSTAT9>115199 CHARSTAT9<128000) OR (CHARSTAT8<10240 CHARSTAT9>127999 CHARSTAT9<140800) OR (CHARSTAT8<112640 CHARSTAT9>140799 CHARSTAT9<153600) OR (CHARSTAT8<122880 CHARSTAT9>153599 CHARSTAT9<166400) OR (CHARSTAT8<133120 CHARSTAT9>166399 CHARSTAT9<179200) OR (CHARSTAT8<143360 CHARSTAT9>179199 CHARSTAT9<192000) OR (CHARSTAT8<153600 CHARSTAT9>191999 CHARSTAT9<204800) OR (CHARSTAT8<163840 CHARSTAT9>204799 CHARSTAT9<217600) OR (CHARSTAT8<174080 CHARSTAT9>217599 CHARSTAT9<230400) OR (CHARSTAT8<184320 CHARSTAT9>230399 CHARSTAT9<243200) OR (CHARSTAT8<194560 CHARSTAT9>243199 CHARSTAT9<256000) OR (CHARSTAT8<204800 CHARSTAT9>255999 CHARSTAT9<268800) OR (CHARSTAT8<215040 CHARSTAT9>268799 CHARSTAT9<384000) OR (CHARSTAT8<307200 CHARSTAT9>383999 CHARSTAT9<512000) OR (CHARSTAT8<409600 CHARSTAT9>511999 CHARSTAT9<640000) OR (CHARSTAT8<512000 CHARSTAT9>639999 CHARSTAT9<768000) OR (CHARSTAT8<614400 CHARSTAT9>767999 CHARSTAT9<896000) OR (CHARSTAT8<716800 CHARSTAT9>895999 CHARSTAT9<1024000) OR (CHARSTAT8<819200 CHARSTAT9>1023999 CHARSTAT9<1152000) OR (CHARSTAT8<921600 CHARSTAT9>1151999 CHARSTAT9<1280000)) GROUND]:%NAME%{%NAME%} +ItemDisplay[SHOW_MP5 mp5 FORMULAMP_LOW80=1 GROUND]:%NAME%{%NAME%} ItemDisplay[SHOW_MP5 mp5 GROUND]: // ++++++ 1.3,药剂 ++++++ @@ -3038,19 +3041,19 @@ ItemDisplay[GEM<4 FILTLVL>0 (DIFF>0 OR FILTLVL>1) GROUND]: ItemDisplay[HIDE_GEM1 GEM=4 GROUND]: ItemDisplay[HIDE_GEM2 GEM=5 GROUND]: //用途说明 -ItemDisplay[gpv (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%] %WHITE%| 腰带: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%] %WHITE%| 鞋子: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%]%CL%%WHITE%武器: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 盔甲: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%]%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%] %WHITE%| 头盔: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%] %WHITE%| 项链: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%]%CL%%PURPLE%施法系%ORANGE%手工公式: %PURPLE%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} -ItemDisplay[gpy (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Hel%GRAY%[%WHITE%15%GRAY%] %WHITE%| 腰带: %ORANGE%El%GRAY%[%TAN%1%GRAY%] %WHITE%| 鞋子: %ORANGE%Io%GRAY%[%TAN%16%GRAY%]%CL%%WHITE%武器: %ORANGE%Shael%GRAY%[%TAN%13%GRAY%] %WHITE%| 盔甲: %ORANGE%Eld%GRAY%[%TAN%2%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Dol%GRAY%[%TAN%14%GRAY%]%CL%%WHITE%戒指: %ORANGE%Lum%GRAY%[%TAN%17%GRAY%] %WHITE%| 头盔: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 项链: %ORANGE%Ko%CL%%YELLOW%丰饶系%ORANGE%手工公式: %YELLOW%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} -ItemDisplay[gpb (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%] %WHITE%| 腰带: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 鞋子: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%]%CL%%WHITE%武器: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 盔甲: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%]%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%] %WHITE%| 头盔: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%] %WHITE%| 项链: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%]%CL%%BLUE%打击系%ORANGE%手工公式: %BLUE%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} -ItemDisplay[gpg (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%] %WHITE%| 腰带: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 鞋子: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%]%CL%%WHITE%武器: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%] %WHITE%| 盔甲: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%]%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%] %WHITE%| 头盔: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%] %WHITE%| 项链: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%]%CL%%GREEN%安全系%ORANGE%手工公式: %GREEN%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} -ItemDisplay[gpr (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%] %WHITE%| 腰带: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 鞋子: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%]%CL%%WHITE%武器: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%] %WHITE%| 盔甲: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%]%CL%%WHITE%戒指: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%] %WHITE%| 头盔: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%] %WHITE%| 项链: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%]%CL%%RED%血腥系%ORANGE%手工公式: %RED%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} -ItemDisplay[gpw (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Shael%GRAY%[%TAN%13%GRAY%] %WHITE%| 腰带: %ORANGE%Io%GRAY%[%TAN%16%GRAY%] %WHITE%| 鞋子: %ORANGE%Ko%GRAY%[%TAN%18%GRAY%]%CL%%WHITE%武器: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%] %WHITE%| 盔甲: %ORANGE%Ei%GRAY%[%TAN%1%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%]%CL%%WHITE%戒指: %ORANGE%Hel%GRAY%[%WHITE%15%GRAY%] %WHITE%| 头盔: %ORANGE%Eld%GRAY%[%TAN%2%GRAY%] %WHITE%| 项链: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%]%CL%%WHITE%闪耀系%ORANGE%手工公式: %WHITE%● + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} -ItemDisplay[skz (STASH OR INVENTORY)]:%NAME%{%WHITE%手套: %ORANGE%Io%GRAY%[%TAN%16%GRAY%] %WHITE%| 腰带: %ORANGE%Eld%GRAY%[%TAN%2%GRAY%] %WHITE%| 鞋子: %ORANGE%El%GRAY%[%TAN%1%GRAY%]%CL%%WHITE%武器: %ORANGE%Shael%GRAY%[%TAN%13%GRAY%] %WHITE%| 盔甲: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%]%CL%%WHITE%戒指: %ORANGE%Hel%GRAY%[%WHITE%15%GRAY%] %WHITE%| 头盔: %ORANGE%Lum%GRAY%[%TAN%17%GRAY%] %WHITE%| 项链: %ORANGE%Dol%GRAY%[%TAN%14%GRAY%]%CL%%GRAY%妖蝠系%ORANGE%手工公式: %GRAY%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} +ItemDisplay[(gpv OR gpvs) (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%] %WHITE%| 腰带: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%] %WHITE%| 鞋子: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%]%CL%%WHITE%武器: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 盔甲: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%]%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%] %WHITE%| 头盔: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%] %WHITE%| 项链: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%]%CL%%PURPLE%施法系%ORANGE%手工公式: %PURPLE%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} +ItemDisplay[(gpy OR gpys) (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Hel%GRAY%[%WHITE%15%GRAY%] %WHITE%| 腰带: %ORANGE%El%GRAY%[%TAN%1%GRAY%] %WHITE%| 鞋子: %ORANGE%Io%GRAY%[%TAN%16%GRAY%]%CL%%WHITE%武器: %ORANGE%Shael%GRAY%[%TAN%13%GRAY%] %WHITE%| 盔甲: %ORANGE%Eld%GRAY%[%TAN%2%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Dol%GRAY%[%TAN%14%GRAY%]%CL%%WHITE%戒指: %ORANGE%Lum%GRAY%[%TAN%17%GRAY%] %WHITE%| 头盔: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 项链: %ORANGE%Ko%GRAY%[%TAN%18%GRAY%]%CL%%YELLOW%丰饶系%ORANGE%手工公式: %YELLOW%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} +ItemDisplay[(gpb OR gpbs) (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%] %WHITE%| 腰带: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 鞋子: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%]%CL%%WHITE%武器: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 盔甲: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%]%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%] %WHITE%| 头盔: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%] %WHITE%| 项链: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%]%CL%%BLUE%打击系%ORANGE%手工公式: %BLUE%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} +ItemDisplay[(gpg OR gpgs) (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%] %WHITE%| 腰带: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 鞋子: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%]%CL%%WHITE%武器: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%] %WHITE%| 盔甲: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%]%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%] %WHITE%| 头盔: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%] %WHITE%| 项链: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%]%CL%%GREEN%安全系%ORANGE%手工公式: %GREEN%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} +ItemDisplay[(gpr OR gprs) (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%] %WHITE%| 腰带: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 鞋子: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%]%CL%%WHITE%武器: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%] %WHITE%| 盔甲: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%]%CL%%WHITE%戒指: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%] %WHITE%| 头盔: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%] %WHITE%| 项链: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%]%CL%%RED%血腥系%ORANGE%手工公式: %RED%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} +ItemDisplay[(gpw OR gpws) (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Shael%GRAY%[%TAN%13%GRAY%] %WHITE%| 腰带: %ORANGE%Io%GRAY%[%TAN%16%GRAY%] %WHITE%| 鞋子: %ORANGE%Ko%GRAY%[%TAN%18%GRAY%]%CL%%WHITE%武器: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%] %WHITE%| 盔甲: %ORANGE%El%GRAY%[%TAN%1%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%]%CL%%WHITE%戒指: %ORANGE%Hel%GRAY%[%WHITE%15%GRAY%] %WHITE%| 头盔: %ORANGE%Eld%GRAY%[%TAN%2%GRAY%] %WHITE%| 项链: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%]%CL%%WHITE%闪耀系%ORANGE%手工公式: %WHITE%● + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} +ItemDisplay[(skz OR skzs) (STASH OR INVENTORY)]:%NAME%{%WHITE%手套: %ORANGE%Io%GRAY%[%TAN%16%GRAY%] %WHITE%| 腰带: %ORANGE%Eld%GRAY%[%TAN%2%GRAY%] %WHITE%| 鞋子: %ORANGE%El%GRAY%[%TAN%1%GRAY%]%CL%%WHITE%武器: %ORANGE%Shael%GRAY%[%TAN%13%GRAY%] %WHITE%| 盔甲: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%]%CL%%WHITE%戒指: %ORANGE%Hel%GRAY%[%WHITE%15%GRAY%] %WHITE%| 头盔: %ORANGE%Lum%GRAY%[%TAN%17%GRAY%] %WHITE%| 项链: %ORANGE%Dol%GRAY%[%TAN%14%GRAY%]%CL%%GRAY%妖蝠系%ORANGE%手工公式: %GRAY%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} // ++++++ 2.2,符文 ++++++ //特殊用途说明 -ItemDisplay[r08 (STASH OR INVENTORY)]:%NAME%{ %NAME%%CL%%ORANGE%8#符文%WHITE% + 任意防具 + %WHITE%缺陷宝石 = %WHITE%修复耐久度且补满聚气%CL%%TAN%特殊用途: %ORANGE%8#符文%WHITE% + 任意防具 = %WHITE%修复耐久度}%CONTINUE% -ItemDisplay[r09 (STASH OR INVENTORY)]:%NAME%{%NAME%%CL%%ORANGE%9#符文%WHITE% + 任意武器 + %WHITE%碎裂宝石 = %WHITE%修复耐久度且补满聚气%CL%%TAN%特殊用途: %ORANGE%9#符文%WHITE% + 任意武器 = %WHITE%修复耐久度}%CONTINUE% -ItemDisplay[r33 (STASH OR INVENTORY)]:%NAME%{ %NAME%%CL%%TAN%特殊用途: %ORANGE%33#符文%WHITE% + 任意装备%GRAY%(包括无形)%WHITE% + %ORANGE%完美%GRAY%●%WHITE% = 修复耐久度}%CONTINUE% +ItemDisplay[(r08 OR r08s) (STASH OR INVENTORY)]:%NAME%{ %NAME%%CL%%ORANGE%8#符文%WHITE% + 任意防具 + %WHITE%缺陷宝石 = %WHITE%修复耐久度且补满聚气%CL%%TAN%特殊用途: %ORANGE%8#符文%WHITE% + 任意防具 = %WHITE%修复耐久度}%CONTINUE% +ItemDisplay[(r09 OR r09s) (STASH OR INVENTORY)]:%NAME%{%NAME%%CL%%ORANGE%9#符文%WHITE% + 任意武器 + %WHITE%碎裂宝石 = %WHITE%修复耐久度且补满聚气%CL%%TAN%特殊用途: %ORANGE%9#符文%WHITE% + 任意武器 = %WHITE%修复耐久度}%CONTINUE% +ItemDisplay[(r33 OR r33s) (STASH OR INVENTORY)]:%NAME%{ %NAME%%CL%%TAN%特殊用途: %ORANGE%33#符文%WHITE% + 任意装备%GRAY%(包括无形)%WHITE% + %ORANGE%完美%GRAY%●%WHITE% = 修复耐久度}%CONTINUE% //过滤设置及地图提示 ItemDisplay[RUNE>0 RUNE<9 FILTLVL<6]:%DOT-53%%TIER-2%%NAME%{%NAME%}%CONTINUE% ItemDisplay[RUNE>8 RUNE<20 FILTLVL<6]:%DOT-53%%TIER-2%%NAME%{%NAME%}%CONTINUE% @@ -3084,7 +3087,7 @@ ItemDisplay[UNI cm2 CLSK3=2]:%NAME% %ORANGE%圣骑%CONTINUE% ItemDisplay[UNI cm2 CLSK4=2]:%NAME% %TAN%野蛮人%CONTINUE% ItemDisplay[UNI cm2 CLSK5=2]:%NAME% %GREEN%德鲁依%CONTINUE% ItemDisplay[UNI cm2 CLSK6=2]:%NAME% %RED%刺客%CONTINUE% -ItemDisplay[cm2 UNI ID]:%RED%%NAME%{%TAN%提示%WHITE%: 在盒子里和 %GRAY%钥匙 %WHITE%一起可以转换成: %ORANGE%火炬碎片} +ItemDisplay[cm2 UNI ID]:%RED%%NAME%{%TAN%提示%WHITE%: 在盒子里和 %GRAY%钥匙 %WHITE%一起可以转换成: %ORANGE%火炬碎片%CL%%NAME%} ItemDisplay[cm1 UNI ID ALLSK>1]:%MAP-62%%RED%+1 %NAME% //ItemDisplay[cm1 !UNI ALVL<39 ALVL>36]:%NAME%{%TAN%洗LLD护身符底材}%CONTINUE% //ItemDisplay[cm2 !UNI ALVL<41 ALVL>37]:%NAME%{%TAN%洗LLD护身符底材}%CONTINUE% @@ -3110,7 +3113,7 @@ ItemDisplay[cm3 MAG SUFFIX~387-390 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)] ItemDisplay[cm3 MAG PREFIX=253]:%TAN%%MAXDMG%MAX%AR%AR%NAME% ItemDisplay[cm3 MAG PREFIX=319]:%TAN%%RES%全抗%NAME% ItemDisplay[cm3 MAG PREFIX~225-226]:%TAN%%AR%命中值%NAME% -ItemDisplay[cm3 MAG PREFIX=466 (SUFFIX=705 OR SUFFIX=717 OR SUFFIX=729)]:%%LIGHT_GRAY%圣骑士%PURPLE%战斗技能 %RED%元%BLUE%素伤害%NAME% +ItemDisplay[cm3 MAG PREFIX=466 (SUFFIX=705 OR SUFFIX=717 OR SUFFIX=729)]:%LIGHT_GRAY%圣骑士%PURPLE%战斗技能 %RED%元%BLUE%素伤害%NAME% ItemDisplay[cm3 MAG PREFIX=430]:%PURPLE%弓和十字弓%NAME% ItemDisplay[cm3 MAG PREFIX=431]:%PURPLE%被动和魔法%NAME% ItemDisplay[cm3 MAG PREFIX=432]:%PURPLE%标枪和长矛%NAME% @@ -3285,7 +3288,7 @@ ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (am2 OR am7 OR amc OR am3 OR am8 OR ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame) (PREFIX=194 OR PREFIX=753) (PREFIX=756 OR PREFIX=264)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆ // 高ED/技能 骑士盾 (亮金) ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE DIN (PREFIX=963 OR PREFIX=964 OR PREFIX=567) (SUFFIX~366-367 OR SUFFIX~799-800) (PREFIX~326-327 OR PREFIX~353-354 OR PREFIX~372-373 OR PREFIX~392-393 OR PREFIX~412-413 OR PREFIX~908-911 OR PREFIX~421-422 OR PREFIX=762 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★ -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE DIN PREFIX=~421-422 (PREFIX=470 OR PREFIX=567) (SUFFIX~366-367 OR SUFFIX~799-800 OR PREFIX~326-327 OR PREFIX~353-354 OR PREFIX~372-373 OR PREFIX~392-393 OR PREFIX~412-413 OR PREFIX~908-911 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆ +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE DIN PREFIX~421-422 (PREFIX=470 OR PREFIX=567) (SUFFIX~366-367 OR SUFFIX~799-800 OR PREFIX~326-327 OR PREFIX~353-354 OR PREFIX~372-373 OR PREFIX~392-393 OR PREFIX~412-413 OR PREFIX~908-911 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆ ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE DIN (PREFIX=963 OR PREFIX=964 OR PREFIX=567) (SUFFIX~366-367 OR SUFFIX~799-800 OR PREFIX~326-327 OR PREFIX~353-354 OR PREFIX~372-373 OR PREFIX~392-393 OR PREFIX~412-413 OR PREFIX~908-911 OR PREFIX~421-422 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+ // 技能死灵盾 (亮金) ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE NEC (PREFIX=573 OR PREFIX=461) (SUFFIX~366-367 OR SUFFIX~799-800) (PREFIX~326-327 OR PREFIX~353-354 OR PREFIX~372-373 OR PREFIX~392-393 OR PREFIX~412-413 OR PREFIX~908-911 OR PREFIX~421-422 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★ @@ -4008,134 +4011,133 @@ ItemDisplay[SHOW_CTABASE (SWORDBASE1_2 OR MACEBASE1_2) NMAG !RW GROUND]:%MAP-1D% ItemDisplay[SHOW_PURITYBASE SPEARBASE1_2 NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} //纯洁 // ++++++ 8.1,头盔 ++++++ -//0星 -ItemDisplay[FILTLVL=1 HELMBASE0_1 NMAG !RW GROUND]:%NAME%{%NAME%} -//1星 -ItemDisplay[FILTLVL~1-2 (HELMBASE1_1 OR HELMBASE1_DRU1 OR HELMBASE1_DRU2 OR HELMBASE1_BAR1) NMAG !RW !INF TOWN]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%} //2星 ItemDisplay[FILTLVL~1-3 (HELMBASE2_1 OR HELMBASE2_DRU1 OR HELMBASE2_DRU2 OR HELMBASE2_BAR1) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%} +//1星 +ItemDisplay[FILTLVL~1-2 (HELMBASE1_1 OR HELMBASE1_DRU1 OR HELMBASE1_DRU2 OR HELMBASE1_BAR1) NMAG !RW !INF GROUND]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%} +//0星 +ItemDisplay[FILTLVL=1 HELMBASE0_1 NMAG !RW GROUND]:%NAME%{%NAME%} // ++++++ 8.2,盔甲 ++++++ +//3星 +ItemDisplay[FILTLVL~1-4 CHESTBASE3 NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %BLUE%◆{%NAME%} +//2星 +ItemDisplay[FILTLVL~1-3 (CHESTBASE2_1 OR CHESTBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%} +//1星 +ItemDisplay[FILTLVL~1-2 (CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3 OR CHESTBASE1_4 OR CHESTBASE1_5) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%} //0星 ItemDisplay[FILTLVL=1 (CHESTBASE0_1 OR CHESTBASE0_2 OR CHESTBASE0_3) NMAG !RW GROUND]:%NAME%{%NAME%} -//1星 -ItemDisplay[FILTLVL~1-2 (CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3 OR CHESTBASE1_4 OR CHESTBASE1_5) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%} -//2星 -ItemDisplay[FILTLVL~1-3 (CHESTBASE2_1 OR CHESTBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%} -//3星 -ItemDisplay[FILTLVL~1-4 CHESTBASE3 NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %BLUE%◆{%NAME%} - // ++++++ 8.3,盾牌 ++++++ -//0星 -ItemDisplay[FILTLVL=1 (SHIELDBASE0_1 OR SHIELDBASE0_2) NMAG !RW GROUND]:%NAME%{%NAME%} -//1星 -ItemDisplay[FILTLVL~1-2 (SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE1_DIN1 OR SHIELDBASE1_DIN2) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%} -//2星 -ItemDisplay[FILTLVL~1-3 (SHIELDBASE2_1 OR (SHIELDBASE2_NEC1 !SOCK=0) OR SHIELDBASE2_DIN1) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%} //3星 ItemDisplay[FILTLVL~1-4 (SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %BLUE%◆{%NAME%} +//2星 +ItemDisplay[FILTLVL~1-3 (SHIELDBASE2_1 OR (SHIELDBASE2_NEC1 !SOCK=0) OR SHIELDBASE2_DIN1) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%} +//1星 +ItemDisplay[FILTLVL~1-2 (SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE1_DIN1 OR SHIELDBASE1_DIN2) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%} +//0星 +ItemDisplay[FILTLVL=1 (SHIELDBASE0_1 OR SHIELDBASE0_2) NMAG !RW GROUND]:%NAME%{%NAME%} // ++++++ 8.4,武器 ++++++ // ====> 8.4.1,弓弩 <===== -//0星 -ItemDisplay[FILTLVL=1 BOWBASE0_1 NMAG !RW GROUND]:%NAME%{%NAME%} -//1星 -ItemDisplay[FILTLVL~1-2 (BOWBASE1_1 OR BOWBASE1_2) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} -//2星 -ItemDisplay[FILTLVL~1-3 (BOWBASE2_1 OR BOWBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} -//3星 -ItemDisplay[FILTLVL~1-4 (BOWBASE3_1 OR BOWBASE3_2) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} //4星 ItemDisplay[FILTLVL~1-5 BOWBASE4_1 NMAG !RW GROUND]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%} +//3星 +ItemDisplay[FILTLVL~1-4 (BOWBASE3_1 OR BOWBASE3_2) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +//2星 +ItemDisplay[FILTLVL~1-3 (BOWBASE2_1 OR BOWBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +//1星 +ItemDisplay[FILTLVL~1-2 (BOWBASE1_1 OR BOWBASE1_2) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} +//0星 +ItemDisplay[FILTLVL=1 BOWBASE0_1 NMAG !RW GROUND]:%NAME%{%NAME%} // ====> 8.4.2,木棒 <===== -//1星 -ItemDisplay[FILTLVL~1-2 CLUBBASE1_1 NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} -//2星 -ItemDisplay[FILTLVL~1-3 (CLUBBASE2_1 OR CLUBBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} //3星 ItemDisplay[FILTLVL~1-4 (CLUBBASE3_1 OR CLUBBASE3_2) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +//2星 +ItemDisplay[FILTLVL~1-3 (CLUBBASE2_1 OR CLUBBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +//1星 +ItemDisplay[FILTLVL~1-2 CLUBBASE1_1 NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} // ====> 8.4.3,匕首 <===== //2星 ItemDisplay[FILTLVL~1-3 DAGGERBASE2_1 NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} // ====> 8.4.4,斧 <===== -//2星 -ItemDisplay[FILTLVL~1-3 (AXEBASE2_1 OR AXEBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} //3星 ItemDisplay[FILTLVL~1-4 (AXEBASE3_1 OR AXEBASE3_2) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +//2星 +ItemDisplay[FILTLVL~1-3 (AXEBASE2_1 OR AXEBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} // ====> 8.4.5,锤 <===== -//1星 -ItemDisplay[FILTLVL~1-2 (MACEBASE1_1) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} -//2星 -ItemDisplay[FILTLVL~1-3 (MACEBASE2_1 OR MACEBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} //3星 ItemDisplay[FILTLVL~1-4 MACEBASE3_1 NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +//2星 +ItemDisplay[FILTLVL~1-3 (MACEBASE2_1 OR MACEBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +//1星 +ItemDisplay[FILTLVL~1-2 (MACEBASE1_1) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} // ====> 8.4.6,剑 <===== -//1星 -ItemDisplay[FILTLVL~1-2 (SWORDBASE1_1 OR SWORDBASE1_3 OR SWORDBASE1_4) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} -//2星 -ItemDisplay[FILTLVL~1-3 (SWORDBASE2_1 OR SWORDBASE2_2 OR SWORDBASE2_3 OR SWORDBASE2_4) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} //3星 ItemDisplay[FILTLVL~1-4 (SWORDBASE3_1 OR SWORDBASE3_2) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +//2星 +ItemDisplay[FILTLVL~1-3 (SWORDBASE2_1 OR SWORDBASE2_2 OR SWORDBASE2_3 OR SWORDBASE2_4) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +//1星 +ItemDisplay[FILTLVL~1-2 (SWORDBASE1_1 OR SWORDBASE1_2 OR SWORDBASE1_3 OR SWORDBASE1_4) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} // ====> 8.4.7,权杖 <===== -//2星 -ItemDisplay[FILTLVL~1-3 (SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} -//3星 -ItemDisplay[FILTLVL~1-4 (SCEPTERBASE3_1 OR SCEPTERBASE3_2 OR SCEPTERBASE3_3 OR SCEPTERBASE3_4 OR SCEPTERBASE3_5) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} //4星 ItemDisplay[FILTLVL~1-5 (SCEPTERBASE4_1 OR SCEPTERBASE4_2 OR SCEPTERBASE4_3 OR SCEPTERBASE4_4) NMAG !RW GROUND]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%} +//3星 +ItemDisplay[FILTLVL~1-4 (SCEPTERBASE3_1 OR SCEPTERBASE3_2 OR SCEPTERBASE3_3 OR SCEPTERBASE3_4 OR SCEPTERBASE3_5) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +//2星 +ItemDisplay[FILTLVL~1-3 (SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} // ====> 8.4.8,魔杖 <===== -//1星 -ItemDisplay[FILTLVL~1-2 (WANDBASE1_1 OR WANDBASE1_2 OR WANDBASE1_3) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} -//2星 -ItemDisplay[FILTLVL~1-3 (WANDBASE2_1 OR WANDBASE2_2) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%TIER-3%%NAME% %RED%◆{%NAME%} //3星 -ItemDisplay[FILTLVL~1-4 WANDBASE3_1 NMAG !RW GROUND]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%}%CONTINUE% +ItemDisplay[FILTLVL~1-4 WANDBASE3_1 NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +//2星 +ItemDisplay[FILTLVL~1-3 (WANDBASE2_1 OR WANDBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +//1星 +ItemDisplay[FILTLVL~1-2 (WANDBASE1_1 OR WANDBASE1_2 OR WANDBASE1_3) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} // ====> 8.4.9,法杖 <===== -//0星 -ItemDisplay[FILTLVL=1 (STAFFBASE0_1 OR SORBASE0_1) NMAG !RW GROUND]:%NAME%{%NAME%} -//1星 -ItemDisplay[FILTLVL~1-2 (STAFFBASE1_1 OR STAFFBASE1_2 OR STAFFBASE1_3) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} -//2星 -ItemDisplay[FILTLVL~1-3 (STAFFBASE2_1 OR STAFFBASE2_2 OR STAFFBASE2_3 OR STAFFBASE2_4 OR STAFFBASE2_5 OR SORBASE2_1) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} -//3星 -ItemDisplay[FILTLVL~1-4 (STAFFBASE3_1 OR STAFFBASE3_2 OR STAFFBASE3_3 OR STAFFBASE3_4) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} //4星 ItemDisplay[FILTLVL~1-5 (STAFFBASE4_1 OR STAFFBASE4_2 OR STAFFBASE4_3 OR STAFFBASE4_4) NMAG !RW GROUND]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%} +//3星 +ItemDisplay[FILTLVL~1-4 (STAFFBASE3_1 OR STAFFBASE3_2 OR STAFFBASE3_3 OR STAFFBASE3_4) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +//2星 +ItemDisplay[FILTLVL~1-3 (STAFFBASE2_1 OR STAFFBASE2_2 OR STAFFBASE2_3 OR STAFFBASE2_4 OR STAFFBASE2_5 OR SORBASE2_1) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +//1星 +ItemDisplay[FILTLVL~1-2 (STAFFBASE1_1 OR STAFFBASE1_2 OR STAFFBASE1_3) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} +//0星 +ItemDisplay[FILTLVL=1 (STAFFBASE0_1 OR SORBASE0_1) NMAG !RW GROUND]:%NAME%{%NAME%} // ====> 8.4.10,长柄/矛/亚马逊矛 <===== -//1星 -ItemDisplay[FILTLVL~1-2 SPEARBASE1_1 NMAG !RW GROUND]:%NAME%{%NAME%} -//2星 -ItemDisplay[FILTLVL~1-3 (SPEARBASE2_1 OR SPEARBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} -//3星 -ItemDisplay[FILTLVL~1-4 (SPEARBASE3_1 OR SPEARBASE3_2) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} //4星 ItemDisplay[FILTLVL~1-5 (SPEARBASE4_1 OR SPEARBASE4_2) NMAG !RW GROUND]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%} - -// ====> 8.4.10,爪 <===== -//1星 -ItemDisplay[FILTLVL~1-2 SINBASE1_1 NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} -//2星 -ItemDisplay[FILTLVL~1-3 (SINBASE2_1 OR SINBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} //3星 -ItemDisplay[FILTLVL~1-4 (SINBASE3_1 OR SINBASE3_2 OR SINBASE3_3 OR SINBASE3_4) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%TIER-3%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-4 (SPEARBASE3_1 OR SPEARBASE3_2) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +//2星 +ItemDisplay[FILTLVL~1-3 (SPEARBASE2_1 OR SPEARBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +//1星 +ItemDisplay[FILTLVL~1-2 (SPEARBASE1_1 OR SPEARBASE1_2) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} + +// ====> 8.4.11,爪 <===== //4星 ItemDisplay[FILTLVL~1-5 (SINBASE4_1 OR SINBASE4_2) NMAG !RW GROUND]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%} +//3星 +ItemDisplay[FILTLVL~1-4 (SINBASE3_1 OR SINBASE3_2 OR SINBASE3_3 OR SINBASE3_4) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +//2星 +ItemDisplay[FILTLVL~1-3 (SINBASE2_1 OR SINBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +//1星 +ItemDisplay[FILTLVL~1-2 SINBASE1_1 NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} -// ====> 8.4.11,投掷武器 <===== +// ====> 8.4.12,投掷武器 <===== +//3星 +ItemDisplay[FILTLVL~1-4 THROWINGBASE3_1 NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} //2星 ItemDisplay[FILTLVL~1-3 THROWINGBASE2_1 NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} -//2星 -ItemDisplay[FILTLVL~1-4 THROWINGBASE3_1 NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} // +-------------+ // | 9,注入底材 | @@ -4161,7 +4163,7 @@ ItemDisplay[!SHOW_ICON ci1 NMAG SOCK=0 !ETH]:%NAME% %WHITE%■{%SAGE%提示:当 ItemDisplay[!SHOW_ICON ci2 NMAG SOCK=0 !ETH]:%NAME% %WHITE%■{%SAGE%提示:当你角色等级在%RED%73+%SAGE%时,才能出2技能词缀%CL%%WHITE%可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NL%%NAME%}%CONTINUE% ItemDisplay[!SHOW_ICON ci3 NMAG SOCK=0 !ETH]:%NAME% %WHITE%■{%WHITE%可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NL%%NAME%}%CONTINUE% //蛮子头和兽头 -ItemDisplay[!SHOW_ICON (BAR OR DRU) NMAG SOCK=0 !ETH]:%NAME% %WHITE%▋{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON (BAR OR DRU) NMAG SOCK=0 !ETH]:%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE% //武器类 ItemDisplay[!SHOW_ICON (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am5 OR ama OR amf OR am4 OR am9 OR ame OR am1 OR am6 OR amb OR axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR clb OR spc OR 9cl OR 9sp OR 7cl OR NEC OR SOR OR kri OR 9kr OR 7kr OR wst OR 8ws OR 6ws) NMAG SOCK=0]:%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE% @@ -4273,10 +4275,10 @@ ItemDisplay[(SK123>0 OR SK125>0) DIFF<2 FILTLVL<3 SCEPTER PALADIN]: %NAME% %ORAN //圣雷 ItemDisplay[(wsp OR 9ws OR 7ws) !INF NMAG !RW (SOCK=0 OR SOCK=4) (DIFF<2 OR SK118>0) FILTLVL<3 CLVL<80 PALADIN]: %NAME% %ORANGE%lvling%PX-62%{%NAME%} //2技能 -ItemDisplay[RARE SCEPTER (PREFIX=567 OR PREFIX=470) FILTLVL<4 NECROMANCER]: %NAME%%PX-62%{%NAME%} +ItemDisplay[RARE SCEPTER (PREFIX=567 OR PREFIX=470) FILTLVL<4 PALADIN]: %NAME%%PX-62%{%NAME%} //抗性 -ItemDisplay[DIN AUTOMOD=26 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%全抗15~20%PX-62%{%NAME%} -ItemDisplay[DIN AUTOMOD=27 FILTLVL<4 NECROMANCER]: %NAME% %ORANGE%全抗20~30%PX-62%{%NAME%} +ItemDisplay[DIN AUTOMOD=26 FILTLVL<3 PALADIN]: %NAME% %ORANGE%全抗15~20%PX-62%{%NAME%} +ItemDisplay[DIN AUTOMOD=27 FILTLVL<4 PALADIN]: %NAME% %ORANGE%全抗20~30%PX-62%{%NAME%} //德鲁伊 ItemDisplay[NMAG (DRU OR CLUB) !RW (SK247=3 OR SK221=3 OR SK222=3) FILTLVL<3 CLVL<80 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%NAME%} @@ -4297,7 +4299,7 @@ ItemDisplay[NMAG (EXC OR ELT) !INF !RW SOCK=4 (SPEAR OR POLEARM) !ZON DIFF<2 FIL ItemDisplay[NMAG (EXC OR ELT) !INF !RW SOCK=4 ETH (SPEAR OR POLEARM) !ZON FILTLVL<3]: %NAME% %DARK_GREEN%[Insight]{%NAME%} //长柄 ItemDisplay[FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<3 OR DIFF<2 OR ILVL>25) (vou OR 9b7 OR 9vo OR 7o7 OR 7vo)]: %NAME%{%NAME%} // 0os, ilvl 26+: Voulge, Lochaber Axe, Bill, Ogre Axe, Colossus Voulge -ItemDisplay[FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<3 OR DIFF<2) ILVL<41 ILVL>25 (scy OR pax hal OR wsc OR 9s8 OR 9pa OR 9h9 OR 9wc OR 7s8 OR 7pa OR 7h7 7wc)]: %NAME%{%NAME%} // 0os, ilvl 26-40: Scythe, Poleaxe, Halberd, War Scythe, Battle Scythe, Partizan, Bec-de-Corbin, Grim Scythe, Thresher, Cryptic Axe, Great Poleaxe, Giant Thresher, 0os, ilvl 26-40 +ItemDisplay[FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<3 OR DIFF<2) ILVL<41 ILVL>25 (scy OR pax OR hal OR wsc OR 9s8 OR 9pa OR 9h9 OR 9wc OR 7s8 OR 7pa OR 7h7 OR 7wc)]: %NAME%{%NAME%} // 0os, ilvl 26-40: Scythe, Poleaxe, Halberd, War Scythe, Battle Scythe, Partizan, Bec-de-Corbin, Grim Scythe, Thresher, Cryptic Axe, Great Poleaxe, Giant Thresher, 0os, ilvl 26-40 //长矛 ItemDisplay[FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<3 OR DIFF<2) ILVL>25 (tri OR 9sr OR 9tr OR 7tr)]: %NAME%{%NAME%} // 0os, ilvl 26+: Trident, War Spear, Fuscina, Stygian Pike ItemDisplay[FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<3 OR DIFF<2) ILVL<41 ILVL>25 (brn OR spt OR pik OR 7sr OR 9br OR 9st OR 9p9 OR 7br OR 7st OR 7p7)]: %NAME%{%NAME%} // 0os, ilvl 26-40: Brandistock, Spetum, Pike, Hyperion Spear, War Fork, Yari, Lance, Mancatcher, Ghost Spear, War Pike diff --git a/build/00-版本及过滤等级设置.txt b/build/00-版本及过滤等级设置.txt index 08ac7c7..1f159f7 100644 --- a/build/00-版本及过滤等级设置.txt +++ b/build/00-版本及过滤等级设置.txt @@ -104,7 +104,7 @@ ItemDisplay[box FILTLVL=4]: %NAME%{%YELLOW%当前过滤等级: 4 - 均衡%NL%%NA ItemDisplay[box FILTLVL=5]: %NAME%{%RED%当前过滤等级: 5 - 比较严格%NL%%NAME%}%CONTINUE% ItemDisplay[box FILTLVL=6]: %NAME%{%PURPLE%当前过滤等级: 6 - 极其严格%NL%%NAME%}%CONTINUE% ItemDisplay[box FILTLVL=7]: %NAME%{%ORANGE%当前过滤等级: 7 - 仅备用%NL%%NAME%}%CONTINUE% -ItemDisplay[box]: %GOLD%%NAME%{%LIGHT_GRAY%V1.45 更新于 26/10/21%CL%%CORAL%智障百科1号装备辅助测评标准:总分10分最高,6分及以上可用。%NL%%NL%%NAME%}%CONTINUE% +ItemDisplay[box]: %GOLD%%NAME%{%LIGHT_GRAY%V1.52 更新于 26/10/28%CL%%CORAL%修复条件优先级、底材星级顺序与估值公式等多项BUG,同步更新build模块。%NL%%NL%%NAME%}%CONTINUE% // +---------------+ // | 3,自定义配置| @@ -169,7 +169,8 @@ Alias[HIDE_CHAM5]:FALSE //@屏蔽ILV>90的中护身符@ Alias[HIDE_CHAM6]:FALSE //@屏蔽ILV>90的大护身符@ //亮金装备:极品属性的亮金不受屏蔽开关影响,屏蔽开关只限于常规亮金。 -Alias[SHOW_RAREDRU]:FALSE //@显示亮金德鲁伊头@亮金手工底材自定义过滤@ +Alias[SHOW_GOODRARE]:TRUE //@潜在极品永久显示@亮金手工底材自定义过滤@ +Alias[SHOW_RAREDRU]:FALSE //@显示亮金德鲁伊头@ Alias[SHOW_RAREBAR]:FALSE //@显示低需求亮金蛮子头@ Alias[SHOW_RARENEC]:FALSE //@显示亮金死灵盾@ Alias[SHOW_RAREDIN]:FALSE //@显示亮金骑士盾@ @@ -177,8 +178,8 @@ Alias[SHOW_RAREAMA_1]:FALSE //@显示亮金女族长弓@ Alias[SHOW_RAREAMA_2]:FALSE //@显示亮金大院长弓@ Alias[SHOW_RAREAMA_3]:FALSE //@显示亮金亚马逊长矛@ Alias[SHOW_RAREAMA_4]:FALSE //@显示亮金亚马逊标枪@ -Alias[SHOW_RAREAMA_5]:FALSE //@显示无形亚马逊长矛@ -Alias[SHOW_RAREAMA_6]:FALSE //@显示无形亚马逊标枪@ +Alias[SHOW_RAREAMA_5]:FALSE //@显示亮金无形亚马逊长矛@ +Alias[SHOW_RAREAMA_6]:FALSE //@显示亮金无形亚马逊标枪@ Alias[SHOW_RARESIN_1]:FALSE //@显示亮金刺客八爪@ Alias[SHOW_RARESIN_2]:FALSE //@显示亮金刺客战拳@ Alias[SHOW_RARESOR]:FALSE //@显示亮金次元碎片@ @@ -189,7 +190,7 @@ Alias[SHOW_RAREWAND]:FALSE //@显示亮金魔杖@ Alias[SHOW_RAREDAGGER]:FALSE //@显示亮金齿缘小刀@ Alias[SHOW_RARETHROW_1]:FALSE //@显示亮金无形鬼魂尖枪@ Alias[SHOW_RARETHROW_2]:FALSE //@显示亮金无形翼鱼叉@ -Alias[SHOW_RAREWEAPON_1]:FALSE //@显示无形巨神系列@ +Alias[SHOW_RAREWEAPON_1]:FALSE //@显示亮金无形巨神系列@ //魔法装备 Alias[SHOW_MAGDRU]:FALSE //@显示蓝色德鲁伊头@魔法手工底材自定义过滤@ @@ -200,8 +201,8 @@ Alias[SHOW_MAGAMA_1]:FALSE //@显示蓝色女族长弓@ Alias[SHOW_MAGAMA_2]:FALSE //@显示蓝色大院长弓@ Alias[SHOW_MAGAMA_3]:FALSE //@显示蓝色亚马逊长矛@ Alias[SHOW_MAGAMA_4]:FALSE //@显示蓝色亚马逊标枪@ -Alias[SHOW_MAGAMA_5]:FALSE //@屏蔽无形亚马逊长矛@ -Alias[SHOW_MAGAMA_6]:FALSE //@屏蔽无形亚马逊标枪@ +Alias[SHOW_MAGAMA_5]:FALSE //@显示蓝色无形亚马逊长矛@ +Alias[SHOW_MAGAMA_6]:FALSE //@显示蓝色无形亚马逊标枪@ Alias[SHOW_MAGSIN_1]:FALSE //@显示蓝色刺客八爪@ Alias[SHOW_MAGSIN_2]:FALSE //@显示蓝色刺客战拳@ Alias[SHOW_MAGSOR]:FALSE //@显示蓝色次元碎片@ @@ -212,7 +213,7 @@ Alias[SHOW_MAGWAND]:FALSE //@显示蓝色魔杖@ Alias[SHOW_MAGDAGGER]:FALSE //@显示蓝色齿缘小刀@ Alias[SHOW_MAGTHROW_1]:FALSE //@显示蓝色无形鬼魂尖枪@ Alias[SHOW_MAGTHROW_2]:FALSE //@显示蓝色无形翼鱼叉@ -Alias[SHOW_MAGWEAPON_1]:FALSE //@显示无形巨神系列@ +Alias[SHOW_MAGWEAPON_1]:FALSE //@显示蓝色无形巨神系列@ //注入底材,无孔白板,普通~精英三个等级都包含在内 Alias[CIRC_INFUSION_1]:FALSE //@显示无孔普通头环@注入底材自定义过滤@ @@ -220,6 +221,7 @@ Alias[CIRC_INFUSION_2]:TRUE //@显示无孔高级头环@ Alias[BAR_INFUSION_1]:FALSE //@显示无孔高需求蛮子头@ Alias[BAR_INFUSION_2]:FALSE //@显示无孔低需求蛮子头@ Alias[DRU_INFUSION]:FALSE //@显示无孔兽头@ +Alias[AMA_INFUSION_4]:FALSE //@显示无孔女族长弓@ Alias[AMA_INFUSION_1]:FALSE //@显示无孔大院长弓@ Alias[AMA_INFUSION_2]:FALSE //@显示无孔AMA专属矛@ Alias[AMA_INFUSION_3]:FALSE //@显示无孔AMA专属标枪@ @@ -236,6 +238,6 @@ Alias[NEC_INFUSION]:FALSE //@显示无孔NEC盾@ Alias[7CR_INFUSION]:FALSE //@显示无孔幻化之刃@ Alias[DAGGER_INFUSION]:FALSE //@显示无孔齿缘小刀@ Alias[CHEST_INFUSION]:TRUE //@显示低需求无孔盔甲@ -Alias[WEAPON_INFUSION_1]:FALSE //@显示无孔无形巨神@ -Alias[WEAPON_INFUSION_2]:FALSE //@显示无孔无形双手锤@ +Alias[WEAPON_INFUSION_1]:FALSE //@显示无孔巨神@ +Alias[WEAPON_INFUSION_2]:FALSE //@显示无孔双手锤@ diff --git a/build/01-物品集短名称定义.txt b/build/01-物品集短名称定义.txt index e46aaca..c42f682 100644 --- a/build/01-物品集短名称定义.txt +++ b/build/01-物品集短名称定义.txt @@ -24,7 +24,7 @@ Alias[THROWPOTS]:(opm OR gpm OR opl OR ops OR gps OR gpl OR tpfs OR tpgs OR tpcs //城镇 Alias[TOWN]:(MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109) //已知T图 -Alias[KNOWNMAPS]:(t11 OR t12 OR t13 OR t14 OR t15 OR t16 OR t17 OR t21 OR t22 OR t23 OR t24 OR t25 OR t26 OR t27 OR t28 OR t31 OR t32 OR t33 OR t34 OR t35 OR t36 OR t37 OR t38 OR t39 OR t3a OR t3b OR t41 OR t42 OR t43 OR t44 OR t51 OR t52 OR t53 OR t54 OR t55 OR t56 OR t57 OR t58) +Alias[KNOWNMAPS]:(t11 OR t12 OR t13 OR t14 OR t15 OR t16 OR t17 OR t18 OR t21 OR t22 OR t23 OR t24 OR t25 OR t26 OR t27 OR t28 OR t29 OR t2a OR t31 OR t32 OR t33 OR t34 OR t35 OR t36 OR t37 OR t38 OR t39 OR t3a OR t3b OR t41 OR t42 OR t43 OR t44 OR t51 OR t52 OR t53 OR t54 OR t55 OR t56 OR t57 OR t58 OR t61 OR t62 OR t99) // ++++++ 4.2,暗金装备星级 ++++++ //PD2新暗金装备 @@ -197,7 +197,7 @@ Alias[CLUBBASE1_1]:((SK221>2 OR SK223>2 OR SK224>2 OR SK225>2 OR SK227>2 OR SK22 Alias[CLUBBASE2_1]:((SK221>1 OR SK226>1 OR SK236>1 OR SK224>1 OR SK227=1 OR SK237=1) SK247=3 (9cl OR 9sp OR 7cl OR 7sp) !SOCK~1-2) //2+3熊 Alias[CLUBBASE2_2]:((SK226>1 OR SK224>1) SK222=3 (9cl OR 9sp OR 7cl OR 7sp) !SOCK~1-2) //2+3毒藤 //3星 -Alias[CLUBBASE3_1]:((SK221=3 OR SK226=3 OR SK236=3 OR SK224=3OR SK227=3 OR SK237=3) SK247=3 (9cl OR 9sp OR 7cl OR 7sp) !SOCK~1-2) //3+3熊 +Alias[CLUBBASE3_1]:((SK221=3 OR SK226=3 OR SK236=3 OR SK224=3 OR SK227=3 OR SK237=3) SK247=3 (9cl OR 9sp OR 7cl OR 7sp) !SOCK~1-2) //3+3熊 Alias[CLUBBASE3_2]:((SK226=3 OR SK224=3) SK222=3 (9cl OR 9sp OR 7cl OR 7sp) !SOCK~1-2) //3+3毒藤 //匕首 @@ -232,14 +232,14 @@ Alias[SWORDBASE1_4]:((7fb OR 7gd OR 7ls) !SOCK~1-3) //4、5、6孔巨神、神 Alias[SWORDBASE2_1]:(crs !SOCK~1-3 ETH ED>15) //4、5孔无形15ED水晶剑 Alias[SWORDBASE2_2]:(7cr !SOCK~1-3 ED>9 ED<16) //4、5孔9~14ED幻化之刃 Alias[SWORDBASE2_3]:((72h OR 7gs) ETH !SOCK~1-3 ED>15) //4孔无形传说之剑、炎魔之刃 -Alias[SWORDBASE2_4]:((7fb OR 7gd OR 7ls) ETH !SOCK~1-3 ED<16) //4、5、6孔无形9~14ED巨神、神秘之剑 +Alias[SWORDBASE2_4]:((7fb OR 7gd OR 7ls) ETH !SOCK~1-3 ED>9 ED<16) //4、5、6孔无形9~14ED巨神、神秘之剑 //3星 Alias[SWORDBASE3_1]:(7cr !SOCK~1-3 ED>15) //4、5孔15ED幻化之刃 -Alias[SWORDBASE3_2]:((7fb OR 7gd OR 7ls) ETH !SOCK~1-3) //4、5、6孔无形15ED巨神、神秘之剑 +Alias[SWORDBASE3_2]:((7fb OR 7gd OR 7ls) ETH !SOCK~1-3 ED>15) //4、5、6孔无形15ED巨神、神秘之剑 //权杖 //2星 -Alias[SCEPTERBASE2_1]:(SCEPTER ELT !scp SK=118 SOCK=3) //铁狼:3神圣冲击 +Alias[SCEPTERBASE2_1]:(SCEPTER ELT !scp SK118=3 SOCK=3) //铁狼:3神圣冲击 Alias[SCEPTERBASE2_2]:(7ws (SK99=3 OR SK109=3) !SOCK~1-3) //铁狼:3祈祷/3净化 Alias[SCEPTERBASE2_3]:(SCEPTER !scp (SK101>2 OR SK121>2) (SK125>0 OR SK124>0) SOCK=3) //3圣光弹/3天拳、救赎/救助 //3星 @@ -252,7 +252,7 @@ Alias[SCEPTERBASE3_5]:(SCEPTER !scp (SK101>0 SK121>2) (SK125>0 OR SK124>0) SOCK Alias[SCEPTERBASE4_1]:((wsp OR 9ws OR 7ws) (SK109>0 OR SK124>0) SK117=3 !SOCK~1-4) //1净化/救赎+3圣盾 Alias[SCEPTERBASE4_2]:(7ws (SK117>0 OR SK109>0 OR SK124>0) SK123=3 !ETH !SOCK~1-4) //1圣盾/净化/救赎+3审判 Alias[SCEPTERBASE4_3]:(7ws SK96=3 SK123=3 (SOCK=0 OR SOCK=4) !ETH) //3牺牲+3审判 -Alias[SCEPTERBASE4_4]:(SCEPTER !scp (SK125>0 OR SK123>0) (SK118=3 OR SK114=3 OR SK102=3) SOCK=3) //救助/审判、3圣雷/圣冰/圣火 +Alias[SCEPTERBASE4_4]:(SCEPTER !scp (SK125=3 OR SK123=3) (SK118=3 OR SK114=3 OR SK102=3) SOCK=3) //3救助/3审判、3圣雷/圣冰/圣火 //魔杖 //1星 @@ -261,7 +261,7 @@ Alias[WANDBASE1_2]:(WAND !(wnd OR ywn OR 9wn) ((SK94>2 SK79>1 SK91>1) OR (SK94> Alias[WANDBASE1_3]:(WAND !(wnd OR ywn OR 9wn) (SK87>0 OR SK91>0) SK95>0 (SK367>0 OR SK68>0 OR SK79>0 OR SK90>0 OR SK85>0 OR SK75>0 OR SK66>0) !SOCK=1) //2星 Alias[WANDBASE2_1]:(WAND !(wnd OR ywn OR 9wn) (SK75=3 OR SK85=3 OR SK94=3) (SK367>0 OR SK68>0 OR SK91>0 OR SK95>0) !SOCK=1) //3土魔/血魔/火魔、传送/骨甲/降低抵抗/重生 -Alias[WANDBASE2_2]:(WAND !(wnd OR ywn OR 9wn) (SK87>0 OR SK91>0 OR SK82>0 OR SK86>0) SK86=3 SK67=3 !SOCK=1) //3骨矛、3牙、衰老/降低抵抗/偷取生命/吸引 +Alias[WANDBASE2_2]:(WAND !(wnd OR ywn OR 9wn) (SK87>0 OR SK91>0 OR SK82>0 OR SK86>0) SK84=3 SK67=3 !SOCK=1) //3骨矛、3牙、衰老/降低抵抗/偷取生命/吸引 //3星 Alias[WANDBASE3_1]:(WAND !(wnd OR ywn OR 9wn) (SK75=3 OR SK85=3 OR SK94=3) SK68>0 (SK91>0 OR SK95>0) !SOCK=1) //3土魔/血魔/火魔、骨盾、降低抵抗/重生 @@ -375,33 +375,33 @@ Alias[NOTICEME10]: (WEAPON (MAG OR RARE OR CRAFT) ED>349 ((STAT21+STAT22+STAT23+ // ++++++ 4.6,有用的亮金词缀 ++++++ //项链 //法系3+2/2+3 -Alias[AMU_CAST_4_1]:((SUFFIX=174 OR SUFFIX=1035) (SUFFIX=182 OR SUFFIX~366-367 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1031) PREFIX~312-313 (PREFIX~925-926 OR PREFIX~928-929)) -Alias[AMU_CAST_4_2]:((SUFFIX=174 OR SUFFIX=1035) (SUFFIX=182 OR SUFFIX~366-367 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1031) (PREFIX~312-313 OR PREFIX~925-926 OR PREFIX~928-929) (PREFIX~330-331 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414)) -Alias[AMU_CAST_4_3]:(SUFFIX~366-367 (SUFFIX=182 OR SUFFIX=174 OR SUFFIX=1035 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1031) ((PREFIX~353-355 PREFIX~372-374) OR (PREFIX~353-355 PREFIX~412-414) OR (PREFIX~372-374 PREFIX~412-414) OR (PREFIX~392-394 PREFIX~412-414) OR (PREFIX~392-394 PREFIX~372-374) OR (PREFIX~353-355 PREFIX~392-394))) -Alias[AMU_CAST_4_4]:(SUFFIX~366-367 (SUFFIX=182 OR SUFFIX=174 OR SUFFIX=1035 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1031) PREFIX~330-331 (PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414)) -Alias[AMU_CAST_4_5]:(SUFFIX~366-367 (SUFFIX=174 OR SUFFIX=1035) (SUFFIX=182 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1031) (PREFIX~330-331 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414)) -Alias[AMU_CAST_4_6]:(SUFFIX=182 (SUFFIX=174 OR SUFFIX=1035) (SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1031) (PREFIX~330-331 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414)) -Alias[AMU_CAST_4_7]:(SUFFIX=182 SUFFIX~366-367 (SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1031) (PREFIX~330-331 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414)) +Alias[AMU_CAST_4_1]:((SUFFIX=174 OR SUFFIX=1043) (SUFFIX=182 OR SUFFIX~366-367 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) PREFIX~312-313 (PREFIX~925-926 OR PREFIX~928-929)) +Alias[AMU_CAST_4_2]:((SUFFIX=174 OR SUFFIX=1043) (SUFFIX=182 OR SUFFIX~366-367 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) (PREFIX~312-313 OR PREFIX~925-926 OR PREFIX~928-929) (PREFIX~330-331 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414)) +Alias[AMU_CAST_4_3]:(SUFFIX~366-367 (SUFFIX=182 OR SUFFIX=174 OR SUFFIX=1043 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) ((PREFIX~353-355 PREFIX~372-374) OR (PREFIX~353-355 PREFIX~412-414) OR (PREFIX~372-374 PREFIX~412-414) OR (PREFIX~392-394 PREFIX~412-414) OR (PREFIX~392-394 PREFIX~372-374) OR (PREFIX~353-355 PREFIX~392-394))) +Alias[AMU_CAST_4_4]:(SUFFIX~366-367 (SUFFIX=182 OR SUFFIX=174 OR SUFFIX=1043 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) PREFIX~330-331 (PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414)) +Alias[AMU_CAST_4_5]:(SUFFIX~366-367 (SUFFIX=174 OR SUFFIX=1043) (SUFFIX=182 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) (PREFIX~330-331 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414)) +Alias[AMU_CAST_4_6]:(SUFFIX=182 (SUFFIX=174 OR SUFFIX=1043) (SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) (PREFIX~330-331 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414)) +Alias[AMU_CAST_4_7]:(SUFFIX=182 SUFFIX~366-367 (SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) (PREFIX~330-331 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414)) //法系2+2/3+1 -Alias[AMU_CAST_3_1]:((SUFFIX=174 OR SUFFIX=1035) (SUFFIX=182 OR SUFFIX~366-367 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1031) (PREFIX~312-313 OR PREFIX~925-926 OR PREFIX~928-929)) -Alias[AMU_CAST_3_2]:((SUFFIX=174 OR SUFFIX=1035) PREFIX~312-313 (PREFIX~925-926 OR PREFIX~928-929 OR PREFIX~330-331 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414)) +Alias[AMU_CAST_3_1]:((SUFFIX=174 OR SUFFIX=1043) (SUFFIX=182 OR SUFFIX~366-367 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) (PREFIX~312-313 OR PREFIX~925-926 OR PREFIX~928-929)) +Alias[AMU_CAST_3_2]:((SUFFIX=174 OR SUFFIX=1043) PREFIX~312-313 (PREFIX~925-926 OR PREFIX~928-929 OR PREFIX~330-331 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414)) Alias[AMU_CAST_3_3]:(SUFFIX~366-367 ((PREFIX~353-355 PREFIX~372-374) OR (PREFIX~353-355 PREFIX~412-414) OR (PREFIX~372-374 PREFIX~412-414) OR (PREFIX~392-394 PREFIX~412-414) OR (PREFIX~392-394 PREFIX~372-374) OR (PREFIX~353-355 PREFIX~392-394))) -Alias[AMU_CAST_3_4]:(SUFFIX~366-367 (SUFFIX=182 OR SUFFIX=174 OR SUFFIX=1035 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1031) (PREFIX~330-331 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414)) +Alias[AMU_CAST_3_4]:(SUFFIX~366-367 (SUFFIX=182 OR SUFFIX=174 OR SUFFIX=1043 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) (PREFIX~330-331 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414)) //战系3+2/2+3 -Alias[AMU_DMG_4_1]:(SUFFIX~366-367 (SUFFIX=182 OR SUFFIX~822-823 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1031) PREFIX~330-331 (PREFIX~312-313 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414)) -Alias[AMU_DMG_4_2]:(SUFFIX~366-367 (SUFFIX=182 OR SUFFIX~822-823 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1031) ((PREFIX~353-355 PREFIX~372-374) OR (PREFIX~353-355 PREFIX~412-414) OR (PREFIX~372-374 PREFIX~412-414) OR (PREFIX~392-394 PREFIX~412-414) OR (PREFIX~392-394 PREFIX~372-374) OR (PREFIX~353-355 PREFIX~392-394))) -Alias[AMU_DMG_4_3]:(SUFFIX=182 (SUFFIX~822-823 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1031) PREFIX~330-331 (PREFIX~312-313 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR PREFIX~925-926 OR PREFIX~928-929)) -Alias[AMU_DMG_4_4]:(SUFFIX=182 (SUFFIX~822-823 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1031) ((PREFIX~353-355 PREFIX~372-374) OR (PREFIX~353-355 PREFIX~412-414) OR (PREFIX~372-374 PREFIX~412-414) OR (PREFIX~392-394 PREFIX~412-414) OR (PREFIX~392-394 PREFIX~372-374) OR (PREFIX~353-355 PREFIX~392-394))) -Alias[AMU_DMG_4_5]:(SUFFIX~822-823 (SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1031) PREFIX~330-331 (PREFIX~312-313 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR PREFIX~925-926 OR PREFIX~928-929)) -Alias[AMU_DMG_4_6]:(SUFFIX~822-823 (SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1031) ((PREFIX~353-355 PREFIX~372-374) OR (PREFIX~353-355 PREFIX~412-414) OR (PREFIX~372-374 PREFIX~412-414) OR (PREFIX~392-394 PREFIX~412-414) OR (PREFIX~392-394 PREFIX~372-374) OR (PREFIX~353-355 PREFIX~392-394))) +Alias[AMU_DMG_4_1]:(SUFFIX~366-367 (SUFFIX=182 OR SUFFIX~822-823 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) PREFIX~330-331 (PREFIX~312-313 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414)) +Alias[AMU_DMG_4_2]:(SUFFIX~366-367 (SUFFIX=182 OR SUFFIX~822-823 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) ((PREFIX~353-355 PREFIX~372-374) OR (PREFIX~353-355 PREFIX~412-414) OR (PREFIX~372-374 PREFIX~412-414) OR (PREFIX~392-394 PREFIX~412-414) OR (PREFIX~392-394 PREFIX~372-374) OR (PREFIX~353-355 PREFIX~392-394))) +Alias[AMU_DMG_4_3]:(SUFFIX=182 (SUFFIX~822-823 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) PREFIX~330-331 (PREFIX~312-313 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR PREFIX~925-926 OR PREFIX~928-929)) +Alias[AMU_DMG_4_4]:(SUFFIX=182 (SUFFIX~822-823 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) ((PREFIX~353-355 PREFIX~372-374) OR (PREFIX~353-355 PREFIX~412-414) OR (PREFIX~372-374 PREFIX~412-414) OR (PREFIX~392-394 PREFIX~412-414) OR (PREFIX~392-394 PREFIX~372-374) OR (PREFIX~353-355 PREFIX~392-394))) +Alias[AMU_DMG_4_5]:(SUFFIX~822-823 (SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) PREFIX~330-331 (PREFIX~312-313 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR PREFIX~925-926 OR PREFIX~928-929)) +Alias[AMU_DMG_4_6]:(SUFFIX~822-823 (SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) ((PREFIX~353-355 PREFIX~372-374) OR (PREFIX~353-355 PREFIX~412-414) OR (PREFIX~372-374 PREFIX~412-414) OR (PREFIX~392-394 PREFIX~412-414) OR (PREFIX~392-394 PREFIX~372-374) OR (PREFIX~353-355 PREFIX~392-394))) //战系2+2/3+1 -Alias[AMU_DMG_3_1]:(SUFFIX~366-367 (SUFFIX=182 OR SUFFIX~822-823 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1031) (PREFIX~330-331 OR PREFIX~312-313 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414)) -Alias[AMU_DMG_3_2]:(SUFFIX=182 (SUFFIX~822-823 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1031) (PREFIX~330-331 OR PREFIX~312-313 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR PREFIX~925-926 OR PREFIX~928-929)) -Alias[AMU_DMG_3_3]:(SUFFIX~822-823 (SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1031) (PREFIX~330-331 OR PREFIX~312-313 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR PREFIX~925-926 OR PREFIX~928-929)) +Alias[AMU_DMG_3_1]:(SUFFIX~366-367 (SUFFIX=182 OR SUFFIX~822-823 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) (PREFIX~330-331 OR PREFIX~312-313 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414)) +Alias[AMU_DMG_3_2]:(SUFFIX=182 (SUFFIX~822-823 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) (PREFIX~330-331 OR PREFIX~312-313 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR PREFIX~925-926 OR PREFIX~928-929)) +Alias[AMU_DMG_3_3]:(SUFFIX~822-823 (SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) (PREFIX~330-331 OR PREFIX~312-313 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR PREFIX~925-926 OR PREFIX~928-929)) //戒指 //法系3+2/2+3 -Alias[RIN_CAST_5_1]:(PREFIX~312-313 (PREFIX~925-926 OR PREFIX~928-929) (PREFIX=334 OR PREFIX=953 OR PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412)SUFFIX=174 (SUFFIX=182 OR SUFFIX=368 OR SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331)) +Alias[RIN_CAST_5_1]:(PREFIX~312-313 (PREFIX~925-926 OR PREFIX~928-929) (PREFIX=334 OR PREFIX=953 OR PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412) SUFFIX=174 (SUFFIX=182 OR SUFFIX=368 OR SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331)) Alias[RIN_CAST_5_2]:(PREFIX~312-313 PREFIX~925-926 PREFIX~928-929 SUFFIX=174 (SUFFIX=182 OR SUFFIX=368 OR SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331)) Alias[RIN_CAST_5_3]:(PREFIX~312-313 (PREFIX~925-926 OR PREFIX~928-929 OR PREFIX=334 OR PREFIX=953 OR PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412) SUFFIX=174 (SUFFIX=182 OR SUFFIX=368) (SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331)) Alias[RIN_CAST_5_4]:(PREFIX~312-313 (PREFIX~925-926 OR PREFIX~928-929 OR PREFIX=334 OR PREFIX=953 OR PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412) SUFFIX=174 SUFFIX=182 SUFFIX=368) @@ -411,18 +411,18 @@ Alias[RIN_CAST_4_2]:(SUFFIX=174 PREFIX~312-313 PREFIX~925-926 PREFIX~928-929) Alias[RIN_CAST_4_3]:(PREFIX~312-313 SUFFIX=174 (SUFFIX=182 OR SUFFIX=368) (SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331)) //战系2+3/3+2 Alias[RIN_DMG_5_1]:(SUFFIX~230-231 SUFFIX=828 (SUFFIX=182 OR SUFFIX=368 OR SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331 OR SUFFIX~746-747 OR SUFFIX~356-357) (PREFIX=334 OR PREFIX=953 OR (PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR (PREFIX=392 PREFIX=412) OR (PREFIX=392 PREFIX=372) OR (PREFIX=353 PREFIX=392))) -Alias[RIN_DMG_5_2]:(SUFFIX~230-231 SUFFIX=828 ((PREFIX=372 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=412) OR (PREFIXPREFIX=353 PREFIX=372 PREFIX=392))) -Alias[RIN_DMG_5_3]:((SUFFIX~230-231 OR SUFFIX=828) (SUFFIX=182 OR SUFFIX=368 OR SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331 OR SUFFIX~746-747 OR SUFFIX~356-357) ((PREFIX=372 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=412) OR (PREFIXPREFIX=353 PREFIX=372 PREFIX=392))) +Alias[RIN_DMG_5_2]:(SUFFIX~230-231 SUFFIX=828 ((PREFIX=372 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=392))) +Alias[RIN_DMG_5_3]:((SUFFIX~230-231 OR SUFFIX=828) (SUFFIX=182 OR SUFFIX=368 OR SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331 OR SUFFIX~746-747 OR SUFFIX~356-357) ((PREFIX=372 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=392))) //战系1+3/2+2/3+1 Alias[RIN_DMG_4_1]:(SUFFIX~230-231 SUFFIX=828 (SUFFIX=182 OR SUFFIX=368 OR SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331 OR SUFFIX~746-747 OR SUFFIX~356-357) (PREFIX=334 OR PREFIX=953 OR PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412 OR PREFIX=243 OR PREFIX~925-926 OR PREFIX~928-929)) Alias[RIN_DMG_4_2]:((SUFFIX~230-231 OR SUFFIX=828) (SUFFIX~746-747 OR SUFFIX~356-357) (SUFFIX=182 OR SUFFIX=368 OR SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331) (PREFIX=334 OR PREFIX=953 OR PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412 OR PREFIX=243 OR PREFIX~925-926 OR PREFIX~928-929)) Alias[RIN_DMG_4_3]:((SUFFIX~230-231 OR SUFFIX=828) SUFFIX~746-747 SUFFIX~356-357 (PREFIX=334 OR PREFIX=953 OR PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412 OR PREFIX=243 OR PREFIX~925-926 OR PREFIX~928-929)) Alias[RIN_DMG_4_4]:((SUFFIX~230-231 OR SUFFIX=828) (SUFFIX~746-747 OR SUFFIX~356-357) (PREFIX=334 OR PREFIX=953 OR (PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR (PREFIX=392 PREFIX=412) OR (PREFIX=392 PREFIX=372) OR (PREFIX=353 PREFIX=392))) -Alias[RIN_DMG_4_5]:((SUFFIX~230-231 OR SUFFIX=828 OR SUFFIX~746-747 OR SUFFIX~356-357 OR SUFFIX=182 OR SUFFIX=368 OR SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331) ((PREFIX=372 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=412) OR (PREFIXPREFIX=353 PREFIX=372 PREFIX=392))) +Alias[RIN_DMG_4_5]:((SUFFIX~230-231 OR SUFFIX=828 OR SUFFIX~746-747 OR SUFFIX~356-357 OR SUFFIX=182 OR SUFFIX=368 OR SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331) ((PREFIX=372 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=392))) //攻坚 Alias[RIN_UBER_4_1]:((PREFIX=334 OR PREFIX=953 OR PREFIX=353 OR PREFIX=372 OR PREFIX=412) SUFFIX=174 SUFFIX=182 SUFFIX=368) Alias[RIN_UBER_4_2]:((PREFIX=334 OR PREFIX=953 OR PREFIX=353 OR PREFIX=372 OR PREFIX=412) SUFFIX=174 (SUFFIX=182 OR SUFFIX=368) (SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331)) -Alias[RIN_UBER_4_3]:(PREFIX=334 OR PREFIX=953 (PREFIX=353 OR PREFIX=372 OR PREFIX=412) SUFFIX=174 (SUFFIX=182 OR SUFFIX=368)) +Alias[RIN_UBER_4_3]:((PREFIX=334 OR PREFIX=953) (PREFIX=353 OR PREFIX=372 OR PREFIX=412) SUFFIX=174 (SUFFIX=182 OR SUFFIX=368)) Alias[RIN_UBER_4_4]:(((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412)) SUFFIX=174 (SUFFIX=182 OR SUFFIX=368)) //箭矢、弩矢 @@ -434,13 +434,13 @@ Alias[QUIVER_ELE_5_4]:(PREFIX=434 (PREFIX~418-419 OR PREFIX~736-737 OR PREFIX=33 Alias[QUIVER_ELE_5_5]:(PREFIX=434 (PREFIX~418-419 OR PREFIX~736-737 OR PREFIX=330 OR PREFIX~543-544 OR PREFIX~548-549 OR PREFIX~786-787) SUFFIX=167 SUFFIX~814-815 SUFFIX=826) //元素2+2/1+3 Alias[QUIVER_ELE_4_1]:(PREFIX=434 PREFIX=330 SUFFIX=167 SUFFIX~366-367) -Alias[QUIVER_ELE_4_1]:(PREFIX=434 SUFFIX=167 SUFFIX=834 (SUFFIX~366-367 OR SUFFIX~814-815 OR SUFFIX=826 OR SUFFIX=834 OR SUFFIX~914-915)) +Alias[QUIVER_ELE_4_2]:(PREFIX=434 SUFFIX=167 SUFFIX=834 (SUFFIX~366-367 OR SUFFIX~814-815 OR SUFFIX=826 OR SUFFIX=834 OR SUFFIX~914-915)) //物理系3+2/2+3 Alias[QUIVER_DMG_5_1]:((PREFIX=434 OR PREFIX=437) (PREFIX~802-803 OR PREFIX=783) (PREFIX=185 OR PREFIX=330 OR PREFIX=784 OR PREFIX~786-787 OR PREFIX~807-808 OR PREFIX~954-955) SUFFIX=167 (SUFFIX~814-815 OR SUFFIX~804-805 OR SUFFIX=826 OR SUFFIX=834 OR SUFFIX=353 OR SUFFIX=360)) Alias[QUIVER_DMG_5_2]:((PREFIX=434 OR PREFIX=437) (PREFIX~802-803 OR PREFIX=783) SUFFIX=167 SUFFIX~366-367 (SUFFIX~814-815 OR SUFFIX~804-805 OR SUFFIX=826 OR SUFFIX=834 OR SUFFIX=353 OR SUFFIX=360 OR PREFIX~954-955)) Alias[QUIVER_DMG_5_3]:((PREFIX=434 OR PREFIX=437) (PREFIX~802-803 OR PREFIX=783) SUFFIX~814-815 SUFFIX=167 (PREFIX=185 OR PREFIX=330 OR PREFIX=784 OR PREFIX~786-787 OR PREFIX~807-808 OR SUFFIX=826 OR SUFFIX=834 OR SUFFIX=353 OR SUFFIX=360 OR PREFIX~954-955)) Alias[QUIVER_DMG_5_4]:((PREFIX=434 OR PREFIX=437) (PREFIX~802-803 OR PREFIX=783) SUFFIX=834 SUFFIX=167 (PREFIX=185 OR PREFIX=330 OR PREFIX=784 OR PREFIX~786-787 OR PREFIX~807-808 OR SUFFIX=826 OR SUFFIX=834 OR SUFFIX=353 OR SUFFIX=360 OR PREFIX~954-955)) -/物理系2+2 +//物理系2+2 Alias[QUIVER_DMG_4_1]:((PREFIX=434 OR PREFIX=437) (PREFIX~802-803 OR PREFIX=783) SUFFIX=167 (SUFFIX~814-815 OR SUFFIX~804-805 OR SUFFIX=826 OR SUFFIX=834 OR SUFFIX=353 OR SUFFIX=360 OR PREFIX~954-955)) //京子2+2/1+3 Alias[QUIVER_MERC_4_1]:((PREFIX~802-803 OR PREFIX=783) (PREFIX=185 OR PREFIX=330 OR PREFIX=784 OR PREFIX~786-787 OR PREFIX~807-808) SUFFIX~804-805 (SUFFIX=167 OR SUFFIX=826 OR SUFFIX=834 OR SUFFIX=353 OR SUFFIX=360)) @@ -453,17 +453,17 @@ Alias[QUIVER_SOR_3_1]:(SUFFIX=167 PREFIX~786-787 (SUFFIX~366-367 OR SUFFIX~814-8 //盔甲 //法系3+2/2+3 -Alias[CHEST_CAST_5_1]:((PREFIX~769-775 OR OR PREFIX~943-949) PREFIX~421-422 (PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR PREFIX~762-763) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1034) (SUFFIX~263-264 OR SUFFIX=816 OR SUFFIX=818 OR SUFFIX=1033 OR SUFFIX=382 OR SUFFIX=982 OR SUFFIX=318 OR SUFFIX~819-821)) -Alias[CHEST_CAST_5_2]:((PREFIX~769-775 OR OR PREFIX~943-949) PREFIX~421-422 (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1034) (SUFFIX~263-264 OR SUFFIX=816 OR SUFFIX=818 OR SUFFIX=1033) (SUFFIX=382 OR SUFFIX=982 OR SUFFIX=318 OR SUFFIX~819-821)) +Alias[CHEST_CAST_5_1]:((PREFIX~769-775 OR PREFIX~943-949) PREFIX~421-422 (PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR PREFIX~762-763) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1042) (SUFFIX~263-264 OR SUFFIX=816 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX=382 OR SUFFIX=982 OR SUFFIX=318 OR SUFFIX~819-821)) +Alias[CHEST_CAST_5_2]:((PREFIX~769-775 OR PREFIX~943-949) PREFIX~421-422 (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1042) (SUFFIX~263-264 OR SUFFIX=816 OR SUFFIX=818 OR SUFFIX=1041) (SUFFIX=382 OR SUFFIX=982 OR SUFFIX=318 OR SUFFIX~819-821)) //法系3+1/2+2 -Alias[CHEST_CAST_4_1]:((PREFIX~769-775 OR OR PREFIX~943-949) PREFIX~421-422 (PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR PREFIX~762-763) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX~263-264 OR SUFFIX=816 OR SUFFIX=818 OR SUFFIX=1033 OR SUFFIX=382 OR SUFFIX=982 OR SUFFIX=318 OR SUFFIX~819-821 OR SUFFIX=1034)) -Alias[CHEST_CAST_4_2]:((PREFIX~769-775 OR OR PREFIX~943-949) PREFIX~421-422 (SUFFIX~366-367 OR SUFFIX~799-800) (SUFFIX~263-264 OR SUFFIX=816 OR SUFFIX=818 OR SUFFIX=1033 OR SUFFIX=382 OR SUFFIX=982 OR SUFFIX=318 OR SUFFIX~819-821 OR SUFFIX=1034)) +Alias[CHEST_CAST_4_1]:((PREFIX~769-775 OR PREFIX~943-949) PREFIX~421-422 (PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR PREFIX~762-763) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX~263-264 OR SUFFIX=816 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX=382 OR SUFFIX=982 OR SUFFIX=318 OR SUFFIX~819-821 OR SUFFIX=1042)) +Alias[CHEST_CAST_4_2]:((PREFIX~769-775 OR PREFIX~943-949) PREFIX~421-422 (SUFFIX~366-367 OR SUFFIX~799-800) (SUFFIX~263-264 OR SUFFIX=816 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX=382 OR SUFFIX=982 OR SUFFIX=318 OR SUFFIX~819-821 OR SUFFIX=1042)) //物理系3+2/2+3 -Alias[CHEST_DMG_5_1]:(PREFIX~762-763 PREFIX~421-422 (PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR PREFIX~769-775) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1034) (SUFFIX~263-264 OR SUFFIX~244-245 OR SUFFIX=382 OR SUFFIX=982 OR SUFFIX=318 OR SUFFIX~819-821)) -Alias[CHEST_DMG_5_2]:(PREFIX~762-763 PREFIX~421-422 (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1034) SUFFIX~263-264 (SUFFIX~244-245 OR SUFFIX=382 OR SUFFIX=982 OR SUFFIX=318 OR SUFFIX~819-821)) +Alias[CHEST_DMG_5_1]:(PREFIX~762-763 PREFIX~421-422 (PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR PREFIX~769-775) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1042) (SUFFIX~263-264 OR SUFFIX~244-245 OR SUFFIX=382 OR SUFFIX=982 OR SUFFIX=318 OR SUFFIX~819-821)) +Alias[CHEST_DMG_5_2]:(PREFIX~762-763 PREFIX~421-422 (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1042) SUFFIX~263-264 (SUFFIX~244-245 OR SUFFIX=382 OR SUFFIX=982 OR SUFFIX=318 OR SUFFIX~819-821)) //物理系3+1/2+2 -Alias[CHEST_DMG_4_1]:(PREFIX~762-763 PREFIX~421-422 (PREFIX~769-775 OR PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR SUFFIX=182 OR SUFFIX~263-264 OR SUFFIX~244-245 OR SUFFIX~366-367 OR SUFFIX=818 OR SUFFIX=1033 OR SUFFIX=382 OR SUFFIX=982 OR SUFFIX=318 OR SUFFIX~819-821 OR SUFFIX~799-800 OR SUFFIX=1034)) -Alias[CHEST_DMG_4_1]:(PREFIX~762-763 (SUFFIX~366-367 OR SUFFIX~799-800) (PREFIX~769-775 OR PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR SUFFIX=182 OR SUFFIX~263-264 OR SUFFIX~244-245 OR SUFFIX=818 OR SUFFIX=1033 OR SUFFIX=382 OR SUFFIX=982 OR SUFFIX=318 OR SUFFIX~819-821 OR SUFFIX=1034)) +Alias[CHEST_DMG_4_1]:(PREFIX~762-763 PREFIX~421-422 (PREFIX~769-775 OR PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR SUFFIX=182 OR SUFFIX~263-264 OR SUFFIX~244-245 OR SUFFIX~366-367 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX=382 OR SUFFIX=982 OR SUFFIX=318 OR SUFFIX~819-821 OR SUFFIX~799-800 OR SUFFIX=1042)) +Alias[CHEST_DMG_4_2]:(PREFIX~762-763 (SUFFIX~366-367 OR SUFFIX~799-800) (PREFIX~769-775 OR PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR SUFFIX=182 OR SUFFIX~263-264 OR SUFFIX~244-245 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX=382 OR SUFFIX=982 OR SUFFIX=318 OR SUFFIX~819-821 OR SUFFIX=1042)) //手套 //技能2+2 @@ -471,37 +471,37 @@ Alias[GLOVE_SKILL_5_1]:((PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR Alias[GLOVE_SKILL_5_2]:((PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR PREFIX=497 OR PREFIX=512) SUFFIX=170 (SUFFIX=249 OR SUFFIX=386) ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412))) Alias[GLOVE_SKILL_5_3]:((PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR PREFIX=497 OR PREFIX=512) SUFFIX=170 (SUFFIX=249 OR SUFFIX=386 OR SUFFIX=182 OR SUFFIX=368) (PREFIX~418-419 OR PREFIX~736-737) (PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412)) //技能2+1 -Alias[GLOVE_SKILL_4_1]:((PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR PREFIX=497 OR PREFIX=512) SUFFIX=170 (SUFFIX=182 OR SUFFIX=249 OR SUFFIX=386 OR SUFFIX=368) (PREFIX=353 OR PREFIX=372 OR PREFIX=392 PREFIX=412 OR PREFIX~418-419 OR PREFIX~736-737)) +Alias[GLOVE_SKILL_4_1]:((PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR PREFIX=497 OR PREFIX=512) SUFFIX=170 (SUFFIX=182 OR SUFFIX=249 OR SUFFIX=386 OR SUFFIX=368) (PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412 OR PREFIX~418-419 OR PREFIX~736-737)) //伤害3+2 Alias[GLOVE_DMG_5_1]:((PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR PREFIX=497 OR PREFIX=512) (PREFIX=957 OR PREFIX=959) PREFIX~960-961 SUFFIX=170 (SUFFIX=249 OR SUFFIX=386)) //伤害2+2 Alias[GLOVE_DMG_4_1]:((PREFIX=957 OR PREFIX=959) PREFIX~960-961 SUFFIX=170 (SUFFIX=249 OR SUFFIX=386)) Alias[GLOVE_DMG_4_2]:((PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR PREFIX=497 OR PREFIX=512) (PREFIX=957 OR PREFIX=959) PREFIX~960-961 (SUFFIX=170 OR SUFFIX=249 OR SUFFIX=386)) //法系2+2 -Alias[GLOVE_CAST_5_1]:(SUFFIX=817 OR SUFFIX=1035 (SUFFIX=182 OR SUFFIX=368) (SUFFIX=249 OR SUFFIX=386) ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR PREFIX~418-419 OR PREFIX~736-737)) -Alias[GLOVE_CAST_5_2]:(SUFFIX=817 OR SUFFIX=1035 SUFFIX=182 SUFFIX=368 ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR PREFIX~418-419 OR PREFIX~736-737)) -Alias[GLOVE_CAST_5_3]:(SUFFIX=817 OR SUFFIX=1035 SUFFIX=182 SUFFIX=368 (PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412) (PREFIX~418-419 OR PREFIX~736-737)) -Alias[GLOVE_CAST_5_4]:(SUFFIX=817 OR SUFFIX=1035 (SUFFIX=182 OR SUFFIX=368 OR SUFFIX=249 OR SUFFIX=386) ((PREFIX=372 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=392 PREFI=412) OR (PREFIX=353 PREFIX=372 PREFIX=412) OR (PREFIXPREFIX=353 PREFIX=372 PREFIX=392))) +Alias[GLOVE_CAST_5_1]:((SUFFIX=817 OR SUFFIX=1043) (SUFFIX=182 OR SUFFIX=368) (SUFFIX=249 OR SUFFIX=386) ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR PREFIX~418-419 OR PREFIX~736-737)) +Alias[GLOVE_CAST_5_2]:((SUFFIX=817 OR SUFFIX=1043) SUFFIX=182 SUFFIX=368 ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR PREFIX~418-419 OR PREFIX~736-737)) +Alias[GLOVE_CAST_5_3]:((SUFFIX=817 OR SUFFIX=1043) SUFFIX=182 SUFFIX=368 (PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412) (PREFIX~418-419 OR PREFIX~736-737)) +Alias[GLOVE_CAST_5_4]:((SUFFIX=817 OR SUFFIX=1043) (SUFFIX=182 OR SUFFIX=368 OR SUFFIX=249 OR SUFFIX=386) ((PREFIX=372 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=392))) //法系2+1 -Alias[GLOVE_CAST_4_1]:(SUFFIX=817 OR SUFFIX=1035 (SUFFIX=182 OR SUFFIX=368 OR SUFFIX=249 OR SUFFIX=386) ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412)) -Alias[GLOVE_CAST_4_2]:(SUFFIX=817 OR SUFFIX=1035 (SUFFIX=182 OR SUFFIX=368 OR SUFFIX=249 OR SUFFIX=386) (PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412) (PREFIX~418-419 OR PREFIX~736-737)) -Alias[GLOVE_CAST_4_3]:(SUFFIX=817 OR SUFFIX=1035 ((PREFIX=372 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=392 PREFI=412) OR (PREFIX=353 PREFIX=372 PREFIX=412) OR (PREFIXPREFIX=353 PREFIX=372 PREFIX=392))) +Alias[GLOVE_CAST_4_1]:((SUFFIX=817 OR SUFFIX=1043) (SUFFIX=182 OR SUFFIX=368 OR SUFFIX=249 OR SUFFIX=386) ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412))) +Alias[GLOVE_CAST_4_2]:((SUFFIX=817 OR SUFFIX=1043) (SUFFIX=182 OR SUFFIX=368 OR SUFFIX=249 OR SUFFIX=386) (PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412) (PREFIX~418-419 OR PREFIX~736-737)) +Alias[GLOVE_CAST_4_3]:((SUFFIX=817 OR SUFFIX=1043) ((PREFIX=372 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=392))) //鞋子3+1/3+2 -Alias[BOOT_5_1]:(SUFFIX~396-397 OR SUFFIX=1032 (SUFFIX=989 OR SUFFIX~253-254 OR SUFFIX=182 OR SUFFIX=368) ((PREFIX~372-374 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIX~392-394))) -Alias[BOOT_5_2]:(SUFFIX~396-397 OR SUFFIX=1032 (SUFFIX=989 OR SUFFIX=254) (SUFFIX=182 OR SUFFIX=368) ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR (PREFIX=392 PREFIX=412) OR (PREFIX=392 PREFIX=372) OR (PREFIX=353 PREFIX=392))) -Alias[BOOT_5_3]:(SUFFIX~396-397 OR SUFFIX=1032 SUFFIX=182 SUFFIX=368 ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR (PREFIX=392 PREFIX=412) OR (PREFIX=392 PREFIX=372) OR (PREFIX=353 PREFIX=392))) +Alias[BOOT_5_1]:((SUFFIX~396-397 OR SUFFIX=1040) (SUFFIX=989 OR SUFFIX~253-254 OR SUFFIX=182 OR SUFFIX=368) ((PREFIX~372-374 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIX~392-394))) +Alias[BOOT_5_2]:((SUFFIX~396-397 OR SUFFIX=1040) (SUFFIX=989 OR SUFFIX=254) (SUFFIX=182 OR SUFFIX=368) ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR (PREFIX=392 PREFIX=412) OR (PREFIX=392 PREFIX=372) OR (PREFIX=353 PREFIX=392))) +Alias[BOOT_5_3]:((SUFFIX~396-397 OR SUFFIX=1040) SUFFIX=182 SUFFIX=368 ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR (PREFIX=392 PREFIX=412) OR (PREFIX=392 PREFIX=372) OR (PREFIX=353 PREFIX=392))) //鞋子2+2/1+3/3+1 -Alias[BOOT_4_1]:(SUFFIX~396-397 OR SUFFIX=1032 (SUFFIX=182 OR SUFFIX=368) ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR (PREFIX=392 PREFIX=412) OR (PREFIX=392 PREFIX=372) OR (PREFIX=353 PREFIX=392))) -Alias[BOOT_4_2]:(SUFFIX~396-397 OR SUFFIX=1032 (SUFFIX=989 OR SUFFIX=254) (SUFFIX=182 OR SUFFIX=368) (PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412)) -Alias[BOOT_4_3]:(SUFFIX~396-397 OR SUFFIX=1032 ((PREFIX~372-374 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIX~392-394))) +Alias[BOOT_4_1]:((SUFFIX~396-397 OR SUFFIX=1040) (SUFFIX=182 OR SUFFIX=368) ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR (PREFIX=392 PREFIX=412) OR (PREFIX=392 PREFIX=372) OR (PREFIX=353 PREFIX=392))) +Alias[BOOT_4_2]:((SUFFIX~396-397 OR SUFFIX=1040) (SUFFIX=989 OR SUFFIX=254) (SUFFIX=182 OR SUFFIX=368) (PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412)) +Alias[BOOT_4_3]:((SUFFIX~396-397 OR SUFFIX=1040) ((PREFIX~372-374 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIX~392-394))) //腰带3+2/2+3 -Alias[BELT_5_1]:(((PREFIX=372 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=392 PREFI=412) OR (PREFIX=353 PREFIX=372 PREFIX=412) OR (PREFIXPREFIX=353 PREFIX=372 PREFIX=392)) (SUFFIX~263-264 OR SUFFIX=817 OR SUFFIX=1035) (SUFFIX=368 OR SUFFIX=798 OR SUFFIX~376-377 OR SUFFIX~819-820)) -Alias[BELT_5_2]:(((PREFIX=372 PREFIX=412) OR (PREFIX=353 PREFIX=412) OR (PREFIX=353 PREFIX=372)) (SUFFIX=368 OR SUFFIX=798) (SUFFIX~263-264 OR SUFFIX=817 OR SUFFIX=1035) (SUFFIX~376-377 OR SUFFIX~819-820)) -Alias[BELT_5_3]:(((PREFIX=372 PREFIX=412 PREFIX~982-988) OR (PREFIX=353 PREFIX=412 PREFIX~982-988) OR (PREFIX=353 PREFIX=372 PREFIX~982-988)) (SUFFIX~263-264 OR SUFFIX=817 OR SUFFIX=1035) (SUFFIX=368 OR SUFFIX=798 OR SUFFIX~376-377 OR SUFFIX~819-820)) +Alias[BELT_5_1]:(((PREFIX=372 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=392)) (SUFFIX~263-264 OR SUFFIX=817 OR SUFFIX=1043) (SUFFIX=368 OR SUFFIX=798 OR SUFFIX~376-377 OR SUFFIX~819-820)) +Alias[BELT_5_2]:(((PREFIX=372 PREFIX=412) OR (PREFIX=353 PREFIX=412) OR (PREFIX=353 PREFIX=372)) (SUFFIX=368 OR SUFFIX=798) (SUFFIX~263-264 OR SUFFIX=817 OR SUFFIX=1043) (SUFFIX~376-377 OR SUFFIX~819-820)) +Alias[BELT_5_3]:(((PREFIX=372 PREFIX=412 PREFIX~982-988) OR (PREFIX=353 PREFIX=412 PREFIX~982-988) OR (PREFIX=353 PREFIX=372 PREFIX~982-988)) (SUFFIX~263-264 OR SUFFIX=817 OR SUFFIX=1043) (SUFFIX=368 OR SUFFIX=798 OR SUFFIX~376-377 OR SUFFIX~819-820)) //腰带2+2/1+3 -Alias[BELT_4_1]:(((PREFIX=372 PREFIX=412) OR (PREFIX=353 PREFIX=412) OR (PREFIX=353 PREFIX=372) OR (PREFIX~982-988 (PREFIX=353 OR PREFIX=372 OR PREFIX=412))) (SUFFIX~263-264 OR SUFFIX=817 OR SUFFIX=1035) (SUFFIX=368 OR SUFFIX=798 OR SUFFIX~376-377 OR SUFFIX~819-820)) +Alias[BELT_4_1]:(((PREFIX=372 PREFIX=412) OR (PREFIX=353 PREFIX=412) OR (PREFIX=353 PREFIX=372) OR (PREFIX~982-988 (PREFIX=353 OR PREFIX=372 OR PREFIX=412))) (SUFFIX~263-264 OR SUFFIX=817 OR SUFFIX=1043) (SUFFIX=368 OR SUFFIX=798 OR SUFFIX~376-377 OR SUFFIX~819-820)) Alias[BELT_4_2]:((PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412 OR PREFIX~982-988) (SUFFIX=368 OR SUFFIX=798) SUFFIX~376-377 SUFFIX~819-820) //头环3+2/2+3 @@ -512,31 +512,31 @@ Alias[CIRC_4_1]:(PREFIX=421 (PREFIX=327 OR PREFIX=331 OR PREFIX~353-355 OR PREFI Alias[CIRC_4_2]:((PREFIX~312-313 OR PREFIX~418-419 OR PREFIX~736-737) (SUFFIX=175 OR SUFFIX=816) (SUFFIX=182 OR SUFFIX~366-367 OR SUFFIX=798 OR SUFFIX~263-264 OR SUFFIX~1016-1017 OR SUFFIX~819-820 OR SUFFIX~244-245 OR SUFFIX~376-377)) //头盔3+2/2+3 -Alias[HELM_5_1]:(PREFIX=421 (PREFIX=950 OR PREFIX=327 OR PREFIX=331 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414) (SUFFIX=798 OR SUFFIX=1029) (SUFFIX=182 OR SUFFIX~263-264 OR SUFFIX~1016-1017 OR SUFFIX~819-820 OR SUFFIX~244-245 OR SUFFIX~376-377)) -Alias[HELM_5_2]:((PREFIX~312-313 OR PREFIX~418-419 OR PREFIX~736-737) (SUFFIX=798 OR SUFFIX=1029) (SUFFIX=182 OR SUFFIX=368) (SUFFIX~263-264 OR SUFFIX~1016-1017 OR SUFFIX~819-820 OR SUFFIX~244-245 OR SUFFIX~376-377)) +Alias[HELM_5_1]:(PREFIX=421 (PREFIX=950 OR PREFIX=327 OR PREFIX=331 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414) (SUFFIX=798 OR SUFFIX=1037) (SUFFIX=182 OR SUFFIX~263-264 OR SUFFIX~1016-1017 OR SUFFIX~819-820 OR SUFFIX~244-245 OR SUFFIX~376-377)) +Alias[HELM_5_2]:((PREFIX~312-313 OR PREFIX~418-419 OR PREFIX~736-737) (SUFFIX=798 OR SUFFIX=1037) (SUFFIX=182 OR SUFFIX=368) (SUFFIX~263-264 OR SUFFIX~1016-1017 OR SUFFIX~819-820 OR SUFFIX~244-245 OR SUFFIX~376-377)) //头盔3+1/2+2 -Alias[HELM_4_1]:(PREFIX=421 (PREFIX=327 OR PREFIX=331 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414) (SUFFIX=798 OR SUFFIX=1029)) -Alias[HELM_4_2]:((PREFIX~312-313 OR PREFIX~418-419 OR PREFIX~736-737) (SUFFIX=798 OR SUFFIX=1029) (SUFFIX=182 OR SUFFIX=368 OR SUFFIX~263-264 OR SUFFIX~1016-1017 OR SUFFIX~819-820 OR SUFFIX~244-245 OR SUFFIX~376-377)) +Alias[HELM_4_1]:(PREFIX=421 (PREFIX=327 OR PREFIX=331 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414) (SUFFIX=798 OR SUFFIX=1037)) +Alias[HELM_4_2]:((PREFIX~312-313 OR PREFIX~418-419 OR PREFIX~736-737) (SUFFIX=798 OR SUFFIX=1037) (SUFFIX=182 OR SUFFIX=368 OR SUFFIX~263-264 OR SUFFIX~1016-1017 OR SUFFIX~819-820 OR SUFFIX~244-245 OR SUFFIX~376-377)) //盾牌 //技能3+2/2+3 -Alias[SHIELD_SKILL_5_1]:((PREFIX=769 OR PREFIX=772 OR PREFIX=774 OR PREFIX~943-949) (PREFIX~421-422 OR PREFIX~983-989) (PREFIX~326-327 OR PREFIX~351-353 OR PREFIX~370-372 OR PREFIX~390-392 OR PREFIX~410-412) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1034) (SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1033 OR SUFFIX~172-173 OR SUFFIX=182)) -Alias[SHIELD_SKILL_5_2]:((PREFIX=769 OR PREFIX=772 OR PREFIX=774 OR PREFIX~943-949) (PREFIX~421-422 OR PREFIX~983-989 OR PREFIX~326-327 OR PREFIX~351-353 OR PREFIX~370-372 OR PREFIX~390-392 OR PREFIX~410-412) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1034) (SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382) (SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1033 OR SUFFIX~172-173 OR SUFFIX=182)) +Alias[SHIELD_SKILL_5_1]:((PREFIX=769 OR PREFIX=772 OR PREFIX=774 OR PREFIX~943-949) (PREFIX~421-422 OR PREFIX~983-989) (PREFIX~326-327 OR PREFIX~351-353 OR PREFIX~370-372 OR PREFIX~390-392 OR PREFIX~410-412) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1042) (SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX~172-173 OR SUFFIX=182)) +Alias[SHIELD_SKILL_5_2]:((PREFIX=769 OR PREFIX=772 OR PREFIX=774 OR PREFIX~943-949) (PREFIX~421-422 OR PREFIX~983-989 OR PREFIX~326-327 OR PREFIX~351-353 OR PREFIX~370-372 OR PREFIX~390-392 OR PREFIX~410-412) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1042) (SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382) (SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX~172-173 OR SUFFIX=182)) //技能3+1/2+2 -Alias[SHIELD_SKILL_4_1]:((PREFIX=769 OR PREFIX=772 OR PREFIX=774 OR PREFIX~943-949) (PREFIX~421-422 OR PREFIX~983-989) (PREFIX~326-327 OR PREFIX~351-353 OR PREFIX~370-372 OR PREFIX~390-392 OR PREFIX~410-412) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1034 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1033 OR SUFFIX~172-173 OR SUFFIX=182)) -Alias[SHIELD_SKILL_4_2]:((PREFIX=769 OR PREFIX=772 OR PREFIX=774 OR PREFIX~943-949) (PREFIX~421-422 OR PREFIX~983-989 OR PREFIX~326-327 OR PREFIX~351-353 OR PREFIX~370-372 OR PREFIX~390-392 OR PREFIX~410-412) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1034) (SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382) (SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1033 OR SUFFIX~172-173 OR SUFFIX=182)) +Alias[SHIELD_SKILL_4_1]:((PREFIX=769 OR PREFIX=772 OR PREFIX=774 OR PREFIX~943-949) (PREFIX~421-422 OR PREFIX~983-989) (PREFIX~326-327 OR PREFIX~351-353 OR PREFIX~370-372 OR PREFIX~390-392 OR PREFIX~410-412) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1042 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX~172-173 OR SUFFIX=182)) +Alias[SHIELD_SKILL_4_2]:((PREFIX=769 OR PREFIX=772 OR PREFIX=774 OR PREFIX~943-949) (PREFIX~421-422 OR PREFIX~983-989 OR PREFIX~326-327 OR PREFIX~351-353 OR PREFIX~370-372 OR PREFIX~390-392 OR PREFIX~410-412) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1042) (SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX~172-173 OR SUFFIX=182)) //物理3+2/2+3 -Alias[SHIELD_DMG_5_1]:((PREFIX=769 OR PREFIX=773 OR PREFIX~943-949) PREFIX=762 (PREFIX~421-422 OR PREFIX~983-989) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1034) (SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1033 OR SUFFIX~172-173 OR SUFFIX=182)) -Alias[SHIELD_DMG_5_2]:(PREFIX=762 (PREFIX~421-422 OR PREFIX~983-989) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1034) (SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382) (SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1033 OR SUFFIX~172-173 OR SUFFIX=182)) +Alias[SHIELD_DMG_5_1]:((PREFIX=769 OR PREFIX=773 OR PREFIX~943-949) PREFIX=762 (PREFIX~421-422 OR PREFIX~983-989) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1042) (SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX~172-173 OR SUFFIX=182)) +Alias[SHIELD_DMG_5_2]:(PREFIX=762 (PREFIX~421-422 OR PREFIX~983-989) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1042) (SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382) (SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX~172-173 OR SUFFIX=182)) //物理3+2/2+2 -Alias[SHIELD_DMG_4_1]:((PREFIX=769 OR PREFIX=773 OR PREFIX~943-949) PREFIX=762 (PREFIX~421-422 OR PREFIX~983-989) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1034 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1033 OR SUFFIX~172-173 OR SUFFIX=182)) -Alias[SHIELD_DMG_4_2]:(PREFIX=762 (PREFIX~421-422 OR PREFIX~983-989) (SUFFIX~366-367 OR SUFFIX~799-800) (SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1033 OR SUFFIX~172-173 OR SUFFIX=182)) +Alias[SHIELD_DMG_4_1]:((PREFIX=769 OR PREFIX=773 OR PREFIX~943-949) PREFIX=762 (PREFIX~421-422 OR PREFIX~983-989) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1042 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX~172-173 OR SUFFIX=182)) +Alias[SHIELD_DMG_4_2]:(PREFIX=762 (PREFIX~421-422 OR PREFIX~983-989) (SUFFIX~366-367 OR SUFFIX~799-800) (SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX~172-173 OR SUFFIX=182)) //武器 //远程武器2+1 -Alias[MISS_DMG_3_1]:((PREFIX=194 OR PREFIX=753) (PREFIX=756 OR PREFIX=264) (PREFIX=428 OR SUFFIX~898-899 OR SUFFIX=827 OR SUFFIX~814-815 OR SUFFIX~804-805 OR SUFFIX~167-169 OR PREFIX=427 OR PREFIX~597-598 OR PREFIX~754-755)) +Alias[MISS_DMG_3_1]:((PREFIX=194 OR PREFIX=753) (PREFIX=756 OR PREFIX=264) (PREFIX=428 OR SUFFIX~898-899 OR SUFFIX=827 OR SUFFIX=1038 OR SUFFIX~814-815 OR SUFFIX~804-805 OR SUFFIX~167-169 OR PREFIX=427 OR PREFIX~597-598 OR PREFIX~754-755)) //近战武器2+1 -Alias[MELEE_DMG_3_1]:((PREFIX=194 OR PREFIX=753) PREFIX=264 (PREFIX=428 OR SUFFIX~898-899 OR SUFFIX=1030 OR SUFFIX~814-815 OR SUFFIX~804-805 OR SUFFIX~167-169 OR SUFFIX=202 OR SUFFIX=227 OR PREFIX=427 OR PREFIX~597-598)) +Alias[MELEE_DMG_3_1]:((PREFIX=194 OR PREFIX=753) PREFIX=264 (PREFIX=428 OR SUFFIX~898-899 OR SUFFIX=1038 OR SUFFIX~814-815 OR SUFFIX~804-805 OR SUFFIX~167-169 OR SUFFIX=202 OR SUFFIX=227 OR PREFIX=427 OR PREFIX~597-598)) //武器1+1 Alias[WEAPON_DMG_2_1]:((PREFIX=194 OR PREFIX=753) (PREFIX=756 OR PREFIX=264 OR SUFFIX~804-805 OR PREFIX=428)) @@ -552,6 +552,9 @@ Alias[JEW_EK_3_1]:((PREFIX=419 OR PREFIX=737) (SUFFIX=268 OR SUFFIX=371) (PREFIX Alias[JEW_EK_3_2]:(PREFIX=419 PREFIX=737 (PREFIX=336 OR PREFIX=357 OR PREFIX=376 OR PREFIX=396 OR PREFIX=416 OR SUFFIX=268 OR SUFFIX=371 OR SUFFIX~669-674)) Alias[JEW_EK_2_1]:(PREFIX=419 PREFIX=737) Alias[JEW_EK_2_2]:((PREFIX=419 OR PREFIX=737) (PREFIX=336 OR PREFIX=357 OR PREFIX=376 OR PREFIX=396 OR PREFIX=416 OR SUFFIX=268 OR SUFFIX=371 OR SUFFIX~669-674)) +//元素伤害/魔法伤害珠 +Alias[JEW_CAST_3_1]:((PREFIX=990 OR PREFIX~938-942) (SUFFIX=268 OR SUFFIX=371) (PREFIX=336 OR PREFIX=357 OR PREFIX=376 OR PREFIX=396 OR PREFIX=416 OR SUFFIX~669-674)) +Alias[JEW_CAST_2_1]:((PREFIX=990 OR PREFIX~938-942) (PREFIX=336 OR PREFIX=357 OR PREFIX=376 OR PREFIX=396 OR PREFIX=416 OR SUFFIX=268 OR SUFFIX=371 OR SUFFIX~669-674)) // ++++++ 4.7,掉落音效定义 ++++++ //Special Items Exclusives @@ -587,6 +590,9 @@ ItemDisplay[MAPTIER>0 !ID UNI]:%SOUNDID-4719%%NAME%{%NAME%}%CONTINUE% //dropsoun // ++++++ 4.8,自定义公式 ++++++ //所有STAFFMOD之和 Formula[SMA]: MULTI107,251+MULTI107,252+MULTI107,253+MULTI107,254+MULTI107,255+MULTI107,256+MULTI107,257+MULTI107,258+MULTI107,259+MULTI107,260+MULTI107,261+MULTI107,262+MULTI107,263+MULTI107,264+MULTI107,265+MULTI107,266+MULTI107,267+MULTI107,268+MULTI107,269+MULTI107,270+MULTI107,271+MULTI107,272+MULTI107,273+MULTI107,274+MULTI107,275+MULTI107,276+MULTI107,277+MULTI107,278+MULTI107,279+MULTI107,280+MULTI107,366+MULTI107,66+MULTI107,67+MULTI107,68+MULTI107,69+MULTI107,70+MULTI107,71+MULTI107,72+MULTI107,73+MULTI107,74+MULTI107,75+MULTI107,76+MULTI107,77+MULTI107,78+MULTI107,79+MULTI107,80+MULTI107,81+MULTI107,82+MULTI107,83+MULTI107,84+MULTI107,85+MULTI107,86+MULTI107,87+MULTI107,88+MULTI107,89+MULTI107,90+MULTI107,91+MULTI107,92+MULTI107,93+MULTI107,94+MULTI107,95+MULTI107,367+MULTI107,381+MULTI107,374+MULTI107,126+MULTI107,128+MULTI107,130+MULTI107,131+MULTI107,132+MULTI107,133+MULTI107,134+MULTI107,135+MULTI107,136+MULTI107,137+MULTI107,138+MULTI107,139+MULTI107,140+MULTI107,141+MULTI107,142+MULTI107,143+MULTI107,144+MULTI107,145+MULTI107,146+MULTI107,147+MULTI107,148+MULTI107,149+MULTI107,150+MULTI107,151+MULTI107,152+MULTI107,153+MULTI107,154+MULTI107,155+MULTI107,368+MULTI107,221+MULTI107,222+MULTI107,223+MULTI107,224+MULTI107,225+MULTI107,226+MULTI107,227+MULTI107,228+MULTI107,229+MULTI107,230+MULTI107,231+MULTI107,232+MULTI107,233+MULTI107,234+MULTI107,235+MULTI107,236+MULTI107,237+MULTI107,238+MULTI107,239+MULTI107,240+MULTI107,241+MULTI107,242+MULTI107,243+MULTI107,244+MULTI107,245+MULTI107,246+MULTI107,247+MULTI107,248+MULTI107,249+MULTI107,250+MULTI107,370+MULTI107,96+MULTI107,97+MULTI107,98+MULTI107,99+MULTI107,100+MULTI107,101+MULTI107,102+MULTI107,103+MULTI107,104+MULTI107,105+MULTI107,106+MULTI107,107+MULTI107,108+MULTI107,109+MULTI107,110+MULTI107,111+MULTI107,112+MULTI107,113+MULTI107,114+MULTI107,115+MULTI107,116+MULTI107,117+MULTI107,118+MULTI107,119+MULTI107,120+MULTI107,121+MULTI107,122+MULTI107,123+MULTI107,124+MULTI107,125+MULTI107,364+MULTI107,371+MULTI107,378+MULTI107,36+MULTI107,37+MULTI107,38+MULTI107,39+MULTI107,40+MULTI107,41+MULTI107,42+MULTI107,43+MULTI107,44+MULTI107,45+MULTI107,46+MULTI107,47+MULTI107,48+MULTI107,49+MULTI107,50+MULTI107,51+MULTI107,52+MULTI107,53+MULTI107,54+MULTI107,55+MULTI107,56+MULTI107,57+MULTI107,58+MULTI107,59+MULTI107,60+MULTI107,61+MULTI107,62+MULTI107,63+MULTI107,64+MULTI107,65+MULTI107,369+MULTI107,383+MULTI107,376 +//动态血蓝阈值公式 (生命/法力低于80%) +Formula[HP_LOW80]:IF(CHARSTAT6*55,SOCKETS==5)*5/4+AND(STAT360==32,TWOHAND,SOCKETS==6)*11/4+AND(STAT360!=32,TWOHAND,SOCKETS==4)*3/4+AND(STAT360==32,ONEHAND,SOCKETS<3)/2+AND(STAT360==32,ONEHAND,MAXSOCKETS>3,SOCKETS==3)+AND(STAT360==32,ONEHAND,MAXSOCKETS<4,SOCKETS==3)*3/2+AND(STAT360==32,ONEHAND,SOCKETS==4)*11/4+AND(STAT360!=32,ONEHAND,SOCKETS==2)*3/4 //魔杖 Formula[C_WAND]: OR(STAT360==22,STAT360==23,STAT360==24,STAT360==25,STAT360==26,STAT360==28,STAT360==29,STAT360==30,STAT360==12,STAT360==13,STAT360==14,STAT360==19,STAT360==20,STAT360==21,STAT360==2,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==77,STAT360==91)/2+OR(STAT360==7,STAT360==8,STAT360==9,STAT360==16,STAT360==31)*9/8+OR(STAT360==27,STAT360==15)*2.25+AND(STAT360==32,SOCKETS<2)/2+AND(STAT360==32,SOCKETS==2)*9/8+AND(STAT360!=32,SOCKETS==2)/2 -Formula[C_WAA]: OR(STAT360==22,STAT360==23,STAT360==24,STAT360==25,STAT360==26,STAT360==31,STAT360==28,STAT360==29,STAT360==30,STAT360==15,STAT360==12,STAT360==13,STAT360==14,STAT360==19,STAT360==20,STAT360==21,STAT360==2,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==77,STAT360==91)/2+OR(STAT360==7,STAT360==8,STAT360==9,STAT360==16,STAT360==28)*9/8+OR(STAT360==27,STAT360==12)*2.25+AND(STAT360==32,SOCKETS<2)/2+AND(STAT360==32,SOCKETS==2)*9/8+AND(STAT360!=32,SOCKETS==2)/2 +Formula[C_WAA]: OR(STAT360==22,STAT360==23,STAT360==24,STAT360==25,STAT360==26,STAT360==31,STAT360==29,STAT360==30,STAT360==15,STAT360==13,STAT360==14,STAT360==19,STAT360==20,STAT360==21,STAT360==2,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==77,STAT360==91)/2+OR(STAT360==7,STAT360==8,STAT360==9,STAT360==16,STAT360==28)*9/8+OR(STAT360==27,STAT360==12)*2.25+AND(STAT360==32,SOCKETS<2)/2+AND(STAT360==32,SOCKETS==2)*9/8+AND(STAT360!=32,SOCKETS==2)/2 Formula[C_WAB]: OR(STAT360==22,STAT360==23,STAT360==24,STAT360==25,STAT360==26,STAT360==31,STAT360==29,STAT360==30,STAT360==15,STAT360==13,STAT360==14,STAT360==19,STAT360==20,STAT360==21,STAT360==2,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==77,STAT360==91)/2+OR(STAT360==7,STAT360==8,STAT360==9,STAT360==16)*9/8+IF(STAT360==27,2.25,0)+AND(STAT360==32,SOCKETS<2)/2+AND(STAT360==32,SOCKETS==2)*9/8+AND(STAT360!=32,SOCKETS==2)/2 //双手法杖/单手法球-火、冰、电 Formula[C_STAFF]: OR(STAT360==22,STAT360==23,STAT360==24,STAT360==25,STAT360==26,STAT360==31,STAT360==17,STAT360==19,STAT360==20,STAT360==21,STAT360==91,STAT360==2,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==77)/2+OR(STAT360==7,STAT360==8,STAT360==9,STAT360==12,STAT360==13,STAT360==14,STAT360==16)*9/8+OR(STAT360==27,STAT360==28,STAT360==29,STAT360==30)*9/4+AND(STAT360==32,TWOHAND,SOCKETS==3)/2+AND(STAT360==32,TWOHAND,SOCKETS==4)+AND(STAT360==32,TWOHAND,MAXSOCKETS<6,SOCKETS==5)*9/4+AND(STAT360==32,TWOHAND,MAXSOCKETS>5,SOCKETS==5)*5/4+AND(STAT360==32,TWOHAND,SOCKETS==6)*11/4+AND(STAT360!=32,TWOHAND,SOCKETS==4)*3/4+AND(STAT360==32,ONEHAND,SOCKETS==2)*9/8+AND(STAT360==32,ONEHAND,SOCKETS==3)*9/4+AND(STAT360!=32,ONEHAND,SOCKETS==2)*3/4 @@ -634,9 +640,9 @@ Formula[C_STD]: OR(STAT360==22,STAT360==23,STAT360==24,STAT360==25,STAT360==26,S Formula[C_STE]: OR(STAT360==22,STAT360==23,STAT360==24,STAT360==25,STAT360==26,STAT360==28,STAT360==29,STAT360==30,STAT360==17,STAT360==19,STAT360==20,STAT360==21,STAT360==91,STAT360==2,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==77,STAT360==14,STAT360==12,STAT360==13)*0.5+OR(STAT360==7,STAT360==8,STAT360==9,STAT360==31,STAT360==16)*1.2+OR(STAT360==27,STAT360==15)*2.25+AND(STAT360==32,TWOHAND,SOCKETS==3)/2+AND(STAT360==32,TWOHAND,SOCKETS==4)+AND(STAT360==32,TWOHAND,MAXSOCKETS<6,SOCKETS==5)*9/4+AND(STAT360==32,TWOHAND,MAXSOCKETS>5,SOCKETS==5)*5/4+AND(STAT360==32,TWOHAND,SOCKETS==6)*11/4+AND(STAT360!=32,TWOHAND,SOCKETS==4)*3/4+AND(STAT360==32,ONEHAND,SOCKETS==2)*9/8+AND(STAT360==32,ONEHAND,SOCKETS==3)*9/4+AND(STAT360!=32,ONEHAND,SOCKETS==2)*3/4 //刺客爪 -Formula[C_SIN]: OR(STAT360==3,STAT360==4,STAT360==6,STAT360==7,STAT360==8,STAT360==9,STAT360==21,STAT360==91)/2+OR(STAT360==31,STAT360==17,STAT360==23,STAT360==19,STAT360==20,STAT360==2,STAT360==5,STAT360==16,STAT360==77,STAT360==5,STAT360==6,STAT360==77)*9/8+OR(STAT360==22,STAT360==24,STAT360==25,STAT360==26,STAT360==27,STAT360==12,STAT360==13,STAT360==14,STAT360==15)*9/4+AND(STAT360==32,SOCKETS<2)/2+AND(STAT360==32,SOCKETS==2)+AND(STAT360==32,SOCKETS==3)*2+AND(STAT360!=32,SOCKETS==2)*3/4 +Formula[C_SIN]: OR(STAT360==3,STAT360==4,STAT360==7,STAT360==8,STAT360==9,STAT360==21,STAT360==91)/2+OR(STAT360==31,STAT360==17,STAT360==23,STAT360==19,STAT360==20,STAT360==2,STAT360==5,STAT360==6,STAT360==16,STAT360==77)*9/8+OR(STAT360==22,STAT360==24,STAT360==25,STAT360==26,STAT360==27,STAT360==12,STAT360==13,STAT360==14,STAT360==15)*9/4+AND(STAT360==32,SOCKETS<2)/2+AND(STAT360==32,SOCKETS==2)+AND(STAT360==32,SOCKETS==3)*2+AND(STAT360!=32,SOCKETS==2)*3/4 //女族长弓 -Formula[C_AB]: OR(STAT360==15,STAT360==16,STAT360==30,STAT360==31,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==7,STAT360==8,STAT360==9,STAT360==21,STAT360==77,STAT360==91)/2+OR(STAT360==17,STAT360==23,STAT360==19,STAT360==20,STAT360==2)*9/8+OR(STAT360==22,STAT360==24,STAT360==25,STAT360==26,STAT360==27,STAT360==28,STAT360==29,STAT360==12,STAT360==13,STAT360==14,STAT360==15)*9/4+AND(STAT360==32,SOCKETS<4)/2+AND(STAT360==32,SOCKETS==4)*5/4+AND(STAT360==32,SOCKETS==5)*9/4+AND(STAT360!=32,SOCKETS==4)*3/4 +Formula[C_AB]: OR(STAT360==16,STAT360==30,STAT360==31,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==7,STAT360==8,STAT360==9,STAT360==21,STAT360==77,STAT360==91)/2+OR(STAT360==17,STAT360==23,STAT360==19,STAT360==20,STAT360==2)*9/8+OR(STAT360==22,STAT360==24,STAT360==25,STAT360==26,STAT360==27,STAT360==28,STAT360==29,STAT360==12,STAT360==13,STAT360==14,STAT360==15)*9/4+AND(STAT360==32,SOCKETS<4)/2+AND(STAT360==32,SOCKETS==4)*5/4+AND(STAT360==32,SOCKETS==5)*9/4+AND(STAT360!=32,SOCKETS==4)*3/4 //女族长标枪 Formula[C_AJ]: OR(STAT360==16,STAT360==28,STAT360==29,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==7,STAT360==8,STAT360==9,STAT360==21,STAT360==77,STAT360==91)/2+OR(STAT360==12,STAT360==14,STAT360==17,STAT360==23,STAT360==19,STAT360==20,STAT360==2)*9/8+OR(STAT360==22,STAT360==24,STAT360==25,STAT360==26,STAT360==27,STAT360==30,STAT360==31,STAT360==13,STAT360==15)*5/2+AND(STAT360==32,SOCKETS<2)/2+AND(STAT360==32,SOCKETS==2)*9/8+AND(STAT360!=32,SOCKETS==2)/2 @@ -689,7 +695,7 @@ Formula[RG_A]:(CRES/30+FRES/30+LRES/30+PRES/30+MANA/120+OR(TABSK0>1,TABSK1>1,TAB Formula[RG_B]:(CRES/30+FRES/30+LRES/30+PRES/30+MANA/120+STAT110/25+STAT118+FCR/10+FBR/30+STAT20/20+DEX/15+STR/15+LIFE/40+STAT34/10+STAT35/10)*1.2-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39,STAT360==67)*0.6-OR(STAT360==64)*0.8-OR(STAT360==42,STAT360==61,STAT360==51,STAT360==34)*1.2 //亮金/手工腰带评测函数 -Formula[RBE_A]:(CRES/30+FRES/30+LRES/30+PRES/30+STAT36/10+STAT110/25+STAT118+IAS/15+FCR/15+FBR/25+FHR/24+STR/30+LIFE/100+MANA/100+STAT34/10+STAT35/10+IF(STAT360==72,STAT40-2,STAT40)/3+IF(STAT360==72,STAT42-2,STAT42)/3+IF(STAT360==72,STAT44-2,STAT44)/3+IF(STAT360==72,STAT46-2,STAT46)/3)*1.33-OR(STAT360==68)*0.27-OR(STAT360==68,STAT360==52)*0.44-OR(STAT360==35,STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.6-OR(STAT360==20,STAT360==42,STAT360==51)*0.89-OR(STAT360==34,STAT360==51)*1.33 +Formula[RBE_A]:(CRES/30+FRES/30+LRES/30+PRES/30+STAT36/10+STAT110/25+STAT118+IAS/15+FCR/15+FBR/25+FHR/24+STR/30+LIFE/100+MANA/100+STAT34/10+STAT35/10+IF(STAT360==72,STAT40-2,STAT40)/3+IF(STAT360==72,STAT42-2,STAT42)/3+IF(STAT360==72,STAT44-2,STAT44)/3+IF(STAT360==72,STAT46-2,STAT46)/3)*1.33-OR(STAT360==65)*0.27-OR(STAT360==68,STAT360==52)*0.44-OR(STAT360==35,STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.6-OR(STAT360==20,STAT360==42)*0.89-OR(STAT360==34,STAT360==51)*1.33 //亮金/手工鞋子评测函数 Formula[RBO_A]:(CRES/40+FRES/40+LRES/40+PRES/40+STAT110/25+STAT118+FRW/35+FHR/12+STAT60/8+STAT62/8+LIFE/60+MANA/60+STAT77/10+STAT34/10+STAT35/10+DEX/15)*1.33-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*0.33-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39,STAT360==44)*0.65-OR(STAT360==35,STAT360==61,STAT360==51)*0.89-IF(STAT360==34,1.33,0) diff --git a/build/02-名称修正.txt b/build/02-名称修正.txt index 84226db..33168df 100644 --- a/build/02-名称修正.txt +++ b/build/02-名称修正.txt @@ -22,15 +22,15 @@ ItemDisplay[(ARMOR OR WEAPON OR QUIVER OR MAPTIER>0) NMAG !RW !INF]:%WHITE%%NAME ItemDisplay[(ARMOR OR WEAPON) INF]:%GRAY%%NAME%{%NAME%}%CONTINUE% //装备普通扩展精英提示 -ItemDisplay[SHOW_ICON (((ARMOR OR WEAPON) NORM) OR aqv OR cqv)]:%NAME%{%NAME%}%SAGE%┻%GRAY%%CONTINUE% -ItemDisplay[SHOW_ICON (((ARMOR OR WEAPON) EXC) OR aqv2 OR cqv2)]:%NAME%{%NAME%}%GREEN%┼%GRAY%%CONTINUE% -ItemDisplay[SHOW_ICON (((ARMOR OR WEAPON) ELT) OR aqv3 OR cqv3)]:%NAME%{%NAME%}%DARK_GREEN%┽%GRAY%%CONTINUE% +ItemDisplay[SHOW_ICON (((ARMOR OR WEAPON) NORM) OR aqv OR cqv)]:%NAME%%SAGE%┻{%NAME%}%GRAY%%CONTINUE% +ItemDisplay[SHOW_ICON (((ARMOR OR WEAPON) EXC) OR aqv2 OR cqv2)]:%NAME%%GREEN%┼{%NAME%}%GRAY%%CONTINUE% +ItemDisplay[SHOW_ICON (((ARMOR OR WEAPON) ELT) OR aqv3 OR cqv3)]:%NAME%%DARK_GREEN%┽{%NAME%}%GRAY%%CONTINUE% ItemDisplay[!SHOW_ICON (((ARMOR OR WEAPON) NORM) OR aqv OR cqv)]:%NAME%{%NAME%}%SAGE%[普]%GRAY%%CONTINUE% ItemDisplay[!SHOW_ICON (((ARMOR OR WEAPON) EXC) OR aqv2 OR cqv2)]:%NAME%{%NAME%}%GREEN%[扩]%GRAY%%CONTINUE% ItemDisplay[!SHOW_ICON (((ARMOR OR WEAPON) ELT) OR aqv3 OR cqv3)]:%NAME%{%NAME%}%DARK_GREEN%[精]%GRAY%%CONTINUE% -/装备类型提示 +//装备类型提示 ItemDisplay[SHOW_ICON rin]:┭%NAME%%CONTINUE% ItemDisplay[SHOW_ICON amu]:┮%NAME%%CONTINUE% ItemDisplay[SHOW_ICON 1H AXE !THROWING]:╥%NAME%%CONTINUE% @@ -158,7 +158,7 @@ ItemDisplay[!SHOW_ICON (GEM=4 OR GEM=5) GEMTYPE=7]:%LIGHT_GRAY%骷髅%CONTINUE% ItemDisplay[!SHOW_ICON GEM=4]:%DOT-84%%TIER-1%%WHITE%无瑕%NAME%○{%TAN%提示%WHITE%: 3x无暇 + %GRAY%钥匙 %WHITE%= 完美%NL%}%CONTINUE% ItemDisplay[!SHOW_ICON GEM=5]:%DOT-84%%TIER-2%%ORANGE%完美%NAME%●{%NAME%}%CONTINUE% ItemDisplay[GEM~1-5]:%NAME%%GRAY%{%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON jew MAG) !ID]:%TEAL%珠宝{%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON jew MAG !ID]:%TEAL%珠宝{%NAME%}%CONTINUE% //符文显示 ItemDisplay[SHOW_ICON RUNE=1]:%WHITE%─%GOLD%符文:艾尔%WHITE%[1]{%NAME%}%CONTINUE% diff --git a/build/06-显示底材可用符文之语.txt b/build/06-显示底材可用符文之语.txt index 83285da..f2f2f1e 100644 --- a/build/06-显示底材可用符文之语.txt +++ b/build/06-显示底材可用符文之语.txt @@ -2,13 +2,13 @@ //盔甲, 头盔, 盾牌 ItemDisplay[CHEST SOCK=2 NMAG !RW]:%NAME%{%GRAY%Prudence(慎重%ORANGE%23,3%GRAY%), Smoke(烟雾%ORANGE%4,17%GRAY%), Stealth(隐密%ORANGE%7,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[CHEST SOCK=3 NMAG !RW]:%NAME%{%GRAY%Rain(降雨%ORANGE%9,23,6%GRAY%), Treachery(背信%ORANGE%13,10,20%GRAY%), Wealth(财富%ORANGE%20,18,3%GRAY%)%CL%Gloom(幽暗%ORANGE%19,22,21%GRAY%), Hustle(喧嚣%ORANGE%13,18,2%GRAY%), Lionheart(狮子心%ORANGE%15,17,19%GRAY%)%CL%Myth(神话%ORANGE%15,11,4%GRAY%), Peace(和平%ORANGE%13,10,11%GRAY%), Dragon(飞龙%ORANGE%29,28,12%GRAY%)%CL%Duress(强制%ORANGE%13,22,10%GRAY%), Enigma(谜团%ORANGE%31,6,30%GRAY%), Enlightenment(教化%ORANGE%21,8,12%GRAY%)%CL%Finesse(灵巧%ORANGE%4,8,14%GRAY%), Bone(白骨%ORANGE%12,22,22%GRAY%), Principle(原理%ORANGE%8,25,2%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[CHEST SOCK=4 NMAG !RW]:%NAME%{%GRAY%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Innocence(天真%ORANGE%25,20,33,15%GRAY%), Stone(石块%ORANGE%13,22,21,17%GRAY%)%CL%Bramble(野蔷薇%ORANGE%8,27,29,5%GRAY%), Chains of Honor(荣耀之链%ORANGE%14,22,30,24%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[CHEST SOCK=4 NMAG !RW]:%NAME%{%GRAY%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Innocence(纯真%ORANGE%25,20,33,15%GRAY%), Stone(石块%ORANGE%13,22,21,17%GRAY%)%CL%Bramble(野蔷薇%ORANGE%8,27,29,5%GRAY%), Chains of Honor(荣耀之链%ORANGE%14,22,30,24%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[(HELM OR CIRC) SOCK=2 NMAG !RW]:%NAME%{%GRAY%Lore(知识%ORANGE%9,12%GRAY%), Nadir(天底%ORANGE%4,3%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[(HELM OR CIRC) SOCK=3 NMAG !RW]:%NAME%{%GRAY%Deception(诡术%ORANGE%19,11,15%GRAY%)%CL%%GRAY%Flickering Flame(摇曳焰火%ORANGE%4,21,26%GRAY%), Radiance(光辉%ORANGE%4,12,6%GRAY%), Wisdom(智慧%ORANGE%21,6,2%GRAY%)%CL%Dream(梦境%ORANGE%16,31,21%GRAY%), Delirium(迪勒瑞姆%ORANGE%20,24,16%GRAY%), Ferocity(残暴%ORANGE%33,32,13%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[(HELM OR CIRC) SOCK=3 NMAG !RW]:%NAME%{%GRAY%Deception(诡术%ORANGE%19,11,15%GRAY%)%CL%%GRAY%Flickering Flame(摇曳焰火%ORANGE%4,21,26%GRAY%), Radiance(光辉%ORANGE%4,12,6%GRAY%), Wisdom(智慧%ORANGE%21,6,2%GRAY%)%CL%Dream(梦境%ORANGE%16,31,21%GRAY%), Delirium(谵妄%ORANGE%20,24,16%GRAY%), Ferocity(残暴%ORANGE%33,32,13%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[SHIELD SOCK=2 NMAG !RW]:%NAME%{%GRAY%Rhyme(押韵%ORANGE%13,5%GRAY%), Splendor(灿烂%ORANGE%5,17%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[SHIELD SOCK=3 NMAG !RW]:%NAME%{%GRAY%Dragon(飞龙%ORANGE%29,28,12%GRAY%), Dream(梦境%ORANGE%16,31,21%GRAY%)%CL%Ancient's Pledge(古代人的契约%ORANGE%8,9,7%GRAY%), Sanctuary(圣堂%ORANGE%18,18,23%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[SHIELD SOCK=4 NMAG !RW]:%NAME%{%GRAY%Exile(流亡%ORANGE%26,27,24,14%GRAY%), Epiphany(彻悟%ORANGE%28,6,28,24%GRAY%)%CL%Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%), Spirit(精神%ORANGE%7,10,9,11%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[DIN SOCK=4 NMAG !RW]:%NAME%{%GRAY%Epiphany(彻悟%ORANGE%28,6,28,24%GRAY%)%CL%%GRAY%(Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%), Shattered Wall(破碎之墙%ORANGE%33,31,8,32%GRAY%)%CL%Exile流亡%ORANGE%26,27,24,14%GRAY%), Spirit(精神%ORANGE%7,10,9,11%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[DIN SOCK=4 NMAG !RW]:%NAME%{%GRAY%Epiphany(彻悟%ORANGE%28,6,28,24%GRAY%)%CL%%GRAY%Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%), Shattered Wall(破碎之墙%ORANGE%33,31,8,32%GRAY%)%CL%Exile(流亡%ORANGE%26,27,24,14%GRAY%), Spirit(精神%ORANGE%7,10,9,11%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% //箭矢 ItemDisplay[(aqv2 OR cqv2 OR aqv3 OR cqv3) SOCK=2 NMAG !RW]:%NAME%{%GRAY%Echo(回响%ORANGE%12,14%GRAY%)%CL%Ancients Scripture(远古圣经%ORANGE%7,9%GRAY%), %GRAY%Ancients Foresight(远古预兆%ORANGE%8,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% //2孔武器 @@ -21,7 +21,7 @@ ItemDisplay[SCEPTER SOCK=2 NMAG !RW]:%NAME%{%GRAY%Neophyte(新教徒%ORANGE%10,3 ItemDisplay[(7sp OR 9sp OR spc OR 7cl OR 9cl OR clb) SOCK=2 NMAG !RW]:%NAME%{%GRAY%Neophyte(新教徒%ORANGE%10,3%GRAY%), Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[(SWORD OR AXE OR SIN OR mac OR mst OR fla) !leg SOCK=2 NMAG !RW]:%NAME%{%GRAY%Steel(钢铁%ORANGE%3,1%GRAY%), Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[SIN SOCK=2 NMAG !RW]:%NAME%{%GRAY%Neophyte(新教徒%ORANGE%10,3%GRAY%), Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%Steel(钢铁%ORANGE%3,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[THROWING SOCK=2 NMAG !RW]:%NAME%{%GRAY%%Steel(钢铁%ORANGE%3,1%GRAY%), Echo(回音%ORANGE%12,14%GRAY%)%CL%Strength(力量%ORANGE%11,3%GRAY%), %GRAY%Zephyr(和风%ORANGE%9,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[THROWING SOCK=2 NMAG !RW]:%NAME%{%GRAY%Steel(钢铁%ORANGE%3,1%GRAY%), Echo(回音%ORANGE%12,14%GRAY%)%CL%Strength(力量%ORANGE%11,3%GRAY%), %GRAY%Zephyr(和风%ORANGE%9,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% //3孔武器 ItemDisplay[WEAPON !leg SOCK=3 NMAG !RW]:%NAME%{%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[WEAPON !(BOW OR XBOW OR SOR OR leg) SOCK=3 NMAG !RW]:%NAME%{%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%%GRAY%Fury(狂怒%ORANGE%31,25,5%GRAY%),Malice(怨恨%ORANGE%6,1,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% @@ -36,16 +36,16 @@ ItemDisplay[(CLUB OR TMACE) SOCK=3 NMAG !RW]:%NAME%{%GRAY%Fury(狂怒%ORANGE%31, ItemDisplay[HAMMER SOCK=3 NMAG !RW]:%NAME%{%GRAY%Malice(怨恨%ORANGE%6,1,5%GRAY%), Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%Black(黑色%ORANGE%10,16,4%GRAY%), Fury(狂怒%ORANGE%31,25,5%GRAY%), Lawbringer(执法者%ORANGE%11,20,18%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[STAFF SOCK=3 NMAG !RW]:%NAME%{%GRAY%Fury(狂怒%ORANGE%31,25,5%GRAY%), Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%Malice(怨恨%ORANGE%6,1,5%GRAY%), Purity(纯洁%ORANGE%11,5,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[THROWING SOCK=3 NMAG !RW]:%NAME%{%GRAY%Crescent Moon(新月%ORANGE%13,22,3%GRAY%), Fury(狂怒%ORANGE%31,25,5%GRAY%)%CL%%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%%GRAY%Malice(怨恨%ORANGE%6,1,5%GRAY%), Lawbringer(执法者%ORANGE%11,20,18%GRAY%), King's Grace(王者的慈悲%ORANGE%11,8,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[JAV ZON SOCK=3 NMAG !RW]:%NAME%{%GRAY%Jealousy(妒忌%ORANGE%28,25,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[JAV ZON SOCK=3 NMAG !RW]:%NAME%{%GRAY%Crescent Moon(新月%ORANGE%13,22,3%GRAY%), Jealousy(妒忌%ORANGE%28,25,10%GRAY%)%CL%%GRAY%Fury(狂怒%ORANGE%31,25,5%GRAY%),Malice(怨恨%ORANGE%6,1,5%GRAY%)%CL%%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% //4孔武器 ItemDisplay[WEAPON SOCK=4 NMAG !RW]:%NAME%{%GRAY%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%%GRAY%Madness(疯狂%ORANGE%29,23,26,13%GRAY%),Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[(BOW OR XBOW) SOCK=4 NMAG !RW]:%NAME%{%GRAY%Harmony(和谐%ORANGE%3,6,12,18%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%Passion(热情%ORANGE%14,9,2,20%GRAY%),Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%)%CL%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Ice(冰冻%ORANGE%11,13,31,28%GRAY%), Brand(烙印%ORANGE%31,28,23,25%GRAY%)%CL%Faith(信心%ORANGE%27,31,20,2%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%), Wrath(愤怒%ORANGE%21,17,30,23%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[(fla OR 9fl OR 7fl) SOCK=4 NMAG !RW]:%NAME%{%GRAY%Oath(誓约%ORANGE%13,21,23,17%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%), Heart of the Oak(橡树之心%ORANGE%18,26,21,10%GRAY%)%CL%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[SWORD SOCK=4 NMAG !RW]:%NAME%{%GRAY%Spirit(精神%ORANGE%7,10,9,11%GRAY%), Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%), JustIce(冰冻%ORANGE%11,13,31,28%GRAY%)%CL%Kingslayer(弑王者%ORANGE%23,22,25,19%GRAY%), Oath(誓约%ORANGE%13,21,23,17%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%)%CL%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%Famine(饥荒%ORANGE%19,27,9,31%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%), Rift(裂缝%ORANGE%15,18,20,25%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[SWORD SOCK=4 NMAG !RW]:%NAME%{%GRAY%Spirit(精神%ORANGE%7,10,9,11%GRAY%), Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%)%CL%Kingslayer(弑王者%ORANGE%23,22,25,19%GRAY%), Oath(誓约%ORANGE%13,21,23,17%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%)%CL%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%Famine(饥荒%ORANGE%19,27,9,31%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%), Rift(裂缝%ORANGE%15,18,20,25%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[(POLEARM OR SPEAR OR JAV) SOCK=4 NMAG !RW]:%NAME%{%GRAY%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Pride(骄傲%ORANGE%32,29,16,28%GRAY%), Rampage(狂暴%ORANGE%13,1,6,5%GRAY%), Rift(裂缝%ORANGE%15,18,20,25%GRAY%)%CL%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Infinity(无限%ORANGE%30,23,30,24%GRAY%), Insight(眼光%ORANGE%8,3,7,12%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[SCEPTER SOCK=4 NMAG !RW]:%NAME%{%GRAY%%GRAY%Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Holy Thunder(神圣雷击%ORANGE%5,8,9,7%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%Rift(裂缝%ORANGE%15,18,20,25%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[SCEPTER SOCK=4 NMAG !RW]:%NAME%{%GRAY%Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Holy Thunder(神圣雷击%ORANGE%5,8,9,7%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%Rift(裂缝%ORANGE%15,18,20,25%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[AXE SOCK=4 NMAG !RW]:%NAME%{%GRAY%Oath(誓约%ORANGE%13,21,23,17%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Kingslayer(弑王者%ORANGE%23,22,25,19%GRAY%)%CL%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Famine(饥荒%ORANGE%19,27,9,31%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% -ItemDisplay[STAFF SOCK=4 NMAG !RW]:%NAME%{%GRAY%Passion(热情%ORANGE%14,9,2,20%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Pride(骄傲%ORANGE%32,29,16,28%GRAY%), Rampage(狂暴%ORANGE%13,1,6,5%GRAY%), Spirit(精神%ORANGE%7,10,9,11%GRAY%)%CL%Infinity(无限%ORANGE%30,23,30,24%GRAY%), Insight(眼光%ORANGE%8,3,7,12%GRAY%), Memory(记忆%ORANGE%17,16,12,5%GRAY%)%CL%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Heart of the Oak(橡树之心%ORANGE%18,26,21,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% +ItemDisplay[STAFF SOCK=4 NMAG !RW]:%NAME%{%GRAY%Passion(热情%ORANGE%14,9,2,20%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Pride(骄傲%ORANGE%32,29,16,28%GRAY%), Rampage(狂暴%ORANGE%13,1,6,5%GRAY%), Spirit(精神%ORANGE%7,10,9,11%GRAY%)%CL%Infinity(无限%ORANGE%30,23,30,24%GRAY%), Insight(眼光%ORANGE%8,3,7,12%GRAY%), Memory(回忆%ORANGE%17,16,12,5%GRAY%)%CL%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Heart of the Oak(橡树之心%ORANGE%18,26,21,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[HAMMER SOCK=4 NMAG !RW]:%NAME%{%GRAY%Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Famine(饥荒%ORANGE%19,27,9,31%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% //5孔武器 ItemDisplay[WEAPON SOCK=5 NMAG !RW]:%NAME%{%GRAY%Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% diff --git a/build/09-装备附带技能效果提示.txt b/build/09-装备附带技能效果提示.txt index b44d833..fad3265 100644 --- a/build/09-装备附带技能效果提示.txt +++ b/build/09-装备附带技能效果提示.txt @@ -1,71 +1,72 @@ // ++++++ 3.2,附带技能效果提示 ++++++ //首饰技能起始 -ItemDisplay[UNI ID ((amu MULTI198,28303=8) OR (rin (MULTI204,14219>0 OR MULTI204,14469>0 OR MULTI204,15109>0)))]:%NAME%{%NAME%%CL%}%CONTINUE% +ItemDisplay[UNI ID ((amu MULTI198,28299=8) OR (rin (MULTI204,15106>0 OR MULTI204,14466>0 OR MULTI204,14219>0)))]:%NAME%{%NAME%%CL%}%CONTINUE% //首饰类 (CTC/AURA/OSKILL/CHARGE) -ItemDisplay[UNI ID amu MULTI198,28303=8]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-24, %GRAY%有免疫:%WHITE%-12}%CONTINUE% //亚特玛圣甲虫 -ItemDisplay[UNI ID rin MULTI204,15109>0]:%NAME%{%NAME%%WHITE%狼獾之心: %GRAY%物理伤害:%WHITE%35%, %GRAY%命中值:%WHITE%35%}%CONTINUE% //鬼火 -ItemDisplay[UNI ID rin MULTI204,14469>0]:%NAME%{%NAME%%WHITE%橡木智者: %GRAY%生命:%WHITE%62, %GRAY%自疗:%WHITE%16}%CONTINUE% //大自然和平 +ItemDisplay[UNI ID amu MULTI198,28299=8]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-25, %GRAY%有免疫:%WHITE%-12}%CONTINUE% //亚特玛圣甲虫 +ItemDisplay[UNI ID rin MULTI204,15106>0 MULTI204,15746>0]:%NAME%{%NAME%%WHITE%狼獾之心: %GRAY%物理伤害:%WHITE%35%, %GRAY%命中值:%WHITE%35%%CL%%WHITE%致命一击几率%GRAY%:%WHITE%9%}%CONTINUE% //鬼火 +ItemDisplay[UNI ID rin MULTI204,14466>0]:%NAME%{%NAME%%WHITE%橡木智者: %GRAY%生命:%WHITE%62, %GRAY%自疗:%WHITE%16}%CONTINUE% //大自然和平 ItemDisplay[UNI ID rin MULTI204,14219>0]:%NAME%{%NAME%%WHITE%猛毒花藤: %GRAY%无免疫:%WHITE%-15, %GRAY%有免疫:%WHITE%-7}%CONTINUE% //腐肉之风 // 防具技能起始 -ItemDisplay[ARMOR (UNI OR SET) ID (MULTI198,28319=12 OR MULTI201,28622=10 OR MULTI151,115>0 OR MULTI151,98>0 OR MULTI97,9>0 OR MULTI198,9350=10 OR MULTI200,9350=10 OR MULTI201,4367=10 OR MULTI201,4380=6 OR MULTI201,2697=20)]:%NAME%{%NAME%%CL%}%CONTINUE% +ItemDisplay[ARMOR (UNI OR SET) ID (MULTI198,28315=12 OR MULTI201,28613=10 OR MULTI151,115>0 OR MULTI151,98>0 OR STAT258>0 OR MULTI198,9350=8 OR MULTI200,9350=8 OR MULTI201,2697=20)]:%NAME%{%NAME%%CL%}%CONTINUE% // 防具类 (CTC/AURA/OSKILL/CHARGE) -ItemDisplay[UNI ID uow MULTI201,28622=10]:%NAME%{%NAME%%WHITE%触发降低抵抗: %GRAY%无免疫:%WHITE%-23, %GRAY%有免疫:%WHITE%-11}%CONTINUE% //梅杜莎的凝视 -ItemDisplay[UNI ID ush MULTI198,28319=12]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //猎头人的荣耀 -ItemDisplay[UNI ID uar MULTI151,98>0]:%NAME%{%NAME%%WHITE%光环: %GRAY%物理伤害:自己:%WHITE%140%TAN%/%WHITE%180%,%GRAY%队友:%WHITE%70%TAN%/%WHITE%90%}%CONTINUE% //鸟乙 +ItemDisplay[UNI ID uow MULTI201,28613=10]:%NAME%{%NAME%%WHITE%触发降低抗性: %GRAY%无免疫:%WHITE%-24, %GRAY%有免疫:%WHITE%-12}%CONTINUE% //梅杜莎的凝视 +ItemDisplay[UNI ID ush MULTI198,28315=12]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-41, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //猎头人的荣耀 +ItemDisplay[UNI ID uar MULTI151,98>0]:%NAME%{%NAME%%WHITE%光环强化物理伤害: %GRAY%自身:%WHITE%$f((MULTI151,98)*20+20)%GRAY%,队友:%WHITE%$f(((MULTI151,98)*20+20)/2)}%CONTINUE% //鸟乙 ItemDisplay[UNI ID (ne6 OR neb) MULTI151,115>3]:%NAME%{%NAME%%WHITE%光环: %GRAY%移动速度:%WHITE%25%TAN%/%WHITE%30%}%CONTINUE% //卡拉的遗产 -ItemDisplay[UNI ID utu MULTI97,9>0]:%NAME%{%NAME%%WHITE%双倍打击: %WHITE%23%}%CONTINUE% //斗士祸根 +ItemDisplay[UNI ID utu STAT258>0]:%NAME%{%NAME%%WHITE%双倍打击几率: %WHITE%%STAT258%%}%CONTINUE% //斗士祸根 ItemDisplay[UNI ID ba6 (MULTI198,9350=8 OR MULTI200,9350=8)]:%NAME%{%NAME%%WHITE%战嗥: %GRAY%无免疫:%WHITE%-10, %GRAY%有免疫:%WHITE%-5}%CONTINUE% //独眼巨人咆哮 ItemDisplay[SET ID xcl MULTI201,2697=20]:%NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-10电抗, %GRAY%有免疫:%WHITE%-5电抗}%CONTINUE% //华宁的庇护 +ItemDisplay[UNI ID rbe MULTI201,4380=6]:%NAME%{%NAME%%CL%%WHITE%触发骨盾: %GRAY%物理伤害吸收:%WHITE%$f(308+STAT1*3)}%CONTINUE% //骷髅绶带 //武器技能起始 -ItemDisplay[WEAPON (MAG OR CRAFT OR RARE) ID (SUFFIX~902-903 OR SUFFIX~905-906 OR SUFFIX~908-909 OR SUFFIX~911-912)]:%NAME%{%NAME%%CL%}%CONTINUE% -ItemDisplay[WEAPON (UNI OR SET) ID (MULTI198,28643=28 OR MULTI198,28628=25 OR MULTI200,28628=12 OR MULTI198,28319>0 OR MULTI198,28321=8 OR MULTI196,28569=50 OR MULTI200,15043=5 OR MULTI151,100>5 OR MULTI151,110>5 OR MULTI151,105>5 OR MULTI151,113>2 OR MULTI200,2703=30 OR MULTI198,2713>0 OR MULTI198,2728=75 OR MULTI200,4366=8 OR MULTI198,4367=15 OR MULTI151,119>7 OR MULTI204,22849>0)]:%NAME%{%NAME%%CL%}%CONTINUE% +ItemDisplay[WEAPON (MAG OR CRAFT OR RARE) ID (SUFFIX~898-899 OR SUFFIX~905-906 OR SUFFIX~908-909 OR SUFFIX~911-912)]:%NAME%{%NAME%%CL%}%CONTINUE% +ItemDisplay[WEAPON (UNI OR SET) ID (MULTI198,28634=28 OR MULTI198,28629=25 OR MULTI200,28619=12 OR MULTI198,28315>0 OR MULTI198,28317=14 OR MULTI196,28565=50 OR MULTI200,15043=5 OR MULTI151,100>5 OR MULTI151,110>5 OR MULTI151,105>5 OR MULTI200,2703=30 OR MULTI198,2713>0 OR MULTI198,39065=20 OR MULTI198,39080=75 OR MULTI151,119>7 OR MULTI204,22849>0)]:%NAME%{%NAME%%CL%}%CONTINUE% // 武器类 (CTC/AURA/OSKILL/CHARGE) -ItemDisplay[(MAG OR CRAFT OR RARE) ID (SUFFIX=902 OR SUFFIX=905) WEAPON]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-32, %GRAY%有免疫:%WHITE%-16}%CONTINUE% -ItemDisplay[(MAG OR CRAFT OR RARE) ID (SUFFIX=903 OR SUFFIX=906) WEAPON]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% +ItemDisplay[(MAG OR CRAFT OR RARE) ID (SUFFIX=898 OR SUFFIX=905) WEAPON]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-33, %GRAY%有免疫:%WHITE%-16}%CONTINUE% +ItemDisplay[(MAG OR CRAFT OR RARE) ID (SUFFIX=899 OR SUFFIX=906) WEAPON]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-41, %GRAY%有免疫:%WHITE%-20}%CONTINUE% ItemDisplay[(MAG OR CRAFT OR RARE) ID (SUFFIX=908 OR SUFFIX=911) WEAPON]:%NAME%{%NAME%%WHITE%触发降低抗性: %GRAY%无免疫:%WHITE%-20, %GRAY%有免疫:%WHITE%-10}%CONTINUE% ItemDisplay[(MAG OR CRAFT OR RARE) ID (SUFFIX=909 OR SUFFIX=912) WEAPON]:%NAME%{%NAME%%WHITE%触发降低抗性: %GRAY%无免疫:%WHITE%-25, %GRAY%有免疫:%WHITE%-12}%CONTINUE% -ItemDisplay[UNI ID (8mx OR 6mx) MULTI198,28643=28]:%NAME%{%NAME%%WHITE%触发降低抵抗: %GRAY%无免疫:%WHITE%-45, %GRAY%有免疫:%WHITE%-22}%CONTINUE% //毒液怪 -ItemDisplay[UNI ID 7bs MULTI198,28638=25]:%NAME%{%NAME%%WHITE%触发降低抵抗: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //哈德瓦之手 -ItemDisplay[UNI ID 6ws MULTI200,28628=12]:%NAME%{%NAME%%WHITE%触发降低抵抗: %GRAY%无免疫:%WHITE%-30, %GRAY%有免疫:%WHITE%-15}%CONTINUE% //梅格 -ItemDisplay[UNI ID (9gm OR 7gm) MULTI198,28319=12]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //痛苦木槌 -ItemDisplay[UNI ID 7s8 MULTI198,28319=33]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //丧钟 -ItemDisplay[UNI ID 7b8 MULTI198,28319=8]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //撕裂者 -ItemDisplay[UNI ID (9gs OR 7gs) MULTI198,28319=18]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //卑劣躯壳 -ItemDisplay[UNI ID 7qr MULTI198,28319=25]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //艾丹的伤痕 -ItemDisplay[UNI ID 7gm MULTI198,28321=8]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-42, %GRAY%有免疫:%WHITE%-21}%CONTINUE% //碎脑锤 -ItemDisplay[UNI ID (8s8 OR 6s7) MULTI198,28319=14]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //狂野之弦 -ItemDisplay[UNI ID 7gi MULTI196,28569=50]:%NAME%{%NAME%%WHITE%触发衰老: %GRAY%无免疫:%WHITE%-10, %GRAY%有免疫:%WHITE%-5}%CONTINUE% //刽子手的裁决 +ItemDisplay[UNI ID (8mx OR 6mx) MULTI198,28634=28]:%NAME%{%NAME%%WHITE%触发降低抗性: %GRAY%无免疫:%WHITE%-45, %GRAY%有免疫:%WHITE%-22}%CONTINUE% //毒液怪 +ItemDisplay[UNI ID 7bs MULTI198,28629=25]:%NAME%{%NAME%%WHITE%触发降低抗性: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //哈德瓦之手 +ItemDisplay[UNI ID 6ws MULTI200,28619=12]:%NAME%{%NAME%%WHITE%触发降低抗性: %GRAY%无免疫:%WHITE%-30, %GRAY%有免疫:%WHITE%-15}%CONTINUE% //梅格 +ItemDisplay[UNI ID (9gm OR 7gm) MULTI198,28315=12]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //痛苦木槌 +ItemDisplay[UNI ID 7s8 MULTI198,28315=33]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //丧钟 +ItemDisplay[UNI ID 7b8 MULTI198,28315=8]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //撕裂者 +ItemDisplay[UNI ID (9gs OR 7gs) MULTI198,28315=18]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //卑劣躯壳 +ItemDisplay[UNI ID 7qr MULTI198,28315=25]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //艾丹的伤痕 +ItemDisplay[UNI ID 7gm MULTI198,28317=14]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-42, %GRAY%有免疫:%WHITE%-21}%CONTINUE% //碎脑锤 +ItemDisplay[UNI ID (8s8 OR 6s7) MULTI198,28315=14]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //狂野之弦 +ItemDisplay[UNI ID 7gi MULTI196,28565=50]:%NAME%{%NAME%%WHITE%触发衰老: %GRAY%无免疫:%WHITE%-22, %GRAY%有免疫:%WHITE%-11}%CONTINUE% //刽子手的裁决 ItemDisplay[UNI ID 7sm MULTI151,100>5]:%NAME%{%NAME%%WHITE%光环: %GRAY%火焰伤害:%WHITE%10%}%CONTINUE% //邪灵斩 ItemDisplay[UNI ID (9fb OR 7fb) MULTI151,100>5]:%NAME%{%NAME%%WHITE%光环: %GRAY%火焰伤害:%WHITE%10%}%CONTINUE% //特迪斯法雷-芙法米 ItemDisplay[UNI ID 7cr MULTI151,110>5]:%NAME%{%NAME%%WHITE%光环: %GRAY%闪电伤害:%WHITE%10%}%CONTINUE% //光之军刀 -ItemDisplay[UNI ID 7ls MULTI151,105>5]:%NAME%{%NAME%%WHITE%光环: %GRAY%冰冷伤害:%WHITE%10}%CONTINUE% //冰霜之风 +ItemDisplay[UNI ID 7ls MULTI151,105>5]:%NAME%{%NAME%%WHITE%光环: %GRAY%冰冷伤害:%WHITE%10%}%CONTINUE% //冰霜之风 ItemDisplay[UNI ID cst MULTI200,2703=30]:%NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-16, %GRAY%有免疫:%WHITE%-8}%CONTINUE% //拉撒罗斯之螺旋 ItemDisplay[UNI ID 7wh MULTI198,2713=20]:%NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-24, %GRAY%有免疫:%WHITE%-12}%CONTINUE% //史恰佛之锤 -ItemDisplay[UNI ID 7fl MULTI198,2713=20]:%NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-24, %GRAY%有免疫:%WHITE%-12}%CONTINUE% //暴风之鞭 -ItemDisplay[UNI ID 7wc MULTI198,2728=75]:%NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-32, %GRAY%有免疫:%WHITE%-16}%CONTINUE% //暴风尖塔 +ItemDisplay[UNI ID 7fl MULTI198,39065=20]:%NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-24, %GRAY%有免疫:%WHITE%-12}%CONTINUE% //暴风之鞭 +ItemDisplay[UNI ID 7wc MULTI198,39080=75]:%NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-32, %GRAY%有免疫:%WHITE%-16}%CONTINUE% //暴风尖塔 ItemDisplay[UNI ID 7cr MULTI151,119>9]:%NAME%{%NAME%%WHITE%光环: %GRAY%无免疫:%WHITE%-10-10-11魔抗, %GRAY%有免疫:%WHITE%-5-5-5魔抗}%CONTINUE% //碧蓝怒火 ItemDisplay[SET ID 6cs MULTI204,22849>0]:%NAME%{%NAME%%WHITE%PvP 竞技场: %GRAY%瞬身术 充能增速:%WHITE%200%}%CONTINUE% // 符文之语类 (CTC/AURA/OSKILL/CHARGE) -ItemDisplay[RW WEAPON SOCK=3 STAT134>2 MULTI151,109>14]:%NAME%{%NAME%%CL%%WHITE%触发降低抵抗: %GRAY%无免疫:%WHITE%-45, %GRAY%有免疫:%WHITE%-22}%CONTINUE% //瘟疫 +ItemDisplay[RW WEAPON SOCK=3 STAT134>2 MULTI151,109>14]:%NAME%{%NAME%%CL%%WHITE%触发降低抗性: %GRAY%无免疫:%WHITE%-45, %GRAY%有免疫:%WHITE%-22}%CONTINUE% //瘟疫 ItemDisplay[RW WEAPON SOCK=3 STAT108>0]:%NAME%{%NAME%%CL%%WHITE%触发衰老: %GRAY%无免疫:%WHITE%-15, %GRAY%有免疫:%WHITE%-7}%CONTINUE% //执法者 ItemDisplay[RW (HELM OR CIRC) SOCK=3 STAT363=2 STAT333>4]:%NAME%{%NAME%%CL%%WHITE%光环: %GRAY%火焰伤害:%WHITE%5%TAN%/%WHITE%10%}%CONTINUE% //摇曳焰火 -ItemDisplay[RW ARMOR SOCK=3 CLSK0=2]:%NAME%{%NAME%%CL%%WHITE%双倍打击: %WHITE%23%}%CONTINUE% //和平 +ItemDisplay[RW ARMOR SOCK=3 CLSK0=1]:%NAME%{%NAME%%CL%%WHITE%双倍打击: %WHITE%23%}%CONTINUE% //和平 ItemDisplay[RW WEAPON SOCK=3 IAS=20 STAT334>9 STAT147>2]:%NAME%{%NAME%%CL%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-14, %GRAY%有免疫:%WHITE%-7}%CONTINUE% //新月 ItemDisplay[RW CHEST SOCK=3 STAT240>0]:%NAME%{%NAME%%CL%%WHITE%PvP 竞技场: %GRAY%瞬身术 充能增速:%WHITE%200%}%CONTINUE% //谜团 -ItemDisplay[RW SHIELD SOCK=4 TABSK25>1 MULTI151,104>12]:%NAME%{%NAME%%CL%%WHITE%触发衰老: %GRAY%无免疫:%WHITE%-16, %GRAY%有免疫:%WHITE%-8%CL%%WHITE%光环: %GRAY%反抗:%WHITE%128%TAN%/%WHITE%146%}%CONTINUE% //流亡 -ItemDisplay[RW WEAPON SOCK=4 STAT121=375 MULTI198,4255=60]:%NAME%{%NAME%%CL%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //愤怒弓 -ItemDisplay[RW WEAPON SOCK=4 STAT81>0 MULTI198,5421=50]:%NAME%{%NAME%%CL%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //烙印 -ItemDisplay[RW STAFF SOCK=4 STAT334>44 MULTI151,123>11]:%NAME%{%NAME%%CL%%WHITE%光环: %GRAY%无免疫:%WHITE%-34, %GRAY%有免疫:%WHITE%-17%CL%%WHITE%触发飓风装甲: %GRAY%吸收元素伤害:%WHITE%246}%CONTINUE% //无限 -ItemDisplay[RW WEAPON SOCK=4 STAT334>44 MULTI151,123>11 !STAFF]:%NAME%{%NAME%%CL%%WHITE%光环: %GRAY%无免疫:%WHITE%-34, %GRAY%有免疫:%WHITE%-17%CL%}%CONTINUE% //无限 +ItemDisplay[RW SHIELD SOCK=4 TABSK25>1 MULTI151,104>12]:%NAME%{%NAME%%CL%%WHITE%触发衰老: %GRAY%无免疫:%WHITE%-17, %GRAY%有免疫:%WHITE%-8%CL%%WHITE%光环: %GRAY%反抗:%WHITE%128%TAN%/%WHITE%146%}%CONTINUE% //流亡 +ItemDisplay[RW WEAPON SOCK=4 STAT121=375 MULTI198,28315=60]:%NAME%{%NAME%%CL%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //愤怒弓 +ItemDisplay[RW WEAPON SOCK=4 STAT81>0 MULTI201,28315=65]:%NAME%{%NAME%%CL%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //烙印 +ItemDisplay[RW STAFF SOCK=4 STAT334>39 MULTI151,123>11]:%NAME%{%NAME%%CL%%WHITE%光环: %GRAY%无免疫:%WHITE%-34, %GRAY%有免疫:%WHITE%-17%CL%%WHITE%触发飓风装甲: %GRAY%吸收元素伤害:%WHITE%246}%CONTINUE% //无限 +ItemDisplay[RW WEAPON SOCK=4 STAT334>39 MULTI151,123>11 !STAFF]:%NAME%{%NAME%%CL%%WHITE%光环: %GRAY%无免疫:%WHITE%-34, %GRAY%有免疫:%WHITE%-17%CL%}%CONTINUE% //无限 ItemDisplay[RW (BOW OR XBOW) SOCK=4 RES=15 MULTI151,122>11]:%NAME%{%NAME%%CL%%WHITE%有效攻速: %WHITE%31-32-33-33%%CL%%WHITE%光环: %GRAY%物理伤害:自己:%WHITE%215%TAN%/%WHITE%260%%TAN%ED,%GRAY%队友: %WHITE%107%TAN%/%WHITE%130%%TAN%ED}%CONTINUE% //信心 ItemDisplay[RW (SPEAR OR POLEARM OR STAFF) SOCK=4 REPLIFE=8 MULTI151,113>17]:%NAME%{%NAME%%CL%%WHITE%光环: 物理伤害:%GRAY%自己:%WHITE%315%TAN%/%WHITE%345%%TAN%ED,%GRAY%队友: %WHITE%157%TAN%/%WHITE%172%%TAN%ED}%CONTINUE% //骄傲 ItemDisplay[RW (BOW OR XBOW) SOCK=4 STAT27=20 MULTI151,115>9]:%NAME%{%NAME%%CL%%WHITE%光环: %GRAY%有效移动速度:%WHITE%36%}%CONTINUE% //和谐 ItemDisplay[RW (SHIELD OR WEAPON) SOCK=4 STAT333>27 MULTI151,124>9]:%NAME%{%NAME%%CL%%WHITE%光环: %GRAY%恢复生命:%WHITE%25%TAN%/%WHITE%29, %GRAY%恢复法力:%WHITE%70%TAN%/%WHITE%80}%CONTINUE% //凤凰 -ItemDisplay[RW WEAPON SOCK=4 MFIND=23 MULTI151,120>11]:%NAME%{%NAME%%CL%%WHITE%双倍打击: %WHITE%15-23-30-35-40-43%%CL%%WHITE%光环: %GRAY%法力恢复:%WHITE%282%TAN%/%WHITE%342%}%CONTINUE% +ItemDisplay[RW WEAPON SOCK=4 MFIND=23 MULTI151,120>11]:%NAME%{%NAME%%CL%%WHITE%双倍打击: %WHITE%15-23-30-35-40-43%%CL%%WHITE%光环: %GRAY%法力恢复:%WHITE%282%TAN%/%WHITE%342%}%CONTINUE% //眼光 ItemDisplay[RW (SWORD OR AXE OR TMACE) SOCK=4 IAS>49 STAT147>9]:%NAME%{%NAME%%CL%%WHITE%狼獾之心: %GRAY%物理伤害:%WHITE%175%%GRAY%命中值:%WHITE%175%%CL%}%CONTINUE% //誓约 ItemDisplay[RW WEAPON SOCK=4 IAS=25 STAT113=10]:%NAME%{%NAME%%CL%%WHITE%狼獾之心: %GRAY%物理伤害:%WHITE%95%%GRAY%命中值:%WHITE%95%}%CONTINUE% //热情 ItemDisplay[RW WEAPON SOCK=4 ALLSK=3 FCR=30]:%NAME%{%NAME%%CL%%WHITE%橡木智者: %GRAY%最大生命值:%WHITE%86, %GRAY%生命恢复:%WHITE%24}%CONTINUE% //橡树之心 -ItemDisplay[RW WEAPON SOCK=5 FRW=20 IAS=20 MULTI151,125>9]:%NAME%{%NAME%%CL%%WHITE%光环: %GRAY%元素伤害:%WHITE%6%TAN%/%WHITE%7%,%GRAY%元素抗性:%WHITE%54%TAN%/%WHITE%60}%CONTINUE% //天顶 +ItemDisplay[RW WEAPON SOCK=5 FRW=20 IAS=40 MULTI151,125>9]:%NAME%{%NAME%%CL%%WHITE%光环: %GRAY%元素伤害:%WHITE%6%TAN%/%WHITE%7%,%GRAY%元素抗性:%WHITE%54%TAN%/%WHITE%60}%CONTINUE% //天顶 ItemDisplay[RW WEAPON SOCK=5 STAT1=10 MULTI151,122>7]:%NAME%{%NAME%%CL%%WHITE%有效攻速: %WHITE%28-29-30%%CL%%WHITE%物理伤害: %GRAY%自己:%WHITE%155%TAN%/%WHITE%185%, %GRAY%队友:%WHITE%77%TAN%/%WHITE%92%}%CONTINUE% //野兽 ItemDisplay[RW WEAPON SOCK=5 ALLSK=2 IAS>19 STAT156=100 MULTI151,113>11]:%NAME%{%NAME%%CL%%WHITE%光环: %GRAY%物理伤害:自己:%WHITE%225%TAN%/%WHITE%255%, %GRAY%队友:%WHITE%112%TAN%/%WHITE%127%}%CONTINUE% //迷雾 ItemDisplay[RW WEAPON SOCK=5 ALLSK=1 IAS>39 MULTI97,149>1]:%NAME%{%NAME%%CL%%WHITE%战嗥: %GRAY%无免疫:%WHITE%-5-6-7, %GRAY%有免疫:%WHITE%-2-2-3%CL%%WHITE%战斗体质: %GRAY%生命:%WHITE%65%TAN%/%WHITE%125, %GRAY%蓝:%WHITE%32%TAN%/%WHITE%62%CL%%WHITE%战斗指挥: %GRAY%物理伤害%WHITE%23%TAN%/%WHITE%35%}%CONTINUE% //CTA @@ -73,5 +74,5 @@ ItemDisplay[RW WEAPON SOCK=6 MULTI198,8786=8]:%NAME%{%NAME%%CL%%WHITE%触发嘲 ItemDisplay[RW WEAPON SOCK=6 MULTI198,28491=10]:%NAME%{%NAME%%CL%%WHITE%能量消减: %GRAY%-诅咒%TAN%/%GRAY%-毒系:%WHITE%15%, %GRAY%-物伤:%WHITE%3%, %GRAY%所有抗性:%WHITE%32%CL%%WHITE%物理伤害: %GRAY%自己:%WHITE%400%,%GRAY%队友:%WHITE%200%}%CONTINUE% //最后希望 ItemDisplay[RW WEAPON SOCK=6 MULTI151,119>16]:%NAME%{%NAME%%CL%%WHITE%光环: %GRAY%降低敌人魔法抗性%GRAY%无免疫:%WHITE%-13-14-14-15, %GRAY%有免疫:%WHITE%-6-7-7-7}%CONTINUE% //庇护 ItemDisplay[RW WEAPON SOCK=6 MULTI200,4626=24]:%NAME%{%NAME%%CL%%WHITE%触发削弱:%WHITE%-27%%GRAY%敌人伤害, %WHITE%-44%%GRAY%敌人防御}%CONTINUE% //着魔 -ItemDisplay[RW HAMMER SOCK=6 MULTI198,5859=30]:%NAME%{%NAME%%CL%%WHITE%光环: %GRAY%无免疫:%WHITE%-45全抗, %GRAY%有免疫:%WHITE%-22全抗}%CONTINUE% //欢欣 +ItemDisplay[RW HAMMER SOCK=6 MULTI198,28634=47]:%NAME%{%NAME%%CL%%WHITE%触发降低抗性: %GRAY%无免疫:%WHITE%-45全抗, %GRAY%有免疫:%WHITE%-22全抗}%CONTINUE% //欢欣 diff --git a/build/10-非底材可能孔数提示.txt b/build/10-非底材可能孔数提示.txt index c693032..4fa037a 100644 --- a/build/10-非底材可能孔数提示.txt +++ b/build/10-非底材可能孔数提示.txt @@ -5,26 +5,26 @@ ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON OR QUIVER) !(dgr OR dir ItemDisplay[(CHEST OR HELM OR CIRC OR SHIELD OR WEAPON OR QUIVER) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%%CL%%WHITE%可能的孔数: %TAN%[%WHITE%任务:1}%CONTINUE% //谜盒打孔 //箭矢 -ItemDisplay[QUIVER (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-%MAXSOCKETS%}%CONTINUE% +ItemDisplay[QUIVER (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-%MAXSOCKETS%}%CONTINUE% //防具 -ItemDisplay[(HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS<2 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-%MAXSOCKETS%}%CONTINUE% -ItemDisplay[(HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS>1 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-2}%CONTINUE% +ItemDisplay[(HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS<2 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-%MAXSOCKETS%}%CONTINUE% +ItemDisplay[(HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS>1 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-2}%CONTINUE% //武器 -ItemDisplay[WEAPON 1H MAXSOCKETS<2 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-%MAXSOCKETS%}%CONTINUE% -ItemDisplay[WEAPON 1H MAXSOCKETS>1 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-2}%CONTINUE% -ItemDisplay[WEAPON 2H MAXSOCKETS<5 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:2-%MAXSOCKETS%}%CONTINUE% -ItemDisplay[WEAPON 2H MAXSOCKETS>4 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:2-4}%CONTINUE% +ItemDisplay[WEAPON 1H MAXSOCKETS<2 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-%MAXSOCKETS%}%CONTINUE% +ItemDisplay[WEAPON 1H MAXSOCKETS>1 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-2}%CONTINUE% +ItemDisplay[WEAPON 2H MAXSOCKETS<5 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:2-%MAXSOCKETS%}%CONTINUE% +ItemDisplay[WEAPON 2H MAXSOCKETS>4 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:2-4}%CONTINUE% //腐化打孔 //箭矢 -ItemDisplay[QUIVER (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE% +ItemDisplay[QUIVER (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE% //防具 -ItemDisplay[(HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS<4 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE% -ItemDisplay[(HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS>3 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-3}%CONTINUE% +ItemDisplay[(HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS<4 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE% +ItemDisplay[(HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS>3 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-3}%CONTINUE% //武器 -ItemDisplay[WEAPON 1H MAXSOCKETS<2 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE% -ItemDisplay[WEAPON 1H MAXSOCKETS>1 MAXSOCKETS<5 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:2-%MAXSOCKETS%}%CONTINUE% -ItemDisplay[WEAPON 1H MAXSOCKETS>4 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:2-4}%CONTINUE% -ItemDisplay[WEAPON 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:3-%MAXSOCKETS%}%CONTINUE% +ItemDisplay[WEAPON 1H MAXSOCKETS<2 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE% +ItemDisplay[WEAPON 1H MAXSOCKETS>1 MAXSOCKETS<5 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:2-%MAXSOCKETS%}%CONTINUE% +ItemDisplay[WEAPON 1H MAXSOCKETS>4 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:2-4}%CONTINUE% +ItemDisplay[WEAPON 2H (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:3-%MAXSOCKETS%}%CONTINUE% //closer ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON OR QUIVER) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%%TAN%]}%CONTINUE% @@ -44,7 +44,7 @@ ItemDisplay[UNI ID 72a STAT44>4]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 4-5}%CONT ItemDisplay[SET ID (9mt OR 7mt)]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% ItemDisplay[UNI ID 7sm STAT145>2]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% ItemDisplay[UNI ID (9fc OR 7fc) STAT240>0]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% -ItemDisplay[UNI ID (9st OR 7st) REPAIR>0]:%NAME%{%WHITE%原生孔数: 3}%CONTINUE% +ItemDisplay[UNI ID (9st OR 7st) REPAIR>0]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 3}%CONTINUE% ItemDisplay[UNI ID 7o7 STAT117>0]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-4}%CONTINUE% ItemDisplay[UNI ID 7pa STAT124>249]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-5}%CONTINUE% ItemDisplay[UNI ID (8s8 OR 6s7) STAT250>0]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-4}%CONTINUE% diff --git a/build/16-秘境地图说明.txt b/build/16-秘境地图说明.txt index ab15e35..6873e7d 100644 --- a/build/16-秘境地图说明.txt +++ b/build/16-秘境地图说明.txt @@ -10,14 +10,14 @@ ItemDisplay[MAPTIER>0 !ID UNI]:%MAP-9F%%DOT-68%%TIER-4%%NAME%{%NAME%}%CONTINUE% //地图免疫 (Fire/Cold/Light/Poison/Magic/Phys) //未知地图 ItemDisplay[MAPTIER~1-5 !KNOWNMAPS]:%NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE% -ItemDisplay[MAPTIER~1-5 !KNOWNMAPS]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%GRAY%??? %BLUE%冰%WHITE%:%GRAY%??? %YELLOW%电%WHITE%:%GRAY%??? %GREEN%毒%WHITE%:%GRAY%??? %ORANGE%魔法%WHITE%:%GRAY%??? %GOLD%物理%WHITE%:%GRAY%???%CL%%NAME%}%CONTINUE% +ItemDisplay[MAPTIER~1-5 !KNOWNMAPS]:%NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%GRAY%??? %BLUE%冰%WHITE%:%GRAY%??? %YELLOW%电%WHITE%:%GRAY%??? %GREEN%毒%WHITE%:%GRAY%??? %ORANGE%魔法%WHITE%:%GRAY%??? %GOLD%物理%WHITE%:%GRAY%???%CL%%NAME%}%CONTINUE% //Ruins of Viz-Jun Map维兹郡的废墟 -ItemDisplay[t11]:%NAME%{%WHITE%Boss伤害类型: %ORANGE%魔法 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:38.89% %LIGHT_GRAY%亡灵%WHITE%:27.78%%CL%%NAME%}%CONTINUE% +ItemDisplay[t11]:%NAME%{%WHITE%Boss伤害类型: %GREEN%毒素 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:38.89% %LIGHT_GRAY%亡灵%WHITE%:27.78%%CL%%NAME%}%CONTINUE% ItemDisplay[t11]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:80 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:%CORAL%115%CL%%NAME%}%CONTINUE% //Horazon's Memory Map赫拉森的记忆 ItemDisplay[t12]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:20% %LIGHT_GRAY%亡灵%WHITE%:30%%CL%%NAME%}%CONTINUE% ItemDisplay[t12]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:%CORAL%115%CL%%NAME%}%CONTINUE% -//Bastion Keep Map魔幻堡垒 +//Bastion Keep Map堡垒要塞 ItemDisplay[t13]:%NAME%{%WHITE%Boss伤害类型: %BLUE%冰霜 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:41.67% %LIGHT_GRAY%亡灵%WHITE%:8.33%%CL%%NAME%}%CONTINUE% ItemDisplay[t13]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:85 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:%CORAL%115%CL%%NAME%}%CONTINUE% //Sanatorium Map疯人院 @@ -27,16 +27,19 @@ ItemDisplay[t14]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰 ItemDisplay[t15]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%ORANGE%魔法 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:11.11% %LIGHT_GRAY%亡灵%WHITE%:33.33%%CL%%NAME%}%CONTINUE% ItemDisplay[t15]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:80 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:45 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Ruined Cistern Map废弃水道 -ItemDisplay[t16]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%GREEN%毒素 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:30% %LIGHT_GRAY%亡灵%WHITE%:30%%CL%%NAME%}%CONTINUE% +ItemDisplay[t16]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:30% %LIGHT_GRAY%亡灵%WHITE%:30%%CL%%NAME%}%CONTINUE% ItemDisplay[t16]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:60%CL%%NAME%}%CONTINUE% //Halls of Torture苦痛之厅 -ItemDisplay[t17]:%NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:37.5% %LIGHT_GRAY%亡灵%WHITE%:25%%CL%%NAME%}%CONTINUE% +ItemDisplay[t17]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%RED%火焰 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:37.5% %LIGHT_GRAY%亡灵%WHITE%:25%%CL%%NAME%}%CONTINUE% ItemDisplay[t17]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:85 %ORANGE%魔法%WHITE%:35 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% +//Poisoned Well污染水源 +ItemDisplay[t18]:%NAME%{%WHITE%Boss伤害类型: %GREEN%毒素 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE% +ItemDisplay[t18]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:55 %GOLD%物理%WHITE%:60%CL%%NAME%}%CONTINUE% //Phlegethon Map火焰之河 ItemDisplay[t21]:%NAME%{%WHITE%Boss伤害类型: %RED%火焰 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:58.33% %LIGHT_GRAY%亡灵%WHITE%:8.33%%CL%%NAME%}%CONTINUE% ItemDisplay[t21]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:80 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Torajan Jungle Map托拉然丛林 -ItemDisplay[t22]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%GREEN%毒素 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:9.09% %LIGHT_GRAY%亡灵%WHITE%:0%CL%%NAME%}%CONTINUE% +ItemDisplay[t22]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%GREEN%毒素 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:9.09% %LIGHT_GRAY%亡灵%WHITE%:0%%CL%%NAME%}%CONTINUE% ItemDisplay[t22]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Arreat Battlefield Map亚瑞特战场 ItemDisplay[t23]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%ORANGE%魔法 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:33.33% %LIGHT_GRAY%亡灵%WHITE%:22.22%%CL%%NAME%}%CONTINUE% @@ -48,20 +51,26 @@ ItemDisplay[t24]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰 ItemDisplay[t25]:%NAME%{%WHITE%Boss伤害类型: %YELLOW%闪电 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:36.36% %LIGHT_GRAY%亡灵%WHITE%:9.09%%CL%%NAME%}%CONTINUE% ItemDisplay[t25]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:80 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:66%CL%%NAME%}%CONTINUE% //Shadows of Westmarch Map威斯特玛之影 -ItemDisplay[t26]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%ORANGE%魔法 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:37.5% %LIGHT_GRAY%亡灵%WHITE%:12.5%%CL%%NAME%}%CONTINUE% +ItemDisplay[t26]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%RED%火焰 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:37.5% %LIGHT_GRAY%亡灵%WHITE%:12.5%%CL%%NAME%}%CONTINUE% ItemDisplay[t26]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:85 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Demon Road恶魔之路 ItemDisplay[t27]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:40% %LIGHT_GRAY%亡灵%WHITE%:40%%CL%%NAME%}%CONTINUE% ItemDisplay[t27]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:40 %GOLD%物理%WHITE%:%CORAL%115%CL%%NAME%}%CONTINUE% //Skovos Stronghold斯科沃斯要塞 -ItemDisplay[t28]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%ORANGE%魔法 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:44.44% %LIGHT_GRAY%亡灵%WHITE%:22.22%%CL%%NAME%}%CONTINUE% +ItemDisplay[t28]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%ORANGE%魔法%WHITE%&%RED%火焰 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:44.44% %LIGHT_GRAY%亡灵%WHITE%:22.22%%CL%%NAME%}%CONTINUE% ItemDisplay[t28]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:40 %GOLD%物理%WHITE%:55%CL%%NAME%}%CONTINUE% +//Fortress of Aranoch阿拉诺克要塞 +ItemDisplay[t29]:%NAME%{%WHITE%Boss伤害类型: %YELLOW%闪电 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE% +ItemDisplay[t29]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:45 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% +//Descent from Mount Arreat亚瑞特山坡道 +ItemDisplay[t2a]:%NAME%{%WHITE%Boss伤害类型: %RED%火焰 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE% +ItemDisplay[t2a]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:55 %GOLD%物理%WHITE%:60%CL%%NAME%}%CONTINUE% //River of Blood Map血河 -ItemDisplay[t31]:%NAME%{%WHITE%Boss伤害类型: %GREEN%毒素%WHITE%&%BLUE%冰霜 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:46.15% %LIGHT_GRAY%亡灵%WHITE%:38.46%%CL%%NAME%}%CONTINUE% +ItemDisplay[t31]:%NAME%{%WHITE%Boss伤害类型: %GREEN%毒素%WHITE%&%RED%火焰 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:46.15% %LIGHT_GRAY%亡灵%WHITE%:38.46%%CL%%NAME%}%CONTINUE% ItemDisplay[t31]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:66%CL%%NAME%}%CONTINUE% //Throne of Insanity Map疯狂王座 ItemDisplay[t32]:%NAME%{%WHITE%Boss伤害类型: %RED%火焰 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:70% %LIGHT_GRAY%亡灵%WHITE%:20%%CL%%NAME%}%CONTINUE% -ItemDisplay[t32]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:75 %GOLD%物理%WHITE%:%CORAL%115%CL%%NAME%}%CONTINUE% +ItemDisplay[t32]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:%CORAL%115%CL%%NAME%}%CONTINUE% //Lost Temple Map遗失的神殿 ItemDisplay[t33]:%NAME%{%WHITE%Boss伤害类型: %GREEN%毒素%WHITE%&%GOLD%物理 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:37.5% %LIGHT_GRAY%亡灵%WHITE%:12.5%%CL%%NAME%}%CONTINUE% ItemDisplay[t33]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:80 %GREEN%毒%WHITE%:80 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:55%CL%%NAME%}%CONTINUE% @@ -69,13 +78,13 @@ ItemDisplay[t33]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰 ItemDisplay[t34]:%NAME%{%WHITE%Boss伤害类型: %BLUE%冰霜 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:37.5% %LIGHT_GRAY%亡灵%WHITE%:50%%CL%%NAME%}%CONTINUE% ItemDisplay[t34]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Blood Moon Map血月 -ItemDisplay[t35]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%YELLOW%闪电 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:0 , %LIGHT_GRAY%亡灵%WHITE%:0%CL%%NAME%}%CONTINUE% +ItemDisplay[t35]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%YELLOW%闪电 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE% ItemDisplay[t35]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:65 %BLUE%冰%WHITE%:65 %YELLOW%电%WHITE%:65 %GREEN%毒%WHITE%:65 %ORANGE%魔法%WHITE%:33 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Fall of Caldeum Map卡尔蒂姆的沦陷 -ItemDisplay[t36]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:0 , %LIGHT_GRAY%亡灵%WHITE%:14.29%%CL%%NAME%}%CONTINUE% +ItemDisplay[t36]:%NAME%{%WHITE%Boss伤害类型: %ORANGE%魔法 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:0% %LIGHT_GRAY%亡灵%WHITE%:14.29%%CL%%NAME%}%CONTINUE% ItemDisplay[t36]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:80 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:%CORAL%115%CL%%NAME%}%CONTINUE% //Pandemonium Citadel Map群魔城塞 -ItemDisplay[t37]:%NAME%{%WHITE%Boss伤害类型: %RED%火焰%WHITE%&%GOLD%物理 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:50% %LIGHT_GRAY%亡灵%WHITE%:25%%CL%%NAME%}%CONTINUE% +ItemDisplay[t37]:%NAME%{%WHITE%Boss伤害类型: %YELLOW%闪电%WHITE%&%GOLD%物理 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:50% %LIGHT_GRAY%亡灵%WHITE%:25%%CL%%NAME%}%CONTINUE% ItemDisplay[t37]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:80 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Canyon of Sescheron Map赛斯切隆峡谷 ItemDisplay[t38]:%NAME%{%WHITE%Boss伤害类型: %BLUE%冰霜 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:33.33% %LIGHT_GRAY%亡灵%WHITE%:22.22%%CL%%NAME%}%CONTINUE% @@ -85,10 +94,10 @@ ItemDisplay[t39]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %WHITE%| 怪物类 ItemDisplay[t39]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:%CORAL%115%CL%%NAME%}%CONTINUE% //Ashen Plains Map灰烬平原 ItemDisplay[t3a]:%NAME%{%WHITE%Boss伤害类型: %RED%火焰%WHITE%&%YELLOW%闪电 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:11.11% %LIGHT_GRAY%亡灵%WHITE%:22.22%%CL%%NAME%}%CONTINUE% -ItemDisplay[t3a]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:%CORAL%130 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% -//Kyovoshad +ItemDisplay[t3a]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% +//Kyovashad 科沃沙德 ItemDisplay[t3b]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE% -ItemDisplay[t3b]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:66%CL%%NAME%}%CONTINUE% +ItemDisplay[t3b]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:66%CL%%NAME%}%CONTINUE% //Cathedral of Light Map光明大教堂 ItemDisplay[t41]:%NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE% ItemDisplay[t41]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔法%WHITE%:%CORAL%145 %GOLD%物理%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% @@ -103,58 +112,58 @@ ItemDisplay[t44]:%NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪 ItemDisplay[t44]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔法%WHITE%:%CORAL%145 %GOLD%物理%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% //Zhar's Sanctum Map扎尔的密室 ItemDisplay[t51]:%NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE% -ItemDisplay[t51]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:85 %BLUE%冰%WHITE%:85 %YELLOW%电%WHITE%:85 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:55%CL%%NAME%}%CONTINUE% +ItemDisplay[t51]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:85 %BLUE%冰%WHITE%:85 %YELLOW%电%WHITE%:85 %GREEN%毒%WHITE%:95 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:65%CL%%NAME%}%CONTINUE% //Stygian Caverns Map冥河洞穴 -ItemDisplay[t52]:%NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE% -ItemDisplay[t52]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:70 %BLUE%冰%WHITE%:65 %YELLOW%电%WHITE%:65 %GREEN%毒%WHITE%:80 %ORANGE%魔法%WHITE%:60 %GOLD%物理%WHITE%:55%CL%%NAME%}%CONTINUE% +ItemDisplay[t52]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%RED%火焰 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE% +ItemDisplay[t52]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:70 %BLUE%冰%WHITE%:65 %YELLOW%电%WHITE%:65 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:55%CL%%NAME%}%CONTINUE% //Fallen Gardens Map堕落花园 -ItemDisplay[t53]:%NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE% +ItemDisplay[t53]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE% ItemDisplay[t53]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:70 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:65 %GREEN%毒%WHITE%:80 %ORANGE%魔法%WHITE%:80 %GOLD%物理%WHITE%:65%CL%%NAME%}%CONTINUE% //Imperial Palace帝国宫殿 -ItemDisplay[t54]:%NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE% +ItemDisplay[t54]:%NAME%{%WHITE%Boss伤害类型: %RED%火焰 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE% ItemDisplay[t54]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:65 %BLUE%冰%WHITE%:65 %YELLOW%电%WHITE%:65 %GREEN%毒%WHITE%:65 %ORANGE%魔法%WHITE%:20 %GOLD%物理%WHITE%:20%CL%%NAME%}%CONTINUE% // Outer Void外虚空 ItemDisplay[t55]:%NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE% ItemDisplay[t55]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:50 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:30 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% // The City of Ureh乌瑞城 -ItemDisplay[t56]:%NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE% +ItemDisplay[t56]:%NAME%{%WHITE%Boss伤害类型: %YELLOW%闪电%WHITE%&%RED%火焰 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE% ItemDisplay[t56]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:85 %BLUE%冰%WHITE%:80 %YELLOW%电%WHITE%:%CORAL%100 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:65%CL%%NAME%}%CONTINUE% //Djinn's Domain 精灵之城 -ItemDisplay[t57]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE% +ItemDisplay[t57]: %NAME%{%WHITE%Boss伤害类型: %YELLOW%闪电/%GREEN%毒素%WHITE%&%ORANGE%魔法 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE% ItemDisplay[t57]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:55%CL%%NAME%}%CONTINUE% //Na-Krul's Abyss 纳克鲁深渊 -ItemDisplay[t58]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE% +ItemDisplay[t58]: %NAME%{%WHITE%Boss伤害类型: %RED%火焰 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE% ItemDisplay[t58]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:85 %YELLOW%电%WHITE%:80 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //危险地图提示 -ItemDisplay[(t12 OR t13 OR t31 OR t37 OR t38 OR STAT438>0)]:%NAME%%CONTINUE%{%PURPLE%危险: 场景内有会释放诅咒的怪物 %CL%%NAME%} -ItemDisplay[STAT406>0 MAPTIER<4]:%NAME%%CONTINUE%{%PURPLE%危险:场景内怪物的投射物可以穿刺%CL%%NAME%} -ItemDisplay[STAT499>0 MAPTIER<4]:%NAME%%CONTINUE%{%PURPLE%危险: 场景内有会释放恐惧术的怪物 %CL%%NAME%} -ItemDisplay[STAT435>0 MAPTIER<4]:%NAME%%CONTINUE%{%PURPLE%危险: 场景内怪物附加额外的 %GREEN%毒素 %PURPLE%伤害 %CL%%NAME%} -ItemDisplay[STAT437>0 MAPTIER<4]:%RED% [DOLLS]%NAME%%CONTINUE%{%PURPLE%危险: 场景内怪物必然包含冥河妖妇%CL%%NAME%} +ItemDisplay[(t12 OR t13 OR t31 OR t37 OR t38 OR STAT438>0)]:%NAME%{%PURPLE%危险: 场景内有会释放诅咒的怪物 %CL%%NAME%}%CONTINUE% +ItemDisplay[STAT406>0 MAPTIER<4]:%NAME%{%PURPLE%危险:场景内怪物的投射物可以穿刺%CL%%NAME%}%CONTINUE% +ItemDisplay[STAT499>0 MAPTIER<4]:%NAME%{%PURPLE%危险: 场景内有会释放恐惧术的怪物 %CL%%NAME%}%CONTINUE% +ItemDisplay[STAT435>0 MAPTIER<4]:%NAME%{%PURPLE%危险: 场景内怪物附加额外的 %GREEN%毒素 %PURPLE%伤害 %CL%%NAME%}%CONTINUE% +ItemDisplay[STAT437>0 MAPTIER<4]:%RED% [DOLLS]%NAME%{%PURPLE%危险: 场景内怪物必然包含冥河妖妇%CL%%NAME%}%CONTINUE% // 地图包含鬼魂 -ItemDisplay[(t12 OR t27 OR t34) STAT442>0 (MAG OR RARE) ID MAPTIER<4]: %WHITE% [2xGHOSTS]%NAME%%CONTINUE%{%WHITE%> 提示:场景内鬼魂数量翻倍! <%CL%%NAME%} -ItemDisplay[(t12 OR t27 OR t34) STAT442>0 (MAG OR RARE) ID MAPTIER<4]:%WHITE% [GHOSTS]%NAME%%CONTINUE%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%} -ItemDisplay[(t12 OR t27 OR t34) STAT442>0 (MAG OR RARE) ID MAPTIER<4]:%WHITE% [GHOSTS]%NAME%%CONTINUE%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%} -ItemDisplay[(t12 OR t27 OR t34) NMAG]:%NAME%%CONTINUE%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%} +ItemDisplay[(t12 OR t27 OR t34) STAT442>0 (MAG OR RARE) ID MAPTIER<4]: %WHITE% [2xGHOSTS]%NAME%{%WHITE%> 提示:场景内鬼魂数量翻倍! <%CL%%NAME%}%CONTINUE% +ItemDisplay[!(t12 OR t27 OR t34) STAT442>0 (MAG OR RARE) ID MAPTIER<4]:%WHITE% [GHOSTS]%NAME%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%}%CONTINUE% +ItemDisplay[(t12 OR t27 OR t34) STAT442=0 (MAG OR RARE) ID MAPTIER<4]:%WHITE% [GHOSTS]%NAME%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%}%CONTINUE% +ItemDisplay[(t12 OR t27 OR t34) NMAG]:%NAME%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%}%CONTINUE% -ItemDisplay[(t14 OR t3a) STAT470>0 RARE]:%YELLOW% [2xSOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内鬼魂数量翻倍 %CL%%NAME%} -ItemDisplay[!(t14 OR t3a) STAT470>0 RARE]:%YELLOW% [SOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%} -ItemDisplay[(t14 OR t3a) STAT470=0 RARE]:%YELLOW% [SOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%} -ItemDisplay[(t14 OR t3a) NMAG MAPTIER<4]:%NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%} +ItemDisplay[(t14 OR t3a) STAT470>0 RARE]:%YELLOW% [2xSOULS]%NAME%{%GOLD%提示:场景内鬼魂数量翻倍 %CL%%NAME%}%CONTINUE% +ItemDisplay[!(t14 OR t3a) STAT470>0 RARE]:%YELLOW% [SOULS]%NAME%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}%CONTINUE% +ItemDisplay[(t14 OR t3a) STAT470=0 RARE]:%YELLOW% [SOULS]%NAME%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}%CONTINUE% +ItemDisplay[(t14 OR t3a) NMAG MAPTIER<4]:%NAME%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}%CONTINUE% //地图强化提示 -//ItemDisplay[STAT458>0]:%DARK_GREEN%[英勇]%NAME%%CONTINUE%{%NAME%} -//ItemDisplay[STAT493>0]:%ORANGE%[强化]%NAME%%CONTINUE%{%NAME%} -//ItemDisplay[STAT500>0]:%CORAL%[事件]%NAME%%CONTINUE%{%NAME%} -//ItemDisplay[STAT498>0]:%BLUE%[2xBoss]%NAME%%CONTINUE%{%NAME%} -ItemDisplay[STAT374>0 STAT374<2]:%PURPLE%[+1]%NAME%%CONTINUE%{%NAME%} -ItemDisplay[STAT374>1 STAT374<3]:%PURPLE%[+2]%NAME%%CONTINUE%{%NAME%} -ItemDisplay[!(STAT495>0 OR STAT496>0 OR STAT497>0) STAT494>0]:%TAN%[幸运]%NAME%%CONTINUE%{%TEAL%珠宝首饰暴率提高%CL%%NAME%} -ItemDisplay[(STAT495~1-2 OR STAT496~1-2) STAT494>0]:%ORANGE%[幸运]%NAME%%CONTINUE%{%ORANGE%不可多得的双倍快乐!%CL%%NAME%} -ItemDisplay[(STAT495=3 OR STAT496=3) STAT494>0]:%RED%[幸运]%NAME%%CONTINUE%{%RED%你就是幸运女神的化身!%CL%%NAME%} -ItemDisplay[STAT497>0]:%TEAL% [材]%NAME%%CONTINUE%{%NAME%} +//ItemDisplay[STAT458>0]:%DARK_GREEN%[英勇]%NAME% +//ItemDisplay[STAT493>0]:%ORANGE%[强化]%NAME%{%NAME%}%CONTINUE% +//ItemDisplay[STAT500>0]:%CORAL%[事件]%NAME%{%NAME%}%CONTINUE% +//ItemDisplay[STAT498>0]:%BLUE%[2xBoss]%NAME%{%NAME%}%CONTINUE% +ItemDisplay[STAT374>0 STAT374<2]:%PURPLE%[+1]%NAME%{%NAME%}%CONTINUE% +ItemDisplay[STAT374>1 STAT374<3]:%PURPLE%[+2]%NAME%{%NAME%}%CONTINUE% +ItemDisplay[!(STAT495>0 OR STAT496>0 OR STAT497>0) STAT494>0]:%TAN%[幸运]%NAME%{%TEAL%珠宝首饰暴率提高%CL%%NAME%}%CONTINUE% +ItemDisplay[(STAT495~1-2 OR STAT496~1-2) STAT494>0]:%ORANGE%[幸运]%NAME%{%ORANGE%不可多得的双倍快乐!%CL%%NAME%}%CONTINUE% +ItemDisplay[(STAT495=3 OR STAT496=3) STAT494>0]:%RED%[幸运]%NAME%{%RED%你就是幸运女神的化身!%CL%%NAME%}%CONTINUE% +ItemDisplay[STAT497>0]:%TEAL% [材]%NAME%{%NAME%}%CONTINUE% //地图层级显示 ItemDisplay[MAPTIER=0]:%GRAY%[%RED%PVP%GRAY%]%NAME%{%GRAY%(在HC模式下不会永久死亡)%CL%在这里你可以挑战其它的玩家%CL%%TAN%提示%WHITE%: PvP区域}%CONTINUE% diff --git a/build/17-超级BOSS门票说明.txt b/build/17-超级BOSS门票说明.txt index bfb0a52..d25a27a 100644 --- a/build/17-超级BOSS门票说明.txt +++ b/build/17-超级BOSS门票说明.txt @@ -14,15 +14,15 @@ ItemDisplay[ubtm]:%YELLOW%· %PURPLE%火炬挑战门票 %YELLOW%·%CL%%NAME% ItemDisplay[ubaa]:%PX-60%%MAP-0A%%TIER-3%%CORAL%+ %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%DARK_GREEN%T1%GRAY%]%WHITE%秘境地图%CL%%NAME%} ItemDisplay[ubab]:%PX-60%%MAP-0A%%TIER-3%%CORAL%+%GRAY%[%RED%T2%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%RED%T2%GRAY%]%WHITE%秘境地图%CL%%NAME%} ItemDisplay[ubac]:%PX-60%%MAP-0A%%TIER-3%%CORAL%+ %GRAY%[%PURPLE%T3%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%PURPLE%T3%GRAY%]%WHITE%秘境地图%CL%%NAME%} -ItemDisplay[uba]:%MAP-0A%%TIER-3%%GRAY%+%RED%+ %NAME% %RED%+%GRAY%+{%GRAY%(在里面不能回城,你只有一次机会)%CL%%NAME%} +ItemDisplay[uba]:%MAP-0A%%TIER-3%%GRAY%+%RED%+ %NAME% %RED%+%GRAY%+{%GRAY%(在里面不能回城,你只有一次机会)%CL%%NAME%}%CONTINUE% ItemDisplay[std]:%ORANGE%%CORAL%<< >> %ORANGE%%NAME% %CORAL%<< >>{%TAN%掉落: %RED%地狱 新3BB} -ItemDisplay[uba]:%YELLOW%· %PURPLE%新3BB挑战门票 %YELLOW%·%CL%%NAME%{%NAME%}%CONTINUE% +ItemDisplay[uba]:%YELLOW%· %PURPLE%新3BB挑战门票 %YELLOW%·%CL%%NAME%{%NAME%} // 超级暗黑破坏神 ItemDisplay[dcho]:%PX-60%%MAP-0A%%TIER-4%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 6BOSS后3%CL%%NAME%} ItemDisplay[dcso]:%PX-60%%MAP-0A%%TIER-4%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 墨菲斯托(1/85)%WHITE%/%RED%暗黑破坏神(1/21)%WHITE%/%RED%巴尔(1/13)%CL%%NAME%} ItemDisplay[dcbl]:%PX-60%%MAP-0A%%TIER-4%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 T图BOSS%CL%%NAME%} -ItemDisplay[dcma ((STAT185=2 (CHARSTAT40<15 OR CHARSTAT36<50)) OR (TAT185=1 (CHARSTAT40<15 OR CHARSTAT36<35)) OR (STAT185=0 (CHARSTAT40<10 OR CHARSTAT36<25)))]:%MAP-0A%%GRAY%¤%RED%¤ %NAME% %RED%¤%GRAY%¤{%CORAL%当前角色状态与标准生存属性数据比对如下:%CL%%RED%警告:%WHITE%经%GOLD%“PD2百科2号”%WHITE%挂载QQ群湿件分析,你有被一jio踢飞的可能!%CL%%NL%%NAME%}%CONTINUE% +ItemDisplay[dcma ((STAT185=2 (CHARSTAT40<15 OR CHARSTAT36<50)) OR (STAT185=1 (CHARSTAT40<15 OR CHARSTAT36<35)) OR (STAT185=0 (CHARSTAT40<10 OR CHARSTAT36<25)))]:%MAP-0A%%GRAY%¤%RED%¤ %NAME% %RED%¤%GRAY%¤{%CORAL%当前角色状态与标准生存属性数据比对如下:%CL%%RED%警告:%WHITE%经%GOLD%“PD2百科2号”%WHITE%挂载QQ群湿件分析,你有被一jio踢飞的可能!%CL%%NL%%NAME%}%CONTINUE% ItemDisplay[dcma STAT185=2 (CHARSTAT40<15 OR CHARSTAT36<50)]:%NAME%{%NL%%GRAY%$f(CHARSTAT40+75)%WHITE%/90%RED%最大火抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/50%%TAN%物免 | %GRAY%%CHARSTAT142%%WHITE%/12%%RED%火吸%CL%%NAME%}%CONTINUE% ItemDisplay[dcma STAT185=1 (CHARSTAT40<15 OR CHARSTAT36<35)]:%NAME%{%NL%%GRAY%$f(CHARSTAT40+75)%WHITE%/90%RED%最大火抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/35%%TAN%物免%CL%%NAME%}%CONTINUE% ItemDisplay[dcma STAT185=0 (CHARSTAT40<10 OR CHARSTAT36<25)]:%NAME%{%NL%%GRAY%$f(CHARSTAT40+75)%WHITE%/85%RED%最大火抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/25%%TAN%物免%CL%%NAME%}%CONTINUE% @@ -31,7 +31,7 @@ ItemDisplay[dcma]:%YELLOW%· %PURPLE%大黑挑战门票 %YELLOW%·%CL%%NAME% // 拉斯玛 ItemDisplay[rtmo]:%PX-60%%MAP-0A%%TIER-4%%GREEN%+ %NAME% %GREEN%+{%TAN%提示: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬/灰烬 %WHITE%合成 %ORANGE%虚空石%WHITE%(拉斯玛挑战门票)%CL%%TAN%掉落: %RED%不死生物} ItemDisplay[rtmv]:%PX-60%%MAP-0A%%TIER-4%%GREEN%+ %NAME% %GREEN%+{%TAN%提示: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬/灰烬 %WHITE%合成 %ORANGE%虚空石%WHITE%(拉斯玛挑战门票)%CL%%TAN%掉落: %RED%门德利T图事件} -ItemDisplay[rtma ((STAT185=2 (CHARSTAT110<175 OR CHARSTAT46<15 OR CHARSTAT44<15 OR CHARSTAT40<15)) OR (TAT185=1 (CHARSTAT110<150 OR CHARSTAT46<15 OR CHARSTAT44<10 OR CHARSTAT40<10)) OR (STAT185=0 (CHARSTAT110<100 OR CHARSTAT46<10 OR CHARSTAT44<5 OR CHARSTAT40<5)))]:%MAP-0A%%GRAY%¤%GREEN%¤ %NAME% %GREEN%¤%GRAY%¤{%CORAL%当前角色状态与标准生存属性数据比对如下:%CL%%RED%警告:%WHITE%经%GOLD%“PD2百科2号”%WHITE%挂载QQ群湿件分析,你有被一jio踢飞的可能!%CL%%NL%%NAME%}%CONTINUE% +ItemDisplay[rtma ((STAT185=2 (CHARSTAT110<175 OR CHARSTAT46<15 OR CHARSTAT44<15 OR CHARSTAT40<15)) OR (STAT185=1 (CHARSTAT110<150 OR CHARSTAT46<15 OR CHARSTAT44<10 OR CHARSTAT40<10)) OR (STAT185=0 (CHARSTAT110<100 OR CHARSTAT46<10 OR CHARSTAT44<5 OR CHARSTAT40<5)))]:%MAP-0A%%GRAY%¤%GREEN%¤ %NAME% %GREEN%¤%GRAY%¤{%CORAL%当前角色状态与标准生存属性数据比对如下:%CL%%RED%警告:%WHITE%经%GOLD%“PD2百科2号”%WHITE%挂载QQ群湿件分析,你有被一jio踢飞的可能!%CL%%NL%%NAME%}%CONTINUE% ItemDisplay[rtma STAT185=2 (CHARSTAT110<175 OR CHARSTAT46<15 OR CHARSTAT44<15 OR CHARSTAT40<15)]:%NAME%{%NL%%GRAY%$f(CHARSTAT39-100)%WHITE%/123%RED%火抗 %WHITE%| %GRAY%$f(CHARSTAT43-100)%WHITE%/118%BLUE%冰抗 %WHITE%| %GRAY%$f(CHARSTAT45-100)%WHITE%/123%GREEN%毒抗%CL%%GRAY%$f(CHARSTAT40+75)%WHITE%/90%RED%最大火抗 %WHITE%| %GRAY%$f(CHARSTAT44+75)%WHITE%/85%BLUE%最大冰抗 %WHITE%| %GRAY%$f(CHARSTAT46+75)%WHITE%/90%GREEN%最大毒抗 %WHITE%| %GRAY%%CHARSTAT110%%WHITE%/175%%GREEN%毒缩%CL%%NAME%}%CONTINUE% ItemDisplay[rtma STAT185=1 (CHARSTAT110<150 OR CHARSTAT46<15 OR CHARSTAT44<10 OR CHARSTAT40<10)]:%NAME%{%NL%%GRAY%$f(CHARSTAT39-100)%WHITE%/114%RED%火抗 %WHITE%| %GRAY%$f(CHARSTAT43-100)%WHITE%/114%BLUE%冰抗 %WHITE%| %GRAY%$f(CHARSTAT45-100)%WHITE%/119%GREEN%毒抗%CL%%GRAY%$f(CHARSTAT40+75)%WHITE%/85%RED%最大火抗 %WHITE%| %GRAY%$f(CHARSTAT44+75)%WHITE%/80%BLUE%最大冰抗 %WHITE%| %GRAY%$f(CHARSTAT46+75)%WHITE%/90%GREEN%最大毒抗 %WHITE%| %GRAY%%CHARSTAT110%%WHITE%/150%%GREEN%毒缩%CL%%NAME%}%CONTINUE% ItemDisplay[rtma STAT185=0 (CHARSTAT110<100 OR CHARSTAT46<10 OR CHARSTAT44<5 OR CHARSTAT40<5)]:%NAME%{%NL%%GRAY%$f(CHARSTAT39-100)%WHITE%/105%RED%火抗 %WHITE%| %GRAY%$f(CHARSTAT43-100)%WHITE%/105%BLUE%冰抗 %WHITE%| %GRAY%$f(CHARSTAT45-100)%WHITE%/110%GREEN%毒抗%CL%%GRAY%$f(CHARSTAT40+75)%WHITE%/80%RED%最大火抗 %WHITE%| %GRAY%$f(CHARSTAT44+75)%WHITE%/80%BLUE%最大冰抗 %WHITE%| %GRAY%$f(CHARSTAT46+75)%WHITE%/85%GREEN%最大毒抗 %WHITE%| %GRAY%%CHARSTAT110%%WHITE%/100%%GREEN%毒缩%CL%%NAME%}%CONTINUE% @@ -42,7 +42,7 @@ ItemDisplay[rtma]:%YELLOW%· %PURPLE%大马挑战门票 %YELLOW%·%CL%%NAME% ItemDisplay[lucb]:%PX-60%%MAP-0A%%TIER-4%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%地狱 ACT5的3红门%CL%%NAME%} ItemDisplay[lucc]:%PX-60%%MAP-0A%%TIER-4%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%腐化区域%CL%%NAME%} ItemDisplay[lucd]:%PX-60%%MAP-0A%%TIER-4%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%任意恶魔%CL%%NAME%} -ItemDisplay[luca ((STAT185=2 (CHARSTAT42<15 OR CHARSTAT36<50)) OR (TAT185=1 (CHARSTAT42<15 OR CHARSTAT36<40)) OR (STAT185=0 (CHARSTAT42<10 OR CHARSTAT36<30)))]:%MAP-0A%%GRAY%¤%YELLOW%¤ %NAME% %YELLOW%¤%GRAY%¤{%CORAL%当前角色状态与标准生存属性数据比对如下:%CL%%RED%警告:%WHITE%经%GOLD%“PD2百科2号”%WHITE%挂载QQ群湿件分析,你有被一jio踢飞的可能!%CL%%NL%%NAME%}%CONTINUE% +ItemDisplay[luca ((STAT185=2 (CHARSTAT42<15 OR CHARSTAT36<50)) OR (STAT185=1 (CHARSTAT42<15 OR CHARSTAT36<40)) OR (STAT185=0 (CHARSTAT42<10 OR CHARSTAT36<30)))]:%MAP-0A%%GRAY%¤%YELLOW%¤ %NAME% %YELLOW%¤%GRAY%¤{%CORAL%当前角色状态与标准生存属性数据比对如下:%CL%%RED%警告:%WHITE%经%GOLD%“PD2百科2号”%WHITE%挂载QQ群湿件分析,你有被一jio踢飞的可能!%CL%%NL%%NAME%}%CONTINUE% ItemDisplay[luca STAT185=2 (CHARSTAT42<15 OR CHARSTAT36<50)]:%NAME%{%GRAY%$f(CHARSTAT42+75)%WHITE%/90%YELLOW%最大电抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/50%%TAN%物免 | %GRAY%%CHARSTAT144%%WHITE%/12%%YELLOW%电吸%CL%%NAME%}%CONTINUE% ItemDisplay[luca STAT185=1 (CHARSTAT42<15 OR CHARSTAT36<40)]:%NAME%{%GRAY%$f(CHARSTAT42+75)%WHITE%/90%YELLOW%最大电抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/40%%TAN%物免%CL%%NAME%}%CONTINUE% ItemDisplay[luca STAT185=0 (CHARSTAT42<10 OR CHARSTAT36<30)]:%NAME%{%GRAY%$f(CHARSTAT42+75)%WHITE%/85%YELLOW%最大电抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/30%%TAN%物免%CL%%NAME%}%CONTINUE% diff --git a/build/18-精华和徽章说明.txt b/build/18-精华和徽章说明.txt index 0d67f2a..97ba5e1 100644 --- a/build/18-精华和徽章说明.txt +++ b/build/18-精华和徽章说明.txt @@ -4,5 +4,5 @@ ItemDisplay[ceh]:%NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORA ItemDisplay[bet]:%NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 暗黑破坏神}%CONTINUE% ItemDisplay[fed]:%NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 巴尔}%CONTINUE% ItemDisplay[toa]:%ORANGE%%NAME%{%TAN%无论你在哪里都可以使用。%CL%%NAME%} -ItemDisplay[(tes OR ceh OR bet OR fed GROUND) FILTLVL>2]: +ItemDisplay[(tes OR ceh OR bet OR fed) GROUND FILTLVL>2]: diff --git a/build/19-手工模组说明.txt b/build/19-手工模组说明.txt index 0a332b5..b68bc6a 100644 --- a/build/19-手工模组说明.txt +++ b/build/19-手工模组说明.txt @@ -1,11 +1,11 @@ // ++++++ 4.5,手工模组 ++++++ ItemDisplay[(crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp)]:%BORDER-60%%TIER-3%%NAME% %ORANGE%◎%CONTINUE% ItemDisplay[(crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp) (CUBE OR STASH)]:%NAME%{%CL%%ORANGE%不同底材手工成品相应的固定属性:%CL%%NAME%}%CONTINUE% -ItemDisplay[crfb (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链: 10%移动速度 +[3-6]杀敌回血 +[10-20]生命%CL%戒指: +[5-10]力量 [2-3]%生命偷取 +[10-20]生命%CL%腰带: [10-20]%撕开伤口 [3-6]%生命偷取 +[10-20]生命%CL%手套: [5-10]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%鞋子: +[5-10]撕开伤口 [2-4]%生命偷取 +[10-20]生命%CL%头盔: [10-15]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%盔甲: +[4-6]杀敌回血 +[30-50]%防御值 +[5-7]%最大生命%CL%箭筒: [10-20]%压碎性打击 [3-6]%生命偷取 +[10-20]生命%CL%盾牌: +[10-20]%格挡几率 [3-6]%生命偷取 +[5-7]%最大生命%CL%武器: +[50-80]%增强伤害 [3-6]%生命偷取 +[10-20]生命%NAME%} -ItemDisplay[crfc (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链: +[5-10]%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%戒指: +[5-10]能量 +[1-2]杀敌回蓝 +[10-20]法力%CL%腰带: +10%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%手套: +[5-10]%施法速度 +[1-3]杀敌回蓝 +[10-20]法力%CL%鞋子: [10-15]%最大法力值 +[4-10]%法力恢复 +[10-20]法力%CL%头盔: +10%施法速度 +[5-10]%法力恢复 +[10-20]能量%CL%盔甲: +[10-15]%施法速度 +[3-6]杀敌回蓝 +[10-20]能量%CL%箭筒: +10%施法速度 +[2-4]杀敌回蓝 +[10-20]法力%CL%盾牌: +[10-20]%格挡几率 +10%施法速度 +[10-20]%法力上限%CL%武器: +1全技能 +[10-20]%施法速度 +[10-20]法力%NAME%} -ItemDisplay[crfs (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链: +10%格挡几率 [4-7]魔法减伤 [4-7]物理减伤%CL%戒指: +[5-10]活力 [2-5]魔法减伤 [2-5]物理减伤%CL%腰带: +[10-30]%防御值 +[10-20]%毒抗 [2-5]魔法减伤 [2-5]物理减伤%CL%手套: +[10-30]%防御值 +[10-20]%冰抗 [2-5]魔法减伤 [2-5]物理减伤%CL%鞋子: +[20-60]%防御值 +[10-20]%火抗 [2-5]魔法减伤 [2-5]物理减伤%CL%头盔: +[30-60]%防御值 +[10-20]%电抗 [4-6]%物理减伤%CL%盔甲: +[40-60]%防御值 [4-6]%物理减伤 +[100-150]防御%CL%箭筒: 10%移动速度 [4-7]魔法减伤 [4-7]物理减伤%CL%盾牌: +[40-60]%防御值 [4-6]%物理减伤% +[100-150]防御%CL%武器: +[50-80]%增强伤害 击退 [2-5]魔法减伤 [2-5]物理减伤%NAME%} -ItemDisplay[crfh (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链: +[100-150]命中值 +[10-50]%穿刺目标%CL%戒指: +[5-10]敏捷 +[2-4]最大伤害%CL%腰带: +[10-15]敏捷 +[10-20]%快速打击恢复%CL%手套:击退 -[10-20]%目标防御%CL%鞋子: +[60-120]防御值 +[10-20]%快速打击恢复%CL%头盔: +[100-200]命中值 +[10-20]%快速打击恢复%CL%盔甲: +[75-100]%防御值 +[30-40]%快速打击恢复%CL%箭筒:击退 -[10-20]%目标防御%CL%盾牌: +[10-20]%格挡几率 +[20-30]%格挡速度%CL%武器: +[50-80]% 增强伤害 -[10-20]%目标防御%NAME%} -ItemDisplay[crfv (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链:-[15-25]%诅咒作用时间 [3-6]%法力偷取 [20-30] 生命补满%CL%戒指:-[15-25]%毒素作用时间 [2-3]%法力偷取 +[2-4]最小伤害%CL%腰带:-[15-25]%毒素作用时间 [3-6]%法力偷取 [10-20]生命补满%CL%手套:[5-10]%致命打击 [2-4]%法力偷取 [10-20]生命补满%CL%鞋子:-[15-25]%毒素作用时间 [2-4]%法力偷取 [10-20]生命补满%CL%头盔:[10-15]%致命打击 [2-4]%法力偷取 [10-20]生命补满%CL%盔甲:[4-6]%法力偷取 [20-30]生命补满 -[30-50]%毒素作用时间%CL%箭筒:[3-6]%法力偷取 [15-25]生命补满 -[30-50]%毒素作用时间%CL%盾牌: +[10-20]%格挡几率 [3-6]%法力偷取 -[30-50]%毒素作用时间%CL%武器: [100-140]%DTD/DTU [3-6]%法力偷取 [10-15]生命补满%NAME%} -ItemDisplay[crfu (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链: +[10-20]活力 [20-30]%MF +[30-50]GF%CL%戒指:+[5-10]活力 [10-15]%MF +[20-30]GF%CL%腰带: +[25-50]%防御值 [20-30]%MF +[25-40]GF%CL%手套: +[25-50]%防御值 [15-25]%MF +[20-30]GF%CL%鞋子: +[25-50]%防御值 [15-25]%MF +[20-30]GF%CL%头盔: +[25-50]%防御值 [20-30]%MF +[25-40]GF%CL%盔甲: +[30-50]%防御值 [20-30]%MF +[30-50]%GF%CL%箭筒: +[5-10]活力 [15-25]%MF [20-30] +[25-40]GF%CL%盾牌: +[10-20]%格挡几率 [20-30]%MF +[30-50]%GF%CL%武器: +1全技能 [15-25]%MF +[25-40]GF%NAME%} -ItemDisplay[crfp (CUBE OR STASH)]:%NAME%%CONTINUE%{%GRAY%项链: +[5-10]全抗 +[4-8]全属性 +[100-150]远程防御%CL%戒指:+[3-5]全抗 +[50-100]远程防御 -1/2冰冻时间%CL%腰带: +[5-10]%攻速 +[25-50]%防御值 -1/2冰冻时间%CL%手套: +[5-10]%攻速 +[25-50]%防御值 [10-20]%命中值%CL%鞋子: +[5-10]移速 +[100-150]远程防御 -1/2冰冻时间%CL%头盔: +[5-10]%攻速 +[25-50]%防御值 -1/2冰冻时间%CL%盔甲: +[5-10]全抗 +[10-20]%格挡几率 +[25-50]%防御值%CL%箭筒: +[5-10]全抗 +10%快速打击恢复 +[100-150]远程防御%CL%盾牌: +[5-10]全抗 +[10-20]%格挡几率 -1/2冰冻时间%CL%武器: +[20-40]%增强伤害 +[20]%攻速 [50-100]命中值%NAME%} +ItemDisplay[crfb (CUBE OR STASH)]:%NAME%{%GRAY%项链: 10%移动速度 +[3-6]杀敌回血 +[10-20]生命%CL%戒指: +[5-10]力量 [2-3]%生命偷取 +[10-20]生命%CL%腰带: [10-20]%撕开伤口 [3-6]%生命偷取 +[10-20]生命%CL%手套: [5-10]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%鞋子: +[5-10]撕开伤口 [2-4]%生命偷取 +[10-20]生命%CL%头盔: [10-15]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%盔甲: +[4-6]杀敌回血 +[30-50]%防御值 +[5-7]%最大生命%CL%箭筒: [10-20]%压碎性打击 [3-6]%生命偷取 +[10-20]生命%CL%盾牌: +[10-20]%格挡几率 [3-6]%生命偷取 +[5-7]%最大生命%CL%武器: +[50-80]%增强伤害 [3-6]%生命偷取 +[10-20]生命%NAME%}%CONTINUE% +ItemDisplay[crfc (CUBE OR STASH)]:%NAME%{%GRAY%项链: +[5-10]%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%戒指: +[5-10]能量 +[1-2]杀敌回蓝 +[10-20]法力%CL%腰带: +10%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%手套: +[5-10]%施法速度 +[1-3]杀敌回蓝 +[10-20]法力%CL%鞋子: [10-15]%最大法力值 +[4-10]%法力恢复 +[10-20]法力%CL%头盔: +10%施法速度 +[5-10]%法力恢复 +[10-20]能量%CL%盔甲: +[10-15]%施法速度 +[3-6]杀敌回蓝 +[10-20]能量%CL%箭筒: +10%施法速度 +[2-4]杀敌回蓝 +[10-20]法力%CL%盾牌: +[10-20]%格挡几率 +10%施法速度 +[10-20]%法力上限%CL%武器: +1全技能 +[10-20]%施法速度 +[10-20]法力%NAME%}%CONTINUE% +ItemDisplay[crfs (CUBE OR STASH)]:%NAME%{%GRAY%项链: +10%格挡几率 [4-7]魔法减伤 [4-7]物理减伤%CL%戒指: +[5-10]活力 [2-5]魔法减伤 [2-5]物理减伤%CL%腰带: +[10-30]%防御值 +[10-20]%毒抗 [2-5]魔法减伤 [2-5]物理减伤%CL%手套: +[10-30]%防御值 +[10-20]%冰抗 [2-5]魔法减伤 [2-5]物理减伤%CL%鞋子: +[20-60]%防御值 +[10-20]%火抗 [2-5]魔法减伤 [2-5]物理减伤%CL%头盔: +[30-60]%防御值 +[10-20]%电抗 [4-6]%物理减伤%CL%盔甲: +[40-60]%防御值 [4-6]%物理减伤 +[100-150]防御%CL%箭筒: 10%移动速度 [4-7]魔法减伤 [4-7]物理减伤%CL%盾牌: +[40-60]%防御值 [4-6]%物理减伤% +[100-150]防御%CL%武器: +[50-80]%增强伤害 击退 [2-5]魔法减伤 [2-5]物理减伤%NAME%}%CONTINUE% +ItemDisplay[crfh (CUBE OR STASH)]:%NAME%{%GRAY%项链: +[100-150]命中值 +[10-50]%穿刺目标%CL%戒指: +[5-10]敏捷 +[2-4]最大伤害%CL%腰带: +[10-15]敏捷 +[10-20]%快速打击恢复%CL%手套:击退 -[10-20]%目标防御%CL%鞋子: +[60-120]防御值 +[10-20]%快速打击恢复%CL%头盔: +[100-200]命中值 +[10-20]%快速打击恢复%CL%盔甲: +[75-100]%防御值 +[30-40]%快速打击恢复%CL%箭筒:击退 -[10-20]%目标防御%CL%盾牌: +[10-20]%格挡几率 +[20-30]%格挡速度%CL%武器: +[50-80]% 增强伤害 -[10-20]%目标防御%NAME%}%CONTINUE% +ItemDisplay[crfv (CUBE OR STASH)]:%NAME%{%GRAY%项链:-[15-25]%诅咒作用时间 [3-6]%法力偷取 [20-30] 生命补满%CL%戒指:-[15-25]%毒素作用时间 [2-3]%法力偷取 +[2-4]最小伤害%CL%腰带:-[15-25]%毒素作用时间 [3-6]%法力偷取 [10-20]生命补满%CL%手套:[5-10]%致命打击 [2-4]%法力偷取 [10-20]生命补满%CL%鞋子:-[15-25]%毒素作用时间 [2-4]%法力偷取 [10-20]生命补满%CL%头盔:[10-15]%致命打击 [2-4]%法力偷取 [10-20]生命补满%CL%盔甲:[4-6]%法力偷取 [20-30]生命补满 -[30-50]%毒素作用时间%CL%箭筒:[3-6]%法力偷取 [15-25]生命补满 -[30-50]%毒素作用时间%CL%盾牌: +[10-20]%格挡几率 [3-6]%法力偷取 -[30-50]%毒素作用时间%CL%武器: [100-140]%DTD/DTU [3-6]%法力偷取 [10-15]生命补满%NAME%}%CONTINUE% +ItemDisplay[crfu (CUBE OR STASH)]:%NAME%{%GRAY%项链: +[10-20]活力 [20-30]%MF +[30-50]%GF %CL%戒指:+[5-10]活力 [10-15]%MF +[20-30]%GF %CL%腰带: +[25-50]%防御值 [20-30]%MF +[25-40]%GF %CL%手套: +[25-50]%防御值 [15-25]%MF +[20-30]%GF %CL%鞋子: +[25-50]%防御值 [15-25]%MF +[20-30]%GF %CL%头盔: +[25-50]%防御值 [20-30]%MF +[25-40]%GF %CL%盔甲: +[30-50]%防御值 [20-30]%MF +[30-50]%GF %CL%箭筒: +[5-10]活力 [15-25]%MF +[25-40]%GF %CL%盾牌: +[10-20]%格挡几率 [20-30]%MF +[30-50]%GF %CL%武器: +1全技能 [15-25]%MF +[25-40]%GF %NAME%}%CONTINUE% +ItemDisplay[crfp (CUBE OR STASH)]:%NAME%{%GRAY%项链: +[5-10]全抗 +[4-8]全属性 +[100-150]远程防御%CL%戒指:+[3-5]全抗 +[50-100]远程防御 -1/2冰冻时间%CL%腰带: +[5-10]%攻速 +[25-50]%防御值 -1/2冰冻时间%CL%手套: +[5-10]%攻速 +[25-50]%防御值 [10-20]%命中值%CL%鞋子: +[5-10]移速 +[100-150]远程防御 -1/2冰冻时间%CL%头盔: +[5-10]%攻速 +[25-50]%防御值 -1/2冰冻时间%CL%盔甲: +[5-10]全抗 +[10-20]%格挡几率 +[25-50]%防御值%CL%箭筒: +[5-10]全抗 +10%快速打击恢复 +[100-150]远程防御%CL%盾牌: +[5-10]全抗 +[10-20]%格挡几率 -1/2冰冻时间%CL%武器: +[20-40]%增强伤害 +[20]%攻速 [50-100]命中值%NAME%}%CONTINUE% diff --git a/build/20-商店购物提示.txt b/build/20-商店购物提示.txt index 2e33520..61d808e 100644 --- a/build/20-商店购物提示.txt +++ b/build/20-商店购物提示.txt @@ -62,7 +62,7 @@ ItemDisplay[(MULTI83,1+STAT127+MULTI188,8+MULTI107,41>5 OR MULTI83,1+STAT127+MUL //法师冰系 ItemDisplay[(MULTI83,1+STAT127+MULTI188,10+MULTI107,40>4 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,44>5 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,50>5 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,59>5 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,60>5 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,64>5 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,65>5 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,369>5) SHOP STAFF]:%NAME%%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***{%RED%*** %GREEN%High + Cold Skills%RED% ***%CL%%NAME%}%CONTINUE% //蛮子战吼系 -ItemDisplay[(MULTI83,4+STAT127+MULTI188,34>1 SHOP 1H]:%NAME%%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***{%RED%*** %GREEN%High + Warcries Skills%RED% ***%CL%%NAME%}%CONTINUE% +ItemDisplay[MULTI83,4+STAT127+MULTI188,34>1 SHOP 1H]:%NAME%%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***{%RED%*** %GREEN%High + Warcries Skills%RED% ***%CL%%NAME%}%CONTINUE% //德鲁伊召唤系 ItemDisplay[(MULTI83,5+STAT127+MULTI188,40+MULTI107,221>4 OR MULTI83,5+STAT127+MULTI188,40+MULTI107,222>4 OR MULTI83,5+STAT127+MULTI188,40+MULTI107,226>4 OR MULTI83,5+STAT127+MULTI188,40+MULTI107,227>4 OR MULTI83,5+STAT127+MULTI188,40+MULTI107,236>4 OR MULTI83,5+STAT127+MULTI188,40+MULTI107,237>4 OR MULTI83,5+STAT127+MULTI188,40+MULTI107,247>4) SHOP CLUB]:%NAME%%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***{%RED%*** %GREEN%High + Summoning Skills%RED% ***%CL%%NAME%}%CONTINUE% //德鲁伊元素系 diff --git a/build/21-T图基德事件赌博提示.txt b/build/21-T图基德事件赌博提示.txt index a37fdee..9e8929a 100644 --- a/build/21-T图基德事件赌博提示.txt +++ b/build/21-T图基德事件赌博提示.txt @@ -45,7 +45,7 @@ ItemDisplay[!ID SHOP ob5]:%GOLD%死亡深渊%CL%%ORANGE%眼球%CL%%NAME% ItemDisplay[!ID SHOP qui]:%GOLD%奥玛斯的法袍%CL%%ORANGE%灵魂帷幕%CL%%TAN%灰暮之形%CL%%NAME% ItemDisplay[!ID SHOP lea]:%GOLD%蛇魔法师之皮%CL%%ORANGE%闪蝠之躯%CL%%NAME% ItemDisplay[!ID SHOP hla]:%GOLD%剥皮者之皮%CL%%ORANGE%百夫长%CL%%NAME% -ItemDisplay[!ID SHOP stu]:%GOLD%斗士的祸根%CL%%ORANGE%掷铁%CL%%TAN%抽动挣扎%%CL%%NAME% +ItemDisplay[!ID SHOP stu]:%GOLD%斗士的祸根%CL%%ORANGE%掷铁%CL%%TAN%抽动挣扎%CL%%NAME% ItemDisplay[!ID SHOP rng]:%GOLD%灵魂熔炉%CL%%ORANGE%黑暗幽光%CL%%NAME% ItemDisplay[!ID SHOP scl]:%GOLD%鸦啼%CL%%ORANGE%鹰甲%CL%%NAME% ItemDisplay[!ID SHOP brs]:%GOLD%幽灵铠甲%CL%%ORANGE%督瑞尔之壳%CL%%TAN%毒液牢房%CL%%NAME% @@ -110,7 +110,7 @@ ItemDisplay[!ID SHOP lbb]:%GOLD%鹰之号角%CL%%ORANGE%岩壁杀手%CL%%TAN%凋 ItemDisplay[!ID SHOP swb]:%GOLD%寡妇制造者%CL%%ORANGE%巫师之怒%CL%%TAN%地狱轰鸣%CL%%NAME% ItemDisplay[!ID SHOP lwb]:%GOLD%风之力%CL%%ORANGE%金击之弧%CL%%TAN%爆裂的吠叫%CL%%NAME% ItemDisplay[!ID SHOP lxb]:%ORANGE%兰格-布里瑟%CL%%TAN%引导乌鸦%CL%%NAME% -ItemDisplay[!ID SHOP mxb]:%ORANGE%毒液怪%CL%%TANE%灵液之刺%CL%%NAME% +ItemDisplay[!ID SHOP mxb]:%ORANGE%毒液怪%CL%%TAN%灵液之刺%CL%%NAME% ItemDisplay[!ID SHOP hxb]:%GOLD%地狱刑器%CL%%ORANGE%暴雪炮弩%CL%%TAN%地狱掷弩%CL%%NAME% ItemDisplay[!ID SHOP rxb]:%GOLD%内脏吸管%CL%%ORANGE%恶魔机弩%CL%%TAN%毁灭投索%CL%%NAME% @@ -129,7 +129,7 @@ ItemDisplay[!ID SHOP mac]:%ORANGE%尖啸冰霜%CL%%TAN%压碎的凸边%CL%%NAME% ItemDisplay[!ID SHOP mst]:%GOLD%巴拉那之星%CL%%ORANGE%月陨%CL%%TAN%血升%CL%%NAME% ItemDisplay[!ID SHOP fla]:%RED%暴风之结%CL%%GOLD%地平线的台风%CL%%ORANGE%贝西尔的漩涡%CL%%TAN%将军的短连枷%CL%%NAME% ItemDisplay[!ID SHOP whm]:%RED%史恰佛之锤%CL%%GOLD%碎石者%CL%%ORANGE%震地者%CL%%TAN%铁石%CL%%NAME% -ItemDisplay[!ID SHOP mau]:%GOLD%风之锤%CL%%ORANGE%血树残株%CL%%TAN%碎骨%%CL%%NAME% +ItemDisplay[!ID SHOP mau]:%GOLD%风之锤%CL%%ORANGE%血树残株%CL%%TAN%碎骨%CL%%NAME% ItemDisplay[!ID SHOP gma]:%RED%碎脑锤%CL%%GOLD%撼地者%CL%%ORANGE%痛苦之锤%CL%%TAN%大钢锤%CL%%NAME% ItemDisplay[!ID SHOP bar]:%GOLD%破骨%CL%%ORANGE%刮肉长戟%CL%%TAN%迪马克的劈斧%CL%%NAME% ItemDisplay[!ID SHOP vou]:%GOLD%巨型残虐者%CL%%ORANGE%暗蚀之刃%CL%%TAN%铁刺棒%CL%%NAME% @@ -172,6 +172,6 @@ ItemDisplay[!ID SHOP wnd]:%ORANGE%自杀枝桠%CL%%TAN%衣洛的火炬%CL%%NAME% ItemDisplay[!ID SHOP ywn]:%GOLD%幽冥魂器%CL%%ORANGE%凯恩碎片%CL%%TAN%漩涡%CL%%NAME% ItemDisplay[!ID SHOP bwn]:%GOLD%白骨阴影%CL%%ORANGE%李奥瑞克王的武器%CL%%TAN%墓穴之脊%CL%%NAME% ItemDisplay[!ID SHOP gwn]:%GOLD%死亡之网%CL%%ORANGE%黑手之钥%CL%%TAN%乌米的恸哭 %CL%%NAME% -ItemDisplay[!ID SHOP aqv]:%RED%末日之指%CL%天境%CL%%GOLD%神蛇之羽CL%%ORANGE%墓歌%CL%疾风利刺%CL%%TAN%炽燃烽火%CL%%NAME% +ItemDisplay[!ID SHOP aqv]:%RED%末日之指%CL%天境%CL%%GOLD%神蛇之羽%CL%%ORANGE%墓歌%CL%疾风利刺%CL%%TAN%炽燃烽火%CL%%NAME% ItemDisplay[!ID SHOP cqv]:%RED%霜恸%CL%深渊结界%CL%%GOLD%领主令箭%CL%%ORANGE%爆头者%CL%扞卫钢条%CL%%TAN%势如破竹%CL%%NAME% diff --git a/build/22-暗金装备价值提示.txt b/build/22-暗金装备价值提示.txt index 4f6ad90..126d7db 100644 --- a/build/22-暗金装备价值提示.txt +++ b/build/22-暗金装备价值提示.txt @@ -19,7 +19,7 @@ ItemDisplay[ID UNI UNI_NOTE ci3 FCR>24 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:% ItemDisplay[ID UNI UNI_NOTE (dr6 OR drb) STAT425>4 STAT116>24 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT425-5)/1.5+IF(CLSK5>1,1,0)+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //芬里尔 ItemDisplay[ID UNI UNI_NOTE drb STAT135>32 STAT141>32 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(TABSK41>3,2,0)+(ARPER-120)/60+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //地狱犬的撕咬 ItemDisplay[ID UNI UNI_NOTE (dr2 OR dr7 OR drc) FCR>9 CLSK5>0 CRES>9 STAT86>1 !EQUIPPED !MERC]:%NAME%{%BLACK%| %CORAL%基础:%LIGHT_GRAY%$f(IF(CLSK5>1,2,0)+IF(STAT360==8,STAT86-6,STAT86-2)/2+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //羽蛇神面 -ItemDisplay[ID UNI UNI_NOTE drc FCR>19 CLSK5>1 SK247>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SK247>1,2,0)+IF(SOCKETS>2,1,0)+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //兽穴之母 +ItemDisplay[ID UNI UNI_NOTE drc FCR>19 CLSK5>1 SK247>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SK247>1,2,0)+IF(SOCKETS>2,2,0)+3)%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%$f(OR(STAT360==7,STAT360==33)*0.25+OR(STAT360==34,STAT360==36,STAT360==37,STAT360==38,STAT360==39,STAT360==48)*0.5+OR(STAT360==8,STAT360==9,STAT360==51,STAT360==57,STAT360==58, STAT360==62)*0.8+OR(STAT360==35,STAT360==43,STAT360==45,STAT360==59)*1.2+OR(STAT360==50,STAT360==52,STAT360==53,STAT360==54,STAT360==55,STAT360==56)*2)%WHITE%/3%CL%%NAME%}%CONTINUE% //兽穴之母 ItemDisplay[ID UNI UNI_NOTE drd STAT46>4 STAT145>3 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==56,STAT46-10,STAT46-5)/1.5+OR(SK224>1,SK228>1,SK223>1,SK233>1,SK247>1,SK226>1)+(STAT145-4)/4+(FRES-20)/20+3-IF(STAT360==36,1.75,0)-IF(STAT360==53,0.75,0)-IF(STAT360==51,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //双灵头 ItemDisplay[ID UNI UNI_NOTE dre TABSK42>2 STAT333>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT333-10)/5+(STAT1-20)/20+(FRES-15)/80+(CRES-15)/80+(LRES-15)/80+(PRES-15)/80+3.5-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.44-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*0.19-IF(STAT360==51,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //乌鸦之王 ItemDisplay[ID UNI UNI_NOTE (dra OR drf) CLSK5>1 MAEK>4 RES>24 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(TABSK41>1,2,0)+(STR-15)/10+(STAT1-15)/10+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //狼王之鬓 @@ -44,15 +44,15 @@ ItemDisplay[ID UNI UNI_NOTE (xhn OR uhn) STAT36>19 LIFE>99 !EQUIPPED !MERC]:%NAM ItemDisplay[ID UNI UNI_NOTE rar SOCKETS=6 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==33,ED-280,ED-200)/66.67+(FRES-15)/13.33+(CRES-15)/13.33+(LRES-15)/13.33+(PRES-15)/13.33+4-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*2.63-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*1.13-IF(STAT360==51,7.52,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //无垢者牢笼 ItemDisplay[ID UNI UNI_NOTE (xpl OR upl) REPAIR=20 STAT35>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==47,STAT35-20,STAT35-10)/10+STAT240/4.8+2.5+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //IRE ItemDisplay[ID UNI UNI_NOTE upl FHR>39 ALLSK>0 STAT34>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==50,ALLSK-1,ALLSK)+IF(STAT360==33,ED-230,ED-150)/120+IF(STAT360==46,STAT34-20,STAT34-10)/6.67+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //阿凯尼的荣耀 -ItemDisplay[ID UNI UNI_NOTE (ltp OR xtp OR utp) STAT366>0 RES>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(MULTI151,119==6,2.5,0)+IF(MULTI151,119==5,2,0)+IF(MULTI151,119==4,1,0)+(FRES-10)/80+(CRES-10)/80+(LRES-10)/80+(FRES-10)/80+2-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.44-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*0.19-IF(STAT360==51,1.25,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //天堂装束 +ItemDisplay[ID UNI UNI_NOTE (ltp OR xtp OR utp) STAT366>0 RES>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(MULTI151,119==6,2.5,0)+IF(MULTI151,119==5,2,0)+IF(MULTI151,119==4,1,0)+(FRES-10)/80+(CRES-10)/80+(LRES-10)/80+(PRES-10)/80+2-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.44-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*0.19-IF(STAT360==51,1.25,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //天堂装束 ItemDisplay[ID UNI UNI_NOTE (xtp OR utp) ALLSK>0 FCR>19 FHR>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((MAEK-8)/2+(STAT1-20)/10+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //奎黑刚的智慧 ItemDisplay[ID UNI UNI_NOTE utp MFIND>39 FBR>19 REPAIR=25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==47,STAT35-26,STAT35-16)/5.33+IF(STAT360==33,ED-300,ED-220)/26.67+2.5+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //炼狱 ItemDisplay[ID UNI UNI_NOTE (xld OR uld) STAT141>14 STAT501>259 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT141-15)/4+IF(STAT360==33,ED-240,ED-160)/120+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //排齿 ItemDisplay[ID UNI UNI_NOTE uld STAT152>0 STAT36>14 STR>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-40)/10+IF(STAT360==52,STAT36-21,STAT36-15)/5+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //利维坦 -ItemDisplay[ID UNI UNI_NOTE (xlt OR ult) ALLSK>0 STAT40>3 STAT42>3 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT350==50,ALLSK-1,(ALLSK-1)*2)+IF(STAT360==53,STAT40-9,STAT40-4)/5.33+IF(STAT360==55,STAT42-9,STAT42-4)/5.33+IF(STAT360==54,STAT44-9,STAT44-4)/5.33+IF(STAT360==55,STAT46-9,STAT46-4)/5.33+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //天使甲 +ItemDisplay[ID UNI UNI_NOTE (xlt OR ult) ALLSK>0 STAT40>3 STAT42>3 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==50,(ALLSK-2)*2,(ALLSK-1)*2)+IF(STAT360==53,STAT40-9,STAT40-4)/5.33+IF(STAT360==55,STAT42-9,STAT42-4)/5.33+IF(STAT360==54,STAT44-9,STAT44-4)/5.33+IF(STAT360==56,STAT46-9,STAT46-4)/5.33+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //天使甲 ItemDisplay[ID UNI UNI_NOTE (xth OR uth) STAT77>14 FCR>19 FHR>29 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT77-20)/4+IF(STAT360==33,ED-200,ED-120)/80+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //亚特玛的哭喊 ItemDisplay[ID UNI UNI_NOTE uth FCR>49 ALLSK=1 CRES>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT138-4)/2+(STAT86-4)/2+IF(STAT360==33,ED-230,ED-150)/100+4)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //黑暗深渊 -ItemDisplay[ID UNI UNI_NOTE uul FHR>39 ALLSK>1 STAT78>1199 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT350==50,ALLSK-1,(ALLSK-1)*2)+IF(STAT360==33,ED-330,ED-250)/30+3+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //钢铁甲壳 +ItemDisplay[ID UNI UNI_NOTE uul FHR>39 ALLSK>1 STAT78>1199 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==50,(ALLSK-2)*2,(ALLSK-1)*2)+IF(STAT360==33,ED-330,ED-250)/30+3+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //钢铁甲壳 ItemDisplay[ID UNI UNI_NOTE (aar OR xar OR uar) FRW>24 STAT62>1 STAT86>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT86-2+(STAT62-2)/3+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //胜利者丝绸 ItemDisplay[ID UNI UNI_NOTE (xar OR uar) MULTI97,74>29 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(MULTI97,74==40,2,0)+AND(MULTI97,74<40,MULTI97,74>34)+IF(MULTI97,74<35,0.5,0)/2+(STAT49-300)/40+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //尸体的哀伤 ItemDisplay[ID UNI UNI_NOTE uar STAT504>19 STAT11>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(MULTI151,98>7,2,0)+IF(MULTI151,98==7,1,0)+(STR-40)/20+(STAT3-40)/20+3.5+IF(ETH,0.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //鸟乙 @@ -61,7 +61,7 @@ ItemDisplay[ID UNI UNI_NOTE uar STAT153>0 STAT152>0 !EQUIPPED !MERC]:%NAME%{%COR // 盾牌 (UNI) ItemDisplay[ID UNI UNI_NOTE uml FBR>49 STAT153>0 STAT335>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT335-10)/5+IF(STAT360==54,STAT44-11,STAT44-6)/6+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //黑橡木盾 ItemDisplay[ID UNI UNI_NOTE urg STAT425>9 STAT109>19 STAT20>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==62,STAT504-40,STAT504-20)/5+(STAT109-20)/10+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //暮光倒影 -ItemDisplay[ID UNI UNI_NOTE ID (xpk OR upk) STAT141>24 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT141-25)/4+(DEX-12)/16+(STAT78-165)/400+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //长枪守卫 +ItemDisplay[ID UNI UNI_NOTE (xpk OR upk) STAT141>24 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT141-25)/4+(DEX-12)/16+(STAT78-165)/400+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //长枪守卫 ItemDisplay[ID UNI UNI_NOTE upk STAT36>14 FHR>29 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==52,STAT36-23,STAT36-15)/3.33+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //尖刺根源 ItemDisplay[ID UNI UNI_NOTE uit STAT36>19 STAT152>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==52,STAT36-28,STAT36-20)/4+(STR-20)/20+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //暴风盾 ItemDisplay[ID UNI UNI_NOTE (xsh OR ush) ALLSK>0 STAT77>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(MAEK-4+(ED-80)/50+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //警戒之墙 @@ -106,7 +106,7 @@ ItemDisplay[ID UNI UNI_NOTE (xvb OR uvb) FBR>19 STAT28>49 LIFE>44 !EQUIPPED !MER ItemDisplay[ID UNI UNI_NOTE uvb PRES>29 STAT154>49 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-10)/3.33+(STAT3-10)/3.33+(PRES-30)/20+IF(ETH,1,0)+3.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //沙暴之旅 ItemDisplay[ID UNI UNI_NOTE (mbt OR xmb OR umb) STAT156>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==61,LIFE-45,LIFE-10)/6.67+(ED-30)/10+1.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //凯松征服 ItemDisplay[ID UNI UNI_NOTE (xmb OR umb) STAT32>199 MAEK>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT77-10)/3.33+(ED-150)/40+2.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //纱织靴 -ItemDisplay[ID UNI UNI_NOTE umb OS69>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(MULTI97,74>1,1.5,1)+(STR-10)/10+(ED-170)/60+3)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //骨髓行走 +ItemDisplay[ID UNI UNI_NOTE umb MULTI97,69>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(MULTI97,74>1,1.5,1)+(STR-10)/10+(ED-170)/60+3)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //骨髓行走 ItemDisplay[ID UNI UNI_NOTE (tbt OR xtb OR utb) EDAM>19 STAT136>14 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((EDAM-20)/6.67+(STAT136-15)/6.67+(STAT34-3)/2+(STAT35-3)/2+2.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //小妖精脚趾 ItemDisplay[ID UNI UNI_NOTE (xtb OR utb) MFIND>29 STAT154>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==7,MFIND-60,MFIND-30)/6.67+(ED-150)/40+4)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //战旅 ItemDisplay[ID UNI UNI_NOTE utb FRW>19 FCR>19 FHR>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((DEX-10)/2.5+(STAT3-10)/2.5+4)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //伊瑟瑞尔的征途 @@ -129,7 +129,7 @@ ItemDisplay[ID UNI UNI_NOTE 7wa STAT116>32 STAT141>39 STAT86>5 !EQUIPPED !MERC]: ItemDisplay[ID UNI UNI_NOTE (9la OR 7la) STAT36>9 REPAIR=25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT36-10)/8+(ED-175)/53.33+(RES-10)/40+1.5+IF(ETH,1,0)-IF(STAT360==25,1.31,0)-IF(STAT360==24,1.5,0)-IF(STAT360==2,1.5,0)-IF(STAT360==22,2.25,0)-IF(STAT360==26,2.25,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //战爵之证 ItemDisplay[ID UNI UNI_NOTE 7bt STAT219>2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT333-25)/4+(ED-140)/60+2+IF(ETH,1,0)-IF(STAT360==25,1.17,0)-IF(STAT360==24,1.33,0)-IF(STAT360==2,1.33,0)-IF(STAT360==22,2,0)-IF(STAT360==26,2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //地狱毁灭者 ItemDisplay[ID UNI UNI_NOTE 7ga ARPER>99 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT501-1050)/400+(ED-200)/20+2.5+IF(ETH,1,0)-IF(STAT360==25,3.5,0)-IF(STAT360==24,4,0)-IF(STAT360==2,4,0)-IF(STAT360==22,6,0)-IF(STAT360==26,6,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //希梅斯特的掠夺 -ItemDisplay[ID UNI UNI_NOTE (gix OR 9gi 7gi) OR STAT91>19 STR>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-20)/20+(ED-180)/24+2+IF(ETH,1,0)-IF(STAT360==25,2.92,0)-IF(STAT360==24,3.33,0)-IF(STAT360==2,3.33,0)-IF(STAT360==22,5,0)-IF(STAT360==26,5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //巨大无比 +ItemDisplay[ID UNI UNI_NOTE (gix OR 9gi OR 7gi) STAT91>19 STR>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-20)/20+(ED-180)/24+2+IF(ETH,1,0)-IF(STAT360==25,2.92,0)-IF(STAT360==24,3.33,0)-IF(STAT360==2,3.33,0)-IF(STAT360==22,5,0)-IF(STAT360==26,5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //巨大无比 ItemDisplay[ID UNI UNI_NOTE 7gi STAT116>32 STAT504>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-285)/16.67+3+IF(ETH,1,0)-IF(STAT360==25,4.2,0)-IF(STAT360==24,4.8,0)-IF(STAT360==2,4.8,0)-IF(STAT360==22,7.2,0)-IF(STAT360==26,7.2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //刽子手的裁决 // 链锤 (UNI) @@ -148,12 +148,12 @@ ItemDisplay[ID UNI UNI_NOTE (9sb OR 7sb) STAT363>1 FCR>24 !EQUIPPED !MERC]:%NAME ItemDisplay[ID UNI UNI_NOTE (9fc OR 7fc) STAT240>0 STAT239>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SOCKETS>2,3,0)+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //阿里88 ItemDisplay[ID UNI UNI_NOTE 7cr MULTI151,119>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-280)/20+IF(MULTI151,119>11,1,0.5)+4-IF(STAT360==25,3.5,0)-IF(STAT360==24,4,0)-IF(STAT360==2,4,0)-IF(STAT360==22,6,0)-IF(STAT360==26,6,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //愤青 ItemDisplay[ID UNI UNI_NOTE 7cr MULTI151,110>5 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-150)/50+(STAT144-5)/5+3.5-IF(STAT360==25,1.4,0)-IF(STAT360==24,1.6,0)-IF(STAT360==2,1.6,0)-IF(STAT360==22,2.4,0)-IF(STAT360==26,2.4,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //光刀 -ItemDisplay[ID UNI UNI_NOTE 7bs MULTI198,28638=25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-450)/16.67+4-IF(STAT360==25,4.2,0)-IF(STAT360==24,4.8,0)-IF(STAT360==2,4.8,0)-IF(STAT360==22,7.2,0)-IF(STAT360==26,7.2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //哈德尔之手 +ItemDisplay[ID UNI UNI_NOTE 7bs MULTI198,28629=25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-450)/16.67+4-IF(STAT360==25,4.2,0)-IF(STAT360==24,4.8,0)-IF(STAT360==2,4.8,0)-IF(STAT360==22,7.2,0)-IF(STAT360==26,7.2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //哈德尔之手 ItemDisplay[ID UNI UNI_NOTE 7ls STAT362>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT362>2,3,0)+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //冰霜之风 ItemDisplay[ID UNI UNI_NOTE (92h OR 72h) FRW>19 STAT36>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-250)/20+(STAT36-10)/10+2+IF(ETH,1,0)-IF(STAT360==25,3.5,0)-IF(STAT360==24,4,0)-IF(STAT360==2,4,0)-IF(STAT360==22,6,0)-IF(STAT360==26,6,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //克林铁-弗姆 ItemDisplay[ID UNI UNI_NOTE 7cm CLSK3>1 STAT244>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-260)/30+IF(CLSK3>3,1,0)+2+IF(ETH,1,0)-IF(STAT360==25,2.33,0)-IF(STAT360==24,2.67,0)-IF(STAT360==2,2.67,0)-IF(STAT360==22,4,0)-IF(STAT360==26,4,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //李奥瑞克的秘银祸根 ItemDisplay[ID UNI UNI_NOTE (9gs OR 7gs) STAT244>0 PRES>49 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-175)/16.67+2+IF(ETH,1,0)-IF(STAT360==25,4.2,0)-IF(STAT360==24,4.8,0)-IF(STAT360==2,4.8,0)-IF(STAT360==22,7.2,0)-IF(STAT360==26,7.2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //卑劣躯壳 -ItemDisplay[ID UNI UNI_NOTE 7gs MULTI151,102>25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-180)/30+IF(MULTI151,102==28,1,0)+AND(MULTI151,102==27,0.5,0)+2.5+IF(ETH,1,0)-IF(STAT360==25,2.33,0)-IF(STAT360==24,2.67,0)-IF(STAT360==2,2.67,0)-IF(STAT360==22,4,0)-IF(STAT360==26,4,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //火焰号叫 +ItemDisplay[ID UNI UNI_NOTE 7gs MULTI151,102>25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-180)/30+IF(MULTI151,102==28,1,0)+IF(MULTI151,102==27,0.5,0)+2.5+IF(ETH,1,0)-IF(STAT360==25,2.33,0)-IF(STAT360==24,2.67,0)-IF(STAT360==2,2.67,0)-IF(STAT360==22,4,0)-IF(STAT360==26,4,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //火焰号叫 ItemDisplay[ID UNI UNI_NOTE 7b7 STAT76>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-240)/20+(STAT76-10)/5+3+IF(ETH,1,0)-IF(STAT360==25,3.5,0)-IF(STAT360==24,4,0)-IF(STAT360==2,4,0)-IF(STAT360==22,6,0)-IF(STAT360==26,6,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //末日毁灭者 ItemDisplay[ID UNI UNI_NOTE 7fb STAT139>9 STAT109>34 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-250)/40+(STAT335-20)/5+2.5+IF(ETH,1,0)-IF(STAT360==25,1.75,0)-IF(STAT360==24,2,0)-IF(STAT360==2,2,0)-IF(STAT360==22,3,0)-IF(STAT360==26,3,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //厌恶 ItemDisplay[ID UNI UNI_NOTE 9gd FHR>39 FBR>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-240)/16+(RES-20)/20+1.5+IF(ETH,1,0)-IF(STAT360==25,4.38,0)-IF(STAT360==24,5,0)-IF(STAT360==2,5,0)-IF(STAT360==22,7.5,0)-IF(STAT360==26,7.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //剑卫 @@ -233,7 +233,7 @@ ItemDisplay[ID UNI UNI_NOTE 7sc SK101>1 SK119>1 SK124>1 !EQUIPPED !MERC]:%NAME%{ ItemDisplay[ID UNI UNI_NOTE 7qs SK112>2 MULTI198,7203=28 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-240)/10+2+IF(ETH,1,0)-IF(STAT360==25,7,0)-IF(STAT360==24,8,0)-IF(STAT360==2,8,0)-IF(STAT360==22,12,0)-IF(STAT360==26,12,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //阿卡拉特的奉献 ItemDisplay[ID UNI UNI_NOTE 7qs SK112>2 MULTI200,7203=28 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((REPLIFE-10)/20+IF(SK112>3,2.75,1)+2.5+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //阿卡拉特的奉献 ItemDisplay[ID UNI UNI_NOTE (9ws OR 7ws) SK364>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SK101>3,1,0)+IF(SK364>2,0.25,0)+IF(SK371>3,0.25,0)+IF(SK121>2,1.5,0.5)+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //圣光之手 -ItemDisplay[ID UNI UNI_NOTE 7ws STAT150=15 IAS>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-240)/100+IF(TABSK24>3,0.5,0)+(STAT111-100)/12.5+3.5+IF(ETH,0.5,0)-IF(STAT360==25,0.7,0)-IF(STAT360==24,0.8,0)-IF(STAT360==2,0.8,0)-IF(STAT360==22,1.2,0)-IF(STAT360==26,1.2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //龙铁 +ItemDisplay[ID UNI UNI_NOTE 7ws STAT150=25 IAS>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-240)/100+IF(TABSK24>3,0.5,0)+(STAT111-100)/12.5+3.5+IF(ETH,0.5,0)-IF(STAT360==25,0.7,0)-IF(STAT360==24,0.8,0)-IF(STAT360==2,0.8,0)-IF(STAT360==22,1.2,0)-IF(STAT360==26,1.2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //龙铁 // 刺客爪 (UNI) ItemDisplay[ID UNI UNI_NOTE 7wb TABSK49>0 TABSK50>0 FBR>29 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-240)/80+IF(TABSK49>2,1.5,0)+(RES-30)/40+2.5+IF(ETH,1,0)-IF(STAT360==25,0.875,0)-IF(STAT360==24,1,0)-IF(STAT360==2,1,0)-IF(STAT360==22,1.5,0)-IF(STAT360==26,1.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SIN%%WHITE%/3%CL%%NAME%}%CONTINUE% //碧玉爪 @@ -241,7 +241,7 @@ ItemDisplay[ID UNI UNI_NOTE 7cs ETH STAT152>0 TABSK49>2 !EQUIPPED !MERC]:%NAME%{ ItemDisplay[ID UNI UNI_NOTE 7lw STAT363>2 STAT333>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT363>3,1,0)+(STAT333-10)/3.33+(ED-230)/80+3-IF(STAT360==12,3,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SIN%%WHITE%/3%CL%%NAME%}%CONTINUE% //火蜥蜴 ItemDisplay[ID UNI UNI_NOTE (9tw OR 7tw) CLSK6>1 FHR>29 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-200)/50+IF(TABSK50>1,0.5,0)+(STAT60-5)/8+2.5+IF(ETH,1,0)-IF(STAT360==17,0.625,0)-IF(STAT360==25,1.4,0)-IF(STAT360==24,1.6,0)-IF(STAT360==2,1.6,0)-IF(STAT360==22,2.4,0)-IF(STAT360==26,2.4,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SIN%%WHITE%/3%CL%%NAME%}%CONTINUE% //八爪 ItemDisplay[ID UNI UNI_NOTE 7tw SK275>1 SK254>2 STAT258>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-230)/50+(STAT256-30)/13.33+IF(TABSK49>3,0.5,0)+2.5+IF(ETH,1,0)-IF(STAT360==19,4.5,0)-IF(STAT360==25,3.75,0)-IF(STAT360==25,1.4,0)-IF(STAT360==24,1.6,0)-IF(STAT360==2,1.6,0)-IF(STAT360==22,2.4,0)-IF(STAT360==26,2.4,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SIN%%WHITE%/3%CL%%NAME%}%CONTINUE% //追猎者的宰杀 -ItemDisplay[ID UNI UNI_NOTE 7qr STAT152>0 MULTI198,28319=25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-440)/16+(STAT3+30)/10+4-IF(STAT360==25,4.37,0)-IF(STAT360==24,5,0)-IF(STAT360==2,5,0)-IF(STAT360==22,7.5,0)-IF(STAT360==26,7.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SIN%%WHITE%/3%CL%%NAME%}%CONTINUE% //艾丹的伤痕 +ItemDisplay[ID UNI UNI_NOTE 7qr STAT152>0 MULTI198,28315=25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-440)/16+(STAT3+30)/10+4-IF(STAT360==25,4.37,0)-IF(STAT360==24,5,0)-IF(STAT360==2,5,0)-IF(STAT360==22,7.5,0)-IF(STAT360==26,7.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SIN%%WHITE%/3%CL%%NAME%}%CONTINUE% //艾丹的伤痕 ItemDisplay[ID UNI UNI_NOTE 7xf FCR>9 STAT425>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SK268>1,1,0)+(ED-160)/30+3+IF(ETH,0.5,0)-IF(STAT360==25,2.33,0)-IF(STAT360==24,2.67,0)-IF(STAT360==2,2.67,0)-IF(STAT360==22,4,0)-IF(STAT360==26,4,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SIN%%WHITE%/3%CL%%NAME%}%CONTINUE% //幻影幽语 // 亚马逊专属 (UNI) @@ -256,10 +256,10 @@ ItemDisplay[ID UNI UNI_NOTE amf STAT334>9 SK20>2 MULTI198,3164=20 !EQUIPPED !MER //箭矢(UNI) ItemDisplay[ID UNI UNI_NOTE (aqv2 OR aqv3) STAT156>19 MULTI97,89=12 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT156-20)/6.67+(STAT122-50)/100+(STAT124-125)/100+2.5-IF(STAT360==63,2.25,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //墓歌 -ItemDisplay[ID UNI UNI_NOTE aqv3 STAT334>14 MULTI201,2728=35 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT334-15)/5+(STAT224-4)/2.67+(STAT42-4)/4+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //天境 +ItemDisplay[ID UNI UNI_NOTE aqv3 STAT334>14 MULTI201,39080=35 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT334-15)/5+(STAT224-4)/2.67+(STAT42-4)/4+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //天境 ItemDisplay[ID UNI UNI_NOTE aqv3 STAT336>19 STAT46>4 CLSK0>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((MINDMG-30)/10+(STAT336-20)/4+(STAT86-5)/6+3-IF(STAT360==74,1.5,0)-IF(STAT206==74,1.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //神蛇之羽 ItemDisplay[ID UNI UNI_NOTE aqv3 STAT141>19 MAXDMG>59 TABSK1>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((MAXDMG-40)/8+(STAT121-60)/20+(STAT141-20)/20+4-IF(STAT360==75,1.88,0)-IF(STAT206==75,1.88,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //末日之指 -ItemDisplay[ID UNI UNI_NOTE (cqv2 OR cqv3) STAT156>19 STAT36>9 MULTI201,28319=10 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT36-10)/2+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //扞卫钢条 +ItemDisplay[ID UNI UNI_NOTE (cqv2 OR cqv3) STAT156>19 STAT36>9 MULTI201,28315=10 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT36-10)/2+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //扞卫钢条 ItemDisplay[ID UNI UNI_NOTE (cqv2 OR cqv3) STAT136>19 STR>9 TABSK0>1 DEF>144 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((EDAM-30)/6.67+(STAT136-20)/6.67+(STAT268-15)/10+2.5-IF(STAT360==2,6,0)-IF(STAT206==2,6,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //爆头者 ItemDisplay[ID UNI UNI_NOTE cqv3 RES>14 STAT425>9 STAT112>5 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT425-10)/2+IF(STAT46>4,0.33,0)+IF(STAT44>4,0.33,0)+IF(STAT40>4,0.33,0)+4)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //深渊结界 ItemDisplay[ID UNI UNI_NOTE cqv3 FCR>19 STAT109>19 ALLSK>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-8)/24+(DEX-8)/24+(STAT1-8)/24+(STAT3-8)/24+IF(SK17>2,1.5,0)+IF(SK8>2,0.5,0)+(STAT109-20)/10+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //领主号令 @@ -285,7 +285,7 @@ ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=45 STAT148>4 !EQUIPPED !MERC]:%NAME%{%COR ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=58 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT60-4-IF(STAT360==57,4,0))*2+3.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //婚戒 ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=60 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT60-6-IF(STAT360==57,4,0)+(PRES-40)/15+2.5-IF(STAT360==39,1,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //腐肉之风 ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=69 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT46+STAT44+STAT40+STAT42-4)/2+4)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //大自然 -ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=76 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT144==6,3.5,0)+IF(STAT144==5,1.5,0)+(MFIND-10)/10+4)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //鬼火 +ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=76 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT144==6,2.5,0)+IF(STAT144==5,1,0)+(MFIND-10)/10+5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //鬼火 ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=75 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT87-5)/1.25+3.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //打折戒指 -ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=65 FCR>19 STR>11 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-12)/3+STAT86-4+3-IF(STAT360==65,2,0)-IF(STAT360==68,3.33,0)-IF(STAT360==68,3,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //衔尾蛇之戒 +ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=65 FCR>19 STR>11 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-12)/3+STAT86-4+3-IF(STAT360==65,2,0)-IF(STAT360==68,3.33,0)-IF(STAT360==8,3,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //衔尾蛇之戒 diff --git a/build/23-绿色装备价值提示.txt b/build/23-绿色装备价值提示.txt index 84b458b..2944e05 100644 --- a/build/23-绿色装备价值提示.txt +++ b/build/23-绿色装备价值提示.txt @@ -16,7 +16,7 @@ ItemDisplay[ID SET SET_NOTE uar TABSK32>2 PRES>39 !EQUIPPED !MERC]:%NAME%{%CORAL ItemDisplay[ID SET SET_NOTE (kit OR xit OR uit) MFIND>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==7,MFIND-50,MFIND-20)/13.33+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //米拉波加MF盾 ItemDisplay[ID SET SET_NOTE uts FCR>39 FBR>29 STAT152>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((MANA-100)/20+DEF/707+IF(STAT360==38,LRES-65,LRES-25)/10+(STAT78-380)/360+2.5-IF(STAT360==55,2,0)-IF(STAT360==51,2.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //天堂盾 // 手套 (SET) -ItemDisplay[ID SET SET_NOTE (lgl OR xlg OR ulg) STAT110>74 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(4+2)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //死亡手套 +ItemDisplay[ID SET SET_NOTE (lgl OR xlg OR ulg) STAT110>44 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(4+2)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //死亡手套 ItemDisplay[ID SET SET_NOTE ulg STAT121>149 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT121-150)/16.67+IF(STAT360==36,FRES-45,FRES-30)/20+3-IF(STAT360==51,0.4,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //手掌安置 ItemDisplay[ID SET SET_NOTE (xvg OR uvg) STAT156>19 AR>99 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(4+2.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //玛格纳之皮 ItemDisplay[ID SET SET_NOTE (xmg OR umg) FCR>19 TABSK16>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT332-10)/1.25+3)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //塔格奥手套 @@ -36,7 +36,7 @@ ItemDisplay[ID SET SET_NOTE (ztb OR utc) STAT60>3 STAT62>3 !EQUIPPED !MERC]:%NAM ItemDisplay[ID SET SET_NOTE utc LIFE>55 STAT11>29 STAT153>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((LIFE-56)/6.67+DEF/332+(REPLIFE-5)/10+3)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BELT%%WHITE%/2%CL%%NAME%}%CONTINUE% //塔格奥腰带 ItemDisplay[ID SET SET_NOTE (zhb OR uhc) STR>19 FRES>22 LRES>25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==68,STR-30,STR-20)/5+DEF/109+IF(STAT360==38,LRES-41,LRES-26)/7+IF(STAT360==36,FRES-38,FRES-23)/5+2)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BELT%%WHITE%/2%CL%%NAME%}%CONTINUE% //不朽之王腰带 // 头环 (SET) -ItemDisplay[ID SET SET_NOTE ci3 IAS>29 MANA>24 RESLIFE>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((MANA-25)/13.33+IF(STAT360==34,REPLIFE-35,REPLIFE-5)/6.67+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //马维纳头 +ItemDisplay[ID SET SET_NOTE ci3 IAS>29 MANA>24 REPLIFE>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((MANA-25)/13.33+IF(STAT360==34,REPLIFE-35,REPLIFE-5)/6.67+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //马维纳头 // 德鲁伊皮帽 (SET) ItemDisplay[ID SET SET_NOTE (dr8 OR drd) STAT27>16 CRES>39 TABSK40>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(TABSK40>1,1.5,0.5)+IF(CLSK5>1,1.5,0.5)+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //艾而多的冷酷凝视 // 野蛮人头盔 (SET) @@ -44,14 +44,14 @@ ItemDisplay[ID SET SET_NOTE (ba5 OR baa OR baf) MFIND>24 GFIND>36 !EQUIPPED !MER // 圣骑士盾牌 (SET) ItemDisplay[ID SET SET_NOTE paf FCR>34 FBR>64 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((FRES-35)/20+(CRES-35)/20+(LRES-35)/20+(PRES-35)/20+3+IF(SOCKETS>2,2,0)-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*2-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)-IF(STAT360==51,5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //格叔盾 // 死灵盾牌 (SET) -ItemDisplay[ID SET SET_NOTE (ne9 OR nee) TABSK17>1 FRES>37 PRES>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-20)/5.71+(DEX-10)/8+IF(STAT360==39,FRES-78,FRES-38)/11.67+3-IF(STAT360==56,1.71,0)-IF(STAT360==51,2.14,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //塔格奥盾 +ItemDisplay[ID SET SET_NOTE (ne9 OR nee) TABSK17>1 FRES>37 PRES>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-20)/5.71+(DEX-10)/8+IF(STAT360==36,FRES-78,FRES-38)/11.67+3-IF(STAT360==53,1.71,0)-IF(STAT360==51,2.14,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //塔格奥盾 // 斧 (SET) // 棒 (SET) ItemDisplay[ID SET SET_NOTE 7ma MULTI198,2847=33 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(3+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //丹弓的教导 // 锤 (SET) -ItemDisplay[ID SET SET_NOTE 7m7 STAT136>34 STAT121>149 STAT122>149 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-175)/16.67+IF(STAT360==5,STAT121-325,STAT121-175)/100+IF(STAT360==77,STAT122-325,STAT122-175)/100+(STAT136-35)/10+3.5-OR(STAT360==21,STAT360==23)*3-IF(STAT360==25,4.2,0)-IF(STAT360==24,4.8,0)-IF(STAT360==2,4.8,0)-IF(STAT360==22,7.2,0)-IF(STAT360==26,7.2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //不朽之王锤子 +ItemDisplay[ID SET SET_NOTE 7m7 STAT136>19 STAT121>149 STAT122>149 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-175)/16.67+IF(STAT360==5,STAT121-325,STAT121-175)/100+IF(STAT360==77,STAT122-325,STAT122-175)/100+(STAT136-35)/10+3.5-OR(STAT360==21,STAT360==23)*3-IF(STAT360==25,4.2,0)-IF(STAT360==24,4.8,0)-IF(STAT360==2,4.8,0)-IF(STAT360==22,7.2,0)-IF(STAT360==26,7.2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //不朽之王锤子 // 剑 (SET) -ItemDisplay[ID SET SET_NOTE 7ls STAT152>0 STAT86>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-150)/40+IF(STAT360==8,STAT86-15,STAT86-10)/8+2-IF(STAT360==25,1.75,0)-IF(STAT360==24,2,0)-IF(STAT360==2,2,0)-IF(STAT360==22,3,0)-IF(STAT360==26,3,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //沙撒璧的忏悔之钴 +ItemDisplay[ID SET SET_NOTE 7ls STAT152>0 IAS>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-150)/40+IF(STAT360==8,STAT86-15,STAT86-10)/8+2-IF(STAT360==25,1.75,0)-IF(STAT360==24,2,0)-IF(STAT360==2,2,0)-IF(STAT360==22,3,0)-IF(STAT360==26,3,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //沙撒璧的忏悔之钴 ItemDisplay[ID SET SET_NOTE 7fb IAS>19 STR>19 CRES>49 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-225)/16.67+3+IF(ETH,1,0)-IF(STAT360==25,4.2,0)-IF(STAT360==24,4.8,0)-IF(STAT360==2,4.8,0)-IF(STAT360==22,7.2,0)-IF(STAT360==26,7.2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //布尔凯索的部族守护 ItemDisplay[ID SET SET_NOTE 7gd STAT136>34 RES>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-200)/16.67+3+IF(ETH,1,0)-IF(STAT360==25,4.2,0)-IF(STAT360==24,4.8,0)-IF(STAT360==2,4.8,0)-IF(STAT360==22,7.2,0)-IF(STAT360==26,7.2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //布尔凯索的神圣代价 // 法杖 (SET) diff --git a/build/24-亮金装备价值提示.txt b/build/24-亮金装备价值提示.txt index 4b0d98f..01ad0f7 100644 --- a/build/24-亮金装备价值提示.txt +++ b/build/24-亮金装备价值提示.txt @@ -22,23 +22,23 @@ ItemDisplay[RARE_NOTE jew RARE ID (SUFFIX=268 OR SUFFIX=371) (FRES+CRES+LRES+PRE ItemDisplay[RARE_NOTE jew RARE ID SUFFIX=268 SUFFIX=371]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%%FORMULARJ_B%%WHITE%/10%CL%%NAME%} //头环价值提示 -ItemDisplay[RARE_NOTE CIRC (RARE OR CRAFT) ID PHYSISKILL (STAT110>49 OR STAT36>5 OR FRW>19 OR FHR>16 OR PREFIX=933 OR PREFIX=421) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARCI_A%%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/2%CL%%NAME%} -ItemDisplay[RARE_NOTE CIRC (RARE OR CRAFT) ID CASTERSKILL (STAT110>49 OR STAT36>9 OR FCR>9 OR FRW>19 OR FHR>16 OR PREFIX=421 OR STAT86>2 OR STAT138>2) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARCI_B%%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/2%CL%%NAME%} +ItemDisplay[RARE_NOTE CIRC (RARE OR CRAFT) ID PHYSISKILL (STAT110>49 OR STAT36>5 OR FRW>19 OR FHR>16 OR PREFIX=933 OR PREFIX=421) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARCI_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%} +ItemDisplay[RARE_NOTE CIRC (RARE OR CRAFT) ID CASTERSKILL (STAT110>49 OR STAT36>9 OR FCR>9 OR FRW>19 OR FHR>16 OR PREFIX=421 OR STAT86>2 OR STAT138>2) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARCI_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%} //专属头价值提示 -ItemDisplay[RARE_NOTE BAR (RARE OR CRAFT) ID (STAT141>20 OR STAT136>20 OR ((STAT110>49 OR STAT36>9 OR FRW>19 OR FHR>16 OR PREFIX=933 OR STAT141>9 OR STAT136>9 OR PREFIX=421) (CLSK4>1 OR SK132>0 OR SK143>0))) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARHE_A%%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/2%CL%%NAME%} -ItemDisplay[RARE_NOTE BAR (RARE OR CRAFT) ID (SK154>1 OR SK155>1 OR SK149>1) (CLSK4>1 OR TABSK34>1) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARCI_B%%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/2%CL%%NAME%} -ItemDisplay[RARE_NOTE DRU (RARE OR CRAFT) ID (((STAT333>5 OR STAT335>5) (CLSK5>1 OR TABSK42>1)) OR (STAT333>5 (SK239>1 OR SK229>1 OR SK234>1 OR SK244>1)) OR (STAT335>5 (SK230>1 OR SK250>1)) OR ((SK239>1 OR SK229>1 OR SK234>1 OR SK244>1 OR SK230>1 OR SK250>1) (CLSK5>1 OR TABSK42>1))) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARHE_B%%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/2%CL%%NAME%} +ItemDisplay[RARE_NOTE BAR (RARE OR CRAFT) ID (STAT141>20 OR STAT136>20 OR ((STAT110>49 OR STAT36>9 OR FRW>19 OR FHR>16 OR PREFIX=933 OR STAT141>9 OR STAT136>9 OR PREFIX=421) (CLSK4>1 OR SK132>0 OR SK143>0))) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARHE_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%} +ItemDisplay[RARE_NOTE BAR (RARE OR CRAFT) ID (SK154>1 OR SK155>1 OR SK149>1) (CLSK4>1 OR TABSK34>1) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARCI_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%} +ItemDisplay[RARE_NOTE DRU (RARE OR CRAFT) ID (((STAT333>5 OR STAT335>5) (CLSK5>1 OR TABSK42>1)) OR (STAT333>5 (SK239>1 OR SK229>1 OR SK234>1 OR SK244>1)) OR (STAT335>5 (SK230>1 OR SK250>1)) OR ((SK239>1 OR SK229>1 OR SK234>1 OR SK244>1 OR SK230>1 OR SK250>1) (CLSK5>1 OR TABSK42>1))) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARHE_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%} //其他头价值提示 -ItemDisplay[RARE_NOTE HELM (RARE OR CRAFT) ID (STAT141>20 OR STAT136>20 OR (STAT110>49 OR STAT36>9 OR FRW>19 OR FHR>16 OR PREFIX=933 OR STAT141>9 OR STAT136>9 OR PREFIX=421)) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARHE_A%%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/2%CL%%NAME%} +ItemDisplay[RARE_NOTE HELM (RARE OR CRAFT) ID (STAT141>20 OR STAT136>20 OR (STAT110>49 OR STAT36>9 OR FRW>19 OR FHR>16 OR PREFIX=933 OR STAT141>9 OR STAT136>9 OR PREFIX=421)) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARHE_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%} //胸甲价值提示 -ItemDisplay[RARE_NOTE CHEST (RARE OR CRAFT) ID PREFIX~762-763 (STAT110>49 OR STAT36>19 OR FHR>16 OR STAT76>4 OR PREFIX~421-422) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARCH_A%%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/2%CL%%NAME%} -ItemDisplay[RARE_NOTE CHEST (RARE OR CRAFT) ID (PREFIX~769-775 OR PREFIX~943-949) (STAT110>49 OR STAT36>19 OR FCR>9 OR FHR>16 OR STAT76>4 OR STAT86>2 OR STAT138>2 OR PREFIX~421-422) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARCH_B%%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/2%CL%%NAME%} -ItemDisplay[RARE_NOTE CHEST (RARE OR CRAFT) ID (STAT110>49 OR STAT36>19) (STR+DEX+STAT3>24 OR STR+DEX+STAT3+LIFE>69 OR FRES+CRES+LRES+PRES>59 OR PREFIX~421-422) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARCH_C%%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/2%CL%%NAME%} +ItemDisplay[RARE_NOTE CHEST (RARE OR CRAFT) ID PREFIX~762-763 (STAT110>49 OR STAT36>19 OR FHR>16 OR STAT76>4 OR PREFIX~421-422) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARCH_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%} +ItemDisplay[RARE_NOTE CHEST (RARE OR CRAFT) ID (PREFIX~769-775 OR PREFIX~943-949) (STAT110>49 OR STAT36>19 OR FCR>9 OR FHR>16 OR STAT76>4 OR STAT86>2 OR STAT138>2 OR PREFIX~421-422) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARCH_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%} +ItemDisplay[RARE_NOTE CHEST (RARE OR CRAFT) ID (STAT110>49 OR STAT36>19) (STR+DEX+STAT3>24 OR STR+DEX+STAT3+LIFE>69 OR FRES+CRES+LRES+PRES>59 OR PREFIX~421-422) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARCH_C%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%} //手套价值提示 ItemDisplay[RARE_NOTE GLOVES (RARE OR CRAFT) ID (PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR PREFIX=497 OR PREFIX=512) (STAT110>24 OR IAS>19 OR STAT118>0) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARG_A%%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%} -ItemDisplay[RARE_NOTE GLOVES (RARE OR CRAFT) ID FCR>9 (STAT110>24 OR STAT118>0 OR FRES+CRES+LRES+PRES>39 OR STR+DEX+STAT3>24 OR STR+DEX+STAT3+LIFE>54) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARRG_B%%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%} +ItemDisplay[RARE_NOTE GLOVES (RARE OR CRAFT) ID FCR>9 (STAT110>24 OR STAT118>0 OR FRES+CRES+LRES+PRES>39 OR STR+DEX+STAT3>24 OR STR+DEX+STAT3+LIFE>54) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARG_B%%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%} //腰带价值提示 ItemDisplay[RARE_NOTE BELT (RARE OR CRAFT) ID (STAT36>8 OR STAT110>24) (FCR>9 OR IAS>9 OR FHR>16 OR STAT118>0 OR FRES+CRES+LRES+PRES>49 OR STR>24 OR STR+LIFE>74) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARBE_A%%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_BELT%%WHITE%/2%CL%%NAME%} @@ -47,16 +47,16 @@ ItemDisplay[RARE_NOTE BELT (RARE OR CRAFT) ID (STAT36>8 OR STAT110>24) (FCR>9 OR ItemDisplay[RARE_NOTE BOOTS (RARE OR CRAFT) ID ((FRW>19 FRES+CRES+LRES+PRES>74) OR (FRW>29 (FRES+CRES+LRES+PRES>59 OR STAT118>0 OR STAT110>24 OR STAT77>8))) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARBO_A%%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%} //盾牌价值提示 -ItemDisplay[RARE_NOTE SHIELD !DIN (RARE OR CRAFT) ID PREFIX~761-762 (STAT110>49 OR STAT36>19 OR FHR>16 OR STAT76>4 OR PREFIX~421-422) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARSH_A%%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/2%CL%%NAME%} -ItemDisplay[RARE_NOTE SHIELD !DIN (RARE OR CRAFT) ID PREFIX~769-775 (STAT110>49 OR STAT36>19 OR FCR>9 OR FHR>16 OR STAT76>4 OR STAT86>2 OR STAT138>2 OR PREFIX~421-422) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARSH_B%%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/2%CL%%NAME%} -ItemDisplay[RARE_NOTE DIN (RARE OR CRAFT) ID PREFIX~761-762 (STAT110>49 OR STAT36>19 OR FHR>16 OR STAT76>4 OR PREFIX~421-422) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARSH_A%%WHITE%/9 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/2%CL%%NAME%} -ItemDisplay[RARE_NOTE DIN (RARE OR CRAFT) ID PREFIX~769-775 (STAT110>49 OR STAT36>19 OR FCR>9 OR FHR>16 OR STAT76>4 OR STAT86>2 OR STAT138>2 OR PREFIX~421-422) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARSH_B%%WHITE%/9 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/2%CL%%NAME%} +ItemDisplay[RARE_NOTE SHIELD !DIN (RARE OR CRAFT) ID PREFIX~761-762 (STAT110>49 OR STAT36>19 OR FHR>16 OR STAT76>4 OR PREFIX~421-422) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARSH_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%} +ItemDisplay[RARE_NOTE SHIELD !DIN (RARE OR CRAFT) ID PREFIX~769-775 (STAT110>49 OR STAT36>19 OR FCR>9 OR FHR>16 OR STAT76>4 OR STAT86>2 OR STAT138>2 OR PREFIX~421-422) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARSH_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%} +ItemDisplay[RARE_NOTE DIN (RARE OR CRAFT) ID PREFIX~761-762 (STAT110>49 OR STAT36>19 OR FHR>16 OR STAT76>4 OR PREFIX~421-422) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARSH_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%} +ItemDisplay[RARE_NOTE DIN (RARE OR CRAFT) ID PREFIX~769-775 (STAT110>49 OR STAT36>19 OR FCR>9 OR FHR>16 OR STAT76>4 OR STAT86>2 OR STAT138>2 OR PREFIX~421-422) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARSH_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%} //箭矢价值提示 ItemDisplay[RARE_NOTE QUIVER (RARE OR CRAFT) ID (PREFIX=434 OR PREFIX=437) (EDAM>40 OR STAT110>49 OR IAS>19 OR STAT118>0 OR STAT136>19 OR STAT141>19 OR RES>11 OR STAT60>5 OR STAT62>5 OR STAT81>0 OR STAT156>18) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARQU_A%%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/2%CL%%NAME%} ItemDisplay[RARE_NOTE QUIVER (RARE OR CRAFT) ID PREFIX=434 (STAT86>2 OR STAT138>2 OR PREFIX~548-549 OR PREFIX~543-544 OR SUFFIX~914-915) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARQU_B%%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/2%CL%%NAME%} ItemDisplay[RARE_NOTE (cqv OR cqv2 OR cqv3) (RARE OR CRAFT) ID STAT156>18 (STAT81>0 OR STAT86>2 OR STAT138>2 OR PREFIX~548-549 OR PREFIX~543-544 OR SUFFIX~914-915) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARQU_C%%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/2%CL%%NAME%} -ItemDisplay[RARE_NOTE QUIVER (RARE OR CRAFT) ID DEAM>40 (STAT81>0 OR STAT136>19 OR STAT141>19) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARQU_D%%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/2%CL%%NAME%} +ItemDisplay[RARE_NOTE QUIVER (RARE OR CRAFT) ID EDAM>40 (STAT81>0 OR STAT136>19 OR STAT141>19) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARQU_D%%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/2%CL%%NAME%} //武器价值提示 //物理武器 @@ -69,17 +69,17 @@ ItemDisplay[RARE_NOTE WEAPON (RARE OR CRAFT) ID THROWING ((NORM BASEMINTHROW+BAS ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID (am1 OR am6 OR amb) (PREFIX=563 OR PREFIX=765) AUTOMOD~1-3 (SUFFIX~908-909 OR PREFIX=824 OR PREFIX=827)]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARWP_C%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_AB%%WHITE%/3%CL%%NAME%} ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID (am5 OR ama OR amf) (PREFIX=563 OR PREFIX=441) AUTOMOD~7-9 (SUFFIX~908-909 OR PREFIX~829-830)]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARWP_C%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_AJ%%WHITE%/3%CL%%NAME%} //刺客爪 -ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID SIN (PREFIX=591 OR PREFIX=509) PREFIX=833)]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARWP_C%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SIN%%WHITE%/3%CL%%NAME%} +ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID SIN (PREFIX=591 OR PREFIX=509) PREFIX=833]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARWP_C%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SIN%%WHITE%/3%CL%%NAME%} ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID SIN (PREFIX=591 OR PREFIX=512) (PREFIX=824 OR PREFIX=827 OR PREFIX=830)]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARWP_C%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SIN%%WHITE%/3%CL%%NAME%} //魔杖 ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID WAND (PREFIX=573 OR PREFIX=461) (PREFIX=833 OR SUFFIX=1010)]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARWA_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_WAND%%WHITE%/3%CL%%NAME%} ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID WAND (PREFIX=573 OR PREFIX=464) SUFFIX=998]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARWA_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_WAA%%WHITE%/3%CL%%NAME%} ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID WAND (PREFIX=573 OR PREFIX=461 OR PREFIX=458) SUFFIX=1013]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARWA_C%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_WAB%%WHITE%/3%CL%%NAME%} //法球 -ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID SOR (PREFIX=923 OR PREFIX=446) (PREFIX=824 OR SUFFIX=998)]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULAROB_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STA%%WHITE%/3%CL%%NAME%} -ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID SOR (PREFIX=923 OR PREFIX=452) (PREFIX~826-827 OR SUFFIX~994-995)]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULAROB_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STB%%WHITE%/3%CL%%NAME%} +ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID SOR (PREFIX=923 OR PREFIX=446) (PREFIX=824 OR SUFFIX=998)]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULAROB_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STB%%WHITE%/3%CL%%NAME%} +ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID SOR (PREFIX=923 OR PREFIX=452) (PREFIX~826-827 OR SUFFIX~994-995)]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULAROB_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STC%%WHITE%/3%CL%%NAME%} //法杖-火、冰、电 ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID STAFF (PREFIX=446 OR PREFIX=577) (PREFIX=836 OR SUFFIX=858)]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARST_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STB%%WHITE%/3%CL%%NAME%} -ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID STAFF (PREFIX=452 OR PREFIX=577) (PREFIX=839 OR SUFFIX~1003-1004 OR SUFFIX=894 OR SUFFIX=888)]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARST_C%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STB%%WHITE%/3%CL%%NAME%} -ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID STAFF (PREFIX=449 OR PREFIX=577) (PREFIX=842 OR SUFFIX=882 OR SUFFIX=876 OR SUFFIX=870)]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARST_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STC%%WHITE%/3%CL%%NAME%} +ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID STAFF (PREFIX=452 OR PREFIX=577) (PREFIX=839 OR SUFFIX~1003-1004 OR SUFFIX=894 OR SUFFIX=888)]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARST_C%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STC%%WHITE%/3%CL%%NAME%} +ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID STAFF (PREFIX=449 OR PREFIX=577) (PREFIX=842 OR SUFFIX=882 OR SUFFIX=876 OR SUFFIX=870)]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARST_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STD%%WHITE%/3%CL%%NAME%} diff --git a/build/25-魔法装备价值提示.txt b/build/25-魔法装备价值提示.txt index b58e2cb..1359281 100644 --- a/build/25-魔法装备价值提示.txt +++ b/build/25-魔法装备价值提示.txt @@ -1,33 +1,33 @@ // ++++++ 5.6,魔法装备价值提示 ++++++ //项链 -ItemDisplay[MAG_NOTEID amu MAG ID (PREFIX=435 OR PREFIX=438 OR PREFIX=441 OR PREFIX=447 OR PREFIX=450 OR PREFIX=453 OR PREFIX=459 OR PREFIX=462 OR PREFIX=465 OR PREFIX=471 OR PREFIX=489 OR PREFIX=495 OR PREFIX=501 OR PREFIX=507 OR PREFIX=510 OR PREFIX=513) (SUFFIX=174 OR SUFFIX~319-320 OR SUFFIX=377 OR SUFFIX=245 OR SUFFIX~366-367) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULAMA_A%%WHITE%/6 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%} +ItemDisplay[MAG_NOTE ID amu MAG (PREFIX=435 OR PREFIX=438 OR PREFIX=441 OR PREFIX=447 OR PREFIX=450 OR PREFIX=453 OR PREFIX=459 OR PREFIX=462 OR PREFIX=465 OR PREFIX=471 OR PREFIX=489 OR PREFIX=495 OR PREFIX=501 OR PREFIX=507 OR PREFIX=510 OR PREFIX=513) (SUFFIX=174 OR SUFFIX~319-320 OR SUFFIX=377 OR SUFFIX=245 OR SUFFIX~366-367) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULAMA_A%%WHITE%/6 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%} //技能手套 ItemDisplay[MAG_NOTE GLOVES MAG ID (TABSK0>1 OR TABSK1>1 OR TABSK2>1 OR TABSK32>1 OR TABSK41>1 OR TABSK50>1) (IAS>9 OR FCR>9) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(TABSK0+TABSK1+TABSK2+TABSK32+TABSK41+TABSK50==1,1,0)+IF(TABSK0+TABSK1+TABSK2+TABSK32+TABSK41+TABSK50==2,3,0)+IF(TABSK0+TABSK1+TABSK2+TABSK32+TABSK41+TABSK50==3,6,0)+IF(STAT360==20, IAS-10,IAS)/10+IF(STAT360==42, FCR-10,FCR)/10)%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%} //技能法球、魔杖 -ItemDisplay[MAG_NOTEID SOR MAG ID (SK52+TABSK8+CLSK1>3 OR SK62+TABSK8+CLSK1>3) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(OR(SK52+TABSK8+CLSK1==6,SK62+TABSK8+CLSK1==6)*7+OR(SK52+TABSK8+CLSK1==5,SK62+TABSK8+CLSK1==5)*4+OR(SK52+TABSK8+CLSK1==4,SK62+TABSK8+CLSK1==4)*2)%WHITE%/7 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_STB%%WHITE%/3%CL%%NAME%} //火强/九头蛇法球 -ItemDisplay[MAG_NOTEID SOR MAG ID SK40+TABSK8+CLSK1>3 !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SK42+TABSK8+CLSK1==6,7,0)+IF(SK42+TABSK8+CLSK1==5,4,0)+IF(SK42+TABSK8+CLSK1==4,2,0))%WHITE%/7 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_STC%%WHITE%/3%CL%%NAME%} //冰强法球 -ItemDisplay[MAG_NOTEID WAND MAG ID (SK74+TABSK17+CLSK2>3 OR SK94+TABSK18+CLSK2>3) STAT329>10 !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(OR(SK74+TABSK17+CLSK2==6,SK94+TABSK18+CLSK2==6)*4+OR(SK74+TABSK17+CLSK2==5,SK94+TABSK18+CLSK2==5)*2+OR(SK74+TABSK17+CLSK2==4,SK94+TABSK18+CLSK2==4)+IF(STAT360==28,STAT329-5,STAT329)/6.67)%WHITE%/7 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_WAA%%WHITE%/3%CL%%NAME%} //火伤魔杖 -ItemDisplay[MAG_NOTEID WAND MAG ID (SK84+TABSK17+CLSK2>3 OR SK381+TABSK16+CLSK2>3) STAT357>10 !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(OR(SK84+TABSK17+CLSK2==6,SK381+TABSK16+CLSK2==6)*4+OR(SK84+TABSK17+CLSK2==5,SK381+TABSK16+CLSK2==5)*2+OR(SK84+TABSK17+CLSK2==4,SK381+TABSK16+CLSK2==4)+STAT357/6.67)%WHITE%/7 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_WAB%%WHITE%/3%CL%%NAME%} //魔伤魔杖 +ItemDisplay[MAG_NOTE ID SOR MAG (SK52+TABSK8+CLSK1>3 OR SK62+TABSK8+CLSK1>3) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(OR(SK52+TABSK8+CLSK1==6,SK62+TABSK8+CLSK1==6)*7+OR(SK52+TABSK8+CLSK1==5,SK62+TABSK8+CLSK1==5)*4+OR(SK52+TABSK8+CLSK1==4,SK62+TABSK8+CLSK1==4)*2)%WHITE%/7 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_STB%%WHITE%/3%CL%%NAME%} //火强/九头蛇法球 +ItemDisplay[MAG_NOTE ID SOR MAG SK40+TABSK10+CLSK1>3 !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SK40+TABSK10+CLSK1==6,7,0)+IF(SK40+TABSK10+CLSK1==5,4,0)+IF(SK40+TABSK10+CLSK1==4,2,0))%WHITE%/7 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_STC%%WHITE%/3%CL%%NAME%} //冰强法球 +ItemDisplay[MAG_NOTE ID WAND MAG (SK74+TABSK17+CLSK2>3 OR SK94+TABSK18+CLSK2>3) STAT329>10 !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(OR(SK74+TABSK17+CLSK2==6,SK94+TABSK18+CLSK2==6)*4+OR(SK74+TABSK17+CLSK2==5,SK94+TABSK18+CLSK2==5)*2+OR(SK74+TABSK17+CLSK2==4,SK94+TABSK18+CLSK2==4)+IF(STAT360==28,STAT329-5,STAT329)/6.67)%WHITE%/7 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_WAA%%WHITE%/3%CL%%NAME%} //火伤魔杖 +ItemDisplay[MAG_NOTE ID WAND MAG (SK84+TABSK17+CLSK2>3 OR SK381+TABSK16+CLSK2>3) STAT357>10 !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(OR(SK84+TABSK17+CLSK2==6,SK381+TABSK16+CLSK2==6)*4+OR(SK84+TABSK17+CLSK2==5,SK381+TABSK16+CLSK2==5)*2+OR(SK84+TABSK17+CLSK2==4,SK381+TABSK16+CLSK2==4)+STAT357/6.67)%WHITE%/7 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_WAB%%WHITE%/3%CL%%NAME%} //魔伤魔杖 //珠宝 //减需求珠宝 -ItemDisplay[MAG_NOTEID jew MAG ID STAT91=-15 EDAM>30]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f((5*EDAM)/(80-EDAM)+2)%WHITE%/7%CL%%NAME%} -ItemDisplay[MAG_NOTE ID jew MAG ID STAT91=-15 FRES+LRES+CRES+PRES>25]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(FRES/20+CRES/20+LRES/20+PRES/20+3)%WHITE%/6%CL%%NAME%} -ItemDisplay[MAG_NOTEID jew MAG ID STAT91=-15 (STAT138>1 OR STAT86>1)]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(STAT138+STAT86+3)%WHITE%/6%CL%%NAME%} -ItemDisplay[MAG_NOTEID jew MAG ID STAT91=-15 (STAT329+STAT330+STAT331+STAT332>3 OR STAT357>1)]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(IF(STAT329+STAT330+STAT331+STAT332==5,5,0)+IF(STAT329+STAT330+STAT331+STAT332==4,3,0)+3)%WHITE%/8%CL%%NAME%} +ItemDisplay[MAG_NOTE ID jew MAG STAT91=-15 EDAM>30]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f((5*EDAM)/(80-EDAM)+2)%WHITE%/7%CL%%NAME%} +ItemDisplay[MAG_NOTE ID jew MAG STAT91=-15 FRES+LRES+CRES+PRES>25]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(FRES/20+CRES/20+LRES/20+PRES/20+3)%WHITE%/6%CL%%NAME%} +ItemDisplay[MAG_NOTE ID jew MAG STAT91=-15 (STAT138>1 OR STAT86>1)]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(STAT138+STAT86+3)%WHITE%/6%CL%%NAME%} +ItemDisplay[MAG_NOTE ID jew MAG STAT91=-15 STAT329+STAT330+STAT331+STAT332+STAT357>2]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(IF(STAT329+STAT330+STAT331+STAT332+STAT357==5,5,0)+IF(STAT329+STAT330+STAT331+STAT332+STAT357==4,3,0)+IF(STAT329+STAT330+STAT331+STAT332+STAT357==3,1,0)+3)%WHITE%/8%CL%%NAME%} //战系珠宝 -ItemDisplay[MAG_NOTE ID jew MAG ID EDAM>29 STAT93>14]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f((5*EDAM)/(80-EDAM)+3)%WHITE%/8%CL%%NAME%} -ItemDisplay[MAG_NOTE ID jew MAG ID EDAM>29 STAT99>6]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f((5*EDAM)/(80-EDAM)+2)%WHITE%/7%CL%%NAME%} -ItemDisplay[MAG_NOTE ID jew MAG ID EDAM>29 MAXDMG+MINDMG>9]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f((5*EDAM)/(80-EDAM)+MAXDMG/7.5+MINDMG/7.5)%WHITE%/7%CL%%NAME%} -ItemDisplay[MAG_NOTE ID jew MAG ID EDAM>35]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f((5*EDAM)/(80-EDAM))%WHITE%/5%CL%%NAME%} +ItemDisplay[MAG_NOTE ID jew MAG EDAM>29 STAT93>14]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f((5*EDAM)/(80-EDAM)+3)%WHITE%/8%CL%%NAME%} +ItemDisplay[MAG_NOTE ID jew MAG EDAM>29 STAT99>6]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f((5*EDAM)/(80-EDAM)+2)%WHITE%/7%CL%%NAME%} +ItemDisplay[MAG_NOTE ID jew MAG EDAM>29 MAXDMG+MINDMG>9]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f((5*EDAM)/(80-EDAM)+MAXDMG/7.5+MINDMG/7.5)%WHITE%/7%CL%%NAME%} +ItemDisplay[MAG_NOTE ID jew MAG EDAM>35]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f((5*EDAM)/(80-EDAM))%WHITE%/5%CL%%NAME%} //法系珠宝 -ItemDisplay[MAG_NOTE ID jew MAG ID (STAT329+STAT330+STAT331+STAT332>3 OR STAT357>1) STAT93>14]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(IF(STAT329+STAT330+STAT331+STAT332==5,5,0)+IF(STAT329+STAT330+STAT331+STAT332==4,3,0)+3)%WHITE%/8%CL%%NAME%} -ItemDisplay[MAG_NOTE ID jew MAG ID (STAT329+STAT330+STAT331+STAT332>3 OR STAT357>1) STAT99>6)]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(IF(STAT329+STAT330+STAT331+STAT332==5,5,0)+IF(STAT329+STAT330+STAT331+STAT332==4,3,0)+2)%WHITE%/7%CL%%NAME%} -ItemDisplay[MAG_NOTE ID jew MAG ID STAT138+STAT86>1 STAT93>14]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(STAT138+STAT86+4)%WHITE%/7%CL%%NAME%} -ItemDisplay[MAG_NOTE ID jew MAG ID STAT138+STAT86>1 STAT99>6)]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(STAT138+STAT86+3)%WHITE%/6%CL%%NAME%} -ItemDisplay[MAG_NOTE ID jew MAG ID ((STAT329+STAT330+STAT331+STAT332>3 OR STAT357>1) OR STAT357>1) DEX+STR+STAT1>7]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(IF(STAT329+STAT330+STAT331+STAT332==5,5,0)+IF(STAT329+STAT330+STAT331+STAT332==4,3,0)+1)%WHITE%/6%CL%%NAME%} -ItemDisplay[MAG_NOTE ID jew MAG ID STAT138+STAT86>1 DEX+STR+STAT1>7]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(STAT138+STAT86+DEX/4.5+STR/4.5+STAT1/4.5)%WHITE%/5%CL%%NAME%} -ItemDisplay[MAG_NOTE ID jew MAG ID STAT93>14 FRES+LRES+CRES+PRES>25]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(FRES/20+CRES/20+LRES/20+PRES/20+3)%WHITE%/6%CL%%NAME%} -ItemDisplay[MAG_NOTE ID jew MAG ID STAT99>6 FRES+LRES+CRES+PRES>25]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(FRES/20+CRES/20+LRES/20+PRES/20+3)%WHITE%/6%CL%%NAME%} +ItemDisplay[MAG_NOTE ID jew MAG STAT329+STAT330+STAT331+STAT332+STAT357>2 STAT93>14]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(IF(STAT329+STAT330+STAT331+STAT332+STAT357==5,5,0)+IF(STAT329+STAT330+STAT331+STAT332+STAT357==4,3,0)+IF(STAT329+STAT330+STAT331+STAT332+STAT357==3,1,0)+3)%WHITE%/8%CL%%NAME%} +ItemDisplay[MAG_NOTE ID jew MAG STAT329+STAT330+STAT331+STAT332+STAT357>2 STAT99>6]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(IF(STAT329+STAT330+STAT331+STAT332+STAT357==5,5,0)+IF(STAT329+STAT330+STAT331+STAT332+STAT357==4,3,0)+IF(STAT329+STAT330+STAT331+STAT332+STAT357==3,1,0)+2)%WHITE%/7%CL%%NAME%} +ItemDisplay[MAG_NOTE ID jew MAG STAT138+STAT86>1 STAT93>14]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(STAT138+STAT86+4)%WHITE%/7%CL%%NAME%} +ItemDisplay[MAG_NOTE ID jew MAG STAT138+STAT86>1 STAT99>6]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(STAT138+STAT86+3)%WHITE%/6%CL%%NAME%} +ItemDisplay[MAG_NOTE ID jew MAG STAT329+STAT330+STAT331+STAT332+STAT357>2 DEX+STR+STAT1>7]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(IF(STAT329+STAT330+STAT331+STAT332+STAT357==5,5,0)+IF(STAT329+STAT330+STAT331+STAT332+STAT357==4,3,0)+IF(STAT329+STAT330+STAT331+STAT332+STAT357==3,1,0)+1)%WHITE%/6%CL%%NAME%} +ItemDisplay[MAG_NOTE ID jew MAG STAT138+STAT86>1 DEX+STR+STAT1>7]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(STAT138+STAT86+DEX/4.5+STR/4.5+STAT1/4.5)%WHITE%/5%CL%%NAME%} +ItemDisplay[MAG_NOTE ID jew MAG STAT93>14 FRES+LRES+CRES+PRES>25]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(FRES/20+CRES/20+LRES/20+PRES/20+3)%WHITE%/6%CL%%NAME%} +ItemDisplay[MAG_NOTE ID jew MAG STAT99>6 FRES+LRES+CRES+PRES>25]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(FRES/20+CRES/20+LRES/20+PRES/20+3)%WHITE%/6%CL%%NAME%} diff --git a/build/26-符文之语价值提示.txt b/build/26-符文之语价值提示.txt index 959ecbf..97e2b5f 100644 --- a/build/26-符文之语价值提示.txt +++ b/build/26-符文之语价值提示.txt @@ -26,17 +26,17 @@ ItemDisplay[RW_NOTE ID RW STAFF SOCK=4 ALLSK>3 SK58>1 SK42>1 STAT77>24]:%NAME%{% ItemDisplay[RW_NOTE ID RW (STAFF OR BOW OR XBOW OR SPEAR OR POLEARM) SOCK=3 MULTI151,99>9]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ELT,1,0)+IF(ETH,1,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(MULTI151,99-9+ED/165)%WHITE%/4%CL%%NAME%} //纯洁 ItemDisplay[RW_NOTE ID RW WEAPON SOCK=3 MULTI198,5916=20 STAT336>19]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(SK73+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((STAT336-21)/3+ED/165)%WHITE%/4%CL%%NAME%} //毒液 ItemDisplay[RW_NOTE ID RW (TMACE OR STAFF) SOCK=4 ALLSK>2 MULTI204,14468>0]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ETH,1,0)+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((RES-20)/2.5)%WHITE%/4%CL%%NAME%} //橡树之心 -ItemDisplay[RW_NOTE ID RW SIN SOCK=3 STAT152>0 MULTI97,380>1]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ETH,1,0)+SK252/3+SK275/3+SK263/3+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-260)/12.5)%WHITE%/4%CL%%NAME%} //混沌 +ItemDisplay[RW_NOTE ID RW SIN SOCK=3 STAT152>0 MULTI107,380>1]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ETH,1,0)+SK252/3+SK275/3+SK263/3+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-260)/12.5)%WHITE%/4%CL%%NAME%} //混沌 ItemDisplay[RW_NOTE ID RW WEAPON SOCK=5 ALLSK>0 MULTI97,149>1 MULTI97,155>1]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ETH,1,0)+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(MULTI97,149/2+MULTI97,155/6)%WHITE%/4%CL%%NAME%} //CTA ItemDisplay[RW_NOTE ID RW SWORD SOCK=6 MULTI198,8786=8 TABSK32>2]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ETH,1,0)+IF(BASEMINTWOH+BASEMAXTWOH>191,1,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-320)/25+IAS/30+(STAT60-8)/2)%WHITE%/4%CL%%NAME%} //不屈意志 ItemDisplay[RW_NOTE ID RW (AXE OR SWORD) SOCK=5 STAT336>14 MULTI198,17807=35 STAT116>24]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(7cr,1,0)+IF(SUP,0.5,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((IAS-30)/10+(MAXDMG-BASEMAXONEH*1.2-320)/13.33)%WHITE%/4%CL%%NAME%} //悔恨 -ItemDisplay[RW_NOTE ID RW (BOW OR XBOW) SOCK=4 MULTI198,28319=60 STAT153>0]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(TABSK0/1.5+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((IAS-30)/5+STAT122/300)%WHITE%/4%CL%%NAME%} //愤怒 +ItemDisplay[RW_NOTE ID RW (BOW OR XBOW) SOCK=4 MULTI198,28315=60 STAT153>0]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(TABSK0/1.5+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((IAS-30)/5+STAT122/300)%WHITE%/4%CL%%NAME%} //愤怒 ItemDisplay[RW_NOTE ID RW (AXE OR SCEPTER OR STAFF OR HAMMER) SOCK=5 MULTI151,122>7 MULTI97,228>2]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ETH,1,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(MULTI151,122-7+ED/345)%WHITE%/4%CL%%NAME%} //野兽 ItemDisplay[RW_NOTE ID RW STAFF SOCK=4 STAT334>39 MULTI151,123>11]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ELT,1,0)+2+SK63/3+SK53/3+SK49/3+SK44/3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((STAT334-40)/2.5)%WHITE%/4%CL%%NAME%} //无限 ItemDisplay[RW_NOTE ID RW (SPEAR OR POLEARM) SOCK=4 STAT334>39 MULTI151,123>11]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ELT,0.5,0)+IF(ETH,0.5,0)+2+SK63/3+SK53/3+SK49/3+SK44/3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-255)/17.5)%WHITE%/4%CL%%NAME%} //无限 ItemDisplay[RW_NOTE ID RW (BOW OR XBOW) SOCK=4 MULTI151,122>11 ARPER>299]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(TABSK0/1.5+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(MULTI151,122-12+ED/360)%WHITE%/4%CL%%NAME%} //信心 ItemDisplay[RW_NOTE ID RW (BOW OR XBOW) SOCK=4 MULTI151,114>11 STAT335>19]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(TABSK0+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((STAT331-24)/2+ED/230)%WHITE%/4%CL%%NAME%} //寒冰 -ItemDisplay[RW_NOTE ID RW (BOW OR XBOW) SOCK=4 MULTI201,28319=65 STAT158>14]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(TABSK0+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-280)/26.67+STAT121/300)%WHITE%/4%CL%%NAME%} //烙印 +ItemDisplay[RW_NOTE ID RW (BOW OR XBOW) SOCK=4 MULTI201,28315=65 STAT158>14]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(TABSK0+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-280)/26.67+STAT121/300)%WHITE%/4%CL%%NAME%} //烙印 ItemDisplay[RW_NOTE ID RW WEAPON SOCK=4 MULTI151,124>9]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(TABSK0+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(MULTI151,124-9+STAT143/25)%WHITE%/4%CL%%NAME%} //凤凰 ItemDisplay[RW_NOTE ID RW (SWORD OR STAFF OR AXE OR HAMMER) SOCK=6 MULTI151,98>16 STAT136>59]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(7cr,1,0)+IF(SUP,0.5,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-395)/25+(STAT136-60)/5)%WHITE%/4%CL%%NAME%} //最后的希望 ItemDisplay[RW_NOTE ID RW WEAPON SOCK=3 MULTI151,109>14 ALLSK>0]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(SK252/3+SK275/3+SK257/1.5+TABSK2+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(STAT121/380+IF(ALLSK>1,2,0)+IF(MULTI151,109>15,1,0))%WHITE%/4%CL%%NAME%} //瘟疫 @@ -49,7 +49,7 @@ ItemDisplay[RW_NOTE ID RW ((SWORD 2H) OR SPEAR OR POLEARM OR BOW OR HAMMER OR ST ItemDisplay[RW_NOTE ID RW STAFF SOCK=6 STAT152>0 STAT81>0 STAT76>14 ALLSK>3 FHR>59]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ELT,1,0)+SK39/3+SK64/3+SK369/3+SK59/3+SK65/3+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((STAT76-15)/3.33+(RES-60)/10)%WHITE%/4%CL%%NAME%} //着魔 ItemDisplay[RW_NOTE ID RW WEAPON SOCK=6 MULTI198,5928=35 IAS>59 STAT152>0]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ETH,1,0)+IF(BASEMINTWOH+BASEMAXTWOH>191,1,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-370)/16.67+STAT60/12)%WHITE%/4%CL%%NAME%} //死亡呼吸 ItemDisplay[RW_NOTE ID RW (SPEAR OR POLEARM OR BOW OR STAFF OR XBOW) SOCK=5 MULTI151,125>9 FRW>19 STAT115>0]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SUP,1,0)+TABSK0+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-245)/27.5+MULTI151,125-10)%WHITE%/4%CL%%NAME%} //天顶 -ItemDisplay[RW_NOTE ID RW HAMMER SOCK=6 CRES>39 MULTI198,28643>39 STAT141>39]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ELT,1,0)+IF(ETH,1,0)+IF(BASEMINTWOH+BASEMAXTWOH>191,1,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-260)/13.33+CRES/60)%WHITE%/4%CL%%NAME%} //欢欣 +ItemDisplay[RW_NOTE ID RW HAMMER SOCK=6 CRES>39 MULTI198,28634>39 STAT141>39]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ELT,1,0)+IF(ETH,1,0)+IF(BASEMINTWOH+BASEMAXTWOH>191,1,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-260)/13.33+CRES/60)%WHITE%/4%CL%%NAME%} //欢欣 ItemDisplay[RW_NOTE ID RW (am5 OR ama OR amf) SOCK=3 MULTI97,375>11]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ELT,1,0)+IF(ETH,1,0)+IF(TABSK2>2,1,0)+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-280)/24+(STAT336-12)/8)%WHITE%/4%CL%%NAME%} //嫉妒 -ItemDisplay[RW_NOTE ID RW WEAPON SOCK=4 MULTI198,28643>13 MULTI198,28319>13]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ELT,1,0)+IF(ETH,1,0)+IF(SUP,1,0)+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-220)/33.33+(MINDMG-BASEMINONEH*(ED/100+1)-70)/33.33)%WHITE%/4%CL%%NAME%} //疯狂 +ItemDisplay[RW_NOTE ID RW WEAPON SOCK=4 MULTI198,28634>13 MULTI198,28315>13]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ELT,1,0)+IF(ETH,1,0)+IF(SUP,1,0)+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-220)/33.33+(MINDMG-BASEMINONEH*(ED/100+1)-70)/33.33)%WHITE%/4%CL%%NAME%} //疯狂 diff --git a/build/28-材料当前手工词缀等级提示.txt b/build/28-材料当前手工词缀等级提示.txt index b01bf38..dc52722 100644 --- a/build/28-材料当前手工词缀等级提示.txt +++ b/build/28-材料当前手工词缀等级提示.txt @@ -2,25 +2,25 @@ //Note about Craft Affix Levels ItemDisplay[(ARMOR OR WEAPON OR amu OR rin OR QUIVER) !CIRC (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%CL%}%CONTINUE% //All Affixes Opener -ItemDisplay[((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80) OR (QUIVER CRAFTALVL>76)) (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%ORANGE%[}%CONTINUE% +ItemDisplay[((WEAPON CRAFTALVL>75) OR ((CHEST OR SHIELD) CRAFTALVL>74) OR (HELM CRAFTALVL>74) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>75) OR (QUIVER CRAFTALVL>69)) (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%ORANGE%[}%CONTINUE% //Good Affixes Opener -ItemDisplay[(((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~20-58)) (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%YELLOW%[}%CONTINUE% +ItemDisplay[(((WEAPON !(SOR OR WAND OR SCEPTER OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=75) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL=75)) OR ((CHEST OR SHIELD) CRAFTALVL~60-74) OR (HELM CRAFTALVL~71-74) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~70-75) OR (QUIVER CRAFTALVL~20-39)) (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%YELLOW%[}%CONTINUE% //+Skills Affixes Opener -ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74) OR (QUIVER CRAFTALVL~40-58)) (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%TEAL%[}%CONTINUE% +ItemDisplay[((SOR CRAFTALVL~60-75) OR (WAND CRAFTALVL~60-75) OR (SIN CRAFTALVL~60-74) OR (SCEPTER CRAFTALVL~60-74) OR (CLUB CRAFTALVL~60-74) OR ((ZON JAV) CRAFTALVL~60-74) OR (QUIVER CRAFTALVL~40-69)) (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%TEAL%[}%CONTINUE% //Craft Alvl Text Opener ItemDisplay[(ARMOR OR WEAPON OR amu OR rin OR QUIVER) !CIRC (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%WHITE%手工词缀等级: }%CONTINUE% //All Affixes Color -ItemDisplay[((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80) OR (QUIVER CRAFTALVL>76)) (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%ORANGE%}%CONTINUE% +ItemDisplay[((WEAPON CRAFTALVL>75) OR ((CHEST OR SHIELD) CRAFTALVL>74) OR (HELM CRAFTALVL>74) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>75) OR (QUIVER CRAFTALVL>69)) (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%ORANGE%}%CONTINUE% //Good Affixes Color -ItemDisplay[(((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~20-58)) (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%YELLOW%}%CONTINUE% +ItemDisplay[(((WEAPON !(SOR OR WAND OR SCEPTER OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=75) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL=75)) OR ((CHEST OR SHIELD) CRAFTALVL~60-74) OR (HELM CRAFTALVL~71-74) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~70-75) OR (QUIVER CRAFTALVL~20-39)) (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%YELLOW%}%CONTINUE% //+Skills Affixes Color -ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74) OR (QUIVER CRAFTALVL~40-58)) (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%TEAL%}%CONTINUE% +ItemDisplay[((SOR CRAFTALVL~60-75) OR (WAND CRAFTALVL~60-75) OR (SIN CRAFTALVL~60-74) OR (SCEPTER CRAFTALVL~60-74) OR (CLUB CRAFTALVL~60-74) OR ((ZON JAV) CRAFTALVL~60-74) OR (QUIVER CRAFTALVL~40-69)) (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%TEAL%}%CONTINUE% //CRAFTALVL Value ItemDisplay[(ARMOR OR WEAPON OR amu OR rin OR QUIVER) !CIRC (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%CRAFTALVL%}%CONTINUE% //All Affixes Text and Closer -ItemDisplay[((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80) OR (QUIVER CRAFTALVL>76)) (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%WHITE% - %BLUE%所有词缀%WHITE%均有几率洗出%ORANGE%]}%CONTINUE% +ItemDisplay[((WEAPON CRAFTALVL>75) OR ((CHEST OR SHIELD) CRAFTALVL>74) OR (HELM CRAFTALVL>74) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>75) OR (QUIVER CRAFTALVL>69)) (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%WHITE% - %BLUE%最高档词缀%WHITE%均有几率洗出%ORANGE%]}%CONTINUE% //Good Affixes Text and Closer -ItemDisplay[(((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~20-58)) (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%WHITE% - 可以洗出%LIGHT_GRAY%大多数%BLUE%词缀%YELLOW%]}%CONTINUE% +ItemDisplay[(((WEAPON !(SOR OR WAND OR SCEPTER OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=75) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL=75)) OR ((CHEST OR SHIELD) CRAFTALVL~60-74) OR (HELM CRAFTALVL~71-74) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~70-75) OR (QUIVER CRAFTALVL~20-39)) (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%WHITE% - 可以洗出%LIGHT_GRAY%大多数%BLUE%词缀%YELLOW%]}%CONTINUE% //+Skills Affixes Text and Closer -ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74) OR (QUIVER CRAFTALVL~40-58)) (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%WHITE% - 洗%LIGHT_GRAY%+技能 %BLUE%词缀%WHITE%的最佳等级%TEAL%]}%CONTINUE% +ItemDisplay[((SOR CRAFTALVL~60-75) OR (WAND CRAFTALVL~60-75) OR (SIN CRAFTALVL~60-74) OR (SCEPTER CRAFTALVL~60-74) OR (CLUB CRAFTALVL~60-74) OR ((ZON JAV) CRAFTALVL~60-74) OR (QUIVER CRAFTALVL~40-69)) (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%WHITE% - 洗%LIGHT_GRAY%+技能 %BLUE%词缀%WHITE%的最佳等级%TEAL%]}%CONTINUE% diff --git a/build/29-杂物过滤设置.txt b/build/29-杂物过滤设置.txt index 36f9c1b..e21205a 100644 --- a/build/29-杂物过滤设置.txt +++ b/build/29-杂物过滤设置.txt @@ -29,15 +29,15 @@ ItemDisplay[hp3 (CLVL>24 OR CHARSTAT7>76800 OR FILTLVL>1 OR !MAPID<103) GROUND]: ItemDisplay[mp3 (CLVL>24 OR CHARSTAT9>51200 OR FILTLVL>1 OR !MAPID<103) GROUND]: ItemDisplay[hp4 (DIFF>0 OR CHARSTAT7>128000 OR FILTLVL>1 OR !MAPID<109) GROUND]: ItemDisplay[mp4 (DIFF>0 OR CHARSTAT9>76800 OR FILTLVL>1 OR !MAPID<109) GROUND]: -ItemDisplay[!SHOW_MP5 hp5 (DIFF>1 OR CHARSTAT7>153600 OR FILTLVL>1 OR MAPID>132) GROUND]: +ItemDisplay[!SHOW_HP5 hp5 (DIFF>1 OR CHARSTAT7>153600 OR FILTLVL>1 OR MAPID>132) GROUND]: ItemDisplay[!SHOW_MP5 mp5 (DIFF>1 OR CHARSTAT9>102400 OR FILTLVL>1 OR MAPID>132) GROUND]: ItemDisplay[HIDE_RVS rvs FILTLVL>1 GROUND]: ItemDisplay[HIDE_RVL rvl FILTLVL>1 GROUND !(MAPID=137 OR MAPID=160 OR MAPID=161 OR MAPID=162 OR MAPID=163 OR MAPID=188 OR MAPID=189)]: // 生命值大于80%时地面不显示超级治疗药水 -ItemDisplay[SHOW_HP5 hp5 ((CHARSTAT6<10240 CHARSTAT7>12799 CHARSTAT7<25600) OR (CHARSTAT6<20480 CHARSTAT7>25599 CHARSTAT7<38400) OR (CHARSTAT6<30720 CHARSTAT7>38399 CHARSTAT7<51200) OR (CHARSTAT6<40960 CHARSTAT7>51199 CHARSTAT7<64000) OR (CHARSTAT6<51200 CHARSTAT7>63999 CHARSTAT7<76800) OR (CHARSTAT6<61440 CHARSTAT7>76799 CHARSTAT7<89600) OR (CHARSTAT6<71680 CHARSTAT7>89599 CHARSTAT7<102400) OR (CHARSTAT6<81920 CHARSTAT7>102399 CHARSTAT7<115200) OR (CHARSTAT6<92160 CHARSTAT7>115199 CHARSTAT7<128000) OR (CHARSTAT6<10240 CHARSTAT7>127999 CHARSTAT7<140800) OR (CHARSTAT6<112640 CHARSTAT7>140799 CHARSTAT7<153600) OR (CHARSTAT6<122880 CHARSTAT7>153599 CHARSTAT7<166400) OR (CHARSTAT6<133120 CHARSTAT7>166399 CHARSTAT7<179200) OR (CHARSTAT6<143360 CHARSTAT7>179199 CHARSTAT7<192000) OR (CHARSTAT6<153600 CHARSTAT7>191999 CHARSTAT7<204800) OR (CHARSTAT6<163840 CHARSTAT7>204799 CHARSTAT7<217600) OR (CHARSTAT6<174080 CHARSTAT7>217599 CHARSTAT7<230400) OR (CHARSTAT6<184320 CHARSTAT7>230399 CHARSTAT7<243200) OR (CHARSTAT6<194560 CHARSTAT7>243199 CHARSTAT7<256000) OR (CHARSTAT6<204800 CHARSTAT7>255999 CHARSTAT7<268800) OR (CHARSTAT6<215040 CHARSTAT7>268799 CHARSTAT7<384000) OR (CHARSTAT6<307200 CHARSTAT7>383999 CHARSTAT7<512000) OR (CHARSTAT6<409600 CHARSTAT7>511999 CHARSTAT7<640000) OR (CHARSTAT6<512000 CHARSTAT7>639999 CHARSTAT7<768000) OR (CHARSTAT6<614400 CHARSTAT7>767999 CHARSTAT7<896000) OR (CHARSTAT6<716800 CHARSTAT7>895999 CHARSTAT7<1024000) OR (CHARSTAT6<819200 CHARSTAT7>1023999 CHARSTAT7<1152000) OR (CHARSTAT6<921600 CHARSTAT7>1151999 CHARSTAT7<1280000)) GROUND]:%NAME%{%NAME%} +ItemDisplay[SHOW_HP5 hp5 FORMULAHP_LOW80=1 GROUND]:%NAME%{%NAME%} ItemDisplay[SHOW_HP5 hp5 GROUND]: // 法力值大于80%时地面不显示超级法力药水 -ItemDisplay[SHOW_MP5 mp5 ((CHARSTAT8<10240 CHARSTAT9>12799 CHARSTAT9<25600) OR (CHARSTAT8<20480 CHARSTAT9>25599 CHARSTAT9<38400) OR (CHARSTAT8<30720 CHARSTAT9>38399 CHARSTAT9<51200) OR (CHARSTAT8<40960 CHARSTAT9>51199 CHARSTAT9<64000) OR (CHARSTAT8<51200 CHARSTAT9>63999 CHARSTAT9<76800) OR (CHARSTAT8<61440 CHARSTAT9>76799 CHARSTAT9<89600) OR (CHARSTAT8<71680 CHARSTAT9>89599 CHARSTAT9<102400) OR (CHARSTAT8<81920 CHARSTAT9>102399 CHARSTAT9<115200) OR (CHARSTAT8<92160 CHARSTAT9>115199 CHARSTAT9<128000) OR (CHARSTAT8<10240 CHARSTAT9>127999 CHARSTAT9<140800) OR (CHARSTAT8<112640 CHARSTAT9>140799 CHARSTAT9<153600) OR (CHARSTAT8<122880 CHARSTAT9>153599 CHARSTAT9<166400) OR (CHARSTAT8<133120 CHARSTAT9>166399 CHARSTAT9<179200) OR (CHARSTAT8<143360 CHARSTAT9>179199 CHARSTAT9<192000) OR (CHARSTAT8<153600 CHARSTAT9>191999 CHARSTAT9<204800) OR (CHARSTAT8<163840 CHARSTAT9>204799 CHARSTAT9<217600) OR (CHARSTAT8<174080 CHARSTAT9>217599 CHARSTAT9<230400) OR (CHARSTAT8<184320 CHARSTAT9>230399 CHARSTAT9<243200) OR (CHARSTAT8<194560 CHARSTAT9>243199 CHARSTAT9<256000) OR (CHARSTAT8<204800 CHARSTAT9>255999 CHARSTAT9<268800) OR (CHARSTAT8<215040 CHARSTAT9>268799 CHARSTAT9<384000) OR (CHARSTAT8<307200 CHARSTAT9>383999 CHARSTAT9<512000) OR (CHARSTAT8<409600 CHARSTAT9>511999 CHARSTAT9<640000) OR (CHARSTAT8<512000 CHARSTAT9>639999 CHARSTAT9<768000) OR (CHARSTAT8<614400 CHARSTAT9>767999 CHARSTAT9<896000) OR (CHARSTAT8<716800 CHARSTAT9>895999 CHARSTAT9<1024000) OR (CHARSTAT8<819200 CHARSTAT9>1023999 CHARSTAT9<1152000) OR (CHARSTAT8<921600 CHARSTAT9>1151999 CHARSTAT9<1280000)) GROUND]:%NAME%{%NAME%} +ItemDisplay[SHOW_MP5 mp5 FORMULAMP_LOW80=1 GROUND]:%NAME%{%NAME%} ItemDisplay[SHOW_MP5 mp5 GROUND]: // ++++++ 1.3,药剂 ++++++ diff --git a/build/30-镶嵌物过滤设置.txt b/build/30-镶嵌物过滤设置.txt index 3dbec57..86e47a8 100644 --- a/build/30-镶嵌物过滤设置.txt +++ b/build/30-镶嵌物过滤设置.txt @@ -8,19 +8,19 @@ ItemDisplay[GEM<4 FILTLVL>0 (DIFF>0 OR FILTLVL>1) GROUND]: ItemDisplay[HIDE_GEM1 GEM=4 GROUND]: ItemDisplay[HIDE_GEM2 GEM=5 GROUND]: //用途说明 -ItemDisplay[gpv (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%] %WHITE%| 腰带: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%] %WHITE%| 鞋子: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%]%CL%%WHITE%武器: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 盔甲: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%]%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%] %WHITE%| 头盔: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%] %WHITE%| 项链: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%]%CL%%PURPLE%施法系%ORANGE%手工公式: %PURPLE%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} -ItemDisplay[gpy (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Hel%GRAY%[%WHITE%15%GRAY%] %WHITE%| 腰带: %ORANGE%El%GRAY%[%TAN%1%GRAY%] %WHITE%| 鞋子: %ORANGE%Io%GRAY%[%TAN%16%GRAY%]%CL%%WHITE%武器: %ORANGE%Shael%GRAY%[%TAN%13%GRAY%] %WHITE%| 盔甲: %ORANGE%Eld%GRAY%[%TAN%2%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Dol%GRAY%[%TAN%14%GRAY%]%CL%%WHITE%戒指: %ORANGE%Lum%GRAY%[%TAN%17%GRAY%] %WHITE%| 头盔: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 项链: %ORANGE%Ko%CL%%YELLOW%丰饶系%ORANGE%手工公式: %YELLOW%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} -ItemDisplay[gpb (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%] %WHITE%| 腰带: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 鞋子: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%]%CL%%WHITE%武器: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 盔甲: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%]%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%] %WHITE%| 头盔: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%] %WHITE%| 项链: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%]%CL%%BLUE%打击系%ORANGE%手工公式: %BLUE%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} -ItemDisplay[gpg (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%] %WHITE%| 腰带: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 鞋子: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%]%CL%%WHITE%武器: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%] %WHITE%| 盔甲: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%]%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%] %WHITE%| 头盔: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%] %WHITE%| 项链: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%]%CL%%GREEN%安全系%ORANGE%手工公式: %GREEN%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} -ItemDisplay[gpr (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%] %WHITE%| 腰带: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 鞋子: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%]%CL%%WHITE%武器: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%] %WHITE%| 盔甲: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%]%CL%%WHITE%戒指: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%] %WHITE%| 头盔: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%] %WHITE%| 项链: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%]%CL%%RED%血腥系%ORANGE%手工公式: %RED%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} -ItemDisplay[gpw (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Shael%GRAY%[%TAN%13%GRAY%] %WHITE%| 腰带: %ORANGE%Io%GRAY%[%TAN%16%GRAY%] %WHITE%| 鞋子: %ORANGE%Ko%GRAY%[%TAN%18%GRAY%]%CL%%WHITE%武器: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%] %WHITE%| 盔甲: %ORANGE%Ei%GRAY%[%TAN%1%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%]%CL%%WHITE%戒指: %ORANGE%Hel%GRAY%[%WHITE%15%GRAY%] %WHITE%| 头盔: %ORANGE%Eld%GRAY%[%TAN%2%GRAY%] %WHITE%| 项链: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%]%CL%%WHITE%闪耀系%ORANGE%手工公式: %WHITE%● + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} -ItemDisplay[skz (STASH OR INVENTORY)]:%NAME%{%WHITE%手套: %ORANGE%Io%GRAY%[%TAN%16%GRAY%] %WHITE%| 腰带: %ORANGE%Eld%GRAY%[%TAN%2%GRAY%] %WHITE%| 鞋子: %ORANGE%El%GRAY%[%TAN%1%GRAY%]%CL%%WHITE%武器: %ORANGE%Shael%GRAY%[%TAN%13%GRAY%] %WHITE%| 盔甲: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%]%CL%%WHITE%戒指: %ORANGE%Hel%GRAY%[%WHITE%15%GRAY%] %WHITE%| 头盔: %ORANGE%Lum%GRAY%[%TAN%17%GRAY%] %WHITE%| 项链: %ORANGE%Dol%GRAY%[%TAN%14%GRAY%]%CL%%GRAY%妖蝠系%ORANGE%手工公式: %GRAY%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} +ItemDisplay[(gpv OR gpvs) (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%] %WHITE%| 腰带: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%] %WHITE%| 鞋子: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%]%CL%%WHITE%武器: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 盔甲: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%]%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%] %WHITE%| 头盔: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%] %WHITE%| 项链: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%]%CL%%PURPLE%施法系%ORANGE%手工公式: %PURPLE%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} +ItemDisplay[(gpy OR gpys) (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Hel%GRAY%[%WHITE%15%GRAY%] %WHITE%| 腰带: %ORANGE%El%GRAY%[%TAN%1%GRAY%] %WHITE%| 鞋子: %ORANGE%Io%GRAY%[%TAN%16%GRAY%]%CL%%WHITE%武器: %ORANGE%Shael%GRAY%[%TAN%13%GRAY%] %WHITE%| 盔甲: %ORANGE%Eld%GRAY%[%TAN%2%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Dol%GRAY%[%TAN%14%GRAY%]%CL%%WHITE%戒指: %ORANGE%Lum%GRAY%[%TAN%17%GRAY%] %WHITE%| 头盔: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 项链: %ORANGE%Ko%GRAY%[%TAN%18%GRAY%]%CL%%YELLOW%丰饶系%ORANGE%手工公式: %YELLOW%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} +ItemDisplay[(gpb OR gpbs) (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%] %WHITE%| 腰带: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 鞋子: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%]%CL%%WHITE%武器: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 盔甲: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%]%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%] %WHITE%| 头盔: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%] %WHITE%| 项链: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%]%CL%%BLUE%打击系%ORANGE%手工公式: %BLUE%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} +ItemDisplay[(gpg OR gpgs) (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%] %WHITE%| 腰带: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 鞋子: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%]%CL%%WHITE%武器: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%] %WHITE%| 盔甲: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%]%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%] %WHITE%| 头盔: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%] %WHITE%| 项链: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%]%CL%%GREEN%安全系%ORANGE%手工公式: %GREEN%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} +ItemDisplay[(gpr OR gprs) (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%] %WHITE%| 腰带: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 鞋子: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%]%CL%%WHITE%武器: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%] %WHITE%| 盔甲: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%]%CL%%WHITE%戒指: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%] %WHITE%| 头盔: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%] %WHITE%| 项链: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%]%CL%%RED%血腥系%ORANGE%手工公式: %RED%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} +ItemDisplay[(gpw OR gpws) (STASH OR INVENTORY)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Shael%GRAY%[%TAN%13%GRAY%] %WHITE%| 腰带: %ORANGE%Io%GRAY%[%TAN%16%GRAY%] %WHITE%| 鞋子: %ORANGE%Ko%GRAY%[%TAN%18%GRAY%]%CL%%WHITE%武器: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%] %WHITE%| 盔甲: %ORANGE%El%GRAY%[%TAN%1%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%]%CL%%WHITE%戒指: %ORANGE%Hel%GRAY%[%WHITE%15%GRAY%] %WHITE%| 头盔: %ORANGE%Eld%GRAY%[%TAN%2%GRAY%] %WHITE%| 项链: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%]%CL%%WHITE%闪耀系%ORANGE%手工公式: %WHITE%● + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} +ItemDisplay[(skz OR skzs) (STASH OR INVENTORY)]:%NAME%{%WHITE%手套: %ORANGE%Io%GRAY%[%TAN%16%GRAY%] %WHITE%| 腰带: %ORANGE%Eld%GRAY%[%TAN%2%GRAY%] %WHITE%| 鞋子: %ORANGE%El%GRAY%[%TAN%1%GRAY%]%CL%%WHITE%武器: %ORANGE%Shael%GRAY%[%TAN%13%GRAY%] %WHITE%| 盔甲: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%]%CL%%WHITE%戒指: %ORANGE%Hel%GRAY%[%WHITE%15%GRAY%] %WHITE%| 头盔: %ORANGE%Lum%GRAY%[%TAN%17%GRAY%] %WHITE%| 项链: %ORANGE%Dol%GRAY%[%TAN%14%GRAY%]%CL%%GRAY%妖蝠系%ORANGE%手工公式: %GRAY%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} // ++++++ 2.2,符文 ++++++ //特殊用途说明 -ItemDisplay[r08 (STASH OR INVENTORY)]:%NAME%{ %NAME%%CL%%ORANGE%8#符文%WHITE% + 任意防具 + %WHITE%缺陷宝石 = %WHITE%修复耐久度且补满聚气%CL%%TAN%特殊用途: %ORANGE%8#符文%WHITE% + 任意防具 = %WHITE%修复耐久度}%CONTINUE% -ItemDisplay[r09 (STASH OR INVENTORY)]:%NAME%{%NAME%%CL%%ORANGE%9#符文%WHITE% + 任意武器 + %WHITE%碎裂宝石 = %WHITE%修复耐久度且补满聚气%CL%%TAN%特殊用途: %ORANGE%9#符文%WHITE% + 任意武器 = %WHITE%修复耐久度}%CONTINUE% -ItemDisplay[r33 (STASH OR INVENTORY)]:%NAME%{ %NAME%%CL%%TAN%特殊用途: %ORANGE%33#符文%WHITE% + 任意装备%GRAY%(包括无形)%WHITE% + %ORANGE%完美%GRAY%●%WHITE% = 修复耐久度}%CONTINUE% +ItemDisplay[(r08 OR r08s) (STASH OR INVENTORY)]:%NAME%{ %NAME%%CL%%ORANGE%8#符文%WHITE% + 任意防具 + %WHITE%缺陷宝石 = %WHITE%修复耐久度且补满聚气%CL%%TAN%特殊用途: %ORANGE%8#符文%WHITE% + 任意防具 = %WHITE%修复耐久度}%CONTINUE% +ItemDisplay[(r09 OR r09s) (STASH OR INVENTORY)]:%NAME%{%NAME%%CL%%ORANGE%9#符文%WHITE% + 任意武器 + %WHITE%碎裂宝石 = %WHITE%修复耐久度且补满聚气%CL%%TAN%特殊用途: %ORANGE%9#符文%WHITE% + 任意武器 = %WHITE%修复耐久度}%CONTINUE% +ItemDisplay[(r33 OR r33s) (STASH OR INVENTORY)]:%NAME%{ %NAME%%CL%%TAN%特殊用途: %ORANGE%33#符文%WHITE% + 任意装备%GRAY%(包括无形)%WHITE% + %ORANGE%完美%GRAY%●%WHITE% = 修复耐久度}%CONTINUE% //过滤设置及地图提示 ItemDisplay[RUNE>0 RUNE<9 FILTLVL<6]:%DOT-53%%TIER-2%%NAME%{%NAME%}%CONTINUE% ItemDisplay[RUNE>8 RUNE<20 FILTLVL<6]:%DOT-53%%TIER-2%%NAME%{%NAME%}%CONTINUE% @@ -33,8 +33,8 @@ ItemDisplay[HIDE_RUNE3 RUNE>19 RUNE<25]: // ++++++ 2.3,珠宝 ++++++ //潜在极品永久显示 -ItemDisplay[!ID FILTLVL<7 jew RARE (JEW_DMG_3_1 OR JEW_DMG_3_2 OR JEW_DMG_3_3 OR JEW_EK_3_1 OR JEW_EK_3_2)]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★ -ItemDisplay[!ID FILTLVL<7 jew RARE (JEW_DMG_2_1 OR JEW_DMG_2_2 OR JEW_EK_2_1 OR JEW_EK_2_2)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆ +ItemDisplay[!ID FILTLVL<7 jew RARE (JEW_DMG_3_1 OR JEW_DMG_3_2 OR JEW_DMG_3_3 OR JEW_EK_3_1 OR JEW_EK_3_2 OR JEW_CAST_3_1)]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★ +ItemDisplay[!ID FILTLVL<7 jew RARE (JEW_DMG_2_1 OR JEW_DMG_2_2 OR JEW_EK_2_1 OR JEW_EK_2_2 OR JEW_CAST_2_1)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆ //提示 ItemDisplay[jew ID]:%NAME%{%NAME%%CL%%TAN%提示%WHITE%: 在盒子里和 %GRAY%钥匙 %WHITE%一起合成: %BLUE%珠宝碎片}%CONTINUE% diff --git a/build/31-护身符过滤设置.txt b/build/31-护身符过滤设置.txt index 71047fe..a0c3970 100644 --- a/build/31-护身符过滤设置.txt +++ b/build/31-护身符过滤设置.txt @@ -12,7 +12,7 @@ ItemDisplay[UNI cm2 CLSK3=2]:%NAME% %ORANGE%圣骑%CONTINUE% ItemDisplay[UNI cm2 CLSK4=2]:%NAME% %TAN%野蛮人%CONTINUE% ItemDisplay[UNI cm2 CLSK5=2]:%NAME% %GREEN%德鲁依%CONTINUE% ItemDisplay[UNI cm2 CLSK6=2]:%NAME% %RED%刺客%CONTINUE% -ItemDisplay[cm2 UNI ID]:%RED%%NAME%{%TAN%提示%WHITE%: 在盒子里和 %GRAY%钥匙 %WHITE%一起可以转换成: %ORANGE%火炬碎片} +ItemDisplay[cm2 UNI ID]:%RED%%NAME%{%TAN%提示%WHITE%: 在盒子里和 %GRAY%钥匙 %WHITE%一起可以转换成: %ORANGE%火炬碎片%CL%%NAME%} ItemDisplay[cm1 UNI ID ALLSK>1]:%MAP-62%%RED%+1 %NAME% //ItemDisplay[cm1 !UNI ALVL<39 ALVL>36]:%NAME%{%TAN%洗LLD护身符底材}%CONTINUE% //ItemDisplay[cm2 !UNI ALVL<41 ALVL>37]:%NAME%{%TAN%洗LLD护身符底材}%CONTINUE% @@ -38,7 +38,7 @@ ItemDisplay[cm3 MAG SUFFIX~387-390 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)] ItemDisplay[cm3 MAG PREFIX=253]:%TAN%%MAXDMG%MAX%AR%AR%NAME% ItemDisplay[cm3 MAG PREFIX=319]:%TAN%%RES%全抗%NAME% ItemDisplay[cm3 MAG PREFIX~225-226]:%TAN%%AR%命中值%NAME% -ItemDisplay[cm3 MAG PREFIX=466 (SUFFIX=705 OR SUFFIX=717 OR SUFFIX=729)]:%%LIGHT_GRAY%圣骑士%PURPLE%战斗技能 %RED%元%BLUE%素伤害%NAME% +ItemDisplay[cm3 MAG PREFIX=466 (SUFFIX=705 OR SUFFIX=717 OR SUFFIX=729)]:%LIGHT_GRAY%圣骑士%PURPLE%战斗技能 %RED%元%BLUE%素伤害%NAME% ItemDisplay[cm3 MAG PREFIX=430]:%PURPLE%弓和十字弓%NAME% ItemDisplay[cm3 MAG PREFIX=431]:%PURPLE%被动和魔法%NAME% ItemDisplay[cm3 MAG PREFIX=432]:%PURPLE%标枪和长矛%NAME% @@ -91,7 +91,7 @@ ItemDisplay[cm2 MAG ID (STAT54+STAT55>93 OR STAT50+STAT51>113 OR STAT48+STAT49>9 ItemDisplay[cm1 MAG PREFIX=256]:%CL%%GOLD%尖锐%GREEN%小型神符%GRAY%%CONTINUE% ItemDisplay[cm1 MAG (PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]:%CL%%GOLD%抗性%GREEN%小型神符%GRAY%%CONTINUE% ItemDisplay[cm1 MAG SUFFIX=349 (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]:%RED% %LIFE%HP %NAME%%CONTINUE% -ItemDisplay[cm1 MAG SUFFIX=401 (PREFIX=256 OR PREFIX=322 OR PPREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]:%ORANGE% 3FRW %NAME%%CONTINUE% +ItemDisplay[cm1 MAG SUFFIX=401 (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]:%ORANGE% 3FRW %NAME%%CONTINUE% ItemDisplay[cm1 MAG SUFFIX=267 (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]:%ORANGE% 5FHR %NAME%%CONTINUE% ItemDisplay[cm1 MAG SUFFIX~290-291 (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]:%GREEN% %MFIND%MF%NAME%%CONTINUE% ItemDisplay[cm1 MAG PREFIX=256]:%TAN%%MAXDMG%MAX%AR%AR%NAME% diff --git a/build/34-亮金装备过滤设置.txt b/build/34-亮金装备过滤设置.txt index 92f4c80..5b4c7bd 100644 --- a/build/34-亮金装备过滤设置.txt +++ b/build/34-亮金装备过滤设置.txt @@ -36,7 +36,7 @@ ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 !CIRC !CLASS HELM RARE PREFIX~943-949 (H ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 !CIRC !CLASS HELM RARE PREFIX~943-949 (HELM_4_1 OR HELM_4_2)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆ //非专属盾 ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE (SHIELD !DIN !NEC) REQSTR<157 MAXSOCKETS>2 (SHIELD_SKILL_5_1 OR SHIELD_SKILL_5_2 OR SHIELD_DMG_5_1 OR SHIELD_DMG_5_2)]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★ -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE MAXSOCKETS>2 (SHIELD !DIN !NEC) REQSTR<157 MAXSOCKETS>2 (SHIELD_SKILL_4_1 OR SHIELD_SKILL_4_2 OR SHIELD_DMG_4_1 OR SHIELD_DMG_4_2)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆ +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE (SHIELD !DIN !NEC) REQSTR<157 MAXSOCKETS>2 (SHIELD_SKILL_4_1 OR SHIELD_SKILL_4_2 OR SHIELD_DMG_4_1 OR SHIELD_DMG_4_2)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆ // 高ED武器(亮金) ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE 1H !THROWING ((NORM BASEMINONEH+BASEMAXONEH>22) OR (EXC BASEMINONEH+BASEMAXONEH>73) OR (ELT BASEMINONEH+BASEMAXONEH>118)) MELEE_DMG_3_1]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★ ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (2H !BOW !XBOW) ((NORM BASEMINTWOH+BASEMAXTWOH>37) OR (EXC BASEMINTWOH+BASEMAXTWOH>117) OR (ELT BASEMINTWOH+BASEMAXTWOH>191)) MELEE_DMG_3_1]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★ @@ -59,21 +59,21 @@ ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (am2 OR am7 OR amc OR am3 OR am8 OR //ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE (PREFIX=563 OR PREFIX=764) AUTOMOD=8 (am5 OR ama OR amf)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆ ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame) (PREFIX=194 OR PREFIX=753) (PREFIX=756 OR PREFIX=264)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆ // 高ED/技能 骑士盾 (亮金) -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE DIN (PREFIX=963 OR PREFIX=964 OR PREFIX=567) (SUFFIX~366-367 OR SUFFIX~799-800) (PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR PREFIX~421-422 OR PREFIX=762 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★ -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE DIN PREFIX=~421-422 (PREFIX=470 OR PREFIX=567) (SUFFIX~366-367 OR SUFFIX~799-800 OR PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆ -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE DIN (PREFIX=963 OR PREFIX=964 OR PREFIX=567) (SUFFIX~366-367 OR SUFFIX~799-800 OR PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR PREFIX~421-422 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+ +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE DIN (PREFIX=963 OR PREFIX=964 OR PREFIX=567) (SUFFIX~366-367 OR SUFFIX~799-800) (PREFIX~326-327 OR PREFIX~353-354 OR PREFIX~372-373 OR PREFIX~392-393 OR PREFIX~412-413 OR PREFIX~908-911 OR PREFIX~421-422 OR PREFIX=762 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★ +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE DIN PREFIX~421-422 (PREFIX=470 OR PREFIX=567) (SUFFIX~366-367 OR SUFFIX~799-800 OR PREFIX~326-327 OR PREFIX~353-354 OR PREFIX~372-373 OR PREFIX~392-393 OR PREFIX~412-413 OR PREFIX~908-911 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆ +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE DIN (PREFIX=963 OR PREFIX=964 OR PREFIX=567) (SUFFIX~366-367 OR SUFFIX~799-800 OR PREFIX~326-327 OR PREFIX~353-354 OR PREFIX~372-373 OR PREFIX~392-393 OR PREFIX~412-413 OR PREFIX~908-911 OR PREFIX~421-422 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+ // 技能死灵盾 (亮金) -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE NEC (PREFIX=573 OR PREFIX=461) (SUFFIX~366-367 OR SUFFIX~799-800) (PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR PREFIX~421-422 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★ -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE NEC (PREFIX=573 OR PREFIX=458 OR PREFIX=461 OR PREFIX=464) (SUFFIX~366-367 OR SUFFIX~799-800 OR PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR PREFIX~421-422 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆ +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE NEC (PREFIX=573 OR PREFIX=461) (SUFFIX~366-367 OR SUFFIX~799-800) (PREFIX~326-327 OR PREFIX~353-354 OR PREFIX~372-373 OR PREFIX~392-393 OR PREFIX~412-413 OR PREFIX~908-911 OR PREFIX~421-422 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★ +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE NEC (PREFIX=573 OR PREFIX=458 OR PREFIX=461 OR PREFIX=464) (SUFFIX~366-367 OR SUFFIX~799-800 OR PREFIX~326-327 OR PREFIX~353-354 OR PREFIX~372-373 OR PREFIX~392-393 OR PREFIX~412-413 OR PREFIX~908-911 OR PREFIX~421-422 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆ //刺客爪/匕首 ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE SIN (PREFIX=591 OR PREFIX=506 OR PREFIX=976) PREFIX=194 (PREFIX=421 OR PREFIX=264 OR PREFIX=526) SUFFIX~803-805]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★ ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE SIN ((PREFIX=591 PREFIX~822-833) OR (PREFIX=978 PREFIX=833) OR (PREFIX=977 (PREFIX=824 OR PREFIX=827 OR PREFIX=830))) (SUFFIX~898-899 OR SUFFIX=909)]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★ ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE (SIN OR DAGGER) ((PREFIX=591 PREFIX~822-833) OR (PREFIX=978 PREFIX=833) OR (PREFIX=977 (PREFIX=824 OR PREFIX=827 OR PREFIX=830)))]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆ ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE SIN (PREFIX=591 OR PREFIX=506 OR PREFIX=976) (PREFIX=421 OR SUFFIX~167-169 OR SUFFIX~803-805 OR SUFFIX~814-815 OR SUFFIX~898-899 OR SUFFIX=909)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆ //蛮子头 -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE BAR PREFIX=421 (PREFIX=915 OR PREFIX=920) (SUFFIX=368 OR SUFFIX=1029) (PREFIX=327 OR PREFIX=331 OR PREFIX=482 OR PREFIX=485 OR PREFIX=583 OR PREFIX=933 OR SUFFIX=182 OR SUFFIX~263-264 OR SUFFIX~819-820 OR SUFFIX~244-245 OR SUFFIX~376-377)]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★ -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE BAR (PREFIX=488 OR PREFIX=583) (PREFIX=915 OR PREFIX=920) (PREFIX=327 OR PREFIX=331 OR PREFIX=421 OR SUFFIX=368 OR SUFFIX=798 OR SUFFIX=1029 OR SUFFIX=182 OR SUFFIX~263-264 OR SUFFIX~819-820 OR SUFFIX~244-245 OR SUFFIX~376-377)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆ -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE BAR (PREFIX=915 OR PREFIX=920) (SUFFIX=231 OR SUFFIX=828) (SUFFIX=368 OR SUFFIX=1029 OR SUFFIX=182 OR SUFFIX~263-264 OR SUFFIX~819-820 OR SUFFIX~244-245 OR SUFFIX~376-377)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆ //DS、伤害蛮子头 +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE BAR PREFIX=421 (PREFIX=915 OR PREFIX=920) (SUFFIX=368 OR SUFFIX=1037) (PREFIX=327 OR PREFIX=331 OR PREFIX=482 OR PREFIX=485 OR PREFIX=583 OR PREFIX=933 OR SUFFIX~263-264 OR SUFFIX~819-820 OR SUFFIX~244-245 OR SUFFIX~376-377)]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★ +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE BAR (PREFIX=488 OR PREFIX=583) (PREFIX=915 OR PREFIX=920) (PREFIX=327 OR PREFIX=331 OR PREFIX=421 OR SUFFIX=368 OR SUFFIX=798 OR SUFFIX=1037 OR SUFFIX~263-264 OR SUFFIX~819-820 OR SUFFIX~244-245 OR SUFFIX~376-377)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆ +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE BAR (PREFIX=915 OR PREFIX=920) (SUFFIX=231 OR SUFFIX=828) (SUFFIX=368 OR SUFFIX=1037 OR SUFFIX~263-264 OR SUFFIX~819-820 OR SUFFIX~244-245 OR SUFFIX~376-377)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆ //DS、伤害蛮子头 //兽头 ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE DRU (PREFIX=587 OR PREFIX=974) (PREFIX=824 OR PREFIX=827 OR PREFIX=418 OR PREFIX=736) PREFIX=421]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆ //木棒 @@ -90,9 +90,9 @@ ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE STAFF PREFIX=577 (SUFFIX=978 OR SUF ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE WAND PREFIX=573 (PREFIX=833 OR SUFFIX=1010 OR SUFFIX=998 OR SUFFIX=1013)]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★ ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE WAND ((PREFIX=967 PREFIX=833) OR (PREFIX=967 SUFFIX=1010) OR (PREFIX=965 SUFFIX=998) OR ((PREFIX=966 OR PREFIX=967) SUFFIX=1013))]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★ //权杖 -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE SCEPTER ((PREFIX~543-544 SUFFIX=914) OR SUFFIX=897) (PREFIX~826-827 OR PREFIX~421-422 OR SUFFIX~174-175 OR SUFFIX=978)]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★ //冰铁狼权杖 -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE SCEPTER ((PREFIX~553-554 SUFFIX=916) OR SUFFIX=879) (PREFIX~829-830 OR PREFIX~421-422 OR SUFFIX~174-175 OR SUFFIX=978)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆ //电铁狼权杖 -ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE SCEPTER (PREFIX=470 OR PREFIX=567) (PREFIX~421-422 OR SUFFIX~174-175 OR SUFFIX=978 OR SUFFIX~167-169)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆ //天拳/圣光弹 +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE SCEPTER ((PREFIX~543-544 SUFFIX=914) OR SUFFIX=897) (PREFIX~826-827 OR PREFIX~421-422 OR SUFFIX=175 OR SUFFIX=978 OR SUFFIX=1014)]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★ //冰铁狼权杖 +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE SCEPTER ((PREFIX~553-554 SUFFIX=916) OR SUFFIX=879) (PREFIX~829-830 OR PREFIX~421-422 OR SUFFIX=175 OR SUFFIX=978 OR SUFFIX=1014)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆ //电铁狼权杖 +ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE SCEPTER (PREFIX=470 OR PREFIX=567) (PREFIX~421-422 OR SUFFIX=175 OR SUFFIX=978 OR SUFFIX=1014 OR SUFFIX~167-169)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆ //天拳/圣光弹 //法球 ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE SOR PREFIX=923 ((PREFIX=824 SUFFIX=998) OR (PREFIX~826-827 SUFFIX~994-995) OR (PREFIX=830 SUFFIX=992))]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★ ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE SOR ((PREFIX=969 PREFIX=824 SUFFIX=998) OR (PREFIX=970 PREFIX~826-827 SUFFIX~994-995) OR (PREFIX=968 PREFIX=830 SUFFIX=992))]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★ @@ -102,35 +102,35 @@ ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE SOR (((PREFIX=923 OR PREFIX=969) SU // ++++++ 亮金珠宝 ++++++ //通用定义 Alias[GR_JEWS_DMG]:(PREFIX~197-198) -Alias[GR_JEWS_EK]:(PREFIX=419 OR PREFIX=737 OR PREFIX~934-942) -Alias[GR_JEWS_STAT]:(SUFFIX=371 OR SUFFIX=336) -ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_EK OR GR_JEWS_STAT)]:%CL%%NAME%{%NAME%}%CONTINUE% +Alias[GR_JEWS_CAST]:(PREFIX=419 OR PREFIX=737 OR PREFIX~934-942 OR PREFIX=990) +Alias[GR_JEWS_STAT]:(SUFFIX=371 OR PREFIX=336) +ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT)]:%CL%%NAME%{%NAME%}%CONTINUE% //后缀 -ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_EK OR GR_JEWS_STAT) SUFFIX=221]:%TAN% [9MAX]%NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_EK OR GR_JEWS_STAT) SUFFIX=222]:%TAN% [15MAX]%NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_EK OR GR_JEWS_STAT) SUFFIX=233]:%TAN% [10MIN]%NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_EK OR GR_JEWS_STAT) SUFFIX=268]:%GOLD% [7FHR]%NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_EK OR GR_JEWS_STAT) SUFFIX=669]:%DARK_GREEN% [6敏捷]%NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_EK OR GR_JEWS_STAT) SUFFIX=670]:%DARK_GREEN% [9敏捷]%NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_EK OR GR_JEWS_STAT) SUFFIX=671]:%DARK_GREEN% [6能量]%NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_EK OR GR_JEWS_STAT) SUFFIX=672]:%DARK_GREEN% [9能量]%NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_EK OR GR_JEWS_STAT) SUFFIX=673]:%DARK_GREEN% [6力量]%NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_EK OR GR_JEWS_STAT) SUFFIX=674]:%DARK_GREEN% [9力量]%NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) SUFFIX=221]:%TAN% [9MAX]%NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) SUFFIX=222]:%TAN% [15MAX]%NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) SUFFIX=233]:%TAN% [10MIN]%NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) SUFFIX=268]:%GOLD% [7FHR]%NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) SUFFIX=669]:%DARK_GREEN% [6敏捷]%NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) SUFFIX=670]:%DARK_GREEN% [9敏捷]%NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) SUFFIX=671]:%DARK_GREEN% [6能量]%NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) SUFFIX=672]:%DARK_GREEN% [9能量]%NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) SUFFIX=673]:%DARK_GREEN% [6力量]%NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) SUFFIX=674]:%DARK_GREEN% [9力量]%NAME%{%NAME%}%CONTINUE% //前缀 -ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_EK OR GR_JEWS_STAT) PREFIX=184]:%TAN% [9MAX]%NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_EK OR GR_JEWS_STAT) PREFIX=185]:%TAN% [15MAX]%NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_EK OR GR_JEWS_STAT) PREFIX=167]:%TAN% [8MIN]%NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_EK OR GR_JEWS_STAT) PREFIX=200]:%BLUE% [12%DTM]%NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_EK OR GR_JEWS_STAT) PREFIX=784]:%TAN% [14MIN]%NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_EK OR GR_JEWS_STAT) PREFIX=600]:%LIGHT_GRAY% [50%DTU]%NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_EK OR GR_JEWS_STAT) PREFIX=429]:%LIGHT_GRAY% [40%DTD]%NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_EK OR GR_JEWS_STAT) PREFIX=250]:%TAN% [100命中]%NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_EK OR GR_JEWS_STAT) PREFIX=357]:%BLUE% [30冰抗]%NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_EK OR GR_JEWS_STAT) PREFIX=376]:%RED% [30火抗]%NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_EK OR GR_JEWS_STAT) PREFIX=396]:%YELLOW% [30电抗]%NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_EK OR GR_JEWS_STAT) PREFIX=416]:%GREEN% [30毒抗]%NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_EK OR GR_JEWS_STAT) PREFIX=776]:%BLUE% [30法力]%NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_EK OR GR_JEWS_STAT) PREFIX~810-811]:%SAGE% [5%撕开伤口]%NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX=184]:%TAN% [9MAX]%NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX=185]:%TAN% [15MAX]%NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX=167]:%TAN% [8MIN]%NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX=200]:%BLUE% [12%DTM]%NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX=784]:%TAN% [14MIN]%NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX=600]:%LIGHT_GRAY% [50%DTU]%NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX=429]:%LIGHT_GRAY% [40%DTD]%NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX=250]:%TAN% [100命中]%NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX=357]:%BLUE% [30冰抗]%NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX=376]:%RED% [30火抗]%NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX=396]:%YELLOW% [30电抗]%NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX=416]:%GREEN% [30毒抗]%NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX=776]:%BLUE% [30法力]%NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX~810-811]:%SAGE% [5%撕开伤口]%NAME%{%NAME%}%CONTINUE% //主属性示在最左侧 ItemDisplay[!ID RARE jew SUFFIX=371]:%SAGE% [-15%需求]%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE jew PREFIX=419]:%GRAY% [3MEK]%NAME%{%NAME%}%CONTINUE% @@ -147,6 +147,7 @@ ItemDisplay[!ID RARE jew PREFIX=939]:%BLUE% [5%冰伤]%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE jew PREFIX=940]:%RED% [5%火伤]%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE jew PREFIX=941]:%GREEN% [5%毒伤]%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE jew PREFIX=942]:%ORANGE% [3%魔伤]%NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE jew PREFIX=990]:%ORANGE% [5%魔伤]%NAME%{%NAME%}%CONTINUE% // ++++++ 亮金项链/头环 ++++++ //通用定义 @@ -157,7 +158,7 @@ ItemDisplay[!ID RARE (amu OR CIRC) (PHYSISKILL OR CASTERSKILL) SUFFIX=366]:%GREE ItemDisplay[!ID RARE (amu OR CIRC) (PHYSISKILL OR CASTERSKILL) SUFFIX=367]:%GREEN%[50%PLR] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE amu (PHYSISKILL OR CASTERSKILL) SUFFIX=317]:%RED%[40生命] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE (amu OR CIRC) (PHYSISKILL OR CASTERSKILL) SUFFIX=318]:%RED%[60生命] %NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE amu (PHYSISKILL OR CASTERSKILL) SUFFIX=1031]:%RED%[80生命] %NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE amu (PHYSISKILL OR CASTERSKILL) SUFFIX=1039]:%RED%[80生命] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE CIRC (PHYSISKILL OR CASTERSKILL) SUFFIX=819]:%RED%[80生命] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE CIRC (PHYSISKILL OR CASTERSKILL) SUFFIX=820]:%RED%[100生命] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE (amu OR CIRC) (PHYSISKILL OR CASTERSKILL) SUFFIX=244]:%DARK_GREEN%[20敏捷] %NAME%{%NAME%}%CONTINUE% @@ -166,7 +167,7 @@ ItemDisplay[!ID RARE (amu OR CIRC) (PHYSISKILL OR CASTERSKILL) SUFFIX=376]:%DARK ItemDisplay[!ID RARE (amu OR CIRC) (PHYSISKILL OR CASTERSKILL) SUFFIX=377]:%DARK_GREEN%[30力量] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE amu (PHYSISKILL OR CASTERSKILL) SUFFIX=174]:%SAGE%[10FCR] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE CIRC (PHYSISKILL OR CASTERSKILL) SUFFIX=816]:%SAGE%[10FCR] %NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE amu (PHYSISKILL OR CASTERSKILL) SUFFIX=1035]:%SAGE%[20FCR] %NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE amu (PHYSISKILL OR CASTERSKILL) SUFFIX=1043]:%SAGE%[20FCR] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE CIRC (PHYSISKILL OR CASTERSKILL) SUFFIX=175]:%SAGE%[20FCR] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE CIRC (PHYSISKILL OR CASTERSKILL) SUFFIX=263]:%GOLD%[17FHR] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE CIRC (PHYSISKILL OR CASTERSKILL) SUFFIX=264]:%GOLD%[24FHR] %NAME%{%NAME%}%CONTINUE% @@ -209,7 +210,7 @@ ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=440]: %SAGE%[2标枪] %NAME%{%NAME%}%C ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=446]:%SAGE%[2火系] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=449]:%SAGE%[2电系] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=452]:%SAGE%[2冰系] %NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=459]:%SAGE%[2诅咒] %NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=458]:%SAGE%[2诅咒] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=461]:%SAGE%[2毒骨] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=464]:%SAGE%[2死招] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=470]:%SAGE%[2骑士战斗] %NAME%{%NAME%}%CONTINUE% @@ -245,7 +246,7 @@ ItemDisplay[!ID RARE HELM (GR_HELM_SK OR GR_HELM_AFF) SUFFIX=377]:%DARK_GREEN%[3 ItemDisplay[!ID RARE HELM (GR_HELM_SK OR GR_HELM_AFF) SUFFIX=263]:%GOLD%[17FHR] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE HELM (GR_HELM_SK OR GR_HELM_AFF) SUFFIX=264]:%GOLD%[24FHR] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE HELM (GR_HELM_SK OR GR_HELM_AFF) SUFFIX=798]:%GOLD%[10%物免] %NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE HELM (GR_HELM_SK OR GR_HELM_AFF) SUFFIX=1029]:%GOLD%[15%物免] %NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE HELM (GR_HELM_SK OR GR_HELM_AFF) SUFFIX=1037]:%GOLD%[15%物免] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE BAR GR_HELM_AFF SUFFIX=231]:%TAN%[13MIN] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE BAR GR_HELM_AFF SUFFIX=828]:%TAN%[14MAX] %NAME%{%NAME%}%CONTINUE% //前缀 @@ -302,8 +303,8 @@ ItemDisplay[!ID RARE rin (GR_RIN_PHYSI OR GR_RIN_CASTER) SUFFIX=368]:%GREEN%[25% ItemDisplay[!ID RARE rin (GR_RIN_PHYSI OR GR_RIN_CASTER) SUFFIX=381]:%DARK_GREEN%[15力量] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE rin (GR_RIN_PHYSI OR GR_RIN_CASTER) SUFFIX=382]:%DARK_GREEN%[20力量] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE rin (GR_RIN_PHYSI OR GR_RIN_CASTER) SUFFIX=249]:%DARK_GREEN%[15敏捷] %NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE rin (GR_RIN_PHYSI OR GR_RIN_CASTER) SUFFIX=331]:%RED%[30生命] %NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE rin GR_RIN_CASTER SUFFIX=330]:%RED%[40生命] %NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE rin (GR_RIN_PHYSI OR GR_RIN_CASTER) SUFFIX=331]:%RED%[40生命] %NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE rin GR_RIN_CASTER SUFFIX=330]:%RED%[30生命] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE rin GR_RIN_PHYSI SUFFIX=822]:%TAN%[120AR] %NAME%{%NAME%}%CONTINUE% //前缀 ItemDisplay[!ID RARE rin (GR_RIN_PHYSI OR GR_RIN_CASTER) PREFIX=353]:%BLUE%[30冰抗] %NAME%{%NAME%}%CONTINUE% @@ -375,7 +376,7 @@ ItemDisplay[!ID RARE QUIVER PREFIX=787]: %SAGE%[30%穿透] %NAME%{%NAME%}%CONTIN //通用定义 Alias[GR_CHEST_SK]:(PREFIX~769-775 OR PREFIX~943-949) Alias[GR_CHEST_PHYSI]:(PREFIX~762-763) -Alias[GR_CHEST_STAT]:(SUFFIX~366-367 OR SUFFIX~799-800 OR PREFIX~950-951 OR SUFFIX=1034) +Alias[GR_CHEST_STAT]:(SUFFIX~366-367 OR SUFFIX~799-800 OR PREFIX~950-951 OR SUFFIX=1042) ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT)]:%CL%%NAME%{%NAME%}%CONTINUE% //后缀 ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) SUFFIX=244]:%DARK_GREEN%[20敏捷] %NAME%{%NAME%}%CONTINUE% @@ -390,7 +391,7 @@ ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) SUFF ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) SUFFIX=264]:%GOLD%[24FHR] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) SUFFIX=816]:%SAGE%[10FCR] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) SUFFIX=818]:%SAGE%[20FCR] %NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) SUFFIX=1033]:%SAGE%[30FCR] %NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) SUFFIX=1041]:%SAGE%[30FCR] %NAME%{%NAME%}%CONTINUE% //前缀 ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) PREFIX=353]:%BLUE%[30冰抗] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) PREFIX=372]:%RED%[30火抗] %NAME%{%NAME%}%CONTINUE% @@ -411,7 +412,7 @@ ItemDisplay[!ID RARE CHEST SUFFIX=367]:%GREEN%[50%PLR] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE CHEST SUFFIX=366]:%GREEN%[75%PLR] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE CHEST SUFFIX=799]:%GOLD%[20%物免] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE CHEST SUFFIX=800]:%GOLD%[25%物免] %NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE CHEST SUFFIX=1034]:%BLUE%[无法被冻结] %NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE CHEST SUFFIX=1042]:%BLUE%[无法被冻结] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE CHEST PREFIX=950]:%GOLD%[6%物免] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE CHEST PREFIX=951]:%GOLD%[10%物免] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE CHEST PREFIX=762]:%CORAL%[160%ED] %NAME%{%NAME%}%CONTINUE% @@ -434,7 +435,7 @@ ItemDisplay[!ID RARE CHEST PREFIX=949]:%ORANGE%[2法师] %NAME%{%NAME%}%CONTINUE // ++++++ 亮金盾牌/专属盾 ++++++ //通用定义 Alias[GR_SHIELD_SK]:(PREFIX~769-775 OR PREFIX~943-949 OR PREFIX=461 OR PREFIX=464 OR PREFIX=470 OR PREFIX=473 OR PREFIX=567 OR PREFIX=573 OR PREFIX=963 OR PREFIX=964 OR PREFIX=971) -Alias[GR_SHIELD_PHYSI]:(PREFIX=762 OR SUFFIX=1034) +Alias[GR_SHIELD_PHYSI]:(PREFIX=762 OR SUFFIX=1042) ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI)]:%CL%%NAME%{%NAME%}%CONTINUE% //后缀 ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) SUFFIX=244]:%DARK_GREEN%[20敏捷] %NAME%{%NAME%}%CONTINUE% @@ -450,6 +451,7 @@ ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) SUFFIX=263]:%GOLD% ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) SUFFIX=264]:%GOLD%[24FHR] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) SUFFIX=816]:%SAGE%[10FCR] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) SUFFIX=818]:%SAGE%[20FCR] %NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) SUFFIX=1041]:%SAGE%[30FCR] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) SUFFIX=367]:%GREEN%[50%PLR] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) SUFFIX=366]:%GREEN%[75%PLR] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) SUFFIX=799]:%GOLD%[20%物免] %NAME%{%NAME%}%CONTINUE% @@ -459,11 +461,10 @@ ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=353]:%BLUE% ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=372]:%RED%[30火抗] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=392]:%YELLOW%[30电抗] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=412]:%GREEN%[30毒抗] %NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=355]:%BLUE%[40冰抗] %NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=374]:%RED%[40火抗] %NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=394]:%YELLOW%[40电抗] %NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=414]:%GREEN%[40毒抗] %NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=412]:%GREEN%[30毒抗] %NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=908]:%RED%[40火抗] %NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=909]:%BLUE%[40冰抗] %NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=910]:%YELLOW%[40电抗] %NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=911]:%GREEN%[40毒抗] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=989]:%BLUE%[5%最大冰抗] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=983]:%RED%[5%最大火抗] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=987]:%YELLOW%[5%最大电抗] %NAME%{%NAME%}%CONTINUE% @@ -475,7 +476,7 @@ ItemDisplay[!ID RARE SHIELD MAXSOCKETS>2 (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFI ItemDisplay[!ID RARE SHIELD MAXSOCKETS<4 (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=422]:%SAGE%[%MAXSOCKETS%孔] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SHIELD MAXSOCKETS>3 (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=422]:%SAGE%[4孔] %NAME%{%NAME%}%CONTINUE% //主属性示在最左侧 -ItemDisplay[!ID RARE SHIELD SUFFIX=1034]:%BLUE%[无法被冻结] %NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE SHIELD SUFFIX=1042]:%BLUE%[无法被冻结] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SHIELD PREFIX=461]:%SAGE%[2毒骨] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SHIELD PREFIX=464]:%SAGE%[2死招] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SHIELD PREFIX=470]:%SAGE%[2骑士战斗] %NAME%{%NAME%}%CONTINUE% @@ -504,11 +505,12 @@ ItemDisplay[!ID RARE SHIELD PREFIX=949]:%ORANGE%[2法师] %NAME%{%NAME%}%CONTINU // ++++++ 亮金手套 ++++++ //通用定义 Alias[GR_GLOVES_SK]:(PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR PREFIX=497 OR PREFIX=512) -Alias[GR_GLOVES_CAST]:(SUFFIX=817 OR SUFFIX=1035) +Alias[GR_GLOVES_CAST]:(SUFFIX=817 OR SUFFIX=1043) Alias[GR_GLOVES_DMG]:(PREFIX~960-961 OR PREFIX=957 OR PREFIX=959) ItemDisplay[!ID RARE GLOVES (GR_GLOVES_SK OR GR_GLOVES_CAST OR GR_GLOVES_DMG)]:%CL%%NAME%{%NAME%}%CONTINUE% //后缀 -ItemDisplay[!ID RARE GLOVES (GR_GLOVES_SK OR GR_GLOVES_CAST OR GR_GLOVES_DMG) SUFFIX=1028]:%SAGE%[20FBR/16格挡] %NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE GLOVES (GR_GLOVES_SK OR GR_GLOVES_CAST OR GR_GLOVES_DMG) SUFFIX=1034]:%SAGE%[16格挡] %NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE GLOVES (GR_GLOVES_SK OR GR_GLOVES_CAST OR GR_GLOVES_DMG) SUFFIX=1036]:%SAGE%[20FBR] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE GLOVES (GR_GLOVES_SK OR GR_GLOVES_CAST OR GR_GLOVES_DMG) SUFFIX=249]:%DARK_GREEN%[15敏捷] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE GLOVES (GR_GLOVES_SK OR GR_GLOVES_CAST OR GR_GLOVES_DMG) SUFFIX=386]:%DARK_GREEN%[15力量] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE GLOVES (GR_GLOVES_SK OR GR_GLOVES_CAST OR GR_GLOVES_DMG) SUFFIX=182]:%TEAL%[冰冻减半] %NAME%{%NAME%}%CONTINUE% @@ -527,7 +529,7 @@ ItemDisplay[!ID RARE GLOVES (PREFIX=437 OR PREFIX=482 OR PREFIX=497) PREFIX=916] ItemDisplay[!ID RARE GLOVES (PREFIX=437 OR PREFIX=482 OR PREFIX=497) PREFIX=921]:%SAGE%[10CB] %NAME%{%NAME%}%CONTINUE% //主属性示在最左侧 ItemDisplay[!ID RARE GLOVES SUFFIX=817]:%SAGE%[10FCR] %NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE GLOVES SUFFIX=1035]:%SAGE%[20FCR] %NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE GLOVES SUFFIX=1043]:%SAGE%[20FCR] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE GLOVES PREFIX=957]:%SAGE%[20DS] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE GLOVES PREFIX=959]:%SAGE%[20CB] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE GLOVES PREFIX=960]:%TAN%[40%ED] %NAME%{%NAME%}%CONTINUE% @@ -541,7 +543,7 @@ ItemDisplay[!ID RARE GLOVES PREFIX=512]:%SAGE%[2武学] %NAME%{%NAME%}%CONTINUE% // ++++++ 亮金鞋子 ++++++ //通用定义 -Alias[GR_BOOTS_FRW]:(SUFFIX~396-397 OR SUFFIX=1032) +Alias[GR_BOOTS_FRW]:(SUFFIX~396-397 OR SUFFIX=1040) ItemDisplay[!ID RARE BOOTS GR_BOOTS_FRW]:%CL%%NAME%{%NAME%}%CONTINUE% //后缀 ItemDisplay[!ID RARE BOOTS GR_BOOTS_FRW SUFFIX=253]:%DARK_GREEN%[9敏捷] %NAME%{%NAME%}%CONTINUE% @@ -563,11 +565,11 @@ ItemDisplay[!ID RARE BOOTS GR_BOOTS_FRW PREFIX=310]:%BLUE%[40法力] %NAME%{%NAM ItemDisplay[!ID RARE BOOTS SUFFIX=395]:%SAGE%[20高跑] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE BOOTS SUFFIX=396]:%SAGE%[30高跑] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE BOOTS SUFFIX=397]:%SAGE%[30高跑&耐力] %NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE BOOTS SUFFIX=1032]:%SAGE%[40高跑] %NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE BOOTS SUFFIX=1040]:%SAGE%[40高跑] %NAME%{%NAME%}%CONTINUE% // ++++++ 亮金腰带 ++++++ //通用定义 -Alias[GR_BELT_STAT]:(SUFFIX~262-264 OR SUFFIX=817 OR SUFFIX=1035 OR SUFFIX~819-820 OR SUFFIX=377 OR SUFFIX=368 OR PREFIX~982-988) +Alias[GR_BELT_STAT]:(SUFFIX~262-264 OR SUFFIX=817 OR SUFFIX=1043 OR SUFFIX~819-820 OR SUFFIX=377 OR SUFFIX=368 OR PREFIX~982-988) ItemDisplay[!ID RARE BELT GR_BELT_STAT]:%CL%%NAME%{%NAME%}%CONTINUE% //前缀 ItemDisplay[!ID RARE BELT GR_BELT_STAT PREFIX=353]:%BLUE%[30冰抗] %NAME%{%NAME%}%CONTINUE% @@ -584,10 +586,10 @@ ItemDisplay[!ID RARE BELT SUFFIX=262]:%GOLD%[10FHR] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE BELT SUFFIX=263]:%GOLD%[17FHR] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE BELT SUFFIX=264]:%GOLD%[24FHR] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE BELT SUFFIX=817]:%SAGE%[10FCR] %NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE BELT SUFFIX=1035]:%SAGE%[20FCR] %NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE BELT SUFFIX=1043]:%SAGE%[20FCR] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE BELT PREFIX=988]:%BLUE%[3%最大冰抗] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE BELT PREFIX=982]:%RED%[3%最大火抗] %NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE BELTT PREFIX=986]:%YELLOW%[3%最大电抗] %NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE BELT PREFIX=986]:%YELLOW%[3%最大电抗] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE BELT PREFIX=984]:%GREEN%[3%最大毒抗] %NAME%{%NAME%}%CONTINUE% // ++++++ 武器 ++++++ @@ -629,7 +631,7 @@ ItemDisplay[!ID RARE STAFF GR_WEAPON_SK SUFFIX=858]:%RED%[触发火球] %NAME%{% ItemDisplay[!ID RARE !WEAPON_CAST GR_WEAPON_DMG SUFFIX~898-899]:%CORAL%[触发AMP] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE !WEAPON_CAST GR_WEAPON_DMG SUFFIX=909]:%CORAL%[触发降抗] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE !WEAPON_CAST GR_WEAPON_DMG SUFFIX=827]:%TAN%[63MAX] %NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE !WEAPON_CAST GR_WEAPON_DMG SUFFIX=1030]:%TAN%[63MAX] %NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE !WEAPON_CAST GR_WEAPON_DMG SUFFIX=1038]:%TAN%[63MAX] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE !WEAPON_CAST GR_WEAPON_DMG SUFFIX=804]: %RED%[25%DS] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE !WEAPON_CAST GR_WEAPON_DMG SUFFIX=805]: %RED%[30%DS] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE !WEAPON_CAST GR_WEAPON_DMG SUFFIX=814]: %RED%[25%CB] %NAME%{%NAME%}%CONTINUE% @@ -664,7 +666,7 @@ ItemDisplay[!ID RARE WEAPON !CLUB !SCEPTER PREFIX=193]:%CORAL%[200%ED] %NAME%{%N ItemDisplay[!ID RARE WEAPON !CLUB !SCEPTER PREFIX=194]:%CORAL%[300%ED] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE WEAPON !CLUB !SCEPTER PREFIX=753]:%CORAL%[400%ED] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE WEAPON !CLUB !SCEPTER PREFIX=264]:%CORAL%[150%ED&AR] %NAME%{%NAME%}%CONTINUE% -ItemDisplay[!ID RARE WEAPON !CLUB !SCEPTER PREFIX=756]:%CORAL%[200%ED&AR] %NAME%{%NAME%}%CONTINUE% +ItemDisplay[!ID RARE (BOW OR XBOW) PREFIX=756]:%CORAL%[200%ED&AR] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE WEAPON PREFIX=434]: %SAGE%[2弓] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE WEAPON PREFIX=440]: %SAGE%[2标枪] %NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE WEAPON PREFIX=446]:%SAGE%[2火系] %NAME%{%NAME%}%CONTINUE% diff --git a/build/36-符文之语底材过滤设置.txt b/build/36-符文之语底材过滤设置.txt index f7f1eb1..1994077 100644 --- a/build/36-符文之语底材过滤设置.txt +++ b/build/36-符文之语底材过滤设置.txt @@ -6,130 +6,131 @@ ItemDisplay[SHOW_CTABASE (SWORDBASE1_2 OR MACEBASE1_2) NMAG !RW GROUND]:%MAP-1D% ItemDisplay[SHOW_PURITYBASE SPEARBASE1_2 NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} //纯洁 // ++++++ 8.1,头盔 ++++++ -//0星 -ItemDisplay[FILTLVL=1 HELMBASE0_1 NMAG !RW GROUND]:%NAME%{%NAME%} -//1星 -ItemDisplay[FILTLVL~1-2 (HELMBASE1_1 OR HELMBASE1_DRU1 OR HELMBASE1_DRU2 OR HELMBASE1_BAR1) NMAG !RW !INF TOWN]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%} //2星 ItemDisplay[FILTLVL~1-3 (HELMBASE2_1 OR HELMBASE2_DRU1 OR HELMBASE2_DRU2 OR HELMBASE2_BAR1) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%} +//1星 +ItemDisplay[FILTLVL~1-2 (HELMBASE1_1 OR HELMBASE1_DRU1 OR HELMBASE1_DRU2 OR HELMBASE1_BAR1) NMAG !RW !INF GROUND]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%} +//0星 +ItemDisplay[FILTLVL=1 HELMBASE0_1 NMAG !RW GROUND]:%NAME%{%NAME%} // ++++++ 8.2,盔甲 ++++++ +//3星 +ItemDisplay[FILTLVL~1-4 CHESTBASE3 NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %BLUE%◆{%NAME%} +//2星 +ItemDisplay[FILTLVL~1-3 (CHESTBASE2_1 OR CHESTBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%} +//1星 +ItemDisplay[FILTLVL~1-2 (CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3 OR CHESTBASE1_4 OR CHESTBASE1_5) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%} //0星 ItemDisplay[FILTLVL=1 (CHESTBASE0_1 OR CHESTBASE0_2 OR CHESTBASE0_3) NMAG !RW GROUND]:%NAME%{%NAME%} -//1星 -ItemDisplay[FILTLVL~1-2 (CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3 OR CHESTBASE1_4 OR CHESTBASE1_5) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%} -//2星 -ItemDisplay[FILTLVL~1-3 (CHESTBASE2_1 OR CHESTBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%} -//3星 -ItemDisplay[FILTLVL~1-4 CHESTBASE3 NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %BLUE%◆{%NAME%} - // ++++++ 8.3,盾牌 ++++++ -//0星 -ItemDisplay[FILTLVL=1 (SHIELDBASE0_1 OR SHIELDBASE0_2) NMAG !RW GROUND]:%NAME%{%NAME%} -//1星 -ItemDisplay[FILTLVL~1-2 (SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE1_DIN1 OR SHIELDBASE1_DIN2) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%} -//2星 -ItemDisplay[FILTLVL~1-3 (SHIELDBASE2_1 OR (SHIELDBASE2_NEC1 !SOCK=0) OR SHIELDBASE2_DIN1) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%} //3星 ItemDisplay[FILTLVL~1-4 (SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %BLUE%◆{%NAME%} +//2星 +ItemDisplay[FILTLVL~1-3 (SHIELDBASE2_1 OR (SHIELDBASE2_NEC1 !SOCK=0) OR SHIELDBASE2_DIN1) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%} +//1星 +ItemDisplay[FILTLVL~1-2 (SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE1_DIN1 OR SHIELDBASE1_DIN2) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%} +//0星 +ItemDisplay[FILTLVL=1 (SHIELDBASE0_1 OR SHIELDBASE0_2) NMAG !RW GROUND]:%NAME%{%NAME%} // ++++++ 8.4,武器 ++++++ // ====> 8.4.1,弓弩 <===== -//0星 -ItemDisplay[FILTLVL=1 BOWBASE0_1 NMAG !RW GROUND]:%NAME%{%NAME%} -//1星 -ItemDisplay[FILTLVL~1-2 (BOWBASE1_1 OR BOWBASE1_2) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} -//2星 -ItemDisplay[FILTLVL~1-3 (BOWBASE2_1 OR BOWBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} -//3星 -ItemDisplay[FILTLVL~1-4 (BOWBASE3_1 OR BOWBASE3_2) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} //4星 ItemDisplay[FILTLVL~1-5 BOWBASE4_1 NMAG !RW GROUND]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%} +//3星 +ItemDisplay[FILTLVL~1-4 (BOWBASE3_1 OR BOWBASE3_2) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +//2星 +ItemDisplay[FILTLVL~1-3 (BOWBASE2_1 OR BOWBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +//1星 +ItemDisplay[FILTLVL~1-2 (BOWBASE1_1 OR BOWBASE1_2) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} +//0星 +ItemDisplay[FILTLVL=1 BOWBASE0_1 NMAG !RW GROUND]:%NAME%{%NAME%} // ====> 8.4.2,木棒 <===== -//1星 -ItemDisplay[FILTLVL~1-2 CLUBBASE1_1 NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} -//2星 -ItemDisplay[FILTLVL~1-3 (CLUBBASE2_1 OR CLUBBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} //3星 ItemDisplay[FILTLVL~1-4 (CLUBBASE3_1 OR CLUBBASE3_2) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +//2星 +ItemDisplay[FILTLVL~1-3 (CLUBBASE2_1 OR CLUBBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +//1星 +ItemDisplay[FILTLVL~1-2 CLUBBASE1_1 NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} // ====> 8.4.3,匕首 <===== //2星 ItemDisplay[FILTLVL~1-3 DAGGERBASE2_1 NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} // ====> 8.4.4,斧 <===== -//2星 -ItemDisplay[FILTLVL~1-3 (AXEBASE2_1 OR AXEBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} //3星 ItemDisplay[FILTLVL~1-4 (AXEBASE3_1 OR AXEBASE3_2) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +//2星 +ItemDisplay[FILTLVL~1-3 (AXEBASE2_1 OR AXEBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} // ====> 8.4.5,锤 <===== -//1星 -ItemDisplay[FILTLVL~1-2 (MACEBASE1_1) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} -//2星 -ItemDisplay[FILTLVL~1-3 (MACEBASE2_1 OR MACEBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} //3星 ItemDisplay[FILTLVL~1-4 MACEBASE3_1 NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +//2星 +ItemDisplay[FILTLVL~1-3 (MACEBASE2_1 OR MACEBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +//1星 +ItemDisplay[FILTLVL~1-2 (MACEBASE1_1) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} // ====> 8.4.6,剑 <===== -//1星 -ItemDisplay[FILTLVL~1-2 (SWORDBASE1_1 OR SWORDBASE1_3 OR SWORDBASE1_4) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} -//2星 -ItemDisplay[FILTLVL~1-3 (SWORDBASE2_1 OR SWORDBASE2_2 OR SWORDBASE2_3 OR SWORDBASE2_4) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} //3星 ItemDisplay[FILTLVL~1-4 (SWORDBASE3_1 OR SWORDBASE3_2) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +//2星 +ItemDisplay[FILTLVL~1-3 (SWORDBASE2_1 OR SWORDBASE2_2 OR SWORDBASE2_3 OR SWORDBASE2_4) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +//1星 +ItemDisplay[FILTLVL~1-2 (SWORDBASE1_1 OR SWORDBASE1_2 OR SWORDBASE1_3 OR SWORDBASE1_4) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} // ====> 8.4.7,权杖 <===== -//2星 -ItemDisplay[FILTLVL~1-3 (SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} -//3星 -ItemDisplay[FILTLVL~1-4 (SCEPTERBASE3_1 OR SCEPTERBASE3_2 OR SCEPTERBASE3_3 OR SCEPTERBASE3_4 OR SCEPTERBASE3_5) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} //4星 ItemDisplay[FILTLVL~1-5 (SCEPTERBASE4_1 OR SCEPTERBASE4_2 OR SCEPTERBASE4_3 OR SCEPTERBASE4_4) NMAG !RW GROUND]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%} +//3星 +ItemDisplay[FILTLVL~1-4 (SCEPTERBASE3_1 OR SCEPTERBASE3_2 OR SCEPTERBASE3_3 OR SCEPTERBASE3_4 OR SCEPTERBASE3_5) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +//2星 +ItemDisplay[FILTLVL~1-3 (SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} // ====> 8.4.8,魔杖 <===== -//1星 -ItemDisplay[FILTLVL~1-2 (WANDBASE1_1 OR WANDBASE1_2 OR WANDBASE1_3) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} -//2星 -ItemDisplay[FILTLVL~1-3 (WANDBASE2_1 OR WANDBASE2_2) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%TIER-3%%NAME% %RED%◆{%NAME%} //3星 -ItemDisplay[FILTLVL~1-4 WANDBASE3_1 NMAG !RW GROUND]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%}%CONTINUE% +ItemDisplay[FILTLVL~1-4 WANDBASE3_1 NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +//2星 +ItemDisplay[FILTLVL~1-3 (WANDBASE2_1 OR WANDBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +//1星 +ItemDisplay[FILTLVL~1-2 (WANDBASE1_1 OR WANDBASE1_2 OR WANDBASE1_3) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} // ====> 8.4.9,法杖 <===== -//0星 -ItemDisplay[FILTLVL=1 (STAFFBASE0_1 OR SORBASE0_1) NMAG !RW GROUND]:%NAME%{%NAME%} -//1星 -ItemDisplay[FILTLVL~1-2 (STAFFBASE1_1 OR STAFFBASE1_2 OR STAFFBASE1_3) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} -//2星 -ItemDisplay[FILTLVL~1-3 (STAFFBASE2_1 OR STAFFBASE2_2 OR STAFFBASE2_3 OR STAFFBASE2_4 OR STAFFBASE2_5 OR SORBASE2_1) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} -//3星 -ItemDisplay[FILTLVL~1-4 (STAFFBASE3_1 OR STAFFBASE3_2 OR STAFFBASE3_3 OR STAFFBASE3_4) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} //4星 ItemDisplay[FILTLVL~1-5 (STAFFBASE4_1 OR STAFFBASE4_2 OR STAFFBASE4_3 OR STAFFBASE4_4) NMAG !RW GROUND]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%} +//3星 +ItemDisplay[FILTLVL~1-4 (STAFFBASE3_1 OR STAFFBASE3_2 OR STAFFBASE3_3 OR STAFFBASE3_4) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +//2星 +ItemDisplay[FILTLVL~1-3 (STAFFBASE2_1 OR STAFFBASE2_2 OR STAFFBASE2_3 OR STAFFBASE2_4 OR STAFFBASE2_5 OR SORBASE2_1) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +//1星 +ItemDisplay[FILTLVL~1-2 (STAFFBASE1_1 OR STAFFBASE1_2 OR STAFFBASE1_3) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} +//0星 +ItemDisplay[FILTLVL=1 (STAFFBASE0_1 OR SORBASE0_1) NMAG !RW GROUND]:%NAME%{%NAME%} // ====> 8.4.10,长柄/矛/亚马逊矛 <===== -//1星 -ItemDisplay[FILTLVL~1-2 SPEARBASE1_1 NMAG !RW GROUND]:%NAME%{%NAME%} -//2星 -ItemDisplay[FILTLVL~1-3 (SPEARBASE2_1 OR SPEARBASE2_2 OR SPEARBASE2_3) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} -//3星 -ItemDisplay[FILTLVL~1-4 (SPEARBASE3_1 OR SPEARBASE3_2) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} //4星 ItemDisplay[FILTLVL~1-5 (SPEARBASE4_1 OR SPEARBASE4_2) NMAG !RW GROUND]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%} - -// ====> 8.4.10,爪 <===== -//1星 -ItemDisplay[FILTLVL~1-2 SINBASE1_1 NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} -//2星 -ItemDisplay[FILTLVL~1-3 (SINBASE2_1 OR SINBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} //3星 -ItemDisplay[FILTLVL~1-4 (SINBASE3_1 OR SINBASE3_2 OR SINBASE3_3 OR SINBASE3_4) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%TIER-3%%NAME% %RED%◆{%NAME%} +ItemDisplay[FILTLVL~1-4 (SPEARBASE3_1 OR SPEARBASE3_2) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +//2星 +ItemDisplay[FILTLVL~1-3 (SPEARBASE2_1 OR SPEARBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +//1星 +ItemDisplay[FILTLVL~1-2 (SPEARBASE1_1 OR SPEARBASE1_2) NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} + +// ====> 8.4.11,爪 <===== //4星 ItemDisplay[FILTLVL~1-5 (SINBASE4_1 OR SINBASE4_2) NMAG !RW GROUND]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%} - -// ====> 8.4.11,投掷武器 <===== +//3星 +ItemDisplay[FILTLVL~1-4 (SINBASE3_1 OR SINBASE3_2 OR SINBASE3_3 OR SINBASE3_4) NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} //2星 -ItemDisplay[FILTLVL~1-3 (THROWINGBASE2_1 OR THROWINGBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +ItemDisplay[FILTLVL~1-3 (SINBASE2_1 OR SINBASE2_2) NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} +//1星 +ItemDisplay[FILTLVL~1-2 SINBASE1_1 NMAG !RW GROUND]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} + +// ====> 8.4.12,投掷武器 <===== +//3星 +ItemDisplay[FILTLVL~1-4 THROWINGBASE3_1 NMAG !RW GROUND]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%} +//2星 +ItemDisplay[FILTLVL~1-3 THROWINGBASE2_1 NMAG !RW GROUND]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%} diff --git a/build/37-注入底材过滤设置.txt b/build/37-注入底材过滤设置.txt index c56ef66..9ebc177 100644 --- a/build/37-注入底材过滤设置.txt +++ b/build/37-注入底材过滤设置.txt @@ -12,8 +12,8 @@ ItemDisplay[SHOW_ICON ci3 NMAG SOCK=0 !ETH]:%NAME% %WHITE%▋{%WHITE%可在ACT1 ItemDisplay[SHOW_ICON (BAR OR DRU) NMAG SOCK=0 !ETH]:%NAME% %WHITE%▋{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE% //武器类 -ItemDisplay[SHOW_ICON (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am5 OR ama OR amf OR am4 OR am9 OR ame OR axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR clb OR spc OR 9cl OR 9sp OR 7cl OR NEC OR SOR OR kri OR 9kr OR wst OR 8ws OR 6ws) NMAG SOCK=0]:%NAME% %WHITE%▋{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE% -ItemDisplay[SHOW_ICON 7CR_INFUSION 7cr NMAG SOCK=0]:%NAME% %WHITE%▋{%SAGE%或许有几率揭示一件来自异世界的遗物的真正面貌%CL%%TAN%提示%WHITE%:在%RED%地狱%WHITE%罗格营地的恰西处%TAN% 注入%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOW_ICON (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am5 OR ama OR amf OR am4 OR am9 OR ame OR am1 OR am6 OR amb OR axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR clb OR spc OR 9cl OR 9sp OR 7cl OR NEC OR SOR OR kri OR 9kr OR 7kr OR wst OR 8ws OR 6ws) NMAG SOCK=0]:%NAME% %WHITE%▋{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE% +ItemDisplay[SHOW_ICON 7CR_INFUSION 7cr ED<15 NMAG SOCK=0]:%NAME% %WHITE%▋{%SAGE%或许有几率揭示一件来自异世界的遗物的真正面貌%CL%%TAN%提示%WHITE%:在%RED%地狱%WHITE%罗格营地的恰西处%TAN% 注入%CL%%NAME%}%CONTINUE% //非图标版 //头环注入等级提示 @@ -22,31 +22,32 @@ ItemDisplay[!SHOW_ICON ci1 NMAG SOCK=0 !ETH]:%NAME% %WHITE%■{%SAGE%提示:当 ItemDisplay[!SHOW_ICON ci2 NMAG SOCK=0 !ETH]:%NAME% %WHITE%■{%SAGE%提示:当你角色等级在%RED%73+%SAGE%时,才能出2技能词缀%CL%%WHITE%可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NL%%NAME%}%CONTINUE% ItemDisplay[!SHOW_ICON ci3 NMAG SOCK=0 !ETH]:%NAME% %WHITE%■{%WHITE%可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NL%%NAME%}%CONTINUE% //蛮子头和兽头 -ItemDisplay[!SHOW_ICON (BAR OR DRU) NMAG SOCK=0 !ETH]:%NAME% %WHITE%▋{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON (BAR OR DRU) NMAG SOCK=0 !ETH]:%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE% //武器类 -ItemDisplay[!SHOW_ICON (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am5 OR ama OR amf OR am4 OR am9 OR ame OR axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR clb OR spc OR 9cl OR 9sp OR 7cl OR NEC OR SOR OR kri OR 9kr OR wst OR 8ws OR 6ws) NMAG SOCK=0]:%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE% -ItemDisplay[!SHOW_ICON 7CR_INFUSION 7cr NMAG SOCK=0]:%NAME% %WHITE%■{%SAGE%或许有几率揭示一件来自异世界的遗物的真正面貌%CL%%TAN%提示%WHITE%:在%RED%地狱%WHITE%罗格营地的恰西处%TAN% 注入%CL%%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am5 OR ama OR amf OR am4 OR am9 OR ame OR am1 OR am6 OR amb OR axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR clb OR spc OR 9cl OR 9sp OR 7cl OR NEC OR SOR OR kri OR 9kr OR 7kr OR wst OR 8ws OR 6ws) NMAG SOCK=0]:%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE% +ItemDisplay[!SHOW_ICON 7CR_INFUSION 7cr ED<15 NMAG SOCK=0]:%NAME% %WHITE%■{%SAGE%或许有几率揭示一件来自异世界的遗物的真正面貌%CL%%TAN%提示%WHITE%:在%RED%地狱%WHITE%罗格营地的恰西处%TAN% 注入%CL%%NAME%}%CONTINUE% //头环 ItemDisplay[CIRC_INFUSION_1 (ci0 OR ci1) NMAG SOCK=0 !ETH GROUND]:%NAME%{%NAME%} ItemDisplay[CIRC_INFUSION_2 (ci2 OR ci3) NMAG SOCK=0 !ETH GROUND]:%NAME%{%NAME%} //蛮子头 -ItemDisplay[BAR_INFUSION_1 BAR NMAG REQSTR>129 SOCK=0 !ETH GROUND]:%NAME%{%NAME%} -ItemDisplay[BAR_INFUSION_2 BAR NMAG REQSTR<130 SOCK=0 !ETH GROUND]:%NAME%{%NAME%} +ItemDisplay[BAR_INFUSION_1 BAR NMAG REQSTR>129 SOCK=0 !ETH GROUND]:%NAME%{%NAME%} +ItemDisplay[BAR_INFUSION_2 BAR NMAG REQSTR<130 SOCK=0 !ETH GROUND]:%NAME%{%NAME%} //兽头 ItemDisplay[DRU_INFUSION DRU NMAG SOCK=0 !ETH GROUND]:%NAME%{%NAME%} //AMA弓、矛、标枪类 ItemDisplay[AMA_INFUSION_1 (am2 OR am7 OR amc) NMAG SOCK=0 GROUND]:%NAME%{%NAME%} ItemDisplay[AMA_INFUSION_2 (am3 OR am8 OR amd OR am4 OR am9 OR ame) NMAG SOCK=0 GROUND]:%NAME%{%NAME%} ItemDisplay[AMA_INFUSION_3 (am5 OR ama OR amf) NMAG SOCK=0 GROUND]:%NAME%{%NAME%} +ItemDisplay[AMA_INFUSION_4 (am1 OR am6 OR amb) NMAG SOCK=0 GROUND]:%NAME%{%NAME%} //刺客爪子 ItemDisplay[SIN_INFUSION_3 SIN !(axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) NMAG SOCK=0 GROUND]:%NAME%{%NAME%} ItemDisplay[SIN_INFUSION_1 (axf OR btl OR 9xf) NMAG SOCK=0 GROUND]:%NAME%{%NAME%} ItemDisplay[SIN_INFUSION_2 (9tw OR 7xf OR 7tw) NMAG SOCK=0 GROUND]:%NAME%{%NAME%} //BB投掷武器 -ItemDisplay[THROW_INFUSION_1 (glv OR 9gl OR 7gl) NMAG SOCK=0 ETH GROUND]:%NAME%{%NAME%} -ItemDisplay[THROW_INFUSION_2 (tsp OR 9ts OR 7ts) NMAG SOCK=0 ETH GROUND]:%NAME%{%NAME%} +ItemDisplay[THROW_INFUSION_1 (glv OR 9gl OR 7gl) NMAG SOCK=0 GROUND]:%NAME%{%NAME%} +ItemDisplay[THROW_INFUSION_2 (tsp OR 9ts OR 7ts) NMAG SOCK=0 GROUND]:%NAME%{%NAME%} //德鲁伊木棒 ItemDisplay[CLUB_INFUSION (clb OR spc OR 9cl OR 9sp OR 7cl) NMAG SOCK=0 GROUND]:%NAME%{%NAME%} //法师6孔杖 @@ -62,8 +63,8 @@ ItemDisplay[7CR_INFUSION 7cr ED<15 NMAG SOCK=0 GROUND]:%NAME%{%NAME%} ItemDisplay[DAGGER_INFUSION (kri OR 9kr OR 7kr) !THROWING NMAG SOCK=0 GROUND]:%NAME%{%NAME%} //低需求最大4孔的盔甲 ItemDisplay[CHEST_INFUSION CHEST MAXSOCKETS>3 REQSTR<104 NMAG SOCK=0 !ETH GROUND]:%NAME%{%NAME%} -//无形双手锤锤子 -ItemDisplay[WEAPON_INFUSION_2 (mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm) NMAG SOCK=0 ETH GROUND]:%NAME%{%NAME%} -//无形巨神之刃和剑 -ItemDisplay[WEAPON_INFUSION_1 (flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd) NMAG SOCK=0 ETH GROUND]:%NAME%{%NAME%} +//双手锤锤子 +ItemDisplay[WEAPON_INFUSION_2 (mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm) NMAG SOCK=0 GROUND]:%NAME%{%NAME%} +//巨神之刃和剑 +ItemDisplay[WEAPON_INFUSION_1 (flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd) NMAG SOCK=0 GROUND]:%NAME%{%NAME%} diff --git a/build/38-开荒装备配置.txt b/build/38-开荒装备配置.txt index 69b553d..2e4d686 100644 --- a/build/38-开荒装备配置.txt +++ b/build/38-开荒装备配置.txt @@ -18,18 +18,18 @@ ItemDisplay[NMAG !RW (SK51>1 OR SK53>1 OR SK56>1 OR SK62>1 OR SK64>1 OR SK369>2) ItemDisplay[NMAG !RW (SK51>2 OR SK53>2 OR SK56>2 OR SK62>2 OR SK64>2 OR SK369>2) FILTLVL<3 !SOCK=1 SOR SORCERESS]:%NAME% %ORANGE%lvling{%NAME%} //法杖:叶子底材 ItemDisplay[NMAG STAFF !RW (SK51>1 OR SK56>1 OR SK41>1 OR SK62>1) ((SOCK=0 MAXSOCKETS=2) OR SOCK=2) DIFF<2 FILTLVL<3 SORCERESS]: %NAME% %ORANGE%lvling{%NAME%} -ItemDisplay[NMAG STAFF !RW (SK41>2 OR SK51>2 OR SK56>2) ((SOCK=0 MAXSOCKETS=2) OR SOCK=2) DIFF<3 CLVL<80 FILTLVL<3 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%NAME%} +ItemDisplay[NMAG STAFF !RW (SK41>2 OR SK51>2 OR SK56>2) ((SOCK=0 MAXSOCKETS=2) OR SOCK=2) DIFF<2 CLVL<80 FILTLVL<3 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%NAME%} //法杖:升级精神底材 ItemDisplay[NMAG STAFF !RW MAXSOCKETS>3 (SK51>1 OR SK56>1 OR SK41>1 OR SK62>1) (SOCK=0 OR SOCK=4) FILTLVL<3 CLVL<70 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%NAME%} ItemDisplay[NMAG STAFF !RW MAXSOCKETS>3 (SK369>1 OR SK64>1 OR SK44>1 OR SK59>1) (SOCK=0 OR SOCK=4) FILTLVL<3 CLVL<70 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%NAME%} -ItemDisplay[NMAG STAFF !RW MAXSOCKETS>3 (SK38>1 OR SK47>1 OR SK48>1) (SOCK=0 OR SOCK=4) FILTLVL<3 CLVL<90 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%NAME%} +ItemDisplay[NMAG STAFF !RW MAXSOCKETS>3 (SK38>1 OR SK47>1 OR SK48>1) (SOCK=0 OR SOCK=4) FILTLVL<3 CLVL<70 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%NAME%} //法杖:升级回忆底材 ItemDisplay[NMAG STAFF (ELT OR EXC) !RW MAXSOCKETS>3 (SK51>1 OR SK56>1 OR SK41>1 OR SK62>1) (SOCK=0 OR SOCK=4) FILTLVL<3 CLVL<90 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%NAME%} ItemDisplay[NMAG STAFF (ELT OR EXC) !RW MAXSOCKETS>3 (SK369>1 OR SK64>1 OR SK44>1 OR SK59>1) (SOCK=0 OR SOCK=4) FILTLVL<3 CLVL<90 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%NAME%} ItemDisplay[NMAG STAFF (ELT OR EXC) !RW MAXSOCKETS>3 (SK38>1 OR SK47>1 OR SK48>1) (SOCK=0 OR SOCK=4) FILTLVL<3 CLVL<90 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%NAME%} //法杖:副手BUFF回忆底材 -ItemDisplay[NMAG STAFF (ELT OR EXC) !RW MAXSOCKETS>3 (SK58>0 OR SK57>0) (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=0 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Roll 4os for Memory Base%CL%%NAME%} -ItemDisplay[NMAG STAFF (ELT OR EXC) !RW MAXSOCKETS>3 (SK58>0 OR SK57>0) (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=4 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Memory Base%CL%%NAME%} +ItemDisplay[NMAG STAFF (ELT OR EXC) MAXSOCKETS>3 (SK58>0 OR SK57>0) (SK50>0 OR SK60>0) !INF !RW SOCK=0 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Roll 4os for Memory Base%CL%%NAME%} +ItemDisplay[NMAG STAFF (ELT OR EXC) MAXSOCKETS>3 (SK58>0 OR SK57>0) (SK50>0 OR SK60>0) !INF !RW SOCK=4 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Memory Base%CL%%NAME%} //2技能 ItemDisplay[RARE (PREFIX=576 OR PREFIX=446 OR PREFIX=449 OR PREFIX=452 OR PREFIX=923) FILTLVL<3 SORCERESS]: %NAME%%PX-62%{%NAME%} ItemDisplay[RARE PREFIX=577 FILTLVL<4 SORCERESS]: %NAME%%PX-62%{%NAME%} @@ -64,10 +64,10 @@ ItemDisplay[(SK123>0 OR SK125>0) DIFF<2 FILTLVL<3 SCEPTER PALADIN]: %NAME% %ORAN //圣雷 ItemDisplay[(wsp OR 9ws OR 7ws) !INF NMAG !RW (SOCK=0 OR SOCK=4) (DIFF<2 OR SK118>0) FILTLVL<3 CLVL<80 PALADIN]: %NAME% %ORANGE%lvling%PX-62%{%NAME%} //2技能 -ItemDisplay[RARE SCEPTER (PREFIX=567 OR PREFIX=470) FILTLVL<4 NECROMANCER]: %NAME%%PX-62%{%NAME%} +ItemDisplay[RARE SCEPTER (PREFIX=567 OR PREFIX=470) FILTLVL<4 PALADIN]: %NAME%%PX-62%{%NAME%} //抗性 -ItemDisplay[DIN AUTOMOD=26 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%全抗15~20%PX-62%{%NAME%} -ItemDisplay[DIN AUTOMOD=27 FILTLVL<4 NECROMANCER]: %NAME% %ORANGE%全抗20~30%PX-62%{%NAME%} +ItemDisplay[DIN AUTOMOD=26 FILTLVL<3 PALADIN]: %NAME% %ORANGE%全抗15~20%PX-62%{%NAME%} +ItemDisplay[DIN AUTOMOD=27 FILTLVL<4 PALADIN]: %NAME% %ORANGE%全抗20~30%PX-62%{%NAME%} //德鲁伊 ItemDisplay[NMAG (DRU OR CLUB) !RW (SK247=3 OR SK221=3 OR SK222=3) FILTLVL<3 CLVL<80 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%NAME%} @@ -80,7 +80,7 @@ ItemDisplay[NMAG ZON (EXC OR ELT) !RW SOCK~3-4 AMAZON FILTLVL<3 CLVL<80]: %NAME% //佣兵 //可汗头 -ItemDisplay[SK149>2 BAR (SOCK=0 OR SOCK=2) BAR !RW !INF NMAG FILTLVL<3]: %NAME% %DARK_GREEN%[LORE]{%NAME%} +ItemDisplay[SK149>2 (SOCK=0 OR SOCK=2) BAR !RW !INF NMAG FILTLVL<3]: %NAME% %DARK_GREEN%[LORE]{%NAME%} //纯洁 ItemDisplay[NMAG !INF !RW SOCK=3 FILTLVL<3 (EXC OR ELT) (SPEAR OR POLEARM OR XBOW OR STAFF)]: %NAME% %DARK_GREEN%[Purity]{%NAME%} //眼光 @@ -88,7 +88,7 @@ ItemDisplay[NMAG (EXC OR ELT) !INF !RW SOCK=4 (SPEAR OR POLEARM) !ZON DIFF<2 FIL ItemDisplay[NMAG (EXC OR ELT) !INF !RW SOCK=4 ETH (SPEAR OR POLEARM) !ZON FILTLVL<3]: %NAME% %DARK_GREEN%[Insight]{%NAME%} //长柄 ItemDisplay[FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<3 OR DIFF<2 OR ILVL>25) (vou OR 9b7 OR 9vo OR 7o7 OR 7vo)]: %NAME%{%NAME%} // 0os, ilvl 26+: Voulge, Lochaber Axe, Bill, Ogre Axe, Colossus Voulge -ItemDisplay[FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<3 OR DIFF<2) ILVL<41 ILVL>25 (scy OR pax hal OR wsc OR 9s8 OR 9pa OR 9h9 OR 9wc OR 7s8 OR 7pa OR 7h7 7wc)]: %NAME%{%NAME%} // 0os, ilvl 26-40: Scythe, Poleaxe, Halberd, War Scythe, Battle Scythe, Partizan, Bec-de-Corbin, Grim Scythe, Thresher, Cryptic Axe, Great Poleaxe, Giant Thresher, 0os, ilvl 26-40 +ItemDisplay[FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<3 OR DIFF<2) ILVL<41 ILVL>25 (scy OR pax OR hal OR wsc OR 9s8 OR 9pa OR 9h9 OR 9wc OR 7s8 OR 7pa OR 7h7 OR 7wc)]: %NAME%{%NAME%} // 0os, ilvl 26-40: Scythe, Poleaxe, Halberd, War Scythe, Battle Scythe, Partizan, Bec-de-Corbin, Grim Scythe, Thresher, Cryptic Axe, Great Poleaxe, Giant Thresher, 0os, ilvl 26-40 //长矛 ItemDisplay[FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<3 OR DIFF<2) ILVL>25 (tri OR 9sr OR 9tr OR 7tr)]: %NAME%{%NAME%} // 0os, ilvl 26+: Trident, War Spear, Fuscina, Stygian Pike ItemDisplay[FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<3 OR DIFF<2) ILVL<41 ILVL>25 (brn OR spt OR pik OR 7sr OR 9br OR 9st OR 9p9 OR 7br OR 7st OR 7p7)]: %NAME%{%NAME%} // 0os, ilvl 26-40: Brandistock, Spetum, Pike, Hyperion Spear, War Fork, Yari, Lance, Mancatcher, Ghost Spear, War Pike diff --git a/build/39-通用收尾规则.txt b/build/39-通用收尾规则.txt index 48aa55d..7ea7db6 100644 --- a/build/39-通用收尾规则.txt +++ b/build/39-通用收尾规则.txt @@ -2,7 +2,7 @@ // | 11,通用规则 | // +--------------+ //未知物品提示 (确保后续更新新物品不会被屏蔽) -ItemDisplay[(ILVL>1 OR QTY>0 OR PRICE>1) !(ARMOR OR WEAPON OR amu OR rin OR QUIVER OR cm1 OR cm2 OR cm3 OR jew OR jewf OR RUNE>0 OR GEMTYPE>0 OR MAPTIER>-1 OR hp1 OR mp1 OR hp2 OR mp2 OR hp3 OR mp3 OR hp4 OR mp4 OR hp5 OR mp5 OR pvpp OR rvs OR rvl OR vps OR wms OR yps OR key OR tsc OR isc OR tbk OR ibk OR ear OR bks OR bkd OR box OR vip OR tr1 OR ass OR j34 OR g34 OR xyz OR bbb OR qbr OR qey OR qhr OR mss OR ice OR tr2 OR toa OR tes OR ceh OR bet OR fed OR dhn OR bey OR mbr OR pk1 OR pk2 OR pk3 OR std OR wss OR cwss OR lpp OR lbox OR lmal OR crfb OR crfc OR crfh OR crfs OR crfv OR crfu OR crfp OR rtp OR rid OR rkey OR lsvl OR llmr OR ubtm OR uba OR ubaa OR ubab OR ubac OR dcma OR dcso OR dcho OR dcbl OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR iwss OR scrb OR upmp OR scou OR irma OR irra OR urma OR rrra OR imma OR imra OR upma OR rera OR fort OR ram OR luca OR lucb OR lucc OR lucd OR imrn OR cm1p OR cm2p OR cm3p OR ivez OR ivea OR iveb OR ived OR iven OR ivep OR ives)]:%SOUNDID-705%%MAP-0A%%PX-62%%NAME%{%NAME%%CL%%WHITE%物品描述将在新赛季开始之后尽快更新.%CL%%TAN%提示%WHITE%: 此物品是最近刚添加到游戏中的.} +ItemDisplay[(ILVL>1 OR QTY>0 OR PRICE>1) !(ARMOR OR WEAPON OR amu OR rin OR QUIVER OR cm1 OR cm2 OR cm3 OR jew OR jewf OR RUNE>0 OR GEMTYPE>0 OR KNOWNMAPS OR hp1 OR mp1 OR hp2 OR mp2 OR hp3 OR mp3 OR hp4 OR mp4 OR hp5 OR mp5 OR pvpp OR rvs OR rvl OR vps OR wms OR yps OR key OR tsc OR isc OR tbk OR ibk OR ear OR bks OR bkd OR box OR vip OR tr1 OR ass OR j34 OR g34 OR xyz OR bbb OR qbr OR qey OR qhr OR mss OR ice OR tr2 OR toa OR tes OR ceh OR bet OR fed OR dhn OR bey OR mbr OR pk1 OR pk2 OR pk3 OR std OR wss OR cwss OR lpp OR lbox OR lmal OR crfb OR crfc OR crfh OR crfs OR crfv OR crfu OR crfp OR rtp OR rid OR rkey OR lsvl OR llmr OR ubtm OR uba OR ubaa OR ubab OR ubac OR dcma OR dcso OR dcho OR dcbl OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR iwss OR scrb OR upmp OR scou OR irma OR irra OR urma OR rrra OR imma OR imra OR upma OR rera OR fort OR ram OR luca OR lucb OR lucc OR lucd OR imrn OR cm1p OR cm2p OR cm3p OR ivez OR ivea OR iveb OR ived OR iven OR ivep OR ives)]:%SOUNDID-705%%MAP-0A%%PX-62%%NAME%{%NAME%%CL%%WHITE%物品描述将在新赛季开始之后尽快更新.%CL%%TAN%提示%WHITE%: 此物品是最近刚添加到游戏中的.} //暗金和套装基础屏蔽设置 ItemDisplay[(UNI OR SET) (WEAPON OR ARMOR OR rin OR amu OR QUIVER) !ID !TOWN GROUND FILTLVL>1]: @@ -18,7 +18,7 @@ ItemDisplay[CHEST RARE !ID (MAXSOCKETS>3 REQSTR<104) !ETH FILTLVL>4 GROUND]: ItemDisplay[(HELM !DRU !BAR) RARE !ID !(MAXSOCKETS>2 REQSTR<107) FILTLVL>3 GROUND]: ItemDisplay[(HELM !DRU !BAR) RARE !ID (MAXSOCKETS>2 REQSTR<107) FILTLVL>4 GROUND]: //盾牌 -ItemDisplay[HIDE_RARE3 (SHIELD !DIN !NEC) RARE !ID FILTLVL>3 GROUND]: +ItemDisplay[(SHIELD !DIN !NEC) RARE !ID FILTLVL>3 GROUND]: //手套、鞋子、腰带、低级头环 ItemDisplay[(GLOVES OR BOOTS OR BELT OR ci0 OR ci1) RARE !ID FILTLVL>3 GROUND]: //戒指、项链、高级头环 @@ -51,8 +51,8 @@ ItemDisplay[DAGGER !(kri OR 9kr OR 7kr) RARE !ID FILTLVL>3 GROUND]: ItemDisplay[(axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw OR ob5 OR oba OR obf OR kri OR 9kr OR 7kr OR wst OR 8ws OR 6ws) RARE !ID FILTLVL>4 GROUND]: //魔法装备基础屏蔽设置 -ItemDisplay[HIDE_JEW1 jew MAG ILVL<85 !ID FILTLVL>4]: -ItemDisplay[HIDE_JEW2 jew MAG ILVL>84 !ID FILTLVL>5]: +ItemDisplay[HIDE_JEW3 jew MAG ILVL<85 !ID FILTLVL>4]: +ItemDisplay[HIDE_JEW4 jew MAG ILVL>84 !ID FILTLVL>5]: ItemDisplay[ARMOR !(CHEST MAXSOCKETS>3 REQSTR<104) MAG !ID FILTLVL>0 CLVL>11]: ItemDisplay[CHEST MAXSOCKETS>3 REQSTR<104 ETH MAG !ID FILTLVL>0 CLVL>11]: ItemDisplay[CHEST MAXSOCKETS>3 REQSTR<104 !ETH MAG !ID FILTLVL>1]: @@ -68,16 +68,16 @@ ItemDisplay[MAG !ID (glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR flb OR 9fb OR 7fb ItemDisplay[(ARMOR OR WEAPON OR QUIVER) (TOWN OR INVENTORY OR CUBE OR STASH) GROUND FILTLVL>0]: %NAME% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) (TOWN OR INVENTORY OR CUBE OR STASH) !GROUND FILTLVL>0]: %NAME%{%NAME%} ItemDisplay[SHOW_9SKBASE NMAG !RW FORMULASMA>8 !SOCK=1]:%NAME%{%NAME%} //显示3+3+3的非1孔的底材 -ItemDisplay[!RW (ARMOR OR WEAPON OR QUIVER) INF FILTLVL>0]: {%NAME%}//屏蔽劣质物品 -ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !leg !RW NMAG SOCK=1 GROUND FILTLVL>0 CLVL>11]: //屏蔽1孔的垃圾白板物品 -ItemDisplay[(GLOVES OR BOOTS OR BELT) NMAG GROUND FILTLVL>0 CLVL>11]: //屏蔽白板手套、腰带和鞋子 +ItemDisplay[!RW (ARMOR OR WEAPON OR QUIVER) INF FILTLVL>0]://屏蔽劣质物品 +ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !leg !RW NMAG SOCK=1 GROUND FILTLVL>0 CLVL>11]://屏蔽1孔的垃圾白板物品 +ItemDisplay[(GLOVES OR BOOTS OR BELT) NMAG GROUND FILTLVL>0 CLVL>11]://屏蔽白板手套、腰带和鞋子 //带STAFFMOD白板物品 -ItemDisplay[(DRU OR BAR OR WAND OR SCEPTER OR STAFF OR DAGGER OR CLUB) !6ws !((kri OR 9kr OR 7kr OR clb OR spc OR 9cl OR 9sp OR 7cl) SOCK=0) !RW NMAG FORMULASMA<2 GROUND FILTLVL>1 CLVL>11]: //屏蔽STAFFMOD<2的兽头、蛮子头、魔杖、权杖、法杖、匕首和木棒 -ItemDisplay[(NEC OR SIN OR SOR) !RW NMAG FORMULASMA<2 GROUND FILTLVL>0 CLVL>11 !SOCK=0]: //屏蔽STAFFMOD<2的死灵盾、刺客爪、法球 +ItemDisplay[(DRU OR BAR OR WAND OR SCEPTER OR STAFF OR DAGGER OR CLUB) !6ws !((kri OR 9kr OR 7kr OR clb OR spc OR 9cl OR 9sp OR 7cl) SOCK=0) !RW NMAG FORMULASMA<2 GROUND FILTLVL>1 CLVL>11]://屏蔽STAFFMOD<2的兽头、蛮子头、魔杖、权杖、法杖、匕首和木棒 +ItemDisplay[(NEC OR SIN OR SOR) !RW NMAG FORMULASMA<2 GROUND FILTLVL>0 CLVL>11 !SOCK=0]://屏蔽STAFFMOD<2的死灵盾、刺客爪、法球 ItemDisplay[(DRU OR BAR OR WAND OR SCEPTER OR STAFF OR DAGGER OR CLUB) !6ws !((kri OR 9kr OR 7kr OR clb OR spc OR 9cl OR 9sp OR 7cl) SOCK=0) !RW NMAG FORMULASMA=2 GROUND FILTLVL>1 CLVL>18]://屏蔽STAFFMOD=2的兽头、蛮子头、魔杖、权杖、法杖、匕首和木棒 -ItemDisplay[(NEC OR SIN OR SOR) !RW NMAG !RW NMAG FORMULASMA=2 GROUND FILTLVL>1 CLVL>18 !SOCK=0]://屏蔽STAFFMOD=2的死灵盾、刺客爪、法球 +ItemDisplay[(NEC OR SIN OR SOR) !RW NMAG FORMULASMA=2 GROUND FILTLVL>1 CLVL>18 !SOCK=0]://屏蔽STAFFMOD=2的死灵盾、刺客爪、法球 ItemDisplay[FORMULASMA>2 FORMULASMA<6 NMAG CLVL>30 FILTLVL>1 !RW !TOWN GROUND]: -ItemDisplay[FORMULASMA>5 FORMULASMA<10 NMAG FILTLVL>2 !RW !TOWN GROUND]: +ItemDisplay[FORMULASMA>5 FORMULASMA<10 NMAG FILTLVL>2 !RW !TOWN GROUND]: ItemDisplay[DIN RES<20 NMAG !RW !TOWN GROUND CLVL>59]: ItemDisplay[DIN RES>19 NMAG !RW !TOWN GROUND FILTLVL>1]: //其他白板物品 diff --git a/build/lint_filter.py b/build/lint_filter.py new file mode 100644 index 0000000..278f981 --- /dev/null +++ b/build/lint_filter.py @@ -0,0 +1,617 @@ +#!/usr/bin/env python3 +"""BadWolf PD2 BH Loot Filter 静态语法与一致性检查器 (Linter) & 模块同步工具. + +功能清单: + 1. [SYNC] 检查 build/00..39-*.txt 拼接结果是否与根目录 BadWolf-LootFilter.txt 逐字节完全一致 + (支持 --sync-build 反向拆分主文件回写 build/*.txt,或 --merge-build 正向合并) + 2. [SYNTAX] 检查指令头 (ItemDisplay / Alias / Formula / ItemDisplayFilterName)、括号配对与编码格式 + 3. [GUI] 检查 BH 界面开关 (@按键名@分组名@) 是否重名、Alias/Formula 是否重复定义或内容完全克隆 + 4. [COND] 完整模拟 BH.dll Condition::Parse 词法与等优先级 RPN 编译器: + - 捕获粘连括号/运算符 (如 ')SUFFIX='、'SK224=3OR') + - 捕获非法条件比较符 (如 'PREFIX=~'、'==') + - 捕获 BH 等优先级陷阱 (同一括号层级混写隐式 AND 与 OR) + 5. [EXPR] 检查 Formula[...] 与 $f(...) 表达式括号平衡、AND(...,0) 恒零笔误、STAT350 误写、 + 以及同一公式同号 OR(...) 组内或组间重复计入的 STAT360 腐化词缀 ID + 6. [MACRO] 按照 BH.dll 真实宏表检查输出文本中的残缺/粘连颜色宏 (如 %%CL%、%%LIGHT_GRAY%、CL%%) + 7. [TIER] 检查第 8 章 (符文之语底材) 同一小节内星级顺序是否严格从高星到低星 (4★->3★->2★->1★->0★) + +用法: + python build/lint_filter.py # 静态检查主文件与 build/ 分片同步状态 + python build/lint_filter.py --sync-build # 将 BadWolf-LootFilter.txt 反向同步拆分回 build/00..39-*.txt 并检查 + python build/lint_filter.py --merge-build # 将 build/00..39-*.txt 合并生成 BadWolf-LootFilter.txt 并检查 +""" + +from __future__ import annotations + +import argparse +from dataclasses import dataclass +from pathlib import Path +import re +import sys + +VALID_SIMPLE_MACROS = { + "NAME", "BASENAME", "CL", "NL", "CONTINUE", "MAP", + "WHITE", "RED", "GOLD", "GRAY", "GREEN", "BLUE", "ORANGE", "YELLOW", + "BLACK", "TAN", "CORAL", "SAGE", "PURPLE", "DARK_GREEN", "TEAL", "LIGHT_GRAY", + "FULL_TRANS", "THREE_FOURTHS_TRANS", "HALF_TRANS", "QUARTER_TRANS", + "ILVL", "ALVL", "REROLLALVL", "CRAFTALVL", "SOCKETS", "CODE", "RUNENUM", "RUNENAME", + "GEMTYPE", "GEMLEVEL", "LVLREQ", "WPNSPD", "RANGE", "RBRACE", "LBRACE", + "SELLPRICE", "PRICE", "PERCENT", "BUYPRICE", "ED", "CS", "OS", "QTY", "RES", + "REQSTR", "REQDEX", "REQLVL", "BASEMAXONEH", "BASEMINTWOH", "BASEMINONEH", + "BASEMAXTHROW", "BASEMINKICK", "BASEMAXTWOH", "BASEMINTHROW", "BASEMAXSMITE", + "BASEBLOCK", "BASEMAXKICK", "BASEMINSMITE", "PLUSDEF", "UPSTR", "ALLATTRIB", + "MAXRES", "MAXSOCKETS", "MINDMG", "UPDEX", "UPLVL", "EDAM", "DEF", "MAXDMG", + "EDEF", "LRES", "PRES", "FRES", "CRES", "FHR", "FBR", "IAS", "FCR", "ARPER", + "MFIND", "LIFE", "MANA", "DEX", "FRW", "GFIND", "STR", "MAEK", "REPLIFE", "AR", + "DTM", "REPQUANT", "REPAIR", "ALLSK", "HEIGHT", "WIDTH", "AREA", + "ALLDISCOVERED", "ANYDISCOVERED", "ALLOWNED", "ANYOWNED", "TUCAO", "NONE", +} + +COLOR_AND_CTRL_MACROS = { + "NAME", "BASENAME", "CL", "NL", "CONTINUE", "MAP", "RBRACE", "LBRACE", "PERCENT", "NONE", + "WHITE", "RED", "GOLD", "GRAY", "GREEN", "BLUE", "ORANGE", "YELLOW", + "BLACK", "TAN", "CORAL", "SAGE", "PURPLE", "DARK_GREEN", "TEAL", "LIGHT_GRAY", + "FULL_TRANS", "THREE_FOURTHS_TRANS", "HALF_TRANS", "QUARTER_TRANS", +} +NUMERIC_VALUE_MACROS = VALID_SIMPLE_MACROS - COLOR_AND_CTRL_MACROS + +SHARD_ANCHORS: list[tuple[str, list[str]]] = [ + ("00-版本及过滤等级设置.txt", [ + "//╬╬╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╬╬", + "//║║ BadWolf Filter For PD2-S14 ║║", + ]), + ("01-物品集短名称定义.txt", ["// +---------------+", "// | 4,物品集定义|", "// +---------------+"]), + ("02-名称修正.txt", ["//╔════════════╗", "//║ 二、物品额外信息显示 ║", "//╚════════════╝"]), + ("03-通用额外提示信息.txt", ["// ++++++ 1.2,额外提示信息 ++++++"]), + ("04-显示底材ED和抗性.txt", ["// +------------+", "// | 2,基础底材 |", "// +------------+"]), + ("05-显示底材STAFFMOD.txt", ["// ++++++ 2.2,显示底材STAFFMOD ++++++"]), + ("06-显示底材可用符文之语.txt", ["// ++++++ 2.3,显示底材可用符文之语 ++++++"]), + ("07-显示底材可能孔数.txt", ["// ++++++ 2.4,显示底材可能孔数 ++++++"]), + ("08-无法冰冻提示.txt", ["// +------------+", "// | 3,其它装备 |", "// +------------+"]), + ("09-装备附带技能效果提示.txt", ["// ++++++ 3.2,附带技能效果提示 ++++++"]), + ("10-非底材可能孔数提示.txt", ["// ++++++ 3.3,非底材装备可能孔数提示 ++++++"]), + ("11-装备升级提示.txt", ["// ++++++ 3.4,装备升级提示 ++++++"]), + ("12-武器基础攻速和伤害范围提示.txt", ["// ++++++ 3.5,武器基础攻速和伤害范围提示 ++++++"]), + ("13-绿色套装鞋子踢击伤害提示.txt", ["// ++++++ 3.6,套装鞋子踢击伤害提示 ++++++"]), + ("14-显示盾牌格挡所需敏捷.txt", ["// ++++++ 3.7,盾牌标注75%格挡所需敏捷提示 ++++++"]), + ("15-PD2新增杂物说明.txt", ["// +----------------+", "// | 4, PD2新增物品 |", "// +----------------+"]), + ("16-秘境地图说明.txt", ["// ++++++ 4.2,秘境地图 ++++++"]), + ("17-超级BOSS门票说明.txt", ["// ++++++ 4.3,超级BOSS门票 ++++++"]), + ("18-精华和徽章说明.txt", ["// ++++++ 4.4,精华和徽章 ++++++"]), + ("19-手工模组说明.txt", ["// ++++++ 4.5,手工模组 ++++++"]), + ("20-商店购物提示.txt", ["// +----------------+", "// | 5,其它辅助功能 |", "// +----------------+"]), + ("21-T图基德事件赌博提示.txt", ["// ++++++ 5.2,T图基德赌博提示 ++++++"]), + ("22-暗金装备价值提示.txt", ["// ++++++ 5.3,暗金装备价值评测 ++++++"]), + ("23-绿色装备价值提示.txt", ["// ++++++ 5.4,绿色套装价值评测 ++++++"]), + ("24-亮金装备价值提示.txt", ["// ++++++ 5.5,亮金/手工装备价值提示 ++++++"]), + ("25-魔法装备价值提示.txt", ["// ++++++ 5.6,魔法装备价值提示 ++++++"]), + ("26-符文之语价值提示.txt", ["// ++++++ 5.7,符文之语价值提示 ++++++"]), + ("27-洗珠宝提示.txt", ["// ++++++ 5.8,洗珠宝提示 ++++++"]), + ("28-材料当前手工词缀等级提示.txt", ["// ++++++ 5.9,材料当前手工词缀等级提示 ++++++"]), + ("29-杂物过滤设置.txt", ["//╔═════════════╗", "//║ 三、物品过滤设置 ║", "//╚═════════════╝"]), + ("30-镶嵌物过滤设置.txt", ["// +-----------+", "// | 2,镶嵌物 |", "// +-----------+"]), + ("31-护身符过滤设置.txt", ["// +---------+", "// | 3,饰品 |", "// +---------+"]), + ("32-暗金装备过滤设置.txt", ["// +-------------+", "// | 4,暗金装备 |", "// +-------------+"]), + ("33-绿色套装过滤设置.txt", ["// +-------------+", "// | 5,绿色套装 |", "// +-------------+"]), + ("34-亮金装备过滤设置.txt", ["// +-------------+", "// | 6,亮金装备 |", "// +-------------+"]), + ("35-魔法装备过滤设置.txt", ["// +-------------+", "// | 7,魔法装备 |", "// +-------------+"]), + ("36-符文之语底材过滤设置.txt", ["// +------------------+", "// | 8,符文之语底材 |", "// +------------------+"]), + ("37-注入底材过滤设置.txt", ["// +-------------+", "// | 9,注入底材 |", "// +-------------+"]), + ("38-开荒装备配置.txt", ["//╔═════════════╗", "//║ 10,开荒过滤配置 ║", "//╚═════════════╝"]), + ("39-通用收尾规则.txt", ["// +--------------+", "// | 11,通用规则 |", "// +--------------+"]), +] + + +@dataclass +class Diagnostic: + severity: str # "ERROR" | "WARN" + category: str + lineno: int + message: str + + +def split_main_to_shards(main_text: str) -> list[tuple[str, str]]: + """按 40 个章节锚点将主文件无损切分为 build/00..39-*.txt 内容.""" + offsets: list[tuple[str, int]] = [] + search_pos = 0 + for shard_name, anchor_lines in SHARD_ANCHORS: + anchor = "\n".join(anchor_lines) + idx = main_text.find(anchor, search_pos) + if idx == -1: + raise ValueError(f"未能在主文件中找到分片 {shard_name} 的章节锚点: {anchor_lines[0]!r}") + offsets.append((shard_name, idx)) + search_pos = idx + len(anchor) + + result: list[tuple[str, str]] = [] + for i, (shard_name, start) in enumerate(offsets): + end = offsets[i + 1][1] if i + 1 < len(offsets) else len(main_text) + result.append((shard_name, main_text[start:end])) + return result + + +def sync_main_to_build(filter_path: Path, build_dir: Path) -> None: + raw = filter_path.read_bytes() + text = raw.decode("utf-8").replace("\r\n", "\n") + if text.startswith("\ufeff"): + text = text.lstrip("\ufeff") + filter_path.write_bytes(text.encode("utf-8")) + shards = split_main_to_shards(text) + for shard_name, shard_content in shards: + (build_dir / shard_name).write_bytes(shard_content.encode("utf-8")) + + +def merge_build_to_main(filter_path: Path, build_dir: Path) -> None: + chunks: list[bytes] = [] + for shard_name, _ in SHARD_ANCHORS: + shard_file = build_dir / shard_name + if not shard_file.exists(): + raise FileNotFoundError(f"缺少构建分片: {shard_file}") + txt = shard_file.read_text(encoding="utf-8").lstrip("\ufeff").replace("\r\n", "\n") + chunks.append(txt.encode("utf-8")) + filter_path.write_bytes(b"".join(chunks)) + + +def check_build_sync(filter_path: Path, build_dir: Path, diags: list[Diagnostic]) -> None: + main_bytes = filter_path.read_bytes() + if main_bytes.startswith(b"\xef\xbb\xbf"): + diags.append(Diagnostic("ERROR", "SYNC", 1, "主文件包含 UTF-8 BOM 头,建议使用无 BOM UTF-8")) + + shard_bytes_list: list[bytes] = [] + for shard_name, _ in SHARD_ANCHORS: + p = build_dir / shard_name + if not p.exists(): + diags.append(Diagnostic("ERROR", "SYNC", 0, f"缺少模块分片文件: build/{shard_name}")) + return + b = p.read_bytes() + if b.startswith(b"\xef\xbb\xbf"): + diags.append(Diagnostic("ERROR", "SYNC", 0, f"分片 build/{shard_name} 包含 UTF-8 BOM 头")) + shard_bytes_list.append(b) + + merged = b"".join(shard_bytes_list) + if merged != main_bytes: + main_lines = main_bytes.decode("utf-8", errors="replace").splitlines() + merged_lines = merged.decode("utf-8", errors="replace").splitlines() + diff_line = 1 + for idx, (ml, bl) in enumerate(zip(main_lines, merged_lines), 1): + if ml != bl: + diff_line = idx + break + else: + diff_line = min(len(main_lines), len(merged_lines)) + 1 + diags.append(Diagnostic( + "ERROR", + "SYNC", + diff_line, + f"build/00..39-*.txt 拼接结果 ({len(merged)} 字节) 与 {filter_path.name} ({len(main_bytes)} 字节) 不一致 " + f"(首个差异在第 {diff_line} 行;可运行 --sync-build 同步)", + )) + + +def check_condition(cond_str: str, lineno: int, ctx: str, diags: list[Diagnostic]) -> None: + for m in re.finditer(r"\)[A-Za-z0-9_!]|[A-Za-z0-9_]\(", cond_str): + diags.append(Diagnostic("ERROR", "COND", lineno, f"{ctx} 括号与条件词之间缺少空格: '{m.group(0)}'")) + + for m in re.finditer(r"[0-9]OR\b|\bOR[A-Za-z0-9_!]", cond_str): + diags.append(Diagnostic("ERROR", "COND", lineno, f"{ctx} OR 运算符粘连缺少空格: '{m.group(0)}'")) + + for m in re.finditer(r"=~|==|!=|>=|<=", cond_str): + diags.append(Diagnostic("ERROR", "COND", lineno, f"{ctx} 使用了非法的条件比较符 '{m.group(0)}' (BH 条件块仅支持 =, <, >, ~)")) + + tokens: list[str] = [] + i = 0 + n = len(cond_str) + while i < n: + c = cond_str[i] + if c.isspace(): + i += 1 + continue + if c in "()!": + tokens.append(c) + i += 1 + continue + j = i + while j < n and not cond_str[j].isspace() and cond_str[j] not in "()": + j += 1 + tokens.append(cond_str[i:j]) + i = j + + stack: list[dict[str, object]] = [{"has_and": False, "has_or": False, "atoms": []}] + prev_operand = False + for tok in tokens: + if tok == "!": + if prev_operand: + stack[-1]["has_and"] = True + prev_operand = False + elif tok == "(": + if prev_operand: + stack[-1]["has_and"] = True + stack.append({"has_and": False, "has_or": False, "atoms": []}) + prev_operand = False + elif tok == ")": + if len(stack) == 1: + diags.append(Diagnostic("ERROR", "COND", lineno, f"{ctx} 存在多余的右括号 ')'")) + return + top = stack.pop() + if top["has_and"] and top["has_or"]: + sample = " ".join(str(x) for x in list(top["atoms"])[:4]) + diags.append(Diagnostic( + "ERROR", + "PREC", + lineno, + f"{ctx} 同一括号层级同时混写隐式 AND 与 OR (BH 引擎两者等优先级从左到右求值): ({sample} ...)", + )) + prev_operand = True + elif tok in ("OR", "AND"): + if not prev_operand: + diags.append(Diagnostic("ERROR", "COND", lineno, f"{ctx} 二元运算符 '{tok}' 缺少左操作数")) + if tok == "OR": + stack[-1]["has_or"] = True + else: + stack[-1]["has_and"] = True + prev_operand = False + else: + if prev_operand: + stack[-1]["has_and"] = True + cast_atoms: list[str] = stack[-1]["atoms"] # type: ignore[assignment] + cast_atoms.append(tok) + prev_operand = True + + if len(stack) != 1: + diags.append(Diagnostic("ERROR", "COND", lineno, f"{ctx} 存在未闭合的左括号 '('")) + return + if tokens and not prev_operand: + diags.append(Diagnostic("ERROR", "COND", lineno, f"{ctx} 条件末尾存在悬空运算符 '{tokens[-1]}'")) + if stack[0]["has_and"] and stack[0]["has_or"]: + diags.append(Diagnostic( + "ERROR", + "PREC", + lineno, + f"{ctx} 顶层条件同时混写隐式 AND 与 OR (BH 引擎两者等优先级从左到右求值,请加括号明确分组)", + )) + + +def check_formula_expr( + expr: str, + lineno: int, + ctx: str, + defined_formulas: set[str], + diags: list[Diagnostic], +) -> None: + depth = 0 + for ch in expr: + if ch == "(": + depth += 1 + elif ch == ")": + depth -= 1 + if depth < 0: + diags.append(Diagnostic("ERROR", "EXPR", lineno, f"{ctx} 存在多余的右括号 ')'")) + return + if depth != 0: + diags.append(Diagnostic("ERROR", "EXPR", lineno, f"{ctx} 存在未闭合的左括号 '('")) + return + + for m in re.finditer(r"\bAND\s*\(([^()]*)\)", expr, re.IGNORECASE): + args = [a.strip() for a in m.group(1).split(",")] + if "0" in args: + diags.append(Diagnostic("ERROR", "EXPR", lineno, f"{ctx} 调用 '{m.group(0)}' 含常量 0 结果恒为 0 (疑似误将 IF 写为 AND)")) + + for m in re.finditer(r"\bSTAT350\s*==", expr): + diags.append(Diagnostic("ERROR", "EXPR", lineno, f"{ctx} 疑似将腐化属性 STAT360 误写为 STAT350")) + + for m in re.finditer(r"\bFORMULA([A-Za-z0-9_]+)\b", expr): + fname = m.group(1) + if fname not in defined_formulas: + diags.append(Diagnostic("ERROR", "EXPR", lineno, f"{ctx} 引用了未定义的公式 FORMULA{fname}")) + + or_groups: list[tuple[str, set[str]]] = [] + for m in re.finditer(r"([+-]?)\s*OR\s*\(([^()]*)\)", expr, re.IGNORECASE): + sign = m.group(1) or "+" + ids = re.findall(r"\bSTAT360==(\d+)\b", m.group(2)) + if len(ids) != len(set(ids)): + dups = sorted({x for x in ids if ids.count(x) > 1}) + diags.append(Diagnostic("ERROR", "EXPR", lineno, f"{ctx} 单个 OR(...) 内部重复写入了相同的 STAT360 ID: {', '.join(dups)}")) + if ids: + or_groups.append((sign, set(ids))) + + for idx1 in range(len(or_groups)): + for idx2 in range(idx1 + 1, len(or_groups)): + s1, set1 = or_groups[idx1] + s2, set2 = or_groups[idx2] + overlap = sorted(set1 & set2) + if overlap and s1 == s2: + diags.append(Diagnostic( + "ERROR", + "EXPR", + lineno, + f"{ctx} 多个同号 OR(...) 权重组之间重复计入了 STAT360=={','.join(overlap)} 导致双重加/扣分", + )) + + +def check_action_macros( + action: str, + lineno: int, + defined_formulas: set[str], + diags: list[Diagnostic], +) -> None: + brace_depth = 0 + brace_blocks = 0 + for ch in action: + if ch == "{": + brace_depth += 1 + if brace_depth == 1: + brace_blocks += 1 + else: + diags.append(Diagnostic("ERROR", "SYNTAX", lineno, "ItemDisplay 描述块 '{...}' 不支持嵌套")) + break + elif ch == "}": + brace_depth -= 1 + if brace_depth < 0: + diags.append(Diagnostic("ERROR", "SYNTAX", lineno, "ItemDisplay 存在未配对的 '}'")) + break + if brace_depth > 0: + diags.append(Diagnostic("ERROR", "SYNTAX", lineno, "ItemDisplay 存在未闭合的 '{'")) + if brace_blocks > 1: + diags.append(Diagnostic("ERROR", "SYNTAX", lineno, "单条 ItemDisplay 最多只能包含一个 '{...}' 描述块")) + + pos = 0 + while True: + k = action.find("$f(", pos) + if k == -1: + break + depth = 0 + end = k + 2 + while end < len(action): + if action[end] == "(": + depth += 1 + elif action[end] == ")": + depth -= 1 + if depth == 0: + break + end += 1 + if depth != 0: + diags.append(Diagnostic("ERROR", "EXPR", lineno, "ItemDisplay 内联公式 $f(...) 缺少闭合右括号 ')'")) + break + check_formula_expr(action[k + 3:end], lineno, "$f(...)", defined_formulas, diags) + pos = end + 1 + + for m in re.finditer(r"%FORMULA([A-Za-z0-9_]+)%", action): + fname = m.group(1) + if fname not in defined_formulas: + diags.append(Diagnostic("ERROR", "EXPR", lineno, f"输出宏 %FORMULA{fname}% 引用了未定义的 Formula[{fname}]")) + + # Tokenize/replace valid %...% macros left-to-right (matching BH.dll's regex behavior) + # \x01 = color/control/name macro, \x02 = numeric value macro (which may legitimately precede literal '%') + ctrl_macro_re = re.compile( + r"%(?:" + r"(?:MAP|DOT|PX|BORDER|LINE|NOTIFY)-[0-9A-Fa-f]{1,4}" + r"|TIER-[0-9]" + r"|SOUNDID-[0-9]{1,5}" + r"|" + "|".join(sorted(COLOR_AND_CTRL_MACROS, key=len, reverse=True)) + + r")%" + ) + num_macro_re = re.compile( + r"%(?:" + r"FORMULA[A-Za-z0-9_]+" + r"|(?:STAT|CHARSTAT|TABSK|CLSK|CHSK|SK)[0-9]{1,9}" + r"|MULTI[0-9]{1,9},[0-9]{1,9}" + r"|" + "|".join(sorted(NUMERIC_VALUE_MACROS, key=len, reverse=True)) + + r")%" + ) + stripped = num_macro_re.sub("\x02", action) + stripped = ctrl_macro_re.sub("\x01", stripped) + + # 1. Missing opening '%' before 'CL%' (e.g. '神蛇之羽CL%%ORANGE%') + for m in re.finditer(r"[^\x01\x02%A-Z_]CL%", stripped): + diags.append(Diagnostic("ERROR", "MACRO", lineno, f"换行宏 %CL% 缺少起始 '%': '{m.group(0)}'")) + stripped_no_broken_cl = re.sub(r"([^\x01\x02%A-Z_])CL%", lambda m: m.group(1) + "\x01", stripped) + + # 2. Stray '%' immediately before a control/color macro when NOT preceded by digit, ']', or numeric macro \x02 + for m in re.finditer(r"(? list[Diagnostic]: + diags: list[Diagnostic] = [] + if check_sync and build_dir is not None: + check_build_sync(filter_path, build_dir, diags) + + text = filter_path.read_text(encoding="utf-8") + lines = text.splitlines() + + defined_aliases: dict[str, int] = {} + alias_bodies: dict[str, tuple[int, str]] = {} + defined_formulas: set[str] = set() + formula_lines: dict[str, int] = {} + + cur_gui_group = "" + gui_labels_global: dict[str, tuple[int, str, str]] = {} + + in_sec8 = False + sec8_sub_header = "" + sec8_prev_tier: int | None = None + + for lineno, raw_line in enumerate(lines, 1): + stripped = raw_line.strip() + if not stripped: + continue + + # Track Section 8 star-tier ordering (8.1 ~ 8.4.11) + if "8,符文之语底材" in stripped: + in_sec8 = True + elif "9,注入底材" in stripped: + in_sec8 = False + + if in_sec8 and stripped.startswith("//"): + if "++++++" in stripped or "====>" in stripped: + sec8_sub_header = stripped.strip("/ =+><\t") + sec8_prev_tier = None + m_star = re.match(r"^//\s*([0-4])星\s*$", stripped) + if m_star: + star = int(m_star.group(1)) + if sec8_prev_tier is not None and star >= sec8_prev_tier: + diags.append(Diagnostic( + "ERROR", + "TIER", + lineno, + f"第 8 章 [{sec8_sub_header}] 星级顺序错误: //{star}星 出现在 //{sec8_prev_tier}星 之后 " + f"(低星/同星规则在前会截胡高星底材,应严格按 高星->低星 递减排列)", + )) + sec8_prev_tier = star + + if stripped.startswith("//"): + continue + + # 1. Alias[...] + m_alias = re.match(r"^Alias\[([^\]]+)\]\s*:\s*(.*)$", stripped) + if m_alias: + name, rest = m_alias.group(1).strip(), m_alias.group(2) + if not re.match(r"^[A-Za-z0-9_]+$", name): + diags.append(Diagnostic("ERROR", "SYNTAX", lineno, f"Alias 名称包含非法字符: {name!r}")) + if name in defined_aliases: + diags.append(Diagnostic("ERROR", "ALIAS", lineno, f"重复定义 Alias[{name}] (首次定义于第 {defined_aliases[name]} 行)")) + defined_aliases[name] = lineno + + # Check GUI switch comment //@按键名@分组名@ + if "//" in rest: + body_part, comment_part = rest.split("//", 1) + m_gui = re.match(r"^\s*@([^@]+)@(?:([^@]+)@)?", comment_part) + if m_gui: + lbl, grp = m_gui.group(1).strip(), (m_gui.group(2) or "").strip() + if grp: + cur_gui_group = grp + if set(lbl) != {"#"} and not name.startswith("JUST_TAG"): + if lbl in gui_labels_global: + prev_line, prev_alias, prev_grp = gui_labels_global[lbl] + diags.append(Diagnostic( + "ERROR", + "GUI", + lineno, + f"BH 面板开关名称 '@{lbl}@' ({name}, 分组:{cur_gui_group}) 与第 {prev_line} 行 " + f"({prev_alias}, 分组:{prev_grp}) 重名", + )) + gui_labels_global[lbl] = (lineno, name, cur_gui_group) + else: + body_part = rest + + body = body_part.strip() + if body not in ("TRUE", "FALSE"): + check_condition(body, lineno, f"Alias[{name}]", diags) + norm_body = re.sub(r"\s+", " ", body) + if norm_body in alias_bodies: + prev_line, prev_name = alias_bodies[norm_body] + diags.append(Diagnostic( + "ERROR", + "ALIAS", + lineno, + f"Alias[{name}] 的条件体与第 {prev_line} 行 Alias[{prev_name}] 完全一致 (疑似复制后漏改词缀/星级条件)", + )) + else: + alias_bodies[norm_body] = (lineno, name) + continue + + # 2. Formula[...] + m_formula = re.match(r"^Formula\[([^\]]+)\]\s*:\s*(.*)$", stripped) + if m_formula: + fname, rest = m_formula.group(1).strip(), m_formula.group(2) + if not re.match(r"^[A-Za-z0-9_]+$", fname): + diags.append(Diagnostic("ERROR", "SYNTAX", lineno, f"Formula 名称包含非法字符: {fname!r}")) + if fname in formula_lines: + diags.append(Diagnostic("ERROR", "ALIAS", lineno, f"重复定义 Formula[{fname}] (首次定义于第 {formula_lines[fname]} 行)")) + formula_lines[fname] = lineno + defined_formulas.add(fname) + expr = rest.split("//", 1)[0].strip() + check_formula_expr(expr, lineno, f"Formula[{fname}]", defined_formulas, diags) + continue + + # 3. ItemDisplayFilterName[...] + if stripped.startswith("ItemDisplayFilterName["): + if not re.match(r"^ItemDisplayFilterName\[\s*\]\s*:\s*\S+", stripped): + diags.append(Diagnostic("ERROR", "SYNTAX", lineno, "ItemDisplayFilterName 格式错误")) + continue + + # 4. ItemDisplay[...] + if stripped.startswith("ItemDisplay["): + # Locate matching ']:' outside nested brackets + close_idx = stripped.find("]:") + if close_idx == -1: + diags.append(Diagnostic("ERROR", "SYNTAX", lineno, "ItemDisplay 缺少 ']:' 分隔符")) + continue + cond = stripped[len("ItemDisplay["):close_idx].strip() + action_raw = stripped[close_idx + 2:] + # Strip trailing // comment outside {...} + action = _strip_trailing_comment(action_raw) + if cond: + check_condition(cond, lineno, "ItemDisplay", diags) + for m_fref in re.finditer(r"\bFORMULA([A-Za-z0-9_]+)\b", cond): + fname = m_fref.group(1) + if fname not in defined_formulas: + diags.append(Diagnostic("ERROR", "EXPR", lineno, f"条件引用了未定义的公式 FORMULA{fname}")) + check_action_macros(action, lineno, defined_formulas, diags) + continue + + diags.append(Diagnostic("ERROR", "SYNTAX", lineno, f"无法识别的过滤器指令行: {stripped[:60]}")) + + return diags + + +def _strip_trailing_comment(action_raw: str) -> str: + idx = action_raw.find("//") + if idx == -1: + return action_raw + return action_raw[:idx] + + +def main() -> int: + script_dir = Path(__file__).resolve().parent + repo_root = script_dir.parent if script_dir.name == "build" else script_dir + default_filter = repo_root / "BadWolf-LootFilter.txt" + default_build = repo_root / "build" + + parser = argparse.ArgumentParser(description="BadWolf PD2 BH Loot Filter 静态检查与模块同步工具") + parser.add_argument("--filter", type=Path, default=default_filter, help="主过滤器文件路径 (默认: BadWolf-LootFilter.txt)") + parser.add_argument("--build-dir", type=Path, default=default_build, help="build 分片目录路径 (默认: build/)") + parser.add_argument("--no-build-sync", action="store_true", help="跳过 build/00..39-*.txt 与主文件的字节同步检查") + mode = parser.add_mutually_exclusive_group() + mode.add_argument("--sync-build", action="store_true", help="将主文件反向拆分回写至 build/00..39-*.txt 后执行检查") + mode.add_argument("--merge-build", action="store_true", help="将 build/00..39-*.txt 合并写入主文件后执行检查") + args = parser.parse_args() + + if args.sync_build: + sync_main_to_build(args.filter, args.build_dir) + print(f"[SYNC] 已将 {args.filter.name} 反向同步至 {args.build_dir}/00..39-*.txt (共 {len(SHARD_ANCHORS)} 个模块)") + elif args.merge_build: + merge_build_to_main(args.filter, args.build_dir) + print(f"[SYNC] 已从 {args.build_dir}/00..39-*.txt 合并生成 {args.filter.name}") + + diags = lint_filter( + args.filter, + args.build_dir if args.build_dir.exists() else None, + check_sync=not args.no_build_sync, + ) + + errors = [d for d in diags if d.severity == "ERROR"] + warns = [d for d in diags if d.severity == "WARN"] + + for d in diags: + loc = f"L{d.lineno:<4d}" if d.lineno > 0 else "GLOBAL" + print(f"[{d.severity}] [{d.category:<6s}] {loc} {d.message}") + + if errors or warns: + print(f"\n检查完成: 发现 {len(errors)} 个错误, {len(warns)} 个警告。") + else: + total_lines = len(args.filter.read_text(encoding="utf-8").splitlines()) + print(f"[OK] 检查通过! {args.filter.name} ({total_lines} 行) 与 build/ 分片全部通过静态语法、优先级与一致性校验 (0 错误, 0 警告)。") + + return 1 if errors else 0 + + +if __name__ == "__main__": + sys.exit(main()) -- 2.39.5